From eafd8f4088291ab5e8e7514221026bdca048f376 Mon Sep 17 00:00:00 2001 From: SL1900 <43700351+SL1900@users.noreply.github.com> Date: Thu, 14 May 2026 16:00:00 +0900 Subject: [PATCH] Update - 1.9.0.107 EN: 1.9.0.107 CN: 1.9.0.108 JP: 1.9.0.112 KR: 1.9.0.112 --- data/bin/Activity.json | 598 + data/bin/ActivityGoods.json | 510 + data/bin/ActivityGroup.json | 81 + data/bin/ActivityLevelsFloor.json | 627 + data/bin/ActivityLevelsLevel.json | 864 + data/bin/ActivityShop.json | 26 + data/bin/ActivityShopControl.json | 18 + data/bin/ActivityTask.json | 1656 ++ data/bin/ActivityTaskControl.json | 18 + data/bin/ActivityTaskGroup.json | 133 + data/bin/AdControl.json | 11 + data/bin/AffinityLevel.json | 1692 +- data/bin/AffinityUpReward.json | 1064 + data/bin/AgentSpecialPerformance.json | 65 +- data/bin/AreaEffect.json | 5 + data/bin/Attribute.json | 8977 +++++++- data/bin/Banner.json | 22 + data/bin/BdConvert.json | 11 + data/bin/BdConvertCondition.json | 9 + data/bin/BdConvertContent.json | 51 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data/language/zh_cn/activitystory.json | 33 + data/language/zh_cn/activitytask.json | 74 +- data/language/zh_cn/activitytaskgroup.json | 46 +- data/language/zh_cn/affinitylevel.json | 102 +- data/language/zh_cn/affinityquest.json | 18 +- data/language/zh_cn/affinityupreward.json | 154 +- data/language/zh_cn/bdconvertcondition.json | 1 + data/language/zh_cn/bdconvertcontent.json | 5 +- data/language/zh_cn/bdconvertcontrol.json | 3 +- data/language/zh_cn/bdconvertrewardgroup.json | 14 +- data/language/zh_cn/boardnpc.json | 2 + data/language/zh_cn/breakoutlevel.json | 18 +- data/language/zh_cn/character.json | 2 +- .../zh_cn/characterarchivebaseinfo.json | 32 +- .../zh_cn/characterarchivecontent.json | 54 +- .../language/zh_cn/characterarchivevoice.json | 178 + data/language/zh_cn/charactercg.json | 2 +- data/language/zh_cn/characterdes.json | 24 +- data/language/zh_cn/characterskin.json | 8 +- data/language/zh_cn/chargetlines.json | 10 +- data/language/zh_cn/datingcharacterevent.json | 14 +- data/language/zh_cn/datinglandmarkevent.json | 2 +- data/language/zh_cn/dictionarydiagram.json | 36 +- .../language/zh_cn/dictionarytopbarentry.json | 7 +- data/language/zh_cn/discip.json | 22 +- data/language/zh_cn/gacha.json | 4 + data/language/zh_cn/honor.json | 3 +- data/language/zh_cn/item.json | 130 +- data/language/zh_cn/jumpto.json | 1 + data/language/zh_cn/levelquesttarget.json | 24 + data/language/zh_cn/mailtemplate.json | 9 + data/language/zh_cn/mainscreencg.json | 3 +- data/language/zh_cn/mainskill.json | 72 +- data/language/zh_cn/mallpackage.json | 24 +- data/language/zh_cn/mangaloading.json | 1 + data/language/zh_cn/monstermanual.json | 2 +- data/language/zh_cn/penguincardbuff.json | 4 +- data/language/zh_cn/playerhead.json | 2 +- data/language/zh_cn/plot.json | 10 +- data/language/zh_cn/potential.json | 124 +- data/language/zh_cn/secondaryskill.json | 120 +- data/language/zh_cn/skill.json | 91 +- .../zh_cn/startowerbookeventreward.json | 18 +- data/language/zh_cn/startowergrowthnode.json | 6 +- data/language/zh_cn/storypreview.json | 1 + data/language/zh_cn/storysetchapter.json | 4 +- data/language/zh_cn/storysetsection.json | 8 +- data/language/zh_cn/talent.json | 165 +- data/language/zh_cn/talentgroup.json | 10 +- data/language/zh_cn/throwgiftitem.json | 6 +- data/language/zh_cn/throwgiftlevel.json | 28 +- data/language/zh_cn/title.json | 2 + data/language/zh_cn/topbar.json | 22 +- .../language/zh_cn/towerdefensecharacter.json | 4 + data/language/zh_cn/towerdefenseitem.json | 4 +- .../language/zh_cn/towerdefensepotential.json | 44 + data/language/zh_cn/trialbuild.json | 4 + data/language/zh_cn/trialcharacter.json | 10 +- data/language/zh_cn/uitext.json | 20 +- data/language/zh_cn/vampiresurvivor.json | 5 +- data/language/zh_cn/vampiresurvivorquest.json | 17 +- data/language/zh_cn/word.json | 20 + .../activitylevelsinstancelevel.lua | 9 +- .../jointdrill/jointdrillleveldata_1.lua | 7 +- .../jointdrill/jointdrillleveldata_2.lua | 7 +- lua/game/codegen/game_enum_define.lua | 33 +- lua/game/codegen/game_table_define.lua | 1 + .../goldenspy/goldenspycompanionitem.lua | 5 +- .../activity/goldenspy/goldenspyfloorctrl.lua | 3 +- .../activity/goldenspy/goldenspylevelctrl.lua | 23 +- .../activity/goldenspy/goldenspyleveldata.lua | 4 +- .../activity/goldenspy/goldenspypausectrl.lua | 12 +- .../goldenspy/goldenspysafeboxitem.lua | 2 +- .../jointdrill/_510001/jointdrillactctrl.lua | 2 +- .../jointdrill/_510003/jointdrillactctrl.lua | 2 +- .../jointdrill/_510005/jointdrillactctrl.lua | 175 + .../_301033/loginrewardpopupctrl_01.lua | 1 - .../loginreward/loginsprewardctrl_lsv.lua | 9 +- .../mining/400011}/mininggamectrl.lua | 65 +- .../400011}/mininggameguidecardctrl.lua | 0 .../mining/400011}/mininggameguidectrl.lua | 4 +- .../mining/400011}/mininggameguidepanel.lua | 5 +- .../mining/400011}/mininggamepanel.lua | 5 +- .../mining/400011}/mininggamequestctrl.lua | 2 +- .../mining/400011}/mininggamequestpanel.lua | 5 +- .../mining/400011}/mininggridcellctrl.lua | 33 +- .../mining/400011}/mininggridlistctrl.lua | 4 +- .../mining/400011}/miningquestcellctrl.lua | 0 .../mining/400011}/miningstoryctrl.lua | 2 +- .../mining/400011}/miningstorypanel.lua | 5 +- .../itemselect/throwgiftitemselectctrl.lua | 19 +- .../throwgiftitemselectgridctrl.lua | 7 +- .../ui/activity/throwgifts/throwgiftctrl.lua | 17 +- .../throwgifts/throwgiftitemdicctrl.lua | 58 +- .../throwgifts/throwgiftitemusebtnctrl.lua | 2 +- .../throwgiftlevelguidetracklinectrl.lua | 36 +- .../throwgifts/throwgiftlevelinfogridctrl.lua | 21 +- .../throwgifts/throwgiftlevelselectctrl.lua | 11 +- .../throwgifts/throwgiftlevelselectpanel.lua | 3 + .../throwgiftlevelselectpanel_400009.lua | 24 + .../ui/activity/throwgifts/throwgiftpanel.lua | 4 + .../throwgifts/throwgiftpanel_400009.lua | 30 + .../throwgifts/throwgiftpausectrl.lua | 12 +- .../throwgifts/throwgiftsettlectrl.lua | 21 +- .../throwgifts/throwgiftslevelctrl.lua | 281 +- .../towerdefense/activitytowerdefensectrl.lua | 2 +- lua/game/ui/activitylist/activitylistctrl.lua | 14 +- .../ui/activitylist/activitylistpanel.lua | 2 - .../ui/activitylist/activitypopupctrl.lua | 62 +- ...ctrl.lua => activitybreakoutpopupctrl.lua} | 22 +- .../activityjointdrill_510005popupctrl.lua | 161 + .../activityswim_11100popupctrl.lua | 157 + .../activitytech_10108popupctrl.lua | 164 + .../activityviewfinder_10107popupctrl.lua | 164 + .../10101/activityourregimentctrl.lua | 2 +- .../10101/ourregimentthemectrl.lua | 47 +- .../ui/activitytheme/10102/dreamthemectrl.lua | 47 +- .../activitytheme/10103/miraclethemectrl.lua | 47 +- .../10104/springfestivalthemectrl.lua | 47 +- .../10105/winternightthemectrl.lua | 47 +- .../activitytheme/10106/postalthemectrl.lua | 47 +- .../activitylevelsselectctrl.lua | 48 +- .../10107/activityviewfinderctrl.lua | 173 + .../10107/shop/activityshopgoodsitemctrl.lua | 134 + .../10107/shop/activityshoppanel.lua | 24 + .../10107/story/viewfinderstoryctrl.lua | 385 + .../10107/story/viewfinderstorypanel.lua | 20 + .../10107/task/viewfindertaskpanel.lua | 16 + .../10107/viewfinderthemectrl.lua | 613 + .../10107/viewfinderthemepanel.lua | 20 + .../activitylevels/activitylevelslvctrl.lua | 136 + .../activitylevelsselectctrl.lua | 763 + .../activitylevelsselectpanel.lua | 21 + .../activitytheme/10108/activitytechctrl.lua | 173 + .../10108/shop/activityshopgoodsitemctrl.lua | 134 + .../10108/shop/activityshoppanel.lua | 24 + .../10108/story/techstoryctrl.lua | 393 + .../10108/story/techstorypanel.lua | 20 + .../10108/task/techtaskpanel.lua | 16 + .../ui/activitytheme/10108/techthemectrl.lua | 638 + .../ui/activitytheme/10108/techthemepanel.lua | 20 + .../activitylevelsselectctrl.lua | 622 + .../activitylevelsselectpanel.lua | 21 + .../11100/activityswim_11100ctrl.lua | 173 + .../11100/shop/activityshopgoodsitemctrl.lua | 134 + .../11100/shop/activityshoppanel.lua | 24 + .../11100/story/swimthemestory_11100ctrl.lua | 354 + .../11100/story/swimthemestory_11100panel.lua | 20 + .../11100/swimtheme_11100ctrl.lua | 724 + .../11100/swimtheme_11100panel.lua | 20 + .../11100/task/swimtask_11100panel.lua | 16 + .../20101/christmasthemectrl.lua | 47 +- .../20102/solodancethemectrl.lua | 47 +- .../activitytheme/30101/breakoutthemectrl.lua | 47 +- .../30101/shop/activityshopctrl.lua | 250 - .../30101/shop/activityshopgoodsctrl.lua | 75 - .../shop/activityshopgoodsdetailctrl.lua | 256 - .../30101/shop/activityshoppanel.lua | 2 +- .../30101/shop/activityshoppopupctrl.lua | 64 - .../30101/shop/activityshoppopuppanel.lua | 18 - .../30102/activitybreakoutctrl.lua | 186 + .../activitytheme/30102/breakoutthemectrl.lua | 405 + .../30102/breakoutthemepanel.lua | 20 + .../30102/shop/activityshopgoodsitemctrl.lua | 125 + .../30102/shop/activityshoppanel.lua | 24 + .../30102/task/breakouttaskctrl.lua | 324 + .../30102/task/breakouttaskpanel.lua | 9 + .../activitylevelsinstancepausectrl.lua | 6 +- .../ui/activitytheme/swim/swimthemectrl.lua | 59 +- .../taskcommon/taskcommonctrl_01.lua | 42 +- lua/game/ui/avg/_cn/config/cg_115_01.lua | 7148 ++++++ lua/game/ui/avg/_cn/config/cg_115_02.lua | 10431 +++++++++ lua/game/ui/avg/_cn/config/cg_115_03.lua | 9170 ++++++++ lua/game/ui/avg/_cn/config/cg_145_01.lua | 8 +- lua/game/ui/avg/_cn/config/cg_disc4005.lua | 4 +- lua/game/ui/avg/_cn/config/cg_disc4045.lua | 6 +- lua/game/ui/avg/_cn/config/cg_disc4051.lua | 7750 +++++++ lua/game/ui/avg/_cn/config/dp_multi02.lua | 825 + lua/game/ui/avg/_cn/config/dp_single115.lua | 119 + lua/game/ui/avg/_cn/config/dp_single140.lua | 119 + lua/game/ui/avg/_cn/config/pm11501.lua | 2777 +++ lua/game/ui/avg/_cn/config/pm11702.lua | 4 +- lua/game/ui/avg/_cn/config/pm14001.lua | 1842 ++ lua/game/ui/avg/_cn/config/stev_07_01.lua | 9266 ++++++++ lua/game/ui/avg/_cn/config/stev_07_02.lua | 12867 +++++++++++ lua/game/ui/avg/_cn/config/stev_07_03.lua | 9170 ++++++++ lua/game/ui/avg/_cn/config/stev_07_04.lua | 10589 +++++++++ lua/game/ui/avg/_cn/config/stev_07_05.lua | 10218 ++++++++ lua/game/ui/avg/_cn/config/stev_07_06.lua | 12686 ++++++++++ lua/game/ui/avg/_cn/config/stev_07_07.lua | 18137 +++++++++++++++ lua/game/ui/avg/_cn/config/stev_07_08.lua | 10857 +++++++++ lua/game/ui/avg/_cn/config/stev_07_09.lua | 8576 +++++++ lua/game/ui/avg/_cn/config/stm04_01.lua | 2 +- lua/game/ui/avg/_cn/config/stm04_05.lua | 2 +- lua/game/ui/avg/_cn/config/stm07_00.lua | 2 +- lua/game/ui/avg/_cn/config/stm07_05_b.lua | 212 +- lua/game/ui/avg/_cn/config/stm07_05_c.lua | 306 +- lua/game/ui/avg/_cn/config/stm07_06_bb.lua | 2 +- lua/game/ui/avg/_cn/config/stm07_06_bc.lua | 2 +- lua/game/ui/avg/_cn/config/stm07_07.lua | 2 +- lua/game/ui/avg/_cn/config/stm07_10.lua | 6 +- lua/game/ui/avg/_cn/config/stm07_11.lua | 2 +- lua/game/ui/avg/_cn/config/stm07_12.lua | 2 +- lua/game/ui/avg/_cn/config/stm07_13.lua | 4 +- lua/game/ui/avg/_cn/config/stm07_14.lua | 4 +- lua/game/ui/avg/_cn/config/stm07_16.lua | 2 +- lua/game/ui/avg/_cn/config/stsp_06_02.lua | 4 +- lua/game/ui/avg/_cn/config/stsp_06_03.lua | 2 +- lua/game/ui/avg/_cn/config/stsp_14_02.lua | 8 +- lua/game/ui/avg/_cn/config/stsp_15_01.lua | 11297 +++++++++ lua/game/ui/avg/_cn/config/stsp_15_02.lua | 10841 +++++++++ lua/game/ui/avg/_cn/config/stsp_15_03.lua | 14106 ++++++++++++ lua/game/ui/avg/_cn/preset/avgcharacter.lua | 48 +- lua/game/ui/avg/_cn/preset/avgcontacts.lua | 19 +- lua/game/ui/avg/_cn/preset/avguitext.lua | 1 + lua/game/ui/avg/_en/config/cg_115_01.lua | 7148 ++++++ lua/game/ui/avg/_en/config/cg_115_02.lua | 10431 +++++++++ lua/game/ui/avg/_en/config/cg_115_03.lua | 9170 ++++++++ lua/game/ui/avg/_en/config/cg_disc4051.lua | 7750 +++++++ lua/game/ui/avg/_en/config/pm11501.lua | 3191 +++ lua/game/ui/avg/_en/config/stev_07_01.lua | 9266 ++++++++ lua/game/ui/avg/_en/config/stev_07_02.lua | 12867 +++++++++++ lua/game/ui/avg/_en/config/stev_07_03.lua | 9170 ++++++++ lua/game/ui/avg/_en/config/stev_07_04.lua | 10589 +++++++++ lua/game/ui/avg/_en/config/stev_07_05.lua | 10218 ++++++++ lua/game/ui/avg/_en/config/stev_07_06.lua | 12686 ++++++++++ lua/game/ui/avg/_en/config/stev_07_07.lua | 18137 +++++++++++++++ lua/game/ui/avg/_en/config/stev_07_08.lua | 10857 +++++++++ lua/game/ui/avg/_en/config/stev_07_09.lua | 8576 +++++++ lua/game/ui/avg/_en/config/stm07_05_b.lua | 228 +- lua/game/ui/avg/_en/config/stm07_05_c.lua | 308 +- lua/game/ui/avg/_en/config/stm07_06_a.lua | 2 +- lua/game/ui/avg/_en/config/stm07_07.lua | 6 +- lua/game/ui/avg/_en/config/stm07_10.lua | 4 +- lua/game/ui/avg/_en/config/stm07_11.lua | 2 +- lua/game/ui/avg/_en/config/stm07_13.lua | 2 +- lua/game/ui/avg/_en/config/stm07_14.lua | 2 +- lua/game/ui/avg/_en/config/stm07_16.lua | 4 +- lua/game/ui/avg/_en/config/stsp_15_01.lua | 11297 +++++++++ lua/game/ui/avg/_en/config/stsp_15_02.lua | 10841 +++++++++ lua/game/ui/avg/_en/config/stsp_15_03.lua | 14106 ++++++++++++ lua/game/ui/avg/_en/preset/avgcharacter.lua | 4 +- lua/game/ui/avg/_jp/config/cg_115_01.lua | 7148 ++++++ lua/game/ui/avg/_jp/config/cg_115_02.lua | 10431 +++++++++ lua/game/ui/avg/_jp/config/cg_115_03.lua | 9170 ++++++++ lua/game/ui/avg/_jp/config/cg_disc4051.lua | 7750 +++++++ lua/game/ui/avg/_jp/config/pm11501.lua | 3191 +++ lua/game/ui/avg/_jp/config/stev_07_01.lua | 9266 ++++++++ lua/game/ui/avg/_jp/config/stev_07_02.lua | 12867 +++++++++++ lua/game/ui/avg/_jp/config/stev_07_03.lua | 9170 ++++++++ lua/game/ui/avg/_jp/config/stev_07_04.lua | 10589 +++++++++ lua/game/ui/avg/_jp/config/stev_07_05.lua | 10080 ++++++++ lua/game/ui/avg/_jp/config/stev_07_06.lua | 12686 ++++++++++ lua/game/ui/avg/_jp/config/stev_07_07.lua | 18113 +++++++++++++++ lua/game/ui/avg/_jp/config/stev_07_08.lua | 10857 +++++++++ lua/game/ui/avg/_jp/config/stev_07_09.lua | 8576 +++++++ lua/game/ui/avg/_jp/config/stm07_05_c.lua | 8 +- lua/game/ui/avg/_jp/config/stm07_06_ba.lua | 2 +- lua/game/ui/avg/_jp/config/stm07_06_bb.lua | 2 +- lua/game/ui/avg/_jp/config/stm07_06_bc.lua | 4 +- lua/game/ui/avg/_jp/config/stm07_12.lua | 2 +- lua/game/ui/avg/_jp/config/stm07_13.lua | 2 +- lua/game/ui/avg/_jp/config/stm07_14.lua | 2 +- lua/game/ui/avg/_jp/config/stm07_16.lua | 2 +- lua/game/ui/avg/_jp/config/stsp_15_01.lua | 11397 +++++++++ lua/game/ui/avg/_jp/config/stsp_15_02.lua | 10841 +++++++++ lua/game/ui/avg/_jp/config/stsp_15_03.lua | 14106 ++++++++++++ lua/game/ui/avg/_jp/preset/avgcharacter.lua | 4 +- lua/game/ui/avg/_kr/config/cg_115_01.lua | 7148 ++++++ lua/game/ui/avg/_kr/config/cg_115_02.lua | 10431 +++++++++ lua/game/ui/avg/_kr/config/cg_115_03.lua | 9170 ++++++++ lua/game/ui/avg/_kr/config/cg_disc4051.lua | 7750 +++++++ lua/game/ui/avg/_kr/config/pm11501.lua | 3191 +++ lua/game/ui/avg/_kr/config/stev_07_01.lua | 9266 ++++++++ lua/game/ui/avg/_kr/config/stev_07_02.lua | 12867 +++++++++++ lua/game/ui/avg/_kr/config/stev_07_03.lua | 9170 ++++++++ lua/game/ui/avg/_kr/config/stev_07_04.lua | 10589 +++++++++ lua/game/ui/avg/_kr/config/stev_07_05.lua | 10218 ++++++++ lua/game/ui/avg/_kr/config/stev_07_06.lua | 12686 ++++++++++ lua/game/ui/avg/_kr/config/stev_07_07.lua | 18137 +++++++++++++++ lua/game/ui/avg/_kr/config/stev_07_08.lua | 10857 +++++++++ lua/game/ui/avg/_kr/config/stev_07_09.lua | 8576 +++++++ lua/game/ui/avg/_kr/config/stm06x5_02.lua | 2 +- lua/game/ui/avg/_kr/config/stm07_04.lua | 4 +- lua/game/ui/avg/_kr/config/stm07_05_b.lua | 212 +- lua/game/ui/avg/_kr/config/stm07_05_c.lua | 300 +- lua/game/ui/avg/_kr/config/stm07_07.lua | 2 +- lua/game/ui/avg/_kr/config/stm07_14.lua | 2 +- lua/game/ui/avg/_kr/config/stsp_08_02.lua | 10 +- lua/game/ui/avg/_kr/config/stsp_15_01.lua | 11297 +++++++++ lua/game/ui/avg/_kr/config/stsp_15_02.lua | 10841 +++++++++ lua/game/ui/avg/_kr/config/stsp_15_03.lua | 14106 ++++++++++++ lua/game/ui/avg/_kr/preset/avgcharacter.lua | 4 +- lua/game/ui/avg/avg_6_menuctrl.lua | 6 +- lua/game/ui/avg/avgpreset.lua | 20 +- lua/game/ui/battle/mainbattlepausectrl.lua | 6 +- .../battlepassbuypremiumitemgridctrl.lua | 14 +- lua/game/ui/battlepass/battlepassctrl.lua | 17 +- .../ui/battlepass/battlepassquestctrl.lua | 32 +- ...idctrl.lua => battlepassquestgridctrl.lua} | 23 +- .../ui/battlepass/battlepassrewardctrl.lua | 4 +- .../ui/battlepass/battlepassupgradectrl.lua | 3 + lua/game/ui/battleresult/battledamagectrl.lua | 14 +- lua/game/ui/battleresult/battleresultctrl.lua | 57 +- .../ui/battleresult/battleresultmaskctrl.lua | 5 +- .../battleresult/dailyinstanceresultctrl.lua | 72 +- .../equipmentinstanceresultctrl.lua | 80 +- .../battleresult/skillinstanceresultctrl.lua | 78 +- .../characterfavour/charfavourexpupctrl.lua | 82 - .../characterfavour/charfavourexpuppanel.lua | 21 - .../ui/characterfavour/charfavourgiftctrl.lua | 542 - .../characterfavour/charfavourgiftpanel.lua | 19 - .../characterfavour/charfavourlevelupctrl.lua | 6 +- .../ui/characterinfoex/characterinfoctrl.lua | 2 +- .../characterinfoex/characterrelationctrl.lua | 1 - .../ui/characterinfoex/charadvancectrl.lua | 4 + .../charadvancepreviewinfoctrl.lua | 14 +- lua/game/ui/characterinfoex/charbgctrl.lua | 15 +- lua/game/ui/characterinfoex/charbgpanel.lua | 16 +- .../ui/characterinfoex/charequipmentctrl.lua | 4 +- .../characterinfotrial/charbgtrialpanel.lua | 3 +- .../ui/characterskin/characterskinctrl.lua | 60 +- .../receivespecialrewardctrl.lua | 29 +- lua/game/ui/commontipsex/itemtipsctrl.lua | 27 +- lua/game/ui/commontipsex/templatetips.lua | 2 +- lua/game/ui/crafting/craftingctrl.lua | 3 +- lua/game/ui/crafting/matcraftingctrl.lua | 9 +- .../dailyinstancelevelselectctrl.lua | 5 +- .../dailyinstancepausectrl.lua | 6 +- .../dailyinstanceroominfoctrl.lua | 2 - .../dailyinstanceshelockhpbar.lua | 11 +- lua/game/ui/energybuy/energyitemusectrl.lua | 2 +- lua/game/ui/equipment/equipmentinfoctrl.lua | 7 +- lua/game/ui/equipment/equipmentrollctrl.lua | 5 +- .../equipmentinstancepausectrl.lua | 6 +- .../equipmentinstanceshelockhpbar.lua | 9 +- lua/game/ui/friendex/friendhonortitlectrl.lua | 19 +- lua/game/ui/friendex/honortitlectrl.lua | 25 +- .../ui/guide/guidegruop/guidegroup_401.lua | 123 + .../infinitytower/infinitytowerpausectrl.lua | 6 +- .../jointdrill/battle/jointdrillpausectrl.lua | 6 +- .../jointdrill_1/jointdrillbuildlistctrl.lua | 7 +- .../jointdrill_1/jointdrillbuildlistpanel.lua | 21 - .../jointdrillbuildlistpanel_510001.lua | 21 + .../jointdrill_1/jointdrilllevelitemctrl.lua | 4 + .../jointdrilllevelselectctrl.lua | 18 +- .../jointdrilllevelselectpanel.lua | 21 - .../jointdrilllevelselectpanel_510001.lua | 21 + .../jointdrill_1/jointdrillquestctrl.lua | 4 +- .../jointdrill_1/jointdrillquestpanel.lua | 22 - .../jointdrillquestpanel_510001.lua | 22 + .../jointdrill_1/jointdrillraidctrl.lua | 3 +- .../jointdrill_1/jointdrillraidpanel.lua | 22 - .../jointdrillraidpanel_510001.lua | 22 + .../jointdrill_1/jointdrillrankdetailctrl.lua | 14 +- .../jointdrillrankdetailpanel.lua | 22 - .../jointdrillrankdetailpanel_510001.lua | 22 + .../jointdrill_1/jointdrillrankingctrl.lua | 3 +- .../jointdrill_1/jointdrillrankingpanel.lua | 23 - .../jointdrillrankingpanel_510001.lua | 23 + .../jointdrill_1/jointdrillrankitemctrl.lua | 13 +- .../jointdrillrankrewarditemctrl.lua | 1 + .../jointdrill_1/jointdrillrankupctrl.lua | 3 +- .../jointdrill_1/jointdrillrankuppanel.lua | 22 - .../jointdrillrankuppanel_510001.lua | 22 + .../jointdrill_1/jointdrillresultctrl.lua | 3 +- .../jointdrill_1/jointdrillresultpanel.lua | 21 - .../jointdrillresultpanel_510001.lua | 21 + .../jointdrill_1/jointdrillteamitemctrl.lua | 3 +- .../jointdrill_2/jointdrillbuildlistctrl.lua | 7 +- .../jointdrill_2/jointdrillbuildlistpanel.lua | 21 - .../jointdrillbuildlistpanel_510003.lua | 21 + .../jointdrillbuildlistpanel_510005.lua | 21 + .../jointdrill_2/jointdrilllevelitemctrl.lua | 10 +- .../jointdrilllevelselectctrl.lua | 18 +- .../jointdrilllevelselectpanel.lua | 21 - .../jointdrilllevelselectpanel_510003.lua | 21 + .../jointdrilllevelselectpanel_510005.lua | 21 + .../jointdrill_2/jointdrillquestctrl.lua | 4 +- .../jointdrill_2/jointdrillquestpanel.lua | 22 - .../jointdrillquestpanel_510003.lua | 22 + .../jointdrillquestpanel_510005.lua | 22 + .../jointdrill_2/jointdrillraidctrl.lua | 3 +- .../jointdrill_2/jointdrillraidpanel.lua | 22 - .../jointdrillraidpanel_510003.lua | 22 + .../jointdrillraidpanel_510005.lua | 22 + .../jointdrill_2/jointdrillrankdetailctrl.lua | 14 +- .../jointdrillrankdetailpanel.lua | 22 - .../jointdrillrankdetailpanel_510003.lua | 22 + .../jointdrillrankdetailpanel_510005.lua | 22 + .../jointdrill_2/jointdrillrankingctrl.lua | 3 +- .../jointdrill_2/jointdrillrankingpanel.lua | 23 - .../jointdrillrankingpanel_510003.lua | 23 + .../jointdrillrankingpanel_510005.lua | 23 + .../jointdrill_2/jointdrillrankitemctrl.lua | 13 +- .../jointdrillrankrewarditemctrl.lua | 1 + .../jointdrill_2/jointdrillrankupctrl.lua | 3 +- .../jointdrill_2/jointdrillrankuppanel.lua | 22 - .../jointdrillrankuppanel_510003.lua | 22 + .../jointdrillrankuppanel_510005.lua | 22 + .../jointdrill_2/jointdrillresultctrl.lua | 3 +- .../jointdrill_2/jointdrillresultpanel.lua | 21 - .../jointdrillresultpanel_510003.lua | 21 + .../jointdrillresultpanel_510005.lua | 21 + .../jointdrill_2/jointdrillteamitemctrl.lua | 3 +- lua/game/ui/jointdrill/jointdrillcontext.lua | 99 + lua/game/ui/mainlineex/chapterlinectrl.lua | 22 +- lua/game/ui/mainlineex/mainlineexctrl.lua | 4 +- .../mainlineformationdiscctrl.lua | 4 + .../mainviewboard/choosehomepageskinctrl.lua | 26 +- lua/game/ui/mainviewex/mainviewctrl.lua | 9 +- .../ui/messageboxex/messageboxcommonctrl.lua | 21 +- lua/game/ui/phone/chat/phonechatctrl.lua | 33 +- lua/game/ui/phone/dating/datingctrl.lua | 14 +- lua/game/ui/phone/dating/datingeventctrl.lua | 4 +- .../dating/datingeventoptionitemctrl.lua | 9 + lua/game/ui/phone/dating/datinggiftctrl.lua | 4 + .../ui/phone/dating/datinglandmarkctrl.lua | 3 + lua/game/ui/phone/gift/giftcharitemctrl.lua | 2 + lua/game/ui/phone/phonectrl.lua | 23 +- .../breakoutlevelcellctrl.lua | 2 +- ...ailctr.lua => breakoutleveldetailctrl.lua} | 62 +- .../breakoutleveldetailpanel.lua | 2 +- .../play_breakout_30101/breakoutpausectrl.lua | 11 +- .../play_breakout_30101/breakoutplayctrl.lua | 22 +- .../breakoutplayskillctrl.lua | 42 +- .../breakoutresultctrl.lua | 49 +- .../breakoutskillbtnctrl.lua | 28 +- .../play_breakout_30101/levelselectctrl.lua | 18 +- .../play_breakout_30101/levelselectpanel.lua | 2 +- .../breakoutleveldetailpanel.lua | 20 + .../play_breakout_30102/breakoutplaypanel.lua | 64 + .../breakoutresultpanel.lua | 22 + .../play_breakout_30102/levelselectpanel.lua | 22 + .../{ => 400010}/cookieboardpanel.lua | 3 +- .../{ => 400010}/cookiegamepanel.lua | 3 +- .../{ => 400010}/cookiequestpanel.lua | 3 +- lua/game/ui/play_cookie/cookieboardctrl.lua | 290 +- lua/game/ui/play_cookie/cookiegamectrl.lua | 59 +- .../ui/play_cookie/cookiegamequestctrl.lua | 21 +- lua/game/ui/play_cookie/cookiegridctrl.lua | 16 +- .../ui/play_cookie/cookielevelgridctrl.lua | 3 +- lua/game/ui/play_cookie/cookiequestctrl.lua | 7 +- .../ui/play_cookie/cookiescoreboardctrl.lua | 15 +- .../ui/play_cookie_400004/cookieboardctrl.lua | 1542 -- .../play_cookie_400004/cookieboardpanel.lua | 24 - .../ui/play_cookie_400004/cookiegamectrl.lua | 474 - .../ui/play_cookie_400004/cookiegamepanel.lua | 21 - .../cookiegamequestctrl.lua | 71 - .../ui/play_cookie_400004/cookiegridctrl.lua | 124 - .../cookielevelgridctrl.lua | 22 - .../cookiequestcellctrl.lua | 133 - .../ui/play_cookie_400004/cookiequestctrl.lua | 153 - .../play_cookie_400004/cookiequestpanel.lua | 21 - .../cookiescoreboardctrl.lua | 40 - .../ui/play_cookie_400006/cookieboardctrl.lua | 1563 -- .../play_cookie_400006/cookieboardpanel.lua | 24 - .../ui/play_cookie_400006/cookiegamectrl.lua | 474 - .../ui/play_cookie_400006/cookiegamepanel.lua | 21 - .../cookiegamequestctrl.lua | 71 - .../ui/play_cookie_400006/cookiegridctrl.lua | 124 - .../cookielevelgridctrl.lua | 22 - .../cookiequestcellctrl.lua | 133 - .../ui/play_cookie_400006/cookiequestctrl.lua | 153 - .../play_cookie_400006/cookiequestpanel.lua | 21 - .../cookiescoreboardctrl.lua | 40 - .../ui/play_mining/400003/mininggamectrl.lua | 371 - .../400003/mininggameguidectrl.lua | 106 - .../400003/mininggamequestctrl.lua | 73 - .../play_mining/400003/mininggridcellctrl.lua | 323 - .../play_mining/400003/mininggridlistctrl.lua | 222 - .../ui/play_mining/400003/miningstoryctrl.lua | 62 - .../400007/mininggameguidecardctrl.lua | 50 - .../400007/mininggameguidectrl.lua | 106 - .../400007/mininggameguidepanel.lua | 20 - .../ui/play_mining/400007/mininggamepanel.lua | 22 - .../400007/mininggamequestctrl.lua | 73 - .../400007/mininggamequestpanel.lua | 21 - .../play_mining/400007/mininggridlistctrl.lua | 222 - .../400007/miningquestcellctrl.lua | 83 - .../400007/miningstorycellctrl.lua | 55 - .../play_mining/400007/miningstorypanel.lua | 21 - lua/game/ui/play_mining/mininggamectrl.lua | 371 - .../play_mining/mininggameguidecardctrl.lua | 50 - .../ui/play_mining/mininggameguidepanel.lua | 20 - lua/game/ui/play_mining/mininggamepanel.lua | 22 - .../ui/play_mining/mininggamequestpanel.lua | 21 - .../ui/play_mining/mininggridcellctrl.lua | 258 - .../ui/play_mining/mininggridlistctrl.lua | 192 - .../ui/play_mining/miningquestcellctrl.lua | 83 - .../ui/play_mining/miningstorycellctrl.lua | 55 - lua/game/ui/play_mining/miningstoryctrl.lua | 62 - lua/game/ui/play_mining/miningstorypanel.lua | 21 - .../ui/play_mining_400002/mininggamectrl.lua | 371 - .../mininggameguidecardctrl.lua | 50 - .../mininggameguidectrl.lua | 106 - .../mininggameguidepanel.lua | 20 - .../ui/play_mining_400002/mininggamepanel.lua | 22 - .../mininggamequestctrl.lua | 73 - .../mininggamequestpanel.lua | 21 - .../play_mining_400002/mininggridcellctrl.lua | 323 - .../miningquestcellctrl.lua | 83 - .../miningstorycellctrl.lua | 55 - .../ui/play_mining_400002/miningstoryctrl.lua | 62 - .../play_mining_400002/miningstorypanel.lua | 21 - lua/game/ui/play_penguincard/penguincard.lua | 17 + .../ui/play_penguincard/penguincardbuff.lua | 4 +- .../penguincardconfirmctrl.lua | 2 +- .../play_penguincard/penguincardflipctrl.lua | 2 +- .../play_penguincard/penguincardinfoctrl.lua | 12 +- .../play_penguincard/penguincarditemctrl.lua | 34 +- .../penguincardpreparectrl.lua | 34 +- .../penguincardquestcellctrl.lua | 8 +- .../penguincardquestselectctrl.lua | 6 + .../penguincardselectctrl.lua | 18 +- .../ui/play_penguincard/penguincardutils.lua | 9 + lua/game/ui/play_penguincard/penguinlevel.lua | 115 +- .../regionbossformationctrl.lua | 2 +- .../regionbosstimeex/regionbosspausectrl.lua | 6 +- .../ui/scoreboss/scorebossclearbdctrl.lua | 24 +- lua/game/ui/scoreboss/scorebosspausectrl.lua | 8 +- .../scorebossranking/scorebossrankingctrl.lua | 29 +- .../scorebossrankingplayerinfoctrl.lua | 14 +- .../scorebossrankingteamdetailctrl.lua | 51 +- .../scorebossrewardgridctrl.lua | 26 +- .../ui/scoreboss/scorebossreplacebdctrl.lua | 40 +- lua/game/ui/scoreboss/scorebossresultctrl.lua | 2 +- lua/game/ui/scoreboss/scorebossselectctrl.lua | 32 +- .../skillinstancepausectrl.lua | 6 +- .../skillinstanceshelockhpbar.lua | 9 +- .../ui/startower/depot/depotpotentialctrl.lua | 2 +- .../ui/startower/npcoption/npcoptionctrl.lua | 2 +- lua/game/ui/startower/startowermapctrl.lua | 9 +- lua/game/ui/startower/startowermenuctrl.lua | 5 +- lua/game/ui/startower/startowernotectrl.lua | 2 +- lua/game/ui/startower/startowerroominfo.lua | 2 +- .../startowershop/startowershopctrl.lua | 3 +- lua/game/ui/startowergrowth/nodeinfoctrl.lua | 5 + .../startowergrowth/startowergrowthctrl.lua | 18 +- .../startowergrowthpreviewwindowctrl.lua | 2 +- lua/game/ui/topbarex/topbarctrl.lua | 8 +- .../ui/towerdefense/hud/monsterhudctrl.lua | 2 +- .../towerdefense/hud/towerdefensehudctrl.lua | 2 + .../towerdefensecharacterdetailctrl.lua | 2 +- lua/game/ui/towerdefense/towerdefensectrl.lua | 13 +- .../towerdefenselevelcellctrl.lua | 1 + .../towerdefenseleveldetailctrl.lua | 138 +- .../towerdefenseleveltipsctrl.lua | 4 +- .../ui/towerdefense/towerdefensepausectrl.lua | 9 +- .../towerdefense/towerdefenseselectctrl.lua | 4 +- .../towerdefenseselectedcharctrl.lua | 151 + .../ui/towerdefense/towerdefenseteamctrl.lua | 6 +- .../ui/travelerduelroominfo/tdpausectrl.lua | 6 +- .../trekkerversus/trekkerversusquestctrl.lua | 2 +- .../trekkerversusctrl.lua | 12 +- .../trekkerversusduelhistorygridctrl.lua | 7 +- .../trekkerversusgiftquestgridctrl.lua | 5 +- .../trekkerversusquestctrl.lua | 19 +- .../trekkerversusquestgridctrl.lua | 5 +- lua/game/ui/trialbattle/trialpausectrl.lua | 9 +- lua/game/ui/tutorial/tutorialinfoctrl.lua | 3 + lua/game/ui/tutorial/tutorialmenuctrl.lua | 3 +- lua/game/ui/tutorial/tutorialnotectrl.lua | 2 +- lua/game/ui/tutorial/tutorialpausectrl.lua | 6 +- .../tutorialpotentialcarditemctrl.lua | 4 +- .../tutorial/tutorialpotentialselectctrl.lua | 3 + lua/game/ui/tutorial/tutorialresultctrl.lua | 2 + .../vampiresurvivorpausectrl.lua | 6 +- lua/gamecore/common/allenum.lua | 7 +- .../dataclass/activity/activityavgdata.lua | 60 +- .../data/dataclass/activity/breakoutdata.lua | 42 +- .../dataclass/activity/breakoutleveldata.lua | 14 +- .../dataclass/activity/playeractivitydata.lua | 11 +- .../activity/swimtheme_11100data.lua | 61 + .../dataclass/activity/tech_10108data.lua | 70 + .../dataclass/activity/trekkerversusdata.lua | 78 +- .../activity/viewfinder_10107data.lua | 70 + lua/gamecore/data/dataclass/avgdata.lua | 21 +- .../data/dataclass/playerequipmentdataex.lua | 48 +- .../data/dataclass/playerjointdrilldata_1.lua | 11 +- .../data/dataclass/playerjointdrilldata_2.lua | 24 +- .../data/dataclass/playermaildata.lua | 21 +- lua/gamecore/module/gamepaduimanager.lua | 14 +- lua/gamecore/network/httpnethandler.lua | 1 - lua/gamecore/ui/basectrl.lua | 6 +- lua/gamecore/ui/paneldefine.lua | 70 +- lua/gamecore/ui/panelid.lua | 68 +- .../MiningStoryCellCtrl.lua} | 0 lua/utils.lua | 68 +- versions.txt | 8 +- 1034 files changed, 809589 insertions(+), 23067 deletions(-) create mode 100644 data/gave_up/unknown.bin create mode 100644 lua/game/ui/activity/jointdrill/_510005/jointdrillactctrl.lua rename lua/game/ui/{play_mining/400007 => activity/mining/400011}/mininggamectrl.lua (90%) rename lua/game/ui/{play_mining/400003 => activity/mining/400011}/mininggameguidecardctrl.lua (100%) rename lua/game/ui/{play_mining => activity/mining/400011}/mininggameguidectrl.lua (95%) rename lua/game/ui/{play_mining/400003 => activity/mining/400011}/mininggameguidepanel.lua (70%) rename lua/game/ui/{play_mining/400003 => activity/mining/400011}/mininggamepanel.lua (73%) rename lua/game/ui/{play_mining => activity/mining/400011}/mininggamequestctrl.lua (97%) rename lua/game/ui/{play_mining/400003 => activity/mining/400011}/mininggamequestpanel.lua (71%) rename lua/game/ui/{play_mining/400007 => activity/mining/400011}/mininggridcellctrl.lua (93%) rename lua/game/ui/{play_mining_400002 => activity/mining/400011}/mininggridlistctrl.lua (98%) rename lua/game/ui/{play_mining/400003 => activity/mining/400011}/miningquestcellctrl.lua (100%) rename lua/game/ui/{play_mining/400007 => activity/mining/400011}/miningstoryctrl.lua (97%) rename lua/game/ui/{play_mining/400003 => activity/mining/400011}/miningstorypanel.lua (71%) create mode 100644 lua/game/ui/activity/throwgifts/throwgiftlevelselectpanel_400009.lua create mode 100644 lua/game/ui/activity/throwgifts/throwgiftpanel_400009.lua rename lua/game/ui/activitypopup/{activitybreakout_30101popupctrl.lua => activitybreakoutpopupctrl.lua} (87%) create mode 100644 lua/game/ui/activitypopup/activityjointdrill_510005popupctrl.lua create mode 100644 lua/game/ui/activitypopup/activityswim_11100popupctrl.lua create mode 100644 lua/game/ui/activitypopup/activitytech_10108popupctrl.lua create mode 100644 lua/game/ui/activitypopup/activityviewfinder_10107popupctrl.lua create mode 100644 lua/game/ui/activitytheme/10107/activityviewfinderctrl.lua create mode 100644 lua/game/ui/activitytheme/10107/shop/activityshopgoodsitemctrl.lua create mode 100644 lua/game/ui/activitytheme/10107/shop/activityshoppanel.lua create mode 100644 lua/game/ui/activitytheme/10107/story/viewfinderstoryctrl.lua create mode 100644 lua/game/ui/activitytheme/10107/story/viewfinderstorypanel.lua create mode 100644 lua/game/ui/activitytheme/10107/task/viewfindertaskpanel.lua create mode 100644 lua/game/ui/activitytheme/10107/viewfinderthemectrl.lua create mode 100644 lua/game/ui/activitytheme/10107/viewfinderthemepanel.lua create mode 100644 lua/game/ui/activitytheme/10108/activitylevels/activitylevelslvctrl.lua create mode 100644 lua/game/ui/activitytheme/10108/activitylevels/activitylevelsselectctrl.lua create mode 100644 lua/game/ui/activitytheme/10108/activitylevels/activitylevelsselectpanel.lua create mode 100644 lua/game/ui/activitytheme/10108/activitytechctrl.lua create mode 100644 lua/game/ui/activitytheme/10108/shop/activityshopgoodsitemctrl.lua create mode 100644 lua/game/ui/activitytheme/10108/shop/activityshoppanel.lua create mode 100644 lua/game/ui/activitytheme/10108/story/techstoryctrl.lua create mode 100644 lua/game/ui/activitytheme/10108/story/techstorypanel.lua create mode 100644 lua/game/ui/activitytheme/10108/task/techtaskpanel.lua create mode 100644 lua/game/ui/activitytheme/10108/techthemectrl.lua create mode 100644 lua/game/ui/activitytheme/10108/techthemepanel.lua create mode 100644 lua/game/ui/activitytheme/11100/activitylevels/activitylevelsselectctrl.lua create mode 100644 lua/game/ui/activitytheme/11100/activitylevels/activitylevelsselectpanel.lua create mode 100644 lua/game/ui/activitytheme/11100/activityswim_11100ctrl.lua create mode 100644 lua/game/ui/activitytheme/11100/shop/activityshopgoodsitemctrl.lua create mode 100644 lua/game/ui/activitytheme/11100/shop/activityshoppanel.lua create mode 100644 lua/game/ui/activitytheme/11100/story/swimthemestory_11100ctrl.lua create mode 100644 lua/game/ui/activitytheme/11100/story/swimthemestory_11100panel.lua create mode 100644 lua/game/ui/activitytheme/11100/swimtheme_11100ctrl.lua create mode 100644 lua/game/ui/activitytheme/11100/swimtheme_11100panel.lua create mode 100644 lua/game/ui/activitytheme/11100/task/swimtask_11100panel.lua delete mode 100644 lua/game/ui/activitytheme/30101/shop/activityshopctrl.lua delete mode 100644 lua/game/ui/activitytheme/30101/shop/activityshopgoodsctrl.lua delete mode 100644 lua/game/ui/activitytheme/30101/shop/activityshopgoodsdetailctrl.lua delete mode 100644 lua/game/ui/activitytheme/30101/shop/activityshoppopupctrl.lua delete mode 100644 lua/game/ui/activitytheme/30101/shop/activityshoppopuppanel.lua create mode 100644 lua/game/ui/activitytheme/30102/activitybreakoutctrl.lua create mode 100644 lua/game/ui/activitytheme/30102/breakoutthemectrl.lua create mode 100644 lua/game/ui/activitytheme/30102/breakoutthemepanel.lua create mode 100644 lua/game/ui/activitytheme/30102/shop/activityshopgoodsitemctrl.lua create mode 100644 lua/game/ui/activitytheme/30102/shop/activityshoppanel.lua create mode 100644 lua/game/ui/activitytheme/30102/task/breakouttaskctrl.lua create mode 100644 lua/game/ui/activitytheme/30102/task/breakouttaskpanel.lua create mode 100644 lua/game/ui/avg/_cn/config/cg_115_01.lua create mode 100644 lua/game/ui/avg/_cn/config/cg_115_02.lua create mode 100644 lua/game/ui/avg/_cn/config/cg_115_03.lua create mode 100644 lua/game/ui/avg/_cn/config/cg_disc4051.lua create mode 100644 lua/game/ui/avg/_cn/config/dp_multi02.lua create 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lua/game/ui/avg/_kr/config/stsp_15_01.lua create mode 100644 lua/game/ui/avg/_kr/config/stsp_15_02.lua create mode 100644 lua/game/ui/avg/_kr/config/stsp_15_03.lua rename lua/game/ui/battlepass/{battlepassqusetgridctrl.lua => battlepassquestgridctrl.lua} (84%) delete mode 100644 lua/game/ui/characterfavour/charfavourexpupctrl.lua delete mode 100644 lua/game/ui/characterfavour/charfavourexpuppanel.lua delete mode 100644 lua/game/ui/characterfavour/charfavourgiftctrl.lua delete mode 100644 lua/game/ui/characterfavour/charfavourgiftpanel.lua create mode 100644 lua/game/ui/guide/guidegruop/guidegroup_401.lua delete mode 100644 lua/game/ui/jointdrill/jointdrill_1/jointdrillbuildlistpanel.lua create mode 100644 lua/game/ui/jointdrill/jointdrill_1/jointdrillbuildlistpanel_510001.lua delete mode 100644 lua/game/ui/jointdrill/jointdrill_1/jointdrilllevelselectpanel.lua create mode 100644 lua/game/ui/jointdrill/jointdrill_1/jointdrilllevelselectpanel_510001.lua delete mode 100644 lua/game/ui/jointdrill/jointdrill_1/jointdrillquestpanel.lua create mode 100644 lua/game/ui/jointdrill/jointdrill_1/jointdrillquestpanel_510001.lua delete mode 100644 lua/game/ui/jointdrill/jointdrill_1/jointdrillraidpanel.lua create mode 100644 lua/game/ui/jointdrill/jointdrill_1/jointdrillraidpanel_510001.lua delete mode 100644 lua/game/ui/jointdrill/jointdrill_1/jointdrillrankdetailpanel.lua create mode 100644 lua/game/ui/jointdrill/jointdrill_1/jointdrillrankdetailpanel_510001.lua delete mode 100644 lua/game/ui/jointdrill/jointdrill_1/jointdrillrankingpanel.lua create mode 100644 lua/game/ui/jointdrill/jointdrill_1/jointdrillrankingpanel_510001.lua delete mode 100644 lua/game/ui/jointdrill/jointdrill_1/jointdrillrankuppanel.lua create mode 100644 lua/game/ui/jointdrill/jointdrill_1/jointdrillrankuppanel_510001.lua delete mode 100644 lua/game/ui/jointdrill/jointdrill_1/jointdrillresultpanel.lua create mode 100644 lua/game/ui/jointdrill/jointdrill_1/jointdrillresultpanel_510001.lua delete mode 100644 lua/game/ui/jointdrill/jointdrill_2/jointdrillbuildlistpanel.lua create mode 100644 lua/game/ui/jointdrill/jointdrill_2/jointdrillbuildlistpanel_510003.lua create mode 100644 lua/game/ui/jointdrill/jointdrill_2/jointdrillbuildlistpanel_510005.lua delete mode 100644 lua/game/ui/jointdrill/jointdrill_2/jointdrilllevelselectpanel.lua create mode 100644 lua/game/ui/jointdrill/jointdrill_2/jointdrilllevelselectpanel_510003.lua create mode 100644 lua/game/ui/jointdrill/jointdrill_2/jointdrilllevelselectpanel_510005.lua delete mode 100644 lua/game/ui/jointdrill/jointdrill_2/jointdrillquestpanel.lua create mode 100644 lua/game/ui/jointdrill/jointdrill_2/jointdrillquestpanel_510003.lua create mode 100644 lua/game/ui/jointdrill/jointdrill_2/jointdrillquestpanel_510005.lua delete mode 100644 lua/game/ui/jointdrill/jointdrill_2/jointdrillraidpanel.lua create mode 100644 lua/game/ui/jointdrill/jointdrill_2/jointdrillraidpanel_510003.lua create mode 100644 lua/game/ui/jointdrill/jointdrill_2/jointdrillraidpanel_510005.lua delete mode 100644 lua/game/ui/jointdrill/jointdrill_2/jointdrillrankdetailpanel.lua create mode 100644 lua/game/ui/jointdrill/jointdrill_2/jointdrillrankdetailpanel_510003.lua create mode 100644 lua/game/ui/jointdrill/jointdrill_2/jointdrillrankdetailpanel_510005.lua delete mode 100644 lua/game/ui/jointdrill/jointdrill_2/jointdrillrankingpanel.lua create mode 100644 lua/game/ui/jointdrill/jointdrill_2/jointdrillrankingpanel_510003.lua create mode 100644 lua/game/ui/jointdrill/jointdrill_2/jointdrillrankingpanel_510005.lua delete mode 100644 lua/game/ui/jointdrill/jointdrill_2/jointdrillrankuppanel.lua create mode 100644 lua/game/ui/jointdrill/jointdrill_2/jointdrillrankuppanel_510003.lua create mode 100644 lua/game/ui/jointdrill/jointdrill_2/jointdrillrankuppanel_510005.lua delete mode 100644 lua/game/ui/jointdrill/jointdrill_2/jointdrillresultpanel.lua create mode 100644 lua/game/ui/jointdrill/jointdrill_2/jointdrillresultpanel_510003.lua create mode 100644 lua/game/ui/jointdrill/jointdrill_2/jointdrillresultpanel_510005.lua create mode 100644 lua/game/ui/jointdrill/jointdrillcontext.lua rename lua/game/ui/play_breakout_30101/{breakoutleveldetailctr.lua => breakoutleveldetailctrl.lua} (90%) create mode 100644 lua/game/ui/play_breakout_30102/breakoutleveldetailpanel.lua create mode 100644 lua/game/ui/play_breakout_30102/breakoutplaypanel.lua create mode 100644 lua/game/ui/play_breakout_30102/breakoutresultpanel.lua create mode 100644 lua/game/ui/play_breakout_30102/levelselectpanel.lua rename lua/game/ui/play_cookie/{ => 400010}/cookieboardpanel.lua (85%) rename lua/game/ui/play_cookie/{ => 400010}/cookiegamepanel.lua (82%) rename lua/game/ui/play_cookie/{ => 400010}/cookiequestpanel.lua (82%) delete mode 100644 lua/game/ui/play_cookie_400004/cookieboardctrl.lua delete mode 100644 lua/game/ui/play_cookie_400004/cookieboardpanel.lua delete mode 100644 lua/game/ui/play_cookie_400004/cookiegamectrl.lua delete mode 100644 lua/game/ui/play_cookie_400004/cookiegamepanel.lua delete mode 100644 lua/game/ui/play_cookie_400004/cookiegamequestctrl.lua delete mode 100644 lua/game/ui/play_cookie_400004/cookiegridctrl.lua delete mode 100644 lua/game/ui/play_cookie_400004/cookielevelgridctrl.lua delete mode 100644 lua/game/ui/play_cookie_400004/cookiequestcellctrl.lua delete mode 100644 lua/game/ui/play_cookie_400004/cookiequestctrl.lua delete mode 100644 lua/game/ui/play_cookie_400004/cookiequestpanel.lua delete mode 100644 lua/game/ui/play_cookie_400004/cookiescoreboardctrl.lua delete mode 100644 lua/game/ui/play_cookie_400006/cookieboardctrl.lua delete mode 100644 lua/game/ui/play_cookie_400006/cookieboardpanel.lua delete mode 100644 lua/game/ui/play_cookie_400006/cookiegamectrl.lua delete mode 100644 lua/game/ui/play_cookie_400006/cookiegamepanel.lua delete mode 100644 lua/game/ui/play_cookie_400006/cookiegamequestctrl.lua delete mode 100644 lua/game/ui/play_cookie_400006/cookiegridctrl.lua delete mode 100644 lua/game/ui/play_cookie_400006/cookielevelgridctrl.lua delete mode 100644 lua/game/ui/play_cookie_400006/cookiequestcellctrl.lua delete mode 100644 lua/game/ui/play_cookie_400006/cookiequestctrl.lua delete mode 100644 lua/game/ui/play_cookie_400006/cookiequestpanel.lua delete mode 100644 lua/game/ui/play_cookie_400006/cookiescoreboardctrl.lua delete mode 100644 lua/game/ui/play_mining/400003/mininggamectrl.lua delete mode 100644 lua/game/ui/play_mining/400003/mininggameguidectrl.lua delete mode 100644 lua/game/ui/play_mining/400003/mininggamequestctrl.lua delete mode 100644 lua/game/ui/play_mining/400003/mininggridcellctrl.lua delete mode 100644 lua/game/ui/play_mining/400003/mininggridlistctrl.lua delete mode 100644 lua/game/ui/play_mining/400003/miningstoryctrl.lua delete mode 100644 lua/game/ui/play_mining/400007/mininggameguidecardctrl.lua delete mode 100644 lua/game/ui/play_mining/400007/mininggameguidectrl.lua delete mode 100644 lua/game/ui/play_mining/400007/mininggameguidepanel.lua delete mode 100644 lua/game/ui/play_mining/400007/mininggamepanel.lua delete mode 100644 lua/game/ui/play_mining/400007/mininggamequestctrl.lua delete mode 100644 lua/game/ui/play_mining/400007/mininggamequestpanel.lua delete mode 100644 lua/game/ui/play_mining/400007/mininggridlistctrl.lua delete mode 100644 lua/game/ui/play_mining/400007/miningquestcellctrl.lua delete mode 100644 lua/game/ui/play_mining/400007/miningstorycellctrl.lua delete mode 100644 lua/game/ui/play_mining/400007/miningstorypanel.lua delete mode 100644 lua/game/ui/play_mining/mininggamectrl.lua delete mode 100644 lua/game/ui/play_mining/mininggameguidecardctrl.lua delete mode 100644 lua/game/ui/play_mining/mininggameguidepanel.lua delete mode 100644 lua/game/ui/play_mining/mininggamepanel.lua delete mode 100644 lua/game/ui/play_mining/mininggamequestpanel.lua delete mode 100644 lua/game/ui/play_mining/mininggridcellctrl.lua delete mode 100644 lua/game/ui/play_mining/mininggridlistctrl.lua delete mode 100644 lua/game/ui/play_mining/miningquestcellctrl.lua delete mode 100644 lua/game/ui/play_mining/miningstorycellctrl.lua delete mode 100644 lua/game/ui/play_mining/miningstoryctrl.lua delete mode 100644 lua/game/ui/play_mining/miningstorypanel.lua delete mode 100644 lua/game/ui/play_mining_400002/mininggamectrl.lua delete mode 100644 lua/game/ui/play_mining_400002/mininggameguidecardctrl.lua delete mode 100644 lua/game/ui/play_mining_400002/mininggameguidectrl.lua delete mode 100644 lua/game/ui/play_mining_400002/mininggameguidepanel.lua delete mode 100644 lua/game/ui/play_mining_400002/mininggamepanel.lua delete mode 100644 lua/game/ui/play_mining_400002/mininggamequestctrl.lua delete mode 100644 lua/game/ui/play_mining_400002/mininggamequestpanel.lua delete mode 100644 lua/game/ui/play_mining_400002/mininggridcellctrl.lua delete mode 100644 lua/game/ui/play_mining_400002/miningquestcellctrl.lua delete mode 100644 lua/game/ui/play_mining_400002/miningstorycellctrl.lua delete mode 100644 lua/game/ui/play_mining_400002/miningstoryctrl.lua delete mode 100644 lua/game/ui/play_mining_400002/miningstorypanel.lua create mode 100644 lua/game/ui/towerdefense/towerdefenseselectedcharctrl.lua create mode 100644 lua/gamecore/data/dataclass/activity/swimtheme_11100data.lua create mode 100644 lua/gamecore/data/dataclass/activity/tech_10108data.lua create mode 100644 lua/gamecore/data/dataclass/activity/viewfinder_10107data.lua rename lua/{game/ui/play_mining/400003/miningstorycellctrl.lua => gave_up/MiningStoryCellCtrl.lua} (100%) diff --git a/data/bin/Activity.json b/data/bin/Activity.json index 24cb3c9e..514c02f4 100644 --- a/data/bin/Activity.json +++ b/data/bin/Activity.json @@ -1065,6 +1065,52 @@ "PopUpRes": "", "TabBgRes": "" }, + "201013": { + "Id": 201013, + "MidGroupId": 0, + "SortId": 14, + "ActivityType": 13, + "Name": "诺瓦异闻-密涅瓦", + "ActivityThemeType": 0, + "PreLimit": 0, + "LimitParam": "", + "StartType": 0, + "StartTime": "", + "StartCondType": 2, + "StartCondParams": [ + 50, + 48, + 50, + 54, + 45, + 48, + 53, + 45, + 50, + 51, + 84, + 49, + 50, + 58, + 48, + 48, + 58, + 48, + 48, + 43, + 48, + 56, + 58, + 48, + 48 + ], + "EndType": 0, + "EndTime": "", + "EndDuration": 2, + "BannerRes": "2026-06-02T10:59:59+08:00", + "PopUpRes": "", + "TabBgRes": "" + }, "400000": { "Id": 400000, "MidGroupId": 10100, @@ -1479,6 +1525,52 @@ "PopUpRes": "", "TabBgRes": "" }, + "400009": { + "Id": 400009, + "MidGroupId": 10107, + "SortId": 5, + "ActivityType": 19, + "Name": "豪礼抛物线第2期", + "ActivityThemeType": 11, + "PreLimit": 0, + "LimitParam": "", + "StartType": 0, + "StartTime": "", + "StartCondType": 2, + "StartCondParams": [ + 50, + 48, + 50, + 54, + 45, + 48, + 53, + 45, + 49, + 52, + 84, + 49, + 50, + 58, + 48, + 48, + 58, + 48, + 48, + 43, + 48, + 56, + 58, + 48, + 48 + ], + "EndType": 0, + "EndTime": "", + "EndDuration": 2, + "BannerRes": "2026-05-26T04:00:00+08:00", + "PopUpRes": "", + "TabBgRes": "" + }, "500001": { "Id": 500001, "MidGroupId": 0, @@ -1709,6 +1801,98 @@ "PopUpRes": "", "TabBgRes": "banner_activity_05" }, + "500006": { + "Id": 500006, + "MidGroupId": 0, + "SortId": 6, + "ActivityType": 14, + "Name": "BD兑换活动", + "ActivityThemeType": 0, + "PreLimit": 1, + "LimitParam": "10", + "StartType": 1, + "StartTime": "10", + "StartCondType": 2, + "StartCondParams": [ + 50, + 48, + 50, + 54, + 45, + 48, + 53, + 45, + 50, + 54, + 84, + 49, + 50, + 58, + 48, + 48, + 58, + 48, + 48, + 43, + 48, + 56, + 58, + 48, + 48 + ], + "EndType": 0, + "EndTime": "", + "EndDuration": 2, + "BannerRes": "2026-06-02T11:00:00+08:00", + "PopUpRes": "", + "TabBgRes": "banner_activity_05" + }, + "500007": { + "Id": 500007, + "MidGroupId": 0, + "SortId": 6, + "ActivityType": 14, + "Name": "BD兑换活动", + "ActivityThemeType": 0, + "PreLimit": 1, + "LimitParam": "10", + "StartType": 1, + "StartTime": "10", + "StartCondType": 2, + "StartCondParams": [ + 50, + 48, + 50, + 54, + 45, + 48, + 54, + 45, + 50, + 51, + 84, + 49, + 50, + 58, + 48, + 48, + 58, + 48, + 48, + 43, + 48, + 56, + 58, + 48, + 48 + ], + "EndType": 0, + "EndTime": "", + "EndDuration": 2, + "BannerRes": "2026-06-30T11:00:00+08:00", + "PopUpRes": "", + "TabBgRes": "banner_activity_05" + }, "510001": { "Id": 510001, "MidGroupId": 0, @@ -2787,6 +2971,98 @@ "PopUpRes": "", "TabBgRes": "" }, + "700119": { + "Id": 700119, + "MidGroupId": 0, + "SortId": 7, + "ActivityType": 6, + "Name": "浅试身手-火垂", + "ActivityThemeType": 0, + "PreLimit": 0, + "LimitParam": "", + "StartType": 0, + "StartTime": "", + "StartCondType": 2, + "StartCondParams": [ + 50, + 48, + 50, + 54, + 45, + 48, + 53, + 45, + 49, + 52, + 84, + 49, + 50, + 58, + 48, + 48, + 58, + 48, + 48, + 43, + 48, + 56, + 58, + 48, + 48 + ], + "EndType": 0, + "EndTime": "", + "EndDuration": 2, + "BannerRes": "2026-06-02T10:59:59+08:00", + "PopUpRes": "", + "TabBgRes": "" + }, + "700120": { + "Id": 700120, + "MidGroupId": 0, + "SortId": 7, + "ActivityType": 6, + "Name": "浅试身手-希娅", + "ActivityThemeType": 0, + "PreLimit": 0, + "LimitParam": "", + "StartType": 0, + "StartTime": "", + "StartCondType": 2, + "StartCondParams": [ + 50, + 48, + 50, + 54, + 45, + 48, + 53, + 45, + 50, + 54, + 84, + 49, + 50, + 58, + 48, + 48, + 58, + 48, + 48, + 43, + 48, + 56, + 58, + 48, + 48 + ], + "EndType": 0, + "EndTime": "", + "EndDuration": 2, + "BannerRes": "2026-06-16T04:00:00+08:00", + "PopUpRes": "", + "TabBgRes": "" + }, "1010001": { "Id": 1010001, "MidGroupId": 10100, @@ -4488,5 +4764,327 @@ "BannerRes": "2026-05-08T10:59:59+08:00", "PopUpRes": "", "TabBgRes": "" + }, + "3010201": { + "Id": 3010201, + "MidGroupId": 30102, + "SortId": 5, + "ActivityType": 15, + "Name": "缭乱碎晶球第二期", + "ActivityThemeType": 12, + "PreLimit": 1, + "LimitParam": "5", + "StartType": 1, + "StartTime": "5", + "StartCondType": 2, + "StartCondParams": [ + 50, + 48, + 50, + 54, + 45, + 48, + 53, + 45, + 50, + 54, + 84, + 49, + 50, + 58, + 48, + 48, + 58, + 48, + 48, + 43, + 48, + 56, + 58, + 48, + 48 + ], + "EndType": 0, + "EndTime": "", + "EndDuration": 2, + "BannerRes": "2026-06-02T10:59:59+08:00", + "PopUpRes": "", + "TabBgRes": "" + }, + "3010202": { + "Id": 3010202, + "MidGroupId": 30102, + "SortId": 11, + "ActivityType": 11, + "Name": "缭乱碎晶球任务", + "ActivityThemeType": 12, + "PreLimit": 1, + "LimitParam": "5", + "StartType": 1, + "StartTime": "5", + "StartCondType": 2, + "StartCondParams": [ + 50, + 48, + 50, + 54, + 45, + 48, + 53, + 45, + 50, + 54, + 84, + 49, + 50, + 58, + 48, + 48, + 58, + 48, + 48, + 43, + 48, + 56, + 58, + 48, + 48 + ], + "EndType": 0, + "EndTime": "", + "EndDuration": 2, + "BannerRes": "2026-06-05T03:59:59+08:00", + "PopUpRes": "", + "TabBgRes": "" + }, + "3010203": { + "Id": 3010203, + "MidGroupId": 30102, + "SortId": 12, + "ActivityType": 12, + "Name": "缭乱碎晶球商店", + "ActivityThemeType": 12, + "PreLimit": 1, + "LimitParam": "5", + "StartType": 1, + "StartTime": "5", + "StartCondType": 2, + "StartCondParams": [ + 50, + 48, + 50, + 54, + 45, + 48, + 53, + 45, + 50, + 54, + 84, + 49, + 50, + 58, + 48, + 48, + 58, + 48, + 48, + 43, + 48, + 56, + 58, + 48, + 48 + ], + "EndType": 0, + "EndTime": "", + "EndDuration": 2, + "BannerRes": "2026-06-05T03:59:59+08:00", + "PopUpRes": "", + "TabBgRes": "" + }, + "1010701": { + "Id": 1010701, + "MidGroupId": 10107, + "SortId": 0, + "ActivityType": 9, + "Name": "火垂战斗关卡", + "ActivityThemeType": 11, + "PreLimit": 0, + "LimitParam": "", + "StartType": 0, + "StartTime": "", + "StartCondType": 2, + "StartCondParams": [ + 50, + 48, + 50, + 54, + 45, + 48, + 53, + 45, + 49, + 52, + 84, + 49, + 50, + 58, + 48, + 48, + 58, + 48, + 48, + 43, + 48, + 56, + 58, + 48, + 48 + ], + "EndType": 0, + "EndTime": "", + "EndDuration": 2, + "BannerRes": "2026-05-26T04:00:00+08:00", + "PopUpRes": "", + "TabBgRes": "" + }, + "1010702": { + "Id": 1010702, + "MidGroupId": 10107, + "SortId": 0, + "ActivityType": 17, + "Name": "火垂剧情故事", + "ActivityThemeType": 11, + "PreLimit": 0, + "LimitParam": "", + "StartType": 0, + "StartTime": "", + "StartCondType": 2, + "StartCondParams": [ + 50, + 48, + 50, + 54, + 45, + 48, + 53, + 45, + 49, + 52, + 84, + 49, + 50, + 58, + 48, + 48, + 58, + 48, + 48, + 43, + 48, + 56, + 58, + 48, + 48 + ], + "EndType": 0, + "EndTime": "", + "EndDuration": 2, + "BannerRes": "2026-05-26T04:00:00+08:00", + "PopUpRes": "", + "TabBgRes": "" + }, + "1010703": { + "Id": 1010703, + "MidGroupId": 10107, + "SortId": 0, + "ActivityType": 11, + "Name": "火垂活动任务", + "ActivityThemeType": 11, + "PreLimit": 0, + "LimitParam": "", + "StartType": 0, + "StartTime": "", + "StartCondType": 2, + "StartCondParams": [ + 50, + 48, + 50, + 54, + 45, + 48, + 53, + 45, + 49, + 52, + 84, + 49, + 50, + 58, + 48, + 48, + 58, + 48, + 48, + 43, + 48, + 56, + 58, + 48, + 48 + ], + "EndType": 0, + "EndTime": "", + "EndDuration": 2, + "BannerRes": "2026-06-02T10:59:59+08:00", + "PopUpRes": "", + "TabBgRes": "" + }, + "1010704": { + "Id": 1010704, + "MidGroupId": 10107, + "SortId": 0, + "ActivityType": 12, + "Name": "火垂活动商店", + "ActivityThemeType": 11, + "PreLimit": 0, + "LimitParam": "", + "StartType": 0, + "StartTime": "", + "StartCondType": 2, + "StartCondParams": [ + 50, + 48, + 50, + 54, + 45, + 48, + 53, + 45, + 49, + 52, + 84, + 49, + 50, + 58, + 48, + 48, + 58, + 48, + 48, + 43, + 48, + 56, + 58, + 48, + 48 + ], + "EndType": 0, + "EndTime": "", + "EndDuration": 2, + "BannerRes": "2026-06-02T10:59:59+08:00", + "PopUpRes": "", + "TabBgRes": "" } } \ No newline at end of file diff --git a/data/bin/ActivityGoods.json b/data/bin/ActivityGoods.json index a9baa011..a3deccc9 100644 --- a/data/bin/ActivityGoods.json +++ b/data/bin/ActivityGoods.json @@ -2413,6 +2413,125 @@ "UnlockPurchaseTime": "", "DisplayMode": 1 }, + "300201": { + "Id": 300201, + "Name": "ActivityGoods.300201.1", + "Desc": "ActivityGoods.300201.2", + "ShopId": 3002, + "SaleNumber": 1, + "ItemId": 33912, + "ItemQuantity": 5, + "MaximumLimit": 4, + "Price": 50, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "300202": { + "Id": 300202, + "Name": "ActivityGoods.300202.1", + "Desc": "ActivityGoods.300202.2", + "ShopId": 3002, + "SaleNumber": 2, + "ItemId": 30, + "ItemQuantity": 2, + "MaximumLimit": 5, + "Price": 40, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "300203": { + "Id": 300203, + "Name": "ActivityGoods.300203.1", + "Desc": "ActivityGoods.300203.2", + "ShopId": 3002, + "SaleNumber": 3, + "ItemId": 50004, + "ItemQuantity": 5, + "MaximumLimit": 4, + "Price": 30, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "300204": { + "Id": 300204, + "Name": "ActivityGoods.300204.1", + "Desc": "ActivityGoods.300204.2", + "ShopId": 3002, + "SaleNumber": 4, + "ItemId": 50003, + "ItemQuantity": 5, + "MaximumLimit": 8, + "Price": 15, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "300205": { + "Id": 300205, + "Name": "ActivityGoods.300205.1", + "Desc": "ActivityGoods.300205.2", + "ShopId": 3002, + "SaleNumber": 5, + "ItemId": 82007, + "ItemQuantity": 10, + "MaximumLimit": 60, + "Price": 10, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "300206": { + "Id": 300206, + "Name": "ActivityGoods.300206.1", + "Desc": "ActivityGoods.300206.2", + "ShopId": 3002, + "SaleNumber": 6, + "ItemId": 32000, + "ItemQuantity": 20, + "MaximumLimit": 20, + "Price": 30, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "300207": { + "Id": 300207, + "Name": "ActivityGoods.300207.1", + "Desc": "ActivityGoods.300207.2", + "ShopId": 3002, + "SaleNumber": 7, + "ItemId": 1, + "ItemQuantity": 1500, + "MaximumLimit": 1000, + "Price": 1, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, "100701": { "Id": 100701, "Name": "ActivityGoods.100701.1", @@ -3585,5 +3704,396 @@ "PurchaseCondParams": "", "UnlockPurchaseTime": "", "DisplayMode": 1 + }, + "101001": { + "Id": 101001, + "Name": "ActivityGoods.101001.1", + "Desc": "ActivityGoods.101001.2", + "ShopId": 1010, + "SaleNumber": 1, + "ItemId": 214003, + "ItemQuantity": 1, + "MaximumLimit": 1, + "Price": 8000, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "101002": { + "Id": 101002, + "Name": "ActivityGoods.101002.1", + "Desc": "ActivityGoods.101002.2", + "ShopId": 1010, + "SaleNumber": 2, + "ItemId": 224003, + "ItemQuantity": 1, + "MaximumLimit": 5, + "Price": 8000, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "101003": { + "Id": 101003, + "Name": "ActivityGoods.101003.1", + "Desc": "ActivityGoods.101003.2", + "ShopId": 1010, + "SaleNumber": 3, + "ItemId": 116010, + "ItemQuantity": 1, + "MaximumLimit": 1, + "Price": 5000, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "101004": { + "Id": 101004, + "Name": "ActivityGoods.101004.1", + "Desc": "ActivityGoods.101004.2", + "ShopId": 1010, + "SaleNumber": 4, + "ItemId": 21053, + "ItemQuantity": 1, + "MaximumLimit": 12, + "Price": 1600, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "101005": { + "Id": 101005, + "Name": "ActivityGoods.101005.1", + "Desc": "ActivityGoods.101005.2", + "ShopId": 1010, + "SaleNumber": 5, + "ItemId": 502, + "ItemQuantity": 1, + "MaximumLimit": 5, + "Price": 500, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "101006": { + "Id": 101006, + "Name": "ActivityGoods.101006.1", + "Desc": "ActivityGoods.101006.2", + "ShopId": 1010, + "SaleNumber": 6, + "ItemId": 503, + "ItemQuantity": 1, + "MaximumLimit": 5, + "Price": 500, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "101007": { + "Id": 101007, + "Name": "ActivityGoods.101007.1", + "Desc": "ActivityGoods.101007.2", + "ShopId": 1010, + "SaleNumber": 7, + "ItemId": 35000, + "ItemQuantity": 1, + "MaximumLimit": 20, + "Price": 400, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "101008": { + "Id": 101008, + "Name": "ActivityGoods.101008.1", + "Desc": "ActivityGoods.101008.2", + "ShopId": 1010, + "SaleNumber": 8, + "ItemId": 33022, + "ItemQuantity": 5, + "MaximumLimit": 2, + "Price": 250, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "101009": { + "Id": 101009, + "Name": "ActivityGoods.101009.1", + "Desc": "ActivityGoods.101009.2", + "ShopId": 1010, + "SaleNumber": 9, + "ItemId": 33062, + "ItemQuantity": 5, + "MaximumLimit": 2, + "Price": 250, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "101010": { + "Id": 101010, + "Name": "ActivityGoods.101010.1", + "Desc": "ActivityGoods.101010.2", + "ShopId": 1010, + "SaleNumber": 10, + "ItemId": 33072, + "ItemQuantity": 5, + "MaximumLimit": 2, + "Price": 250, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "101011": { + "Id": 101011, + "Name": "ActivityGoods.101011.1", + "Desc": "ActivityGoods.101011.2", + "ShopId": 1010, + "SaleNumber": 11, + "ItemId": 20073, + "ItemQuantity": 5, + "MaximumLimit": 6, + "Price": 250, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "101012": { + "Id": 101012, + "Name": "ActivityGoods.101012.1", + "Desc": "ActivityGoods.101012.2", + "ShopId": 1010, + "SaleNumber": 12, + "ItemId": 32003, + "ItemQuantity": 5, + "MaximumLimit": 10, + "Price": 250, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "101013": { + "Id": 101013, + "Name": "ActivityGoods.101013.1", + "Desc": "ActivityGoods.101013.2", + "ShopId": 1010, + "SaleNumber": 13, + "ItemId": 21083, + "ItemQuantity": 5, + "MaximumLimit": 10, + "Price": 250, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "101014": { + "Id": 101014, + "Name": "ActivityGoods.101014.1", + "Desc": "ActivityGoods.101014.2", + "ShopId": 1010, + "SaleNumber": 14, + "ItemId": 30, + "ItemQuantity": 2, + "MaximumLimit": 10, + "Price": 200, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "101015": { + "Id": 101015, + "Name": "ActivityGoods.101015.1", + "Desc": "ActivityGoods.101015.2", + "ShopId": 1010, + "SaleNumber": 15, + "ItemId": 30004, + "ItemQuantity": 5, + "MaximumLimit": 30, + "Price": 150, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "101016": { + "Id": 101016, + "Name": "ActivityGoods.101016.1", + "Desc": "ActivityGoods.101016.2", + "ShopId": 1010, + "SaleNumber": 16, + "ItemId": 50004, + "ItemQuantity": 5, + "MaximumLimit": 40, + "Price": 150, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "101017": { + "Id": 101017, + "Name": "ActivityGoods.101017.1", + "Desc": "ActivityGoods.101017.2", + "ShopId": 1010, + "SaleNumber": 17, + "ItemId": 20072, + "ItemQuantity": 5, + "MaximumLimit": 40, + "Price": 80, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "101018": { + "Id": 101018, + "Name": "ActivityGoods.101018.1", + "Desc": "ActivityGoods.101018.2", + "ShopId": 1010, + "SaleNumber": 18, + "ItemId": 32002, + "ItemQuantity": 5, + "MaximumLimit": 90, + "Price": 80, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "101019": { + "Id": 101019, + "Name": "ActivityGoods.101019.1", + "Desc": "ActivityGoods.101019.2", + "ShopId": 1010, + "SaleNumber": 19, + "ItemId": 21082, + "ItemQuantity": 5, + "MaximumLimit": 90, + "Price": 80, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "101020": { + "Id": 101020, + "Name": "ActivityGoods.101020.1", + "Desc": "ActivityGoods.101020.2", + "ShopId": 1010, + "SaleNumber": 20, + "ItemId": 82001, + "ItemQuantity": 5, + "MaximumLimit": 20, + "Price": 25, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "101021": { + "Id": 101021, + "Name": "ActivityGoods.101021.1", + "Desc": "ActivityGoods.101021.2", + "ShopId": 1010, + "SaleNumber": 21, + "ItemId": 82007, + "ItemQuantity": 5, + "MaximumLimit": 45, + "Price": 20, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "101022": { + "Id": 101022, + "Name": "ActivityGoods.101022.1", + "Desc": "ActivityGoods.101022.2", + "ShopId": 1010, + "SaleNumber": 22, + "ItemId": 82004, + "ItemQuantity": 5, + "MaximumLimit": 20, + "Price": 25, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 + }, + "101023": { + "Id": 101023, + "Name": "ActivityGoods.101023.1", + "Desc": "ActivityGoods.101023.2", + "ShopId": 1010, + "SaleNumber": 23, + "ItemId": 1, + "ItemQuantity": 3000, + "MaximumLimit": 0, + "Price": 10, + "AppearCondType": 0, + "AppearCondParams": "", + "PurchaseCondType": 0, + "PurchaseCondParams": "", + "UnlockPurchaseTime": "", + "DisplayMode": 1 } } \ No newline at end of file diff --git a/data/bin/ActivityGroup.json b/data/bin/ActivityGroup.json index f8ec6f1a..76ed6bf1 100644 --- a/data/bin/ActivityGroup.json +++ b/data/bin/ActivityGroup.json @@ -439,5 +439,86 @@ "BannerRes": "", "TabBgRes": "Icon/Banner/tab_activity_solodance_lang", "TransitionId": 0 + }, + "30102": { + "Id": 30102, + "ActivityGroupType": 3, + "ActivityThemeType": 12, + "StartTime": "2026-05-26T12:00:00+08:00", + "EndTime": "2026-06-02T10:59:59+08:00", + "EnterEndTime": "2026-06-05T03:59:59+08:00", + "EnterRes": "", + "PanelId": 436, + "Prologue": [], + "PreLimit": 1, + "LimitParam": "5", + "StartCondType": 71, + "StartCondParams": [ + 5 + ], + "CG": "", + "Enter": "{\"Task\":[3010202,2,437],\"Store\":[3010203,4,435],\"Level\":[3010201,5,0]}", + "MultipleEnter": "", + "UIAssetsPrefab": "30102", + "CtrlName": "ActivityBreakOutCtrl", + "RewardsShow": [ + 2, + 119012, + 33912, + 30, + 82007, + 32000, + 1 + ], + "DesText": "ActivityGroup.30102.1", + "BannerRes": "", + "TabBgRes": "Icon/Banner/tab_activity_marble", + "TransitionId": 0 + }, + "10107": { + "Id": 10107, + "ActivityGroupType": 1, + "ActivityThemeType": 11, + "StartTime": "2026-05-14T12:00:00+08:00", + "EndTime": "2026-05-26T04:00:00+08:00", + "EnterEndTime": "2026-06-02T10:59:59+08:00", + "EnterRes": "Icon/Banner/banner_activity_10107_m_lang", + "PanelId": 441, + "Prologue": [], + "PreLimit": 1, + "LimitParam": "3", + "StartCondType": 71, + "StartCondParams": [ + 5 + ], + "CG": "", + "Enter": "{\"MiniGame\":[400009,1,454],\"Task\":[1010703,2,433],\"AVG\":[1010702,3,442],\"Store\":[1010704,4,434],\"Level\":[1010701,5,432]}", + "MultipleEnter": "", + "UIAssetsPrefab": "10107", + "CtrlName": "ActivityViewfinderCtrl", + "RewardsShow": [ + 2, + 214003, + 116010, + 502, + 503, + 35010, + 21053, + 35000, + 20073, + 32003, + 21083, + 30004, + 50004, + 30, + 33022, + 33062, + 33072, + 1 + ], + "DesText": "ActivityGroup.10107.1", + "BannerRes": "", + "TabBgRes": "Icon/Banner/tab_activity_10107_lang", + "TransitionId": 0 } } \ No newline at end of file diff --git a/data/bin/ActivityLevelsFloor.json b/data/bin/ActivityLevelsFloor.json index 82ec830e..ab894189 100644 --- a/data/bin/ActivityLevelsFloor.json +++ b/data/bin/ActivityLevelsFloor.json @@ -1670,5 +1670,632 @@ "BGM": "amb_coast_combatBoss_setState", "LeaveTriggerEvent": "amb_coast_all_stop", "IntroCutscene": "fx_m30931_base_born" + }, + "301001": { + "Id": 301001, + "MonsterLv": 1, + "SceneName": "Levels/StoryActivity/StoryActivity_10/StoryActivity_10_002_B_02", + "ConfigPrefabName": "StoryActivity_10_002_B_02_N1", + "Mir": false, + "Theme": 446, + "BGM": "huoChui_combatNormal_setState", + "LeaveTriggerEvent": "amb_huoChui_all_stop", + "IntroCutscene": "" + }, + "301002": { + "Id": 301002, + "MonsterLv": 2, + "SceneName": "Levels/StoryActivity/StoryActivity_10/StoryActivity_10_006_B_01", + "ConfigPrefabName": "StoryActivity_10_006_B_01_N2", + "Mir": false, + "Theme": 446, + "BGM": "huoChui_combatNormal_setState", + "LeaveTriggerEvent": "amb_huoChui_all_stop", + "IntroCutscene": "" + }, + "301003": { + "Id": 301003, + "MonsterLv": 2, + "SceneName": "Levels/StoryActivity/StoryActivity_10/StoryActivity_10_025_B_06", + "ConfigPrefabName": "StoryActivity_10_025_B_06_N2", + "Mir": false, + "Theme": 446, + "BGM": "huoChui_combatNormal_setState", + "LeaveTriggerEvent": "amb_huoChui_all_stop", + "IntroCutscene": "" + }, + "301004": { + "Id": 301004, + "MonsterLv": 3, + "SceneName": "Levels/StoryActivity/StoryActivity_10/StoryActivity_10_020_B_02", + "ConfigPrefabName": "StoryActivity_10_020_B_02_N3", + "Mir": false, + "Theme": 446, + "BGM": "huoChui_combatNormal_setState", + "LeaveTriggerEvent": "amb_huoChui_all_stop", + "IntroCutscene": "" + }, + "301005": { + "Id": 301005, + "MonsterLv": 3, + "SceneName": "Levels/StoryActivity/StoryActivity_10/StoryActivity_10_022_C_01", + "ConfigPrefabName": "StoryActivity_10_022_C_01_N3", + "Mir": false, + "Theme": 446, + "BGM": "huoChui_combatNormal_setState", + "LeaveTriggerEvent": "amb_huoChui_all_stop", + "IntroCutscene": "" + }, + "301006": { + "Id": 301006, + "MonsterLv": 4, + "SceneName": "Levels/StoryActivity/StoryActivity_10/StoryActivity_10_007_B_01", + "ConfigPrefabName": "StoryActivity_10_007_B_01_N4", + "Mir": false, + "Theme": 446, + "BGM": "huoChui_combatNormal_setState", + "LeaveTriggerEvent": "amb_huoChui_all_stop", + "IntroCutscene": "" + }, + "301007": { + "Id": 301007, + "MonsterLv": 4, + "SceneName": "Levels/StoryActivity/StoryActivity_10/StoryActivity_10_025_B_06", + "ConfigPrefabName": "StoryActivity_10_025_B_06_N4", + "Mir": false, + "Theme": 446, + "BGM": "huoChui_combatNormal_setState", + "LeaveTriggerEvent": "amb_huoChui_all_stop", + "IntroCutscene": "" + }, + "301008": { + "Id": 301008, + "MonsterLv": 4, + "SceneName": "Levels/StoryActivity/StoryActivity_10/StoryActivity_10_006_B_01", + "ConfigPrefabName": "StoryActivity_10_006_B_01_N4", + "Mir": false, + "Theme": 446, + "BGM": "huoChui_combatNormal_setState", + "LeaveTriggerEvent": "amb_huoChui_all_stop", + "IntroCutscene": "" + }, + "301009": { + "Id": 301009, + "MonsterLv": 5, + "SceneName": "Levels/StoryActivity/StoryActivity_10/StoryActivity_10_010_A_01", + "ConfigPrefabName": "StoryActivity_10_010_A_01_N5", + "Mir": false, + "Theme": 446, + "BGM": "huoChui_combatNormal_setState", + "LeaveTriggerEvent": "amb_huoChui_all_stop", + "IntroCutscene": "" + }, + "301010": { + "Id": 301010, + "MonsterLv": 5, + "SceneName": "Levels/StoryActivity/StoryActivity_10/StoryActivity_10_020_B_02", + "ConfigPrefabName": "StoryActivity_10_020_B_02_N5", + "Mir": false, + "Theme": 446, + "BGM": "huoChui_combatNormal_setState", + "LeaveTriggerEvent": "amb_huoChui_all_stop", + "IntroCutscene": "" + }, + "301011": { + "Id": 301011, + "MonsterLv": 6, + "SceneName": "Levels/StoryActivity/StoryActivity_10/StoryActivity_10_002_B_02", + "ConfigPrefabName": "StoryActivity_10_002_B_02_N6", + "Mir": false, + "Theme": 446, + "BGM": "huoChui_combatNormal_setState", + "LeaveTriggerEvent": "amb_huoChui_all_stop", + "IntroCutscene": "" + }, + "301012": { + "Id": 301012, + "MonsterLv": 7, + "SceneName": "Levels/StoryActivity/StoryActivity_10/StoryActivity_10_022_C_01", + "ConfigPrefabName": "StoryActivity_10_022_C_01_N7", + "Mir": false, + "Theme": 446, + "BGM": "huoChui_combatNormal_setState", + "LeaveTriggerEvent": "amb_huoChui_all_stop", + "IntroCutscene": "" + }, + "301013": { + "Id": 301013, + "MonsterLv": 7, + "SceneName": "Levels/StoryActivity/StoryActivity_10/StoryActivity_10_006_B_01", + "ConfigPrefabName": "StoryActivity_10_006_B_01_N7", + "Mir": false, + "Theme": 446, + "BGM": "huoChui_combatNormal_setState", + "LeaveTriggerEvent": "amb_huoChui_all_stop", + "IntroCutscene": "" + }, + "301014": { + "Id": 301014, + "MonsterLv": 8, + "SceneName": "Levels/Roguelike/Roguelike_2/Roguelike_2_Boss_004", + "ConfigPrefabName": "StoryActivity_10_2_Boss_004_N8", + "Mir": false, + "Theme": 446, + "BGM": "huoChui_combatBoss_setState", + "LeaveTriggerEvent": "amb_huoChui_all_stop", + "IntroCutscene": "" + }, + "301015": { + "Id": 301015, + "MonsterLv": 9, + "SceneName": "Levels/StoryActivity/StoryActivity_10/StoryActivity_10_025_B_06", + "ConfigPrefabName": "StoryActivity_10_025_B_06_N9", + "Mir": false, + "Theme": 446, + "BGM": "huoChui_combatNormal_setState", + "LeaveTriggerEvent": "amb_huoChui_all_stop", + "IntroCutscene": "" + }, + "301016": { + "Id": 301016, + "MonsterLv": 9, + "SceneName": "Levels/StoryActivity/StoryActivity_10/StoryActivity_10_002_B_02", + "ConfigPrefabName": "StoryActivity_10_002_B_02_N9", + "Mir": false, + "Theme": 446, + "BGM": "huoChui_combatNormal_setState", + "LeaveTriggerEvent": "amb_huoChui_all_stop", + "IntroCutscene": "" + }, + "301017": { + "Id": 301017, + "MonsterLv": 10, + "SceneName": "Levels/StoryActivity/StoryActivity_10/StoryActivity_10_006_B_01", + "ConfigPrefabName": "StoryActivity_10_006_B_01_N10", + "Mir": false, + "Theme": 446, + "BGM": "huoChui_combatNormal_setState", + "LeaveTriggerEvent": "amb_huoChui_all_stop", + "IntroCutscene": "" + }, + "301018": { + "Id": 301018, + "MonsterLv": 10, + "SceneName": "Levels/StoryActivity/StoryActivity_10/StoryActivity_10_007_B_01", + "ConfigPrefabName": "StoryActivity_10_007_B_01_N10", + "Mir": false, + "Theme": 446, + "BGM": "huoChui_combatNormal_setState", + "LeaveTriggerEvent": "amb_huoChui_all_stop", + "IntroCutscene": "" + }, + "301019": { + "Id": 301019, + "MonsterLv": 10, + "SceneName": "Levels/StoryActivity/StoryActivity_10/StoryActivity_10_022_C_01", + "ConfigPrefabName": "StoryActivity_10_022_C_01_N10", + "Mir": false, + "Theme": 446, + "BGM": "huoChui_combatNormal_setState", + "LeaveTriggerEvent": "amb_huoChui_all_stop", + "IntroCutscene": "" + }, + "301020": { + "Id": 301020, + "MonsterLv": 11, + "SceneName": "Levels/StoryActivity/StoryActivity_10/StoryActivity_10_020_B_02", + "ConfigPrefabName": "StoryActivity_10_020_B_02_N11", + "Mir": false, + "Theme": 446, + "BGM": "huoChui_combatNormal_setState", + "LeaveTriggerEvent": "amb_huoChui_all_stop", + "IntroCutscene": "" + }, + "301021": { + "Id": 301021, + "MonsterLv": 11, + "SceneName": "Levels/StoryActivity/StoryActivity_10/StoryActivity_10_010_A_01", + "ConfigPrefabName": "StoryActivity_10_010_A_01_N11", + "Mir": false, + "Theme": 446, + "BGM": "huoChui_combatNormal_setState", + "LeaveTriggerEvent": "amb_huoChui_all_stop", + "IntroCutscene": "" + }, + "301022": { + "Id": 301022, + "MonsterLv": 12, + "SceneName": "Levels/Roguelike/Roguelike_2/Roguelike_2_Boss_004", + "ConfigPrefabName": "StoryActivity_10_2_Boss_004_N12", + "Mir": false, + "Theme": 446, + "BGM": "huoChui_combatBoss_setState", + "LeaveTriggerEvent": "amb_huoChui_all_stop", + "IntroCutscene": "" + }, + "301023": { + "Id": 301023, + "MonsterLv": 13, + "SceneName": "Levels/StoryActivity/StoryActivity_10/StoryActivity_10_002_B_06", + 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b/data/bin/ActivityTaskControl.json index e531987c..b61df652 100644 --- a/data/bin/ActivityTaskControl.json +++ b/data/bin/ActivityTaskControl.json @@ -64,5 +64,23 @@ "UIAssets": "", "CtrlName": "", "FastEntranceIcon": "" + }, + "12": { + "ActivityId": 3010202, + "UIAssets": "", + "CtrlName": "", + "FastEntranceIcon": "" + }, + "13": { + "ActivityId": 1010703, + "UIAssets": "", + "CtrlName": "", + "FastEntranceIcon": "" + }, + "14": { + "ActivityId": 1110003, + "UIAssets": "", + "CtrlName": "", + "FastEntranceIcon": "" } } \ No newline at end of file diff --git a/data/bin/ActivityTaskGroup.json b/data/bin/ActivityTaskGroup.json index 0244a2dc..98daecb4 100644 --- a/data/bin/ActivityTaskGroup.json +++ b/data/bin/ActivityTaskGroup.json @@ -777,5 +777,138 @@ "RewardQty5": 35003, "Reward6": 100, "RewardQty6": 1 + }, + "3020201": { + "Id": 3020201, + "TaskTabType": 1, + "ActivityGroupName": "ActivityTaskGroup.3020201.1", + "ActivityId": 0, + "Order": 3010202, + "Reward1": 1, + "RewardQty1": 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"AffinityUpReward.13368.2", + "DescFront3": "AffinityUpReward.13368.3", + "DescAfter1": "AffinityUpReward.13368.4", + "DescAfter2": "AffinityUpReward.13368.5", + "DescAfter3": "AffinityUpReward.13368.6" + }, + "13399": { + "Id": 13399, + "CharId": 133, + "RewardLevel": 99, + "Reward1": [], + "Reward2": [], + "Reward3": [], + "DescFront1": "AffinityUpReward.13399.1", + "DescFront2": "AffinityUpReward.13399.2", + "DescFront3": "AffinityUpReward.13399.3", + "DescAfter1": "AffinityUpReward.13399.4", + "DescAfter2": "AffinityUpReward.13399.5", + "DescAfter3": "AffinityUpReward.13399.6" + }, "13401": { "Id": 13401, "CharId": 134, @@ -4974,6 +5646,34 @@ "DescAfter2": "AffinityUpReward.13442.5", "DescAfter3": "AffinityUpReward.13442.6" }, + "13468": { + "Id": 13468, + "CharId": 134, + "RewardLevel": 68, + "Reward1": [], + "Reward2": [], + "Reward3": [], + "DescFront1": "AffinityUpReward.13468.1", + "DescFront2": "AffinityUpReward.13468.2", + "DescFront3": "AffinityUpReward.13468.3", + "DescAfter1": "AffinityUpReward.13468.4", + "DescAfter2": "AffinityUpReward.13468.5", + "DescAfter3": "AffinityUpReward.13468.6" + }, + "13499": { + "Id": 13499, + "CharId": 134, + "RewardLevel": 99, + "Reward1": [], + "Reward2": [], + "Reward3": [], + "DescFront1": "AffinityUpReward.13499.1", + "DescFront2": "AffinityUpReward.13499.2", + "DescFront3": "AffinityUpReward.13499.3", + "DescAfter1": "AffinityUpReward.13499.4", + "DescAfter2": "AffinityUpReward.13499.5", + "DescAfter3": "AffinityUpReward.13499.6" + }, "13501": { "Id": 13501, "CharId": 135, @@ -5173,6 +5873,34 @@ "DescAfter2": "AffinityUpReward.13542.5", "DescAfter3": "AffinityUpReward.13542.6" }, + "13568": { + "Id": 13568, + "CharId": 135, + "RewardLevel": 68, + "Reward1": [], + "Reward2": [], + "Reward3": [], + "DescFront1": "AffinityUpReward.13568.1", + "DescFront2": "AffinityUpReward.13568.2", + "DescFront3": "AffinityUpReward.13568.3", + "DescAfter1": "AffinityUpReward.13568.4", + "DescAfter2": "AffinityUpReward.13568.5", + "DescAfter3": "AffinityUpReward.13568.6" + }, + "13599": { + "Id": 13599, + "CharId": 135, + "RewardLevel": 99, + "Reward1": [], + "Reward2": [], + "Reward3": [], + "DescFront1": "AffinityUpReward.13599.1", + "DescFront2": "AffinityUpReward.13599.2", + "DescFront3": "AffinityUpReward.13599.3", + "DescAfter1": "AffinityUpReward.13599.4", + "DescAfter2": "AffinityUpReward.13599.5", + "DescAfter3": "AffinityUpReward.13599.6" + }, "14101": { "Id": 14101, "CharId": 141, @@ -5372,6 +6100,34 @@ "DescAfter2": "AffinityUpReward.14142.5", "DescAfter3": "AffinityUpReward.14142.6" }, + "14168": { + "Id": 14168, + "CharId": 141, + "RewardLevel": 68, + "Reward1": [], + "Reward2": [], + "Reward3": [], + "DescFront1": "AffinityUpReward.14168.1", + "DescFront2": "AffinityUpReward.14168.2", + "DescFront3": "AffinityUpReward.14168.3", + "DescAfter1": "AffinityUpReward.14168.4", + "DescAfter2": "AffinityUpReward.14168.5", + "DescAfter3": "AffinityUpReward.14168.6" + }, + 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"DescAfter2": "AffinityUpReward.14599.5", + "DescAfter3": "AffinityUpReward.14599.6" + }, "14701": { "Id": 14701, "CharId": 147, @@ -6367,6 +7235,34 @@ "DescAfter2": "AffinityUpReward.14742.5", "DescAfter3": "AffinityUpReward.14742.6" }, + "14768": { + "Id": 14768, + "CharId": 147, + "RewardLevel": 68, + "Reward1": [], + "Reward2": [], + "Reward3": [], + "DescFront1": "AffinityUpReward.14768.1", + "DescFront2": "AffinityUpReward.14768.2", + "DescFront3": "AffinityUpReward.14768.3", + "DescAfter1": "AffinityUpReward.14768.4", + "DescAfter2": "AffinityUpReward.14768.5", + "DescAfter3": "AffinityUpReward.14768.6" + }, + "14799": { + "Id": 14799, + "CharId": 147, + "RewardLevel": 99, + "Reward1": [], + "Reward2": [], + "Reward3": [], + "DescFront1": "AffinityUpReward.14799.1", + "DescFront2": "AffinityUpReward.14799.2", + "DescFront3": "AffinityUpReward.14799.3", + "DescAfter1": "AffinityUpReward.14799.4", + "DescAfter2": "AffinityUpReward.14799.5", + "DescAfter3": "AffinityUpReward.14799.6" + }, "14901": { "Id": 14901, "CharId": 149, @@ -6566,6 +7462,34 @@ "DescAfter2": "AffinityUpReward.14942.5", "DescAfter3": "AffinityUpReward.14942.6" }, + "14968": { + "Id": 14968, + "CharId": 149, + "RewardLevel": 68, + "Reward1": [], + "Reward2": [], + "Reward3": [], + "DescFront1": "AffinityUpReward.14968.1", + "DescFront2": "AffinityUpReward.14968.2", + "DescFront3": "AffinityUpReward.14968.3", + "DescAfter1": "AffinityUpReward.14968.4", + "DescAfter2": "AffinityUpReward.14968.5", + "DescAfter3": "AffinityUpReward.14968.6" + }, + "14999": { + "Id": 14999, + "CharId": 149, + "RewardLevel": 99, + "Reward1": [], + "Reward2": [], + "Reward3": [], + "DescFront1": "AffinityUpReward.14999.1", + "DescFront2": "AffinityUpReward.14999.2", + "DescFront3": "AffinityUpReward.14999.3", + "DescAfter1": "AffinityUpReward.14999.4", + "DescAfter2": "AffinityUpReward.14999.5", + "DescAfter3": "AffinityUpReward.14999.6" + }, "15001": { "Id": 15001, "CharId": 150, @@ -6765,6 +7689,34 @@ "DescAfter2": "AffinityUpReward.15042.5", "DescAfter3": "AffinityUpReward.15042.6" }, + "15068": { + "Id": 15068, + "CharId": 150, + "RewardLevel": 68, + "Reward1": [], + "Reward2": [], + "Reward3": [], + "DescFront1": "AffinityUpReward.15068.1", + "DescFront2": "AffinityUpReward.15068.2", + "DescFront3": "AffinityUpReward.15068.3", + "DescAfter1": "AffinityUpReward.15068.4", + "DescAfter2": "AffinityUpReward.15068.5", + "DescAfter3": "AffinityUpReward.15068.6" + }, + "15099": { + "Id": 15099, + "CharId": 150, + "RewardLevel": 99, + "Reward1": [], + "Reward2": [], + "Reward3": [], + "DescFront1": "AffinityUpReward.15099.1", + "DescFront2": "AffinityUpReward.15099.2", + "DescFront3": "AffinityUpReward.15099.3", + "DescAfter1": "AffinityUpReward.15099.4", + "DescAfter2": "AffinityUpReward.15099.5", + "DescAfter3": "AffinityUpReward.15099.6" + }, "15501": { "Id": 15501, "CharId": 155, @@ -6964,6 +7916,34 @@ "DescAfter2": "AffinityUpReward.15542.5", "DescAfter3": "AffinityUpReward.15542.6" }, + "15568": { + "Id": 15568, + "CharId": 155, + "RewardLevel": 68, + "Reward1": [], + "Reward2": [], + "Reward3": [], + "DescFront1": "AffinityUpReward.15568.1", + "DescFront2": "AffinityUpReward.15568.2", + "DescFront3": "AffinityUpReward.15568.3", + "DescAfter1": "AffinityUpReward.15568.4", + "DescAfter2": "AffinityUpReward.15568.5", + "DescAfter3": "AffinityUpReward.15568.6" + }, + "15599": { + "Id": 15599, + "CharId": 155, + "RewardLevel": 99, + "Reward1": [], + "Reward2": [], + "Reward3": [], + "DescFront1": "AffinityUpReward.15599.1", + "DescFront2": "AffinityUpReward.15599.2", + "DescFront3": "AffinityUpReward.15599.3", + "DescAfter1": "AffinityUpReward.15599.4", + "DescAfter2": "AffinityUpReward.15599.5", + "DescAfter3": "AffinityUpReward.15599.6" + }, "15601": { "Id": 15601, "CharId": 156, @@ -7163,6 +8143,34 @@ "DescAfter2": "AffinityUpReward.15642.5", "DescAfter3": "AffinityUpReward.15642.6" }, + "15668": { + "Id": 15668, + "CharId": 156, + "RewardLevel": 68, + "Reward1": [], + "Reward2": [], + "Reward3": [], + "DescFront1": "AffinityUpReward.15668.1", + "DescFront2": "AffinityUpReward.15668.2", + "DescFront3": "AffinityUpReward.15668.3", + "DescAfter1": "AffinityUpReward.15668.4", + "DescAfter2": "AffinityUpReward.15668.5", + "DescAfter3": "AffinityUpReward.15668.6" + }, + "15699": { + "Id": 15699, + "CharId": 156, + "RewardLevel": 99, + "Reward1": [], + "Reward2": [], + "Reward3": [], + "DescFront1": "AffinityUpReward.15699.1", + "DescFront2": "AffinityUpReward.15699.2", + "DescFront3": "AffinityUpReward.15699.3", + "DescAfter1": "AffinityUpReward.15699.4", + "DescAfter2": "AffinityUpReward.15699.5", + "DescAfter3": "AffinityUpReward.15699.6" + }, "15801": { "Id": 15801, "CharId": 158, @@ -7362,6 +8370,34 @@ "DescAfter2": "AffinityUpReward.15842.5", "DescAfter3": "AffinityUpReward.15842.6" }, + "15868": { + "Id": 15868, + "CharId": 158, + "RewardLevel": 68, + "Reward1": [], + "Reward2": [], + "Reward3": [], + "DescFront1": "AffinityUpReward.15868.1", + "DescFront2": "AffinityUpReward.15868.2", + "DescFront3": "AffinityUpReward.15868.3", + "DescAfter1": "AffinityUpReward.15868.4", + "DescAfter2": "AffinityUpReward.15868.5", + "DescAfter3": "AffinityUpReward.15868.6" + }, + "15899": { + "Id": 15899, + "CharId": 158, + "RewardLevel": 99, + "Reward1": [], + "Reward2": [], + "Reward3": [], + "DescFront1": "AffinityUpReward.15899.1", + "DescFront2": "AffinityUpReward.15899.2", + "DescFront3": "AffinityUpReward.15899.3", + "DescAfter1": "AffinityUpReward.15899.4", + "DescAfter2": "AffinityUpReward.15899.5", + "DescAfter3": "AffinityUpReward.15899.6" + }, "15901": { "Id": 15901, "CharId": 159, @@ -7560,5 +8596,33 @@ "DescAfter1": "AffinityUpReward.15942.4", "DescAfter2": "AffinityUpReward.15942.5", "DescAfter3": "AffinityUpReward.15942.6" + }, + "15968": { + "Id": 15968, + "CharId": 159, + "RewardLevel": 68, + "Reward1": [], + "Reward2": [], + "Reward3": [], + "DescFront1": "AffinityUpReward.15968.1", + "DescFront2": "AffinityUpReward.15968.2", + "DescFront3": "AffinityUpReward.15968.3", + "DescAfter1": "AffinityUpReward.15968.4", + "DescAfter2": "AffinityUpReward.15968.5", + "DescAfter3": "AffinityUpReward.15968.6" + }, + "15999": { + "Id": 15999, + "CharId": 159, + "RewardLevel": 99, + "Reward1": [], + "Reward2": [], + "Reward3": [], + "DescFront1": "AffinityUpReward.15999.1", + "DescFront2": "AffinityUpReward.15999.2", + "DescFront3": "AffinityUpReward.15999.3", + "DescAfter1": "AffinityUpReward.15999.4", + "DescAfter2": "AffinityUpReward.15999.5", + "DescAfter3": "AffinityUpReward.15999.6" } } \ No newline at end of file diff --git a/data/bin/AgentSpecialPerformance.json b/data/bin/AgentSpecialPerformance.json index 15c72f12..a5515fd2 100644 --- a/data/bin/AgentSpecialPerformance.json +++ b/data/bin/AgentSpecialPerformance.json @@ -545,7 +545,7 @@ 115 ], "Weight": 50, - "Avg": "DP_single01", + "Avg": "DP_single115", "AVGGroupId": "11501" }, "11502": { @@ -554,7 +554,7 @@ 115 ], "Weight": 50, - "Avg": "DP_single01", + "Avg": "DP_single115", "AVGGroupId": "11502" }, "15901": { @@ -799,5 +799,66 @@ "Weight": 150, "Avg": "DP_multi01", "AVGGroupId": "17" + }, + "90118": { + "Id": 90118, + "CharId": [ + 150, + 158 + ], + "Weight": 150, + "Avg": "DP_multi02", + "AVGGroupId": "1" + }, + "90119": { + "Id": 90119, + "CharId": [ + 125, + 144 + ], + "Weight": 150, + "Avg": "DP_multi02", + "AVGGroupId": "2" + }, + "90120": { + "Id": 90120, + "CharId": [ + 142, + 143 + ], + "Weight": 150, + "Avg": "DP_multi02", + "AVGGroupId": "3" + }, + "90121": { + "Id": 90121, + "CharId": [ + 133, + 134 + ], + "Weight": 150, + "Avg": "DP_multi02", + "AVGGroupId": "4" + }, + "90122": { + "Id": 90122, + "CharId": [ + 125, + 127, + 130 + ], + "Weight": 300, + "Avg": "DP_multi02", + "AVGGroupId": "5" + }, + "90123": { + "Id": 90123, + "CharId": [ + 119, + 145 + ], + "Weight": 150, + "Avg": "DP_multi02", + "AVGGroupId": "6" } } \ No newline at end of file diff --git a/data/bin/AreaEffect.json b/data/bin/AreaEffect.json index fdf1a3dd..1decfc47 100644 --- a/data/bin/AreaEffect.json +++ b/data/bin/AreaEffect.json @@ -48,5 +48,10 @@ "AreaTag": 11938338, "MaxCount": 5, "OverLimitType": 2 + }, + "11": { + "AreaTag": -1428425529, + "MaxCount": 4, + "OverLimitType": 2 } } \ No newline at end of file diff --git a/data/bin/Attribute.json b/data/bin/Attribute.json index c7a1880b..6953956a 100644 --- a/data/bin/Attribute.json +++ b/data/bin/Attribute.json @@ -74337,7 +74337,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -74420,7 +74420,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -74503,7 +74503,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -74586,7 +74586,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -74669,7 +74669,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -74752,7 +74752,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -74835,7 +74835,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -74918,7 +74918,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -75001,7 +75001,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -75084,7 +75084,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -75167,7 +75167,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -75250,7 +75250,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -75333,7 +75333,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -75416,7 +75416,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -75499,7 +75499,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -75582,7 +75582,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -75665,7 +75665,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -75748,7 +75748,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -75831,7 +75831,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -75914,7 +75914,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -75997,7 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"Suppress": 0, "NORMALDMG": 10000, @@ -76495,7 +76495,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -76578,7 +76578,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -76661,7 +76661,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -76744,7 +76744,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -76827,7 +76827,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -76910,7 +76910,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -76993,7 +76993,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -77076,7 +77076,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -77159,7 +77159,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -77242,7 +77242,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -77325,7 +77325,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -77408,7 +77408,7 @@ "AER": 0, "LER": 0, "DER": 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"ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -80811,7 +80811,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -80894,7 +80894,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -80977,7 +80977,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -81060,7 +81060,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -81143,7 +81143,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -81226,7 +81226,7 @@ "AER": 0, "LER": 0, "DER": 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+81724,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -81807,7 +81807,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -81890,7 +81890,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -81973,7 +81973,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -82056,7 +82056,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -82139,7 +82139,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -82222,7 +82222,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -82305,7 +82305,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -82388,7 +82388,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -82471,7 +82471,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -82507,7 +82507,7 @@ "Break": 0, "Lvl": 1, "Atk": 114, - "Hp": 776, + "Hp": 782, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -82554,7 +82554,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -82590,7 +82590,7 @@ "Break": 0, "Lvl": 2, "Atk": 149, - "Hp": 1009, + "Hp": 1017, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -82637,7 +82637,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -82673,7 +82673,7 @@ "Break": 0, "Lvl": 3, "Atk": 183, - "Hp": 1241, + "Hp": 1252, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -82720,7 +82720,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -82756,7 +82756,7 @@ "Break": 0, "Lvl": 4, "Atk": 217, - "Hp": 1474, + "Hp": 1486, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -82803,7 +82803,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -82839,7 +82839,7 @@ "Break": 0, "Lvl": 5, "Atk": 252, - "Hp": 1707, + "Hp": 1721, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -82886,7 +82886,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -82922,7 +82922,7 @@ "Break": 0, "Lvl": 6, "Atk": 286, - "Hp": 1940, + "Hp": 1956, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -82969,7 +82969,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -83005,7 +83005,7 @@ "Break": 0, "Lvl": 7, "Atk": 320, - "Hp": 2173, + "Hp": 2190, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -83052,7 +83052,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -83088,7 +83088,7 @@ "Break": 0, "Lvl": 8, "Atk": 355, - "Hp": 2406, + "Hp": 2425, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -83135,7 +83135,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -83171,7 +83171,7 @@ "Break": 0, "Lvl": 9, "Atk": 389, - "Hp": 2638, + "Hp": 2660, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -83218,7 +83218,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -83254,7 +83254,7 @@ "Break": 0, "Lvl": 10, "Atk": 423, - "Hp": 2871, + "Hp": 2895, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -83301,7 +83301,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -83337,7 +83337,7 @@ "Break": 1, "Lvl": 10, "Atk": 508, - "Hp": 3446, + "Hp": 3474, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -83384,7 +83384,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -83420,7 +83420,7 @@ "Break": 1, "Lvl": 11, "Atk": 542, - "Hp": 3678, + "Hp": 3708, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -83467,7 +83467,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -83503,7 +83503,7 @@ "Break": 1, "Lvl": 12, "Atk": 577, - "Hp": 3911, + "Hp": 3943, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -83550,7 +83550,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -83586,7 +83586,7 @@ "Break": 1, "Lvl": 13, "Atk": 611, - "Hp": 4144, + "Hp": 4178, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -83633,7 +83633,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -83669,7 +83669,7 @@ "Break": 1, "Lvl": 14, "Atk": 645, - "Hp": 4377, + "Hp": 4412, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -83716,7 +83716,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -83752,7 +83752,7 @@ "Break": 1, "Lvl": 15, "Atk": 680, - "Hp": 4610, + "Hp": 4647, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -83799,7 +83799,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -83835,7 +83835,7 @@ "Break": 1, "Lvl": 16, "Atk": 714, - "Hp": 4843, + "Hp": 4882, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -83882,7 +83882,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -83918,7 +83918,7 @@ "Break": 1, "Lvl": 17, "Atk": 748, - "Hp": 5076, + "Hp": 5116, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -83965,7 +83965,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -84001,7 +84001,7 @@ "Break": 1, "Lvl": 18, "Atk": 782, - "Hp": 5308, + "Hp": 5351, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -84048,7 +84048,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -84084,7 +84084,7 @@ "Break": 1, "Lvl": 19, "Atk": 817, - "Hp": 5541, + "Hp": 5586, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -84131,7 +84131,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -84167,7 +84167,7 @@ "Break": 1, "Lvl": 20, "Atk": 851, - "Hp": 5774, + "Hp": 5820, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -84214,7 +84214,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -84250,7 +84250,7 @@ "Break": 2, "Lvl": 20, "Atk": 1022, - "Hp": 6931, + "Hp": 6986, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -84297,7 +84297,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -84333,7 +84333,7 @@ "Break": 2, "Lvl": 21, "Atk": 1056, - "Hp": 7163, + "Hp": 7221, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -84380,7 +84380,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -84416,7 +84416,7 @@ "Break": 2, "Lvl": 22, "Atk": 1090, - "Hp": 7396, + "Hp": 7456, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -84463,7 +84463,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -84499,7 +84499,7 @@ "Break": 2, "Lvl": 23, "Atk": 1125, - "Hp": 7629, + "Hp": 7690, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -84546,7 +84546,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -84582,7 +84582,7 @@ "Break": 2, "Lvl": 24, "Atk": 1159, - "Hp": 7862, + "Hp": 7925, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -84629,7 +84629,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -84665,7 +84665,7 @@ "Break": 2, "Lvl": 25, "Atk": 1193, - "Hp": 8095, + "Hp": 8160, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -84712,7 +84712,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -84748,7 +84748,7 @@ "Break": 2, "Lvl": 26, "Atk": 1228, - "Hp": 8328, + "Hp": 8394, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -84795,7 +84795,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -84831,7 +84831,7 @@ "Break": 2, "Lvl": 27, "Atk": 1262, - "Hp": 8561, + "Hp": 8629, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -84878,7 +84878,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -84914,7 +84914,7 @@ "Break": 2, "Lvl": 28, "Atk": 1296, - "Hp": 8793, + "Hp": 8864, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -84961,7 +84961,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -84997,7 +84997,7 @@ "Break": 2, "Lvl": 29, "Atk": 1330, - "Hp": 9026, + "Hp": 9098, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -85044,7 +85044,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -85080,7 +85080,7 @@ "Break": 2, "Lvl": 30, "Atk": 1365, - "Hp": 9259, + "Hp": 9333, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -85127,7 +85127,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -85163,7 +85163,7 @@ "Break": 3, "Lvl": 30, "Atk": 1638, - "Hp": 11114, + "Hp": 11203, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -85210,7 +85210,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -85246,7 +85246,7 @@ "Break": 3, "Lvl": 31, "Atk": 1673, - "Hp": 11347, + "Hp": 11438, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -85293,7 +85293,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -85329,7 +85329,7 @@ "Break": 3, "Lvl": 32, "Atk": 1707, - "Hp": 11580, + "Hp": 11672, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -85376,7 +85376,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -85412,7 +85412,7 @@ "Break": 3, "Lvl": 33, "Atk": 1741, - "Hp": 11813, + "Hp": 11907, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -85459,7 +85459,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -85495,7 +85495,7 @@ "Break": 3, "Lvl": 34, "Atk": 1775, - "Hp": 12046, + "Hp": 12142, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -85542,7 +85542,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -85578,7 +85578,7 @@ "Break": 3, "Lvl": 35, "Atk": 1810, - "Hp": 12278, + "Hp": 12376, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -85625,7 +85625,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -85661,7 +85661,7 @@ "Break": 3, "Lvl": 36, "Atk": 1844, - "Hp": 12511, + "Hp": 12611, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -85708,7 +85708,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -85744,7 +85744,7 @@ "Break": 3, "Lvl": 37, "Atk": 1878, - "Hp": 12744, + "Hp": 12846, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -85791,7 +85791,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -85827,7 +85827,7 @@ "Break": 3, "Lvl": 38, "Atk": 1913, - "Hp": 12977, + "Hp": 13080, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -85874,7 +85874,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -85910,7 +85910,7 @@ "Break": 3, "Lvl": 39, "Atk": 1947, - "Hp": 13210, + "Hp": 13315, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -85957,7 +85957,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -85993,7 +85993,7 @@ "Break": 3, "Lvl": 40, "Atk": 1981, - "Hp": 13443, + "Hp": 13550, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -86040,7 +86040,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -86076,7 +86076,7 @@ "Break": 4, "Lvl": 40, "Atk": 2377, - "Hp": 16128, + "Hp": 16257, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -86123,7 +86123,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -86159,7 +86159,7 @@ "Break": 4, "Lvl": 41, "Atk": 2412, - "Hp": 16361, + "Hp": 16491, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -86206,7 +86206,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -86242,7 +86242,7 @@ "Break": 4, "Lvl": 42, "Atk": 2446, - "Hp": 16594, + "Hp": 16726, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -86289,7 +86289,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -86325,7 +86325,7 @@ "Break": 4, "Lvl": 43, "Atk": 2480, - "Hp": 16827, + "Hp": 16961, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -86372,7 +86372,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -86408,7 +86408,7 @@ "Break": 4, "Lvl": 44, "Atk": 2515, - "Hp": 17059, + "Hp": 17195, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -86455,7 +86455,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -86491,7 +86491,7 @@ "Break": 4, "Lvl": 45, "Atk": 2549, - "Hp": 17292, + "Hp": 17430, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -86538,7 +86538,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -86574,7 +86574,7 @@ "Break": 4, "Lvl": 46, "Atk": 2583, - "Hp": 17525, + "Hp": 17665, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -86621,7 +86621,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -86657,7 +86657,7 @@ "Break": 4, "Lvl": 47, "Atk": 2617, - "Hp": 17758, + "Hp": 17899, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -86704,7 +86704,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -86740,7 +86740,7 @@ "Break": 4, "Lvl": 48, "Atk": 2652, - "Hp": 17991, + "Hp": 18134, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -86787,7 +86787,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -86823,7 +86823,7 @@ "Break": 4, "Lvl": 49, "Atk": 2686, - "Hp": 18224, + "Hp": 18369, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -86870,7 +86870,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -86906,7 +86906,7 @@ "Break": 4, "Lvl": 50, "Atk": 2720, - "Hp": 18457, + "Hp": 18604, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -86953,7 +86953,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -86989,7 +86989,7 @@ "Break": 5, "Lvl": 50, "Atk": 3265, - "Hp": 22151, + "Hp": 22327, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -87036,7 +87036,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -87072,7 +87072,7 @@ "Break": 5, "Lvl": 51, "Atk": 3299, - "Hp": 22384, + "Hp": 22562, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -87119,7 +87119,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -87155,7 +87155,7 @@ "Break": 5, "Lvl": 52, "Atk": 3334, - "Hp": 22617, + "Hp": 22797, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -87202,7 +87202,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -87238,7 +87238,7 @@ "Break": 5, "Lvl": 53, "Atk": 3368, - "Hp": 22850, + "Hp": 23032, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -87285,7 +87285,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -87321,7 +87321,7 @@ "Break": 5, "Lvl": 54, "Atk": 3402, - "Hp": 23082, + "Hp": 23266, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -87368,7 +87368,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -87404,7 +87404,7 @@ "Break": 5, "Lvl": 55, "Atk": 3437, - "Hp": 23315, + "Hp": 23501, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -87451,7 +87451,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -87487,7 +87487,7 @@ "Break": 5, "Lvl": 56, "Atk": 3471, - "Hp": 23548, + "Hp": 23736, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -87534,7 +87534,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -87570,7 +87570,7 @@ "Break": 5, "Lvl": 57, "Atk": 3505, - "Hp": 23781, + "Hp": 23970, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -87617,7 +87617,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -87653,7 +87653,7 @@ "Break": 5, "Lvl": 58, "Atk": 3540, - "Hp": 24014, + "Hp": 24205, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -87700,7 +87700,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -87736,7 +87736,7 @@ "Break": 5, "Lvl": 59, "Atk": 3574, - "Hp": 24247, + "Hp": 24440, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -87783,7 +87783,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -87819,7 +87819,7 @@ "Break": 5, "Lvl": 60, "Atk": 3608, - "Hp": 24480, + "Hp": 24674, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -87866,7 +87866,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -87902,7 +87902,7 @@ "Break": 6, "Lvl": 60, "Atk": 4330, - "Hp": 29377, + "Hp": 29611, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -87949,7 +87949,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -87985,7 +87985,7 @@ "Break": 6, "Lvl": 61, "Atk": 4364, - "Hp": 29610, + "Hp": 29846, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -88032,7 +88032,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -88068,7 +88068,7 @@ "Break": 6, "Lvl": 62, "Atk": 4399, - "Hp": 29843, + "Hp": 30080, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -88115,7 +88115,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -88151,7 +88151,7 @@ "Break": 6, "Lvl": 63, "Atk": 4433, - "Hp": 30076, + "Hp": 30315, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -88198,7 +88198,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -88234,7 +88234,7 @@ "Break": 6, "Lvl": 64, "Atk": 4467, - "Hp": 30309, + "Hp": 30550, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -88281,7 +88281,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -88317,7 +88317,7 @@ "Break": 6, "Lvl": 65, "Atk": 4502, - "Hp": 30541, + "Hp": 30784, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -88364,7 +88364,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -88400,7 +88400,7 @@ "Break": 6, "Lvl": 66, "Atk": 4536, - "Hp": 30774, + "Hp": 31019, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -88447,7 +88447,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -88483,7 +88483,7 @@ "Break": 6, "Lvl": 67, "Atk": 4570, - "Hp": 31007, + "Hp": 31254, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -88530,7 +88530,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -88566,7 +88566,7 @@ "Break": 6, "Lvl": 68, "Atk": 4605, - "Hp": 31240, + "Hp": 31488, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -88613,7 +88613,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -88649,7 +88649,7 @@ "Break": 6, "Lvl": 69, "Atk": 4639, - "Hp": 31473, + "Hp": 31723, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -88696,7 +88696,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -88732,7 +88732,7 @@ "Break": 6, "Lvl": 70, "Atk": 4673, - "Hp": 31706, + "Hp": 31958, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -88779,7 +88779,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -88815,7 +88815,7 @@ "Break": 7, "Lvl": 70, "Atk": 5608, - "Hp": 38047, + "Hp": 38349, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -88862,7 +88862,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -88898,7 +88898,7 @@ "Break": 7, "Lvl": 71, "Atk": 5642, - "Hp": 38280, + "Hp": 38584, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -88945,7 +88945,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -88981,7 +88981,7 @@ "Break": 7, "Lvl": 72, "Atk": 5677, - "Hp": 38513, + "Hp": 38819, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -89028,7 +89028,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -89064,7 +89064,7 @@ "Break": 7, "Lvl": 73, "Atk": 5711, - "Hp": 38745, + "Hp": 39053, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -89111,7 +89111,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -89147,7 +89147,7 @@ "Break": 7, "Lvl": 74, "Atk": 5745, - "Hp": 38978, + "Hp": 39288, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -89194,7 +89194,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -89230,7 +89230,7 @@ "Break": 7, "Lvl": 75, "Atk": 5779, - "Hp": 39211, + "Hp": 39523, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -89277,7 +89277,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -89313,7 +89313,7 @@ "Break": 7, "Lvl": 76, "Atk": 5814, - "Hp": 39444, + "Hp": 39758, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -89360,7 +89360,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -89396,7 +89396,7 @@ "Break": 7, "Lvl": 77, "Atk": 5848, - "Hp": 39677, + "Hp": 39992, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -89443,7 +89443,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -89479,7 +89479,7 @@ "Break": 7, "Lvl": 78, "Atk": 5882, - "Hp": 39910, + "Hp": 40227, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -89526,7 +89526,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -89562,7 +89562,7 @@ "Break": 7, "Lvl": 79, "Atk": 5917, - "Hp": 40142, + "Hp": 40462, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -89609,7 +89609,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -89645,7 +89645,7 @@ "Break": 7, "Lvl": 80, "Atk": 5951, - "Hp": 40375, + "Hp": 40696, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -89692,7 +89692,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -89728,7 +89728,7 @@ "Break": 8, "Lvl": 80, "Atk": 7141, - "Hp": 48447, + "Hp": 48832, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -89775,7 +89775,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -89811,7 +89811,7 @@ "Break": 8, "Lvl": 81, "Atk": 7175, - "Hp": 48680, + "Hp": 49067, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -89858,7 +89858,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -89894,7 +89894,7 @@ "Break": 8, "Lvl": 82, "Atk": 7209, - "Hp": 48913, + "Hp": 49302, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -89941,7 +89941,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -89977,7 +89977,7 @@ "Break": 8, "Lvl": 83, "Atk": 7244, - "Hp": 49146, + "Hp": 49537, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -90024,7 +90024,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -90060,7 +90060,7 @@ "Break": 8, "Lvl": 84, "Atk": 7278, - "Hp": 49379, + "Hp": 49771, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -90107,7 +90107,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -90143,7 +90143,7 @@ "Break": 8, "Lvl": 85, "Atk": 7312, - "Hp": 49612, + "Hp": 50006, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -90190,7 +90190,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -90226,7 +90226,7 @@ "Break": 8, "Lvl": 86, "Atk": 7347, - "Hp": 49844, + "Hp": 50241, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -90273,7 +90273,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -90309,7 +90309,7 @@ "Break": 8, "Lvl": 87, "Atk": 7381, - "Hp": 50077, + "Hp": 50475, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -90356,7 +90356,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -90392,7 +90392,7 @@ "Break": 8, "Lvl": 88, "Atk": 7415, - "Hp": 50310, + "Hp": 50710, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -90439,7 +90439,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -90475,7 +90475,7 @@ "Break": 8, "Lvl": 89, "Atk": 7450, - "Hp": 50543, + "Hp": 50945, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -90522,7 +90522,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -90558,7 +90558,7 @@ "Break": 8, "Lvl": 90, "Atk": 7484, - "Hp": 50776, + "Hp": 51179, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -90605,7 +90605,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -90641,7 +90641,7 @@ "Break": 8, "Lvl": 91, "Atk": 7484, - "Hp": 50776, + "Hp": 51179, "Def": 190, "CritRate": 500, "NormalCritRate": 0, @@ -90688,7 +90688,7 @@ "AER": 0, "LER": 0, "DER": 0, - "ToughnessDamageAdjust": 10000, + "ToughnessDamageAdjust": 15000, "Toughness": 0, "Suppress": 0, "NORMALDMG": 10000, @@ -320794,6 +320794,8223 @@ "GENDMGRCD": 10000, "DMGPLUSRCD": 0 }, + "16000001": { + "Id": "16000001", + "GroupId": 160, + "Break": 0, + "Lvl": 1, + "Atk": 115, + "Hp": 1335, + "Def": 190, + "CritRate": 500, + "NormalCritRate": 0, + "SkillCritRate": 0, + 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10000, + "RCDSKILLDMG": 10000, + "RCDULTRADMG": 10000, + "RCDOTHERDMG": 10000, + "MARKDMG": 10000, + "RCDMARKDMG": 10000, + "SUMMONDMG": 10000, + "RCDSUMMONDMG": 10000, + "PROJECTILEDMG": 10000, + "RCDPROJECTILEDMG": 10000, + "GENDMG": 10000, + "DMGPLUS": 0, + "FINALDMG": 10000, + "FINALDMGPLUS": 0, + "WEERCD": 10000, + "FEERCD": 10000, + "SEERCD": 10000, + "AEERCD": 10000, + "LEERCD": 10000, + "DEERCD": 10000, + "GENDMGRCD": 10000, + "DMGPLUSRCD": 0 + }, + "16008088": { + "Id": "16008088", + "GroupId": 160, + "Break": 8, + "Lvl": 88, + "Atk": 7472, + "Hp": 86760, + "Def": 190, + "CritRate": 500, + "NormalCritRate": 0, + "SkillCritRate": 0, + "UltraCritRate": 0, + "MarkCritRate": 0, + "SummonCritRate": 0, + "ProjectileCritRate": 0, + "OtherCritRate": 0, + "CritResistance": 0, + "CritPower": 15000, + "NormalCritPower": 0, + "SkillCritPower": 0, + "UltraCritPower": 0, + "MarkCritPower": 0, + "SummonCritPower": 0, + "ProjectileCritPower": 0, + "OtherCritPower": 0, + "HitRate": 10000, + "Evd": 0, + "DefPierce": 0, + "DefIgnore": 0, + "WEP": 0, + "FEP": 0, + "SEP": 0, + "AEP": 0, + "LEP": 0, + "DEP": 0, + "WEI": 0, + "FEI": 0, + "SEI": 0, + "AEI": 0, + "LEI": 0, + "DEI": 0, + "WEE": 10000, + "FEE": 10000, + "SEE": 10000, + "AEE": 10000, + "LEE": 10000, + "DEE": 10000, + "WER": 0, + "FER": 0, + "SER": 0, + "AER": 0, + "LER": 0, + "DER": 0, + "ToughnessDamageAdjust": 15000, + "Toughness": 0, + "Suppress": 0, + "NORMALDMG": 10000, + "SKILLDMG": 10000, + "ULTRADMG": 10000, + "OTHERDMG": 10000, + "RCDNORMALDMG": 10000, + "RCDSKILLDMG": 10000, + "RCDULTRADMG": 10000, + "RCDOTHERDMG": 10000, + "MARKDMG": 10000, + "RCDMARKDMG": 10000, + "SUMMONDMG": 10000, + "RCDSUMMONDMG": 10000, + "PROJECTILEDMG": 10000, + "RCDPROJECTILEDMG": 10000, + "GENDMG": 10000, + "DMGPLUS": 0, + "FINALDMG": 10000, + "FINALDMGPLUS": 0, + "WEERCD": 10000, + "FEERCD": 10000, + "SEERCD": 10000, + "AEERCD": 10000, + "LEERCD": 10000, + "DEERCD": 10000, + "GENDMGRCD": 10000, + "DMGPLUSRCD": 0 + }, + "16008089": { + "Id": "16008089", + "GroupId": 160, + "Break": 8, + "Lvl": 89, + "Atk": 7507, + "Hp": 87161, + "Def": 190, + "CritRate": 500, + "NormalCritRate": 0, + "SkillCritRate": 0, + "UltraCritRate": 0, + "MarkCritRate": 0, + "SummonCritRate": 0, + "ProjectileCritRate": 0, + "OtherCritRate": 0, + "CritResistance": 0, + "CritPower": 15000, + "NormalCritPower": 0, + "SkillCritPower": 0, + "UltraCritPower": 0, + "MarkCritPower": 0, + "SummonCritPower": 0, + "ProjectileCritPower": 0, + "OtherCritPower": 0, + "HitRate": 10000, + "Evd": 0, + "DefPierce": 0, + "DefIgnore": 0, + "WEP": 0, + "FEP": 0, + "SEP": 0, + "AEP": 0, + "LEP": 0, + "DEP": 0, + "WEI": 0, + "FEI": 0, + "SEI": 0, + "AEI": 0, + "LEI": 0, + "DEI": 0, + "WEE": 10000, + "FEE": 10000, + "SEE": 10000, + "AEE": 10000, + "LEE": 10000, + "DEE": 10000, + "WER": 0, + "FER": 0, + "SER": 0, + "AER": 0, + "LER": 0, + "DER": 0, + "ToughnessDamageAdjust": 15000, + "Toughness": 0, + "Suppress": 0, + "NORMALDMG": 10000, + "SKILLDMG": 10000, + "ULTRADMG": 10000, + "OTHERDMG": 10000, + "RCDNORMALDMG": 10000, + "RCDSKILLDMG": 10000, + "RCDULTRADMG": 10000, + "RCDOTHERDMG": 10000, + "MARKDMG": 10000, + "RCDMARKDMG": 10000, + "SUMMONDMG": 10000, + "RCDSUMMONDMG": 10000, + "PROJECTILEDMG": 10000, + "RCDPROJECTILEDMG": 10000, + "GENDMG": 10000, + "DMGPLUS": 0, + "FINALDMG": 10000, + "FINALDMGPLUS": 0, + "WEERCD": 10000, + "FEERCD": 10000, + "SEERCD": 10000, + "AEERCD": 10000, + "LEERCD": 10000, + "DEERCD": 10000, + "GENDMGRCD": 10000, + "DMGPLUSRCD": 0 + }, + "16008090": { + "Id": "16008090", + "GroupId": 160, + "Break": 8, + "Lvl": 90, + "Atk": 7542, + "Hp": 87563, + "Def": 190, + "CritRate": 500, + "NormalCritRate": 0, + "SkillCritRate": 0, + "UltraCritRate": 0, + "MarkCritRate": 0, + "SummonCritRate": 0, + "ProjectileCritRate": 0, + "OtherCritRate": 0, + "CritResistance": 0, + "CritPower": 15000, + "NormalCritPower": 0, + "SkillCritPower": 0, + "UltraCritPower": 0, + "MarkCritPower": 0, + "SummonCritPower": 0, + "ProjectileCritPower": 0, + "OtherCritPower": 0, + "HitRate": 10000, + "Evd": 0, + "DefPierce": 0, + "DefIgnore": 0, + "WEP": 0, + "FEP": 0, + "SEP": 0, + "AEP": 0, + "LEP": 0, + "DEP": 0, + "WEI": 0, + "FEI": 0, + "SEI": 0, + "AEI": 0, + "LEI": 0, + "DEI": 0, + "WEE": 10000, + "FEE": 10000, + "SEE": 10000, + "AEE": 10000, + "LEE": 10000, + "DEE": 10000, + "WER": 0, + "FER": 0, + "SER": 0, + "AER": 0, + "LER": 0, + "DER": 0, + "ToughnessDamageAdjust": 15000, + "Toughness": 0, + "Suppress": 0, + "NORMALDMG": 10000, + "SKILLDMG": 10000, + "ULTRADMG": 10000, + "OTHERDMG": 10000, + "RCDNORMALDMG": 10000, + "RCDSKILLDMG": 10000, + "RCDULTRADMG": 10000, + "RCDOTHERDMG": 10000, + "MARKDMG": 10000, + "RCDMARKDMG": 10000, + "SUMMONDMG": 10000, + "RCDSUMMONDMG": 10000, + "PROJECTILEDMG": 10000, + "RCDPROJECTILEDMG": 10000, + "GENDMG": 10000, + "DMGPLUS": 0, + "FINALDMG": 10000, + "FINALDMGPLUS": 0, + "WEERCD": 10000, + "FEERCD": 10000, + "SEERCD": 10000, + "AEERCD": 10000, + "LEERCD": 10000, + "DEERCD": 10000, + "GENDMGRCD": 10000, + "DMGPLUSRCD": 0 + }, + "16008091": { + "Id": "16008091", + "GroupId": 160, + "Break": 8, + "Lvl": 91, + "Atk": 7542, + "Hp": 87563, + "Def": 190, + "CritRate": 500, + "NormalCritRate": 0, + "SkillCritRate": 0, + "UltraCritRate": 0, + "MarkCritRate": 0, + "SummonCritRate": 0, + "ProjectileCritRate": 0, + "OtherCritRate": 0, + "CritResistance": 0, + "CritPower": 15000, + "NormalCritPower": 0, + "SkillCritPower": 0, + "UltraCritPower": 0, + "MarkCritPower": 0, + "SummonCritPower": 0, + "ProjectileCritPower": 0, + "OtherCritPower": 0, + "HitRate": 10000, + "Evd": 0, + "DefPierce": 0, + "DefIgnore": 0, + "WEP": 0, + "FEP": 0, + "SEP": 0, + "AEP": 0, + "LEP": 0, + "DEP": 0, + "WEI": 0, + "FEI": 0, + "SEI": 0, + "AEI": 0, + "LEI": 0, + "DEI": 0, + "WEE": 10000, + "FEE": 10000, + "SEE": 10000, + "AEE": 10000, + "LEE": 10000, + "DEE": 10000, + "WER": 0, + "FER": 0, + "SER": 0, + "AER": 0, + "LER": 0, + "DER": 0, + "ToughnessDamageAdjust": 15000, + "Toughness": 0, + "Suppress": 0, + "NORMALDMG": 10000, + "SKILLDMG": 10000, + "ULTRADMG": 10000, + "OTHERDMG": 10000, + "RCDNORMALDMG": 10000, + "RCDSKILLDMG": 10000, + "RCDULTRADMG": 10000, + "RCDOTHERDMG": 10000, + "MARKDMG": 10000, + "RCDMARKDMG": 10000, + "SUMMONDMG": 10000, + "RCDSUMMONDMG": 10000, + "PROJECTILEDMG": 10000, + "RCDPROJECTILEDMG": 10000, + "GENDMG": 10000, + "DMGPLUS": 0, + "FINALDMG": 10000, + "FINALDMGPLUS": 0, + "WEERCD": 10000, + "FEERCD": 10000, + "SEERCD": 10000, + "AEERCD": 10000, + "LEERCD": 10000, + "DEERCD": 10000, + "GENDMGRCD": 10000, + "DMGPLUSRCD": 0 + }, "99782112": { "Id": "99782112", "GroupId": 997, @@ -321043,6 +329260,172 @@ "GENDMGRCD": 10000, "DMGPLUSRCD": 0 }, + "99782115": { + "Id": "99782115", + "GroupId": 997, + "Break": 0, + "Lvl": 1, + "Atk": 71, + "Hp": 333, + "Def": 40, + "CritRate": 0, + "NormalCritRate": 0, + "SkillCritRate": 0, + "UltraCritRate": 0, + "MarkCritRate": 0, + "SummonCritRate": 0, + "ProjectileCritRate": 0, + "OtherCritRate": 0, + "CritResistance": 0, + "CritPower": 15000, + "NormalCritPower": 0, + "SkillCritPower": 0, + "UltraCritPower": 0, + "MarkCritPower": 0, + "SummonCritPower": 0, + "ProjectileCritPower": 0, + "OtherCritPower": 0, + "HitRate": 10000, + "Evd": 0, + "DefPierce": 0, + "DefIgnore": 0, + "WEP": 0, + "FEP": 0, + "SEP": 0, + "AEP": 0, + "LEP": 0, + "DEP": 0, + "WEI": 0, + "FEI": 0, + "SEI": 0, + "AEI": 0, + "LEI": 0, + "DEI": 0, + "WEE": 10000, + "FEE": 10000, + "SEE": 10000, + "AEE": 10000, + "LEE": 10000, + "DEE": 10000, + "WER": 0, + "FER": 0, + "SER": 0, + "AER": 0, + "LER": 0, + "DER": 0, + "ToughnessDamageAdjust": 10000, + "Toughness": 0, + "Suppress": 0, + "NORMALDMG": 10000, + "SKILLDMG": 10000, + "ULTRADMG": 10000, + "OTHERDMG": 10000, + "RCDNORMALDMG": 10000, + "RCDSKILLDMG": 10000, + "RCDULTRADMG": 10000, + "RCDOTHERDMG": 10000, + "MARKDMG": 10000, + "RCDMARKDMG": 10000, + "SUMMONDMG": 10000, + "RCDSUMMONDMG": 10000, + "PROJECTILEDMG": 10000, + "RCDPROJECTILEDMG": 10000, + "GENDMG": 10000, + "DMGPLUS": 0, + "FINALDMG": 10000, + "FINALDMGPLUS": 0, + "WEERCD": 10000, + "FEERCD": 10000, + "SEERCD": 10000, + "AEERCD": 10000, + "LEERCD": 10000, + "DEERCD": 10000, + "GENDMGRCD": 10000, + "DMGPLUSRCD": 0 + }, + "99782145": { + "Id": "99782145", + "GroupId": 997, + "Break": 0, + "Lvl": 1, + "Atk": 71, + "Hp": 333, + "Def": 40, + "CritRate": 0, + "NormalCritRate": 0, + "SkillCritRate": 0, + "UltraCritRate": 0, + "MarkCritRate": 0, + "SummonCritRate": 0, + "ProjectileCritRate": 0, + "OtherCritRate": 0, + "CritResistance": 0, + "CritPower": 15000, + "NormalCritPower": 0, + "SkillCritPower": 0, + "UltraCritPower": 0, + "MarkCritPower": 0, + "SummonCritPower": 0, + "ProjectileCritPower": 0, + "OtherCritPower": 0, + "HitRate": 10000, + "Evd": 0, + "DefPierce": 0, + "DefIgnore": 0, + "WEP": 0, + "FEP": 0, + "SEP": 0, + "AEP": 0, + "LEP": 0, + "DEP": 0, + "WEI": 0, + "FEI": 0, + "SEI": 0, + "AEI": 0, + "LEI": 0, + "DEI": 0, + "WEE": 10000, + "FEE": 10000, + "SEE": 10000, + "AEE": 10000, + "LEE": 10000, + "DEE": 10000, + "WER": 0, + "FER": 0, + "SER": 0, + "AER": 0, + "LER": 0, + "DER": 0, + "ToughnessDamageAdjust": 10000, + "Toughness": 0, + "Suppress": 0, + "NORMALDMG": 10000, + "SKILLDMG": 10000, + "ULTRADMG": 10000, + "OTHERDMG": 10000, + "RCDNORMALDMG": 10000, + "RCDSKILLDMG": 10000, + "RCDULTRADMG": 10000, + "RCDOTHERDMG": 10000, + "MARKDMG": 10000, + "RCDMARKDMG": 10000, + "SUMMONDMG": 10000, + "RCDSUMMONDMG": 10000, + "PROJECTILEDMG": 10000, + "RCDPROJECTILEDMG": 10000, + "GENDMG": 10000, + "DMGPLUS": 0, + "FINALDMG": 10000, + "FINALDMGPLUS": 0, + "WEERCD": 10000, + "FEERCD": 10000, + "SEERCD": 10000, + "AEERCD": 10000, + "LEERCD": 10000, + "DEERCD": 10000, + "GENDMGRCD": 10000, + "DMGPLUSRCD": 0 + }, "90000001": { "Id": "90000001", "GroupId": 900, diff --git a/data/bin/Banner.json b/data/bin/Banner.json index 5f604620..1be0730f 100644 --- a/data/bin/Banner.json +++ b/data/bin/Banner.json @@ -317,5 +317,27 @@ "Param4": "", "Param5": "", "Param6": "" + }, + "38": { + "Id": 38, + "BannerType": 5, + "BannerName": "banner_pack_1_10_0_lang", + "Param1": "2026-05-14T12:00:00+08:00", + "Param2": "2026-06-02T10:59:59+08:00", + "Param3": "73", + "Param4": "", + "Param5": "", + "Param6": "" + }, + "39": { + "Id": 39, + "BannerType": 6, + "BannerName": "banner_skin_13204_lang", + "Param1": "2026-05-14T12:00:00+08:00", + "Param2": "2026-06-02T10:59:59+08:00", + "Param3": "skin.98.10", + "Param4": "", + "Param5": "", + "Param6": "" } } \ No newline at end of file diff --git a/data/bin/BdConvert.json b/data/bin/BdConvert.json index dc5cfb85..94fafe66 100644 --- a/data/bin/BdConvert.json +++ b/data/bin/BdConvert.json @@ -53,5 +53,16 @@ "RewardGroup": 5, "ScoreItemId": 73201, "ScoreItemLimit": 2400 + }, + "500006": { + "Id": 500006, + "OptionList": [ + 601, + 602, + 603 + ], + "RewardGroup": 6, + "ScoreItemId": 73201, + "ScoreItemLimit": 2400 } } \ No newline at end of file diff --git a/data/bin/BdConvertCondition.json b/data/bin/BdConvertCondition.json index dbff49a7..944cd852 100644 --- a/data/bin/BdConvertCondition.json +++ b/data/bin/BdConvertCondition.json @@ -310,6 +310,15 @@ ], "RequestDes": "BdConvertCondition.609.1" }, + "610": { + "Id": 610, + "Cond": 6, + "CondParams": [ + 5, + 6 + ], + "RequestDes": "BdConvertCondition.610.1" + }, "7011": { "Id": 7011, "Cond": 3, diff --git a/data/bin/BdConvertContent.json b/data/bin/BdConvertContent.json index d149312d..74ed4e92 100644 --- a/data/bin/BdConvertContent.json +++ b/data/bin/BdConvertContent.json @@ -254,5 +254,56 @@ ], "DoubleCheckMinLevel": 15, "Des": "BdConvertContent.503.1" + }, + "601": { + "Id": 601, + "ConvertConditionList": [ + 103, + 610, + 502 + ], + "MaxSub": 1, + "Icon": "UI_Activity/_500001/SpriteAtlas/icon_collection_hard_s", + "BasicReward": "{\"73201\":600,\"35000\":5}", + "BasicRewardPreview": [ + 73201, + 35000 + ], + "DoubleCheckMinLevel": 15, + "Des": "BdConvertContent.601.1" + }, + "602": { + "Id": 602, + "ConvertConditionList": [ + 106, + 403, + 501 + ], + "MaxSub": 2, + "Icon": "UI_Activity/_500001/SpriteAtlas/icon_collection_hard_a", + "BasicReward": "{\"73201\":600,\"82004\":90}", + "BasicRewardPreview": [ + 73201, + 82004 + ], + "DoubleCheckMinLevel": 15, + "Des": "BdConvertContent.602.1" + }, + "603": { + "Id": 603, + "ConvertConditionList": [ + 101, + 402, + 506 + ], + "MaxSub": 3, + "Icon": "UI_Activity/_500001/SpriteAtlas/icon_collection_hard_b", + "BasicReward": "{\"73201\":400,\"82001\":80}", + "BasicRewardPreview": [ + 73201, + 82001 + ], + "DoubleCheckMinLevel": 15, + "Des": "BdConvertContent.603.1" } } \ No newline at end of file diff --git a/data/bin/BdConvertControl.json b/data/bin/BdConvertControl.json index eca41cc2..e301aef3 100644 --- a/data/bin/BdConvertControl.json +++ b/data/bin/BdConvertControl.json @@ -72,5 +72,20 @@ 1 ], "DesText": "BdConvertControl.500005.1" + }, + "500006": { + "Id": 500006, + "UIAssets": "_500001/ActivityBdConvert", + "CtrlName": "BdConvertActCtrl", + "RewardsShow": [ + 503, + 35000, + 30004, + 50004, + 82001, + 82004, + 1 + ], + "DesText": "BdConvertControl.500006.1" } } \ No newline at end of file diff --git a/data/bin/BdConvertRewardGroup.json b/data/bin/BdConvertRewardGroup.json index 1445a465..5d1a9687 100644 --- a/data/bin/BdConvertRewardGroup.json +++ b/data/bin/BdConvertRewardGroup.json @@ -658,5 +658,137 @@ ], "Rewards": "{\"72014\":1}", "Des": "BdConvertRewardGroup.512.1" + }, + "601": { + "Id": 601, + "GroupId": 6, + "CompleteCond": 48, + "CompleteCondParams": [ + 73201, + 200 + ], + "Rewards": "{\"1\":750000}", + "Des": "BdConvertRewardGroup.601.1" + }, + "602": { + "Id": 602, + "GroupId": 6, + "CompleteCond": 48, + "CompleteCondParams": [ + 73201, + 400 + ], + "Rewards": "{\"30004\":50}", + "Des": "BdConvertRewardGroup.602.1" + }, + "603": { + "Id": 603, + "GroupId": 6, + "CompleteCond": 48, + "CompleteCondParams": [ + 73201, + 600 + ], + "Rewards": "{\"50004\":80}", + "Des": "BdConvertRewardGroup.603.1" + }, + "604": { + "Id": 604, + "GroupId": 6, + "CompleteCond": 48, + "CompleteCondParams": [ + 73201, + 800 + ], + "Rewards": "{\"1\":800000}", + "Des": "BdConvertRewardGroup.604.1" + }, + "605": { + "Id": 605, + "GroupId": 6, + "CompleteCond": 48, + "CompleteCondParams": [ + 73201, + 1000 + ], + "Rewards": "{\"82001\":60}", + "Des": "BdConvertRewardGroup.605.1" + }, + "606": { + "Id": 606, + "GroupId": 6, + "CompleteCond": 48, + "CompleteCondParams": [ + 73201, + 1200 + ], + "Rewards": "{\"82004\":90}", + "Des": "BdConvertRewardGroup.606.1" + }, + "607": { + "Id": 607, + "GroupId": 6, + "CompleteCond": 48, + "CompleteCondParams": [ + 73201, + 1400 + ], + "Rewards": "{\"503\":2}", + "Des": "BdConvertRewardGroup.607.1" + }, + "608": { + "Id": 608, + "GroupId": 6, + "CompleteCond": 48, + "CompleteCondParams": [ + 73201, + 1600 + ], + "Rewards": "{\"82001\":60}", + "Des": "BdConvertRewardGroup.608.1" + }, + "609": { + "Id": 609, + "GroupId": 6, + "CompleteCond": 48, + "CompleteCondParams": [ + 73201, + 1800 + ], + "Rewards": "{\"82004\":90}", + "Des": "BdConvertRewardGroup.609.1" + }, + "610": { + "Id": 610, + "GroupId": 6, + "CompleteCond": 48, + "CompleteCondParams": [ + 73201, + 2000 + ], + "Rewards": "{\"503\":2}", + "Des": "BdConvertRewardGroup.610.1" + }, + "611": { + "Id": 611, + "GroupId": 6, + "CompleteCond": 48, + "CompleteCondParams": [ + 73201, + 2200 + ], + "Rewards": "{\"71015\":1}", + "Des": "BdConvertRewardGroup.611.1" + }, + "612": { + "Id": 612, + "GroupId": 6, + "CompleteCond": 48, + "CompleteCondParams": [ + 73201, + 2400 + ], + "Rewards": "{\"72015\":1}", + "Des": "BdConvertRewardGroup.612.1" } } \ No newline at end of file diff --git a/data/bin/BoardNPC.json b/data/bin/BoardNPC.json index 23b5e1a3..a990387a 100644 --- a/data/bin/BoardNPC.json +++ b/data/bin/BoardNPC.json @@ -256,5 +256,11 @@ "Name": "BoardNPC.8145.1", "Alias": "BoardNPC.8145.2", "DefaultSkinId": 814501 + }, + "8115": { + "Id": 8115, + "Name": "BoardNPC.8115.1", + "Alias": "BoardNPC.8115.2", + "DefaultSkinId": 811501 } } \ No newline at end of file diff --git a/data/bin/BreakOutFloor.json b/data/bin/BreakOutFloor.json index 578dca55..a684a4d2 100644 --- a/data/bin/BreakOutFloor.json +++ b/data/bin/BreakOutFloor.json @@ -17,7 +17,10 @@ 114, 118, 121, - 117 + 117, + 129, + 131, + 130 ], "Counts": [ 0, @@ -26,6 +29,9 @@ 0, 0, 0, + 0, + 0, + 0, 0 ], "DropParam": [ @@ -35,7 +41,10 @@ 1, 1, 2, - 1 + 1, + 6, + 1, + 8 ] }, "82002": { @@ -56,7 +65,10 @@ 114, 118, 121, - 117 + 117, + 129, + 131, + 130 ], "Counts": [ 0, @@ -65,6 +77,9 @@ 2, 0, 0, + 0, + 0, + 0, 0 ], "DropParam": [ @@ -74,7 +89,10 @@ 1, 1, 2, - 1 + 1, + 6, + 1, + 8 ] }, "82003": { @@ -95,7 +113,10 @@ 114, 118, 121, - 117 + 117, + 129, + 131, + 130 ], "Counts": [ 0, @@ -104,7 +125,10 @@ 2, 0, 0, - 2 + 2, + 0, + 0, + 0 ], "DropParam": [ 0, @@ -113,7 +137,10 @@ 1, 1, 2, - 1 + 1, + 6, + 1, + 8 ] }, "82004": { @@ -134,7 +161,10 @@ 114, 118, 121, - 117 + 117, + 129, + 131, + 130 ], "Counts": [ 2, @@ -143,7 +173,10 @@ 2, 0, 0, - 2 + 2, + 0, + 0, + 0 ], "DropParam": [ 0, @@ -152,7 +185,10 @@ 1, 1, 2, - 1 + 1, + 6, + 1, + 8 ] }, "82005": { @@ -173,7 +209,10 @@ 114, 118, 121, - 117 + 117, + 129, + 131, + 130 ], "Counts": [ 2, @@ -182,6 +221,9 @@ 0, 2, 2, + 0, + 0, + 0, 0 ], "DropParam": [ @@ -191,7 +233,10 @@ 1, 1, 2, - 1 + 1, + 6, + 1, + 8 ] }, "82006": { @@ -212,7 +257,10 @@ 114, 118, 121, - 117 + 117, + 129, + 131, + 130 ], "Counts": [ 2, @@ -221,6 +269,9 @@ 0, 2, 2, + 0, + 0, + 0, 0 ], "DropParam": [ @@ -230,7 +281,10 @@ 1, 1, 2, - 1 + 1, + 6, + 1, + 8 ] }, "82007": { @@ -251,7 +305,10 @@ 114, 118, 121, - 117 + 117, + 129, + 131, + 130 ], "Counts": [ 1, @@ -260,7 +317,10 @@ 2, 0, 1, - 1 + 1, + 0, + 0, + 0 ], "DropParam": [ 0, @@ -269,7 +329,10 @@ 1, 1, 2, - 1 + 1, + 6, + 1, + 8 ] }, "82008": { @@ -290,7 +353,10 @@ 114, 118, 121, - 117 + 117, + 129, + 131, + 130 ], "Counts": [ 2, @@ -299,7 +365,10 @@ 2, 0, 1, - 1 + 1, + 0, + 0, + 0 ], "DropParam": [ 0, @@ -308,7 +377,10 @@ 1, 1, 2, - 1 + 1, + 6, + 1, + 8 ] }, "82011": { @@ -323,16 +395,22 @@ "Heart": 8, "Score": 1000, "Drops": [ - 131, + 115, 113, 116, 114, 118, 121, - 117 + 117, + 129, + 131, + 130 ], "Counts": [ - 8, + 0, + 0, + 0, + 0, 0, 0, 0, @@ -343,11 +421,14 @@ "DropParam": [ 0, 50, - 10, + 20, 1, 1, 2, - 1 + 1, + 6, + 1, + 8 ] }, "82012": { @@ -360,6 +441,54 @@ "MonsterLv": 1, "Time": 120, "Heart": 8, + "Score": 1200, + "Drops": [ + 115, + 113, + 116, + 114, + 118, + 121, + 117, + 129, + 131, + 130 + ], + "Counts": [ + 0, + 2, + 6, + 2, + 0, + 0, + 0, + 0, + 0, + 0 + ], + "DropParam": [ + 0, + 50, + 20, + 1, + 1, + 2, + 1, + 6, + 1, + 8 + ] + }, + "82013": { + "Id": 82013, + "SceneName": "Levels/BreakOut/BreakOut_2_3", + "ConfigPrefabName": "BreakOut_2_3", + "Theme": 2, + "BGM": "breakout_combatNormal_setState", + "LeaveTriggerEvent": "amb_endlessTower_all_stop", + "MonsterLv": 1, + "Time": 120, + "Heart": 8, "Score": 1000, "Drops": [ 115, @@ -368,12 +497,18 @@ 114, 118, 121, - 117 + 117, + 129, + 131, + 130 ], "Counts": [ 0, 2, - 8, + 6, + 2, + 0, + 0, 2, 0, 0, @@ -386,46 +521,10 @@ 1, 1, 2, - 1 - ] - }, - "82013": { - "Id": 82013, - "SceneName": "Levels/BreakOut/BreakOut_2_3", - "ConfigPrefabName": "BreakOut_2_3", - "Theme": 2, - "BGM": "breakout_combatNormal_setState", - "LeaveTriggerEvent": "amb_endlessTower_all_stop", - "MonsterLv": 1, - "Time": 120, - "Heart": 8, - "Score": 1100, - "Drops": [ - 115, - 113, - 116, - 114, - 118, - 121, - 117 - ], - "Counts": [ - 0, - 2, - 8, - 2, - 0, - 0, - 2 - ], - "DropParam": [ - 0, - 50, - 20, 1, + 6, 1, - 2, - 1 + 8 ] }, "82014": { @@ -438,7 +537,7 @@ "MonsterLv": 1, "Time": 120, "Heart": 8, - "Score": 1100, + "Score": 1000, "Drops": [ 115, 113, @@ -446,16 +545,22 @@ 114, 118, 121, - 117 + 117, + 129, + 131, + 130 ], "Counts": [ + 0, 2, - 2, - 8, + 6, 2, 0, 0, - 2 + 2, + 2, + 0, + 0 ], "DropParam": [ 0, @@ -464,7 +569,10 @@ 1, 1, 2, - 1 + 1, + 6, + 1, + 8 ] }, "82015": { @@ -477,7 +585,7 @@ "MonsterLv": 1, "Time": 120, "Heart": 6, - "Score": 1800, + "Score": 1400, "Drops": [ 115, 113, @@ -485,16 +593,22 @@ 114, 118, 121, - 117 + 117, + 129, + 131, + 130 ], "Counts": [ + 1, 2, + 6, 2, - 8, + 0, 0, 2, - 2, - 0 + 1, + 0, + 1 ], "DropParam": [ 0, @@ -503,7 +617,10 @@ 1, 1, 2, - 1 + 1, + 6, + 1, + 8 ] }, "82016": { @@ -516,7 +633,7 @@ "MonsterLv": 1, "Time": 120, "Heart": 6, - "Score": 1900, + "Score": 1550, "Drops": [ 115, 113, @@ -524,16 +641,22 @@ 114, 118, 121, - 117 + 117, + 129, + 131, + 130 ], "Counts": [ + 1, 2, + 6, 2, - 8, + 0, 0, 2, - 2, - 0 + 1, + 1, + 1 ], "DropParam": [ 0, @@ -542,7 +665,10 @@ 1, 1, 2, - 1 + 1, + 6, + 1, + 8 ] }, "82017": { @@ -555,7 +681,7 @@ "MonsterLv": 1, "Time": 120, "Heart": 6, - "Score": 2100, + "Score": 1600, "Drops": [ 115, 113, @@ -563,14 +689,20 @@ 114, 118, 121, - 117 + 117, + 129, + 131, + 130 ], "Counts": [ 1, 2, - 10, - 2, + 6, 0, + 0, + 0, + 2, + 1, 1, 1 ], @@ -581,7 +713,10 @@ 1, 1, 2, - 1 + 1, + 6, + 1, + 8 ] }, "82018": { @@ -594,33 +729,42 @@ "MonsterLv": 1, "Time": 120, "Heart": 8, - "Score": 2500, + "Score": 2600, "Drops": [ - 130, + 115, 113, 116, 114, 118, 121, - 117 + 117, + 129, + 131, + 130 ], "Counts": [ - 8, + 1, + 2, + 6, 0, 0, 0, - 0, - 0, - 0 + 1, + 1, + 1, + 1 ], "DropParam": [ - 20, + 0, 50, 20, 1, 1, 2, - 1 + 1, + 6, + 1, + 8 ] } } \ No newline at end of file diff --git a/data/bin/BreakOutLevel.json b/data/bin/BreakOutLevel.json index 8f82f260..16ed5216 100644 --- a/data/bin/BreakOutLevel.json +++ b/data/bin/BreakOutLevel.json @@ -134,5 +134,141 @@ 300 ], "Desc": "" + }, + "301020111": { + "Id": 301020111, + "ActivityId": 3010201, + "DayOpen": 0, + "Name": "BreakOutLevel.301020111.1", + "IconRes": "", + "Type": 1, + "Difficulty": 1, + "PreLevelId": 0, + "FloorId": 82011, + "FirstCompleteReward1Tid": 0, + "FirstCompleteReward1Qty": 2, + "Characters": [ + 100 + ], + "Desc": "" + }, + "301020112": { + "Id": 301020112, + "ActivityId": 3010201, + "DayOpen": 0, + "Name": "BreakOutLevel.301020112.1", + "IconRes": "", + "Type": 1, + "Difficulty": 2, + "PreLevelId": 301020111, + "FloorId": 82012, + "FirstCompleteReward1Tid": 8200112, + "FirstCompleteReward1Qty": 2, + "Characters": [ + 100 + ], + "Desc": "" + }, + "301020121": { + "Id": 301020121, + "ActivityId": 3010201, + "DayOpen": 0, + "Name": "BreakOutLevel.301020121.1", + "IconRes": "", + "Type": 2, + "Difficulty": 1, + "PreLevelId": 301020112, + "FloorId": 82013, + "FirstCompleteReward1Tid": 8200113, + "FirstCompleteReward1Qty": 2, + "Characters": [ + 150 + ], + "Desc": "" + }, + "301020122": { + "Id": 301020122, + "ActivityId": 3010201, + "DayOpen": 0, + "Name": "BreakOutLevel.301020122.1", + "IconRes": "", + "Type": 2, + "Difficulty": 2, + "PreLevelId": 301020121, + "FloorId": 82014, + "FirstCompleteReward1Tid": 8200114, + "FirstCompleteReward1Qty": 2, + "Characters": [ + 150 + ], + "Desc": "" + }, + "301020131": { + "Id": 301020131, + "ActivityId": 3010201, + "DayOpen": 1, + "Name": "BreakOutLevel.301020131.1", + "IconRes": "", + "Type": 3, + "Difficulty": 1, + "PreLevelId": 301020122, + "FloorId": 82015, + "FirstCompleteReward1Tid": 8200115, + "FirstCompleteReward1Qty": 2, + "Characters": [ + 200 + ], + "Desc": "" + }, + "301020132": { + "Id": 301020132, + "ActivityId": 3010201, + "DayOpen": 1, + "Name": "BreakOutLevel.301020132.1", + "IconRes": "", + "Type": 3, + "Difficulty": 2, + "PreLevelId": 301020131, + "FloorId": 82016, + "FirstCompleteReward1Tid": 8200116, + "FirstCompleteReward1Qty": 2, + "Characters": [ + 200 + ], + "Desc": "" + }, + "301020141": { + "Id": 301020141, + "ActivityId": 3010201, + "DayOpen": 1, + "Name": "BreakOutLevel.301020141.1", + "IconRes": "", + "Type": 4, + "Difficulty": 1, + "PreLevelId": 301020132, + "FloorId": 82017, + "FirstCompleteReward1Tid": 8200117, + "FirstCompleteReward1Qty": 2, + "Characters": [ + 300 + ], + "Desc": "" + }, + "301020142": { + "Id": 301020142, + "ActivityId": 3010201, + "DayOpen": 1, + "Name": "BreakOutLevel.301020142.1", + "IconRes": "", + "Type": 4, + "Difficulty": 2, + "PreLevelId": 301020141, + "FloorId": 82018, + "FirstCompleteReward1Tid": 8200118, + "FirstCompleteReward1Qty": 2, + "Characters": [ + 300 + ], + "Desc": "" } } \ No newline at end of file diff --git a/data/bin/Buff.json b/data/bin/Buff.json index df63a0b9..fd9b13d0 100644 --- a/data/bin/Buff.json +++ b/data/bin/Buff.json @@ -6908,6 +6908,27 @@ "NotRemove": false, "ChangeTeamNotRemove": false }, + "16000001": { + "Id": 16000001, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "GroupId": 16000001, + "ReduceTime": 0, + "BuffTag1": 943565682, + "BuffTag2": 0, + "BuffTag3": 0, + "BuffTag4": 0, + "BuffTag5": 0, + "BindEffect": "Actor/Character/12501/Buff/fx_12501_buff_RageCharge_2", + "Icon": "", + "IsShow": false, + "TopofHeadEffect": "", + "BuffNumEffectLevel": [], + "NotRemove": true, + "ChangeTeamNotRemove": false + }, "3011": { "Id": 3011, "Name": "", @@ -6929,6 +6950,27 @@ "NotRemove": false, "ChangeTeamNotRemove": false }, + "3012": { + "Id": 3012, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "GroupId": 3012, + "ReduceTime": 0, + "BuffTag1": 1396103119, + "BuffTag2": -2138561627, + "BuffTag3": 2032157435, + "BuffTag4": 0, + "BuffTag5": 0, + "BindEffect": "", + "Icon": "Icon/Buff/Icon_CommonBuff_DefenseDown", + "IsShow": true, + "TopofHeadEffect": "", + "BuffNumEffectLevel": [], + "NotRemove": false, + "ChangeTeamNotRemove": false + }, "10793011": { "Id": 10793011, "Name": "", @@ -7727,25 +7769,46 @@ "NotRemove": false, "ChangeTeamNotRemove": false }, - "11594011": { - "Id": 11594011, + "11593211": { + "Id": 11593211, "Name": "", "LevelTypeData": 0, "LevelData": 0, "MainOrSupport": 0, - "GroupId": 11594011, + "GroupId": 11593211, "ReduceTime": 0, "BuffTag1": 943565682, - "BuffTag2": -719983267, + "BuffTag2": 0, "BuffTag3": 0, "BuffTag4": 0, "BuffTag5": 0, - "BindEffect": "", - "Icon": "Icon/Buff/Icon_CommonBuff_AttackUp", - "IsShow": true, + "BindEffect": "Actor/Character/11501/Buff/fx_11501_Buff_B2_Skill_Time_1", + "Icon": "", + "IsShow": false, "TopofHeadEffect": "", "BuffNumEffectLevel": [], - "NotRemove": true, + "NotRemove": false, + "ChangeTeamNotRemove": false + }, + "11593212": { + "Id": 11593212, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "GroupId": 11593212, + "ReduceTime": 0, + "BuffTag1": 943565682, + "BuffTag2": 0, + "BuffTag3": 0, + "BuffTag4": 0, + "BuffTag5": 0, + "BindEffect": "Actor/Character/11501/Buff/fx_11501_Buff_B2_Skill_Time_1", + "Icon": "", + "IsShow": false, + "TopofHeadEffect": "", + "BuffNumEffectLevel": [], + "NotRemove": false, "ChangeTeamNotRemove": false }, "11502011": { @@ -7862,7 +7925,7 @@ "GroupId": 11511011, "ReduceTime": 0, "BuffTag1": 943565682, - "BuffTag2": -719983267, + "BuffTag2": 0, "BuffTag3": 0, "BuffTag4": 0, "BuffTag5": 0, @@ -7874,6 +7937,27 @@ "NotRemove": false, "ChangeTeamNotRemove": false }, + "11511012": { + "Id": 11511012, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "GroupId": 11511012, + "ReduceTime": 0, + "BuffTag1": 943565682, + "BuffTag2": -719983267, + "BuffTag3": 0, + "BuffTag4": 0, + "BuffTag5": 0, + "BindEffect": "", + "Icon": "Icon/Buff/Icon_CommonBuff_AttackUp", + "IsShow": true, + "TopofHeadEffect": "", + "BuffNumEffectLevel": [], + "NotRemove": false, + "ChangeTeamNotRemove": false + }, "11512011": { "Id": 11512011, "Name": "", @@ -7931,7 +8015,7 @@ "BuffTag5": 0, "BindEffect": "", "Icon": "", - "IsShow": true, + "IsShow": false, "TopofHeadEffect": "", "BuffNumEffectLevel": [], "NotRemove": false, @@ -7952,31 +8036,10 @@ "BuffTag5": 0, "BindEffect": "", "Icon": "", - "IsShow": true, + "IsShow": false, "TopofHeadEffect": "", "BuffNumEffectLevel": [], - "NotRemove": false, - "ChangeTeamNotRemove": false - }, - "11525012": { - "Id": 11525012, - "Name": "", - "LevelTypeData": 0, - "LevelData": 0, - "MainOrSupport": 0, - "GroupId": 11525012, - "ReduceTime": 0, - "BuffTag1": 943565682, - "BuffTag2": -719983267, - "BuffTag3": 0, - "BuffTag4": 0, - "BuffTag5": 0, - "BindEffect": "", - "Icon": "Icon/Buff/Icon_CommonBuff_AttackUp", - "IsShow": true, - "TopofHeadEffect": "", - "BuffNumEffectLevel": [], - "NotRemove": false, + "NotRemove": true, "ChangeTeamNotRemove": false }, "11525013": { @@ -8000,6 +8063,90 @@ "NotRemove": true, "ChangeTeamNotRemove": false }, + "11525014": { + "Id": 11525014, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "GroupId": 11525014, + "ReduceTime": 0, + "BuffTag1": 943565682, + "BuffTag2": 0, + "BuffTag3": 0, + "BuffTag4": 0, + "BuffTag5": 0, + "BindEffect": "", + "Icon": "", + "IsShow": false, + "TopofHeadEffect": "", + "BuffNumEffectLevel": [], + "NotRemove": true, + "ChangeTeamNotRemove": false + }, + "11525015": { + "Id": 11525015, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "GroupId": 11525015, + "ReduceTime": 0, + "BuffTag1": 943565682, + "BuffTag2": 0, + "BuffTag3": 0, + "BuffTag4": 0, + "BuffTag5": 0, + "BindEffect": "", + "Icon": "", + "IsShow": false, + "TopofHeadEffect": "", + "BuffNumEffectLevel": [], + "NotRemove": true, + "ChangeTeamNotRemove": false + }, + "11526011": { + "Id": 11526011, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "GroupId": 11526011, + "ReduceTime": 0, + "BuffTag1": 943565682, + "BuffTag2": -2138561627, + "BuffTag3": 0, + "BuffTag4": 0, + "BuffTag5": 0, + "BindEffect": "", + "Icon": "Icon/Buff/Icon_CommonBuff_DefenseDown", + "IsShow": true, + "TopofHeadEffect": "", + "BuffNumEffectLevel": [], + "NotRemove": false, + "ChangeTeamNotRemove": false + }, + "11527011": { + "Id": 11527011, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "GroupId": 11527011, + "ReduceTime": 0, + "BuffTag1": 943565682, + "BuffTag2": -719983267, + "BuffTag3": 0, + "BuffTag4": 0, + "BuffTag5": 0, + "BindEffect": "", + "Icon": "Icon/Buff/Icon_CommonBuff_AttackUp", + "IsShow": true, + "TopofHeadEffect": "", + "BuffNumEffectLevel": [], + "NotRemove": false, + "ChangeTeamNotRemove": false + }, "11528011": { "Id": 11528011, "Name": "", @@ -8035,8 +8182,8 @@ "BuffTag4": 0, "BuffTag5": 0, "BindEffect": "", - "Icon": "Icon/Buff/Icon_CommonBuff_AttackUp", - "IsShow": true, + "Icon": "", + "IsShow": false, "TopofHeadEffect": "", "BuffNumEffectLevel": [], "NotRemove": false, @@ -8051,12 +8198,12 @@ "GroupId": 11529011, "ReduceTime": 0, "BuffTag1": 943565682, - "BuffTag2": -719983267, + "BuffTag2": -2138561627, "BuffTag3": 0, "BuffTag4": 0, "BuffTag5": 0, "BindEffect": "", - "Icon": "Icon/Buff/Icon_CommonBuff_AttackUp", + "Icon": "Icon/Buff/Icon_CommonBuff_DefenseDown", "IsShow": true, "TopofHeadEffect": "", "BuffNumEffectLevel": [], @@ -8084,13 +8231,13 @@ "NotRemove": false, "ChangeTeamNotRemove": false }, - "11531011": { - "Id": 11531011, + "11532011": { + "Id": 11532011, "Name": "", "LevelTypeData": 0, "LevelData": 0, "MainOrSupport": 0, - "GroupId": 11531011, + "GroupId": 11532011, "ReduceTime": 0, "BuffTag1": 943565682, "BuffTag2": -719983267, @@ -8168,6 +8315,90 @@ "NotRemove": true, "ChangeTeamNotRemove": false }, + "11596111": { + "Id": 11596111, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "GroupId": 11596111, + "ReduceTime": 0, + "BuffTag1": 943565682, + "BuffTag2": -2138561627, + "BuffTag3": 0, + "BuffTag4": 0, + "BuffTag5": 0, + "BindEffect": "", + "Icon": "", + "IsShow": false, + "TopofHeadEffect": "", + "BuffNumEffectLevel": [], + "NotRemove": false, + "ChangeTeamNotRemove": false + }, + "11596211": { + "Id": 11596211, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "GroupId": 11596211, + "ReduceTime": 0, + "BuffTag1": 943565682, + "BuffTag2": -719983267, + "BuffTag3": 0, + "BuffTag4": 0, + "BuffTag5": 0, + "BindEffect": "", + "Icon": "", + "IsShow": false, + "TopofHeadEffect": "", + "BuffNumEffectLevel": [], + "NotRemove": false, + "ChangeTeamNotRemove": false + }, + "11596311": { + "Id": 11596311, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "GroupId": 11596311, + "ReduceTime": 0, + "BuffTag1": 943565682, + "BuffTag2": -2138561627, + "BuffTag3": 0, + "BuffTag4": 0, + "BuffTag5": 0, + "BindEffect": "", + "Icon": "", + "IsShow": false, + "TopofHeadEffect": "", + "BuffNumEffectLevel": [], + "NotRemove": false, + "ChangeTeamNotRemove": false + }, + "11596411": { + "Id": 11596411, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "GroupId": 11596411, + "ReduceTime": 0, + "BuffTag1": 943565682, + "BuffTag2": -719983267, + "BuffTag3": 0, + "BuffTag4": 0, + "BuffTag5": 0, + "BindEffect": "", + "Icon": "", + "IsShow": false, + "TopofHeadEffect": "", + "BuffNumEffectLevel": [], + "NotRemove": false, + "ChangeTeamNotRemove": false + }, "11701011": { "Id": 11701011, "Name": "", @@ -15811,8 +16042,8 @@ "BuffTag4": -1791631645, "BuffTag5": 0, "BindEffect": "", - "Icon": "", - "IsShow": false, + "Icon": "Icon/Buff/Icon_CommonBuff_MoveSpeedDown", + "IsShow": true, "TopofHeadEffect": "", "BuffNumEffectLevel": [], "NotRemove": false, @@ -15916,8 +16147,8 @@ "BuffTag4": -1791631645, "BuffTag5": 0, "BindEffect": "", - "Icon": "", - "IsShow": false, + "Icon": "Icon/Buff/Icon_CommonBuff_MoveSpeedDown", + "IsShow": true, "TopofHeadEffect": "", "BuffNumEffectLevel": [], "NotRemove": false, @@ -17826,9 +18057,9 @@ "BuffTag3": 0, "BuffTag4": 0, "BuffTag5": 0, - "BindEffect": "", - "Icon": "", - "IsShow": false, + "BindEffect": "Actor/Character/14001/Buff/fx_14001_Buff_Main_Skill_Type_Gun_P02", + "Icon": "Icon/Buff/Icon_CommonBuff_Bleed", + "IsShow": true, "TopofHeadEffect": "", "BuffNumEffectLevel": [], "NotRemove": false, @@ -17847,9 +18078,9 @@ "BuffTag3": 0, "BuffTag4": 0, "BuffTag5": 0, - "BindEffect": "", - "Icon": "", - "IsShow": false, + "BindEffect": "FX/Buff/fx_buff_crystal", + "Icon": "Icon/Buff/Icon_CommonBuff_DefenseDown", + "IsShow": true, "TopofHeadEffect": "", "BuffNumEffectLevel": [], "NotRemove": false, @@ -17911,8 +18142,8 @@ "BuffTag4": 0, "BuffTag5": 0, "BindEffect": "", - "Icon": "", - "IsShow": false, + "Icon": "Icon/Buff/Icon_CommonBuff_AttackUp", + "IsShow": true, "TopofHeadEffect": "", "BuffNumEffectLevel": [], "NotRemove": false, @@ -17973,7 +18204,7 @@ "BuffTag3": 0, "BuffTag4": 0, "BuffTag5": 0, - "BindEffect": "", + "BindEffect": "Actor/Character/14001/Buff/fx_14001_Buff_Fly_Rush", "Icon": "", "IsShow": false, "TopofHeadEffect": "", @@ -18023,8 +18254,29 @@ "NotRemove": false, "ChangeTeamNotRemove": false }, - "14010011": { - "Id": 14010011, + "14010012": { + "Id": 14010012, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "GroupId": 14010012, + "ReduceTime": 0, + "BuffTag1": 943565682, + "BuffTag2": -719983267, + "BuffTag3": 0, + "BuffTag4": 0, + "BuffTag5": 0, + "BindEffect": "", + "Icon": "Icon/Buff/Icon_CommonBuff_AttackUp", + "IsShow": true, + "TopofHeadEffect": "", + "BuffNumEffectLevel": [], + "NotRemove": false, + "ChangeTeamNotRemove": false + }, + "14011011": { + "Id": 14011011, "Name": "", "LevelTypeData": 0, "LevelData": 0, @@ -18037,20 +18289,20 @@ "BuffTag4": 0, "BuffTag5": 0, "BindEffect": "", - "Icon": "Icon/Buff/Icon_CommonBuff_DefenseUp", + "Icon": "Icon/Buff/Icon_CommonBuff_AttackUp", "IsShow": true, "TopofHeadEffect": "", "BuffNumEffectLevel": [], "NotRemove": false, "ChangeTeamNotRemove": false }, - "14010012": { - "Id": 14010012, + "14012011": { + "Id": 14012011, "Name": "", "LevelTypeData": 0, "LevelData": 0, "MainOrSupport": 0, - "GroupId": 14010012, + "GroupId": 14010011, "ReduceTime": 0, "BuffTag1": 943565682, "BuffTag2": -719983267, @@ -18078,7 +18330,7 @@ "BuffTag3": 0, "BuffTag4": 0, "BuffTag5": 0, - "BindEffect": "", + "BindEffect": "Actor/Character/14001/Buff/fx_14001_Buff_Support_Skill_P22_Rage", "Icon": "", "IsShow": false, "TopofHeadEffect": "", @@ -18107,6 +18359,27 @@ "NotRemove": false, "ChangeTeamNotRemove": false }, + "14022013": { + "Id": 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"NotRemove": false, + "ChangeTeamNotRemove": false + }, "807010110": { "Id": 807010110, "Name": "", @@ -48229,7 +49027,7 @@ "MainOrSupport": 0, "GroupId": 4051000, "ReduceTime": 0, - "BuffTag1": -2138561627, + "BuffTag1": -719983267, "BuffTag2": 0, "BuffTag3": 0, "BuffTag4": 0, @@ -48250,14 +49048,14 @@ "MainOrSupport": 0, "GroupId": 4051010, "ReduceTime": 0, - "BuffTag1": -719983267, + "BuffTag1": -2138561627, "BuffTag2": 0, "BuffTag3": 0, "BuffTag4": 0, "BuffTag5": 0, "BindEffect": "", - "Icon": "Icon/Buff/Icon_DiscBuff_214051", - "IsShow": true, + "Icon": "", + "IsShow": false, "TopofHeadEffect": "", "BuffNumEffectLevel": [], "NotRemove": false, @@ -48277,8 +49075,8 @@ "BuffTag4": 0, "BuffTag5": 0, "BindEffect": "", - "Icon": "", - "IsShow": false, + "Icon": "Icon/Buff/Icon_DiscBuff_214051A", + "IsShow": true, "TopofHeadEffect": "", "BuffNumEffectLevel": [], "NotRemove": false, @@ -48298,8 +49096,8 @@ "BuffTag4": 0, "BuffTag5": 0, "BindEffect": "", - "Icon": "", - "IsShow": false, + "Icon": "Icon/Buff/Icon_DiscBuff_214051A", + "IsShow": true, "TopofHeadEffect": "", "BuffNumEffectLevel": [], "NotRemove": false, @@ -48319,8 +49117,8 @@ "BuffTag4": 0, "BuffTag5": 0, "BindEffect": "", - "Icon": "", - "IsShow": false, + "Icon": "Icon/Buff/Icon_DiscBuff_214051A", + "IsShow": true, "TopofHeadEffect": "", "BuffNumEffectLevel": [], "NotRemove": false, @@ -48340,8 +49138,8 @@ "BuffTag4": 0, "BuffTag5": 0, "BindEffect": "", - "Icon": "", - "IsShow": false, + "Icon": "Icon/Buff/Icon_DiscBuff_214051A", + "IsShow": true, "TopofHeadEffect": "", "BuffNumEffectLevel": [], "NotRemove": false, @@ -48361,8 +49159,8 @@ "BuffTag4": 0, "BuffTag5": 0, "BindEffect": "", - "Icon": "", - "IsShow": false, + "Icon": "Icon/Buff/Icon_DiscBuff_214051A", + "IsShow": true, "TopofHeadEffect": "", "BuffNumEffectLevel": [], "NotRemove": false, @@ -48382,8 +49180,8 @@ "BuffTag4": 0, "BuffTag5": 0, "BindEffect": "", - "Icon": "", - "IsShow": false, + "Icon": "Icon/Buff/Icon_DiscBuff_214051A", + "IsShow": true, "TopofHeadEffect": "", "BuffNumEffectLevel": [], "NotRemove": false, @@ -48403,8 +49201,8 @@ "BuffTag4": 0, "BuffTag5": 0, "BindEffect": "", - "Icon": "", - "IsShow": false, + "Icon": "Icon/Buff/Icon_DiscBuff_214051", + "IsShow": true, "TopofHeadEffect": "", "BuffNumEffectLevel": [], "NotRemove": false, @@ -48424,8 +49222,8 @@ "BuffTag4": 0, "BuffTag5": 0, "BindEffect": "", - "Icon": "", - "IsShow": false, + "Icon": "Icon/Buff/Icon_DiscBuff_214051", + "IsShow": true, "TopofHeadEffect": "", "BuffNumEffectLevel": [], "NotRemove": false, @@ -48445,8 +49243,8 @@ "BuffTag4": 0, "BuffTag5": 0, "BindEffect": "", - "Icon": "", - "IsShow": false, + "Icon": "Icon/Buff/Icon_DiscBuff_214051", + "IsShow": true, "TopofHeadEffect": "", "BuffNumEffectLevel": [], "NotRemove": false, @@ -48466,8 +49264,8 @@ "BuffTag4": 0, "BuffTag5": 0, "BindEffect": "", - "Icon": "", - "IsShow": false, + "Icon": "Icon/Buff/Icon_DiscBuff_214051", + "IsShow": true, "TopofHeadEffect": "", "BuffNumEffectLevel": [], "NotRemove": false, @@ -48487,8 +49285,8 @@ "BuffTag4": 0, "BuffTag5": 0, "BindEffect": "", - "Icon": "", - "IsShow": false, + "Icon": "Icon/Buff/Icon_DiscBuff_214051", + "IsShow": true, "TopofHeadEffect": "", "BuffNumEffectLevel": [], "NotRemove": false, @@ -48508,8 +49306,8 @@ "BuffTag4": 0, "BuffTag5": 0, "BindEffect": "", - "Icon": "", - "IsShow": false, + "Icon": "Icon/Buff/Icon_DiscBuff_214051", + "IsShow": true, "TopofHeadEffect": "", "BuffNumEffectLevel": [], "NotRemove": false, @@ -48865,8 +49663,8 @@ "BuffTag4": 0, "BuffTag5": 0, "BindEffect": "", - "Icon": "Icon/Buff/Icon_DiscBuff_214003", - "IsShow": true, + "Icon": "", + "IsShow": false, "TopofHeadEffect": "", "BuffNumEffectLevel": [], "NotRemove": false, @@ -48886,8 +49684,8 @@ "BuffTag4": 0, "BuffTag5": 0, "BindEffect": "", - "Icon": "", - "IsShow": false, + "Icon": "Icon/Buff/Icon_DiscBuff_214003", + "IsShow": true, "TopofHeadEffect": "", "BuffNumEffectLevel": [], "NotRemove": false, @@ -48907,8 +49705,8 @@ "BuffTag4": 0, "BuffTag5": 0, "BindEffect": "", - "Icon": "", - "IsShow": false, + "Icon": "Icon/Buff/Icon_DiscBuff_214003", + "IsShow": true, "TopofHeadEffect": "", "BuffNumEffectLevel": [], "NotRemove": false, @@ -48928,8 +49726,8 @@ "BuffTag4": 0, "BuffTag5": 0, "BindEffect": "", - "Icon": "", - "IsShow": false, + "Icon": "Icon/Buff/Icon_DiscBuff_214003", + "IsShow": true, "TopofHeadEffect": "", "BuffNumEffectLevel": [], "NotRemove": false, @@ -48949,8 +49747,8 @@ "BuffTag4": 0, "BuffTag5": 0, "BindEffect": "", - "Icon": "", - "IsShow": false, + "Icon": "Icon/Buff/Icon_DiscBuff_214003", + "IsShow": true, "TopofHeadEffect": "", "BuffNumEffectLevel": [], "NotRemove": false, @@ -48970,8 +49768,8 @@ "BuffTag4": 0, "BuffTag5": 0, "BindEffect": "", - "Icon": "", - "IsShow": false, + "Icon": "Icon/Buff/Icon_DiscBuff_214003", + "IsShow": true, "TopofHeadEffect": "", "BuffNumEffectLevel": [], "NotRemove": false, @@ -48991,8 +49789,8 @@ "BuffTag4": 0, "BuffTag5": 0, "BindEffect": "", - "Icon": "", - "IsShow": false, + "Icon": "Icon/Buff/Icon_DiscBuff_214003", + "IsShow": true, "TopofHeadEffect": "", "BuffNumEffectLevel": [], "NotRemove": false, @@ -49006,14 +49804,14 @@ "MainOrSupport": 0, "GroupId": 4003021, "ReduceTime": 0, - "BuffTag1": -2138561627, + "BuffTag1": -719983267, "BuffTag2": 0, "BuffTag3": 0, "BuffTag4": 0, "BuffTag5": 0, "BindEffect": "", - "Icon": "", - "IsShow": false, + "Icon": "Icon/Buff/Icon_CommonBuff_AttackUp", + "IsShow": true, "TopofHeadEffect": "", "BuffNumEffectLevel": [], "NotRemove": false, @@ -49027,14 +49825,14 @@ "MainOrSupport": 0, "GroupId": 4003022, "ReduceTime": 0, - "BuffTag1": -2138561627, + "BuffTag1": -719983267, "BuffTag2": 0, "BuffTag3": 0, "BuffTag4": 0, "BuffTag5": 0, "BindEffect": "", - "Icon": "", - "IsShow": false, + "Icon": "Icon/Buff/Icon_CommonBuff_AttackUp", + "IsShow": true, "TopofHeadEffect": "", "BuffNumEffectLevel": [], "NotRemove": false, @@ -49048,14 +49846,14 @@ "MainOrSupport": 0, 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false + }, + "4052143": { + "Id": 4052143, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "GroupId": 4052143, + "ReduceTime": 0, + "BuffTag1": -719983267, + "BuffTag2": 0, + "BuffTag3": 0, + "BuffTag4": 0, + "BuffTag5": 0, + "BindEffect": "", + "Icon": "", + "IsShow": false, + "TopofHeadEffect": "", + "BuffNumEffectLevel": [], + "NotRemove": false, + "ChangeTeamNotRemove": false + }, + "4052144": { + "Id": 4052144, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "GroupId": 4052144, + "ReduceTime": 0, + "BuffTag1": -719983267, + "BuffTag2": 0, + "BuffTag3": 0, + "BuffTag4": 0, + "BuffTag5": 0, + "BindEffect": "", + "Icon": "", + "IsShow": false, + "TopofHeadEffect": "", + "BuffNumEffectLevel": [], + "NotRemove": false, + "ChangeTeamNotRemove": false + }, + "4052145": { + "Id": 4052145, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "GroupId": 4052145, + "ReduceTime": 0, + "BuffTag1": -719983267, + "BuffTag2": 0, + "BuffTag3": 0, + "BuffTag4": 0, + "BuffTag5": 0, + "BindEffect": "", + "Icon": "", + "IsShow": false, + "TopofHeadEffect": "", + "BuffNumEffectLevel": [], + "NotRemove": false, + "ChangeTeamNotRemove": false + }, + "4052200": { + "Id": 4052200, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "GroupId": 4052200, + "ReduceTime": 0, + "BuffTag1": -719983267, + "BuffTag2": 0, + "BuffTag3": 0, + "BuffTag4": 0, + "BuffTag5": 0, + "BindEffect": "", + "Icon": "Icon/Buff/Icon_DiscBuff_214052", + "IsShow": true, + "TopofHeadEffect": "", + "BuffNumEffectLevel": [], + "NotRemove": false, + "ChangeTeamNotRemove": false + }, "1": { "Id": 1, "Name": "", diff --git a/data/bin/BuffEffect.json b/data/bin/BuffEffect.json index ea1c2630..0657df06 100644 --- a/data/bin/BuffEffect.json +++ b/data/bin/BuffEffect.json @@ -138,5 +138,25 @@ "Param3": "", "Param4": "", "Param5": "" + }, + "14042011": { + "Id": 14042011, + "Name": "", + "BuffEffectType": 1, + "Param1": "140542001", + "Param2": "1", + "Param3": "", + "Param4": "", + "Param5": "" + }, + "14022013": { + "Id": 14022013, + "Name": "", + "BuffEffectType": 1, + "Param1": "140522002", + "Param2": "0.3", + "Param3": "", + "Param4": "", + "Param5": "" } } \ No newline at end of file diff --git a/data/bin/BuffValue.json b/data/bin/BuffValue.json index 42f23137..28a17018 100644 --- a/data/bin/BuffValue.json +++ b/data/bin/BuffValue.json @@ -9568,6 +9568,24 @@ "IsInherit": false, "IsExitDelete": false }, + "16000001": { + "Id": 16000001, + "Name": "", + "Sort": 1, + "Effects": [], + "BuffEffects": [], + "Time": -10000, + "LaminatedNum": 100, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, "3011": { "Id": 3011, "Name": "", @@ -9586,6 +9604,26 @@ "IsInherit": false, "IsExitDelete": false }, + "3012": { + "Id": 3012, + "Name": "", + "Sort": 1, + "Effects": [ + 3012 + ], + "BuffEffects": [], + "Time": 60000, + "LaminatedNum": 3, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, "10793011": { "Id": 10793011, "Name": "", @@ -10308,6 +10346,42 @@ "IsInherit": false, "IsExitDelete": false }, + "11593211": { + "Id": 11593211, + "Name": "", + "Sort": 1, + "Effects": [], + "BuffEffects": [], + "Time": -10000, + "LaminatedNum": 16, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "11593212": { + "Id": 11593212, + "Name": "", + "Sort": 1, + "Effects": [], + "BuffEffects": [], + "Time": -10000, + "LaminatedNum": 19, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, "11502011": { "Id": 11502011, "Name": "", @@ -10350,7 +10424,7 @@ "Sort": 1, "Effects": [], "BuffEffects": [], - "Time": 60000, + "Time": 100000, "LaminatedNum": 1, "Num": 1, "TimeSuperposition": 2, @@ -10382,26 +10456,6 @@ "IsInherit": false, "IsExitDelete": false }, - "11509011": { - "Id": 11509011, - "Name": "", - "Sort": 1, - "Effects": [ - 11509001 - ], - "BuffEffects": [], - "Time": 70000, - "LaminatedNum": 4, - "Num": 1, - "TimeSuperposition": 2, - "Timing": 1, - "ReplaceType": true, - "ReplaceMode": true, - "AttackClear": false, - "HitClear": false, - "IsInherit": false, - "IsExitDelete": false - }, "11510011": { "Id": 11510011, "Name": "", @@ -10442,6 +10496,26 @@ "IsInherit": false, "IsExitDelete": false }, + "11511012": { + "Id": 11511012, + "Name": "", + "Sort": 1, + "Effects": [ + 11511002 + ], + "BuffEffects": [], + "Time": 60000, + "LaminatedNum": 10, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, "11512011": { "Id": 11512011, "Name": "", @@ -10450,8 +10524,8 @@ 11512001 ], "BuffEffects": [], - "Time": 100000, - "LaminatedNum": 4, + "Time": 200000, + "LaminatedNum": 3, "Num": 1, "TimeSuperposition": 2, "Timing": 1, @@ -10518,26 +10592,6 @@ "IsInherit": false, "IsExitDelete": false }, - "11525012": { - "Id": 11525012, - "Name": "", - "Sort": 1, - "Effects": [ - 11525002 - ], - "BuffEffects": [], - "Time": -10000, - "LaminatedNum": 20, - "Num": 1, - "TimeSuperposition": 2, - "Timing": 1, - "ReplaceType": true, - "ReplaceMode": true, - "AttackClear": false, - "HitClear": false, - "IsInherit": false, - "IsExitDelete": false - }, "11525013": { "Id": 11525013, "Name": "", @@ -10556,6 +10610,82 @@ "IsInherit": false, "IsExitDelete": false }, + "11525014": { + "Id": 11525014, + "Name": "", + "Sort": 1, + "Effects": [], + "BuffEffects": [], + "Time": -10000, + "LaminatedNum": 20, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "11525015": { + "Id": 11525015, + "Name": "", + "Sort": 1, + "Effects": [], + "BuffEffects": [], + "Time": -10000, + "LaminatedNum": 20, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "11526011": { + "Id": 11526011, + "Name": "", + "Sort": 1, + "Effects": [ + 11526001 + ], + "BuffEffects": [], + "Time": 100000, + "LaminatedNum": 20, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "11527011": { + "Id": 11527011, + "Name": "", + "Sort": 1, + "Effects": [ + 11527001 + ], + "BuffEffects": [], + "Time": 150000, + "LaminatedNum": 12, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, "11528011": { "Id": 11528011, "Name": "", @@ -10563,7 +10693,7 @@ "Effects": [], "BuffEffects": [], "Time": -10000, - "LaminatedNum": 20, + "LaminatedNum": 15, "Num": 1, "TimeSuperposition": 2, "Timing": 1, @@ -10602,8 +10732,8 @@ 11529001 ], "BuffEffects": [], - "Time": 100000, - "LaminatedNum": 15, + "Time": 40000, + "LaminatedNum": 10, "Num": 1, "TimeSuperposition": 2, "Timing": 1, @@ -10619,11 +10749,11 @@ "Name": "", "Sort": 1, "Effects": [ - 11529012 + 11529002 ], "BuffEffects": [], - "Time": -10000, - "LaminatedNum": 1, + "Time": 40000, + "LaminatedNum": 10, "Num": 1, "TimeSuperposition": 2, "Timing": 1, @@ -10634,15 +10764,15 @@ "IsInherit": false, "IsExitDelete": false }, - "11531011": { - "Id": 11531011, + "11532011": { + "Id": 11532011, "Name": "", "Sort": 1, "Effects": [ - 11531001 + 11532001 ], "BuffEffects": [], - "Time": 100000, + "Time": 260000, "LaminatedNum": 1, "Num": 1, "TimeSuperposition": 2, @@ -10702,7 +10832,87 @@ 11541001 ], "BuffEffects": [], - "Time": 120000, + "Time": 300000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "11596111": { + "Id": 11596111, + "Name": "", + "Sort": 1, + "Effects": [ + 11596111 + ], + "BuffEffects": [], + "Time": 60000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "11596211": { + "Id": 11596211, + "Name": "", + "Sort": 1, + "Effects": [ + 11596211 + ], + "BuffEffects": [], + "Time": 300000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "11596311": { + "Id": 11596311, + "Name": "", + "Sort": 1, + "Effects": [ + 11596311 + ], + "BuffEffects": [], + "Time": 80000, + "LaminatedNum": 7, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "11596411": { + "Id": 11596411, + "Name": "", + "Sort": 1, + "Effects": [ + 11596411 + ], + "BuffEffects": [], + "Time": 100000, "LaminatedNum": 1, "Num": 1, "TimeSuperposition": 2, @@ -18007,7 +18217,7 @@ ], "BuffEffects": [], "Time": 40000, - "LaminatedNum": 2, + "LaminatedNum": 3, "Num": 1, "TimeSuperposition": 2, "Timing": 1, @@ -19794,8 +20004,8 @@ "Sort": 1, "Effects": [], "BuffEffects": [], - "Time": -10000, - "LaminatedNum": 15, + "Time": 100000, + "LaminatedNum": 20, "Num": 1, "TimeSuperposition": 2, "Timing": 1, @@ -19820,7 +20030,7 @@ "ReplaceType": true, "ReplaceMode": true, "AttackClear": false, - "HitClear": true, + "HitClear": false, "IsInherit": false, "IsExitDelete": false }, @@ -19840,7 +20050,7 @@ "ReplaceType": true, "ReplaceMode": true, "AttackClear": false, - "HitClear": true, + "HitClear": false, "IsInherit": false, "IsExitDelete": false }, @@ -19860,7 +20070,7 @@ "ReplaceType": true, "ReplaceMode": true, "AttackClear": false, - "HitClear": true, + "HitClear": false, "IsInherit": false, "IsExitDelete": false }, @@ -19878,7 +20088,7 @@ "ReplaceType": true, "ReplaceMode": true, "AttackClear": false, - "HitClear": true, + "HitClear": false, "IsInherit": false, "IsExitDelete": false }, @@ -19898,7 +20108,7 @@ "ReplaceType": true, "ReplaceMode": true, "AttackClear": false, - "HitClear": true, + "HitClear": false, "IsInherit": false, "IsExitDelete": false }, @@ -19911,14 +20121,14 @@ ], "BuffEffects": [], "Time": 100000, - "LaminatedNum": 5, + "LaminatedNum": 1, "Num": 1, "TimeSuperposition": 2, "Timing": 1, "ReplaceType": true, "ReplaceMode": true, "AttackClear": false, - "HitClear": true, + "HitClear": false, "IsInherit": false, "IsExitDelete": false }, @@ -19938,7 +20148,7 @@ "ReplaceType": true, "ReplaceMode": true, "AttackClear": false, - "HitClear": true, + "HitClear": false, "IsInherit": false, "IsExitDelete": false }, @@ -19950,7 +20160,7 @@ 14007001 ], "BuffEffects": [], - "Time": 100000, + "Time": 50000, "LaminatedNum": 5, "Num": 1, "TimeSuperposition": 2, @@ -19958,7 +20168,7 @@ "ReplaceType": true, "ReplaceMode": true, "AttackClear": false, - "HitClear": true, + "HitClear": false, "IsInherit": false, "IsExitDelete": false }, @@ -19978,27 +20188,7 @@ "ReplaceType": true, "ReplaceMode": true, "AttackClear": false, - "HitClear": true, - "IsInherit": false, - "IsExitDelete": false - }, - "14010011": { - "Id": 14010011, - "Name": "", - "Sort": 1, - "Effects": [ - 14010011 - ], - "BuffEffects": [], - "Time": 10000, - "LaminatedNum": 5, - "Num": 1, - "TimeSuperposition": 2, - "Timing": 1, - "ReplaceType": true, - "ReplaceMode": true, - "AttackClear": false, - "HitClear": true, + "HitClear": false, "IsInherit": false, "IsExitDelete": false }, @@ -20010,7 +20200,7 @@ 14010002 ], "BuffEffects": [], - "Time": 10000, + "Time": 50000, "LaminatedNum": 5, "Num": 1, "TimeSuperposition": 2, @@ -20018,7 +20208,47 @@ "ReplaceType": true, "ReplaceMode": true, "AttackClear": false, - "HitClear": true, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "14011011": { + "Id": 14011011, + "Name": "", + "Sort": 1, + "Effects": [ + 14011001 + ], + "BuffEffects": [], + "Time": 120000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "14012011": { + "Id": 14012011, + "Name": "", + "Sort": 1, + "Effects": [ + 14012001 + ], + "BuffEffects": [], + "Time": 60000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, "IsInherit": false, "IsExitDelete": false }, @@ -20029,7 +20259,7 @@ "Effects": [], "BuffEffects": [], "Time": -10000, - "LaminatedNum": 20, + "LaminatedNum": 42, "Num": 1, "TimeSuperposition": 2, "Timing": 1, @@ -20049,14 +20279,34 @@ ], "BuffEffects": [], "Time": 50000, - "LaminatedNum": 20, + "LaminatedNum": 42, "Num": 1, "TimeSuperposition": 2, "Timing": 1, "ReplaceType": true, "ReplaceMode": true, "AttackClear": false, - "HitClear": true, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "14022013": { + "Id": 14022013, + "Name": "", + "Sort": 1, + "Effects": [], + "BuffEffects": [ + 14022013 + ], + "Time": 30000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, "IsInherit": false, "IsExitDelete": false }, @@ -20076,7 +20326,7 @@ "ReplaceType": true, "ReplaceMode": true, "AttackClear": false, - "HitClear": true, + "HitClear": false, "IsInherit": false, "IsExitDelete": false }, @@ -20096,7 +20346,7 @@ "ReplaceType": true, "ReplaceMode": true, "AttackClear": false, - "HitClear": true, + "HitClear": false, "IsInherit": false, "IsExitDelete": false }, @@ -20116,7 +20366,7 @@ "ReplaceType": true, "ReplaceMode": true, "AttackClear": false, - "HitClear": true, + "HitClear": false, "IsInherit": false, "IsExitDelete": false }, @@ -20128,15 +20378,15 @@ 14030001 ], "BuffEffects": [], - "Time": 60000, - "LaminatedNum": 15, + "Time": 150000, + "LaminatedNum": 1, "Num": 1, "TimeSuperposition": 2, "Timing": 1, "ReplaceType": true, "ReplaceMode": true, "AttackClear": false, - "HitClear": true, + "HitClear": false, "IsInherit": false, "IsExitDelete": false }, @@ -20156,7 +20406,7 @@ "ReplaceType": true, "ReplaceMode": true, "AttackClear": false, - "HitClear": true, + "HitClear": false, "IsInherit": false, "IsExitDelete": false }, @@ -20176,7 +20426,7 @@ "ReplaceType": true, "ReplaceMode": true, "AttackClear": false, - "HitClear": true, + "HitClear": false, "IsInherit": false, "IsExitDelete": false }, @@ -20196,7 +20446,7 @@ "ReplaceType": true, "ReplaceMode": true, "AttackClear": false, - "HitClear": true, + "HitClear": false, "IsInherit": false, "IsExitDelete": false }, @@ -20216,7 +20466,7 @@ "ReplaceType": true, "ReplaceMode": true, "AttackClear": false, - "HitClear": true, + "HitClear": false, "IsInherit": false, "IsExitDelete": false }, @@ -20224,9 +20474,11 @@ "Id": 14041011, "Name": "", "Sort": 1, - "Effects": [], + "Effects": [ + 14041001 + ], "BuffEffects": [], - "Time": 10000, + "Time": 100000, "LaminatedNum": 3, "Num": 1, "TimeSuperposition": 2, @@ -20234,7 +20486,7 @@ "ReplaceType": true, "ReplaceMode": true, "AttackClear": false, - "HitClear": true, + "HitClear": false, "IsInherit": false, "IsExitDelete": false }, @@ -20254,7 +20506,7 @@ "ReplaceType": true, "ReplaceMode": true, "AttackClear": false, - "HitClear": true, + "HitClear": false, "IsInherit": false, "IsExitDelete": false }, @@ -20263,7 +20515,7 @@ "Name": "", "Sort": 1, "Effects": [ - 140143011 + 14043001 ], "BuffEffects": [], "Time": 60000, @@ -22420,6 +22672,46 @@ "IsInherit": false, "IsExitDelete": false }, + "631015010": { + "Id": 631015010, + "Name": "", + "Sort": 99, + "Effects": [ + 631015010 + ], + "BuffEffects": [], + "Time": -10000, + "LaminatedNum": 5, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 2, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "631015020": { + "Id": 631015020, + "Name": "", + "Sort": 99, + "Effects": [ + 631015020 + ], + "BuffEffects": [], + "Time": 200000, + "LaminatedNum": 5, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 2, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, "100090310": { "Id": 100090310, "Name": "", @@ -28008,6 +28300,42 @@ "IsInherit": false, "IsExitDelete": false }, + "311010000": { + "Id": 311010000, + "Name": "", + "Sort": 1, + "Effects": [], + "BuffEffects": [], + "Time": -10000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 2, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "311010010": { + "Id": 311010010, + "Name": "", + "Sort": 1, + "Effects": [], + "BuffEffects": [], + "Time": -10000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 2, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, "990011100": { "Id": 990011100, "Name": "", @@ -31453,6 +31781,408 @@ "IsInherit": false, "IsExitDelete": false }, + "801140010": { + "Id": 801140010, + "Name": "", + "Sort": 1, + "Effects": [], + "BuffEffects": [], + "Time": 100000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "801140011": { + "Id": 801140011, + "Name": "", + "Sort": 1, + "Effects": [], + "BuffEffects": [], + "Time": 100000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "801140012": { + "Id": 801140012, + "Name": "", + "Sort": 1, + "Effects": [], + "BuffEffects": [], + "Time": 100000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "801140013": { + "Id": 801140013, + "Name": "", + "Sort": 1, + "Effects": [], + "BuffEffects": [], + "Time": 100000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "801140020": { + "Id": 801140020, + "Name": "", + "Sort": 1, + "Effects": [], + "BuffEffects": [], + "Time": 100000, + "LaminatedNum": 4, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "801140030": { + "Id": 801140030, + "Name": "", + "Sort": 1, + "Effects": [], + "BuffEffects": [], + "Time": 80000, + "LaminatedNum": 1, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": 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"TimeSuperposition": 2, @@ -48477,7 +49207,7 @@ 4051005 ], "BuffEffects": [], - "Time": 60000, + "Time": 80000, "LaminatedNum": 10, "Num": 1, "TimeSuperposition": 2, @@ -48497,7 +49227,7 @@ 4051006 ], "BuffEffects": [], - "Time": 60000, + "Time": 80000, "LaminatedNum": 10, "Num": 1, "TimeSuperposition": 2, @@ -48637,7 +49367,7 @@ 4051121 ], "BuffEffects": [], - "Time": 60000, + "Time": 80000, "LaminatedNum": 10, "Num": 1, "TimeSuperposition": 2, @@ -48657,7 +49387,7 @@ 4051122 ], "BuffEffects": [], - "Time": 60000, + "Time": 80000, "LaminatedNum": 10, "Num": 1, "TimeSuperposition": 2, @@ -48677,7 +49407,7 @@ 4051123 ], "BuffEffects": [], - "Time": 60000, + "Time": 80000, "LaminatedNum": 10, "Num": 1, "TimeSuperposition": 2, @@ -48697,7 +49427,7 @@ 4051124 ], "BuffEffects": [], - "Time": 60000, + "Time": 80000, "LaminatedNum": 10, "Num": 1, "TimeSuperposition": 2, @@ -48717,7 +49447,7 @@ 4051125 ], "BuffEffects": [], - "Time": 60000, + "Time": 80000, "LaminatedNum": 10, "Num": 1, 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false + }, + "4052144": { + "Id": 4052144, + "Name": "", + "Sort": 1, + "Effects": [ + 4052144 + ], + "BuffEffects": [], + "Time": 150000, + "LaminatedNum": 3, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4052145": { + "Id": 4052145, + "Name": "", + "Sort": 1, + "Effects": [ + 4052145 + ], + "BuffEffects": [], + "Time": 150000, + "LaminatedNum": 3, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, + "4052200": { + "Id": 4052200, + "Name": "", + "Sort": 1, + "Effects": [], + "BuffEffects": [], + "Time": 150000, + "LaminatedNum": 3, + "Num": 1, + "TimeSuperposition": 2, + "Timing": 1, + "ReplaceType": true, + "ReplaceMode": true, + "AttackClear": false, + "HitClear": false, + "IsInherit": false, + "IsExitDelete": false + }, "1": { "Id": 1, "Name": "", diff --git a/data/bin/CharAffinityTemplate.json b/data/bin/CharAffinityTemplate.json index 8219a2d3..fa42c281 100644 --- a/data/bin/CharAffinityTemplate.json +++ b/data/bin/CharAffinityTemplate.json @@ -107,6 +107,10 @@ "Id": 136, "TemplateId": 2 }, + "140": { + "Id": 140, + "TemplateId": 2 + }, "141": { "Id": 141, "TemplateId": 2 diff --git a/data/bin/Character.json b/data/bin/Character.json index 44336195..455a1dff 100644 --- a/data/bin/Character.json +++ b/data/bin/Character.json @@ -802,8 +802,8 @@ "115": { "Id": 115, "Name": "Character.115.1", - "Visible": false, - "Available": false, + "Visible": true, + "Available": true, "Grade": 1, "DefaultSkinId": 11501, "AdvanceSkinId": 11502, @@ -812,16 +812,16 @@ "ViewId": 115, "Faction": 1, "Weight": 2, - "EET": 7, - "Class": 1, - "CharacterAttackType": 1, - "SearchTargetType": 1, + "EET": 5, + "Class": 2, + "CharacterAttackType": 2, + "SearchTargetType": 2, "AtkSpd": 1000000, "MovType": 2, - "WalkSpd": 52500, - "RunSpd": 70000, - "SpRunSpd": 110000, - "TransSpd": 63000, + "WalkSpd": 48750, + "RunSpd": 65000, + "SpRunSpd": 100000, + "TransSpd": 58500, "WalkToRunDuration": 1000, "DodgeToRunAccelerationOrNot": true, "MovAcc": 1200000, @@ -850,11 +850,11 @@ "TalentSkillId": 11500000, "AssistSkillOnStageType": 1, "AssistSkillAngle": 600000, - "AssistSkillRadius": 50000, + "AssistSkillRadius": 20000, "AssistSkillOnStageOrientation": 0, "AssistUltimateOnStageType": 1, "AssistUltimateAngle": 600000, - "AssistUltimateRadius": 10000, + "AssistUltimateRadius": 60000, "AssistUltimateOnStageOrientation": 0, "SkillSemiAutoRng": 70000, "UltimateSemiAutoRng": 70000, @@ -2338,19 +2338,19 @@ "SearchTargetType": 1, "AtkSpd": 1000000, "MovType": 2, - "WalkSpd": 52500, - "RunSpd": 70000, - "SpRunSpd": 110000, - "TransSpd": 63000, + "WalkSpd": 60000, + "RunSpd": 80000, + "SpRunSpd": 130000, + "TransSpd": 72000, "WalkToRunDuration": 1000, "DodgeToRunAccelerationOrNot": true, "MovAcc": 1200000, "RotSpd": 4000000, "RotAcc": 60000, "VisionDeg": 450000, - "VisionRng": 105000, + "VisionRng": 125000, "VisionAttackRng": 100000, - "HearRng": 120000, + "HearRng": 135000, "HearAttackRng": 100000, "RaiseGunRng": 105000, "BulletType": 0, @@ -2369,15 +2369,15 @@ "AssistUltimateId": 14040000, "TalentSkillId": 14032000, "AssistSkillOnStageType": 1, - "AssistSkillAngle": 300000, - "AssistSkillRadius": 43000, + "AssistSkillAngle": 600000, + "AssistSkillRadius": 80000, "AssistSkillOnStageOrientation": 0, "AssistUltimateOnStageType": 1, - "AssistUltimateAngle": 300000, - "AssistUltimateRadius": 40000, + "AssistUltimateAngle": 600000, + "AssistUltimateRadius": 50000, "AssistUltimateOnStageOrientation": 0, - "SkillSemiAutoRng": 90000, - "UltimateSemiAutoRng": 40000, + "SkillSemiAutoRng": 105000, + "UltimateSemiAutoRng": 105000, "SwitchCD": 200, "EnergyConvRatio": 7500, "EnergyEfficiency": 10000, @@ -3468,11 +3468,11 @@ "RotSpd": 7200000, "RotAcc": 60000, "VisionDeg": 150000, - "VisionRng": 60000, - "VisionAttackRng": 65000, + "VisionRng": 75000, + "VisionAttackRng": 70000, "HearRng": 120000, - "HearAttackRng": 60000, - "RaiseGunRng": 60000, + "HearAttackRng": 70000, + "RaiseGunRng": 75000, "BulletType": 0, "Ammo": 0, "AIId": 16001, @@ -3482,7 +3482,7 @@ "SpecialSkillId": 16070000, "UltimateId": 16040000, "AssistAIId": 16002, - "AssistNormalAtkId": 16010000, + "AssistNormalAtkId": 16032003, "AssistDodgeId": 16020000, "AssistSkillId": 16032000, "AssistSpecialSkillId": 16070000, diff --git a/data/bin/CharacterArchiveVoice.json b/data/bin/CharacterArchiveVoice.json index 4a07bff0..f9748090 100644 --- a/data/bin/CharacterArchiveVoice.json +++ b/data/bin/CharacterArchiveVoice.json @@ -6229,6 +6229,896 @@ "ArchVoiceType": 0, "Sort": 1 }, + "115001": { + "Id": 115001, + "CharacterId": 115, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.115001.1", + "ArchVoiceType": 0, + "Sort": 2 + }, + "115002": { + "Id": 115002, + "CharacterId": 115, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.115002.1", + "ArchVoiceType": 0, + "Sort": 2 + }, + "115003": { + "Id": 115003, + "CharacterId": 115, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.115003.1", + "ArchVoiceType": 0, + "Sort": 2 + }, + "115004": { + "Id": 115004, + "CharacterId": 115, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.115004.1", + "ArchVoiceType": 0, + "Sort": 2 + }, + "115005": { + "Id": 115005, + "CharacterId": 115, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.115005.1", + "ArchVoiceType": 0, + "Sort": 2 + }, + "115006": { + "Id": 115006, + "CharacterId": 115, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.115006.1", + "ArchVoiceType": 0, + "Sort": 2 + }, + "115007": { + "Id": 115007, + "CharacterId": 115, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.115007.1", + "ArchVoiceType": 0, + "Sort": 2 + }, + "115008": { + "Id": 115008, + "CharacterId": 115, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.115008.1", + "ArchVoiceType": 0, + "Sort": 2 + }, + "115009": { + "Id": 115009, + "CharacterId": 115, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.115009.1", + "ArchVoiceType": 0, + "Sort": 2 + }, + "115010": { + "Id": 115010, + "CharacterId": 115, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.115010.1", + "ArchVoiceType": 0, + "Sort": 2 + }, + "115011": { + "Id": 115011, + "CharacterId": 115, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.115011.1", + "ArchVoiceType": 0, + "Sort": 2 + }, + "115012": { + "Id": 115012, + "CharacterId": 115, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.115012.1", + "ArchVoiceType": 0, + "Sort": 2 + }, + "115013": { + "Id": 115013, + "CharacterId": 115, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.115013.1", + "ArchVoiceType": 0, + "Sort": 2 + }, + "115014": { + "Id": 115014, + "CharacterId": 115, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.115014.1", + "ArchVoiceType": 0, + "Sort": 2 + }, + "115015": { + "Id": 115015, + "CharacterId": 115, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.115015.1", + "ArchVoiceType": 0, + "Sort": 2 + }, + "115016": { + "Id": 115016, + "CharacterId": 115, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.115016.1", + "ArchVoiceType": 0, + "Sort": 2 + }, + "115017": { + "Id": 115017, + 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"CharacterArchiveVoice.140087.1", + "ArchVoiceType": 0, + "Sort": 1 + }, + "140088": { + "Id": 140088, + "CharacterId": 140, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.140088.1", + "ArchVoiceType": 0, + "Sort": 1 + }, + "140089": { + "Id": 140089, + "CharacterId": 140, + "UnlockAffinityLevel": 0, + "UnlockPlot": 0, + "Title": "", + "Source": "CharacterArchiveVoice.140089.1", + "ArchVoiceType": 0, + "Sort": 1 + }, "141001": { "Id": 141001, "CharacterId": 141, diff --git a/data/bin/CharacterDes.json b/data/bin/CharacterDes.json index 83d9b7d4..20004422 100644 --- a/data/bin/CharacterDes.json +++ b/data/bin/CharacterDes.json @@ -304,7 +304,7 @@ "CharSkillColor": "#5e76ac", "CharDes": "CharacterDes.115.3", "Tag": [ - 101, + 102, 201, 315 ], diff --git a/data/bin/CharacterSkin.json b/data/bin/CharacterSkin.json index 2ba646fc..51eda31b 100644 --- a/data/bin/CharacterSkin.json +++ b/data/bin/CharacterSkin.json @@ -121,11 +121,11 @@ "ModelShowScale": 11900, "ModelEndScale": 11900, "ForbiddenBehitRot": false, - "Icon": "Icon/Head/head_10301", - "Portrait": "Actor2D/Character/10301/10301_a.spriteatlas", - "Bg": "Image/CharBg/ttc_parkbase_daylight", - "Offset": "Actor2D/Character/10301/10301.asset", - "L2D": "Actor2D/Character/10301/10301_L.prefab", + "Icon": "Icon/Head/head_10304", + "Portrait": "Actor2D/Character/10304/10304_a.spriteatlas", + "Bg": "Image/CharBg/beach_dusk", + "Offset": "Actor2D/Character/10304/10304.asset", + "L2D": "Actor2D/Character/10304/10304_L.prefab", "CharacterCG": 10301, "Model": "Actor/Character/10301/10301_Actor", "ModelShow": "Actor/Character/10301/Timeline/10301_Ready", @@ -1178,7 +1178,7 @@ "ForbiddenBehitRot": false, "Icon": "Icon/Head/head_11402", "Portrait": "Actor2D/Character/11402/11402_a.spriteatlas", - "Bg": "Image/CharBg/tower_intel", + "Bg": "Image/CharBg/tower_fire_earth", "Offset": "Actor2D/Character/11402/11402.asset", "L2D": "Actor2D/Character/11402/11402_L.prefab", "CharacterCG": 11401, @@ -2163,11 +2163,11 @@ "ModelShowScale": 10000, "ModelEndScale": 10000, "ForbiddenBehitRot": false, - "Icon": "Icon/Head/head_12301", - "Portrait": "Actor2D/Character/12301/12301_a.spriteatlas", - "Bg": "Image/CharBg/field_town_daylight", - "Offset": "Actor2D/Character/12301/12301.asset", - "L2D": "Actor2D/Character/12301/12301_L.prefab", + "Icon": "Icon/Head/head_12303", + "Portrait": "Actor2D/Character/12303/12303_a.spriteatlas", + "Bg": "Image/CharBg/tower_fire_earth", + "Offset": "Actor2D/Character/12303/12303.asset", + "L2D": "Actor2D/Character/12303/12303_L.prefab", "CharacterCG": 12301, "Model": "Actor/Character/12301/12301_Actor", "ModelShow": "Actor/Character/12301/Timeline/12301_Ready", @@ -3001,9 +3001,10 @@ "IsShow": false, "CharId": 132, "Type": 3, - "SourceDesc": 1, + "SourceDesc": 2, "SkinExtraTag": [ - 4 + 4, + 1 ], "Transform": "{\"1\":100}", "WalkAnimationSpd": 20000, @@ -3014,16 +3015,16 @@ "ModelShowScale": 10000, "ModelEndScale": 10000, "ForbiddenBehitRot": false, - "Icon": "Icon/Head/head_13201", - "Portrait": "Actor2D/Character/13201/13201_a.spriteatlas", + "Icon": "Icon/Head/head_13204", + "Portrait": "Actor2D/Character/13204/13204_a.spriteatlas", "Bg": "Image/CharBg/ttc_harbour_house", - "Offset": "Actor2D/Character/13201/13201.asset", - "L2D": "Actor2D/Character/13201/13201_L.prefab", + "Offset": "Actor2D/Character/13204/13204.asset", + "L2D": "Actor2D/Character/13204/13204_L.prefab", "CharacterCG": 13201, - "Model": "Actor/Character/13201/13201_Actor", - "ModelShow": "Actor/Character/13201/Timeline/13201_Ready", - "ModelEnd": "Actor/Character/13201/Timeline/13201_Victory", - "GachaL2D": "Actor2D/Character/13201/13201_LF.prefab", + "Model": "Actor/Character/13204/13204_Actor", + "ModelShow": "Actor/Character/13204/Timeline/13204_Ready", + "ModelEnd": "Actor/Character/13204/Timeline/13204_Victory", + "GachaL2D": "Actor2D/Character/13204/13204_LF.prefab", "SkinTheme": 0, "EffectScaleValue": 10000, "TagEffectScaleValue": 0 @@ -4073,11 +4074,11 @@ "ModelShowScale": 10000, "ModelEndScale": 10000, "ForbiddenBehitRot": false, - "Icon": "Icon/Head/head_14101", - "Portrait": "Actor2D/Character/14101/14101_a.spriteatlas", - "Bg": "Image/CharBg/phoenix_street", - "Offset": "Actor2D/Character/14101/14101.asset", - "L2D": "Actor2D/Character/14101/14101_L.prefab", + "Icon": "Icon/Head/head_14103", + "Portrait": "Actor2D/Character/14103/14103_a.spriteatlas", + "Bg": "Image/CharBg/tower_fire_earth", + "Offset": "Actor2D/Character/14103/14103.asset", + "L2D": "Actor2D/Character/14103/14103_L.prefab", "CharacterCG": 14101, "Model": "Actor/Character/14101/14101_Actor", "ModelShow": "Actor/Character/14101/Timeline/14101_Ready", @@ -4468,7 +4469,7 @@ "IsShow": false, "CharId": 144, "Type": 3, - "SourceDesc": 1, + "SourceDesc": 2, "SkinExtraTag": [ 4, 1 @@ -5286,7 +5287,7 @@ "IsShow": false, "CharId": 156, "Type": 3, - "SourceDesc": 1, + "SourceDesc": 2, "SkinExtraTag": [ 4, 1 @@ -5423,10 +5424,9 @@ "IsShow": false, "CharId": 157, "Type": 3, - "SourceDesc": 2, + "SourceDesc": 1, "SkinExtraTag": [ - 4, - 1 + 4 ], "Transform": "{\"1\":100}", "WalkAnimationSpd": 25000, diff --git a/data/bin/Chat.json b/data/bin/Chat.json index 02d0b22f..1fb0cc7d 100644 --- a/data/bin/Chat.json +++ b/data/bin/Chat.json @@ -7180,5 +7180,167 @@ "RewardQty2": 0, "Reward3": 0, "RewardQty3": 0 + }, + "1150101": { + "Id": 1150101, + "AddressBookId": 115, + "AVGId": "PM11501", + "AVGGroupId": "01", + "PreChatId": 0, + "Priority": 4, + "TriggerType": 1, + "AutoPopUp": false, + "TriggerCond": 10, + "TriggerCondParam": "[115]", + "Reward1": 2, + "RewardQty1": 5, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 + }, + "1150102": { + "Id": 1150102, + "AddressBookId": 115, + "AVGId": "PM11501", + "AVGGroupId": "02", + "PreChatId": 1150101, + "Priority": 1, + "TriggerType": 2, + "AutoPopUp": false, + "TriggerCond": 10, + "TriggerCondParam": "[115]", + "Reward1": 2, + "RewardQty1": 5, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 + }, + "1150103": { + "Id": 1150103, + "AddressBookId": 115, + "AVGId": "PM11501", + "AVGGroupId": "03", + "PreChatId": 1150101, + "Priority": 1, + "TriggerType": 2, + "AutoPopUp": false, + "TriggerCond": 10, + "TriggerCondParam": "[115]", + "Reward1": 2, + "RewardQty1": 5, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 + }, + "1150104": { + "Id": 1150104, + "AddressBookId": 115, + "AVGId": "PM11501", + "AVGGroupId": "04", + "PreChatId": 1150101, + "Priority": 1, + "TriggerType": 2, + "AutoPopUp": false, + "TriggerCond": 14, + "TriggerCondParam": "[115,5]", + "Reward1": 2, + "RewardQty1": 5, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 + }, + "1150105": { + "Id": 1150105, + "AddressBookId": 115, + "AVGId": "PM11501", + "AVGGroupId": "05", + "PreChatId": 1150101, + "Priority": 3, + "TriggerType": 1, + "AutoPopUp": false, + "TriggerCond": 14, + "TriggerCondParam": "[115,10]", + "Reward1": 2, + "RewardQty1": 10, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 + }, + "1150106": { + "Id": 1150106, + "AddressBookId": 115, + "AVGId": "PM11501", + "AVGGroupId": "06", + "PreChatId": 1150101, + "Priority": 1, + "TriggerType": 2, + "AutoPopUp": false, + "TriggerCond": 14, + "TriggerCondParam": "[115,15]", + "Reward1": 2, + "RewardQty1": 10, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 + }, + "1150107": { + "Id": 1150107, + "AddressBookId": 115, + "AVGId": "PM11501", + "AVGGroupId": "07", + "PreChatId": 1150101, + "Priority": 3, + "TriggerType": 1, + "AutoPopUp": false, + "TriggerCond": 14, + "TriggerCondParam": "[115,20]", + "Reward1": 2, + "RewardQty1": 20, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 + }, + "1150109": { + "Id": 1150109, + "AddressBookId": 115, + "AVGId": "PM11501", + "AVGGroupId": "09", + "PreChatId": 1150101, + "Priority": 2, + "TriggerType": 1, + "AutoPopUp": false, + "TriggerCond": 13, + "TriggerCondParam": "[115,2]", + "Reward1": 2, + "RewardQty1": 5, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 + }, + "1150110": { + "Id": 1150110, + "AddressBookId": 115, + "AVGId": "PM11501", + "AVGGroupId": "10", + "PreChatId": 1150101, + "Priority": 1, + "TriggerType": 1, + "AutoPopUp": false, + "TriggerCond": 114, + "TriggerCondParam": "[214051]", + "Reward1": 2, + "RewardQty1": 10, + "Reward2": 0, + "RewardQty2": 0, + "Reward3": 0, + "RewardQty3": 0 } } \ No newline at end of file diff --git a/data/bin/Config.json b/data/bin/Config.json index 2d29e0e1..17ed9da3 100644 --- a/data/bin/Config.json +++ b/data/bin/Config.json @@ -287,6 +287,10 @@ "Id": "PenguinCardFeverScore", "Value": "999" }, + "PenguinCardRollCount": { + "Id": "PenguinCardRollCount", + "Value": "3" + }, "PhoneChatTimeInterval": { "Id": "PhoneChatTimeInterval", "Value": "24" diff --git a/data/bin/DatingCharResponse.json b/data/bin/DatingCharResponse.json index f832e886..f40cabb6 100644 --- a/data/bin/DatingCharResponse.json +++ b/data/bin/DatingCharResponse.json @@ -377,69 +377,6 @@ "Words": "DatingCharResponse.11307.1", "BubbleEmoji": "avg_emoji_star" }, - "11401": { - "Id": 11401, - "CharId": 114, - "Type": "happy", - "VoiceKey": "happy", - "Action": "presents_a", - "Words": "DatingCharResponse.11401.1", - "BubbleEmoji": "avg_emoji_flower" - }, - "11402": { - "Id": 11402, - "CharId": 114, - "Type": "happy2", - "VoiceKey": "excit", - "Action": "presents_b", - "Words": "DatingCharResponse.11402.1", - "BubbleEmoji": "avg_emoji_love" - }, - "11403": { - "Id": 11403, - "CharId": 114, - "Type": "normal", - "VoiceKey": "confirm", - "Action": "chat_a", - "Words": "DatingCharResponse.11403.1", - "BubbleEmoji": "avg_emoji_happy" - }, - "11404": { - "Id": 11404, - "CharId": 114, - "Type": "normal2", - "VoiceKey": "confirm", - "Action": "chat_b", - "Words": "DatingCharResponse.11404.1", - "BubbleEmoji": "avg_emoji_attention" - }, - "11405": { - "Id": 11405, - "CharId": 114, - "Type": "think", - "VoiceKey": "question", - "Action": "think_a", - "Words": "DatingCharResponse.11405.1", - "BubbleEmoji": "avg_emoji_speechless" - }, - "11406": { - "Id": 11406, - "CharId": 114, - "Type": "shy", - "VoiceKey": "happy", - "Action": "shy_a", - "Words": "DatingCharResponse.11406.1", - "BubbleEmoji": "avg_emoji_shy" - }, - "11407": { - "Id": 11407, - "CharId": 114, - "Type": "greet", - "VoiceKey": "greet", - "Action": "chat_a", - "Words": "DatingCharResponse.11407.1", - "BubbleEmoji": "avg_emoji_star" - }, "11501": { "Id": 11501, "CharId": 115, @@ -456,7 +393,7 @@ "VoiceKey": "excit", "Action": "presents_b", "Words": "DatingCharResponse.11502.1", - "BubbleEmoji": "avg_emoji_love" + "BubbleEmoji": "" }, "11503": { "Id": 11503, @@ -474,7 +411,7 @@ "VoiceKey": "confirm", "Action": "chat_b", "Words": "DatingCharResponse.11504.1", - "BubbleEmoji": "avg_emoji_attention" + "BubbleEmoji": "" }, "11505": { "Id": 11505, @@ -483,7 +420,7 @@ "VoiceKey": "question", "Action": "think_a", "Words": "DatingCharResponse.11505.1", - "BubbleEmoji": "avg_emoji_speechless" + "BubbleEmoji": "" }, "11506": { "Id": 11506, @@ -492,7 +429,7 @@ "VoiceKey": "happy", "Action": "shy_a", "Words": "DatingCharResponse.11506.1", - "BubbleEmoji": "avg_emoji_shy" + "BubbleEmoji": "" }, "11507": { "Id": 11507, diff --git a/data/bin/DatingCharacterEvent.json b/data/bin/DatingCharacterEvent.json index 6f5ccdcb..111c7d56 100644 --- a/data/bin/DatingCharacterEvent.json +++ b/data/bin/DatingCharacterEvent.json @@ -1149,52 +1149,6 @@ "Clue": "DatingCharacterEvent.156302.6", "Memory": "DatingCharacterEvent.156302.7" }, - "134301": { - "Id": 134301, - "DatingEventType": 5, - "DatingEventParams": [ - 134, - 6 - ], - "DatingEventExclude": [], - "BranchTag": 2, - "Affinity": 25, - "Reward": [ - 2, - 10 - ], - "Desc1": "DatingCharacterEvent.134301.1", - "Desc2": "DatingCharacterEvent.134301.2", - "Desc3": "DatingCharacterEvent.134301.3", - "Response": "shy", - "CG": "DatingSPCG_134301", - "Name": "DatingCharacterEvent.134301.5", - "Clue": "DatingCharacterEvent.134301.6", - "Memory": "DatingCharacterEvent.134301.7" - }, - "134302": { - "Id": 134302, - "DatingEventType": 5, - "DatingEventParams": [ - 134, - 5 - ], - "DatingEventExclude": [], - "BranchTag": 2, - "Affinity": 25, - "Reward": [ - 2, - 10 - ], - "Desc1": "DatingCharacterEvent.134302.1", - "Desc2": "DatingCharacterEvent.134302.2", - "Desc3": "DatingCharacterEvent.134302.3", - "Response": "happy", - "CG": "DatingSPCG_134302", - "Name": "DatingCharacterEvent.134302.5", - "Clue": "DatingCharacterEvent.134302.6", - "Memory": "DatingCharacterEvent.134302.7" - }, "133301": { "Id": 133301, "DatingEventType": 5, @@ -1241,6 +1195,52 @@ "Clue": "DatingCharacterEvent.133302.6", "Memory": "DatingCharacterEvent.133302.7" }, + "134301": { + "Id": 134301, + "DatingEventType": 5, + "DatingEventParams": [ + 134, + 6 + ], + "DatingEventExclude": [], + "BranchTag": 2, + "Affinity": 25, + "Reward": [ + 2, + 10 + ], + "Desc1": "DatingCharacterEvent.134301.1", + "Desc2": "DatingCharacterEvent.134301.2", + "Desc3": "DatingCharacterEvent.134301.3", + "Response": "shy", + "CG": "DatingSPCG_134301", + "Name": "DatingCharacterEvent.134301.5", + "Clue": "DatingCharacterEvent.134301.6", + "Memory": "DatingCharacterEvent.134301.7" + }, + "134302": { + "Id": 134302, + "DatingEventType": 5, + "DatingEventParams": [ + 134, + 5 + ], + "DatingEventExclude": [], + "BranchTag": 2, + "Affinity": 25, + "Reward": [ + 2, + 10 + ], + "Desc1": "DatingCharacterEvent.134302.1", + "Desc2": "DatingCharacterEvent.134302.2", + "Desc3": "DatingCharacterEvent.134302.3", + "Response": "happy", + "CG": "DatingSPCG_134302", + "Name": "DatingCharacterEvent.134302.5", + "Clue": "DatingCharacterEvent.134302.6", + "Memory": "DatingCharacterEvent.134302.7" + }, "110301": { "Id": 110301, "DatingEventType": 5, @@ -1517,6 +1517,52 @@ "Clue": "DatingCharacterEvent.145302.6", "Memory": "DatingCharacterEvent.145302.7" }, + "115301": { + "Id": 115301, + "DatingEventType": 5, + "DatingEventParams": [ + 115, + 14 + ], + "DatingEventExclude": [], + "BranchTag": 2, + "Affinity": 25, + "Reward": [ + 2, + 10 + ], + "Desc1": "DatingCharacterEvent.115301.1", + "Desc2": "DatingCharacterEvent.115301.2", + "Desc3": "DatingCharacterEvent.115301.3", + "Response": "happy", + "CG": "DatingSPCG_115301", + "Name": "DatingCharacterEvent.115301.5", + "Clue": "DatingCharacterEvent.115301.6", + "Memory": "DatingCharacterEvent.115301.7" + }, + "115302": { + "Id": 115302, + "DatingEventType": 5, + "DatingEventParams": [ + 115, + 7 + ], + "DatingEventExclude": [], + "BranchTag": 3, + "Affinity": 25, + "Reward": [ + 2, + 10 + ], + "Desc1": "DatingCharacterEvent.115302.1", + "Desc2": "DatingCharacterEvent.115302.2", + "Desc3": "DatingCharacterEvent.115302.3", + "Response": "happy", + "CG": "DatingSPCG_115302", + "Name": "DatingCharacterEvent.115302.5", + "Clue": "DatingCharacterEvent.115302.6", + "Memory": "DatingCharacterEvent.115302.7" + }, "125303": { "Id": 125303, "DatingEventType": 5, diff --git a/data/bin/DictionaryDiagram.json b/data/bin/DictionaryDiagram.json index 1ed1ea06..e83ef99b 100644 --- a/data/bin/DictionaryDiagram.json +++ b/data/bin/DictionaryDiagram.json @@ -815,6 +815,12 @@ "Desc": "DictionaryDiagram.40040103.2", "Icon": "Icon/Dict/Dictionary_40040103" }, + "40040104": { + "Id": 40040104, + "Title": "DictionaryDiagram.40040104.1", + "Desc": "DictionaryDiagram.40040104.2", + "Icon": "Icon/Dict/Dictionary_40040104" + }, "40040201": { "Id": 40040201, "Title": "DictionaryDiagram.40040201.1", @@ -833,6 +839,12 @@ "Desc": "DictionaryDiagram.40040401.2", "Icon": "Icon/Dict/Dictionary_40040401" }, + "40040402": { + "Id": 40040402, + "Title": "DictionaryDiagram.40040402.1", + "Desc": "DictionaryDiagram.40040402.2", + "Icon": "Icon/Dict/Dictionary_40040402" + }, "40050101": { "Id": 40050101, "Title": "DictionaryDiagram.40050101.1", @@ -857,6 +869,12 @@ "Desc": "DictionaryDiagram.40060101.2", "Icon": "Icon/Dict/Dictionary_40060101" }, + "40060102": { + "Id": 40060102, + "Title": "DictionaryDiagram.40060102.1", + "Desc": "DictionaryDiagram.40060102.2", + "Icon": "Icon/Dict/Dictionary_40060102" + }, "40060201": { "Id": 40060201, "Title": "DictionaryDiagram.40060201.1", @@ -893,6 +911,12 @@ "Desc": "DictionaryDiagram.40060501.2", "Icon": "Icon/Dict/Dictionary_40060501" }, + "40060701": { + "Id": 40060701, + "Title": "DictionaryDiagram.40060701.1", + "Desc": "DictionaryDiagram.40060701.2", + "Icon": "Icon/Dict/Dictionary_40060701" + }, "40070101": { "Id": 40070101, "Title": "DictionaryDiagram.40070101.1", diff --git a/data/bin/DictionaryTopBarEntry.json b/data/bin/DictionaryTopBarEntry.json index ecc4c3f6..44b5e985 100644 --- a/data/bin/DictionaryTopBarEntry.json +++ b/data/bin/DictionaryTopBarEntry.json @@ -466,7 +466,8 @@ "DiagramList": [ 40040101, 40040102, - 40040103 + 40040103, + 40040104 ] }, "400402": { @@ -487,7 +488,7 @@ "Id": 400404, "Title": "DictionaryTopBarEntry.400404.1", "DiagramList": [ - 40040401 + 40040402 ] }, "400501": { @@ -503,7 +504,8 @@ "Id": 400601, "Title": "DictionaryTopBarEntry.400601.1", "DiagramList": [ - 40060101 + 40060101, + 40060102 ] }, "400602": { @@ -536,6 +538,13 @@ 40060501 ] }, + "400607": { + "Id": 400607, + "Title": "DictionaryTopBarEntry.400607.1", + "DiagramList": [ + 40060701 + ] + }, "400701": { "Id": 400701, "Title": "DictionaryTopBarEntry.400701.1", diff --git a/data/bin/Disc.json b/data/bin/Disc.json index a47619b0..32ac3146 100644 --- a/data/bin/Disc.json +++ b/data/bin/Disc.json @@ -2971,12 +2971,12 @@ "Id": 214051, "EET": 5, "Tags": [ - 802, + 801, 807, 823 ], - "Visible": false, - "Available": false, + "Visible": true, + "Available": true, "DiscBg": "Disc/4051/4051", "StrengthenGroupId": 41, "AttrBaseGroupId": 21061, @@ -3005,12 +3005,12 @@ "Id": 214003, "EET": 5, "Tags": [ - 802, 810, + 802, 801 ], - "Visible": false, - "Available": false, + "Visible": true, + "Available": true, "DiscBg": "Disc/4003/4003", "StrengthenGroupId": 41, "AttrBaseGroupId": 21100, @@ -3031,5 +3031,70 @@ "SecondarySkillGroupId2": 40032, "SubNoteSkillGroupId": 4003, "SkillScript": "AIScript.Disc.Disc_214003" + }, + "214054": { + "Id": 214054, + "EET": 3, + "Tags": [ + 803, + 807, + 823 + ], + "Visible": false, + "Available": false, + "DiscBg": "Disc/4054/4054", + "StrengthenGroupId": 41, + "AttrBaseGroupId": 21083, + "AttrExtraGroupId": 301, + "PromoteGroupId": 403, + "TransformItemId": 224054, + "MaxStarTransformItem": [ + 24, + 200 + ], + "ReadReward": [ + 2, + 30 + ], + "AVGReadReward": [ + 2, + 30 + ], + "MainSkillGroupId": 4054, + "SecondarySkillGroupId1": 40541, + "SecondarySkillGroupId2": 40542, + "SubNoteSkillGroupId": 4054, + "SkillScript": "AIScript.Disc.Disc_214054" + }, + "214052": { + "Id": 214052, + "EET": 3, + "Tags": [ + 803, + 810, + 801 + ], + "Visible": false, + "Available": false, + "DiscBg": "Disc/4052/4052", + "StrengthenGroupId": 41, + "AttrBaseGroupId": 21103, + "AttrExtraGroupId": 301, + "PromoteGroupId": 401, + "TransformItemId": 224052, + "MaxStarTransformItem": [ + 24, + 200 + ], + "ReadReward": [ + 2, + 30 + ], + "AVGReadReward": [], + "MainSkillGroupId": 4052, + "SecondarySkillGroupId1": 40521, + "SecondarySkillGroupId2": 40522, + "SubNoteSkillGroupId": 4052, + "SkillScript": "AIScript.Disc.Disc_214052" } } \ No newline at end of file diff --git a/data/bin/DiscIP.json b/data/bin/DiscIP.json index e9137c69..ca43be23 100644 --- a/data/bin/DiscIP.json +++ b/data/bin/DiscIP.json @@ -782,7 +782,7 @@ "StoryName": "DiscIP.214003.3", "StoryDesc": "DiscIP.214003.4", "CharId": [ - 120 + 115 ] }, "214004": { @@ -1514,5 +1514,51 @@ "StoryName": "DiscIP.214049.3", "StoryDesc": "DiscIP.214049.4", "CharId": [] + }, + "214051": { + "Id": 214051, + "VoFile": "outfit_4051", + "VoBegin1": 0.0, + "VoLoop1": 131.53, + "VoName1": "DiscIP.214051.1", + "VoBegin2": 0.0, + "VoLoop2": 12.307, + "VoName2": "DiscIP.214051.2", + "AvgId": "CG_disc4051", + "StoryName": "DiscIP.214051.3", + "StoryDesc": "DiscIP.214051.4", + "CharId": [ + 115 + ] + }, + "214052": { + "Id": 214052, + "VoFile": "outfit_4052", + "VoBegin1": 0.0, + "VoLoop1": 131.53, + "VoName1": "DiscIP.214052.1", + "VoBegin2": 0.0, + "VoLoop2": 12.307, + "VoName2": "DiscIP.214052.2", + "AvgId": "", + "StoryName": "DiscIP.214052.3", + "StoryDesc": "DiscIP.214052.4", + "CharId": [] + }, + "214054": { + "Id": 214054, + "VoFile": "outfit_4054", + "VoBegin1": 0.0, + "VoLoop1": 131.53, + "VoName1": "DiscIP.214054.1", + "VoBegin2": 0.0, + "VoLoop2": 12.307, + "VoName2": "DiscIP.214054.2", + "AvgId": "", + "StoryName": "DiscIP.214054.3", + "StoryDesc": "DiscIP.214054.4", + "CharId": [ + 140 + ] } } \ No newline at end of file diff --git a/data/bin/Effect.json b/data/bin/Effect.json index 0ad0fe2b..1ac33e4c 100644 --- a/data/bin/Effect.json +++ b/data/bin/Effect.json @@ -13661,6 +13661,52 @@ "Target2Param4": "", "FilterLogicType": 1 }, + "3012": { + "Id": 3012, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "Trigger": 1, + "TriggerTarget": 1, + "TriggerCondition1": 1, + "TriggerParam1": "", + "TriggerParam2": "", + "TriggerParam3": "", + "TriggerParam4": "", + "TriggerTarget2": 0, + "TriggerCondition2": 0, + "Trigger2Param1": "", + "Trigger2Param2": "", + "Trigger2Param3": "", + "Trigger2Param4": "", + "TriggerLogicType": 1, + "TakeEffectTarget1": 1, + "TakeEffectCondition1": 1, + "TakeEffectParam1": "", + "TakeEffectParam2": "", + "TakeEffectParam3": "", + "TakeEffectParam4": "", + "TakeEffectTarget2": 0, + "TakeEffectCondition2": 0, + "TakeEffect2Param1": "", + "TakeEffect2Param2": "", + "TakeEffect2Param3": "", + "TakeEffect2Param4": "", + "TakeEffectLogicType": 1, + "Target1": 1, + "TargetCondition1": 1, + "TargetParam1": "", + "TargetParam2": "", + "TargetParam3": "", + "TargetParam4": "", + "TargetCondition2": 0, + "Target2Param1": "", + "Target2Param2": "", + "Target2Param3": "", + "Target2Param4": "", + "FilterLogicType": 1 + }, "10793011": { "Id": 10793011, "Name": "", @@ -15593,52 +15639,6 @@ "Target2Param4": "", "FilterLogicType": 1 }, - "11594011": { - "Id": 11594011, - "Name": "", - "LevelTypeData": 0, - "LevelData": 0, - "MainOrSupport": 0, - "Trigger": 1, - "TriggerTarget": 1, - "TriggerCondition1": 1, - "TriggerParam1": "", - "TriggerParam2": "", - "TriggerParam3": "", - "TriggerParam4": "", - "TriggerTarget2": 0, - "TriggerCondition2": 0, - "Trigger2Param1": "", - "Trigger2Param2": "", - "Trigger2Param3": "", - "Trigger2Param4": "", - "TriggerLogicType": 1, - "TakeEffectTarget1": 1, - "TakeEffectCondition1": 1, - "TakeEffectParam1": "", - "TakeEffectParam2": "", - "TakeEffectParam3": "", - "TakeEffectParam4": "", - "TakeEffectTarget2": 0, - "TakeEffectCondition2": 0, - "TakeEffect2Param1": "", - "TakeEffect2Param2": "", - "TakeEffect2Param3": "", - "TakeEffect2Param4": "", - "TakeEffectLogicType": 1, - "Target1": 1, - "TargetCondition1": 1, - "TargetParam1": "", - "TargetParam2": "", - "TargetParam3": "", - "TargetParam4": "", - "TargetCondition2": 0, - "Target2Param1": "", - "Target2Param2": "", - "Target2Param3": "", - "Target2Param4": "", - "FilterLogicType": 1 - }, "11505001": { "Id": 11505001, "Name": "", @@ -15777,6 +15777,52 @@ "Target2Param4": "", "FilterLogicType": 1 }, + "11511002": { + "Id": 11511002, + "Name": "", + "LevelTypeData": 1, + "LevelData": 511511, + "MainOrSupport": 0, + "Trigger": 1, + "TriggerTarget": 1, + "TriggerCondition1": 1, + "TriggerParam1": "", + "TriggerParam2": "", + "TriggerParam3": "", + "TriggerParam4": "", + "TriggerTarget2": 0, + "TriggerCondition2": 0, + "Trigger2Param1": "", + "Trigger2Param2": "", + "Trigger2Param3": "", + "Trigger2Param4": "", + "TriggerLogicType": 1, + "TakeEffectTarget1": 1, + "TakeEffectCondition1": 1, + "TakeEffectParam1": "", + "TakeEffectParam2": "", + "TakeEffectParam3": "", + "TakeEffectParam4": "", + "TakeEffectTarget2": 0, + "TakeEffectCondition2": 0, + "TakeEffect2Param1": "", + "TakeEffect2Param2": "", + "TakeEffect2Param3": "", + "TakeEffect2Param4": "", + "TakeEffectLogicType": 1, + "Target1": 1, + "TargetCondition1": 1, + "TargetParam1": "", + "TargetParam2": "", + "TargetParam3": "", + "TargetParam4": "", + "TargetCondition2": 0, + "Target2Param1": "", + "Target2Param2": "", + "Target2Param3": "", + "Target2Param4": "", + "FilterLogicType": 1 + }, "11512001": { "Id": 11512001, "Name": "", @@ -15869,11 +15915,57 @@ "Target2Param4": "", "FilterLogicType": 1 }, - "11525002": { - "Id": 11525002, + "11526001": { + "Id": 11526001, "Name": "", "LevelTypeData": 1, - "LevelData": 511525, + "LevelData": 511526, + "MainOrSupport": 0, + "Trigger": 1, + "TriggerTarget": 1, + "TriggerCondition1": 1, + "TriggerParam1": "", + "TriggerParam2": "", + "TriggerParam3": "", + "TriggerParam4": "", + "TriggerTarget2": 0, + "TriggerCondition2": 0, + "Trigger2Param1": "", + "Trigger2Param2": "", + "Trigger2Param3": "", + "Trigger2Param4": "", + "TriggerLogicType": 1, + "TakeEffectTarget1": 1, + "TakeEffectCondition1": 1, + "TakeEffectParam1": "", + "TakeEffectParam2": "", + "TakeEffectParam3": "", + "TakeEffectParam4": "", + "TakeEffectTarget2": 0, + "TakeEffectCondition2": 0, + "TakeEffect2Param1": "", + "TakeEffect2Param2": "", + "TakeEffect2Param3": "", + "TakeEffect2Param4": "", + "TakeEffectLogicType": 1, + "Target1": 1, + "TargetCondition1": 1, + "TargetParam1": "", + "TargetParam2": "", + "TargetParam3": "", + "TargetParam4": "", + "TargetCondition2": 0, + "Target2Param1": "", + "Target2Param2": "", + "Target2Param3": "", + "Target2Param4": "", + "FilterLogicType": 1 + }, + "11527001": { + "Id": 11527001, + "Name": "", + "LevelTypeData": 1, + "LevelData": 511527, "MainOrSupport": 0, "Trigger": 1, "TriggerTarget": 1, @@ -16007,11 +16099,11 @@ "Target2Param4": "", "FilterLogicType": 1 }, - "11529012": { - "Id": 11529012, + "11529002": { + "Id": 11529002, "Name": "", - "LevelTypeData": 0, - "LevelData": 0, + "LevelTypeData": 1, + "LevelData": 511529, "MainOrSupport": 0, "Trigger": 1, "TriggerTarget": 1, @@ -16053,11 +16145,11 @@ "Target2Param4": "", "FilterLogicType": 1 }, - "11531001": { - "Id": 11531001, + "11532001": { + "Id": 11532001, "Name": "", "LevelTypeData": 1, - "LevelData": 511531, + "LevelData": 511532, "MainOrSupport": 0, "Trigger": 1, "TriggerTarget": 1, @@ -16237,6 +16329,190 @@ "Target2Param4": "", "FilterLogicType": 1 }, + "11596111": { + "Id": 11596111, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "Trigger": 1, + "TriggerTarget": 1, + "TriggerCondition1": 1, + "TriggerParam1": "", + "TriggerParam2": "", + "TriggerParam3": "", + "TriggerParam4": "", + "TriggerTarget2": 0, + "TriggerCondition2": 0, + "Trigger2Param1": "", + "Trigger2Param2": "", + "Trigger2Param3": "", + "Trigger2Param4": "", + "TriggerLogicType": 1, + "TakeEffectTarget1": 1, + "TakeEffectCondition1": 1, + "TakeEffectParam1": "", + "TakeEffectParam2": "", + "TakeEffectParam3": "", + "TakeEffectParam4": "", + "TakeEffectTarget2": 0, + "TakeEffectCondition2": 0, + "TakeEffect2Param1": "", + "TakeEffect2Param2": "", + "TakeEffect2Param3": "", + "TakeEffect2Param4": "", + "TakeEffectLogicType": 1, + "Target1": 1, + "TargetCondition1": 1, + "TargetParam1": "", + "TargetParam2": "", + "TargetParam3": "", + "TargetParam4": "", + "TargetCondition2": 0, + "Target2Param1": "", + "Target2Param2": "", + "Target2Param3": "", + "Target2Param4": "", + "FilterLogicType": 1 + }, + "11596211": { + "Id": 11596211, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "Trigger": 1, + "TriggerTarget": 1, + "TriggerCondition1": 1, + "TriggerParam1": "", + "TriggerParam2": "", + "TriggerParam3": "", + "TriggerParam4": "", + "TriggerTarget2": 0, + "TriggerCondition2": 0, + "Trigger2Param1": "", + "Trigger2Param2": "", + "Trigger2Param3": "", + "Trigger2Param4": "", + "TriggerLogicType": 1, + "TakeEffectTarget1": 1, + "TakeEffectCondition1": 1, + "TakeEffectParam1": "", + "TakeEffectParam2": "", + "TakeEffectParam3": "", + "TakeEffectParam4": "", + "TakeEffectTarget2": 0, + "TakeEffectCondition2": 0, + "TakeEffect2Param1": "", + "TakeEffect2Param2": "", + "TakeEffect2Param3": "", + "TakeEffect2Param4": "", + "TakeEffectLogicType": 1, + "Target1": 1, + "TargetCondition1": 1, + "TargetParam1": "", + "TargetParam2": "", + "TargetParam3": "", + "TargetParam4": "", + "TargetCondition2": 0, + "Target2Param1": "", + "Target2Param2": "", + "Target2Param3": "", + "Target2Param4": "", + "FilterLogicType": 1 + }, + "11596311": { + "Id": 11596311, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "Trigger": 1, + "TriggerTarget": 1, + "TriggerCondition1": 1, + "TriggerParam1": "", + "TriggerParam2": "", + "TriggerParam3": "", + "TriggerParam4": "", + "TriggerTarget2": 0, + "TriggerCondition2": 0, + "Trigger2Param1": "", + "Trigger2Param2": "", + "Trigger2Param3": "", + "Trigger2Param4": "", + "TriggerLogicType": 1, + "TakeEffectTarget1": 1, + "TakeEffectCondition1": 1, + "TakeEffectParam1": "", + "TakeEffectParam2": "", + "TakeEffectParam3": "", + "TakeEffectParam4": "", + "TakeEffectTarget2": 0, + "TakeEffectCondition2": 0, + "TakeEffect2Param1": "", + "TakeEffect2Param2": "", + "TakeEffect2Param3": "", + "TakeEffect2Param4": "", + "TakeEffectLogicType": 1, + "Target1": 1, + "TargetCondition1": 1, + "TargetParam1": "", + "TargetParam2": "", + "TargetParam3": "", + "TargetParam4": "", + "TargetCondition2": 0, + "Target2Param1": "", + "Target2Param2": "", + "Target2Param3": "", + "Target2Param4": "", + "FilterLogicType": 1 + }, + "11596411": { + "Id": 11596411, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "Trigger": 1, + "TriggerTarget": 1, + "TriggerCondition1": 1, + "TriggerParam1": "", + "TriggerParam2": "", + "TriggerParam3": "", + "TriggerParam4": "", + "TriggerTarget2": 0, + "TriggerCondition2": 0, + "Trigger2Param1": "", + "Trigger2Param2": "", + "Trigger2Param3": "", + "Trigger2Param4": "", + "TriggerLogicType": 1, + "TakeEffectTarget1": 1, + "TakeEffectCondition1": 1, + "TakeEffectParam1": "", + "TakeEffectParam2": "", + "TakeEffectParam3": "", + "TakeEffectParam4": "", + "TakeEffectTarget2": 0, + "TakeEffectCondition2": 0, + "TakeEffect2Param1": "", + "TakeEffect2Param2": "", + "TakeEffect2Param3": "", + "TakeEffect2Param4": "", + "TakeEffectLogicType": 1, + "Target1": 1, + "TargetCondition1": 1, + "TargetParam1": "", + "TargetParam2": "", + "TargetParam3": "", + "TargetParam4": "", + "TargetCondition2": 0, + "Target2Param1": "", + "Target2Param2": "", + "Target2Param3": "", + "Target2Param4": "", + "FilterLogicType": 1 + }, "11701011": { "Id": 11701011, "Name": "", @@ -37489,11 +37765,11 @@ "Target2Param4": "", "FilterLogicType": 1 }, - "14010011": { - "Id": 14010011, + "14010002": { + "Id": 14010002, "Name": "", - "LevelTypeData": 0, - "LevelData": 0, + "LevelTypeData": 1, + "LevelData": 514010, "MainOrSupport": 0, "Trigger": 1, "TriggerTarget": 1, @@ -37535,11 +37811,57 @@ "Target2Param4": "", "FilterLogicType": 1 }, - "14010002": { - "Id": 14010002, + "14011001": { + "Id": 14011001, "Name": "", "LevelTypeData": 1, - "LevelData": 514010, + "LevelData": 514011, + "MainOrSupport": 0, + "Trigger": 1, + "TriggerTarget": 1, + "TriggerCondition1": 1, + "TriggerParam1": "", + "TriggerParam2": "", + "TriggerParam3": "", + "TriggerParam4": "", + "TriggerTarget2": 0, + "TriggerCondition2": 0, + "Trigger2Param1": "", + "Trigger2Param2": "", + "Trigger2Param3": "", + "Trigger2Param4": "", + "TriggerLogicType": 2, + "TakeEffectTarget1": 1, + "TakeEffectCondition1": 1, + "TakeEffectParam1": "", + "TakeEffectParam2": "", + "TakeEffectParam3": "", + "TakeEffectParam4": "", + "TakeEffectTarget2": 0, + "TakeEffectCondition2": 0, + "TakeEffect2Param1": "", + "TakeEffect2Param2": "", + "TakeEffect2Param3": "", + "TakeEffect2Param4": "", + "TakeEffectLogicType": 1, + "Target1": 1, + "TargetCondition1": 1, + "TargetParam1": "", + "TargetParam2": "", + "TargetParam3": "", + "TargetParam4": "", + "TargetCondition2": 0, + "Target2Param1": "", + "Target2Param2": "", + "Target2Param3": "", + "Target2Param4": "", + "FilterLogicType": 1 + }, + "14012001": { + "Id": 14012001, + "Name": "", + "LevelTypeData": 1, + "LevelData": 514012, "MainOrSupport": 0, "Trigger": 1, "TriggerTarget": 1, @@ -37995,6 +38317,52 @@ "Target2Param4": "", "FilterLogicType": 1 }, + "14041001": { + "Id": 14041001, + "Name": "", + "LevelTypeData": 1, + "LevelData": 514041, + "MainOrSupport": 0, + "Trigger": 1, + "TriggerTarget": 1, + "TriggerCondition1": 1, + "TriggerParam1": "", + "TriggerParam2": "", + "TriggerParam3": "", + "TriggerParam4": "", + "TriggerTarget2": 0, + "TriggerCondition2": 0, + "Trigger2Param1": "", + "Trigger2Param2": "", + "Trigger2Param3": "", + "Trigger2Param4": "", + "TriggerLogicType": 2, + "TakeEffectTarget1": 1, + "TakeEffectCondition1": 1, + "TakeEffectParam1": "", + "TakeEffectParam2": "", + "TakeEffectParam3": "", + "TakeEffectParam4": "", + "TakeEffectTarget2": 0, + "TakeEffectCondition2": 0, + "TakeEffect2Param1": "", + "TakeEffect2Param2": "", + "TakeEffect2Param3": "", + "TakeEffect2Param4": "", + "TakeEffectLogicType": 1, + "Target1": 1, + "TargetCondition1": 1, + "TargetParam1": "", + "TargetParam2": "", + "TargetParam3": "", + "TargetParam4": "", + "TargetCondition2": 0, + "Target2Param1": "", + "Target2Param2": "", + "Target2Param3": "", + "Target2Param4": "", + "FilterLogicType": 1 + }, "14043001": { "Id": 14043001, "Name": "", @@ -54279,6 +54647,98 @@ "Target2Param4": "", "FilterLogicType": 1 }, + "631015010": { + "Id": 631015010, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "Trigger": 1, + "TriggerTarget": 1, + "TriggerCondition1": 1, + "TriggerParam1": "", + "TriggerParam2": "", + "TriggerParam3": "", + "TriggerParam4": "", + "TriggerTarget2": 0, + "TriggerCondition2": 0, + "Trigger2Param1": "", + "Trigger2Param2": "", + "Trigger2Param3": "", + "Trigger2Param4": "", + "TriggerLogicType": 1, + "TakeEffectTarget1": 1, + "TakeEffectCondition1": 1, + "TakeEffectParam1": "", + "TakeEffectParam2": "", + "TakeEffectParam3": "", + "TakeEffectParam4": "", + "TakeEffectTarget2": 0, + "TakeEffectCondition2": 0, + "TakeEffect2Param1": "", + "TakeEffect2Param2": "", + "TakeEffect2Param3": "", + "TakeEffect2Param4": "", + "TakeEffectLogicType": 1, + "Target1": 1, + "TargetCondition1": 1, + "TargetParam1": "", + "TargetParam2": "", + "TargetParam3": "", + "TargetParam4": "", + "TargetCondition2": 0, + "Target2Param1": "", + "Target2Param2": "", + "Target2Param3": "", + "Target2Param4": "", + "FilterLogicType": 1 + }, + "631015020": { + "Id": 631015020, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "Trigger": 1, + "TriggerTarget": 1, + "TriggerCondition1": 1, + "TriggerParam1": "", + "TriggerParam2": "", + "TriggerParam3": "", + "TriggerParam4": "", + "TriggerTarget2": 0, + "TriggerCondition2": 0, + "Trigger2Param1": "", + "Trigger2Param2": "", + "Trigger2Param3": "", + "Trigger2Param4": "", + "TriggerLogicType": 1, + "TakeEffectTarget1": 1, + "TakeEffectCondition1": 1, + "TakeEffectParam1": "", + "TakeEffectParam2": "", + "TakeEffectParam3": "", + "TakeEffectParam4": "", + "TakeEffectTarget2": 0, + "TakeEffectCondition2": 0, + "TakeEffect2Param1": "", + "TakeEffect2Param2": "", + "TakeEffect2Param3": "", + "TakeEffect2Param4": "", + "TakeEffectLogicType": 1, + "Target1": 1, + "TargetCondition1": 1, + "TargetParam1": "", + "TargetParam2": "", + "TargetParam3": "", + "TargetParam4": "", + "TargetCondition2": 0, + "Target2Param1": "", + "Target2Param2": "", + "Target2Param3": "", + "Target2Param4": "", + "FilterLogicType": 1 + }, "100010101": { "Id": 100010101, "Name": "", @@ -71161,6 +71621,558 @@ "Target2Param4": "", "FilterLogicType": 1 }, + "801140040": { + "Id": 801140040, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "Trigger": 1, + "TriggerTarget": 1, + "TriggerCondition1": 1, + "TriggerParam1": "", + "TriggerParam2": "", + "TriggerParam3": "", + "TriggerParam4": "", + "TriggerTarget2": 0, + "TriggerCondition2": 0, + "Trigger2Param1": "", + "Trigger2Param2": "", + "Trigger2Param3": "", + "Trigger2Param4": "", + "TriggerLogicType": 1, + "TakeEffectTarget1": 1, + "TakeEffectCondition1": 1, + "TakeEffectParam1": "", + "TakeEffectParam2": "", + "TakeEffectParam3": "", + "TakeEffectParam4": "", + "TakeEffectTarget2": 0, + "TakeEffectCondition2": 0, + "TakeEffect2Param1": "", + "TakeEffect2Param2": "", + "TakeEffect2Param3": "", + "TakeEffect2Param4": "", + "TakeEffectLogicType": 1, + "Target1": 1, + "TargetCondition1": 1, + "TargetParam1": "", + "TargetParam2": "", + "TargetParam3": "", + "TargetParam4": "", + "TargetCondition2": 0, + "Target2Param1": "", + "Target2Param2": "", + "Target2Param3": "", + "Target2Param4": "", + "FilterLogicType": 1 + }, + "801140050": { + "Id": 801140050, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "Trigger": 1, + 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"TakeEffectCondition1": 1, + "TakeEffectParam1": "", + "TakeEffectParam2": "", + "TakeEffectParam3": "", + "TakeEffectParam4": "", + "TakeEffectTarget2": 0, + "TakeEffectCondition2": 0, + "TakeEffect2Param1": "", + "TakeEffect2Param2": "", + "TakeEffect2Param3": "", + "TakeEffect2Param4": "", + "TakeEffectLogicType": 1, + "Target1": 1, + "TargetCondition1": 1, + "TargetParam1": "", + "TargetParam2": "", + "TargetParam3": "", + "TargetParam4": "", + "TargetCondition2": 0, + "Target2Param1": "", + "Target2Param2": "", + "Target2Param3": "", + "Target2Param4": "", + "FilterLogicType": 1 + }, "1011": { "Id": 1011, "Name": "", diff --git a/data/bin/EffectValue.json b/data/bin/EffectValue.json index cb51d473..6c89e9c2 100644 --- a/data/bin/EffectValue.json +++ b/data/bin/EffectValue.json @@ -29981,6 +29981,25 @@ "EffectTypeParam6": "", "EffectTypeParam7": "" }, + "3012": { + "Id": 3012, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 12, + "EffectTypeFirstSubtype": 39, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.005", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, "10793011": { "Id": 10793011, "Name": "", @@ -34009,25 +34028,6 @@ "EffectTypeParam6": "", "EffectTypeParam7": "" }, - "11594011": { - "Id": 11594011, - "Name": "", - "Tag": "1", - "TakeEffectLimit": 0, - "Remove": false, - "CD": 0, - "EffectRate": 100, - "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.1", - "EffectTypeParam2": "", - "EffectTypeParam3": "", - "EffectTypeParam4": "", - "EffectTypeParam5": "", - "EffectTypeParam6": "", - "EffectTypeParam7": "" - }, "11505011": { "Id": 11505011, "Name": "", @@ -34039,7 +34039,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "1", + "EffectTypeParam1": "0.0016", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -34058,7 +34058,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.08", + "EffectTypeParam1": "0.0026", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -34077,7 +34077,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.1", + "EffectTypeParam1": "0.0035", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -34096,7 +34096,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.13", + "EffectTypeParam1": "0.0047", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -34115,7 +34115,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.15", + "EffectTypeParam1": "0.0063", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -34134,7 +34134,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.17", + "EffectTypeParam1": "0.0084", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -34153,7 +34153,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.19", + "EffectTypeParam1": "0.0112", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -34172,7 +34172,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.21", + "EffectTypeParam1": "0.015", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -34191,7 +34191,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.23", + "EffectTypeParam1": "0.02", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -34210,7 +34210,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.06", + "EffectTypeParam1": "0.016", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -34229,7 +34229,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.08", + "EffectTypeParam1": "0.026", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -34248,7 +34248,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.1", + "EffectTypeParam1": "0.036", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -34267,7 +34267,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.13", + "EffectTypeParam1": "0.046", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -34286,7 +34286,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.15", + "EffectTypeParam1": "0.056", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -34305,7 +34305,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.17", + "EffectTypeParam1": "0.066", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -34324,7 +34324,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.19", + "EffectTypeParam1": "0.076", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -34343,7 +34343,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.21", + "EffectTypeParam1": "0.086", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -34362,7 +34362,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.23", + "EffectTypeParam1": "0.096", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -34378,10 +34378,10 @@ "Remove": false, "CD": 0, "EffectRate": 100, - "EffectType": 12, + "EffectType": 52, "EffectTypeFirstSubtype": 64, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1", + "EffectTypeSecondSubtype": 5, + "EffectTypeParam1": "0.13", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -34397,10 +34397,10 @@ "Remove": false, "CD": 0, "EffectRate": 100, - "EffectType": 12, + "EffectType": 52, "EffectTypeFirstSubtype": 64, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.08", + "EffectTypeSecondSubtype": 5, + "EffectTypeParam1": "0.2", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -34416,10 +34416,10 @@ "Remove": false, "CD": 0, "EffectRate": 100, - "EffectType": 12, + "EffectType": 52, "EffectTypeFirstSubtype": 64, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.1", + "EffectTypeSecondSubtype": 5, + "EffectTypeParam1": "0.28", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -34435,10 +34435,10 @@ "Remove": false, "CD": 0, "EffectRate": 100, - "EffectType": 12, + "EffectType": 52, "EffectTypeFirstSubtype": 64, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.13", + "EffectTypeSecondSubtype": 5, + "EffectTypeParam1": "0.35", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -34454,10 +34454,10 @@ "Remove": false, "CD": 0, "EffectRate": 100, - "EffectType": 12, + "EffectType": 52, "EffectTypeFirstSubtype": 64, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.15", + "EffectTypeSecondSubtype": 5, + "EffectTypeParam1": "0.43", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -34473,10 +34473,10 @@ "Remove": false, "CD": 0, "EffectRate": 100, - "EffectType": 12, + "EffectType": 52, "EffectTypeFirstSubtype": 64, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.17", + "EffectTypeSecondSubtype": 5, + "EffectTypeParam1": "0.5", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -34492,10 +34492,10 @@ "Remove": false, "CD": 0, "EffectRate": 100, - "EffectType": 12, + "EffectType": 52, "EffectTypeFirstSubtype": 64, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.19", + "EffectTypeSecondSubtype": 5, + "EffectTypeParam1": "0.58", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -34511,10 +34511,10 @@ "Remove": false, "CD": 0, "EffectRate": 100, - "EffectType": 12, + "EffectType": 52, "EffectTypeFirstSubtype": 64, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.21", + "EffectTypeSecondSubtype": 5, + "EffectTypeParam1": "0.65", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -34530,10 +34530,181 @@ "Remove": false, "CD": 0, "EffectRate": 100, - "EffectType": 12, + "EffectType": 52, "EffectTypeFirstSubtype": 64, + "EffectTypeSecondSubtype": 5, + "EffectTypeParam1": "0.73", + "EffectTypeParam2": 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"11511032": { + "Id": 11511032, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 12, + "EffectTypeFirstSubtype": 21, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.03", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "11511042": { + "Id": 11511042, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 12, + "EffectTypeFirstSubtype": 21, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.038", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "11511052": { + "Id": 11511052, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 12, + "EffectTypeFirstSubtype": 21, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.046", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "11511062": { + "Id": 11511062, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 12, + "EffectTypeFirstSubtype": 21, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.054", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "11511072": { + "Id": 11511072, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 12, + "EffectTypeFirstSubtype": 21, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.062", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "11511082": { + "Id": 11511082, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 12, + "EffectTypeFirstSubtype": 21, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.07", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "11511092": { + "Id": 11511092, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 12, + "EffectTypeFirstSubtype": 21, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.078", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -34571,7 +34742,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.08", + "EffectTypeParam1": "0.09", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -34590,7 +34761,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.1", + "EffectTypeParam1": "0.13", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -34609,7 +34780,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.13", + "EffectTypeParam1": "0.16", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -34628,7 +34799,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.15", + "EffectTypeParam1": "0.2", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -34647,7 +34818,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.17", + "EffectTypeParam1": "0.23", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -34666,7 +34837,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.19", + "EffectTypeParam1": "0.27", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -34685,7 +34856,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.21", + "EffectTypeParam1": "0.3", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -34704,7 +34875,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.23", + "EffectTypeParam1": "0.34", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -34731,8 +34902,8 @@ "EffectTypeParam6": "", "EffectTypeParam7": "" }, - "11525012": { - "Id": 11525012, + "11528012": { + "Id": 11528012, "Name": "", "Tag": "1", "TakeEffectLimit": 0, @@ -34740,7 +34911,7 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, + "EffectTypeFirstSubtype": 46, "EffectTypeSecondSubtype": 2, "EffectTypeParam1": "1", "EffectTypeParam2": "", @@ -34750,8 +34921,787 @@ "EffectTypeParam6": "", "EffectTypeParam7": "" }, - "11525022": { - "Id": 11525022, + "11526011": { + "Id": 11526011, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 12, + "EffectTypeFirstSubtype": 39, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.005", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "11526021": { + "Id": 11526021, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 12, + "EffectTypeFirstSubtype": 39, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.008", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + 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"EffectTypeParam5": "", - "EffectTypeParam6": "", - "EffectTypeParam7": "" - }, - "11531041": { - "Id": 11531041, - "Name": "", - "Tag": "1", - "TakeEffectLimit": 0, - "Remove": false, - "CD": 0, - "EffectRate": 100, - "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.2", - "EffectTypeParam2": "", - "EffectTypeParam3": "", - "EffectTypeParam4": "", - "EffectTypeParam5": "", - "EffectTypeParam6": "", - "EffectTypeParam7": "" - }, - "11531051": { - "Id": 11531051, - "Name": "", - "Tag": "1", - "TakeEffectLimit": 0, - "Remove": false, - "CD": 0, - "EffectRate": 100, - "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.23", - "EffectTypeParam2": "", - "EffectTypeParam3": "", - "EffectTypeParam4": "", - "EffectTypeParam5": "", - "EffectTypeParam6": "", - "EffectTypeParam7": "" - }, - "11531061": { - "Id": 11531061, - "Name": "", - "Tag": "1", - "TakeEffectLimit": 0, - "Remove": 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"EffectTypeParam3": "", - "EffectTypeParam4": "", - "EffectTypeParam5": "", - "EffectTypeParam6": "", - "EffectTypeParam7": "" - }, - "11531091": { - "Id": 11531091, - "Name": "", - "Tag": "1", - "TakeEffectLimit": 0, - "Remove": false, - "CD": 0, - "EffectRate": 100, - "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.36", + "EffectTypeParam1": "0.58", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -35293,7 +35787,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 21, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1", + "EffectTypeParam1": "0.1", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -35331,7 +35825,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 21, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.2", + "EffectTypeParam1": "0.22", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -35350,7 +35844,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 21, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.25", + "EffectTypeParam1": "0.28", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -35369,7 +35863,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 21, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.29", + "EffectTypeParam1": "0.34", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -35388,7 +35882,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 21, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.33", + "EffectTypeParam1": "0.4", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -35407,7 +35901,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 21, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.37", + "EffectTypeParam1": "0.46", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -35426,7 +35920,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 21, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.41", + "EffectTypeParam1": "0.52", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -35445,7 +35939,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 21, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.45", + "EffectTypeParam1": "0.58", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -35464,7 +35958,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 21, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "1", + "EffectTypeParam1": "0.08", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -35483,7 +35977,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 21, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.07", + "EffectTypeParam1": "0.13", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -35502,7 +35996,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 21, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.09", + "EffectTypeParam1": "0.18", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -35521,7 +36015,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 21, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.11", + "EffectTypeParam1": "0.22", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -35540,7 +36034,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 21, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.13", + "EffectTypeParam1": "0.27", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -35559,7 +36053,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 21, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.15", + "EffectTypeParam1": "0.32", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -35578,7 +36072,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 21, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.16", + "EffectTypeParam1": "0.37", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -35597,7 +36091,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 21, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.18", + "EffectTypeParam1": "0.42", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -35616,7 +36110,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 21, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "0.2", + "EffectTypeParam1": "0.46", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -35633,9 +36127,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.37", + "EffectTypeFirstSubtype": 21, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.16", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -35652,9 +36146,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.5", + "EffectTypeFirstSubtype": 21, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.26", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -35671,9 +36165,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.62", + "EffectTypeFirstSubtype": 21, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.35", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -35690,9 +36184,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.75", + "EffectTypeFirstSubtype": 21, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.45", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -35709,9 +36203,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.87", + "EffectTypeFirstSubtype": 21, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.54", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -35728,9 +36222,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.99", + "EffectTypeFirstSubtype": 21, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.64", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -35747,9 +36241,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "1.12", + "EffectTypeFirstSubtype": 21, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.74", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -35766,9 +36260,9 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, - "EffectTypeFirstSubtype": 1, - "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "1.24", + "EffectTypeFirstSubtype": 21, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.83", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -35785,9 +36279,85 @@ "CD": 0, "EffectRate": 100, "EffectType": 12, + "EffectTypeFirstSubtype": 21, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.93", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "11596111": { + "Id": 11596111, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 12, + "EffectTypeFirstSubtype": 39, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.14", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "11596211": { + "Id": 11596211, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "1.37", + "EffectTypeParam1": "0.2", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "11596311": { + "Id": 11596311, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 12, + "EffectTypeFirstSubtype": 39, + "EffectTypeSecondSubtype": 1, + "EffectTypeParam1": "0.02", + "EffectTypeParam2": "", + "EffectTypeParam3": "", + "EffectTypeParam4": "", + "EffectTypeParam5": "", + "EffectTypeParam6": "", + "EffectTypeParam7": "" + }, + "11596411": { + "Id": 11596411, + "Name": "", + "Tag": "1", + "TakeEffectLimit": 0, + "Remove": false, + "CD": 0, + "EffectRate": 100, + "EffectType": 12, + "EffectTypeFirstSubtype": 1, + "EffectTypeSecondSubtype": 2, + "EffectTypeParam1": "0.2", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -49543,9 +50113,9 @@ "EffectType": 19, "EffectTypeFirstSubtype": 0, "EffectTypeSecondSubtype": 0, - "EffectTypeParam1": "20", + "EffectTypeParam1": "22", "EffectTypeParam2": "0", - "EffectTypeParam3": "20", + "EffectTypeParam3": "22", "EffectTypeParam4": "0", "EffectTypeParam5": "", "EffectTypeParam6": "", @@ -49562,9 +50132,9 @@ "EffectType": 19, "EffectTypeFirstSubtype": 0, "EffectTypeSecondSubtype": 0, - "EffectTypeParam1": "20", + "EffectTypeParam1": "24", "EffectTypeParam2": "0", - "EffectTypeParam3": "20", + "EffectTypeParam3": "24", "EffectTypeParam4": "0", "EffectTypeParam5": "", "EffectTypeParam6": "", @@ -49581,9 +50151,9 @@ "EffectType": 19, "EffectTypeFirstSubtype": 0, "EffectTypeSecondSubtype": 0, - "EffectTypeParam1": "20", + "EffectTypeParam1": "26", "EffectTypeParam2": "0", - "EffectTypeParam3": "20", + "EffectTypeParam3": "26", "EffectTypeParam4": "0", "EffectTypeParam5": "", "EffectTypeParam6": "", @@ -49600,9 +50170,9 @@ "EffectType": 19, "EffectTypeFirstSubtype": 0, "EffectTypeSecondSubtype": 0, - "EffectTypeParam1": "20", + "EffectTypeParam1": "28", "EffectTypeParam2": "0", - "EffectTypeParam3": "20", + "EffectTypeParam3": "28", "EffectTypeParam4": "0", "EffectTypeParam5": "", "EffectTypeParam6": "", @@ -55889,7 +56459,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 47, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.35", + "EffectTypeParam1": "0.36", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -55908,7 +56478,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 47, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.35", + "EffectTypeParam1": "0.37", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -55927,7 +56497,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 47, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.35", + "EffectTypeParam1": "0.38", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57542,7 +58112,7 @@ "EffectType": 52, "EffectTypeFirstSubtype": 72, "EffectTypeSecondSubtype": 6, - "EffectTypeParam1": "0.03", + "EffectTypeParam1": "0.032", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57561,7 +58131,7 @@ "EffectType": 52, "EffectTypeFirstSubtype": 72, "EffectTypeSecondSubtype": 6, - "EffectTypeParam1": "0.03", + "EffectTypeParam1": "0.034", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -57580,7 +58150,7 @@ "EffectType": 52, "EffectTypeFirstSubtype": 72, "EffectTypeSecondSubtype": 6, - "EffectTypeParam1": "0.03", + "EffectTypeParam1": "0.036", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -58226,7 +58796,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 9, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "100", + "EffectTypeParam1": "102", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -58245,7 +58815,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 9, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "100", + "EffectTypeParam1": "104", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -58264,7 +58834,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 9, "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "100", + "EffectTypeParam1": "106", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -81159,7 +81729,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.242", + "EffectTypeParam1": "0.24200000000000002", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -81216,7 +81786,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.616", + "EffectTypeParam1": "0.6160000000000001", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -81254,7 +81824,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.748", + "EffectTypeParam1": "0.7480000000000001", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -81273,7 +81843,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.891", + "EffectTypeParam1": "0.8910000000000001", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -81292,7 +81862,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "0.946", + "EffectTypeParam1": "0.9460000000000001", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -81311,7 +81881,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "1.012", + "EffectTypeParam1": "1.0120000000000002", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -81330,7 +81900,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "1.133", + "EffectTypeParam1": "1.1330000000000002", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -81349,7 +81919,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "1.221", + "EffectTypeParam1": "1.2210000000000003", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -81387,7 +81957,7 @@ "EffectType": 12, "EffectTypeFirstSubtype": 1, "EffectTypeSecondSubtype": 2, - "EffectTypeParam1": "1.419", + "EffectTypeParam1": "1.4190000000000003", "EffectTypeParam2": "", "EffectTypeParam3": "", "EffectTypeParam4": "", @@ -88330,25 +88900,6 @@ "EffectTypeParam6": "", "EffectTypeParam7": "" }, - "14010011": { - "Id": 14010011, - "Name": "", - "Tag": "1", - "TakeEffectLimit": 0, - "Remove": false, - "CD": 0, - "EffectRate": 100, - "EffectType": 12, - "EffectTypeFirstSubtype": 2, - "EffectTypeSecondSubtype": 1, - "EffectTypeParam1": "100", - 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"Icon/Gamepad/XboxOne_Y", + "PlayStationIcon": "Icon/Gamepad/PS4_Triangle", + "KeyboardIcon": "Icon/Gamepad/Esc" + }, + "ThrowGiftSettleConfirm2": { + "Id": "ThrowGiftSettleConfirm2", + "XboxIcon": "Icon/Gamepad/XboxOne_A", + "PlayStationIcon": "Icon/Gamepad/PS4_Cross", + "KeyboardIcon": "Icon/Gamepad/Space" + }, "ThrowGiftChangeViewRight": { "Id": "ThrowGiftChangeViewRight", "XboxIcon": "Icon/Gamepad/XboxOne_Dpad_Left", diff --git a/data/bin/Handbook.json b/data/bin/Handbook.json index 4891b4e2..dce549bf 100644 --- a/data/bin/Handbook.json +++ b/data/bin/Handbook.json @@ -1783,6 +1783,46 @@ "SkinId": 0, "Cond": 48 }, + "214051": { + "Id": 214051, + "Index": 51, + "Type": 2, + "CharId": 0, + "SkinId": 0, + "Cond": 48 + }, + "214052": { + "Id": 214052, + "Index": 52, + "Type": 2, + "CharId": 0, + "SkinId": 0, + "Cond": 48 + }, + "214053": { + "Id": 214053, + "Index": 53, + "Type": 2, + "CharId": 0, + "SkinId": 0, + "Cond": 48 + }, + "214054": { + "Id": 214054, + "Index": 54, + "Type": 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b/data/bin/Honor.json index 3241a61a..1f5859ef 100644 --- a/data/bin/Honor.json +++ b/data/bin/Honor.json @@ -493,6 +493,19 @@ "Sort": 0, "BGType": 2 }, + "116010": { + "Id": 116010, + "Name": "Honor.116010.1", + "IsUnlock": false, + "Type": 1, + "TabType": 3, + "Params": [], + "Priotity": 0, + "MainRes": "Icon/HonorTitle/HonorTitle_116010_L_lang", + "SubRes": "Icon/HonorTitle/HonorTitle_116010_S", + "Sort": 0, + "BGType": 2 + }, "117001": { "Id": 117001, "Name": "Honor.117001.1", @@ -1119,7 +1132,7 @@ 114 ], "Priotity": 0, - "MainRes": "Icon/HonorTitle/HonorTitle_Affinity_114_L", + "MainRes": "Icon/HonorTitle/HonorTitle_Affinity_114_L_lang", "SubRes": "Icon/HonorTitle/HonorTitle_Affinity_114_S", "Sort": 0, "BGType": 1 @@ -1134,7 +1147,7 @@ 115 ], "Priotity": 0, - "MainRes": "Icon/HonorTitle/HonorTitle_Affinity_115_L", + "MainRes": "Icon/HonorTitle/HonorTitle_Affinity_115_L_lang", "SubRes": "Icon/HonorTitle/HonorTitle_Affinity_115_S", "Sort": 0, "BGType": 1 diff --git a/data/bin/HonorCharacter.json b/data/bin/HonorCharacter.json index d8ef14e2..530d741f 100644 --- a/data/bin/HonorCharacter.json +++ b/data/bin/HonorCharacter.json @@ -879,6 +879,496 @@ "Sort": 0, "BGType": 0 }, + "11210368": { + "Id": 11210368, + "CharId": 103, + "Level": 68, + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_103_L4_lang", + "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_103_S4", + "StarGroup": [], + "Sort": 0, + "BGType": 0 + }, + "11210369": { + "Id": 11210369, + "CharId": 103, + "Level": 69, + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_103_L4_lang", + "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_103_S4", + "StarGroup": [ + 1 + ], + "Sort": 0, + "BGType": 0 + }, + "11210370": { + "Id": 11210370, + "CharId": 103, + "Level": 70, + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_103_L4_lang", + "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_103_S4", + "StarGroup": [ + 1, + 1 + ], + "Sort": 0, + "BGType": 0 + }, + "11210371": { + "Id": 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"Icon/HonorTitle/HonorTitle_Affinity_115_L_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S", "StarGroup": [ 2, @@ -8899,7 +13799,7 @@ "Id": 11211517, "CharId": 115, "Level": 17, - "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S", "StarGroup": [ 2, @@ -8915,7 +13815,7 @@ "Id": 11211518, "CharId": 115, "Level": 18, - "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S", "StarGroup": [ 2, @@ -8931,7 +13831,7 @@ "Id": 11211519, "CharId": 115, "Level": 19, - "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S", "StarGroup": [ 2, @@ -8947,7 +13847,7 @@ "Id": 11211520, "CharId": 115, "Level": 20, - "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S", "StarGroup": [ 2, @@ -8963,7 +13863,7 @@ "Id": 11211521, "CharId": 115, "Level": 21, - "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L2", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L2_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S2", "StarGroup": [], "Sort": 0, @@ -8973,7 +13873,7 @@ "Id": 11211522, "CharId": 115, "Level": 22, - "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L2", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L2_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S2", "StarGroup": [ 1 @@ -8985,7 +13885,7 @@ "Id": 11211523, "CharId": 115, "Level": 23, - "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L2", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L2_lang", "SmallBgPath": 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"Icon/HonorTitle/HonorTitle_Affinity_115_L2", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L2_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S2", "StarGroup": [ 2, @@ -9059,7 +13959,7 @@ "Id": 11211528, "CharId": 115, "Level": 28, - "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L2", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L2_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S2", "StarGroup": [ 2, @@ -9075,7 +13975,7 @@ "Id": 11211529, "CharId": 115, "Level": 29, - "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L2", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L2_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S2", "StarGroup": [ 2, @@ -9091,7 +13991,7 @@ "Id": 11211530, "CharId": 115, "Level": 30, - "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L2", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L2_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S2", "StarGroup": [ 2, @@ -9107,7 +14007,7 @@ "Id": 11211531, "CharId": 115, "Level": 31, - "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L2", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L2_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S2", "StarGroup": [ 2, @@ -9123,7 +14023,7 @@ "Id": 11211532, "CharId": 115, "Level": 32, - "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L2", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L2_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S2", "StarGroup": [ 3, @@ -9139,7 +14039,7 @@ "Id": 11211533, "CharId": 115, "Level": 33, - "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L2", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L2_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S2", "StarGroup": [ 3, @@ -9155,7 +14055,7 @@ "Id": 11211534, "CharId": 115, "Level": 34, - "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L2", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L2_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S2", "StarGroup": [ 3, @@ -9171,7 +14071,7 @@ "Id": 11211535, "CharId": 115, "Level": 35, - "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L2", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L2_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S2", "StarGroup": [ 3, @@ -9187,7 +14087,7 @@ "Id": 11211536, "CharId": 115, "Level": 36, - "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L2", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L2_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S2", "StarGroup": [ 3, @@ -9203,7 +14103,7 @@ "Id": 11211537, "CharId": 115, "Level": 37, - "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L2", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L2_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S2", "StarGroup": [ 4, @@ -9219,7 +14119,7 @@ "Id": 11211538, "CharId": 115, "Level": 38, - "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L2", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L2_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S2", "StarGroup": [ 4, @@ -9235,7 +14135,7 @@ "Id": 11211539, "CharId": 115, "Level": 39, - "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L2", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L2_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S2", "StarGroup": [ 4, @@ -9251,7 +14151,7 @@ "Id": 11211540, "CharId": 115, "Level": 40, - "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L2", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L2_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S2", "StarGroup": [ 4, @@ -9267,7 +14167,7 @@ "Id": 11211541, "CharId": 115, "Level": 41, - "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L2", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L2_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S2", "StarGroup": [ 4, @@ -9283,7 +14183,7 @@ "Id": 11211542, "CharId": 115, "Level": 42, - "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S3", "StarGroup": [], "Sort": 0, @@ -9293,7 +14193,7 @@ "Id": 11211543, "CharId": 115, "Level": 43, - "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S3", "StarGroup": [ 1 @@ -9305,7 +14205,7 @@ "Id": 11211544, "CharId": 115, "Level": 44, - "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S3", "StarGroup": [ 1, @@ -9318,7 +14218,7 @@ "Id": 11211545, "CharId": 115, "Level": 45, - "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S3", "StarGroup": [ 1, @@ -9332,7 +14232,7 @@ "Id": 11211546, "CharId": 115, "Level": 46, - "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S3", "StarGroup": [ 1, @@ -9347,7 +14247,7 @@ "Id": 11211547, "CharId": 115, "Level": 47, - "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S3", "StarGroup": [ 1, @@ -9363,7 +14263,7 @@ "Id": 11211548, "CharId": 115, "Level": 48, - "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S3", "StarGroup": [ 2, @@ -9379,7 +14279,7 @@ "Id": 11211549, "CharId": 115, "Level": 49, - "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S3", "StarGroup": [ 2, @@ -9395,7 +14295,7 @@ "Id": 11211550, "CharId": 115, "Level": 50, - "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S3", "StarGroup": [ 2, @@ -9411,7 +14311,7 @@ "Id": 11211551, "CharId": 115, "Level": 51, - "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S3", "StarGroup": [ 2, @@ -9427,7 +14327,7 @@ "Id": 11211552, "CharId": 115, "Level": 52, - "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S3", "StarGroup": [ 2, @@ -9443,7 +14343,7 @@ "Id": 11211553, "CharId": 115, "Level": 53, - "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S3", "StarGroup": [ 3, @@ -9459,7 +14359,7 @@ "Id": 11211554, "CharId": 115, "Level": 54, - "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S3", "StarGroup": [ 3, @@ -9475,7 +14375,7 @@ "Id": 11211555, "CharId": 115, "Level": 55, - "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S3", "StarGroup": [ 3, @@ -9491,7 +14391,7 @@ "Id": 11211556, "CharId": 115, "Level": 56, - "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S3", "StarGroup": [ 3, @@ -9507,7 +14407,7 @@ "Id": 11211557, "CharId": 115, "Level": 57, - "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S3", "StarGroup": [ 3, @@ -9523,7 +14423,7 @@ "Id": 11211558, "CharId": 115, "Level": 58, - "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S3", "StarGroup": [ 4, @@ -9539,7 +14439,7 @@ "Id": 11211559, "CharId": 115, "Level": 59, - "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S3", "StarGroup": [ 4, @@ -9555,7 +14455,7 @@ "Id": 11211560, "CharId": 115, "Level": 60, - "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S3", "StarGroup": [ 4, @@ -9571,7 +14471,7 @@ "Id": 11211561, "CharId": 115, "Level": 61, - "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S3", "StarGroup": [ 4, @@ -9587,7 +14487,7 @@ "Id": 11211562, "CharId": 115, "Level": 62, - "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S3", "StarGroup": [ 4, @@ -9603,7 +14503,7 @@ "Id": 11211563, "CharId": 115, "Level": 63, - "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S3", "StarGroup": [ 5, @@ -9619,7 +14519,7 @@ "Id": 11211564, "CharId": 115, "Level": 64, - "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S3", "StarGroup": [ 5, @@ -9635,7 +14535,7 @@ "Id": 11211565, "CharId": 115, "Level": 65, - "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S3", "StarGroup": [ 5, @@ -9651,7 +14551,7 @@ "Id": 11211566, "CharId": 115, "Level": 66, - "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S3", "StarGroup": [ 5, @@ -9667,7 +14567,7 @@ "Id": 11211567, "CharId": 115, "Level": 67, - "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3", + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L3_lang", "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S3", "StarGroup": [ 5, @@ -9679,6 +14579,496 @@ "Sort": 0, "BGType": 0 }, + "11211568": { + "Id": 11211568, + "CharId": 115, + "Level": 68, + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L4_lang", + "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S4", + "StarGroup": [], + "Sort": 0, + "BGType": 0 + }, + "11211569": { + "Id": 11211569, + "CharId": 115, + "Level": 69, + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L4_lang", + "SmallBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_S4", + "StarGroup": [ + 1 + ], + "Sort": 0, + "BGType": 0 + }, + "11211570": { + "Id": 11211570, + "CharId": 115, + "Level": 70, + "BigBgPath": "Icon/HonorTitle/HonorTitle_Affinity_115_L4_lang", + "SmallBgPath": 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b/data/bin/Item.json index aa66183a..82280177 100644 --- a/data/bin/Item.json +++ b/data/bin/Item.json @@ -9993,7 +9993,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/11501_Potential_02" + "Icon2": "Icon/Potential/11501_Potential_06" }, "511507": { "Id": 511507, @@ -10035,7 +10035,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/11501_Potential_03" + "Icon2": "Icon/Potential/11501_Potential_08" }, "511509": { "Id": 511509, @@ -10056,7 +10056,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/11501_Potential_04" + "Icon2": "Icon/Potential/11501_Potential_03" }, "511510": { "Id": 511510, @@ -10098,7 +10098,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/Common_Potential_9" + "Icon2": "Icon/Potential/Common_Potential_14" }, "511512": { "Id": 511512, @@ -10119,7 +10119,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/Common_Potential_9" + "Icon2": "Icon/Potential/Common_Potential_Light_1" }, "511513": { "Id": 511513, @@ -10140,7 +10140,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/Common_Potential_11" + "Icon2": "Icon/Potential/Common_Potential_21" }, "511521": { "Id": 511521, @@ -10233,7 +10233,7 @@ "Literary": "Item.511525.3", "Type": 6, "Stype": 41, - "Rarity": 2, + "Rarity": 1, "Stack": true, "PositionLimit": 9999, "ExpireType": 0, @@ -10245,7 +10245,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/11501_Potential_21" + "Icon2": "Icon/Potential/11501_Potential_22" }, "511526": { "Id": 511526, @@ -10266,7 +10266,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/11501_Potential_22" + "Icon2": "Icon/Potential/11501_Potential_26" }, "511527": { "Id": 511527, @@ -10275,7 +10275,7 @@ "Literary": "Item.511527.3", "Type": 6, "Stype": 41, - "Rarity": 1, + "Rarity": 2, "Stack": true, "PositionLimit": 9999, "ExpireType": 0, @@ -10287,7 +10287,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/11501_Potential_21" + "Icon2": "Icon/Potential/11501_Potential_27" }, "511528": { "Id": 511528, @@ -10350,7 +10350,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/11501_Potential_24" + "Icon2": "Icon/Potential/11501_Potential_30" }, "511531": { "Id": 511531, @@ -10371,7 +10371,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/Common_Potential_11" + "Icon2": "Icon/Potential/Common_Potential_Light_1" }, "511532": { "Id": 511532, @@ -10455,7 +10455,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/11501_Potential_41" + "Icon2": "Icon/Potential/11501_Potential_42" }, "511543": { "Id": 511543, @@ -22677,7 +22677,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/14001_Potential_01" + "Icon2": "Icon/Potential/11601_Potential_01" }, "514002": { "Id": 514002, @@ -22698,7 +22698,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/14001_Potential_02" + "Icon2": "Icon/Potential/11601_Potential_02" }, "514003": { "Id": 514003, @@ -22719,7 +22719,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/14001_Potential_03" + "Icon2": "Icon/Potential/11601_Potential_03" }, "514004": { "Id": 514004, @@ -22740,7 +22740,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/14001_Potential_04" + "Icon2": "Icon/Potential/11601_Potential_04" }, "514005": { "Id": 514005, @@ -22761,7 +22761,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/14001_Potential_02" + "Icon2": "Icon/Potential/11601_Potential_01" }, "514006": { "Id": 514006, @@ -22770,27 +22770,6 @@ "Literary": "Item.514006.3", "Type": 6, "Stype": 41, - "Rarity": 2, - "Stack": true, - "PositionLimit": 9999, - "ExpireType": 0, - "UseMode": 0, - "UseAction": 0, - "UseArgs": "", - "Display": false, - "DisHaving": false, - "ObtainWays": "", - "JumpTo": [], - "Icon": "", - "Icon2": "Icon/Potential/14001_Potential_02" - }, - "514007": { - "Id": 514007, - "Title": "Item.514007.1", - "Desc": "Item.514007.2", - "Literary": "Item.514007.3", - "Type": 6, - "Stype": 41, "Rarity": 1, "Stack": true, "PositionLimit": 9999, @@ -22803,7 +22782,28 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/14001_Potential_01" + "Icon2": "Icon/Potential/11601_Potential_02" + }, + "514007": { + "Id": 514007, + "Title": "Item.514007.1", + "Desc": "Item.514007.2", + "Literary": "Item.514007.3", + "Type": 6, + "Stype": 41, + "Rarity": 2, + "Stack": true, + "PositionLimit": 9999, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": false, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Potential/11601_Potential_02" }, "514008": { "Id": 514008, @@ -22824,7 +22824,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/14001_Potential_03" + "Icon2": "Icon/Potential/11601_Potential_04" }, "514009": { "Id": 514009, @@ -22833,27 +22833,6 @@ "Literary": "Item.514009.3", "Type": 6, "Stype": 41, - "Rarity": 2, - "Stack": true, - "PositionLimit": 9999, - "ExpireType": 0, - "UseMode": 0, - "UseAction": 0, - "UseArgs": "", - "Display": false, - "DisHaving": false, - "ObtainWays": "", - "JumpTo": [], - "Icon": "", - "Icon2": "Icon/Potential/Common_Potential_10" - }, - "514010": { - "Id": 514010, - "Title": "Item.514010.1", - "Desc": "Item.514010.2", - "Literary": "Item.514010.3", - "Type": 6, - "Stype": 41, "Rarity": 1, "Stack": true, "PositionLimit": 9999, @@ -22866,7 +22845,28 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/14001_Potential_04" + "Icon2": "Icon/Potential/11601_Potential_04" + }, + "514010": { + "Id": 514010, + "Title": "Item.514010.1", + "Desc": "Item.514010.2", + "Literary": "Item.514010.3", + "Type": 6, + "Stype": 41, + "Rarity": 2, + "Stack": true, + "PositionLimit": 9999, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": false, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Potential/11601_Potential_03" }, "514011": { "Id": 514011, @@ -22875,7 +22875,7 @@ "Literary": "Item.514011.3", "Type": 6, "Stype": 41, - "Rarity": 2, + "Rarity": 1, "Stack": true, "PositionLimit": 9999, "ExpireType": 0, @@ -22908,7 +22908,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/14001_Potential_04" + "Icon2": "Icon/Potential/Common_Potential_20" }, "514013": { "Id": 514013, @@ -22917,7 +22917,7 @@ "Literary": "Item.514013.3", "Type": 6, "Stype": 41, - "Rarity": 1, + "Rarity": 2, "Stack": true, "PositionLimit": 9999, "ExpireType": 0, @@ -22929,7 +22929,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/Common_Potential_15" + "Icon2": "Icon/Potential/Common_Potential_Earth_1" }, "514021": { "Id": 514021, @@ -22950,7 +22950,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/14001_Potential_21" + "Icon2": "Icon/Potential/11601_Potential_21" }, "514022": { "Id": 514022, @@ -22971,7 +22971,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/14001_Potential_22" + "Icon2": "Icon/Potential/11601_Potential_22" }, "514023": { "Id": 514023, @@ -22992,7 +22992,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/14001_Potential_23" + "Icon2": "Icon/Potential/11601_Potential_23" }, "514024": { "Id": 514024, @@ -23013,7 +23013,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/14001_Potential_24" + "Icon2": "Icon/Potential/11601_Potential_24" }, "514025": { "Id": 514025, @@ -23022,7 +23022,7 @@ "Literary": "Item.514025.3", "Type": 6, "Stype": 41, - "Rarity": 2, + "Rarity": 1, "Stack": true, "PositionLimit": 9999, "ExpireType": 0, @@ -23034,7 +23034,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/14001_Potential_22" + "Icon2": "Icon/Potential/11601_Potential_21" }, "514026": { "Id": 514026, @@ -23055,7 +23055,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/14001_Potential_21" + "Icon2": "Icon/Potential/11601_Potential_22" }, "514027": { "Id": 514027, @@ -23064,27 +23064,6 @@ "Literary": "Item.514027.3", "Type": 6, "Stype": 41, - "Rarity": 1, - "Stack": true, - "PositionLimit": 9999, - "ExpireType": 0, - "UseMode": 0, - "UseAction": 0, - "UseArgs": "", - "Display": false, - "DisHaving": false, - "ObtainWays": "", - "JumpTo": [], - "Icon": "", - "Icon2": "Icon/Potential/14001_Potential_21" - }, - "514028": { - "Id": 514028, - "Title": "Item.514028.1", - "Desc": "Item.514028.2", - "Literary": "Item.514028.3", - "Type": 6, - "Stype": 41, "Rarity": 2, "Stack": true, "PositionLimit": 9999, @@ -23097,7 +23076,28 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/14001_Potential_23" + "Icon2": "Icon/Potential/11601_Potential_21" + }, + "514028": { + "Id": 514028, + "Title": "Item.514028.1", + "Desc": "Item.514028.2", + "Literary": "Item.514028.3", + "Type": 6, + "Stype": 41, + "Rarity": 1, + "Stack": true, + "PositionLimit": 9999, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": false, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Potential/11601_Potential_23" }, "514029": { "Id": 514029, @@ -23118,7 +23118,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/14001_Potential_24" + "Icon2": "Icon/Potential/11601_Potential_23" }, "514030": { "Id": 514030, @@ -23127,7 +23127,7 @@ "Literary": "Item.514030.3", "Type": 6, "Stype": 41, - "Rarity": 1, + "Rarity": 2, "Stack": true, "PositionLimit": 9999, "ExpireType": 0, @@ -23139,7 +23139,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/14001_Potential_24" + "Icon2": "Icon/Potential/11601_Potential_24" }, "514031": { "Id": 514031, @@ -23181,7 +23181,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/Common_Potential_11" + "Icon2": "Icon/Potential/Common_Potential_14" }, "514033": { "Id": 514033, @@ -23223,7 +23223,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/14001_Potential_41" + "Icon2": "Icon/Potential/11601_Potential_41" }, "514042": { "Id": 514042, @@ -23244,7 +23244,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/14001_Potential_41" + "Icon2": "Icon/Potential/11601_Potential_41" }, "514043": { "Id": 514043, @@ -23265,7 +23265,7 @@ "ObtainWays": "", "JumpTo": [], "Icon": "", - "Icon2": "Icon/Potential/14001_Potential_41" + "Icon2": "Icon/Potential/11601_Potential_41" }, "514901": { "Id": 514901, @@ -27215,27 +27215,6 @@ "Icon": "", "Icon2": "Icon/Outfit/outfit_4052" }, - "214053": { - "Id": 214053, - "Title": "Item.214053.1", - "Desc": "Item.214053.2", - "Literary": "Item.214053.3", - "Type": 7, - "Stype": 8, - "Rarity": 1, - "Stack": false, - "PositionLimit": 0, - "ExpireType": 0, - "UseMode": 0, - "UseAction": 0, - "UseArgs": "", - "Display": false, - "DisHaving": false, - "ObtainWays": "", - "JumpTo": [], - "Icon": "", - "Icon2": "Icon/Outfit/outfit_4053" - }, "214054": { "Id": 214054, "Title": "Item.214054.1", @@ -27257,6 +27236,27 @@ "Icon": "", "Icon2": "Icon/Outfit/outfit_4054" }, + "214053": { + "Id": 214053, + "Title": "Item.214053.1", + "Desc": "Item.214053.2", + "Literary": "Item.214053.3", + "Type": 7, + "Stype": 8, + "Rarity": 1, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": false, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Outfit/outfit_4053" + }, "214055": { "Id": 214055, "Title": "Item.214055.1", @@ -29504,27 +29504,6 @@ "Icon": "", "Icon2": "Icon/Item/item_224052" }, - "224053": { - "Id": 224053, - "Title": "Item.224053.1", - "Desc": "Item.224053.2", - "Literary": "Item.224053.3", - "Type": 2, - "Stype": 40, - "Rarity": 1, - "Stack": false, - "PositionLimit": 0, - "ExpireType": 0, - "UseMode": 0, - "UseAction": 0, - "UseArgs": "", - "Display": false, - "DisHaving": true, - "ObtainWays": "", - "JumpTo": [], - "Icon": "", - "Icon2": "Icon/Item/item_224053" - }, "224054": { "Id": 224054, "Title": "Item.224054.1", @@ -29546,6 +29525,27 @@ "Icon": "", "Icon2": "Icon/Item/item_224054" }, + "224053": { + "Id": 224053, + "Title": "Item.224053.1", + "Desc": "Item.224053.2", + "Literary": "Item.224053.3", + "Type": 2, + "Stype": 40, + "Rarity": 1, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": true, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Item/item_224053" + }, "224055": { "Id": 224055, "Title": "Item.224055.1", @@ -33494,6 +33494,27 @@ "Icon": "", "Icon2": "Icon/Item/item_70001" }, + "71015": { + "Id": 71015, + "Title": "Item.71015.1", + "Desc": "Item.71015.2", + "Literary": "Item.71015.3", + "Type": 12, + "Stype": 2, + "Rarity": 2, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": false, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Item/item_70001" + }, "72001": { "Id": 72001, "Title": "Item.72001.1", @@ -33788,6 +33809,27 @@ "Icon": "", "Icon2": "Icon/Item/item_70001" }, + "72015": { + "Id": 72015, + "Title": "Item.72015.1", + "Desc": "Item.72015.2", + "Literary": "Item.72015.3", + "Type": 12, + "Stype": 2, + "Rarity": 2, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": false, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Item/item_70001" + }, "73101": { "Id": 73101, "Title": "Item.73101.1", @@ -33977,6 +34019,27 @@ "Icon": "", "Icon2": "Icon/Item/item_73109" }, + "73110": { + "Id": 73110, + "Title": "Item.73110.1", + "Desc": "Item.73110.2", + "Literary": "Item.73110.3", + "Type": 2, + "Stype": 2, + "Rarity": 2, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": false, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Item/item_73110" + }, "73201": { "Id": 73201, "Title": "Item.73201.1", @@ -42398,6 +42461,27 @@ "Icon": "", "Icon2": "Icon/Item/item_116009" }, + "116010": { + "Id": 116010, + "Title": "Item.116010.1", + "Desc": "Item.116010.2", + "Literary": "Item.116010.3", + "Type": 13, + "Stype": 43, + "Rarity": 1, + "Stack": false, + "PositionLimit": 0, + "ExpireType": 0, + "UseMode": 0, + "UseAction": 0, + "UseArgs": "", + "Display": false, + "DisHaving": true, + "ObtainWays": "", + "JumpTo": [], + "Icon": "", + "Icon2": "Icon/Item/item_116010" + }, "117001": { "Id": 117001, "Title": "Item.117001.1", diff --git a/data/bin/JumpTo.json b/data/bin/JumpTo.json index b986ae0e..a73ab68a 100644 --- a/data/bin/JumpTo.json +++ b/data/bin/JumpTo.json @@ -908,6 +908,17 @@ "Desc": "JumpTo.400007.1", "Icon": "Icon/JumpTo/btn_icon_Activity_PostalMiningTask" }, + "400011": { + "Id": 400011, + "Type": 39, + "Param": [ + 400011, + 171, + 2 + ], + "Desc": "JumpTo.400011.1", + "Icon": "Icon/JumpTo/btn_icon_Activity_SwimMiningTask" + }, "20072001": { "Id": 20072001, "Type": 17, diff --git a/data/bin/LevelQuestTarget.json b/data/bin/LevelQuestTarget.json index 6e6c080a..8051fc3e 100644 --- a/data/bin/LevelQuestTarget.json +++ b/data/bin/LevelQuestTarget.json @@ -958,7 +958,7 @@ "Id": 15501012, "QuestType": 1, "QuestDes": "LevelQuestTarget.15501012.1", - "Param1": "3", + "Param1": "6", "Param2": "1230028", "Param3": "", "Param4": "", @@ -988,7 +988,7 @@ "Id": 15501031, "QuestType": 1, "QuestDes": "LevelQuestTarget.15501031.1", - "Param1": "9", + "Param1": "18", "Param2": "1230029", "Param3": "", "Param4": "", @@ -1038,7 +1038,7 @@ "Id": 15502012, "QuestType": 1, "QuestDes": "LevelQuestTarget.15502012.1", - "Param1": "3", + "Param1": "6", "Param2": "1230030", "Param3": "", "Param4": "", @@ -1068,7 +1068,7 @@ "Id": 15502031, "QuestType": 1, "QuestDes": "LevelQuestTarget.15502031.1", - "Param1": "9", + "Param1": "18", "Param2": "1230031", "Param3": "", "Param4": "", @@ -1178,7 +1178,7 @@ "Id": 15504012, "QuestType": 1, "QuestDes": "LevelQuestTarget.15504012.1", - "Param1": "8", + "Param1": "16", "Param2": "1230034", "Param3": "", "Param4": "", @@ -1208,7 +1208,7 @@ "Id": 15504031, "QuestType": 1, "QuestDes": "LevelQuestTarget.15504031.1", - "Param1": "6", + "Param1": "12", "Param2": "1230035", "Param3": "", "Param4": "", @@ -4373,6 +4373,246 @@ "Param4": "", "Param5": [] }, + "11501011": { + "Id": 11501011, + "QuestType": 8, + "QuestDes": "LevelQuestTarget.11501011.1", + "Param1": "1", + "Param2": "11531001", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "11501012": { + "Id": 11501012, + "QuestType": 1, + "QuestDes": "LevelQuestTarget.11501012.1", + "Param1": "6", + "Param2": "1230248", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "11501013": { + "Id": 11501013, + "QuestType": 8, + "QuestDes": "LevelQuestTarget.11501013.1", + "Param1": "1", + "Param2": "11540000", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "11501014": { + "Id": 11501014, + "QuestType": 1, + "QuestDes": "LevelQuestTarget.11501014.1", + "Param1": "12", + "Param2": "1230249", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "11501015": { + "Id": 11501015, + "QuestType": 1, + "QuestDes": "LevelQuestTarget.11501015.1", + "Param1": "12", + "Param2": "1230250", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "11501016": { + "Id": 11501016, + "QuestType": 0, + "QuestDes": "LevelQuestTarget.11501016.1", + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "11502011": { + "Id": 11502011, + "QuestType": 8, + "QuestDes": "LevelQuestTarget.11502011.1", + "Param1": "1", + "Param2": "11531001", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "11502012": { + "Id": 11502012, + "QuestType": 1, + "QuestDes": "LevelQuestTarget.11502012.1", + "Param1": "12", + "Param2": "1230251", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "11502013": { + "Id": 11502013, + "QuestType": 8, + "QuestDes": "LevelQuestTarget.11502013.1", + "Param1": "1", + "Param2": "11540000", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "11502014": { + "Id": 11502014, + "QuestType": 1, + "QuestDes": "LevelQuestTarget.11502014.1", + "Param1": "12", + "Param2": "1230252", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "11502015": { + "Id": 11502015, + "QuestType": 1, + "QuestDes": "LevelQuestTarget.11502015.1", + "Param1": "12", + "Param2": "1230253", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "11502016": { + "Id": 11502016, + "QuestType": 0, + "QuestDes": "LevelQuestTarget.11502016.1", + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "11503011": { + "Id": 11503011, + "QuestType": 8, + "QuestDes": "LevelQuestTarget.11503011.1", + "Param1": "1", + "Param2": "11532001", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "11503012": { + "Id": 11503012, + "QuestType": 1, + "QuestDes": "LevelQuestTarget.11503012.1", + "Param1": "6", + "Param2": "1230254", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "11503013": { + "Id": 11503013, + "QuestType": 8, + "QuestDes": "LevelQuestTarget.11503013.1", + "Param1": "1", + "Param2": "11540000", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "11503014": { + "Id": 11503014, + "QuestType": 1, + "QuestDes": "LevelQuestTarget.11503014.1", + "Param1": "12", + "Param2": "1230255", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "11503015": { + "Id": 11503015, + "QuestType": 1, + "QuestDes": "LevelQuestTarget.11503015.1", + "Param1": "12", + "Param2": "1230256", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "11503016": { + "Id": 11503016, + "QuestType": 0, + "QuestDes": "LevelQuestTarget.11503016.1", + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "11504011": { + "Id": 11504011, + "QuestType": 8, + "QuestDes": "LevelQuestTarget.11504011.1", + "Param1": "1", + "Param2": "11532001", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "11504012": { + "Id": 11504012, + "QuestType": 1, + "QuestDes": "LevelQuestTarget.11504012.1", + "Param1": "12", + "Param2": "1230257", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "11504013": { + "Id": 11504013, + "QuestType": 8, + "QuestDes": "LevelQuestTarget.11504013.1", + "Param1": "1", + "Param2": "11540000", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "11504014": { + "Id": 11504014, + "QuestType": 1, + "QuestDes": "LevelQuestTarget.11504014.1", + "Param1": "12", + "Param2": "1230258", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "11504015": { + "Id": 11504015, + "QuestType": 1, + "QuestDes": "LevelQuestTarget.11504015.1", + "Param1": "12", + "Param2": "1230259", + "Param3": "", + "Param4": "", + "Param5": [] + }, + "11504016": { + "Id": 11504016, + "QuestType": 0, + "QuestDes": "LevelQuestTarget.11504016.1", + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": [] + }, "121010101": { "Id": 121010101, "QuestType": 1, diff --git a/data/bin/MailTemplate.json b/data/bin/MailTemplate.json index 3aa9c6b0..b60c7a97 100644 --- a/data/bin/MailTemplate.json +++ b/data/bin/MailTemplate.json @@ -769,6 +769,39 @@ "Type": 1, "Items": "" }, + "10701": { + "Id": 10701, + "Explanation": "穿透心壁的取景框活动结束倒计时邮件", + "Icon": "Icon/Head/head_12501", + "Author": "MailTemplate.10701.1", + "LetterPaper": "background2", + "Subject": "MailTemplate.10701.2", + "Desc": "MailTemplate.10701.3", + "Type": 1, + "Items": "" + }, + "10702": { + "Id": 10702, + "Explanation": "穿透心壁的取景框活动结束货币转换邮件", + "Icon": "Icon/Head/head_12501", + "Author": "MailTemplate.10702.1", + "LetterPaper": "background2", + "Subject": "MailTemplate.10702.2", + "Desc": "MailTemplate.10702.3", + "Type": 1, + "Items": "" + }, + "10703": { + "Id": 10703, + "Explanation": "穿透心壁的取景框活动任务结束未领取邮件", + "Icon": "Icon/Head/head_12501", + "Author": "MailTemplate.10703.1", + "LetterPaper": "background2", + "Subject": "MailTemplate.10703.2", + "Desc": "MailTemplate.10703.3", + "Type": 1, + "Items": "" + }, "9999": { "Id": 9999, "Explanation": "商品延迟到账提示", diff --git a/data/bin/MainScreenCG.json b/data/bin/MainScreenCG.json index e5431900..013ed88e 100644 --- a/data/bin/MainScreenCG.json +++ b/data/bin/MainScreenCG.json @@ -1198,5 +1198,15 @@ "Icon": "Icon/CGHead/story_tales_14_001_S", "Name": "MainScreenCG.2014.1", "Sort": 1987 + }, + "2015": { + "Id": 2015, + "IsShown": true, + "FullScreenImg": "CG/2015/2015", + "FullScreenL2D": "", + "ListImg": "Icon/CGHead/story_tales_15_001_L", + "Icon": "Icon/CGHead/story_tales_15_001_S", + "Name": "MainScreenCG.2015.1", + "Sort": 1986 } } \ No newline at end of file diff --git a/data/bin/MainSkill.json b/data/bin/MainSkill.json index cd193eb1..81186098 100644 --- a/data/bin/MainSkill.json +++ b/data/bin/MainSkill.json @@ -10365,8 +10365,8 @@ "Icon": "Icon/DiscSkill/DiscSkill_214051", "IconBg": "Icon/DiscSkill/db_DiscSkill_3", "Desc": "MainSkill.405101.2", - "Param1": "7%", - "Param2": "6", + "Param1": "3%", + "Param2": "8", "Param3": "10", "Param4": "10%", "Param5": "10", @@ -10382,8 +10382,8 @@ "Icon": "Icon/DiscSkill/DiscSkill_214051", "IconBg": "Icon/DiscSkill/db_DiscSkill_3", "Desc": "MainSkill.405102.2", - "Param1": "8.4%", - "Param2": "6", + "Param1": "3.6%", + "Param2": "8", "Param3": "10", "Param4": "12%", "Param5": "10", @@ -10399,8 +10399,8 @@ "Icon": "Icon/DiscSkill/DiscSkill_214051", "IconBg": "Icon/DiscSkill/db_DiscSkill_3", "Desc": "MainSkill.405103.2", - "Param1": "9.8%", - "Param2": "6", + "Param1": "4.2%", + "Param2": "8", "Param3": "10", "Param4": "14%", "Param5": "10", @@ -10416,8 +10416,8 @@ "Icon": "Icon/DiscSkill/DiscSkill_214051", "IconBg": "Icon/DiscSkill/db_DiscSkill_3", "Desc": "MainSkill.405104.2", - "Param1": "11.2%", - "Param2": "6", + "Param1": "4.8%", + "Param2": "8", "Param3": "10", "Param4": "16%", "Param5": "10", @@ -10433,8 +10433,8 @@ "Icon": "Icon/DiscSkill/DiscSkill_214051", "IconBg": "Icon/DiscSkill/db_DiscSkill_3", "Desc": "MainSkill.405105.2", - "Param1": "12.6%", - "Param2": "6", + "Param1": "5.4%", + "Param2": "8", "Param3": "10", "Param4": "18%", "Param5": "10", @@ -10450,8 +10450,8 @@ "Icon": "Icon/DiscSkill/DiscSkill_214051", "IconBg": "Icon/DiscSkill/db_DiscSkill_3", "Desc": "MainSkill.405106.2", - "Param1": "14%", - "Param2": "6", + "Param1": "6%", + "Param2": "8", "Param3": "10", "Param4": "20%", "Param5": "10", @@ -10467,10 +10467,10 @@ "Icon": "Icon/DiscSkill/DiscSkill_214003", "IconBg": "Icon/DiscSkill/db_DiscSkill_3", "Desc": "MainSkill.400301.2", - "Param1": "1.5%", + "Param1": "1%", "Param2": "20", "Param3": "10", - "Param4": "2%", + "Param4": "6%", "Param5": "10", "Param6": "", "Param7": "" @@ -10484,10 +10484,10 @@ "Icon": "Icon/DiscSkill/DiscSkill_214003", "IconBg": "Icon/DiscSkill/db_DiscSkill_3", "Desc": "MainSkill.400302.2", - "Param1": "1.8%", + "Param1": "1.2%", "Param2": "20", "Param3": "10", - "Param4": "2.4%", + "Param4": "7.2%", "Param5": "10", "Param6": "", "Param7": "" @@ -10501,10 +10501,10 @@ "Icon": "Icon/DiscSkill/DiscSkill_214003", "IconBg": "Icon/DiscSkill/db_DiscSkill_3", "Desc": "MainSkill.400303.2", - "Param1": "2.1%", + "Param1": "1.4%", "Param2": "20", "Param3": "10", - "Param4": "2.8%", + "Param4": "8.4%", "Param5": "10", "Param6": "", "Param7": "" @@ -10518,10 +10518,10 @@ "Icon": "Icon/DiscSkill/DiscSkill_214003", "IconBg": "Icon/DiscSkill/db_DiscSkill_3", "Desc": "MainSkill.400304.2", - "Param1": "2.4%", + "Param1": "1.6%", "Param2": "20", "Param3": "10", - "Param4": "3.2%", + "Param4": "9.6%", "Param5": "10", "Param6": "", "Param7": "" @@ -10535,10 +10535,10 @@ "Icon": "Icon/DiscSkill/DiscSkill_214003", "IconBg": "Icon/DiscSkill/db_DiscSkill_3", "Desc": "MainSkill.400305.2", - "Param1": "2.7%", + "Param1": "1.8%", "Param2": "20", "Param3": "10", - "Param4": "3.6%", + "Param4": "10.8%", "Param5": "10", "Param6": "", "Param7": "" @@ -10552,12 +10552,216 @@ "Icon": "Icon/DiscSkill/DiscSkill_214003", "IconBg": "Icon/DiscSkill/db_DiscSkill_3", "Desc": "MainSkill.400306.2", - "Param1": "3%", + "Param1": "2%", "Param2": "20", "Param3": "10", - "Param4": "4%", + "Param4": "12%", "Param5": "10", "Param6": "", "Param7": "" + }, + "405401": { + "Id": 405401, + "GroupId": 4054, + "Level": 1, + "EffectId": [], + "Name": "MainSkill.405401.1", + "Icon": "Icon/DiscSkill/DiscSkill_214054", + "IconBg": "Icon/DiscSkill/db_DiscSkill_2", + "Desc": "MainSkill.405401.2", + "Param1": "15", + "Param2": "15%", + "Param3": "10", + "Param4": "25%", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "405402": { + "Id": 405402, + "GroupId": 4054, + "Level": 2, + "EffectId": [], + "Name": "MainSkill.405402.1", + "Icon": "Icon/DiscSkill/DiscSkill_214054", + "IconBg": "Icon/DiscSkill/db_DiscSkill_2", + "Desc": "MainSkill.405402.2", + "Param1": "15", + "Param2": "18%", + "Param3": "10", + "Param4": "30%", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "405403": { + "Id": 405403, + "GroupId": 4054, + "Level": 3, + "EffectId": [], + "Name": "MainSkill.405403.1", + "Icon": "Icon/DiscSkill/DiscSkill_214054", + "IconBg": "Icon/DiscSkill/db_DiscSkill_2", + "Desc": "MainSkill.405403.2", + "Param1": "15", + "Param2": "21%", + "Param3": "10", + "Param4": "35%", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "405404": { + "Id": 405404, + "GroupId": 4054, + "Level": 4, + "EffectId": [], + "Name": "MainSkill.405404.1", + "Icon": "Icon/DiscSkill/DiscSkill_214054", + "IconBg": "Icon/DiscSkill/db_DiscSkill_2", + "Desc": "MainSkill.405404.2", + "Param1": "15", + "Param2": "24%", + "Param3": "10", + "Param4": "40%", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "405405": { + "Id": 405405, + "GroupId": 4054, + "Level": 5, + "EffectId": [], + "Name": "MainSkill.405405.1", + "Icon": "Icon/DiscSkill/DiscSkill_214054", + "IconBg": "Icon/DiscSkill/db_DiscSkill_2", + "Desc": "MainSkill.405405.2", + "Param1": "15", + "Param2": "27%", + "Param3": "10", + "Param4": "45%", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "405406": { + "Id": 405406, + "GroupId": 4054, + "Level": 6, + "EffectId": [], + "Name": "MainSkill.405406.1", + "Icon": "Icon/DiscSkill/DiscSkill_214054", + "IconBg": "Icon/DiscSkill/db_DiscSkill_2", + "Desc": "MainSkill.405406.2", + "Param1": "15", + "Param2": "30%", + "Param3": "10", + "Param4": "50%", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "405201": { + "Id": 405201, + "GroupId": 4052, + "Level": 1, + "EffectId": [], + "Name": "MainSkill.405201.1", + "Icon": "Icon/DiscSkill/DiscSkill_214052", + "IconBg": "Icon/DiscSkill/db_DiscSkill_2", + "Desc": "MainSkill.405201.2", + "Param1": "15", + "Param2": "7%", + "Param3": "5%", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "405202": { + "Id": 405202, + "GroupId": 4052, + "Level": 2, + "EffectId": [], + "Name": "MainSkill.405202.1", + "Icon": "Icon/DiscSkill/DiscSkill_214052", + "IconBg": "Icon/DiscSkill/db_DiscSkill_2", + "Desc": "MainSkill.405202.2", + "Param1": "15", + "Param2": "8.4%", + "Param3": "6%", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "405203": { + "Id": 405203, + "GroupId": 4052, + "Level": 3, + "EffectId": [], + "Name": "MainSkill.405203.1", + "Icon": "Icon/DiscSkill/DiscSkill_214052", + "IconBg": "Icon/DiscSkill/db_DiscSkill_2", + "Desc": "MainSkill.405203.2", + "Param1": "15", + "Param2": "9.8%", + "Param3": "7%", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "405204": { + "Id": 405204, + "GroupId": 4052, + "Level": 4, + "EffectId": [], + "Name": "MainSkill.405204.1", + "Icon": "Icon/DiscSkill/DiscSkill_214052", + "IconBg": "Icon/DiscSkill/db_DiscSkill_2", + "Desc": "MainSkill.405204.2", + "Param1": "15", + "Param2": "11.2%", + "Param3": "8%", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "405205": { + "Id": 405205, + "GroupId": 4052, + "Level": 5, + "EffectId": [], + "Name": "MainSkill.405205.1", + "Icon": "Icon/DiscSkill/DiscSkill_214052", + "IconBg": "Icon/DiscSkill/db_DiscSkill_2", + "Desc": "MainSkill.405205.2", + "Param1": "15", + "Param2": "12.6%", + "Param3": "9%", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "405206": { + "Id": 405206, + "GroupId": 4052, + "Level": 6, + "EffectId": [], + "Name": "MainSkill.405206.1", + "Icon": "Icon/DiscSkill/DiscSkill_214052", + "IconBg": "Icon/DiscSkill/db_DiscSkill_2", + "Desc": "MainSkill.405206.2", + "Param1": "15", + "Param2": "14%", + "Param3": "10%", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" } } \ No newline at end of file diff --git a/data/bin/MainlineFloor.json b/data/bin/MainlineFloor.json index 04ecc9d1..7e7c7cef 100644 --- a/data/bin/MainlineFloor.json +++ b/data/bin/MainlineFloor.json @@ -3858,5 +3858,15 @@ "LeaveTriggerEvent": "amb_coast_all_stop", "MonsterLv": 1, "IntroCutscene": "" + }, + "9920250": { + "Id": 9920250, + "SceneName": "Levels/Roguelike/Roguelike_2/Roguelike_2_MiniBoss_005", + "ConfigPrefabName": "MiniBoss_FanRongLieQuan_Test", + "Theme": 0, + "BGM": "", + "LeaveTriggerEvent": "", + "MonsterLv": 1, + "IntroCutscene": "" } } \ No newline at end of file diff --git a/data/bin/MallPackage.json b/data/bin/MallPackage.json index fdc15bef..d1336eed 100644 --- a/data/bin/MallPackage.json +++ b/data/bin/MallPackage.json @@ -305,6 +305,40 @@ "Icon": "Icon/Head/head_15603_SPSK", "IconBg": "" }, + "skin.98.10": { + "Id": "skin.98.10", + "Name": "MallPackage.skin.98.10.1", + "DetailName": "MallPackage.skin.98.10.2", + "GroupId": 11, + "StatisticalGroup": "skin_3d", + "SaleRate": 0, + "Tag": 2, + "Sort": 1, + "CurrencyType": 1, + "CurrencyItemId": 0, + "CurrencyItemQty": 19000, + "CurrencyShowPrice": "₩ 19,000", + "Stock": 1, + "RefreshType": 0, + "Items": "{\"13204\":1}", + "ListCondType": 0, + "ListCondParams": "", + "OrderCondType": 0, + "OrderCondParams": "", + "ListTime": "2026-05-14T12:00:00+08:00", + "DeListTime": "2026-06-02T10:59:59+08:00", + "ProDeListTime": "2026-06-02T10:59:59+08:00", + "IsSaleSkin": false, + "BasePrice": 0, + "CurrencyShowBasePrice": "", + "ContentIcon": [ + 4, + 1 + ], + "DisplayMode": 1, + "Icon": "Icon/Head/head_13204_SPSK", + "IconBg": "" + }, "pack.first": { "Id": "pack.first", "Name": "MallPackage.pack.first.1", @@ -3280,5 +3314,253 @@ "DisplayMode": 0, "Icon": "Icon/ShopGoods/pack_10_role_res", "IconBg": "UI/big_sprites/db_pack_3" + }, + "pack.11_role": { + "Id": "pack.11_role", + "Name": "MallPackage.pack.11_role.1", + "DetailName": "MallPackage.pack.11_role.2", + "GroupId": 2, + "StatisticalGroup": "pack_role", + "SaleRate": 140, + "Tag": 1, + "Sort": 7, + "CurrencyType": 1, + "CurrencyItemId": 0, + "CurrencyItemQty": 19000, + "CurrencyShowPrice": "₩ 19,000", + "Stock": 3, + "RefreshType": 0, + "Items": "{\"502\":10}", + "ListCondType": 0, + "ListCondParams": "", + "OrderCondType": 0, + "OrderCondParams": "", + "ListTime": "2026-05-14T12:00:00+08:00", + "DeListTime": "2026-06-02T10:59:59+08:00", + "ProDeListTime": "", + "IsSaleSkin": false, + "BasePrice": 0, + "CurrencyShowBasePrice": "", + "ContentIcon": [], + "DisplayMode": 1, + "Icon": "Icon/ShopGoods/pack_1_10_0_role", + "IconBg": "UI/big_sprites/db_pack_4" + }, + "pack.11_disc": { + "Id": "pack.11_disc", + "Name": "MallPackage.pack.11_disc.1", + "DetailName": "MallPackage.pack.11_disc.2", + "GroupId": 2, + "StatisticalGroup": "pack_disc", + "SaleRate": 140, + "Tag": 1, + "Sort": 8, + "CurrencyType": 1, + "CurrencyItemId": 0, + "CurrencyItemQty": 19000, + "CurrencyShowPrice": "₩ 19,000", + "Stock": 3, + "RefreshType": 0, + "Items": "{\"602\":3000}", + "ListCondType": 0, + "ListCondParams": "", + "OrderCondType": 0, + "OrderCondParams": "", + "ListTime": "2026-05-14T12:00:00+08:00", + "DeListTime": "2026-06-02T10:59:59+08:00", + "ProDeListTime": "", + "IsSaleSkin": false, + "BasePrice": 0, + "CurrencyShowBasePrice": "", + "ContentIcon": [], + "DisplayMode": 1, + "Icon": "Icon/ShopGoods/pack_1_10_0_disc", + "IconBg": "UI/big_sprites/db_pack_4" + }, + "pack.11_gift": { + "Id": "pack.11_gift", + "Name": "MallPackage.pack.11_gift.1", + "DetailName": "MallPackage.pack.11_gift.2", + "GroupId": 2, + "StatisticalGroup": "pack_gift", + "SaleRate": 140, + "Tag": 1, + "Sort": 9, + "CurrencyType": 1, + "CurrencyItemId": 0, + "CurrencyItemQty": 11000, + "CurrencyShowPrice": "₩ 11,000", + "Stock": 1, + "RefreshType": 0, + "Items": "{\"502\":5,\"33022\":2}", + "ListCondType": 0, + "ListCondParams": "", + "OrderCondType": 0, + "OrderCondParams": "", + "ListTime": "2026-05-14T12:00:00+08:00", + "DeListTime": "2026-06-02T10:59:59+08:00", + "ProDeListTime": "", + "IsSaleSkin": false, + "BasePrice": 0, + "CurrencyShowBasePrice": "", + "ContentIcon": [], + "DisplayMode": 1, + "Icon": "Icon/ShopGoods/pack_1_10_0_gift", + "IconBg": "UI/big_sprites/db_pack_4" + }, + "pack.11_res": { + "Id": "pack.11_res", + "Name": "MallPackage.pack.11_res.1", + "DetailName": "MallPackage.pack.11_res.2", + "GroupId": 2, + "StatisticalGroup": "pack_res", + "SaleRate": 0, + "Tag": 1, + "Sort": 10, + "CurrencyType": 1, + "CurrencyItemId": 0, + "CurrencyItemQty": 15400, + "CurrencyShowPrice": "₩ 15,400", + "Stock": 1, + "RefreshType": 0, + "Items": "{\"20071\":80,\"20072\":65,\"20073\":20,\"30004\":40}", + "ListCondType": 0, + "ListCondParams": "", + "OrderCondType": 0, + "OrderCondParams": "", + "ListTime": "2026-05-14T12:00:00+08:00", + "DeListTime": "2026-06-02T10:59:59+08:00", + "ProDeListTime": "", + "IsSaleSkin": false, + "BasePrice": 0, + "CurrencyShowBasePrice": "", + "ContentIcon": [], + "DisplayMode": 1, + "Icon": "Icon/ShopGoods/pack_1_10_0_res", + "IconBg": "UI/big_sprites/db_pack_3" + }, + "pack.11_role_s": { + "Id": "pack.11_role_s", + "Name": "MallPackage.pack.11_role_s.1", + "DetailName": "MallPackage.pack.11_role_s.2", + "GroupId": 2, + "StatisticalGroup": "pack.05_role_s", + "SaleRate": 160, + "Tag": 1, + "Sort": 3, + "CurrencyType": 1, + "CurrencyItemId": 0, + "CurrencyItemQty": 30000, + "CurrencyShowPrice": "₩ 30,000", + "Stock": 3, + "RefreshType": 0, + "Items": "{\"502\":15,\"503\":3,\"33903\":3}", + "ListCondType": 0, + "ListCondParams": "", + "OrderCondType": 0, + "OrderCondParams": "", + "ListTime": "2026-05-14T12:00:00+08:00", + "DeListTime": "2026-06-02T10:59:59+08:00", + "ProDeListTime": "", + "IsSaleSkin": false, + "BasePrice": 0, + "CurrencyShowBasePrice": "", + "ContentIcon": [], + "DisplayMode": 1, + "Icon": "Icon/ShopGoods/pack_1_10_0_role_s", + "IconBg": "UI/big_sprites/db_pack_4" + }, + "pack.11_disc_s": { + "Id": "pack.11_disc_s", + "Name": "MallPackage.pack.11_disc_s.1", + "DetailName": "MallPackage.pack.11_disc_s.2", + "GroupId": 2, + "StatisticalGroup": "pack.05_disc_s", + "SaleRate": 160, + "Tag": 1, + "Sort": 4, + "CurrencyType": 1, + "CurrencyItemId": 0, + "CurrencyItemQty": 30000, + "CurrencyShowPrice": "₩ 30,000", + "Stock": 3, + "RefreshType": 0, + "Items": "{\"602\":4500,\"603\":900,\"33903\":3}", + "ListCondType": 0, + "ListCondParams": "", + "OrderCondType": 0, + "OrderCondParams": "", + "ListTime": "2026-05-14T12:00:00+08:00", + "DeListTime": "2026-06-02T10:59:59+08:00", + "ProDeListTime": "", + "IsSaleSkin": false, + "BasePrice": 0, + "CurrencyShowBasePrice": "", + "ContentIcon": [], + "DisplayMode": 1, + "Icon": "Icon/ShopGoods/pack_1_10_0_disc_s", + "IconBg": "UI/big_sprites/db_pack_4" + }, + "pack.11_role_l": { + "Id": "pack.11_role_l", + "Name": "MallPackage.pack.11_role_l.1", + "DetailName": "MallPackage.pack.11_role_l.2", + "GroupId": 2, + "StatisticalGroup": "pack.05_role_l", + "SaleRate": 160, + "Tag": 1, + "Sort": 5, + "CurrencyType": 1, + "CurrencyItemId": 0, + "CurrencyItemQty": 44000, + "CurrencyShowPrice": "₩ 44,000", + "Stock": 3, + "RefreshType": 0, + "Items": "{\"502\":20,\"503\":5,\"33903\":5}", + "ListCondType": 0, + "ListCondParams": "", + "OrderCondType": 0, + "OrderCondParams": "", + "ListTime": "2026-05-14T12:00:00+08:00", + "DeListTime": "2026-06-02T10:59:59+08:00", + "ProDeListTime": "", + "IsSaleSkin": false, + "BasePrice": 0, + "CurrencyShowBasePrice": "", + "ContentIcon": [], + "DisplayMode": 1, + "Icon": "Icon/ShopGoods/pack_1_10_0_role_l", + "IconBg": "UI/big_sprites/db_pack_4" + }, + "pack.11_disc_l": { + "Id": "pack.11_disc_l", + "Name": "MallPackage.pack.11_disc_l.1", + "DetailName": "MallPackage.pack.11_disc_l.2", + "GroupId": 2, + "StatisticalGroup": "pack.05_disc_l", + "SaleRate": 160, + "Tag": 1, + "Sort": 6, + "CurrencyType": 1, + "CurrencyItemId": 0, + "CurrencyItemQty": 44000, + "CurrencyShowPrice": "₩ 44,000", + "Stock": 3, + "RefreshType": 0, + "Items": "{\"602\":6000,\"603\":1500,\"33903\":5}", + "ListCondType": 0, + "ListCondParams": "", + "OrderCondType": 0, + "OrderCondParams": "", + "ListTime": "2026-05-14T12:00:00+08:00", + "DeListTime": "2026-06-02T10:59:59+08:00", + "ProDeListTime": "", + "IsSaleSkin": false, + "BasePrice": 0, + "CurrencyShowBasePrice": "", + "ContentIcon": [], + "DisplayMode": 1, + "Icon": "Icon/ShopGoods/pack_1_10_0_disc_l", + "IconBg": "UI/big_sprites/db_pack_4" } } \ No newline at end of file diff --git a/data/bin/MangaLoading.json b/data/bin/MangaLoading.json index 125782b6..34468a86 100644 --- a/data/bin/MangaLoading.json +++ b/data/bin/MangaLoading.json @@ -402,6 +402,15 @@ "ConditionType": 1, "StartTime": "", "EndTime": "", + "Weight": 100 + }, + "47": { + "Id": 47, + "Source": "Icon/Loading/loading_comic_47_lang", + "Title": "MangaLoading.47.1", + "ConditionType": 1, + "StartTime": "", + "EndTime": "", "Weight": 500 } } \ No newline at end of file diff --git a/data/bin/Monster.json b/data/bin/Monster.json index cb8a3a2f..908e83e0 100644 --- a/data/bin/Monster.json +++ b/data/bin/Monster.json @@ -58889,7 +58889,7 @@ "SearchRng": 990000, "RotSpd": 3000000, "RotSpdInSkill": 0, - "Templete": 10001031, + "Templete": 10001026, "BuffIds": [], "SubType": 1, "Faction": 3, @@ -58917,8 +58917,8 @@ "MonsterPosition": 0, "BloodType": 1, "Force": "", - "FCId": 5006134, - "FAId": 5006184, + "FCId": 5002121, + "FAId": 5002103, "MovType": 2, "RunSpd": 30000, "TransSpdScale": 6000, @@ -58933,7 +58933,7 @@ "SearchRng": 990000, "RotSpd": 3000000, "RotSpdInSkill": 0, - "Templete": 10001026, + "Templete": 10001030, "BuffIds": [], "SubType": 1, "Faction": 3, @@ -59005,8 +59005,8 @@ "MonsterPosition": 0, "BloodType": 1, "Force": "", - "FCId": 5055104, - "FAId": 5055101, + "FCId": 5012161, + "FAId": 5012105, "MovType": 2, "RunSpd": 30000, "TransSpdScale": 6000, @@ -59021,7 +59021,7 @@ "SearchRng": 990000, "RotSpd": 3000000, "RotSpdInSkill": 0, - "Templete": 10001031, + "Templete": 10001028, "BuffIds": [], "SubType": 1, "Faction": 3, @@ -59065,7 +59065,7 @@ "SearchRng": 990000, "RotSpd": 3000000, "RotSpdInSkill": 0, - "Templete": 10001026, + "Templete": 10001030, "BuffIds": [], "SubType": 1, "Faction": 3, @@ -59093,8 +59093,8 @@ "MonsterPosition": 0, "BloodType": 1, "Force": "", - "FCId": 5004181, - "FAId": 5004103, + "FCId": 5012161, + "FAId": 5012105, "MovType": 2, "RunSpd": 30000, "TransSpdScale": 6000, @@ -59153,7 +59153,7 @@ "SearchRng": 990000, "RotSpd": 3000000, "RotSpdInSkill": 0, - "Templete": 10001031, + "Templete": 10001028, "BuffIds": [], "SubType": 1, "Faction": 3, @@ -59181,8 +59181,8 @@ "MonsterPosition": 0, "BloodType": 1, "Force": "", - "FCId": 5006134, - "FAId": 5006184, + "FCId": 5002121, + "FAId": 5002103, "MovType": 2, "RunSpd": 30000, "TransSpdScale": 6000, @@ -59269,8 +59269,8 @@ "MonsterPosition": 0, "BloodType": 1, "Force": "", - "FCId": 5055104, - "FAId": 5055101, + "FCId": 5012161, + "FAId": 5012105, "MovType": 2, "RunSpd": 30000, "TransSpdScale": 6000, @@ -59285,7 +59285,7 @@ "SearchRng": 990000, "RotSpd": 3000000, "RotSpdInSkill": 0, - "Templete": 10001030, + "Templete": 10001028, "BuffIds": [], "SubType": 1, "Faction": 3, @@ -68414,6 +68414,534 @@ "BlockPriority": 2, "MonsterTeamId": 0 }, + "1230248": { + "Id": 1230248, + "Name": "", + "EpicLv": 4, + "MonsterPosition": 0, + "BloodType": 2, + "Force": "", + "FCId": 5012161, + "FAId": 5012105, + "MovType": 2, + "RunSpd": 30000, + "TransSpdScale": 6000, + "WalkSpd": 8000, + "MovAcc": 700000, + "VisionRng": 50000, + "VisionDeg": 600000, + "HearRng": 70000, + "RefRng": 900000, + "ActRng": 980000, + "DisActRng": 990000, + "SearchRng": 990000, + "RotSpd": 3000000, + "RotSpdInSkill": 0, + "Templete": 10001034, + "BuffIds": [], + "SubType": 1, + "Faction": 3, + "TrapTagIds": [ + 2 + ], + "SupCharge": 0, + "IsShowRng": false, + "Weight": 3, + "ToughnessBrokenTime": 0, + "IsToughnessRecorver": false, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 0, + "BlockPriority": 2, + "MonsterTeamId": 0 + }, + "1230249": { + "Id": 1230249, + "Name": "", + "EpicLv": 4, + "MonsterPosition": 0, + 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"MonsterPosition": 0, + "BloodType": 2, + "Force": "", + "FCId": 5025104, + "FAId": 5025105, + "MovType": 2, + "RunSpd": 60000, + "TransSpdScale": 6000, + "WalkSpd": 24000, + "MovAcc": 700000, + "VisionRng": 300000, + "VisionDeg": 1200000, + "HearRng": 300000, + "RefRng": 900000, + "ActRng": 980000, + "DisActRng": 990000, + "SearchRng": 990000, + "RotSpd": 5000000, + "RotSpdInSkill": 0, + "Templete": 3100036, + "BuffIds": [], + "SubType": 1, + "Faction": 3, + "TrapTagIds": [ + 2 + ], + "SupCharge": 0, + "IsShowRng": false, + "Weight": 3, + "ToughnessBrokenTime": 0, + "IsToughnessRecorver": false, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 0, + "BlockPriority": 2, + "MonsterTeamId": 0 + }, + "3100037": { + "Id": 3100037, + "Name": "", + "EpicLv": 4, + "MonsterPosition": 0, + "BloodType": 2, + "Force": "", + "FCId": 5028104, + "FAId": 5028103, + "MovType": 2, + "RunSpd": 60000, + "TransSpdScale": 6000, + "WalkSpd": 60000, + "MovAcc": 700000, + "VisionRng": 990000, + "VisionDeg": 3600000, + "HearRng": 990000, + "RefRng": 900000, + "ActRng": 980000, + "DisActRng": 990000, + "SearchRng": 990000, + "RotSpd": 9000000, + "RotSpdInSkill": 0, + "Templete": 3100037, + "BuffIds": [], + "SubType": 1, + "Faction": 3, + "TrapTagIds": [ + 2 + ], + "SupCharge": 0, + "IsShowRng": false, + "Weight": 2, + "ToughnessBrokenTime": 0, + "IsToughnessRecorver": false, + "Tag1": "Dark", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 0, + "BlockPriority": 2, + "MonsterTeamId": 0 + }, "5000100": { "Id": 5000100, "Name": "", @@ -115463,6 +116565,50 @@ "BlockPriority": 2, "MonsterTeamId": 0 }, + "8013501": { + "Id": 8013501, + "Name": "", + "EpicLv": 5, + "MonsterPosition": 0, + "BloodType": 0, + "Force": "", + "FCId": 104001, + "FAId": 8013502, + "MovType": 1, + "RunSpd": 45000, + "TransSpdScale": 6000, + "WalkSpd": 22500, + "MovAcc": 600000, + "VisionRng": 200000, + "VisionDeg": 750000, + "HearRng": 140000, + "RefRng": 400000, + "ActRng": 9990000, + "DisActRng": 9990000, + "SearchRng": 250000, + "RotSpd": 7200000, + "RotSpdInSkill": 0, + "Templete": 8013502, + "BuffIds": [], + "SubType": 1, + "Faction": 2, + "TrapTagIds": [ + 2 + ], + "SupCharge": 0, + "IsShowRng": false, + "Weight": 3, + "ToughnessBrokenTime": 0, + "IsToughnessRecorver": false, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 0, + "BlockPriority": 2, + "MonsterTeamId": 0 + }, "8070201": { "Id": 8070201, "Name": "", @@ -115550,5 +116696,137 @@ "AttackHintType": 0, "BlockPriority": 1, "MonsterTeamId": 0 + }, + "8070401": { + "Id": 8070401, + "Name": "", + "EpicLv": 4, + "MonsterPosition": 0, + "BloodType": 2, + "Force": "", + "FCId": 104002, + "FAId": 5011104, + "MovType": 2, + "RunSpd": 15000, + "TransSpdScale": 0, + "WalkSpd": 7500, + "MovAcc": 7000000, + "VisionRng": 200000, + "VisionDeg": 600000, + "HearRng": 990000, + "RefRng": 900000, + "ActRng": 980000, + "DisActRng": 990000, + "SearchRng": 990000, + "RotSpd": 3000000, + "RotSpdInSkill": 0, + "Templete": 8079905, + "BuffIds": [], + "SubType": 1, + "Faction": 3, + "TrapTagIds": [ + 2 + ], + "SupCharge": 0, + "IsShowRng": false, + "Weight": 3, + "ToughnessBrokenTime": 0, + "IsToughnessRecorver": false, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 0, + "BlockPriority": 2, + "MonsterTeamId": 0 + }, + "8070402": { + "Id": 8070402, + "Name": "", + "EpicLv": 4, + "MonsterPosition": 0, + "BloodType": 2, + "Force": "", + "FCId": 104003, + "FAId": 5026104, + "MovType": 2, + "RunSpd": 15000, + "TransSpdScale": 0, + "WalkSpd": 7500, + "MovAcc": 7000000, + "VisionRng": 200000, + "VisionDeg": 600000, + "HearRng": 990000, + "RefRng": 900000, + "ActRng": 980000, + "DisActRng": 990000, + "SearchRng": 990000, + "RotSpd": 3000000, + "RotSpdInSkill": 0, + "Templete": 8079906, + "BuffIds": [], + "SubType": 1, + "Faction": 3, + "TrapTagIds": [ + 2 + ], + "SupCharge": 0, + "IsShowRng": false, + "Weight": 3, + "ToughnessBrokenTime": 0, + "IsToughnessRecorver": false, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 0, + "BlockPriority": 2, + "MonsterTeamId": 0 + }, + "8080401": { + "Id": 8080401, + "Name": "", + "EpicLv": 2, + "MonsterPosition": 0, + "BloodType": 2, + "Force": "", + "FCId": 104004, + "FAId": 5018102, + "MovType": 2, + "RunSpd": 15000, + "TransSpdScale": 0, + "WalkSpd": 7500, + "MovAcc": 7000000, + "VisionRng": 200000, + "VisionDeg": 600000, + "HearRng": 990000, + "RefRng": 900000, + "ActRng": 980000, + "DisActRng": 990000, + "SearchRng": 990000, + "RotSpd": 3000000, + "RotSpdInSkill": 0, + "Templete": 8089904, + "BuffIds": [], + "SubType": 1, + "Faction": 3, + "TrapTagIds": [ + 2 + ], + "SupCharge": 0, + "IsShowRng": false, + "Weight": 4, + "ToughnessBrokenTime": 0, + "IsToughnessRecorver": false, + "Tag1": "", + "Tag2": "", + "Tag3": "", + "Tag4": "", + "Tag5": "", + "AttackHintType": 0, + "BlockPriority": 2, + "MonsterTeamId": 0 } } \ No newline at end of file diff --git a/data/bin/MonsterAI.json b/data/bin/MonsterAI.json index 991308a4..b8f699ed 100644 --- a/data/bin/MonsterAI.json +++ b/data/bin/MonsterAI.json @@ -188,7 +188,7 @@ }, "8210221": { "Id": 8210221, - "ComboGroupPath": "Monster/50181ShunYiGuai/Combo/Fire/ComboGroup_Fire", + "ComboGroupPath": "Monster/50241ShiZiDao/Combo/ComboGroup_Fire", "SpawnShowSkillId": 9999989, "IdleShowSkillId": 0, "DieSkillId": 9999990, @@ -205,7 +205,7 @@ }, "8210222": { "Id": 8210222, - "ComboGroupPath": "Monster/50181ShunYiGuai/Combo/Fire/ComboGroup_Fire", + "ComboGroupPath": "Monster/50241ShiZiDao/Combo/ComboGroup_Fire", "SpawnShowSkillId": 9999989, "IdleShowSkillId": 0, "DieSkillId": 9999990, @@ -273,7 +273,7 @@ }, "8210252": { "Id": 8210252, - "ComboGroupPath": "Monster/50181ShunYiGuai/Combo/Fire/ComboGroup_Fire", + "ComboGroupPath": "Monster/50241ShiZiDao/Combo/ComboGroup_Fire", "SpawnShowSkillId": 9999989, "IdleShowSkillId": 0, "DieSkillId": 9999990, @@ -290,7 +290,7 @@ }, "8210253": { "Id": 8210253, - "ComboGroupPath": "Monster/50181ShunYiGuai/Combo/Fire/ComboGroup_Fire", + "ComboGroupPath": "Monster/50241ShiZiDao/Combo/ComboGroup_Fire", "SpawnShowSkillId": 9999989, "IdleShowSkillId": 0, "DieSkillId": 9999990, @@ -324,7 +324,7 @@ }, "8210262": { "Id": 8210262, - "ComboGroupPath": "Monster/50181ShunYiGuai/Combo/Fire/ComboGroup_Fire", + "ComboGroupPath": "Monster/50241ShiZiDao/Combo/ComboGroup_Fire", "SpawnShowSkillId": 9999989, "IdleShowSkillId": 0, "DieSkillId": 9999990, @@ -341,7 +341,7 @@ }, "8210263": { "Id": 8210263, - "ComboGroupPath": "Monster/50181ShunYiGuai/Combo/Fire/ComboGroup_Fire", + "ComboGroupPath": "Monster/50241ShiZiDao/Combo/ComboGroup_Fire", "SpawnShowSkillId": 9999989, "IdleShowSkillId": 0, "DieSkillId": 9999990, @@ -358,7 +358,7 @@ }, "8210264": { "Id": 8210264, - "ComboGroupPath": "Monster/50181ShunYiGuai/Combo/Fire/ComboGroup_Fire", + "ComboGroupPath": "Monster/50241ShiZiDao/Combo/ComboGroup_Fire", "SpawnShowSkillId": 9999989, "IdleShowSkillId": 0, "DieSkillId": 9999990, @@ -375,7 +375,7 @@ }, "8210265": { "Id": 8210265, - "ComboGroupPath": "Monster/50181ShunYiGuai/Combo/Fire/ComboGroup_Fire", + "ComboGroupPath": "Monster/50241ShiZiDao/Combo/ComboGroup_Fire", "SpawnShowSkillId": 9999989, "IdleShowSkillId": 0, "DieSkillId": 9999990, @@ -409,7 +409,7 @@ }, "8210272": { "Id": 8210272, - "ComboGroupPath": "Monster/50181ShunYiGuai/Combo/Fire/ComboGroup_Fire", + "ComboGroupPath": "Monster/50241ShiZiDao/Combo/ComboGroup_Fire", "SpawnShowSkillId": 9999989, "IdleShowSkillId": 0, "DieSkillId": 9999990, @@ -426,7 +426,7 @@ }, "8210273": { "Id": 8210273, - "ComboGroupPath": "Monster/50181ShunYiGuai/Combo/Fire/ComboGroup_Fire", + "ComboGroupPath": "Monster/50241ShiZiDao/Combo/ComboGroup_Fire", "SpawnShowSkillId": 9999989, "IdleShowSkillId": 0, "DieSkillId": 9999990, @@ -8746,6 +8746,25 @@ "WanderInterval": 0, "WanderRate": 0 }, + "5091302": { + "Id": 5091302, + "ComboGroupPath": "Monster/99101ColumnTrap/Combo/99101ZhuziTrap_ComboGroup", + "SpawnShowSkillId": 0, + "IdleShowSkillId": 0, + "DieSkillId": 0, + "ActionAIPath": "", + "ActionBranchIds": [ + 509130102 + ], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, "5091401": { "Id": 5091401, "ComboGroupPath": "Monster/99101ColumnTrap/Combo/99101ZhuziTrap_ComboGroup", @@ -19090,6 +19109,135 @@ "WanderInterval": 0, "WanderRate": 0 }, + "3110101": { + "Id": 3110101, + "ComboGroupPath": "Monster/31101GeLeiHuoEn/Combo/ComboGroup", + "SpawnShowSkillId": 3110103, + "IdleShowSkillId": 0, + "DieSkillId": 9999990, + "ActionAIPath": "AIScript.Monster._31101GeLeiHuoEn.Action_Lv1", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "3110102": { + "Id": 3110102, + "ComboGroupPath": "Monster/31101GeLeiHuoEn/Combo/ComboGroup", + "SpawnShowSkillId": 3110103, + "IdleShowSkillId": 0, + "DieSkillId": 0, + "ActionAIPath": "AIScript.Monster._31101GeLeiHuoEn.Action_Lv2", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "3110201": { + "Id": 3110201, + "ComboGroupPath": "Monster/31102LieQuan/Combo/ComboGroup", + "SpawnShowSkillId": 3110206, + "IdleShowSkillId": 0, + "DieSkillId": 9999990, + "ActionAIPath": "", + "ActionBranchIds": [ + 311020100 + ], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "3110202": { + "Id": 3110202, + "ComboGroupPath": "Monster/31102LieQuan/Combo/ComboGroup", + "SpawnShowSkillId": 3110206, + "IdleShowSkillId": 0, + "DieSkillId": 0, + "ActionAIPath": "", + "ActionBranchIds": [ + 311020110 + ], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "3110203": { + "Id": 3110203, + "ComboGroupPath": "Monster/31102LieQuan/Combo/ComboGroup", + "SpawnShowSkillId": 3110206, + "IdleShowSkillId": 0, + "DieSkillId": 0, + "ActionAIPath": "", + "ActionBranchIds": [ + 311020120 + ], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "3110204": { + "Id": 3110204, + "ComboGroupPath": "Monster/31102LieQuan/Combo/ComboGroup", + "SpawnShowSkillId": 3110206, + "IdleShowSkillId": 0, + "DieSkillId": 9999990, + "ActionAIPath": "", + "ActionBranchIds": [ + 311020130 + ], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "3110205": { + "Id": 3110205, + "ComboGroupPath": "Monster/31102LieQuan/Combo/ComboGroup", + "SpawnShowSkillId": 3110206, + "IdleShowSkillId": 0, + "DieSkillId": 0, + "ActionAIPath": "", + "ActionBranchIds": [ + 311020140 + ], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "", + "ParallelAIPath": "", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, "11601111": { "Id": 11601111, "ComboGroupPath": "Character/11601/Combos_Monster/ComboGroup_Monster_PeaShooter", @@ -20307,5 +20455,73 @@ "WanderRange": 0, "WanderInterval": 0, "WanderRate": 0 + }, + "104001": { + "Id": 104001, + "ComboGroupPath": "Character/13501/TowerDefense/Combo/ComboGroup_Summon", + "SpawnShowSkillId": 8013503, + "IdleShowSkillId": 0, + "DieSkillId": 8013504, + "ActionAIPath": "AIScript.Monster.TowerDefense._13501.Action_Summon", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "AIScript.Monster.TowerDefense._13501.Spawn_Summon", + "ParallelAIPath": "AIScript.Monster.TowerDefense.TowerMonsterParalletBase", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "104002": { + "Id": 104002, + "ComboGroupPath": "Monster/50111BuffJingLing/TowerDefense/ComboGroup_Fire", + "SpawnShowSkillId": 8000001, + "IdleShowSkillId": 0, + "DieSkillId": 8000002, + "ActionAIPath": "AIScript.Monster.TowerDefense.AI_BuffJingLing_Fire", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "AIScript.Monster.TowerDefense.TowerMonsterSpawn", + "ParallelAIPath": "AIScript.Monster.TowerDefense.TowerMonsterParalletBase", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "104003": { + "Id": 104003, + "ComboGroupPath": "Monster/50261FengLing/TowerDefense/Combo/ComboGroup", + "SpawnShowSkillId": 8000001, + "IdleShowSkillId": 0, + "DieSkillId": 8000002, + "ActionAIPath": "AIScript.Monster.TowerDefense.AI_FengLing_Fire", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "AIScript.Monster.TowerDefense.TowerMonsterSpawn", + "ParallelAIPath": "AIScript.Monster.TowerDefense.TowerMonsterParalletBase", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 + }, + "104004": { + "Id": 104004, + "ComboGroupPath": "Monster/50181ShunYiGuai/TowerDefense/Fire/ComboGroup", + "SpawnShowSkillId": 8000001, + "IdleShowSkillId": 0, + "DieSkillId": 8000002, + "ActionAIPath": "AIScript.Monster.TowerDefense.AI_Blink_Fire", + "ActionBranchIds": [], + "ThinkInterval": 2000, + "IdleAIPath": "", + "SpawnAIPath": "AIScript.Monster.TowerDefense.TowerMonsterSpawn", + "ParallelAIPath": "AIScript.Monster.TowerDefense.TowerMonsterParalletBase", + "CheckAchievement": false, + "WanderRange": 0, + "WanderInterval": 0, + "WanderRate": 0 } } \ No newline at end of file diff --git a/data/bin/MonsterActionBranch.json b/data/bin/MonsterActionBranch.json index fb92f404..4eb44d34 100644 --- a/data/bin/MonsterActionBranch.json +++ b/data/bin/MonsterActionBranch.json @@ -13569,6 +13569,36 @@ "FollowEventType3": 0, "FollowEventParam3": "" }, + "509130102": { + "Id": 509130102, + "GroupId": 1, + "SkillId": 5091302, + "Priority": 1, + "Weight": 1, + "Rate": 10000, + "CD": 99990000, + "InitialCDPool": [ + 0 + ], + "StartCDTime": 0, + "FixedCD": false, + "ReleaseDistance": 2000000, + "ReleaseAngle": 3600000, + "TraceDuration": 10000, + "Activate": true, + "ActiveConditionType1": 0, + "ActiveParam1": "", + "ActiveParam2": "", + "DeActiveConditionType1": 0, + "DeActiveParam1": "", + "DeActiveParam2": "", + "FollowEventType1": 0, + "FollowEventParam1": "", + "FollowEventType2": 0, + "FollowEventParam2": "", + "FollowEventType3": 0, + "FollowEventParam3": "" + }, "509140101": { "Id": 509140101, "GroupId": 1, @@ -29872,6 +29902,156 @@ "FollowEventType3": 0, "FollowEventParam3": "" }, + "311020100": { + "Id": 311020100, + "GroupId": 1, + "SkillId": 3110201, + "Priority": 0, + "Weight": 1, + "Rate": 10000, + "CD": 50000, + "InitialCDPool": [ + 0 + ], + "StartCDTime": 0, + "FixedCD": false, + "ReleaseDistance": 100000, + "ReleaseAngle": 3600000, + "TraceDuration": 10000, + "Activate": true, + "ActiveConditionType1": 0, + "ActiveParam1": "", + "ActiveParam2": "", + "DeActiveConditionType1": 0, + "DeActiveParam1": "", + "DeActiveParam2": "", + "FollowEventType1": 0, + "FollowEventParam1": "", + "FollowEventType2": 0, + "FollowEventParam2": "", + "FollowEventType3": 0, + "FollowEventParam3": "" + }, + "311020110": { + "Id": 311020110, + "GroupId": 1, + "SkillId": 3110202, + "Priority": 0, + "Weight": 1, + "Rate": 10000, + "CD": 30000, + "InitialCDPool": [ + 0 + ], + "StartCDTime": 0, + "FixedCD": false, + "ReleaseDistance": 100000, + "ReleaseAngle": 3600000, + "TraceDuration": 10000, + "Activate": 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"SkillId": 3110204, + "Priority": 0, + "Weight": 1, + "Rate": 10000, + "CD": 50000, + "InitialCDPool": [ + 0 + ], + "StartCDTime": 0, + "FixedCD": false, + "ReleaseDistance": 100000, + "ReleaseAngle": 3600000, + "TraceDuration": 10000, + "Activate": true, + "ActiveConditionType1": 0, + "ActiveParam1": "", + "ActiveParam2": "", + "DeActiveConditionType1": 0, + "DeActiveParam1": "", + "DeActiveParam2": "", + "FollowEventType1": 0, + "FollowEventParam1": "", + "FollowEventType2": 0, + "FollowEventParam2": "", + "FollowEventType3": 0, + "FollowEventParam3": "" + }, + "311020140": { + "Id": 311020140, + "GroupId": 1, + "SkillId": 3110205, + "Priority": 0, + "Weight": 1, + "Rate": 10000, + "CD": 50000, + "InitialCDPool": [ + 0 + ], + "StartCDTime": 0, + "FixedCD": false, + "ReleaseDistance": 100000, + "ReleaseAngle": 3600000, + "TraceDuration": 10000, + "Activate": true, + "ActiveConditionType1": 0, + "ActiveParam1": "", + "ActiveParam2": "", + "DeActiveConditionType1": 0, + 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+ "DER": 68734800, + "Toughness": 0, + "Suppress": 10000, + "RCDMARKDMG": 0 + }, "9900011": { "Id": 9900011, "TemplateId": 9900, diff --git a/data/bin/MonsterValueTempleteAdjust.json b/data/bin/MonsterValueTempleteAdjust.json index 40af82d5..e236549a 100644 --- a/data/bin/MonsterValueTempleteAdjust.json +++ b/data/bin/MonsterValueTempleteAdjust.json @@ -12379,6 +12379,36 @@ "SuppressRatio": 0, "SuppressFix": 0 }, + "6310160": { + "Id": 6310160, + "TemplateId": 9058, + "Name": "", + "EET": 6, + "WeakEET": [ + 5, + 2 + ], + "HpRatio": 0, + "HpFix": 0, + "AtkRatio": 0, + "AtkFix": 0, + "WERRatio": 0, + "WERFix": 750, + "FERRatio": 0, + "FERFix": 250, + "SERRatio": 0, + "SERFix": 750, + "AERRatio": 0, + "AERFix": 750, + "LERRatio": 0, + "LERFix": 250, + "DERRatio": 0, + "DERFix": 2000, + "ToughnessRatio": 0, + "ToughnessFix": 0, + "SuppressRatio": 0, + "SuppressFix": 0 + }, "7100100": { "Id": 7100100, "TemplateId": 8610, @@ -31992,7 +32022,7 @@ "WeakEET": [], "HpRatio": 0, "HpFix": 0, - "AtkRatio": 2000, + "AtkRatio": 1999, "AtkFix": 0, "WERRatio": 0, "WERFix": 570, @@ -34362,7 +34392,34 @@ }, "3100001": { "Id": 3100001, - "TemplateId": 244, + "TemplateId": 261, + "Name": "", + "EET": 0, + "WeakEET": [], + "HpRatio": 0, + "HpFix": 0, + "AtkRatio": 0, + "AtkFix": 0, + "WERRatio": 0, + "WERFix": 570, + "FERRatio": 0, + "FERFix": 570, + "SERRatio": 0, + "SERFix": 570, + "AERRatio": 0, + "AERFix": 570, + "LERRatio": 0, + "LERFix": 570, + "DERRatio": 0, + "DERFix": 570, + "ToughnessRatio": 0, + "ToughnessFix": 0, + "SuppressRatio": 0, + "SuppressFix": 0 + }, + "3100002": { + "Id": 3100002, + "TemplateId": 261, "Name": "", "EET": 0, "WeakEET": [], @@ -34389,7 +34446,34 @@ }, "3100011": { "Id": 3100011, - "TemplateId": 244, + "TemplateId": 261, + "Name": "", + "EET": 0, + "WeakEET": [], + "HpRatio": 0, + "HpFix": 0, + "AtkRatio": 0, + "AtkFix": 0, + "WERRatio": 0, + "WERFix": 570, + "FERRatio": 0, + "FERFix": 570, + "SERRatio": 0, + "SERFix": 570, + "AERRatio": 0, + "AERFix": 570, + "LERRatio": 0, + "LERFix": 570, + "DERRatio": 0, + "DERFix": 570, + "ToughnessRatio": 0, + "ToughnessFix": 0, + "SuppressRatio": 0, + "SuppressFix": 0 + }, + "3100012": { + "Id": 3100012, + "TemplateId": 261, "Name": "", "EET": 0, "WeakEET": [], @@ -34416,7 +34500,34 @@ }, "3100021": { "Id": 3100021, - "TemplateId": 240, + "TemplateId": 258, + "Name": "", + "EET": 0, + "WeakEET": [], + "HpRatio": 0, + "HpFix": 0, + "AtkRatio": 0, + "AtkFix": 0, + "WERRatio": 0, + "WERFix": 570, + "FERRatio": 0, + "FERFix": 570, + "SERRatio": 0, + "SERFix": 570, + "AERRatio": 0, + "AERFix": 570, + "LERRatio": 0, + "LERFix": 570, + "DERRatio": 0, + "DERFix": 570, + "ToughnessRatio": 0, + "ToughnessFix": 0, + "SuppressRatio": 0, + "SuppressFix": 0 + }, + "3100022": { + "Id": 3100022, + "TemplateId": 258, "Name": "", "EET": 0, "WeakEET": [], @@ -34443,7 +34554,7 @@ }, "3100031": { "Id": 3100031, - "TemplateId": 240, + "TemplateId": 258, "Name": "", "EET": 0, "WeakEET": [], @@ -34470,7 +34581,7 @@ }, "3100032": { "Id": 3100032, - "TemplateId": 240, + "TemplateId": 257, "Name": "", "EET": 0, "WeakEET": [], @@ -34497,7 +34608,7 @@ }, "3100033": { "Id": 3100033, - "TemplateId": 240, + "TemplateId": 257, "Name": "", "EET": 0, "WeakEET": [], @@ -34524,7 +34635,7 @@ }, "3100034": { "Id": 3100034, - "TemplateId": 240, + "TemplateId": 257, "Name": "", "EET": 0, "WeakEET": [], @@ -34551,7 +34662,7 @@ }, "3100035": { "Id": 3100035, - "TemplateId": 242, + "TemplateId": 259, "Name": "", "EET": 0, "WeakEET": [], @@ -34578,7 +34689,7 @@ }, "3100036": { "Id": 3100036, - "TemplateId": 242, + "TemplateId": 259, "Name": "", "EET": 0, "WeakEET": [], @@ -34605,7 +34716,7 @@ }, "3100037": { "Id": 3100037, - "TemplateId": 242, + "TemplateId": 260, "Name": "", "EET": 0, "WeakEET": [], @@ -41334,6 +41445,141 @@ "SuppressRatio": 0, "SuppressFix": 0 }, + "8011401": { + "Id": 8011401, + "TemplateId": 80101, + "Name": "", + "EET": 0, + "WeakEET": [], + "HpRatio": 0, + "HpFix": 0, + "AtkRatio": 0, + "AtkFix": 20, + "WERRatio": 0, + "WERFix": 0, + "FERRatio": 0, + "FERFix": 0, + "SERRatio": 0, + "SERFix": 0, + "AERRatio": 0, + "AERFix": 0, + "LERRatio": 0, + "LERFix": 0, + "DERRatio": 0, + "DERFix": 0, + "ToughnessRatio": 0, + "ToughnessFix": 0, + "SuppressRatio": 0, + "SuppressFix": 0 + }, + "8014001": { + "Id": 8014001, + "TemplateId": 80101, + "Name": "", + "EET": 0, + "WeakEET": [], + "HpRatio": 0, + "HpFix": 0, + "AtkRatio": 0, + "AtkFix": 20, + "WERRatio": 0, + "WERFix": 0, + "FERRatio": 0, + "FERFix": 0, + "SERRatio": 0, + "SERFix": 0, + "AERRatio": 0, + "AERFix": 0, + "LERRatio": 0, + "LERFix": 0, + "DERRatio": 0, + "DERFix": 0, + "ToughnessRatio": 0, + "ToughnessFix": 0, + "SuppressRatio": 0, + "SuppressFix": 0 + }, + "8013501": { + "Id": 8013501, + "TemplateId": 80101, + "Name": "", + "EET": 0, + "WeakEET": [], + "HpRatio": 0, + "HpFix": 0, + "AtkRatio": 0, + "AtkFix": 20, + "WERRatio": 0, + "WERFix": 0, + "FERRatio": 0, + "FERFix": 0, + "SERRatio": 0, + "SERFix": 0, + "AERRatio": 0, + "AERFix": 0, + "LERRatio": 0, + "LERFix": 0, + "DERRatio": 0, + "DERFix": 0, + "ToughnessRatio": 0, + "ToughnessFix": 0, + "SuppressRatio": 0, + "SuppressFix": 0 + }, + "8013502": { + "Id": 8013502, + "TemplateId": 80101, + "Name": "", + "EET": 0, + "WeakEET": [], + "HpRatio": 0, + "HpFix": 0, + "AtkRatio": 0, + "AtkFix": 20, + "WERRatio": 0, + "WERFix": 0, + "FERRatio": 0, + "FERFix": 0, + "SERRatio": 0, + "SERFix": 0, + "AERRatio": 0, + "AERFix": 0, + "LERRatio": 0, + "LERFix": 0, + "DERRatio": 0, + "DERFix": 0, + "ToughnessRatio": 0, + "ToughnessFix": 0, + "SuppressRatio": 0, + "SuppressFix": 0 + }, + "8012601": { + "Id": 8012601, + "TemplateId": 80101, + "Name": "", + "EET": 0, + "WeakEET": [], + "HpRatio": 0, + "HpFix": 0, + "AtkRatio": 0, + "AtkFix": 0, + "WERRatio": 0, + "WERFix": 0, + "FERRatio": 0, + "FERFix": 0, + "SERRatio": 0, + "SERFix": 0, + "AERRatio": 0, + "AERFix": 0, + "LERRatio": 0, + "LERFix": 0, + "DERRatio": 0, + "DERFix": 0, + "ToughnessRatio": 0, + "ToughnessFix": 0, + "SuppressRatio": 0, + "SuppressFix": 0 + }, "8069901": { "Id": 8069901, "TemplateId": 80501, @@ -41550,6 +41796,60 @@ "SuppressRatio": 0, "SuppressFix": 0 }, + "8079905": { + "Id": 8079905, + "TemplateId": 80701, + "Name": "", + "EET": 0, + "WeakEET": [], + "HpRatio": 0, + "HpFix": 0, + "AtkRatio": 0, + "AtkFix": 0, + "WERRatio": 0, + "WERFix": 0, + "FERRatio": 0, + "FERFix": 0, + "SERRatio": 0, + "SERFix": 0, + "AERRatio": 0, + "AERFix": 0, + "LERRatio": 0, + "LERFix": 0, + "DERRatio": 0, + "DERFix": 0, + "ToughnessRatio": 0, + "ToughnessFix": 0, + "SuppressRatio": 0, + "SuppressFix": 0 + }, + "8079906": { + "Id": 8079906, + "TemplateId": 80701, + "Name": "", + "EET": 0, + "WeakEET": [], + "HpRatio": 0, + "HpFix": 0, + "AtkRatio": 0, + "AtkFix": 0, + "WERRatio": 0, + "WERFix": 0, + "FERRatio": 0, + "FERFix": 0, + "SERRatio": 0, + "SERFix": 0, + "AERRatio": 0, + "AERFix": 0, + "LERRatio": 0, + "LERFix": 0, + "DERRatio": 0, + "DERFix": 0, + "ToughnessRatio": 0, + "ToughnessFix": 0, + "SuppressRatio": 0, + "SuppressFix": 0 + }, "8089901": { "Id": 8089901, "TemplateId": 80801, @@ -41631,6 +41931,33 @@ "SuppressRatio": 0, "SuppressFix": 0 }, + "8089904": { + "Id": 8089904, + "TemplateId": 80801, + "Name": "", + "EET": 0, + "WeakEET": [], + "HpRatio": -1000, + "HpFix": 0, + "AtkRatio": 0, + "AtkFix": 0, + "WERRatio": 0, + "WERFix": 0, + "FERRatio": 0, + "FERFix": 0, + "SERRatio": 0, + "SERFix": 0, + "AERRatio": 0, + "AERFix": 0, + "LERRatio": 0, + "LERFix": 0, + "DERRatio": 0, + "DERFix": 0, + "ToughnessRatio": 0, + "ToughnessFix": 0, + "SuppressRatio": 0, + "SuppressFix": 0 + }, "8099901": { "Id": 8099901, "TemplateId": 80901, diff --git a/data/bin/NPCSkin.json b/data/bin/NPCSkin.json index ac2b5dc4..63d30000 100644 --- a/data/bin/NPCSkin.json +++ b/data/bin/NPCSkin.json @@ -901,5 +901,26 @@ "SkinTheme": 0, "InteractiveAction": true, "InteractiveActionId": 10003 + }, + "811501": { + "Id": 811501, + "Name": "", + "Desc": "", + "IsShow": true, + "CharId": 8115, + "Type": 1, + "SourceDesc": 1, + "Icon": "", + "SmallPortrait": "", + "ModelScale": 10000, + "Model": "Actor/Character/11501/11501_Actor", + "Portrait": "Actor2D/Character/11501/11501_a.spriteatlas", + "Bg": "", + "Offset": "Actor2D/Character/11501/11501.asset", + "L2D": "Actor2D/Character/11501/11501_L.prefab", + "FullScreenPortrait": "", + "SkinTheme": 0, + "InteractiveAction": true, + "InteractiveActionId": 10003 } } \ No newline at end of file diff --git a/data/bin/OnceAdditionalAttribute.json b/data/bin/OnceAdditionalAttribute.json index 76c56d55..b8dbc95f 100644 --- a/data/bin/OnceAdditionalAttribute.json +++ b/data/bin/OnceAdditionalAttribute.json @@ -1025,18 +1025,6 @@ "LevelData": 0, "MainOrSupport": 0 }, - "11505001": { - "Id": 11505001, - "LevelTypeData": 1, - "LevelData": 511505, - "MainOrSupport": 0 - }, - "11506001": { - "Id": 11506001, - "LevelTypeData": 1, - "LevelData": 511506, - "MainOrSupport": 0 - }, "11507001": { "Id": 11507001, "LevelTypeData": 1, @@ -1049,18 +1037,18 @@ "LevelData": 511509, "MainOrSupport": 0 }, - "11511001": { - "Id": 11511001, - "LevelTypeData": 1, - "LevelData": 511511, - "MainOrSupport": 0 - }, "11521011": { "Id": 11521011, "LevelTypeData": 0, "LevelData": 0, "MainOrSupport": 0 }, + "11522011": { + "Id": 11522011, + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0 + }, "11523011": { "Id": 11523011, "LevelTypeData": 0, @@ -1073,6 +1061,12 @@ "LevelData": 511525, "MainOrSupport": 0 }, + "11525002": { + "Id": 11525002, + "LevelTypeData": 1, + "LevelData": 511525, + "MainOrSupport": 0 + }, "11528001": { "Id": 11528001, "LevelTypeData": 1, @@ -1091,6 +1085,12 @@ "LevelData": 511543, "MainOrSupport": 0 }, + "11596511": { + "Id": 11596511, + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0 + }, "11702011": { "Id": 11702011, "LevelTypeData": 0, @@ -2351,18 +2351,54 @@ "LevelData": 0, "MainOrSupport": 0 }, + "14001011": { + "Id": 14001011, + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0 + }, + "14002011": { + "Id": 14002011, + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0 + }, + "14003011": { + "Id": 14003011, + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0 + }, "14004011": { "Id": 14004011, "LevelTypeData": 0, "LevelData": 0, "MainOrSupport": 0 }, + "14009001": { + "Id": 14009001, + "LevelTypeData": 1, + "LevelData": 514009, + "MainOrSupport": 0 + }, + "14013001": { + "Id": 14013001, + "LevelTypeData": 1, + "LevelData": 514013, + "MainOrSupport": 0 + }, "14021011": { "Id": 14021011, "LevelTypeData": 0, "LevelData": 0, "MainOrSupport": 0 }, + "14024011": { + "Id": 14024011, + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0 + }, "14028001": { "Id": 14028001, "LevelTypeData": 1, @@ -7049,6 +7085,18 @@ "LevelData": 0, "MainOrSupport": 0 }, + "811140001": { + "Id": 811140001, + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0 + }, + "811140002": { + "Id": 811140002, + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0 + }, "2001": { "Id": 2001, "LevelTypeData": 0, @@ -7936,5 +7984,107 @@ "LevelTypeData": 6, "LevelData": 405006, "MainOrSupport": 0 + }, + "4054021": { + "Id": 4054021, + "LevelTypeData": 6, + "LevelData": 405401, + "MainOrSupport": 0 + }, + "4054022": { + "Id": 4054022, + "LevelTypeData": 6, + "LevelData": 405402, + "MainOrSupport": 0 + }, + "4054023": { + "Id": 4054023, + "LevelTypeData": 6, + "LevelData": 405403, + "MainOrSupport": 0 + }, + "4054024": { + "Id": 4054024, + "LevelTypeData": 6, + "LevelData": 405404, + "MainOrSupport": 0 + }, + "4054025": { + "Id": 4054025, + "LevelTypeData": 6, + "LevelData": 405405, + "MainOrSupport": 0 + }, + "4054026": { + "Id": 4054026, + "LevelTypeData": 6, + "LevelData": 405406, + "MainOrSupport": 0 + }, + "4052001": { + "Id": 4052001, + "LevelTypeData": 6, + "LevelData": 405201, + "MainOrSupport": 0 + }, + "4052002": { + "Id": 4052002, + "LevelTypeData": 6, + "LevelData": 405202, + "MainOrSupport": 0 + }, + "4052003": { + "Id": 4052003, + "LevelTypeData": 6, + "LevelData": 405203, + "MainOrSupport": 0 + }, + "4052004": { + "Id": 4052004, + "LevelTypeData": 6, + "LevelData": 405204, + "MainOrSupport": 0 + }, + "4052005": { + "Id": 4052005, + "LevelTypeData": 6, + "LevelData": 405205, + "MainOrSupport": 0 + }, + "4052006": { + "Id": 4052006, + "LevelTypeData": 6, + "LevelData": 405206, + "MainOrSupport": 0 + }, + "4052201": { + "Id": 4052201, + "LevelTypeData": 6, + "LevelData": 4052201, + "MainOrSupport": 0 + }, + "4052202": { + "Id": 4052202, + "LevelTypeData": 6, + "LevelData": 4052202, + "MainOrSupport": 0 + }, + "4052203": { + "Id": 4052203, + "LevelTypeData": 6, + "LevelData": 4052203, + "MainOrSupport": 0 + }, + "4052204": { + "Id": 4052204, + "LevelTypeData": 6, + "LevelData": 4052204, + "MainOrSupport": 0 + }, + "4052205": { + "Id": 4052205, + "LevelTypeData": 6, + "LevelData": 4052205, + "MainOrSupport": 0 } } \ No newline at end of file diff --git a/data/bin/OnceAdditionalAttributeValue.json b/data/bin/OnceAdditionalAttributeValue.json index 82f48dc7..fd67a867 100644 --- a/data/bin/OnceAdditionalAttributeValue.json +++ b/data/bin/OnceAdditionalAttributeValue.json @@ -10733,7 +10733,7 @@ "ParameterType1": 0, "Value1": 17, "AttributeType2": 1, - "ParameterType2": 15000, + "ParameterType2": 15300, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -10745,7 +10745,7 @@ "ParameterType1": 0, "Value1": 17, "AttributeType2": 1, - "ParameterType2": 15000, + "ParameterType2": 15600, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -10757,7 +10757,7 @@ "ParameterType1": 0, "Value1": 17, "AttributeType2": 1, - "ParameterType2": 15000, + "ParameterType2": 16000, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -10841,7 +10841,7 @@ "ParameterType1": 0, "Value1": 17, "AttributeType2": 1, - "ParameterType2": 3260, + "ParameterType2": 3350, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -10853,7 +10853,7 @@ "ParameterType1": 0, "Value1": 17, "AttributeType2": 1, - "ParameterType2": 3260, + "ParameterType2": 3440, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -10865,7 +10865,7 @@ "ParameterType1": 0, "Value1": 17, "AttributeType2": 1, - "ParameterType2": 3260, + "ParameterType2": 3530, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -12443,541 +12443,13 @@ "ParameterType3": 0, "Value3": 0 }, - "11593011": { - "Id": 11593011, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 56, - "AttributeType2": 1, - "ParameterType2": 3300, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11593021": { - "Id": 11593021, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 56, - "AttributeType2": 1, - "ParameterType2": 3900, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11593031": { - "Id": 11593031, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 56, - "AttributeType2": 1, - "ParameterType2": 4400, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11593041": { - "Id": 11593041, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 56, - "AttributeType2": 1, - "ParameterType2": 5000, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11593051": { - "Id": 11593051, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 56, - "AttributeType2": 1, - "ParameterType2": 5500, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11593061": { - "Id": 11593061, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 56, - "AttributeType2": 1, - "ParameterType2": 6100, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11593071": { - "Id": 11593071, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 56, - "AttributeType2": 1, - "ParameterType2": 6600, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11593081": { - "Id": 11593081, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 56, - "AttributeType2": 1, - "ParameterType2": 7200, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11593091": { - "Id": 11593091, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 56, - "AttributeType2": 1, - "ParameterType2": 7700, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11593101": { - "Id": 11593101, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 56, - "AttributeType2": 1, - "ParameterType2": 8300, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11593111": { - "Id": 11593111, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 56, - "AttributeType2": 1, - "ParameterType2": 8800, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11593121": { - "Id": 11593121, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 56, - "AttributeType2": 1, - "ParameterType2": 9400, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11593131": { - "Id": 11593131, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 56, - "AttributeType2": 1, - "ParameterType2": 10000, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11595011": { - "Id": 11595011, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 56, - "AttributeType2": 1, - "ParameterType2": 3300, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11595021": { - "Id": 11595021, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 56, - "AttributeType2": 1, - "ParameterType2": 3900, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11595031": { - "Id": 11595031, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 56, - "AttributeType2": 1, - "ParameterType2": 4400, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11595041": { - "Id": 11595041, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 56, - "AttributeType2": 1, - "ParameterType2": 5000, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11595051": { - "Id": 11595051, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 56, - "AttributeType2": 1, - "ParameterType2": 5500, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11595061": { - "Id": 11595061, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 56, - "AttributeType2": 1, - "ParameterType2": 6100, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11595071": { - "Id": 11595071, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 56, - "AttributeType2": 1, - "ParameterType2": 6600, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11595081": { - "Id": 11595081, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 56, - "AttributeType2": 1, - "ParameterType2": 7200, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11595091": { - "Id": 11595091, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 56, - "AttributeType2": 1, - "ParameterType2": 7700, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11595101": { - "Id": 11595101, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 56, - "AttributeType2": 1, - "ParameterType2": 8300, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11595111": { - "Id": 11595111, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 56, - "AttributeType2": 1, - "ParameterType2": 8800, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11595121": { - "Id": 11595121, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 56, - "AttributeType2": 1, - "ParameterType2": 9400, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11595131": { - "Id": 11595131, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 56, - "AttributeType2": 1, - "ParameterType2": 10000, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, "11502011": { "Id": 11502011, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 1000, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11505011": { - "Id": 11505011, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 21, + "ParameterType1": 5, + "Value1": 56, "AttributeType2": 1, - "ParameterType2": 200, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11505021": { - "Id": 11505021, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 21, - "AttributeType2": 1, - "ParameterType2": 300, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11505031": { - "Id": 11505031, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 21, - "AttributeType2": 1, - "ParameterType2": 400, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11505041": { - "Id": 11505041, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 21, - "AttributeType2": 1, - "ParameterType2": 400, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11505051": { - "Id": 11505051, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 21, - "AttributeType2": 1, - "ParameterType2": 500, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11505061": { - "Id": 11505061, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 21, - "AttributeType2": 1, - "ParameterType2": 600, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11505071": { - "Id": 11505071, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 21, - "AttributeType2": 1, - "ParameterType2": 600, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11505081": { - "Id": 11505081, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 21, - "AttributeType2": 1, - "ParameterType2": 700, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11505091": { - "Id": 11505091, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 21, - "AttributeType2": 1, - "ParameterType2": 800, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11506011": { - "Id": 11506011, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 21, - "AttributeType2": 1, - "ParameterType2": 290, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11506021": { - "Id": 11506021, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 21, - "AttributeType2": 1, - "ParameterType2": 390, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11506031": { - "Id": 11506031, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 21, - "AttributeType2": 1, - "ParameterType2": 490, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11506041": { - "Id": 11506041, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 21, - "AttributeType2": 1, - "ParameterType2": 590, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11506051": { - "Id": 11506051, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 21, - "AttributeType2": 1, - "ParameterType2": 690, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11506061": { - "Id": 11506061, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 21, - "AttributeType2": 1, - "ParameterType2": 790, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11506071": { - "Id": 11506071, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 21, - "AttributeType2": 1, - "ParameterType2": 890, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11506081": { - "Id": 11506081, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 21, - "AttributeType2": 1, - "ParameterType2": 990, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11506091": { - "Id": 11506091, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 21, - "AttributeType2": 1, - "ParameterType2": 1090, + "ParameterType2": 6500, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -12986,10 +12458,10 @@ "11507011": { "Id": 11507011, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 1500, + "ParameterType1": 5, + "Value1": 56, + "AttributeType2": 1, + "ParameterType2": 2000, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -12998,10 +12470,10 @@ "11507021": { "Id": 11507021, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 2000, + "ParameterType1": 5, + "Value1": 56, + "AttributeType2": 1, + "ParameterType2": 3200, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13010,10 +12482,10 @@ "11507031": { "Id": 11507031, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 2500, + "ParameterType1": 5, + "Value1": 56, + "AttributeType2": 1, + "ParameterType2": 4400, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13022,10 +12494,10 @@ "11507041": { "Id": 11507041, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 3000, + "ParameterType1": 5, + "Value1": 56, + "AttributeType2": 1, + "ParameterType2": 5600, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13034,10 +12506,10 @@ "11507051": { "Id": 11507051, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 3500, + "ParameterType1": 5, + "Value1": 56, + "AttributeType2": 1, + "ParameterType2": 6800, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13046,10 +12518,10 @@ "11507061": { "Id": 11507061, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 4000, + "ParameterType1": 5, + "Value1": 56, + "AttributeType2": 1, + "ParameterType2": 8000, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13058,10 +12530,10 @@ "11507071": { "Id": 11507071, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 4500, + "ParameterType1": 5, + "Value1": 56, + "AttributeType2": 1, + "ParameterType2": 9200, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13070,10 +12542,10 @@ "11507081": { "Id": 11507081, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 5000, + "ParameterType1": 5, + "Value1": 56, + "AttributeType2": 1, + "ParameterType2": 10400, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13082,10 +12554,10 @@ "11507091": { "Id": 11507091, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 5500, + "ParameterType1": 5, + "Value1": 56, + "AttributeType2": 1, + "ParameterType2": 11600, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13094,10 +12566,10 @@ "11509011": { "Id": 11509011, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 2400, + "ParameterType1": 5, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 2300, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13106,10 +12578,10 @@ "11509021": { "Id": 11509021, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 6600, + "ParameterType1": 5, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 3600, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13118,10 +12590,10 @@ "11509031": { "Id": 11509031, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 10700, + "ParameterType1": 5, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 5000, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13130,10 +12602,10 @@ "11509041": { "Id": 11509041, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 14800, + "ParameterType1": 5, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 6300, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13142,10 +12614,10 @@ "11509051": { "Id": 11509051, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 19000, + "ParameterType1": 5, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 7700, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13154,10 +12626,10 @@ "11509061": { "Id": 11509061, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 23100, + "ParameterType1": 5, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 9100, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13166,10 +12638,10 @@ "11509071": { "Id": 11509071, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 27300, + "ParameterType1": 5, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 10400, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13178,10 +12650,10 @@ "11509081": { "Id": 11509081, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 27300, + "ParameterType1": 5, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 11800, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13190,118 +12662,10 @@ "11509091": { "Id": 11509091, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 27300, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11511011": { - "Id": 11511011, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 64, + "ParameterType1": 5, + "Value1": 57, "AttributeType2": 1, - "ParameterType2": 8000, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11511021": { - "Id": 11511021, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 64, - "AttributeType2": 1, - "ParameterType2": 10000, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11511031": { - "Id": 11511031, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 64, - "AttributeType2": 1, - "ParameterType2": 13000, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11511041": { - "Id": 11511041, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 64, - "AttributeType2": 1, - "ParameterType2": 15000, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11511051": { - "Id": 11511051, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 64, - "AttributeType2": 1, - "ParameterType2": 18000, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11511061": { - "Id": 11511061, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 64, - "AttributeType2": 1, - "ParameterType2": 20000, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11511071": { - "Id": 11511071, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 64, - "AttributeType2": 1, - "ParameterType2": 23000, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11511081": { - "Id": 11511081, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 64, - "AttributeType2": 1, - "ParameterType2": 25000, - "Value2": 0, - "AttributeType3": 0, - "ParameterType3": 0, - "Value3": 0 - }, - "11511091": { - "Id": 11511091, - "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 64, - "AttributeType2": 1, - "ParameterType2": 28000, + "ParameterType2": 13100, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13310,10 +12674,22 @@ "11521011": { "Id": 11521011, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 10000, + "ParameterType1": 5, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 300, + "Value2": 0, + "AttributeType3": 5, + "ParameterType3": 71, + "Value3": 1 + }, + "11522011": { + "Id": 11522011, + "AttributeType1": 0, + "ParameterType1": 5, + "Value1": 71, + "AttributeType2": 1, + "ParameterType2": 1500, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13322,10 +12698,10 @@ "11523011": { "Id": 11523011, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 10000, + "ParameterType1": 5, + "Value1": 56, + "AttributeType2": 1, + "ParameterType2": 3100, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13334,10 +12710,10 @@ "11525011": { "Id": 11525011, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 10000, + "ParameterType1": 5, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 200, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13346,10 +12722,10 @@ "11525021": { "Id": 11525021, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 2400, + "ParameterType1": 5, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 320, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13358,10 +12734,10 @@ "11525031": { "Id": 11525031, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 3000, + "ParameterType1": 5, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 440, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13370,10 +12746,10 @@ "11525041": { "Id": 11525041, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 3600, + "ParameterType1": 5, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 560, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13382,10 +12758,10 @@ "11525051": { "Id": 11525051, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 4200, + "ParameterType1": 5, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 680, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13394,10 +12770,10 @@ "11525061": { "Id": 11525061, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 4800, + "ParameterType1": 5, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 800, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13406,10 +12782,10 @@ "11525071": { "Id": 11525071, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 5400, + "ParameterType1": 5, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 920, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13418,10 +12794,10 @@ "11525081": { "Id": 11525081, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 6000, + "ParameterType1": 5, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 1040, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13430,10 +12806,118 @@ "11525091": { "Id": 11525091, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 6600, + "ParameterType1": 5, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 1160, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "11525012": { + "Id": 11525012, + "AttributeType1": 0, + "ParameterType1": 5, + "Value1": 71, + "AttributeType2": 1, + "ParameterType2": 40, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "11525022": { + "Id": 11525022, + "AttributeType1": 0, + "ParameterType1": 5, + "Value1": 71, + "AttributeType2": 1, + "ParameterType2": 60, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "11525032": { + "Id": 11525032, + "AttributeType1": 0, + "ParameterType1": 5, + "Value1": 71, + "AttributeType2": 1, + "ParameterType2": 80, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "11525042": { + "Id": 11525042, + "AttributeType1": 0, + "ParameterType1": 5, + "Value1": 71, + "AttributeType2": 1, + "ParameterType2": 100, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "11525052": { + "Id": 11525052, + "AttributeType1": 0, + "ParameterType1": 5, + "Value1": 71, + "AttributeType2": 1, + "ParameterType2": 120, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "11525062": { + "Id": 11525062, + "AttributeType1": 0, + "ParameterType1": 5, + "Value1": 71, + "AttributeType2": 1, + "ParameterType2": 140, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "11525072": { + "Id": 11525072, + "AttributeType1": 0, + "ParameterType1": 5, + "Value1": 71, + "AttributeType2": 1, + "ParameterType2": 150, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "11525082": { + "Id": 11525082, + "AttributeType1": 0, + "ParameterType1": 5, + "Value1": 71, + "AttributeType2": 1, + "ParameterType2": 160, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "11525092": { + "Id": 11525092, + "AttributeType1": 0, + "ParameterType1": 5, + "Value1": 71, + "AttributeType2": 1, + "ParameterType2": 170, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13442,10 +12926,10 @@ "11528011": { "Id": 11528011, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 10000, + "ParameterType1": 5, + "Value1": 56, + "AttributeType2": 1, + "ParameterType2": 410, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13454,10 +12938,10 @@ "11528021": { "Id": 11528021, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 2000, + "ParameterType1": 5, + "Value1": 56, + "AttributeType2": 1, + "ParameterType2": 660, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13466,10 +12950,10 @@ "11528031": { "Id": 11528031, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 2500, + "ParameterType1": 5, + "Value1": 56, + "AttributeType2": 1, + "ParameterType2": 910, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13478,10 +12962,10 @@ "11528041": { "Id": 11528041, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 3000, + "ParameterType1": 5, + "Value1": 56, + "AttributeType2": 1, + "ParameterType2": 1160, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13490,10 +12974,10 @@ "11528051": { "Id": 11528051, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 3500, + "ParameterType1": 5, + "Value1": 56, + "AttributeType2": 1, + "ParameterType2": 1410, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13502,10 +12986,10 @@ "11528061": { "Id": 11528061, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 4000, + "ParameterType1": 5, + "Value1": 56, + "AttributeType2": 1, + "ParameterType2": 1660, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13514,10 +12998,10 @@ "11528071": { "Id": 11528071, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 4500, + "ParameterType1": 5, + "Value1": 56, + "AttributeType2": 1, + "ParameterType2": 1910, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13526,10 +13010,10 @@ "11528081": { "Id": 11528081, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 5000, + "ParameterType1": 5, + "Value1": 56, + "AttributeType2": 1, + "ParameterType2": 2160, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13538,10 +13022,10 @@ "11528091": { "Id": 11528091, "AttributeType1": 0, - "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 5500, + "ParameterType1": 5, + "Value1": 56, + "AttributeType2": 1, + "ParameterType2": 2410, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13550,10 +13034,10 @@ "11542011": { "Id": 11542011, "AttributeType1": 0, - "ParameterType1": 0, + "ParameterType1": 5, "Value1": 58, "AttributeType2": 1, - "ParameterType2": 4200, + "ParameterType2": 3600, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13562,10 +13046,10 @@ "11542021": { "Id": 11542021, "AttributeType1": 0, - "ParameterType1": 0, + "ParameterType1": 5, "Value1": 58, "AttributeType2": 1, - "ParameterType2": 5600, + "ParameterType2": 5700, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13574,10 +13058,10 @@ "11542031": { "Id": 11542031, "AttributeType1": 0, - "ParameterType1": 0, + "ParameterType1": 5, "Value1": 58, "AttributeType2": 1, - "ParameterType2": 7000, + "ParameterType2": 7900, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13586,10 +13070,10 @@ "11542041": { "Id": 11542041, "AttributeType1": 0, - "ParameterType1": 0, + "ParameterType1": 5, "Value1": 58, "AttributeType2": 1, - "ParameterType2": 8300, + "ParameterType2": 10000, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13598,10 +13082,10 @@ "11542051": { "Id": 11542051, "AttributeType1": 0, - "ParameterType1": 0, + "ParameterType1": 5, "Value1": 58, "AttributeType2": 1, - "ParameterType2": 9700, + "ParameterType2": 12100, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13610,10 +13094,10 @@ "11542061": { "Id": 11542061, "AttributeType1": 0, - "ParameterType1": 0, + "ParameterType1": 5, "Value1": 58, "AttributeType2": 1, - "ParameterType2": 11100, + "ParameterType2": 14300, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13622,10 +13106,10 @@ "11542071": { "Id": 11542071, "AttributeType1": 0, - "ParameterType1": 0, + "ParameterType1": 5, "Value1": 58, "AttributeType2": 1, - "ParameterType2": 12500, + "ParameterType2": 16400, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13634,10 +13118,10 @@ "11542081": { "Id": 11542081, "AttributeType1": 0, - "ParameterType1": 0, + "ParameterType1": 5, "Value1": 58, "AttributeType2": 1, - "ParameterType2": 13900, + "ParameterType2": 18600, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13646,10 +13130,10 @@ "11542091": { "Id": 11542091, "AttributeType1": 0, - "ParameterType1": 0, + "ParameterType1": 5, "Value1": 58, "AttributeType2": 1, - "ParameterType2": 15300, + "ParameterType2": 20700, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13658,10 +13142,10 @@ "11543011": { "Id": 11543011, "AttributeType1": 0, - "ParameterType1": 0, + "ParameterType1": 5, "Value1": 58, "AttributeType2": 1, - "ParameterType2": 4200, + "ParameterType2": 3900, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13670,10 +13154,10 @@ "11543021": { "Id": 11543021, "AttributeType1": 0, - "ParameterType1": 0, + "ParameterType1": 5, "Value1": 58, "AttributeType2": 1, - "ParameterType2": 5600, + "ParameterType2": 6300, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13682,10 +13166,10 @@ "11543031": { "Id": 11543031, "AttributeType1": 0, - "ParameterType1": 0, + "ParameterType1": 5, "Value1": 58, "AttributeType2": 1, - "ParameterType2": 7000, + "ParameterType2": 8600, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13694,10 +13178,10 @@ "11543041": { "Id": 11543041, "AttributeType1": 0, - "ParameterType1": 0, + "ParameterType1": 5, "Value1": 58, "AttributeType2": 1, - "ParameterType2": 8300, + "ParameterType2": 11000, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13706,10 +13190,10 @@ "11543051": { "Id": 11543051, "AttributeType1": 0, - "ParameterType1": 0, + "ParameterType1": 5, "Value1": 58, "AttributeType2": 1, - "ParameterType2": 9700, + "ParameterType2": 13300, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13718,10 +13202,10 @@ "11543061": { "Id": 11543061, "AttributeType1": 0, - "ParameterType1": 0, + "ParameterType1": 5, "Value1": 58, "AttributeType2": 1, - "ParameterType2": 11100, + "ParameterType2": 15700, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13730,10 +13214,10 @@ "11543071": { "Id": 11543071, "AttributeType1": 0, - "ParameterType1": 0, + "ParameterType1": 5, "Value1": 58, "AttributeType2": 1, - "ParameterType2": 12500, + "ParameterType2": 18000, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13742,10 +13226,10 @@ "11543081": { "Id": 11543081, "AttributeType1": 0, - "ParameterType1": 0, + "ParameterType1": 5, "Value1": 58, "AttributeType2": 1, - "ParameterType2": 13900, + "ParameterType2": 20400, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -13754,22 +13238,22 @@ "11543091": { "Id": 11543091, "AttributeType1": 0, - "ParameterType1": 0, + "ParameterType1": 5, "Value1": 58, "AttributeType2": 1, - "ParameterType2": 15300, + "ParameterType2": 22700, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, "Value3": 0 }, - "11598021": { - "Id": 11598021, + "11596511": { + "Id": 11596511, "AttributeType1": 0, "ParameterType1": 0, - "Value1": 1, - "AttributeType2": 2, - "ParameterType2": 1000, + "Value1": 21, + "AttributeType2": 1, + "ParameterType2": 2400, "Value2": 0, "AttributeType3": 0, "ParameterType3": 0, @@ -25611,7 +25095,7 @@ "Id": 11606011, "AttributeType1": 0, "ParameterType1": 0, - "Value1": 37, + "Value1": 19, "AttributeType2": 1, "ParameterType2": 1200, "Value2": 0, @@ -25623,7 +25107,7 @@ "Id": 11606021, "AttributeType1": 0, "ParameterType1": 0, - "Value1": 37, + "Value1": 19, "AttributeType2": 1, "ParameterType2": 1900, "Value2": 0, @@ -25635,7 +25119,7 @@ "Id": 11606031, "AttributeType1": 0, "ParameterType1": 0, - "Value1": 37, + "Value1": 19, "AttributeType2": 1, "ParameterType2": 2600, "Value2": 0, @@ -25647,7 +25131,7 @@ "Id": 11606041, "AttributeType1": 0, "ParameterType1": 0, - "Value1": 37, + "Value1": 19, "AttributeType2": 1, "ParameterType2": 3400, "Value2": 0, @@ -25659,7 +25143,7 @@ "Id": 11606051, "AttributeType1": 0, "ParameterType1": 0, - "Value1": 37, + "Value1": 19, "AttributeType2": 1, "ParameterType2": 4100, "Value2": 0, @@ -25671,7 +25155,7 @@ "Id": 11606061, "AttributeType1": 0, "ParameterType1": 0, - "Value1": 37, + "Value1": 19, "AttributeType2": 1, "ParameterType2": 4800, "Value2": 0, @@ -25683,7 +25167,7 @@ "Id": 11606071, "AttributeType1": 0, "ParameterType1": 0, - "Value1": 37, + "Value1": 19, "AttributeType2": 1, "ParameterType2": 5500, "Value2": 0, @@ -25695,7 +25179,7 @@ "Id": 11606081, "AttributeType1": 0, "ParameterType1": 0, - "Value1": 37, + "Value1": 19, "AttributeType2": 1, "ParameterType2": 6200, "Value2": 0, @@ -25707,7 +25191,7 @@ "Id": 11606091, "AttributeType1": 0, "ParameterType1": 0, - "Value1": 37, + "Value1": 19, "AttributeType2": 1, "ParameterType2": 7000, "Value2": 0, @@ -29387,6 +28871,42 @@ "ParameterType3": 0, "Value3": 0 }, + "14001011": { + "Id": 14001011, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 10000, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "14002011": { + "Id": 14002011, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 10000, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "14003011": { + "Id": 14003011, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 10000, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, "14004011": { "Id": 14004011, "AttributeType1": 0, @@ -29399,6 +28919,222 @@ "ParameterType3": 0, "Value3": 0 }, + "14009011": { + "Id": 14009011, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 10000, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "14009021": { + "Id": 14009021, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 430, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "14009031": { + "Id": 14009031, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 590, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "14009041": { + "Id": 14009041, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 750, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "14009051": { + "Id": 14009051, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 910, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "14009061": { + "Id": 14009061, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 1070, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "14009071": { + "Id": 14009071, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 1230, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "14009081": { + "Id": 14009081, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 1390, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "14009091": { + "Id": 14009091, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 1550, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "14013011": { + "Id": 14013011, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 10000, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "14013021": { + "Id": 14013021, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 430, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "14013031": { + "Id": 14013031, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 590, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "14013041": { + "Id": 14013041, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 750, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "14013051": { + "Id": 14013051, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 910, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "14013061": { + "Id": 14013061, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 1070, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "14013071": { + "Id": 14013071, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 1230, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "14013081": { + "Id": 14013081, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 1390, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "14013091": { + "Id": 14013091, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 1550, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, "14021011": { "Id": 14021011, "AttributeType1": 0, @@ -29411,6 +29147,18 @@ "ParameterType3": 0, "Value3": 0 }, + "14024011": { + "Id": 14024011, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 10000, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, "14028011": { "Id": 14028011, "AttributeType1": 0, @@ -34955,6 +34703,30 @@ "ParameterType3": 0, "Value3": 0 }, + "811140001": { + "Id": 811140001, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 51, + "AttributeType2": 1, + "ParameterType2": 3000, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "811140002": { + "Id": 811140002, + "AttributeType1": 0, + "ParameterType1": 0, + "Value1": 51, + "AttributeType2": 1, + "ParameterType2": 1000, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, "2001": { "Id": 2001, "AttributeType1": 0, @@ -37402,5 +37174,209 @@ "AttributeType3": 0, "ParameterType3": 0, "Value3": 0 + }, + "4054031": { + "Id": 4054031, + "AttributeType1": 0, + "ParameterType1": 3, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 2500, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "4054032": { + "Id": 4054032, + "AttributeType1": 0, + "ParameterType1": 3, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 3000, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "4054033": { + "Id": 4054033, + "AttributeType1": 0, + "ParameterType1": 3, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 3500, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "4054034": { + "Id": 4054034, + "AttributeType1": 0, + "ParameterType1": 3, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 4000, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "4054035": { + "Id": 4054035, + "AttributeType1": 0, + "ParameterType1": 3, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 4500, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "4054036": { + "Id": 4054036, + "AttributeType1": 0, + "ParameterType1": 3, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 5000, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "4052011": { + "Id": 4052011, + "AttributeType1": 0, + "ParameterType1": 3, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 700, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "4052012": { + "Id": 4052012, + "AttributeType1": 0, + "ParameterType1": 3, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 840, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "4052013": { + "Id": 4052013, + "AttributeType1": 0, + "ParameterType1": 3, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 980, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "4052014": { + "Id": 4052014, + "AttributeType1": 0, + "ParameterType1": 3, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 1120, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "4052015": { + "Id": 4052015, + "AttributeType1": 0, + "ParameterType1": 3, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 1260, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "4052016": { + "Id": 4052016, + "AttributeType1": 0, + "ParameterType1": 3, + "Value1": 57, + "AttributeType2": 1, + "ParameterType2": 1400, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "4052211": { + "Id": 4052211, + "AttributeType1": 0, + "ParameterType1": 3, + "Value1": 58, + "AttributeType2": 1, + "ParameterType2": 1200, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "4052222": { + "Id": 4052222, + "AttributeType1": 0, + "ParameterType1": 3, + "Value1": 58, + "AttributeType2": 1, + "ParameterType2": 2400, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "4052233": { + "Id": 4052233, + "AttributeType1": 0, + "ParameterType1": 3, + "Value1": 58, + "AttributeType2": 1, + "ParameterType2": 3600, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "4052244": { + "Id": 4052244, + "AttributeType1": 0, + "ParameterType1": 3, + "Value1": 58, + "AttributeType2": 1, + "ParameterType2": 4800, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 + }, + "4052255": { + "Id": 4052255, + "AttributeType1": 0, + "ParameterType1": 3, + "Value1": 58, + "AttributeType2": 1, + "ParameterType2": 6000, + "Value2": 0, + "AttributeType3": 0, + "ParameterType3": 0, + "Value3": 0 } } \ No newline at end of file diff --git a/data/bin/PopUp.json b/data/bin/PopUp.json index 4e610293..4e86ee6c 100644 --- a/data/bin/PopUp.json +++ b/data/bin/PopUp.json @@ -179,6 +179,26 @@ "EndTime": "", "EndDuration": 0 }, + "12": { + "Id": 12, + "SortId": 12, + "PopUpType": 3, + "ActivityId": 0, + "PopUpRes": "UI/MallPkgPopup/Popup_9", + "ScriptName": "OwnPopUp.MallPkgPopupCtrl", + "PopRefreshType": 0, + "PopJumpType": 3, + "JumpToParams": 3, + "StartCondType": 18, + "StartCondParams": [ + 71 + ], + "StartType": 2, + "StartTime": "", + "EndType": 0, + "EndTime": "", + "EndDuration": 0 + }, "1000": { "Id": 1000, "SortId": 1000, @@ -275,7 +295,7 @@ "PopUpType": 2, "ActivityId": 30101, "PopUpRes": "UI_Activity/30101/PopUp", - "ScriptName": "ActivityPopUp.ActivityBreakOut_30101PopUpCtrl", + "ScriptName": "ActivityPopUp.ActivityBreakOutPopUpCtrl", "PopRefreshType": 0, "PopJumpType": 2, "JumpToParams": 2, @@ -359,6 +379,42 @@ "EndTime": "", "EndDuration": 0 }, + "1010": { + "Id": 1010, + "SortId": 1010, + "PopUpType": 2, + "ActivityId": 10107, + "PopUpRes": "UI_Activity/10107/PopUp", + "ScriptName": "ActivityPopUp.ActivityViewfinder_10107PopUpCtrl", + "PopRefreshType": 0, + "PopJumpType": 2, + "JumpToParams": 2, + "StartCondType": 0, + "StartCondParams": [], + "StartType": 0, + "StartTime": "", + "EndType": 0, + "EndTime": "", + "EndDuration": 0 + }, + "1013": { + "Id": 1013, + "SortId": 1013, + "PopUpType": 2, + "ActivityId": 30102, + "PopUpRes": "UI_Activity/30102/PopUp", + "ScriptName": "ActivityPopUp.ActivityBreakOutPopUpCtrl", + "PopRefreshType": 0, + "PopJumpType": 2, + "JumpToParams": 2, + "StartCondType": 0, + "StartCondParams": [], + "StartType": 0, + "StartTime": "", + "EndType": 0, + "EndTime": "", + "EndDuration": 0 + }, "2005": { "Id": 2005, "SortId": 2005, diff --git a/data/bin/Potential.json b/data/bin/Potential.json index 3bbd519e..b652275a 100644 --- a/data/bin/Potential.json +++ b/data/bin/Potential.json @@ -4197,7 +4197,7 @@ "BriefDesc": "Potential.512609.1", "Desc": "Potential.512609.2", "Param1": "Effect,LevelUp,12650901,EffectTypeParam1,HdPct", - "Param2": "BuffValue,NoLevel,12650811,Time,10K", + "Param2": "BuffValue,NoLevel,12650911,Time,10K", "Param3": "BuffValue,NoLevel,12650911,LaminatedNum,Fixed", "Param4": "Effect,LevelUp,12650901,EffectTypeFirstSubtype,Enum,EAT", "Param5": "", @@ -4946,7 +4946,7 @@ "BriefDesc": "Potential.512633.1", "Desc": "Potential.512633.2", "Param1": "Effect,LevelUp,12653301,EffectTypeParam1,HdPct", - "Param2": "Effect,LevelUp,12653101,EffectTypeFirstSubtype,Enum,EAT", + "Param2": "Effect,LevelUp,12653301,EffectTypeFirstSubtype,Enum,EAT", "Param3": "BuffValue,NoLevel,12653311,Time,10K", "Param4": "", "Param5": "", @@ -13992,7 +13992,7 @@ "BriefDesc": "Potential.512743.1", "Desc": "Potential.512743.2", "Param1": "OnceAdditionalAttribute,LevelUp,12754301,Value1,10KHdPct", - "Param2": "Effect,LevelUp,12754201,EffectTypeFirstSubtype,Enum,EAT", + "Param2": "", "Param3": "", "Param4": "", "Param5": "", @@ -21105,12 +21105,12 @@ "EffectId4": 0, "BriefDesc": "Potential.511511.1", "Desc": "Potential.511511.2", - "Param1": "OnceAdditionalAttribute,LevelUp,11511001,Value1,10KHdPct", - "Param2": "OnceAdditionalAttribute,LevelUp,11511001,AttributeType1,Enum,EAT", - "Param3": "", - "Param4": "", - "Param5": "", - "Param6": "", + "Param1": "Effect,LevelUp,11511001,EffectTypeParam1,HdPct", + "Param2": "Effect,LevelUp,11511001,EffectTypeFirstSubtype,Enum,EAT", + "Param3": "Effect,LevelUp,11511002,EffectTypeFirstSubtype,Enum,EAT", + "Param4": "Effect,LevelUp,11511002,EffectTypeParam1,HdPct", + "Param5": "BuffValue,NoLevel,11511012,Time,10K", + "Param6": "BuffValue,NoLevel,11511012,LaminatedNum,Fixed", "Param7": "", "Param8": "", "Param9": "", @@ -21150,7 +21150,7 @@ "EffectId4": 0, "BriefDesc": "Potential.511512.1", "Desc": "Potential.511512.2", - "Param1": "Skill,NoLevel,11531001,Title,Text", + "Param1": "Skill,NoLevel,11540000,Title,Text", "Param2": "HitDamage,DamageNum,115000001", "Param3": "Effect,LevelUp,11512001,EffectTypeParam1,HdPct", "Param4": "BuffValue,NoLevel,11512011,Time,10K", @@ -21237,11 +21237,11 @@ "BriefDesc": "Potential.511521.1", "Desc": "Potential.511521.2", "Param1": "Skill,NoLevel,11532001,Title,Text", - "Param2": "", - "Param3": "", - "Param4": "", - "Param5": "", - "Param6": "", + "Param2": "OnceAdditionalAttributeValue,NoLevel,11521011,AttributeType1,Enum,EAT", + "Param3": "OnceAdditionalAttribute,LevelUp,11521011,Value1,10KHdPct", + "Param4": "OnceAdditionalAttributeValue,NoLevel,11521011,AttributeType2,Enum,EAT", + "Param5": "OnceAdditionalAttribute,LevelUp,11521011,Value2,10KHdPct", + "Param6": "BuffValue,NoLevel,11521011,LaminatedNum,Fixed", "Param7": "", "Param8": "", "Param9": "", @@ -21277,9 +21277,9 @@ "EffectId4": 0, "BriefDesc": "Potential.511522.1", "Desc": "Potential.511522.2", - "Param1": "Skill,NoLevel,11532001,Title,Text", + "Param1": "OnceAdditionalAttributeValue,NoLevel,11522011,AttributeType1,Enum,EAT", "Param2": "OnceAdditionalAttributeValue,NoLevel,11522011,Value1,10KHdPct", - "Param3": "", + "Param3": "HitDamage,DamageNum,115122202", "Param4": "", "Param5": "", "Param6": "", @@ -21318,11 +21318,11 @@ "EffectId4": 0, "BriefDesc": "Potential.511523.1", "Desc": "Potential.511523.2", - "Param1": "HitDamage,DamageNum,115122301", - "Param2": "EffectValue,NoLevel,11523011,EffectTypeParam1,HdPct", - "Param3": "BuffValue,NoLevel,11523011,Time,10K", - "Param4": "BuffValue,NoLevel,11523011,LaminatedNum,Fixed", - "Param5": "EffectValue,NoLevel,11523011,EffectTypeFirstSubtype,Enum,EAT", + "Param1": "HitDamage,DamageNum,115122305", + "Param2": "OnceAdditionalAttributeValue,NoLevel,11523011,AttributeType1,Enum,EAT", + "Param3": "OnceAdditionalAttributeValue,NoLevel,11523011,Value1,10KHdPct", + "Param4": "", + "Param5": "", "Param6": "", "Param7": "", "Param8": "", @@ -21360,8 +21360,8 @@ "BriefDesc": "Potential.511524.1", "Desc": "Potential.511524.2", "Param1": "HitDamage,DamageNum,115322401", - "Param2": "", - "Param3": "", + "Param2": "HitDamage,DamageNum,115322402", + "Param3": "HitDamage,DamageNum,115322403", "Param4": "", "Param5": "", "Param6": "", @@ -21405,12 +21405,12 @@ "BriefDesc": "Potential.511525.1", "Desc": "Potential.511525.2", "Param1": "Skill,NoLevel,11532001,Title,Text", - "Param2": "OnceAdditionalAttribute,LevelUp,11525001,Value1,10KHdPct", - "Param3": "OnceAdditionalAttribute,LevelUp,11525001,AttributeType1,Enum,EAT", - "Param4": "", - "Param5": "", - "Param6": "", - "Param7": "", + "Param2": "OnceAdditionalAttribute,LevelUp,11525002,Value1,10KHdPct", + "Param3": "OnceAdditionalAttribute,LevelUp,11525002,AttributeType1,Enum,EAT", + "Param4": "BuffValue,NoLevel,11525011,LaminatedNum,Fixed", + "Param5": "OnceAdditionalAttribute,LevelUp,11525001,Value1,10KHdPct", + "Param6": "OnceAdditionalAttribute,LevelUp,11525001,AttributeType1,Enum,EAT", + "Param7": "BuffValue,NoLevel,11525014,LaminatedNum,Fixed", "Param8": "", "Param9": "", "Param10": "" @@ -21449,13 +21449,13 @@ "EffectId4": 0, "BriefDesc": "Potential.511526.1", "Desc": "Potential.511526.2", - "Param1": "OnceAdditionalAttribute,LevelUp,11526001,Value1,10KHdPct", - "Param2": "BuffValue,NoLevel,11526011,Time,10K", - "Param3": "BuffValue,NoLevel,11526011,LaminatedNum,Fixed", - "Param4": "OnceAdditionalAttribute,LevelUp,11526001,AttributeType1,Enum,EAT", - "Param5": "", - "Param6": "", - "Param7": "", + "Param1": "Skill,NoLevel,11532001,Title,Text", + "Param2": "HitDamage,DamageNum,115322601", + "Param3": "Effect,LevelUp,11526001,EffectTypeFirstSubtype,Enum,EAT", + "Param4": "Effect,LevelUp,11526001,EffectTypeParam1,HdPct", + "Param5": "BuffValue,NoLevel,11526011,Time,10K", + "Param6": "BuffValue,NoLevel,11526011,LaminatedNum,Fixed", + "Param7": "ScriptParameterValue,NoLevel,11526011,CommonData,10K", "Param8": "", "Param9": "", "Param10": "" @@ -21494,11 +21494,11 @@ "EffectId4": 0, "BriefDesc": "Potential.511527.1", "Desc": "Potential.511527.2", - "Param1": "Skill,NoLevel,11532001,Title,Text", - "Param2": "HitDamage,DamageNum,115322701", - "Param3": "", - "Param4": "", - "Param5": "", + "Param1": "HitDamage,DamageNum,115322701", + "Param2": "Effect,LevelUp,11527001,EffectTypeFirstSubtype,Enum,EAT", + "Param3": "Effect,LevelUp,11527001,EffectTypeParam1,HdPct", + "Param4": "BuffValue,NoLevel,11527011,Time,10K", + "Param5": "BuffValue,NoLevel,11527011,LaminatedNum,Fixed", "Param6": "", "Param7": "", "Param8": "", @@ -21539,10 +21539,10 @@ "EffectId4": 0, "BriefDesc": "Potential.511528.1", "Desc": "Potential.511528.2", - "Param1": "Effect,LevelUp,11528001,EffectTypeParam1,HdPct", - "Param2": "BuffValue,NoLevel,11528011,Time,10K", - "Param3": "BuffValue,NoLevel,11528011,LaminatedNum,Fixed", - "Param4": "Effect,LevelUp,11528001,EffectTypeFirstSubtype,Enum,EAT", + "Param1": "OnceAdditionalAttribute,LevelUp,11528001,Value1,10KHdPct", + "Param2": "BuffValue,NoLevel,11528011,LaminatedNum,Fixed", + "Param3": "OnceAdditionalAttribute,LevelUp,11528001,AttributeType1,Enum,EAT", + "Param4": "EffectValue,NoLevel,11528012,EffectTypeParam1,HdPct", "Param5": "", "Param6": "", "Param7": "", @@ -21584,12 +21584,12 @@ "EffectId4": 0, "BriefDesc": "Potential.511529.1", "Desc": "Potential.511529.2", - "Param1": "Skill,NoLevel,11532001,Title,Text", - "Param2": "Effect,LevelUp,11529001,EffectTypeParam1,HdPct", + "Param1": "Effect,LevelUp,11529001,EffectTypeParam1,HdPct", + "Param2": "Effect,LevelUp,11529001,EffectTypeFirstSubtype,Enum,EAT", "Param3": "BuffValue,NoLevel,11529011,Time,10K", "Param4": "BuffValue,NoLevel,11529011,LaminatedNum,Fixed", - "Param5": "Effect,LevelUp,11529001,EffectTypeFirstSubtype,Enum,EAT", - "Param6": "", + "Param5": "Effect,LevelUp,11529002,EffectTypeParam1,HdPct", + "Param6": "Effect,LevelUp,11529002,EffectTypeFirstSubtype,Enum,EAT", "Param7": "", "Param8": "", "Param9": "", @@ -21629,9 +21629,9 @@ "EffectId4": 0, "BriefDesc": "Potential.511530.1", "Desc": "Potential.511530.2", - "Param1": "Skill,NoLevel,11532001,Title,Text", - "Param2": "HitDamage,DamageNum,115323001", - "Param3": "HitDamage,DamageNum,115323002", + "Param1": "HitDamage,DamageNum,115323001", + "Param2": "ScriptParameterValue,NoLevel,11530011,CommonData,10K", + "Param3": "", "Param4": "", "Param5": "", "Param6": "", @@ -21674,9 +21674,9 @@ "EffectId4": 0, "BriefDesc": "Potential.511531.1", "Desc": "Potential.511531.2", - "Param1": "Effect,LevelUp,11531001,EffectTypeParam1,HdPct", - "Param2": "Effect,LevelUp,11531001,EffectTypeFirstSubtype,Enum,EAT", - "Param3": "", + "Param1": "Skill,NoLevel,11540000,Title,Text", + "Param2": "Shield,LevelUp,11531001,ReferenceScale,10KHdPct", + "Param3": "ShieldValue,NoLevel,11531011,Time,10K", "Param4": "", "Param5": "", "Param6": "", @@ -21721,9 +21721,9 @@ "Desc": "Potential.511532.2", "Param1": "Skill,NoLevel,11532001,Title,Text", "Param2": "ScriptParameterValue,NoLevel,11532011,CommonData,10K", - "Param3": "OnceAdditionalAttribute,LevelUp,11532001,Value1,10KHdPct", - "Param4": "OnceAdditionalAttribute,LevelUp,11532001,AttributeType1,Enum,EAT", - "Param5": "", + "Param3": "Effect,LevelUp,11532001,EffectTypeFirstSubtype,Enum,EAT", + "Param4": "Effect,LevelUp,11532001,EffectTypeParam1,HdPct", + "Param5": "BuffValue,NoLevel,11532011,Time,10K", "Param6": "", "Param7": "", "Param8": "", @@ -21812,7 +21812,7 @@ "Param1": "Skill,NoLevel,11540000,Title,Text", "Param2": "Effect,LevelUp,11541001,EffectTypeParam1,HdPct", "Param3": "Effect,LevelUp,11541001,EffectTypeFirstSubtype,Enum,EAT", - "Param4": "", + "Param4": "BuffValue,NoLevel,11541011,Time,10K", "Param5": "", "Param6": "", "Param7": "", @@ -21900,10 +21900,10 @@ "BriefDesc": "Potential.511543.1", "Desc": "Potential.511543.2", "Param1": "Skill,NoLevel,11540000,Title,Text", - "Param2": "Effect,LevelUp,11543001,EffectTypeParam1,HdPct", - "Param3": "BuffValue,NoLevel,11543011,Time,10K", - "Param4": "BuffValue,NoLevel,11543011,LaminatedNum,Fixed", - "Param5": "Effect,LevelUp,11543001,EffectTypeFirstSubtype,Enum,EAT", + "Param2": "ScriptParameterValue,NoLevel,11543011,CommonData,10KPct", + "Param3": "OnceAdditionalAttribute,LevelUp,11543001,Value1,10KHdPct", + "Param4": "OnceAdditionalAttribute,LevelUp,11543001,AttributeType1,Enum,EAT", + "Param5": "", "Param6": "", "Param7": "", "Param8": "", @@ -47400,9 +47400,9 @@ "EffectId4": 0, "BriefDesc": "Potential.514001.1", "Desc": "Potential.514001.2", - "Param1": "", - "Param2": "", - "Param3": "", + "Param1": "HitDamage,DamageNum,140501001", + "Param2": "OnceAdditionalAttributeValue,NoLevel,14001011,AttributeType1,Enum,EAT", + "Param3": "OnceAdditionalAttributeValue,NoLevel,14001011,Value1,10KHdPct", "Param4": "", "Param5": "", "Param6": "", @@ -47441,11 +47441,11 @@ "EffectId4": 0, "BriefDesc": "Potential.514002.1", "Desc": "Potential.514002.2", - "Param1": "", - "Param2": "", - "Param3": "", - "Param4": "", - "Param5": "", + "Param1": "BuffValue,NoLevel,14002011,LaminatedNum,Fixed", + "Param2": "BuffValue,NoLevel,14002012,Time,10K", + "Param3": "HitDamage,DamageNum,140502001", + "Param4": "OnceAdditionalAttributeValue,NoLevel,14002011,AttributeType1,Enum,EAT", + "Param5": "OnceAdditionalAttributeValue,NoLevel,14002011,Value1,10KHdPct", "Param6": "", "Param7": "", "Param8": "", @@ -47476,16 +47476,16 @@ "Corner": 0, "SpBg": "Icon/Potential/Sp_Potential_bg_03", "SpFace": "Icon/Potential/Sp_Potential_char_140_03", - "EffectId1": 14003011, + "EffectId1": 0, "EffectId2": 0, "EffectId3": 0, "EffectId4": 0, "BriefDesc": "Potential.514003.1", "Desc": "Potential.514003.2", - "Param1": "", - "Param2": "", - "Param3": "", - "Param4": "", + "Param1": "HitDamage,DamageNum,140503001", + "Param2": "ShieldValue,NoLevel,14003011,ReferenceScale,10KHdPct", + "Param3": "OnceAdditionalAttributeValue,NoLevel,14003011,AttributeType1,Enum,EAT", + "Param4": "OnceAdditionalAttributeValue,NoLevel,14003011,Value1,10KHdPct", "Param5": "", "Param6": "", "Param7": "", @@ -47523,8 +47523,8 @@ "EffectId4": 0, "BriefDesc": "Potential.514004.1", "Desc": "Potential.514004.2", - "Param1": "", - "Param2": "", + "Param1": "OnceAdditionalAttributeValue,NoLevel,14004011,AttributeType1,Enum,EAT", + "Param2": "OnceAdditionalAttributeValue,NoLevel,14004011,Value1,10KHdPct", "Param3": "", "Param4": "", "Param5": "", @@ -47568,10 +47568,10 @@ "EffectId4": 0, "BriefDesc": "Potential.514005.1", "Desc": "Potential.514005.2", - "Param1": "", - "Param2": "", - "Param3": "", - "Param4": "", + "Param1": "Effect,LevelUp,14005001,EffectTypeFirstSubtype,Enum,EAT", + "Param2": "Effect,LevelUp,14005001,EffectTypeParam1,HdPct", + "Param3": "BuffValue,NoLevel,14005011,Time,10K", + "Param4": "BuffValue,NoLevel,14005011,LaminatedNum,Fixed", "Param5": "", "Param6": "", "Param7": "", @@ -47607,14 +47607,14 @@ "Corner": 2, "SpBg": "", "SpFace": "", - "EffectId1": 14006001, + "EffectId1": 0, "EffectId2": 0, "EffectId3": 0, "EffectId4": 0, "BriefDesc": "Potential.514006.1", "Desc": "Potential.514006.2", - "Param1": "", - "Param2": "", + "Param1": "Effect,LevelUp,14006001,EffectTypeFirstSubtype,Enum,EAT", + "Param2": "Effect,LevelUp,14006001,EffectTypeParam1,HdPct", "Param3": "", "Param4": "", "Param5": "", @@ -47652,16 +47652,16 @@ "Corner": 3, "SpBg": "", "SpFace": "", - "EffectId1": 14007001, + "EffectId1": 0, "EffectId2": 0, "EffectId3": 0, "EffectId4": 0, "BriefDesc": "Potential.514007.1", "Desc": "Potential.514007.2", - "Param1": "", - "Param2": "", - "Param3": "", - "Param4": "", + "Param1": "Effect,LevelUp,14007001,EffectTypeFirstSubtype,Enum,EAT", + "Param2": "Effect,LevelUp,14007001,EffectTypeParam1,HdPct", + "Param3": "BuffValue,NoLevel,14007011,Time,10K", + "Param4": "BuffValue,NoLevel,14007011,LaminatedNum,Fixed", "Param5": "", "Param6": "", "Param7": "", @@ -47703,8 +47703,8 @@ "EffectId4": 0, "BriefDesc": "Potential.514008.1", "Desc": "Potential.514008.2", - "Param1": "", - "Param2": "", + "Param1": "HitDamage,DamageNum,140508001", + "Param2": "HitDamage,DamageNum,140508002", "Param3": "", "Param4": "", "Param5": "", @@ -47717,7 +47717,7 @@ "514009": { "Id": 514009, "CharId": 140, - "Build": 3, + "Build": 2, "BranchType": 3, "MaxLevel": 3, "ScoreGroupId": 401, @@ -47748,7 +47748,7 @@ "EffectId4": 0, "BriefDesc": "Potential.514009.1", "Desc": "Potential.514009.2", - "Param1": "", + "Param1": "HitDamage,DamageNum,140509001", "Param2": "", "Param3": "", "Param4": "", @@ -47793,13 +47793,13 @@ "EffectId4": 0, "BriefDesc": "Potential.514010.1", "Desc": "Potential.514010.2", - "Param1": "", - "Param2": "", - "Param3": "", - "Param4": "", - "Param5": "", - "Param6": "", - "Param7": "", + "Param1": "Shield,LevelUp,14010001,ReferenceScale,10KHdPct", + "Param2": "Shield,LevelUp,14010001,Time,10K", + "Param3": "ScriptParameterValue,NoLevel,14010011,CommonData,10K", + "Param4": "Effect,LevelUp,14010002,EffectTypeFirstSubtype,Enum,EAT", + "Param5": "Effect,LevelUp,14010002,EffectTypeParam1,HdPct", + "Param6": "BuffValue,NoLevel,14010012,Time,10K", + "Param7": "BuffValue,NoLevel,14010012,LaminatedNum,Fixed", "Param8": "", "Param9": "", "Param10": "" @@ -47838,10 +47838,10 @@ "EffectId4": 0, "BriefDesc": "Potential.514011.1", "Desc": "Potential.514011.2", - "Param1": "", - "Param2": "", - "Param3": "", - "Param4": "", + "Param1": "Effect,LevelUp,14011001,EffectTypeFirstSubtype,Enum,EAT", + "Param2": "Effect,LevelUp,14011001,EffectTypeParam1,HdPct", + "Param3": "BuffValue,NoLevel,14011011,Time,10K", + "Param4": "HitDamage,DamageNum,140511001", "Param5": "", "Param6": "", "Param7": "", @@ -47852,7 +47852,7 @@ "514012": { "Id": 514012, "CharId": 140, - "Build": 2, + "Build": 3, "BranchType": 3, "MaxLevel": 3, "ScoreGroupId": 401, @@ -47883,10 +47883,10 @@ "EffectId4": 0, "BriefDesc": "Potential.514012.1", "Desc": "Potential.514012.2", - "Param1": "", - "Param2": "", - "Param3": "", - "Param4": "", + "Param1": "Effect,LevelUp,14012001,EffectTypeFirstSubtype,Enum,EAT", + "Param2": "Effect,LevelUp,14012001,EffectTypeParam1,HdPct", + "Param3": "BuffValue,NoLevel,14012011,Time,10K", + "Param4": "ScriptParameterValue,NoLevel,14012011,CommonData,10K", "Param5": "", "Param6": "", "Param7": "", @@ -47928,8 +47928,8 @@ "EffectId4": 0, "BriefDesc": "Potential.514013.1", "Desc": "Potential.514013.2", - "Param1": "", - "Param2": "", + "Param1": "OnceAdditionalAttribute,LevelUp,14013001,AttributeType1,Enum,EAT", + "Param2": "OnceAdditionalAttribute,LevelUp,14013001,Value1,10KHdPct", "Param3": "", "Param4": "", "Param5": "", @@ -47969,9 +47969,9 @@ "EffectId4": 0, "BriefDesc": "Potential.514021.1", "Desc": "Potential.514021.2", - "Param1": "", - "Param2": "", - "Param3": "", + "Param1": "Skill,NoLevel,14032000,Title,Text", + "Param2": "OnceAdditionalAttributeValue,NoLevel,14021011,AttributeType1,Enum,EAT", + "Param3": "OnceAdditionalAttributeValue,NoLevel,14021011,Value1,10KHdPct", "Param4": "", "Param5": "", "Param6": "", @@ -48010,12 +48010,12 @@ "EffectId4": 0, "BriefDesc": "Potential.514022.1", "Desc": "Potential.514022.2", - "Param1": "", - "Param2": "", - "Param3": "", - "Param4": "", - "Param5": "", - "Param6": "", + "Param1": "Skill,NoLevel,14032000,Title,Text", + "Param2": "EffectValue,NoLevel,14022012,EffectTypeFirstSubtype,Enum,EAT", + "Param3": "EffectValue,NoLevel,14022012,EffectTypeParam1,HdPct", + "Param4": "BuffValue,NoLevel,14022012,Time,10K", + "Param5": "HitDamage,DamageNum,140522001", + "Param6": "HitDamage,DamageNum,140522002", "Param7": "", "Param8": "", "Param9": "", @@ -48051,9 +48051,9 @@ "EffectId4": 0, "BriefDesc": "Potential.514023.1", "Desc": "Potential.514023.2", - "Param1": "", - "Param2": "", - "Param3": "", + "Param1": "Skill,NoLevel,14032000,Title,Text", + "Param2": "ScriptParameterValue,NoLevel,14023011,CommonData,10K", + "Param3": "HitDamage,DamageNum,140523001", "Param4": "", "Param5": "", "Param6": "", @@ -48093,9 +48093,9 @@ "BriefDesc": "Potential.514024.1", "Desc": "Potential.514024.2", "Param1": "", - "Param2": "", - "Param3": "", - "Param4": "", + "Param2": "HitDamage,DamageNum,140524001", + "Param3": "OnceAdditionalAttributeValue,NoLevel,14024011,AttributeType1,Enum,EAT", + "Param4": "OnceAdditionalAttributeValue,NoLevel,14024011,Value1,10KHdPct", "Param5": "", "Param6": "", "Param7": "", @@ -48137,8 +48137,8 @@ "EffectId4": 0, "BriefDesc": "Potential.514025.1", "Desc": "Potential.514025.2", - "Param1": "", - "Param2": "", + "Param1": "Skill,NoLevel,14032000,Title,Text", + "Param2": "HitDamage,DamageNum,140525001", "Param3": "", "Param4": "", "Param5": "", @@ -48182,10 +48182,10 @@ "EffectId4": 0, "BriefDesc": "Potential.514026.1", "Desc": "Potential.514026.2", - "Param1": "", - "Param2": "", - "Param3": "", - "Param4": "", + "Param1": "Skill,NoLevel,14032000,Title,Text", + "Param2": "Effect,LevelUp,14026001,EffectTypeFirstSubtype,Enum,EAT", + "Param3": "Effect,LevelUp,14026001,EffectTypeParam1,HdPct", + "Param4": "BuffValue,NoLevel,14026011,Time,10K", "Param5": "", "Param6": "", "Param7": "", @@ -48227,11 +48227,11 @@ "EffectId4": 0, "BriefDesc": "Potential.514027.1", "Desc": "Potential.514027.2", - "Param1": "", - "Param2": "", - "Param3": "", - "Param4": "", - "Param5": "", + "Param1": "Skill,NoLevel,14032000,Title,Text", + "Param2": "Effect,LevelUp,14027001,EffectTypeFirstSubtype,Enum,EAT", + "Param3": "Effect,LevelUp,14027001,EffectTypeParam1,HdPct", + "Param4": "BuffValue,NoLevel,14027011,Time,10K", + "Param5": "BuffValue,NoLevel,14027011,LaminatedNum,Fixed", "Param6": "", "Param7": "", "Param8": "", @@ -48272,8 +48272,8 @@ "EffectId4": 0, "BriefDesc": "Potential.514028.1", "Desc": "Potential.514028.2", - "Param1": "", - "Param2": "", + "Param1": "OnceAdditionalAttribute,LevelUp,14028001,AttributeType1,Enum,EAT", + "Param2": "OnceAdditionalAttribute,LevelUp,14028001,Value1,10KHdPct", "Param3": "", "Param4": "", "Param5": "", @@ -48317,9 +48317,9 @@ "EffectId4": 0, "BriefDesc": "Potential.514029.1", "Desc": "Potential.514029.2", - "Param1": "", - "Param2": "", - "Param3": "", + "Param1": "Effect,LevelUp,14029001,EffectTypeFirstSubtype,Enum,EAT", + "Param2": "Effect,LevelUp,14029001,EffectTypeParam1,HdPct", + "Param3": "BuffValue,NoLevel,14029011,Time,10K", "Param4": "", "Param5": "", "Param6": "", @@ -48362,10 +48362,10 @@ "EffectId4": 0, "BriefDesc": "Potential.514030.1", "Desc": "Potential.514030.2", - "Param1": "", - "Param2": "", - "Param3": "", - "Param4": "", + "Param1": "Skill,NoLevel,14032000,Title,Text", + "Param2": "Effect,LevelUp,14030001,EffectTypeFirstSubtype,Enum,EAT", + "Param3": "Effect,LevelUp,14030001,EffectTypeParam1,HdPct", + "Param4": "BuffValue,NoLevel,14030011,Time,10K", "Param5": "", "Param6": "", "Param7": "", @@ -48407,8 +48407,8 @@ "EffectId4": 0, "BriefDesc": "Potential.514031.1", "Desc": "Potential.514031.2", - "Param1": "", - "Param2": "", + "Param1": "Effect,LevelUp,14031001,EffectTypeFirstSubtype,Enum,EAT", + "Param2": "Effect,LevelUp,14031001,EffectTypeParam1,HdPct", "Param3": "", "Param4": "", "Param5": "", @@ -48452,12 +48452,12 @@ "EffectId4": 0, "BriefDesc": "Potential.514032.1", "Desc": "Potential.514032.2", - "Param1": "", - "Param2": "", - "Param3": "", - "Param4": "", - "Param5": "", - "Param6": "", + "Param1": "Skill,NoLevel,14040000,Title,Text", + "Param2": "EffectValue,NoLevel,14032011,EffectTypeFirstSubtype,Enum,EAT", + "Param3": "EffectValue,NoLevel,14032011,EffectTypeParam1,HdPct", + "Param4": "Effect,LevelUp,14032002,EffectTypeFirstSubtype,Enum,EAT", + "Param5": "Effect,LevelUp,14032002,EffectTypeParam1,HdPct", + "Param6": "BuffValue,NoLevel,14032012,Time,10K", "Param7": "", "Param8": "", "Param9": "", @@ -48497,8 +48497,8 @@ "EffectId4": 0, "BriefDesc": "Potential.514033.1", "Desc": "Potential.514033.2", - "Param1": "", - "Param2": "", + "Param1": "Effect,LevelUp,14033001,EffectTypeFirstSubtype,Enum,EAT", + "Param2": "Effect,LevelUp,14033001,EffectTypeParam1,HdPct", "Param3": "", "Param4": "", "Param5": "", @@ -48542,12 +48542,12 @@ "EffectId4": 0, "BriefDesc": "Potential.514041.1", "Desc": "Potential.514041.2", - "Param1": "", - "Param2": "", - "Param3": "", - "Param4": "", - "Param5": "", - "Param6": "", + "Param1": "Skill,NoLevel,14040000,Title,Text", + "Param2": "Effect,LevelUp,14041001,EffectTypeFirstSubtype,Enum,EAT", + "Param3": "Effect,LevelUp,14041001,EffectTypeParam1,HdPct", + "Param4": "BuffValue,NoLevel,14041011,Time,10K", + "Param5": "HitDamage,DamageNum,140541001", + "Param6": "ScriptParameterValue,NoLevel,14041011,CommonData,10K", "Param7": "", "Param8": "", "Param9": "", @@ -48587,9 +48587,9 @@ "EffectId4": 0, "BriefDesc": "Potential.514042.1", "Desc": "Potential.514042.2", - "Param1": "", - "Param2": "", - "Param3": "", + "Param1": "Skill,NoLevel,14040000,Title,Text", + "Param2": "BuffValue,NoLevel,14042011,Time,10K", + "Param3": "HitDamage,DamageNum,140542001", "Param4": "", "Param5": "", "Param6": "", @@ -48632,9 +48632,9 @@ "EffectId4": 0, "BriefDesc": "Potential.514043.1", "Desc": "Potential.514043.2", - "Param1": "", - "Param2": "", - "Param3": "", + "Param1": "Skill,NoLevel,14040000,Title,Text", + "Param2": "Effect,LevelUp,14043001,EffectTypeFirstSubtype,Enum,EAT", + "Param3": "Effect,LevelUp,14043001,EffectTypeParam1,HdPct", "Param4": "", "Param5": "", "Param6": "", diff --git a/data/bin/PreviewMonsterGroup.json b/data/bin/PreviewMonsterGroup.json index 6056abcf..555145f8 100644 --- a/data/bin/PreviewMonsterGroup.json +++ b/data/bin/PreviewMonsterGroup.json @@ -745,6 +745,112 @@ 3006111 ] }, + "309901": { + "Id": 309901, + "MonsterIds": [ + 3000111, + 3010111, + 3001101 + ] + }, + "309902": { + "Id": 309902, + "MonsterIds": [ + 3000111, + 3010101, + 3011101, + 3001101 + ] + }, + "309903": { + "Id": 309903, + "MonsterIds": [ + 3000111, + 3011101, + 3002101, + 3001101 + ] + }, + "309904": { + "Id": 309904, + "MonsterIds": [ + 3000101, + 3011101, + 3012101, + 3001101, + 3010111, + 3002101 + ] + }, + "309905": { + "Id": 309905, + "MonsterIds": [ + 3000101, + 3010111, + 3002101 + ] + }, + "309906": { + "Id": 309906, + "MonsterIds": [ + 3000101, + 3011101, + 3012101, + 3001101, + 3010111 + ] + }, + "309907": { + "Id": 309907, + "MonsterIds": [ + 3012101, + 3001101, + 3010101, + 3011101, + 3002101 + ] + }, + "309908": { + "Id": 309908, + "MonsterIds": [ + 3006101 + ] + }, + "309909": { + "Id": 309909, + "MonsterIds": [ + 3001101, + 3011101, + 3002101, + 3010111 + ] + }, + "309910": { + "Id": 309910, + "MonsterIds": [ + 3012101, + 3000111, + 3010101, + 3002101, + 3011101 + ] + }, + "309911": { + "Id": 309911, + "MonsterIds": [ + 3002101, + 3011101, + 3010101, + 3001101, + 3012101 + ] + }, + "309912": { + "Id": 309912, + "MonsterIds": [ + 3006111 + ] + }, "300201": { "Id": 300201, "MonsterIds": [ @@ -3237,6 +3343,121 @@ 8200140 ] }, + "830311": { + "Id": 830311, + "MonsterIds": [ + 8201920, + 8200110, + 8201650, + 8201500, + 8225000, + 8202540, + 8200720, + 8250220, + 8200200 + ] + }, + "830312": { + "Id": 830312, + "MonsterIds": [ + 8200320, + 8202220, + 8201610, + 8200610, + 8200150, + 8251100, + 8203610, + 8202430, + 8270110, + 8200420 + ] + }, + "830321": { + "Id": 830321, + "MonsterIds": [ + 8200320, + 8200150, + 8201610, + 8212020, + 8251100, + 8200420, + 8200710, + 8200400, + 8250230, + 8200220 + ] + }, + "830322": { + "Id": 830322, + "MonsterIds": [ + 8201920, + 8200151, + 8200220, + 8212020, + 8203600, + 8212011, + 8202700, + 8200200, + 8202400, + 8270150 + ] + }, + "830331": { + "Id": 830331, + "MonsterIds": [ + 8200340, + 8200620, + 8201650, + 8202230, + 8250940, + 8200730, + 8200220, + 8200156, + 8250240 + ] + }, + "830332": { + "Id": 830332, + "MonsterIds": [ + 8201910, + 8200640, + 8203610, + 8202700, + 8200130, + 8251100, + 8200730, + 8202400, + 8270110 + ] + }, + "830341": { + "Id": 830341, + "MonsterIds": [ + 8201910, + 8200730, + 8200220, + 8200640, + 8250920, + 8202230, + 8202520, + 8250230, + 8202400 + ] + }, + "830342": { + "Id": 830342, + "MonsterIds": [ + 8201940, + 8200720, + 8200220, + 8202700, + 8201650, + 8251300, + 8203630, + 8250630, + 8202440 + ] + }, "11001": { "Id": 11001, "MonsterIds": [ @@ -13121,5 +13342,54 @@ "MonsterIds": [ 8210081 ] + }, + "8200111": { + "Id": 8200111, + "MonsterIds": [] + }, + "8200112": { + "Id": 8200112, + "MonsterIds": [ + 8210221 + ] + }, + "8200113": { + "Id": 8200113, + "MonsterIds": [ + 8210231 + ] + }, + "8200114": { + "Id": 8200114, + "MonsterIds": [ + 8210241 + ] + }, + "8200115": { + "Id": 8200115, + "MonsterIds": [ + 8210251, + 8210252 + ] + }, + "8200116": { + "Id": 8200116, + "MonsterIds": [ + 8210261, + 8210262 + ] + }, + "8200117": { + "Id": 8200117, + "MonsterIds": [ + 8210271, + 8210272 + ] + }, + "8200118": { + "Id": 8200118, + "MonsterIds": [ + 8210281 + ] } } \ No newline at end of file diff --git a/data/bin/ScriptParameter.json b/data/bin/ScriptParameter.json index 39a9d586..8d203bad 100644 --- a/data/bin/ScriptParameter.json +++ b/data/bin/ScriptParameter.json @@ -671,6 +671,12 @@ "LevelData": 0, "MainOrSupport": 0 }, + "11529011": { + "Id": 11529011, + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0 + }, "11530011": { "Id": 11530011, "LevelTypeData": 0, @@ -1313,6 +1319,12 @@ "LevelData": 515907, "MainOrSupport": 0 }, + "14009011": { + "Id": 14009011, + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0 + }, "14010011": { "Id": 14010011, "LevelTypeData": 0, @@ -1331,12 +1343,6 @@ "LevelData": 0, "MainOrSupport": 0 }, - "14013012": { - "Id": 14013012, - "LevelTypeData": 0, - "LevelData": 0, - "MainOrSupport": 0 - }, "14023011": { "Id": 14023011, "LevelTypeData": 0, @@ -1349,6 +1355,12 @@ "LevelData": 0, "MainOrSupport": 0 }, + "14041011": { + "Id": 14041011, + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0 + }, "3007100": { "Id": 3007100, "LevelTypeData": 6, diff --git a/data/bin/ScriptParameterValue.json b/data/bin/ScriptParameterValue.json index 9ad3b4e4..fa3b6e2f 100644 --- a/data/bin/ScriptParameterValue.json +++ b/data/bin/ScriptParameterValue.json @@ -1033,23 +1033,27 @@ }, "11526011": { "Id": 11526011, - "CommonData": 20000 + "CommonData": 30000 }, "11528011": { "Id": 11528011, "CommonData": 10000 }, + "11529011": { + "Id": 11529011, + "CommonData": 100000 + }, "11530011": { "Id": 11530011, "CommonData": 10000 }, "11532011": { "Id": 11532011, - "CommonData": 40000 + "CommonData": 0 }, "11543011": { "Id": 11543011, - "CommonData": 500000 + "CommonData": 800000 }, "11708011": { "Id": 11708011, @@ -1581,15 +1585,15 @@ }, "14528071": { "Id": 14528071, - "CommonData": 8000 + "CommonData": 8200 }, "14528081": { "Id": 14528081, - "CommonData": 8000 + "CommonData": 8400 }, "14528091": { "Id": 14528091, - "CommonData": 8000 + "CommonData": 8600 }, "11250301": { "Id": 11250301, @@ -2139,6 +2143,10 @@ "Id": 15907091, "CommonData": 40000 }, + "14009011": { + "Id": 14009011, + "CommonData": 20000 + }, "14010011": { "Id": 14010011, "CommonData": 10000 @@ -2149,11 +2157,7 @@ }, "14013011": { "Id": 14013011, - "CommonData": 40000 - }, - "14013012": { - "Id": 14013012, - "CommonData": 150000 + "CommonData": 50000 }, "14023011": { "Id": 14023011, @@ -2163,6 +2167,10 @@ "Id": 14029011, "CommonData": 10000 }, + "14041011": { + "Id": 14041011, + "CommonData": 5000 + }, "3007110": { "Id": 3007110, "CommonData": 30000 diff --git a/data/bin/SecondarySkill.json b/data/bin/SecondarySkill.json index 2bffa303..e4441846 100644 --- a/data/bin/SecondarySkill.json +++ b/data/bin/SecondarySkill.json @@ -12817,7 +12817,7 @@ "IconBg": "Icon/DiscSkill/db_DiscSkill_3", "Desc": "SecondarySkill.4051101.2", "Param1": "4%", - "Param2": "2.4%", + "Param2": "2%", "Param3": "", "Param4": "", "Param5": "", @@ -12838,7 +12838,7 @@ "IconBg": "Icon/DiscSkill/db_DiscSkill_3", "Desc": "SecondarySkill.4051102.2", "Param1": "8%", - "Param2": "3%", + "Param2": "2.5%", "Param3": "", "Param4": "", "Param5": "", @@ -12859,7 +12859,7 @@ "IconBg": "Icon/DiscSkill/db_DiscSkill_3", "Desc": "SecondarySkill.4051103.2", "Param1": "12%", - "Param2": "3.6%", + "Param2": "3%", "Param3": "", "Param4": "", "Param5": "", @@ -12880,7 +12880,7 @@ "IconBg": "Icon/DiscSkill/db_DiscSkill_3", "Desc": "SecondarySkill.4051104.2", "Param1": "16%", - "Param2": "4.2%", + "Param2": "3.5%", "Param3": "", "Param4": "", "Param5": "", @@ -12901,7 +12901,7 @@ "IconBg": "Icon/DiscSkill/db_DiscSkill_3", "Desc": "SecondarySkill.4051105.2", "Param1": "20%", - "Param2": "4.8%", + "Param2": "4%", "Param3": "", "Param4": "", "Param5": "", @@ -13202,5 +13202,405 @@ "Param5": "", "Param6": "", "Param7": "" + }, + "4054101": { + "Id": 4054101, + "GroupId": 40541, + "Level": 1, + "NeedSubNoteSkills": "{\"90021\":10,\"90016\":10}", + "Score": 120, + "EffectId": [ + 4054101 + ], + "Name": "SecondarySkill.4054101.1", + "Icon": "Icon/DiscSkill/DiscSkill_3", + "IconBg": "Icon/DiscSkill/db_DiscSkill_2", + "Desc": "SecondarySkill.4054101.2", + "Param1": "6%", + "Param2": "6%", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4054102": { + "Id": 4054102, + "GroupId": 40541, + "Level": 2, + "NeedSubNoteSkills": "{\"90021\":25,\"90016\":25}", + "Score": 240, + "EffectId": [ + 4054102 + ], + "Name": "SecondarySkill.4054102.1", + "Icon": "Icon/DiscSkill/DiscSkill_3", + "IconBg": "Icon/DiscSkill/db_DiscSkill_2", + "Desc": "SecondarySkill.4054102.2", + "Param1": "12%", + "Param2": "8%", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4054103": { + "Id": 4054103, + "GroupId": 40541, + "Level": 3, + "NeedSubNoteSkills": "{\"90021\":40,\"90016\":40}", + "Score": 360, + "EffectId": [ + 4054103 + ], + "Name": "SecondarySkill.4054103.1", + "Icon": "Icon/DiscSkill/DiscSkill_3", + "IconBg": "Icon/DiscSkill/db_DiscSkill_2", + "Desc": "SecondarySkill.4054103.2", + "Param1": "18%", + "Param2": "10%", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4054104": { + "Id": 4054104, + "GroupId": 40541, + "Level": 4, + "NeedSubNoteSkills": "{\"90021\":55,\"90016\":55}", + "Score": 480, + "EffectId": [ + 4054104 + ], + "Name": "SecondarySkill.4054104.1", + "Icon": "Icon/DiscSkill/DiscSkill_3", + "IconBg": "Icon/DiscSkill/db_DiscSkill_2", + "Desc": "SecondarySkill.4054104.2", + "Param1": "24%", + "Param2": "12%", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4054105": { + "Id": 4054105, + "GroupId": 40541, + "Level": 5, + "NeedSubNoteSkills": "{\"90021\":70,\"90016\":70}", + "Score": 600, + "EffectId": [ + 4054105 + ], + "Name": "SecondarySkill.4054105.1", + "Icon": "Icon/DiscSkill/DiscSkill_3", + "IconBg": "Icon/DiscSkill/db_DiscSkill_2", + "Desc": "SecondarySkill.4054105.2", + "Param1": "30%", + "Param2": "14%", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4054201": { + "Id": 4054201, + "GroupId": 40542, + "Level": 1, + "NeedSubNoteSkills": "{\"90021\":15,\"90016\":15,\"90012\":15}", + "Score": 120, + "EffectId": [], + "Name": "SecondarySkill.4054201.1", + "Icon": "Icon/DiscSkill/DiscSkill_1", + "IconBg": "Icon/DiscSkill/db_DiscSkill_2", + "Desc": "SecondarySkill.4054201.2", + "Param1": "8%", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4054202": { + "Id": 4054202, + "GroupId": 40542, + "Level": 2, + "NeedSubNoteSkills": "{\"90021\":30,\"90016\":30,\"90012\":30}", + "Score": 240, + "EffectId": [], + "Name": "SecondarySkill.4054202.1", + "Icon": "Icon/DiscSkill/DiscSkill_1", + "IconBg": "Icon/DiscSkill/db_DiscSkill_2", + "Desc": "SecondarySkill.4054202.2", + "Param1": "16%", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4054203": { + "Id": 4054203, + "GroupId": 40542, + "Level": 3, + "NeedSubNoteSkills": "{\"90021\":45,\"90016\":45,\"90012\":45}", + "Score": 360, + "EffectId": [], + "Name": "SecondarySkill.4054203.1", + "Icon": "Icon/DiscSkill/DiscSkill_1", + "IconBg": "Icon/DiscSkill/db_DiscSkill_2", + "Desc": "SecondarySkill.4054203.2", + "Param1": "24%", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4054204": { + "Id": 4054204, + "GroupId": 40542, + "Level": 4, + "NeedSubNoteSkills": "{\"90021\":60,\"90016\":60,\"90012\":60}", + "Score": 480, + "EffectId": [], + "Name": "SecondarySkill.4054204.1", + "Icon": "Icon/DiscSkill/DiscSkill_1", + "IconBg": "Icon/DiscSkill/db_DiscSkill_2", + "Desc": "SecondarySkill.4054204.2", + "Param1": "32%", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4054205": { + "Id": 4054205, + "GroupId": 40542, + "Level": 5, + "NeedSubNoteSkills": "{\"90021\":75,\"90016\":75,\"90012\":75}", + "Score": 600, + "EffectId": [], + "Name": "SecondarySkill.4054205.1", + "Icon": "Icon/DiscSkill/DiscSkill_1", + "IconBg": "Icon/DiscSkill/db_DiscSkill_2", + "Desc": "SecondarySkill.4054205.2", + "Param1": "40%", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4052101": { + "Id": 4052101, + "GroupId": 40521, + "Level": 1, + "NeedSubNoteSkills": "{\"90016\":10,\"90017\":10}", + "Score": 120, + "EffectId": [ + 4052101 + ], + "Name": "SecondarySkill.4052101.1", + "Icon": "Icon/DiscSkill/DiscSkill_4", + "IconBg": "Icon/DiscSkill/db_DiscSkill_2", + "Desc": "SecondarySkill.4052101.2", + "Param1": "1%", + "Param2": "1.4%", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4052102": { + "Id": 4052102, + "GroupId": 40521, + "Level": 2, + "NeedSubNoteSkills": "{\"90016\":25,\"90017\":25}", + "Score": 240, + "EffectId": [ + 4052102 + ], + "Name": "SecondarySkill.4052102.1", + "Icon": "Icon/DiscSkill/DiscSkill_4", + "IconBg": "Icon/DiscSkill/db_DiscSkill_2", + "Desc": "SecondarySkill.4052102.2", + "Param1": "2%", + "Param2": "2.8%", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4052103": { + "Id": 4052103, + "GroupId": 40521, + "Level": 3, + "NeedSubNoteSkills": "{\"90016\":40,\"90017\":40}", + "Score": 360, + "EffectId": [ + 4052103 + ], + "Name": "SecondarySkill.4052103.1", + "Icon": "Icon/DiscSkill/DiscSkill_4", + "IconBg": "Icon/DiscSkill/db_DiscSkill_2", + "Desc": "SecondarySkill.4052103.2", + "Param1": "3%", + "Param2": "4.2%", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4052104": { + "Id": 4052104, + "GroupId": 40521, + "Level": 4, + "NeedSubNoteSkills": "{\"90016\":55,\"90017\":55}", + "Score": 480, + "EffectId": [ + 4052104 + ], + "Name": "SecondarySkill.4052104.1", + "Icon": "Icon/DiscSkill/DiscSkill_4", + "IconBg": "Icon/DiscSkill/db_DiscSkill_2", + "Desc": "SecondarySkill.4052104.2", + "Param1": "4%", + "Param2": "5.6%", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4052105": { + "Id": 4052105, + "GroupId": 40521, + "Level": 5, + "NeedSubNoteSkills": "{\"90016\":70,\"90017\":70}", + "Score": 600, + "EffectId": [ + 4052105 + ], + "Name": "SecondarySkill.4052105.1", + "Icon": "Icon/DiscSkill/DiscSkill_4", + "IconBg": "Icon/DiscSkill/db_DiscSkill_2", + "Desc": "SecondarySkill.4052105.2", + "Param1": "5%", + "Param2": "7%", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4052201": { + "Id": 4052201, + "GroupId": 40522, + "Level": 1, + "NeedSubNoteSkills": "{\"90021\":15,\"90016\":15,\"90015\":15}", + "Score": 120, + "EffectId": [], + "Name": "SecondarySkill.4052201.1", + "Icon": "Icon/DiscSkill/DiscSkill_4", + "IconBg": "Icon/DiscSkill/db_DiscSkill_2", + "Desc": "SecondarySkill.4052201.2", + "Param1": "12%", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4052202": { + "Id": 4052202, + "GroupId": 40522, + "Level": 2, + "NeedSubNoteSkills": "{\"90021\":30,\"90016\":30,\"90015\":30}", + "Score": 240, + "EffectId": [], + "Name": "SecondarySkill.4052202.1", + "Icon": "Icon/DiscSkill/DiscSkill_4", + "IconBg": "Icon/DiscSkill/db_DiscSkill_2", + "Desc": "SecondarySkill.4052202.2", + "Param1": "24%", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4052203": { + "Id": 4052203, + "GroupId": 40522, + "Level": 3, + "NeedSubNoteSkills": "{\"90021\":45,\"90016\":45,\"90015\":45}", + "Score": 360, + "EffectId": [], + "Name": "SecondarySkill.4052203.1", + "Icon": "Icon/DiscSkill/DiscSkill_4", + "IconBg": "Icon/DiscSkill/db_DiscSkill_2", + "Desc": "SecondarySkill.4052203.2", + "Param1": "36%", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4052204": { + "Id": 4052204, + "GroupId": 40522, + "Level": 4, + "NeedSubNoteSkills": "{\"90021\":60,\"90016\":60,\"90015\":60}", + "Score": 480, + "EffectId": [], + "Name": "SecondarySkill.4052204.1", + "Icon": "Icon/DiscSkill/DiscSkill_4", + "IconBg": "Icon/DiscSkill/db_DiscSkill_2", + "Desc": "SecondarySkill.4052204.2", + "Param1": "48%", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" + }, + "4052205": { + "Id": 4052205, + "GroupId": 40522, + "Level": 5, + "NeedSubNoteSkills": "{\"90021\":75,\"90016\":75,\"90015\":75}", + "Score": 600, + "EffectId": [], + "Name": "SecondarySkill.4052205.1", + "Icon": "Icon/DiscSkill/DiscSkill_4", + "IconBg": "Icon/DiscSkill/db_DiscSkill_2", + "Desc": "SecondarySkill.4052205.2", + "Param1": "60%", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "" } } \ No newline at end of file diff --git a/data/bin/Shield.json b/data/bin/Shield.json index 03368ae3..a61a3450 100644 --- a/data/bin/Shield.json +++ b/data/bin/Shield.json @@ -671,13 +671,41 @@ "NotRemove": true, "NotShieldScale": false }, - "11532001": { - "Id": 11532001, + "11531001": { + "Id": 11531001, "Name": "", "LevelTypeData": 1, - "LevelData": 511532, + "LevelData": 511531, "MainOrSupport": 0, - "BindEffect": "Actor/Character/13201/Buff/fx_13201_Buff_Support_Skill_P23_StartShield", + "BindEffect": "Actor/Character/11501/Buff/fx_11501_buff_B2_Skill_P31_Shield", + "ShieldTag1": 0, + "ShieldTag2": 0, + "ShieldTag3": 0, + "TimeSuperposition": 2, + "NotRemove": true, + "NotShieldScale": false + }, + "14010001": { + "Id": 14010001, + "Name": "", + "LevelTypeData": 1, + "LevelData": 514010, + "MainOrSupport": 0, + "BindEffect": "Actor/Character/14001/Buff/fx_14001_Buff_Main_Skill_Type_Cannon_P03", + "ShieldTag1": 0, + "ShieldTag2": 0, + "ShieldTag3": 0, + "TimeSuperposition": 2, + "NotRemove": true, + "NotShieldScale": false + }, + "14003011": { + "Id": 14003011, + "Name": "", + "LevelTypeData": 0, + "LevelData": 0, + "MainOrSupport": 0, + "BindEffect": "", "ShieldTag1": 0, "ShieldTag2": 0, "ShieldTag3": 0, diff --git a/data/bin/ShieldValue.json b/data/bin/ShieldValue.json index 3dee8306..7df1fd39 100644 --- a/data/bin/ShieldValue.json +++ b/data/bin/ShieldValue.json @@ -2131,118 +2131,248 @@ "NotRemove": true, "ReferenceLimit": 0 }, - "11532011": { - "Id": 11532011, + "11531011": { + "Id": 11531011, "Name": "", "AbsorptionBase": 0, "ReferenceTarget": 1, "ReferenceAttrib": 4, - "ReferenceScale": 2000, - "Time": 80000, + "ReferenceScale": 1400, + "Time": 50000, "ShieldLaminatedNum": 1, "TimeSuperposition": 2, "NotRemove": false, "ReferenceLimit": 0 }, - "11532021": { - "Id": 11532021, + "11531021": { + "Id": 11531021, "Name": "", "AbsorptionBase": 0, "ReferenceTarget": 1, "ReferenceAttrib": 4, - "ReferenceScale": 2600, - "Time": 80000, + "ReferenceScale": 1800, + "Time": 50000, "ShieldLaminatedNum": 1, "TimeSuperposition": 2, "NotRemove": false, "ReferenceLimit": 0 }, - "11532031": { - "Id": 11532031, + "11531031": { + "Id": 11531031, "Name": "", "AbsorptionBase": 0, "ReferenceTarget": 1, "ReferenceAttrib": 4, - "ReferenceScale": 3300, - "Time": 80000, + "ReferenceScale": 2300, + "Time": 50000, "ShieldLaminatedNum": 1, "TimeSuperposition": 2, "NotRemove": false, "ReferenceLimit": 0 }, - "11532041": { - "Id": 11532041, + "11531041": { + "Id": 11531041, "Name": "", "AbsorptionBase": 0, "ReferenceTarget": 1, "ReferenceAttrib": 4, - "ReferenceScale": 3900, - "Time": 80000, + "ReferenceScale": 2700, + "Time": 50000, "ShieldLaminatedNum": 1, "TimeSuperposition": 2, "NotRemove": false, "ReferenceLimit": 0 }, - "11532051": { - "Id": 11532051, + "11531051": { + "Id": 11531051, "Name": "", "AbsorptionBase": 0, "ReferenceTarget": 1, "ReferenceAttrib": 4, - "ReferenceScale": 4600, - "Time": 80000, + "ReferenceScale": 3200, + "Time": 50000, "ShieldLaminatedNum": 1, "TimeSuperposition": 2, "NotRemove": false, "ReferenceLimit": 0 }, - "11532061": { - "Id": 11532061, + "11531061": { + "Id": 11531061, "Name": "", "AbsorptionBase": 0, "ReferenceTarget": 1, "ReferenceAttrib": 4, - "ReferenceScale": 5200, - "Time": 80000, + "ReferenceScale": 3600, + "Time": 50000, "ShieldLaminatedNum": 1, "TimeSuperposition": 2, "NotRemove": false, "ReferenceLimit": 0 }, - "11532071": { - "Id": 11532071, + "11531071": { + "Id": 11531071, "Name": "", "AbsorptionBase": 0, "ReferenceTarget": 1, "ReferenceAttrib": 4, - "ReferenceScale": 5900, - "Time": 80000, + "ReferenceScale": 4100, + "Time": 50000, "ShieldLaminatedNum": 1, "TimeSuperposition": 2, "NotRemove": false, "ReferenceLimit": 0 }, - "11532081": { - "Id": 11532081, + "11531081": { + "Id": 11531081, "Name": "", "AbsorptionBase": 0, "ReferenceTarget": 1, "ReferenceAttrib": 4, - "ReferenceScale": 6500, - "Time": 80000, + "ReferenceScale": 4500, + "Time": 50000, "ShieldLaminatedNum": 1, "TimeSuperposition": 2, "NotRemove": false, "ReferenceLimit": 0 }, - "11532091": { - "Id": 11532091, + "11531091": { + "Id": 11531091, "Name": "", "AbsorptionBase": 0, "ReferenceTarget": 1, "ReferenceAttrib": 4, - "ReferenceScale": 7200, - "Time": 80000, + "ReferenceScale": 5000, + "Time": 50000, + "ShieldLaminatedNum": 1, + "TimeSuperposition": 2, + "NotRemove": false, + "ReferenceLimit": 0 + }, + "14010011": { + "Id": 14010011, + "Name": "", + "AbsorptionBase": 0, + "ReferenceTarget": 1, + "ReferenceAttrib": 4, + "ReferenceScale": 1400, + "Time": 50000, + "ShieldLaminatedNum": 1, + "TimeSuperposition": 2, + "NotRemove": false, + "ReferenceLimit": 0 + }, + "14010021": { + "Id": 14010021, + "Name": "", + "AbsorptionBase": 0, + "ReferenceTarget": 1, + "ReferenceAttrib": 4, + "ReferenceScale": 1800, + "Time": 50000, + "ShieldLaminatedNum": 1, + "TimeSuperposition": 2, + "NotRemove": false, + "ReferenceLimit": 0 + }, + "14010031": { + "Id": 14010031, + "Name": "", + "AbsorptionBase": 0, + "ReferenceTarget": 1, + "ReferenceAttrib": 4, + "ReferenceScale": 2300, + "Time": 50000, + "ShieldLaminatedNum": 1, + "TimeSuperposition": 2, + "NotRemove": false, + "ReferenceLimit": 0 + }, + "14010041": { + "Id": 14010041, + "Name": "", + "AbsorptionBase": 0, + "ReferenceTarget": 1, + "ReferenceAttrib": 4, + "ReferenceScale": 2700, + "Time": 50000, + "ShieldLaminatedNum": 1, + "TimeSuperposition": 2, + "NotRemove": false, + "ReferenceLimit": 0 + }, + "14010051": { + "Id": 14010051, + "Name": "", + "AbsorptionBase": 0, + "ReferenceTarget": 1, + "ReferenceAttrib": 4, + "ReferenceScale": 3200, + "Time": 50000, + "ShieldLaminatedNum": 1, + "TimeSuperposition": 2, + "NotRemove": false, + "ReferenceLimit": 0 + }, + "14010061": { + "Id": 14010061, + "Name": "", + "AbsorptionBase": 0, + "ReferenceTarget": 1, + "ReferenceAttrib": 4, + "ReferenceScale": 3600, + "Time": 50000, + "ShieldLaminatedNum": 1, + "TimeSuperposition": 2, + "NotRemove": false, + "ReferenceLimit": 0 + }, + "14010071": { + "Id": 14010071, + "Name": "", + "AbsorptionBase": 0, + "ReferenceTarget": 1, + "ReferenceAttrib": 4, + "ReferenceScale": 4100, + "Time": 50000, + "ShieldLaminatedNum": 1, + "TimeSuperposition": 2, + "NotRemove": false, + "ReferenceLimit": 0 + }, + "14010081": { + "Id": 14010081, + "Name": "", + "AbsorptionBase": 0, + "ReferenceTarget": 1, + "ReferenceAttrib": 4, + "ReferenceScale": 4500, + "Time": 50000, + "ShieldLaminatedNum": 1, + "TimeSuperposition": 2, + "NotRemove": false, + "ReferenceLimit": 0 + }, + "14010091": { + "Id": 14010091, + "Name": "", + "AbsorptionBase": 0, + "ReferenceTarget": 1, + "ReferenceAttrib": 4, + "ReferenceScale": 5000, + "Time": 50000, + "ShieldLaminatedNum": 1, + "TimeSuperposition": 2, + "NotRemove": false, + "ReferenceLimit": 0 + }, + "14003011": { + "Id": 14003011, + "Name": "", + "AbsorptionBase": 0, + "ReferenceTarget": 1, + "ReferenceAttrib": 4, + "ReferenceScale": 1400, + "Time": 50000, "ShieldLaminatedNum": 1, "TimeSuperposition": 2, "NotRemove": false, diff --git a/data/bin/Skill.json b/data/bin/Skill.json index 75d7991d..275374b0 100644 --- a/data/bin/Skill.json +++ b/data/bin/Skill.json @@ -4528,7 +4528,7 @@ "16010000": { "Id": 16010000, "Title": "Skill.16010000.1", - "FCPath": "AIScript.Character._16001.SkillScript_NormalAttack", + "FCPath": "AIScript.Character._16001.SkillScript_NormalAttack_MainControl", "Type": 1, "BriefDesc": "Skill.16010000.13", "Desc": "Skill.16010000.2", @@ -4652,12 +4652,12 @@ "16031000": { "Id": 16031000, "Title": "Skill.16031000.1", - "FCPath": "AIScript.Character._16001.SkillScript_Skill_Normal_MainControl", + "FCPath": "AIScript.Character._16001.SkillScript_Skill_MainControl", "Type": 3, "BriefDesc": "Skill.16031000.13", "Desc": "Skill.16031000.2", "Icon": "Icon/Skill/16001_Skill_Main", - "SkillCD": 100000, + "SkillCD": 10000, "MaxLevel": 10, "RelatedSkill": "", "SectionAmount": 0, @@ -4683,12 +4683,12 @@ "16031001": { "Id": 16031001, "Title": "Skill.16031001.1", - "FCPath": "AIScript.Character._16001.SkillScript_Skill_Strength_MainControl", + "FCPath": "AIScript.Character._16001.SkillScript_Skill_MainControl", "Type": 3, "BriefDesc": "Skill.16031001.13", "Desc": "Skill.16031001.2", "Icon": "Icon/Skill/16001_Skill_Main_Strength", - "SkillCD": 100000, + "SkillCD": 10000, "MaxLevel": 10, "RelatedSkill": "", "SectionAmount": 0, @@ -4742,6 +4742,285 @@ "IsCleanSkillCD": false, "CheckSkillInterval": true }, + "16032001": { + "Id": 16032001, + "Title": "Skill.16032001.1", + "FCPath": "AIScript.Character._16001.SkillScript_ExitAssit_Support", + "Type": 4, + "BriefDesc": "Skill.16032001.13", + "Desc": "Skill.16032001.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 10, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": true + }, + "16032002": { + "Id": 16032002, + "Title": "Skill.16032002.1", + "FCPath": "AIScript.Character._16001.SkillScript_Teleport_Support", + "Type": 4, + "BriefDesc": "Skill.16032002.13", + "Desc": "Skill.16032002.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 10, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": true + }, + "16032003": { + "Id": 16032003, + "Title": "Skill.16032003.1", + "FCPath": "AIScript.Character._16001.SkillScript_NormalAttack_Support", + "Type": 4, + "BriefDesc": "Skill.16032003.13", + "Desc": "Skill.16032003.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 10, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": true + }, + "16032004": { + "Id": 16032004, + "Title": "Skill.16032004.1", + "FCPath": "AIScript.Character._16001.SkillScript_LineFire_Support", + "Type": 4, + "BriefDesc": "Skill.16032004.13", + "Desc": "Skill.16032004.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 10, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": true + }, + "16032005": { + "Id": 16032005, + "Title": "Skill.16032005.1", + "FCPath": "AIScript.Character._16001.SkillScript_RotateFire_Support", + "Type": 4, + "BriefDesc": "Skill.16032005.13", + "Desc": "Skill.16032005.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 10, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": true + }, + "16032006": { + "Id": 16032006, + "Title": "Skill.16032006.1", + "FCPath": "AIScript.Character._16001.SkillScript_TorrentialFire_Support", + "Type": 4, + "BriefDesc": "Skill.16032006.13", + "Desc": "Skill.16032006.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 10, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": true + }, + "16010010": { + "Id": 16010010, + "Title": "Skill.16010010.1", + "FCPath": "AIScript.Character._16001.SkillScript_Skill_Normal_MainControl", + "Type": 2, + "BriefDesc": "Skill.16010010.13", + "Desc": "Skill.16010010.2", + "Icon": "Icon/Skill/16001_Skill_Main", + "SkillCD": 100000, + "MaxLevel": 10, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 312200, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": true + }, + "16010011": { + "Id": 16010011, + "Title": "Skill.16010011.1", + "FCPath": "AIScript.Character._16001.SkillScript_Spawn_Summoned_MainControl", + "Type": 2, + "BriefDesc": "Skill.16010011.13", + "Desc": "Skill.16010011.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 10, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": true + }, + "16010012": { + "Id": 16010012, + "Title": "Skill.16010012.1", + "FCPath": "AIScript.Character._16001.SkillScript_Death_Summoned_MainControl", + "Type": 2, + "BriefDesc": "Skill.16010012.13", + "Desc": "Skill.16010012.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 10, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": true + }, "10710000": { "Id": 10710000, "Title": "Skill.10710000.1", @@ -4945,7 +5224,7 @@ "UltraEnergy": 0, "CheckCDRestore": false, "ForceRunFinish": false, - "GetEnergyLimit": 86400, + "GetEnergyLimit": 66300, "Param1": "HitDamage,DamageNum,115100001", "Param2": "HitDamage,DamageNum,115100002", "Param3": "HitDamage,DamageNum,115100003", @@ -5153,13 +5432,13 @@ "BriefDesc": "Skill.11540000.13", "Desc": "Skill.11540000.2", "Icon": "Icon/Skill/11501_Ultra", - "SkillCD": 250000, + "SkillCD": 400000, "MaxLevel": 10, "RelatedSkill": "", "SectionAmount": 0, "UseInterval": 0, "UseTimeHint": 0, - "UltraEnergy": 2500000, + "UltraEnergy": 3000000, "CheckCDRestore": false, "ForceRunFinish": false, "GetEnergyLimit": 0, @@ -5184,7 +5463,7 @@ "BriefDesc": "Skill.11531001.13", "Desc": "Skill.11531001.2", "Icon": "Icon/Skill/11501_Skill_Main", - "SkillCD": 240000, + "SkillCD": 200000, "MaxLevel": 10, "RelatedSkill": "", "SectionAmount": 0, @@ -5193,10 +5472,10 @@ "UltraEnergy": 0, "CheckCDRestore": false, "ForceRunFinish": false, - "GetEnergyLimit": 500000, + "GetEnergyLimit": 195700, "Param1": "HitDamage,DamageNum,115110001", - "Param2": "OnceAdditionalAttribute,LevelUp,11593001,Value1,10KHdPct", - "Param3": "HitDamage,DamageNum,115000001", + "Param2": "HitDamage,DamageNum,115000001", + "Param3": "", "Param4": "", "Param5": "", "Param6": "", @@ -5257,10 +5536,10 @@ "ForceRunFinish": false, "GetEnergyLimit": 0, "Param1": "HitDamage,DamageNum,115120001", - "Param2": "OnceAdditionalAttribute,LevelUp,11595001,Value1,10KHdPct", - "Param3": "HitDamage,DamageNum,115000001", - "Param4": "", - "Param5": "", + "Param2": "HitDamage,DamageNum,115120002", + "Param3": "HitDamage,DamageNum,115120003", + "Param4": "HitDamage,DamageNum,115120004", + "Param5": "HitDamage,DamageNum,115120005", "Param6": "", "Param7": "", "Param8": "", @@ -10205,7 +10484,7 @@ "Type": 1, "BriefDesc": "Skill.14010000.13", "Desc": "Skill.14010000.2", - "Icon": "Icon/Skill/14001_Normal", + "Icon": "Icon/Skill/14901_Normal", "SkillCD": 0, "MaxLevel": 10, "RelatedSkill": "", @@ -10215,10 +10494,10 @@ "UltraEnergy": 0, "CheckCDRestore": false, "ForceRunFinish": false, - "GetEnergyLimit": 154800, - "Param1": "", - "Param2": "", - "Param3": "", + "GetEnergyLimit": 49900, + "Param1": "HitDamage,DamageNum,140100001,10K", + "Param2": "HitDamage,DamageNum,140100002,10K", + "Param3": "HitDamage,DamageNum,140100003,10K", "Param4": "", "Param5": "", "Param6": "", @@ -10240,7 +10519,7 @@ "SkillCD": 10000, "MaxLevel": 10, "RelatedSkill": "", - "SectionAmount": 2, + "SectionAmount": 0, "UseInterval": 0, "UseTimeHint": 0, "UltraEnergy": 0, @@ -10267,8 +10546,8 @@ "Type": 3, "BriefDesc": "Skill.14031000.13", "Desc": "Skill.14031000.2", - "Icon": "Icon/Skill/14001_Skill_Main", - "SkillCD": 100000, + "Icon": "Icon/Skill/14901_Skill_Main", + "SkillCD": 50000, "MaxLevel": 10, "RelatedSkill": "", "SectionAmount": 0, @@ -10277,10 +10556,10 @@ "UltraEnergy": 0, "CheckCDRestore": false, "ForceRunFinish": false, - "GetEnergyLimit": 262000, - "Param1": "", - "Param2": "", - "Param3": "", + "GetEnergyLimit": 551200, + "Param1": "HitDamage,DamageNum,140310002,10K", + "Param2": "HitDamage,DamageNum,140310003,10K", + "Param3": "HitDamage,DamageNum,140000001,10K", "Param4": "", "Param5": "", "Param6": "", @@ -10298,7 +10577,7 @@ "Type": 3, "BriefDesc": "Skill.14031001.13", "Desc": "Skill.14031001.2", - "Icon": "Icon/Skill/14001_Skill_Main", + "Icon": "Icon/Skill/Common_Dodge", "SkillCD": 10000, "MaxLevel": 10, "RelatedSkill": "", @@ -10308,7 +10587,7 @@ "UltraEnergy": 0, "CheckCDRestore": false, "ForceRunFinish": false, - "GetEnergyLimit": 262000, + "GetEnergyLimit": 0, "Param1": "", "Param2": "", "Param3": "", @@ -10329,7 +10608,7 @@ "Type": 3, "BriefDesc": "Skill.14031002.13", "Desc": "Skill.14031002.2", - "Icon": "Icon/Skill/14001_Skill_Main", + "Icon": "Icon/Skill/14901_Skill_Main", "SkillCD": 10000, "MaxLevel": 10, "RelatedSkill": "", @@ -10339,7 +10618,7 @@ "UltraEnergy": 0, "CheckCDRestore": false, "ForceRunFinish": false, - "GetEnergyLimit": 262000, + "GetEnergyLimit": 0, "Param1": "", "Param2": "", "Param3": "", @@ -10360,7 +10639,7 @@ "Type": 3, "BriefDesc": "Skill.14031003.13", "Desc": "Skill.14031003.2", - "Icon": "Icon/Skill/14001_Skill_Main", + "Icon": "Icon/Skill/14901_Skill_Main", "SkillCD": 10000, "MaxLevel": 10, "RelatedSkill": "", @@ -10370,7 +10649,38 @@ "UltraEnergy": 0, "CheckCDRestore": false, "ForceRunFinish": false, - "GetEnergyLimit": 262000, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": true + }, + "14031004": { + "Id": 14031004, + "Title": "Skill.14031004.1", + "FCPath": "AIScript.Character._14001.SkillScript_Skill_MainControl", + "Type": 3, + "BriefDesc": "Skill.14031004.13", + "Desc": "Skill.14031004.2", + "Icon": "Icon/Skill/14901_Skill_Main", + "SkillCD": 100000, + "MaxLevel": 10, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, "Param1": "", "Param2": "", "Param3": "", @@ -10391,7 +10701,7 @@ "Type": 3, "BriefDesc": "Skill.14031011.13", "Desc": "Skill.14031011.2", - "Icon": "Icon/Skill/14001_Skill_Main", + "Icon": "Icon/Skill/14901_Skill_Main", "SkillCD": 10000, "MaxLevel": 10, "RelatedSkill": "", @@ -10401,7 +10711,7 @@ "UltraEnergy": 0, "CheckCDRestore": false, "ForceRunFinish": false, - "GetEnergyLimit": 262000, + "GetEnergyLimit": 0, "Param1": "", "Param2": "", "Param3": "", @@ -10422,17 +10732,17 @@ "Type": 3, "BriefDesc": "Skill.14031012.13", "Desc": "Skill.14031012.2", - "Icon": "Icon/Skill/14001_Skill_Main", + "Icon": "Icon/Skill/11601_Skill_Main", "SkillCD": 10000, "MaxLevel": 10, "RelatedSkill": "", "SectionAmount": 0, "UseInterval": 0, - "UseTimeHint": 0, + "UseTimeHint": 100000, "UltraEnergy": 0, "CheckCDRestore": false, "ForceRunFinish": false, - "GetEnergyLimit": 262000, + "GetEnergyLimit": 0, "Param1": "", "Param2": "", "Param3": "", @@ -10453,7 +10763,7 @@ "Type": 3, "BriefDesc": "Skill.14031021.13", "Desc": "Skill.14031021.2", - "Icon": "Icon/Skill/14001_Skill_Main", + "Icon": "Icon/Skill/14901_Skill_Main", "SkillCD": 10000, "MaxLevel": 10, "RelatedSkill": "", @@ -10463,7 +10773,7 @@ "UltraEnergy": 0, "CheckCDRestore": false, "ForceRunFinish": false, - "GetEnergyLimit": 262000, + "GetEnergyLimit": 0, "Param1": "", "Param2": "", "Param3": "", @@ -10484,8 +10794,8 @@ "Type": 3, "BriefDesc": "Skill.14031022.13", "Desc": "Skill.14031022.2", - "Icon": "Icon/Skill/14001_Skill_Main", - "SkillCD": 40000, + "Icon": "Icon/Skill/11601_Skill_Support", + "SkillCD": 30000, "MaxLevel": 10, "RelatedSkill": "", "SectionAmount": 0, @@ -10494,7 +10804,7 @@ "UltraEnergy": 0, "CheckCDRestore": false, "ForceRunFinish": false, - "GetEnergyLimit": 262000, + "GetEnergyLimit": 0, "Param1": "", "Param2": "", "Param3": "", @@ -10511,12 +10821,12 @@ "14032000": { "Id": 14032000, "Title": "Skill.14032000.1", - "FCPath": "AIScript.Character._14001.SkillScript_Support", + "FCPath": "AIScript.Character._14001.SkillScript_Skill_Support", "Type": 4, "BriefDesc": "Skill.14032000.13", "Desc": "Skill.14032000.2", - "Icon": "Icon/Skill/14001_Skill_Support", - "SkillCD": 10000, + "Icon": "Icon/Skill/14901_Skill_Support", + "SkillCD": 120000, "MaxLevel": 10, "RelatedSkill": "", "SectionAmount": 0, @@ -10526,8 +10836,8 @@ "CheckCDRestore": false, "ForceRunFinish": false, "GetEnergyLimit": 0, - "Param1": "", - "Param2": "", + "Param1": "HitDamage,DamageNum,140320002,10K", + "Param2": "HitDamage,DamageNum,140000001,10K", "Param3": "", "Param4": "", "Param5": "", @@ -10546,20 +10856,20 @@ "Type": 5, "BriefDesc": "Skill.14040000.13", "Desc": "Skill.14040000.2", - "Icon": "Icon/Skill/14001_Ultra", - "SkillCD": 10000, + "Icon": "Icon/Skill/14901_Ultra", + "SkillCD": 400000, "MaxLevel": 10, "RelatedSkill": "", "SectionAmount": 0, "UseInterval": 0, "UseTimeHint": 0, - "UltraEnergy": 2750000, + "UltraEnergy": 3570000, "CheckCDRestore": false, "ForceRunFinish": false, "GetEnergyLimit": 0, - "Param1": "", - "Param2": "", - "Param3": "", + "Param1": "HitDamage,DamageNum,140400001,10K", + "Param2": "HitDamage,DamageNum,140400002,10K", + "Param3": "HitDamage,DamageNum,140000001,10K", "Param4": "", "Param5": "", "Param6": "", @@ -12802,6 +13112,68 @@ "IsCleanSkillCD": false, "CheckSkillInterval": false }, + "8211501": { + "Id": 8211501, + "Title": "Skill.8211501.1", + "FCPath": "AIScript.BrickBreaker._11501.Skill", + "Type": 2, + "BriefDesc": "Skill.8211501.13", + "Desc": "Skill.8211501.2", + "Icon": "Icon/Skill/11501_Skill_Main", + "SkillCD": 20, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, + "8214501": { + "Id": 8214501, + "Title": "Skill.8214501.1", + "FCPath": "AIScript.BrickBreaker._14501.Skill", + "Type": 2, + "BriefDesc": "Skill.8214501.13", + "Desc": "Skill.8214501.2", + "Icon": "Icon/Skill/14501_Skill_Main", + "SkillCD": 20, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, "8219999": { "Id": 8219999, "Title": "Skill.8219999.1", @@ -26969,6 +27341,37 @@ "IsCleanSkillCD": false, "CheckSkillInterval": false }, + "5091302": { + "Id": 5091302, + "Title": "Skill.5091302.1", + "FCPath": "AIScript.Monster.Activity.BreakOut.Skill_BlackHole_1", + "Type": 2, + "BriefDesc": "Skill.5091302.13", + "Desc": "Skill.5091302.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, "5091401": { "Id": 5091401, "Title": "Skill.5091401.1", @@ -61038,6 +61441,316 @@ "IsCleanSkillCD": false, "CheckSkillInterval": false }, + "3110101": { + "Id": 3110101, + "Title": "Skill.3110101.1", + "FCPath": "AIScript.Monster._31101GeLeiHuoEn.Skill01_Rush", + "Type": 2, + "BriefDesc": "Skill.3110101.13", + "Desc": "Skill.3110101.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, + "3110102": { + "Id": 3110102, + "Title": "Skill.3110102.1", + "FCPath": "AIScript.Monster._31101GeLeiHuoEn.Skill01_FastRush", + "Type": 2, + "BriefDesc": "Skill.3110102.13", + "Desc": "Skill.3110102.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, + "3110103": { + "Id": 3110103, + "Title": "Skill.3110103.1", + "FCPath": "AIScript.Monster._31101GeLeiHuoEn.Skill_Spawn", + "Type": 2, + "BriefDesc": "Skill.3110103.13", + "Desc": "Skill.3110103.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, + "3110104": { + "Id": 3110104, + "Title": "Skill.3110104.1", + "FCPath": "AIScript.Monster._31101GeLeiHuoEn.Skill02_CastSpell", + "Type": 2, + "BriefDesc": "Skill.3110104.13", + "Desc": "Skill.3110104.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, + "3110201": { + "Id": 3110201, + "Title": "Skill.3110201.1", + "FCPath": "AIScript.Monster._31102LieQuan.Skill01_Rush", + "Type": 2, + "BriefDesc": "Skill.3110201.13", + "Desc": "Skill.3110201.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, + "3110202": { + "Id": 3110202, + "Title": "Skill.3110202.1", + "FCPath": "AIScript.Monster._31102LieQuan.Skill02_Patrol_Big", + "Type": 2, + "BriefDesc": "Skill.3110202.13", + "Desc": "Skill.3110202.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, + "3110203": { + "Id": 3110203, + "Title": "Skill.3110203.1", + "FCPath": "AIScript.Monster._31102LieQuan.Skill02_Patrol_Small", + "Type": 2, + "BriefDesc": "Skill.3110203.13", + "Desc": "Skill.3110203.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, + "3110204": { + "Id": 3110204, + "Title": "Skill.3110204.1", + "FCPath": "AIScript.Monster._31102LieQuan.Patrol_1", + "Type": 2, + "BriefDesc": "Skill.3110204.13", + "Desc": "Skill.3110204.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, + "3110205": { + "Id": 3110205, + "Title": "Skill.3110205.1", + "FCPath": "AIScript.Monster._31102LieQuan.Patrol_2", + "Type": 2, + "BriefDesc": "Skill.3110205.13", + "Desc": "Skill.3110205.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, + "3110206": { + "Id": 3110206, + "Title": "Skill.3110206.1", + "FCPath": "AIScript.Monster._31102LieQuan.Skill_Spawn", + "Type": 2, + "BriefDesc": "Skill.3110206.13", + "Desc": "Skill.3110206.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, "5000901": { "Id": 5000901, "Title": "Skill.5000901.1", @@ -63270,6 +63983,347 @@ "IsCleanSkillCD": false, "CheckSkillInterval": false }, + "8011401": { + "Id": 8011401, + "Title": "Skill.8011401.1", + "FCPath": "AIScript.Monster.TowerDefense._11401.SkillScript_NormalAttack", + "Type": 1, + "BriefDesc": "Skill.8011401.13", + "Desc": "Skill.8011401.2", + "Icon": "Icon/Skill/11401_Normal", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, + "8011402": { + "Id": 8011402, + "Title": "Skill.8011402.1", + "FCPath": "AIScript.Monster.TowerDefense._11401.SkillScript_Skill", + "Type": 2, + "BriefDesc": "Skill.8011402.13", + "Desc": "Skill.8011402.2", + "Icon": "Icon/Skill/11401_Skill_Main", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, + "8013501": { + "Id": 8013501, + "Title": "Skill.8013501.1", + "FCPath": "AIScript.Monster.TowerDefense._13501.SkillScript_NormalAttack", + "Type": 1, + "BriefDesc": "Skill.8013501.13", + "Desc": "Skill.8013501.2", + "Icon": "Icon/Skill/13501_Normal", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, + "8013502": { + "Id": 8013502, + "Title": "Skill.8013502.1", + "FCPath": "AIScript.Monster.TowerDefense._13501.SkillScript_Skill", + "Type": 2, + "BriefDesc": "Skill.8013502.13", + "Desc": "Skill.8013502.2", + "Icon": "Icon/Skill/13501_Skill_Support", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, + "8013503": { + "Id": 8013503, + "Title": "Skill.8013503.1", + "FCPath": "AIScript.Monster.TowerDefense._13501.Skill_Spawn_Summon", + "Type": 2, + "BriefDesc": "Skill.8013503.13", + "Desc": "Skill.8013503.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, + "8013504": { + "Id": 8013504, + "Title": "Skill.8013504.1", + "FCPath": "AIScript.Monster.TowerDefense._13501.SkillScript_Death_Summon", + "Type": 2, + "BriefDesc": "Skill.8013504.13", + "Desc": "Skill.8013504.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, + "8013505": { + "Id": 8013505, + "Title": "Skill.8013505.1", + "FCPath": "AIScript.Monster.TowerDefense._13501.SkillScript_Trace", + "Type": 2, + "BriefDesc": "Skill.8013505.13", + "Desc": "Skill.8013505.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, + "8012601": { + "Id": 8012601, + "Title": "Skill.8012601.1", + "FCPath": "AIScript.Monster.TowerDefense._12601.SkillScript_NormalAttack", + "Type": 1, + "BriefDesc": "Skill.8012601.13", + "Desc": "Skill.8012601.2", + "Icon": "Icon/Skill/12601_Normal", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, + "8012602": { + "Id": 8012602, + "Title": "Skill.8012602.1", + "FCPath": "AIScript.Monster.TowerDefense._12601.SkillScript_Skill", + "Type": 2, + "BriefDesc": "Skill.8012602.13", + "Desc": "Skill.8012602.2", + "Icon": "Icon/Skill/12601_Skill_Support", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, + "8014001": { + "Id": 8014001, + "Title": "Skill.8014001.1", + "FCPath": "AIScript.Monster.TowerDefense._14001.SkillScript_NormalAttack", + "Type": 1, + "BriefDesc": "Skill.8014001.13", + "Desc": "Skill.8014001.2", + "Icon": "Icon/Skill/14001_Normal", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, + "8014002": { + "Id": 8014002, + "Title": "Skill.8014002.1", + "FCPath": "AIScript.Monster.TowerDefense._14001.SkillScript_Skill", + "Type": 2, + "BriefDesc": "Skill.8014002.13", + "Desc": "Skill.8014002.2", + "Icon": "Icon/Skill/14001_Skill_Main", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, "8000001": { "Id": 8000001, "Title": "Skill.8000001.1", @@ -63456,6 +64510,68 @@ "IsCleanSkillCD": false, "CheckSkillInterval": false }, + "8070401": { + "Id": 8070401, + "Title": "Skill.8070401.1", + "FCPath": "AIScript.Monster.TowerDefense.Skill.Skill_BuffJingLing_Fire", + "Type": 2, + "BriefDesc": "Skill.8070401.13", + "Desc": "Skill.8070401.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, + "8070402": { + "Id": 8070402, + "Title": "Skill.8070402.1", + "FCPath": "AIScript.Monster.TowerDefense.Skill.Skill_FengLing_Fire", + "Type": 2, + "BriefDesc": "Skill.8070402.13", + "Desc": "Skill.8070402.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, "8080101": { "Id": 8080101, "Title": "Skill.8080101.1", @@ -63548,5 +64664,67 @@ "Param10": "", "IsCleanSkillCD": false, "CheckSkillInterval": false + }, + "8080401": { + "Id": 8080401, + "Title": "Skill.8080401.1", + "FCPath": "AIScript.Monster.TowerDefense.Skill.Skill_Blink_Fire_1", + "Type": 2, + "BriefDesc": "Skill.8080401.13", + "Desc": "Skill.8080401.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false + }, + "8080402": { + "Id": 8080402, + "Title": "Skill.8080402.1", + "FCPath": "AIScript.Monster.TowerDefense.Skill.Skill_Blink_Fire_2", + "Type": 2, + "BriefDesc": "Skill.8080402.13", + "Desc": "Skill.8080402.2", + "Icon": "", + "SkillCD": 0, + "MaxLevel": 1, + "RelatedSkill": "", + "SectionAmount": 0, + "UseInterval": 0, + "UseTimeHint": 0, + "UltraEnergy": 0, + "CheckCDRestore": false, + "ForceRunFinish": false, + "GetEnergyLimit": 0, + "Param1": "", + "Param2": "", + "Param3": "", + "Param4": "", + "Param5": "", + "Param6": "", + "Param7": "", + "Param8": "", + "Param9": "", + "Param10": "", + "IsCleanSkillCD": false, + "CheckSkillInterval": false } } \ No newline at end of file diff --git a/data/bin/StarTowerBookEventReward.json b/data/bin/StarTowerBookEventReward.json index 3e7db6f1..ddd6befe 100644 --- a/data/bin/StarTowerBookEventReward.json +++ b/data/bin/StarTowerBookEventReward.json @@ -515,7 +515,7 @@ "CompleteCondParams": "[115,1]", "ItemId": 2, "ItemQty": 10, - "IsBanned": true + "IsBanned": false }, "11502": { "Id": 11502, @@ -529,7 +529,7 @@ "CompleteCondParams": "[115,2]", "ItemId": 2, "ItemQty": 10, - "IsBanned": true + "IsBanned": false }, "11503": { "Id": 11503, @@ -543,7 +543,7 @@ "CompleteCondParams": "[115,3]", "ItemId": 2, "ItemQty": 10, - "IsBanned": true + "IsBanned": false }, "11601": { "Id": 11601, diff --git a/data/bin/StorySetChapter.json b/data/bin/StorySetChapter.json index 9d474c03..f77839d2 100644 --- a/data/bin/StorySetChapter.json +++ b/data/bin/StorySetChapter.json @@ -190,9 +190,23 @@ "Name": "StorySetChapter.1014.2", "LockText": "StorySetChapter.1014.3", "IsShow": true, - "IsHighLight": true, + "IsHighLight": false, "Icon": "ep_sidestory14_icon", "Image": "ep_sidestory14_image", "Bg": "ep_sidestory14_bg" + }, + "1015": { + "Id": 1015, + "OpenTime": "2026-05-26T12:00:00+08:00", + "OpenCondType": 0, + "OpenCondParams": [], + "Title": "StorySetChapter.1015.1", + "Name": "StorySetChapter.1015.2", + "LockText": "StorySetChapter.1015.3", + "IsShow": true, + "IsHighLight": true, + "Icon": "ep_sidestory15_icon", + "Image": "ep_sidestory15_image", + "Bg": "ep_sidestory15_bg" } } \ No newline at end of file diff --git a/data/bin/StorySetSection.json b/data/bin/StorySetSection.json index 353f81fd..ffc6a68f 100644 --- a/data/bin/StorySetSection.json +++ b/data/bin/StorySetSection.json @@ -394,5 +394,32 @@ "Title": "StorySetSection.101403.1", "Desc": "StorySetSection.101403.2", "AVGId": "STsp_14_03" + }, + "101501": { + "Id": 101501, + "ChapterId": 1015, + "RewardItem1Tid": 2, + "RewardItem1Qty": 30, + "Title": "StorySetSection.101501.1", + "Desc": "StorySetSection.101501.2", + "AVGId": "STsp_15_01" + }, + "101502": { + "Id": 101502, + "ChapterId": 1015, + "RewardItem1Tid": 2, + "RewardItem1Qty": 30, + "Title": "StorySetSection.101502.1", + "Desc": "StorySetSection.101502.2", + "AVGId": "STsp_15_02" + }, + "101503": { + "Id": 101503, + "ChapterId": 1015, + "RewardItem1Tid": 2, + "RewardItem1Qty": 30, + "Title": "StorySetSection.101503.1", + "Desc": "StorySetSection.101503.2", + "AVGId": "STsp_15_03" } } \ No newline at end of file diff --git a/data/bin/SubNoteSkill.json b/data/bin/SubNoteSkill.json index ef869345..6b6ac593 100644 --- a/data/bin/SubNoteSkill.json +++ b/data/bin/SubNoteSkill.json @@ -457,8 +457,7 @@ 1485 ], "EffectId": [ - 90014001, - 90014002 + 90014001 ], "Name": "SubNoteSkill.90014.1", "Icon": "Icon/Note/note_90014", diff --git a/data/bin/SubNoteSkillPromoteGroup.json b/data/bin/SubNoteSkillPromoteGroup.json index 488a1caf..d3ed3f17 100644 --- a/data/bin/SubNoteSkillPromoteGroup.json +++ b/data/bin/SubNoteSkillPromoteGroup.json @@ -5398,5 +5398,113 @@ "GroupId": 4003, "Phase": 8, "SubNoteSkills": "{\"90017\":7,\"90015\":7}" + }, + "405400": { + "Id": 405400, + "GroupId": 4054, + "Phase": 0, + "SubNoteSkills": "{\"90012\":2,\"90021\":4}" + }, + "405401": { + "Id": 405401, + "GroupId": 4054, + "Phase": 1, + "SubNoteSkills": "{\"90012\":2,\"90021\":5}" + }, + "405402": { + "Id": 405402, + "GroupId": 4054, + "Phase": 2, + "SubNoteSkills": "{\"90012\":2,\"90021\":6}" + }, + "405403": { + "Id": 405403, + "GroupId": 4054, + "Phase": 3, + "SubNoteSkills": "{\"90012\":3,\"90021\":6}" + }, + "405404": { + "Id": 405404, + "GroupId": 4054, + "Phase": 4, + "SubNoteSkills": "{\"90012\":3,\"90021\":7}" + }, + "405405": { + "Id": 405405, + "GroupId": 4054, + "Phase": 5, + "SubNoteSkills": "{\"90012\":3,\"90021\":8}" + }, + "405406": { + "Id": 405406, + "GroupId": 4054, + "Phase": 6, + "SubNoteSkills": "{\"90012\":4,\"90021\":8}" + }, + "405407": { + "Id": 405407, + "GroupId": 4054, + "Phase": 7, + "SubNoteSkills": "{\"90012\":4,\"90021\":9}" + }, + "405408": { + "Id": 405408, + "GroupId": 4054, + "Phase": 8, + "SubNoteSkills": "{\"90012\":4,\"90021\":10}" + }, + "405200": { + "Id": 405200, + "GroupId": 4052, + "Phase": 0, + "SubNoteSkills": "{\"90017\":3,\"90015\":3}" + }, + "405201": { + "Id": 405201, + "GroupId": 4052, + "Phase": 1, + "SubNoteSkills": "{\"90017\":4,\"90015\":3}" + }, + "405202": { + "Id": 405202, + "GroupId": 4052, + "Phase": 2, + "SubNoteSkills": "{\"90017\":4,\"90015\":4}" + }, + "405203": { + "Id": 405203, + "GroupId": 4052, + "Phase": 3, + "SubNoteSkills": "{\"90017\":5,\"90015\":4}" + }, + "405204": { + "Id": 405204, + "GroupId": 4052, + "Phase": 4, + "SubNoteSkills": "{\"90017\":5,\"90015\":5}" + }, + "405205": { + "Id": 405205, + "GroupId": 4052, + "Phase": 5, + "SubNoteSkills": "{\"90017\":6,\"90015\":5}" + }, + "405206": { + "Id": 405206, + "GroupId": 4052, + "Phase": 6, + "SubNoteSkills": "{\"90017\":6,\"90015\":6}" + }, + "405207": { + "Id": 405207, + "GroupId": 4052, + "Phase": 7, + "SubNoteSkills": "{\"90017\":7,\"90015\":6}" + }, + "405208": { + "Id": 405208, + "GroupId": 4052, + "Phase": 8, + "SubNoteSkills": "{\"90017\":7,\"90015\":7}" } } \ No newline at end of file diff --git a/data/bin/Talent.json b/data/bin/Talent.json index 89c8f52f..698734c6 100644 --- a/data/bin/Talent.json +++ b/data/bin/Talent.json @@ -15859,7 +15859,7 @@ "Sort": 1, "Nodes": 0, "EffectId": [ - 10390010 + 11590010 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -15867,7 +15867,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150101.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590010,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -15888,7 +15888,7 @@ "Sort": 2, "Nodes": 0, "EffectId": [ - 10390020 + 11590020 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -15896,7 +15896,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150102.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590020,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -15917,7 +15917,7 @@ "Sort": 3, "Nodes": 0, "EffectId": [ - 10390030 + 11590030 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -15925,7 +15925,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150103.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590030,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -15946,7 +15946,7 @@ "Sort": 4, "Nodes": 0, "EffectId": [ - 10390040 + 11590040 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -15954,7 +15954,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150104.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590040,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -15975,7 +15975,7 @@ "Sort": 5, "Nodes": 0, "EffectId": [ - 10390050 + 11590050 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -15983,7 +15983,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150105.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590050,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -16004,7 +16004,7 @@ "Sort": 6, "Nodes": 0, "EffectId": [ - 10390060 + 11590060 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -16012,7 +16012,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150106.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590060,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -16033,7 +16033,7 @@ "Sort": 7, "Nodes": 0, "EffectId": [ - 10390070 + 11590070 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -16041,7 +16041,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150107.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590070,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -16062,7 +16062,7 @@ "Sort": 8, "Nodes": 0, "EffectId": [ - 10390080 + 11590080 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -16070,7 +16070,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150108.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590080,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -16091,7 +16091,7 @@ "Sort": 9, "Nodes": 0, "EffectId": [ - 10390090 + 11590090 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -16099,7 +16099,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150109.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590090,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -16120,7 +16120,7 @@ "Sort": 10, "Nodes": 0, "EffectId": [ - 10390100 + 11590100 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -16128,7 +16128,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150110.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590100,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -16155,8 +16155,8 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150116.2", "Icon": "", - "Param1": "", - "Param2": "", + "Param1": "EffectValue,NoLevel,11596111,EffectTypeParam1,HdPct", + "Param2": "BuffValue,NoLevel,11596111,Time,10K", "Param3": "", "Param4": "", "Param5": "", @@ -16176,7 +16176,7 @@ "Sort": 1, "Nodes": 0, "EffectId": [ - 10390110 + 11590110 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -16184,7 +16184,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150217.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590110,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -16205,7 +16205,7 @@ "Sort": 2, "Nodes": 0, "EffectId": [ - 10390120 + 11590120 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -16213,7 +16213,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150218.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590120,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -16234,7 +16234,7 @@ "Sort": 3, "Nodes": 0, "EffectId": [ - 10390130 + 11590130 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -16242,7 +16242,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150219.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590130,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -16263,7 +16263,7 @@ "Sort": 4, "Nodes": 0, "EffectId": [ - 10390140 + 11590140 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -16271,7 +16271,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150220.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590140,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -16292,7 +16292,7 @@ "Sort": 5, "Nodes": 0, "EffectId": [ - 10390150 + 11590150 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -16300,7 +16300,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150221.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590150,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -16321,7 +16321,7 @@ "Sort": 6, "Nodes": 0, "EffectId": [ - 10390160 + 11590160 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -16329,7 +16329,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150222.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590160,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -16350,7 +16350,7 @@ "Sort": 7, "Nodes": 0, "EffectId": [ - 10390170 + 11590170 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -16358,7 +16358,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150223.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590170,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -16379,7 +16379,7 @@ "Sort": 8, "Nodes": 0, "EffectId": [ - 10390180 + 11590180 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -16387,7 +16387,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150224.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590180,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -16408,7 +16408,7 @@ "Sort": 9, "Nodes": 0, "EffectId": [ - 10390190 + 11590190 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -16416,7 +16416,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150225.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590190,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -16437,7 +16437,7 @@ "Sort": 10, "Nodes": 0, "EffectId": [ - 10390200 + 11590200 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -16445,7 +16445,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150226.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590200,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -16472,8 +16472,8 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150232.2", "Icon": "", - "Param1": "", - "Param2": "", + "Param1": "EffectValue,NoLevel,11596211,EffectTypeParam1,HdPct", + "Param2": "BuffValue,NoLevel,11596211,Time,10K", "Param3": "", "Param4": "", "Param5": "", @@ -16493,7 +16493,7 @@ "Sort": 1, "Nodes": 0, "EffectId": [ - 10390210 + 11590210 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -16501,7 +16501,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150333.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590210,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -16522,7 +16522,7 @@ "Sort": 2, "Nodes": 0, "EffectId": [ - 10390220 + 11590220 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -16530,7 +16530,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150334.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590220,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -16551,7 +16551,7 @@ "Sort": 3, "Nodes": 0, "EffectId": [ - 10390230 + 11590230 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -16559,7 +16559,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150335.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590230,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -16580,7 +16580,7 @@ "Sort": 4, "Nodes": 0, "EffectId": [ - 10390240 + 11590240 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -16588,7 +16588,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150336.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590240,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -16609,7 +16609,7 @@ "Sort": 5, "Nodes": 0, "EffectId": [ - 10390250 + 11590250 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -16617,7 +16617,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150337.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590250,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -16638,7 +16638,7 @@ "Sort": 6, "Nodes": 0, "EffectId": [ - 10390260 + 11590260 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -16646,7 +16646,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150338.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590260,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -16667,7 +16667,7 @@ "Sort": 7, "Nodes": 0, "EffectId": [ - 10390270 + 11590270 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -16675,7 +16675,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150339.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590270,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -16696,7 +16696,7 @@ "Sort": 8, "Nodes": 0, "EffectId": [ - 10390280 + 11590280 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -16704,7 +16704,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150340.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590280,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -16725,7 +16725,7 @@ "Sort": 9, "Nodes": 0, "EffectId": [ - 10390290 + 11590290 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -16733,7 +16733,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150341.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590290,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -16754,7 +16754,7 @@ "Sort": 10, "Nodes": 0, "EffectId": [ - 10390300 + 11590300 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -16762,7 +16762,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150342.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590300,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -16789,9 +16789,9 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150348.2", "Icon": "", - "Param1": "", - "Param2": "", - "Param3": "", + "Param1": "EffectValue,NoLevel,11596311,EffectTypeParam1,HdPct", + "Param2": "BuffValue,NoLevel,11596311,Time,10K", + "Param3": "BuffValue,NoLevel,11596311,LaminatedNum,Fixed", "Param4": "", "Param5": "", "Param6": "", @@ -16810,7 +16810,7 @@ "Sort": 1, "Nodes": 0, "EffectId": [ - 10390310 + 11590310 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -16818,7 +16818,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150449.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590310,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -16839,7 +16839,7 @@ "Sort": 2, "Nodes": 0, "EffectId": [ - 10390320 + 11590320 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -16847,7 +16847,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150450.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590320,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -16868,7 +16868,7 @@ "Sort": 3, "Nodes": 0, "EffectId": [ - 10390330 + 11590330 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -16876,7 +16876,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150451.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590330,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -16897,7 +16897,7 @@ "Sort": 4, "Nodes": 0, "EffectId": [ - 10390340 + 11590340 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -16905,7 +16905,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150452.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590340,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -16926,7 +16926,7 @@ "Sort": 5, "Nodes": 0, "EffectId": [ - 10390350 + 11590350 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -16934,7 +16934,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150453.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590350,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -16955,7 +16955,7 @@ "Sort": 6, "Nodes": 0, "EffectId": [ - 10390360 + 11590360 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -16963,7 +16963,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150454.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590360,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -16984,7 +16984,7 @@ "Sort": 7, "Nodes": 0, "EffectId": [ - 10390370 + 11590370 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -16992,7 +16992,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150455.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590370,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -17013,7 +17013,7 @@ "Sort": 8, "Nodes": 0, "EffectId": [ - 10390380 + 11590380 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -17021,7 +17021,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150456.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590380,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -17042,7 +17042,7 @@ "Sort": 9, "Nodes": 0, "EffectId": [ - 10390390 + 11590390 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -17050,7 +17050,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150457.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590390,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -17071,7 +17071,7 @@ "Sort": 10, "Nodes": 0, "EffectId": [ - 10390400 + 11590400 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -17079,7 +17079,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150458.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590400,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -17106,8 +17106,8 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150464.2", "Icon": "", - "Param1": "", - "Param2": "", + "Param1": "EffectValue,NoLevel,11596411,EffectTypeParam1,HdPct", + "Param2": "BuffValue,NoLevel,11596411,Time,10K", "Param3": "", "Param4": "", "Param5": "", @@ -17127,7 +17127,7 @@ "Sort": 1, "Nodes": 0, "EffectId": [ - 10390410 + 11590410 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -17135,7 +17135,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150565.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590410,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -17156,7 +17156,7 @@ "Sort": 2, "Nodes": 0, "EffectId": [ - 10390420 + 11590420 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -17164,7 +17164,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150566.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590420,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -17185,7 +17185,7 @@ "Sort": 3, "Nodes": 0, "EffectId": [ - 10390430 + 11590430 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -17193,7 +17193,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150567.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590430,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -17214,7 +17214,7 @@ "Sort": 4, "Nodes": 0, "EffectId": [ - 10390440 + 11590440 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -17222,7 +17222,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150568.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590440,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -17243,7 +17243,7 @@ "Sort": 5, "Nodes": 0, "EffectId": [ - 10390450 + 11590450 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -17251,7 +17251,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150569.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590450,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -17272,7 +17272,7 @@ "Sort": 6, "Nodes": 0, "EffectId": [ - 10390460 + 11590460 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -17280,7 +17280,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150570.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590460,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -17301,7 +17301,7 @@ "Sort": 7, "Nodes": 0, "EffectId": [ - 10390470 + 11590470 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -17309,7 +17309,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150571.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590470,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -17330,7 +17330,7 @@ "Sort": 8, "Nodes": 0, "EffectId": [ - 10390480 + 11590480 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -17338,7 +17338,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150572.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590480,EffectTypeParam1,Fixed", "Param2": "", "Param3": "", "Param4": "", @@ -17359,7 +17359,7 @@ "Sort": 9, "Nodes": 0, "EffectId": [ - 10390490 + 11590490 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -17367,7 +17367,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150573.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590490,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -17388,7 +17388,7 @@ "Sort": 10, "Nodes": 0, "EffectId": [ - 10390500 + 11590500 ], "EnhanceSkillId": 0, "EnhanceSkillLevel": 0, @@ -17396,7 +17396,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150574.2", "Icon": "", - "Param1": "", + "Param1": "EffectValue,NoLevel,11590500,EffectTypeParam1,HdPct", "Param2": "", "Param3": "", "Param4": "", @@ -17423,7 +17423,7 @@ "EnhancePotentialLevel": 0, "Desc": "Talent.1150580.2", "Icon": "", - "Param1": "", + "Param1": "OnceAdditionalAttributeValue,NoLevel,11596511,Value1,10KHdPct", "Param2": "", "Param3": "", "Param4": "", diff --git a/data/bin/Title.json b/data/bin/Title.json index 64183685..187dead5 100644 --- a/data/bin/Title.json +++ b/data/bin/Title.json @@ -194,5 +194,19 @@ "TitleType": 2, "Desc": "Title.28.1", "Sort": 14 + }, + "29": { + "Id": 29, + "ItemId": 71015, + "TitleType": 1, + "Desc": "Title.29.1", + "Sort": 15 + }, + "30": { + "Id": 30, + "ItemId": 72015, + "TitleType": 2, + "Desc": "Title.30.1", + "Sort": 15 } } \ No newline at end of file diff --git a/data/bin/TopBar.json b/data/bin/TopBar.json index aec2c522..948cfaee 100644 --- a/data/bin/TopBar.json +++ b/data/bin/TopBar.json @@ -588,16 +588,6 @@ "CoinIds": [], "HideCoinAdd": false }, - "CharFavourGift": { - "Id": "CharFavourGift", - "Title": "TopBar.CharFavourGift.1", - "EntryId": 0, - "HideBack": false, - "Energy": false, - "Coin": false, - "CoinIds": [], - "HideCoinAdd": false - }, "DispatchPanel": { "Id": "DispatchPanel", "Title": "TopBar.DispatchPanel.1", @@ -712,9 +702,9 @@ "CoinIds": [], "HideCoinAdd": false }, - "JointDrillBuildList_1": { - "Id": "JointDrillBuildList_1", - "Title": "TopBar.JointDrillBuildList_1.1", + "JointDrillBuildList_510001": { + "Id": "JointDrillBuildList_510001", + "Title": "TopBar.JointDrillBuildList_510001.1", "EntryId": 201602, "HideBack": false, "Energy": false, @@ -722,9 +712,9 @@ "CoinIds": [], "HideCoinAdd": false }, - "JointDrillLevelSelect_1": { - "Id": "JointDrillLevelSelect_1", - "Title": "TopBar.JointDrillLevelSelect_1.1", + "JointDrillLevelSelect_510001": { + "Id": "JointDrillLevelSelect_510001", + "Title": "TopBar.JointDrillLevelSelect_510001.1", "EntryId": 201601, "HideBack": false, "Energy": false, @@ -732,6 +722,16 @@ "CoinIds": [], "HideCoinAdd": false }, + "JointDrillRanking_510001": { + "Id": "JointDrillRanking_510001", + "Title": "TopBar.JointDrillRanking_510001.1", + "EntryId": 0, + "HideBack": false, + "Energy": false, + "Coin": false, + "CoinIds": [], + "HideCoinAdd": false + }, "TowerDefenseCharacterDetailPanel": { "Id": "TowerDefenseCharacterDetailPanel", "Title": "TopBar.TowerDefenseCharacterDetailPanel.1", @@ -802,16 +802,6 @@ "CoinIds": [], "HideCoinAdd": false }, - "JointDrillRanking_1": { - "Id": "JointDrillRanking_1", - "Title": "TopBar.JointDrillRanking_1.1", - "EntryId": 0, - "HideBack": false, - "Energy": false, - "Coin": false, - "CoinIds": [], - "HideCoinAdd": false - }, "SwimTheme": { "Id": "SwimTheme", "Title": "TopBar.SwimTheme.1", @@ -1414,9 +1404,21 @@ ], "HideCoinAdd": false }, - "JointDrillBuildList_2": { - "Id": "JointDrillBuildList_2", - "Title": "TopBar.JointDrillBuildList_2.1", + "ThrowGiftPanel_400009": { + "Id": "ThrowGiftPanel_400009", + "Title": "TopBar.ThrowGiftPanel_400009.1", + "EntryId": 0, + "HideBack": false, + "Energy": false, + "Coin": true, + "CoinIds": [ + 73110 + ], + "HideCoinAdd": false + }, + "JointDrillBuildList_510003": { + "Id": "JointDrillBuildList_510003", + "Title": "TopBar.JointDrillBuildList_510003.1", "EntryId": 201602, "HideBack": false, "Energy": false, @@ -1424,9 +1426,9 @@ "CoinIds": [], "HideCoinAdd": false }, - "JointDrillLevelSelect_2": { - "Id": "JointDrillLevelSelect_2", - "Title": "TopBar.JointDrillLevelSelect_2.1", + "JointDrillLevelSelect_510003": { + "Id": "JointDrillLevelSelect_510003", + "Title": "TopBar.JointDrillLevelSelect_510003.1", "EntryId": 201601, "HideBack": false, "Energy": false, @@ -1434,9 +1436,9 @@ "CoinIds": [], "HideCoinAdd": false }, - "JointDrillRanking_2": { - "Id": "JointDrillRanking_2", - "Title": "TopBar.JointDrillRanking_2.1", + "JointDrillRanking_510003": { + "Id": "JointDrillRanking_510003", + "Title": "TopBar.JointDrillRanking_510003.1", "EntryId": 0, "HideBack": false, "Energy": false, @@ -1764,5 +1766,93 @@ "Coin": false, "CoinIds": [], "HideCoinAdd": false + }, + "Task_10107": { + "Id": "Task_10107", + "Title": "TopBar.Task_10107.1", + "EntryId": 0, + "HideBack": false, + "Energy": false, + "Coin": true, + "CoinIds": [ + 73110 + ], + "HideCoinAdd": false + }, + "Shop_10107": { + "Id": "Shop_10107", + "Title": "TopBar.Shop_10107.1", + "EntryId": 0, + "HideBack": false, + "Energy": false, + "Coin": true, + "CoinIds": [], + "HideCoinAdd": false + }, + "BreakOutThemePanel_S2": { + "Id": "BreakOutThemePanel_S2", + "Title": "TopBar.BreakOutThemePanel_S2.1", + "EntryId": 0, + "HideBack": false, + "Energy": false, + "Coin": true, + "CoinIds": [ + 73202 + ], + "HideCoinAdd": false + }, + "Shop_30102": { + "Id": "Shop_30102", + "Title": "TopBar.Shop_30102.1", + "EntryId": 0, + "HideBack": false, + "Energy": false, + "Coin": true, + "CoinIds": [], + "HideCoinAdd": false + }, + "Task_30102": { + "Id": "Task_30102", + "Title": "TopBar.Task_30102.1", + "EntryId": 0, + "HideBack": false, + "Energy": false, + "Coin": true, + "CoinIds": [ + 73202 + ], + "HideCoinAdd": false + }, + "BreakOutLevelDetailPanelS2": { + "Id": "BreakOutLevelDetailPanelS2", + "Title": "TopBar.BreakOutLevelDetailPanelS2.1", + "EntryId": 0, + "HideBack": false, + "Energy": false, + "Coin": false, + "CoinIds": [], + "HideCoinAdd": false + }, + "Main_10107": { + "Id": "Main_10107", + "Title": "TopBar.Main_10107.1", + "EntryId": 0, + "HideBack": false, + "Energy": false, + "Coin": true, + "CoinIds": [ + 73110 + ], + "HideCoinAdd": false + }, + "ViewfinderStory": { + "Id": "ViewfinderStory", + "Title": "TopBar.ViewfinderStory.1", + "EntryId": 0, + "HideBack": false, + "Energy": false, + "Coin": false, + "CoinIds": [], + "HideCoinAdd": false } } \ No newline at end of file diff --git a/data/bin/TowerDefenceCharacterAI.json b/data/bin/TowerDefenceCharacterAI.json index d5aa451b..a4c018a1 100644 --- a/data/bin/TowerDefenceCharacterAI.json +++ b/data/bin/TowerDefenceCharacterAI.json @@ -110,5 +110,37 @@ "DieSkillId": 0, "ActionAIPath": "AIScript.Monster.TowerDefense._10701.Action", "ParallelAIPath": "AIScript.Monster.TowerDefense._10701.Parallel" + }, + "8011401": { + "Id": 8011401, + "ComboGroupPath": "Character/11401/TowerDefense/Combo/ComboGroup", + "SpawnShowSkillId": 0, + "DieSkillId": 0, + "ActionAIPath": "AIScript.Monster.TowerDefense.TowerCharacterBaseAI", + "ParallelAIPath": "AIScript.Monster.TowerDefense._11401.Parallel" + }, + "8014001": { + "Id": 8014001, + "ComboGroupPath": "Character/14001/TowerDefense/Combo/ComboGroup", + "SpawnShowSkillId": 0, + "DieSkillId": 0, + "ActionAIPath": "AIScript.Monster.TowerDefense.TowerCharacterBaseAI", + "ParallelAIPath": "AIScript.Monster.TowerDefense._14001.Parallel" + }, + "8013501": { + "Id": 8013501, + "ComboGroupPath": "Character/13501/TowerDefense/Combo/ComboGroup", + "SpawnShowSkillId": 0, + "DieSkillId": 0, + "ActionAIPath": "AIScript.Monster.TowerDefense.TowerCharacterBaseAI", + "ParallelAIPath": "AIScript.Monster.TowerDefense._13501.Parallel" + }, + "8012601": { + "Id": 8012601, + "ComboGroupPath": "Character/12601/TowerDefense/Combo/ComboGroup", + "SpawnShowSkillId": 0, + "DieSkillId": 0, + "ActionAIPath": "AIScript.Monster.TowerDefense.TowerCharacterBaseAI", + "ParallelAIPath": "AIScript.Monster.TowerDefense._12601.Parallel" } } \ No newline at end of file diff --git a/data/bin/TowerDefenseCharacter.json b/data/bin/TowerDefenseCharacter.json index 65d32958..b645191c 100644 --- a/data/bin/TowerDefenseCharacter.json +++ b/data/bin/TowerDefenseCharacter.json @@ -627,5 +627,153 @@ "CardIcon": "", "Head": "Icon/Head/head_10701", "Qportrait": "" + }, + "8011401": { + "Id": 8011401, + "Name": "TowerDefenseCharacter.8011401.1", + "SkinId": 8011401, + "SearchTargetType": 1, + "SearchRadius": 75000, + "AIId": 0, + "NewPotential2": [ + 8011401 + ], + "NewPotential3": [ + 1140105 + ], + "NewPotential4": [ + 1140106 + ], + "NewPotential5": [ + 1140101, + 1140102 + ], + "NewPotential6": [ + 1140107 + ], + "PointNeeded": [ + 1140103, + 1140104 + ], + "Faction": 2, + "NormalAtkId": 1, + "SkillId": 8011401, + "SkillCd": 8011402, + "CdStartTime": true, + "Templete": 0, + "CardIcon": "", + "Head": "Icon/Head/head_11401", + "Qportrait": "" + }, + "8013501": { + "Id": 8013501, + "Name": "TowerDefenseCharacter.8013501.1", + "SkinId": 8013501, + "SearchTargetType": 1, + "SearchRadius": 45000, + "AIId": 0, + "NewPotential2": [ + 8013501 + ], + "NewPotential3": [ + 1350105 + ], + "NewPotential4": [ + 1350106 + ], + "NewPotential5": [ + 1350101, + 1350102 + ], + "NewPotential6": [ + 1350107 + ], + "PointNeeded": [ + 1350103, + 1350104 + ], + "Faction": 2, + "NormalAtkId": 1, + "SkillId": 8013501, + "SkillCd": 8013502, + "CdStartTime": true, + "Templete": 0, + "CardIcon": "", + "Head": "Icon/Head/head_13501", + "Qportrait": "" + }, + "8012601": { + "Id": 8012601, + "Name": "TowerDefenseCharacter.8012601.1", + "SkinId": 8012601, + "SearchTargetType": 1, + "SearchRadius": 75000, + "AIId": 0, + "NewPotential2": [ + 8012601 + ], + "NewPotential3": [ + 1260105 + ], + "NewPotential4": [ + 1260106 + ], + "NewPotential5": [ + 1260101, + 1260102 + ], + "NewPotential6": [ + 1260107 + ], + "PointNeeded": [ + 1260103, + 1260104 + ], + "Faction": 2, + "NormalAtkId": 1, + "SkillId": 8012601, + "SkillCd": 8012602, + "CdStartTime": true, + "Templete": 0, + "CardIcon": "", + "Head": "Icon/Head/head_12601", + "Qportrait": "" + }, + "8014001": { + "Id": 8014001, + "Name": "TowerDefenseCharacter.8014001.1", + "SkinId": 8014001, + "SearchTargetType": 1, + "SearchRadius": 75000, + "AIId": 0, + "NewPotential2": [ + 8014001 + ], + "NewPotential3": [ + 1400105 + ], + "NewPotential4": [ + 1400106 + ], + "NewPotential5": [ + 1400101, + 1400102 + ], + "NewPotential6": [ + 1400107 + ], + "PointNeeded": [ + 1400103, + 1400104 + ], + "Faction": 2, + "NormalAtkId": 1, + "SkillId": 8014001, + "SkillCd": 8014002, + "CdStartTime": true, + "Templete": 0, + "CardIcon": "", + "Head": "Icon/Head/head_14001", + "Qportrait": "" } } \ No newline at end of file diff --git a/data/bin/TowerDefenseFloor.json b/data/bin/TowerDefenseFloor.json index 805007d6..c07f8f3e 100644 --- a/data/bin/TowerDefenseFloor.json +++ b/data/bin/TowerDefenseFloor.json @@ -515,5 +515,39 @@ "BGM": "", "LeaveTriggerEvent": "", "IntroCutscene": "towerDefense_farm_combatNormal_setState" + }, + "1300": { + "Id": 1300, + "SceneName": "Levels/TowerDefence/TowerDefence_1_1_Night", + "ConfigPrefabName": "TowerDefence_1_0", + "LevelScript": "TDMiniMap_1_1_Night", + "Durability": 0, + "MonsterNum": 9, + "MemberNum": 9, + "TeamGroup": [], + "InitPlayerNum": 8011201, + "InitPlayers": [], + "UpgradeSpeed": 1, + "ItemID": 8010301, + "BGM": "", + "LeaveTriggerEvent": "", + "IntroCutscene": "towerDefense_forest_combatNormal_setState" + }, + "1301": { + "Id": 1301, + "SceneName": "Levels/TowerDefence/TowerDefence_1_1", + "ConfigPrefabName": "TowerDefence_1_1", + "LevelScript": "TDMiniMap_1_1", + "Durability": 0, + "MonsterNum": 20, + "MemberNum": 43, + "TeamGroup": [], + "InitPlayerNum": 8011101, + "InitPlayers": [], + "UpgradeSpeed": 3, + "ItemID": 8011201, + "BGM": "", + "LeaveTriggerEvent": "", + "IntroCutscene": "towerDefense_forest_combatNormal_setState" } } \ No newline at end of file diff --git a/data/bin/TowerDefenseGuide.json b/data/bin/TowerDefenseGuide.json index ad07562d..55f9ff45 100644 --- a/data/bin/TowerDefenseGuide.json +++ b/data/bin/TowerDefenseGuide.json @@ -229,12 +229,5 @@ "GuideType": 2, "ObjectId": 1021, "LevelId": 0 - }, - "39": { - "Id": 39, - "ActivityId": 102003, - "GuideType": 2, - "ObjectId": 1031, - "LevelId": 0 } } \ No newline at end of file diff --git a/data/bin/TowerDefenseItem.json b/data/bin/TowerDefenseItem.json index 20579646..b708acdc 100644 --- a/data/bin/TowerDefenseItem.json +++ b/data/bin/TowerDefenseItem.json @@ -34,9 +34,9 @@ "Name": "TowerDefenseItem.1031.1", "Des": "TowerDefenseItem.1031.2", "Amount": 0, - "Cd": 6, + "Cd": 8, "Script": "AIScript.TowerDefenseItem_Spray", - "CardIcon": "UI/Play_TowerDefence/SpriteAtlas/Item/icon_tower_defense_Item_3", - "Head": "Icon/Item/item_tf_3" + "CardIcon": "UI/Play_TowerDefence/SpriteAtlas/Item/icon_tower_defense_Item_4", + "Head": "Icon/Item/item_tf_4" } } \ No newline at end of file diff --git a/data/bin/TowerDefensePotential.json b/data/bin/TowerDefensePotential.json index b9051cfb..11491f0b 100644 --- a/data/bin/TowerDefensePotential.json +++ b/data/bin/TowerDefensePotential.json @@ 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"TrialCharacter.200831.1", + "CharId": 115, + "CharacterSkin": 11501, + "Break": 4, + "Level": 50, + "SkillLevel": [ + 5, + 5, + 5, + 5 + ], + "Talent": [] + }, + "200841": { + "Id": 200841, + "Name": "TrialCharacter.200841.1", + "CharId": 115, + "CharacterSkin": 11501, + "Break": 4, + "Level": 50, + "SkillLevel": [ + 5, + 5, + 5, + 5 + ], + "Talent": [] + }, + "200851": { + "Id": 200851, + "Name": "TrialCharacter.200851.1", + "CharId": 112, + "CharacterSkin": 11201, + "Break": 4, + "Level": 50, + "SkillLevel": [ + 5, + 5, + 5, + 5 + ], + "Talent": [] + }, + "200861": { + "Id": 200861, + "Name": "TrialCharacter.200861.1", + "CharId": 140, + "CharacterSkin": 14001, + "Break": 4, + "Level": 50, + "SkillLevel": [ + 5, + 5, + 5, + 5 + ], + "Talent": [] } } \ No newline at end of file diff --git a/data/bin/TrialControl.json b/data/bin/TrialControl.json index 1195ab15..d5d2aa52 100644 --- a/data/bin/TrialControl.json +++ b/data/bin/TrialControl.json @@ -196,5 +196,27 @@ ], "UIAssets": "Trial", "CtrlName": "TrialCtrl" + }, + "700119": { + "Id": 700119, + "GroupIds": [ + 11501 + ], + "Gachas": [ + 10115 + ], + "UIAssets": "Trial", + "CtrlName": "TrialCtrl" + }, + "700120": { + "Id": 700120, + "GroupIds": [ + 15501 + ], + "Gachas": [ + 11155 + ], + "UIAssets": "Trial", + "CtrlName": "TrialCtrl" } } \ No newline at end of file diff --git a/data/bin/TrialDisc.json b/data/bin/TrialDisc.json index 91ac509a..d39f0c2e 100644 --- a/data/bin/TrialDisc.json +++ b/data/bin/TrialDisc.json @@ -1394,14 +1394,14 @@ }, "100115": { "Id": 100115, - "DiscId": 214003, + "DiscId": 214051, "Phase": 8, "Level": 90, "Star": 0 }, "100140": { "Id": 100140, - "DiscId": 214003, + "DiscId": 214054, "Phase": 8, "Level": 90, "Star": 0 @@ -1413,6 +1413,41 @@ "Level": 90, "Star": 0 }, + "100160": { + "Id": 100160, + "DiscId": 214055, + "Phase": 8, + "Level": 90, + "Star": 0 + }, + "100157": { + "Id": 100157, + "DiscId": 214057, + "Phase": 8, + "Level": 90, + "Star": 0 + }, + "100137": { + "Id": 100137, + "DiscId": 214059, + "Phase": 8, + "Level": 90, + "Star": 0 + }, + "100139": { + "Id": 100139, + "DiscId": 214061, + "Phase": 8, + "Level": 90, + "Star": 0 + }, + "100162": { + "Id": 100162, + "DiscId": 214066, + "Phase": 8, + "Level": 90, + "Star": 0 + }, "200011": { "Id": 200011, "DiscId": 211001, diff --git a/data/bin/UIText.json b/data/bin/UIText.json index 6e81c9dc..e4d53ff9 100644 --- a/data/bin/UIText.json +++ b/data/bin/UIText.json @@ -1515,6 +1515,10 @@ "Id": "PenguinCard_CardLevel", "Text": "UIText.PenguinCard_CardLevel.1" }, + "PenguinCard_CardLevelMax": { + "Id": "PenguinCard_CardLevelMax", + "Text": "UIText.PenguinCard_CardLevelMax.1" + }, "PenguinCard_Btn_NextRound": { "Id": "PenguinCard_Btn_NextRound", "Text": "UIText.PenguinCard_Btn_NextRound.1" @@ -2983,6 +2987,10 @@ "Id": "GoldenSpy_NoneFrozen", "Text": "UIText.GoldenSpy_NoneFrozen.1" }, + "StarTower_NPCOption_IllegalOption": { + "Id": "StarTower_NPCOption_IllegalOption", + "Text": "UIText.StarTower_NPCOption_IllegalOption.1" + }, "Level_2_5_1": { "Id": "Level_2_5_1", "Text": "UIText.Level_2_5_1.1" @@ -14947,8 +14955,16 @@ "Id": "TravelerDuel_FanLevelUp", "Text": "UIText.TravelerDuel_FanLevelUp.1" }, + "BreakOut_Play_Tips": { + "Id": "BreakOut_Play_Tips", + "Text": "UIText.BreakOut_Play_Tips.1" + }, "Activity_Story_UnlockPreId": { "Id": "Activity_Story_UnlockPreId", "Text": "UIText.Activity_Story_UnlockPreId.1" + }, + "Potential_ValueMax_HInt": { + "Id": "Potential_ValueMax_HInt", + "Text": "UIText.Potential_ValueMax_HInt.1" } } \ No newline at end of file diff --git a/data/bin/VampireEnemyPool.json b/data/bin/VampireEnemyPool.json index 0c422ce8..224ff7ca 100644 --- a/data/bin/VampireEnemyPool.json +++ b/data/bin/VampireEnemyPool.json @@ -2986,7 +2986,7 @@ "374": { "PoolId": 1155, "WaveNum": 1, - "MonsterLevel": 61, + "MonsterLevel": 85, "EnemySetID": 115501, "WaveKeepTime": 30, "PoolType": 0 @@ -2994,7 +2994,7 @@ "375": { "PoolId": 1155, "WaveNum": 2, - "MonsterLevel": 62, + "MonsterLevel": 86, "EnemySetID": 115502, "WaveKeepTime": 30, "PoolType": 0 @@ -3002,7 +3002,7 @@ "376": { "PoolId": 1155, "WaveNum": 3, - "MonsterLevel": 63, + "MonsterLevel": 87, "EnemySetID": 115511, "WaveKeepTime": 30, "PoolType": 0 @@ -3010,7 +3010,7 @@ "377": { "PoolId": 1155, "WaveNum": 4, - "MonsterLevel": 64, + "MonsterLevel": 88, "EnemySetID": 115512, "WaveKeepTime": 30, "PoolType": 1 @@ -3018,7 +3018,7 @@ "378": { "PoolId": 1155, "WaveNum": 5, - "MonsterLevel": 65, + "MonsterLevel": 89, "EnemySetID": 115513, "WaveKeepTime": 30, "PoolType": 0 @@ -3026,7 +3026,7 @@ "379": { "PoolId": 1155, "WaveNum": 6, - "MonsterLevel": 66, + "MonsterLevel": 90, "EnemySetID": 115514, "WaveKeepTime": 30, "PoolType": 0 @@ -3034,7 +3034,7 @@ "380": { "PoolId": 1155, "WaveNum": 7, - "MonsterLevel": 67, + "MonsterLevel": 91, "EnemySetID": 115515, "WaveKeepTime": 60, "PoolType": 2 @@ -4230,5 +4230,389 @@ "EnemySetID": 129609, "WaveKeepTime": 60, "PoolType": 2 + }, + "530": { + 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diff --git a/data/bin/VampireRankSeason.json b/data/bin/VampireRankSeason.json index 98ace1cc..78e8464e 100644 --- a/data/bin/VampireRankSeason.json +++ b/data/bin/VampireRankSeason.json @@ -142,5 +142,21 @@ "SpeciaFateCard": "[[],[98622,98623,98624],[98607,98608,98609],[98649,98650,98651],[98658,98659,98660]]", "SpeciaFateCardParam": "[[],[3,6,6],[3,6,6],[3,6,6],[3,6,6]]", "QuestGroup": 3 + }, + "10": { + "Id": 10, + "MissionId": 310, + "OpenTime": "2026-05-14T12:00:00+08:00", + "EndTime": "2026-06-02T10:59:59+08:00", + "FateCardBundle": [ + 101, + 201, + 203, + 204, + 304 + ], + "SpeciaFateCard": "[[],[98625,98626,98627],[98655,98656,98657],[98628,98629,98630],[98634,98635,98636]]", + "SpeciaFateCardParam": "[[],[3,6,6],[3,6,6],[3,6,6],[3,6,6]]", + "QuestGroup": 3 } } \ No newline at end of file diff --git a/data/bin/VampireSurvivor.json b/data/bin/VampireSurvivor.json index 1031875d..88ed59c7 100644 --- a/data/bin/VampireSurvivor.json +++ b/data/bin/VampireSurvivor.json @@ -1238,5 +1238,62 @@ ], "SpeciaFateCard": "[[],[98622,98623,98624],[98607,98608,98609],[98649,98650,98651],[98658,98659,98660]]", "SpeciaFateCardParam": "[[],[3,6,6],[3,6,6],[3,6,6],[3,6,6]]" + }, + "310": { + "Id": 310, + "Name": "VampireSurvivor.310.1", + "Name1": "VampireSurvivor.310.2", + "Name2": "VampireSurvivor.310.3", + "EET": [ + 5, + 6, + 1 + ], + "NotEET": [ + 4, + 2, + 3 + ], + "SuggestedPower": 70, + "RecommendBuildRank": 26, + "Mode": 2, + "Type": 3, + "PreLevelId": 201, + "NeedWorldClass": 12, + "FirstQuestGroupId": 310, + "LevelGroupId": 1, + "FloorId": 83010, + "NormalScore1": 15, + "EliteScore1": 60, + "BossScore1": 7000, + "TimeScore1": 7000, + "TimeLimit1": 800, + "NormalScore2": 15, + "EliteScore2": 60, + "BossScore2": 7000, + "TimeScore2": 7000, + "TimeLimit2": 800, + "EETScore1": [ + 5, + 6 + ], + "EETScore2": [ + 5, + 1 + ], + "FHPreviewMonsterGroupId": 830151, + "SHPreviewMonsterGroupId": 830342, + "CoverEpisode": "Icon/MapChallenge/zs_survivor_entrancepic_301", + 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"VampireSurvivorQuest.31205.1", + "Desc": "VampireSurvivorQuest.31205.2", + "JumpTo": 0, + "Order": 5, + "Type": 3, + "CompleteCond": 76, + "CompleteCondParams": "[312,32000]", + "AwardItemTid1": 31, + "AwardItemNum1": 5000, + "AwardItemTid2": 2, + "AwardItemNum2": 100, + "AwardItemTid3": 0, + "AwardItemNum3": 0 + }, "101": { "Id": 101, "GroupId": 1, diff --git a/data/bin/VoDirectory.json b/data/bin/VoDirectory.json index 6896dca2..1763f972 100644 --- a/data/bin/VoDirectory.json +++ b/data/bin/VoDirectory.json @@ -6068,6 +6068,41 @@ "Votype": "thankEx", "SkinId": 0 }, + "1155801": { + "Id": 1155801, + "VoResource": "vo_115_ui_valentine_001", + "CharacterId": 115, + "Votype": "valentine", + "SkinId": 0 + }, + "1155901": { + "Id": 1155901, + "VoResource": "vo_115_ui_xmas_001", + "CharacterId": 115, + "Votype": "xmas", + "SkinId": 0 + }, + "1156001": { + "Id": 1156001, + "VoResource": "vo_115_ui_newyear_001", + "CharacterId": 115, + "Votype": "newyear", + "SkinId": 0 + }, + "1156101": { + "Id": 1156101, + "VoResource": "vo_115_ui_birth_001", + "CharacterId": 115, + "Votype": "birth", + "SkinId": 0 + }, + "1156201": { + "Id": 1156201, + "VoResource": "vo_115_ui_yourbirth_001", + "CharacterId": 115, + "Votype": "yourbirth", + "SkinId": 0 + }, "1154601": { "Id": 1154601, "VoResource": "vo_story_115_001_confirm", @@ -24317,6 +24352,139 @@ "Votype": "exhang_npc", "SkinId": 0 }, + "81150101": { + "Id": 81150101, + "VoResource": "vo_115_ui_greet_001", + "CharacterId": 8115, + "Votype": "greet_npc", + "SkinId": 0 + }, + "81150102": { + "Id": 81150102, + "VoResource": "vo_115_ui_greet_002", + "CharacterId": 8115, + "Votype": "greet_npc", + "SkinId": 0 + }, + "81150201": { + "Id": 81150201, + "VoResource": "vo_115_ui_greetmorn_001", + "CharacterId": 8115, + "Votype": "greetmorn_npc", + "SkinId": 0 + }, + "81150301": { + "Id": 81150301, + "VoResource": "vo_115_ui_greetnoon_001", + "CharacterId": 8115, + "Votype": "greetnoon_npc", + "SkinId": 0 + }, + "81150401": { + "Id": 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- "time": {} + "text": { + "female_cn": [ + "好玩,开心,没玩够。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5.2, + 0, + 0, + 0 + ], + "female_jp": [ + 3.392, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_battleClear_002": { + "anim": {}, + "text": { + "female_cn": [ + "这就……结束了?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.438, + 0, + 0, + 0 + ], + "female_jp": [ + 2.249, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_battleClear_003": { + "anim": {}, + "text": { + "female_cn": [ + "该去找新玩具了……", + "", + "", + "" + ], + "female_jp": [ + "还想再和玩具玩一会儿。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2.021, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_chatLvUp_001": { + "anim": {}, + "text": { + "female_cn": [ + "这里的玩具,会有一点凶。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.265, + 0, + 0, + 0 + ], + "female_jp": [ + 4.61, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_chatNext_001": { + "anim": {}, + "text": { + "female_cn": [ + "新的游乐园!开心~", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.774, + 0, + 0, + 0 + ], + "female_jp": [ + 3.287, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_chat_001": { + "anim": {}, + "text": { + "female_cn": [ + "夏洛克♫♪~是企鹅♫♪~", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.106, + 0, + 0, + 0 + ], + "female_jp": [ + 3.122, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_chat_002": { + "anim": {}, + "text": { + "female_cn": [ + "我偷偷来这里的事,不要告诉老师……", + "", + "", + "" + ], + "female_jp": [ + "火垂偷偷来过这里,不要告诉老师……", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 6.07, + 0, + 0, + 0 + ], + "female_jp": [ + 4.608, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_chat_003": { + "anim": {}, + "text": { + "female_cn": [ + "不想去学校……", + "", + "", + "" + ], + "female_jp": [ + "比起学校,星塔更好玩。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.5, + 0, + 0, + 0 + ], + "female_jp": [ + 3.119, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_chat_004": { + "anim": {}, + "text": { + "female_cn": [ + "火垂和魔王拉勾勾,保证,不闯祸。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 7.14, + 0, + 0, + 0 + ], + "female_jp": [ + 6.538, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_chat_005": { + "anim": {}, + "text": { + "female_cn": [ + "带你去噼啪噼啪卟噜卟噜的好玩地方~", + "", + "", + "" + ], + "female_jp": [ + "火垂知道很多,好玩的地方。跟着火垂来。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5.6, + 0, + 0, + 0 + ], + "female_jp": [ + 5.34, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_dead_001": { + "anim": {}, + "text": { + "female_cn": [ + "火垂怎么在转圈……?", + "", + "", + "" + ], + "female_jp": [ + "火垂,眼睛在打转……为什么?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.217, + 0, + 0, + 0 + ], + "female_jp": [ + 2.17, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_dead_002": { + "anim": {}, + "text": { + "female_cn": [ + "这不好玩……", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.11, + 0, + 0, + 0 + ], + "female_jp": [ + 1.676, + 0, + 0, + 0 + ] + } + }, + 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+ "text": { + "female_cn": [ + "这边是休息的地方。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.205, + 0, + 0, + 0 + ], + "female_jp": [ + 1.463, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_shopRoom_001": { + "anim": {}, + "text": { + "female_cn": [ + "这里是绿色店员在的商店。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5.326, + 0, + 0, + 0 + ], + "female_jp": [ + 2.478, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_subPerk_001": { + "anim": {}, + "text": { + "female_cn": [ + "手拉手,好朋友~", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.941, + 0, + 0, + 0 + ], + "female_jp": [ + 5.87, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_subPerk_002": { + "anim": {}, + "text": { + "female_cn": [ + "火垂带你飞高高!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.314, + 0, + 0, + 0 + ], + "female_jp": [ + 2.731, + 0, + 0, + 0 + ] + } }, "vo_115_combat_ultskill_001": { "anim": {}, - "text": {}, - "time": {} + "text": { + "female_cn": [ + "雪崩生气了!开启哔唷哔唷形态——==RT==", + "", + "", 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"presents_a", + "special_b", + "", + "" + ] + }, + "text": { + "female_cn": [ + "围巾……老师送的。", + "之前不小心弄得脏脏,在水里洗了很久……现在是香香的!", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.8, + 12.479, + 0, + 0 + ], + "female_jp": [ + 2.78, + 9.502, + 0, + 0 + ] + } + }, + "vo_115_ui_affchat2_001": { + "anim": { + "female_cn": [ + "shy_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "昨天,遇到了树树怪,它身上的花花好看,所以我掰下来了,送给你!", + "", + "", + "" + ], + "female_jp": [ + "昨天,遇到了树树怪,它身上的花花好看,所以火垂掰下来了,想送给你!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 10.917, + 0, + 0, + 0 + ], + "female_jp": [ + 12.299, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_affchat3_001": { + "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "不想回学院的……原因?人都在说话,叽里咕噜,很吵,听不懂……", + "", + "", + "" + ], + "female_jp": [ + "全是火垂不认识的人,在说火垂不知道的事情。虽然想要朋友,但学校好无聊。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 13.453, + 0, + 0, + 0 + ], + "female_jp": [ + 12.466, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_affchat4_001": { + "anim": { + "female_cn": [ + "presents_b", + "think_a", + "", + "" + ] + }, + "text": { + "female_cn": [ + "昨天在星塔,有个房间,里面有很多冻冻在洗澡……", + "不、不对,昨天……有好好待在学院里,嗯嗯,我没有偷跑出去……", + "", + "" + ], + "female_jp": [ + "昨天在星塔,有个房间,里面有很多冻冻在洗澡……", + "不、不对,昨天……一直都待在学院里,嗯嗯,火垂没有偷跑出去……", + "", + "" + ] + }, + "time": { + "female_cn": [ + 8.5, + 17.736, + 0, + 0 + ], + "female_jp": [ + 5.8, + 19.499, + 0, + 0 + ] + } + }, + "vo_115_ui_affchat5_001": { + "anim": { + "female_cn": [ + "think_a", + "shy_a", + "", + "" + ] + }, + "text": { + "female_cn": [ + "不可以摸头……头被摸了,就会长不高。但,魔王是最好的朋友!", + "所以……可以摸摸头!", + "", + "" + ] + }, + "time": { + "female_cn": [ + 14, + 18.3, + 0, + 0 + ], + "female_jp": [ + 10.63, + 16.753, + 0, + 0 + ] + } + }, + "vo_115_ui_afflv1_001": { + "anim": {}, + "text": { + "female_cn": [ + "魔王有什么喜欢的东西吗?你喜欢的,火垂从星塔的箱子里,拿给你。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 8.526, + 0, + 0, + 0 + ], + "female_jp": [ + 5.783, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_afflv2_001": { + "anim": {}, + "text": { + "female_cn": [ + "魔王,愿意陪我玩。魔王,是最最好的朋友。火垂,喜欢和魔王一起玩。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 12.741, + 0, + 0, + 0 + ], + "female_jp": [ + 8.871, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_afflv3_001": { + "anim": {}, + "text": { + "female_cn": [ + "魔王喜欢星星吗?嗯……我知道有个地方,晚上去的话,有会飞的星星,下次,带你去看好吗?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 14.591, + 0, + 0, + 0 + ], + "female_jp": [ + 13.111, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_afflv4_001": { + "anim": {}, + "text": { + "female_cn": [ + "听别人说,家是令人安心的地方。那……星塔里,森林里,夏洛克玩偶堆里,嗯……还有魔王身边,都是我的家。", + "", + "", + "" + ], + "female_jp": [ + "听别人说,家是令人安心的地方。那……星塔里,森林里,夏洛克玩偶堆里,嗯……还有魔王身边,都是火垂的家。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 18.297, + 0, + 0, + 0 + ], + "female_jp": [ + 15.055, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_birth_001": { + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "生日……是不是就长大了?==RT==那火垂,可以长高了。==RT==要变得比魔王还高!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 13.6, + 0, + 0, + 0 + ], + "female_jp": [ + 19.068, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_charup_001": { + "anim": {}, + "text": { + "female_cn": [ + "……学完了,嗯,都不懂!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.07, + 0, + 0, + 0 + ], + "female_jp": [ + 5.325, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_discuss_001": { + "anim": { + "female_cn": [ + "presents_a", + "think_a", + "", + "" + ] + }, + "text": { + "female_cn": [ + "这个,是琥珀姐姐给我拿的零食……", + "嗯?为什么叫她姐姐?火垂不知道,琥珀姐姐是这样说的。", + "", + "" + ], + "female_jp": [ + "这个,是琥珀姐姐给火垂拿的零食……", + "嗯?为什么叫她姐姐?火垂不知道,琥珀姐姐是这样说的。", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5.7, + 14.867, + 0, + 0 + ], + "female_jp": [ + 3.65, + 10.667, + 0, + 0 + ] + } + }, + "vo_115_ui_discuss_002": { + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "尘沙……好像狗狗……喜欢……", + "", + "", + "" + ], + "female_jp": [ + "尘沙,像大狗狗一样……好可爱。可以摸摸吗?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.721, + 0, + 0, + 0 + ], + "female_jp": [ + 6.981, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_discuss_003": { + "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "鸢尾……像学院里……让我背书的老师……好可怕。", + "", + "", + "" + ], + "female_jp": [ + "鸢尾……像学院里……让火垂背书的老师……好可怕。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 10.4, + 0, + 0, + 0 + ], + "female_jp": [ + 4.186, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_discuss_004": { + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "老师是好人,她会带我去玩,给我买好吃的,还会把坏人赶走……!", + "", + "", + "" + ], + "female_jp": [ + "老师是好人,她会带火垂去玩,买好吃的,还会把坏人赶走……!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 10.933, + 0, + 0, + 0 + ], + "female_jp": [ + 13.785, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_discuss_005": { + "anim": { + "female_cn": [ + "chat_b", + "think_a", + "", + "" + ] + }, + "text": { + "female_cn": [ + "见到怪人,白色的,拿着镰刀,还把坏蛋打跑了,但她帮我包扎了,还说……", + "费用?下次借她研究?是要我陪她玩吗……", + "", + "" + ], + "female_jp": [ + "穿着白衣服,拿着镰刀的奇怪的人,帮火垂赶走了坏孩子,还治好了伤。", + "作为交换……研究?说是希望火垂配合。但是研究,是什么呢?是想和火垂一起玩的意思吗?", + "", + "" + ] + }, + "time": { + "female_cn": [ + 13.5, + 21.606, + 0, + 0 + ], + "female_jp": [ + 10.24, + 23.365, + 0, + 0 + ] + } + }, + "vo_115_ui_excharup_001": { + "anim": {}, + "text": { + "female_cn": [ + "我很强的。", + "", + "", + "" + ], + "female_jp": [ + "火垂,力量提升。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2.648, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_exhang_001": { + "anim": { + "female_cn": [ + "shy_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "呜,大家都很忙,不跟火垂玩……==RT==趁现在......偷偷溜出去玩吧!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 11.625, + 0, + 0, + 0 + ], + "female_jp": [ + 12.891, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_fullscreen_001": { + "anim": { + "female_cn": [ + "special_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "夏洛克可爱,因为夏洛克软乎乎,夏洛克一团团,嗯,喜欢。", + "", + "", + "" + ], + "female_jp": [ + "软乎乎圆滚滚♪夏洛好可爱,好喜欢♪", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 12.867, + 0, + 0, + 0 + ], + "female_jp": [ + 6.348, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_fullscreen_002": { + "anim": { + "female_cn": [ + "special_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "火垂累了,火垂要睡了。火垂要魔王讲故事。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 12.433, + 0, + 0, + 0 + ], + "female_jp": [ + 9.693, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_gachaNew_001": { + "anim": {}, + "text": { + "female_cn": [ + "你也是来抓我回学校的吗?==RT==……原来不是啊,那来陪火垂玩吧!", + "", + "", + "" + ], + "female_jp": [ + "你也是来抓火垂回学校的吗?==RT==……原来不是啊,那来陪火垂玩吧!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 9.05, + 0, + 0, + 0 + ], + "female_jp": [ + 10.654, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_gacha_001": { + "anim": {}, + "text": { + "female_cn": [ + "能……再玩一会吗?我会跟你回去的。", + "", + "", + "" + ], + "female_jp": [ + "能……再玩一会吗?火垂会跟你回去的。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5.588, + 0, + 0, + 0 + ], + "female_jp": [ + 6.125, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_greet_001": { + "anim": { + "female_cn": [ + "chat_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "你怎么软趴趴的,像冻冻?==RT==欸?困了?", + "", + "", + "" + ], + "female_jp": [ + "魔王怎么啦?摇摇晃晃的,在模仿冻冻?哎?只是困了?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 8.077, + 0, + 0, + 0 + ], + "female_jp": [ + 10.307, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_greet_002": { + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "魔王,要不要和我一起去找夏洛克玩?", + "", + "", + "" + ], + "female_jp": [ + "魔王,要不要和火垂一起去找夏洛克玩?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 8.416, + 0, + 0, + 0 + ], + "female_jp": [ + 3.373, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_greetmorn_001": { + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "起床……起床啦!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.135, + 0, + 0, + 0 + ], + "female_jp": [ + 2.352, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_greetnight_001": { + "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "呼哈……想睡觉……", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 6.741, + 0, + 0, + 0 + ], + "female_jp": [ + 5.146, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_greetnoon_001": { + "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "饿了……但是,不要胡萝卜。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.817, + 0, + 0, + 0 + ], + "female_jp": [ + 4.098, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_hang_001": { + "anim": { + "female_cn": [ + "presents_b", + "think_a", + "", + "" + ] + }, + "text": { + "female_cn": [ + "好安静……嗯?那边好像有夏洛克。", + "啊,是小鸟。", + "", + "" + ], + "female_jp": [ + "好安静……啊。那里有夏洛……", + "哦…原来只是一只普通的鸟。", + "", + "" + ] + }, + "time": { + "female_cn": [ + 8.2, + 10.8, + 0, + 0 + ], + "female_jp": [ + 7.95, + 10.253, + 0, + 0 + ] + } + }, + "vo_115_ui_hang_002": { + "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "夏洛克也很无聊吧,嗯,我也是。", + "", + "", + "" + ], + "female_jp": [ + "夏洛克也很无聊吧,嗯,火垂也是。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5.463, + 0, + 0, + 0 + ], + "female_jp": [ + 6.695, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_hfc_001": { + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "……怎么了?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_hfc_002": { + "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "讨厌,毛毛乱了……", + "", + "", + "" + ], + "female_jp": [ + "头发,要变乱蓬蓬的了。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.981, + 0, + 0, + 0 + ], + "female_jp": [ + 2.997, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_logo_001": { + "anim": {}, + "text": { + "female_cn": [ + "YOSTAR", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.473, + 0, + 0, + 0 + ], + "female_jp": [ + 2, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_lose_001": { + "anim": {}, + "text": { + "female_cn": [ + "好痛……", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_lose_002": { + "anim": {}, + "text": { + "female_cn": [ + "……火垂,很坚强,不会哭。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.639, + 0, + 0, + 0 + ], + "female_jp": [ + 2, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_music_001": { + "anim": {}, + "text": { + "female_cn": [ + "这个……好听!喜欢!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.249, + 0, + 0, + 0 + ], + "female_jp": [ + 3.67, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_newyear_001": { + "anim": { + "female_cn": [ + "special_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "日历翻过去了。说是……新年。==RT==旧的纸,不要了。换成新的。==RT==魔王……今天也要,一起玩。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 17.4, + 0, + 0, + 0 + ], + "female_jp": [ + 10.098, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_posterchat_001": { + "anim": { + "female_cn": [ + "think_a", + "presents_a", + "", + "" + ] + }, + "text": { + "female_cn": [ + "星塔很危险?意思是星塔不好吗?但里面有玩具,还有朋友。", + "火垂,喜欢!", + "", + "" + ] + }, + "time": { + "female_cn": [ + 12.8, + 15.535, + 0, + 0 + ], + "female_jp": [ + 12.67, + 15.266, + 0, + 0 + ] + } + }, + "vo_115_ui_posterchat_002": { + "anim": { + "female_cn": [ + "chat_b", + "think_a", + "", + "" + ] + }, + "text": { + "female_cn": [ + "胡萝卜……难吃……但是老师说,不吃的话就会长不高……", + "所以,要忍耐……", + "", + "" + ] + }, + "time": { + "female_cn": [ + 11.2, + 17.85, + 0, + 0 + ], + "female_jp": [ + 13.22, + 16.753, + 0, + 0 + ] + } + }, + "vo_115_ui_posterchat_003": { + "anim": { + "female_cn": [ + "think_a", + "chat_a", + "", + "" + ] + }, + "text": { + "female_cn": [ + "呆……毛……?", + "你是说这个?只是普通的毛毛……但偶尔会不听话乱动,坏!", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4, + 12.947, + 0, + 0 + ], + "female_jp": [ + 1.98, + 16.908, + 0, + 0 + ] + } + }, + "vo_115_ui_posterchat_004": { + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "放假安排?嗯……去森林,去塔里,玩夏洛克!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 8.587, + 0, + 0, + 0 + ], + "female_jp": [ + 9.559, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_posterchat_005": { + "anim": { + "female_cn": [ + "special_b", + "think_a", + "", + "" + ] + }, + "text": { + "female_cn": [ + "毛茸茸的……夏洛克!", + "……欸?这个是送给我的?谢谢你……回礼,我下次会带给你的。", + "", + "" + ], + "female_jp": [ + "毛茸茸的……夏洛克!……欸?这个是送给火垂的?", + "谢谢你……回礼,我下次会带给你的。", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4, + 15.971, + 0, + 0 + ], + "female_jp": [ + 4.7, + 12.16, + 0, + 0 + ] + } + }, + "vo_115_ui_posterchat_006": { + "anim": { + "female_cn": [ + "chat_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "欺负别人的是坏家伙,老师说了,坏家伙是要被打屁股的,所以……我只是打了他们的屁股!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 15.932, + 0, + 0, + 0 + ], + "female_jp": [ + 10.815, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_standee_001": { + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "你要玩玩这个吗?拿不起来?明明很轻啊……", + "", + "", + "" + ], + "female_jp": [ + "想摸摸雪崩吗?可以哦。给——哎?太重了拿不起来?明明一点都不重的……真奇怪。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 9.849, + 0, + 0, + 0 + ], + "female_jp": [ + 15.721, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_standee_002": { + "anim": { + "female_cn": [ + "special_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "没关系,我可以保护你。", + "", + "", + "" + ], + "female_jp": [ + "没关系。火垂来保护魔王。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.558, + 0, + 0, + 0 + ], + "female_jp": [ + 4.355, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_swap_001": { + "anim": {}, + "text": { + "female_cn": [ + "火垂,准备出击。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.443, + 0, + 0, + 0 + ], + "female_jp": [ + 2.209, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_swap_002": { + "anim": {}, + "text": { + "female_cn": [ + "出去玩,好期待。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.904, + 0, + 0, + 0 + ], + "female_jp": [ + 2.394, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_swap_003": { + "anim": {}, + "text": { + "female_cn": [ + "要出门吗?开心。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.467, + 0, + 0, + 0 + ], + "female_jp": [ + 2.793, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_swap_004": { + "anim": {}, + "text": { + "female_cn": [ + "火垂,表现好,老师,会表扬。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.625, + 0, + 0, + 0 + ], + "female_jp": [ + 3.198, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_thankEx_001": { + "anim": { + "female_cn": [ + "special_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "魔王,对火垂好。火垂,也会对魔王好。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 6.673, + 0, + 0, + 0 + ], + "female_jp": [ + 8.795, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_thankSmall_001": { + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "魔王的礼物,好期待。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.1, + 0, + 0, + 0 + ], + "female_jp": [ + 6.536, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_thank_001": { + "anim": { + "female_cn": [ + "shy_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "魔王,好朋友!礼物,喜欢!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5.081, + 0, + 0, + 0 + ], + "female_jp": [ + 7.425, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_uniMusic_001": { + "anim": {}, + "text": { + "female_cn": [ + "欸……这是什么时候的事情?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.352, + 0, + 0, + 0 + ], + "female_jp": [ + 2.524, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_unlockCG_001": { + "anim": {}, + "text": { + "female_cn": [ + "可以请你……跟我一起创造回忆吗?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5.045, + 0, + 0, + 0 + ], + "female_jp": [ + 3.172, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_unlockLook_001": { + "anim": {}, + "text": { + "female_cn": [ + "魔王,我不是小孩子,我可以保护你。", + "", + "", + "" + ], + "female_jp": [ + "火垂,才不是普通的小孩,可以保护好魔王。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 7.883, + 0, + 0, + 0 + ], + "female_jp": [ + 7.632, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_valentine_001": { + "anim": { + "female_cn": [ + "presents_b", + "think_a", + "", + "" + ] + }, + "text": { + "female_cn": [ + "今天……很特别?大家都送,巧克力。火垂也有。给你,很甜!", + "绑带是……跟老师学的,火垂绑不好,好可惜。", + "", + "" + ], + "female_jp": [ + "今天……很特别?大家都送,巧克力。火垂也有。给你,很甜!", + "绑带是……跟老师学的,火垂绑不好,好可惜。", + "", + "" + ] + }, + "time": { + "female_cn": [ + 13.2, + 23.5, + 0, + 0 + ], + "female_jp": [ + 14.9, + 23.486, + 0, + 0 + ] + } + }, + "vo_115_ui_win_001": { + "anim": {}, + "text": { + "female_cn": [ + "……耶,是这样比吗?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.047, + 0, + 0, + 0 + ], + "female_jp": [ + 2.452, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_win_002": { + "anim": {}, + "text": { + "female_cn": [ + "奖励……有新玩具吗!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.134, + 0, + 0, + 0 + ], + "female_jp": [ + 3.453, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_xmas_001": { + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "下雪了,到处都白白的。==RT==火垂,今年努力当好孩子了。雪愿树精灵,会给我礼物吗?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 14, + 0, + 0, + 0 + ], + "female_jp": [ + 13.099, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_yourbirth_001": { + "anim": { + "female_cn": [ + "shy_a", + "special_b", + "", + "" + ] + }, + "text": { + "female_cn": [ + "魔王的生日。火垂……没有钱。但是,有这个!==RT==", + "森林里捡的。亮亮的,会发光……很好看。送给魔王。", + "", + "" + ] + }, + "time": { + "female_cn": [ + 12.5, + 20.9, + 0, + 0 + ], + "female_jp": [ + 22.915, + 0, + 0, + 0 + ] + } }, "vo_116_combat_battleClear_001": { "anim": {}, @@ -92423,6 +94940,437 @@ ] } }, + "vo_story_115_001_confirm": { + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "嗯,嗯!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2, + 0, + 0, + 0 + ] + } + }, + "vo_story_115_002_deny": { + "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "不要。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2, + 0, + 0, + 0 + ] + } + }, + "vo_story_115_003_question": { + "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "嗯?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2, + 0, + 0, + 0 + ] + } + }, + "vo_story_115_004_confuse": { + "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "这是……什么?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.3, + 0, + 0, + 0 + ], + "female_jp": [ + 2, + 0, + 0, + 0 + ] + } + }, + "vo_story_115_005_sad": { + "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "呜……", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2, + 0, + 0, + 0 + ] + } + }, + "vo_story_115_006_excit": { + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "呜哇……!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2, + 0, + 0, + 0 + ] + } + }, + "vo_story_115_007_angry": { + "anim": { + "female_cn": [ + "special_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "你……!", + "", + "", + "" + ], + "female_jp": [ + "哼……", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2, + 0, + 0, + 0 + ] + } + }, + "vo_story_115_008_happy": { + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "我很开心。", + "", + "", + "" + ], + "female_jp": [ + "火垂很开心。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2, + 0, + 0, + 0 + ] + } + }, + "vo_story_115_009_sigh": { + "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "嗯……", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2, + 0, + 0, + 0 + ] + } + }, + "vo_story_115_010_catchphrase": { + "anim": {}, + "text": { + "female_cn": [ + "要不要去玩?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2, + 0, + 0, + 0 + ] + } + }, + "vo_story_115_011_catchphrase": { + "anim": {}, + "text": { + "female_cn": [ + "不小心弄坏了……", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.661, + 0, + 0, + 0 + ], + "female_jp": [ + 4.906, + 0, + 0, + 0 + ] + } + }, + "vo_story_115_012_catchphrase": { + "anim": {}, + "text": { + "female_cn": [ + "想去森林的话,我可以带路。", + "", + "", + "" + ], + "female_jp": [ + "想去森林的话,火垂可以带路。", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.6, + 0, + 0, + 0 + ], + "female_jp": [ + 4.527, + 0, + 0, + 0 + ] + } + }, + "vo_story_115_013_catchphrase": { + "anim": {}, + "text": { + "female_cn": [ + "我没有挑食……", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 4.071, + 0, + 0, + 0 + ] + } + }, + "vo_story_115_014_catchphrase": { + "anim": {}, + "text": { + "female_cn": [ + "是毛茸茸……!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.95, + 0, + 0, + 0 + ], + "female_jp": [ + 2, + 0, + 0, + 0 + ] + } + }, "vo_story_116_001_confirm": { "anim": { "female_cn": [ diff --git a/data/bubble/_en/bubbledata.json b/data/bubble/_en/bubbledata.json index 51e9763d..9ba86211 100644 --- a/data/bubble/_en/bubbledata.json +++ b/data/bubble/_en/bubbledata.json @@ -16122,15 +16122,2676 @@ ] } }, - "vo_114_combat_ultskill_001": { + "vo_115_combat_battleClear_001": { "anim": {}, - "text": {}, - "time": {} + "text": { + "female_jp": [ + "That was fun. But not enough.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5.2, + 0, + 0, + 0 + ], + "female_jp": [ + 3.392, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_battleClear_002": { + "anim": {}, + "text": { + "female_jp": [ + "Eh... Over already?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.438, + 0, + 0, + 0 + ], + "female_jp": [ + 2.249, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_battleClear_003": { + "anim": {}, + "text": { + "female_jp": [ + "I want to play with toys more.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2.021, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_chatLvUp_001": { + "anim": {}, + "text": { + "female_jp": [ + "Toys here ... are a little dangerous?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.265, + 0, + 0, + 0 + ], + "female_jp": [ + 4.61, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_chatNext_001": { + "anim": {}, + "text": { + "female_jp": [ + "A new amusement park...! Exciting!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.774, + 0, + 0, + 0 + ], + "female_jp": [ + 3.287, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_chat_001": { + "anim": {}, + "text": { + "female_jp": [ + "Sherlock, Sherlock~ Penguin ♪", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.106, + 0, + 0, + 0 + ], + "female_jp": [ + 3.122, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_chat_002": { + "anim": {}, + "text": { + "female_jp": [ + "Don't tell professor that you came to the Monolith with me.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 6.07, + 0, + 0, + 0 + ], + "female_jp": [ + 4.608, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_chat_003": { + "anim": {}, + "text": { + "female_jp": [ + "Monoliths are more fun than school.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.5, + 0, + 0, + 0 + ], + "female_jp": [ + 3.119, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_chat_004": { + "anim": {}, + "text": { + "female_jp": [ + "It's okay, I won't be any trouble. It's our promise.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 7.14, + 0, + 0, + 0 + ], + "female_jp": [ + 6.538, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_chat_005": { + "anim": {}, + "text": { + "female_cn": [ + "I know lots of fun places. Follow me.", + "", + "", + "" + ], + "female_jp": [ + "I know lots of fun places.", + "Follow me.", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5.6, + 0, + 0, + 0 + ], + "female_jp": [ + 3.5, + 5.34, + 0, + 0 + ] + } + }, + "vo_115_combat_dead_001": { + "anim": {}, + "text": { + "female_jp": [ + "My head is spinning...", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.217, + 0, + 0, + 0 + ], + "female_jp": [ + 2.17, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_dead_002": { + "anim": {}, + "text": { + "female_jp": [ + "This is boring...", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.11, + 0, + 0, + 0 + ], + "female_jp": [ + 1.676, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_eventRoom_001": { + "anim": {}, + "text": { + "female_jp": [ + "Someone's here. Is it a scary person?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.6, + 0, + 0, + 0 + ], + "female_jp": [ + 3.563, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_perk_001": { + "anim": {}, + "text": { + "female_jp": [ + "A new ... toy?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2.369, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_perk_002": { + "anim": {}, + "text": { + "female_jp": [ + "This... I like!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 1.729, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_perk_003": { + "anim": {}, + "text": { + "female_jp": [ + "I'm a good girl. I get ... rewards.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5.485, + 0, + 0, + 0 + ], + "female_jp": [ + 4.011, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_restRoom_001": { + "anim": {}, + "text": { + "female_jp": [ + "Everyone, take a break.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.205, + 0, + 0, + 0 + ], + "female_jp": [ + 1.463, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_shopRoom_001": { + "anim": {}, + "text": { + "female_jp": [ + "A shop with an employee in green.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5.326, + 0, + 0, + 0 + ], + "female_jp": [ + 2.478, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_subPerk_001": { + "anim": {}, + "text": { + "female_jp": [ + "Hands, holdy holdy. Now you're my friend ♪", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.941, + 0, + 0, + 0 + ], + "female_jp": [ + 5.87, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_subPerk_002": { + "anim": {}, + "text": { + "female_jp": [ + "I'll take you to the sky!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.314, + 0, + 0, + 0 + ], + "female_jp": [ + 2.731, + 0, + 0, + 0 + ] + } }, "vo_115_combat_ultskill_001": { "anim": {}, - "text": {}, - "time": {} + "text": { + "female_jp": [ + "Avalanche, beatdown mode—initiate attack.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.666, + 0, + 0, + 0 + ], + "female_jp": [ + 6.074, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_ultskill_002": { + "anim": {}, + "text": { + "female_jp": [ + "Unbeatable—Bon Bon Blade.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.984, + 0, + 0, + 0 + ], + "female_jp": [ + 5.857, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_ultskill_003": { + "anim": {}, + "text": { + "female_jp": [ + "Twinkle, tinkle, I will liven things up.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.438, + 0, + 0, + 0 + ], + "female_jp": [ + 5.738, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_ultskill_004": { + "anim": {}, + "text": { + "female_jp": [ + "Wanna play together? Then, first it's my turn. Yaah~", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.516, + 0, + 0, + 0 + ], + "female_jp": [ + 6.77, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_affchat1_001": { + "anim": { + "female_cn": [ + "presents_a", + "special_b", + "", + "" + ], + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Professor gave me this scarf. It got dirty so I washed it many times. Now it smells like sunshine.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.8, + 12.479, + 0, + 0 + ], + "female_jp": [ + 9.502, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_affchat2_001": { + "anim": { + "female_cn": [ + "shy_a", + "", + "", + "" + ], + "female_jp": [ + "chat_a", + "shy_a", + "", + "" + ] + }, + "text": { + "female_cn": [ + "yesterday I saw a tree monster. It had flowers growing on its body. They were very pretty... Here, Tyrant, I got one for you.", + "", + "", + "" + ], + "female_jp": [ + "Yesterday I saw a tree monster. It had flowers growing on its body.", + "They were very pretty... Here, Tyrant, I got one for you.", + "", + "" + ] + }, + "time": { + "female_cn": [ + 10.917, + 0, + 0, + 0 + ], + "female_jp": [ + 6.14, + 12.299, + 0, + 0 + ] + } + }, + "vo_115_ui_affchat3_001": { + "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ], + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "People I don't know are talking about nothing but things I don't know. I want friends, but school is boring.", + "", + "", + "" + ], + "female_jp": [ + "People I don't know are talking about nothing but things I don't know.", + "I want friends, but school is boring.", + "", + "" + ] + }, + "time": { + "female_cn": [ + 13.453, + 0, + 0, + 0 + ], + "female_jp": [ + 8.17, + 12.466, + 0, + 0 + ] + } + }, + "vo_115_ui_affchat4_001": { + "anim": { + "female_cn": [ + "presents_b", + "think_a", + "", + "" + ], + "female_jp": [ + "presents_b", + "think_a", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Yesterday, I found a room in the Monolith where lots of Glopos were taking a bath... Ah, I lied.", + "Yesterday I was at school, so I know nothing. Glopos? Bath? What do you mean?", + "", + "" + ] + }, + "time": { + "female_cn": [ + 8.5, + 17.736, + 0, + 0 + ], + "female_jp": [ + 8.85, + 19.499, + 0, + 0 + ] + } + }, + "vo_115_ui_affchat5_001": { + "anim": { + "female_cn": [ + "think_a", + "shy_a", + "", + "" + ], + "female_jp": [ + "chat_b", + "shy_a", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Petting me is not good. Professor said it will stop me from growing taller.", + "But you're my most important friend. So I give you permission to pet me.", + "", + "" + ] + }, + "time": { + "female_cn": [ + 14, + 18.3, + 0, + 0 + ], + "female_jp": [ + 6.58, + 16.753, + 0, + 0 + ] + } + }, + "vo_115_ui_afflv1_001": { + "anim": {}, + "text": { + "female_jp": [ + "What do you want? I'll go get it from a Wishing Box for you.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 8.526, + 0, + 0, + 0 + ], + "female_jp": [ + 5.783, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_afflv2_001": { + "anim": {}, + "text": { + "female_jp": [ + "Tyrant plays with me, so Tyrant is my best friend. I like playing with Tyrant.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 12.741, + 0, + 0, + 0 + ], + "female_jp": [ + 8.871, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_afflv3_001": { + "anim": {}, + "text": { + "female_cn": [ + "Tyrant, do you like stars? I know a good place. When night comes, little stars floaty-floaty everywhere. Let's go see them together next time?", + "", + "", + "" + ], + "female_jp": [ + "Tyrant, do you like stars? I know a good place.", + "When night comes, little stars floaty-floaty everywhere. Let's go see them together next time?", + "", + "" + ] + }, + "time": { + "female_cn": [ + 14.591, + 0, + 0, + 0 + ], + "female_jp": [ + 6.14, + 13.111, + 0, + 0 + ] + } + }, + "vo_115_ui_afflv4_001": { + "anim": {}, + "text": { + "female_cn": [ + "A place you can relax is home? Then the Monolith, the forest, the mountain of Sherlock plushies... And next to Tyrant. They're all my home.", + "", + "", + "" + ], + "female_jp": [ + "A place you can relax is home? Then the Monolith, the forest, the mountain of Sherlock plushies...", + "And next to Tyrant. They're all my home.", + "", + "" + ] + }, + "time": { + "female_cn": [ + 18.297, + 0, + 0, + 0 + ], + "female_jp": [ + 10.38, + 15.055, + 0, + 0 + ] + } + }, + "vo_115_ui_birth_001": { + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ], + "female_jp": [ + "chat_a", + "", + "presents_b", + "" + ] + }, + "text": { + "female_cn": [ + "Professor was telling me. She said today is my birthday. Did I get one more step closer to adulthood? When I become an adult, will I get taller than I am now? My goal is to become bigger than Tyrant!", + "", + "", + "" + ], + "female_jp": [ + "Professor was telling me. She said today is my birthday.", + "Did I get one more step closer to adulthood? When I become an adult, will I get taller than I am now?", + "My goal is to become bigger than Tyrant!", + "" + ] + }, + "time": { + "female_cn": [ + 13.6, + 0, + 0, + 0 + ], + "female_jp": [ + 5.33, + 15, + 19.068, + 0 + ] + } + }, + "vo_115_ui_charup_001": { + "anim": {}, + "text": { + "female_jp": [ + "I finished studying. But I didn't get it at all.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.07, + 0, + 0, + 0 + ], + "female_jp": [ + 5.325, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_discuss_001": { + "anim": { + "female_cn": [ + "presents_a", + "think_a", + "", + "" + ], + "female_jp": [ + "presents_a", + "think_a", + "", + "" + ] + }, + "text": { + "female_jp": [ + "I got sweets from big sis Amber.", + "Why \"big sis\"? That's just what big sis Amber told me. I don't know.", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5.7, + 14.867, + 0, + 0 + ], + "female_jp": [ + 3.61, + 10.667, + 0, + 0 + ] + } + }, + "vo_115_ui_discuss_002": { + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ], + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Noya is like a big doggy...==RT==So cute. Should I pet her?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.721, + 0, + 0, + 0 + ], + "female_jp": [ + 6.981, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_discuss_003": { + "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ], + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Iris is like a strict teacher. Scary...", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 10.4, + 0, + 0, + 0 + ], + "female_jp": [ + 4.186, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_discuss_004": { + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ], + "female_jp": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "Professor is a good adult. Takes me out to play and gives me yummy food. She also drives away bad guys and protects me.", + "", + "", + "" + ], + "female_jp": [ + "Professor is a good adult. Takes me out to play and gives me yummy food.", + "She also drives away bad guys and protects me.", + "", + "" + ] + }, + "time": { + "female_cn": [ + 10.933, + 0, + 0, + 0 + ], + "female_jp": [ + 9.55, + 13.785, + 0, + 0 + ] + } + }, + "vo_115_ui_discuss_005": { + "anim": { + "female_cn": [ + "chat_b", + "think_a", + "", + "" + ], + "female_jp": [ + "chat_b", + "", + "think_a", + "" + ] + }, + "text": { + "female_cn": [ + "A person in white clothes with a scythe chased off bad guys and healed my wounds.", + "But then... Research? She said she wanted me to help. But what is research? Does it mean she wants to play with me?", + "", + "" + ], + "female_jp": [ + "A person in white clothes with a scythe chased off bad guys and healed my wounds.", + "But then... Research? She said she wanted me to help.", + "But what is research? Does it mean she wants to play with me?", + "" + ] + }, + "time": { + "female_cn": [ + 13.5, + 21.606, + 0, + 0 + ], + "female_jp": [ + 10.3, + 16.45, + 23.365, + 0 + ] + } + }, + "vo_115_ui_excharup_001": { + "anim": {}, + "text": { + "female_jp": [ + "Firefly, powered up.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 2.648, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_exhang_001": { + "anim": { + "female_cn": [ + "shy_a", + "", + "", + "" + ], + "female_jp": [ + "think_a", + "chat_a", + "", + "" + ] + }, + "text": { + "female_cn": [ + "Everyone's so busy, no one will play with me. I'm bored... But if I am to sneak out and play, now is my chance.", + "", + "", + "" + ], + "female_jp": [ + "Everyone's so busy, no one will play with me. I'm bored...", + "But if I am to sneak out and play, now is my chance.", + "", + "" + ] + }, + "time": { + "female_cn": [ + 11.625, + 0, + 0, + 0 + ], + "female_jp": [ + 7.87, + 12.891, + 0, + 0 + ] + } + }, + "vo_115_ui_fullscreen_001": { + "anim": { + "female_cn": [ + "special_a", + "", + "", + "" + ], + "female_jp": [ + "special_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Softy and roundy... ♪ Sherlock is cute, I like ♪", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 12.867, + 0, + 0, + 0 + ], + "female_jp": [ + 6.348, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_fullscreen_002": { + "anim": { + "female_cn": [ + "special_b", + "", + "", + "" + ], + "female_jp": [ + "special_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Fwah... I'm sleepy... I'm going to sleep. Can you tell me a story?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 12.433, + 0, + 0, + 0 + ], + "female_jp": [ + 9.693, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_gachaNew_001": { + "anim": {}, + "text": { + "female_jp": [ + "Hm... Are you here to take me back to school? Oh, you're not? Then let's play together!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 9.05, + 0, + 0, + 0 + ], + "female_jp": [ + 10.654, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_gacha_001": { + "anim": {}, + "text": { + "female_jp": [ + "Play ... just a little longer? Then I'll go home, really.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5.588, + 0, + 0, + 0 + ], + "female_jp": [ + 6.125, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_greet_001": { + "anim": { + "female_cn": [ + "chat_a", + "", + "", + "" + ], + "female_jp": [ + "chat_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "What's wrong, Tyrant? Wobbling around, imitating a Glopo? Hm? Just sleepy?", + "", + "", + "" + ], + "female_jp": [ + "What's wrong, Tyrant? Wobbling around, imitating a Glopo?", + "Hm? Just sleepy?", + "", + "" + ] + }, + "time": { + "female_cn": [ + 8.077, + 0, + 0, + 0 + ], + "female_jp": [ + 7.29, + 10.307, + 0, + 0 + ] + } + }, + "vo_115_ui_greet_002": { + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ], + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Tyrant, you wanna play with Sherlock as well?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 8.416, + 0, + 0, + 0 + ], + "female_jp": [ + 3.373, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_greetmorn_001": { + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ], + "female_jp": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Get up, get up—", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.135, + 0, + 0, + 0 + ], + "female_jp": [ + 2.352, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_greetnight_001": { + "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ], + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Fwaaah... Sleepy...", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 6.741, + 0, + 0, + 0 + ], + "female_jp": [ + 5.146, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_greetnoon_001": { + "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ], + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Hungry... But I don't want carrots.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.817, + 0, + 0, + 0 + ], + "female_jp": [ + 4.098, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_hang_001": { + "anim": { + "female_cn": [ + "presents_b", + "think_a", + "", + "" + ], + "female_jp": [ + "chat_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Quiet... Ah. Sherlock is over there... Or so I thought, but it's just a bird.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 8.2, + 10.8, + 0, + 0 + ], + "female_jp": [ + 10.253, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_hang_002": { + "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ], + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Sherlock, are you bored? I'm super bored too.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5.463, + 0, + 0, + 0 + ], + "female_jp": [ + 6.695, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_hfc_001": { + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ], + "female_jp": [ + "chat_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "What?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_hfc_002": { + "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ], + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "My hair will get messy.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.981, + 0, + 0, + 0 + ], + "female_jp": [ + 2.997, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_logo_001": { + "anim": {}, + "text": { + "female_jp": [ + "Yostar", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.473, + 0, + 0, + 0 + ], + "female_jp": [ + 1.08, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_lose_001": { + "anim": {}, + "text": { + "female_jp": [ + "It hurts...", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_lose_002": { + "anim": {}, + "text": { + "female_jp": [ + "I'm a strong girl...", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.639, + 0, + 0, + 0 + ], + "female_jp": [ + 1.578, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_music_001": { + "anim": {}, + "text": { + "female_jp": [ + "This ... is a nice sound. I like it.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.249, + 0, + 0, + 0 + ], + "female_jp": [ + 3.67, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_newyear_001": { + "anim": { + "female_cn": [ + "special_b", + "", + "", + "" + ], + "female_jp": [ + "special_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "The calendar is brand new. The start of a new year. Will you play with me a lot this year too?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 17.4, + 0, + 0, + 0 + ], + "female_jp": [ + 10.098, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_posterchat_001": { + "anim": { + "female_cn": [ + "think_a", + "presents_a", + "", + "" + ], + "female_jp": [ + "think_a", + "presents_a", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Are Monoliths dangerous places? No, not at all.", + "There are lots of toys and friends. I like it here ♪", + "", + "" + ] + }, + "time": { + "female_cn": [ + 12.8, + 15.535, + 0, + 0 + ], + "female_jp": [ + 7.22, + 15.266, + 0, + 0 + ] + } + }, + "vo_115_ui_posterchat_002": { + "anim": { + "female_cn": [ + "chat_b", + "think_a", + "", + "" + ], + "female_jp": [ + "chat_b", + "think_a", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Carrots taste awful... But I have to eat them, or I won't grow taller.", + "Professor said so, so I'll endure and ea... Bweh.", + "", + "" + ] + }, + "time": { + "female_cn": [ + 11.2, + 17.85, + 0, + 0 + ], + "female_jp": [ + 10.17, + 16.753, + 0, + 0 + ] + } + }, + "vo_115_ui_posterchat_003": { + "anim": { + "female_cn": [ + "think_a", + "chat_a", + "", + "" + ], + "female_jp": [ + "chat_a", + "think_a", + "", + "" + ] + }, + "text": { + "female_cn": [ + "It's not a stray hair. This is my hair.", + "But... Sometimes it doesn't listen to me, and wags around on its own... Sigh, what a bother.", + "", + "" + ], + "female_jp": [ + "It's not a stray hair. This is my hair.", + "But... Sometimes it doesn't listen to me, and wags around on its own...", + "Sigh, what a bother.", + "" + ] + }, + "time": { + "female_cn": [ + 4, + 12.947, + 0, + 0 + ], + "female_jp": [ + 6.29, + 14.15, + 16.908, + 0 + ] + } + }, + "vo_115_ui_posterchat_004": { + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ], + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "How do I spend time off? Go to the forest... Go to Monoliths... And play with Sherlock.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 8.587, + 0, + 0, + 0 + ], + "female_jp": [ + 9.559, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_posterchat_005": { + "anim": { + "female_cn": [ + "special_b", + "think_a", + "", + "" + ], + "female_jp": [ + "special_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Fluffy Sherlock! You're giving this to me? I'm so happy, thank you.", + "Return gift... I'll give you next time we meet, is that okay?", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4, + 15.971, + 0, + 0 + ], + "female_jp": [ + 8.86, + 12.16, + 0, + 0 + ] + } + }, + "vo_115_ui_posterchat_006": { + "anim": { + "female_cn": [ + "chat_a", + "", + "", + "" + ], + "female_jp": [ + "chat_a", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "Doing mean things to people is what bad children do. Professor said so. So I gave bad children spanking.", + "", + "", + "" + ], + "female_jp": [ + "Doing mean things to people is what bad children do. Professor said so.", + "So I gave bad children spanking.", + "", + "" + ] + }, + "time": { + "female_cn": [ + 15.932, + 0, + 0, + 0 + ], + "female_jp": [ + 6.17, + 10.815, + 0, + 0 + ] + } + }, + "vo_115_ui_standee_001": { + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ], + "female_jp": [ + "presents_a", + "think_a", + "", + "" + ] + }, + "text": { + "female_cn": [ + "Wanna try touching Avalanche? Okay. Here—hm? Too heavy to lift up? But it's not heavy at all... Strange.", + "", + "", + "" + ], + "female_jp": [ + "Wanna try touching Avalanche? Okay. Here—", + "Hm? Too heavy to lift up? But it's not heavy at all... Strange.", + "", + "" + ] + }, + "time": { + "female_cn": [ + 9.849, + 0, + 0, + 0 + ], + "female_jp": [ + 7, + 15.721, + 0, + 0 + ] + } + }, + "vo_115_ui_standee_002": { + "anim": { + "female_cn": [ + "special_b", + "", + "", + "" + ], + "female_jp": [ + "special_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "It's okay. I will protect Tyrant.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.558, + 0, + 0, + 0 + ], + "female_jp": [ + 4.355, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_swap_001": { + "anim": {}, + "text": { + "female_jp": [ + "Here I go.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.443, + 0, + 0, + 0 + ], + "female_jp": [ + 2.209, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_swap_002": { + "anim": {}, + "text": { + "female_jp": [ + "Playing—I'm excited.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.904, + 0, + 0, + 0 + ], + "female_jp": [ + 2.394, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_swap_003": { + "anim": {}, + "text": { + "female_jp": [ + "Going out—so much fun.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.467, + 0, + 0, + 0 + ], + "female_jp": [ + 2.793, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_swap_004": { + "anim": {}, + "text": { + "female_jp": [ + "Will professor praise me?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.625, + 0, + 0, + 0 + ], + "female_jp": [ + 3.198, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_thankEx_001": { + "anim": { + "female_cn": [ + "special_b", + "", + "", + "" + ], + "female_jp": [ + "special_b", + "", + "", + "" + ] + }, + "text": { + "female_cn": [ + "Tyrant is always kind to me. So I will be kind to Tyrant too.", + "", + "", + "" + ], + "female_jp": [ + "Tyrant is always kind to me.", + "So I will be kind to Tyrant too.", + "", + "" + ] + }, + "time": { + "female_cn": [ + 6.673, + 0, + 0, + 0 + ], + "female_jp": [ + 4.94, + 8.795, + 0, + 0 + ] + } + }, + "vo_115_ui_thankSmall_001": { + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ], + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "A present from Tyrant. My heart's racing. Can't wait.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.1, + 0, + 0, + 0 + ], + "female_jp": [ + 6.536, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_thank_001": { + "anim": { + "female_cn": [ + "shy_a", + "", + "", + "" + ], + "female_jp": [ + "shy_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Tyrant is my friend. I'll treasure this gift, thinking of it as Tyrant.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5.081, + 0, + 0, + 0 + ], + "female_jp": [ + 7.425, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_uniMusic_001": { + "anim": {}, + "text": { + "female_jp": [ + "When did this happen?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.352, + 0, + 0, + 0 + ], + "female_jp": [ + 2.524, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_unlockCG_001": { + "anim": {}, + "text": { + "female_jp": [ + "Make memories together with me?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 5.045, + 0, + 0, + 0 + ], + "female_jp": [ + 3.172, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_unlockLook_001": { + "anim": {}, + "text": { + "female_jp": [ + "I'm not just an ordinary kid. So I can protect Tyrant well.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 7.883, + 0, + 0, + 0 + ], + "female_jp": [ + 7.632, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_valentine_001": { + "anim": { + "female_cn": [ + "presents_b", + "think_a", + "", + "" + ], + "female_jp": [ + "presents_b", + "presents_a", + "shy_a", + "" + ] + }, + "text": { + "female_cn": [ + "Today is a special day when you give chocolate to special friends. So... here, a present to you.==RT==", + "I couldn't tie the ribbon the way professor taught me very well, but... I did my best to wrap it.", + "", + "" + ], + "female_jp": [ + "Today is a special day when you give chocolate to special friends.", + "So... Here, a present, from Firefly to Tyrant.", + "I couldn't tie the ribbon the way professor taught me very well, but... I did my best to wrap it.", + "" + ] + }, + "time": { + "female_cn": [ + 13.2, + 23.5, + 0, + 0 + ], + "female_jp": [ + 6.51, + 14.74, + 23.486, + 0 + ] + } + }, + "vo_115_ui_win_001": { + "anim": {}, + "text": { + "female_jp": [ + "Peace? Like this?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.047, + 0, + 0, + 0 + ], + "female_jp": [ + 2.452, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_win_002": { + "anim": {}, + "text": { + "female_jp": [ + "As a reward, please give me a new toy.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.134, + 0, + 0, + 0 + ], + "female_jp": [ + 3.453, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_xmas_001": { + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ], + "female_jp": [ + "chat_a", + "presents_a", + "", + "" + ] + }, + "text": { + "female_cn": [ + "It's completely white with snow everywhere ♪ I've been a good girl all year, so will the Snowish Festival Tree Spirit really grant my wish?", + "", + "", + "" + ], + "female_jp": [ + "It's completely white with snow everywhere ♪", + "I've been a good girl all year, so will the Snowish Festival Tree Spirit really grant my wish?", + "", + "" + ] + }, + "time": { + "female_cn": [ + 14, + 0, + 0, + 0 + ], + "female_jp": [ + 4.64, + 13.099, + 0, + 0 + ] + } + }, + "vo_115_ui_yourbirth_001": { + "anim": { + "female_cn": [ + "shy_a", + "special_b", + "", + "" + ], + "female_jp": [ + "shy_a", + "", + "presents_b", + "" + ] + }, + "text": { + "female_cn": [ + "Today is your birthday. So I thought I would prepare a gift.", + "But... I don't have money, so instead, I found this in the forest. I don't know what it is, but... It's sparkly and pretty. Are you happy?", + "", + "" + ], + "female_jp": [ + "Today is your birthday. So I thought I would prepare a gift.", + "But... I don't have money, so instead, I found this in the forest.", + "I don't know what it is, but... It's sparkly and pretty. Are you happy?", + "" + ] + }, + "time": { + "female_cn": [ + 12.5, + 20.9, + 0, + 0 + ], + "female_jp": [ + 7.75, + 15.53, + 22.915, + 0 + ] + } }, "vo_116_combat_battleClear_001": { "anim": {}, @@ -91350,6 +94011,508 @@ ] } }, + "vo_story_115_001_confirm": { + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ], + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Mhm.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_story_115_002_deny": { + "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ], + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "No.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_story_115_003_question": { + "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ], + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Eh?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_story_115_004_confuse": { + "anim": { + "female_cn": [ + "think_a", + "", + "", + "" + ], + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Hm?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.3, + 0, + 0, + 0 + ], + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_story_115_005_sad": { + "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ], + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Uugh...", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_story_115_006_excit": { + "anim": { + "female_cn": [ + "presents_b", + "", + "", + "" + ], + "female_jp": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Ohh...", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_story_115_007_angry": { + "anim": { + "female_cn": [ + "special_a", + "", + "", + "" + ], + "female_jp": [ + "special_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Grr...", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_story_115_008_happy": { + "anim": { + "female_cn": [ + "presents_a", + "", + "", + "" + ], + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Yay!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_story_115_009_sigh": { + "anim": { + "female_cn": [ + "chat_b", + "", + "", + "" + ], + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Sigh...", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_story_115_010_catchphrase": { + "anim": { + "female_jp": [ + "chat_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Play with me?", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 1.374, + 0, + 0, + 0 + ] + } + }, + "vo_story_115_011_catchphrase": { + "anim": { + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "I was playing with it, and it broke... Sad...", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 4.661, + 0, + 0, + 0 + ], + "female_jp": [ + 4.906, + 0, + 0, + 0 + ] + } + }, + "vo_story_115_012_catchphrase": { + "anim": { + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Wanna go to the forest? Then, I'll guide you.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 3.6, + 0, + 0, + 0 + ], + "female_jp": [ + 4.527, + 0, + 0, + 0 + ] + } + }, + "vo_story_115_013_catchphrase": { + "anim": { + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "I'm not picky about food.", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2, + 0, + 0, + 0 + ], + "female_jp": [ + 4.071, + 0, + 0, + 0 + ] + } + }, + "vo_story_115_014_catchphrase": { + "anim": { + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "Fluff! Fluff!", + "", + "", + "" + ] + }, + "time": { + "female_cn": [ + 2.95, + 0, + 0, + 0 + ], + "female_jp": [ + 1.72, + 0, + 0, + 0 + ] + } + }, "vo_story_116_001_confirm": { "anim": { "female_cn": [ diff --git a/data/bubble/_kr/bubbledata.json b/data/bubble/_kr/bubbledata.json index 105a2a70..54f85ee7 100644 --- a/data/bubble/_kr/bubbledata.json +++ b/data/bubble/_kr/bubbledata.json @@ -15259,6 +15259,1849 @@ ] } }, + "vo_115_combat_battleClear_001": { + "anim": {}, + "text": { + "female_jp": [ + "재밌었어. 그래도 모자라.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.392, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_battleClear_002": { + "anim": {}, + "text": { + "female_jp": [ + "어라…… 벌써 끝?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.249, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_battleClear_003": { + "anim": {}, + "text": { + "female_jp": [ + "장난감 더 가지고 놀고 싶어.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.021, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_chatLvUp_001": { + "anim": {}, + "text": { + "female_jp": [ + "여기 장난감…… 좀 위험해?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.61, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_chatNext_001": { + "anim": {}, + "text": { + "female_jp": [ + "새로운 놀이공원……! ==RT==두근두근!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.287, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_chat_001": { + "anim": {}, + "text": { + "female_jp": [ + "샤로샤로~ 펭귄~♪", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.122, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_chat_002": { + "anim": {}, + "text": { + "female_jp": [ + "호타루랑 탑에 온 거, ==RT==선생님한텐 비밀.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.608, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_chat_003": { + "anim": {}, + "text": { + "female_jp": [ + "학교보단 별의 탑이 재밌어.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.119, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_chat_004": { + "anim": {}, + "text": { + "female_jp": [ + "괜찮아. 절대로 폐 안 끼쳐. ==RT==호타루랑 마왕 약속.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 6.538, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_chat_005": { + "anim": {}, + "text": { + "female_jp": [ + "재밌는 곳, 많이 알고 있어. ==RT==호타루 따라와.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 5.34, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_dead_001": { + "anim": {}, + "text": { + "female_jp": [ + "눈이 빙글빙글……", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.17, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_dead_002": { + "anim": {}, + "text": { + "female_jp": [ + "이거…… 재미없어……", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1.676, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_eventRoom_001": { + "anim": {}, + "text": { + "female_jp": [ + "누가 있어. 무서운 사람 아냐?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.563, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_perk_001": { + "anim": {}, + "text": { + "female_jp": [ + "새로운, 장난감?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.369, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_perk_002": { + "anim": {}, + "text": { + "female_jp": [ + "이거…… 좋아!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1.729, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_perk_003": { + "anim": {}, + "text": { + "female_jp": [ + "호타루는 착한 아이. ==RT==상, 받을래.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.011, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_restRoom_001": { + "anim": {}, + "text": { + "female_jp": [ + "다 같이 쉬자.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1.463, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_shopRoom_001": { + "anim": {}, + "text": { + "female_jp": [ + "녹색 점원이 있는 가게.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.478, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_subPerk_001": { + "anim": {}, + "text": { + "female_jp": [ + "손, 잼잼. ==RT==이제 호타루랑 친구~♪", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 5.87, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_subPerk_002": { + "anim": {}, + "text": { + "female_jp": [ + "호타루가 하늘로 데려가 줄게.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.731, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_ultskill_001": { + "anim": {}, + "text": { + "female_jp": [ + "아발란체, 우당탕탕 모드…… ==RT==공격 개시.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 6.074, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_ultskill_002": { + "anim": {}, + "text": { + "female_jp": [ + "필승~ 봉봉 블레이드.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 5.857, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_ultskill_003": { + "anim": {}, + "text": { + "female_jp": [ + "반짝반짝~ 호타루가 ==RT==분위기 띄워 줄게.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 5.738, + 0, + 0, + 0 + ] + } + }, + "vo_115_combat_ultskill_004": { + "anim": {}, + "text": { + "female_jp": [ + "같이 놀래? 그럼, ==RT==우선 호타루 차례네. 야아~", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 6.77, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_affchat1_001": { + "anim": { + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "선생님한테 받은 머플러, ==RT==더러워져서 몇 번이나 씻었어. ==RT==지금은 해님의 좋은 냄새가 나.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 9.502, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_affchat2_001": { + "anim": { + "female_jp": [ + "chat_a", + "shy_a", + "", + "" + ] + }, + "text": { + "female_jp": [ + "어제 봤던 나무 몬스터의 몸에 ==RT==꽃이 피어 있었어. ", + "엄청 예뻤으니까…… ==RT==자, 마왕 줄게.", + "", + "" + ] + }, + "time": { + "female_jp": [ + 6.14, + 12.299, + 0, + 0 + ] + } + }, + "vo_115_ui_affchat3_001": { + "anim": { + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "호타루가 모르는 사람들이, ==RT==호타루가 모르는 것만 ==RT==얘기하고 있어. ", + "친구는 사귀고 싶지만, ==RT==학교 재미없어.", + "", + "" + ] + }, + "time": { + "female_jp": [ + 8.17, + 12.466, + 0, + 0 + ] + } + }, + "vo_115_ui_affchat4_001": { + "anim": { + "female_jp": [ + "presents_b", + "think_a", + "", + "" + ] + }, + "text": { + "female_jp": [ + "어제, 별의 탑에서 젤리젤리들의 ==RT==목욕탕을 발견했는데…… ==RT==아, 거짓말이야. ", + "어제는 학교 갔으니까, 호타루는 ==RT==아무것도 몰라. 젤리젤리, ==RT==목욕탕, 무슨 얘기야?", + "", + "" + ] + }, + "time": { + "female_jp": [ + 8.85, + 19.499, + 0, + 0 + ] + } + }, + "vo_115_ui_affchat5_001": { + "anim": { + "female_jp": [ + "chat_b", + "shy_a", + "", + "" + ] + }, + "text": { + "female_jp": [ + "쓰담쓰담 안 좋아. 키 안 ==RT==큰다고 선생님이 그랬어. ", + "그래도 마왕은 가장 소중한 친구. ==RT==그러니까 호타루 쓰담쓰담하는 ==RT==거 허가할게. 오케이~", + "", + "" + ] + }, + "time": { + "female_jp": [ + 6.58, + 16.753, + 0, + 0 + ] + } + }, + "vo_115_ui_afflv1_001": { + "anim": {}, + "text": { + "female_jp": [ + "마왕은 뭐 갖고 싶어? ==RT==호타루가 소원 상자에서 ==RT==갖다 줄게.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 5.783, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_afflv2_001": { + "anim": {}, + "text": { + "female_jp": [ + "같이 놀아주니까, 마왕은 ==RT==최고의 친구. 호타루, ==RT==마왕하고 노는 거 좋아.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 8.871, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_afflv3_001": { + "anim": {}, + "text": { + "female_jp": [ + "마왕은 별, 좋아해? ==RT==호타루, 좋은 데 알아. ", + "밤이 되면, 작은 별이 엄청 ==RT==둥둥 떠있어. 다음에 같이 ==RT==보러 가자?", + "", + "" + ] + }, + "time": { + "female_jp": [ + 6.14, + 13.111, + 0, + 0 + ] + } + }, + "vo_115_ui_afflv4_001": { + "anim": {}, + "text": { + "female_jp": [ + "느긋하게 있을 수 있는 데가 ==RT==집이야? 그러면 별의 탑도, ==RT==숲 속도, 샤로 인형 더미도…… ", + "그리고 마왕 옆에도. ==RT==다 호타루 집이야.", + "", + "" + ] + }, + "time": { + "female_jp": [ + 10.38, + 15.055, + 0, + 0 + ] + } + }, + "vo_115_ui_birth_001": { + "anim": { + "female_jp": [ + "chat_a", + "", + "presents_b", + "" + ] + }, + "text": { + "female_jp": [ + "선생님이 그랬어. 오늘은 ==RT==호타루 생일이라고. ", + "호타루, 이제 또 한 발 ==RT==어른에 가까워졌어? ", + "어른이 됐으니까 키도 ==RT==지금보다 커질까? 목표는 ==RT==마왕보다 커지는 거!", + "" + ] + }, + "time": { + "female_jp": [ + 5.33, + 10, + 19.068, + 0 + ] + } + }, + "vo_115_ui_charup_001": { + "anim": {}, + "text": { + "female_jp": [ + "공부 끝났어. ==RT==근데 전혀 모르겠어.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 5.325, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_discuss_001": { + "anim": { + "female_jp": [ + "presents_a", + "think_a", + "", + "" + ] + }, + "text": { + "female_jp": [ + "코하쿠 언니한테 과자 받았어. ", + "왜 '언니'냐고? 코하쿠 언니가 ==RT==시킨 대로 한 거라서, ==RT==호타루는 몰라.", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.61, + 10.667, + 0, + 0 + ] + } + }, + "vo_115_ui_discuss_002": { + "anim": { + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "세이나, 커다란 개 같아……==RT==귀여워. 옳지 옳지 할까?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 6.981, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_discuss_003": { + "anim": { + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "아야메는 무서운 선생님 같아. ==RT==무서워……", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.186, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_discuss_004": { + "anim": { + "female_jp": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "선생님은 좋은 어른. 호타루를 ==RT==노는 데 데려가 주기도 하고, ==RT==맛있는 것도 줘. ", + "그리고 나쁜 애들도 쫓아내서 ==RT==지켜주니까.", + "", + "" + ] + }, + "time": { + "female_jp": [ + 9.55, + 13.785, + 0, + 0 + ] + } + }, + "vo_115_ui_discuss_005": { + "anim": { + "female_jp": [ + "chat_b", + "", + "think_a", + "" + ] + }, + "text": { + "female_jp": [ + "하얀 옷에 낫을 든 이상한 ==RT==사람이, 나쁜 애 쫓아 주고 ==RT==상처도 치료해줬어. ", + "대신에…… 연구? ==RT==같이 해 달래. ", + "근데 연구가 뭐지? 호타루랑 ==RT==같이 놀고 싶다는 거?", + "" + ] + }, + "time": { + "female_jp": [ + 10.3, + 16.45, + 23.365, + 0 + ] + } + }, + "vo_115_ui_excharup_001": { + "anim": {}, + "text": { + "female_jp": [ + "호타루, 파워 업.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.648, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_exhang_001": { + "anim": { + "female_jp": [ + "think_a", + "chat_a", + "", + "" + ] + }, + "text": { + "female_jp": [ + "다들 바빠서 호타루랑 ==RT==안 놀아줘. 재미없어……", + "그래도 몰래 빠져나가서 ==RT==놀러 가려면 지금이 찬스.", + "", + "" + ] + }, + "time": { + "female_jp": [ + 7.87, + 12.891, + 0, + 0 + ] + } + }, + "vo_115_ui_fullscreen_001": { + "anim": { + "female_jp": [ + "special_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "말랑말랑 동글동글♪ ==RT==샤로 귀여워, 좋아♪", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 6.348, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_fullscreen_002": { + "anim": { + "female_jp": [ + "special_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "후아아…… 졸려…… ==RT==호타루 잘 거니까, ==RT==아무 얘기나 해줄래?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 9.693, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_gachaNew_001": { + "anim": {}, + "text": { + "female_jp": [ + "뭐야…… 호타루 학교로 다시 ==RT==데려가려고 왔어? 어, 아냐? ==RT==그럼 같이 놀자!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 10.654, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_gacha_001": { + "anim": {}, + "text": { + "female_jp": [ + "좀만 더…… 놀자? ==RT==그럼 얌전히 돌아갈게.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 6.125, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_greet_001": { + "anim": { + "female_jp": [ + "chat_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "마왕 왜 그래? 흔들흔들거려, ==RT==젤리젤리 흉내야? 응? ==RT==그냥 졸린 거?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 10.307, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_greet_002": { + "anim": { + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "마왕도 샤로랑 같이 놀래?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.373, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_greetmorn_001": { + "anim": { + "female_jp": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "일어나아, 일어나아~", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.352, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_greetnight_001": { + "anim": { + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "후아아…… 졸려……", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 5.146, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_greetnoon_001": { + "anim": { + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "배고파…… ==RT==그래도 당근은 필요 없어.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.098, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_hang_001": { + "anim": { + "female_jp": [ + "chat_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "조용하다…… 아. ==RT==저기 샤로가…… 있는 줄 ==RT==알았는데 그냥 새였네.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 10.253, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_hang_002": { + "anim": { + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "샤로도 지루해? 그치~? ==RT==호타루도 완전 지루해.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 6.695, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_hfc_001": { + "anim": { + "female_jp": [ + "chat_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "왜에?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_hfc_002": { + "anim": { + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "머리, 부스스해져.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.997, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_logo_001": { + "anim": {}, + "text": { + "female_jp": [ + "요스타.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1.08, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_lose_001": { + "anim": {}, + "text": { + "female_jp": [ + "아파……", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 0.549, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_lose_002": { + "anim": {}, + "text": { + "female_jp": [ + "호타루는 강한 아이……", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1.578, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_music_001": { + "anim": {}, + "text": { + "female_jp": [ + "이거…… 좋은 소리, 좋아.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.67, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_newyear_001": { + "anim": { + "female_jp": [ + "special_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "달력, 반짝반짝. 새 1년의 시작. ==RT==올해도 호타루랑 잔뜩 ==RT==놀아줄 거야?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 10.098, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_posterchat_001": { + "anim": { + "female_jp": [ + "think_a", + "presents_a", + "", + "" + ] + }, + "text": { + "female_jp": [ + "별의 탑, 위험하다고? ", + "아니야. 장난감도 많이 있고, ==RT==친구도 있어. 호타루, ==RT==여기 좋아♪", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.3, + 15.266, + 0, + 0 + ] + } + }, + "vo_115_ui_posterchat_002": { + "anim": { + "female_jp": [ + "chat_b", + "think_a", + "", + "" + ] + }, + "text": { + "female_jp": [ + "당근, 맛없어…… 그래도 ==RT==제대로 안 먹으면 키 안 커…… ", + "선생님한테 그렇게 들었으니까, ==RT==참고 먹…… 퉤.", + "", + "" + ] + }, + "time": { + "female_jp": [ + 10.17, + 16.753, + 0, + 0 + ] + } + }, + "vo_115_ui_posterchat_003": { + "anim": { + "female_jp": [ + "chat_a", + "think_a", + "", + "" + ] + }, + "text": { + "female_jp": [ + "바보털 아냐. ==RT==이거, 호타루 머리카락. ", + "그런데…… 가끔 호타루 말 ==RT==안 듣고 맘대로 뿅뿅 움직여…… ", + "진짜, 곤란한 녀석이야.", + "" + ] + }, + "time": { + "female_jp": [ + 6.29, + 14.15, + 16.908, + 0 + ] + } + }, + "vo_115_ui_posterchat_004": { + "anim": { + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "쉴 때 뭐 하냐고? 숲에 가서…… ==RT==탑에 가서…… 그리고 ==RT==샤로랑 놀아.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 9.559, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_posterchat_005": { + "anim": { + "female_jp": [ + "special_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "푹신푹신 샤로, ==RT==호타루한테 주는 거야? ", + "기뻐, 고마워. 보답은…… ==RT==다음에 만났을 때 해도 될까?", + "", + "" + ] + }, + "time": { + "female_jp": [ + 8.86, + 12.16, + 0, + 0 + ] + } + }, + "vo_115_ui_posterchat_006": { + "anim": { + "female_jp": [ + "chat_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "다른 사람한테 장난치는 ==RT==건 나쁜 애야. 선생님이 그랬어. ", + "그러니까 호타루, 나쁜 애한테 ==RT==엉덩이 찰싹찰싹해줬어.", + "", + "" + ] + }, + "time": { + "female_jp": [ + 6.17, + 10.815, + 0, + 0 + ] + } + }, + "vo_115_ui_standee_001": { + "anim": { + "female_jp": [ + "presents_a", + "think_a", + "", + "" + ] + }, + "text": { + "female_jp": [ + "아발란체 만져 보고 싶어? ==RT==그래. 자…… 응?", + "무거워서 못 들겠어? 하나도 ==RT==안 무거운데…… 이상해.", + "", + "" + ] + }, + "time": { + "female_jp": [ + 7, + 15.721, + 0, + 0 + ] + } + }, + "vo_115_ui_standee_002": { + "anim": { + "female_jp": [ + "special_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "괜찮아~ ==RT==호타루가 마왕 지킬 거야.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.355, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_swap_001": { + "anim": {}, + "text": { + "female_jp": [ + "호타루, 갑니다.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.209, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_swap_002": { + "anim": {}, + "text": { + "female_jp": [ + "노는 거, 두근두근.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.394, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_swap_003": { + "anim": {}, + "text": { + "female_jp": [ + "외출, 신나 신나.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.793, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_swap_004": { + "anim": {}, + "text": { + "female_jp": [ + "선생님, 칭찬해주려나?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.198, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_thankEx_001": { + "anim": { + "female_jp": [ + "special_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "마왕은 항상, 호타루한테 ==RT==상냥하게 대해줘. ", + "그러니까 호타루도, 마왕한테 ==RT==상냥하게 굴 거야.", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.94, + 8.795, + 0, + 0 + ] + } + }, + "vo_115_ui_thankSmall_001": { + "anim": { + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "마왕이 주는 선물. ==RT==두근두근, 기대돼.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 6.536, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_thank_001": { + "anim": { + "female_jp": [ + "shy_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "마왕이 주는 선물. ==RT==두근두근, 기대돼.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 7.425, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_uniMusic_001": { + "anim": {}, + "text": { + "female_jp": [ + "이거, 언제 얘기?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.524, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_unlockCG_001": { + "anim": {}, + "text": { + "female_jp": [ + "호타루랑 같이 추억 만들래?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.172, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_unlockLook_001": { + "anim": {}, + "text": { + "female_jp": [ + "호타루랑 같이 추억 만들래?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 7.632, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_valentine_001": { + "anim": { + "female_jp": [ + "presents_b", + "presents_a", + "shy_a", + "" + ] + }, + "text": { + "female_jp": [ + "오늘은 소중한 친구에게 ==RT==초콜릿을 주는 특별한 날. ", + "그러니까 이거… 응. ==RT==호타루가 마왕에게 주는 선물. ", + "선생님한테 배운 리본 묶는 법, ==RT==잘 되지는 않았지만… ==RT==열심히 포장했어.", + "" + ] + }, + "time": { + "female_jp": [ + 6.51, + 14.74, + 23.486, + 0 + ] + } + }, + "vo_115_ui_win_001": { + "anim": {}, + "text": { + "female_jp": [ + "피~스? 이렇게?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 2.452, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_win_002": { + "anim": {}, + "text": { + "female_jp": [ + "상으로 새 장난감 줘.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 3.453, + 0, + 0, + 0 + ] + } + }, + "vo_115_ui_xmas_001": { + "anim": { + "female_jp": [ + "chat_a", + "presents_a", + "", + "" + ] + }, + "text": { + "female_jp": [ + "여기도 저기도 눈으로 새하얘♪ ", + "호타루 1년 동안 착하게 ==RT==지냈으니까, 크리스마스트리의 ==RT==정령이 제대로 소원 들어줄까?", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.64, + 13.099, + 0, + 0 + ] + } + }, + "vo_115_ui_yourbirth_001": { + "anim": { + "female_jp": [ + "shy_a", + "", + "presents_b", + "" + ] + }, + "text": { + "female_jp": [ + "오늘은 마왕 생일. ==RT==그래서, 호타루가 ==RT==선물을 준비하려고 했어. ", + "근데… 돈이 없으니까, ==RT==대신 숲에서 이거 주워왔어. ", + "뭔지는 모르겠지만… ==RT==반짝반짝해서 예뻐. 좋아?", + "" + ] + }, + "time": { + "female_jp": [ + 7.75, + 15.53, + 22.915, + 0 + ] + } + }, "vo_116_combat_battleClear_001": { "anim": {}, "text": { @@ -81030,6 +82873,370 @@ ] } }, + "vo_story_115_001_confirm": { + "anim": { + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "응.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 0.492, + 0, + 0, + 0 + ] + } + }, + "vo_story_115_002_deny": { + "anim": { + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "싫어.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 0.407, + 0, + 0, + 0 + ] + } + }, + "vo_story_115_003_question": { + "anim": { + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "엥?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 0.387, + 0, + 0, + 0 + ] + } + }, + "vo_story_115_004_confuse": { + "anim": { + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "응?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 0.447, + 0, + 0, + 0 + ] + } + }, + "vo_story_115_005_sad": { + "anim": { + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "으으……", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 0.821, + 0, + 0, + 0 + ] + } + }, + "vo_story_115_006_excit": { + "anim": { + "female_jp": [ + "presents_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "오오……", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 0.913, + 0, + 0, + 0 + ] + } + }, + "vo_story_115_007_angry": { + "anim": { + "female_jp": [ + "special_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "우우……", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 0.74, + 0, + 0, + 0 + ] + } + }, + "vo_story_115_008_happy": { + "anim": { + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "와아~", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 0.885, + 0, + 0, + 0 + ] + } + }, + "vo_story_115_009_sigh": { + "anim": { + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "후으……", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 0.676, + 0, + 0, + 0 + ] + } + }, + "vo_story_115_010_catchphrase": { + "anim": { + "female_jp": [ + "chat_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "같이 놀자?", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1.374, + 0, + 0, + 0 + ] + } + }, + "vo_story_115_011_catchphrase": { + "anim": { + "female_jp": [ + "chat_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "놀다 보니까 부서져 ==RT==버렸어…… 시무룩……", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.906, + 0, + 0, + 0 + ] + } + }, + "vo_story_115_012_catchphrase": { + "anim": { + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "숲에 가고 싶어? ==RT==그럼 호타루가 안내할게", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.527, + 0, + 0, + 0 + ] + } + }, + "vo_story_115_013_catchphrase": { + "anim": { + "female_jp": [ + "think_a", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "호타루, 편식 안 해.", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 4.071, + 0, + 0, + 0 + ] + } + }, + "vo_story_115_014_catchphrase": { + "anim": { + "female_jp": [ + "presents_b", + "", + "", + "" + ] + }, + "text": { + "female_jp": [ + "푹신! 푹신!", + "", + "", + "" + ] + }, + "time": { + "female_jp": [ + 1.72, + 0, + 0, + 0 + ] + } + }, "vo_story_116_001_confirm": { "anim": { "female_jp": [ diff --git a/data/bubble/bubbleoffset.json b/data/bubble/bubbleoffset.json index ef1b1730..4b17f2d9 100644 --- a/data/bubble/bubbleoffset.json +++ b/data/bubble/bubbleoffset.json @@ -143,6 +143,22 @@ "x": -189, "y": 102 }, + "11501": { + "cgLeft": false, + "cgX": -178, + "cgY": -5, + "left": false, + "x": 0, + "y": 0 + }, + "11502": { + "cgLeft": false, + "cgX": -161, + "cgY": -15, + "left": false, + "x": -33, + "y": -74 + }, "11601": { "cgLeft": true, "cgX": 380, @@ -351,6 +367,14 @@ "x": -46, "y": 22 }, + "13204": { + "cgLeft": true, + "cgX": 0, + "cgY": 0, + "left": false, + "x": -128, + "y": -4 + }, "13301": { "cgLeft": true, "cgX": 116, diff --git a/data/bubble/voreslen.json b/data/bubble/voreslen.json index 8dcc8fb3..5ce897a8 100644 --- a/data/bubble/voreslen.json +++ b/data/bubble/voreslen.json @@ -1154,6 +1154,175 @@ "vo_113_ui_xmas_001_jp": 31.889, "vo_113_ui_yourbirth_001_cn": 17.681, "vo_113_ui_yourbirth_001_jp": 27.96, + "vo_115_combat_battleClear_001_cn": 5.2, + "vo_115_combat_battleClear_001_jp": 3.392, + "vo_115_combat_battleClear_002_cn": 2.438, + "vo_115_combat_battleClear_002_jp": 2.249, + "vo_115_combat_battleClear_003_cn": 1.966, + "vo_115_combat_battleClear_003_jp": 2.021, + "vo_115_combat_chatLvUp_001_cn": 4.265, + "vo_115_combat_chatLvUp_001_jp": 4.61, + "vo_115_combat_chatNext_001_cn": 3.774, + "vo_115_combat_chatNext_001_jp": 3.287, + "vo_115_combat_chat_001_cn": 4.106, + "vo_115_combat_chat_001_jp": 3.122, + "vo_115_combat_chat_002_cn": 6.07, + "vo_115_combat_chat_002_jp": 4.608, + "vo_115_combat_chat_003_cn": 2.5, + "vo_115_combat_chat_003_jp": 3.119, + "vo_115_combat_chat_004_cn": 7.14, + "vo_115_combat_chat_004_jp": 6.538, + "vo_115_combat_chat_005_cn": 5.6, + "vo_115_combat_chat_005_jp": 5.34, + "vo_115_combat_dead_001_cn": 3.217, + "vo_115_combat_dead_001_jp": 2.17, + "vo_115_combat_dead_002_cn": 3.11, + "vo_115_combat_dead_002_jp": 1.676, + "vo_115_combat_eventRoom_001_cn": 4.6, + "vo_115_combat_eventRoom_001_jp": 3.563, + "vo_115_combat_perk_001_cn": 1.6, + "vo_115_combat_perk_001_jp": 2.369, + "vo_115_combat_perk_002_cn": 1.943, + "vo_115_combat_perk_002_jp": 1.729, + "vo_115_combat_perk_003_cn": 5.485, + "vo_115_combat_perk_003_jp": 4.011, + "vo_115_combat_restRoom_001_cn": 3.205, + "vo_115_combat_restRoom_001_jp": 1.463, + "vo_115_combat_shopRoom_001_cn": 5.326, + "vo_115_combat_shopRoom_001_jp": 2.478, + "vo_115_combat_subPerk_001_cn": 3.941, + "vo_115_combat_subPerk_001_jp": 5.87, + "vo_115_combat_subPerk_002_cn": 2.314, + "vo_115_combat_subPerk_002_jp": 2.731, + "vo_115_combat_ultskill_001_cn": 4.666, + "vo_115_combat_ultskill_001_jp": 6.074, + "vo_115_combat_ultskill_002_cn": 2.984, + "vo_115_combat_ultskill_002_jp": 5.857, + "vo_115_combat_ultskill_003_cn": 4.438, + "vo_115_combat_ultskill_003_jp": 5.738, + "vo_115_combat_ultskill_004_cn": 2.516, + "vo_115_combat_ultskill_004_jp": 6.77, + "vo_115_ui_affchat1_001_cn": 12.479, + "vo_115_ui_affchat1_001_jp": 9.502, + "vo_115_ui_affchat2_001_cn": 10.917, + "vo_115_ui_affchat2_001_jp": 12.299, + "vo_115_ui_affchat3_001_cn": 13.453, + "vo_115_ui_affchat3_001_jp": 12.466, + "vo_115_ui_affchat4_001_cn": 17.736, + "vo_115_ui_affchat4_001_jp": 19.499, + "vo_115_ui_affchat5_001_cn": 18.3, + "vo_115_ui_affchat5_001_jp": 16.753, + "vo_115_ui_afflv1_001_cn": 8.526, + "vo_115_ui_afflv1_001_jp": 5.783, + "vo_115_ui_afflv2_001_cn": 12.741, + "vo_115_ui_afflv2_001_jp": 8.871, + "vo_115_ui_afflv3_001_cn": 14.591, + "vo_115_ui_afflv3_001_jp": 13.111, + "vo_115_ui_afflv4_001_cn": 18.297, + "vo_115_ui_afflv4_001_jp": 15.055, + "vo_115_ui_birth_001_cn": 13.6, + "vo_115_ui_birth_001_jp": 19.068, + "vo_115_ui_charup_001_cn": 4.07, + "vo_115_ui_charup_001_jp": 5.325, + "vo_115_ui_discuss_001_cn": 14.867, + "vo_115_ui_discuss_001_jp": 10.667, + "vo_115_ui_discuss_002_cn": 4.721, + "vo_115_ui_discuss_002_jp": 6.981, + "vo_115_ui_discuss_003_cn": 10.4, + "vo_115_ui_discuss_003_jp": 4.186, + "vo_115_ui_discuss_004_cn": 10.933, + "vo_115_ui_discuss_004_jp": 13.785, + "vo_115_ui_discuss_005_cn": 21.606, + "vo_115_ui_discuss_005_jp": 23.365, + "vo_115_ui_excharup_001_cn": 0.95, + "vo_115_ui_excharup_001_jp": 2.648, + "vo_115_ui_exhang_001_cn": 11.625, + "vo_115_ui_exhang_001_jp": 12.891, + "vo_115_ui_fullscreen_001_cn": 12.867, + "vo_115_ui_fullscreen_001_jp": 6.348, + "vo_115_ui_fullscreen_002_cn": 12.433, + "vo_115_ui_fullscreen_002_jp": 9.693, + "vo_115_ui_gachaNew_001_cn": 9.05, + "vo_115_ui_gachaNew_001_jp": 10.654, + "vo_115_ui_gacha_001_cn": 5.588, + "vo_115_ui_gacha_001_jp": 6.125, + "vo_115_ui_greetmorn_001_cn": 4.135, + "vo_115_ui_greetmorn_001_jp": 2.352, + "vo_115_ui_greetnight_001_cn": 6.741, + "vo_115_ui_greetnight_001_jp": 5.146, + "vo_115_ui_greetnoon_001_cn": 4.817, + "vo_115_ui_greetnoon_001_jp": 4.098, + "vo_115_ui_greet_001_cn": 8.077, + "vo_115_ui_greet_001_jp": 10.307, + "vo_115_ui_greet_002_cn": 8.416, + "vo_115_ui_greet_002_jp": 3.373, + "vo_115_ui_hang_001_cn": 10.798, + "vo_115_ui_hang_001_jp": 10.253, + "vo_115_ui_hang_002_cn": 5.463, + "vo_115_ui_hang_002_jp": 6.695, + "vo_115_ui_hfc_001_2_cn": 1.883, + "vo_115_ui_hfc_001_cn": 1.883, + "vo_115_ui_hfc_001_jp": 0.748, + "vo_115_ui_hfc_002_cn": 2.981, + "vo_115_ui_hfc_002_jp": 2.997, + "vo_115_ui_logo_001_cn": 2.473, + "vo_115_ui_logo_001_jp": 1.08, + "vo_115_ui_lose_001_cn": 1.157, + "vo_115_ui_lose_001_jp": 0.549, + "vo_115_ui_lose_002_cn": 4.639, + "vo_115_ui_lose_002_jp": 1.578, + "vo_115_ui_music_001_cn": 3.249, + "vo_115_ui_music_001_jp": 3.67, + "vo_115_ui_newyear_001_cn": 17.403, + "vo_115_ui_newyear_001_jp": 10.098, + "vo_115_ui_posterchat_001_cn": 15.535, + "vo_115_ui_posterchat_001_jp": 15.266, + "vo_115_ui_posterchat_002_2_cn": 23.717, + "vo_115_ui_posterchat_002_cn": 17.85, + "vo_115_ui_posterchat_002_jp": 16.753, + "vo_115_ui_posterchat_003_cn": 12.947, + "vo_115_ui_posterchat_003_jp": 16.908, + "vo_115_ui_posterchat_004_cn": 8.587, + "vo_115_ui_posterchat_004_jp": 9.559, + "vo_115_ui_posterchat_005_cn": 15.971, + "vo_115_ui_posterchat_005_jp": 12.16, + "vo_115_ui_posterchat_006_cn": 15.932, + "vo_115_ui_posterchat_006_jp": 10.815, + "vo_115_ui_standee_001_cn": 9.849, + "vo_115_ui_standee_001_jp": 15.721, + "vo_115_ui_standee_002_cn": 3.558, + "vo_115_ui_standee_002_jp": 4.355, + "vo_115_ui_swap_001_cn": 2.443, + "vo_115_ui_swap_001_jp": 2.209, + "vo_115_ui_swap_002_cn": 3.904, + "vo_115_ui_swap_002_jp": 2.394, + "vo_115_ui_swap_003_cn": 3.467, + "vo_115_ui_swap_003_jp": 2.793, + "vo_115_ui_swap_004_cn": 4.625, + "vo_115_ui_swap_004_jp": 3.198, + "vo_115_ui_thankEx_001_cn": 6.673, + "vo_115_ui_thankEx_001_jp": 8.795, + "vo_115_ui_thankSmall_001_cn": 4.1, + "vo_115_ui_thankSmall_001_jp": 6.536, + "vo_115_ui_thank_001_cn": 5.081, + "vo_115_ui_thank_001_jp": 7.425, + "vo_115_ui_title_001_jp": 1.086, + "vo_115_ui_uniMusic_001_cn": 4.352, + "vo_115_ui_uniMusic_001_jp": 2.524, + "vo_115_ui_unlockCG_001_cn": 5.045, + "vo_115_ui_unlockCG_001_jp": 3.172, + "vo_115_ui_unlockLook_001_cn": 7.883, + "vo_115_ui_unlockLook_001_jp": 7.632, + "vo_115_ui_valentine_001_cn": 23.502, + "vo_115_ui_valentine_001_jp": 23.486, + "vo_115_ui_win_001_cn": 3.047, + "vo_115_ui_win_001_jp": 2.452, + "vo_115_ui_win_002_cn": 4.134, + "vo_115_ui_win_002_jp": 3.453, + "vo_115_ui_xmas_001_cn": 14.0, + "vo_115_ui_xmas_001_jp": 13.099, + "vo_115_ui_yourbirth_001_cn": 20.902, + "vo_115_ui_yourbirth_001_jp": 22.915, "vo_116_combat_battleClear_001_cn": 2.533, "vo_116_combat_battleClear_001_jp": 2.012, "vo_116_combat_battleClear_002_cn": 2.188, @@ -6012,6 +6181,20 @@ "vo_cgstory_113_g_jp": 19.412, "vo_cgstory_113_h_cn": 8.58, "vo_cgstory_113_h_jp": 7.973, + "vo_cgstory_115_a_cn": 19.064, + "vo_cgstory_115_a_jp": 19.246, + "vo_cgstory_115_b_cn": 7.533, + "vo_cgstory_115_b_jp": 7.067, + "vo_cgstory_115_c_cn": 9.215, + "vo_cgstory_115_c_jp": 9.213, + "vo_cgstory_115_d_cn": 24.9, + "vo_cgstory_115_d_jp": 19.14, + "vo_cgstory_115_e_cn": 7.583, + "vo_cgstory_115_e_jp": 5.566, + "vo_cgstory_115_f_cn": 3.9, + "vo_cgstory_115_f_jp": 3.126, + "vo_cgstory_115_g_cn": 16.819, + "vo_cgstory_115_g_jp": 16.361, "vo_cgstory_116_a_cn": 13.606, "vo_cgstory_116_a_jp": 22.227, "vo_cgstory_116_b_cn": 22.864, @@ -8337,6 +8520,34 @@ "vo_story_113_013_catchphrase_jp": 1.883, "vo_story_113_014_catchphrase_cn": 2.537, "vo_story_113_014_catchphrase_jp": 2.088, + "vo_story_115_001_confirm_cn": 0.792, + "vo_story_115_001_confirm_jp": 0.492, + "vo_story_115_002_deny_cn": 0.596, + "vo_story_115_002_deny_jp": 0.407, + "vo_story_115_003_question_cn": 0.356, + "vo_story_115_003_question_jp": 0.387, + "vo_story_115_004_confuse_cn": 2.3, + "vo_story_115_004_confuse_jp": 0.447, + "vo_story_115_005_sad_cn": 1.484, + "vo_story_115_005_sad_jp": 0.821, + "vo_story_115_006_excit_cn": 1.366, + "vo_story_115_006_excit_jp": 0.913, + "vo_story_115_007_angry_cn": 1.15, + "vo_story_115_007_angry_jp": 0.74, + "vo_story_115_008_happy_cn": 1.29, + "vo_story_115_008_happy_jp": 0.885, + "vo_story_115_009_sigh_cn": 1.347, + "vo_story_115_009_sigh_jp": 0.676, + "vo_story_115_010_catchphrase_cn": 1.371, + "vo_story_115_010_catchphrase_jp": 1.374, + "vo_story_115_011_catchphrase_cn": 4.661, + "vo_story_115_011_catchphrase_jp": 4.906, + "vo_story_115_012_catchphrase_cn": 3.6, + "vo_story_115_012_catchphrase_jp": 4.527, + "vo_story_115_013_catchphrase_cn": 1.843, + "vo_story_115_013_catchphrase_jp": 4.071, + "vo_story_115_014_catchphrase_cn": 2.95, + "vo_story_115_014_catchphrase_jp": 1.72, "vo_story_116_001_confirm_cn": 0.756, "vo_story_116_001_confirm_jp": 0.483, "vo_story_116_002_deny_cn": 0.979, diff --git a/data/gave_up/unknown.bin b/data/gave_up/unknown.bin new file mode 100644 index 0000000000000000000000000000000000000000..c26bd408dbf1043bfe6837c464f7bed86bee7970 GIT binary patch literal 74 zcmWHU%*?>fV4!EHXP{@q$jHRNz>o^WA`Bd<0*n%j3S1iQ8Xg*+1}Pwz29yzJ;79|? OFe!*YWlk^}fDr(HCkze% literal 0 HcmV?d00001 diff --git a/data/language/en_us/activitygoods.json b/data/language/en_us/activitygoods.json index 948b1d6a..8a2aa95a 100644 --- a/data/language/en_us/activitygoods.json +++ b/data/language/en_us/activitygoods.json @@ -407,6 +407,52 @@ "ActivityGoods.100922.2": "Grants one basic Disc material from Tier-up Trial of your choice.", "ActivityGoods.100923.1": "Dorra", "ActivityGoods.100923.2": "A basic currency that can be used in various features.", + "ActivityGoods.101001.1": "Seed Alike", + "ActivityGoods.101001.2": "A Runic Disc titled [Seed Alike]. It can unleash great power.", + "ActivityGoods.101002.1": "Seed Alike Melody", + "ActivityGoods.101002.2": "Material required to Crescendo the Disc \"Seed Alike\"", + "ActivityGoods.101003.1": "Framing the Feelings Unseen", + "ActivityGoods.101003.2": "Unlocks the Honor Title: Framing the Feelings Unseen", + "ActivityGoods.101004.1": "Radiant Crown Essence", + "ActivityGoods.101004.2": "Used for certain Trekker skill upgrade (Lv.7 to Lv.10).", + "ActivityGoods.101005.1": "Cerulean Ticket", + "ActivityGoods.101005.2": "A certificate used for recruiting in Limited Trekker Banner.", + "ActivityGoods.101006.1": "Sprout Ticket", + "ActivityGoods.101006.2": "A certificate used for recruiting in Permanent Trekker Banner.", + "ActivityGoods.101007.1": "Star Emblem Polisher", + "ActivityGoods.101007.2": "Special material for locking Affixes during Trekker Emblems resets.", + "ActivityGoods.101008.1": "Reflective Photo Capturer", + "ActivityGoods.101008.2": "A gift that increases a Trekker's Affinity by 500.", + "ActivityGoods.101009.1": "Moonlit Companion", + "ActivityGoods.101009.2": "A gift that increases a Trekker's Affinity by 500.", + "ActivityGoods.101010.1": "Fragrant Ice Delight", + "ActivityGoods.101010.2": "A gift that increases a Trekker's Affinity by 500.", + "ActivityGoods.101011.1": "Exeunt Bowler", + "ActivityGoods.101011.2": "An advanced material used for Trekker tier-up.", + "ActivityGoods.101012.1": "Magic Sound Game Cartridge", + "ActivityGoods.101012.2": "An advanced material used for Trekker skill upgrades.", + "ActivityGoods.101013.1": "Duloos Essence", + "ActivityGoods.101013.2": "An advanced material used for Discs tier-up.", + "ActivityGoods.101014.1": "Monolith Stairs Pass", + "ActivityGoods.101014.2": "A pass used to initiate a Monolith Express.", + "ActivityGoods.101015.1": "Trekker's Handwritten Encyclopedia", + "ActivityGoods.101015.2": "Grants tons of EXP for leveling up Trekkers.", + "ActivityGoods.101016.1": "Starlit Colored Glass", + "ActivityGoods.101016.2": "Grants tons of EXP for upgrading Discs.", + "ActivityGoods.101017.1": "Spotlight Bowler", + "ActivityGoods.101017.2": "An intermediate material used for Trekker tier-up.", + "ActivityGoods.101018.1": "Rhythm Game Cartridge", + "ActivityGoods.101018.2": "An intermediate material used for Trekker skill upgrades.", + "ActivityGoods.101019.1": "Duloos Soul Remnant", + "ActivityGoods.101019.2": "An intermediate material used for Discs tier-up.", + "ActivityGoods.101020.1": "Novice Trekker Promotion Box", + "ActivityGoods.101020.2": "Grants one basic Trekker promotion material from Tier-up Trial of your choice.", + "ActivityGoods.101021.1": "Beginner Cartridge Box", + "ActivityGoods.101021.2": "Grants a Basic Game Cartridge of your choice.", + "ActivityGoods.101022.1": "Novice Disc Promotion Box", + "ActivityGoods.101022.2": "Grants one basic Disc material from Tier-up Trial of your choice.", + "ActivityGoods.101023.1": "Dorra", + "ActivityGoods.101023.2": "A basic currency that can be used in various features.", "ActivityGoods.300101.1": "Exquisite Gift Box", "ActivityGoods.300101.2": "Grants a random exquisite gift.", "ActivityGoods.300102.1": "Monolith Stairs Pass", @@ -420,5 +466,19 @@ "ActivityGoods.300106.1": "Chess Piece of Skill", "ActivityGoods.300106.2": "A generic material used for Trekker skill upgrades.", "ActivityGoods.300107.1": "Dorra", - "ActivityGoods.300107.2": "A basic currency that can be used in various features." + "ActivityGoods.300107.2": "A basic currency that can be used in various features.", + "ActivityGoods.300201.1": "Exquisite Gift Box", + "ActivityGoods.300201.2": "Grants a random exquisite gift.", + "ActivityGoods.300202.1": "Monolith Stairs Pass", + "ActivityGoods.300202.2": "A pass used to initiate a Monolith Express.", + "ActivityGoods.300203.1": "Starlit Colored Glass", + "ActivityGoods.300203.2": "Grants tons of EXP for upgrading Discs.", + "ActivityGoods.300204.1": "Elegant Rim", + "ActivityGoods.300204.2": "Grants a large amount of EXP for upgrading Discs.", + "ActivityGoods.300205.1": "Beginner Cartridge Box", + "ActivityGoods.300205.2": "Grants a Basic Game Cartridge of your choice.", + "ActivityGoods.300206.1": "Chess Piece of Skill", + "ActivityGoods.300206.2": "A generic material used for Trekker skill upgrades.", + "ActivityGoods.300207.1": "Dorra", + "ActivityGoods.300207.2": "A basic currency that can be used in various features." } \ No newline at end of file diff --git a/data/language/en_us/activitygroup.json b/data/language/en_us/activitygroup.json index 9026e3ab..609810da 100644 --- a/data/language/en_us/activitygroup.json +++ b/data/language/en_us/activitygroup.json @@ -6,7 +6,9 @@ "ActivityGroup.10104.1": "[Event Notes]\nThe [Crackling Hint of Spring] event has begun!\n\nDuring the event, you can challenge limited-time levels, read event stories, and play the mini-game: Cookie Workshop.\nCompleting these activities and event missions will reward you with the event currency: Tasty Tanghulu, which can be used to redeem various rewards.", "ActivityGroup.10105.1": "[Event Notes]\nThe [Winter Requiem and the Trigger of Dawn] event has begun!\n\nDuring the event, you can challenge limited-time levels, read event stories, and play the mini-game: Arc of Abundance.\nCompleting these activities and event missions will reward you with the event currency: Canned Ration, which can be used to redeem various rewards.", "ActivityGroup.10106.1": "[Event Notes]\nThe [To My Dearest You] event has begun!\n\nDuring the event, you can challenge limited-time levels, read event stories, and play the mini-game: Lucky Treasure Shovel.\nComplete these activities and event missions to earn event currency: Azure Feathers, which can be used to redeem various rewards.", + "ActivityGroup.10107.1": "[Event Notes]\nThe [Framing the Feelings Unseen] event has begun!\nDuring the event, you can challenge limited-time levels, read event stories, and play the mini-game: Arc of Abundance.\nComplete these activities and event objectives to earn the event currency: Bunny Sticker, which can be used to redeem various rewards.", "ActivityGroup.20101.1": "[Event Notes]\nThe [Radiant Messenger, Holy Night Spirit] event has begun!\n\nDuring the event, you can challenge limited-time stages, read event stories, and play the mini-game Cookie Workshop.\n\nCompleting these activities and event missions will reward you with event currency Snowish Gingerbread Cookie, which can be used to redeem various rewards.", - "ActivityGroup.20102.1": "[Event Notes]\nThe [Solitary Waltz in Night's Embrace] event has begun!\n\nDuring the event, you can challenge limited-time stages, read the event story, experience \"Fatebound Stellar Deck\" and play the \"Silver-Veiled Dream Catcher\" minigame. \n\nComplete these activities and event objectives to earn the event currency \"Midnight Letter\" and exchange it for rich rewards.", - "ActivityGroup.30101.1": "[Event Period]\nFeb. 16, 2026 21:00 – Feb. 23, 2026 19:59:59 (UTC-7)\n\n[Requirements]\nAuthorization Level ≥ 5\n\n[Details]\nThe Bouncing Bumper Bash event has begun!\n\nDuring the event, challenge and complete event missions to earn the event currency: United Council Tokens, which can be used to redeem various rewards." + "ActivityGroup.20102.1": "[Event Notes]\nThe [Solitary Waltz in Night's Embrace] event has begun!\nDuring the event, you can challenge limited-time stages, read the event story, experience \"Fatebound Stellar Deck\" and play the \"Silver-Veiled Dream Catcher\" mini-game. \nComplete these activities and event objectives to earn the event currency \"Midnight Letter\" and exchange it for rich rewards.", + "ActivityGroup.30101.1": "[Event Period]\nFeb. 16, 2026 21:00 – Feb. 23, 2026 19:59:59 (UTC-7)\n\n[Requirements]\nAuthorization Level ≥ 5\n\n[Details]\nThe Bouncing Bumper Bash event has begun!\n\nDuring the event, challenge and complete event missions to earn the event currency: United Council Tokens, which can be used to redeem various rewards.", + "ActivityGroup.30102.1": "[Event Period]\n21:00, May 25, 2026 – 19:59, June 01, 2026 (UTC-7)\n\n[Requirements]\nAuthorization Level ≥ 5\n\n[Details]\nDuring the event, challenge and complete event missions to earn the event currency: United Council Tokens, which can be used to redeem various rewards." } \ No newline at end of file diff --git a/data/language/en_us/activitylevelslevel.json b/data/language/en_us/activitylevelslevel.json index 7dc79d6a..3b6dc358 100644 --- a/data/language/en_us/activitylevelslevel.json +++ b/data/language/en_us/activitylevelslevel.json @@ -559,6 +559,126 @@ "ActivityLevelsLevel.1060304.3": "Clear time ≤150s", "ActivityLevelsLevel.1060304.4": "Clear with >30s remaining", "ActivityLevelsLevel.1060304.5": "Clear with >60s remaining", + "ActivityLevelsLevel.1070101.1": "A Dangerous Game Ⅰ", + "ActivityLevelsLevel.1070101.2": "Messing around with Stellaroids? Well, that's not a good idea, unless you possess extraordinary power like the Weapon Girl.", + "ActivityLevelsLevel.1070101.3": "Clear time ≤120s", + "ActivityLevelsLevel.1070101.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1070101.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1070102.1": "A Dangerous Game Ⅱ", + "ActivityLevelsLevel.1070102.2": "Messing around with Stellaroids? Well, that's not a good idea, unless you possess extraordinary power like the Weapon Girl.", + "ActivityLevelsLevel.1070102.3": "Clear time ≤120s", + "ActivityLevelsLevel.1070102.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1070102.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1070103.1": "A Dangerous Game Ⅲ", + "ActivityLevelsLevel.1070103.2": "Messing around with Stellaroids? Well, that's not a good idea, unless you possess extraordinary power like the Weapon Girl.", + "ActivityLevelsLevel.1070103.3": "Clear time ≤120s", + "ActivityLevelsLevel.1070103.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1070103.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1070104.1": "A Dangerous Game Ⅳ", + "ActivityLevelsLevel.1070104.2": "Messing around with Stellaroids? Well, that's not a good idea, unless you possess extraordinary power like the Weapon Girl.", + "ActivityLevelsLevel.1070104.3": "Clear time ≤120s", + "ActivityLevelsLevel.1070104.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1070104.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1070105.1": "A Dangerous Game Ⅴ", + "ActivityLevelsLevel.1070105.2": "Messing around with Stellaroids? Well, that's not a good idea, unless you possess extraordinary power like the Weapon Girl.", + "ActivityLevelsLevel.1070105.3": "Clear time ≤120s", + "ActivityLevelsLevel.1070105.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1070105.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1070106.1": "A Dangerous Game Ⅵ", + "ActivityLevelsLevel.1070106.2": "Messing around with Stellaroids? Well, that's not a good idea, unless you possess extraordinary power like the Weapon Girl.", + "ActivityLevelsLevel.1070106.3": "Clear time ≤120s", + "ActivityLevelsLevel.1070106.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1070106.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1070107.1": "A Dangerous Game Ⅶ", + "ActivityLevelsLevel.1070107.2": "Messing around with Stellaroids? Well, that's not a good idea, unless you possess extraordinary power like the Weapon Girl.", + "ActivityLevelsLevel.1070107.3": "Clear time ≤120s", + "ActivityLevelsLevel.1070107.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1070107.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1070108.1": "A Dangerous Game Ⅷ", + "ActivityLevelsLevel.1070108.2": "Messing around with Stellaroids? Well, that's not a good idea, unless you possess extraordinary power like the Weapon Girl.", + "ActivityLevelsLevel.1070108.3": "Clear time ≤120s", + "ActivityLevelsLevel.1070108.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1070108.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1070109.1": "A Dangerous Game Ⅸ", + "ActivityLevelsLevel.1070109.2": "Messing around with Stellaroids? Well, that's not a good idea, unless you possess extraordinary power like the Weapon Girl.", + "ActivityLevelsLevel.1070109.3": "Clear time ≤120s", + "ActivityLevelsLevel.1070109.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1070109.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1070110.1": "A Dangerous Game Ⅹ", + "ActivityLevelsLevel.1070110.2": "Messing around with Stellaroids? Well, that's not a good idea, unless you possess extraordinary power like the Weapon Girl.", + "ActivityLevelsLevel.1070110.3": "Clear time ≤120s", + "ActivityLevelsLevel.1070110.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1070110.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1070111.1": "A Dangerous Game Ⅺ", + "ActivityLevelsLevel.1070111.2": "Messing around with Stellaroids? Well, that's not a good idea, unless you possess extraordinary power like the Weapon Girl.", + "ActivityLevelsLevel.1070111.3": "Clear time ≤120s", + "ActivityLevelsLevel.1070111.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1070111.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1070112.1": "Here Comes the Boss Ⅰ", + "ActivityLevelsLevel.1070112.2": "The Stellaroid boss is here! Those who mess around on its turf won't get off scot-free...", + "ActivityLevelsLevel.1070112.3": "Clear time ≤150s", + "ActivityLevelsLevel.1070112.4": "Clear with >30s remaining", + "ActivityLevelsLevel.1070112.5": "Clear with >60s remaining", + "ActivityLevelsLevel.1070201.1": "Warm-Up Has Just Begun Ⅰ", + "ActivityLevelsLevel.1070201.2": "It's too early to call it quits! Moderate exercise is key to staying healthy!", + "ActivityLevelsLevel.1070201.3": "Clear time ≤120s", + "ActivityLevelsLevel.1070201.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1070201.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1070202.1": "Warm-Up Has Just Begun Ⅱ", + "ActivityLevelsLevel.1070202.2": "It's too early to call it quits! Moderate exercise is key to staying healthy!", + "ActivityLevelsLevel.1070202.3": "Clear time ≤120s", + "ActivityLevelsLevel.1070202.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1070202.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1070203.1": "Warm-Up Has Just Begun Ⅲ", + "ActivityLevelsLevel.1070203.2": "It's too early to call it quits! Moderate exercise is key to staying healthy!", + "ActivityLevelsLevel.1070203.3": "Clear time ≤120s", + "ActivityLevelsLevel.1070203.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1070203.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1070204.1": "Warm-Up Has Just Begun Ⅳ", + "ActivityLevelsLevel.1070204.2": "It's too early to call it quits! Moderate exercise is key to staying healthy!", + "ActivityLevelsLevel.1070204.3": "Clear time ≤120s", + "ActivityLevelsLevel.1070204.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1070204.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1070205.1": "Warm-Up Has Just Begun Ⅴ", + "ActivityLevelsLevel.1070205.2": "It's too early to call it quits! Moderate exercise is key to staying healthy!", + "ActivityLevelsLevel.1070205.3": "Clear time ≤120s", + "ActivityLevelsLevel.1070205.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1070205.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1070206.1": "Warm-Up Has Just Begun Ⅵ", + "ActivityLevelsLevel.1070206.2": "It's too early to call it quits! Moderate exercise is key to staying healthy!", + "ActivityLevelsLevel.1070206.3": "Clear time ≤120s", + "ActivityLevelsLevel.1070206.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1070206.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1070207.1": "Warm-Up Has Just Begun Ⅶ", + "ActivityLevelsLevel.1070207.2": "It's too early to call it quits! Moderate exercise is key to staying healthy!", + "ActivityLevelsLevel.1070207.3": "Clear time ≤120s", + "ActivityLevelsLevel.1070207.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1070207.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1070208.1": "Here Comes the Boss Ⅱ", + "ActivityLevelsLevel.1070208.2": "The defeated Stellaroid boss returns—now fighting for all the minions you took down. This will be a battle of revenge!", + "ActivityLevelsLevel.1070208.3": "Clear time ≤150s", + "ActivityLevelsLevel.1070208.4": "Clear with >30s remaining", + "ActivityLevelsLevel.1070208.5": "Clear with >60s remaining", + "ActivityLevelsLevel.1070301.1": "Time to Get Serious Ⅰ", + "ActivityLevelsLevel.1070301.2": "Warm-up's over. Time to show your real power!", + "ActivityLevelsLevel.1070301.3": "Clear time ≤120s", + "ActivityLevelsLevel.1070301.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1070301.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1070302.1": "Time to Get Serious Ⅱ", + "ActivityLevelsLevel.1070302.2": "Warm-up's over. Time to show your real power!", + "ActivityLevelsLevel.1070302.3": "Clear time ≤120s", + "ActivityLevelsLevel.1070302.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1070302.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1070303.1": "Time to Get Serious Ⅲ", + "ActivityLevelsLevel.1070303.2": "Warm-up's over. Time to show your real power!", + "ActivityLevelsLevel.1070303.3": "Clear time ≤120s", + "ActivityLevelsLevel.1070303.4": "Clear with >20s remaining", + "ActivityLevelsLevel.1070303.5": "Clear with >30s remaining", + "ActivityLevelsLevel.1070304.1": "Here Comes the Boss Ⅲ", + "ActivityLevelsLevel.1070304.2": "As the saying goes—blows forge bonds. Your old buddy is back, but don't go soft on 'em just 'cause you are pals.", + "ActivityLevelsLevel.1070304.3": "Clear time ≤150s", + "ActivityLevelsLevel.1070304.4": "Clear with >30s remaining", + "ActivityLevelsLevel.1070304.5": "Clear with >60s remaining", "ActivityLevelsLevel.2010101.1": "Snowish Eve Escapade I", "ActivityLevelsLevel.2010101.2": "A challenge from the Snowish Tree Spirit? Let's turn this place upside down!\nWipe the monsters and pick your prize!", "ActivityLevelsLevel.2010101.3": "Clear time ≤120s", @@ -736,9 +856,9 @@ "ActivityLevelsLevel.2020207.5": "Clear with >30s remaining", "ActivityLevelsLevel.2020208.1": "The Mastermind Ⅱ", "ActivityLevelsLevel.2020208.2": "She was never meant to be at your banquet. Since polite words won't get rid of her, it's time to \"ask\" her to leave the hard way.", - "ActivityLevelsLevel.2020208.3": "Clear time ≤120s", - "ActivityLevelsLevel.2020208.4": "Clear with >20s remaining", - "ActivityLevelsLevel.2020208.5": "Clear with >30s remaining", + "ActivityLevelsLevel.2020208.3": "Clear time ≤150s", + "ActivityLevelsLevel.2020208.4": "Clear with >30s remaining", + "ActivityLevelsLevel.2020208.5": "Clear with >60s remaining", "ActivityLevelsLevel.2020301.1": "Sharpness Hidden Ⅴ", "ActivityLevelsLevel.2020301.2": "Wine glints and lamplight flickers—each smile masks a scheme. Be a little more patient, and the prey will fall for the trap.", "ActivityLevelsLevel.2020301.3": "Clear time ≤120s", @@ -756,7 +876,7 @@ "ActivityLevelsLevel.2020303.5": "Clear with >30s remaining", "ActivityLevelsLevel.2020304.1": "The Mastermind Ⅲ", "ActivityLevelsLevel.2020304.2": "She was never meant to be at your banquet. Since polite words won't get rid of her, it's time to \"ask\" her to leave the hard way.", - "ActivityLevelsLevel.2020304.3": "Clear time ≤120s", - "ActivityLevelsLevel.2020304.4": "Clear with >20s remaining", - "ActivityLevelsLevel.2020304.5": "Clear with >30s remaining" + "ActivityLevelsLevel.2020304.3": "Clear time ≤150s", + "ActivityLevelsLevel.2020304.4": "Clear with >30s remaining", + "ActivityLevelsLevel.2020304.5": "Clear with >60s remaining" } \ No newline at end of file diff --git a/data/language/en_us/activityshop.json b/data/language/en_us/activityshop.json index 10963448..1b7e8ad2 100644 --- a/data/language/en_us/activityshop.json +++ b/data/language/en_us/activityshop.json @@ -8,5 +8,7 @@ "ActivityShop.1007.1": "!NONEED!", "ActivityShop.1008.1": "!NONEED!", "ActivityShop.1009.1": "Otoha Event Shop", - "ActivityShop.3001.1": "Bouncing Bumper Bash Shop" + "ActivityShop.1010.1": "Firefly Event Shop", + "ActivityShop.3001.1": "Bouncing Bumper Bash Shop", + "ActivityShop.3002.1": "Bouncing Bumper Bash Season 2 Shop" } \ No newline at end of file diff --git a/data/language/en_us/activitystory.json b/data/language/en_us/activitystory.json index 5437ea15..9c45ede0 100644 --- a/data/language/en_us/activitystory.json +++ b/data/language/en_us/activitystory.json @@ -104,6 +104,39 @@ "ActivityStory.101060212.1": "To My Dearest You", "ActivityStory.101060212.2": "Take a moment and etch the view of Port Bellin deep into your memory...", "ActivityStory.101060212.4": "08", + "ActivityStory.101070201.1": "The Reunion", + "ActivityStory.101070201.2": "Meet that girl again in a season without snow.", + "ActivityStory.101070201.4": "01", + "ActivityStory.101070202.1": "The Photo Film", + "ActivityStory.101070202.2": "A wish made on a whim.", + "ActivityStory.101070202.4": "02", + "ActivityStory.101070203.1": "The Guardian", + "ActivityStory.101070203.2": "No running away from home.", + "ActivityStory.101070203.4": "03", + "ActivityStory.101070204.1": "A Test Subject", + "ActivityStory.101070204.2": "Heavy shackles and a caged bird.", + "ActivityStory.101070204.4": "04", + "ActivityStory.101070205.1": "A Friend", + "ActivityStory.101070205.2": "The first friend, and the dearest of all.", + "ActivityStory.101070205.4": "05", + "ActivityStory.101070206.1": "A Helping Hand", + "ActivityStory.101070206.2": "Spread your wings and save those in need.", + "ActivityStory.101070206.4": "BT01", + "ActivityStory.101070207.1": "The First Time", + "ActivityStory.101070207.2": "A smile is all it takes.", + "ActivityStory.101070207.4": "06", + "ActivityStory.101070208.1": "The Resolve", + "ActivityStory.101070208.2": "This isn't the time for tears.", + "ActivityStory.101070208.4": "07", + "ActivityStory.101070209.1": "The Protection", + "ActivityStory.101070209.2": "Do your best to save them all.", + "ActivityStory.101070209.4": "BT02", + "ActivityStory.101070210.1": "A Smile", + "ActivityStory.101070210.2": "Tomorrow will be a better day.", + "ActivityStory.101070210.4": "08", + "ActivityStory.101070211.1": "An Ordinary Girl", + "ActivityStory.101070211.2": "Take the first step toward that goal.", + "ActivityStory.101070211.4": "09", "ActivityStory.201010201.1": "Snowish Festival Messenger", "ActivityStory.201010201.2": "The Snowish Festival is here. On the lively streets, you spot someone familiar...", "ActivityStory.201010201.4": "01", diff --git a/data/language/en_us/activitytask.json b/data/language/en_us/activitytask.json index 383411aa..cb823d87 100644 --- a/data/language/en_us/activitytask.json +++ b/data/language/en_us/activitytask.json @@ -342,6 +342,54 @@ "ActivityTask.106030410.2": "Gain 4500 points in Lucky Treasure Shovel in total.", "ActivityTask.106030411.2": "Gain 5000 points in Lucky Treasure Shovel in total.", "ActivityTask.106030412.2": "Gain 5500 points in Lucky Treasure Shovel in total.", + "ActivityTask.107030101.2": "Read the event story: The Reunion", + "ActivityTask.107030102.2": "Read the event story: A Test Subject", + "ActivityTask.107030103.2": "Read the event story: The First Time", + "ActivityTask.107030104.2": "Read the event story: A Smile", + "ActivityTask.107030105.2": "Read the event story: An Ordinary Girl", + "ActivityTask.107030106.2": "Clear A Dangerous Game Ⅱ with 3★.", + "ActivityTask.107030107.2": "Clear A Dangerous Game Ⅳ with 3★.", + "ActivityTask.107030108.2": "Clear A Dangerous Game Ⅴ with 3★.", + "ActivityTask.107030109.2": "Clear A Dangerous Game Ⅶ with 3★.", + "ActivityTask.107030110.2": "Clear A Dangerous Game Ⅷ with 3★.", + "ActivityTask.107030111.2": "Clear A Dangerous Game Ⅹ with 3★.", + "ActivityTask.107030112.2": "Clear Here Comes the Boss Ⅰ with 3★.", + "ActivityTask.107030201.2": "Clear event Battle Stages 5 times.", + "ActivityTask.107030202.2": "Clear event Battle Stages 10 times.", + "ActivityTask.107030203.2": "Clear event Battle Stages 15 times.", + "ActivityTask.107030204.2": "Clear event Battle Stages 20 times.", + "ActivityTask.107030205.2": "Clear event Battle Stages 30 times.", + "ActivityTask.107030206.2": "Clear event Battle Stages 40 times.", + "ActivityTask.107030207.2": "Clear event Battle Stages 50 times.", + "ActivityTask.107030208.2": "Clear event Battle Stages 60 times.", + "ActivityTask.107030209.2": "Clear event Battle Stages 70 times.", + "ActivityTask.107030210.2": "Clear event Battle Stages 80 times.", + "ActivityTask.107030211.2": "Clear event Battle Stages 90 times.", + "ActivityTask.107030212.2": "Clear event Battle Stages 100 times.", + "ActivityTask.107030301.2": "Clear Warm-Up Has Just Begun Ⅰ with 3★.", + "ActivityTask.107030302.2": "Clear Warm-Up Has Just Begun Ⅱ with 3★.", + "ActivityTask.107030303.2": "Clear Warm-Up Has Just Begun Ⅲ with 3★.", + "ActivityTask.107030304.2": "Clear Warm-Up Has Just Begun Ⅳ with 3★.", + "ActivityTask.107030305.2": "Clear Warm-Up Has Just Begun Ⅴ with 3★.", + "ActivityTask.107030306.2": "Clear Warm-Up Has Just Begun Ⅵ with 3★.", + "ActivityTask.107030307.2": "Clear Warm-Up Has Just Begun Ⅶ with 3★.", + "ActivityTask.107030308.2": "Clear Here Comes the Boss Ⅱ with 3★.", + "ActivityTask.107030309.2": "Obtain Bunny Sticker ×40,000 during the event.", + "ActivityTask.107030310.2": "Obtain Bunny Sticker ×60,000 during the event.", + "ActivityTask.107030311.2": "Obtain Bunny Sticker ×80,000 during the event.", + "ActivityTask.107030312.2": "Obtain Bunny Sticker ×100,000 during the event.", + "ActivityTask.107030401.2": "Launch 5 Sherlocks in Arc of Abundance.", + "ActivityTask.107030402.2": "Launch 8 Sherlocks in Arc of Abundance.", + "ActivityTask.107030403.2": "Launch 10 Sherlocks in Arc of Abundance.", + "ActivityTask.107030404.2": "Launch 15 Sherlocks in Arc of Abundance.", + "ActivityTask.107030405.2": "Score 500 points in Arc of Abundance.", + "ActivityTask.107030406.2": "Score 800 points in Arc of Abundance.", + "ActivityTask.107030407.2": "Score 1,000 points in Arc of Abundance.", + "ActivityTask.107030408.2": "Score 1,200 points in Arc of Abundance.", + "ActivityTask.107030409.2": "Use 2 items in Arc of Abundance.", + "ActivityTask.107030410.2": "Use 5 items in Arc of Abundance.", + "ActivityTask.107030411.2": "Use 8 items in Arc of Abundance.", + "ActivityTask.107030412.2": "Use 10 items in Arc of Abundance.", "ActivityTask.201010101.2": "Read the event story: Trace of the Spirit", "ActivityTask.201010102.2": "Read the event story: A Familiar Glimmer", "ActivityTask.201010103.2": "Read the event story: The Magic of Friendship", @@ -473,5 +521,29 @@ "ActivityTask.301020305.2": "Collect 30 items in any stage.", "ActivityTask.301020306.2": "Collect 35 items in any stage.", "ActivityTask.301020307.2": "Collect 40 items in any stage.", - "ActivityTask.301020308.2": "Collect 50 items in any stage." + "ActivityTask.301020308.2": "Collect 50 items in any stage.", + "ActivityTask.302020101.2": "Clear Nebula Dream (Beginner) within 100s.", + "ActivityTask.302020102.2": "Clear Stroll Under the Stars (Beginner) within 100s.", + "ActivityTask.302020103.2": "Clear Orbital Symphony (Normal) within 100s.", + "ActivityTask.302020104.2": "Clear Halo Catcher (Normal) within 100s.", + "ActivityTask.302020105.2": "Clear Lightyear Echoes (Hard) with at least 4 Stamina remaining.", + "ActivityTask.302020106.2": "Clear Gravitational Ripple (Hard) with at least 4 Stamina remaining.", + "ActivityTask.302020107.2": "Clear Tide of Dark Matter (Expert) with at least 4 Stamina remaining.", + "ActivityTask.302020108.2": "Clear Galactic Poem (Expert) with at least 4 Stamina remaining.", + "ActivityTask.302020201.2": "Defeat 4 enemies in any stage.", + "ActivityTask.302020202.2": "Defeat 6 enemies in any stage.", + "ActivityTask.302020203.2": "Defeat 8 enemies in any stage.", + "ActivityTask.302020204.2": "Defeat 10 enemies in any stage.", + "ActivityTask.302020205.2": "Destroy 50 tiles in any stage.", + "ActivityTask.302020206.2": "Destroy 100 tiles in any stage.", + "ActivityTask.302020207.2": "Destroy 200 tiles in any stage.", + "ActivityTask.302020208.2": "Destroy 300 tiles in any stage.", + "ActivityTask.302020301.2": "Collect 10 items in any stage.", + "ActivityTask.302020302.2": "Collect 15 items in any stage.", + "ActivityTask.302020303.2": "Collect 20 items in any stage.", + "ActivityTask.302020304.2": "Collect 25 items in any stage.", + "ActivityTask.302020305.2": "Collect 30 items in any stage.", + "ActivityTask.302020306.2": "Collect 35 items in any stage.", + "ActivityTask.302020307.2": "Collect 40 items in any stage.", + "ActivityTask.302020308.2": "Collect 50 items in any stage." } \ No newline at end of file diff --git a/data/language/en_us/activitytaskgroup.json b/data/language/en_us/activitytaskgroup.json index 42318660..cc205ac3 100644 --- a/data/language/en_us/activitytaskgroup.json +++ b/data/language/en_us/activitytaskgroup.json @@ -1,10 +1,50 @@ { - "ActivityTaskGroup.2010201.1": "Daily Task", + "ActivityTaskGroup.1000301.1": "Common Quests", + "ActivityTaskGroup.1000302.1": "Challenge Quests", + "ActivityTaskGroup.1000303.1": "Adventure Quests", + "ActivityTaskGroup.1000304.1": "Special Quests", + "ActivityTaskGroup.101003.1": "Activity Missions", + "ActivityTaskGroup.1010301.1": "Common Quests", + "ActivityTaskGroup.1010302.1": "Challenge Quests", + "ActivityTaskGroup.1010303.1": "Adventure Quests", + "ActivityTaskGroup.1010304.1": "Special Quests", + "ActivityTaskGroup.1020301.1": "Common Quests", + "ActivityTaskGroup.1020302.1": "Challenge Quests", + "ActivityTaskGroup.1020303.1": "Adventure Quests", + "ActivityTaskGroup.1020304.1": "Special Quests", + "ActivityTaskGroup.1030301.1": "Common Quests", + "ActivityTaskGroup.1030302.1": "Challenge Quests", + "ActivityTaskGroup.1030303.1": "Adventure Quests", + "ActivityTaskGroup.1030304.1": "Special Quests", + "ActivityTaskGroup.1040301.1": "Common Quests", + "ActivityTaskGroup.1040302.1": "Challenge Quests", + "ActivityTaskGroup.1040303.1": "Adventure Quests", + "ActivityTaskGroup.1040304.1": "Special Quests", + "ActivityTaskGroup.1050301.1": "Common Quests", + "ActivityTaskGroup.1050302.1": "Challenge Quests", + "ActivityTaskGroup.1050303.1": "Adventure Quests", + "ActivityTaskGroup.1050304.1": "Special Quests", + "ActivityTaskGroup.1060301.1": "Common Quests", + "ActivityTaskGroup.1060302.1": "Challenge Quests", + "ActivityTaskGroup.1060303.1": "Adventure Quests", + "ActivityTaskGroup.1060304.1": "Special Quests", + "ActivityTaskGroup.1070301.1": "Common Quests", + "ActivityTaskGroup.1070302.1": "Challenge Quests", + "ActivityTaskGroup.1070303.1": "Adventure Quests", + "ActivityTaskGroup.1070304.1": "Special Quests", + "ActivityTaskGroup.2010101.1": "Common Quests", + "ActivityTaskGroup.2010102.1": "Challenge Quests", + "ActivityTaskGroup.2010103.1": "Adventure Quests", + "ActivityTaskGroup.2010104.1": "Special Quests", + "ActivityTaskGroup.2010201.1": "Common Quests", "ActivityTaskGroup.2010202.1": "Challenge Quests", "ActivityTaskGroup.2010203.1": "Adventure Quests", - "ActivityTaskGroup.2010204.1": "Gameplay Missions", + "ActivityTaskGroup.2010204.1": "Fun Quests", "ActivityTaskGroup.2010205.1": "Destiny Missions", "ActivityTaskGroup.3010201.1": "Challenge Quests", "ActivityTaskGroup.3010202.1": "Marble Quests", - "ActivityTaskGroup.3010203.1": "Collection Quests" + "ActivityTaskGroup.3010203.1": "Collection Quests", + "ActivityTaskGroup.3020201.1": "Challenge Quests", + "ActivityTaskGroup.3020202.1": "Marble Quests", + "ActivityTaskGroup.3020203.1": "Collection Quests" } \ No newline at end of file diff --git a/data/language/en_us/affinitylevel.json b/data/language/en_us/affinitylevel.json index e28dd1cc..2ef0920e 100644 --- a/data/language/en_us/affinitylevel.json +++ b/data/language/en_us/affinitylevel.json @@ -1,72 +1,4 @@ { - "AffinityLevel.1000.1": "Acquainted", - "AffinityLevel.1001.1": "Acquainted", - "AffinityLevel.1002.1": "Acquainted", - "AffinityLevel.1003.1": "Acquainted", - "AffinityLevel.1004.1": "Acquainted", - "AffinityLevel.1005.1": "Friendly", - "AffinityLevel.1006.1": "Friendly", - "AffinityLevel.1007.1": "Friendly", - "AffinityLevel.1008.1": "Friendly", - "AffinityLevel.1009.1": "Friendly", - "AffinityLevel.1010.1": "Connected", - "AffinityLevel.1011.1": "Connected", - "AffinityLevel.1012.1": "Connected", - "AffinityLevel.1013.1": "Connected", - "AffinityLevel.1014.1": "Connected", - "AffinityLevel.1015.1": "Devoted", - "AffinityLevel.1016.1": "Devoted", - "AffinityLevel.1017.1": "Devoted", - "AffinityLevel.1018.1": "Devoted", - "AffinityLevel.1019.1": "Devoted", - "AffinityLevel.1020.1": "Inseparable", - "AffinityLevel.1021.1": "Inseparable", - "AffinityLevel.1022.1": "Inseparable", - "AffinityLevel.1023.1": "Inseparable", - "AffinityLevel.1024.1": "Inseparable", - "AffinityLevel.1025.1": "Inseparable", - "AffinityLevel.1026.1": "Inseparable", - "AffinityLevel.1027.1": "Inseparable", - "AffinityLevel.1028.1": "Inseparable", - "AffinityLevel.1029.1": "Inseparable", - "AffinityLevel.1030.1": "Inseparable", - "AffinityLevel.1031.1": "Inseparable", - "AffinityLevel.1032.1": "Inseparable", - "AffinityLevel.1033.1": "Inseparable", - "AffinityLevel.1034.1": "Inseparable", - "AffinityLevel.1035.1": "Inseparable", - "AffinityLevel.1036.1": "Inseparable", - "AffinityLevel.1037.1": "Inseparable", - "AffinityLevel.1038.1": "Inseparable", - "AffinityLevel.1039.1": "Inseparable", - "AffinityLevel.1040.1": "Inseparable", - "AffinityLevel.1041.1": "Inseparable", - "AffinityLevel.1042.1": "Inseparable", - "AffinityLevel.1043.1": "Inseparable", - "AffinityLevel.1044.1": "Inseparable", - "AffinityLevel.1045.1": "Inseparable", - "AffinityLevel.1046.1": "Inseparable", - "AffinityLevel.1047.1": "Inseparable", - "AffinityLevel.1048.1": "Inseparable", - "AffinityLevel.1049.1": "Inseparable", - "AffinityLevel.1050.1": "Inseparable", - "AffinityLevel.1051.1": "Inseparable", - "AffinityLevel.1052.1": "Inseparable", - "AffinityLevel.1053.1": "Inseparable", - "AffinityLevel.1054.1": "Inseparable", - "AffinityLevel.1055.1": "Inseparable", - "AffinityLevel.1056.1": "Inseparable", - "AffinityLevel.1057.1": "Inseparable", - "AffinityLevel.1058.1": "Inseparable", - "AffinityLevel.1059.1": "Inseparable", - "AffinityLevel.1060.1": "Inseparable", - "AffinityLevel.1061.1": "Inseparable", - "AffinityLevel.1062.1": "Inseparable", - "AffinityLevel.1063.1": "Inseparable", - "AffinityLevel.1064.1": "Inseparable", - "AffinityLevel.1065.1": "Inseparable", - "AffinityLevel.1066.1": "Inseparable", - "AffinityLevel.1067.1": "Inseparable", "AffinityLevel.2000.1": "Acquainted", "AffinityLevel.2001.1": "Acquainted", "AffinityLevel.2002.1": "Acquainted", @@ -134,5 +66,37 @@ "AffinityLevel.2064.1": "Inseparable", "AffinityLevel.2065.1": "Inseparable", "AffinityLevel.2066.1": "Inseparable", - "AffinityLevel.2067.1": "Inseparable" + "AffinityLevel.2067.1": "Inseparable", + "AffinityLevel.2068.1": "Soulmate", + "AffinityLevel.2069.1": "Soulmate", + "AffinityLevel.2070.1": "Soulmate", + "AffinityLevel.2071.1": "Soulmate", + "AffinityLevel.2072.1": "Soulmate", + "AffinityLevel.2073.1": "Soulmate", + "AffinityLevel.2074.1": "Soulmate", + "AffinityLevel.2075.1": "Soulmate", + "AffinityLevel.2076.1": "Soulmate", + "AffinityLevel.2077.1": "Soulmate", + "AffinityLevel.2078.1": "Soulmate", + "AffinityLevel.2079.1": "Soulmate", + "AffinityLevel.2080.1": "Soulmate", + "AffinityLevel.2081.1": "Soulmate", + "AffinityLevel.2082.1": "Soulmate", + "AffinityLevel.2083.1": "Soulmate", + "AffinityLevel.2084.1": "Soulmate", + "AffinityLevel.2085.1": "Soulmate", + "AffinityLevel.2086.1": "Soulmate", + "AffinityLevel.2087.1": "Soulmate", + "AffinityLevel.2088.1": "Soulmate", + "AffinityLevel.2089.1": "Soulmate", + "AffinityLevel.2090.1": "Soulmate", + "AffinityLevel.2091.1": "Soulmate", + "AffinityLevel.2092.1": "Soulmate", + "AffinityLevel.2093.1": "Soulmate", + "AffinityLevel.2094.1": "Soulmate", + "AffinityLevel.2095.1": "Soulmate", + "AffinityLevel.2096.1": "Soulmate", + "AffinityLevel.2097.1": "Soulmate", + "AffinityLevel.2098.1": "Soulmate", + "AffinityLevel.2099.1": "Soulmate" } \ No newline at end of file diff --git a/data/language/en_us/affinityquest.json b/data/language/en_us/affinityquest.json index edb06f9c..7092a630 100644 --- a/data/language/en_us/affinityquest.json +++ b/data/language/en_us/affinityquest.json @@ -71,15 +71,15 @@ "AffinityQuest.11407.1": "???", "AffinityQuest.11408.1": "???", "AffinityQuest.11409.1": "???", - "AffinityQuest.11501.1": "???", - "AffinityQuest.11502.1": "???", - "AffinityQuest.11503.1": "???", - "AffinityQuest.11504.1": "???", - "AffinityQuest.11505.1": "???", - "AffinityQuest.11506.1": "???", - "AffinityQuest.11507.1": "???", - "AffinityQuest.11508.1": "???", - "AffinityQuest.11509.1": "???", + "AffinityQuest.11501.1": "Firefly has completed {1} Ascensions.", + "AffinityQuest.11502.1": "Invited and hung out with Firefly {1} times.", + "AffinityQuest.11503.1": "Firefly has reached Tier {1}.", + "AffinityQuest.11504.1": "Upgraded Firefly's skills {1} times.", + "AffinityQuest.11505.1": "Firefly has saved {1} records with a rating level of {2}.", + "AffinityQuest.11506.1": "Firefly has reached Tier {1}.", + "AffinityQuest.11507.1": "All of Firefly's skills are at Level {1} or higher.", + "AffinityQuest.11508.1": "Firefly has saved {1} records with a rating level of {2}.", + "AffinityQuest.11509.1": "Obtained {1} Firefly's Potentials.", "AffinityQuest.11601.1": "Complete {1} Ascension with Ridge", "AffinityQuest.11602.1": "Invite and hang out with Ridge {1} time", "AffinityQuest.11603.1": "Ridge reaches Tier {1}", diff --git a/data/language/en_us/affinityupreward.json b/data/language/en_us/affinityupreward.json index f5ddc9f8..e4bf671e 100644 --- a/data/language/en_us/affinityupreward.json +++ b/data/language/en_us/affinityupreward.json @@ -39,6 +39,10 @@ "AffinityUpReward.10330.5": "Weapon Anecdote", "AffinityUpReward.10342.1": "Affinity Title", "AffinityUpReward.10342.4": "Affinity Up", + "AffinityUpReward.10368.1": "Affinity Title", + "AffinityUpReward.10368.4": "Affinity Up", + "AffinityUpReward.10399.1": "Affinity Title", + "AffinityUpReward.10399.4": "Affinity Up", "AffinityUpReward.10601.1": "Trekker Story", "AffinityUpReward.10601.4": "Trekker Story, Part Ⅰ", "AffinityUpReward.10602.1": "Archive", @@ -79,6 +83,10 @@ "AffinityUpReward.10630.5": "Weapon Anecdote", "AffinityUpReward.10642.1": "Affinity Title", "AffinityUpReward.10642.4": "Affinity Up", + "AffinityUpReward.10668.1": "Affinity Title", + "AffinityUpReward.10668.4": "Affinity Up", + "AffinityUpReward.10699.1": "Affinity Title", + "AffinityUpReward.10699.4": "Affinity Up", "AffinityUpReward.10701.1": "Trekker Story", "AffinityUpReward.10701.4": "Trekker Story, Part Ⅰ", "AffinityUpReward.10702.1": "Archive", @@ -119,6 +127,10 @@ "AffinityUpReward.10730.5": "Weapon Anecdote", "AffinityUpReward.10742.1": "Affinity Title", "AffinityUpReward.10742.4": "Affinity Up", + "AffinityUpReward.10768.1": "Affinity Title", + "AffinityUpReward.10768.4": "Affinity Up", + "AffinityUpReward.10799.1": "Affinity Title", + "AffinityUpReward.10799.4": "Affinity Up", "AffinityUpReward.10801.1": "Trekker Story", "AffinityUpReward.10801.4": "Trekker Story, Part Ⅰ", "AffinityUpReward.10802.1": "Archive", @@ -159,6 +171,10 @@ "AffinityUpReward.10830.5": "Weapon Anecdote", "AffinityUpReward.10842.1": "Affinity Title", "AffinityUpReward.10842.4": "Affinity Up", + "AffinityUpReward.10868.1": "Affinity Title", + "AffinityUpReward.10868.4": "Affinity Up", + "AffinityUpReward.10899.1": "Affinity Title", + "AffinityUpReward.10899.4": "Affinity Up", "AffinityUpReward.10901.1": "Trekker Story", "AffinityUpReward.10901.4": "Trekker Story, Part Ⅰ", "AffinityUpReward.10902.1": "Archive", @@ -199,6 +215,10 @@ "AffinityUpReward.10930.5": "Weapon Anecdote", "AffinityUpReward.10942.1": "Affinity Title", "AffinityUpReward.10942.4": "Affinity Up", + "AffinityUpReward.10968.1": "Affinity Title", + "AffinityUpReward.10968.4": "Affinity Up", + "AffinityUpReward.10999.1": "Affinity Title", + "AffinityUpReward.10999.4": "Affinity Up", "AffinityUpReward.11001.1": "Trekker Story", "AffinityUpReward.11001.4": "Trekker Story, Part Ⅰ", "AffinityUpReward.11002.1": "Archive", @@ -239,6 +259,10 @@ "AffinityUpReward.11030.5": "Weapon Anecdote", "AffinityUpReward.11042.1": "Affinity Title", "AffinityUpReward.11042.4": "Affinity Up", + "AffinityUpReward.11068.1": "Affinity Title", + "AffinityUpReward.11068.4": "Affinity Up", + "AffinityUpReward.11099.1": "Affinity Title", + "AffinityUpReward.11099.4": "Affinity Up", "AffinityUpReward.11101.1": "Trekker Story", "AffinityUpReward.11101.4": "Trekker Story, Part Ⅰ", "AffinityUpReward.11102.1": "Archive", @@ -279,6 +303,10 @@ "AffinityUpReward.11130.5": "Weapon Anecdote", "AffinityUpReward.11142.1": "Affinity Title", "AffinityUpReward.11142.4": "Affinity Up", + "AffinityUpReward.11168.1": "Affinity Title", + "AffinityUpReward.11168.4": "Affinity Up", + "AffinityUpReward.11199.1": "Affinity Title", + "AffinityUpReward.11199.4": "Affinity Up", "AffinityUpReward.11201.1": "Trekker Story", "AffinityUpReward.11201.4": "Trekker Story, Part Ⅰ", "AffinityUpReward.11202.1": "Archive", @@ -319,6 +347,10 @@ "AffinityUpReward.11230.5": "Weapon Anecdote", "AffinityUpReward.11242.1": "Affinity Title", "AffinityUpReward.11242.4": "Affinity Up", + "AffinityUpReward.11268.1": "Affinity Title", + "AffinityUpReward.11268.4": "Affinity Up", + "AffinityUpReward.11299.1": "Affinity Title", + "AffinityUpReward.11299.4": "Affinity Up", "AffinityUpReward.11301.1": "Trekker Story", "AffinityUpReward.11301.4": "Trekker Story, Part Ⅰ", "AffinityUpReward.11302.1": "Archive", @@ -359,6 +391,10 @@ "AffinityUpReward.11330.5": "Weapon Anecdote", "AffinityUpReward.11342.1": "Affinity Title", "AffinityUpReward.11342.4": "Affinity Up", + "AffinityUpReward.11368.1": "Affinity Title", + "AffinityUpReward.11368.4": "Affinity Up", + "AffinityUpReward.11399.1": "Affinity Title", + "AffinityUpReward.11399.4": "Affinity Up", "AffinityUpReward.11401.1": "Trekker Story", "AffinityUpReward.11401.4": "Trekker Story, Part Ⅰ", "AffinityUpReward.11402.1": "Archive", @@ -399,6 +435,10 @@ "AffinityUpReward.11430.5": "Weapon Anecdote", "AffinityUpReward.11442.1": "Affinity Title", "AffinityUpReward.11442.4": "Affinity Up", + "AffinityUpReward.11468.1": "Affinity Title", + "AffinityUpReward.11468.4": "Affinity Up", + "AffinityUpReward.11499.1": "Affinity Title", + "AffinityUpReward.11499.4": "Affinity Up", "AffinityUpReward.11501.1": "Trekker Story", "AffinityUpReward.11501.4": "Trekker Story, Part Ⅰ", "AffinityUpReward.11502.1": "Archive", @@ -439,6 +479,10 @@ "AffinityUpReward.11530.5": "Weapon Anecdote", "AffinityUpReward.11542.1": "Affinity Title", "AffinityUpReward.11542.4": "Affinity Up", + "AffinityUpReward.11568.1": "Affinity Title", + "AffinityUpReward.11568.4": "Affinity Up", + "AffinityUpReward.11599.1": "Affinity Title", + "AffinityUpReward.11599.4": "Affinity Up", "AffinityUpReward.11601.1": "Trekker Story", "AffinityUpReward.11601.4": "Trekker Story, Part Ⅰ", "AffinityUpReward.11602.1": "Archive", @@ -479,6 +523,10 @@ "AffinityUpReward.11630.5": "Weapon Anecdote", "AffinityUpReward.11642.1": "Affinity Title", "AffinityUpReward.11642.4": "Affinity Up", + "AffinityUpReward.11668.1": "Affinity Title", + "AffinityUpReward.11668.4": "Affinity Up", + "AffinityUpReward.11699.1": "Affinity Title", + "AffinityUpReward.11699.4": "Affinity Up", "AffinityUpReward.11701.1": "Trekker Story", "AffinityUpReward.11701.4": "Trekker Story, Part Ⅰ", "AffinityUpReward.11702.1": "Archive", @@ -519,6 +567,10 @@ "AffinityUpReward.11730.5": "Weapon Anecdote", "AffinityUpReward.11742.1": "Affinity Title", "AffinityUpReward.11742.4": "Affinity Up", + "AffinityUpReward.11768.1": "Affinity Title", + "AffinityUpReward.11768.4": "Affinity Up", + "AffinityUpReward.11799.1": "Affinity Title", + "AffinityUpReward.11799.4": "Affinity Up", "AffinityUpReward.11801.1": "Trekker Story", "AffinityUpReward.11801.4": "Trekker Story, Part Ⅰ", "AffinityUpReward.11802.1": "Archive", @@ -559,6 +611,10 @@ "AffinityUpReward.11830.5": "Weapon Anecdote", "AffinityUpReward.11842.1": "Affinity Title", "AffinityUpReward.11842.4": "Affinity Up", + "AffinityUpReward.11868.1": "Affinity Title", + "AffinityUpReward.11868.4": "Affinity Up", + "AffinityUpReward.11899.1": "Affinity Title", + "AffinityUpReward.11899.4": "Affinity Up", "AffinityUpReward.11901.1": "Trekker Story", "AffinityUpReward.11901.4": "Trekker Story, Part Ⅰ", "AffinityUpReward.11902.1": "Archive", @@ -599,6 +655,10 @@ "AffinityUpReward.11930.5": "Weapon Anecdote", "AffinityUpReward.11942.1": "Affinity Title", "AffinityUpReward.11942.4": "Affinity Up", + "AffinityUpReward.11968.1": "Affinity Title", + "AffinityUpReward.11968.4": "Affinity Up", + "AffinityUpReward.11999.1": "Affinity Title", + "AffinityUpReward.11999.4": "Affinity Up", "AffinityUpReward.12001.1": "Trekker Story", "AffinityUpReward.12001.4": "Trekker Story, Part Ⅰ", "AffinityUpReward.12002.1": "Archive", @@ -639,6 +699,10 @@ "AffinityUpReward.12030.5": "Weapon Anecdote", "AffinityUpReward.12042.1": "Affinity Title", "AffinityUpReward.12042.4": "Affinity Up", + "AffinityUpReward.12068.1": "Affinity Title", + "AffinityUpReward.12068.4": "Affinity Up", + "AffinityUpReward.12099.1": "Affinity Title", + "AffinityUpReward.12099.4": "Affinity Up", "AffinityUpReward.12301.1": "Trekker Story", "AffinityUpReward.12301.4": "Trekker Story, Part Ⅰ", "AffinityUpReward.12302.1": "Archive", @@ -679,6 +743,10 @@ "AffinityUpReward.12330.5": "Weapon Anecdote", "AffinityUpReward.12342.1": "Affinity Title", "AffinityUpReward.12342.4": "Affinity Up", + "AffinityUpReward.12368.1": "Affinity Title", + "AffinityUpReward.12368.4": "Affinity Up", + "AffinityUpReward.12399.1": "Affinity Title", + "AffinityUpReward.12399.4": "Affinity Up", "AffinityUpReward.12501.1": "Trekker Story", "AffinityUpReward.12501.4": "Trekker Story, Part Ⅰ", "AffinityUpReward.12502.1": "Archive", @@ -719,6 +787,10 @@ "AffinityUpReward.12530.5": "Weapon Anecdote", "AffinityUpReward.12542.1": "Affinity Title", "AffinityUpReward.12542.4": "Affinity Up", + "AffinityUpReward.12568.1": "Affinity Title", + "AffinityUpReward.12568.4": "Affinity Up", + "AffinityUpReward.12599.1": "Affinity Title", + "AffinityUpReward.12599.4": "Affinity Up", "AffinityUpReward.12601.1": "Trekker Story", "AffinityUpReward.12601.4": "Trekker Story, Part Ⅰ", "AffinityUpReward.12602.1": "Archive", @@ -759,6 +831,10 @@ "AffinityUpReward.12630.5": "Weapon Anecdote", "AffinityUpReward.12642.1": "Affinity Title", "AffinityUpReward.12642.4": "Affinity Up", + "AffinityUpReward.12668.1": "Affinity Title", + "AffinityUpReward.12668.4": "Affinity Up", + "AffinityUpReward.12699.1": "Affinity Title", + "AffinityUpReward.12699.4": "Affinity Up", "AffinityUpReward.12701.1": "Trekker Story", "AffinityUpReward.12701.4": "Trekker Story, Part Ⅰ", "AffinityUpReward.12702.1": "Archive", @@ -799,6 +875,10 @@ "AffinityUpReward.12730.5": "Weapon Anecdote", "AffinityUpReward.12742.1": "Affinity Title", "AffinityUpReward.12742.4": "Affinity Up", + "AffinityUpReward.12768.1": "Affinity Title", + "AffinityUpReward.12768.4": "Affinity Up", + "AffinityUpReward.12799.1": "Affinity Title", + "AffinityUpReward.12799.4": "Affinity Up", "AffinityUpReward.12901.1": "Trekker Story", "AffinityUpReward.12901.4": "Trekker Story, Part Ⅰ", "AffinityUpReward.12902.1": "Archive", @@ -839,6 +919,10 @@ "AffinityUpReward.12930.5": "Weapon Anecdote", "AffinityUpReward.12942.1": "Affinity Title", "AffinityUpReward.12942.4": "Affinity Up", + "AffinityUpReward.12968.1": "Affinity Title", + "AffinityUpReward.12968.4": "Affinity Up", + "AffinityUpReward.12999.1": "Affinity Title", + "AffinityUpReward.12999.4": "Affinity Up", "AffinityUpReward.13001.1": "Trekker Story", "AffinityUpReward.13001.4": "Trekker Story, Part Ⅰ", "AffinityUpReward.13002.1": "Archive", @@ -879,6 +963,10 @@ "AffinityUpReward.13030.5": "Weapon Anecdote", "AffinityUpReward.13042.1": "Affinity Title", "AffinityUpReward.13042.4": "Affinity Up", + "AffinityUpReward.13068.1": "Affinity Title", + "AffinityUpReward.13068.4": "Affinity Up", + "AffinityUpReward.13099.1": "Affinity Title", + "AffinityUpReward.13099.4": "Affinity Up", "AffinityUpReward.13201.1": "Trekker Story", "AffinityUpReward.13201.4": "Trekker Story, Part Ⅰ", "AffinityUpReward.13202.1": "Archive", @@ -919,6 +1007,10 @@ "AffinityUpReward.13230.5": "Weapon Anecdote", "AffinityUpReward.13242.1": "Affinity Title", "AffinityUpReward.13242.4": "Affinity Up", + "AffinityUpReward.13268.1": "Affinity Title", + "AffinityUpReward.13268.4": "Affinity Up", + "AffinityUpReward.13299.1": "Affinity Title", + "AffinityUpReward.13299.4": "Affinity Up", "AffinityUpReward.13301.1": "Trekker Story", "AffinityUpReward.13301.4": "Trekker Story, Part Ⅰ", "AffinityUpReward.13302.1": "Archive", @@ -959,6 +1051,10 @@ "AffinityUpReward.13330.5": "Weapon Anecdote", "AffinityUpReward.13342.1": "Affinity Title", "AffinityUpReward.13342.4": "Affinity Up", + "AffinityUpReward.13368.1": "Affinity Title", + "AffinityUpReward.13368.4": "Affinity Up", + "AffinityUpReward.13399.1": "Affinity Title", + "AffinityUpReward.13399.4": "Affinity Up", "AffinityUpReward.13401.1": "Trekker Story", "AffinityUpReward.13401.4": "Trekker Story, Part Ⅰ", "AffinityUpReward.13402.1": "Archive", @@ -999,6 +1095,10 @@ "AffinityUpReward.13430.5": "Weapon Anecdote", "AffinityUpReward.13442.1": "Affinity Title", "AffinityUpReward.13442.4": "Affinity Up", + "AffinityUpReward.13468.1": "Affinity Title", + "AffinityUpReward.13468.4": "Affinity Up", + "AffinityUpReward.13499.1": "Affinity Title", + "AffinityUpReward.13499.4": "Affinity Up", "AffinityUpReward.13501.1": "Trekker Story", "AffinityUpReward.13501.4": "Trekker Story, Part Ⅰ", "AffinityUpReward.13502.1": "Archive", @@ -1039,6 +1139,10 @@ "AffinityUpReward.13530.5": "Weapon Anecdote", "AffinityUpReward.13542.1": "Affinity Title", "AffinityUpReward.13542.4": "Affinity Up", + "AffinityUpReward.13568.1": "Affinity Title", + "AffinityUpReward.13568.4": "Affinity Up", + "AffinityUpReward.13599.1": "Affinity Title", + "AffinityUpReward.13599.4": "Affinity Up", "AffinityUpReward.14101.1": "Trekker Story", "AffinityUpReward.14101.4": "Trekker Story, Part Ⅰ", "AffinityUpReward.14102.1": "Archive", @@ -1079,6 +1183,10 @@ "AffinityUpReward.14130.5": "Weapon Anecdote", "AffinityUpReward.14142.1": "Affinity Title", "AffinityUpReward.14142.4": "Affinity Up", + "AffinityUpReward.14168.1": "Affinity Title", + "AffinityUpReward.14168.4": "Affinity Up", + "AffinityUpReward.14199.1": "Affinity Title", + "AffinityUpReward.14199.4": "Affinity Up", "AffinityUpReward.14201.1": "Trekker Story", "AffinityUpReward.14201.4": "Trekker Story, Part Ⅰ", "AffinityUpReward.14202.1": "Archive", @@ -1119,6 +1227,10 @@ "AffinityUpReward.14230.5": "Weapon Anecdote", "AffinityUpReward.14242.1": "Affinity Title", "AffinityUpReward.14242.4": "Affinity Up", + "AffinityUpReward.14268.1": "Affinity Title", + "AffinityUpReward.14268.4": "Affinity Up", + "AffinityUpReward.14299.1": "Affinity Title", + "AffinityUpReward.14299.4": "Affinity Up", "AffinityUpReward.14301.1": "Trekker Story", "AffinityUpReward.14301.4": "Trekker Story, Part Ⅰ", "AffinityUpReward.14302.1": "Archive", @@ -1159,6 +1271,10 @@ "AffinityUpReward.14330.5": "Weapon Anecdote", "AffinityUpReward.14342.1": "Affinity Title", "AffinityUpReward.14342.4": "Affinity Up", + "AffinityUpReward.14368.1": "Affinity Title", + "AffinityUpReward.14368.4": "Affinity Up", + "AffinityUpReward.14399.1": "Affinity Title", + "AffinityUpReward.14399.4": "Affinity Up", "AffinityUpReward.14401.1": "Trekker Story", "AffinityUpReward.14401.4": "Trekker Story, Part Ⅰ", "AffinityUpReward.14402.1": "Archive", @@ -1199,6 +1315,10 @@ "AffinityUpReward.14430.5": "Weapon Anecdote", "AffinityUpReward.14442.1": "Affinity Title", "AffinityUpReward.14442.4": "Affinity Up", + "AffinityUpReward.14468.1": "Affinity Title", + "AffinityUpReward.14468.4": "Affinity Up", + "AffinityUpReward.14499.1": "Affinity Title", + "AffinityUpReward.14499.4": "Affinity Up", "AffinityUpReward.14501.1": "Trekker Story", "AffinityUpReward.14501.4": "Trekker Story, Part Ⅰ", "AffinityUpReward.14502.1": "Archive", @@ -1239,6 +1359,10 @@ "AffinityUpReward.14530.5": "Weapon Anecdote", "AffinityUpReward.14542.1": "Affinity Title", "AffinityUpReward.14542.4": "Affinity Up", + "AffinityUpReward.14568.1": "Affinity Title", + "AffinityUpReward.14568.4": "Affinity Up", + "AffinityUpReward.14599.1": "Affinity Title", + "AffinityUpReward.14599.4": "Affinity Up", "AffinityUpReward.14701.1": "Trekker Story", "AffinityUpReward.14701.4": "Trekker Story, Part Ⅰ", "AffinityUpReward.14702.1": "Archive", @@ -1279,6 +1403,10 @@ "AffinityUpReward.14730.5": "Weapon Anecdote", "AffinityUpReward.14742.1": "Affinity Title", "AffinityUpReward.14742.4": "Affinity Up", + "AffinityUpReward.14768.1": "Affinity Title", + "AffinityUpReward.14768.4": "Affinity Up", + "AffinityUpReward.14799.1": "Affinity Title", + "AffinityUpReward.14799.4": "Affinity Up", "AffinityUpReward.14901.1": "Trekker Story", "AffinityUpReward.14901.4": "Trekker Story, Part Ⅰ", "AffinityUpReward.14902.1": "Archive", @@ -1319,6 +1447,10 @@ "AffinityUpReward.14930.5": "Weapon Anecdote", "AffinityUpReward.14942.1": "Affinity Title", "AffinityUpReward.14942.4": "Affinity Up", + "AffinityUpReward.14968.1": "Affinity Title", + "AffinityUpReward.14968.4": "Affinity Up", + "AffinityUpReward.14999.1": "Affinity Title", + "AffinityUpReward.14999.4": "Affinity Up", "AffinityUpReward.15001.1": "Trekker Story", "AffinityUpReward.15001.4": "Trekker Story, Part Ⅰ", "AffinityUpReward.15002.1": "Archive", @@ -1359,6 +1491,10 @@ "AffinityUpReward.15030.5": "Weapon Anecdote", "AffinityUpReward.15042.1": "Affinity Title", "AffinityUpReward.15042.4": "Affinity Up", + "AffinityUpReward.15068.1": "Affinity Title", + "AffinityUpReward.15068.4": "Affinity Up", + "AffinityUpReward.15099.1": "Affinity Title", + "AffinityUpReward.15099.4": "Affinity Up", "AffinityUpReward.15501.1": "Trekker Story", "AffinityUpReward.15501.4": "Trekker Story, Part Ⅰ", "AffinityUpReward.15502.1": "Archive", @@ -1399,6 +1535,10 @@ "AffinityUpReward.15530.5": "Weapon Anecdote", "AffinityUpReward.15542.1": "Affinity Title", "AffinityUpReward.15542.4": "Affinity Up", + "AffinityUpReward.15568.1": "Affinity Title", + "AffinityUpReward.15568.4": "Affinity Up", + "AffinityUpReward.15599.1": "Affinity Title", + "AffinityUpReward.15599.4": "Affinity Up", "AffinityUpReward.15601.1": "Trekker Story", "AffinityUpReward.15601.4": "Trekker Story, Part Ⅰ", "AffinityUpReward.15602.1": "Archive", @@ -1439,6 +1579,10 @@ "AffinityUpReward.15630.5": "Weapon Anecdote", "AffinityUpReward.15642.1": "Affinity Title", "AffinityUpReward.15642.4": "Affinity Up", + "AffinityUpReward.15668.1": "Affinity Title", + "AffinityUpReward.15668.4": "Affinity Up", + "AffinityUpReward.15699.1": "Affinity Title", + "AffinityUpReward.15699.4": "Affinity Up", "AffinityUpReward.15801.1": "Trekker Story", "AffinityUpReward.15801.4": "Trekker Story, Part Ⅰ", "AffinityUpReward.15802.1": "Archive", @@ -1479,6 +1623,10 @@ "AffinityUpReward.15830.5": "Weapon Anecdote", "AffinityUpReward.15842.1": "Affinity Title", "AffinityUpReward.15842.4": "Affinity Up", + "AffinityUpReward.15868.1": "Affinity Title", + "AffinityUpReward.15868.4": "Affinity Up", + "AffinityUpReward.15899.1": "Affinity Title", + "AffinityUpReward.15899.4": "Affinity Up", "AffinityUpReward.15901.1": "Trekker Story", "AffinityUpReward.15901.4": "Trekker Story, Part Ⅰ", "AffinityUpReward.15902.1": "Archive", @@ -1518,5 +1666,9 @@ "AffinityUpReward.15930.4": "Affinity Voiceover 5", "AffinityUpReward.15930.5": "Weapon Anecdote", "AffinityUpReward.15942.1": "Affinity Title", - "AffinityUpReward.15942.4": "Affinity Up" + "AffinityUpReward.15942.4": "Affinity Up", + "AffinityUpReward.15968.1": "Affinity Title", + "AffinityUpReward.15968.4": "Affinity Up", + "AffinityUpReward.15999.1": "Affinity Title", + "AffinityUpReward.15999.4": "Affinity Up" } \ No newline at end of file diff --git a/data/language/en_us/bdconvertcondition.json b/data/language/en_us/bdconvertcondition.json index 8fa22d9a..74878e34 100644 --- a/data/language/en_us/bdconvertcondition.json +++ b/data/language/en_us/bdconvertcondition.json @@ -36,6 +36,7 @@ "BdConvertCondition.607.1": "Deploy a Terra or Umbra Trekker as the main Trekker", "BdConvertCondition.608.1": "Deploy a Ventus or Aqua Trekker as the main Trekker", "BdConvertCondition.609.1": "Main Trekker Element is Umbra or Aqua", + "BdConvertCondition.610.1": "Main Trekker Element is Lux or Umbra", "BdConvertCondition.7011.1": "Collect Melody of Pummel ×10 or more", "BdConvertCondition.7012.1": "Collect Melody of Pummel ×15 or more", "BdConvertCondition.7013.1": "Collect Melody of Pummel ×20 or more", diff --git a/data/language/en_us/bdconvertcontent.json b/data/language/en_us/bdconvertcontent.json index 55cf0073..afaf1dd1 100644 --- a/data/language/en_us/bdconvertcontent.json +++ b/data/language/en_us/bdconvertcontent.json @@ -13,5 +13,8 @@ "BdConvertContent.405.1": "First Steps", "BdConvertContent.501.1": "Uncharted Heights", "BdConvertContent.502.1": "Deep Dive", - "BdConvertContent.503.1": "First Steps" + "BdConvertContent.503.1": "First Steps", + "BdConvertContent.601.1": "Uncharted Heights", + "BdConvertContent.602.1": "Deep Dive", + "BdConvertContent.603.1": "First Steps" } \ No newline at end of file diff --git a/data/language/en_us/bdconvertcontrol.json b/data/language/en_us/bdconvertcontrol.json index 3b1c8e9c..4ab46cbc 100644 --- a/data/language/en_us/bdconvertcontrol.json +++ b/data/language/en_us/bdconvertcontrol.json @@ -3,5 +3,6 @@ "BdConvertControl.500002.1": "\u000b[Event Period]\u000b21:00, Jan 26, 2026 – 20:00, Feb 02, 2026\u000b\u000b[Requirements]\u000bAuthorization Level ≥10.\u000b\u000b[Details]\u000b1. The Trekker Association is calling for Records of successful Monolith clears in exchange for Clearance Points.\u000b2. Accumulate Clearance Points to earn fantastic rewards!", "BdConvertControl.500003.1": "\u000b[Event Period]\u000b21:00, Feb 16, 2026 – 19:59, Feb 23, 2026\u000b\u000b[Requirements]\u000bAuthorization Level ≥10.\u000b\u000b[Details]\u000b1. The Trekker Association is calling for Records of successful Monolith clears in exchange for Clearance Points.\u000b2. Accumulate Clearance Points to earn fantastic rewards!", "BdConvertControl.500004.1": "\u000b[Event Period]\u000b21:00, Mar 30, 2026 – 20:00, Apr 06, 2026\u000b\u000b[Requirements]\u000bAuthorization Level ≥10\u000b\u000b[Details]\u000b1. The Trekker Association is calling for Records of successful Monolith clears in exchange for Clearance Points.\u000b2. Accumulate Clearance Points to earn fantastic rewards!", - "BdConvertControl.500005.1": "\u000b[Event Period]\u000b21:00, May 07, 2026 – 19:59, May 13, 2026\u000b\u000b[Requirement]\u000bAuthorization Level ≥10\u000b\u000b[Details]\u000b1. The Trekker Association is calling for Records of successful Monolith clears in exchange for Clearance Points.\u000b2. Accumulate Clearance Points to earn fantastic rewards!" + "BdConvertControl.500005.1": "\u000b[Event Period]\u000b21:00, May 07, 2026 – 19:59, May 13, 2026\u000b\u000b[Requirement]\u000bAuthorization Level ≥10\u000b\u000b[Details]\u000b1. The Trekker Association is calling for Records of successful Monolith clears in exchange for Clearance Points.\u000b2. Accumulate Clearance Points to earn fantastic rewards!", + "BdConvertControl.500006.1": "\u000b[Event Period]\u000b21:00, May 25, 2026 – 19:59, June 01, 2026\u000b\u000b[Requirements]\u000bAuthorization Level ≥ 10\u000b\u000b[Details]\u000b1. The Trekker Association is calling for Records of successful Monolith clears in exchange for Clearance Points.\u000b2. Accumulate Clearance Points to earn fantastic rewards!" } \ No newline at end of file diff --git a/data/language/en_us/bdconvertrewardgroup.json b/data/language/en_us/bdconvertrewardgroup.json index 486b0d26..f1633e25 100644 --- a/data/language/en_us/bdconvertrewardgroup.json +++ b/data/language/en_us/bdconvertrewardgroup.json @@ -58,5 +58,17 @@ "BdConvertRewardGroup.509.1": "Total Clearance Points reach 1,800 in Call for Best Records", "BdConvertRewardGroup.510.1": "Total Clearance Points reach 2,000 in Call for Best Records", "BdConvertRewardGroup.511.1": "Total Clearance Points reach 2,200 in Call for Best Records", - "BdConvertRewardGroup.512.1": "Total Clearance Points reach 2,400 in Call for Best Records" + "BdConvertRewardGroup.512.1": "Total Clearance Points reach 2,400 in Call for Best Records", + "BdConvertRewardGroup.601.1": "Total Clearance Points reach 200 in Call for Best Records", + "BdConvertRewardGroup.602.1": "Total Clearance Points reach 400 in Call for Best Records", + "BdConvertRewardGroup.603.1": "Total Clearance Points reach 600 in Call for Best Records", + "BdConvertRewardGroup.604.1": "Total Clearance Points reach 800 in Call for Best Records", + "BdConvertRewardGroup.605.1": "Total Clearance Points reach 1,000 in Call for Best Records", + "BdConvertRewardGroup.606.1": "Total Clearance Points reach 1,200 in Call for Best Records", + "BdConvertRewardGroup.607.1": "Total Clearance Points reach 1,400 in Call for Best Records", + "BdConvertRewardGroup.608.1": "Total Clearance Points reach 1,600 in Call for Best Records", + "BdConvertRewardGroup.609.1": "Total Clearance Points reach 1,800 in Call for Best Records", + "BdConvertRewardGroup.610.1": "Total Clearance Points reach 2,000 in Call for Best Records", + "BdConvertRewardGroup.611.1": "Total Clearance Points reach 2,200 in Call for Best Records", + "BdConvertRewardGroup.612.1": "Total Clearance Points reach 2,400 in Call for Best Records" } \ No newline at end of file diff --git a/data/language/en_us/boardnpc.json b/data/language/en_us/boardnpc.json index 6402416d..746f6abf 100644 --- a/data/language/en_us/boardnpc.json +++ b/data/language/en_us/boardnpc.json @@ -37,6 +37,8 @@ "BoardNPC.7159.2": "Special Check-In", "BoardNPC.8110.1": "Firenze", "BoardNPC.8110.2": "Event Shop", + "BoardNPC.8115.1": "Firefly", + "BoardNPC.8115.2": "Event Shop", "BoardNPC.8130.1": "Donna", "BoardNPC.8130.2": "Event Shop", "BoardNPC.8133.1": "Nazuka", diff --git a/data/language/en_us/breakoutlevel.json b/data/language/en_us/breakoutlevel.json index 36f7e915..721a4d35 100644 --- a/data/language/en_us/breakoutlevel.json +++ b/data/language/en_us/breakoutlevel.json @@ -14,5 +14,21 @@ "BreakOutLevel.301010141.1": "Stellar Storm", "BreakOutLevel.301010141.2": "Welcome to the challenge stage!\nA black hole has appeared in this sector! The marble's trajectory will be altered by the black hole's gravitational pull.", "BreakOutLevel.301010142.1": "Abyssal Supernova", - "BreakOutLevel.301010142.2": "Welcome to the challenge stage!\nConfront the wrath of the cosmos. Prove yourself, cadet." + "BreakOutLevel.301010142.2": "Welcome to the challenge stage!\nConfront the wrath of the cosmos. Prove yourself, cadet.", + "BreakOutLevel.301020111.1": "Nebula Dream", + "BreakOutLevel.301020111.2": "Welcome to Bouncing Bumper Bash! Let's dive into the tutorial to learn the basics:\n1. Try moving the launcher to shoot or bounce marbles.\n2. Use Trekker skills to destroy Quartz.\n3. Watch out for explosive devices inside the Quartz. Destroying them will clear nearby Quartz.\n4. Use the speed-altering device to change the speed of marbles.\n5. Learn how to score and what it takes to win or lose.", + "BreakOutLevel.301020112.1": "Stroll Under the Stars", + "BreakOutLevel.301020112.2": "Time for the advanced tutorial! In this stage:\n1. You're coming up against new moving enemies.\n2. Marbles and character skills deal damage to enemies.\n3. You'll learn about the effects of dropped items.", + "BreakOutLevel.301020121.1": "Orbital Symphony", + "BreakOutLevel.301020121.2": "New enemies can move and attack, so keep the launcher moving to dodge incoming shots.\nLook out for the dropped items and dodge when it turns out to be a bomb!", + "BreakOutLevel.301020122.1": "Halo Catcher", + "BreakOutLevel.301020122.2": "High-defense Quartz are here and they take several hits to destroy.\nLook out for the dropped items! Explosive Orbs trigger an AoE explosion when they hit enemies or Quartz.", + "BreakOutLevel.301020131.1": "Lightyear Echoes", + "BreakOutLevel.301020131.2": "The terrain has become more complex. Proceed with caution!\nLook out for the dropped items. Fireballs deal extra damage and can penetrate Quartz. The Invincible Star speeds up the marbles and grants them damage immunity!", + "BreakOutLevel.301020132.1": "Gravitational Ripple", + "BreakOutLevel.301020132.2": "A new astronomical phenomenon discovered! Gravity Well either attracts or repels marbles, altering their motions.\nLook out for the dropped items. Split balls can split a marble into three!", + "BreakOutLevel.301020141.1": "Tide of Dark Matter", + "BreakOutLevel.301020141.2": "Welcome to the challenge stage!\nThere will be 2 Gravity Wells in this zone!", + "BreakOutLevel.301020142.1": "Galactic Poem", + "BreakOutLevel.301020142.2": "Welcome to the challenge stage!\nConfront the wrath of the cosmos. Prove yourself, cadet." } \ No newline at end of file diff --git a/data/language/en_us/character.json b/data/language/en_us/character.json index ad078302..73d73a07 100644 --- a/data/language/en_us/character.json +++ b/data/language/en_us/character.json @@ -9,7 +9,7 @@ "Character.112.1": "Noya", "Character.113.1": "Shimiao", "Character.114.1": "???", - "Character.115.1": "???", + "Character.115.1": "Firefly", "Character.116.1": "Ridge", "Character.117.1": "Jinglin", "Character.118.1": "Coronis", diff --git a/data/language/en_us/characterarchivebaseinfo.json b/data/language/en_us/characterarchivebaseinfo.json index b7208bbd..771122fa 100644 --- a/data/language/en_us/characterarchivebaseinfo.json +++ b/data/language/en_us/characterarchivebaseinfo.json @@ -127,22 +127,22 @@ "CharacterArchiveBaseInfo.11407.2": "???", "CharacterArchiveBaseInfo.11408.1": "???", "CharacterArchiveBaseInfo.11408.2": "???", - "CharacterArchiveBaseInfo.11501.1": "???", - "CharacterArchiveBaseInfo.11501.2": "???", - "CharacterArchiveBaseInfo.11502.1": "???", - "CharacterArchiveBaseInfo.11502.2": "???", - "CharacterArchiveBaseInfo.11503.1": "???", - "CharacterArchiveBaseInfo.11503.2": "???", - "CharacterArchiveBaseInfo.11504.1": "???", - "CharacterArchiveBaseInfo.11504.2": "???", - "CharacterArchiveBaseInfo.11505.1": "???", - "CharacterArchiveBaseInfo.11505.2": "???", - "CharacterArchiveBaseInfo.11506.1": "???", - "CharacterArchiveBaseInfo.11506.2": "???", - "CharacterArchiveBaseInfo.11507.1": "???", - "CharacterArchiveBaseInfo.11507.2": "???", - "CharacterArchiveBaseInfo.11508.1": "???", - "CharacterArchiveBaseInfo.11508.2": "???", + "CharacterArchiveBaseInfo.11501.1": "Name", + "CharacterArchiveBaseInfo.11501.2": "Firefly", + "CharacterArchiveBaseInfo.11502.1": "Birthday", + "CharacterArchiveBaseInfo.11502.2": "May 5th", + "CharacterArchiveBaseInfo.11503.1": "Affiliation", + "CharacterArchiveBaseInfo.11503.2": "Grace Light Academy", + "CharacterArchiveBaseInfo.11504.1": "Skills", + "CharacterArchiveBaseInfo.11504.2": "Combat, Monolith climbing", + "CharacterArchiveBaseInfo.11505.1": "Address", + "CharacterArchiveBaseInfo.11505.2": "Room 2707, Building 7, Grace Light Academy Dormitory, Emor City", + "CharacterArchiveBaseInfo.11506.1": "Experience", + "CharacterArchiveBaseInfo.11506.2": "1 year", + "CharacterArchiveBaseInfo.11507.1": "Weapon", + "CharacterArchiveBaseInfo.11507.2": "Avalanche", + "CharacterArchiveBaseInfo.11508.1": "Rate", + "CharacterArchiveBaseInfo.11508.2": "For commission inquiries, please contact temporary guardian Canace", "CharacterArchiveBaseInfo.11601.1": "Name", "CharacterArchiveBaseInfo.11601.2": "Ridge", "CharacterArchiveBaseInfo.11602.1": "Birthday", diff --git a/data/language/en_us/characterarchivecontent.json b/data/language/en_us/characterarchivecontent.json index b3126f5c..687928c0 100644 --- a/data/language/en_us/characterarchivecontent.json +++ b/data/language/en_us/characterarchivecontent.json @@ -102,7 +102,7 @@ "CharacterArchiveContent.11012.1": "Noble Etiquette 101 (Part Two)", "CharacterArchiveContent.11012.2": "The performance at the noble etiquette curriculum graduation ceremony was the only time Firenze ever messed up. But it was also her favorite performance.\nBefore that, Firenze, already fluent in \"aristocratic bearing,\" had long won her teacher over.\nHer icy gaze and decisive tones swept past the teacher like an actuary running calculations.\nAlthough the final price was not entirely satisfactory, the teacher was ecstatic simply to be \"priced\" by a noble.\nNext, as long as Firenze could earn the approval of company elders at the graduation ceremony, the teacher's price would naturally rise as well.\nWhat the teacher failed to notice was that from that day on, Firenze never picked up the violin again.\n\nOn stage during the graduation ceremony, Firenze was not wearing the required formal dress or corset, nor was she holding a violin.\nDressed in a trench coat, she casually rested a cane across her shoulder, then lifted the bow in the posture of a performance.\n\"Firenze, what are you doing? Where is your violin?\"\nHer violin teacher's face twisted as she hissed low.\nFirenze smiled faintly. She set the bow lightly against the cane, and began her performance.\n\n\"Mr. Obicci, the mercenaries you asked for have been arranged. One hundred seasoned veterans will arrive tomorrow.\"\n\"Didn't expect you to be so efficient. This favor won't be easy to repay. You're ... a Feltro?\"\n\"I'm still continuing with my noble etiquette curriculum. I heard you'll also be attending the graduation ceremony?\"\n\"Hah! I get it. The tedious violin performance they ask for, right? Don't worry. Even if you saw wood on stage, I'll still give you high marks.\"\n\n\"I got your photos back from those Scarlet Sights Witches. Be more careful next time, dear Giovanni.\"\n\"Thank you so much. If photos of me dining with employees of the Grace Imperium had leaked, it would have been a real catastrophe.\"\n\"Then, the graduation ceremony?\"\n\"Of course, of course. My wife is on the judging panel. I'll speak to her.\"\n\n\"Firenze, you finally made it. What did Deepsea Finance say? If that loan can't be secured...\"\n\"I negotiated the interest down by half. The manager over there also needed to meet their lending quota.\"\n\"I... I don't even know how to thank you. You really are a lifesaver.\"\n\"No thanks necessary, Lady Virginia. Just doing my duty. Please remember to attend my graduation ceremony.\"\n\nSkill in performance is honed in everyday practice.\nThe same is true for putting a price tag on others.\nThe ceremony hall was silent. A bow and a cane could not possibly produce elegant music.\nYet the judges put on an air of focus, as though they were mesmerized by a beautiful melody.\nFirenze bowed gracefully. The judges responded with enthusiastic applause, and even the audience joined in clapping.\nTo those who did not understand what was happening, Firenze had probably staged some kind of avant-garde mime.\nShe was so elegant, and the noble judges were surely professionals; if one heard nothing, it must simply be a lack of appreciation.\nAbove all, everything nobles did was right. After today, cane sales in Philae City would probably be way up for a while.\n\nFirenze's teacher handed her the certificate of attendance. She casually slipped it into her pocket and walked out of the hall.\nIn her own way, she had completed her own valuing process. She had determined the price of everyone present, yet no one could see through her own.\nFirenze did not dislike the way this circle played its game, hypocritical as it may be.\nBecause no matter what the rules were, she would always master them and emerge victorious.", "CharacterArchiveContent.11013.1": "Weapon Anecdote: Starlight", - "CharacterArchiveContent.11013.2": "Generally speaking, every young noble equips themselves with a weapon of refined elegance.\nIt serves as a symbol of status and position. All it needs is tasteful design and dazzling appearance; it does not need to be put into practice.\nAfter all, in this day and age, there are tons of mercenaries who do dirty work for hire and packs of Trekkers who live rough on the road in need of commission fees. Why would a well-dressed, wealthy person still fight with weapons?\nDorra can buy you anything. When fighting is required, all it takes is money.\n\nAnd yet, from a young age, Firenze dreamed of owning a sharp weapon.\nLook at the Trekkers who wander between cities, the knights who move through streets and alleys. They all have their own weapons and, therefore, are masters of their own fate.\nBut Firenze never managed to find a weapon completely to her liking.\nA dagger? She disliked sneaking around and assassinations.\nA whip? She didn't care for weapons that could not subdue an enemy in a single decisive strike.\nA cleaver? Too conspicuous, and far too heavy.\nIt was only much, much later that she found a cane at a secondhand market, perfectly balanced in length and weight.\n\"If you take a piece of wood like that home, won't your parents scold you?\" Nyx asked. She had come along with Firenze.\n\"They won't,\" Firenze replied. \"They'll just think I have good taste, and that I've finally reached the age where I know how to choose luxury goods.\"\nSmiling, Firenze pulled off the head of the cane. Just as she expected, the blade concealed within was hard and razor-sharp, gleaming with an immaculate, flawless light.\nShe liked this weapon, liked the threat and killing intent hidden beneath its beautiful exterior.\nShe thought that perhaps she should use this sword to cut through things far more unyielding. Such as tradition, order, and rules.\nOnly when the moon goes dark can the stars burst forth with dazzling brilliance.\nAnd she was like that star, waiting for the uncertain moment when it would finally be drawn from its sheath.\n\"I shall name this sword ... Starlight.\"", + "CharacterArchiveContent.11013.2": "Generally speaking, every young noble equips themselves with a weapon of refined elegance.\nIt serves as a symbol of status and position. All it needs is tasteful design and dazzling appearance; it does not need to be put into practice.\nAfter all, in this day and age, there are tons of mercenaries who do dirty work for hire and packs of Trekkers who live rough on the road in need of commission fees. Why would a well-dressed, wealthy person still fight with weapons?\nDorra can buy you anything. When fighting is required, all it takes is money.\n\nAnd yet, from a young age, Firenze dreamed of owning a sharp weapon.\nLook at the Trekkers who wander between cities, the knights who move through streets and alleys. They all have their own weapons and, therefore, are masters of their own fate.\nBut Firenze never managed to find a weapon completely to her liking.\nA dagger? She disliked sneaking around and assassinations.\nA whip? She didn't care for weapons that could not subdue an enemy in a single decisive strike.\nA cleaver? Too conspicuous, and far too heavy.\nIt was only much, much later that she found a cane at a secondhand market, perfectly balanced in length and weight.\n\"If you take a piece of wood like that home, won't your parents scold you?\" Nyx asked. She had come along with Firezen.\n\"They won't,\" Firenze replied. \"They'll just think I have good taste, and that I've finally reached the age where I know how to choose luxury goods.\"\nSmiling, Firenze pulled off the head of the cane. Just as she expected, the blade concealed within was hard and razor-sharp, gleaming with an immaculate, flawless light.\nShe liked this weapon, liked the threat and killing intent hidden beneath its beautiful exterior.\nShe thought that perhaps she should use this sword to cut through things far more unyielding. Such as tradition, order, and rules.\nOnly when the moon goes dark can the stars burst forth with dazzling brilliance.\nAnd she was like that star, waiting for the uncertain moment when it would finally be drawn from its sheath.\n\"I shall name this sword ... Starlight.\"", "CharacterArchiveContent.11101.1": "Basic Info", "CharacterArchiveContent.11101.2": "Name: Iris\nBirthday: May 1st\nAffiliation: New Star Guild\nSkills: Office work, accounting, inventory management, sales, civil engineering, etc.\nAddress: The Lucky Oasis\nExperience: 1 year\nWeapon: 286 Series Magic Book\nRate: 50,000 Dorra per Monolith Wish commission. Otherwise upon negotiation", "CharacterArchiveContent.11102.1": "Reason for Becoming a Trekker", @@ -207,32 +207,32 @@ "CharacterArchiveContent.11412.2": "???", "CharacterArchiveContent.11413.1": "???", "CharacterArchiveContent.11413.2": "???", - "CharacterArchiveContent.11501.1": "???", - "CharacterArchiveContent.11501.2": "???", - "CharacterArchiveContent.11502.1": "???", - "CharacterArchiveContent.11502.2": "???", - "CharacterArchiveContent.11503.1": "???", - "CharacterArchiveContent.11503.2": "???", - "CharacterArchiveContent.11504.1": "???", - "CharacterArchiveContent.11504.2": "???", - "CharacterArchiveContent.11505.1": "???", - "CharacterArchiveContent.11505.2": "???", - "CharacterArchiveContent.11506.1": "???", - "CharacterArchiveContent.11506.2": "???", - "CharacterArchiveContent.11507.1": "???", - "CharacterArchiveContent.11507.2": "???", - "CharacterArchiveContent.11508.1": "???", - "CharacterArchiveContent.11508.2": "???", - "CharacterArchiveContent.11509.1": "???", - "CharacterArchiveContent.11509.2": "???", - "CharacterArchiveContent.11510.1": "???", - "CharacterArchiveContent.11510.2": "???", - "CharacterArchiveContent.11511.1": "???", - "CharacterArchiveContent.11511.2": "???", - "CharacterArchiveContent.11512.1": "???", - "CharacterArchiveContent.11512.2": "???", - "CharacterArchiveContent.11513.1": "???", - "CharacterArchiveContent.11513.2": "???", + "CharacterArchiveContent.11501.1": "Basic Info", + "CharacterArchiveContent.11501.2": "Name: Firefly\nBirthday: May 5th\nAffiliation: Grace Light Academy\nSkills: Combat, Monolith climbing\nAddress: Room 7, 27th Floor, Dormitory Building No. 7, Grace Light Academy, Emor City\nExperience: 1 year\nWeapon: Avalanche\nRate: For commission requests, please contact acting guardian, Canace", + "CharacterArchiveContent.11502.1": "Reason for Becoming a Trekker", + "CharacterArchiveContent.11502.2": "Huh? I'm a Trekker?", + "CharacterArchiveContent.11503.1": "CV Excerpt 1", + "CharacterArchiveContent.11503.2": "Interests\n\nFun things, things I have never seen before... And having someone to play with me!", + "CharacterArchiveContent.11504.1": "CV Excerpt 2", + "CharacterArchiveContent.11504.2": "Self-Introduction\n\nFirefly can take you flying, way up high, and can beat up bad guys...!\nFirefly is super amazing!", + "CharacterArchiveContent.11505.1": "CV Excerpt 3", + "CharacterArchiveContent.11505.2": "Experiences:\n\nThis week: had so much fun at the Monolith! Last week: had so much fun at the Monolith! The week before last: had so much fun at the Monolith!", + "CharacterArchiveContent.11506.1": "CV Excerpt 4", + "CharacterArchiveContent.11506.2": "Sherlock Safehouse\n\nMy room has lots and lots of Sherlock plushies, and penguin pajamas, and also... A present from ==PLAYER_NAME==!", + "CharacterArchiveContent.11507.1": "CV Excerpt 5", + "CharacterArchiveContent.11507.2": "Excerpt from Mission Report\n\nToday, professor had me carry a clay jar and fly back and forth over the fields.\nShe said the powder inside had to be scattered across the farmland so the bad bugs would move away and the crops would grow well.\nI completed it perfectly!", + "CharacterArchiveContent.11508.1": "Peer Comments", + "CharacterArchiveContent.11508.2": "She always looks at me with those puppy eyes, and it is so cute my heart just melts.\n—Noya\n\nNoya, are you sure that's not her threat level assessment look?\n—Iris\n\nWhat a remarkable child. If only she were willing to come to my lab.\n—Coronis", + "CharacterArchiveContent.11509.1": "TA Feedback", + "CharacterArchiveContent.11509.2": "Basically accurate.\nBut could Canace please teach her how to write a proper résumé?\n—Willow", + "CharacterArchiveContent.11510.1": "Appendix", + "CharacterArchiveContent.11510.2": "Invitation\n\nDo you want to go play at the Monolith? Just the two of us, like before!", + "CharacterArchiveContent.11511.1": "The Terrifying Humanoid Weapon", + "CharacterArchiveContent.11511.2": "\"I heard that special-admit student lives here, Room 7 on the 27th floor... Huh? She's not here?\"\n\"Forget it, let's go back. Sneaking up here like this feels kinda like breaking and entering. Besides, she's just a special-admit student, right? If we just wait, we can see her in class later.\"\n\"She's hard to catch during class. You haven't even seen the weapon she has behind her! Ah, looks like she's not here today. Weird, though. She used to be here every day...\"\nWhat the two of them never noticed was that the special-admit student they were talking about—Firefly—had just flown over their heads.\n\n\n\"Today is the weekly sneak-out day!\"\nFirefly did not dislike her daily life. The town had houses that kept her dry and warm, and there was hot food to eat. But it did not have any \"friends\" who would play with her. Aside from Canace, everyone turned and walked away the moment they saw her.\nIt was so boring...\nShe flew out past the city and over the river. The world below gradually turned green, and she picked a forest with a pretty shape and dropped down into it.\nIt was still a little way from the Monolith, but there were plenty of monsters along the way.\nMaybe they would be willing to play hide-and-seek with her, Firefly thought.\nWhen she landed, she stepped on something soft.\nIt was a stuffed toy caked in mud and dirty water. Beneath all that grime, it was a pink teddy bear.\nFirefly picked it up and looked around, but there was no sign of any Trekker nearby.\n\"Did you get separated from your friend?\"\nHolding the grimy pink bear in her arms, Firefly went from one monster to the next, asking after its owner.\n\"Do you know who dropped this?\"\n\"I'm not trying to play with you. I'm looking for the little bear's friend!\"\n\"Have you seen... Ah, it ran away...\"\n...\nBy the time it started getting dark, the pink bear still had not found its owner.\n\"The sun's going down. Professor said I have to be back before dark.\"\nFirefly crouched by the river and gave the pink bear a bath. Then she brought it back to the academy and set it by the window in her room to dry.\n\"Tomorrow, let's go to the Monolith and ask others.\"\n\"Tomorrow... How am I going to sneak out?\"\n\"When will I make a friend who'll play with me?\"\nClutching a penguin plushie in her arms, Firefly stared at the little bear's shadow on the windowsill and drifted off to sleep.", + "CharacterArchiveContent.11512.1": "First Encounter", + "CharacterArchiveContent.11512.2": "Canace could never quite put her feelings for Firefly into words. She could not explain why she had chosen to get involved, or why she had fought so hard to save the girl.\nPerhaps it was simply because she saw a reflection of her former self, who had once lost her freedom.\n\n\"This... Fly!\"\nFirefly had only just learned a few words. Sitting in the corner, she pointed at her remote cannons and then at Canace, gesturing with great seriousness as she tried to make herself understood.\n\"Up! High! Together!\"\n\"You!\"\nCanace studied her earnest little face, trying to work out what she meant. Firefly kept gesturing for a while, then seemed to realize Canace still did not understand. She got to her feet, grabbed Canace's hand, and tried to lift her up into the air. But she was still too small to carry an adult. The cannons behind her bobbed up and down, unsteady in the air, like a firefly beating its wings as hard as it could.\nSo that was what she had meant. She wanted to take Canace flying with her.\nCanace laughed and stroked her hair.\n\"You're still little, Firefly. You're not strong enough yet. Eat plenty, and one day you'll be able to carry me with you.\"\nFirefly tilted her head, not looking as though she had fully understood. Long sentences were still difficult for her. But she could tell from Canace's voice that she was being gentle, and she nodded very seriously.\nA few days later, screams started ringing out all over campus. By the time Canace arrived, Firefly was flying low over the training field like a hawk diving on prey, swooping down to snatch up the younger children.\nThen she spotted Canace in the distance. Grabbing hold of a little girl, she flew straight over to her, her face bright with anticipation, plainly waiting to be praised: look, I can pick someone up and fly with them now!\n\nIt seemed she had gotten the wrong idea....", + "CharacterArchiveContent.11513.1": "Weapon Anecdote: Avalanche", + "CharacterArchiveContent.11513.2": "That weapon looked cold and cruel to anyone who laid eyes on it. The price of wielding it was so immense that, no matter how many people tried, none could use it. Even the best-trained soldiers and the academy's finest elites buckled under its pressure.\n\nThen the girl appeared. She reached out and laid a hand on it, nothing more than a curious touch. But the instant her palm made contact, the \"device\" lit up. It split into four parts, circled above her head a few times, then came to rest behind her. It was a gift she had been born with—more than that, it felt like fate.\n\n\"... New friend?\"\nThe girl spun around where she stood, trying to face this sudden new \"friend,\" but she was like a kitten chasing its own tail, never quite able to catch it.\nAfter turning around a few times, she gave up. It felt pretty nice, really, having this friend stay behind her all the time.\n\"Well, let us play together from now on...!\"\nHer \"friend\" responded to that thought. The girl's feet slowly lifted from the ground until she was floating in the air.\nThen the four pillar-like \"wings\" swung forward at once, unleashing a torrent of heat fierce enough to destroy anything in its path.\nThe girl laughed happily in mid-air.\n\n\"This is so fun!\"\n She was still too young to understand what this weapon would one day bring her...", "CharacterArchiveContent.11601.1": "Basic Info", "CharacterArchiveContent.11601.2": "Name: Ridge\nBirthday: September 22nd\nAffiliation: United Harvest\nSkills: Digging cellars, planting crops, breeding new varieties\nAddress: United Harvest, Philae City, South Sector, Greenhouse No. 6\nExperience: Less than one year\nWeapon: United Industrial – Prototype 205 Multifunction Shovel\nRates: Confidential due to company regulations", "CharacterArchiveContent.11602.1": "Reason for Becoming a Trekker", @@ -747,7 +747,7 @@ "CharacterArchiveContent.14504.1": "CV Excerpt 2", "CharacterArchiveContent.14504.2": "Nova Service Record\n\nOtoha moved to the Nova Continent in Goodwind Year 1153, reporting to the Flavio branch.\nHer standout performance in Operation ███ led to a High-level Ninja promotion and a transfer to the Philae HQ in 1156.\nBy 1159, she was leading Operation ███. Her success there secured her elevation to the ██ rank.\nShe was declared missing in action during Operation ███ in 1161.\n—Goodwind Homecare Archives", "CharacterArchiveContent.14505.1": "CV Excerpt 3", - "CharacterArchiveContent.14505.2": "Discrepancies in Otoha's Disappearance\n\nInvestigation shows that on the night of the incident, Otoha engaged in a violent struggle with Target 003. Upon escaping, the target triggered a concealed explosive that leveled the building.\nThree sets of remains were found. Two belonged to the target's guards, but the third was unidentifiable—save for scraps of Otoha's clothing fused to the skin.\n—Operation ███ Investigation Report\n\nOtoha must have planned all this. She's smarter than that.\n—███, Leader of Goodwind Homecare", + "CharacterArchiveContent.14505.2": "Discrepancies in Otoha's Disappearance\n\nInvestigation shows that on the night of the incident, Otoha engaged in a violent struggle with Target 003. Upon escaping, the target triggered a concealed explosive that leveled the building.\nThree sets of remains were found. Two belonged to the target's guards, but the third was unidentifiable—save for scraps of Otoha's clothing fused to the skin.\n — Operation ███ Investigation Report\n\nOtoha must have planned all this. She's smarter than that.\n— ███, Leader of Goodwind Homecare", "CharacterArchiveContent.14506.1": "CV Excerpt 4", "CharacterArchiveContent.14506.2": "Goodwind Homecare: Priority One Apprehension Notice\n\nOn April 21, Goodwind Year 1161, ██ Otoha deserted her post during Operation ███. Evidence strongly suggested she defected to sabotage the organization. All personnel are ordered to report any leads regarding her whereabouts immediately. Anyone found aiding or harboring her will face summary punishment.", "CharacterArchiveContent.14507.1": "CV Excerpt 5", diff --git a/data/language/en_us/characterarchivevoice.json b/data/language/en_us/characterarchivevoice.json index d90b3cbc..2c38f202 100644 --- a/data/language/en_us/characterarchivevoice.json +++ b/data/language/en_us/characterarchivevoice.json @@ -622,6 +622,95 @@ "CharacterArchiveVoice.113087.1": "Motto 3", "CharacterArchiveVoice.113088.1": "Motto 4", "CharacterArchiveVoice.113089.1": "Motto 5", + "CharacterArchiveVoice.115001.1": "Ultimate Battle Cry 1", + "CharacterArchiveVoice.115002.1": "Ultimate Battle Cry 2", + "CharacterArchiveVoice.115003.1": "Character Down 1", + "CharacterArchiveVoice.115004.1": "Character Down 2", + "CharacterArchiveVoice.115005.1": "Potential Acquired 1", + "CharacterArchiveVoice.115006.1": "Potential Acquired 2", + "CharacterArchiveVoice.115007.1": "Potential Acquired 3", + "CharacterArchiveVoice.115008.1": "Potential Acquired 4", + "CharacterArchiveVoice.115009.1": "Potential Acquired 5", + "CharacterArchiveVoice.115010.1": "Monolith: Ascension Begins 1", + "CharacterArchiveVoice.115011.1": "Monolith: Ascension Begins 2", + "CharacterArchiveVoice.115012.1": "Monolith: Ascension Begins 3", + "CharacterArchiveVoice.115013.1": "Monolith: Ascension Begins 4", + "CharacterArchiveVoice.115014.1": "Monolith: Ascension Begins 5", + "CharacterArchiveVoice.115015.1": "Monolith: Ascension Begins (New Difficulty)", + "CharacterArchiveVoice.115016.1": "Monolith: Ascension Begins (New Type)", + "CharacterArchiveVoice.115017.1": "Monolith Shop", + "CharacterArchiveVoice.115018.1": "Monolith: Safe Room", + "CharacterArchiveVoice.115019.1": "Monolith: Event", + "CharacterArchiveVoice.115020.1": "Monolith: Battle Ended 1", + "CharacterArchiveVoice.115021.1": "Monolith: Battle Ended 2", + "CharacterArchiveVoice.115022.1": "Monolith: Battle Ended 3", + "CharacterArchiveVoice.115023.1": "Greetings 1", + "CharacterArchiveVoice.115024.1": "Greetings 2", + "CharacterArchiveVoice.115025.1": "Greetings 3", + "CharacterArchiveVoice.115026.1": "Greetings 4", + "CharacterArchiveVoice.115027.1": "Greetings 5", + "CharacterArchiveVoice.115028.1": "Home Screen Interaction 1", + "CharacterArchiveVoice.115029.1": "Home Screen Interaction 2", + "CharacterArchiveVoice.115030.1": "Home Screen Interaction 3", + "CharacterArchiveVoice.115031.1": "Home Screen Interaction 4", + "CharacterArchiveVoice.115032.1": "Home Screen Interaction 5", + "CharacterArchiveVoice.115033.1": "Home Screen Interaction 6", + "CharacterArchiveVoice.115034.1": "Home Screen Interaction 7", + "CharacterArchiveVoice.115035.1": "Home Screen Interaction 8", + "CharacterArchiveVoice.115036.1": "Home Screen Interaction 9", + "CharacterArchiveVoice.115037.1": "Home Screen Interaction 10", + "CharacterArchiveVoice.115038.1": "Home Screen Interaction: Affinity 10", + "CharacterArchiveVoice.115039.1": "Home Screen Interaction: Affinity 15", + "CharacterArchiveVoice.115040.1": "Home Screen Interaction: Affinity 20", + "CharacterArchiveVoice.115041.1": "Home Screen Interaction: Affinity 25", + "CharacterArchiveVoice.115042.1": "Home Screen Interaction: Affinity 30", + "CharacterArchiveVoice.115043.1": "Home Screen Interaction 11", + "CharacterArchiveVoice.115044.1": "Home Screen Interaction 12", + "CharacterArchiveVoice.115045.1": "Home Screen Interaction 13", + "CharacterArchiveVoice.115046.1": "Home Screen Interaction 14", + "CharacterArchiveVoice.115047.1": "Home Screen Interaction 15", + "CharacterArchiveVoice.115048.1": "Home Screen Interaction: Repeated Input 1", + "CharacterArchiveVoice.115049.1": "Home Screen Interaction: Repeated Input 2", + "CharacterArchiveVoice.115050.1": "Home Screen Interaction: Idle 1", + "CharacterArchiveVoice.115051.1": "Home Screen Interaction: Idle 2", + "CharacterArchiveVoice.115052.1": "Home Screen Interaction: Inactive", + "CharacterArchiveVoice.115053.1": "First Meeting", + "CharacterArchiveVoice.115054.1": "Meeting Again", + "CharacterArchiveVoice.115055.1": "Victory 1", + "CharacterArchiveVoice.115056.1": "Victory 2", + "CharacterArchiveVoice.115057.1": "Defeated 1", + "CharacterArchiveVoice.115058.1": "Defeated 2", + "CharacterArchiveVoice.115059.1": "Trekker Development", + "CharacterArchiveVoice.115060.1": "Significant Trekker Growth", + "CharacterArchiveVoice.115061.1": "Listen to a Common Runic Disc", + "CharacterArchiveVoice.115062.1": "Listen to a Unique Runic Disc", + "CharacterArchiveVoice.115063.1": "New Stance Unlocked", + "CharacterArchiveVoice.115064.1": "Memory Snapshot Unlocked", + "CharacterArchiveVoice.115065.1": "Entering Combat 1", + "CharacterArchiveVoice.115066.1": "Entering Combat 2", + "CharacterArchiveVoice.115067.1": "Entering Combat 3", + "CharacterArchiveVoice.115068.1": "Entering Combat 4", + "CharacterArchiveVoice.115069.1": "Reach Affinity Lv. 10", + "CharacterArchiveVoice.115070.1": "Reach Affinity Lv. 15", + "CharacterArchiveVoice.115071.1": "Reach Affinity Lv. 25", + "CharacterArchiveVoice.115072.1": "Reach Affinity Lv. 30", + "CharacterArchiveVoice.115073.1": "Appreciating the Gift 1", + "CharacterArchiveVoice.115074.1": "Appreciating the Gift 2", + "CharacterArchiveVoice.115075.1": "Appreciating the Gift 3", + "CharacterArchiveVoice.115076.1": "Affirmative", + "CharacterArchiveVoice.115077.1": "Disagreeing", + "CharacterArchiveVoice.115078.1": "Questioning", + "CharacterArchiveVoice.115079.1": "Confused", + "CharacterArchiveVoice.115080.1": "Sad", + "CharacterArchiveVoice.115081.1": "Excited", + "CharacterArchiveVoice.115082.1": "Angry", + "CharacterArchiveVoice.115083.1": "Happy", + "CharacterArchiveVoice.115084.1": "Sigh", + "CharacterArchiveVoice.115085.1": "Motto 1", + "CharacterArchiveVoice.115086.1": "Motto 2", + "CharacterArchiveVoice.115087.1": "Motto 3", + "CharacterArchiveVoice.115088.1": "Motto 4", + "CharacterArchiveVoice.115089.1": "Motto 5", "CharacterArchiveVoice.116001.1": "Ultimate Battle Cry 1", "CharacterArchiveVoice.116002.1": "Ultimate Battle Cry 2", "CharacterArchiveVoice.116003.1": "Character Down 1", @@ -1868,6 +1957,95 @@ "CharacterArchiveVoice.135087.1": "Motto 3", "CharacterArchiveVoice.135088.1": "Motto 4", "CharacterArchiveVoice.135089.1": "Motto 5", + "CharacterArchiveVoice.140001.1": "Ultimate Battle Cry 1", + "CharacterArchiveVoice.140002.1": "Ultimate Battle Cry 2", + "CharacterArchiveVoice.140003.1": "Character Down 1", + "CharacterArchiveVoice.140004.1": "Character Down 2", + "CharacterArchiveVoice.140005.1": "Potential Acquired 1", + "CharacterArchiveVoice.140006.1": "Potential Acquired 2", + "CharacterArchiveVoice.140007.1": "Potential Acquired 3", + "CharacterArchiveVoice.140008.1": "Potential Acquired 4", + "CharacterArchiveVoice.140009.1": "Potential Acquired 5", + "CharacterArchiveVoice.140010.1": "Monolith: Ascension Begins 1", + "CharacterArchiveVoice.140011.1": "Monolith: Ascension Begins 2", + "CharacterArchiveVoice.140012.1": "Monolith: Ascension Begins 3", + "CharacterArchiveVoice.140013.1": "Monolith: Ascension Begins 4", + "CharacterArchiveVoice.140014.1": "Monolith: Ascension Begins 5", + "CharacterArchiveVoice.140015.1": "Monolith: Ascension Begins (New Difficulty)", + "CharacterArchiveVoice.140016.1": "Monolith: Ascension Begins (New Type)", + "CharacterArchiveVoice.140017.1": "Monolith Shop", + "CharacterArchiveVoice.140018.1": "Monolith: Safe Room", + "CharacterArchiveVoice.140019.1": "Monolith: Event", + "CharacterArchiveVoice.140020.1": "Monolith: Battle Ended 1", + "CharacterArchiveVoice.140021.1": "Monolith: Battle Ended 2", + "CharacterArchiveVoice.140022.1": "Monolith: Battle Ended 3", + "CharacterArchiveVoice.140023.1": "Greetings 1", + "CharacterArchiveVoice.140024.1": "Greetings 2", + "CharacterArchiveVoice.140025.1": "Greetings 3", + "CharacterArchiveVoice.140026.1": "Greetings 4", + "CharacterArchiveVoice.140027.1": "Greetings 5", + "CharacterArchiveVoice.140028.1": "Home Screen Interaction 1", + "CharacterArchiveVoice.140029.1": "Home Screen Interaction 2", + "CharacterArchiveVoice.140030.1": "Home Screen Interaction 3", + "CharacterArchiveVoice.140031.1": "Home Screen Interaction 4", + "CharacterArchiveVoice.140032.1": "Home Screen Interaction 5", + "CharacterArchiveVoice.140033.1": "Home Screen Interaction 6", + "CharacterArchiveVoice.140034.1": "Home Screen Interaction 7", + "CharacterArchiveVoice.140035.1": "Home Screen Interaction 8", + "CharacterArchiveVoice.140036.1": "Home Screen Interaction 9", + "CharacterArchiveVoice.140037.1": "Home Screen Interaction 10", + "CharacterArchiveVoice.140038.1": "Home Screen Interaction: Affinity 10", + "CharacterArchiveVoice.140039.1": "Home Screen Interaction: Affinity 15", + "CharacterArchiveVoice.140040.1": "Home Screen Interaction: Affinity 20", + "CharacterArchiveVoice.140041.1": "Home Screen Interaction: Affinity 25", + "CharacterArchiveVoice.140042.1": "Home Screen Interaction: Affinity 30", + "CharacterArchiveVoice.140043.1": "Home Screen Interaction 11", + "CharacterArchiveVoice.140044.1": "Home Screen Interaction 12", + "CharacterArchiveVoice.140045.1": "Home Screen Interaction 13", + "CharacterArchiveVoice.140046.1": "Home Screen Interaction 14", + "CharacterArchiveVoice.140047.1": "Home Screen Interaction 15", + "CharacterArchiveVoice.140048.1": "Home Screen Interaction: Repeated Input 1", + "CharacterArchiveVoice.140049.1": "Home Screen Interaction: Repeated Input 2", + "CharacterArchiveVoice.140050.1": "Home Screen Interaction: Idle 1", + "CharacterArchiveVoice.140051.1": "Home Screen Interaction: Idle 2", + "CharacterArchiveVoice.140052.1": "Home Screen Interaction: Inactive", + "CharacterArchiveVoice.140053.1": "First Meeting", + "CharacterArchiveVoice.140054.1": "Meeting Again", + "CharacterArchiveVoice.140055.1": "Victory 1", + "CharacterArchiveVoice.140056.1": "Victory 2", + "CharacterArchiveVoice.140057.1": "Defeated 1", + "CharacterArchiveVoice.140058.1": "Defeated 2", + "CharacterArchiveVoice.140059.1": "Trekker Development", + "CharacterArchiveVoice.140060.1": "Significant Trekker Growth", + "CharacterArchiveVoice.140061.1": "Listen to a Common Runic Disc", + "CharacterArchiveVoice.140062.1": "Listen to a Unique Runic Disc", + "CharacterArchiveVoice.140063.1": "New Stance Unlocked", + "CharacterArchiveVoice.140064.1": "Memory Snapshot Unlocked", + "CharacterArchiveVoice.140065.1": "Entering Combat 1", + "CharacterArchiveVoice.140066.1": "Entering Combat 2", + "CharacterArchiveVoice.140067.1": "Entering Combat 3", + "CharacterArchiveVoice.140068.1": "Entering Combat 4", + "CharacterArchiveVoice.140069.1": "Reach Affinity Lv. 10", + "CharacterArchiveVoice.140070.1": "Reach Affinity Lv. 15", + "CharacterArchiveVoice.140071.1": "Reach Affinity Lv. 25", + "CharacterArchiveVoice.140072.1": "Reach Affinity Lv. 30", + "CharacterArchiveVoice.140073.1": "Appreciating the Gift 1", + "CharacterArchiveVoice.140074.1": "Appreciating the Gift 2", + "CharacterArchiveVoice.140075.1": "Appreciating the Gift 3", + "CharacterArchiveVoice.140076.1": "Affirmative", + "CharacterArchiveVoice.140077.1": "Disagreeing", + "CharacterArchiveVoice.140078.1": "Questioning", + "CharacterArchiveVoice.140079.1": "Confused", + "CharacterArchiveVoice.140080.1": "Sad", + "CharacterArchiveVoice.140081.1": "Excited", + "CharacterArchiveVoice.140082.1": "Angry", + "CharacterArchiveVoice.140083.1": "Happy", + "CharacterArchiveVoice.140084.1": "Sigh", + "CharacterArchiveVoice.140085.1": "Motto 1", + "CharacterArchiveVoice.140086.1": "Motto 2", + "CharacterArchiveVoice.140087.1": "Motto 3", + "CharacterArchiveVoice.140088.1": "Motto 4", + "CharacterArchiveVoice.140089.1": "Motto 5", "CharacterArchiveVoice.141001.1": "Ultimate Battle Cry 1", "CharacterArchiveVoice.141002.1": "Ultimate Battle Cry 2", "CharacterArchiveVoice.141003.1": "Character Down 1", diff --git a/data/language/en_us/charactercg.json b/data/language/en_us/charactercg.json index 02decd78..4fa6175b 100644 --- a/data/language/en_us/charactercg.json +++ b/data/language/en_us/charactercg.json @@ -9,7 +9,7 @@ "CharacterCG.11201.1": "Noya - Memory Snapshots", "CharacterCG.11301.1": "Shimiao - Memory Snapshots", "CharacterCG.11401.1": "???", - "CharacterCG.11501.1": "???", + "CharacterCG.11501.1": "Firefly - Memory Snapshots", "CharacterCG.11601.1": "Ridge - Memory Snapshots", "CharacterCG.11701.1": "Jinglin - Memory Snapshots", "CharacterCG.11801.1": "Coronis - Memory Snapshots", diff --git a/data/language/en_us/characterdes.json b/data/language/en_us/characterdes.json index b26aac58..2b423840 100644 --- a/data/language/en_us/characterdes.json +++ b/data/language/en_us/characterdes.json @@ -119,18 +119,18 @@ "CharacterDes.114.7": "???", "CharacterDes.114.8": "???", "CharacterDes.114.9": "???", - "CharacterDes.115.1": "???", - "CharacterDes.115.10": "???", - "CharacterDes.115.11": "???", - "CharacterDes.115.12": "???", - "CharacterDes.115.2": "???", - "CharacterDes.115.3": "???", - "CharacterDes.115.4": "???", - "CharacterDes.115.5": "???", - "CharacterDes.115.6": "???", - "CharacterDes.115.7": "???", - "CharacterDes.115.8": "???", - "CharacterDes.115.9": "???", + "CharacterDes.115.1": "Liu Wen", + "CharacterDes.115.10": "A DPS build that spreads Avalanche: Floating Cannons' firepower and excels at attacking multiple targets.", + "CharacterDes.115.11": "A DPS build that enhances Avalanche: Flying Blade, specializing in striking a target with high-frequency attacks.", + "CharacterDes.115.12": "A DPS build that enhances Avalanche: Giant Sword, continuously striking the target with heavy blows.", + "CharacterDes.115.2": "Firefly", + "CharacterDes.115.3": "Firefly, who controls transformable armament, is said to be a super weapon secretly developed by Grace Imperium. The firefly-like glow, when gathered in multitude, can become a cannon capable of extreme destruction.", + "CharacterDes.115.4": "Firefly: Main Build 1", + "CharacterDes.115.5": "Firefly: Main Build 2", + "CharacterDes.115.6": "Firefly: Support Build 1", + "CharacterDes.115.7": "Firefly: Support Build 2", + "CharacterDes.115.8": "Maria Naganawa", + "CharacterDes.115.9": "A DPS build that concentrates Avalanche: Floating Cannons' energy and focuses on a single target.", "CharacterDes.116.1": "Zhang Kaixuan", "CharacterDes.116.10": "A build that boosts ATK SPD and frequently triggers bullet effects upon skill activation.", "CharacterDes.116.11": "A DPS build that boosts the DMG and hit count of skills.", @@ -463,8 +463,8 @@ "CharacterDes.155.3": "Shia is the definition of agility. Riding her surfboard alongside Snow Rabbit and Night Rabbit, she unleashes a tidal onslaught that crashes through everything in its path.", "CharacterDes.155.4": "Shia: Main Build 1", "CharacterDes.155.5": "Shia: Main Build 2", - "CharacterDes.155.6": "Shia: Main Build 1", - "CharacterDes.155.7": "Shia: Main Build 2", + "CharacterDes.155.6": "Shia: Support Build 1", + "CharacterDes.155.7": "Shia: Support Build 2", "CharacterDes.155.8": "Yui Horie", "CharacterDes.155.9": "A build that enhances the Snow Rabbit drone, ideal for fighting a single target.", "CharacterDes.156.1": "Xie Ying", diff --git a/data/language/en_us/characterskin.json b/data/language/en_us/characterskin.json index 58822876..f283ad90 100644 --- a/data/language/en_us/characterskin.json +++ b/data/language/en_us/characterskin.json @@ -54,15 +54,15 @@ "CharacterSkin.11403.2": "???", "CharacterSkin.11404.1": "???", "CharacterSkin.11404.2": "???", - "CharacterSkin.11501.1": "???", - "CharacterSkin.11502.1": "???", + "CharacterSkin.11501.1": "Firefly: Default", + "CharacterSkin.11502.1": "Firefly: Awakened", "CharacterSkin.11503.1": "???", "CharacterSkin.11503.2": "???", "CharacterSkin.11504.1": "???", "CharacterSkin.11504.2": "???", "CharacterSkin.11601.1": "Ridge: Default", "CharacterSkin.11602.1": "Ridge: Awakened", - "CharacterSkin.11603.1": "!PENDING!", + "CharacterSkin.11603.1": "Resting in the Lush Greenhouse", "CharacterSkin.11603.2": "The best moment I can think of is having a nap in the cozy warmth of the afternoon. When you wake up, the sunlight dances along the windowsill, and the flowers welcome your awakening.", "CharacterSkin.11604.1": "???", "CharacterSkin.11604.2": "???", @@ -130,8 +130,8 @@ "CharacterSkin.13202.1": "Minova: Awakened", "CharacterSkin.13203.1": "Tipsy Daydream", "CharacterSkin.13203.2": "The coolness of the desk beneath my arms, the warmth of the sun on my back.\u000bThe scent of books enchants me, as I drift into a gentle daydream.", - "CharacterSkin.13204.1": "???", - "CharacterSkin.13204.2": "???", + "CharacterSkin.13204.1": "Rippling Void of the Darkest Heartbreak", + "CharacterSkin.13204.2": "Having practiced a cold expression for the hundred-and-first time, I saw you the moment I turned my head. And so, all my pretenses collapsed, leaving only shyness behind.", "CharacterSkin.13301.1": "Nazuka: Default", "CharacterSkin.13302.1": "Nazuka: Awakened", "CharacterSkin.13303.1": "A Dip of Fresh Summer", diff --git a/data/language/en_us/chargetlines.json b/data/language/en_us/chargetlines.json index c2024384..44ee0d3a 100644 --- a/data/language/en_us/chargetlines.json +++ b/data/language/en_us/chargetlines.json @@ -47,10 +47,10 @@ "CharGetLines.11404.1": "???", "CharGetLines.11405.1": "???", "CharGetLines.11406.1": "???", - "CharGetLines.11501.1": "???", - "CharGetLines.11502.1": "???", - "CharGetLines.11503.1": "???", - "CharGetLines.11504.1": "???", + "CharGetLines.11501.1": "Hm... Are you here to take me back to school? Oh, you're not? Then let's play together!", + "CharGetLines.11502.1": "Play ... just a little longer? Then I'll go home, really.", + "CharGetLines.11503.1": "I'm not just an ordinary kid. So I can protect Tyrant well.", + "CharGetLines.11504.1": "Make memories together with me?", "CharGetLines.11505.1": "???", "CharGetLines.11506.1": "???", "CharGetLines.11601.1": "Nice to meet you. I'm Ridge with United Harvest. Hm? Wanna come inside my greenhouse? Uh, well, uh...", @@ -118,7 +118,7 @@ "CharGetLines.13203.1": "C'mon, let's go. I'm tellin' you we'll be fine. There's nothing to fear as long as we're together.", "CharGetLines.13204.1": "S-Stop staring at me... If you're that curious, why don't you come over here and read with me?", "CharGetLines.13205.1": "The coolness of the desk beneath my arms, the warmth of the sun on my back.\u000bThe scent of books enchants me, as I drift into a gentle daydream.", - "CharGetLines.13206.1": "???", + "CharGetLines.13206.1": "Having practiced a cold expression in the mirror for the hundred-and-first time, I saw you the moment I turned my head. And so, all my pretenses collapsed, leaving only shyness behind.", "CharGetLines.13301.1": "Hello, I'm Nazuka. I hope I can be of help to you in your journey ahead, and you can count on me. Let's do our best together!", "CharGetLines.13302.1": "Hey, how have you been?\n... I'm happy to see you, really.", "CharGetLines.13303.1": "The wind is with me.", diff --git a/data/language/en_us/datingcharacterevent.json b/data/language/en_us/datingcharacterevent.json index 67563d71..723b4591 100644 --- a/data/language/en_us/datingcharacterevent.json +++ b/data/language/en_us/datingcharacterevent.json @@ -83,6 +83,18 @@ "DatingCharacterEvent.113302.5": "Pressure Relief", "DatingCharacterEvent.113302.6": "Visit the Market to unlock", "DatingCharacterEvent.113302.7": "While you were at the market with Shimiao, you visited the whack-a-mole game booth.\n\nThough she wasn't particularly good at it, the sheer force of her hits made you worry about her mental well-being.\n\nFortunately, after letting off some steam, she seemed to have found a sense of inner peace.", + "DatingCharacterEvent.115301.1": "Firefly knows the library well. She weaves between shelves, even crawling under tables where a corridor is right there. Is that really necessary?", + "DatingCharacterEvent.115301.2": "Suddenly, she vanishes. You search everywhere and eventually spot her hair sticking up from behind a stack of books, beckoning you closer.", + "DatingCharacterEvent.115301.3": "You find Firefly behind the pile of books. She's lying there with a comic book by her side—one she picked out just for you.", + "DatingCharacterEvent.115301.5": "The Hideaway", + "DatingCharacterEvent.115301.6": "Visit the Academy to unlock", + "DatingCharacterEvent.115301.7": "Firefly showed you her secret reading nook in the library. You spent a quiet time reading with her among the shelves.", + "DatingCharacterEvent.115302.1": "Suddenly, a burst of excitement erupts from the crowd in a distance.\n\nA street magic performance has begun.", + "DatingCharacterEvent.115302.2": "You and Firefly watch the magic show in the crowd, but she's too short and her view is blocked.\nShe jumps anxiously, her stray hair sticking straight up. If only that counted toward her height, maybe she'd be tall enough... Alas, she can't see through her hair.", + "DatingCharacterEvent.115302.3": "You gently hold Firefly and let her sit on your shoulders.\nAs the performance goes on, Firefly waves her arms as well. Did she see shows when she was little? You don't know, but clearly she's enjoying the show now.", + "DatingCharacterEvent.115302.5": "Vantage Point", + "DatingCharacterEvent.115302.6": "Visit the Market to unlock", + "DatingCharacterEvent.115302.7": "You and Firefly watched a magic performance at the market. Since she's too short, you let her sit on your shoulders to enjoy it.", "DatingCharacterEvent.116301.1": "You rest against the rock wall. Suddenly, Ridge seems to smell something, and she starts digging at the soil with her shovel.", "DatingCharacterEvent.116301.2": "Ridge uncovers some dirt and gravel, and finally digs out a huge white mushroom.\n\n\"This kind of mushroom must be eaten fresh,\" she explains excitedly.", "DatingCharacterEvent.116301.3": "After a simple roast, the mushroom gives off a tempting fragrance. As you share it, you discuss how she found it.\n\nMaybe in the near future, Ridge's farm will also cultivate this delicious mushroom.", @@ -349,7 +361,7 @@ "DatingCharacterEvent.145301.7": "A ninja's discipline and a master's stern authority quietly softened in the face of fluffy cream and warm jam.\n\nTheir similar tastes and careful pretense eventually became an unspoken understanding.\n\nSomeday, they'll be able to sit across from each other and share the sweetness they love most.", "DatingCharacterEvent.145302.1": "You stood by the railing with Otoha, the sea breeze brushing your face. When you turned your head, you saw her gazing out past the coastline into the distance.\n\nYou were about to say something, but at the last moment you decided to let the silence flow on with the sea.", "DatingCharacterEvent.145302.2": "\"What did it feel like the first time you saw the sea, Boss?\"\nAfter a long while, Otoha asked softly.\n\n\"Honestly... Nothing special. I just remember how vast it was. It made me wonder ... what might lie on the other side of the ocean.\"\n\n\"I used to think the same way,\" Otoha said, her voice drifting into a distant memory. \"Until I actually crossed the sea and saw a world I had never imagined.\"", - "DatingCharacterEvent.145302.3": "You thought of the West Island where Otoha came from—her homeland, how she had crossed the sea to get here, and how she had worn different masks in this unfamiliar world, taking on different roles.\n\n\"Still, the sea is beautiful, no matter where you are.\" As if sensing your mood, Otoha gently rested a hand on your back.\n\n\"Thank you for inviting me, Boss. Today's weather is perfect for looking out at the sea.\"", + "DatingCharacterEvent.145302.3": "You thought of Nishishima where Otoha came from—Windhowl Island, her homeland, how she had crossed the sea to get here, and how she had worn different masks in this unfamiliar world, taking on different roles.\n\"Still, the sea is beautiful, no matter where you are.\" As if sensing your mood, Otoha gently rested a hand on your back.\n\"Thank you for inviting me, Boss. Today's weather is perfect for looking out at the sea.\"", "DatingCharacterEvent.145302.5": "Beyond the Horizon", "DatingCharacterEvent.145302.6": "Visit the Port to unlock", "DatingCharacterEvent.145302.7": "Perhaps one day she will cross the sea again and return to her homeland.\n\nBut neither of you knows whether that day will ever come.\nUntil then, the best you can do is keep going.", diff --git a/data/language/en_us/dictionarydiagram.json b/data/language/en_us/dictionarydiagram.json index 9f1aa1c2..3a7b1e32 100644 --- a/data/language/en_us/dictionarydiagram.json +++ b/data/language/en_us/dictionarydiagram.json @@ -239,26 +239,30 @@ "DictionaryDiagram.40021301.2": "Boss enemies cast stronger spells than Elites, spawning Bush over massive areas!", "DictionaryDiagram.40030101.1": "Gameplay Introduction", "DictionaryDiagram.40030101.2": "Select Start Packing to start the game!\nPack as many cookies correctly as possible in a limited time!", - "DictionaryDiagram.40030201.1": "Sweet Reunion", - "DictionaryDiagram.40030201.2": "In the Sweet Reunion stage, tap the corresponding cookies below based on the cookie pattern shown on the plate, then place them inside the box. Correct placement earns points and builds progress.\nCompleting each box yields additional points. Reach the target progress within the time limit to clear the challenge.", - "DictionaryDiagram.40030301.1": "Flowing Fortune", - "DictionaryDiagram.40030301.2": "In the Flowing Fortune stage, the placement order of cookies changes. Every new gift box may present with a completely different sequence!", - "DictionaryDiagram.40030401.1": "Peak After Peak", - "DictionaryDiagram.40030401.2": "In the Peak After Peak stage, you need to place cookies at just the right time. Perfect timing awards higher points.", - "DictionaryDiagram.40030501.1": "Power Unleashed", - "DictionaryDiagram.40030501.2": "In Jubilance Mode, you must both follow the placement sequence when placing cookies AND pay attention to the timing.\nMultiple incorrect cookie placements or missing the beat can lead to challenge failure!", + "DictionaryDiagram.40030201.1": "Basic Cartoning", + "DictionaryDiagram.40030201.2": "In the Basic Cartoning stage, tap the corresponding cookies below based on the cookie pattern shown on the plate, then place them inside the box. Correct placement earns points and builds progress.\nCompleting each box yields additional points. Reach the target progress within the time limit to clear the challenge.", + "DictionaryDiagram.40030301.1": "Intricate Cartoning", + "DictionaryDiagram.40030301.2": "In the Intricate Cartoning stage, the placement order of cookies changes. Every new gift box may present with a completely different sequence!", + "DictionaryDiagram.40030401.1": "Flash of Genius", + "DictionaryDiagram.40030401.2": "In the Flash of Genius stage, you need to place cookies at just the right time. Perfect timing awards higher points.", + "DictionaryDiagram.40030501.1": "Loose Creative", + "DictionaryDiagram.40030501.2": "In the Loose Creative Mode, you must both follow the placement sequence when placing cookies AND pay attention to the timing.\nMultiple incorrect cookie placements or missing the beat can lead to challenge failure!", "DictionaryDiagram.40040101.1": "Bouncing Bumper Bash: Basics", "DictionaryDiagram.40040101.2": "Select the launch button to fire the marble, which will damage any tiles it hits.\nMove the launch pad to catch the marble. Each time the marble falls and is destroyed, one life point will be deducted. If all life points are lost, you'll fail the stage.", "DictionaryDiagram.40040102.1": "Bouncing Bumper Bash: Basics", "DictionaryDiagram.40040102.2": "Trekker skills automatically recharge. Once fully charged, you can unleash the skill to destroy tiles.", "DictionaryDiagram.40040103.1": "Bouncing Bumper Bash: Basics", "DictionaryDiagram.40040103.2": "Destroying tiles earns you stage points. When your points reach the target score, you win.", + "DictionaryDiagram.40040104.1": "Bouncing Bumper Bash: Mechanics", + "DictionaryDiagram.40040104.2": "Some stages feature field devices. The speed-altering device can change the motions of energy balls that pass through them: The blue devices speed them up; the red devices slow them down. When an explosive device is destroyed by the player's skill or an energy ball, it detonates and destroys nearby destructible objects.", "DictionaryDiagram.40040201.1": "Bouncing Bumper Bash: Items", "DictionaryDiagram.40040201.2": "Destroying tiles has a chance to drop various items.\nMove the launch pad to catch and collect these items.\nItems can be either Buffs or Debuffs. Aim for the best, and dodge the rest!", "DictionaryDiagram.40040301.1": "Bouncing Bumper Bash: Monsters", "DictionaryDiagram.40040301.2": "Some stages contain monsters that will launch bombs at you. Be sure to dodge them! Direct hits to your launch pad will reduce life points.", "DictionaryDiagram.40040401.1": "Bouncing Bumper Bash: Mechanics", "DictionaryDiagram.40040401.2": "Some stages feature ejector pillars that will repel and accelerate any marbles that strike them. There may also be black holes that warp the trajectory of any marbles passing nearby.", + "DictionaryDiagram.40040402.1": "Bouncing Bumper Bash: Mechanics", + "DictionaryDiagram.40040402.2": "Some stages feature field devices. The Gravity Well alters the motions of energy balls passing through them: The blue devices attract them; the red devices repel them.", "DictionaryDiagram.40050101.1": "Fatebound Stellar Deck", "DictionaryDiagram.40050101.2": "Follow the instructions of Bernina and Virigia to dive into the fun world of Fatebound Stellar Deck!", "DictionaryDiagram.40050102.1": "Hand", @@ -267,18 +271,22 @@ "DictionaryDiagram.40050103.2": "You can obtain Fatebound Stellar Cards before each turn starts. Each card grants an additional buff, giving you more advantages.", "DictionaryDiagram.40060101.1": "Arc of Abundance: Basics", "DictionaryDiagram.40060101.2": "In Arc of Abundance, you control a soda cannon to launch Sherlocks into the shopping basket.\nHold and pull the cannon back to adjust the launch speed and angle. Release to launch Sherlock—use the aiming line to guide your shot.", + "DictionaryDiagram.40060102.1": "Arc of Abundance: Shopping Basket", + "DictionaryDiagram.40060102.2": "If Sherlock lands in a shopping basket matching the color of his scarf, you will earn more points.", "DictionaryDiagram.40060201.1": "Arc of Abundance: Acquiring Item", "DictionaryDiagram.40060201.2": "When a Sherlock lands in a shopping basket marked with a special icon, you get a chance to select an item.", "DictionaryDiagram.40060202.1": "Arc of Abundance: Selecting Item", "DictionaryDiagram.40060202.2": "Pick your preferred item and clear the stage!", "DictionaryDiagram.40060203.1": "Arc of Abundance: Using Items", "DictionaryDiagram.40060203.2": "You can store up to 2 items each game. Each new item acquired will replace the earliest acquired one. If you find a stage challenging, use the items to gain an advantage!", - "DictionaryDiagram.40060301.1": "Arc of Abundance: Shopping Basket", - "DictionaryDiagram.40060301.2": "If Sherlock lands in a shopping basket matching the color of his scarf, you will earn more points.", - "DictionaryDiagram.40060401.1": "Arc of Abundance: Rapid Dispatch", - "DictionaryDiagram.40060401.2": "Welcome to the Rapid Dispatch mode! Reach the stage clear goal before time runs out to win. You may want to use items to slow the countdown!", - "DictionaryDiagram.40060501.1": "Arc of Abundance: Perfect Blind Toss", - "DictionaryDiagram.40060501.2": "Welcome to Perfect Blind Toss mode! The shopping basket is initially invisible. Launch a Sherlock to scout the path, then adjust the launch angle and speed based on the trail left behind to achieve a perfect Blind Toss!", + "DictionaryDiagram.40060301.1": "Arc of Abundance: Blower", + "DictionaryDiagram.40060301.2": "A new mechanism appears—Blower! Use the power of Ventus to blow Sherlock into the shopping basket!", + "DictionaryDiagram.40060401.1": "Arc of Abundance: Teleport Basin", + "DictionaryDiagram.40060401.2": "A new mechanism appears—Teleport Basin! Use its power to move Sherlock swiftly through shortcuts!", + "DictionaryDiagram.40060501.1": "Arc of Abundance: Pinball Sherlock", + "DictionaryDiagram.40060501.2": "Sherlock will bounce between obstacles! Use the stage layout wisely and calculate trajectories to launch Sherlock into the shopping basket!", + "DictionaryDiagram.40060701.1": "Arc of Abundance: Perfect Blind Toss", + "DictionaryDiagram.40060701.2": "Welcome to Perfect Blind Toss mode! The shopping basket is initially invisible. Launch a Sherlock to scout the path, then adjust the launch angle and speed based on the trail left behind to achieve a perfect Blind Toss!", "DictionaryDiagram.40070101.1": "Grapple for Treasure", "DictionaryDiagram.40070101.2": "Swing the grapple to grab treasures from the room. Reach the target score before time runs out to complete the challenge", "DictionaryDiagram.40070102.1": "Supply Value", diff --git a/data/language/en_us/dictionarytopbarentry.json b/data/language/en_us/dictionarytopbarentry.json index 6912929e..409414b9 100644 --- a/data/language/en_us/dictionarytopbarentry.json +++ b/data/language/en_us/dictionarytopbarentry.json @@ -60,9 +60,10 @@ "DictionaryTopBarEntry.400501.1": "Fatebound Stellar Deck", "DictionaryTopBarEntry.400601.1": "Arc of Abundance: Basics", "DictionaryTopBarEntry.400602.1": "Arc of Abundance: Items", - "DictionaryTopBarEntry.400603.1": "Arc of Abundance: Shopping Basket", - "DictionaryTopBarEntry.400604.1": "Arc of Abundance: Rapid Dispatch", - "DictionaryTopBarEntry.400605.1": "Arc of Abundance: Perfect Blind Toss", + "DictionaryTopBarEntry.400603.1": "Arc of Abundance: Blower", + "DictionaryTopBarEntry.400604.1": "Arc of Abundance: Teleport Basin", + "DictionaryTopBarEntry.400605.1": "Arc of Abundance: Pinball Sherlock", + "DictionaryTopBarEntry.400607.1": "Arc of Abundance: Perfect Blind Toss", "DictionaryTopBarEntry.400701.1": "Silver-Veiled Dream Catcher: Basics", "DictionaryTopBarEntry.400702.1": "Silver-Veiled Dream Catcher: Upgrade", "DictionaryTopBarEntry.400703.1": "Silver-Veiled Dream Catcher: Security", diff --git a/data/language/en_us/discip.json b/data/language/en_us/discip.json index fcfad718..a746954b 100644 --- a/data/language/en_us/discip.json +++ b/data/language/en_us/discip.json @@ -203,10 +203,10 @@ "DiscIP.214002.2": "Victory Tune", "DiscIP.214002.3": "Sky, Flowers, Poem", "DiscIP.214002.4": "\"Clarus Month, Day 21. Rain in the morning, then sun.\nI must record this day, lest the Monolith erases it from my memory.\"\n\nI once devised a meticulous plan to run away.\nI set out at dawn, covering my tracks across three rest stops. It was the boldest, most defiant thing I had ever done as Master's student.\nBut sunset came and Master never descended to drag me back. Had she even noticed I was gone?\nSo under the cover of darkness, I crept back into the courtyard. Seeing the lamp lit in her room, I relaxed. I stashed my pack in my room and went to bid her goodnight, just like always.\nI watched her face, searching for any sign of anger. She seemed normal—until she met my gaze. I knew I was in trouble.\n\"You're back. Had fun out there?\"\nSpeechless, I could only kneel before her. After what felt like an eternity, she finally set down her teacup.\n\"Consider today's little trip an exercise in stealth.\"\n\"Your skills, however, are abysmal. You could have been found at any moment. You need more practice.\"\nI couldn't believe it. She wasn't scolding me. Then she said something that would stay with me forever.\n\"But you left without my permission. As punishment, I will also disappear one day, when you least expect it.\"\n\nI don't remember how I got through that agonizing night. I only remember the crushing fear that Master might actually disappear.\nLater, as if in a trance, I stumbled to my desk. A wave of regret poured onto the page as I wrote a long letter of apology.\n\nFor seven days, she ignored me. She no longer oversaw my training or cared if I slept in. Terrified, I could do nothing but pen apology after apology.\nThen, on the eighth morning, I slid open my door to find her standing there, her long disciplinary ruler in hand, ready to oversee my exercises.\nI thought she must have forgiven me.\n\nI held onto that belief, right up until the day she told me she'd been assigned a top-secret mission by our organization.\nIn the years that followed, Master's missions grew more perilous as her standing in the organization rose. Whenever she was away, I trained relentlessly, no longer the lazy child I once was, hoping I could one day ease her burden.\nI expected her to return in a few days, a fortnight at most, just as she always had.\nShe once told me this courtyard was the only place she trusted, the only place she felt safe. A ninja has no home, but this place was ours.\nBut this time, she didn't return. I searched the entire courtyard, but found no farewell letter.\nI have to believe this is just her punishment—the one she promised me all those years ago.\nI am still waiting for her to come back.\n\n—\n\nBefore I left, I looked in on her. She was already asleep, assuming I was just off on another mission.\nMy mind drifted back to that night years ago—a little girl tiptoeing over the wall, trying to act casual as she entered my room. I remembered how her eyes filled with tears after I threatened her.\nFor seven days after, a letter appeared on my desk each morning. The first was a long, formal apology. The latter ones grew messy, the handwriting of a child fighting off sleep.\nThe letter on the seventh day was on a damp slip of paper. On it was a single sentence.\n\"Master, don't go.\"\n\nThe truth is, I had forgiven her long ago.", - "DiscIP.214003.1": "???", - "DiscIP.214003.2": "???", - "DiscIP.214003.3": "???", - "DiscIP.214003.4": "???", + "DiscIP.214003.1": "Main Melody", + "DiscIP.214003.2": "Victory Tune", + "DiscIP.214003.3": "Seed Alike", + "DiscIP.214003.4": "Firefly drifted through the vast, silent dark of space.\nHer stray hair twisted into a question mark. She wondered how she had ended up here.\nIn the distance, a blue planet glowed softly.\nShe did not recognize it, and yet it stirred a faint sense of familiarity in her.\n\"What is ... that?\"\n\"Home.\"\nCanace always had an answer for her, though Firefly wasn't sure why she was here too.\nIf that was home, she thought, then I'm flying to it.\nBehind her, the remote cannons called Avalanche blazed with brilliant white light.\nShe had barely started forward when countless starships materialized from the void...\nThey're forming a ring around her...\nMaking her like a captured planet.\nBut Firefly felt only the thrill of a child with a new toy.\n\"I'm going to ... take you all apart... Okay?\"\nWith that, Avalanche unleashed a storm of beams.\n\"No need ... to answer.\"\nThe starships erupted into filthy bursts of fire under the onslaught.\n\n\"I'm ready ... now.\"\n\"No one can ... stop me ... from going home.\"\nFirefly steered Avalanche toward the blue planet.\nBeams from her cannons streaked behind her like flowers of destruction.\nIn the vast emptiness, the girl looked like a tiny firefly.\n\n\"Wake up, hey.\"\nFirefly's eyes snap open. The universe, the stars, the fleet—all gone.\nShe is looking at a familiar ceiling.\nAnd Canace.\nThe same person who had just been with her at the edge of the cosmos is now waggling a remote in front of her face.\n\"From now on, remember to turn the TV off before you fall asleep, okay?\"", "DiscIP.214004.1": "Main Melody", "DiscIP.214004.2": "Victory Tune", "DiscIP.214004.3": "Wisteria Dream", @@ -394,5 +394,17 @@ "DiscIP.214050.1": "Main Melody", "DiscIP.214050.2": "Victory Tune", "DiscIP.214050.3": "Phantom of the Banquet", - "DiscIP.214050.4": "The banquet, as usual, draws to its flawless close amid the clinking of glasses.\nDark motives may hide behind the evening's toasts, and malice may be baked into the cakes, but an air of perfect harmony fills the room ... at least it looks like that on the surface.\n\n\"But if it's all smooth sailing ... that'd be a little too boring, won't you agree?\"\n\nBang.\nIn a loud crash, every light in the ballroom cuts out at once.\nPlunged in darkness, the panicked guests cry out in alarm. As they scramble to find a light,\ntheir eyes are drawn to the windows.\n\nA lone spotlight has pierced the night from out of nowhere, shining directly onto the manor's wing.\nA silhouette dances within the glare. The lithe, athletic figure darts effortlessly through the shadows.\nBetween the flowing hair, the fluffy tail, and the signature kunai, you already have a pretty good idea who is behind this.\nNaturally, you keep quiet, eager to see how this little \"prank\" plays out.\n\nThe shadowy figure suddenly swells, swallowing the spotlight and plunging the room back into darkness.\nA split second later, the sharp crash of shattering glass provokes another wave of screams.\nThe autumn wind pour in, sending chills down everyone's spine.\n\nThe chandeliers flicker before shimmering back to life.\nWith the chaos seemingly over, the rattled guests check on one another while cautiously edging toward the source of the noise.\nSurprisingly, everyone is accounted for, and the windows, locked tight, remain perfectly intact...\nExcept for a single envelope that is resting on the windowsill.\n\nSomeone picks it up and pries it open. Within moments, the letter is passed around, fueling a frantic new wave of gossip.\nYou don't join the commotion, of course. Instead, you scan the room until you spot your real target lingering near the spiral staircase.\nNaturally, there are no secret agents, ninjas, or phantom thieves at the banquet, only a maid with white hair dressed in pale blue, idly spinning a paper parasol.\nShe catches your eye, presses a finger to her lips with a knowing smile,\nthen gracefully vanishes into the shadows on the upper floor.\n\nA strange realization hits you:\nher attention was never on the decoy letter. From the very second you spotted her, she was already watching you." + "DiscIP.214050.4": "The banquet, as usual, draws to its flawless close amid the clinking of glasses.\nDark motives may hide behind the evening's toasts, and malice may be baked into the cakes, but an air of perfect harmony fills the room ... at least it looks like that on the surface.\n\n\"But if it's all smooth sailing ... that'd be a little too boring, won't you agree?\"\n\nBang.\nIn a loud crash, every light in the ballroom cuts out at once.\nPlunged in darkness, the panicked guests cry out in alarm. As they scramble to find a light,\ntheir eyes are drawn to the windows.\n\nA lone spotlight has pierced the night from out of nowhere, shining directly onto the manor's wing.\nA silhouette dances within the glare. The lithe, athletic figure darts effortlessly through the shadows.\nBetween the flowing hair, the fluffy tail, and the signature kunai, you already have a pretty good idea who is behind this.\nNaturally, you keep quiet, eager to see how this little \"prank\" plays out.\n\nThe shadowy figure suddenly swells, swallowing the spotlight and plunging the room back into darkness.\nA split second later, the sharp crash of shattering glass provokes another wave of screams.\nThe autumn wind pour in, sending chills down everyone's spine.\n\nThe chandeliers flicker before shimmering back to life.\nWith the chaos seemingly over, the rattled guests check on one another while cautiously edging toward the source of the noise.\nSurprisingly, everyone is accounted for, and the windows, locked tight, remain perfectly intact...\nExcept for a single envelope that is resting on the windowsill.\n\nSomeone picks it up and pries it open. Within moments, the letter is passed around, fueling a frantic new wave of gossip.\nYou don't join the commotion, of course. Instead, you scan the room until you spot your real target lingering near the spiral staircase.\nNaturally, there are no secret agents, ninjas, or phantom thieves at the banquet, only a maid with white hair dressed in pale blue, idly spinning a paper parasol.\nShe catches your eye, presses a finger to her lips with a knowing smile,\nthen gracefully vanishes into the shadows on the upper floor.\n\nA strange realization hits you:\nher attention was never on the decoy letter. From the very second you spotted her, she was already watching you.", + "DiscIP.214051.1": "Main Melody", + "DiscIP.214051.2": "Victory Tune", + "DiscIP.214051.3": "Stellar Destination", + "DiscIP.214051.4": "\"Professor, look at the stars~\"\nSomeone tugged at the hem of Canace's clothes. She turned and looked down. A long strand of stray hair was swaying freely, signaling an easy, carefree mood.\n\"Firefly, you're amazing. I never notice the scenery above my head.\"\nThe girl sat down and gazed at the starry sky spread across the ceiling. She fell silent. Even Avalanche seemed to share her mood, quiet now, no longer making a sound.\n\"Is something the matter, Firefly?\"\nThe girl shook her head, then looked up at the professor beside her in confusion.\n\n\"The stars in the sky are so beautiful, but why do people still hurt each other beneath them?\"\nCanace fell silent for a moment. The world as children saw it was often the simplest, purest, and most true. But even she had no answer to this question.\n\"I think people know their origin, but they do not know where they are going. The future is uncertain, and that frightens them. Maybe that is why they end up in conflict.\"\nFirefly's stray hair curled into an adorable question mark as she tilted her head at her professor.\n\"Sorry... That was probably too complicated.\"\n\"I get a little... But what is 'their origin'?\"\nCanace started to speak but stopped herself. Instead, she gently stroked Firefly's head.\n\"It means the place where someone's life first began.\"\n\"You are a child who came from the stars, Firefly. You came from that vast, endless river of stars.\"\nIn the direction Canace was pointing to, more and more constellations lit up in the distance. Starlight by the thousands spilled into the girl's eyes. She tried hard to catch where each ray had come from, standing on her toes as though she might reach that far-off place.\nBut then she hesitated. Her hand dropped, and her stray hair drooped with it. Canace crouched down, about to ask why she looked so downcast.\n\"Is that where I'm supposed to go in the future?\"\nFirefly reached for her professor's hand, and Canace understood at once.\n\"You're getting smarter every day, Firefly. You're asking questions even I do not know how to answer.\"\n\"But I can promise you this. I will help you find your future.\"\nFirefly looked at Canace. She placed her small hand on the back of her professor's.\n\"We do it together.\"\n\"I trust you, professor. And you, trust me.\"\nCanace closed her hand around those little fingers.\nMoments like these need no words.\nAmid the stars, they were all each other had, never to be parted.", + "DiscIP.214052.1": "???", + "DiscIP.214052.2": "???", + "DiscIP.214052.3": "???", + "DiscIP.214052.4": "???", + "DiscIP.214054.1": "???", + "DiscIP.214054.2": "???", + "DiscIP.214054.3": "???", + "DiscIP.214054.4": "???" } \ No newline at end of file diff --git a/data/language/en_us/gacha.json b/data/language/en_us/gacha.json index 9bf0dac9..5d51fd7f 100644 --- a/data/language/en_us/gacha.json +++ b/data/language/en_us/gacha.json @@ -1,6 +1,7 @@ { "Gacha.1.1": "Boss's Regulars", "Gacha.10110.1": "Mirroring the Jade's Ideal", + "Gacha.10115.1": "Stardust Rising in the Light", "Gacha.10119.1": "A Fateful Encounter", "Gacha.10125.1": "A Fateful Encounter", "Gacha.10130.1": "Heartfelt Messages, Delivered on Time", @@ -18,8 +19,10 @@ "Gacha.10158.1": "Holy Night Gift Rush!", "Gacha.10159.1": "Warmth Lingers, Longing Stirs", "Gacha.11144.1": "Blades Beneath the Moon", + "Gacha.11155.1": "Tide to the Full Moon", "Gacha.2.1": "Memories Rewind", "Gacha.20110.1": "Tipsy Wisteria Dreams", + "Gacha.20115.1": "If Only I Could Touch the Stars", "Gacha.20119.1": "A Heart-Tuned Melody", "Gacha.20125.1": "A Heart-Tuned Melody", "Gacha.20130.1": "Joy Sets Sail, Wishes Aloft", @@ -37,5 +40,6 @@ "Gacha.20158.1": "Ode of the Kingdom of Fries", "Gacha.20159.1": "Fresh Affection Awakes", "Gacha.21144.1": "Moon upon Still Waters", + "Gacha.21155.1": "Ocean Meets the Sky", "Gacha.5.1": "Opening Act" } \ No newline at end of file diff --git a/data/language/en_us/honor.json b/data/language/en_us/honor.json index 1e49fd4f..5365a100 100644 --- a/data/language/en_us/honor.json +++ b/data/language/en_us/honor.json @@ -16,7 +16,7 @@ "Honor.112112.1": "Star Reacher", "Honor.112113.1": "Hotpot Patrol", "Honor.112114.1": "???", - "Honor.112115.1": "???", + "Honor.112115.1": "Best Playmate", "Honor.112116.1": "Garden Watcher", "Honor.112117.1": "Best Patron", "Honor.112118.1": "Prized Patient", @@ -72,6 +72,7 @@ "Honor.116007.1": "Winter Requiem and the Trigger of Dawn", "Honor.116008.1": "To My Dearest You", "Honor.116009.1": "Solitary Waltz in Night's Embrace", + "Honor.116010.1": "Framing the Feelings Unseen", "Honor.117001.1": "Endgame Ace", "Honor.117002.1": "Endgame Master", "Honor.117003.1": "Endgame Elite", diff --git a/data/language/en_us/item.json b/data/language/en_us/item.json index 2d202a08..fa0bea49 100644 --- a/data/language/en_us/item.json +++ b/data/language/en_us/item.json @@ -200,9 +200,9 @@ "Item.112114.1": "???", "Item.112114.2": "???", "Item.112114.3": "???", - "Item.112115.1": "???", - "Item.112115.2": "???", - "Item.112115.3": "???", + "Item.112115.1": "Best Playmate", + "Item.112115.2": "Unlocks the Honor Title: Best Playmate.", + "Item.112115.3": "Proof of friendship with Firefly!", "Item.112116.1": "Greenhouse Guardian", "Item.112116.2": "Unlocks the Honor Title: Garden Watcher.", "Item.112116.3": "Proof of friendship with Ridge!", @@ -234,7 +234,7 @@ "Item.112129.3": "???", "Item.112130.1": "High-Energy Hype", "Item.112130.2": "Unlocks the honorary title \"High-Energy Hype\".", - "Item.112130.3": "!PENDING!", + "Item.112130.3": "Proof of friendship with Donna!", "Item.112132.1": "Shojo Captain", "Item.112132.2": "Unlocks the Honor Title: Shojo Captain.", "Item.112132.3": "Proof of friendship with Minova!", @@ -267,7 +267,7 @@ "Item.112144.3": "Proof of friendship with Chitose!", "Item.112145.1": "Darkness Dissolving", "Item.112145.2": "Unlocks the honorary title \"Darkness Dissolving\".", - "Item.112145.3": "!PENDING!", + "Item.112145.3": "Proof of friendship with Otoha!", "Item.112147.1": "Baddest Bassist", "Item.112147.2": "Unlocks the Honor Title: Baddest Bassist.", "Item.112147.3": "Proof of friendship with Caramel!", @@ -333,12 +333,12 @@ "Item.11404.1": "???", "Item.11404.2": "???", "Item.11404.3": "???", - "Item.115.1": "???", - "Item.115.2": "???", - "Item.115.3": "???", - "Item.1150.1": "???", - "Item.1150.2": "???", - "Item.1150.3": "???", + "Item.115.1": "Firefly", + "Item.115.2": "Proof of invitation to add Firefly to your squad", + "Item.115.3": "Though keeping company with monsters and Stellaroids has its charm, as you step out of the Monolith and the forest, it may be the dawn-lit town and academy that beckon as your final destination.", + "Item.1150.1": "Firefly's Soul Key", + "Item.1150.2": "Activates Trekker Talents.", + "Item.1150.3": "Though keeping company with monsters and Stellaroids has its charm, as you step out of the Monolith and the forest, it may be the dawn-lit town and academy that beckon as your final destination.", "Item.115001.1": "Season 1 Survival Champ", "Item.115001.2": "Unlocks the Honor Title: Season 1 Survival Champ.", "Item.115001.3": "The proof of holding the line in Cataclysm Survivor Season 1!", @@ -366,7 +366,7 @@ "Item.115009.1": "Season 9 Survival Champ", "Item.115009.2": "Unlocks the Honor Title: Season 9 Survival Champ.", "Item.115009.3": "The proof of holding the line in Cataclysm Survivor Season 9!", - "Item.11501.1": "???", + "Item.11501.1": "Firefly: Default", "Item.115010.1": "Season 10 Survival Champ", "Item.115010.2": "Unlocks the Honor Title: Season 10 Survival Champ.", "Item.115010.3": "The proof of holding the line in Cataclysm Survivor Season 10!", @@ -388,7 +388,7 @@ "Item.115016.1": "Season 16 Survival Champ", "Item.115016.2": "Unlocks the Honor Title: Season 16 Survival Champ.", "Item.115016.3": "The proof of holding the line in Cataclysm Survivor Season 16!", - "Item.11502.1": "???", + "Item.11502.1": "Firefly: Awakened", "Item.11503.1": "???", "Item.11503.2": "???", "Item.11503.3": "???", @@ -429,6 +429,9 @@ "Item.116009.2": "Unlock the Honor Title: Solitary Waltz in Night's Embrace", "Item.116009.3": "Proof of your achievements in the \"Solitary Waltz in Night's Embrace\" event!", "Item.11601.1": "Ridge: Default", + "Item.116010.1": "Framing the Feelings Unseen", + "Item.116010.2": "Unlocks the Honor Title: Framing the Feelings Unseen", + "Item.116010.3": "Proof of a great success in the event: Framing the Feelings Unseen!", "Item.11602.1": "Ridge: Awakened", "Item.11603.1": "Resting in the Lush Greenhouse", "Item.11603.2": "Certificate that unlocks Ridge's exclusive appearance \"Resting in the Lush Greenhouse\"!", @@ -554,14 +557,14 @@ "Item.118053.1": "Season 6 Hunting Elite", "Item.118053.2": "Unlocks the Honor Title: Season 6 Hunting Elite.", "Item.118053.3": "Proof of a stellar performance in Season 6 of Boss Blitz and achieving the honor of Elite!", - "Item.118061.1": "Season 7 Hunting Ace", - "Item.118061.2": "Unlocks the Honor Title: Season 7 Hunting Ace.", + "Item.118061.1": "Season 7 Hunting Expert: Ace", + "Item.118061.2": "Unlocks the Honor Title: Season 7 Hunting Expert: Ace", "Item.118061.3": "Proof of a stellar performance in Season 7 of Boss Blitz and achieving the honor of Ace!", - "Item.118062.1": "Season 7 Hunting Master", - "Item.118062.2": "Unlocks the Honor Title: Season 7 Hunting Master.", - "Item.118062.3": "Proof of a stellar performance in Season 7 of Boss Blitz and achieving the honor of Master!", - "Item.118063.1": "Season 7 Hunting Elite", - "Item.118063.2": "Unlocks the Honor Title: Season 7 Hunting Elite.", + "Item.118062.1": "Season 7 Hunting Expert: Grandmaster", + "Item.118062.2": "Unlocks the Honor Title: Season 7 Hunting Expert: Grandmaster.", + "Item.118062.3": "Proof of a stellar performance in Season 7 of Boss Blitz and achieving the honor of Grandmaster!", + "Item.118063.1": "Season 7 Hunting Expert: Elite", + "Item.118063.2": "Unlocks the Honor Title: Season 7 Hunting Expert: Elite.", "Item.118063.3": "Proof of a stellar performance in Season 7 of Boss Blitz and achieving the honor of Elite!", "Item.119.1": "Nanoha", "Item.119.2": "Proof of invitation to add Nanoha to your squad", @@ -715,7 +718,7 @@ "Item.130006.2": "Unlocks the Avatar: Berry Unsettled", "Item.130006.3": "So... This is the legendary \"glasses disguise\"?", "Item.130007.1": "A Sharpened Resolve", - "Item.130007.2": "Unlock Avatar \"A Sharpened Resolve\"", + "Item.130007.2": "Unlock Avatar: A Sharpened Resolve", "Item.130007.3": "Alright… if you insist", "Item.13001.1": "Donna: Default", "Item.13002.1": "Donna: Awakened", @@ -736,9 +739,9 @@ "Item.13203.1": "Tipsy Daydream", "Item.13203.2": "Certificate that unlocks Minova's exclusive appearance \"Tipsy Daydream\"!", "Item.13203.3": "The coolness of the desk beneath my arms, the warmth of the sun on my back.\u000bThe scent of books enchants me, as I drift into a gentle daydream.", - "Item.13204.1": "???", - "Item.13204.2": "???", - "Item.13204.3": "???", + "Item.13204.1": "Rippling Void of the Darkest Heartbreak", + "Item.13204.2": "Certificate that unlocks Minova's exclusive appearance \"Rippling Void of the Darkest Heartbreak\"!", + "Item.13204.3": "The harsh mask that I practiced wearing endlessly shattered the moment I turned and saw you, revealing only the shyness underneath.", "Item.133.1": "Nazuka", "Item.133.2": "Proof of invitation to add Nazuka to your squad", "Item.133.3": "That young reformer always wants to carry the weight of the world on her shoulders alone.\u000bNever yielding, never settling.", @@ -1105,9 +1108,9 @@ "Item.199018.1": "Ridge Appearance (2D):\nRepose in the Ever-Warm Shade", "Item.199018.2": "Ridge Appearance (2D):\nRepose in the Ever-Warm Shade", "Item.199018.3": "Ridge Appearance (2D):\nRepose in the Ever-Warm Shade", - "Item.199019.1": "Limited-Time Avatar:\n\"A Sharpened Resolve\"", - "Item.199019.2": "Limited-Time Avatar:\n\"A Sharpened Resolve\"", - "Item.199019.3": "Limited-Time Avatar:\n\"A Sharpened Resolve\"", + "Item.199019.1": "Limited-Time Avatar:\nA Sharpened Resolve", + "Item.199019.2": "Limited-Time Avatar:\nA Sharpened Resolve", + "Item.199019.3": "Limited-Time Avatar:\nA Sharpened Resolve", "Item.199020.1": "Tier Bonus:\nDrop of Purity ×1", "Item.199020.2": "Tier Bonus:\nDrop of Purity ×1", "Item.199020.3": "Tier Bonus:\nDrop of Purity ×1", @@ -1315,8 +1318,8 @@ "Item.214001.3": "Humans are born alone.\nOnly in the heat of battle do we truly feel alive.\nHuh? Cool guys don't look at explosions? Fine, I heard you—", "Item.214002.1": "Sky, Flowers, Poem", "Item.214002.3": "Like flower petals, your departing form dissolves,\nBeneath starlit nights, our vows still warm my palm,\nThese perfumed days bring thoughts of you, despite my own will.", - "Item.214003.1": "???", - "Item.214003.3": "???", + "Item.214003.1": "Seed Alike", + "Item.214003.3": "Upward, upward, ever upward.\nThrough twelve heavens I soar, your gaze still following.\nNot gravity's bond, but a homeward stellar road.", "Item.214004.1": "Wisteria Dream", "Item.214004.3": "Look who's here—two little soft kittens on my knee?\nAfternoon tea time stretches far.\nSleep soundly. Let purple wisteria shade your beautiful dreams.", "Item.214005.1": "Sunlit Blossom", @@ -1411,7 +1414,18 @@ "Item.214049.3": "Dispel the haze and race toward the stars beyond; \u000bRing the bell of beginnings and set our adventure in motion. \u000bLove and hope await along the way—and for this journey… thank you for being here.", "Item.214050.1": "Phantom of the Banquet", "Item.214050.3": "Countless toasts exchanged, endless lofty talks—\u000bvisions and dreams only seem real in this fleeting moment.\u000bYet beyond the light, on the moon's hidden side,\u000bshadows long for a world where dreams can truly exist.", - "Item.214051.1": "???", + "Item.214051.1": "Stellar Destination", + "Item.214051.3": "As flowers and water embrace the earth, as stars revolve in search of one another,\u000ball things in this world lean on each other—so let me share your solitude as well.\u000bIn the dark depths of space, let me light the starlight that guides you home.", + "Item.214052.1": "???", + "Item.214052.3": "???", + "Item.214053.1": "???", + "Item.214053.3": "???", + "Item.214054.1": "???", + "Item.214054.3": "???", + "Item.214055.1": "???", + "Item.214055.3": "???", + "Item.214056.1": "???", + "Item.214056.3": "???", "Item.21997.1": "Random Boss Disc Material", "Item.21997.2": "Grants a random basic material for Disc tier-up.", "Item.22.1": "Grant Tier", @@ -1570,9 +1584,9 @@ "Item.224002.1": "Sky, Flowers, Poem Melody", "Item.224002.2": "Material required for the Crescendo of specific Discs.", "Item.224002.3": "Like flower petals, your departing form dissolves,\u000bBeneath starlit nights, our vows still warm my palm,\u000bThese perfumed days bring thoughts of you, despite my own will.", - "Item.224003.1": "???", - "Item.224003.2": "???", - "Item.224003.3": "???", + "Item.224003.1": "Seed Alike Melody", + "Item.224003.2": "Material required for the Crescendo of specific Discs.", + "Item.224003.3": "Upward, upward, ever upward.\u000bThrough twelve heavens I soar, your gaze still following.\u000bNot gravity's bond, but a homeward stellar road.", "Item.224004.1": "Wisteria Dream Melody", "Item.224004.2": "Material required for the Crescendo of specific Discs.", "Item.224004.3": "Look who's here—two little soft kittens on my knee?\u000bAfternoon tea time stretches far.\u000bSleep soundly. Let purple wisteria shade your beautiful dreams.", @@ -1714,11 +1728,16 @@ "Item.224050.1": "Phantom of the Banquet Melody", "Item.224050.2": "Material required for the Crescendo of specific Discs.", "Item.224050.3": "Countless toasts exchanged, endless lofty talks—\u000bvisions and dreams only seem real in this fleeting moment.\u000bYet beyond the light, on the moon's hidden side,\u000bshadows long for a world where dreams can truly exist.", - "Item.224051.1": "???", - "Item.224051.2": "???", + "Item.224051.1": "Stellar Destination Melody", + "Item.224051.2": "Material required for the Crescendo of specific Discs.", + "Item.224051.3": "As flowers and water embrace the earth, as stars revolve in search of one another,\u000ball things in this world lean on each other—so let me share your solitude as well.\u000bIn the dark depths of space, let me light the starlight that guides you home.", + "Item.224052.1": "???", "Item.224052.2": "???", + "Item.224052.3": "???", "Item.224053.2": "???", + "Item.224054.1": "???", "Item.224054.2": "???", + "Item.224054.3": "???", "Item.224055.2": "???", "Item.224056.2": "???", "Item.224057.2": "???", @@ -1916,7 +1935,7 @@ "Item.35003.3": "Imperial Guard occasionally pays for their commissions with this.\u000bUse this when you need them to get you out of trouble.", "Item.35010.1": "Drop of Purity", "Item.35010.2": "A special material used to Temper Trekker Emblem affixes.", - "Item.35010.3": "Sacred water blessed by the God of Grace. Items cleansed by it shine with greater brilliance— but remember, such rituals are limited.", + "Item.35010.3": "Sacred water blessed by the God of Grace. Items cleansed by it shine with greater brilliance—but remember, such rituals are limited.", "Item.36.1": "Showdown Decree", "Item.36.2": "During the event, you get three challenge attempts per day.\u000bEach attempt gives you a 60-minute window to enter as many battles as you can.\u000bSimulation battles don't consume any Showdown Decree.\u000bAfter the challenge period ends, you can no longer use Showdown Decree to start new challenges, but any ongoing challenge can still be completed normally.", "Item.4.1": "Stellanite Lumina", @@ -2189,35 +2208,35 @@ "Item.511441.1": "???", "Item.511442.1": "???", "Item.511443.1": "???", - "Item.511501.1": "???", - "Item.511502.1": "???", - "Item.511503.1": "???", - "Item.511504.1": "???", - "Item.511505.1": "???", - "Item.511506.1": "???", - "Item.511507.1": "???", - "Item.511508.1": "???", - "Item.511509.1": "???", - "Item.511510.1": "???", - "Item.511511.1": "???", - "Item.511512.1": "???", - "Item.511513.1": "???", - "Item.511521.1": "???", - "Item.511522.1": "???", - "Item.511523.1": "???", - "Item.511524.1": "???", - "Item.511525.1": "???", - "Item.511526.1": "???", - "Item.511527.1": "???", - "Item.511528.1": "???", - "Item.511529.1": "???", - "Item.511530.1": "???", - "Item.511531.1": "???", - "Item.511532.1": "???", - "Item.511533.1": "???", - "Item.511541.1": "???", - "Item.511542.1": "???", - "Item.511543.1": "???", + "Item.511501.1": "Firefly Glow: Radiance", + "Item.511502.1": "Firefly Glow: Luminary", + "Item.511503.1": "Firefly Glow: Convergence", + "Item.511504.1": "Firefly Glow: Scatter Beam", + "Item.511505.1": "Tide of Starmarks", + "Item.511506.1": "Radiant Rainfall", + "Item.511507.1": "Lone Star Gleam", + "Item.511508.1": "Astral Album", + "Item.511509.1": "Luminous Rhythm", + "Item.511510.1": "Flash Resonance", + "Item.511511.1": "Blazing Radiance", + "Item.511512.1": "Absolute Brilliance", + "Item.511513.1": "Phantom Blast", + "Item.511521.1": "Radiance Blade: Twin Shadow", + "Item.511522.1": "Radiance Blade: Firefly", + "Item.511523.1": "Radiance Blade: Blazing Edge", + "Item.511524.1": "Radiance Blade: Pursuing Slash", + "Item.511525.1": "Lightforged Blade", + "Item.511526.1": "Stellar Crash", + "Item.511527.1": "Blade of Falling Petals", + "Item.511528.1": "Blade Flash", + "Item.511529.1": "Luminous Onslaught", + "Item.511530.1": "Radiant Ripple", + "Item.511531.1": "Sanctuary of Light", + "Item.511532.1": "Cosmic Brilliance", + "Item.511533.1": "Domain of Purity", + "Item.511541.1": "Persistent Warmth", + "Item.511542.1": "Ultimate Radiance", + "Item.511543.1": "Radiance of Shattered Stars", "Item.511601.1": "Let Nature Thrive", "Item.511602.1": "Nature's Guard", "Item.511603.1": "A Fortunate Yield", @@ -3118,6 +3137,9 @@ "Item.71014.1": "Prefix Title: Precise", "Item.71014.2": "Used to unlock the title: Precise", "Item.71014.3": "A small card inscribed with magical words.", + "Item.71015.1": "Prefix Title: Cold", + "Item.71015.2": "Unlocks the title: Cold", + "Item.71015.3": "A small card inscribed with magical words.", "Item.72001.1": "Suffix Title: Tyrant", "Item.72001.2": "Unlocks the title: Tyrant.", "Item.72001.3": "A small card inscribed with magical words.", @@ -3160,6 +3182,9 @@ "Item.72014.1": "Suffix Title: Geographer", "Item.72014.2": "Used to unlock the title: Geographer", "Item.72014.3": "A small card inscribed with magical words.", + "Item.72015.1": "Suffix Title: Professor", + "Item.72015.2": "Unlocks the title: Professor", + "Item.72015.3": "A small card inscribed with magical words.", "Item.73101.1": "Squid Rice Cracker", "Item.73101.2": "Currency earned via active participation in the event: Daring Adventure! The Ghost Ship Haunts the Deep. Can be used to redeem items in the Event Shop.", "Item.73101.3": "How many of these squid rice crackers she made can you eat in one go?", @@ -3187,6 +3212,9 @@ "Item.73109.1": "Midnight Letter", "Item.73109.2": "A token earned through active participation in the Solitary Waltz in Night's Embrace event. Can be exchanged for items in the event shop!", "Item.73109.3": "Don't open this beautifully wrapped letter so casually—it might be a trap.", + "Item.73110.1": "Bunny Sticker", + "Item.73110.2": "Currency earned via active participation in the Framing the Feelings Unseen event. Can be used to redeem items in the Event Shop.", + "Item.73110.3": "Complete a mission and you'll get a sticker. Be a good kid and do what the grown-ups say!", "Item.73201.1": "Banner of Clearance", "Item.73201.2": "Currency earned via active participation in the Call for Best Records event.", "Item.73201.3": "A banner sent by the Trekker Association to recognize Trekkers who have fully explored the Monolith and contributed Records—\"All for one, one for all.\"", diff --git a/data/language/en_us/jumpto.json b/data/language/en_us/jumpto.json index 29f23f8a..5a36633d 100644 --- a/data/language/en_us/jumpto.json +++ b/data/language/en_us/jumpto.json @@ -105,6 +105,7 @@ "JumpTo.400002.1": "Event Missions", "JumpTo.400003.1": "Event Missions", "JumpTo.400007.1": "Event Missions", + "JumpTo.400011.1": "Event Missions", "JumpTo.41.1": "Disc Bag", "JumpTo.42.1": "Menace Arena", "JumpTo.43.1": "Infinite Arena", diff --git a/data/language/en_us/levelquesttarget.json b/data/language/en_us/levelquesttarget.json index 0051d6bc..ff95b5c6 100644 --- a/data/language/en_us/levelquesttarget.json +++ b/data/language/en_us/levelquesttarget.json @@ -36,6 +36,30 @@ "LevelQuestTarget.11004014.1": "Kill {Param2} ×{Param1}", "LevelQuestTarget.11004015.1": "Kill {Param2} ×{Param1}", "LevelQuestTarget.11004016.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.", + "LevelQuestTarget.11501011.1": "Cast Firefly's Main Skill {Param2} {Param1} times", + "LevelQuestTarget.11501012.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.11501013.1": "Cast Firefly's Ultimate Skill {Param2} {Param1} times", + "LevelQuestTarget.11501014.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.11501015.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.11501016.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.", + "LevelQuestTarget.11502011.1": "Cast Firefly's Main Skill {Param2} {Param1} times", + "LevelQuestTarget.11502012.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.11502013.1": "Cast Firefly's Ultimate Skill {Param2} {Param1} times", + "LevelQuestTarget.11502014.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.11502015.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.11502016.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.", + "LevelQuestTarget.11503011.1": "Cast Firefly's Support Skill {Param2} {Param1} times", + "LevelQuestTarget.11503012.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.11503013.1": "Cast Firefly's Ultimate Skill {Param2} {Param1} times", + "LevelQuestTarget.11503014.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.11503015.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.11503016.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.", + "LevelQuestTarget.11504011.1": "Cast Firefly's Support Skill {Param2} {Param1} times", + "LevelQuestTarget.11504012.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.11504013.1": "Cast Firefly's Ultimate Skill {Param2} {Param1} times", + "LevelQuestTarget.11504014.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.11504015.1": "Kill {Param2} ×{Param1}", + "LevelQuestTarget.11504016.1": "You have completed all the missions. You may continue the battle or exit using the elevator above.", "LevelQuestTarget.11901011.1": "Cast Nanoha's Main Skill {Param2} {Param1} times.", "LevelQuestTarget.11901012.1": "Deal DMG with Potential Growth Tempest {Param1} times", "LevelQuestTarget.11901021.1": "!NONEED!", diff --git a/data/language/en_us/mailtemplate.json b/data/language/en_us/mailtemplate.json index b285aa28..93b09574 100644 --- a/data/language/en_us/mailtemplate.json +++ b/data/language/en_us/mailtemplate.json @@ -62,6 +62,15 @@ "MailTemplate.10603.1": "Trekker Association", "MailTemplate.10603.2": "Reissued Delivery – Quest Rewards", "MailTemplate.10603.3": "The claim deadline has passed for [To My Dearest You]!\nFortunately, the extremely considerate Association has packaged and mailed the rewards to your guild office. Please take a look.\nRemember to claim your rewards after completing a mission next time!", + "MailTemplate.10701.1": "Trekker Association", + "MailTemplate.10701.2": "Event Token Expiry Reminder", + "MailTemplate.10701.3": "[Framing the Feelings Unseen] will end in {0} days!\nYour hard-earned Bunny Stickers will expire after the event.\nBe sure to visit the Event Shop before then to exchange them for rewards!", + "MailTemplate.10702.1": "Trekker Association", + "MailTemplate.10702.2": "Reissued Delivery – Expired Tokens", + "MailTemplate.10702.3": "[Framing the Feelings Unseen] has ended.\nAll unused Bunny Stickers have been automatically converted into Dorra and sent to your guild warehouse. Please check your mail!", + "MailTemplate.10703.1": "Trekker Association", + "MailTemplate.10703.2": "Reissued Delivery – Quest Rewards", + "MailTemplate.10703.3": "The claim deadline has passed for [Framing the Feelings Unseen]!\nFortunately, the extremely considerate Association has packaged and mailed the rewards to your guild office. Please take a look.\nRemember to claim your rewards after completing a mission next time!", "MailTemplate.20101.1": "Trekker Association", "MailTemplate.20101.2": "Event Token Expiration Reminder", "MailTemplate.20101.3": "[Radiant Messenger, Holy Night Spirit] will end in {0} days!\nYour hard-earned Snowish Gingerbread Cookies will expire after the event.\nBe sure to visit the Event Shop before then to exchange them for rewards!", diff --git a/data/language/en_us/mainscreencg.json b/data/language/en_us/mainscreencg.json index 45535b79..ce06d375 100644 --- a/data/language/en_us/mainscreencg.json +++ b/data/language/en_us/mainscreencg.json @@ -79,5 +79,6 @@ "MainScreenCG.2011.1": "Slipping into Sunlight", "MainScreenCG.2012.1": "You, In My Eyes", "MainScreenCG.2013.1": "The Missy and the Saucy Maid", - "MainScreenCG.2014.1": "Resonance Beyond the Starlight" + "MainScreenCG.2014.1": "Resonance Beyond the Starlight", + "MainScreenCG.2015.1": "Cuteness Dependency Syndrome" } \ No newline at end of file diff --git a/data/language/en_us/mainskill.json b/data/language/en_us/mainskill.json index 87dbc2e5..5e2b201a 100644 --- a/data/language/en_us/mainskill.json +++ b/data/language/en_us/mainskill.json @@ -515,18 +515,18 @@ "MainSkill.400205.2": "Increases the squad's Ventus DMG by {1}.\u000bWhen any Ventus Trekker deals non-Auto Attack DMG to a target, there is a {2} chance to inflict Laceration: increases Ventus DMG taken by {3} for {4}s.\u000bReduces the DMG taken by the main Ventus Trekker from targets inflicted with Laceration by {5}.", "MainSkill.400206.1": "Sky, Flowers, Poem", "MainSkill.400206.2": "Increases the squad's Ventus DMG by {1}.\u000bWhen any Ventus Trekker deals non-Auto Attack DMG to a target, there is a {2} chance to inflict Laceration: increases Ventus DMG taken by {3} for {4}s.\u000bReduces the DMG taken by the main Ventus Trekker from targets inflicted with Laceration by {5}.", - "MainSkill.400301.1": "???", - "MainSkill.400301.2": "???", - "MainSkill.400302.1": "???", - "MainSkill.400302.2": "???", - "MainSkill.400303.1": "???", - "MainSkill.400303.2": "???", - "MainSkill.400304.1": "???", - "MainSkill.400304.2": "???", - "MainSkill.400305.1": "???", - "MainSkill.400305.2": "???", - "MainSkill.400306.1": "???", - "MainSkill.400306.2": "???", + "MainSkill.400301.1": "Seed Alike", + "MainSkill.400301.2": "Lux Versatile Trekkers gain 1 stack of Light Particle per second on the battlefield: Each stack increases their ATK by {1} for {2}s, stacking up to {3} times.\u000bWhen Light Particle is at max stacks, the Lux Main Trekker gains Wings of Light: Increases Auto Attack DMG by {4} for {5}s.", + "MainSkill.400302.1": "Seed Alike", + "MainSkill.400302.2": "Lux Versatile Trekkers gain 1 stack of Light Particle per second on the battlefield: Each stack increases their ATK by {1} for {2}s, stacking up to {3} times.\u000bWhen Light Particle is at max stacks, the Lux Main Trekker gains Wings of Light: Increases Auto Attack DMG by {4} for {5}s.", + "MainSkill.400303.1": "Seed Alike", + "MainSkill.400303.2": "Lux Versatile Trekkers gain 1 stack of Light Particle per second on the battlefield: Each stack increases their ATK by {1} for {2}s, stacking up to {3} times.\u000bWhen Light Particle is at max stacks, the Lux Main Trekker gains Wings of Light: Increases Auto Attack DMG by {4} for {5}s.", + "MainSkill.400304.1": "Seed Alike", + "MainSkill.400304.2": "Lux Versatile Trekkers gain 1 stack of Light Particle per second on the battlefield: Each stack increases their ATK by {1} for {2}s, stacking up to {3} times.\u000bWhen Light Particle is at max stacks, the Lux Main Trekker gains Wings of Light: Increases Auto Attack DMG by {4} for {5}s.", + "MainSkill.400305.1": "Seed Alike", + "MainSkill.400305.2": "Lux Versatile Trekkers gain 1 stack of Light Particle per second on the battlefield: Each stack increases their ATK by {1} for {2}s, stacking up to {3} times.\u000bWhen Light Particle is at max stacks, the Lux Main Trekker gains Wings of Light: Increases Auto Attack DMG by {4} for {5}s.", + "MainSkill.400306.1": "Seed Alike", + "MainSkill.400306.2": "Lux Versatile Trekkers gain 1 stack of Light Particle per second on the battlefield: Each stack increases their ATK by {1} for {2}s, stacking up to {3} times.\u000bWhen Light Particle is at max stacks, the Lux Main Trekker gains Wings of Light: Increases Auto Attack DMG by {4} for {5}s.", "MainSkill.400401.1": "Wisteria Dream", "MainSkill.400401.2": "Increases the squad's Umbra DMG by {1}.\u000bWhen any Umbra Trekker summons a Minion, the main Umbra Trekker gains 1 stack of Reverence for {2}s, stacking up to {3} times. When the main Umbra Trekker summons a Minion, every stack of Reverence increases the Minion's DMG by {4} for {5}s.\u000bWhen the main Umbra Trekker has Reverence, the Umbra Minion inflicts the following effects on the target when dealing DMG: increases Umbra Minion DMG taken by {6} for {7}s.", "MainSkill.400402.1": "Wisteria Dream", @@ -1043,18 +1043,42 @@ "MainSkill.405005.2": "Increases the squad's Umbra DMG by {1}.\u000bWhen an Umbra Versatile Trekker deals Skill DMG, the Umbra Main Trekker gains 1 stack of Blossom Glow for {2}s, stacking up to {3} times. At max stacks, increases the Skill DMG dealt by Umbra Trekkers in the squad by {4}.", "MainSkill.405006.1": "Phantom of the Banquet", "MainSkill.405006.2": "Increases the squad's Umbra DMG by {1}.\u000bWhen an Umbra Versatile Trekker deals Skill DMG, the Umbra Main Trekker gains 1 stack of Blossom Glow for {2}s, stacking up to {3} times. At max stacks, increases the Skill DMG dealt by Umbra Trekkers in the squad by {4}.", - "MainSkill.405101.1": "???", - "MainSkill.405101.2": "???", - "MainSkill.405102.1": "???", - "MainSkill.405102.2": "???", - "MainSkill.405103.1": "???", - "MainSkill.405103.2": "???", - "MainSkill.405104.1": "???", - "MainSkill.405104.2": "???", - "MainSkill.405105.1": "???", - "MainSkill.405105.2": "???", - "MainSkill.405106.1": "???", - "MainSkill.405106.2": "???", + "MainSkill.405101.1": "Stellar Destination", + "MainSkill.405101.2": "Lux Versatile Trekkers gain 1 stack of Sync Rate per second on the battlefield: Each stack increases their Lux DMG by {1} for {2}s, stacking up to {3} times.\u000bWhen Sync Rate is at max stacks, dealing DMG additionally inflicts Hostile Reaction on the target: Increases the Lux Auto ATK DMG the target takes by {4} for {5}s.", + "MainSkill.405102.1": "Stellar Destination", + "MainSkill.405102.2": "Lux Versatile Trekkers gain 1 stack of Sync Rate per second on the battlefield: Each stack increases their Lux DMG by {1} for {2}s, stacking up to {3} times.\u000bWhen Sync Rate is at max stacks, dealing DMG additionally inflicts Hostile Reaction on the target: Increases the Lux Auto ATK DMG the target takes by {4} for {5}s.", + "MainSkill.405103.1": "Stellar Destination", + "MainSkill.405103.2": "Lux Versatile Trekkers gain 1 stack of Sync Rate per second on the battlefield: Each stack increases their Lux DMG by {1} for {2}s, stacking up to {3} times.\u000bWhen Sync Rate is at max stacks, dealing DMG additionally inflicts Hostile Reaction on the target: Increases the Lux Auto ATK DMG the target takes by {4} for {5}s.", + "MainSkill.405104.1": "Stellar Destination", + "MainSkill.405104.2": "Lux Versatile Trekkers gain 1 stack of Sync Rate per second on the battlefield: Each stack increases their Lux DMG by {1} for {2}s, stacking up to {3} times.\u000bWhen Sync Rate is at max stacks, dealing DMG additionally inflicts Hostile Reaction on the target: Increases the Lux Auto ATK DMG the target takes by {4} for {5}s.", + "MainSkill.405105.1": "Stellar Destination", + "MainSkill.405105.2": "Lux Versatile Trekkers gain 1 stack of Sync Rate per second on the battlefield: Each stack increases their Lux DMG by {1} for {2}s, stacking up to {3} times.\u000bWhen Sync Rate is at max stacks, dealing DMG additionally inflicts Hostile Reaction on the target: Increases the Lux Auto ATK DMG the target takes by {4} for {5}s.", + "MainSkill.405106.1": "Stellar Destination", + "MainSkill.405106.2": "Lux Versatile Trekkers gain 1 stack of Sync Rate per second on the battlefield: Each stack increases their Lux DMG by {1} for {2}s, stacking up to {3} times.\u000bWhen Sync Rate is at max stacks, dealing DMG additionally inflicts Hostile Reaction on the target: Increases the Lux Auto ATK DMG the target takes by {4} for {5}s.", + "MainSkill.405201.1": "???", + "MainSkill.405201.2": "???", + "MainSkill.405202.1": "???", + "MainSkill.405202.2": "???", + "MainSkill.405203.1": "???", + "MainSkill.405203.2": "???", + "MainSkill.405204.1": "???", + "MainSkill.405204.2": "???", + "MainSkill.405205.1": "???", + "MainSkill.405205.2": "???", + "MainSkill.405206.1": "???", + "MainSkill.405206.2": "???", + "MainSkill.405401.1": "???", + "MainSkill.405401.2": "???", + "MainSkill.405402.1": "???", + "MainSkill.405402.2": "???", + "MainSkill.405403.1": "???", + "MainSkill.405403.2": "???", + "MainSkill.405404.1": "???", + "MainSkill.405404.2": "???", + "MainSkill.405405.1": "???", + "MainSkill.405405.2": "???", + "MainSkill.405406.1": "???", + "MainSkill.405406.2": "???", "MainSkill.900101.1": "!NONEED!", "MainSkill.900102.1": "!NONEED!", "MainSkill.900103.1": "!NONEED!" diff --git a/data/language/en_us/mallpackage.json b/data/language/en_us/mallpackage.json index 51e401ed..e7be8133 100644 --- a/data/language/en_us/mallpackage.json +++ b/data/language/en_us/mallpackage.json @@ -155,8 +155,8 @@ "MallPackage.pack.08_role_s.2": "Icy Embrace: Ticket Value Set", "MallPackage.pack.09_1_disc.1": "Seasong Voyage: \u000bSpecial Disc Set", "MallPackage.pack.09_1_disc.2": "Seasong Voyage: Special Disc Set", - "MallPackage.pack.09_1_role.1": "Seasong Voyage\u000bSpecial Ticket Set", - "MallPackage.pack.09_1_role.2": "Seasong Voyage: Special Ticket Set", + "MallPackage.pack.09_1_role.1": "Seasong Voyage\u000bTicket Deal Set", + "MallPackage.pack.09_1_role.2": "Seasong Voyage: Ticket Deal Set", "MallPackage.pack.09_disc.1": "Swift Arrival\u000bSpecial Disc Set", "MallPackage.pack.09_disc.2": "Swift Arrival: Special Disc Set", "MallPackage.pack.09_disc_l.1": "Swift Arrival\u000bDeluxe Disc Set", @@ -198,8 +198,8 @@ "MallPackage.pack.10_res.1": "Lunar Fragrance\u000bTrekker Boost Bundle", "MallPackage.pack.10_res.2": "Lunar Fragrance: Trekker Boost Bundle", "MallPackage.pack.10_res.3": "Trekker Boost Bundle", - "MallPackage.pack.10_role.1": "Lunar Fragrance\u000bSpecial Ticket Set", - "MallPackage.pack.10_role.2": "Lunar Fragrance: Special Ticket Set", + "MallPackage.pack.10_role.1": "Lunar Fragrance\u000bTicket Deal Set", + "MallPackage.pack.10_role.2": "Lunar Fragrance: Ticket Deal Set", "MallPackage.pack.10_role_l.1": "Lunar Fragrance\u000bDeluxe Ticket Set", "MallPackage.pack.10_role_l.2": "Lunar Fragrance: Deluxe Ticket Set", "MallPackage.pack.10_role_l.3": "Deluxe Ticket Set", @@ -212,6 +212,26 @@ "MallPackage.pack.10_role_sel.3": "Trekker Choice Bundle", "MallPackage.pack.10_skill_res.1": "Lunar Fragrance\u000bBoost Deal Bundle", "MallPackage.pack.10_skill_res.2": "Lunar Fragrance: Boost Deal Bundle", + "MallPackage.pack.11_disc.1": "Awakening Universe\u000bSpecial Disc Set", + "MallPackage.pack.11_disc.2": "Awakening Universe: Special Disc Set", + "MallPackage.pack.11_disc_l.1": "Awakening Universe\u000bDeluxe Disc Set", + "MallPackage.pack.11_disc_l.2": "Awakening Universe: Deluxe Disc Set", + "MallPackage.pack.11_disc_l.3": "Deluxe Disc Set", + "MallPackage.pack.11_disc_s.1": "Awakening Universe\u000bDisc Value Set", + "MallPackage.pack.11_disc_s.2": "Awakening Universe: Disc Value Set", + "MallPackage.pack.11_gift.1": "Awakening Universe\u000bHeartfelt Bundle", + "MallPackage.pack.11_gift.2": "Awakening Universe: Heartfelt Bundle", + "MallPackage.pack.11_gift.3": "Heartfelt Bundle", + "MallPackage.pack.11_res.1": "Awakening Universe\u000bTrekker Boost Bundle", + "MallPackage.pack.11_res.2": "Awakening Universe: Trekker Boost Bundle", + "MallPackage.pack.11_res.3": "Trekker Boost Bundle", + "MallPackage.pack.11_role.1": "Awakening Universe\u000bTicket Deal Set", + "MallPackage.pack.11_role.2": "Awakening Universe: Ticket Deal Set", + "MallPackage.pack.11_role_l.1": "Awakening Universe\u000bDeluxe Ticket Set", + "MallPackage.pack.11_role_l.2": "Awakening Universe: Deluxe Ticket Set", + "MallPackage.pack.11_role_l.3": "Deluxe Ticket Set", + "MallPackage.pack.11_role_s.1": "Awakening Universe\u000bTicket Value Set", + "MallPackage.pack.11_role_s.2": "Awakening Universe: Ticket Value Set", "MallPackage.pack.disc.1": "Departure Limited\u000bGold Disc Set", "MallPackage.pack.disc.2": "Departure: Gold Disc Set", "MallPackage.pack.first.1": "Departure Limited\u000bWelcome Pack", @@ -243,5 +263,7 @@ "MallPackage.skin.98.08.1": "When Morning Glories Bloom, Her Eyes Open", "MallPackage.skin.98.08.2": "Certificate that unlocks Chitose's exclusive appearance \"When Morning Glories Bloom, Her Eyes Open\"!", "MallPackage.skin.98.09.1": "Quirky Tea Party", - "MallPackage.skin.98.09.2": "Certificate that unlocks Nazuna's exclusive appearance \"Quirky Tea Party\"!" + "MallPackage.skin.98.09.2": "Certificate that unlocks Nazuna's exclusive appearance \"Quirky Tea Party\"!", + "MallPackage.skin.98.10.1": "Rippling Void of the Darkest Heartbreak", + "MallPackage.skin.98.10.2": "Certificate that unlocks Minova's exclusive appearance \"Rippling Void of the Darkest Heartbreak\"!" } \ No newline at end of file diff --git a/data/language/en_us/mangaloading.json b/data/language/en_us/mangaloading.json index 53df4132..b3971dc1 100644 --- a/data/language/en_us/mangaloading.json +++ b/data/language/en_us/mangaloading.json @@ -40,6 +40,7 @@ "MangaLoading.44.1": "Aerial View", "MangaLoading.45.1": "Heartfelt Care", "MangaLoading.46.1": "Quick Snatch", + "MangaLoading.47.1": "Stacking Tower", "MangaLoading.5.1": "Drowned in Art", "MangaLoading.6.1": "Tear Collector", "MangaLoading.7.1": "Pastry Seduction", diff --git a/data/language/en_us/monstermanual.json b/data/language/en_us/monstermanual.json index 53811cc6..b79786c5 100644 --- a/data/language/en_us/monstermanual.json +++ b/data/language/en_us/monstermanual.json @@ -661,7 +661,7 @@ "MonsterManual.7000105.2": "She wears fear as her etiquette and feeds despair with paranoia.\u000bIn her repertoire, she performs the most ancient of nightmare.", "MonsterManual.7002246.1": "Nanoha???", "MonsterManual.7002246.2": "Those who are lost in the past do not fear death. As the ninja sword grazes your throat, all she seeks is the warmth of your touch.\u000b\n※Combat Skills\u000bSunflower Dance: hurls a massive shuriken to deal DMG.\u000bScattered Gale: performs a backflip and throws numerous kunai to deal DMG.\u000bShrouded Moon: moves at extreme speed, dealing DMG to targets along her zigzag path.\u000bShadow Dance: Leaf Barrier: summons clones, then unleashes massive shurikens whirlwinding around each clone.\u000bShadow Dance: Wither: summons clones and vanishes into smoke, creating a large-area dealing DMG.", - "MonsterManual.7003156.1": "Firefly???", + "MonsterManual.7003156.1": "Firefly", "MonsterManual.7003156.2": "Torn between the desire for true companionship and the urge to wield weapons of destruction—that is Firefly's choice. \u000bThose she defeats, and those who defeat her, are destined to become her closest allies. That's the promise…\u000b\n※Abilities: \u000bFirefly: Flash — Fires drones that deal damage to enemies hit. \u000bFirefly: Spin — Forms drones into a returning boomerang, damaging enemies along its path. \u000bFirefly: Meteor — Creates a circular field on the ground that contracts and explodes. \u000bCosmic Symphony— Bombards the battlefield at high frequency. \u000bOmni-Blade: Dashes along a set path, dealing massive damage to enemies in its path. \u000bAll Fired Up — Gains 5 Heat when Skills or attacks hit. At 100 Heat, enters All Fired Up: skills consume Heat to enhance their effects, exits when Heat is depleted and heat generation is significantly increased afterward.", "MonsterManual.7200105.1": "Celsia: Chariot of Frenzy", "MonsterManual.7200105.2": "She tears across the endless battlefield,\u000breveling in the searing heat of combat.\u000bIt isn't madness that drives her, but pure, unadulterated desire.\u000bAs long as the war rages, her roar will never die.", diff --git a/data/language/en_us/penguincardbuff.json b/data/language/en_us/penguincardbuff.json index 74eb5687..8f069bb7 100644 --- a/data/language/en_us/penguincardbuff.json +++ b/data/language/en_us/penguincardbuff.json @@ -10,5 +10,7 @@ "PenguinCardBuff.401.1": "Growing Capital", "PenguinCardBuff.401.2": "Base Earnings for all hand types +{TotalEffectParam_1} (Stackable).", "PenguinCardBuff.501.1": "Last Ember", - "PenguinCardBuff.501.2": "Negates the defeat {DurationParam} times." + "PenguinCardBuff.501.2": "Negates the defeat {DurationParam} times.", + "PenguinCardBuff.601.1": "Choose 1 of 4", + "PenguinCardBuff.601.2": "For the next {DurationParam} rounds, the Fatebound Stellar Cards selection expands from three to four options" } \ No newline at end of file diff --git a/data/language/en_us/playerhead.json b/data/language/en_us/playerhead.json index 662728c5..ceaf45ac 100644 --- a/data/language/en_us/playerhead.json +++ b/data/language/en_us/playerhead.json @@ -49,7 +49,7 @@ "PlayerHead.13003.1": "???", "PlayerHead.13004.1": "???", "PlayerHead.13203.1": "Acquire the appearance to unlock\nTipsy Daydream", - "PlayerHead.13204.1": "???", + "PlayerHead.13204.1": "Acquire the appearance to unlock\nRippling Void of the Darkest Heartbreak", "PlayerHead.13303.1": "Acquire the appearance to unlock\nA Dip of Fresh Summer", "PlayerHead.13304.1": "???", "PlayerHead.13403.1": "Acquire the appearance to unlock\nProbation Period Cleared!", diff --git a/data/language/en_us/plot.json b/data/language/en_us/plot.json index e3738c4b..124734dd 100644 --- a/data/language/en_us/plot.json +++ b/data/language/en_us/plot.json @@ -45,10 +45,12 @@ "Plot.11401.2": "???", "Plot.11402.1": "???", "Plot.11402.2": "???", - "Plot.11501.1": "???", - "Plot.11501.2": "???", - "Plot.11502.1": "???", - "Plot.11502.2": "???", + "Plot.11501.1": "Searching, Searching for a Friend, Part Ⅰ", + "Plot.11501.2": "You decide to help Firefly make a new friend.", + "Plot.11502.1": "Searching, Searching for a Friend, Part Ⅱ", + "Plot.11502.2": "You find a new candidate for a friend! But... Something's not right?", + "Plot.11503.1": "Searching, Searching for a Friend, Part Ⅲ", + "Plot.11503.2": "Teasing, sulking, and making up in a flash.", "Plot.11601.1": "Atypical Greenhouse, Part Ⅰ", "Plot.11601.2": "You are invited to Ridge's greenhouse, but wait ... is it really just a greenhouse?", "Plot.11602.1": "Atypical Greenhouse, Part Ⅱ", diff --git a/data/language/en_us/potential.json b/data/language/en_us/potential.json index 4374bf97..bbf517aa 100644 --- a/data/language/en_us/potential.json +++ b/data/language/en_us/potential.json @@ -463,64 +463,64 @@ "Potential.511442.2": "???", "Potential.511443.1": "???", "Potential.511443.2": "???", - "Potential.511501.1": "???", - "Potential.511501.2": "???", - "Potential.511502.1": "???", - "Potential.511502.2": "???", - "Potential.511503.1": "???", - "Potential.511503.2": "???", - "Potential.511504.1": "???", - "Potential.511504.2": "???", - "Potential.511505.1": "???", - "Potential.511505.2": "???", - "Potential.511506.1": "???", - "Potential.511506.2": "???", - "Potential.511507.1": "???", - "Potential.511507.2": "???", - "Potential.511508.1": "???", - "Potential.511508.2": "???", - "Potential.511509.1": "???", - "Potential.511509.2": "???", - "Potential.511510.1": "???", - "Potential.511510.2": "???", - "Potential.511511.1": "???", - "Potential.511511.2": "???", - "Potential.511512.1": "???", - "Potential.511512.2": "???", - "Potential.511513.1": "???", - "Potential.511513.2": "???", - "Potential.511521.1": "???", - "Potential.511521.2": "???", - "Potential.511522.1": "???", - "Potential.511522.2": "???", - "Potential.511523.1": "???", - "Potential.511523.2": "???", - "Potential.511524.1": "???", - "Potential.511524.2": "???", - "Potential.511525.1": "???", - "Potential.511525.2": "???", - "Potential.511526.1": "???", - "Potential.511526.2": "???", - "Potential.511527.1": "???", - "Potential.511527.2": "???", - "Potential.511528.1": "???", - "Potential.511528.2": "???", - "Potential.511529.1": "???", - "Potential.511529.2": "???", - "Potential.511530.1": "???", - "Potential.511530.2": "???", - "Potential.511531.1": "???", - "Potential.511531.2": "???", - "Potential.511532.1": "???", - "Potential.511532.2": "???", - "Potential.511533.1": "???", - "Potential.511533.2": "???", - "Potential.511541.1": "???", - "Potential.511541.2": "???", - "Potential.511542.1": "???", - "Potential.511542.2": "???", - "Potential.511543.1": "???", - "Potential.511543.2": "???", + "Potential.511501.1": "Avalanche: Floating Cannons attack the target simultaneously, dealing DMG. Can trigger ##Lux Mark#1015#.", + "Potential.511501.2": "Avalanche: Floating Cannons now attack the target simultaneously, dealing &Param2& x4 of ATK as Lux Auto ATK DMG every 0.5s. Can trigger ##Lux Mark#1015#.\u000bIncreasing Firefly's ATK SPD reduces the interval between attacks.", + "Potential.511502.1": "After Avalanche: Floating Cannons deal multiple instances of DMG to the same target, increases own &Param3&.", + "Potential.511502.2": "When Avalanche: Floating Cannons deal DMG to the same target, Firefly gains 1 stack of Focus. Switching target will remove 1 stack of Focus. When Focus stacks 12 times, enhances ##Artillery Form#4030#'s Avalanche: Floating Cannons, increasing &Param3& by &Param2&.", + "Potential.511503.1": "When dealing DMG, Avalanche: Floating Cannons generate Scorching Sunray that continuously attacks the target's position. Can trigger ##Lux Mark#1015#.", + "Potential.511503.2": "When dealing DMG, Avalanche: Floating Cannons generate Scorching Sunray that continuously attacks the target's position, dealing &Param2& of ATK as Lux Skill DMG every 0.4s for 2s. Can trigger ##Lux Mark#1015#.\u000bScorching Sunray can only be triggered once on each target every 10s. Up to 4 Scorching Sunray can exist at once.", + "Potential.511504.1": "The beams fired by Avalanche: Floating Cannons can refract, simultaneously dealing DMG to multiple targets. Can trigger ##Lux Mark#1015#.", + "Potential.511504.2": "The beams fired by Avalanche: Floating Cannons can refract up to 4 times, dealing &Param2& of ATK as Lux Skill DMG. Can trigger ##Lux Mark#1015#.\u000bThe same target cannot be hit by refracted beams more than once.", + "Potential.511505.1": "When Avalanche: Floating Cannons deal DMG to the boss or elite targets, increases the squad's &Param5&.", + "Potential.511505.2": "When Avalanche: Floating Cannons deal DMG to the boss or elite targets, increases the squad's &Param5& by &Param2& for &Param3&s, stacking up to &Param4& times.", + "Potential.511506.1": "While Firefly is in ##Artillery Form#4030#, Avalanche: Floating Cannons periodically fire a volley at the target, dealing bonus DMG. Can trigger ##Lux Mark#1015#.", + "Potential.511506.2": "While Firefly is in ##Artillery Form#4030#, Avalanche: Floating Cannons fire a volley at the target every 6s, dealing &Param2& x4 of ATK as Lux Auto Attack DMG.\u000bUpon hitting the target, the volley triggers an explosion, dealing &Param3& of ATK as AoE Lux Auto Attack DMG. Can trigger ##Lux Mark#1015#.", + "Potential.511507.1": "Increases Firefly's &Param2& dealt to lone targets.", + "Potential.511507.2": "When Firefly deals DMG to a lone target, increases &Param2& dealt by &Param1&.", + "Potential.511508.1": "When casting the Main Skill, Firefly shoots an energy round, dealing AoE DMG. Can trigger ##Lux Mark#1015#.", + "Potential.511508.2": "When casting &Param1& (Main Skill), Firefly shoots an energy round, dealing &Param2& of ATK as Lux Skill DMG, then causing an explosion to deal &Param3& of ATK as AoE Lux Skill DMG. Can trigger ##Lux Mark#1015#.", + "Potential.511509.1": "Increases &Param3& dealt by Avalanche: Floating Cannons at set intervals.", + "Potential.511509.2": "Increases &Param3& dealt by Avalanche: Floating Cannons' next attack by &Param2& every 4s.\u000bEach Avalanche: Floating Cannon has its own timer.", + "Potential.511510.1": "When Avalanche: Floating Cannons hit different targets afflicted with ##Lux Marks#1015#, increases the squad's &Param4&.", + "Potential.511510.2": "Whenever Avalanche: Floating Cannons hit a target afflicted with ##Lux Mark#1015#, increases the squad's &Param4& by &Param1& for &Param2&s, stacking up to &Param3& times.", + "Potential.511511.1": "Increases Firefly's &Param2&.\u000bEvery time Firefly triggers ##Lux Mark#1015#, increases own &Param3&.", + "Potential.511511.2": "Increases Firefly's &Param2& by &Param1&.\u000bEvery time Firefly triggers ##Lux Mark#1015#, increases her &Param3& by &Param4& for &Param5&s, stacking up to &Param6& times.", + "Potential.511512.1": "The Ultimate can trigger ##Lux Mark#1015#. When the mark is triggered, increases own &Param6&.", + "Potential.511512.2": "&Param1& (Ultimate) can trigger ##Lux Mark#1015# and summon a ##Lucent#4028#, dealing &Param2& of ATK as Lux Mark DMG.\u000bWhen the mark is triggered, increases own &Param6& by &Param3& for &Param4&s, stacking up to &Param5& times.", + "Potential.511513.1": "Increases the number of times Firefly can dodge.\u000bAfter dodging, Firefly deals Lux DMG to nearby targets and stuns them. Can trigger ##Lux Mark#1015#.", + "Potential.511513.2": "Firefly can dodge one more time.\u000bWhen Firefly dodges, she leaves behind a Shadow that deals &Param1& of ATK as Lux Skill DMG to nearby targets and stuns them for &Param2&s. This effect can only be triggered once every &Param3&s. Can trigger ##Lux Mark#1015#.", + "Potential.511521.1": "In an all-Lux squad, casting the Support Skill grants additional Avalanche: Flying Blades.\u000bWhenever Avalanche: Flying Blade deals DMG, increases own &Param2& and &Param4&.", + "Potential.511521.2": "In an all-Lux squad, casting &Param1& (Support Skill) grants additional Avalanche: Flying Blades and increases ATK frequency afterwards.\u000bWhenever Avalanche: Flying Blade deals DMG, increases Avalanche: Flying Blade's &Param4& by &Param5& and increases &Param2& by &Param3& while this ##Sword Form#4031# is active, stacking up to &Param6& times.", + "Potential.511522.1": "Increases the &Param1& of Avalanche: Flying Blade when it deals DMG.\u000bWhenever Avalanche: Flying Blade deals DMG, it deals additional AoE DMG and inflicts ##Lux Mark: Radiance#2016#.", + "Potential.511522.2": "Increases the &Param1& of Avalanche: Flying Blade by &Param2& when it deals DMG.\u000bWhenever Avalanche: Flying Blade deals DMG, it deals an additional &Param3& of ATK as AoE Lux Skill DMG and inflicts ##Lux Mark: Radiance#2016#.", + "Potential.511523.1": "In an all-Lux squad, increases the attack range and &Param2& of Avalanche: Giant Sword.\u000bWhenever Avalanche: Giant Sword attacks, it triggers an additional attack, dealing DMG and inflicting ##Lux Mark: Radiance#2016#.", + "Potential.511523.2": "In an all-Lux squad, extends the attack range of Avalanche: Giant Sword and increases its &Param2& by &Param3&.\u000bWhenever Avalanche: Giant Sword attacks, it triggers an additional attack, dealing &Param1& of ATK as Lux Auto ATK DMG and inflicting ##Lux Mark: Radiance#2016#.", + "Potential.511524.1": "After Avalanche: Giant Sword attacks a certain number of times, Firefly automatically casts Dominating Slash, dealing DMG and inflicting ##Lux Mark: Radiance#2016#.", + "Potential.511524.2": "After Avalanche: Giant Sword attacks 8 times, Firefly automatically casts Dominating Slash, dealing &Param1& of ATK, &Param2& x2 of ATK, and &Param3& x3 of ATK as Lux Auto ATK DMG and inflicting ##Lux Mark: Radiance#2016#.", + "Potential.511525.1": "After the Lux Main Trekker triggers ##Lux Mark#1015# and generates ##Lucent#4028#, increases the &Param3& and &Param6& of Avalanche: Flying Blade the next time Firefly is in ##Sword Form#4031#.", + "Potential.511525.2": "When the Main Trekker triggers ##Lux Mark#1015#, Firefly gains 1 stack of Glow. When ##Lucent#4028# is generated afterwards, Firefly gains 1 stack of Halo. Both effects can stack up to &Param7& times.\u000bWhen casting &Param1& (Support Skill), Firefly consumes all stacks of Glow and Halo. For the current ##Sword Form#4031#'s active duration, increases Avalanche: Flying Blade's &Param3& by &Param2& for each stack of Glow consumed; increases Avalanche: Flying Blade's &Param6& by &Param5& for each stack of Halo consumed.", + "Potential.511526.1": "When the Lux Main Trekker deals Skill DMG, generates Avalanche: Flying Blade to strike the target, dealing additional DMG and inflicting ##Lux Mark: Radiance#2016#.\u000bWhen this Avalanche: Flying Blade deals DMG, it increases the target's &Param3& based on the number of ##Light Curtain#4029# stacks on the target.", + "Potential.511526.2": "When the Lux Main Trekker deals Skill DMG, generates 1 Avalanche: Flying Blade to strike the target, dealing &Param2& of Firefly's ATK as Lux Skill DMG and inflicting ##Lux Mark: Radiance#2016#. When this Avalanche: Flying Blade deals DMG, it increases the target's &Param3& by &Param4& for &Param5&s based on the number of ##Light Curtain#4029# stacks on the target, stacking up to &Param6& times.\u000bThis effect can only be triggered once every &Param7&s, and Firefly does not need to be on the battlefield.", + "Potential.511527.1": "When ##Sword Form#4031# ends, Firefly commands all ##Avalanches#4032# to strike targets around her, dealing AoE DMG and inflicting ##Lux Mark: Radiance#2016#.\u000bIncreases Firefly's &Param2& each time this effect deals DMG.", + "Potential.511527.2": "When ##Sword Form#4031# ends, Firefly commands all ##Avalanches#4032# to strike targets around her. Each ##Avalanche#4032# deals &Param1& x2 of ATK as AoE Lux Skill DMG and inflicts ##Lux Mark: Radiance#2016#.\u000bIncreases Firefly's &Param2& by &Param3& for &Param4&s each time this effect deals DMG, stacking up to &Param5& times.", + "Potential.511528.1": "While Firefly is in ##Sword Form#4031#, increases the &Param3& dealt by Avalanche: Giant Sword over time.\u000bIncreases Firefly's Movement SPD when she is too far from her target or has no target.", + "Potential.511528.2": "While Firefly is in ##Sword Form#4031#, increases the &Param3& dealt by Avalanche: Giant Sword by &Param1&, stacking up to &Param2& times.\u000bIncreases Firefly's Movement SPD by &Param4& when she is too far from her target or has no target.", + "Potential.511529.1": "When the Main Trekker triggers ##Lux Mark#1015# and generates ##Thunderbolt#4027# while Firefly is on the battlefield, increases her own &Param6& and the &Param2& of nearby targets.", + "Potential.511529.2": "When the Main Trekker triggers ##Lux Mark#1015# and generates ##Thunderbolt#4027# while Firefly is on the battlefield, increases the &Param2& of targets near her by &Param1&, and increases Firefly's &Param6& by &Param5& for &Param3&s, stacking up to &Param4& times.", + "Potential.511530.1": "When Avalanche: Giant Sword deals DMG, it deals additional AoE DMG and inflicts ##Lux Mark: Radiance#2016#.", + "Potential.511530.2": "When Avalanche: Giant Sword deals DMG, it deals an additional &Param1& of ATK as AoE Auto ATK DMG and inflicts ##Lux Mark: Radiance#2016#.\u000bThis effect can only be triggered once every &Param2&s.", + "Potential.511531.1": "Firefly's Ultimate can inflict ##Lux Mark: Radiance#2016#.\u000bWhen Firefly casts the Ultimate, the Lux Main Trekker gains a shield.", + "Potential.511531.2": "&Param1& (Ultimate) can inflict ##Lux Mark: Radiance#2016#.\u000bWhen Firefly casts the Ultimate, the Lux Main Trekker gains a shield equal to &Param2& of Firefly's Base Max HP for &Param3&s.", + "Potential.511532.1": "When Firefly casts the Support Skill, increases the &Param3& of Lux Trekkers in the squad.", + "Potential.511532.2": "When Firefly casts &Param1& (Support Skill), increases the &Param3& of Lux Trekkers in the squad by &Param4& for &Param5&s.", + "Potential.511533.1": "Increases the squad's &Param3& in an all-Lux squad.\u000bWhen Firefly is on the battlefield, additionally increases the squad's &Param3&.", + "Potential.511533.2": "Increases the squad's &Param3& by &Param1& in an all-Lux squad.\u000bWhen Firefly is on the battlefield, increases the squad's &Param3& by an additional &Param2&.", + "Potential.511541.1": "After Firefly casts the Ultimate, increases her &Param3& the next time she casts a skill.", + "Potential.511541.2": "After Firefly casts &Param1& (Ultimate), increases her &Param3& by &Param2& for &Param4&s the next time she casts a skill.", + "Potential.511542.1": "Increases the &Param3& dealt by Firefly's Ultimate.", + "Potential.511542.2": "Increases the &Param3& dealt by &Param1& (Ultimate) by &Param2&.", + "Potential.511543.1": "Increases the &Param4& dealt by Firefly's Ultimate to targets with low HP.", + "Potential.511543.2": "Increases the &Param4& dealt by &Param1& (Ultimate) to targets with HP below &Param2& by &Param3&.", "Potential.511601.1": "The Main Skill tosses additional seeds.", "Potential.511601.2": "Bean Cyclone (Main Skill) tosses 1 additional seed.", "Potential.511602.1": "Seeds from the Main Skill will transform into Bean Shooters, which continuously throw seeds to deal DMG.", @@ -816,9 +816,9 @@ "Potential.512302.1": "The Wind Burst can blow away weak targets, and their &Param1& is increased.", "Potential.512302.2": "The Wind Burst can blow away weak targets, and their &Param1& is increased by &Param2& for &Param3&s.", "Potential.512303.1": "After ##Bubble#4013# is summoned, it will fire a laser beam for a short duration.", - "Potential.512303.2": "After #4013#Bubble## is summoned, it will fire a laser beam within 5s, dealing &Param1& of ATK as Ventus Minion DMG and inflicting ##Ventus Mark: Breeze#2017#.", + "Potential.512303.2": "After ##Bubble#4013# is summoned, it will fire a laser beam within 5s, dealing &Param1& of ATK as Ventus Minion DMG and inflicting ##Ventus Mark: Breeze#2017#.", "Potential.512304.1": "When summoning ##Bubble#4013#, increases the squad's &Param1&. When a squadmate triggers a ##Ventus Mark#1017#, ##Bubble#4013# will fire an additional laser beam.", - "Potential.512304.2": "When summoning #4013#Bubble##, increases the squad's &Param1& by &Param2& for &Param3&s.\u000bWhen a squadmate triggers a ##Ventus Mark#1017#, ##Bubble#4013# will fire an additional laser beam, dealing &Param4& of ATK as Ventus Minion DMG.", + "Potential.512304.2": "When summoning ##Bubble#4013#, increases the squad's &Param1& by &Param2& for &Param3&s.\u000bWhen a squadmate triggers a ##Ventus Mark#1017#, ##Bubble#4013# will fire an additional laser beam, dealing &Param4& of ATK as Ventus Minion DMG.", "Potential.512305.1": "When a Wind Burst is created, increases the squad's &Param1&.", "Potential.512305.2": "When a Wind Burst is created, increases the squad's &Param1& by &Param2& for &Param3&s, up to &Param4& stacks.", "Potential.512306.1": "When ##Bubble#4013# is on the battlefield, increases Ann's &Param1& and &Param3&.", @@ -1685,7 +1685,7 @@ "Potential.514442.2": "When casting Waves of Naraka (Ultimate), increases Chitose's &Param1& by &Param2& for &Param3&s.", "Potential.514443.1": "Increases Ultimate DMG to targets inflicted with ##Chill#1027#/##Frozen#1002#.", "Potential.514443.2": "Increases Chitose's Ultimate DMG to targets inflicted with ##Chill#1027#/##Frozen#1002# by &Param2&.", - "Potential.514501.1": "When shooting with Nightbloom (Main Skill), summons Doomfall multiple times. Upon summoning Doomfall, reduces Ultimate Cooldown and gains Energy.", + "Potential.514501.1": "When shooting with Nightbloom (Main Skill), summons Doomfall multiple times. Can trigger ##Umbra Mark#1019#. Upon summoning Doomfall, reduces Ultimate Cooldown and gains Energy.", "Potential.514501.2": "When shooting with Nightbloom (Main Skill), it summons Doomfall 3 times, each dealing &Param1& of ATK as AoE Umbra Ultimate DMG, and triggering ##Umbra Mark#1019#.\u000bUpon summoning Doomfall, reduces Ultimate Cooldown by &Param2&s and gains &Param3& Energy. This effect can only be triggered once every 1s.", "Potential.514502.1": "Moving with Nightbloom (Main Skill) knocks back nearby targets and gains a Shield. While the Shield lasts, continuously gains Energy and summons Doomfall.", "Potential.514502.2": "Moving with Nightbloom (Main Skill) knocks back nearby targets and gains a Shield equal to &Param1& of Base Max HP for &Param2&s. While the Shield lasts, gains &Param3& Energy every 1s and summons Doomfall, each dealing &Param4& of ATK as AoE Umbra Ultimate DMG.", @@ -1978,7 +1978,7 @@ "Potential.515601.1": "Increases the penguin plushie's size and Movement SPD. When the penguin plushie deals DMG, increases the target's &Param1&.", "Potential.515601.2": "Significantly increases the penguin plushie's size and Movement SPD. When the penguin plushie deals DMG, increases the target's &Param1& by &Param2& for &Param3&s, stacking up to &Param4& times.", "Potential.515602.1": "The penguin plushie deals multiple instances of DMG and restores the main Trekker's HP.", - "Potential.515602.2": "The penguin plushie dances while moving, dealing &Param1& of ATK x11 as AoE Terra DMG and inflicting ##Terra Mark: Earth Vein#2029#. Also restores &Param2& HP to the main Trekker 5 times.", + "Potential.515602.2": "The penguin plushie dances while moving, dealing &Param1& of ATK x11 as AoE Terra Skill DMG and inflicting ##Terra Mark: Earth Vein#2029#. Also restores &Param2& HP to the main Trekker 5 times.", "Potential.515603.1": "Nazuna's Auto Attacks have a chance to fire additional crossbow bolts. The chance is higher while the Main Skill is on cooldown.", "Potential.515603.2": "Nazuna's Auto Attacks have a 30% chance to consume 2 ammo and fire 3 crossbow bolts.\u000bThe chance is increased to 50% while Plushie Dance (Main Skill) is on cooldown.", "Potential.515604.1": "When Nazuna reloads during an Auto Attack, she delivers a spinning shot, firing multiple tracking crossbow bolts. Also increases the squad's &Param2&.", diff --git a/data/language/en_us/scorebossability.json b/data/language/en_us/scorebossability.json index 819d41af..1eab7247 100644 --- a/data/language/en_us/scorebossability.json +++ b/data/language/en_us/scorebossability.json @@ -27,6 +27,6 @@ "ScoreBossAbility.100012.2": "For every &Param7& instances of Skill DMG dealt to the boss, the boss's Ultimate DMG Taken is intensified by &Param1& for &Param3&s, stacking up to &Param2& times.\nFor every &Param8& instance of Mark DMG dealt to the boss, the boss's Skill DMG Taken is intensified by &Param4& for &Param6&s, stacking up to &Param5& times.", "ScoreBossAbility.100013.1": "Call Down the Thunder", "ScoreBossAbility.100013.2": "When the boss has Thunderbolt, its DMG is increased by &Param4& and deals additional DMG in a small area 4 times every 3s.\nDealing Mark DMG &Param2& times to the boss within &Param1&s disables Thunderbolt for 15s, and intensifies the Skill DMG the boss takes by &Param3& for the duration.", - "ScoreBossAbility.100014.1": "Meticulously Crafted", + "ScoreBossAbility.100014.1": "Skillful Refinement", "ScoreBossAbility.100014.2": "For every &Param1&s a Support Trekker remains on the battlefield, applies 1 stack of Build-Up to themselves and the Main Trekker. \nEach stack of Build-Up provides &Param2& of Skill DMG intensity and &Param5& Auto Attack DMG intensity, stacking up to &Param3& times. Each stack lasts for &Param4&s, and every stack gained resets this duration.\nTwo Support Trekkers can each apply Build-Up to the Main Trekker; the stack limit and effects are calculated separately and can exist simultaneously." } \ No newline at end of file diff --git a/data/language/en_us/secondaryskill.json b/data/language/en_us/secondaryskill.json index 3fc6ea2c..cd9bc5f2 100644 --- a/data/language/en_us/secondaryskill.json +++ b/data/language/en_us/secondaryskill.json @@ -279,26 +279,26 @@ "SecondarySkill.4002204.2": "When any Ventus Trekker kills a target inflicted with Laceration, increases all friendly units' Ventus DMG by {1} for {2}s, stacking up to {3} times.", "SecondarySkill.4002205.1": "Fragrance of Heart", "SecondarySkill.4002205.2": "When any Ventus Trekker kills a target inflicted with Laceration, increases all friendly units' Ventus DMG by {1} for {2}s, stacking up to {3} times.", - "SecondarySkill.4003101.1": "???", - "SecondarySkill.4003101.2": "???", - "SecondarySkill.4003102.1": "???", - "SecondarySkill.4003102.2": "???", - "SecondarySkill.4003103.1": "???", - "SecondarySkill.4003103.2": "???", - "SecondarySkill.4003104.1": "???", - "SecondarySkill.4003104.2": "???", - "SecondarySkill.4003105.1": "???", - "SecondarySkill.4003105.2": "???", - "SecondarySkill.4003201.1": "???", - "SecondarySkill.4003201.2": "???", - "SecondarySkill.4003202.1": "???", - "SecondarySkill.4003202.2": "???", - "SecondarySkill.4003203.1": "???", - "SecondarySkill.4003203.2": "???", - "SecondarySkill.4003204.1": "???", - "SecondarySkill.4003204.2": "???", - "SecondarySkill.4003205.1": "???", - "SecondarySkill.4003205.2": "???", + "SecondarySkill.4003101.1": "Destiny Unleashed", + "SecondarySkill.4003101.2": "Increases the squad's Lux DMG by {1}.\u000bLight Particle gains an additional effect: Each stack increases own Skill DMG by {2}.", + "SecondarySkill.4003102.1": "Destiny Unleashed", + "SecondarySkill.4003102.2": "Increases the squad's Lux DMG by {1}.\u000bLight Particle gains an additional effect: Each stack increases own Skill DMG by {2}.", + "SecondarySkill.4003103.1": "Destiny Unleashed", + "SecondarySkill.4003103.2": "Increases the squad's Lux DMG by {1}.\u000bLight Particle gains an additional effect: Each stack increases own Skill DMG by {2}.", + "SecondarySkill.4003104.1": "Destiny Unleashed", + "SecondarySkill.4003104.2": "Increases the squad's Lux DMG by {1}.\u000bLight Particle gains an additional effect: Each stack increases own Skill DMG by {2}.", + "SecondarySkill.4003105.1": "Destiny Unleashed", + "SecondarySkill.4003105.2": "Increases the squad's Lux DMG by {1}.\u000bLight Particle gains an additional effect: Each stack increases own Skill DMG by {2}.", + "SecondarySkill.4003201.1": "Free Will", + "SecondarySkill.4003201.2": "When the Lux Main Trekker with Wings of Light triggers a mark that inflicts ##Thunderbolt#4027#, increases own Ultimate DMG by {1} for {2}s.\u000bWhen the Lux Main Trekker with Wings of Light triggers a mark that inflicts ##Lucent#4028#, increases own Skill DMG by {3} for {4}s.", + "SecondarySkill.4003202.1": "Free Will", + "SecondarySkill.4003202.2": "When the Lux Main Trekker with Wings of Light triggers a mark that inflicts ##Thunderbolt#4027#, increases own Ultimate DMG by {1} for {2}s.\u000bWhen the Lux Main Trekker with Wings of Light triggers a mark that inflicts ##Lucent#4028#, increases own Skill DMG by {3} for {4}s.", + "SecondarySkill.4003203.1": "Free Will", + "SecondarySkill.4003203.2": "When the Lux Main Trekker with Wings of Light triggers a mark that inflicts ##Thunderbolt#4027#, increases own Ultimate DMG by {1} for {2}s.\u000bWhen the Lux Main Trekker with Wings of Light triggers a mark that inflicts ##Lucent#4028#, increases own Skill DMG by {3} for {4}s.", + "SecondarySkill.4003204.1": "Free Will", + "SecondarySkill.4003204.2": "When the Lux Main Trekker with Wings of Light triggers a mark that inflicts ##Thunderbolt#4027#, increases own Ultimate DMG by {1} for {2}s.\u000bWhen the Lux Main Trekker with Wings of Light triggers a mark that inflicts ##Lucent#4028#, increases own Skill DMG by {3} for {4}s.", + "SecondarySkill.4003205.1": "Free Will", + "SecondarySkill.4003205.2": "When the Lux Main Trekker with Wings of Light triggers a mark that inflicts ##Thunderbolt#4027#, increases own Ultimate DMG by {1} for {2}s.\u000bWhen the Lux Main Trekker with Wings of Light triggers a mark that inflicts ##Lucent#4028#, increases own Skill DMG by {3} for {4}s.", "SecondarySkill.4004101.1": "Graceful Essence", "SecondarySkill.4004101.2": "When the main Umbra Trekker has Reverence, increases the Ultimate DMG of Umbra Trekkers in the squad by {1}.", "SecondarySkill.4004102.1": "Graceful Essence", @@ -1159,26 +1159,66 @@ "SecondarySkill.4050204.2": "When the Main Umbra Trekker with max stacks of Blossom Glow triggers a mark that activates the effects of ##Dark Burn#2028#, increases own Skill DMG by {1} for {2}s.\u000bWhen the Main Umbra Trekker with max stacks of Blossom Glow triggers a mark that inflicts ##Dark Shackles#2020#, increases own Auto Attack DMG by {3} for {4}s.", "SecondarySkill.4050205.1": "A Toast Behind the Scenes", "SecondarySkill.4050205.2": "When the Main Umbra Trekker with max stacks of Blossom Glow triggers a mark that activates the effects of ##Dark Burn#2028#, increases own Skill DMG by {1} for {2}s.\u000bWhen the Main Umbra Trekker with max stacks of Blossom Glow triggers a mark that inflicts ##Dark Shackles#2020#, increases own Auto Attack DMG by {3} for {4}s.", - "SecondarySkill.4051101.1": "???", - "SecondarySkill.4051101.2": "???", - "SecondarySkill.4051102.1": "???", - "SecondarySkill.4051102.2": "???", - "SecondarySkill.4051103.1": "???", - "SecondarySkill.4051103.2": "???", - "SecondarySkill.4051104.1": "???", - "SecondarySkill.4051104.2": "???", - "SecondarySkill.4051105.1": "???", - "SecondarySkill.4051105.2": "???", - "SecondarySkill.4051201.1": "???", - "SecondarySkill.4051201.2": "???", - "SecondarySkill.4051202.1": "???", - "SecondarySkill.4051202.2": "???", - "SecondarySkill.4051203.1": "???", - "SecondarySkill.4051203.2": "???", - "SecondarySkill.4051204.1": "???", - "SecondarySkill.4051204.2": "???", - "SecondarySkill.4051205.1": "???", - "SecondarySkill.4051205.2": "???", + "SecondarySkill.4051101.1": "Start Conversation", + "SecondarySkill.4051101.2": "Increases the squad's Lux DMG by {1}.\u000bSync Rate gains an additional effect: Each stack increases own Crit DMG by {2}.", + "SecondarySkill.4051102.1": "Start Conversation", + "SecondarySkill.4051102.2": "Increases the squad's Lux DMG by {1}.\u000bSync Rate gains an additional effect: Each stack increases own Crit DMG by {2}.", + "SecondarySkill.4051103.1": "Start Conversation", + "SecondarySkill.4051103.2": "Increases the squad's Lux DMG by {1}.\u000bSync Rate gains an additional effect: Each stack increases own Crit DMG by {2}.", + "SecondarySkill.4051104.1": "Start Conversation", + "SecondarySkill.4051104.2": "Increases the squad's Lux DMG by {1}.\u000bSync Rate gains an additional effect: Each stack increases own Crit DMG by {2}.", + "SecondarySkill.4051105.1": "Start Conversation", + "SecondarySkill.4051105.2": "Increases the squad's Lux DMG by {1}.\u000bSync Rate gains an additional effect: Each stack increases own Crit DMG by {2}.", + "SecondarySkill.4051201.1": "Mutual Understanding", + "SecondarySkill.4051201.2": "When the Lux Main Trekker triggers a mark on a target with Hostile Reaction and inflicts ##Thunderbolt#4027#, increases own Ultimate Crit DMG by {1} for {2}s.\u000bWhen the Lux Main Trekker triggers a mark on a target with Hostile Reaction and inflicts ##Lucent#4028#, increases own Skill Crit DMG by {3} for {4}s.", + "SecondarySkill.4051202.1": "Mutual Understanding", + "SecondarySkill.4051202.2": "When the Lux Main Trekker triggers a mark on a target with Hostile Reaction and inflicts ##Thunderbolt#4027#, increases own Ultimate Crit DMG by {1} for {2}s.\u000bWhen the Lux Main Trekker triggers a mark on a target with Hostile Reaction and inflicts ##Lucent#4028#, increases own Skill Crit DMG by {3} for {4}s.", + "SecondarySkill.4051203.1": "Mutual Understanding", + "SecondarySkill.4051203.2": "When the Lux Main Trekker triggers a mark on a target with Hostile Reaction and inflicts ##Thunderbolt#4027#, increases own Ultimate Crit DMG by {1} for {2}s.\u000bWhen the Lux Main Trekker triggers a mark on a target with Hostile Reaction and inflicts ##Lucent#4028#, increases own Skill Crit DMG by {3} for {4}s.", + "SecondarySkill.4051204.1": "Mutual Understanding", + "SecondarySkill.4051204.2": "When the Lux Main Trekker triggers a mark on a target with Hostile Reaction and inflicts ##Thunderbolt#4027#, increases own Ultimate Crit DMG by {1} for {2}s.\u000bWhen the Lux Main Trekker triggers a mark on a target with Hostile Reaction and inflicts ##Lucent#4028#, increases own Skill Crit DMG by {3} for {4}s.", + "SecondarySkill.4051205.1": "Mutual Understanding", + "SecondarySkill.4051205.2": "When the Lux Main Trekker triggers a mark on a target with Hostile Reaction and inflicts ##Thunderbolt#4027#, increases own Ultimate Crit DMG by {1} for {2}s.\u000bWhen the Lux Main Trekker triggers a mark on a target with Hostile Reaction and inflicts ##Lucent#4028#, increases own Skill Crit DMG by {3} for {4}s.", + "SecondarySkill.4052101.1": "???", + "SecondarySkill.4052101.2": "???", + "SecondarySkill.4052102.1": "???", + "SecondarySkill.4052102.2": "???", + "SecondarySkill.4052103.1": "???", + "SecondarySkill.4052103.2": "???", + "SecondarySkill.4052104.1": "???", + "SecondarySkill.4052104.2": "???", + "SecondarySkill.4052105.1": "???", + "SecondarySkill.4052105.2": "???", + "SecondarySkill.4052201.1": "???", + "SecondarySkill.4052201.2": "???", + "SecondarySkill.4052202.1": "???", + "SecondarySkill.4052202.2": "???", + "SecondarySkill.4052203.1": "???", + "SecondarySkill.4052203.2": "???", + "SecondarySkill.4052204.1": "???", + "SecondarySkill.4052204.2": "???", + "SecondarySkill.4052205.1": "???", + "SecondarySkill.4052205.2": "???", + "SecondarySkill.4054101.1": "???", + "SecondarySkill.4054101.2": "???", + "SecondarySkill.4054102.1": "???", + "SecondarySkill.4054102.2": "???", + "SecondarySkill.4054103.1": "???", + "SecondarySkill.4054103.2": "???", + "SecondarySkill.4054104.1": "???", + "SecondarySkill.4054104.2": "???", + "SecondarySkill.4054105.1": "???", + "SecondarySkill.4054105.2": "???", + "SecondarySkill.4054201.1": "???", + "SecondarySkill.4054201.2": "???", + "SecondarySkill.4054202.1": "???", + "SecondarySkill.4054202.2": "???", + "SecondarySkill.4054203.1": "???", + "SecondarySkill.4054203.2": "???", + "SecondarySkill.4054204.1": "???", + "SecondarySkill.4054204.2": "???", + "SecondarySkill.4054205.1": "???", + "SecondarySkill.4054205.2": "???", "SecondarySkill.9001.1": "!NONEED!", "SecondarySkill.9001.2": "Test Placeholder Skill" } \ No newline at end of file diff --git a/data/language/en_us/skill.json b/data/language/en_us/skill.json index fc676c7d..cb7af4eb 100644 --- a/data/language/en_us/skill.json +++ b/data/language/en_us/skill.json @@ -70,7 +70,7 @@ "Skill.10731000.2": "Hold the button to enter Fortify Stance for up to 8s, during which DEF is increased by &Param1&.\u000bImmune to all DMG the instant Fortify Stance is entered.\u000bWhen Fortify Stance ends, casts a counterattack that deals &Param2& of ATK as AoE Lux Skill DMG and inflicts a ##Lux Mark: Radiance#2016#, while boosting the squad's &Param3& by &Param4& for &Param5&s.", "Skill.10732000.1": "Aegis Intervention", "Skill.10732000.13": "Throws the Aegis of Light, which bounces multiple times and deals DMG.\u000bThe Support Skill can inflict ##Lux Mark: Radiance#2016#.", - "Skill.10732000.2": "Tilia throws the Aegis of Light (bouncing up to 6 times), dealing &Param1& of ATK as Lux Skill DMG and stunning the target for &Param2&s, while inflicting ##Lux Mark: Radiance#2016#.\u000bWhen this skill deals DMG, increases the squad's &Param3& by &Param4& for &Param5&s.", + "Skill.10732000.2": "Tilia throws the Aegis of Light that bounces up to 6 times, dealing &Param1& of ATK as Lux Skill DMG and stunning the target for &Param2&s, while inflicting ##Lux Mark: Radiance#2016#.\u000bWhen this skill deals DMG, increases the squad's &Param3& by &Param4& for &Param5&s.", "Skill.10740000.1": "Glorious Smite", "Skill.10740000.13": "Leaps and slams down onto the ground, dealing DMG in a large area.\u000bThe Ultimate can inflict ##Lux Mark: Radiance#2016#.", "Skill.10740000.2": "Leaps and slams down onto the ground, dealing &Param1& of ATK as Lux Ultimate DMG in a large area. Meanwhile, creates a sphere that deals &Param2& of ATK as AoE Lux Skill DMG and inflicts ##Lux Mark: Radiance#2016# for 8s.", @@ -219,51 +219,18 @@ "Skill.11460000.2": "???", "Skill.11470000.13": "???", "Skill.11470000.2": "???", - "Skill.11510000.1": "???", - "Skill.11510000.13": "???", - "Skill.11510000.2": "???", - "Skill.11511000.1": "???", - "Skill.11511000.13": "???", - "Skill.11511000.2": "???", - "Skill.11511010.1": "???", - "Skill.11511010.13": "???", - "Skill.11511010.2": "???", - "Skill.11511030.1": "???", - "Skill.11511030.13": "???", - "Skill.11511030.2": "???", - "Skill.11512000.1": "???", - "Skill.11512000.13": "???", - "Skill.11512000.2": "???", - "Skill.11520000.1": "???", - "Skill.11520000.13": "???", - "Skill.11520000.2": "???", - "Skill.11521000.1": "???", - "Skill.11521000.13": "???", - "Skill.11521000.2": "???", - "Skill.11531001.1": "???", - "Skill.11531001.13": "???", - "Skill.11531001.2": "???", - "Skill.11531002.1": "???", - "Skill.11531002.13": "???", - "Skill.11531002.2": "???", - "Skill.11532001.1": "???", - "Skill.11532001.13": "???", - "Skill.11532001.2": "???", - "Skill.11532002.1": "???", - "Skill.11532002.13": "???", - "Skill.11532002.2": "???", - "Skill.11532003.1": "???", - "Skill.11532003.13": "???", - "Skill.11532003.2": "???", - "Skill.11540000.1": "???", - "Skill.11540000.13": "???", - "Skill.11540000.2": "???", - "Skill.11570000.1": "???", - "Skill.11570000.13": "???", - "Skill.11570000.2": "???", - "Skill.11571000.1": "???", - "Skill.11571000.13": "???", - "Skill.11571000.2": "???", + "Skill.11510000.1": "Meteor Arrow", + "Skill.11510000.13": "Throws electromagnetic darts at the target, dealing DMG.", + "Skill.11510000.2": "Throws electromagnetic darts to attack the target.\u000bStrike 1: &Param1& of ATK as Lux Auto ATK DMG.\u000bStrike 2: &Param2& of ATK as Lux Auto ATK DMG.\u000bStrike 3: &Param3& x4 of ATK as Lux Auto ATK DMG.", + "Skill.11531001.1": "Star Barrage", + "Skill.11531001.13": "Firefly enters ##Artillery Form#4030#, transforming ##Avalanches#4032# into Avalanche: Floating Cannons to attack the target for a period of time.\u000bAvalanche: Floating Cannons can trigger ##Lux Mark#1015# and generate ##Glimmer#4028#.", + "Skill.11531001.2": "Firefly enters ##Artillery Form#4030# for 14s,\u000bduring which, transforms all 4 ##Avalanches#4032# into Avalanche: Floating Cannons, which take turns firing at the target, dealing &Param1& of ATK as Lux Skill DMG.\u000bAvalanche: Floating Cannons can trigger ##Lux Mark#1015# and generate ##Lucent#4028#: deals &Param2& of ATK as AoE Lux Mark DMG and inflicts 1 stack of ##Glimmer#4029#.", + "Skill.11532001.1": "Starflare Pursuit", + "Skill.11532001.13": "Firefly enters ##Sword Form#4031#, transforming ##Avalanches#4032# into Avalanche: Giant Sword and Avalanche: Flying Blades to attack the target for a period of time.\u000bAvalanche: Giant Sword and Avalanche: Flying Blades can inflict ##Lux Mark: Radiance#2016#.", + "Skill.11532001.2": "Firefly enters ##Sword Form#4031# for 16s\u000b, during which, transforms 2 ##Avalanches#4032# into Avalanche: Giant Sword and 2 ##Avalanches#4032# into Avalanche: Flying Blades.\u000bFirefly wields Avalanche: Giant Sword to attack the target.\u000bStrike 1: &Param1& of ATK as Lux Auto ATK DMG.\u000bStrike 2: &Param2& of ATK as Lux Auto ATK DMG.\u000bStrike 3: &Param3& of ATK as Lux Auto ATK DMG.\u000bStrike 4: &Param4& x5 of ATK as Lux Auto ATK DMG.\u000bWhile ##Sword Form#4031# is active, automatically fires all Avalanche: Flying Blades every 3s to attack the target, dealing &Param5& of ATK as Lux Skill DMG to targets along their path.\u000bAvalanche: Giant Sword and Avalanche: Flying Blades inflict ##Lux Mark: Radiance#2016# when dealing DMG.", + "Skill.11540000.1": "Stellar Torrent", + "Skill.11540000.13": "Combines ##Avalanches#4032# into gigantic cannons and continuously fires at the target, then combines them into a giant sword to strike the target, dealing multiple instances of DMG.", + "Skill.11540000.2": "Combines ##Avalanches#4032# into 2 gigantic cannons and fires forward 2 times. Each shot deals &Param1& x2 of ATK as Lux Ultimate DMG and then transforms into a giant sword to perform a forward slash, dealing &Param2& and &Param3& of ATK as Lux Ultimate DMG.\u000bAll of Firefly's skill Cooldowns are reset when Stellar Torrent ends.", "Skill.11600002.13": "Seed Shooter: Birth", "Skill.11600002.2": "Seed Shooter: Birth", "Skill.11600003.13": "Seed Shooter: Death", @@ -483,7 +450,7 @@ "Skill.13231003.1": "Meteor Pummel", "Skill.13232000.1": "Gi: Supernova Burst", "Skill.13232000.13": "Sprinkles Astral Hex on the targets and then deals DMG.\u000bThe Support Skill can inflict ##Lux Mark: Radiance#2016#.", - "Skill.13232000.2": "Radiates hyper concentrated starlight, dealing &Param1& of ATK as Lux Skill DMG and inflicting 2 stacks of Astral Hex.\u000bEvery 3s, Astral Hex deals &Param2& of ATK as AoE Lux DMG and inflicts ##Lux Mark: Radiance#2016#.", + "Skill.13232000.2": "Radiates starlight, dealing &Param1& of ATK as Lux Skill DMG and inflicting 2 stacks of Astral Hex.\u000bEvery 3s, Astral Hex deals &Param2& of ATK as AoE Lux Skill DMG and inflicts ##Lux Mark: Radiance#2016#.", "Skill.13240000.1": "Ketsu: Entropic Convergence", "Skill.13240000.13": "Commands the Ashwind Clan members to attack the target.", "Skill.13240000.2": "Commands the Ashwind Clan members to attack the target, dealing &Param1& of ATK as AoE Lux Ultimate DMG every 0.3s for a total of 5s.", @@ -552,7 +519,7 @@ "Skill.13531005.2": "Spawn Scene", "Skill.13532000.1": "Summoning Circle", "Skill.13532000.13": "Draws a magic circle on the ground, summoning self-exploding ##Lanterna Phantoms#4008#. Their explosion can inflict ##Umbra Mark: Gloom#2018#.", - "Skill.13532000.2": "Draws a magic circle on the ground, summoning a ##Lanterna Phantom#4008# every 0.5s for 6s.\u000b##Lanterna Phantom#4008# will explode, dealing &Param1& of ATK as AoE Umbra Minion DMG and inflicting ##Umbra Mark: Gloom#2018#.", + "Skill.13532000.2": "Draws a magic circle, summoning a ##Lanterna Phantom#4008# every 0.5s for 6s.\u000b##Lanterna Phantom#4008# will explode, dealing &Param1& of ATK as Umbra Minion DMG. The explosion can inflict ##Umbra Mark: Gloom#2018#.", "Skill.13532001.1": "Self-Destruct", "Skill.13532001.13": "Self-Destruct", "Skill.13532001.2": "Self-Destruct", @@ -579,6 +546,8 @@ "Skill.14031002.2": "???", "Skill.14031003.13": "???", "Skill.14031003.2": "???", + "Skill.14031004.13": "???", + "Skill.14031004.2": "???", "Skill.14031011.13": "???", "Skill.14031011.2": "???", "Skill.14031012.13": "???", @@ -928,6 +897,10 @@ "Skill.8011201.2": "Swings the sword to perform multiple attacks.", "Skill.8011202.1": "Sonic Slash", "Skill.8011202.2": "Unleashes a flurry of sword strikes.", + "Skill.8011401.1": "???", + "Skill.8011401.2": "???", + "Skill.8011402.1": "???", + "Skill.8011402.2": "???", "Skill.8011801.1": "Midnight Cleave", "Skill.8011801.2": "Wields the scythe to attack targets.", "Skill.8011802.1": "Bone Chain", @@ -936,6 +909,10 @@ "Skill.8012301.2": "Coco the Firefang pounces on the target repeatedly.", "Skill.8012302.1": "Puffloon Spits", "Skill.8012302.2": "Summons Bubble the Puffloon to continuously fire at the target. Every 5th shot from Puffloon that hits a target triggers Wind Burst, blowing away all targets in a small area and inflicting Weight Reduction for a short duration.", + "Skill.8012601.1": "Three-Act Show", + "Skill.8012601.2": "Consecutively spawns fiery birds to deal DMG.", + "Skill.8012602.1": "Flutter Flare", + "Skill.8012602.2": "Spawns 3 Mindflare Butterflies and 3 Soulflare Butterflies, which target the nearest friendly units and enemies respectively, increasing friendly units's ATK while inflicting Butterfly Marks on enemies to increase the DMG they take.", "Skill.8012701.1": "Sweep Slash", "Skill.8012701.2": "Swings the magic sword, dealing DMG multiple times.", "Skill.8012702.1": "Billowing Tide", @@ -952,6 +929,14 @@ "Skill.8013401.2": "Punches rapidly, dealing multiple phases of DMG.", "Skill.8013402.1": "Lethal Boost", "Skill.8013402.2": "Strikes 3 all-out punches, dealing multiple instances of AoE DMG.", + "Skill.8013501.1": "Comet Sweep", + "Skill.8013501.2": "Swings the broom to perform multiple attacks.", + "Skill.8013502.1": "Summoning Circle", + "Skill.8013502.2": "Draws a magic circle on the ground, summoning Lanterna Phantoms to track down targets and self-destruct.", + "Skill.8014001.1": "???", + "Skill.8014001.2": "???", + "Skill.8014002.1": "???", + "Skill.8014002.2": "???", "Skill.8014101.1": "Mystic Brushstrokes", "Skill.8014101.2": "Hurls the writing brush to perform multiple attacks.", "Skill.8014102.1": "Purifying Flames", @@ -1003,8 +988,14 @@ "Skill.8211201.1": "Sonic Slash", "Skill.8211201.13": "Shoots rapid and consecutive Sword Aura.\nNoya gains Energy more rapidly.", "Skill.8211201.2": "Shoots rapid and consecutive Sword Aura.\nNoya gains Energy more rapidly.", - "Skill.8219990.1": "!NONEED!", - "Skill.8219999.1": "!NONEED!", + "Skill.8211501.1": "Astral Beam", + "Skill.8211501.13": "Shoots a beam forward.\nAfter casting a skill, Firefly becomes immune to all DMG for a period of time.", + "Skill.8211501.2": "Shoots a beam forward.\nAfter casting a skill, Firefly becomes immune to all DMG for a period of time.", + "Skill.8214501.1": "Void Blossom", + "Skill.8214501.13": "Detonates the marbles, then fires multiple kunai in all directions.\nOtoha fires a kunai forward when picking up an item.", + "Skill.8214501.2": "Detonates the marbles, then fires multiple kunai in all directions.\nOtoha fires a kunai forward when picking up an item.", + "Skill.8219990.1": "???", + "Skill.8219999.1": "???", "Skill.8299999.1": "Wooden Stake", "Skill.9900101.13": "Spike Attack", "Skill.9900101.2": "Spike Attack", diff --git a/data/language/en_us/startowerbookeventreward.json b/data/language/en_us/startowerbookeventreward.json index 63c92333..0424d585 100644 --- a/data/language/en_us/startowerbookeventreward.json +++ b/data/language/en_us/startowerbookeventreward.json @@ -71,15 +71,15 @@ "StarTowerBookEventReward.11403.1": "???", "StarTowerBookEventReward.11403.2": "???", "StarTowerBookEventReward.11403.3": "???", - "StarTowerBookEventReward.11501.1": "???", - "StarTowerBookEventReward.11501.2": "???", - "StarTowerBookEventReward.11501.3": "???", - "StarTowerBookEventReward.11502.1": "???", - "StarTowerBookEventReward.11502.2": "???", - "StarTowerBookEventReward.11502.3": "???", - "StarTowerBookEventReward.11503.1": "???", - "StarTowerBookEventReward.11503.2": "???", - "StarTowerBookEventReward.11503.3": "???", + "StarTowerBookEventReward.11501.1": "Hide-and-Seek (1)", + "StarTowerBookEventReward.11501.2": "Don't ever take playing hide-and-seek with Firefly lightly.\n—Not unless you want to realize every possible hiding spot around you has been blasted to rubble, and Firefly's \"Avalanche\" cannon is locked right on you as she cheerfully announces \"gotcha\" and opens fire.\n\"Did those old geezers from Grace Imperium never teach her what 'hide-and-seek' actually is?!\"\nThat's what everyone ends up yelling while running for their lives after playing with her.\nBut Firefly doesn't get it. At all.\nAll she sees is people running as fast as they can, just like Sherlock does. In that case—\n\"Pursuing!\"\nSo Firefly gives chase.", + "StarTowerBookEventReward.11501.3": "Clear Monolith with Firefly in your squad once", + "StarTowerBookEventReward.11502.1": "Hide-and-Seek (2)", + "StarTowerBookEventReward.11502.2": "\"Do you want to play hide-and-seek with me?\"\nThat's what Firefly asks every Trekker she encounters inside the Monolith. But most Trekkers turn her down because they already have their own plans. Even the willing ones are quickly stopped by their teammates.\n\"Are you crazy? Look at her outfit. She looks like Grace Imperium's ultimate weapon, the one they stashed inside the Monolith.\"\nThen the group would shuffle off in a hurry.\nFirefly stands there for a moment, then turns and runs toward the area where Stellaroids roam.\n\"Wanna play hide-and-seek with me?\"\nThe Stellaroid, unable to understand human language, lunge at her—the \"tagger\" has come to catch her.\nFirefly is thrilled. Another day, another round of playing hide-and-seek with the Stellaroids.", + "StarTowerBookEventReward.11502.3": "Clear Monolith with Firefly in your squad twice", + "StarTowerBookEventReward.11503.1": "Hide-and-Seek (3)", + "StarTowerBookEventReward.11503.2": "\"Do you want to play hide-and-seek with me?\"\n\"Sure! I'll be 'it.' You go hide!\"\nOne day, Firefly met a girl who didn't turn her down. She happily grabbed Firefly's hand and marked out a hiding zone; then stood by the wall and started counting.\nFirefly didn't understand what she was doing.\n\"Why are you just standing there? Why aren't you coming after me?\"\nThe girl looked confused, too.\n\"Huh? You don't know how hide-and-seek works? You're supposed to hide while I count to ten! Then I come find you! That's how the game's played!\"\nThat day, Firefly learned how to play hide-and-seek.", + "StarTowerBookEventReward.11503.3": "Clear Monolith with Firefly in your squad 3 times", "StarTowerBookEventReward.11601.1": "The Great Dream (1)", "StarTowerBookEventReward.11601.2": "Ridge still remembers how she felt when she first entered the Monolith.\nIt was a place brimming with marvels, with vast inner spaces and an endless stream of wondrous artifacts.\nMonoliths are gifts from the gods to the Novians, and the very reason they get to enjoy a prosperous life. These Monoliths are indestructible, impervious to external forces, much like the mercy of the gods, which never ceases.\nLike all her companions, Ridge looks up at the Monolith with exhilaration.\nShe thinks:\nThis place is the ideal granary!", "StarTowerBookEventReward.11601.3": "Clear Monolith with Ridge in your squad once", diff --git a/data/language/en_us/startowergrowthnode.json b/data/language/en_us/startowergrowthnode.json index 7788b807..c8ba5b99 100644 --- a/data/language/en_us/startowergrowthnode.json +++ b/data/language/en_us/startowergrowthnode.json @@ -30,7 +30,7 @@ "StarTowerGrowthNode.10602.1": "Phonograph Modification I", "StarTowerGrowthNode.10602.2": "Your squad can carry 2 Support Discs during Ascension.", "StarTowerGrowthNode.10701.1": "Luck Note I", - "StarTowerGrowthNode.10701.2": "During Ascension of Difficulty 3 or above, there is a 50% chance to grant 3 additional Musical Notes after a Leader's Domain battle.", + "StarTowerGrowthNode.10701.2": "During Ascension of Difficulty 3 or above, there is a 50% chance to grant 3 additional Musical Notes after a Leader's Domain or Boss's Domain battle.", "StarTowerGrowthNode.10702.1": "Pot of Gold Ⅲ", "StarTowerGrowthNode.10702.2": "At the start of Ascension, acquire an additional 200 ", "StarTowerGrowthNode.10801.1": "Lucky Coin", @@ -66,7 +66,7 @@ "StarTowerGrowthNode.20601.1": "Ocean of Souls I", "StarTowerGrowthNode.20601.2": "During Ascension, increases Potential Level Cap by 4 levels", "StarTowerGrowthNode.20701.1": "Luck Note Ⅱ", - "StarTowerGrowthNode.20701.2": "During Ascension on Difficulty 5 or above, there is a 50% chance to grant 6 additional Musical Notes after a Leader's Domain battle.", + "StarTowerGrowthNode.20701.2": "During Ascension on Difficulty 5 or above, there is a 50% chance to grant 6 additional Musical Notes after a Leader's Domain or Boss's Domain battle.", "StarTowerGrowthNode.20702.1": "Monolith Premium Ⅲ", "StarTowerGrowthNode.20702.2": "During Ascension of Difficulty 5 or above, the shop will refresh 6 additional items.", "StarTowerGrowthNode.20801.1": "Butterflies Inside I", @@ -98,7 +98,7 @@ "StarTowerGrowthNode.30601.1": "Storage Keeper's Power", "StarTowerGrowthNode.30601.2": "[Shop Restock] +1", "StarTowerGrowthNode.30701.1": "Luck Note Ⅲ", - "StarTowerGrowthNode.30701.2": "During Ascension on Difficulty 7 or above, there is a 50% chance to grant 9 additional Musical Notes after a Leader's Domain battle.", + "StarTowerGrowthNode.30701.2": "During Ascension on Difficulty 7 or above, there is a 50% chance to grant 9 additional Musical Notes after a Leader's Domain or Boss's Domain battle.", "StarTowerGrowthNode.30702.1": "Destiny of Stars Ⅲ", "StarTowerGrowthNode.30702.2": "Potential refresh price -60", "StarTowerGrowthNode.30801.1": "Butterflies Inside Ⅲ", diff --git a/data/language/en_us/storychapter.json b/data/language/en_us/storychapter.json index 19d6a6b0..d434e519 100644 --- a/data/language/en_us/storychapter.json +++ b/data/language/en_us/storychapter.json @@ -20,7 +20,7 @@ "StoryChapter.7.1": "Special Chapter", "StoryChapter.7.2": "Overture of a Shadowy Enigma", "StoryChapter.7.3": "Monolith Calendar Year 996", - "StoryChapter.8.1": "Chapter 07", + "StoryChapter.8.1": "Chapter 7", "StoryChapter.8.2": "Price of the Star", "StoryChapter.8.3": "Monolith Calendar Year 996" } \ No newline at end of file diff --git a/data/language/en_us/storychaptertimestamp.json b/data/language/en_us/storychaptertimestamp.json index a52cb7af..9d8ce073 100644 --- a/data/language/en_us/storychaptertimestamp.json +++ b/data/language/en_us/storychaptertimestamp.json @@ -85,7 +85,7 @@ "StoryChapterTimeStamp.616.1": "Messis Month, Bread Day 03:00", "StoryChapterTimeStamp.617.1": "Messis Month, Rice Day 10:00", "StoryChapterTimeStamp.618.1": "Messis Month, Bonfire Day 11:00", - "StoryChapterTimeStamp.801.1": "Venatio Month, Footfree Falcon Day, 9:30", + "StoryChapterTimeStamp.801.1": "Venatio Month, Footfree Falcon Day, 09:30", "StoryChapterTimeStamp.802.1": "Venatio Month, Footfree Falcon Day, 11:00", "StoryChapterTimeStamp.803.1": "Venatio Month, Footfree Falcon Day, 12:00", "StoryChapterTimeStamp.804.1": "Venatio Month, Footfree Falcon Day, 13:00", @@ -99,9 +99,9 @@ "StoryChapterTimeStamp.812.1": "Venatio Month, Hexhorn Whale Day, 11:35", "StoryChapterTimeStamp.813.1": "Venatio Month, Hexhorn Whale Day, 12:00", "StoryChapterTimeStamp.814.1": "Venatio Month, Hexhorn Whale Day, 20:50", - "StoryChapterTimeStamp.815.1": "Venatio Month, Woodpecker Day, 08:30", - "StoryChapterTimeStamp.816.1": "Venatio Month, Woodpecker Day, 12:00", - "StoryChapterTimeStamp.817.1": "Venatio Month, Woodpecker Day, 17:00", - "StoryChapterTimeStamp.818.1": "Venatio Month, Woodpecker Day, 18:00", - "StoryChapterTimeStamp.819.1": "Venatio Month, Woodpecker Day, 18:15" + "StoryChapterTimeStamp.815.1": "Venatio Month, Woodcarver Day, 08:30", + "StoryChapterTimeStamp.816.1": "Venatio Month, Woodcarver Day, 12:00", + "StoryChapterTimeStamp.817.1": "Venatio Month, Woodcarver Day, 17:00", + "StoryChapterTimeStamp.818.1": "Venatio Month, Woodcarver Day, 18:00", + "StoryChapterTimeStamp.819.1": "Venatio Month, Woodcarver Day, 18:15" } \ No newline at end of file diff --git a/data/language/en_us/storypreview.json b/data/language/en_us/storypreview.json index f300e81c..67009054 100644 --- a/data/language/en_us/storypreview.json +++ b/data/language/en_us/storypreview.json @@ -3,6 +3,7 @@ "StoryPreview.11.1": "Main Story Special Episode", "StoryPreview.12.1": "The Nova Times #14", "StoryPreview.13.1": "Main Story Chapter 7", + "StoryPreview.14.1": "The Nova Times #15", "StoryPreview.2.1": "The Nova Times #07", "StoryPreview.3.1": "Main Story Chapter 5", "StoryPreview.4.1": "Main Story Chapter 6", diff --git a/data/language/en_us/storysetchapter.json b/data/language/en_us/storysetchapter.json index 8f3a78eb..d8573f41 100644 --- a/data/language/en_us/storysetchapter.json +++ b/data/language/en_us/storysetchapter.json @@ -26,5 +26,7 @@ "StorySetChapter.1013.1": "#13", "StorySetChapter.1013.2": "The Missy and the Saucy Maid", "StorySetChapter.1014.1": "#14", - "StorySetChapter.1014.2": "Resonance Beyond the Starlight" + "StorySetChapter.1014.2": "Resonance Beyond the Starlight", + "StorySetChapter.1015.1": "#15", + "StorySetChapter.1015.2": "Cuteness Dependency Syndrome" } \ No newline at end of file diff --git a/data/language/en_us/storysetsection.json b/data/language/en_us/storysetsection.json index af5bc6ce..40acd9f3 100644 --- a/data/language/en_us/storysetsection.json +++ b/data/language/en_us/storysetsection.json @@ -86,5 +86,11 @@ "StorySetSection.101402.1": "Act Two", "StorySetSection.101402.2": "Resonance Beyond the Starlight, Part Ⅱ", "StorySetSection.101403.1": "Act Three", - "StorySetSection.101403.2": "Resonance Beyond the Starlight, Part Ⅲ" + "StorySetSection.101403.2": "Resonance Beyond the Starlight, Part Ⅲ", + "StorySetSection.101501.1": "Act One", + "StorySetSection.101501.2": "Cuteness Dependency Syndrome, Part Ⅰ", + "StorySetSection.101502.1": "Act Two", + "StorySetSection.101502.2": "Cuteness Dependency Syndrome, Part Ⅱ", + "StorySetSection.101503.1": "Act Three", + "StorySetSection.101503.2": "Cuteness Dependency Syndrome, Part Ⅲ" } \ No newline at end of file diff --git a/data/language/en_us/talent.json b/data/language/en_us/talent.json index aad2afae..dd5bf2c8 100644 --- a/data/language/en_us/talent.json +++ b/data/language/en_us/talent.json @@ -824,61 +824,116 @@ "Talent.1140573.1": "???", "Talent.1140574.1": "???", "Talent.1140580.1": "???", - "Talent.1150101.1": "???", - "Talent.1150102.1": "???", - "Talent.1150103.1": "???", - "Talent.1150104.1": "???", - "Talent.1150105.1": "???", - "Talent.1150106.1": "???", - "Talent.1150107.1": "???", - "Talent.1150108.1": "???", - "Talent.1150109.1": "???", - "Talent.1150110.1": "???", - "Talent.1150116.1": "???", - "Talent.1150217.1": "???", - "Talent.1150218.1": "???", - "Talent.1150219.1": "???", - "Talent.1150220.1": "???", - "Talent.1150221.1": "???", - "Talent.1150222.1": "???", - "Talent.1150223.1": "???", - "Talent.1150224.1": "???", - "Talent.1150225.1": "???", - "Talent.1150226.1": "???", - "Talent.1150232.1": "???", - "Talent.1150333.1": "???", - "Talent.1150334.1": "???", - "Talent.1150335.1": "???", - "Talent.1150336.1": "???", - "Talent.1150337.1": "???", - "Talent.1150338.1": "???", - "Talent.1150339.1": "???", - "Talent.1150340.1": "???", - "Talent.1150341.1": "???", - "Talent.1150342.1": "???", - "Talent.1150348.1": "???", - "Talent.1150449.1": "???", - "Talent.1150450.1": "???", - "Talent.1150451.1": "???", - "Talent.1150452.1": "???", - "Talent.1150453.1": "???", - "Talent.1150454.1": "???", - "Talent.1150455.1": "???", - "Talent.1150456.1": "???", - "Talent.1150457.1": "???", - "Talent.1150458.1": "???", - "Talent.1150464.1": "???", - "Talent.1150565.1": "???", - "Talent.1150566.1": "???", - "Talent.1150567.1": "???", - "Talent.1150568.1": "???", - "Talent.1150569.1": "???", - "Talent.1150570.1": "???", - "Talent.1150571.1": "???", - "Talent.1150572.1": "???", - "Talent.1150573.1": "???", - "Talent.1150574.1": "???", - "Talent.1150580.1": "???", + "Talent.1150101.1": "HP Enhancement", + "Talent.1150101.2": "Increases Base ATK by &Param1&.", + "Talent.1150102.1": "Improved Potential: Main", + "Talent.1150102.2": "Increases Base DEF by &Param1&.", + "Talent.1150103.1": "ATK Enhancement", + "Talent.1150103.2": "Increases Base HP by &Param1&.", + "Talent.1150104.1": "Improved Potential: Main", + "Talent.1150104.2": "Increases ATK by &Param1&", + "Talent.1150105.1": "DEF Enhancement", + "Talent.1150105.2": "Increases Skill DMG by &Param1&", + "Talent.1150106.1": "Improved Skill: Auto Attack", + "Talent.1150106.2": "Increases Base ATK by &Param1&.", + "Talent.1150107.1": "HP Enhancement", + "Talent.1150107.2": "Increases Base DEF by &Param1&.", + "Talent.1150108.1": "Improved Potential: Generic", + "Talent.1150108.2": "Increases Base HP by &Param1&.", + "Talent.1150109.1": "ATK Enhancement", + "Talent.1150109.2": "Increases ATK by &Param1&", + "Talent.1150110.1": "Improved Skill: Support", + "Talent.1150110.2": "Increases Skill DMG by &Param1&", + "Talent.1150116.1": "Photon Diffusion", + "Talent.1150116.2": "When the squad triggers a ##Lux Mark#1015# on a target, increases the Lux DMG Taken by this target by &Param1& for &Param2&s.", + "Talent.1150217.1": "HP Enhancement", + "Talent.1150217.2": "Increases Base ATK by &Param1&.", + "Talent.1150218.1": "Improved Potential: Main", + "Talent.1150218.2": "Increases Base DEF by &Param1&.", + "Talent.1150219.1": "ATK Enhancement", + "Talent.1150219.2": "Increases Base HP by &Param1&.", + "Talent.1150220.1": "Improved Potential: Main", + "Talent.1150220.2": "Increases ATK by &Param1&", + "Talent.1150221.1": "DEF Enhancement", + "Talent.1150221.2": "Increases Skill DMG by &Param1&", + "Talent.1150222.1": "Improved Skill: Main", + "Talent.1150222.2": "Increases Base ATK by &Param1&.", + "Talent.1150223.1": "HP Enhancement", + "Talent.1150223.2": "Increases Base DEF by &Param1&.", + "Talent.1150224.1": "Improved Potential: Generic", + "Talent.1150224.2": "Increases Base HP by &Param1&.", + "Talent.1150225.1": "ATK Enhancement", + "Talent.1150225.2": "Increases ATK by &Param1&", + "Talent.1150226.1": "Improved Skill: Support", + "Talent.1150226.2": "Increases Skill DMG by &Param1&", + "Talent.1150232.1": "Shining Blades", + "Talent.1150232.2": "After Firefly casts a skill, her ATK is increased by &Param1& for &Param2&s.", + "Talent.1150333.1": "DEF Enhancement", + "Talent.1150333.2": "Increases Base ATK by &Param1&.", + "Talent.1150334.1": "Improved Potential: Main", + "Talent.1150334.2": "Increases Base DEF by &Param1&.", + "Talent.1150335.1": "HP Enhancement", + "Talent.1150335.2": "Increases Base HP by &Param1&.", + "Talent.1150336.1": "Improved Potential: Main", + "Talent.1150336.2": "Increases ATK by &Param1&", + "Talent.1150337.1": "DEF Enhancement", + "Talent.1150337.2": "Increases Skill DMG by &Param1&", + "Talent.1150338.1": "Improved Potential: Generic", + "Talent.1150338.2": "Increases Base ATK by &Param1&.", + "Talent.1150339.1": "HP Enhancement", + "Talent.1150339.2": "Increases Base DEF by &Param1&.", + "Talent.1150340.1": "Improved Skill: Auto Attack", + "Talent.1150340.2": "Increases Base HP by &Param1&.", + "Talent.1150341.1": "ATK Enhancement", + "Talent.1150341.2": "Increases ATK by &Param1&", + "Talent.1150342.1": "Improved Potential: Generic", + "Talent.1150342.2": "Increases Skill DMG by &Param1&", + "Talent.1150348.1": "Plushie and Safehouse", + "Talent.1150348.2": "After Firefly deals DMG to a target, increases the Lux DMG Taken by the target by &Param1& for &Param2&s, stacking up to &Param3& times.", + "Talent.1150449.1": "HP Enhancement", + "Talent.1150449.2": "Increases Base ATK by &Param1&.", + "Talent.1150450.1": "Improved Potential: Main", + "Talent.1150450.2": "Increases Base DEF by &Param1&.", + "Talent.1150451.1": "ATK Enhancement", + "Talent.1150451.2": "Increases Base HP by &Param1&.", + "Talent.1150452.1": "Improved Potential: Main", + "Talent.1150452.2": "Increases ATK by &Param1&", + "Talent.1150453.1": "DEF Enhancement", + "Talent.1150453.2": "Increases Skill DMG by &Param1&", + "Talent.1150454.1": "Improved Skill: Main", + "Talent.1150454.2": "Increases Base ATK by &Param1&.", + "Talent.1150455.1": "HP Enhancement", + "Talent.1150455.2": "Increases Base DEF by &Param1&.", + "Talent.1150456.1": "Improved Potential: Generic", + "Talent.1150456.2": "Increases Base HP by &Param1&.", + "Talent.1150457.1": "ATK Enhancement", + "Talent.1150457.2": "Increases ATK by &Param1&", + "Talent.1150458.1": "Improved Skill: Support", + "Talent.1150458.2": "Increases Skill DMG by &Param1&", + "Talent.1150464.1": "Wings and Secret Friends", + "Talent.1150464.2": "When any Trekker inflicts ##Lux Mark#1015# on a target, increases Firefly's ATK by &Param1& for &Param2&s.", + "Talent.1150565.1": "Improved Potential: Main", + "Talent.1150565.2": "Increases Base ATK by &Param1&.", + "Talent.1150566.1": "Improved Potential: Main", + "Talent.1150566.2": "Increases Base DEF by &Param1&.", + "Talent.1150567.1": "HP Enhancement", + "Talent.1150567.2": "Increases Base HP by &Param1&.", + "Talent.1150568.1": "Improved Potential: Main", + "Talent.1150568.2": "Increases ATK by &Param1&", + "Talent.1150569.1": "Improved Potential: Main", + "Talent.1150569.2": "Increases Skill DMG by &Param1&", + "Talent.1150570.1": "Improved Skill: Auto Attack", + "Talent.1150570.2": "Increases Base ATK by &Param1&.", + "Talent.1150571.1": "ATK Enhancement", + "Talent.1150571.2": "Increases Base DEF by &Param1&.", + "Talent.1150572.1": "Improved Potential: Generic", + "Talent.1150572.2": "Increases Base HP by &Param1&.", + "Talent.1150573.1": "HP Enhancement", + "Talent.1150573.2": "Increases ATK by &Param1&", + "Talent.1150574.1": "Improved Skill: Main", + "Talent.1150574.2": "Increases Skill DMG by &Param1&", + "Talent.1150580.1": "Armaments and Angel Heart", + "Talent.1150580.2": "Increases Firefly's Lux DMG to elite or higher-tier targets by &Param1&.", "Talent.1160101.1": "ATK Enhancement", "Talent.1160101.2": "Increases Base ATK by &Param1&.", "Talent.1160102.1": "DEF Enhancement", diff --git a/data/language/en_us/talentgroup.json b/data/language/en_us/talentgroup.json index 39ea1997..2759fc5f 100644 --- a/data/language/en_us/talentgroup.json +++ b/data/language/en_us/talentgroup.json @@ -49,11 +49,11 @@ "TalentGroup.11403.1": "???", "TalentGroup.11404.1": "???", "TalentGroup.11405.1": "???", - "TalentGroup.11501.1": "???", - "TalentGroup.11502.1": "???", - "TalentGroup.11503.1": "???", - "TalentGroup.11504.1": "???", - "TalentGroup.11505.1": "???", + "TalentGroup.11501.1": "Photon Diffusion", + "TalentGroup.11502.1": "Shining Blades", + "TalentGroup.11503.1": "Plushie and Safehouse", + "TalentGroup.11504.1": "Wings and Secret Friends", + "TalentGroup.11505.1": "Armaments and Angel Heart", "TalentGroup.11601.1": "Pastoral Ode", "TalentGroup.11602.1": "Cycle of Growth", "TalentGroup.11603.1": "Bountiful Harvest", diff --git a/data/language/en_us/throwgiftitem.json b/data/language/en_us/throwgiftitem.json index 5beeef59..632570ee 100644 --- a/data/language/en_us/throwgiftitem.json +++ b/data/language/en_us/throwgiftitem.json @@ -14,5 +14,9 @@ "ThrowGiftItem.107.1": "Piercing Sherlock", "ThrowGiftItem.107.2": "The next-launched Sherlock ignores and passes through all obstacles along its flight path.", "ThrowGiftItem.108.1": "Guided Sherlock", - "ThrowGiftItem.108.2": "Allows the next-launched Sherlock to display its full trajectory and permanently retains the flight path." + "ThrowGiftItem.108.2": "Allows the next-launched Sherlock to display its full trajectory and permanently retains the flight path.", + "ThrowGiftItem.109.1": "Bouncing Sherlock", + "ThrowGiftItem.109.2": "Bounces off obstacles and edges up to 3 times along a parabolic trajectory.", + "ThrowGiftItem.110.1": "Phantom Sherlock", + "ThrowGiftItem.110.2": "Splits into 3 Sherlocks at the peak of its parabolic trajectory." } \ No newline at end of file diff --git a/data/language/en_us/throwgiftlevel.json b/data/language/en_us/throwgiftlevel.json index 45978153..26f8b72b 100644 --- a/data/language/en_us/throwgiftlevel.json +++ b/data/language/en_us/throwgiftlevel.json @@ -1,7 +1,7 @@ { "ThrowGiftLevel.10101.1": "Easy", "ThrowGiftLevel.10101.2": "Trial Run Ⅰ", - "ThrowGiftLevel.10101.3": "Launch Sherlock into the basket 2 times", + "ThrowGiftLevel.10101.3": "Launch Sherlock into the basket 3 times", "ThrowGiftLevel.10102.1": "Hard", "ThrowGiftLevel.10102.2": "Trial Run Ⅱ", "ThrowGiftLevel.10102.3": "Launch Sherlock into the basket 2 times", @@ -22,5 +22,29 @@ "ThrowGiftLevel.10107.3": "Launch Sherlock into the basket 3 times", "ThrowGiftLevel.10108.1": "Hard", "ThrowGiftLevel.10108.2": "Perfect Blind Toss Ⅱ", - "ThrowGiftLevel.10108.3": "Score 500 points before the countdown ends" + "ThrowGiftLevel.10108.3": "Score 500 points before the countdown ends", + "ThrowGiftLevel.10201.1": "Easy", + "ThrowGiftLevel.10201.2": "Trial Run Ⅰ", + "ThrowGiftLevel.10201.3": "Launch Sherlock into the basket 3 times", + "ThrowGiftLevel.10202.1": "Hard", + "ThrowGiftLevel.10202.2": "Trial Run Ⅱ", + "ThrowGiftLevel.10202.3": "Launch Sherlock into the basket 3 times", + "ThrowGiftLevel.10203.1": "Easy", + "ThrowGiftLevel.10203.2": "Fair Winds Ⅰ", + "ThrowGiftLevel.10203.3": "Launch Sherlock into the basket once", + "ThrowGiftLevel.10204.1": "Hard", + "ThrowGiftLevel.10204.2": "Fair Winds Ⅱ", + "ThrowGiftLevel.10204.3": "Launch Sherlock into the basket 2 times", + "ThrowGiftLevel.10205.1": "Hard", + "ThrowGiftLevel.10205.2": "Perfect Geometry Ⅰ", + "ThrowGiftLevel.10205.3": "Launch Sherlock into the basket once", + "ThrowGiftLevel.10206.1": "Hard", + "ThrowGiftLevel.10206.2": "Perfect Geometry Ⅱ", + "ThrowGiftLevel.10206.3": "Launch Sherlock into the basket 2 times", + "ThrowGiftLevel.10207.1": "Hard", + "ThrowGiftLevel.10207.2": "Rapid Dispatch", + "ThrowGiftLevel.10207.3": "Score 800 points before the countdown ends", + "ThrowGiftLevel.10208.1": "Hard", + "ThrowGiftLevel.10208.2": "Perfect Blind Toss", + "ThrowGiftLevel.10208.3": "Score 500 points before the countdown ends" } \ No newline at end of file diff --git a/data/language/en_us/title.json b/data/language/en_us/title.json index 92e0d12f..298b69bc 100644 --- a/data/language/en_us/title.json +++ b/data/language/en_us/title.json @@ -20,7 +20,9 @@ "Title.26.1": "Protector", "Title.27.1": "Meticulous", "Title.28.1": "Geographer", + "Title.29.1": "Cold", "Title.3.1": "Blank", + "Title.30.1": "Professor", "Title.4.1": "Trekker", "Title.5.1": "Daisy", "Title.6.1": "Steward", diff --git a/data/language/en_us/topbar.json b/data/language/en_us/topbar.json index 9eeae4b6..33e6b7c7 100644 --- a/data/language/en_us/topbar.json +++ b/data/language/en_us/topbar.json @@ -16,10 +16,11 @@ "TopBar.BdConvertBuildDetail.1": "Record Details", "TopBar.BdConvertPanel.1": "Call for Records", "TopBar.BreakOutLevelDetailPanel.1": "Bouncing Bumper Bash", + "TopBar.BreakOutLevelDetailPanelS2.1": "Bouncing Bumper Bash", "TopBar.BreakOutThemePanel.1": "Bouncing Bumper Bash", + "TopBar.BreakOutThemePanel_S2.1": "Bouncing Bumper Bash", "TopBar.ChangeGender.1": "Change Appearance", "TopBar.CharEquipment.1": "Trekker Emblem", - "TopBar.CharFavourGift.1": "Gift", "TopBar.CharInfo.1": "Trekker Details", "TopBar.CharInfoTrial.1": "Trekker Overview", "TopBar.CharList.1": "Trekker List", @@ -61,15 +62,16 @@ "TopBar.GachaSpin.1": "Trekker Recruit", "TopBar.GoldenSpyLevelSelectPanel.1": "Silver-Veiled Dream Catcher", "TopBar.InfinityTowerSelectTower.1": "Menace Arena", - "TopBar.JointDrillBuildList_1.1": "Battle Setup", - "TopBar.JointDrillBuildList_2.1": "Battle Setup", - "TopBar.JointDrillLevelSelect_1.1": "A Finale Echoing", - "TopBar.JointDrillLevelSelect_2.1": "A Finale Echoing", - "TopBar.JointDrillRanking_1.1": "A Finale Echoing Rankings", - "TopBar.JointDrillRanking_2.1": "A Finale Echoing Rankings", + "TopBar.JointDrillBuildList_510001.1": "Battle Setup", + "TopBar.JointDrillBuildList_510003.1": "Battle Setup", + "TopBar.JointDrillLevelSelect_510001.1": "A Finale Echoing", + "TopBar.JointDrillLevelSelect_510003.1": "A Finale Echoing", + "TopBar.JointDrillRanking_510001.1": "A Finale Echoing Rankings", + "TopBar.JointDrillRanking_510003.1": "A Finale Echoing Rankings", "TopBar.LevelMenu.1": "Travel", "TopBar.Mail.1": "Mail", "TopBar.Main_10103.1": "Event", + "TopBar.Main_10107.1": "Event", "TopBar.Mainline.1": "Travel Story", "TopBar.MainlineEx.1": "Main Story", "TopBar.MainlineFormation.1": "Squad", @@ -108,9 +110,11 @@ "TopBar.Shop_10104.1": "Event Shop", "TopBar.Shop_10105.1": "Event Shop", "TopBar.Shop_10106.1": "Event Shop", + "TopBar.Shop_10107.1": "Event Shop", "TopBar.Shop_20101.1": "Event Shop", "TopBar.Shop_20102.1": "Event Shop", "TopBar.Shop_30101.1": "Event Shop", + "TopBar.Shop_30102.1": "Event Shop", "TopBar.SkillInstanceLevelSelect.1": "Skill Trial", "TopBar.SkinPreviewPanel.1": "Appearance", "TopBar.SolodanceStory.1": "Story", @@ -137,10 +141,13 @@ "TopBar.Task_10104.1": "Event Missions", "TopBar.Task_10105.1": "Event Missions", "TopBar.Task_10106.1": "Event Missions", + "TopBar.Task_10107.1": "Event Missions", "TopBar.Task_20101.1": "Event Missions", "TopBar.Task_20102.1": "Event Missions", "TopBar.Task_30101.1": "Event Missions", + "TopBar.Task_30102.1": "Event Missions", "TopBar.ThrowGiftPanel.1": "Arc of Abundance", + "TopBar.ThrowGiftPanel_400009.1": "Arc of Abundance", "TopBar.TowerDefenseCharacterDetailPanel.1": "Character Details", "TopBar.TowerDefenseLevelDetailPanel.1": "Event", "TopBar.TowerDefenseSelectPanel.1": "Event", @@ -151,6 +158,7 @@ "TopBar.TrialFormation.1": "Squad", "TopBar.TrialLevelSelect.1": "Trekker Tyrout", "TopBar.VampireSurvivorLevelSelectPanel.1": "Cataclysm Survivor", + "TopBar.ViewfinderStory.1": "Story", "TopBar.WeeklyCopiesPanel.1": "Proving Grounds", "TopBar.WinterNightStory.1": "Event Story", "TopBar.WinterNightThemePanel.1": "Event" diff --git a/data/language/en_us/towerdefensecharacter.json b/data/language/en_us/towerdefensecharacter.json index 16048998..b66e41f6 100644 --- a/data/language/en_us/towerdefensecharacter.json +++ b/data/language/en_us/towerdefensecharacter.json @@ -4,15 +4,19 @@ "TowerDefenseCharacter.8011001.1": "Firenze", "TowerDefenseCharacter.8011101.1": "Iris", "TowerDefenseCharacter.8011201.1": "Noya", + "TowerDefenseCharacter.8011401.1": "???", "TowerDefenseCharacter.8011801.1": "Coronis", "TowerDefenseCharacter.8011899.1": "Coronis", "TowerDefenseCharacter.8012301.1": "Ann", "TowerDefenseCharacter.8012399.1": "Ann", + "TowerDefenseCharacter.8012601.1": "Flora", "TowerDefenseCharacter.8012701.1": "Teresa", "TowerDefenseCharacter.8013001.1": "Donna", "TowerDefenseCharacter.8013301.1": "Nazuka", "TowerDefenseCharacter.8013399.1": "Nazuka", "TowerDefenseCharacter.8013401.1": "Fuyuka", + "TowerDefenseCharacter.8013501.1": "Mistique", + "TowerDefenseCharacter.8014001.1": "???", "TowerDefenseCharacter.8014101.1": "Chixia", "TowerDefenseCharacter.8014301.1": "Wraith", "TowerDefenseCharacter.8015601.1": "Nazuna" diff --git a/data/language/en_us/towerdefenseitem.json b/data/language/en_us/towerdefenseitem.json index fbeaeb53..83d5d70c 100644 --- a/data/language/en_us/towerdefenseitem.json +++ b/data/language/en_us/towerdefenseitem.json @@ -5,6 +5,6 @@ "TowerDefenseItem.1011.2": "One sip of Pep Pep Juice, and you're ready to go!", "TowerDefenseItem.1021.1": "Growth Inhibitor", "TowerDefenseItem.1021.2": "Clears Bush within a target area!", - "TowerDefenseItem.1031.1": "!PENDING!", - "TowerDefenseItem.1031.2": "!PENDING!" + "TowerDefenseItem.1031.1": "Canned Stormcloud", + "TowerDefenseItem.1031.2": "Release the stormcloud and let the rain fall!" } \ No newline at end of file diff --git a/data/language/en_us/towerdefensepotential.json b/data/language/en_us/towerdefensepotential.json index d81908c1..e82acbee 100644 --- a/data/language/en_us/towerdefensepotential.json +++ b/data/language/en_us/towerdefensepotential.json @@ -54,6 +54,17 @@ "TowerDefensePotential.1120105.1": "ATK", "TowerDefensePotential.1120106.1": "ATK SPD", "TowerDefensePotential.1120107.1": "Skill Charge", + "TowerDefensePotential.1140101.1": "???", + "TowerDefensePotential.1140101.2": "???", + "TowerDefensePotential.1140102.1": "???", + "TowerDefensePotential.1140102.2": "???", + "TowerDefensePotential.1140103.1": "???", + "TowerDefensePotential.1140103.2": "???", + "TowerDefensePotential.1140104.1": "???", + "TowerDefensePotential.1140104.2": "???", + "TowerDefensePotential.1140105.1": "???", + "TowerDefensePotential.1140106.1": "???", + "TowerDefensePotential.1140107.1": "???", "TowerDefensePotential.1180101.1": "Soul Restraint", "TowerDefensePotential.1180101.2": "The skill has a stronger pull effect, increasing the DMG dealt from breaking the chains.", "TowerDefensePotential.1180102.1": "Skeleton Sculpture", @@ -76,6 +87,17 @@ "TowerDefensePotential.1230105.1": "Skill Charge", "TowerDefensePotential.1230106.1": "ATK", "TowerDefensePotential.1230107.1": "ATK SPD", + "TowerDefensePotential.1260101.1": "Backstage Support", + "TowerDefensePotential.1260101.2": "Each Mindflare Butterfly additionally increases the charge speed of friendly units' skills.", + "TowerDefensePotential.1260102.1": "Ember Rekindled", + "TowerDefensePotential.1260102.2": "When a target with Butterfly Mark takes DMG, each stack of Butterfly Mark has a chance to spawn an additional Soulflare Butterfly that attacks other targets.", + "TowerDefensePotential.1260103.1": "Ashes of the Past", + "TowerDefensePotential.1260103.2": "The skill spawns 2 additional Mindflare Butterflies.", + "TowerDefensePotential.1260104.1": "Ember of Tomorrow", + "TowerDefensePotential.1260104.2": "The skill spawns 2 additional Soulflare Butterflies.", + "TowerDefensePotential.1260105.1": "ATK", + "TowerDefensePotential.1260106.1": "ATK", + "TowerDefensePotential.1260107.1": "Skill Charge", "TowerDefensePotential.1270101.1": "Isn't It Awesome!", "TowerDefensePotential.1270101.2": "Additional effect of Tidal Domain: increases the ATK SPD of squadmates within the Tidal Domain.", "TowerDefensePotential.1270102.1": "How About This!", @@ -120,6 +142,28 @@ "TowerDefensePotential.1340105.1": "ATK", "TowerDefensePotential.1340106.1": "ATK", "TowerDefensePotential.1340107.1": "ATK SPD", + "TowerDefensePotential.1350101.1": "Reality Erosion", + "TowerDefensePotential.1350101.2": "Increases the DMG and size of the Lanterna Phantoms summoned by the same magic circle over time.", + "TowerDefensePotential.1350102.1": "Malice", + "TowerDefensePotential.1350102.2": "The magic circle deals DMG to targets inside it and can slowly track them.", + "TowerDefensePotential.1350103.1": "The Conjuring", + "TowerDefensePotential.1350103.2": "Reduces the intervals between magic circle's each summon of a Lanterna Phantom.", + "TowerDefensePotential.1350104.1": "Slumber Invitation", + "TowerDefensePotential.1350104.2": "The magic circle expands, slowly pulling weak targets toward its center.", + "TowerDefensePotential.1350105.1": "ATK", + "TowerDefensePotential.1350106.1": "Attack Speed", + "TowerDefensePotential.1350107.1": "Skill Charge", + "TowerDefensePotential.1400101.1": "???", + "TowerDefensePotential.1400101.2": "???", + "TowerDefensePotential.1400102.1": "???", + "TowerDefensePotential.1400102.2": "???", + "TowerDefensePotential.1400103.1": "???", + "TowerDefensePotential.1400103.2": "???", + "TowerDefensePotential.1400104.1": "???", + "TowerDefensePotential.1400104.2": "???", + "TowerDefensePotential.1400105.1": "???", + "TowerDefensePotential.1400106.1": "???", + "TowerDefensePotential.1400107.1": "???", "TowerDefensePotential.1410101.1": "Inkburn Stroke", "TowerDefensePotential.1410101.2": "After casting a skill, increases Chixia's ATK for a period of time.", "TowerDefensePotential.1410102.1": "Blazing Rainbow Array", diff --git a/data/language/en_us/trialbuild.json b/data/language/en_us/trialbuild.json index 12a8733f..0f9bc5f5 100644 --- a/data/language/en_us/trialbuild.json +++ b/data/language/en_us/trialbuild.json @@ -22,6 +22,10 @@ "TrialBuild.200080.1": "Story Record", "TrialBuild.200081.1": "Story Record", "TrialBuild.200082.1": "Story Record", + "TrialBuild.200083.1": "Story Record", + "TrialBuild.200084.1": "Story Record", + "TrialBuild.200085.1": "Story Record", + "TrialBuild.200086.1": "Story Record", "TrialBuild.201.1": "Story Record", "TrialBuild.202.1": "Story Record", "TrialBuild.203.1": "Story Record", diff --git a/data/language/en_us/trialcharacter.json b/data/language/en_us/trialcharacter.json index 68b47a3e..240d239e 100644 --- a/data/language/en_us/trialcharacter.json +++ b/data/language/en_us/trialcharacter.json @@ -22,8 +22,8 @@ "TrialCharacter.11301.1": "Shimiao", "TrialCharacter.114.1": "???", "TrialCharacter.11401.1": "???", - "TrialCharacter.115.1": "???", - "TrialCharacter.11501.1": "???", + "TrialCharacter.115.1": "Firefly", + "TrialCharacter.11501.1": "Firefly", "TrialCharacter.116.1": "Ridge", "TrialCharacter.11601.1": "Ridge", "TrialCharacter.117.1": "Jinglin", @@ -72,7 +72,7 @@ "TrialCharacter.144.1": "Chitose", "TrialCharacter.14401.1": "Chitose", "TrialCharacter.145.1": "Otoha", - "TrialCharacter.14501.1": "???", + "TrialCharacter.14501.1": "Otoha", "TrialCharacter.147.1": "Caramel", "TrialCharacter.14701.1": "Caramel", "TrialCharacter.149.1": "Gerie", @@ -105,6 +105,10 @@ "TrialCharacter.200083.1": "Freesia", "TrialCharacter.200811.1": "Otoha", "TrialCharacter.200821.1": "Otoha", + "TrialCharacter.200831.1": "Firefly", + "TrialCharacter.200841.1": "Firefly", + "TrialCharacter.200851.1": "Noya", + "TrialCharacter.200861.1": "???", "TrialCharacter.20101.1": "Noya", "TrialCharacter.20102.1": "Iris", "TrialCharacter.20103.1": "Amber", diff --git a/data/language/en_us/uitext.json b/data/language/en_us/uitext.json index d7625464..5109e5d2 100644 --- a/data/language/en_us/uitext.json +++ b/data/language/en_us/uitext.json @@ -59,7 +59,7 @@ "UIText.ActivityEnter_Lock.1": "Reach Authorization Lv. {0} to unlock", "UIText.ActivityLevels_Adventure.1": "Hard", "UIText.ActivityLevels_Explore.1": "Normal", - "UIText.ActivityLevels_Hard.1": "Arctic", + "UIText.ActivityLevels_Hard.1": "Starfall", "UIText.ActivityLevels_HardCommon.1": "Dead End", "UIText.ActivityLevels_Lock_Avg.1": "Read event story: {0} to unlock", "UIText.ActivityLevels_Lock_Day.1": "Locked", @@ -429,6 +429,7 @@ "UIText.BreakOut_Button_Leave.1": "Leave", "UIText.BreakOut_Button_Re.1": "Restart", "UIText.BreakOut_Play_ScoreTarget.1": "{0}/{1}", + "UIText.BreakOut_Play_Tips.1": "Otoha can only cast skills after the marble is launched.", "UIText.BreakOut_PopUp_GoToAct.1": "Go to Event", "UIText.BreakOut_Result_Exit.1": "Quit", "UIText.BreakOut_Result_Restart.1": "Restart", @@ -674,8 +675,8 @@ "UIText.Cookie_Act_Continue_Tip.1": "Select {0} to continue", "UIText.Cookie_Act_Cookie_Count.1": "Cookies packed", "UIText.Cookie_Act_Cookie_Count_Score.1": "Total cookies packed", - "UIText.Cookie_Act_DailyMode.1": "Celebration", - "UIText.Cookie_Act_Exit_Tip.1": "You will lose all earned points if you quit now. Quit anyway?", + "UIText.Cookie_Act_DailyMode.1": "Balance", + "UIText.Cookie_Act_Exit_Tip.1": "You will skip to results if you quit now. Quit anyway?", "UIText.Cookie_Act_GameStart.1": "Start Packing", "UIText.Cookie_Act_Level_Go.1": "Start", "UIText.Cookie_Act_Level_Goal.1": "Challenge Goal", @@ -685,7 +686,7 @@ "UIText.Cookie_Act_Level_Lock_Time.1": "The level will unlock in {0}", "UIText.Cookie_Act_Level_Reward.1": "Challenge Rewards", "UIText.Cookie_Act_Miss_Count.1": "MISS", - "UIText.Cookie_Act_NightmareMode.1": "Jubilation", + "UIText.Cookie_Act_NightmareMode.1": "Rampage", "UIText.Cookie_Act_NightmareMode_Title.1": "Cuirkie Mode", "UIText.Cookie_Act_Perfect_Count.1": "MARVELOUS", "UIText.Cookie_Act_QuestTitle.1": "Missions", @@ -2214,6 +2215,7 @@ "UIText.PenguinCard_BuffDescSuffix_Count.1": "\u000b({num_0} uses left)", "UIText.PenguinCard_BuffDescSuffix_Turn.1": "\u000b({num_0} turns left)", "UIText.PenguinCard_CardLevel.1": "Lv. {num_0}", + "UIText.PenguinCard_CardLevelMax.1": "Reached Max\nLv: {num_0}", "UIText.PenguinCard_EndTurnTip.1": "Tap End Turn to proceed", "UIText.PenguinCard_Error_EmptyPenguinCard.1": "No Fatebound Stellar Card available", "UIText.PenguinCard_Error_EmptyQuest.1": "No missions available.", @@ -2406,6 +2408,7 @@ "UIText.Potential_Select_Title.1": "Squad level has increased to Lv. {0}", "UIText.Potential_Special.1": "Core Potential", "UIText.Potential_Special_Text.1": "Core Potential", + "UIText.Potential_ValueMax_HInt.1": "(Max!)", "UIText.PresentsTips_ExtraHint.1": "2 to 4 random additional stats", "UIText.Presents_Btn_Disassemble.1": "Dismantle", "UIText.Presents_Btn_DisassembleClose.1": "Close", @@ -2466,7 +2469,7 @@ "UIText.Raid_Title_Complete.1": "Battle Complete", "UIText.Raid_Title_Doing.1": "In Battle", "UIText.Raid_Title_Raid.1": "Quick Battle", - "UIText.Rank_Build_Detail_Name.1": "Other Boss's Records", + "UIText.Rank_Build_Detail_Name.1": "The Record of an Unknown Tyrant", "UIText.Rank_Build_Detail_Unavailable.1": "Data from older versions is unavailable.", "UIText.Rank_Build_Save_Preselection.1": "Save", "UIText.Receive_Reward_CG.1": "Acquired new appearance!!!", @@ -3053,6 +3056,7 @@ "UIText.StarTower_Item_List_Empty.1": "No items", "UIText.StarTower_Leave_Hint.1": "Leave Ascension for now?", "UIText.StarTower_Level_Title_Layer.1": "Floor {0}", + "UIText.StarTower_NPCOption_IllegalOption.1": "Option unavailable. Please select another one.", "UIText.StarTower_NoPotential.1": "No selectable Potentials", "UIText.StarTower_NotEnoughCoin.1": "Insufficient ", "UIText.StarTower_Note_Blue.1": "Azure", @@ -3279,9 +3283,9 @@ "UIText.Template_Score.1": "Score", "UIText.ThemePrev_Title.1": "Appearing Theme", "UIText.ThrowGift_Difficulty1.1": "Trial Run", - "UIText.ThrowGift_Difficulty2.1": "On Target", - "UIText.ThrowGift_Difficulty3.1": "Rapid Dispatch", - "UIText.ThrowGift_Difficulty4.1": "Perfect Blind Toss", + "UIText.ThrowGift_Difficulty2.1": "Fair Winds", + "UIText.ThrowGift_Difficulty3.1": "Perfect Geometry", + "UIText.ThrowGift_Difficulty4.1": "Delivery Expert", "UIText.ThrowGift_GetCard.1": "Add to Bag", "UIText.ThrowGift_GroupLockHint.1": "Clear the previous stage to unlock", "UIText.ThrowGift_Item.1": "Item", diff --git a/data/language/en_us/vampiresurvivor.json b/data/language/en_us/vampiresurvivor.json index cfff5795..28e3bcda 100644 --- a/data/language/en_us/vampiresurvivor.json +++ b/data/language/en_us/vampiresurvivor.json @@ -60,5 +60,8 @@ "VampireSurvivor.308.3": "Zone 2", "VampireSurvivor.309.1": "Wrathbone Hunt Phase 9", "VampireSurvivor.309.2": "Zone 1", - "VampireSurvivor.309.3": "Zone 2" + "VampireSurvivor.309.3": "Zone 2", + "VampireSurvivor.310.1": "Wrathbone Hunt Phase 10", + "VampireSurvivor.310.2": "Zone 1", + "VampireSurvivor.310.3": "Zone 2" } \ No newline at end of file diff --git a/data/language/en_us/vampiresurvivorquest.json b/data/language/en_us/vampiresurvivorquest.json index f3d9a2b0..580a98b1 100644 --- a/data/language/en_us/vampiresurvivorquest.json +++ b/data/language/en_us/vampiresurvivorquest.json @@ -106,5 +106,20 @@ "VampireSurvivorQuest.30902.1": "Reach 20,000 points in Wrathbone Hunt", "VampireSurvivorQuest.30903.1": "Reach 25,000 points in Wrathbone Hunt", "VampireSurvivorQuest.30904.1": "Reach 28,000 points in Wrathbone Hunt", - "VampireSurvivorQuest.30905.1": "Reach 32,000 points in Wrathbone Hunt" + "VampireSurvivorQuest.30905.1": "Reach 32,000 points in Wrathbone Hunt", + "VampireSurvivorQuest.31001.1": "Complete Wrathbone Hunt", + "VampireSurvivorQuest.31002.1": "Reach 20,000 points in Wrathbone Hunt", + "VampireSurvivorQuest.31003.1": "Reach 25,000 points in Wrathbone Hunt", + "VampireSurvivorQuest.31004.1": "Reach 28,000 points in Wrathbone Hunt", + "VampireSurvivorQuest.31005.1": "Reach 32,000 points in Wrathbone Hunt", + "VampireSurvivorQuest.31101.1": "Complete Wrathbone Hunt", + "VampireSurvivorQuest.31102.1": "Reach 20,000 points in Wrathbone Hunt", + "VampireSurvivorQuest.31103.1": "Reach 25,000 points in Wrathbone Hunt", + "VampireSurvivorQuest.31104.1": "Reach 28,000 points in Wrathbone Hunt", + "VampireSurvivorQuest.31105.1": "Reach 32,000 points in Wrathbone Hunt", + "VampireSurvivorQuest.31201.1": "Complete Wrathbone Hunt", + "VampireSurvivorQuest.31202.1": "Reach 20,000 points in Wrathbone Hunt", + "VampireSurvivorQuest.31203.1": "Reach 25,000 points in Wrathbone Hunt", + "VampireSurvivorQuest.31204.1": "Reach 28,000 points in Wrathbone Hunt", + "VampireSurvivorQuest.31205.1": "Reach 32,000 points in Wrathbone Hunt" } \ No newline at end of file diff --git a/data/language/en_us/word.json b/data/language/en_us/word.json index 1edeed61..ece38d4f 100644 --- a/data/language/en_us/word.json +++ b/data/language/en_us/word.json @@ -126,7 +126,7 @@ "Word.2015.1": "Agile", "Word.2015.2": "&Param1& more agile, enhancing her Auto Attacks and allowing her to shoot while moving.", "Word.2016.1": "Lux Mark: Radiance", - "Word.2016.2": "Some Lux characters apply a special status to the target for 10 sec.\u000bWhen triggered by specific Lux characters' attacks, the status is removed, and a special effect is activated.", + "Word.2016.2": "Some Lux Trekkers apply a special status to the target for 10 sec.\u000bWhen triggered by specific Lux Trekkers' attacks, the status is removed, and a special effect is activated.", "Word.2017.1": "Ventus Mark: Breeze", "Word.2017.2": "A special status applied to the target by some Ventus Trekkers, lasting for 10s.\u000bCan be triggered by the attacks of specific Ventus Trekkers. When triggered, removes the status and activates special effects.", "Word.2018.1": "Umbra Mark: Gloom", @@ -213,6 +213,26 @@ "Word.4023.2": "Colonel Walnut, summoned by Snowish Laru as the Support Trekker, inherits 100% of Snowish Laru's ATK for 10s, during which it is immune to DMG. Up to 4 can exist at the same time.", "Word.4024.1": "General Curly", "Word.4024.2": "General Curly, combined by Colonel Walnuts, inherits 100% of Snowish Laru's ATK for 10s, during which it is immune to DMG. Only 1 can exist at the same time.", + "Word.4025.1": "Conflagration", + "Word.4025.2": "When certain Ignis Trekkers trigger a Mark, they deal DMG in a large area.", + "Word.4026.1": "Incineration", + "Word.4026.2": "When certain Ignis Trekkers trigger a Mark, they deal DMG in a small area.", + "Word.4027.1": "Thunderbolt", + "Word.4027.2": "When certain Lux Trekkers trigger a Mark, they deal DMG in a small area.", + "Word.4028.1": "Lucent", + "Word.4028.2": "When certain Lux Trekkers trigger a Mark, they deal AoE DMG and inflict Glimmer.", + "Word.4029.1": "Glimmer", + "Word.4029.2": "Increases the targets' &Param1& by &Param2& for &Param3&s, stacking up to &Param4& times.", + "Word.4030.1": "Artillery Form", + "Word.4030.2": "The ranged attack form Firefly enters after casting the Main Skill. Uses floating cannons to strike targets for a period of time.", + "Word.4031.1": "Sword Form", + "Word.4031.2": "The melee attack form Firefly enters after casting the Support Skill. Wields a giant sword and launches flying blades to strike targets for a period of time.", + "Word.4032.1": "Avalanche", + "Word.4032.2": "Firefly's personal combat unit, which remains in standby mode while following Firefly. When required, it transforms into various combat forms to attack Firefly's targets.", + "Word.4033.1": "???", + "Word.4033.2": "???", + "Word.4034.1": "???", + "Word.4034.2": "???", "Word.45.1": "Max Energy", "Word.45.2": "When reaching the Energy limit, the Trekker Ultimate becomes available", "Word.4500.1": "Battle Stage Universal", diff --git a/data/language/ja_jp/activitygoods.json b/data/language/ja_jp/activitygoods.json index 71773df2..72afc8b4 100644 --- a/data/language/ja_jp/activitygoods.json +++ b/data/language/ja_jp/activitygoods.json @@ -407,6 +407,52 @@ "ActivityGoods.100922.2": "すべての初級ロスレコ昇格素材の中から1つ選んで獲得できる。", "ActivityGoods.100923.1": "ドーラ", "ActivityGoods.100923.2": "基本的な通貨。様々な機能において使用できる。", + "ActivityGoods.101001.1": "似たもの同士", + "ActivityGoods.101001.2": "[似たもの同士]という名のロスレコ。", + "ActivityGoods.101002.1": "似たもの同士の調べ", + "ActivityGoods.101002.2": "特定のロスレコの突破に必要な素材", + "ActivityGoods.101003.1": "ファインダーの向こうに映るモノ", + "ActivityGoods.101003.2": "名誉称号「ファインダーの向こうに映るモノ」を解放する。", + "ActivityGoods.101004.1": "翠刃の精魂", + "ActivityGoods.101004.2": "一部の巡遊者のスキルを、レベル7~10に強化できる。", + "ActivityGoods.101005.1": "青空旅券", + "ActivityGoods.101005.2": "「巡遊者ピックアップガチャ」で使用できる。", + "ActivityGoods.101006.1": "オアシス旅券", + "ActivityGoods.101006.2": "「常設巡遊者ガチャ」で使用できる。", + "ActivityGoods.101007.1": "徽章研磨剤", + "ActivityGoods.101007.2": "徽章効果の再抽選を行う際、特定の効果をロックできる特殊な素材。", + "ActivityGoods.101008.1": "反射写真器", + "ActivityGoods.101008.2": "ギフトとして使用すると、巡遊者の信頼が500アップする。", + "ActivityGoods.101009.1": "三日月のオブジェ", + "ActivityGoods.101009.2": "ギフトとして使用すると、巡遊者の信頼が500アップする。", + "ActivityGoods.101010.1": "ふわ雪かき氷機", + "ActivityGoods.101010.2": "ギフトとして使用すると、巡遊者の信頼が500アップする。", + "ActivityGoods.101011.1": "カーテンコールの礼帽", + "ActivityGoods.101011.2": "巡遊者の昇格に使う上級素材。", + "ActivityGoods.101012.1": "音楽カセット・上級", + "ActivityGoods.101012.2": "巡遊者のスキル強化に使える上級素材。", + "ActivityGoods.101013.1": "ドボの精魂", + "ActivityGoods.101013.2": "ロスレコの昇格に使う上級素材。", + "ActivityGoods.101014.1": "超高速塔頂チケット", + "ActivityGoods.101014.2": "星ノ塔を素早くクリアするチケット。", + "ActivityGoods.101015.1": "巡遊者上級ガイド", + "ActivityGoods.101015.2": "巡遊者レベルアップ用の経験値を超大量に入手できる。", + "ActivityGoods.101016.1": "星空のレコード", + "ActivityGoods.101016.2": "ロスレコレベルアップ用の経験値を超大量に入手できる。", + "ActivityGoods.101017.1": "道化のフェルトハット", + "ActivityGoods.101017.2": "巡遊者の昇格に使う中級素材。", + "ActivityGoods.101018.1": "音楽カセット・中級", + "ActivityGoods.101018.2": "巡遊者のスキル強化に使える中級素材。", + "ActivityGoods.101019.1": "ルボの遺魂", + "ActivityGoods.101019.2": "ロスレコの昇格に使う中級素材。", + "ActivityGoods.101020.1": "新米巡遊者昇格箱", + "ActivityGoods.101020.2": "すべての初級巡遊者昇格素材の中から1つ選んで獲得できる。", + "ActivityGoods.101021.1": "新米スキルカセット箱", + "ActivityGoods.101021.2": "すべての初級スキルカセットの中から1つ選んで獲得できる。", + "ActivityGoods.101022.1": "新米ロスレコ昇格箱", + "ActivityGoods.101022.2": "すべての初級ロスレコ昇格素材の中から1つ選んで獲得できる。", + "ActivityGoods.101023.1": "ドーラ", + "ActivityGoods.101023.2": "基本的な通貨。様々な機能において使用できる。", "ActivityGoods.300101.1": "高級ギフト抽選箱", "ActivityGoods.300101.2": "ランダムで高級ギフト1個を獲得する", "ActivityGoods.300102.1": "超高速塔頂チケット", @@ -420,5 +466,19 @@ "ActivityGoods.300106.1": "テクニックの駒", "ActivityGoods.300106.2": "巡遊者のスキルレベルを上げる共通素材。", "ActivityGoods.300107.1": "ドーラ", - "ActivityGoods.300107.2": "基本的な通貨。様々な機能において使用できる。" + "ActivityGoods.300107.2": "基本的な通貨。様々な機能において使用できる。", + "ActivityGoods.300201.1": "高級ギフト抽選箱", + "ActivityGoods.300201.2": "ランダムで高級ギフト1個を獲得する", + "ActivityGoods.300202.1": "超高速塔頂チケット", + "ActivityGoods.300202.2": "星ノ塔を素早くクリアするチケット。", + "ActivityGoods.300203.1": "星空のレコード", + "ActivityGoods.300203.2": "ロスレコレベルアップ用の経験値を超大量に入手できる。", + "ActivityGoods.300204.1": "優雅なレコード", + "ActivityGoods.300204.2": "ロスレコレベルアップ用の経験値を大量に入手できる。", + "ActivityGoods.300205.1": "新米スキルカセット箱", + "ActivityGoods.300205.2": "すべての初級スキルカセットの中から1つ選んで獲得できる。", + "ActivityGoods.300206.1": "テクニックの駒", + "ActivityGoods.300206.2": "巡遊者のスキルレベルを上げる共通素材。", + "ActivityGoods.300207.1": "ドーラ", + "ActivityGoods.300207.2": "基本的な通貨。様々な機能において使用できる。" } \ No newline at end of file diff --git a/data/language/ja_jp/activitygroup.json b/data/language/ja_jp/activitygroup.json index 868ababb..679901d8 100644 --- a/data/language/ja_jp/activitygroup.json +++ b/data/language/ja_jp/activitygroup.json @@ -6,7 +6,9 @@ "ActivityGroup.10104.1": "【イベント説明】\n「爆ぜる火花は春へのしるべ」\n\n開催期間中は、イベント限定のステージやミニゲーム「クッキーラボ」をお楽しみいただけます!\nイベント内の任務をクリアし、さまざまな報酬と\n交換できる「タンフールー」を獲得しましょう。", "ActivityGroup.10105.1": "【イベント説明】\n「武器を握るは誰がために」\n\n開催期間中は、イベント限定のステージやミニゲーム「フライングシャロ」をお楽しみいただけます!\nイベント内の任務をクリアし、さまざまな報酬と\n交換できる「非常用缶詰」を獲得しましょう。", "ActivityGroup.10106.1": "【イベント説明】\n「拝啓、たいせつなあなたへ」\n\n開催期間中は、イベント限定のステージやミニゲーム「ラッキーシャベル」をお楽しみいただけます!\nイベント内の任務をクリアし、さまざまな報酬と\n交換できる「狂風ノ羽根」を獲得しましょう。", + "ActivityGroup.10107.1": "【イベント説明】\n「ファインダーの向こうに映るモノ」\n\n開催期間中は、イベント限定のステージやミニゲーム「フライングシャロ」をお楽しみいただけます!\nイベント内の任務をクリアし、さまざまな報酬と\n交換できる「ウサギ(?)のシール」を獲得しましょう。", "ActivityGroup.20101.1": "【イベント説明】\n「煌めく使者と聖夜の精霊」\n開催期間中は、イベント限定のステージやミニゲーム「クッキーラボ」をお楽しみいただけます!\nイベント内の任務をクリアし、さまざまな報酬と\n交換できる「ジンジャーマン」を獲得しましょう。", "ActivityGroup.20102.1": "【イベント説明】\n「夜暗に踊る狐独な影」\n開催期間中は、メインストーリーやイベント限定のステージ、またはミニゲーム「シャロカード」、「月夜を盗む白き影」をお楽しみいただけます!\nイベント内の任務をクリアし、さまざまな報酬と\n交換できる「百合の香の書簡」を獲得しましょう。", - "ActivityGroup.30101.1": "【イベント期間】\u000b2026/02/17 13:00~2026/02/24 11:59:59 \u000b\u000b【参加条件】\u000b権限レベル5以上\n\n【イベント説明】\n「ブロックくずし」\nイベント内の任務をクリアし、さまざまな報酬と\n交換できる「連合理事会トークン」を獲得しましょう。" + "ActivityGroup.30101.1": "【イベント期間】\u000b2026/02/17 13:00~2026/02/24 11:59:59 \u000b\u000b【参加条件】\u000b権限レベル5以上\n\n【イベント説明】\n「ブロックくずし」\nイベント内の任務をクリアし、さまざまな報酬と\n交換できる「連合理事会トークン」を獲得しましょう。", + "ActivityGroup.30102.1": "【イベント期間】\u000b2026/05/26 13:00~2026/06/02 11:59:59 \u000b\u000b【参加条件】\u000b権限レベル5以上\n\n【イベント説明】\n「ブロックくずし」\nイベント内の任務をクリアし、さまざまな報酬と\n交換できる「連合理事会トークン」を獲得しましょう。" } \ No newline at end of file diff --git a/data/language/ja_jp/activitylevelslevel.json b/data/language/ja_jp/activitylevelslevel.json index ad6cf1fd..9fc8c024 100644 --- a/data/language/ja_jp/activitylevelslevel.json +++ b/data/language/ja_jp/activitylevelslevel.json @@ -559,6 +559,126 @@ "ActivityLevelsLevel.1060304.3": "150秒以内にクリアする", "ActivityLevelsLevel.1060304.4": "残り時間30秒以上でクリアする", "ActivityLevelsLevel.1060304.5": "残り時間60秒以上でクリアする", + "ActivityLevelsLevel.1070101.1": "デンジャラス・ゲームI", + "ActivityLevelsLevel.1070101.2": "星骸たちと遊ぶ!?……感心しないな。君に『あの子』のような桁外れの力でもない限りはね。", + "ActivityLevelsLevel.1070101.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1070101.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1070101.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1070102.1": "デンジャラス・ゲームⅡ", + "ActivityLevelsLevel.1070102.2": "星骸たちと遊ぶ!?……感心しないな。君に『あの子』のような桁外れの力でもない限りはね。", + "ActivityLevelsLevel.1070102.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1070102.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1070102.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1070103.1": "デンジャラス・ゲームⅢ", + "ActivityLevelsLevel.1070103.2": "星骸たちと遊ぶ!?……感心しないな。君に『あの子』のような桁外れの力でもない限りはね。", + "ActivityLevelsLevel.1070103.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1070103.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1070103.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1070104.1": "デンジャラス・ゲームⅣ", + "ActivityLevelsLevel.1070104.2": "星骸たちと遊ぶ!?……感心しないな。君に『あの子』のような桁外れの力でもない限りはね。", + "ActivityLevelsLevel.1070104.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1070104.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1070104.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1070105.1": "デンジャラス・ゲームⅤ", + "ActivityLevelsLevel.1070105.2": "星骸たちと遊ぶ!?……感心しないな。君に『あの子』のような桁外れの力でもない限りはね。", + "ActivityLevelsLevel.1070105.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1070105.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1070105.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1070106.1": "デンジャラス・ゲームⅥ", + "ActivityLevelsLevel.1070106.2": "星骸たちと遊ぶ!?……感心しないな。君に『あの子』のような桁外れの力でもない限りはね。", + "ActivityLevelsLevel.1070106.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1070106.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1070106.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1070107.1": "デンジャラス・ゲームⅦ", + "ActivityLevelsLevel.1070107.2": "星骸たちと遊ぶ!?……感心しないな。君に『あの子』のような桁外れの力でもない限りはね。", + "ActivityLevelsLevel.1070107.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1070107.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1070107.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1070108.1": "デンジャラス・ゲームⅧ", + "ActivityLevelsLevel.1070108.2": "星骸たちと遊ぶ!?……感心しないな。君に『あの子』のような桁外れの力でもない限りはね。", + "ActivityLevelsLevel.1070108.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1070108.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1070108.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1070109.1": "デンジャラス・ゲームⅨ", + "ActivityLevelsLevel.1070109.2": "星骸たちと遊ぶ!?……感心しないな。君に『あの子』のような桁外れの力でもない限りはね。", + "ActivityLevelsLevel.1070109.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1070109.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1070109.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1070110.1": "デンジャラス・ゲームⅩ", + "ActivityLevelsLevel.1070110.2": "星骸たちと遊ぶ!?……感心しないな。君に『あの子』のような桁外れの力でもない限りはね。", + "ActivityLevelsLevel.1070110.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1070110.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1070110.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1070111.1": "デンジャラス・ゲームⅪ", + "ActivityLevelsLevel.1070111.2": "星骸たちと遊ぶ!?……感心しないな。君に『あの子』のような桁外れの力でもない限りはね。", + "ActivityLevelsLevel.1070111.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1070111.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1070111.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1070112.1": "ボスだⅠ", + "ActivityLevelsLevel.1070112.2": "星骸たちの親玉が登場! 自分のナワバリで好き勝手暴れ回る不届き者を、見逃してくれるはずはない!", + "ActivityLevelsLevel.1070112.3": "150秒以内にクリアする", + "ActivityLevelsLevel.1070112.4": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1070112.5": "残り時間60秒以上でクリアする", + "ActivityLevelsLevel.1070201.1": "ウォーミングアップⅠ", + "ActivityLevelsLevel.1070201.2": "疲れたなんて言うのはまだ早い!適度な運動は、健康にいいんだから!", + "ActivityLevelsLevel.1070201.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1070201.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1070201.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1070202.1": "ウォーミングアップⅡ", + "ActivityLevelsLevel.1070202.2": "疲れたなんて言うのはまだ早い!適度な運動は、健康にいいんだから!", + "ActivityLevelsLevel.1070202.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1070202.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1070202.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1070203.1": "ウォーミングアップⅢ", + "ActivityLevelsLevel.1070203.2": "疲れたなんて言うのはまだ早い!適度な運動は、健康にいいんだから!", + "ActivityLevelsLevel.1070203.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1070203.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1070203.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1070204.1": "ウォーミングアップⅣ", + "ActivityLevelsLevel.1070204.2": "疲れたなんて言うのはまだ早い!適度な運動は、健康にいいんだから!", + "ActivityLevelsLevel.1070204.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1070204.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1070204.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1070205.1": "ウォーミングアップⅤ", + "ActivityLevelsLevel.1070205.2": "疲れたなんて言うのはまだ早い!適度な運動は、健康にいいんだから!", + "ActivityLevelsLevel.1070205.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1070205.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1070205.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1070206.1": "ウォーミングアップⅥ", + "ActivityLevelsLevel.1070206.2": "疲れたなんて言うのはまだ早い!適度な運動は、健康にいいんだから!", + "ActivityLevelsLevel.1070206.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1070206.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1070206.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1070207.1": "ウォーミングアップⅦ", + "ActivityLevelsLevel.1070207.2": "疲れたなんて言うのはまだ早い!適度な運動は、健康にいいんだから!", + "ActivityLevelsLevel.1070207.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1070207.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1070207.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1070208.1": "ボスだⅡ", + "ActivityLevelsLevel.1070208.2": "撃破したはずの星骸のリーダーが、子分たちの無念を晴らすべく再び現れた!もう一度叩きのめしてやろう!", + "ActivityLevelsLevel.1070208.3": "150秒以内にクリアする", + "ActivityLevelsLevel.1070208.4": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1070208.5": "残り時間60秒以上でクリアする", + "ActivityLevelsLevel.1070301.1": "本番Ⅰ", + "ActivityLevelsLevel.1070301.2": "ウォーミングアップは終わり!そろそろ、本気の力を見せよう!", + "ActivityLevelsLevel.1070301.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1070301.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1070301.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1070302.1": "本番Ⅱ", + "ActivityLevelsLevel.1070302.2": "ウォーミングアップは終わり!そろそろ、本気の力を見せよう!", + "ActivityLevelsLevel.1070302.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1070302.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1070302.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1070303.1": "本番Ⅲ", + "ActivityLevelsLevel.1070303.2": "ウォーミングアップは終わり!そろそろ、本気の力を見せよう!", + "ActivityLevelsLevel.1070303.3": "120秒以内にクリアする", + "ActivityLevelsLevel.1070303.4": "残り時間20秒以上でクリアする", + "ActivityLevelsLevel.1070303.5": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1070304.1": "ボスだⅢ", + "ActivityLevelsLevel.1070304.2": "昨日の敵は今日の友……なわけがない!手加減無用の攻撃を叩き込んでやろう!", + "ActivityLevelsLevel.1070304.3": "150秒以内にクリアする", + "ActivityLevelsLevel.1070304.4": "残り時間30秒以上でクリアする", + "ActivityLevelsLevel.1070304.5": "残り時間60秒以上でクリアする", "ActivityLevelsLevel.2010101.1": "クリスマスの冒険Ⅰ", "ActivityLevelsLevel.2010101.2": "クリスマスの街なかで、浮かれた魔物が暴れている!\nプレゼント配達を邪魔される前にやっつけよう!", "ActivityLevelsLevel.2010101.3": "120秒以内にクリアする", diff --git a/data/language/ja_jp/activityshop.json b/data/language/ja_jp/activityshop.json index ae8a349e..2184c178 100644 --- a/data/language/ja_jp/activityshop.json +++ b/data/language/ja_jp/activityshop.json @@ -8,5 +8,7 @@ "ActivityShop.1007.1": "*****", "ActivityShop.1008.1": "*****", "ActivityShop.1009.1": "*****", - "ActivityShop.3001.1": "*****" + "ActivityShop.1010.1": "*****", + "ActivityShop.3001.1": "*****", + "ActivityShop.3002.1": "*****" } \ No newline at end of file diff --git a/data/language/ja_jp/activitystory.json b/data/language/ja_jp/activitystory.json index d9a03af5..ee18569f 100644 --- a/data/language/ja_jp/activitystory.json +++ b/data/language/ja_jp/activitystory.json @@ -104,6 +104,39 @@ "ActivityStory.101060212.1": "拝啓、親愛なるあなたへ", "ActivityStory.101060212.2": "『狂風ノ賢者』の巣でホワードの手紙を見つけたヨロズ配達は、あらためて配達に向かった。だが、ホワードは受け取りを拒否。手紙を受け取ってほしいと説得するトーナ。その熱意にうたれたホワードは手紙を受け取り、差出人の想いを知ったのだった。", "ActivityStory.101060212.4": "08", + "ActivityStory.101070201.1": "再会", + "ActivityStory.101070201.2": "クルニスから依頼を紹介された魔王は、依頼主に会うためアモール近くの森にある星ノ塔へとひとりで向かう。しかしわかっているのは、依頼主の名前だけ。いったいどんな依頼を任されるのだろうか…", + "ActivityStory.101070201.4": "01", + "ActivityStory.101070202.1": "祈願箱を探して", + "ActivityStory.101070202.2": "クルニスから紹介された依頼を受けるため、依頼主との待ち合わせ場所へと向かう。するとそこでは、クリスマスのときに出会ったホタルが写真を撮っており…。今回の依頼は、まさにそのホタルの面倒を見てほしいというものだった。", + "ActivityStory.101070202.4": "02", + "ActivityStory.101070203.1": "センセー", + "ActivityStory.101070203.2": "写真器のフィルムを祈願箱から手に入れるため、ホタルと一緒に塔を登ることにした魔王。だが当のホタルは急いでいるらしく、目にも留まらぬ速さで星骸を倒し、上へ上へと向かうのだった。", + "ActivityStory.101070203.4": "03", + "ActivityStory.101070204.1": "実験兵器", + "ActivityStory.101070204.2": "星ノ塔から出た魔王は、ホタルを送っていく途中、ホタルがセンセーと呼ぶ、星輝附属大学で教鞭をとっているというカナーチェに出会う。彼女はホタルが魔王に心を許したと知り、ホタルがかつて星輝会の『実験兵器』であったと告げる。", + "ActivityStory.101070204.4": "04", + "ActivityStory.101070205.1": "友達", + "ActivityStory.101070205.2": "カナーチェからホタルが星輝会の『実験兵器』であったことを聞かされる魔王。ホタルの悲しい過去に憤った魔王は、カナーチェから託されたホタルの友だちになってほしいという願いを快く引き受ける。", + "ActivityStory.101070205.4": "05", + "ActivityStory.101070206.1": "群がる星骸", + "ActivityStory.101070206.2": "星ノ塔の中で人の悲鳴を聞いた魔王とホタル。急いで現場に急行すると、そこには星骸に襲われるふたりの巡遊者がいた。彼らを救出するため、ホタルは星骸を撃破していくのだった。", + "ActivityStory.101070206.4": "BT01", + "ActivityStory.101070207.1": "こころ", + "ActivityStory.101070207.2": "急な呼び出しでカナーチェが数日不在となったなか、魔王はホタルと絆を深めていく。そんなある日、ホタルがカナーチェを恋しがり始めてしまい、ふたりは気分転換とフィルムの祈願を兼ねて星ノ塔へ向かうのだが、そこで何者かの叫び声を聞き…", + "ActivityStory.101070207.4": "06", + "ActivityStory.101070208.1": "たいせつ", + "ActivityStory.101070208.2": "星骸から助け出した巡遊者たちと一緒に記念撮影をするホタル。ごく普通の記念写真ではあったが、その1枚の写真がホタルの心を解きほぐす。温かい気持ちで星ノ塔を降りようとしたふたりのもとに、ボロボロになったカナーチェが現れ…", + "ActivityStory.101070208.4": "07", + "ActivityStory.101070209.1": "希望の光になって", + "ActivityStory.101070209.2": "星ノ塔が変調をきたし、塔に閉じ込められた魔王たち。おまけに星骸まで異常に発生し、傷ついたカナーチェ、魔王と大切な人たちが順に倒れていく。すると『大切なものを守りたい』というホタルの強い気持ちにアバランチが呼応し…", + "ActivityStory.101070209.4": "BT02", + "ActivityStory.101070210.1": "笑顔", + "ActivityStory.101070210.2": "カナーチェから星骸の異常発生は星輝会の仕業と聞かされる魔王。星ノ塔から脱出を試みるも、空間に異変が起こっており、助け出した巡遊者たちとともに窮地に追い込まれる。万事休すと思われたそのとき、ホタルの力が覚醒し…", + "ActivityStory.101070210.4": "08", + "ActivityStory.101070211.1": "普通の女の子", + "ActivityStory.101070211.2": "覚醒した力を振るい、星骸を撃退するホタル。その力は今までのホタルとは一線を画すものであり、同時に、ホタルの心に好ましい変化をもたらした。ホタルは魔王に頼み、自分が手に入れた新しい感情を写真に収めたあと力尽き…", + "ActivityStory.101070211.4": "09", "ActivityStory.201010201.1": "クリスマスの使者", "ActivityStory.201010201.2": "今年もまたクリスマスの時期がやってきた。恩恵意志では従業員が『クリスマスの使者』に扮し、子どもたちにプレゼントを配っている。そんな中、なにやら困った様子のラールに出くわすのだった。", "ActivityStory.201010201.4": "01", diff --git a/data/language/ja_jp/activitytask.json b/data/language/ja_jp/activitytask.json index bd94327c..c7bcd7cc 100644 --- a/data/language/ja_jp/activitytask.json +++ b/data/language/ja_jp/activitytask.json @@ -342,6 +342,54 @@ "ActivityTask.106030410.2": "ラッキーシャベルで\n累計4500ポイント獲得", "ActivityTask.106030411.2": "ラッキーシャベルで\n累計5000ポイント獲得", "ActivityTask.106030412.2": "ラッキーシャベルで\n累計5500ポイント獲得", + "ActivityTask.107030101.2": "イベントストーリー\n「再会」を読む", + "ActivityTask.107030102.2": "イベントストーリー\n「実験兵器」を読む", + "ActivityTask.107030103.2": "イベントストーリー\n「こころ」を読む", + "ActivityTask.107030104.2": "イベントストーリー\n「笑顔」を読む", + "ActivityTask.107030105.2": "イベントストーリー\n「普通の女の子」を読む", + "ActivityTask.107030106.2": "デンジャラス・ゲームⅡを★3でクリアする", + "ActivityTask.107030107.2": "デンジャラス・ゲームⅣを★3でクリアする", + "ActivityTask.107030108.2": "デンジャラス・ゲームⅤを★3でクリアする", + "ActivityTask.107030109.2": "デンジャラス・ゲームⅦを★3でクリアする", + "ActivityTask.107030110.2": "デンジャラス・ゲームⅧを★3でクリアする", + "ActivityTask.107030111.2": "デンジャラス・ゲームⅩを★3でクリアする", + "ActivityTask.107030112.2": "ボスだⅠを★3でクリアする", + "ActivityTask.107030201.2": "バトルステージを5回クリア", + "ActivityTask.107030202.2": "バトルステージを10回クリア", + "ActivityTask.107030203.2": "バトルステージを15回クリア", + "ActivityTask.107030204.2": "バトルステージを20回クリア", + "ActivityTask.107030205.2": "バトルステージを30回クリア", + "ActivityTask.107030206.2": "バトルステージを40回クリア", + "ActivityTask.107030207.2": "バトルステージを50回クリア", + "ActivityTask.107030208.2": "バトルステージを60回クリア", + "ActivityTask.107030209.2": "バトルステージを70回クリア", + "ActivityTask.107030210.2": "バトルステージを80回クリア", + "ActivityTask.107030211.2": "バトルステージを90回クリア", + "ActivityTask.107030212.2": "バトルステージを100回クリア", + "ActivityTask.107030301.2": "ウォーミングアップⅠを★3でクリアする", + "ActivityTask.107030302.2": "ウォーミングアップⅡを★3でクリアする", + "ActivityTask.107030303.2": "ウォーミングアップⅢを★3でクリアする", + "ActivityTask.107030304.2": "ウォーミングアップⅣを★3でクリアする", + "ActivityTask.107030305.2": "ウォーミングアップⅤを★3でクリアする", + "ActivityTask.107030306.2": "ウォーミングアップⅥを★3でクリアする", + "ActivityTask.107030307.2": "ウォーミングアップⅦを★3でクリアする", + "ActivityTask.107030308.2": "ボスだⅡを★3でクリアする", + "ActivityTask.107030309.2": "イベント期間中にウサギ(?)のシールを40000個集める", + "ActivityTask.107030310.2": "イベント期間中にウサギ(?)のシールを60000個集める", + "ActivityTask.107030311.2": "イベント期間中にウサギ(?)のシールを80000個集める", + "ActivityTask.107030312.2": "イベント期間中にウサギ(?)のシールを100000個集める", + "ActivityTask.107030401.2": "フライングシャロでシャロを累計5匹発射する", + "ActivityTask.107030402.2": "フライングシャロでシャロを累計8匹発射する", + "ActivityTask.107030403.2": "フライングシャロでシャロを累計10匹発射する", + "ActivityTask.107030404.2": "フライングシャロでシャロを累計15匹発射する", + "ActivityTask.107030405.2": "フライングシャロでスコアを累計500獲得する", + "ActivityTask.107030406.2": "フライングシャロでスコアを累計800獲得する", + "ActivityTask.107030407.2": "フライングシャロでスコアを累計1000獲得する", + "ActivityTask.107030408.2": "フライングシャロでスコアを累計1200獲得する", + "ActivityTask.107030409.2": "フライングシャロでアイテムを累計2回使用する", + "ActivityTask.107030410.2": "フライングシャロでアイテムを累計5回使用する", + "ActivityTask.107030411.2": "フライングシャロでアイテムを累計8回使用する", + "ActivityTask.107030412.2": "フライングシャロでアイテムを累計10回使用する", "ActivityTask.201010101.2": "イベントストーリー\n「手がかりを追って」を読む", "ActivityTask.201010102.2": "イベントストーリー\n「掴んだ真実」を読む", "ActivityTask.201010103.2": "イベントストーリー\n「優しい嘘」を読む", @@ -473,5 +521,29 @@ "ActivityTask.301020305.2": "任意のステージでアイテムを累計30個集める", "ActivityTask.301020306.2": "任意のステージでアイテムを累計35個集める", "ActivityTask.301020307.2": "任意のステージでアイテムを累計40個集める", - "ActivityTask.301020308.2": "任意のステージでアイテムを累計50個集める" + "ActivityTask.301020308.2": "任意のステージでアイテムを累計50個集める", + "ActivityTask.302020101.2": "100秒以内に星雲の夢をクリアする", + "ActivityTask.302020102.2": "100秒以内に星光散策をクリアする", + "ActivityTask.302020103.2": "100秒以内に軌道の奏楽をクリアする", + "ActivityTask.302020104.2": "100秒以内に星環探索をクリアする", + "ActivityTask.302020105.2": "残りHP4以上で光年の砕影をクリアする", + "ActivityTask.302020106.2": "残りHP4以上で引力の小波をクリアする", + "ActivityTask.302020107.2": "残りHP4以上で夜空の暗流をクリアする", + "ActivityTask.302020108.2": "残りHP4以上で銀河の叙唱をクリアする", + "ActivityTask.302020201.2": "任意のステージで敵を累計4体倒す", + "ActivityTask.302020202.2": "任意のステージで敵を累計6体倒す", + "ActivityTask.302020203.2": "任意のステージで敵を累計8体倒す", + "ActivityTask.302020204.2": "任意のステージで敵を累計10体倒す", + "ActivityTask.302020205.2": "任意のステージでブロックを累計50個こわす", + "ActivityTask.302020206.2": "任意のステージでブロックを累計100個こわす", + "ActivityTask.302020207.2": "任意のステージでブロックを累計200個こわす", + "ActivityTask.302020208.2": "任意のステージでブロックを累計300個こわす", + "ActivityTask.302020301.2": "任意のステージでアイテムを累計10個集める", + "ActivityTask.302020302.2": "任意のステージでアイテムを累計15個集める", + "ActivityTask.302020303.2": "任意のステージでアイテムを累計20個集める", + "ActivityTask.302020304.2": "任意のステージでアイテムを累計25個集める", + "ActivityTask.302020305.2": "任意のステージでアイテムを累計30個集める", + "ActivityTask.302020306.2": "任意のステージでアイテムを累計35個集める", + "ActivityTask.302020307.2": "任意のステージでアイテムを累計40個集める", + "ActivityTask.302020308.2": "任意のステージでアイテムを累計50個集める" } \ No newline at end of file diff --git a/data/language/ja_jp/activitytaskgroup.json b/data/language/ja_jp/activitytaskgroup.json index 860fe574..5e1c6e14 100644 --- a/data/language/ja_jp/activitytaskgroup.json +++ b/data/language/ja_jp/activitytaskgroup.json @@ -1,4 +1,41 @@ { + "ActivityTaskGroup.1000301.1": "通常任務", + "ActivityTaskGroup.1000302.1": "挑戦任務", + "ActivityTaskGroup.1000303.1": "冒険任務", + "ActivityTaskGroup.1000304.1": "ミニゲーム", + "ActivityTaskGroup.101003.1": "活躍任務", + "ActivityTaskGroup.1010301.1": "通常任務", + "ActivityTaskGroup.1010302.1": "挑戦任務", + "ActivityTaskGroup.1010303.1": "冒険任務", + "ActivityTaskGroup.1010304.1": "ミニゲーム", + "ActivityTaskGroup.1020301.1": "通常任務", + "ActivityTaskGroup.1020302.1": "挑戦任務", + "ActivityTaskGroup.1020303.1": "冒険任務", + "ActivityTaskGroup.1020304.1": "ミニゲーム", + "ActivityTaskGroup.1030301.1": "通常任務", + "ActivityTaskGroup.1030302.1": "挑戦任務", + "ActivityTaskGroup.1030303.1": "冒険任務", + "ActivityTaskGroup.1030304.1": "ミニゲーム", + "ActivityTaskGroup.1040301.1": "通常任務", + "ActivityTaskGroup.1040302.1": "挑戦任務", + "ActivityTaskGroup.1040303.1": "冒険任務", + "ActivityTaskGroup.1040304.1": "ミニゲーム", + "ActivityTaskGroup.1050301.1": "通常任務", + "ActivityTaskGroup.1050302.1": "挑戦任務", + "ActivityTaskGroup.1050303.1": "冒険任務", + "ActivityTaskGroup.1050304.1": "ミニゲーム", + "ActivityTaskGroup.1060301.1": "通常任務", + "ActivityTaskGroup.1060302.1": "挑戦任務", + "ActivityTaskGroup.1060303.1": "冒険任務", + "ActivityTaskGroup.1060304.1": "ミニゲーム", + "ActivityTaskGroup.1070301.1": "通常任務", + "ActivityTaskGroup.1070302.1": "挑戦任務", + "ActivityTaskGroup.1070303.1": "冒険任務", + "ActivityTaskGroup.1070304.1": "ミニゲーム", + "ActivityTaskGroup.2010101.1": "通常任務", + "ActivityTaskGroup.2010102.1": "挑戦任務", + "ActivityTaskGroup.2010103.1": "冒険任務", + "ActivityTaskGroup.2010104.1": "ミニゲーム", "ActivityTaskGroup.2010201.1": "通常任務", "ActivityTaskGroup.2010202.1": "挑戦任務", "ActivityTaskGroup.2010203.1": "冒険任務", @@ -6,5 +43,8 @@ "ActivityTaskGroup.2010205.1": "シャロカード", "ActivityTaskGroup.3010201.1": "チャレンジ任務", "ActivityTaskGroup.3010202.1": "操作任務", - "ActivityTaskGroup.3010203.1": "収集任務" + "ActivityTaskGroup.3010203.1": "収集任務", + "ActivityTaskGroup.3020201.1": "挑戦任務", + "ActivityTaskGroup.3020202.1": "操作任務", + "ActivityTaskGroup.3020203.1": "収集任務" } \ No newline at end of file diff --git a/data/language/ja_jp/affinitylevel.json b/data/language/ja_jp/affinitylevel.json index b14001aa..f2a41a0b 100644 --- a/data/language/ja_jp/affinitylevel.json +++ b/data/language/ja_jp/affinitylevel.json @@ -1,72 +1,4 @@ { - "AffinityLevel.1000.1": "巡り合い", - "AffinityLevel.1001.1": "巡り合い", - "AffinityLevel.1002.1": "巡り合い", - "AffinityLevel.1003.1": "巡り合い", - "AffinityLevel.1004.1": "巡り合い", - "AffinityLevel.1005.1": "興味津々", - "AffinityLevel.1006.1": "興味津々", - "AffinityLevel.1007.1": "興味津々", - "AffinityLevel.1008.1": "興味津々", - "AffinityLevel.1009.1": "興味津々", - "AffinityLevel.1010.1": "以心伝心", - "AffinityLevel.1011.1": "以心伝心", - "AffinityLevel.1012.1": "以心伝心", - "AffinityLevel.1013.1": "以心伝心", - "AffinityLevel.1014.1": "以心伝心", - "AffinityLevel.1015.1": "金蘭の契", - "AffinityLevel.1016.1": "金蘭の契", - "AffinityLevel.1017.1": "金蘭の契", - "AffinityLevel.1018.1": "金蘭の契", - "AffinityLevel.1019.1": "金蘭の契", - "AffinityLevel.1020.1": "運命の人", - "AffinityLevel.1021.1": "運命の人", - "AffinityLevel.1022.1": "運命の人", - "AffinityLevel.1023.1": "運命の人", - "AffinityLevel.1024.1": "運命の人", - "AffinityLevel.1025.1": "運命の人", - "AffinityLevel.1026.1": "運命の人", - "AffinityLevel.1027.1": "運命の人", - "AffinityLevel.1028.1": "運命の人", - "AffinityLevel.1029.1": "運命の人", - "AffinityLevel.1030.1": "運命の人", - "AffinityLevel.1031.1": "運命の人", - "AffinityLevel.1032.1": "運命の人", - "AffinityLevel.1033.1": "運命の人", - "AffinityLevel.1034.1": "運命の人", - "AffinityLevel.1035.1": "運命の人", - "AffinityLevel.1036.1": "運命の人", - "AffinityLevel.1037.1": "運命の人", - "AffinityLevel.1038.1": "運命の人", - "AffinityLevel.1039.1": "運命の人", - "AffinityLevel.1040.1": "運命の人", - "AffinityLevel.1041.1": "運命の人", - "AffinityLevel.1042.1": "運命の人", - "AffinityLevel.1043.1": "運命の人", - "AffinityLevel.1044.1": "運命の人", - "AffinityLevel.1045.1": "運命の人", - "AffinityLevel.1046.1": "運命の人", - "AffinityLevel.1047.1": "運命の人", - "AffinityLevel.1048.1": "運命の人", - "AffinityLevel.1049.1": "運命の人", - "AffinityLevel.1050.1": "運命の人", - "AffinityLevel.1051.1": "運命の人", - "AffinityLevel.1052.1": "運命の人", - "AffinityLevel.1053.1": "運命の人", - "AffinityLevel.1054.1": "運命の人", - "AffinityLevel.1055.1": "運命の人", - "AffinityLevel.1056.1": "運命の人", - "AffinityLevel.1057.1": "運命の人", - "AffinityLevel.1058.1": "運命の人", - "AffinityLevel.1059.1": "運命の人", - "AffinityLevel.1060.1": "運命の人", - "AffinityLevel.1061.1": "運命の人", - "AffinityLevel.1062.1": "運命の人", - "AffinityLevel.1063.1": "運命の人", - "AffinityLevel.1064.1": "運命の人", - "AffinityLevel.1065.1": "運命の人", - "AffinityLevel.1066.1": "運命の人", - "AffinityLevel.1067.1": "運命の人", "AffinityLevel.2000.1": "巡り合い", "AffinityLevel.2001.1": "巡り合い", "AffinityLevel.2002.1": "巡り合い", @@ -134,5 +66,37 @@ "AffinityLevel.2064.1": "運命の人", "AffinityLevel.2065.1": "運命の人", "AffinityLevel.2066.1": "運命の人", - "AffinityLevel.2067.1": "運命の人" + "AffinityLevel.2067.1": "運命の人", + "AffinityLevel.2068.1": "魂の伴侶", + "AffinityLevel.2069.1": "魂の伴侶", + "AffinityLevel.2070.1": "魂の伴侶", + "AffinityLevel.2071.1": "魂の伴侶", + "AffinityLevel.2072.1": "魂の伴侶", + "AffinityLevel.2073.1": "魂の伴侶", + "AffinityLevel.2074.1": "魂の伴侶", + "AffinityLevel.2075.1": "魂の伴侶", + "AffinityLevel.2076.1": "魂の伴侶", + "AffinityLevel.2077.1": "魂の伴侶", + "AffinityLevel.2078.1": "魂の伴侶", + "AffinityLevel.2079.1": "魂の伴侶", + "AffinityLevel.2080.1": "魂の伴侶", + "AffinityLevel.2081.1": "魂の伴侶", + "AffinityLevel.2082.1": "魂の伴侶", + "AffinityLevel.2083.1": "魂の伴侶", + "AffinityLevel.2084.1": "魂の伴侶", + "AffinityLevel.2085.1": "魂の伴侶", + "AffinityLevel.2086.1": "魂の伴侶", + "AffinityLevel.2087.1": "魂の伴侶", + "AffinityLevel.2088.1": "魂の伴侶", + "AffinityLevel.2089.1": "魂の伴侶", + "AffinityLevel.2090.1": "魂の伴侶", + "AffinityLevel.2091.1": "魂の伴侶", + "AffinityLevel.2092.1": "魂の伴侶", + "AffinityLevel.2093.1": "魂の伴侶", + "AffinityLevel.2094.1": "魂の伴侶", + "AffinityLevel.2095.1": "魂の伴侶", + "AffinityLevel.2096.1": "魂の伴侶", + "AffinityLevel.2097.1": "魂の伴侶", + "AffinityLevel.2098.1": "魂の伴侶", + "AffinityLevel.2099.1": "魂の伴侶" } \ No newline at end of file diff --git a/data/language/ja_jp/affinityquest.json b/data/language/ja_jp/affinityquest.json index 47dfb560..da1c1b3e 100644 --- a/data/language/ja_jp/affinityquest.json +++ b/data/language/ja_jp/affinityquest.json @@ -71,15 +71,15 @@ "AffinityQuest.11407.1": "???", "AffinityQuest.11408.1": "???", "AffinityQuest.11409.1": "???", - "AffinityQuest.11501.1": "???", - "AffinityQuest.11502.1": "???", - "AffinityQuest.11503.1": "???", - "AffinityQuest.11504.1": "???", - "AffinityQuest.11505.1": "???", - "AffinityQuest.11506.1": "???", - "AffinityQuest.11507.1": "???", - "AffinityQuest.11508.1": "???", - "AffinityQuest.11509.1": "???", + "AffinityQuest.11501.1": "ホタルと星ノ塔を{1}回探索する", + "AffinityQuest.11502.1": "ホタルと{1}回デートする", + "AffinityQuest.11503.1": "ホタルをランク{1}にする", + "AffinityQuest.11504.1": "ホタルのスキルを{1}回レベルアップする", + "AffinityQuest.11505.1": "ホタルを含む記録レベルが{2}以上の記録を{1}件保存する", + "AffinityQuest.11506.1": "ホタルをランク{1}にする", + "AffinityQuest.11507.1": "ホタルのすべてのスキルレベルを{1}以上にする", + "AffinityQuest.11508.1": "ホタルを含む記録レベルが{2}以上の記録を{1}件保存する", + "AffinityQuest.11509.1": "ホタルの素質を{1}種類収集する", "AffinityQuest.11601.1": "レイセンと星ノ塔を{1}回探索する", "AffinityQuest.11602.1": "レイセンと{1}回デートする", "AffinityQuest.11603.1": "レイセンをランク{1}にする", diff --git a/data/language/ja_jp/affinityupreward.json b/data/language/ja_jp/affinityupreward.json index 015cafda..29ca2154 100644 --- a/data/language/ja_jp/affinityupreward.json +++ b/data/language/ja_jp/affinityupreward.json @@ -39,6 +39,10 @@ "AffinityUpReward.10330.5": "武器逸話", "AffinityUpReward.10342.1": "信頼称号", "AffinityUpReward.10342.4": "グレードアップ", + "AffinityUpReward.10368.1": "信頼称号", + "AffinityUpReward.10368.4": "グレードアップ", + "AffinityUpReward.10399.1": "信頼称号", + "AffinityUpReward.10399.4": "グレードアップ", "AffinityUpReward.10601.1": "巡遊者ストーリー", "AffinityUpReward.10601.4": "巡遊者ストーリー 第1話", "AffinityUpReward.10602.1": "巡遊者情報", @@ -79,6 +83,10 @@ "AffinityUpReward.10630.5": "武器逸話", "AffinityUpReward.10642.1": "信頼称号", "AffinityUpReward.10642.4": "グレードアップ", + "AffinityUpReward.10668.1": "信頼称号", + "AffinityUpReward.10668.4": "グレードアップ", + "AffinityUpReward.10699.1": "信頼称号", + "AffinityUpReward.10699.4": "グレードアップ", "AffinityUpReward.10701.1": "巡遊者ストーリー", "AffinityUpReward.10701.4": "巡遊者ストーリー 第1話", "AffinityUpReward.10702.1": "巡遊者情報", @@ -119,6 +127,10 @@ "AffinityUpReward.10730.5": "武器逸話", "AffinityUpReward.10742.1": "信頼称号", "AffinityUpReward.10742.4": "グレードアップ", + "AffinityUpReward.10768.1": "信頼称号", + "AffinityUpReward.10768.4": "グレードアップ", + "AffinityUpReward.10799.1": "信頼称号", + "AffinityUpReward.10799.4": "グレードアップ", "AffinityUpReward.10801.1": "巡遊者ストーリー", "AffinityUpReward.10801.4": "巡遊者ストーリー 第1話", "AffinityUpReward.10802.1": "巡遊者情報", @@ -159,6 +171,10 @@ "AffinityUpReward.10830.5": "武器逸話", "AffinityUpReward.10842.1": "信頼称号", "AffinityUpReward.10842.4": "グレードアップ", + "AffinityUpReward.10868.1": "信頼称号", + "AffinityUpReward.10868.4": "グレードアップ", + "AffinityUpReward.10899.1": "信頼称号", + "AffinityUpReward.10899.4": "グレードアップ", "AffinityUpReward.10901.1": "巡遊者ストーリー", "AffinityUpReward.10901.4": "巡遊者ストーリー 第1話", "AffinityUpReward.10902.1": "巡遊者情報", @@ -199,6 +215,10 @@ "AffinityUpReward.10930.5": "武器逸話", "AffinityUpReward.10942.1": "信頼称号", "AffinityUpReward.10942.4": "グレードアップ", + "AffinityUpReward.10968.1": "信頼称号", + "AffinityUpReward.10968.4": "グレードアップ", + "AffinityUpReward.10999.1": "信頼称号", + "AffinityUpReward.10999.4": "グレードアップ", "AffinityUpReward.11001.1": "巡遊者ストーリー", "AffinityUpReward.11001.4": "巡遊者ストーリー 第1話", "AffinityUpReward.11002.1": "巡遊者情報", @@ -239,6 +259,10 @@ "AffinityUpReward.11030.5": "武器逸話", "AffinityUpReward.11042.1": "信頼称号", "AffinityUpReward.11042.4": "グレードアップ", + "AffinityUpReward.11068.1": "信頼称号", + "AffinityUpReward.11068.4": "グレードアップ", + "AffinityUpReward.11099.1": "信頼称号", + "AffinityUpReward.11099.4": "グレードアップ", "AffinityUpReward.11101.1": "巡遊者ストーリー", "AffinityUpReward.11101.4": "巡遊者ストーリー 第1話", "AffinityUpReward.11102.1": "巡遊者情報", @@ -279,6 +303,10 @@ "AffinityUpReward.11130.5": "武器逸話", "AffinityUpReward.11142.1": "信頼称号", "AffinityUpReward.11142.4": "グレードアップ", + "AffinityUpReward.11168.1": "信頼称号", + "AffinityUpReward.11168.4": "グレードアップ", + "AffinityUpReward.11199.1": "信頼称号", + "AffinityUpReward.11199.4": "グレードアップ", "AffinityUpReward.11201.1": "巡遊者ストーリー", "AffinityUpReward.11201.4": "巡遊者ストーリー 第1話", "AffinityUpReward.11202.1": "巡遊者情報", @@ -319,6 +347,10 @@ "AffinityUpReward.11230.5": "武器逸話", "AffinityUpReward.11242.1": "信頼称号", "AffinityUpReward.11242.4": "グレードアップ", + "AffinityUpReward.11268.1": "信頼称号", + "AffinityUpReward.11268.4": "グレードアップ", + "AffinityUpReward.11299.1": "信頼称号", + "AffinityUpReward.11299.4": "グレードアップ", "AffinityUpReward.11301.1": "巡遊者ストーリー", "AffinityUpReward.11301.4": "巡遊者ストーリー 第1話", "AffinityUpReward.11302.1": "巡遊者情報", @@ -359,6 +391,10 @@ "AffinityUpReward.11330.5": "武器逸話", "AffinityUpReward.11342.1": "信頼称号", "AffinityUpReward.11342.4": "グレードアップ", + "AffinityUpReward.11368.1": "信頼称号", + "AffinityUpReward.11368.4": "グレードアップ", + "AffinityUpReward.11399.1": "信頼称号", + "AffinityUpReward.11399.4": "グレードアップ", "AffinityUpReward.11401.1": "巡遊者ストーリー", "AffinityUpReward.11401.4": "巡遊者ストーリー 第1話", "AffinityUpReward.11402.1": "巡遊者情報", @@ -399,6 +435,10 @@ "AffinityUpReward.11430.5": "武器逸話", "AffinityUpReward.11442.1": "信頼称号", "AffinityUpReward.11442.4": "グレードアップ", + "AffinityUpReward.11468.1": "信頼称号", + "AffinityUpReward.11468.4": "グレードアップ", + "AffinityUpReward.11499.1": "信頼称号", + "AffinityUpReward.11499.4": "グレードアップ", "AffinityUpReward.11501.1": "巡遊者ストーリー", "AffinityUpReward.11501.4": "巡遊者ストーリー 第1話", "AffinityUpReward.11502.1": "巡遊者情報", @@ -439,6 +479,10 @@ "AffinityUpReward.11530.5": "武器逸話", "AffinityUpReward.11542.1": "信頼称号", "AffinityUpReward.11542.4": "グレードアップ", + "AffinityUpReward.11568.1": "信頼称号", + "AffinityUpReward.11568.4": "グレードアップ", + "AffinityUpReward.11599.1": "信頼称号", + "AffinityUpReward.11599.4": "グレードアップ", "AffinityUpReward.11601.1": "巡遊者ストーリー", "AffinityUpReward.11601.4": "巡遊者ストーリー 第1話", "AffinityUpReward.11602.1": "巡遊者情報", @@ -479,6 +523,10 @@ "AffinityUpReward.11630.5": "武器逸話", "AffinityUpReward.11642.1": "信頼称号", "AffinityUpReward.11642.4": "グレードアップ", + "AffinityUpReward.11668.1": "信頼称号", + "AffinityUpReward.11668.4": "グレードアップ", + "AffinityUpReward.11699.1": "信頼称号", + "AffinityUpReward.11699.4": "グレードアップ", "AffinityUpReward.11701.1": "巡遊者ストーリー", "AffinityUpReward.11701.4": "巡遊者ストーリー 第1話", "AffinityUpReward.11702.1": "巡遊者情報", @@ -519,6 +567,10 @@ "AffinityUpReward.11730.5": "武器逸話", "AffinityUpReward.11742.1": "信頼称号", "AffinityUpReward.11742.4": "グレードアップ", + "AffinityUpReward.11768.1": "信頼称号", + "AffinityUpReward.11768.4": "グレードアップ", + "AffinityUpReward.11799.1": "信頼称号", + "AffinityUpReward.11799.4": "グレードアップ", "AffinityUpReward.11801.1": "巡遊者ストーリー", "AffinityUpReward.11801.4": "巡遊者ストーリー 第1話", "AffinityUpReward.11802.1": "巡遊者情報", @@ -559,6 +611,10 @@ "AffinityUpReward.11830.5": "武器逸話", "AffinityUpReward.11842.1": "信頼称号", "AffinityUpReward.11842.4": "グレードアップ", + "AffinityUpReward.11868.1": "信頼称号", + "AffinityUpReward.11868.4": "グレードアップ", + "AffinityUpReward.11899.1": "信頼称号", + "AffinityUpReward.11899.4": "グレードアップ", "AffinityUpReward.11901.1": "巡遊者ストーリー", "AffinityUpReward.11901.4": "巡遊者ストーリー 第1話", "AffinityUpReward.11902.1": "巡遊者情報", @@ -599,6 +655,10 @@ "AffinityUpReward.11930.5": "武器逸話", "AffinityUpReward.11942.1": "信頼称号", "AffinityUpReward.11942.4": "グレードアップ", + "AffinityUpReward.11968.1": "信頼称号", + "AffinityUpReward.11968.4": "グレードアップ", + "AffinityUpReward.11999.1": "信頼称号", + "AffinityUpReward.11999.4": "グレードアップ", "AffinityUpReward.12001.1": "巡遊者ストーリー", "AffinityUpReward.12001.4": "巡遊者ストーリー 第1話", "AffinityUpReward.12002.1": "巡遊者情報", @@ -639,6 +699,10 @@ "AffinityUpReward.12030.5": "武器逸話", "AffinityUpReward.12042.1": "信頼称号", "AffinityUpReward.12042.4": "グレードアップ", + "AffinityUpReward.12068.1": "信頼称号", + "AffinityUpReward.12068.4": "グレードアップ", + "AffinityUpReward.12099.1": "信頼称号", + "AffinityUpReward.12099.4": "グレードアップ", "AffinityUpReward.12301.1": "巡遊者ストーリー", "AffinityUpReward.12301.4": "巡遊者ストーリー 第1話", "AffinityUpReward.12302.1": "巡遊者情報", @@ -679,6 +743,10 @@ "AffinityUpReward.12330.5": "武器逸話", "AffinityUpReward.12342.1": "信頼称号", "AffinityUpReward.12342.4": "グレードアップ", + "AffinityUpReward.12368.1": "信頼称号", + "AffinityUpReward.12368.4": "グレードアップ", + "AffinityUpReward.12399.1": "信頼称号", + "AffinityUpReward.12399.4": "グレードアップ", "AffinityUpReward.12501.1": "巡遊者ストーリー", "AffinityUpReward.12501.4": "巡遊者ストーリー 第1話", "AffinityUpReward.12502.1": "巡遊者情報", @@ -719,6 +787,10 @@ "AffinityUpReward.12530.5": "武器逸話", "AffinityUpReward.12542.1": "信頼称号", "AffinityUpReward.12542.4": "グレードアップ", + "AffinityUpReward.12568.1": "信頼称号", + "AffinityUpReward.12568.4": "グレードアップ", + "AffinityUpReward.12599.1": "信頼称号", + "AffinityUpReward.12599.4": "グレードアップ", "AffinityUpReward.12601.1": "巡遊者ストーリー", "AffinityUpReward.12601.4": "巡遊者ストーリー 第1話", "AffinityUpReward.12602.1": "巡遊者情報", @@ -759,6 +831,10 @@ "AffinityUpReward.12630.5": "武器逸話", "AffinityUpReward.12642.1": "信頼称号", "AffinityUpReward.12642.4": "グレードアップ", + "AffinityUpReward.12668.1": "信頼称号", + "AffinityUpReward.12668.4": "グレードアップ", + "AffinityUpReward.12699.1": "信頼称号", + "AffinityUpReward.12699.4": "グレードアップ", "AffinityUpReward.12701.1": "巡遊者ストーリー", "AffinityUpReward.12701.4": "巡遊者ストーリー 第1話", "AffinityUpReward.12702.1": "巡遊者情報", @@ -799,6 +875,10 @@ "AffinityUpReward.12730.5": "武器逸話", "AffinityUpReward.12742.1": "信頼称号", "AffinityUpReward.12742.4": "グレードアップ", + "AffinityUpReward.12768.1": "信頼称号", + "AffinityUpReward.12768.4": "グレードアップ", + "AffinityUpReward.12799.1": "信頼称号", + "AffinityUpReward.12799.4": "グレードアップ", "AffinityUpReward.12901.1": "巡遊者ストーリー", "AffinityUpReward.12901.4": "巡遊者ストーリー 第1話", "AffinityUpReward.12902.1": "巡遊者情報", @@ -839,6 +919,10 @@ "AffinityUpReward.12930.5": "武器逸話", "AffinityUpReward.12942.1": "信頼称号", "AffinityUpReward.12942.4": "グレードアップ", + "AffinityUpReward.12968.1": "信頼称号", + "AffinityUpReward.12968.4": "グレードアップ", + "AffinityUpReward.12999.1": "信頼称号", + "AffinityUpReward.12999.4": "グレードアップ", "AffinityUpReward.13001.1": "巡遊者ストーリー", "AffinityUpReward.13001.4": "巡遊者ストーリー 第1話", "AffinityUpReward.13002.1": "巡遊者情報", @@ -879,6 +963,10 @@ "AffinityUpReward.13030.5": "武器逸話", "AffinityUpReward.13042.1": "信頼称号", "AffinityUpReward.13042.4": "グレードアップ", + "AffinityUpReward.13068.1": "信頼称号", + "AffinityUpReward.13068.4": "グレードアップ", + "AffinityUpReward.13099.1": "信頼称号", + "AffinityUpReward.13099.4": "グレードアップ", "AffinityUpReward.13201.1": "巡遊者ストーリー", "AffinityUpReward.13201.4": "巡遊者ストーリー 第1話", "AffinityUpReward.13202.1": "巡遊者情報", @@ -919,6 +1007,10 @@ "AffinityUpReward.13230.5": "武器逸話", "AffinityUpReward.13242.1": "信頼称号", "AffinityUpReward.13242.4": "グレードアップ", + "AffinityUpReward.13268.1": "信頼称号", + "AffinityUpReward.13268.4": "グレードアップ", + "AffinityUpReward.13299.1": "信頼称号", + "AffinityUpReward.13299.4": "グレードアップ", "AffinityUpReward.13301.1": "巡遊者ストーリー", "AffinityUpReward.13301.4": "巡遊者ストーリー 第1話", "AffinityUpReward.13302.1": "巡遊者情報", @@ -959,6 +1051,10 @@ "AffinityUpReward.13330.5": "武器逸話", "AffinityUpReward.13342.1": "信頼称号", "AffinityUpReward.13342.4": "グレードアップ", + "AffinityUpReward.13368.1": "信頼称号", + "AffinityUpReward.13368.4": "グレードアップ", + "AffinityUpReward.13399.1": "信頼称号", + "AffinityUpReward.13399.4": "グレードアップ", "AffinityUpReward.13401.1": "巡遊者ストーリー", "AffinityUpReward.13401.4": "巡遊者ストーリー 第1話", "AffinityUpReward.13402.1": "巡遊者情報", @@ -999,6 +1095,10 @@ "AffinityUpReward.13430.5": "武器逸話", "AffinityUpReward.13442.1": "信頼称号", "AffinityUpReward.13442.4": "グレードアップ", + "AffinityUpReward.13468.1": "信頼称号", + "AffinityUpReward.13468.4": "グレードアップ", + "AffinityUpReward.13499.1": "信頼称号", + "AffinityUpReward.13499.4": "グレードアップ", "AffinityUpReward.13501.1": "巡遊者ストーリー", "AffinityUpReward.13501.4": "巡遊者ストーリー 第1話", "AffinityUpReward.13502.1": "巡遊者情報", @@ -1039,6 +1139,10 @@ "AffinityUpReward.13530.5": "武器逸話", "AffinityUpReward.13542.1": "信頼称号", "AffinityUpReward.13542.4": "グレードアップ", + "AffinityUpReward.13568.1": "信頼称号", + "AffinityUpReward.13568.4": "グレードアップ", + "AffinityUpReward.13599.1": "信頼称号", + "AffinityUpReward.13599.4": "グレードアップ", "AffinityUpReward.14101.1": "巡遊者ストーリー", "AffinityUpReward.14101.4": "巡遊者ストーリー 第1話", "AffinityUpReward.14102.1": "巡遊者情報", @@ -1079,6 +1183,10 @@ "AffinityUpReward.14130.5": "武器逸話", "AffinityUpReward.14142.1": "信頼称号", "AffinityUpReward.14142.4": "グレードアップ", + "AffinityUpReward.14168.1": "信頼称号", + "AffinityUpReward.14168.4": "グレードアップ", + "AffinityUpReward.14199.1": "信頼称号", + "AffinityUpReward.14199.4": "グレードアップ", "AffinityUpReward.14201.1": "巡遊者ストーリー", "AffinityUpReward.14201.4": "巡遊者ストーリー 第1話", "AffinityUpReward.14202.1": "巡遊者情報", @@ -1119,6 +1227,10 @@ "AffinityUpReward.14230.5": "武器逸話", "AffinityUpReward.14242.1": "信頼称号", "AffinityUpReward.14242.4": "グレードアップ", + "AffinityUpReward.14268.1": "信頼称号", + "AffinityUpReward.14268.4": "グレードアップ", + "AffinityUpReward.14299.1": "信頼称号", + "AffinityUpReward.14299.4": "グレードアップ", "AffinityUpReward.14301.1": "巡遊者ストーリー", "AffinityUpReward.14301.4": "巡遊者ストーリー 第1話", "AffinityUpReward.14302.1": "巡遊者情報", @@ -1159,6 +1271,10 @@ "AffinityUpReward.14330.5": "武器逸話", "AffinityUpReward.14342.1": "信頼称号", "AffinityUpReward.14342.4": "グレードアップ", + "AffinityUpReward.14368.1": "信頼称号", + "AffinityUpReward.14368.4": "グレードアップ", + "AffinityUpReward.14399.1": "信頼称号", + "AffinityUpReward.14399.4": "グレードアップ", "AffinityUpReward.14401.1": "巡遊者ストーリー", "AffinityUpReward.14401.4": "巡遊者ストーリー 第1話", "AffinityUpReward.14402.1": "巡遊者情報", @@ -1199,6 +1315,10 @@ "AffinityUpReward.14430.5": "武器逸話", "AffinityUpReward.14442.1": "信頼称号", "AffinityUpReward.14442.4": "グレードアップ", + "AffinityUpReward.14468.1": "信頼称号", + "AffinityUpReward.14468.4": "グレードアップ", + "AffinityUpReward.14499.1": "信頼称号", + "AffinityUpReward.14499.4": "グレードアップ", "AffinityUpReward.14501.1": "巡遊者ストーリー", "AffinityUpReward.14501.4": "巡遊者ストーリー 第1話", "AffinityUpReward.14502.1": "巡遊者情報", @@ -1239,6 +1359,10 @@ "AffinityUpReward.14530.5": "武器逸話", "AffinityUpReward.14542.1": "信頼称号", "AffinityUpReward.14542.4": "グレードアップ", + "AffinityUpReward.14568.1": "信頼称号", + "AffinityUpReward.14568.4": "グレードアップ", + "AffinityUpReward.14599.1": "信頼称号", + "AffinityUpReward.14599.4": "グレードアップ", "AffinityUpReward.14701.1": "巡遊者ストーリー", "AffinityUpReward.14701.4": "巡遊者ストーリー 第1話", "AffinityUpReward.14702.1": "巡遊者情報", @@ -1279,6 +1403,10 @@ "AffinityUpReward.14730.5": "武器逸話", "AffinityUpReward.14742.1": "信頼称号", "AffinityUpReward.14742.4": "グレードアップ", + "AffinityUpReward.14768.1": "信頼称号", + "AffinityUpReward.14768.4": "グレードアップ", + "AffinityUpReward.14799.1": "信頼称号", + "AffinityUpReward.14799.4": "グレードアップ", "AffinityUpReward.14901.1": "巡遊者ストーリー", "AffinityUpReward.14901.4": "巡遊者ストーリー 第1話", "AffinityUpReward.14902.1": "巡遊者情報", @@ -1319,6 +1447,10 @@ "AffinityUpReward.14930.5": "武器逸話", "AffinityUpReward.14942.1": "信頼称号", "AffinityUpReward.14942.4": "グレードアップ", + "AffinityUpReward.14968.1": "信頼称号", + "AffinityUpReward.14968.4": "グレードアップ", + "AffinityUpReward.14999.1": "信頼称号", + "AffinityUpReward.14999.4": "グレードアップ", "AffinityUpReward.15001.1": "巡遊者ストーリー", "AffinityUpReward.15001.4": "巡遊者ストーリー 第1話", "AffinityUpReward.15002.1": "巡遊者情報", @@ -1359,6 +1491,10 @@ "AffinityUpReward.15030.5": "武器逸話", "AffinityUpReward.15042.1": "信頼称号", "AffinityUpReward.15042.4": "グレードアップ", + "AffinityUpReward.15068.1": "信頼称号", + "AffinityUpReward.15068.4": "グレードアップ", + "AffinityUpReward.15099.1": "信頼称号", + "AffinityUpReward.15099.4": "グレードアップ", "AffinityUpReward.15501.1": "巡遊者ストーリー", "AffinityUpReward.15501.4": "巡遊者ストーリー 第1話", "AffinityUpReward.15502.1": "巡遊者情報", @@ -1399,6 +1535,10 @@ "AffinityUpReward.15530.5": "武器逸話", "AffinityUpReward.15542.1": "信頼称号", "AffinityUpReward.15542.4": "グレードアップ", + "AffinityUpReward.15568.1": "信頼称号", + "AffinityUpReward.15568.4": "グレードアップ", + "AffinityUpReward.15599.1": "信頼称号", + "AffinityUpReward.15599.4": "グレードアップ", "AffinityUpReward.15601.1": "巡遊者ストーリー", "AffinityUpReward.15601.4": "巡遊者ストーリー 第1話", "AffinityUpReward.15602.1": "巡遊者情報", @@ -1439,6 +1579,10 @@ "AffinityUpReward.15630.5": "武器逸話", "AffinityUpReward.15642.1": "信頼称号", "AffinityUpReward.15642.4": "グレードアップ", + "AffinityUpReward.15668.1": "信頼称号", + "AffinityUpReward.15668.4": "グレードアップ", + "AffinityUpReward.15699.1": "信頼称号", + "AffinityUpReward.15699.4": "グレードアップ", "AffinityUpReward.15801.1": "巡遊者ストーリー", "AffinityUpReward.15801.4": "巡遊者ストーリー 第1話", "AffinityUpReward.15802.1": "巡遊者情報", @@ -1479,6 +1623,10 @@ "AffinityUpReward.15830.5": "武器逸話", "AffinityUpReward.15842.1": "信頼称号", "AffinityUpReward.15842.4": "グレードアップ", + "AffinityUpReward.15868.1": "信頼称号", + "AffinityUpReward.15868.4": "グレードアップ", + "AffinityUpReward.15899.1": "信頼称号", + "AffinityUpReward.15899.4": "グレードアップ", "AffinityUpReward.15901.1": "巡遊者ストーリー", "AffinityUpReward.15901.4": "巡遊者ストーリー 第1話", "AffinityUpReward.15902.1": "巡遊者情報", @@ -1518,5 +1666,9 @@ "AffinityUpReward.15930.4": "信頼ボイス5", "AffinityUpReward.15930.5": "武器逸話", "AffinityUpReward.15942.1": "信頼称号", - "AffinityUpReward.15942.4": "グレードアップ" + "AffinityUpReward.15942.4": "グレードアップ", + "AffinityUpReward.15968.1": "信頼称号", + "AffinityUpReward.15968.4": "グレードアップ", + "AffinityUpReward.15999.1": "信頼称号", + "AffinityUpReward.15999.4": "グレードアップ" } \ No newline at end of file diff --git a/data/language/ja_jp/bdconvertcondition.json b/data/language/ja_jp/bdconvertcondition.json index c8e2f986..eeb9f6d0 100644 --- a/data/language/ja_jp/bdconvertcondition.json +++ b/data/language/ja_jp/bdconvertcondition.json @@ -36,6 +36,7 @@ "BdConvertCondition.607.1": "主力巡遊者が「地属性」または「闇属性」", "BdConvertCondition.608.1": "主力巡遊者が「風属性」または「水属性」", "BdConvertCondition.609.1": "主力巡遊者が「闇属性」または「水属性」", + "BdConvertCondition.610.1": "主力巡遊者が「光属性」または「闇属性」", "BdConvertCondition.7011.1": "「強撃の音符」を10個以上集める", "BdConvertCondition.7012.1": "「強撃の音符」を15個以上集める", "BdConvertCondition.7013.1": "「強撃の音符」を20個以上集める", diff --git a/data/language/ja_jp/bdconvertcontent.json b/data/language/ja_jp/bdconvertcontent.json index 29f81f93..0bfdae0a 100644 --- a/data/language/ja_jp/bdconvertcontent.json +++ b/data/language/ja_jp/bdconvertcontent.json @@ -13,5 +13,8 @@ "BdConvertContent.405.1": "記録募集中!\n「駆け出し巡遊者」級", "BdConvertContent.501.1": "記録募集中!\n「伝説の巡遊者」級", "BdConvertContent.502.1": "記録募集中!\n「ベテラン巡遊者」級", - "BdConvertContent.503.1": "記録募集中!\n「駆け出し巡遊者」級" + "BdConvertContent.503.1": "記録募集中!\n「駆け出し巡遊者」級", + "BdConvertContent.601.1": "記録募集中!\n「伝説の巡遊者」級", + "BdConvertContent.602.1": "記録募集中!\n「ベテラン巡遊者」級", + "BdConvertContent.603.1": "記録募集中!\n「駆け出し巡遊者」級" } \ No newline at end of file diff --git a/data/language/ja_jp/bdconvertcontrol.json b/data/language/ja_jp/bdconvertcontrol.json index 9b69d4c2..3bf601a9 100644 --- a/data/language/ja_jp/bdconvertcontrol.json +++ b/data/language/ja_jp/bdconvertcontrol.json @@ -3,5 +3,6 @@ "BdConvertControl.500002.1": "\u000b【イベント期間】2026/01/27 13:00~2026/02/03 11:59:59 \u000b\u000b【参加条件】\u000b権限レベル10以上、「イベント」機能解放で参加できます。\u000b\u000b【イベント説明】\u000b1、地理協会は、各地の巡遊者たちから「星ノ塔」を攻略した記録を募集しています、提出者には塔覇の証を発行中!\u000b2、塔覇の証を集めると豪華報酬を獲得できます。", "BdConvertControl.500003.1": "\u000b【イベント期間】2026/02/17 13:00~2026/02/24 11:59:59 \u000b\u000b【参加条件】\u000b権限レベル10以上、「イベント」機能解放で参加できます。\u000b\u000b【イベント説明】\u000b1、地理協会は、各地の巡遊者たちから「星ノ塔」を攻略した記録を募集しています、提出者には塔覇の証を発行中!\u000b2、塔覇の証を集めると豪華報酬を獲得できます。", "BdConvertControl.500004.1": "\u000b【イベント期間】2026/03/31 13:00~2026/04/07 11:59:59 \u000b\u000b【参加条件】\u000b権限レベル10以上、「イベント」機能解放で参加できます。\u000b\u000b【イベント説明】\u000b1、地理協会は、各地の巡遊者たちから「星ノ塔」を攻略した記録を募集しています、提出者には塔覇の証を発行中!\u000b2、塔覇の証を集めると豪華報酬を獲得できます。", - "BdConvertControl.500005.1": "\u000b【イベント期間】2026/05/08 13:00~2026/05/14 11:59:59 \u000b\u000b【参加条件】\u000b権限レベル10以上、「イベント」機能解放で参加できます。\u000b\u000b【イベント説明】\u000b1、地理協会は、各地の巡遊者たちから「星ノ塔」を攻略した記録を募集しています、提出者には塔覇の証を発行中!\u000b2、塔覇の証を集めると豪華報酬を獲得できます。" + "BdConvertControl.500005.1": "\u000b【イベント期間】2026/05/08 13:00~2026/05/14 11:59:59 \u000b\u000b【参加条件】\u000b権限レベル10以上、「イベント」機能解放で参加できます。\u000b\u000b【イベント説明】\u000b1、地理協会は、各地の巡遊者たちから「星ノ塔」を攻略した記録を募集しています、提出者には塔覇の証を発行中!\u000b2、塔覇の証を集めると豪華報酬を獲得できます。", + "BdConvertControl.500006.1": "\u000b【イベント期間】2026/05/26 13:00~2026/6/2 11:59:59 \u000b\u000b【参加条件】\u000b権限レベル10以上、「イベント」機能解放で参加できます。\u000b\u000b【イベント説明】\u000b1、地理協会は、各地の巡遊者たちから「星ノ塔」を攻略した記録を募集しています、提出者には塔覇の証を発行中!\u000b2、塔覇の証を集めると豪華報酬を獲得できます。" } \ No newline at end of file diff --git a/data/language/ja_jp/bdconvertrewardgroup.json b/data/language/ja_jp/bdconvertrewardgroup.json index 23e0629e..f22e42cc 100644 --- a/data/language/ja_jp/bdconvertrewardgroup.json +++ b/data/language/ja_jp/bdconvertrewardgroup.json @@ -58,5 +58,17 @@ "BdConvertRewardGroup.509.1": "記録大募集で塔覇の証を累計1800獲得", "BdConvertRewardGroup.510.1": "記録大募集で塔覇の証を累計2000獲得", "BdConvertRewardGroup.511.1": "記録大募集で塔覇の証を累計2200獲得", - "BdConvertRewardGroup.512.1": "記録大募集で塔覇の証を累計2400獲得" + "BdConvertRewardGroup.512.1": "記録大募集で塔覇の証を累計2400獲得", + "BdConvertRewardGroup.601.1": "記録大募集で塔覇の証を累計200獲得", + "BdConvertRewardGroup.602.1": "記録大募集で塔覇の証を累計400獲得", + "BdConvertRewardGroup.603.1": "記録大募集で塔覇の証を累計600獲得", + "BdConvertRewardGroup.604.1": "記録大募集で塔覇の証を累計800獲得", + "BdConvertRewardGroup.605.1": "記録大募集で塔覇の証を累計1000獲得", + "BdConvertRewardGroup.606.1": "記録大募集で塔覇の証を累計1200獲得", + "BdConvertRewardGroup.607.1": "記録大募集で塔覇の証を累計1400獲得", + "BdConvertRewardGroup.608.1": "記録大募集で塔覇の証を累計1600獲得", + "BdConvertRewardGroup.609.1": "記録大募集で塔覇の証を累計1800獲得", + "BdConvertRewardGroup.610.1": "記録大募集で塔覇の証を累計2000獲得", + "BdConvertRewardGroup.611.1": "記録大募集で塔覇の証を累計2200獲得", + "BdConvertRewardGroup.612.1": "記録大募集で塔覇の証を累計2400獲得" } \ No newline at end of file diff --git a/data/language/ja_jp/boardnpc.json b/data/language/ja_jp/boardnpc.json index f2348869..486a32e7 100644 --- a/data/language/ja_jp/boardnpc.json +++ b/data/language/ja_jp/boardnpc.json @@ -37,6 +37,8 @@ "BoardNPC.7159.2": "スペシャルログインボーナス", "BoardNPC.8110.1": "フィレン", "BoardNPC.8110.2": "イベント交換所", + "BoardNPC.8115.1": "ホタル", + "BoardNPC.8115.2": "イベント交換所", "BoardNPC.8130.1": "トーナ", "BoardNPC.8130.2": "イベント交換所", "BoardNPC.8133.1": "ナツカ", diff --git a/data/language/ja_jp/breakoutcharacter.json b/data/language/ja_jp/breakoutcharacter.json index 0a69ed29..846ac6d6 100644 --- a/data/language/ja_jp/breakoutcharacter.json +++ b/data/language/ja_jp/breakoutcharacter.json @@ -1,6 +1,6 @@ { "BreakOutCharacter.1.1": "セイナ", - "BreakOutCharacter.11501.1": "*****", + "BreakOutCharacter.11501.1": "ホタル", "BreakOutCharacter.14501.1": "オトハ", "BreakOutCharacter.2.1": "コハク", "BreakOutCharacter.3.1": "アヤメ" diff --git a/data/language/ja_jp/breakoutlevel.json b/data/language/ja_jp/breakoutlevel.json index 913b4193..0574002f 100644 --- a/data/language/ja_jp/breakoutlevel.json +++ b/data/language/ja_jp/breakoutlevel.json @@ -14,5 +14,21 @@ "BreakOutLevel.301010141.1": "星嵐の試練", "BreakOutLevel.301010141.2": "チャレンジステージへようこそ!\r\n宙域にブラックホールが出現!ボールは引力で軌道が変わるぞ!\r\n気をつけて、勝利をつかめ!", "BreakOutLevel.301010142.1": "深淵の脅威", - "BreakOutLevel.301010142.2": "チャレンジステージへようこそ。\r\n深淵の脅威に恐れず立ち向かえ。健闘を祈る!" + "BreakOutLevel.301010142.2": "チャレンジステージへようこそ。\r\n深淵の脅威に恐れず立ち向かえ。健闘を祈る!", + "BreakOutLevel.301020111.1": "星雲の夢", + "BreakOutLevel.301020111.2": "ブロックくずしへようこそ \r\n1.バーを操作して、ボールを発射、跳ね返してみよう!\r\n2.巡遊者のスキルを発動し、壊せるブロックを壊してみよう!\r\n3.ブロック内の爆発装置に注目。破壊すれば周囲のブロックを一掃できます。 \r\n4.ステージ内の加速・減速ギミックを利用して、ボールの速度を制御しましょう。\r\n5.スコアの獲得方法、勝利と敗北のルールを理解しよう!", + "BreakOutLevel.301020112.1": "星光散策", + "BreakOutLevel.301020112.2": "1.移動する敵が新たに出現します。\r\n2.ボールの直撃、または巡遊者のスキルで敵にダメージを与えられます。\r\n2.フィールドに現れるアイテムの効果を試してみよう!", + "BreakOutLevel.301020121.1": "軌道の奏楽", + "BreakOutLevel.301020121.2": "敵は移動しながら攻撃をします。バーが敵の攻撃に当たらないように、回避しましょう!\r\n落ちてくるアイテムにも注意しよう、もしかしたら爆弾かも!?", + "BreakOutLevel.301020122.1": "星環探索", + "BreakOutLevel.301020122.2": "硬いブロックが行く手を阻む、何度も攻撃して破壊しよう!\r\n落ちてくるアイテムにも注意しよう。\r\n新しく追加された爆発弾は敵やブロックに直撃すると周囲に爆発を起こすよ!", + "BreakOutLevel.301020131.1": "光年の砕影", + "BreakOutLevel.301020131.2": "複雑なフィールドでも落ち着いて戦おう。\r\n落ちてくるアイテムにも注意し、高威力の炎のボールは貫通効果もあるよ!\r\n新しく追加されたスターを獲得すると、ボールの速度を速め、全てのダメージに対して免疫を持つようになるぞ!", + "BreakOutLevel.301020132.1": "引力の小波", + "BreakOutLevel.301020132.2": "新たな天文現象「重力井戸」を観測!\r\n重力井戸は自身の状態に応じて、ボールを引き寄せたり弾き飛ばしたりして軌道を変化させる。\r\nドロップアイテムの種類にも注目しましょう。新しく追加されたマルチボールを獲得すると、ボールが3つに分裂します!", + "BreakOutLevel.301020141.1": "夜空の暗流", + "BreakOutLevel.301020141.2": "チャレンジステージへようこそ!\r\nこの宙域には重力井戸が2つ存在しているぞ!", + "BreakOutLevel.301020142.1": "銀河の叙唱", + "BreakOutLevel.301020142.2": "チャレンジステージへようこそ。\r\n深淵の脅威に恐れず立ち向かえ。健闘を祈る!" } \ No newline at end of file diff --git a/data/language/ja_jp/character.json b/data/language/ja_jp/character.json index b5950ee1..dbfa62d8 100644 --- a/data/language/ja_jp/character.json +++ b/data/language/ja_jp/character.json @@ -9,7 +9,7 @@ "Character.112.1": "セイナ", "Character.113.1": "シーミャオ", "Character.114.1": "???", - "Character.115.1": "???", + "Character.115.1": "ホタル", "Character.116.1": "レイセン", "Character.117.1": "ジンリン", "Character.118.1": "クルニス", diff --git a/data/language/ja_jp/characterarchivebaseinfo.json b/data/language/ja_jp/characterarchivebaseinfo.json index 3eceb33e..6a3044cb 100644 --- a/data/language/ja_jp/characterarchivebaseinfo.json +++ b/data/language/ja_jp/characterarchivebaseinfo.json @@ -127,22 +127,22 @@ "CharacterArchiveBaseInfo.11407.2": "???", "CharacterArchiveBaseInfo.11408.1": "???", "CharacterArchiveBaseInfo.11408.2": "???", - "CharacterArchiveBaseInfo.11501.1": "???", - "CharacterArchiveBaseInfo.11501.2": "???", - "CharacterArchiveBaseInfo.11502.1": "???", - "CharacterArchiveBaseInfo.11502.2": "???", - "CharacterArchiveBaseInfo.11503.1": "???", - "CharacterArchiveBaseInfo.11503.2": "???", - "CharacterArchiveBaseInfo.11504.1": "???", - "CharacterArchiveBaseInfo.11504.2": "???", - "CharacterArchiveBaseInfo.11505.1": "???", - "CharacterArchiveBaseInfo.11505.2": "???", - "CharacterArchiveBaseInfo.11506.1": "???", - "CharacterArchiveBaseInfo.11506.2": "???", - "CharacterArchiveBaseInfo.11507.1": "???", - "CharacterArchiveBaseInfo.11507.2": "???", - "CharacterArchiveBaseInfo.11508.1": "???", - "CharacterArchiveBaseInfo.11508.2": "???", + "CharacterArchiveBaseInfo.11501.1": "氏名", + "CharacterArchiveBaseInfo.11501.2": "ホタル", + "CharacterArchiveBaseInfo.11502.1": "生年月日", + "CharacterArchiveBaseInfo.11502.2": "花月5日", + "CharacterArchiveBaseInfo.11503.1": "所属", + "CharacterArchiveBaseInfo.11503.2": "星輝附属大学", + "CharacterArchiveBaseInfo.11504.1": "特技", + "CharacterArchiveBaseInfo.11504.2": "戦闘、星ノ塔巡り", + "CharacterArchiveBaseInfo.11505.1": "住所", + "CharacterArchiveBaseInfo.11505.2": "アモール-星輝附属大学-学生寮7号棟27階7号室", + "CharacterArchiveBaseInfo.11506.1": "巡遊者歴", + "CharacterArchiveBaseInfo.11506.2": "1年", + "CharacterArchiveBaseInfo.11507.1": "武器", + "CharacterArchiveBaseInfo.11507.2": "アバランチ", + "CharacterArchiveBaseInfo.11508.1": "給与", + "CharacterArchiveBaseInfo.11508.2": "依頼については、保護者代理のカナーチェまでお問い合わせください。", "CharacterArchiveBaseInfo.11601.1": "氏名", "CharacterArchiveBaseInfo.11601.2": "レイセン", "CharacterArchiveBaseInfo.11602.1": "生年月日", diff --git a/data/language/ja_jp/characterarchivecontent.json b/data/language/ja_jp/characterarchivecontent.json index 998f0962..3c8836ea 100644 --- a/data/language/ja_jp/characterarchivecontent.json +++ b/data/language/ja_jp/characterarchivecontent.json @@ -207,32 +207,32 @@ "CharacterArchiveContent.11412.2": "???", "CharacterArchiveContent.11413.1": "???", "CharacterArchiveContent.11413.2": "???", - "CharacterArchiveContent.11501.1": "???", - "CharacterArchiveContent.11501.2": "???", - "CharacterArchiveContent.11502.1": "???", - "CharacterArchiveContent.11502.2": "???", - "CharacterArchiveContent.11503.1": "???", - "CharacterArchiveContent.11503.2": "???", - "CharacterArchiveContent.11504.1": "???", - "CharacterArchiveContent.11504.2": "???", - "CharacterArchiveContent.11505.1": "???", - "CharacterArchiveContent.11505.2": "???", - "CharacterArchiveContent.11506.1": "???", - "CharacterArchiveContent.11506.2": "???", - "CharacterArchiveContent.11507.1": "???", - "CharacterArchiveContent.11507.2": "???", - "CharacterArchiveContent.11508.1": "???", - "CharacterArchiveContent.11508.2": "???", - "CharacterArchiveContent.11509.1": "???", - "CharacterArchiveContent.11509.2": "???", - "CharacterArchiveContent.11510.1": "???", - "CharacterArchiveContent.11510.2": "???", - "CharacterArchiveContent.11511.1": "???", - "CharacterArchiveContent.11511.2": "???", - "CharacterArchiveContent.11512.1": "???", - "CharacterArchiveContent.11512.2": "???", - "CharacterArchiveContent.11513.1": "???", - "CharacterArchiveContent.11513.2": "???", + "CharacterArchiveContent.11501.1": "基本情報", + "CharacterArchiveContent.11501.2": "*****", + "CharacterArchiveContent.11502.1": "巡遊者になった理由", + "CharacterArchiveContent.11502.2": "巡遊者?ホタルよくわかんない。", + "CharacterArchiveContent.11503.1": "履歴書からの抜粋(1)", + "CharacterArchiveContent.11503.2": "趣味\r\n\r\nホタルの趣味、写真。マオー言ってた。", + "CharacterArchiveContent.11504.1": "履歴書からの抜粋(2)", + "CharacterArchiveContent.11504.2": "自己PR\r\n\r\nかくれんぼが得意。高いところにも連れて行ける。", + "CharacterArchiveContent.11505.1": "履歴書からの抜粋(3)", + "CharacterArchiveContent.11505.2": "経歴\r\n\r\n今週は星ノ塔でいっぱい遊んだ。先週も星ノ塔でいっぱい遊んだ。その前も星ノ塔でいっぱい遊んだ。", + "CharacterArchiveContent.11506.1": "履歴書からの抜粋(4)", + "CharacterArchiveContent.11506.2": "シャロ秘密基地\r\n\r\nホタルの部屋、シャロのぬいぐるみがたくさんあって、シャロのパジャマもあって、あと……マオーがくれたプレゼントもある。", + "CharacterArchiveContent.11507.1": "履歴書からの抜粋(5)", + "CharacterArchiveContent.11507.2": "任務報告抜粋\r\n\r\nセンセーに、空からカゴの中身を畑に撒いてきてって頼まれた。\r\nそうすると、野菜が元気に育つって。ホタルがんばった。褒めて。", + "CharacterArchiveContent.11508.1": "同業者の評価", + "CharacterArchiveContent.11508.2": "あのいたいけな瞳に見つめられたら、なんでもお願い聞いてあげちゃう!\r\n——セイナ\r\n\r\nお願いを聞いてあげたセイナは、ホタルさんと楽しそうに遊んでいましたよ。ええ、それはもう楽しそうに……\r\n——アヤメ\r\n\r\nあの子はとても特別な子でね。ぜひ私の診療所にも来てほしいくらいさ。\r\n——クルニス", + "CharacterArchiveContent.11509.1": "地理協会の評価", + "CharacterArchiveContent.11509.2": "概ね事実に基づいた内容。\r\nとはいえカナーチェさんは、きちんとした履歴書の書き方を教えてあげてください。\r\n——ウィロー", + "CharacterArchiveContent.11510.1": "備考欄", + "CharacterArchiveContent.11510.2": "お出かけのお誘い\r\n\r\nまた、星ノ塔で遊ぼう。ふたりで、たくさん。", + "CharacterArchiveContent.11511.1": "恐ろしき人型兵器", + "CharacterArchiveContent.11511.2": "「例の特待生、27階の7号室に住んでるって聞いたけど……いないみたいだね」\r\n「もう帰ろう。同じ学生なんだから、そのうち授業で会えるって。コソコソするのは泥棒みたいで落ち着かないよ」\r\n「いや、普段の授業じゃ全然見かけないんだって」\r\n話し込んでいたふたりは気づかなかった。彼らが噂していた特待生――ホタルが、たったいま、彼らの頭上を飛んでいったことに。\r\n\r\n「……つまんない」\r\n文字通り部屋を『飛び出した』ホタルはポツリとつぶやく。\r\nやわらかなベッドがあり、温かいご飯もあるいまの生活が嫌いなわけではなかった。\r\nただ、一緒に遊んでくれる『友だち』がいないのが不満だった。\r\n街を飛び出し、川を越えると、眼下に広がる世界は人工物に埋め尽くされた区画から、徐々に緑豊かな森へと変わっていく。\r\nホタルは森の入口を選び降り立った。\r\n星ノ塔まではまだ距離はあるが、道中にはたくさんの魔物がいる。\r\nあの子たちは、よろこんで自分とかくれんぼをしてくれる。\r\nウキウキしながら踏み出したホタルの足に、なにか柔らかいものが触れた。\r\nそれは、泥だらけになった熊のぬいぐるみだった。\r\nホタルはぬいぐるみを拾い上げ、しげしげと見つめる。かろうじてピンク色の熊だということがわかる。\r\n辺りを見回してみるものの、落とし主らしい姿はどこにもない。\r\n「友だちとはぐれちゃったの?」\r\nホタルは泥を気にすることもなくぬいぐるみをそっと抱きしめ、出くわす魔物たちに持ち主の行方を尋ねて回った。\r\n「これ、落としたの誰?」\r\n「いまはホタル遊べない。この子の友だち、探さないといけないから」\r\n\r\n訊ねて歩く間に日はすっかり落ちてしまったが、ぬいぐるみの友だちは見つからなかった。\r\n「そろそろ帰らないと、センセー怒っちゃう……」\r\nホタルは川辺にしゃがみ込み、熊のぬいぐるみをきれいに洗う。そして自分の部屋に持ち帰り、窓辺に置いて乾かしてあげることにした。\r\n「明日、星ノ塔で、ほかの人に聞いてみる」\r\n「友だち、見つかるといいね……」\r\nホタルはお気に入りのシャロのぬいぐるみを抱きしめながら、窓辺に置いた熊のぬいぐるみを見つめる。\r\nやがて、部屋にはホタルのかわいらしい寝息が響き始めた。\r\n\r\nかけた言葉は、ぬいぐるみに向けたものなのか、ホタル自身に向けたものだったのか――", + "CharacterArchiveContent.11512.1": "あどけなき少女", + "CharacterArchiveContent.11512.2": "カナーチェは、ホタルに対して抱く感情をうまく言葉にできなかった。\r\nなぜ彼女の込み入った事情に首を突っ込んでまで救おうとしたのか。\r\n自由を奪われていた自分自身の姿を、ホタルに重ねたからだと思ったこともあったが、それだけでは説明できない『なにか』があった。それがなんなのか、ずっと言葉にできずにいる。\r\n\r\n「センセー、いっしょに遊ぼ」\r\nある日のこと。ホタルが、アバランチを指差し、身振り手振りでカナーチェになにかを伝えようとしてきた。\r\nカナーチェはホタルがなにを伝えようとしているのか、必死にくみ取ろうとした。\r\n最近はだいぶマシになったとはいえ、ホタルからの『遊び』の誘いに、軽く応じてはいけないということは重々承知していたから。\r\nホタルはしばらくジェスチャーを続けたが、カナーチェが理解してくれないことを悟り、立ち上がった。\r\nそしてカナーチェの手を掴み、彼女を持ち上げ――飛ぼうとした。\r\n\r\nしかし、ホタルの小さな体で大人の体重を支えきれるはずもなく、背後のアバランチは上下にふわりふわりと揺れるばかり。\r\nその姿はまるで、蛍が懸命に羽ばたいているようにも見えた。\r\n「ああ、一緒に飛ぼうとしてくれていたのか」\r\nカナーチェは微笑み、ホタルの頭を優しく撫でた。\r\n「人を抱えて飛ぶのは難しいだろう。ホタルが大きくなったら、いずれは一緒に飛べるようになるかもしれないが……」\r\nホタルはしょんぼりと肩を落とした。\r\nその日は、そんなやりとりをして終わった。\r\n\r\n数日後、学園中に悲鳴が響き渡った。カナーチェが慌てて駆けつけると、ホタルが校庭の低空を飛び回り、獲物を狙う鷹のように幼い子どもたちを次々と掴み上げようとしていたのだ。\r\n遠くにカナーチェの姿を見つけると、ホタルは女の子をひとり抱え上げながらカナーチェのもとへと飛んでくる。\r\nそして「この子と一緒に飛べた。センセーともいっしょに飛べるようにがんばる」と誇らしげな顔で語るのだ。\r\n\r\nカナーチェはホタルに抱えられている半泣きの女の子を降ろしてやると、どこから説明したものかと考え始めた。\r\nとはいえホタルと一緒に暮らしていく以上、今後もこういった問題は発生するだろう。だが不思議とカナーチェの中で迷いは生まれなかった。\r\n彼女に抱く感情がなんであるかはわからないままだったが、それだけはたしかだった。", + "CharacterArchiveContent.11513.1": "武器逸話:アバランチ", + "CharacterArchiveContent.11513.2": "その武器は誰が見ても、冷酷で残酷な代物だった。\r\n扱うために払わねばならない代償はあまりに重く、百戦錬磨の戦士であれ、星輝会が誇る精鋭であれ、その重荷を背負い切れる者はいない。\r\nゆえにその武器を扱える者はいないと、いつしか誰もが諦めるようになっていた。\r\n\r\nそう――あの少女が現れるまで。\r\n\r\n少女はただ、なんのてらいもない純粋な好奇心から、その武器に触れた。\r\n少女が触れた瞬間、武器は眩い光を放ち、4つに分裂して少女の頭上をぐるりと旋回したあと、はじめからそこにあったかのように、少女の背後へピタリと収まった。\r\nその様は、少女に4枚の翼が生えたかのようにも見えた。\r\n\r\n「……友だち?」\r\n少女は突然現れた『友だち』と触れ合おうとした。\r\nしかし少女と『友だち』は、じゃれあう子猫とそのしっぽのように、くるくると回り続けるばかりで、いつまで経っても触れ合うことができない。\r\n何周かしたあと、少女はようやく諦めた。\r\nこの『友だち』が、ずっと自分のかたわらにいてくれる、それだけで十分だと思えたから。\r\n「いっしょに遊ぼ」\r\n『友だち』はそのときはじめて、少女の言葉に反応したように見えた。\r\n4枚の翼がふよふよと動き、少女の体はゆっくりと宙へと浮かび上がる。\r\n神秘的な光景と思ったのも束の間、4枚の翼は一斉に前方を向き、あらゆるものを消し炭にするほどの熱線を迸らせた。\r\n\r\n少女は宙に浮かんだまま、小さく笑みを浮かべた。\r\n\r\n「きれい」\r\n\r\n幼い少女は知る由もなかった。\r\nこの『友だち』が、自身にどのような運命をもたらすのかを。", "CharacterArchiveContent.11601.1": "基本情報", "CharacterArchiveContent.11601.2": "*****", "CharacterArchiveContent.11602.1": "巡遊者になった理由", diff --git a/data/language/ja_jp/characterarchivevoice.json b/data/language/ja_jp/characterarchivevoice.json index c74a9269..91cde336 100644 --- a/data/language/ja_jp/characterarchivevoice.json +++ b/data/language/ja_jp/characterarchivevoice.json @@ -622,6 +622,95 @@ "CharacterArchiveVoice.113087.1": "汎用ボイス(固有)3", "CharacterArchiveVoice.113088.1": "汎用ボイス(固有)4", "CharacterArchiveVoice.113089.1": "汎用ボイス(固有)5", + "CharacterArchiveVoice.115001.1": "必殺技1", + "CharacterArchiveVoice.115002.1": "必殺技2", + "CharacterArchiveVoice.115003.1": "戦闘不能1", + "CharacterArchiveVoice.115004.1": "戦闘不能2", + "CharacterArchiveVoice.115005.1": "星ノ塔・素質獲得1", + "CharacterArchiveVoice.115006.1": "星ノ塔・素質獲得2", + "CharacterArchiveVoice.115007.1": "星ノ塔・素質獲得3", + "CharacterArchiveVoice.115008.1": "星ノ塔・素質獲得4", + "CharacterArchiveVoice.115009.1": "星ノ塔・素質獲得5", + "CharacterArchiveVoice.115010.1": "星ノ塔・探索1", + "CharacterArchiveVoice.115011.1": "星ノ塔・探索2", + "CharacterArchiveVoice.115012.1": "星ノ塔・探索3", + "CharacterArchiveVoice.115013.1": "星ノ塔・探索4", + "CharacterArchiveVoice.115014.1": "星ノ塔・探索5", + "CharacterArchiveVoice.115015.1": "星ノ塔・探索6", + "CharacterArchiveVoice.115016.1": "星ノ塔・探索7", + "CharacterArchiveVoice.115017.1": "星ノ塔・探索8", + "CharacterArchiveVoice.115018.1": "星ノ塔・探索9", + "CharacterArchiveVoice.115019.1": "星ノ塔・探索10", + "CharacterArchiveVoice.115020.1": "星ノ塔・制圧完了1", + "CharacterArchiveVoice.115021.1": "星ノ塔・制圧完了2", + "CharacterArchiveVoice.115022.1": "星ノ塔・制圧完了3", + "CharacterArchiveVoice.115023.1": "ログイン1", + "CharacterArchiveVoice.115024.1": "ログイン2", + "CharacterArchiveVoice.115025.1": "ログイン3", + "CharacterArchiveVoice.115026.1": "ログイン4", + "CharacterArchiveVoice.115027.1": "ログイン5", + "CharacterArchiveVoice.115028.1": "タップリアクション1", + "CharacterArchiveVoice.115029.1": "タップリアクション2", + "CharacterArchiveVoice.115030.1": "タップリアクション3", + "CharacterArchiveVoice.115031.1": "タップリアクション4", + "CharacterArchiveVoice.115032.1": "タップリアクション5", + "CharacterArchiveVoice.115033.1": "タップリアクション6", + "CharacterArchiveVoice.115034.1": "タップリアクション7", + "CharacterArchiveVoice.115035.1": "タップリアクション8", + "CharacterArchiveVoice.115036.1": "タップリアクション9", + "CharacterArchiveVoice.115037.1": "タップリアクション10", + "CharacterArchiveVoice.115038.1": "タップリアクション(信頼度)1", + "CharacterArchiveVoice.115039.1": "タップリアクション(信頼度)2", + "CharacterArchiveVoice.115040.1": "タップリアクション(信頼度)3", + "CharacterArchiveVoice.115041.1": "タップリアクション(信頼度)4", + "CharacterArchiveVoice.115042.1": "タップリアクション(信頼度)5", + "CharacterArchiveVoice.115043.1": "他の巡遊者や地域、世情について1", + "CharacterArchiveVoice.115044.1": "他の巡遊者や地域、世情について2", + "CharacterArchiveVoice.115045.1": "他の巡遊者や地域、世情について3", + "CharacterArchiveVoice.115046.1": "他の巡遊者や地域、世情について4", + "CharacterArchiveVoice.115047.1": "他の巡遊者や地域、世情について5", + "CharacterArchiveVoice.115048.1": "連続タップリアクション1", + "CharacterArchiveVoice.115049.1": "連続タップリアクション2", + "CharacterArchiveVoice.115050.1": "放置リアクション1", + "CharacterArchiveVoice.115051.1": "放置リアクション2", + "CharacterArchiveVoice.115052.1": "放置リアクション(長時間)", + "CharacterArchiveVoice.115053.1": "初加入", + "CharacterArchiveVoice.115054.1": "再加入", + "CharacterArchiveVoice.115055.1": "勝利リザルト1", + "CharacterArchiveVoice.115056.1": "勝利リザルト2", + "CharacterArchiveVoice.115057.1": "敗北リザルト1", + "CharacterArchiveVoice.115058.1": "敗北リザルト2", + "CharacterArchiveVoice.115059.1": "巡遊者育成1", + "CharacterArchiveVoice.115060.1": "巡遊者育成2", + "CharacterArchiveVoice.115061.1": "ロスレコ再生1", + "CharacterArchiveVoice.115062.1": "ロスレコ再生2", + "CharacterArchiveVoice.115063.1": "覚醒立ち絵解放", + "CharacterArchiveVoice.115064.1": "フォトメモ解放", + "CharacterArchiveVoice.115065.1": "編成1", + "CharacterArchiveVoice.115066.1": "編成2", + "CharacterArchiveVoice.115067.1": "編成3", + "CharacterArchiveVoice.115068.1": "編成4", + "CharacterArchiveVoice.115069.1": "信頼度上昇1", + "CharacterArchiveVoice.115070.1": "信頼度上昇2", + "CharacterArchiveVoice.115071.1": "信頼度上昇3", + "CharacterArchiveVoice.115072.1": "信頼度上昇4", + "CharacterArchiveVoice.115073.1": "ギフトへのお礼1", + "CharacterArchiveVoice.115074.1": "ギフトへのお礼2", + "CharacterArchiveVoice.115075.1": "ギフトへのお礼3", + "CharacterArchiveVoice.115076.1": "汎用ボイス(肯定)", + "CharacterArchiveVoice.115077.1": "汎用ボイス(否定)", + "CharacterArchiveVoice.115078.1": "汎用ボイス(疑問)", + "CharacterArchiveVoice.115079.1": "汎用ボイス(困惑)", + "CharacterArchiveVoice.115080.1": "汎用ボイス(悲嘆)", + "CharacterArchiveVoice.115081.1": "汎用ボイス(興奮)", + "CharacterArchiveVoice.115082.1": "汎用ボイス(怒り)", + "CharacterArchiveVoice.115083.1": "汎用ボイス(幸せ)", + "CharacterArchiveVoice.115084.1": "汎用ボイス(嘆息)", + "CharacterArchiveVoice.115085.1": "汎用ボイス(固有)1", + "CharacterArchiveVoice.115086.1": "汎用ボイス(固有)2", + "CharacterArchiveVoice.115087.1": "汎用ボイス(固有)3", + "CharacterArchiveVoice.115088.1": "汎用ボイス(固有)4", + "CharacterArchiveVoice.115089.1": "汎用ボイス(固有)5", "CharacterArchiveVoice.116001.1": "必殺技1", "CharacterArchiveVoice.116002.1": "必殺技2", "CharacterArchiveVoice.116003.1": "戦闘不能1", @@ -1868,6 +1957,95 @@ "CharacterArchiveVoice.135087.1": "汎用ボイス(固有)3", "CharacterArchiveVoice.135088.1": "汎用ボイス(固有)4", "CharacterArchiveVoice.135089.1": "汎用ボイス(固有)5", + "CharacterArchiveVoice.140001.1": "*****", + "CharacterArchiveVoice.140002.1": "*****", + "CharacterArchiveVoice.140003.1": "*****", + "CharacterArchiveVoice.140004.1": "*****", + "CharacterArchiveVoice.140005.1": "*****", + "CharacterArchiveVoice.140006.1": "*****", + "CharacterArchiveVoice.140007.1": "*****", + "CharacterArchiveVoice.140008.1": "*****", + "CharacterArchiveVoice.140009.1": "*****", + "CharacterArchiveVoice.140010.1": "*****", + "CharacterArchiveVoice.140011.1": "*****", + "CharacterArchiveVoice.140012.1": "*****", + "CharacterArchiveVoice.140013.1": "*****", + "CharacterArchiveVoice.140014.1": "*****", + "CharacterArchiveVoice.140015.1": "*****", + "CharacterArchiveVoice.140016.1": "*****", + "CharacterArchiveVoice.140017.1": "*****", + "CharacterArchiveVoice.140018.1": "*****", + "CharacterArchiveVoice.140019.1": "*****", + "CharacterArchiveVoice.140020.1": "*****", + "CharacterArchiveVoice.140021.1": "*****", + "CharacterArchiveVoice.140022.1": "*****", + "CharacterArchiveVoice.140023.1": "*****", + "CharacterArchiveVoice.140024.1": "*****", + "CharacterArchiveVoice.140025.1": "*****", + "CharacterArchiveVoice.140026.1": "*****", + "CharacterArchiveVoice.140027.1": "*****", + "CharacterArchiveVoice.140028.1": "*****", + "CharacterArchiveVoice.140029.1": "*****", + "CharacterArchiveVoice.140030.1": "*****", + "CharacterArchiveVoice.140031.1": "*****", + "CharacterArchiveVoice.140032.1": "*****", + "CharacterArchiveVoice.140033.1": "*****", + "CharacterArchiveVoice.140034.1": "*****", + "CharacterArchiveVoice.140035.1": "*****", + "CharacterArchiveVoice.140036.1": "*****", + "CharacterArchiveVoice.140037.1": "*****", + "CharacterArchiveVoice.140038.1": "*****", + "CharacterArchiveVoice.140039.1": "*****", + "CharacterArchiveVoice.140040.1": "*****", + "CharacterArchiveVoice.140041.1": "*****", + "CharacterArchiveVoice.140042.1": "*****", + "CharacterArchiveVoice.140043.1": "*****", + "CharacterArchiveVoice.140044.1": "*****", + "CharacterArchiveVoice.140045.1": "*****", + "CharacterArchiveVoice.140046.1": "*****", + "CharacterArchiveVoice.140047.1": "*****", + "CharacterArchiveVoice.140048.1": "*****", + "CharacterArchiveVoice.140049.1": "*****", + "CharacterArchiveVoice.140050.1": "*****", + "CharacterArchiveVoice.140051.1": "*****", + "CharacterArchiveVoice.140052.1": "*****", + "CharacterArchiveVoice.140053.1": "*****", + "CharacterArchiveVoice.140054.1": "*****", + "CharacterArchiveVoice.140055.1": "*****", + "CharacterArchiveVoice.140056.1": "*****", + "CharacterArchiveVoice.140057.1": "*****", + "CharacterArchiveVoice.140058.1": "*****", + "CharacterArchiveVoice.140059.1": "*****", + "CharacterArchiveVoice.140060.1": "*****", + "CharacterArchiveVoice.140061.1": "*****", + "CharacterArchiveVoice.140062.1": "*****", + "CharacterArchiveVoice.140063.1": "*****", + "CharacterArchiveVoice.140064.1": "*****", + "CharacterArchiveVoice.140065.1": "*****", + "CharacterArchiveVoice.140066.1": "*****", + "CharacterArchiveVoice.140067.1": "*****", + "CharacterArchiveVoice.140068.1": "*****", + "CharacterArchiveVoice.140069.1": "*****", + "CharacterArchiveVoice.140070.1": "*****", + "CharacterArchiveVoice.140071.1": "*****", + "CharacterArchiveVoice.140072.1": "*****", + "CharacterArchiveVoice.140073.1": "*****", + "CharacterArchiveVoice.140074.1": "*****", + "CharacterArchiveVoice.140075.1": "*****", + "CharacterArchiveVoice.140076.1": "*****", + "CharacterArchiveVoice.140077.1": "*****", + "CharacterArchiveVoice.140078.1": "*****", + "CharacterArchiveVoice.140079.1": "*****", + "CharacterArchiveVoice.140080.1": "*****", + "CharacterArchiveVoice.140081.1": "*****", + "CharacterArchiveVoice.140082.1": "*****", + "CharacterArchiveVoice.140083.1": "*****", + "CharacterArchiveVoice.140084.1": "*****", + "CharacterArchiveVoice.140085.1": "*****", + "CharacterArchiveVoice.140086.1": "*****", + "CharacterArchiveVoice.140087.1": "*****", + "CharacterArchiveVoice.140088.1": "*****", + "CharacterArchiveVoice.140089.1": "*****", "CharacterArchiveVoice.141001.1": "必殺技1", "CharacterArchiveVoice.141002.1": "必殺技2", "CharacterArchiveVoice.141003.1": "戦闘不能1", diff --git a/data/language/ja_jp/charactercg.json b/data/language/ja_jp/charactercg.json index 5c216340..90932231 100644 --- a/data/language/ja_jp/charactercg.json +++ b/data/language/ja_jp/charactercg.json @@ -9,7 +9,7 @@ "CharacterCG.11201.1": "セイナ", "CharacterCG.11301.1": "シーミャオ", "CharacterCG.11401.1": "???", - "CharacterCG.11501.1": "???", + "CharacterCG.11501.1": "ホタル", "CharacterCG.11601.1": "レイセン", "CharacterCG.11701.1": "ジンリン", "CharacterCG.11801.1": "クルニス", diff --git a/data/language/ja_jp/characterdes.json b/data/language/ja_jp/characterdes.json index fff77c3a..cf3cb5bc 100644 --- a/data/language/ja_jp/characterdes.json +++ b/data/language/ja_jp/characterdes.json @@ -119,18 +119,18 @@ "CharacterDes.114.7": "???", "CharacterDes.114.8": "???", "CharacterDes.114.9": "???", - "CharacterDes.115.1": "???", - "CharacterDes.115.10": "???", - "CharacterDes.115.11": "???", - "CharacterDes.115.12": "???", - "CharacterDes.115.2": "???", - "CharacterDes.115.3": "???", - "CharacterDes.115.4": "???", - "CharacterDes.115.5": "???", - "CharacterDes.115.6": "???", - "CharacterDes.115.7": "???", - "CharacterDes.115.8": "???", - "CharacterDes.115.9": "???", + "CharacterDes.115.1": "*****", + "CharacterDes.115.10": "アバランチ・バスターの火力を分散させ、複数敵の殲滅に長けた構築。", + "CharacterDes.115.11": "アバランチ・ウィングを強化し、高頻度の追撃を繰り出す構築。", + "CharacterDes.115.12": "アバランチ・キャリバーを強化し、重い一撃を与え続ける構築。", + "CharacterDes.115.2": "*****", + "CharacterDes.115.3": "ホタルは星ノ塔の子ども。変形する武器は星ノ塔からの贈り物だ。蛍のように微弱な光も、集まれば天をも滅ぼす破壊兵器となる。", + "CharacterDes.115.4": "特化構築1", + "CharacterDes.115.5": "特化構築2", + "CharacterDes.115.6": "特化構築1", + "CharacterDes.115.7": "特化構築2", + "CharacterDes.115.8": "長縄まりあ", + "CharacterDes.115.9": "アバランチ・バスターを収束させ、敵単体への火力に特化した構築。", "CharacterDes.116.1": "*****", "CharacterDes.116.10": "通常攻撃を強化し、追加のエネルギー弾を発射する構築", "CharacterDes.116.11": "種子の雨のダメージとダメージ間隔を強化する構築", diff --git a/data/language/ja_jp/characterskin.json b/data/language/ja_jp/characterskin.json index e24a6eec..db09a2d7 100644 --- a/data/language/ja_jp/characterskin.json +++ b/data/language/ja_jp/characterskin.json @@ -54,8 +54,8 @@ "CharacterSkin.11403.2": "???", "CharacterSkin.11404.1": "???", "CharacterSkin.11404.2": "???", - "CharacterSkin.11501.1": "???", - "CharacterSkin.11502.1": "???", + "CharacterSkin.11501.1": "ホタル・デフォルト", + "CharacterSkin.11502.1": "ホタル・覚醒", "CharacterSkin.11503.1": "???", "CharacterSkin.11503.2": "???", "CharacterSkin.11504.1": "???", @@ -130,8 +130,8 @@ "CharacterSkin.13202.1": "ミネルバ・覚醒", "CharacterSkin.13203.1": "アイマイハクチューム", "CharacterSkin.13203.2": "腕には机のひんやりとした感触が伝わり、背中には差し込む陽光のぬくもりをほのかに感じる。\u000b穏やかに過ぎていく午後のひととき、果たしてこれはあたしの見る夢?それともこれは誰かの夢の中?", - "CharacterSkin.13204.1": "???", - "CharacterSkin.13204.2": "???", + "CharacterSkin.13204.1": "ノワールエトワール", + "CharacterSkin.13204.2": "鏡に向かって、101回目の『クールな表情』の練習。ふと振り返った瞬間、あなたと目が合って……積み上げてきた強がりは崩れ去った。あとに残ったのは、どうしようもない恥じらいだけ。", "CharacterSkin.13301.1": "ナツカ・デフォルト", "CharacterSkin.13302.1": "ナツカ・覚醒", "CharacterSkin.13303.1": "水もしたたる初夏美人", diff --git a/data/language/ja_jp/chargetlines.json b/data/language/ja_jp/chargetlines.json index afeb8627..ab916fa4 100644 --- a/data/language/ja_jp/chargetlines.json +++ b/data/language/ja_jp/chargetlines.json @@ -47,10 +47,10 @@ "CharGetLines.11404.1": "???", "CharGetLines.11405.1": "???", "CharGetLines.11406.1": "???", - "CharGetLines.11501.1": "???", - "CharGetLines.11502.1": "???", - "CharGetLines.11503.1": "???", - "CharGetLines.11504.1": "???", + "CharGetLines.11501.1": "む…ホタルを学校に連れ戻しに来た?え、違う?なら一緒にあそぼっ!", + "CharGetLines.11502.1": "もうちょっとだけ…あそぼ?そしたらちゃんと帰る", + "CharGetLines.11503.1": "ホタル、ただの子供じゃない。だからマオーのことだって、ちゃんと守れる", + "CharGetLines.11504.1": "ホタルと一緒に、思い出作ろ?", "CharGetLines.11505.1": "???", "CharGetLines.11506.1": "???", "CharGetLines.11601.1": "はじめまして。アグリ・ユニオンのレイセンだよ。え?私の温室に入ってみたい?あ、いやぁ…それはちょっと…", @@ -118,7 +118,7 @@ "CharGetLines.13203.1": "さ、行こうぜ。大丈夫だって。仲間といりゃあ、何も怖くねぇから", "CharGetLines.13204.1": "ひ、人のことばっか見てねぇで…気になるなら、お前もこっちに来て読めばいいだろ?", "CharGetLines.13205.1": "腕には机のひんやりとした感触が伝わり、背中には差し込む陽光のぬくもりをほのかに感じる。\u000b穏やかに過ぎていく午後のひととき、果たしてこれはあたしの見る夢?それともこれは誰かの夢の中?", - "CharGetLines.13206.1": "???", + "CharGetLines.13206.1": "鏡に向かって、101回目の『クールな表情』の練習。ふと振り返った瞬間、あなたと目が合って……積み上げてきた強がりは崩れ去った。あとに残ったのは、どうしようもない恥じらいだけ。", "CharGetLines.13301.1": "はじめまして、ナツカよ。私に背中を預けてくれるなら、その期待には必ず応えてみせるわ", "CharGetLines.13302.1": "また会えてうれしいわ。元気にしてた?", "CharGetLines.13303.1": "追い風に乗って進みましょう", diff --git a/data/language/ja_jp/datingcharacterevent.json b/data/language/ja_jp/datingcharacterevent.json index 7ed27a10..9cf8150d 100644 --- a/data/language/ja_jp/datingcharacterevent.json +++ b/data/language/ja_jp/datingcharacterevent.json @@ -83,6 +83,18 @@ "DatingCharacterEvent.113302.5": "ストレス発散法", "DatingCharacterEvent.113302.6": "マーケットでなにかが見つかるかもしれない……", "DatingCharacterEvent.113302.7": "マーケットのゲームエリアに着くと、シーミャオは一目散に『モグラたたき』へと向かった。\nものすごい勢いでハンマーを振り下ろす様を見ていると、彼女の精神状態が心配になってくる。\nとはいえ思い切り楽しんだおかげか、ハンマーを置いたシーミャオは、とてもすがすがしい笑顔を浮かべていた。", + "DatingCharacterEvent.115301.1": "ホタルはこの場所に詳しいらしく、案内を買って出てくれる。\r\nだが、どうにも様子がおかしい。本棚の間を縫っていくのはまだいいとして、なぜか机の下をくぐらされることもある。すぐそばにきちんとした通路があるにもかかわらずだ。\r\n本当にこのような道を通る必要があるのだろうか?", + "DatingCharacterEvent.115301.2": "疑念を抱いている間に、ホタルの姿を見失ってしまった。彼女を探すべく辺りを見回していると、部屋の隅にうずたかく積まれた本の陰から、何者かのアホ毛が飛び出していることに気がつく。それはまるで、あなたを招くかのようにぴょこぴょこと揺れていた。間違いない。ホタルのアホ毛だ。", + "DatingCharacterEvent.115301.3": "本の山の裏側へ回ると、予想通りホタルがいた。床に寝そべる彼女の傍らには、1冊の漫画本が置かれている。どうやらあなたのために用意してくれたらしい。\r\nあなたはホタルと共に、彼女の秘密基地で穏やかな読書の時間を堪能したのだった。", + "DatingCharacterEvent.115301.5": "ホタルの秘密基地", + "DatingCharacterEvent.115301.6": "学園の中でなにかが見つかるかもしれない……", + "DatingCharacterEvent.115301.7": "ホタルと共に学園の図書室を訪れたあなたは、ホタルの秘密基地へと招かれる。本棚の間を縫い、机の下をくぐった先に存在する特別な場所で、あなたたちは一緒に読書の時間を楽しむのだった。", + "DatingCharacterEvent.115302.1": "突然、遠くの人だかりからワッと歓声が上がった。\r\nストリートマジックショーが始まったらしい。", + "DatingCharacterEvent.115302.2": "あなたとホタルもショーを見ようと近づく。しかし、背の低いホタルにとって先客たちの壁は高すぎた。彼女はぴょんぴょんと飛び跳ねてみるが、アホ毛が大人の頭と同じ高さにやっと届くかどうかといった様子である。残念ながら、毛先に目はついていない。ステージが見られない現実に、先ほどまでピンと伸ばしていたホタルのアホ毛がしょんぼりとしおれていく。", + "DatingCharacterEvent.115302.3": "そんなホタルをあなたはそっと抱き上げ、そのまま自分の肩に乗せてあげた。肩車により開けた視界に、ホタルは目を輝かせる。\r\nあなたが視線を上げれば、楽し気に腕を振っている彼女の姿が見えた。珍しい彼女の様子に、このような経験は初めてなのだろうかと思いを馳せる。答えはわからないが、少なくともいまの彼女が目の前のショーを楽しんでいることは、肩越しに伝わってくるのだった。", + "DatingCharacterEvent.115302.5": "肩車の景色", + "DatingCharacterEvent.115302.6": "マーケットでなにかが見つかるかもしれない……", + "DatingCharacterEvent.115302.7": "マーケットを散策していたあなたとホタルは、ストリートマジックショーに遭遇する。しかしすでに人だかりができていて、背の低いホタルにはショーが見えなかった。そこであなたは、彼女を肩車してあげる。視界が開けたホタルは、目の前のショーを思う存分楽しめたのだった。", "DatingCharacterEvent.116301.1": "岩に寄りかかって休憩していると、何かをかぎつけたレイセンが突然足元をシャベルで掘り始めた。", "DatingCharacterEvent.116301.2": "泥と小石をどかすと、白色の巨大キノコが姿を現した。\nレイセンは「このキノコはね、新鮮なうちに食べたほうが美味しいよ!」とワクワクしながら説明してくれた。", "DatingCharacterEvent.116301.3": "キノコを軽く火であぶると、とても美味しそうな香りがただよった。一緒にキノコを食べながら、あなたはこの美味しいキノコは栽培されているものなのかとレイセンに訊ねた。\n彼女が言うには、いまは栽培されていないが、もしかしたら近い将来、レイセンの農場で同じようなキノコを栽培できるようになるかもしれないということだった。", diff --git a/data/language/ja_jp/dictionarydiagram.json b/data/language/ja_jp/dictionarydiagram.json index 1416dce1..dac4d49b 100644 --- a/data/language/ja_jp/dictionarydiagram.json +++ b/data/language/ja_jp/dictionarydiagram.json @@ -239,26 +239,30 @@ "DictionaryDiagram.40021301.2": "首領はエリートよりも強力なスキルを使い、広範囲に「草むら」を生成します!", "DictionaryDiagram.40030101.1": "遊び方", "DictionaryDiagram.40030101.2": "STARTボタンをタップすると、ゲームを開始します。\n制限時間内に、できるだけ早く指定されたクッキーをボックスに入れてみましょう。", - "DictionaryDiagram.40030201.1": "一箱万倍", - "DictionaryDiagram.40030201.2": "一箱万倍ステージでは、ボックスに描かれたクッキーの絵柄を確認して、同じ絵柄のクッキーをタップし、ボックスに入れてみよう。正しいものを入れることができればポイントを獲得できます。\nボックスを完成させるごとに、ボーナスポイントを獲得できます。制限時間内にクリア条件の達成を目指しましょう。", - "DictionaryDiagram.40030301.1": "順風満帆", - "DictionaryDiagram.40030301.2": "順風満帆ステージでは、クッキーを入れる順番が変化します。また、ボックスごとに異なる順番を指示される場合があります。", - "DictionaryDiagram.40030401.1": "運気上昇", - "DictionaryDiagram.40030401.2": "運気上昇ステージでは、タイミングよくクッキーを入れることで、より多くポイントを獲得することができます。", - "DictionaryDiagram.40030501.1": "チャレンジモード", - "DictionaryDiagram.40030501.2": "チャレンジモードでは、指示された順番どおりに、タイミングよくクッキーを入れる必要があります。\r\n間違ったクッキーをボックスに入れたり、タイミングを外したりすると、チャレンジが失敗することがあります。", + "DictionaryDiagram.40030201.1": "*****", + "DictionaryDiagram.40030201.2": "*****", + "DictionaryDiagram.40030301.1": "*****", + "DictionaryDiagram.40030301.2": "*****", + "DictionaryDiagram.40030401.1": "*****", + "DictionaryDiagram.40030401.2": "*****", + "DictionaryDiagram.40030501.1": "*****", + "DictionaryDiagram.40030501.2": "*****", "DictionaryDiagram.40040101.1": "ブロックくずし-遊び方1", "DictionaryDiagram.40040101.2": "発射ボタンをタップすると、ボールを発射できます。ボールが当たったブロックにダメージを与えます。\r\nバーを左右に操作してボールを跳ね返し、ボールを落とさないようにしよう。\r\n※PC版では、発射ボタンは「回避」キーの設定変更により自由にカスタマイズできます。", "DictionaryDiagram.40040102.1": "ブロックくずし-遊び方2", "DictionaryDiagram.40040102.2": "巡遊者のスキルは、時間経過で自動的にチャージされます。\r\nチャージが最大になると、スキルボタンをタップして使用できます。\r\nスキルを使用すると、ブロックを破壊できます。", "DictionaryDiagram.40040103.1": "ブロックくずし-遊び方3", "DictionaryDiagram.40040103.2": "ブロックを破壊すると、スコアを獲得できます。\r\nスコアが目標値に達すると、ステージクリアとなります。\r\nボールを落とすたびにHPが減少し、HPがすべてなくなると失敗になります。", + "DictionaryDiagram.40040104.1": "ブロックくずし-ギミック", + "DictionaryDiagram.40040104.2": "一部のステージには、フィールドギミックが出現します。\r\n加速・減速ギミックは自身の状態に応じて、通過するボールの移動速度を変化させます。青色のギミックは加速、赤色のギミックは減速させます。\r\n爆発装置を、巡遊者のスキルまたはボールで破壊すると爆発し、周囲の破壊可能なオブジェクトを一掃します。", "DictionaryDiagram.40040201.1": "ブロックくずし-アイテム", "DictionaryDiagram.40040201.2": "ブロックを破壊すると、一定の確率でさまざまなドロップアイテムが出現します。\r\nバーを動かしてアイテムを受け止めると、そのアイテムを獲得できます。\r\nアイテムにはさまざまな効果があり、役立つアイテムを狙って受け止め、マイナス効果のものは回避しましょう。", "DictionaryDiagram.40040301.1": "ブロックくずし-モンスター", "DictionaryDiagram.40040301.2": "一部のステージにはモンスターが登場します。\r\nモンスターは巡遊者めがけて爆弾で攻撃をしてきますので、回避しましょう。\r\n爆弾がバーに命中すると、HPを失います。", "DictionaryDiagram.40040401.1": "ブロックくずし-ギミック", "DictionaryDiagram.40040401.2": "一部のステージにはフィールドギミックが存在します。\r\nギミックに当たったボールを加速させて弾き飛ばすものや、\r\nギミックの周囲を通過したボールの軌道を変化させるものがあります。", + "DictionaryDiagram.40040402.1": "ブロックくずし-ギミック2", + "DictionaryDiagram.40040402.2": "重力井戸ギミックは自身の状態に応じて、通過するボールの移動軌跡を変化させます。\r\n青色のギミックはボールは引き寄せ、赤色のギミックは弾き飛ばします。", "DictionaryDiagram.40050101.1": "シャロカード", "DictionaryDiagram.40050101.2": "ヴェルナーとヴェルジュの導きに従い、少し不思議な「シャロカード」を楽しみましょう!", "DictionaryDiagram.40050102.1": "役", @@ -267,18 +271,22 @@ "DictionaryDiagram.40050103.2": "各ターンの開始前に「シャロットカード」を入手できます。\u000b「シャロットカード」には、プレイを有利に進められる様々な効果があります。", "DictionaryDiagram.40060101.1": "フライングシャロ-遊び方", "DictionaryDiagram.40060101.2": "フライングシャロでは、コーラ砲台を操作してシャロを飛ばし、カゴに入れていきます。\r\nコーラ砲台を長押ししたまま、飛ばしたい方向と逆向きにドラッグすると、発射の速度と角度を調整できます。\r\n発射される軌道を確認して、ちょうどいいと思ったところで指を離し、シャロを発射しましょう。", + "DictionaryDiagram.40060102.1": "フライングシャロ-買い物カゴ", + "DictionaryDiagram.40060102.2": "発射するシャロのスカーフに注目してください、同じ色のカゴに入れることができれば、より高いスコアを獲得できます。", "DictionaryDiagram.40060201.1": "フライングシャロ-アイテム", "DictionaryDiagram.40060201.2": "シャロが特別なマークの付いたカゴに入ると、アイテムを1つ選び、獲得できます。", "DictionaryDiagram.40060202.1": "フライングシャロ-アイテムの選択", "DictionaryDiagram.40060202.2": "気に入ったアイテムを選んで、ステージ攻略を手助けしてもらいましょう!", "DictionaryDiagram.40060203.1": "フライングシャロ-アイテムの使用", "DictionaryDiagram.40060203.2": "1プレイ中に保持できるアイテムは、最大2個までです。\r\n3個目以降を手に入れた場合は、一番古いアイテムから順に入れ替わります。\r\nクリアが難しいときは、まずはアイテムを使って状況を変えてみましょう!", - "DictionaryDiagram.40060301.1": "フライングシャロ-カゴ", - "DictionaryDiagram.40060301.2": "発射するシャロのマフラーの色と同じ色のカゴに入れることができれば、より高いスコアを獲得できます!", - "DictionaryDiagram.40060401.1": "フライングシャロ-スピードデリバリー", - "DictionaryDiagram.40060401.2": "「スピードデリバリー」モードへようこそ!\r\n制限時間が尽きる前にクリア条件を達成できればクリアです。\r\n時間の経過を遅くできるアイテムをうまく活用してみましょう!", - "DictionaryDiagram.40060501.1": "フライングシャロ-ブラインドスロー", - "DictionaryDiagram.40060501.2": "ブラインドスローモードへようこそ!\r\nこのモードでは、カゴの位置のほとんどは初期地点から把握できません。\r\nまずはシャロを発射して位置を探り、その後発射角度と速度を調整して、「ブラインドスロー」を成功させましょう!", + "DictionaryDiagram.40060301.1": "フライングシャロ-扇風機", + "DictionaryDiagram.40060301.2": "新しいギミック扇風機が登場!\r\n風の力を利用して、シャロを上手くカゴの中へ入れましょう!", + "DictionaryDiagram.40060401.1": "フライングシャロ-転送ポッド", + "DictionaryDiagram.40060401.2": "新たなギミック転送ポッドが登場!\r\n転送ポッドの力を借りて、シャロをショートカットさせながら自在に操りましょう!", + "DictionaryDiagram.40060501.1": "フライングシャロ-バウンド・シャロ", + "DictionaryDiagram.40060501.2": "シャロが障害物の間を縦横無尽に跳ね回ります!\r\nステージのレイアウトを上手く活用し、軌道を計算して、シャロをカゴへと導きましょう!", + "DictionaryDiagram.40060701.1": "フライングシャロ-ブラインドスロー", + "DictionaryDiagram.40060701.2": "ブラインドスローモードへようこそ!\r\nこのモードでは、カゴの位置のほとんどは初期地点から把握できません。\r\nまずはシャロを発射して位置を探り、その後発射角度と速度を調整して、「ブラインドスロー」を成功させましょう!", "DictionaryDiagram.40070101.1": "月夜を盗む白き影-遊び方", "DictionaryDiagram.40070101.2": "フックを使用して部屋内の物資をキャッチすることでスコアを獲得できます。制限時間が終わる前に目標のスコアを達成しましょう。", "DictionaryDiagram.40070102.1": "月夜を盗む白き影-物資の価値", diff --git a/data/language/ja_jp/dictionarytopbarentry.json b/data/language/ja_jp/dictionarytopbarentry.json index 74286fcd..67b6aa6c 100644 --- a/data/language/ja_jp/dictionarytopbarentry.json +++ b/data/language/ja_jp/dictionarytopbarentry.json @@ -60,9 +60,10 @@ "DictionaryTopBarEntry.400501.1": "シャロカード", "DictionaryTopBarEntry.400601.1": "フライングシャロ-遊び方", "DictionaryTopBarEntry.400602.1": "フライングシャロ-アイテム", - "DictionaryTopBarEntry.400603.1": "フライングシャロ-カゴ", - "DictionaryTopBarEntry.400604.1": "フライングシャロ-スピードデリバリー", - "DictionaryTopBarEntry.400605.1": "フライングシャロ-ブラインドスロー", + "DictionaryTopBarEntry.400603.1": "フライングシャロ-扇風機", + "DictionaryTopBarEntry.400604.1": "フライングシャロ-転送ポッド", + "DictionaryTopBarEntry.400605.1": "フライングシャロ-バウンド・シャロ", + "DictionaryTopBarEntry.400607.1": "フライングシャロ-ブラインドスロー", "DictionaryTopBarEntry.400701.1": "月夜を盗む白き影-遊び方", "DictionaryTopBarEntry.400702.1": "月夜を盗む白き影-レベルアップ", "DictionaryTopBarEntry.400703.1": "月夜を盗む白き影-警戒", diff --git a/data/language/ja_jp/discip.json b/data/language/ja_jp/discip.json index 7d12354e..cd6c77ab 100644 --- a/data/language/ja_jp/discip.json +++ b/data/language/ja_jp/discip.json @@ -203,10 +203,10 @@ "DiscIP.214002.2": "サビ", "DiscIP.214002.3": "空と花の詩", "DiscIP.214002.4": "清月二十一日、雨のち晴れ。\r\n「この日を私は記しておかなくてはなりません。星ノ塔に記憶を奪われたときのために……」\r\n\r\nあの時、ナノハは用意周到に逃亡計画を立てた。\r\n朝焼けの時刻に出発し、途中で3回休憩を挟みながら、痕跡を残さぬように注意を払いつつ進んだ。\r\nそれは師匠に弟子入りして以来、最も大胆かつ規律を逸脱した行動だった。\r\nしかし、彼女は日が沈む頃になって、師匠が弟子の家出に気づいていないだけの可能性に思い至る。\r\nそう思ったナノハは、夜遅くにこっそり庭へ戻った。\r\n遠くから師匠の部屋に灯りがついていることを確認して安堵する。\r\n荷物を片付けてから、いつものように就寝の挨拶をしに行った。\r\n気づかれていないのであれば良かったが、そう都合良くはいかない。\r\n「屋敷の外は楽しかったかい?」\r\n突然の言葉に驚いたナノハは、言い訳する余裕もなく頭を下げた。\r\n「ナノハ……お前さんは今日、隠密術の訓練をしてたようだが……ふふ。その程度では、まだまだ修行が足りないね」\r\n師匠に叱られなかったことが、ナノハには信じられなかった。\r\nだが、それで終わりではない。\r\n「けれど、なんにも言わずに姿を消したのはなぜだい?もしアチキが、行先も告げずに姿を消したら、お前さんは……」\r\n\r\nあの夜をどんな気持ちで過ごしていたのか、ナノハはよく思い出せなかった。\r\n「師匠がいなくなってしまうかもしれない」という恐怖心を抱いていたことは、はっきりと覚えている。\r\n翌日、抜け殻のような状態で筆を執り、何枚もの反省文を書いた。\r\n\r\nそれから7日間、師匠とは一言も話さずに過ごす。\r\n寝坊しても叱られなかった日は、逆に怖くなってさらに長い反省文を書いた。\r\n8日目の朝。\r\n扉を開けると、そこには師匠が立っていた。\r\n――ああ、許してくださったのですね。\r\n\r\nけれど、それは勘違いだったのかもしれない。\r\nある日、師匠は組織の命で極秘任務に派遣された。\r\n彼女が不在の間も、ナノハは黙々と訓練に励んだ。\r\n少しでも師匠の負担を軽くしたい一心で。\r\nナノハは信じていた。\r\nいつものように、今回も数日で帰ってきてくれるはず。\r\n長くても半月ほどだろう、と。\r\nなぜなら、師匠が言っていたように、忍者にとっての家はここだけだからだ。\r\nしかし、いつになっても彼女は帰ってこなかった。\r\n――これは、きっとあの時の罰に違いない。\r\n\r\n出発前、アチキが様子を見に行くと、ナノハは気持ち良さそうに眠っていた。\r\nそこで先日、そっと塀を越えて戻ってきたナノハが、何食わぬ顔で就寝の挨拶をしにきた時の会話を思い出す。\r\n少し厳しくすると、涙目になっていたことが記憶にも新しい。\r\n7日目の朝。\r\n滲んだ文字で、「師匠、行かないでください」と書かれていた。\r\n\r\nもっとも、アチキはとっくに彼女を許していた。", - "DiscIP.214003.1": "???", - "DiscIP.214003.2": "???", - "DiscIP.214003.3": "???", - "DiscIP.214003.4": "???", + "DiscIP.214003.1": "フル", + "DiscIP.214003.2": "サビ", + "DiscIP.214003.3": "似たもの同士", + "DiscIP.214003.4": "ホタルは無限の宇宙を漂っていた。\r\nそこはとても深く、暗く沈んだ場所。\r\n頭のアホ毛がハテナマークの形になるほど、少女は困惑していた。\r\n「ここ、どこ……?」\r\n遠くに青く光る星が見えた。\r\nその星の名前を知っているわけではない。\r\nけれど、どこか懐かしい感じがした。\r\n「あれは……?」\r\n「――私たちの家だ」\r\nいつだって、カナーチェは疑問に答えてくれる。\r\nどうしてここにいるのかわからないが、家があるのなら帰ればいい。\r\n\r\n背中の『アバランチ』から、眩い光が放たれた。\r\nすると、無数の星艦が現れる。\r\nまるでホタルは、中心に位置する小さな惑星のようだった。\r\nだが、彼女からすれば、新しいおもちゃを手に入れたときの興奮と同じだ。\r\n「ホタルと遊ぶ?」\r\n背後の『アバランチ』から再び無数の光線が放たれると、星艦が次々と光に焼かれていく。\r\n\r\n「じゅんびできた。ホタルのおうち帰る」\r\n『アバランチ』に乗って、ホタルは青い星を目指す。\r\n虚空に浮かぶ小さな姿は、まるで1匹の蛍のようだった。\r\n\r\n「ホタル、起きるんだ」\r\nカナーチェの声でホタルは目を覚ましたが、そこには宇宙も星艦もなかった。\r\nけれど、カナーチェはいる。\r\nついさっきまで宇宙の果てで一緒に行動していた彼女が、いまはリモコンを片手に少し険しい表情を浮かべていた。\r\n「テレビはちゃんと消してから寝るんだ、わかったな?」", "DiscIP.214004.1": "フル", "DiscIP.214004.2": "サビ", "DiscIP.214004.3": "ミルク色の夢", @@ -350,7 +350,7 @@ "DiscIP.214039.1": "フル", "DiscIP.214039.2": "サビ", "DiscIP.214039.3": "夕涼み", - "DiscIP.214039.4": "カリンは少し落ち込んでいた。\r\n祖母の件は無事に解決したものの、それとは別に悩みごとが生まれていたのだ。\r\nそよ風が気持ち良い今日のような晴れた日なら、夏を満喫できたはず。\r\nシアと一緒に浜辺でカニや貝をとったり、シアとサーフィンを楽しんだり、夕暮れには砂浜でシアとバーベキューを楽しみながら夕日を見たり……\r\nだが、その計画は叶わなかった。\r\nなぜなら、浜辺に人が沢山いたからだ。\r\n本来いるはずのない人々が、あまりにも沢山いたのである。\r\n\r\n「わぁ、このサーフボードかっこいい!ねえ、アヤメ!ミドリちゃんの見た目、変えられないかな?このサーフボードみたいに!」\r\n「それはちょっと……いまは改造の予算がないから、大きな依頼を受けるまで待つしか……」\r\n「ふふ、セイナちゃんが興味あるなら、サーフィンを教えてあげてもいいよー?」\r\n「ほんと!?やってみたい!」\r\n「ねえシア、出航した時の話を聞かせてくれない?カーロタウンで一番の航海巡遊者ならおもしろい話くらい知ってるでしょ?」\r\n「ミスティさんは面白い話が、聞きたいの?」\r\n「そう!めちゃくちゃ奇妙で、怖ければ怖いほど最高★」\r\n\r\n……この人たち、いったい、いつになったら帰るんデス!?\r\n木陰に座ったカリンは、人だかりに囲まれているシアを見つめながら、持っていた缶を握り潰していた。\r\nそのとき、カリンのケータイが鳴った。\r\n画面を開くと、そこにはコハクからのメッセージが届いていた。\r\n「どうして一緒に遊ばないの?」\r\nカリンは目を見開いた。\r\n数日前に彼女たちと仕方なく連絡先を交換していたが、本当は余計なつながりなど持ちたくなかった。\r\n来るはずもないと思っていた連絡が届くとは。\r\nしかも、普段はあまり話さないコハクから。\r\nどう返事をしようか悩んでいると、二件目が届いた。\r\n「正直に言わないと、相手に気持ちは伝わらないよ」\r\n\r\n冷たい飲み物が売られている屋台の横に、コハクは立っていた。\r\nどうやら、自分の一挙一動を観察していたらしい。\r\n\r\nカリンは勢いよく立ち上がると、ぷりぷり怒りながらコハクの元に駆け寄り、目を見据えて言い放った。\r\n「なんであたしのこと見てるんデス?」\r\nコハクの瞳には驚き、動揺、戸惑いが浮かび上がり、頬がじわじわと赤く染まっていくのが見えた。\r\n「それ、どういう意味……?」\r\nコハクの返答に、カリンのほうもどうしていいかわからなくなり、太陽の熱もあってかますます顔が熱くなっていった。\r\n\r\n「コハクちゃん、カリンちゃん?なんを話してるの?あれ?ふたりの顔……スイカジュースみたいに真っ赤だよ?」\r\n「……もう行く」\r\nそう言い残すと、コハクは慌てて走り去ってしまった。\r\n「ちょっと!さっきのはどういう意味デスか……!」\r\nカリンの呼びかけに返事はなく、カリンはただコハクの背中を見つめ続けた。\r\nその背後に、危険が忍び寄っているとも知らずに。\r\n「ひゃあ——み、耳が!触るなデス!!」\r\n「やっと触れた、最高ー!ずっと触ってみたかったんだ……アヤメも触ってみなよ!」\r\n「セイナ、それはさすがに……」\r\n「本当にだめデス!?なんで触っていいと思ったんデスか!?」\r\n必死にもがくカリンだが、セイナの力のほうがはるかに強い。\r\n抗えないカリンは、ついに胸の奥にしまっていた言葉を叫んでしまった。\r\n「お姉ちゃん!早く、早く助けてください!!それから、ほかの人とばっかりじゃなくて、あたしとも遊んでほしいデス!」", + "DiscIP.214039.4": "カリンは少し落ち込んでいた。\r\n祖母の件は無事に解決したものの、それとは別に悩みごとが生まれていたのだ。\r\nそよ風が気持ち良い今日のような晴れた日なら、夏を満喫できたはず。\r\nシアと一緒に浜辺でカニや貝をとったり、シアとサーフィンを楽しんだり、夕暮れには砂浜でシアとバーベキューを楽しみながら夕日を見たり……\r\nだが、その計画は叶わなかった。\r\nなぜなら、浜辺に人が沢山いたからだ。\r\n本来いるはずのない人々が、あまりにも沢山いたのである。\r\n\r\n「わぁ、このサーフボードかっこいい!ねえ、アヤメ!ミドリちゃんの見た目、変えられないかな?このサーフボードみたいに!」\r\n「それはちょっと……いまは改造の予算がないから、大きな依頼を受けるまで待つしか……」\r\n「ふふ、セイナちゃんが興味あるなら、サーフィンを教えてあげてもいいよー?」\r\n「ほんと!?やってみたい!」\r\n「ねえシア、出航した時の話を聞かせてくれない?カーロタウンで一番の航海巡遊者ならおもしろい話くらい知ってるでしょ?」\r\n「ミスティさんは面白い話が、聞きたいの?」\r\n「そう!めちゃくちゃ奇妙で、怖ければ怖いほど最高★」\r\n\r\n……この人たち、いったい、いつになったら帰るんデス!?\r\n木陰に座ったカリンは、人だかりに囲まれているシアを見つめながら、持っていた缶を握り潰していた。\r\nそのとき、カリンのケータイが鳴った。\r\n画面を開くと、そこにはコハクからのメッセージが届いていた。\r\n「どうして一緒に遊ばないの?」\r\nカリンは目を見開いた。\r\n数日前に彼女たちと仕方なく連絡先を交換していたが、本当は余計なつながりなど持ちたくなかった。\r\n来るはずもないと思っていた連絡が届くとは。\r\nしかも、普段はあまり話さないコハクから。\r\nどう返事をしようか悩んでいると、二件目が届いた。\r\n「正直に言わないと、相手に気持ちは伝わらないよ」\r\n\r\n冷たい飲み物が売られている屋台の横に、コハクは立っていた。\r\nどうやら、自分の一挙一動を観察していたらしい。\r\n\r\nカリンは勢いよく立ち上がると、ぷりぷり怒りながらコハクの元に駆け寄り、目を見据えて言い放った。\r\n「なんであたしのこと見てるんデス?」\r\nコハクの瞳には驚き、動揺、戸惑いが浮かび上がり、頬がじわじわと赤く染まっていくのが見えた。\r\n「それ、どういう意味……?」\r\nコハクの返答に、カリンのほうもどうしていいかわからなくなり、太陽の熱もあってかますます顔が熱くなっていった。\r\n\r\n「コハクちゃん、カリンちゃん?なんの話してるの?あれ?ふたりの顔……スイカジュースみたいに真っ赤だよ?」\r\n「……もう行く」\r\nそう言い残すと、コハクは慌てて走り去ってしまった。\r\n「ちょっと!さっきのはどういう意味デスか……!」\r\nカリンの呼びかけに返事はなく、カリンはただコハクの背中を見つめ続けた。\r\nその背後に、危険が忍び寄っているとも知らずに。\r\n「ひゃあ——み、耳が!触るなデス!!」\r\n「やっと触れた、最高ー!ずっと触ってみたかったんだ……アヤメも触ってみなよ!」\r\n「セイナ、それはさすがに……」\r\n「本当にだめデス!?なんで触っていいと思ったんデスか!?」\r\n必死にもがくカリンだが、セイナの力のほうがはるかに強い。\r\n抗えないカリンは、ついに胸の奥にしまっていた言葉を叫んでしまった。\r\n「お姉ちゃん!早く、早く助けてください!!それから、ほかの人とばっかりじゃなくて、あたしとも遊んでほしいデス!」", "DiscIP.214040.1": "フル", "DiscIP.214040.2": "サビ", "DiscIP.214040.3": "迷いを断つ拳", @@ -394,5 +394,17 @@ "DiscIP.214050.1": "フル", "DiscIP.214050.2": "サビ", "DiscIP.214050.3": "夜宴に踊る影", - "DiscIP.214050.4": "その晩餐会は、円満に幕を下ろそうとしていた。\r\n交わされるグラスの底にどれほどの思惑が渦巻いていようと、振る舞われるケーキにどれほどの悪意が隠されていようと、終始和やかな空気が会場を包み込んでいた。\r\n少なくとも、表向きは。\r\n\r\n――バンッ。\r\n\r\n突如、鋭い銃声が響き、あたり一面真っ暗な闇に包まれる。\r\n人々は悲鳴を上げ、不安げにあたりを見回していたが、やがて、示し合わせたかのように視線が窓へと集まっていった。\r\n\r\n一筋の月明かりが、窓から会場に差し込む。\r\n明かりの中を、しなやかで引き締まった影が躍動する。\r\nなびく長い髪、ふさふさとした尻尾、そして――特徴的なクナイ。\r\nその影の主に、心当たりがあった。\r\nしかし口には出さず、彼女の『悪戯』がどんな結末を迎えるのか黙って見守ることにした。\r\n\r\nやがて影は急激に膨れ上がり、光を完全に覆い隠した。\r\n会場が再び暗闇に包まれる。\r\n直後、ガラスが砕け散る音が鳴り響き、暗闇の中でいくつもの悲鳴があがった。\r\n冷たい秋の夜風が吹き込み、背筋をぞくりとさせる。\r\n\r\nシャンデリアが何度か明滅し、再び会場に明かりが戻った。\r\nさざなみのように騒ぎが収まっていくと、人々は互いの無事を確かめ合い、先ほどけたたましい音がした方へと足を向ける。\r\n不思議なことに、窓ガラスは無傷で、鍵もしっかりと掛けられていた。\r\nただ一つだけ、おかしなもの――一通の封筒が、窓枠に残されていた。\r\n\r\n群衆の一人が封筒を拾い上げ、おそるおそる中を開く。その内容が、会場の新たな話の種となっていく。\r\n何が書かれているのか気にならないでもなかったが、その輪から離れ、周囲に視線を巡らせて探し物を探す。\r\n\r\n――やがて、上階へ続く螺旋階段に目当てのものを見つけた。\r\n \r\n蒼き衣を身にまとい、和傘をくるりと回す白髪のメイド。\r\n彼女はあなたと目が合うと、人差し指を唇に当ててふわりと微笑んだ。\r\nそして優雅に身を翻すと、さらに上階の暗がりへと、音もなく姿を消していった。\r\n\r\n「このまま何事もなく終わるなんて、ちぃと退屈でありんすなあ」\r\n\r\n彼女のそんな声が聞こえた気がした。\r\nどうやら『悪戯』はまだ始まったばかりらしい。" + "DiscIP.214050.4": "その晩餐会は、円満に幕を下ろそうとしていた。\r\n交わされるグラスの底にどれほどの思惑が渦巻いていようと、振る舞われるケーキにどれほどの悪意が隠されていようと、終始和やかな空気が会場を包み込んでいた。\r\n少なくとも、表向きは。\r\n\r\n――バンッ。\r\n\r\n突如、鋭い銃声が響き、あたり一面真っ暗な闇に包まれる。\r\n人々は悲鳴を上げ、不安げにあたりを見回していたが、やがて、示し合わせたかのように視線が窓へと集まっていった。\r\n\r\n一筋の月明かりが、窓から会場に差し込む。\r\n明かりの中を、しなやかで引き締まった影が躍動する。\r\nなびく長い髪、ふさふさとした尻尾、そして――特徴的なクナイ。\r\nその影の主に、心当たりがあった。\r\nしかし口には出さず、彼女の『悪戯』がどんな結末を迎えるのか黙って見守ることにした。\r\n\r\nやがて影は急激に膨れ上がり、光を完全に覆い隠した。\r\n会場が再び暗闇に包まれる。\r\n直後、ガラスが砕け散る音が鳴り響き、暗闇の中でいくつもの悲鳴があがった。\r\n冷たい秋の夜風が吹き込み、背筋をぞくりとさせる。\r\n\r\nシャンデリアが何度か明滅し、再び会場に明かりが戻った。\r\nさざなみのように騒ぎが収まっていくと、人々は互いの無事を確かめ合い、先ほどけたたましい音がした方へと足を向ける。\r\n不思議なことに、窓ガラスは無傷で、鍵もしっかりと掛けられていた。\r\nただ一つだけ、おかしなもの――一通の封筒が、窓枠に残されていた。\r\n\r\n群衆の一人が封筒を拾い上げ、おそるおそる中を開く。その内容が、会場の新たな話の種となっていく。\r\n何が書かれているのか気にならないでもなかったが、その輪から離れ、周囲に視線を巡らせて探し物を探す。\r\n\r\n――やがて、上階へ続く螺旋階段に目当てのものを見つけた。\r\n \r\n蒼き衣を身にまとい、和傘をくるりと回す白髪のメイド。\r\n彼女はあなたと目が合うと、人差し指を唇に当ててふわりと微笑んだ。\r\nそして優雅に身を翻すと、さらに上階の暗がりへと、音もなく姿を消していった。\r\n\r\n「このまま何事もなく終わるなんて、ちぃと退屈でありんすなあ」\r\n\r\n彼女のそんな声が聞こえた気がした。\r\nどうやら『悪戯』はまだ始まったばかりらしい。", + "DiscIP.214051.1": "フル", + "DiscIP.214051.2": "サビ", + "DiscIP.214051.3": "惹かれ合う星", + "DiscIP.214051.4": "「センセー、センセー」\r\n裾を引かれたカナーチェが視線を落とすと、ぺたんと床に腰をおろしたホタルがぼんやりと天井を見上げている。\r\nホタルの視線の先には、満天の星空が広がっていた。\r\n天井から吊り下げられた、作り物の星空ではあるが、ホタルにとっては本物の星と相違ない、立派な星なのだろう。\r\n「どうしたんだ?」\r\n「お星さま、どこから来て、どこ行くの?」\r\nホタルの唐突な問いに、カナーチェは戸惑う。\r\n問いの意図を測りかねるというのもあったが、なにより、ホタルはそんなことを聞いてくる子ではないというのが大きかった。\r\n「お星さま、ときどき、ビューンって飛んでく」\r\nカナーチェが答えられずにいると、ホタルが言葉を重ねた。\r\nそういうことか、とカナーチェは落ち着きを取り戻す。\r\nホタルの問いは、至極子どもらしいものだ。\r\n「それは、流れ星だね。決まった道をぐるぐる回っているものもあれば、私たちが住む星に降ってくるようなものもあったりする」\r\n「へー」\r\nカナーチェの言葉に、ホタルは考え込むように首をかしげる。\r\n「じゃあ、他のお星さまは?」\r\n「他の星?」\r\n「うん、動かないお星さま」\r\n「動かない星は……そうだな。動いていないように見えて、実は大きなお星さまを中心にぐるぐる回っていたりするんだ」\r\n細かく説明していくとキリがないから、カナーチェはとりあえずそれだけ伝えた。ホタルがもっと知りたがったら、そのときは詳しく話してあげればいい。\r\n「じゃあお星さま、みんな動いてる?」\r\n「それは……きっとそうだと思う」\r\nカナーチェの言葉に、ホタルは答えない。\r\n代わりに、食い入るように、天井に吊るされた星の中で一番大きなものを見つめている。\r\nホタルの想像のなかでは、作り物の星たちが、本物の星よりもきらびやかに、そして目まぐるしく動いているのかもしれない。\r\n\r\nそう思うと、カナーチェは胸の奥が少しだけ温かくなった。\r\nホタルが子どもらしく、ごくごく普通の、温かな想像をしてくれることがなによりもうれしい。\r\n\r\nカナーチェは微笑み、あらためてホタルを見つめた。\r\n\r\nホタルの心が、きれいなもので満たされますように。\r\nそして自分が、わずかでもその助けとなれますように。\r\n惹かれ合う星々のように、そんなホタルをずっとそばで見守れますように。\r\n\r\nそんなことを、天井の星々に願わずにはいられなかった。", + "DiscIP.214052.1": "???", + "DiscIP.214052.2": "???", + "DiscIP.214052.3": "???", + "DiscIP.214052.4": "???", + "DiscIP.214054.1": "???", + "DiscIP.214054.2": "???", + "DiscIP.214054.3": "???", + "DiscIP.214054.4": "???" } \ No newline at end of file diff --git a/data/language/ja_jp/errorcode.json b/data/language/ja_jp/errorcode.json index 3ed69c01..7e2fb4e3 100644 --- a/data/language/ja_jp/errorcode.json +++ b/data/language/ja_jp/errorcode.json @@ -176,6 +176,6 @@ "ErrorCode.119910.1": "交換できません。", "ErrorCode.119911.1": "リクエストが多すぎます。しばらく時間をあけてからお試しください。", "ErrorCode.119912.1": "受け取り済です。", - "ErrorCode.119913.1": "上限に達しています。", + "ErrorCode.119913.1": "上限に達しています", "ErrorCode.119914.1": "データが更新されました。しばらく時間をあけてからお試しください。" } \ No newline at end of file diff --git a/data/language/ja_jp/gacha.json b/data/language/ja_jp/gacha.json index a348c085..1cee2306 100644 --- a/data/language/ja_jp/gacha.json +++ b/data/language/ja_jp/gacha.json @@ -1,6 +1,7 @@ { "Gacha.1.1": "巡遊者求ム!", "Gacha.10110.1": "輝ける翠玉のイデア", + "Gacha.10115.1": "星の欠片に乗って", "Gacha.10119.1": "熟練巡遊者募集", "Gacha.10125.1": "熟練巡遊者募集", "Gacha.10130.1": "想い届ける配達人", @@ -18,8 +19,10 @@ "Gacha.10158.1": "聖夜のプレゼント大作戦", "Gacha.10159.1": "白衣の美姫と甘美なる妙薬", "Gacha.11144.1": "色に出づるは刃文の揺らめき", + "Gacha.11155.1": "月までとどけビッグウェーブ", "Gacha.2.1": "追憶ノ音色", "Gacha.20110.1": "紅茶の香り誘う藤の夢", + "Gacha.20115.1": "キラメキを見つめて", "Gacha.20119.1": "心窓ノ音色", "Gacha.20125.1": "心窓ノ音色", "Gacha.20130.1": "想いを飛ばせ!ハッピーバルーン!", @@ -37,5 +40,6 @@ "Gacha.20158.1": "ポテトの国のキャロル", "Gacha.20159.1": "異国風情が魅せる春の幻", "Gacha.21144.1": "清き水面に浮かぶ逆月", + "Gacha.21155.1": "空と海がとけあう碧", "Gacha.5.1": "スタートダッシュ採用" } \ No newline at end of file diff --git a/data/language/ja_jp/gachatype.json b/data/language/ja_jp/gachatype.json index 86a65965..28f94ea5 100644 --- a/data/language/ja_jp/gachatype.json +++ b/data/language/ja_jp/gachatype.json @@ -116,7 +116,7 @@ "GachaType.8.16": "あと{0}回引くと、下記巡遊者が確定排出されます", "GachaType.8.17": "【確定排出】\r\n「{0}」は、「巡遊者ピックアップガチャ」です。最大160回引くことで、本ガチャの★5ピックアップ巡遊者が確定排出されます。\r\n※ ★5ピックアップ巡遊者確定排出のカウントは、開催中の「巡遊者ピックアップガチャ」間で共有されます。また、今後開催される「巡遊者ピックアップガチャ」にもカウント数が引き継がれます。\r\n\r\n【スペシャル採用】\r\n本ガチャで累計120回引くと、★5ピックアップ巡遊者「{1}」を1名受け取ることができます。(受け取りは1回限りです)\r\n※スペシャル採用のカウント数は、ガチャごとに別々でカウントされるものであり、他のガチャを引くことでカウントされることはありません。また今後開催されるすべてのガチャに引き継がれることはありません。本ガチャの開催期間終了後、スペシャル採用のカウント数はリセットされます。\r\n\r\n※ 【スペシャル採用】と【確定排出】は、それぞれ独立してカウントされます。", "GachaType.8.2": "詳細説明", - "GachaType.8.3": "巡遊者ピックアップガチャ「{0}」が期間限定で開催中!\r\n\r\n開催期間中、★5巡遊者「{1}」(限定巡遊者)、および★4巡遊者「{2}」、「{3}」の排出率がアップ!\r\n\r\n※今回実装された限定巡遊者は、開催期間終了後、「常設巡遊者ガチャ」のラインナップには追加されません。\r\n※本ガチャにラインナップされている巡遊者・ロスレコは、開催期間終了後に再度登場する可能性があります。\r\n※確定排出までのカウントは、「巡遊者ピックアップガチャ」間で共有され、今後開催される「巡遊者ピックアップガチャ」にも引き継がれます。\r\n\r\n【スペシャル採用】\r\n本ガチャを累計120回引くと、★5巡遊者「{1}」1名を1回受け取ることができます。本ガチャの開催期間終了後、スペシャル採用のカウント数はリセットされます。\r\n\r\n【特典アイテム】\r\n本ガチャを1回引くたびに、「煌金レコード」×30を獲得できます。", + "GachaType.8.3": "巡遊者ピックアップガチャ「{0}」が期間限定で開催中!\r\n\r\n開催期間中、★5巡遊者「{1}」(限定巡遊者)、および★4巡遊者「{2}」、「{3}」の排出率がアップ!\r\n\r\n※限定巡遊者は、開催期間終了後、「常設巡遊者ガチャ」のラインナップには追加されません。\r\n※本ガチャにラインナップされている巡遊者・ロスレコは、開催期間終了後に再度登場する可能性があります。\r\n※確定排出までのカウントは、「巡遊者ピックアップガチャ」間で共有され、今後開催される「巡遊者ピックアップガチャ」にも引き継がれます。\r\n\r\n【スペシャル採用】\r\n本ガチャを累計120回引くと、★5巡遊者「{1}」1名を1回受け取ることができます。本ガチャの開催期間終了後、スペシャル採用のカウント数はリセットされます。\r\n\r\n【特典アイテム】\r\n本ガチャを1回引くたびに、「煌金レコード」×30を獲得できます。", "GachaType.8.4": "確率説明", "GachaType.8.5": "★5巡遊者の基本排出率は2.000%です。\r\n★5が排出される場合、50.000%の確率で本ガチャのピックアップ対象★5巡遊者が排出されます。\r\n\r\n最大で160回ガチャを引くことで、必ず本ガチャのピックアップ対象★5巡遊者が排出されます。\r\n※★5巡遊者の総合排出率(確定排出を含む)は2.247%です。\r\n※ピックアップ対象★5巡遊者の総合排出率は1.250%です。\r\n\r\n★4巡遊者と★4ロスレコの基本排出率は8.000%です。\r\nそのうち、★4巡遊者の基本排出率は4.000%、★4ロスレコの基本排出率は4.000%で、★4巡遊者が排出される場合、50.000%の確率で本ガチャのピックアップ対象★4巡遊者が排出されます。\r\n\r\n最大で10回ガチャを引くことで、必ず★4以上の巡遊者が排出されます。\r\n※★4巡遊者と★4ロスレコの総合排出率(確定排出を含む)は14.600%です。", "GachaType.8.6": "特記事項", @@ -133,7 +133,7 @@ "GachaType.9.16": "あと{0}回引くと、下記ロスレコが確定排出されます", "GachaType.9.17": "【確定排出】\r\n「{0}」は、「ロスレコピックアップガチャ」です。最大120回引くことで、本ガチャの★5ピックアップロスレコが確定排出されます。\r\n※ ★5ピックアップロスレコ確定排出のカウントは、開催中の「ロスレコピックアップガチャ」間で共有されます。また、今後開催される「ロスレコピックアップガチャ」にもカウント数が引き継がれます。", "GachaType.9.2": "詳細説明", - "GachaType.9.3": "ロスレコピックアップガチャ「{0}」が期間限定で開催中!\r\n\r\n開催期間中、★5ロスレコ「{1}」(限定ロスレコ)、および★4ロスレコ「{2}」、「{3}」の排出確率がアップ!\r\n\r\n※今回実装された限定ロスレコは、開催期間終了後、「常設ロスレコガチャ」のラインナップには追加されません。\r\n※本ガチャにラインナップされているロスレコは、開催期間終了後に再度登場する可能性があります。\r\n※確定排出までのカウントは、「ロスレコピックアップガチャ」間で共有され、今後開催される「ロスレコピックアップガチャ」にも引き継がれます。", + "GachaType.9.3": "ロスレコピックアップガチャ「{0}」が期間限定で開催中!\r\n\r\n開催期間中、★5ロスレコ「{1}」(限定ロスレコ)、および★4ロスレコ「{2}」、「{3}」の排出確率がアップ!\r\n\r\n※限定ロスレコは、開催期間終了後、「常設ロスレコガチャ」のラインナップには追加されません。\r\n※本ガチャにラインナップされているロスレコは、開催期間終了後に再度登場する可能性があります。\r\n※確定排出までのカウントは、「ロスレコピックアップガチャ」間で共有され、今後開催される「ロスレコピックアップガチャ」にも引き継がれます。", "GachaType.9.4": "確率説明", "GachaType.9.5": "★5ロスレコの基本排出率は2.000%です。\r\n★5が排出される場合、75.000%の確率で本ガチャのピックアップ対象★5ロスレコが排出されます。\r\n\r\n最大で120回ガチャを引くことで、必ず本ガチャのピックアップ対象★5ロスレコが排出されます。\r\n※★5ロスレコの総合排出率(確定排出を含む)は2.290%です。\r\n※ピックアップ対象★5ロスレコの総合排出率は1.792%です。\r\n\r\n★4ロスレコの基本排出率は8.000%です。\r\n★4ロスレコが排出される場合、50.000%の確率で本ガチャのピックアップ対象★4ロスレコが排出されます。\r\n\r\n最大10回ガチャを引くことで、必ず★4以上ロスレコが排出されます。\r\n※★4ロスレコの総合排出率(確定排出を含む)は13.313%です。", "GachaType.9.6": "特記事項", diff --git a/data/language/ja_jp/honor.json b/data/language/ja_jp/honor.json index f1981b2c..431c4d9e 100644 --- a/data/language/ja_jp/honor.json +++ b/data/language/ja_jp/honor.json @@ -16,7 +16,7 @@ "Honor.112112.1": "爽快ドライブ", "Honor.112113.1": "鍋奉行", "Honor.112114.1": "???", - "Honor.112115.1": "???", + "Honor.112115.1": "ホタル検定一級", "Honor.112116.1": "温室管理人", "Honor.112117.1": "VIP待遇", "Honor.112118.1": "研究対象", @@ -72,6 +72,7 @@ "Honor.116007.1": "武器を握るは誰がために", "Honor.116008.1": "拝啓、たいせつなあなたへ", "Honor.116009.1": "夜暗に踊る狐独な影", + "Honor.116010.1": "ファインダーの向こうに映るモノ", "Honor.117001.1": "キングオブ大討伐", "Honor.117002.1": "ロードオブ大討伐", "Honor.117003.1": "ナイトオブ大討伐", diff --git a/data/language/ja_jp/item.json b/data/language/ja_jp/item.json index 32be2fe3..5983f37d 100644 --- a/data/language/ja_jp/item.json +++ b/data/language/ja_jp/item.json @@ -200,9 +200,9 @@ "Item.112114.1": "???", "Item.112114.2": "???", "Item.112114.3": "???", - "Item.112115.1": "???", - "Item.112115.2": "???", - "Item.112115.3": "???", + "Item.112115.1": "*****", + "Item.112115.2": "*****", + "Item.112115.3": "*****", "Item.112116.1": "温室管理人", "Item.112116.2": "名誉称号「温室管理人」を解放する。", "Item.112116.3": "巡遊者・レイセンとの信頼の証!", @@ -333,12 +333,12 @@ "Item.11404.1": "???", "Item.11404.2": "???", "Item.11404.3": "???", - "Item.115.1": "???", - "Item.115.2": "???", - "Item.115.3": "???", - "Item.1150.1": "???", - "Item.1150.2": "???", - "Item.1150.3": "???", + "Item.115.1": "ホタル", + "Item.115.2": "「ホタル」をチームに招待できる。", + "Item.115.3": "魔物や星骸で遊ぶ日々も悪くない。しかし星ノ塔と森を抜けた先にある、朝日に照らされた街や学園……それこそが、本当の帰るべき場所なのかもしれない。", + "Item.1150.1": "ホタルの心相の欠片", + "Item.1150.2": "巡遊者の心相を解放できる。", + "Item.1150.3": "魔物や星骸で遊ぶ日々も悪くない。しかし星ノ塔と森を抜けた先にある、朝日に照らされた街や学園……それこそが、本当の帰るべき場所なのかもしれない。", "Item.115001.1": "シーズン1 一流サバイバー", "Item.115001.2": "名誉称号「シーズン1 一流サバイバー」を解放する。", "Item.115001.3": "「骸魔防衛戦」シーズン1で陣地を守り抜いた証!", @@ -366,7 +366,7 @@ "Item.115009.1": "シーズン9 一流サバイバー", "Item.115009.2": "名誉称号「シーズン9 一流サバイバー」を解放する。", "Item.115009.3": "「骸魔防衛戦」シーズン9で陣地を守り抜いた証!", - "Item.11501.1": "???", + "Item.11501.1": "ホタル・デフォルト", "Item.115010.1": "シーズン10 一流サバイバー", "Item.115010.2": "名誉称号「シーズン10 一流サバイバー」を解放する。", "Item.115010.3": "「骸魔防衛戦」シーズン10で陣地を守り抜いた証!", @@ -388,7 +388,7 @@ "Item.115016.1": "シーズン16 一流サバイバー", "Item.115016.2": "名誉称号「シーズン16 一流サバイバー」を解放する。", "Item.115016.3": "「骸魔防衛戦」シーズン16で陣地を守り抜いた証!", - "Item.11502.1": "???", + "Item.11502.1": "ホタル・覚醒", "Item.11503.1": "???", "Item.11503.2": "???", "Item.11503.3": "???", @@ -429,6 +429,9 @@ "Item.116009.2": "名誉称号「夜暗に踊る狐独な影」を解放する。", "Item.116009.3": "イベント「夜暗に踊る狐独な影」で快挙を成し遂げた証!", "Item.11601.1": "レイセン・デフォルト", + "Item.116010.1": "ファインダーの向こうに映るモノ", + "Item.116010.2": "名誉称号「ファインダーの向こうに映るモノ」を解放する。", + "Item.116010.3": "イベント「ファインダーの向こうに映るモノ」で快挙を成し遂げた証!", "Item.11602.1": "レイセン・覚醒", "Item.11603.1": "眠り姫の光合成", "Item.11603.2": "レイセンのアナザーイメージ「眠り姫の光合成」を解放するチケット!", @@ -736,9 +739,9 @@ "Item.13203.1": "アイマイハクチューム", "Item.13203.2": "ミネルバのアナザーイメージ「アイマイハクチューム」を解放するチケット!", "Item.13203.3": "腕には机のひんやりした感覚が伝わり、背中には降り注ぐ陽光のぬくもりをほのかに感じる。\u000b本の香りに酔いしれ、それはほろ酔いの白昼夢だった。", - "Item.13204.1": "???", - "Item.13204.2": "???", - "Item.13204.3": "???", + "Item.13204.1": "ノワールエトワール", + "Item.13204.2": "ミネルバのアナザーイメージ「ノワールエトワール」を解放するチケット!", + "Item.13204.3": "鏡に向かって、101回目の『クールな表情』の練習。ふと振り返った瞬間、あなたと目が合って……積み上げてきた強がりは崩れ去った。あとに残ったのは、どうしようもない恥じらいだけ。", "Item.133.1": "ナツカ", "Item.133.2": "「ナツカ」をチームに招待できる。", "Item.133.3": "その小さき革命家は、妥協もしなければ当然諦めることもしない。\u000bたった一人ですべてを背おう覚悟を持っている。", @@ -1315,8 +1318,8 @@ "Item.214001.3": "人間というのは孤独な生き物だ。\r\n戦っている時にだけ、自らの生を実感することができる。\r\n銃を構えているときは、けっして相手から目を逸らしてはいけない。", "Item.214002.1": "空と花の詩", "Item.214002.3": "あなたが去る刹那、花びらのように消えゆく背中を見た。\r\n夜と星屑の間で交わした約束の言葉は、まだ手の中にある。\r\n香りに満ちた日々の中、否が応でも思い出すのはあなたのこと――", - "Item.214003.1": "???", - "Item.214003.3": "???", + "Item.214003.1": "似たもの同士", + "Item.214003.3": "上へ、上へ、さらに天高く。\r\nたとえ十二の空を飛び越えても、あなたの存在を感じることができる。\r\nこれは帰るべき場所へと続く航路なのだ。", "Item.214004.1": "ミルク色の夢", "Item.214004.3": "気持ちよさそうに眠るふたりの妖精は\r\nどんな夢を見ているのだろう?\r\n幸い紅茶もお菓子もまだ残っている。\r\nこの香しい藤の花の下、もう少し眠らせてあげようか――", "Item.214005.1": "晴天の彩花", @@ -1411,7 +1414,18 @@ "Item.214049.3": "さあ、はじまりの鐘をならせ。この冒険に終わりなんかない。\r\n迷いを吹き飛ばして、星の向こうへ進もう。\r\n愛と希望は、この道の途中に。\r\nこの旅路であなたと出会えたことに、ありがとう。", "Item.214050.1": "夜宴に踊る影", "Item.214050.3": "幾度も杯が交わされ、尽きぬ談笑が響く。\r\n輝く願いや理想が、この一瞬に意味を成す。\r\nだが――その裏側、光差さぬ暗がりで、\r\n影は輝く世界に焦がれているのだ。", - "Item.214051.1": "???", + "Item.214051.1": "惹かれ合う星", + "Item.214051.3": "惹かれ合う星々のように、あなたのそばに居させてほしい。\r\nあなたの孤独を、少しでも一緒に背負わせてほしい。\r\n願わくば、暗闇の中で、あなたを照らす星の光となれますように。", + "Item.214052.1": "???", + "Item.214052.3": "???", + "Item.214053.1": "???", + "Item.214053.3": "???", + "Item.214054.1": "???", + "Item.214054.3": "???", + "Item.214055.1": "???", + "Item.214055.3": "???", + "Item.214056.1": "???", + "Item.214056.3": "???", "Item.21997.1": "ロスレコ素材抽選箱", "Item.21997.2": "ロスレコの昇格に使う初級素材を1つランダムに獲得できる。", "Item.22.1": "支援経験値", @@ -1570,9 +1584,9 @@ "Item.224002.1": "空と花の詩の調べ", "Item.224002.2": "特定のロスレコの突破に必要な素材", "Item.224002.3": "あなたが去る刹那、花びらのように消えゆく背中を見た。\r\n夜と星屑の間で交わした約束の言葉は、まだ手の中にある。\r\n香りに満ちた日々の中、否が応でも思い出すのはあなたのこと――", - "Item.224003.1": "???", - "Item.224003.2": "???", - "Item.224003.3": "???", + "Item.224003.1": "似たもの同士の調べ", + "Item.224003.2": "特定のロスレコの突破に必要な素材", + "Item.224003.3": "上へ、上へ、さらに天高く。\r\nたとえ十二の空を飛び越えても、あなたの存在を感じることができる。\r\nこれは帰るべき場所へと続く航路なのだ。", "Item.224004.1": "ミルク色の夢の調べ", "Item.224004.2": "特定のロスレコの突破に必要な素材", "Item.224004.3": "気持ちよさそうに眠るふたりの妖精は\r\nどんな夢を見ているのだろう?\r\n幸い紅茶もお菓子もまだ残っている。\r\nこの香しい藤の花の下、もう少し眠らせてあげようか――", @@ -1714,11 +1728,16 @@ "Item.224050.1": "夜宴に踊る影の調べ", "Item.224050.2": "特定のロスレコの突破に必要な素材", "Item.224050.3": "幾度も杯が交わされ、尽きぬ談笑が響く。\r\n輝く願いや理想が、この一瞬に意味を成す。\r\nだが――その裏側、光差さぬ暗がりで、\r\n影は輝く世界に焦がれているのだ。", - "Item.224051.1": "???", - "Item.224051.2": "???", + "Item.224051.1": "惹かれ合う星の調べ", + "Item.224051.2": "特定のロスレコの突破に必要な素材", + "Item.224051.3": "惹かれ合う星々のように、あなたのそばに居させてほしい。\r\nあなたの孤独を、少しでも一緒に背負わせてほしい。\r\n願わくば、暗闇の中で、あなたを照らす星の光となれますように。", + "Item.224052.1": "???", "Item.224052.2": "???", + "Item.224052.3": "???", "Item.224053.2": "???", + "Item.224054.1": "???", "Item.224054.2": "???", + "Item.224054.3": "???", "Item.224055.2": "???", "Item.224056.2": "???", "Item.224057.2": "???", @@ -2189,35 +2208,35 @@ "Item.511441.1": "???", "Item.511442.1": "???", "Item.511443.1": "???", - "Item.511501.1": "???", - "Item.511502.1": "???", - "Item.511503.1": "???", - "Item.511504.1": "???", - "Item.511505.1": "???", - "Item.511506.1": "???", - "Item.511507.1": "???", - "Item.511508.1": "???", - "Item.511509.1": "???", - "Item.511510.1": "???", - "Item.511511.1": "???", - "Item.511512.1": "???", - "Item.511513.1": "???", - "Item.511521.1": "???", - "Item.511522.1": "???", - "Item.511523.1": "???", - "Item.511524.1": "???", - "Item.511525.1": "???", - "Item.511526.1": "???", - "Item.511527.1": "???", - "Item.511528.1": "???", - "Item.511529.1": "???", - "Item.511530.1": "???", - "Item.511531.1": "???", - "Item.511532.1": "???", - "Item.511533.1": "???", - "Item.511541.1": "???", - "Item.511542.1": "???", - "Item.511543.1": "???", + "Item.511501.1": "おしくらまんじゅう", + "Item.511502.1": "ねらいうち", + "Item.511503.1": "陣取りあそび", + "Item.511504.1": "じぐざぐレーザー", + "Item.511505.1": "ごほうびアバランチ", + "Item.511506.1": "追撃スパーク", + "Item.511507.1": "いっしょに遊ぼ", + "Item.511508.1": "バチバチでっぽう", + "Item.511509.1": "出力上昇", + "Item.511510.1": "共鳴反応", + "Item.511511.1": "うきうきモード", + "Item.511512.1": "完ぺきアバランチ", + "Item.511513.1": "かげおに", + "Item.511521.1": "おかわりアバランチ", + "Item.511522.1": "きらきらモード", + "Item.511523.1": "鬼さんこっち", + "Item.511524.1": "おしおきモード", + "Item.511525.1": "友だちの印", + "Item.511526.1": "追い打ちアバランチ", + "Item.511527.1": "おかたづけ", + "Item.511528.1": "びゅんびゅんモード", + "Item.511529.1": "ピカピカチャージ", + "Item.511530.1": "かごめかごめ", + "Item.511531.1": "まもりたい気持ち", + "Item.511532.1": "友だちの輪", + "Item.511533.1": "遊び仲間", + "Item.511541.1": "ほたるび効果", + "Item.511542.1": "ホタルの本気", + "Item.511543.1": "はないちもんめ", "Item.511601.1": "播種箱", "Item.511602.1": "豆鉄砲草", "Item.511603.1": "大きな種", @@ -3118,6 +3137,9 @@ "Item.71014.1": "称号:慎重", "Item.71014.2": "称号「慎重」の解放に使用する。", "Item.71014.3": "奇妙な言葉が記録された小さなカード。", + "Item.71015.1": "称号:冷酷な", + "Item.71015.2": "称号「冷酷な」の解放に使用する。", + "Item.71015.3": "奇妙な言葉が記録された小さなカード。", "Item.72001.1": "称号:魔王", "Item.72001.2": "称号「魔王」の解放に使用する。", "Item.72001.3": "奇妙な言葉が記録された小さなカード。", @@ -3160,6 +3182,9 @@ "Item.72014.1": "称号:地理学者", "Item.72014.2": "称号「地理学者」の解放に使用する。", "Item.72014.3": "奇妙な言葉が記録された小さなカード。", + "Item.72015.1": "称号:先生", + "Item.72015.2": "称号「先生」の解放に使用する。", + "Item.72015.3": "奇妙な言葉が記録された小さなカード。", "Item.73101.1": "イカせんべい", "Item.73101.2": "イベント「キケン?冒険?蒼海の幽霊船伝説!」で入手可能。イベントの交換所でアイテムと交換できる。", "Item.73101.3": "手作りのイカせんべい、パリパリ感がやめられない。", @@ -3187,6 +3212,9 @@ "Item.73109.1": "百合の香の書簡", "Item.73109.2": "イベント「夜暗に踊る狐独な影」で入手可能。イベントの交換所でアイテムと交換できる。", "Item.73109.3": "ほのかに香る百合の匂いに誘われて、いたずらに封を開けることなかれ――石橋は叩いて渡るが吉。", + "Item.73110.1": "ウサギ(?)のシール", + "Item.73110.2": "イベント「ファインダーの向こうに映るモノ」で入手可能。イベントの交換所でアイテムと交換できる。", + "Item.73110.3": "宿題をこなしたらシールを1枚あげよう。 大人の言うことをしっかり聞いて、いい子にするんだぞ。", "Item.73201.1": "塔覇の証", "Item.73201.2": "イベント「記録大募集」で入手可能。", "Item.73201.3": "星ノ塔の探索に尽力し、記録を残した巡遊者へと地理協会が贈る栄誉を称える旗。", diff --git a/data/language/ja_jp/jumpto.json b/data/language/ja_jp/jumpto.json index b5435d99..6366ccbb 100644 --- a/data/language/ja_jp/jumpto.json +++ b/data/language/ja_jp/jumpto.json @@ -105,6 +105,7 @@ "JumpTo.400002.1": "イベント任務", "JumpTo.400003.1": "イベント任務", "JumpTo.400007.1": "イベント任務", + "JumpTo.400011.1": "イベント任務", "JumpTo.41.1": "ロスレコリスト", "JumpTo.42.1": "無限リング", "JumpTo.43.1": "無限アリーナ", diff --git a/data/language/ja_jp/levelquesttarget.json b/data/language/ja_jp/levelquesttarget.json index be3a7a5d..c8ef1636 100644 --- a/data/language/ja_jp/levelquesttarget.json +++ b/data/language/ja_jp/levelquesttarget.json @@ -36,6 +36,30 @@ "LevelQuestTarget.11004014.1": "{Param2}を{Param1}体撃破する", "LevelQuestTarget.11004015.1": "{Param2}を{Param1}体撃破する", "LevelQuestTarget.11004016.1": "すべての任務を完了しました。昇降機から離脱できます。", + "LevelQuestTarget.11501011.1": "ホタルの主力スキル「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.11501012.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.11501013.1": "ホタルの必殺技「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.11501014.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.11501015.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.11501016.1": "すべての任務を完了しました。昇降機から離脱できます。", + "LevelQuestTarget.11502011.1": "ホタルの主力スキル「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.11502012.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.11502013.1": "ホタルの必殺技「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.11502014.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.11502015.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.11502016.1": "すべての任務を完了しました。昇降機から離脱できます。", + "LevelQuestTarget.11503011.1": "ホタルの支援スキル「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.11503012.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.11503013.1": "ホタルの必殺技「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.11503014.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.11503015.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.11503016.1": "すべての任務を完了しました。昇降機から離脱できます。", + "LevelQuestTarget.11504011.1": "ホタルの支援スキル「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.11504012.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.11504013.1": "ホタルの必殺技「{Param2}」を{Param1}回発動する", + "LevelQuestTarget.11504014.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.11504015.1": "{Param2}を{Param1}体撃破する", + "LevelQuestTarget.11504016.1": "すべての任務を完了しました。昇降機から離脱できます。", "LevelQuestTarget.11901011.1": "ナノハの主力スキル「{Param2}」を{Param1}回発動する", "LevelQuestTarget.11901012.1": "ナノハの素質「成長の喜び」で{Param1}回ダメージを与える", "LevelQuestTarget.11901021.1": "ナノハの素質「成長の喜び」で{Param1}回ダメージを与える", diff --git a/data/language/ja_jp/mailtemplate.json b/data/language/ja_jp/mailtemplate.json index 7b6adb27..bf506e1f 100644 --- a/data/language/ja_jp/mailtemplate.json +++ b/data/language/ja_jp/mailtemplate.json @@ -62,6 +62,15 @@ "MailTemplate.10603.1": "地理協会", "MailTemplate.10603.2": "イベント報酬郵送のお知らせ", "MailTemplate.10603.3": "親愛なるギルド代表様へ\nイベント「拝啓、たいせつなあなたへ」の任務報酬の受取期間が終了しました。\n受け取られていない報酬については、地理協会がまとめてオフィスへと郵送しておりますのでご確認ください。", + "MailTemplate.10701.1": "地理協会", + "MailTemplate.10701.2": "イベント終了予定のお知らせ", + "MailTemplate.10701.3": "親愛なるギルド代表様へ\nイベント「ファインダーの向こうに映るモノ」の終了まで、残り{0}日となりました。\nイベント終了後も、イベント交換所での報酬交換は一定期間ご利用いただけます。\n忘れずに交換しておきましょう。", + "MailTemplate.10702.1": "地理協会", + "MailTemplate.10702.2": "イベントアイテム自動変換のお知らせ", + "MailTemplate.10702.3": "親愛なるギルド代表様へ\nイベント「ファインダーの向こうに映るモノ」の報酬交換期間が終了しました。\nつきましては、未使用の【ウサギ(?)のシール】を売却し、オフィスに【ドーラ】を送金いたしましたのでご確認ください。", + "MailTemplate.10703.1": "地理協会", + "MailTemplate.10703.2": "イベント報酬郵送のお知らせ", + "MailTemplate.10703.3": "親愛なるギルド代表様へ\nイベント「ファインダーの向こうに映るモノ」の任務報酬の受取期間が終了しました。\n受け取られていない報酬については、地理協会がまとめてオフィスへと郵送しておりますのでご確認ください。", "MailTemplate.20101.1": "地理協会", "MailTemplate.20101.2": "イベント終了予定のお知らせ", "MailTemplate.20101.3": "親愛なるギルド代表様へ\nイベント「煌めく使者と聖夜の精霊」の終了まで、残り{0}日となりました。\nイベント終了後も、イベント交換所での報酬交換は一定期間ご利用いただけます。\n忘れずに交換しておきましょう。", diff --git a/data/language/ja_jp/mainscreencg.json b/data/language/ja_jp/mainscreencg.json index 5bcd7702..2e2e5586 100644 --- a/data/language/ja_jp/mainscreencg.json +++ b/data/language/ja_jp/mainscreencg.json @@ -79,5 +79,6 @@ "MainScreenCG.2011.1": "ヨロズ配達の大作戦", "MainScreenCG.2012.1": "魂のカタチ", "MainScreenCG.2013.1": "レディ・デパーチャー", - "MainScreenCG.2014.1": "君に捧ぐ独り舞台" + "MainScreenCG.2014.1": "君に捧ぐ独り舞台", + "MainScreenCG.2015.1": "ヒロインの極意" } \ No newline at end of file diff --git a/data/language/ja_jp/mainskill.json b/data/language/ja_jp/mainskill.json index 7578fde1..dd59d7d7 100644 --- a/data/language/ja_jp/mainskill.json +++ b/data/language/ja_jp/mainskill.json @@ -515,18 +515,18 @@ "MainSkill.400205.2": "チーム全体の風属性ダメージが{1}増加する。\u000bチーム内の風属性巡遊者が通常攻撃ダメージ以外のダメージを敵に与えた時、{2}の確率で{4}秒間、その敵に裂傷を付与し、風属性被ダメージを{3}増加させる。\u000b風属性の主力巡遊者は、裂傷が付与されている敵からの被ダメージが{5}減少する。", "MainSkill.400206.1": "空と花の詩", "MainSkill.400206.2": "チーム全体の風属性ダメージが{1}増加する。\u000bチーム内の風属性巡遊者が通常攻撃ダメージ以外のダメージを敵に与えた時、{2}の確率で{4}秒間、その敵に裂傷を付与し、風属性被ダメージを{3}増加させる。\u000b風属性の主力巡遊者は、裂傷が付与されている敵からの被ダメージが{5}減少する。", - "MainSkill.400301.1": "???", - "MainSkill.400301.2": "???", - "MainSkill.400302.1": "???", - "MainSkill.400302.2": "???", - "MainSkill.400303.1": "???", - "MainSkill.400303.2": "???", - "MainSkill.400304.1": "???", - "MainSkill.400304.2": "???", - "MainSkill.400305.1": "???", - "MainSkill.400305.2": "???", - "MainSkill.400306.1": "???", - "MainSkill.400306.2": "???", + "MainSkill.400301.1": "似たもの同士", + "MainSkill.400301.2": "光属性のバランサー巡遊者がフィールドにいる間、1秒ごとに光粒を1獲得する。光粒1につき{2}秒間、自身の攻撃力が{1}上昇する。この効果は{3}回まで重複できる。\u000b自身の光粒が上限に達した時、光属性の主力巡遊者は追加で光の翼を獲得し、{5}秒間、通常攻撃ダメージが{4}上昇する。", + "MainSkill.400302.1": "似たもの同士", + "MainSkill.400302.2": "光属性のバランサー巡遊者がフィールドにいる間、1秒ごとに光粒を1獲得する。光粒1につき{2}秒間、自身の攻撃力が{1}上昇する。この効果は{3}回まで重複できる。\u000b自身の光粒が上限に達した時、光属性の主力巡遊者は追加で光の翼を獲得し、{5}秒間、通常攻撃ダメージが{4}上昇する。", + "MainSkill.400303.1": "似たもの同士", + "MainSkill.400303.2": "光属性のバランサー巡遊者がフィールドにいる間、1秒ごとに光粒を1獲得する。光粒1につき{2}秒間、自身の攻撃力が{1}上昇する。この効果は{3}回まで重複できる。\u000b自身の光粒が上限に達した時、光属性の主力巡遊者は追加で光の翼を獲得し、{5}秒間、通常攻撃ダメージが{4}上昇する。", + "MainSkill.400304.1": "似たもの同士", + "MainSkill.400304.2": "光属性のバランサー巡遊者がフィールドにいる間、1秒ごとに光粒を1獲得する。光粒1につき{2}秒間、自身の攻撃力が{1}上昇する。この効果は{3}回まで重複できる。\u000b自身の光粒が上限に達した時、光属性の主力巡遊者は追加で光の翼を獲得し、{5}秒間、通常攻撃ダメージが{4}上昇する。", + "MainSkill.400305.1": "似たもの同士", + "MainSkill.400305.2": "光属性のバランサー巡遊者がフィールドにいる間、1秒ごとに光粒を1獲得する。光粒1につき{2}秒間、自身の攻撃力が{1}上昇する。この効果は{3}回まで重複できる。\u000b自身の光粒が上限に達した時、光属性の主力巡遊者は追加で光の翼を獲得し、{5}秒間、通常攻撃ダメージが{4}上昇する。", + "MainSkill.400306.1": "似たもの同士", + "MainSkill.400306.2": "光属性のバランサー巡遊者がフィールドにいる間、1秒ごとに光粒を1獲得する。光粒1につき{2}秒間、自身の攻撃力が{1}上昇する。この効果は{3}回まで重複できる。\u000b自身の光粒が上限に達した時、光属性の主力巡遊者は追加で光の翼を獲得し、{5}秒間、通常攻撃ダメージが{4}上昇する。", "MainSkill.400401.1": "ミルク色の夢", "MainSkill.400401.2": "チーム全体の闇属性ダメージが{1}増加する。\u000bチーム内の巡遊者が従者を召喚時、{2}秒間、闇属性の主力巡遊者は敬畏を1獲得する。この効果は{3}回まで重複できる。闇属性の主力巡遊者が従者を召喚時、{5}秒間、敬畏1ごとにその従者の従者ダメージが{4}増加する。\u000b闇属性の主力巡遊者が敬畏を保有している時、闇属性の従者がダメージを与えた時、{7}秒間、敵に闇属性の従者から受けるダメージが{6}増加する効果を付与する。", "MainSkill.400402.1": "ミルク色の夢", @@ -1043,18 +1043,42 @@ "MainSkill.405005.2": "チーム全体の闇属性ダメージが{1}増加する。闇属性のバランサー巡遊者がダメージを与えた時、{2}秒間、闇属性の主力巡遊者は花霞を1獲得する。この効果は{3}回まで重複できる。花霞が上限に達すると、チーム内の闇属性巡遊者が与えるスキルダメージが{4}増加する。", "MainSkill.405006.1": "夜宴に踊る影", "MainSkill.405006.2": "チーム全体の闇属性ダメージが{1}増加する。闇属性のバランサー巡遊者がダメージを与えた時、{2}秒間、闇属性の主力巡遊者は花霞を1獲得する。この効果は{3}回まで重複できる。花霞が上限に達すると、チーム内の闇属性巡遊者が与えるスキルダメージが{4}増加する。", - "MainSkill.405101.1": "???", - "MainSkill.405101.2": "???", - "MainSkill.405102.1": "???", - "MainSkill.405102.2": "???", - "MainSkill.405103.1": "???", - "MainSkill.405103.2": "???", - "MainSkill.405104.1": "???", - "MainSkill.405104.2": "???", - "MainSkill.405105.1": "???", - "MainSkill.405105.2": "???", - "MainSkill.405106.1": "???", - "MainSkill.405106.2": "???", + "MainSkill.405101.1": "惹かれ合う星", + "MainSkill.405101.2": "光属性のバランサー巡遊者がフィールドにいる間、1秒ごとに親和力を1獲得する。親和力1につき、{2}秒間、自身の光属性ダメージが{1}増加する。この効果は{3}回まで重複できる。\u000b自身の親和力が上限に達した時、ダメージを与えると追加で敵に斥力を付与する。斥力状態の敵は、{5}秒間、光属性の通常攻撃被ダメージが{4}増加する。", + "MainSkill.405102.1": "惹かれ合う星", + "MainSkill.405102.2": "光属性のバランサー巡遊者がフィールドにいる間、1秒ごとに親和力を1獲得する。親和力1につき、{2}秒間、自身の光属性ダメージが{1}増加する。この効果は{3}回まで重複できる。\u000b自身の親和力が上限に達した時、ダメージを与えると追加で敵に斥力を付与する。斥力状態の敵は、{5}秒間、光属性の通常攻撃被ダメージが{4}増加する。", + "MainSkill.405103.1": "惹かれ合う星", + "MainSkill.405103.2": "光属性のバランサー巡遊者がフィールドにいる間、1秒ごとに親和力を1獲得する。親和力1につき、{2}秒間、自身の光属性ダメージが{1}増加する。この効果は{3}回まで重複できる。\u000b自身の親和力が上限に達した時、ダメージを与えると追加で敵に斥力を付与する。斥力状態の敵は、{5}秒間、光属性の通常攻撃被ダメージが{4}増加する。", + "MainSkill.405104.1": "惹かれ合う星", + "MainSkill.405104.2": "光属性のバランサー巡遊者がフィールドにいる間、1秒ごとに親和力を1獲得する。親和力1につき、{2}秒間、自身の光属性ダメージが{1}増加する。この効果は{3}回まで重複できる。\u000b自身の親和力が上限に達した時、ダメージを与えると追加で敵に斥力を付与する。斥力状態の敵は、{5}秒間、光属性の通常攻撃被ダメージが{4}増加する。", + "MainSkill.405105.1": "惹かれ合う星", + "MainSkill.405105.2": "光属性のバランサー巡遊者がフィールドにいる間、1秒ごとに親和力を1獲得する。親和力1につき、{2}秒間、自身の光属性ダメージが{1}増加する。この効果は{3}回まで重複できる。\u000b自身の親和力が上限に達した時、ダメージを与えると追加で敵に斥力を付与する。斥力状態の敵は、{5}秒間、光属性の通常攻撃被ダメージが{4}増加する。", + "MainSkill.405106.1": "惹かれ合う星", + "MainSkill.405106.2": "光属性のバランサー巡遊者がフィールドにいる間、1秒ごとに親和力を1獲得する。親和力1につき、{2}秒間、自身の光属性ダメージが{1}増加する。この効果は{3}回まで重複できる。\u000b自身の親和力が上限に達した時、ダメージを与えると追加で敵に斥力を付与する。斥力状態の敵は、{5}秒間、光属性の通常攻撃被ダメージが{4}増加する。", + "MainSkill.405201.1": "???", + "MainSkill.405201.2": "???", + "MainSkill.405202.1": "???", + "MainSkill.405202.2": "???", + "MainSkill.405203.1": "???", + "MainSkill.405203.2": "???", + "MainSkill.405204.1": "???", + "MainSkill.405204.2": "???", + "MainSkill.405205.1": "???", + "MainSkill.405205.2": "???", + "MainSkill.405206.1": "???", + "MainSkill.405206.2": "???", + "MainSkill.405401.1": "???", + "MainSkill.405401.2": "???", + "MainSkill.405402.1": "???", + "MainSkill.405402.2": "???", + "MainSkill.405403.1": "???", + "MainSkill.405403.2": "???", + "MainSkill.405404.1": "???", + "MainSkill.405404.2": "???", + "MainSkill.405405.1": "???", + "MainSkill.405405.2": "???", + "MainSkill.405406.1": "???", + "MainSkill.405406.2": "???", "MainSkill.900101.1": "【No Need】", "MainSkill.900102.1": "【No Need】", "MainSkill.900103.1": "【No Need】" diff --git a/data/language/ja_jp/mallpackage.json b/data/language/ja_jp/mallpackage.json index 4fcb8eb3..6ddbf632 100644 --- a/data/language/ja_jp/mallpackage.json +++ b/data/language/ja_jp/mallpackage.json @@ -212,6 +212,26 @@ "MallPackage.pack.10_role_sel.3": "巡遊者選択パック", "MallPackage.pack.10_skill_res.1": "月夜昏狐\u000bスキル強化パック", "MallPackage.pack.10_skill_res.2": "月夜昏狐・スキル強化パック", + "MallPackage.pack.11_disc.1": "集まれ友だち!\u000b煌金レコードパック", + "MallPackage.pack.11_disc.2": "集まれ友だち!煌金レコードパック", + "MallPackage.pack.11_disc_l.1": "集まれ友だち!\u000bロスレコガチャパックⅡ", + "MallPackage.pack.11_disc_l.2": "集まれ友だち!ロスレコガチャパックⅡ", + "MallPackage.pack.11_disc_l.3": "ロスレコガチャパックⅡ", + "MallPackage.pack.11_disc_s.1": "集まれ友だち!\u000bロスレコガチャパックⅠ", + "MallPackage.pack.11_disc_s.2": "集まれ友だち!ロスレコガチャパックⅠ", + "MallPackage.pack.11_gift.1": "集まれ友だち!\u000bギフトパック", + "MallPackage.pack.11_gift.2": "集まれ友だち!ギフトパック", + "MallPackage.pack.11_gift.3": "ギフトパック", + "MallPackage.pack.11_res.1": "集まれ友だち!\u000b巡遊者育成パック", + "MallPackage.pack.11_res.2": "集まれ友だち!巡遊者育成パック", + "MallPackage.pack.11_res.3": "巡遊者育成パック", + "MallPackage.pack.11_role.1": "集まれ友だち!\u000b青空旅券パック", + "MallPackage.pack.11_role.2": "集まれ友だち!青空旅券パック", + "MallPackage.pack.11_role_l.1": "集まれ友だち!\u000b巡遊者ガチャパックⅡ", + "MallPackage.pack.11_role_l.2": "集まれ友だち!巡遊者ガチャパックⅡ", + "MallPackage.pack.11_role_l.3": "巡遊者ガチャパックⅡ", + "MallPackage.pack.11_role_s.1": "集まれ友だち!\u000b巡遊者ガチャパックⅠ", + "MallPackage.pack.11_role_s.2": "集まれ友だち!巡遊者ガチャパックⅠ", "MallPackage.pack.disc.1": "煌金レコードパック", "MallPackage.pack.disc.2": "新米魔王・煌金レコードパック", "MallPackage.pack.first.1": "冒険応援パック", @@ -243,5 +263,7 @@ "MallPackage.skin.98.08.1": "朝顔ノ乙女", "MallPackage.skin.98.08.2": "チトセのアナザーイメージ「朝顔ノ乙女」", "MallPackage.skin.98.09.1": "ヘンテコティータイム", - "MallPackage.skin.98.09.2": "ナズナのアナザーイメージ「ヘンテコティータイム」" + "MallPackage.skin.98.09.2": "ナズナのアナザーイメージ「ヘンテコティータイム」", + "MallPackage.skin.98.10.1": "ノワールエトワール", + "MallPackage.skin.98.10.2": "ミネルバのアナザーイメージ「ノワールエトワール」" } \ No newline at end of file diff --git a/data/language/ja_jp/mangaloading.json b/data/language/ja_jp/mangaloading.json index 75d59c33..9dd08abb 100644 --- a/data/language/ja_jp/mangaloading.json +++ b/data/language/ja_jp/mangaloading.json @@ -40,6 +40,7 @@ "MangaLoading.44.1": "思わぬ先客", "MangaLoading.45.1": "消毒こわい", "MangaLoading.46.1": "盗み食い", + "MangaLoading.47.1": "ひとり遊びの達人", "MangaLoading.5.1": "芸術の海に沈む", "MangaLoading.6.1": "涙のコレクション", "MangaLoading.7.1": "ケーキの誘惑", diff --git a/data/language/ja_jp/monstermanual.json b/data/language/ja_jp/monstermanual.json index d2cf8041..08868092 100644 --- a/data/language/ja_jp/monstermanual.json +++ b/data/language/ja_jp/monstermanual.json @@ -661,7 +661,7 @@ "MonsterManual.7000105.2": "陰鬱な儀式により、絶望の淵へといざなう。\u000b彼女の演目には、最古の悪夢が描かれている。", "MonsterManual.7002246.1": "ナノハ???", "MonsterManual.7002246.2": "心を捨て、死を恐れぬ忍は刃そのもの。その切っ先が\n捉えた瞬間、獲物の命はすでに彼女の掌の上にある。\u000b\n※戦闘能力\u000b\n 「葵幻舞」:ナノハが巨大な手裏剣を投げつけ、ダメージを与える。\u000b\n「嵐散落」:ナノハがバク宙しながら大量のクナイを投げ放ち、ダメージを与える。\u000b\n「隠月」:ナノハが折れ線状のルートに沿って超高速で突進し、進路上にダメージを与える。\u000b\n「影舞・障叶」:ナノハが分身を展開し、その周囲で巨大な手裏剣の竜巻を巻き起こして広範囲に攻撃する。\u000b\n「影舞・花凋」:ナノハが分身を放ち、自身は煙の中へと姿を消す。やがて分身と共に、広範囲にわたるダメージゾーンを生み出す。", - "MonsterManual.7003156.1": "ホタル???", + "MonsterManual.7003156.1": "ホタル", "MonsterManual.7003156.2": "お友だちを作りたくて、孤独な彼女は武器を取った。\n勝者も敗者も彼女の友だち。これでもう寂しくない。\u000b※戦闘能力\u000b「きらきらビューン」:ホタルがアバランチを射出し、命中した敵にダメージを与える。\u000b「きらきらぐるーん」:アバランチを組み合わせてブーメランのように放ち、遠くまで飛んだ後に折り返し、通過した敵にダメージを与える。\u000b「きらきらドッカーン」:アバランチを操作して地面に光の輪を展開する。光の輪は徐々に収縮し、最後に爆発する。\u000b「トオセンボ」:アバランチを操り、フィールド内に爆撃を高頻度で行う。\u000b「オニゴッコ」:特定の軌道で高速移動し、通過した敵に大ダメージを与える。\u000b「遊び盛り」:ホタルがスキルを発動する、または攻撃を命中させるたびにワクワクゲージを5獲得する。ワクワクゲージが100に達すると「遊び盛り」状態になり、この状態でスキルを発動するとワクワクゲージを消費してスキルが強化される。ワクワクゲージが0になると状態は解除され、その後、ワクワクゲージの獲得速度が大幅に上昇する。", "MonsterManual.7200105.1": "セルシア・狂気", "MonsterManual.7200105.2": "終わりのない戦場を跋扈し、灼熱の戦火の中で狂喜する。\u000b彼女は渇望しただけであり、狂気に飢えているわけではない。\u000bこの戦争を終わらせぬため、その轟きは永遠にこだまする。", diff --git a/data/language/ja_jp/penguincardbuff.json b/data/language/ja_jp/penguincardbuff.json index 67318cd8..8bc829ab 100644 --- a/data/language/ja_jp/penguincardbuff.json +++ b/data/language/ja_jp/penguincardbuff.json @@ -10,5 +10,7 @@ "PenguinCardBuff.401.1": "ラッキーチップ", "PenguinCardBuff.401.2": "すべての役の獲得チップ+{TotalEffectParam_1}(重複可能)", "PenguinCardBuff.501.1": "リザレクション", - "PenguinCardBuff.501.2": "契約未達成時のペナルティを{DurationParam}回無効にする。" + "PenguinCardBuff.501.2": "契約未達成時のペナルティを{DurationParam}回無効にする。", + "PenguinCardBuff.601.1": "選択", + "PenguinCardBuff.601.2": "次の{DurationParam}ターンの間、選べるシャロットカードが3枚から4枚になる。" } \ No newline at end of file diff --git a/data/language/ja_jp/playerhead.json b/data/language/ja_jp/playerhead.json index 9e342783..cf516e0a 100644 --- a/data/language/ja_jp/playerhead.json +++ b/data/language/ja_jp/playerhead.json @@ -49,7 +49,7 @@ "PlayerHead.13003.1": "???", "PlayerHead.13004.1": "???", "PlayerHead.13203.1": "アナザーイメージ\r\nアイマイハクチューム\r\n入手後獲得", - "PlayerHead.13204.1": "???", + "PlayerHead.13204.1": "アナザーイメージ\r\nノワールエトワール\r\n入手後獲得", "PlayerHead.13303.1": "アナザーイメージ\r\n水もしたたる初夏美人\r\n入手後獲得", "PlayerHead.13304.1": "???", "PlayerHead.13403.1": "アナザーイメージ\r\n新人社員奮闘中!\r\n入手後獲得", diff --git a/data/language/ja_jp/plot.json b/data/language/ja_jp/plot.json index 94edf085..1a67e3bc 100644 --- a/data/language/ja_jp/plot.json +++ b/data/language/ja_jp/plot.json @@ -45,10 +45,12 @@ "Plot.11401.2": "???", "Plot.11402.1": "???", "Plot.11402.2": "???", - "Plot.11501.1": "???", - "Plot.11501.2": "???", - "Plot.11502.1": "???", - "Plot.11502.2": "???", + "Plot.11501.1": "友だちの作り方", + "Plot.11501.2": "ホタルの世話役兼遊び相手を務める魔王。ホタルは感情変化に乏しいものの、最近はすっかり懐いてきていると感じるほど、いい関係を築いていた…はずだった。", + "Plot.11502.1": "友だちの作り方", + "Plot.11502.2": "ホタルとふたりで遊んでいた魔王は、突如『飽きた』と告げられる。想像もしていなかったひと言に焦る魔王だが、ホタルは友だちが欲しいと言いたかったらしい。こうしてホタルの友だち作りが始まるのだった。", + "Plot.11503.1": "友だちの作り方", + "Plot.11503.2": "ホタルが声をかけた女子生徒は巡遊者に憧れているらしく、ホタルが巡遊者だと知ると、自分を星ノ塔に連れていってほしいと言う。そこで森の魔物を利用して星骸への対応力をテストしてみることにするが…", "Plot.11601.1": "優しさが芽吹くまで", "Plot.11601.2": "レイセンからの依頼でアグリ・ユニオンの温室に向かうと、彼女からある相談を持ちかけられる。農作物の収穫量を増やしたいらしいが、どうもうまくいかないらしい。", "Plot.11602.1": "優しさが芽吹くまで", diff --git a/data/language/ja_jp/potential.json b/data/language/ja_jp/potential.json index dcded43a..a14e6b16 100644 --- a/data/language/ja_jp/potential.json +++ b/data/language/ja_jp/potential.json @@ -463,64 +463,64 @@ "Potential.511442.2": "???", "Potential.511443.1": "???", "Potential.511443.2": "???", - "Potential.511501.1": "???", - "Potential.511501.2": "???", - "Potential.511502.1": "???", - "Potential.511502.2": "???", - "Potential.511503.1": "???", - "Potential.511503.2": "???", - "Potential.511504.1": "???", - "Potential.511504.2": "???", - "Potential.511505.1": "???", - "Potential.511505.2": "???", - "Potential.511506.1": "???", - "Potential.511506.2": "???", - "Potential.511507.1": "???", - "Potential.511507.2": "???", - "Potential.511508.1": "???", - "Potential.511508.2": "???", - "Potential.511509.1": "???", - "Potential.511509.2": "???", - "Potential.511510.1": "???", - "Potential.511510.2": "???", - "Potential.511511.1": "???", - "Potential.511511.2": "???", - "Potential.511512.1": "???", - "Potential.511512.2": "???", - "Potential.511513.1": "???", - "Potential.511513.2": "???", - "Potential.511521.1": "???", - "Potential.511521.2": "???", - "Potential.511522.1": "???", - "Potential.511522.2": "???", - "Potential.511523.1": "???", - "Potential.511523.2": "???", - "Potential.511524.1": "???", - "Potential.511524.2": "???", - "Potential.511525.1": "???", - "Potential.511525.2": "???", - "Potential.511526.1": "???", - "Potential.511526.2": "???", - "Potential.511527.1": "???", - "Potential.511527.2": "???", - "Potential.511528.1": "???", - "Potential.511528.2": "???", - "Potential.511529.1": "???", - "Potential.511529.2": "???", - "Potential.511530.1": "???", - "Potential.511530.2": "???", - "Potential.511531.1": "???", - "Potential.511531.2": "???", - "Potential.511532.1": "???", - "Potential.511532.2": "???", - "Potential.511533.1": "???", - "Potential.511533.2": "???", - "Potential.511541.1": "???", - "Potential.511541.2": "???", - "Potential.511542.1": "???", - "Potential.511542.2": "???", - "Potential.511543.1": "???", - "Potential.511543.2": "???", + "Potential.511501.1": "アバランチ・バスターが同時に敵を攻撃してダメージを与えるようになる。この攻撃は##光属性の印#1015#を発動させることができる。", + "Potential.511501.2": "アバランチ・バスターが強化され、同時に敵を攻撃するようになり、0.5秒ごとに攻撃力の&Param2&x4の光属性の通常攻撃ダメージを与える。この攻撃は##光属性の印#1015#を発動させることができる。\u000bホタルの攻撃速度が上昇すると、ダメージを与える間隔が短縮される。", + "Potential.511502.1": "アバランチ・バスターが同一の敵に継続して複数回のダメージを与えた後、自身の&Param3&が増加する。", + "Potential.511502.2": "アバランチ・バスターが同一の敵にダメージを与えた時、ホタルは集中力を1獲得し、異なる敵を攻撃した時は集中力を1失う。集中力が12まで重複すると、今回の##ボコボコモード#4030#におけるアバランチ・バスターが強化され、&Param3&が&Param2&増加する。", + "Potential.511503.1": "アバランチ・バスターがダメージを与えた時、きらきら陣地を生成させる。きらきら陣地は敵の位置を継続して攻撃し、##光属性の印#1015#を発動させることができる。", + "Potential.511503.2": "アバランチ・バスターがダメージを与えた時、敵の位置にきらきら陣地を生成させる。きらきら陣地は2秒間持続し、0.4秒ごとに攻撃力の&Param2&の光属性のスキルダメージを与え、##光属性の印#1015#を発動させることができる。\u000bこの効果は同一の敵に対して10秒ごとに1回発動できる。きらきら陣地は同時に最大4つまで存在できる。", + "Potential.511504.1": "アバランチ・バスターが放つレーザーが屈折し、同時に複数の敵にダメージを与えるようになり、##光属性の印#1015#を発動させることができる。", + "Potential.511504.2": "アバランチ・バスターが放つレーザーは最大4回まで屈折し、攻撃力の&Param2&の光属性のスキルダメージを与え、##光属性の印#1015#を発動させることができる。\u000b屈折したレーザーは同一の敵に重複して命中しない。", + "Potential.511505.1": "アバランチ・バスターがエリート以上の敵にダメージを与えた時、チーム全体の&Param5&が上昇する。", + "Potential.511505.2": "アバランチ・バスターがエリート以上の敵にダメージを与えた時から&Param3&秒間、チーム全体の&Param5&が&Param2&上昇する。この効果は&Param4&回重複できる。", + "Potential.511506.1": "ホタルの##ボコボコモード#4030#持続中、一定時間ごとにアバランチ・バスターが敵に一斉攻撃を行うようになる。一斉攻撃は追加ダメージを与え、##光属性の印#1015#を発動させることができる。", + "Potential.511506.2": "ホタルの##ボコボコモード#4030#持続中、6秒ごとにアバランチ・バスターが敵に向かって一斉攻撃を行い、攻撃力の&Param2&x4の光属性の通常攻撃ダメージを与える。\u000b一斉攻撃は命中すると爆発し、範囲内に攻撃力の&Param3&の光属性の通常攻撃ダメージを与える。一斉攻撃は##光属性の印#1015#を発動させることができる。", + "Potential.511507.1": "ホタルが孤立している敵に与える&Param2&が増加する。", + "Potential.511507.2": "ホタルが敵を攻撃時、その敵の近距離に他の敵がいなければ、与える&Param2&が&Param1&増加する。", + "Potential.511508.1": "主力スキル発動時、エネルギー弾を発射するようになり、範囲内にダメージを与える。エネルギー弾は##光属性の印#1015#を発動させることができる。", + "Potential.511508.2": "主力スキル発動時、エネルギー弾を発射するようになり、攻撃力の&Param2&の光属性のスキルダメージを与える。その後、エネルギー弾は爆発し、範囲内に攻撃力の&Param3&の光属性のスキルダメージを与える。エネルギー弾は##光属性の印#1015#を発動させることができる。", + "Potential.511509.1": "一定時間ごとに、アバランチ・バスターの与える&Param3&が増加する。", + "Potential.511509.2": "4秒ごとに、次に行うアバランチ・バスターの攻撃の&Param3&が&Param2&増加する。\u000bこの効果はアバランチ・バスターごとに、個別にカウントされる。", + "Potential.511510.1": "##光属性の印#1015#が付与されている、異なる敵にアバランチ・バスターが命中時、チーム全体の&Param4&が上昇する。", + "Potential.511510.2": "##光属性の印#1015#が付与されている、異なる敵にアバランチ・バスターが命中するたびに、&Param2&秒間、チーム全体の&Param4&が&Param1&上昇する。この効果は&Param3&回重複できる。", + "Potential.511511.1": "ホタルの&Param2&が増加する。\u000bホタルが##光属性の印#1015#を発動させるたびに、自身の&Param3&が増加する。", + "Potential.511511.2": "ホタルの&Param2&が&Param1&増加する。\u000bホタルが##光属性の印#1015#を発動させた時から&Param5&秒間、自身の&Param3&が&Param4&増加する。この効果は&Param6&回重複できる。", + "Potential.511512.1": "ホタルの必殺技は##光属性の印#1015#を発動させることができるようになる。発動させると、自身の&Param6&が上昇する。", + "Potential.511512.2": "ホタルの必殺技は##光属性の印#1015#を発動させることができるようになり、発動させると、##光輝#4028#を発生させ、攻撃力の&Param2&の光属性の印ダメージを与える。\u000b発動させた時から&Param4&秒間、自身の&Param6&が&Param3&上昇する。この効果は&Param5&回重複できる", + "Potential.511513.1": "ホタルの回避の発動可能回数が増加する。\u000b回避発動時、周囲の敵に光属性のダメージを与え、スタンさせる。この攻撃は##光属性の印#1015#を発動させることができる。", + "Potential.511513.2": "ホタルの回避の発動可能回数が1回増加する。\u000b回避発動時、残影を残し、周囲の敵に攻撃力の&Param1&の光属性のスキルダメージを与え、&Param2&秒間スタンさせる。この効果は&Param3&秒ごとに1回発動でき、##光属性の印#1015#を発動させることができる。", + "Potential.511521.1": "チーム内に光属性巡遊者が3体いる時、支援スキルのアバランチ・ウィングの数が追加されるようになる。\u000bアバランチ・ウィングがダメージを与えるたびに、自身の与える&Param2&が増加し、&Param4&が上昇する。", + "Potential.511521.2": "チーム内に光属性巡遊者が3体いる時、支援スキルのアバランチ・ウィングの数が追加され、攻撃頻度が上昇する。\u000bアバランチ・ウィングがダメージを与えるたびに、今回の##ザクザクモード#4031#中、アバランチ・ウィングの&Param4&が&Param5&上昇し、与える&Param2&が&Param3&増加する。この効果は&Param6&回重複できる。", + "Potential.511522.1": "アバランチ・ウィングがダメージを与える時の&Param1&が上昇する。\u000bアバランチ・ウィングがダメージを与えるたびに、追加で範囲内にダメージを与え、##光属性の印:光明#2016#を付与する。", + "Potential.511522.2": "アバランチ・ウィングがダメージを与える時の&Param1&が&Param2&上昇する。\u000bアバランチ・ウィングがダメージを与えるたびに、追加で範囲内に攻撃力の&Param3&の光属性のスキルダメージを与え、##光属性の印:光明#2016#を付与する。", + "Potential.511523.1": "チーム内に光属性巡遊者が3体いる時、アバランチ・キャリバーの攻撃範囲が拡大し、与える&Param2&が増加する。\u000bアバランチ・キャリバーで攻撃するたびに、追加で攻撃を行い、ダメージを与え、##光属性の印:光明#2016#を付与する。", + "Potential.511523.2": "チーム内に光属性巡遊者が3体いる時、アバランチ・キャリバーの攻撃範囲が拡大し、与える&Param2&が&Param3&増加する。\u000bホタルがアバランチ・キャリバーを振るって攻撃するたびに、追加で1回攻撃を行い、攻撃力の&Param1&の光属性の通常攻撃ダメージを与え、##光属性の印:光明#2016#を付与する。", + "Potential.511524.1": "アバランチ・キャリバーで一定回数攻撃するたびに、ホタルは自動できりきりまいを発動するようになる。\u000bきりきりまいはダメージを与え、##光属性の印:光明#2016#を付与する。", + "Potential.511524.2": "アバランチ・キャリバーで8回攻撃するたびに、ホタルはきりきりまいを自動で発動するようになる。\u000bきりきりまいは攻撃力の&Param1&、&Param2&x2、&Param3&x3の光属性の通常攻撃ダメージを与え、##光属性の印:光明#2016#を付与する。", + "Potential.511525.1": "光属性の主力巡遊者が##光属性の印#1015#を発動、または##光輝#4028#を発生させた後、ホタルの次回の##ザクザクモード#4031#中、アバランチ・ウィングの&Param3&が上昇し、与える&Param6&が増加する。", + "Potential.511525.2": "光属性の主力巡遊者が##光属性の印#1015#を発動させた時、ホタルは絆を1獲得し、##光輝#4028#を発生させた時、光彩を1獲得するようになる。この効果は、それぞれ&Param7&回重複できる。\u000bホタルの支援スキル発動時、すべての絆と光彩を消費し、今回の##ザクザクモード#4031#中、消費された絆1ごとに、アバランチ・ウィングの&Param3&が&Param2&上昇し、消費された光彩1ごとに、アバランチ・ウィングの与える&Param6&が&Param5&増加する。", + "Potential.511526.1": "光属性の主力巡遊者がスキルダメージを与える時、アバランチ・ウィングを生成し、敵に追加ダメージを与え、##光属性の印:光明#2016#を付与する。\u000bこのアバランチ・ウィングがダメージを与える時、敵が付与されている##残光#4029#の数に応じて、その敵の&Param3&を増加させる。", + "Potential.511526.2": "光属性の主力巡遊者がスキルダメージを与える時、アバランチ・ウィングを1機生成し、敵を追撃してホタルの攻撃力の&Param2&の光属性のスキルダメージを与え、##光属性の印:光明#2016#を付与する。この効果は&Param7&秒ごとに1回発動でき、ホタルがフィールドにいなくても発動する。\u000bこのアバランチ・ウィングがダメージを与えた時から&Param5&秒間、その敵の&Param3&を&Param4&増加させる。この効果は敵が付与されている##残光#4029#と同じ回数を付与し、&Param6&回重複できる。", + "Potential.511527.1": "ホタルの##ザクザクモード#4031#終了時、すべての##アバランチ#4032#を操って自身の周囲の敵を攻撃し、範囲内にダメージを与え、##光属性の印:光明#2016#を付与する。\u000bこの効果でダメージを与えるたびに、ホタルの&Param2&が増加する。", + "Potential.511527.2": "ホタルの##ザクザクモード#4031#終了時、すべての##アバランチ#4032#を操って自身の周囲の敵を攻撃する。各##アバランチ#4032#は、範囲内に攻撃力の&Param1&x2の光属性のスキルダメージを与え、##光属性の印:光明#2016#を付与する。\u000bこの効果でダメージを与えた時から&Param4&秒間、ホタルの&Param2&が&Param3&増加し、&Param5&回重複できる。", + "Potential.511528.1": "ホタルの##ザクザクモード#4031#持続中、アバランチ・キャリバーの与える&Param3&が時間経過とともに増加する。\u000bホタルの近距離に敵がいない時、自身の移動速度が上昇する。", + "Potential.511528.2": "ホタルの##ザクザクモード#4031#持続中、アバランチ・キャリバーの与える&Param3&が1秒ごとに&Param1&増加する。この効果は&Param2&回重複できる。\u000bホタルの近距離に敵がいない時、自身の移動速度が&Param4&上昇する。", + "Potential.511529.1": "ホタルがフィールドにいる時、主力巡遊者が##光属性の印#1015#を発動させ、##落雷#4027#を発生させた時、ホタルの周囲の敵の&Param2&を増加させ、さらに自身の&Param6&が上昇する", + "Potential.511529.2": "ホタルがフィールドにいる時、主力巡遊者が##光属性の印#1015#を発動させ、##落雷#4027#を発生させた時から&Param3&秒間、ホタルの周囲の敵の&Param2&を&Param1&増加させ、さらに自身の&Param6&が&Param5&上昇する。この効果は&Param4&回重複できる。", + "Potential.511530.1": "アバランチ・キャリバーがダメージを与えた時、追加で範囲内にダメージを与え、##光属性の印:光明#2016#を付与する。", + "Potential.511530.2": "アバランチ・キャリバーがダメージを与えた時、追加で範囲内に攻撃力の&Param1&の光属性の通常攻撃ダメージを与え、##光属性の印:光明#2016#を付与する。\u000bこの効果は&Param2&秒ごとに1回発動できる。", + "Potential.511531.1": "ホタルの必殺技は##光属性の印:光明#2016#を付与するようになる。\u000bホタルの必殺技発動時、光属性の主力巡遊者はシールドを獲得する。", + "Potential.511531.2": "ホタルの必殺技は##光属性の印:光明#2016#を付与するようになる。\u000bホタルの必殺技発動時、光属性の主力巡遊者は&Param3&秒間持続する、ホタルの基礎最大HPの&Param2&分のシールドを獲得する。", + "Potential.511532.1": "ホタルの支援スキル発動時、チーム内の光属性巡遊者の&Param3&が上昇する。", + "Potential.511532.2": "ホタルの支援スキル発動時から&Param5&秒間、チーム内の光属性巡遊者の&Param3&が&Param4&上昇する。", + "Potential.511533.1": "チーム内に光属性巡遊者が3体いる時、チーム全体の&Param3&が増加する。\u000bホタルがフィールドにいる時、チーム全体の&Param3&がさらに増加する。", + "Potential.511533.2": "チーム内に光属性巡遊者が3体いる時、チーム全体の&Param3&が&Param1&増加する。\u000bホタルがフィールドにいる時、チーム全体の&Param3&がさらに&Param2&増加する。", + "Potential.511541.1": "ホタルの必殺技発動後、自身の次回スキル発動時、&Param3&が増加する。", + "Potential.511541.2": "ホタルの必殺技発動後、自身の次回スキル発動時から&Param4&秒間、&Param3&が&Param2&増加する。", + "Potential.511542.1": "ホタルの必殺技は与える&Param3&が増加する。", + "Potential.511542.2": "ホタルの必殺技は与える&Param3&が&Param2&増加する。", + "Potential.511543.1": "ホタルの必殺技は、HPの低い敵への&Param4&が増加する。", + "Potential.511543.2": "ホタルの必殺技は、HPが&Param2&未満の敵への&Param4&が&Param3&増加する。", "Potential.511601.1": "主力スキルは追加で種子を発射するようになる。", "Potential.511601.2": "主力スキルは追加で種子を1個発射するようになる。", "Potential.511602.1": "主力スキルで発射した種子がビーンシューターに成長し、種子を発射し続けるようになる。", @@ -531,8 +531,8 @@ "Potential.511604.2": "レイセンの&Param1&が&Param2&増加する。通常攻撃は追加でエネルギー弾を2発発射するようになる。", "Potential.511605.1": "レイセンの&Param1&が増加し、種子のダメージ範囲が拡大する。", "Potential.511605.2": "レイセンの&Param1&が&Param2&増加し、種子のダメージ範囲が35%拡大する。", - "Potential.511606.1": "主力スキルの種子の移動速度低下効果が重複するようになる。最大まで重複している時、その敵のレイセンからの地属性被ダメージが増加する。", - "Potential.511606.2": "主力スキルの種子の移動速度低下効果が3回まで重複するようになる。最大まで重複している時、その敵のレイセンからの地属性被ダメージが&Param2&増加する。", + "Potential.511606.1": "主力スキルの種子の移動速度低下効果が重複するようになる。最大まで重複している時、レイセンはその敵に与える地属性ダメージが増加する。", + "Potential.511606.2": "主力スキルの種子の移動速度低下効果が3回まで重複するようになる。最大まで重複している時、レイセンはその敵に与える地属性ダメージが&Param2&増加する。", "Potential.511607.1": "レイセンの&Param1&が増加する。\u000b主力スキルとビーンシューターは、一定確率で追加の種子を発射するようになる。", "Potential.511607.2": "レイセンの&Param1&が&Param2&増加する。主力スキルとビーンシューターは、50%の確率で追加で種子を1つ発射するようになる。", "Potential.511608.1": "レイセンの&Param1&が増加し、エネルギー弾のダメージ範囲が拡大する。", @@ -1685,7 +1685,7 @@ "Potential.514442.2": "チトセの必殺技発動時から&Param3&秒間、チトセの&Param1&が&Param2&上昇する。", "Potential.514443.1": "必殺技の、##寒冷#1027#か##氷結#1002#が付与されている敵へのダメージが増加する。", "Potential.514443.2": "チトセの必殺技は##寒冷#1027#か##氷結#1002#が付与されている敵へ与える必殺技ダメージが&Param2&増加する。", - "Potential.514501.1": "主力スキル射撃時、複数回天誅を生成するようになる。オトハが天誅を生成すると、必殺技のクールタイムが短縮され、SPを獲得するようになる。", + "Potential.514501.1": "主力スキル射撃時、複数回天誅を生成するようになり、天誅は##闇属性の印#1019#を発動できる。オトハが天誅を生成すると、必殺技のクールタイムが短縮され、SPを獲得するようになる。", "Potential.514501.2": "オトハの主力スキル射撃時、3回天誅を生成し、それぞれ範囲内に攻撃力の&Param1&の闇属性の必殺技ダメージを与え、##闇属性の印#1019#を発動させることができる。\u000bオトハが天誅を生成した時、必殺技のクールタイムが&Param2&秒短縮され、SPを&Param3&獲得する。この効果は1秒ごとに1回発動できる。", "Potential.514502.1": "主力スキルによる移動後、周囲の敵をノックバックさせると同時にシールドを獲得するようになる。シールド持続中、オトハは継続的にSPを獲得し、天誅を生成する。", "Potential.514502.2": "オトハの主力スキルによる移動後、周囲の敵をノックバックさせると同時に、&Param2&秒間持続するオトハの基礎最大HPの&Param1&分のシールドを獲得するようになる。\u000bシールド持続中、オトハは1秒ごとにSP&Param3&を獲得し、同時に天誅を生成する。天誅は毎回、範囲内に攻撃力の&Param4&の闇属性の必殺技ダメージを与える。", @@ -1978,7 +1978,7 @@ "Potential.515601.1": "ぬいぐるみペンギンのサイズが大きくなり、移動速度が上昇する。ぬいぐるみペンギンがダメージを与えた時、その敵の&Param1&を増加させる。", "Potential.515601.2": "ぬいぐるみペンギンのサイズが大幅に大きくなり、移動速度が大幅に上昇する。ぬいぐるみペンギンがダメージを与えた時から&Param3&秒間、その敵の&Param1&を&Param2&増加させる。この効果は&Param4&回重複できる。", "Potential.515602.1": "ぬいぐるみペンギンが複数回ダメージを与え、主力巡遊者のHPを回復するようになる。", - "Potential.515602.2": "ぬいぐるみペンギンが移動時、ダンスをして範囲内に攻撃力の&Param1&x11の地属性ダメージを与え、##地属性の印:地脈#2029#を付与するようになる。期間中、5回まで、主力巡遊者のHPを&Param2&回復する。", + "Potential.515602.2": "ぬいぐるみペンギンが移動時、ダンスをして範囲内に攻撃力の&Param1&x11の地属性のスキルダメージを与え、##地属性の印:地脈#2029#を付与するようになる。期間中、5回まで、主力巡遊者のHPを&Param2&回復する。", "Potential.515603.1": "ナズナは通常攻撃時に、一定確率で追加の矢を発射するようになる。主力スキルがクールタイム中、確率が上昇する。", "Potential.515603.2": "ナズナは通常攻撃時に、30%の確率で、矢を2本消費し、矢を3本発射するようになる。\u000b主力スキルがクールタイム中、確率が50%になる。", "Potential.515604.1": "ナズナが通常攻撃で矢を装填時、回転射撃をして矢を6本発射するようになる。さらに、チーム全体の&Param2&が上昇する。", diff --git a/data/language/ja_jp/secondaryskill.json b/data/language/ja_jp/secondaryskill.json index 3e3c28be..eed67baf 100644 --- a/data/language/ja_jp/secondaryskill.json +++ b/data/language/ja_jp/secondaryskill.json @@ -279,26 +279,26 @@ "SecondarySkill.4002204.2": "チーム内の風属性巡遊者が、裂傷が付与されている敵を撃破時から{2}秒間、味方の風属性ダメージが{1}増加する。この効果は{3}回重複できる。", "SecondarySkill.4002205.1": "色褪せぬ香り", "SecondarySkill.4002205.2": "チーム内の風属性巡遊者が、裂傷が付与されている敵を撃破時から{2}秒間、味方の風属性ダメージが{1}増加する。この効果は{3}回重複できる。", - "SecondarySkill.4003101.1": "???", - "SecondarySkill.4003101.2": "???", - "SecondarySkill.4003102.1": "???", - "SecondarySkill.4003102.2": "???", - "SecondarySkill.4003103.1": "???", - "SecondarySkill.4003103.2": "???", - "SecondarySkill.4003104.1": "???", - "SecondarySkill.4003104.2": "???", - "SecondarySkill.4003105.1": "???", - "SecondarySkill.4003105.2": "???", - "SecondarySkill.4003201.1": "???", - "SecondarySkill.4003201.2": "???", - "SecondarySkill.4003202.1": "???", - "SecondarySkill.4003202.2": "???", - "SecondarySkill.4003203.1": "???", - "SecondarySkill.4003203.2": "???", - "SecondarySkill.4003204.1": "???", - "SecondarySkill.4003204.2": "???", - "SecondarySkill.4003205.1": "???", - "SecondarySkill.4003205.2": "???", + "SecondarySkill.4003101.1": "フォトンバースト", + "SecondarySkill.4003101.2": "チーム全体の光属性ダメージが{1}増加する。\u000b光粒に追加効果が付与される:光粒1につき、自身のスキルダメージが{2}増加する。", + "SecondarySkill.4003102.1": "フォトンバースト", + "SecondarySkill.4003102.2": "チーム全体の光属性ダメージが{1}増加する。\u000b光粒に追加効果が付与される:光粒1につき、自身のスキルダメージが{2}増加する。", + "SecondarySkill.4003103.1": "フォトンバースト", + "SecondarySkill.4003103.2": "チーム全体の光属性ダメージが{1}増加する。\u000b光粒に追加効果が付与される:光粒1につき、自身のスキルダメージが{2}増加する。", + "SecondarySkill.4003104.1": "フォトンバースト", + "SecondarySkill.4003104.2": "チーム全体の光属性ダメージが{1}増加する。\u000b光粒に追加効果が付与される:光粒1につき、自身のスキルダメージが{2}増加する。", + "SecondarySkill.4003105.1": "フォトンバースト", + "SecondarySkill.4003105.2": "チーム全体の光属性ダメージが{1}増加する。\u000b光粒に追加効果が付与される:光粒1につき、自身のスキルダメージが{2}増加する。", + "SecondarySkill.4003201.1": "ビッグバン", + "SecondarySkill.4003201.2": "光の翼が付与されている光属性の主力巡遊者は、印を発動させて##落雷#4027#を発生させた時、{2}秒間、自身の必殺技ダメージが{1}増加する。\u000b光の翼が付与されている光属性の主力巡遊者は、印を発動させて##光耀#4028#を発生させた時、{4}秒間、自身のスキルダメージが{3}増加する。", + "SecondarySkill.4003202.1": "ビッグバン", + "SecondarySkill.4003202.2": "光の翼が付与されている光属性の主力巡遊者は、印を発動させて##落雷#4027#を発生させた時、{2}秒間、自身の必殺技ダメージが{1}増加する。\u000b光の翼が付与されている光属性の主力巡遊者は、印を発動させて##光耀#4028#を発生させた時、{4}秒間、自身のスキルダメージが{3}増加する。", + "SecondarySkill.4003203.1": "ビッグバン", + "SecondarySkill.4003203.2": "光の翼が付与されている光属性の主力巡遊者は、印を発動させて##落雷#4027#を発生させた時、{2}秒間、自身の必殺技ダメージが{1}増加する。\u000b光の翼が付与されている光属性の主力巡遊者は、印を発動させて##光耀#4028#を発生させた時、{4}秒間、自身のスキルダメージが{3}増加する。", + "SecondarySkill.4003204.1": "ビッグバン", + "SecondarySkill.4003204.2": "光の翼が付与されている光属性の主力巡遊者は、印を発動させて##落雷#4027#を発生させた時、{2}秒間、自身の必殺技ダメージが{1}増加する。\u000b光の翼が付与されている光属性の主力巡遊者は、印を発動させて##光耀#4028#を発生させた時、{4}秒間、自身のスキルダメージが{3}増加する。", + "SecondarySkill.4003205.1": "ビッグバン", + "SecondarySkill.4003205.2": "光の翼が付与されている光属性の主力巡遊者は、印を発動させて##落雷#4027#を発生させた時、{2}秒間、自身の必殺技ダメージが{1}増加する。\u000b光の翼が付与されている光属性の主力巡遊者は、印を発動させて##光耀#4028#を発生させた時、{4}秒間、自身のスキルダメージが{3}増加する。", "SecondarySkill.4004101.1": "淑女の本懐", "SecondarySkill.4004101.2": "闇属性の主力巡遊者が敬畏を保有している時、チーム内の闇属性巡遊者の必殺技ダメージが{1}増加する。", "SecondarySkill.4004102.1": "淑女の本懐", @@ -930,15 +930,15 @@ "SecondarySkill.4039105.1": "メルヘンなサンセット", "SecondarySkill.4039105.2": "チーム内の光属性巡遊者のスキルダメージが{1}増加する。\u000bチーム内の光属性巡遊者のスキル発動時から{3}秒間、追加で{2}増加する。この効果は{4}回重複できる。", "SecondarySkill.4039201.1": "昼と夜の交わる時間", - "SecondarySkill.4039201.2": "チーム内の光属性巡遊者のスキルダメージを与えた時、光属性の主力巡遊者は回折を1獲得する。回折は{1}まで保持できる。\u000b光属性の主力巡遊者のスキル発動時、回折の数がリセットされ、{3}秒間、チーム内の光属性巡遊者のスキルダメージが回折の数*{2}増加する。", + "SecondarySkill.4039201.2": "チーム内の光属性巡遊者のスキルダメージを与えた時、光属性の主力巡遊者は回折を1獲得する。回折は{1}まで保持できる。\u000b光属性の主力巡遊者のスキル発動時、回折の数がリセットされ、{3}秒間、チーム内の光属性巡遊者のスキルダメージが回折の数x{2}増加する。", "SecondarySkill.4039202.1": "昼と夜の交わる時間", - "SecondarySkill.4039202.2": "チーム内の光属性巡遊者のスキルダメージを与えた時、光属性の主力巡遊者は回折を1獲得する。回折は{1}まで保持できる。\u000b光属性の主力巡遊者のスキル発動時、回折の数がリセットされ、{3}秒間、チーム内の光属性巡遊者のスキルダメージが回折の数*{2}増加する。", + "SecondarySkill.4039202.2": "チーム内の光属性巡遊者のスキルダメージを与えた時、光属性の主力巡遊者は回折を1獲得する。回折は{1}まで保持できる。\u000b光属性の主力巡遊者のスキル発動時、回折の数がリセットされ、{3}秒間、チーム内の光属性巡遊者のスキルダメージが回折の数x{2}増加する。", "SecondarySkill.4039203.1": "昼と夜の交わる時間", - "SecondarySkill.4039203.2": "チーム内の光属性巡遊者のスキルダメージを与えた時、光属性の主力巡遊者は回折を1獲得する。回折は{1}まで保持できる。\u000b光属性の主力巡遊者のスキル発動時、回折の数がリセットされ、{3}秒間、チーム内の光属性巡遊者のスキルダメージが回折の数*{2}増加する。", + "SecondarySkill.4039203.2": "チーム内の光属性巡遊者のスキルダメージを与えた時、光属性の主力巡遊者は回折を1獲得する。回折は{1}まで保持できる。\u000b光属性の主力巡遊者のスキル発動時、回折の数がリセットされ、{3}秒間、チーム内の光属性巡遊者のスキルダメージが回折の数x{2}増加する。", "SecondarySkill.4039204.1": "昼と夜の交わる時間", - "SecondarySkill.4039204.2": "チーム内の光属性巡遊者のスキルダメージを与えた時、光属性の主力巡遊者は回折を1獲得する。回折は{1}まで保持できる。\u000b光属性の主力巡遊者のスキル発動時、回折の数がリセットされ、{3}秒間、チーム内の光属性巡遊者のスキルダメージが回折の数*{2}増加する。", + "SecondarySkill.4039204.2": "チーム内の光属性巡遊者のスキルダメージを与えた時、光属性の主力巡遊者は回折を1獲得する。回折は{1}まで保持できる。\u000b光属性の主力巡遊者のスキル発動時、回折の数がリセットされ、{3}秒間、チーム内の光属性巡遊者のスキルダメージが回折の数x{2}増加する。", "SecondarySkill.4039205.1": "昼と夜の交わる時間", - "SecondarySkill.4039205.2": "チーム内の光属性巡遊者のスキルダメージを与えた時、光属性の主力巡遊者は回折を1獲得する。回折は{1}まで保持できる。\u000b光属性の主力巡遊者のスキル発動時、回折の数がリセットされ、{3}秒間、チーム内の光属性巡遊者のスキルダメージが回折の数*{2}増加する。", + "SecondarySkill.4039205.2": "チーム内の光属性巡遊者のスキルダメージを与えた時、光属性の主力巡遊者は回折を1獲得する。回折は{1}まで保持できる。\u000b光属性の主力巡遊者のスキル発動時、回折の数がリセットされ、{3}秒間、チーム内の光属性巡遊者のスキルダメージが回折の数x{2}増加する。", "SecondarySkill.4040101.1": "燃え上がる情熱", "SecondarySkill.4040101.2": "チーム内の火属性巡遊者のスキルダメージが{1}増加する。\u000bチーム内の火属性巡遊者がスキルダメージを与えた時から{3}秒間、チーム内の火属性巡遊者およびその従者は攻撃力が{2}上昇する。", "SecondarySkill.4040102.1": "燃え上がる情熱", @@ -1159,26 +1159,66 @@ "SecondarySkill.4050204.2": "付与された花霞が上限に達した闇属性の主力巡遊者が、印を発動させ、敵に##暗灼#2028#を与えた時、{2}秒間、自身のスキルダメージが{1}増加する。\u000b付与された花霞が上限に達した闇属性の主力巡遊者が、印を発動させ、敵に##暗鎖#2020#効果を与えた時、{4}秒間、自身の通常攻撃ダメージが{3}増加する。", "SecondarySkill.4050205.1": "黒幕の祝杯", "SecondarySkill.4050205.2": "付与された花霞が上限に達した闇属性の主力巡遊者が、印を発動させ、敵に##暗灼#2028#を与えた時、{2}秒間、自身のスキルダメージが{1}増加する。\u000b付与された花霞が上限に達した闇属性の主力巡遊者が、印を発動させ、敵に##暗鎖#2020#効果を与えた時、{4}秒間、自身の通常攻撃ダメージが{3}増加する。", - "SecondarySkill.4051101.1": "???", - "SecondarySkill.4051101.2": "???", - "SecondarySkill.4051102.1": "???", - "SecondarySkill.4051102.2": "???", - "SecondarySkill.4051103.1": "???", - "SecondarySkill.4051103.2": "???", - "SecondarySkill.4051104.1": "???", - "SecondarySkill.4051104.2": "???", - "SecondarySkill.4051105.1": "???", - "SecondarySkill.4051105.2": "???", - "SecondarySkill.4051201.1": "???", - "SecondarySkill.4051201.2": "???", - "SecondarySkill.4051202.1": "???", - "SecondarySkill.4051202.2": "???", - "SecondarySkill.4051203.1": "???", - "SecondarySkill.4051203.2": "???", - "SecondarySkill.4051204.1": "???", - "SecondarySkill.4051204.2": "???", - "SecondarySkill.4051205.1": "???", - "SecondarySkill.4051205.2": "???", + "SecondarySkill.4051101.1": "星空のロマン", + "SecondarySkill.4051101.2": "チーム全体の光属性ダメージが{1}増加する。\u000b親和力に追加効果が付与される:親和力1につき、自身の会心ダメージが{2}増加する。", + "SecondarySkill.4051102.1": "星空のロマン", + "SecondarySkill.4051102.2": "チーム全体の光属性ダメージが{1}増加する。\u000b親和力に追加効果が付与される:親和力1につき、自身の会心ダメージが{2}増加する。", + "SecondarySkill.4051103.1": "星空のロマン", + "SecondarySkill.4051103.2": "チーム全体の光属性ダメージが{1}増加する。\u000b親和力に追加効果が付与される:親和力1につき、自身の会心ダメージが{2}増加する。", + "SecondarySkill.4051104.1": "星空のロマン", + "SecondarySkill.4051104.2": "チーム全体の光属性ダメージが{1}増加する。\u000b親和力に追加効果が付与される:親和力1につき、自身の会心ダメージが{2}増加する。", + "SecondarySkill.4051105.1": "星空のロマン", + "SecondarySkill.4051105.2": "チーム全体の光属性ダメージが{1}増加する。\u000b親和力に追加効果が付与される:親和力1につき、自身の会心ダメージが{2}増加する。", + "SecondarySkill.4051201.1": "一条の光", + "SecondarySkill.4051201.2": "光属性の主力巡遊者が斥力状態の敵に印を発動させ、##落雷#4027#を発生させた時、{2}秒間、自身の必殺技会心ダメージが{1}増加する。\u000b光属性の主力巡遊者が斥力状態の敵に印を発動させ、##光耀#4028#を発生させた時、{4}秒間、自身のスキル会心ダメージが{3}増加する。", + "SecondarySkill.4051202.1": "一条の光", + "SecondarySkill.4051202.2": "光属性の主力巡遊者が斥力状態の敵に印を発動させ、##落雷#4027#を発生させた時、{2}秒間、自身の必殺技会心ダメージが{1}増加する。\u000b光属性の主力巡遊者が斥力状態の敵に印を発動させ、##光耀#4028#を発生させた時、{4}秒間、自身のスキル会心ダメージが{3}増加する。", + "SecondarySkill.4051203.1": "一条の光", + "SecondarySkill.4051203.2": "光属性の主力巡遊者が斥力状態の敵に印を発動させ、##落雷#4027#を発生させた時、{2}秒間、自身の必殺技会心ダメージが{1}増加する。\u000b光属性の主力巡遊者が斥力状態の敵に印を発動させ、##光耀#4028#を発生させた時、{4}秒間、自身のスキル会心ダメージが{3}増加する。", + "SecondarySkill.4051204.1": "一条の光", + "SecondarySkill.4051204.2": "光属性の主力巡遊者が斥力状態の敵に印を発動させ、##落雷#4027#を発生させた時、{2}秒間、自身の必殺技会心ダメージが{1}増加する。\u000b光属性の主力巡遊者が斥力状態の敵に印を発動させ、##光耀#4028#を発生させた時、{4}秒間、自身のスキル会心ダメージが{3}増加する。", + "SecondarySkill.4051205.1": "一条の光", + "SecondarySkill.4051205.2": "光属性の主力巡遊者が斥力状態の敵に印を発動させ、##落雷#4027#を発生させた時、{2}秒間、自身の必殺技会心ダメージが{1}増加する。\u000b光属性の主力巡遊者が斥力状態の敵に印を発動させ、##光耀#4028#を発生させた時、{4}秒間、自身のスキル会心ダメージが{3}増加する。", + "SecondarySkill.4052101.1": "???", + "SecondarySkill.4052101.2": "???", + "SecondarySkill.4052102.1": "???", + "SecondarySkill.4052102.2": "???", + "SecondarySkill.4052103.1": "???", + "SecondarySkill.4052103.2": "???", + "SecondarySkill.4052104.1": "???", + "SecondarySkill.4052104.2": "???", + "SecondarySkill.4052105.1": "???", + "SecondarySkill.4052105.2": "???", + "SecondarySkill.4052201.1": "???", + "SecondarySkill.4052201.2": "???", + "SecondarySkill.4052202.1": "???", + "SecondarySkill.4052202.2": "???", + "SecondarySkill.4052203.1": "???", + "SecondarySkill.4052203.2": "???", + "SecondarySkill.4052204.1": "???", + "SecondarySkill.4052204.2": "???", + "SecondarySkill.4052205.1": "???", + "SecondarySkill.4052205.2": "???", + "SecondarySkill.4054101.1": "???", + "SecondarySkill.4054101.2": "???", + "SecondarySkill.4054102.1": "???", + "SecondarySkill.4054102.2": "???", + "SecondarySkill.4054103.1": "???", + "SecondarySkill.4054103.2": "???", + "SecondarySkill.4054104.1": "???", + "SecondarySkill.4054104.2": "???", + "SecondarySkill.4054105.1": "???", + "SecondarySkill.4054105.2": "???", + "SecondarySkill.4054201.1": "???", + "SecondarySkill.4054201.2": "???", + "SecondarySkill.4054202.1": "???", + "SecondarySkill.4054202.2": "???", + "SecondarySkill.4054203.1": "???", + "SecondarySkill.4054203.2": "???", + "SecondarySkill.4054204.1": "???", + "SecondarySkill.4054204.2": "???", + "SecondarySkill.4054205.1": "???", + "SecondarySkill.4054205.2": "???", "SecondarySkill.9001.1": "【No Need】", "SecondarySkill.9001.2": "【No Need】" } \ No newline at end of file diff --git a/data/language/ja_jp/skill.json b/data/language/ja_jp/skill.json index 58faf8eb..ca4ddc55 100644 --- a/data/language/ja_jp/skill.json +++ b/data/language/ja_jp/skill.json @@ -219,51 +219,18 @@ "Skill.11460000.2": "???", "Skill.11470000.13": "???", "Skill.11470000.2": "???", - "Skill.11510000.1": "???", - "Skill.11510000.13": "???", - "Skill.11510000.2": "???", - "Skill.11511000.1": "???", - "Skill.11511000.13": "???", - "Skill.11511000.2": "???", - "Skill.11511010.1": "???", - "Skill.11511010.13": "???", - "Skill.11511010.2": "???", - "Skill.11511030.1": "???", - "Skill.11511030.13": "???", - "Skill.11511030.2": "???", - "Skill.11512000.1": "???", - "Skill.11512000.13": "???", - "Skill.11512000.2": "???", - "Skill.11520000.1": "???", - "Skill.11520000.13": "???", - "Skill.11520000.2": "???", - "Skill.11521000.1": "???", - "Skill.11521000.13": "???", - "Skill.11521000.2": "???", - "Skill.11531001.1": "???", - "Skill.11531001.13": "???", - "Skill.11531001.2": "???", - "Skill.11531002.1": "???", - "Skill.11531002.13": "???", - "Skill.11531002.2": "???", - "Skill.11532001.1": "???", - "Skill.11532001.13": "???", - "Skill.11532001.2": "???", - "Skill.11532002.1": "???", - "Skill.11532002.13": "???", - "Skill.11532002.2": "???", - "Skill.11532003.1": "???", - "Skill.11532003.13": "???", - "Skill.11532003.2": "???", - "Skill.11540000.1": "???", - "Skill.11540000.13": "???", - "Skill.11540000.2": "???", - "Skill.11570000.1": "???", - "Skill.11570000.13": "???", - "Skill.11570000.2": "???", - "Skill.11571000.1": "???", - "Skill.11571000.13": "???", - "Skill.11571000.2": "???", + "Skill.11510000.1": "アバランチあそび", + "Skill.11510000.13": "アバランチを投擲して敵を攻撃し、ダメージを与える。", + "Skill.11510000.2": "アバランチを投擲して敵を攻撃する。\u000b1撃目:攻撃力の&Param1&の光属性の通常攻撃ダメージを与える。\u000b2撃目:攻撃力の&Param2&の光属性の通常攻撃ダメージを与える。\u000b3撃目:攻撃力の&Param3&x4の光属性の通常攻撃ダメージを与える。", + "Skill.11531001.1": "アバランチ・バースト", + "Skill.11531001.13": "ホタルが##ボコボコモード#4030#に移行し、##アバランチ#4032#をアバランチ・バスターに変形させて敵を攻撃する。この状態は一定時間持続する。\u000bアバランチ・バスターは##光属性の印#1015#を発動させることができ、発動させると、##光輝#4028#を発生させる。", + "Skill.11531001.2": "ホタルが14秒間持続する##ボコボコモード#4030#に移行する。\u000b##ボコボコモード#4030#持続中、4つの##アバランチ#4032#がすべてアバランチ・バスターに変形して交互に敵を射撃し、攻撃力の&Param1&の光属性のスキルダメージを与える。\u000bアバランチ・バスターは##光属性の印#1015#を発動させることができ、発動させると、##光輝#4028#を発生させ、範囲内に攻撃力の&Param2&の光属性の印ダメージを与え、##残光#4029#を1付与する。", + "Skill.11532001.1": "アバランチ・スラッシュ", + "Skill.11532001.13": "ホタルが##ザクザクモード#4031#に移行し、##アバランチ#4032#をアバランチ・キャリバーとアバランチ・ウィングに変形させて敵を攻撃する。この状態は一定時間持続する。\u000bアバランチ・キャリバーとアバランチ・ウィングは##光属性の印:光明#2016#を付与できる。", + "Skill.11532001.2": "ホタルが16秒間持続する##ザクザクモード#4031#に移行する。\u000b##ザクザクモード#4031#持続中、2つの##アバランチ#4032#が合体してアバランチ・キャリバーとなり、残る2つの##アバランチ#4032#がアバランチ・ウィングに変形する。\u000bホタルがアバランチ・キャリバーを振るって敵を攻撃する。\u000b1撃目:攻撃力の&Param1&の光属性の通常攻撃ダメージを与える。\u000b2撃目:攻撃力の&Param2&の光属性の通常攻撃ダメージを与える。\u000b3撃目:攻撃力の&Param3&の光属性の通常攻撃ダメージを与える。\u000b4撃目:攻撃力の&Param4&x5の光属性の通常攻撃ダメージを与える。\u000b##ザクザクモード#4031#持続中、3秒ごとにすべてのアバランチ・ウィングを自動で射出して、経路上の敵に攻撃力の&Param5&の光属性のスキルダメージを与える。\u000bアバランチ・キャリバーとアバランチ・ウィングでダメージを与えた時、##光属性の印:光明#2016#を付与する。", + "Skill.11540000.1": "アバランチ・デストロイ", + "Skill.11540000.13": "##アバランチ#4032#を合体させてランチャーとし、敵に持続射撃を行った後、さらにグランドキャリバーへと合体させて斬りつけ、多段ダメージを与える。", + "Skill.11540000.2": "##アバランチ#4032#を2門のランチャーへと合体させて前方に2回射撃を行い、1回につき攻撃力の&Param1&x2の光属性の必殺技ダメージを与える。その後、さらにグランドキャリバーへと合体させて前方へ斬りつけ、攻撃力の&Param2&、&Param3&の光属性の必殺技ダメージを与える。\u000b必殺技終了時、ホタルの必殺技以外のスキルクールタイムがリセットされる。", "Skill.11600002.13": "シードシューター・生成", "Skill.11600002.2": "シードシューター・生成", "Skill.11600003.13": "シードシューター・死亡", @@ -483,7 +450,7 @@ "Skill.13231003.1": "流星の連撃", "Skill.13232000.1": "義!煌星の激流", "Skill.13232000.13": "星芒を敵に付与し、ダメージを与える。\u000b支援スキルは##光属性の印:光明#2016#を付与できる。", - "Skill.13232000.2": "星光を振りまき、攻撃力の&Param1&の光属性のスキルダメージを与え、星芒を2付与する。星芒は3秒ごとに、範囲内に攻撃力の&Param2&の光属性ダメージを与え、##光属性の印:光明#2016#を付与する。", + "Skill.13232000.2": "星光を振りまき、攻撃力の&Param1&の光属性のスキルダメージを与え、星芒を2付与する。星芒は3秒ごとに、範囲内に攻撃力の&Param2&の光属性のスキルダメージを与え、##光属性の印:光明#2016#を付与する。", "Skill.13240000.1": "決!星天への叱咤", "Skill.13240000.13": "ウィンドアッシュのメンバーを指揮して敵を攻撃する。", "Skill.13240000.2": "ウィンドアッシュのメンバーを指揮して敵を攻撃し、5秒間、0.3秒ごとに、範囲内の敵に攻撃力の&Param1&の光属性の必殺技ダメージを与える。", @@ -579,6 +546,8 @@ "Skill.14031002.2": "???", "Skill.14031003.13": "???", "Skill.14031003.2": "???", + "Skill.14031004.13": "???", + "Skill.14031004.2": "???", "Skill.14031011.13": "???", "Skill.14031011.2": "???", "Skill.14031012.13": "???", @@ -928,6 +897,10 @@ "Skill.8011201.2": "長剣を振り回し、複数回攻撃をする。", "Skill.8011202.1": "破岩斬", "Skill.8011202.2": "高速で剣を振り回し、素早く攻撃する。", + "Skill.8011401.1": "???", + "Skill.8011401.2": "???", + "Skill.8011402.1": "???", + "Skill.8011402.2": "???", "Skill.8011801.1": "ナハトリーパー", "Skill.8011801.2": "大鎌を振り回し、敵を攻撃する。", "Skill.8011802.1": "クノッヘンプリズン", @@ -936,6 +909,10 @@ "Skill.8012301.2": "フレイムウルフが敵をひっかき続ける。", "Skill.8012302.1": "ばんばんばくだん", "Skill.8012302.2": "ポポを召喚して敵に対して連続射撃を与える。ポポは射撃を5回行うごとに、命中した敵に1回爆風を発生させる。爆風は範囲内のすべての敵にノックバックと短時間の重量減少効果を付与する。", + "Skill.8012601.1": "テルツェット", + "Skill.8012601.2": "連続で火の鳥を召喚してダメージを与える。", + "Skill.8012602.1": "フィアンバレー", + "Skill.8012602.2": "沐蝶と炎蝶をそれぞれ3体ずつ召喚し、最も近い味方と敵に効果を与える。味方の攻撃力を上昇させると同時に敵に蝶の印を付与し、被ダメージを増加させる。", "Skill.8012701.1": "スライスラッシュ", "Skill.8012701.2": "魔剣を振り回し、連続でダメージを与える。", "Skill.8012702.1": "フーリアマリス", @@ -952,6 +929,14 @@ "Skill.8013401.2": "素早くパンチを放ち、複数回ダメージを与える。", "Skill.8013402.1": "ヒートアップ", "Skill.8013402.2": "全力パンチを3回放ち、複数回の範囲ダメージを与える。", + "Skill.8013501.1": "流星のように★", + "Skill.8013501.2": "ほうきで連続攻撃をする。", + "Skill.8013502.1": "真実はすぐそこに★", + "Skill.8013502.2": "方陣を描き、敵を追尾するランタンおばけを召喚し続ける。", + "Skill.8014001.1": "???", + "Skill.8014001.2": "???", + "Skill.8014002.1": "???", + "Skill.8014002.2": "???", "Skill.8014101.1": "自由自在", "Skill.8014101.2": "筆を振り回し、複数回攻撃する。", "Skill.8014102.1": "防魔の焔", @@ -1003,8 +988,14 @@ "Skill.8211201.1": "破岩斬", "Skill.8211201.13": "高速で剣を振り回し、素早く攻撃する。\nセイナのエネルギー獲得速度が上昇する。", "Skill.8211201.2": "高速で剣を振り回し、剣気で素早く攻撃する。\nセイナのエネルギー獲得速度が上昇する。", - "Skill.8219990.1": "ブロック生成", - "Skill.8219999.1": "ブロックidle", + "Skill.8211501.1": "アストラルレーザー", + "Skill.8211501.13": "前方に向けて光線を放つ。 \r\nホタルはスキル発動後、一定時間すべてのダメージを無効化する。", + "Skill.8211501.2": "前方に向けて光線を放つ。 \r\nホタルはスキル発動後、一定時間すべてのダメージを無効化する。", + "Skill.8214501.1": "空華", + "Skill.8214501.13": "ボールを爆発させ、周囲に複数の苦無を放つ。\r\nオトハがアイテムを拾った時、前方に向けて苦無を1枚放つ。", + "Skill.8214501.2": "ボールを爆発させ、周囲に複数の苦無を放つ。\r\nオトハがアイテムを拾った時、前方に向けて苦無を1枚放つ。", + "Skill.8219990.1": "???", + "Skill.8219999.1": "???", "Skill.8299999.1": "かかし", "Skill.9900101.13": "釘刺し攻撃", "Skill.9900101.2": "釘刺し攻撃", diff --git a/data/language/ja_jp/startowerbookeventreward.json b/data/language/ja_jp/startowerbookeventreward.json index 7df642ef..f35f5e73 100644 --- a/data/language/ja_jp/startowerbookeventreward.json +++ b/data/language/ja_jp/startowerbookeventreward.json @@ -71,15 +71,15 @@ "StarTowerBookEventReward.11403.1": "???", "StarTowerBookEventReward.11403.2": "???", "StarTowerBookEventReward.11403.3": "???", - "StarTowerBookEventReward.11501.1": "???", - "StarTowerBookEventReward.11501.2": "???", - "StarTowerBookEventReward.11501.3": "???", - "StarTowerBookEventReward.11502.1": "???", - "StarTowerBookEventReward.11502.2": "???", - "StarTowerBookEventReward.11502.3": "???", - "StarTowerBookEventReward.11503.1": "???", - "StarTowerBookEventReward.11503.2": "???", - "StarTowerBookEventReward.11503.3": "???", + "StarTowerBookEventReward.11501.1": "ほたるのかくれんぼ(1)", + "StarTowerBookEventReward.11501.2": "軽い気持ちでホタルとかくれんぼをしてはいけない。\r\nどんなところに隠れたとしても、あたり一面は『アバランチ』の砲撃によって吹き飛ばされ、きれいに整地された眼前の光景に呆然とすることになる。\r\nそして、子どもらしくあどけない表情をしたホタルが「見~つけた」と駆け寄ってくるのだ。ありとあらゆるものを吹き飛ばしたアバランチを引き連れて、だ。\r\n「いったいどこのどいつがこの子に『かくれんぼ』を教えたんだ!?ルールもまともに伝えられないなら余計なことをしないでくれ!」\r\n不用意にホタルと遊んでしまった者たちは、必ずそう心のなかで叫んで逃げていく。自分がルールを伝える意気地もないくせに。\r\nだから、ホタルはいつまでたっても『かくれんぼ』がわからない。\r\nだから、ホタルはシャロと遊んでいたあの頃とまったく同じことをするしかない。\r\nそれは――\r\n「いーち、にーい、さーん、しーい……」\r\nもう一度、数を数え、逃げた者を見つけ、捕まえにいくのだ。", + "StarTowerBookEventReward.11501.3": "ホタルと星ノ塔を1回クリアする", + "StarTowerBookEventReward.11502.1": "ほたるのかくれんぼ(2)", + "StarTowerBookEventReward.11502.2": "「ホタルとかくれんぼ、する?」\r\nホタルは、星ノ塔で出会うすべての巡遊者に問いかける。\r\nしかし、塔を登る巡遊者たちにはそれぞれの目的がある。たいていの者は断るし、善意で遊ぼうとする者がいたとしても、同行する仲間に止められることがほとんどだ。\r\n「死にたいのか?前に注意があっただろ!星ノ塔で恩恵意志の服を着た子どもとかくれんぼをしてはいけないって!」\r\nそうして巡遊者たちは逃げるようにその場を離れていく。\r\nホタルはその場にじっと立ち尽くし、彼らの背中が見えなくなるまで見送ると、静かに踵を返すのだ。\r\n星骸が出没するエリアへと。\r\n「ホタルとかくれんぼ、する?」\r\n人の言葉を理解できない星骸が、ホタルに向かって突進してきた――『鬼』が彼女を捕まえに来たのだ。\r\nホタルはうれしそうに笑う。\r\n今日もホタルは、星骸と一緒にかくれんぼを楽しむことにした。", + "StarTowerBookEventReward.11502.3": "ホタルと星ノ塔を2回クリアする", + "StarTowerBookEventReward.11503.1": "ほたるのかくれんぼ(3)", + "StarTowerBookEventReward.11503.2": "「ホタルとかくれんぼ、する?」\r\n「いいよ! わたしが鬼ね」\r\nある日、ホタルは星ノ塔でひとりの少女に出会った。少女はホタルの誘いを断ることなく、むしろ楽しそうに隠れる範囲を決めて、壁の前で数字を数え始めた。\r\nあくまで「人との」という前置きがつくが、かくれんぼでホタルが隠れる立場になるのは初めてのことだった。\r\n戸惑いながらも、大人たちがしていたように、物陰に隠れてみることにする。\r\nしかし、一向にあたりのものが吹き飛ぶ気配はない。\r\nホタルは、ただ静かに衝撃が訪れるのを待った。\r\n\r\n――どれくらいのときが経っただろう。\r\n\r\n「ホタルちゃん、み~~つけた」\r\n少女がニッコリと笑いながら、ホタルの前に現れた。\r\n「攻撃しない。なんで?」\r\nホタルの問いに、少女は戸惑う。当たり前だ。\r\n「え?だって、かくれんぼは隠れた子を見つける遊びだよ?攻撃なんていらない……と思うんだけど……」\r\n少女の顔は、自分はなにか変なことを言っているのだろうか、とどこか不安そうだった。\r\nけれど、その日、ホタルはついに『かくれんぼ』の遊び方を知ったのだった。", + "StarTowerBookEventReward.11503.3": "ホタルと星ノ塔を3回クリアする", "StarTowerBookEventReward.11601.1": "でっかい夢(1)", "StarTowerBookEventReward.11601.2": "レイセンは、はじめて星ノ塔に入ったときの気持ちをいまもはっきり覚えている。\r\n塔の内部には目の眩むような光景が広がっており、中でも絶え間なく神器が生み出される光景は圧巻だった。\r\nそもそも星ノ塔自体が『恩恵の神』からの贈り物であり、絶対不可侵の堅牢性は、永遠に続く神の慈悲を象徴する。そしてそこから神器を手に入れることで、人々は豊かな社会を築いてきた。\r\n当時一緒だった仲間同様、塔を見上げるレイセンは、期待に胸を膨らませていた。\r\n――ここは、ずっと思い描いてた理想的な食料庫かもしれない!!", "StarTowerBookEventReward.11601.3": "レイセンと星ノ塔を1回クリアする", diff --git a/data/language/ja_jp/startowergrowthnode.json b/data/language/ja_jp/startowergrowthnode.json index d6ea9701..e7a121c5 100644 --- a/data/language/ja_jp/startowergrowthnode.json +++ b/data/language/ja_jp/startowergrowthnode.json @@ -30,7 +30,7 @@ "StarTowerGrowthNode.10602.1": "ジュークボックス改造Ⅰ", "StarTowerGrowthNode.10602.2": "星ノ塔探索中、チームはサブロスレコを2枚編成可能になる", "StarTowerGrowthNode.10701.1": "幸運な音符Ⅰ", - "StarTowerGrowthNode.10701.2": "難易度3以上の星ノ塔の探索中、首領ノ間をクリアした時、50%の確率で音符を追加で3つ獲得する", + "StarTowerGrowthNode.10701.2": "難易度3以上の星ノ塔の探索中、首領ノ間および魔王ノ間をクリアした時、50%の確率で音符を追加で3つ獲得する", "StarTowerGrowthNode.10702.1": "支度金Ⅲ", "StarTowerGrowthNode.10702.2": "星ノ塔の探索開始時、200枚を追加で獲得する", "StarTowerGrowthNode.10801.1": "ラッキーコイン", @@ -66,7 +66,7 @@ "StarTowerGrowthNode.20601.1": "果てしない心海Ⅰ", "StarTowerGrowthNode.20601.2": "星ノ塔探索中、素質レベルの上限が4になる", "StarTowerGrowthNode.20701.1": "幸運な音符Ⅱ", - "StarTowerGrowthNode.20701.2": "難易度5以上の星ノ塔の探索中、首領ノ間をクリアした時、50%の確率で音符を追加で6つ獲得する", + "StarTowerGrowthNode.20701.2": "難易度5以上の星ノ塔の探索中、首領ノ間および魔王ノ間をクリアした時、50%の確率で音符を追加で6つ獲得する", "StarTowerGrowthNode.20702.1": "トゥールセレクトⅢ", "StarTowerGrowthNode.20702.2": "難易度5以上の星ノ塔の探索中、コンビニで6点の商品が追加更新される", "StarTowerGrowthNode.20801.1": "歓喜の心Ⅰ", @@ -98,7 +98,7 @@ "StarTowerGrowthNode.30601.1": "倉庫管理者の権限", "StarTowerGrowthNode.30601.2": "「在庫補充」回数+1", "StarTowerGrowthNode.30701.1": "幸運な音符Ⅲ", - "StarTowerGrowthNode.30701.2": "難易度7以上の星ノ塔探索中、首領ノ間をクリアすると50%の確率で音符を追加で9つ獲得する", + "StarTowerGrowthNode.30701.2": "難易度7以上の星ノ塔探索中、首領ノ間および魔王ノ間をクリアすると50%の確率で音符を追加で9つ獲得する", "StarTowerGrowthNode.30702.1": "星空の命Ⅲ", "StarTowerGrowthNode.30702.2": "素質の「再抽選」価格が60減少する", "StarTowerGrowthNode.30801.1": "歓喜の心Ⅲ", diff --git a/data/language/ja_jp/storypreview.json b/data/language/ja_jp/storypreview.json index a5c7a192..37473f6a 100644 --- a/data/language/ja_jp/storypreview.json +++ b/data/language/ja_jp/storypreview.json @@ -3,6 +3,7 @@ "StoryPreview.11.1": "メインストーリー 特別篇", "StoryPreview.12.1": "ノヴァ漫遊記 #14", "StoryPreview.13.1": "メインストーリー 第七章", + "StoryPreview.14.1": "ノヴァ漫遊記 #15", "StoryPreview.2.1": "ノヴァ漫遊記 #07", "StoryPreview.3.1": "メインストーリー 第五章", "StoryPreview.4.1": "メインストーリー 第六章", diff --git a/data/language/ja_jp/storysetchapter.json b/data/language/ja_jp/storysetchapter.json index 1087abbe..2c3b277d 100644 --- a/data/language/ja_jp/storysetchapter.json +++ b/data/language/ja_jp/storysetchapter.json @@ -26,5 +26,7 @@ "StorySetChapter.1013.1": "#13", "StorySetChapter.1013.2": "レディ・デパーチャー", "StorySetChapter.1014.1": "#14", - "StorySetChapter.1014.2": "君に捧ぐ独り舞台" + "StorySetChapter.1014.2": "君に捧ぐ独り舞台", + "StorySetChapter.1015.1": "#15", + "StorySetChapter.1015.2": "ヒロインの極意" } \ No newline at end of file diff --git a/data/language/ja_jp/storysetsection.json b/data/language/ja_jp/storysetsection.json index 20649048..a7e51385 100644 --- a/data/language/ja_jp/storysetsection.json +++ b/data/language/ja_jp/storysetsection.json @@ -86,5 +86,11 @@ "StorySetSection.101402.1": "第2話", "StorySetSection.101402.2": "君に捧ぐ独り舞台", "StorySetSection.101403.1": "第3話", - "StorySetSection.101403.2": "君に捧ぐ独り舞台" + "StorySetSection.101403.2": "君に捧ぐ独り舞台", + "StorySetSection.101501.1": "第1話", + "StorySetSection.101501.2": "ヒロインの極意", + "StorySetSection.101502.1": "第2話", + "StorySetSection.101502.2": "ヒロインの極意", + "StorySetSection.101503.1": "第3話", + "StorySetSection.101503.2": "ヒロインの極意" } \ No newline at end of file diff --git a/data/language/ja_jp/talent.json b/data/language/ja_jp/talent.json index 766e557d..29a22881 100644 --- a/data/language/ja_jp/talent.json +++ b/data/language/ja_jp/talent.json @@ -824,61 +824,116 @@ "Talent.1140573.1": "???", "Talent.1140574.1": "???", "Talent.1140580.1": "???", - "Talent.1150101.1": "???", - "Talent.1150102.1": "???", - "Talent.1150103.1": "???", - "Talent.1150104.1": "???", - "Talent.1150105.1": "???", - "Talent.1150106.1": "???", - "Talent.1150107.1": "???", - "Talent.1150108.1": "???", - "Talent.1150109.1": "???", - "Talent.1150110.1": "???", - "Talent.1150116.1": "???", - "Talent.1150217.1": "???", - "Talent.1150218.1": "???", - "Talent.1150219.1": "???", - "Talent.1150220.1": "???", - "Talent.1150221.1": "???", - "Talent.1150222.1": "???", - "Talent.1150223.1": "???", - "Talent.1150224.1": "???", - "Talent.1150225.1": "???", - "Talent.1150226.1": "???", - "Talent.1150232.1": "???", - "Talent.1150333.1": "???", - "Talent.1150334.1": "???", - "Talent.1150335.1": "???", - "Talent.1150336.1": "???", - "Talent.1150337.1": "???", - "Talent.1150338.1": "???", - "Talent.1150339.1": "???", - "Talent.1150340.1": "???", - "Talent.1150341.1": "???", - "Talent.1150342.1": "???", - "Talent.1150348.1": "???", - "Talent.1150449.1": "???", - "Talent.1150450.1": "???", - "Talent.1150451.1": "???", - "Talent.1150452.1": "???", - "Talent.1150453.1": "???", - "Talent.1150454.1": "???", - "Talent.1150455.1": "???", - "Talent.1150456.1": "???", - "Talent.1150457.1": "???", - "Talent.1150458.1": "???", - "Talent.1150464.1": "???", - "Talent.1150565.1": "???", - "Talent.1150566.1": "???", - "Talent.1150567.1": "???", - "Talent.1150568.1": "???", - "Talent.1150569.1": "???", - "Talent.1150570.1": "???", - "Talent.1150571.1": "???", - "Talent.1150572.1": "???", - "Talent.1150573.1": "???", - "Talent.1150574.1": "???", - "Talent.1150580.1": "???", + "Talent.1150101.1": "*****", + "Talent.1150101.2": "攻撃力が&Param1&上昇する", + "Talent.1150102.1": "*****", + "Talent.1150102.2": "基礎防御力が&Param1&上昇する", + "Talent.1150103.1": "*****", + "Talent.1150103.2": "基礎HPが&Param1&増加する", + "Talent.1150104.1": "*****", + "Talent.1150104.2": "攻撃力が&Param1&上昇する", + "Talent.1150105.1": "*****", + "Talent.1150105.2": "スキルダメージが&Param1&増加する", + "Talent.1150106.1": "*****", + "Talent.1150106.2": "攻撃力が&Param1&上昇する", + "Talent.1150107.1": "*****", + "Talent.1150107.2": "基礎防御力が&Param1&上昇する", + "Talent.1150108.1": "*****", + "Talent.1150108.2": "基礎HPが&Param1&増加する", + "Talent.1150109.1": "*****", + "Talent.1150109.2": "攻撃力が&Param1&上昇する", + "Talent.1150110.1": "*****", + "Talent.1150110.2": "スキルダメージが&Param1&増加する", + "Talent.1150116.1": "無邪気な光", + "Talent.1150116.2": "チーム内の巡遊者が##光属性の印#1015#を発動させた後の&Param2&秒間、その敵の光属性被ダメージを&Param1&増加させる。", + "Talent.1150217.1": "*****", + "Talent.1150217.2": "攻撃力が&Param1&上昇する", + "Talent.1150218.1": "*****", + "Talent.1150218.2": "基礎防御力が&Param1&上昇する", + "Talent.1150219.1": "*****", + "Talent.1150219.2": "基礎HPが&Param1&増加する", + "Talent.1150220.1": "*****", + "Talent.1150220.2": "攻撃力が&Param1&上昇する", + "Talent.1150221.1": "*****", + "Talent.1150221.2": "スキルダメージが&Param1&増加する", + "Talent.1150222.1": "*****", + "Talent.1150222.2": "攻撃力が&Param1&上昇する", + "Talent.1150223.1": "*****", + "Talent.1150223.2": "基礎防御力が&Param1&上昇する", + "Talent.1150224.1": "*****", + "Talent.1150224.2": "基礎HPが&Param1&増加する", + "Talent.1150225.1": "*****", + "Talent.1150225.2": "攻撃力が&Param1&上昇する", + "Talent.1150226.1": "*****", + "Talent.1150226.2": "スキルダメージが&Param1&増加する", + "Talent.1150232.1": "適合者の才能", + "Talent.1150232.2": "ホタルのスキル発動後の&Param2&秒間、攻撃力が&Param1&上昇する。", + "Talent.1150333.1": "*****", + "Talent.1150333.2": "攻撃力が&Param1&上昇する", + "Talent.1150334.1": "*****", + "Talent.1150334.2": "基礎防御力が&Param1&上昇する", + "Talent.1150335.1": "*****", + "Talent.1150335.2": "基礎HPが&Param1&増加する", + "Talent.1150336.1": "*****", + "Talent.1150336.2": "攻撃力が&Param1&上昇する", + "Talent.1150337.1": "*****", + "Talent.1150337.2": "スキルダメージが&Param1&増加する", + "Talent.1150338.1": "*****", + "Talent.1150338.2": "攻撃力が&Param1&上昇する", + "Talent.1150339.1": "*****", + "Talent.1150339.2": "基礎防御力が&Param1&上昇する", + "Talent.1150340.1": "*****", + "Talent.1150340.2": "基礎HPが&Param1&増加する", + "Talent.1150341.1": "*****", + "Talent.1150341.2": "攻撃力が&Param1&上昇する", + "Talent.1150342.1": "*****", + "Talent.1150342.2": "スキルダメージが&Param1&増加する", + "Talent.1150348.1": "師の教え", + "Talent.1150348.2": "ホタルが敵にダメージを与えた後の&Param2&秒間、その敵の光属性被ダメージを&Param1&増加させる。この効果は&Param3&回重複できる。", + "Talent.1150449.1": "*****", + "Talent.1150449.2": "攻撃力が&Param1&上昇する", + "Talent.1150450.1": "*****", + "Talent.1150450.2": "基礎防御力が&Param1&上昇する", + "Talent.1150451.1": "*****", + "Talent.1150451.2": "基礎HPが&Param1&増加する", + "Talent.1150452.1": "*****", + "Talent.1150452.2": "攻撃力が&Param1&上昇する", + "Talent.1150453.1": "*****", + "Talent.1150453.2": "スキルダメージが&Param1&増加する", + "Talent.1150454.1": "*****", + "Talent.1150454.2": "攻撃力が&Param1&上昇する", + "Talent.1150455.1": "*****", + "Talent.1150455.2": "基礎防御力が&Param1&上昇する", + "Talent.1150456.1": "*****", + "Talent.1150456.2": "基礎HPが&Param1&増加する", + "Talent.1150457.1": "*****", + "Talent.1150457.2": "攻撃力が&Param1&上昇する", + "Talent.1150458.1": "*****", + "Talent.1150458.2": "スキルダメージが&Param1&増加する", + "Talent.1150464.1": "感情の萌芽", + "Talent.1150464.2": "チーム内の巡遊者が敵に##光属性の印#1015#付与後の&Param2&秒間、ホタルの攻撃力が&Param1&上昇する。", + "Talent.1150565.1": "*****", + "Talent.1150565.2": "攻撃力が&Param1&上昇する", + "Talent.1150566.1": "*****", + "Talent.1150566.2": "基礎防御力が&Param1&上昇する", + "Talent.1150567.1": "*****", + "Talent.1150567.2": "基礎HPが&Param1&増加する", + "Talent.1150568.1": "*****", + "Talent.1150568.2": "攻撃力が&Param1&上昇する", + "Talent.1150569.1": "*****", + "Talent.1150569.2": "スキルダメージが&Param1&増加する", + "Talent.1150570.1": "*****", + "Talent.1150570.2": "攻撃力が&Param1&上昇する", + "Talent.1150571.1": "*****", + "Talent.1150571.2": "基礎防御力が&Param1&上昇する", + "Talent.1150572.1": "*****", + "Talent.1150572.2": "基礎HPが&Param1&増加する", + "Talent.1150573.1": "*****", + "Talent.1150573.2": "攻撃力が&Param1&上昇する", + "Talent.1150574.1": "*****", + "Talent.1150574.2": "スキルダメージが&Param1&増加する", + "Talent.1150580.1": "友のための剣", + "Talent.1150580.2": "ホタルはエリート以上の敵に与える光属性ダメージが&Param1&増加する。", "Talent.1160101.1": "攻撃力強化", "Talent.1160101.2": "基礎攻撃力が&Param1&上昇する", "Talent.1160102.1": "防御力強化", diff --git a/data/language/ja_jp/talentgroup.json b/data/language/ja_jp/talentgroup.json index 79ffdf0e..5b085ff2 100644 --- a/data/language/ja_jp/talentgroup.json +++ b/data/language/ja_jp/talentgroup.json @@ -49,11 +49,11 @@ "TalentGroup.11403.1": "???", "TalentGroup.11404.1": "???", "TalentGroup.11405.1": "???", - "TalentGroup.11501.1": "???", - "TalentGroup.11502.1": "???", - "TalentGroup.11503.1": "???", - "TalentGroup.11504.1": "???", - "TalentGroup.11505.1": "???", + "TalentGroup.11501.1": "無邪気な光", + "TalentGroup.11502.1": "適合者の才能", + "TalentGroup.11503.1": "師の教え", + "TalentGroup.11504.1": "感情の萌芽", + "TalentGroup.11505.1": "友のための剣", "TalentGroup.11601.1": "収穫のお裾分け", "TalentGroup.11602.1": "実りの季節", "TalentGroup.11603.1": "豊作祝い!", diff --git a/data/language/ja_jp/throwgiftitem.json b/data/language/ja_jp/throwgiftitem.json index 2dc5f9c8..4edf661b 100644 --- a/data/language/ja_jp/throwgiftitem.json +++ b/data/language/ja_jp/throwgiftitem.json @@ -5,14 +5,18 @@ "ThrowGiftItem.102.2": "15秒間シャロを無制限に発射できる。", "ThrowGiftItem.103.1": "スーパーアイス", "ThrowGiftItem.103.2": "15秒間、タイマーと移動するカゴの速度が低下する", - "ThrowGiftItem.104.1": "ラッキーゴールドコイン", + "ThrowGiftItem.104.1": "ゴールドコイン", "ThrowGiftItem.104.2": "15秒間、獲得スコアが2倍になる。", "ThrowGiftItem.105.1": "ミラクルシャロ", "ThrowGiftItem.105.2": "15秒間、発射したシャロが任意の色として扱われる。", "ThrowGiftItem.106.1": "エアドロップシャロ", "ThrowGiftItem.106.2": "次に発射するシャロは、軌道の真下にある最初のカゴに着地する。", - "ThrowGiftItem.107.1": "ブレイクスルーシャロ", + "ThrowGiftItem.107.1": "ブレイクシャロ", "ThrowGiftItem.107.2": "次に発射するシャロは、飛行軌道上の障害物を無視して貫通できる。", "ThrowGiftItem.108.1": "ガイドシャロ", - "ThrowGiftItem.108.2": "次に発射するシャロの軌道が最後まで表示され、発射後も残り続ける。" + "ThrowGiftItem.108.2": "次に発射するシャロの軌道が最後まで表示され、発射後も残り続ける。", + "ThrowGiftItem.109.1": "バウンドシャロ", + "ThrowGiftItem.109.2": "次に発射するシャロは、障害物や画面の端で3回まで跳ね返る。", + "ThrowGiftItem.110.1": "マジックシャロ", + "ThrowGiftItem.110.2": "次に発射するシャロは、放物線の頂点で3体のシャロに分裂する。" } \ No newline at end of file diff --git a/data/language/ja_jp/throwgiftlevel.json b/data/language/ja_jp/throwgiftlevel.json index dbb1c9b8..086d81b3 100644 --- a/data/language/ja_jp/throwgiftlevel.json +++ b/data/language/ja_jp/throwgiftlevel.json @@ -1,7 +1,7 @@ { "ThrowGiftLevel.10101.1": "イージー", "ThrowGiftLevel.10101.2": "チュートリアルⅠ", - "ThrowGiftLevel.10101.3": "シャロを2回カゴの中に投げ入れる", + "ThrowGiftLevel.10101.3": "シャロを3回カゴの中に投げ入れる", "ThrowGiftLevel.10102.1": "ノーマル", "ThrowGiftLevel.10102.2": "チュートリアルⅡ", "ThrowGiftLevel.10102.3": "シャロを2回カゴの中に投げ入れる", @@ -22,5 +22,29 @@ "ThrowGiftLevel.10107.3": "シャロを3回カゴの中に投げ入れる", "ThrowGiftLevel.10108.1": "チャレンジ", "ThrowGiftLevel.10108.2": "ブラインドスローⅡ", - "ThrowGiftLevel.10108.3": "時間内にスコアを500獲得する" + "ThrowGiftLevel.10108.3": "時間内にスコアを500獲得する", + "ThrowGiftLevel.10201.1": "イージー", + "ThrowGiftLevel.10201.2": "チュートリアルⅠ", + "ThrowGiftLevel.10201.3": "シャロを3回カゴの中に投げ入れる", + "ThrowGiftLevel.10202.1": "ノーマル", + "ThrowGiftLevel.10202.2": "チュートリアルⅡ", + "ThrowGiftLevel.10202.3": "シャロを3回カゴの中に投げ入れる", + "ThrowGiftLevel.10203.1": "イージー", + "ThrowGiftLevel.10203.2": "風に乗ってⅠ", + "ThrowGiftLevel.10203.3": "シャロを1回カゴの中に投げ入れる", + "ThrowGiftLevel.10204.1": "ノーマル", + "ThrowGiftLevel.10204.2": "風に乗ってⅡ", + "ThrowGiftLevel.10204.3": "シャロを2回カゴの中に投げ入れる", + "ThrowGiftLevel.10205.1": "ノーマル", + "ThrowGiftLevel.10205.2": "バウバウバウンドⅠ", + "ThrowGiftLevel.10205.3": "シャロを1回カゴの中に投げ入れる", + "ThrowGiftLevel.10206.1": "チャレンジ", + "ThrowGiftLevel.10206.2": "バウバウバウンドⅡ", + "ThrowGiftLevel.10206.3": "シャロを2回カゴの中に投げ入れる", + "ThrowGiftLevel.10207.1": "ノーマル", + "ThrowGiftLevel.10207.2": "スピード配達", + "ThrowGiftLevel.10207.3": "時間内にスコアを800獲得する", + "ThrowGiftLevel.10208.1": "チャレンジ", + "ThrowGiftLevel.10208.2": "ブラインドスロー", + "ThrowGiftLevel.10208.3": "時間内にスコアを500獲得する" } \ No newline at end of file diff --git a/data/language/ja_jp/title.json b/data/language/ja_jp/title.json index 4615aea7..16213fc6 100644 --- a/data/language/ja_jp/title.json +++ b/data/language/ja_jp/title.json @@ -20,7 +20,9 @@ "Title.26.1": "守り手", "Title.27.1": "慎重", "Title.28.1": "地理学者", + "Title.29.1": "冷酷な", "Title.3.1": "空白", + "Title.30.1": "先生", "Title.4.1": "巡遊者", "Title.5.1": "ヒナギク", "Title.6.1": "執事", diff --git a/data/language/ja_jp/topbar.json b/data/language/ja_jp/topbar.json index b1e4a5ed..0ef298c2 100644 --- a/data/language/ja_jp/topbar.json +++ b/data/language/ja_jp/topbar.json @@ -16,10 +16,11 @@ "TopBar.BdConvertBuildDetail.1": "記録詳細", "TopBar.BdConvertPanel.1": "記録大募集", "TopBar.BreakOutLevelDetailPanel.1": "ブロックくずし", + "TopBar.BreakOutLevelDetailPanelS2.1": "ブロックくずし", "TopBar.BreakOutThemePanel.1": "ブロックくずし", + "TopBar.BreakOutThemePanel_S2.1": "ブロックくずし", "TopBar.ChangeGender.1": "容姿変更", "TopBar.CharEquipment.1": "徽章", - "TopBar.CharFavourGift.1": "ギフト", "TopBar.CharInfo.1": "詳細", "TopBar.CharInfoTrial.1": "巡遊者プレビュー", "TopBar.CharList.1": "巡遊者", @@ -61,15 +62,16 @@ "TopBar.GachaSpin.1": "ガチャ", "TopBar.GoldenSpyLevelSelectPanel.1": "月夜を盗む白き影", "TopBar.InfinityTowerSelectTower.1": "無限リング", - "TopBar.JointDrillBuildList_1.1": "出撃編成", - "TopBar.JointDrillBuildList_2.1": "出撃編成", - "TopBar.JointDrillLevelSelect_1.1": "大討伐作戦", - "TopBar.JointDrillLevelSelect_2.1": "大討伐作戦", - "TopBar.JointDrillRanking_1.1": "ランキング", - "TopBar.JointDrillRanking_2.1": "ランキング", + "TopBar.JointDrillBuildList_510001.1": "出撃チーム", + "TopBar.JointDrillBuildList_510003.1": "出撃チーム", + "TopBar.JointDrillLevelSelect_510001.1": "大討伐作戦", + "TopBar.JointDrillLevelSelect_510003.1": "大討伐作戦", + "TopBar.JointDrillRanking_510001.1": "大討伐作戦ランキング", + "TopBar.JointDrillRanking_510003.1": "大討伐作戦ランキング", "TopBar.LevelMenu.1": "旅", "TopBar.Mail.1": "メール", "TopBar.Main_10103.1": "イベント", + "TopBar.Main_10107.1": "イベント", "TopBar.Mainline.1": "ストーリー", "TopBar.MainlineEx.1": "メインストーリー", "TopBar.MainlineFormation.1": "編成", @@ -108,9 +110,11 @@ "TopBar.Shop_10104.1": "イベント交換所", "TopBar.Shop_10105.1": "イベント交換所", "TopBar.Shop_10106.1": "イベント交換所", + "TopBar.Shop_10107.1": "イベント交換所", "TopBar.Shop_20101.1": "イベント交換所", "TopBar.Shop_20102.1": "イベント交換所", "TopBar.Shop_30101.1": "イベント交換所", + "TopBar.Shop_30102.1": "イベント交換所", "TopBar.SkillInstanceLevelSelect.1": "技能研修", "TopBar.SkinPreviewPanel.1": "アナザーイメージ", "TopBar.SolodanceStory.1": "メインストーリー", @@ -137,10 +141,13 @@ "TopBar.Task_10104.1": "イベント任務", "TopBar.Task_10105.1": "イベント任務", "TopBar.Task_10106.1": "イベント任務", + "TopBar.Task_10107.1": "イベント任務", "TopBar.Task_20101.1": "イベント任務", "TopBar.Task_20102.1": "イベント任務", "TopBar.Task_30101.1": "イベント任務", + "TopBar.Task_30102.1": "イベント任務", "TopBar.ThrowGiftPanel.1": "フライングシャロ", + "TopBar.ThrowGiftPanel_400009.1": "フライングシャロ", "TopBar.TowerDefenseCharacterDetailPanel.1": "巡遊者詳細", "TopBar.TowerDefenseLevelDetailPanel.1": "イベント", "TopBar.TowerDefenseSelectPanel.1": "イベント", @@ -151,6 +158,7 @@ "TopBar.TrialFormation.1": "編成", "TopBar.TrialLevelSelect.1": "お試し", "TopBar.VampireSurvivorLevelSelectPanel.1": "骸魔防衛戦", + "TopBar.ViewfinderStory.1": "ストーリー", "TopBar.WeeklyCopiesPanel.1": "首領討伐", "TopBar.WinterNightStory.1": "ストーリー", "TopBar.WinterNightThemePanel.1": "イベント" diff --git a/data/language/ja_jp/towerdefensecharacter.json b/data/language/ja_jp/towerdefensecharacter.json index f7d3d10c..ff59c9bf 100644 --- a/data/language/ja_jp/towerdefensecharacter.json +++ b/data/language/ja_jp/towerdefensecharacter.json @@ -4,15 +4,19 @@ "TowerDefenseCharacter.8011001.1": "フィレン", "TowerDefenseCharacter.8011101.1": "アヤメ", "TowerDefenseCharacter.8011201.1": "セイナ", + "TowerDefenseCharacter.8011401.1": "???", "TowerDefenseCharacter.8011801.1": "クルニス", "TowerDefenseCharacter.8011899.1": "クルニス", "TowerDefenseCharacter.8012301.1": "アンズ", "TowerDefenseCharacter.8012399.1": "アンズ", + "TowerDefenseCharacter.8012601.1": "フローラ", "TowerDefenseCharacter.8012701.1": "テレサ", "TowerDefenseCharacter.8013001.1": "トーナ", "TowerDefenseCharacter.8013301.1": "ナツカ", "TowerDefenseCharacter.8013399.1": "ナツカ", "TowerDefenseCharacter.8013401.1": "フユカ", + "TowerDefenseCharacter.8013501.1": "ミスティ", + "TowerDefenseCharacter.8014001.1": "???", "TowerDefenseCharacter.8014101.1": "チーシア", "TowerDefenseCharacter.8014301.1": "レイス", "TowerDefenseCharacter.8015601.1": "ナズナ" diff --git a/data/language/ja_jp/towerdefenseitem.json b/data/language/ja_jp/towerdefenseitem.json index 5e8b0329..cce4a217 100644 --- a/data/language/ja_jp/towerdefenseitem.json +++ b/data/language/ja_jp/towerdefenseitem.json @@ -5,6 +5,6 @@ "TowerDefenseItem.1011.2": "ひとくち飲めばエナジーMAX、さらに元気も満タンチャージ!", "TowerDefenseItem.1021.1": "除草剤", "TowerDefenseItem.1021.2": "雑草除去の必需品!農業のおとも!", - "TowerDefenseItem.1031.1": "*****", - "TowerDefenseItem.1031.2": "*****" + "TowerDefenseItem.1031.1": "雨雲の缶詰", + "TowerDefenseItem.1031.2": "雨雲が広がり、恵みの雨を降らせる!" } \ No newline at end of file diff --git a/data/language/ja_jp/towerdefensepotential.json b/data/language/ja_jp/towerdefensepotential.json index 5ebe8a8e..ba84bf25 100644 --- a/data/language/ja_jp/towerdefensepotential.json +++ b/data/language/ja_jp/towerdefensepotential.json @@ -54,6 +54,17 @@ "TowerDefensePotential.1120105.1": "攻撃力", "TowerDefensePotential.1120106.1": "攻撃速度", "TowerDefensePotential.1120107.1": "スキルチャージ", + "TowerDefensePotential.1140101.1": "???", + "TowerDefensePotential.1140101.2": "???", + "TowerDefensePotential.1140102.1": "???", + "TowerDefensePotential.1140102.2": "???", + "TowerDefensePotential.1140103.1": "???", + "TowerDefensePotential.1140103.2": "???", + "TowerDefensePotential.1140104.1": "???", + "TowerDefensePotential.1140104.2": "???", + "TowerDefensePotential.1140105.1": "???", + "TowerDefensePotential.1140106.1": "???", + "TowerDefensePotential.1140107.1": "???", "TowerDefensePotential.1180101.1": "霊魂封じ", "TowerDefensePotential.1180101.2": "スキルの引き寄せ効果が強化され、チェーン切断のダメージが増加する。", "TowerDefensePotential.1180102.1": "骸骨彫刻", @@ -76,6 +87,17 @@ "TowerDefensePotential.1230105.1": "スキルチャージ", "TowerDefensePotential.1230106.1": "攻撃力", "TowerDefensePotential.1230107.1": "攻撃速度", + "TowerDefensePotential.1260101.1": "回復マジック", + "TowerDefensePotential.1260101.2": "すべての沐蝶は、味方のスキルチャージ速度をさらに上昇させる。", + "TowerDefensePotential.1260102.1": "篝火・再燃", + "TowerDefensePotential.1260102.2": "蝶の印が付与されている敵がダメージを受けた時、蝶の印1につき一定の確率で追加の炎蝶を生成し、他の敵を攻撃するようになる。", + "TowerDefensePotential.1260103.1": "灰燼・過去", + "TowerDefensePotential.1260103.2": "追加で沐蝶を2体召喚する。", + "TowerDefensePotential.1260104.1": "篝火・未来", + "TowerDefensePotential.1260104.2": "追加で炎蝶を2体召喚する。", + "TowerDefensePotential.1260105.1": "攻撃力", + "TowerDefensePotential.1260106.1": "攻撃力", + "TowerDefensePotential.1260107.1": "スキルチャージ", "TowerDefensePotential.1270101.1": "どうにゃ!", "TowerDefensePotential.1270101.2": "波エリアにいる自身以外の巡遊者の攻撃速度が上昇する。", "TowerDefensePotential.1270102.1": "決めるにゃ!", @@ -120,6 +142,28 @@ "TowerDefensePotential.1340105.1": "攻撃力", "TowerDefensePotential.1340106.1": "攻撃力", "TowerDefensePotential.1340107.1": "攻撃速度", + "TowerDefensePotential.1350101.1": "真実の追求", + "TowerDefensePotential.1350101.2": "同一の法陣から召喚されたランタンおばけのサイズとダメージが徐々に増加する。", + "TowerDefensePotential.1350102.1": "質問攻め", + "TowerDefensePotential.1350102.2": "方陣は範囲内の敵にダメージを与え、さらにその敵をゆっくりと追尾する。", + "TowerDefensePotential.1350103.1": "助手の指名", + "TowerDefensePotential.1350103.2": "ランタンおばけの召喚間隔が短縮される。", + "TowerDefensePotential.1350104.1": "ネタ集め", + "TowerDefensePotential.1350104.2": "法陣の範囲が拡大し、弱い敵を引き寄せることができるようになる。", + "TowerDefensePotential.1350105.1": "攻撃力", + "TowerDefensePotential.1350106.1": "攻撃速度", + "TowerDefensePotential.1350107.1": "スキルチャージ", + "TowerDefensePotential.1400101.1": "???", + "TowerDefensePotential.1400101.2": "???", + "TowerDefensePotential.1400102.1": "???", + "TowerDefensePotential.1400102.2": "???", + "TowerDefensePotential.1400103.1": "???", + "TowerDefensePotential.1400103.2": "???", + "TowerDefensePotential.1400104.1": "???", + "TowerDefensePotential.1400104.2": "???", + "TowerDefensePotential.1400105.1": "???", + "TowerDefensePotential.1400106.1": "???", + "TowerDefensePotential.1400107.1": "???", "TowerDefensePotential.1410101.1": "気焔万丈", "TowerDefensePotential.1410101.2": "スキル発動後、一定時間、チーシアの攻撃力は上昇する。", "TowerDefensePotential.1410102.1": "虹焔の陣", diff --git a/data/language/ja_jp/trialbuild.json b/data/language/ja_jp/trialbuild.json index 884ea58e..7e3b16a1 100644 --- a/data/language/ja_jp/trialbuild.json +++ b/data/language/ja_jp/trialbuild.json @@ -22,6 +22,10 @@ "TrialBuild.200080.1": "ストーリー記録", "TrialBuild.200081.1": "ストーリー記録", "TrialBuild.200082.1": "ストーリー記録", + "TrialBuild.200083.1": "ストーリー記録", + "TrialBuild.200084.1": "ストーリー記録", + "TrialBuild.200085.1": "ストーリー記録", + "TrialBuild.200086.1": "ストーリー記録", "TrialBuild.201.1": "ストーリー記録", "TrialBuild.202.1": "ストーリー記録", "TrialBuild.203.1": "ストーリー記録", diff --git a/data/language/ja_jp/trialcharacter.json b/data/language/ja_jp/trialcharacter.json index 4ef54560..d3970e7c 100644 --- a/data/language/ja_jp/trialcharacter.json +++ b/data/language/ja_jp/trialcharacter.json @@ -22,8 +22,8 @@ "TrialCharacter.11301.1": "シーミャオ", "TrialCharacter.114.1": "???", "TrialCharacter.11401.1": "???", - "TrialCharacter.115.1": "???", - "TrialCharacter.11501.1": "???", + "TrialCharacter.115.1": "ホタル", + "TrialCharacter.11501.1": "ホタル", "TrialCharacter.116.1": "レイセン", "TrialCharacter.11601.1": "レイセン", "TrialCharacter.117.1": "ジンリン", @@ -72,7 +72,7 @@ "TrialCharacter.144.1": "チトセ", "TrialCharacter.14401.1": "チトセ", "TrialCharacter.145.1": "オトハ", - "TrialCharacter.14501.1": "???", + "TrialCharacter.14501.1": "オトハ", "TrialCharacter.147.1": "キャラメル", "TrialCharacter.14701.1": "キャラメル", "TrialCharacter.149.1": "グレイ", @@ -105,6 +105,10 @@ "TrialCharacter.200083.1": "フリージア", "TrialCharacter.200811.1": "オトハ", "TrialCharacter.200821.1": "オトハ", + "TrialCharacter.200831.1": "ホタル", + "TrialCharacter.200841.1": "ホタル", + "TrialCharacter.200851.1": "セイナ", + "TrialCharacter.200861.1": "???", "TrialCharacter.20101.1": "セイナ", "TrialCharacter.20102.1": "アヤメ", "TrialCharacter.20103.1": "コハク", diff --git a/data/language/ja_jp/uitext.json b/data/language/ja_jp/uitext.json index 9761de6a..4a0a67b8 100644 --- a/data/language/ja_jp/uitext.json +++ b/data/language/ja_jp/uitext.json @@ -429,6 +429,7 @@ "UIText.BreakOut_Button_Leave.1": "挑戦終了", "UIText.BreakOut_Button_Re.1": "再挑戦", "UIText.BreakOut_Play_ScoreTarget.1": "{0}/{1}", + "UIText.BreakOut_Play_Tips.1": "ボールを発射するまで、オトハはスキルを使用できません", "UIText.BreakOut_PopUp_GoToAct.1": "進む", "UIText.BreakOut_Result_Exit.1": "終了", "UIText.BreakOut_Result_Restart.1": "リトライ", @@ -675,7 +676,7 @@ "UIText.Cookie_Act_Cookie_Count.1": "入れたクッキー", "UIText.Cookie_Act_Cookie_Count_Score.1": "入れたクッキー", "UIText.Cookie_Act_DailyMode.1": "ノーマル", - "UIText.Cookie_Act_Exit_Tip.1": "戻ると獲得したポイントを失います。戻りますか?", + "UIText.Cookie_Act_Exit_Tip.1": "戻るとその場でリザルト画面へ進みます。本当に終了しますか?", "UIText.Cookie_Act_GameStart.1": "START", "UIText.Cookie_Act_Level_Go.1": "出発", "UIText.Cookie_Act_Level_Goal.1": "クリア条件", @@ -2214,6 +2215,7 @@ "UIText.PenguinCard_BuffDescSuffix_Count.1": "\u000b(残り{num_0}回)", "UIText.PenguinCard_BuffDescSuffix_Turn.1": "\u000b(残り{num_0}ターン)", "UIText.PenguinCard_CardLevel.1": "Lv{num_0}", + "UIText.PenguinCard_CardLevelMax.1": "Lv{num_0}\nMAX!", "UIText.PenguinCard_EndTurnTip.1": "ターン終了をタップしてください", "UIText.PenguinCard_Error_EmptyPenguinCard.1": "獲得可能なシャロットカードがありません", "UIText.PenguinCard_Error_EmptyQuest.1": "獲得可能な任務がありません", @@ -2406,6 +2408,7 @@ "UIText.Potential_Select_Title.1": "チームレベルが{0}に上昇", "UIText.Potential_Special.1": "コア素質", "UIText.Potential_Special_Text.1": "コア素質", + "UIText.Potential_ValueMax_HInt.1": "(Max!)", "UIText.PresentsTips_ExtraHint.1": "ランダムに2~4個の属性を付与", "UIText.Presents_Btn_Disassemble.1": "分解", "UIText.Presents_Btn_DisassembleClose.1": "閉じる", @@ -2415,8 +2418,8 @@ "UIText.Presents_Disassemble_Select.1": "選択中", "UIText.Presents_FastFill_Title.1": "一括追加", "UIText.Previous_Activity_Plot.1": "過去のイベントストーリー", - "UIText.QuantitySelector_Max.1": "上限に達しています。", - "UIText.QuantitySelector_Min.1": "下限に達しています。", + "UIText.QuantitySelector_Max.1": "上限に達しています", + "UIText.QuantitySelector_Min.1": "下限に達しています", "UIText.QuestNewbiePanel_Tab_1.1": "編成ガイド", "UIText.QuestNewbiePanel_Tab_2.1": "チュートリアル", "UIText.QuestPanel_Tab_1.1": "魔王育成", @@ -2466,7 +2469,7 @@ "UIText.Raid_Title_Complete.1": "戦闘完了", "UIText.Raid_Title_Doing.1": "戦闘中", "UIText.Raid_Title_Raid.1": "掃討", - "UIText.Rank_Build_Detail_Name.1": "他の魔王さんの記録", + "UIText.Rank_Build_Detail_Name.1": "とある魔王の記録", "UIText.Rank_Build_Detail_Unavailable.1": "旧バージョンのデータは閲覧できません", "UIText.Rank_Build_Save_Preselection.1": "プリセット保存", "UIText.Receive_Reward_CG.1": "フォトメモ獲得!", @@ -3053,6 +3056,7 @@ "UIText.StarTower_Item_List_Empty.1": "アイテムはありません", "UIText.StarTower_Leave_Hint.1": "「星ノ塔探索」から一時撤退しますか?", "UIText.StarTower_Level_Title_Layer.1": "第{0}層", + "UIText.StarTower_NPCOption_IllegalOption.1": "選択できません。他の項目を選んでください。", "UIText.StarTower_NoPotential.1": "選択できる素質はありません", "UIText.StarTower_NotEnoughCoin.1": "が不足しています", "UIText.StarTower_Note_Blue.1": "紺碧", @@ -3279,9 +3283,9 @@ "UIText.Template_Score.1": "記録", "UIText.ThemePrev_Title.1": "出現テーマ", "UIText.ThrowGift_Difficulty1.1": "チュートリアル", - "UIText.ThrowGift_Difficulty2.1": "ノーマル", - "UIText.ThrowGift_Difficulty3.1": "ハード", - "UIText.ThrowGift_Difficulty4.1": "エキスパート", + "UIText.ThrowGift_Difficulty2.1": "風に乗って", + "UIText.ThrowGift_Difficulty3.1": "バウバウバウンド", + "UIText.ThrowGift_Difficulty4.1": "フライングエリート", "UIText.ThrowGift_GetCard.1": "獲得する", "UIText.ThrowGift_GroupLockHint.1": "前のステージクリアすると解放", "UIText.ThrowGift_Item.1": "アイテム", diff --git a/data/language/ja_jp/vampiresurvivor.json b/data/language/ja_jp/vampiresurvivor.json index f011398f..876c7388 100644 --- a/data/language/ja_jp/vampiresurvivor.json +++ b/data/language/ja_jp/vampiresurvivor.json @@ -60,5 +60,8 @@ "VampireSurvivor.308.3": "エリア2", "VampireSurvivor.309.1": "骸魔攻防戦Ⅸ", "VampireSurvivor.309.2": "エリア1", - "VampireSurvivor.309.3": "エリア2" + "VampireSurvivor.309.3": "エリア2", + "VampireSurvivor.310.1": "骸魔攻防戦Ⅹ", + "VampireSurvivor.310.2": "エリア1", + "VampireSurvivor.310.3": "エリア2" } \ No newline at end of file diff --git a/data/language/ja_jp/vampiresurvivorquest.json b/data/language/ja_jp/vampiresurvivorquest.json index 8a0f4a8a..3066746c 100644 --- a/data/language/ja_jp/vampiresurvivorquest.json +++ b/data/language/ja_jp/vampiresurvivorquest.json @@ -106,5 +106,20 @@ "VampireSurvivorQuest.30902.1": "骸魔攻防戦で20000Ptに到達する", "VampireSurvivorQuest.30903.1": "骸魔攻防戦で25000Ptに到達する", "VampireSurvivorQuest.30904.1": "骸魔攻防戦で28000Ptに到達する", - "VampireSurvivorQuest.30905.1": "骸魔攻防戦で32000Ptに到達する" + "VampireSurvivorQuest.30905.1": "骸魔攻防戦で32000Ptに到達する", + "VampireSurvivorQuest.31001.1": "骸魔攻防戦をクリアする", + "VampireSurvivorQuest.31002.1": "骸魔攻防戦で20000Ptに到達する", + "VampireSurvivorQuest.31003.1": "骸魔攻防戦で25000Ptに到達する", + "VampireSurvivorQuest.31004.1": "骸魔攻防戦で28000Ptに到達する", + "VampireSurvivorQuest.31005.1": "骸魔攻防戦で32000Ptに到達する", + "VampireSurvivorQuest.31101.1": "骸魔攻防戦をクリアする", + "VampireSurvivorQuest.31102.1": "骸魔攻防戦で20000Ptに到達する", + "VampireSurvivorQuest.31103.1": "骸魔攻防戦で25000Ptに到達する", + "VampireSurvivorQuest.31104.1": "骸魔攻防戦で28000Ptに到達する", + "VampireSurvivorQuest.31105.1": "骸魔攻防戦で32000Ptに到達する", + "VampireSurvivorQuest.31201.1": "骸魔攻防戦をクリアする", + "VampireSurvivorQuest.31202.1": "骸魔攻防戦で20000Ptに到達する", + "VampireSurvivorQuest.31203.1": "骸魔攻防戦で25000Ptに到達する", + "VampireSurvivorQuest.31204.1": "骸魔攻防戦で28000Ptに到達する", + "VampireSurvivorQuest.31205.1": "骸魔攻防戦で32000Ptに到達する" } \ No newline at end of file diff --git a/data/language/ja_jp/word.json b/data/language/ja_jp/word.json index 5c333233..1746b415 100644 --- a/data/language/ja_jp/word.json +++ b/data/language/ja_jp/word.json @@ -213,6 +213,26 @@ "Word.4023.2": "ラール(聖夜)が支援巡遊者の時に召喚したクルミ大佐は、ラール(聖夜)の攻撃力の100%を持つ。10秒に存在し、ダメージを受けず、最大4体まで存在する", "Word.4024.1": "巻き毛将軍", "Word.4024.2": "ラール(聖夜)が支援巡遊者の時に召喚した巻き毛将軍は、ラール(聖夜)の攻撃力の100%を持つ。10秒に存在し、ダメージを受けず、最大1体まで存在する", + "Word.4025.1": "灼炎", + "Word.4025.2": "一部の火属性巡遊者が印を発動させた時、広範囲にダメージを与える。", + "Word.4026.1": "超燃", + "Word.4026.2": "一部の火属性巡遊者が印を発動させた時、小範囲にダメージを与える。", + "Word.4027.1": "落雷", + "Word.4027.2": "一部の光属性巡遊者が印を発動させた時、小範囲にダメージを与える。", + "Word.4028.1": "光輝", + "Word.4028.2": "一部の光属性巡遊者が印を発動させた時、範囲内にダメージを与え、残光を付与する。", + "Word.4029.1": "残光", + "Word.4029.2": "&Param3&秒間、敵の&Param1&が&Param2&増加する。この効果は&Param4&回まで重複できる。", + "Word.4030.1": "ボコボコモード", + "Word.4030.2": "ホタルが主力スキルを発動した後に移行する形態。アバランチ・バスターを展開して遠距離から目標を狙い撃つ。この形態は一定時間持続する。", + "Word.4031.1": "ザクザクモード", + "Word.4031.2": "ホタルが支援スキルを発動した後に移行する形態。アバランチ・キャリバーを振るい、さらにアバランチ・ウィングを射出して目標を攻撃する。この形態は一定時間持続する。", + "Word.4032.1": "アバランチ", + "Word.4032.2": "ホタルが使用する攻撃ユニット。待機モード中は翼のような形態でホタルの背後に控えているが、戦闘になると彼女の意思に応じ、様々な武器に形を変えて敵を討つ。", + "Word.4033.1": "*****", + "Word.4033.2": "*****", + "Word.4034.1": "*****", + "Word.4034.2": "*****", "Word.45.1": "SP上限", "Word.45.2": "SPが最大の時、巡遊者の必殺技を発動できる", "Word.4500.1": "【No Need】", diff --git a/data/language/ko_kr/activitygoods.json b/data/language/ko_kr/activitygoods.json index 087deebd..4b4b54ee 100644 --- a/data/language/ko_kr/activitygoods.json +++ b/data/language/ko_kr/activitygoods.json @@ -407,6 +407,52 @@ "ActivityGoods.100922.2": "모든 승급 시련 초급 레코드 승급 재료 중 1개 선택 가능", "ActivityGoods.100923.1": "도라", "ActivityGoods.100923.2": "기본 화폐, 다양한 기능에서 사용할 수 있다.", + "ActivityGoods.101001.1": "날 닮은 너", + "ActivityGoods.101001.2": "「날 닮은 너」라는 이름의 레코드, 강력한 힘을 발휘한다.", + "ActivityGoods.101002.1": "날 닮은 너 멜로디", + "ActivityGoods.101002.2": "「날 닮은 너」 레코드 한계 돌파에 사용되는 재료", + "ActivityGoods.101003.1": "프레임 밖에 비치는 것", + "ActivityGoods.101003.2": "명예로운 칭호 「프레임 밖에 비치는 것」 오픈", + "ActivityGoods.101004.1": "찬란한 왕관의 정수", + "ActivityGoods.101004.2": "일부 여행가의 스킬 7~10 레벨 구간에서 사용", + "ActivityGoods.101005.1": "하늘 티켓", + "ActivityGoods.101005.2": "「기간 한정 여행가 모집」에서 모집 진행을 위한 증표", + "ActivityGoods.101006.1": "새싹 티켓", + "ActivityGoods.101006.2": "「상시 여행가 모집」에서 모집 진행을 위한 증표", + "ActivityGoods.101007.1": "별의 배지 연마제", + "ActivityGoods.101007.2": "여행가 배지 초기화 시 옵션을 고정하는 데 사용되는 특수 재료.", + "ActivityGoods.101008.1": "반사 사진기", + "ActivityGoods.101008.2": "선물용. 여행가의 호감도 500 포인트 증가", + "ActivityGoods.101009.1": "달의 형상", + "ActivityGoods.101009.2": "선물용. 여행가의 호감도 500 포인트 증가", + "ActivityGoods.101010.1": "설한의 향기", + "ActivityGoods.101010.2": "선물용. 여행가의 호감도 500 포인트 증가", + "ActivityGoods.101011.1": "커튼콜 예복 모자", + "ActivityGoods.101011.2": "여행가 승급에 사용되는 고급 재료", + "ActivityGoods.101012.1": "악마의 음악 게임 카트리지", + "ActivityGoods.101012.2": "여행가 스킬 레벨업에 사용되는 고급 재료", + "ActivityGoods.101013.1": "뚜두의 정수", + "ActivityGoods.101013.2": "레코드 승급에 사용되는 고급 재료", + "ActivityGoods.101014.1": "별승강기 티켓", + "ActivityGoods.101014.2": "별의 탑 빠른 진행에 사용하는 티켓", + "ActivityGoods.101015.1": "모험가 백서", + "ActivityGoods.101015.2": "특대량의 여행가 경험치 제공", + "ActivityGoods.101016.1": "별하늘의 스테인드 글라스", + "ActivityGoods.101016.2": "특대량의 레코드 경험치 제공", + "ActivityGoods.101017.1": "스포트라이트 중절모", + "ActivityGoods.101017.2": "여행가 승급에 사용되는 중급 재료", + "ActivityGoods.101018.1": "리듬 게임 카트리지", + "ActivityGoods.101018.2": "여행가 스킬 레벨업에 사용되는 중급 재료", + "ActivityGoods.101019.1": "뚜두의 영혼", + "ActivityGoods.101019.2": "레코드 승급에 사용되는 중급 재료", + "ActivityGoods.101020.1": "신입 여행가 성장 패키지", + "ActivityGoods.101020.2": "모든 승급 시련 초급 여행가 승급 재료 중 1개 선택 가능", + "ActivityGoods.101021.1": "신입 여행가 카트리지 패키지", + "ActivityGoods.101021.2": "모든 초급 카트리지 중 1개 선택 가능", + "ActivityGoods.101022.1": "신입 여행가 레코드 성장 패키지", + "ActivityGoods.101022.2": "모든 승급 시련 초급 레코드 승급 재료 중 1개 선택 가능", + "ActivityGoods.101023.1": "도라", + "ActivityGoods.101023.2": "기본 화폐, 다양한 기능에서 사용할 수 있다.", "ActivityGoods.300101.1": "고급 선물 랜덤 상자", "ActivityGoods.300101.2": "고급 선물 1개를 랜덤으로 획득한다.", "ActivityGoods.300102.1": "별승강기 티켓", @@ -420,5 +466,19 @@ "ActivityGoods.300106.1": "기술의 룩", "ActivityGoods.300106.2": "여행가 스킬 레벨업에 사용되는 공용 재료", "ActivityGoods.300107.1": "도라", - "ActivityGoods.300107.2": "기본 화폐, 다양한 기능에서 사용할 수 있다." + "ActivityGoods.300107.2": "기본 화폐, 다양한 기능에서 사용할 수 있다.", + "ActivityGoods.300201.1": "고급 선물 랜덤 상자", + "ActivityGoods.300201.2": "고급 선물 1개를 랜덤으로 획득한다.", + "ActivityGoods.300202.1": "별승강기 티켓", + "ActivityGoods.300202.2": "별의 탑 빠른 진행에 사용하는 티켓", + "ActivityGoods.300203.1": "별하늘의 스테인드 글라스", + "ActivityGoods.300203.2": "특대량의 레코드 경험치 제공", + "ActivityGoods.300204.1": "화려한 테두리", + "ActivityGoods.300204.2": "대량의 레코드 경험치 제공", + "ActivityGoods.300205.1": "신입 여행가 카트리지 패키지", + "ActivityGoods.300205.2": "모든 초급 카트리지 중 1개 선택 가능", + "ActivityGoods.300206.1": "기술의 룩", + "ActivityGoods.300206.2": "여행가 스킬 레벨업에 사용되는 공용 재료", + "ActivityGoods.300207.1": "도라", + "ActivityGoods.300207.2": "기본 화폐, 다양한 기능에서 사용할 수 있다." } \ No newline at end of file diff --git a/data/language/ko_kr/activitygroup.json b/data/language/ko_kr/activitygroup.json index a69126b4..a752e0e9 100644 --- a/data/language/ko_kr/activitygroup.json +++ b/data/language/ko_kr/activitygroup.json @@ -6,7 +6,9 @@ "ActivityGroup.10104.1": "「이벤트 안내」\n「불꽃 속의 봄날」 이벤트가 시작되었습니다.\n이벤트 기간 중, 이벤트 기간 한정 스테이지에 도전하고, 이벤트 스토리를 감상하며, ‘달콤한 공방’ 미니게임에 참여하실 수 있습니다.\n위 콘텐츠를 플레이하고, 이벤트 임무 목표를 완료하면 ‘달콤한 탕후루’를 획득할 수 있고, 다양한 보상과 교환할 수 있습니다.", "ActivityGroup.10105.1": "「이벤트 안내」\n「겨울밤의 진혼곡 새벽의 방아쇠」 이벤트가 시작되었습니다.\n이벤트 기간 중, 이벤트 기간 한정 스테이지에 도전하고, 이벤트 스토리를 감상하며, ‘슈팅 럭키샷’ 미니게임에 참여하실 수 있습니다.\n위 콘텐츠를 플레이하고, 이벤트 임무 목표를 완료하면 ‘비상용 통조림’을 획득할 수 있고, 다양한 보상과 교환할 수 있습니다.", "ActivityGroup.10106.1": "「이벤트 안내」\n「To. 소중한 당신」 이벤트가 시작되었습니다.\n이벤트 기간 중, 이벤트 기간 한정 스테이지에 도전하고, 이벤트 스토리를 감상하며, ‘행운의 보물찾기’ 미니게임에 참여하세요.\n위 콘텐츠를 플레이하고, 이벤트 임무 목표를 완료하면 이벤트 코인인 ‘푸른 깃털’을 획득하여 다양한 보상과 교환할 수 있습니다.", + "ActivityGroup.10107.1": "「이벤트 안내」\n「프레임 밖에 비치는 것」 이벤트가 시작되었습니다.\n이벤트 기간 중, 이벤트 기간 한정 스테이지에 도전하고, 이벤트 스토리를 감상하며, ‘슈팅 럭키샷’ 미니게임에 참여하세요.\n위 콘텐츠를 플레이하고, 이벤트 임무 목표를 완료하면 이벤트 코인인 ‘토끼 스티커’를 획득하여 다양한 보상과 교환할 수 있습니다.", "ActivityGroup.20101.1": "「이벤트 안내」\n「반짝이는 사자와 이브의 정령」 이벤트가 시작되었습니다.\n이벤트 기간 중, 이벤트 기간 한정 스테이지에 도전하고, 이벤트 스토리를 감상하며, ‘달콤한 공방’ 미니게임에 참여하실 수 있습니다.\n위 콘텐츠를 플레이하고, 이벤트 임무 목표를 완료하면 ‘진저브레드’를 획득할 수 있고, 다양한 보상과 교환할 수 있습니다.", "ActivityGroup.20102.1": "「이벤트 안내」\n「어두운 밤 홀로 춤추는 그림자」 이벤트가 시작되었습니다.\n이벤트 기간 중, 이벤트 기간 한정 스테이지에 도전하고, 메인 스토리를 감상하며, ‘페이트 하우스’를 플레이하고 ‘스파이 대작전’ 미니게임에 참여하실 수 있습니다.\n위 콘텐츠를 플레이하고, 이벤트 임무 목표를 완료하면 ‘심야 편지’를 획득할 수 있고, 다양한 보상과 교환할 수 있습니다.", - "ActivityGroup.30101.1": "\n「이벤트 기간」\n2026/02/17 13:00~2026/02/24 12:00 \n\n「참여 조건」\n권한 레벨 5 이상\n\n「이벤트 안내」\n「브릭 크러쉬」 이벤트가 시작되었습니다.\n이벤트 기간 중, 이벤트 기간 한정 스테이지에 도전하여 이벤트 임무 목표를 완료하면, ‘유니온 이사회 티켓’을 획득하여 다양한 보상과 교환할 수 있습니다." + "ActivityGroup.30101.1": "\n「이벤트 기간」\n2026/02/17 13:00~2026/02/24 12:00 \n\n「참여 조건」\n권한 레벨 5 이상\n\n「이벤트 안내」\n「브릭 크러쉬」 이벤트가 시작되었습니다.\n이벤트 기간 중, 이벤트 기간 한정 스테이지에 도전하여 이벤트 임무 목표를 완료하면, ‘유니온 이사회 티켓’을 획득하여 다양한 보상과 교환할 수 있습니다.", + "ActivityGroup.30102.1": "\n「이벤트 기간」\n2026/05/26 13:00~2026/06/02 12:00 \n\n「참여 조건」\n권한 레벨 5 이상\n\n「이벤트 안내」\n이벤트 기간 중, 이벤트 기간 한정 스테이지에 도전하여 이벤트 임무 목표를 완료하면, ‘유니온 이사회 티켓’을 획득하여 다양한 보상과 교환할 수 있습니다." } \ No newline at end of file diff --git a/data/language/ko_kr/activitylevelslevel.json b/data/language/ko_kr/activitylevelslevel.json index 0a4326fe..d53be94b 100644 --- a/data/language/ko_kr/activitylevelslevel.json +++ b/data/language/ko_kr/activitylevelslevel.json @@ -559,6 +559,126 @@ "ActivityLevelsLevel.1060304.3": "120초 내 클리어", "ActivityLevelsLevel.1060304.4": "남은 시간 30초 초과로 클리어", "ActivityLevelsLevel.1060304.5": "남은 시간 60초 초과로 클리어", + "ActivityLevelsLevel.1070101.1": "위험한 놀이 Ⅰ", + "ActivityLevelsLevel.1070101.2": "성해들과 장난을?! 그건 좋은 생각이 아닙니다. 최종 병기인 그 소녀처럼 비범한 실력을 가진 게 아니라면 말이죠.", + "ActivityLevelsLevel.1070101.3": "120초 내 클리어", + "ActivityLevelsLevel.1070101.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1070101.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1070102.1": "위험한 놀이 Ⅱ", + "ActivityLevelsLevel.1070102.2": "성해들과 장난을?! 그건 좋은 생각이 아닙니다. 최종 병기인 그 소녀처럼 비범한 실력을 가진 게 아니라면 말이죠.", + "ActivityLevelsLevel.1070102.3": "120초 내 클리어", + "ActivityLevelsLevel.1070102.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1070102.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1070103.1": "위험한 놀이 Ⅲ", + "ActivityLevelsLevel.1070103.2": "성해들과 장난을?! 그건 좋은 생각이 아닙니다. 최종 병기인 그 소녀처럼 비범한 실력을 가진 게 아니라면 말이죠.", + "ActivityLevelsLevel.1070103.3": "120초 내 클리어", + "ActivityLevelsLevel.1070103.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1070103.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1070104.1": "위험한 놀이 Ⅳ", + "ActivityLevelsLevel.1070104.2": "성해들과 장난을?! 그건 좋은 생각이 아닙니다. 최종 병기인 그 소녀처럼 비범한 실력을 가진 게 아니라면 말이죠.", + "ActivityLevelsLevel.1070104.3": "120초 내 클리어", + "ActivityLevelsLevel.1070104.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1070104.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1070105.1": "위험한 놀이 Ⅴ", + "ActivityLevelsLevel.1070105.2": "성해들과 장난을?! 그건 좋은 생각이 아닙니다. 최종 병기인 그 소녀처럼 비범한 실력을 가진 게 아니라면 말이죠.", + "ActivityLevelsLevel.1070105.3": "120초 내 클리어", + "ActivityLevelsLevel.1070105.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1070105.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1070106.1": "위험한 놀이 Ⅵ", + "ActivityLevelsLevel.1070106.2": "성해들과 장난을?! 그건 좋은 생각이 아닙니다. 최종 병기인 그 소녀처럼 비범한 실력을 가진 게 아니라면 말이죠.", + "ActivityLevelsLevel.1070106.3": "120초 내 클리어", + "ActivityLevelsLevel.1070106.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1070106.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1070107.1": "위험한 놀이 Ⅶ", + "ActivityLevelsLevel.1070107.2": "성해들과 장난을?! 그건 좋은 생각이 아닙니다. 최종 병기인 그 소녀처럼 비범한 실력을 가진 게 아니라면 말이죠.", + "ActivityLevelsLevel.1070107.3": "120초 내 클리어", + "ActivityLevelsLevel.1070107.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1070107.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1070108.1": "위험한 놀이 Ⅷ", + "ActivityLevelsLevel.1070108.2": "성해들과 장난을?! 그건 좋은 생각이 아닙니다. 최종 병기인 그 소녀처럼 비범한 실력을 가진 게 아니라면 말이죠.", + "ActivityLevelsLevel.1070108.3": "120초 내 클리어", + "ActivityLevelsLevel.1070108.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1070108.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1070109.1": "위험한 놀이 Ⅸ", + "ActivityLevelsLevel.1070109.2": "성해들과 장난을?! 그건 좋은 생각이 아닙니다. 최종 병기인 그 소녀처럼 비범한 실력을 가진 게 아니라면 말이죠.", + "ActivityLevelsLevel.1070109.3": "120초 내 클리어", + "ActivityLevelsLevel.1070109.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1070109.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1070110.1": "위험한 놀이 Ⅹ", + "ActivityLevelsLevel.1070110.2": "성해들과 장난을?! 그건 좋은 생각이 아닙니다. 최종 병기인 그 소녀처럼 비범한 실력을 가진 게 아니라면 말이죠.", + "ActivityLevelsLevel.1070110.3": "120초 내 클리어", + "ActivityLevelsLevel.1070110.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1070110.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1070111.1": "위험한 놀이 Ⅺ", + "ActivityLevelsLevel.1070111.2": "성해들과 장난을?! 그건 좋은 생각이 아닙니다. 최종 병기인 그 소녀처럼 비범한 실력을 가진 게 아니라면 말이죠.", + "ActivityLevelsLevel.1070111.3": "120초 내 클리어", + "ActivityLevelsLevel.1070111.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1070111.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1070112.1": "보스 출현 Ⅰ", + "ActivityLevelsLevel.1070112.2": "성해들의 보스가 등장했습니다! 자신의 영역에서 소란을 피우는 불청객을 결코 가만두지 않을 겁니다…", + "ActivityLevelsLevel.1070112.3": "120초 내 클리어", + "ActivityLevelsLevel.1070112.4": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1070112.5": "남은 시간 60초 초과로 클리어", + "ActivityLevelsLevel.1070201.1": "워밍업의 시작 Ⅰ", + "ActivityLevelsLevel.1070201.2": "벌써 지쳤다고 하기엔 너무 이릅니다. 적당한 운동은 건강에 도움이 됩니다.", + "ActivityLevelsLevel.1070201.3": "120초 내 클리어", + "ActivityLevelsLevel.1070201.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1070201.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1070202.1": "워밍업의 시작 Ⅱ", + "ActivityLevelsLevel.1070202.2": "벌써 지쳤다고 하기엔 너무 이릅니다. 적당한 운동은 건강에 도움이 됩니다.", + "ActivityLevelsLevel.1070202.3": "120초 내 클리어", + "ActivityLevelsLevel.1070202.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1070202.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1070203.1": "워밍업의 시작 Ⅲ", + "ActivityLevelsLevel.1070203.2": "벌써 지쳤다고 하기엔 너무 이릅니다. 적당한 운동은 건강에 도움이 됩니다.", + "ActivityLevelsLevel.1070203.3": "120초 내 클리어", + "ActivityLevelsLevel.1070203.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1070203.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1070204.1": "워밍업의 시작 Ⅳ", + "ActivityLevelsLevel.1070204.2": "벌써 지쳤다고 하기엔 너무 이릅니다. 적당한 운동은 건강에 도움이 됩니다.", + "ActivityLevelsLevel.1070204.3": "120초 내 클리어", + "ActivityLevelsLevel.1070204.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1070204.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1070205.1": "워밍업의 시작 Ⅴ", + "ActivityLevelsLevel.1070205.2": "벌써 지쳤다고 하기엔 너무 이릅니다. 적당한 운동은 건강에 도움이 됩니다.", + "ActivityLevelsLevel.1070205.3": "120초 내 클리어", + "ActivityLevelsLevel.1070205.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1070205.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1070206.1": "워밍업의 시작 Ⅵ", + "ActivityLevelsLevel.1070206.2": "벌써 지쳤다고 하기엔 너무 이릅니다. 적당한 운동은 건강에 도움이 됩니다.", + "ActivityLevelsLevel.1070206.3": "120초 내 클리어", + "ActivityLevelsLevel.1070206.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1070206.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1070207.1": "워밍업의 시작 Ⅶ", + "ActivityLevelsLevel.1070207.2": "벌써 지쳤다고 하기엔 너무 이릅니다. 적당한 운동은 건강에 도움이 됩니다.", + "ActivityLevelsLevel.1070207.3": "120초 내 클리어", + "ActivityLevelsLevel.1070207.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1070207.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1070208.1": "보스 출현 Ⅱ", + "ActivityLevelsLevel.1070208.2": "쓰러졌던 성해 보스가 먼저 당한 부하들의 한까지 짊어진 채로 다시 나타났습니다… 이번은 진정한 복수전입니다!", + "ActivityLevelsLevel.1070208.3": "120초 내 클리어", + "ActivityLevelsLevel.1070208.4": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1070208.5": "남은 시간 60초 초과로 클리어", + "ActivityLevelsLevel.1070301.1": "진정한 시작 Ⅰ", + "ActivityLevelsLevel.1070301.2": "워밍업은 여기까지, 이제 진짜 실력을 보여줄 때입니다!", + "ActivityLevelsLevel.1070301.3": "120초 내 클리어", + "ActivityLevelsLevel.1070301.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1070301.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1070302.1": "진정한 시작 Ⅱ", + "ActivityLevelsLevel.1070302.2": "워밍업은 여기까지, 이제 진짜 실력을 보여줄 때입니다!", + "ActivityLevelsLevel.1070302.3": "120초 내 클리어", + "ActivityLevelsLevel.1070302.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1070302.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1070303.1": "진정한 시작 Ⅲ", + "ActivityLevelsLevel.1070303.2": "워밍업은 여기까지, 이제 진짜 실력을 보여줄 때입니다!", + "ActivityLevelsLevel.1070303.3": "120초 내 클리어", + "ActivityLevelsLevel.1070303.4": "남은 시간 20초 초과로 클리어", + "ActivityLevelsLevel.1070303.5": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1070304.1": "보스 출현 Ⅲ", + "ActivityLevelsLevel.1070304.2": "싸우면서 정든다더니, 옛 친구가 다시 찾아왔습니다! 하지만 구면이라고 봐줄 수는 없습니다.", + "ActivityLevelsLevel.1070304.3": "120초 내 클리어", + "ActivityLevelsLevel.1070304.4": "남은 시간 30초 초과로 클리어", + "ActivityLevelsLevel.1070304.5": "남은 시간 60초 초과로 클리어", "ActivityLevelsLevel.2010101.1": "이브의 환상 모험 Ⅰ", "ActivityLevelsLevel.2010101.2": "설마 이게 크리스마스트리 정령의 시험? 그럼 어디 한번 해보죠! \n모든 몬스터를 처치하고 마음에 드는 선물을 선택하세요.", "ActivityLevelsLevel.2010101.3": "120초 내 클리어", diff --git a/data/language/ko_kr/activityshop.json b/data/language/ko_kr/activityshop.json index a29be6f9..34de34bc 100644 --- a/data/language/ko_kr/activityshop.json +++ b/data/language/ko_kr/activityshop.json @@ -8,5 +8,7 @@ "ActivityShop.1007.1": "레이스 이벤트 상점", "ActivityShop.1008.1": "토나 이벤트 상점", "ActivityShop.1009.1": "오토하 이벤트 상점", - "ActivityShop.3001.1": "브릭 크러쉬 상점" + "ActivityShop.1010.1": "호타루 이벤트 상점", + "ActivityShop.3001.1": "브릭 크러쉬 상점", + "ActivityShop.3002.1": "브릭 크러쉬 상점 시즌2" } \ No newline at end of file diff --git a/data/language/ko_kr/activitystory.json b/data/language/ko_kr/activitystory.json index 38a52418..0bdb6a29 100644 --- a/data/language/ko_kr/activitystory.json +++ b/data/language/ko_kr/activitystory.json @@ -104,6 +104,39 @@ "ActivityStory.101060212.1": "To. 소중한 당신", "ActivityStory.101060212.2": "지금 이 순간, 베일린의 풍경을 눈에 가득 담아 두세요…", "ActivityStory.101060212.4": "8", + "ActivityStory.101070201.1": "재회", + "ActivityStory.101070201.2": "눈이 오지 않는 계절에 그 소녀와 다시 만났다.", + "ActivityStory.101070201.4": "01", + "ActivityStory.101070202.1": "필름", + "ActivityStory.101070202.2": "변덕스러운 소원", + "ActivityStory.101070202.4": "02", + "ActivityStory.101070203.1": "보호자", + "ActivityStory.101070203.2": "가출은 안 돼.", + "ActivityStory.101070203.4": "03", + "ActivityStory.101070204.1": "실험체", + "ActivityStory.101070204.2": "무거운 족쇄, 그리고 얽매인 새.", + "ActivityStory.101070204.4": "04", + "ActivityStory.101070205.1": "친구", + "ActivityStory.101070205.2": "첫 번째 친구, 가장 소중한 친구.", + "ActivityStory.101070205.4": "05", + "ActivityStory.101070206.1": "내민 손길", + "ActivityStory.101070206.2": "날개를 펼쳐 누군가를 구하자.", + "ActivityStory.101070206.4": "BT01", + "ActivityStory.101070207.1": "첫 풍경", + "ActivityStory.101070207.2": "그저 웃기만 하면 된다.", + "ActivityStory.101070207.4": "06", + "ActivityStory.101070208.1": "각오", + "ActivityStory.101070208.2": "아직 울 때가 아니다.", + "ActivityStory.101070208.4": "07", + "ActivityStory.101070209.1": "모두를 지키는 일", + "ActivityStory.101070209.2": "최선을 다해 모두를 구하자.", + "ActivityStory.101070209.4": "BT02", + "ActivityStory.101070210.1": "웃는 얼굴", + "ActivityStory.101070210.2": "내일은 더 나을 거야.", + "ActivityStory.101070210.4": "08", + "ActivityStory.101070211.1": "평범한 소녀", + "ActivityStory.101070211.2": "그 목표를 향해 내딛는 첫걸음.", + "ActivityStory.101070211.4": "09", "ActivityStory.201010201.1": "크리스마스의 사자", "ActivityStory.201010201.2": "축제가 다가오고, 떠들썩한 활기로 가득 찬 거리에서 당신은 익숙한 뒷모습을 발견하는데……", "ActivityStory.201010201.4": "1", diff --git a/data/language/ko_kr/activitytask.json b/data/language/ko_kr/activitytask.json index 2bebd548..b959fd9b 100644 --- a/data/language/ko_kr/activitytask.json +++ b/data/language/ko_kr/activitytask.json @@ -342,6 +342,54 @@ "ActivityTask.106030410.2": "‘행운의 보물찾기’에서 누적 4,500 포인트 획득", "ActivityTask.106030411.2": "‘행운의 보물찾기’에서 누적 5,000 포인트 획득", "ActivityTask.106030412.2": "‘행운의 보물찾기’에서 누적 5,500 포인트 획득", + "ActivityTask.107030101.2": "이벤트 스토리 「재회」 보기 오픈", + "ActivityTask.107030102.2": "이벤트 스토리 「실험체」 보기 오픈", + "ActivityTask.107030103.2": "이벤트 스토리 「첫 풍경」 보기 오픈", + "ActivityTask.107030104.2": "이벤트 스토리 「웃는 얼굴」 보기 오픈", + "ActivityTask.107030105.2": "이벤트 스토리 「평범한 소녀」 보기 오픈", + "ActivityTask.107030106.2": "「위험한 놀이 Ⅱ」 ★3 클리어", + "ActivityTask.107030107.2": "「위험한 놀이 Ⅳ」 ★3 클리어", + "ActivityTask.107030108.2": "「위험한 놀이 Ⅴ」 ★3 클리어", + "ActivityTask.107030109.2": "「위험한 놀이 Ⅶ」 ★3 클리어", + "ActivityTask.107030110.2": "「위험한 놀이 Ⅷ」 ★3 클리어", + "ActivityTask.107030111.2": "「위험한 놀이 Ⅹ」 ★3 클리어", + "ActivityTask.107030112.2": "「보스 출현 Ⅰ」 ★3 클리어", + "ActivityTask.107030201.2": "이벤트 전투 스테이지 5회 도전", + "ActivityTask.107030202.2": "이벤트 전투 스테이지 10회 도전", + "ActivityTask.107030203.2": "이벤트 전투 스테이지 15회 도전", + "ActivityTask.107030204.2": "이벤트 전투 스테이지 20회 도전", + "ActivityTask.107030205.2": "이벤트 전투 스테이지 30회 도전", + "ActivityTask.107030206.2": "이벤트 전투 스테이지 40회 도전", + "ActivityTask.107030207.2": "이벤트 전투 스테이지 50회 도전", + "ActivityTask.107030208.2": "이벤트 전투 스테이지 60회 도전", + "ActivityTask.107030209.2": "이벤트 전투 스테이지 70회 도전", + "ActivityTask.107030210.2": "이벤트 전투 스테이지 80회 도전", + "ActivityTask.107030211.2": "이벤트 전투 스테이지 90회 도전", + "ActivityTask.107030212.2": "이벤트 전투 스테이지 100회 도전", + "ActivityTask.107030301.2": "「워밍업의 시작 Ⅰ」 ★3 클리어", + "ActivityTask.107030302.2": "「워밍업의 시작 Ⅱ」 ★3 클리어", + "ActivityTask.107030303.2": "「워밍업의 시작 Ⅲ」 ★3 클리어", + "ActivityTask.107030304.2": "「워밍업의 시작 Ⅳ」 ★3 클리어", + "ActivityTask.107030305.2": "「워밍업의 시작 Ⅴ」 ★3 클리어", + "ActivityTask.107030306.2": "「워밍업의 시작 Ⅵ」 ★3 클리어", + "ActivityTask.107030307.2": "「워밍업의 시작 Ⅶ」 ★3 클리어", + "ActivityTask.107030308.2": "「보스 출현 Ⅱ」 ★3 클리어", + "ActivityTask.107030309.2": "이벤트 기간 동안 ‘토끼 스티커’ 40,000개 수집", + "ActivityTask.107030310.2": "이벤트 기간 동안 ‘토끼 스티커’ 60,000개 수집", + "ActivityTask.107030311.2": "이벤트 기간 동안 ‘토끼 스티커’ 80,000개 수집", + "ActivityTask.107030312.2": "이벤트 기간 동안 ‘토끼 스티커’ 100,000개 수집", + "ActivityTask.107030401.2": "‘슈팅 럭키샷’에서 샤로 누적 5마리 발사", + "ActivityTask.107030402.2": "‘슈팅 럭키샷’에서 샤로 누적 8마리 발사", + "ActivityTask.107030403.2": "‘슈팅 럭키샷’에서 샤로 누적 10마리 발사", + "ActivityTask.107030404.2": "‘슈팅 럭키샷’에서 샤로 누적 15마리 발사", + "ActivityTask.107030405.2": "‘슈팅 럭키샷’에서 누적 500점 달성", + "ActivityTask.107030406.2": "‘슈팅 럭키샷’에서 누적 800점 달성", + "ActivityTask.107030407.2": "‘슈팅 럭키샷’에서 누적 1000점 달성", + "ActivityTask.107030408.2": "‘슈팅 럭키샷’에서 누적 1200점 달성", + "ActivityTask.107030409.2": "‘슈팅 럭키샷’에서 아이템 누적 2회 사용", + "ActivityTask.107030410.2": "‘슈팅 럭키샷’에서 아이템 누적 5회 사용", + "ActivityTask.107030411.2": "‘슈팅 럭키샷’에서 아이템 누적 8회 사용", + "ActivityTask.107030412.2": "‘슈팅 럭키샷’에서 아이템 누적 10회 사용", "ActivityTask.201010101.2": "이벤트 스토리 「정령의 흔적」 보기 오픈", "ActivityTask.201010102.2": "이벤트 스토리 「비슷한 빛」 보기 오픈", "ActivityTask.201010103.2": "이벤트 스토리 「우정의 마법」 보기 오픈", @@ -473,5 +521,29 @@ "ActivityTask.301020305.2": "스테이지에서 아이템 누적 30개 수집", "ActivityTask.301020306.2": "스테이지에서 아이템 누적 35개 수집", "ActivityTask.301020307.2": "스테이지에서 아이템 누적 40개 수집", - "ActivityTask.301020308.2": "스테이지에서 아이템 누적 50개 수집" + "ActivityTask.301020308.2": "스테이지에서 아이템 누적 50개 수집", + "ActivityTask.302020101.2": "100초 내에 신입 스테이지 「별무리가 자아낸 꿈」 클리어", + "ActivityTask.302020102.2": "100초 내에 신입 스테이지 「별빛의 산책」 클리어", + "ActivityTask.302020103.2": "100초 내에 보통 스테이지 「궤도의 교향곡」 클리어", + "ActivityTask.302020104.2": "100초 내에 보통 스테이지 「별의 고리 포획자」 클리어", + "ActivityTask.302020105.2": "체력 4포인트 이상을 남기고 하드 스테이지 「광년의 파편」 클리어", + "ActivityTask.302020106.2": "체력 4포인트 이상을 남기고 하드 스테이지 「중력의 파동」 클리어", + "ActivityTask.302020107.2": "체력 4포인트 이상을 남기고 전문가 스테이지 「암흑 물질의 조수」 클리어", + "ActivityTask.302020108.2": "체력 4포인트 이상을 남기고 전문가 스테이지 「은하의 서사시」 클리어", + "ActivityTask.302020201.2": "스테이지에서 적 누적 4명 처치", + "ActivityTask.302020202.2": "스테이지에서 적 누적 6명 처치", + "ActivityTask.302020203.2": "스테이지에서 적 누적 8명 처치", + "ActivityTask.302020204.2": "스테이지에서 적 누적 10명 처치", + "ActivityTask.302020205.2": "스테이지에서 브릭 누적 50개 파괴", + "ActivityTask.302020206.2": "스테이지에서 브릭 누적 100개 파괴", + "ActivityTask.302020207.2": "스테이지에서 브릭 누적 200개 파괴", + "ActivityTask.302020208.2": "스테이지에서 브릭 누적 300개 파괴", + "ActivityTask.302020301.2": "스테이지에서 아이템 누적 10개 수집", + "ActivityTask.302020302.2": "스테이지에서 아이템 누적 15개 수집", + "ActivityTask.302020303.2": "스테이지에서 아이템 누적 20개 수집", + "ActivityTask.302020304.2": "스테이지에서 아이템 누적 25개 수집", + "ActivityTask.302020305.2": "스테이지에서 아이템 누적 30개 수집", + "ActivityTask.302020306.2": "스테이지에서 아이템 누적 35개 수집", + "ActivityTask.302020307.2": "스테이지에서 아이템 누적 40개 수집", + "ActivityTask.302020308.2": "스테이지에서 아이템 누적 50개 수집" } \ No newline at end of file diff --git a/data/language/ko_kr/activitytaskgroup.json b/data/language/ko_kr/activitytaskgroup.json index 635d64e0..c9d14e43 100644 --- a/data/language/ko_kr/activitytaskgroup.json +++ b/data/language/ko_kr/activitytaskgroup.json @@ -1,10 +1,50 @@ { - "ActivityTaskGroup.2010201.1": "일일 임무", + "ActivityTaskGroup.1000301.1": "일반 임무", + "ActivityTaskGroup.1000302.1": "도전 임무", + "ActivityTaskGroup.1000303.1": "모험 임무", + "ActivityTaskGroup.1000304.1": "플레이 임무", + "ActivityTaskGroup.101003.1": "활약 임무", + "ActivityTaskGroup.1010301.1": "일반 임무", + "ActivityTaskGroup.1010302.1": "도전 임무", + "ActivityTaskGroup.1010303.1": "모험 임무", + "ActivityTaskGroup.1010304.1": "플레이 임무", + "ActivityTaskGroup.1020301.1": "일반 임무", + "ActivityTaskGroup.1020302.1": "도전 임무", + "ActivityTaskGroup.1020303.1": "모험 임무", + "ActivityTaskGroup.1020304.1": "플레이 임무", + "ActivityTaskGroup.1030301.1": "일반 임무", + "ActivityTaskGroup.1030302.1": "도전 임무", + "ActivityTaskGroup.1030303.1": "모험 임무", + "ActivityTaskGroup.1030304.1": "플레이 임무", + "ActivityTaskGroup.1040301.1": "일반 임무", + "ActivityTaskGroup.1040302.1": "도전 임무", + "ActivityTaskGroup.1040303.1": "모험 임무", + "ActivityTaskGroup.1040304.1": "플레이 임무", + "ActivityTaskGroup.1050301.1": "일반 임무", + "ActivityTaskGroup.1050302.1": "도전 임무", + "ActivityTaskGroup.1050303.1": "모험 임무", + "ActivityTaskGroup.1050304.1": "플레이 임무", + "ActivityTaskGroup.1060301.1": "일반 임무", + "ActivityTaskGroup.1060302.1": "도전 임무", + "ActivityTaskGroup.1060303.1": "모험 임무", + "ActivityTaskGroup.1060304.1": "플레이 임무", + "ActivityTaskGroup.1070301.1": "일반 임무", + "ActivityTaskGroup.1070302.1": "도전 임무", + "ActivityTaskGroup.1070303.1": "모험 임무", + "ActivityTaskGroup.1070304.1": "플레이 임무", + "ActivityTaskGroup.2010101.1": "일반 임무", + "ActivityTaskGroup.2010102.1": "도전 임무", + "ActivityTaskGroup.2010103.1": "모험 임무", + "ActivityTaskGroup.2010104.1": "플레이 임무", + "ActivityTaskGroup.2010201.1": "일반 임무", "ActivityTaskGroup.2010202.1": "도전 임무", "ActivityTaskGroup.2010203.1": "모험 임무", - "ActivityTaskGroup.2010204.1": "콘텐츠 임무", + "ActivityTaskGroup.2010204.1": "플레이 임무", "ActivityTaskGroup.2010205.1": "페이트 임무", "ActivityTaskGroup.3010201.1": "도전 임무", "ActivityTaskGroup.3010202.1": "크러쉬 임무", - "ActivityTaskGroup.3010203.1": "수집 임무" + "ActivityTaskGroup.3010203.1": "수집 임무", + "ActivityTaskGroup.3020201.1": "도전 임무", + "ActivityTaskGroup.3020202.1": "크러쉬 임무", + "ActivityTaskGroup.3020203.1": "수집 임무" } \ No newline at end of file diff --git a/data/language/ko_kr/affinitylevel.json b/data/language/ko_kr/affinitylevel.json index 1b70a244..821c55bf 100644 --- a/data/language/ko_kr/affinitylevel.json +++ b/data/language/ko_kr/affinitylevel.json @@ -1,72 +1,4 @@ { - "AffinityLevel.1000.1": "낯선사이", - "AffinityLevel.1001.1": "낯선사이", - "AffinityLevel.1002.1": "낯선사이", - "AffinityLevel.1003.1": "낯선사이", - "AffinityLevel.1004.1": "낯선사이", - "AffinityLevel.1005.1": "화기애애", - "AffinityLevel.1006.1": "화기애애", - "AffinityLevel.1007.1": "화기애애", - "AffinityLevel.1008.1": "화기애애", - "AffinityLevel.1009.1": "화기애애", - "AffinityLevel.1010.1": "찰떡궁합", - "AffinityLevel.1011.1": "찰떡궁합", - "AffinityLevel.1012.1": "찰떡궁합", - "AffinityLevel.1013.1": "찰떡궁합", - "AffinityLevel.1014.1": "찰떡궁합", - "AffinityLevel.1015.1": "이심전심", - "AffinityLevel.1016.1": "이심전심", - "AffinityLevel.1017.1": "이심전심", - "AffinityLevel.1018.1": "이심전심", - "AffinityLevel.1019.1": "이심전심", - "AffinityLevel.1020.1": "천생연분", - "AffinityLevel.1021.1": "천생연분", - "AffinityLevel.1022.1": "천생연분", - "AffinityLevel.1023.1": "천생연분", - "AffinityLevel.1024.1": "천생연분", - "AffinityLevel.1025.1": "천생연분", - "AffinityLevel.1026.1": "천생연분", - "AffinityLevel.1027.1": "천생연분", - "AffinityLevel.1028.1": "천생연분", - "AffinityLevel.1029.1": "천생연분", - "AffinityLevel.1030.1": "천생연분", - "AffinityLevel.1031.1": "천생연분", - "AffinityLevel.1032.1": "천생연분", - "AffinityLevel.1033.1": "천생연분", - "AffinityLevel.1034.1": "천생연분", - "AffinityLevel.1035.1": "천생연분", - "AffinityLevel.1036.1": "천생연분", - "AffinityLevel.1037.1": "천생연분", - "AffinityLevel.1038.1": "천생연분", - "AffinityLevel.1039.1": "천생연분", - "AffinityLevel.1040.1": "천생연분", - "AffinityLevel.1041.1": "천생연분", - "AffinityLevel.1042.1": "천생연분", - "AffinityLevel.1043.1": "천생연분", - "AffinityLevel.1044.1": "천생연분", - "AffinityLevel.1045.1": "천생연분", - "AffinityLevel.1046.1": "천생연분", - "AffinityLevel.1047.1": "천생연분", - "AffinityLevel.1048.1": "천생연분", - "AffinityLevel.1049.1": "천생연분", - "AffinityLevel.1050.1": "천생연분", - "AffinityLevel.1051.1": "천생연분", - "AffinityLevel.1052.1": "천생연분", - "AffinityLevel.1053.1": "천생연분", - "AffinityLevel.1054.1": "천생연분", - "AffinityLevel.1055.1": "천생연분", - "AffinityLevel.1056.1": "천생연분", - "AffinityLevel.1057.1": "천생연분", - "AffinityLevel.1058.1": "천생연분", - "AffinityLevel.1059.1": "천생연분", - "AffinityLevel.1060.1": "천생연분", - "AffinityLevel.1061.1": "천생연분", - "AffinityLevel.1062.1": "천생연분", - "AffinityLevel.1063.1": "천생연분", - "AffinityLevel.1064.1": "천생연분", - "AffinityLevel.1065.1": "천생연분", - "AffinityLevel.1066.1": "천생연분", - "AffinityLevel.1067.1": "천생연분", "AffinityLevel.2000.1": "낯선사이", "AffinityLevel.2001.1": "낯선사이", "AffinityLevel.2002.1": "낯선사이", @@ -134,5 +66,37 @@ "AffinityLevel.2064.1": "천생연분", "AffinityLevel.2065.1": "천생연분", "AffinityLevel.2066.1": "천생연분", - "AffinityLevel.2067.1": "천생연분" + "AffinityLevel.2067.1": "천생연분", + "AffinityLevel.2068.1": "영혼단짝", + "AffinityLevel.2069.1": "영혼단짝", + "AffinityLevel.2070.1": "영혼단짝", + "AffinityLevel.2071.1": "영혼단짝", + "AffinityLevel.2072.1": "영혼단짝", + "AffinityLevel.2073.1": "영혼단짝", + "AffinityLevel.2074.1": "영혼단짝", + "AffinityLevel.2075.1": "영혼단짝", + "AffinityLevel.2076.1": "영혼단짝", + "AffinityLevel.2077.1": "영혼단짝", + "AffinityLevel.2078.1": "영혼단짝", + "AffinityLevel.2079.1": "영혼단짝", + "AffinityLevel.2080.1": "영혼단짝", + "AffinityLevel.2081.1": "영혼단짝", + "AffinityLevel.2082.1": "영혼단짝", + "AffinityLevel.2083.1": "영혼단짝", + "AffinityLevel.2084.1": "영혼단짝", + "AffinityLevel.2085.1": "영혼단짝", + "AffinityLevel.2086.1": "영혼단짝", + "AffinityLevel.2087.1": "영혼단짝", + "AffinityLevel.2088.1": "영혼단짝", + "AffinityLevel.2089.1": "영혼단짝", + "AffinityLevel.2090.1": "영혼단짝", + "AffinityLevel.2091.1": "영혼단짝", + "AffinityLevel.2092.1": "영혼단짝", + "AffinityLevel.2093.1": "영혼단짝", + "AffinityLevel.2094.1": "영혼단짝", + "AffinityLevel.2095.1": "영혼단짝", + "AffinityLevel.2096.1": "영혼단짝", + "AffinityLevel.2097.1": "영혼단짝", + "AffinityLevel.2098.1": "영혼단짝", + "AffinityLevel.2099.1": "영혼단짝" } \ No newline at end of file diff --git a/data/language/ko_kr/affinityquest.json b/data/language/ko_kr/affinityquest.json index 19583a84..2371c9c3 100644 --- a/data/language/ko_kr/affinityquest.json +++ b/data/language/ko_kr/affinityquest.json @@ -71,15 +71,15 @@ "AffinityQuest.11407.1": "???", "AffinityQuest.11408.1": "???", "AffinityQuest.11409.1": "???", - "AffinityQuest.11501.1": "???", - "AffinityQuest.11502.1": "???", - "AffinityQuest.11503.1": "???", - "AffinityQuest.11504.1": "???", - "AffinityQuest.11505.1": "???", - "AffinityQuest.11506.1": "???", - "AffinityQuest.11507.1": "???", - "AffinityQuest.11508.1": "???", - "AffinityQuest.11509.1": "???", + "AffinityQuest.11501.1": "호타루와 별의 탑 탐색 {1}회 완료", + "AffinityQuest.11502.1": "호타루와 약속 {1}회 진행", + "AffinityQuest.11503.1": "호타루 {1}승급 달성", + "AffinityQuest.11504.1": "호타루 스킬 {1}회 레벨업", + "AffinityQuest.11505.1": "호타루로 {1}개의 평점 레벨 {2} 기록 저장", + "AffinityQuest.11506.1": "호타루 {1}승급 달성", + "AffinityQuest.11507.1": "호타루의 모든 스킬 {1}레벨 이상 달성", + "AffinityQuest.11508.1": "호타루로 {1}개의 평점 레벨 {2} 기록 저장", + "AffinityQuest.11509.1": "호타루 잠재력 수집 누적 수량 {1}개 달성", "AffinityQuest.11601.1": "레이센와 별의 탑 탐색 {1}회 완료", "AffinityQuest.11602.1": "레이센와 약속 {1}회 진행", "AffinityQuest.11603.1": "레이센 {1}승급 달성", diff --git a/data/language/ko_kr/affinityupreward.json b/data/language/ko_kr/affinityupreward.json index bed9da85..26d1462c 100644 --- a/data/language/ko_kr/affinityupreward.json +++ b/data/language/ko_kr/affinityupreward.json @@ -39,6 +39,10 @@ "AffinityUpReward.10330.5": "무기 일화", "AffinityUpReward.10342.1": "호감도 칭호", "AffinityUpReward.10342.4": "레벨업", + "AffinityUpReward.10368.1": "호감도 칭호", + "AffinityUpReward.10368.4": "레벨업", + "AffinityUpReward.10399.1": "호감도 칭호", + "AffinityUpReward.10399.4": "레벨업", "AffinityUpReward.10601.1": "여행가 스토리", "AffinityUpReward.10601.4": "여행가 스토리(상)", "AffinityUpReward.10602.1": "프로필", @@ -79,6 +83,10 @@ "AffinityUpReward.10630.5": "무기 일화", "AffinityUpReward.10642.1": "호감도 칭호", "AffinityUpReward.10642.4": "레벨업", + "AffinityUpReward.10668.1": "호감도 칭호", + "AffinityUpReward.10668.4": "레벨업", + "AffinityUpReward.10699.1": "호감도 칭호", + "AffinityUpReward.10699.4": "레벨업", "AffinityUpReward.10701.1": "여행가 스토리", "AffinityUpReward.10701.4": "여행가 스토리(상)", "AffinityUpReward.10702.1": "프로필", @@ -119,6 +127,10 @@ "AffinityUpReward.10730.5": "무기 일화", "AffinityUpReward.10742.1": "호감도 칭호", "AffinityUpReward.10742.4": "레벨업", + "AffinityUpReward.10768.1": "호감도 칭호", + "AffinityUpReward.10768.4": "레벨업", + "AffinityUpReward.10799.1": "호감도 칭호", + "AffinityUpReward.10799.4": "레벨업", "AffinityUpReward.10801.1": "여행가 스토리", "AffinityUpReward.10801.4": "여행가 스토리(상)", "AffinityUpReward.10802.1": "프로필", @@ -159,6 +171,10 @@ "AffinityUpReward.10830.5": "무기 일화", "AffinityUpReward.10842.1": "호감도 칭호", "AffinityUpReward.10842.4": "레벨업", + "AffinityUpReward.10868.1": "호감도 칭호", + "AffinityUpReward.10868.4": "레벨업", + "AffinityUpReward.10899.1": "호감도 칭호", + "AffinityUpReward.10899.4": "레벨업", "AffinityUpReward.10901.1": "여행가 스토리", "AffinityUpReward.10901.4": "여행가 스토리(상)", "AffinityUpReward.10902.1": "프로필", @@ -199,6 +215,10 @@ "AffinityUpReward.10930.5": "무기 일화", "AffinityUpReward.10942.1": "호감도 칭호", "AffinityUpReward.10942.4": "레벨업", + "AffinityUpReward.10968.1": "호감도 칭호", + "AffinityUpReward.10968.4": "레벨업", + "AffinityUpReward.10999.1": "호감도 칭호", + "AffinityUpReward.10999.4": "레벨업", "AffinityUpReward.11001.1": "여행가 스토리", "AffinityUpReward.11001.4": "여행가 스토리(상)", "AffinityUpReward.11002.1": "프로필", @@ -239,6 +259,10 @@ "AffinityUpReward.11030.5": "무기 일화", "AffinityUpReward.11042.1": "호감도 칭호", "AffinityUpReward.11042.4": "레벨업", + "AffinityUpReward.11068.1": "호감도 칭호", + "AffinityUpReward.11068.4": "레벨업", + "AffinityUpReward.11099.1": "호감도 칭호", + "AffinityUpReward.11099.4": "레벨업", "AffinityUpReward.11101.1": "여행가 스토리", "AffinityUpReward.11101.4": "여행가 스토리(상)", "AffinityUpReward.11102.1": "프로필", @@ -279,6 +303,10 @@ "AffinityUpReward.11130.5": "무기 일화", "AffinityUpReward.11142.1": "호감도 칭호", "AffinityUpReward.11142.4": "레벨업", + "AffinityUpReward.11168.1": "호감도 칭호", + "AffinityUpReward.11168.4": "레벨업", + "AffinityUpReward.11199.1": "호감도 칭호", + "AffinityUpReward.11199.4": "레벨업", "AffinityUpReward.11201.1": "여행가 스토리", "AffinityUpReward.11201.4": "여행가 스토리(상)", "AffinityUpReward.11202.1": "프로필", @@ -319,6 +347,10 @@ "AffinityUpReward.11230.5": "무기 일화", "AffinityUpReward.11242.1": "호감도 칭호", "AffinityUpReward.11242.4": "레벨업", + "AffinityUpReward.11268.1": "호감도 칭호", + "AffinityUpReward.11268.4": "레벨업", + "AffinityUpReward.11299.1": "호감도 칭호", + "AffinityUpReward.11299.4": "레벨업", "AffinityUpReward.11301.1": "여행가 스토리", "AffinityUpReward.11301.4": "여행가 스토리(상)", "AffinityUpReward.11302.1": "프로필", @@ -359,6 +391,10 @@ "AffinityUpReward.11330.5": "무기 일화", "AffinityUpReward.11342.1": "호감도 칭호", "AffinityUpReward.11342.4": "레벨업", + "AffinityUpReward.11368.1": "호감도 칭호", + "AffinityUpReward.11368.4": "레벨업", + "AffinityUpReward.11399.1": "호감도 칭호", + "AffinityUpReward.11399.4": "레벨업", "AffinityUpReward.11401.1": "여행가 스토리", "AffinityUpReward.11401.4": "여행가 스토리(상)", "AffinityUpReward.11402.1": "프로필", @@ -399,6 +435,10 @@ "AffinityUpReward.11430.5": "무기 일화", "AffinityUpReward.11442.1": "호감도 칭호", "AffinityUpReward.11442.4": "레벨업", + "AffinityUpReward.11468.1": "호감도 칭호", + "AffinityUpReward.11468.4": "레벨업", + "AffinityUpReward.11499.1": "호감도 칭호", + "AffinityUpReward.11499.4": "레벨업", "AffinityUpReward.11501.1": "여행가 스토리", "AffinityUpReward.11501.4": "여행가 스토리(상)", "AffinityUpReward.11502.1": "프로필", @@ -439,6 +479,10 @@ "AffinityUpReward.11530.5": "무기 일화", "AffinityUpReward.11542.1": "호감도 칭호", "AffinityUpReward.11542.4": "레벨업", + "AffinityUpReward.11568.1": "호감도 칭호", + "AffinityUpReward.11568.4": "레벨업", + "AffinityUpReward.11599.1": "호감도 칭호", + "AffinityUpReward.11599.4": "레벨업", "AffinityUpReward.11601.1": "여행가 스토리", "AffinityUpReward.11601.4": "여행가 스토리(상)", "AffinityUpReward.11602.1": "프로필", @@ -479,6 +523,10 @@ "AffinityUpReward.11630.5": "무기 일화", "AffinityUpReward.11642.1": "호감도 칭호", "AffinityUpReward.11642.4": "레벨업", + "AffinityUpReward.11668.1": "호감도 칭호", + "AffinityUpReward.11668.4": "레벨업", + "AffinityUpReward.11699.1": "호감도 칭호", + "AffinityUpReward.11699.4": "레벨업", "AffinityUpReward.11701.1": "여행가 스토리", "AffinityUpReward.11701.4": "여행가 스토리(상)", "AffinityUpReward.11702.1": "프로필", @@ -519,6 +567,10 @@ "AffinityUpReward.11730.5": "무기 일화", "AffinityUpReward.11742.1": "호감도 칭호", "AffinityUpReward.11742.4": "레벨업", + "AffinityUpReward.11768.1": "호감도 칭호", + "AffinityUpReward.11768.4": "레벨업", + "AffinityUpReward.11799.1": "호감도 칭호", + "AffinityUpReward.11799.4": "레벨업", "AffinityUpReward.11801.1": "여행가 스토리", "AffinityUpReward.11801.4": "여행가 스토리(상)", "AffinityUpReward.11802.1": "프로필", @@ -559,6 +611,10 @@ "AffinityUpReward.11830.5": "무기 일화", "AffinityUpReward.11842.1": "호감도 칭호", "AffinityUpReward.11842.4": "레벨업", + "AffinityUpReward.11868.1": "호감도 칭호", + "AffinityUpReward.11868.4": "레벨업", + "AffinityUpReward.11899.1": "호감도 칭호", + "AffinityUpReward.11899.4": "레벨업", "AffinityUpReward.11901.1": "여행가 스토리", "AffinityUpReward.11901.4": "여행가 스토리(상)", "AffinityUpReward.11902.1": "프로필", @@ -599,6 +655,10 @@ "AffinityUpReward.11930.5": "무기 일화", "AffinityUpReward.11942.1": "호감도 칭호", "AffinityUpReward.11942.4": "레벨업", + "AffinityUpReward.11968.1": "호감도 칭호", + "AffinityUpReward.11968.4": "레벨업", + "AffinityUpReward.11999.1": "호감도 칭호", + "AffinityUpReward.11999.4": "레벨업", "AffinityUpReward.12001.1": "여행가 스토리", "AffinityUpReward.12001.4": "여행가 스토리(상)", "AffinityUpReward.12002.1": "프로필", @@ -639,6 +699,10 @@ "AffinityUpReward.12030.5": "무기 일화", "AffinityUpReward.12042.1": "호감도 칭호", "AffinityUpReward.12042.4": "레벨업", + "AffinityUpReward.12068.1": "호감도 칭호", + "AffinityUpReward.12068.4": "레벨업", + "AffinityUpReward.12099.1": "호감도 칭호", + "AffinityUpReward.12099.4": "레벨업", "AffinityUpReward.12301.1": "여행가 스토리", "AffinityUpReward.12301.4": "여행가 스토리(상)", "AffinityUpReward.12302.1": "프로필", @@ -679,6 +743,10 @@ "AffinityUpReward.12330.5": "무기 일화", "AffinityUpReward.12342.1": "호감도 칭호", "AffinityUpReward.12342.4": "레벨업", + "AffinityUpReward.12368.1": "호감도 칭호", + "AffinityUpReward.12368.4": "레벨업", + "AffinityUpReward.12399.1": "호감도 칭호", + "AffinityUpReward.12399.4": "레벨업", "AffinityUpReward.12501.1": "여행가 스토리", "AffinityUpReward.12501.4": "여행가 스토리(상)", "AffinityUpReward.12502.1": "프로필", @@ -719,6 +787,10 @@ "AffinityUpReward.12530.5": "무기 일화", "AffinityUpReward.12542.1": "호감도 칭호", "AffinityUpReward.12542.4": "레벨업", + "AffinityUpReward.12568.1": "호감도 칭호", + "AffinityUpReward.12568.4": "레벨업", + "AffinityUpReward.12599.1": "호감도 칭호", + "AffinityUpReward.12599.4": "레벨업", "AffinityUpReward.12601.1": "여행가 스토리", "AffinityUpReward.12601.4": "여행가 스토리(상)", "AffinityUpReward.12602.1": "프로필", @@ -759,6 +831,10 @@ "AffinityUpReward.12630.5": "무기 일화", "AffinityUpReward.12642.1": "호감도 칭호", "AffinityUpReward.12642.4": "레벨업", + "AffinityUpReward.12668.1": "호감도 칭호", + "AffinityUpReward.12668.4": "레벨업", + "AffinityUpReward.12699.1": "호감도 칭호", + "AffinityUpReward.12699.4": "레벨업", "AffinityUpReward.12701.1": "여행가 스토리", "AffinityUpReward.12701.4": "여행가 스토리(상)", "AffinityUpReward.12702.1": "프로필", @@ -799,6 +875,10 @@ "AffinityUpReward.12730.5": "무기 일화", "AffinityUpReward.12742.1": "호감도 칭호", "AffinityUpReward.12742.4": "레벨업", + "AffinityUpReward.12768.1": "호감도 칭호", + "AffinityUpReward.12768.4": "레벨업", + "AffinityUpReward.12799.1": "호감도 칭호", + "AffinityUpReward.12799.4": "레벨업", "AffinityUpReward.12901.1": "여행가 스토리", "AffinityUpReward.12901.4": "여행가 스토리(상)", "AffinityUpReward.12902.1": "프로필", @@ -839,6 +919,10 @@ "AffinityUpReward.12930.5": "무기 일화", "AffinityUpReward.12942.1": "호감도 칭호", "AffinityUpReward.12942.4": "레벨업", + "AffinityUpReward.12968.1": "호감도 칭호", + "AffinityUpReward.12968.4": "레벨업", + "AffinityUpReward.12999.1": "호감도 칭호", + "AffinityUpReward.12999.4": "레벨업", "AffinityUpReward.13001.1": "여행가 스토리", "AffinityUpReward.13001.4": "여행가 스토리(상)", "AffinityUpReward.13002.1": "프로필", @@ -879,6 +963,10 @@ "AffinityUpReward.13030.5": "무기 일화", "AffinityUpReward.13042.1": "호감도 칭호", "AffinityUpReward.13042.4": "레벨업", + "AffinityUpReward.13068.1": "호감도 칭호", + "AffinityUpReward.13068.4": "레벨업", + "AffinityUpReward.13099.1": "호감도 칭호", + "AffinityUpReward.13099.4": "레벨업", "AffinityUpReward.13201.1": "여행가 스토리", "AffinityUpReward.13201.4": "여행가 스토리(상)", "AffinityUpReward.13202.1": "프로필", @@ -919,6 +1007,10 @@ "AffinityUpReward.13230.5": "무기 일화", "AffinityUpReward.13242.1": "호감도 칭호", "AffinityUpReward.13242.4": "레벨업", + "AffinityUpReward.13268.1": "호감도 칭호", + "AffinityUpReward.13268.4": "레벨업", + "AffinityUpReward.13299.1": "호감도 칭호", + "AffinityUpReward.13299.4": "레벨업", "AffinityUpReward.13301.1": "여행가 스토리", "AffinityUpReward.13301.4": "여행가 스토리(상)", "AffinityUpReward.13302.1": "프로필", @@ -959,6 +1051,10 @@ "AffinityUpReward.13330.5": "무기 일화", "AffinityUpReward.13342.1": "호감도 칭호", "AffinityUpReward.13342.4": "레벨업", + "AffinityUpReward.13368.1": "호감도 칭호", + "AffinityUpReward.13368.4": "레벨업", + "AffinityUpReward.13399.1": "호감도 칭호", + "AffinityUpReward.13399.4": "레벨업", "AffinityUpReward.13401.1": "여행가 스토리", "AffinityUpReward.13401.4": "여행가 스토리(상)", "AffinityUpReward.13402.1": "프로필", @@ -999,6 +1095,10 @@ "AffinityUpReward.13430.5": "무기 일화", "AffinityUpReward.13442.1": "호감도 칭호", "AffinityUpReward.13442.4": "레벨업", + "AffinityUpReward.13468.1": "호감도 칭호", + "AffinityUpReward.13468.4": "레벨업", + "AffinityUpReward.13499.1": "호감도 칭호", + "AffinityUpReward.13499.4": "레벨업", "AffinityUpReward.13501.1": "여행가 스토리", "AffinityUpReward.13501.4": "여행가 스토리(상)", "AffinityUpReward.13502.1": "프로필", @@ -1039,6 +1139,10 @@ "AffinityUpReward.13530.5": "무기 일화", "AffinityUpReward.13542.1": "호감도 칭호", "AffinityUpReward.13542.4": "레벨업", + "AffinityUpReward.13568.1": "호감도 칭호", + "AffinityUpReward.13568.4": "레벨업", + "AffinityUpReward.13599.1": "호감도 칭호", + "AffinityUpReward.13599.4": "레벨업", "AffinityUpReward.14101.1": "여행가 스토리", "AffinityUpReward.14101.4": "여행가 스토리(상)", "AffinityUpReward.14102.1": "프로필", @@ -1079,6 +1183,10 @@ "AffinityUpReward.14130.5": "무기 일화", "AffinityUpReward.14142.1": "호감도 칭호", "AffinityUpReward.14142.4": "레벨업", + "AffinityUpReward.14168.1": "호감도 칭호", + "AffinityUpReward.14168.4": "레벨업", + "AffinityUpReward.14199.1": "호감도 칭호", + "AffinityUpReward.14199.4": "레벨업", "AffinityUpReward.14201.1": "여행가 스토리", "AffinityUpReward.14201.4": "여행가 스토리(상)", "AffinityUpReward.14202.1": "프로필", @@ -1119,6 +1227,10 @@ "AffinityUpReward.14230.5": "무기 일화", "AffinityUpReward.14242.1": "호감도 칭호", "AffinityUpReward.14242.4": "레벨업", + "AffinityUpReward.14268.1": "호감도 칭호", + "AffinityUpReward.14268.4": "레벨업", + "AffinityUpReward.14299.1": "호감도 칭호", + "AffinityUpReward.14299.4": "레벨업", "AffinityUpReward.14301.1": "여행가 스토리", "AffinityUpReward.14301.4": "여행가 스토리(상)", "AffinityUpReward.14302.1": "프로필", @@ -1159,6 +1271,10 @@ "AffinityUpReward.14330.5": "무기 일화", "AffinityUpReward.14342.1": "호감도 칭호", "AffinityUpReward.14342.4": "레벨업", + "AffinityUpReward.14368.1": "호감도 칭호", + "AffinityUpReward.14368.4": "레벨업", + "AffinityUpReward.14399.1": "호감도 칭호", + "AffinityUpReward.14399.4": "레벨업", "AffinityUpReward.14401.1": "여행가 스토리", "AffinityUpReward.14401.4": "여행가 스토리(상)", "AffinityUpReward.14402.1": "프로필", @@ -1199,6 +1315,10 @@ "AffinityUpReward.14430.5": "무기 일화", "AffinityUpReward.14442.1": "호감도 칭호", "AffinityUpReward.14442.4": "레벨업", + "AffinityUpReward.14468.1": "호감도 칭호", + "AffinityUpReward.14468.4": "레벨업", + "AffinityUpReward.14499.1": "호감도 칭호", + "AffinityUpReward.14499.4": "레벨업", "AffinityUpReward.14501.1": "여행가 스토리", "AffinityUpReward.14501.4": "여행가 스토리(상)", "AffinityUpReward.14502.1": "프로필", @@ -1239,6 +1359,10 @@ "AffinityUpReward.14530.5": "무기 일화", "AffinityUpReward.14542.1": "호감도 칭호", "AffinityUpReward.14542.4": "레벨업", + "AffinityUpReward.14568.1": "호감도 칭호", + "AffinityUpReward.14568.4": "레벨업", + "AffinityUpReward.14599.1": "호감도 칭호", + "AffinityUpReward.14599.4": "레벨업", "AffinityUpReward.14701.1": "여행가 스토리", "AffinityUpReward.14701.4": "여행가 스토리(상)", "AffinityUpReward.14702.1": "프로필", @@ -1279,6 +1403,10 @@ "AffinityUpReward.14730.5": "무기 일화", "AffinityUpReward.14742.1": "호감도 칭호", "AffinityUpReward.14742.4": "레벨업", + "AffinityUpReward.14768.1": "호감도 칭호", + "AffinityUpReward.14768.4": "레벨업", + "AffinityUpReward.14799.1": "호감도 칭호", + "AffinityUpReward.14799.4": "레벨업", "AffinityUpReward.14901.1": "여행가 스토리", "AffinityUpReward.14901.4": "여행가 스토리(상)", "AffinityUpReward.14902.1": "프로필", @@ -1319,6 +1447,10 @@ "AffinityUpReward.14930.5": "무기 일화", "AffinityUpReward.14942.1": "호감도 칭호", "AffinityUpReward.14942.4": "레벨업", + "AffinityUpReward.14968.1": "호감도 칭호", + "AffinityUpReward.14968.4": "레벨업", + "AffinityUpReward.14999.1": "호감도 칭호", + "AffinityUpReward.14999.4": "레벨업", "AffinityUpReward.15001.1": "여행가 스토리", "AffinityUpReward.15001.4": "여행가 스토리(상)", "AffinityUpReward.15002.1": "프로필", @@ -1359,6 +1491,10 @@ "AffinityUpReward.15030.5": "무기 일화", "AffinityUpReward.15042.1": "호감도 칭호", "AffinityUpReward.15042.4": "레벨업", + "AffinityUpReward.15068.1": "호감도 칭호", + "AffinityUpReward.15068.4": "레벨업", + "AffinityUpReward.15099.1": "호감도 칭호", + "AffinityUpReward.15099.4": "레벨업", "AffinityUpReward.15501.1": "여행가 스토리", "AffinityUpReward.15501.4": "여행가 스토리(상)", "AffinityUpReward.15502.1": "프로필", @@ -1399,6 +1535,10 @@ "AffinityUpReward.15530.5": "무기 일화", "AffinityUpReward.15542.1": "호감도 칭호", "AffinityUpReward.15542.4": "레벨업", + "AffinityUpReward.15568.1": "호감도 칭호", + "AffinityUpReward.15568.4": "레벨업", + "AffinityUpReward.15599.1": "호감도 칭호", + "AffinityUpReward.15599.4": "레벨업", "AffinityUpReward.15601.1": "여행가 스토리", "AffinityUpReward.15601.4": "여행가 스토리(상)", "AffinityUpReward.15602.1": "프로필", @@ -1439,6 +1579,10 @@ "AffinityUpReward.15630.5": "무기 일화", "AffinityUpReward.15642.1": "호감도 칭호", "AffinityUpReward.15642.4": "레벨업", + "AffinityUpReward.15668.1": "호감도 칭호", + "AffinityUpReward.15668.4": "레벨업", + "AffinityUpReward.15699.1": "호감도 칭호", + "AffinityUpReward.15699.4": "레벨업", "AffinityUpReward.15801.1": "여행가 스토리", "AffinityUpReward.15801.4": "여행가 스토리(상)", "AffinityUpReward.15802.1": "프로필", @@ -1479,6 +1623,10 @@ "AffinityUpReward.15830.5": "무기 일화", "AffinityUpReward.15842.1": "호감도 칭호", "AffinityUpReward.15842.4": "레벨업", + "AffinityUpReward.15868.1": "호감도 칭호", + "AffinityUpReward.15868.4": "레벨업", + "AffinityUpReward.15899.1": "호감도 칭호", + "AffinityUpReward.15899.4": "레벨업", "AffinityUpReward.15901.1": "여행가 스토리", "AffinityUpReward.15901.4": "여행가 스토리(상)", "AffinityUpReward.15902.1": "프로필", @@ -1518,5 +1666,9 @@ "AffinityUpReward.15930.4": "호감도 음성 5", "AffinityUpReward.15930.5": "무기 일화", "AffinityUpReward.15942.1": "호감도 칭호", - "AffinityUpReward.15942.4": "레벨업" + "AffinityUpReward.15942.4": "레벨업", + "AffinityUpReward.15968.1": "호감도 칭호", + "AffinityUpReward.15968.4": "레벨업", + "AffinityUpReward.15999.1": "호감도 칭호", + "AffinityUpReward.15999.4": "레벨업" } \ No newline at end of file diff --git a/data/language/ko_kr/bdconvertcondition.json b/data/language/ko_kr/bdconvertcondition.json index 31d3b196..bde903c5 100644 --- a/data/language/ko_kr/bdconvertcondition.json +++ b/data/language/ko_kr/bdconvertcondition.json @@ -36,6 +36,7 @@ "BdConvertCondition.607.1": "메인 여행가의 원소 속성: 「땅」 또는 「어둠」", "BdConvertCondition.608.1": "메인 여행가의 원소 속성: 「바람」 또는 「물」", "BdConvertCondition.609.1": "메인 여행가의 원소 속성: 「어둠」 또는 「물」", + "BdConvertCondition.610.1": "메인 여행가의 원소 속성: 「빛」 또는 「어둠」", "BdConvertCondition.7011.1": "「강공의 소리」 10개 이상 수집", "BdConvertCondition.7012.1": "「강공의 소리」 15개 이상 수집", "BdConvertCondition.7013.1": "「강공의 소리」 20개 이상 수집", diff --git a/data/language/ko_kr/bdconvertcontent.json b/data/language/ko_kr/bdconvertcontent.json index d0a0e141..f5f50dd9 100644 --- a/data/language/ko_kr/bdconvertcontent.json +++ b/data/language/ko_kr/bdconvertcontent.json @@ -13,5 +13,8 @@ "BdConvertContent.405.1": "「표면 조사」 등급 기록 제출", "BdConvertContent.501.1": "「극한 등반」 등급 기록 제출", "BdConvertContent.502.1": "「심연 탐색」 등급 기록 제출", - "BdConvertContent.503.1": "「표면 조사」 등급 기록 제출" + "BdConvertContent.503.1": "「표면 조사」 등급 기록 제출", + "BdConvertContent.601.1": "「극한 등반」 등급 기록 제출", + "BdConvertContent.602.1": "「심연 탐색」 등급 기록 제출", + "BdConvertContent.603.1": "「표면 조사」 등급 기록 제출" } \ No newline at end of file diff --git a/data/language/ko_kr/bdconvertcontrol.json b/data/language/ko_kr/bdconvertcontrol.json index a50af374..8983baf2 100644 --- a/data/language/ko_kr/bdconvertcontrol.json +++ b/data/language/ko_kr/bdconvertcontrol.json @@ -3,5 +3,6 @@ "BdConvertControl.500002.1": "\u000b「이벤트 기간」\u000b2026/01/27 13:00~2026/02/03 12:00 \u000b\u000b「참여 조건」\u000b권한 레벨 10 이상\u000b\u000b「이벤트 안내」 \u000b1. 지리 협회가 각계 여행가들의 별의 탑 공략 기록을 모집하고, 공략 점수를 지급합니다.\u000b2. 누적된 공략 점수에 따라 풍성한 보상을 받을 수 있습니다.", "BdConvertControl.500003.1": "\u000b「이벤트 기간」\u000b2026/02/17 13:00~2026/02/24 12:00 \u000b\u000b「참여 조건」\u000b권한 레벨 10 이상\u000b\u000b「이벤트 안내」 \u000b1. 지리 협회가 각계 여행가들의 별의 탑 공략 기록을 모집하고, 공략 점수를 지급합니다.\u000b2. 누적된 공략 점수에 따라 풍성한 보상을 받을 수 있습니다.", "BdConvertControl.500004.1": "\u000b「이벤트 기간」\u000b2026/03/31 13:00~2026/04/07 12:00 \u000b\u000b「참여 조건」\u000b권한 레벨 10 이상\u000b\u000b「이벤트 안내」 \u000b1. 지리 협회가 각계 여행가들의 별의 탑 공략 기록을 모집하고, 공략 점수를 지급합니다.\u000b2. 누적된 공략 점수에 따라 풍성한 보상을 받을 수 있습니다.", - "BdConvertControl.500005.1": "\u000b「이벤트 기간」\u000b2026/05/08 13:00~2026/05/14 12:00 \u000b\u000b「참여 조건」\u000b권한 레벨 10 이상\u000b\u000b「이벤트 안내」 \u000b1. 지리 협회가 각계 여행가들의 별의 탑 공략 기록을 모집하고, 공략 점수를 지급합니다.\u000b2. 누적된 공략 점수에 따라 풍성한 보상을 받을 수 있습니다." + "BdConvertControl.500005.1": "\u000b「이벤트 기간」\u000b2026/05/08 13:00~2026/05/14 12:00 \u000b\u000b「참여 조건」\u000b권한 레벨 10 이상\u000b\u000b「이벤트 안내」 \u000b1. 지리 협회가 각계 여행가들의 별의 탑 공략 기록을 모집하고, 공략 점수를 지급합니다.\u000b2. 누적된 공략 점수에 따라 풍성한 보상을 받을 수 있습니다.", + "BdConvertControl.500006.1": "\u000b「이벤트 기간」\u000b2026/05/26 13:00~2026/06/02 12:00 \u000b\u000b「참여 조건」\u000b권한 레벨 10 이상\u000b\u000b「이벤트 안내」 \u000b1. 지리 협회가 각계 여행가들의 별의 탑 공략 기록을 모집하고, 공략 점수를 지급합니다.\u000b2. 누적된 공략 점수에 따라 풍성한 보상을 받을 수 있습니다." } \ No newline at end of file diff --git a/data/language/ko_kr/bdconvertrewardgroup.json b/data/language/ko_kr/bdconvertrewardgroup.json index 122a6f73..2da113e0 100644 --- a/data/language/ko_kr/bdconvertrewardgroup.json +++ b/data/language/ko_kr/bdconvertrewardgroup.json @@ -58,5 +58,17 @@ "BdConvertRewardGroup.509.1": "「공략 기록 대모집」 중 공략 점수 1800 누적", "BdConvertRewardGroup.510.1": "「공략 기록 대모집」 중 공략 점수 2000 누적", "BdConvertRewardGroup.511.1": "「공략 기록 대모집」 중 공략 점수 2200 누적", - "BdConvertRewardGroup.512.1": "「공략 기록 대모집」 중 공략 점수 2400 누적" + "BdConvertRewardGroup.512.1": "「공략 기록 대모집」 중 공략 점수 2400 누적", + "BdConvertRewardGroup.601.1": "「공략 기록 대모집」 중 공략 점수 200 누적", + "BdConvertRewardGroup.602.1": "「공략 기록 대모집」 중 공략 점수 400 누적", + "BdConvertRewardGroup.603.1": "「공략 기록 대모집」 중 공략 점수 600 누적", + "BdConvertRewardGroup.604.1": "「공략 기록 대모집」 중 공략 점수 800 누적", + "BdConvertRewardGroup.605.1": "「공략 기록 대모집」 중 공략 점수 1000 누적", + "BdConvertRewardGroup.606.1": "「공략 기록 대모집」 중 공략 점수 1200 누적", + "BdConvertRewardGroup.607.1": "「공략 기록 대모집」 중 공략 점수 1400 누적", + "BdConvertRewardGroup.608.1": "「공략 기록 대모집」 중 공략 점수 1600 누적", + "BdConvertRewardGroup.609.1": "「공략 기록 대모집」 중 공략 점수 1800 누적", + "BdConvertRewardGroup.610.1": "「공략 기록 대모집」 중 공략 점수 2000 누적", + "BdConvertRewardGroup.611.1": "「공략 기록 대모집」 중 공략 점수 2200 누적", + "BdConvertRewardGroup.612.1": "「공략 기록 대모집」 중 공략 점수 2400 누적" } \ No newline at end of file diff --git a/data/language/ko_kr/boardnpc.json b/data/language/ko_kr/boardnpc.json index 65a7091c..1d0ab00b 100644 --- a/data/language/ko_kr/boardnpc.json +++ b/data/language/ko_kr/boardnpc.json @@ -37,6 +37,8 @@ "BoardNPC.7159.2": "특별 출석", "BoardNPC.8110.1": "피렌", "BoardNPC.8110.2": "이벤트 상점", + "BoardNPC.8115.1": "호타루", + "BoardNPC.8115.2": "이벤트 상점", "BoardNPC.8130.1": "토나", "BoardNPC.8130.2": "이벤트 상점", "BoardNPC.8133.1": "나츠카", diff --git a/data/language/ko_kr/breakoutlevel.json b/data/language/ko_kr/breakoutlevel.json index 63cf9ad0..a722b0b3 100644 --- a/data/language/ko_kr/breakoutlevel.json +++ b/data/language/ko_kr/breakoutlevel.json @@ -14,5 +14,21 @@ "BreakOutLevel.301010141.1": "항성의 폭풍", "BreakOutLevel.301010141.2": "도전 스테이지에 오신 것을 환영합니다! \n블랙홀이 나타났습니다. 구슬이 블랙홀의 힘에 끌려 궤적이 변할 수 있으니 주의하세요!", "BreakOutLevel.301010142.1": "심연의 신성", - "BreakOutLevel.301010142.2": "도전 스테이지에 오신 것을 환영합니다! \n우주의 분노를 직시하세요. 실력을 보여줄 때입니다, 생도님!" + "BreakOutLevel.301010142.2": "도전 스테이지에 오신 것을 환영합니다! \n우주의 분노를 직시하세요. 실력을 보여줄 때입니다, 생도님!", + "BreakOutLevel.301020111.1": "별무리가 자아낸 꿈", + "BreakOutLevel.301020111.2": "브릭 크러쉬에 오신 것을 환영합니다! 튜토리얼 스테이지를 통해 기본적인 플레이 방법을 익혀보세요.\n1. 발사대를 움직여 구슬을 발사하거나 튕겨내 보세요.\n2. 캐릭터 스킬을 발동하여 브릭을 제거하세요. \n3. 브릭 내 폭파 장치를 파괴해, 주변 브릭을 함께 제거하세요. \n4. 필드 내 변속 장치는 구슬의 속도를 조절합니다. \n5.점수 획득 방법과 승리 및 패배 시스템을 확인하세요.", + "BreakOutLevel.301020112.1": "별빛의 산책", + "BreakOutLevel.301020112.2": "심화 튜토리얼입니다! 이번 스테이지에서는 아래 내용에 대해 알아볼 수 있습니다. \n1. 이동할 수 있는 적이 추가되었습니다. \n2.구슬 또는 캐릭터 스킬로 적에게 피해를 입힐 수 있습니다. \n3. 다양한 아이템의 기능을 익혀 보세요.", + "BreakOutLevel.301020121.1": "궤도의 교향곡", + "BreakOutLevel.301020121.2": "움직이며 공격하는 적이 등장합니다. 탄환에 맞지 않도록 발사대를 부지런히 움직여야 합니다. \n드랍되는 아이템을 잘 판단해야 합니다. 위험한 폭탄일 수도 있으니 상황에 맞춰 피하세요!", + "BreakOutLevel.301020122.1": "별의 고리 포획자", + "BreakOutLevel.301020122.2": "높은 방어력을 가진 브릭이 나타났습니다! 여러 번 공격하여 파괴할 수 있습니다. \n드랍되는 아이템을 잘 판단해야 합니다. 새롭게 추가되는 폭파 구슬은 적이나 브릭에 부딪힐 때 범위 폭발을 일으킵니다.", + "BreakOutLevel.301020131.1": "광년의 파편", + "BreakOutLevel.301020131.2": "지형이 더욱 복잡해졌으니, 조심해서 대처해야 합니다. \n드랍되는 아이템을 잘 판단해야 합니다. 새롭게 추가되는 파이어볼은 더 큰 피해를 입히며 브릭을 관통하며, 무적의 별은 구슬의 속도를 빠르게 하고, 모든 피해에 면역됩니다!", + "BreakOutLevel.301020132.1": "중력의 파동", + "BreakOutLevel.301020132.2": "새로운 ‘중력 우물’이 등장했습니다. 자신의 상태에 따라 구슬을 끌어당기거나 밀어내며 구슬의 이동 궤적을 바꿉니다. \n드랍되는 아이템을 잘 판단해야 합니다. 새롭게 추가되는 분열 구슬은 구슬을 세 개로 분열시킵니다.", + "BreakOutLevel.301020141.1": "암흑 물질의 조수", + "BreakOutLevel.301020141.2": "도전 스테이지에 오신 것을 환영합니다! \n중력 우물이 두 개로 늘어났습니다.", + "BreakOutLevel.301020142.1": "은하의 서사시", + "BreakOutLevel.301020142.2": "도전 스테이지에 오신 것을 환영합니다! \n우주의 분노를 직시하세요. 실력을 보여줄 때입니다, 생도님!" } \ No newline at end of file diff --git a/data/language/ko_kr/character.json b/data/language/ko_kr/character.json index 0519eba1..27ae24ee 100644 --- a/data/language/ko_kr/character.json +++ b/data/language/ko_kr/character.json @@ -9,7 +9,7 @@ "Character.112.1": "세이나", "Character.113.1": "시먀오", "Character.114.1": "???", - "Character.115.1": "???", + "Character.115.1": "호타루", "Character.116.1": "레이센", "Character.117.1": "징린", "Character.118.1": "크루니스", diff --git a/data/language/ko_kr/characterarchivebaseinfo.json b/data/language/ko_kr/characterarchivebaseinfo.json index a2be5131..ad5217b2 100644 --- a/data/language/ko_kr/characterarchivebaseinfo.json +++ b/data/language/ko_kr/characterarchivebaseinfo.json @@ -127,22 +127,22 @@ "CharacterArchiveBaseInfo.11407.2": "???", "CharacterArchiveBaseInfo.11408.1": "???", "CharacterArchiveBaseInfo.11408.2": "???", - "CharacterArchiveBaseInfo.11501.1": "???", - "CharacterArchiveBaseInfo.11501.2": "???", - "CharacterArchiveBaseInfo.11502.1": "???", - "CharacterArchiveBaseInfo.11502.2": "???", - "CharacterArchiveBaseInfo.11503.1": "???", - "CharacterArchiveBaseInfo.11503.2": "???", - "CharacterArchiveBaseInfo.11504.1": "???", - "CharacterArchiveBaseInfo.11504.2": "???", - "CharacterArchiveBaseInfo.11505.1": "???", - "CharacterArchiveBaseInfo.11505.2": "???", - "CharacterArchiveBaseInfo.11506.1": "???", - "CharacterArchiveBaseInfo.11506.2": "???", - "CharacterArchiveBaseInfo.11507.1": "???", - "CharacterArchiveBaseInfo.11507.2": "???", - "CharacterArchiveBaseInfo.11508.1": "???", - "CharacterArchiveBaseInfo.11508.2": "???", + "CharacterArchiveBaseInfo.11501.1": "이름", + "CharacterArchiveBaseInfo.11501.2": "호타루", + "CharacterArchiveBaseInfo.11502.1": "생일", + "CharacterArchiveBaseInfo.11502.2": "5월 5일", + "CharacterArchiveBaseInfo.11503.1": "소속", + "CharacterArchiveBaseInfo.11503.2": "성휘 부속대학", + "CharacterArchiveBaseInfo.11504.1": "스킬", + "CharacterArchiveBaseInfo.11504.2": "전투, 탑 오르기", + "CharacterArchiveBaseInfo.11505.1": "주소", + "CharacterArchiveBaseInfo.11505.2": "아모르 성휘 부속대학 기숙사 7호동 27층 7호실", + "CharacterArchiveBaseInfo.11506.1": "경력", + "CharacterArchiveBaseInfo.11506.2": "1년", + "CharacterArchiveBaseInfo.11507.1": "무기", + "CharacterArchiveBaseInfo.11507.2": "아발란체", + "CharacterArchiveBaseInfo.11508.1": "급여", + "CharacterArchiveBaseInfo.11508.2": "의뢰 관련 문의는 대리 보호인 카나체에게 문의 바람", "CharacterArchiveBaseInfo.11601.1": "이름", "CharacterArchiveBaseInfo.11601.2": "레이센", "CharacterArchiveBaseInfo.11602.1": "생일", diff --git a/data/language/ko_kr/characterarchivecontent.json b/data/language/ko_kr/characterarchivecontent.json index 5aec18c6..06e5978c 100644 --- a/data/language/ko_kr/characterarchivecontent.json +++ b/data/language/ko_kr/characterarchivecontent.json @@ -207,32 +207,32 @@ "CharacterArchiveContent.11412.2": "???", "CharacterArchiveContent.11413.1": "???", "CharacterArchiveContent.11413.2": "???", - "CharacterArchiveContent.11501.1": "???", - "CharacterArchiveContent.11501.2": "???", - "CharacterArchiveContent.11502.1": "???", - "CharacterArchiveContent.11502.2": "???", - "CharacterArchiveContent.11503.1": "???", - "CharacterArchiveContent.11503.2": "???", - "CharacterArchiveContent.11504.1": "???", - "CharacterArchiveContent.11504.2": "???", - "CharacterArchiveContent.11505.1": "???", - "CharacterArchiveContent.11505.2": "???", - "CharacterArchiveContent.11506.1": "???", - "CharacterArchiveContent.11506.2": "???", - "CharacterArchiveContent.11507.1": "???", - "CharacterArchiveContent.11507.2": "???", - "CharacterArchiveContent.11508.1": "???", - "CharacterArchiveContent.11508.2": "???", - "CharacterArchiveContent.11509.1": "???", - "CharacterArchiveContent.11509.2": "???", - "CharacterArchiveContent.11510.1": "???", - "CharacterArchiveContent.11510.2": "???", - "CharacterArchiveContent.11511.1": "???", - "CharacterArchiveContent.11511.2": "???", - "CharacterArchiveContent.11512.1": "???", - "CharacterArchiveContent.11512.2": "???", - "CharacterArchiveContent.11513.1": "???", - "CharacterArchiveContent.11513.2": "???", + "CharacterArchiveContent.11501.1": "기본 정보", + "CharacterArchiveContent.11501.2": "이름: 호타루\r\n생일: 5월 5일\r\n소속: 성휘 부속대학\r\n스킬: 전투, 탑 오르기\r\n주소: 아모르 성휘 부속대학 기숙사 7호동 27층 7호실\r\n경력: 1년\r\n무기: 아발란체\r\n급여: 의뢰, 초청 관련 문의는 대리 보호인 카나체에게 문의 바람", + "CharacterArchiveContent.11502.1": "여행가가 된 이유", + "CharacterArchiveContent.11502.2": "여행가? 내가 여행가야?", + "CharacterArchiveContent.11503.1": "이력 발췌(1)", + "CharacterArchiveContent.11503.2": "좋아하는 것\r\n\r\n재밌는 것, 본 적 없는 것 좋아…… 나랑 같이 놀아주는 거 좋아!", + "CharacterArchiveContent.11504.1": "이력 발췌(2)", + "CharacterArchiveContent.11504.2": "자화자찬\r\n\r\n호타루는 널 데리고 아주 높은 곳으로 날 수 있고, 나쁜 놈들도 쫓아 버릴 수 있어……!\r\n호타루, 완전 대단해!", + "CharacterArchiveContent.11505.1": "이력 발췌(3)", + "CharacterArchiveContent.11505.2": "이력 기록\r\n\r\n이번 주 별의 탑에 가서 신나게 놀았어! 저번 주 별의 탑에서 신나게 놀았어! 저저번 주 별의 탑에서 신나게 놀았어!", + "CharacterArchiveContent.11506.1": "이력 발췌(4)", + "CharacterArchiveContent.11506.2": "샤로의 안전 가옥\r\n\r\n내 방안에는 샤로 인형들이 아주 많고, 펭귄 잠옷 그리고…… 마왕이 나한테 준 선물도 있어!", + "CharacterArchiveContent.11507.1": "이력 발췌(5)", + "CharacterArchiveContent.11507.2": "임무 보고 발췌\r\n\r\n오늘, 카나체 선생님이 나보고 항아리를 안고 논밭 위를 이리저리 날아다니라고 했다.\r\n선생님 말로는 항아리 안의 가루를 논밭에 잘 뿌려야 나쁜 벌레가 이사를 하고, 그래야 농작물들이 무럭무럭 자란다고 했다.\r\n호타루, 임무 잘 완수했다!", + "CharacterArchiveContent.11508.1": "동료 평가", + "CharacterArchiveContent.11508.2": "매번 초롱초롱한 눈으로 나를 바라보는데, 귀여워서 심장이 녹아버릴 것 같아.\r\n——세이나\r\n\r\n세이나, 네가 얼마나 위험한지 측정하고 있는 눈빛이 아닌 게 확실해?\r\n——아야메\r\n\r\n정말 특별한 아이야. 내 연구실로 와 준다면 얼마나 좋을까~\r\n——크루니스", + "CharacterArchiveContent.11509.1": "협회 피드백", + "CharacterArchiveContent.11509.2": "대체로 사실에 부합함.\r\n그런데 카나체가 그 아이한테 제대로 이력서 쓰는 법을 가르쳐 줄 순 없는 걸까?\r\n——윌로", + "CharacterArchiveContent.11510.1": "파일 부록", + "CharacterArchiveContent.11510.2": "나들이 초대\r\n\r\n별의 탑에 놀러 갈래? 우리 둘만, 예전처럼!", + "CharacterArchiveContent.11511.1": "공포의 인간형 병기", + "CharacterArchiveContent.11511.2": "“그 특기생이 여기 산다던데, 27층 7호…… 어, 없나?”\r\n“됐어, 그냥 돌아가자. 이렇게 몰래 올라오니까 꼭 도둑질하는 기분이란 말이야. 게다가, 그래봤자 특기생일 뿐이잖아? 아무리 특별해도 나중에 수업 때 보면 되지 않아?”\r\n“평소 수업 때는 보기 힘들단 말이야. 너는 걔가 등에 지고 다니는 무기를 보지도 못했으면서 말이야! 에잇, 오늘은 허탕 친 것 같네. 이상하네, 예전에는 분명히 매일 여기 있었는데……”\r\n이야기를 나누던 두 사람은 그들이 이야기 중인 그 특기생, 호타루가 방금 그들 머리 위로 날아가고 있다는 걸 눈치채지 못했다.\r\n\r\n\r\n“오늘은 일주일에 단 한 번 몰래 나가는 날이야!”\r\n호타루는 지금의 생활이 싫지 않았다. 도시에는 비바람을 피할 집이 있고, 따뜻한 음식이 있었다. 하지만 도시에는 자신과 놀아줄 ‘친구’가 없었다. 카나체를 뺀 모두가 호타루를 보자마자 자리를 피했다.\r\n너무 지루했다……\r\n도시 밖으로 날았고, 강을 건넜다. 발 아래의 세상은 점점 초록빛으로 물들어 갔다. 호타루는 아주 아름다운 숲을 골라 밑으로 내려갔다.\r\n이곳은 별의 탑까지는 조금 떨어진 곳이었지만 길에는 꽤 많은 마물이 있었다.\r\n호타루는 생각했다. 얘네들이 나랑 숨바꼭질 놀이를 해줄지도 몰라.\r\n호타루의 발이 땅에 닿았을 때, 푹신한 무언가가 밟혔다.\r\n그건 진흙투성이가 된 인형이었다. 원래는 분홍색 곰 인형이었다는 걸 겨우 알아볼 수 있었다.\r\n호타루가 인형을 주운 다음 주변을 살펴보았지만, 여행가의 흔적은 보이지 않았다.\r\n“친구랑 헤어졌어?”\r\n꾀죄죄한 분홍색 곰 인형은 호타루의 손에 들려있었고, 이들은 함께 길가의 마물에 곰 인형 주인의 행방을 물었다.\r\n“이거 누가 떨어뜨린 건지 알아?”\r\n“지금은 놀 때가 아니야. 난 곰돌이의 친구를 찾는 중이라고!”\r\n“혹시…… 아, 도망가 버렸네……”\r\n……\r\n날이 어두워지고 있었지만, 분홍색 곰 인형의 친구는 끝내 찾지 못했다.\r\n“해가 지려 해, 카나체 선생님이 어두워지기 전에 돌아오라고 했어.”\r\n호타루가 강가에 쭈그리고 앉아 분홍색 곰 인형을 깨끗이 씻어준 다음, 학교로 데려왔다. 그리곤 자기 방 창가에 올려 두고 말렸다.\r\n“우리 내일 별의 탑에 가서 다른 사람한테 물어보자.”\r\n“내일은 어떻게 몰래 빠져나갈 수 있을까……”\r\n“난 언제 나랑 놀아줄 친구를 사귈 수 있을까……”\r\n호타루는 펭귄 인형을 끌어안은 채 창가의 곰돌이를 바라보며 꿈속으로 빠져들었다.", + "CharacterArchiveContent.11512.1": "첫 만남", + "CharacterArchiveContent.11512.2": "왜 개입하려 하는지, 어째서 온 힘을 다해 구하려 하는지, 카나체는 호타루에 대한 자신의 감정을 명확히 설명하기 어려웠다.\r\n어쩌면 호타루의 모습에서 한때 자유를 잃었던 과거의 자신을 본 것일지도 모르겠다.\r\n\r\n“이거, 날아!”\r\n방금 몇 가지 단어를 배운 호타루가 구석에 앉아 카나체를 향해 자기의 공중 포격기를 가리키며, 손짓발짓으로 진지하게 설명을 시작했다.\r\n“위로, 높이! 같이!”\r\n“너!”\r\n카나체는 호타루의 진지한 표정에서 그 아이가 대체 무엇을 말하고 싶은 건지 읽어내려 했다. 호타루는 한참 동안 몸짓을 해 보이다가, 카나체가 자기 뜻을 이해하지 못한다는 것을 깨달았다. 호타루는 자리에서 일어나 카나체의 손을 잡더니, 눈앞의 카나체를 들고 날아오르려 했다. 하지만 안타깝게도, 이때의 호타루는 성인의 몸무게를 감당할 수 없었다. 등 뒤의 공중 포격기가 마치 반딧불이의 필사적인 날갯짓처럼, 위아래로 흔들거릴 뿐이었다.\r\n호타루는 카나체를 데리고 날고 싶었던 모양이다.\r\n카나체는 미소를 지으며 호타루의 머리를 쓰다듬었다.\r\n“호타루는 아직 어려서 힘이 부족하다. 밥 많이 먹으면 날 데리고 날 수 있을 거다.”\r\n호타루는 고개를 갸웃거리며 이해하지 못한 듯했다. 아직 긴 문장을 이해하기 어려웠다. 하지만, 카나체의 따뜻한 마음을 느끼자, 호타루는 진심으로 고개를 끄덕였다.\r\n며칠 후, 캠퍼스에서 연이어 비명이 들렸다. 카나체가 서둘러 가보니, 호타루가 낮게 날며 사냥감을 덮치는 매처럼 운동장 한가운데서 어린아이들을 잡고 있었다.\r\n멀리서 카나체를 발견하자, 호타루는 어린 소녀를 잡은 채 카나체 앞으로 날아왔다. 칭찬을 기다리는 표정이었다…… 봐, 나 이제 이 사람을 들고 날 수 있어!\r\n\r\n아무래도 호타루가 완전히 잘못 이해한 모양이다……", + "CharacterArchiveContent.11513.1": "무기 일화: 아발란체", + "CharacterArchiveContent.11513.2": "그 무기는…… 누가 보더라도 더없이 차갑고도 잔혹했다. 그것을 다루기 위해 치러야 할 대가는 너무나 막중했기에, 수많은 이를 찾았으나 다룰 수 있는 이가 없었다. 잘 훈련된 전사도, 학교를 졸업한 엘리트도 그 무기를 감당해 내지 못했다.\r\n\r\n그러다 그 소녀가 나타났다. 소녀는 그저 호기심에 이끌려 자기 손바닥을 그 위에 얹었을 뿐인데, 손바닥이 닿은 바로 그 순간 ‘장치’는 빛을 내뿜으며 네 갈래로 갈라졌다. 그것은 소녀의 머리 위를 몇 바퀴 맴돌더니, 이내 등 뒤에 자리를 잡았다. 이것은 소녀가 천부적으로 타고난 재능이자, 보이지 않는 운명이 정해준 숙명이었다.\r\n\r\n“혹시…… 새로운 친구야?”\r\n소녀는 갑자기 나타난 ‘친구’와 마주 보기 위해 제자리에서 빙글빙글 돌았지만, 고양이가 제 꼬리를 잡으려 하듯 끝내 잡을 수 없었다.\r\n몇 바퀴 돌다 결국 소녀는 포기했고, 차라리 ‘친구’가 계속 뒤에 있는 것도 괜찮다고 생각했다.\r\n“그럼, 앞으로 같이 놀자……!”\r\n‘친구’가 소녀의 마음에 반응했다. 소녀의 두 다리가 점점 땅에서 떨어지며 공중에 떠올랐다.\r\n곧이어, 4개의 날개 같은 ‘기둥’이 일제히 앞을 향했고 모든 것을 집어삼킬 듯한 열기를 내뿜었다.\r\n소녀는 허공에서 행복하게 웃었다.\r\n\r\n“우와, 재밌다!”\r\n그러나, 어린 소녀는 알지 못했다, 이 무기가 자신을 어떤 운명으로 이끌게 될지……", "CharacterArchiveContent.11601.1": "기본 정보", "CharacterArchiveContent.11601.2": "이름: 레이센\r\n생일: 9월 22일\r\n소속: 아그리 유니온\r\n스킬: 저장고 발굴, 농작물 재배, 신품종 재배\r\n주소: 필리에 아그리 유니온 남구 6호 온실\r\n경력: 1년 미만\r\n무기: 아그리 인더스트리 - 시제 205형 다용도 삽\r\n급여: 컴퍼니 규정에 따라 비밀 유지 필요", "CharacterArchiveContent.11602.1": "여행가가 된 이유", @@ -747,7 +747,7 @@ "CharacterArchiveContent.14504.1": "이력 발췌(2)", "CharacterArchiveContent.14504.2": "노바 이력\r\n\r\n타니카제 1153년, 오토하는 노바 대륙으로 이주하여 플라비오 지부에 소속되었다.\r\n타니카제 1156년, █작전에서 뛰어날 활약을 보이며 상급 닌자로 승진하였고, 필리에 본부로 전근되었다.\r\n타니카제 1159년, █ 작전의 책임을 맡아 탁월한 성과를 거두었으며 「암영」으로 발탁되었다.\r\n타니카제 1161년, █ 작전 중 행방불명되었다.\r\n——타니카제 가사 대행 기록실", "CharacterArchiveContent.14505.1": "이력 발췌(3)", - "CharacterArchiveContent.14505.2": "오토하 실종에 관한 의문점\r\n\r\n조사 결과, 작전 당일 밤 오토하와 표적 003 사이에 격렬한 다툼이 있었다. 표적 003은 탈출 후 실내 비밀 공간 안의 폭탄을 폭파시켜 건물을 폐허로 만들었다.\r\n현장에 남겨진 세 구의 유해 중, 두 구는 표적 경비병이었다. 남은 한 구의 신원은 파악되지 않았으나, 피부에 오토하의 옷 조각이 붙어 있었다.\r\n——「█작전 조사보고서」\r\n\r\n\r\n오토하가 그렇게 둔하지 않다는 점을 고려하면, 그것은 분명 오토하의 계획이었을 것이다.\r\n——타니카제 가사 대행 현임 리더 「█」", + "CharacterArchiveContent.14505.2": "오토하 실종에 관한 의문점\r\n\r\n조사 결과, 작전 당일 밤 오토하와 표적003사이에 격렬한 다툼이 있었다. 표적003은 탈출 후 실내 비밀 공간 안의 폭탄을 폭파시켜 건물을 폐허로 만들었다.\r\n현장에 남겨진 세 구의 유해 중, 두 구는 표적 경비병이었다. 남은 한 구의 신원은 파악되지 않았으나, 피부에 오토하의 옷 조각이 붙어 있었다.\r\n——「█작전 조사보고서」\r\n\r\n\r\n오토하가 그렇게 둔하지 않다는 점을 고려하면, 그것은 분명 오토하의 계획이었을 것이다.\r\n——타니카제 가사 대행 현임 리더 「█」", "CharacterArchiveContent.14506.1": "이력 발췌(4)", "CharacterArchiveContent.14506.2": "타니카제 가사 대행 1급 수배령\r\n\r\n타니카제 1161년 4월 21일, ‘암영’ 오토하가 작전 중 도주했다. 오토하가 조직을 배신하고 조직에 해가 되는 일을 꾸미고 있을 가능성이 매우 높은바, 오토하에 관한 어떠한 정보라도 파악되는 경우 즉시 보고할 것과 오토하를 숨겨주는 경우 엄중한 처벌을 받게 됨을 구성원 전원에게 알린다.\r\n(오토하 사진 1장 첨부)", "CharacterArchiveContent.14507.1": "이력 발췌(5)", diff --git a/data/language/ko_kr/characterarchivevoice.json b/data/language/ko_kr/characterarchivevoice.json index 75e21573..6108335b 100644 --- a/data/language/ko_kr/characterarchivevoice.json +++ b/data/language/ko_kr/characterarchivevoice.json @@ -622,6 +622,95 @@ "CharacterArchiveVoice.113087.1": "개인 3", "CharacterArchiveVoice.113088.1": "개인 4", "CharacterArchiveVoice.113089.1": "개인 5", + "CharacterArchiveVoice.115001.1": "필살기 1", + "CharacterArchiveVoice.115002.1": "필살기 2", + "CharacterArchiveVoice.115003.1": "쓰러짐 1", + "CharacterArchiveVoice.115004.1": "쓰러짐 2", + "CharacterArchiveVoice.115005.1": "잠재력 획득 1", + "CharacterArchiveVoice.115006.1": "잠재력 획득 2", + "CharacterArchiveVoice.115007.1": "잠재력 획득 3", + "CharacterArchiveVoice.115008.1": "잠재력 획득 4", + "CharacterArchiveVoice.115009.1": "잠재력 획득 5", + "CharacterArchiveVoice.115010.1": "별의 탑·탐색 시작 1", + "CharacterArchiveVoice.115011.1": "별의 탑·탐색 시작 2", + "CharacterArchiveVoice.115012.1": "별의 탑·탐색 시작 3", + "CharacterArchiveVoice.115013.1": "별의 탑·탐색 시작 4", + "CharacterArchiveVoice.115014.1": "별의 탑·탐색 시작 5", + "CharacterArchiveVoice.115015.1": "별의 탑·새로운 난이도 시작", + "CharacterArchiveVoice.115016.1": "별의 탑·새로운 스테이지", + "CharacterArchiveVoice.115017.1": "별의 탑·상점", + "CharacterArchiveVoice.115018.1": "별의 탑·안전장소", + "CharacterArchiveVoice.115019.1": "별의 탑·사건", + "CharacterArchiveVoice.115020.1": "별의 탑·전투 종료 1", + "CharacterArchiveVoice.115021.1": "별의 탑·전투 종료 2", + "CharacterArchiveVoice.115022.1": "별의 탑·전투 종료 3", + "CharacterArchiveVoice.115023.1": "인사 1", + "CharacterArchiveVoice.115024.1": "인사 2", + "CharacterArchiveVoice.115025.1": "인사 3", + "CharacterArchiveVoice.115026.1": "인사 4", + "CharacterArchiveVoice.115027.1": "인사 5", + "CharacterArchiveVoice.115028.1": "홈 1", + "CharacterArchiveVoice.115029.1": "홈 2", + "CharacterArchiveVoice.115030.1": "홈 3", + "CharacterArchiveVoice.115031.1": "홈 4", + "CharacterArchiveVoice.115032.1": "홈 5", + "CharacterArchiveVoice.115033.1": "홈 6", + "CharacterArchiveVoice.115034.1": "홈 7", + "CharacterArchiveVoice.115035.1": "홈 8", + "CharacterArchiveVoice.115036.1": "홈 9", + "CharacterArchiveVoice.115037.1": "홈 10", + "CharacterArchiveVoice.115038.1": "홈·호감도 10", + "CharacterArchiveVoice.115039.1": "홈·호감도 15", + "CharacterArchiveVoice.115040.1": "홈·호감도 20", + "CharacterArchiveVoice.115041.1": "홈·호감도 25", + "CharacterArchiveVoice.115042.1": "홈·호감도 30", + "CharacterArchiveVoice.115043.1": "홈 11", + "CharacterArchiveVoice.115044.1": "홈 12", + "CharacterArchiveVoice.115045.1": "홈 13", + "CharacterArchiveVoice.115046.1": "홈 14", + "CharacterArchiveVoice.115047.1": "홈 15", + "CharacterArchiveVoice.115048.1": "홈·중복 터치 1", + "CharacterArchiveVoice.115049.1": "홈·중복 터치 2", + "CharacterArchiveVoice.115050.1": "홈·방치 1", + "CharacterArchiveVoice.115051.1": "홈·방치 2", + "CharacterArchiveVoice.115052.1": "홈·장시간 방치", + "CharacterArchiveVoice.115053.1": "첫 만남", + "CharacterArchiveVoice.115054.1": "다시 만남", + "CharacterArchiveVoice.115055.1": "전투 승리 1", + "CharacterArchiveVoice.115056.1": "전투 승리 2", + "CharacterArchiveVoice.115057.1": "전투 실패 1", + "CharacterArchiveVoice.115058.1": "전투 실패 2", + "CharacterArchiveVoice.115059.1": "육성", + "CharacterArchiveVoice.115060.1": "레벨업", + "CharacterArchiveVoice.115061.1": "일반 레코드 듣기", + "CharacterArchiveVoice.115062.1": "특별 레코드 듣기", + "CharacterArchiveVoice.115063.1": "새로운 스킨 오픈", + "CharacterArchiveVoice.115064.1": "추억 컷신 오픈", + "CharacterArchiveVoice.115065.1": "출전 1", + "CharacterArchiveVoice.115066.1": "출전 2", + "CharacterArchiveVoice.115067.1": "출전 3", + "CharacterArchiveVoice.115068.1": "출전 4", + "CharacterArchiveVoice.115069.1": "호감도 10 달성", + "CharacterArchiveVoice.115070.1": "호감도 15 달성", + "CharacterArchiveVoice.115071.1": "호감도 25 달성", + "CharacterArchiveVoice.115072.1": "호감도 30 달성", + "CharacterArchiveVoice.115073.1": "선물 1", + "CharacterArchiveVoice.115074.1": "선물 2", + "CharacterArchiveVoice.115075.1": "선물 3", + "CharacterArchiveVoice.115076.1": "긍정", + "CharacterArchiveVoice.115077.1": "부정", + "CharacterArchiveVoice.115078.1": "의문", + "CharacterArchiveVoice.115079.1": "당황", + "CharacterArchiveVoice.115080.1": "상심", + "CharacterArchiveVoice.115081.1": "흥분", + "CharacterArchiveVoice.115082.1": "화", + "CharacterArchiveVoice.115083.1": "기쁨", + "CharacterArchiveVoice.115084.1": "한숨", + "CharacterArchiveVoice.115085.1": "개인 1", + "CharacterArchiveVoice.115086.1": "개인 2", + "CharacterArchiveVoice.115087.1": "개인 3", + "CharacterArchiveVoice.115088.1": "개인 4", + "CharacterArchiveVoice.115089.1": "개인 5", "CharacterArchiveVoice.116001.1": "필살기 1", "CharacterArchiveVoice.116002.1": "필살기 2", "CharacterArchiveVoice.116003.1": "쓰러짐 1", @@ -1868,6 +1957,95 @@ "CharacterArchiveVoice.135087.1": "개인 3", "CharacterArchiveVoice.135088.1": "개인 4", "CharacterArchiveVoice.135089.1": "개인 5", + "CharacterArchiveVoice.140001.1": "필살기 1", + "CharacterArchiveVoice.140002.1": "필살기 2", + "CharacterArchiveVoice.140003.1": "쓰러짐 1", + "CharacterArchiveVoice.140004.1": "쓰러짐 2", + "CharacterArchiveVoice.140005.1": "잠재력 획득 1", + "CharacterArchiveVoice.140006.1": "잠재력 획득 2", + "CharacterArchiveVoice.140007.1": "잠재력 획득 3", + "CharacterArchiveVoice.140008.1": "잠재력 획득 4", + "CharacterArchiveVoice.140009.1": "잠재력 획득 5", + "CharacterArchiveVoice.140010.1": "별의 탑·탐색 시작 1", + "CharacterArchiveVoice.140011.1": "별의 탑·탐색 시작 2", + "CharacterArchiveVoice.140012.1": "별의 탑·탐색 시작 3", + "CharacterArchiveVoice.140013.1": "별의 탑·탐색 시작 4", + "CharacterArchiveVoice.140014.1": "별의 탑·탐색 시작 5", + "CharacterArchiveVoice.140015.1": "별의 탑·새로운 난이도 시작", + "CharacterArchiveVoice.140016.1": "별의 탑·새로운 스테이지", + "CharacterArchiveVoice.140017.1": "별의 탑·상점", + "CharacterArchiveVoice.140018.1": "별의 탑·안전장소", + "CharacterArchiveVoice.140019.1": "별의 탑·사건", + "CharacterArchiveVoice.140020.1": "별의 탑·전투 종료 1", + "CharacterArchiveVoice.140021.1": "별의 탑·전투 종료 2", + "CharacterArchiveVoice.140022.1": "별의 탑·전투 종료 3", + "CharacterArchiveVoice.140023.1": "인사 1", + "CharacterArchiveVoice.140024.1": "인사 2", + "CharacterArchiveVoice.140025.1": "인사 3", + "CharacterArchiveVoice.140026.1": "인사 4", + "CharacterArchiveVoice.140027.1": "인사 5", + "CharacterArchiveVoice.140028.1": "홈 1", + "CharacterArchiveVoice.140029.1": "홈 2", + "CharacterArchiveVoice.140030.1": "홈 3", + "CharacterArchiveVoice.140031.1": "홈 4", + "CharacterArchiveVoice.140032.1": "홈 5", + "CharacterArchiveVoice.140033.1": "홈 6", + "CharacterArchiveVoice.140034.1": "홈 7", + "CharacterArchiveVoice.140035.1": "홈 8", + "CharacterArchiveVoice.140036.1": "홈 9", + "CharacterArchiveVoice.140037.1": "홈 10", + "CharacterArchiveVoice.140038.1": "홈·호감도 10", + "CharacterArchiveVoice.140039.1": "홈·호감도 15", + "CharacterArchiveVoice.140040.1": "홈·호감도 20", + "CharacterArchiveVoice.140041.1": "홈·호감도 25", + "CharacterArchiveVoice.140042.1": "홈·호감도 30", + "CharacterArchiveVoice.140043.1": "홈 11", + "CharacterArchiveVoice.140044.1": "홈 12", + "CharacterArchiveVoice.140045.1": "홈 13", + "CharacterArchiveVoice.140046.1": "홈 14", + "CharacterArchiveVoice.140047.1": "홈 15", + "CharacterArchiveVoice.140048.1": "홈·중복 터치 1", + "CharacterArchiveVoice.140049.1": "홈·중복 터치 2", + "CharacterArchiveVoice.140050.1": "홈·방치 1", + "CharacterArchiveVoice.140051.1": "홈·방치 2", + "CharacterArchiveVoice.140052.1": "홈·장시간 방치", + "CharacterArchiveVoice.140053.1": "첫 만남", + "CharacterArchiveVoice.140054.1": "다시 만남", + "CharacterArchiveVoice.140055.1": "전투 승리 1", + "CharacterArchiveVoice.140056.1": "전투 승리 2", + "CharacterArchiveVoice.140057.1": "전투 실패 1", + "CharacterArchiveVoice.140058.1": "전투 실패 2", + "CharacterArchiveVoice.140059.1": "육성", + "CharacterArchiveVoice.140060.1": "레벨업", + "CharacterArchiveVoice.140061.1": "일반 레코드 듣기", + "CharacterArchiveVoice.140062.1": "특별 레코드 듣기", + "CharacterArchiveVoice.140063.1": "새로운 스킨 오픈", + "CharacterArchiveVoice.140064.1": "추억 컷신 오픈", + "CharacterArchiveVoice.140065.1": "출전 1", + "CharacterArchiveVoice.140066.1": "출전 2", + "CharacterArchiveVoice.140067.1": "출전 3", + "CharacterArchiveVoice.140068.1": "출전 4", + "CharacterArchiveVoice.140069.1": "호감도 10 달성", + "CharacterArchiveVoice.140070.1": "호감도 15 달성", + "CharacterArchiveVoice.140071.1": "호감도 25 달성", + "CharacterArchiveVoice.140072.1": "호감도 30 달성", + "CharacterArchiveVoice.140073.1": "선물 1", + "CharacterArchiveVoice.140074.1": "선물 2", + "CharacterArchiveVoice.140075.1": "선물 3", + "CharacterArchiveVoice.140076.1": "긍정", + "CharacterArchiveVoice.140077.1": "부정", + "CharacterArchiveVoice.140078.1": "의문", + "CharacterArchiveVoice.140079.1": "당황", + "CharacterArchiveVoice.140080.1": "상심", + "CharacterArchiveVoice.140081.1": "흥분", + "CharacterArchiveVoice.140082.1": "화", + "CharacterArchiveVoice.140083.1": "기쁨", + "CharacterArchiveVoice.140084.1": "한숨", + "CharacterArchiveVoice.140085.1": "개인 1", + "CharacterArchiveVoice.140086.1": "개인 2", + "CharacterArchiveVoice.140087.1": "개인 3", + "CharacterArchiveVoice.140088.1": "개인 4", + "CharacterArchiveVoice.140089.1": "개인 5", "CharacterArchiveVoice.141001.1": "필살기 1", "CharacterArchiveVoice.141002.1": "필살기 2", "CharacterArchiveVoice.141003.1": "쓰러짐 1", diff --git a/data/language/ko_kr/charactercg.json b/data/language/ko_kr/charactercg.json index 0f876f28..a787e241 100644 --- a/data/language/ko_kr/charactercg.json +++ b/data/language/ko_kr/charactercg.json @@ -9,7 +9,7 @@ "CharacterCG.11201.1": "세이나-추억 컷신", "CharacterCG.11301.1": "시먀오-추억 컷신", "CharacterCG.11401.1": "???", - "CharacterCG.11501.1": "???", + "CharacterCG.11501.1": "호타루-추억 컷신", "CharacterCG.11601.1": "레이센-추억 컷신", "CharacterCG.11701.1": "징린-추억 컷신", "CharacterCG.11801.1": "크루니스-추억 컷신", diff --git a/data/language/ko_kr/characterdes.json b/data/language/ko_kr/characterdes.json index 5698f3d2..bd0405a6 100644 --- a/data/language/ko_kr/characterdes.json +++ b/data/language/ko_kr/characterdes.json @@ -119,18 +119,18 @@ "CharacterDes.114.7": "???", "CharacterDes.114.8": "???", "CharacterDes.114.9": "???", - "CharacterDes.115.1": "???", - "CharacterDes.115.10": "???", - "CharacterDes.115.11": "???", - "CharacterDes.115.12": "???", - "CharacterDes.115.2": "???", - "CharacterDes.115.3": "???", - "CharacterDes.115.4": "???", - "CharacterDes.115.5": "???", - "CharacterDes.115.6": "???", - "CharacterDes.115.7": "???", - "CharacterDes.115.8": "???", - "CharacterDes.115.9": "???", + "CharacterDes.115.1": "Liu Wen", + "CharacterDes.115.10": "「아발란체·부유포」로 화력을 분산해, 여러 목표를 공격하는 피해 유파.", + "CharacterDes.115.11": "「아발란체·비도」를 강화하여 적을 빠르게 공격하는 피해 유파.", + "CharacterDes.115.12": "「아발란체·대검」을 강화하여 목표에게 지속적으로 묵직한 타격을 가하는 피해 유파.", + "CharacterDes.115.2": "Firefly", + "CharacterDes.115.3": "가변형 무기를 자유자재로 다루는 호타루. 은혜의지에서 비밀리에 연구 개발한 최종 병기라는 소문이 있다. 반딧불처럼 미약한 불빛도 하나로 모이면 천지를 뒤흔들 파괴력을 갖게 된다.", + "CharacterDes.115.4": "호타루 메인 유파 1", + "CharacterDes.115.5": "호타루 메인 유파 2", + "CharacterDes.115.6": "호타루 지원 유파 1", + "CharacterDes.115.7": "호타루 지원 유파 2", + "CharacterDes.115.8": "나가나와 마리아", + "CharacterDes.115.9": "「아발란체·부유포」로 에너지를 응축해, 단일 목표를 집중적으로 타격하는 피해 유파.", "CharacterDes.116.1": "Zhang Kaixuan", "CharacterDes.116.10": "스킬 시전 후 공격 속도가 증가하고, 총알 효과가 자주 발동하는 유파.", "CharacterDes.116.11": "스킬 피해와 횟수가 증가하는 피해 강화 유파.", diff --git a/data/language/ko_kr/characterskin.json b/data/language/ko_kr/characterskin.json index 60020127..b661af61 100644 --- a/data/language/ko_kr/characterskin.json +++ b/data/language/ko_kr/characterskin.json @@ -54,8 +54,8 @@ "CharacterSkin.11403.2": "???", "CharacterSkin.11404.1": "???", "CharacterSkin.11404.2": "???", - "CharacterSkin.11501.1": "???", - "CharacterSkin.11502.1": "???", + "CharacterSkin.11501.1": "호타루-기본", + "CharacterSkin.11502.1": "호타루-각성", "CharacterSkin.11503.1": "???", "CharacterSkin.11503.2": "???", "CharacterSkin.11504.1": "???", @@ -130,8 +130,8 @@ "CharacterSkin.13202.1": "미네르바-각성", "CharacterSkin.13203.1": "나른한 백일몽", "CharacterSkin.13203.2": "팔에는 책상의 서늘함이, 등에는 쏟아지는 햇살의 따스함이 느껴진다.\u000b책 특유의 향기가 취하게 만드니, 이건 조금 몽롱해지는 백일몽이다.", - "CharacterSkin.13204.1": "???", - "CharacterSkin.13204.2": "???", + "CharacterSkin.13204.1": "거울아 거울아 나를 치유해줘", + "CharacterSkin.13204.2": "거울을 보며 101번째 냉정한 표정을 연습했지만, 고개를 돌린 순간 당신과 마주치고 말았다. 그 순간 모든 연기는 무너져 내리고, 오직 수줍음만이 남았다.", "CharacterSkin.13301.1": "나츠카-기본", "CharacterSkin.13302.1": "나츠카-각성", "CharacterSkin.13303.1": "이슬 맺힌 첫 여름", diff --git a/data/language/ko_kr/chargetlines.json b/data/language/ko_kr/chargetlines.json index 276fd6b1..63a5f40b 100644 --- a/data/language/ko_kr/chargetlines.json +++ b/data/language/ko_kr/chargetlines.json @@ -47,10 +47,10 @@ "CharGetLines.11404.1": "???", "CharGetLines.11405.1": "???", "CharGetLines.11406.1": "???", - "CharGetLines.11501.1": "???", - "CharGetLines.11502.1": "???", - "CharGetLines.11503.1": "???", - "CharGetLines.11504.1": "???", + "CharGetLines.11501.1": "뭐야…… 호타루 학교로 다시 데려가려고 왔어? 어, 아냐? 그럼 같이 놀자!", + "CharGetLines.11502.1": "좀만 더…… 놀자? 그럼 얌전히 돌아갈게.", + "CharGetLines.11503.1": "호타루, 그냥 어린애 아냐. 그러니까 마왕도 제대로 지킬 수 있어.", + "CharGetLines.11504.1": "호타루랑 같이 추억 만들래?", "CharGetLines.11505.1": "???", "CharGetLines.11506.1": "???", "CharGetLines.11601.1": "만나서 반가워. 아그리 유니온의 레이센이야. 뭐? 내 온실에 들어가 보고 싶다고? 아, 저기… 그건 좀…", @@ -118,7 +118,7 @@ "CharGetLines.13203.1": "자, 가자. 괜찮아. 동료와 함께라면 아무것도 두렵지 않으니까.", "CharGetLines.13204.1": "빠, 빤히 쳐다보고 있지만 말고…… 궁금하면, 너도 이쪽으로 와서 읽으면 되잖아?", "CharGetLines.13205.1": "팔에는 책상의 서늘함이, 등에는 쏟아지는 햇살의 따스함이 느껴진다.\u000b책 특유의 향기가 취하게 만드니, 이건 조금 몽롱해지는 백일몽이다.", - "CharGetLines.13206.1": "???", + "CharGetLines.13206.1": "거울을 보며 101번째 냉정한 표정을 연습했지만, 고개를 돌린 순간 당신과 마주치고 말았다. 그 순간 모든 연기는 무너져 내리고, 오직 수줍음만이 남았다.", "CharGetLines.13301.1": "만나서 반가워, 나츠카야. 내게 등을 맡겨준다면 기대에 반드시 응하도록 할게.", "CharGetLines.13302.1": "다시 만날 수 있어서 기뻐. 잘 지냈어?", "CharGetLines.13303.1": "순풍을 타고 전진하자.", diff --git a/data/language/ko_kr/datingcharacterevent.json b/data/language/ko_kr/datingcharacterevent.json index 073b5450..197b62be 100644 --- a/data/language/ko_kr/datingcharacterevent.json +++ b/data/language/ko_kr/datingcharacterevent.json @@ -83,6 +83,18 @@ "DatingCharacterEvent.113302.5": "스트레스 해소", "DatingCharacterEvent.113302.6": "시장에서 뭔가 특별한 일이 일어날지도 모른다……", "DatingCharacterEvent.113302.7": "당신은 시먀오와 함께 시장을 돌아다니다가 두더지 잡기 부스에 들어갔다.\n시먀오는 기술이 뛰어나진 않았지만, 망치를 내려치는 엄청난 힘을 보니 심리 상태가 걱정될 정도였다.\n다행히 게임이 끝난 후에는 스트레스가 해소되어 평온함을 되찾은 듯했다.", + "DatingCharacterEvent.115301.1": "호타루는 이곳이 무척 익숙한 듯, 책장 사이를 앞장서 누볐다. 하지만 동선이 평범하지 않았다. 심지어 책상 밑을 기어 지나가기도 했는데, 바로 옆에 멀쩡한 길이 있는데도 굳이 그래야 했을까?", + "DatingCharacterEvent.115301.2": "눈 깜짝할 새 호타루가 사라졌다. 사방을 둘러보니 한쪽 구석에 쌓인 책더미 뒤로 폴짝거리는 머리카락이 당신을 부르고 있었다.", + "DatingCharacterEvent.115301.3": "책더미 뒤에서 호타루를 찾았습니다. 그녀는 바닥에 엎드린 채 옆에 만화책 한 권을 놓아둔 상태였다. 당신을 위해 미리 준비한 모양이었다.", + "DatingCharacterEvent.115301.5": "아지트", + "DatingCharacterEvent.115301.6": "학원에서 뭔가 특별한 일이 일어날지도 모른다……", + "DatingCharacterEvent.115301.7": "호타루는 도서관에 있는 자신만의 아지트로 당신을 데려가, 함께 평온한 독서 시간을 가졌다.", + "DatingCharacterEvent.115302.1": "갑자기 저 멀리 사람들 사이에서 환호성이 터져 나왔다.\n거리 마술 공연이 시작된 것이었다.", + "DatingCharacterEvent.115302.2": "호타루와 함께 인파 속에서 마술 공연을 지켜봤다. 하지만 호타루는 키가 작아 시야가 가려졌다.\n호타루는 안절부절못하며 깡충깡충 뛰었고, 한 가닥 곱슬머리마저 삐죽 솟아올랐다. 그걸 키에 더했다면 공연이 보였겠지만, 안타깝게도 머리카락이 눈을 대신할 수 없었다.", + "DatingCharacterEvent.115302.3": "호타루를 살짝 안아 어깨 위에 올려주었다.\n공연이 이어지자 호타루도 팔을 흔들며 흥겨워했다. 어릴 적 이런 공연을 본 적이 있었던 걸까? 알 수는 없지만, 마치 지금 이 순간을 장식해 줄 작은 극단이 나타나길 바라는 듯했다.", + "DatingCharacterEvent.115302.5": "높은 자리", + "DatingCharacterEvent.115302.6": "시장에서 뭔가 특별한 일이 일어날지도 모른다……", + "DatingCharacterEvent.115302.7": "호타루와 함께 시장에서 마술 공연을 구경했다. 호타루의 키가 너무 작아 잘 보이지 않자, 어깨에 태워 앉혀 주었다.", "DatingCharacterEvent.116301.1": "바위벽에 기대어 잠시 쉬는 중이었다. 그런데 레이센이 무언가 냄새를 맡은 듯, 갑자기 삽을 들고 발밑의 흙을 파내기 시작했다.", "DatingCharacterEvent.116301.2": "흙과 자갈을 뒤집어낸 끝에, 레이센은 커다란 하얀 버섯을 캐냈다.\n“이런 버섯은 꼭 따자마자 바로 먹어야 해.” 레이센이 신나게 소개했다.", "DatingCharacterEvent.116301.3": "간단히 구워내자 곧 향긋한 냄새가 퍼져 나왔다. 레이센과 함께 나누어 먹으며, 어떻게 이걸 발견했는지 이야기를 나눴다.\n머지않아 레이센의 농장에서도 이런 맛있는 버섯을 길러낼 수 있지 않을까?", @@ -349,7 +361,7 @@ "DatingCharacterEvent.145301.7": "닌자의 계율, 스승의 위엄이 부드러운 크림과 따스한 잼 속에서 조용히 녹아내린다. \n비슷한 입맛, 조심스러운 숨김은 결국 말하지 않아도 통하는 묵묵한 약속이 된다. \n언젠가 그녀들은 마주 앉아 가장 좋아하는 그 달콤함을 함께 나누게 될 것이다.", "DatingCharacterEvent.145302.1": "당신과 오토하는 선박 가에 나란히 서 있고, 바닷바람이 뺨을 스친다. 고개를 돌리자 그녀가 해안선 너머 먼 곳을 응시하고 있는 모습이 보인다. \n무언가 말하려 생각이 든 그 순간, 그냥 이 침묵을 파도와 함께 고요히 흐르도록 내버려두기로 한다.", "DatingCharacterEvent.145302.2": "“마왕님이 처음 바다를 봤을 때는 어떤 기분이었사옵니까?” \n긴 침묵 끝에 오토하의 목소리가 조용히 귓가로 들려왔다. \n“글쎄… 딱히 특별한 기분은 아니었어. 그저 너무 넓어서 바다 너머엔 무엇이 있을지 궁금했을 뿐이지.” \n“저도 똑같이 생각했사옵니다.” 오토하는 아득한 추억에 잠긴 듯했다. “바다를 건너 상상하지 못했던 세상을 마주하기 전까진 말이옵니다.”", - "DatingCharacterEvent.145302.3": "오토하가 태어난 서쪽 섬과 그녀의 고향, 그리고 낯선 세계에서 각기 다른 가면을 쓰고 다른 신분으로 살아가는 그녀의 여정을 떠올렸다. \n“그래도 바다는 어디서 봐도 똑같이 아름답네.” 당신의 기분을 눈치챈 듯, 오토하의 손이 등 위에 살포시 놓았다. \n“초대해 줘서 고맙사옵니다, 마왕님. 오늘 같은 날씨는 바다를 보기 딱 좋군요.”", + "DatingCharacterEvent.145302.3": "오토하가 태어난 나기시마 섬과 그녀의 고향, 그리고 낯선 세계에서 각기 다른 가면을 쓰고 다른 신분으로 살아가는 그녀의 여정을 떠올렸다. \n“그래도 바다는 어디서 봐도 똑같이 아름답네.” 당신의 기분을 눈치챈 듯, 오토하의 손이 등 위에 살포시 놓았다. \n“초대해 줘서 고맙사옵니다, 마왕님. 오늘 같은 날씨는 바다를 보기 딱 좋군요.”", "DatingCharacterEvent.145302.5": "수평선 너머", "DatingCharacterEvent.145302.6": "항구에서 뭔가 특별한 일이 일어날지도 모른다……", "DatingCharacterEvent.145302.7": "언젠가 그녀는 다시 바다를 건너 자신의 고향으로 돌아갈지도 모른다. \n하지만 그날이 올지는 아무도 모른다. \n그날이 오기 전까지는, 그저 열심히 살아갈 뿐이다.", diff --git a/data/language/ko_kr/dictionarydiagram.json b/data/language/ko_kr/dictionarydiagram.json index 56b055e9..97255db4 100644 --- a/data/language/ko_kr/dictionarydiagram.json +++ b/data/language/ko_kr/dictionarydiagram.json @@ -239,26 +239,30 @@ "DictionaryDiagram.40021301.2": "보스 적은 정예 적보다 강력한 마법을 사용하여 더 넓은 범위의 필드에 「수풀」을 생성할 수 있습니다.", "DictionaryDiagram.40030101.1": "콘텐츠 설명", "DictionaryDiagram.40030101.2": "‘포장 시작’을 터치하면 게임이 시작됩니다!\n제한 기간 내에 최대한 빠르게 정확한 쿠키를 넣어주세요!", - "DictionaryDiagram.40030201.1": "“단란한 가족”", - "DictionaryDiagram.40030201.2": "‘단란한 가족’ 스테이지에서는 상자의 쿠키 모양에 따라 아래에 있는 쿠키를 선택하여 상자에 추가할 수 있습니다. 정확하게 추가하면 점수를 획득하고 진행도가 늘어납니다.\n쿠키 상자를 완성할 때마다 더 많은 점수를 획득하며, 제한 시간 내에 진행도를 달성하면 도전을 완료합니다.", - "DictionaryDiagram.40030301.1": "“순조로운 나날”", - "DictionaryDiagram.40030301.2": "‘순조로운 나날’ 스테이지에서는 쿠키를 추가하는 순서가 달라집니다. 새로운 상자마다 쿠키를 추가하는 순서가 달라질 수 있으니 주의하여야 합니다.", - "DictionaryDiagram.40030401.1": "“승승장구”", - "DictionaryDiagram.40030401.2": "‘승승장구’ 스테이지에서는 타이밍에 맞추어 쿠키를 추가해야 합니다. 정확한 타이밍에 추가하면 더 높은 점수를 획득할 수 있습니다.", - "DictionaryDiagram.40030501.1": "‘용호질주’", - "DictionaryDiagram.40030501.2": "‘환희’ 모드에서는 쿠키를 추가하는 순서 및 정확한 타이밍도 맞추어야 합니다.\n여러 번 쿠키를 잘못 추가하거나 리듬을 놓치면 도전에 실패할 수 있습니다.", + "DictionaryDiagram.40030201.1": "“기본 설계도”", + "DictionaryDiagram.40030201.2": "‘기본 설계도’ 스테이지에서는 상자의 쿠키 모양에 따라 아래에 있는 쿠키를 선택하여 상자에 추가할 수 있습니다. 정확하게 추가하면 점수를 획득하고 진행도가 늘어납니다.\n쿠키 상자를 완성할 때마다 더 많은 점수를 획득하며, 제한 시간 내에 진행도를 달성하면 도전을 완료합니다.", + "DictionaryDiagram.40030301.1": "“정밀 설계도”", + "DictionaryDiagram.40030301.2": "‘정밀 설계도’ 스테이지에서는 쿠키를 추가하는 순서가 달라집니다. 새로운 상자마다 쿠키를 추가하는 순서가 달라질 수 있으니 주의하여야 합니다.", + "DictionaryDiagram.40030401.1": "“천재의 발상”", + "DictionaryDiagram.40030401.2": "‘천재의 발상’ 스테이지에서는 타이밍에 맞추어 쿠키를 추가해야 합니다. 정확한 타이밍에 추가하면 더 높은 점수를 획득할 수 있습니다.", + "DictionaryDiagram.40030501.1": "“상상력 폭주”", + "DictionaryDiagram.40030501.2": "‘폭주’ 모드는 쿠키를 추가하는 순서 및 정확한 타이밍도 맞추어야 합니다.\n여러 번 쿠키를 잘못 추가하거나 리듬을 놓치면 도전에 실패할 수 있습니다.", "DictionaryDiagram.40040101.1": "브릭 크러쉬-기본 플레이", "DictionaryDiagram.40040101.2": "발사 버튼을 눌러 구슬을 발사하여 브릭을 파괴할 수 있습니다.\n구슬이 땅에 떨어지지 않게 발사대를 이동하여 구슬을 받아주세요.\n구슬이 땅에 떨어질 때마다 체력 1포인트를 잃습니다. 체력을 모두 잃게 되면 스테이지 도전에 실패하니 주의해 주세요.", "DictionaryDiagram.40040102.1": "브릭 크러쉬-기본 플레이", "DictionaryDiagram.40040102.2": "캐릭터 스킬은 자동으로 SP를 회복합니다. SP가 모두 회복되면 스킬을 시전하여 브릭을 파괴할 수 있습니다.", "DictionaryDiagram.40040103.1": "브릭 크러쉬-기본 플레이", "DictionaryDiagram.40040103.2": "브릭을 파괴하면 스테이지 포인트를 획득할 수 있으며, 목표 포인트에 도달할 시 스테이지가 클리어 됩니다.", + "DictionaryDiagram.40040104.1": "브릭 크러쉬-장치", + "DictionaryDiagram.40040104.2": "일부 스테이지는 필드 장치가 등장합니다. 변속 장치는 자신의 상태에 따라 경로 상의 에너지볼 이동 속도를 변화시킵니다. 파란색 장치는 가속, 빨간색 장치는 감속시킵니다. 폭파 장치는 스킬 또는 에너지볼에 파괴된 후, 폭발하며 주변의 파괴 가능한 물체를 제거합니다.", "DictionaryDiagram.40040201.1": "브릭 크러쉬-아이템", "DictionaryDiagram.40040201.2": "브릭을 파괴하면 일정 확률로 다른 종류의 아이템이 드랍됩니다.\n발사대를 이동하여 아이템을 받으면 해당 아이템을 획득할 수 있습니다.\n버프 아이템과 디버프 아이템이 동시에 존재하니, 버프 아이템을 획득하고 디버프 아이템은 피하세요.", "DictionaryDiagram.40040301.1": "브릭 크러쉬-몬스터", "DictionaryDiagram.40040301.2": "일부 스테이지에 몬스터가 존재합니다. 몬스터는 폭탄을 발사하니 유의해 주세요. 발사대가 폭탄에 닿게 되면 체력이 차감됩니다.", "DictionaryDiagram.40040401.1": "브릭 크러쉬-장치", "DictionaryDiagram.40040401.2": "일부 스테이지에 장치가 존재합니다. 범퍼 기둥은 부딪힌 구슬을 빠른 속도로 튕겨냅니다. 블랙홀 장치는 자신을 지나가는 구슬의 이동 경로를 변경합니다.", + "DictionaryDiagram.40040402.1": "브릭 크러쉬-장치", + "DictionaryDiagram.40040402.2": "일부 스테이지는 필드 장치가 등장합니다. 중력 우물은 상태에 따라 경로 상의 에너지볼의 이동 궤적을 변화시킵니다. 파란색 장치는 끌어당기며, 빨간색 장치는 밀어냅니다.", "DictionaryDiagram.40050101.1": "페이트 하우스", "DictionaryDiagram.40050101.2": "베르너와 베르주의 안내에 따라 재미있는 페이트 하우스 게임을 시작해 보세요!", "DictionaryDiagram.40050102.1": "핸드", @@ -267,18 +271,22 @@ "DictionaryDiagram.40050103.2": "라운드 시작 전 페이트 카드를 획득할 수 있습니다. 각 페이트 카드는 특별한 추가 보너스를 제공하여 게임을 유리하게 이끌어 줍니다.", "DictionaryDiagram.40060101.1": "슈팅 럭키샷-기본 플레이", "DictionaryDiagram.40060101.2": "슈팅 럭키샷은 드링크 포탑을 조작해 샤로를 발사하여 쇼핑 바구니에 정확히 골인시키는 게임입니다. \n드링크 포탑을 길게 누른 뒤 뒤로 드래그하면 발사 속도와 각도를 조절할 수 있으며, 가이드 라인을 통해 예상 경로를 확인할 수 있습니다. 적절히 조절한 후 손을 떼면 샤로가 발사됩니다.", + "DictionaryDiagram.40060102.1": "슈팅 럭키샷-쇼핑 바구니", + "DictionaryDiagram.40060102.2": "현재 발사하는 샤로의 스카프 색상과 동일한 색상의 쇼핑 바구니에 골인시키면 더 높은 점수를 얻을 수 있습니다.", "DictionaryDiagram.40060201.1": "슈팅 럭키샷-아이템 획득", "DictionaryDiagram.40060201.2": "샤로가 특수 표식이 있는 쇼핑 바구니에 들어가면 아이템 선택 기회를 1회 얻습니다.", "DictionaryDiagram.40060202.1": "슈팅 럭키샷-아이템 선택", "DictionaryDiagram.40060202.2": "마음에 드는 아이템을 선택해 스테이지를 클리어해 보세요!", "DictionaryDiagram.40060203.1": "슈팅 럭키샷-아이템 사용", "DictionaryDiagram.40060203.2": "라운드마다 최대 2개의 아이템을 저장할 수 있습니다. 새로운 아이템을 획득하면 먼저 획득한 아이템부터 교체됩니다. 클리어하기 어렵다면 아이템을 사용해 돌파구를 찾아보세요!", - "DictionaryDiagram.40060301.1": "슈팅 럭키샷-쇼핑 바구니", - "DictionaryDiagram.40060301.2": "현재 발사하는 샤로의 스카프 색상과 동일한 색상의 쇼핑 바구니에 골인시키면 더 높은 점수를 얻을 수 있습니다.", - "DictionaryDiagram.40060401.1": "슈팅 럭키샷-달인", - "DictionaryDiagram.40060401.2": "달인 모드에 오신 것을 환영합니다! 제한 시간이 다 되기 전에 목표를 달성하면 승리합니다. 시간의 흐름을 늦춰주는 아이템을 적절히 활용해 보세요!", - "DictionaryDiagram.40060501.1": "슈팅 럭키샷-마스터", - "DictionaryDiagram.40060501.2": "마스터 모드에 오신 것을 환영합니다! 처음에는 쇼핑 바구니가 보이지 않습니다. 먼저 샤로를 발사해 길을 탐색한 뒤, 남겨진 흔적을 따라 발사 각도와 속도를 조절하여 ‘마스터’의 목표를 달성해 보세요!", + "DictionaryDiagram.40060301.1": "슈팅 럭키샷-송풍기", + "DictionaryDiagram.40060301.2": "스테이지에 새로운 장치인 송풍기가 등장했습니다! 바람의 힘을 빌려 샤로를 쇼핑 바구니에 넣으세요.", + "DictionaryDiagram.40060401.1": "슈팅 럭키샷-워프 포트", + "DictionaryDiagram.40060401.2": "스테이지에 새로운 장치인 워프 포트가 등장했습니다! 워프 포트의 힘을 빌려 샤로를 지름길로 이동시켜 보세요.", + "DictionaryDiagram.40060501.1": "슈팅 럭키샷-반사 샤로", + "DictionaryDiagram.40060501.2": "샤로가 장애물 사이를 이리저리 튕겨 다닙니다. 스테이지의 배치를 활용해 궤적을 예측해 샤로를 쇼핑 바구니에 넣으세요.", + "DictionaryDiagram.40060701.1": "슈팅 럭키샷-마스터", + "DictionaryDiagram.40060701.2": "마스터 모드에 오신 것을 환영합니다! 처음에는 쇼핑 바구니가 보이지 않습니다. 먼저 샤로를 발사해 길을 탐색한 뒤, 남겨진 흔적을 따라 발사 각도와 속도를 조절하여 ‘마스터’의 목표를 달성해 보세요!", "DictionaryDiagram.40070101.1": "갈고리 보물찾기", "DictionaryDiagram.40070101.2": "흔들리는 갈고리로 방 안의 보물을 하나씩 확보하세요. 제한 시간 내에 목표 점수를 달성하면 도전에 성공합니다.", "DictionaryDiagram.40070102.1": "물자 가치", diff --git a/data/language/ko_kr/dictionarytopbarentry.json b/data/language/ko_kr/dictionarytopbarentry.json index 85cb35a9..06177f00 100644 --- a/data/language/ko_kr/dictionarytopbarentry.json +++ b/data/language/ko_kr/dictionarytopbarentry.json @@ -60,9 +60,10 @@ "DictionaryTopBarEntry.400501.1": "페이트 하우스", "DictionaryTopBarEntry.400601.1": "슈팅 럭키샷-기본 플레이", "DictionaryTopBarEntry.400602.1": "슈팅 럭키샷-아이템", - "DictionaryTopBarEntry.400603.1": "슈팅 럭키샷-쇼핑 바구니", - "DictionaryTopBarEntry.400604.1": "슈팅 럭키샷-달인", - "DictionaryTopBarEntry.400605.1": "슈팅 럭키샷-마스터", + "DictionaryTopBarEntry.400603.1": "슈팅 럭키샷-송풍기", + "DictionaryTopBarEntry.400604.1": "슈팅 럭키샷-워프 포트", + "DictionaryTopBarEntry.400605.1": "슈팅 럭키샷-반사 샤로", + "DictionaryTopBarEntry.400607.1": "슈팅 럭키샷-마스터", "DictionaryTopBarEntry.400701.1": "스파이 대작전-기본 플레이", "DictionaryTopBarEntry.400702.1": "스파이 대작전-버프", "DictionaryTopBarEntry.400703.1": "스파이 대작전-경계", diff --git a/data/language/ko_kr/discip.json b/data/language/ko_kr/discip.json index cde45a69..11dac124 100644 --- a/data/language/ko_kr/discip.json +++ b/data/language/ko_kr/discip.json @@ -203,10 +203,10 @@ "DiscIP.214002.2": "승리 멜로디", "DiscIP.214002.3": "하늘, 꽃 그리고 시", "DiscIP.214002.4": "청월 21일, 아침엔 비가 왔고, 곧 맑게 개었다.\r\n“이 날은 꼭 적어둬야 해. 별의 탑 때문에 잊게 될지도 모르니.”\r\n\r\n그날, 나는 아주 치밀한 탈출 계획을 세웠다.\r\n새벽 여명과 함께 출발해 세 군데를 경유했고, 어떤 흔적도 남기지 않으려 애썼다. 스승님께 가르침을 받아온 이래로 아마 가장 대담하고 무모한 행동이었을 것이다.\r\n하지만 해가 질 때까지도 스승님이 하늘에서 내려오지 않자, 혹시 내가 떠난 걸 아예 눈치채지 못한 게 아닐까 싶었다.\r\n그래서 밤이 깊어진 틈을 타 다시 몰래 정원으로 돌아갔다. 스승님 방에 불이 켜져 있는 걸 보자 안심이 되었다. 짐을 제자리에 갖다 두고, 평소처럼 스승님께 문안을 드리러 갔다.\r\n조심스레 스승님의 표정을 살폈다. 아무렇지 않아 보였지만, 스승님이 고개를 들어 눈이 마주치는 순간, 직감적으로 걸렸다는 걸 깨달았다.\r\n“돌아왔구나. 밖은 재미있었느냐?”\r\n어떻게 변명해야 할지 몰라, 대뜸 스승님 앞에 무릎부터 꿇었다. 얼마간 침묵이 흐른 뒤, 스승님이 찻잔을 내려놓고 천천히 입을 열었다.\r\n“오늘 외출은 은신술 훈련의 일환이라 생각하마.”\r\n“한데, 실력이 너무 형편없구나. 언제든 발각될 수 있으니, 더 열심히 정진하거라.”\r\n스승님의 꾸짖음이 없다는 사실이 믿기지 않았다. 그리고 곧 이어진 말 한마디는 평생 잊을 수가 없게 되었다.\r\n“허나, 내게 미리 허락을 구하지 않았지. 벌로 나도 네가 눈치채지 못할 때 한번 사라져야겠구나.”\r\n\r\n그 밤을 어떻게 버텼는지조차 기억나지 않았다. 그저, ‘스승님이 사라질 수도 있다’는 생각에 견디기 힘든 공포에 휩싸였던 느낌만 또렷했다.\r\n얼마나 시간이 흘렀을까. 나는 꿈속을 헤매다 깬 사람처럼 비틀비틀 일어나 책상 앞에 앉았고, 사무치는 후회를 긴 반성문에 써 내려갔다.\r\n\r\n일주일 내내 스승님은 나를 완전히 외면했다. 내 수련에도 관심을 두지 않았고, 내가 늦잠을 자든 말든 상관하지도 않았다. 나는 너무 두려운 나머지, 반성문만 몇 통이고 주구장창 썼다.\r\n8일째 되는 아침, 문을 열자, 스승님이 긴 회초리를 손에 쥔 채 서 계셨다. 그리고는 묵묵히 제자의 아침 수련을 독려했다.\r\n그 순간, 스승님이 나를 용서해준 거라고 생각했다.\r\n\r\n그런 생각은 오래가지 않았다. 어느 날, 스승님이 조직으로부터 극비 임무를 맡게 되었다.\r\n그 시절, 스승님은 조직 내 위치가 점점 높아졌고, 맡는 임무도 날로 위험해졌다. 스승님이 없는 날엔 나도 더는 예전처럼 게으름 피우지 않고, 묵묵히 수련에만 전념했다. 언젠가 스승님의 부담을 덜어드릴 수 있길 바라면서 말이다.\r\n이번에도 평소처럼 길면 보름, 짧으면 며칠 안에 스승님이 돌아오실 거라 생각했다.\r\n전에 스승님이 말했었다. 이곳은 유일하게 마음을 놓을 수 있는 곳이며, 닌자는 집이 없지만, 이곳이 곧 우리의 집이라고.\r\n그런데, 그날 이후 스승님이 돌아오지 않았다. 정원 안을 샅샅이 뒤져봐도, 내게 남긴 작별 편지 같은 건 없었다.\r\n그저 오래전에 받았어야 할 가벼운 벌을 이제서야 받게 된 거라고 믿어야 했다.\r\n나는 지금도 스승님이 돌아오기를 기다리고 있다.\r\n\r\n……\r\n\r\n떠나기 전, 마지막으로 그 아이를 한 번 바라보았다. 곤히 잠든 아이는 이번에도 전처럼 단순히 임무를 수행하러 가는 줄로만 믿고 있었다.\r\n몇 해 전 그날 밤이 떠올랐다. 어린 그녀가 살금살금 담을 넘어와 아무 일도 없었다는 듯 내 방으로 들어왔던 그날. 벌을 주겠다고 하자마자, 아이의 눈에는 금세 눈물이 그렁그렁 고였었다.\r\n그후 일주일 동안, 내 책상 위에는 매일 편지 한 통이 놓여 있었다. 처음엔 장문의 반성문이었지만, 점차 횡설수설이 늘어갔고, 마지막엔 졸면서 쓴 흔적이 역력했다.\r\n살짝 축축하게 젖어 있던 일곱째 날의 편지는 달랑 한 줄만 적혀 있었다.\r\n“스승님, 가지 마세요.”\r\n\r\n사실 나는 그 아이를 진작 용서했다.", - "DiscIP.214003.1": "???", - "DiscIP.214003.2": "???", - "DiscIP.214003.3": "???", - "DiscIP.214003.4": "???", + "DiscIP.214003.1": "메인 멜로디", + "DiscIP.214003.2": "승리 멜로디", + "DiscIP.214003.3": "날 닮은 너", + "DiscIP.214003.4": "호타루는 끝없이 펼쳐진 우주 속을 떠다니고 있었다. 주변은 어둡고 깊었다.\r\n머리 위에 삐쭉 솟은 머리카락 한 가닥이 물음표처럼 말려 있었다. 그녀는 어쩌다 이곳에 오게 된 건지 알 수 없어 어안이 벙벙했다.\r\n멀리서 빛나는 푸른 별이 하나 보였다.\r\n처음 보는 별이었지만, 왠지 모르게 익숙하고 따뜻한 느낌이 들었다.\r\n“저건, 뭐지?”\r\n“집이다.”\r\n카나체는 언제나 그녀의 물음에 답해주었다. 왜 이곳에 함께 있는지는 알 수 없지만 말이다.\r\n집이라면 날아가 보자.\r\n등 뒤에 있는 공중 포격기 아발란체가 눈부신 백색 빛을 뿜어냈다.\r\n어느 정도 전진하자, 사방에서 수많은 별의 함대가\r\n별의 고리 형상으로 모습을 드러냈다.\r\n중심에 선 그녀는 포위된 행성 같았다.\r\n하지만 지금, 호타루는 새 장난감을 손에 넣은 아이처럼 들떠 있었다.\r\n“전부 부숴도 되지?”\r\n말이 끝나기 무섭게 등 뒤의 아발란체가 수많은 광선을 발사했다.\r\n“굳이, 대답할 필요 없어.”\r\n공중 포격기의 맹렬한 공격에 적 함대들은 하나둘씩 지저분한 불꽃이 되어 사라졌다.\r\n\r\n“이제 됐어.\r\n아무도, 내가, 집에 가는 길을, 막을 수 없어.”\r\n호타루는 아발란체를 몰아 푸른 별을 향해 날아갔다.\r\n그녀의 등 뒤에서 공중 포격기의 빛줄기들이 폭발하듯 터져 나왔다.\r\n그 넓은 우주에서 그녀는 반딧불이처럼 빛나고 있었다.\r\n\r\n“일어나, 얼른 일어나라.”\r\n호타루가 다시 눈을 뜨자, 우주도, 은하도, 함대도 모두 사라지고\r\n익숙한 천장과 카나체가 보였다.\r\n조금 전까지만 해도 우주의 끝자락에 함께 있던 인물이, 지금은 손에 쥔 리모컨을 흔들어대고 있었다.\r\n“앞으로 잘 때는 꼭 TV 끄고 자라, 알겠나?”", "DiscIP.214004.1": "메인 멜로디", "DiscIP.214004.2": "승리 멜로디", "DiscIP.214004.3": "요정들의 꿈", @@ -394,5 +394,17 @@ "DiscIP.214050.1": "메인 멜로디", "DiscIP.214050.2": "승리 멜로디", "DiscIP.214050.3": "연회장의 그림자", - "DiscIP.214050.4": "술잔이 오가는 가운데, 만찬은 언제나처럼 원만한 마무리를 맞이했다.\r\n부딪히는 와인잔 속에서 얼마나 많은 소용돌이가 쳤든, 건네진 케이크 뒤에 얼마나 많은 계략이 있었든, 연회는 내내 화기애애한 분위기였다…… 설령 그것이 겉모습에 불과했다고 하더라도 말이다.\r\n\r\n“그래도 이렇게 순조롭게 끝나면, 좀 재미없지 않겠습니까~?”\r\n\r\n쾅.\r\n굉음과 함께 연회장 천장의 조명이 전부 꺼졌다.\r\n암흑에 갇힌 사람들이 비명을 지르며 허둥지둥 불빛을 찾기 시작했다.\r\n마침내 그들은 약속이라도 한 듯 시선을 창밖으로 돌렸다……\r\n\r\n어디선가 날아든 빛줄기 하나가 건물 위를 똑바로 비추고 있었다.\r\n그 빛 속으로 한 사람의 그림자가 나타났고, 그 아름답고도 날렵한 실루엣은 빛과 그림자 사이를 쉼 없이 오갔다.\r\n당신은 그 휘날리는 긴 머리카락, 풍성한 꼬리, 그리고 그 상징적인 쿠나이를 자연스레 알아봤다. 당신의 마음속에는 이미 그것들의 주인이 누구인지에 대한 답이 있었다.\r\n물론 당신은 아무 말도 하지 않았다. 그저 이 ‘장난’이 어떻게 끝날지 지켜보고 싶었을 뿐이었다.\r\n\r\n그리하여 당신은 그 사람 형상의 실루엣이 갑자기 커져 빛을 완전히 가리고 사람들을 다시금 어둠 속에 빠뜨리기까지 지켜보기만 했다.\r\n곧이어 바로 가까이에서 유리가 산산조각 나는 소리가 들렸다. 여기저기서 비명이 터져 나왔다.\r\n밤바람이 쏟아져 들어왔다. 등골을 서늘하게 만드는 가을의 냉기를 머금은 채로……\r\n\r\n샹들리에가 몇 번 깜빡이더니 이내 다시 정상적으로 켜졌다.\r\n소란이 마침내 가라앉았다. 사람들은 저마다 긴장한 얼굴로 자신과 곁에 있는 이의 안위를 확인하면서도, 하나같이 소리가 들려온 곳으로 모여들었다.\r\n다행히도 사라진 사람이나 쓰러진 사람은 없었고, 창문 역시 멀쩡한 모습으로 꼭 닫혀 있었다.\r\n다만 편지 한 통만이 창틀 안쪽에 고요히 놓여 있었다.\r\n\r\n누군가 봉투를 집어 들어 조심스레 뜯었고, 편지는 얼마 지나지 않아 사람들 사이를 돌아다니며 새로운 화젯거리가 되었다.\r\n물론 당신은 그 소란에 끼지 않았다. 그저 조용히 주위를 살폈고, 마침내 위층으로 이어지는 나선형 계단 위에서 목표를 발견했다.\r\n하지만 연회장에 특수 요원이나 닌자, 또는 괴도가 있을 리 없었다. 그 자리에 있는 건 새하얀 옷을 걸치고 종이우산을 돌리고 있는 백발의 메이드였다.\r\n그녀는 당신과 눈이 마주치자, 검지를 입술 위에 살포시 얹으며 미소를 보냈다.\r\n그러고는 우아하게 몸을 돌려, 소리 없이 더 높은 곳의 어둠 속으로 사라졌다.\r\n\r\n어째서인지 당신은 묘한 생각이 들었다……\r\n그녀는 처음부터 괴도의 편지 따위에는 관심이 없었던 것 같다고. 그리고 당신이 그녀를 발견한 바로 그 순간, 두 사람은 이미 서로의 눈을 마주 보고 있었다고." + "DiscIP.214050.4": "술잔이 오가는 가운데, 만찬은 언제나처럼 원만한 마무리를 맞이했다.\r\n부딪히는 와인잔 속에서 얼마나 많은 소용돌이가 쳤든, 건네진 케이크 뒤에 얼마나 많은 계략이 있었든, 연회는 내내 화기애애한 분위기였다…… 설령 그것이 겉모습에 불과했다고 하더라도 말이다.\r\n\r\n“그래도 이렇게 순조롭게 끝나면, 좀 재미없지 않겠습니까~?”\r\n\r\n쾅.\r\n굉음과 함께 연회장 천장의 조명이 전부 꺼졌다.\r\n암흑에 갇힌 사람들이 비명을 지르며 허둥지둥 불빛을 찾기 시작했다.\r\n마침내 그들은 약속이라도 한 듯 시선을 창밖으로 돌렸다……\r\n\r\n어디선가 날아든 빛줄기 하나가 건물 위를 똑바로 비추고 있었다.\r\n그 빛 속으로 한 사람의 그림자가 나타났고, 그 아름답고도 날렵한 실루엣은 빛과 그림자 사이를 쉼 없이 오갔다.\r\n당신은 그 휘날리는 긴 머리카락, 풍성한 꼬리, 그리고 그 상징적인 쿠나이를 자연스레 알아봤다. 당신의 마음속에는 이미 그것들의 주인이 누구인지에 대한 답이 있었다.\r\n물론 당신은 아무 말도 하지 않았다. 그저 이 ‘장난’이 어떻게 끝날지 지켜보고 싶었을 뿐이었다.\r\n\r\n그리하여 당신은 그 사람 형상의 실루엣이 갑자기 커져 빛을 완전히 가리고 사람들을 다시금 어둠 속에 빠뜨리기까지 지켜보기만 했다.\r\n곧이어 바로 가까이에서 유리가 산산조각 나는 소리가 들렸다. 여기저기서 비명이 터져 나왔다.\r\n밤바람이 쏟아져 들어왔다. 등골을 서늘하게 만드는 가을의 냉기를 머금은 채로……\r\n\r\n샹들리에가 몇 번 깜빡이더니 이내 다시 정상적으로 켜졌다.\r\n소란이 마침내 가라앉았다. 사람들은 저마다 긴장한 얼굴로 자신과 곁에 있는 이의 안위를 확인하면서도, 하나같이 소리가 들려온 곳으로 모여들었다.\r\n다행히도 사라진 사람이나 쓰러진 사람은 없었고, 창문 역시 멀쩡한 모습으로 꼭 닫혀 있었다.\r\n다만 편지 한 통만이 창틀 안쪽에 고요히 놓여 있었다.\r\n\r\n누군가 봉투를 집어 들어 조심스레 뜯었고, 편지는 얼마 지나지 않아 사람들 사이를 돌아다니며 새로운 화젯거리가 되었다.\r\n물론 당신은 그 소란에 끼지 않았다. 그저 조용히 주위를 살폈고, 마침내 위층으로 이어지는 나선형 계단 위에서 목표를 발견했다.\r\n하지만 연회장에 특수 요원이나 닌자, 또는 괴도가 있을 리 없었다. 그 자리에 있는 건 새하얀 옷을 걸치고 종이우산을 돌리고 있는 백발의 메이드였다.\r\n그녀는 당신과 눈이 마주치자, 검지를 입술 위에 살포시 얹으며 미소를 보냈다.\r\n그러고는 우아하게 몸을 돌려, 소리 없이 더 높은 곳의 어둠 속으로 사라졌다.\r\n\r\n어째서인지 당신은 묘한 생각이 들었다……\r\n그녀는 처음부터 괴도의 편지 따위에는 관심이 없었던 것 같다고. 그리고 당신이 그녀를 발견한 바로 그 순간, 두 사람은 이미 서로의 눈을 마주 보고 있었다고.", + "DiscIP.214051.1": "메인 멜로디", + "DiscIP.214051.2": "승리 멜로디", + "DiscIP.214051.3": "별이 향하는 곳", + "DiscIP.214051.4": "“선생님~ 선생님~ 별 봐~”\r\n누군가 카나체의 옷자락을 잡아당겼고, 카나체가 돌아서서 고개를 숙이자 길게 삐죽 솟은 머리카락 하나가 여유로운 마음을 대변하듯 제멋대로 살랑거리고 있었다.\r\n“호타루 정말 대단해. 평소였다면 머리 위에 이런 풍경이 있는지조차 몰랐을 거다.”\r\n소녀는 자리에 앉아 천장의 별하늘을 바라보며 더는 아무 말도 하지 않았다. ‘아발란체’ 역시 소녀의 마음결을 따라 침묵한 채 아무런 소리도 내지 않았다.\r\n“어디 아파?”\r\n소녀가 고개를 저었고, 이해하지 못하겠다는 듯 곁에 있는 선생님에게 물었다.\r\n\r\n“하늘의 별은 저렇게 예쁜데, 사람들은 별의 탑에서 왜 서로를 상처 주는 거야?”\r\n카나체는 멍해졌다. 아이의 눈에 비친 세상은 언제나 가장 단순하고 순수하며, 진실한 법이다. 그래서, 이런 질문은 카나체조차 선뜻 답을 내놓지 못했다.\r\n“내 생각엔, 사람들이 자신이 걸어온 길은 알지만 앞으로 나아갈 미래는 알지 못해서일 거야. 그 불확실함에서 오는 공포 때문에 서로 다투게 되는 게 아닐까.”a\r\n호타루의 삐쭉 솟은 머리카락 한 가닥이 구부러지며 귀여운 물음표 모양이 되었다. 소녀는 고개를 갸웃거리며 선생님을 바라보았다.\r\n“미안해…… 방금 한 말이 좀 어려웠지.”\r\n“조금은 알 것 같아…… 하지만, ‘걸어온 길’이 뭐야?”\r\n\r\n카나체는 말을 이어가려다 멈추고는, 대신 부드러운 손길로 호타루의 머리를 다정하게 쓰다듬었다.\r\n“걸어온 길이란, 한 사람이 이 세상에 온 시작점을 말한단다.”\r\n“호타루는 별에서 왔으니, 저 끝없이 펼쳐진 은하수가 바로 네가 걸어온 길이지.”\r\n선생님의 손끝이 향한 먼 곳에, 더 많은 별자리가 앞다투어 빛나기 시작했다. 수많은 찬란한 별빛이 소녀의 눈동자에 담겼다. 소녀는 모든 빛이 시작된 곳을 어떻게든 붙잡으려는 듯 까치발을 들었다. 마치 금방이라도 저 먼 곳에 닿을 것만 같았다.\r\n하지만 호타루는 머뭇거렸고, 손과 솟은 털이 함께 축 늘어졌다. 카나체는 왜 호타루가 시무룩해졌는지 묻기 위해 몸을 낮췄다.\r\n“내 미래는 저기로 가야 하는 거야?”\r\n호타루가 선생님의 손을 꼭 잡자, 카나체는 그 의미를 읽어냈다.\r\n“호타루가 점점 더 똑똑해지네. 선생님도 어떻게 대답해야 할지 모르겠을 정도야. ”\r\n“하지만 약속할게, 호타루의 미래는 선생님이 너와 함께 찾아줄 거야.”\r\n호타루는 카나체를 바라보며, 작고 앳된 손을 선생님의 손등 위에 포개었다.\r\n“나도 선생님이랑 같이할래.”\r\n“난 선생님을 믿어. 선생님도, 날 믿어줘.”\r\n\r\n카나체도 그 여린 손을 맞잡았다.\r\n이 순간, 그 어떤 말도 이미 무색해져 있었다.\r\n별들 사이에서 두 사람은 서로에게 유일한 존재가 되었고, 서로를 깊이 신뢰하며 영원히 함께하기로 했다.", + "DiscIP.214052.1": "???", + "DiscIP.214052.2": "???", + "DiscIP.214052.3": "???", + "DiscIP.214052.4": "???", + "DiscIP.214054.1": "???", + "DiscIP.214054.2": "???", + "DiscIP.214054.3": "???", + "DiscIP.214054.4": "???" } \ No newline at end of file diff --git a/data/language/ko_kr/gacha.json b/data/language/ko_kr/gacha.json index c56dc281..a38a65ff 100644 --- a/data/language/ko_kr/gacha.json +++ b/data/language/ko_kr/gacha.json @@ -1,6 +1,7 @@ { "Gacha.1.1": "채용 공고", "Gacha.10110.1": "찬란한 에메랄드의 이데아", + "Gacha.10115.1": "빛을 타고 떠오른 별의 파편", "Gacha.10119.1": "운명의 만남", "Gacha.10125.1": "운명의 만남", "Gacha.10130.1": "마음 한 상자 신속 배송", @@ -18,8 +19,10 @@ "Gacha.10158.1": "이브의 선물 대작전", "Gacha.10159.1": "마음의 속삭임, 남아 있는 온기", "Gacha.11144.1": "칼날에 흐르는 달빛", + "Gacha.11155.1": "달에 닿을 거대한 파도", "Gacha.2.1": "추억의 음색", "Gacha.20110.1": "홍차의 향기 등꽃의 꿈", + "Gacha.20115.1": "저 뭇별에 닿을 수 있다면", "Gacha.20119.1": "마음의 소리", "Gacha.20125.1": "마음의 소리", "Gacha.20130.1": "소원을 담아 떠오른 풍선", @@ -37,5 +40,6 @@ "Gacha.20158.1": "감튀 나라의 캐럴", "Gacha.20159.1": "깨어난 찰나 몽환의 실루엣", "Gacha.21144.1": "맑은 연못에 비친 달", + "Gacha.21155.1": "하늘빛 바다", "Gacha.5.1": "스타트 대시" } \ No newline at end of file diff --git a/data/language/ko_kr/honor.json b/data/language/ko_kr/honor.json index 7b7aa953..781aa4e6 100644 --- a/data/language/ko_kr/honor.json +++ b/data/language/ko_kr/honor.json @@ -16,7 +16,7 @@ "Honor.112112.1": "별 사냥 동행자", "Honor.112113.1": "훠궈메이트", "Honor.112114.1": "???", - "Honor.112115.1": "???", + "Honor.112115.1": "베스트 파트너", "Honor.112116.1": "온실지기", "Honor.112117.1": "단골손님", "Honor.112118.1": "귀중한 샘플", @@ -72,6 +72,7 @@ "Honor.116007.1": "겨울밤의 진혼곡 새벽의 방아쇠", "Honor.116008.1": "To. 소중한 당신", "Honor.116009.1": "어두운 밤 홀로 춤추는 그림자", + "Honor.116010.1": "프레임 밖에 비치는 것", "Honor.117001.1": "종언의 결전·패왕", "Honor.117002.1": "종언의 결전·달인", "Honor.117003.1": "종언의 결전·정예", diff --git a/data/language/ko_kr/item.json b/data/language/ko_kr/item.json index a7deb0ea..87e2f8fb 100644 --- a/data/language/ko_kr/item.json +++ b/data/language/ko_kr/item.json @@ -200,9 +200,9 @@ "Item.112114.1": "???", "Item.112114.2": "???", "Item.112114.3": "???", - "Item.112115.1": "???", - "Item.112115.2": "???", - "Item.112115.3": "???", + "Item.112115.1": "베스트 파트너", + "Item.112115.2": "명예로운 칭호 「베스트 파트너」를 오픈했습니다.", + "Item.112115.3": "여행가 호타루와의 우정 증표!", "Item.112116.1": "온실지기", "Item.112116.2": "명예로운 칭호 「온실지기」 오픈", "Item.112116.3": "여행가 레이센과의 우정 증표!", @@ -333,12 +333,12 @@ "Item.11404.1": "???", "Item.11404.2": "???", "Item.11404.3": "???", - "Item.115.1": "???", - "Item.115.2": "???", - "Item.115.3": "???", - "Item.1150.1": "???", - "Item.1150.2": "???", - "Item.1150.3": "???", + "Item.115.1": "호타루", + "Item.115.2": "「호타루」에게 팀 가입을 요청한 증표", + "Item.115.3": "마물과 성해 함께하는 것도 나쁘지 않지만, 별의 탑과 숲을 벗어나 아침 햇살이 비치는 마을과 학원, 그곳이 아마도 돌아가야 할 곳인 것 같다.", + "Item.1150.1": "호타루 심상 결정", + "Item.1150.2": "여행가 특성 활성화에 사용", + "Item.1150.3": "마물과 성해 함께하는 것도 나쁘지 않지만, 별의 탑과 숲을 벗어나 아침 햇살이 비치는 마을과 학원, 그곳이 아마도 돌아가야 할 곳인 것 같다.", "Item.115001.1": "시즌1 생존 마스터", "Item.115001.2": "명예로운 칭호 「시즌1 생존 마스터」 오픈", "Item.115001.3": "「재앙의 전선」 시즌1에서 진지를 지켜냈다는 증명!", @@ -366,7 +366,7 @@ "Item.115009.1": "시즌9 생존 마스터", "Item.115009.2": "명예로운 칭호 「시즌9 생존 마스터」 오픈", "Item.115009.3": "「재앙의 전선」 시즌9에서 진지를 지켜냈다는 증명!", - "Item.11501.1": "???", + "Item.11501.1": "호타루-기본", "Item.115010.1": "시즌10 생존 마스터", "Item.115010.2": "명예로운 칭호 「시즌10 생존 마스터」 오픈", "Item.115010.3": "「재앙의 전선」 시즌10에서 진지를 지켜냈다는 증명!", @@ -388,7 +388,7 @@ "Item.115016.1": "시즌16 생존 마스터", "Item.115016.2": "명예로운 칭호 「시즌16 생존 마스터」 오픈", "Item.115016.3": "「재앙의 전선」 시즌16에서 진지를 지켜냈다는 증명!", - "Item.11502.1": "???", + "Item.11502.1": "호타루-각성", "Item.11503.1": "???", "Item.11503.2": "???", "Item.11503.3": "???", @@ -429,6 +429,9 @@ "Item.116009.2": "명예로운 칭호 「어두운 밤 홀로 춤추는 그림자」 오픈", "Item.116009.3": "「어두운 밤 홀로 춤추는 그림자」 이벤트에서 많은 것을 얻었다는 증명.", "Item.11601.1": "레이센-기본", + "Item.116010.1": "프레임 밖에 비치는 것", + "Item.116010.2": "명예로운 칭호 「프레임 밖에 비치는 것」 오픈", + "Item.116010.3": "「프레임 밖에 비치는 것」 이벤트에서 많은 것을 얻었다는 증명.", "Item.11602.1": "레이센-각성", "Item.11603.1": "잠자는 온실 속의 공주", "Item.11603.2": "레이센 전용 스킨 「잠자는 온실 속의 공주」 오픈의 증표!", @@ -736,9 +739,9 @@ "Item.13203.1": "나른한 백일몽", "Item.13203.2": "미네르바 전용 스킨 「나른한 백일몽」 오픈의 증표!", "Item.13203.3": "팔에는 책상의 서늘함이, 등에는 쏟아지는 햇살의 따스함이 느껴진다.\u000b책 특유의 향기가 취하게 만드니, 이건 조금 몽롱해지는 백일몽이다.", - "Item.13204.1": "???", - "Item.13204.2": "???", - "Item.13204.3": "???", + "Item.13204.1": "거울아 거울아 나를 치유해줘", + "Item.13204.2": "미네르바 전용 스킨 「거울아 거울아 나를 치유해줘」 오픈의 증표!", + "Item.13204.3": "거울을 보며 101번째 냉정한 표정을 연습했지만, 고개를 돌린 순간 당신과 마주치고 말았다. 그 순간 모든 연기는 무너져 내리고, 오직 수줍음만이 남았다.", "Item.133.1": "나츠카", "Item.133.2": "「나츠카」에게 팀 가입을 요청한 증표", "Item.133.3": "그 혁명가 소녀는 언제나 혼자서 모든 것을 짊어지려고 한다. \u000b절대 포기하지 않고, 절대 타협하지 않는다.", @@ -1054,9 +1057,9 @@ "Item.199001.1": "레벨 보상 내용\n별의 파편x1280", "Item.199001.2": "레벨 보상 내용\n1280 별의 파편", "Item.199001.3": "1280 별의 파편", - "Item.199002.1": "레벨 보상 내용\n하늘 쿠폰 x3", - "Item.199002.2": "레벨 보상 내용\n하늘 쿠폰 x3", - "Item.199002.3": "레벨 보상 내용\n하늘 쿠폰 x3", + "Item.199002.1": "레벨 보상 내용\n하늘 티켓 x3", + "Item.199002.2": "레벨 보상 내용\n하늘 티켓 x3", + "Item.199002.3": "레벨 보상 내용\n하늘 티켓 x3", "Item.199003.1": "레벨 보상 내용\n골든 디스크 x900", "Item.199003.2": "레벨 보상 내용\n골든 디스크 x900", "Item.199003.3": "레벨 보상 내용\n골든 디스크 x900", @@ -1108,9 +1111,9 @@ "Item.199019.1": "이번 시즌 한정 프로필\n‘칼’의 결심", "Item.199019.2": "이번 시즌 한정 프로필\n‘칼’의 결심", "Item.199019.3": "이번 시즌 한정 프로필\n‘칼’의 결심", - "Item.199020.1": "레벨 보상 내용\n성스러운 이슬x1", - "Item.199020.2": "레벨 보상 내용\n성스러운 이슬x1", - "Item.199020.3": "레벨 보상 내용\n성스러운 이슬x1", + "Item.199020.1": "레벨 보상 내용\n성스러운 이슬 x1", + "Item.199020.2": "레벨 보상 내용\n성스러운 이슬 x1", + "Item.199020.3": "레벨 보상 내용\n성스러운 이슬 x1", "Item.2.1": "별의 파편", "Item.2.2": "희귀한 결정석, 상점에서 상품권으로 교환 가능", "Item.2.3": "성맥의 힘이 깃든 조각, 순수하지만 인공적으로 만든 흔적이 남아있다. \u000b원석 같은 천연소재는 아니지만, 가치가 굉장히 높다.", @@ -1315,8 +1318,8 @@ "Item.214001.3": "인간은 언제나 고독한 존재야. 싸울 때만 자신의 존재를 또렷하게 느낄 수 있지. 뭐? 포격 중에 뒤돌아 폭발을 보면 안 된다고? 그래, 계속 전진할게!", "Item.214002.1": "하늘, 꽃 그리고 시", "Item.214002.3": "흩날리는 꽃잎의 잔상 같던 그 이별의 뒷모습, 별빛이 스며든 고요한 밤, 손안의 약속은 여전한데, 향기 가득한 추억 사이로 기어이 떠오르는 당신의 모습.", - "Item.214003.1": "???", - "Item.214003.3": "???", + "Item.214003.1": "날 닮은 너", + "Item.214003.3": "위로, 위로, 더 위로. 천상의 경계를 모두 뚫고 올라간다 해도 나를 이끄는 당신의 시선. 이것은 중력의 속박이 아니라, 은하수 속 집으로 돌아가는 길이다.", "Item.214004.1": "요정들의 꿈", "Item.214004.3": "웬 작은 길고양이 두 마리가 내 무릎 위에 누워 있네?\n오후 티타임은 아직 많이 남았으니,\n마음 편히 쉬며 등나무 아래에서 달콤한 꿈을 꿔보자.", "Item.214005.1": "맑은 하늘의 꽃", @@ -1411,7 +1414,18 @@ "Item.214049.3": "방황을 털어내고 저 너머 별들의 바다로 나아간다.\u000b시작을 알리는 종소리를 울리며 우리만의 모험을 시작한다.\u000b별을 향한 발걸음, 함께 하나의 빛으로. 이 여정을 함께해준 당신에게 감사를 전한다.", "Item.214050.1": "연회장의 그림자", "Item.214050.3": "수없이 오가는 술잔과 끊이지 않는 말소리\u000b미래를 향한 포부와 상상은 오직 이 순간에만 빛날 뿐.\u000b하지만 그 찬란한 빛의 이면, 달의 어두운 뒤편에서\u000b그림자는 꿈이 존재하는 세상을 간절히 염원하고 있다.", - "Item.214051.1": "???", + "Item.214051.1": "별이 향하는 곳", + "Item.214051.3": "꽃과 물이 대지를 감싸 안고, 별과 별이 맴돌며 서로 쫓아가듯,\u000b세상 모든 것이 서로에게 기대어 있으니, 당신의 고독 역시 나눌 수 있게 해주세요.\u000b어두운 우주 속에서, 당신을 위해 집으로 향하는 별빛을 밝혀드릴게요.", + "Item.214052.1": "???", + "Item.214052.3": "???", + "Item.214053.1": "???", + "Item.214053.3": "???", + "Item.214054.1": "???", + "Item.214054.3": "???", + "Item.214055.1": "???", + "Item.214055.3": "???", + "Item.214056.1": "???", + "Item.214056.3": "???", "Item.21997.1": "랜덤 보스 레코드 재료", "Item.21997.2": "레코드 승급에 사용되는 초급 재료 1개를 랜덤으로 획득한다.", "Item.22.1": "지원 증명서", @@ -1570,9 +1584,9 @@ "Item.224002.1": "하늘, 꽃 그리고 시 멜로디", "Item.224002.2": "특정 레코드 한계 돌파에 사용되는 재료", "Item.224002.3": "흩날리는 꽃잎의 잔상 같던 그 이별의 뒷모습, \u000b별빛이 스며든 고요한 밤, 손안의 약속은 여전한데, \u000b향기 가득한 추억 사이로 기어이 떠오르는 당신의 모습.", - "Item.224003.1": "???", - "Item.224003.2": "???", - "Item.224003.3": "???", + "Item.224003.1": "날 닮은 너 멜로디", + "Item.224003.2": "특정 레코드 한계 돌파에 사용되는 재료", + "Item.224003.3": "위로, 위로, 더 위로. \u000b천상의 경계를 모두 뚫고 올라간다 해도 나를 이끄는 당신의 시선. \u000b이것은 중력의 속박이 아니라, 은하수 속 집으로 돌아가는 길이다.", "Item.224004.1": "요정들의 꿈 멜로디", "Item.224004.2": "특정 레코드 한계 돌파에 사용되는 재료", "Item.224004.3": "웬 작은 길고양이 두 마리가 내 무릎 위에 누워 있네? \u000b오후 티타임은 아직 많이 남았으니, \u000b마음 편히 쉬며 등나무 아래에서 달콤한 꿈을 꿔보자.", @@ -1714,11 +1728,16 @@ "Item.224050.1": "연회장의 그림자 멜로디", "Item.224050.2": "특정 레코드 한계 돌파에 사용되는 재료", "Item.224050.3": "수없이 오가는 술잔과 끊이지 않는 말소리\u000b미래를 향한 포부와 상상은 오직 이 순간에만 빛날 뿐.\u000b하지만 그 찬란한 빛의 이면, 달의 어두운 뒤편에서\u000b그림자는 꿈이 존재하는 세상을 간절히 염원하고 있다.", - "Item.224051.1": "???", - "Item.224051.2": "???", + "Item.224051.1": "별이 향하는 곳 멜로디", + "Item.224051.2": "특정 레코드 한계 돌파에 사용되는 재료", + "Item.224051.3": "꽃과 물이 대지를 감싸 안고, 별과 별이 맴돌며 서로 쫓아가듯,\u000b세상 모든 것이 서로에게 기대어 있으니, 당신의 고독 역시 나눌 수 있게 해주세요.\u000b어두운 우주 속에서, 당신을 위해 집으로 향하는 별빛을 밝혀드릴게요.", + "Item.224052.1": "???", "Item.224052.2": "???", + "Item.224052.3": "???", "Item.224053.2": "???", + "Item.224054.1": "???", "Item.224054.2": "???", + "Item.224054.3": "???", "Item.224055.2": "???", "Item.224056.2": "???", "Item.224057.2": "???", @@ -2189,35 +2208,35 @@ "Item.511441.1": "???", "Item.511442.1": "???", "Item.511443.1": "???", - "Item.511501.1": "???", - "Item.511502.1": "???", - "Item.511503.1": "???", - "Item.511504.1": "???", - "Item.511505.1": "???", - "Item.511506.1": "???", - "Item.511507.1": "???", - "Item.511508.1": "???", - "Item.511509.1": "???", - "Item.511510.1": "???", - "Item.511511.1": "???", - "Item.511512.1": "???", - "Item.511513.1": "???", - "Item.511521.1": "???", - "Item.511522.1": "???", - "Item.511523.1": "???", - "Item.511524.1": "???", - "Item.511525.1": "???", - "Item.511526.1": "???", - "Item.511527.1": "???", - "Item.511528.1": "???", - "Item.511529.1": "???", - "Item.511530.1": "???", - "Item.511531.1": "???", - "Item.511532.1": "???", - "Item.511533.1": "???", - "Item.511541.1": "???", - "Item.511542.1": "???", - "Item.511543.1": "???", + "Item.511501.1": "빛의 유영·은은한 빛", + "Item.511502.1": "빛의 유영·감싸는 빛", + "Item.511503.1": "빛의 유영·응축된 빛", + "Item.511504.1": "빛의 유영·퍼지는 빛", + "Item.511505.1": "성흔의 물결", + "Item.511506.1": "쏟아지는 빛", + "Item.511507.1": "외딴 별의 광채", + "Item.511508.1": "빛의 결집", + "Item.511509.1": "빛의 리듬", + "Item.511510.1": "섬광의 공명", + "Item.511511.1": "작열하는 빛", + "Item.511512.1": "절대적인 빛", + "Item.511513.1": "잔영의 폭발", + "Item.511521.1": "휘검·겹쳐진 그림자", + "Item.511522.1": "휘검·반딧불", + "Item.511523.1": "휘검·찬란한 칼날", + "Item.511524.1": "휘검·참격", + "Item.511525.1": "빛을 모은 칼날", + "Item.511526.1": "성망의 추락", + "Item.511527.1": "검 끝에 피어난 꽃", + "Item.511528.1": "대검의 잔상", + "Item.511529.1": "빛을 머금은 칼날", + "Item.511530.1": "빛의 확산", + "Item.511531.1": "절대적 빛의 가호", + "Item.511532.1": "천지의 광휘", + "Item.511533.1": "순결의 영역", + "Item.511541.1": "잔빛의 따스함", + "Item.511542.1": "극한의 찬란한 빛", + "Item.511543.1": "부서진 별의 잔광", "Item.511601.1": "무성한 가지", "Item.511602.1": "사방이 적군", "Item.511603.1": "뿌린 대로 거두기", @@ -3118,6 +3137,9 @@ "Item.71014.1": "접두 칭호: 진지한", "Item.71014.2": "칭호: 진지한 오픈에 사용된다.", "Item.71014.3": "신비한 단어가 적힌 작은 카드.", + "Item.71015.1": "접두 칭호: 차가운", + "Item.71015.2": "칭호: 차가운 오픈에 사용된다.", + "Item.71015.3": "신비한 단어가 적힌 작은 카드.", "Item.72001.1": "접미 칭호: 마왕", "Item.72001.2": "칭호: 마왕 오픈에 사용된다.", "Item.72001.3": "신비한 단어가 적힌 작은 카드.", @@ -3160,6 +3182,9 @@ "Item.72014.1": "접미 칭호: 지리학자", "Item.72014.2": "칭호: 지리학자 오픈에 사용된다.", "Item.72014.3": "신비한 단어가 적힌 작은 카드.", + "Item.72015.1": "접미 칭호: 선생님", + "Item.72015.2": "칭호: 선생님 오픈에 사용된다.", + "Item.72015.3": "신비한 단어가 적힌 작은 카드.", "Item.73101.1": "오징어 쌀과자", "Item.73101.2": "「기묘한 모험! 심해 유령선의 전설!」 이벤트에 적극적으로 참여하여 획득하는 코인, 이벤트 상점에서 아이템으로 교환 가능", "Item.73101.3": "그녀가 직접 만든 오징어 쌀과자, 한 번에 얼마나 먹을 수 있을까?", @@ -3187,6 +3212,9 @@ "Item.73109.1": "심야 편지", "Item.73109.2": "「어두운 밤 홀로 춤추는 그림자」 이벤트에 적극적으로 참여하여 획득하는 코인, 이벤트 상점에서 아이템으로 교환 가능", "Item.73109.3": "예쁘게 포장된 이 편지를 함부로 열지 말 것. 어쩌면 함정일 수도 있다.", + "Item.73110.1": "토끼 스티커", + "Item.73110.2": "「프레임 밖에 비치는 것」 이벤트에 적극적으로 참여하여 획득하는 코인, 이벤트 상점에서 아이템으로 교환 가능", + "Item.73110.3": "임무를 완수하면 스티커를 보상으로 받는다. 어른들 말씀 잘 듣고, 착한 아이가 되자!", "Item.73201.1": "공략 깃발", "Item.73201.2": "「공략 기록 대모집」에 적극적으로 참여하여 획득하는 아이템!", "Item.73201.3": "지리 협회에서 별의 탑을 충분히 탐색하여 공략 기록을 남긴 여행가에게 주어진 깃발, 남을 위한 것이 곧 나를 위한 것.", diff --git a/data/language/ko_kr/jumpto.json b/data/language/ko_kr/jumpto.json index 6e481b11..9c13bdee 100644 --- a/data/language/ko_kr/jumpto.json +++ b/data/language/ko_kr/jumpto.json @@ -105,6 +105,7 @@ "JumpTo.400002.1": "이벤트 임무", "JumpTo.400003.1": "이벤트 임무", "JumpTo.400007.1": "이벤트 임무", + "JumpTo.400011.1": "이벤트 임무", "JumpTo.41.1": "레코드 가방", "JumpTo.42.1": "혼돈의 아레나", "JumpTo.43.1": "무한 배틀", diff --git a/data/language/ko_kr/levelquesttarget.json b/data/language/ko_kr/levelquesttarget.json index 7ebb66fd..b6d7ea3c 100644 --- a/data/language/ko_kr/levelquesttarget.json +++ b/data/language/ko_kr/levelquesttarget.json @@ -36,6 +36,30 @@ "LevelQuestTarget.11004014.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.11004015.1": "{Param2} {Param1}마리 처치", "LevelQuestTarget.11004016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", + "LevelQuestTarget.11501011.1": "호타루의 메인 스킬 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.11501012.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.11501013.1": "호타루의 필살기 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.11501014.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.11501015.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.11501016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", + "LevelQuestTarget.11502011.1": "호타루의 메인 스킬 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.11502012.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.11502013.1": "호타루의 필살기 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.11502014.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.11502015.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.11502016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", + "LevelQuestTarget.11503011.1": "호타루의 지원 스킬 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.11503012.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.11503013.1": "호타루의 필살기 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.11503014.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.11503015.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.11503016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", + "LevelQuestTarget.11504011.1": "호타루의 지원 스킬 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.11504012.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.11504013.1": "호타루의 필살기 「{Param2}」 {Param1}회 시전", + "LevelQuestTarget.11504014.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.11504015.1": "{Param2} {Param1}마리 처치", + "LevelQuestTarget.11504016.1": "모든 임무를 완료했습니다.\r\n계속 전투하거나 위의 승강기로 이곳을 떠나세요.", "LevelQuestTarget.11901011.1": "나노하의 메인 스킬 「{Param2}」 {Param1}회 시전", "LevelQuestTarget.11901012.1": "잠재력 「생명의 폭풍」으로 총 {Param1}회의 피해를 입힘", "LevelQuestTarget.11901021.1": "더미295", diff --git a/data/language/ko_kr/mailtemplate.json b/data/language/ko_kr/mailtemplate.json index 178bac65..f040a707 100644 --- a/data/language/ko_kr/mailtemplate.json +++ b/data/language/ko_kr/mailtemplate.json @@ -62,6 +62,15 @@ "MailTemplate.10603.1": "지리 협회", "MailTemplate.10603.2": "재배송 - 임무 보상", "MailTemplate.10603.3": "「To. 소중한 당신」 이벤트 임무가 종료되었으며, 보상 수령 기한이 만료되었습니다. \n협회에서 특별히 여단 사무실로 보상을 배송해 드렸으니 확인해 보세요.\n다음번 임무 완료 후에는 잊지 말고 꼭 보상을 수령하세요!", + "MailTemplate.10701.1": "지리 협회", + "MailTemplate.10701.2": "이벤트 코인 만료 알림", + "MailTemplate.10701.3": "「프레임 밖에 비치는 것」 이벤트가 {0}일 뒤 종료됩니다.\n획득한 「토끼 스티커」는 이벤트 종료 후 만료되어 소멸되니, \n이벤트 종료 전에 꼭 이벤트 상점에서 「토끼 스티커」로 원하는 보상을 교환하세요!", + "MailTemplate.10702.1": "지리 협회", + "MailTemplate.10702.2": "재배송 - 만료된 코인", + "MailTemplate.10702.3": "「프레임 밖에 비치는 것」 이벤트가 종료되었습니다. \n사용하지 않은 「토끼 스티커」는 「도라」로 교환되어 길드 창고로 발송되었으니 꼭 확인해 주세요.", + "MailTemplate.10703.1": "지리 협회", + "MailTemplate.10703.2": "재배송 - 임무 보상", + "MailTemplate.10703.3": "「프레임 밖에 비치는 것」 이벤트 임무가 종료되었으며, 보상 수령 기한이 만료되었습니다. \n협회에서 특별히 여단 사무실로 보상을 배송해 드렸으니 확인해 보세요.\n다음번 임무 완료 후에는 잊지 말고 꼭 보상을 수령하세요!", "MailTemplate.20101.1": "지리 협회", "MailTemplate.20101.2": "이벤트 코인 만료 알림", "MailTemplate.20101.3": "「반짝이는 사자와 이브의 정령」 이벤트가 {0}일 뒤 종료됩니다.\n획득한 「진저브레드」는 이벤트 종료 후 만료되어 소멸되니, \n이벤트 종료 전에 꼭 이벤트 상점에서 「진저브레드」로 원하는 보상을 교환하세요!", diff --git a/data/language/ko_kr/mainscreencg.json b/data/language/ko_kr/mainscreencg.json index 942cbbe9..15230ae4 100644 --- a/data/language/ko_kr/mainscreencg.json +++ b/data/language/ko_kr/mainscreencg.json @@ -63,7 +63,7 @@ "MainScreenCG.1093.1": "맑은 달과 무지개", "MainScreenCG.1094.1": "함께하는 추락", "MainScreenCG.1095.1": "낯선 향기", - "MainScreenCG.1098.1": "다시 만난 옛 검", + "MainScreenCG.1098.1": "다시 만난 옛 칼", "MainScreenCG.1102.1": "먼지를 닦자 드러난 서슬", "MainScreenCG.1106.1": "영원한 안식", "MainScreenCG.2001.1": "손의 온기", @@ -79,5 +79,6 @@ "MainScreenCG.2011.1": "아침부터 분주한 배달원", "MainScreenCG.2012.1": "눈동자에 비친 서로의 모습", "MainScreenCG.2013.1": "아가씨와 메이드 소녀", - "MainScreenCG.2014.1": "별과 소리 너머의 공명" + "MainScreenCG.2014.1": "별과 소리 너머의 공명", + "MainScreenCG.2015.1": "귀여움 의존 증후군" } \ No newline at end of file diff --git a/data/language/ko_kr/mainskill.json b/data/language/ko_kr/mainskill.json index 2de46ba8..52ab4d99 100644 --- a/data/language/ko_kr/mainskill.json +++ b/data/language/ko_kr/mainskill.json @@ -515,18 +515,18 @@ "MainSkill.400205.2": "팀 전체 바람 속성 피해가 {1} 증가한다. \u000b바람 속성 캐릭터가 목표에게 일반 공격이 아닌 피해를 입히면 {2} 확률로 「분열」을 부여해, 받는 바람 속성 피해가 {3} 증가한다. {4}초간 지속된다. \u000b바람 속성 메인 캐릭터가 「분열」을 보유한 목표로부터 받는 피해가 {5} 감소한다.", "MainSkill.400206.1": "하늘, 꽃 그리고 시", "MainSkill.400206.2": "팀 전체 바람 속성 피해가 {1} 증가한다. \u000b바람 속성 캐릭터가 목표에게 일반 공격이 아닌 피해를 입히면 {2} 확률로 「분열」을 부여해, 받는 바람 속성 피해가 {3} 증가한다. {4}초간 지속된다. \u000b바람 속성 메인 캐릭터가 「분열」을 보유한 목표로부터 받는 피해가 {5} 감소한다.", - "MainSkill.400301.1": "???", - "MainSkill.400301.2": "???", - "MainSkill.400302.1": "???", - "MainSkill.400302.2": "???", - "MainSkill.400303.1": "???", - "MainSkill.400303.2": "???", - "MainSkill.400304.1": "???", - "MainSkill.400304.2": "???", - "MainSkill.400305.1": "???", - "MainSkill.400305.2": "???", - "MainSkill.400306.1": "???", - "MainSkill.400306.2": "???", + "MainSkill.400301.1": "날 닮은 너", + "MainSkill.400301.2": "빛 속성 밸런스 캐릭터가 필드에 1초 머무를 때마다 「빛의 입자」 1스택을 획득해, 스택마다 자신의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다. \u000b자신의 「빛의 입자」가 최대 스택을 달성하면, 빛 속성 메인 캐릭터가 추가로 「빛의 날개」를 획득해, 일반 공격 피해가 {4} 증가한다. {5}초간 지속된다.", + "MainSkill.400302.1": "날 닮은 너", + "MainSkill.400302.2": "빛 속성 밸런스 캐릭터가 필드에 1초 머무를 때마다 「빛의 입자」 1스택을 획득해, 스택마다 자신의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다. \u000b자신의 「빛의 입자」가 최대 스택을 달성하면, 빛 속성 메인 캐릭터가 추가로 「빛의 날개」를 획득해, 일반 공격 피해가 {4} 증가한다. {5}초간 지속된다.", + "MainSkill.400303.1": "날 닮은 너", + "MainSkill.400303.2": "빛 속성 밸런스 캐릭터가 필드에 1초 머무를 때마다 「빛의 입자」 1스택을 획득해, 스택마다 자신의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다. \u000b자신의 「빛의 입자」가 최대 스택을 달성하면, 빛 속성 메인 캐릭터가 추가로 「빛의 날개」를 획득해, 일반 공격 피해가 {4} 증가한다. {5}초간 지속된다.", + "MainSkill.400304.1": "날 닮은 너", + "MainSkill.400304.2": "빛 속성 밸런스 캐릭터가 필드에 1초 머무를 때마다 「빛의 입자」 1스택을 획득해, 스택마다 자신의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다. \u000b자신의 「빛의 입자」가 최대 스택을 달성하면, 빛 속성 메인 캐릭터가 추가로 「빛의 날개」를 획득해, 일반 공격 피해가 {4} 증가한다. {5}초간 지속된다.", + "MainSkill.400305.1": "날 닮은 너", + "MainSkill.400305.2": "빛 속성 밸런스 캐릭터가 필드에 1초 머무를 때마다 「빛의 입자」 1스택을 획득해, 스택마다 자신의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다. \u000b자신의 「빛의 입자」가 최대 스택을 달성하면, 빛 속성 메인 캐릭터가 추가로 「빛의 날개」를 획득해, 일반 공격 피해가 {4} 증가한다. {5}초간 지속된다.", + "MainSkill.400306.1": "날 닮은 너", + "MainSkill.400306.2": "빛 속성 밸런스 캐릭터가 필드에 1초 머무를 때마다 「빛의 입자」 1스택을 획득해, 스택마다 자신의 공격력이 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다. \u000b자신의 「빛의 입자」가 최대 스택을 달성하면, 빛 속성 메인 캐릭터가 추가로 「빛의 날개」를 획득해, 일반 공격 피해가 {4} 증가한다. {5}초간 지속된다.", "MainSkill.400401.1": "요정들의 꿈", "MainSkill.400401.2": "팀 전체 어둠 속성 피해가 {1} 증가한다. \u000b어둠 속성 캐릭터가 소환물을 소환하면, 어둠 속성 메인 캐릭터가 「경외」를 1스택 획득한다. {2}초간 지속되며, 최대 {3}스택 중첩된다. 어둠 속성 메인 캐릭터가 소환물 소환 시, 「경외」 스택마다 해당 소환물의 소환물 피해가 {4} 증가하며, {5}초간 지속된다. \u000b어둠 속성 메인 캐릭터가 「경외」 보유 시, 어둠 속성 소환물이 피해를 입히면 목표가 받는 어둠 속성 소환물 피해가 {6} 증가한다. {7}초간 지속된다.", "MainSkill.400402.1": "요정들의 꿈", @@ -1043,18 +1043,42 @@ "MainSkill.405005.2": "팀 전체의 어둠 속성 피해가 {1} 증가한다. \u000b어둠 속성 밸런스 캐릭터가 피해를 입히면, 어둠 속성 메인 캐릭터가 「꽃안개」를 1스택 획득한다. {2}초간 지속되며, 최대 {3}스택 중첩된다. 「꽃안개」가 최대 스택이 되면, 팀 내 어둠 속성 캐릭터가 입히는 스킬 피해가 {4} 증가한다.", "MainSkill.405006.1": "연회장의 그림자", "MainSkill.405006.2": "팀 전체의 어둠 속성 피해가 {1} 증가한다. \u000b어둠 속성 밸런스 캐릭터가 피해를 입히면, 어둠 속성 메인 캐릭터가 「꽃안개」를 1스택 획득한다. {2}초간 지속되며, 최대 {3}스택 중첩된다. 「꽃안개」가 최대 스택이 되면, 팀 내 어둠 속성 캐릭터가 입히는 스킬 피해가 {4} 증가한다.", - "MainSkill.405101.1": "???", - "MainSkill.405101.2": "???", - "MainSkill.405102.1": "???", - "MainSkill.405102.2": "???", - "MainSkill.405103.1": "???", - "MainSkill.405103.2": "???", - "MainSkill.405104.1": "???", - "MainSkill.405104.2": "???", - "MainSkill.405105.1": "???", - "MainSkill.405105.2": "???", - "MainSkill.405106.1": "???", - "MainSkill.405106.2": "???", + "MainSkill.405101.1": "별이 향하는 곳", + "MainSkill.405101.2": "빛 속성 밸런스 캐릭터가 필드에 1초 머무를 때마다 「싱크로율」 1스택을 획득해, 스택마다 자신의 빛 속성 피해가 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다. \u000b자신의 「싱크로율」이 최대 스택을 달성하면, 피해를 입힐 때 목표에게 「적대 반응」을 추가로 부여해, 받는 빛 속성 일반 공격 피해가 {4} 증가한다. {5}초간 지속된다.", + "MainSkill.405102.1": "별이 향하는 곳", + "MainSkill.405102.2": "빛 속성 밸런스 캐릭터가 필드에 1초 머무를 때마다 「싱크로율」 1스택을 획득해, 스택마다 자신의 빛 속성 피해가 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다. \u000b자신의 「싱크로율」이 최대 스택을 달성하면, 피해를 입힐 때 목표에게 「적대 반응」을 추가로 부여해, 받는 빛 속성 일반 공격 피해가 {4} 증가한다. {5}초간 지속된다.", + "MainSkill.405103.1": "별이 향하는 곳", + "MainSkill.405103.2": "빛 속성 밸런스 캐릭터가 필드에 1초 머무를 때마다 「싱크로율」 1스택을 획득해, 스택마다 자신의 빛 속성 피해가 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다. \u000b자신의 「싱크로율」이 최대 스택을 달성하면, 피해를 입힐 때 목표에게 「적대 반응」을 추가로 부여해, 받는 빛 속성 일반 공격 피해가 {4} 증가한다. {5}초간 지속된다.", + "MainSkill.405104.1": "별이 향하는 곳", + "MainSkill.405104.2": "빛 속성 밸런스 캐릭터가 필드에 1초 머무를 때마다 「싱크로율」 1스택을 획득해, 스택마다 자신의 빛 속성 피해가 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다. \u000b자신의 「싱크로율」이 최대 스택을 달성하면, 피해를 입힐 때 목표에게 「적대 반응」을 추가로 부여해, 받는 빛 속성 일반 공격 피해가 {4} 증가한다. {5}초간 지속된다.", + "MainSkill.405105.1": "별이 향하는 곳", + "MainSkill.405105.2": "빛 속성 밸런스 캐릭터가 필드에 1초 머무를 때마다 「싱크로율」 1스택을 획득해, 스택마다 자신의 빛 속성 피해가 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다. \u000b자신의 「싱크로율」이 최대 스택을 달성하면, 피해를 입힐 때 목표에게 「적대 반응」을 추가로 부여해, 받는 빛 속성 일반 공격 피해가 {4} 증가한다. {5}초간 지속된다.", + "MainSkill.405106.1": "별이 향하는 곳", + "MainSkill.405106.2": "빛 속성 밸런스 캐릭터가 필드에 1초 머무를 때마다 「싱크로율」 1스택을 획득해, 스택마다 자신의 빛 속성 피해가 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다. \u000b자신의 「싱크로율」이 최대 스택을 달성하면, 피해를 입힐 때 목표에게 「적대 반응」을 추가로 부여해, 받는 빛 속성 일반 공격 피해가 {4} 증가한다. {5}초간 지속된다.", + "MainSkill.405201.1": "???", + "MainSkill.405201.2": "???", + "MainSkill.405202.1": "???", + "MainSkill.405202.2": "???", + "MainSkill.405203.1": "???", + "MainSkill.405203.2": "???", + "MainSkill.405204.1": "???", + "MainSkill.405204.2": "???", + "MainSkill.405205.1": "???", + "MainSkill.405205.2": "???", + "MainSkill.405206.1": "???", + "MainSkill.405206.2": "???", + "MainSkill.405401.1": "???", + "MainSkill.405401.2": "???", + "MainSkill.405402.1": "???", + "MainSkill.405402.2": "???", + "MainSkill.405403.1": "???", + "MainSkill.405403.2": "???", + "MainSkill.405404.1": "???", + "MainSkill.405404.2": "???", + "MainSkill.405405.1": "???", + "MainSkill.405405.2": "???", + "MainSkill.405406.1": "???", + "MainSkill.405406.2": "???", "MainSkill.900101.1": "비어있음", "MainSkill.900102.1": "비어있음", "MainSkill.900103.1": "비어있음" diff --git a/data/language/ko_kr/mallpackage.json b/data/language/ko_kr/mallpackage.json index baa38d98..279ad3db 100644 --- a/data/language/ko_kr/mallpackage.json +++ b/data/language/ko_kr/mallpackage.json @@ -212,6 +212,26 @@ "MallPackage.pack.10_role_sel.3": "여행가 선택 세트", "MallPackage.pack.10_skill_res.1": "낙월여향\u000b초특가 별빛 육성 세트", "MallPackage.pack.10_skill_res.2": "낙월여향·초특가 별빛 육성 세트", + "MallPackage.pack.11_disc.1": "처음 만난 세계\u000b스페셜 디스크 세트", + "MallPackage.pack.11_disc.2": "처음 만난 세계·스페셜 디스크 세트", + "MallPackage.pack.11_disc_l.1": "처음 만난 세계\u000b럭셔리 디스크 세트", + "MallPackage.pack.11_disc_l.2": "처음 만난 세계·럭셔리 디스크 세트", + "MallPackage.pack.11_disc_l.3": "럭셔리 디스크 세트", + "MallPackage.pack.11_disc_s.1": "처음 만난 세계\u000b초특가 디스크 세트", + "MallPackage.pack.11_disc_s.2": "처음 만난 세계·초특가 디스크 세트", + "MallPackage.pack.11_gift.1": "처음 만난 세계\u000b선물 세트", + "MallPackage.pack.11_gift.2": "처음 만난 세계·선물 세트", + "MallPackage.pack.11_gift.3": "선물 세트", + "MallPackage.pack.11_res.1": "처음 만난 세계\u000b여행가 성장 세트", + "MallPackage.pack.11_res.2": "처음 만난 세계·여행가 성장 세트", + "MallPackage.pack.11_res.3": "여행가 성장 세트", + "MallPackage.pack.11_role.1": "처음 만난 세계\u000b스페셜 티켓 세트", + "MallPackage.pack.11_role.2": "처음 만난 세계·스페셜 티켓 세트", + "MallPackage.pack.11_role_l.1": "처음 만난 세계\u000b럭셔리 티켓 세트", + "MallPackage.pack.11_role_l.2": "처음 만난 세계·럭셔리 티켓 세트", + "MallPackage.pack.11_role_l.3": "럭셔리 티켓 세트", + "MallPackage.pack.11_role_s.1": "처음 만난 세계\u000b초특가 티켓 세트", + "MallPackage.pack.11_role_s.2": "처음 만난 세계·초특가 티켓 세트", "MallPackage.pack.disc.1": "여행 시작 한정\u000b골든 디스크 세트", "MallPackage.pack.disc.2": "여행 시작 한정·골든 디스크 세트", "MallPackage.pack.first.1": "여행 시작 한정\u000b특별 할인 세트", @@ -243,5 +263,7 @@ "MallPackage.skin.98.08.1": "피어난 나팔꽃, 깨어난 소녀", "MallPackage.skin.98.08.2": "치토세 전용 스킨 「피어난 나팔꽃, 깨어난 소녀」 오픈의 증표!", "MallPackage.skin.98.09.1": "엉뚱한 요정의 다과회", - "MallPackage.skin.98.09.2": "나즈나 전용 스킨 「엉뚱한 요정의 다과회」 오픈의 증표!" + "MallPackage.skin.98.09.2": "나즈나 전용 스킨 「엉뚱한 요정의 다과회」 오픈의 증표!", + "MallPackage.skin.98.10.1": "거울아 거울아 나를 치유해줘", + "MallPackage.skin.98.10.2": "미네르바 전용 스킨 「거울아 거울아 나를 치유해줘」 오픈의 증표!" } \ No newline at end of file diff --git a/data/language/ko_kr/mangaloading.json b/data/language/ko_kr/mangaloading.json index 5ad7fb12..a6b6f8f6 100644 --- a/data/language/ko_kr/mangaloading.json +++ b/data/language/ko_kr/mangaloading.json @@ -40,6 +40,7 @@ "MangaLoading.44.1": "내려다 보이는 풍경", "MangaLoading.45.1": "따스한 배려", "MangaLoading.46.1": "기회를 틈탄 수확", + "MangaLoading.47.1": "나무가 쌓여 탑이 된다", "MangaLoading.5.1": "예술의 바다 속으로", "MangaLoading.6.1": "눈물 수집", "MangaLoading.7.1": "케이크의 유혹", diff --git a/data/language/ko_kr/monstermanual.json b/data/language/ko_kr/monstermanual.json index 9299ef3c..43d12dbf 100644 --- a/data/language/ko_kr/monstermanual.json +++ b/data/language/ko_kr/monstermanual.json @@ -661,7 +661,7 @@ "MonsterManual.7000105.2": "그녀는 공포를 의식처럼 드리우고,\u000b광기로 절망을 키운다. \u000b그녀의 무대에는 태곳적 악몽이 펼쳐진다.", "MonsterManual.7002246.1": "나노하???", "MonsterManual.7002246.2": "방황하는 자는 결코 파멸을 무서워하지 않는다. 예리한 칼날이 목에 닿는 그 순간, 그녀는 그저 당신의 체온을 느끼고 싶었을 뿐이다. \u000b\n※전투 스킬\u000b「아오이의 환무」: 나노하가 거대한 수리검을 투척하여 피해를 입힌다. \u000b「바람의 흩날림」: 나노하가 뒤로 제비돌기한 후, 대량의 쿠나이를 투척해 피해를 입힌다.\u000b「은월」: 나노하가 매우 빠른 속도로 꺾은선에서 스퍼트하고, 경로 위의 목표에게 피해를 입힌다. \u000b「그림자 춤·잎의 장막」: 나노하가 분신을 발동한 후, 각 분신을 중심으로 거대한 범위의 수리검 회오리를 발동한다.\u000b「그림자 춤·시든 꽃」: 나노하가 분신을 발동하고 연막 속으로 숨으며, 분신과 함께 큰 범위의 피해 구역을 생성한다.", - "MonsterManual.7003156.1": "호타루???", + "MonsterManual.7003156.1": "호타루", "MonsterManual.7003156.2": "진정한 친구를 갈망하면서도 한편으로는 살육의 병기를 쥐는 것, 이것이 호타루의 선택이다. \u000b그녀가 이긴 자, 그리고 그녀를 이긴 자 모두 그녀의 친구가 되어야 한다. 그렇게… 약속한 거다.\u000b\n※전투 스킬\u000b「반딧불·일섬」: 호타루가 부유 무기를 발사하여 명중한 목표에게 피해를 입힌다.\u000b「반딧불·회전」: 호타루가 부유 무기를 조종하여 부메랑 형태로 만든다. 멀리 날아간 뒤 되돌아오며 경로상의 목표에게 피해를 입힌다.\u000b「반딧불·유성」: 호타루가 부유 무기를 조종하여 지면에 광륜을 생성한다. 광륜은 수축하며 폭발한다. \u000b「삼라만상 협주」: 호타루가 부유 무기를 조종하여 필드에 높은 빈도의 폭격을 가한다. \u000b「하나된 만 개의 칼날」: 호타루가 특정 궤적으로 빠르게 이동하며 경로상의 목표에게 높은 피해를 입힌다.\u000b「화력 집중」: 호타루가 스킬을 시전하거나 공격을 명중한 후 화력이 5 증가한다. 화력이 100이 된 후 ‘화력 집중’ 상태가 되며, 해당 상태에서 스킬을 시전하면 화력을 소모해 스킬을 강화한다. 화력이 0이 된 후 상태가 종료되며, 이후 화력을 획득하는 속도가 대폭 증가한다.", "MonsterManual.7200105.1": "셀시아·광기의 룩", "MonsterManual.7200105.2": "끝없는 전장 위를 달려\u000b뜨거운 전쟁의 불길 속에서 춤을 춘다.\u000b광기에 빠진 것은 아닌, 마음속에 갈망을 품고 있을 뿐이다.\u000b전쟁이 존재하는 한, 그녀는 영원히 멈추지 않을 것이다.", diff --git a/data/language/ko_kr/penguincardbuff.json b/data/language/ko_kr/penguincardbuff.json index 25263945..cbd6395d 100644 --- a/data/language/ko_kr/penguincardbuff.json +++ b/data/language/ko_kr/penguincardbuff.json @@ -10,5 +10,7 @@ "PenguinCardBuff.401.1": "쌓이는 재부", "PenguinCardBuff.401.2": "모든 핸드 기본 칩+{TotalEffectParam_1}, 중첩 가능", "PenguinCardBuff.501.1": "꺼지지 않는 불씨", - "PenguinCardBuff.501.2": "사망 {DurationParam}회 면역" + "PenguinCardBuff.501.2": "사망 {DurationParam}회 면역", + "PenguinCardBuff.601.1": "네 가지 선택지", + "PenguinCardBuff.601.2": "다음 {DurationParam}턴 동안 페이트 카드가 세 가지 선택지에서 네 가지 선택지로 증가" } \ No newline at end of file diff --git a/data/language/ko_kr/playerhead.json b/data/language/ko_kr/playerhead.json index bccc1179..c79a6915 100644 --- a/data/language/ko_kr/playerhead.json +++ b/data/language/ko_kr/playerhead.json @@ -49,7 +49,7 @@ "PlayerHead.13003.1": "???", "PlayerHead.13004.1": "???", "PlayerHead.13203.1": "스킨 획득 후\n「나른한 백일몽」 오픈", - "PlayerHead.13204.1": "???", + "PlayerHead.13204.1": "스킨 획득 후\n「거울아 거울아 나를 치유해줘」 오픈", "PlayerHead.13303.1": "스킨 획득 후\n「이슬 맺힌 첫 여름」 오픈", "PlayerHead.13304.1": "???", "PlayerHead.13403.1": "스킨 획득 후\n「정직원으로 향하는 길!」 오픈", diff --git a/data/language/ko_kr/plot.json b/data/language/ko_kr/plot.json index b9c5c87c..db58d0c4 100644 --- a/data/language/ko_kr/plot.json +++ b/data/language/ko_kr/plot.json @@ -45,10 +45,12 @@ "Plot.11401.2": "???", "Plot.11402.1": "???", "Plot.11402.2": "???", - "Plot.11501.1": "???", - "Plot.11501.2": "???", - "Plot.11502.1": "???", - "Plot.11502.2": "???", + "Plot.11501.1": "친구를 찾아서 (상)", + "Plot.11501.2": "호타루에게 새 친구를 찾아 주기로 결심한다.", + "Plot.11502.1": "친구를 찾아서 (중)", + "Plot.11502.2": "새로운 친구 후보를 찾았다! 그런데…… 어딘가 조금 이상하다?", + "Plot.11503.1": "친구를 찾아서 (하)", + "Plot.11503.2": "얄궂은 장난과 삐짐, 그리고 빠른 화해.", "Plot.11601.1": "비정상 온실 (상)", "Plot.11601.2": "초대받아 레이센의 온실에 가는데. 잠깐…… 이곳을 정말 온실이라고 할 수 있을까?", "Plot.11602.1": "비정상 온실 (중)", diff --git a/data/language/ko_kr/potential.json b/data/language/ko_kr/potential.json index 8f52d0e4..f8119d4f 100644 --- a/data/language/ko_kr/potential.json +++ b/data/language/ko_kr/potential.json @@ -463,64 +463,64 @@ "Potential.511442.2": "???", "Potential.511443.1": "???", "Potential.511443.2": "???", - "Potential.511501.1": "???", - "Potential.511501.2": "???", - "Potential.511502.1": "???", - "Potential.511502.2": "???", - "Potential.511503.1": "???", - "Potential.511503.2": "???", - "Potential.511504.1": "???", - "Potential.511504.2": "???", - "Potential.511505.1": "???", - "Potential.511505.2": "???", - "Potential.511506.1": "???", - "Potential.511506.2": "???", - "Potential.511507.1": "???", - "Potential.511507.2": "???", - "Potential.511508.1": "???", - "Potential.511508.2": "???", - "Potential.511509.1": "???", - "Potential.511509.2": "???", - "Potential.511510.1": "???", - "Potential.511510.2": "???", - "Potential.511511.1": "???", - "Potential.511511.2": "???", - "Potential.511512.1": "???", - "Potential.511512.2": "???", - "Potential.511513.1": "???", - "Potential.511513.2": "???", - "Potential.511521.1": "???", - "Potential.511521.2": "???", - "Potential.511522.1": "???", - "Potential.511522.2": "???", - "Potential.511523.1": "???", - "Potential.511523.2": "???", - "Potential.511524.1": "???", - "Potential.511524.2": "???", - "Potential.511525.1": "???", - "Potential.511525.2": "???", - "Potential.511526.1": "???", - "Potential.511526.2": "???", - "Potential.511527.1": "???", - "Potential.511527.2": "???", - "Potential.511528.1": "???", - "Potential.511528.2": "???", - "Potential.511529.1": "???", - "Potential.511529.2": "???", - "Potential.511530.1": "???", - "Potential.511530.2": "???", - "Potential.511531.1": "???", - "Potential.511531.2": "???", - "Potential.511532.1": "???", - "Potential.511532.2": "???", - "Potential.511533.1": "???", - "Potential.511533.2": "???", - "Potential.511541.1": "???", - "Potential.511541.2": "???", - "Potential.511542.1": "???", - "Potential.511542.2": "???", - "Potential.511543.1": "???", - "Potential.511543.2": "???", + "Potential.511501.1": "「아발란체·부유포」가 동시에 목표를 공격해 피해를 입힌다. ##빛 속성 표식#1015#을 발동할 수 있다.", + "Potential.511501.2": "「아발란체·부유포」의 공격 방식이 동시에 목표를 공격하는 것으로 강화된다. 0.5초마다 공격력 &Param2&x4의 빛 속성 일반 공격 피해를 입히고, ##빛 속성 표식#1015#을 발동할 수 있다. \u000b호타루의 공격 속도가 증가하여 피해 간격이 감소한다.", + "Potential.511502.1": "「아발란체·부유포」가 동일한 목표에게 여러 차례 피해를 입힌 후, 자신의 &Param3_kr1& 증가한다.", + "Potential.511502.2": "「아발란체·부유포」가 동일한 목표에게 피해를 입히면 호타루가 「집중」 1스택을 획득하고, 다른 목표를 공격하면 「집중」 1스택이 감소한다. 「집중」이 12스택 중첩되면 이번 ##포격 형태#4030#의 「아발란체·부유포」가 강화되어, &Param3_kr1& &Param2& 증가한다.", + "Potential.511503.1": "「아발란체·부유포」가 피해를 입히면 「강렬한 햇빛」을 생성해 목표 위치를 지속적으로 공격한다. ##빛 속성 표식#1015#을 발동할 수 있다.", + "Potential.511503.2": "「아발란체·부유포」가 피해를 입히면 「강렬한 햇빛」을 생성해 목표 위치를 공격한다. 0.4초마다 공격력 &Param2&의 빛 속성 스킬 피해를 입힌다. 2초 동안 지속되며, ##빛 속성 표식#1015#을 발동할 수 있다. \u000b각 목표에게 10초마다 최대 「강렬한 햇빛」을 1회 발동하며, 최대 동시에 4개 존재한다.", + "Potential.511504.1": "「아발란체·부유포」가 발사하는 레이저 빔이 굴절되어, 동시에 여러 목표에게 피해를 입힌다. ##빛 속성 표식#1015#을 발동할 수 있다.", + "Potential.511504.2": "「아발란체·부유포」가 발사하는 레이저 빔이 최대 4회 굴절되어, 목표에게 공격력 &Param2&의 빛 속성 스킬 피해를 입힌다. ##빛 속성 표식#1015#을 발동할 수 있다. \u000b굴절로 목표를 중복하여 공격할 수 없다.", + "Potential.511505.1": "「아발란체·부유포」가 보스 또는 정예 목표에게 피해를 입히면 팀 전체의 &Param5_kr1& 증가한다.", + "Potential.511505.2": "「아발란체·부유포」가 보스 또는 정예 목표에게 피해를 입히면 팀 전체의 &Param5_kr1& &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", + "Potential.511506.1": "호타루가 ##포격 형태#4030#일 때, 일정 시간마다 「아발란체·부유포」가 목표에게 일제 사격을 가해 추가 피해를 입힌다. ##빛 속성 표식#1015#을 발동할 수 있다.", + "Potential.511506.2": "호타루가 ##포격 형태#4030#일 때, 6초마다 「아발란체·부유포」가 목표에게 일제 사격을 가해 공격력 &Param2&x4의 빛 속성 일반 공격 피해를 입힌다. \u000b일제 사격이 목표를 명중한 후에 폭파되며 공격력 &Param3&의 빛 속성 범위 일반 공격 피해를 입힌다. ##빛 속성 표식#1015#을 발동할 수 있다.", + "Potential.511507.1": "호타루가 고립된 목표에게 입히는 &Param2_kr1& 증가한다.", + "Potential.511507.2": "호타루가 목표를 공격할 때, 목표 주변에 다른 목표가 없을 경우 입히는 &Param2_kr1& &Param1& 증가한다.", + "Potential.511508.1": "메인 스킬을 시전할 때 에너지 탄환을 발사해 범위 피해를 입힌다. ##빛 속성 표식#1015#을 발동할 수 있다.", + "Potential.511508.2": "메인 스킬 「&Param1&」 시전 시 에너지 탄환을 발사하여, 공격력 &Param2&의 빛 속성 스킬 피해를 입힌다. 이후 폭파로 공격력 &Param3&의 빛 속성 범위 스킬 피해를 입힌다. ##빛 속성 표식#1015#을 발동할 수 있다.", + "Potential.511509.1": "일정 시간마다 「아발란체·부유포」가 입히는 &Param3_kr1& 증가한다.", + "Potential.511509.2": "4초마다 「아발란체·부유포」가 다음 공격 시 입히는 &Param3_kr1& &Param2& 증가한다. \u000b「아발란체·부유포」마다 해당 효과는 단독으로 카운팅된다.", + "Potential.511510.1": "「아발란체·부유포」가 ##빛 속성 표식#1015#을 보유한 서로 다른 목표를 명중하면, 팀 전체의 &Param4_kr1& 증가한다.", + "Potential.511510.2": "「아발란체·부유포」가 ##빛 속성 표식#1015#을 보유한 목표 1명을 명중할 때마다, 팀 전체의 &Param4_kr1& &Param1& 증가한다. &Param2&초간 지속되며, 최대 &Param3&스택 중첩된다.", + "Potential.511511.1": "호타루의 &Param2_kr1& 증가한다. \u000b호타루가 ##빛 속성 표식#1015#을 발동할 때마다, 자신의 &Param3_kr1& 증가한다.", + "Potential.511511.2": "호타루의 &Param2_kr1& &Param1& 증가한다. \u000b호타루가 ##빛 속성 표식#1015#을 발동할 때마다, 자신의 &Param3_kr1& &Param4& 증가한다. &Param5&초간 지속되며, 최대 &Param6&스택 중첩된다.", + "Potential.511512.1": "필살기가 ##빛 속성 표식#1015#을 발동할 수 있다. 발동 시 자신의 &Param6_kr1& 증가한다.", + "Potential.511512.2": "필살기 「&Param1&」이 ##빛 속성 표식: 광명#1015#을 발동하고 ##광휘#4028#를 생성하여, 공격력 &Param2&의 빛 속성 표식 피해를 입힐 수 있다. \u000b발동 시, 자신의 &Param6_kr1& &Param3& 증가한다. &Param4&초간 지속되며, 최대 &Param5&스택 중첩된다.", + "Potential.511513.1": "호타루의 회피 횟수가 증가한다. \u000b회피 후 주변 목표에게 빛 속성 피해를 입히고 기절시킨다. ##빛 속성 표식#1015#을 발동할 수 있다.", + "Potential.511513.2": "호타루의 회피 횟수가 1회 증가한다. \u000b호타루가 회피할 때 잔영을 남기고, 이후 주변 목표에게 공격력 &Param1&의 빛 속성 스킬 피해를 입히고 기절시킨다. &Param2&초간 지속되며, 해당 효과는 &Param3&초마다 최대 1회 발동한다. ##빛 속성 표식#1015#을 발동할 수 있다.", + "Potential.511521.1": "팀 전체가 빛 속성 캐릭터일 때, 지원 스킬을 시전하면 더 많은 「아발란체·비도」를 추가로 획득한다. \u000b「아발란체·비도」가 피해를 입힐 때마다 자신이 입히는 &Param2_kr4& &Param4_kr1& 증가한다.", + "Potential.511521.2": "팀 전체가 빛 속성 캐릭터일 때 지원 스킬 &Param1_kr3& 시전하면 「아발란체·비도」를 추가로 획득하며, 매 라운드 발사 후 공격 빈도가 증가한다.\u000b「아발란체·비도」가 피해를 입힐 때마다 이번 ##검격 형태#4031# 기간 중 「아발란체·비도」의 &Param4_kr1& &Param5& 증가하고, 입히는 &Param2_kr1& &Param3& 증가한다. 최대 &Param6&스택 중첩된다.", + "Potential.511522.1": "「아발란체·비도」가 피해를 입힐 때의 &Param1_kr1& 증가한다. \u000b「아발란체·비도」가 피해를 입힐 때마다 범위 피해를 추가로 입히고 ##빛 속성 표식: 광명#2016#을 부여한다.", + "Potential.511522.2": "「아발란체·비도」가 피해를 입힐 때의 &Param1_kr1& &Param2& 증가한다. \u000b「아발란체·비도」가 피해를 입힐 때마다 공격력 &Param3&의 빛 속성 범위 스킬 피해를 추가로 입히고 ##빛 속성 표식: 광명#2016#을 부여한다.", + "Potential.511523.1": "팀 전체가 빛 속성 캐릭터일 때, 「아발란체·대검」의 공격 범위와 입히는 &Param2_kr1& 증가한다. \u000b「아발란체·대검」이 공격할 때마다 추가 공격을 가해 피해를 입히고, ##빛 속성 표식: 광명#2016#을 부여한다.", + "Potential.511523.2": "팀 전체가 빛 속성 캐릭터일 때, 「아발란체·대검」의 공격 범위가 증가하고, 입히는 &Param2_kr1& &Param3& 증가한다. \u000b호타루가 「아발란체·대검」을 휘둘러 공격할 때마다 1회의 추가 공격을 가해 공격력 &Param1&의 빛 속성 일반 공격 피해를 입히고, ##빛 속성 표식: 광명#2016#을 부여한다.", + "Potential.511524.1": "「아발란체·대검」이 일정 횟수 공격한 후, 호타루가 자동으로 「패참」을 시전해 피해를 입히고, ##빛 속성 표식: 광명#2016#을 부여한다.", + "Potential.511524.2": "「아발란체·대검」이 8회 공격할 때마다, 호타루가 자동으로 「패참」을 시전해 공격력 &Param1&, &Param2&x2, &Param3&x3의 빛 속성 일반 공격 피해를 입히고, ##빛 속성 표식: 광명#2016#을 부여한다.", + "Potential.511525.1": "빛 속성 메인 캐릭터가 ##빛 속성 표식#1015#을 발동하거나 ##광휘#4028#를 생성한 후, 호타루의 다음 ##검격 형태#4031# 기간 중 「아발란체·비도」가 입히는 &Param3_kr4& &Param6_kr1& 증가한다.", + "Potential.511525.2": "메인 캐릭터가 ##빛 속성 표식#1015#을 발동하면, 호타루가 「유광」 1스택을 획득한다. 발동 후 ##광휘#4028#를 생성하면, 호타루가 「빛무리」를 1스택 획득한다. 모두 최대 &Param7&스택 중첩된다. \u000b지원 스킬 「&Param1&」 시전 시 호타루가 모든 「유광」과 「빛무리」를 소모해, 이번 ##검격 형태#4031# 기간 중에 소모한 「유광」 1스택마다 「아발란체·비도」가 입히는 &Param3_kr1& &Param2& 증가하고, 소모한 「빛무리」 1스택마다 「아발란체·비도」의 &Param6_kr1& &Param5& 증가한다.", + "Potential.511526.1": "빛 속성 메인 캐릭터가 스킬 피해를 입히면, 「아발란체·비도」가 생성되어 목표를 타격해 추가 피해를 입히고, ##빛 속성 표식: 광명#2016#을 부여한다. \u000b해당 「아발란체·비도」가 피해를 입히면, 목표가 보유한 ##빛의 장막#4029# 스택에 따라 목표의 &Param3_kr1& 증가한다.", + "Potential.511526.2": "빛 속성 메인 캐릭터가 스킬 피해를 입히면, 「아발란체·비도」 1자루를 생성해 목표를 타격하여 호타루 공격력 &Param2&의 빛 속성 스킬 피해를 입히고, ##빛 속성 표식: 광명#2016#을 부여한다.\u000b해당 「아발란체·비도」가 피해를 입힐 때 목표가 보유한 ##빛의 장막#4029# 스택에 따라 동일 스택의 &Param3_kr1& &Param4& 증가하는 효과를 부여한다. &Param5&초간 지속되며, 최대 &Param6&스택 중첩된다. \u000b해당 효과는 &Param7&초마다 최대 1회 발동하며, 호타루가 필드에 없어도 발동할 수 있다.", + "Potential.511527.1": "호타루가 ##검격 형태#4031# 종료 시 모든 ##아발란체#4032#를 조종해 자신 주변의 목표를 타격하여 범위 피해를 입힌다. 또한 ##빛 속성 표식: 광명#2016#을 부여한다. \u000b해당 효과가 피해를 입힐 때마다 호타루의 &Param2_kr1& 증가한다.", + "Potential.511527.2": "호타루가 ##검격 형태#4031# 종료 시 모든 ##아발란체#4032#를 조종해 자신 주변의 목표를 타격하여, ##아발란체#4032#마다 공격력 &Param1&x2의 빛 속성 범위 스킬 피해를 입힌다. 또한 ##빛 속성 표식: 광명#2016#을 부여한다. \u000b해당 효과가 피해를 입힐 때마다 호타루의 &Param2_kr1& &Param3& 증가한다. &Param4&초간 지속되며, 최대 &Param5&스택 중첩된다.", + "Potential.511528.1": "호타루가 ##검격 형태#4031# 기간 중, 「아발란체·대검」이 입히는 &Param3_kr1& 시간에 따라 증가한다. \u000b호타루가 목표로부터 멀리 떨어지거나 목표가 없는 경우 자신의 이동 속도가 증가한다.", + "Potential.511528.2": "호타루가 ##검격 형태#4031# 기간 중, 1초마다 「아발란체·대검」이 입히는 &Param3_kr1& &Param1& 증가한다. 최대 &Param2&스택 중첩된다. \u000b호타루가 목표로부터 멀리 떨어지거나 목표가 없는 경우 자신의 이동 속도가 &Param4& 증가한다.", + "Potential.511529.1": "호타루가 필드에 있을 때, 메인 캐릭터가 ##빛 속성 표식#1015#을 발동하여 ##낙뢰#4027#를 생성하면 호타루가 자신의 &Param6_kr3& 증가시키고, 주변 목표의 &Param2_kr3& 증가시킨다.", + "Potential.511529.2": "호타루가 필드에 있을 때, 메인 캐릭터가 ##빛 속성 표식#1015#을 발동하여 ##낙뢰#4027#를 생성하면 호타루가 자신 주변 목표의 &Param2_kr3& &Param1& 증가시키고, 자신의 &Param6_kr3& &Param5& 증가시킨다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", + "Potential.511530.1": "「아발란체·대검」이 피해를 입히면 범위 피해를 추가로 입히고 ##빛 속성 표식: 광명#2016#을 부여한다.", + "Potential.511530.2": "「아발란체·대검」이 피해를 입히면 공격력 &Param1&의 빛 속성 범위 일반 공격 피해를 추가로 입히고 ##빛 속성 표식: 광명#2016#을 부여한다. \u000b해당 효과는 &Param2&초마다 최대 1회 발동한다.", + "Potential.511531.1": "호타루의 필살기로 ##빛 속성 표식: 광명#2016#을 부여할 수 있다. \u000b호타루가 필살기를 시전하면 빛 속성 메인 캐릭터가 보호막을 획득한다.", + "Potential.511531.2": "필살기 &Param1_kr1& ##빛 속성 표식: 광명#2016#을 부여할 수 있다. \u000b필살기를 시전하면 빛 속성 메인 캐릭터가 호타루 기본 최대 HP &Param2&의 보호막을 획득한다. &Param3&초간 지속된다.", + "Potential.511532.1": "호타루가 지원 스킬을 시전하면, 팀 내 빛 속성 캐릭터의 &Param3_kr1& 증가한다.", + "Potential.511532.2": "지원 스킬 「&Param1&」 시전 시, 팀 내 빛 속성 캐릭터의 &Param3_kr1& &Param4& 증가한다. &Param5&초간 지속된다.", + "Potential.511533.1": "팀 전체가 빛 속성 캐릭터일 때, 팀 전체의 &Param3_kr1& 증가한다. \u000b호타루가 필드에 있을 때 팀 전체의 &Param3_kr1& 추가로 증가한다.", + "Potential.511533.2": "팀 전체가 빛 속성 캐릭터일 때, 팀 전체의 &Param3_kr1& &Param1& 증가한다. \u000b호타루가 필드에 있을 때 팀 전체의 &Param3_kr1& &Param2& 추가로 증가한다.", + "Potential.511541.1": "호타루가 필살기를 시전한 후, 다음에 스킬을 시전할 때 자신의 &Param3_kr1& 증가한다.", + "Potential.511541.2": "필살기 「&Param1&」 시전 후, 호타루가 다음에 스킬을 시전할 때 자신의 &Param3_kr1& &Param2& 증가한다. &Param4&초간 지속된다.", + "Potential.511542.1": "호타루의 필살기가 입히는 &Param3_kr1& 증가한다.", + "Potential.511542.2": "필살기 &Param1_kr1& 입히는 &Param3_kr1& &Param2& 증가한다.", + "Potential.511543.1": "호타루의 필살기가 HP가 낮은 목표에게 입히는 &Param4_kr1& 증가한다.", + "Potential.511543.2": "필살기 &Param1_kr1& 현재 HP가 &Param2& 미만인 목표에게 입히는 &Param4_kr1& &Param3& 증가한다.", "Potential.511601.1": "메인 스킬이 씨앗을 추가로 던진다.", "Potential.511601.2": "메인 스킬 「콩알 회오리」가 씨앗 1개를 추가로 던진다.", "Potential.511602.1": "메인 스킬이 던지는 씨앗이 콩알 사격수로 변경되어, 씨앗을 연속으로 발사해 피해를 입힌다.", @@ -531,8 +531,8 @@ "Potential.511604.2": "레이센의 &Param1&가 &Param2& 증가한다. 매회 일반 공격이 에너지 포탄 2개를 추가로 발사한다.", "Potential.511605.1": "레이센의 &Param1_kr4& 씨앗 피해 범위가 증가한다.", "Potential.511605.2": "레이센의 &Param1_kr1& &Param2& 증가하고, 씨앗 피해 범위가 35% 증가한다.", - "Potential.511606.1": "씨앗이 부여하는 이동 속도 감소 효과가 중첩될 수 있다. 최대 스택 중첩 시, 목표가 레이센에게 받는 땅 속성 피해가 증가한다.", - "Potential.511606.2": "메인 스킬 「콩알 회오리」 씨앗의 이동 속도 감소 효과가 3스택까지 중첩될 수 있다. 최대 스택 중첩 시, 목표가 레이센에게 받는 땅 속성 피해가 &Param2& 증가한다.", + "Potential.511606.1": "씨앗이 부여하는 이동 속도 감소 효과가 중첩될 수 있다. 최대 스택 중첩 시, 레이센이 목표에게 입히는 땅 속성 피해가 증가한다.", + "Potential.511606.2": "메인 스킬 「콩알 회오리」 씨앗의 이동 속도 감소 효과가 3스택까지 중첩될 수 있다. 최대 스택 중첩 시, 레이센이 목표에게 입히는 땅 속성 피해가 &Param2& 증가한다.", "Potential.511607.1": "레이센의 &Param1_kr1& 증가한다. \u000b메인 스킬과 콩알 사격수가 일정 확률로 추가 씨앗을 던진다.", "Potential.511607.2": "레이센의 &Param1_kr1& &Param2& 증가한다. 「콩알 회오리」와 콩알 사격수가 50% 확률로 씨앗 1개를 추가로 발사한다.", "Potential.511608.1": "레이센의 &Param1&와 에너지 포탄 피해 범위가 증가한다.", @@ -1685,7 +1685,7 @@ "Potential.514442.2": "필살기 「파도의 심연」 시전 시 치토세의 &Param1&이 &Param2& 증가한다. &Param3&초간 지속된다.", "Potential.514443.1": "필살기가 ##한랭#1027# 또는 ##빙결#1002# 목표에게 입히는 피해가 증가한다.", "Potential.514443.2": "치토세가 ##한랭#1027# 또는 ##빙결#1002# 목표에게 입히는 필살기 피해가 &Param2& 증가한다.", - "Potential.514501.1": "메인 스킬 「밤에 피는 꽃」 사격 시 「천벌」을 여러 차례 생성한다. 오토하가 「천벌」을 생성할 때 필살기 쿨타임이 감소하며, SP를 획득한다.", + "Potential.514501.1": "메인 스킬 「밤에 피는 꽃」 사격 시 「천벌」을 여러 차례 생성하고, ##어둠 속성 표식#1019#을 발동할 수 있다. 오토하가 「천벌」을 생성할 때 필살기 쿨타임이 감소하며, SP를 획득한다.", "Potential.514501.2": "메인 스킬 「밤에 피는 꽃」 사격 시 「천벌」을 3회 생성하여, 각 공격력 &Param1&의 어둠 속성 범위 필살기 피해를 입힌다. ##어둠 속성 표식#1019#을 발동할 수 있다. \u000b오토하가 「천벌」을 생성할 때 필살기 쿨타임이 &Param2&초 감소하며, SP를 &Param3& 획득한다. 해당 효과는 1초마다 최대 1회 발동한다.", "Potential.514502.1": "메인 스킬 「밤에 피는 꽃」 이동 후 주변 목표를 넉백시키고, 보호막을 획득한다. 해당 보호막의 지속 기간 중 오토하가 지속적으로 SP를 획득하고, 동시에 「천벌」을 생성한다.", "Potential.514502.2": "메인 스킬 「밤에 피는 꽃」 이동 후 주변 목표를 넉백시키고, 기본 최대 HP &Param1&의 보호막을 획득한다. &Param2&초간 지속된다. 해당 보호막의 지속 기간 중 오토하가 1초마다 SP를 &Param3& 획득하고, 동시에 「천벌」을 생성해 각 공격력 &Param4&의 어둠 속성 범위 필살기 피해를 입힌다.", @@ -1978,7 +1978,7 @@ "Potential.515601.1": "펭귄 인형의 크기와 이동 속도가 증가한다. 펭귄 인형이 피해를 입히면 목표의 &Param1&가 증가한다.", "Potential.515601.2": "펭귄 인형의 크기와 이동 속도가 대폭 증가한다. 펭귄 인형이 피해를 입히면 목표의 &Param1&가 &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", "Potential.515602.1": "펭귄 인형이 다중 피해를 입히고, 메인 캐릭터의 HP를 회복한다.", - "Potential.515602.2": "펭귄 인형이 이동할 때, 지속적인 춤으로 공격력 &Param1&x11의 땅 속성 범위 피해를 입힌다. 또한 ##땅 속성 표식: 지맥#2029#을 부여한다. 기간 중 메인 캐릭터가 HP를 5회 회복하고, 매회 &Param2& 회복한다.", + "Potential.515602.2": "펭귄 인형이 이동할 때, 지속적인 춤으로 공격력 &Param1&x11의 땅 속성 범위 스킬 피해를 입힌다. 또한 ##땅 속성 표식: 지맥#2029#을 부여한다. 기간 중 메인 캐릭터가 HP를 5회 회복하고, 매회 &Param2& 회복한다.", "Potential.515603.1": "나즈나의 일반 공격 시 일정 확률로 더 많은 크로스보우를 발사한다. 메인 스킬 쿨타임 기간 중 확률이 더 증가한다.", "Potential.515603.2": "나즈나가 일반 공격 시 30% 확률로 탄창 2발을 소모해 크로스보우 3발을 발사한다. \u000b메인 스킬 「인형 스텝」 쿨타임 기간 중, 확률이 50%로 증가한다.", "Potential.515604.1": "나즈나가 일반 공격 재장전 시 회전 사격을 발동해, 추적 크로스보우를 여러 발 발사한다. 또한 팀 전체의 &Param2&이 증가한다.", diff --git a/data/language/ko_kr/secondaryskill.json b/data/language/ko_kr/secondaryskill.json index 929a54cc..cf4cb2f6 100644 --- a/data/language/ko_kr/secondaryskill.json +++ b/data/language/ko_kr/secondaryskill.json @@ -279,26 +279,26 @@ "SecondarySkill.4002204.2": "바람 속성 캐릭터가 「분열」을 보유한 목표를 처치하면 전체 아군의 바람 속성 피해가 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", "SecondarySkill.4002205.1": "품속의 향기", "SecondarySkill.4002205.2": "바람 속성 캐릭터가 「분열」을 보유한 목표를 처치하면 전체 아군의 바람 속성 피해가 {1} 증가한다. {2}초간 지속되며, 최대 {3}스택 중첩된다.", - "SecondarySkill.4003101.1": "???", - "SecondarySkill.4003101.2": "???", - "SecondarySkill.4003102.1": "???", - "SecondarySkill.4003102.2": "???", - "SecondarySkill.4003103.1": "???", - "SecondarySkill.4003103.2": "???", - "SecondarySkill.4003104.1": "???", - "SecondarySkill.4003104.2": "???", - "SecondarySkill.4003105.1": "???", - "SecondarySkill.4003105.2": "???", - "SecondarySkill.4003201.1": "???", - "SecondarySkill.4003201.2": "???", - "SecondarySkill.4003202.1": "???", - "SecondarySkill.4003202.2": "???", - "SecondarySkill.4003203.1": "???", - "SecondarySkill.4003203.2": "???", - "SecondarySkill.4003204.1": "???", - "SecondarySkill.4003204.2": "???", - "SecondarySkill.4003205.1": "???", - "SecondarySkill.4003205.2": "???", + "SecondarySkill.4003101.1": "운명의 폭발", + "SecondarySkill.4003101.2": "팀 전체 빛 속성 피해가 {1} 증가한다. \u000b「빛의 입자」가 추가 효과를 획득해, 스택마다 자신의 스킬 피해가 {2} 증가한다.", + "SecondarySkill.4003102.1": "운명의 폭발", + "SecondarySkill.4003102.2": "팀 전체 빛 속성 피해가 {1} 증가한다. \u000b「빛의 입자」가 추가 효과를 획득해, 스택마다 자신의 스킬 피해가 {2} 증가한다.", + "SecondarySkill.4003103.1": "운명의 폭발", + "SecondarySkill.4003103.2": "팀 전체 빛 속성 피해가 {1} 증가한다. \u000b「빛의 입자」가 추가 효과를 획득해, 스택마다 자신의 스킬 피해가 {2} 증가한다.", + "SecondarySkill.4003104.1": "운명의 폭발", + "SecondarySkill.4003104.2": "팀 전체 빛 속성 피해가 {1} 증가한다. \u000b「빛의 입자」가 추가 효과를 획득해, 스택마다 자신의 스킬 피해가 {2} 증가한다.", + "SecondarySkill.4003105.1": "운명의 폭발", + "SecondarySkill.4003105.2": "팀 전체 빛 속성 피해가 {1} 증가한다. \u000b「빛의 입자」가 추가 효과를 획득해, 스택마다 자신의 스킬 피해가 {2} 증가한다.", + "SecondarySkill.4003201.1": "자유의지", + "SecondarySkill.4003201.2": "「빛의 날개」를 보유한 빛 속성 메인 캐릭터가 표식을 발동해 ##낙뢰#4027# 효과를 입히면, 자신의 필살기 피해가 {1} 증가한다. {2}초간 지속된다. \u000b「빛의 날개」를 보유한 빛 속성 메인 캐릭터가 표식을 발동해 ##광휘#4028# 효과를 입히면, 자신의 스킬 피해가 {3} 증가한다. {4}초간 지속된다.", + "SecondarySkill.4003202.1": "자유의지", + "SecondarySkill.4003202.2": "「빛의 날개」를 보유한 빛 속성 메인 캐릭터가 표식을 발동해 ##낙뢰#4027# 효과를 입히면, 자신의 필살기 피해가 {1} 증가한다. {2}초간 지속된다. \u000b「빛의 날개」를 보유한 빛 속성 메인 캐릭터가 표식을 발동해 ##광휘#4028# 효과를 입히면, 자신의 스킬 피해가 {3} 증가한다. {4}초간 지속된다.", + "SecondarySkill.4003203.1": "자유의지", + "SecondarySkill.4003203.2": "「빛의 날개」를 보유한 빛 속성 메인 캐릭터가 표식을 발동해 ##낙뢰#4027# 효과를 입히면, 자신의 필살기 피해가 {1} 증가한다. {2}초간 지속된다. \u000b「빛의 날개」를 보유한 빛 속성 메인 캐릭터가 표식을 발동해 ##광휘#4028# 효과를 입히면, 자신의 스킬 피해가 {3} 증가한다. {4}초간 지속된다.", + "SecondarySkill.4003204.1": "자유의지", + "SecondarySkill.4003204.2": "「빛의 날개」를 보유한 빛 속성 메인 캐릭터가 표식을 발동해 ##낙뢰#4027# 효과를 입히면, 자신의 필살기 피해가 {1} 증가한다. {2}초간 지속된다. \u000b「빛의 날개」를 보유한 빛 속성 메인 캐릭터가 표식을 발동해 ##광휘#4028# 효과를 입히면, 자신의 스킬 피해가 {3} 증가한다. {4}초간 지속된다.", + "SecondarySkill.4003205.1": "자유의지", + "SecondarySkill.4003205.2": "「빛의 날개」를 보유한 빛 속성 메인 캐릭터가 표식을 발동해 ##낙뢰#4027# 효과를 입히면, 자신의 필살기 피해가 {1} 증가한다. {2}초간 지속된다. \u000b「빛의 날개」를 보유한 빛 속성 메인 캐릭터가 표식을 발동해 ##광휘#4028# 효과를 입히면, 자신의 스킬 피해가 {3} 증가한다. {4}초간 지속된다.", "SecondarySkill.4004101.1": "지혜 본색", "SecondarySkill.4004101.2": "어둠 속성 메인 캐릭터가 「경외」 보유 시, 팀 내 어둠 속성 캐릭터의 필살기 피해가 {1} 증가한다.", "SecondarySkill.4004102.1": "지혜 본색", @@ -1159,26 +1159,66 @@ "SecondarySkill.4050204.2": "최대 스택의 「꽃안개」를 보유한 어둠 속성 메인 캐릭터가 표식을 발동해 ##어둠 작열#2028# 효과를 입히면, 자신의 스킬 피해가 {1} 증가한다. {2}초간 지속된다. \u000b최대 스택의 「꽃안개」를 보유한 어둠 속성 메인 캐릭터가 표식을 발동해 ##어둠 사슬#2020# 효과를 입히면, 자신의 일반 공격 피해가 {3} 증가한다. {4}초간 지속된다.", "SecondarySkill.4050205.1": "무대 뒤 축배", "SecondarySkill.4050205.2": "최대 스택의 「꽃안개」를 보유한 어둠 속성 메인 캐릭터가 표식을 발동해 ##어둠 작열#2028# 효과를 입히면, 자신의 스킬 피해가 {1} 증가한다. {2}초간 지속된다. \u000b최대 스택의 「꽃안개」를 보유한 어둠 속성 메인 캐릭터가 표식을 발동해 ##어둠 사슬#2020# 효과를 입히면, 자신의 일반 공격 피해가 {3} 증가한다. {4}초간 지속된다.", - "SecondarySkill.4051101.1": "???", - "SecondarySkill.4051101.2": "???", - "SecondarySkill.4051102.1": "???", - "SecondarySkill.4051102.2": "???", - "SecondarySkill.4051103.1": "???", - "SecondarySkill.4051103.2": "???", - "SecondarySkill.4051104.1": "???", - "SecondarySkill.4051104.2": "???", - "SecondarySkill.4051105.1": "???", - "SecondarySkill.4051105.2": "???", - "SecondarySkill.4051201.1": "???", - "SecondarySkill.4051201.2": "???", - "SecondarySkill.4051202.1": "???", - "SecondarySkill.4051202.2": "???", - "SecondarySkill.4051203.1": "???", - "SecondarySkill.4051203.2": "???", - "SecondarySkill.4051204.1": "???", - "SecondarySkill.4051204.2": "???", - "SecondarySkill.4051205.1": "???", - "SecondarySkill.4051205.2": "???", + "SecondarySkill.4051101.1": "「대화」 시작", + "SecondarySkill.4051101.2": "팀 전체 빛 속성 피해가 {1} 증가한다. \u000b「싱크로율」이 추가 효과를 획득해, 스택마다 자신의 치명타 피해가 {2} 증가한다.", + "SecondarySkill.4051102.1": "「대화」 시작", + "SecondarySkill.4051102.2": "팀 전체 빛 속성 피해가 {1} 증가한다. \u000b「싱크로율」이 추가 효과를 획득해, 스택마다 자신의 치명타 피해가 {2} 증가한다.", + "SecondarySkill.4051103.1": "「대화」 시작", + "SecondarySkill.4051103.2": "팀 전체 빛 속성 피해가 {1} 증가한다. \u000b「싱크로율」이 추가 효과를 획득해, 스택마다 자신의 치명타 피해가 {2} 증가한다.", + "SecondarySkill.4051104.1": "「대화」 시작", + "SecondarySkill.4051104.2": "팀 전체 빛 속성 피해가 {1} 증가한다. \u000b「싱크로율」이 추가 효과를 획득해, 스택마다 자신의 치명타 피해가 {2} 증가한다.", + "SecondarySkill.4051105.1": "「대화」 시작", + "SecondarySkill.4051105.2": "팀 전체 빛 속성 피해가 {1} 증가한다. \u000b「싱크로율」이 추가 효과를 획득해, 스택마다 자신의 치명타 피해가 {2} 증가한다.", + "SecondarySkill.4051201.1": "서로의 이해", + "SecondarySkill.4051201.2": "빛 속성 메인 캐릭터가 「적대 반응」을 보유한 목표에게 표식을 발동해 ##낙뢰#4027# 효과를 입히면, 자신의 필살기 치명타 피해가 {1} 증가한다. {2}초간 지속된다. \u000b빛 속성 메인 캐릭터가 「적대 반응」을 보유한 목표에게 표식을 발동해 ##광휘#4028# 효과를 입히면, 자신의 스킬 치명타 피해가 {3} 증가한다. {4}초간 지속된다.", + "SecondarySkill.4051202.1": "서로의 이해", + "SecondarySkill.4051202.2": "빛 속성 메인 캐릭터가 「적대 반응」을 보유한 목표에게 표식을 발동해 ##낙뢰#4027# 효과를 입히면, 자신의 필살기 치명타 피해가 {1} 증가한다. {2}초간 지속된다. \u000b빛 속성 메인 캐릭터가 「적대 반응」을 보유한 목표에게 표식을 발동해 ##광휘#4028# 효과를 입히면, 자신의 스킬 치명타 피해가 {3} 증가한다. {4}초간 지속된다.", + "SecondarySkill.4051203.1": "서로의 이해", + "SecondarySkill.4051203.2": "빛 속성 메인 캐릭터가 「적대 반응」을 보유한 목표에게 표식을 발동해 ##낙뢰#4027# 효과를 입히면, 자신의 필살기 치명타 피해가 {1} 증가한다. {2}초간 지속된다. \u000b빛 속성 메인 캐릭터가 「적대 반응」을 보유한 목표에게 표식을 발동해 ##광휘#4028# 효과를 입히면, 자신의 스킬 치명타 피해가 {3} 증가한다. {4}초간 지속된다.", + "SecondarySkill.4051204.1": "서로의 이해", + "SecondarySkill.4051204.2": "빛 속성 메인 캐릭터가 「적대 반응」을 보유한 목표에게 표식을 발동해 ##낙뢰#4027# 효과를 입히면, 자신의 필살기 치명타 피해가 {1} 증가한다. {2}초간 지속된다. \u000b빛 속성 메인 캐릭터가 「적대 반응」을 보유한 목표에게 표식을 발동해 ##광휘#4028# 효과를 입히면, 자신의 스킬 치명타 피해가 {3} 증가한다. {4}초간 지속된다.", + "SecondarySkill.4051205.1": "서로의 이해", + "SecondarySkill.4051205.2": "빛 속성 메인 캐릭터가 「적대 반응」을 보유한 목표에게 표식을 발동해 ##낙뢰#4027# 효과를 입히면, 자신의 필살기 치명타 피해가 {1} 증가한다. {2}초간 지속된다. \u000b빛 속성 메인 캐릭터가 「적대 반응」을 보유한 목표에게 표식을 발동해 ##광휘#4028# 효과를 입히면, 자신의 스킬 치명타 피해가 {3} 증가한다. {4}초간 지속된다.", + "SecondarySkill.4052101.1": "???", + "SecondarySkill.4052101.2": "???", + "SecondarySkill.4052102.1": "???", + "SecondarySkill.4052102.2": "???", + "SecondarySkill.4052103.1": "???", + "SecondarySkill.4052103.2": "???", + "SecondarySkill.4052104.1": "???", + "SecondarySkill.4052104.2": "???", + "SecondarySkill.4052105.1": "???", + "SecondarySkill.4052105.2": "???", + "SecondarySkill.4052201.1": "???", + "SecondarySkill.4052201.2": "???", + "SecondarySkill.4052202.1": "???", + "SecondarySkill.4052202.2": "???", + "SecondarySkill.4052203.1": "???", + "SecondarySkill.4052203.2": "???", + "SecondarySkill.4052204.1": "???", + "SecondarySkill.4052204.2": "???", + "SecondarySkill.4052205.1": "???", + "SecondarySkill.4052205.2": "???", + "SecondarySkill.4054101.1": "???", + "SecondarySkill.4054101.2": "???", + "SecondarySkill.4054102.1": "???", + "SecondarySkill.4054102.2": "???", + "SecondarySkill.4054103.1": "???", + "SecondarySkill.4054103.2": "???", + "SecondarySkill.4054104.1": "???", + "SecondarySkill.4054104.2": "???", + "SecondarySkill.4054105.1": "???", + "SecondarySkill.4054105.2": "???", + "SecondarySkill.4054201.1": "???", + "SecondarySkill.4054201.2": "???", + "SecondarySkill.4054202.1": "???", + "SecondarySkill.4054202.2": "???", + "SecondarySkill.4054203.1": "???", + "SecondarySkill.4054203.2": "???", + "SecondarySkill.4054204.1": "???", + "SecondarySkill.4054204.2": "???", + "SecondarySkill.4054205.1": "???", + "SecondarySkill.4054205.2": "???", "SecondarySkill.9001.1": "비어있음", "SecondarySkill.9001.2": "더미329" } \ No newline at end of file diff --git a/data/language/ko_kr/skill.json b/data/language/ko_kr/skill.json index d005f052..91244442 100644 --- a/data/language/ko_kr/skill.json +++ b/data/language/ko_kr/skill.json @@ -70,7 +70,7 @@ "Skill.10731000.2": "스킬을 길게 눌러 「가디언」 상태에 진입한다. 최대 8초간 지속된다. 기간 중 방어가 &Param1& 증가한다. \u000b「가디언」에 진입하는 순간 모든 피해에 면역된다. \u000b「가디언」 상태 종료 시 반격을 발동해 공격력 &Param2&의 빛 속성 범위 스킬 피해를 입히고 ##빛 속성 표식: 광명#2016#을 부여한다. 또한 팀 전체의 &Param3&이 &Param4& 증가한다. &Param5&초간 지속된다.", "Skill.10732000.1": "정의의 중재", "Skill.10732000.13": "「성광의 방패」를 투척해, 여러 번 튕기며 피해를 입힌다. \u000b지원 스킬이 ##빛 속성 표식: 광명#2016#을 부여할 수 있다.", - "Skill.10732000.2": "「성광의 방패」를 던져 최대 6회 튕겨 목표에게 공격력 &Param1&의 빛 속성 스킬 피해를 입히고, &Param2&초 동안 기절 상태로 만든다. 동시에 ##빛 속성 표식: 광명#2016#을 부여한다. \u000b스킬이 피해를 입히면 팀 전체의 &Param3&이 &Param4& 증가한다. &Param5&초간 지속된다.", + "Skill.10732000.2": "「성광의 방패」를 던져 최대 6회 튕기며 공격력 &Param1&의 빛 속성 스킬 피해를 입히고, &Param2&초간 기절 상태로 만든다. 동시에 ##빛 속성 표식: 광명#2016#을 부여한다. \u000b스킬이 피해를 입히면 팀 전체의 &Param3_kr1& &Param4& 증가한다. &Param5&초간 지속된다.", "Skill.10740000.1": "영광의 제재", "Skill.10740000.13": "수직으로 지면을 강하게 내리쳐 큰 범위의 피해를 입힌다. \u000b필살기가 ##빛 속성 표식: 광명#2016#을 부여할 수 있다.", "Skill.10740000.2": "수직으로 지면을 강하게 내리쳐 공격력 &Param1&만큼 큰 범위의 빛 속성 필살기 피해를 입힌다. 또한 결계를 생성해 1초마다 공격력 &Param2&의 빛 속성 범위 스킬 피해를 입히며 ##빛 속성 표식: 광명#2016#을 부여한다. 8초간 지속된다.", @@ -219,51 +219,18 @@ "Skill.11460000.2": "???", "Skill.11470000.13": "???", "Skill.11470000.2": "???", - "Skill.11510000.1": "???", - "Skill.11510000.13": "???", - "Skill.11510000.2": "???", - "Skill.11511000.1": "???", - "Skill.11511000.13": "???", - "Skill.11511000.2": "???", - "Skill.11511010.1": "???", - "Skill.11511010.13": "???", - "Skill.11511010.2": "???", - "Skill.11511030.1": "???", - "Skill.11511030.13": "???", - "Skill.11511030.2": "???", - "Skill.11512000.1": "???", - "Skill.11512000.13": "???", - "Skill.11512000.2": "???", - "Skill.11520000.1": "???", - "Skill.11520000.13": "???", - "Skill.11520000.2": "???", - "Skill.11521000.1": "???", - "Skill.11521000.13": "???", - "Skill.11521000.2": "???", - "Skill.11531001.1": "???", - "Skill.11531001.13": "???", - "Skill.11531001.2": "???", - "Skill.11531002.1": "???", - "Skill.11531002.13": "???", - "Skill.11531002.2": "???", - "Skill.11532001.1": "???", - "Skill.11532001.13": "???", - "Skill.11532001.2": "???", - "Skill.11532002.1": "???", - "Skill.11532002.13": "???", - "Skill.11532002.2": "???", - "Skill.11532003.1": "???", - "Skill.11532003.13": "???", - "Skill.11532003.2": "???", - "Skill.11540000.1": "???", - "Skill.11540000.13": "???", - "Skill.11540000.2": "???", - "Skill.11570000.1": "???", - "Skill.11570000.13": "???", - "Skill.11570000.2": "???", - "Skill.11571000.1": "???", - "Skill.11571000.13": "???", - "Skill.11571000.2": "???", + "Skill.11510000.1": "유성의 화살", + "Skill.11510000.13": "전자기 표창을 날려 목표를 공격해 피해를 입힌다.", + "Skill.11510000.2": "전자기 표창을 날려 목표를 공격한다. \u000b1단계: 공격력 &Param1&의 빛 속성 일반 공격 피해 \u000b2단계: 공격력 &Param2&의 빛 속성 일반 공격 피해 \u000b3단계: 공격력 &Param3&x4의 빛 속성 일반 공격 피해", + "Skill.11531001.1": "별빛의 포화", + "Skill.11531001.13": "호타루가 ##포격 형태#4030#에 진입해, ##아발란체#4032#가 「아발란체·부유포」로 변경되고 목표를 공격한다. 일정 시간 지속된다. \u000b「아발란체·부유포」는 ##빛 속성 표식#1015#을 발동할 수 있고, ##반짝임#4028#을 생성한다.", + "Skill.11531001.2": "호타루가 ##포격 형태#4030#에 진입해, 14초간 지속된다. \u000b##포격 형태#4030# 기간 중 ##아발란체#4032# 4개가 모두 「아발란체·부유포」로 변경되어 차례로 목표를 사격해 공격력 &Param1&의 빛 속성 스킬 피해를 입힌다. \u000b「아발란체·부유포」는 ##빛 속성 표식#1015#을 발동할 수 있으며, ##광휘#4028#를 생성해 공격력 &Param2&의 빛 속성 범위 표식 피해를 입히고 ##반짝임#4029# 1스택을 부여한다.", + "Skill.11532001.1": "성휘 사냥", + "Skill.11532001.13": "호타루가 ##검격 형태#4031#에 진입해, ##아발란체#4032#가 「아발란체·대검」과 「아발란체·비도」로 변경되고 목표를 공격한다. 일정 시간 지속된다. \u000b「아발란체·대검」과 「아발란체·비도」는 ##빛 속성 표식: 광명#2016#을 부여할 수 있다.", + "Skill.11532001.2": "호타루가 ##검격 형태#4031#에 진입해, 16초간 지속된다. \u000b##검격 형태#4031# 기간 중 ##아발란체#4032# 2개가 「아발란체·대검」으로 합쳐지고, 나머지 ##아발란체#4032# 2개가 「아발란체·비도」로 변형된다. \u000b호타루가 「아발란체·대검」을 휘둘러 목표를 공격한다. \u000b1단계: 공격력 &Param1&의 빛 속성 일반 공격 피해 \u000b2단계: 공격력 &Param2&의 빛 속성 일반 공격 피해 \u000b3단계: 공격력 &Param3&의 빛 속성 일반 공격 피해 \u000b4단계: 공격력 &Param4&x5의 빛 속성 일반 공격 피해 \u000b##검격 형태#4031# 기간 중 3초마다 자동으로 모든 「아발란체·비도」를 발사해 목표를 공격하여 경로 위 목표에게 공격력 &Param5&의 빛 속성 스킬 피해를 입힌다. \u000b「아발란체·대검」과 「아발란체·비도」가 피해를 입히면 ##빛 속성 표식: 광명#2016#을 부여한다.", + "Skill.11540000.1": "몰아치는 별빛", + "Skill.11540000.13": "##아발란체#4032#가 그랜드 캐논으로 합체되어 목표를 지속적으로 사격하고, 대검으로 다시 합체되어 목표를 참격해, 다중 피해를 입힌다.", + "Skill.11540000.2": "##아발란체#4032#가 그랜드 캐논 2대로 합체되어 전방에 연속으로 3회 사격하며 매회 공격력 &Param1&x2의 빛 속성 필살기 피해를 입히고, 대검으로 다시 합체되어 전방을 참격하며 공격력 &Param2&, &Param3&의 빛 속성 필살기 피해를 입힌다. \u000b「몰아치는 별빛」 종료 시 호타루의 스킬 쿨타임을 제거한다.", "Skill.11600002.13": "시드 슈터_출생", "Skill.11600002.2": "시드 슈터_출생", "Skill.11600003.13": "시드 슈터_사망", @@ -483,7 +450,7 @@ "Skill.13231003.1": "유성의 연타", "Skill.13232000.1": "의! 파도 속 별가루", "Skill.13232000.13": "「성망」을 흩뿌려 목표에게 부착하여 지속적으로 피해를 입힌다.\u000b지원 스킬이 ##빛 속성 표식: 광명#2016#을 부여할 수 있다.", - "Skill.13232000.2": "별가루를 흩뿌려 공격력 &Param1&의 빛 속성 스킬 피해를 입히고, 「성망」 2스택을 부여한다. \u000b3초마다 「성망」이 공격력 &Param2&의 빛 속성 범위 피해를 입히고 ##빛 속성 표식: 광명#2016#을 부여한다.", + "Skill.13232000.2": "별가루를 흩뿌려 공격력 &Param1&의 빛 속성 스킬 피해를 입히고, 「성망」 2스택을 부여한다. \u000b3초마다 「성망」이 공격력 &Param2&의 빛 속성 범위 스킬 피해를 입히고 ##빛 속성 표식: 광명#2016#을 부여한다.", "Skill.13240000.1": "결! 별하늘에 반기를", "Skill.13240000.13": "윈드 애시 멤버를 지휘하여 목표를 공격한다.", "Skill.13240000.2": "윈드 애시 멤버를 지휘하여 목표를 공격해 0.3초마다 공격력 &Param1&의 빛 속성 범위 필살기 피해를 입힌다. 5초간 지속된다.", @@ -552,7 +519,7 @@ "Skill.13531005.2": "출생 연출", "Skill.13532000.1": "기괴한 관문", "Skill.13532000.13": "마법진을 그려 자폭하는 ##램프 유령#4008#을 지속적으로 소환한다. 자폭 시 ##어둠 속성 표식: 암영#2018#을 부여할 수 있다.", - "Skill.13532000.2": "마법진을 그려 0.5초마다 ##램프 유령#4008#을 소환한다. 6초간 지속된다. \u000b##램프 유령#4008# 자폭 시 공격력 &Param1&의 어둠 속성 범위 소환물 피해를 입힌다. 자폭이 ##어둠 속성 표식: 암영#2018#을 부여할 수 있다.", + "Skill.13532000.2": "마법진을 그려 0.5초마다 ##램프 유령#4008#을 소환한다. 6초간 지속된다. \u000b##램프 유령#4008# 자폭 시 공격력 &Param1&의 어둠 속성 소환물 피해를 입힌다. 자폭이 ##어둠 속성 표식: 암영#2018#을 부여할 수 있다.", "Skill.13532001.1": "자폭", "Skill.13532001.13": "자폭", "Skill.13532001.2": "자폭", @@ -579,6 +546,8 @@ "Skill.14031002.2": "???", "Skill.14031003.13": "???", "Skill.14031003.2": "???", + "Skill.14031004.13": "???", + "Skill.14031004.2": "???", "Skill.14031011.13": "???", "Skill.14031011.2": "???", "Skill.14031012.13": "???", @@ -928,6 +897,10 @@ "Skill.8011201.2": "장검을 휘둘러 다중 공격을 진행한다.", "Skill.8011202.1": "신풍섬", "Skill.8011202.2": "검을 연속하여 휘둘러 빠르게 공격한다.", + "Skill.8011401.1": "???", + "Skill.8011401.2": "???", + "Skill.8011402.1": "???", + "Skill.8011402.2": "???", "Skill.8011801.1": "밤의 칼날", "Skill.8011801.2": "대형 낫을 휘둘러 목표를 공격한다.", "Skill.8011802.1": "뼈 감옥", @@ -936,6 +909,10 @@ "Skill.8012301.2": "불의 늑대가 연속으로 목표를 물어뜯는다.", "Skill.8012302.1": "펑펑 비탄", "Skill.8012302.2": "통통어 「포포」를 소환해 목표를 지속적으로 사격한다. 「포포」의 5번째 목표 사격 명중마다 「사나운 바람」을 1회 입혀, 작은 범위 내 모든 목표를 에어본시키고 짧은 시간의 중량 감소 효과를 부여한다.", + "Skill.8012601.1": "3막 구조", + "Skill.8012601.2": "불새를 연속으로 생성해 피해를 입힌다.", + "Skill.8012602.1": "춤추는 불꽃의 나비", + "Skill.8012602.2": "가장 가까운 아군과 적 목표에게 「물의 나비」와 「화염 나비」를 각 3마리 생성해, 자신을 제외한 아군의 공격이 증가하는 동시에 적에게 「나비 표식」을 부여해 대상이 받는 피해를 증가시킨다.", "Skill.8012701.1": "횡참식", "Skill.8012701.2": "마검을 휘둘러 연속으로 피해를 입힌다.", "Skill.8012702.1": "파도의 절정", @@ -952,6 +929,14 @@ "Skill.8013401.2": "빠르게 주먹을 휘둘러 다중 피해를 입힌다.", "Skill.8013402.1": "치명적인 증폭", "Skill.8013402.2": "전력으로 주먹을 3회 휘둘러 다중 범위 피해를 입힌다.", + "Skill.8013501.1": "혜성의 소탕", + "Skill.8013501.2": "빗자루를 휘둘러 다중 공격을 진행한다.", + "Skill.8013502.1": "기괴한 관문", + "Skill.8013502.2": "마법진을 그려 계속하여 「램프 유령」을 소환해 목표를 추적하고 자폭한다.", + "Skill.8014001.1": "???", + "Skill.8014001.2": "???", + "Skill.8014002.1": "???", + "Skill.8014002.2": "???", "Skill.8014101.1": "용과 봉황", "Skill.8014101.2": "붓을 휘둘러 다중 공격을 진행한다.", "Skill.8014102.1": "붉은 화염", @@ -1003,8 +988,14 @@ "Skill.8211201.1": "신풍섬", "Skill.8211201.13": "이어지는 검기를 빠르게 발사한다.\n세이나의 SP 획득 속도가 증가한다.", "Skill.8211201.2": "이어지는 검기를 빠르게 발사한다.\n세이나의 SP 획득 속도가 증가한다.", - "Skill.8219990.1": "벽돌깨기 등장", - "Skill.8219999.1": "벽돌깨기 Idle", + "Skill.8211501.1": "별의 레이저 빔", + "Skill.8211501.13": "전방에 레이저 빔을 발사한다. \n호타루가 스킬을 시전한 후 모든 피해에 면역된다. 일정 시간 지속된다.", + "Skill.8211501.2": "전방에 레이저 빔을 발사한다. \n호타루가 스킬을 시전한 후 모든 피해에 면역된다. 일정 시간 지속된다.", + "Skill.8214501.1": "허공의 꽃", + "Skill.8214501.13": "구슬을 제어하여 폭발시키고, 이후 사방으로 여러 개의 쿠나이를 발사한다. \n오토하가 아이템을 획득하면 전방으로 쿠나이 1개를 발사한다.", + "Skill.8214501.2": "구슬을 제어하여 폭발시키고, 이후 사방으로 여러 개의 쿠나이를 발사한다. \n오토하가 아이템을 획득하면 전방으로 쿠나이 1개를 발사한다.", + "Skill.8219990.1": "???", + "Skill.8219999.1": "???", "Skill.8299999.1": "그루터기", "Skill.9900101.13": "송곳 찌르기", "Skill.9900101.2": "송곳 찌르기", diff --git a/data/language/ko_kr/startowerbookeventreward.json b/data/language/ko_kr/startowerbookeventreward.json index 33927ca7..3fca8e4e 100644 --- a/data/language/ko_kr/startowerbookeventreward.json +++ b/data/language/ko_kr/startowerbookeventreward.json @@ -71,15 +71,15 @@ "StarTowerBookEventReward.11403.1": "???", "StarTowerBookEventReward.11403.2": "???", "StarTowerBookEventReward.11403.3": "???", - "StarTowerBookEventReward.11501.1": "???", - "StarTowerBookEventReward.11501.2": "???", - "StarTowerBookEventReward.11501.3": "???", - "StarTowerBookEventReward.11502.1": "???", - "StarTowerBookEventReward.11502.2": "???", - "StarTowerBookEventReward.11502.3": "???", - "StarTowerBookEventReward.11503.1": "???", - "StarTowerBookEventReward.11503.2": "???", - "StarTowerBookEventReward.11503.3": "???", + "StarTowerBookEventReward.11501.1": "숨바꼭질 (1)", + "StarTowerBookEventReward.11501.2": "호타루의 숨바꼭질을 제안을 무심코 받아들여서는 안 된다.\r\n숨은 뒤에 주변에 숨을 만한 곳들이 모두 포격으로 초토화되고, 호타루의 「아발란체」가 당신을 조준한 채 ‘찾았다’라며 포탄을 발사하는 모습을 보고 싶지 않다면 말이다.\r\n“은혜의지 그 고리타분한 녀석들, 호타루한테 ‘숨바꼭질’이 뭔지 제대로 알려주긴 한 거야?!”\r\n호타루와 숨바꼭질을 한 사람들은 다들 소리를 지르며 도망가기 일쑤였다.\r\n하지만 호타루는 몰랐다. 이해하지 못했다.\r\n호타루는 사람들이 힘껏 달아나는 건 그저 샤로와 함께 숨바꼭질을 하던 그때와 같은 거라고만 생각했다. 이럴 때는……\r\n“추적!”\r\n호타루는 공중으로 날아올랐다.", + "StarTowerBookEventReward.11501.3": "호타루와 별의 탑 1회 클리어", + "StarTowerBookEventReward.11502.1": "숨바꼭질 (2)", + "StarTowerBookEventReward.11502.2": "“호타루랑 숨바꼭질 할래?”\r\n호타루는 별의 탑에서 여행가를 만날 때마다 이렇게 말했다. 하지만 별의 탑에서 모험하는 여행가는 바빠서 대부분은 그녀의 제안을 거절했다. 가끔가다 좋은 마음으로 그녀의 부탁에 응하려는 자가 있어도 주변 동료들이 만류하곤 했다.\r\n“너 죽고 싶어? 저 옷 좀 봐. 은혜의지가 별의 탑 안에 둔 최종 병기처럼 생겼잖아.”\r\n여행가들을 서로 앞다투어 도망가 버렸다.\r\n호타루는 제자리에 잠시 멈춰 서있다가 몸을 돌려 성해가 출몰하는 구역으로 뛰어갔다.\r\n“호타루랑 숨바꼭질할래?”\r\n인간의 언어를 알아듣지 못하는 성해가 그녀를 향해 덮쳐왔다. ‘술래’가 잡으러 온 것이다.\r\n호타루는 너무 기뻤다. 호타루는 오늘도 성해와 숨바꼭질을 하고 있다.", + "StarTowerBookEventReward.11502.3": "호타루와 별의 탑 2회 클리어", + "StarTowerBookEventReward.11503.1": "숨바꼭질 (3)", + "StarTowerBookEventReward.11503.2": "“호타루랑 숨바꼭질 할래?”\r\n“그래, 내가 ‘술래’할게. 네가 먼저 숨어!”\r\n어느 날, 호타루는 별의 탑에서 한 여자아이를 만났다. 그녀는 호타루의 숨바꼭질 제안에 거절은커녕 신나 하며 그녀를 끌고 갔다. 그러고는 숨을 수 있는 범위를 정해놓고, 벽에 붙어 서서 숫자를 세기 시작했다.\r\n호타루는 이해가 되지 않았다.\r\n“왜 거기 서있는 거야, 나 잡으러 안 오고?”\r\n여자아이는 의아해했다.\r\n“응? 숨바꼭질 어떻게 하는 건지 몰라? 내가 열을 다 세는 동안 네가 먼저 숨으면 돼! 그다음에 내가 널 찾으러 가는 거지. 이게 숨바꼭질이야!”\r\n이날, 호타루는 숨바꼭질하는 법을 알게 되었다.", + "StarTowerBookEventReward.11503.3": "호타루와 별의 탑 3회 클리어", "StarTowerBookEventReward.11601.1": "위대한 꿈(1)", "StarTowerBookEventReward.11601.2": "레이센은 별의 탑에 처음 들어왔을 때의 기분을 여전히 기억하고 있었다.\r\n그곳은 눈이 부실 만큼 화려한 풍경으로 가득했고, 아주 넓은 내부 공간이 있었으며, 온갖 신기가 끝도 없이 생산되고 있었다……\r\n별의 탑은 신이 노바인에게 준 선물로, 별의 탑이 있기에 노바인들은 풍요로운 삶을 누리게 되었다. 탑은 아주 견고했고, 외부의 힘으로도 파괴할 수 없었다. 마치 신의 자비처럼 영원히 사라지지 않았다.\r\n다른 일행들과 마찬가지로, 레이센도 고개를 들어 별의 탑을 바라보며 감격에 젖었다.\r\n레이센은 생각했다,\r\n‘여긴 정말 내가 꿈꾸던 곡물 창고야!’", "StarTowerBookEventReward.11601.3": "레이센과 별의 탑 1회 클리어", diff --git a/data/language/ko_kr/startowergrowthnode.json b/data/language/ko_kr/startowergrowthnode.json index 8625aa1d..f584f37f 100644 --- a/data/language/ko_kr/startowergrowthnode.json +++ b/data/language/ko_kr/startowergrowthnode.json @@ -30,7 +30,7 @@ "StarTowerGrowthNode.10602.1": "축음기 개조 Ⅰ", "StarTowerGrowthNode.10602.2": "별의 탑 탐색 중, 팀은 서브 레코드 2장을 지닐 수 있다.", "StarTowerGrowthNode.10701.1": "럭키 소리Ⅰ", - "StarTowerGrowthNode.10701.2": "난이도 3 이상의 별의 탑 탐색 중, 리더의 방 전투 후 50% 확률로 소리 3개를 추가로 획득한다.", + "StarTowerGrowthNode.10701.2": "난이도 3 이상의 별의 탑 탐색 중, 리더의 방 혹은 마왕의 방 전투 후 50% 확률로 소리 3개를 추가로 획득한다.", "StarTowerGrowthNode.10702.1": "첫 수익 Ⅲ", "StarTowerGrowthNode.10702.2": "별의 탑 탐색 시작 시 200 을 추가로 획득한다", "StarTowerGrowthNode.10801.1": "럭키코인", @@ -66,7 +66,7 @@ "StarTowerGrowthNode.20601.1": "끝없는 마음의 바다 Ⅰ", "StarTowerGrowthNode.20601.2": "별의 탑 탐색 중 잠재력 최대 레벨이 4레벨로 UP", "StarTowerGrowthNode.20701.1": "럭키 소리Ⅱ", - "StarTowerGrowthNode.20701.2": "난이도 5 이상의 별의 탑 탐색 중, 리더의 방 전투 후 50% 확률로 소리 6개를 추가로 획득한다.", + "StarTowerGrowthNode.20701.2": "난이도 5 이상의 별의 탑 탐색 중, 리더의 방 혹은 마왕의 방 전투 후 50% 확률로 소리 6개를 추가로 획득한다.", "StarTowerGrowthNode.20702.1": "툴셀렉트 Ⅲ", "StarTowerGrowthNode.20702.2": "난이도 5 이상의 별의 탑에서 획득하는 소리의 총 수량이 6개 증가한다.", "StarTowerGrowthNode.20801.1": "마음의 꽃 Ⅰ", @@ -98,7 +98,7 @@ "StarTowerGrowthNode.30601.1": "창고 관리자 권한", "StarTowerGrowthNode.30601.2": "「상점 재입고」 횟수가 1회 증가한다", "StarTowerGrowthNode.30701.1": "럭키 소리Ⅲ", - "StarTowerGrowthNode.30701.2": "난이도 7 이상의 별의 탑 탐색 중, 리더의 방 전투 후 50% 확률로 소리 9개를 추가로 획득한다.", + "StarTowerGrowthNode.30701.2": "난이도 7 이상의 별의 탑 탐색 중, 리더의 방 혹은 마왕의 방 전투 후 50% 확률로 소리 9개를 추가로 획득한다.", "StarTowerGrowthNode.30702.1": "별하늘의 운명 Ⅲ", "StarTowerGrowthNode.30702.2": "잠재력 랜덤 교체 가격이 60 감소한다", "StarTowerGrowthNode.30801.1": "마음의 꽃 Ⅲ", diff --git a/data/language/ko_kr/storypreview.json b/data/language/ko_kr/storypreview.json index 3d52b7d8..1933bdb2 100644 --- a/data/language/ko_kr/storypreview.json +++ b/data/language/ko_kr/storypreview.json @@ -3,6 +3,7 @@ "StoryPreview.11.1": "메인 스토리 특별편", "StoryPreview.12.1": "노바 기담 #14", "StoryPreview.13.1": "메인 스토리 챕터7", + "StoryPreview.14.1": "노바 기담 #15", "StoryPreview.2.1": "노바 기담 #07", "StoryPreview.3.1": "메인 스토리 챕터5", "StoryPreview.4.1": "메인 스토리 챕터6", diff --git a/data/language/ko_kr/storysetchapter.json b/data/language/ko_kr/storysetchapter.json index 33c9bee1..742ff7be 100644 --- a/data/language/ko_kr/storysetchapter.json +++ b/data/language/ko_kr/storysetchapter.json @@ -26,5 +26,7 @@ "StorySetChapter.1013.1": "#13", "StorySetChapter.1013.2": "아가씨와 메이드 소녀", "StorySetChapter.1014.1": "#14", - "StorySetChapter.1014.2": "별과 소리 너머의 공명" + "StorySetChapter.1014.2": "별과 소리 너머의 공명", + "StorySetChapter.1015.1": "#15", + "StorySetChapter.1015.2": "귀여움 의존 증후군" } \ No newline at end of file diff --git a/data/language/ko_kr/storysetsection.json b/data/language/ko_kr/storysetsection.json index ac99a55d..647677fb 100644 --- a/data/language/ko_kr/storysetsection.json +++ b/data/language/ko_kr/storysetsection.json @@ -86,5 +86,11 @@ "StorySetSection.101402.1": "제2화", "StorySetSection.101402.2": "별과 소리 너머의 공명 2", "StorySetSection.101403.1": "제3화", - "StorySetSection.101403.2": "별과 소리 너머의 공명 3" + "StorySetSection.101403.2": "별과 소리 너머의 공명 3", + "StorySetSection.101501.1": "제1화", + "StorySetSection.101501.2": "귀여움 의존 증후군 1", + "StorySetSection.101502.1": "제2화", + "StorySetSection.101502.2": "귀여움 의존 증후군 2", + "StorySetSection.101503.1": "제3화", + "StorySetSection.101503.2": "귀여움 의존 증후군 3" } \ No newline at end of file diff --git a/data/language/ko_kr/talent.json b/data/language/ko_kr/talent.json index d9cee70f..8e2fc70f 100644 --- a/data/language/ko_kr/talent.json +++ b/data/language/ko_kr/talent.json @@ -824,61 +824,116 @@ "Talent.1140573.1": "???", "Talent.1140574.1": "???", "Talent.1140580.1": "???", - "Talent.1150101.1": "???", - "Talent.1150102.1": "???", - "Talent.1150103.1": "???", - "Talent.1150104.1": "???", - "Talent.1150105.1": "???", - "Talent.1150106.1": "???", - "Talent.1150107.1": "???", - "Talent.1150108.1": "???", - "Talent.1150109.1": "???", - "Talent.1150110.1": "???", - "Talent.1150116.1": "???", - "Talent.1150217.1": "???", - "Talent.1150218.1": "???", - "Talent.1150219.1": "???", - "Talent.1150220.1": "???", - "Talent.1150221.1": "???", - "Talent.1150222.1": "???", - "Talent.1150223.1": "???", - "Talent.1150224.1": "???", - "Talent.1150225.1": "???", - "Talent.1150226.1": "???", - "Talent.1150232.1": "???", - "Talent.1150333.1": "???", - "Talent.1150334.1": "???", - "Talent.1150335.1": "???", - "Talent.1150336.1": "???", - "Talent.1150337.1": "???", - "Talent.1150338.1": "???", - "Talent.1150339.1": "???", - "Talent.1150340.1": "???", - "Talent.1150341.1": "???", - "Talent.1150342.1": "???", - "Talent.1150348.1": "???", - "Talent.1150449.1": "???", - "Talent.1150450.1": "???", - "Talent.1150451.1": "???", - "Talent.1150452.1": "???", - "Talent.1150453.1": "???", - "Talent.1150454.1": "???", - "Talent.1150455.1": "???", - "Talent.1150456.1": "???", - "Talent.1150457.1": "???", - "Talent.1150458.1": "???", - "Talent.1150464.1": "???", - "Talent.1150565.1": "???", - "Talent.1150566.1": "???", - "Talent.1150567.1": "???", - "Talent.1150568.1": "???", - "Talent.1150569.1": "???", - "Talent.1150570.1": "???", - "Talent.1150571.1": "???", - "Talent.1150572.1": "???", - "Talent.1150573.1": "???", - "Talent.1150574.1": "???", - "Talent.1150580.1": "???", + "Talent.1150101.1": "HP 강화", + "Talent.1150101.2": "기본 공격이 &Param1& 증가한다.", + "Talent.1150102.1": "잠재력 증가·메인", + "Talent.1150102.2": "기본 방어가 &Param1& 증가한다.", + "Talent.1150103.1": "공격 강화", + "Talent.1150103.2": "기본 HP가 &Param1& 증가한다.", + "Talent.1150104.1": "잠재력 증가·메인", + "Talent.1150104.2": "공격력이 &Param1& 증가한다.", + "Talent.1150105.1": "방어 강화", + "Talent.1150105.2": "스킬 피해가 &Param1& 증가한다.", + "Talent.1150106.1": "능력 강화·일반 공격", + "Talent.1150106.2": "기본 공격이 &Param1& 증가한다.", + "Talent.1150107.1": "HP 강화", + "Talent.1150107.2": "기본 방어가 &Param1& 증가한다.", + "Talent.1150108.1": "잠재력 증가·공용", + "Talent.1150108.2": "기본 HP가 &Param1& 증가한다.", + "Talent.1150109.1": "공격 강화", + "Talent.1150109.2": "공격력이 &Param1& 증가한다.", + "Talent.1150110.1": "능력 강화·지원", + "Talent.1150110.2": "스킬 피해가 &Param1& 증가한다.", + "Talent.1150116.1": "흩어진 빛의 문장", + "Talent.1150116.2": "팀 전체가 ##빛 속성 표식#1015#을 발동한 후, 해당 목표가 받는 빛 속성 피해가 &Param1& 증가한다. &Param2&초간 지속된다.", + "Talent.1150217.1": "HP 강화", + "Talent.1150217.2": "기본 공격이 &Param1& 증가한다.", + "Talent.1150218.1": "잠재력 증가·메인", + "Talent.1150218.2": "기본 방어가 &Param1& 증가한다.", + "Talent.1150219.1": "공격 강화", + "Talent.1150219.2": "기본 HP가 &Param1& 증가한다.", + "Talent.1150220.1": "잠재력 증가·메인", + "Talent.1150220.2": "공격력이 &Param1& 증가한다.", + "Talent.1150221.1": "방어 강화", + "Talent.1150221.2": "스킬 피해가 &Param1& 증가한다.", + "Talent.1150222.1": "능력 강화·메인", + "Talent.1150222.2": "기본 공격이 &Param1& 증가한다.", + "Talent.1150223.1": "HP 강화", + "Talent.1150223.2": "기본 방어가 &Param1& 증가한다.", + "Talent.1150224.1": "잠재력 증가·공용", + "Talent.1150224.2": "기본 HP가 &Param1& 증가한다.", + "Talent.1150225.1": "공격 강화", + "Talent.1150225.2": "공격력이 &Param1& 증가한다.", + "Talent.1150226.1": "능력 강화·지원", + "Talent.1150226.2": "스킬 피해가 &Param1& 증가한다.", + "Talent.1150232.1": "빛의 검 강림", + "Talent.1150232.2": "호타루가 스킬을 시전한 후 공격력이 &Param1& 증가한다. &Param2&초간 지속된다.", + "Talent.1150333.1": "방어 강화", + "Talent.1150333.2": "기본 공격이 &Param1& 증가한다.", + "Talent.1150334.1": "잠재력 증가·메인", + "Talent.1150334.2": "기본 방어가 &Param1& 증가한다.", + "Talent.1150335.1": "HP 강화", + "Talent.1150335.2": "기본 HP가 &Param1& 증가한다.", + "Talent.1150336.1": "잠재력 증가·메인", + "Talent.1150336.2": "공격력이 &Param1& 증가한다.", + "Talent.1150337.1": "방어 강화", + "Talent.1150337.2": "스킬 피해가 &Param1& 증가한다.", + "Talent.1150338.1": "잠재력 증가·공용", + "Talent.1150338.2": "기본 공격이 &Param1& 증가한다.", + "Talent.1150339.1": "HP 강화", + "Talent.1150339.2": "기본 방어가 &Param1& 증가한다.", + "Talent.1150340.1": "능력 강화·일반 공격", + "Talent.1150340.2": "기본 HP가 &Param1& 증가한다.", + "Talent.1150341.1": "공격 강화", + "Talent.1150341.2": "공격력이 &Param1& 증가한다.", + "Talent.1150342.1": "잠재력 증가·공용", + "Talent.1150342.2": "스킬 피해가 &Param1& 증가한다.", + "Talent.1150348.1": "인형과 안식처", + "Talent.1150348.2": "호타루가 목표에게 피해를 입힌 후 해당 목표가 받는 빛 속성 피해가 &Param1& 증가한다. &Param2&초간 지속되며, 최대 &Param3&스택 중첩된다.", + "Talent.1150449.1": "HP 강화", + "Talent.1150449.2": "기본 공격이 &Param1& 증가한다.", + "Talent.1150450.1": "잠재력 증가·메인", + "Talent.1150450.2": "기본 방어가 &Param1& 증가한다.", + "Talent.1150451.1": "공격 강화", + "Talent.1150451.2": "기본 HP가 &Param1& 증가한다.", + "Talent.1150452.1": "잠재력 증가·메인", + "Talent.1150452.2": "공격력이 &Param1& 증가한다.", + "Talent.1150453.1": "방어 강화", + "Talent.1150453.2": "스킬 피해가 &Param1& 증가한다.", + "Talent.1150454.1": "능력 강화·메인", + "Talent.1150454.2": "기본 공격이 &Param1& 증가한다.", + "Talent.1150455.1": "HP 강화", + "Talent.1150455.2": "기본 방어가 &Param1& 증가한다.", + "Talent.1150456.1": "잠재력 증가·공용", + "Talent.1150456.2": "기본 HP가 &Param1& 증가한다.", + "Talent.1150457.1": "공격 강화", + "Talent.1150457.2": "공격력이 &Param1& 증가한다.", + "Talent.1150458.1": "능력 강화·지원", + "Talent.1150458.2": "스킬 피해가 &Param1& 증가한다.", + "Talent.1150464.1": "날개와 비밀 친구", + "Talent.1150464.2": "캐릭터가 목표에게 ##빛 속성 표식#1015#을 부여한 후 호타루의 공격력이 &Param1& 증가한다. &Param2&초간 지속된다.", + "Talent.1150565.1": "잠재력 증가·메인", + "Talent.1150565.2": "기본 공격이 &Param1& 증가한다.", + "Talent.1150566.1": "잠재력 증가·메인", + "Talent.1150566.2": "기본 방어가 &Param1& 증가한다.", + "Talent.1150567.1": "HP 강화", + "Talent.1150567.2": "기본 HP가 &Param1& 증가한다.", + "Talent.1150568.1": "잠재력 증가·메인", + "Talent.1150568.2": "공격력이 &Param1& 증가한다.", + "Talent.1150569.1": "잠재력 증가·메인", + "Talent.1150569.2": "스킬 피해가 &Param1& 증가한다.", + "Talent.1150570.1": "능력 강화·일반 공격", + "Talent.1150570.2": "기본 공격이 &Param1& 증가한다.", + "Talent.1150571.1": "공격 강화", + "Talent.1150571.2": "기본 방어가 &Param1& 증가한다.", + "Talent.1150572.1": "잠재력 증가·공용", + "Talent.1150572.2": "기본 HP가 &Param1& 증가한다.", + "Talent.1150573.1": "HP 강화", + "Talent.1150573.2": "공격력이 &Param1& 증가한다.", + "Talent.1150574.1": "능력 강화·메인", + "Talent.1150574.2": "스킬 피해가 &Param1& 증가한다.", + "Talent.1150580.1": "병기와 천사의 마음", + "Talent.1150580.2": "호타루가 정예 이상 목표에게 입히는 빛 속성 피해가 &Param1& 증가한다.", "Talent.1160101.1": "공격 강화", "Talent.1160101.2": "기본 공격이 &Param1& 증가한다.", "Talent.1160102.1": "방어 강화", diff --git a/data/language/ko_kr/talentgroup.json b/data/language/ko_kr/talentgroup.json index eb35be84..9a5e8fe2 100644 --- a/data/language/ko_kr/talentgroup.json +++ b/data/language/ko_kr/talentgroup.json @@ -49,11 +49,11 @@ "TalentGroup.11403.1": "???", "TalentGroup.11404.1": "???", "TalentGroup.11405.1": "???", - "TalentGroup.11501.1": "???", - "TalentGroup.11502.1": "???", - "TalentGroup.11503.1": "???", - "TalentGroup.11504.1": "???", - "TalentGroup.11505.1": "???", + "TalentGroup.11501.1": "흩어진 빛의 문장", + "TalentGroup.11502.1": "빛의 검 강림", + "TalentGroup.11503.1": "인형과 안식처", + "TalentGroup.11504.1": "날개와 비밀 친구", + "TalentGroup.11505.1": "병기와 천사의 마음", "TalentGroup.11601.1": "전원의 노래", "TalentGroup.11602.1": "결실의 계절", "TalentGroup.11603.1": "대풍년", diff --git a/data/language/ko_kr/throwgiftitem.json b/data/language/ko_kr/throwgiftitem.json index be71d521..dacbc7fc 100644 --- a/data/language/ko_kr/throwgiftitem.json +++ b/data/language/ko_kr/throwgiftitem.json @@ -14,5 +14,9 @@ "ThrowGiftItem.107.1": "출격 샤로", "ThrowGiftItem.107.2": "사용 후, 다음에 발사하는 샤로가 비행 궤적 상의 장애물을 무시하고 관통한다.", "ThrowGiftItem.108.1": "가이드 샤로", - "ThrowGiftItem.108.2": "사용 후, 다음에 발사하는 샤로의 전체 비행 궤적이 표시되며, 일정 시간 동안 유지된다." + "ThrowGiftItem.108.2": "사용 후, 다음에 발사하는 샤로의 전체 비행 궤적이 표시되며, 일정 시간 동안 유지된다.", + "ThrowGiftItem.109.1": "반사 샤로", + "ThrowGiftItem.109.2": "사용 후 포물선 궤적에 따라 장애물 또는 테두리에 3회 튕긴다.", + "ThrowGiftItem.110.1": "환영 샤로", + "ThrowGiftItem.110.2": "사용 후 포물선 가장 고점에서 샤로 3마리로 분산된다." } \ No newline at end of file diff --git a/data/language/ko_kr/throwgiftlevel.json b/data/language/ko_kr/throwgiftlevel.json index e609f55c..af988367 100644 --- a/data/language/ko_kr/throwgiftlevel.json +++ b/data/language/ko_kr/throwgiftlevel.json @@ -1,7 +1,7 @@ { "ThrowGiftLevel.10101.1": "쉬움", "ThrowGiftLevel.10101.2": "입문 I", - "ThrowGiftLevel.10101.3": "바구니에 샤로 2회 골인", + "ThrowGiftLevel.10101.3": "바구니에 샤로 3회 골인", "ThrowGiftLevel.10102.1": "하드", "ThrowGiftLevel.10102.2": "입문 II", "ThrowGiftLevel.10102.3": "바구니에 샤로 2회 골인", @@ -22,5 +22,29 @@ "ThrowGiftLevel.10107.3": "바구니에 샤로 3회 골인", "ThrowGiftLevel.10108.1": "도전", "ThrowGiftLevel.10108.2": "마스터 II", - "ThrowGiftLevel.10108.3": "카운트다운 종료 전 총 점수 500점 달성" + "ThrowGiftLevel.10108.3": "카운트다운 종료 전 총 점수 500점 달성", + "ThrowGiftLevel.10201.1": "쉬움", + "ThrowGiftLevel.10201.2": "입문 I", + "ThrowGiftLevel.10201.3": "바구니에 샤로 3회 골인", + "ThrowGiftLevel.10202.1": "하드", + "ThrowGiftLevel.10202.2": "입문 II", + "ThrowGiftLevel.10202.3": "바구니에 샤로 3회 골인", + "ThrowGiftLevel.10203.1": "쉬움", + "ThrowGiftLevel.10203.2": "바람의 도움 I", + "ThrowGiftLevel.10203.3": "바구니에 샤로 1회 골인", + "ThrowGiftLevel.10204.1": "하드", + "ThrowGiftLevel.10204.2": "바람의 도움 II", + "ThrowGiftLevel.10204.3": "바구니에 샤로 2회 골인", + "ThrowGiftLevel.10205.1": "하드", + "ThrowGiftLevel.10205.2": "완벽한 도형 Ⅰ", + "ThrowGiftLevel.10205.3": "바구니에 샤로 1회 골인", + "ThrowGiftLevel.10206.1": "도전", + "ThrowGiftLevel.10206.2": "완벽한 도형 Ⅱ", + "ThrowGiftLevel.10206.3": "바구니에 샤로 2회 골인", + "ThrowGiftLevel.10207.1": "하드", + "ThrowGiftLevel.10207.2": "달인", + "ThrowGiftLevel.10207.3": "카운트다운 종료 전 총 점수 800점 달성", + "ThrowGiftLevel.10208.1": "도전", + "ThrowGiftLevel.10208.2": "마스터", + "ThrowGiftLevel.10208.3": "카운트다운 종료 전 총 점수 500점 달성" } \ No newline at end of file diff --git a/data/language/ko_kr/title.json b/data/language/ko_kr/title.json index f2eb6e26..b0ebf71e 100644 --- a/data/language/ko_kr/title.json +++ b/data/language/ko_kr/title.json @@ -20,7 +20,9 @@ "Title.26.1": "수호자", "Title.27.1": "진지한", "Title.28.1": "지리학자", + "Title.29.1": "차가운", "Title.3.1": "공백", + "Title.30.1": "선생님", "Title.4.1": "여행가", "Title.5.1": "히나기쿠", "Title.6.1": "집사", diff --git a/data/language/ko_kr/topbar.json b/data/language/ko_kr/topbar.json index 890222e4..a3b1dcd3 100644 --- a/data/language/ko_kr/topbar.json +++ b/data/language/ko_kr/topbar.json @@ -16,10 +16,11 @@ "TopBar.BdConvertBuildDetail.1": "기록 상세", "TopBar.BdConvertPanel.1": "기록 모집", "TopBar.BreakOutLevelDetailPanel.1": "브릭 크러쉬", + "TopBar.BreakOutLevelDetailPanelS2.1": "브릭 크러쉬", "TopBar.BreakOutThemePanel.1": "브릭 크러쉬", + "TopBar.BreakOutThemePanel_S2.1": "브릭 크러쉬", "TopBar.ChangeGender.1": "이미지 변경", "TopBar.CharEquipment.1": "여행가 배지", - "TopBar.CharFavourGift.1": "선물", "TopBar.CharInfo.1": "여행가 상세 정보", "TopBar.CharInfoTrial.1": "캐릭터 열람", "TopBar.CharList.1": "여행가 목록", @@ -61,15 +62,16 @@ "TopBar.GachaSpin.1": "여행가 모집", "TopBar.GoldenSpyLevelSelectPanel.1": "스파이 대작전", "TopBar.InfinityTowerSelectTower.1": "혼돈의 아레나", - "TopBar.JointDrillBuildList_1.1": "출전 설정", - "TopBar.JointDrillBuildList_2.1": "출전 설정", - "TopBar.JointDrillLevelSelect_1.1": "종언의 노래", - "TopBar.JointDrillLevelSelect_2.1": "종언의 노래", - "TopBar.JointDrillRanking_1.1": "종언의 노래 랭킹", - "TopBar.JointDrillRanking_2.1": "종언의 노래 랭킹", + "TopBar.JointDrillBuildList_510001.1": "출전 설정", + "TopBar.JointDrillBuildList_510003.1": "출전 설정", + "TopBar.JointDrillLevelSelect_510001.1": "종언의 노래", + "TopBar.JointDrillLevelSelect_510003.1": "종언의 노래", + "TopBar.JointDrillRanking_510001.1": "종언의 노래 랭킹", + "TopBar.JointDrillRanking_510003.1": "종언의 노래 랭킹", "TopBar.LevelMenu.1": "여행", "TopBar.Mail.1": "우편", "TopBar.Main_10103.1": "이벤트", + "TopBar.Main_10107.1": "이벤트", "TopBar.Mainline.1": "여행 스토리", "TopBar.MainlineEx.1": "메인 스토리", "TopBar.MainlineFormation.1": "팀 편성", @@ -108,9 +110,11 @@ "TopBar.Shop_10104.1": "이벤트 상점", "TopBar.Shop_10105.1": "이벤트 상점", "TopBar.Shop_10106.1": "이벤트 상점", + "TopBar.Shop_10107.1": "이벤트 상점", "TopBar.Shop_20101.1": "이벤트 상점", "TopBar.Shop_20102.1": "이벤트 상점", "TopBar.Shop_30101.1": "이벤트 상점", + "TopBar.Shop_30102.1": "이벤트 상점", "TopBar.SkillInstanceLevelSelect.1": "기술 시련", "TopBar.SkinPreviewPanel.1": "여행가 이미지", "TopBar.SolodanceStory.1": "스토리", @@ -137,10 +141,13 @@ "TopBar.Task_10104.1": "이벤트 임무", "TopBar.Task_10105.1": "이벤트 임무", "TopBar.Task_10106.1": "이벤트 임무", + "TopBar.Task_10107.1": "이벤트 임무", "TopBar.Task_20101.1": "이벤트 임무", "TopBar.Task_20102.1": "이벤트 임무", "TopBar.Task_30101.1": "이벤트 임무", + "TopBar.Task_30102.1": "이벤트 임무", "TopBar.ThrowGiftPanel.1": "슈팅 럭키샷", + "TopBar.ThrowGiftPanel_400009.1": "슈팅 럭키샷", "TopBar.TowerDefenseCharacterDetailPanel.1": "캐릭터 상세 정보", "TopBar.TowerDefenseLevelDetailPanel.1": "이벤트", "TopBar.TowerDefenseSelectPanel.1": "이벤트", @@ -151,6 +158,7 @@ "TopBar.TrialFormation.1": "팀 편성", "TopBar.TrialLevelSelect.1": "여행가 체험", "TopBar.VampireSurvivorLevelSelectPanel.1": "재앙의 전선", + "TopBar.ViewfinderStory.1": "스토리", "TopBar.WeeklyCopiesPanel.1": "진리 도전", "TopBar.WinterNightStory.1": "스토리", "TopBar.WinterNightThemePanel.1": "이벤트" diff --git a/data/language/ko_kr/towerdefensecharacter.json b/data/language/ko_kr/towerdefensecharacter.json index 4717cf22..8a3e2d25 100644 --- a/data/language/ko_kr/towerdefensecharacter.json +++ b/data/language/ko_kr/towerdefensecharacter.json @@ -4,15 +4,19 @@ "TowerDefenseCharacter.8011001.1": "피렌", "TowerDefenseCharacter.8011101.1": "아야메", "TowerDefenseCharacter.8011201.1": "세이나", + "TowerDefenseCharacter.8011401.1": "???", "TowerDefenseCharacter.8011801.1": "크루니스", "TowerDefenseCharacter.8011899.1": "크루니스", "TowerDefenseCharacter.8012301.1": "안즈", "TowerDefenseCharacter.8012399.1": "안즈", + "TowerDefenseCharacter.8012601.1": "플로라", "TowerDefenseCharacter.8012701.1": "테레사", "TowerDefenseCharacter.8013001.1": "토나", "TowerDefenseCharacter.8013301.1": "나츠카", "TowerDefenseCharacter.8013399.1": "나츠카", "TowerDefenseCharacter.8013401.1": "후유카", + "TowerDefenseCharacter.8013501.1": "미스티", + "TowerDefenseCharacter.8014001.1": "???", "TowerDefenseCharacter.8014101.1": "치시아", "TowerDefenseCharacter.8014301.1": "레이스", "TowerDefenseCharacter.8015601.1": "나즈나" diff --git a/data/language/ko_kr/towerdefenseitem.json b/data/language/ko_kr/towerdefenseitem.json index e63b274c..64be2765 100644 --- a/data/language/ko_kr/towerdefenseitem.json +++ b/data/language/ko_kr/towerdefenseitem.json @@ -5,6 +5,6 @@ "TowerDefenseItem.1011.2": "톡톡메테오 대용량은 기운이 몇 배가 된다!", "TowerDefenseItem.1021.1": "잡초 억제제", "TowerDefenseItem.1021.2": "일정 구역 내의 수풀을 제거한다.", - "TowerDefenseItem.1031.1": "미확정", - "TowerDefenseItem.1031.2": "미확정" + "TowerDefenseItem.1031.1": "먹구름 캔", + "TowerDefenseItem.1031.2": "먹구름을 개방해, 축복의 비를 내려라!" } \ No newline at end of file diff --git a/data/language/ko_kr/towerdefensepotential.json b/data/language/ko_kr/towerdefensepotential.json index 5203bfc2..3dc47b16 100644 --- a/data/language/ko_kr/towerdefensepotential.json +++ b/data/language/ko_kr/towerdefensepotential.json @@ -54,6 +54,17 @@ "TowerDefensePotential.1120105.1": "공격력", "TowerDefensePotential.1120106.1": "공격 속도", "TowerDefensePotential.1120107.1": "스킬 SP 회복", + "TowerDefensePotential.1140101.1": "???", + "TowerDefensePotential.1140101.2": "???", + "TowerDefensePotential.1140102.1": "???", + "TowerDefensePotential.1140102.2": "???", + "TowerDefensePotential.1140103.1": "???", + "TowerDefensePotential.1140103.2": "???", + "TowerDefensePotential.1140104.1": "???", + "TowerDefensePotential.1140104.2": "???", + "TowerDefensePotential.1140105.1": "???", + "TowerDefensePotential.1140106.1": "???", + "TowerDefensePotential.1140107.1": "???", "TowerDefensePotential.1180101.1": "영혼 봉인", "TowerDefensePotential.1180101.2": "스킬의 당기기 효과가 더욱 강해지며, 사슬 끊기의 피해가 증가한다.", "TowerDefensePotential.1180102.1": "해골 조각", @@ -76,6 +87,17 @@ "TowerDefensePotential.1230105.1": "스킬 SP 회복", "TowerDefensePotential.1230106.1": "공격력", "TowerDefensePotential.1230107.1": "공격 속도", + "TowerDefensePotential.1260101.1": "배후의 지원", + "TowerDefensePotential.1260101.2": "「물의 나비」마다 자신을 제외한 아군의 스킬 SP 회복 속도가 추가로 증가한다.", + "TowerDefensePotential.1260102.1": "불씨의 재점화", + "TowerDefensePotential.1260102.2": "「나비 표식」을 보유한 목표가 피해를 입으면, 「나비 표식」 스택마다 일정 확률로 「화염 나비」를 추가로 생성해 다른 목표를 공격한다.", + "TowerDefensePotential.1260103.1": "과거·잿더미", + "TowerDefensePotential.1260103.2": "스킬이 「물의 나비」 2마리를 추가로 생성한다.", + "TowerDefensePotential.1260104.1": "미래·희망의 불씨", + "TowerDefensePotential.1260104.2": "스킬이 「화염 나비」 2마리를 추가로 생성한다.", + "TowerDefensePotential.1260105.1": "공격력", + "TowerDefensePotential.1260106.1": "공격력", + "TowerDefensePotential.1260107.1": "스킬 SP 회복", "TowerDefensePotential.1270101.1": "대단하지!", "TowerDefensePotential.1270101.2": "「파도 영역」 추가 효과: 「파도 영역」 내 팀원의 공격 속도가 증가한다.", "TowerDefensePotential.1270102.1": "이건 어때!", @@ -120,6 +142,28 @@ "TowerDefensePotential.1340105.1": "공격력", "TowerDefensePotential.1340106.1": "공격력", "TowerDefensePotential.1340107.1": "공격 속도", + "TowerDefensePotential.1350101.1": "현실 침식", + "TowerDefensePotential.1350101.2": "동일 마법진에 소환된 「램프 유령」의 피해와 크기가 점차 증가한다.", + "TowerDefensePotential.1350102.1": "악의", + "TowerDefensePotential.1350102.2": "마법진 안의 목표에게 피해를 입히고, 목표를 천천히 추적한다.", + "TowerDefensePotential.1350103.1": "초혼", + "TowerDefensePotential.1350103.2": "마법진의 「램프 유령」 소환 간격이 단축된다.", + "TowerDefensePotential.1350104.1": "수면 유혹", + "TowerDefensePotential.1350104.2": "마법진의 범위가 확대되고, 중심을 향해 천천히 약한 목표를 끌어당긴다.", + "TowerDefensePotential.1350105.1": "공격력", + "TowerDefensePotential.1350106.1": "공격 속도", + "TowerDefensePotential.1350107.1": "스킬 SP 회복", + "TowerDefensePotential.1400101.1": "???", + "TowerDefensePotential.1400101.2": "???", + "TowerDefensePotential.1400102.1": "???", + "TowerDefensePotential.1400102.2": "???", + "TowerDefensePotential.1400103.1": "???", + "TowerDefensePotential.1400103.2": "???", + "TowerDefensePotential.1400104.1": "???", + "TowerDefensePotential.1400104.2": "???", + "TowerDefensePotential.1400105.1": "???", + "TowerDefensePotential.1400106.1": "???", + "TowerDefensePotential.1400107.1": "???", "TowerDefensePotential.1410101.1": "붓 끝의 연소", "TowerDefensePotential.1410101.2": "스킬 시전 후 치시아의 공격력이 증가하여 일정 시간 지속된다.", "TowerDefensePotential.1410102.1": "무지개 화염진", diff --git a/data/language/ko_kr/travelerduelchallengeaffix.json b/data/language/ko_kr/travelerduelchallengeaffix.json index c7ebe175..2af47fe2 100644 --- a/data/language/ko_kr/travelerduelchallengeaffix.json +++ b/data/language/ko_kr/travelerduelchallengeaffix.json @@ -14,7 +14,7 @@ "TravelerDuelChallengeAffix.100206.1": "그림자 춤·몽화경", "TravelerDuelChallengeAffix.100206.2": "「그림자 춤·시든 꽃」을 강화하여, 나노하가 더 많은 분신을 발동해 함께 공격한다.", "TravelerDuelChallengeAffix.101.1": "광선 타격", - "TravelerDuelChallengeAffix.101.2": "목표에게 빔 SP 탄환을 발사한다.", + "TravelerDuelChallengeAffix.101.2": "목표에게 빔 에너지 탄환을 발사한다.", "TravelerDuelChallengeAffix.102.1": "화력 전개", "TravelerDuelChallengeAffix.102.2": "오른쪽 눈에 담긴 마신의 힘을 해방하여, 상공에서 탄막을 지면으로 퍼부어, 계속하여 불 속성 피해를 입힌다.", "TravelerDuelChallengeAffix.103.1": "2단 빔", @@ -22,7 +22,7 @@ "TravelerDuelChallengeAffix.110.1": "전자동 사격", "TravelerDuelChallengeAffix.110.2": "돌격 형태가 강화되어, 다중 연사로 더 많은 총알을 발사한다.", "TravelerDuelChallengeAffix.111.1": "광선 타격", - "TravelerDuelChallengeAffix.111.2": "저격 형태가 강화되어, 귀멸탄이 더 강한 빔 SP 탄환으로 증폭된다.", + "TravelerDuelChallengeAffix.111.2": "저격 형태가 강화되어, 귀멸탄이 더 강한 빔 에너지 탄환으로 증폭된다.", "TravelerDuelChallengeAffix.112.1": "화력 전개", "TravelerDuelChallengeAffix.112.2": "돌격 형태가 강화되어, 마신의 눈 힘을 담은 복합 공격이 추가된다.", "TravelerDuelChallengeAffix.113.1": "2단 빔", diff --git a/data/language/ko_kr/trialbuild.json b/data/language/ko_kr/trialbuild.json index aba6eb68..5101d1eb 100644 --- a/data/language/ko_kr/trialbuild.json +++ b/data/language/ko_kr/trialbuild.json @@ -22,6 +22,10 @@ "TrialBuild.200080.1": "스토리 기록", "TrialBuild.200081.1": "스토리 기록", "TrialBuild.200082.1": "스토리 기록", + "TrialBuild.200083.1": "스토리 기록", + "TrialBuild.200084.1": "스토리 기록", + "TrialBuild.200085.1": "스토리 기록", + "TrialBuild.200086.1": "스토리 기록", "TrialBuild.201.1": "스토리 기록", "TrialBuild.202.1": "스토리 기록", "TrialBuild.203.1": "스토리 기록", diff --git a/data/language/ko_kr/trialcharacter.json b/data/language/ko_kr/trialcharacter.json index 6544e7ab..622a6d73 100644 --- a/data/language/ko_kr/trialcharacter.json +++ b/data/language/ko_kr/trialcharacter.json @@ -22,8 +22,8 @@ "TrialCharacter.11301.1": "시먀오", "TrialCharacter.114.1": "???", "TrialCharacter.11401.1": "???", - "TrialCharacter.115.1": "???", - "TrialCharacter.11501.1": "???", + "TrialCharacter.115.1": "호타루", + "TrialCharacter.11501.1": "호타루", "TrialCharacter.116.1": "레이센", "TrialCharacter.11601.1": "레이센", "TrialCharacter.117.1": "징린", @@ -72,7 +72,7 @@ "TrialCharacter.144.1": "치토세", "TrialCharacter.14401.1": "치토세", "TrialCharacter.145.1": "오토하", - "TrialCharacter.14501.1": "???", + "TrialCharacter.14501.1": "오토하", "TrialCharacter.147.1": "캐러멜", "TrialCharacter.14701.1": "캐러멜", "TrialCharacter.149.1": "그레이", @@ -105,6 +105,10 @@ "TrialCharacter.200083.1": "프리지아", "TrialCharacter.200811.1": "오토하", "TrialCharacter.200821.1": "오토하", + "TrialCharacter.200831.1": "호타루", + "TrialCharacter.200841.1": "호타루", + "TrialCharacter.200851.1": "세이나", + "TrialCharacter.200861.1": "???", "TrialCharacter.20101.1": "세이나", "TrialCharacter.20102.1": "아야메", "TrialCharacter.20103.1": "코하쿠", diff --git a/data/language/ko_kr/uitext.json b/data/language/ko_kr/uitext.json index 7dae13b2..29d6a6c1 100644 --- a/data/language/ko_kr/uitext.json +++ b/data/language/ko_kr/uitext.json @@ -59,7 +59,7 @@ "UIText.ActivityEnter_Lock.1": "권한 레벨 {0}레벨 오픈", "UIText.ActivityLevels_Adventure.1": "도전", "UIText.ActivityLevels_Explore.1": "보통", - "UIText.ActivityLevels_Hard.1": "혹한", + "UIText.ActivityLevels_Hard.1": "유성", "UIText.ActivityLevels_HardCommon.1": "절경", "UIText.ActivityLevels_Lock_Avg.1": "스토리 「{0}」 보기 후 오픈", "UIText.ActivityLevels_Lock_Day.1": "오픈 대기 중", @@ -429,6 +429,7 @@ "UIText.BreakOut_Button_Leave.1": "이번 게임 떠나기", "UIText.BreakOut_Button_Re.1": "다시 시작하기", "UIText.BreakOut_Play_ScoreTarget.1": "{0}/{1}", + "UIText.BreakOut_Play_Tips.1": "구슬을 발사하지 않으면 오토하가 스킬을 사용할 수 없습니다.", "UIText.BreakOut_PopUp_GoToAct.1": "이벤트로 이동하기", "UIText.BreakOut_Result_Exit.1": "뒤로", "UIText.BreakOut_Result_Restart.1": "재도전", @@ -674,8 +675,8 @@ "UIText.Cookie_Act_Continue_Tip.1": "{0} 터치하여 계속", "UIText.Cookie_Act_Cookie_Count.1": "포장한 쿠키", "UIText.Cookie_Act_Cookie_Count_Score.1": "포장한 쿠키 수", - "UIText.Cookie_Act_DailyMode.1": "축제", - "UIText.Cookie_Act_Exit_Tip.1": "나가면 획득한 점수를 잃습니다. 나가시겠습니까?", + "UIText.Cookie_Act_DailyMode.1": "균형", + "UIText.Cookie_Act_Exit_Tip.1": "퇴장 즉시 결산을 진행합니다. 나가겠습니까?", "UIText.Cookie_Act_GameStart.1": "포장 시작", "UIText.Cookie_Act_Level_Go.1": "시 작", "UIText.Cookie_Act_Level_Goal.1": "도전 목표", @@ -685,7 +686,7 @@ "UIText.Cookie_Act_Level_Lock_Time.1": "해당 스테이지가 {0}에 오픈됩니다.", "UIText.Cookie_Act_Level_Reward.1": "도전 보상", "UIText.Cookie_Act_Miss_Count.1": "MISS", - "UIText.Cookie_Act_NightmareMode.1": "환희", + "UIText.Cookie_Act_NightmareMode.1": "폭주", "UIText.Cookie_Act_NightmareMode_Title.1": "기괴 모드", "UIText.Cookie_Act_Perfect_Count.1": "EXCELLENT", "UIText.Cookie_Act_QuestTitle.1": "임무", @@ -2214,6 +2215,7 @@ "UIText.PenguinCard_BuffDescSuffix_Count.1": "\u000b({num_0}회 남음)", "UIText.PenguinCard_BuffDescSuffix_Turn.1": "\u000b({num_0}턴 남음)", "UIText.PenguinCard_CardLevel.1": "Lv.{num_0}", + "UIText.PenguinCard_CardLevelMax.1": "Lv{num_0}\nMAX!", "UIText.PenguinCard_EndTurnTip.1": "턴 종료 터치하여 계속", "UIText.PenguinCard_Error_EmptyPenguinCard.1": "선택 가능한 페이트 카드 없음", "UIText.PenguinCard_Error_EmptyQuest.1": "선택 가능한 임무 없음", @@ -2406,6 +2408,7 @@ "UIText.Potential_Select_Title.1": "팀 {0}레벨 달성", "UIText.Potential_Special.1": "핵심 잠재력", "UIText.Potential_Special_Text.1": "핵심 잠재력", + "UIText.Potential_ValueMax_HInt.1": "(Max!)", "UIText.PresentsTips_ExtraHint.1": "2~4개의 랜덤 추가 속성", "UIText.Presents_Btn_Disassemble.1": "분 해", "UIText.Presents_Btn_DisassembleClose.1": "닫 기", @@ -2466,7 +2469,7 @@ "UIText.Raid_Title_Complete.1": "전투 완료", "UIText.Raid_Title_Doing.1": "전투 중", "UIText.Raid_Title_Raid.1": "빠른 전투", - "UIText.Rank_Build_Detail_Name.1": "다른 마왕의 기록", + "UIText.Rank_Build_Detail_Name.1": "어느 마왕의 기록", "UIText.Rank_Build_Detail_Unavailable.1": "이전 데이터를 찾을 수 없습니다", "UIText.Rank_Build_Save_Preselection.1": "프리셋 저장", "UIText.Receive_Reward_CG.1": "신규 획득!!", @@ -3053,6 +3056,7 @@ "UIText.StarTower_Item_List_Empty.1": "비어있음", "UIText.StarTower_Leave_Hint.1": "「별의 탑 탐색」을 잠시 떠나시겠습니까?", "UIText.StarTower_Level_Title_Layer.1": "{0}층", + "UIText.StarTower_NPCOption_IllegalOption.1": "사용할 수 없는 항목입니다. 다른 항목을 선택해 주세요.", "UIText.StarTower_NoPotential.1": "선택 가능한 잠재력이 없습니다", "UIText.StarTower_NotEnoughCoin.1": " 부족", "UIText.StarTower_Note_Blue.1": "푸른빛", @@ -3279,9 +3283,9 @@ "UIText.Template_Score.1": "평점", "UIText.ThemePrev_Title.1": "테마 등장", "UIText.ThrowGift_Difficulty1.1": "입문", - "UIText.ThrowGift_Difficulty2.1": "숙련", - "UIText.ThrowGift_Difficulty3.1": "달인", - "UIText.ThrowGift_Difficulty4.1": "마스터", + "UIText.ThrowGift_Difficulty2.1": "바람의 도움", + "UIText.ThrowGift_Difficulty3.1": "완벽한 도형", + "UIText.ThrowGift_Difficulty4.1": "배달의 달인", "UIText.ThrowGift_GetCard.1": "가방에 넣기", "UIText.ThrowGift_GroupLockHint.1": "이전 단계 클리어 후 오픈", "UIText.ThrowGift_Item.1": "아이템", diff --git a/data/language/ko_kr/vampiresurvivor.json b/data/language/ko_kr/vampiresurvivor.json index 15957d12..3f94708b 100644 --- a/data/language/ko_kr/vampiresurvivor.json +++ b/data/language/ko_kr/vampiresurvivor.json @@ -60,5 +60,8 @@ "VampireSurvivor.308.3": "2구역", "VampireSurvivor.309.1": "분노한 성해 사냥 시즌9", "VampireSurvivor.309.2": "1구역", - "VampireSurvivor.309.3": "2구역" + "VampireSurvivor.309.3": "2구역", + "VampireSurvivor.310.1": "분노한 성해 사냥 시즌10", + "VampireSurvivor.310.2": "1구역", + "VampireSurvivor.310.3": "2구역" } \ No newline at end of file diff --git a/data/language/ko_kr/vampiresurvivorquest.json b/data/language/ko_kr/vampiresurvivorquest.json index 2eabcc2d..2dc19153 100644 --- a/data/language/ko_kr/vampiresurvivorquest.json +++ b/data/language/ko_kr/vampiresurvivorquest.json @@ -106,5 +106,20 @@ "VampireSurvivorQuest.30902.1": "분노한 성해 사냥 최고 20000점 달성", "VampireSurvivorQuest.30903.1": "분노한 성해 사냥 최고 25000점 달성", "VampireSurvivorQuest.30904.1": "분노한 성해 사냥 최고 28000점 달성", - "VampireSurvivorQuest.30905.1": "분노한 성해 사냥 최고 32000점 달성" + "VampireSurvivorQuest.30905.1": "분노한 성해 사냥 최고 32000점 달성", + "VampireSurvivorQuest.31001.1": "분노한 성해 사냥 완료", + "VampireSurvivorQuest.31002.1": "분노한 성해 사냥 최고 20000점 달성", + "VampireSurvivorQuest.31003.1": "분노한 성해 사냥 최고 25000점 달성", + "VampireSurvivorQuest.31004.1": "분노한 성해 사냥 최고 28000점 달성", + "VampireSurvivorQuest.31005.1": "분노한 성해 사냥 최고 32000점 달성", + "VampireSurvivorQuest.31101.1": "분노한 성해 사냥 완료", + "VampireSurvivorQuest.31102.1": "분노한 성해 사냥 최고 20000점 달성", + "VampireSurvivorQuest.31103.1": "분노한 성해 사냥 최고 25000점 달성", + "VampireSurvivorQuest.31104.1": "분노한 성해 사냥 최고 28000점 달성", + "VampireSurvivorQuest.31105.1": "분노한 성해 사냥 최고 32000점 달성", + "VampireSurvivorQuest.31201.1": "분노한 성해 사냥 완료", + "VampireSurvivorQuest.31202.1": "분노한 성해 사냥 최고 20000점 달성", + "VampireSurvivorQuest.31203.1": "분노한 성해 사냥 최고 25000점 달성", + "VampireSurvivorQuest.31204.1": "분노한 성해 사냥 최고 28000점 달성", + "VampireSurvivorQuest.31205.1": "분노한 성해 사냥 최고 32000점 달성" } \ No newline at end of file diff --git a/data/language/ko_kr/word.json b/data/language/ko_kr/word.json index 53c8a041..aae3cb2a 100644 --- a/data/language/ko_kr/word.json +++ b/data/language/ko_kr/word.json @@ -213,6 +213,26 @@ "Word.4023.2": "라루(이브)가 지원 스킬로 소환한 「호두 대령」, 라루(이브) 공격력의 100%를 가지며, 피해를 받지 않는다. 10초 동안 존재하며, 최대 4개 존재한다.", "Word.4024.1": "곱슬 장군", "Word.4024.2": "「호두 대령」이 합체한 「곱슬 장군」, 라루(이브) 공격력의 100%를 가지며 피해를 받지 않는다. 10초 동안 존재하며, 최대 1개 존재한다.", + "Word.4025.1": "작열하는 불꽃", + "Word.4025.2": "일부 불 속성 캐릭터가 표식을 발동하면, 큰 범위의 피해를 발생시킨다.", + "Word.4026.1": "초연", + "Word.4026.2": "일부 불 속성 캐릭터가 표식을 발동하면, 작은 범위의 피해를 발생시킨다.", + "Word.4027.1": "낙뢰", + "Word.4027.2": "일부 빛 속성 캐릭터가 표식을 발동하면, 작은 범위의 피해를 발생시킨다.", + "Word.4028.1": "광휘", + "Word.4028.2": "일부 빛 속성 캐릭터가 표식을 발동하면, 범위 피해를 발생시키고, 「반짝임」을 부여한다.", + "Word.4029.1": "반짝임", + "Word.4029.2": "목표의 &Param1_kr1& &Param2& 증가한다. &Param3&초간 지속되며, 최대 &Param4&스택 중첩된다.", + "Word.4030.1": "포격 형태", + "Word.4030.2": "호타루가 메인 스킬을 시전한 후 원격전 공격 상태에 진입해, 부유포를 사용하여 목표를 공격한다. 일정 시간 지속된다.", + "Word.4031.1": "검격 형태", + "Word.4031.2": "호타루가 지원 스킬을 시전한 후 근접전 공격 상태에 진입해, 거대한 검을 휘두르고 비도를 발사하여 목표를 공격한다. 일정 시간 지속된다.", + "Word.4032.1": "아발란체", + "Word.4032.2": "호타루가 항상 지니고 다니는 전투 유닛. 평소에는 대기 모드로 호타루의 뒤를 따르다가, 필요한 순간이 되면 다양한 전투 형태로 변형되어 호타루의 목표를 공격한다.", + "Word.4033.1": "??", + "Word.4033.2": "??", + "Word.4034.1": "??", + "Word.4034.2": "??", "Word.45.1": "최대 SP", "Word.45.2": "축적한 SP가 일정 수준에 다다르면, 즉시 캐릭터의 필살기를 시전한다.", "Word.4500.1": "전투 스테이지 전용", diff --git a/data/language/zh_cn/achievement.json b/data/language/zh_cn/achievement.json index 1e74bfca..3f77af9a 100644 --- a/data/language/zh_cn/achievement.json +++ b/data/language/zh_cn/achievement.json @@ -1262,11 +1262,11 @@ "Achievement.95.1": "术有专精·水 I", "Achievement.95.2": "队伍成员均为水系的情况下通关5次星塔", "Achievement.96.1": "术有专精·水 II", - "Achievement.96.2": "队伍成员均为水系的情况下10次星塔", + "Achievement.96.2": "队伍成员均为水系的情况下通关10次星塔", "Achievement.97.1": "术有专精·水 III", - "Achievement.97.2": "队伍成员均为水系的情况下20次星塔", + "Achievement.97.2": "队伍成员均为水系的情况下通关20次星塔", "Achievement.98.1": "术有专精·水 IV", - "Achievement.98.2": "队伍成员均为水系的情况下50次星塔", + "Achievement.98.2": "队伍成员均为水系的情况下通关50次星塔", "Achievement.99.1": "术有专精·火 I", "Achievement.99.2": "队伍成员均为火系的情况下通关5次星塔" } \ No newline at end of file diff --git a/data/language/zh_cn/activitygoods.json b/data/language/zh_cn/activitygoods.json index 4e9d3986..04f17d1b 100644 --- a/data/language/zh_cn/activitygoods.json +++ b/data/language/zh_cn/activitygoods.json @@ -407,6 +407,52 @@ "ActivityGoods.100922.2": "可以在所有晋升试炼低级秘纹晋升素材中任选其一。", "ActivityGoods.100923.1": "朵拉", "ActivityGoods.100923.2": "基础的货币,可在各个功能中进行使用。", + "ActivityGoods.101001.1": "你与我相似", + "ActivityGoods.101001.2": "名为[你与我相似]的秘纹唱片,可发挥强大的力量。", + "ActivityGoods.101002.1": "你与我相似曲调", + "ActivityGoods.101002.2": "秘纹[你与我相似]突破所需的素材", + "ActivityGoods.101003.1": "穿透心壁的取景框", + "ActivityGoods.101003.2": "解锁荣誉称号「穿透心壁的取景框」", + "ActivityGoods.101004.1": "煌冠精魄", + "ActivityGoods.101004.2": "用于部分旅人能力7~10级等级提升", + "ActivityGoods.101005.1": "青空礼券", + "ActivityGoods.101005.2": "用于「旅人限时招募」中进行招募的凭证。", + "ActivityGoods.101006.1": "萌芽礼券", + "ActivityGoods.101006.2": "用于「旅人常驻招募」中进行招募的凭证。", + "ActivityGoods.101007.1": "星章抛光剂", + "ActivityGoods.101007.2": "用于旅人纹章重置时锁定词条的特殊素材。", + "ActivityGoods.101008.1": "反射留影器", + "ActivityGoods.101008.2": "用于赠礼,可提升旅人500点默契。", + "ActivityGoods.101009.1": "月之相", + "ActivityGoods.101009.2": "用于赠礼,可提升旅人500点默契。", + "ActivityGoods.101010.1": "沐雪芬香", + "ActivityGoods.101010.2": "用于赠礼,可提升旅人500点默契。", + "ActivityGoods.101011.1": "谢幕礼帽", + "ActivityGoods.101011.2": "用于旅人升阶的高级材料。", + "ActivityGoods.101012.1": "魔音游戏卡带", + "ActivityGoods.101012.2": "用于旅人能力提升的高级材料。", + "ActivityGoods.101013.1": "嘟噗精魄", + "ActivityGoods.101013.2": "用于秘纹升阶的高级材料。", + "ActivityGoods.101014.1": "星梯搭乘票", + "ActivityGoods.101014.2": "用于开启星塔速通的门票。", + "ActivityGoods.101015.1": "冒险家的手抄百科", + "ActivityGoods.101015.2": "提供特大量旅人升级经验。", + "ActivityGoods.101016.1": "星空的彩琉璃", + "ActivityGoods.101016.2": "提供特大量秘纹升级经验。", + "ActivityGoods.101017.1": "聚光毡帽", + "ActivityGoods.101017.2": "用于旅人升阶的中级材料。", + "ActivityGoods.101018.1": "节奏游戏卡带", + "ActivityGoods.101018.2": "用于旅人能力提升的中级材料。", + "ActivityGoods.101019.1": "噜噗遗魂", + "ActivityGoods.101019.2": "用于秘纹升阶的中级材料。", + "ActivityGoods.101020.1": "新手旅人晋升礼盒", + "ActivityGoods.101020.2": "可以在所有晋升试炼低级旅人晋升素材中任选其一。", + "ActivityGoods.101021.1": "新手技能卡带礼盒", + "ActivityGoods.101021.2": "可以在所有低级卡带中任选其一。", + "ActivityGoods.101022.1": "新手秘纹晋升礼盒", + "ActivityGoods.101022.2": "可以在所有晋升试炼低级秘纹晋升素材中任选其一。", + "ActivityGoods.101023.1": "朵拉", + "ActivityGoods.101023.2": "基础的货币,可在各个功能中进行使用。", "ActivityGoods.300101.1": "精美礼物随机盒", "ActivityGoods.300101.2": "随机获得一件精美礼物", "ActivityGoods.300102.1": "星梯搭乘票", @@ -420,5 +466,19 @@ "ActivityGoods.300106.1": "技巧棋子", "ActivityGoods.300106.2": "用于旅人能力提升的通用材料。", "ActivityGoods.300107.1": "朵拉", - "ActivityGoods.300107.2": "基础的货币,可在各个功能中进行使用。" + "ActivityGoods.300107.2": "基础的货币,可在各个功能中进行使用。", + "ActivityGoods.300201.1": "精美礼物随机盒", + "ActivityGoods.300201.2": "随机获得一件精美礼物", + "ActivityGoods.300202.1": "星梯搭乘票", + "ActivityGoods.300202.2": "用于开启星塔速通的门票。", + "ActivityGoods.300203.1": "星空的彩琉璃", + "ActivityGoods.300203.2": "提供特大量秘纹升级经验。", + "ActivityGoods.300204.1": "华美的镶边", + "ActivityGoods.300204.2": "提供大量秘纹升级经验。", + "ActivityGoods.300205.1": "新手技能卡带礼盒", + "ActivityGoods.300205.2": "可以在所有低级卡带中任选其一。", + "ActivityGoods.300206.1": "技巧棋子", + "ActivityGoods.300206.2": "用于旅人能力提升的通用材料。", + "ActivityGoods.300207.1": "朵拉", + "ActivityGoods.300207.2": "基础的货币,可在各个功能中进行使用。" } \ No newline at end of file diff --git a/data/language/zh_cn/activitygroup.json b/data/language/zh_cn/activitygroup.json index 39f6c46e..708dffac 100644 --- a/data/language/zh_cn/activitygroup.json +++ b/data/language/zh_cn/activitygroup.json @@ -6,7 +6,9 @@ "ActivityGroup.10104.1": "【活动说明】\n「烟火绚丽寻春意」活动已正式开启。\n在活动期间您可挑战活动限时关卡,阅读活动故事剧情,以及游玩“甜心梦工坊”小游戏。\n游玩上述内容以及完成活动任务目标,可获得活动代币“美味糖葫芦”,兑换各种丰厚奖励。", "ActivityGroup.10105.1": "【活动说明】\n「冬夜镇魂曲与破晓扳机」活动已正式开启。\n在活动期间您可挑战活动限时关卡,阅读活动故事剧情,以及游玩“豪礼抛物线”小游戏。\n游玩上述内容以及完成活动任务目标,可获得活动代币“应急罐头”,兑换各种丰厚奖励。", "ActivityGroup.10106.1": "【活动说明】\n「敬启,致珍重的你」活动已正式开启。\n在活动期间您可挑战活动限时关卡,阅读活动故事剧情,以及游玩“幸运寻宝铲”小游戏。\n游玩上述内容以及完成活动任务目标,可获得活动代币“青枭片羽”,兑换各种丰厚奖励。", + "ActivityGroup.10107.1": "【活动说明】\n「穿透心壁的取景框」活动已正式开启。\n在活动期间您可挑战活动限时关卡,阅读活动故事剧情,以及游玩“豪礼抛物线”小游戏。\n游玩上述内容以及完成活动任务目标,可获得活动代币“小兔子贴纸”,兑换各种丰厚奖励。", "ActivityGroup.20101.1": "【活动说明】\n「闪耀的使者与圣夜的精灵」活动已正式开启。\n在活动期间您可挑战活动限时关卡,阅读活动故事剧情,以及游玩“甜心梦工坊”小游戏。\n游玩上述内容以及完成活动任务目标,可获得活动代币“雪愿姜饼人”,兑换各种丰厚奖励。", - "ActivityGroup.20102.1": "【活动说明】\n「幽夜独舞孤影乱」活动已正式开启。\n在活动期间您可挑战活动限时关卡,阅读主线故事剧情,体验“命运星牌局”,游玩“月华窃梦人”小游戏。\n游玩上述内容以及完成活动任务目标,可获得活动代币“午夜来信”,兑换各种丰厚奖励。", - "ActivityGroup.30101.1": "【活动时间】\n2026/02/17 12:00~2026/02/24 11:00 \n\n【参与条件】\n权限等级≥5级\n\n【活动说明】\n「缭乱碎晶球」活动已正式开启。\n在活动期间您挑战活动限时关卡并完成活动任务目标,可获得活动代币“联合理事会代币”,兑换各种丰厚奖励。" + "ActivityGroup.20102.1": "【活动说明】\n「幽夜独舞孤影乱」活动已正式开启。\n在活动期间您可挑战活动限时关卡,阅读活动故事剧情,体验“命运星牌局”,游玩“月华窃梦人”小游戏。\n游玩上述内容以及完成活动任务目标,可获得活动代币“午夜来信”,兑换各种丰厚奖励。", + "ActivityGroup.30101.1": "【活动时间】\n2026/02/17 12:00~2026/02/24 11:00 \n\n【参与条件】\n权限等级≥5级\n\n【活动说明】\n「缭乱碎晶球」活动已正式开启。\n在活动期间您挑战活动限时关卡并完成活动任务目标,可获得活动代币“联合理事会代币”,兑换各种丰厚奖励。", + "ActivityGroup.30102.1": "【活动时间】\n2026/05/26 12:00~2026/06/02 11:00 \n\n【参与条件】\n权限等级≥5级\n\n【活动说明】\n在活动期间您挑战活动限时关卡并完成活动任务目标,可获得活动代币“联合理事会代币”,兑换各种丰厚奖励。" } \ No newline at end of file diff --git a/data/language/zh_cn/activitylevelslevel.json b/data/language/zh_cn/activitylevelslevel.json index 9be0a9cf..956a9575 100644 --- a/data/language/zh_cn/activitylevelslevel.json +++ b/data/language/zh_cn/activitylevelslevel.json @@ -559,6 +559,126 @@ "ActivityLevelsLevel.1060304.3": "150秒内成功通关", "ActivityLevelsLevel.1060304.4": "剩余时间大于30秒通关", "ActivityLevelsLevel.1060304.5": "剩余时间大于60秒通关", + "ActivityLevelsLevel.1070101.1": "一场危险的游戏 Ⅰ", + "ActivityLevelsLevel.1070101.2": "和星骸们玩闹?!这可不是个好主意,除非……你有着像兵器少女那般的超凡实力。", + "ActivityLevelsLevel.1070101.3": "120秒内成功通关", + "ActivityLevelsLevel.1070101.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1070101.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1070102.1": "一场危险的游戏 Ⅱ", + "ActivityLevelsLevel.1070102.2": "和星骸们玩闹?!这可不是个好主意,除非……你有着像兵器少女那般的超凡实力。", + "ActivityLevelsLevel.1070102.3": "120秒内成功通关", + "ActivityLevelsLevel.1070102.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1070102.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1070103.1": "一场危险的游戏 Ⅲ", + "ActivityLevelsLevel.1070103.2": "和星骸们玩闹?!这可不是个好主意,除非……你有着像兵器少女那般的超凡实力。", + "ActivityLevelsLevel.1070103.3": "120秒内成功通关", + "ActivityLevelsLevel.1070103.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1070103.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1070104.1": "一场危险的游戏 Ⅳ", + "ActivityLevelsLevel.1070104.2": "和星骸们玩闹?!这可不是个好主意,除非……你有着像兵器少女那般的超凡实力。", + "ActivityLevelsLevel.1070104.3": "120秒内成功通关", + "ActivityLevelsLevel.1070104.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1070104.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1070105.1": "一场危险的游戏 Ⅴ", + "ActivityLevelsLevel.1070105.2": "和星骸们玩闹?!这可不是个好主意,除非……你有着像兵器少女那般的超凡实力。", + "ActivityLevelsLevel.1070105.3": "120秒内成功通关", + "ActivityLevelsLevel.1070105.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1070105.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1070106.1": "一场危险的游戏 Ⅵ", + "ActivityLevelsLevel.1070106.2": "和星骸们玩闹?!这可不是个好主意,除非……你有着像兵器少女那般的超凡实力。", + "ActivityLevelsLevel.1070106.3": "120秒内成功通关", + "ActivityLevelsLevel.1070106.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1070106.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1070107.1": "一场危险的游戏 Ⅶ", + "ActivityLevelsLevel.1070107.2": "和星骸们玩闹?!这可不是个好主意,除非……你有着像兵器少女那般的超凡实力。", + "ActivityLevelsLevel.1070107.3": "120秒内成功通关", + "ActivityLevelsLevel.1070107.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1070107.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1070108.1": "一场危险的游戏Ⅷ", + "ActivityLevelsLevel.1070108.2": "和星骸们玩闹?!这可不是个好主意,除非……你有着像兵器少女那般的超凡实力。", + "ActivityLevelsLevel.1070108.3": "120秒内成功通关", + "ActivityLevelsLevel.1070108.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1070108.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1070109.1": "一场危险的游戏Ⅸ", + "ActivityLevelsLevel.1070109.2": "和星骸们玩闹?!这可不是个好主意,除非……你有着像兵器少女那般的超凡实力。", + "ActivityLevelsLevel.1070109.3": "120秒内成功通关", + "ActivityLevelsLevel.1070109.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1070109.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1070110.1": "一场危险的游戏Ⅹ", + "ActivityLevelsLevel.1070110.2": "和星骸们玩闹?!这可不是个好主意,除非……你有着像兵器少女那般的超凡实力。", + "ActivityLevelsLevel.1070110.3": "120秒内成功通关", + "ActivityLevelsLevel.1070110.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1070110.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1070111.1": "一场危险的游戏Ⅺ", + "ActivityLevelsLevel.1070111.2": "和星骸们玩闹?!这可不是个好主意,除非……你有着像兵器少女那般的超凡实力。", + "ActivityLevelsLevel.1070111.3": "120秒内成功通关", + "ActivityLevelsLevel.1070111.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1070111.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1070112.1": "头目来啦Ⅰ", + "ActivityLevelsLevel.1070112.2": "星骸们的老大登场!它可不会放过在自家地盘上随意捣乱的家伙……", + "ActivityLevelsLevel.1070112.3": "150秒内成功通关", + "ActivityLevelsLevel.1070112.4": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1070112.5": "剩余时间大于60秒通关", + "ActivityLevelsLevel.1070201.1": "热身运动才刚开始 Ⅰ", + "ActivityLevelsLevel.1070201.2": "还没到喊累的时候吧?适度锻炼,有利于身体健康!", + "ActivityLevelsLevel.1070201.3": "120秒内成功通关", + "ActivityLevelsLevel.1070201.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1070201.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1070202.1": "热身运动才刚开始 Ⅱ", + "ActivityLevelsLevel.1070202.2": "还没到喊累的时候吧?适度锻炼,有利于身体健康!", + "ActivityLevelsLevel.1070202.3": "120秒内成功通关", + "ActivityLevelsLevel.1070202.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1070202.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1070203.1": "热身运动才刚开始 Ⅲ", + "ActivityLevelsLevel.1070203.2": "还没到喊累的时候吧?适度锻炼,有利于身体健康!", + "ActivityLevelsLevel.1070203.3": "120秒内成功通关", + "ActivityLevelsLevel.1070203.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1070203.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1070204.1": "热身运动才刚开始 Ⅳ", + "ActivityLevelsLevel.1070204.2": "还没到喊累的时候吧?适度锻炼,有利于身体健康!", + "ActivityLevelsLevel.1070204.3": "120秒内成功通关", + "ActivityLevelsLevel.1070204.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1070204.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1070205.1": "热身运动才刚开始 Ⅴ", + "ActivityLevelsLevel.1070205.2": "还没到喊累的时候吧?适度锻炼,有利于身体健康!", + "ActivityLevelsLevel.1070205.3": "120秒内成功通关", + "ActivityLevelsLevel.1070205.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1070205.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1070206.1": "热身运动才刚开始 Ⅵ", + "ActivityLevelsLevel.1070206.2": "还没到喊累的时候吧?适度锻炼,有利于身体健康!", + "ActivityLevelsLevel.1070206.3": "120秒内成功通关", + "ActivityLevelsLevel.1070206.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1070206.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1070207.1": "热身运动才刚开始 Ⅶ", + "ActivityLevelsLevel.1070207.2": "还没到喊累的时候吧?适度锻炼,有利于身体健康!", + "ActivityLevelsLevel.1070207.3": "120秒内成功通关", + "ActivityLevelsLevel.1070207.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1070207.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1070208.1": "头目来啦Ⅱ", + "ActivityLevelsLevel.1070208.2": "被击败的星骸老大再次登场,连同被打倒的小弟们的份一起……这次是复仇战!", + "ActivityLevelsLevel.1070208.3": "150秒内成功通关", + "ActivityLevelsLevel.1070208.4": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1070208.5": "剩余时间大于60秒通关", + "ActivityLevelsLevel.1070301.1": "要开始认真咯Ⅰ", + "ActivityLevelsLevel.1070301.2": "热身结束,该拿出真正的实力啦!", + "ActivityLevelsLevel.1070301.3": "120秒内成功通关", + "ActivityLevelsLevel.1070301.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1070301.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1070302.1": "要开始认真咯Ⅱ", + "ActivityLevelsLevel.1070302.2": "热身结束,该拿出真正的实力啦!", + "ActivityLevelsLevel.1070302.3": "120秒内成功通关", + "ActivityLevelsLevel.1070302.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1070302.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1070303.1": "要开始认真咯Ⅲ", + "ActivityLevelsLevel.1070303.2": "热身结束,该拿出真正的实力啦!", + "ActivityLevelsLevel.1070303.3": "120秒内成功通关", + "ActivityLevelsLevel.1070303.4": "剩余时间大于20秒通关", + "ActivityLevelsLevel.1070303.5": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1070304.1": "头目来啦Ⅲ", + "ActivityLevelsLevel.1070304.2": "正所谓不打不相识,老朋友又来了!不过,可不要因为认识就手下留情哦。", + "ActivityLevelsLevel.1070304.3": "150秒内成功通关", + "ActivityLevelsLevel.1070304.4": "剩余时间大于30秒通关", + "ActivityLevelsLevel.1070304.5": "剩余时间大于60秒通关", "ActivityLevelsLevel.2010101.1": "雪愿夜的奇境冒险Ⅰ", "ActivityLevelsLevel.2010101.2": "这难道是雪愿树精灵的考验?那就来大闹一场吧!\n消灭所有怪物,选择你所喜欢的礼物!", "ActivityLevelsLevel.2010101.3": "120秒内成功通关", diff --git a/data/language/zh_cn/activityshop.json b/data/language/zh_cn/activityshop.json index d260ba92..b8770ae3 100644 --- a/data/language/zh_cn/activityshop.json +++ b/data/language/zh_cn/activityshop.json @@ -8,5 +8,7 @@ "ActivityShop.1007.1": "风影活动商店", "ActivityShop.1008.1": "多娜活动商店", "ActivityShop.1009.1": "乙叶活动商店", - "ActivityShop.3001.1": "缭乱弹珠台商店" + "ActivityShop.1010.1": "火垂活动商店", + "ActivityShop.3001.1": "缭乱弹珠台商店", + "ActivityShop.3002.1": "缭乱弹珠台2期商店" } \ No newline at end of file diff --git a/data/language/zh_cn/activitystory.json b/data/language/zh_cn/activitystory.json index 6e9d6df8..0cfcb164 100644 --- a/data/language/zh_cn/activitystory.json +++ b/data/language/zh_cn/activitystory.json @@ -104,6 +104,39 @@ "ActivityStory.101060212.1": "敬启,致珍重的你", "ActivityStory.101060212.2": "趁现在,把贝林港的景色好好印入脑海……", "ActivityStory.101060212.4": "08", + "ActivityStory.101070201.1": "再遇", + "ActivityStory.101070201.2": "在没有下雪的季节,与那个少女再度相遇。", + "ActivityStory.101070201.4": "01", + "ActivityStory.101070202.1": "胶卷", + "ActivityStory.101070202.2": "一场任性的许愿。", + "ActivityStory.101070202.4": "02", + "ActivityStory.101070203.1": "监护人", + "ActivityStory.101070203.2": "离家出走是不行的哦。", + "ActivityStory.101070203.4": "03", + "ActivityStory.101070204.1": "实验体", + "ActivityStory.101070204.2": "沉重的枷锁,受缚的飞鸟。", + "ActivityStory.101070204.4": "04", + "ActivityStory.101070205.1": "朋友", + "ActivityStory.101070205.2": "第一个朋友,最重要的朋友。", + "ActivityStory.101070205.4": "05", + "ActivityStory.101070206.1": "伸出援手", + "ActivityStory.101070206.2": "张开翅膀,拯救他人。", + "ActivityStory.101070206.4": "BT01", + "ActivityStory.101070207.1": "第一次的风景", + "ActivityStory.101070207.2": "只要微笑就好了。", + "ActivityStory.101070207.4": "06", + "ActivityStory.101070208.1": "觉悟", + "ActivityStory.101070208.2": "还不到哭泣的时候。", + "ActivityStory.101070208.4": "07", + "ActivityStory.101070209.1": "保护大家", + "ActivityStory.101070209.2": "竭尽全力,拯救所有人。", + "ActivityStory.101070209.4": "BT02", + "ActivityStory.101070210.1": "笑颜", + "ActivityStory.101070210.2": "明天会更好。", + "ActivityStory.101070210.4": "08", + "ActivityStory.101070211.1": "普通女孩", + "ActivityStory.101070211.2": "向着那个目标,迈出第一步——", + "ActivityStory.101070211.4": "09", "ActivityStory.201010201.1": "雪愿节的使者", "ActivityStory.201010201.2": "节日来临,热闹非凡的街道上,你看到一个熟悉的身影……", "ActivityStory.201010201.4": "01", diff --git a/data/language/zh_cn/activitytask.json b/data/language/zh_cn/activitytask.json index 4a7e87b0..dc8dabb8 100644 --- a/data/language/zh_cn/activitytask.json +++ b/data/language/zh_cn/activitytask.json @@ -342,6 +342,54 @@ "ActivityTask.106030410.2": "“幸运寻宝铲”累计获取4500积分", "ActivityTask.106030411.2": "“幸运寻宝铲”累计获取5000积分", "ActivityTask.106030412.2": "“幸运寻宝铲”累计获取5500积分", + "ActivityTask.107030101.2": "阅读活动剧情故事「再遇」", + "ActivityTask.107030102.2": "阅读活动剧情故事「实验体」", + "ActivityTask.107030103.2": "阅读活动剧情故事「第一次的风景」", + "ActivityTask.107030104.2": "阅读活动剧情故事「笑颜」", + "ActivityTask.107030105.2": "阅读活动剧情故事「普通女孩」", + "ActivityTask.107030106.2": "以3星评级通关「一场危险的游戏 Ⅱ」", + "ActivityTask.107030107.2": "以3星评级通关「一场危险的游戏 Ⅳ」", + "ActivityTask.107030108.2": "以3星评级通关「一场危险的游戏 Ⅴ」", + "ActivityTask.107030109.2": "以3星评级通关「一场危险的游戏 Ⅶ」", + "ActivityTask.107030110.2": "以3星评级通关「一场危险的游戏Ⅷ」", + "ActivityTask.107030111.2": "以3星评级通关「一场危险的游戏Ⅹ」", + "ActivityTask.107030112.2": "以3星评级通关「头目来啦Ⅰ」", + "ActivityTask.107030201.2": "挑战5次活动战斗关卡", + "ActivityTask.107030202.2": "挑战10次活动战斗关卡", + "ActivityTask.107030203.2": "挑战15次活动战斗关卡", + "ActivityTask.107030204.2": "挑战20次活动战斗关卡", + "ActivityTask.107030205.2": "挑战30次活动战斗关卡", + "ActivityTask.107030206.2": "挑战40次活动战斗关卡", + "ActivityTask.107030207.2": "挑战50次活动战斗关卡", + "ActivityTask.107030208.2": "挑战60次活动战斗关卡", + "ActivityTask.107030209.2": "挑战70次活动战斗关卡", + "ActivityTask.107030210.2": "挑战80次活动战斗关卡", + "ActivityTask.107030211.2": "挑战90次活动战斗关卡", + "ActivityTask.107030212.2": "挑战100次活动战斗关卡", + "ActivityTask.107030301.2": "以3星评级通关「热身运动才刚开始 Ⅰ」", + "ActivityTask.107030302.2": "以3星评级通关「热身运动才刚开始 Ⅱ」", + "ActivityTask.107030303.2": "以3星评级通关「热身运动才刚开始 Ⅲ」", + "ActivityTask.107030304.2": "以3星评级通关「热身运动才刚开始 Ⅳ」", + "ActivityTask.107030305.2": "以3星评级通关「热身运动才刚开始 Ⅴ」", + "ActivityTask.107030306.2": "以3星评级通关「热身运动才刚开始 Ⅵ」", + "ActivityTask.107030307.2": "以3星评级通关「热身运动才刚开始 Ⅶ」", + "ActivityTask.107030308.2": "以3星评级通关「头目来啦Ⅱ」", + "ActivityTask.107030309.2": "活动期间内收集40000个“小兔子贴纸”", + "ActivityTask.107030310.2": "活动期间内收集60000个“小兔子贴纸”", + "ActivityTask.107030311.2": "活动期间内收集80000个“小兔子贴纸”", + "ActivityTask.107030312.2": "活动期间内收集100000个“小兔子贴纸”", + "ActivityTask.107030401.2": "在“豪礼抛物线”中累计发射5只夏洛克", + "ActivityTask.107030402.2": "在“豪礼抛物线”中累计发射8只夏洛克", + "ActivityTask.107030403.2": "在“豪礼抛物线”中累计发射10只夏洛克", + "ActivityTask.107030404.2": "在“豪礼抛物线”中累计发射15只夏洛克", + "ActivityTask.107030405.2": "在“豪礼抛物线”中累计达到500分", + "ActivityTask.107030406.2": "在“豪礼抛物线”中累计达到800分", + "ActivityTask.107030407.2": "在“豪礼抛物线”中累计达到1000分", + "ActivityTask.107030408.2": "在“豪礼抛物线”中累计达到1200分", + "ActivityTask.107030409.2": "在“豪礼抛物线”中累计使用2次道具", + "ActivityTask.107030410.2": "在“豪礼抛物线”中累计使用5次道具", + "ActivityTask.107030411.2": "在“豪礼抛物线”中累计使用8次道具", + "ActivityTask.107030412.2": "在“豪礼抛物线”中累计使用10次道具", "ActivityTask.201010101.2": "阅读活动剧情故事「精灵的踪迹」", "ActivityTask.201010102.2": "阅读活动剧情故事「相似的闪光」", "ActivityTask.201010103.2": "阅读活动剧情故事「友谊的魔法」", @@ -473,5 +521,29 @@ "ActivityTask.301020305.2": "累计在任意关卡中收集30个道具", "ActivityTask.301020306.2": "累计在任意关卡中收集35个道具", "ActivityTask.301020307.2": "累计在任意关卡中收集40个道具", - "ActivityTask.301020308.2": "累计在任意关卡中收集50个道具" + "ActivityTask.301020308.2": "累计在任意关卡中收集50个道具", + "ActivityTask.302020101.2": "在100秒内完成新手关卡「星云织梦」", + "ActivityTask.302020102.2": "在100秒内完成新手关卡「星光漫步」", + "ActivityTask.302020103.2": "在100秒内完成普通关卡「轨道交响」", + "ActivityTask.302020104.2": "在100秒内完成普通关卡「星环捕手」", + "ActivityTask.302020105.2": "至少剩余4点体力通关困难关卡「光年碎影」", + "ActivityTask.302020106.2": "至少剩余4点体力通关困难关卡「引力涟漪」", + "ActivityTask.302020107.2": "至少剩余4点体力通关专家关卡「暗质潮汐」", + "ActivityTask.302020108.2": "至少剩余4点体力通关专家关卡「银河诗篇」", + "ActivityTask.302020201.2": "累计在任意关卡中击败4个敌人", + "ActivityTask.302020202.2": "累计在任意关卡中击败6个敌人", + "ActivityTask.302020203.2": "累计在任意关卡中击败8个敌人", + "ActivityTask.302020204.2": "累计在任意关卡中击败10个敌人", + "ActivityTask.302020205.2": "累计在任意关卡中打碎50个晶块", + "ActivityTask.302020206.2": "累计在任意关卡中打碎100个晶块", + "ActivityTask.302020207.2": "累计在任意关卡中打碎200个晶块", + "ActivityTask.302020208.2": "累计在任意关卡中打碎300个晶块", + "ActivityTask.302020301.2": "累计在任意关卡中收集10个道具", + "ActivityTask.302020302.2": "累计在任意关卡中收集15个道具", + "ActivityTask.302020303.2": "累计在任意关卡中收集20个道具", + "ActivityTask.302020304.2": "累计在任意关卡中收集25个道具", + "ActivityTask.302020305.2": "累计在任意关卡中收集30个道具", + "ActivityTask.302020306.2": "累计在任意关卡中收集35个道具", + "ActivityTask.302020307.2": "累计在任意关卡中收集40个道具", + "ActivityTask.302020308.2": "累计在任意关卡中收集50个道具" } \ No newline at end of file diff --git a/data/language/zh_cn/activitytaskgroup.json b/data/language/zh_cn/activitytaskgroup.json index d5385926..61f65e78 100644 --- a/data/language/zh_cn/activitytaskgroup.json +++ b/data/language/zh_cn/activitytaskgroup.json @@ -1,10 +1,50 @@ { - "ActivityTaskGroup.2010201.1": "日常任务", + "ActivityTaskGroup.1000301.1": "普通任务", + "ActivityTaskGroup.1000302.1": "挑战任务", + "ActivityTaskGroup.1000303.1": "冒险任务", + "ActivityTaskGroup.1000304.1": "趣味任务", + "ActivityTaskGroup.101003.1": "活跃任务", + "ActivityTaskGroup.1010301.1": "普通任务", + "ActivityTaskGroup.1010302.1": "挑战任务", + "ActivityTaskGroup.1010303.1": "冒险任务", + "ActivityTaskGroup.1010304.1": "趣味任务", + "ActivityTaskGroup.1020301.1": "普通任务", + "ActivityTaskGroup.1020302.1": "挑战任务", + "ActivityTaskGroup.1020303.1": "冒险任务", + "ActivityTaskGroup.1020304.1": "趣味任务", + "ActivityTaskGroup.1030301.1": "普通任务", + "ActivityTaskGroup.1030302.1": "挑战任务", + "ActivityTaskGroup.1030303.1": "冒险任务", + "ActivityTaskGroup.1030304.1": "趣味任务", + "ActivityTaskGroup.1040301.1": "普通任务", + "ActivityTaskGroup.1040302.1": "挑战任务", + "ActivityTaskGroup.1040303.1": "冒险任务", + "ActivityTaskGroup.1040304.1": "趣味任务", + "ActivityTaskGroup.1050301.1": "普通任务", + "ActivityTaskGroup.1050302.1": "挑战任务", + "ActivityTaskGroup.1050303.1": "冒险任务", + "ActivityTaskGroup.1050304.1": "趣味任务", + "ActivityTaskGroup.1060301.1": "普通任务", + "ActivityTaskGroup.1060302.1": "挑战任务", + "ActivityTaskGroup.1060303.1": "冒险任务", + "ActivityTaskGroup.1060304.1": "趣味任务", + "ActivityTaskGroup.1070301.1": "普通任务", + "ActivityTaskGroup.1070302.1": "挑战任务", + "ActivityTaskGroup.1070303.1": "冒险任务", + "ActivityTaskGroup.1070304.1": "趣味任务", + "ActivityTaskGroup.2010101.1": "普通任务", + "ActivityTaskGroup.2010102.1": "挑战任务", + "ActivityTaskGroup.2010103.1": "冒险任务", + "ActivityTaskGroup.2010104.1": "趣味任务", + "ActivityTaskGroup.2010201.1": "普通任务", "ActivityTaskGroup.2010202.1": "挑战任务", "ActivityTaskGroup.2010203.1": "冒险任务", - "ActivityTaskGroup.2010204.1": "玩法任务", + "ActivityTaskGroup.2010204.1": "趣味任务", "ActivityTaskGroup.2010205.1": "命运任务", "ActivityTaskGroup.3010201.1": "挑战任务", "ActivityTaskGroup.3010202.1": "晶球任务", - "ActivityTaskGroup.3010203.1": "收集任务" + "ActivityTaskGroup.3010203.1": "收集任务", + "ActivityTaskGroup.3020201.1": "挑战任务", + "ActivityTaskGroup.3020202.1": "晶球任务", + "ActivityTaskGroup.3020203.1": "收集任务" } \ No newline at end of file diff --git a/data/language/zh_cn/affinitylevel.json b/data/language/zh_cn/affinitylevel.json index 4cebe2dc..b16b609f 100644 --- a/data/language/zh_cn/affinitylevel.json +++ b/data/language/zh_cn/affinitylevel.json @@ -1,72 +1,4 @@ { - "AffinityLevel.1000.1": "萍水相逢", - "AffinityLevel.1001.1": "萍水相逢", - "AffinityLevel.1002.1": "萍水相逢", - "AffinityLevel.1003.1": "萍水相逢", - "AffinityLevel.1004.1": "萍水相逢", - "AffinityLevel.1005.1": "相谈甚欢", - "AffinityLevel.1006.1": "相谈甚欢", - "AffinityLevel.1007.1": "相谈甚欢", - "AffinityLevel.1008.1": "相谈甚欢", - "AffinityLevel.1009.1": "相谈甚欢", - "AffinityLevel.1010.1": "情投意合", - "AffinityLevel.1011.1": "情投意合", - "AffinityLevel.1012.1": "情投意合", - "AffinityLevel.1013.1": "情投意合", - "AffinityLevel.1014.1": "情投意合", - "AffinityLevel.1015.1": "心有灵犀", - "AffinityLevel.1016.1": "心有灵犀", - "AffinityLevel.1017.1": "心有灵犀", - "AffinityLevel.1018.1": "心有灵犀", - "AffinityLevel.1019.1": "心有灵犀", - "AffinityLevel.1020.1": "亲密无间", - "AffinityLevel.1021.1": "亲密无间", - "AffinityLevel.1022.1": "亲密无间", - "AffinityLevel.1023.1": "亲密无间", - "AffinityLevel.1024.1": "亲密无间", - "AffinityLevel.1025.1": "亲密无间", - "AffinityLevel.1026.1": "亲密无间", - "AffinityLevel.1027.1": "亲密无间", - "AffinityLevel.1028.1": "亲密无间", - "AffinityLevel.1029.1": "亲密无间", - "AffinityLevel.1030.1": "亲密无间", - "AffinityLevel.1031.1": "亲密无间", - "AffinityLevel.1032.1": "亲密无间", - "AffinityLevel.1033.1": "亲密无间", - "AffinityLevel.1034.1": "亲密无间", - "AffinityLevel.1035.1": "亲密无间", - "AffinityLevel.1036.1": "亲密无间", - "AffinityLevel.1037.1": "亲密无间", - "AffinityLevel.1038.1": "亲密无间", - "AffinityLevel.1039.1": "亲密无间", - "AffinityLevel.1040.1": "亲密无间", - "AffinityLevel.1041.1": "亲密无间", - "AffinityLevel.1042.1": "亲密无间", - "AffinityLevel.1043.1": "亲密无间", - "AffinityLevel.1044.1": "亲密无间", - "AffinityLevel.1045.1": "亲密无间", - "AffinityLevel.1046.1": "亲密无间", - "AffinityLevel.1047.1": "亲密无间", - "AffinityLevel.1048.1": "亲密无间", - "AffinityLevel.1049.1": "亲密无间", - "AffinityLevel.1050.1": "亲密无间", - "AffinityLevel.1051.1": "亲密无间", - "AffinityLevel.1052.1": "亲密无间", - "AffinityLevel.1053.1": "亲密无间", - "AffinityLevel.1054.1": "亲密无间", - "AffinityLevel.1055.1": "亲密无间", - "AffinityLevel.1056.1": "亲密无间", - "AffinityLevel.1057.1": "亲密无间", - "AffinityLevel.1058.1": "亲密无间", - "AffinityLevel.1059.1": "亲密无间", - "AffinityLevel.1060.1": "亲密无间", - "AffinityLevel.1061.1": "亲密无间", - "AffinityLevel.1062.1": "亲密无间", - "AffinityLevel.1063.1": "亲密无间", - "AffinityLevel.1064.1": "亲密无间", - "AffinityLevel.1065.1": "亲密无间", - "AffinityLevel.1066.1": "亲密无间", - "AffinityLevel.1067.1": "亲密无间", "AffinityLevel.2000.1": "萍水相逢", "AffinityLevel.2001.1": "萍水相逢", "AffinityLevel.2002.1": "萍水相逢", @@ -134,5 +66,37 @@ "AffinityLevel.2064.1": "亲密无间", "AffinityLevel.2065.1": "亲密无间", "AffinityLevel.2066.1": "亲密无间", - "AffinityLevel.2067.1": "亲密无间" + "AffinityLevel.2067.1": "亲密无间", + "AffinityLevel.2068.1": "灵魂伴侣", + "AffinityLevel.2069.1": "灵魂伴侣", + "AffinityLevel.2070.1": "灵魂伴侣", + "AffinityLevel.2071.1": "灵魂伴侣", + "AffinityLevel.2072.1": "灵魂伴侣", + "AffinityLevel.2073.1": "灵魂伴侣", + "AffinityLevel.2074.1": "灵魂伴侣", + "AffinityLevel.2075.1": "灵魂伴侣", + "AffinityLevel.2076.1": "灵魂伴侣", + "AffinityLevel.2077.1": "灵魂伴侣", + "AffinityLevel.2078.1": "灵魂伴侣", + "AffinityLevel.2079.1": "灵魂伴侣", + "AffinityLevel.2080.1": "灵魂伴侣", + "AffinityLevel.2081.1": "灵魂伴侣", + "AffinityLevel.2082.1": "灵魂伴侣", + "AffinityLevel.2083.1": "灵魂伴侣", + "AffinityLevel.2084.1": "灵魂伴侣", + "AffinityLevel.2085.1": "灵魂伴侣", + "AffinityLevel.2086.1": "灵魂伴侣", + "AffinityLevel.2087.1": "灵魂伴侣", + "AffinityLevel.2088.1": "灵魂伴侣", + "AffinityLevel.2089.1": "灵魂伴侣", + "AffinityLevel.2090.1": "灵魂伴侣", + "AffinityLevel.2091.1": "灵魂伴侣", + "AffinityLevel.2092.1": "灵魂伴侣", + "AffinityLevel.2093.1": "灵魂伴侣", + "AffinityLevel.2094.1": "灵魂伴侣", + "AffinityLevel.2095.1": "灵魂伴侣", + "AffinityLevel.2096.1": "灵魂伴侣", + "AffinityLevel.2097.1": "灵魂伴侣", + "AffinityLevel.2098.1": "灵魂伴侣", + "AffinityLevel.2099.1": "灵魂伴侣" } \ No newline at end of file diff --git a/data/language/zh_cn/affinityquest.json b/data/language/zh_cn/affinityquest.json index c32554c3..6a28c2d7 100644 --- a/data/language/zh_cn/affinityquest.json +++ b/data/language/zh_cn/affinityquest.json @@ -71,15 +71,15 @@ "AffinityQuest.11407.1": "???", "AffinityQuest.11408.1": "???", "AffinityQuest.11409.1": "???", - "AffinityQuest.11501.1": "???", - "AffinityQuest.11502.1": "???", - "AffinityQuest.11503.1": "???", - "AffinityQuest.11504.1": "???", - "AffinityQuest.11505.1": "???", - "AffinityQuest.11506.1": "???", - "AffinityQuest.11507.1": "???", - "AffinityQuest.11508.1": "???", - "AffinityQuest.11509.1": "???", + "AffinityQuest.11501.1": "火垂完成{1}次星塔探索", + "AffinityQuest.11502.1": "完成{1}次与火垂的邀约", + "AffinityQuest.11503.1": "火垂进阶到{1}阶", + "AffinityQuest.11504.1": "火垂累计升级{1}次技能", + "AffinityQuest.11505.1": "火垂保存{1}份评分等级达到{2}级的纪录", + "AffinityQuest.11506.1": "火垂进阶到{1}阶", + "AffinityQuest.11507.1": "火垂所有技能等级提升到{1}级或以上", + "AffinityQuest.11508.1": "火垂保存{1}份评分等级达到{2}级的纪录", + "AffinityQuest.11509.1": "累计收集火垂的潜能数量达到{1}", "AffinityQuest.11601.1": "岭川完成{1}次星塔探索", "AffinityQuest.11602.1": "完成{1}次与岭川的邀约", "AffinityQuest.11603.1": "岭川进阶到{1}阶", diff --git a/data/language/zh_cn/affinityupreward.json b/data/language/zh_cn/affinityupreward.json index f37a7d69..9dcfc1e1 100644 --- a/data/language/zh_cn/affinityupreward.json +++ b/data/language/zh_cn/affinityupreward.json @@ -39,6 +39,10 @@ "AffinityUpReward.10330.5": "武器轶事", "AffinityUpReward.10342.1": "默契称号", "AffinityUpReward.10342.4": "晋级", + "AffinityUpReward.10368.1": "默契称号", + "AffinityUpReward.10368.4": "晋级", + "AffinityUpReward.10399.1": "默契称号", + "AffinityUpReward.10399.4": "晋级", "AffinityUpReward.10601.1": "旅人剧情", "AffinityUpReward.10601.4": "旅人剧情 上篇", "AffinityUpReward.10602.1": "档案", @@ -79,6 +83,10 @@ "AffinityUpReward.10630.5": "武器轶事", "AffinityUpReward.10642.1": "默契称号", "AffinityUpReward.10642.4": "晋级", + "AffinityUpReward.10668.1": "默契称号", + "AffinityUpReward.10668.4": "晋级", + "AffinityUpReward.10699.1": "默契称号", + "AffinityUpReward.10699.4": "晋级", "AffinityUpReward.10701.1": "旅人剧情", "AffinityUpReward.10701.4": "旅人剧情 上篇", "AffinityUpReward.10702.1": "档案", @@ -119,6 +127,10 @@ "AffinityUpReward.10730.5": "武器轶事", "AffinityUpReward.10742.1": "默契称号", "AffinityUpReward.10742.4": "晋级", + "AffinityUpReward.10768.1": "默契称号", + "AffinityUpReward.10768.4": "晋级", + "AffinityUpReward.10799.1": "默契称号", + "AffinityUpReward.10799.4": "晋级", "AffinityUpReward.10801.1": "旅人剧情", "AffinityUpReward.10801.4": "旅人剧情 上篇", "AffinityUpReward.10802.1": "档案", @@ -159,6 +171,10 @@ "AffinityUpReward.10830.5": "武器轶事", "AffinityUpReward.10842.1": "默契称号", "AffinityUpReward.10842.4": "晋级", + "AffinityUpReward.10868.1": "默契称号", + "AffinityUpReward.10868.4": "晋级", + "AffinityUpReward.10899.1": "默契称号", + "AffinityUpReward.10899.4": "晋级", "AffinityUpReward.10901.1": "旅人剧情", "AffinityUpReward.10901.4": "旅人剧情 上篇", "AffinityUpReward.10902.1": "档案", @@ -199,6 +215,10 @@ "AffinityUpReward.10930.5": "武器轶事", "AffinityUpReward.10942.1": "默契称号", "AffinityUpReward.10942.4": "晋级", + "AffinityUpReward.10968.1": "默契称号", + "AffinityUpReward.10968.4": "晋级", + "AffinityUpReward.10999.1": "默契称号", + "AffinityUpReward.10999.4": "晋级", "AffinityUpReward.11001.1": "旅人剧情", "AffinityUpReward.11001.4": "旅人剧情 上篇", "AffinityUpReward.11002.1": "档案", @@ -239,6 +259,10 @@ "AffinityUpReward.11030.5": "武器轶事", "AffinityUpReward.11042.1": "默契称号", "AffinityUpReward.11042.4": "晋级", + "AffinityUpReward.11068.1": "默契称号", + "AffinityUpReward.11068.4": "晋级", + "AffinityUpReward.11099.1": "默契称号", + "AffinityUpReward.11099.4": "晋级", "AffinityUpReward.11101.1": "旅人剧情", "AffinityUpReward.11101.4": "旅人剧情 上篇", "AffinityUpReward.11102.1": "档案", @@ -279,6 +303,10 @@ "AffinityUpReward.11130.5": "武器轶事", "AffinityUpReward.11142.1": "默契称号", "AffinityUpReward.11142.4": "晋级", + "AffinityUpReward.11168.1": "默契称号", + "AffinityUpReward.11168.4": "晋级", + "AffinityUpReward.11199.1": "默契称号", + "AffinityUpReward.11199.4": "晋级", "AffinityUpReward.11201.1": "旅人剧情", "AffinityUpReward.11201.4": "旅人剧情 上篇", "AffinityUpReward.11202.1": "档案", @@ -319,6 +347,10 @@ "AffinityUpReward.11230.5": "武器轶事", "AffinityUpReward.11242.1": "默契称号", "AffinityUpReward.11242.4": "晋级", + "AffinityUpReward.11268.1": "默契称号", + "AffinityUpReward.11268.4": "晋级", + "AffinityUpReward.11299.1": "默契称号", + "AffinityUpReward.11299.4": "晋级", "AffinityUpReward.11301.1": "旅人剧情", "AffinityUpReward.11301.4": "旅人剧情 上篇", "AffinityUpReward.11302.1": "档案", @@ -359,6 +391,10 @@ "AffinityUpReward.11330.5": "武器轶事", "AffinityUpReward.11342.1": "默契称号", "AffinityUpReward.11342.4": "晋级", + "AffinityUpReward.11368.1": "默契称号", + "AffinityUpReward.11368.4": "晋级", + "AffinityUpReward.11399.1": "默契称号", + "AffinityUpReward.11399.4": "晋级", "AffinityUpReward.11401.1": "旅人剧情", "AffinityUpReward.11401.4": "旅人剧情 上篇", "AffinityUpReward.11402.1": "档案", @@ -399,6 +435,10 @@ "AffinityUpReward.11430.5": "武器轶事", "AffinityUpReward.11442.1": "默契称号", "AffinityUpReward.11442.4": "晋级", + "AffinityUpReward.11468.1": "默契称号", + "AffinityUpReward.11468.4": "晋级", + "AffinityUpReward.11499.1": "默契称号", + "AffinityUpReward.11499.4": "晋级", "AffinityUpReward.11501.1": "旅人剧情", "AffinityUpReward.11501.4": "旅人剧情 上篇", "AffinityUpReward.11502.1": "档案", @@ -439,6 +479,10 @@ "AffinityUpReward.11530.5": "武器轶事", "AffinityUpReward.11542.1": "默契称号", "AffinityUpReward.11542.4": "晋级", + "AffinityUpReward.11568.1": "默契称号", + "AffinityUpReward.11568.4": "晋级", + "AffinityUpReward.11599.1": "默契称号", + "AffinityUpReward.11599.4": "晋级", "AffinityUpReward.11601.1": "旅人剧情", "AffinityUpReward.11601.4": "旅人剧情 上篇", "AffinityUpReward.11602.1": "档案", @@ -479,6 +523,10 @@ "AffinityUpReward.11630.5": "武器轶事", "AffinityUpReward.11642.1": "默契称号", "AffinityUpReward.11642.4": "晋级", + "AffinityUpReward.11668.1": "默契称号", + "AffinityUpReward.11668.4": "晋级", + "AffinityUpReward.11699.1": "默契称号", + "AffinityUpReward.11699.4": "晋级", "AffinityUpReward.11701.1": "旅人剧情", "AffinityUpReward.11701.4": "旅人剧情 上篇", "AffinityUpReward.11702.1": "档案", @@ -519,6 +567,10 @@ "AffinityUpReward.11730.5": "武器轶事", "AffinityUpReward.11742.1": "默契称号", "AffinityUpReward.11742.4": "晋级", + "AffinityUpReward.11768.1": "默契称号", + "AffinityUpReward.11768.4": "晋级", + "AffinityUpReward.11799.1": "默契称号", + "AffinityUpReward.11799.4": "晋级", "AffinityUpReward.11801.1": "旅人剧情", "AffinityUpReward.11801.4": "旅人剧情 上篇", "AffinityUpReward.11802.1": "档案", @@ -559,6 +611,10 @@ "AffinityUpReward.11830.5": "武器轶事", "AffinityUpReward.11842.1": "默契称号", "AffinityUpReward.11842.4": "晋级", + "AffinityUpReward.11868.1": "默契称号", + "AffinityUpReward.11868.4": "晋级", + "AffinityUpReward.11899.1": "默契称号", + "AffinityUpReward.11899.4": "晋级", "AffinityUpReward.11901.1": "旅人剧情", "AffinityUpReward.11901.4": "旅人剧情 上篇", "AffinityUpReward.11902.1": "档案", @@ -599,6 +655,10 @@ "AffinityUpReward.11930.5": "武器轶事", "AffinityUpReward.11942.1": "默契称号", "AffinityUpReward.11942.4": "晋级", + "AffinityUpReward.11968.1": "默契称号", + "AffinityUpReward.11968.4": "晋级", + "AffinityUpReward.11999.1": "默契称号", + "AffinityUpReward.11999.4": "晋级", "AffinityUpReward.12001.1": "旅人剧情", "AffinityUpReward.12001.4": "旅人剧情 上篇", "AffinityUpReward.12002.1": "档案", @@ -639,6 +699,10 @@ "AffinityUpReward.12030.5": "武器轶事", "AffinityUpReward.12042.1": "默契称号", "AffinityUpReward.12042.4": "晋级", + "AffinityUpReward.12068.1": "默契称号", + "AffinityUpReward.12068.4": "晋级", + "AffinityUpReward.12099.1": "默契称号", + "AffinityUpReward.12099.4": "晋级", "AffinityUpReward.12301.1": "旅人剧情", "AffinityUpReward.12301.4": "旅人剧情 上篇", "AffinityUpReward.12302.1": "档案", @@ -679,6 +743,10 @@ "AffinityUpReward.12330.5": "武器轶事", "AffinityUpReward.12342.1": "默契称号", "AffinityUpReward.12342.4": "晋级", + "AffinityUpReward.12368.1": "默契称号", + "AffinityUpReward.12368.4": "晋级", + "AffinityUpReward.12399.1": "默契称号", + "AffinityUpReward.12399.4": "晋级", "AffinityUpReward.12501.1": "旅人剧情", "AffinityUpReward.12501.4": "旅人剧情 上篇", "AffinityUpReward.12502.1": "档案", @@ -719,6 +787,10 @@ "AffinityUpReward.12530.5": "武器轶事", "AffinityUpReward.12542.1": "默契称号", "AffinityUpReward.12542.4": "晋级", + "AffinityUpReward.12568.1": "默契称号", + "AffinityUpReward.12568.4": "晋级", + "AffinityUpReward.12599.1": "默契称号", + "AffinityUpReward.12599.4": "晋级", "AffinityUpReward.12601.1": "旅人剧情", "AffinityUpReward.12601.4": "旅人剧情 上篇", "AffinityUpReward.12602.1": "档案", @@ -759,6 +831,10 @@ "AffinityUpReward.12630.5": "武器轶事", "AffinityUpReward.12642.1": "默契称号", "AffinityUpReward.12642.4": "晋级", + "AffinityUpReward.12668.1": "默契称号", + "AffinityUpReward.12668.4": "晋级", + "AffinityUpReward.12699.1": "默契称号", + "AffinityUpReward.12699.4": "晋级", "AffinityUpReward.12701.1": "旅人剧情", "AffinityUpReward.12701.4": "旅人剧情 上篇", "AffinityUpReward.12702.1": "档案", @@ -799,6 +875,10 @@ "AffinityUpReward.12730.5": "武器轶事", "AffinityUpReward.12742.1": "默契称号", "AffinityUpReward.12742.4": "晋级", + "AffinityUpReward.12768.1": "默契称号", + "AffinityUpReward.12768.4": "晋级", + "AffinityUpReward.12799.1": "默契称号", + "AffinityUpReward.12799.4": "晋级", "AffinityUpReward.12901.1": "旅人剧情", "AffinityUpReward.12901.4": "旅人剧情 上篇", "AffinityUpReward.12902.1": "档案", @@ -839,6 +919,10 @@ "AffinityUpReward.12930.5": "武器轶事", "AffinityUpReward.12942.1": "默契称号", "AffinityUpReward.12942.4": "晋级", + "AffinityUpReward.12968.1": "默契称号", + "AffinityUpReward.12968.4": "晋级", + "AffinityUpReward.12999.1": "默契称号", + "AffinityUpReward.12999.4": "晋级", "AffinityUpReward.13001.1": "旅人剧情", "AffinityUpReward.13001.4": "旅人剧情 上篇", "AffinityUpReward.13002.1": "档案", @@ -879,6 +963,10 @@ "AffinityUpReward.13030.5": "武器轶事", "AffinityUpReward.13042.1": "默契称号", "AffinityUpReward.13042.4": "晋级", + "AffinityUpReward.13068.1": "默契称号", + "AffinityUpReward.13068.4": "晋级", + "AffinityUpReward.13099.1": "默契称号", + "AffinityUpReward.13099.4": "晋级", "AffinityUpReward.13201.1": "旅人剧情", "AffinityUpReward.13201.4": "旅人剧情 上篇", "AffinityUpReward.13202.1": "档案", @@ -919,6 +1007,10 @@ "AffinityUpReward.13230.5": "武器轶事", "AffinityUpReward.13242.1": "默契称号", "AffinityUpReward.13242.4": "晋级", + "AffinityUpReward.13268.1": "默契称号", + "AffinityUpReward.13268.4": "晋级", + "AffinityUpReward.13299.1": "默契称号", + "AffinityUpReward.13299.4": "晋级", "AffinityUpReward.13301.1": "旅人剧情", "AffinityUpReward.13301.4": "旅人剧情 上篇", "AffinityUpReward.13302.1": "档案", @@ -959,6 +1051,10 @@ "AffinityUpReward.13330.5": "武器轶事", "AffinityUpReward.13342.1": "默契称号", "AffinityUpReward.13342.4": "晋级", + "AffinityUpReward.13368.1": "默契称号", + "AffinityUpReward.13368.4": "晋级", + "AffinityUpReward.13399.1": "默契称号", + "AffinityUpReward.13399.4": "晋级", "AffinityUpReward.13401.1": "旅人剧情", "AffinityUpReward.13401.4": "旅人剧情 上篇", "AffinityUpReward.13402.1": "档案", @@ -999,6 +1095,10 @@ "AffinityUpReward.13430.5": "武器轶事", "AffinityUpReward.13442.1": "默契称号", "AffinityUpReward.13442.4": "晋级", + "AffinityUpReward.13468.1": "默契称号", + "AffinityUpReward.13468.4": "晋级", + "AffinityUpReward.13499.1": "默契称号", + "AffinityUpReward.13499.4": "晋级", "AffinityUpReward.13501.1": "旅人剧情", "AffinityUpReward.13501.4": "旅人剧情 上篇", "AffinityUpReward.13502.1": "档案", @@ -1039,6 +1139,10 @@ "AffinityUpReward.13530.5": "武器轶事", "AffinityUpReward.13542.1": "默契称号", "AffinityUpReward.13542.4": "晋级", + "AffinityUpReward.13568.1": "默契称号", + "AffinityUpReward.13568.4": "晋级", + "AffinityUpReward.13599.1": "默契称号", + "AffinityUpReward.13599.4": "晋级", "AffinityUpReward.14101.1": "旅人剧情", "AffinityUpReward.14101.4": "旅人剧情 上篇", "AffinityUpReward.14102.1": "档案", @@ -1079,6 +1183,10 @@ "AffinityUpReward.14130.5": "武器轶事", "AffinityUpReward.14142.1": "默契称号", "AffinityUpReward.14142.4": "晋级", + "AffinityUpReward.14168.1": "默契称号", + "AffinityUpReward.14168.4": "晋级", + "AffinityUpReward.14199.1": "默契称号", + "AffinityUpReward.14199.4": "晋级", "AffinityUpReward.14201.1": "旅人剧情", "AffinityUpReward.14201.4": "旅人剧情 上篇", "AffinityUpReward.14202.1": "档案", @@ -1119,6 +1227,10 @@ "AffinityUpReward.14230.5": "武器轶事", "AffinityUpReward.14242.1": "默契称号", "AffinityUpReward.14242.4": "晋级", + "AffinityUpReward.14268.1": "默契称号", + "AffinityUpReward.14268.4": "晋级", + "AffinityUpReward.14299.1": "默契称号", + "AffinityUpReward.14299.4": "晋级", "AffinityUpReward.14301.1": "旅人剧情", "AffinityUpReward.14301.4": "旅人剧情 上篇", "AffinityUpReward.14302.1": "档案", @@ -1159,6 +1271,10 @@ "AffinityUpReward.14330.5": "武器轶事", "AffinityUpReward.14342.1": "默契称号", "AffinityUpReward.14342.4": "晋级", + "AffinityUpReward.14368.1": "默契称号", + "AffinityUpReward.14368.4": "晋级", + "AffinityUpReward.14399.1": "默契称号", + "AffinityUpReward.14399.4": "晋级", "AffinityUpReward.14401.1": "旅人剧情", "AffinityUpReward.14401.4": "旅人剧情 上篇", "AffinityUpReward.14402.1": "档案", @@ -1199,6 +1315,10 @@ "AffinityUpReward.14430.5": "武器轶事", "AffinityUpReward.14442.1": "默契称号", "AffinityUpReward.14442.4": "晋级", + "AffinityUpReward.14468.1": "默契称号", + "AffinityUpReward.14468.4": "晋级", + "AffinityUpReward.14499.1": "默契称号", + "AffinityUpReward.14499.4": "晋级", "AffinityUpReward.14501.1": "旅人剧情", "AffinityUpReward.14501.4": "旅人剧情 上篇", "AffinityUpReward.14502.1": "档案", @@ -1239,6 +1359,10 @@ "AffinityUpReward.14530.5": "武器轶事", "AffinityUpReward.14542.1": "默契称号", "AffinityUpReward.14542.4": "晋级", + "AffinityUpReward.14568.1": "默契称号", + "AffinityUpReward.14568.4": "晋级", + "AffinityUpReward.14599.1": "默契称号", + "AffinityUpReward.14599.4": "晋级", "AffinityUpReward.14701.1": "旅人剧情", "AffinityUpReward.14701.4": "旅人剧情 上篇", "AffinityUpReward.14702.1": "档案", @@ -1279,6 +1403,10 @@ "AffinityUpReward.14730.5": "武器轶事", "AffinityUpReward.14742.1": "默契称号", "AffinityUpReward.14742.4": "晋级", + "AffinityUpReward.14768.1": "默契称号", + "AffinityUpReward.14768.4": "晋级", + "AffinityUpReward.14799.1": "默契称号", + "AffinityUpReward.14799.4": "晋级", "AffinityUpReward.14901.1": "旅人剧情", "AffinityUpReward.14901.4": "旅人剧情 上篇", "AffinityUpReward.14902.1": "档案", @@ -1319,6 +1447,10 @@ "AffinityUpReward.14930.5": "武器轶事", "AffinityUpReward.14942.1": "默契称号", "AffinityUpReward.14942.4": "晋级", + "AffinityUpReward.14968.1": "默契称号", + "AffinityUpReward.14968.4": "晋级", + "AffinityUpReward.14999.1": "默契称号", + "AffinityUpReward.14999.4": "晋级", "AffinityUpReward.15001.1": "旅人剧情", "AffinityUpReward.15001.4": "旅人剧情 上篇", "AffinityUpReward.15002.1": "档案", @@ -1359,6 +1491,10 @@ "AffinityUpReward.15030.5": "武器轶事", "AffinityUpReward.15042.1": "默契称号", "AffinityUpReward.15042.4": "晋级", + "AffinityUpReward.15068.1": "默契称号", + "AffinityUpReward.15068.4": "晋级", + "AffinityUpReward.15099.1": "默契称号", + "AffinityUpReward.15099.4": "晋级", "AffinityUpReward.15501.1": "旅人剧情", "AffinityUpReward.15501.4": "旅人剧情 上篇", "AffinityUpReward.15502.1": "档案", @@ -1399,6 +1535,10 @@ "AffinityUpReward.15530.5": "武器轶事", "AffinityUpReward.15542.1": "默契称号", "AffinityUpReward.15542.4": "晋级", + "AffinityUpReward.15568.1": "默契称号", + "AffinityUpReward.15568.4": "晋级", + "AffinityUpReward.15599.1": "默契称号", + "AffinityUpReward.15599.4": "晋级", "AffinityUpReward.15601.1": "旅人剧情", "AffinityUpReward.15601.4": "旅人剧情 上篇", "AffinityUpReward.15602.1": "档案", @@ -1439,6 +1579,10 @@ "AffinityUpReward.15630.5": "武器轶事", "AffinityUpReward.15642.1": "默契称号", "AffinityUpReward.15642.4": "晋级", + "AffinityUpReward.15668.1": "默契称号", + "AffinityUpReward.15668.4": "晋级", + "AffinityUpReward.15699.1": "默契称号", + "AffinityUpReward.15699.4": "晋级", "AffinityUpReward.15801.1": "旅人剧情", "AffinityUpReward.15801.4": "旅人剧情 上篇", "AffinityUpReward.15802.1": "档案", @@ -1479,6 +1623,10 @@ "AffinityUpReward.15830.5": "武器轶事", "AffinityUpReward.15842.1": "默契称号", "AffinityUpReward.15842.4": "晋级", + "AffinityUpReward.15868.1": "默契称号", + "AffinityUpReward.15868.4": "晋级", + "AffinityUpReward.15899.1": "默契称号", + "AffinityUpReward.15899.4": "晋级", "AffinityUpReward.15901.1": "旅人剧情", "AffinityUpReward.15901.4": "旅人剧情 上篇", "AffinityUpReward.15902.1": "档案", @@ -1518,5 +1666,9 @@ "AffinityUpReward.15930.4": "默契语音5", "AffinityUpReward.15930.5": "武器轶事", "AffinityUpReward.15942.1": "默契称号", - "AffinityUpReward.15942.4": "晋级" + "AffinityUpReward.15942.4": "晋级", + "AffinityUpReward.15968.1": "默契称号", + "AffinityUpReward.15968.4": "晋级", + "AffinityUpReward.15999.1": "默契称号", + "AffinityUpReward.15999.4": "晋级" } \ No newline at end of file diff --git a/data/language/zh_cn/bdconvertcondition.json b/data/language/zh_cn/bdconvertcondition.json index 35b1871a..af3e0302 100644 --- a/data/language/zh_cn/bdconvertcondition.json +++ b/data/language/zh_cn/bdconvertcondition.json @@ -36,6 +36,7 @@ "BdConvertCondition.607.1": "主控旅人元素属性为「地」或「暗」", "BdConvertCondition.608.1": "主控旅人元素属性为「风」或「水」", "BdConvertCondition.609.1": "主控旅人元素属性为「暗」或「水」", + "BdConvertCondition.610.1": "主控旅人元素属性为「光」或「暗」", "BdConvertCondition.7011.1": "收集至少10个「强攻之音」", "BdConvertCondition.7012.1": "收集至少15个「强攻之音」", "BdConvertCondition.7013.1": "收集至少20个「强攻之音」", diff --git a/data/language/zh_cn/bdconvertcontent.json b/data/language/zh_cn/bdconvertcontent.json index ebccbf8f..22b94e9f 100644 --- a/data/language/zh_cn/bdconvertcontent.json +++ b/data/language/zh_cn/bdconvertcontent.json @@ -13,5 +13,8 @@ "BdConvertContent.405.1": "递交「浅层调查」级纪录", "BdConvertContent.501.1": "递交「极限登峰」级纪录", "BdConvertContent.502.1": "递交「深域探索」级纪录", - "BdConvertContent.503.1": "递交「浅层调查」级纪录" + "BdConvertContent.503.1": "递交「浅层调查」级纪录", + "BdConvertContent.601.1": "递交「极限登峰」级纪录", + "BdConvertContent.602.1": "递交「深域探索」级纪录", + "BdConvertContent.603.1": "递交「浅层调查」级纪录" } \ No newline at end of file diff --git a/data/language/zh_cn/bdconvertcontrol.json b/data/language/zh_cn/bdconvertcontrol.json index 1a19fb83..66c163cb 100644 --- a/data/language/zh_cn/bdconvertcontrol.json +++ b/data/language/zh_cn/bdconvertcontrol.json @@ -3,5 +3,6 @@ "BdConvertControl.500002.1": "\u000b【活动时间】\u000b2026/01/27 12:00~2026/02/03 11:00 \u000b\u000b【参与条件】\u000b权限等级≥10级\u000b\u000b【活动说明】\u000b1、地理协会向各界旅人征集成功攻略星塔的纪录档案,发放攻略积分。\u000b2、累计攻略积分可获取丰厚奖励。", "BdConvertControl.500003.1": "\u000b【活动时间】\u000b2026/02/17 12:00~2026/02/24 11:00 \u000b\u000b【参与条件】\u000b权限等级≥10级\u000b\u000b【活动说明】\u000b1、地理协会向各界旅人征集成功攻略星塔的纪录档案,发放攻略积分。\u000b2、累计攻略积分可获取丰厚奖励。", "BdConvertControl.500004.1": "\u000b【活动时间】\u000b2026/03/31 12:00~2026/04/07 11:00 \u000b\u000b【参与条件】\u000b权限等级≥10级\u000b\u000b【活动说明】\u000b1、地理协会向各界旅人征集成功攻略星塔的纪录档案,发放攻略积分。\u000b2、累计攻略积分可获取丰厚奖励。", - "BdConvertControl.500005.1": "\u000b【活动时间】\u000b2026/05/08 12:00~2026/05/14 11:00 \u000b\u000b【参与条件】\u000b权限等级≥10级\u000b\u000b【活动说明】\u000b1、地理协会向各界旅人征集成功攻略星塔的纪录档案,发放攻略积分。\u000b2、累计攻略积分可获取丰厚奖励。" + "BdConvertControl.500005.1": "\u000b【活动时间】\u000b2026/05/08 12:00~2026/05/14 11:00 \u000b\u000b【参与条件】\u000b权限等级≥10级\u000b\u000b【活动说明】\u000b1、地理协会向各界旅人征集成功攻略星塔的纪录档案,发放攻略积分。\u000b2、累计攻略积分可获取丰厚奖励。", + "BdConvertControl.500006.1": "\u000b【活动时间】\u000b2026/5/26 12:00~2026/6/2 11:00 \u000b\u000b【参与条件】\u000b权限等级≥10级\u000b\u000b【活动说明】\u000b1、地理协会向各界旅人征集成功攻略星塔的纪录档案,发放攻略积分。\u000b2、累计攻略积分可获取丰厚奖励。" } \ No newline at end of file diff --git a/data/language/zh_cn/bdconvertrewardgroup.json b/data/language/zh_cn/bdconvertrewardgroup.json index 9fac6e83..30c8a4ad 100644 --- a/data/language/zh_cn/bdconvertrewardgroup.json +++ b/data/language/zh_cn/bdconvertrewardgroup.json @@ -58,5 +58,17 @@ "BdConvertRewardGroup.509.1": "在「攻略纪录大征集」中累计1800攻略积分", "BdConvertRewardGroup.510.1": "在「攻略纪录大征集」中累计2000攻略积分", "BdConvertRewardGroup.511.1": "在「攻略纪录大征集」中累计2200攻略积分", - "BdConvertRewardGroup.512.1": "在「攻略纪录大征集」中累计2400攻略积分" + "BdConvertRewardGroup.512.1": "在「攻略纪录大征集」中累计2400攻略积分", + "BdConvertRewardGroup.601.1": "在「攻略纪录大征集」中累计200攻略积分", + "BdConvertRewardGroup.602.1": "在「攻略纪录大征集」中累计400攻略积分", + "BdConvertRewardGroup.603.1": "在「攻略纪录大征集」中累计600攻略积分", + "BdConvertRewardGroup.604.1": "在「攻略纪录大征集」中累计800攻略积分", + "BdConvertRewardGroup.605.1": "在「攻略纪录大征集」中累计1000攻略积分", + "BdConvertRewardGroup.606.1": "在「攻略纪录大征集」中累计1200攻略积分", + "BdConvertRewardGroup.607.1": "在「攻略纪录大征集」中累计1400攻略积分", + "BdConvertRewardGroup.608.1": "在「攻略纪录大征集」中累计1600攻略积分", + "BdConvertRewardGroup.609.1": "在「攻略纪录大征集」中累计1800攻略积分", + "BdConvertRewardGroup.610.1": "在「攻略纪录大征集」中累计2000攻略积分", + "BdConvertRewardGroup.611.1": "在「攻略纪录大征集」中累计2200攻略积分", + "BdConvertRewardGroup.612.1": "在「攻略纪录大征集」中累计2400攻略积分" } \ No newline at end of file diff --git a/data/language/zh_cn/boardnpc.json b/data/language/zh_cn/boardnpc.json index ab11cffe..5d45eb56 100644 --- a/data/language/zh_cn/boardnpc.json +++ b/data/language/zh_cn/boardnpc.json @@ -37,6 +37,8 @@ "BoardNPC.7159.2": "特殊签到", "BoardNPC.8110.1": "翡冷翠", "BoardNPC.8110.2": "活动商店", + "BoardNPC.8115.1": "火垂", + "BoardNPC.8115.2": "活动商店", "BoardNPC.8130.1": "多娜", "BoardNPC.8130.2": "活动商店", "BoardNPC.8133.1": "夏花", diff --git a/data/language/zh_cn/breakoutlevel.json b/data/language/zh_cn/breakoutlevel.json index 6d1c6bfb..d53a3f2f 100644 --- a/data/language/zh_cn/breakoutlevel.json +++ b/data/language/zh_cn/breakoutlevel.json @@ -14,5 +14,21 @@ "BreakOutLevel.301010141.1": "恒星风暴", "BreakOutLevel.301010141.2": "欢迎来到挑战关卡!\n黑洞出现在了这片宙域!弹珠会被黑洞的力量牵引而改变轨迹!", "BreakOutLevel.301010142.1": "深渊新星", - "BreakOutLevel.301010142.2": "欢迎来到挑战关卡!\n直面来自宇宙的愤怒吧,好好表现,军校生!" + "BreakOutLevel.301010142.2": "欢迎来到挑战关卡!\n直面来自宇宙的愤怒吧,好好表现,军校生!", + "BreakOutLevel.301020111.1": "星云织梦", + "BreakOutLevel.301020111.2": "欢迎来到缭乱碎晶球,通过教学关了解基础玩法吧:\n1.尝试移动发射台,发射弹珠或反弹弹珠。\n2.发动角色技能,摧毁晶块。\n3.留意晶块中的爆炸装置,将其破坏后可以摧毁周围晶块。\n4.利用场地中的变速机关可影响球的速度。\n5.了解如何得分,以及胜利失败机制。", + "BreakOutLevel.301020112.1": "星光漫步", + "BreakOutLevel.301020112.2": "进阶教学!在此关中可了解以下内容:\n1.新增会移动的敌人。\n2.弹珠或角色技能都可以对敌人造成伤害。\n3.了解各种掉落道具的功能。", + "BreakOutLevel.301020121.1": "轨道交响", + "BreakOutLevel.301020121.2": "新增会移动也会攻击的敌人,需要移动发射台避免被子弹击中。\n注意判断掉落道具的种类,可能是危险的炸弹,请及时躲避!", + "BreakOutLevel.301020122.1": "星环捕手", + "BreakOutLevel.301020122.2": "出现了高防御力晶块!需要多次攻击才能破坏。\n注意判断掉落道具的种类,新增的爆炸球在撞到敌人或晶块时将产生范围爆炸!", + "BreakOutLevel.301020131.1": "光年碎影", + "BreakOutLevel.301020131.2": "任务地形变得更加复杂了,请小心应对!\n注意判断掉落道具的种类,新增的火球会造成更多伤害并可穿透晶块;新增的无敌星会让弹珠速度变快,免疫所有伤害!", + "BreakOutLevel.301020132.1": "引力涟漪", + "BreakOutLevel.301020132.2": "发现全新天文现象——重力井!它会根据自身状态牵引或排斥弹珠,改变弹珠的移动轨迹。\n注意判断掉落道具的种类,新增的分裂球会让弹珠一分为三!", + "BreakOutLevel.301020141.1": "暗质潮汐", + "BreakOutLevel.301020141.2": "欢迎来到挑战关卡!\n这片宙域中的重力井数量将增加为两个!", + "BreakOutLevel.301020142.1": "银河诗篇", + "BreakOutLevel.301020142.2": "欢迎来到挑战关卡!\n直面来自宇宙的愤怒吧,好好表现,军校生!" } \ No newline at end of file diff --git a/data/language/zh_cn/character.json b/data/language/zh_cn/character.json index 5e2df764..3cefd255 100644 --- a/data/language/zh_cn/character.json +++ b/data/language/zh_cn/character.json @@ -9,7 +9,7 @@ "Character.112.1": "尘沙", "Character.113.1": "师渺", "Character.114.1": "???", - "Character.115.1": "???", + "Character.115.1": "火垂", "Character.116.1": "岭川", "Character.117.1": "璟麟", "Character.118.1": "科洛妮丝", diff --git a/data/language/zh_cn/characterarchivebaseinfo.json b/data/language/zh_cn/characterarchivebaseinfo.json index 1975e71b..a45f1b39 100644 --- a/data/language/zh_cn/characterarchivebaseinfo.json +++ b/data/language/zh_cn/characterarchivebaseinfo.json @@ -127,22 +127,22 @@ "CharacterArchiveBaseInfo.11407.2": "???", "CharacterArchiveBaseInfo.11408.1": "???", "CharacterArchiveBaseInfo.11408.2": "???", - "CharacterArchiveBaseInfo.11501.1": "???", - "CharacterArchiveBaseInfo.11501.2": "???", - "CharacterArchiveBaseInfo.11502.1": "???", - "CharacterArchiveBaseInfo.11502.2": "???", - "CharacterArchiveBaseInfo.11503.1": "???", - "CharacterArchiveBaseInfo.11503.2": "???", - "CharacterArchiveBaseInfo.11504.1": "???", - "CharacterArchiveBaseInfo.11504.2": "???", - "CharacterArchiveBaseInfo.11505.1": "???", - "CharacterArchiveBaseInfo.11505.2": "???", - "CharacterArchiveBaseInfo.11506.1": "???", - "CharacterArchiveBaseInfo.11506.2": "???", - "CharacterArchiveBaseInfo.11507.1": "???", - "CharacterArchiveBaseInfo.11507.2": "???", - "CharacterArchiveBaseInfo.11508.1": "???", - "CharacterArchiveBaseInfo.11508.2": "???", + "CharacterArchiveBaseInfo.11501.1": "姓名", + "CharacterArchiveBaseInfo.11501.2": "火垂", + "CharacterArchiveBaseInfo.11502.1": "生日", + "CharacterArchiveBaseInfo.11502.2": "5月5日", + "CharacterArchiveBaseInfo.11503.1": "所属", + "CharacterArchiveBaseInfo.11503.2": "星辉附属大学", + "CharacterArchiveBaseInfo.11504.1": "技能", + "CharacterArchiveBaseInfo.11504.2": "战斗、爬塔", + "CharacterArchiveBaseInfo.11505.1": "地址", + "CharacterArchiveBaseInfo.11505.2": "埃摩城星辉附属大学宿舍楼七号楼二十七层七室", + "CharacterArchiveBaseInfo.11506.1": "经验", + "CharacterArchiveBaseInfo.11506.2": "一年", + "CharacterArchiveBaseInfo.11507.1": "武器", + "CharacterArchiveBaseInfo.11507.2": "雪崩", + "CharacterArchiveBaseInfo.11508.1": "薪资", + "CharacterArchiveBaseInfo.11508.2": "委托邀请请咨询代理监护人卡娜丝", "CharacterArchiveBaseInfo.11601.1": "姓名", "CharacterArchiveBaseInfo.11601.2": "岭川", "CharacterArchiveBaseInfo.11602.1": "生日", diff --git a/data/language/zh_cn/characterarchivecontent.json b/data/language/zh_cn/characterarchivecontent.json index fea16d36..2e9239f7 100644 --- a/data/language/zh_cn/characterarchivecontent.json +++ b/data/language/zh_cn/characterarchivecontent.json @@ -207,32 +207,32 @@ "CharacterArchiveContent.11412.2": "???", "CharacterArchiveContent.11413.1": "???", "CharacterArchiveContent.11413.2": "???", - "CharacterArchiveContent.11501.1": "???", - "CharacterArchiveContent.11501.2": "???", - "CharacterArchiveContent.11502.1": "???", - "CharacterArchiveContent.11502.2": "???", - "CharacterArchiveContent.11503.1": "???", - "CharacterArchiveContent.11503.2": "???", - "CharacterArchiveContent.11504.1": "???", - "CharacterArchiveContent.11504.2": "???", - "CharacterArchiveContent.11505.1": "???", - "CharacterArchiveContent.11505.2": "???", - "CharacterArchiveContent.11506.1": "???", - "CharacterArchiveContent.11506.2": "???", - "CharacterArchiveContent.11507.1": "???", - "CharacterArchiveContent.11507.2": "???", - "CharacterArchiveContent.11508.1": "???", - "CharacterArchiveContent.11508.2": "???", - "CharacterArchiveContent.11509.1": "???", - "CharacterArchiveContent.11509.2": "???", - "CharacterArchiveContent.11510.1": "???", - "CharacterArchiveContent.11510.2": "???", - "CharacterArchiveContent.11511.1": "???", - "CharacterArchiveContent.11511.2": "???", - "CharacterArchiveContent.11512.1": "???", - "CharacterArchiveContent.11512.2": "???", - "CharacterArchiveContent.11513.1": "???", - "CharacterArchiveContent.11513.2": "???", + "CharacterArchiveContent.11501.1": "基本信息", + "CharacterArchiveContent.11501.2": "姓名:火垂\n生日:5月5日\n所属:星辉附属大学\n技能:战斗、爬塔\n地址:埃摩城星辉附属大学宿舍楼七号楼二十七层七室\n经验:一年\n武器:雪崩\n薪资:委托邀请请咨询代理监护人卡娜丝", + "CharacterArchiveContent.11502.1": "成为旅人的理由", + "CharacterArchiveContent.11502.2": "旅人?我是旅人吗?", + "CharacterArchiveContent.11503.1": "简历摘录之一", + "CharacterArchiveContent.11503.2": "兴趣爱好\n\n喜欢好玩的东西,没见过的东西……喜欢有人陪我玩!", + "CharacterArchiveContent.11504.1": "简历摘录之二", + "CharacterArchiveContent.11504.2": "自荐语\n\n火垂可以带你飞去,很高很高的地方,还可以帮你打跑坏人……!\n火垂,超厉害!", + "CharacterArchiveContent.11505.1": "简历摘录之三", + "CharacterArchiveContent.11505.2": "履历描述\n\n这周去星塔大玩特玩!上周在星塔大玩特玩!上上周在星塔大玩特玩!", + "CharacterArchiveContent.11506.1": "简历摘录之四", + "CharacterArchiveContent.11506.2": "夏洛克安全屋\n\n我的房间里有很多、很多夏洛克玩偶,还有企鹅睡衣,还有……==PLAYER_NAME==送给我的礼物!", + "CharacterArchiveContent.11507.1": "简历摘录之五", + "CharacterArchiveContent.11507.2": "任务报告摘录\n\n今天,卡娜丝老师要我抱着陶罐子,在农田上飞来飞去。\n老师说,要让罐子里的粉撒在田地里,这样坏虫就会搬家,庄稼就会长好。\n火垂,好好完成了!", + "CharacterArchiveContent.11508.1": "同行评议", + "CharacterArchiveContent.11508.2": "每次她都会用水汪汪的眼睛看我,萌到心都化了。\n——尘沙\n\n尘沙,你确定那不是评估你威胁程度的眼神吗?\n——鸢尾\n\n多特别的孩子,如果她愿意来我的研究室就好了。\n——科洛妮丝", + "CharacterArchiveContent.11509.1": "协会反馈", + "CharacterArchiveContent.11509.2": "基本属实。\n但卡娜丝能不能教一下她好好写简历?\n——薇洛", + "CharacterArchiveContent.11510.1": "档案附文", + "CharacterArchiveContent.11510.2": "出游邀请\n\n要不要,去星塔玩?就我们俩,和以前一样!", + "CharacterArchiveContent.11511.1": "恐怖的人形兵器", + "CharacterArchiveContent.11511.2": "“我听说那个特招生就住在这,二十七层七室……咦,不在吗?”\n“算了,我们回去吧,这样偷摸上来总感觉像做贼一样,再说了,不就是一个特招生吗?再特别不能等之后上课再看吗?”\n“平时上课很难见到的,你都没见过她身后那个武器!哎,看来今天是跑空了,真奇怪,明明之前每天都在这……”\n然而,聊天的两人并没注意到,他们谈论的那位特招生——火垂,刚刚从他们头顶飞过。\n\n \n“今天,是一周一次的偷跑日!”\n火垂并不讨厌现在的生活,城镇里有遮风避雨的房子,有热腾腾的食物;但城镇里没有能陪她玩的“朋友”,除了卡娜丝,所有人看到她都会转身就走。\n太无聊了……\n飞出城邦,越过河流,身下的世界逐渐染成了绿色,火垂选择了一处形状漂亮的森林,降了下去。\n这里距离星塔还有一小段距离,但沿途有不少魔物。\n火垂想:或许,它们会愿意陪自己玩捉迷藏。\n落地的时候,火垂踩到了一个软软的东西。\n那是一个沾满了泥水的毛绒玩偶,勉强能看出来原来是个粉色小熊。\n火垂捡起它,四下寻找,却不见任何旅人的痕迹。\n“你和朋友走散了吗?”\n脏兮兮的粉色小熊被火垂捧在手里,她们一起向每个路边的魔物打听小熊主人的下落。\n“你知道,这是谁掉的吗?”\n“现在不是玩的时候,我在找小熊的朋友!”\n“你有没有……啊跑掉了……”\n……\n天色逐渐暗下去,粉色小熊依然没有找到它的朋友。\n“太阳要下山了,卡娜丝老师说,天黑前要回去。”\n火垂蹲在河边,给粉色小熊洗了个澡,然后把它带回了学园,放在自己房间的窗户上吹干。\n“明天,我们去星塔,问问其他人吧。”\n“明天,怎么才能偷跑出去呢……”\n“我什么时候能交到陪我玩的朋友呢……”\n火垂怀里抱着企鹅玩偶,望着窗台上小熊的影子,进入了梦乡。", + "CharacterArchiveContent.11512.1": "初相识", + "CharacterArchiveContent.11512.2": "卡娜丝很难说清楚自己对火垂的感情——为什么要插手,为什么要拼尽全力地去拯救。\n也许,只是因为在她的身上,卡娜丝看到了曾失去自由的自己。\n \n“这个,飞!”\n刚刚学会几个单词的火垂坐在角落里,努力地向卡娜丝,指了指她的浮游炮,很认真地比划了起来。\n“上面,高!一起!”\n“你!”\n卡娜丝试图从火垂一脸认真的表情里,读懂她到底想表达什么;火垂比划了半天,意识到卡娜丝不能理解自己的意思。她站起来抓住卡娜丝的手,想把眼前的卡娜丝提起来飞。只可惜这时的她抓不住一个成年人的体重,浮游炮悬浮在她背后忽上忽下,就像萤火虫在努力扇动翅膀。\n原来是要带她一起飞。\n卡娜丝笑着摸了摸火垂的脑袋。\n“火垂现在还小,力气不够。多吃点饭,就能带我一起飞了。”\n火垂歪着头,似乎没有听明白,长句子对她来说还是有些难理解,但她知道读到了卡娜丝温柔的情绪,她认真地点了点头。\n几天后,校园里接二连三地传来尖叫声,等卡娜丝赶到的时候,只见火垂低空飞行,像俯冲狩猎的鹰,在操场空地上抓那些年纪小的孩子。\n她远远看见了卡娜丝,抓着一个小女孩飞到卡娜丝面前,一副期待表扬的神情——看,我能把这个人抓起来飞!\n\n看来,她完全理解错了呢……", + "CharacterArchiveContent.11513.1": "武器轶闻:雪崩", + "CharacterArchiveContent.11513.2": "那件武器——任谁来看都是如此冰冷和残酷;而驾驭它所需要的代价,又是如此沉重,以至于寻遍众人,却无人能使用,无论是训练有素的战士,还是学院出身的精英,都难以抵抗它的压力。\n\n直到那个女孩出现。她仅仅是好奇地将自己的手掌覆盖上去,而就在她触碰到的那一瞬间,“装置”发出亮光,分裂成四瓣,在女孩头顶转了几圈之后,盘踞在了女孩身后。这是与生俱来的天赋,更是冥冥之中的注定。\n\n“难道是......新朋友?”\n女孩原地打转,试图面向这个突如其来的“朋友”,但却像猫咪追着尾巴,永远也捉不到对方。\n绕了几圈后,女孩放弃了,就让“朋友”一直站在自己身后也挺好的。\n“那,以后就一起玩吧……!”\n“朋友”对女孩的心思有了反应,女孩的双脚渐渐离开地面,浮在了空中。\n而后,四个翅膀一样的“柱子”同时转向前方,迸发出能摧毁一切的热流。\n女孩在半空中开心地笑着。\n\n“好有趣!”\n然而,年幼的她尚不知晓,这件武器会为她带来什么样的命运……", "CharacterArchiveContent.11601.1": "基本信息", "CharacterArchiveContent.11601.2": "姓名:岭川\n生日:9月22日\n所属:联合种业\n技能:挖掘地窖、种植作物、培育新品种\n地址:菲莱城联合种业南区6号温室\n经验:一年以内\n武器:联合工业-试制205型多功能铲\n薪资:公司规定,需要保密", "CharacterArchiveContent.11602.1": "成为旅人的理由", @@ -747,7 +747,7 @@ "CharacterArchiveContent.14504.1": "简历摘录之二", "CharacterArchiveContent.14504.2": "诺瓦履历\n\n谷风历1153年,乙叶移居至诺瓦大陆,隶属于弗拉维奥分部。\n谷风历1156年,在███行动中表现优异,提拔为高级忍者,调至菲莱总部。\n谷风历1159年,担任███行动负责人,并取得出色成果,擢升为「██」。\n谷风历1161年,在███行动中下落不明。\n——谷风家政 档案室", "CharacterArchiveContent.14505.1": "简历摘录之三", - "CharacterArchiveContent.14505.2": "乙叶失踪之疑点\n\n经调查,行动当晚乙叶与目标003爆发了激烈争执。目标003脱身后,引爆了房间暗格内的炸弹,导致房屋几乎完全损毁。\n在现场留下的三具遗骸中,有两具可确认是目标的侍卫,第三具身份无法确认,但皮肤上粘有乙叶衣物的残片。\n ——《███行动调查报告》\n\n这一定是乙叶的计谋,她没有那么蠢。\n ——谷风家政现任首领「███」", + "CharacterArchiveContent.14505.2": "乙叶失踪之疑点\n\n经调查,行动当晚乙叶与目标003爆发了激烈争执。目标003脱身后,引爆了房间暗格内的炸弹,导致房屋几乎完全损毁。\n在现场留下的三具遗骸中,有两具可确认是目标的侍卫,第三具身份无法确认,但皮肤上粘有乙叶衣物的残片。\n——《███行动调查报告》\n\n这一定是乙叶的计谋,她没有那么蠢。\n——谷风家政现任首领「███」", "CharacterArchiveContent.14506.1": "简历摘录之四", "CharacterArchiveContent.14506.2": "谷风家政一级通缉令\n\n「██」乙叶,于谷风历1161年4月21日在███行动中潜逃,该成员极有可能叛变,策划对组织不利的行为。现告知所有成员,一旦发现与乙叶相关的任何信息,须立即上报,包庇者将受到严厉处罚。", "CharacterArchiveContent.14507.1": "简历摘录之五", diff --git a/data/language/zh_cn/characterarchivevoice.json b/data/language/zh_cn/characterarchivevoice.json index 351477e8..097a4eb1 100644 --- a/data/language/zh_cn/characterarchivevoice.json +++ b/data/language/zh_cn/characterarchivevoice.json @@ -622,6 +622,95 @@ "CharacterArchiveVoice.113087.1": "个人格言3", "CharacterArchiveVoice.113088.1": "个人格言4", "CharacterArchiveVoice.113089.1": "个人格言5", + "CharacterArchiveVoice.115001.1": "绝招宣言1", + "CharacterArchiveVoice.115002.1": "绝招宣言2", + "CharacterArchiveVoice.115003.1": "力竭倒下1", + "CharacterArchiveVoice.115004.1": "力竭倒下2", + "CharacterArchiveVoice.115005.1": "获得潜能1", + "CharacterArchiveVoice.115006.1": "获得潜能2", + "CharacterArchiveVoice.115007.1": "获得潜能3", + "CharacterArchiveVoice.115008.1": "获得潜能4", + "CharacterArchiveVoice.115009.1": "获得潜能5", + "CharacterArchiveVoice.115010.1": "星塔·开始探索1", + "CharacterArchiveVoice.115011.1": "星塔·开始探索2", + "CharacterArchiveVoice.115012.1": "星塔·开始探索3", + "CharacterArchiveVoice.115013.1": "星塔·开始探索4", + "CharacterArchiveVoice.115014.1": "星塔·开始探索5", + "CharacterArchiveVoice.115015.1": "星塔·开始新难度", + "CharacterArchiveVoice.115016.1": "星塔·开始新种类", + "CharacterArchiveVoice.115017.1": "星塔·商店", + "CharacterArchiveVoice.115018.1": "星塔·安全场所", + "CharacterArchiveVoice.115019.1": "星塔·事件", + "CharacterArchiveVoice.115020.1": "星塔·战斗结束1", + "CharacterArchiveVoice.115021.1": "星塔·战斗结束2", + "CharacterArchiveVoice.115022.1": "星塔·战斗结束3", + "CharacterArchiveVoice.115023.1": "打招呼1", + "CharacterArchiveVoice.115024.1": "打招呼2", + "CharacterArchiveVoice.115025.1": "打招呼3", + "CharacterArchiveVoice.115026.1": "打招呼4", + "CharacterArchiveVoice.115027.1": "打招呼5", + "CharacterArchiveVoice.115028.1": "首页交互1", + "CharacterArchiveVoice.115029.1": "首页交互2", + "CharacterArchiveVoice.115030.1": "首页交互3", + "CharacterArchiveVoice.115031.1": "首页交互4", + "CharacterArchiveVoice.115032.1": "首页交互5", + "CharacterArchiveVoice.115033.1": "首页交互6", + "CharacterArchiveVoice.115034.1": "首页交互7", + "CharacterArchiveVoice.115035.1": "首页交互8", + "CharacterArchiveVoice.115036.1": "首页交互9", + "CharacterArchiveVoice.115037.1": "首页交互10", + "CharacterArchiveVoice.115038.1": "首页交互·默契10", + "CharacterArchiveVoice.115039.1": "首页交互·默契15", + "CharacterArchiveVoice.115040.1": "首页交互·默契20", + "CharacterArchiveVoice.115041.1": "首页交互·默契25", + "CharacterArchiveVoice.115042.1": "首页交互·默契30", + "CharacterArchiveVoice.115043.1": "首页交互11", + "CharacterArchiveVoice.115044.1": "首页交互12", + "CharacterArchiveVoice.115045.1": "首页交互13", + "CharacterArchiveVoice.115046.1": "首页交互14", + "CharacterArchiveVoice.115047.1": "首页交互15", + "CharacterArchiveVoice.115048.1": "首页交互·重复点击1", + "CharacterArchiveVoice.115049.1": "首页交互·重复点击2", + "CharacterArchiveVoice.115050.1": "首页交互·放置1", + "CharacterArchiveVoice.115051.1": "首页交互·放置2", + "CharacterArchiveVoice.115052.1": "首页交互·长时间放置", + "CharacterArchiveVoice.115053.1": "首次相遇", + "CharacterArchiveVoice.115054.1": "再度相遇", + "CharacterArchiveVoice.115055.1": "战斗胜利1", + "CharacterArchiveVoice.115056.1": "战斗胜利2", + "CharacterArchiveVoice.115057.1": "战斗失败1", + "CharacterArchiveVoice.115058.1": "战斗失败2", + "CharacterArchiveVoice.115059.1": "旅人养成", + "CharacterArchiveVoice.115060.1": "旅人大幅提升", + "CharacterArchiveVoice.115061.1": "倾听普通秘纹", + "CharacterArchiveVoice.115062.1": "倾听特别秘纹", + "CharacterArchiveVoice.115063.1": "解锁新姿态", + "CharacterArchiveVoice.115064.1": "解锁回忆特写", + "CharacterArchiveVoice.115065.1": "上场1", + "CharacterArchiveVoice.115066.1": "上场2", + "CharacterArchiveVoice.115067.1": "上场3", + "CharacterArchiveVoice.115068.1": "上场4", + "CharacterArchiveVoice.115069.1": "达到默契10", + "CharacterArchiveVoice.115070.1": "达到默契15", + "CharacterArchiveVoice.115071.1": "达到默契25", + "CharacterArchiveVoice.115072.1": "达到默契30", + "CharacterArchiveVoice.115073.1": "感谢赠礼1", + "CharacterArchiveVoice.115074.1": "感谢赠礼2", + "CharacterArchiveVoice.115075.1": "感谢赠礼3", + "CharacterArchiveVoice.115076.1": "肯定", + "CharacterArchiveVoice.115077.1": "否定", + "CharacterArchiveVoice.115078.1": "疑问", + "CharacterArchiveVoice.115079.1": "困惑", + "CharacterArchiveVoice.115080.1": "伤心", + "CharacterArchiveVoice.115081.1": "兴奋", + "CharacterArchiveVoice.115082.1": "生气", + "CharacterArchiveVoice.115083.1": "开心", + "CharacterArchiveVoice.115084.1": "叹气", + "CharacterArchiveVoice.115085.1": "个人格言1", + "CharacterArchiveVoice.115086.1": "个人格言2", + "CharacterArchiveVoice.115087.1": "个人格言3", + "CharacterArchiveVoice.115088.1": "个人格言4", + "CharacterArchiveVoice.115089.1": "个人格言5", "CharacterArchiveVoice.116001.1": "绝招宣言1", "CharacterArchiveVoice.116002.1": "绝招宣言2", "CharacterArchiveVoice.116003.1": "力竭倒下1", @@ -1868,6 +1957,95 @@ "CharacterArchiveVoice.135087.1": "个人格言3", "CharacterArchiveVoice.135088.1": "个人格言4", "CharacterArchiveVoice.135089.1": "个人格言5", + "CharacterArchiveVoice.140001.1": "绝招宣言1", + "CharacterArchiveVoice.140002.1": "绝招宣言2", + "CharacterArchiveVoice.140003.1": "力竭倒下1", + "CharacterArchiveVoice.140004.1": "力竭倒下2", + "CharacterArchiveVoice.140005.1": "获得潜能1", + "CharacterArchiveVoice.140006.1": "获得潜能2", + "CharacterArchiveVoice.140007.1": "获得潜能3", + "CharacterArchiveVoice.140008.1": "获得潜能4", + "CharacterArchiveVoice.140009.1": "获得潜能5", + "CharacterArchiveVoice.140010.1": "星塔·开始探索1", + "CharacterArchiveVoice.140011.1": "星塔·开始探索2", + "CharacterArchiveVoice.140012.1": "星塔·开始探索3", + "CharacterArchiveVoice.140013.1": "星塔·开始探索4", + "CharacterArchiveVoice.140014.1": "星塔·开始探索5", + "CharacterArchiveVoice.140015.1": "星塔·开始新难度", + "CharacterArchiveVoice.140016.1": "星塔·开始新种类", + "CharacterArchiveVoice.140017.1": "星塔·商店", + "CharacterArchiveVoice.140018.1": "星塔·安全场所", + "CharacterArchiveVoice.140019.1": "星塔·事件", + "CharacterArchiveVoice.140020.1": "星塔·战斗结束1", + "CharacterArchiveVoice.140021.1": "星塔·战斗结束2", + "CharacterArchiveVoice.140022.1": "星塔·战斗结束3", + "CharacterArchiveVoice.140023.1": "打招呼1", + "CharacterArchiveVoice.140024.1": "打招呼2", + "CharacterArchiveVoice.140025.1": "打招呼3", + "CharacterArchiveVoice.140026.1": "打招呼4", + "CharacterArchiveVoice.140027.1": "打招呼5", + "CharacterArchiveVoice.140028.1": "首页交互1", + "CharacterArchiveVoice.140029.1": "首页交互2", + "CharacterArchiveVoice.140030.1": "首页交互3", + "CharacterArchiveVoice.140031.1": "首页交互4", + "CharacterArchiveVoice.140032.1": "首页交互5", + "CharacterArchiveVoice.140033.1": "首页交互6", + "CharacterArchiveVoice.140034.1": "首页交互7", + "CharacterArchiveVoice.140035.1": "首页交互8", + "CharacterArchiveVoice.140036.1": "首页交互9", + "CharacterArchiveVoice.140037.1": "首页交互10", + "CharacterArchiveVoice.140038.1": "首页交互·默契10", + "CharacterArchiveVoice.140039.1": "首页交互·默契15", + "CharacterArchiveVoice.140040.1": "首页交互·默契20", + "CharacterArchiveVoice.140041.1": "首页交互·默契25", + "CharacterArchiveVoice.140042.1": "首页交互·默契30", + "CharacterArchiveVoice.140043.1": "首页交互11", + "CharacterArchiveVoice.140044.1": "首页交互12", + "CharacterArchiveVoice.140045.1": "首页交互13", + "CharacterArchiveVoice.140046.1": "首页交互14", + "CharacterArchiveVoice.140047.1": "首页交互15", + "CharacterArchiveVoice.140048.1": "首页交互·重复点击1", + "CharacterArchiveVoice.140049.1": "首页交互·重复点击2", + "CharacterArchiveVoice.140050.1": "首页交互·放置1", + "CharacterArchiveVoice.140051.1": "首页交互·放置2", + "CharacterArchiveVoice.140052.1": "首页交互·长时间放置", + "CharacterArchiveVoice.140053.1": "首次相遇", + "CharacterArchiveVoice.140054.1": "再度相遇", + "CharacterArchiveVoice.140055.1": "战斗胜利1", + "CharacterArchiveVoice.140056.1": "战斗胜利2", + "CharacterArchiveVoice.140057.1": "战斗失败1", + "CharacterArchiveVoice.140058.1": "战斗失败2", + "CharacterArchiveVoice.140059.1": "旅人养成", + "CharacterArchiveVoice.140060.1": "旅人大幅提升", + "CharacterArchiveVoice.140061.1": "倾听普通秘纹", + "CharacterArchiveVoice.140062.1": "倾听特别秘纹", + "CharacterArchiveVoice.140063.1": "解锁新姿态", + "CharacterArchiveVoice.140064.1": "解锁回忆特写", + "CharacterArchiveVoice.140065.1": "上场1", + "CharacterArchiveVoice.140066.1": "上场2", + "CharacterArchiveVoice.140067.1": "上场3", + "CharacterArchiveVoice.140068.1": "上场4", + "CharacterArchiveVoice.140069.1": "达到默契10", + "CharacterArchiveVoice.140070.1": "达到默契15", + "CharacterArchiveVoice.140071.1": "达到默契25", + "CharacterArchiveVoice.140072.1": "达到默契30", + "CharacterArchiveVoice.140073.1": "感谢赠礼1", + "CharacterArchiveVoice.140074.1": "感谢赠礼2", + "CharacterArchiveVoice.140075.1": "感谢赠礼3", + "CharacterArchiveVoice.140076.1": "肯定", + "CharacterArchiveVoice.140077.1": "否定", + "CharacterArchiveVoice.140078.1": "疑问", + "CharacterArchiveVoice.140079.1": "困惑", + "CharacterArchiveVoice.140080.1": "伤心", + "CharacterArchiveVoice.140081.1": "兴奋", + "CharacterArchiveVoice.140082.1": "生气", + "CharacterArchiveVoice.140083.1": "开心", + "CharacterArchiveVoice.140084.1": "叹气", + "CharacterArchiveVoice.140085.1": "个人格言1", + "CharacterArchiveVoice.140086.1": "个人格言2", + "CharacterArchiveVoice.140087.1": "个人格言3", + "CharacterArchiveVoice.140088.1": "个人格言4", + "CharacterArchiveVoice.140089.1": "个人格言5", "CharacterArchiveVoice.141001.1": "绝招宣言1", "CharacterArchiveVoice.141002.1": "绝招宣言2", "CharacterArchiveVoice.141003.1": "力竭倒下1", diff --git a/data/language/zh_cn/charactercg.json b/data/language/zh_cn/charactercg.json index 5e8c396d..3d1a7ed4 100644 --- a/data/language/zh_cn/charactercg.json +++ b/data/language/zh_cn/charactercg.json @@ -9,7 +9,7 @@ "CharacterCG.11201.1": "尘沙-回忆特写", "CharacterCG.11301.1": "师渺-回忆特写", "CharacterCG.11401.1": "???", - "CharacterCG.11501.1": "???", + "CharacterCG.11501.1": "火垂-回忆特写", "CharacterCG.11601.1": "岭川-回忆特写", "CharacterCG.11701.1": "璟麟-回忆特写", "CharacterCG.11801.1": "科洛妮丝-回忆特写", diff --git a/data/language/zh_cn/characterdes.json b/data/language/zh_cn/characterdes.json index 57b0de6d..74b57de7 100644 --- a/data/language/zh_cn/characterdes.json +++ b/data/language/zh_cn/characterdes.json @@ -119,18 +119,18 @@ "CharacterDes.114.7": "???", "CharacterDes.114.8": "???", "CharacterDes.114.9": "???", - "CharacterDes.115.1": "???", - "CharacterDes.115.10": "???", - "CharacterDes.115.11": "???", - "CharacterDes.115.12": "???", - "CharacterDes.115.2": "???", - "CharacterDes.115.3": "???", - "CharacterDes.115.4": "???", - "CharacterDes.115.5": "???", - "CharacterDes.115.6": "???", - "CharacterDes.115.7": "???", - "CharacterDes.115.8": "???", - "CharacterDes.115.9": "???", + "CharacterDes.115.1": "刘雯", + "CharacterDes.115.10": "「雪崩·浮游炮」分散火力,擅长打击复数目标的输出流派。", + "CharacterDes.115.11": "强化「雪崩·飞刃」高频攻击目标的输出流派。", + "CharacterDes.115.12": "强化「雪崩·巨剑」持续重击目标的输出流派。", + "CharacterDes.115.2": "Firefly", + "CharacterDes.115.3": "操纵着可变形兵装的火垂,据说是恩赐意志秘密研发的超级武器。萤火般的微光,聚集起来也能毁天灭地。", + "CharacterDes.115.4": "火垂主控流派1", + "CharacterDes.115.5": "火垂主控流派2", + "CharacterDes.115.6": "火垂援护流派1", + "CharacterDes.115.7": "火垂援护流派2", + "CharacterDes.115.8": "長縄まりあ", + "CharacterDes.115.9": "「雪崩·浮游炮」汇聚能量,专注单目标的输出流派。", "CharacterDes.116.1": "张楷轩", "CharacterDes.116.10": "发动技能后提升攻速,并高频触发子弹效果的流派。", "CharacterDes.116.11": "提升技能伤害与次数的直伤流派。", diff --git a/data/language/zh_cn/characterskin.json b/data/language/zh_cn/characterskin.json index f190e64f..0c055b17 100644 --- a/data/language/zh_cn/characterskin.json +++ b/data/language/zh_cn/characterskin.json @@ -54,8 +54,8 @@ "CharacterSkin.11403.2": "???", "CharacterSkin.11404.1": "???", "CharacterSkin.11404.2": "???", - "CharacterSkin.11501.1": "???", - "CharacterSkin.11502.1": "???", + "CharacterSkin.11501.1": "火垂-基础形象", + "CharacterSkin.11502.1": "火垂-觉醒形象", "CharacterSkin.11503.1": "???", "CharacterSkin.11503.2": "???", "CharacterSkin.11504.1": "???", @@ -130,8 +130,8 @@ "CharacterSkin.13202.1": "密涅瓦-觉醒形象", "CharacterSkin.13203.1": "微醺白日梦", "CharacterSkin.13203.2": "手臂传来课桌板的清凉,后背感知洒落阳光的温暖。\u000b书本的芬芳令人陶醉——这是一场微醺的白日梦。", - "CharacterSkin.13204.1": "???", - "CharacterSkin.13204.2": "???", + "CharacterSkin.13204.1": "粼粼镜影☆漆黑心伤", + "CharacterSkin.13204.2": "对着镜子练习第一百零一次的冷酷表情,却在转头瞬间看到了你。于是所有伪装都崩溃,只剩下羞意。", "CharacterSkin.13301.1": "夏花-基础形象", "CharacterSkin.13302.1": "夏花-觉醒形象", "CharacterSkin.13303.1": "清露微滴的初夏", diff --git a/data/language/zh_cn/chargetlines.json b/data/language/zh_cn/chargetlines.json index 6a0534d8..5727d1c8 100644 --- a/data/language/zh_cn/chargetlines.json +++ b/data/language/zh_cn/chargetlines.json @@ -47,10 +47,10 @@ "CharGetLines.11404.1": "???", "CharGetLines.11405.1": "???", "CharGetLines.11406.1": "???", - "CharGetLines.11501.1": "???", - "CharGetLines.11502.1": "???", - "CharGetLines.11503.1": "???", - "CharGetLines.11504.1": "???", + "CharGetLines.11501.1": "你也是来抓我回学院的吗?\n……原来不是啊,那来陪火垂玩吧!", + "CharGetLines.11502.1": "能……再玩一会吗?我会跟你回去的。", + "CharGetLines.11503.1": "魔王,我不是小孩子,我也是可以保护你的。", + "CharGetLines.11504.1": "可以请你……跟我一起创造回忆吗?", "CharGetLines.11505.1": "???", "CharGetLines.11506.1": "???", "CharGetLines.11601.1": "我是联合种业的温室管理员岭川,初次见面,请、请多指教……", @@ -118,7 +118,7 @@ "CharGetLines.13203.1": "只要和伙伴在一起就没什么好怕的。魔王,我们一起前进吧。", "CharGetLines.13204.1": "别光看我啊……你也坐过来挑本漫画看吧。会很开心的。", "CharGetLines.13205.1": "手臂传来课桌板的清凉,后背感知洒落阳光的温暖。\u000b书本的芬芳令人陶醉——这是一场微醺的白日梦。", - "CharGetLines.13206.1": "???", + "CharGetLines.13206.1": "对着镜子练习第一百零一次的冷酷表情,却在转头瞬间看到了你。于是所有伪装都崩溃,只剩下羞意。", "CharGetLines.13301.1": "你好,我是夏花。希望我能在未来的旅程中帮上你的忙,也希望你能给予我信赖,以后请多指教。", "CharGetLines.13302.1": "又见面了,感觉如何?\n……呵呵,我还挺开心的。", "CharGetLines.13303.1": "风与我同在。", diff --git a/data/language/zh_cn/datingcharacterevent.json b/data/language/zh_cn/datingcharacterevent.json index c866ea1a..c433613f 100644 --- a/data/language/zh_cn/datingcharacterevent.json +++ b/data/language/zh_cn/datingcharacterevent.json @@ -83,6 +83,18 @@ "DatingCharacterEvent.113302.5": "泄压阀", "DatingCharacterEvent.113302.6": "在集市的话,或许会发现些什么……", "DatingCharacterEvent.113302.7": "和师渺游玩集市时,光临了打地鼠的游戏铺子。\n她技术虽并不算高超,但这股击打的巨大力道让人担心她的精神状况。\n还好,释放完毕后,她似乎也与自己和解了。", + "DatingCharacterEvent.115301.1": "火垂非常熟悉这里,她领着你在书架间穿梭。但其行动路线并不寻常,甚至包括从桌子下面钻过去。明明旁边就有路,这真的有必要吗?", + "DatingCharacterEvent.115301.2": "一转眼,火垂消失了。你四处寻找,发现在一个角落的书堆后面,有一撮跃动的呆毛,它在邀请你。", + "DatingCharacterEvent.115301.3": "你在这堆书后面找到了火垂,她趴在书堆后面,身旁还放着一本漫画书——这是她为你准备的。", + "DatingCharacterEvent.115301.5": "藏身处", + "DatingCharacterEvent.115301.6": "在学院的话,或许会发现些什么……", + "DatingCharacterEvent.115301.7": "火垂把你带到了她在图书馆藏身的地方,和她一起度过了恬静的阅读时光。", + "DatingCharacterEvent.115302.1": "忽然,远处的人群里爆发出一阵惊呼。\n街头魔术演出开始了。", + "DatingCharacterEvent.115302.2": "你和火垂在人群中观赏魔术,但她个子太矮被挡住了视线。\n火垂焦急地蹦跳,呆毛都捋直了。如果算上这一撮,兴许她就够高了,但可惜呆毛并不能代替眼睛。", + "DatingCharacterEvent.115302.3": "你轻轻抱住火垂,让她坐在你的肩膀上。\n随着表演的进行,火垂也舞动着手臂。她小时候看过表演吗?不知道,但她显然希望有个剧团能修饰当下。", + "DatingCharacterEvent.115302.5": "登高点", + "DatingCharacterEvent.115302.6": "在集市的话,或许会发现些什么……", + "DatingCharacterEvent.115302.7": "你和火垂在集市上观看魔术表演,由于她个子太矮,你干脆让她坐在你的肩膀上欣赏。", "DatingCharacterEvent.116301.1": "你们靠着岩壁休息。突然,岭川好似嗅到了什么,她开始用铲子发掘脚下的土层。", "DatingCharacterEvent.116301.2": "岭川翻出一些泥土与碎石,最终挖出一颗巨大的白色蘑菇。\n“这种蘑菇一定要趁新鲜吃哦。”岭川兴奋地向你介绍道。", "DatingCharacterEvent.116301.3": "经过简单的炙烤,蘑菇便散发出迷人的香气。你们一边分享,一边探讨她是怎么发现的。\n也许在不久的将来,岭川的农场里也能培育这种美味的蘑菇。", @@ -349,7 +361,7 @@ "DatingCharacterEvent.145301.7": "忍者的戒律、师父的威严,在松软的奶油与温热的果酱中悄然融化。\n相似的口味、小心翼翼的掩饰,最终化作心照不宣的默契。\n总有一天,她们能面对面坐着,一同分享那份最钟爱的甜蜜。", "DatingCharacterEvent.145302.1": "你和乙叶并肩站在船边,海风拂过你的面颊。你侧过头,看到她正凝望着海岸线之外的远方。\n你想开口说些什么,话到嘴边的一瞬间,你决定还是让这份沉默与海水一起静静流淌。", "DatingCharacterEvent.145302.2": "“魔王第一次看到大海的时候,是什么感觉呢?”\n良久,乙叶的声音轻轻落在你的耳畔。\n“好像……也没什么特别的感觉。只觉得它太广阔了,忍不住想,海的另一边会是什么样子。”\n“我曾经也是这样想的。“乙叶似乎沉浸在了遥远的回忆中。“直到我真的来到海的另一边,见到了从未想象过的世界。”", - "DatingCharacterEvent.145302.3": "你想起乙叶出身的西岛,想到她的家乡,想到她如何远渡而来,又如何在陌生的世界里戴上不同的面具,扮演不同的身份。\n“不过,大海在哪里都是一样美丽呢。”似乎是察觉到了你的情绪,乙叶的手轻轻抚在你的背上。\n“谢谢魔王的邀请,像今天这样好的天气,最适合看海了。”", + "DatingCharacterEvent.145302.3": "你想起乙叶出身的风息岛,想到她的家乡,想到她如何远渡而来,又如何在陌生的世界里戴上不同的面具,扮演不同的身份。\n“不过,大海在哪里都是一样美丽呢。”似乎是察觉到了你的情绪,乙叶的手轻轻抚在你的背上。\n“谢谢魔王的邀请,像今天这样好的天气,最适合看海了。”", "DatingCharacterEvent.145302.5": "海平线之外", "DatingCharacterEvent.145302.6": "在港口的话,或许会发现些什么……", "DatingCharacterEvent.145302.7": "或许有一日,她会重新跨过海洋,回到属于她的故乡。\n但你们谁都不知道那一日是否会来临。\n在那天到来之前,还是努力生存下去吧。", diff --git a/data/language/zh_cn/datinglandmarkevent.json b/data/language/zh_cn/datinglandmarkevent.json index 20df62a9..0f09916a 100644 --- a/data/language/zh_cn/datinglandmarkevent.json +++ b/data/language/zh_cn/datinglandmarkevent.json @@ -177,7 +177,7 @@ "DatingLandmarkEvent.704.1": "旁边的吹笛人在兜售一种可以使爱情永驻的蜜糖,你们好奇地要一探究竟。", "DatingLandmarkEvent.704.2": "无论是质地上还是价格上,它就是稀松平常的一罐糖浆。", "DatingLandmarkEvent.704.3": "“买一罐尝尝鲜呗。”==DATING_CHARACTER==还是买了下来。", - "DatingLandmarkEvent.705.1": "你们走到香料铺子前,强行闯入鼻腔的异邦气味 吸引你们上前。", + "DatingLandmarkEvent.705.1": "你们走到香料铺子前,强行闯入鼻腔的异邦气味吸引你们上前。", "DatingLandmarkEvent.705.2": "==DATING_CHARACTER==用双手揉碎了某种叶子,纯粹是为了闻一闻味道。", "DatingLandmarkEvent.705.3": "最终,你们还是买下了一罐酒浸黑醋栗。", "DatingLandmarkEvent.706.1": "你们继续在集市里逛着。", diff --git a/data/language/zh_cn/dictionarydiagram.json b/data/language/zh_cn/dictionarydiagram.json index 3fcd1a3f..eb9f08c8 100644 --- a/data/language/zh_cn/dictionarydiagram.json +++ b/data/language/zh_cn/dictionarydiagram.json @@ -239,26 +239,30 @@ "DictionaryDiagram.40021301.2": "首领级敌人可以施展比精英级敌人更强的法术,使大片范围场地生成「草丛」!", "DictionaryDiagram.40030101.1": "玩法说明", "DictionaryDiagram.40030101.2": "点击“开始装盒”后,游戏就正式开始!\n在时限内尽可能快速地装入正确的饼干吧!", - "DictionaryDiagram.40030201.1": "“团团圆圆”", - "DictionaryDiagram.40030201.2": "在“团团圆圆”关卡中,根据盘中的饼干图案,点按选择下方的对应饼干就可放入盒中。正确放置即可得分并积累进度。\n每次完整的装盒都会获得更多得分。在时限内达成进度即可完成挑战。", - "DictionaryDiagram.40030301.1": "“顺顺利利”", - "DictionaryDiagram.40030301.2": "在“顺顺利利”关卡中,放置饼干的路线顺序会发生变化。每个新的礼盒都可能是不同的放置顺序!", - "DictionaryDiagram.40030401.1": "“节节高升”", - "DictionaryDiagram.40030401.2": "在“节节高升”关卡中,需要在恰当的时机放入饼干。准确的时机可获得更高的得分。", - "DictionaryDiagram.40030501.1": "“龙腾虎跃”", - "DictionaryDiagram.40030501.2": "在“欢腾”模式中,既要按照路线顺序放入饼干,还需要留意准确时机。\n多次错误放置饼干、或是错过节拍都可能导致挑战失败!", + "DictionaryDiagram.40030201.1": "“基础图纸”", + "DictionaryDiagram.40030201.2": "在“基础图纸”关卡中,根据盘中的饼干图案,点按选择下方的对应饼干就可放入盒中。正确放置即可得分并积累进度。\n每次完整的装盒都会获得更多得分。在时限内达成进度即可完成挑战。", + "DictionaryDiagram.40030301.1": "“精密蓝图”", + "DictionaryDiagram.40030301.2": "在“精密蓝图”关卡中,放置饼干的路线顺序会发生变化。每个新的礼盒都可能是不同的放置顺序!", + "DictionaryDiagram.40030401.1": "“天才创想”", + "DictionaryDiagram.40030401.2": "在“天才创想”关卡中,需要在恰当的时机放入饼干。准确的时机可获得更高的得分。", + "DictionaryDiagram.40030501.1": "“脑洞暴走”", + "DictionaryDiagram.40030501.2": "在“暴走”模式中,既要按照路线顺序放入饼干,还需要留意准确时机。\n多次错误放置饼干、或是错过节拍都可能导致挑战失败!", "DictionaryDiagram.40040101.1": "缭乱碎晶球-基础玩法", "DictionaryDiagram.40040101.2": "按发球键发射弹珠,弹珠会摧毁撞击的晶块。\n移动发射台接住弹珠,避免弹珠落地被摧毁。\n每当弹珠落地被摧毁,角色会损失一点生命。注意当前的生命,如果全部损失则关卡失败。", "DictionaryDiagram.40040102.1": "缭乱碎晶球-基础玩法", "DictionaryDiagram.40040102.2": "角色技能会自动充能,充能满后,玩家可以释放技能来摧毁晶块。", "DictionaryDiagram.40040103.1": "缭乱碎晶球-基础玩法", "DictionaryDiagram.40040103.2": "摧毁晶块可以获得关卡积分,当积分达到目标得分时即可获得胜利。", + "DictionaryDiagram.40040104.1": "缭乱碎晶球-机关", + "DictionaryDiagram.40040104.2": "部分关卡中会出现场地机关。变速机关会根据自身状态改变途经能量球的移动速度:蓝色机关为加速,红色机关为减速。爆炸装置被玩家技能或能量球击破后,会引爆并摧毁周围的可破坏物。", "DictionaryDiagram.40040201.1": "缭乱碎晶球-道具", "DictionaryDiagram.40040201.2": "摧毁晶块后,有概率掉落不同种类的道具。\n移动发射台接住道具可以拾取道具。\n道具有增益道具也有减益道具,努力拾取增益道具,并避免拾取减益道具。", "DictionaryDiagram.40040301.1": "缭乱碎晶球-怪物", "DictionaryDiagram.40040301.2": "部分关卡存在怪物,怪物会对玩家发出炸弹,注意躲避。如果炸弹命中发射台会扣除生命。", "DictionaryDiagram.40040401.1": "缭乱碎晶球-机关", "DictionaryDiagram.40040401.2": "部分关卡内存在场地机关,弹射柱机关会将撞击它的弹珠加速弹开。黑洞机关则会改变经过它的弹珠的移动轨迹。", + "DictionaryDiagram.40040402.1": "缭乱碎晶球-机关", + "DictionaryDiagram.40040402.2": "部分关卡中会出现场地机关。重力井机关会根据自身状态改变途经能量球的运动轨迹:蓝色机关为牵引,红色机关为排斥。", "DictionaryDiagram.40050101.1": "命运星牌局", "DictionaryDiagram.40050101.2": "顺着珀尔娜和维嘉尔的指引,来一场有趣的命运星牌局吧!", "DictionaryDiagram.40050102.1": "牌型", @@ -267,18 +271,22 @@ "DictionaryDiagram.40050103.2": "回合开始前可获取星命牌,每张星命牌都可以带来额外的加成,为你带来更多优势。", "DictionaryDiagram.40060101.1": "豪礼抛物线-基础入门", "DictionaryDiagram.40060101.2": "豪礼抛物线的基本游戏内容是操作汽水炮台发射夏洛克,令其准确落入购物篮。\n长按汽水炮台,向后拖拽即可改变发射时的速度和角度,可观察引导线判断路径。调整合适后松手,即可发射夏洛克。", + "DictionaryDiagram.40060102.1": "豪礼抛物线-购物篮", + "DictionaryDiagram.40060102.2": "根据当前发射的夏洛克围巾的颜色,如果成功投进了对应颜色的购物篮可以获得更高分数。", "DictionaryDiagram.40060201.1": "豪礼抛物线-获得道具", "DictionaryDiagram.40060201.2": "当夏洛克落入具有特殊标识的购物篮时,即可获得一次选择道具的机会。", "DictionaryDiagram.40060202.1": "豪礼抛物线-选择道具", "DictionaryDiagram.40060202.2": "选择心仪的道具,助力通关吧!", "DictionaryDiagram.40060203.1": "豪礼抛物线-使用道具", "DictionaryDiagram.40060203.2": "在单局游戏过程中,最多可储存2个道具。获得新道具时,会替换最先获得的道具。如果过关有困难,先尝试使用道具破局吧!", - "DictionaryDiagram.40060301.1": "豪礼抛物线-购物篮", - "DictionaryDiagram.40060301.2": "根据当前发射的夏洛克围巾的颜色,如果成功投进了对应颜色的购物篮可以获得更高分数。", - "DictionaryDiagram.40060401.1": "豪礼抛物线-极速送达", - "DictionaryDiagram.40060401.2": "欢迎来到极速送达模式!在时间耗尽前达成过关目标即可获胜;尝试使用那些可以减缓时间流逝的道具吧!", - "DictionaryDiagram.40060501.1": "豪礼抛物线-精准盲投", - "DictionaryDiagram.40060501.2": "欢迎来到精准盲投模式!购物篮初始处于不可见状态,先发射夏洛克探探路,再根据留下的痕迹调整发射角度和速度,达成“盲投”的目标吧!", + "DictionaryDiagram.40060301.1": "豪礼抛物线-鼓风机", + "DictionaryDiagram.40060301.2": "关卡内出现新的机关——鼓风机!请借助风的力量,将夏洛克吹入购物篮中吧!", + "DictionaryDiagram.40060401.1": "豪礼抛物线-传送盆", + "DictionaryDiagram.40060401.2": "关卡内出现新的机关——传送盆!请借助传送盆的力量,让夏洛克通过捷径灵活移动吧!", + "DictionaryDiagram.40060501.1": "豪礼抛物线-弹射夏洛克", + "DictionaryDiagram.40060501.2": "夏洛克会在障碍物之间弹来弹去!请合理利用关卡布局,计算运动轨迹,将夏洛克弹入购物篮中吧!", + "DictionaryDiagram.40060701.1": "豪礼抛物线-精准盲投", + "DictionaryDiagram.40060701.2": "欢迎来到精准盲投模式!购物篮初始处于不可见状态,先发射夏洛克探探路,再根据留下的痕迹调整发射角度和速度,达成“盲投”的目标吧!", "DictionaryDiagram.40070101.1": "钩爪寻宝", "DictionaryDiagram.40070101.2": "摇摆的钩爪能把房间里的宝物一件件带回,在规定时间内累计达到目标积分,即可完成挑战。", "DictionaryDiagram.40070102.1": "物资价值", diff --git a/data/language/zh_cn/dictionarytopbarentry.json b/data/language/zh_cn/dictionarytopbarentry.json index 04840279..3e9b87e8 100644 --- a/data/language/zh_cn/dictionarytopbarentry.json +++ b/data/language/zh_cn/dictionarytopbarentry.json @@ -60,9 +60,10 @@ "DictionaryTopBarEntry.400501.1": "命运星牌局", "DictionaryTopBarEntry.400601.1": "豪礼抛物线-基础玩法", "DictionaryTopBarEntry.400602.1": "豪礼抛物线-道具", - "DictionaryTopBarEntry.400603.1": "豪礼抛物线-购物篮", - "DictionaryTopBarEntry.400604.1": "豪礼抛物线-极速送达", - "DictionaryTopBarEntry.400605.1": "豪礼抛物线-精准盲投", + "DictionaryTopBarEntry.400603.1": "豪礼抛物线-鼓风机", + "DictionaryTopBarEntry.400604.1": "豪礼抛物线-传送门", + "DictionaryTopBarEntry.400605.1": "豪礼抛物线-弹射夏洛克", + "DictionaryTopBarEntry.400607.1": "豪礼抛物线-精准盲投", "DictionaryTopBarEntry.400701.1": "月华窃梦人—基础玩法", "DictionaryTopBarEntry.400702.1": "月华窃梦人—提升", "DictionaryTopBarEntry.400703.1": "月华窃梦人—警戒", diff --git a/data/language/zh_cn/discip.json b/data/language/zh_cn/discip.json index 6e236323..ebe11d0f 100644 --- a/data/language/zh_cn/discip.json +++ b/data/language/zh_cn/discip.json @@ -203,10 +203,10 @@ "DiscIP.214002.2": "凯旋旋律", "DiscIP.214002.3": "空与花与诗", "DiscIP.214002.4": "清月二十一日,晨间有雨,后转晴。\n“这一天我应当记下的,我将它写在这里,以免星塔令我遗忘。”\n\n那时,我制定了一个周密的逃亡计划。\n我自朝霞时分启程,途径三处歇脚地,一路谨防留下任何踪迹。这是我跟随师父学习以来,做过最大胆、最出格的举动。\n然而,直到太阳落山,师父也没有从天而降,我想,她是不是根本没发现我出走了。\n于是,趁着夜色,我又悄悄回到了院子。远远地看到师父的房间点着灯火,我安心了。我把包裹放回自己的房间,像平时一样,去向师父道晚安。\n我小心观察着师父的脸色,似乎没什么异样,她抬起头看了我一眼,我知道大事不好了。\n“你回来了,外面好玩吗?”\n我不知该如何辩解,只能默默跪在她面前。一炷香之后,她才放下茶盏,缓缓说道:\n“今日外出,权当你进行了一次隐术训练。”\n“不过,你的水平太差了,随时都会暴露自己,还需勤加练习。”\n我不敢相信,师父竟然没有斥责我。紧接着,她说了一句我永远无法忘怀的话:\n“但是,你没有事先向我请示。作为惩罚,我也会在你毫无防备的时候,消失一次。”\n\n我已不记得自己是如何度过那个难熬的夜晚,只记得“师父可能会消失”这一念头带来的巨大恐惧,几乎令我无法承受。\n不知过了多久,我像是中了幻术般,浑浑噩噩地爬起来,坐在桌前,铺天盖地的懊悔流到我的笔下,我写了一封长长的悔过书。\n\n一连七天,师父对我不闻不问,不再关注我的训练,也不再计较我有没有赖床。我害怕极了,只能一封又一封地写悔过书。\n直到第八天的清晨,我起床后拉开门,看到她站在门口,手中握着那把长长的戒尺,督促我去做早课。\n我想,师父大概是原谅我了。\n\n这样的想法一直持续到某一天,师父告诉我,她被组织派去执行一个绝密任务。\n那些年里,师父在组织中的地位日益重要,承担的任务也越发艰险。每当她不在的日子,我都会默默训练,不再像小时候那样偷懒。我希望在将来能为师父分担一些压力。\n我以为她会像往常一样,少则几天,多则半个月后回到院子。\n师父曾经告诉我,这里是她唯一信任、觉得安全的地方。忍者没有家,这里就是我们的家。\n然而,这一次她没有回来。我把院子里里外外搜寻了一遍,也没有找到她留给我的离别信。\n我坚信这只是一个小小的惩罚,一个多年以前,我就应该接受的惩罚。\n我始终在等待着她回来。\n\n——\n\n离开之前,我去看了她一眼,她已经睡着了。她相信我只是像往常一样去执行任务。\n我想起了多年前的那个夜晚,小小的她蹑手蹑脚翻过院墙,装作若无其事的样子来到我的房间。在我说完那些威胁她的话之后,泪水涨满了眼眶。\n而后七天,我的桌子上每天都会出现一封信。起初是长篇大论的检讨,后来越写越乱,看得出是边打瞌睡边写的。\n第七天的信是一张有些潮湿的纸,打开之后,上面只有一句话:\n她说:师父,不要走。\n\n其实我早已原谅她了。", - "DiscIP.214003.1": "???", - "DiscIP.214003.2": "???", - "DiscIP.214003.3": "???", - "DiscIP.214003.4": "???", + "DiscIP.214003.1": "核心旋律", + "DiscIP.214003.2": "凯旋旋律", + "DiscIP.214003.3": "你与我相似", + "DiscIP.214003.4": "火垂漂浮在无尽的宇宙中,这里幽暗、深邃。\n头顶的呆毛扭成一个问号,她很疑惑,不知道自己是怎么来到这里的。\n远远的,她看到一个发着光的蓝色星体。\n她并不认识那个星体,但是隐约有种亲切的感觉。\n“那是,什么?”\n“是家。”\n卡娜丝总会解答她的疑问,虽然不知她为什么也在这里。\n是家的话,那就飞过去吧。\n身后名为雪崩的浮游炮喷出耀眼的白光,\n刚前进一段距离,从四周的虚空里闪现出无数星舰,\n仿佛星环,\n而她便是被包围的那颗行星。\n但此刻的火垂,却像是得到新玩具一般喜悦和兴奋。\n“把你们都,拆掉,可以吧?”\n说完背后的雪崩顿时绽放无数光束。\n“你们,不用,回答。”\n周围的星舰在浮游炮的攻势下变成一朵朵肮脏的烟火。\n \n“我已经,做好,准备了。\n没有人能,挡住,我回家,的路。”\n火垂驾驭着雪崩向蓝星前进,\n浮游炮的光线在火垂的身后爆裂绽放,\n虚空里,女孩宛如一只萤火虫。\n \n“醒醒,醒醒”\n火垂再一次睁眼,宇宙、星系、舰队不复存在,\n出现在面前的,是熟悉的天花板。\n还有卡娜丝。\n这个刚才还在宇宙尽头陪伴自己的人,此刻晃了晃手里的遥控器。\n“以后睡觉的时候要把电视关掉知道吗。”", "DiscIP.214004.1": "核心旋律", "DiscIP.214004.2": "凯旋旋律", "DiscIP.214004.3": "仙踪良梦", @@ -394,5 +394,17 @@ "DiscIP.214050.1": "核心旋律", "DiscIP.214050.2": "凯旋旋律", "DiscIP.214050.3": "夜宴谜影", - "DiscIP.214050.4": "觥筹交错间,晚宴一如既往地迎来了圆满的尾声。\n不论相撞的高脚杯中有多少暗流涌动,递出的蛋糕内又包藏了几分祸心,其乐融融的氛围仍贯穿整场宴会……即便只是看上去如此。\n\n“不过,就这样风平浪静地抵达结尾,未免就有些太无聊了吧~?”\n\n砰。\n一声巨响,宴会厅的顶灯在瞬间全数熄灭。\n陷入黑暗的人们惊呼起来,慌乱地寻找起其他光源。\n他们最终不约而同地将视线投向窗外——\n\n正有一束不知自何处而来的光柱,直直地打在翼楼上。\n一道人影被光照出。那身影显出曼妙而矫健的轮廓,在光与影中穿梭不止。\n你自然认得那飘逸的长发、蓬松的绒尾与标志性的苦无。你心中对它们的所属人选早已有了猜想。\n不过自然,你暂不作声,只期望看到这场“恶作剧”会如何收尾。\n\n于是,你看到这人形的影子骤然放大,直到将光源挡得严严实实,让人们再度置身昏暗之中。\n随即玻璃碎裂的声音于近处响起,引得惊叫一片。\n晚风灌入,携着秋的冷意,令人发怵……\n\n吊灯闪了几闪,再度正常地亮了起来。\n闹剧总算告一段落,人们一边紧张地确认着自己和身边人是否安好,一边不约而同地聚到声音传来的位置。\n所幸,没有什么人失踪或倒下;窗户也仍旧完好无损,上锁紧闭着。\n但有一封信函,正静静地躺在内侧窗沿上。\n\n有人捡起信封,小心翼翼地拆开,不一会就开始在人群中论讨传阅起来,成为新一轮的谈资。\n你当然不会去凑热闹,只是四处张望、寻找着,最终在通往高层的旋梯上找到了目标。\n不过,宴会厅里自然不会有特工、忍者或是怪盗,取而代之的是一身苍衣、转着纸伞的白发女仆。\n她对上你的视线,将食指放在唇上,向你报以一笑。\n而后,她翩然转身,悄声隐没在更高处的阴影中。\n\n不知为何,你产生了一个奇怪的想法——\n她的注意力,好像从来都没有放在怪盗信上;而在你发现她的那一刻,你们便已四目相对了。" + "DiscIP.214050.4": "觥筹交错间,晚宴一如既往地迎来了圆满的尾声。\n不论相撞的高脚杯中有多少暗流涌动,递出的蛋糕内又包藏了几分祸心,其乐融融的氛围仍贯穿整场宴会……即便只是看上去如此。\n\n“不过,就这样风平浪静地抵达结尾,未免就有些太无聊了吧~?”\n\n砰。\n一声巨响,宴会厅的顶灯在瞬间全数熄灭。\n陷入黑暗的人们惊呼起来,慌乱地寻找起其他光源。\n他们最终不约而同地将视线投向窗外——\n\n正有一束不知自何处而来的光柱,直直地打在翼楼上。\n一道人影被光照出。那身影显出曼妙而矫健的轮廓,在光与影中穿梭不止。\n你自然认得那飘逸的长发、蓬松的绒尾与标志性的苦无。你心中对它们的所属人选早已有了猜想。\n不过自然,你暂不作声,只期望看到这场“恶作剧”会如何收尾。\n\n于是,你看到这人形的影子骤然放大,直到将光源挡得严严实实,让人们再度置身昏暗之中。\n随即玻璃碎裂的声音于近处响起,引得惊叫一片。\n晚风灌入,携着秋的冷意,令人发怵……\n\n吊灯闪了几闪,再度正常地亮了起来。\n闹剧总算告一段落,人们一边紧张地确认着自己和身边人是否安好,一边不约而同地聚到声音传来的位置。\n所幸,没有什么人失踪或倒下;窗户也仍旧完好无损,上锁紧闭着。\n但有一封信函,正静静地躺在内侧窗沿上。\n\n有人捡起信封,小心翼翼地拆开,不一会就开始在人群中论讨传阅起来,成为新一轮的谈资。\n你当然不会去凑热闹,只是四处张望、寻找着,最终在通往高层的旋梯上找到了目标。\n不过,宴会厅里自然不会有特工、忍者或是怪盗,取而代之的是一身苍衣、转着纸伞的白发女仆。\n她对上你的视线,将食指放在唇上,向你报以一笑。\n而后,她翩然转身,悄声隐没在更高处的阴影中。\n\n不知为何,你产生了一个奇怪的想法——\n她的注意力,好像从来都没有放在怪盗信上;而在你发现她的那一刻,你们便已四目相对了。", + "DiscIP.214051.1": "核心旋律", + "DiscIP.214051.2": "凯旋旋律", + "DiscIP.214051.3": "星之所向", + "DiscIP.214051.4": "“老师~老师~看星星~”\n卡娜丝的衣角被拉住,她转身低下头看,一根长长的呆毛在肆意摆动,诉说着悠闲的心情。\n“火垂真厉害,平时我都不会注意头顶的那些景色呢。”\n少女坐了下来,她遥望着天花板上的星空,不再言语,就连“雪崩”也随着她的心境一同沉默,不再发出任何声响。\n“你有哪里不舒服吗?”\n少女摇了摇头,她不解地向身边的老师发问。\n\n“为什么,天上的星星这么漂亮,人们还要在星塔下互相伤害呢?”\n卡娜丝愣住了,孩子眼中的世界往往是最简单纯粹且真实的。而这个问题,可能就连她也无法解答。\n“我想,人们知道自己的来路,却不知道自己将要去往的未来,因对这种不确定性而感到恐惧,所以彼此才会有纷争吧。”\n火垂的呆毛弯曲着变成了可爱的问号,她歪着头看向老师。\n“抱歉……这些话对你来说可能有些复杂了吧。”\n“懂一点……但,来路,是什么?”\n\n卡娜丝欲言又止,她转而用手温柔地轻抚火垂的小脑袋。\n“来路就是一个人来到这个世界的起点。”\n“火垂是自星辰而来的孩子,那片广袤无垠的星河就是你的来路。”\n顺着老师手指向的远方,更多的星座争先亮起,万千璀璨的星光落在少女眼中,她用力捕捉每一道光的来处,踮起脚尖,仿佛下一刻就要触及那遥远的彼方。\n但火垂迟疑了,她的手和呆毛一起耷拉下来。卡娜丝蹲下了身子,想询问她为何沮丧。\n“我的未来,是要到那里去吗?”\n火垂拉住了老师的手,卡娜丝读懂了她的意思。\n“火垂越来越聪明了,问的问题老师也不知道该怎么回答了。”\n“但是老师答应你,火垂的未来,老师会帮你找到的。”\n火垂看向卡娜丝,她将稚嫩的小手放在了老师的手背上。\n“我陪老师一起。”\n“我相信老师,老师也,相信我。”\n\n卡娜丝也回握了那双稚嫩的小手。\n此刻,再多的言语早已失去意义。\n群星之间,二人互为唯一,彼此深信,永不分离。", + "DiscIP.214052.1": "???", + "DiscIP.214052.2": "???", + "DiscIP.214052.3": "???", + "DiscIP.214052.4": "???", + "DiscIP.214054.1": "???", + "DiscIP.214054.2": "???", + "DiscIP.214054.3": "???", + "DiscIP.214054.4": "???" } \ No newline at end of file diff --git a/data/language/zh_cn/gacha.json b/data/language/zh_cn/gacha.json index bd7eb285..be4ecfdf 100644 --- a/data/language/zh_cn/gacha.json +++ b/data/language/zh_cn/gacha.json @@ -1,6 +1,7 @@ { "Gacha.1.1": "星塔漫途", "Gacha.10110.1": "辉映碧玉的理型", + "Gacha.10115.1": "乘光而起的星之砂", "Gacha.10119.1": "命定奇遇", "Gacha.10125.1": "命定奇遇", "Gacha.10130.1": "篇篇心意 准点送递", @@ -18,8 +19,10 @@ "Gacha.10158.1": "圣夜送礼大作战!", "Gacha.10159.1": "点滴心语,余温尚存时", "Gacha.11144.1": "夜月倾流,闪烁刀影里", + "Gacha.11155.1": "直抵圆月的超巨浪", "Gacha.2.1": "追忆洄游", "Gacha.20110.1": "微醺茶香,藤花幽梦", + "Gacha.20115.1": "若能触及那片繁星", "Gacha.20119.1": "心弦定音", "Gacha.20125.1": "心弦定音", "Gacha.20130.1": "随愿启航的幸福气球", @@ -37,5 +40,6 @@ "Gacha.20158.1": "薯条之国的颂歌", "Gacha.20159.1": "初醒眷恋 如梦之影", "Gacha.21144.1": "浮月倒映清潭上", + "Gacha.21155.1": "海天共一色", "Gacha.5.1": "幸运启封" } \ No newline at end of file diff --git a/data/language/zh_cn/honor.json b/data/language/zh_cn/honor.json index 2939830b..43a133b4 100644 --- a/data/language/zh_cn/honor.json +++ b/data/language/zh_cn/honor.json @@ -16,7 +16,7 @@ "Honor.112112.1": "摘星旅伴", "Honor.112113.1": "火锅搭档", "Honor.112114.1": "???", - "Honor.112115.1": "???", + "Honor.112115.1": "第一玩伴", "Honor.112116.1": "温室守望者", "Honor.112117.1": "食府贵宾", "Honor.112118.1": "珍贵收藏", @@ -72,6 +72,7 @@ "Honor.116007.1": "冬夜镇魂曲与破晓扳机", "Honor.116008.1": "敬启,致珍重的你", "Honor.116009.1": "幽夜独舞孤影乱", + "Honor.116010.1": "穿透心壁的取景框", "Honor.117001.1": "决战终焉·王牌", "Honor.117002.1": "决战终焉·宗师", "Honor.117003.1": "决战终焉·精英", diff --git a/data/language/zh_cn/item.json b/data/language/zh_cn/item.json index 14401d28..ef29bcf3 100644 --- a/data/language/zh_cn/item.json +++ b/data/language/zh_cn/item.json @@ -200,9 +200,9 @@ "Item.112114.1": "???", "Item.112114.2": "???", "Item.112114.3": "???", - "Item.112115.1": "???", - "Item.112115.2": "???", - "Item.112115.3": "???", + "Item.112115.1": "第一玩伴", + "Item.112115.2": "解锁荣誉称号「第一玩伴」", + "Item.112115.3": "与旅人火垂友谊的证明!", "Item.112116.1": "温室守望者", "Item.112116.2": "解锁荣誉称号「温室守望者」", "Item.112116.3": "与旅人岭川友谊的证明!", @@ -333,12 +333,12 @@ "Item.11404.1": "???", "Item.11404.2": "???", "Item.11404.3": "???", - "Item.115.1": "???", - "Item.115.2": "???", - "Item.115.3": "???", - "Item.1150.1": "???", - "Item.1150.2": "???", - "Item.1150.3": "???", + "Item.115.1": "火垂", + "Item.115.2": "邀请「火垂」加入队伍的凭证", + "Item.115.3": "虽然有魔物和星骸作伴也不错,但走出星塔和森林之时,晨光指向的城镇和学院,那或许就是归处。", + "Item.1150.1": "火垂的心钥", + "Item.1150.2": "用于激活旅人的天赋。", + "Item.1150.3": "虽然有魔物和星骸作伴也不错,但走出星塔和森林之时,晨光指向的城镇和学院,那或许就是归处。", "Item.115001.1": "第1赛季 求生大师", "Item.115001.2": "解锁荣誉称号「第1赛季 求生大师」", "Item.115001.3": "在「灾变防线」第1赛季中坚守阵地的证明!", @@ -366,7 +366,7 @@ "Item.115009.1": "第9赛季 求生大师", "Item.115009.2": "解锁荣誉称号「第9赛季 求生大师」", "Item.115009.3": "在「灾变防线」第9赛季中坚守阵地的证明!", - "Item.11501.1": "???", + "Item.11501.1": "火垂-基础形象", "Item.115010.1": "第10赛季 求生大师", "Item.115010.2": "解锁荣誉称号「第10赛季 求生大师」", "Item.115010.3": "在「灾变防线」第10赛季中坚守阵地的证明!", @@ -388,7 +388,7 @@ "Item.115016.1": "第16赛季 求生大师", "Item.115016.2": "解锁荣誉称号「第16赛季 求生大师」", "Item.115016.3": "在「灾变防线」第16赛季中坚守阵地的证明!", - "Item.11502.1": "???", + "Item.11502.1": "火垂-觉醒形象", "Item.11503.1": "???", "Item.11503.2": "???", "Item.11503.3": "???", @@ -429,6 +429,9 @@ "Item.116009.2": "解锁荣誉称号「幽夜独舞孤影乱」", "Item.116009.3": "在「幽夜独舞孤影乱」活动中收获满满的证明!", "Item.11601.1": "岭川-基础形象", + "Item.116010.1": "穿透心壁的取景框", + "Item.116010.2": "解锁荣誉称号「穿透心壁的取景框」", + "Item.116010.3": "在「穿透心壁的取景框」活动中收获满满的证明!", "Item.11602.1": "岭川-觉醒形象", "Item.11603.1": "郁蓊恒温室中憩", "Item.11603.2": "解锁岭川专属形象「郁蓊恒温室中憩」的凭证!", @@ -736,9 +739,9 @@ "Item.13203.1": "微醺白日梦", "Item.13203.2": "解锁密涅瓦专属形象「微醺白日梦」的凭证!", "Item.13203.3": "手臂传来课桌板的清凉,后背感知洒落阳光的温暖。\u000b书本的芬芳令人陶醉——这是一场微醺的白日梦。", - "Item.13204.1": "???", - "Item.13204.2": "???", - "Item.13204.3": "???", + "Item.13204.1": "粼粼镜影☆漆黑心伤", + "Item.13204.2": "解锁密涅瓦专属形象「粼粼镜影☆漆黑心伤」的凭证!", + "Item.13204.3": "对着镜子练习第一百零一次的冷酷表情,却在转头瞬间看到了你。于是所有伪装都崩溃,只剩下羞意。", "Item.133.1": "夏花", "Item.133.2": "邀请「夏花」加入队伍的凭证", "Item.133.3": "那位少女改革家,总想着一个人肩负起一切。\u000b决不放弃,决不妥协。", @@ -1315,8 +1318,8 @@ "Item.214001.3": "人就是那样孤独的生物\n只能在战斗的时候才能鲜明地感觉到自己的存在 \n什么,开炮的时候不准回头看爆炸? 我知道了啦——", "Item.214002.1": "空与花与诗", "Item.214002.3": "当你离去,花瓣般消散的背影,\n夜幕星尘间,誓约之言仍在掌心,\n在香气弥漫的日子里,不情愿也会想起你。", - "Item.214003.1": "???", - "Item.214003.3": "???", + "Item.214003.1": "你与我相似", + "Item.214003.3": "向上,向上,向上。\n即使腾跃十二重天,依旧能感受到你的视线。\n这绝非引力的束缚,而是星海中归家的航路。", "Item.214004.1": "仙踪良梦", "Item.214004.3": "哪来的两只小野猫,躺在了我的膝盖上?\n下午茶的时间还很长,\n安心小憩,在紫藤萝下做一个美丽的梦吧。", "Item.214005.1": "晴之花", @@ -1411,7 +1414,18 @@ "Item.214049.3": "吹散迷茫,冲向星辰的彼方;\u000b敲响起始的钟声,开启属于我们的冒险。\u000b爱与希望,就在路上;这一程,感谢有你。", "Item.214050.1": "夜宴谜影", "Item.214050.3": "无数的传杯换盏,不尽的高谈阔论,\u000b愿景与畅想仅于此刻可堪一用。\u000b可在那光的背后,月亮的暗面,\u000b影子正期望着梦存在的世界。", - "Item.214051.1": "???", + "Item.214051.1": "星之所向", + "Item.214051.3": "就像花与水拥抱着大地,星与星环绕着追寻,\u000b世间的一切彼此依偎,也请让我分担你的孤寂。\u000b在黑暗的深空中,为你点亮回家的星光。", + "Item.214052.1": "???", + "Item.214052.3": "???", + "Item.214053.1": "???", + "Item.214053.3": "???", + "Item.214054.1": "???", + "Item.214054.3": "???", + "Item.214055.1": "???", + "Item.214055.3": "???", + "Item.214056.1": "???", + "Item.214056.3": "???", "Item.21997.1": "随机首领秘纹材料", "Item.21997.2": "随机获得一种秘纹升阶的初级材料。", "Item.22.1": "补贴额度", @@ -1570,9 +1584,9 @@ "Item.224002.1": "空与花与诗曲调", "Item.224002.2": "特定秘纹突破所需的素材", "Item.224002.3": "当你离去,花瓣般消散的背影,\u000b夜幕星尘间,誓约之言仍在掌心,\u000b在香气弥漫的日子里,不情愿也会想起你。", - "Item.224003.1": "???", - "Item.224003.2": "???", - "Item.224003.3": "???", + "Item.224003.1": "你与我相似曲调", + "Item.224003.2": "特定秘纹突破所需的素材", + "Item.224003.3": "向上,向上,向上。\u000b即使腾跃十二重天,依旧能感受到你的视线。\u000b这绝非引力的束缚,而是星海中归家的航路。", "Item.224004.1": "仙踪良梦曲调", "Item.224004.2": "特定秘纹突破所需的素材", "Item.224004.3": "哪来的两只小野猫,躺在了我的膝盖上?\u000b下午茶的时间还很长,\u000b安心小憩,在紫藤萝下做一个美丽的梦吧。", @@ -1714,11 +1728,16 @@ "Item.224050.1": "夜宴谜影曲调", "Item.224050.2": "特定秘纹突破所需的素材", "Item.224050.3": "无数的传杯换盏,不尽的高谈阔论,\u000b愿景与畅想仅于此刻可堪一用。\u000b可在那光的背后,月亮的暗面,\u000b影子正期望着梦存在的世界。", - "Item.224051.1": "???", - "Item.224051.2": "???", + "Item.224051.1": "星之所向曲调", + "Item.224051.2": "特定秘纹突破所需的素材", + "Item.224051.3": "就像花与水拥抱着大地,星与星环绕着追寻,\u000b世间的一切彼此依偎,也请让我分担你的孤寂。\u000b在黑暗的深空中,为你点亮回家的星光。", + "Item.224052.1": "???", "Item.224052.2": "???", + "Item.224052.3": "???", "Item.224053.2": "???", + "Item.224054.1": "???", "Item.224054.2": "???", + "Item.224054.3": "???", "Item.224055.2": "???", "Item.224056.2": "???", "Item.224057.2": "???", @@ -2189,35 +2208,35 @@ "Item.511441.1": "???", "Item.511442.1": "???", "Item.511443.1": "???", - "Item.511501.1": "???", - "Item.511502.1": "???", - "Item.511503.1": "???", - "Item.511504.1": "???", - "Item.511505.1": "???", - "Item.511506.1": "???", - "Item.511507.1": "???", - "Item.511508.1": "???", - "Item.511509.1": "???", - "Item.511510.1": "???", - "Item.511511.1": "???", - "Item.511512.1": "???", - "Item.511513.1": "???", - "Item.511521.1": "???", - "Item.511522.1": "???", - "Item.511523.1": "???", - "Item.511524.1": "???", - "Item.511525.1": "???", - "Item.511526.1": "???", - "Item.511527.1": "???", - "Item.511528.1": "???", - "Item.511529.1": "???", - "Item.511530.1": "???", - "Item.511531.1": "???", - "Item.511532.1": "???", - "Item.511533.1": "???", - "Item.511541.1": "???", - "Item.511542.1": "???", - "Item.511543.1": "???", + "Item.511501.1": "萤流·拂照", + "Item.511502.1": "萤流·拢光", + "Item.511503.1": "萤流·汇聚", + "Item.511504.1": "萤流·射散", + "Item.511505.1": "星痕叠潮", + "Item.511506.1": "光雨倾落", + "Item.511507.1": "孤星独耀", + "Item.511508.1": "星汨影集", + "Item.511509.1": "流光律动", + "Item.511510.1": "闪光共鸣", + "Item.511511.1": "炽烈光明", + "Item.511512.1": "绝对闪耀", + "Item.511513.1": "残影幻爆", + "Item.511521.1": "辉剑·重影", + "Item.511522.1": "辉剑·萤火", + "Item.511523.1": "辉剑·煌刃", + "Item.511524.1": "辉剑·追斩", + "Item.511525.1": "积光成刃", + "Item.511526.1": "星芒坠落", + "Item.511527.1": "归刃散华", + "Item.511528.1": "重剑迅影", + "Item.511529.1": "光流蓄锋", + "Item.511530.1": "光涟扩散", + "Item.511531.1": "绝光庇护", + "Item.511532.1": "天地同辉", + "Item.511533.1": "纯洁领域", + "Item.511541.1": "余辉留温", + "Item.511542.1": "极耀明光", + "Item.511543.1": "碎星残芒", "Item.511601.1": "枝繁叶茂", "Item.511602.1": "草木皆兵", "Item.511603.1": "种豆得瓜", @@ -3118,6 +3137,9 @@ "Item.71014.1": "前缀头衔:严谨", "Item.71014.2": "用于解锁头衔:严谨", "Item.71014.3": "记录着神奇词语的小卡片。", + "Item.71015.1": "前缀头衔:冷酷", + "Item.71015.2": "用于解锁头衔:冷酷", + "Item.71015.3": "记录着神奇词语的小卡片。", "Item.72001.1": "后缀头衔:魔王", "Item.72001.2": "用于解锁头衔:魔王", "Item.72001.3": "记录着神奇词语的小卡片。", @@ -3160,6 +3182,9 @@ "Item.72014.1": "后缀头衔:地理学家", "Item.72014.2": "用于解锁头衔:地理学家", "Item.72014.3": "记录着神奇词语的小卡片。", + "Item.72015.1": "后缀头衔:老师", + "Item.72015.2": "用于解锁头衔:老师", + "Item.72015.3": "记录着神奇词语的小卡片。", "Item.73101.1": "鱿鱼米饼", "Item.73101.2": "「惊奇冒险!渊海幽灵船传说!」活动中积极参与获得的代币,可用于在活动商店中兑换道具!", "Item.73101.3": "由她亲手制作的鱿鱼米饼,一口气能吃掉多少个呢?", @@ -3187,6 +3212,9 @@ "Item.73109.1": "午夜来信", "Item.73109.2": "「幽夜独舞孤影乱」活动中积极参与获得的代币,可用于在活动商店中兑换道具!", "Item.73109.3": "不要轻易拆开这封包装精美的来信——它说不定是个陷阱。", + "Item.73110.1": "小兔子贴纸", + "Item.73110.2": "「穿透心壁的取景框」活动中积极参与获得的代币,可用于在活动商店中兑换道具!", + "Item.73110.3": "完成一个任务,奖励一张贴纸。乖乖听大人的话,当个好孩子!", "Item.73201.1": "攻略旌旗", "Item.73201.2": "「攻略纪录大征集」活动中积极参与获得的道具!", "Item.73201.3": "地理协会为表彰充分探索星塔并留下攻略纪要的旅人送出的旌旗——人人为我,我为人人。", diff --git a/data/language/zh_cn/jumpto.json b/data/language/zh_cn/jumpto.json index 6e555a21..b7c21290 100644 --- a/data/language/zh_cn/jumpto.json +++ b/data/language/zh_cn/jumpto.json @@ -105,6 +105,7 @@ "JumpTo.400002.1": "活动任务", "JumpTo.400003.1": "活动任务", "JumpTo.400007.1": "活动任务", + "JumpTo.400011.1": "活动任务", "JumpTo.41.1": "秘纹背包", "JumpTo.42.1": "心危擂台", "JumpTo.43.1": "无极角斗", diff --git a/data/language/zh_cn/levelquesttarget.json b/data/language/zh_cn/levelquesttarget.json index 52642c1d..0b609fc4 100644 --- a/data/language/zh_cn/levelquesttarget.json +++ b/data/language/zh_cn/levelquesttarget.json @@ -36,6 +36,30 @@ "LevelQuestTarget.11004014.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.11004015.1": "消灭{Param1}只{Param2}", "LevelQuestTarget.11004016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", + "LevelQuestTarget.11501011.1": "施放{Param1}次火垂主控技「{Param2}」", + "LevelQuestTarget.11501012.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.11501013.1": "施放{Param1}次火垂绝招「{Param2}」", + "LevelQuestTarget.11501014.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.11501015.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.11501016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", + "LevelQuestTarget.11502011.1": "施放{Param1}次火垂主控技「{Param2}」", + "LevelQuestTarget.11502012.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.11502013.1": "施放{Param1}次火垂绝招「{Param2}」", + "LevelQuestTarget.11502014.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.11502015.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.11502016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", + "LevelQuestTarget.11503011.1": "施放{Param1}次火垂援护技「{Param2}」", + "LevelQuestTarget.11503012.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.11503013.1": "施放{Param1}次火垂绝招「{Param2}」", + "LevelQuestTarget.11503014.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.11503015.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.11503016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", + "LevelQuestTarget.11504011.1": "施放{Param1}次火垂援护技「{Param2}」", + "LevelQuestTarget.11504012.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.11504013.1": "施放{Param1}次火垂绝招「{Param2}」", + "LevelQuestTarget.11504014.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.11504015.1": "消灭{Param1}只{Param2}", + "LevelQuestTarget.11504016.1": "你完成了所有任务,可继续战斗或从上方升降梯离开。", "LevelQuestTarget.11901011.1": "施放{Param1}次花原主控技「{Param2}」", "LevelQuestTarget.11901012.1": "潜能「生长风暴」累计造成{Param1}次伤害", "LevelQuestTarget.11901021.1": "【已废弃不翻译】潜能「生长风暴」累计造成{Param1}次伤害", diff --git a/data/language/zh_cn/mailtemplate.json b/data/language/zh_cn/mailtemplate.json index ef4539cd..5d6383b0 100644 --- a/data/language/zh_cn/mailtemplate.json +++ b/data/language/zh_cn/mailtemplate.json @@ -62,6 +62,15 @@ "MailTemplate.10603.1": "地理协会", "MailTemplate.10603.2": "快件补发 - 任务奖励", "MailTemplate.10603.3": "「敬启,致珍重的你」活动任务已结束,领赏期限已经过啦!\n不过协会已经贴心地打包好奖励寄送到贵团办公室了,请查收。\n下次完成任务后,务必记得领取喔!", + "MailTemplate.10701.1": "地理协会", + "MailTemplate.10701.2": "活动代币到期提醒", + "MailTemplate.10701.3": "「穿透心壁的取景框」活动即将于{0}天后结束。\n辛苦收集的「小兔子贴纸」将会在活动商店关闭后就过期失效喔!\n请务必在活动商店关闭前,进入商店使用「小兔子贴纸」兑换各项奖励!", + "MailTemplate.10702.1": "地理协会", + "MailTemplate.10702.2": "快件补发 - 到期代币", + "MailTemplate.10702.3": "「穿透心壁的取景框」活动已正式结束。\n尚未消耗的「小兔子贴纸」已兑换为「朵拉」寄送至贵旅团的货仓,请注意查收。", + "MailTemplate.10703.1": "地理协会", + "MailTemplate.10703.2": "快件补发 - 任务奖励", + "MailTemplate.10703.3": "「穿透心壁的取景框」活动任务已结束,领赏期限已经过啦!\n不过协会已经贴心地打包好奖励寄送到贵团办公室了,请查收。\n下次完成任务后,务必记得领取喔!", "MailTemplate.20101.1": "地理协会", "MailTemplate.20101.2": "活动代币到期提醒", "MailTemplate.20101.3": "「闪耀的使者与圣夜的精灵」活动即将于{0}天后结束。\n辛苦收集的「雪愿姜饼人」将会在活动商店关闭后就过期失效喔!\n请务必在活动商店关闭前,进入商店使用「雪愿姜饼人」兑换各项奖励!", diff --git a/data/language/zh_cn/mainscreencg.json b/data/language/zh_cn/mainscreencg.json index 6e081edd..eaf20ead 100644 --- a/data/language/zh_cn/mainscreencg.json +++ b/data/language/zh_cn/mainscreencg.json @@ -79,5 +79,6 @@ "MainScreenCG.2011.1": "晨间溜走的信使", "MainScreenCG.2012.1": "眼眸中的彼此", "MainScreenCG.2013.1": "大小姐与俏女仆", - "MainScreenCG.2014.1": "跨越星声的对话" + "MainScreenCG.2014.1": "跨越星声的对话", + "MainScreenCG.2015.1": "可爱依赖症候群" } \ No newline at end of file diff --git a/data/language/zh_cn/mainskill.json b/data/language/zh_cn/mainskill.json index 0f9a24b3..9c433b40 100644 --- a/data/language/zh_cn/mainskill.json +++ b/data/language/zh_cn/mainskill.json @@ -515,18 +515,18 @@ "MainSkill.400205.2": "全队风系伤害提升{1}。\u000b任意风系角色对目标造成非普攻伤害时,有{2}的概率附加「割裂」:受到风系伤害提升{3},持续{4}秒。\u000b风系主控角色受到附带「割裂」目标的伤害降低{5}。", "MainSkill.400206.1": "空与花与诗", "MainSkill.400206.2": "全队风系伤害提升{1}。\u000b任意风系角色对目标造成非普攻伤害时,有{2}的概率附加「割裂」:受到风系伤害提升{3},持续{4}秒。\u000b风系主控角色受到附带「割裂」目标的伤害降低{5}。", - "MainSkill.400301.1": "???", - "MainSkill.400301.2": "???", - "MainSkill.400302.1": "???", - "MainSkill.400302.2": "???", - "MainSkill.400303.1": "???", - "MainSkill.400303.2": "???", - "MainSkill.400304.1": "???", - "MainSkill.400304.2": "???", - "MainSkill.400305.1": "???", - "MainSkill.400305.2": "???", - "MainSkill.400306.1": "???", - "MainSkill.400306.2": "???", + "MainSkill.400301.1": "你与我相似", + "MainSkill.400301.2": "光系均衡角色每在场1秒获得1层「光粒子」:每层使自身攻击力提升{1},持续{2}秒,可叠加{3}层。\u000b自身「光粒子」层数满层时,光系主控角色额外获得「光之翼」:普攻伤害提升{4},持续{5}秒。", + "MainSkill.400302.1": "你与我相似", + "MainSkill.400302.2": "光系均衡角色每在场1秒获得1层「光粒子」:每层使自身攻击力提升{1},持续{2}秒,可叠加{3}层。\u000b自身「光粒子」层数满层时,光系主控角色额外获得「光之翼」:普攻伤害提升{4},持续{5}秒。", + "MainSkill.400303.1": "你与我相似", + "MainSkill.400303.2": "光系均衡角色每在场1秒获得1层「光粒子」:每层使自身攻击力提升{1},持续{2}秒,可叠加{3}层。\u000b自身「光粒子」层数满层时,光系主控角色额外获得「光之翼」:普攻伤害提升{4},持续{5}秒。", + "MainSkill.400304.1": "你与我相似", + "MainSkill.400304.2": "光系均衡角色每在场1秒获得1层「光粒子」:每层使自身攻击力提升{1},持续{2}秒,可叠加{3}层。\u000b自身「光粒子」层数满层时,光系主控角色额外获得「光之翼」:普攻伤害提升{4},持续{5}秒。", + "MainSkill.400305.1": "你与我相似", + "MainSkill.400305.2": "光系均衡角色每在场1秒获得1层「光粒子」:每层使自身攻击力提升{1},持续{2}秒,可叠加{3}层。\u000b自身「光粒子」层数满层时,光系主控角色额外获得「光之翼」:普攻伤害提升{4},持续{5}秒。", + "MainSkill.400306.1": "你与我相似", + "MainSkill.400306.2": "光系均衡角色每在场1秒获得1层「光粒子」:每层使自身攻击力提升{1},持续{2}秒,可叠加{3}层。\u000b自身「光粒子」层数满层时,光系主控角色额外获得「光之翼」:普攻伤害提升{4},持续{5}秒。", "MainSkill.400401.1": "仙踪良梦", "MainSkill.400401.2": "全队暗系伤害提升{1}。\u000b任意暗系角色召唤仆从时,暗系主控角色获得1层「敬畏」,持续{2}秒,可叠加{3}层。暗系主控角色召唤仆从时,每层「敬畏」使该仆从的仆从伤害提升{4},持续{5}秒。\u000b暗系主控角色拥有「敬畏」时,暗系仆从造成伤害时为目标附加:受到暗系仆从伤害提升{6},持续{7}秒。", "MainSkill.400402.1": "仙踪良梦", @@ -1043,18 +1043,42 @@ "MainSkill.405005.2": "全队暗系伤害提升{1}。\u000b暗系均衡角色造成伤害时,暗系主控角色获得1层「花霞」,持续{2}秒,可叠加{3}层。「花霞」满层时,队伍中暗系角色造成的技能伤害提升{4}。", "MainSkill.405006.1": "夜宴谜影", "MainSkill.405006.2": "全队暗系伤害提升{1}。\u000b暗系均衡角色造成伤害时,暗系主控角色获得1层「花霞」,持续{2}秒,可叠加{3}层。「花霞」满层时,队伍中暗系角色造成的技能伤害提升{4}。", - "MainSkill.405101.1": "???", - "MainSkill.405101.2": "???", - "MainSkill.405102.1": "???", - "MainSkill.405102.2": "???", - "MainSkill.405103.1": "???", - "MainSkill.405103.2": "???", - "MainSkill.405104.1": "???", - "MainSkill.405104.2": "???", - "MainSkill.405105.1": "???", - "MainSkill.405105.2": "???", - "MainSkill.405106.1": "???", - "MainSkill.405106.2": "???", + "MainSkill.405101.1": "星之所向", + "MainSkill.405101.2": "光系均衡角色每在场1秒获得1层「同步率」:每层使自身光系伤害提升{1},持续{2}秒,可叠加{3}层。\u000b自身「同步率」层数满层时,造成伤害额外为目标附加「敌对反应」:受到光系普攻伤害提升{4},持续{5}秒。", + "MainSkill.405102.1": "星之所向", + "MainSkill.405102.2": "光系均衡角色每在场1秒获得1层「同步率」:每层使自身光系伤害提升{1},持续{2}秒,可叠加{3}层。\u000b自身「同步率」层数满层时,造成伤害额外为目标附加「敌对反应」:受到光系普攻伤害提升{4},持续{5}秒。", + "MainSkill.405103.1": "星之所向", + "MainSkill.405103.2": "光系均衡角色每在场1秒获得1层「同步率」:每层使自身光系伤害提升{1},持续{2}秒,可叠加{3}层。\u000b自身「同步率」层数满层时,造成伤害额外为目标附加「敌对反应」:受到光系普攻伤害提升{4},持续{5}秒。", + "MainSkill.405104.1": "星之所向", + "MainSkill.405104.2": "光系均衡角色每在场1秒获得1层「同步率」:每层使自身光系伤害提升{1},持续{2}秒,可叠加{3}层。\u000b自身「同步率」层数满层时,造成伤害额外为目标附加「敌对反应」:受到光系普攻伤害提升{4},持续{5}秒。", + "MainSkill.405105.1": "星之所向", + "MainSkill.405105.2": "光系均衡角色每在场1秒获得1层「同步率」:每层使自身光系伤害提升{1},持续{2}秒,可叠加{3}层。\u000b自身「同步率」层数满层时,造成伤害额外为目标附加「敌对反应」:受到光系普攻伤害提升{4},持续{5}秒。", + "MainSkill.405106.1": "星之所向", + "MainSkill.405106.2": "光系均衡角色每在场1秒获得1层「同步率」:每层使自身光系伤害提升{1},持续{2}秒,可叠加{3}层。\u000b自身「同步率」层数满层时,造成伤害额外为目标附加「敌对反应」:受到光系普攻伤害提升{4},持续{5}秒。", + "MainSkill.405201.1": "???", + "MainSkill.405201.2": "???", + "MainSkill.405202.1": "???", + "MainSkill.405202.2": "???", + "MainSkill.405203.1": "???", + "MainSkill.405203.2": "???", + "MainSkill.405204.1": "???", + "MainSkill.405204.2": "???", + "MainSkill.405205.1": "???", + "MainSkill.405205.2": "???", + "MainSkill.405206.1": "???", + "MainSkill.405206.2": "???", + "MainSkill.405401.1": "???", + "MainSkill.405401.2": "???", + "MainSkill.405402.1": "???", + "MainSkill.405402.2": "???", + "MainSkill.405403.1": "???", + "MainSkill.405403.2": "???", + "MainSkill.405404.1": "???", + "MainSkill.405404.2": "???", + "MainSkill.405405.1": "???", + "MainSkill.405405.2": "???", + "MainSkill.405406.1": "???", + "MainSkill.405406.2": "???", "MainSkill.900101.1": "空技能", "MainSkill.900102.1": "空技能", "MainSkill.900103.1": "空技能" diff --git a/data/language/zh_cn/mallpackage.json b/data/language/zh_cn/mallpackage.json index 83274cac..e72c0746 100644 --- a/data/language/zh_cn/mallpackage.json +++ b/data/language/zh_cn/mallpackage.json @@ -212,6 +212,26 @@ "MallPackage.pack.10_role_sel.3": "自选旅人组合", "MallPackage.pack.10_skill_res.1": "落月芬香\u000b超值星彩养成组合", "MallPackage.pack.10_skill_res.2": "落月芬香·超值星彩养成组合", + "MallPackage.pack.11_disc.1": "万象初见\u000b特惠闪碟组合", + "MallPackage.pack.11_disc.2": "万象初见·特惠闪碟组合", + "MallPackage.pack.11_disc_l.1": "万象初见\u000b豪华闪碟组合", + "MallPackage.pack.11_disc_l.2": "万象初见·豪华闪碟组合", + "MallPackage.pack.11_disc_l.3": "豪华闪碟组合", + "MallPackage.pack.11_disc_s.1": "万象初见\u000b超值闪碟组合", + "MallPackage.pack.11_disc_s.2": "万象初见·超值闪碟组合", + "MallPackage.pack.11_gift.1": "万象初见\u000b倾心礼品组合", + "MallPackage.pack.11_gift.2": "万象初见·倾心礼品组合", + "MallPackage.pack.11_gift.3": "倾心礼品组合", + "MallPackage.pack.11_res.1": "万象初见\u000b旅人养成组合", + "MallPackage.pack.11_res.2": "万象初见·旅人养成组合", + "MallPackage.pack.11_res.3": "旅人养成组合", + "MallPackage.pack.11_role.1": "万象初见\u000b特惠礼券组合", + "MallPackage.pack.11_role.2": "万象初见·特惠礼券组合", + "MallPackage.pack.11_role_l.1": "万象初见\u000b豪华礼券组合", + "MallPackage.pack.11_role_l.2": "万象初见·豪华礼券组合", + "MallPackage.pack.11_role_l.3": "豪华礼券组合", + "MallPackage.pack.11_role_s.1": "万象初见\u000b超值礼券组合", + "MallPackage.pack.11_role_s.2": "万象初见·超值礼券组合", "MallPackage.pack.disc.1": "启程限定\u000b灿金闪碟组合", "MallPackage.pack.disc.2": "启程限定·灿金闪碟组合", "MallPackage.pack.first.1": "启程限定\u000b6元特惠组合", @@ -243,5 +263,7 @@ "MallPackage.skin.98.08.1": "牵牛花开,少女初醒", "MallPackage.skin.98.08.2": "解锁千都世专属形象「牵牛花开,少女初醒」的凭证!", "MallPackage.skin.98.09.1": "古灵精怪茶话会", - "MallPackage.skin.98.09.2": "解锁小禾专属形象「古灵精怪茶话会」的凭证!" + "MallPackage.skin.98.09.2": "解锁小禾专属形象「古灵精怪茶话会」的凭证!", + "MallPackage.skin.98.10.1": "粼粼镜影☆漆黑心伤", + "MallPackage.skin.98.10.2": "解锁密涅瓦专属形象「粼粼镜影☆漆黑心伤」的凭证!" } \ No newline at end of file diff --git a/data/language/zh_cn/mangaloading.json b/data/language/zh_cn/mangaloading.json index 88d8bbec..37372753 100644 --- a/data/language/zh_cn/mangaloading.json +++ b/data/language/zh_cn/mangaloading.json @@ -40,6 +40,7 @@ "MangaLoading.44.1": "俯瞰风景", "MangaLoading.45.1": "暖心关怀", "MangaLoading.46.1": "顺手牵羊", + "MangaLoading.47.1": "积木成塔", "MangaLoading.5.1": "沉于艺术之海", "MangaLoading.6.1": "泪液收藏", "MangaLoading.7.1": "蛋糕诱惑", diff --git a/data/language/zh_cn/monstermanual.json b/data/language/zh_cn/monstermanual.json index d6f292f1..6d65b0c3 100644 --- a/data/language/zh_cn/monstermanual.json +++ b/data/language/zh_cn/monstermanual.json @@ -661,7 +661,7 @@ "MonsterManual.7000105.2": "将恐惧当成礼仪,以偏执滋养绝望。\u000b她的剧目里,演绎着最为古老的噩梦。", "MonsterManual.7002246.1": "花原???", "MonsterManual.7002246.2": "彷徨之人从不畏惧毁灭,利刃贴近喉管的那一刻,她只是想感受你的体温。\u000b\n※作战能力\u000b「葵幻舞」:花原投掷出巨大的手里剑造成伤害。\u000b「岚散落」:花原后空翻并投掷出大量苦无造成伤害。\u000b「隐月」:花原以极快的速度在折线上冲刺,沿路径造成伤害。\u000b「影舞·障叶」:花原发动分身,随后围绕各个分身发动极大范围的手里剑旋风。\u000b「影舞·花凋」:花原发动分身并隐入烟雾,并与分身创造一片大范围伤害区域。", - "MonsterManual.7003156.1": "火垂???", + "MonsterManual.7003156.1": "火垂", "MonsterManual.7003156.2": "一边渴望真正的朋友,一边举起杀戮的武器,这便是火垂的选择。\u000b她打赢的人,以及打赢她的人,都要成为她的挚友。就这么.......约好了。\u000b\n※作战能力\u000b「萤火·一闪」:火垂发射浮游兵装,对命中目标造成伤害。\u000b「萤火·回转」:火垂操控浮游兵装组合成回旋镖,飞到远端后折返,对途经目标造成伤害。\u000b「萤火·流星」:火垂操控浮游兵装在地表形成光圈,光圈会收缩并爆炸。\u000b「万象协奏」:火垂操控浮游兵装,对场地内进行高频率的轰炸。\u000b「万仞归一」:火垂以特定轨迹高速移动,对途经目标造成高额伤害。\u000b「热力全开」:火垂释放技能或者攻击命中之后都会增加5点热力值。热力值达到100后会进入“热力全开”状态,在该状态下释放技能,会消耗热力值强化技能,热力值清零则退出状态,之后热力值获取速度大幅增加。", "MonsterManual.7200105.1": "赛尔西亚·疯狂战车", "MonsterManual.7200105.2": "在无尽的战场上驰骋;\u000b在灼热的战火中狂欢。\u000b她并非陷入疯狂,只是心怀渴望。\u000b只要还有战争,她就永远不会停止轰鸣。", diff --git a/data/language/zh_cn/penguincardbuff.json b/data/language/zh_cn/penguincardbuff.json index bb04ed53..27f3ae1d 100644 --- a/data/language/zh_cn/penguincardbuff.json +++ b/data/language/zh_cn/penguincardbuff.json @@ -10,5 +10,7 @@ "PenguinCardBuff.401.1": "财势积累", "PenguinCardBuff.401.2": "所有牌型基础筹码+{TotalEffectParam_1},可叠加", "PenguinCardBuff.501.1": "命火未熄", - "PenguinCardBuff.501.2": "免死{DurationParam}次" + "PenguinCardBuff.501.2": "免死{DurationParam}次", + "PenguinCardBuff.601.1": "四选一", + "PenguinCardBuff.601.2": "下{DurationParam}个回合,星命牌从三选一变为四选一" } \ No newline at end of file diff --git a/data/language/zh_cn/playerhead.json b/data/language/zh_cn/playerhead.json index ba70391d..cf198001 100644 --- a/data/language/zh_cn/playerhead.json +++ b/data/language/zh_cn/playerhead.json @@ -49,7 +49,7 @@ "PlayerHead.13003.1": "???", "PlayerHead.13004.1": "???", "PlayerHead.13203.1": "获得形象后解锁\n\"微醺白日梦\"", - "PlayerHead.13204.1": "???", + "PlayerHead.13204.1": "获得形象后解锁\n\"粼粼镜影☆漆黑心伤\"", "PlayerHead.13303.1": "获得形象后解锁\n\"清露微滴的初夏\"", "PlayerHead.13304.1": "???", "PlayerHead.13403.1": "获得形象后解锁\n\"平安度过试用期!\"", diff --git a/data/language/zh_cn/plot.json b/data/language/zh_cn/plot.json index a2b11029..6b480df0 100644 --- a/data/language/zh_cn/plot.json +++ b/data/language/zh_cn/plot.json @@ -45,10 +45,12 @@ "Plot.11401.2": "???", "Plot.11402.1": "???", "Plot.11402.2": "???", - "Plot.11501.1": "???", - "Plot.11501.2": "???", - "Plot.11502.1": "???", - "Plot.11502.2": "???", + "Plot.11501.1": "找呀找呀找朋友 上", + "Plot.11501.2": "你决定帮火垂找个新朋友。", + "Plot.11502.1": "找呀找呀找朋友 中", + "Plot.11502.2": "找到朋友新候选人了!但……好像有点不对劲?", + "Plot.11503.1": "找呀找呀找朋友 下", + "Plot.11503.2": "捉弄,闹别扭,以及超快和好。", "Plot.11601.1": "非典型温室 上", "Plot.11601.2": "受邀前往岭川的温室,等一下……这真的可以被称为温室吗?", "Plot.11602.1": "非典型温室 中", diff --git a/data/language/zh_cn/potential.json b/data/language/zh_cn/potential.json index 4b21603f..b6f49461 100644 --- a/data/language/zh_cn/potential.json +++ b/data/language/zh_cn/potential.json @@ -463,64 +463,64 @@ "Potential.511442.2": "???", "Potential.511443.1": "???", "Potential.511443.2": "???", - "Potential.511501.1": "???", - "Potential.511501.2": "???", - "Potential.511502.1": "???", - "Potential.511502.2": "???", - "Potential.511503.1": "???", - "Potential.511503.2": "???", - "Potential.511504.1": "???", - "Potential.511504.2": "???", - "Potential.511505.1": "???", - "Potential.511505.2": "???", - "Potential.511506.1": "???", - "Potential.511506.2": "???", - "Potential.511507.1": "???", - "Potential.511507.2": "???", - "Potential.511508.1": "???", - "Potential.511508.2": "???", - "Potential.511509.1": "???", - "Potential.511509.2": "???", - "Potential.511510.1": "???", - "Potential.511510.2": "???", - "Potential.511511.1": "???", - "Potential.511511.2": "???", - "Potential.511512.1": "???", - "Potential.511512.2": "???", - "Potential.511513.1": "???", - "Potential.511513.2": "???", - "Potential.511521.1": "???", - "Potential.511521.2": "???", - "Potential.511522.1": "???", - "Potential.511522.2": "???", - "Potential.511523.1": "???", - "Potential.511523.2": "???", - "Potential.511524.1": "???", - "Potential.511524.2": "???", - "Potential.511525.1": "???", - "Potential.511525.2": "???", - "Potential.511526.1": "???", - "Potential.511526.2": "???", - "Potential.511527.1": "???", - "Potential.511527.2": "???", - "Potential.511528.1": "???", - "Potential.511528.2": "???", - "Potential.511529.1": "???", - "Potential.511529.2": "???", - "Potential.511530.1": "???", - "Potential.511530.2": "???", - "Potential.511531.1": "???", - "Potential.511531.2": "???", - "Potential.511532.1": "???", - "Potential.511532.2": "???", - "Potential.511533.1": "???", - "Potential.511533.2": "???", - "Potential.511541.1": "???", - "Potential.511541.2": "???", - "Potential.511542.1": "???", - "Potential.511542.2": "???", - "Potential.511543.1": "???", - "Potential.511543.2": "???", + "Potential.511501.1": "「雪崩·浮游炮」同时攻击目标,造成伤害,可触发##光系印记#1015#。", + "Potential.511501.2": "「雪崩·浮游炮」的攻击方式强化为同时攻击目标,每0.5秒造成攻击力&Param2&x4的光系普攻伤害,可触发##光系印记#1015#。\u000b提升火垂的攻击速度会降低造成伤害的间隔。", + "Potential.511502.1": "「雪崩·浮游炮」持续对相同目标造成多次伤害后,提升自身&Param3&。", + "Potential.511502.2": "「雪崩·浮游炮」对同一个目标造成伤害时火垂获得1层「专注」,攻击不同目标时则减少1层「专注」,「专注」叠加至12层使本次##炮击形态#4030#中的「雪崩·浮游炮」强化,&Param3&提升&Param2&。", + "Potential.511503.1": "「雪崩·浮游炮」造成伤害时,生成「烈日照射」,持续攻击目标位置,可触发##光系印记#1015#。", + "Potential.511503.2": "「雪崩·浮游炮」造成伤害时,生成「烈日照射」攻击目标位置,每0.4秒造成攻击力&Param2&的光系技能伤害,持续2秒,可触发##光系印记#1015#。\u000b每个目标10秒内最多触发1次「烈日照射」。同时最多存在4个「烈日照射」。", + "Potential.511504.1": "「雪崩·浮游炮」发出的射线会折射,同时对多个目标造成伤害,可触发##光系印记#1015#。", + "Potential.511504.2": "「雪崩·浮游炮」发出的射线最多折射4次,对目标造成攻击力&Param2&的光系技能伤害,可触发##光系印记#1015#。\u000b折射不会打击重复的目标。", + "Potential.511505.1": "「雪崩·浮游炮」对首领或精英目标造成伤害时,提升全队&Param5&。", + "Potential.511505.2": "「雪崩·浮游炮」对首领或精英目标造成伤害时,全队的&Param5&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", + "Potential.511506.1": "火垂在##炮击形态#4030#期间,每间隔一段时间「雪崩·浮游炮」向目标齐射,造成额外伤害,可触发##光系印记#1015#。", + "Potential.511506.2": "火垂在##炮击形态#4030#期间,每6秒「雪崩·浮游炮」向目标齐射,造成攻击力&Param2&x4的光系普攻伤害。\u000b齐射命中目标后爆炸,造成攻击力&Param3&的范围光系普攻伤害,可触发##光系印记#1015#。", + "Potential.511507.1": "提升火垂对孤立的目标造成的&Param2&。", + "Potential.511507.2": "火垂攻击目标时,若目标附近没有其他目标,则造成的&Param2&提升&Param1&。", + "Potential.511508.1": "施放主控技时发射能量弹,造成范围伤害,可触发##光系印记#1015#。", + "Potential.511508.2": "施放主控技「&Param1&」时发射能量弹,造成攻击力&Param2&的光系技能伤害,随后爆炸造成攻击力&Param3&的范围光系技能伤害,可触发##光系印记#1015#。", + "Potential.511509.1": "每间隔一段时间,提升「雪崩·浮游炮」造成的&Param3&。", + "Potential.511509.2": "每间隔4秒使「雪崩·浮游炮」下次攻击时造成的&Param3&提升&Param2&。\u000b每个「雪崩·浮游炮」的该效果独立计时。", + "Potential.511510.1": "「雪崩·浮游炮」命中不同的附带##光系印记#1015#的目标时,提升全队&Param4&。", + "Potential.511510.2": "「雪崩·浮游炮」每命中1个附带##光系印记#1015#的目标,全队的&Param4&提升&Param1&,持续&Param2&秒,可叠加&Param3&层。", + "Potential.511511.1": "提升火垂&Param2&。\u000b火垂每次触发##光系印记#1015#时,提升自身&Param3&。", + "Potential.511511.2": "火垂的&Param2&提升&Param1&。\u000b火垂每次触发##光系印记#1015#时,自身&Param3&提升&Param4&,持续&Param5&秒,可叠加&Param6&层。", + "Potential.511512.1": "绝招可触发##光系印记#1015#,触发时提升自身&Param6&。", + "Potential.511512.2": "绝招「&Param1&」可触发##光系印记#1015#,产生##光耀#4028#:造成攻击力&Param2&的光系印记伤害。\u000b触发时,自身&Param6&提升&Param3&,持续&Param4&秒,可叠加&Param5&层。", + "Potential.511513.1": "增加火垂闪避次数。\u000b闪避后,对附近的目标造成光系伤害并眩晕,可触发##光系印记#1015#。", + "Potential.511513.2": "火垂闪避次数增加1次。\u000b火垂闪避时留下残影,随后对附近的目标造成攻击力&Param1&的光系技能伤害并眩晕,持续&Param2&秒,该效果每&Param3&秒最多触发1次,可触发##光系印记#1015#。", + "Potential.511521.1": "当全队均为光系角色时,施放援护技额外获得更多「雪崩·飞刃」。\u000b每当「雪崩·飞刃」造成伤害时,提升自身造成的&Param2&和&Param4&。", + "Potential.511521.2": "当全队均为光系角色时,施放援护技「&Param1&」额外获得更多「雪崩·飞刃」,提升每轮发射后攻击频率。\u000b每当「雪崩·飞刃」造成伤害时,本次##剑击形态#4031#期间「雪崩·飞刃」的&Param4&提升&Param5&,并且造成&Param2&提升&Param3&,可叠加&Param6&层。", + "Potential.511522.1": "提升「雪崩·飞刃」造成伤害时的&Param1&。\u000b每当「雪崩·飞刃」造成伤害时,额外造成范围伤害,并附加##光系印记:光明#2016#。", + "Potential.511522.2": "使「雪崩·飞刃」造成伤害时的&Param1&提升&Param2&。\u000b每当「雪崩·飞刃」造成伤害时,额外造成攻击力&Param3&的范围光系技能伤害,并附加##光系印记:光明#2016#。", + "Potential.511523.1": "当全队均为光系角色时,提升「雪崩·巨剑」的攻击范围与造成的&Param2&。\u000b每当「雪崩·巨剑」攻击时,追加额外攻击,造成伤害,并附加##光系印记:光明#2016#。", + "Potential.511523.2": "当全队均为光系角色时,增加「雪崩·巨剑」的攻击范围,并使其造成的&Param2&提升&Param3&。\u000b每当火垂挥舞「雪崩·巨剑」攻击时,会额外攻击1次,造成攻击力&Param1&的光系普攻伤害,并附加##光系印记:光明#2016#。", + "Potential.511524.1": "「雪崩·巨剑」攻击一定次数后,火垂自动施放「霸斩」,造成伤害,并附加##光系印记:光明#2016#。", + "Potential.511524.2": "「雪崩·巨剑」每攻击8次,火垂会自动施放「霸斩」,造成攻击力&Param1&、&Param2&x2、&Param3&x3的光系普攻伤害,并附加##光系印记:光明#2016#。", + "Potential.511525.1": "光系主控角色触发##光系印记#1015#,以及产生##光耀#4028#后,火垂下一次##剑击形态#4031#期间,提升「雪崩·飞刃」造成的&Param3&和&Param6&。", + "Potential.511525.2": "主控角色触发##光系印记#1015#时,火垂获得1层「流光」,触发后产生##光耀#4028#时,火垂获得1层「光晕」,均可叠加&Param7&层;\u000b施放援护技「&Param1&」时火垂消耗所有「流光」和「光晕」,本次##剑击形态#4031#期间,每消耗1层「流光」,「雪崩·飞刃」造成的&Param3&提升&Param2&;每消耗1层「光晕」,「雪崩·飞刃」的&Param6&提升&Param5&。", + "Potential.511526.1": "光系主控角色造成技能伤害时,产生「雪崩·飞刃」打击目标造成额外伤害,并附加##光系印记:光明#2016#。\u000b该「雪崩·飞刃」在造成伤害时,根据目标附带的##光幕#4029#层数,提升目标&Param3&。", + "Potential.511526.2": "光系主控角色造成技能伤害时,产生1把「雪崩·飞刃」打击目标造成火垂攻击力&Param2&的光系技能伤害,并附加##光系印记:光明#2016#。该「雪崩·飞刃」在造成伤害时,根据目标附带的##光幕#4029#层数,添加相同层数的&Param3&提升&Param4&,持续&Param5&秒,可叠加&Param6&层。\u000b该效果每&Param7&秒最多触发1次,且触发时不需要火垂在场。", + "Potential.511527.1": "火垂在##剑击形态#4031#结束时,操纵所有的##雪崩#4032#打击自身周围目标造成范围伤害,并附加##光系印记:光明#2016#。\u000b该效果每次造成伤害时,提升火垂的&Param2&。", + "Potential.511527.2": "火垂在##剑击形态#4031#结束时,操纵所有的##雪崩#4032#打击自身周围的目标,每个##雪崩#4032#造成攻击力&Param1&x2的范围光系技能伤害,并附加##光系印记:光明#2016#。\u000b该效果每次造成伤害时,火垂的&Param2&提升&Param3&,持续&Param4&秒,可叠加&Param5&层。", + "Potential.511528.1": "火垂在##剑击形态#4031#期间,「雪崩·巨剑」造成的&Param3&随时间提升。\u000b当火垂距离目标过远或者没有目标时,提升自身移动速度。", + "Potential.511528.2": "火垂在##剑击形态#4031#期间,每秒提升「雪崩·巨剑」造成的&Param3&&Param1&,可叠加&Param2&层。\u000b当火垂距离目标过远或者没有目标时,自身移动速度提升&Param4&。", + "Potential.511529.1": "火垂在场期间,主控角色触发##光系印记#1015#,产生##落雷#4027#时,火垂提升自身&Param6&,同时提升自身附近目标&Param2&。", + "Potential.511529.2": "火垂在场期间,主控角色触发##光系印记#1015#,产生##落雷#4027#时,火垂使自身附近的目标&Param2&提升&Param1&,同时自身&Param6&提升&Param5&,持续&Param3&秒,可叠加&Param4&层。", + "Potential.511530.1": "「雪崩·巨剑」造成伤害时,额外造成范围伤害,并附加##光系印记:光明#2016#。", + "Potential.511530.2": "「雪崩·巨剑」造成伤害时,额外造成攻击力&Param1&的范围光系普攻伤害,并附加##光系印记:光明#2016#。\u000b该效果每&Param2&秒最多触发1次。", + "Potential.511531.1": "使火垂的绝招可附加##光系印记:光明#2016#。\u000b火垂施放绝招时,使光系主控角色获得护盾。", + "Potential.511531.2": "绝招「&Param1&」可附加##光系印记:光明#2016#。\u000b施放绝招时,使光系主控角色获得火垂基础最大生命&Param2&的护盾,持续&Param3&秒。", + "Potential.511532.1": "火垂施放援护技时,提升队伍中光系角色的&Param3&。", + "Potential.511532.2": "施放援护技「&Param1&」时,队伍中光系角色的&Param3&提升&Param4&,持续&Param5&秒。", + "Potential.511533.1": "当全队均为光系角色时,提升全队的&Param3&。\u000b当火垂在场时额外提升全队的&Param3&。", + "Potential.511533.2": "当全队均为光系角色时,全队的&Param3&提升&Param1&。\u000b当火垂在场时,全队的&Param3&额外提升&Param2&。", + "Potential.511541.1": "火垂施放绝招后,下次施放技能时提升自身&Param3&。", + "Potential.511541.2": "施放绝招「&Param1&」后,使火垂下次释施放技能时,自身的&Param3&提升&Param2&,持续&Param4&秒。", + "Potential.511542.1": "提升火垂绝招造成的&Param3&。", + "Potential.511542.2": "使绝招「&Param1&」造成的&Param3&提升&Param2&。", + "Potential.511543.1": "提升火垂绝招对低生命的目标,造成的&Param4&。", + "Potential.511543.2": "绝招「&Param1&」对当前生命低于&Param2&的目标,造成的&Param4&提升&Param3&。", "Potential.511601.1": "主控技额外抛出种子。", "Potential.511601.2": "主控技「麦豆回旋」额外抛出1颗种子。", "Potential.511602.1": "主控技抛出的种子可变为麦豆射手:连续发射种子,造成伤害。", @@ -531,8 +531,8 @@ "Potential.511604.2": "岭川&Param1&提升&Param2&,每次普攻额外发射2颗能量炮弹。", "Potential.511605.1": "提升岭川&Param1&和种子伤害范围。", "Potential.511605.2": "岭川&Param1&提升&Param2&,种子伤害范围提升35%。", - "Potential.511606.1": "种子附加的移速降低效果可叠加,达到最大层数时,目标受到岭川造成的地系伤害提升。", - "Potential.511606.2": "主控技「麦豆回旋」种子的移速降低效果可叠加3层,达到最大层数时,目标受到岭川造成的地系伤害提升&Param2&。", + "Potential.511606.1": "种子附加的移速降低效果可叠加,达到最大层数时,岭川对其造成的地系伤害提升。", + "Potential.511606.2": "主控技「麦豆回旋」种子的移速降低效果可叠加3层,达到最大层数时,岭川对其造成的地系伤害提升&Param2&。", "Potential.511607.1": "提升岭川&Param1&。\u000b主控技和麦豆射手有概率额外抛出种子。", "Potential.511607.2": "岭川&Param1&提升&Param2&。「麦豆回旋」和麦豆射手50%概率额外发射1颗种子。", "Potential.511608.1": "提升岭川&Param1&和能量炮弹伤害范围。", @@ -1685,7 +1685,7 @@ "Potential.514442.2": "施放绝招「惊涛奈落」时,千都世&Param1&提升&Param2&,持续&Param3&秒。", "Potential.514443.1": "提升绝招对##寒冷#1027#或##冰冻#1002#目标的伤害。", "Potential.514443.2": "千都世对##寒冷#1027#或##冰冻#1002#目标造成的绝招伤害提升&Param2&。", - "Potential.514501.1": "主控技「夜昙」射击时,产生多次「天诛」。乙叶产生「天诛」时,缩减绝招冷却时间,获得能量。", + "Potential.514501.1": "主控技「夜昙」射击时,产生多次「天诛」,可触发##暗系印记#1019#。乙叶产生「天诛」时,缩减绝招冷却时间,获得能量。", "Potential.514501.2": "主控技「夜昙」射击时,产生3次「天诛」,每次造成攻击力&Param1&的范围暗系绝招伤害,可触发##暗系印记#1019#。\u000b乙叶产生「天诛」时,缩减绝招冷却时间&Param2&秒,获得能量&Param3&点,该效果每1秒可触发1次。", "Potential.514502.1": "主控技「夜昙」移动后击退周围目标,同时获得护盾。该护盾持续期间,乙叶持续获得能量,同时产生「天诛」。", "Potential.514502.2": "主控技「夜昙」移动后击退周围目标,同时获得基础最大生命&Param1&的护盾,持续&Param2&秒。该护盾持续期间,乙叶每1秒获得能量&Param3&点,同时产生「天诛」,每次造成攻击力&Param4&的范围暗系绝招伤害。", @@ -1978,7 +1978,7 @@ "Potential.515601.1": "提升企鹅玩偶的大小和移速。企鹅玩偶造成伤害时,提升目标&Param1&。", "Potential.515601.2": "企鹅玩偶的大小和移速大量提升。企鹅玩偶造成伤害时,目标&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", "Potential.515602.1": "企鹅玩偶造成多段伤害,同时恢复主控角色生命。", - "Potential.515602.2": "企鹅玩偶移动时,持续舞蹈造成攻击力&Param1&x11范围地系伤害,并附加##地系印记:地脉#2029#,期间为主控角色恢复5次生命,每次恢复&Param2&。", + "Potential.515602.2": "企鹅玩偶移动时,持续舞蹈造成攻击力&Param1&x11范围地系技能伤害,并附加##地系印记:地脉#2029#,期间为主控角色恢复5次生命,每次恢复&Param2&。", "Potential.515603.1": "小禾普攻时,有概率发射更多弩箭。主控技冷却期间,概率更高。", "Potential.515603.2": "小禾普攻时,有30%概率消耗2发弹匣发射3发弩箭。\u000b主控技「布偶乱步」冷却期间,概率提升至50%。", "Potential.515604.1": "小禾普攻换弹时发动旋转射击,发射多发跟踪弩箭,同时提升全队的&Param2&。", diff --git a/data/language/zh_cn/secondaryskill.json b/data/language/zh_cn/secondaryskill.json index c0c356c8..a319bd30 100644 --- a/data/language/zh_cn/secondaryskill.json +++ b/data/language/zh_cn/secondaryskill.json @@ -279,26 +279,26 @@ "SecondarySkill.4002204.2": "任意风系角色消灭附带「割裂」的目标时,己方风系伤害提升{1},持续{2}秒,可叠加{3}层。", "SecondarySkill.4002205.1": "怀心的芬芳", "SecondarySkill.4002205.2": "任意风系角色消灭附带「割裂」的目标时,己方风系伤害提升{1},持续{2}秒,可叠加{3}层。", - "SecondarySkill.4003101.1": "???", - "SecondarySkill.4003101.2": "???", - "SecondarySkill.4003102.1": "???", - "SecondarySkill.4003102.2": "???", - "SecondarySkill.4003103.1": "???", - "SecondarySkill.4003103.2": "???", - "SecondarySkill.4003104.1": "???", - "SecondarySkill.4003104.2": "???", - "SecondarySkill.4003105.1": "???", - "SecondarySkill.4003105.2": "???", - "SecondarySkill.4003201.1": "???", - "SecondarySkill.4003201.2": "???", - "SecondarySkill.4003202.1": "???", - "SecondarySkill.4003202.2": "???", - "SecondarySkill.4003203.1": "???", - "SecondarySkill.4003203.2": "???", - "SecondarySkill.4003204.1": "???", - "SecondarySkill.4003204.2": "???", - "SecondarySkill.4003205.1": "???", - "SecondarySkill.4003205.2": "???", + "SecondarySkill.4003101.1": "命运爆发", + "SecondarySkill.4003101.2": "全队光系伤害提升{1}。\u000b「光粒子」获得额外效果:每层使自身技能伤害提升{2}。", + "SecondarySkill.4003102.1": "命运爆发", + "SecondarySkill.4003102.2": "全队光系伤害提升{1}。\u000b「光粒子」获得额外效果:每层使自身技能伤害提升{2}。", + "SecondarySkill.4003103.1": "命运爆发", + "SecondarySkill.4003103.2": "全队光系伤害提升{1}。\u000b「光粒子」获得额外效果:每层使自身技能伤害提升{2}。", + "SecondarySkill.4003104.1": "命运爆发", + "SecondarySkill.4003104.2": "全队光系伤害提升{1}。\u000b「光粒子」获得额外效果:每层使自身技能伤害提升{2}。", + "SecondarySkill.4003105.1": "命运爆发", + "SecondarySkill.4003105.2": "全队光系伤害提升{1}。\u000b「光粒子」获得额外效果:每层使自身技能伤害提升{2}。", + "SecondarySkill.4003201.1": "自由意志", + "SecondarySkill.4003201.2": "附带「光之翼」的光系主控角色触发印记造成##落雷#4027#效果时,自身绝招伤害提升{1},持续{2}秒。\u000b附带「光之翼」的光系主控角色触发印记造成##光耀#4028#效果时,自身技能伤害提升{3},持续{4}秒。", + "SecondarySkill.4003202.1": "自由意志", + "SecondarySkill.4003202.2": "附带「光之翼」的光系主控角色触发印记造成##落雷#4027#效果时,自身绝招伤害提升{1},持续{2}秒。\u000b附带「光之翼」的光系主控角色触发印记造成##光耀#4028#效果时,自身技能伤害提升{3},持续{4}秒。", + "SecondarySkill.4003203.1": "自由意志", + "SecondarySkill.4003203.2": "附带「光之翼」的光系主控角色触发印记造成##落雷#4027#效果时,自身绝招伤害提升{1},持续{2}秒。\u000b附带「光之翼」的光系主控角色触发印记造成##光耀#4028#效果时,自身技能伤害提升{3},持续{4}秒。", + "SecondarySkill.4003204.1": "自由意志", + "SecondarySkill.4003204.2": "附带「光之翼」的光系主控角色触发印记造成##落雷#4027#效果时,自身绝招伤害提升{1},持续{2}秒。\u000b附带「光之翼」的光系主控角色触发印记造成##光耀#4028#效果时,自身技能伤害提升{3},持续{4}秒。", + "SecondarySkill.4003205.1": "自由意志", + "SecondarySkill.4003205.2": "附带「光之翼」的光系主控角色触发印记造成##落雷#4027#效果时,自身绝招伤害提升{1},持续{2}秒。\u000b附带「光之翼」的光系主控角色触发印记造成##光耀#4028#效果时,自身技能伤害提升{3},持续{4}秒。", "SecondarySkill.4004101.1": "淑慧本色", "SecondarySkill.4004101.2": "暗系主控角色拥有「敬畏」时,队伍中暗系角色的绝招伤害提升{1}。", "SecondarySkill.4004102.1": "淑慧本色", @@ -1159,26 +1159,66 @@ "SecondarySkill.4050204.2": "附带满层「花霞」的暗系主控角色触发印记造成##暗灼#2028#效果时,自身技能伤害提升{1},持续{2}秒。\u000b附带满层「花霞」的暗系主控角色触发印记造成##暗锁#2020#效果时,自身普攻伤害提升{3},持续{4}秒。", "SecondarySkill.4050205.1": "幕后祝酒", "SecondarySkill.4050205.2": "附带满层「花霞」的暗系主控角色触发印记造成##暗灼#2028#效果时,自身技能伤害提升{1},持续{2}秒。\u000b附带满层「花霞」的暗系主控角色触发印记造成##暗锁#2020#效果时,自身普攻伤害提升{3},持续{4}秒。", - "SecondarySkill.4051101.1": "???", - "SecondarySkill.4051101.2": "???", - "SecondarySkill.4051102.1": "???", - "SecondarySkill.4051102.2": "???", - "SecondarySkill.4051103.1": "???", - "SecondarySkill.4051103.2": "???", - "SecondarySkill.4051104.1": "???", - "SecondarySkill.4051104.2": "???", - "SecondarySkill.4051105.1": "???", - "SecondarySkill.4051105.2": "???", - "SecondarySkill.4051201.1": "???", - "SecondarySkill.4051201.2": "???", - "SecondarySkill.4051202.1": "???", - "SecondarySkill.4051202.2": "???", - "SecondarySkill.4051203.1": "???", - "SecondarySkill.4051203.2": "???", - "SecondarySkill.4051204.1": "???", - "SecondarySkill.4051204.2": "???", - "SecondarySkill.4051205.1": "???", - "SecondarySkill.4051205.2": "???", + "SecondarySkill.4051101.1": "开始「对话」", + "SecondarySkill.4051101.2": "全队光系伤害提升{1}。\u000b「同步率」获得额外效果:每层使自身暴击伤害提升{2}。", + "SecondarySkill.4051102.1": "开始「对话」", + "SecondarySkill.4051102.2": "全队光系伤害提升{1}。\u000b「同步率」获得额外效果:每层使自身暴击伤害提升{2}。", + "SecondarySkill.4051103.1": "开始「对话」", + "SecondarySkill.4051103.2": "全队光系伤害提升{1}。\u000b「同步率」获得额外效果:每层使自身暴击伤害提升{2}。", + "SecondarySkill.4051104.1": "开始「对话」", + "SecondarySkill.4051104.2": "全队光系伤害提升{1}。\u000b「同步率」获得额外效果:每层使自身暴击伤害提升{2}。", + "SecondarySkill.4051105.1": "开始「对话」", + "SecondarySkill.4051105.2": "全队光系伤害提升{1}。\u000b「同步率」获得额外效果:每层使自身暴击伤害提升{2}。", + "SecondarySkill.4051201.1": "彼此理解", + "SecondarySkill.4051201.2": "光系主控角色对附带「敌对反应」的目标触发印记造成##落雷#4027#效果时,自身绝招暴击伤害提升{1},持续{2}秒。\u000b光系主控角色对附带「敌对反应」的目标触发印记造成##光耀#4028#效果时,自身技能暴击伤害提升{3},持续{4}秒。", + "SecondarySkill.4051202.1": "彼此理解", + "SecondarySkill.4051202.2": "光系主控角色对附带「敌对反应」的目标触发印记造成##落雷#4027#效果时,自身绝招暴击伤害提升{1},持续{2}秒。\u000b光系主控角色对附带「敌对反应」的目标触发印记造成##光耀#4028#效果时,自身技能暴击伤害提升{3},持续{4}秒。", + "SecondarySkill.4051203.1": "彼此理解", + "SecondarySkill.4051203.2": "光系主控角色对附带「敌对反应」的目标触发印记造成##落雷#4027#效果时,自身绝招暴击伤害提升{1},持续{2}秒。\u000b光系主控角色对附带「敌对反应」的目标触发印记造成##光耀#4028#效果时,自身技能暴击伤害提升{3},持续{4}秒。", + "SecondarySkill.4051204.1": "彼此理解", + "SecondarySkill.4051204.2": "光系主控角色对附带「敌对反应」的目标触发印记造成##落雷#4027#效果时,自身绝招暴击伤害提升{1},持续{2}秒。\u000b光系主控角色对附带「敌对反应」的目标触发印记造成##光耀#4028#效果时,自身技能暴击伤害提升{3},持续{4}秒。", + "SecondarySkill.4051205.1": "彼此理解", + "SecondarySkill.4051205.2": "光系主控角色对附带「敌对反应」的目标触发印记造成##落雷#4027#效果时,自身绝招暴击伤害提升{1},持续{2}秒。\u000b光系主控角色对附带「敌对反应」的目标触发印记造成##光耀#4028#效果时,自身技能暴击伤害提升{3},持续{4}秒。", + "SecondarySkill.4052101.1": "???", + "SecondarySkill.4052101.2": "???", + "SecondarySkill.4052102.1": "???", + "SecondarySkill.4052102.2": "???", + "SecondarySkill.4052103.1": "???", + "SecondarySkill.4052103.2": "???", + "SecondarySkill.4052104.1": "???", + "SecondarySkill.4052104.2": "???", + "SecondarySkill.4052105.1": "???", + "SecondarySkill.4052105.2": "???", + "SecondarySkill.4052201.1": "???", + "SecondarySkill.4052201.2": "???", + "SecondarySkill.4052202.1": "???", + "SecondarySkill.4052202.2": "???", + "SecondarySkill.4052203.1": "???", + "SecondarySkill.4052203.2": "???", + "SecondarySkill.4052204.1": "???", + "SecondarySkill.4052204.2": "???", + "SecondarySkill.4052205.1": "???", + "SecondarySkill.4052205.2": "???", + "SecondarySkill.4054101.1": "???", + "SecondarySkill.4054101.2": "???", + "SecondarySkill.4054102.1": "???", + "SecondarySkill.4054102.2": "???", + "SecondarySkill.4054103.1": "???", + "SecondarySkill.4054103.2": "???", + "SecondarySkill.4054104.1": "???", + "SecondarySkill.4054104.2": "???", + "SecondarySkill.4054105.1": "???", + "SecondarySkill.4054105.2": "???", + "SecondarySkill.4054201.1": "???", + "SecondarySkill.4054201.2": "???", + "SecondarySkill.4054202.1": "???", + "SecondarySkill.4054202.2": "???", + "SecondarySkill.4054203.1": "???", + "SecondarySkill.4054203.2": "???", + "SecondarySkill.4054204.1": "???", + "SecondarySkill.4054204.2": "???", + "SecondarySkill.4054205.1": "???", + "SecondarySkill.4054205.2": "???", "SecondarySkill.9001.1": "空技能", "SecondarySkill.9001.2": "测试用空技能" } \ No newline at end of file diff --git a/data/language/zh_cn/skill.json b/data/language/zh_cn/skill.json index af434e85..30bae13e 100644 --- a/data/language/zh_cn/skill.json +++ b/data/language/zh_cn/skill.json @@ -70,7 +70,7 @@ "Skill.10731000.2": "长按技能,进入「戍卫」状态,最多持续8秒,期间防御提升&Param1&点。\u000b进入「戍卫」状态瞬间,免疫所有伤害。\u000b「戍卫」状态结束时发起反击,造成攻击力&Param2&的范围光系技能伤害,并附加##光系印记:光明#2016#,同时全队&Param3&提升&Param4&,持续&Param5&秒。", "Skill.10732000.1": "正义调停", "Skill.10732000.13": "掷出「圣光之盾」,多次弹射造成伤害。\u000b援护技可附加##光系印记:光明#2016#。", - "Skill.10732000.2": "掷出「圣光之盾」,最多弹射6次,对目标造成攻击力&Param1&的光系技能伤害,并眩晕&Param2&秒,同时附加##光系印记:光明#2016#。\u000b技能造成伤害时,全队&Param3&提升&Param4&,持续&Param5&秒。", + "Skill.10732000.2": "掷出「圣光之盾」,最多弹射6次,造成攻击力&Param1&的光系技能伤害,并眩晕&Param2&秒,同时附加##光系印记:光明#2016#。\u000b技能造成伤害时,全队&Param3&提升&Param4&,持续&Param5&秒。", "Skill.10740000.1": "光荣制裁", "Skill.10740000.13": "纵身砸向地面,造成大范围伤害。\u000b绝招可附加##光系印记:光明#2016#。", "Skill.10740000.2": "纵身砸向地面,造成攻击力&Param1&的大范围光系绝招伤害,同时生成一个结界,每秒造成攻击力&Param2&的范围光系技能伤害并附加##光系印记:光明#2016#,持续8秒。", @@ -219,51 +219,18 @@ "Skill.11460000.2": "???", "Skill.11470000.13": "???", "Skill.11470000.2": "???", - "Skill.11510000.1": "???", - "Skill.11510000.13": "???", - "Skill.11510000.2": "???", - "Skill.11511000.1": "???", - "Skill.11511000.13": "???", - "Skill.11511000.2": "???", - "Skill.11511010.1": "???", - "Skill.11511010.13": "???", - "Skill.11511010.2": "???", - "Skill.11511030.1": "???", - "Skill.11511030.13": "???", - "Skill.11511030.2": "???", - "Skill.11512000.1": "???", - "Skill.11512000.13": "???", - "Skill.11512000.2": "???", - "Skill.11520000.1": "???", - "Skill.11520000.13": "???", - "Skill.11520000.2": "???", - "Skill.11521000.1": "???", - "Skill.11521000.13": "???", - "Skill.11521000.2": "???", - "Skill.11531001.1": "???", - "Skill.11531001.13": "???", - "Skill.11531001.2": "???", - "Skill.11531002.1": "???", - "Skill.11531002.13": "???", - "Skill.11531002.2": "???", - "Skill.11532001.1": "???", - "Skill.11532001.13": "???", - "Skill.11532001.2": "???", - "Skill.11532002.1": "???", - "Skill.11532002.13": "???", - "Skill.11532002.2": "???", - "Skill.11532003.1": "???", - "Skill.11532003.13": "???", - "Skill.11532003.2": "???", - "Skill.11540000.1": "???", - "Skill.11540000.13": "???", - "Skill.11540000.2": "???", - "Skill.11570000.1": "???", - "Skill.11570000.13": "???", - "Skill.11570000.2": "???", - "Skill.11571000.1": "???", - "Skill.11571000.13": "???", - "Skill.11571000.2": "???", + "Skill.11510000.1": "流星飞矢", + "Skill.11510000.13": "投掷电磁飞镖攻击目标,造成伤害。", + "Skill.11510000.2": "投掷电磁飞镖攻击目标。\u000b一段:攻击力&Param1&光系普攻伤害\u000b二段:攻击力&Param2&光系普攻伤害\u000b三段:攻击力&Param3&x4光系普攻伤害", + "Skill.11531001.1": "炽星轮射", + "Skill.11531001.13": "火垂进入##炮击形态#4030#,使##雪崩#4032#变形为「雪崩·浮游炮」并攻击目标,持续一段时间。\u000b「雪崩·浮游炮」可触发##光系印记#1015#,产生##闪烁#4028#。", + "Skill.11531001.2": "火垂进入##炮击形态#4030#,持续14秒。\u000b##炮击形态#4030#期间,4个##雪崩#4032#全部变形为「雪崩·浮游炮」轮流射击目标,造成攻击力&Param1&光系技能伤害。\u000b「雪崩·浮游炮」可触发##光系印记#1015#,产生##光耀#4028#:造成攻击力&Param2&的范围光系印记伤害,并附加1层##闪烁#4029#。", + "Skill.11532001.1": "耀星追猎", + "Skill.11532001.13": "火垂进入##剑击形态#4031#,使##雪崩#4032#变形为「雪崩·巨剑」和「雪崩·飞刃」并攻击目标,持续一段时间。\u000b「雪崩·巨剑」和「雪崩·飞刃」可附加##光系印记:光明#2016#。", + "Skill.11532001.2": "火垂进入##剑击形态#4031#,持续16秒。\u000b##剑击形态#4031#期间,2个##雪崩#4032#合并为「雪崩·巨剑」,2个##雪崩#4032#变形为「雪崩·飞刃」。\u000b火垂挥舞「雪崩·巨剑」攻击目标。\u000b一段:攻击力&Param1&光系普攻伤害\u000b二段:攻击力&Param2&光系普攻伤害\u000b三段:攻击力&Param3&光系普攻伤害\u000b四段:攻击力&Param4&x5光系普攻伤害\u000b##剑击形态#4031#期间,每3秒自动发射所有「雪崩·飞刃」打击目标,对沿途目标造成攻击力&Param5&光系技能伤害。\u000b「雪崩·巨剑」和「雪崩·飞刃」造成伤害时附加##光系印记:光明#2016#。", + "Skill.11540000.1": "天星奔流", + "Skill.11540000.13": "将##雪崩#4032#合为巨炮向目标持续射击,再合为巨剑向目标斩击,造成多段伤害。", + "Skill.11540000.2": "将##雪崩#4032#合为2门巨炮,向前射击2次,每次造成攻击力&Param1&x2的光系绝招伤害,再合并成巨剑向前斩击,造成攻击力&Param2&、&Param3&的光系绝招伤害。\u000b「天星奔流」结束时清除火垂的技能冷却。", "Skill.11600002.13": "种子喷射者_出生", "Skill.11600002.2": "种子喷射者_出生", "Skill.11600003.13": "种子喷射者_死亡", @@ -483,7 +450,7 @@ "Skill.13231003.1": "流星连打", "Skill.13232000.1": "义!浪扫尘星", "Skill.13232000.13": "挥洒「星芒」附着目标,随后造成伤害。\u000b援护技可附加##光系印记:光明#2016#。", - "Skill.13232000.2": "挥洒星光,造成攻击力&Param1&的光系技能伤害,并附加2层「星芒」。\u000b每隔3秒,「星芒」造成攻击力&Param2&的范围光系伤害,并附加##光系印记:光明#2016#。", + "Skill.13232000.2": "挥洒星光,造成攻击力&Param1&的光系技能伤害,并附加2层「星芒」。\u000b每隔3秒,「星芒」造成攻击力&Param2&的范围光系技能伤害,并附加##光系印记:光明#2016#。", "Skill.13240000.1": "决!叱咤星天", "Skill.13240000.13": "指挥灰风俱乐部成员攻击目标。", "Skill.13240000.2": "指挥灰风俱乐部成员攻击目标,每0.3秒造成攻击力&Param1&的范围光系绝招伤害,持续5秒。", @@ -552,7 +519,7 @@ "Skill.13531005.2": "出生表演", "Skill.13532000.1": "怪奇门扉", "Skill.13532000.13": "绘出法阵,持续召唤会自爆的##「提灯影灵」#4008#。自爆可附加##暗系印记:暗影#2018#", - "Skill.13532000.2": "绘出法阵,每0.5秒召唤##「提灯影灵」#4008#,持续6秒。\u000b##「提灯影灵」#4008#自爆造成攻击力&Param1&的范围暗系仆从伤害。自爆可附加##暗系印记:暗影#2018#。", + "Skill.13532000.2": "绘出法阵,每0.5秒召唤##「提灯影灵」#4008#,持续6秒。\u000b##「提灯影灵」#4008#自爆造成攻击力&Param1&的暗系仆从伤害。自爆可附加##暗系印记:暗影#2018#。", "Skill.13532001.1": "自爆", "Skill.13532001.13": "自爆", "Skill.13532001.2": "自爆", @@ -579,6 +546,8 @@ "Skill.14031002.2": "???", "Skill.14031003.13": "???", "Skill.14031003.2": "???", + "Skill.14031004.13": "???", + "Skill.14031004.2": "???", "Skill.14031011.13": "???", "Skill.14031011.2": "???", "Skill.14031012.13": "???", @@ -928,6 +897,10 @@ "Skill.8011201.2": "挥动长剑进行多段攻击。", "Skill.8011202.1": "迅风闪", "Skill.8011202.2": "高速连续挥剑快速攻击。", + "Skill.8011401.1": "???", + "Skill.8011401.2": "???", + "Skill.8011402.1": "???", + "Skill.8011402.2": "???", "Skill.8011801.1": "夜刃挥斩", "Skill.8011801.2": "舞动大镰刀攻击目标。", "Skill.8011802.1": "骨牢禁锢", @@ -936,6 +909,10 @@ "Skill.8012301.2": "火狼连续扑咬目标。", "Skill.8012302.1": "嘭嘭飞弹", "Skill.8012302.2": "召唤嘭嘭鱼「泡泡」对目标进行持续射击。「泡泡」的每第5次射击命中目标时会造成一次「风爆」,击飞小范围内的所有目标并附加短时间的减重效果。", + "Skill.8012601.1": "三幕式", + "Skill.8012601.2": "连续生成火鸟,造成伤害。", + "Skill.8012602.1": "伴舞焰蝶", + "Skill.8012602.2": "分别生成3只「沐蝶」和「炎蝶」作用于最近的友方和敌方目标,提升友方攻击的同时给敌方附加「蝶之印」增加其受到伤害。", "Skill.8012701.1": "横斩式", "Skill.8012701.2": "挥舞魔剑,连续造成伤害。", "Skill.8012702.1": "浪潮绝涌", @@ -952,6 +929,14 @@ "Skill.8013401.2": "快速挥拳,造成多段伤害。", "Skill.8013402.1": "致命增幅", "Skill.8013402.2": "全力挥拳3次,造成多段范围伤害。", + "Skill.8013501.1": "彗星连扫", + "Skill.8013501.2": "挥舞扫帚,进行多段攻击。", + "Skill.8013502.1": "怪奇门扉", + "Skill.8013502.2": "绘出法阵,从中不断召唤「提灯影灵」追踪目标并自爆。", + "Skill.8014001.1": "???", + "Skill.8014001.2": "???", + "Skill.8014002.1": "???", + "Skill.8014002.2": "???", "Skill.8014101.1": "龙飞凤舞", "Skill.8014101.2": "挥舞毛笔,进行多段攻击。", "Skill.8014102.1": "赤焰除妖", @@ -1003,8 +988,14 @@ "Skill.8211201.1": "迅风闪", "Skill.8211201.13": "高速连续的发射剑气\n尘沙能量获取速度加快", "Skill.8211201.2": "高速连续的发射剑气\n尘沙能量获取速度加快", - "Skill.8219990.1": "打砖块出生", - "Skill.8219999.1": "打砖块Idle", + "Skill.8211501.1": "星辰射线", + "Skill.8211501.13": "向前方发射射线\n火垂释放技能后免疫所有伤害持续一定时间", + "Skill.8211501.2": "向前方发射射线\n火垂释放技能后免疫所有伤害持续一定时间", + "Skill.8214501.1": "空华", + "Skill.8214501.13": "控制弹珠爆炸,之后向四周发射多枚苦无\n乙叶拾取道具时会向前方发射一枚苦无", + "Skill.8214501.2": "控制弹珠爆炸,之后向四周发射多枚苦无\n乙叶拾取道具时会向前方发射一枚苦无", + "Skill.8219990.1": "???", + "Skill.8219999.1": "???", "Skill.8299999.1": "木桩", "Skill.9900101.13": "钉刺攻击", "Skill.9900101.2": "钉刺攻击", diff --git a/data/language/zh_cn/startowerbookeventreward.json b/data/language/zh_cn/startowerbookeventreward.json index 236bbf53..393f0777 100644 --- a/data/language/zh_cn/startowerbookeventreward.json +++ b/data/language/zh_cn/startowerbookeventreward.json @@ -71,15 +71,15 @@ "StarTowerBookEventReward.11403.1": "???", "StarTowerBookEventReward.11403.2": "???", "StarTowerBookEventReward.11403.3": "???", - "StarTowerBookEventReward.11501.1": "???", - "StarTowerBookEventReward.11501.2": "???", - "StarTowerBookEventReward.11501.3": "???", - "StarTowerBookEventReward.11502.1": "???", - "StarTowerBookEventReward.11502.2": "???", - "StarTowerBookEventReward.11502.3": "???", - "StarTowerBookEventReward.11503.1": "???", - "StarTowerBookEventReward.11503.2": "???", - "StarTowerBookEventReward.11503.3": "???", + "StarTowerBookEventReward.11501.1": "捉迷藏(一)", + "StarTowerBookEventReward.11501.2": "不要轻易和火垂玩捉迷藏。\n——如果你不想在自己藏好之后,发现身边所有可以藏身的地方都被一炮轰平,而火垂的「雪崩」正对着你,说着“抓到了”向你发射火炮的话。\n“恩赐意志那些老古董到底有没有好好教她什么叫‘捉迷藏’啊?!”\n所有跟火垂玩捉迷藏的人最后都会这么大叫地逃走。\n但火垂不明白,火垂不理解。\n她只觉得大家都在拼了命地逃走,就像夏洛克跟她玩捉迷藏的时候那样。这种情况下——\n“追踪!”\n火垂腾空飞了过去。", + "StarTowerBookEventReward.11501.3": "携带火垂通关1次星塔", + "StarTowerBookEventReward.11502.1": "捉迷藏(二)", + "StarTowerBookEventReward.11502.2": "“你要跟火垂玩捉迷藏吗?”\n火垂在星塔里见到每一个旅人,都会这么问一句。但在星塔里冒险的旅人都有自己的计划,大部分旅人会拒绝她,就算偶尔会有好心想要答应,也会被同行的人劝阻。\n“你想死吗?你看她的衣服,她好像是恩赐意志那个放在星塔里的终极兵器。”\n旅人们推推搡搡快步离开。\n火垂在原地站了一会,转身跑到了星骸出没的区域。\n“要跟火垂玩捉迷藏吗?”\n无法识别人类语言的星骸朝她扑了过来——“鬼”来抓人了。\n火垂很开心,火垂今天也跟星骸玩了捉迷藏。", + "StarTowerBookEventReward.11502.3": "携带火垂通关2次星塔", + "StarTowerBookEventReward.11503.1": "捉迷藏(三)", + "StarTowerBookEventReward.11503.2": "“你要跟火垂玩捉迷藏吗?”\n“好呀,我当‘鬼’你先藏!”\n某一天,火垂在星塔里遇到了一个女孩,她没有拒绝火垂的捉迷藏邀请,反而兴致勃勃地拉着她,划定好捉迷藏的躲藏范围,然后站在墙边开始数数。\n火垂不理解。\n“为什么站在那里,不来抓我吗?”\n女孩也很疑惑。\n“诶?你不知道捉迷藏怎么玩吗?在我数到十之前,你要先找个地方藏好,躲起来!然后我来找你,这才是捉迷藏!”\n这一天,火垂学会了玩捉迷藏。", + "StarTowerBookEventReward.11503.3": "携带火垂通关3次星塔", "StarTowerBookEventReward.11601.1": "伟大的梦想(一)", "StarTowerBookEventReward.11601.2": "岭川仍记得第一次进入星塔时的心情。\n那里充斥着令人眼花缭乱的景象,那里有巨大的内部空间,那里源源不断地产出各种神器……\n星塔是神赐给诺瓦人的礼物,正是星塔的存在,诺瓦人才过上了富足生活。它们坚不可摧,无法被外力毁坏,如同神的慈悲永不消弭。\n与所有同行人一样,岭川仰头看着星塔,神情激动。\n她想:\n这里简直就是理想的粮仓!", "StarTowerBookEventReward.11601.3": "携带岭川通关1次星塔", diff --git a/data/language/zh_cn/startowergrowthnode.json b/data/language/zh_cn/startowergrowthnode.json index 01b6ca35..37e241b6 100644 --- a/data/language/zh_cn/startowergrowthnode.json +++ b/data/language/zh_cn/startowergrowthnode.json @@ -30,7 +30,7 @@ "StarTowerGrowthNode.10602.1": "唱机改造Ⅰ", "StarTowerGrowthNode.10602.2": "星塔探索中,队伍可携带2张辅位秘纹", "StarTowerGrowthNode.10701.1": "幸运音符Ⅰ", - "StarTowerGrowthNode.10701.2": "难度3及以上的星塔探索中,首领之间战斗后有50%概率获得额外3个音符", + "StarTowerGrowthNode.10701.2": "难度3及以上的星塔探索中,首领之间与魔王之间战斗后有50%概率获得额外3个音符", "StarTowerGrowthNode.10702.1": "第一桶金Ⅲ", "StarTowerGrowthNode.10702.2": "星塔探索开始时额外获得200", "StarTowerGrowthNode.10801.1": "幸运币", @@ -66,7 +66,7 @@ "StarTowerGrowthNode.20601.1": "无际心海Ⅰ", "StarTowerGrowthNode.20601.2": "星塔探索中潜能等级上限提升至4级", "StarTowerGrowthNode.20701.1": "幸运音符Ⅱ", - "StarTowerGrowthNode.20701.2": "难度5及以上的星塔探索中,首领之间战斗后有50%概率获得额外6个音符", + "StarTowerGrowthNode.20701.2": "难度5及以上的星塔探索中,首领之间与魔王之间战斗后有50%概率获得额外6个音符", "StarTowerGrowthNode.20702.1": "星塔严选Ⅲ", "StarTowerGrowthNode.20702.2": "难度5及以上的星塔探索中,商店会额外刷新6件商品", "StarTowerGrowthNode.20801.1": "心花怒放Ⅰ", @@ -98,7 +98,7 @@ "StarTowerGrowthNode.30601.1": "仓管的权能", "StarTowerGrowthNode.30601.2": "「商店补货」次数+1", "StarTowerGrowthNode.30701.1": "幸运音符Ⅲ", - "StarTowerGrowthNode.30701.2": "难度7及以上的星塔探索中,首领之间战斗后有50%概率获得额外9个音符", + "StarTowerGrowthNode.30701.2": "难度7及以上的星塔探索中,首领之间与魔王之间战斗后有50%概率获得额外9个音符", "StarTowerGrowthNode.30702.1": "星空之命Ⅲ", "StarTowerGrowthNode.30702.2": "潜能重随价格降低60", "StarTowerGrowthNode.30801.1": "心花怒放Ⅲ", diff --git a/data/language/zh_cn/storypreview.json b/data/language/zh_cn/storypreview.json index 7742b88d..ad61bf35 100644 --- a/data/language/zh_cn/storypreview.json +++ b/data/language/zh_cn/storypreview.json @@ -3,6 +3,7 @@ "StoryPreview.11.1": "主线剧情 特别篇", "StoryPreview.12.1": "诺瓦异闻 #14", "StoryPreview.13.1": "主线剧情 第七章", + "StoryPreview.14.1": "诺瓦异闻 #15", "StoryPreview.2.1": "诺瓦异闻 #07", "StoryPreview.3.1": "主线剧情 第五章", "StoryPreview.4.1": "主线剧情 第六章", diff --git a/data/language/zh_cn/storysetchapter.json b/data/language/zh_cn/storysetchapter.json index 3cae3036..7be9351b 100644 --- a/data/language/zh_cn/storysetchapter.json +++ b/data/language/zh_cn/storysetchapter.json @@ -26,5 +26,7 @@ "StorySetChapter.1013.1": "#13", "StorySetChapter.1013.2": "大小姐与俏女仆", "StorySetChapter.1014.1": "#14", - "StorySetChapter.1014.2": "跨越星声的对话" + "StorySetChapter.1014.2": "跨越星声的对话", + "StorySetChapter.1015.1": "#15", + "StorySetChapter.1015.2": "可爱依赖症候群" } \ No newline at end of file diff --git a/data/language/zh_cn/storysetsection.json b/data/language/zh_cn/storysetsection.json index 615915c6..df02979f 100644 --- a/data/language/zh_cn/storysetsection.json +++ b/data/language/zh_cn/storysetsection.json @@ -86,5 +86,11 @@ "StorySetSection.101402.1": "第二话", "StorySetSection.101402.2": "跨越星声的对话 其二", "StorySetSection.101403.1": "第三话", - "StorySetSection.101403.2": "跨越星声的对话 其三" + "StorySetSection.101403.2": "跨越星声的对话 其三", + "StorySetSection.101501.1": "第一话", + "StorySetSection.101501.2": "可爱依赖症候群 其一", + "StorySetSection.101502.1": "第二话", + "StorySetSection.101502.2": "可爱依赖症候群 其二", + "StorySetSection.101503.1": "第三话", + "StorySetSection.101503.2": "可爱依赖症候群 其三" } \ No newline at end of file diff --git a/data/language/zh_cn/talent.json b/data/language/zh_cn/talent.json index 6aac0912..736fbe0e 100644 --- a/data/language/zh_cn/talent.json +++ b/data/language/zh_cn/talent.json @@ -824,61 +824,116 @@ "Talent.1140573.1": "???", "Talent.1140574.1": "???", "Talent.1140580.1": "???", - "Talent.1150101.1": "???", - "Talent.1150102.1": "???", - "Talent.1150103.1": "???", - "Talent.1150104.1": "???", - "Talent.1150105.1": "???", - "Talent.1150106.1": "???", - "Talent.1150107.1": "???", - "Talent.1150108.1": "???", - "Talent.1150109.1": "???", - "Talent.1150110.1": "???", - "Talent.1150116.1": "???", - "Talent.1150217.1": "???", - "Talent.1150218.1": "???", - "Talent.1150219.1": "???", - "Talent.1150220.1": "???", - "Talent.1150221.1": "???", - "Talent.1150222.1": "???", - "Talent.1150223.1": "???", - "Talent.1150224.1": "???", - "Talent.1150225.1": "???", - "Talent.1150226.1": "???", - "Talent.1150232.1": "???", - "Talent.1150333.1": "???", - "Talent.1150334.1": "???", - "Talent.1150335.1": "???", - "Talent.1150336.1": "???", - "Talent.1150337.1": "???", - "Talent.1150338.1": "???", - "Talent.1150339.1": "???", - "Talent.1150340.1": "???", - "Talent.1150341.1": "???", - "Talent.1150342.1": "???", - "Talent.1150348.1": "???", - "Talent.1150449.1": "???", - "Talent.1150450.1": "???", - "Talent.1150451.1": "???", - "Talent.1150452.1": "???", - "Talent.1150453.1": "???", - "Talent.1150454.1": "???", - "Talent.1150455.1": "???", - "Talent.1150456.1": "???", - "Talent.1150457.1": "???", - "Talent.1150458.1": "???", - "Talent.1150464.1": "???", - "Talent.1150565.1": "???", - "Talent.1150566.1": "???", - "Talent.1150567.1": "???", - "Talent.1150568.1": "???", - "Talent.1150569.1": "???", - "Talent.1150570.1": "???", - "Talent.1150571.1": "???", - "Talent.1150572.1": "???", - "Talent.1150573.1": "???", - "Talent.1150574.1": "???", - "Talent.1150580.1": "???", + "Talent.1150101.1": "生命强化", + "Talent.1150101.2": "基础攻击提升&Param1&", + "Talent.1150102.1": "潜能提升·主控", + "Talent.1150102.2": "基础防御提升&Param1&", + "Talent.1150103.1": "攻击强化", + "Talent.1150103.2": "基础生命提升&Param1&", + "Talent.1150104.1": "潜能提升·主控", + "Talent.1150104.2": "攻击力提升&Param1&", + "Talent.1150105.1": "防御强化", + "Talent.1150105.2": "技能伤害提升&Param1&", + "Talent.1150106.1": "能力强化·普攻", + "Talent.1150106.2": "基础攻击提升&Param1&", + "Talent.1150107.1": "生命强化", + "Talent.1150107.2": "基础防御提升&Param1&", + "Talent.1150108.1": "潜能提升·通用", + "Talent.1150108.2": "基础生命提升&Param1&", + "Talent.1150109.1": "攻击强化", + "Talent.1150109.2": "攻击力提升&Param1&", + "Talent.1150110.1": "能力强化·援护", + "Talent.1150110.2": "技能伤害提升&Param1&", + "Talent.1150116.1": "光散成章", + "Talent.1150116.2": "全队触发##光系印记#1015#后,该目标受到的光系伤害提升&Param1&,持续&Param2&秒。", + "Talent.1150217.1": "生命强化", + "Talent.1150217.2": "基础攻击提升&Param1&", + "Talent.1150218.1": "潜能提升·主控", + "Talent.1150218.2": "基础防御提升&Param1&", + "Talent.1150219.1": "攻击强化", + "Talent.1150219.2": "基础生命提升&Param1&", + "Talent.1150220.1": "潜能提升·主控", + "Talent.1150220.2": "攻击力提升&Param1&", + "Talent.1150221.1": "防御强化", + "Talent.1150221.2": "技能伤害提升&Param1&", + "Talent.1150222.1": "能力强化·主控", + "Talent.1150222.2": "基础攻击提升&Param1&", + "Talent.1150223.1": "生命强化", + "Talent.1150223.2": "基础防御提升&Param1&", + "Talent.1150224.1": "潜能提升·通用", + "Talent.1150224.2": "基础生命提升&Param1&", + "Talent.1150225.1": "攻击强化", + "Talent.1150225.2": "攻击力提升&Param1&", + "Talent.1150226.1": "能力强化·援护", + "Talent.1150226.2": "技能伤害提升&Param1&", + "Talent.1150232.1": "光落如剑", + "Talent.1150232.2": "火垂施放技能后,攻击力可提升&Param1&,持续&Param2&秒。", + "Talent.1150333.1": "防御强化", + "Talent.1150333.2": "基础攻击提升&Param1&", + "Talent.1150334.1": "潜能提升·主控", + "Talent.1150334.2": "基础防御提升&Param1&", + "Talent.1150335.1": "生命强化", + "Talent.1150335.2": "基础生命提升&Param1&", + "Talent.1150336.1": "潜能提升·主控", + "Talent.1150336.2": "攻击力提升&Param1&", + "Talent.1150337.1": "防御强化", + "Talent.1150337.2": "技能伤害提升&Param1&", + "Talent.1150338.1": "潜能提升·通用", + "Talent.1150338.2": "基础攻击提升&Param1&", + "Talent.1150339.1": "生命强化", + "Talent.1150339.2": "基础防御提升&Param1&", + "Talent.1150340.1": "能力强化·普攻", + "Talent.1150340.2": "基础生命提升&Param1&", + "Talent.1150341.1": "攻击强化", + "Talent.1150341.2": "攻击力提升&Param1&", + "Talent.1150342.1": "潜能提升·通用", + "Talent.1150342.2": "技能伤害提升&Param1&", + "Talent.1150348.1": "玩偶与安全小屋", + "Talent.1150348.2": "火垂对目标造成伤害后,该目标受到的光系伤害提升&Param1&,持续&Param2&秒,可叠加&Param3&层。", + "Talent.1150449.1": "生命强化", + "Talent.1150449.2": "基础攻击提升&Param1&", + "Talent.1150450.1": "潜能提升·主控", + "Talent.1150450.2": "基础防御提升&Param1&", + "Talent.1150451.1": "攻击强化", + "Talent.1150451.2": "基础生命提升&Param1&", + "Talent.1150452.1": "潜能提升·主控", + "Talent.1150452.2": "攻击力提升&Param1&", + "Talent.1150453.1": "防御强化", + "Talent.1150453.2": "技能伤害提升&Param1&", + "Talent.1150454.1": "能力强化·主控", + "Talent.1150454.2": "基础攻击提升&Param1&", + "Talent.1150455.1": "生命强化", + "Talent.1150455.2": "基础防御提升&Param1&", + "Talent.1150456.1": "潜能提升·通用", + "Talent.1150456.2": "基础生命提升&Param1&", + "Talent.1150457.1": "攻击强化", + "Talent.1150457.2": "攻击力提升&Param1&", + "Talent.1150458.1": "能力强化·援护", + "Talent.1150458.2": "技能伤害提升&Param1&", + "Talent.1150464.1": "翅膀与秘密玩伴", + "Talent.1150464.2": "任意角色对目标附加##光系印记#1015#后,火垂攻击力提升&Param1&,持续&Param2&秒。", + "Talent.1150565.1": "潜能提升·主控", + "Talent.1150565.2": "基础攻击提升&Param1&", + "Talent.1150566.1": "潜能提升·主控", + "Talent.1150566.2": "基础防御提升&Param1&", + "Talent.1150567.1": "生命强化", + "Talent.1150567.2": "基础生命提升&Param1&", + "Talent.1150568.1": "潜能提升·主控", + "Talent.1150568.2": "攻击力提升&Param1&", + "Talent.1150569.1": "潜能提升·主控", + "Talent.1150569.2": "技能伤害提升&Param1&", + "Talent.1150570.1": "能力强化·普攻", + "Talent.1150570.2": "基础攻击提升&Param1&", + "Talent.1150571.1": "攻击强化", + "Talent.1150571.2": "基础防御提升&Param1&", + "Talent.1150572.1": "潜能提升·通用", + "Talent.1150572.2": "基础生命提升&Param1&", + "Talent.1150573.1": "生命强化", + "Talent.1150573.2": "攻击力提升&Param1&", + "Talent.1150574.1": "能力强化·主控", + "Talent.1150574.2": "技能伤害提升&Param1&", + "Talent.1150580.1": "兵器与天使之心", + "Talent.1150580.2": "火垂对精英及以上目标造成光系伤害提升&Param1&。", "Talent.1160101.1": "攻击强化", "Talent.1160101.2": "基础攻击提升&Param1&", "Talent.1160102.1": "防御强化", diff --git a/data/language/zh_cn/talentgroup.json b/data/language/zh_cn/talentgroup.json index c5ead51d..cf939193 100644 --- a/data/language/zh_cn/talentgroup.json +++ b/data/language/zh_cn/talentgroup.json @@ -49,11 +49,11 @@ "TalentGroup.11403.1": "???", "TalentGroup.11404.1": "???", "TalentGroup.11405.1": "???", - "TalentGroup.11501.1": "???", - "TalentGroup.11502.1": "???", - "TalentGroup.11503.1": "???", - "TalentGroup.11504.1": "???", - "TalentGroup.11505.1": "???", + "TalentGroup.11501.1": "光散成章", + "TalentGroup.11502.1": "光落如剑", + "TalentGroup.11503.1": "玩偶与安全小屋", + "TalentGroup.11504.1": "翅膀与秘密玩伴", + "TalentGroup.11505.1": "兵器与天使之心", "TalentGroup.11601.1": "田园牧歌", "TalentGroup.11602.1": "春华秋实", "TalentGroup.11603.1": "五谷丰登", diff --git a/data/language/zh_cn/throwgiftitem.json b/data/language/zh_cn/throwgiftitem.json index b08bd4e1..2fdb7f0b 100644 --- a/data/language/zh_cn/throwgiftitem.json +++ b/data/language/zh_cn/throwgiftitem.json @@ -14,5 +14,9 @@ "ThrowGiftItem.107.1": "冲击夏洛克", "ThrowGiftItem.107.2": "使用后,下一次发射的夏洛克可无视并穿越飞行轨迹中的障碍物。", "ThrowGiftItem.108.1": "制导夏洛克", - "ThrowGiftItem.108.2": "使用后,下一次发射的夏洛克的飞行轨迹全程可见,并持续留存此轨迹。" + "ThrowGiftItem.108.2": "使用后,下一次发射的夏洛克的飞行轨迹全程可见,并持续留存此轨迹。", + "ThrowGiftItem.109.1": "弹射夏洛克", + "ThrowGiftItem.109.2": "使用后,按抛物线轨迹,可在障碍物和边框反弹3次。", + "ThrowGiftItem.110.1": "幻影夏洛克", + "ThrowGiftItem.110.2": "使用后,在抛物线最高处分散成3只夏洛克。" } \ No newline at end of file diff --git a/data/language/zh_cn/throwgiftlevel.json b/data/language/zh_cn/throwgiftlevel.json index 86d3cab8..82ec5aa9 100644 --- a/data/language/zh_cn/throwgiftlevel.json +++ b/data/language/zh_cn/throwgiftlevel.json @@ -1,7 +1,7 @@ { "ThrowGiftLevel.10101.1": "简单", "ThrowGiftLevel.10101.2": "初试身手 I", - "ThrowGiftLevel.10101.3": "成功使夏洛克落入篮子2次", + "ThrowGiftLevel.10101.3": "成功使夏洛克落入篮子3次", "ThrowGiftLevel.10102.1": "困难", "ThrowGiftLevel.10102.2": "初试身手 II", "ThrowGiftLevel.10102.3": "成功使夏洛克落入篮子2次", @@ -22,5 +22,29 @@ "ThrowGiftLevel.10107.3": "成功使夏洛克落入篮子3次", "ThrowGiftLevel.10108.1": "挑战", "ThrowGiftLevel.10108.2": "精准盲投 II", - "ThrowGiftLevel.10108.3": "倒计时结束前总得分达到500分" + "ThrowGiftLevel.10108.3": "倒计时结束前总得分达到500分", + "ThrowGiftLevel.10201.1": "简单", + "ThrowGiftLevel.10201.2": "初试身手 I", + "ThrowGiftLevel.10201.3": "成功使夏洛克落入篮子3次", + "ThrowGiftLevel.10202.1": "困难", + "ThrowGiftLevel.10202.2": "初试身手 II", + "ThrowGiftLevel.10202.3": "成功使夏洛克落入篮子3次", + "ThrowGiftLevel.10203.1": "简单", + "ThrowGiftLevel.10203.2": "好风借力 I", + "ThrowGiftLevel.10203.3": "成功使夏洛克落入篮子1次", + "ThrowGiftLevel.10204.1": "困难", + "ThrowGiftLevel.10204.2": "好风借力 II", + "ThrowGiftLevel.10204.3": "成功使夏洛克落入篮子2次", + "ThrowGiftLevel.10205.1": "困难", + "ThrowGiftLevel.10205.2": "完美几何Ⅰ", + "ThrowGiftLevel.10205.3": "成功使夏洛克落入篮子1次", + "ThrowGiftLevel.10206.1": "挑战", + "ThrowGiftLevel.10206.2": "完美几何Ⅱ", + "ThrowGiftLevel.10206.3": "成功使夏洛克落入篮子2次", + "ThrowGiftLevel.10207.1": "困难", + "ThrowGiftLevel.10207.2": "极速送达", + "ThrowGiftLevel.10207.3": "倒计时结束前总得分达到800分", + "ThrowGiftLevel.10208.1": "挑战", + "ThrowGiftLevel.10208.2": "精准盲投", + "ThrowGiftLevel.10208.3": "倒计时结束前总得分达到500分" } \ No newline at end of file diff --git a/data/language/zh_cn/title.json b/data/language/zh_cn/title.json index 54801be2..c997ac78 100644 --- a/data/language/zh_cn/title.json +++ b/data/language/zh_cn/title.json @@ -20,7 +20,9 @@ "Title.26.1": "守护者", "Title.27.1": "严谨", "Title.28.1": "地理学家", + "Title.29.1": "冷酷", "Title.3.1": "空白", + "Title.30.1": "老师", "Title.4.1": "旅人", "Title.5.1": "雏菊", "Title.6.1": "管家", diff --git a/data/language/zh_cn/topbar.json b/data/language/zh_cn/topbar.json index 3bce4203..6bedd877 100644 --- a/data/language/zh_cn/topbar.json +++ b/data/language/zh_cn/topbar.json @@ -16,10 +16,11 @@ "TopBar.BdConvertBuildDetail.1": "纪录详情", "TopBar.BdConvertPanel.1": "纪录征集", "TopBar.BreakOutLevelDetailPanel.1": "缭乱碎晶球", + "TopBar.BreakOutLevelDetailPanelS2.1": "缭乱碎晶球", "TopBar.BreakOutThemePanel.1": "缭乱碎晶球", + "TopBar.BreakOutThemePanel_S2.1": "缭乱碎晶球", "TopBar.ChangeGender.1": "切换形象", "TopBar.CharEquipment.1": "旅人纹章", - "TopBar.CharFavourGift.1": "赠礼", "TopBar.CharInfo.1": "旅人详情", "TopBar.CharInfoTrial.1": "角色预览", "TopBar.CharList.1": "旅人列表", @@ -61,15 +62,16 @@ "TopBar.GachaSpin.1": "旅人招募", "TopBar.GoldenSpyLevelSelectPanel.1": "月华窃梦人", "TopBar.InfinityTowerSelectTower.1": "心危擂台", - "TopBar.JointDrillBuildList_1.1": "出战配置", - "TopBar.JointDrillBuildList_2.1": "出战配置", - "TopBar.JointDrillLevelSelect_1.1": "终焉绝响", - "TopBar.JointDrillLevelSelect_2.1": "终焉绝响", - "TopBar.JointDrillRanking_1.1": "终焉绝响排行榜", - "TopBar.JointDrillRanking_2.1": "终焉绝响排行榜", + "TopBar.JointDrillBuildList_510001.1": "出战配置", + "TopBar.JointDrillBuildList_510003.1": "出战配置", + "TopBar.JointDrillLevelSelect_510001.1": "终焉绝响", + "TopBar.JointDrillLevelSelect_510003.1": "终焉绝响", + "TopBar.JointDrillRanking_510001.1": "终焉绝响排行榜", + "TopBar.JointDrillRanking_510003.1": "终焉绝响排行榜", "TopBar.LevelMenu.1": "旅行", "TopBar.Mail.1": "邮件", "TopBar.Main_10103.1": "活动", + "TopBar.Main_10107.1": "活动", "TopBar.Mainline.1": "旅行故事", "TopBar.MainlineEx.1": "主线剧情", "TopBar.MainlineFormation.1": "编队", @@ -108,9 +110,11 @@ "TopBar.Shop_10104.1": "活动商店", "TopBar.Shop_10105.1": "活动商店", "TopBar.Shop_10106.1": "活动商店", + "TopBar.Shop_10107.1": "活动商店", "TopBar.Shop_20101.1": "活动商店", "TopBar.Shop_20102.1": "活动商店", "TopBar.Shop_30101.1": "活动商店", + "TopBar.Shop_30102.1": "活动商店", "TopBar.SkillInstanceLevelSelect.1": "技巧试炼", "TopBar.SkinPreviewPanel.1": "旅人形象", "TopBar.SolodanceStory.1": "剧情故事", @@ -137,10 +141,13 @@ "TopBar.Task_10104.1": "活动任务", "TopBar.Task_10105.1": "活动任务", "TopBar.Task_10106.1": "活动任务", + "TopBar.Task_10107.1": "活动任务", "TopBar.Task_20101.1": "活动任务", "TopBar.Task_20102.1": "活动任务", "TopBar.Task_30101.1": "活动任务", + "TopBar.Task_30102.1": "活动任务", "TopBar.ThrowGiftPanel.1": "豪礼抛物线", + "TopBar.ThrowGiftPanel_400009.1": "豪礼抛物线", "TopBar.TowerDefenseCharacterDetailPanel.1": "角色详情", "TopBar.TowerDefenseLevelDetailPanel.1": "活动", "TopBar.TowerDefenseSelectPanel.1": "活动", @@ -151,6 +158,7 @@ "TopBar.TrialFormation.1": "编队", "TopBar.TrialLevelSelect.1": "浅试身手", "TopBar.VampireSurvivorLevelSelectPanel.1": "灾变防线", + "TopBar.ViewfinderStory.1": "剧情故事", "TopBar.WeeklyCopiesPanel.1": "真格挑战", "TopBar.WinterNightStory.1": "剧情故事", "TopBar.WinterNightThemePanel.1": "活动" diff --git a/data/language/zh_cn/towerdefensecharacter.json b/data/language/zh_cn/towerdefensecharacter.json index 8653c9ba..32fefcaf 100644 --- a/data/language/zh_cn/towerdefensecharacter.json +++ b/data/language/zh_cn/towerdefensecharacter.json @@ -4,15 +4,19 @@ "TowerDefenseCharacter.8011001.1": "翡冷翠", "TowerDefenseCharacter.8011101.1": "鸢尾", "TowerDefenseCharacter.8011201.1": "尘沙", + "TowerDefenseCharacter.8011401.1": "???", "TowerDefenseCharacter.8011801.1": "科洛妮丝", "TowerDefenseCharacter.8011899.1": "科洛妮丝", "TowerDefenseCharacter.8012301.1": "杏子", "TowerDefenseCharacter.8012399.1": "杏子", + "TowerDefenseCharacter.8012601.1": "紫槿", "TowerDefenseCharacter.8012701.1": "特丽莎", "TowerDefenseCharacter.8013001.1": "多娜", "TowerDefenseCharacter.8013301.1": "夏花", "TowerDefenseCharacter.8013399.1": "夏花", "TowerDefenseCharacter.8013401.1": "冬香", + "TowerDefenseCharacter.8013501.1": "雾语", + "TowerDefenseCharacter.8014001.1": "???", "TowerDefenseCharacter.8014101.1": "赤霞", "TowerDefenseCharacter.8014301.1": "风影", "TowerDefenseCharacter.8015601.1": "小禾" diff --git a/data/language/zh_cn/towerdefenseitem.json b/data/language/zh_cn/towerdefenseitem.json index f72ca93b..4d27befc 100644 --- a/data/language/zh_cn/towerdefenseitem.json +++ b/data/language/zh_cn/towerdefenseitem.json @@ -5,6 +5,6 @@ "TowerDefenseItem.1011.2": "一大口能量沛沛,活力更是超级加倍充沛!", "TowerDefenseItem.1021.1": "杂草抑制剂", "TowerDefenseItem.1021.2": "消除一片区域内的草丛!", - "TowerDefenseItem.1031.1": "待定", - "TowerDefenseItem.1031.2": "待定" + "TowerDefenseItem.1031.1": "罐装乌云", + "TowerDefenseItem.1031.2": "释放乌云,天降甘霖!" } \ No newline at end of file diff --git a/data/language/zh_cn/towerdefensepotential.json b/data/language/zh_cn/towerdefensepotential.json index cbc9b10b..813abeac 100644 --- a/data/language/zh_cn/towerdefensepotential.json +++ b/data/language/zh_cn/towerdefensepotential.json @@ -54,6 +54,17 @@ "TowerDefensePotential.1120105.1": "攻击力", "TowerDefensePotential.1120106.1": "攻击速度", "TowerDefensePotential.1120107.1": "技能充能", + "TowerDefensePotential.1140101.1": "???", + "TowerDefensePotential.1140101.2": "???", + "TowerDefensePotential.1140102.1": "???", + "TowerDefensePotential.1140102.2": "???", + "TowerDefensePotential.1140103.1": "???", + "TowerDefensePotential.1140103.2": "???", + "TowerDefensePotential.1140104.1": "???", + "TowerDefensePotential.1140104.2": "???", + "TowerDefensePotential.1140105.1": "???", + "TowerDefensePotential.1140106.1": "???", + "TowerDefensePotential.1140107.1": "???", "TowerDefensePotential.1180101.1": "灵魂封禁", "TowerDefensePotential.1180101.2": "技能具有更强的拉动效果,扯断锁链的伤害提升。", "TowerDefensePotential.1180102.1": "骸骨雕刻", @@ -76,6 +87,17 @@ "TowerDefensePotential.1230105.1": "技能充能", "TowerDefensePotential.1230106.1": "攻击力", "TowerDefensePotential.1230107.1": "攻击速度", + "TowerDefensePotential.1260101.1": "幕后的支援", + "TowerDefensePotential.1260101.2": "每只「沐蝶」都会额外提升友方技能充能速度。", + "TowerDefensePotential.1260102.1": "薪火的再燃", + "TowerDefensePotential.1260102.2": "带有「蝶之印」的目标受到伤害时,每层「蝶之印」都有概率生成额外「炎蝶」攻击其他目标。", + "TowerDefensePotential.1260103.1": "往日·余烬", + "TowerDefensePotential.1260103.2": "技能额外生成2只「沐蝶」。", + "TowerDefensePotential.1260104.1": "明日·薪火", + "TowerDefensePotential.1260104.2": "技能额外生成2只「炎蝶」。", + "TowerDefensePotential.1260105.1": "攻击力", + "TowerDefensePotential.1260106.1": "攻击力", + "TowerDefensePotential.1260107.1": "技能充能", "TowerDefensePotential.1270101.1": "很厉害吧!", "TowerDefensePotential.1270101.2": "「浪域」追加效果:处于「浪域」内的队友攻速提升。", "TowerDefensePotential.1270102.1": "这样如何!", @@ -120,6 +142,28 @@ "TowerDefensePotential.1340105.1": "攻击力", "TowerDefensePotential.1340106.1": "攻击力", "TowerDefensePotential.1340107.1": "攻击速度", + "TowerDefensePotential.1350101.1": "现世侵蚀", + "TowerDefensePotential.1350101.2": "同一法阵中召唤的「提灯影灵」伤害和体型逐渐提升。", + "TowerDefensePotential.1350102.1": "恶意", + "TowerDefensePotential.1350102.2": "法阵会对内部目标造成伤害,并可缓慢追踪目标。", + "TowerDefensePotential.1350103.1": "招魂", + "TowerDefensePotential.1350103.2": "法阵召唤「提灯影灵」的间隔缩短。", + "TowerDefensePotential.1350104.1": "邀约入眠", + "TowerDefensePotential.1350104.2": "法阵范围增大,且可向中心缓慢牵引弱小目标。", + "TowerDefensePotential.1350105.1": "攻击力", + "TowerDefensePotential.1350106.1": "攻击速度", + "TowerDefensePotential.1350107.1": "技能充能", + "TowerDefensePotential.1400101.1": "???", + "TowerDefensePotential.1400101.2": "???", + "TowerDefensePotential.1400102.1": "???", + "TowerDefensePotential.1400102.2": "???", + "TowerDefensePotential.1400103.1": "???", + "TowerDefensePotential.1400103.2": "???", + "TowerDefensePotential.1400104.1": "???", + "TowerDefensePotential.1400104.2": "???", + "TowerDefensePotential.1400105.1": "???", + "TowerDefensePotential.1400106.1": "???", + "TowerDefensePotential.1400107.1": "???", "TowerDefensePotential.1410101.1": "挥毫焚墨", "TowerDefensePotential.1410101.2": "施放技能后赤霞攻击力提升,持续一段时间。", "TowerDefensePotential.1410102.1": "长虹焰阵", diff --git a/data/language/zh_cn/trialbuild.json b/data/language/zh_cn/trialbuild.json index a4473af1..e78fb129 100644 --- a/data/language/zh_cn/trialbuild.json +++ b/data/language/zh_cn/trialbuild.json @@ -22,6 +22,10 @@ "TrialBuild.200080.1": "剧情纪录", "TrialBuild.200081.1": "剧情纪录", "TrialBuild.200082.1": "剧情纪录", + "TrialBuild.200083.1": "剧情纪录", + "TrialBuild.200084.1": "剧情纪录", + "TrialBuild.200085.1": "剧情纪录", + "TrialBuild.200086.1": "剧情纪录", "TrialBuild.201.1": "剧情纪录", "TrialBuild.202.1": "剧情纪录", "TrialBuild.203.1": "剧情纪录", diff --git a/data/language/zh_cn/trialcharacter.json b/data/language/zh_cn/trialcharacter.json index 50affad3..8fd72cbc 100644 --- a/data/language/zh_cn/trialcharacter.json +++ b/data/language/zh_cn/trialcharacter.json @@ -22,8 +22,8 @@ "TrialCharacter.11301.1": "师渺", "TrialCharacter.114.1": "???", "TrialCharacter.11401.1": "???", - "TrialCharacter.115.1": "???", - "TrialCharacter.11501.1": "???", + "TrialCharacter.115.1": "火垂", + "TrialCharacter.11501.1": "火垂", "TrialCharacter.116.1": "岭川", "TrialCharacter.11601.1": "岭川", "TrialCharacter.117.1": "璟麟", @@ -72,7 +72,7 @@ "TrialCharacter.144.1": "千都世", "TrialCharacter.14401.1": "千都世", "TrialCharacter.145.1": "乙叶", - "TrialCharacter.14501.1": "???", + "TrialCharacter.14501.1": "乙叶", "TrialCharacter.147.1": "焦糖", "TrialCharacter.14701.1": "焦糖", "TrialCharacter.149.1": "格芮", @@ -105,6 +105,10 @@ "TrialCharacter.200083.1": "苍兰", "TrialCharacter.200811.1": "乙叶", "TrialCharacter.200821.1": "乙叶", + "TrialCharacter.200831.1": "火垂", + "TrialCharacter.200841.1": "火垂", + "TrialCharacter.200851.1": "尘沙", + "TrialCharacter.200861.1": "???", "TrialCharacter.20101.1": "尘沙", "TrialCharacter.20102.1": "鸢尾", "TrialCharacter.20103.1": "琥珀", diff --git a/data/language/zh_cn/uitext.json b/data/language/zh_cn/uitext.json index f6314f28..23453d08 100644 --- a/data/language/zh_cn/uitext.json +++ b/data/language/zh_cn/uitext.json @@ -59,7 +59,7 @@ "UIText.ActivityEnter_Lock.1": "权限等级{0}级开放", "UIText.ActivityLevels_Adventure.1": "挑战", "UIText.ActivityLevels_Explore.1": "普通", - "UIText.ActivityLevels_Hard.1": "极寒", + "UIText.ActivityLevels_Hard.1": "星坠", "UIText.ActivityLevels_HardCommon.1": "绝境", "UIText.ActivityLevels_Lock_Avg.1": "阅读剧情故事 {0} 解锁", "UIText.ActivityLevels_Lock_Day.1": "待开放", @@ -429,6 +429,7 @@ "UIText.BreakOut_Button_Leave.1": "离开本局", "UIText.BreakOut_Button_Re.1": "重新开始", "UIText.BreakOut_Play_ScoreTarget.1": "{0}/{1}", + "UIText.BreakOut_Play_Tips.1": "碎晶球未发射时乙叶无法使用技能", "UIText.BreakOut_PopUp_GoToAct.1": "前往活动", "UIText.BreakOut_Result_Exit.1": "退出", "UIText.BreakOut_Result_Restart.1": "重新挑战", @@ -674,8 +675,8 @@ "UIText.Cookie_Act_Continue_Tip.1": "点击{0}继续", "UIText.Cookie_Act_Cookie_Count.1": "已装盒饼干", "UIText.Cookie_Act_Cookie_Count_Score.1": "装盒饼干总数", - "UIText.Cookie_Act_DailyMode.1": "庆典", - "UIText.Cookie_Act_Exit_Tip.1": "退出将丢失已获得分数,是否确认退出?", + "UIText.Cookie_Act_DailyMode.1": "平衡", + "UIText.Cookie_Act_Exit_Tip.1": "退出将直接结算,是否确认退出?", "UIText.Cookie_Act_GameStart.1": "开始装盒", "UIText.Cookie_Act_Level_Go.1": "开 工", "UIText.Cookie_Act_Level_Goal.1": "挑战目标", @@ -685,7 +686,7 @@ "UIText.Cookie_Act_Level_Lock_Time.1": "该关卡将在{0}开启", "UIText.Cookie_Act_Level_Reward.1": "挑战奖励", "UIText.Cookie_Act_Miss_Count.1": "失误", - "UIText.Cookie_Act_NightmareMode.1": "欢腾", + "UIText.Cookie_Act_NightmareMode.1": "暴走", "UIText.Cookie_Act_NightmareMode_Title.1": "怪奇模式", "UIText.Cookie_Act_Perfect_Count.1": "极致完美", "UIText.Cookie_Act_QuestTitle.1": "任务", @@ -2214,6 +2215,7 @@ "UIText.PenguinCard_BuffDescSuffix_Count.1": "\u000b(剩余{num_0}次)", "UIText.PenguinCard_BuffDescSuffix_Turn.1": "\u000b(剩余{num_0}回合)", "UIText.PenguinCard_CardLevel.1": "Lv{num_0}", + "UIText.PenguinCard_CardLevelMax.1": "Lv{num_0}\nMAX!", "UIText.PenguinCard_EndTurnTip.1": "点击回合结束继续", "UIText.PenguinCard_Error_EmptyPenguinCard.1": "没有可以选取的星命牌", "UIText.PenguinCard_Error_EmptyQuest.1": "没有可以选取的任务", @@ -2406,6 +2408,7 @@ "UIText.Potential_Select_Title.1": "队伍等级提升至{0}级", "UIText.Potential_Special.1": "核心潜能", "UIText.Potential_Special_Text.1": "核心潜能", + "UIText.Potential_ValueMax_HInt.1": "(Max!)", "UIText.PresentsTips_ExtraHint.1": "随机2~4条附加属性", "UIText.Presents_Btn_Disassemble.1": "分 解", "UIText.Presents_Btn_DisassembleClose.1": "关 闭", @@ -2466,7 +2469,7 @@ "UIText.Raid_Title_Complete.1": "战斗完成", "UIText.Raid_Title_Doing.1": "战斗中", "UIText.Raid_Title_Raid.1": "快速战斗", - "UIText.Rank_Build_Detail_Name.1": "其他魔王的纪录", + "UIText.Rank_Build_Detail_Name.1": "某个魔王的纪录", "UIText.Rank_Build_Detail_Unavailable.1": "旧版本数据无法查看", "UIText.Rank_Build_Save_Preselection.1": "保存预设", "UIText.Receive_Reward_CG.1": "获得新形象!!", @@ -3053,6 +3056,7 @@ "UIText.StarTower_Item_List_Empty.1": "暂无任何道具", "UIText.StarTower_Leave_Hint.1": "是否暂时离开「星塔探索」?", "UIText.StarTower_Level_Title_Layer.1": "第{0}层", + "UIText.StarTower_NPCOption_IllegalOption.1": "该选项不可用,请选择其他选项", "UIText.StarTower_NoPotential.1": "没有可选的潜能", "UIText.StarTower_NotEnoughCoin.1": "没有足够的", "UIText.StarTower_Note_Blue.1": "湛蓝", @@ -3279,9 +3283,9 @@ "UIText.Template_Score.1": "评分", "UIText.ThemePrev_Title.1": "出现主题", "UIText.ThrowGift_Difficulty1.1": "初试身手", - "UIText.ThrowGift_Difficulty2.1": "熟练入框", - "UIText.ThrowGift_Difficulty3.1": "极速送达", - "UIText.ThrowGift_Difficulty4.1": "精准盲投", + "UIText.ThrowGift_Difficulty2.1": "好风借力", + "UIText.ThrowGift_Difficulty3.1": "完美几何", + "UIText.ThrowGift_Difficulty4.1": "投递高手", "UIText.ThrowGift_GetCard.1": "放入背包", "UIText.ThrowGift_GroupLockHint.1": "通关前一阶段解锁", "UIText.ThrowGift_Item.1": "道具", diff --git a/data/language/zh_cn/vampiresurvivor.json b/data/language/zh_cn/vampiresurvivor.json index 0f8fdb31..dfcb97f8 100644 --- a/data/language/zh_cn/vampiresurvivor.json +++ b/data/language/zh_cn/vampiresurvivor.json @@ -60,5 +60,8 @@ "VampireSurvivor.308.3": "区域二", "VampireSurvivor.309.1": "怒骸狂猎 第9期", "VampireSurvivor.309.2": "区域一", - "VampireSurvivor.309.3": "区域二" + "VampireSurvivor.309.3": "区域二", + "VampireSurvivor.310.1": "怒骸狂猎 第10期", + "VampireSurvivor.310.2": "区域一", + "VampireSurvivor.310.3": "区域二" } \ No newline at end of file diff --git a/data/language/zh_cn/vampiresurvivorquest.json b/data/language/zh_cn/vampiresurvivorquest.json index 080d3bef..bce694ab 100644 --- a/data/language/zh_cn/vampiresurvivorquest.json +++ b/data/language/zh_cn/vampiresurvivorquest.json @@ -106,5 +106,20 @@ "VampireSurvivorQuest.30902.1": "怒骸狂猎最高达到20000分", "VampireSurvivorQuest.30903.1": "怒骸狂猎最高达到25000分", "VampireSurvivorQuest.30904.1": "怒骸狂猎最高达到28000分", - "VampireSurvivorQuest.30905.1": "怒骸狂猎最高达到32000分" + "VampireSurvivorQuest.30905.1": "怒骸狂猎最高达到32000分", + "VampireSurvivorQuest.31001.1": "完成怒骸狂猎", + "VampireSurvivorQuest.31002.1": "怒骸狂猎最高达到20000分", + "VampireSurvivorQuest.31003.1": "怒骸狂猎最高达到25000分", + "VampireSurvivorQuest.31004.1": "怒骸狂猎最高达到28000分", + "VampireSurvivorQuest.31005.1": "怒骸狂猎最高达到32000分", + "VampireSurvivorQuest.31101.1": "完成怒骸狂猎", + "VampireSurvivorQuest.31102.1": "怒骸狂猎最高达到20000分", + "VampireSurvivorQuest.31103.1": "怒骸狂猎最高达到25000分", + "VampireSurvivorQuest.31104.1": "怒骸狂猎最高达到28000分", + "VampireSurvivorQuest.31105.1": "怒骸狂猎最高达到32000分", + "VampireSurvivorQuest.31201.1": "完成怒骸狂猎", + "VampireSurvivorQuest.31202.1": "怒骸狂猎最高达到20000分", + "VampireSurvivorQuest.31203.1": "怒骸狂猎最高达到25000分", + "VampireSurvivorQuest.31204.1": "怒骸狂猎最高达到28000分", + "VampireSurvivorQuest.31205.1": "怒骸狂猎最高达到32000分" } \ No newline at end of file diff --git a/data/language/zh_cn/word.json b/data/language/zh_cn/word.json index 7c504b09..5a18e43c 100644 --- a/data/language/zh_cn/word.json +++ b/data/language/zh_cn/word.json @@ -213,6 +213,26 @@ "Word.4023.2": "圣夜菈露援护召唤的「胡桃上校」拥有圣夜菈露100%攻击力,不会受到伤害,存在10秒,最多存在4个。", "Word.4024.1": "卷毛大将", "Word.4024.2": "「胡桃上校」合体成的「卷毛大将」拥有圣夜菈露100%攻击力,不会受到伤害,存在10秒,最多存在1个。", + "Word.4025.1": "灼炎", + "Word.4025.2": "部分火系角色触发印记时,产生的大范围伤害。", + "Word.4026.1": "超燃", + "Word.4026.2": "部分火系角色触发印记时,产生的小范围伤害。", + "Word.4027.1": "落雷", + "Word.4027.2": "部分光系角色触发印记时,产生的小范围伤害。", + "Word.4028.1": "光耀", + "Word.4028.2": "部分光系角色触发印记时,产生的范围伤害,并附加「闪烁」。", + "Word.4029.1": "闪烁", + "Word.4029.2": "使目标&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。", + "Word.4030.1": "炮击形态", + "Word.4030.2": "火垂施放主控技后进入的远程攻击形态,使用浮游炮打击目标,持续一段时间。", + "Word.4031.1": "剑击形态", + "Word.4031.2": "火垂施放援护技后进入的近战攻击形态,挥舞巨剑、发射飞刃打击目标,持续一段时间。", + "Word.4032.1": "雪崩", + "Word.4032.2": "火垂随身携带的作战单位,平时待机模式跟随火垂,在火垂需要时,变型为多种战斗形态,攻击火垂的目标。", + "Word.4033.1": "??", + "Word.4033.2": "??", + "Word.4034.1": "??", + "Word.4034.2": "??", "Word.45.1": "能量上限", "Word.45.2": "积累能量达到上限时,即可释放角色绝招", "Word.4500.1": "战斗关卡通用", diff --git a/lua/game/adventure/activitylevels/activitylevelsinstancelevel.lua b/lua/game/adventure/activitylevels/activitylevelsinstancelevel.lua index b6779df2..1b88b0ee 100644 --- a/lua/game/adventure/activitylevels/activitylevelsinstancelevel.lua +++ b/lua/game/adventure/activitylevels/activitylevelsinstancelevel.lua @@ -69,6 +69,9 @@ function ActivityLevelsInstanceLevel:OnEvent_AdventureModuleEnter() end end function ActivityLevelsInstanceLevel:OnEvent_SendMsgFinishBattle() + if self.isSettlement then + return + end local mapCfg = ConfigTable.GetData("ActivityLevelsLevel", self.nLevelId) if self.curFloorIdx < #mapCfg.FloorId then local GetBuildCallback = function(mapBuildData) @@ -90,13 +93,17 @@ function ActivityLevelsInstanceLevel:OnEvent_SendMsgFinishBattle() self.mapActorInfo[nTid] = stActorInfo end PlayerData.nCurGameType = AllEnum.WorldMapNodeType.ActivityLevels + local function levelEndCallback() + EventManager.Remove("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelEndCallback) + self:OnEvent_AdventureModuleEnter() + end + EventManager.Add("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelEndCallback) local mapParams = { tostring(self.curFloorIdx), tostring(self.levelTotalTime) } CS.AdventureModuleHelper.EnterActivityLevelsInstance(self.nLevelId, self.tbCharId, mapParams) CS.AdventureModuleHelper.LevelStateChanged(false) - self:OnEvent_AdventureModuleEnter() end PlayerData.Build:GetBuildDetailData(GetBuildCallback, self.nBuildId) return diff --git a/lua/game/adventure/jointdrill/jointdrillleveldata_1.lua b/lua/game/adventure/jointdrill/jointdrillleveldata_1.lua index 5b96d7ff..59fddf19 100644 --- a/lua/game/adventure/jointdrill/jointdrillleveldata_1.lua +++ b/lua/game/adventure/jointdrill/jointdrillleveldata_1.lua @@ -4,6 +4,7 @@ local PB = require("pb") local AdventureModuleHelper = CS.AdventureModuleHelper local TimerManager = require("GameCore.Timer.TimerManager") local LocalData = require("GameCore.Data.LocalData") +local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext") local mapEventConfig = { LoadLevelRefresh = "OnEvent_LoadLevelRefresh", AdventureModuleEnter = "OnEvent_AdventureModuleEnter", @@ -424,7 +425,7 @@ function JointDrillLevelData_1:JointDrillSuccess(netMsg) } local bSimulate = self.parent:GetBattleSimulate() local nBattleCount = self.parent:GetJointDrillBattleCount() - EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillResult_1, nResultType, self.nCurLevel, 0, self.nLevelId, {}, mapScore, netMsg.Items or {}, netMsg.Change or {}, netMsg.Old, netMsg.New, bSimulate, nBattleCount, self.tbCharDamage) + EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.parent.nActId, "Result"), nResultType, self.nCurLevel, 0, self.nLevelId, {}, mapScore, netMsg.Items or {}, netMsg.Change or {}, netMsg.Old, netMsg.New, bSimulate, nBattleCount, self.tbCharDamage) self.parent:ChallengeEnd() end EventManager.Add("SettlementPerformLoadFinish", self, openBattleResultPanel) @@ -494,7 +495,7 @@ function JointDrillLevelData_1:JointDrillFail(nResultType, netMsg) mapReward = netMsg.Items or {} mapChange = netMsg.Change or {} end - EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillResult_1, nResultType, self.nCurLevel, self.nGameTime, self.nLevelId, bossInfo, mapScore, mapReward, mapChange, nOld, nNew, bSimulate, nBattleCount, self.tbCharDamage) + EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.parent.nActId, "Result"), nResultType, self.nCurLevel, self.nGameTime, self.nLevelId, bossInfo, mapScore, mapReward, mapChange, nOld, nNew, bSimulate, nBattleCount, self.tbCharDamage) self.parent:LevelEnd(nResultType) end function JointDrillLevelData_1:SyncGameTime(nTime) @@ -693,7 +694,7 @@ function JointDrillLevelData_1:OnEvent_JointDrill_StopTime() end function JointDrillLevelData_1:OnEvent_JointDrillChallengeFinishError() self:JointDrillFail(AllEnum.JointDrillResultType.ChallengeEnd) - EventManager.Hit(EventId.ClosePanel, PanelId.JointDrillBuildList_1) + EventManager.Hit(EventId.ClosePanel, JointDrillContext.GetPanelId(self.parent.nActId, "BuildList")) self.parent:ChallengeEnd() end function JointDrillLevelData_1:OnEvent_UploadDodgeEvent(padMode) diff --git a/lua/game/adventure/jointdrill/jointdrillleveldata_2.lua b/lua/game/adventure/jointdrill/jointdrillleveldata_2.lua index f7818fb5..241375ce 100644 --- a/lua/game/adventure/jointdrill/jointdrillleveldata_2.lua +++ b/lua/game/adventure/jointdrill/jointdrillleveldata_2.lua @@ -2,6 +2,7 @@ local JointDrillLevelData_2 = class("JointDrillLevelData_2") local AdventureModuleHelper = CS.AdventureModuleHelper local LocalData = require("GameCore.Data.LocalData") local ModuleManager = require("GameCore.Module.ModuleManager") +local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext") local mapEventConfig = { LoadLevelRefresh = "OnEvent_LoadLevelRefresh", AdventureModuleEnter = "OnEvent_AdventureModuleEnter", @@ -185,7 +186,7 @@ function JointDrillLevelData_2:JointDrillSuccess(netMsg) } local bSimulate = self.parent:GetBattleSimulate() local nBattleCount = self.parent:GetJointDrillBattleCount() - EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillResult_2, nResultType, self.nCurLevel, 0, self.nLevelId, {}, mapScore, netMsg.Items or {}, netMsg.Change or {}, netMsg.Old, netMsg.New, bSimulate, nBattleCount, self.tbCharDamage) + EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.parent.nActId, "Result"), nResultType, self.nCurLevel, 0, self.nLevelId, {}, mapScore, netMsg.Items or {}, netMsg.Change or {}, netMsg.Old, netMsg.New, bSimulate, nBattleCount, self.tbCharDamage) self.parent:ChallengeEnd() end EventManager.Add("SettlementPerformLoadFinish", self, openBattleResultPanel) @@ -261,7 +262,7 @@ function JointDrillLevelData_2:JointDrillFail(nResultType, netMsg, nLevel) mapReward = netMsg.Items or {} mapChange = netMsg.Change or {} end - EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillResult_2, nResultType, self.nCurLevel, self.nGameTime, self.nLevelId, bossInfo, mapScore, mapReward, mapChange, nOld, nNew, bSimulate, nBattleCount, self.tbCharDamage) + EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.parent.nActId, "Result"), nResultType, self.nCurLevel, self.nGameTime, self.nLevelId, bossInfo, mapScore, mapReward, mapChange, nOld, nNew, bSimulate, nBattleCount, self.tbCharDamage) self.parent:LevelEnd(nResultType) end function JointDrillLevelData_2:JointDrillTimeOut() @@ -468,7 +469,7 @@ function JointDrillLevelData_2:OnEvent_JointDrillChallengeFinishError() local wait = function() coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) self.parent:SetResetLevelSelect(true) - EventManager.Hit(EventId.ClosePanel, PanelId.JointDrillBuildList_2) + EventManager.Hit(EventId.ClosePanel, JointDrillContext.GetPanelId(self.parent.nActId, "BuildList")) end cs_coroutine.start(wait) self.parent:ChallengeEnd() diff --git a/lua/game/codegen/game_enum_define.lua b/lua/game/codegen/game_enum_define.lua index 493e5d45..b13caeaa 100644 --- a/lua/game/codegen/game_enum_define.lua +++ b/lua/game/codegen/game_enum_define.lua @@ -548,6 +548,23 @@ GameEnum.questType = { Achieve = 6 } GameEnum.fateCardActiveAction = {RoomExit = 0, BattleEnd = 1} +GameEnum.instanceType = { + None = 0, + Story = 1, + StarTower = 2, + VampireSurvivor = 3, + RegionBoss = 4, + DailyInstance = 5, + WeekBoss = 6, + SkillInstance = 7, + CharGemInstance = 8, + TravelerDue = 9 +} +GameEnum.activityDoubleRewardType = { + None = 0, + Double = 1, + Triple = 2 +} GameEnum.achievementCond = { AchievementSpecific = 1, AchievementTotal = 2, @@ -1827,7 +1844,8 @@ GameEnum.activityType = { Story = 17, PenguinCard = 18, ThrowGift = 19, - GoldenSpy = 20 + GoldenSpy = 20, + Double = 21 } GameEnum.activityOpenType = { None = 0, @@ -2501,7 +2519,11 @@ GameEnum.activityThemeType = { Spring_10104 = 7, WinterNight_10105 = 8, Postal_10106 = 9, - SoloDance_20102 = 10 + SoloDance_20102 = 10, + Viewfinder_10107 = 11, + BreakOut_30102 = 12, + Swim_11100 = 13, + Tech_10108 = 14 } GameEnum.ActivityLevelType = { Explore = 1, @@ -2657,7 +2679,8 @@ GameEnum.PenguinCardTriggerPhase = { AfterUpgrade = 6, FatalDamage = 7, PenguinCardChange = 8, - FlipEnd = 9 + FlipEnd = 9, + ManualRoll = 10 } GameEnum.PenguinCardTriggerType = { None = 1, @@ -2694,7 +2717,9 @@ GameEnum.PenguinCardEffectType = { UpgradeDiscount = 6, AddRound = 7, BlockFatalDamage = 8, - UpgradeRebate = 9 + UpgradeRebate = 9, + AddCardRollCount = 10, + RollSpecificCard = 11 } GameEnum.PenguinCardQuestType = { Score = 1, diff --git a/lua/game/codegen/game_table_define.lua b/lua/game/codegen/game_table_define.lua index bb479606..059bc888 100644 --- a/lua/game/codegen/game_table_define.lua +++ b/lua/game/codegen/game_table_define.lua @@ -784,6 +784,7 @@ GameTableDefine.CommonTable = { Lang = {"Desc"} }, PenguinCardQuestWeight = {Key = true}, + PenguinCardTendency = {Key = true}, PenguinCardWeight = {Key = true}, PeriodicQuest = { Key = true, diff --git a/lua/game/ui/activity/goldenspy/goldenspycompanionitem.lua b/lua/game/ui/activity/goldenspy/goldenspycompanionitem.lua index 6ad926af..edc6f1bc 100644 --- a/lua/game/ui/activity/goldenspy/goldenspycompanionitem.lua +++ b/lua/game/ui/activity/goldenspy/goldenspycompanionitem.lua @@ -376,10 +376,11 @@ function GoldenSpyCompanionItem:_CheckVision() local tbRemoveItems = {} for _, item in ipairs(tempItems) do if item.Ctrl ~= self then + local removeItem local hitArea = item.Ctrl:GetHitArea() if hitArea and self:_HitAreaInSector(hitArea, vx, vy, forwardAngle, halfAngle, radius) then if item.Ctrl == self.floorCtrl.catchedItem then - goto lbl_228 + goto lbl_229 end if item.Ctrl:GetItemCfg().ItemType == GameEnum.GoldenSpyItem.Boom then item.Ctrl:Boom(nil) @@ -423,7 +424,7 @@ function GoldenSpyCompanionItem:_CheckVision() end tbRemoveItems = {} end - ::lbl_228:: + ::lbl_229:: end end function GoldenSpyCompanionItem:_StartVisionCheck() diff --git a/lua/game/ui/activity/goldenspy/goldenspyfloorctrl.lua b/lua/game/ui/activity/goldenspy/goldenspyfloorctrl.lua index e0d198b3..0fbc5864 100644 --- a/lua/game/ui/activity/goldenspy/goldenspyfloorctrl.lua +++ b/lua/game/ui/activity/goldenspy/goldenspyfloorctrl.lua @@ -242,6 +242,7 @@ function GoldenSpyFloorCtrl:Shoot(nSpeed, nRadius, nFactor, onRetractComplete, o end function GoldenSpyFloorCtrl:RemoveItem(itemCtrl) local bDelSuccess = false + local itemId = itemCtrl:GetItemCfg().Id for i = #self.tbItem, 1, -1 do if self.tbItem[i].Ctrl == itemCtrl then table.insert(self.tbNeedRemoveItem, self.tbItem[i]) @@ -251,7 +252,7 @@ function GoldenSpyFloorCtrl:RemoveItem(itemCtrl) end end if bDelSuccess then - self.levelCtrl.GoldenSpyFloorData:DeleteItem(itemCtrl:GetItemCfg().Id) + self.levelCtrl.GoldenSpyFloorData:DeleteItem(itemId) end end function GoldenSpyFloorCtrl:DropItem() diff --git a/lua/game/ui/activity/goldenspy/goldenspylevelctrl.lua b/lua/game/ui/activity/goldenspy/goldenspylevelctrl.lua index f9c43b0b..09645115 100644 --- a/lua/game/ui/activity/goldenspy/goldenspylevelctrl.lua +++ b/lua/game/ui/activity/goldenspy/goldenspylevelctrl.lua @@ -581,6 +581,7 @@ function GoldenSpyLevelCtrl:ShowBuffSelect(tbBuff, callback) local tbShowItem = {} local tbItems = self.GoldenSpyFloorData:GetItems() local tbHasBuff = self.GoldenSpyLevelData:GetBuffData() + local curFloor = self.GoldenSpyLevelData:GetCurFloor() for _, v in pairs(tbItems) do local itemCfg = ConfigTable.GetData("GoldenSpyItem", v.itemId) if itemCfg ~= nil and itemCfg.ShowValue ~= false then @@ -686,7 +687,7 @@ function GoldenSpyLevelCtrl:SubTime(nTime) if not self.bChangeTime then self._mapNode.imgWarning.gameObject:SetActive(true) self.bChangeTime = true - local subtimeTimer = self:AddTimer(1, 0.8, function() + local subtimeTimer = self:AddTimer(1, 0.4, function() self._mapNode.imgWarning.gameObject:SetActive(false) self.bChangeTime = false end, true, true, true) @@ -1075,8 +1076,8 @@ function GoldenSpyLevelCtrl:OnBtnClick_Frozen() end, true, true, true) table.insert(self.tbTimer, timer) local img_frozenCD = self._mapNode.img_frozenCD - img_frozenCD.gameObject:SetActive(true) img_frozenCD.fillAmount = 1 + img_frozenCD.gameObject:SetActive(true) self.FrozenTweener = DOTween.To(function() return img_frozenCD.fillAmount end, function(value) @@ -1090,28 +1091,14 @@ function GoldenSpyLevelCtrl:OnBtnClick_ToolBox() local tbShowItem = {} local tbItems = self.GoldenSpyFloorData:GetItems() local tbHasBuff = self.GoldenSpyLevelData:GetBuffData() - local curFloor = self.GoldenSpyLevelData:GetCurFloor() for _, v in pairs(tbItems) do local itemCfg = ConfigTable.GetData("GoldenSpyItem", v.itemId) if itemCfg ~= nil and itemCfg.ShowValue ~= false then local nScore = itemCfg.Score for _, n in ipairs(tbHasBuff) do local buffCfg = ConfigTable.GetData("GoldenSpyBuffCard", n.buffId) - if buffCfg ~= nil and buffCfg.EffectType == GameEnum.GoldenSpyBuffEffect.AddScore then - if buffCfg.BuffType == GameEnum.GoldenSpyBuffType.TemporaryBuff then - if n.bActive and table.indexof(n.tbActiveFloor, curFloor) > 0 and buffCfg.Params[1] == itemCfg.ItemType then - nScore = nScore + buffCfg.Params[2] - end - elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.DelayBuff then - if n.bActive and table.indexof(n.tbActiveFloor, curFloor) > 0 and buffCfg.Params[1] == itemCfg.ItemType then - nScore = nScore + buffCfg.Params[2] - end - elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.PermanentBuff then - if n.bActive and buffCfg.Params[1] == itemCfg.ItemType then - nScore = nScore + buffCfg.Params[2] - end - elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.SkillCountBuff then - end + if buffCfg ~= nil and buffCfg.EffectType == GameEnum.GoldenSpyBuffEffect.AddScore and buffCfg.Params[1] == itemCfg.ItemType then + nScore = nScore + buffCfg.Params[2] end end local itemData = { diff --git a/lua/game/ui/activity/goldenspy/goldenspyleveldata.lua b/lua/game/ui/activity/goldenspy/goldenspyleveldata.lua index bc8456a3..80a1d16e 100644 --- a/lua/game/ui/activity/goldenspy/goldenspyleveldata.lua +++ b/lua/game/ui/activity/goldenspy/goldenspyleveldata.lua @@ -306,12 +306,12 @@ function GoldenSpyLevelData:AddBuff(nBuffId) elseif buffCfg.BuffType == GameEnum.GoldenSpyBuffType.SkillCountBuff then buffEntity.bActive = true if buffCfg.EffectType == GameEnum.GoldenSpyBuffEffect.AddSkillUseCount then - self.tbSkillData[buffCfg.Params[1]] = self.tbSkillData[buffCfg.Params[1]] + buffCfg.Params[2] + self.tbSkillData[buffCfg.Params[1]] = (self.tbSkillData[buffCfg.Params[1]] or 0) + buffCfg.Params[2] EventManager.Hit("GoldenSpy_UpdateSkillCount", buffCfg.Params[1], self.tbSkillData[buffCfg.Params[1]]) end end table.insert(self.tbBuff, buffEntity) - if self.taskData ~= nil and self.taskData.nScore > 0 and buffCfg.EffectType == GameEnum.GoldenSpyBuffEffect.AddExScoreFactor then + if self.taskData ~= nil and 0 < self.taskData.nScore and buffCfg.EffectType == GameEnum.GoldenSpyBuffEffect.AddExScoreFactor then if buffCfg.BuffType == GameEnum.GoldenSpyBuffType.TemporaryBuff then if buffEntity.bActive and 0 < table.indexof(buffEntity.tbActiveFloor, self.nCurFloor) then self.taskData.nScore = self.taskData.nScore * (1 + buffCfg.Params[1] / 100.0) diff --git a/lua/game/ui/activity/goldenspy/goldenspypausectrl.lua b/lua/game/ui/activity/goldenspy/goldenspypausectrl.lua index bfa12ea7..df30316e 100644 --- a/lua/game/ui/activity/goldenspy/goldenspypausectrl.lua +++ b/lua/game/ui/activity/goldenspy/goldenspypausectrl.lua @@ -29,22 +29,26 @@ GoldenSpyPauseCtrl._mapNodeConfig = { btn_exit = { sComponentName = "NaviButton", callback = "OnBtnClick_Exit", - sAction = "Giveup" + sAction = "Giveup", + sActionIconType = "Dark" }, btn_restart = { sComponentName = "NaviButton", callback = "OnBtnClick_Restart", - sAction = "Retry" + sAction = "Retry", + sActionIconType = "Dark" }, btn_continue = { sComponentName = "NaviButton", callback = "OnBtnClick_Continue", - sAction = "Back" + sAction = "Back", + sActionIconType = "Dark" }, btn_dic = { sComponentName = "NaviButton", callback = "OnBtnClick_OpenDic", - sAction = "Depot" + sAction = "Depot", + sActionIconType = "Dark" } } GoldenSpyPauseCtrl._mapEventConfig = {} diff --git a/lua/game/ui/activity/goldenspy/goldenspysafeboxitem.lua b/lua/game/ui/activity/goldenspy/goldenspysafeboxitem.lua index 61710410..e9d08458 100644 --- a/lua/game/ui/activity/goldenspy/goldenspysafeboxitem.lua +++ b/lua/game/ui/activity/goldenspy/goldenspysafeboxitem.lua @@ -43,7 +43,7 @@ function GoldenSpySafeBoxItem:OnSkill_Boom(callback) if callback then callback() end - if self.gameObject ~= nil then + if self.gameObject then self.gameObject:SetActive(false) end end diff --git a/lua/game/ui/activity/jointdrill/_510001/jointdrillactctrl.lua b/lua/game/ui/activity/jointdrill/_510001/jointdrillactctrl.lua index bd2120e8..ad9a8d4f 100644 --- a/lua/game/ui/activity/jointdrill/_510001/jointdrillactctrl.lua +++ b/lua/game/ui/activity/jointdrill/_510001/jointdrillactctrl.lua @@ -140,7 +140,7 @@ function JointDrillActCtrl:OnBtnClick_Start() return end EventManager.Hit("PlayJointDrillActAnim", "JointDrill_Act_01_out", function() - EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillLevelSelect_1, self.actData.nActId) + EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillLevelSelect_510001, self.actData.nActId) end) end function JointDrillActCtrl:OnBtnClick_Detail() diff --git a/lua/game/ui/activity/jointdrill/_510003/jointdrillactctrl.lua b/lua/game/ui/activity/jointdrill/_510003/jointdrillactctrl.lua index e58f4fac..b84a0078 100644 --- a/lua/game/ui/activity/jointdrill/_510003/jointdrillactctrl.lua +++ b/lua/game/ui/activity/jointdrill/_510003/jointdrillactctrl.lua @@ -140,7 +140,7 @@ function JointDrillActCtrl:OnBtnClick_Start() return end EventManager.Hit("PlayJointDrillActAnim", "JointDrill_Act_01_out", function() - EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillLevelSelect_2, self.actData.nActId) + EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillLevelSelect_510003, self.actData.nActId) end) end function JointDrillActCtrl:OnBtnClick_Detail() diff --git a/lua/game/ui/activity/jointdrill/_510005/jointdrillactctrl.lua b/lua/game/ui/activity/jointdrill/_510005/jointdrillactctrl.lua new file mode 100644 index 00000000..4b7b9769 --- /dev/null +++ b/lua/game/ui/activity/jointdrill/_510005/jointdrillactctrl.lua @@ -0,0 +1,175 @@ +local JointDrillActCtrl = class("JointDrillActCtrl", BaseCtrl) +local ClientManager = CS.ClientManager.Instance +JointDrillActCtrl._mapNodeConfig = { + btnDetail = { + sComponentName = "UIButton", + callback = "OnBtnClick_Detail" + }, + txtDetail = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Btn_Detail" + }, + btnWaitStart = { + sComponentName = "UIButton", + callback = "OnEvent_WaitStart" + }, + txtBtnWaitStart = { + sComponentName = "TMP_Text", + sLanguageId = "JointDrill_Act_Wait_Start" + }, + imgBtnMask = {}, + btnStart = { + sComponentName = "UIButton", + callback = "OnBtnClick_Start" + }, + txtBtnStart = { + sComponentName = "TMP_Text", + sLanguageId = "JointDrill_Act_Goto" + }, + txtActDesc = {sComponentName = "TMP_Text"}, + txtActTime = {sComponentName = "TMP_Text"}, + txtFuncLock = {sComponentName = "TMP_Text"}, + txtBeta = { + sComponentName = "TMP_Text", + sLanguageId = "JointDrill_Beta_Tip" + }, + goCommon = { + sNodeName = "---Common---" + } +} +JointDrillActCtrl._mapEventConfig = { + PlayJointDrillActAnim = "OnEvent_PlayAnim" +} +function JointDrillActCtrl:InitActData(actData) + self.actData = actData + self.nActId = actData:GetActId() + self.mapActCfg = self.actData:GetJointDrillActCfg() + if self.mapActCfg == nil then + return + end + NovaAPI.SetTMPText(self._mapNode.txtActDesc, self.mapActCfg.DescText) + self:StartActTimer() + local bPlayCond, sTips = self.actData:CheckActJumpCond() + self._mapNode.txtFuncLock.gameObject:SetActive(not bPlayCond) + if not bPlayCond then + NovaAPI.SetTMPText(self._mapNode.txtFuncLock, sTips) + end +end +function JointDrillActCtrl:GetTimeStr(nRemainTime) + local sTimeStr = "" + if nRemainTime <= 60 then + local sec = math.floor(nRemainTime) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) + elseif 60 < nRemainTime and nRemainTime <= 3600 then + local min = math.floor(nRemainTime / 60) + local sec = math.floor(nRemainTime - min * 60) + if sec == 0 then + min = min - 1 + sec = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) + elseif 3600 < nRemainTime and nRemainTime <= 86400 then + local hour = math.floor(nRemainTime / 3600) + local min = math.floor((nRemainTime - hour * 3600) / 60) + if min == 0 then + hour = hour - 1 + min = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) + elseif 86400 < nRemainTime then + local day = math.floor(nRemainTime / 86400) + local hour = math.floor((nRemainTime - day * 86400) / 3600) + if hour == 0 then + day = day - 1 + hour = 24 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) + end + return sTimeStr +end +function JointDrillActCtrl:StartActTimer() + if self.timer ~= nil then + self.timer:Cancel() + self.timer = nil + end + local nOpenTime = self.actData:GetActOpenTime() + local nCloseTime = self.actData:GetActEndTime() + local nStartTime = nOpenTime + self.mapActCfg.DrillStartTime + local nEndTime = nStartTime + self.mapActCfg.DrillDurationTime + local nStatus = 0 + local refreshTime = function() + local nCurTime = ClientManager.serverTimeStamp + local sTime = "" + local nRemainTime = 0 + if nCurTime < nStartTime then + nStatus = AllEnum.JointDrillActStatus.WaitStart + nRemainTime = math.max(nStartTime - nCurTime, 0) + sTime = orderedFormat(ConfigTable.GetUIText("JointDrill_Act_Wait_Start_Time"), self:GetTimeStr(nRemainTime)) + elseif nCurTime >= nStartTime and nCurTime < nEndTime then + nStatus = AllEnum.JointDrillActStatus.Start + nRemainTime = math.max(nEndTime - nCurTime, 0) + sTime = orderedFormat(ConfigTable.GetUIText("JointDrill_Act_Start_Time"), self:GetTimeStr(nRemainTime)) + else + nStatus = AllEnum.JointDrillActStatus.WaitClose + nRemainTime = math.max(nCloseTime - nCurTime, 0) + sTime = orderedFormat(ConfigTable.GetUIText("JointDrill_Act_Wait_Close_Time"), self:GetTimeStr(nRemainTime)) + end + if nRemainTime <= 0 and self.timer ~= nil then + self.timer:Cancel() + self.timer = nil + end + self._mapNode.btnStart.gameObject:SetActive(nStatus ~= AllEnum.JointDrillActStatus.WaitStart) + self._mapNode.btnWaitStart.gameObject:SetActive(nStatus == AllEnum.JointDrillActStatus.WaitStart) + NovaAPI.SetTMPText(self._mapNode.txtActTime, sTime) + end + refreshTime() + self.timer = self:AddTimer(0, 1, refreshTime, true, true, true) +end +function JointDrillActCtrl:ClearActivity() +end +function JointDrillActCtrl:OnEvent_WaitStart() + local bPlayCond = self.actData:CheckActJumpCond(true) + if not bPlayCond then + return + end + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("JointDrill_Act_Wait_Start_Tip")) +end +function JointDrillActCtrl:OnBtnClick_Start() + local bPlayCond = self.actData:CheckActJumpCond(true) + if not bPlayCond then + return + end + EventManager.Hit("PlayJointDrillActAnim", "JointDrill_Act_01_out", function() + EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillLevelSelect_510005, self.actData.nActId) + end) +end +function JointDrillActCtrl:OnBtnClick_Detail() + if self.mapActCfg == nil then + return + end + local msg = { + nType = AllEnum.MessageBox.Desc, + sContent = self.mapActCfg.DetailDesc, + sTitle = ConfigTable.GetUIText("Activity_Btn_Detail") + } + EventManager.Hit(EventId.OpenMessageBox, msg) +end +function JointDrillActCtrl:OnEvent_PlayAnim(sAnim, callback) + if self.animRoot ~= nil then + local nAnimTime = NovaAPI.GetAnimClipLength(self.animRoot, {sAnim}) + self.animRoot:Play(sAnim, 0, 0) + self:AddTimer(1, nAnimTime, function() + if callback ~= nil then + callback() + end + end, true, true, true) + elseif callback ~= nil then + callback() + end +end +function JointDrillActCtrl:OnEnable() + self.animRoot = self.gameObject:GetComponent("Animator") +end +function JointDrillActCtrl:OnDisable() +end +return JointDrillActCtrl diff --git a/lua/game/ui/activity/loginreward/_301033/loginrewardpopupctrl_01.lua b/lua/game/ui/activity/loginreward/_301033/loginrewardpopupctrl_01.lua index e2713f0b..4b8610d8 100644 --- a/lua/game/ui/activity/loginreward/_301033/loginrewardpopupctrl_01.lua +++ b/lua/game/ui/activity/loginreward/_301033/loginrewardpopupctrl_01.lua @@ -1,7 +1,6 @@ local LoginRewardPopUpCtrl_01 = class("LoginRewardPopUpCtrl_01", BaseCtrl) local ClientManager = CS.ClientManager.Instance LoginRewardPopUpCtrl_01._mapNodeConfig = { - imgActivity = {sComponentName = "Image"}, goActTime = {}, txtActivityTime = {sComponentName = "TMP_Text"}, btnActivity = { diff --git a/lua/game/ui/activity/loginreward/loginsprewardctrl_lsv.lua b/lua/game/ui/activity/loginreward/loginsprewardctrl_lsv.lua index b1113e2d..152845ac 100644 --- a/lua/game/ui/activity/loginreward/loginsprewardctrl_lsv.lua +++ b/lua/game/ui/activity/loginreward/loginsprewardctrl_lsv.lua @@ -51,7 +51,8 @@ LoginSpRewardCtrl_Lsv._mapNodeConfig = { LoginSpRewardCtrl_Lsv._mapEventConfig = { ClickLoginRewardTips = "OnEvent_ClickLoginRewardTips", [EventId.ShowBubbleVoiceText] = "OnEvent_ShowBubbleVoiceText", - ActivityListChangeTab = "OnEvent_ActivityListChangeTab" + ActivityListChangeTab = "OnEvent_ActivityListChangeTab", + [EventId.ClosePanel] = "OnEvent_ClosePanel" } function LoginSpRewardCtrl_Lsv:RefreshRemainTime() local endTime = self.actData:GetActEndTime() @@ -306,4 +307,10 @@ function LoginSpRewardCtrl_Lsv:OnEvent_ActivityListChangeTab(nId) PlayerVoiceData:StopCharVoice() end end +function LoginSpRewardCtrl_Lsv:OnEvent_ClosePanel(nPanelId) + if nPanelId == PanelId.DiscSample then + self.bPlayVoice = false + self:PlayVoice() + end +end return LoginSpRewardCtrl_Lsv diff --git a/lua/game/ui/play_mining/400007/mininggamectrl.lua b/lua/game/ui/activity/mining/400011/mininggamectrl.lua similarity index 90% rename from lua/game/ui/play_mining/400007/mininggamectrl.lua rename to lua/game/ui/activity/mining/400011/mininggamectrl.lua index ff0662ba..88b58744 100644 --- a/lua/game/ui/play_mining/400007/mininggamectrl.lua +++ b/lua/game/ui/activity/mining/400011/mininggamectrl.lua @@ -1,7 +1,7 @@ local MiningGameCtrl = class("MiningGameCtrl", BaseCtrl) local WwiseAudioMgr = CS.WwiseAudioManager.Instance -local listPrefabPath = "UI/Play_Mining_400007/GridCell/" -local assetPath = "UI/Play_Mining_400007/SpriteAtlas/Sprite/" +local listPrefabPath = "UI_Activity/_400011/GridCell/" +local assetPath = "UI_Activity/_400011/SpriteAtlas/Sprite/" local signal_typeA = "zs_mining_signal_01" local signal_typeB = "zs_mining_signal_02" local signal_typeC = "zs_mining_signal_03" @@ -89,7 +89,7 @@ function MiningGameCtrl:Awake() self.miningData = PlayerData.Activity:GetActivityDataById(self.nActId) if self.miningData:GetIsFirstIn() then local cb = function() - local DicConfig = ConfigTable.GetData("TopBar", "MiningGame_400007") + local DicConfig = ConfigTable.GetData("TopBar", "MiningGame_400011") if DicConfig ~= nil then local dicId = DicConfig.EntryId if dicId ~= 0 then @@ -101,17 +101,6 @@ function MiningGameCtrl:Awake() self:AddTimer(1, 0.9, cb, true, true, true) EventManager.Hit(EventId.TemporaryBlockInput, 1.1) end - local bInActGroup, nActGroupId = PlayerData.Activity:IsActivityInActivityGroup(self.nActId) - if bInActGroup then - local actGroupId = ConfigTable.GetData("Activity", self.nActId).MidGroupId - local actGroupData = PlayerData.Activity:GetActivityGroupDataById(actGroupId) - local taskActId = actGroupData:GetActivityDataByIndex(AllEnum.ActivityThemeFuncIndex.Task).ActivityId - local taskActData = PlayerData.Activity:GetActivityDataById(taskActId) - if taskActData ~= nil and taskActData:CheckActivityOpen() then - RedDotManager.RegisterNode(RedDotDefine.Activity_Group_Task, {nActGroupId, taskActId}, self._mapNode.reward_reddot) - return - end - end end function MiningGameCtrl:OnEnable() if self.miningData:CheckActivityOpen() then @@ -121,11 +110,27 @@ function MiningGameCtrl:OnEnable() EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_MiningEnd")) local wait = function() coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) - EventManager.Hit(EventId.ClosePanel, PanelId.MiningGame) + EventManager.Hit(EventId.ClosePanel, PanelId.MiningGame_400011) NovaAPI.InputEnable() end cs_coroutine.start(wait) end + local bInActGroup, nActGroupId = PlayerData.Activity:IsActivityInActivityGroup(self.nActId) + if bInActGroup then + local mapActivityData = ConfigTable.GetData("Activity", self.nActId) + local actGroupId = mapActivityData.MidGroupId + local actGroupData = PlayerData.Activity:GetActivityGroupDataById(actGroupId) + local taskActId = actGroupData:GetActivityDataByIndex(AllEnum.ActivityThemeFuncIndex.Task).ActivityId + local taskActData = PlayerData.Activity:GetActivityDataById(taskActId) + if taskActData ~= nil and taskActData:CheckActivityOpen() then + RedDotManager.RegisterNode(RedDotDefine.Activity_Group_Task_Group, { + nActGroupId, + taskActId, + mapActivityData.MiniGameRedDot + }, self._mapNode.reward_reddot) + return + end + end end function MiningGameCtrl:OnDisable(...) if self.gridListCtrl ~= nil then @@ -135,12 +140,17 @@ function MiningGameCtrl:OnDisable(...) end function MiningGameCtrl:OnDestroy() if PlayerData.Activity:IsActivityInActivityGroup(self.nActId) then - local actGroupId = ConfigTable.GetData("Activity", self.nActId).MidGroupId + local mapActivityData = ConfigTable.GetData("Activity", self.nActId) + local actGroupId = mapActivityData.MidGroupId local actGroupData = PlayerData.Activity:GetActivityGroupDataById(actGroupId) local taskActId = actGroupData:GetActivityDataByIndex(AllEnum.ActivityThemeFuncIndex.Task).ActivityId local taskActData = PlayerData.Activity:GetActivityDataById(taskActId) if taskActData ~= nil and taskActData:CheckActivityOpen() then - RedDotManager.UnRegisterNode(RedDotDefine.Activity_Group_Task, taskActId, self._mapNode.reward_reddot) + RedDotManager.UnRegisterNode(RedDotDefine.Activity_Group_Task_Group, { + actGroupId, + taskActId, + mapActivityData.MiniGameRedDot + }, self._mapNode.reward_reddot) return end end @@ -159,14 +169,14 @@ function MiningGameCtrl:UpdateLevelData() local goCell = self:CreatePrefabInstance(prefabPath, self._mapNode.cellPos[i].transform) goCell.name = "cell" .. i end - self.gridListCtrl = self:BindCtrlByNode(self._mapNode.GirdListPrefab, "Game.UI.Play_Mining.400007.MiningGridListCtrl") + self.gridListCtrl = self:BindCtrlByNode(self._mapNode.GirdListPrefab, "Game.UI.Activity.Mining.400011.MiningGridListCtrl") self.gridListCtrl:SetData(self.nActId) end self:UpdateSupData() NovaAPI.SetTMPText(self._mapNode.txt_level, orderedFormat(ConfigTable.GetUIText("MiningGame_Level"), self.miningData:GetLevel())) self:InitRewardList() self.tbRewardDataList = self.miningData:GetCurLevelRewardData() - self:UpdataRewardList() + self:UpdateRewardList() local tbCellData = self.miningData:GetCellData() local funcCallback = function(nId) self:KnockCallback(nId) @@ -214,7 +224,7 @@ function MiningGameCtrl:InitRewardList() go:SetActive(false) end end -function MiningGameCtrl:UpdataRewardList() +function MiningGameCtrl:UpdateRewardList() for i = 1, math.min(#self.tbRewardDataList, 3) do local rewardData = self.tbRewardDataList[i] local rewardConfig = ConfigTable.GetData("MiningTreasure", rewardData.nId) @@ -273,19 +283,24 @@ function MiningGameCtrl:CheckPassAllLevel() self._mapNode.GirdListPrefab:SetActive(not bPassAllLevel) end function MiningGameCtrl:OnBtnClick_OpenGuidePanel() - EventManager.Hit(EventId.OpenPanel, PanelId.MiningGameGuidePanel_400007, self.nActId) + EventManager.Hit(EventId.OpenPanel, PanelId.MiningGameGuidePanel_400011, self.nActId) end function MiningGameCtrl:OnBtnClick_OpenTask() if PlayerData.Activity:IsActivityInActivityGroup(self.nActId) then - local actGroupId = ConfigTable.GetData("Activity", self.nActId).MidGroupId + local mapActivityData = ConfigTable.GetData("Activity", self.nActId) + local actGroupId = mapActivityData.MidGroupId local actGroupData = PlayerData.Activity:GetActivityGroupDataById(actGroupId) local taskActId = actGroupData:GetActivityDataByIndex(AllEnum.ActivityThemeFuncIndex.Task).ActivityId local taskActData = PlayerData.Activity:GetActivityDataById(taskActId) if taskActData ~= nil and taskActData:CheckActivityOpen() then - EventManager.Hit(EventId.OpenPanel, PanelId.Task_10106, taskActId, GameEnum.ActivityTaskTabType.Tab4) + EventManager.Hit(EventId.OpenPanel, PanelId.Task_11100, taskActId, GameEnum.ActivityTaskTabType.Tab4) return end - RedDotManager.UnRegisterNode(RedDotDefine.Activity_Group_Task, taskActId, self._mapNode.reward_reddot) + RedDotManager.UnRegisterNode(RedDotDefine.Activity_Group_Task_Group, { + actGroupId, + taskActId, + mapActivityData.MiniGameRedDot + }, self._mapNode.reward_reddot) self._mapNode.reward_reddot:SetActive(false) EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_End_Notice")) end @@ -332,8 +347,8 @@ function MiningGameCtrl:OnEvent_UpdateRewardStatus(nId) if self.passAnimCb ~= nil then self.passAnimCb() self.bInPassAnim = false - EventManager.Hit(EventId.BlockInput, false) end + EventManager.Hit(EventId.BlockInput, false) end, true, true, true) end function MiningGameCtrl:OnEvent_MiningKnockResult(tbSkillData) diff --git a/lua/game/ui/play_mining/400003/mininggameguidecardctrl.lua b/lua/game/ui/activity/mining/400011/mininggameguidecardctrl.lua similarity index 100% rename from lua/game/ui/play_mining/400003/mininggameguidecardctrl.lua rename to lua/game/ui/activity/mining/400011/mininggameguidecardctrl.lua diff --git a/lua/game/ui/play_mining/mininggameguidectrl.lua b/lua/game/ui/activity/mining/400011/mininggameguidectrl.lua similarity index 95% rename from lua/game/ui/play_mining/mininggameguidectrl.lua rename to lua/game/ui/activity/mining/400011/mininggameguidectrl.lua index 2d7b17f6..d53488f8 100644 --- a/lua/game/ui/play_mining/mininggameguidectrl.lua +++ b/lua/game/ui/activity/mining/400011/mininggameguidectrl.lua @@ -42,7 +42,7 @@ function MiningGameGuideCtrl:Awake() end self.miningData = PlayerData.Activity:GetActivityDataById(self.nActId) local idList = self.miningData:GetDicGroupId() - self.cardPrefabPath = "UI/Play_Mining/CardCell.prefab" + self.cardPrefabPath = "UI_Activity/_400011/CardCell.prefab" self.CardCtrl = {} self:InitList(idList) end @@ -68,7 +68,7 @@ function MiningGameGuideCtrl:InitList(list) end if go ~= nil then go.name = config.Id - local ctrl = self:BindCtrlByNode(go, "Game.UI.Play_Mining.MiningGameGuideCardCtrl") + local ctrl = self:BindCtrlByNode(go, "Game.UI.Activity.Mining.400011.MiningGameGuideCardCtrl") ctrl:SetData(config.Id) table.insert(self.CardCtrl, ctrl) end diff --git a/lua/game/ui/play_mining/400003/mininggameguidepanel.lua b/lua/game/ui/activity/mining/400011/mininggameguidepanel.lua similarity index 70% rename from lua/game/ui/play_mining/400003/mininggameguidepanel.lua rename to lua/game/ui/activity/mining/400011/mininggameguidepanel.lua index 12163499..2a0f0adb 100644 --- a/lua/game/ui/play_mining/400003/mininggameguidepanel.lua +++ b/lua/game/ui/activity/mining/400011/mininggameguidepanel.lua @@ -1,8 +1,9 @@ local MiningGameGuidePanel = class("MiningGameGuidePanel", BasePanel) +MiningGameGuidePanel._sUIResRootPath = "UI_Activity/" MiningGameGuidePanel._tbDefine = { { - sPrefabPath = "Play_Mining_400003/MiningGameGuidePanel.prefab", - sCtrlName = "Game.UI.Play_Mining.400003.MiningGameGuideCtrl" + sPrefabPath = "_400011/MiningGameGuidePanel.prefab", + sCtrlName = "Game.UI.Activity.Mining.400011.MiningGameGuideCtrl" } } function MiningGameGuidePanel:Awake() diff --git a/lua/game/ui/play_mining/400003/mininggamepanel.lua b/lua/game/ui/activity/mining/400011/mininggamepanel.lua similarity index 73% rename from lua/game/ui/play_mining/400003/mininggamepanel.lua rename to lua/game/ui/activity/mining/400011/mininggamepanel.lua index b497494e..6d2289ab 100644 --- a/lua/game/ui/play_mining/400003/mininggamepanel.lua +++ b/lua/game/ui/activity/mining/400011/mininggamepanel.lua @@ -1,10 +1,11 @@ local MiningGamePanel = class("MiningGamePanel", BasePanel) MiningGamePanel._bIsMainPanel = true MiningGamePanel._bAddToBackHistory = true +MiningGamePanel._sUIResRootPath = "UI_Activity/" MiningGamePanel._tbDefine = { { - sPrefabPath = "Play_Mining_400003/MiningGamePanel.prefab", - sCtrlName = "Game.UI.Play_Mining.400003.MiningGameCtrl" + sPrefabPath = "_400011/MiningGamePanel.prefab", + sCtrlName = "Game.UI.Activity.Mining.400011.MiningGameCtrl" } } function MiningGamePanel:Awake() diff --git a/lua/game/ui/play_mining/mininggamequestctrl.lua b/lua/game/ui/activity/mining/400011/mininggamequestctrl.lua similarity index 97% rename from lua/game/ui/play_mining/mininggamequestctrl.lua rename to lua/game/ui/activity/mining/400011/mininggamequestctrl.lua index 7cda843f..e65573e8 100644 --- a/lua/game/ui/play_mining/mininggamequestctrl.lua +++ b/lua/game/ui/activity/mining/400011/mininggamequestctrl.lua @@ -63,7 +63,7 @@ function MiningGameQuestCtrl:OnGridRefresh(goGrid, gridIndex) local nIndex = gridIndex + 1 local nInstanceId = goGrid:GetInstanceID() if not self.tbGridCtrl[nInstanceId] then - self.tbGridCtrl[nInstanceId] = self:BindCtrlByNode(goGrid, "Game.UI.Play_Mining.MiningQuestCellCtrl") + self.tbGridCtrl[nInstanceId] = self:BindCtrlByNode(goGrid, "Game.UI.Activity.Mining.400011.MiningQuestCellCtrl") end self.tbGridCtrl[nInstanceId]:SetData(self.nActId, self.tbQuestList[nIndex]) end diff --git a/lua/game/ui/play_mining/400003/mininggamequestpanel.lua b/lua/game/ui/activity/mining/400011/mininggamequestpanel.lua similarity index 71% rename from lua/game/ui/play_mining/400003/mininggamequestpanel.lua rename to lua/game/ui/activity/mining/400011/mininggamequestpanel.lua index 7fd6f13f..79354884 100644 --- a/lua/game/ui/play_mining/400003/mininggamequestpanel.lua +++ b/lua/game/ui/activity/mining/400011/mininggamequestpanel.lua @@ -1,9 +1,10 @@ local MiningGameQuestPanel = class("MiningGamePanel", BasePanel) MiningGameQuestPanel._bIsMainPanel = true +MiningGameQuestPanel._sUIResRootPath = "UI_Activity/" MiningGameQuestPanel._tbDefine = { { - sPrefabPath = "Activity/Play_Mining_400003/MiningGameQuestPanel.prefab", - sCtrlName = "Game.UI.Play_Mining.400003.MiningGameQuestCtrl" + sPrefabPath = "_400011/MiningGameQuestPanel.prefab", + sCtrlName = "Game.UI.Activity.Mining.400011.MiningGameQuestCtrl" } } function MiningGameQuestPanel:Awake() diff --git a/lua/game/ui/play_mining/400007/mininggridcellctrl.lua b/lua/game/ui/activity/mining/400011/mininggridcellctrl.lua similarity index 93% rename from lua/game/ui/play_mining/400007/mininggridcellctrl.lua rename to lua/game/ui/activity/mining/400011/mininggridcellctrl.lua index 9f7dba96..857fe191 100644 --- a/lua/game/ui/play_mining/400007/mininggridcellctrl.lua +++ b/lua/game/ui/activity/mining/400011/mininggridcellctrl.lua @@ -4,19 +4,19 @@ MiningGridCellCtrl._mapNodeConfig = { image_SuperHard = {sComponentName = "Image"}, btn_SuperHard = { sNodeName = "image_SuperHard", - sComponentName = "Button" + sComponentName = "UIButton" }, image_Hard = {sComponentName = "Image"}, - btn_Hard = {sNodeName = "image_Hard", sComponentName = "Button"}, + btn_Hard = {sNodeName = "image_Hard", sComponentName = "UIButton"}, image_Normal = {sComponentName = "Image"}, btn_Normal = { sNodeName = "image_Normal", - sComponentName = "Button" + sComponentName = "UIButton" }, image_Fragile = {sComponentName = "Image"}, btn_Fragile = { sNodeName = "image_Fragile", - sComponentName = "Button" + sComponentName = "UIButton" }, effect = {}, effect_Spade = {}, @@ -43,16 +43,15 @@ function MiningGridCellCtrl:Awake(...) self._mapNode.image_Hard.alphaHitTestMinimumThreshold = 0.1 self._mapNode.image_Normal.alphaHitTestMinimumThreshold = 0.1 self._mapNode.image_Fragile.alphaHitTestMinimumThreshold = 0.1 - for k, v in pairs(self._mapNode.effect:GetComponentInChildren(typeof(CS.UnityEngine.Transform))) do - v.gameObject:SetActive(false) - end - for k, v in pairs(self._mapNode.effect_OnHit:GetComponentInChildren(typeof(CS.UnityEngine.Transform))) do - v.gameObject:SetActive(false) - end + self:SetChildActive(self._mapNode.effect, false) + self:SetChildActive(self._mapNode.effect_OnHit, false) end -function MiningGridCellCtrl:OnDestroy() - self:ClearButtonListener() - self:ClearTimer() +function MiningGridCellCtrl:SetChildActive(go, bActive) + local nChildCount = go.transform.childCount + for i = 1, nChildCount do + local child = go.transform:GetChild(i - 1) + child.gameObject:SetActive(bActive) + end end function MiningGridCellCtrl:SetData(nId, nStatus, bMark, btnCallback, nIndex) self:Init() @@ -74,12 +73,8 @@ function MiningGridCellCtrl:UpdateData(nStatus, nEffectType, bPlayCellInAnim) self:UpdateImage(nStatus, bPlayCellInAnim) self:ClearButtonListener() self:ClearTimer() - for k, v in pairs(self._mapNode.effect:GetComponentInChildren(typeof(CS.UnityEngine.Transform))) do - v.gameObject:SetActive(false) - end - for k, v in pairs(self._mapNode.effect_OnHit:GetComponentInChildren(typeof(CS.UnityEngine.Transform))) do - v.gameObject:SetActive(false) - end + self:SetChildActive(self._mapNode.effect, false) + self:SetChildActive(self._mapNode.effect_OnHit, false) if nEffectType == GameEnum.miningSupportEffect.TreasureMarkerOnGridDestroyed then self.bMark = true end diff --git a/lua/game/ui/play_mining_400002/mininggridlistctrl.lua b/lua/game/ui/activity/mining/400011/mininggridlistctrl.lua similarity index 98% rename from lua/game/ui/play_mining_400002/mininggridlistctrl.lua rename to lua/game/ui/activity/mining/400011/mininggridlistctrl.lua index e2521f3d..3764680e 100644 --- a/lua/game/ui/play_mining_400002/mininggridlistctrl.lua +++ b/lua/game/ui/activity/mining/400011/mininggridlistctrl.lua @@ -13,7 +13,7 @@ local ColumnCount = { MiningGridListCtrl._mapNodeConfig = { cell = { nCount = 21, - sCtrlName = "Game.UI.Play_Mining_400002.MiningGridCellCtrl" + sCtrlName = "Game.UI.Activity.Mining.400011.MiningGridCellCtrl" }, reward_Go = {nCount = 3}, reward = {nCount = 3, sComponentName = "Image"} @@ -32,7 +32,7 @@ function MiningGridListCtrl:InitGridCell(data, callback) local funcCallback = function(nId) self:Knock(nId) end - self._mapNode.cell[data.nIndex]:SetData(data.nId, data.nStatus, data.bMark, funcCallback) + self._mapNode.cell[data.nIndex]:SetData(data.nId, data.nStatus, data.bMark, funcCallback, data.nIndex) end function MiningGridListCtrl:HideReward() for _, go in pairs(self._mapNode.reward_Go) do diff --git a/lua/game/ui/play_mining/400003/miningquestcellctrl.lua b/lua/game/ui/activity/mining/400011/miningquestcellctrl.lua similarity index 100% rename from lua/game/ui/play_mining/400003/miningquestcellctrl.lua rename to lua/game/ui/activity/mining/400011/miningquestcellctrl.lua diff --git a/lua/game/ui/play_mining/400007/miningstoryctrl.lua b/lua/game/ui/activity/mining/400011/miningstoryctrl.lua similarity index 97% rename from lua/game/ui/play_mining/400007/miningstoryctrl.lua rename to lua/game/ui/activity/mining/400011/miningstoryctrl.lua index 9db074d5..c9211cc4 100644 --- a/lua/game/ui/play_mining/400007/miningstoryctrl.lua +++ b/lua/game/ui/activity/mining/400011/miningstoryctrl.lua @@ -51,7 +51,7 @@ function MiningStoryCtrl:OnGridRefresh(gridGo, gridIndex) local nIndex = gridIndex + 1 local nInstanceId = gridGo:GetInstanceID() if not self.tbGridCtrl[nInstanceId] then - self.tbGridCtrl[nInstanceId] = self:BindCtrlByNode(gridGo, "Game.UI.Play_Mining.400007.MiningStoryCellCtrl") + self.tbGridCtrl[nInstanceId] = self:BindCtrlByNode(gridGo, "Game.Activity.Mining.400011.MiningStoryCellCtrl") end local data = self.tbStoryList[nIndex] self.tbGridCtrl[nInstanceId]:SetData(data.id, nIndex, data.bIsLock, data.bIsRead) diff --git a/lua/game/ui/play_mining/400003/miningstorypanel.lua b/lua/game/ui/activity/mining/400011/miningstorypanel.lua similarity index 71% rename from lua/game/ui/play_mining/400003/miningstorypanel.lua rename to lua/game/ui/activity/mining/400011/miningstorypanel.lua index 20976695..f50a7b56 100644 --- a/lua/game/ui/play_mining/400003/miningstorypanel.lua +++ b/lua/game/ui/activity/mining/400011/miningstorypanel.lua @@ -1,9 +1,10 @@ local MiningStoryPanel = class("MiningStoryPanel", BasePanel) MiningStoryPanel._bIsMainPanel = false +MiningStoryPanel._sUIResRootPath = "UI_Activity/" MiningStoryPanel._tbDefine = { { - sPrefabPath = "Activity/Play_Mining_400003/MiningStoryPanel.prefab", - sCtrlName = "Game.UI.Play_Mining.400003.MiningStoryCtrl" + sPrefabPath = "_400011/MiningStoryPanel.prefab", + sCtrlName = "Game.UI.Activity.Mining.400011.MiningStoryCtrl" } } function MiningStoryPanel:Awake() diff --git a/lua/game/ui/activity/throwgifts/itemselect/throwgiftitemselectctrl.lua b/lua/game/ui/activity/throwgifts/itemselect/throwgiftitemselectctrl.lua index b959e1cd..d10665da 100644 --- a/lua/game/ui/activity/throwgifts/itemselect/throwgiftitemselectctrl.lua +++ b/lua/game/ui/activity/throwgifts/itemselect/throwgiftitemselectctrl.lua @@ -27,6 +27,7 @@ end function ThrowGiftItemSelectCtrl:FadeOut() end function ThrowGiftItemSelectCtrl:OnEnable() + self.animator = self.gameObject:GetComponent("Animator") self.bSelected = false self.curIdx = 0 self.tbOriginPos = {} @@ -48,10 +49,9 @@ end function ThrowGiftItemSelectCtrl:OnRelease() end function ThrowGiftItemSelectCtrl:Refresh(tbItem) + self.animator:Play("rtItemSelect_in") self._mapNode.btnItemSelectCtrl[1]:Refresh(tbItem[1]) self._mapNode.btnItemSelectCtrl[2]:Refresh(tbItem[2]) - self._mapNode.btnItemSelectCtrl[1]:SetSelect(false) - self._mapNode.btnItemSelectCtrl[2]:SetSelect(false) self._mapNode.btnItemSelectCtrl[1].gameObject.transform.position = self.tbOriginPos[1] self._mapNode.btnItemSelectCtrl[2].gameObject.transform.position = self.tbOriginPos[2] self._mapNode.btnItemSelectCtrl[1].gameObject.transform.localEulerAngles = Vector3(0, 0, 0) @@ -82,9 +82,9 @@ function ThrowGiftItemSelectCtrl:ResetSelect(tbUI) local nSelect = 1 GamepadUIManager.ClearSelectedUI() GamepadUIManager.SetSelectedUI(self._mapNode.btnItemSelect[nSelect].gameObject) - if GamepadUIManager.GetCurUIType() == AllEnum.GamepadUIType.Mouse then - self:OnBtnClick_Item(self._mapNode.btnItemSelect[nSelect].gameObject, nSelect) - end + self.curIdx = nSelect + self._mapNode.btnItemSelectCtrl[nSelect]:SetSelect(true) + self._mapNode.btnItemSelectCtrl[nSelect == 2 and 1 or 2]:SetDefault() end end, true, true, true) end @@ -114,12 +114,16 @@ function ThrowGiftItemSelectCtrl:OnEvent_ThrowGiftItemSelectConfirmClick() return end self.bSelected = true - self._mapNode.btnItemSelectCtrl[self.curIdx]:PlaySelectAnim() table.insert(self.tbResultIdx, self.curIdx) if self.nCurItemsIdx < #self.tbItems then + self._mapNode.btnItemSelectCtrl[1]:SetDefault() + self._mapNode.btnItemSelectCtrl[2]:SetDefault() self.nCurItemsIdx = self.nCurItemsIdx + 1 + self.curIdx = 0 self:Refresh(self.tbItems[self.nCurItemsIdx]) + self.bSelected = false else + self._mapNode.btnItemSelectCtrl[self.curIdx]:PlaySelectAnim() WwiseAudioMgr:PostEvent("Mode_Present_intensify_ok") local endPos = self._mapNode.rtPos[self.curPosIdx].transform.position local beginPos = self._mapNode.btnItemSelectCtrl[self.curIdx].gameObject.transform.position @@ -140,6 +144,9 @@ function ThrowGiftItemSelectCtrl:OnEvent_ThrowGiftItemSelectConfirmClick() self._mapNode.btnItemSelectCtrl[self.curIdx].gameObject.transform.localEulerAngles = Vector3(0, 0, angleZ) self._mapNode.btnItemSelectCtrl[self.curIdx].gameObject.transform.position = Vector3(x, y, z) coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + if self == nil or self.gameObject == nil or not self.gameObject then + return + end end if self.callback ~= nil and type(self.callback) == "function" then self.callback(self.tbResultIdx) diff --git a/lua/game/ui/activity/throwgifts/itemselect/throwgiftitemselectgridctrl.lua b/lua/game/ui/activity/throwgifts/itemselect/throwgiftitemselectgridctrl.lua index 50963bb9..4bb35480 100644 --- a/lua/game/ui/activity/throwgifts/itemselect/throwgiftitemselectgridctrl.lua +++ b/lua/game/ui/activity/throwgifts/itemselect/throwgiftitemselectgridctrl.lua @@ -37,7 +37,7 @@ end function ThrowGiftItemSelectGridCtrl:OnRelease() end function ThrowGiftItemSelectGridCtrl:Refresh(nItemId) - self._mapNode.AnimRoot:Play("New State") + self:SetDefault() local mapItemCfgData = ConfigTable.GetData("ThrowGiftItem", nItemId) if mapItemCfgData == nil then self.gameObject:SetActive(false) @@ -59,6 +59,11 @@ function ThrowGiftItemSelectGridCtrl:SetSelect(bSelect) end self._mapNode.imgBgSelect:SetActive(bSelect) end +function ThrowGiftItemSelectGridCtrl:SetDefault() + self._mapNode.AnimRoot:Play("default") + self._mapNode.btnConfirm.interactable = false + self._mapNode.imgBgSelect:SetActive(false) +end function ThrowGiftItemSelectGridCtrl:PlaySelectAnim() self.animator:Play("btnItemSelectCard_out") end diff --git a/lua/game/ui/activity/throwgifts/throwgiftctrl.lua b/lua/game/ui/activity/throwgifts/throwgiftctrl.lua index 3178248e..26209a8a 100644 --- a/lua/game/ui/activity/throwgifts/throwgiftctrl.lua +++ b/lua/game/ui/activity/throwgifts/throwgiftctrl.lua @@ -82,7 +82,7 @@ function ThrowGiftCtrl:Awake() self._mapNode.rtItem[1]:SetAction(1) self._mapNode.rtItem[2]:SetAction(2) self.tbGamepadUINode = self:GetGamepadUINode() - GamepadUIManager.AddGamepadUINode("ThrowGiftPanel", self.tbGamepadUINode) + GamepadUIManager.AddGamepadUINode(self._panel.sGamepadPanelName, self.tbGamepadUINode) end function ThrowGiftCtrl:FadeIn() end @@ -167,7 +167,7 @@ function ThrowGiftCtrl:OnEnable() self:AddTimer(1, 1.7, waitAnim, true, true, true) end self:AddTimer(1, 1.3, waitTransion, true, true, true) - self:SetTarget(0, self.mapLevelCfgData.throwGiftLevelParams) + self:SetTarget(0) end function ThrowGiftCtrl:OnDisable() end @@ -228,7 +228,7 @@ function ThrowGiftCtrl:OpenItemSelect(tbItems, selectCallback) self._mapNode.rtItem[2]:PlayAnim(3) end end - self._mapNode.rtItemSelect:OpenPanel(tbItem, callback, pos) + self._mapNode.rtItemSelect:OpenPanel(tbItems, callback, pos) end function ThrowGiftCtrl:OpenSettle(bWin, nScore, nGift, nPenguin, bShowPenguin, changeInfo) self.mapRecordLevelData = {} @@ -240,7 +240,7 @@ function ThrowGiftCtrl:OpenSettle(bWin, nScore, nGift, nPenguin, bShowPenguin, c end local bShowNextLevel = false local nNextLevelId = self.nLevelId + 1 - local mapNextCfgData = ConfigTable.GetData("ThrowGiftLevel", self.nLevelId, false) + local mapNextCfgData = ConfigTable.GetData("ThrowGiftLevel", nNextLevelId, false) if mapNextCfgData ~= nil then bShowNextLevel = self:GetLevelUnlock(nNextLevelId) end @@ -340,9 +340,12 @@ function ThrowGiftCtrl:ChangeLevel(nLevelId) self:AddTimer(1, 1.3, waitTransion, true, true, true) EventManager.Hit(EventId.SetTransition) end - EventManager.Hit(EventId.SetTransition, 37, callback) + EventManager.Hit(EventId.SetTransition, self._panel.nTransition, callback) end function ThrowGiftCtrl:GetLevelUnlock(nLevelId) + if self.actData == nil then + return true + end local mapLevelCfgData = ConfigTable.GetData("ThrowGiftLevel", nLevelId) if mapLevelCfgData == nil then return false @@ -409,7 +412,7 @@ function ThrowGiftCtrl:OnEvent_ThrowGift_Exit() self._mapNode.PausePanel:Close() end WwiseAudioMgr:PostEvent("Mode_Present_all_stop") - EventManager.Hit(EventId.ClosePanel, PanelId.ThrowGiftLevelPanel) + EventManager.Hit(EventId.ClosePanel, self._panel.nLevelPanelId) end function ThrowGiftCtrl:OnEvent_ThrowGift_Giveup() if self.levelCtrl ~= nil then @@ -468,7 +471,7 @@ end function ThrowGiftCtrl:OnEvent_ThrowGift_NextLevel() local bShowNextLevel = false local nNextLevelId = self.nLevelId + 1 - local mapNextCfgData = ConfigTable.GetData("ThrowGiftLevel", self.nLevelId, false) + local mapNextCfgData = ConfigTable.GetData("ThrowGiftLevel", nNextLevelId, false) if mapNextCfgData ~= nil then bShowNextLevel = self:GetLevelUnlock(nNextLevelId) end diff --git a/lua/game/ui/activity/throwgifts/throwgiftitemdicctrl.lua b/lua/game/ui/activity/throwgifts/throwgiftitemdicctrl.lua index 85f276f2..b821c000 100644 --- a/lua/game/ui/activity/throwgifts/throwgiftitemdicctrl.lua +++ b/lua/game/ui/activity/throwgifts/throwgiftitemdicctrl.lua @@ -27,7 +27,15 @@ ThrowGiftItemDicCtrl._mapNodeConfig = { AnimRootItemInfo = {sComponentName = "Animator"}, imgItemIconInfo = {sComponentName = "Image"}, TMPItemNameInfo = {sComponentName = "TMP_Text"}, - TMPItemDescInfo = {sComponentName = "TMP_Text"} + TMPItemDescInfo = {sComponentName = "TMP_Text"}, + btnRight = { + sComponentName = "NaviButton", + callback = "OnBtnClick_Right" + }, + btnLeft = { + sComponentName = "NaviButton", + callback = "OnBtnClick_Left" + } } ThrowGiftItemDicCtrl._mapEventConfig = {} ThrowGiftItemDicCtrl._mapRedDotConfig = {} @@ -39,6 +47,8 @@ function ThrowGiftItemDicCtrl:FadeOut() end function ThrowGiftItemDicCtrl:OnEnable() self.nActivityId = 0 + self.nPage = 1 + self.nTotalPage = 1 local param = self:GetPanelParam() if type(param) == "table" then self.nActivityId = param[1] @@ -58,14 +68,18 @@ function ThrowGiftItemDicCtrl:OnEnable() return a.Id < b.Id end table.sort(self.tbItem, sort) - for i = 1, 8 do - if self.tbItem[i] ~= nil then - self._mapNode.btnItem[i].gameObject:SetActive(true) - self._mapNode.btnItemCtrl[i]:SetItem(self.tbItem[i].Id, self.mapRecordItemData[self.tbItem[i].Id] ~= nil and 0 < self.mapRecordItemData[self.tbItem[i].Id]) - else - self._mapNode.btnItem[i].gameObject:SetActive(false) - end + if 0 < #self.tbItem then + self.nTotalPage = math.ceil(#self.tbItem / 8) end + if 1 >= self.nTotalPage then + self._mapNode.btnRight.gameObject:SetActive(false) + self._mapNode.btnLeft.gameObject:SetActive(false) + else + self._mapNode.btnRight.gameObject:SetActive(true) + self._mapNode.btnLeft.gameObject:SetActive(true) + end +end +function ThrowGiftItemDicCtrl:RefreshPanel() end function ThrowGiftItemDicCtrl:OnDisable() end @@ -75,8 +89,22 @@ function ThrowGiftItemDicCtrl:OnRelease() end function ThrowGiftItemDicCtrl:OpenPanel() self.gameObject:SetActive(true) + self:RefreshItems(self.nPage) +end +function ThrowGiftItemDicCtrl:RefreshItems(nPage) + self.nPage = nPage + for i = 1, 8 do + local nItemIdx = i + (self.nPage - 1) * 8 + if self.tbItem[nItemIdx] ~= nil then + self._mapNode.btnItem[i].gameObject:SetActive(true) + self._mapNode.btnItemCtrl[i]:SetItem(self.tbItem[nItemIdx].Id, self.mapRecordItemData[self.tbItem[nItemIdx].Id] ~= nil and self.mapRecordItemData[self.tbItem[nItemIdx].Id] > 0) + else + self._mapNode.btnItem[i].gameObject:SetActive(false) + end + end end function ThrowGiftItemDicCtrl:OnBtnClick_Item(btn, nIdx) + local nIdx = nIdx + (self.nPage - 1) * 8 local mapConfig = self.tbItem[nIdx] if mapConfig == nil then return @@ -102,4 +130,18 @@ function ThrowGiftItemDicCtrl:OnBtnClick_Close(btn) end self:AddTimer(1, 0.2, wait, true, true, true) end +function ThrowGiftItemDicCtrl:OnBtnClick_Right(btn) + local nPage = self.nPage + 1 + if nPage > self.nTotalPage then + nPage = 1 + end + self:RefreshItems(nPage) +end +function ThrowGiftItemDicCtrl:OnBtnClick_Left(btn) + local nPage = self.nPage - 1 + if nPage < 1 then + nPage = self.nTotalPage + end + self:RefreshItems(nPage) +end return ThrowGiftItemDicCtrl diff --git a/lua/game/ui/activity/throwgifts/throwgiftitemusebtnctrl.lua b/lua/game/ui/activity/throwgifts/throwgiftitemusebtnctrl.lua index 6403bb8a..c9d7bdb6 100644 --- a/lua/game/ui/activity/throwgifts/throwgiftitemusebtnctrl.lua +++ b/lua/game/ui/activity/throwgifts/throwgiftitemusebtnctrl.lua @@ -90,6 +90,6 @@ end function ThrowGiftItemUseBtnCtrl:SetAction(nIdx) self._mapNodeConfig.btnItem1.sAction = "ThrowGiftItem" .. nIdx self.tbGamepadUINode = self:GetGamepadUINode() - GamepadUIManager.AddGamepadUINode("ThrowGiftPanel", self.tbGamepadUINode) + GamepadUIManager.AddGamepadUINode(self._panel.sGamepadPanelName, self.tbGamepadUINode) end return ThrowGiftItemUseBtnCtrl diff --git a/lua/game/ui/activity/throwgifts/throwgiftlevelguidetracklinectrl.lua b/lua/game/ui/activity/throwgifts/throwgiftlevelguidetracklinectrl.lua index 71696267..33394eee 100644 --- a/lua/game/ui/activity/throwgifts/throwgiftlevelguidetracklinectrl.lua +++ b/lua/game/ui/activity/throwgifts/throwgiftlevelguidetracklinectrl.lua @@ -1,33 +1,33 @@ -local ThrowGiftLevelTrackLineCtrl = class("ThrowGiftLevelTrackLineCtrl", BaseCtrl) +local ThrowGiftLevelGuideTrackLineCtrl = class("ThrowGiftLevelGuideTrackLineCtrl", BaseCtrl) local nHeight = 210 local ConfigData = require("GameCore.Data.ConfigData") -ThrowGiftLevelTrackLineCtrl._mapNodeConfig = { +ThrowGiftLevelGuideTrackLineCtrl._mapNodeConfig = { TemplateDot = {}, rtPool = {sComponentName = "Transform"} } -ThrowGiftLevelTrackLineCtrl._mapEventConfig = {} -ThrowGiftLevelTrackLineCtrl._mapRedDotConfig = {} -function ThrowGiftLevelTrackLineCtrl:Awake() +ThrowGiftLevelGuideTrackLineCtrl._mapEventConfig = {} +ThrowGiftLevelGuideTrackLineCtrl._mapRedDotConfig = {} +function ThrowGiftLevelGuideTrackLineCtrl:Awake() self.tbCurDot = {} self.tbPool = {} self.nPrevTimer = 0 self.bActive = false end -function ThrowGiftLevelTrackLineCtrl:FadeIn() +function ThrowGiftLevelGuideTrackLineCtrl:FadeIn() end -function ThrowGiftLevelTrackLineCtrl:FadeOut() +function ThrowGiftLevelGuideTrackLineCtrl:FadeOut() end -function ThrowGiftLevelTrackLineCtrl:OnEnable() +function ThrowGiftLevelGuideTrackLineCtrl:OnEnable() self._mapNode.TemplateDot:SetActive(false) end -function ThrowGiftLevelTrackLineCtrl:OnDisable() +function ThrowGiftLevelGuideTrackLineCtrl:OnDisable() self:DestroyAll() end -function ThrowGiftLevelTrackLineCtrl:OnDestroy() +function ThrowGiftLevelGuideTrackLineCtrl:OnDestroy() end -function ThrowGiftLevelTrackLineCtrl:OnRelease() +function ThrowGiftLevelGuideTrackLineCtrl:OnRelease() end -function ThrowGiftLevelTrackLineCtrl:DestroyAll() +function ThrowGiftLevelGuideTrackLineCtrl:DestroyAll() for _, tbDot in ipairs(self.tbCurDot) do destroy(tbDot[1].gameObject) end @@ -37,7 +37,7 @@ function ThrowGiftLevelTrackLineCtrl:DestroyAll() self.tbCurDot = {} self.tbPool = {} end -function ThrowGiftLevelTrackLineCtrl:Reset() +function ThrowGiftLevelGuideTrackLineCtrl:Reset() for _, tbDot in ipairs(self.tbCurDot) do table.insert(self.tbPool, tbDot[1]) tbDot[1]:SetParent(self._mapNode.rtPool) @@ -45,7 +45,7 @@ function ThrowGiftLevelTrackLineCtrl:Reset() self.tbCurDot = {} self.nPrevTimer = 0 end -function ThrowGiftLevelTrackLineCtrl:GetDot() +function ThrowGiftLevelGuideTrackLineCtrl:GetDot() if #self.tbPool > 0 then local rtDot = table.remove(self.tbPool) rtDot:SetParent(self.gameObject.transform) @@ -60,12 +60,12 @@ function ThrowGiftLevelTrackLineCtrl:GetDot() table.insert(self.tbCurDot, {rtDot, goOn}) return rtDot end -function ThrowGiftLevelTrackLineCtrl:AddDot(v2Pos, nAngle) +function ThrowGiftLevelGuideTrackLineCtrl:AddDot(v2Pos, nAngle) local rtDot = self:GetDot() rtDot.anchoredPosition = v2Pos rtDot.localEulerAngles = Vector3(0, 0, nAngle - 90) end -function ThrowGiftLevelTrackLineCtrl:SetLineActive(nAngle, nSpeed) +function ThrowGiftLevelGuideTrackLineCtrl:SetLineActive(nAngle, nSpeed) local nConfigAngle = self.mapData.Angle local nConfigSpeed = self.mapData.Speed local nSpeedRangeMax = nConfigSpeed + self.mapData.SpeedThreshold @@ -80,7 +80,7 @@ function ThrowGiftLevelTrackLineCtrl:SetLineActive(nAngle, nSpeed) end end end -function ThrowGiftLevelTrackLineCtrl:InitLine(mapData, v2Pos, nAG, nMaxSpeed) +function ThrowGiftLevelGuideTrackLineCtrl:InitLine(mapData, v2Pos, nAG, nMaxSpeed) if mapData == nil then return end @@ -104,4 +104,4 @@ function ThrowGiftLevelTrackLineCtrl:InitLine(mapData, v2Pos, nAG, nMaxSpeed) self:AddDot(Vector2(nBenginingX + dotx, nBenginingY + dotY), nFlyAngle) end end -return ThrowGiftLevelTrackLineCtrl +return ThrowGiftLevelGuideTrackLineCtrl diff --git a/lua/game/ui/activity/throwgifts/throwgiftlevelinfogridctrl.lua b/lua/game/ui/activity/throwgifts/throwgiftlevelinfogridctrl.lua index 88cd1e93..437e53c3 100644 --- a/lua/game/ui/activity/throwgifts/throwgiftlevelinfogridctrl.lua +++ b/lua/game/ui/activity/throwgifts/throwgiftlevelinfogridctrl.lua @@ -29,6 +29,11 @@ ThrowGiftLevelInfoGridCtrl._mapNodeConfig = { nCount = 2, sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl" }, + btnReward = { + nCount = 2, + sComponentName = "UIButton", + callback = "OnBtnClick_Reward" + }, btnGo = { sComponentName = "UIButton", callback = "OnBtnClick_Go" @@ -101,8 +106,20 @@ end function ThrowGiftLevelInfoGridCtrl:OnBtnClick_Go() EventManager.Hit("ThrowGiftStartBtnClick") local callback = function() - EventManager.Hit(EventId.OpenPanel, PanelId.ThrowGiftLevelPanel, self.nLevelId, self.nOpenTime) + EventManager.Hit(EventId.OpenPanel, self._panel.nLevelPanelId, self.nLevelId, self.nOpenTime) end - EventManager.Hit(EventId.SetTransition, 37, callback) + EventManager.Hit(EventId.SetTransition, self._panel.nTransition, callback) +end +function ThrowGiftLevelInfoGridCtrl:OnBtnClick_Reward(goBtn, nIdx) + local mapLevelCfgData = ConfigTable.GetData("ThrowGiftLevel", self.nLevelId) + if mapLevelCfgData == nil then + return + end + local nItemId = nIdx == 1 and mapLevelCfgData.FirstCompleteReward1Tid or mapLevelCfgData.FirstCompleteReward2Tid + local rtItem = nIdx == 1 and self._mapNode.rtItemReward[1].gameObject.transform or self._mapNode.rtItemReward[2].gameObject.transform + if nItemId == 0 then + return + end + UTILS.ClickItemGridWithTips(nItemId, rtItem, true, true, false) end return ThrowGiftLevelInfoGridCtrl diff --git a/lua/game/ui/activity/throwgifts/throwgiftlevelselectctrl.lua b/lua/game/ui/activity/throwgifts/throwgiftlevelselectctrl.lua index 823234d8..51b51a8c 100644 --- a/lua/game/ui/activity/throwgifts/throwgiftlevelselectctrl.lua +++ b/lua/game/ui/activity/throwgifts/throwgiftlevelselectctrl.lua @@ -151,6 +151,10 @@ function ThrowGiftLevelSelectCtrl:OnEnable() end end function ThrowGiftLevelSelectCtrl:OnDisable() + if self._switchAnimTimer ~= nil then + self._switchAnimTimer:Cancel() + self._switchAnimTimer = nil + end end function ThrowGiftLevelSelectCtrl:OnDestroy() end @@ -199,7 +203,7 @@ function ThrowGiftLevelSelectCtrl:RefreshLevelInfoGrid() tbNewLevel = self.actData:GetNewLevels() end for _, nLevelId in ipairs(tbNewLevel) do - if nLevelId > tbCurGroup[2].Id then + if tbCurGroup[2] ~= nil and nLevelId > tbCurGroup[2].Id then bShowBottomNew = true break end @@ -271,6 +275,9 @@ function ThrowGiftLevelSelectCtrl:GetLevelPass(nLevelId) return false end function ThrowGiftLevelSelectCtrl:GetLevelUnlock(nLevelId) + if self.actData == nil then + return true + end local mapLevelCfgData = ConfigTable.GetData("ThrowGiftLevel", nLevelId) if mapLevelCfgData == nil then return false, 0 @@ -431,7 +438,7 @@ function ThrowGiftLevelSelectCtrl:OnBtnClick_Target() if mapGroupData ~= nil then local actData = mapGroupData:GetActivityDataByIndex(AllEnum.ActivityThemeFuncIndex.Task) if actData ~= nil then - EventManager.Hit(EventId.OpenPanel, PanelId.Task_10105, actData.ActivityId, 4) + EventManager.Hit(EventId.OpenPanel, self._panel.nQuestPanelId, actData.ActivityId, 4) end end end diff --git a/lua/game/ui/activity/throwgifts/throwgiftlevelselectpanel.lua b/lua/game/ui/activity/throwgifts/throwgiftlevelselectpanel.lua index 9f86b499..2c45bc41 100644 --- a/lua/game/ui/activity/throwgifts/throwgiftlevelselectpanel.lua +++ b/lua/game/ui/activity/throwgifts/throwgiftlevelselectpanel.lua @@ -7,6 +7,9 @@ ThrowGiftLevelSelectPanel._tbDefine = { } } function ThrowGiftLevelSelectPanel:Awake() + self.nTransition = 37 + self.nLevelPanelId = PanelId.ThrowGiftLevelPanel + self.nQuestPanelId = PanelId.Task_10105 end function ThrowGiftLevelSelectPanel:OnEnable() end diff --git a/lua/game/ui/activity/throwgifts/throwgiftlevelselectpanel_400009.lua b/lua/game/ui/activity/throwgifts/throwgiftlevelselectpanel_400009.lua new file mode 100644 index 00000000..d7111d68 --- /dev/null +++ b/lua/game/ui/activity/throwgifts/throwgiftlevelselectpanel_400009.lua @@ -0,0 +1,24 @@ +local ThrowGiftLevelSelectPanel_400009 = class("ThrowGiftLevelSelectPanel_400009", BasePanel) +ThrowGiftLevelSelectPanel_400009._sUIResRootPath = "UI_Activity/" +ThrowGiftLevelSelectPanel_400009._tbDefine = { + { + sPrefabPath = "_400009/ThrowGiftsLevelSelectPanel.prefab", + sCtrlName = "Game.UI.Activity.ThrowGifts.ThrowGiftLevelSelectCtrl" + } +} +function ThrowGiftLevelSelectPanel_400009:Awake() + self.nTransition = 45 + self.nLevelPanelId = PanelId.ThrowGiftLevelPanel_400009 + self.nQuestPanelId = PanelId.Task_10107 +end +function ThrowGiftLevelSelectPanel_400009:OnEnable() +end +function ThrowGiftLevelSelectPanel_400009:OnAfterEnter() +end +function ThrowGiftLevelSelectPanel_400009:OnDisable() +end +function ThrowGiftLevelSelectPanel_400009:OnDestroy() +end +function ThrowGiftLevelSelectPanel_400009:OnRelease() +end +return ThrowGiftLevelSelectPanel_400009 diff --git a/lua/game/ui/activity/throwgifts/throwgiftpanel.lua b/lua/game/ui/activity/throwgifts/throwgiftpanel.lua index 287f934d..3a92a0c1 100644 --- a/lua/game/ui/activity/throwgifts/throwgiftpanel.lua +++ b/lua/game/ui/activity/throwgifts/throwgiftpanel.lua @@ -8,6 +8,10 @@ ThrowGiftPanel._tbDefine = { } } function ThrowGiftPanel:Awake() + self.nLevelPanelId = PanelId.ThrowGiftLevelPanel + self.sGamepadPanelName = "ThrowGiftPanel" + self.nTransition = 37 + self._rootPath = "UI_Activity/_400005/GoalPerfab/Goal%s.prefab" GamepadUIManager.EnterAdventure(true) GamepadUIManager.EnableGamepadUI("ThrowGiftPanel", {}, nil, true) end diff --git a/lua/game/ui/activity/throwgifts/throwgiftpanel_400009.lua b/lua/game/ui/activity/throwgifts/throwgiftpanel_400009.lua new file mode 100644 index 00000000..ac4f9549 --- /dev/null +++ b/lua/game/ui/activity/throwgifts/throwgiftpanel_400009.lua @@ -0,0 +1,30 @@ +local ThrowGiftPanel_400009 = class("ThrowGiftPanel_400009", BasePanel) +ThrowGiftPanel_400009._sUIResRootPath = "UI_Activity/" +local GamepadUIManager = require("GameCore.Module.GamepadUIManager") +ThrowGiftPanel_400009._tbDefine = { + { + sPrefabPath = "_400009/ThrowGiftsPanel.prefab", + sCtrlName = "Game.UI.Activity.ThrowGifts.ThrowGiftCtrl" + } +} +function ThrowGiftPanel_400009:Awake() + self.nLevelPanelId = PanelId.ThrowGiftLevelPanel_400009 + self.sGamepadPanelName = "ThrowGiftPanel_400009" + self.nTransition = 45 + self._rootPath = "UI_Activity/_400009/GoalPerfab/Goal%s.prefab" + GamepadUIManager.EnterAdventure(true) + GamepadUIManager.EnableGamepadUI(self.sGamepadPanelName, {}, nil, true) +end +function ThrowGiftPanel_400009:OnEnable() +end +function ThrowGiftPanel_400009:OnAfterEnter() +end +function ThrowGiftPanel_400009:OnDisable() +end +function ThrowGiftPanel_400009:OnDestroy() + GamepadUIManager.DisableGamepadUI(self.sGamepadPanelName) + GamepadUIManager.QuitAdventure() +end +function ThrowGiftPanel_400009:OnRelease() +end +return ThrowGiftPanel_400009 diff --git a/lua/game/ui/activity/throwgifts/throwgiftpausectrl.lua b/lua/game/ui/activity/throwgifts/throwgiftpausectrl.lua index c7c0b869..73c824e1 100644 --- a/lua/game/ui/activity/throwgifts/throwgiftpausectrl.lua +++ b/lua/game/ui/activity/throwgifts/throwgiftpausectrl.lua @@ -24,17 +24,20 @@ ThrowGiftPauseCtrl._mapNodeConfig = { btn_exit = { sComponentName = "NaviButton", callback = "OnBtnClick_Exit", - sAction = "Giveup" + sAction = "Giveup", + sActionIconType = "Dark" }, btn_restart = { sComponentName = "NaviButton", callback = "OnBtnClick_Restart", - sAction = "Retry" + sAction = "Retry", + sActionIconType = "Dark" }, btn_continue = { sComponentName = "NaviButton", callback = "OnBtnClick_Continue", - sAction = "Back" + sAction = "Back", + sActionIconType = "Dark" }, txt_dic = { nCount = 2, @@ -44,7 +47,8 @@ ThrowGiftPauseCtrl._mapNodeConfig = { btn_dic = { sComponentName = "NaviButton", callback = "OnBtnClick_Dic", - sAction = "Depot" + sAction = "Depot", + sActionIconType = "Dark" } } ThrowGiftPauseCtrl._mapEventConfig = {} diff --git a/lua/game/ui/activity/throwgifts/throwgiftsettlectrl.lua b/lua/game/ui/activity/throwgifts/throwgiftsettlectrl.lua index b4a22f8e..077b9c56 100644 --- a/lua/game/ui/activity/throwgifts/throwgiftsettlectrl.lua +++ b/lua/game/ui/activity/throwgifts/throwgiftsettlectrl.lua @@ -1,13 +1,18 @@ local ThrowGiftSettleCtrl = class("ThrowGiftSettleCtrl", BaseCtrl) local WwiseAudioMgr = CS.WwiseAudioManager.Instance +local GamepadUIManager = require("GameCore.Module.GamepadUIManager") ThrowGiftSettleCtrl._mapNodeConfig = { btnConfirm1 = { - sComponentName = "UIButton", - callback = "OnBtnClick_Confirm1" + sComponentName = "NaviButton", + callback = "OnBtnClick_Confirm1", + sAction = "ThrowGiftSettleConfirm1", + sActionIconType = "Dark" }, btnConfirm2 = { - sComponentName = "UIButton", - callback = "OnBtnClick_Confirm2" + sComponentName = "NaviButton", + callback = "OnBtnClick_Confirm2", + sAction = "ThrowGiftSettleConfirm2", + sActionIconType = "Dark" }, txtBtnClose = { sComponentName = "TMP_Text", @@ -42,6 +47,8 @@ ThrowGiftSettleCtrl._mapNodeConfig = { ThrowGiftSettleCtrl._mapEventConfig = {} ThrowGiftSettleCtrl._mapRedDotConfig = {} function ThrowGiftSettleCtrl:Awake() + self.tbGamepadUINode = self:GetGamepadUINode() + GamepadUIManager.AddGamepadUINode("ThrowGiftSettle", self.tbGamepadUINode) end function ThrowGiftSettleCtrl:FadeIn() end @@ -59,6 +66,7 @@ function ThrowGiftSettleCtrl:OnRelease() end function ThrowGiftSettleCtrl:ShowSettle(bWin, nScore, nGift, nPenguin, bShowPenguin, bNextUnlock, changeInfo, nLevelId) self.bWin = bWin + GamepadUIManager.EnableGamepadUI("ThrowGiftSettle", self.tbGamepadUINode) NovaAPI.SetTMPText(self._mapNode.txtBtnConfirm, self.bWin and ConfigTable.GetUIText("ThrowGift_Settle_NextLevel") or ConfigTable.GetUIText("ThrowGift_Settle_Restart")) local wait = function() coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) @@ -89,6 +97,9 @@ function ThrowGiftSettleCtrl:ShowSettle(bWin, nScore, nGift, nPenguin, bShowPeng end EventManager.Hit(EventId.TemporaryBlockInput, nAnimLength) local timerCb = function() + if self == nil or not self.gameObject then + return + end if changeInfo ~= nil and #changeInfo.Props > 0 then local mapLevelData = ConfigTable.GetData("ThrowGiftLevel", nLevelId) local i = 1 @@ -107,10 +118,12 @@ function ThrowGiftSettleCtrl:ShowSettle(bWin, nScore, nGift, nPenguin, bShowPeng end function ThrowGiftSettleCtrl:OnBtnClick_Confirm1() self.gameObject:SetActive(false) + GamepadUIManager.DisableGamepadUI("ThrowGiftSettle") EventManager.Hit("ThrowGiftSettle_Exit") end function ThrowGiftSettleCtrl:OnBtnClick_Confirm2() self.gameObject:SetActive(false) + GamepadUIManager.DisableGamepadUI("ThrowGiftSettle") if self.bWin then EventManager.Hit("ThrowGiftSettle_NextLevel") else diff --git a/lua/game/ui/activity/throwgifts/throwgiftslevelctrl.lua b/lua/game/ui/activity/throwgifts/throwgiftslevelctrl.lua index 3f3e9734..167ea4c1 100644 --- a/lua/game/ui/activity/throwgifts/throwgiftslevelctrl.lua +++ b/lua/game/ui/activity/throwgifts/throwgiftslevelctrl.lua @@ -2,6 +2,8 @@ local ThrowGiftsLevelCtrl = class("ThrowGiftsLevelCtrl", BaseCtrl) local GameResourceLoader = require("Game.Common.Resource.GameResourceLoader") local ResTypeAny = GameResourceLoader.ResType.Any local WwiseAudioMgr = CS.WwiseAudioManager.Instance +local nMarkWidth = 36 +local nMarkHeight = 56 ThrowGiftsLevelCtrl._mapNodeConfig = { Scene = {sComponentName = "Transform"}, rtScene = { @@ -50,11 +52,14 @@ ThrowGiftsLevelCtrl._mapNodeConfig = { imgInfinite = {}, penguinRoot = {}, rtTemplateGuideTrack = {}, + goBeginningMark = {}, + rtBeginningMark = { + sComponentName = "RectTransform" + }, rtDebug = {} } ThrowGiftsLevelCtrl._mapEventConfig = {} ThrowGiftsLevelCtrl._mapRedDotConfig = {} -local rootPath = "UI_Activity/_400005/GoalPerfab/Goal%s.prefab" function ThrowGiftsLevelCtrl:Awake() self.bDebugMode = false self.curGiftPenguin = nil @@ -71,6 +76,7 @@ function ThrowGiftsLevelCtrl:Awake() self.curPenguinType = 1 self.nNextPenguinType = 1 self.curPenguinSpecialType = 0 + self.defaultPenguinSpecialType = 0 self.nLevelTime = -1 self.nLevelScore = 0 self.nTotalThrowGiftCount = 0 @@ -115,12 +121,22 @@ end function ThrowGiftsLevelCtrl:FadeOut() end function ThrowGiftsLevelCtrl:OnEnable() + self.rootPath = self._panel._rootPath EventManager.Hit("ThrowGiftSetSpeacialFunc", self) self._mapNode.BeginningPenguinRoot.gameObject:SetActive(false) self._mapNode.penguinRoot:SetActive(false) self._mapNode.rtBottleAnim:Play("rtBottle_Empty") + self._mapNode.goBeginningMark:SetActive(false) end function ThrowGiftsLevelCtrl:OnDisable() + if self.beginningTweener ~= nil then + self.beginningTweener:Kill() + self.beginningTweener = nil + end + if self.mapUpdateTimer ~= nil then + self.mapUpdateTimer:Cancel() + self.mapUpdateTimer = nil + end self:ClearTrackLine() if self.tbGuideTrackCtrl ~= nil and #self.tbGuideTrackCtrl ~= 0 then self:ClearGuideLine() @@ -160,11 +176,12 @@ function ThrowGiftsLevelCtrl:SetLevel(parent, nLevelId, mapActData) if mapFloorCfgData == nil then return end + self.defaultPenguinSpecialType = self.mapLevelCfgData.DefaultPenguinItemId self.maxVelocity = mapFloorCfgData.SpeedMax self.minVelovity = mapFloorCfgData.SpeedMin self.nAngleMin = mapFloorCfgData.AngelMin self.nAG = mapFloorCfgData.Gravity - if self.mapLevelCfgData.Difficulty == GameEnum.ThrowGiftDifficulty.Blind then + if self.mapLevelCfgData.FlightPath == true then self._mapNode.rtBlindLevelTrack.gameObject:SetActive(true) end self.mapFloorCfgData = mapFloorCfgData @@ -194,8 +211,8 @@ function ThrowGiftsLevelCtrl:SetLevel(parent, nLevelId, mapActData) } end self._mapNode.rtDebug:SetActive(self.bDebugMode) - local nChildCount = self._mapNode.rtObstacleRoot.childCount - for i = 0, nChildCount - 1 do + local nStaticChildCount = self._mapNode.rtObstacleRoot.childCount + for i = 0, nStaticChildCount - 1 do local goObstacle = self._mapNode.rtObstacleRoot:GetChild(i) if goObstacle ~= nil then local rtObstacle = goObstacle:GetComponent("RectTransform") @@ -206,8 +223,8 @@ function ThrowGiftsLevelCtrl:SetLevel(parent, nLevelId, mapActData) end end end - local nChildCount = self._mapNode.rtSpecialObstacleRoot.childCount - for i = 0, nChildCount - 1 do + local nSpecialChildCount = self._mapNode.rtSpecialObstacleRoot.childCount + for i = 0, nSpecialChildCount - 1 do local goObstacle = self._mapNode.rtSpecialObstacleRoot:GetChild(i) if goObstacle ~= nil then local rtObstacle = goObstacle:GetComponent("RectTransform") @@ -333,12 +350,14 @@ function ThrowGiftsLevelCtrl:FlyOver(nDelayTime, tbHitGoalId) self._mapNode.rtBottleAnim:Play("rtBottle_in") self._mapNode.BeginningPenguinRoot:Play("penguinRoot_jump") WwiseAudioMgr:PostEvent("Mode_Present_shylock_jump") - self:SetPenguinType(self._mapNode.BeginningPenguinRoot.transform, self.curPenguinType, self.curPenguinSpecialType) - self:SetPenguinType(self._mapNode.rtBottle:Find("AnimRoot/penguinRoot"), self.curPenguinType, self.curPenguinSpecialType) + local nSpecialType = self.curPenguinSpecialType == 0 and self.defaultPenguinSpecialType or self.curPenguinSpecialType + self:SetPenguinType(self._mapNode.BeginningPenguinRoot.transform, self.curPenguinType, nSpecialType) + self:SetPenguinType(self._mapNode.rtBottle:Find("AnimRoot/penguinRoot"), self.curPenguinType, nSpecialType) self:SetBeginningAngle(0, 0) local wait = function() self._mapNode.imgBeginningHint:SetActive(true) - self:SetPenguinType(self._mapNode.rtPenguinBeginningHint, self.curPenguinType, self.curPenguinSpecialType) + local nCurSpecialType = self.curPenguinSpecialType == 0 and self.defaultPenguinSpecialType or self.curPenguinSpecialType + self:SetPenguinType(self._mapNode.rtPenguinBeginningHint, self.curPenguinType, nCurSpecialType) if self.nTotalPenguinCount ~= 0 then self._mapNode.BeginningPenguinRoot.gameObject:SetActive(true) self._mapNode.BeginningPenguinRoot:Play("penguinRoot_in") @@ -353,14 +372,14 @@ function ThrowGiftsLevelCtrl:FlyOver(nDelayTime, tbHitGoalId) else self.nNextPenguinType = self.mapFloorCfgData.InitialGiftSort[self.curPenguinIdx] end - self:SetPenguinType(self._mapNode.BeginningPenguinRoot.transform, self.nNextPenguinType, 0) + self:SetPenguinType(self._mapNode.BeginningPenguinRoot.transform, self.nNextPenguinType, self.defaultPenguinSpecialType) else self._mapNode.BeginningPenguinRoot.gameObject:SetActive(false) end end local waitAnimEnd = function() self.nLevelType = 1 - if self.mapLevelCfgData.Difficulty == GameEnum.ThrowGiftDifficulty.Blind then + if self.mapLevelCfgData.SwitchArrow == true then self.parent:SetViewBtn(1) end end @@ -505,12 +524,16 @@ function ThrowGiftsLevelCtrl:ActiveItem(nItemId) self.parent:AddTimeAnim() WwiseAudioMgr:PostEvent("Mode_Present_prop_overtime") end - elseif 106 <= nItemId and nItemId <= 108 then + elseif 106 <= nItemId and nItemId <= 110 then self.curPenguinSpecialType = nItemId self._mapNode.rtPenguinBeginningHintAnim:Play("imgBeginningHint_in") - if not self.bFlying and self.nLevelType == 1 or self.nLevelType == 3 then + if not self.bFlying and (self.nLevelType == 1 or self.nLevelType == 3) then if nItemId == 108 then WwiseAudioMgr:PostEvent("Mode_Present_prop_anteena") + elseif nItemId == 109 then + WwiseAudioMgr:PostEvent("Mode_Present_prop_spring") + elseif nItemId == 110 then + WwiseAudioMgr:PostEvent("Mode_Present_prop_magic") else WwiseAudioMgr:PostEvent("Mode_Present_prop_gear") end @@ -518,15 +541,26 @@ function ThrowGiftsLevelCtrl:ActiveItem(nItemId) self:SetPenguinType(self._mapNode.rtPenguinBeginningHint, self.curPenguinType, nItemId) self._mapNode.rtBottleAnim:Play("rtBottle_switch") self._mapNode.rtPenguinBeginningHintAnim:Play("imgBeginningHint_in") + else + self:SetPenguinType(self._mapNode.rtPenguinBeginningHint, self.curPenguinType, nItemId) + self:SetPenguinType(self._mapNode.BeginningPenguinRoot.transform, self.curPenguinType, nItemId) + self:SetPenguinType(self._mapNode.rtBottle:Find("AnimRoot/penguinRoot"), self.curPenguinType, nItemId) end else self.mapCurActiveState[nItemId] = 16 self.parent:SetFx(self.mapCurActiveState) if nItemId == 105 then WwiseAudioMgr:PostEvent("Mode_Present_prop_power") - self:SetPenguinType(self._mapNode.BeginningPenguinRoot.transform, self.nNextPenguinType, 0) - self:SetPenguinType(self._mapNode.rtBottle:Find("AnimRoot/penguinRoot"), self.curPenguinType, self.curPenguinSpecialType) - self:SetPenguinType(self._mapNode.rtPenguinBeginningHint, self.curPenguinType, self.curPenguinSpecialType) + local nSpecialType = self.curPenguinSpecialType == 0 and self.defaultPenguinSpecialType or self.curPenguinSpecialType + if not self.bFlying and (self.nLevelType == 1 or self.nLevelType == 3) then + self:SetPenguinType(self._mapNode.BeginningPenguinRoot.transform, self.nNextPenguinType, self.defaultPenguinSpecialType) + self:SetPenguinType(self._mapNode.rtBottle:Find("AnimRoot/penguinRoot"), self.curPenguinType, nSpecialType) + self:SetPenguinType(self._mapNode.rtPenguinBeginningHint, self.curPenguinType, nSpecialType) + else + self:SetPenguinType(self._mapNode.BeginningPenguinRoot.transform, self.nNextPenguinType, nSpecialType) + self:SetPenguinType(self._mapNode.rtBottle:Find("AnimRoot/penguinRoot"), self.curPenguinType, nSpecialType) + self:SetPenguinType(self._mapNode.rtPenguinBeginningHint, self.curPenguinType, nSpecialType) + end elseif nItemId == 102 then self._mapNode.imgInfinite:SetActive(true) WwiseAudioMgr:PostEvent("Mode_Present_prop_infinite") @@ -568,8 +602,9 @@ function ThrowGiftsLevelCtrl:LevelStart() self._mapNode.rtBottleAnim:Play("rtBottle_in") self._mapNode.BeginningPenguinRoot:Play("penguinRoot_jump") WwiseAudioMgr:PostEvent("Mode_Present_shylock_jump") - self:SetPenguinType(self._mapNode.BeginningPenguinRoot.transform, self.curPenguinType, self.curPenguinSpecialType) - self:SetPenguinType(self._mapNode.rtBottle:Find("AnimRoot/penguinRoot"), self.curPenguinType, self.curPenguinSpecialType) + local nSpecialType = self.curPenguinSpecialType == 0 and self.defaultPenguinSpecialType or self.curPenguinSpecialType + self:SetPenguinType(self._mapNode.BeginningPenguinRoot.transform, self.curPenguinType, nSpecialType) + self:SetPenguinType(self._mapNode.rtBottle:Find("AnimRoot/penguinRoot"), self.curPenguinType, nSpecialType) self:SetBeginningAngle(0, 0) local wait = function() if self.nTotalPenguinCount ~= 0 then @@ -586,14 +621,14 @@ function ThrowGiftsLevelCtrl:LevelStart() else self.nNextPenguinType = self.mapFloorCfgData.InitialGiftSort[self.curPenguinIdx] end - self:SetPenguinType(self._mapNode.BeginningPenguinRoot.transform, self.nNextPenguinType, 0) + self:SetPenguinType(self._mapNode.BeginningPenguinRoot.transform, self.nNextPenguinType, nSpecialType) else self._mapNode.BeginningPenguinRoot.gameObject:SetActive(false) end self._mapNode.imgBeginningHint:SetActive(true) - self:SetPenguinType(self._mapNode.rtPenguinBeginningHint, self.curPenguinType, self.curPenguinSpecialType) + self:SetPenguinType(self._mapNode.rtPenguinBeginningHint, self.curPenguinType, nSpecialType) self.nLevelType = 1 - if self.mapLevelCfgData.Difficulty == GameEnum.ThrowGiftDifficulty.Blind then + if self.mapLevelCfgData.SwitchArrow == true then self.parent:SetViewBtn(1) end end @@ -614,7 +649,7 @@ function ThrowGiftsLevelCtrl:LevelStart() GuideCallback() end end - if self.mapLevelCfgData.Difficulty == GameEnum.ThrowGiftDifficulty.Blind then + if self.mapLevelCfgData.SwitchArrow == true then self.nLevelType = 3 local maxScenePosX = -math.abs((1 - self.scenePivot[1]) * self.sceneSize[1]) self.beginningTweener = DOTween.To(function() @@ -661,7 +696,7 @@ function ThrowGiftsLevelCtrl:ChangeView(bShow) local rtScenePos = self._mapNode.rtScene.anchoredPosition self._mapNode.rtScene.anchoredPosition = Vector2(posX, rtScenePos.y) end, 3, 0.5):OnComplete(function() - if self.mapLevelCfgData.Difficulty == GameEnum.ThrowGiftDifficulty.Blind then + if self.mapLevelCfgData.SwitchArrow == true then self.parent:SetViewBtn(1) end self.nLevelType = 1 @@ -946,8 +981,9 @@ function ThrowGiftsLevelCtrl:OnUpdate() nAfterY = nYMin mapConfig.VyDir = -mapConfig.VyDir end - mapAciveGoal.OffsetX = nAfterX - rtSpawnPoint.anchoredPosition.x - mapAciveGoal.OffsetY = nAfterY - rtSpawnPoint.anchoredPosition.y + mapAciveGoal.OffsetX = nAfterX - mapAciveGoal.initialPosX + mapAciveGoal.OffsetY = nAfterY - mapAciveGoal.initialPosY + mapAciveGoal.rtGoal.anchoredPosition = Vector2(nAfterX, nAfterY) end end end @@ -957,20 +993,29 @@ function ThrowGiftsLevelCtrl:OnUpdate() if self.curGiftPenguin == nil then return end - local nCurPosX, nCurPosY + local nCurPosX, nCurPosY, tbCachedGoalId if self.curGiftPenguin.nSpecialType == 106 then nCurPosX, nCurPosY = self:NavigationPenguinUpdate(nDeltaTime) elseif self.curGiftPenguin.nSpecialType == 107 then nCurPosX, nCurPosY = self:HelmetPenguinUpdate(nDeltaTime) elseif self.curGiftPenguin.nSpecialType == 108 then nCurPosX, nCurPosY = self:AntennaPenguinUpdate(nDeltaTime) + elseif self.curGiftPenguin.nSpecialType == 109 then + nCurPosX, nCurPosY = self:BouncePenguinUpdate(nDeltaTime) elseif self.curGiftPenguin.nSpecialType == 110 then - nCurPosX, nCurPosY = self:SplitPenguinUpdate(nDeltaTime) + nCurPosX, nCurPosY, tbCachedGoalId = self:SplitPenguinUpdate(nDeltaTime) else nCurPosX, nCurPosY = self:NormalPenguinUpdate(nDeltaTime) end if not self.bFlying then - self:FlyOver(0.5) + local tbHitGoalId = {} + if tbCachedGoalId ~= nil and 0 < #tbCachedGoalId then + for _, tbResult in ipairs(tbCachedGoalId) do + self:HitGoal(tbResult[2], tbResult[1]) + table.insert(tbHitGoalId, tbResult[1]) + end + end + self:FlyOver(0.5, tbHitGoalId) return end local tbHitGoalId = {} @@ -987,6 +1032,12 @@ function ThrowGiftsLevelCtrl:OnUpdate() end end end + elseif self.curGiftPenguin.nSpecialType == 109 then + local hitGoalId, hitPos = self:BouncePenguinGoalCheck(nCurPosX, nCurPosY) + if 0 < hitGoalId then + self:HitGoal(hitPos, hitGoalId) + table.insert(tbHitGoalId, hitGoalId) + end else local hitGoalId, hitPos = self:NormalGoalCheck(nCurPosX, nCurPosY) if 0 < hitGoalId then @@ -1013,7 +1064,7 @@ end function ThrowGiftsLevelCtrl:NormalGoalCheck(nCurPosX, nCurPosY) local nSumX = nCurPosX - self.curGiftPenguin.mapStartPos.x local nSumY = nCurPosY - self.curGiftPenguin.mapStartPos.y - if self.mapLevelCfgData.Difficulty == GameEnum.ThrowGiftDifficulty.Blind and self.nFlyingTime - self._mapNode.rtBlindLevelTrack.nPrevTimer >= self.nLinePointInterval * 2 then + if self.mapLevelCfgData.FlightPath == true and self.nFlyingTime - self._mapNode.rtBlindLevelTrack.nPrevTimer >= self.nLinePointInterval * 2 then self._mapNode.rtBlindLevelTrack.nPrevTimer = self.nFlyingTime self._mapNode.rtBlindLevelTrack:AddDot(Vector2(nCurPosX, nCurPosY)) end @@ -1052,7 +1103,6 @@ function ThrowGiftsLevelCtrl:NormalGoalCheck(nCurPosX, nCurPosY) return hitGoalId, hitPos end function ThrowGiftsLevelCtrl:SplitPenguinGoalCheck() - local bHasSubPenguin = false local tbCurHit = {} for _, mapSubPenguin in ipairs(self.curGiftPenguin.tbSubPenguin) do if mapSubPenguin.bFlying then @@ -1070,7 +1120,7 @@ function ThrowGiftsLevelCtrl:SplitPenguinGoalCheck() hitGoalId = nId mapSubPenguin.bFlying = false table.insert(tbCurHit, {hitGoalId, hitPos}) - table.insert(self.curGiftPenguin.tbCacheSubPenguinGoal, {hitPos, hitGoalId}) + table.insert(self.curGiftPenguin.tbCacheSubPenguinGoal, {hitGoalId, hitPos}) break end local bHitObstacle = self:CheckCollision(mapSubPenguin.tbBounds, mapAciveGoal.tbBoundsObstacle, nSumX, nSumY, mapAciveGoal.OffsetX, mapAciveGoal.OffsetY) @@ -1079,15 +1129,103 @@ function ThrowGiftsLevelCtrl:SplitPenguinGoalCheck() mapSubPenguin.bFlying = false break end - if mapSubPenguin.bFlying then - bHasSubPenguin = true - end end end end + if self.mapLevelCfgData.FlightPath == true and self.nFlyingTime - self._mapNode.rtBlindLevelTrack.nPrevTimer >= self.nLinePointInterval * 2 then + self._mapNode.rtBlindLevelTrack.nPrevTimer = self.nFlyingTime + for _, mapSubPenguin in ipairs(self.curGiftPenguin.tbSubPenguin) do + if mapSubPenguin.bFlying then + self._mapNode.rtBlindLevelTrack:AddDot(Vector2(mapSubPenguin.curPosX, mapSubPenguin.curPosY)) + end + end + end + local bHasSubPenguin = false + for _, mapSubPenguin in ipairs(self.curGiftPenguin.tbSubPenguin) do + if mapSubPenguin.bFlying then + bHasSubPenguin = true + end + end self.bFlying = bHasSubPenguin + if not self.bFlying then + self.curGiftPenguin = nil + end return tbCurHit end +function ThrowGiftsLevelCtrl:BouncePenguinGoalCheck(nCurPosX, nCurPosY) + local nSumX = nCurPosX - self.curGiftPenguin.mapStartPos.x + local nSumY = nCurPosY - self.curGiftPenguin.mapStartPos.y + if self.mapLevelCfgData.FlightPath == true and self.nFlyingTime - self._mapNode.rtBlindLevelTrack.nPrevTimer >= self.nLinePointInterval * 2 then + self._mapNode.rtBlindLevelTrack.nPrevTimer = self.nFlyingTime + self._mapNode.rtBlindLevelTrack:AddDot(Vector2(nCurPosX, nCurPosY)) + end + local hitGoalId = 0 + local hitPos + local curVy = self.curGiftPenguin.nVelocityY + for nId, mapAciveGoal in pairs(self.activeGoal) do + local GoalParentPos = mapAciveGoal.rtGoal.anchoredPosition + local bHitGoal, bestNX, bestNY, minDepth = self:CheckCollision(self.curGiftPenguin.tbBounds, mapAciveGoal.tbBoundsHitArea, nSumX, nSumY, mapAciveGoal.OffsetX, mapAciveGoal.OffsetY) + if bHitGoal then + if 0 < curVy then + if self.curGiftPenguin.nHitCount < 3 then + WwiseAudioMgr:PostEvent("Mode_Present_spring") + self.curGiftPenguin.nHitCount = self.curGiftPenguin.nHitCount + 1 + nCurPosX = nCurPosX + bestNX * minDepth + nCurPosY = nCurPosY + bestNY * minDepth + nSumX = nSumX + bestNX * minDepth + nSumY = nSumY + bestNY * minDepth + self.curGiftPenguin.curPosX = nCurPosX + self.curGiftPenguin.curPosY = nCurPosY + self.curGiftPenguin.goGiftPenguin.anchoredPosition = Vector2(nCurPosX, nCurPosY) + self.curGiftPenguin.mapStartPos = self.curGiftPenguin.goGiftPenguin.anchoredPosition + local vxAfter, vyAfter = self.ReflectVelocity(self.curGiftPenguin.nVelocityX, curVy, bestNX, bestNY, 1) + self.curGiftPenguin.nHitTime = self.nFlyingTime + self.curGiftPenguin.nVelocityX = vxAfter + self.curGiftPenguin.nVelocityY = vyAfter + self.curGiftPenguin.tbBounds = self:GetLocalSpaceRect(self.curGiftPenguin.goGiftPenguin, self.curGiftPenguin.goGiftPenguin.parent) + break + else + self:DestroyPenguin() + self.bFlying = false + break + end + else + print("hit goal!") + hitPos = Vector2(nCurPosX, nCurPosY) + destroy(self.curGiftPenguin.goGiftPenguin.gameObject) + hitGoalId = nId + self.curGiftPenguin = nil + self.bFlying = false + break + end + end + local bHitObstacle, bestNXObstacle, bestNYObstacle, minDepthObstacle = self:CheckCollision(self.curGiftPenguin.tbBounds, mapAciveGoal.tbBoundsObstacle, nSumX, nSumY, mapAciveGoal.OffsetX, mapAciveGoal.OffsetY) + if bHitObstacle then + if self.curGiftPenguin.nHitCount < 3 then + self.curGiftPenguin.nHitCount = self.curGiftPenguin.nHitCount + 1 + nCurPosX = nCurPosX + bestNXObstacle * minDepthObstacle + nCurPosY = nCurPosY + bestNYObstacle * minDepthObstacle + nSumX = nSumX + bestNXObstacle * minDepthObstacle + nSumY = nSumY + bestNYObstacle * minDepthObstacle + self.curGiftPenguin.curPosX = nCurPosX + self.curGiftPenguin.curPosY = nCurPosY + self.curGiftPenguin.goGiftPenguin.anchoredPosition = Vector2(nCurPosX, nCurPosY) + self.curGiftPenguin.mapStartPos = self.curGiftPenguin.goGiftPenguin.anchoredPosition + local vxAfter, vyAfter = self.ReflectVelocity(self.curGiftPenguin.nVelocityX, curVy, bestNXObstacle, bestNYObstacle, 1) + self.curGiftPenguin.nHitTime = self.nFlyingTime + self.curGiftPenguin.nVelocityX = vxAfter + self.curGiftPenguin.nVelocityY = vyAfter + self.curGiftPenguin.tbBounds = self:GetLocalSpaceRect(self.curGiftPenguin.goGiftPenguin, self.curGiftPenguin.goGiftPenguin.parent) + break + else + self:DestroyPenguin() + self.bFlying = false + break + end + end + end + return hitGoalId, hitPos +end function ThrowGiftsLevelCtrl:NormalPenguinUpdate(nDeltaTime) self.nFlyingTime = self.nFlyingTime + nDeltaTime local nCurPosX = self.curGiftPenguin.curPosX + nDeltaTime * self.curGiftPenguin.nVelocityX @@ -1165,6 +1303,7 @@ function ThrowGiftsLevelCtrl:BouncePenguinUpdate(nDeltaTime) local bHit, bestNX, bestNY, minDepth = self:CheckCollision(self.curGiftPenguin.tbBounds, tbBounds, nSumX, nSumY, 0, 0) if bHit then if self.curGiftPenguin.nHitCount < 3 then + WwiseAudioMgr:PostEvent("Mode_Present_spring") self.curGiftPenguin.nHitCount = self.curGiftPenguin.nHitCount + 1 nCurPosX = nCurPosX + bestNX * minDepth nCurPosY = nCurPosY + bestNY * minDepth @@ -1349,7 +1488,8 @@ function ThrowGiftsLevelCtrl:NavigationPenguinUpdate(nDeltaTime) nCurPosY = self.curGiftPenguin.curPosY + nDeltaTime * self.curGiftPenguin.nVelocityY - 0.5 * self.nAG * nDeltaTime * nDeltaTime else nCurPosY = self.curGiftPenguin.curPosY - nCurPosX = self.curGiftPenguin.curPosX + nDeltaTime * self.curGiftPenguin.nVelocityX + local nVelocityX = self.curGiftPenguin.nVelocityX < 600 and 600 or self.curGiftPenguin.nVelocityX + nCurPosX = self.curGiftPenguin.curPosX + nDeltaTime * nVelocityX self.curGiftPenguin.nVelocityY = 0 end local checkGoal = checkGetGoal(nCurPosX, nCurPosY) @@ -1428,6 +1568,7 @@ function ThrowGiftsLevelCtrl:NavigationPenguinUpdate(nDeltaTime) end function ThrowGiftsLevelCtrl:SplitPenguinUpdate(nDeltaTime) local nCurPosX, nCurPosY = 0, 0 + local tbCachedGoalId = {} local Split = function(mapPenguin, nAngle, nVelocity, initPos) mapPenguin.bSplit = true local goPenguin = instantiate(self._mapNode.templateBullet, self._mapNode.rtPenguinRoot) @@ -1454,9 +1595,6 @@ function ThrowGiftsLevelCtrl:SplitPenguinUpdate(nDeltaTime) imgFx.gameObject:SetActive(self.mapCurActiveState[105] ~= nil) rtPenguin.anchoredPosition = initPos goPenguin:SetActive(true) - if self.mapLevelCfgData.Difficulty == GameEnum.ThrowGiftDifficulty.Blind then - self._mapNode.rtBlindLevelTrack:Reset() - end local mapGiftPenguin = { goGiftPenguin = rtPenguin, nState = 0, @@ -1476,9 +1614,9 @@ function ThrowGiftsLevelCtrl:SplitPenguinUpdate(nDeltaTime) end if self.curGiftPenguin.bSplit then local bHasSubPenguin = false + self.nFlyingTime = self.nFlyingTime + nDeltaTime for _, mapSubPenguin in ipairs(self.curGiftPenguin.tbSubPenguin) do if mapSubPenguin.bFlying then - self.nFlyingTime = self.nFlyingTime + nDeltaTime nCurPosX = mapSubPenguin.curPosX + nDeltaTime * mapSubPenguin.nVelocityX nCurPosY = mapSubPenguin.curPosY + nDeltaTime * mapSubPenguin.nVelocityY - 0.5 * self.nAG * nDeltaTime * nDeltaTime mapSubPenguin.nVelocityY = mapSubPenguin.nVelocityY - self.nAG * nDeltaTime @@ -1537,6 +1675,7 @@ function ThrowGiftsLevelCtrl:SplitPenguinUpdate(nDeltaTime) end self.bFlying = bHasSubPenguin if not self.bFlying then + tbCachedGoalId = clone(self.curGiftPenguin.tbCacheSubPenguinGoal) self.curGiftPenguin = nil end else @@ -1563,7 +1702,7 @@ function ThrowGiftsLevelCtrl:SplitPenguinUpdate(nDeltaTime) end end if not self.bFlying then - return + return 0, 0, tbCachedGoalId end if nCurPosX > 0.5 * self.sceneSize[1] or nCurPosX < -0.5 * self.sceneSize[1] or nCurPosY > 0.5 * self.sceneSize[2] or nCurPosY < -0.5 * self.sceneSize[2] then print("hit border") @@ -1571,7 +1710,7 @@ function ThrowGiftsLevelCtrl:SplitPenguinUpdate(nDeltaTime) self.bFlying = false end if not self.bFlying then - return + return 0, 0, {} end local tbHittedObs = {} for _, nSpecialId in ipairs(self.tbExObstacleCur) do @@ -1604,16 +1743,20 @@ function ThrowGiftsLevelCtrl:SplitPenguinUpdate(nDeltaTime) local mapSubPenguin = Split(self.curGiftPenguin, nFlyAngle + 20 * i, nCurVelocity, initPos) table.insert(self.curGiftPenguin.tbSubPenguin, mapSubPenguin) end - self:DestroySubPenguin(self.curGiftPenguin) + WwiseAudioMgr:PostEvent("Mode_Present_split") + self:DestroySubPenguin(self.curGiftPenguin, true) end end - return nCurPosX, nCurPosY + return nCurPosX, nCurPosY, tbCachedGoalId end function ThrowGiftsLevelCtrl:SetBeginningAngle(nAngle, nVelocity) local fixedAngle = nAngle == 0 and 0 or nAngle - 90 self._mapNode.rtBottle.localEulerAngles = Vector3(0, 0, fixedAngle) + self._mapNode.goBeginningMark.transform.localEulerAngles = Vector3(0, 0, fixedAngle) local sumScale = nVelocity / self.maxVelocity * 0.2 + local sumHeight = nVelocity / self.maxVelocity * 3 self._mapNode.rtBottle.localScale = Vector3(1 + sumScale, 1 - sumScale, 1) + self._mapNode.rtBeginningMark.sizeDelta = Vector2(nMarkWidth, nMarkHeight * (1 + sumHeight)) end function ThrowGiftsLevelCtrl:SetBeginningLine(nAngle, nVelocity) if self.curPenguinSpecialType == 106 then @@ -1698,6 +1841,7 @@ function ThrowGiftsLevelCtrl:HitSpecialObstacle(nSpecialId) elseif mapOriginConfig.mapConfig.Type == GameEnum.SpecialObstacleType.WindForce then nType = 1 Param.WindForce = mapOriginConfig.mapConfig.Param[1] * 10 + Param.nAngle = mapOriginConfig.gameObject.transform.localEulerAngles.z return true, nType, Param, false elseif mapOriginConfig.mapConfig.Type == GameEnum.SpecialObstacleType.Portal then nType = 2 @@ -1712,8 +1856,13 @@ function ThrowGiftsLevelCtrl:SpecialObstacleFunc(mapPenguin, nDeltaTime, nType, return end if nType == 1 then - mapPenguin.nVelocityX = mapPenguin.nVelocityX - Param.WindForce * nDeltaTime + local nAcceleration = Param.WindForce * nDeltaTime + local nAccelerationX = nAcceleration * math.cos(math.rad(Param.nAngle)) + local nAccelerationY = nAcceleration * math.sin(math.rad(Param.nAngle)) + mapPenguin.nVelocityX = mapPenguin.nVelocityX + nAccelerationX + mapPenguin.nVelocityY = mapPenguin.nVelocityY + nAccelerationY elseif nType == 2 then + WwiseAudioMgr:PostEvent("Mode_Present_portals") local nExitId = Param.Exit local mapExitConfig for nInstanceId, mapObstacle in pairs(self.mapExObstacleOrigin) do @@ -1753,6 +1902,8 @@ function ThrowGiftsLevelCtrl:SetPenguinType(rtPenguinRoot, nType, nSpecialType) local rtGoggles = rtPenguinRoot:Find("penguin_goggles") local rtAntenna = rtPenguinRoot:Find("penguin_antenna") local rtHelmet = rtPenguinRoot:Find("penguin_helmet") + local rtSplit = rtPenguinRoot:Find("Penguin_split") + local rtSpring = rtPenguinRoot:Find("Penguin_spring") local imgFx = rtPenguinRoot:Find("imgFx") rtRed.gameObject:SetActive(nType == 2) rtYellow.gameObject:SetActive(nType == 3) @@ -1760,9 +1911,16 @@ function ThrowGiftsLevelCtrl:SetPenguinType(rtPenguinRoot, nType, nSpecialType) rtGoggles.gameObject:SetActive(nSpecialType == 106) rtAntenna.gameObject:SetActive(nSpecialType == 108) rtHelmet.gameObject:SetActive(nSpecialType == 107) + if rtSplit ~= nil then + rtSplit.gameObject:SetActive(nSpecialType == 110) + rtSpring.gameObject:SetActive(nSpecialType == 109) + end imgFx.gameObject:SetActive(self.mapCurActiveState[105] ~= nil) end function ThrowGiftsLevelCtrl:CreateGoal(nSpawnPointId, mapConfig) + if self.activeGoal[nSpawnPointId] ~= nil then + return + end local pointOriginPosX = mapConfig.rtPoint.anchoredPosition.x local pointOriginPosY = mapConfig.rtPoint.anchoredPosition.y local randomX = math.random(-mapConfig.mapConfig.SpawnRangeTypeX, mapConfig.mapConfig.SpawnRangeTypeX) @@ -1777,20 +1935,10 @@ function ThrowGiftsLevelCtrl:CreateGoal(nSpawnPointId, mapConfig) nType = mapConfig.mapConfig.GoalType[mapConfig.nCurGoalIdx] mapConfig.nCurGoalIdx = mapConfig.nCurGoalIdx + 1 end - local sPath = string.format(rootPath, nType) + local sPath = string.format(self.rootPath, nType) local goGoalPerfab = GameResourceLoader.LoadAsset(ResTypeAny, Settings.AB_ROOT_PATH .. sPath, typeof(Object)) if goGoalPerfab ~= nil then local goGoal = instantiate(goGoalPerfab, self._mapNode.rtGoalRoot) - if self.activeGoal[nSpawnPointId] ~= nil then - destroy(self.activeGoal[nSpawnPointId].rtGoal.gameObject) - self.activeGoal[nSpawnPointId].rtGoal = nil - self.activeGoal[nSpawnPointId].rtHitArea = nil - self.activeGoal[nSpawnPointId].rtObstacle = nil - self.activeGoal[nSpawnPointId].nType = 0 - self.activeGoal[nSpawnPointId].TMPScore = nil - self.activeGoal[nSpawnPointId].OffsetX = 0 - self.activeGoal[nSpawnPointId].OffsetY = 0 - end self.activeGoal[nSpawnPointId] = {} local rtGoal = goGoal:GetComponent("RectTransform") rtGoal.anchoredPosition = Vector2(pointOriginPosX + randomX, pointOriginPosY + randomY) @@ -1813,6 +1961,8 @@ function ThrowGiftsLevelCtrl:CreateGoal(nSpawnPointId, mapConfig) self.activeGoal[nSpawnPointId].tbBoundsObstacle = self:GetLocalSpaceRect(rtCompObstacle, rtGoal.parent) self.activeGoal[nSpawnPointId].OffsetX = 0 self.activeGoal[nSpawnPointId].OffsetY = 0 + self.activeGoal[nSpawnPointId].initialPosX = pointOriginPosX + randomX + self.activeGoal[nSpawnPointId].initialPosY = pointOriginPosY + randomY local TMPNode local rtTMPScore = rtGoal:Find("AnimRoot/TMPLevelScoreAdd") if rtTMPScore ~= nil then @@ -1833,6 +1983,8 @@ function ThrowGiftsLevelCtrl:CreateThrowPenguin(nAngle, nVelocity, initPos, nTyp local rtGoggles = goImgRoot:Find("penguin_goggles") local rtAntenna = goImgRoot:Find("penguin_antenna") local rtHelmet = goImgRoot:Find("penguin_helmet") + local rtSplit = goImgRoot:Find("Penguin_split") + local rtSpring = goImgRoot:Find("Penguin_spring") local rtImgRoot if goImgRoot ~= nil then rtImgRoot = goImgRoot:GetComponent("RectTransform") @@ -1843,10 +1995,12 @@ function ThrowGiftsLevelCtrl:CreateThrowPenguin(nAngle, nVelocity, initPos, nTyp rtGoggles.gameObject:SetActive(nSpecialType == 106) rtAntenna.gameObject:SetActive(nSpecialType == 108) rtHelmet.gameObject:SetActive(nSpecialType == 107) + rtSplit.gameObject:SetActive(nSpecialType == 110) + rtSpring.gameObject:SetActive(nSpecialType == 109) imgFx.gameObject:SetActive(self.mapCurActiveState[105] ~= nil) rtPenguin.anchoredPosition = initPos goPenguin:SetActive(true) - if self.mapLevelCfgData.Difficulty == GameEnum.ThrowGiftDifficulty.Blind then + if self.mapLevelCfgData.FlightPath == true then self._mapNode.rtBlindLevelTrack:Reset() end local mapGiftPenguin = { @@ -1983,8 +2137,10 @@ function ThrowGiftsLevelCtrl:DestroyPenguin() imgSmoke.gameObject:SetActive(true) self:AddTimer(1, 0.5, wait, true, true, true) end -function ThrowGiftsLevelCtrl:DestroySubPenguin(mapSubPenguin) - WwiseAudioMgr:PostEvent("Mode_Present_out") +function ThrowGiftsLevelCtrl:DestroySubPenguin(mapSubPenguin, bMainPenguin) + if bMainPenguin ~= true then + WwiseAudioMgr:PostEvent("Mode_Present_out") + end local tempPenguin = mapSubPenguin.goGiftPenguin.gameObject.transform local wait = function() destroy(tempPenguin.gameObject) @@ -2035,6 +2191,7 @@ function ThrowGiftsLevelCtrl:OnDrag_Beginning(mDrag) nVelocity = self.minVelovity end self.nCurVelocity = nVelocity + self._mapNode.goBeginningMark:SetActive(true) self:SetBeginningAngle(nAngle, nVelocity) self:SetBeginningLine(nAngle, nVelocity) WwiseAudioMgr:PostEvent("Mode_Present_pre_lp") @@ -2074,11 +2231,13 @@ function ThrowGiftsLevelCtrl:OnDrag_Beginning(mDrag) end end elseif mDrag.DragEventType == AllEnum.UIDragType.DragEnd then + WwiseAudioMgr:PostEvent("Mode_Present_pre_lp_stop") + self._mapNode.goBeginningMark:SetActive(false) if self.curDragBeginPos == nil then return end if self.nCurVelocity == 0 then - if self.mapLevelCfgData.Difficulty == GameEnum.ThrowGiftDifficulty.Blind then + if self.mapLevelCfgData.SwitchArrow == true then self.parent:SetViewBtn(1) end self.curDragBeginPos = nil @@ -2095,13 +2254,13 @@ function ThrowGiftsLevelCtrl:OnDrag_Beginning(mDrag) self.nCurAngle = 0 self.nCurVelocity = 0 self._mapNode.rtBottleAnim:Play("rtBottle_out") - WwiseAudioMgr:PostEvent("Mode_Present_pre_lp_stop") WwiseAudioMgr:PostEvent("Mode_Present_fire") local wait = function() local worldPos = self._mapNode.rtBeginningPos:TransformPoint(Vector3.zero) local sumPos = self._mapNode.rtBeginning:InverseTransformPoint(worldPos) local beginningPos = self._mapNode.rtBeginning.anchoredPosition - local mapGiftPenguin = self:CreateThrowPenguin(nStartAngle, nStartVelocity, Vector2(beginningPos.x + sumPos.x, beginningPos.y + sumPos.y), self.curPenguinType, self.curPenguinSpecialType) + local nSpecialType = self.curPenguinSpecialType == 0 and self.defaultPenguinSpecialType or self.curPenguinSpecialType + local mapGiftPenguin = self:CreateThrowPenguin(nStartAngle, nStartVelocity, Vector2(beginningPos.x + sumPos.x, beginningPos.y + sumPos.y), self.curPenguinType, nSpecialType) self.curPenguinSpecialType = 0 self.curGiftPenguin = mapGiftPenguin if 0 < self.nTotalPenguinCount and self.mapCurActiveState[102] == nil then diff --git a/lua/game/ui/activity/towerdefense/activitytowerdefensectrl.lua b/lua/game/ui/activity/towerdefense/activitytowerdefensectrl.lua index 3f366c8b..9536879c 100644 --- a/lua/game/ui/activity/towerdefense/activitytowerdefensectrl.lua +++ b/lua/game/ui/activity/towerdefense/activitytowerdefensectrl.lua @@ -135,7 +135,7 @@ end function ActivityTowerDefenseCtrl:OnGridBtnClick(go, nIndex) local nDataIndex = nIndex + 1 local itemId = self.tbReward[nDataIndex] - UTILS.ClickItemGridWithTips(itemId, go.transform:Find("btnGrid"), true, false, false) + UTILS.ClickItemGridWithTips(itemId, go.transform:Find("btnGrid"), true, true, false) end function ActivityTowerDefenseCtrl:InitQuest() local allCount = self.actData:GetAllQuestCount() diff --git a/lua/game/ui/activitylist/activitylistctrl.lua b/lua/game/ui/activitylist/activitylistctrl.lua index 709818b6..81778776 100644 --- a/lua/game/ui/activitylist/activitylistctrl.lua +++ b/lua/game/ui/activitylist/activitylistctrl.lua @@ -49,7 +49,7 @@ function ActivityListCtrl:InitActivityList(nCurActId) self:UnbindCtrlByNode(objCtrl) self.tbGridCtrl[nInstanceId] = nil end - for k, v in pairs(tbActList) do + for k, v in ipairs(tbActList) do if not v.actCfg.HideFromActivityList then table.insert(self.tbActList, { nType = AllEnum.ActivityMainType.Activity, @@ -57,7 +57,7 @@ function ActivityListCtrl:InitActivityList(nCurActId) }) end end - for k, v in pairs(tbActGroupList) do + for k, v in ipairs(tbActGroupList) do table.insert(self.tbActList, { nType = AllEnum.ActivityMainType.ActivityGroup, actData = v @@ -234,7 +234,13 @@ function ActivityListCtrl:AddCookieActivityCtrl(actData) local actCtrl = self.tbActCtrlObj[actData:GetActId()] if nil == actCtrl then local mapActCfg = actData:GetCookieControlCfg() + if mapActCfg == nil then + return + end local sFolder = sActTypePath[GameEnum.activityType.Cookie] + if sFolder == nil then + return + end local sPrefabPath = string.format(sEntranceFolder_old, sFolder, mapActCfg.UIAssets) local goObj = self:CreatePrefabInstance(sPrefabPath, self._mapNode.rtContent) local sCtrlPath = string.format("Game.UI.Activity.%s.%s", sFolder, mapActCfg.CtrlName) @@ -345,10 +351,6 @@ function ActivityListCtrl:AddBdConvertActivityCtrl(actData) local actCtrl = self.tbActCtrlObj[actData:GetActId()] if nil == actCtrl then local BdConvertActCfg = actData:GetActConfig() - local sFolder = "_" .. actData:GetActId() - if sFolder == nil then - return - end local sPrefabPath = string.format(sEntranceFolder, BdConvertActCfg.UIAssets) local goObj = self:CreatePrefabInstance(sPrefabPath, self._mapNode.rtContent) local sCtrlPath = string.format("Game.UI.Activity.%s.%s", "BdConvert", BdConvertActCfg.CtrlName) diff --git a/lua/game/ui/activitylist/activitylistpanel.lua b/lua/game/ui/activitylist/activitylistpanel.lua index daa1087e..96c391e4 100644 --- a/lua/game/ui/activitylist/activitylistpanel.lua +++ b/lua/game/ui/activitylist/activitylistpanel.lua @@ -6,7 +6,6 @@ ActivityListPanel._tbDefine = { } } function ActivityListPanel:Awake() - self.nSelectGroup = nil end function ActivityListPanel:OnEnable() end @@ -15,7 +14,6 @@ end function ActivityListPanel:OnDisable() end function ActivityListPanel:OnDestroy() - self.nSelectGroup = nil end function ActivityListPanel:OnRelease() end diff --git a/lua/game/ui/activitylist/activitypopupctrl.lua b/lua/game/ui/activitylist/activitypopupctrl.lua index 75a85278..f538dc1d 100644 --- a/lua/game/ui/activitylist/activitypopupctrl.lua +++ b/lua/game/ui/activitylist/activitypopupctrl.lua @@ -35,37 +35,37 @@ function ActivityPopUpCtrl:ShowPopUp() self.popUpIndex = self.popUpIndex + 1 self.nCurActId = table.remove(self.tbPopUpAct, 1) local popUpCfg = PlayerData.PopUp:GetPopUpConfigData(self.nCurActId) - self.curType = popUpCfg.PopUpType - if popUpCfg ~= nil then - if self.tbPopUpCtrlObj ~= nil then - if self.tbPopUpCtrlObj.go ~= nil then - destroy(self.tbPopUpCtrlObj.go) - end - if self.tbPopUpCtrlObj.ctrl ~= nil then - self:UnbindCtrlByNode(self.tbPopUpCtrlObj.ctrl) - end - self.tbPopUpCtrlObj = {} - end - local sPrefabPath = string.format("%s.prefab", popUpCfg.PopUpRes) - local goObj = self:CreatePrefabInstance(sPrefabPath, self._mapNode.PopUpRoot) - local ctrlName = popUpCfg.ScriptName - local sCtrlPath = string.format("Game.UI.%s", ctrlName) - local popupCtrl = self:BindCtrlByNode(goObj, sCtrlPath) - local callback = function() - self:OnBtnClick_Close() - end - popupCtrl:ShowPopUp(self.nCurActId, callback, self.popUpIndex) - self.tbPopUpCtrlObj = {go = goObj, ctrl = popupCtrl} - local saveTime = CS.ClientManager.Instance.serverTimeStamp - if popUpCfg ~= nil then - if popUpCfg.PopRefreshType == GameEnum.PopRefreshType.WeeklyFirst then - saveTime = GetNextWeekRefreshTime() - end - LocalData.SetPlayerLocalData("Act_PopUp" .. self.nCurActId, saveTime) - self._mapNode.btnGoto.gameObject:SetActive(popUpCfg.PopJumpType ~= GameEnum.PopJumpType.None) - PlayerData.PopUp:ReleaseCachedPopUpData(popUpCfg.Id) - end + if popUpCfg == nil then + self:ShowPopUp() + return end + self.curType = popUpCfg.PopUpType + if self.tbPopUpCtrlObj ~= nil then + if self.tbPopUpCtrlObj.go ~= nil then + destroy(self.tbPopUpCtrlObj.go) + end + if self.tbPopUpCtrlObj.ctrl ~= nil then + self:UnbindCtrlByNode(self.tbPopUpCtrlObj.ctrl) + end + self.tbPopUpCtrlObj = {} + end + local sPrefabPath = string.format("%s.prefab", popUpCfg.PopUpRes) + local goObj = self:CreatePrefabInstance(sPrefabPath, self._mapNode.PopUpRoot) + local ctrlName = popUpCfg.ScriptName + local sCtrlPath = string.format("Game.UI.%s", ctrlName) + local popupCtrl = self:BindCtrlByNode(goObj, sCtrlPath) + local callback = function() + self:OnBtnClick_Close() + end + popupCtrl:ShowPopUp(self.nCurActId, callback, self.popUpIndex) + self.tbPopUpCtrlObj = {go = goObj, ctrl = popupCtrl} + local saveTime = CS.ClientManager.Instance.serverTimeStamp + if popUpCfg.PopRefreshType == GameEnum.PopRefreshType.WeeklyFirst then + saveTime = GetNextWeekRefreshTime() + end + LocalData.SetPlayerLocalData("Act_PopUp" .. self.nCurActId, saveTime) + self._mapNode.btnGoto.gameObject:SetActive(popUpCfg.PopJumpType ~= GameEnum.PopJumpType.None) + PlayerData.PopUp:ReleaseCachedPopUpData(popUpCfg.Id) end function ActivityPopUpCtrl:IsPopUpType() return self.curType == GameEnum.PopUpType.ActivityGroup or self.curType == GameEnum.PopUpType.Activity or self.curType == GameEnum.PopUpType.OwnPopUP @@ -85,7 +85,7 @@ function ActivityPopUpCtrl:OnEnable() local wait = function() coroutine.yield(CS.UnityEngine.WaitForSeconds(0.1)) self._mapNode.PopUpRoot.gameObject:SetActive(self:IsPopUpType()) - if self.tbPopUpCtrlObj.ctrl ~= nil and self.tbPopUpCtrlObj.ctrl.PlayOpenAnim ~= nil then + if self.tbPopUpCtrlObj ~= nil and self.tbPopUpCtrlObj.ctrl ~= nil and self.tbPopUpCtrlObj.ctrl.PlayOpenAnim ~= nil then self.tbPopUpCtrlObj.ctrl:PlayOpenAnim() end end diff --git a/lua/game/ui/activitypopup/activitybreakout_30101popupctrl.lua b/lua/game/ui/activitypopup/activitybreakoutpopupctrl.lua similarity index 87% rename from lua/game/ui/activitypopup/activitybreakout_30101popupctrl.lua rename to lua/game/ui/activitypopup/activitybreakoutpopupctrl.lua index 440ec1d5..cd5cebf7 100644 --- a/lua/game/ui/activitypopup/activitybreakout_30101popupctrl.lua +++ b/lua/game/ui/activitypopup/activitybreakoutpopupctrl.lua @@ -1,8 +1,8 @@ -local ActivityBreakOut_30101PopUpCtrl = class("ActivityBreakOut_30101PopUpCtrl", BaseCtrl) +local ActivityBreakOutPopUpCtrl = class("ActivityBreakOutPopUpCtrl", BaseCtrl) local TimerManager = require("GameCore.Timer.TimerManager") local LocalData = require("GameCore.Data.LocalData") local ClientManager = CS.ClientManager.Instance -ActivityBreakOut_30101PopUpCtrl._mapNodeConfig = { +ActivityBreakOutPopUpCtrl._mapNodeConfig = { goContent = { sNodeName = "---Common---" }, @@ -31,8 +31,8 @@ ActivityBreakOut_30101PopUpCtrl._mapNodeConfig = { sLanguageId = "Activity_DontShow_PopUp_Again" } } -ActivityBreakOut_30101PopUpCtrl._mapEventConfig = {} -function ActivityBreakOut_30101PopUpCtrl:ShowPopUp(actId, callback, index) +ActivityBreakOutPopUpCtrl._mapEventConfig = {} +function ActivityBreakOutPopUpCtrl:ShowPopUp(actId, callback, index) self.popUpIndex = index self.dontShowAgain = false self.nCurActId = actId @@ -50,12 +50,12 @@ function ActivityBreakOut_30101PopUpCtrl:ShowPopUp(actId, callback, index) self.anim = self.gameObject:GetComponent("Animator") self:PlayOpenAnim() end -function ActivityBreakOut_30101PopUpCtrl:PlayOpenAnim() +function ActivityBreakOutPopUpCtrl:PlayOpenAnim() if self.anim then self.anim:Play("open", 0, 0) end end -function ActivityBreakOut_30101PopUpCtrl:RefreshDate() +function ActivityBreakOutPopUpCtrl:RefreshDate() local nOpenMonth = tonumber(os.date("%m", self.nOpenTime)) local nOpenDay = tonumber(os.date("%d", self.nOpenTime)) local nEndMonth = tonumber(os.date("%m", self.nEndTime)) @@ -65,7 +65,7 @@ function ActivityBreakOut_30101PopUpCtrl:RefreshDate() local dateStr = string.format("%s/%s ~ %s/%s", nOpenMonth, strOpenDay, nEndMonth, strEndDay) NovaAPI.SetTMPText(self._mapNode.txtDate, dateStr) end -function ActivityBreakOut_30101PopUpCtrl:RefreshTimeout() +function ActivityBreakOutPopUpCtrl:RefreshTimeout() local endTime = self.nEndTime local curTime = ClientManager.serverTimeStamp local remainTime = endTime - curTime @@ -107,13 +107,13 @@ function ActivityBreakOut_30101PopUpCtrl:RefreshTimeout() end NovaAPI.SetTMPText(self._mapNode.txtTime, sTimeStr) end -function ActivityBreakOut_30101PopUpCtrl:OnBtnClick_DontShowAgain() +function ActivityBreakOutPopUpCtrl:OnBtnClick_DontShowAgain() self.dontShowAgain = not self.dontShowAgain self._mapNode.imgDontShow1:SetActive(not self.dontShowAgain) self._mapNode.imgDontShow2:SetActive(self.dontShowAgain) LocalData.SetPlayerLocalData("Act_PopUp_DontShow" .. self.nCurActId, self.dontShowAgain) end -function ActivityBreakOut_30101PopUpCtrl:OnBtnClick_Close() +function ActivityBreakOutPopUpCtrl:OnBtnClick_Close() if self.callback ~= nil then if self.anim then self.anim:Play("close") @@ -125,7 +125,7 @@ function ActivityBreakOut_30101PopUpCtrl:OnBtnClick_Close() end end end -function ActivityBreakOut_30101PopUpCtrl:OnBtnClick_Goto() +function ActivityBreakOutPopUpCtrl:OnBtnClick_Goto() if nil ~= self.nCurActId then PopUpManager.InterruptPopUp(self.popUpIndex) PlayerData.Activity:SendActivityDetailMsg() @@ -153,4 +153,4 @@ function ActivityBreakOut_30101PopUpCtrl:OnBtnClick_Goto() end, true, true, true) end end -return ActivityBreakOut_30101PopUpCtrl +return ActivityBreakOutPopUpCtrl diff --git a/lua/game/ui/activitypopup/activityjointdrill_510005popupctrl.lua b/lua/game/ui/activitypopup/activityjointdrill_510005popupctrl.lua new file mode 100644 index 00000000..596e1704 --- /dev/null +++ b/lua/game/ui/activitypopup/activityjointdrill_510005popupctrl.lua @@ -0,0 +1,161 @@ +local ActivityJointDrill_510003PopUpCtrl = class("ActivityJointDrill_510003PopUpCtrl", BaseCtrl) +local TimerManager = require("GameCore.Timer.TimerManager") +local LocalData = require("GameCore.Data.LocalData") +local ClientManager = CS.ClientManager.Instance +ActivityJointDrill_510003PopUpCtrl._mapNodeConfig = { + goContent = { + sNodeName = "---Common---" + }, + btnGo = { + sComponentName = "UIButton", + callback = "OnBtnClick_Goto" + }, + txtBtnGo = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_PopUp_Goto_1" + }, + btnClose = { + sComponentName = "UIButton", + callback = "OnBtnClick_Close" + }, + txtDate = {sComponentName = "TMP_Text"}, + txtTime = {sComponentName = "TMP_Text"}, + btnDontShow = { + sComponentName = "UIButton", + callback = "OnBtnClick_DontShowAgain" + }, + imgDontShow1 = {}, + imgDontShow2 = {}, + txtDontShow = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_DontShow_PopUp_Again" + }, + txtBeta = { + sComponentName = "TMP_Text", + sLanguageId = "JointDrill_Beta_Tip" + } +} +ActivityJointDrill_510003PopUpCtrl._mapEventConfig = {} +function ActivityJointDrill_510003PopUpCtrl:ShowPopUp(actId, callback, index) + self.popUpIndex = index + self.dontShowAgain = false + self.nCurActId = actId + self.callback = callback + self.actCfg = ConfigTable.GetData("Activity", self.nCurActId) + local actData = PlayerData.Activity:GetActivityDataById(self.nCurActId) + if actData == nil then + return + end + self.nOpenTime = actData:GetChallengeStartTime() + self.nEndTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(self.actCfg.EndTime) + self:RefreshTimeout() + self:RefreshDate() + if nil == self.remainTimer then + self.remainTimer = self:AddTimer(0, 1, "RefreshTimeout", true, true, true) + end + self._mapNode.imgDontShow1:SetActive(not self.dontShowAgain) + self._mapNode.imgDontShow2:SetActive(self.dontShowAgain) + self.anim = self.gameObject:GetComponent("Animator") + self:PlayOpenAnim() +end +function ActivityJointDrill_510003PopUpCtrl:PlayOpenAnim() + if self.anim then + self.anim:Play("open", 0, 0) + end +end +function ActivityJointDrill_510003PopUpCtrl:RefreshDate() + local nOpenMonth = tonumber(os.date("%m", self.nOpenTime)) + local nOpenDay = tonumber(os.date("%d", self.nOpenTime)) + local nEndMonth = tonumber(os.date("%m", self.nEndTime)) + local nEndDay = tonumber(os.date("%d", self.nEndTime)) + local strOpenDay = string.format("%d", nOpenDay) + local strEndDay = string.format("%d", nEndDay) + local dateStr = string.format("%s/%s ~ %s/%s", nOpenMonth, strOpenDay, nEndMonth, strEndDay) + NovaAPI.SetTMPText(self._mapNode.txtDate, dateStr) +end +function ActivityJointDrill_510003PopUpCtrl:RefreshTimeout() + local endTime = self.nEndTime + local curTime = ClientManager.serverTimeStamp + local remainTime = endTime - curTime + if remainTime < 0 then + if self.remainTimer ~= nil then + self.remainTimer:Cancel() + self.remainTimer = nil + end + return + end + local sTimeStr = "" + if remainTime <= 60 then + local sec = math.floor(remainTime) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) + elseif 60 < remainTime and remainTime <= 3600 then + local min = math.floor(remainTime / 60) + local sec = math.floor(remainTime - min * 60) + if sec == 0 then + min = min - 1 + sec = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) + elseif 3600 < remainTime and remainTime <= 86400 then + local hour = math.floor(remainTime / 3600) + local min = math.floor((remainTime - hour * 3600) / 60) + if min == 0 then + hour = hour - 1 + min = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) + elseif 86400 < remainTime then + local day = math.floor(remainTime / 86400) + local hour = math.floor((remainTime - day * 86400) / 3600) + if hour == 0 then + day = day - 1 + hour = 24 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) + end + NovaAPI.SetTMPText(self._mapNode.txtTime, sTimeStr) +end +function ActivityJointDrill_510003PopUpCtrl:ClosePopUp(callback) + if self.anim ~= nil then + self.anim:Play("close", 0, 0) + self:AddTimer(1, 0.1, function() + if callback ~= nil then + callback() + end + end, true, true, true) + EventManager.Hit(EventId.TemporaryBlockInput, 0.1) + elseif callback ~= nil then + callback() + end +end +function ActivityJointDrill_510003PopUpCtrl:OnBtnClick_DontShowAgain() + self.dontShowAgain = not self.dontShowAgain + self._mapNode.imgDontShow1:SetActive(not self.dontShowAgain) + self._mapNode.imgDontShow2:SetActive(self.dontShowAgain) + LocalData.SetPlayerLocalData("Act_PopUp_DontShow" .. self.nCurActId, self.dontShowAgain) +end +function ActivityJointDrill_510003PopUpCtrl:OnBtnClick_Close() + self:ClosePopUp(self.callback) +end +function ActivityJointDrill_510003PopUpCtrl:OnBtnClick_Goto() + local callback = function() + if nil ~= self.nCurActId then + PopUpManager.InterruptPopUp(self.popUpIndex) + PlayerData.Activity:SendActivityDetailMsg() + local endTime = self.nEndTime + local curTime = ClientManager.serverTimeStamp + local remainTime = endTime - curTime + if remainTime <= 0 then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_Invalid_Tip_3")) + if self.callback ~= nil then + self.callback() + end + return + end + EventManager.Hit(EventId.ClosePanel, PanelId.ActivityPopUp) + EventManager.Hit(EventId.OpenPanel, PanelId.ActivityList, self.nCurActId) + end + end + self:ClosePopUp(callback) +end +return ActivityJointDrill_510003PopUpCtrl diff --git a/lua/game/ui/activitypopup/activityswim_11100popupctrl.lua b/lua/game/ui/activitypopup/activityswim_11100popupctrl.lua new file mode 100644 index 00000000..6b8a6d5c --- /dev/null +++ b/lua/game/ui/activitypopup/activityswim_11100popupctrl.lua @@ -0,0 +1,157 @@ +local ActivitySwim_11100PopUpCtrl = class("ActivitySwim_11100PopUpCtrl", BaseCtrl) +local LocalData = require("GameCore.Data.LocalData") +local ClientManager = CS.ClientManager.Instance +ActivitySwim_11100PopUpCtrl._mapNodeConfig = { + goContent = { + sNodeName = "---Common---" + }, + btnGo = { + sComponentName = "UIButton", + callback = "OnBtnClick_Goto" + }, + txtBtnGo = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_PopUp_Goto" + }, + btnClose = { + sComponentName = "UIButton", + callback = "OnBtnClick_Close" + }, + txtDate = {sComponentName = "TMP_Text"}, + txtTime = {sComponentName = "TMP_Text"}, + btnDontShow = { + sComponentName = "UIButton", + callback = "OnBtnClick_DontShowAgain" + }, + imgDontShow1 = {}, + imgDontShow2 = {}, + txtDontShow = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_DontShow_PopUp_Again" + } +} +ActivitySwim_11100PopUpCtrl._mapEventConfig = {} +function ActivitySwim_11100PopUpCtrl:ShowPopUp(actId, callback, index) + self.popUpIndex = index + self.dontShowAgain = false + self.nCurActId = actId + self.callback = callback + self.actGroupCfg = ConfigTable.GetData("ActivityGroup", self.nCurActId) + self.nOpenTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(self.actGroupCfg.StartTime) + self.nEndTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(self.actGroupCfg.EndTime) + self:RefreshTimeout() + self:RefreshDate() + if nil == self.remainTimer then + self.remainTimer = self:AddTimer(0, 1, "RefreshTimeout", true, true, true) + end + self._mapNode.imgDontShow1:SetActive(not self.dontShowAgain) + self._mapNode.imgDontShow2:SetActive(self.dontShowAgain) + self.anim = self.gameObject:GetComponent("Animator") + self:PlayOpenAnim() +end +function ActivitySwim_11100PopUpCtrl:PlayOpenAnim() + if self.anim then + self.anim:Play("open", 0, 0) + end +end +function ActivitySwim_11100PopUpCtrl:RefreshDate() + local nOpenMonth = tonumber(os.date("%m", self.nOpenTime)) + local nOpenDay = tonumber(os.date("%d", self.nOpenTime)) + local nOpenYear = tonumber(os.date("%Y", self.nOpenTime)) + local nEndMonth = tonumber(os.date("%m", self.nEndTime)) + local nEndDay = tonumber(os.date("%d", self.nEndTime)) + local nEndYear = tonumber(os.date("%Y", self.nEndTime)) + local strOpenDay = string.format("%d", nOpenDay) + local strEndDay = string.format("%d", nEndDay) + local dateStr = string.format("%s/%s/%s ~ %s/%s/%s", nOpenYear, nOpenMonth, strOpenDay, nEndYear, nEndMonth, strEndDay) + NovaAPI.SetTMPText(self._mapNode.txtDate, dateStr) +end +function ActivitySwim_11100PopUpCtrl:RefreshTimeout() + local endTime = self.nEndTime + local curTime = ClientManager.serverTimeStamp + local remainTime = endTime - curTime + if remainTime < 0 then + if self.remainTimer ~= nil then + self.remainTimer:Cancel() + self.remainTimer = nil + end + return + end + local sTimeStr = "" + if remainTime <= 60 then + local sec = math.floor(remainTime) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) + elseif 60 < remainTime and remainTime <= 3600 then + local min = math.floor(remainTime / 60) + local sec = math.floor(remainTime - min * 60) + if sec == 0 then + min = min - 1 + sec = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) + elseif 3600 < remainTime and remainTime <= 86400 then + local hour = math.floor(remainTime / 3600) + local min = math.floor((remainTime - hour * 3600) / 60) + if min == 0 then + hour = hour - 1 + min = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) + elseif 86400 < remainTime then + local day = math.floor(remainTime / 86400) + local hour = math.floor((remainTime - day * 86400) / 3600) + if hour == 0 then + day = day - 1 + hour = 24 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) + end + NovaAPI.SetTMPText(self._mapNode.txtTime, sTimeStr) +end +function ActivitySwim_11100PopUpCtrl:OnBtnClick_DontShowAgain() + self.dontShowAgain = not self.dontShowAgain + self._mapNode.imgDontShow1:SetActive(not self.dontShowAgain) + self._mapNode.imgDontShow2:SetActive(self.dontShowAgain) + LocalData.SetPlayerLocalData("Act_PopUp_DontShow" .. self.nCurActId, self.dontShowAgain) +end +function ActivitySwim_11100PopUpCtrl:OnBtnClick_Close() + if self.callback ~= nil then + if self.anim then + self.anim:Play("close") + self:AddTimer(1, 0.2, function() + self.callback() + end, true, true, true) + else + self.callback() + end + end +end +function ActivitySwim_11100PopUpCtrl:OnBtnClick_Goto() + if nil ~= self.nCurActId then + PopUpManager.InterruptPopUp(self.popUpIndex) + PlayerData.Activity:SendActivityDetailMsg() + self.anim:Play("close") + self:AddTimer(1, 0.2, function() + local endTime = self.nEndTime + local curTime = ClientManager.serverTimeStamp + local remainTime = endTime - curTime + if remainTime <= 0 then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_Invalid_Tip_3")) + if self.callback ~= nil then + self.callback() + end + return + end + EventManager.Hit(EventId.ClosePanel, PanelId.ActivityPopUp) + if self.actGroupCfg.TransitionId ~= nil and 0 < self.actGroupCfg.TransitionId then + local callback = function() + EventManager.Hit(EventId.OpenPanel, self.actGroupCfg.PanelId, self.actGroupCfg.Id) + end + EventManager.Hit(EventId.SetTransition, self.actGroupCfg.TransitionId, callback) + else + EventManager.Hit(EventId.OpenPanel, self.actGroupCfg.PanelId, self.actGroupCfg.Id) + end + end, true, true, true) + end +end +return ActivitySwim_11100PopUpCtrl diff --git a/lua/game/ui/activitypopup/activitytech_10108popupctrl.lua b/lua/game/ui/activitypopup/activitytech_10108popupctrl.lua new file mode 100644 index 00000000..4ffa729d --- /dev/null +++ b/lua/game/ui/activitypopup/activitytech_10108popupctrl.lua @@ -0,0 +1,164 @@ +local ActivityTech_10108PopUpCtrl = class("ActivityTech_10108PopUpCtrl", BaseCtrl) +local TimerManager = require("GameCore.Timer.TimerManager") +local LocalData = require("GameCore.Data.LocalData") +local ClientManager = CS.ClientManager.Instance +ActivityTech_10108PopUpCtrl._mapNodeConfig = { + goContent = { + sNodeName = "---Common---" + }, + btnGo = { + sComponentName = "UIButton", + callback = "OnBtnClick_Goto" + }, + txtBtnGo = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_PopUp_Goto" + }, + btnClose = { + sComponentName = "UIButton", + callback = "OnBtnClick_Close" + }, + btnCloseFullscreen = { + sComponentName = "UIButton", + callback = "OnBtnClick_Close" + }, + txtDate = {sComponentName = "TMP_Text"}, + txtTime = {sComponentName = "TMP_Text"}, + btnDontShow = { + sComponentName = "UIButton", + callback = "OnBtnClick_DontShowAgain" + }, + imgDontShow1 = {}, + imgDontShow2 = {}, + txtDontShow = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_DontShow_PopUp_Again" + } +} +ActivityTech_10108PopUpCtrl._mapEventConfig = {} +function ActivityTech_10108PopUpCtrl:ShowPopUp(actId, callback, index) + self.popUpIndex = index + self.dontShowAgain = false + self.nCurActId = actId + self.callback = callback + self.actGroupCfg = ConfigTable.GetData("ActivityGroup", self.nCurActId) + self.nOpenTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(self.actGroupCfg.StartTime) + self.nEndTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(self.actGroupCfg.EndTime) + self:RefreshTimeout() + self:RefreshDate() + if nil == self.remainTimer then + self.remainTimer = self:AddTimer(0, 1, "RefreshTimeout", true, true, true) + end + self._mapNode.imgDontShow1:SetActive(not self.dontShowAgain) + self._mapNode.imgDontShow2:SetActive(self.dontShowAgain) + self.anim = self.gameObject:GetComponent("Animator") + self:PlayOpenAnim() +end +function ActivityTech_10108PopUpCtrl:PlayOpenAnim() + if self.anim then + self.anim:Play("open", 0, 0) + end +end +function ActivityTech_10108PopUpCtrl:RefreshDate() + local nOpenYear = tostring(os.date("%Y", self.nOpenTime)) + local nOpenMonth = tostring(os.date("%m", self.nOpenTime)) + local nOpenDay = tonumber(os.date("%d", self.nOpenTime)) + local nEndYear = tostring(os.date("%Y", self.nEndTime)) + local nEndMonth = tostring(os.date("%m", self.nEndTime)) + local nEndDay = tonumber(os.date("%d", self.nEndTime)) + local strOpenDay = string.format("%02d", nOpenDay) + local strEndDay = string.format("%02d", nEndDay) + local dateStr = string.format("%s/%s/%s ~ %s/%s/%s", nOpenYear, nOpenMonth, strOpenDay, nEndYear, nEndMonth, strEndDay) + NovaAPI.SetTMPText(self._mapNode.txtDate, dateStr) +end +function ActivityTech_10108PopUpCtrl:RefreshTimeout() + local endTime = self.nEndTime + local curTime = ClientManager.serverTimeStamp + local remainTime = endTime - curTime + if remainTime < 0 then + if self.remainTimer ~= nil then + self.remainTimer:Cancel() + self.remainTimer = nil + end + return + end + local sTimeStr = "" + if remainTime <= 60 then + local sec = math.floor(remainTime) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) + elseif 60 < remainTime and remainTime <= 3600 then + local min = math.floor(remainTime / 60) + local sec = math.floor(remainTime - min * 60) + if sec == 0 then + min = min - 1 + sec = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) + elseif 3600 < remainTime and remainTime <= 86400 then + local hour = math.floor(remainTime / 3600) + local min = math.floor((remainTime - hour * 3600) / 60) + if min == 0 then + hour = hour - 1 + min = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) + elseif 86400 < remainTime then + local day = math.floor(remainTime / 86400) + local hour = math.floor((remainTime - day * 86400) / 3600) + if hour == 0 then + day = day - 1 + hour = 24 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) + end + NovaAPI.SetTMPText(self._mapNode.txtTime, sTimeStr) +end +function ActivityTech_10108PopUpCtrl:OnBtnClick_DontShowAgain() + self.dontShowAgain = not self.dontShowAgain + self._mapNode.imgDontShow1:SetActive(not self.dontShowAgain) + self._mapNode.imgDontShow2:SetActive(self.dontShowAgain) + LocalData.SetPlayerLocalData("Act_PopUp_DontShow" .. self.nCurActId, self.dontShowAgain) +end +function ActivityTech_10108PopUpCtrl:OnBtnClick_Close() + if self.callback ~= nil then + if self.anim then + self.anim:Play("close") + self:AddTimer(1, 0.2, function() + self.callback() + end, true, true, true) + else + self.callback() + end + end +end +function ActivityTech_10108PopUpCtrl:OnBtnClick_Goto() + if nil ~= self.nCurActId then + PopUpManager.InterruptPopUp(self.popUpIndex) + PlayerData.Activity:SendActivityDetailMsg() + if self.anim then + self.anim:Play("close") + end + self:AddTimer(1, 0.2, function() + local endTime = self.nEndTime + local curTime = ClientManager.serverTimeStamp + local remainTime = endTime - curTime + if remainTime <= 0 then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_Invalid_Tip_3")) + if self.callback ~= nil then + self.callback() + end + return + end + EventManager.Hit(EventId.ClosePanel, PanelId.ActivityPopUp) + if self.actGroupCfg.TransitionId ~= nil and 0 < self.actGroupCfg.TransitionId then + local callback = function() + EventManager.Hit(EventId.OpenPanel, self.actGroupCfg.PanelId, self.actGroupCfg.Id) + end + EventManager.Hit(EventId.SetTransition, self.actGroupCfg.TransitionId, callback) + else + EventManager.Hit(EventId.OpenPanel, self.actGroupCfg.PanelId, self.actGroupCfg.Id) + end + end, true, true, true) + end +end +return ActivityTech_10108PopUpCtrl diff --git a/lua/game/ui/activitypopup/activityviewfinder_10107popupctrl.lua b/lua/game/ui/activitypopup/activityviewfinder_10107popupctrl.lua new file mode 100644 index 00000000..1ac79ccc --- /dev/null +++ b/lua/game/ui/activitypopup/activityviewfinder_10107popupctrl.lua @@ -0,0 +1,164 @@ +local ActivityViewfinder_10107PopUpCtrl = class("ActivityViewfinder_10107PopUpCtrl", BaseCtrl) +local TimerManager = require("GameCore.Timer.TimerManager") +local LocalData = require("GameCore.Data.LocalData") +local ClientManager = CS.ClientManager.Instance +ActivityViewfinder_10107PopUpCtrl._mapNodeConfig = { + goContent = { + sNodeName = "---Common---" + }, + btnGo = { + sComponentName = "UIButton", + callback = "OnBtnClick_Goto" + }, + txtBtnGo = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_PopUp_Goto" + }, + btnClose = { + sComponentName = "UIButton", + callback = "OnBtnClick_Close" + }, + btnCloseFullscreen = { + sComponentName = "UIButton", + callback = "OnBtnClick_Close" + }, + txtDate = {sComponentName = "TMP_Text"}, + txtTime = {sComponentName = "TMP_Text"}, + btnDontShow = { + sComponentName = "UIButton", + callback = "OnBtnClick_DontShowAgain" + }, + imgDontShow1 = {}, + imgDontShow2 = {}, + txtDontShow = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_DontShow_PopUp_Again" + } +} +ActivityViewfinder_10107PopUpCtrl._mapEventConfig = {} +function ActivityViewfinder_10107PopUpCtrl:ShowPopUp(actId, callback, index) + self.popUpIndex = index + self.dontShowAgain = false + self.nCurActId = actId + self.callback = callback + self.actGroupCfg = ConfigTable.GetData("ActivityGroup", self.nCurActId) + self.nOpenTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(self.actGroupCfg.StartTime) + self.nEndTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(self.actGroupCfg.EndTime) + self:RefreshTimeout() + self:RefreshDate() + if nil == self.remainTimer then + self.remainTimer = self:AddTimer(0, 1, "RefreshTimeout", true, true, true) + end + self._mapNode.imgDontShow1:SetActive(not self.dontShowAgain) + self._mapNode.imgDontShow2:SetActive(self.dontShowAgain) + self.anim = self.gameObject:GetComponent("Animator") + self:PlayOpenAnim() +end +function ActivityViewfinder_10107PopUpCtrl:PlayOpenAnim() + if self.anim then + self.anim:Play("open", 0, 0) + end +end +function ActivityViewfinder_10107PopUpCtrl:RefreshDate() + local nOpenYear = tostring(os.date("%Y", self.nOpenTime)) + local nOpenMonth = tostring(os.date("%m", self.nOpenTime)) + local nOpenDay = tonumber(os.date("%d", self.nOpenTime)) + local nEndYear = tostring(os.date("%Y", self.nEndTime)) + local nEndMonth = tostring(os.date("%m", self.nEndTime)) + local nEndDay = tonumber(os.date("%d", self.nEndTime)) + local strOpenDay = string.format("%02d", nOpenDay) + local strEndDay = string.format("%02d", nEndDay) + local dateStr = string.format("%s/%s/%s ~ %s/%s/%s", nOpenYear, nOpenMonth, strOpenDay, nEndYear, nEndMonth, strEndDay) + NovaAPI.SetTMPText(self._mapNode.txtDate, dateStr) +end +function ActivityViewfinder_10107PopUpCtrl:RefreshTimeout() + local endTime = self.nEndTime + local curTime = ClientManager.serverTimeStamp + local remainTime = endTime - curTime + if remainTime < 0 then + if self.remainTimer ~= nil then + self.remainTimer:Cancel() + self.remainTimer = nil + end + return + end + local sTimeStr = "" + if remainTime <= 60 then + local sec = math.floor(remainTime) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) + elseif 60 < remainTime and remainTime <= 3600 then + local min = math.floor(remainTime / 60) + local sec = math.floor(remainTime - min * 60) + if sec == 0 then + min = min - 1 + sec = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) + elseif 3600 < remainTime and remainTime <= 86400 then + local hour = math.floor(remainTime / 3600) + local min = math.floor((remainTime - hour * 3600) / 60) + if min == 0 then + hour = hour - 1 + min = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) + elseif 86400 < remainTime then + local day = math.floor(remainTime / 86400) + local hour = math.floor((remainTime - day * 86400) / 3600) + if hour == 0 then + day = day - 1 + hour = 24 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) + end + NovaAPI.SetTMPText(self._mapNode.txtTime, sTimeStr) +end +function ActivityViewfinder_10107PopUpCtrl:OnBtnClick_DontShowAgain() + self.dontShowAgain = not self.dontShowAgain + self._mapNode.imgDontShow1:SetActive(not self.dontShowAgain) + self._mapNode.imgDontShow2:SetActive(self.dontShowAgain) + LocalData.SetPlayerLocalData("Act_PopUp_DontShow" .. self.nCurActId, self.dontShowAgain) +end +function ActivityViewfinder_10107PopUpCtrl:OnBtnClick_Close() + if self.callback ~= nil then + if self.anim then + self.anim:Play("close") + self:AddTimer(1, 0.2, function() + self.callback() + end, true, true, true) + else + self.callback() + end + end +end +function ActivityViewfinder_10107PopUpCtrl:OnBtnClick_Goto() + if nil ~= self.nCurActId then + PopUpManager.InterruptPopUp(self.popUpIndex) + PlayerData.Activity:SendActivityDetailMsg() + if self.anim then + self.anim:Play("close") + end + self:AddTimer(1, 0.2, function() + local endTime = self.nEndTime + local curTime = ClientManager.serverTimeStamp + local remainTime = endTime - curTime + if remainTime <= 0 then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_Invalid_Tip_3")) + if self.callback ~= nil then + self.callback() + end + return + end + EventManager.Hit(EventId.ClosePanel, PanelId.ActivityPopUp) + if self.actGroupCfg.TransitionId ~= nil and 0 < self.actGroupCfg.TransitionId then + local callback = function() + EventManager.Hit(EventId.OpenPanel, self.actGroupCfg.PanelId, self.actGroupCfg.Id) + end + EventManager.Hit(EventId.SetTransition, self.actGroupCfg.TransitionId, callback) + else + EventManager.Hit(EventId.OpenPanel, self.actGroupCfg.PanelId, self.actGroupCfg.Id) + end + end, true, true, true) + end +end +return ActivityViewfinder_10107PopUpCtrl diff --git a/lua/game/ui/activitytheme/10101/activityourregimentctrl.lua b/lua/game/ui/activitytheme/10101/activityourregimentctrl.lua index 044906a3..208b908b 100644 --- a/lua/game/ui/activitytheme/10101/activityourregimentctrl.lua +++ b/lua/game/ui/activitytheme/10101/activityourregimentctrl.lua @@ -145,7 +145,7 @@ function ActivityOurRegimentCtrl:BtnRewardGridClick(goGrid, gridIndex) end function ActivityOurRegimentCtrl:OnBtnClick_Go() local actGroupCfg = self.actData:GetActGroupCfgData() - if actGroupCfg ~= nil and actGroupCfg ~= nil then + if actGroupCfg ~= nil then if actGroupCfg.TransitionId ~= nil and actGroupCfg.TransitionId > 0 then local callback = function() EventManager.Hit(EventId.OpenPanel, PanelId.OurRegimentThemePanel, actGroupCfg.Id) diff --git a/lua/game/ui/activitytheme/10101/ourregimentthemectrl.lua b/lua/game/ui/activitytheme/10101/ourregimentthemectrl.lua index 3e5b63be..439aaef4 100644 --- a/lua/game/ui/activitytheme/10101/ourregimentthemectrl.lua +++ b/lua/game/ui/activitytheme/10101/ourregimentthemectrl.lua @@ -198,10 +198,10 @@ end function OurRegimentThemeCtrl:RefreshTime() local bOpen = self.OurRegimentThemeData:CheckActivityGroupOpen() if bOpen then - self:RefreshRemainTime(self.OurRegimentThemeData:GetActGroupEndTime(), self._mapNode.txtActivityTime) + RefreshRemainTime(self.OurRegimentThemeData:GetActGroupEndTime(), self._mapNode.txtActivityTime) if nil == self.remainTimer then self.remainTimer = self:AddTimer(0, 1, function() - local remainTime = self:RefreshRemainTime(self.OurRegimentThemeData:GetActGroupEndTime(), self._mapNode.txtActivityTime) + local remainTime = RefreshRemainTime(self.OurRegimentThemeData:GetActGroupEndTime(), self._mapNode.txtActivityTime) if remainTime <= 0 then TimerManager.Remove(self.remainTimer) self.remainTimer = nil @@ -217,41 +217,6 @@ function OurRegimentThemeCtrl:RefreshTime() local dateStr = string.format("%s/%s/%s ~ %s/%s/%s", nOpenYear, nOpenMonth, strOpenDay, nEndYear, nEndMonth, strEndDay) NovaAPI.SetTMPText(self._mapNode.txtActivityDate, dateStr) end -function OurRegimentThemeCtrl:RefreshRemainTime(endTime, txtComp) - local curTime = ClientManager.serverTimeStamp - local remainTime = endTime - curTime - local sTimeStr = "" - if remainTime <= 60 then - local sec = math.floor(remainTime) - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) - elseif 60 < remainTime and remainTime <= 3600 then - local min = math.floor(remainTime / 60) - local sec = math.floor(remainTime - min * 60) - if sec == 0 then - min = min - 1 - sec = 60 - end - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) - elseif 3600 < remainTime and remainTime <= 86400 then - local hour = math.floor(remainTime / 3600) - local min = math.floor((remainTime - hour * 3600) / 60) - if min == 0 then - hour = hour - 1 - min = 60 - end - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) - elseif 86400 < remainTime then - local day = math.floor(remainTime / 86400) - local hour = math.floor((remainTime - day * 86400) / 3600) - if hour == 0 then - day = day - 1 - hour = 24 - end - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) - end - NovaAPI.SetTMPText(txtComp, sTimeStr) - return remainTime -end function OurRegimentThemeCtrl:RefreshRemainOpenTime(openTime) local curTime = ClientManager.serverTimeStamp local remainTime = openTime - curTime @@ -327,7 +292,7 @@ function OurRegimentThemeCtrl:RefreshButtonTimer(actData, timer, txtTrans, imgTr end else imgTrans:SetActive(false) - TimerManager.Remove(timer) + TimerManager.Remove(countDowmTimer) countDowmTimer = nil self.tbActState[activityId] = ActivityState.Open refreshFunc(actData) @@ -346,12 +311,12 @@ function OurRegimentThemeCtrl:RefreshButtonTimer(actData, timer, txtTrans, imgTr bShowCountDown = endTime - curTime <= 259200 end if timer == nil and bShowCountDown then - self:RefreshRemainTime(endTime, txtTrans) + RefreshRemainTime(endTime, txtTrans) do local fcTimer = function() - local remainTime = self:RefreshRemainTime(endTime, txtTrans) + local remainTime = RefreshRemainTime(endTime, txtTrans) if remainTime <= 0 then - TimerManager.Remove(timer) + TimerManager.Remove(countDowmTimer) countDowmTimer = nil refreshFunc(actData) end diff --git a/lua/game/ui/activitytheme/10102/dreamthemectrl.lua b/lua/game/ui/activitytheme/10102/dreamthemectrl.lua index 78d090c9..5884f3c6 100644 --- a/lua/game/ui/activitytheme/10102/dreamthemectrl.lua +++ b/lua/game/ui/activitytheme/10102/dreamthemectrl.lua @@ -197,10 +197,10 @@ end function DreamThemeCtrl:RefreshTime() local bOpen = self.DreamThemeData:CheckActivityGroupOpen() if bOpen then - self:RefreshRemainTime(self.DreamThemeData:GetActGroupEndTime(), self._mapNode.txtActivityTime) + RefreshRemainTime(self.DreamThemeData:GetActGroupEndTime(), self._mapNode.txtActivityTime) if nil == self.remainTimer then self.remainTimer = self:AddTimer(0, 1, function() - local remainTime = self:RefreshRemainTime(self.DreamThemeData:GetActGroupEndTime(), self._mapNode.txtActivityTime) + local remainTime = RefreshRemainTime(self.DreamThemeData:GetActGroupEndTime(), self._mapNode.txtActivityTime) if remainTime <= 0 then TimerManager.Remove(self.remainTimer) self.remainTimer = nil @@ -216,41 +216,6 @@ function DreamThemeCtrl:RefreshTime() local dateStr = string.format("%s/%s/%s ~ %s/%s/%s", nOpenYear, nOpenMonth, strOpenDay, nEndYear, nEndMonth, strEndDay) NovaAPI.SetTMPText(self._mapNode.txtActivityDate, dateStr) end -function DreamThemeCtrl:RefreshRemainTime(endTime, txtComp) - local curTime = ClientManager.serverTimeStamp - local remainTime = endTime - curTime - local sTimeStr = "" - if remainTime <= 60 then - local sec = math.floor(remainTime) - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) - elseif 60 < remainTime and remainTime <= 3600 then - local min = math.floor(remainTime / 60) - local sec = math.floor(remainTime - min * 60) - if sec == 0 then - min = min - 1 - sec = 60 - end - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) - elseif 3600 < remainTime and remainTime <= 86400 then - local hour = math.floor(remainTime / 3600) - local min = math.floor((remainTime - hour * 3600) / 60) - if min == 0 then - hour = hour - 1 - min = 60 - end - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) - elseif 86400 < remainTime then - local day = math.floor(remainTime / 86400) - local hour = math.floor((remainTime - day * 86400) / 3600) - if hour == 0 then - day = day - 1 - hour = 24 - end - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) - end - NovaAPI.SetTMPText(txtComp, sTimeStr) - return remainTime -end function DreamThemeCtrl:RefreshRemainOpenTime(openTime) local curTime = ClientManager.serverTimeStamp local remainTime = openTime - curTime @@ -326,7 +291,7 @@ function DreamThemeCtrl:RefreshButtonTimer(actData, timer, txtTrans, imgTrans, r end else imgTrans:SetActive(false) - TimerManager.Remove(timer) + TimerManager.Remove(countDowmTimer) countDowmTimer = nil self.tbActState[activityId] = ActivityState.Open refreshFunc(actData) @@ -345,12 +310,12 @@ function DreamThemeCtrl:RefreshButtonTimer(actData, timer, txtTrans, imgTrans, r bShowCountDown = endTime - curTime <= 259200 end if timer == nil and bShowCountDown then - self:RefreshRemainTime(endTime, txtTrans) + RefreshRemainTime(endTime, txtTrans) do local fcTimer = function() - local remainTime = self:RefreshRemainTime(endTime, txtTrans) + local remainTime = RefreshRemainTime(endTime, txtTrans) if remainTime <= 0 then - TimerManager.Remove(timer) + TimerManager.Remove(countDowmTimer) countDowmTimer = nil refreshFunc(actData) end diff --git a/lua/game/ui/activitytheme/10103/miraclethemectrl.lua b/lua/game/ui/activitytheme/10103/miraclethemectrl.lua index c475a979..5079a4d8 100644 --- a/lua/game/ui/activitytheme/10103/miraclethemectrl.lua +++ b/lua/game/ui/activitytheme/10103/miraclethemectrl.lua @@ -205,10 +205,10 @@ end function MiracleThemeCtrl:RefreshTime() local bOpen = self.MiracleThemeData:CheckActivityGroupOpen() if bOpen then - self:RefreshRemainTime(self.MiracleThemeData:GetActGroupEndTime(), self._mapNode.txtActivityTime) + RefreshRemainTime(self.MiracleThemeData:GetActGroupEndTime(), self._mapNode.txtActivityTime) if nil == self.remainTimer then self.remainTimer = self:AddTimer(0, 1, function() - local remainTime = self:RefreshRemainTime(self.MiracleThemeData:GetActGroupEndTime(), self._mapNode.txtActivityTime) + local remainTime = RefreshRemainTime(self.MiracleThemeData:GetActGroupEndTime(), self._mapNode.txtActivityTime) if remainTime <= 0 then TimerManager.Remove(self.remainTimer) self.remainTimer = nil @@ -224,41 +224,6 @@ function MiracleThemeCtrl:RefreshTime() local dateStr = string.format("%s/%s/%s ~ %s/%s/%s", nOpenYear, nOpenMonth, strOpenDay, nEndYear, nEndMonth, strEndDay) NovaAPI.SetTMPText(self._mapNode.txtActivityDate, dateStr) end -function MiracleThemeCtrl:RefreshRemainTime(endTime, txtComp) - local curTime = ClientManager.serverTimeStamp - local remainTime = endTime - curTime - local sTimeStr = "" - if remainTime <= 60 then - local sec = math.floor(remainTime) - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) - elseif 60 < remainTime and remainTime <= 3600 then - local min = math.floor(remainTime / 60) - local sec = math.floor(remainTime - min * 60) - if sec == 0 then - min = min - 1 - sec = 60 - end - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) - elseif 3600 < remainTime and remainTime <= 86400 then - local hour = math.floor(remainTime / 3600) - local min = math.floor((remainTime - hour * 3600) / 60) - if min == 0 then - hour = hour - 1 - min = 60 - end - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) - elseif 86400 < remainTime then - local day = math.floor(remainTime / 86400) - local hour = math.floor((remainTime - day * 86400) / 3600) - if hour == 0 then - day = day - 1 - hour = 24 - end - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) - end - NovaAPI.SetTMPText(txtComp, sTimeStr) - return remainTime -end function MiracleThemeCtrl:RefreshRemainOpenTime(openTime) local curTime = ClientManager.serverTimeStamp local remainTime = openTime - curTime @@ -334,7 +299,7 @@ function MiracleThemeCtrl:RefreshButtonTimer(actData, timer, txtTrans, imgTrans, end else imgTrans:SetActive(false) - TimerManager.Remove(timer) + TimerManager.Remove(countDowmTimer) countDowmTimer = nil self.tbActState[activityId] = ActivityState.Open refreshFunc(actData) @@ -353,12 +318,12 @@ function MiracleThemeCtrl:RefreshButtonTimer(actData, timer, txtTrans, imgTrans, bShowCountDown = endTime - curTime <= 259200 end if timer == nil and bShowCountDown then - self:RefreshRemainTime(endTime, txtTrans) + RefreshRemainTime(endTime, txtTrans) do local fcTimer = function() - local remainTime = self:RefreshRemainTime(endTime, txtTrans) + local remainTime = RefreshRemainTime(endTime, txtTrans) if remainTime <= 0 then - TimerManager.Remove(timer) + TimerManager.Remove(countDowmTimer) countDowmTimer = nil refreshFunc(actData) end diff --git a/lua/game/ui/activitytheme/10104/springfestivalthemectrl.lua b/lua/game/ui/activitytheme/10104/springfestivalthemectrl.lua index 342ae7a7..ae4ede3d 100644 --- a/lua/game/ui/activitytheme/10104/springfestivalthemectrl.lua +++ b/lua/game/ui/activitytheme/10104/springfestivalthemectrl.lua @@ -228,10 +228,10 @@ end function SpringFestivalThemeCtrl:RefreshTime() local bOpen = self.SpringFestivalData:CheckActivityGroupOpen() if bOpen then - self:RefreshRemainTime(self.SpringFestivalData:GetActGroupEndTime(), self._mapNode.txtActivityTime) + RefreshRemainTime(self.SpringFestivalData:GetActGroupEndTime(), self._mapNode.txtActivityTime) if nil == self.remainTimer then self.remainTimer = self:AddTimer(0, 1, function() - local remainTime = self:RefreshRemainTime(self.SpringFestivalData:GetActGroupEndTime(), self._mapNode.txtActivityTime) + local remainTime = RefreshRemainTime(self.SpringFestivalData:GetActGroupEndTime(), self._mapNode.txtActivityTime) if remainTime <= 0 then TimerManager.Remove(self.remainTimer) self.remainTimer = nil @@ -247,41 +247,6 @@ function SpringFestivalThemeCtrl:RefreshTime() local dateStr = string.format("%s/%s/%s ~ %s/%s/%s", nOpenYear, nOpenMonth, strOpenDay, nEndYear, nEndMonth, strEndDay) NovaAPI.SetTMPText(self._mapNode.txtActivityDate, dateStr) end -function SpringFestivalThemeCtrl:RefreshRemainTime(endTime, txtComp) - local curTime = ClientManager.serverTimeStamp - local remainTime = endTime - curTime - local sTimeStr = "" - if remainTime <= 60 then - local sec = math.floor(remainTime) - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) - elseif 60 < remainTime and remainTime <= 3600 then - local min = math.floor(remainTime / 60) - local sec = math.floor(remainTime - min * 60) - if sec == 0 then - min = min - 1 - sec = 60 - end - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) - elseif 3600 < remainTime and remainTime <= 86400 then - local hour = math.floor(remainTime / 3600) - local min = math.floor((remainTime - hour * 3600) / 60) - if min == 0 then - hour = hour - 1 - min = 60 - end - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) - elseif 86400 < remainTime then - local day = math.floor(remainTime / 86400) - local hour = math.floor((remainTime - day * 86400) / 3600) - if hour == 0 then - day = day - 1 - hour = 24 - end - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) - end - NovaAPI.SetTMPText(txtComp, sTimeStr) - return remainTime -end function SpringFestivalThemeCtrl:RefreshRemainOpenTime(openTime) local curTime = ClientManager.serverTimeStamp local remainTime = openTime - curTime @@ -359,7 +324,7 @@ function SpringFestivalThemeCtrl:RefreshButtonTimer(actData, timer, txtTrans, im end else imgTrans:SetActive(false) - TimerManager.Remove(timer) + TimerManager.Remove(countDowmTimer) countDowmTimer = nil self.tbActState[activityId] = ActivityState.Open refreshFunc(actData) @@ -378,12 +343,12 @@ function SpringFestivalThemeCtrl:RefreshButtonTimer(actData, timer, txtTrans, im bShowCountDown = endTime - curTime <= 259200 end if timer == nil and bShowCountDown then - self:RefreshRemainTime(endTime, txtTrans) + RefreshRemainTime(endTime, txtTrans) do local fcTimer = function() - local remainTime = self:RefreshRemainTime(endTime, txtTrans) + local remainTime = RefreshRemainTime(endTime, txtTrans) if remainTime <= 0 then - TimerManager.Remove(timer) + TimerManager.Remove(countDowmTimer) countDowmTimer = nil refreshFunc(actData) end diff --git a/lua/game/ui/activitytheme/10105/winternightthemectrl.lua b/lua/game/ui/activitytheme/10105/winternightthemectrl.lua index e8b4ee4a..a9398629 100644 --- a/lua/game/ui/activitytheme/10105/winternightthemectrl.lua +++ b/lua/game/ui/activitytheme/10105/winternightthemectrl.lua @@ -233,10 +233,10 @@ end function WinterNightThemeCtrl:RefreshTime() local bOpen = self.WinterNightData:CheckActivityGroupOpen() if bOpen then - self:RefreshRemainTime(self.WinterNightData:GetActGroupEndTime(), self._mapNode.txtActivityTime) + RefreshRemainTime(self.WinterNightData:GetActGroupEndTime(), self._mapNode.txtActivityTime) if nil == self.remainTimer then self.remainTimer = self:AddTimer(0, 1, function() - local remainTime = self:RefreshRemainTime(self.WinterNightData:GetActGroupEndTime(), self._mapNode.txtActivityTime) + local remainTime = RefreshRemainTime(self.WinterNightData:GetActGroupEndTime(), self._mapNode.txtActivityTime) if remainTime <= 0 then TimerManager.Remove(self.remainTimer) self.remainTimer = nil @@ -252,41 +252,6 @@ function WinterNightThemeCtrl:RefreshTime() local dateStr = string.format("%s/%s/%s ~ %s/%s/%s", nOpenYear, nOpenMonth, strOpenDay, nEndYear, nEndMonth, strEndDay) NovaAPI.SetTMPText(self._mapNode.txtActivityDate, dateStr) end -function WinterNightThemeCtrl:RefreshRemainTime(endTime, txtComp) - local curTime = ClientManager.serverTimeStamp - local remainTime = endTime - curTime - local sTimeStr = "" - if remainTime <= 60 then - local sec = math.floor(remainTime) - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) - elseif 60 < remainTime and remainTime <= 3600 then - local min = math.floor(remainTime / 60) - local sec = math.floor(remainTime - min * 60) - if sec == 0 then - min = min - 1 - sec = 60 - end - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) - elseif 3600 < remainTime and remainTime <= 86400 then - local hour = math.floor(remainTime / 3600) - local min = math.floor((remainTime - hour * 3600) / 60) - if min == 0 then - hour = hour - 1 - min = 60 - end - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) - elseif 86400 < remainTime then - local day = math.floor(remainTime / 86400) - local hour = math.floor((remainTime - day * 86400) / 3600) - if hour == 0 then - day = day - 1 - hour = 24 - end - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) - end - NovaAPI.SetTMPText(txtComp, sTimeStr) - return remainTime -end function WinterNightThemeCtrl:RefreshRemainOpenTime(openTime) local curTime = ClientManager.serverTimeStamp local remainTime = openTime - curTime @@ -364,7 +329,7 @@ function WinterNightThemeCtrl:RefreshButtonTimer(actData, timer, txtTrans, imgTr end else imgTrans:SetActive(false) - TimerManager.Remove(timer) + TimerManager.Remove(countDowmTimer) countDowmTimer = nil self.tbActState[activityId] = ActivityState.Open refreshFunc(actData) @@ -383,12 +348,12 @@ function WinterNightThemeCtrl:RefreshButtonTimer(actData, timer, txtTrans, imgTr bShowCountDown = endTime - curTime <= 259200 end if timer == nil and bShowCountDown then - self:RefreshRemainTime(endTime, txtTrans) + RefreshRemainTime(endTime, txtTrans) do local fcTimer = function() - local remainTime = self:RefreshRemainTime(endTime, txtTrans) + local remainTime = RefreshRemainTime(endTime, txtTrans) if remainTime <= 0 then - TimerManager.Remove(timer) + TimerManager.Remove(countDowmTimer) countDowmTimer = nil refreshFunc(actData) end diff --git a/lua/game/ui/activitytheme/10106/postalthemectrl.lua b/lua/game/ui/activitytheme/10106/postalthemectrl.lua index eada9d36..a72961a0 100644 --- a/lua/game/ui/activitytheme/10106/postalthemectrl.lua +++ b/lua/game/ui/activitytheme/10106/postalthemectrl.lua @@ -234,10 +234,10 @@ end function PostalThemeCtrl:RefreshTime() local bOpen = self.PostalData:CheckActivityGroupOpen() if bOpen then - self:RefreshRemainTime(self.PostalData:GetActGroupEndTime(), self._mapNode.txtActivityTime) + RefreshRemainTime(self.PostalData:GetActGroupEndTime(), self._mapNode.txtActivityTime) if nil == self.remainTimer then self.remainTimer = self:AddTimer(0, 1, function() - local remainTime = self:RefreshRemainTime(self.PostalData:GetActGroupEndTime(), self._mapNode.txtActivityTime) + local remainTime = RefreshRemainTime(self.PostalData:GetActGroupEndTime(), self._mapNode.txtActivityTime) if remainTime <= 0 then TimerManager.Remove(self.remainTimer) self.remainTimer = nil @@ -253,41 +253,6 @@ function PostalThemeCtrl:RefreshTime() local dateStr = string.format("%s/%s/%s ~ %s/%s/%s", nOpenYear, nOpenMonth, strOpenDay, nEndYear, nEndMonth, strEndDay) NovaAPI.SetTMPText(self._mapNode.txtActivityDate, dateStr) end -function PostalThemeCtrl:RefreshRemainTime(endTime, txtComp) - local curTime = ClientManager.serverTimeStamp - local remainTime = endTime - curTime - local sTimeStr = "" - if remainTime <= 60 then - local sec = math.floor(remainTime) - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) - elseif 60 < remainTime and remainTime <= 3600 then - local min = math.floor(remainTime / 60) - local sec = math.floor(remainTime - min * 60) - if sec == 0 then - min = min - 1 - sec = 60 - end - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) - elseif 3600 < remainTime and remainTime <= 86400 then - local hour = math.floor(remainTime / 3600) - local min = math.floor((remainTime - hour * 3600) / 60) - if min == 0 then - hour = hour - 1 - min = 60 - end - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) - elseif 86400 < remainTime then - local day = math.floor(remainTime / 86400) - local hour = math.floor((remainTime - day * 86400) / 3600) - if hour == 0 then - day = day - 1 - hour = 24 - end - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) - end - NovaAPI.SetTMPText(txtComp, sTimeStr) - return remainTime -end function PostalThemeCtrl:RefreshRemainOpenTime(openTime) local curTime = ClientManager.serverTimeStamp local remainTime = openTime - curTime @@ -365,7 +330,7 @@ function PostalThemeCtrl:RefreshButtonTimer(actData, timer, txtTrans, imgTrans, end else imgTrans:SetActive(false) - TimerManager.Remove(timer) + TimerManager.Remove(countDowmTimer) countDowmTimer = nil self.tbActState[activityId] = ActivityState.Open refreshFunc(actData) @@ -384,12 +349,12 @@ function PostalThemeCtrl:RefreshButtonTimer(actData, timer, txtTrans, imgTrans, bShowCountDown = endTime - curTime <= 259200 end if timer == nil and bShowCountDown then - self:RefreshRemainTime(endTime, txtTrans) + RefreshRemainTime(endTime, txtTrans) do local fcTimer = function() - local remainTime = self:RefreshRemainTime(endTime, txtTrans) + local remainTime = RefreshRemainTime(endTime, txtTrans) if remainTime <= 0 then - TimerManager.Remove(timer) + TimerManager.Remove(countDowmTimer) countDowmTimer = nil refreshFunc(actData) end diff --git a/lua/game/ui/activitytheme/10107/activitylevels/activitylevelsselectctrl.lua b/lua/game/ui/activitytheme/10107/activitylevels/activitylevelsselectctrl.lua index 61f86b07..32d370bd 100644 --- a/lua/game/ui/activitytheme/10107/activitylevels/activitylevelsselectctrl.lua +++ b/lua/game/ui/activitytheme/10107/activitylevels/activitylevelsselectctrl.lua @@ -14,9 +14,11 @@ local mapToggle = { } local colorSelect = Color(1.0, 0.9882352941176471, 0.9568627450980393, 1) local colorUnSelect = Color(0.4, 0.13333333333333333, 0.15294117647058825, 1) -local colorSelectLock = Color(0.9529411764705882, 0.8588235294117647, 0.7215686274509804, 1) -local colorUnSelectLock = Color(0.4, 0.13333333333333333, 0.15294117647058825, 1) +local colorSelectLock = Color(0.11764705882352941, 0.12549019607843137, 0.17254901960784313, 1) +local colorUnSelectLock = Color(0.4823529411764706, 0.5333333333333333, 0.6509803921568628, 1) local timeUnLockColor = "fff7ca" +local colorLockSelectImage = Color(0.4823529411764706, 0.5333333333333333, 0.6509803921568628, 1) +local colorLockUnSelectImage = Color(0.11764705882352941, 0.12549019607843137, 0.17254901960784313, 1) local colorConditionsUnLock = Color(0.5607843137254902, 0.6666666666666666, 0.8745098039215686, 1) local colorConditionsLock = Color(1.0, 0.996078431372549, 0.9450980392156862, 1) local lvIndexTitle = "{0}-{1}" @@ -174,6 +176,15 @@ ActivityLevelsSelectCtrl._mapNodeConfig = { ListConditionsObj = { sNodeName = "Conditions_", nCount = 2 + }, + rtBossCanvas = {sNodeName = "rtBoss", sComponentName = "Canvas"}, + topBarCanvas = { + sNodeName = "TopBarPanel", + sComponentName = "Canvas" + }, + goEnemyInfoCanvas = { + sNodeName = "goEnemyInfo", + sComponentName = "Canvas" } } ActivityLevelsSelectCtrl._mapEventConfig = { @@ -210,6 +221,12 @@ function ActivityLevelsSelectCtrl:OnEnable() self._mapNode.rtTogglesTmp.localPosition = self._mapNode.rt_ToggleTrans.localPosition end self._mapNode.rtToggles.onValueChanged:AddListener(self.onScrollValueChanged) + NovaAPI.SetCanvasSortingName(self._mapNode.rtBossCanvas, AllEnum.SortingLayerName.UI) + NovaAPI.SetCanvasSortingOrder(self._mapNode.rtBossCanvas, self._nSortingOrder + 2) + NovaAPI.SetCanvasSortingName(self._mapNode.topBarCanvas, AllEnum.SortingLayerName.UI) + NovaAPI.SetCanvasSortingOrder(self._mapNode.topBarCanvas, self._nSortingOrder + 3) + NovaAPI.SetCanvasSortingName(self._mapNode.goEnemyInfoCanvas, AllEnum.SortingLayerName.UI) + NovaAPI.SetCanvasSortingOrder(self._mapNode.goEnemyInfoCanvas, self._nSortingOrder + 4) end function ActivityLevelsSelectCtrl:OnDisable() self.timeTab = {} @@ -244,7 +261,7 @@ end function ActivityLevelsSelectCtrl:RefreshTogTypeCount() self._mapNode.togTypeExploreCtrl:SetText(ConfigTable.GetUIText("ActivityLevels_Explore")) self._mapNode.togTypeAdventureCtrl:SetText(ConfigTable.GetUIText("ActivityLevels_Adventure")) - self._mapNode.togTypeHardCtrl:SetText(ConfigTable.GetUIText("ActivityLevels_HardCommon")) + self._mapNode.togTypeHardCtrl:SetText(ConfigTable.GetUIText("ActivityLevels_Hard")) self._mapNode.togTypeExploreCtrl:SetDefaultActivity(self.nLevelType == GameEnum.ActivityLevelType.Explore) self._mapNode.togTypeAdventureCtrl:SetDefaultActivity(self.nLevelType == GameEnum.ActivityLevelType.Adventure) self._mapNode.togTypeHardCtrl:SetDefaultActivity(self.nLevelType == GameEnum.ActivityLevelType.HARD) @@ -367,15 +384,33 @@ function ActivityLevelsSelectCtrl:RefreshTogList(nType, nDifficulty) self.SelectObj = nil local tabLevelInfo, tabLevelInfoDifficulty self.currentTypeLvCount = 0 + local isOpenAdventure = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.Adventure, self.firstAdventureLevel) + local isOpenHard = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.HARD, self.firstHardLevel) + local tmpImageAdventure = self._mapNode.lockAdventure.gameObject.transform:Find("Image"):GetComponent("Image") + local tmpImageHard = self._mapNode.lockHard.gameObject.transform:Find("Image"):GetComponent("Image") if nType == GameEnum.ActivityLevelType.Explore then tabLevelInfo = self.activityLevelsData.levelTabExplore tabLevelInfoDifficulty = self.activityLevelsData.levelTabExploreDifficulty + NovaAPI.SetImageColor(tmpImageAdventure, colorLockUnSelectImage) + NovaAPI.SetImageColor(tmpImageHard, colorLockUnSelectImage) elseif nType == GameEnum.ActivityLevelType.Adventure then tabLevelInfo = self.activityLevelsData.levelTabAdventure tabLevelInfoDifficulty = self.activityLevelsData.levelTabAdventureDifficulty + if isOpenAdventure then + NovaAPI.SetImageColor(tmpImageAdventure, colorLockUnSelectImage) + else + NovaAPI.SetImageColor(tmpImageAdventure, colorLockSelectImage) + end + NovaAPI.SetImageColor(tmpImageHard, colorLockUnSelectImage) else tabLevelInfo = self.activityLevelsData.levelTabHard tabLevelInfoDifficulty = self.activityLevelsData.levelTabHardDifficulty + NovaAPI.SetImageColor(tmpImageAdventure, colorLockUnSelectImage) + if isOpenHard then + NovaAPI.SetImageColor(tmpImageHard, colorLockUnSelectImage) + else + NovaAPI.SetImageColor(tmpImageHard, colorLockSelectImage) + end end self.currentTypeLvCount = #tabLevelInfoDifficulty self._mapNode.rtToggles.gameObject:SetActive(true) @@ -409,10 +444,12 @@ function ActivityLevelsSelectCtrl:RefreshTogList(nType, nDifficulty) local wait = function() LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.rt_ToggleTrans.gameObject:GetComponent("RectTransform")) coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) - if i <= 3 then + if i < 3 then self._mapNode.rt_ToggleTrans.localPosition = Vector3(0, self._mapNode.rt_ToggleTrans.localPosition.y, 0) + elseif 10 < i then + self._mapNode.rt_ToggleTrans.localPosition = Vector3(-4030, self._mapNode.rt_ToggleTrans.localPosition.y, 0) else - self._mapNode.rt_ToggleTrans.localPosition = Vector3(-400, self._mapNode.rt_ToggleTrans.localPosition.y, 0) + self._mapNode.rt_ToggleTrans.localPosition = Vector3(-450 * (i - 2), self._mapNode.rt_ToggleTrans.localPosition.y, 0) end end cs_coroutine.start(wait) @@ -734,5 +771,6 @@ end function ActivityLevelsSelectCtrl:OnEvent_UpdateEnergy() local nHas = PlayerData.Base:GetCurEnergy() NovaAPI.SetTMPColor(self._mapNode.txtTicketsCount, nHas.nEnergy < self.curRequireEnergy and Red_Unable or Blue_Normal) + NovaAPI.SetTMPColor(self._mapNode.txtTicketsCountRaidUnlock, nHas.nEnergy < self.curRequireEnergy and Red_Unable or Blue_Normal) end return ActivityLevelsSelectCtrl diff --git a/lua/game/ui/activitytheme/10107/activityviewfinderctrl.lua b/lua/game/ui/activitytheme/10107/activityviewfinderctrl.lua new file mode 100644 index 00000000..4d49b71e --- /dev/null +++ b/lua/game/ui/activitytheme/10107/activityviewfinderctrl.lua @@ -0,0 +1,173 @@ +local ActivityViewfinderCtrl = class("ActivityViewfinderCtrl", BaseCtrl) +local TimerManager = require("GameCore.Timer.TimerManager") +local ClientManager = CS.ClientManager.Instance +ActivityViewfinderCtrl._mapNodeConfig = { + btnGo = { + sComponentName = "UIButton", + callback = "OnBtnClick_Go" + }, + txtTime = {sComponentName = "TMP_Text"}, + svReward = { + sNodeName = "PreviewUpgradeMaterial", + sComponentName = "LoopScrollView" + }, + txtAdvanceMat = { + sComponentName = "TMP_Text", + sLanguageId = "MessageBox_Reward" + }, + txtDate = {sComponentName = "TMP_Text"}, + imgLock = {}, + txtLock = {sComponentName = "TMP_Text"}, + imgEnd = {}, + txtActivityEnd = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + imgRemaineTime = {}, + txtBtnGo = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_TowerAllOpen_Go" + }, + txtBtnActDetail = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Btn_Detail" + }, + btnActDetail = { + sComponentName = "UIButton", + callback = "OnBtnClick_Detail" + } +} +function ActivityViewfinderCtrl:Awake() + self.tbGridCtrl = {} +end +function ActivityViewfinderCtrl:OnDisable() + self:UnbindCtrl() +end +function ActivityViewfinderCtrl:InitActData(actData) + self.actData = actData + self:RefreshLockState() + self:RefreshDate() + self:RefreshTimeout() + self:RefreshReward() +end +function ActivityViewfinderCtrl:UnInit() + self:UnbindCtrl() +end +function ActivityViewfinderCtrl:UnbindCtrl() + for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do + self:UnbindCtrlByNode(objCtrl) + self.tbGridCtrl[nInstanceId] = nil + end + self.tbGridCtrl = {} +end +function ActivityViewfinderCtrl:RefreshLockState() + local IsUnlock, txtLock = self.actData:IsUnlock() + self._mapNode.imgLock.gameObject:SetActive(not IsUnlock) + self._mapNode.btnGo.gameObject:SetActive(IsUnlock) + if not IsUnlock then + NovaAPI.SetTMPText(self._mapNode.txtLock, txtLock) + end +end +function ActivityViewfinderCtrl:RefreshTimeout() + local endTime = self.actData:GetActGroupEndTime() + local curTime = ClientManager.serverTimeStamp + local remainTime = endTime - curTime + self._mapNode.imgRemaineTime:SetActive(0 < remainTime) + self._mapNode.imgEnd:SetActive(remainTime <= 0) + if remainTime < 0 and self.remainTimer ~= nil then + TimerManager.Remove(self.remainTimer) + self.remainTimer = nil + return + end + local sTimeStr = "" + if remainTime <= 60 then + local sec = math.floor(remainTime) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) + elseif 60 < remainTime and remainTime <= 3600 then + local min = math.floor(remainTime / 60) + local sec = math.floor(remainTime - min * 60) + if sec == 0 then + min = min - 1 + sec = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) + elseif 3600 < remainTime and remainTime <= 86400 then + local hour = math.floor(remainTime / 3600) + local min = math.floor((remainTime - hour * 3600) / 60) + if min == 0 then + hour = hour - 1 + min = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) + elseif 86400 < remainTime then + local day = math.floor(remainTime / 86400) + local hour = math.floor((remainTime - day * 86400) / 3600) + if hour == 0 then + day = day - 1 + hour = 24 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) + end + NovaAPI.SetTMPText(self._mapNode.txtTime, sTimeStr) +end +function ActivityViewfinderCtrl:RefreshDate() + local nOpenMonth, nOpenDay, nEndMonth, nEndDay, nOpenYear, nEndYear = self.actData:GetActGroupDate() + local strOpenDay = string.format("%d", nOpenDay) + local strEndDay = string.format("%d", nEndDay) + local dateStr = string.format("%s/%s/%s ~ %s/%s/%s", nOpenYear, nOpenMonth, strOpenDay, nEndYear, nEndMonth, strEndDay) + NovaAPI.SetTMPText(self._mapNode.txtDate, dateStr) +end +function ActivityViewfinderCtrl:RefreshReward() + local actGroupCfg = self.actData:GetActGroupCfgData() + local rewardData = actGroupCfg.RewardsShow + for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do + self:UnbindCtrlByNode(objCtrl) + self.tbGridCtrl[nInstanceId] = nil + end + self._mapNode.svReward:Init(#rewardData, self, self.RefreshRewardGridItem, self.BtnRewardGridClick) +end +function ActivityViewfinderCtrl:RefreshRewardGridItem(go, index) + local actGroupCfg = self.actData:GetActGroupCfgData() + local rewardData = actGroupCfg.RewardsShow + local rewardId = rewardData[index + 1] + local nInstanceID = go:GetInstanceID() + if not self.tbGridCtrl[nInstanceID] then + self.tbGridCtrl[nInstanceID] = self:BindCtrlByNode(go, "Game.UI.TemplateEx.TemplateItemCtrl") + end + self.tbGridCtrl[nInstanceID]:SetItem(rewardId) +end +function ActivityViewfinderCtrl:BtnRewardGridClick(goGrid, gridIndex) + local nIndex = gridIndex + 1 + local actGroupCfg = self.actData:GetActGroupCfgData() + local rewardData = actGroupCfg.RewardsShow + local item = goGrid.transform:Find("AnimRoot/item") + UTILS.ClickItemGridWithTips(rewardData[nIndex], item.transform, true, true, false) +end +function ActivityViewfinderCtrl:OnBtnClick_Go() + local actGroupCfg = self.actData:GetActGroupCfgData() + if actGroupCfg ~= nil and actGroupCfg ~= nil then + if actGroupCfg.TransitionId ~= nil and actGroupCfg.TransitionId > 0 then + local callback = function() + EventManager.Hit(EventId.OpenPanel, PanelId.Main_10107, actGroupCfg.Id, true) + end + EventManager.Hit(EventId.SetTransition, actGroupCfg.TransitionId, callback) + else + EventManager.Hit(EventId.OpenPanel, PanelId.Main_10107, actGroupCfg.Id, true) + end + end +end +function ActivityViewfinderCtrl:OnBtnClick_Detail() + local actGroupCfg = self.actData:GetActGroupCfgData() + if actGroupCfg == nil then + return + end + local msg = { + nType = AllEnum.MessageBox.Desc, + sContent = actGroupCfg.DesText, + sTitle = ConfigTable.GetUIText("Activity_Btn_Detail") + } + EventManager.Hit(EventId.OpenMessageBox, msg) +end +function ActivityViewfinderCtrl:ClearActivity() +end +return ActivityViewfinderCtrl diff --git a/lua/game/ui/activitytheme/10107/shop/activityshopgoodsitemctrl.lua b/lua/game/ui/activitytheme/10107/shop/activityshopgoodsitemctrl.lua new file mode 100644 index 00000000..4a58a6d2 --- /dev/null +++ b/lua/game/ui/activitytheme/10107/shop/activityshopgoodsitemctrl.lua @@ -0,0 +1,134 @@ +local ActivityShopGoodsItemCtrl = class("ActivityShopGoodsItemCtrl", BaseCtrl) +ActivityShopGoodsItemCtrl._mapNodeConfig = { + imgRare = {sComponentName = "Image"}, + imgLeft = {}, + txtLeft = {sComponentName = "TMP_Text"}, + imgTime = {}, + txtLeftTime = {sComponentName = "TMP_Text"}, + txtName = {sComponentName = "TMP_Text"}, + imgIcon = {sComponentName = "Image"}, + imgElement = {sComponentName = "Image"}, + goStar = { + sCtrlName = "Game.UI.TemplateEx.TemplateStarCtrl" + }, + imgExpire = {sComponentName = "Image"}, + txtCount = {sComponentName = "TMP_Text"}, + imgCoin = {sComponentName = "Image"}, + txtPrice = {sComponentName = "TMP_Text"}, + imgMask = {}, + goRestock = {}, + txtRestock = { + sComponentName = "TMP_Text", + sLanguageId = "Mall_Package_SoldOut" + }, + goCondition = {}, + txtCondition = {sComponentName = "TMP_Text"} +} +ActivityShopGoodsItemCtrl._mapEventConfig = {} +function ActivityShopGoodsItemCtrl:Refresh(mapData, nCurrencyItemId) + self.mapData = mapData + self.mapGoodsCfg = ConfigTable.GetData("ActivityGoods", mapData.nId) + if not self.mapGoodsCfg then + return + end + self:RefreshInfo() + self:RefreshPrice(nCurrencyItemId) + self:RefreshTime() + self:RefreshLimit() +end +function ActivityShopGoodsItemCtrl:RefreshInfo() + local mapItemCfg = ConfigTable.GetData_Item(self.mapGoodsCfg.ItemId) + if not mapItemCfg then + return + end + NovaAPI.SetTMPText(self._mapNode.txtName, self.mapGoodsCfg.Name) + if mapItemCfg.Type == GameEnum.itemType.Disc then + self:SetPngSprite(self._mapNode.imgIcon, mapItemCfg.Icon .. AllEnum.OutfitIconSurfix.Item) + self._mapNode.imgElement.gameObject:SetActive(true) + self._mapNode.goStar.gameObject:SetActive(true) + local mapDiscCfgData = ConfigTable.GetData("Disc", self.mapGoodsCfg.ItemId) + if mapDiscCfgData then + self:SetAtlasSprite(self._mapNode.imgElement, "12_rare", AllEnum.Star_Element[mapDiscCfgData.EET].icon) + end + local nStar = 6 - mapItemCfg.Rarity + self._mapNode.goStar:SetStar(nStar, nStar) + else + self:SetPngSprite(self._mapNode.imgIcon, mapItemCfg.Icon) + self._mapNode.imgElement.gameObject:SetActive(false) + self._mapNode.goStar.gameObject:SetActive(false) + end + self._mapNode.imgExpire.gameObject:SetActive(mapItemCfg.ExpireType > 0) + local sPath = "db_viewfinder_shop_" .. AllEnum.FrameColor_New[mapItemCfg.Rarity] + self:SetActivityAtlasSprite_New(self._mapNode.imgRare, "10107/SpriteAtlas/1010704", sPath) + local bLimit = 0 < self.mapData.nMaximumLimit + if bLimit then + NovaAPI.SetTMPText(self._mapNode.txtLeft, orderedFormat(ConfigTable.GetUIText("Shop_Left"), self.mapData.nMaximumLimit - self.mapData.nBoughtCount)) + else + NovaAPI.SetTMPText(self._mapNode.txtLeft, orderedFormat(ConfigTable.GetUIText("Shop_Left"), ConfigTable.GetUIText("Shop_Unlimited"))) + end + NovaAPI.SetTMPText(self._mapNode.txtCount, orderedFormat(ConfigTable.GetUIText("Shop_GoodsItem_Count"), self.mapGoodsCfg.ItemQuantity)) +end +function ActivityShopGoodsItemCtrl:RefreshPrice(nCurrencyItemId) + self:SetSprite_Coin(self._mapNode.imgCoin, nCurrencyItemId) + NovaAPI.SetTMPText(self._mapNode.txtPrice, self.mapGoodsCfg.Price) +end +function ActivityShopGoodsItemCtrl:RefreshTime() + local bTime = self.mapData.bPurchasTime and self.mapData.nNextRefreshTime > 0 + self._mapNode.imgTime:SetActive(bTime) + if not bTime then + return + end + local sTime = "" + local nRemaining = self.mapData.nNextRefreshTime - CS.ClientManager.Instance.serverTimeStamp + if nRemaining <= 3600 and 0 < nRemaining then + sTime = ConfigTable.GetUIText("Shop_WithinHour") + elseif 3600 < nRemaining and nRemaining <= 86400 then + sTime = orderedFormat(ConfigTable.GetUIText("Shop_Hour"), math.floor(nRemaining / 3600)) + elseif 86400 < nRemaining then + sTime = orderedFormat(ConfigTable.GetUIText("Shop_Day"), math.floor(nRemaining / 86400)) + end + NovaAPI.SetTMPText(self._mapNode.txtLeftTime, sTime) +end +function ActivityShopGoodsItemCtrl:RefreshLimit() + local bMask = not self.mapData.bPurchasable or not self.mapData.bPurchasTime or self.mapData.bSoldOut + self._mapNode.imgMask:SetActive(bMask) + if self.mapData.bSoldOut then + self._mapNode.goRestock:SetActive(true) + self._mapNode.goCondition:SetActive(false) + return + end + self._mapNode.goRestock:SetActive(false) + self._mapNode.goCondition:SetActive(true) + if self.mapData.nUnlockPurchaseTime > 0 and self.mapData.nUnlockPurchaseTime == self.mapData.nNextRefreshTime then + local sTime = "" + local nRemaining = self.mapData.nNextRefreshTime - CS.ClientManager.Instance.serverTimeStamp + if nRemaining <= 3600 and 0 < nRemaining then + sTime = ConfigTable.GetUIText("Shop_WithinHourUnLock") + elseif 3600 < nRemaining and nRemaining <= 86400 then + sTime = orderedFormat(ConfigTable.GetUIText("Shop_HourUnLock"), math.floor(nRemaining / 3600)) + elseif 86400 < nRemaining then + sTime = orderedFormat(ConfigTable.GetUIText("Shop_DayUnLock"), math.floor(nRemaining / 86400)) + end + NovaAPI.SetTMPText(self._mapNode.txtCondition, sTime) + return + end + if not self.mapData.bPurchasable then + local sCond = "" + if self.mapData.nPurchaseCondType == GameEnum.shopCond.WorldClassSpecific then + sCond = orderedFormat(ConfigTable.GetUIText("Shop_Cond_WorldClass"), self.mapData.tbPurchaseCondParams[1]) + elseif self.mapData.nPurchaseCondType == GameEnum.shopCond.ShopPreGoodsSellOut or self.mapData.nPurchaseCondType == GameEnum.shopCond.ActivityShopPreGoodsSellOut then + sCond = ConfigTable.GetUIText("Shop_Cond_PreGoodsSellOut") + end + NovaAPI.SetTMPText(self._mapNode.txtCondition, sCond) + return + end +end +function ActivityShopGoodsItemCtrl:Awake() +end +function ActivityShopGoodsItemCtrl:OnEnable() +end +function ActivityShopGoodsItemCtrl:OnDisable() +end +function ActivityShopGoodsItemCtrl:OnDestroy() +end +return ActivityShopGoodsItemCtrl diff --git a/lua/game/ui/activitytheme/10107/shop/activityshoppanel.lua b/lua/game/ui/activitytheme/10107/shop/activityshoppanel.lua new file mode 100644 index 00000000..6236f3a6 --- /dev/null +++ b/lua/game/ui/activitytheme/10107/shop/activityshoppanel.lua @@ -0,0 +1,24 @@ +local ActivityShopPanel = class("ActivityShopPanel", BasePanel) +ActivityShopPanel._sUIResRootPath = "UI_Activity/" +ActivityShopPanel._tbDefine = { + { + sPrefabPath = "10107/Shop/ActivityShopPanel.prefab", + sCtrlName = "Game.UI.ActivityTheme.ShopCommon.ActivityShopCtrl" + } +} +function ActivityShopPanel:Awake() + self.nDefaultId = nil + local tbParam = self:GetPanelParam() + if type(tbParam) == "table" then + self.nActId = tbParam[1] + self.nDefaultId = tbParam[2] + end + self.actShopData = PlayerData.Activity:GetActivityDataById(self.nActId) +end +function ActivityShopPanel:OnEnable() +end +function ActivityShopPanel:OnDisable() +end +function ActivityShopPanel:OnDestroy() +end +return ActivityShopPanel diff --git a/lua/game/ui/activitytheme/10107/story/viewfinderstoryctrl.lua b/lua/game/ui/activitytheme/10107/story/viewfinderstoryctrl.lua new file mode 100644 index 00000000..fafe989c --- /dev/null +++ b/lua/game/ui/activitytheme/10107/story/viewfinderstoryctrl.lua @@ -0,0 +1,385 @@ +local BaseCtrl = require("GameCore.UI.BaseCtrl") +local LocalData = require("GameCore.Data.LocalData") +local ViewfinderStoryCtrl = class("ViewfinderStoryCtrl", BaseCtrl) +local ActivityAvgData = PlayerData.ActivityAvg +local WwiseAudioMgr = CS.WwiseAudioManager.Instance +ViewfinderStoryCtrl._mapNodeConfig = { + svStory = { + sComponentName = "LoopScrollView" + }, + ctlAvgRoot = { + sNodeName = "goAvgInfoRoot", + sCtrlName = "Game.UI.ActivityTheme.ActivityAvgInfoExCtrl" + }, + t_fullscreen_blur_black = {}, + btnsnapshot = { + sNodeName = "snapshot", + sComponentName = "Button", + callback = "OnBtn_ClickCloseLevelInfoPanel" + }, + TopBar = { + sNodeName = "TopBarPanel", + sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" + }, + goChapterComplete = {}, + snapshot_complete = { + sComponentName = "UIButton", + callback = "OnBtn_ClickCloseCompete" + }, + ctlgoEnemyInfo = { + sNodeName = "goEnemyInfo", + sCtrlName = "Game.UI.MainlineEx.MainlineMonsterInfoCtrl" + } +} +ViewfinderStoryCtrl._mapEventConfig = { + Story_Done = "OnEvent_Story_Done", + SelectMainlineBattle = "OnEvent_SelectMainlineBattle", + Story_RewardClosed = "OnEvent_Activity_Story_RewardClosed", + StoryDialog_DialogEnd = "OnEvent_StoryDialog_DialogEnd" +} +local UnlockConditionPriority = { + [1] = "MustStoryIds", + [2] = "OneofStoryIds", + [3] = "MustEvIds", + [4] = "OneofEvIds", + [5] = "WorldLevel", + [6] = "MustAchievementIds", + [7] = "MustActivityLevel" +} +local BRANCH_GRID_INDEX = 0 +local BRANCH_COUNT = 0 +function ViewfinderStoryCtrl:Awake() + local param = self:GetPanelParam() + if type(param) == "table" then + self.nActId = param[1] + end + self.storyNodePos = {-187.2, -270.5} + self.tbGridTimer = {} + self.tbPlayedAnim = {} + self.nScrollTime = 0.5 + self.bInit = false +end +function ViewfinderStoryCtrl:OnEnable() + self:RefreshPanel() +end +function ViewfinderStoryCtrl:FadeIn() + EventManager.Hit(EventId.SetTransition) +end +function ViewfinderStoryCtrl:OnDisable() +end +function ViewfinderStoryCtrl:RefreshPanel() + self:RefreshStoryList() +end +function ViewfinderStoryCtrl:RefreshStoryList() + self.tbPlayedAnim = {} + self.tbAllStory, self.nChapterId = ActivityAvgData:GetStoryIdListByActivityId(self.nActId) + if self.tbAllStory == nil or #self.tbAllStory <= 0 then + return + end + local recentStoryId = ActivityAvgData:GetRecentStoryId(self.nChapterId) + local recentIndex = 1 + for i = 1, #self.tbAllStory do + if self.tbAllStory[i] == recentStoryId then + recentIndex = i + break + end + end + local scrollIndex = recentIndex + if 0 < BRANCH_COUNT then + local branchEnd = BRANCH_GRID_INDEX + BRANCH_COUNT - 1 + if recentIndex >= BRANCH_GRID_INDEX and recentIndex <= branchEnd then + scrollIndex = BRANCH_GRID_INDEX + elseif recentIndex > branchEnd then + scrollIndex = recentIndex - (BRANCH_COUNT - 1) + end + end + self.curIndex = recentIndex + self._mapNode.svStory:SetAnim(0.07) + local branchCount = 0 < BRANCH_COUNT and BRANCH_COUNT - 1 or 0 + self._mapNode.svStory:Init(#self.tbAllStory - branchCount, self, self.OnRefreshGrid) + local time = self.bInit and 0 or self.nScrollTime + self:AddTimer(1, 0.1, function() + self._mapNode.svStory:SetScrollGridPos(scrollIndex, time, 0) + self.bInit = true + end, true, true, true) +end +function ViewfinderStoryCtrl:RefreshGridInfo(grid, gridIndex, bBranch, nBranchIndex) + local storyId = self.tbAllStory[gridIndex] + local avgcfg = ConfigTable.GetData("ActivityStory", storyId) + local goInstanceID = grid:GetInstanceID() + local btnGrid = grid.transform:Find("btnGrid"):GetComponent("UIButton") + local RootNode = grid.transform:Find("btnGrid/AnimRoot/RootNode") + local imgStory = bBranch and RootNode:Find("imgStory/imgBg2"):GetComponent("Image") or RootNode:Find("imgStory"):GetComponent("Image") + local goNotOpen = RootNode:Find("goNotOpen").gameObject + local txtLevel = btnGrid.transform:Find("AnimRoot/txtLevel"):GetComponent("TMP_Text") + local txtLevelLock = bBranch and grid.transform:Find("btnGridText/scale_on_click/goLockState/txtLevelLock"):GetComponent("TMP_Text") or goNotOpen.transform:Find("txtLevelLock"):GetComponent("TMP_Text") + local imgStoryTitleBg = RootNode:Find("imgStoryTitleBg") + local imgBattleTitleBg = RootNode:Find("imgBattleTitleBg") + local RedDot = RootNode:Find("RedDot").gameObject + local goLock = RootNode:Find("goLockState").gameObject + local goComplete = RootNode:Find("goComplete").gameObject + local goImgTime = RootNode.transform:Find("imgTime") + local txtTime = goImgTime:Find("txtTime"):GetComponent("TMP_Text") + local txtTitle = RootNode:Find("tmpGroupDone"):GetComponent("TMP_Text") + local txtComplete = goComplete.transform:Find("imgBg/txtComplete"):GetComponent("TMP_Text") + NovaAPI.SetTMPText(txtComplete, ConfigTable.GetUIText("RoguelikeBuild_Manage_FilterPass")) + local isUnlock, tbResult = ActivityAvgData:IsUnlock(avgcfg.ConditionId) + local isReaded = ActivityAvgData:IsStoryReaded(storyId) + local bOpen, nOpenTime = ActivityAvgData:IsOpen(avgcfg.StoryId) + local nIndex = 0 + if isUnlock then + nIndex = bBranch and BRANCH_GRID_INDEX or gridIndex + if nIndex > BRANCH_GRID_INDEX then + nIndex = nIndex - (BRANCH_COUNT - 1) + end + end + local branchSuffix = bBranch and string.char(string.byte("a") + nBranchIndex - 1) or "" + local bShowImgStory = not bBranch or not not isUnlock + imgStory.gameObject:SetActive(bShowImgStory) + if bShowImgStory then + if bOpen and isUnlock then + self:SetPngSprite(imgStory, avgcfg.Icon .. branchSuffix) + else + self:SetPngSprite(imgStory, string.format("Icon/ActivityStory/ep_event07_00")) + end + end + NovaAPI.SetTMPText(txtTitle, avgcfg.Title) + NovaAPI.SetTMPText(txtLevel, avgcfg.Index) + txtLevel.gameObject:SetActive(not bBranch or not not isUnlock) + NovaAPI.SetTMPText(txtLevelLock, bBranch and ConfigTable.GetUIText("Story_Unkown_Chapter") or avgcfg.Index) + txtTitle.gameObject:SetActive(isUnlock and bOpen) + goImgTime.gameObject:SetActive(not bOpen) + goComplete.gameObject:SetActive(isUnlock and isReaded and bOpen) + goLock.gameObject:SetActive(not isUnlock and bOpen) + goNotOpen.gameObject:SetActive(not bOpen or bBranch and not isUnlock) + imgBattleTitleBg.gameObject:SetActive(avgcfg.IsBattle and isUnlock and bOpen) + imgStoryTitleBg.gameObject:SetActive(not avgcfg.IsBattle and isUnlock and bOpen) + if avgcfg.IsBattle == true then + local txtPlot = imgBattleTitleBg:Find("txtPlot"):GetComponent("TMP_Text") + NovaAPI.SetTMPText(txtPlot, ConfigTable.GetUIText("SelectTeam_StartBattle")) + else + local txtPlot = imgStoryTitleBg:Find("txtPlot"):GetComponent("TMP_Text") + NovaAPI.SetTMPText(txtPlot, ConfigTable.GetUIText("TowerDef_Story")) + end + if not bOpen then + local strTime = self:GetRemainTimeStr(nOpenTime, avgcfg.DayOpen) + if self.tbGridTimer[goInstanceID] ~= nil then + self.tbGridTimer[goInstanceID]:Cancel() + self.tbGridTimer[goInstanceID] = nil + end + self.tbGridTimer[goInstanceID] = self:AddTimer(0, 1, function() + local strTime, bLock = self:GetRemainTimeStr(nOpenTime, avgcfg.DayOpen) + if bLock then + NovaAPI.SetTMPText(txtTime, strTime) + else + self:RefreshStoryList() + end + end, true, true, true) + NovaAPI.SetTMPText(txtTime, strTime) + end + local _bInActGroup, nActGroupId = PlayerData.Activity:IsActivityInActivityGroup(self.nActId) + RedDotManager.RegisterNode(RedDotDefine.Activity_GroupNew_Avg_Group, { + nActGroupId, + self.nActId, + avgcfg.Id + }, RedDot, nil, nil, true) + local clickFuc = function() + if not bOpen or self.bCantClick then + return + end + if isUnlock then + local bNew = not isReaded + self.avgId = avgcfg.StoryId + self._mapNode.ctlAvgRoot.gameObject:SetActive(true) + self._mapNode.ctlAvgRoot:OpenLevelInfo(avgcfg.StoryId, self.nActId, bNew) + self.curIndex = gridIndex + LocalData.SetPlayerLocalData("Act_Story_New" .. self.nActId .. avgcfg.Id, true) + PlayerData.ActivityAvg:RefreshAvgRedDot() + elseif tbResult ~= nil then + local lockTxt = "" + for i = 1, #tbResult do + local value = tbResult[i] + if value[1] == false then + if UnlockConditionPriority[i] == "MustStoryIds" then + do + local tbStoryIds = value[2] + for k, v in pairs(tbStoryIds) do + if v == false then + local storyData = ConfigTable.GetData("ActivityStory", k) + lockTxt = orderedFormat(ConfigTable.GetUIText("Story_UnlockPreId") or "", storyData.Title) + break + end + end + end + break + end + if UnlockConditionPriority[i] == "OneofStoryIds" then + do + local tbStoryIds = value[2] + for k, v in pairs(tbStoryIds) do + if v == false then + local storyData = ConfigTable.GetData("ActivityStory", k) + if ActivityAvgData:IsUnlock(storyData.ConditionId) then + lockTxt = orderedFormat(ConfigTable.GetUIText("Story_UnlockPreId") or "", storyData.Title) + break + end + end + end + if lockTxt == "" then + for k, v in pairs(tbStoryIds) do + local storyData = ConfigTable.GetData("ActivityStory", k) + lockTxt = orderedFormat(ConfigTable.GetUIText("Story_UnlockPreId") or "", storyData.Title) + break + end + end + end + break + end + if UnlockConditionPriority[i] == "MustEvIds" then + lockTxt = ConfigTable.GetUIText("Story_UnlockClueCondition") + break + end + if UnlockConditionPriority[i] == "OneofEvIds" then + lockTxt = ConfigTable.GetUIText("Story_UnlockClueCondition") + break + end + if UnlockConditionPriority[i] == "WorldLevel" then + do + local level = value[2] + lockTxt = orderedFormat(ConfigTable.GetUIText("Story_UnlockWorldLv") or "", level) + end + break + end + if UnlockConditionPriority[i] == "MustAchievementIds" then + if self.bHasAchievementData == true then + local tbAchievementList = value[2] + for k, v in pairs(tbAchievementList) do + if v == false then + local achievementId = k + local achievement = ConfigTable.GetData("Achievement", achievementId) + lockTxt = orderedFormat(ConfigTable.GetUIText("Story_UnlockAchievement") or "", achievement.Title) .. "\n" .. "(" .. achievement.Desc .. ")" + break + end + end + end + break + end + if UnlockConditionPriority[i] == "MustActivityLevel" then + local levelId = value[2] + if 0 < levelId then + local levelData = ConfigTable.GetData("ActivityLevelsLevel", levelId) + if levelData then + lockTxt = orderedFormat(ConfigTable.GetUIText("ActivityStory_UnlockActivityLevel"), levelData.Name) + end + end + end + break + end + end + local msg = { + nType = AllEnum.MessageBox.Alert, + sContent = lockTxt + } + EventManager.Hit(EventId.OpenMessageBox, msg) + end + end + btnGrid.onClick:RemoveAllListeners() + btnGrid.onClick:AddListener(clickFuc) +end +function ViewfinderStoryCtrl:OnRefreshGrid(grid, index) + local gridIndex = index + 1 + local rectTransform = grid.transform:GetComponent("RectTransform") + local pos = rectTransform.anchoredPosition + pos.y = gridIndex % 2 == 0 and pos.y + self.storyNodePos[1] or pos.y + self.storyNodePos[2] + rectTransform.anchoredPosition = pos + local normalRoot = grid.transform:Find("Normal") + local branchRoot = grid.transform:Find("Branch") + if 0 < BRANCH_GRID_INDEX and gridIndex == BRANCH_GRID_INDEX then + for i = 1, BRANCH_COUNT do + local branchGrid = branchRoot:Find("tog" .. i) + self:RefreshGridInfo(branchGrid.gameObject, gridIndex + i - 1, true, i) + end + normalRoot.gameObject:SetActive(false) + branchRoot.gameObject:SetActive(true) + if not self.tbPlayedAnim[gridIndex] then + self.tbPlayedAnim[gridIndex] = true + local anim = branchRoot:GetComponent("Animator") + if anim then + anim:Play("ViewfinderStoryPanel_Story_in_02") + end + end + else + if 0 < BRANCH_COUNT and gridIndex > BRANCH_GRID_INDEX then + gridIndex = gridIndex + (BRANCH_COUNT - 1) + end + self:RefreshGridInfo(normalRoot.gameObject, gridIndex) + normalRoot.gameObject:SetActive(true) + branchRoot.gameObject:SetActive(false) + if not self.tbPlayedAnim[gridIndex] then + self.tbPlayedAnim[gridIndex] = true + local animRoot = grid.transform:Find("Normal/btnGrid/AnimRoot") + local anim = animRoot and animRoot:GetComponent("Animator") + if anim then + anim:Play("ViewfinderStoryPanel_Story_in_01") + end + end + end +end +function ViewfinderStoryCtrl:GetRemainTimeStr(nOpenTime, openDay) + local timeStr = "" + local curTime = CS.ClientManager.Instance.serverTimeStamp + local openTime = CS.ClientManager.Instance:GetNextRefreshTime(nOpenTime) - 86400 + local nRemainTime = openTime + openDay * 86400 - curTime + local day = math.floor(nRemainTime / 86400) + local hour = math.floor(nRemainTime / 3600) + local min = math.floor((nRemainTime - hour * 3600) / 60) + local sec = nRemainTime - hour * 3600 - min * 60 + if 0 < day then + timeStr = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Day_Color_Common"), "08d3d4", day) + elseif 0 < hour then + timeStr = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Hour_Color_Common"), "08d3d4", hour) + elseif 0 < min then + timeStr = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min_Color_Common"), "08d3d4", min) + elseif 0 < sec then + timeStr = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Sec_Color_Common"), "08d3d4", sec) + end + return timeStr, 0 < nRemainTime +end +function ViewfinderStoryCtrl:OnBtn_ClickBack() + EventManager.Hit(EventId.ClosePanel, PanelId.ViewfinderStory) +end +function ViewfinderStoryCtrl:OnBtn_ClickHome() + PanelManager.Home() +end +function ViewfinderStoryCtrl:OnBtn_ClickCloseLevelInfoPanel() + self._mapNode.t_fullscreen_blur_black:SetActive(false) + self._mapNode.ctlAvgRoot.gameObject:SetActive(false) + self._mapNode.goChapterComplete:SetActive(false) +end +function ViewfinderStoryCtrl:OnEvent_StoryDialog_DialogEnd() + WwiseAudioMgr:SetState("menuTransition", "open") +end +function ViewfinderStoryCtrl:OnEvent_Story_Done(bHasReward) + self:RefreshPanel() + if bHasReward then + self.bCantClick = true + end +end +function ViewfinderStoryCtrl:OnEvent_SelectMainlineBattle(bConfirm) + local OpenPanel = function() + EventManager.Hit(EventId.OpenPanel, PanelId.RegionBossFormation, AllEnum.RegionBossFormationType.ActivityStory, 0, self.avgId, self.nActId) + end + if bConfirm then + EventManager.Hit(EventId.SetTransition, 2, OpenPanel) + end +end +function ViewfinderStoryCtrl:OnEvent_Activity_Story_RewardClosed() + self.bCantClick = false + if self.curIndex == #self.tbAllStory then + self._mapNode.goChapterComplete:SetActive(true) + end +end +function ViewfinderStoryCtrl:OnBtn_ClickCloseCompete() + self._mapNode.goChapterComplete:SetActive(false) +end +return ViewfinderStoryCtrl diff --git a/lua/game/ui/activitytheme/10107/story/viewfinderstorypanel.lua b/lua/game/ui/activitytheme/10107/story/viewfinderstorypanel.lua new file mode 100644 index 00000000..16f0f1e2 --- /dev/null +++ b/lua/game/ui/activitytheme/10107/story/viewfinderstorypanel.lua @@ -0,0 +1,20 @@ +local BasePanel = require("GameCore.UI.BasePanel") +local ViewfinderStoryPanel = class("ViewfinderStoryPanel", BasePanel) +ViewfinderStoryPanel._sUIResRootPath = "UI_Activity/" +ViewfinderStoryPanel._tbDefine = { + { + sPrefabPath = "10107/Story/ViewfinderStoryPanel.prefab", + sCtrlName = "Game.UI.ActivityTheme.10107.Story.ViewfinderStoryCtrl" + } +} +function ViewfinderStoryPanel:Awake() +end +function ViewfinderStoryPanel:OnEnable() +end +function ViewfinderStoryPanel:OnDisable() +end +function ViewfinderStoryPanel:OnDestroy() +end +function ViewfinderStoryPanel:OnRelease() +end +return ViewfinderStoryPanel diff --git a/lua/game/ui/activitytheme/10107/task/viewfindertaskpanel.lua b/lua/game/ui/activitytheme/10107/task/viewfindertaskpanel.lua new file mode 100644 index 00000000..41c19b30 --- /dev/null +++ b/lua/game/ui/activitytheme/10107/task/viewfindertaskpanel.lua @@ -0,0 +1,16 @@ +local ViewfinderTaskPanel = class("ViewfinderTaskPanel", BasePanel) +ViewfinderTaskPanel._sUIResRootPath = "UI_Activity/" +ViewfinderTaskPanel._tbDefine = { + { + sPrefabPath = "10107/Task.prefab", + sCtrlName = "Game.UI.ActivityTheme.TaskCommon.TaskCommonCtrl_01" + } +} +local tbImgDbType = {SizeDelta = 1, FillAmount = 2} +function ViewfinderTaskPanel:Awake() + local tbParam = self:GetPanelParam() + if type(tbParam) == "table" and tbParam[3] == nil then + tbParam[3] = tbImgDbType.FillAmount + end +end +return ViewfinderTaskPanel diff --git a/lua/game/ui/activitytheme/10107/viewfinderthemectrl.lua b/lua/game/ui/activitytheme/10107/viewfinderthemectrl.lua new file mode 100644 index 00000000..bf197c23 --- /dev/null +++ b/lua/game/ui/activitytheme/10107/viewfinderthemectrl.lua @@ -0,0 +1,613 @@ +local BaseCtrl = require("GameCore.UI.BaseCtrl") +local ViewfinderThemeCtrl = class("ViewfinderThemeCtrl", BaseCtrl) +local ClientManager = CS.ClientManager.Instance +local TimerManager = require("GameCore.Timer.TimerManager") +local LocalData = require("GameCore.Data.LocalData") +ViewfinderThemeCtrl._mapNodeConfig = { + btnEntrance_ = { + nCount = 5, + sComponentName = "UIButton", + callback = "OnBtn_ClickActivityEntrance" + }, + imgRemaineTime = {}, + txtActivityTime = {sComponentName = "TMP_Text"}, + txtActivityDate = {sComponentName = "TMP_Text"}, + imgEnd = {}, + txtActivityEnd = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + imgMiniGame = {sComponentName = "Image"}, + txtMiniGame = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_MiniGame_ThrowGifts" + }, + imgMiniGameEnd = {}, + txtMiniGameEnd = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_MiniGame_ThrowGifts" + }, + txtMiniGame_End = {}, + txtTask = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Task" + }, + txtTaskProgress = {sComponentName = "TMP_Text"}, + imgTaskActivityTime = {}, + txtTaskActivityTime = {sComponentName = "TMP_Text"}, + imgStory = {sComponentName = "Image"}, + txtStory = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Story" + }, + txtStory_End = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Story" + }, + goStoryEnd = {}, + txtStoryEnd = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + txtMiniGameEndState = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + txtTaskEndState = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + txtShopEndState = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + txtShop = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Shop" + }, + imgShopActivityTime = {}, + txtShopActivityTime = {sComponentName = "TMP_Text"}, + txtLevel = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Level" + }, + txtLevel_End = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Level" + }, + goLevelEnd = {}, + txtLevelEnd = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + imgLevelActivityUnlockTime = {}, + txtLevelActivityUnlockTime = {sComponentName = "TMP_Text"}, + imgLevelEnd = {}, + TopBar = { + sNodeName = "TopBarPanel", + sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" + }, + imgMiniGameActivityUnlockTime = {}, + txtMiniGameActivityUnlockTime = {sComponentName = "TMP_Text"}, + imgTaskBgEnd = {}, + txtTaskEnd = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Task" + }, + txtTaskProgress_End = {}, + imgTaskActivityUnlockTime = {}, + txtTaskActivityUnlockTime = {sComponentName = "TMP_Text"}, + imgStoryActivityTime = {}, + txtStoryActivityTime = {sComponentName = "TMP_Text"}, + imgStoryActivityUnlockTime = {}, + txtStoryActivityUnlockTime = {sComponentName = "TMP_Text"}, + imgShopActivityUnlockTime = {}, + txtShopActivityUnlockTime = {sComponentName = "TMP_Text"}, + imgLevelActivityTime = {}, + txtLevelActivityTime = {sComponentName = "TMP_Text"}, + imgMiniGameActivityTime = {}, + txtMiniGameActivityTime = {sComponentName = "TMP_Text"}, + txtShopEnd = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Shop" + }, + imgShopEnd = {}, + txtShop_End = {}, + txtTaskProgressEnd = {sComponentName = "TMP_Text"}, + dbTaskEnd = {}, + miniGameRedDot = {}, + redDotEntrance2 = {}, + storyRedDot = {}, + reddotLevel = {}, + goMiniGameEnd = {}, + imgStoryEnd = {} +} +ViewfinderThemeCtrl._mapEventConfig = {} +local ActivityState = { + NotOpen = 1, + Open = 2, + Closed = 3 +} +function ViewfinderThemeCtrl:Awake() + local param = self:GetPanelParam() + if type(param) == "table" then + self.nActId = param[1] + end + self.ViewfinderData = PlayerData.Activity:GetActivityGroupDataById(self.nActId) + if self.ViewfinderData ~= nil then + self.ActivityGroupCfg = self.ViewfinderData.actGroupConfig + end + for k, v in pairs(self._mapNode.btnEntrance_) do + v.interactable = false + end +end +function ViewfinderThemeCtrl:FadeIn() + EventManager.Hit(EventId.SetTransition) + local sAnimName = "ViewfinderPanel_in" + local sSoundName = "Mode_HuoChu_activity" + if self.animRoot ~= nil then + self.animRoot = self.gameObject:GetComponent("Animator") + sAnimName = "ViewfinderPanel_in1" + sSoundName = "Mode_HuoChu_activity_01" + end + self.animRoot = self.gameObject:GetComponent("Animator") + self.animRoot:Play(sAnimName, 0, 0) + CS.WwiseAudioManager.Instance:PlaySound(sSoundName) + local nAnimLength = NovaAPI.GetAnimClipLength(self.animRoot, {sAnimName}) + self:AddTimer(1, nAnimLength, function() + for k, v in pairs(self._mapNode.btnEntrance_) do + v.interactable = true + end + end, true, true, true) +end +function ViewfinderThemeCtrl:OnEnable() + self:RefreshPanel() + for i = 1, 5 do + local actData = self.ViewfinderData:GetActivityDataByIndex(i) + local nActId = actData ~= nil and actData.ActivityId or 0 + local state = self.tbActState[nActId] + if nActId ~= nil and 0 < nActId and state ~= nil then + if i == AllEnum.ActivityThemeFuncIndex.Task then + if state == ActivityState.Closed then + self._mapNode.redDotEntrance2:SetActive(false) + else + RedDotManager.RegisterNode(RedDotDefine.Activity_Group_Task, { + self.nActId, + nActId + }, self._mapNode.redDotEntrance2) + end + elseif i == AllEnum.ActivityThemeFuncIndex.Level then + RedDotManager.RegisterNode(RedDotDefine.ActivityLevel, { + self.nActId, + nActId + }, self._mapNode.reddotLevel) + elseif i == AllEnum.ActivityThemeFuncIndex.Story then + RedDotManager.RegisterNode(RedDotDefine.Activity_GroupNew_Avg_Group, { + self.nActId, + nActId + }, self._mapNode.storyRedDot) + elseif i == AllEnum.ActivityThemeFuncIndex.MiniGame then + local bOld = LocalData.GetPlayerLocalData("Activity_MiniGame_10107_New") or state ~= ActivityState.Open + RedDotManager.SetValid(RedDotDefine.Activity_GroupNew_MiniGame, { + self.nActId + }, not bOld) + RedDotManager.RegisterNode(RedDotDefine.Activity_GroupNew_MiniGame, { + self.nActId + }, self._mapNode.miniGameRedDot) + end + end + end +end +function ViewfinderThemeCtrl:OnDisable() + if nil ~= self.minigameRemainTimer then + TimerManager.Remove(self.minigameRemainTimer) + self.minigameRemainTimer = nil + end + if nil ~= self.remainTimer then + TimerManager.Remove(self.remainTimer) + self.remainTimer = nil + end + if nil ~= self.shopRemainTimer then + TimerManager.Remove(self.shopRemainTimer) + self.shopRemainTimer = nil + end + if nil ~= self.levelRemainTimer then + TimerManager.Remove(self.levelRemainTimer) + self.levelRemainTimer = nil + end + if nil ~= self.avgRemainTimer then + TimerManager.Remove(self.avgRemainTimer) + self.avgRemainTimer = nil + end + if nil ~= self.taskRemainTimer then + TimerManager.Remove(self.taskRemainTimer) + self.taskRemainTimer = nil + end + if nil ~= self.eatingAnimationTimer then + TimerManager.Remove(self.eatingAnimationTimer) + self.eatingAnimationTimer = nil + end +end +function ViewfinderThemeCtrl:RefreshPanel() + if self.ViewfinderData == nil or self.ActivityGroupCfg == nil then + return + end + self:RefreshTime() + self:RefreshButtonState() +end +function ViewfinderThemeCtrl:RefreshTime() + local bOpen = self.ViewfinderData:CheckActivityGroupOpen() + if bOpen then + self:RefreshRemainTime(self.ViewfinderData:GetActGroupEndTime(), self._mapNode.txtActivityTime) + if nil == self.remainTimer then + self.remainTimer = self:AddTimer(0, 1, function() + local remainTime = self:RefreshRemainTime(self.ViewfinderData:GetActGroupEndTime(), self._mapNode.txtActivityTime) + if remainTime <= 0 then + TimerManager.Remove(self.remainTimer) + self.remainTimer = nil + end + end, true, true, false) + end + end + self._mapNode.imgRemaineTime:SetActive(bOpen) + self._mapNode.imgEnd:SetActive(not bOpen) + local nOpenMonth, nOpenDay, nEndMonth, nEndDay, nOpenYear, nEndYear = self.ViewfinderData:GetActGroupDate() + local strOpenDay = string.format("%d", nOpenDay) + local strEndDay = string.format("%d", nEndDay) + local dateStr = string.format("%s/%s/%s ~ %s/%s/%s", nOpenYear, nOpenMonth, strOpenDay, nEndYear, nEndMonth, strEndDay) + NovaAPI.SetTMPText(self._mapNode.txtActivityDate, dateStr) +end +function ViewfinderThemeCtrl:RefreshRemainTime(endTime, txtComp) + local curTime = ClientManager.serverTimeStamp + local remainTime = endTime - curTime + local sTimeStr = "" + if remainTime <= 60 then + local sec = math.floor(remainTime) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) + elseif 60 < remainTime and remainTime <= 3600 then + local min = math.floor(remainTime / 60) + local sec = math.floor(remainTime - min * 60) + if sec == 0 then + min = min - 1 + sec = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) + elseif 3600 < remainTime and remainTime <= 86400 then + local hour = math.floor(remainTime / 3600) + local min = math.floor((remainTime - hour * 3600) / 60) + if min == 0 then + hour = hour - 1 + min = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) + elseif 86400 < remainTime then + local day = math.floor(remainTime / 86400) + local hour = math.floor((remainTime - day * 86400) / 3600) + if hour == 0 then + day = day - 1 + hour = 24 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) + end + NovaAPI.SetTMPText(txtComp, sTimeStr) + return remainTime +end +function ViewfinderThemeCtrl:RefreshRemainOpenTime(openTime) + local curTime = ClientManager.serverTimeStamp + local remainTime = openTime - curTime + local sTimeStr = "" + if remainTime <= 60 then + local sec = math.floor(remainTime) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time_Sec") or "", sec) + elseif 60 < remainTime and remainTime <= 3600 then + local min = math.floor(remainTime / 60) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time_Min") or "", min) + elseif 3600 < remainTime and remainTime <= 86400 then + local hour = math.floor(remainTime / 3600) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time") or "", hour) + elseif 86400 < remainTime then + local day = math.floor(remainTime / 86400) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time_Day") or "", day) + end + return sTimeStr +end +function ViewfinderThemeCtrl:RefreshButtonState() + self.tbActState = {} + for i = 1, 5 do + local actData = self.ViewfinderData:GetActivityDataByIndex(i) + if i == AllEnum.ActivityThemeFuncIndex.MiniGame then + self:RefreshMiniGameButtonState(actData) + elseif i == AllEnum.ActivityThemeFuncIndex.Task then + self:RefreshTaskButtonState(actData) + elseif i == AllEnum.ActivityThemeFuncIndex.Level then + self:RefreshLevelButtonState(actData) + elseif i == AllEnum.ActivityThemeFuncIndex.Shop then + self:RefreshShopButtonState(actData) + elseif i == AllEnum.ActivityThemeFuncIndex.Story then + self:RefreshStoryButtonState(actData) + end + end +end +function ViewfinderThemeCtrl:RefreshButtonTimer(actData, timer, txtTrans, imgTrans, refreshFunc) + local countDowmTimer + local activityId = actData.ActivityId + local activityData = ConfigTable.GetData("Activity", activityId) + local state = ActivityState.NotOpen + local bShowCountDown = false + if activityData ~= nil then + local curTime = ClientManager.serverTimeStamp + if activityData.StartTime ~= "" and activityData.EndTime ~= "" then + local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime) + local endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.EndTime) + if curTime < openTime then + state = ActivityState.NotOpen + elseif curTime >= openTime and curTime <= endTime then + state = ActivityState.Open + else + state = ActivityState.Closed + end + elseif activityData.EndType == GameEnum.activityEndType.NoLimit then + state = ActivityState.Open + if activityData.StartTime ~= "" then + local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime) + if curTime < openTime then + state = ActivityState.NotOpen + end + end + end + if state == ActivityState.NotOpen then + if nil == timer and activityData.StartTime ~= "" and activityData.EndTime ~= "" then + local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime) + local fcTimer = function() + curTime = ClientManager.serverTimeStamp + local remainTime = openTime - curTime + if 0 < remainTime then + local sTimeStr = self:RefreshRemainOpenTime(openTime) + local txtUnlock = imgTrans:GetComponentInChildren(typeof(CS.TMPro.TMP_Text)) + if txtUnlock ~= nil then + NovaAPI.SetTMPText(txtUnlock, sTimeStr) + end + else + imgTrans:SetActive(false) + TimerManager.Remove(countDowmTimer) + countDowmTimer = nil + self.tbActState[activityId] = ActivityState.Open + refreshFunc(actData) + self:RefreshActivityData() + end + end + fcTimer() + countDowmTimer = self:AddTimer(0, 1, fcTimer, true, true, false) + end + elseif state == ActivityState.Open and activityData.StartTime ~= "" and activityData.EndTime ~= "" then + do + local endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.EndTime) + if endTime > self.ViewfinderData:GetActGroupEndTime() then + bShowCountDown = true + elseif endTime < self.ViewfinderData:GetActGroupEndTime() then + bShowCountDown = endTime - curTime <= 259200 + end + if timer == nil and bShowCountDown then + self:RefreshRemainTime(endTime, txtTrans) + do + local fcTimer = function() + local remainTime = self:RefreshRemainTime(endTime, txtTrans) + if remainTime <= 0 then + TimerManager.Remove(countDowmTimer) + countDowmTimer = nil + refreshFunc(actData) + end + end + fcTimer() + countDowmTimer = self:AddTimer(0, 1, fcTimer, true, true, false) + end + end + end + end + end + return state, bShowCountDown, countDowmTimer +end +function ViewfinderThemeCtrl:RefreshMiniGameButtonState(actData) + local activityId = actData.ActivityId + local activityData = ConfigTable.GetData("Activity", activityId) + if activityData ~= nil then + local refreshFunc = function(actData) + self:RefreshMiniGameButtonState(actData) + end + local state, bShowCountDown, countDowmTimer = self:RefreshButtonTimer(actData, self.minigameRemainTimer, self._mapNode.txtMiniGameActivityTime, self._mapNode.imgMiniGameActivityUnlockTime, refreshFunc) + if self.minigameRemainTimer == nil then + self.minigameRemainTimer = countDowmTimer + end + self._mapNode.imgMiniGameActivityUnlockTime:SetActive(state == ActivityState.NotOpen) + self._mapNode.imgMiniGameActivityTime.gameObject:SetActive(state == ActivityState.Open and bShowCountDown) + self._mapNode.imgMiniGameEnd:SetActive(state == ActivityState.Closed) + self._mapNode.txtMiniGame_End:SetActive(state == ActivityState.Closed) + self._mapNode.txtMiniGameEnd.gameObject:SetActive(state == ActivityState.Closed) + self._mapNode.goMiniGameEnd.gameObject:SetActive(state == ActivityState.Closed) + if state ~= ActivityState.Open then + end + self.tbActState[activityId] = state + end +end +function ViewfinderThemeCtrl:RefreshTaskButtonState(actData) + local activityId = actData.ActivityId + local actInsData = PlayerData.Activity:GetActivityDataById(activityId) + local activityData = ConfigTable.GetData("Activity", activityId) + if activityData ~= nil then + local refreshFunc = function(actData) + if actInsData ~= nil then + actInsData:RefreshTaskRedDot() + end + self:RefreshTaskButtonState(actData) + end + local state, bShowCountDown, countDowmTimer = self:RefreshButtonTimer(actData, self.taskRemainTimer, self._mapNode.txtTaskActivityTime, self._mapNode.imgTaskActivityUnlockTime, refreshFunc) + if self.taskRemainTimer == nil then + self.taskRemainTimer = countDowmTimer + end + if state == ActivityState.Closed and actInsData ~= nil then + actInsData:RefreshTaskRedDot() + end + self._mapNode.imgTaskActivityTime:SetActive(state == ActivityState.Open and bShowCountDown) + self._mapNode.txtTaskProgress_End:SetActive(state == ActivityState.Closed) + self._mapNode.dbTaskEnd.gameObject:SetActive(state == ActivityState.Closed) + self._mapNode.imgTaskBgEnd:SetActive(state == ActivityState.Closed) + self._mapNode.txtTaskEnd.gameObject:SetActive(state == ActivityState.Closed) + self._mapNode.imgTaskActivityUnlockTime:SetActive(state == ActivityState.NotOpen) + self.tbActState[activityId] = state + local ActivityTaskData = PlayerData.Activity:GetActivityDataById(activityId) + local nDone, nTotal = 0, 0 + if ActivityTaskData ~= nil then + nDone, nTotal = ActivityTaskData:CalcTotalProgress() + end + local progress = string.format("%d/%d", nDone, nTotal) + NovaAPI.SetTMPText(self._mapNode.txtTaskProgress, progress) + NovaAPI.SetTMPText(self._mapNode.txtTaskProgressEnd, progress) + end +end +function ViewfinderThemeCtrl:RefreshStoryButtonState(actData) + local activityId = actData.ActivityId + local activityData = ConfigTable.GetData("Activity", activityId) + if activityData ~= nil then + local refreshFunc = function(actData) + local avgData = PlayerData.Activity:GetActivityDataById(activityId) + if nil ~= avgData then + avgData:RefreshAvgRedDot() + end + self:RefreshStoryButtonState(actData) + end + local state, bShowCountDown, countDowmTimer = self:RefreshButtonTimer(actData, self.avgRemainTimer, self._mapNode.txtStoryActivityTime, self._mapNode.imgStoryActivityUnlockTime, refreshFunc) + if self.avgRemainTimer == nil then + self.avgRemainTimer = countDowmTimer + end + if state == ActivityState.Closed then + local avgData = PlayerData.Activity:GetActivityDataById(activityId) + if nil ~= avgData then + avgData:RefreshAvgRedDot() + end + end + self._mapNode.imgStoryActivityTime:SetActive(state == ActivityState.Open and bShowCountDown) + self._mapNode.imgStoryActivityUnlockTime:SetActive(state == ActivityState.NotOpen) + self._mapNode.goStoryEnd:SetActive(state == ActivityState.Closed) + self._mapNode.imgStoryEnd:SetActive(state == ActivityState.Closed) + self._mapNode.txtStory_End.gameObject:SetActive(state == ActivityState.Closed) + self.tbActState[activityId] = state + end +end +function ViewfinderThemeCtrl:RefreshLevelButtonState(actData) + local activityId = actData.ActivityId + local activityData = ConfigTable.GetData("Activity", activityId) + if activityData ~= nil then + local refreshFunc = function(actData) + local activityLevelsData = PlayerData.Activity:GetActivityDataById(activityId) + if nil ~= activityLevelsData then + activityLevelsData:ChangeAllRedHot() + end + self:RefreshLevelButtonState(actData) + end + local state, bShowCountDown, countDowmTimer = self:RefreshButtonTimer(actData, self.levelRemainTimer, self._mapNode.txtLevelActivityTime, self._mapNode.imgLevelActivityUnlockTime, refreshFunc) + if self.levelRemainTimer == nil then + self.levelRemainTimer = countDowmTimer + end + if state == ActivityState.Closed then + local activityLevelsData = PlayerData.Activity:GetActivityDataById(activityId) + if nil ~= activityLevelsData then + activityLevelsData:ChangeAllRedHot() + end + end + self._mapNode.imgLevelActivityTime:SetActive(state == ActivityState.Open and bShowCountDown) + self._mapNode.imgLevelActivityUnlockTime:SetActive(state == ActivityState.NotOpen) + self._mapNode.imgLevelEnd:SetActive(state == ActivityState.Closed) + self._mapNode.goLevelEnd:SetActive(state == ActivityState.Closed) + self._mapNode.txtLevel_End.gameObject:SetActive(state == ActivityState.Closed) + self.tbActState[activityId] = state + end +end +function ViewfinderThemeCtrl:RefreshShopButtonState(actData) + local activityId = actData.ActivityId + local activityData = ConfigTable.GetData("Activity", activityId) + if activityData ~= nil then + local refreshFunc = function(actData) + self:RefreshShopButtonState(actData) + end + local state, bShowCountDown, countDowmTimer = self:RefreshButtonTimer(actData, self.shopRemainTimer, self._mapNode.txtShopActivityTime, self._mapNode.imgShopActivityUnlockTime, refreshFunc) + if self.shopRemainTimer == nil then + self.shopRemainTimer = countDowmTimer + end + self._mapNode.imgShopActivityTime:SetActive(state == ActivityState.Open and bShowCountDown) + self._mapNode.imgShopActivityUnlockTime:SetActive(state == ActivityState.NotOpen) + self._mapNode.txtShopEnd.gameObject:SetActive(state == ActivityState.Closed) + self._mapNode.imgShopEnd:SetActive(state == ActivityState.Closed) + self._mapNode.txtShop_End:SetActive(state == ActivityState.Closed) + self.tbActState[activityId] = state + end +end +function ViewfinderThemeCtrl:RequireActiviyData() + if self.bRequiredActData then + return + end + local callFunc = function() + self.bRequireSucc = true + self:RefreshPanel() + end + HttpNetHandler.SendMsg(NetMsgId.Id.activity_detail_req, {}, nil, callFunc) + self.bRequiredActData = true + self:AddTimer(1, 1, function() + self.bRequiredActData = false + end, true, true, true) +end +function ViewfinderThemeCtrl:RefreshActivityData() + if self.bRequiredActData then + return + end + self:AddTimer(1, 3, self.RequireActiviyData, true, true, true) +end +function ViewfinderThemeCtrl:OnBtn_ClickActivityEntrance(btn, nIndex) + local actData = self.ViewfinderData:GetActivityDataByIndex(nIndex) + local state = self.tbActState[actData.ActivityId] + if nil == state then + return + end + if state == ActivityState.Closed then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_End_Notice")) + return + elseif state == ActivityState.NotOpen then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_Not_Open")) + return + elseif state == ActivityState.Open then + local activityData = PlayerData.Activity:GetActivityDataById(actData.ActivityId) + if activityData == nil then + local bHint = true + if nIndex == AllEnum.ActivityThemeFuncIndex.Story then + bHint = not PlayerData.ActivityAvg:HasActivityData(actData.ActivityId) + end + if self.bRequiredActData and bHint then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_Data_Refreshing")) + return + end + if bHint then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_Not_Open")) + self:RequireActiviyData() + return + end + end + end + if actData.PanelId ~= nil and ActivityState.Open == state then + if nIndex == AllEnum.ActivityThemeFuncIndex.MiniGame then + LocalData.SetPlayerLocalData("Activity_MiniGame_10107_New", true) + RedDotManager.SetValid(RedDotDefine.Activity_GroupNew_MiniGame, { + actData.ActivityId + }, false) + local func = function() + EventManager.Hit(EventId.OpenPanel, actData.PanelId, actData.ActivityId, self.nActId) + end + EventManager.Hit(EventId.SetTransition, 45, func) + elseif self.ActivityGroupCfg.TransitionId ~= nil and self.ActivityGroupCfg.TransitionId > 0 then + EventManager.Hit(EventId.SetTransition, self.ActivityGroupCfg.TransitionId, function() + EventManager.Hit(EventId.OpenPanel, actData.PanelId, actData.ActivityId) + end) + else + EventManager.Hit(EventId.OpenPanel, actData.PanelId, actData.ActivityId) + end + end +end +return ViewfinderThemeCtrl diff --git a/lua/game/ui/activitytheme/10107/viewfinderthemepanel.lua b/lua/game/ui/activitytheme/10107/viewfinderthemepanel.lua new file mode 100644 index 00000000..666d5e25 --- /dev/null +++ b/lua/game/ui/activitytheme/10107/viewfinderthemepanel.lua @@ -0,0 +1,20 @@ +local BasePanel = require("GameCore.UI.BasePanel") +local ViewfinderThemePanel = class("ViewfinderThemePanel", BasePanel) +ViewfinderThemePanel._sUIResRootPath = "UI_Activity/" +ViewfinderThemePanel._tbDefine = { + { + sPrefabPath = "10107/ViewfinderPanel.prefab", + sCtrlName = "Game.UI.ActivityTheme.10107.ViewfinderThemeCtrl" + } +} +function ViewfinderThemePanel:Awake() +end +function ViewfinderThemePanel:OnEnable() +end +function ViewfinderThemePanel:OnDisable() +end +function ViewfinderThemePanel:OnDestroy() +end +function ViewfinderThemePanel:OnRelease() +end +return ViewfinderThemePanel diff --git a/lua/game/ui/activitytheme/10108/activitylevels/activitylevelslvctrl.lua b/lua/game/ui/activitytheme/10108/activitylevels/activitylevelslvctrl.lua new file mode 100644 index 00000000..506e76e8 --- /dev/null +++ b/lua/game/ui/activitytheme/10108/activitylevels/activitylevelslvctrl.lua @@ -0,0 +1,136 @@ +local ActivityLevelsLvCtrl = class("ActivityLevelsLvCtrl", BaseCtrl) +local lvIndexTitle = "{0}-{1}" +ActivityLevelsLvCtrl._mapNodeConfig = { + tog = {sComponentName = "UIButton"}, + Select = {}, + SelectAni = {sNodeName = "Select", sComponentName = "Animator"}, + unSelect = {}, + txt_Select = {sComponentName = "TMP_Text"}, + txt_unSelect = {sComponentName = "TMP_Text"}, + rt_Targets = {}, + btnTarget = {sComponentName = "Button", nCount = 3}, + rtLockInfo = {}, + bgCondition = {}, + rtLockPreLv = {}, + redH = {}, + AnimSwitch = {sComponentName = "Animator"}, + imgSlc = {} +} +function ActivityLevelsLvCtrl:InitData(parent, nType, activityData, data, isOpen, isLevelUnLock) + self._mapNode.imgSlc:SetActive(false) + local txtLockConditionTime = self._mapNode.bgCondition.transform:Find("txtLockCondition"):GetComponent("TMP_Text") + if self.timerRun ~= nil then + self.timerRun:Pause(true) + self.timerRun = nil + end + self._mapNode.Select:SetActive(false) + self.lvLock = false + if isOpen and isLevelUnLock then + self._mapNode.rt_Targets:SetActive(true) + for i = 1, 3 do + self._mapNode.btnTarget[i].interactable = i <= data.Star + end + self._mapNode.rtLockInfo:SetActive(false) + self._mapNode.rtLockPreLv:SetActive(false) + self._mapNode.bgCondition:SetActive(false) + elseif isOpen and not isLevelUnLock then + self._mapNode.rt_Targets:SetActive(false) + self._mapNode.rtLockInfo:SetActive(false) + self._mapNode.rtLockPreLv:SetActive(true) + self._mapNode.bgCondition:SetActive(false) + elseif not isOpen then + self._mapNode.rt_Targets:SetActive(false) + self._mapNode.rtLockInfo:SetActive(true) + self._mapNode.rtLockPreLv:SetActive(false) + self._mapNode.bgCondition:SetActive(true) + local day = activityData:GetUnLockDay(nType, data.baseData.Id) + if day == 0 then + local timerCount = function() + local hour, min, sec = parent.activityLevelsData:GetUnLockHour(nType, data.baseData.Id) + if 0 < hour then + NovaAPI.SetTMPText(txtLockConditionTime, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Hour_Color_Common"), "08d3d4", hour)) + elseif 0 < min then + NovaAPI.SetTMPText(txtLockConditionTime, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min_Color_Common"), "08d3d4", min)) + elseif 0 < sec then + NovaAPI.SetTMPText(txtLockConditionTime, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Sec_Color_Common"), "08d3d4", sec)) + end + end + timerCount() + self.timerRun = self:AddTimer(0, 1, function() + timerCount() + end, true, true, false) + else + NovaAPI.SetTMPText(txtLockConditionTime, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Day_Color_Common"), "08d3d4", day)) + end + self.lvLock = true + end + local strTitle = "" + if nType == GameEnum.ActivityLevelType.Explore then + strTitle = orderedFormat(lvIndexTitle, 1, data.baseData.Difficulty) + elseif nType == GameEnum.ActivityLevelType.Adventure then + strTitle = orderedFormat(lvIndexTitle, 2, data.baseData.Difficulty) + elseif nType == GameEnum.ActivityLevelType.HARD then + strTitle = orderedFormat(lvIndexTitle, 3, data.baseData.Difficulty) + end + NovaAPI.SetTMPText(self._mapNode.txt_Select, strTitle) + NovaAPI.SetTMPText(self._mapNode.txt_unSelect, strTitle) + self._mapNode.tog.onClick:RemoveAllListeners() + local clickCb = function() + if self._mapNode.Select.activeSelf == true then + return + end + self:SetDefault(true) + parent:SetSelectObj(self) + parent:RefreshInstanceInfo(nType, data.baseData.Difficulty, false) + parent.activityLevelsData:ChangeRedDot(nType, data.baseData.Id) + EventManager.Hit(EventId.TemporaryBlockInput, 0.3) + end + self._mapNode.tog.onClick:AddListener(clickCb) + local bInActGroup, nActGroupId = PlayerData.Activity:IsActivityInActivityGroup(parent.nActId) + if bInActGroup then + if nType == GameEnum.ActivityLevelType.Explore then + RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Explore_Level, { + nActGroupId, + data.baseData.Id + }, self._mapNode.redH) + elseif nType == GameEnum.ActivityLevelType.Adventure then + RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Adventure_Level, { + nActGroupId, + data.baseData.Id + }, self._mapNode.redH) + elseif nType == GameEnum.ActivityLevelType.HARD then + RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Hard_Level, { + nActGroupId, + data.baseData.Id + }, self._mapNode.redH) + end + end +end +function ActivityLevelsLvCtrl:SetDefault(isOn) + if self._mapNode.AnimSwitch.enabled == true then + self._mapNode.AnimSwitch.enabled = false + end + if not isOn then + self:ShowArrowAni(false) + end + self._mapNode.Select:SetActive(isOn) + self._mapNode.unSelect:SetActive(not isOn) + self._mapNode.imgSlc:SetActive(isOn) + self._mapNode.txt_Select.gameObject:SetActive(isOn) + self._mapNode.txt_unSelect.gameObject:SetActive(not isOn) + if not self.lvLock and isOn then + self._mapNode.SelectAni:Play("10108_ActitvityLevels_Select") + end +end +function ActivityLevelsLvCtrl:ShowArrowAni(isShow) +end +function ActivityLevelsLvCtrl:FadeIn() + EventManager.Hit(EventId.SetTransition) +end +function ActivityLevelsLvCtrl:OnDisable() + if self.timerRun ~= nil then + self.timerRun:Pause(true) + self.timerRun = nil + end +end +return ActivityLevelsLvCtrl diff --git a/lua/game/ui/activitytheme/10108/activitylevels/activitylevelsselectctrl.lua b/lua/game/ui/activitytheme/10108/activitylevels/activitylevelsselectctrl.lua new file mode 100644 index 00000000..3d1b6fb8 --- /dev/null +++ b/lua/game/ui/activitytheme/10108/activitylevels/activitylevelsselectctrl.lua @@ -0,0 +1,763 @@ +local ActivityLevelsSelectCtrl = class("ActivityLevelsSelectCtrl", BaseCtrl) +local LayoutRebuilder = CS.UnityEngine.UI.LayoutRebuilder +local mapToggle = { + [1] = GameEnum.diffculty.Diffculty_1, + [2] = GameEnum.diffculty.Diffculty_2, + [3] = GameEnum.diffculty.Diffculty_3, + [4] = GameEnum.diffculty.Diffculty_4, + [5] = GameEnum.diffculty.Diffculty_5, + [6] = GameEnum.diffculty.Diffculty_6, + [7] = GameEnum.diffculty.Diffculty_7, + [8] = GameEnum.diffculty.Diffculty_8, + [9] = GameEnum.diffculty.Diffculty_9, + [10] = GameEnum.diffculty.Diffculty_10 +} +local colorSelect = Color(1.0, 0.9882352941176471, 0.9568627450980393, 1) +local colorUnSelect = Color(0.4, 0.13333333333333333, 0.15294117647058825, 1) +local colorSelectLock = Color(0.9529411764705882, 0.8588235294117647, 0.7215686274509804, 1) +local colorUnSelectLock = Color(0.4, 0.13333333333333333, 0.15294117647058825, 1) +local timeUnLockColor = "fff7ca" +local colorConditionsUnLock = Color(0.22745098039215686, 0.24705882352941178, 0.28627450980392155, 0.5) +local colorConditionsLock = Color(0.22745098039215686, 0.24705882352941178, 0.28627450980392155, 1) +local lvIndexTitle = "{0}-{1}" +local twelveLvGroupPadding = { + 88, + 88, + -180, + 0 +} +local twelveLvGroupPaddingOpen = { + 88, + 818, + -180, + 0 +} +local fourLvGroupPadding = { + 500, + 88, + -180, + 0 +} +local fourLvGroupPaddingOpen = { + 88, + 818, + -180, + 0 +} +ActivityLevelsSelectCtrl._mapNodeConfig = { + TopBar = { + sNodeName = "TopBarPanel", + sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" + }, + goEnemyInfo = { + sCtrlName = "Game.UI.MainlineEx.MainlineMonsterInfoCtrl" + }, + togTypeExplore = { + sComponentName = "UIButton", + callback = "OnBtnClick_TogTypeExplore" + }, + togTypeExploreCtrl = { + sNodeName = "togTypeExplore", + sCtrlName = "Game.UI.TemplateEx.TemplateToggleCtrl" + }, + lockExplore = { + sComponentName = "UIButton", + callback = "OnClick_BtnLockExplore" + }, + redExplore = {}, + togTypeAdventure = { + sComponentName = "UIButton", + callback = "OnBtnClick_TogTypeAdventure" + }, + togTypeAdventureCtrl = { + sNodeName = "togTypeAdventure", + sCtrlName = "Game.UI.TemplateEx.TemplateToggleCtrl" + }, + lockAdventure = { + sComponentName = "UIButton", + callback = "OnClick_BtnLockAdventure" + }, + redAdventure = {}, + togTypeHard = { + sComponentName = "UIButton", + callback = "OnBtnClick_TogTypeHard" + }, + togTypeHardCtrl = { + sNodeName = "togTypeHard", + sCtrlName = "Game.UI.TemplateEx.TemplateToggleCtrl" + }, + lockHard = { + sComponentName = "UIButton", + callback = "OnClick_BtnLockHard" + }, + redHard = {}, + rtToggles = { + sNodeName = "srToggle", + sComponentName = "UIScrollRect" + }, + rtTogglesTmp = { + sNodeName = "rt_ToggleTmp", + sComponentName = "Transform" + }, + togRoot = { + nCount = 12, + sCtrlName = "Game.UI.ActivityTheme.10108.ActivityLevels.ActivityLevelsLvCtrl" + }, + imgGear = {nCount = 12}, + rt_Toggle = {}, + rt_ToggleTrans = {sNodeName = "rt_Toggle", sComponentName = "Transform"}, + btnCloseBg = { + sComponentName = "UIButton", + callback = "OnBtnClick_CloseBossInfo" + }, + rtBoss = {}, + rtBossAni = {sNodeName = "rtBoss", sComponentName = "Animator"}, + txtRecommendLevel = { + sNodeName = "txtSuggestLevel", + sComponentName = "TMP_Text" + }, + txtTitle = { + sComponentName = "TMP_Text", + sLanguageId = "InfinityTower_Recommend_Lv" + }, + txtBuildTitle = { + sComponentName = "TMP_Text", + sLanguageId = "InfinityTower_Recommend_Construct" + }, + imgBuild = {sComponentName = "Image"}, + TMPName = {sComponentName = "TMP_Text"}, + TMPLevel = {sComponentName = "TMP_Text"}, + detailDescSc = {sComponentName = "Transform"}, + detailDesc = {sComponentName = "TMP_Text"}, + btnEnemyInfo = { + sComponentName = "UIButton", + callback = "OnBtnClick_EnemyInfo" + }, + tex_EnemyInfo = { + sComponentName = "TMP_Text", + sLanguageId = "Equipment_Instance_EnemyInfo" + }, + txtTitleTarget = { + sComponentName = "TMP_Text", + sLanguageId = "RogueBoss_Pause_Target" + }, + txtReward = { + sComponentName = "TMP_Text", + sLanguageId = "Level_Award" + }, + Task = {sComponentName = "Transform", nCount = 3}, + rewardRoot = {sComponentName = "Transform"}, + btn_itemTemp = {}, + btnListRoot = {}, + btnRaid = { + sComponentName = "UIButton", + callback = "OnClickBtnRaid" + }, + txtBtnRaid = { + sComponentName = "TMP_Text", + sLanguageId = "Raid_Title_Raid" + }, + btnGo = { + sComponentName = "UIButton", + callback = "OnClickBtnGo" + }, + txtBtnGoRaidUnlock = { + sComponentName = "TMP_Text", + sLanguageId = "Maninline_Btn_Go" + }, + txtBtnGo = { + sComponentName = "TMP_Text", + sLanguageId = "Maninline_Btn_Go" + }, + goCoin = {}, + txtTicketsCount = {sComponentName = "TMP_Text"}, + btnRaidUnlock = { + sComponentName = "UIButton", + callback = "OnClickBtnGo" + }, + goCoinRaidUnlock = {}, + txtTicketsCountRaidUnlock = {sComponentName = "TMP_Text"}, + grpRaidUnlock = {}, + TMPRaidUnlockHint = { + sComponentName = "TMP_Text", + sLanguageId = "Raid_Btn_CondStar" + }, + ListConditions = {}, + ListConditionsObj = { + sNodeName = "Conditions_", + nCount = 2 + } +} +ActivityLevelsSelectCtrl._mapEventConfig = { + [EventId.UpdateEnergy] = "OnEvent_UpdateEnergy", + [EventId.ClosePanel] = "OnEvent_ClosePanel" +} +ActivityLevelsSelectCtrl._mapRedDotConfig = {} +function ActivityLevelsSelectCtrl:Awake() + self.detailDescContent = self._mapNode.detailDescSc:Find("Viewport/Content").transform + self.curRequireEnergy = 0 + local param = self:GetPanelParam() + if type(param) == "table" then + self.nActId = param[1] + end + self.nLevelType = GameEnum.ActivityLevelType.Explore + self.tabRewardList = {} + self.AniRoot = self.gameObject:GetComponent("Animator") + local bInActGroup, nActGroupId = PlayerData.Activity:IsActivityInActivityGroup(self.nActId) + if bInActGroup then + RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Explore, {nActGroupId}, self._mapNode.redExplore) + RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Adventure, {nActGroupId}, self._mapNode.redAdventure) + RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Hard, {nActGroupId}, self._mapNode.redHard) + end +end +function ActivityLevelsSelectCtrl:OnEnable() + self.isOpenLvMsg = false + self:ShowBossInfo(false) + self.timeTab = {} + EventManager.Hit(EventId.SetTransition) + self.SelectTogPreLvLock = nil + self.AniRoot:Play("ActivityLevelsSelect_in") + self:Init() +end +function ActivityLevelsSelectCtrl:OnDisable() + self.timeTab = {} + for i = 1, #self.tabRewardList do + local go = self.tabRewardList[i].gameObject + local btnSelect = self.tabRewardList[i].gameObject:GetComponent("UIButton") + btnSelect.onClick:RemoveAllListeners() + self:UnbindCtrlByNode(self.tabRewardList[i]) + destroy(go) + end + self.tabRewardList = {} + self.SelectTogPreLvLock = nil + self.SelectObj = nil +end +function ActivityLevelsSelectCtrl:OnDestroy(...) +end +function ActivityLevelsSelectCtrl:Init() + self.activityLevelsData = PlayerData.Activity:GetActivityDataById(self.nActId) + self:RefreshTogTypeCount() + self:Refresh() +end +function ActivityLevelsSelectCtrl:Refresh() + self.nLevelType = self.activityLevelsData:GetDefaultSelectionType() + self:RefreshTogType(self.nLevelType) + local nDifficulty = self.activityLevelsData:GetDefaultSelectionDifficulty(self.nLevelType) + self:RefreshTogList(self.nLevelType, nDifficulty) +end +function ActivityLevelsSelectCtrl:RefreshTogTypeCount() + self._mapNode.togTypeExploreCtrl:SetText(ConfigTable.GetUIText("ActivityLevels_Explore")) + self._mapNode.togTypeAdventureCtrl:SetText(ConfigTable.GetUIText("ActivityLevels_Adventure")) + self._mapNode.togTypeHardCtrl:SetText(ConfigTable.GetUIText("ActivityLevels_HardCommon")) + self._mapNode.togTypeExploreCtrl:SetDefaultActivity(self.nLevelType == GameEnum.ActivityLevelType.Explore) + self._mapNode.togTypeAdventureCtrl:SetDefaultActivity(self.nLevelType == GameEnum.ActivityLevelType.Adventure) + self._mapNode.togTypeHardCtrl:SetDefaultActivity(self.nLevelType == GameEnum.ActivityLevelType.HARD) + local objExploreCert = self._mapNode.togTypeExplore.gameObject.transform:Find("AnimRoot/AnimSwitch/iconCert").gameObject + local objAdventureCert = self._mapNode.togTypeAdventure.gameObject.transform:Find("AnimRoot/AnimSwitch/iconCert").gameObject + local objHardCert = self._mapNode.togTypeHard.gameObject.transform:Find("AnimRoot/AnimSwitch/iconCert").gameObject + self.firstExploreLevel = self.activityLevelsData.levelTabExploreDifficulty[1] + local isOpenExplore = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.Explore, self.firstExploreLevel) + self._mapNode.lockExplore.gameObject:SetActive(not isOpenExplore) + self.firstAdventureLevel = self.activityLevelsData.levelTabAdventureDifficulty[1] + local isOpenAdventure = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.Adventure, self.firstAdventureLevel) + self._mapNode.lockAdventure.gameObject:SetActive(not isOpenAdventure) + local txt_SelectAdventure = self._mapNode.togTypeAdventure.gameObject.transform:Find("AnimRoot/AnimSwitch/txt_Select").gameObject + local txt_unSelectAdventure = self._mapNode.togTypeAdventure.gameObject.transform:Find("AnimRoot/AnimSwitch/txt_unSelect").gameObject + txt_SelectAdventure.transform.localScale = isOpenAdventure == true and Vector3.one or Vector3.zero + txt_unSelectAdventure.transform.localScale = isOpenAdventure == true and Vector3.one or Vector3.zero + self.firstHardLevel = self.activityLevelsData.levelTabHardDifficulty[1] + local isOpenHard = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.HARD, self.firstHardLevel) + self._mapNode.lockHard.gameObject:SetActive(not isOpenHard) + local txt_SelectHard = self._mapNode.togTypeHard.gameObject.transform:Find("AnimRoot/AnimSwitch/txt_Select").gameObject + local txt_unSelectHard = self._mapNode.togTypeHard.gameObject.transform:Find("AnimRoot/AnimSwitch/txt_unSelect").gameObject + txt_SelectHard.transform.localScale = isOpenHard == true and Vector3.one or Vector3.zero + txt_unSelectHard.transform.localScale = isOpenHard == true and Vector3.one or Vector3.zero + objExploreCert:SetActive(true) + for i, v in pairs(self.activityLevelsData.levelTabExplore) do + if v.Star < 3 then + objExploreCert:SetActive(false) + break + end + end + objAdventureCert:SetActive(true) + for i, v in pairs(self.activityLevelsData.levelTabAdventure) do + if v.Star < 3 then + objAdventureCert:SetActive(false) + break + end + end + objHardCert:SetActive(true) + for i, v in pairs(self.activityLevelsData.levelTabHard) do + if v.Star < 3 then + objHardCert:SetActive(false) + break + end + end +end +function ActivityLevelsSelectCtrl:OnClick_BtnLockExplore() + self:FirstLevelLockTips(GameEnum.ActivityLevelType.Explore, self.firstExploreLevel) +end +function ActivityLevelsSelectCtrl:OnClick_BtnLockAdventure() + self:FirstLevelLockTips(GameEnum.ActivityLevelType.Adventure, self.firstAdventureLevel) +end +function ActivityLevelsSelectCtrl:OnClick_BtnLockHard() + self:FirstLevelLockTips(GameEnum.ActivityLevelType.HARD, self.firstHardLevel) +end +function ActivityLevelsSelectCtrl:FirstLevelLockTips(nType, nLevel) + local day = self.activityLevelsData:GetUnLockDay(nType, nLevel) + local strTips = "" + if day == 0 then + local hour, min, sec = self.activityLevelsData:GetUnLockHour(nType, nLevel) + if 0 < hour then + strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Hour"), hour) + elseif 0 < min then + strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min"), min) + elseif 0 < sec then + strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Sec"), sec) + end + else + strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_DayOpen"), day) + end + EventManager.Hit(EventId.OpenMessageBox, strTips) +end +function ActivityLevelsSelectCtrl:OnBtnClick_TogTypeExplore() + if self.nLevelType == GameEnum.ActivityLevelType.Explore then + return + end + self:CloseAllTimer() + self.AniRoot:Play("ActivityLevelsSelect_in1") + self.nLevelType = GameEnum.ActivityLevelType.Explore + self:RefreshTogType(self.nLevelType) + local nDifficulty = self.activityLevelsData:GetDefaultSelectionDifficulty(self.nLevelType) + self:RefreshTogList(self.nLevelType, nDifficulty) +end +function ActivityLevelsSelectCtrl:OnBtnClick_TogTypeAdventure() + if self.nLevelType == GameEnum.ActivityLevelType.Adventure then + return + end + self:CloseAllTimer() + self.AniRoot:Play("ActivityLevelsSelect_in1") + self.nLevelType = GameEnum.ActivityLevelType.Adventure + self:RefreshTogType(self.nLevelType) + local nDifficulty = self.activityLevelsData:GetDefaultSelectionDifficulty(self.nLevelType) + self:RefreshTogList(self.nLevelType, nDifficulty) +end +function ActivityLevelsSelectCtrl:OnBtnClick_TogTypeHard() + if self.nLevelType == GameEnum.ActivityLevelType.HARD then + return + end + self:CloseAllTimer() + self.AniRoot:Play("ActivityLevelsSelect_in1") + self.nLevelType = GameEnum.ActivityLevelType.HARD + self:RefreshTogType(self.nLevelType) + local nDifficulty = self.activityLevelsData:GetDefaultSelectionDifficulty(self.nLevelType) + self:RefreshTogList(self.nLevelType, nDifficulty) +end +function ActivityLevelsSelectCtrl:CloseAllTimer() + for i, v in pairs(self.timeTab) do + v:Pause(true) + end + self.timeTab = {} +end +function ActivityLevelsSelectCtrl:RefreshTogType(nType) + self._mapNode.togTypeExploreCtrl:SetTrigger(nType == GameEnum.ActivityLevelType.Explore) + self._mapNode.togTypeAdventureCtrl:SetTrigger(nType == GameEnum.ActivityLevelType.Adventure) + self._mapNode.togTypeHardCtrl:SetTrigger(nType == GameEnum.ActivityLevelType.HARD) + self._mapNode.togTypeExploreCtrl:SetDefaultActivity(nType == GameEnum.ActivityLevelType.Explore) + self._mapNode.togTypeAdventureCtrl:SetDefaultActivity(nType == GameEnum.ActivityLevelType.Adventure) + self._mapNode.togTypeHardCtrl:SetDefaultActivity(nType == GameEnum.ActivityLevelType.HARD) +end +function ActivityLevelsSelectCtrl:RefreshTogList(nType, nDifficulty) + self.SelectObj = nil + local tabLevelInfo, tabLevelInfoDifficulty + self.currentTypeLvCount = 0 + if nType == GameEnum.ActivityLevelType.Explore then + tabLevelInfo = self.activityLevelsData.levelTabExplore + tabLevelInfoDifficulty = self.activityLevelsData.levelTabExploreDifficulty + elseif nType == GameEnum.ActivityLevelType.Adventure then + tabLevelInfo = self.activityLevelsData.levelTabAdventure + tabLevelInfoDifficulty = self.activityLevelsData.levelTabAdventureDifficulty + else + tabLevelInfo = self.activityLevelsData.levelTabHard + tabLevelInfoDifficulty = self.activityLevelsData.levelTabHardDifficulty + end + self.currentTypeLvCount = #tabLevelInfoDifficulty + self._mapNode.rtToggles.gameObject:SetActive(true) + local isFour = self.currentTypeLvCount == 4 + if self.isOpenLvMsg == false then + local tmpPadding = isFour and fourLvGroupPadding or twelveLvGroupPadding + NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_Toggle, tmpPadding[1], tmpPadding[2], tmpPadding[3], tmpPadding[4]) + else + local tmpPadding = isFour and fourLvGroupPaddingOpen or twelveLvGroupPaddingOpen + NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_Toggle, tmpPadding[1], tmpPadding[2], tmpPadding[3], tmpPadding[4]) + end + for i = 1, 12 do + self._mapNode.togRoot[i].gameObject:SetActive(i <= self.currentTypeLvCount) + self._mapNode.imgGear[i].gameObject:SetActive(i <= self.currentTypeLvCount) + end + for i = 1, self.currentTypeLvCount do + do + local tmpId = tabLevelInfoDifficulty[i] + local tmpData = tabLevelInfo[tmpId] + local isOpen = self.activityLevelsData:GetLevelDayOpen(nType, tmpData.baseData.Id) + local isLevelUnLock = self.activityLevelsData:GetLevelUnLock(nType, tmpData.baseData.Id) + self._mapNode.togRoot[i]:InitData(self, nType, self.activityLevelsData, tmpData, isOpen, isLevelUnLock) + if nDifficulty == i then + if self.isOpenLvMsg then + self.SelectObj = self._mapNode.togRoot[i] + self._mapNode.togRoot[i]:SetDefault(true) + self:RefreshInstanceInfo(nType, nDifficulty, true) + else + self._mapNode.togRoot[i]:SetDefault(false) + local wait = function() + LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.rt_ToggleTrans.gameObject:GetComponent("RectTransform")) + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + if i < 3 then + self._mapNode.rt_ToggleTrans.localPosition = Vector3(0, self._mapNode.rt_ToggleTrans.localPosition.y, 0) + elseif 10 < i then + self._mapNode.rt_ToggleTrans.localPosition = Vector3(-2440, self._mapNode.rt_ToggleTrans.localPosition.y, 0) + else + self._mapNode.rt_ToggleTrans.localPosition = Vector3(-270 * (i - 2), self._mapNode.rt_ToggleTrans.localPosition.y, 0) + end + end + cs_coroutine.start(wait) + end + else + self._mapNode.togRoot[i]:SetDefault(false) + end + end + end +end +function ActivityLevelsSelectCtrl:SetSelectObj(tmpSelectObj) + if self.SelectObj ~= nil then + self.SelectObj:SetDefault(false) + end + self.SelectObj = tmpSelectObj +end +function ActivityLevelsSelectCtrl:OnBtnClick_CloseBossInfo() + self._mapNode.rtBossAni:Play("rtBoss_out") + self:AddTimer(1, 0.2, function() + self:ShowBossInfo(false) + end, true, true, true) +end +function ActivityLevelsSelectCtrl:ShowBossInfo(isShow) + self.isOpenLvMsg = isShow + self._mapNode.rtBoss:SetActive(isShow) + self._mapNode.btnCloseBg.gameObject:SetActive(isShow) + if not isShow and self.SelectObj ~= nil then + self.SelectObj:SetDefault(false) + self.SelectObj = nil + end + if not isShow then + local isFour = self.currentTypeLvCount == 4 + local tmpPadding = isFour and fourLvGroupPadding or twelveLvGroupPadding + if isFour then + EventManager.Hit(EventId.TemporaryBlockInput, 0.2) + local moveTime = 0.2 + local layoutGroup = self._mapNode.rt_Toggle:GetComponent("HorizontalLayoutGroup") + local startLeft = layoutGroup ~= nil and layoutGroup.padding.left or tmpPadding[1] + NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_Toggle, startLeft, fourLvGroupPaddingOpen[2], fourLvGroupPaddingOpen[3], fourLvGroupPaddingOpen[4]) + CS.DG.Tweening.DOVirtual.Float(startLeft, tmpPadding[1], moveTime, function(v) + NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_Toggle, math.floor(v), tmpPadding[2], tmpPadding[3], tmpPadding[4]) + end) + else + NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_Toggle, tmpPadding[1], tmpPadding[2], tmpPadding[3], tmpPadding[4]) + end + end +end +function ActivityLevelsSelectCtrl:RefreshInstanceInfo(nType, nHard, isInit) + if self.currentTypeLvCount == 12 then + NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_Toggle, twelveLvGroupPaddingOpen[1], twelveLvGroupPaddingOpen[2], twelveLvGroupPaddingOpen[3], twelveLvGroupPaddingOpen[4]) + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + local moveTime = isInit and 0.4 or 0.2 + if nHard < 3 then + self._mapNode.rt_ToggleTrans:DOLocalMoveX(0, moveTime) + elseif 10 < nHard then + self._mapNode.rt_ToggleTrans:DOLocalMoveX(-2440, moveTime) + else + self._mapNode.rt_ToggleTrans:DOLocalMoveX(-270 * (nHard - 2), moveTime) + end + end + cs_coroutine.start(wait) + elseif self.currentTypeLvCount == 8 then + NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_Toggle, twelveLvGroupPaddingOpen[1], twelveLvGroupPaddingOpen[2], twelveLvGroupPaddingOpen[3], twelveLvGroupPaddingOpen[4]) + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + local moveTime = isInit and 0.4 or 0.2 + if nHard < 3 then + self._mapNode.rt_ToggleTrans:DOLocalMoveX(0, moveTime) + elseif 6 < nHard then + self._mapNode.rt_ToggleTrans:DOLocalMoveX(-1170, moveTime) + else + self._mapNode.rt_ToggleTrans:DOLocalMoveX(-270 * (nHard - 2), moveTime) + end + end + cs_coroutine.start(wait) + else + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + local moveTime = isInit and 0.4 or 0.2 + EventManager.Hit(EventId.TemporaryBlockInput, moveTime) + local layoutGroup = self._mapNode.rt_Toggle:GetComponent("HorizontalLayoutGroup") + local startLeft = layoutGroup ~= nil and layoutGroup.padding.left or fourLvGroupPadding[1] + NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_Toggle, startLeft, fourLvGroupPaddingOpen[2], fourLvGroupPaddingOpen[3], fourLvGroupPaddingOpen[4]) + CS.DG.Tweening.DOVirtual.Float(startLeft, fourLvGroupPaddingOpen[1], moveTime, function(v) + NovaAPI.SetLayoutGroupPadding(self._mapNode.rt_Toggle, math.floor(v), fourLvGroupPaddingOpen[2], fourLvGroupPaddingOpen[3], fourLvGroupPaddingOpen[4]) + end) + if nHard < 2 then + self._mapNode.rt_ToggleTrans:DOLocalMoveX(0, moveTime) + elseif 3 <= nHard then + self._mapNode.rt_ToggleTrans:DOLocalMoveX(0, moveTime) + else + self._mapNode.rt_ToggleTrans:DOLocalMoveX(0 * (nHard - 1), moveTime) + end + end + cs_coroutine.start(wait) + end + self.curSelectHard = nHard + local levelId = 0 + self.selectLevelData = nil + if nType == GameEnum.ActivityLevelType.Explore then + levelId = self.activityLevelsData.levelTabExploreDifficulty[nHard] + self.selectLevelData = self.activityLevelsData.levelTabExplore[levelId] + elseif nType == GameEnum.ActivityLevelType.Adventure then + levelId = self.activityLevelsData.levelTabAdventureDifficulty[nHard] + self.selectLevelData = self.activityLevelsData.levelTabAdventure[levelId] + else + levelId = self.activityLevelsData.levelTabHardDifficulty[nHard] + self.selectLevelData = self.activityLevelsData.levelTabHard[levelId] + end + NovaAPI.SetTMPText(self._mapNode.txtRecommendLevel, self.selectLevelData.baseData.SuggestedPower) + local sRank = "Icon/BuildRank/BuildRank_" .. self.selectLevelData.baseData.RecommendBuildRank + self:SetPngSprite(self._mapNode.imgBuild, sRank) + NovaAPI.SetTMPText(self._mapNode.TMPName, self.selectLevelData.baseData.Name) + local strTitle = "" + if nType == GameEnum.ActivityLevelType.Explore then + strTitle = orderedFormat(lvIndexTitle, 1, self.selectLevelData.baseData.Difficulty) + elseif nType == GameEnum.ActivityLevelType.Adventure then + strTitle = orderedFormat(lvIndexTitle, 2, self.selectLevelData.baseData.Difficulty) + elseif nType == GameEnum.ActivityLevelType.HARD then + strTitle = orderedFormat(lvIndexTitle, 3, self.selectLevelData.baseData.Difficulty) + end + NovaAPI.SetTMPText(self._mapNode.TMPLevel, strTitle) + NovaAPI.SetTMPText(self._mapNode.detailDesc, self.selectLevelData.baseData.Desc) + self.detailDescContent:DOLocalMoveY(0, 0) + self.curStar = self.selectLevelData.Star + local tbCond = { + self.selectLevelData.baseData.OneStarDesc, + self.selectLevelData.baseData.TwoStarDesc, + self.selectLevelData.baseData.ThreeStarDesc + } + for i = 1, 3 do + local rtTask = self._mapNode.Task[i] + local goDone = rtTask:Find("imgDone").gameObject + local imgUnDone = rtTask:Find("imgUnDone").gameObject + local Text = rtTask:Find("Text"):GetComponent("TMP_Text") + goDone:SetActive(i <= self.curStar) + imgUnDone:SetActive(i > self.curStar) + local cond = tbCond[i] + if cond == nil then + rtTask.gameObject:SetActive(false) + return + else + rtTask.gameObject:SetActive(true) + NovaAPI.SetTMPText(Text, cond) + end + end + self.PreviewMonsterGroupId = self.selectLevelData.baseData.PreviewMonsterGroupId + local isOpen = self.activityLevelsData:GetLevelDayOpen(nType, self.selectLevelData.baseData.Id) + local isLevelUnLock = self.activityLevelsData:GetLevelUnLock(nType, self.selectLevelData.baseData.Id) + local isNeedEnergyConsume = true + if not self.selectLevelData.baseData.EnergyConsumeOnRetry and 0 < self.selectLevelData.Star then + isNeedEnergyConsume = false + end + if isOpen and isLevelUnLock then + self._mapNode.btnListRoot:SetActive(true) + self._mapNode.ListConditions:SetActive(false) + if self.selectLevelData.baseData.ThreeStarSweep then + if self.selectLevelData.Star == 3 then + self._mapNode.btnRaid.gameObject:SetActive(true) + self._mapNode.btnGo.gameObject:SetActive(true) + self._mapNode.btnRaidUnlock.gameObject:SetActive(false) + else + self._mapNode.btnRaid.gameObject:SetActive(false) + self._mapNode.btnGo.gameObject:SetActive(false) + self._mapNode.btnRaidUnlock.gameObject:SetActive(true) + self._mapNode.grpRaidUnlock:SetActive(true) + end + else + self._mapNode.btnRaid.gameObject:SetActive(false) + self._mapNode.btnGo.gameObject:SetActive(false) + self._mapNode.btnRaidUnlock.gameObject:SetActive(true) + self._mapNode.grpRaidUnlock:SetActive(false) + end + local nHas = PlayerData.Base:GetCurEnergy() + local nRequire = self.selectLevelData.baseData.EnergyConsume + if not isNeedEnergyConsume then + nRequire = 0 + end + self.curRequireEnergy = nRequire + NovaAPI.SetTMPText(self._mapNode.txtTicketsCount, nRequire) + NovaAPI.SetTMPColor(self._mapNode.txtTicketsCount, nRequire > nHas.nEnergy and Red_Unable or Blue_Normal) + self._mapNode.goCoin:SetActive(true) + NovaAPI.SetTMPText(self._mapNode.txtTicketsCountRaidUnlock, nRequire) + NovaAPI.SetTMPColor(self._mapNode.txtTicketsCountRaidUnlock, nRequire > nHas.nEnergy and Red_Unable or Blue_Normal) + self._mapNode.goCoinRaidUnlock:SetActive(true) + elseif isOpen and not isLevelUnLock then + self._mapNode.btnListRoot:SetActive(false) + self._mapNode.ListConditions:SetActive(true) + local preLevelId = self.selectLevelData.baseData.PreLevelId + if preLevelId ~= 0 then + local lvPreNeedStar = self.selectLevelData.baseData.PreLevelStar + local lvPreStar = self.activityLevelsData:GetPreLevelStar(nType, self.selectLevelData.baseData.Id) + local imgConditions_Lock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_Lock").gameObject + local imgConditions_UnLock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_UnLock").gameObject + local txt = self._mapNode.ListConditionsObj[1].transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text") + local tmpData = ConfigTable.GetData("ActivityLevelsLevel", preLevelId) + imgConditions_Lock_1:SetActive(lvPreNeedStar > lvPreStar) + imgConditions_UnLock_1:SetActive(lvPreNeedStar <= lvPreStar) + NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_PreLevel"), tmpData.Name)) + NovaAPI.SetTMPColor(txt, lvPreNeedStar <= lvPreStar and colorConditionsUnLock or colorConditionsLock) + else + local imgConditions_Lock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_Lock").gameObject + local imgConditions_UnLock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_UnLock").gameObject + local txt = self._mapNode.ListConditionsObj[1].transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text") + imgConditions_Lock_1:SetActive(true) + imgConditions_UnLock_1:SetActive(false) + NovaAPI.SetTMPText(txt, ConfigTable.GetUIText("Unlocked_By_PreLevel")) + NovaAPI.SetTMPColor(txt, colorConditionsUnLock) + end + local preActivityStory = self.selectLevelData.baseData.PreActivityStory + if preActivityStory ~= nil and preActivityStory[1] ~= nil then + local isRead = PlayerData.ActivityAvg:IsStoryReaded(preActivityStory[2]) + local imgConditions_Lock_2 = self._mapNode.ListConditionsObj[2].transform:Find("imgConditions_Lock").gameObject + local imgConditions_UnLock_2 = self._mapNode.ListConditionsObj[2].transform:Find("imgConditions_UnLock").gameObject + local txt = self._mapNode.ListConditionsObj[2].transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text") + imgConditions_Lock_2:SetActive(not isRead) + imgConditions_UnLock_2:SetActive(isRead) + local cfgdata = ConfigTable.GetData("ActivityStory", preActivityStory[2]) + if cfgdata ~= nil then + NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Avg"), cfgdata.Title)) + self._mapNode.ListConditionsObj[2]:SetActive(true) + NovaAPI.SetTMPColor(txt, isRead and colorConditionsUnLock or colorConditionsLock) + else + self._mapNode.ListConditionsObj[2]:SetActive(false) + end + else + self._mapNode.ListConditionsObj[2]:SetActive(false) + end + elseif not isOpen then + self._mapNode.btnListRoot:SetActive(false) + self._mapNode.ListConditions:SetActive(true) + self._mapNode.ListConditionsObj[2]:SetActive(false) + local imgConditions_Lock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_Lock").gameObject + local imgConditions_UnLock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_UnLock").gameObject + imgConditions_Lock_1:SetActive(true) + imgConditions_UnLock_1:SetActive(false) + NovaAPI.SetTMPColor(txt, colorConditionsUnLock) + local txt = self._mapNode.ListConditionsObj[1].transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text") + local day = self.activityLevelsData:GetUnLockDay(nType, self.selectLevelData.baseData.Id) + if day == 0 then + local hour, min, sec = self.activityLevelsData:GetUnLockHour(nType, self.selectLevelData.baseData.Id) + if 0 < hour then + NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Hour"), hour)) + elseif 0 < min then + NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min"), min)) + elseif 0 < sec then + NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min"), min)) + end + else + local _day, _hour = self.activityLevelsData:GetUnLockDayHour(nType, self.selectLevelData.baseData.Id) + NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_DayHourOpen"), _day, _hour)) + end + end + for i = 1, #self.tabRewardList do + self.tabRewardList[i].gameObject:SetActive(false) + end + local tbReward = decodeJson(self.selectLevelData.baseData.CompleteRewardPreview) + for i = 1, #tbReward do + if i > #self.tabRewardList then + local obj = instantiate(self._mapNode.btn_itemTemp, self._mapNode.rewardRoot) + self.tabRewardList[i] = self:BindCtrlByNode(obj, "Game.UI.TemplateEx.TemplateItemCtrl") + end + do + local itemCtrl = self.tabRewardList[i] + itemCtrl.gameObject:SetActive(true) + if tbReward[i] ~= nil then + local bReceived = 0 < self.selectLevelData.Star and tbReward[i][3] == 1 + local bFirstPass = tbReward[i][3] == 1 + itemCtrl:SetItem(tbReward[i][1], nil, UTILS.ParseRewardItemCount(tbReward[i]), nil, bReceived, bFirstPass, false, true) + local btnItem = itemCtrl.gameObject:GetComponent("UIButton") + btnItem.onClick:RemoveAllListeners() + local clickCb = function() + self:OnBtnClick_RewardItem(tbReward[i][1], btnItem.gameObject) + end + btnItem.onClick:AddListener(clickCb) + end + end + end + if self._mapNode.rtBoss.activeSelf == false then + self:ShowBossInfo(true) + self:AddTimer(1, 0.2, function() + self._mapNode.rtBossAni:Play("rtBoss_in") + end, true, true, true) + else + self._mapNode.rtBossAni:Play("rtBoss_Empty") + self:AddTimer(1, 0.1, function() + self._mapNode.rtBossAni:Play("rtBoss_in") + end, true, true, true) + end +end +function ActivityLevelsSelectCtrl:OnBtnClick_RewardItem(nTid, btn) + local rtBtn = btn.transform + UTILS.ClickItemGridWithTips(nTid, rtBtn, false, true, false) +end +function ActivityLevelsSelectCtrl:OnClickBtnGo() + local nEnergy = PlayerData.Base:GetCurEnergy().nEnergy + if nEnergy < self.curRequireEnergy then + local callback = function() + EventManager.Hit(EventId.ClosePanel, PanelId.EnergyBuy) + end + EventManager.Hit(EventId.OpenPanel, PanelId.EnergyBuy, AllEnum.EnergyPanelType.Main, {}, true, callback) + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("MainlineData_Energy")) + return + end + if self.SelectObj ~= nil then + self.SelectObj:ShowArrowAni(true) + end + self:AddTimer(1, 0.2, function() + self.activityLevelsData:ChangeRedDot(self.selectLevelData.baseData.Type, self.selectLevelData.baseData.Id) + PlayerData.Activity:SetActivityLevelActId(self.nActId) + EventManager.Hit(EventId.OpenPanel, PanelId.RegionBossFormation, AllEnum.RegionBossFormationType.ActivityLevels, self.selectLevelData.baseData.Id, { + self.nActId + }) + end, true, true, true) +end +function ActivityLevelsSelectCtrl:OnClickBtnRaid() + if self.curStar ~= 3 then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Raid_Lock")) + return + end + if self.SelectObj ~= nil then + self.SelectObj:ShowArrowAni(true) + end + self:AddTimer(1, 0.2, function() + local nNeedEnergy = self.curRequireEnergy + EventManager.Hit(EventId.OpenPanel, PanelId.Raid, self.selectLevelData.baseData.Id, nNeedEnergy, 5, self.nActId) + end, true, true, true) +end +function ActivityLevelsSelectCtrl:OnEvent_ClosePanel(nPanelId) + if type(nPanelId) == "number" and nPanelId == PanelId.Raid and self.SelectObj ~= nil then + self.SelectObj:ShowArrowAni(false) + end +end +function ActivityLevelsSelectCtrl:OnBtnClick_EnemyInfo() + EventManager.Hit("OpenActivityLevelsMonsterInfo", self.PreviewMonsterGroupId) +end +function ActivityLevelsSelectCtrl:OnEvent_UpdateEnergy() + local nHas = PlayerData.Base:GetCurEnergy() + NovaAPI.SetTMPColor(self._mapNode.txtTicketsCount, nHas.nEnergy < self.curRequireEnergy and Red_Unable or Blue_Normal) + NovaAPI.SetTMPColor(self._mapNode.txtTicketsCountRaidUnlock, nHas.nEnergy < self.curRequireEnergy and Red_Unable or Blue_Normal) +end +return ActivityLevelsSelectCtrl diff --git a/lua/game/ui/activitytheme/10108/activitylevels/activitylevelsselectpanel.lua b/lua/game/ui/activitytheme/10108/activitylevels/activitylevelsselectpanel.lua new file mode 100644 index 00000000..a7d8a8da --- /dev/null +++ b/lua/game/ui/activitytheme/10108/activitylevels/activitylevelsselectpanel.lua @@ -0,0 +1,21 @@ +local ActivityLevelsSelectPanel = class("ActivityLevelsSelectPanel", BasePanel) +ActivityLevelsSelectPanel._sUIResRootPath = "UI_Activity/" +ActivityLevelsSelectPanel._tbDefine = { + { + sPrefabPath = "10108/ActivityLevels/ActivityLevelsSelect.prefab", + sCtrlName = "Game.UI.ActivityTheme.10108.ActivityLevels.ActivityLevelsSelectCtrl" + } +} +function ActivityLevelsSelectPanel:Awake() +end +function ActivityLevelsSelectPanel:OnEnable() +end +function ActivityLevelsSelectPanel:OnAfterEnter() +end +function ActivityLevelsSelectPanel:OnDisable() +end +function ActivityLevelsSelectPanel:OnDestroy() +end +function ActivityLevelsSelectPanel:OnRelease() +end +return ActivityLevelsSelectPanel diff --git a/lua/game/ui/activitytheme/10108/activitytechctrl.lua b/lua/game/ui/activitytheme/10108/activitytechctrl.lua new file mode 100644 index 00000000..3f074670 --- /dev/null +++ b/lua/game/ui/activitytheme/10108/activitytechctrl.lua @@ -0,0 +1,173 @@ +local ActivityTechCtrl = class("ActivityTechCtrl", BaseCtrl) +local TimerManager = require("GameCore.Timer.TimerManager") +local ClientManager = CS.ClientManager.Instance +ActivityTechCtrl._mapNodeConfig = { + btnGo = { + sComponentName = "UIButton", + callback = "OnBtnClick_Go" + }, + txtTime = {sComponentName = "TMP_Text"}, + svReward = { + sNodeName = "PreviewUpgradeMaterial", + sComponentName = "LoopScrollView" + }, + txtAdvanceMat = { + sComponentName = "TMP_Text", + sLanguageId = "MessageBox_Reward" + }, + txtDate = {sComponentName = "TMP_Text"}, + imgLock = {}, + txtLock = {sComponentName = "TMP_Text"}, + imgEnd = {}, + txtActivityEnd = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + imgRemaineTime = {}, + txtBtnGo = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_TowerAllOpen_Go" + }, + txtBtnActDetail = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Btn_Detail" + }, + btnActDetail = { + sComponentName = "UIButton", + callback = "OnBtnClick_Detail" + } +} +function ActivityTechCtrl:Awake() + self.tbGridCtrl = {} +end +function ActivityTechCtrl:OnDisable() + self:UnbindCtrl() +end +function ActivityTechCtrl:InitActData(actData) + self.actData = actData + self:RefreshLockState() + self:RefreshDate() + self:RefreshTimeout() + self:RefreshReward() +end +function ActivityTechCtrl:UnInit() + self:UnbindCtrl() +end +function ActivityTechCtrl:UnbindCtrl() + for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do + self:UnbindCtrlByNode(objCtrl) + self.tbGridCtrl[nInstanceId] = nil + end + self.tbGridCtrl = {} +end +function ActivityTechCtrl:RefreshLockState() + local IsUnlock, txtLock = self.actData:IsUnlock() + self._mapNode.imgLock.gameObject:SetActive(not IsUnlock) + self._mapNode.btnGo.gameObject:SetActive(IsUnlock) + if not IsUnlock then + NovaAPI.SetTMPText(self._mapNode.txtLock, txtLock) + end +end +function ActivityTechCtrl:RefreshTimeout() + local endTime = self.actData:GetActGroupEndTime() + local curTime = ClientManager.serverTimeStamp + local remainTime = endTime - curTime + self._mapNode.imgRemaineTime:SetActive(0 < remainTime) + self._mapNode.imgEnd:SetActive(remainTime <= 0) + if remainTime < 0 and self.remainTimer ~= nil then + TimerManager.Remove(self.remainTimer) + self.remainTimer = nil + return + end + local sTimeStr = "" + if remainTime <= 60 then + local sec = math.floor(remainTime) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) + elseif 60 < remainTime and remainTime <= 3600 then + local min = math.floor(remainTime / 60) + local sec = math.floor(remainTime - min * 60) + if sec == 0 then + min = min - 1 + sec = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) + elseif 3600 < remainTime and remainTime <= 86400 then + local hour = math.floor(remainTime / 3600) + local min = math.floor((remainTime - hour * 3600) / 60) + if min == 0 then + hour = hour - 1 + min = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) + elseif 86400 < remainTime then + local day = math.floor(remainTime / 86400) + local hour = math.floor((remainTime - day * 86400) / 3600) + if hour == 0 then + day = day - 1 + hour = 24 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) + end + NovaAPI.SetTMPText(self._mapNode.txtTime, sTimeStr) +end +function ActivityTechCtrl:RefreshDate() + local nOpenMonth, nOpenDay, nEndMonth, nEndDay, nOpenYear, nEndYear = self.actData:GetActGroupDate() + local strOpenDay = string.format("%d", nOpenDay) + local strEndDay = string.format("%d", nEndDay) + local dateStr = string.format("%s/%s/%s ~ %s/%s/%s", nOpenYear, nOpenMonth, strOpenDay, nEndYear, nEndMonth, strEndDay) + NovaAPI.SetTMPText(self._mapNode.txtDate, dateStr) +end +function ActivityTechCtrl:RefreshReward() + local actGroupCfg = self.actData:GetActGroupCfgData() + local rewardData = actGroupCfg.RewardsShow + for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do + self:UnbindCtrlByNode(objCtrl) + self.tbGridCtrl[nInstanceId] = nil + end + self._mapNode.svReward:Init(#rewardData, self, self.RefreshRewardGridItem, self.BtnRewardGridClick) +end +function ActivityTechCtrl:RefreshRewardGridItem(go, index) + local actGroupCfg = self.actData:GetActGroupCfgData() + local rewardData = actGroupCfg.RewardsShow + local rewardId = rewardData[index + 1] + local nInstanceID = go:GetInstanceID() + if not self.tbGridCtrl[nInstanceID] then + self.tbGridCtrl[nInstanceID] = self:BindCtrlByNode(go, "Game.UI.TemplateEx.TemplateItemCtrl") + end + self.tbGridCtrl[nInstanceID]:SetItem(rewardId) +end +function ActivityTechCtrl:BtnRewardGridClick(goGrid, gridIndex) + local nIndex = gridIndex + 1 + local actGroupCfg = self.actData:GetActGroupCfgData() + local rewardData = actGroupCfg.RewardsShow + local item = goGrid.transform:Find("AnimRoot/item") + UTILS.ClickItemGridWithTips(rewardData[nIndex], item.transform, true, true, false) +end +function ActivityTechCtrl:OnBtnClick_Go() + local actGroupCfg = self.actData:GetActGroupCfgData() + if actGroupCfg ~= nil and actGroupCfg ~= nil and actGroupCfg.PanelId ~= nil and actGroupCfg.PanelId > 0 then + if actGroupCfg.TransitionId ~= nil and 0 < actGroupCfg.TransitionId then + local callback = function() + EventManager.Hit(EventId.OpenPanel, actGroupCfg.PanelId, actGroupCfg.Id, true) + end + EventManager.Hit(EventId.SetTransition, actGroupCfg.TransitionId, callback) + else + EventManager.Hit(EventId.OpenPanel, actGroupCfg.PanelId, actGroupCfg.Id, true) + end + end +end +function ActivityTechCtrl:OnBtnClick_Detail() + local actGroupCfg = self.actData:GetActGroupCfgData() + if actGroupCfg == nil then + return + end + local msg = { + nType = AllEnum.MessageBox.Desc, + sContent = actGroupCfg.DesText, + sTitle = ConfigTable.GetUIText("Activity_Btn_Detail") + } + EventManager.Hit(EventId.OpenMessageBox, msg) +end +function ActivityTechCtrl:ClearActivity() +end +return ActivityTechCtrl diff --git a/lua/game/ui/activitytheme/10108/shop/activityshopgoodsitemctrl.lua b/lua/game/ui/activitytheme/10108/shop/activityshopgoodsitemctrl.lua new file mode 100644 index 00000000..5a1bdcd5 --- /dev/null +++ b/lua/game/ui/activitytheme/10108/shop/activityshopgoodsitemctrl.lua @@ -0,0 +1,134 @@ +local ActivityShopGoodsItemCtrl = class("ActivityShopGoodsItemCtrl", BaseCtrl) +ActivityShopGoodsItemCtrl._mapNodeConfig = { + imgRare = {sComponentName = "Image"}, + imgLeft = {}, + txtLeft = {sComponentName = "TMP_Text"}, + imgTime = {}, + txtLeftTime = {sComponentName = "TMP_Text"}, + txtName = {sComponentName = "TMP_Text"}, + imgIcon = {sComponentName = "Image"}, + imgElement = {sComponentName = "Image"}, + goStar = { + sCtrlName = "Game.UI.TemplateEx.TemplateStarCtrl" + }, + imgExpire = {sComponentName = "Image"}, + txtCount = {sComponentName = "TMP_Text"}, + imgCoin = {sComponentName = "Image"}, + txtPrice = {sComponentName = "TMP_Text"}, + imgMask = {}, + goRestock = {}, + txtRestock = { + sComponentName = "TMP_Text", + sLanguageId = "Mall_Package_SoldOut" + }, + goCondition = {}, + txtCondition = {sComponentName = "TMP_Text"} +} +ActivityShopGoodsItemCtrl._mapEventConfig = {} +function ActivityShopGoodsItemCtrl:Refresh(mapData, nCurrencyItemId) + self.mapData = mapData + self.mapGoodsCfg = ConfigTable.GetData("ActivityGoods", mapData.nId) + if not self.mapGoodsCfg then + return + end + self:RefreshInfo() + self:RefreshPrice(nCurrencyItemId) + self:RefreshTime() + self:RefreshLimit() +end +function ActivityShopGoodsItemCtrl:RefreshInfo() + local mapItemCfg = ConfigTable.GetData_Item(self.mapGoodsCfg.ItemId) + if not mapItemCfg then + return + end + NovaAPI.SetTMPText(self._mapNode.txtName, self.mapGoodsCfg.Name) + if mapItemCfg.Type == GameEnum.itemType.Disc then + self:SetPngSprite(self._mapNode.imgIcon, mapItemCfg.Icon .. AllEnum.OutfitIconSurfix.Item) + self._mapNode.imgElement.gameObject:SetActive(true) + self._mapNode.goStar.gameObject:SetActive(true) + local mapDiscCfgData = ConfigTable.GetData("Disc", self.mapGoodsCfg.ItemId) + if mapDiscCfgData then + self:SetAtlasSprite(self._mapNode.imgElement, "12_rare", AllEnum.Star_Element[mapDiscCfgData.EET].icon) + end + local nStar = 6 - mapItemCfg.Rarity + self._mapNode.goStar:SetStar(nStar, nStar) + else + self:SetPngSprite(self._mapNode.imgIcon, mapItemCfg.Icon) + self._mapNode.imgElement.gameObject:SetActive(false) + self._mapNode.goStar.gameObject:SetActive(false) + end + self._mapNode.imgExpire.gameObject:SetActive(mapItemCfg.ExpireType > 0) + local sPath = "db_tech_shop_" .. AllEnum.FrameColor_New[mapItemCfg.Rarity] + self:SetActivityAtlasSprite_New(self._mapNode.imgRare, "10108/SpriteAtlas/1010804", sPath) + local bLimit = 0 < self.mapData.nMaximumLimit + if bLimit then + NovaAPI.SetTMPText(self._mapNode.txtLeft, orderedFormat(ConfigTable.GetUIText("Shop_Left"), self.mapData.nMaximumLimit - self.mapData.nBoughtCount)) + else + NovaAPI.SetTMPText(self._mapNode.txtLeft, orderedFormat(ConfigTable.GetUIText("Shop_Left"), ConfigTable.GetUIText("Shop_Unlimited"))) + end + NovaAPI.SetTMPText(self._mapNode.txtCount, orderedFormat(ConfigTable.GetUIText("Shop_GoodsItem_Count"), self.mapGoodsCfg.ItemQuantity)) +end +function ActivityShopGoodsItemCtrl:RefreshPrice(nCurrencyItemId) + self:SetSprite_Coin(self._mapNode.imgCoin, nCurrencyItemId) + NovaAPI.SetTMPText(self._mapNode.txtPrice, self.mapGoodsCfg.Price) +end +function ActivityShopGoodsItemCtrl:RefreshTime() + local bTime = self.mapData.bPurchasTime and self.mapData.nNextRefreshTime > 0 + self._mapNode.imgTime:SetActive(bTime) + if not bTime then + return + end + local sTime = "" + local nRemaining = self.mapData.nNextRefreshTime - CS.ClientManager.Instance.serverTimeStamp + if nRemaining <= 3600 and 0 < nRemaining then + sTime = ConfigTable.GetUIText("Shop_WithinHour") + elseif 3600 < nRemaining and nRemaining <= 86400 then + sTime = orderedFormat(ConfigTable.GetUIText("Shop_Hour"), math.floor(nRemaining / 3600)) + elseif 86400 < nRemaining then + sTime = orderedFormat(ConfigTable.GetUIText("Shop_Day"), math.floor(nRemaining / 86400)) + end + NovaAPI.SetTMPText(self._mapNode.txtLeftTime, sTime) +end +function ActivityShopGoodsItemCtrl:RefreshLimit() + local bMask = not self.mapData.bPurchasable or not self.mapData.bPurchasTime or self.mapData.bSoldOut + self._mapNode.imgMask:SetActive(bMask) + if self.mapData.bSoldOut then + self._mapNode.goRestock:SetActive(true) + self._mapNode.goCondition:SetActive(false) + return + end + self._mapNode.goRestock:SetActive(false) + self._mapNode.goCondition:SetActive(true) + if self.mapData.nUnlockPurchaseTime > 0 and self.mapData.nUnlockPurchaseTime == self.mapData.nNextRefreshTime then + local sTime = "" + local nRemaining = self.mapData.nNextRefreshTime - CS.ClientManager.Instance.serverTimeStamp + if nRemaining <= 3600 and 0 < nRemaining then + sTime = ConfigTable.GetUIText("Shop_WithinHourUnLock") + elseif 3600 < nRemaining and nRemaining <= 86400 then + sTime = orderedFormat(ConfigTable.GetUIText("Shop_HourUnLock"), math.floor(nRemaining / 3600)) + elseif 86400 < nRemaining then + sTime = orderedFormat(ConfigTable.GetUIText("Shop_DayUnLock"), math.floor(nRemaining / 86400)) + end + NovaAPI.SetTMPText(self._mapNode.txtCondition, sTime) + return + end + if not self.mapData.bPurchasable then + local sCond = "" + if self.mapData.nPurchaseCondType == GameEnum.shopCond.WorldClassSpecific then + sCond = orderedFormat(ConfigTable.GetUIText("Shop_Cond_WorldClass"), self.mapData.tbPurchaseCondParams[1]) + elseif self.mapData.nPurchaseCondType == GameEnum.shopCond.ShopPreGoodsSellOut or self.mapData.nPurchaseCondType == GameEnum.shopCond.ActivityShopPreGoodsSellOut then + sCond = ConfigTable.GetUIText("Shop_Cond_PreGoodsSellOut") + end + NovaAPI.SetTMPText(self._mapNode.txtCondition, sCond) + return + end +end +function ActivityShopGoodsItemCtrl:Awake() +end +function ActivityShopGoodsItemCtrl:OnEnable() +end +function ActivityShopGoodsItemCtrl:OnDisable() +end +function ActivityShopGoodsItemCtrl:OnDestroy() +end +return ActivityShopGoodsItemCtrl diff --git a/lua/game/ui/activitytheme/10108/shop/activityshoppanel.lua b/lua/game/ui/activitytheme/10108/shop/activityshoppanel.lua new file mode 100644 index 00000000..2f4bc28d --- /dev/null +++ b/lua/game/ui/activitytheme/10108/shop/activityshoppanel.lua @@ -0,0 +1,24 @@ +local ActivityShopPanel = class("ActivityShopPanel", BasePanel) +ActivityShopPanel._sUIResRootPath = "UI_Activity/" +ActivityShopPanel._tbDefine = { + { + sPrefabPath = "10108/Shop/ActivityShopPanel.prefab", + sCtrlName = "Game.UI.ActivityTheme.ShopCommon.ActivityShopCtrl" + } +} +function ActivityShopPanel:Awake() + self.nDefaultId = nil + local tbParam = self:GetPanelParam() + if type(tbParam) == "table" then + self.nActId = tbParam[1] + self.nDefaultId = tbParam[2] + end + self.actShopData = PlayerData.Activity:GetActivityDataById(self.nActId) +end +function ActivityShopPanel:OnEnable() +end +function ActivityShopPanel:OnDisable() +end +function ActivityShopPanel:OnDestroy() +end +return ActivityShopPanel diff --git a/lua/game/ui/activitytheme/10108/story/techstoryctrl.lua b/lua/game/ui/activitytheme/10108/story/techstoryctrl.lua new file mode 100644 index 00000000..4f438bb6 --- /dev/null +++ b/lua/game/ui/activitytheme/10108/story/techstoryctrl.lua @@ -0,0 +1,393 @@ +local BaseCtrl = require("GameCore.UI.BaseCtrl") +local LocalData = require("GameCore.Data.LocalData") +local TechStoryCtrl = class("TechStoryCtrl", BaseCtrl) +local ActivityAvgData = PlayerData.ActivityAvg +TechStoryCtrl._mapNodeConfig = { + svStory = { + sComponentName = "LoopScrollView" + }, + ctlAvgRoot = { + sNodeName = "goAvgInfoRoot", + sCtrlName = "Game.UI.ActivityTheme.ActivityAvgInfoExCtrl" + }, + t_fullscreen_blur_black = {}, + btnsnapshot = { + sNodeName = "snapshot", + sComponentName = "Button", + callback = "OnBtn_ClickCloseLevelInfoPanel" + }, + TopBar = { + sNodeName = "TopBarPanel", + sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" + }, + goChapterComplete = {}, + snapshot_complete = { + sComponentName = "UIButton", + callback = "OnBtn_ClickCloseCompete" + }, + ctlgoEnemyInfo = { + sNodeName = "goEnemyInfo", + sCtrlName = "Game.UI.MainlineEx.MainlineMonsterInfoCtrl" + }, + imgCharHead = {sComponentName = "Image"}, + txtCharName = {sComponentName = "TMP_Text"}, + goPersonalityRoot = { + sNodeName = "grpUnderBar" + }, + goPersonality = { + sNodeName = "goPersonality", + sComponentName = "GameObject" + }, + txtPersonalityPercent = { + nCount = 3, + sNodeName = "txtPersonalityPercent", + sComponentName = "TMP_Text" + }, + txtPersonality1 = { + sComponentName = "TMP_Text", + sLanguageId = "Personality_Instinct" + }, + txtPersonality2 = { + sComponentName = "TMP_Text", + sLanguageId = "Personality_Analyze" + }, + txtPersonality3 = { + sComponentName = "TMP_Text", + sLanguageId = "Personality_Chaos" + } +} +TechStoryCtrl._mapEventConfig = { + Story_Done = "OnEvent_Story_Done", + SelectMainlineBattle = "OnEvent_SelectMainlineBattle", + Story_RewardClosed = "OnEvent_Activity_Story_RewardClosed" +} +local UnlockConditionPriority = { + [1] = "MustStoryIds", + [2] = "OneofStoryIds", + [3] = "MustEvIds", + [4] = "OneofEvIds", + [5] = "WorldLevel", + [6] = "MustAchievementIds", + [7] = "MustActivityLevel" +} +function TechStoryCtrl:Awake() + local param = self:GetPanelParam() + if type(param) == "table" then + self.nActId = param[1] + end + self.storyNodePos = {-23.7, -107} + self.tbGridTimer = {} + self.tbPlayedAnim = {} + self.nScrollTime = 0.5 + self.bInit = false +end +function TechStoryCtrl:OnEnable() + self:RefreshPanel() +end +function TechStoryCtrl.FadeIn() + EventManager.Hit(EventId.SetTransition) +end +function TechStoryCtrl.OnDisable() +end +function TechStoryCtrl:RefreshPanel() + self:RefreshStoryList() + self:RefreshPersonality() +end +function TechStoryCtrl:RefreshPersonality() + local cfg = ConfigTable.GetData("ActivityStoryChapter", self.nChapterId) + local personalityId = cfg.PersonalityId + self._mapNode.goPersonalityRoot:SetActive(0 < personalityId) + if personalityId <= 0 then + return + end + local tbRetPercent, sTitle, sFace, tbPData, nTotalCount, sHead = PlayerData.ActivityAvg:CalcPersonality(personalityId, self.nChapterId, true) + NovaAPI.SetPersonalityRing(self._mapNode.goPersonality, tbRetPercent) + NovaAPI.SetTMPText(self._mapNode.txtCharName, sTitle) + NovaAPI.SetTMPText(self._mapNode.txtPersonalityPercent[1], math.floor(tbRetPercent[1] * 100) .. "%") + NovaAPI.SetTMPText(self._mapNode.txtPersonalityPercent[2], math.floor(tbRetPercent[2] * 100) .. "%") + NovaAPI.SetTMPText(self._mapNode.txtPersonalityPercent[3], math.floor(tbRetPercent[3] * 100) .. "%") + local sIcon = "Icon/PlayerHead/" .. sHead + self:SetPngSprite(self._mapNode.imgCharHead, sIcon) +end +function TechStoryCtrl:RefreshStoryList() + self.tbPlayedAnim = {} + self.tbAllStory, self.nChapterId = ActivityAvgData:GetStoryIdListByActivityId(self.nActId) + if self.tbAllStory == nil or #self.tbAllStory <= 0 then + return + end + local recentStoryId = ActivityAvgData:GetRecentStoryId(self.nChapterId) + local recentIndex = 1 + for i = 1, #self.tbAllStory do + if self.tbAllStory[i] == recentStoryId then + recentIndex = i + break + end + end + self.curIndex = recentIndex + self._mapNode.svStory:SetAnim(0.07) + self._mapNode.svStory:Init(#self.tbAllStory, self, self.OnRefreshGrid) + local time = self.bInit and 0 or self.nScrollTime + self:AddTimer(1, 0.1, function() + self._mapNode.svStory:SetScrollGridPos(recentIndex, time, 0) + self.bInit = true + end, true, true, true) +end +function TechStoryCtrl:RefreshGridInfo(grid, gridIndex) + local storyId = self.tbAllStory[gridIndex] + local avgcfg = ConfigTable.GetData("ActivityStory", storyId) + local goInstanceID = grid:GetInstanceID() + local btnGrid = grid.transform:Find("btnGrid"):GetComponent("UIButton") + local RootNode = grid.transform:Find("btnGrid/AnimRoot/RootNode") + RootNode.gameObject:SetActive(true) + local newRoot = RootNode:Find("imgZs5") + local dotweenGear = newRoot:Find("imgZs4").gameObject + if gridIndex == #self.tbAllStory then + RootNode.gameObject:SetActive(false) + RootNode = grid.transform:Find("btnGrid/AnimRoot/RootNode2") + RootNode.gameObject:SetActive(true) + newRoot = RootNode + dotweenGear = newRoot:Find("imgZs3").gameObject + else + local RootNode2 = grid.transform:Find("btnGrid/AnimRoot/RootNode2") + RootNode2.gameObject:SetActive(false) + end + local imgStory = newRoot:Find("imgStory"):GetComponent("Image") + local goNotOpen = newRoot:Find("goNotOpen").gameObject + local txtLevel = newRoot:Find("txtLevel"):GetComponent("TMP_Text") + local txtLevelLock = goNotOpen.transform:Find("txtLevelLock"):GetComponent("TMP_Text") + local imgStoryTitleBg = newRoot:Find("imgStoryTitleBg") + local imgBattleTitleBg = newRoot:Find("imgBattleTitleBg") + local RedDot = RootNode:Find("RedDot").gameObject + local goLock = RootNode:Find("goLockState").gameObject + local goComplete = txtLevel.transform:Find("goComplete").gameObject + local goImgTime = RootNode.transform:Find("imgTime") + local txtTime = goImgTime:Find("txtTime"):GetComponent("TMP_Text") + local txtTitle = RootNode:Find("tmpGroupDone"):GetComponent("TMP_Text") + local txtComplete = goComplete.transform:Find("imgBg/txtComplete"):GetComponent("TMP_Text") + NovaAPI.SetTMPText(txtComplete, ConfigTable.GetUIText("RoguelikeBuild_Manage_FilterPass")) + local isUnlock, tbResult = ActivityAvgData:IsUnlock(avgcfg.ConditionId) + local isReaded = ActivityAvgData:IsStoryReaded(storyId) + local bOpen, nOpenTime = ActivityAvgData:IsOpen(avgcfg.StoryId) + NovaAPI.CtrlDotweenAnimation(dotweenGear, isUnlock and bOpen and 1 or 0) + imgStory.gameObject:SetActive(true) + if bOpen and isUnlock then + self:SetPngSprite(imgStory, avgcfg.Icon) + else + self:SetPngSprite(imgStory, string.format("Icon/ActivityStory/ep_event08_00")) + end + NovaAPI.SetTMPText(txtTitle, avgcfg.Title) + NovaAPI.SetTMPText(txtLevel, avgcfg.Index) + NovaAPI.SetTMPText(txtLevelLock, avgcfg.Index) + txtTitle.gameObject:SetActive(isUnlock and bOpen) + goImgTime.gameObject:SetActive(not bOpen) + goComplete.gameObject:SetActive(isUnlock and isReaded and bOpen) + goLock.gameObject:SetActive(not isUnlock and bOpen) + goNotOpen.gameObject:SetActive(not bOpen) + imgBattleTitleBg.gameObject:SetActive(avgcfg.IsBattle and isUnlock and bOpen) + imgStoryTitleBg.gameObject:SetActive(not avgcfg.IsBattle and isUnlock and bOpen) + if avgcfg.IsBattle == true then + local txtPlot = imgBattleTitleBg:Find("txtPlot"):GetComponent("TMP_Text") + NovaAPI.SetTMPText(txtPlot, ConfigTable.GetUIText("SelectTeam_StartBattle")) + else + local txtPlot = imgStoryTitleBg:Find("txtPlot"):GetComponent("TMP_Text") + NovaAPI.SetTMPText(txtPlot, ConfigTable.GetUIText("TowerDef_Story")) + end + if not bOpen then + local strTime = self:GetRemainTimeStr(nOpenTime, avgcfg.DayOpen) + if self.tbGridTimer[goInstanceID] ~= nil then + self.tbGridTimer[goInstanceID]:Cancel() + self.tbGridTimer[goInstanceID] = nil + end + self.tbGridTimer[goInstanceID] = self:AddTimer(0, 1, function() + local strTimeNew, bLock = self:GetRemainTimeStr(nOpenTime, avgcfg.DayOpen) + if bLock then + NovaAPI.SetTMPText(txtTime, strTimeNew) + else + self:RefreshStoryList() + end + end, true, true, true) + NovaAPI.SetTMPText(txtTime, strTime) + end + local _bInActGroup, nActGroupId = PlayerData.Activity:IsActivityInActivityGroup(self.nActId) + RedDotManager.RegisterNode(RedDotDefine.Activity_GroupNew_Avg_Group, { + nActGroupId, + self.nActId, + avgcfg.Id + }, RedDot, nil, nil, true) + local clickFuc = function() + if not bOpen or self.bCantClick then + return + end + if isUnlock then + local bNew = not isReaded + self.avgId = avgcfg.StoryId + self._mapNode.ctlAvgRoot.gameObject:SetActive(true) + self._mapNode.ctlAvgRoot:OpenLevelInfo(avgcfg.StoryId, self.nActId, bNew) + self.curIndex = gridIndex + LocalData.SetPlayerLocalData("Act_Story_New" .. self.nActId .. avgcfg.Id, true) + ActivityAvgData:RefreshAvgRedDot() + elseif tbResult ~= nil then + local lockTxt = "" + for i = 1, #tbResult do + local value = tbResult[i] + if value[1] == false then + if UnlockConditionPriority[i] == "MustStoryIds" then + do + local tbStoryIds = value[2] + for k, v in pairs(tbStoryIds) do + if v == false then + local storyData = ConfigTable.GetData("ActivityStory", k) + lockTxt = orderedFormat(ConfigTable.GetUIText("Story_UnlockPreId") or "", storyData.Title) + break + end + end + end + break + end + if UnlockConditionPriority[i] == "OneofStoryIds" then + do + local tbStoryIds = value[2] + for k, v in pairs(tbStoryIds) do + if v == false then + local storyData = ConfigTable.GetData("ActivityStory", k) + if ActivityAvgData:IsUnlock(storyData.ConditionId) then + lockTxt = orderedFormat(ConfigTable.GetUIText("Story_UnlockPreId") or "", storyData.Title) + break + end + end + end + if lockTxt == "" then + for k, _v in pairs(tbStoryIds) do + local storyData = ConfigTable.GetData("ActivityStory", k) + lockTxt = orderedFormat(ConfigTable.GetUIText("Story_UnlockPreId") or "", storyData.Title) + break + end + end + end + break + end + if UnlockConditionPriority[i] == "MustEvIds" then + lockTxt = ConfigTable.GetUIText("Story_UnlockClueCondition") + break + end + if UnlockConditionPriority[i] == "OneofEvIds" then + lockTxt = ConfigTable.GetUIText("Story_UnlockClueCondition") + break + end + if UnlockConditionPriority[i] == "WorldLevel" then + do + local level = value[2] + lockTxt = orderedFormat(ConfigTable.GetUIText("Story_UnlockWorldLv") or "", level) + end + break + end + if UnlockConditionPriority[i] == "MustAchievementIds" then + if self.bHasAchievementData == true then + local tbAchievementList = value[2] + for k, v in pairs(tbAchievementList) do + if v == false then + local achievementId = k + local achievement = ConfigTable.GetData("Achievement", achievementId) + lockTxt = orderedFormat(ConfigTable.GetUIText("Story_UnlockAchievement") or "", achievement.Title) .. "\n" .. "(" .. achievement.Desc .. ")" + break + end + end + end + break + end + if UnlockConditionPriority[i] == "MustActivityLevel" then + local levelId = value[2] + if 0 < levelId then + local levelData = ConfigTable.GetData("ActivityLevelsLevel", levelId) + if levelData then + lockTxt = orderedFormat(ConfigTable.GetUIText("ActivityStory_UnlockActivityLevel"), levelData.Name) + end + end + end + break + end + end + local msg = { + nType = AllEnum.MessageBox.Alert, + sContent = lockTxt + } + EventManager.Hit(EventId.OpenMessageBox, msg) + end + end + btnGrid.onClick:RemoveAllListeners() + btnGrid.onClick:AddListener(clickFuc) +end +function TechStoryCtrl:OnRefreshGrid(grid, index) + local gridIndex = index + 1 + local rectTransform = grid.transform:GetComponent("RectTransform") + local pos = rectTransform.anchoredPosition + pos.y = gridIndex % 2 == 0 and pos.y + self.storyNodePos[1] or pos.y + self.storyNodePos[2] + rectTransform.anchoredPosition = pos + local normalRoot = grid.transform:Find("Normal") + self:RefreshGridInfo(normalRoot.gameObject, gridIndex) + normalRoot.gameObject:SetActive(true) + if not self.tbPlayedAnim[gridIndex] then + self.tbPlayedAnim[gridIndex] = true + local animRoot = grid.transform:Find("Normal/btnGrid/AnimRoot") + local anim = animRoot and animRoot:GetComponent("Animator") + if anim then + anim:Play("TechStoryPanel_Story_in") + end + end +end +function TechStoryCtrl:GetRemainTimeStr(nOpenTime, openDay) + local timeStr = "" + local clientMgr = CS.ClientManager.Instance + local curTime = clientMgr.serverTimeStamp + local openTime = clientMgr:GetNextRefreshTime(nOpenTime) - 86400 + local nRemainTime = openTime + openDay * 86400 - curTime + local day = math.floor(nRemainTime / 86400) + local hour = math.floor(nRemainTime / 3600) + local min = math.floor((nRemainTime - hour * 3600) / 60) + local sec = nRemainTime - hour * 3600 - min * 60 + if 0 < day then + timeStr = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Day_Color_Common"), "08d3d4", day) + elseif 0 < hour then + timeStr = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Hour_Color_Common"), "08d3d4", hour) + elseif 0 < min then + timeStr = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min_Color_Common"), "08d3d4", min) + elseif 0 < sec then + timeStr = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Sec_Color_Common"), "08d3d4", sec) + end + return timeStr, 0 < nRemainTime +end +function TechStoryCtrl.OnBtn_ClickBack() + EventManager.Hit(EventId.ClosePanel, PanelId.TechStory) +end +function TechStoryCtrl.OnBtn_ClickHome() + PanelManager.Home() +end +function TechStoryCtrl:OnBtn_ClickCloseLevelInfoPanel() + self._mapNode.t_fullscreen_blur_black:SetActive(false) + self._mapNode.ctlAvgRoot.gameObject:SetActive(false) + self._mapNode.goChapterComplete:SetActive(false) +end +function TechStoryCtrl:OnEvent_Story_Done(bHasReward) + self:RefreshPanel() + if bHasReward then + self.bCantClick = true + end +end +function TechStoryCtrl:OnEvent_SelectMainlineBattle(bConfirm) + local OpenPanel = function() + EventManager.Hit(EventId.OpenPanel, PanelId.RegionBossFormation, AllEnum.RegionBossFormationType.ActivityStory, 0, self.avgId, self.nActId) + end + if bConfirm then + EventManager.Hit(EventId.SetTransition, 2, OpenPanel) + end +end +function TechStoryCtrl:OnEvent_Activity_Story_RewardClosed() + self.bCantClick = false + if self.curIndex == #self.tbAllStory then + self._mapNode.goChapterComplete:SetActive(true) + end +end +function TechStoryCtrl:OnBtn_ClickCloseCompete() + self._mapNode.goChapterComplete:SetActive(false) +end +return TechStoryCtrl diff --git a/lua/game/ui/activitytheme/10108/story/techstorypanel.lua b/lua/game/ui/activitytheme/10108/story/techstorypanel.lua new file mode 100644 index 00000000..c08f5c83 --- /dev/null +++ b/lua/game/ui/activitytheme/10108/story/techstorypanel.lua @@ -0,0 +1,20 @@ +local BasePanel = require("GameCore.UI.BasePanel") +local TechStoryPanel = class("TechStoryPanel", BasePanel) +TechStoryPanel._sUIResRootPath = "UI_Activity/" +TechStoryPanel._tbDefine = { + { + sPrefabPath = "10108/Story/TechStoryPanel.prefab", + sCtrlName = "Game.UI.ActivityTheme.10108.Story.TechStoryCtrl" + } +} +function TechStoryPanel:Awake() +end +function TechStoryPanel:OnEnable() +end +function TechStoryPanel:OnDisable() +end +function TechStoryPanel:OnDestroy() +end +function TechStoryPanel:OnRelease() +end +return TechStoryPanel diff --git a/lua/game/ui/activitytheme/10108/task/techtaskpanel.lua b/lua/game/ui/activitytheme/10108/task/techtaskpanel.lua new file mode 100644 index 00000000..3c567aee --- /dev/null +++ b/lua/game/ui/activitytheme/10108/task/techtaskpanel.lua @@ -0,0 +1,16 @@ +local TechTaskPanel = class("TechTaskPanel", BasePanel) +TechTaskPanel._sUIResRootPath = "UI_Activity/" +TechTaskPanel._tbDefine = { + { + sPrefabPath = "10108/Task.prefab", + sCtrlName = "Game.UI.ActivityTheme.TaskCommon.TaskCommonCtrl_01" + } +} +local tbImgDbType = {SizeDelta = 1, FillAmount = 2} +function TechTaskPanel:Awake() + local tbParam = self:GetPanelParam() + if type(tbParam) == "table" and tbParam[3] == nil then + tbParam[3] = tbImgDbType.FillAmount + end +end +return TechTaskPanel diff --git a/lua/game/ui/activitytheme/10108/techthemectrl.lua b/lua/game/ui/activitytheme/10108/techthemectrl.lua new file mode 100644 index 00000000..0a15ac89 --- /dev/null +++ b/lua/game/ui/activitytheme/10108/techthemectrl.lua @@ -0,0 +1,638 @@ +local BaseCtrl = require("GameCore.UI.BaseCtrl") +local TechThemeCtrl = class("TechThemeCtrl", BaseCtrl) +local ClientManager = CS.ClientManager.Instance +local TimerManager = require("GameCore.Timer.TimerManager") +local LocalData = require("GameCore.Data.LocalData") +TechThemeCtrl._mapNodeConfig = { + btnEntrance_ = { + nCount = 5, + sComponentName = "UIButton", + callback = "OnBtn_ClickActivityEntrance" + }, + imgRemaineTime = {}, + txtActivityTime = {sComponentName = "TMP_Text"}, + txtActivityDate = {sComponentName = "TMP_Text"}, + imgEnd = {}, + txtActivityEnd = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + imgMiniGame = {sComponentName = "Image"}, + txtMiniGame = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Mini_Game_Cookie" + }, + imgMiniGameEnd = {}, + txtMiniGameEnd = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Mini_Game_Cookie" + }, + txtMiniGame_End = {}, + txtTask = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Task" + }, + txtTaskProgress = {sComponentName = "TMP_Text"}, + imgTaskActivityTime = {}, + txtTaskActivityTime = {sComponentName = "TMP_Text"}, + imgStory = {sComponentName = "Image"}, + txtStory = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Story" + }, + txtStory_End = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Story" + }, + goStoryEnd = {}, + txtStoryEnd = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + txtMiniGameEndState = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + txtTaskEndState = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + txtShopEndState = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + txtShop = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Shop" + }, + imgShopActivityTime = {}, + txtShopActivityTime = {sComponentName = "TMP_Text"}, + txtLevel = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Level" + }, + txtLevel_End = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Level" + }, + goLevelEnd = {}, + txtLevelEnd = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + imgLevelActivityUnlockTime = {}, + txtLevelActivityUnlockTime = {sComponentName = "TMP_Text"}, + imgLevelEnd = {}, + TopBar = { + sNodeName = "TopBarPanel", + sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" + }, + imgMiniGameActivityUnlockTime = {}, + txtMiniGameActivityUnlockTime = {sComponentName = "TMP_Text"}, + imgTaskBgEnd = {}, + txtTaskEnd = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Task" + }, + txtTaskProgress_End = {}, + imgTaskActivityUnlockTime = {}, + txtTaskActivityUnlockTime = {sComponentName = "TMP_Text"}, + imgStoryActivityTime = {}, + txtStoryActivityTime = {sComponentName = "TMP_Text"}, + imgStoryActivityUnlockTime = {}, + txtStoryActivityUnlockTime = {sComponentName = "TMP_Text"}, + imgShopActivityUnlockTime = {}, + txtShopActivityUnlockTime = {sComponentName = "TMP_Text"}, + imgLevelActivityTime = {}, + txtLevelActivityTime = {sComponentName = "TMP_Text"}, + imgMiniGameActivityTime = {}, + txtMiniGameActivityTime = {sComponentName = "TMP_Text"}, + txtShopEnd = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Shop" + }, + imgShopEnd = {}, + txtShop_End = {}, + txtTaskProgressEnd = {sComponentName = "TMP_Text"}, + dbTaskEnd = {}, + miniGameRedDot = {}, + redDotEntrance2 = {}, + storyRedDot = {}, + reddotLevel = {}, + goMiniGameEnd = {}, + imgStoryEnd = {}, + animGearShop = { + sNodeName = "imgDecoShop", + nCount = 2 + }, + animGearStory = { + sNodeName = "imgDecoStory", + nCount = 4 + }, + animGearBattle = { + sNodeName = "imgDecoBattle", + nCount = 2 + } +} +TechThemeCtrl._mapEventConfig = {} +local ActivityState = { + NotOpen = 1, + Open = 2, + Closed = 3 +} +function TechThemeCtrl:Awake() + local param = self:GetPanelParam() + if type(param) == "table" then + self.nActId = param[1] + end + self.TechData = PlayerData.Activity:GetActivityGroupDataById(self.nActId) + if self.TechData ~= nil then + self.ActivityGroupCfg = self.TechData.actGroupConfig + end + for k, v in pairs(self._mapNode.btnEntrance_) do + v.interactable = false + end +end +function TechThemeCtrl:FadeIn() + EventManager.Hit(EventId.SetTransition) + local sAnimName = "TechPanel_in" + local sSoundName = "Mode_Rouguang_activity" + if self.animRoot ~= nil then + self.animRoot = self.gameObject:GetComponent("Animator") + sAnimName = "TechPanel_in1" + sSoundName = "Mode_Rouguang_activity_short" + end + self.animRoot = self.gameObject:GetComponent("Animator") + self.animRoot:Play(sAnimName, 0, 0) + CS.WwiseAudioManager.Instance:PlaySound(sSoundName) + local nAnimLength = NovaAPI.GetAnimClipLength(self.animRoot, {sAnimName}) + self:AddTimer(1, nAnimLength, function() + for k, v in pairs(self._mapNode.btnEntrance_) do + v.interactable = true + end + end, true, true, true) +end +function TechThemeCtrl:OnEnable() + self:RefreshPanel() + for i = 1, 5 do + local actData = self.TechData:GetActivityDataByIndex(i) + local nActId = actData ~= nil and actData.ActivityId or 0 + local state = self.tbActState[nActId] + if nActId ~= nil and 0 < nActId and state ~= nil then + if i == AllEnum.ActivityThemeFuncIndex.Task then + if state == ActivityState.Closed then + self._mapNode.redDotEntrance2:SetActive(false) + else + RedDotManager.RegisterNode(RedDotDefine.Activity_Group_Task, { + self.nActId, + nActId + }, self._mapNode.redDotEntrance2) + end + elseif i == AllEnum.ActivityThemeFuncIndex.Level then + RedDotManager.RegisterNode(RedDotDefine.ActivityLevel, { + self.nActId, + nActId + }, self._mapNode.reddotLevel) + elseif i == AllEnum.ActivityThemeFuncIndex.Story then + RedDotManager.RegisterNode(RedDotDefine.Activity_GroupNew_Avg_Group, { + self.nActId, + nActId + }, self._mapNode.storyRedDot) + elseif i == AllEnum.ActivityThemeFuncIndex.MiniGame then + local bOld = LocalData.GetPlayerLocalData("Activity_MiniGame_10108_New") or state ~= ActivityState.Open + RedDotManager.SetValid(RedDotDefine.Activity_GroupNew_MiniGame, { + self.nActId + }, not bOld) + RedDotManager.RegisterNode(RedDotDefine.Activity_GroupNew_MiniGame, { + self.nActId + }, self._mapNode.miniGameRedDot) + end + end + end +end +function TechThemeCtrl:OnDisable() + if nil ~= self.minigameRemainTimer then + TimerManager.Remove(self.minigameRemainTimer) + self.minigameRemainTimer = nil + end + if nil ~= self.remainTimer then + TimerManager.Remove(self.remainTimer) + self.remainTimer = nil + end + if nil ~= self.shopRemainTimer then + TimerManager.Remove(self.shopRemainTimer) + self.shopRemainTimer = nil + end + if nil ~= self.levelRemainTimer then + TimerManager.Remove(self.levelRemainTimer) + self.levelRemainTimer = nil + end + if nil ~= self.avgRemainTimer then + TimerManager.Remove(self.avgRemainTimer) + self.avgRemainTimer = nil + end + if nil ~= self.taskRemainTimer then + TimerManager.Remove(self.taskRemainTimer) + self.taskRemainTimer = nil + end + if nil ~= self.eatingAnimationTimer then + TimerManager.Remove(self.eatingAnimationTimer) + self.eatingAnimationTimer = nil + end +end +function TechThemeCtrl:RefreshPanel() + if self.TechData == nil or self.ActivityGroupCfg == nil then + return + end + self:RefreshTime() + self:RefreshButtonState() +end +function TechThemeCtrl:RefreshTime() + local bOpen = self.TechData:CheckActivityGroupOpen() + if bOpen then + self:RefreshRemainTime(self.TechData:GetActGroupEndTime(), self._mapNode.txtActivityTime) + if nil == self.remainTimer then + self.remainTimer = self:AddTimer(0, 1, function() + local remainTime = self:RefreshRemainTime(self.TechData:GetActGroupEndTime(), self._mapNode.txtActivityTime) + if remainTime <= 0 then + TimerManager.Remove(self.remainTimer) + self.remainTimer = nil + end + end, true, true, false) + end + end + self._mapNode.imgRemaineTime:SetActive(bOpen) + self._mapNode.imgEnd:SetActive(not bOpen) + local nOpenMonth, nOpenDay, nEndMonth, nEndDay, nOpenYear, nEndYear = self.TechData:GetActGroupDate() + local strOpenDay = string.format("%d", nOpenDay) + local strEndDay = string.format("%d", nEndDay) + local dateStr = string.format("%s/%s/%s ~ %s/%s/%s", nOpenYear, nOpenMonth, strOpenDay, nEndYear, nEndMonth, strEndDay) + NovaAPI.SetTMPText(self._mapNode.txtActivityDate, dateStr) +end +function TechThemeCtrl:RefreshRemainTime(endTime, txtComp) + local curTime = ClientManager.serverTimeStamp + local remainTime = endTime - curTime + local sTimeStr = "" + if remainTime <= 60 then + local sec = math.floor(remainTime) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) + elseif 60 < remainTime and remainTime <= 3600 then + local min = math.floor(remainTime / 60) + local sec = math.floor(remainTime - min * 60) + if sec == 0 then + min = min - 1 + sec = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) + elseif 3600 < remainTime and remainTime <= 86400 then + local hour = math.floor(remainTime / 3600) + local min = math.floor((remainTime - hour * 3600) / 60) + if min == 0 then + hour = hour - 1 + min = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) + elseif 86400 < remainTime then + local day = math.floor(remainTime / 86400) + local hour = math.floor((remainTime - day * 86400) / 3600) + if hour == 0 then + day = day - 1 + hour = 24 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) + end + NovaAPI.SetTMPText(txtComp, sTimeStr) + return remainTime +end +function TechThemeCtrl:RefreshRemainOpenTime(openTime) + local curTime = ClientManager.serverTimeStamp + local remainTime = openTime - curTime + local sTimeStr = "" + if remainTime <= 60 then + local sec = math.floor(remainTime) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time_Sec") or "", sec) + elseif 60 < remainTime and remainTime <= 3600 then + local min = math.floor(remainTime / 60) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time_Min") or "", min) + elseif 3600 < remainTime and remainTime <= 86400 then + local hour = math.floor(remainTime / 3600) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time") or "", hour) + elseif 86400 < remainTime then + local day = math.floor(remainTime / 86400) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time_Day") or "", day) + end + return sTimeStr +end +function TechThemeCtrl:RefreshButtonState() + self.tbActState = {} + for i = 1, 5 do + local actData = self.TechData:GetActivityDataByIndex(i) + if i == AllEnum.ActivityThemeFuncIndex.MiniGame then + self:RefreshMiniGameButtonState(actData) + elseif i == AllEnum.ActivityThemeFuncIndex.Task then + self:RefreshTaskButtonState(actData) + elseif i == AllEnum.ActivityThemeFuncIndex.Level then + self:RefreshLevelButtonState(actData) + elseif i == AllEnum.ActivityThemeFuncIndex.Shop then + self:RefreshShopButtonState(actData) + elseif i == AllEnum.ActivityThemeFuncIndex.Story then + self:RefreshStoryButtonState(actData) + end + end +end +function TechThemeCtrl:RefreshButtonTimer(actData, timer, txtTrans, imgTrans, refreshFunc) + local countDowmTimer + local activityId = actData.ActivityId + local activityData = ConfigTable.GetData("Activity", activityId) + local state = ActivityState.NotOpen + local bShowCountDown = false + if activityData ~= nil then + local curTime = ClientManager.serverTimeStamp + if activityData.StartTime ~= "" and activityData.EndTime ~= "" then + local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime) + local endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.EndTime) + if curTime < openTime then + state = ActivityState.NotOpen + elseif curTime >= openTime and curTime <= endTime then + state = ActivityState.Open + else + state = ActivityState.Closed + end + elseif activityData.EndType == GameEnum.activityEndType.NoLimit then + state = ActivityState.Open + if activityData.StartTime ~= "" then + local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime) + if curTime < openTime then + state = ActivityState.NotOpen + end + end + end + if state == ActivityState.NotOpen then + if nil == timer and activityData.StartTime ~= "" and activityData.EndTime ~= "" then + local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime) + local fcTimer = function() + curTime = ClientManager.serverTimeStamp + local remainTime = openTime - curTime + if 0 < remainTime then + local sTimeStr = self:RefreshRemainOpenTime(openTime) + local txtUnlock = imgTrans:GetComponentInChildren(typeof(CS.TMPro.TMP_Text)) + if txtUnlock ~= nil then + NovaAPI.SetTMPText(txtUnlock, sTimeStr) + end + else + imgTrans:SetActive(false) + TimerManager.Remove(countDowmTimer) + countDowmTimer = nil + self.tbActState[activityId] = ActivityState.Open + refreshFunc(actData) + self:RefreshActivityData() + end + end + fcTimer() + countDowmTimer = self:AddTimer(0, 1, fcTimer, true, true, false) + end + elseif state == ActivityState.Open and activityData.StartTime ~= "" and activityData.EndTime ~= "" then + do + local endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.EndTime) + if endTime > self.TechData:GetActGroupEndTime() then + bShowCountDown = true + elseif endTime < self.TechData:GetActGroupEndTime() then + bShowCountDown = endTime - curTime <= 259200 + end + if timer == nil and bShowCountDown then + self:RefreshRemainTime(endTime, txtTrans) + do + local fcTimer = function() + local remainTime = self:RefreshRemainTime(endTime, txtTrans) + if remainTime <= 0 then + TimerManager.Remove(countDowmTimer) + countDowmTimer = nil + refreshFunc(actData) + end + end + fcTimer() + countDowmTimer = self:AddTimer(0, 1, fcTimer, true, true, false) + end + end + end + end + end + return state, bShowCountDown, countDowmTimer +end +function TechThemeCtrl:RefreshMiniGameButtonState(actData) + local activityId = actData.ActivityId + local activityData = ConfigTable.GetData("Activity", activityId) + if activityData ~= nil then + local refreshFunc = function(actData) + self:RefreshMiniGameButtonState(actData) + end + local state, bShowCountDown, countDowmTimer = self:RefreshButtonTimer(actData, self.minigameRemainTimer, self._mapNode.txtMiniGameActivityTime, self._mapNode.imgMiniGameActivityUnlockTime, refreshFunc) + if self.minigameRemainTimer == nil then + self.minigameRemainTimer = countDowmTimer + end + self._mapNode.imgMiniGameActivityUnlockTime:SetActive(state == ActivityState.NotOpen) + self._mapNode.imgMiniGameActivityTime.gameObject:SetActive(state == ActivityState.Open and bShowCountDown) + self._mapNode.imgMiniGameEnd:SetActive(state == ActivityState.Closed) + self._mapNode.txtMiniGame_End:SetActive(state == ActivityState.Closed) + self._mapNode.txtMiniGameEnd.gameObject:SetActive(state == ActivityState.Closed) + self._mapNode.goMiniGameEnd.gameObject:SetActive(state == ActivityState.Closed) + if state ~= ActivityState.Open then + end + self.tbActState[activityId] = state + end +end +function TechThemeCtrl:RefreshTaskButtonState(actData) + local activityId = actData.ActivityId + local actInsData = PlayerData.Activity:GetActivityDataById(activityId) + local activityData = ConfigTable.GetData("Activity", activityId) + if activityData ~= nil then + local refreshFunc = function(actData) + if actInsData ~= nil then + actInsData:RefreshTaskRedDot() + end + self:RefreshTaskButtonState(actData) + end + local state, bShowCountDown, countDowmTimer = self:RefreshButtonTimer(actData, self.taskRemainTimer, self._mapNode.txtTaskActivityTime, self._mapNode.imgTaskActivityUnlockTime, refreshFunc) + if self.taskRemainTimer == nil then + self.taskRemainTimer = countDowmTimer + end + if state == ActivityState.Closed and actInsData ~= nil then + actInsData:RefreshTaskRedDot() + end + self._mapNode.imgTaskActivityTime:SetActive(state == ActivityState.Open and bShowCountDown) + self._mapNode.txtTaskProgress_End:SetActive(state == ActivityState.Closed) + self._mapNode.dbTaskEnd.gameObject:SetActive(state == ActivityState.Closed) + self._mapNode.imgTaskBgEnd:SetActive(state == ActivityState.Closed) + self._mapNode.txtTaskEnd.gameObject:SetActive(state == ActivityState.Closed) + self._mapNode.imgTaskActivityUnlockTime:SetActive(state == ActivityState.NotOpen) + self.tbActState[activityId] = state + local ActivityTaskData = PlayerData.Activity:GetActivityDataById(activityId) + local nDone, nTotal = 0, 0 + if ActivityTaskData ~= nil then + nDone, nTotal = ActivityTaskData:CalcTotalProgress() + end + local progress = string.format("%d/%d", nDone, nTotal) + NovaAPI.SetTMPText(self._mapNode.txtTaskProgress, progress) + NovaAPI.SetTMPText(self._mapNode.txtTaskProgressEnd, progress) + end +end +function TechThemeCtrl:RefreshStoryButtonState(actData) + local activityId = actData.ActivityId + local activityData = ConfigTable.GetData("Activity", activityId) + if activityData ~= nil then + local refreshFunc = function(actData) + local avgData = PlayerData.Activity:GetActivityDataById(activityId) + if nil ~= avgData then + avgData:RefreshAvgRedDot() + end + self:RefreshStoryButtonState(actData) + end + local state, bShowCountDown, countDowmTimer = self:RefreshButtonTimer(actData, self.avgRemainTimer, self._mapNode.txtStoryActivityTime, self._mapNode.imgStoryActivityUnlockTime, refreshFunc) + if self.avgRemainTimer == nil then + self.avgRemainTimer = countDowmTimer + end + if state == ActivityState.Closed then + local avgData = PlayerData.Activity:GetActivityDataById(activityId) + if nil ~= avgData then + avgData:RefreshAvgRedDot() + end + end + self._mapNode.imgStoryActivityTime:SetActive(state == ActivityState.Open and bShowCountDown) + self._mapNode.imgStoryActivityUnlockTime:SetActive(state == ActivityState.NotOpen) + self._mapNode.goStoryEnd:SetActive(state == ActivityState.Closed) + self._mapNode.imgStoryEnd:SetActive(state == ActivityState.Closed) + self._mapNode.txtStory_End.gameObject:SetActive(state == ActivityState.Closed) + self.tbActState[activityId] = state + local nDotweenStatus = state == ActivityState.Closed and 0 or 1 + for i = 1, #self._mapNode.animGearStory do + NovaAPI.CtrlDotweenAnimation(self._mapNode.animGearStory[i], nDotweenStatus) + end + end +end +function TechThemeCtrl:RefreshLevelButtonState(actData) + local activityId = actData.ActivityId + local activityData = ConfigTable.GetData("Activity", activityId) + if activityData ~= nil then + local refreshFunc = function(actData) + local activityLevelsData = PlayerData.Activity:GetActivityDataById(activityId) + if nil ~= activityLevelsData then + activityLevelsData:ChangeAllRedHot() + end + self:RefreshLevelButtonState(actData) + end + local state, bShowCountDown, countDowmTimer = self:RefreshButtonTimer(actData, self.levelRemainTimer, self._mapNode.txtLevelActivityTime, self._mapNode.imgLevelActivityUnlockTime, refreshFunc) + if self.levelRemainTimer == nil then + self.levelRemainTimer = countDowmTimer + end + if state == ActivityState.Closed then + local activityLevelsData = PlayerData.Activity:GetActivityDataById(activityId) + if nil ~= activityLevelsData then + activityLevelsData:ChangeAllRedHot() + end + end + self._mapNode.imgLevelActivityTime:SetActive(state == ActivityState.Open and bShowCountDown) + self._mapNode.imgLevelActivityUnlockTime:SetActive(state == ActivityState.NotOpen) + self._mapNode.imgLevelEnd:SetActive(state == ActivityState.Closed) + self._mapNode.goLevelEnd:SetActive(state == ActivityState.Closed) + self._mapNode.txtLevel_End.gameObject:SetActive(state == ActivityState.Closed) + self.tbActState[activityId] = state + local nDotweenStatus = state == ActivityState.Closed and 0 or 1 + for i = 1, #self._mapNode.animGearBattle do + NovaAPI.CtrlDotweenAnimation(self._mapNode.animGearBattle[i], nDotweenStatus) + end + end +end +function TechThemeCtrl:RefreshShopButtonState(actData) + local activityId = actData.ActivityId + local activityData = ConfigTable.GetData("Activity", activityId) + if activityData ~= nil then + local refreshFunc = function(actData) + self:RefreshShopButtonState(actData) + end + local state, bShowCountDown, countDowmTimer = self:RefreshButtonTimer(actData, self.shopRemainTimer, self._mapNode.txtShopActivityTime, self._mapNode.imgShopActivityUnlockTime, refreshFunc) + if self.shopRemainTimer == nil then + self.shopRemainTimer = countDowmTimer + end + self._mapNode.imgShopActivityTime:SetActive(state == ActivityState.Open and bShowCountDown) + self._mapNode.imgShopActivityUnlockTime:SetActive(state == ActivityState.NotOpen) + self._mapNode.txtShopEnd.gameObject:SetActive(state == ActivityState.Closed) + self._mapNode.imgShopEnd:SetActive(state == ActivityState.Closed) + self._mapNode.txtShop_End:SetActive(state == ActivityState.Closed) + self.tbActState[activityId] = state + local nDotweenStatus = state == ActivityState.Closed and 0 or 1 + for i = 1, #self._mapNode.animGearShop do + NovaAPI.CtrlDotweenAnimation(self._mapNode.animGearShop[i], nDotweenStatus) + end + end +end +function TechThemeCtrl:RequireActiviyData() + if self.bRequiredActData then + return + end + local callFunc = function() + self.bRequireSucc = true + self:RefreshPanel() + end + HttpNetHandler.SendMsg(NetMsgId.Id.activity_detail_req, {}, nil, callFunc) + self.bRequiredActData = true + self:AddTimer(1, 1, function() + self.bRequiredActData = false + end, true, true, true) +end +function TechThemeCtrl:RefreshActivityData() + if self.bRequiredActData then + return + end + self:AddTimer(1, 3, self.RequireActiviyData, true, true, true) +end +function TechThemeCtrl:OnBtn_ClickActivityEntrance(btn, nIndex) + local actData = self.TechData:GetActivityDataByIndex(nIndex) + local state = self.tbActState[actData.ActivityId] + if nil == state then + return + end + if state == ActivityState.Closed then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_End_Notice")) + return + elseif state == ActivityState.NotOpen then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_Not_Open")) + return + elseif state == ActivityState.Open then + local activityData = PlayerData.Activity:GetActivityDataById(actData.ActivityId) + if activityData == nil then + local bHint = true + if nIndex == AllEnum.ActivityThemeFuncIndex.Story then + bHint = not PlayerData.ActivityAvg:HasActivityData(actData.ActivityId) + end + if self.bRequiredActData and bHint then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_Data_Refreshing")) + return + end + if bHint then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_Not_Open")) + self:RequireActiviyData() + return + end + end + end + if actData.PanelId ~= nil and ActivityState.Open == state then + if nIndex == AllEnum.ActivityThemeFuncIndex.MiniGame then + LocalData.SetPlayerLocalData("Activity_MiniGame_10108_New", true) + RedDotManager.SetValid(RedDotDefine.Activity_GroupNew_MiniGame, { + actData.ActivityId + }, false) + local nRandom = math.random(46, 47) + local func = function() + EventManager.Hit(EventId.OpenPanel, actData.PanelId, actData.ActivityId, self.nActId) + end + EventManager.Hit(EventId.SetTransition, nRandom, func) + elseif self.ActivityGroupCfg.TransitionId ~= nil and self.ActivityGroupCfg.TransitionId > 0 then + EventManager.Hit(EventId.SetTransition, self.ActivityGroupCfg.TransitionId, function() + EventManager.Hit(EventId.OpenPanel, actData.PanelId, actData.ActivityId) + end) + else + EventManager.Hit(EventId.OpenPanel, actData.PanelId, actData.ActivityId) + end + end +end +return TechThemeCtrl diff --git a/lua/game/ui/activitytheme/10108/techthemepanel.lua b/lua/game/ui/activitytheme/10108/techthemepanel.lua new file mode 100644 index 00000000..3a3b3761 --- /dev/null +++ b/lua/game/ui/activitytheme/10108/techthemepanel.lua @@ -0,0 +1,20 @@ +local BasePanel = require("GameCore.UI.BasePanel") +local TechThemePanel = class("TechThemePanel", BasePanel) +TechThemePanel._sUIResRootPath = "UI_Activity/" +TechThemePanel._tbDefine = { + { + sPrefabPath = "10108/TechPanel.prefab", + sCtrlName = "Game.UI.ActivityTheme.10108.TechThemeCtrl" + } +} +function TechThemePanel:Awake() +end +function TechThemePanel:OnEnable() +end +function TechThemePanel:OnDisable() +end +function TechThemePanel:OnDestroy() +end +function TechThemePanel:OnRelease() +end +return TechThemePanel diff --git a/lua/game/ui/activitytheme/11100/activitylevels/activitylevelsselectctrl.lua b/lua/game/ui/activitytheme/11100/activitylevels/activitylevelsselectctrl.lua new file mode 100644 index 00000000..85bfbf16 --- /dev/null +++ b/lua/game/ui/activitytheme/11100/activitylevels/activitylevelsselectctrl.lua @@ -0,0 +1,622 @@ +local ActivityLevelsSelectCtrl = class("ActivityLevelsSelectCtrl", BaseCtrl) +local mapToggle = { + [1] = GameEnum.diffculty.Diffculty_1, + [2] = GameEnum.diffculty.Diffculty_2, + [3] = GameEnum.diffculty.Diffculty_3, + [4] = GameEnum.diffculty.Diffculty_4, + [5] = GameEnum.diffculty.Diffculty_5, + [6] = GameEnum.diffculty.Diffculty_6, + [7] = GameEnum.diffculty.Diffculty_7, + [8] = GameEnum.diffculty.Diffculty_8, + [9] = GameEnum.diffculty.Diffculty_9, + [10] = GameEnum.diffculty.Diffculty_10 +} +local colorConditionsUnLock = Color(0.8274509803921568, 0.8941176470588236, 0.9803921568627451, 0.5) +local colorConditionsLock = Color(0.8274509803921568, 0.8941176470588236, 0.9803921568627451, 1) +ActivityLevelsSelectCtrl._mapNodeConfig = { + TopBar = { + sNodeName = "TopBarPanel", + sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" + }, + goEnemyInfo = { + sCtrlName = "Game.UI.MainlineEx.MainlineMonsterInfoCtrl" + }, + togTypeExplore = { + sComponentName = "UIButton", + callback = "OnBtnClick_TogTypeExplore" + }, + togTypeExploreCtrl = { + sNodeName = "togTypeExplore", + sCtrlName = "Game.UI.TemplateEx.TemplateToggleCtrl" + }, + lockExplore = { + sComponentName = "UIButton", + callback = "OnClick_BtnLockExplore" + }, + redExplore = {}, + togTypeAdventure = { + sComponentName = "UIButton", + callback = "OnBtnClick_TogTypeAdventure" + }, + togTypeAdventureCtrl = { + sNodeName = "togTypeAdventure", + sCtrlName = "Game.UI.TemplateEx.TemplateToggleCtrl" + }, + lockAdventure = { + sComponentName = "UIButton", + callback = "OnClick_BtnLockAdventure" + }, + redAdventure = {}, + rtToggles = { + sNodeName = "srToggle", + sComponentName = "UIScrollRect" + }, + tog = { + sComponentName = "UIButton", + nCount = 10, + callback = "OnBtnClick_Tog" + }, + togCtrl = { + sNodeName = "tog", + sCtrlName = "Game.UI.TemplateEx.TemplateToggleCtrl", + nCount = 10 + }, + togAniRoot = {sNodeName = "rt_Toggle", sComponentName = "Animator"}, + txtRecommendLevel = { + sNodeName = "txtSuggestLevel", + sComponentName = "TMP_Text" + }, + txtTitle = { + sComponentName = "TMP_Text", + sLanguageId = "InfinityTower_Recommend_Lv" + }, + txtBuildTitle = { + sComponentName = "TMP_Text", + sLanguageId = "InfinityTower_Recommend_Construct" + }, + imgBuild = {sComponentName = "Image"}, + TMPName = {sComponentName = "TMP_Text"}, + detailDesc = {sComponentName = "TMP_Text"}, + btnEnemyInfo = { + sComponentName = "UIButton", + callback = "OnBtnClick_EnemyInfo" + }, + tex_EnemyInfo = { + sComponentName = "TMP_Text", + sLanguageId = "Equipment_Instance_EnemyInfo" + }, + txtTitleTarget = { + sComponentName = "TMP_Text", + sLanguageId = "RogueBoss_Pause_Target" + }, + txtReward = { + sComponentName = "TMP_Text", + sLanguageId = "Level_Award" + }, + Task = {sComponentName = "Transform", nCount = 3}, + rewardRoot = {sComponentName = "Transform"}, + btn_itemTemp = {}, + btnListRoot = {}, + btnRaid = { + sComponentName = "UIButton", + callback = "OnClickBtnRaid" + }, + imgRaidUnlockMask = {}, + txtBtnRaid = { + sComponentName = "TMP_Text", + sLanguageId = "Raid_Title_Raid" + }, + TMPRaidUnlockHint = { + sComponentName = "TMP_Text", + sLanguageId = "Raid_Btn_Cond" + }, + btnGo = { + sComponentName = "UIButton", + callback = "OnClickBtnGo" + }, + txtBtnGo = { + sComponentName = "TMP_Text", + sLanguageId = "Maninline_Btn_Go" + }, + goCoin = {}, + txtTicketsCount = {sComponentName = "TMP_Text"}, + ListConditions = {}, + ListConditionsObj = { + sNodeName = "Conditions_", + nCount = 2 + } +} +ActivityLevelsSelectCtrl._mapEventConfig = { + [EventId.UpdateEnergy] = "OnEvent_UpdateEnergy" +} +ActivityLevelsSelectCtrl._mapRedDotConfig = {} +function ActivityLevelsSelectCtrl:Awake() + local param = self:GetPanelParam() + if type(param) == "table" then + self.nActId = param[1] + end + self.nLevelType = GameEnum.ActivityLevelType.Explore + self.tabRewardList = {} + self.AniRoot = self.gameObject:GetComponent("Animator") + local bInActGroup, nActGroupId = PlayerData.Activity:IsActivityInActivityGroup(self.nActId) + if bInActGroup then + RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Explore, {nActGroupId}, self._mapNode.redExplore) + RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Adventure, {nActGroupId}, self._mapNode.redAdventure) + end +end +function ActivityLevelsSelectCtrl:OnEnable() + self.timeTab = {} + EventManager.Hit(EventId.SetTransition) + self.SelectTogPreLvLock = nil + self.AniRoot:Play("ActivityLevelsSelect_in") + self:Init() +end +function ActivityLevelsSelectCtrl:OnDisable() + self.timeTab = {} + for i = 1, #self.tabRewardList do + local go = self.tabRewardList[i].gameObject + local btnSelect = self.tabRewardList[i].gameObject:GetComponent("UIButton") + btnSelect.onClick:RemoveAllListeners() + self:UnbindCtrlByNode(self.tabRewardList[i]) + destroy(go) + end + self.tabRewardList = {} + self.SelectTogPreLvLock = nil +end +function ActivityLevelsSelectCtrl:OnDestroy(...) +end +function ActivityLevelsSelectCtrl:Init() + self.activityLevelsData = PlayerData.Activity:GetActivityDataById(self.nActId) + self:RefreshTogTypeCount() + self:Refresh() +end +function ActivityLevelsSelectCtrl:Refresh() + self.nLevelType = self.activityLevelsData:GetDefaultSelectionType() + self:RefreshTogType(self.nLevelType) + local nDifficulty = self.activityLevelsData:GetDefaultSelectionDifficulty(self.nLevelType) + self:RefreshTogList(self.nLevelType, nDifficulty) +end +function ActivityLevelsSelectCtrl:RefreshTogTypeCount() + self._mapNode.togTypeExploreCtrl:SetText(ConfigTable.GetUIText("ActivityLevels_Explore")) + self._mapNode.togTypeAdventureCtrl:SetText(ConfigTable.GetUIText("ActivityLevels_Adventure")) + self._mapNode.togTypeExploreCtrl:SetDefaultActivity(self.nLevelType == GameEnum.ActivityLevelType.Explore) + self._mapNode.togTypeAdventureCtrl:SetDefaultActivity(self.nLevelType == GameEnum.ActivityLevelType.Adventure) + local texExplore_SelectCount = self._mapNode.togTypeExplore.gameObject.transform:Find("AnimRoot/AnimSwitch/txt_SelectCount"):GetComponent("TMP_Text") + local texExplore_UnSelectCount = self._mapNode.togTypeExplore.gameObject.transform:Find("AnimRoot/AnimSwitch/txt_unSelectCount"):GetComponent("TMP_Text") + local texAdventure_SelectCount = self._mapNode.togTypeAdventure.gameObject.transform:Find("AnimRoot/AnimSwitch/txt_SelectCount"):GetComponent("TMP_Text") + local texAdventure_UnSelectCount = self._mapNode.togTypeAdventure.gameObject.transform:Find("AnimRoot/AnimSwitch/txt_unSelectCount"):GetComponent("TMP_Text") + local totalExplore, exploreCount = self.activityLevelsData:GetLevelStarMsg(GameEnum.ActivityLevelType.Explore) + local totalAdventure, adventureCount = self.activityLevelsData:GetLevelStarMsg(GameEnum.ActivityLevelType.Adventure) + local str = "%s/%s" + self.firstExploreLevel = self.activityLevelsData.levelTabExploreDifficulty[1] + local isOpenExplore = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.Explore, self.firstExploreLevel) + self._mapNode.lockExplore.gameObject:SetActive(not isOpenExplore) + if isOpenExplore then + NovaAPI.SetTMPText(texExplore_SelectCount, string.format(str, exploreCount, totalExplore)) + NovaAPI.SetTMPText(texExplore_UnSelectCount, string.format(str, exploreCount, totalExplore)) + else + NovaAPI.SetTMPText(texExplore_SelectCount, "") + NovaAPI.SetTMPText(texExplore_UnSelectCount, "") + end + self.firstAdventureLevel = self.activityLevelsData.levelTabAdventureDifficulty[1] + local isOpenAdventure = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.Adventure, self.firstAdventureLevel) + self._mapNode.lockAdventure.gameObject:SetActive(not isOpenAdventure) + if isOpenAdventure then + NovaAPI.SetTMPText(texAdventure_SelectCount, string.format(str, adventureCount, totalAdventure)) + NovaAPI.SetTMPText(texAdventure_UnSelectCount, string.format(str, adventureCount, totalAdventure)) + else + NovaAPI.SetTMPText(texAdventure_SelectCount, "") + NovaAPI.SetTMPText(texAdventure_UnSelectCount, "") + end +end +function ActivityLevelsSelectCtrl:OnClick_BtnLockExplore() + self:FirstLevelLockTips(GameEnum.ActivityLevelType.Explore, self.firstExploreLevel) +end +function ActivityLevelsSelectCtrl:OnClick_BtnLockAdventure() + self:FirstLevelLockTips(GameEnum.ActivityLevelType.Adventure, self.firstAdventureLevel) +end +function ActivityLevelsSelectCtrl:FirstLevelLockTips(nType, nLevel) + local day = self.activityLevelsData:GetUnLockDay(nType, nLevel) + local strTips = "" + if day == 0 then + local hour, min, sec = self.activityLevelsData:GetUnLockHour(nType, nLevel) + if 0 < hour then + strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Hour"), hour) + elseif 0 < min then + strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min"), min) + elseif 0 < sec then + strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Sec"), sec) + end + else + strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Day"), day) + end + EventManager.Hit(EventId.OpenMessageBox, strTips) +end +function ActivityLevelsSelectCtrl:OnBtnClick_TogTypeExplore() + if self.nLevelType == GameEnum.ActivityLevelType.Explore then + return + end + self:CloseAllTimer() + self.AniRoot:Play("ActivityLevelsSelect_in1") + self._mapNode.togAniRoot:Play("ActivityLevelsSelect_Toggle_in") + self.nLevelType = GameEnum.ActivityLevelType.Explore + self:RefreshTogType(self.nLevelType) + local nDifficulty = self.activityLevelsData:GetDefaultSelectionDifficulty(self.nLevelType) + self:RefreshTogList(self.nLevelType, nDifficulty) +end +function ActivityLevelsSelectCtrl:OnBtnClick_TogTypeAdventure() + if self.nLevelType == GameEnum.ActivityLevelType.Adventure then + return + end + self:CloseAllTimer() + self.AniRoot:Play("ActivityLevelsSelect_in1") + self._mapNode.togAniRoot:Play("ActivityLevelsSelect_Toggle_in") + self.nLevelType = GameEnum.ActivityLevelType.Adventure + self:RefreshTogType(self.nLevelType) + local nDifficulty = self.activityLevelsData:GetDefaultSelectionDifficulty(self.nLevelType) + self:RefreshTogList(self.nLevelType, nDifficulty) +end +function ActivityLevelsSelectCtrl:CloseAllTimer() + for i, v in pairs(self.timeTab) do + v:Pause(true) + end + self.timeTab = {} +end +function ActivityLevelsSelectCtrl:RefreshTogType(nType) + if self.SelectTogPreLvLock ~= nil then + NovaAPI.SetImageColor(self.SelectTogPreLvLock, Color(0.14901960784313725, 0.25882352941176473, 0.47058823529411764, 1)) + end + self._mapNode.togTypeExploreCtrl:SetTrigger(nType == GameEnum.ActivityLevelType.Explore) + self._mapNode.togTypeAdventureCtrl:SetTrigger(nType == GameEnum.ActivityLevelType.Adventure) + self._mapNode.togTypeExploreCtrl:SetDefaultActivity(nType == GameEnum.ActivityLevelType.Explore) + self._mapNode.togTypeAdventureCtrl:SetDefaultActivity(nType == GameEnum.ActivityLevelType.Adventure) + local explore_SelectCount = self._mapNode.togTypeExplore.gameObject.transform:Find("AnimRoot/AnimSwitch/txt_SelectCount").gameObject + local explore_UnSelectCount = self._mapNode.togTypeExplore.gameObject.transform:Find("AnimRoot/AnimSwitch/txt_unSelectCount").gameObject + local adventure_SelectCount = self._mapNode.togTypeAdventure.gameObject.transform:Find("AnimRoot/AnimSwitch/txt_SelectCount").gameObject + local adventure_UnSelectCount = self._mapNode.togTypeAdventure.gameObject.transform:Find("AnimRoot/AnimSwitch/txt_unSelectCount").gameObject + explore_SelectCount:SetActive(nType == GameEnum.ActivityLevelType.Explore) + explore_UnSelectCount:SetActive(nType ~= GameEnum.ActivityLevelType.Explore) + adventure_SelectCount:SetActive(nType == GameEnum.ActivityLevelType.Adventure) + adventure_UnSelectCount:SetActive(nType ~= GameEnum.ActivityLevelType.Adventure) +end +function ActivityLevelsSelectCtrl:RefreshTogList(nType, nDifficulty) + local tabLevelInfo, tabLevelInfoDifficulty + if nType == GameEnum.ActivityLevelType.Explore then + tabLevelInfo = self.activityLevelsData.levelTabExplore + tabLevelInfoDifficulty = self.activityLevelsData.levelTabExploreDifficulty + else + tabLevelInfo = self.activityLevelsData.levelTabAdventure + tabLevelInfoDifficulty = self.activityLevelsData.levelTabAdventureDifficulty + end + for i = 1, 10 do + self._mapNode.tog[i].gameObject:SetActive(i <= #tabLevelInfoDifficulty) + end + for i = 1, #tabLevelInfoDifficulty do + local tmpId = tabLevelInfoDifficulty[i] + local tmpData = tabLevelInfo[tmpId] + self._mapNode.togCtrl[i]:SetText(tmpData.baseData.Name) + local isOpen = self.activityLevelsData:GetLevelDayOpen(nType, tmpData.baseData.Id) + local isLevelUnLock = self.activityLevelsData:GetLevelUnLock(nType, tmpData.baseData.Id) + local objTog = self._mapNode.tog[i].gameObject + local rt_Targets = objTog.transform:Find("AnimRoot/AnimSwitch/rt_Targets").gameObject + local rtLockInfo = objTog.transform:Find("AnimRoot/AnimSwitch/rtLockInfo").gameObject + local rtLockPreLv = objTog.transform:Find("AnimRoot/AnimSwitch/rtLockPreLv").gameObject + local rtLockPreLvSelect = rtLockPreLv.transform:Find("rtLockPreLvSelect"):GetComponent("Image") + NovaAPI.SetImageColor(rtLockPreLvSelect, Color(0.14901960784313725, 0.25882352941176473, 0.47058823529411764, 1)) + local strTips = "" + local redH = objTog.transform:Find("AnimRoot/AnimSwitch/redH").gameObject + local bInActGroup, nActGroupId = PlayerData.Activity:IsActivityInActivityGroup(self.nActId) + if bInActGroup then + if tmpData.baseData.Type == GameEnum.ActivityLevelType.Explore then + RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Explore_Level, { + nActGroupId, + tmpData.baseData.Id + }, redH) + else + RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Adventure_Level, { + nActGroupId, + tmpData.baseData.Id + }, redH) + end + end + if isOpen and isLevelUnLock then + rt_Targets:SetActive(true) + for j = 1, 3 do + local btnStar = rt_Targets.gameObject.transform:Find("btnTarget" .. j):GetComponent("Button") + btnStar.interactable = j <= tmpData.Star + end + rtLockInfo:SetActive(false) + rtLockPreLv:SetActive(false) + elseif isOpen and not isLevelUnLock then + rt_Targets:SetActive(false) + rtLockInfo:SetActive(false) + rtLockPreLv:SetActive(true) + elseif not isOpen then + for i = 1, 5 do + local objDeco = objTog.transform:Find("AnimRoot/AnimSwitch/goBg/Select/imgFlowWave1/imgDeco" .. i).gameObject + if objDeco ~= nil then + objDeco:SetActive(false) + end + end + rt_Targets:SetActive(false) + local day = self.activityLevelsData:GetUnLockDay(nType, tmpData.baseData.Id) + if day == 0 then + local rtLockInfoDay = rtLockInfo.gameObject.transform:Find("rtLockInfoDay").gameObject + local bgCondition = rtLockInfo.gameObject.transform:Find("bgCondition").gameObject + rtLockInfoDay:SetActive(false) + bgCondition:SetActive(true) + local txtLockCondition = rtLockInfo.gameObject.transform:Find("bgCondition/txtLockCondition"):GetComponent("TMP_Text") + local timerCount = function() + local hour, min, sec = self.activityLevelsData:GetUnLockHour(nType, tmpData.baseData.Id) + if 0 < hour then + NovaAPI.SetTMPText(txtLockCondition, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Hour_Color"), hour)) + strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Hour"), hour) + elseif 0 < min then + NovaAPI.SetTMPText(txtLockCondition, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min_Color"), min)) + strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min"), min) + elseif 0 < sec then + NovaAPI.SetTMPText(txtLockCondition, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Sec_Color"), sec)) + strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Sec"), sec) + end + end + timerCount() + self.timeTab[tmpData.baseData.Id] = self:AddTimer(0, 1, function() + timerCount() + end, true, true, false) + rtLockInfo:SetActive(true) + rtLockPreLv:SetActive(false) + else + rt_Targets:SetActive(false) + local rtLockInfoDay = rtLockInfo.gameObject.transform:Find("rtLockInfoDay").gameObject + local bgCondition = rtLockInfo.gameObject.transform:Find("bgCondition").gameObject + rtLockInfoDay:SetActive(true) + bgCondition:SetActive(false) + strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Day"), day) + rtLockInfo:SetActive(true) + rtLockPreLv:SetActive(false) + end + end + local clickCb = function() + EventManager.Hit(EventId.OpenMessageBox, strTips) + end + if i == nDifficulty then + self:RefreshInstanceInfo(nType, nDifficulty, true, true) + end + end +end +function ActivityLevelsSelectCtrl:OnBtnClick_Tog(btn) + local nHard = table.indexof(self._mapNode.tog, btn:GetComponent("UIButton")) + local togIdx = table.indexof(self._mapNode.tog, btn) + if nHard == nil then + return + end + if self.curSelectHard ~= nHard then + if self.SelectTogPreLvLock ~= nil then + NovaAPI.SetImageColor(self.SelectTogPreLvLock, Color(0.14901960784313725, 0.25882352941176473, 0.47058823529411764, 1)) + end + for idx, value in pairs(mapToggle) do + if value == self.curSelectHard then + self._mapNode.togCtrl[idx]:SetDefault(false) + break + end + end + self._mapNode.togCtrl[togIdx]:SetDefault(true) + self.SelectTogPreLvLock = self._mapNode.togCtrl[togIdx].gameObject.transform:Find("AnimRoot/AnimSwitch/rtLockPreLv/rtLockPreLvSelect"):GetComponent("Image") + NovaAPI.SetImageColor(self.SelectTogPreLvLock, Color(1, 1, 1, 1)) + self:RefreshInstanceInfo(self.nLevelType, nHard, nil, false) + local levelId = 0 + if self.nLevelType == GameEnum.ActivityLevelType.Explore then + levelId = self.activityLevelsData.levelTabExploreDifficulty[nHard] + else + levelId = self.activityLevelsData.levelTabAdventureDifficulty[nHard] + end + self.activityLevelsData:ChangeRedDot(self.nLevelType, levelId) + self.AniRoot:Play("ActivityLevelsSelect_in1") + end +end +function ActivityLevelsSelectCtrl:RefreshInstanceInfo(nType, nHard, bLocation, bSetTog) + if bLocation then + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + NovaAPI.UIScrollRectScrollTo(self._mapNode.rtToggles, nHard + 1, true) + end + cs_coroutine.start(wait) + end + if bSetTog then + for i = 1, 10 do + self._mapNode.togCtrl[i]:SetDefault(i == nHard) + end + end + self.curSelectHard = nHard + local levelId = 0 + self.selectLevelData = nil + if nType == GameEnum.ActivityLevelType.Explore then + levelId = self.activityLevelsData.levelTabExploreDifficulty[nHard] + self.selectLevelData = self.activityLevelsData.levelTabExplore[levelId] + else + levelId = self.activityLevelsData.levelTabAdventureDifficulty[nHard] + self.selectLevelData = self.activityLevelsData.levelTabAdventure[levelId] + end + NovaAPI.SetTMPText(self._mapNode.txtRecommendLevel, self.selectLevelData.baseData.SuggestedPower) + local sRank = "Icon/BuildRank/BuildRank_" .. self.selectLevelData.baseData.RecommendBuildRank + self:SetPngSprite(self._mapNode.imgBuild, sRank) + NovaAPI.SetTMPText(self._mapNode.TMPName, self.selectLevelData.baseData.Name) + NovaAPI.SetTMPText(self._mapNode.detailDesc, self.selectLevelData.baseData.Desc) + self.curStar = self.selectLevelData.Star + local tbCond = { + self.selectLevelData.baseData.OneStarDesc, + self.selectLevelData.baseData.TwoStarDesc, + self.selectLevelData.baseData.ThreeStarDesc + } + for i = 1, 3 do + local rtTask = self._mapNode.Task[i] + local goDone = rtTask:Find("imgDone").gameObject + local imgUnDone = rtTask:Find("imgUnDone").gameObject + local Text = rtTask:Find("Text"):GetComponent("TMP_Text") + goDone:SetActive(i <= self.curStar) + imgUnDone:SetActive(i > self.curStar) + local cond = tbCond[i] + if cond == nil then + rtTask.gameObject:SetActive(false) + return + else + rtTask.gameObject:SetActive(true) + NovaAPI.SetTMPText(Text, cond) + end + end + self.PreviewMonsterGroupId = self.selectLevelData.baseData.PreviewMonsterGroupId + local isOpen = self.activityLevelsData:GetLevelDayOpen(nType, self.selectLevelData.baseData.Id) + local isLevelUnLock = self.activityLevelsData:GetLevelUnLock(nType, self.selectLevelData.baseData.Id) + local isNeedEnergyConsume = true + if not self.selectLevelData.baseData.EnergyConsumeOnRetry and 0 < self.selectLevelData.Star then + isNeedEnergyConsume = false + end + if isOpen and isLevelUnLock then + self._mapNode.btnListRoot:SetActive(true) + self._mapNode.ListConditions:SetActive(false) + if self.selectLevelData.baseData.ThreeStarSweep then + self._mapNode.btnRaid.gameObject:SetActive(true) + self._mapNode.txtBtnRaid.gameObject:SetActive(self.curStar == 3) + self._mapNode.imgRaidUnlockMask.gameObject:SetActive(self.curStar ~= 3) + else + self._mapNode.btnRaid.gameObject:SetActive(false) + end + local nHas = PlayerData.Base:GetCurEnergy() + local nRequire = self.selectLevelData.baseData.EnergyConsume + if not isNeedEnergyConsume then + nRequire = 0 + end + self.curRequireEnergy = nRequire + NovaAPI.SetTMPText(self._mapNode.txtTicketsCount, nRequire) + NovaAPI.SetTMPColor(self._mapNode.txtTicketsCount, nRequire > nHas.nEnergy and Red_Unable or Blue_Normal) + self._mapNode.goCoin:SetActive(isNeedEnergyConsume) + elseif isOpen and not isLevelUnLock then + self._mapNode.btnListRoot:SetActive(false) + self._mapNode.ListConditions:SetActive(true) + local preLevelId = self.selectLevelData.baseData.PreLevelId + if preLevelId ~= 0 then + local lvPreNeedStar = self.selectLevelData.baseData.PreLevelStar + local lvPreStar = self.activityLevelsData:GetPreLevelStar(nType, self.selectLevelData.baseData.Id) + local imgConditions_Lock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_Lock").gameObject + local imgConditions_UnLock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_UnLock").gameObject + local txt = self._mapNode.ListConditionsObj[1].transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text") + local tmpData = ConfigTable.GetData("ActivityLevelsLevel", preLevelId) + imgConditions_Lock_1:SetActive(lvPreNeedStar > lvPreStar) + imgConditions_UnLock_1:SetActive(lvPreNeedStar <= lvPreStar) + NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_PreLevel"), tmpData.Name)) + NovaAPI.SetTMPColor(txt, lvPreNeedStar <= lvPreStar and colorConditionsUnLock or colorConditionsLock) + else + local imgConditions_Lock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_Lock").gameObject + local imgConditions_UnLock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_UnLock").gameObject + local txt = self._mapNode.ListConditionsObj[1].transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text") + imgConditions_Lock_1:SetActive(true) + imgConditions_UnLock_1:SetActive(false) + NovaAPI.SetTMPText(txt, ConfigTable.GetUIText("Unlocked_By_PreLevel")) + NovaAPI.SetTMPColor(txt, colorConditionsUnLock) + end + local preActivityStory = self.selectLevelData.baseData.PreActivityStory + if preActivityStory ~= nil and preActivityStory[1] ~= nil then + local isRead = PlayerData.ActivityAvg:IsStoryReaded(preActivityStory[2]) + local imgConditions_Lock_2 = self._mapNode.ListConditionsObj[2].transform:Find("imgConditions_Lock").gameObject + local imgConditions_UnLock_2 = self._mapNode.ListConditionsObj[2].transform:Find("imgConditions_UnLock").gameObject + local txt = self._mapNode.ListConditionsObj[2].transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text") + imgConditions_Lock_2:SetActive(not isRead) + imgConditions_UnLock_2:SetActive(isRead) + local cfgdata = ConfigTable.GetData("ActivityStory", preActivityStory[2]) + if cfgdata ~= nil then + NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Avg"), cfgdata.Title)) + self._mapNode.ListConditionsObj[2]:SetActive(true) + NovaAPI.SetTMPColor(txt, isRead and colorConditionsUnLock or colorConditionsLock) + else + self._mapNode.ListConditionsObj[2]:SetActive(false) + end + else + self._mapNode.ListConditionsObj[2]:SetActive(false) + end + elseif not isOpen then + self._mapNode.btnListRoot:SetActive(false) + self._mapNode.ListConditions:SetActive(true) + self._mapNode.ListConditionsObj[2]:SetActive(false) + local imgConditions_Lock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_Lock").gameObject + local imgConditions_UnLock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_UnLock").gameObject + imgConditions_Lock_1:SetActive(true) + imgConditions_UnLock_1:SetActive(false) + NovaAPI.SetTMPColor(txt, colorConditionsUnLock) + local txt = self._mapNode.ListConditionsObj[1].transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text") + local day = self.activityLevelsData:GetUnLockDay(nType, self.selectLevelData.baseData.Id) + if day == 0 then + local hour, min, sec = self.activityLevelsData:GetUnLockHour(nType, self.selectLevelData.baseData.Id) + if 0 < hour then + NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Hour"), hour)) + elseif 0 < min then + NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min"), min)) + elseif 0 < sec then + NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min"), min)) + end + else + local _day, _hour = self.activityLevelsData:GetUnLockDayHour(nType, self.selectLevelData.baseData.Id) + NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_DayHourOpen"), _day, _hour)) + end + end + for i = 1, #self.tabRewardList do + self.tabRewardList[i].gameObject:SetActive(false) + end + local tbReward = decodeJson(self.selectLevelData.baseData.CompleteRewardPreview) + for i = 1, #tbReward do + if i > #self.tabRewardList then + local obj = instantiate(self._mapNode.btn_itemTemp, self._mapNode.rewardRoot) + self.tabRewardList[i] = self:BindCtrlByNode(obj, "Game.UI.TemplateEx.TemplateItemCtrl") + end + do + local itemCtrl = self.tabRewardList[i] + itemCtrl.gameObject:SetActive(true) + if tbReward[i] ~= nil then + local bReceived = 0 < self.selectLevelData.Star and tbReward[i][3] == 1 + local bFirstPass = tbReward[i][3] == 1 + itemCtrl:SetItem(tbReward[i][1], nil, UTILS.ParseRewardItemCount(tbReward[i]), nil, bReceived, bFirstPass, false, true) + local btnItem = itemCtrl.gameObject:GetComponent("UIButton") + btnItem.onClick:RemoveAllListeners() + local clickCb = function() + self:OnBtnClick_RewardItem(tbReward[i][1], btnItem.gameObject) + end + btnItem.onClick:AddListener(clickCb) + end + end + end +end +function ActivityLevelsSelectCtrl:OnBtnClick_RewardItem(nTid, btn) + local rtBtn = btn.transform + UTILS.ClickItemGridWithTips(nTid, rtBtn, false, true, false) +end +function ActivityLevelsSelectCtrl:OnClickBtnGo() + local nEnergy = PlayerData.Base:GetCurEnergy().nEnergy + if nEnergy < self.curRequireEnergy then + local callback = function() + EventManager.Hit(EventId.ClosePanel, PanelId.EnergyBuy) + end + EventManager.Hit(EventId.OpenPanel, PanelId.EnergyBuy, AllEnum.EnergyPanelType.Main, {}, true, callback) + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("MainlineData_Energy")) + return + end + self.activityLevelsData:ChangeRedDot(self.selectLevelData.baseData.Type, self.selectLevelData.baseData.Id) + PlayerData.Activity:SetActivityLevelActId(self.nActId) + EventManager.Hit(EventId.OpenPanel, PanelId.RegionBossFormation, AllEnum.RegionBossFormationType.ActivityLevels, self.selectLevelData.baseData.Id, { + self.nActId + }) +end +function ActivityLevelsSelectCtrl:OnClickBtnRaid() + if self.curStar ~= 3 then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Raid_Lock")) + return + end + local nNeedEnergy = self.curRequireEnergy + EventManager.Hit(EventId.OpenPanel, PanelId.Raid, self.selectLevelData.baseData.Id, nNeedEnergy, 5, self.nActId) +end +function ActivityLevelsSelectCtrl:OnBtnClick_EnemyInfo() + EventManager.Hit("OpenActivityLevelsMonsterInfo", self.PreviewMonsterGroupId) +end +function ActivityLevelsSelectCtrl:OnEvent_UpdateEnergy() + local nHas = PlayerData.Base:GetCurEnergy() + NovaAPI.SetTMPColor(self._mapNode.txtTicketsCount, nHas.nEnergy < self.curRequireEnergy and Red_Unable or Blue_Normal) +end +return ActivityLevelsSelectCtrl diff --git a/lua/game/ui/activitytheme/11100/activitylevels/activitylevelsselectpanel.lua b/lua/game/ui/activitytheme/11100/activitylevels/activitylevelsselectpanel.lua new file mode 100644 index 00000000..cf9468ba --- /dev/null +++ b/lua/game/ui/activitytheme/11100/activitylevels/activitylevelsselectpanel.lua @@ -0,0 +1,21 @@ +local ActivityLevelsSelectPanel = class("ActivityLevelsSelectPanel", BasePanel) +ActivityLevelsSelectPanel._sUIResRootPath = "UI_Activity/" +ActivityLevelsSelectPanel._tbDefine = { + { + sPrefabPath = "11100/ActivityLevels/ActivityLevelsSelect.prefab", + sCtrlName = "Game.UI.ActivityTheme.11100.ActivityLevels.ActivityLevelsSelectCtrl" + } +} +function ActivityLevelsSelectPanel:Awake() +end +function ActivityLevelsSelectPanel:OnEnable() +end +function ActivityLevelsSelectPanel:OnAfterEnter() +end +function ActivityLevelsSelectPanel:OnDisable() +end +function ActivityLevelsSelectPanel:OnDestroy() +end +function ActivityLevelsSelectPanel:OnRelease() +end +return ActivityLevelsSelectPanel diff --git a/lua/game/ui/activitytheme/11100/activityswim_11100ctrl.lua b/lua/game/ui/activitytheme/11100/activityswim_11100ctrl.lua new file mode 100644 index 00000000..af63bb69 --- /dev/null +++ b/lua/game/ui/activitytheme/11100/activityswim_11100ctrl.lua @@ -0,0 +1,173 @@ +local ActivitySwimCtrl = class("ActivitySwimCtrl", BaseCtrl) +local TimerManager = require("GameCore.Timer.TimerManager") +local ClientManager = CS.ClientManager.Instance +ActivitySwimCtrl._mapNodeConfig = { + btnGo = { + sComponentName = "UIButton", + callback = "OnBtnClick_Go" + }, + txtTime = {sComponentName = "TMP_Text"}, + svReward = { + sNodeName = "PreviewUpgradeMaterial", + sComponentName = "LoopScrollView" + }, + txtAdvanceMat = { + sComponentName = "TMP_Text", + sLanguageId = "MessageBox_Reward" + }, + txtDate = {sComponentName = "TMP_Text"}, + imgLock = {}, + txtLock = {sComponentName = "TMP_Text"}, + btnActDetail = { + sComponentName = "UIButton", + callback = "OnBtnClick_Detail" + }, + txtBtnActDetail = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Btn_Detail" + }, + imgEnd = {}, + txtActivityEnd = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + imgRemaineTime = {}, + txtBtnGo = { + sComponentName = "TMP_Text", + sLanguageId = "TowerDef_EnterActivity" + } +} +function ActivitySwimCtrl:Awake() + self.tbGridCtrl = {} +end +function ActivitySwimCtrl:OnDisable() + self:UnbindCtrl() +end +function ActivitySwimCtrl:InitActData(actData) + self.actData = actData + self:RefreshLockState() + self:RefreshDate() + self:RefreshTimeout() + self:RefreshReward() +end +function ActivitySwimCtrl:UnInit() + self:UnbindCtrl() +end +function ActivitySwimCtrl:UnbindCtrl() + for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do + self:UnbindCtrlByNode(objCtrl) + self.tbGridCtrl[nInstanceId] = nil + end + self.tbGridCtrl = {} +end +function ActivitySwimCtrl:RefreshLockState() + local IsUnlock, txtLock = self.actData:IsUnlock() + self._mapNode.imgLock.gameObject:SetActive(not IsUnlock) + self._mapNode.btnGo.gameObject:SetActive(IsUnlock) + if not IsUnlock then + NovaAPI.SetTMPText(self._mapNode.txtLock, txtLock) + end +end +function ActivitySwimCtrl:RefreshTimeout() + local endTime = self.actData:GetActGroupEndTime() + local curTime = ClientManager.serverTimeStamp + local remainTime = endTime - curTime + self._mapNode.imgRemaineTime:SetActive(0 < remainTime) + self._mapNode.imgEnd:SetActive(remainTime <= 0) + if remainTime < 0 then + TimerManager.Remove(self.remainTimer) + self.remainTimer = nil + return + end + local sTimeStr = "" + if remainTime <= 60 then + local sec = math.floor(remainTime) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) + elseif 60 < remainTime and remainTime <= 3600 then + local min = math.floor(remainTime / 60) + local sec = math.floor(remainTime - min * 60) + if sec == 0 then + min = min - 1 + sec = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) + elseif 3600 < remainTime and remainTime <= 86400 then + local hour = math.floor(remainTime / 3600) + local min = math.floor((remainTime - hour * 3600) / 60) + if min == 0 then + hour = hour - 1 + min = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) + elseif 86400 < remainTime then + local day = math.floor(remainTime / 86400) + local hour = math.floor((remainTime - day * 86400) / 3600) + if hour == 0 then + day = day - 1 + hour = 24 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) + end + NovaAPI.SetTMPText(self._mapNode.txtTime, sTimeStr) +end +function ActivitySwimCtrl:RefreshDate() + local nOpenMonth, nOpenDay, nEndMonth, nEndDay, nOpenYear, nEndYear = self.actData:GetActGroupDate() + local strOpenDay = string.format("%d", nOpenDay) + local strEndDay = string.format("%d", nEndDay) + local dateStr = string.format("%s/%s/%s ~ %s/%s/%s", nOpenYear, nOpenMonth, strOpenDay, nEndYear, nEndMonth, strEndDay) + NovaAPI.SetTMPText(self._mapNode.txtDate, dateStr) +end +function ActivitySwimCtrl:RefreshReward() + local actGroupCfg = self.actData:GetActGroupCfgData() + local rewardData = actGroupCfg.RewardsShow + for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do + self:UnbindCtrlByNode(objCtrl) + self.tbGridCtrl[nInstanceId] = nil + end + self._mapNode.svReward:Init(#rewardData, self, self.RefreshRewardGridItem, self.BtnRewardGridClick) +end +function ActivitySwimCtrl:RefreshRewardGridItem(go, index) + local actGroupCfg = self.actData:GetActGroupCfgData() + local rewardData = actGroupCfg.RewardsShow + local rewardId = rewardData[index + 1] + local nInstanceID = go:GetInstanceID() + if not self.tbGridCtrl[nInstanceID] then + self.tbGridCtrl[nInstanceID] = self:BindCtrlByNode(go, "Game.UI.TemplateEx.TemplateItemCtrl") + end + self.tbGridCtrl[nInstanceID]:SetItem(rewardId) +end +function ActivitySwimCtrl:BtnRewardGridClick(goGrid, gridIndex) + local nIndex = gridIndex + 1 + local actGroupCfg = self.actData:GetActGroupCfgData() + local rewardData = actGroupCfg.RewardsShow + local item = goGrid.transform:Find("AnimRoot/item") + UTILS.ClickItemGridWithTips(rewardData[nIndex], item.transform, true, true, false) +end +function ActivitySwimCtrl:OnBtnClick_Go() + local actGroupCfg = self.actData:GetActGroupCfgData() + if actGroupCfg ~= nil then + if actGroupCfg.TransitionId ~= nil and actGroupCfg.TransitionId > 0 then + local callback = function() + EventManager.Hit(EventId.OpenPanel, PanelId.SwimTheme, actGroupCfg.Id) + end + EventManager.Hit(EventId.SetTransition, actGroupCfg.TransitionId, callback) + else + EventManager.Hit(EventId.OpenPanel, PanelId.SwimTheme, actGroupCfg.Id) + end + end +end +function ActivitySwimCtrl:OnBtnClick_Detail() + local actGroupCfg = self.actData:GetActGroupCfgData() + if actGroupCfg == nil then + return + end + local msg = { + nType = AllEnum.MessageBox.Desc, + sContent = actGroupCfg.DesText, + sTitle = ConfigTable.GetUIText("Activity_Btn_Detail") + } + EventManager.Hit(EventId.OpenMessageBox, msg) +end +function ActivitySwimCtrl:ClearActivity() +end +return ActivitySwimCtrl diff --git a/lua/game/ui/activitytheme/11100/shop/activityshopgoodsitemctrl.lua b/lua/game/ui/activitytheme/11100/shop/activityshopgoodsitemctrl.lua new file mode 100644 index 00000000..50154ab3 --- /dev/null +++ b/lua/game/ui/activitytheme/11100/shop/activityshopgoodsitemctrl.lua @@ -0,0 +1,134 @@ +local ActivityShopGoodsItemCtrl = class("ActivityShopGoodsItemCtrl", BaseCtrl) +ActivityShopGoodsItemCtrl._mapNodeConfig = { + imgRare = {sComponentName = "Image"}, + imgLeft = {}, + txtLeft = {sComponentName = "TMP_Text"}, + imgTime = {}, + txtLeftTime = {sComponentName = "TMP_Text"}, + txtName = {sComponentName = "TMP_Text"}, + imgIcon = {sComponentName = "Image"}, + imgElement = {sComponentName = "Image"}, + goStar = { + sCtrlName = "Game.UI.TemplateEx.TemplateStarCtrl" + }, + imgExpire = {sComponentName = "Image"}, + txtCount = {sComponentName = "TMP_Text"}, + imgCoin = {sComponentName = "Image"}, + txtPrice = {sComponentName = "TMP_Text"}, + imgMask = {}, + goRestock = {}, + txtRestock = { + sComponentName = "TMP_Text", + sLanguageId = "Mall_Package_SoldOut" + }, + goCondition = {}, + txtCondition = {sComponentName = "TMP_Text"} +} +ActivityShopGoodsItemCtrl._mapEventConfig = {} +function ActivityShopGoodsItemCtrl:Refresh(mapData, nCurrencyItemId) + self.mapData = mapData + self.mapGoodsCfg = ConfigTable.GetData("ActivityGoods", mapData.nId) + if not self.mapGoodsCfg then + return + end + self:RefreshInfo() + self:RefreshPrice(nCurrencyItemId) + self:RefreshTime() + self:RefreshLimit() +end +function ActivityShopGoodsItemCtrl:RefreshInfo() + local mapItemCfg = ConfigTable.GetData_Item(self.mapGoodsCfg.ItemId) + if not mapItemCfg then + return + end + NovaAPI.SetTMPText(self._mapNode.txtName, self.mapGoodsCfg.Name) + if mapItemCfg.Type == GameEnum.itemType.Disc then + self:SetPngSprite(self._mapNode.imgIcon, mapItemCfg.Icon .. AllEnum.OutfitIconSurfix.Item) + self._mapNode.imgElement.gameObject:SetActive(true) + self._mapNode.goStar.gameObject:SetActive(true) + local mapDiscCfgData = ConfigTable.GetData("Disc", self.mapGoodsCfg.ItemId) + if mapDiscCfgData then + self:SetAtlasSprite(self._mapNode.imgElement, "12_rare", AllEnum.Star_Element[mapDiscCfgData.EET].icon) + end + local nStar = 6 - mapItemCfg.Rarity + self._mapNode.goStar:SetStar(nStar, nStar) + else + self:SetPngSprite(self._mapNode.imgIcon, mapItemCfg.Icon) + self._mapNode.imgElement.gameObject:SetActive(false) + self._mapNode.goStar.gameObject:SetActive(false) + end + self._mapNode.imgExpire.gameObject:SetActive(mapItemCfg.ExpireType > 0) + local sPath = "db_swimsuit_shop_" .. AllEnum.FrameColor_New[mapItemCfg.Rarity] + self:SetActivityAtlasSprite_New(self._mapNode.imgRare, "11100/SpriteAtlas", sPath) + local bLimit = 0 < self.mapData.nMaximumLimit + if bLimit then + NovaAPI.SetTMPText(self._mapNode.txtLeft, orderedFormat(ConfigTable.GetUIText("Shop_Left"), self.mapData.nMaximumLimit - self.mapData.nBoughtCount)) + else + NovaAPI.SetTMPText(self._mapNode.txtLeft, orderedFormat(ConfigTable.GetUIText("Shop_Left"), ConfigTable.GetUIText("Shop_Unlimited"))) + end + NovaAPI.SetTMPText(self._mapNode.txtCount, orderedFormat(ConfigTable.GetUIText("Shop_GoodsItem_Count"), self.mapGoodsCfg.ItemQuantity)) +end +function ActivityShopGoodsItemCtrl:RefreshPrice(nCurrencyItemId) + self:SetSprite_Coin(self._mapNode.imgCoin, nCurrencyItemId) + NovaAPI.SetTMPText(self._mapNode.txtPrice, self.mapGoodsCfg.Price) +end +function ActivityShopGoodsItemCtrl:RefreshTime() + local bTime = self.mapData.bPurchasTime and self.mapData.nNextRefreshTime > 0 + self._mapNode.imgTime:SetActive(bTime) + if not bTime then + return + end + local sTime = "" + local nRemaining = self.mapData.nNextRefreshTime - CS.ClientManager.Instance.serverTimeStamp + if nRemaining <= 3600 and 0 < nRemaining then + sTime = ConfigTable.GetUIText("Shop_WithinHour") + elseif 3600 < nRemaining and nRemaining <= 86400 then + sTime = orderedFormat(ConfigTable.GetUIText("Shop_Hour"), math.floor(nRemaining / 3600)) + elseif 86400 < nRemaining then + sTime = orderedFormat(ConfigTable.GetUIText("Shop_Day"), math.floor(nRemaining / 86400)) + end + NovaAPI.SetTMPText(self._mapNode.txtLeftTime, sTime) +end +function ActivityShopGoodsItemCtrl:RefreshLimit() + local bMask = not self.mapData.bPurchasable or not self.mapData.bPurchasTime or self.mapData.bSoldOut + self._mapNode.imgMask:SetActive(bMask) + if self.mapData.bSoldOut then + self._mapNode.goRestock:SetActive(true) + self._mapNode.goCondition:SetActive(false) + return + end + self._mapNode.goRestock:SetActive(false) + self._mapNode.goCondition:SetActive(true) + if self.mapData.nUnlockPurchaseTime > 0 and self.mapData.nUnlockPurchaseTime == self.mapData.nNextRefreshTime then + local sTime = "" + local nRemaining = self.mapData.nNextRefreshTime - CS.ClientManager.Instance.serverTimeStamp + if nRemaining <= 3600 and 0 < nRemaining then + sTime = ConfigTable.GetUIText("Shop_WithinHourUnLock") + elseif 3600 < nRemaining and nRemaining <= 86400 then + sTime = orderedFormat(ConfigTable.GetUIText("Shop_HourUnLock"), math.floor(nRemaining / 3600)) + elseif 86400 < nRemaining then + sTime = orderedFormat(ConfigTable.GetUIText("Shop_DayUnLock"), math.floor(nRemaining / 86400)) + end + NovaAPI.SetTMPText(self._mapNode.txtCondition, sTime) + return + end + if not self.mapData.bPurchasable then + local sCond = "" + if self.mapData.nPurchaseCondType == GameEnum.shopCond.WorldClassSpecific then + sCond = orderedFormat(ConfigTable.GetUIText("Shop_Cond_WorldClass"), self.mapData.tbPurchaseCondParams[1]) + elseif self.mapData.nPurchaseCondType == GameEnum.shopCond.ShopPreGoodsSellOut or self.mapData.nPurchaseCondType == GameEnum.shopCond.ActivityShopPreGoodsSellOut then + sCond = ConfigTable.GetUIText("Shop_Cond_PreGoodsSellOut") + end + NovaAPI.SetTMPText(self._mapNode.txtCondition, sCond) + return + end +end +function ActivityShopGoodsItemCtrl:Awake() +end +function ActivityShopGoodsItemCtrl:OnEnable() +end +function ActivityShopGoodsItemCtrl:OnDisable() +end +function ActivityShopGoodsItemCtrl:OnDestroy() +end +return ActivityShopGoodsItemCtrl diff --git a/lua/game/ui/activitytheme/11100/shop/activityshoppanel.lua b/lua/game/ui/activitytheme/11100/shop/activityshoppanel.lua new file mode 100644 index 00000000..71b048d4 --- /dev/null +++ b/lua/game/ui/activitytheme/11100/shop/activityshoppanel.lua @@ -0,0 +1,24 @@ +local ActivityShopPanel = class("ActivityShopPanel", BasePanel) +ActivityShopPanel._sUIResRootPath = "UI_Activity/" +ActivityShopPanel._tbDefine = { + { + sPrefabPath = "11100/Shop/ActivityShopPanel.prefab", + sCtrlName = "Game.UI.ActivityTheme.ShopCommon.ActivityShopCtrl" + } +} +function ActivityShopPanel:Awake() + self.nDefaultId = nil + local tbParam = self:GetPanelParam() + if type(tbParam) == "table" then + self.nActId = tbParam[1] + self.nDefaultId = tbParam[2] + end + self.actShopData = PlayerData.Activity:GetActivityDataById(self.nActId) +end +function ActivityShopPanel:OnEnable() +end +function ActivityShopPanel:OnDisable() +end +function ActivityShopPanel:OnDestroy() +end +return ActivityShopPanel diff --git a/lua/game/ui/activitytheme/11100/story/swimthemestory_11100ctrl.lua b/lua/game/ui/activitytheme/11100/story/swimthemestory_11100ctrl.lua new file mode 100644 index 00000000..f8ea26fd --- /dev/null +++ b/lua/game/ui/activitytheme/11100/story/swimthemestory_11100ctrl.lua @@ -0,0 +1,354 @@ +local BaseCtrl = require("GameCore.UI.BaseCtrl") +local LocalData = require("GameCore.Data.LocalData") +local SwimThemeStory_11100Ctrl = class("SwimThemeStory_11100Ctrl", BaseCtrl) +local ActivityAvgData = PlayerData.ActivityAvg +local WwiseAudioMgr = CS.WwiseAudioManager.Instance +SwimThemeStory_11100Ctrl._mapNodeConfig = { + goActTime = {}, + txtYear = {sComponentName = "TMP_Text"}, + txtActivityDate = {sComponentName = "TMP_Text"}, + svStory = { + sComponentName = "LoopScrollView" + }, + imgHead = {sComponentName = "Image"}, + txtPersonality = {sComponentName = "TMP_Text"}, + ctlAvgRoot = { + sNodeName = "goAvgInfoRoot", + sCtrlName = "Game.UI.ActivityTheme.ActivityAvgInfoExCtrl" + }, + t_fullscreen_blur_black = {}, + btnsnapshot = { + sNodeName = "snapshot", + sComponentName = "Button", + callback = "OnBtn_ClickCloseLevelInfoPanel" + }, + goPersonalityRoot = { + sNodeName = "---Personality---" + }, + goPersonality = { + sNodeName = "goPersonality", + sComponentName = "GameObject" + }, + TopBar = { + sNodeName = "TopBarPanel", + sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" + }, + goChapterComplete = {} +} +SwimThemeStory_11100Ctrl._mapEventConfig = { + Story_Done = "OnEvent_Story_Done", + SelectMainlineBattle = "OnEvent_SelectMainlineBattle", + Story_RewardClosed = "OnEvent_Activity_Story_RewardClosed", + StoryDialog_DialogEnd = "OnEvent_StoryDialog_DialogEnd" +} +local UnlockConditionPriority = { + [1] = "MustStoryIds", + [2] = "OneofStoryIds", + [3] = "MustEvIds", + [4] = "OneofEvIds", + [5] = "WorldLevel", + [6] = "MustAchievementIds", + [7] = "MustActivityLevel" +} +function SwimThemeStory_11100Ctrl:Awake() + local param = self:GetPanelParam() + if type(param) == "table" then + self.nActId = param[1] + end + self.storyNodePos = {27, -30} + self.tbGridTimer = {} + self.tbPlayedAnim = {} + self.nScrollTime = 0.5 + self.bInit = false +end +function SwimThemeStory_11100Ctrl:OnEnable() + self._mapNode.goActTime.gameObject:SetActive(false) + self:RefreshPanel() +end +function SwimThemeStory_11100Ctrl:OnDisable() +end +function SwimThemeStory_11100Ctrl:RefreshPanel() + self:RefreshDate() + self:RefreshStoryList() + self:RefreshPersonality() +end +function SwimThemeStory_11100Ctrl:RefreshDate() + local nOpenTime, nEndTime = PlayerData.ActivityAvg:GetActivityOpenTime(self.nActId) + local nYear = tonumber(os.date("%Y", nOpenTime)) + local nOpenMonth = tonumber(os.date("%m", nOpenTime)) + local nOpenDay = tonumber(os.date("%d", nOpenTime)) + local nEndDay = tonumber(os.date("%d", nEndTime)) + local nEndMonth = tonumber(os.date("%m", nEndTime)) + NovaAPI.SetTMPText(self._mapNode.txtYear, nYear) + local strOpenDay = string.format("%d", nOpenDay) + local strEndDay = string.format("%d", nEndDay) + local dateStr = string.format("%s/%s ~ %s/%s", nOpenMonth, strOpenDay, nEndMonth, strEndDay) + NovaAPI.SetTMPText(self._mapNode.txtActivityDate, dateStr) +end +function SwimThemeStory_11100Ctrl:RefreshPersonality() + local cfg = ConfigTable.GetData("ActivityStoryChapter", self.nChapterId) + local personalityId = cfg.PersonalityId + self._mapNode.goPersonalityRoot:SetActive(0 < personalityId) + if personalityId <= 0 then + return + end + local tbRetPercent, sTitle, sFace, tbPData, nTotalCount, sHead = PlayerData.ActivityAvg:CalcPersonality(personalityId) + NovaAPI.SetPersonalityRing(self._mapNode.goPersonality, tbRetPercent) + NovaAPI.SetTMPText(self._mapNode.txtPersonality, sTitle) + local sIcon = "Icon/PlayerHead/" .. sHead + self:SetPngSprite(self._mapNode.imgHead, sIcon) +end +function SwimThemeStory_11100Ctrl:RefreshStoryList() + self.tbPlayedAnim = {} + self.tbAllStory, self.nChapterId = ActivityAvgData:GetStoryIdListByActivityId(self.nActId) + if self.tbAllStory == nil or #self.tbAllStory <= 0 then + return + end + local recentStoryId = ActivityAvgData:GetRecentStoryId(self.nChapterId) + local recentIndex = 1 + for i = 1, #self.tbAllStory do + if self.tbAllStory[i] == recentStoryId then + recentIndex = i + break + end + end + self.curIndex = recentIndex + local time = self.bInit and 0 or self.nScrollTime + self._mapNode.svStory:Init(#self.tbAllStory, self, self.OnRefreshGrid) + self:AddTimer(1, 0.1, function() + self._mapNode.svStory:SetScrollGridPos(recentIndex, time, 0) + self.bInit = true + end, true, true, true) +end +function SwimThemeStory_11100Ctrl:OnRefreshGrid(grid, index) + local gridIndex = index + 1 + local storyId = self.tbAllStory[gridIndex] + local avgcfg = ConfigTable.GetData("ActivityStory", storyId) + local goInstanceID = grid:GetInstanceID() + local RootNode = grid.transform:Find("btnGrid/AnimRoot/RootNode"):GetComponent("RectTransform") + local pos = RootNode.anchoredPosition + pos.y = gridIndex % 2 == 0 and self.storyNodePos[1] or self.storyNodePos[2] + RootNode.anchoredPosition = pos + local goUnlock = RootNode:Find("goUnlock") + local goComplete = RootNode:Find("goComplete") + local goLock = RootNode:Find("goLock") + local reddot = RootNode:Find("RedDot") + local isUnlock, tbResult = ActivityAvgData:IsUnlock(avgcfg.ConditionId) + local isReaded = ActivityAvgData:IsStoryReaded(storyId) + local bOpen, nOpenTime = ActivityAvgData:IsOpen(avgcfg.StoryId) + local isFullUnlock = isUnlock and bOpen + goUnlock.gameObject:SetActive(isFullUnlock) + goComplete.gameObject:SetActive(isReaded and bOpen) + goLock.gameObject:SetActive(not isFullUnlock) + local _bInActGroup, nActGroupId = PlayerData.Activity:IsActivityInActivityGroup(self.nActId) + RedDotManager.RegisterNode(RedDotDefine.Activity_GroupNew_Avg_Group, { + nActGroupId, + self.nActId, + avgcfg.Id + }, reddot, nil, nil, true) + local imgStory = RootNode:Find("imgStory"):GetComponent("Image") + local txtIndex = goUnlock:Find("txtIndex"):GetComponent("TMP_Text") + local txtTitle = goUnlock:Find("txtTitle"):GetComponent("TMP_Text") + local txtComplete = goComplete:Find("imgBg/txtComplete"):GetComponent("TMP_Text") + if bOpen then + self:SetPngSprite(imgStory, avgcfg.Icon) + else + self:SetPngSprite(imgStory, "Icon/ActivityStory/ep_event07_00") + end + NovaAPI.SetTMPText(txtIndex, avgcfg.Index) + NovaAPI.SetTMPText(txtTitle, avgcfg.Title) + NovaAPI.SetTMPText(txtComplete, ConfigTable.GetUIText("RoguelikeBuild_Manage_FilterPass")) + if not isFullUnlock then + local goLockBg = goLock:Find("goLockBg") + local goTime = goLock:Find("imgTime") + local txtTime = goTime:Find("txtTime"):GetComponent("TMP_Text") + local goLockState = goLock:Find("goLockState") + local blueMask = goLockState:Find("blueMask") + local curTime = CS.ClientManager.Instance.serverTimeStamp + local remainTime = curTime - (nOpenTime + avgcfg.DayOpen * 86400) + if not bOpen or remainTime < 0 then + goLockBg.gameObject:SetActive(true) + goTime.gameObject:SetActive(true) + goLockState.gameObject:SetActive(false) + local strTime = self:GetRemainTimeStr(nOpenTime, avgcfg.DayOpen) + if self.tbGridTimer[goInstanceID] ~= nil then + self.tbGridTimer[goInstanceID]:Cancel() + self.tbGridTimer[goInstanceID] = nil + end + self.tbGridTimer[goInstanceID] = self:AddTimer(0, 1, function() + local strTimeNew, bLock = self:GetRemainTimeStr(nOpenTime, avgcfg.DayOpen) + if bLock then + NovaAPI.SetTMPText(txtTime, strTimeNew) + else + self:RefreshStoryList() + end + end, true, true, true) + NovaAPI.SetTMPText(txtTime, strTime) + else + goLockBg.gameObject:SetActive(false) + goTime.gameObject:SetActive(false) + goLockState.gameObject:SetActive(true) + blueMask.gameObject:SetActive(true) + end + end + local clickFuc = function() + if not bOpen or self.bCantClick then + return + end + if isFullUnlock then + local bNew = not isReaded + self.avgId = avgcfg.StoryId + self._mapNode.ctlAvgRoot.gameObject:SetActive(true) + self._mapNode.ctlAvgRoot:OpenLevelInfo(avgcfg.StoryId, self.nActId, bNew) + self.curIndex = gridIndex + LocalData.SetPlayerLocalData("Act_Story_New" .. self.nActId .. avgcfg.Id, true) + ActivityAvgData:RefreshAvgRedDot() + elseif tbResult ~= nil then + local lockTxt = "" + for i = 1, #tbResult do + local value = tbResult[i] + if value[1] == false then + if UnlockConditionPriority[i] == "MustStoryIds" then + do + local tbStoryIds = value[2] + for k, v in pairs(tbStoryIds) do + if v == false then + local storyData = ConfigTable.GetData("ActivityStory", k) + lockTxt = orderedFormat(ConfigTable.GetUIText("Story_UnlockPreId") or "", storyData.Title) + break + end + end + end + break + end + if UnlockConditionPriority[i] == "OneofStoryIds" then + do + local tbStoryIds = value[2] + for k, v in pairs(tbStoryIds) do + if v == false then + local storyData = ConfigTable.GetData("ActivityStory", k) + if ActivityAvgData:IsUnlock(storyData.ConditionId) then + lockTxt = orderedFormat(ConfigTable.GetUIText("Story_UnlockPreId") or "", storyData.Title) + break + end + end + end + if lockTxt == "" then + for k, _v in pairs(tbStoryIds) do + local storyData = ConfigTable.GetData("ActivityStory", k) + lockTxt = orderedFormat(ConfigTable.GetUIText("Story_UnlockPreId") or "", storyData.Title) + break + end + end + end + break + end + if UnlockConditionPriority[i] == "MustEvIds" then + lockTxt = ConfigTable.GetUIText("Story_UnlockClueCondition") + break + end + if UnlockConditionPriority[i] == "OneofEvIds" then + lockTxt = ConfigTable.GetUIText("Story_UnlockClueCondition") + break + end + if UnlockConditionPriority[i] == "WorldLevel" then + do + local level = value[2] + lockTxt = orderedFormat(ConfigTable.GetUIText("Story_UnlockWorldLv") or "", level) + end + break + end + if UnlockConditionPriority[i] == "MustAchievementIds" then + if self.bHasAchievementData == true then + local tbAchievementList = value[2] + for k, v in pairs(tbAchievementList) do + if v == false then + local achievementId = k + local achievement = ConfigTable.GetData("Achievement", achievementId) + lockTxt = orderedFormat(ConfigTable.GetUIText("Story_UnlockAchievement") or "", achievement.Title) .. "\n" .. "(" .. achievement.Desc .. ")" + break + end + end + end + break + end + if UnlockConditionPriority[i] == "MustActivityLevel" then + local levelId = value[2] + if 0 < levelId then + local levelData = ConfigTable.GetData("ActivityLevelsLevel", levelId) + if levelData then + lockTxt = orderedFormat(ConfigTable.GetUIText("ActivityStory_UnlockActivityLevel"), levelData.Name) + end + end + end + break + end + end + local msg = { + nType = AllEnum.MessageBox.Alert, + sContent = lockTxt + } + EventManager.Hit(EventId.OpenMessageBox, msg) + end + end + local btnGrid = grid.transform:Find("btnGrid"):GetComponent("UIButton") + btnGrid.onClick:RemoveAllListeners() + btnGrid.onClick:AddListener(clickFuc) + local anim = grid:GetComponent("Animator") + anim:Play("go") +end +function SwimThemeStory_11100Ctrl:GetRemainTimeStr(nOpenTime, openDay) + local timeStr = "" + local curTime = CS.ClientManager.Instance.serverTimeStamp + local openTime = CS.ClientManager.Instance:GetNextRefreshTime(nOpenTime) - 86400 + local nRemainTime = openTime + openDay * 86400 - curTime + local day = math.floor(nRemainTime / 86400) + local hour = math.floor(nRemainTime / 3600) + local min = math.floor((nRemainTime - hour * 3600) / 60) + local sec = nRemainTime - hour * 3600 - min * 60 + if 0 < day then + timeStr = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Day_Color_Common"), "08d3d4", day) + elseif 0 < hour then + timeStr = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Hour_Color_Common"), "08d3d4", hour) + elseif 0 < min then + timeStr = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min_Color_Common"), "08d3d4", min) + elseif 0 < sec then + timeStr = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Sec_Color_Common"), "08d3d4", sec) + end + return timeStr, 0 < nRemainTime +end +function SwimThemeStory_11100Ctrl:OnBtn_ClickBack() + EventManager.Hit(EventId.ClosePanel, PanelId.SwimThemeStory_11100) +end +function SwimThemeStory_11100Ctrl:OnBtn_ClickHome() + PanelManager.Home() +end +function SwimThemeStory_11100Ctrl:OnBtn_ClickCloseLevelInfoPanel() + self._mapNode.t_fullscreen_blur_black:SetActive(false) + self._mapNode.ctlAvgRoot.gameObject:SetActive(false) + self._mapNode.goChapterComplete:SetActive(false) +end +function SwimThemeStory_11100Ctrl:OnEvent_StoryDialog_DialogEnd() + WwiseAudioMgr:SetState("menuTransition", "open") +end +function SwimThemeStory_11100Ctrl:OnEvent_Story_Done(bHasReward) + self:RefreshPanel() + if bHasReward then + self.bCantClick = true + end +end +function SwimThemeStory_11100Ctrl:OnEvent_SelectMainlineBattle(bConfirm) + local OpenPanel = function() + EventManager.Hit(EventId.OpenPanel, PanelId.RegionBossFormation, AllEnum.RegionBossFormationType.ActivityStory, 0, self.avgId, self.nActId) + end + if bConfirm then + EventManager.Hit(EventId.SetTransition, 2, OpenPanel) + end +end +function SwimThemeStory_11100Ctrl:OnEvent_Activity_Story_RewardClosed() + self.bCantClick = false + if self.curIndex == #self.tbAllStory then + self._mapNode.goChapterComplete:SetActive(true) + end +end +return SwimThemeStory_11100Ctrl diff --git a/lua/game/ui/activitytheme/11100/story/swimthemestory_11100panel.lua b/lua/game/ui/activitytheme/11100/story/swimthemestory_11100panel.lua new file mode 100644 index 00000000..a7d195c7 --- /dev/null +++ b/lua/game/ui/activitytheme/11100/story/swimthemestory_11100panel.lua @@ -0,0 +1,20 @@ +local BasePanel = require("GameCore.UI.BasePanel") +local SwimThemeStory_11100Panel = class("SwimThemeStory_11100Panel", BasePanel) +SwimThemeStory_11100Panel._sUIResRootPath = "UI_Activity/" +SwimThemeStory_11100Panel._tbDefine = { + { + sPrefabPath = "11100/Story/SwimThemeStoryPanel.prefab", + sCtrlName = "Game.UI.ActivityTheme.11100.Story.SwimThemeStory_11100Ctrl" + } +} +function SwimThemeStory_11100Panel:Awake() +end +function SwimThemeStory_11100Panel:OnEnable() +end +function SwimThemeStory_11100Panel:OnDisable() +end +function SwimThemeStory_11100Panel:OnDestroy() +end +function SwimThemeStory_11100Panel:OnRelease() +end +return SwimThemeStory_11100Panel diff --git a/lua/game/ui/activitytheme/11100/swimtheme_11100ctrl.lua b/lua/game/ui/activitytheme/11100/swimtheme_11100ctrl.lua new file mode 100644 index 00000000..e8f9c730 --- /dev/null +++ b/lua/game/ui/activitytheme/11100/swimtheme_11100ctrl.lua @@ -0,0 +1,724 @@ +local BaseCtrl = require("GameCore.UI.BaseCtrl") +local SwimTheme_11100Ctrl = class("SwimTheme_11100Ctrl", BaseCtrl) +local ClientManager = CS.ClientManager.Instance +local TimerManager = require("GameCore.Timer.TimerManager") +SwimTheme_11100Ctrl._mapNodeConfig = { + btnEntrance_ = { + nCount = 5, + sComponentName = "UIButton", + callback = "OnBtn_ClickActivityEntrance" + }, + txtActivityTime = {sComponentName = "TMP_Text"}, + txtActivityDate = {sComponentName = "TMP_Text"}, + imgEnd = {}, + txtActivityEnd = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + imgMiniGame = {sComponentName = "Image"}, + txtMiniGame = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Mini_Game" + }, + imgMiniGameEnd = {}, + txtMiniGameEnd = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Mini_Game" + }, + txtMiniGame_End = {}, + txtTask = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Task" + }, + txtTaskProgress = {sComponentName = "TMP_Text"}, + imgTaskActivityTime = {}, + txtTaskActivityTime = {sComponentName = "TMP_Text"}, + txtStory = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Story" + }, + imgStory = {sComponentName = "Image"}, + imgStoryIcon = {sComponentName = "Image"}, + imgStoryEnd = {}, + goStoryEnd = {}, + txtStory_End = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Story" + }, + imgStoryIconEnd = {}, + txtStoryEnd = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + txtMiniGameEndState = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + txtTaskEndState = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + txtShopEndState = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + txtShop = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Shop" + }, + imgShopActivityTime = {}, + txtShopActivityTime = {sComponentName = "TMP_Text"}, + imgLevel = {sComponentName = "Image"}, + txtLevel = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Level" + }, + goLevelEnd = {}, + txtLevelEnd = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + imgLevelActivityUnlockTime = {}, + txtLevelActivityUnlockTime = {sComponentName = "TMP_Text"}, + txtLevel_End = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Level" + }, + imgLevelEnd = {}, + TopBar = { + sNodeName = "TopBarPanel", + sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" + }, + imgMiniGameActivityUnlockTime = {}, + txtMiniGameActivityUnlockTime = {sComponentName = "TMP_Text"}, + imgTaskBgEnd = {}, + imgTaskEnd = {}, + txtTaskEnd = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Task" + }, + txtTaskProgress_End = {}, + imgTaskActivityUnlockTime = {}, + txtTaskActivityUnlockTime = {sComponentName = "TMP_Text"}, + imgStoryActivityTime = {}, + txtStoryActivityTime = {sComponentName = "TMP_Text"}, + imgStoryActivityUnlockTime = {}, + txtStoyActivityUnlockTime = {sComponentName = "TMP_Text"}, + imgShopActivityUnlockTime = {}, + txtShopActivityUnlockTime = {sComponentName = "TMP_Text"}, + imgLevelActivityTime = {}, + txtLevelActivityTime = {sComponentName = "TMP_Text"}, + imgMiniGameActivityTime = {}, + txtMiniGameActivityTime = {sComponentName = "TMP_Text"}, + txtShopEnd = {}, + imgShopEnd = {}, + txtShop_End = {}, + txtTaskProgressEnd = {sComponentName = "TMP_Text"}, + redDotEntrance2 = {}, + storyRedDot = {}, + reddotLevel = {} +} +SwimTheme_11100Ctrl._mapEventConfig = {} +SwimTheme_11100Ctrl._mapRedDotConfig = {} +local ActivityState = { + NotOpen = 1, + Open = 2, + Closed = 3 +} +function SwimTheme_11100Ctrl:Awake() + local param = self:GetPanelParam() + if type(param) == "table" then + self.nActId = param[1] + end + self.SwimThemeData = PlayerData.Activity:GetActivityGroupDataById(self.nActId) + if self.SwimThemeData ~= nil then + self.ActivityGroupCfg = self.SwimThemeData.actGroupConfig + end +end +function SwimTheme_11100Ctrl:FadeIn() + EventManager.Hit(EventId.SetTransition) +end +function SwimTheme_11100Ctrl:OnEnable() + self:RefreshPanel() + for i = 1, 5 do + local actData = self.SwimThemeData:GetActivityDataByIndex(i) + if i == AllEnum.ActivityThemeFuncIndex.Task then + local nActId = actData.ActivityId + RedDotManager.RegisterNode(RedDotDefine.Activity_Group_Task, { + self.nActId, + nActId + }, self._mapNode.redDotEntrance2) + elseif i == AllEnum.ActivityThemeFuncIndex.Story then + local nActId = actData.ActivityId + RedDotManager.RegisterNode(RedDotDefine.Activity_GroupNew_Avg, { + self.nActId, + nActId + }, self._mapNode.storyRedDot) + elseif i == AllEnum.ActivityThemeFuncIndex.Level then + local nActId = actData.ActivityId + RedDotManager.RegisterNode(RedDotDefine.ActivityLevel, { + self.nActId, + nActId + }, self._mapNode.reddotLevel) + end + end +end +function SwimTheme_11100Ctrl:OnDisable() + if nil ~= self.minigameRemainTimer then + TimerManager.Remove(self.minigameRemainTimer) + self.minigameRemainTimer = nil + end + if nil ~= self.remainTimer then + TimerManager.Remove(self.remainTimer) + self.remainTimer = nil + end + if nil ~= self.shopRemainTimer then + TimerManager.Remove(self.shopRemainTimer) + self.shopRemainTimer = nil + end + if nil ~= self.levelRemainTimer then + TimerManager.Remove(self.levelRemainTimer) + self.levelRemainTimer = nil + end + if nil ~= self.avgRemainTimer then + TimerManager.Remove(self.avgRemainTimer) + self.avgRemainTimer = nil + end + if nil ~= self.taskRemainTimer then + TimerManager.Remove(self.taskRemainTimer) + self.taskRemainTimer = nil + end +end +function SwimTheme_11100Ctrl:RefreshPanel() + if self.SwimThemeData == nil or self.ActivityGroupCfg == nil then + return + end + self:RefreshTime() + self:RefreshButtonState() +end +function SwimTheme_11100Ctrl:RefreshTime() + local bOpen = self.SwimThemeData:CheckActivityGroupOpen() + if bOpen then + RefreshRemainTime(self.SwimThemeData:GetActGroupEndTime(), self._mapNode.txtActivityTime) + if nil == self.remainTimer then + self.remainTimer = self:AddTimer(0, 1, function() + local remainTime = RefreshRemainTime(self.SwimThemeData:GetActGroupEndTime(), self._mapNode.txtActivityTime) + if remainTime <= 0 then + TimerManager.Remove(self.remainTimer) + self.remainTimer = nil + end + end, true, true, false) + end + end + self._mapNode.imgEnd:SetActive(not bOpen) + local nOpenMonth, nOpenDay, nEndMonth, nEndDay, nOpenYear, nEndYear = self.SwimThemeData:GetActGroupDate() + local strOpenDay = string.format("%d", nOpenDay) + local strEndDay = string.format("%d", nEndDay) + local dateStr = string.format("%s/%s/%s ~ %s/%s/%s", nOpenYear, nOpenMonth, strOpenDay, nEndYear, nEndMonth, strEndDay) + NovaAPI.SetTMPText(self._mapNode.txtActivityDate, dateStr) +end +function SwimTheme_11100Ctrl:RefreshRemainOpenTime(openTime) + local curTime = ClientManager.serverTimeStamp + local remainTime = openTime - curTime + local sTimeStr = "" + if remainTime <= 60 then + local sec = math.floor(remainTime) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time_Sec") or "", sec) + elseif 60 < remainTime and remainTime <= 3600 then + local min = math.floor(remainTime / 60) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time_Min") or "", min) + elseif 3600 < remainTime and remainTime <= 86400 then + local hour = math.floor(remainTime / 3600) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time") or "", hour) + elseif 86400 < remainTime then + local day = math.floor(remainTime / 86400) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time_Day") or "", day) + end + return sTimeStr +end +function SwimTheme_11100Ctrl:RefreshButtonState() + self.tbActState = {} + for i = 1, 5 do + local actData = self.SwimThemeData:GetActivityDataByIndex(i) + if i == AllEnum.ActivityThemeFuncIndex.MiniGame then + self:RefreshMiniGameButtonState(actData) + elseif i == AllEnum.ActivityThemeFuncIndex.Task then + self:RefreshTaskButtonState(actData) + elseif i == AllEnum.ActivityThemeFuncIndex.Story then + self:RefreshStoryButtonState(actData) + elseif i == AllEnum.ActivityThemeFuncIndex.Level then + self:RefreshLevelButtonState(actData) + elseif i == AllEnum.ActivityThemeFuncIndex.Shop then + self:RefreshShopButtonState(actData) + end + end +end +function SwimTheme_11100Ctrl:RefreshMiniGameButtonState(actData) + local activityId = actData.ActivityId + local activityData = ConfigTable.GetData("Activity", activityId) + if activityData ~= nil then + local state = ActivityState.NotOpen + local curTime = ClientManager.serverTimeStamp + local bShowCountDown = false + if activityData.StartTime ~= "" and activityData.EndTime ~= "" then + local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime) + local endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.EndTime) + if curTime < openTime then + state = ActivityState.NotOpen + elseif curTime >= openTime and curTime <= endTime then + state = ActivityState.Open + else + state = ActivityState.Closed + end + elseif activityData.EndType == GameEnum.activityEndType.NoLimit then + state = ActivityState.Open + if activityData.StartTime ~= "" then + local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime) + if curTime < openTime then + state = ActivityState.NotOpen + end + end + end + if state == ActivityState.NotOpen then + if nil == self.minigameRemainTimer and activityData.StartTime ~= "" and activityData.EndTime ~= "" then + local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime) + local sTimeStr = self:RefreshRemainOpenTime(openTime) + NovaAPI.SetTMPText(self._mapNode.txtMiniGameActivityUnlockTime, sTimeStr) + self.minigameRemainTimer = self:AddTimer(0, 1, function() + curTime = ClientManager.serverTimeStamp + local remainTime = openTime - curTime + if 0 < remainTime then + local sTimeStr = self:RefreshRemainOpenTime(openTime) + NovaAPI.SetTMPText(self._mapNode.txtMiniGameActivityUnlockTime, sTimeStr) + else + self._mapNode.imgMiniGameActivityUnlockTime:SetActive(false) + TimerManager.Remove(self.minigameRemainTimer) + self.minigameRemainTimer = nil + self.tbActState[activityId] = ActivityState.Open + self:RefreshMiniGameButtonState(actData) + self:RefreshActivityData() + end + end, true, true, false) + end + elseif state == ActivityState.Open and activityData.StartTime ~= "" and activityData.EndTime ~= "" then + local endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.EndTime) + if endTime > self.SwimThemeData:GetActGroupEndTime() then + bShowCountDown = curTime >= self.SwimThemeData:GetActGroupEndTime() + elseif endTime < self.SwimThemeData:GetActGroupEndTime() then + bShowCountDown = endTime - curTime <= 259200 + end + if nil == self.minigameRemainTimer and bShowCountDown then + RefreshRemainTime(endTime, self._mapNode.txtMiniGameActivityTime) + self.minigameRemainTimer = self:AddTimer(0, 1, function() + local remainTime = RefreshRemainTime(endTime, self._mapNode.txtMiniGameActivityTime) + if remainTime <= 0 then + TimerManager.Remove(self.minigameRemainTimer) + self.minigameRemainTimer = nil + self:RefreshMiniGameButtonState(actData) + end + end, true, true, false) + end + end + self._mapNode.imgMiniGameActivityUnlockTime:SetActive(state == ActivityState.NotOpen) + self._mapNode.imgMiniGameActivityTime.gameObject:SetActive(state == ActivityState.Open and bShowCountDown) + self._mapNode.imgMiniGameEnd:SetActive(state == ActivityState.Closed) + self._mapNode.txtMiniGame_End:SetActive(state == ActivityState.Closed) + self._mapNode.txtMiniGameEnd.gameObject:SetActive(state == ActivityState.Closed) + self.tbActState[activityId] = state + end +end +function SwimTheme_11100Ctrl:RefreshTaskButtonState(actData) + local activityId = actData.ActivityId + local actInsData = PlayerData.Activity:GetActivityDataById(activityId) + local activityData = ConfigTable.GetData("Activity", activityId) + if activityData ~= nil then + local bShowCountDown = false + local state = ActivityState.NotOpen + local curTime = ClientManager.serverTimeStamp + if activityData.StartTime ~= "" and activityData.EndTime ~= "" then + local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime) + local endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.EndTime) + if curTime < openTime then + state = ActivityState.NotOpen + elseif curTime >= openTime and curTime <= endTime then + state = ActivityState.Open + else + state = ActivityState.Closed + if actInsData ~= nil then + actInsData:RefreshTaskRedDot() + end + end + if endTime > self.SwimThemeData:GetActGroupEndTime() then + bShowCountDown = curTime >= self.SwimThemeData:GetActGroupEndTime() + elseif endTime < self.SwimThemeData:GetActGroupEndTime() then + bShowCountDown = endTime - curTime <= 259200 + end + elseif activityData.EndType == GameEnum.activityEndType.NoLimit then + state = ActivityState.Open + if activityData.StartTime ~= "" then + local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime) + if curTime < openTime then + state = ActivityState.NotOpen + end + end + end + if state == ActivityState.NotOpen then + if nil == self.taskRemainTimer and activityData.StartTime ~= "" and activityData.EndTime ~= "" then + local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime) + local sTimeStr = self:RefreshRemainOpenTime(openTime) + NovaAPI.SetTMPText(self._mapNode.txtTaskActivityUnlockTime, sTimeStr) + self.taskRemainTimer = self:AddTimer(0, 1, function() + curTime = ClientManager.serverTimeStamp + local remainTime = openTime - curTime + if 0 < remainTime then + local sTimeStr = self:RefreshRemainOpenTime(openTime) + NovaAPI.SetTMPText(self._mapNode.txtTaskActivityUnlockTime, sTimeStr) + else + self._mapNode.imgTaskActivityUnlockTime:SetActive(false) + TimerManager.Remove(self.taskRemainTimer) + self.taskRemainTimer = nil + self.tbActState[activityId] = ActivityState.Open + self:RefreshTaskButtonState(actData) + self:RefreshActivityData() + end + end, true, true, false) + end + elseif state == ActivityState.Open and nil == self.taskRemainTimer and activityData.StartTime ~= "" and activityData.EndTime ~= "" and bShowCountDown then + local endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.EndTime) + RefreshRemainTime(endTime, self._mapNode.txtTaskActivityTime) + self.taskRemainTimer = self:AddTimer(0, 1, function() + local remainTime = RefreshRemainTime(endTime, self._mapNode.txtTaskActivityTime) + if remainTime <= 0 then + TimerManager.Remove(self.taskRemainTimer) + self.taskRemainTimer = nil + if actInsData ~= nil then + actInsData:RefreshTaskRedDot() + end + self:RefreshTaskButtonState(actData) + end + end, true, true, false) + end + self._mapNode.imgTaskActivityTime:SetActive(state == ActivityState.Open and bShowCountDown) + self._mapNode.txtTaskProgress_End:SetActive(state == ActivityState.Closed) + self._mapNode.txtTaskProgressEnd.gameObject:SetActive(state == ActivityState.Closed) + self._mapNode.imgTaskBgEnd:SetActive(state == ActivityState.Closed) + self._mapNode.imgTaskEnd:SetActive(state == ActivityState.Closed) + self._mapNode.txtTaskEnd.gameObject:SetActive(state == ActivityState.Closed) + self._mapNode.imgTaskActivityUnlockTime:SetActive(state == ActivityState.NotOpen) + self._mapNode.txtTaskProgress.gameObject:SetActive(state >= ActivityState.Open) + self.tbActState[activityId] = state + local ActivityTaskData = PlayerData.Activity:GetActivityDataById(activityId) + local nDone, nTotal = 0, 0 + if ActivityTaskData ~= nil then + nDone, nTotal = ActivityTaskData:CalcTotalProgress() + end + local progress = string.format("%d/%d", nDone, nTotal) + NovaAPI.SetTMPText(self._mapNode.txtTaskProgress, progress) + NovaAPI.SetTMPText(self._mapNode.txtTaskProgressEnd, progress) + end +end +function SwimTheme_11100Ctrl:RefreshStoryButtonState(actData) + local activityId = actData.ActivityId + local activityData = ConfigTable.GetData("Activity", activityId) + if activityData ~= nil then + local bShowCountDown = false + local state = ActivityState.NotOpen + local curTime = ClientManager.serverTimeStamp + if activityData.StartTime ~= "" and activityData.EndTime ~= "" then + local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime) + local endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.EndTime) + if curTime < openTime then + state = ActivityState.NotOpen + elseif curTime >= openTime and curTime <= endTime then + state = ActivityState.Open + else + state = ActivityState.Closed + end + if endTime > self.SwimThemeData:GetActGroupEndTime() then + bShowCountDown = curTime >= self.SwimThemeData:GetActGroupEndTime() + elseif endTime < self.SwimThemeData:GetActGroupEndTime() then + bShowCountDown = endTime - curTime <= 259200 + end + elseif activityData.EndType == GameEnum.activityEndType.NoLimit then + state = ActivityState.Open + if activityData.StartTime ~= "" then + local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime) + if curTime < openTime then + state = ActivityState.NotOpen + end + end + end + if state == ActivityState.NotOpen then + if nil == self.avgRemainTimer and activityData.StartTime ~= "" and activityData.EndTime ~= "" then + local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime) + local sTimeStr = self:RefreshRemainOpenTime(openTime) + NovaAPI.SetTMPText(self._mapNode.txtStoyActivityUnlockTime, sTimeStr) + self.avgRemainTimer = self:AddTimer(0, 1, function() + curTime = ClientManager.serverTimeStamp + local remainTime = openTime - curTime + if 0 < remainTime then + local sTimeStr = self:RefreshRemainOpenTime(openTime) + NovaAPI.SetTMPText(self._mapNode.txtStoyActivityUnlockTime, sTimeStr) + else + self._mapNode.imgStoryActivityUnlockTime:SetActive(false) + TimerManager.Remove(self.avgRemainTimer) + self.avgRemainTimer = nil + self.tbActState[activityId] = ActivityState.Open + self:RefreshStoryButtonState(actData) + self:RefreshActivityData() + PlayerData.ActivityAvg:RefreshAvgRedDot() + end + end, true, true, false) + end + elseif state == ActivityState.Open then + if nil == self.avgRemainTimer and activityData.StartTime ~= "" and activityData.EndTime ~= "" and bShowCountDown then + local endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.EndTime) + RefreshRemainTime(endTime, self._mapNode.txtStoryActivityTime) + self.avgRemainTimer = self:AddTimer(0, 1, function() + local remainTime = RefreshRemainTime(endTime, self._mapNode.txtStoryActivityTime) + if remainTime <= 0 then + TimerManager.Remove(self.avgRemainTimer) + self.avgRemainTimer = nil + self:RefreshStoryButtonState(actData) + PlayerData.ActivityAvg:RefreshAvgRedDot() + end + end, true, true, false) + end + elseif state == ActivityState.Closed then + PlayerData.ActivityAvg:RefreshAvgRedDot() + end + self._mapNode.imgStoryEnd:SetActive(state == ActivityState.Closed) + self._mapNode.imgStoryIconEnd:SetActive(state == ActivityState.Closed) + self._mapNode.txtStory_End.gameObject:SetActive(state == ActivityState.Closed) + self._mapNode.goStoryEnd:SetActive(state == ActivityState.Closed) + self._mapNode.imgStoryActivityTime:SetActive(state == ActivityState.Open and bShowCountDown) + self._mapNode.imgStoryActivityUnlockTime:SetActive(state == ActivityState.NotOpen) + self.tbActState[activityId] = state + end +end +function SwimTheme_11100Ctrl:RefreshLevelButtonState(actData) + local activityId = actData.ActivityId + local activityData = ConfigTable.GetData("Activity", activityId) + if activityData ~= nil then + local bShowCountDown = false + local state = ActivityState.NotOpen + local curTime = ClientManager.serverTimeStamp + if activityData.StartTime ~= "" and activityData.EndTime ~= "" then + local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime) + local endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.EndTime) + if curTime < openTime then + state = ActivityState.NotOpen + elseif curTime >= openTime and curTime <= endTime then + state = ActivityState.Open + else + state = ActivityState.Closed + end + if endTime > self.SwimThemeData:GetActGroupEndTime() then + bShowCountDown = curTime >= self.SwimThemeData:GetActGroupEndTime() + elseif endTime < self.SwimThemeData:GetActGroupEndTime() then + bShowCountDown = endTime - curTime <= 259200 + end + elseif activityData.EndType == GameEnum.activityEndType.NoLimit then + state = ActivityState.Open + if activityData.StartTime ~= "" then + local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime) + if curTime < openTime then + state = ActivityState.NotOpen + end + end + end + if state == ActivityState.NotOpen then + if nil == self.levelRemainTimer and activityData.StartTime ~= "" and activityData.EndTime ~= "" then + local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime) + local sTimeStr = self:RefreshRemainOpenTime(openTime) + NovaAPI.SetTMPText(self._mapNode.txtLevelActivityUnlockTime, sTimeStr) + self.levelRemainTimer = self:AddTimer(0, 1, function() + curTime = ClientManager.serverTimeStamp + local remainTime = openTime - curTime + if 0 < remainTime then + local sTimeStr = self:RefreshRemainOpenTime(openTime) + NovaAPI.SetTMPText(self._mapNode.txtLevelActivityUnlockTime, sTimeStr) + else + self._mapNode.imgLevelActivityUnlockTime:SetActive(false) + TimerManager.Remove(self.levelRemainTimer) + self.levelRemainTimer = nil + self.tbActState[activityId] = ActivityState.Open + self:RefreshLevelButtonState(actData) + self:RefreshActivityData() + local activityLevelsData = PlayerData.Activity:GetActivityDataById(activityId) + if nil ~= activityLevelsData then + activityLevelsData:ChangeAllRedHot() + end + end + end, true, true, false) + end + elseif state == ActivityState.Open then + if nil == self.levelRemainTimer and activityData.StartTime ~= "" and activityData.EndTime ~= "" and bShowCountDown then + local endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.EndTime) + RefreshRemainTime(endTime, self._mapNode.txtLevelActivityTime) + self.levelRemainTimer = self:AddTimer(0, 1, function() + local remainTime = RefreshRemainTime(endTime, self._mapNode.txtLevelActivityTime) + if remainTime <= 0 then + TimerManager.Remove(self.levelRemainTimer) + self.levelRemainTimer = nil + self:RefreshLevelButtonState(actData) + local activityLevelsData = PlayerData.Activity:GetActivityDataById(activityId) + if activityLevelsData ~= nil then + activityLevelsData:ChangeAllRedHot() + end + end + end, true, true, false) + end + elseif state == ActivityState.Closed then + local activityLevelsData = PlayerData.Activity:GetActivityDataById(activityId) + if activityLevelsData ~= nil then + activityLevelsData:ChangeAllRedHot() + end + end + self._mapNode.imgLevelActivityTime:SetActive(state == ActivityState.Open and bShowCountDown) + self._mapNode.imgLevelActivityUnlockTime:SetActive(state == ActivityState.NotOpen) + self._mapNode.imgLevelEnd:SetActive(state == ActivityState.Closed) + self._mapNode.txtLevel_End.gameObject:SetActive(state == ActivityState.Closed) + self._mapNode.goLevelEnd:SetActive(state == ActivityState.Closed) + self.tbActState[activityId] = state + end +end +function SwimTheme_11100Ctrl:RefreshShopButtonState(actData) + local activityId = actData.ActivityId + local activityData = ConfigTable.GetData("Activity", activityId) + if activityData ~= nil then + local bShowCountDown = false + local state = ActivityState.NotOpen + local curTime = ClientManager.serverTimeStamp + if activityData.StartTime ~= "" and activityData.EndTime ~= "" then + local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime) + local endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.EndTime) + local curTime = ClientManager.serverTimeStamp + if openTime > curTime then + state = ActivityState.NotOpen + elseif openTime <= curTime and endTime >= curTime then + state = ActivityState.Open + else + state = ActivityState.Closed + end + if endTime > self.SwimThemeData:GetActGroupEndTime() then + bShowCountDown = curTime >= self.SwimThemeData:GetActGroupEndTime() + elseif endTime < self.SwimThemeData:GetActGroupEndTime() then + bShowCountDown = endTime - curTime <= 259200 + end + elseif activityData.EndType == GameEnum.activityEndType.NoLimit then + state = ActivityState.Open + if activityData.StartTime ~= "" then + local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime) + if curTime < openTime then + state = ActivityState.NotOpen + end + end + end + if state == ActivityState.NotOpen then + if nil == self.shopRemainTimer and activityData.StartTime ~= "" and activityData.EndTime ~= "" then + local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime) + local sTimeStr = self:RefreshRemainOpenTime(openTime) + NovaAPI.SetTMPText(self._mapNode.txtShopActivityUnlockTime, sTimeStr) + self.shopRemainTimer = self:AddTimer(0, 1, function() + curTime = ClientManager.serverTimeStamp + local remainTime = openTime - curTime + if 0 < remainTime then + local sTimeStr = self:RefreshRemainOpenTime(openTime) + NovaAPI.SetTMPText(self._mapNode.txtShopActivityUnlockTime, sTimeStr) + else + self._mapNode.imgShopActivityUnlockTime:SetActive(false) + TimerManager.Remove(self.shopRemainTimer) + self.shopRemainTimer = nil + self.tbActState[activityId] = ActivityState.Open + self:RefreshShopButtonState(actData) + self:RefreshActivityData() + end + end, true, true, false) + end + elseif state == ActivityState.Open and nil == self.shopRemainTimer and activityData.StartTime ~= "" and activityData.EndTime ~= "" and bShowCountDown then + local endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.EndTime) + RefreshRemainTime(endTime, self._mapNode.txtShopActivityTime) + self.shopRemainTimer = self:AddTimer(0, 1, function() + local remainTime = RefreshRemainTime(endTime, self._mapNode.txtShopActivityTime) + if remainTime <= 0 then + TimerManager.Remove(self.shopRemainTimer) + self.shopRemainTimer = nil + self:RefreshShopButtonState(actData) + end + end, true, true, false) + end + self._mapNode.imgShopActivityTime:SetActive(state == ActivityState.Open and bShowCountDown) + self._mapNode.imgShopActivityUnlockTime:SetActive(state == ActivityState.NotOpen) + self._mapNode.txtShopEnd:SetActive(state == ActivityState.Closed) + self._mapNode.imgShopEnd:SetActive(state == ActivityState.Closed) + self._mapNode.txtShop_End:SetActive(state == ActivityState.Closed) + self.tbActState[activityId] = state + end +end +function SwimTheme_11100Ctrl:RequireActiviyData() + if self.bRequiredActData then + return + end + local callFunc = function(mapMsgData) + self.bRequireSucc = true + PlayerData.Activity:CacheAllActivityData(mapMsgData) + self:RefreshPanel() + end + HttpNetHandler.SendMsg(NetMsgId.Id.activity_detail_req, {}, nil, callFunc) + self.bRequiredActData = true + self:AddTimer(1, 1, function() + self.bRequiredActData = false + end, true, true, true) +end +function SwimTheme_11100Ctrl:RefreshActivityData() + if self.bRequiredActData then + return + end + self:AddTimer(1, 3, self.RequireActiviyData, true, true, true) +end +function SwimTheme_11100Ctrl:OnBtn_ClickActivityEntrance(btn, nIndex) + local actData = self.SwimThemeData:GetActivityDataByIndex(nIndex) + local state = self.tbActState[actData.ActivityId] + if nil == state then + return + end + if state == ActivityState.Closed then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_End_Notice")) + return + elseif state == ActivityState.NotOpen then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_Not_Open")) + return + elseif state == ActivityState.Open then + local activityData = PlayerData.Activity:GetActivityDataById(actData.ActivityId) + if activityData == nil then + local bHint = true + if nIndex == AllEnum.ActivityThemeFuncIndex.Story then + bHint = not PlayerData.ActivityAvg:HasActivityData(actData.ActivityId) + end + if self.bRequiredActData and bHint then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_Data_Refreshing")) + return + end + if bHint then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_Not_Open")) + self:RequireActiviyData() + return + end + end + end + if actData.PanelId ~= nil and ActivityState.Open == state then + if nIndex == AllEnum.ActivityThemeFuncIndex.MiniGame then + local callback = function() + EventManager.Hit(EventId.OpenPanel, actData.PanelId, actData.ActivityId) + end + local miniGameData = PlayerData.Activity:GetActivityDataById(actData.ActivityId) + if miniGameData ~= nil then + miniGameData:RequestLevelData(0, callback) + end + else + EventManager.Hit(EventId.OpenPanel, actData.PanelId, actData.ActivityId) + end + end +end +return SwimTheme_11100Ctrl diff --git a/lua/game/ui/activitytheme/11100/swimtheme_11100panel.lua b/lua/game/ui/activitytheme/11100/swimtheme_11100panel.lua new file mode 100644 index 00000000..254be219 --- /dev/null +++ b/lua/game/ui/activitytheme/11100/swimtheme_11100panel.lua @@ -0,0 +1,20 @@ +local BasePanel = require("GameCore.UI.BasePanel") +local SwimTheme_11100Panel = class("SwimTheme_11100Panel", BasePanel) +SwimTheme_11100Panel._sUIResRootPath = "UI_Activity/" +SwimTheme_11100Panel._tbDefine = { + { + sPrefabPath = "11100/SwimThemePanel.prefab", + sCtrlName = "Game.UI.ActivityTheme.11100.SwimTheme_11100Ctrl" + } +} +function SwimTheme_11100Panel:Awake() +end +function SwimTheme_11100Panel:OnEnable() +end +function SwimTheme_11100Panel:OnDisable() +end +function SwimTheme_11100Panel:OnDestroy() +end +function SwimTheme_11100Panel:OnRelease() +end +return SwimTheme_11100Panel diff --git a/lua/game/ui/activitytheme/11100/task/swimtask_11100panel.lua b/lua/game/ui/activitytheme/11100/task/swimtask_11100panel.lua new file mode 100644 index 00000000..3a6d5ba2 --- /dev/null +++ b/lua/game/ui/activitytheme/11100/task/swimtask_11100panel.lua @@ -0,0 +1,16 @@ +local SwimTask_11100Panel = class("SwimTask_11100Panel", BasePanel) +SwimTask_11100Panel._sUIResRootPath = "UI_Activity/" +SwimTask_11100Panel._tbDefine = { + { + sPrefabPath = "11100/Task.prefab", + sCtrlName = "Game.UI.ActivityTheme.TaskCommon.TaskCommonCtrl_01" + } +} +local tbImgDbType = {SizeDelta = 1, FillAmount = 2} +function SwimTask_11100Panel:Awake() + local tbParam = self:GetPanelParam() + if type(tbParam) == "table" and tbParam[3] == nil then + tbParam[3] = tbImgDbType.SizeDelta + end +end +return SwimTask_11100Panel diff --git a/lua/game/ui/activitytheme/20101/christmasthemectrl.lua b/lua/game/ui/activitytheme/20101/christmasthemectrl.lua index 46cee40d..7b3b15b1 100644 --- a/lua/game/ui/activitytheme/20101/christmasthemectrl.lua +++ b/lua/game/ui/activitytheme/20101/christmasthemectrl.lua @@ -214,10 +214,10 @@ end function ChristmasThemeCtrl:RefreshTime() local bOpen = self.ChristmasData:CheckActivityGroupOpen() if bOpen then - self:RefreshRemainTime(self.ChristmasData:GetActGroupEndTime(), self._mapNode.txtActivityTime) + RefreshRemainTime(self.ChristmasData:GetActGroupEndTime(), self._mapNode.txtActivityTime) if nil == self.remainTimer then self.remainTimer = self:AddTimer(0, 1, function() - local remainTime = self:RefreshRemainTime(self.ChristmasData:GetActGroupEndTime(), self._mapNode.txtActivityTime) + local remainTime = RefreshRemainTime(self.ChristmasData:GetActGroupEndTime(), self._mapNode.txtActivityTime) if remainTime <= 0 then TimerManager.Remove(self.remainTimer) self.remainTimer = nil @@ -233,41 +233,6 @@ function ChristmasThemeCtrl:RefreshTime() local dateStr = string.format("%s/%s/%s ~ %s/%s/%s", nOpenYear, nOpenMonth, strOpenDay, nEndYear, nEndMonth, strEndDay) NovaAPI.SetTMPText(self._mapNode.txtActivityDate, dateStr) end -function ChristmasThemeCtrl:RefreshRemainTime(endTime, txtComp) - local curTime = ClientManager.serverTimeStamp - local remainTime = endTime - curTime - local sTimeStr = "" - if remainTime <= 60 then - local sec = math.floor(remainTime) - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) - elseif 60 < remainTime and remainTime <= 3600 then - local min = math.floor(remainTime / 60) - local sec = math.floor(remainTime - min * 60) - if sec == 0 then - min = min - 1 - sec = 60 - end - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) - elseif 3600 < remainTime and remainTime <= 86400 then - local hour = math.floor(remainTime / 3600) - local min = math.floor((remainTime - hour * 3600) / 60) - if min == 0 then - hour = hour - 1 - min = 60 - end - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) - elseif 86400 < remainTime then - local day = math.floor(remainTime / 86400) - local hour = math.floor((remainTime - day * 86400) / 3600) - if hour == 0 then - day = day - 1 - hour = 24 - end - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) - end - NovaAPI.SetTMPText(txtComp, sTimeStr) - return remainTime -end function ChristmasThemeCtrl:RefreshRemainOpenTime(openTime) local curTime = ClientManager.serverTimeStamp local remainTime = openTime - curTime @@ -347,7 +312,7 @@ function ChristmasThemeCtrl:RefreshButtonTimer(actData, timer, txtTrans, imgTran end else imgTrans:SetActive(false) - TimerManager.Remove(timer) + TimerManager.Remove(countDowmTimer) countDowmTimer = nil self.tbActState[activityId] = ActivityState.Open refreshFunc(actData) @@ -366,12 +331,12 @@ function ChristmasThemeCtrl:RefreshButtonTimer(actData, timer, txtTrans, imgTran bShowCountDown = endTime - curTime <= 259200 end if timer == nil and bShowCountDown then - self:RefreshRemainTime(endTime, txtTrans) + RefreshRemainTime(endTime, txtTrans) do local fcTimer = function() - local remainTime = self:RefreshRemainTime(endTime, txtTrans) + local remainTime = RefreshRemainTime(endTime, txtTrans) if remainTime <= 0 then - TimerManager.Remove(timer) + TimerManager.Remove(countDowmTimer) countDowmTimer = nil refreshFunc(actData) end diff --git a/lua/game/ui/activitytheme/20102/solodancethemectrl.lua b/lua/game/ui/activitytheme/20102/solodancethemectrl.lua index e98a519f..9d206a03 100644 --- a/lua/game/ui/activitytheme/20102/solodancethemectrl.lua +++ b/lua/game/ui/activitytheme/20102/solodancethemectrl.lua @@ -292,10 +292,10 @@ end function SolodanceThemeCtrl:RefreshTime() local bOpen = self.SolodanceData:CheckActivityGroupOpen() if bOpen then - self:RefreshRemainTime(self.SolodanceData:GetActGroupEndTime(), self._mapNode.txtActivityTime) + RefreshRemainTime(self.SolodanceData:GetActGroupEndTime(), self._mapNode.txtActivityTime) if nil == self.remainTimer then self.remainTimer = self:AddTimer(0, 1, function() - local remainTime = self:RefreshRemainTime(self.SolodanceData:GetActGroupEndTime(), self._mapNode.txtActivityTime) + local remainTime = RefreshRemainTime(self.SolodanceData:GetActGroupEndTime(), self._mapNode.txtActivityTime) if remainTime <= 0 then TimerManager.Remove(self.remainTimer) self.remainTimer = nil @@ -311,41 +311,6 @@ function SolodanceThemeCtrl:RefreshTime() local dateStr = string.format("%s/%s/%s ~ %s/%s/%s", nOpenYear, nOpenMonth, strOpenDay, nEndYear, nEndMonth, strEndDay) NovaAPI.SetTMPText(self._mapNode.txtActivityDate, dateStr) end -function SolodanceThemeCtrl:RefreshRemainTime(endTime, txtComp) - local curTime = ClientManager.serverTimeStamp - local remainTime = endTime - curTime - local sTimeStr = "" - if remainTime <= 60 then - local sec = math.floor(remainTime) - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) - elseif 60 < remainTime and remainTime <= 3600 then - local min = math.floor(remainTime / 60) - local sec = math.floor(remainTime - min * 60) - if sec == 0 then - min = min - 1 - sec = 60 - end - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) - elseif 3600 < remainTime and remainTime <= 86400 then - local hour = math.floor(remainTime / 3600) - local min = math.floor((remainTime - hour * 3600) / 60) - if min == 0 then - hour = hour - 1 - min = 60 - end - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) - elseif 86400 < remainTime then - local day = math.floor(remainTime / 86400) - local hour = math.floor((remainTime - day * 86400) / 3600) - if hour == 0 then - day = day - 1 - hour = 24 - end - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) - end - NovaAPI.SetTMPText(txtComp, sTimeStr) - return remainTime -end function SolodanceThemeCtrl:RefreshRemainOpenTime(openTime) local curTime = ClientManager.serverTimeStamp local remainTime = openTime - curTime @@ -425,7 +390,7 @@ function SolodanceThemeCtrl:RefreshButtonTimer(actData, timer, txtTrans, imgTran end else imgTrans:SetActive(false) - TimerManager.Remove(timer) + TimerManager.Remove(countDowmTimer) countDowmTimer = nil self.tbActState[activityId] = ActivityState.Open refreshFunc(actData) @@ -444,12 +409,12 @@ function SolodanceThemeCtrl:RefreshButtonTimer(actData, timer, txtTrans, imgTran bShowCountDown = endTime - curTime <= 259200 end if timer == nil and bShowCountDown then - self:RefreshRemainTime(endTime, txtTrans) + RefreshRemainTime(endTime, txtTrans) do local fcTimer = function() - local remainTime = self:RefreshRemainTime(endTime, txtTrans) + local remainTime = RefreshRemainTime(endTime, txtTrans) if remainTime <= 0 then - TimerManager.Remove(timer) + TimerManager.Remove(countDowmTimer) countDowmTimer = nil refreshFunc(actData) end diff --git a/lua/game/ui/activitytheme/30101/breakoutthemectrl.lua b/lua/game/ui/activitytheme/30101/breakoutthemectrl.lua index 1d4c11d1..82ba25e0 100644 --- a/lua/game/ui/activitytheme/30101/breakoutthemectrl.lua +++ b/lua/game/ui/activitytheme/30101/breakoutthemectrl.lua @@ -121,10 +121,10 @@ end function BreakOutThemeCtrl:RefreshTime() local bOpen = self.BreakOut_30101Data:CheckActivityGroupOpen() if bOpen then - self:RefreshRemainTime(self.BreakOut_30101Data:GetActGroupEndTime(), self._mapNode.txtActivityTime) + RefreshRemainTime(self.BreakOut_30101Data:GetActGroupEndTime(), self._mapNode.txtActivityTime) if nil == self.remainTimer then self.remainTimer = self:AddTimer(0, 1, function() - local remainTime = self:RefreshRemainTime(self.BreakOut_30101Data:GetActGroupEndTime(), self._mapNode.txtActivityTime) + local remainTime = RefreshRemainTime(self.BreakOut_30101Data:GetActGroupEndTime(), self._mapNode.txtActivityTime) if remainTime <= 0 then TimerManager.Remove(self.remainTimer) self.remainTimer = nil @@ -133,41 +133,6 @@ function BreakOutThemeCtrl:RefreshTime() end end end -function BreakOutThemeCtrl:RefreshRemainTime(endTime, txtComp) - local curTime = ClientManager.serverTimeStamp - local remainTime = endTime - curTime - local sTimeStr = "" - if remainTime <= 60 then - local sec = math.floor(remainTime) - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) - elseif 60 < remainTime and remainTime <= 3600 then - local min = math.floor(remainTime / 60) - local sec = math.floor(remainTime - min * 60) - if sec == 0 then - min = min - 1 - sec = 60 - end - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) - elseif 3600 < remainTime and remainTime <= 86400 then - local hour = math.floor(remainTime / 3600) - local min = math.floor((remainTime - hour * 3600) / 60) - if min == 0 then - hour = hour - 1 - min = 60 - end - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) - elseif 86400 < remainTime then - local day = math.floor(remainTime / 86400) - local hour = math.floor((remainTime - day * 86400) / 3600) - if hour == 0 then - day = day - 1 - hour = 24 - end - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) - end - NovaAPI.SetTMPText(txtComp, sTimeStr) - return remainTime -end function BreakOutThemeCtrl:RefreshRemainOpenTime(openTime) local curTime = ClientManager.serverTimeStamp local remainTime = openTime - curTime @@ -244,7 +209,7 @@ function BreakOutThemeCtrl:RefreshButtonTimer(actData, timer, txtTrans, imgTrans end else imgTrans:SetActive(false) - TimerManager.Remove(timer) + TimerManager.Remove(countDownTimer) countDownTimer = nil self.tbActState[activityId] = ActivityState.Open refreshFunc(actData) @@ -263,12 +228,12 @@ function BreakOutThemeCtrl:RefreshButtonTimer(actData, timer, txtTrans, imgTrans bShowCountDown = endTime - curTime <= 259200 end if timer == nil and bShowCountDown then - self:RefreshRemainTime(endTime, txtTrans) + RefreshRemainTime(endTime, txtTrans) do local fcTimer = function() - local remainTime = self:RefreshRemainTime(endTime, txtTrans) + local remainTime = RefreshRemainTime(endTime, txtTrans) if remainTime <= 0 then - TimerManager.Remove(timer) + TimerManager.Remove(countDownTimer) countDownTimer = nil refreshFunc(actData) end diff --git a/lua/game/ui/activitytheme/30101/shop/activityshopctrl.lua b/lua/game/ui/activitytheme/30101/shop/activityshopctrl.lua deleted file mode 100644 index 04338bbc..00000000 --- a/lua/game/ui/activitytheme/30101/shop/activityshopctrl.lua +++ /dev/null @@ -1,250 +0,0 @@ -local ActivityShopCtrl = class("ActivityShopCtrl", BaseCtrl) -local LocalSettingData = require("GameCore.Data.LocalSettingData") -local Actor2DManager = require("Game.Actor2D.Actor2DManager") -local BubbleVoiceManager = require("Game.Actor2D.BubbleVoiceManager") -local PlayerVoiceData = PlayerData.Voice -ActivityShopCtrl._mapNodeConfig = { - TopBar = { - sNodeName = "TopBarPanel", - sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" - }, - rawImgActor2D = { - sNodeName = "----Actor2D----", - sComponentName = "RawImage" - }, - trActor2D_PNG = { - sNodeName = "----Actor2D_PNG----", - sComponentName = "Transform" - }, - aniRoot = { - sNodeName = "----SafeAreaRoot----", - sComponentName = "Animator" - }, - btnActor2D = { - sComponentName = "Button", - callback = "OnBtnClick_Actor2D" - }, - svTog = { - sComponentName = "LoopScrollView" - }, - trSvTog = {sNodeName = "svTog", sComponentName = "Transform"}, - Goods = { - sNodeName = "---Goods---", - sCtrlName = "Game.UI.ActivityTheme.30101.Shop.ActivityShopGoodsCtrl" - }, - goBubbleRoot = { - sNodeName = "----fixed_bubble----" - } -} -ActivityShopCtrl._mapEventConfig = { - ActivityShopTimeRefresh = "OnEvent_TimeRefresh", - [EventId.ShowBubbleVoiceText] = "OnEvent_ShowBubbleVoiceText", - ActivityShopBuyVoice = "PlayBuyVoice", - [EventId.UIBackConfirm] = "OnEvent_UIBack", - [EventId.UIHomeConfirm] = "OnEvent_Home" -} -function ActivityShopCtrl:CheckShopData() - EventManager.Hit("ActivityShopCloseDetail") - self._panel.actShopData:RefreshActivityShopData() - self:RefreshData() - if self.nShopCount == 0 or not self.nSelectShop then - return - end - self:RefreshTog() - self:SetTimer() - self:SwitchTog() - self:RefreshNPC2D() -end -function ActivityShopCtrl:RefreshData() - self.tbShops = self._panel.actShopData:GetShopList() - self.nShopCount = #self.tbShops - self.ctrlTog = {} - if self.nCurTog == nil then - self.nCurTog = 1 - if self._panel.nDefaultId then - for k, v in ipairs(self.tbShops) do - if v.nId == self._panel.nDefaultId then - self.nCurTog = k - break - end - end - end - end - if not self.tbShops[self.nCurTog] or self.nSelectShop and self.tbShops[self.nCurTog].nId ~= self.nSelectShop then - self.nCurTog = 1 - end - if self.tbShops[self.nCurTog] then - self.nSelectShop = self.tbShops[self.nCurTog].nId - end -end -function ActivityShopCtrl:RefreshTog() - if self.nShopCount > 1 then - self._mapNode.svTog.gameObject:SetActive(true) - for nInstanceID, objCtrl in pairs(self.ctrlTog) do - self:UnbindCtrlByNode(objCtrl) - self.ctrlTog[nInstanceID] = nil - end - self._mapNode.svTog:Init(self.nShopCount, self, self.OnGridRefresh, self.OnGridBtnClick) - else - self._mapNode.svTog.gameObject:SetActive(false) - end -end -function ActivityShopCtrl:OnGridRefresh(goGrid, gridIndex) - local nIndex = gridIndex + 1 - local nInstanceID = goGrid:GetInstanceID() - if not self.ctrlTog[nInstanceID] then - self.ctrlTog[nInstanceID] = self:BindCtrlByNode(goGrid, "Game.UI.TemplateEx.TemplateToggleCtrl") - end - local mapCfg = ConfigTable.GetData("ActivityShop", self.tbShops[nIndex].nId) - if mapCfg then - self.ctrlTog[nInstanceID]:SetText(mapCfg.Name) - end - self.ctrlTog[nInstanceID]:SetDefault(nIndex == self.nCurTog) -end -function ActivityShopCtrl:OnGridBtnClick(goGrid, gridIndex) - local nIndex = gridIndex + 1 - local nInstanceID = goGrid:GetInstanceID() - if nIndex == self.nCurTog then - return - end - self.ctrlTog[nInstanceID]:SetTrigger(true) - if self.nCurTog then - local goSelect = self._mapNode.trSvTog:Find("Viewport/Content/" .. self.nCurTog - 1) - if goSelect then - self.ctrlTog[goSelect.gameObject:GetInstanceID()]:SetTrigger(false) - end - end - self.nCurTog = nIndex - self.nSelectShop = self.tbShops[self.nCurTog].nId - self:SwitchTog() - self._mapNode.aniRoot:Play("ShopPanel_in") - self:PlaySwitchTogVoice() -end -function ActivityShopCtrl:SetTimer() - if self.timer ~= nil then - self.timer:Cancel(false) - self.timer = nil - end - local nTime = self._panel.actShopData:GetShopAutoUpdateTime() - if 0 < nTime then - self.timer = self:AddTimer(1, nTime, function() - self:CheckShopData() - if self.nShopCount == 0 then - EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_End_Notice")) - EventManager.Hit(EventId.CloseMessageBox) - EventManager.Hit(EventId.CloesCurPanel) - else - EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Shop_ShopRefresh")) - end - end, true, true, false) - end -end -function ActivityShopCtrl:SwitchTog() - local mapShop = self.tbShops[self.nCurTog] - local mapCfg = ConfigTable.GetData("ActivityShop", mapShop.nId) - if not mapCfg then - return - end - self._mapNode.TopBar:CreateCoin({ - mapCfg.CurrencyItemId - }) - self._mapNode.Goods:Open(mapShop.nId, mapShop.nNextRefreshTime) -end -function ActivityShopCtrl:RefreshNPC2D() - local bUseL2D = LocalSettingData.mapData.UseLive2D - self._mapNode.rawImgActor2D.transform.localScale = bUseL2D == true and Vector3.one or Vector3.zero - self._mapNode.trActor2D_PNG.localScale = bUseL2D == true and Vector3.zero or Vector3.one - if bUseL2D == true then - Actor2DManager.SetBoardNPC2D(PanelId.SwimShop, self._mapNode.rawImgActor2D, self.nNpcId) - else - Actor2DManager.SetBoardNPC2D_PNG(self._mapNode.trActor2D_PNG, PanelId.SwimShop, self.nNpcId) - end -end -function ActivityShopCtrl:PlayEnterVoice() - local bFirst = self._panel.actShopData:GetShopFirstIn() - local sTimeVoice = PlayerData.Voice:GetNPCGreetTimeVoiceKey() - if bFirst then - PlayerData.Voice:PlayCharVoice(sTimeVoice, self.nNpcId, nil, true) - else - local nIndex = math.random(1, 2) - local sVoice = nIndex == 1 and sTimeVoice or "greet_npc" - PlayerData.Voice:PlayCharVoice(sVoice, self.nNpcId, nil, true) - end -end -function ActivityShopCtrl:PlayBuyVoice(bLimit) - local sVoice = "" - if bLimit then - sVoice = "limited" - else - sVoice = "thank_npc" - end - PlayerData.Voice:PlayCharVoice(sVoice, self.nNpcId, nil, true) -end -function ActivityShopCtrl:PlaySwitchTogVoice() - PlayerData.Voice:PlayCharVoice("Tab", self.nNpcId, nil, true) -end -function ActivityShopCtrl:RefreshNPCId() - local mapCfg = ConfigTable.GetData("ActivityShopControl", self._panel.nActId) - if not mapCfg then - return - end - local tbNpc = mapCfg.Npc - local nRandomIndex = math.random(1, #tbNpc) - self.nNpcId = tbNpc[nRandomIndex] -end -function ActivityShopCtrl:FadeIn(bPlayFadeIn) - self._mapNode.aniRoot:Play("ShopPanel_in") -end -function ActivityShopCtrl:Awake() - self.nCurTog = nil -end -function ActivityShopCtrl:OnEnable() - self:RefreshNPCId() - PlayerVoiceData:StartBoardFreeTimer(self.nNpcId) - self:PlayEnterVoice() - self:CheckShopData() -end -function ActivityShopCtrl:OnDisable() - if self.ctrlTog then - for nInstanceId, objCtrl in pairs(self.ctrlTog) do - self:UnbindCtrlByNode(objCtrl) - self.ctrlTog[nInstanceId] = nil - end - self.ctrlTog = {} - end - Actor2DManager.UnsetBoardNPC2D() - BubbleVoiceManager.StopBubbleAnim() - PlayerVoiceData:ClearTimer() - PlayerVoiceData:StopCharVoice() -end -function ActivityShopCtrl:OnDestroy() -end -function ActivityShopCtrl:OnBtnClick_Actor2D() - PlayerVoiceData:PlayBoardNPCClickVoice(self.nNpcId) -end -function ActivityShopCtrl:OnEvent_TimeRefresh() - self:CheckShopData() -end -function ActivityShopCtrl:OnEvent_ShowBubbleVoiceText(nNpcId, nId) - if nNpcId ~= self.nNpcId then - return - end - local mapVoDirectoryData = ConfigTable.GetData("VoDirectory", nId) - if mapVoDirectoryData == nil then - printError("VoDirectory未找到数据id:" .. nId) - return - end - BubbleVoiceManager.PlayFixedBubbleAnim(self._mapNode.goBubbleRoot, mapVoDirectoryData.voResource) -end -function ActivityShopCtrl:OnEvent_UIBack(nPanelId) - if PanelId.DiscSample ~= nPanelId or PanelId.CharBgTrialPanel ~= nPanelId then - PlayerVoiceData:StartBoardFreeTimer(self.nNpcId) - CS.WwiseAudioManager.Instance:SetState("menuTransition", "open") - end -end -function ActivityShopCtrl:OnEvent_Home(nPanelId) - if PanelId.DiscSample ~= nPanelId or PanelId.CharBgTrialPanel ~= nPanelId then - PlayerVoiceData:StartBoardFreeTimer(self.nNpcId) - end -end -return ActivityShopCtrl diff --git a/lua/game/ui/activitytheme/30101/shop/activityshopgoodsctrl.lua b/lua/game/ui/activitytheme/30101/shop/activityshopgoodsctrl.lua deleted file mode 100644 index 7c9d2626..00000000 --- a/lua/game/ui/activitytheme/30101/shop/activityshopgoodsctrl.lua +++ /dev/null @@ -1,75 +0,0 @@ -local ActivityShopGoodsCtrl = class("ActivityShopGoodsCtrl", BaseCtrl) -ActivityShopGoodsCtrl._mapNodeConfig = { - sv = { - sComponentName = "LoopScrollView" - } -} -ActivityShopGoodsCtrl._mapEventConfig = { - ActivityShopRefreshGoods = "CheckGoodsData" -} -function ActivityShopGoodsCtrl:Open(nShopId, nShopAutoTime) - self.nShopId = nShopId - self.nShopAutoTime = nShopAutoTime - self:CheckGoodsData(true) -end -function ActivityShopGoodsCtrl:CheckGoodsData(bResetPos) - self._panel.actShopData:CheckGoodsData(self.nShopId) - self.tbGoods = self._panel.actShopData:GetGoodsList(self.nShopId) - self:SetTimer() - self:RefreshList(bResetPos) -end -function ActivityShopGoodsCtrl:SetTimer() - if self.timer ~= nil then - self.timer:Cancel(false) - self.timer = nil - end - local nTime = self._panel.actShopData:GetGoodsAutoUpdateTime(self.nShopId) - if 0 < nTime and (self.nShopAutoTime == 0 or nTime < self.nShopAutoTime) then - self.timer = self:AddTimer(1, nTime, function() - EventManager.Hit("ActivityShopCloseDetail") - EventManager.Hit(EventId.CloseMessageBox) - self:CheckGoodsData(true) - EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Shop_GoodsRefresh")) - end, true, true, false) - end -end -function ActivityShopGoodsCtrl:RefreshList(bResetPos) - for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do - self:UnbindCtrlByNode(objCtrl) - self.tbGridCtrl[nInstanceId] = nil - end - self._mapNode.sv:SetAnim(0.04) - self._mapNode.sv:Init(#self.tbGoods, self, self.OnGridRefresh, self.OnGridBtnClick, not bResetPos) -end -function ActivityShopGoodsCtrl:OnGridRefresh(goGrid, gridIndex) - local nIndex = gridIndex + 1 - local mapData = self.tbGoods[nIndex] - local nInstanceID = goGrid:GetInstanceID() - if not self.tbGridCtrl[nInstanceID] then - self.tbGridCtrl[nInstanceID] = self:BindCtrlByNode(goGrid, "Game.UI.ActivityTheme.30101.Shop.ActivityShopGoodsItemCtrl") - end - local mapCfg = ConfigTable.GetData("ActivityShop", self.nShopId) - if mapCfg then - self.tbGridCtrl[nInstanceID]:Refresh(mapData, mapCfg.CurrencyItemId) - end -end -function ActivityShopGoodsCtrl:OnGridBtnClick(goGrid, gridIndex) - local nIndex = gridIndex + 1 - local mapData = self.tbGoods[nIndex] - EventManager.Hit(EventId.OpenPanel, PanelId.ShopPopup_30101, mapData, self.nShopId, self._panel.nActId) -end -function ActivityShopGoodsCtrl:Awake() - self.tbGridCtrl = {} -end -function ActivityShopGoodsCtrl:OnEnable() -end -function ActivityShopGoodsCtrl:OnDisable() - for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do - self:UnbindCtrlByNode(objCtrl) - self.tbGridCtrl[nInstanceId] = nil - end - self.tbGridCtrl = {} -end -function ActivityShopGoodsCtrl:OnDestroy() -end -return ActivityShopGoodsCtrl diff --git a/lua/game/ui/activitytheme/30101/shop/activityshopgoodsdetailctrl.lua b/lua/game/ui/activitytheme/30101/shop/activityshopgoodsdetailctrl.lua deleted file mode 100644 index b528efd1..00000000 --- a/lua/game/ui/activitytheme/30101/shop/activityshopgoodsdetailctrl.lua +++ /dev/null @@ -1,256 +0,0 @@ -local ActivityShopGoodsDetailCtrl = class("ActivityShopGoodsDetailCtrl", BaseCtrl) -ActivityShopGoodsDetailCtrl._mapNodeConfig = { - txtWindowTitle = { - sComponentName = "TMP_Text", - sLanguageId = "Shop_TitleBuy" - }, - goItem = { - sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl" - }, - btnDetail = { - sComponentName = "UIButton", - callback = "OnBtnClick_Detail" - }, - txtName = {sComponentName = "TMP_Text"}, - txtDesc = {sComponentName = "TMP_Text"}, - txtHas = {sComponentName = "TMP_Text"}, - txtPriceCn = { - sComponentName = "TMP_Text", - sLanguageId = "Shop_UnitPrice" - }, - imgCoin = {nCount = 2, sComponentName = "Image"}, - txtPrice = {sComponentName = "TMP_Text"}, - txtStock = {sComponentName = "TMP_Text"}, - goStock = {}, - txtBtnBuy = { - nCount = 2, - sComponentName = "TMP_Text", - sLanguageId = "Shop_Btn_Buy" - }, - txtCoinCount = {sComponentName = "TMP_Text"}, - btnBuy = { - sComponentName = "UIButton", - callback = "OnBtnClick_Buy" - }, - btnClose = { - sComponentName = "UIButton", - callback = "OnBtnClick_Close" - }, - btnBuy2 = { - sComponentName = "UIButton", - callback = "OnBtnClick_Disable" - }, - txtDisable = {sComponentName = "TMP_Text"}, - goQuantitySelector = { - sNodeName = "tc_quantity_selector", - sCtrlName = "Game.UI.TemplateEx.TemplateQuantitySelectorCtrl" - } -} -ActivityShopGoodsDetailCtrl._mapEventConfig = {} -function ActivityShopGoodsDetailCtrl:Refresh(mapData, nShopId, nActId) - self.mapGoodsCfg = ConfigTable.GetData("ActivityGoods", mapData.nId) - local mapShopCfg = ConfigTable.GetData("ActivityShop", nShopId) - if not self.mapGoodsCfg or not mapShopCfg then - return - end - self.mapData = mapData - self.nShopId = nShopId - self.nCurrencyItemId = mapShopCfg.CurrencyItemId - self.bAble = mapData.bPurchasTime and mapData.bPurchasable and not mapData.bSoldOut - self.actShopData = PlayerData.Activity:GetActivityDataById(nActId) - self:PlayInAni() - self:RefreshInfo() - self:RefreshPrice() - self:RefreshBuyState() - self:RefreshBuyCount() -end -function ActivityShopGoodsDetailCtrl:RefreshInfo() - local nItemId = self.mapGoodsCfg.ItemId - local mapCfg = ConfigTable.GetData_Item(nItemId) - if not mapCfg then - return - end - NovaAPI.SetTMPText(self._mapNode.txtName, self.mapGoodsCfg.Name) - self._mapNode.goItem:SetItem(nItemId, nil, self.mapGoodsCfg.ItemQuantity, nil, nil, nil, nil, true) - if mapCfg.Type == GameEnum.itemType.Disc or mapCfg.Type == GameEnum.itemType.Char or mapCfg.Type == GameEnum.itemType.CharacterSkin then - self._mapNode.txtHas.gameObject:SetActive(false) - else - self._mapNode.txtHas.gameObject:SetActive(true) - local nCount = PlayerData.Item:GetItemCountByID(nItemId) - if 999999 < nCount then - local nFloor = math.floor(nCount / 100) - local nK = string.format("%.0f", nFloor / 10) - local sCount = nK .. "k" - NovaAPI.SetTMPText(self._mapNode.txtHas, ConfigTable.GetUIText("Shop_Has") .. sCount) - else - NovaAPI.SetTMPText(self._mapNode.txtHas, ConfigTable.GetUIText("Shop_Has") .. nCount) - end - end - NovaAPI.SetTMPText(self._mapNode.txtDesc, self.mapGoodsCfg.Desc) - local bLimit = self.mapData.nMaximumLimit > 0 - if bLimit then - local nLeft = self.mapData.nMaximumLimit - self.mapData.nBoughtCount - NovaAPI.SetTMPText(self._mapNode.txtStock, orderedFormat(ConfigTable.GetUIText("Shop_Stock"), nLeft)) - NovaAPI.SetTMPColor(self._mapNode.txtStock, nLeft == 0 and Red_Unable or Blue_Dark) - else - NovaAPI.SetTMPText(self._mapNode.txtStock, ConfigTable.GetUIText("Shop_Unlimited")) - NovaAPI.SetTMPColor(self._mapNode.txtStock, Blue_Dark) - end - self._mapNode.btnDetail.interactable = mapCfg and (mapCfg.Stype == GameEnum.itemStype.Disc or mapCfg.Stype == GameEnum.itemStype.Char or mapCfg.Stype == GameEnum.itemStype.RandomPackage or mapCfg.Stype == GameEnum.itemStype.ComCYO or mapCfg.Stype == GameEnum.itemStype.OutfitCYO) -end -function ActivityShopGoodsDetailCtrl:RefreshPrice() - for i = 1, 2 do - self:SetSprite_Coin(self._mapNode.imgCoin[i], self.nCurrencyItemId) - end - NovaAPI.SetTMPText(self._mapNode.txtPrice, self.mapGoodsCfg.Price) -end -function ActivityShopGoodsDetailCtrl:RefreshBuyCount() - local nCost = self.nBuyCount * self.mapGoodsCfg.Price - NovaAPI.SetTMPText(self._mapNode.txtCoinCount, nCost) - local nHasCoin = PlayerData.Item:GetItemCountByID(self.nCurrencyItemId) - NovaAPI.SetTMPColor(self._mapNode.txtCoinCount, nCost > nHasCoin and Red_Unable or Blue_Normal) -end -function ActivityShopGoodsDetailCtrl:RefreshBuyState() - self._mapNode.btnBuy.gameObject:SetActive(self.bAble) - self._mapNode.btnBuy2.gameObject:SetActive(not self.bAble) - self._mapNode.txtDisable.gameObject:SetActive(not self.mapData.bPurchasable or self.mapData.bSoldOut) - self.nBuyCount = self.bAble and 1 or 0 - local nMax = self:CountMaxBuy() - local callback = function(nCount) - self.nBuyCount = nCount - self:RefreshBuyCount() - end - self._mapNode.goQuantitySelector:Init(callback, self.nBuyCount, nMax) - if self.mapData.bSoldOut then - NovaAPI.SetTMPText(self._mapNode.txtDisable, ConfigTable.GetUIText("Shop_Cond_SoldOutShort")) - elseif not self.mapData.bPurchasable then - if self.mapData.nPurchaseCondType == GameEnum.shopCond.WorldClassSpecific then - NovaAPI.SetTMPText(self._mapNode.txtDisable, orderedFormat(ConfigTable.GetUIText("Shop_Cond_WorldClassShort"), self.mapData.tbPurchaseCondParams[1])) - elseif self.mapData.nPurchaseCondType == GameEnum.shopCond.ShopPreGoodsSellOut or self.mapData.nPurchaseCondType == GameEnum.shopCond.ActivityShopPreGoodsSellOut then - NovaAPI.SetTMPText(self._mapNode.txtDisable, ConfigTable.GetUIText("Shop_Cond_PreGoodsSellOut")) - end - end -end -function ActivityShopGoodsDetailCtrl:CountMaxBuy() - local nHasCoin = PlayerData.Item:GetItemCountByID(self.nCurrencyItemId) - local nMax = math.floor(nHasCoin / self.mapGoodsCfg.Price) - if nMax == 0 then - return 1 - end - if 0 < self.mapData.nMaximumLimit then - local nRemain = self.mapData.nMaximumLimit - self.mapData.nBoughtCount - return nMax > nRemain and nRemain or nMax - else - return nMax - end -end -function ActivityShopGoodsDetailCtrl:PlayInAni() - self.gameObject:SetActive(true) - self.ani:Play("t_window_04_t_in") - EventManager.Hit(EventId.TemporaryBlockInput, 0.3) -end -function ActivityShopGoodsDetailCtrl:PlayOutAni() - self.ani:Play("t_window_04_t_out") - self:AddTimer(1, 0.2, "Close", true, true, true) -end -function ActivityShopGoodsDetailCtrl:Close() - self.gameObject:SetActive(false) -end -function ActivityShopGoodsDetailCtrl:Awake() - self.ani = self.gameObject.transform:GetComponent("Animator") -end -function ActivityShopGoodsDetailCtrl:OnEnable() -end -function ActivityShopGoodsDetailCtrl:OnDisable() -end -function ActivityShopGoodsDetailCtrl:OnDestroy() -end -function ActivityShopGoodsDetailCtrl:OnBtnClick_Buy() - local nCost = self.nBuyCount * self.mapGoodsCfg.Price - local nHasCoin = PlayerData.Item:GetItemCountByID(self.nCurrencyItemId) - local sName = ConfigTable.GetData_Item(self.nCurrencyItemId).Title - if nCost > nHasCoin then - EventManager.Hit(EventId.OpenMessageBox, orderedFormat(ConfigTable.GetUIText("Shop_NotEnough"), sName)) - return - end - local buy = function() - local callback = function() - EventManager.Hit("ActivityShopRefreshGoods") - EventManager.Hit("ActivityShopCloseDetail") - local bLimit = self.mapData.nMaximumLimit > 0 - EventManager.Hit("ActivityShopBuyVoice", bLimit) - end - self.actShopData:SendActivityShopPurchaseReq(self.nShopId, self.mapData.nId, self.nBuyCount, callback) - end - local buy_confirm = function() - local nAll = self.mapGoodsCfg.ItemQuantity * self.nBuyCount - local sTip = 1 < nAll and orderedFormat(ConfigTable.GetUIText("Shop_MultiBuyComfirm"), nCost, sName, nAll, self.mapGoodsCfg.Name) or orderedFormat(ConfigTable.GetUIText("Shop_BuyComfirm"), nCost, sName, self.mapGoodsCfg.Name) - local msg = { - nType = AllEnum.MessageBox.Confirm, - sContent = sTip, - callbackConfirm = buy, - bBlur = false - } - EventManager.Hit(EventId.OpenMessageBox, msg) - end - local nItemId = self.mapGoodsCfg.ItemId - local mapCfg = ConfigTable.GetData_Item(nItemId) - local sTip - if mapCfg then - if mapCfg.Type == GameEnum.itemType.Disc then - sTip = PlayerData.Item:GetDiscHoldingState(nItemId, self.nBuyCount) - elseif mapCfg.Type == GameEnum.itemType.Char then - sTip = PlayerData.Item:GetCharHoldingState(nItemId, self.nBuyCount) - elseif mapCfg.Stype == GameEnum.itemStype.CharShard then - local nCharId = PlayerData.Talent:GetFragmentsToChar(nItemId) - sTip = PlayerData.Item:GetCharHoldingState(nCharId, 0, self.nBuyCount) - end - end - if sTip then - local msg = { - nType = AllEnum.MessageBox.Confirm, - sContent = sTip, - callbackConfirm = buy_confirm, - bBlur = false - } - EventManager.Hit(EventId.OpenMessageBox, msg) - else - buy_confirm() - end -end -function ActivityShopGoodsDetailCtrl:OnBtnClick_Close() - EventManager.Hit("ActivityShopCloseDetail") -end -function ActivityShopGoodsDetailCtrl:OnBtnClick_Detail() - local nItemId = self.mapGoodsCfg.ItemId - local mapCfg = ConfigTable.GetData_Item(nItemId) - if not mapCfg then - return - end - if mapCfg.Stype == GameEnum.itemStype.Disc then - EventManager.Hit(EventId.OpenPanel, PanelId.DiscSample, nItemId) - elseif mapCfg.Stype == GameEnum.itemStype.Char then - EventManager.Hit(EventId.OpenPanel, PanelId.CharBgTrialPanel, PanelId.CharInfoTrial, nItemId) - elseif mapCfg.Stype == GameEnum.itemStype.RandomPackage or mapCfg.Stype == GameEnum.itemStype.ComCYO then - local tbDetailItem, sDetailTitle = PlayerData.Item:GetCYODisplayItem(nItemId) - local msg = { - nType = AllEnum.MessageBox.ItemList, - tbItem = tbDetailItem, - sTitle = sDetailTitle, - bBlur = false - } - EventManager.Hit(EventId.OpenMessageBox, msg) - elseif mapCfg.Stype == GameEnum.itemStype.OutfitCYO then - EventManager.Hit(EventId.OpenPanel, PanelId.DiscPreview, nItemId) - end -end -function ActivityShopGoodsDetailCtrl:OnBtnClick_Disable() - if self.mapData.bSoldOut then - EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Shop_GoodsEmpty")) - elseif not self.mapData.bPurchasable then - EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Shop_Condition")) - elseif not self.mapData.bPurchasTime then - EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Shop_NotPurchasTime")) - end -end -return ActivityShopGoodsDetailCtrl diff --git a/lua/game/ui/activitytheme/30101/shop/activityshoppanel.lua b/lua/game/ui/activitytheme/30101/shop/activityshoppanel.lua index 3413f229..06b43724 100644 --- a/lua/game/ui/activitytheme/30101/shop/activityshoppanel.lua +++ b/lua/game/ui/activitytheme/30101/shop/activityshoppanel.lua @@ -3,7 +3,7 @@ ActivityShopPanel._sUIResRootPath = "UI_Activity/" ActivityShopPanel._tbDefine = { { sPrefabPath = "30101/Shop/ActivityShopPanel.prefab", - sCtrlName = "Game.UI.ActivityTheme.30101.Shop.ActivityShopCtrl" + sCtrlName = "Game.UI.ActivityTheme.ShopCommon.ActivityShopCtrl" } } function ActivityShopPanel:Awake() diff --git a/lua/game/ui/activitytheme/30101/shop/activityshoppopupctrl.lua b/lua/game/ui/activitytheme/30101/shop/activityshoppopupctrl.lua deleted file mode 100644 index c69bf2a7..00000000 --- a/lua/game/ui/activitytheme/30101/shop/activityshoppopupctrl.lua +++ /dev/null @@ -1,64 +0,0 @@ -local ActivityShopPopupCtrl = class("ActivityShopPopupCtrl", BaseCtrl) -ActivityShopPopupCtrl._mapNodeConfig = { - TopBar = { - sNodeName = "TopBarPanel", - sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" - }, - blur = { - sNodeName = "t_fullscreen_blur_blue" - }, - aniBlur = { - sNodeName = "t_fullscreen_blur_blue", - sComponentName = "Animator" - }, - btnCloseDatail = { - sNodeName = "snapshot", - sComponentName = "Button", - callback = "OnBtnClick_CloseDetail" - }, - Detail = { - sNodeName = "---Detail---", - sCtrlName = "Game.UI.ActivityTheme.30101.Shop.ActivityShopGoodsDetailCtrl" - } -} -ActivityShopPopupCtrl._mapEventConfig = { - ActivityShopCloseDetail = "OnBtnClick_CloseDetail" -} -function ActivityShopPopupCtrl:Open() - local mapCfg = ConfigTable.GetData("ActivityShop", self.nShopId) - if not mapCfg then - return - end - self._mapNode.TopBar:CreateCoin({ - mapCfg.CurrencyItemId - }, true) - self._mapNode.blur:SetActive(true) - self._mapNode.Detail:Refresh(self.mapData, self.nShopId, self.nActId) -end -function ActivityShopPopupCtrl:Awake() - local tbParam = self:GetPanelParam() - if type(tbParam) == "table" then - self.mapData = tbParam[1] - self.nShopId = tbParam[2] - self.nActId = tbParam[3] - end -end -function ActivityShopPopupCtrl:OnEnable() - self:Open() -end -function ActivityShopPopupCtrl:OnDisable() -end -function ActivityShopPopupCtrl:OnDestroy() -end -function ActivityShopPopupCtrl:OnBtnClick_CloseDetail() - if self._mapNode.Detail.gameObject.activeSelf == false then - return - end - self._mapNode.Detail:PlayOutAni() - self._mapNode.aniBlur:SetTrigger("tOut") - self:AddTimer(1, 0.2, function() - EventManager.Hit(EventId.ClosePanel, PanelId.ShopPopup_30101) - end, true, true, true) - EventManager.Hit(EventId.TemporaryBlockInput, 0.2) -end -return ActivityShopPopupCtrl diff --git a/lua/game/ui/activitytheme/30101/shop/activityshoppopuppanel.lua b/lua/game/ui/activitytheme/30101/shop/activityshoppopuppanel.lua deleted file mode 100644 index 112c8c4c..00000000 --- a/lua/game/ui/activitytheme/30101/shop/activityshoppopuppanel.lua +++ /dev/null @@ -1,18 +0,0 @@ -local ActivityShopPopupPanel = class("ActivityShopPopupPanel", BasePanel) -ActivityShopPopupPanel._sUIResRootPath = "UI_Activity/" -ActivityShopPopupPanel._bIsMainPanel = false -ActivityShopPopupPanel._tbDefine = { - { - sPrefabPath = "30101/Shop/ActivityShopPopupPanel.prefab", - sCtrlName = "Game.UI.ActivityTheme.30101.Shop.ActivityShopPopupCtrl" - } -} -function ActivityShopPopupPanel:Awake() -end -function ActivityShopPopupPanel:OnEnable() -end -function ActivityShopPopupPanel:OnDisable() -end -function ActivityShopPopupPanel:OnDestroy() -end -return ActivityShopPopupPanel diff --git a/lua/game/ui/activitytheme/30102/activitybreakoutctrl.lua b/lua/game/ui/activitytheme/30102/activitybreakoutctrl.lua new file mode 100644 index 00000000..ba9403fa --- /dev/null +++ b/lua/game/ui/activitytheme/30102/activitybreakoutctrl.lua @@ -0,0 +1,186 @@ +local ActivityBreakOutCtrl = class("ActivityBreakOutCtrl", BaseCtrl) +local TimerManager = require("GameCore.Timer.TimerManager") +local ClientManager = CS.ClientManager.Instance +ActivityBreakOutCtrl._mapNodeConfig = { + btnGo = { + sComponentName = "UIButton", + callback = "OnBtnClick_Go" + }, + txtTime = {sComponentName = "TMP_Text"}, + svReward = { + sNodeName = "PreviewUpgradeMaterial", + sComponentName = "LoopScrollView" + }, + txtAdvanceMat = { + sComponentName = "TMP_Text", + sLanguageId = "MessageBox_Reward" + }, + txtDate = {sComponentName = "TMP_Text"}, + imgLock = {}, + txtLock = {sComponentName = "TMP_Text"}, + btnDetail = { + sComponentName = "UIButton", + callback = "OnBtnClick_Detail" + }, + txtBtnDetail = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_Btn_Detail" + }, + imgEnd = {}, + txtActivityEnd = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + imgRemaineTime = {}, + txtBtnGo = { + sComponentName = "TMP_Text", + sLanguageId = "GoToChallenge" + }, + imgProgressBg = { + sNodeName = "imgProgressBg" + }, + imgFill = {sNodeName = "imgFill"}, + txt_Target = { + sNodeName = "txt_Target", + sComponentName = "TMP_Text", + sLanguageId = "ChallengingGoals" + }, + txtProgress = { + sNodeName = "txtProgress", + sComponentName = "TMP_Text" + }, + btn_goTaskPanel = { + sComponentName = "UIButton", + callback = "OnBtnClick_GoTaskPanel" + } +} +function ActivityBreakOutCtrl:Awake() + self.tbGridCtrl = {} +end +function ActivityBreakOutCtrl:OnDisable() + self:UnbindCtrl() +end +function ActivityBreakOutCtrl:InitActData(actData) + self.actData = actData + self:RefreshLockState() + self:RefreshDate() + self:RefreshTimeout() + self:RefreshReward() +end +function ActivityBreakOutCtrl:UnInit() + self:UnbindCtrl() +end +function ActivityBreakOutCtrl:UnbindCtrl() + for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do + self:UnbindCtrlByNode(objCtrl) + self.tbGridCtrl[nInstanceId] = nil + end + self.tbGridCtrl = {} +end +function ActivityBreakOutCtrl:RefreshLockState() + local IsUnlock, txtLock = self.actData:IsUnlock() + self._mapNode.imgLock.gameObject:SetActive(not IsUnlock) + self._mapNode.btnGo.gameObject:SetActive(IsUnlock) + if not IsUnlock then + NovaAPI.SetTMPText(self._mapNode.txtLock, txtLock) + end +end +function ActivityBreakOutCtrl:RefreshTimeout() + local endTime = self.actData:GetActGroupEndTime() + local curTime = ClientManager.serverTimeStamp + local remainTime = endTime - curTime + self._mapNode.imgRemaineTime:SetActive(0 < remainTime) + self._mapNode.imgEnd:SetActive(remainTime <= 0) + if remainTime < 0 then + TimerManager.Remove(self.remainTimer) + self.remainTimer = nil + return + end + local sTimeStr = "" + if remainTime <= 60 then + local sec = math.floor(remainTime) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) + elseif 60 < remainTime and remainTime <= 3600 then + local min = math.floor(remainTime / 60) + local sec = math.floor(remainTime - min * 60) + if sec == 0 then + min = min - 1 + sec = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) + elseif 3600 < remainTime and remainTime <= 86400 then + local hour = math.floor(remainTime / 3600) + local min = math.floor((remainTime - hour * 3600) / 60) + if min == 0 then + hour = hour - 1 + min = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) + elseif 86400 < remainTime then + local day = math.floor(remainTime / 86400) + local hour = math.floor((remainTime - day * 86400) / 3600) + if hour == 0 then + day = day - 1 + hour = 24 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) + end + NovaAPI.SetTMPText(self._mapNode.txtTime, sTimeStr) +end +function ActivityBreakOutCtrl:RefreshDate() + local nOpenMonth, nOpenDay, nEndMonth, nEndDay, nOpenYear, nEndYear = self.actData:GetActGroupDate() + local strOpenDay = string.format("%d", nOpenDay) + local strEndDay = string.format("%d", nEndDay) + local dateStr = string.format("%s/%s/%s ~ %s/%s/%s", nOpenYear, nOpenMonth, strOpenDay, nEndYear, nEndMonth, strEndDay) + NovaAPI.SetTMPText(self._mapNode.txtDate, dateStr) +end +function ActivityBreakOutCtrl:RefreshReward() + local actGroupCfg = self.actData:GetActGroupCfgData() + local rewardData = actGroupCfg.RewardsShow + for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do + self:UnbindCtrlByNode(objCtrl) + self.tbGridCtrl[nInstanceId] = nil + end + self._mapNode.svReward:Init(#rewardData, self, self.RefreshRewardGridItem, self.BtnRewardGridClick) +end +function ActivityBreakOutCtrl:RefreshRewardGridItem(go, index) + local actGroupCfg = self.actData:GetActGroupCfgData() + local rewardData = actGroupCfg.RewardsShow + local rewardId = rewardData[index + 1] + local nInstanceID = go:GetInstanceID() + if not self.tbGridCtrl[nInstanceID] then + self.tbGridCtrl[nInstanceID] = self:BindCtrlByNode(go, "Game.UI.TemplateEx.TemplateItemCtrl") + end + self.tbGridCtrl[nInstanceID]:SetItem(rewardId) +end +function ActivityBreakOutCtrl:BtnRewardGridClick(goGrid, gridIndex) + local nIndex = gridIndex + 1 + local actGroupCfg = self.actData:GetActGroupCfgData() + local rewardData = actGroupCfg.RewardsShow + local item = goGrid.transform:Find("AnimRoot/item") + UTILS.ClickItemGridWithTips(rewardData[nIndex], item.transform, true, true, false) +end +function ActivityBreakOutCtrl:OnBtnClick_Go() + local actGroupCfg = self.actData:GetActGroupCfgData() + if actGroupCfg ~= nil then + EventManager.Hit(EventId.OpenPanel, PanelId.BreakOutThemePanel_S2, actGroupCfg.Id) + end +end +function ActivityBreakOutCtrl:OnBtnClick_GoTaskPanel() + EventManager.Hit(EventId.OpenPanel, PanelId.Task_30102, self.nActTaskId) +end +function ActivityBreakOutCtrl:OnBtnClick_Detail() + local actGroupCfg = self.actData:GetActGroupCfgData() + if actGroupCfg == nil then + return + end + local msg = { + nType = AllEnum.MessageBox.Desc, + sContent = actGroupCfg.DesText, + sTitle = ConfigTable.GetUIText("Activity_Btn_Detail") + } + EventManager.Hit(EventId.OpenMessageBox, msg) +end +function ActivityBreakOutCtrl:ClearActivity() +end +return ActivityBreakOutCtrl diff --git a/lua/game/ui/activitytheme/30102/breakoutthemectrl.lua b/lua/game/ui/activitytheme/30102/breakoutthemectrl.lua new file mode 100644 index 00000000..580b4fcb --- /dev/null +++ b/lua/game/ui/activitytheme/30102/breakoutthemectrl.lua @@ -0,0 +1,405 @@ +local BaseCtrl = require("GameCore.UI.BaseCtrl") +local BreakOutThemeCtrl = class("BreakOutThemeCtrl", BaseCtrl) +local ClientManager = CS.ClientManager.Instance +local TimerManager = require("GameCore.Timer.TimerManager") +BreakOutThemeCtrl._mapNodeConfig = { + TopBar = { + sNodeName = "TopBarPanel", + sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" + }, + BreakOutLevelSelectPanel = { + sNodeName = "----BreakOutLevelSelect----", + sCtrlName = "Game.UI.Play_BreakOut_30101.LevelSelectCtrl" + }, + imgProgressBg = { + sNodeName = "imgProgressBg" + }, + txt_Target = { + sNodeName = "txt_Target", + sComponentName = "TMP_Text", + sLanguageId = "ChallengingGoals" + }, + imgFill = {sNodeName = "imgFill"}, + txtProgress = { + sNodeName = "txtProgress", + sComponentName = "TMP_Text" + }, + TaskActivityTime = {}, + txtTaskActivityTime = { + sNodeName = "txtTaskActivityTime", + sComponentName = "TMP_Text" + }, + TaskMask = {}, + txt_TaskEnd = { + sComponentName = "TMP_Text", + sLanguageId = "Activity_End" + }, + ShopActivityTime = {}, + txt_Shop = { + sComponentName = "TMP_Text", + sLanguageId = "ExchangeShop" + }, + txtShopActivityTime = { + sNodeName = "txtShopActivityTime", + sComponentName = "TMP_Text" + }, + btnEntrance_ = { + nCount = 2, + sComponentName = "UIButton", + callback = "OnBtn_ClickActivityEntrance" + }, + redDotEntrance2 = {} +} +BreakOutThemeCtrl._mapEventConfig = { + JumpToLevelDetail = "JumpTo_LevelDetail", + SetAnimatorState = "SetAnimatorState" +} +BreakOutThemeCtrl._mapRedDotConfig = {} +local ActivityState = { + NotOpen = 1, + Open = 2, + Closed = 3 +} +function BreakOutThemeCtrl:Awake() + local param = self:GetPanelParam() + if type(param) == "table" then + self.nActId = param[1] + end + self.BreakOut_30101Data = PlayerData.Activity:GetActivityGroupDataById(self.nActId) + if self.BreakOut_30101Data == nil then + printError("活动组 id:" .. self.nActId .. " 数据为空") + return + else + self.ActivityGroupCfg = self.BreakOut_30101Data.actGroupConfig + end + self.isLevelEnd = false +end +function BreakOutThemeCtrl:OnEnable() + self.BreakOutTheme_Animator = self.gameObject:GetComponent("Animator") + if self.BreakOut_30101Data == nil then + printError("活动组 id:" .. self.nActId .. " 数据为空") + return + end + self:RefreshPanel() + for i = 1, 5 do + local actData = self.BreakOut_30101Data:GetActivityDataByIndex(i) + if actData ~= nil and i == AllEnum.ActivityThemeFuncIndex.Task then + local nActId = actData.ActivityId + RedDotManager.RegisterNode(RedDotDefine.Activity_Group_Task, { + self.nActId, + nActId + }, self._mapNode.redDotEntrance2) + end + end + self:SetAnimatorState() +end +function BreakOutThemeCtrl:OnDisable() + if nil ~= self.remainTimer then + TimerManager.Remove(self.remainTimer) + self.remainTimer = nil + end + if nil ~= self.shopRemainTimer then + TimerManager.Remove(self.shopRemainTimer) + self.shopRemainTimer = nil + end + if nil ~= self.avgRemainTimer then + TimerManager.Remove(self.avgRemainTimer) + self.avgRemainTimer = nil + end + if nil ~= self.taskRemainTimer then + TimerManager.Remove(self.taskRemainTimer) + self.taskRemainTimer = nil + end +end +function BreakOutThemeCtrl:RefreshPanel() + if self.BreakOut_30101Data == nil or self.ActivityGroupCfg == nil then + return + end + self:RefreshTime() + self:RefreshButtonState() +end +function BreakOutThemeCtrl:RefreshTime() + local bOpen = self.BreakOut_30101Data:CheckActivityGroupOpen() + if bOpen then + self:RefreshRemainTime(self.BreakOut_30101Data:GetActGroupEndTime(), self._mapNode.txtActivityTime) + if nil == self.remainTimer then + self.remainTimer = self:AddTimer(0, 1, function() + local remainTime = self:RefreshRemainTime(self.BreakOut_30101Data:GetActGroupEndTime(), self._mapNode.txtActivityTime) + if remainTime <= 0 then + TimerManager.Remove(self.remainTimer) + self.remainTimer = nil + end + end, true, true, false) + end + end +end +function BreakOutThemeCtrl:RefreshRemainTime(endTime, txtComp) + local curTime = ClientManager.serverTimeStamp + local remainTime = endTime - curTime + local sTimeStr = "" + if remainTime <= 60 then + local sec = math.floor(remainTime) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) + elseif 60 < remainTime and remainTime <= 3600 then + local min = math.floor(remainTime / 60) + local sec = math.floor(remainTime - min * 60) + if sec == 0 then + min = min - 1 + sec = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) + elseif 3600 < remainTime and remainTime <= 86400 then + local hour = math.floor(remainTime / 3600) + local min = math.floor((remainTime - hour * 3600) / 60) + if min == 0 then + hour = hour - 1 + min = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) + elseif 86400 < remainTime then + local day = math.floor(remainTime / 86400) + local hour = math.floor((remainTime - day * 86400) / 3600) + if hour == 0 then + day = day - 1 + hour = 24 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) + end + NovaAPI.SetTMPText(txtComp, sTimeStr) + return remainTime +end +function BreakOutThemeCtrl:RefreshRemainOpenTime(openTime) + local curTime = ClientManager.serverTimeStamp + local remainTime = openTime - curTime + local sTimeStr = "" + if remainTime <= 60 then + local sec = math.floor(remainTime) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time_Sec") or "", sec) + elseif 60 < remainTime and remainTime <= 3600 then + local min = math.floor(remainTime / 60) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time_Min") or "", min) + elseif 3600 < remainTime and remainTime <= 86400 then + local hour = math.floor(remainTime / 3600) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time") or "", hour) + elseif 86400 < remainTime then + local day = math.floor(remainTime / 86400) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Open_Time_Day") or "", day) + end + return sTimeStr +end +function BreakOutThemeCtrl:RefreshButtonState() + self.tbActState = {} + for i = 1, 5 do + local actData = self.BreakOut_30101Data:GetActivityDataByIndex(i) + if actData ~= nil then + if i == AllEnum.ActivityThemeFuncIndex.Task then + self:RefreshTaskButtonState(actData) + elseif i == AllEnum.ActivityThemeFuncIndex.Shop then + self:RefreshShopButtonState(actData) + end + end + end +end +function BreakOutThemeCtrl:RefreshButtonTimer(actData, timer, txtTrans, imgTrans, refreshFunc) + local countDownTimer + local activityId = actData.ActivityId + local activityData = ConfigTable.GetData("Activity", activityId) + local state = ActivityState.NotOpen + local bShowCountDown = false + if activityData ~= nil then + local curTime = ClientManager.serverTimeStamp + if activityData.StartTime ~= "" and activityData.EndTime ~= "" then + local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime) + local endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.EndTime) + if curTime < openTime then + state = ActivityState.NotOpen + elseif curTime >= openTime and curTime <= endTime then + state = ActivityState.Open + else + state = ActivityState.Closed + end + elseif activityData.EndType == GameEnum.activityEndType.NoLimit then + state = ActivityState.Open + if activityData.StartTime ~= "" then + local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime) + if curTime < openTime then + state = ActivityState.NotOpen + end + end + end + if state == ActivityState.NotOpen then + if nil == timer and activityData.StartTime ~= "" and activityData.EndTime ~= "" then + local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime) + local fcTimer = function() + curTime = ClientManager.serverTimeStamp + local remainTime = openTime - curTime + if imgTrans == nil then + return + end + if 0 < remainTime then + local sTimeStr = self:RefreshRemainOpenTime(openTime) + local txtUnlock = imgTrans:GetComponentInChildren(typeof(CS.TMPro.TMP_Text)) + if txtUnlock ~= nil then + NovaAPI.SetTMPText(txtUnlock, sTimeStr) + end + else + imgTrans:SetActive(false) + TimerManager.Remove(timer) + countDownTimer = nil + self.tbActState[activityId] = ActivityState.Open + refreshFunc(actData) + self:RefreshActivityData() + end + end + fcTimer() + countDownTimer = self:AddTimer(0, 1, fcTimer, true, true, false) + end + elseif state == ActivityState.Open and activityData.StartTime ~= "" and activityData.EndTime ~= "" then + do + local endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.EndTime) + if endTime > self.BreakOut_30101Data:GetActGroupEndTime() then + bShowCountDown = true + elseif endTime < self.BreakOut_30101Data:GetActGroupEndTime() then + bShowCountDown = endTime - curTime <= 259200 + end + if timer == nil and bShowCountDown then + self:RefreshRemainTime(endTime, txtTrans) + do + local fcTimer = function() + local remainTime = self:RefreshRemainTime(endTime, txtTrans) + if remainTime <= 0 then + TimerManager.Remove(timer) + countDownTimer = nil + refreshFunc(actData) + end + end + fcTimer() + countDownTimer = self:AddTimer(0, 1, fcTimer, true, true, false) + end + end + end + end + end + return state, bShowCountDown, countDownTimer +end +function BreakOutThemeCtrl:RefreshTaskButtonState(actData) + local activityId = actData.ActivityId + local actInsData = PlayerData.Activity:GetActivityDataById(activityId) + local activityData = ConfigTable.GetData("Activity", activityId) + if activityData ~= nil then + local refreshFunc = function(actData) + if actInsData ~= nil then + actInsData:RefreshTaskRedDot() + end + self:RefreshTaskButtonState(actData) + end + local state, bShowCountDown, countDownTimer = self:RefreshButtonTimer(actData, self.taskRemainTimer, self._mapNode.txtTaskActivityTime, nil, refreshFunc) + if self.taskRemainTimer == nil then + self.taskRemainTimer = countDownTimer + end + if state == ActivityState.Closed and actInsData ~= nil then + actInsData:RefreshTaskRedDot() + end + self._mapNode.TaskActivityTime:SetActive(state == ActivityState.Open and bShowCountDown) + self._mapNode.TaskMask:SetActive(state == ActivityState.Closed) + self.tbActState[activityId] = state + local ActivityTaskData = PlayerData.Activity:GetActivityDataById(activityId) + local nDone, nTotal = 0, 0 + if ActivityTaskData ~= nil then + nDone, nTotal = ActivityTaskData:CalcTotalProgress() + end + local progress = string.format("%d/%d", nDone, nTotal) + local rt = self._mapNode.imgProgressBg:GetComponent("RectTransform") + local nWidth = 0 < nTotal and nDone / nTotal * rt.rect.width or 0 + self._mapNode.imgFill:GetComponent("RectTransform").sizeDelta = Vector2(nWidth, rt.rect.height) + NovaAPI.SetTMPText(self._mapNode.txtProgress, progress) + end +end +function BreakOutThemeCtrl:RefreshShopButtonState(actData) + local activityId = actData.ActivityId + local activityData = ConfigTable.GetData("Activity", activityId) + if activityData ~= nil then + local refreshFunc = function(actData) + self:RefreshShopButtonState(actData) + end + local state, bShowCountDown, countDownTimer = self:RefreshButtonTimer(actData, self.shopRemainTimer, self._mapNode.txtShopActivityTime, nil, refreshFunc) + if self.shopRemainTimer == nil then + self.shopRemainTimer = countDownTimer + end + self._mapNode.ShopActivityTime:SetActive(state == ActivityState.Open and bShowCountDown) + self.tbActState[activityId] = state + end +end +function BreakOutThemeCtrl:RequireActivityData() + if self.bRequiredActData then + return + end + local callFunc = function() + self.bRequireSucc = true + self:RefreshPanel() + end + HttpNetHandler.SendMsg(NetMsgId.Id.activity_detail_req, {}, nil, callFunc) + self.bRequiredActData = true + self:AddTimer(1, 1, function() + self.bRequiredActData = false + end, true, true, true) +end +function BreakOutThemeCtrl:RefreshActivityData() + if self.bRequiredActData then + return + end + self:AddTimer(1, 3, self.RequireActivityData, true, true, true) +end +function BreakOutThemeCtrl:OnBtn_ClickActivityEntrance(btn, nIndex) + local actData + if nIndex == 1 then + nIndex = AllEnum.ActivityThemeFuncIndex.Shop + actData = self.BreakOut_30101Data:GetActivityDataByIndex(nIndex) + elseif nIndex == 2 then + nIndex = AllEnum.ActivityThemeFuncIndex.Task + actData = self.BreakOut_30101Data:GetActivityDataByIndex(nIndex) + end + local state = self.tbActState[actData.ActivityId] + if nil == state then + return + end + if state == ActivityState.Closed then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_End_Notice")) + return + elseif state == ActivityState.NotOpen then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_Not_Open")) + return + elseif state == ActivityState.Open then + local activityData = PlayerData.Activity:GetActivityDataById(actData.ActivityId) + if activityData == nil then + local bHint = true + if self.bRequiredActData and bHint then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_Data_Refreshing")) + return + end + if bHint then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_Not_Open")) + self:RequireActivityData() + return + end + end + end + if actData.PanelId ~= nil and ActivityState.Open == state then + EventManager.Hit(EventId.OpenPanel, actData.PanelId, actData.ActivityId) + end +end +function BreakOutThemeCtrl:JumpTo_LevelDetail(nActId, nLevelId) + local OpenPanel = function() + EventManager.Hit(EventId.OpenPanel, PanelId.BreakOutLevelDetailPanelS2, nActId, nLevelId) + end + EventManager.Hit(EventId.SetTransition, 3, OpenPanel) +end +function BreakOutThemeCtrl:SetAnimatorState() + self.BreakOutTheme_Animator:Play("BreakOutThemePanel_idle", 0, 0) + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForSeconds(0.02)) + self.BreakOutTheme_Animator:Play("BreakOutThemePanel_in", 0, 0) + end + cs_coroutine.start(wait) +end +return BreakOutThemeCtrl diff --git a/lua/game/ui/activitytheme/30102/breakoutthemepanel.lua b/lua/game/ui/activitytheme/30102/breakoutthemepanel.lua new file mode 100644 index 00000000..beca283f --- /dev/null +++ b/lua/game/ui/activitytheme/30102/breakoutthemepanel.lua @@ -0,0 +1,20 @@ +local BasePanel = require("GameCore.UI.BasePanel") +local BreakOutThemePanel = class("BreakOutThemePanel", BasePanel) +BreakOutThemePanel._sUIResRootPath = "UI_Activity/" +BreakOutThemePanel._tbDefine = { + { + sPrefabPath = "30102/BreakOutThemePanel.prefab", + sCtrlName = "Game.UI.ActivityTheme.30102.BreakOutThemeCtrl" + } +} +function BreakOutThemePanel:Awake() +end +function BreakOutThemePanel:OnEnable() +end +function BreakOutThemePanel:OnDisable() +end +function BreakOutThemePanel:OnDestroy() +end +function BreakOutThemePanel:OnRelease() +end +return BreakOutThemePanel diff --git a/lua/game/ui/activitytheme/30102/shop/activityshopgoodsitemctrl.lua b/lua/game/ui/activitytheme/30102/shop/activityshopgoodsitemctrl.lua new file mode 100644 index 00000000..f5820b5d --- /dev/null +++ b/lua/game/ui/activitytheme/30102/shop/activityshopgoodsitemctrl.lua @@ -0,0 +1,125 @@ +local ActivityShopGoodsItemCtrl = class("ActivityShopGoodsItemCtrl", BaseCtrl) +ActivityShopGoodsItemCtrl._mapNodeConfig = { + imgRare = {sComponentName = "Image"}, + imgLeft = {}, + txtLeft = {sComponentName = "TMP_Text"}, + imgTime = {}, + txtLeftTime = {sComponentName = "TMP_Text"}, + txtName = {sComponentName = "TMP_Text"}, + imgIcon = {sComponentName = "Image"}, + imgElement = {sComponentName = "Image"}, + imgExpire = {sComponentName = "Image"}, + txtCount = {sComponentName = "TMP_Text"}, + imgCoin = {sComponentName = "Image"}, + txtPrice = {sComponentName = "TMP_Text"}, + imgMask = {}, + goRestock = {}, + txtRestock = { + sComponentName = "TMP_Text", + sLanguageId = "Mall_Package_SoldOut" + }, + goCondition = {}, + txtCondition = {sComponentName = "TMP_Text"} +} +ActivityShopGoodsItemCtrl._mapEventConfig = {} +function ActivityShopGoodsItemCtrl:Refresh(mapData, nCurrencyItemId) + self.mapData = mapData + self.mapGoodsCfg = ConfigTable.GetData("ActivityGoods", mapData.nId) + if not self.mapGoodsCfg then + return + end + self:RefreshInfo() + self:RefreshPrice(nCurrencyItemId) + self:RefreshTime() + self:RefreshLimit() +end +function ActivityShopGoodsItemCtrl:RefreshInfo() + local mapItemCfg = ConfigTable.GetData_Item(self.mapGoodsCfg.ItemId) + if not mapItemCfg then + return + end + NovaAPI.SetTMPText(self._mapNode.txtName, self.mapGoodsCfg.Name) + if mapItemCfg.Type == GameEnum.itemType.Disc then + self:SetPngSprite(self._mapNode.imgIcon, mapItemCfg.Icon .. AllEnum.OutfitIconSurfix.Item) + self._mapNode.imgElement.gameObject:SetActive(true) + local mapDiscCfgData = ConfigTable.GetData("Disc", self.mapGoodsCfg.ItemId) + self:SetAtlasSprite(self._mapNode.imgElement, "12_rare", AllEnum.Star_Element[mapDiscCfgData.EET].icon) + else + self:SetPngSprite(self._mapNode.imgIcon, mapItemCfg.Icon) + self._mapNode.imgElement.gameObject:SetActive(false) + end + self._mapNode.imgExpire.gameObject:SetActive(mapItemCfg.ExpireType > 0) + local sPath = "db_arkanoid_shop_" .. AllEnum.FrameColor_New[mapItemCfg.Rarity] + self:SetActivityAtlasSprite_New(self._mapNode.imgRare, "30102/SpriteAtlas/3010103", sPath) + local bLimit = 0 < self.mapData.nMaximumLimit + if bLimit then + NovaAPI.SetTMPText(self._mapNode.txtLeft, orderedFormat(ConfigTable.GetUIText("Shop_Left"), self.mapData.nMaximumLimit - self.mapData.nBoughtCount)) + else + NovaAPI.SetTMPText(self._mapNode.txtLeft, orderedFormat(ConfigTable.GetUIText("Shop_Left"), ConfigTable.GetUIText("Shop_Unlimited"))) + end + NovaAPI.SetTMPText(self._mapNode.txtCount, orderedFormat(ConfigTable.GetUIText("Shop_GoodsItem_Count"), self.mapGoodsCfg.ItemQuantity)) +end +function ActivityShopGoodsItemCtrl:RefreshPrice(nCurrencyItemId) + self:SetSprite_Coin(self._mapNode.imgCoin, nCurrencyItemId) + NovaAPI.SetTMPText(self._mapNode.txtPrice, self.mapGoodsCfg.Price) +end +function ActivityShopGoodsItemCtrl:RefreshTime() + local bTime = self.mapData.bPurchasTime and self.mapData.nNextRefreshTime > 0 + self._mapNode.imgTime:SetActive(bTime) + if not bTime then + return + end + local sTime = "" + local nRemaining = self.mapData.nNextRefreshTime - CS.ClientManager.Instance.serverTimeStamp + if nRemaining <= 3600 and 0 < nRemaining then + sTime = ConfigTable.GetUIText("Shop_WithinHour") + elseif 3600 < nRemaining and nRemaining <= 86400 then + sTime = orderedFormat(ConfigTable.GetUIText("Shop_Hour"), math.floor(nRemaining / 3600)) + elseif 86400 < nRemaining then + sTime = orderedFormat(ConfigTable.GetUIText("Shop_Day"), math.floor(nRemaining / 86400)) + end + NovaAPI.SetTMPText(self._mapNode.txtLeftTime, sTime) +end +function ActivityShopGoodsItemCtrl:RefreshLimit() + local bMask = not self.mapData.bPurchasable or not self.mapData.bPurchasTime or self.mapData.bSoldOut + self._mapNode.imgMask:SetActive(bMask) + if self.mapData.bSoldOut then + self._mapNode.goRestock:SetActive(true) + self._mapNode.goCondition:SetActive(false) + return + end + self._mapNode.goRestock:SetActive(false) + self._mapNode.goCondition:SetActive(true) + if self.mapData.nUnlockPurchaseTime > 0 and self.mapData.nUnlockPurchaseTime == self.mapData.nNextRefreshTime then + local sTime = "" + local nRemaining = self.mapData.nNextRefreshTime - CS.ClientManager.Instance.serverTimeStamp + if nRemaining <= 3600 and 0 < nRemaining then + sTime = ConfigTable.GetUIText("Shop_WithinHourUnLock") + elseif 3600 < nRemaining and nRemaining <= 86400 then + sTime = orderedFormat(ConfigTable.GetUIText("Shop_HourUnLock"), math.floor(nRemaining / 3600)) + elseif 86400 < nRemaining then + sTime = orderedFormat(ConfigTable.GetUIText("Shop_DayUnLock"), math.floor(nRemaining / 86400)) + end + NovaAPI.SetTMPText(self._mapNode.txtCondition, sTime) + return + end + if not self.mapData.bPurchasable then + local sCond = "" + if self.mapData.nPurchaseCondType == GameEnum.shopCond.WorldClassSpecific then + sCond = orderedFormat(ConfigTable.GetUIText("Shop_Cond_WorldClass"), self.mapData.tbPurchaseCondParams[1]) + elseif self.mapData.nPurchaseCondType == GameEnum.shopCond.ShopPreGoodsSellOut or self.mapData.nPurchaseCondType == GameEnum.shopCond.ActivityShopPreGoodsSellOut then + sCond = ConfigTable.GetUIText("Shop_Cond_PreGoodsSellOut") + end + NovaAPI.SetTMPText(self._mapNode.txtCondition, sCond) + return + end +end +function ActivityShopGoodsItemCtrl:Awake() +end +function ActivityShopGoodsItemCtrl:OnEnable() +end +function ActivityShopGoodsItemCtrl:OnDisable() +end +function ActivityShopGoodsItemCtrl:OnDestroy() +end +return ActivityShopGoodsItemCtrl diff --git a/lua/game/ui/activitytheme/30102/shop/activityshoppanel.lua b/lua/game/ui/activitytheme/30102/shop/activityshoppanel.lua new file mode 100644 index 00000000..5ca7e550 --- /dev/null +++ b/lua/game/ui/activitytheme/30102/shop/activityshoppanel.lua @@ -0,0 +1,24 @@ +local ActivityShopPanel = class("ActivityShopPanel", BasePanel) +ActivityShopPanel._sUIResRootPath = "UI_Activity/" +ActivityShopPanel._tbDefine = { + { + sPrefabPath = "30102/Shop/ActivityShopPanel.prefab", + sCtrlName = "Game.UI.ActivityTheme.ShopCommon.ActivityShopCtrl" + } +} +function ActivityShopPanel:Awake() + self.nDefaultId = nil + local tbParam = self:GetPanelParam() + if type(tbParam) == "table" then + self.nActId = tbParam[1] + self.nDefaultId = tbParam[2] + end + self.actShopData = PlayerData.Activity:GetActivityDataById(self.nActId) +end +function ActivityShopPanel:OnEnable() +end +function ActivityShopPanel:OnDisable() +end +function ActivityShopPanel:OnDestroy() +end +return ActivityShopPanel diff --git a/lua/game/ui/activitytheme/30102/task/breakouttaskctrl.lua b/lua/game/ui/activitytheme/30102/task/breakouttaskctrl.lua new file mode 100644 index 00000000..c695e80f --- /dev/null +++ b/lua/game/ui/activitytheme/30102/task/breakouttaskctrl.lua @@ -0,0 +1,324 @@ +local BreakOutTaskCtrl = class("BreakOutTaskCtrl", BaseCtrl) +local JumpUtil = require("Game.Common.Utils.JumpUtil") +local PlayerActivityData = PlayerData.Activity +local TabType = GameEnum.ActivityTaskTabType +local ItemType = GameEnum.itemType +BreakOutTaskCtrl._mapNodeConfig = { + TopBarPanel = { + sNodeName = "TopBarPanel", + sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" + }, + svList_Tab = { + sComponentName = "LoopScrollView" + }, + svList_Task = { + sComponentName = "LoopScrollView" + }, + svList_GroupReward = { + sComponentName = "LoopScrollView" + }, + tb_tmpReceived = { + nCount = 3, + sNodeName = "tmpReceived_", + sComponentName = "TMP_Text", + sLanguageId = "PerActivity_Quest_Received" + }, + tmpUndone = { + sComponentName = "TMP_Text", + sLanguageId = "PerActivity_Quest_UnComplete" + }, + tmpDone = { + sComponentName = "TMP_Text", + sLanguageId = "PerActivity_Quest_Receive" + }, + tmpJump = { + sComponentName = "TMP_Text", + sLanguageId = "PerActivity_Quest_Jump" + }, + tmpGroupDone = { + sComponentName = "TMP_Text", + sLanguageId = "PerActivity_Quest_Receive" + } +} +BreakOutTaskCtrl._mapEventConfig = { + onClick_RewardItem = "onEvent_ClickRewardItem", + onClick_TaskDone = "onEvent_ClickTaskDone", + onClick_TaskJump = "onEvent_ClickTaskJump" +} +BreakOutTaskCtrl._mapRedDotConfig = {} +function BreakOutTaskCtrl:OnEnable() + local tbParam = self:GetPanelParam() + self.nActivityId = type(tbParam) == "table" and tbParam[1] or nil + self.nCurGroupIndex = tbParam[2] or 1 + if type(self.nActivityId) ~= "number" then + self.nActivityId = nil + end + self:BuildData(self.nActivityId) + self:refresh_Tab() + self:refresh_Task() +end +function BreakOutTaskCtrl:BuildData(nActivityId) + if self.tbData == nil then + self.tbData = {} + end + if self.tbGroupId == nil then + self.tbGroupId = {} + end + if self.nCurGroupIndex == nil then + self.nCurGroupIndex = 1 + end + if type(nActivityId) ~= "number" then + return + end + self.ins_ActivityTaskData = PlayerActivityData:GetActivityDataById(nActivityId) + if self.ins_ActivityTaskData == nil then + return + end + local func_Parse_ActivityTaskGroup = function(mapData) + if mapData.ActivityId == nActivityId then + local _nGroupId = mapData.Id + local nIdx = table.indexof(self.tbGroupId, _nGroupId) + if nIdx <= 0 then + local _mapData = { + nGroupId = _nGroupId, + nGroupOrder = mapData.Order, + nTabType = mapData.TaskTabType, + tbGroupRewardId = {}, + tbGroupRewardNum = {}, + tbTaskId = {}, + tbTaskData = {}, + nTaskDoneNum = 0, + nTaskOKNum = 0 + } + for i = 1, 6 do + local nRewardId = mapData["Reward" .. tostring(i)] + local nRewardNum = mapData["RewardQty" .. tostring(i)] + if 0 < nRewardId and 0 < nRewardNum then + table.insert(_mapData.tbGroupRewardId, nRewardId) + table.insert(_mapData.tbGroupRewardNum, nRewardNum) + end + end + table.insert(self.tbData, _mapData) + table.insert(self.tbGroupId, _nGroupId) + else + local _mapData = self.tbData[nIdx] + _mapData.nTaskDoneNum = 0 + _mapData.nTaskOKNum = 0 + end + end + end + ForEachTableLine(DataTable.ActivityTaskGroup, func_Parse_ActivityTaskGroup) + local func_Parse_ActivityTask = function(mapData) + local nIdx = table.indexof(self.tbGroupId, mapData.ActivityTaskGroupId) + if 0 < nIdx then + local _mapData = self.tbData[nIdx] + local _tbTaskId = _mapData.tbTaskId + local _tbTaskData = _mapData.tbTaskData + local _nTaskId = mapData.Id + local taskData = self.ins_ActivityTaskData.mapActivityTaskDatas[_nTaskId] + local nIndex = table.indexof(_tbTaskId, _nTaskId) + if nIndex <= 0 then + local _mapTaskData = { + nTaskId = _nTaskId, + nStatus = taskData.nStatus, + sDesc = mapData.Desc, + nRarity = mapData.Rarity, + nJumpTo = mapData.JumpTo, + nCur = taskData.nCur, + nMax = taskData.nMax, + tbTaskRewardId = {}, + tbTaskRewardNum = {} + } + if taskData.nStatus == AllEnum.ActQuestStatus.Received then + _mapData.nTaskDoneNum = _mapData.nTaskDoneNum + 1 + end + if taskData.nStatus ~= AllEnum.ActQuestStatus.UnComplete then + _mapData.nTaskOKNum = _mapData.nTaskOKNum + 1 + end + for i = 1, 2 do + local nRewardId = mapData["Tid" .. tostring(i)] + local nRewardNum = mapData["Qty" .. tostring(i)] + if 0 < nRewardId and 0 < nRewardNum then + table.insert(_mapTaskData.tbTaskRewardId, nRewardId) + table.insert(_mapTaskData.tbTaskRewardNum, nRewardNum) + end + end + table.insert(_tbTaskId, _nTaskId) + table.insert(_tbTaskData, _mapTaskData) + else + local _mapTaskData = _tbTaskData[nIndex] + _mapTaskData.nStatus = taskData.nStatus + _mapTaskData.nCur = taskData.nCur + _mapTaskData.nMax = taskData.nMax + if taskData.nStatus == AllEnum.ActQuestStatus.Received then + _mapData.nTaskDoneNum = _mapData.nTaskDoneNum + 1 + end + if taskData.nStatus ~= AllEnum.ActQuestStatus.UnComplete then + _mapData.nTaskOKNum = _mapData.nTaskOKNum + 1 + end + end + end + end + ForEachTableLine(DataTable.ActivityTask, func_Parse_ActivityTask) + table.sort(self.tbData, function(a, b) + return a.nGroupOrder < b.nGroupOrder + end) + for i, v in ipairs(self.tbData) do + self.tbGroupId[i] = v.nGroupId + end + for i, mapData in ipairs(self.tbData) do + local tbTaskData = mapData.tbTaskData + table.sort(tbTaskData, function(a, b) + if a.nStatus == b.nStatus then + return a.nTaskId < b.nTaskId + else + return a.nStatus < b.nStatus + end + end) + for ii, vv in ipairs(tbTaskData) do + mapData.tbTaskId[ii] = vv.nTaskId + end + end +end +function BreakOutTaskCtrl:refresh_Tab() + self._mapNode.svList_Tab:Init(#self.tbData, self, self.onGridRefresh_Tab, self.onGridBtnClick_Tab) +end +function BreakOutTaskCtrl:onGridRefresh_Tab(go) + local nIndex = tonumber(go.name) + 1 + local mapData = self.tbData[nIndex] + local mapCfgData_ActivityTaskGroup = ConfigTable.GetData("ActivityTaskGroup", mapData.nGroupId) + local nDone = mapData.nTaskDoneNum + local nTotal = #mapData.tbTaskData + local sProgress = string.format("%s/%s", tostring(nDone), tostring(nTotal)) + local tr = go.transform + local canvasGroupOn = tr:Find("scale_on_click/imgDb_on"):GetComponent("CanvasGroup") + local canvasGroupOff = tr:Find("scale_on_click/imgDb_off"):GetComponent("CanvasGroup") + self:RefreshScaleOnClick_State(tr, nIndex, mapCfgData_ActivityTaskGroup, sProgress) + local goRedDot = tr:Find("scale_on_click/redDotTab") + local bInActGroup, nActGroupId = PlayerData.Activity:IsActivityInActivityGroup(self.nActivityId) + if bInActGroup == false then + RedDotManager.RegisterNode(RedDotDefine.Activity_Group_Task_Group, { + self.nActivityId, + mapData.nGroupId + }, goRedDot, nil, nil, true) + else + RedDotManager.RegisterNode(RedDotDefine.Activity_Group_Task_Group, { + nActGroupId, + self.nActivityId, + mapData.nGroupId + }, goRedDot, nil, nil, true) + end +end +function BreakOutTaskCtrl:onGridBtnClick_Tab(go) + local nIndex = tonumber(go.name) + 1 + if self.nCurGroupIndex ~= nIndex then + local canvasGroupOn = go.transform.parent:GetChild(self.nCurGroupIndex - 1):Find("scale_on_click/imgDb_on"):GetComponent("CanvasGroup") + local canvasGroupOff = go.transform.parent:GetChild(self.nCurGroupIndex - 1):Find("scale_on_click/imgDb_off"):GetComponent("CanvasGroup") + NovaAPI.SetCanvasGroupAlpha(canvasGroupOn, 0) + NovaAPI.SetCanvasGroupAlpha(canvasGroupOff, 1) + self.nCurGroupIndex = nIndex + self:refresh_Tab() + self:refresh_Task(true) + end +end +function BreakOutTaskCtrl:RefreshScaleOnClick_State(tr, nIndex, mapCfgData_ActivityTaskGroup, sProgress) + local canvasGroupOn = tr:Find("scale_on_click/imgDb_on"):GetComponent("CanvasGroup") + local canvasGroupOff = tr:Find("scale_on_click/imgDb_off"):GetComponent("CanvasGroup") + if self.nCurGroupIndex == nIndex then + NovaAPI.SetCanvasGroupAlpha(canvasGroupOn, 1) + NovaAPI.SetCanvasGroupAlpha(canvasGroupOff, 0) + NovaAPI.SetTMPText(tr:Find("scale_on_click/imgDb_on/tmpTabName_on"):GetComponent("TMP_Text"), mapCfgData_ActivityTaskGroup.TabText) + NovaAPI.SetTMPText(tr:Find("scale_on_click/imgDb_on/tmpTabProgress_on"):GetComponent("TMP_Text"), sProgress) + else + NovaAPI.SetCanvasGroupAlpha(canvasGroupOn, 0) + NovaAPI.SetCanvasGroupAlpha(canvasGroupOff, 1) + NovaAPI.SetTMPText(tr:Find("scale_on_click/imgDb_off/tmpTabName_off"):GetComponent("TMP_Text"), mapCfgData_ActivityTaskGroup.TabText) + NovaAPI.SetTMPText(tr:Find("scale_on_click/imgDb_off/tmpTabProgress_off"):GetComponent("TMP_Text"), sProgress) + end +end +function BreakOutTaskCtrl:refresh_Task(bPlayAnim) + local mapData = self.tbData[self.nCurGroupIndex] + if bPlayAnim == true then + self._mapNode.svList_Task:SetAnim(0.05) + end + self._mapNode.svList_Task:Init(#mapData.tbTaskData, self, self.onGridRefresh_Task, nil) +end +function BreakOutTaskCtrl:onGridRefresh_Task(go) + local nIndex = tonumber(go.name) + 1 + local mapData = self.tbData[self.nCurGroupIndex] + local mapTask = mapData.tbTaskData[nIndex] + local tr = go.transform:GetChild(0) + for i = 1, 5 do + tr:Find("imgRare_" .. tostring(i)).localScale = i == mapTask.nRarity and Vector3.one or Vector3.zero + end + local nCur = mapTask.nCur + local nMax = mapTask.nMax + if nMax <= 0 then + nMax = 0 < nCur and nCur or 1 + end + if nCur > nMax then + nCur = nMax + end + if mapTask.nStatus == AllEnum.ActQuestStatus.Complete or mapTask.nStatus == AllEnum.ActQuestStatus.Received then + nCur = nMax + end + local rt = tr:Find("imgProgessDb"):GetComponent("RectTransform") + local nWidth = nCur / nMax * rt.rect.width + if 0 < nWidth and nWidth < 40 then + nWidth = 40 + end + tr:Find("imgProgessBar"):GetComponent("RectTransform").sizeDelta = Vector2(nWidth, tr:Find("imgProgessBar"):GetComponent("RectTransform").rect.height) + NovaAPI.SetTMPText(tr:Find("tmpTaskDesc"):GetComponent("TMP_Text"), mapTask.sDesc) + NovaAPI.SetTMPText(tr:Find("tmpTaskProgress"):GetComponent("TMP_Text"), string.format("%s/%s", tostring(nCur), tostring(nMax))) + local nCount = #mapTask.tbTaskRewardId + for i = 1, 2 do + local _tr = tr:Find("TaskRewards/goTaskReward" .. tostring(i)) + if i <= nCount then + _tr.localScale = Vector3.one + local nId = mapTask.tbTaskRewardId[i] + local mapCfgData_Item = ConfigTable.GetData("Item", nId) + self:SetSprite_FrameColor(_tr:Find("scale_on_click/imgRare").gameObject:GetComponent("Image"), mapCfgData_Item.Rarity, AllEnum.FrameType_New.Item, false) + self:SetPngSprite(_tr:Find("scale_on_click/imgIcon").gameObject:GetComponent("Image"), mapCfgData_Item.Icon) + _tr:Find("scale_on_click/goReceived").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.Received and Vector3.one or Vector3.zero + local nNum = mapTask.tbTaskRewardNum[i] + local sNum = mapCfgData_Item.Type ~= ItemType.Char and mapCfgData_Item.Type ~= ItemType.Disc and "×" .. tostring(nNum) or "" + NovaAPI.SetTMPText(_tr:Find("scale_on_click/tmpCount").gameObject:GetComponent("TMP_Text"), sNum) + _tr:GetChild(0).name = tostring(nId) + _tr:Find("scale_on_click/goTimeLimit").localScale = 0 < mapCfgData_Item.ExpireType and Vector3.one or Vector3.zero + else + _tr.localScale = Vector3.zero + _tr.gameObject:SetActive(false) + end + end + tr:Find("tmpUndone").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.UnComplete and 0 >= mapTask.nJumpTo and Vector3.one or Vector3.zero + tr:Find("btnDone").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.Complete and Vector3.one or Vector3.zero + tr:Find("btnDone"):GetChild(0).name = tostring(mapTask.nTaskId) + tr:Find("btnJump").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.UnComplete and 0 < mapTask.nJumpTo and Vector3.one or Vector3.zero + tr:Find("btnJump"):GetChild(0).name = tostring(mapTask.nJumpTo) + tr:Find("goDone").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.Received and Vector3.one or Vector3.zero +end +function BreakOutTaskCtrl:onEvent_ClickRewardItem(goBtn) + local nItemId = tonumber(goBtn.transform:GetChild(0).name) + if nItemId ~= nil then + UTILS.ClickItemGridWithTips(nItemId, goBtn.transform, true, true, true) + end +end +function BreakOutTaskCtrl:onEvent_ClickTaskDone(goBtn) + local nTaskId = tonumber(goBtn.transform:GetChild(0).name) + if nTaskId ~= nil then + local cb = function() + self:BuildData(self.nActivityId) + self:refresh_Tab() + self:refresh_Task(true) + end + local mapData = self.tbData[self.nCurGroupIndex] + self.ins_ActivityTaskData:SendMsg_ActivityTaskRewardReceiveReq(mapData.nGroupId, 0, mapData.nTabType, cb) + end +end +function BreakOutTaskCtrl:onEvent_ClickTaskJump(goBtn) + local nJumpId = tonumber(goBtn.transform:GetChild(0).name) + if 0 < nJumpId then + JumpUtil.JumpTo(nJumpId) + end +end +return BreakOutTaskCtrl diff --git a/lua/game/ui/activitytheme/30102/task/breakouttaskpanel.lua b/lua/game/ui/activitytheme/30102/task/breakouttaskpanel.lua new file mode 100644 index 00000000..38d8a6df --- /dev/null +++ b/lua/game/ui/activitytheme/30102/task/breakouttaskpanel.lua @@ -0,0 +1,9 @@ +local BreakOutTaskPanel = class("BreakOutTaskPanel", BasePanel) +BreakOutTaskPanel._sUIResRootPath = "UI_Activity/" +BreakOutTaskPanel._tbDefine = { + { + sPrefabPath = "30102/Task.prefab", + sCtrlName = "Game.UI.ActivityTheme.30102.Task.BreakOutTaskCtrl" + } +} +return BreakOutTaskPanel diff --git a/lua/game/ui/activitytheme/levelcommon/activitylevelsinstancepausectrl.lua b/lua/game/ui/activitytheme/levelcommon/activitylevelsinstancepausectrl.lua index e13cd386..1efb2a6f 100644 --- a/lua/game/ui/activitytheme/levelcommon/activitylevelsinstancepausectrl.lua +++ b/lua/game/ui/activitytheme/levelcommon/activitylevelsinstancepausectrl.lua @@ -33,12 +33,14 @@ ActivityLevelsInstancePauseCtrl._mapNodeConfig = { btnGiveUp = { sComponentName = "NaviButton", callback = "OnBtnClick_GiveUp", - sAction = "Giveup" + sAction = "Giveup", + sActionIconType = "Dark" }, btnBack = { sComponentName = "NaviButton", callback = "OnBtnClick_Close", - sAction = "Back" + sAction = "Back", + sActionIconType = "Dark" }, btnSettings = { sComponentName = "NaviButton", diff --git a/lua/game/ui/activitytheme/swim/swimthemectrl.lua b/lua/game/ui/activitytheme/swim/swimthemectrl.lua index c8f18c6e..8378dcaa 100644 --- a/lua/game/ui/activitytheme/swim/swimthemectrl.lua +++ b/lua/game/ui/activitytheme/swim/swimthemectrl.lua @@ -200,10 +200,10 @@ end function SwimThemeCtrl:RefreshTime() local bOpen = self.SwimThemeData:CheckActivityGroupOpen() if bOpen then - self:RefreshRemainTime(self.SwimThemeData:GetActGroupEndTime(), self._mapNode.txtActivityTime) + RefreshRemainTime(self.SwimThemeData:GetActGroupEndTime(), self._mapNode.txtActivityTime) if nil == self.remainTimer then self.remainTimer = self:AddTimer(0, 1, function() - local remainTime = self:RefreshRemainTime(self.SwimThemeData:GetActGroupEndTime(), self._mapNode.txtActivityTime) + local remainTime = RefreshRemainTime(self.SwimThemeData:GetActGroupEndTime(), self._mapNode.txtActivityTime) if remainTime <= 0 then TimerManager.Remove(self.remainTimer) self.remainTimer = nil @@ -219,41 +219,6 @@ function SwimThemeCtrl:RefreshTime() local dateStr = string.format("%s/%s/%s ~ %s/%s/%s", nOpenYear, nOpenMonth, strOpenDay, nEndYear, nEndMonth, strEndDay) NovaAPI.SetTMPText(self._mapNode.txtActivityDate, dateStr) end -function SwimThemeCtrl:RefreshRemainTime(endTime, txtComp) - local curTime = ClientManager.serverTimeStamp - local remainTime = endTime - curTime - local sTimeStr = "" - if remainTime <= 60 then - local sec = math.floor(remainTime) - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) - elseif 60 < remainTime and remainTime <= 3600 then - local min = math.floor(remainTime / 60) - local sec = math.floor(remainTime - min * 60) - if sec == 0 then - min = min - 1 - sec = 60 - end - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) - elseif 3600 < remainTime and remainTime <= 86400 then - local hour = math.floor(remainTime / 3600) - local min = math.floor((remainTime - hour * 3600) / 60) - if min == 0 then - hour = hour - 1 - min = 60 - end - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) - elseif 86400 < remainTime then - local day = math.floor(remainTime / 86400) - local hour = math.floor((remainTime - day * 86400) / 3600) - if hour == 0 then - day = day - 1 - hour = 24 - end - sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) - end - NovaAPI.SetTMPText(txtComp, sTimeStr) - return remainTime -end function SwimThemeCtrl:RefreshRemainOpenTime(openTime) local curTime = ClientManager.serverTimeStamp local remainTime = openTime - curTime @@ -345,9 +310,9 @@ function SwimThemeCtrl:RefreshMiniGameButtonState(actData) bShowCountDown = endTime - curTime <= 259200 end if nil == self.minigameRemainTimer and bShowCountDown then - self:RefreshRemainTime(endTime, self._mapNode.txtMiniGameActivityTime) + RefreshRemainTime(endTime, self._mapNode.txtMiniGameActivityTime) self.minigameRemainTimer = self:AddTimer(0, 1, function() - local remainTime = self:RefreshRemainTime(endTime, self._mapNode.txtMiniGameActivityTime) + local remainTime = RefreshRemainTime(endTime, self._mapNode.txtMiniGameActivityTime) if remainTime <= 0 then TimerManager.Remove(self.minigameRemainTimer) self.minigameRemainTimer = nil @@ -422,9 +387,9 @@ function SwimThemeCtrl:RefreshTaskButtonState(actData) end elseif state == ActivityState.Open and nil == self.taskRemainTimer and activityData.StartTime ~= "" and activityData.EndTime ~= "" and bShowCountDown then local endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.EndTime) - self:RefreshRemainTime(endTime, self._mapNode.txtTaskActivityTime) + RefreshRemainTime(endTime, self._mapNode.txtTaskActivityTime) self.taskRemainTimer = self:AddTimer(0, 1, function() - local remainTime = self:RefreshRemainTime(endTime, self._mapNode.txtTaskActivityTime) + local remainTime = RefreshRemainTime(endTime, self._mapNode.txtTaskActivityTime) if remainTime <= 0 then TimerManager.Remove(self.taskRemainTimer) self.taskRemainTimer = nil @@ -510,9 +475,9 @@ function SwimThemeCtrl:RefreshStoryButtonState(actData) elseif state == ActivityState.Open then if nil == self.avgRemainTimer and activityData.StartTime ~= "" and activityData.EndTime ~= "" and bShowCountDown then local endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.EndTime) - self:RefreshRemainTime(endTime, self._mapNode.txtStoryActivityTime) + RefreshRemainTime(endTime, self._mapNode.txtStoryActivityTime) self.avgRemainTimer = self:AddTimer(0, 1, function() - local remainTime = self:RefreshRemainTime(endTime, self._mapNode.txtStoryActivityTime) + local remainTime = RefreshRemainTime(endTime, self._mapNode.txtStoryActivityTime) if remainTime <= 0 then TimerManager.Remove(self.avgRemainTimer) self.avgRemainTimer = nil @@ -592,9 +557,9 @@ function SwimThemeCtrl:RefreshLevelButtonState(actData) elseif state == ActivityState.Open then if nil == self.levelRemainTimer and activityData.StartTime ~= "" and activityData.EndTime ~= "" and bShowCountDown then local endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.EndTime) - self:RefreshRemainTime(endTime, self._mapNode.txtLevelActivityTime) + RefreshRemainTime(endTime, self._mapNode.txtLevelActivityTime) self.levelRemainTimer = self:AddTimer(0, 1, function() - local remainTime = self:RefreshRemainTime(endTime, self._mapNode.txtLevelActivityTime) + local remainTime = RefreshRemainTime(endTime, self._mapNode.txtLevelActivityTime) if remainTime <= 0 then TimerManager.Remove(self.levelRemainTimer) self.levelRemainTimer = nil @@ -675,9 +640,9 @@ function SwimThemeCtrl:RefreshShopButtonState(actData) end elseif state == ActivityState.Open and nil == self.shopRemainTimer and activityData.StartTime ~= "" and activityData.EndTime ~= "" and bShowCountDown then local endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.EndTime) - self:RefreshRemainTime(endTime, self._mapNode.txtShopActivityTime) + RefreshRemainTime(endTime, self._mapNode.txtShopActivityTime) self.shopRemainTimer = self:AddTimer(0, 1, function() - local remainTime = self:RefreshRemainTime(endTime, self._mapNode.txtShopActivityTime) + local remainTime = RefreshRemainTime(endTime, self._mapNode.txtShopActivityTime) if remainTime <= 0 then TimerManager.Remove(self.shopRemainTimer) self.shopRemainTimer = nil diff --git a/lua/game/ui/activitytheme/taskcommon/taskcommonctrl_01.lua b/lua/game/ui/activitytheme/taskcommon/taskcommonctrl_01.lua index 2fa90e69..27a361cf 100644 --- a/lua/game/ui/activitytheme/taskcommon/taskcommonctrl_01.lua +++ b/lua/game/ui/activitytheme/taskcommon/taskcommonctrl_01.lua @@ -3,13 +3,6 @@ local JumpUtil = require("Game.Common.Utils.JumpUtil") local PlayerActivityData = PlayerData.Activity local TabType = GameEnum.ActivityTaskTabType local ItemType = GameEnum.itemType -local tbTabNameUITextId = { - [TabType.Tab1] = "Quest_Normal", - [TabType.Tab2] = "Quest_Story", - [TabType.Tab3] = "Quest_Challenge", - [TabType.Tab4] = "Quest_Play", - [TabType.Tab5] = "Quest_Active" -} local tbImgDbType = {SizeDelta = 1, FillAmount = 2} TaskCommonCtrl_01._mapNodeConfig = { TopBarPanel = { @@ -69,7 +62,7 @@ function TaskCommonCtrl_01:OnEnable() local tbParam = self:GetPanelParam() self.nActivityId = type(tbParam) == "table" and tbParam[1] or nil self.nCurGroupIndex = tbParam[2] or 1 - self.imgDbType = tbParam[3] + self.imgDbType = tbParam[3] or tbImgDbType.SizeDelta if type(self.nActivityId) ~= "number" then self.nActivityId = nil end @@ -82,6 +75,8 @@ function TaskCommonCtrl_01:FadeIn() EventManager.Hit(EventId.SetTransition) end function TaskCommonCtrl_01:BuildData(nActivityId) + self.tbData = {} + self.tbGroupId = {} if self.tbData == nil then self.tbData = {} end @@ -250,12 +245,12 @@ function TaskCommonCtrl_01:RefreshScaleOnClick_State(tr, nIndex, mapCfgData_Acti if self.nCurGroupIndex == nIndex then NovaAPI.SetCanvasGroupAlpha(canvasGroupOn, 1) NovaAPI.SetCanvasGroupAlpha(canvasGroupOff, 0) - NovaAPI.SetTMPText(tr:Find("scale_on_click/imgDb_on/tmpTabName_on"):GetComponent("TMP_Text"), ConfigTable.GetUIText(tbTabNameUITextId[mapCfgData_ActivityTaskGroup.TaskTabType])) + NovaAPI.SetTMPText(tr:Find("scale_on_click/imgDb_on/tmpTabName_on"):GetComponent("TMP_Text"), mapCfgData_ActivityTaskGroup.TabText) NovaAPI.SetTMPText(tr:Find("scale_on_click/imgDb_on/tmpTabProgress_on"):GetComponent("TMP_Text"), sProgress) else NovaAPI.SetCanvasGroupAlpha(canvasGroupOn, 0) NovaAPI.SetCanvasGroupAlpha(canvasGroupOff, 1) - NovaAPI.SetTMPText(tr:Find("scale_on_click/imgDb_off/tmpTabName_off"):GetComponent("TMP_Text"), ConfigTable.GetUIText(tbTabNameUITextId[mapCfgData_ActivityTaskGroup.TaskTabType])) + NovaAPI.SetTMPText(tr:Find("scale_on_click/imgDb_off/tmpTabName_off"):GetComponent("TMP_Text"), mapCfgData_ActivityTaskGroup.TabText) NovaAPI.SetTMPText(tr:Find("scale_on_click/imgDb_off/tmpTabProgress_off"):GetComponent("TMP_Text"), sProgress) end end @@ -286,14 +281,14 @@ function TaskCommonCtrl_01:onGridRefresh_Task(go) _tr.localScale = Vector3.one local nId = mapTask.tbTaskRewardId[i] local mapCfgData_Item = ConfigTable.GetData("Item", nId) - self:SetSprite_FrameColor(_tr:Find("scale_on_click/imgRare").gameObject:GetComponent("Image"), mapCfgData_Item.Rarity, AllEnum.FrameType_New.Item, false) - self:SetPngSprite(_tr:Find("scale_on_click/imgIcon").gameObject:GetComponent("Image"), mapCfgData_Item.Icon) - _tr:Find("scale_on_click/goReceived").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.Received and Vector3.one or Vector3.zero - local nNum = mapTask.tbTaskRewardNum[i] + self:SetSprite_FrameColor(_tr:Find("Size/scale_on_click/imgRare").gameObject:GetComponent("Image"), mapCfgData_Item.Rarity, AllEnum.FrameType_New.Item, false) + self:SetPngSprite(_tr:Find("Size/scale_on_click/imgIcon").gameObject:GetComponent("Image"), mapCfgData_Item.Icon) + _tr:Find("Size/scale_on_click/goReceived").localScale = mapTask.nStatus == AllEnum.ActQuestStatus.Received and Vector3.one or Vector3.zero + local nNum = self:SetBigNum(mapTask.tbTaskRewardNum[i]) local sNum = mapCfgData_Item.Type ~= ItemType.Char and mapCfgData_Item.Type ~= ItemType.Disc and "×" .. tostring(nNum) or "" - NovaAPI.SetTMPText(_tr:Find("scale_on_click/tmpCount").gameObject:GetComponent("TMP_Text"), sNum) + NovaAPI.SetTMPText(_tr:Find("Size/scale_on_click/tmpCount").gameObject:GetComponent("TMP_Text"), sNum) _tr:GetChild(0).name = tostring(nId) - _tr:Find("scale_on_click/goTimeLimit").localScale = 0 < mapCfgData_Item.ExpireType and Vector3.one or Vector3.zero + _tr:Find("Size/scale_on_click/goTimeLimit").localScale = 0 < mapCfgData_Item.ExpireType and Vector3.one or Vector3.zero else _tr.localScale = Vector3.zero end @@ -326,7 +321,7 @@ function TaskCommonCtrl_01:onEvent_ClickTaskDone(goBtn) end function TaskCommonCtrl_01:onEvent_ClickTaskJump(goBtn) local nJumpId = tonumber(goBtn.transform:GetChild(0).name) - if 0 < nJumpId then + if nJumpId ~= nil and 0 < nJumpId then JumpUtil.JumpTo(nJumpId) end end @@ -340,7 +335,7 @@ function TaskCommonCtrl_01:refresh_Group() local nTotal = #tbTaskData local bDone = nOK == nTotal local mapCfgData_ActivityTaskGroup = ConfigTable.GetData("ActivityTaskGroup", nGroupId) - NovaAPI.SetTMPText(self._mapNode.tmpGroupName, ConfigTable.GetUIText(tbTabNameUITextId[mapCfgData_ActivityTaskGroup.TaskTabType])) + NovaAPI.SetTMPText(self._mapNode.tmpGroupName, mapCfgData_ActivityTaskGroup.TabText) NovaAPI.SetTMPText(self._mapNode.tmpGroupProgress, string.format("%s/%s", tostring(nDone), tostring(nTotal))) self._mapNode.tmpGroupUndone.transform.localScale = bDone == true and Vector3.zero or Vector3.one self._mapNode.btnGroupDone.transform.localScale = bDone == true and self.bGot == false and Vector3.one or Vector3.zero @@ -356,7 +351,7 @@ function TaskCommonCtrl_01:onGridRefresh_GroupRewardItem(go) self:SetSprite_FrameColor(tr:Find("scale_on_click/imgRare").gameObject:GetComponent("Image"), mapCfgData_Item.Rarity, AllEnum.FrameType_New.Item, false) self:SetPngSprite(tr:Find("scale_on_click/imgIcon").gameObject:GetComponent("Image"), mapCfgData_Item.Icon) tr:Find("scale_on_click/goReceived").localScale = self.bGot == true and Vector3.one or Vector3.zero - local nNum = self.tbCurGroupRewardNum[nIndex] + local nNum = self:SetBigNum(self.tbCurGroupRewardNum[nIndex]) local sNum = mapCfgData_Item.Type ~= ItemType.Char and mapCfgData_Item.Type ~= ItemType.Disc and "×" .. tostring(nNum) or "" NovaAPI.SetTMPText(tr:Find("scale_on_click/tmpCount").gameObject:GetComponent("TMP_Text"), sNum) tr:Find("scale_on_click/goTimeLimit").localScale = mapCfgData_Item.ExpireType > 0 and Vector3.one or Vector3.zero @@ -412,4 +407,13 @@ function TaskCommonCtrl_01:SetImgBar_FillAmount(mapTask, tr) NovaAPI.SetTMPText(tr:Find("tmpTaskDesc"):GetComponent("TMP_Text"), mapTask.sDesc) NovaAPI.SetTMPText(tr:Find("tmpTaskProgress"):GetComponent("TMP_Text"), string.format("%s/%s", tostring(nCur), tostring(nMax))) end +function TaskCommonCtrl_01:SetBigNum(number) + local nNum = number + if 999999 < nNum then + local nFloor = math.floor(nNum / 100) + local nK = string.format("%.0f", nFloor / 10) + nNum = nK .. "k" + end + return nNum +end return TaskCommonCtrl_01 diff --git a/lua/game/ui/avg/_cn/config/cg_115_01.lua b/lua/game/ui/avg/_cn/config/cg_115_01.lua new file mode 100644 index 00000000..3d0ce4be --- /dev/null +++ b/lua/game/ui/avg/_cn/config/cg_115_01.lua @@ -0,0 +1,7148 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第一话", + "找呀找呀找朋友 上", + "你决定帮火垂找个新朋友。", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m10", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "loop", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 30.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.0, + nil, + 0.8, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "loop", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_flurry", + "manbu_loop", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "得赶紧跑……!==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + "010", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 4, + "city_street_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 4, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg1_115", + "b", + "007", + "none", + nil, + nil, + -0.3, + 1.4, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 3, + 0, + "OutCubic", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "三——==W==四——==W==五——==W==六——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetStage", + param = { + 3, + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "avg_emoji_sweaty", + "manbu_loop", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "如果不认真点,又会瞬间被……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + "stop", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "007", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "九——==W==十。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 0, + 1, + nil, + nil, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "我,要开始抓人啦——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -1.5, + 3.0, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 1, + 1, + nil, + nil, + nil, + 1.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -350.0, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 1.3, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.3, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -200.0, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 2.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.4, + nil, + nil, + nil, + "none", + "InOutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -500.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "InOutCubic", + 0.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "InOutCubic", + 1.5, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "唔!?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + 0.3, + -0.3, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_050", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.5, + -0.05, + 1.0, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_147", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "抓到了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "呜!这也太快了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "这局又是我赢了。==RT====B====W==魔王,是不是没认真陪我玩呀?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "是火垂太强了吧……==W==还有,借着雪崩的速度追……这不算犯规吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "none", + "diantou2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.2, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "听起来好复杂。魔王是在说犯规的事吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_122", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "刚才我没有用雪崩撞你吧,所以,不算犯规。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "………………算了,你说啥就是啥吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + -0.1, + 1.1, + nil, + nil, + nil, + "jushou2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "接下来轮到魔王当鬼了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + nil, + nil, + "none", + "OutSine", + 7.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.3, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 7.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 7.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "火垂——是由恩赐意志制造出的兵器,“雪崩”的适配者。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 1, + nil, + nil, + nil, + 0.5, + true, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_lab", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + 0.45, + 0.05, + 0.9, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "而她本人则在年幼时被星辉之眼掳走,长期接受着特殊的训练。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.5, + -0.1, + 1.1, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "OutSine", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + nil, + -0.07, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "目前她受到卡娜丝的保护,作为特招生在星辉附属大学就读。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_278", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "同时,正在学习如何做一个“普通的女孩子”。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "我,喜欢和魔王玩。 和魔王在一起很开心。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "011", + "avg_emoji_shy", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "真没想到她会这么黏我……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + nil, + "none", + "niunie1", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "我这是被激起了什么照顾人的本能吗……不过这闲适的感觉也不错。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "但是和魔王玩,有些腻了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_shock", + "chijing2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "close", + "lengzhan2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "火垂? 你刚刚说什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "和魔王玩,有些腻了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCirc", + 1.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "019", + "avg_emoji_awkward", + "diantou2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这、这是说……和我在一起,觉得无聊了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + 0.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "因为魔王会陪我玩,所以魔王是最好的朋友。==B====W==无论什么时候,都很好玩。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_sweaty", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "嗯……嗯?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "所以魔王不在的话就很无聊。 因为没有其他人会陪我玩了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "其他人么……嗯,我大致明白了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "我,还想玩……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m5", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "003", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "虽然和我一起玩很开心, 但也想要其他的玩伴——大概是这个意思吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "除了魔王之外,如果还有别的好玩的事情,一定会更开心。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "……也就是说, 火垂除了我以外也想要交其他朋友对吧?==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "嗯。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "原来如此。不过,你平时不是在上学吗?没有一起玩的朋友吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "没有。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "close", + nil, + nil, + -0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "avg_emoji_speechless", + nil, + 0.5, + -0.15, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_177", + "a", + "006", + "none", + nil, + 0.4, + -0.5, + 1.5, + nil, + 0.5, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_178", + "a", + "006", + "none", + nil, + 0.75, + -0.3, + -1.2, + nil, + 0.5, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + 0.6, + -0.15, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_177", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "我在学校里,总是一个人。==RT====B====W==不知道大家会聊什么话题, 大家也不会主动来找我搭话。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_177", + "a", + nil, + "none", + nil, + -0.1, + -0.8, + 1.9, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + 0.25, + -0.7, + -1.6, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_177", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.5, + -0.19, + 1.1, + nil, + nil, + nil, + "tiao2", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "总是远远地看着别人聊天,==W==会有些奇怪的,刺痛的感觉。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "016", + "none", + nil, + nil, + -0.1, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "交朋友,好难……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "火垂成长的环境很特殊……她或许缺乏一些“常识”。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "none", + "niunie1", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "更何况她上的是大学,也没有同龄的孩子……交朋友确实会很难吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.2, + 1.2, + nil, + nil, + nil, + "tiao2", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "魔王是怎么交朋友的?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯?怎么交的?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "魔王的身边,总是围满了可爱的女孩子。 ==B====W==魔王,是交朋友的大师。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_shy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "咳咳咳……平时大概得纠正一下这个说法,不过这次就算了……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我想确认一下朋友的定义。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "盯……义?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_speechless", + "jushou1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "是只要彼此认识了就算“朋友”……==B====W==还是要有过几次交流才算“朋友”……==B====W==还是说要一直黏一起,才能算“朋友”?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "jushou1", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "jushou1", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "笔痴?焦流?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "而且,不交心能算朋友吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "许多所谓的友谊,只是靠体面和利益建立的,那种关系还是算了吧……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "踢面……?礼仪……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "none", + "diantou2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "即使我们认为对方是朋友,对方也有可能不这么想。 到底什么程度才能称为朋友,这是非常值得讨论的——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "对她说这些是不是太复杂了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "015", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "魔王说的,好难懂,听困了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不好意思……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "总结一下——如果别人缺乏对你的了解,是无法成为朋友关系的。所以,火垂想要找到新朋友的话,得先让别人多了解火垂。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "让别人了解我?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "没错。你觉得怎样才能让别人了解你呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "首先……打个招呼。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯,很重要的一步,然后呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.5, + -0.1, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "用雪崩砸过去。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "——步骤是不是省略得太多了?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "我,遇到玩具的时候一直都是这么做的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "如果是对付星骸,或许没问题……但是人类之间,是不会一见面就发起攻击的。 要是真那么做……会吓到人的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_sigh", + nil, + nil, + -0.15, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "交朋友……好难。==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m39", + "none", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "manbu2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "先……==W==尝试普通地搭话,不是就挺好的吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "close", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "火垂其实是个温柔的好孩子——只要能让大家了解到这点,相信大家一定会愿意和你做朋友的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "真的吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯,要对自己有信心。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "好吧,知道了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "那,我该先和谁搭话呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "陌生人……门槛有点太高了。连我都会紧张……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "先找星辉附属大学的同学搭话,怎么样?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "学校里的人……我知道了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "none", + nil, + nil, + -0.17, + 1.2, + nil, + nil, + nil, + "manbu2", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "随后,火垂的小手,轻轻握住了我的手。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "火垂,怎么了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "魔王也一起去学校。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "一起?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "嗯,跟我来。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "我怕自己做不好,==W==有魔王在,很安心。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "在大学眼里,我完全是个外人啊……==W==还是先跟卡娜丝打个招呼吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "none", + nil, + nil, + -0.3, + 1.4, + nil, + nil, + nil, + "manbu2", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "不行吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_flower", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "好吧,我们就一起来试试交朋友吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_attention", + nil, + nil, + -0.17, + 1.2, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "嗯,有魔王帮忙的话,轻轻松松。==W==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "怎么办,要是交到了一百个朋友的话……就没有时间陪魔王玩了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "007", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "ChanDou", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "这期望值也太高了!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 1, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/cg_115_02.lua b/lua/game/ui/avg/_cn/config/cg_115_02.lua new file mode 100644 index 00000000..1901f324 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/cg_115_02.lua @@ -0,0 +1,10431 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第二话", + "找呀找呀找朋友 中", + "找到朋友新候选人了!但……好像有点不对劲?", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_179", + "a", + "008", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "stop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "唉……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.45, + 0.05, + 0.8, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "020", + "none", + nil, + 0.7, + -0.7, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "004", + "none", + nil, + 0.3, + -0.7, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + -0.35, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "那边的那个人,一个人在发呆,她没有朋友吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "014", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "可能是有什么烦心事吧,不过这也许是个交朋友的好机会喔。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "好机会?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "倾听他人的烦恼,可是交朋友的常用手段。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "常用手段?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "OutCubic", + 0, + 0.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "明白了,我要用常用手段。==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.8, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.1, + nil, + 1.8, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.5, + -0.1, + 1.0, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "唉……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "013", + "none", + nil, + -0.0, + -0.3, + 1.8, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.3, + -0.1, + 1.0, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "你怎么了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "哎?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "你从刚才开始就一直在叹气。遇到什么困难了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "006", + "avg_emoji_sweaty", + nil, + 0.55, + nil, + 1.0, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "那个,你们是……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutCubic", + 0, + 0.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "火垂。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我不是这里的学生,是卡娜丝拜托我来照顾这孩子的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "卡娜丝……==W==诶,你……==W==就是传闻中的那个——特招生!?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.6, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "OutCubic", + 0, + 10.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 0, + 1, + nil, + nil, + 0.5, + 0.0, + false, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "007", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "初次见面,我叫米夏。专业是“星塔学”。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "我的目标是成为旅人……==W==昨天我和家里人说了这件事,结果遭到了强烈反对。甚至还大吵了一架,==W==啊哈哈……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "003", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "你为什么想当旅人?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "我想在毕业后也继续对星塔进行研究,希望能更注重实践成果。==RT====B====W==……要是能像卡娜丝老师那样,进行实地考察就好了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "003", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "007", + "avg_emoji_attention", + nil, + 0.48, + nil, + 1.0, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "只要成为旅人,就能随时按照自己的意愿探索星塔了,对吧?==W==可是,星塔里出没着星骸,还有其他的危险……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "008", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "我不明白。为什么有星骸就不能当旅人呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "哎,星骸不是很危险的东西吗……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "星塔里,很多玩具,很好玩。每天都想去。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "每天去……等等,难道你也是旅人吗!?==W==莫非……你还和星骸战斗过?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou1", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "嗯。和星骸玩,很开心。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "不会吧……连这么小的孩子,都能攀登星塔……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "难道说,你已经打倒过好多星骸了……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "嗯,很多。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "真的没问题吗?总觉得再聊下去要惹麻烦了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 350.0, + nil, + 1.7, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "006", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 1, + 0.0, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 450.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + 15.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "拜托了,师父!请带我一起去星塔吧!==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "007", + "avg_emoji_angry", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "果然变成这样了啊——!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "007", + "avg_emoji_star", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "none", + nil, + 0.38, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "我无论如何都想亲眼看看!==W==那些大人……明明我还没试过,就急着让我放弃——我怎么忍得了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "006", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_speechless", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "虽然你的热情是很值得赞许啦……不过,原则上还是不能随便带普通人去星塔的。==B====W==要是没有战斗能力的人贸然入内,整个队伍都可能顾此失彼而陷入危险……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "008", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "对、对不起。是我欠考虑了,说得……也是呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_happy", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "我觉得可以哦。==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "007", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "真的可以吗,师父!?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "不是什么“湿付”,火垂,就是火垂。==RT====B====W==我要去许愿箱那里许愿相机胶卷,米夏想来的话,跟来就好了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "火垂,停。等一下。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "自从她作为被实验体的时候起,就把星骸当作“玩具”耍弄于手中……==W==星塔本身,对她来说估计也只是个游乐场吧……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "002", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "003", + "avg_emoji_awkward", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "但米夏不一样,她是个普通学生。==RT====W==单凭火垂直觉就贸然进塔,安全根本没法保证……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "niunie", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_vexation", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "话虽如此,如果硬去阻拦……万一她们背着我偷偷去……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_speechless", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这样吧,你得去和魔物进行一次战斗……我会根据你的表现,来判断能否带上你。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "004", + "avg_emoji_flower", + 0, + 0.53, + -0.1, + 1.05, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "真的吗!?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_happy", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯,有这个依据的话,我可以和卡娜丝商量,也争取让学校批准。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_exclamation", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不过,这一切的前提是……你必须能凭借自己的力量,战胜魔物。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "008", + "avg_emoji_speechless", + 0, + nil, + -0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "…………", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "006", + "avg_emoji_star", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "我明白了。既然能给我这个机会,我想试一试!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -90.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "013", + "none", + nil, + 0.35, + -0.3, + 1.4, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_102", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.4, + -0.05, + 1.0, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutQuad", + 0, + nil, + false, + 1.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.2, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_music", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m36", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "魔物!魔物!==W==魔物在哪里呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_happy", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_179", + "a", + "002", + "none", + nil, + 0.7, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "006", + "avg_emoji_speechless", + nil, + 0.65, + nil, + 1.2, + nil, + nil, + 1.0, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "遭遇魔物时就要先瞄准眼睛……然后,为了让它无法动弹,攻击腿部……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "没问题吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -25.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "来了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.6, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "005", + "none", + nil, + 1.0, + 0.05, + 0.7, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_089", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + 2, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "逃跑的人", + "咿咿咿咿!==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "发生什么事了吗!?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "逃跑的人", + "那、那边有魔物……!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "魔物……!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -550.0, + nil, + 1.35, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + -50.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -600.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1246", + "a", + "002", + "none", + nil, + 0.85, + 0.1, + 0.6, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_246", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "魔物", + "咕噜噜……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + -50.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_179", + "a", + "002", + "none", + nil, + 0.3, + -0.25, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "007", + "avg_emoji_happy", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.4, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "好,好!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_050", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_115", + "b", + "002", + "none", + 0, + 0.5, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "米夏,加油。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_115", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 0, + 0, + -2.5, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "是!我上了,师父!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + -0.3, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.5, + -0.7, + 2.0, + nil, + nil, + 0.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -500.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + -50.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1246", + "a", + "002", + "none", + nil, + 0.85, + 0.1, + 0.6, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 1, + "forest_daylight_2_a", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + 500.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 30.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -600.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_246", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m10", + "none", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "OutBack", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 1, + "fx_avg_line_goright_lp_w", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_103", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg3_179", + "a", + "002", + "none", + nil, + 0.3, + -0.4, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "006", + "avg_emoji_attention", + nil, + 0.5, + nil, + 1.4, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "哈啊啊啊啊啊!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "等、等等!你这样直接跳出去会惊动——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "觉悟吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_103", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.6, + -0.5, + 1.6, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "InBack", + 0.7, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_152", + 0.4, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_152", + 0.6, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -350.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_230", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 0, + 1, + 2.0, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_179", + "a", + "002", + "none", + nil, + 0.3, + -0.3, + 1.3, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "006", + "none", + nil, + 0.6, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutBounce", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_321", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -500.0, + nil, + 1.4, + nil, + nil, + nil, + "Xiao", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 1, + 1, + nil, + nil, + nil, + 1.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + nil, + 0.77, + 0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + nil, + 0.75, + 0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.45, + 0.3, + 1.4, + nil, + nil, + 0.0, + "none", + "none", + "InOutBack", + 0, + 45.0, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_151", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_136", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "魔物", + "吼嗷!!==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -350.0, + nil, + 1.2, + nil, + nil, + nil, + "ChanDou", + "OutCubic", + 1.0, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 450.0, + nil, + nil, + "avg3_179", + "a", + "009", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m47", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "呀啊啊啊啊!!!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "009", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "呃……!手、手臂……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + "005", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_315", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "魔物", + "吼喔嗷嗷嗷嗷嗷嗷嗷嗷嗷——!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.47, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "咿!?不、不要……别过来!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "糟了!魔物好像完全被激怒了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_179", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 100.0, + 1.4, + nil, + nil, + nil, + "ChanDou", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_314", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "魔物", + "嘎啊啊!! ==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + -0.5, + -1.0, + nil, + 0.0, + false, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + -100.0, + nil, + nil, + "avg3_179", + "a", + "009", + "avg_emoji_exclamation", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "谁来救救我……!==W==师父!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + nil, + 0.4, + -0.15, + 1.0, + nil, + nil, + 1.0, + "manbu", + "none", + "InOutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_151", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_137", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_332", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_blade", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_phy_attack", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 500.0, + 2.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_977", + "a", + "005", + "none", + 2, + 0.5, + nil, + 0.8, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -20.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_314", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m8", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + "005", + "none", + nil, + 1.0, + 0.5, + 0.3, + nil, + nil, + 0.0, + "none", + "none", + "InOutBack", + 0, + 180.0, + true, + 1.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "jump1", + "none", + "InOutBack", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_325", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_154", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "魔物", + "吼嗷嗷嗷嗷……!?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 400.0, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.65, + nil, + 1.4, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_179", + "a", + "002", + "none", + nil, + 0.2, + -0.5, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -10.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "010", + "avg_emoji_flurry", + 3, + nil, + -0.2, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + 0.0, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_179", + "师、师父……!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -300.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_469", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_115", + "目标,锁定。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutCubic", + 0, + -10.0, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 1.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -500.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InCubic", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "avg_char_effect_right", + "InCubic", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_298", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_115", + "雪崩、启动————", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_977", + "a", + "002", + "none", + nil, + nil, + 0.1, + 0.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "none", + nil, + nil, + 0.15, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + -0.8, + nil, + 1.6, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -15.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutExpo", + 2.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_115", + "——咔嚓!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_332", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_154", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 1.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + "004", + "none", + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "shouji", + "none", + "OutExpo", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "avg_char_effect_right", + "OutExpo", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutExpo", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "魔物", + "嘎啊啊啊啊啊啊啊!!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_405", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "35", + "InOutExpo", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "007", + "none", + 0, + 0.65, + -0.1, + 1.2, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_977", + "a", + "004", + "none", + 2, + 0.25, + -0.1, + 0.5, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "025", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "一击就把魔物劈成了两半……不愧是火垂。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "002", + "avg_emoji_attention", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "已经结束了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + nil, + 1.6, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + 1, + 0.1, + 0.1, + 1.4, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 1.5, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1246", + "a", + "002", + "none", + 1, + 0.9, + 0.2, + 0.6, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1247", + "a", + "002", + "none", + 2, + 0.7, + 0.2, + 0.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_152", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + 3, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_152", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1247", + "a", + nil, + "none", + 4, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_315", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "魔物", + "咕呜呜呜。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_exclamation", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "魔物还在!火垂,你能一边注意米夏的安全,一边把它们都消灭吗!?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + 2, + nil, + 0.0, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1247", + "a", + nil, + "none", + 3, + nil, + 0.0, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "003", + "avg_emoji_happy", + 0, + 0.3, + -0.1, + 1.2, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "好多玩具,好开心!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + 200.0, + 1.6, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + 1, + 0.1, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + "005", + "avg_emoji_resentful", + 2, + nil, + nil, + nil, + nil, + 0.0, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1247", + "a", + nil, + "none", + 3, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_314", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "魔物", + "吼嗷嗷嗷嗷嗷!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + 0.2, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + -50.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + 1, + 0.4, + nil, + 0.8, + nil, + nil, + nil, + "Tiao", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + 2, + 0.05, + 0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + -5.0, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_blade", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_332", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + 2, + 0.7, + 0.0, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutCubic", + 1, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + "004", + "none", + 1, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBounce", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_153", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 1, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "呀。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.2, + nil, + 1.4, + nil, + 0.5, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1247", + "a", + nil, + "none", + nil, + 0.7, + 0.15, + 0.6, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "嘿。==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_291", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 1, + 1.0, + nil, + nil, + 0.2, + true, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1247", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 1, + 3.0, + 1.0, + nil, + 0.2, + true, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 1, + 5.0, + -1.0, + nil, + 0.4, + true, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1247", + "a", + "004", + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBounce", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_153", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_179", + "a", + "010", + "none", + nil, + 0.53, + -0.3, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "010", + "avg_emoji_speechless", + nil, + nil, + -0.2, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "好厉害……这就是旅人……的实力。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 280.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "close", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "013", + "none", + nil, + 0.6, + -0.25, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_happy", + 2, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "我赢了。==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m9", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "003", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "总算击退了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "米夏,你没事吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "010", + "avg_emoji_flurry", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "我、我……先回去了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "哎?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "现在的我……没有资格去攀登星塔——==W==师父,是想告诉我这点吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_question", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "米夏……是在说什么?我只是想保护米夏。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "非常感谢您,师父。==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 350.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_102", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "010", + "none", + 2, + -0.4, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "012", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "这也难怪,亲眼目睹了如此悬殊的实力差距……或许在她心里,旅人更像是一座不可逾越的高墙了……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "火垂……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "魔王?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_awkward", + nil, + nil, + -0.3, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "朋友……是不是,又没交上……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/cg_115_03.lua b/lua/game/ui/avg/_cn/config/cg_115_03.lua new file mode 100644 index 00000000..97e0fa60 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/cg_115_03.lua @@ -0,0 +1,9170 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第三话", + "找呀找呀找朋友 下", + "捉弄,闹别扭,以及超快和好。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + 0.7 + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + -200.0, + nil, + nil, + nil, + nil, + 0.7, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.6, + -0.1, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.3, + 0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_attention", + nil, + 0.5, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.1, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_506", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.6, + nil, + nil, + nil, + 0.0, + "none", + "OutQuad", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "022", + "none", + nil, + nil, + -0.05, + 0.95, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.55, + nil, + nil, + nil, + 1.0, + "none", + "OutQuad", + 1.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutCubic", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "013", + "none", + nil, + nil, + -0.6, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m31", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "哼哼~", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.4, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.6, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "魔王,你看。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "013", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "让我看看……==W==嗯,拍得很漂亮嘛。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_love", + "huanxin", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "023", + "avg_emoji_think", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "之前米夏的那件事已经过去一个星期了……看来火垂已经恢复如常了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "魔王。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "怎么了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "只有魔王一个人会陪我玩……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "……是吗。==W==那,你要不要再挑战一次“交新朋友”呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "024", + "none", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "可是火垂,很不擅长交朋友。和米夏,也没能成为朋友。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "别在意,第一次做,往往会伴随失败……==W==而且上次——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -200.0, + nil, + nil, + "avg3_179", + "a", + "002", + "avg_emoji_attention", + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "师父……!!==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_179", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -800.0, + nil, + 1.6, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_179", + "a", + "002", + "none", + nil, + 0.9, + 0.1, + 0.75, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "米夏?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.75, + -0.05, + 1.1, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m5", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "我在大学里找了一大圈,终于找到您了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "米夏。==W==你身体怎么样了,之前的伤严重吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "024", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "嗯,已经没事了!只是静养几天就完全恢复了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "none", + nil, + 0.3, + -0.2, + 1.6, + nil, + nil, + nil, + "manbu", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "004", + "none", + nil, + 0.13, + -0.1, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "012", + "none", + nil, + 0.25, + nil, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_speechless", + 2, + 0.23, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + 1, + 0.35, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_question", + nil, + 0.67, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "师父?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "火垂?怎么了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 8.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "米夏,在生气吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "生气?我吗?为什么会这么说?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "火垂,没能保护好米夏。米夏受伤,都是我的错。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "米夏,是不是已经不想和火垂一起去星塔了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "……唔……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "009", + "avg_emoji_speechless", + nil, + 0.4, + -0.15, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "是因为我轻率的提议,伤害到了她们吗……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.65, + nil, + 1.4, + nil, + 0.5, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_179", + "a", + "002", + "none", + nil, + 0.2, + -0.5, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -10.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "010", + "avg_emoji_flurry", + 3, + nil, + -0.2, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + 0.0, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_179", + "师、师父……!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -300.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_469", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_115", + "目标,锁定。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutCubic", + 0, + -10.0, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 1.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -500.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InCubic", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "avg_char_effect_right", + "InCubic", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_298", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_115", + "雪崩、启动————", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_977", + "a", + "002", + "none", + nil, + nil, + 0.1, + 0.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "none", + nil, + nil, + 0.15, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + -0.8, + nil, + 1.6, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -15.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutExpo", + 2.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_115", + "——咔嚓!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_332", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_154", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 1.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + "004", + "none", + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "shouji", + "none", + "OutExpo", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "avg_char_effect_right", + "OutExpo", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutExpo", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "魔物", + "嘎啊啊啊啊啊啊啊!!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_405", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "35", + "InOutExpo", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "007", + "none", + 0, + 0.65, + -0.1, + 1.2, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_977", + "a", + "004", + "none", + 2, + 0.25, + -0.1, + 0.5, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "17", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "009", + "none", + 2, + 0.5, + -0.1, + 1.1, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "010", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "火垂的强大超乎常人……让米夏亲眼目睹了这些……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + -0.8, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_179", + "a", + "006", + "none", + nil, + 0.5, + -0.1, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "其实我想说……那个时候的师父——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "007", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "真的——超~~~~级帅啊!!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 200.0, + nil, + nil, + "avg1_115", + "b", + "002", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "……哎?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m3", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_115", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "003", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "咔嚓!==W==咻咻咻——!的,就把魔物给砍了!!==W==飞沙走石之间,魔物纷纷应声倒地!==W==烟尘消散,师父就这样帅气的停在原地,泰然自若!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "004", + "none", + nil, + 0.43, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "007", + "avg_emoji_star", + nil, + 0.45, + -0.15, + 1.2, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "004", + "none", + nil, + 0.1, + -0.7, + 1.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.6, + -0.1, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_attention", + nil, + 0.2, + -0.25, + 1.4, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "米夏,没生气?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "我怎么会生气呢?==W==唉,要气也是气自己实在是太不中用了!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "对不起!是我把事情想得太简单了!==W==或者说打从一开始,我就搞错了一件最重要的事——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.55, + nil, + 1.05, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "想要真心成为旅人,首先,得变得像师父一样强大才行!==W==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "007", + "avg_emoji_star", + nil, + 0.53, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "所以,师父!能不能请您指导一下经验匮乏,技巧稀烂的我呢?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "不是什么“师父”。叫我火垂就好了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "米夏,冷静点。还有火垂,你也别拽我的衣服。衣服会被拽长的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "none", + nil, + 0.3, + -0.15, + 1.1, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "avg_emoji_exclamation", + nil, + 0.63, + nil, + nil, + nil, + 0.0, + nil, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "对、对不起!我一兴奋,就不小心急躁了起来……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "嗯——也是呢?如果突然就要求指导的话,确实也太唐突了……==B====W==既然如此,那能不能先请火垂……和我做朋友呢?==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.4, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "和我,做朋友?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "魔王。这种时候,火垂该说些什么,才对呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "……火垂只要把现在感受到的、心里想的事情,直率地说出来就好啦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "直率……==W==明白了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "close", + nil, + 0.33, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.4, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "我,和米夏在一起很开心。==W==心里扑通扑通的,很激动。==W==所以和米夏做朋友,没问题。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "火垂……!==W==谢谢你!我会努力变强的,等我们可以携手作战,再一起登星塔吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "007", + "avg_emoji_star", + nil, + 0.58, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "none", + "InOutQuad", + 3.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.5, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InOutQuad", + 0, + nil, + true, + 3.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + -0.45, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InOutQuad", + 0, + nil, + true, + 3.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -290.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InOutQuad", + 3.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "OutQuad", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_dusk_b", + "0", + "InSine", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InOutQuad", + 3.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "InOutQuad", + 3.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m27", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025_stop", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "OutCubic", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "004", + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "太好了,交到了新朋友呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "火垂?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "朋友……除了魔王以外的,新朋友。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "脸都红了。莫非……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "火垂终于交到了新朋友,所以很高兴?==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "嗯。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不只是高兴……而且,有点害羞了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "火垂,没有害羞。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "真的?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "魔王,好烦。==W==我没有害羞。==W==笨蛋。==W==坏心眼。==W==不理你了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_122", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.7, + 0.2, + 0.6, + nil, + nil, + 0.0, + "manbu", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "火垂……!?等等我!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + nil, + -0.8, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "025", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.7, + 0.2, + 0.6, + nil, + nil, + 0.0, + "manbu", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -500.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "火垂一头扎进的地方,是卡娜丝的办公室。我也只好硬着头皮敲敲门进了屋。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_197", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_168", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "Linear", + false, + false, + 1.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + 100.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_03_001", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "在办公室最不起眼的地方,一块小帘子隔出了一角——上面写着“火垂的房间”。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_03_001", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "火垂?我……我进来了哦?==W==诶,人呢?==W==明明看到她钻进了这里的,是我看错了吗……==W==算了,找找别的地方吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_sigh", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_side_115_003", + nil, + 0.55, + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "说起来,这儿满地都是夏洛克的玩偶……==B====W==火垂到底哪儿去了呢。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_side_115_003", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "002", + "none", + "none", + "y", + 1.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "c", + "002", + "none", + nil, + nil, + -0.5, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_shock", + "jingxia", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "诶?!火垂——!原来你在啊!==W==穿成这样,完全隐蔽在夏洛克的海洋里了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "我不是火垂,现在,我是夏洛克。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不不不,怎么看都是火垂吧……==W==总之刚才确实是我不对啦,我不捉弄你了,消消气好吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sweaty", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "011", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "不想听魔王说话。去那边。==W==不理魔王了。不理不理——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_flurry", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "别这么说嘛……你就听我说说话好不好?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "013", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "略——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "011", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "是因为长时间被关在星辉之眼里么,她以前表达感情明明那么生硬。==W==结果居然现在都会赌气了啊……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "024", + "none", + "daintou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "023", + "avg_emoji_sigh", + "JuGong", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "虽然只有一点点,但火垂的内心深处,或许也产生了些什么有益的变化了吧……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_love", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我会好好道歉的——所以,咱们和好吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "和好?嗯……==B====W==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "011", + "close", + nil, + nil, + -0.5, + nil, + nil, + nil, + 0.0, + "stop", + "none", + "InBack", + 0, + nil, + true, + 0.8, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m32", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetL2D", + param = { + 0, + "avg1_115", + "a", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_115", + "a", + "vo_cgstory_115_a", + "vo_cgstory_115_a", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_115", + "不行。==W==魔王,==W==欺负火垂,==W==是坏人,==W==呜呜。", + 0, + "", + false, + "", + "不行。==W==魔王,==W==欺负了火垂。==W==火垂,==W==哭哭。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_115", + "米夏她,==W==已经和我成为好朋友了。==W====RT==欺负人的魔王,==W==暂时,==W==不要和你玩。", + 0, + "", + false, + "", + "米夏,==W==已经和火垂成为朋友了。==W==坏心眼的魔王,==W==我暂时不和你一起玩了。", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "115_a", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "生气的表情可不适合可爱的火垂哦?", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"115_a", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"115_a"} + }, + { + cmd = "SetChoiceEnd", + param = {"115_a"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_115", + "a", + "vo_cgstory_115_b", + "vo_cgstory_115_b", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_115", + "火垂知道。==W==魔王的那个,==W==是想哄好我,==W==客套话。", + 0, + "", + false, + "", + "火垂知道。==W==魔王那个,==W==是在讨好我。==W==是客套话。", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "115_b1", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "但是……如果火垂不和我玩的话", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"115_b1", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"115_b1"} + }, + { + cmd = "SetChoiceEnd", + param = {"115_b1"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "115_b2", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "我想我一定会变得既寂寞又悲伤的", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"115_b2", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"115_b2"} + }, + { + cmd = "SetChoiceEnd", + param = {"115_b2"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_115", + "a", + "vo_cgstory_115_c", + "vo_cgstory_115_c", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_115", + "火垂知道,==W==这叫自作自受。==W==就算寂寞又悲伤,==W==我也不会帮你的。", + 0, + "", + false, + "", + "火垂知道。==W==这个是,==W==自作自受。==W==就算魔王寂寞,==W==我也不会救你的。", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "115_c1", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "那之后我们俩一起去星塔怎么样?", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"115_c1", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"115_c1"} + }, + { + cmd = "SetChoiceEnd", + param = {"115_c1"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "115_c2", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "去取相机的胶卷吧", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"115_c2", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"115_c2"} + }, + { + cmd = "SetChoiceEnd", + param = {"115_c2"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_115", + "a", + "vo_cgstory_115_d", + "vo_cgstory_115_d", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_115", + "我记得==W==这个是,==W==坏大人,==W==常用的手段。==W==火垂懂的多,==W==不会被骗。", + 1, + "", + false, + "", + "坏大人的常用手段,==W==我记住了。==W==所以不会被骗的。==W==火垂才==W==没那么好搞定。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_115", + "老师也说过,==W==一旦原谅了对方一次,==W==对方就,==W==会==W==得寸进尺。所以==W==不能轻易原谅。", + 0, + "", + false, + "", + "老师也说过,==W==一旦有了原谅对方的事实,==W==对方就==W==会得寸进尺,==W==所以绝对不能轻易原谅。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "115_d", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "你都教了小孩子什么啊!卡娜丝!", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"115_d", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"115_d"} + }, + { + cmd = "SetChoiceEnd", + param = {"115_d"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_115", + "a", + "vo_cgstory_115_e", + "vo_cgstory_115_e", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_115", + "……魔王,==W==无论如何,==W==也想和火垂去,==W==星塔吗?", + 0, + "", + false, + "", + "……魔王,==W==无论如何,==W==你都想和火垂一起去星塔吗?", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "115_e", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "嗯,能和火垂一起的话我会很高兴的", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"115_e", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"115_e"} + }, + { + cmd = "SetChoiceEnd", + param = {"115_e"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_115", + "a", + "vo_cgstory_115_f", + "vo_cgstory_115_f", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_115", + "无论如何?==W==真的真的吗?", + 0, + "", + false, + "", + "无论如何?==W==真的真的吗?", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "115_f1", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "真的,无论如何都想去", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"115_f1", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"115_f1"} + }, + { + cmd = "SetChoiceEnd", + param = {"115_f1"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "115_f2", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "要是火垂不和我一起玩的话我会很寂寞的", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"115_f2", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"115_f2"} + }, + { + cmd = "SetChoiceEnd", + param = {"115_f2"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_115", + "a", + "vo_cgstory_115_g", + "vo_cgstory_115_g", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_115", + "嗯,==W==魔王没有我就活不下去,==W==火垂记住了。", + 1, + "", + false, + "", + "哼~==W==魔王==W==没有火垂就活不下去。==W==记住了。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_115", + "既然你都说到这个份上了,==W==那火垂,==W==陪你去星塔玩==W==也可以哦。", + 0, + "", + false, + "", + "那……==W==既然你无论如何都想和火垂一起玩的话,==W==陪你去星塔也可以哦。", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetL2D", + param = { + 1, + "avg1_115", + "a", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "c", + "012", + "none", + nil, + nil, + -0.15, + 1.0, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_flower", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "谢谢你的好意,火垂。看你心情好转了我就放心了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "呜~。头发,要被揉乱了。不能那么用力地摸。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯?啊,抱歉抱歉。一高兴就不小心……==W==你看,我放手了。这样可以了吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "manbu2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "这么用力,不行。==W==但是被魔王摸摸头……我并不讨厌。==W==所以特别允许你,再多摸几下!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "003", + "avg_emoji_shy", + nil, + nil, + -0.25, + 1.2, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "……?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "avg_emoji_happy", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "既然火垂允许的话那……==W==这样轻柔一些的话是不是就好点了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "017", + "none", + nil, + nil, + -0.27, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "012", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "嗯。我会给魔王的摸摸技术打分的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "虽然火垂的表情,依旧是那副一如既往的淡然模样。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "003", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "但在这段安详的休憩时光,我一直温柔轻抚着她的头发,直到她心满意足为止。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/cg_145_01.lua b/lua/game/ui/avg/_cn/config/cg_145_01.lua index 26424f49..f5485bb8 100644 --- a/lua/game/ui/avg/_cn/config/cg_145_01.lua +++ b/lua/game/ui/avg/_cn/config/cg_145_01.lua @@ -1239,7 +1239,7 @@ return { param = { 0, "avg1_145", - "如果我没有猜错的话,您购买开口扳手是用来修理自动车的吧?", + "如果我没有猜错的话,您购买开口扳手是用来修理神器车的吧?", 0, "", false, @@ -1344,7 +1344,7 @@ return { param = { 1, "avg3_100", - "没错,我们旅团的自动车出了点问题。", + "没错,我们旅团的神器车出了点问题。", 0, "", false, @@ -1803,7 +1803,7 @@ return { param = { 0, "avg1_145", - "最近我刚好在做自动车相关的研究。==W==贵旅团的车,我也很感兴趣呢。==W==您如果不介意的话,可以让我一起去看看吗?", + "最近我刚好在做神器车相关的研究。==W==贵旅团的车,我也很感兴趣呢。==W==您如果不介意的话,可以让我一起去看看吗?", 1, "", false, @@ -2127,7 +2127,7 @@ return { param = { 0, "工具店老板", - "自动车……==W==研究……==W==难道说!?", + "神器车……==W==研究……==W==难道说!?", 1, "", false, diff --git a/lua/game/ui/avg/_cn/config/cg_disc4005.lua b/lua/game/ui/avg/_cn/config/cg_disc4005.lua index a8154428..1a2727a8 100644 --- a/lua/game/ui/avg/_cn/config/cg_disc4005.lua +++ b/lua/game/ui/avg/_cn/config/cg_disc4005.lua @@ -5568,7 +5568,7 @@ return { param = { 0, "avg1_127", - "我这次好好加固一下,怎么踩都踩不坏!这样苍兰肯定能骑得更快,说不定……==W==能比自动车还快呢!", + "我这次好好加固一下,怎么踩都踩不坏!这样苍兰肯定能骑得更快,说不定……==W==能比神器车还快呢!", 0, "", false, @@ -5633,7 +5633,7 @@ return { param = { 0, "avg1_130", - "比自动车还快?那肯定能比现在送得更远。==RT====W==……对了!骑车就是苍兰擅长的事情啊!", + "比神器车还快?那肯定能比现在送得更远。==RT====W==……对了!骑车就是苍兰擅长的事情啊!", 0, "", false, diff --git a/lua/game/ui/avg/_cn/config/cg_disc4045.lua b/lua/game/ui/avg/_cn/config/cg_disc4045.lua index 003dc6b6..1b1b80cb 100644 --- a/lua/game/ui/avg/_cn/config/cg_disc4045.lua +++ b/lua/game/ui/avg/_cn/config/cg_disc4045.lua @@ -178,7 +178,7 @@ return { param = { 1, "avg3_100", - "这是……==W==犯罪预告吗?==W==“美丽的纯白之棋”……==W==是指恩赐意志的印章吗?", + "这是……==W==犯罪预告吗?==W==“美丽的纯白之棋”……==W==是指恩赐印章吗?", 1, "", false, @@ -857,7 +857,7 @@ return { param = { 0, "活力的女仆少女", - "久等啦!谷风家政上门服务!==W==您就是要请保镖的==PLAYER_NAME==对吧?", + "久等啦!谷风家政上门服务!==W==您就是要请女仆的==PLAYER_NAME==对吧?", 0, "", false, @@ -919,7 +919,7 @@ return { param = { 1, "avg3_100", - "嗯?==W==啊……==W==对,是我请了保镖。不过你是……?", + "嗯?==W==啊……==W==对,是我请了女仆。不过你是……?", 0, "", false, diff --git a/lua/game/ui/avg/_cn/config/cg_disc4051.lua b/lua/game/ui/avg/_cn/config/cg_disc4051.lua new file mode 100644 index 00000000..85706cb0 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/cg_disc4051.lua @@ -0,0 +1,7750 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "记忆回想", + "星之所向", + "星星闪烁的地方,是孩子们的愿望归处。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + 0.3, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1199", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 2.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_313", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "InOutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m59", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.35, + 0.05, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "012", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "想逃?没用的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星骸", + "——!?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + 1.5, + nil, + nil, + nil, + nil, + 0.0, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "喝啊————!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutSine", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutSine", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1199", + "a", + "002", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星骸", + "咕噜噜噜……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "火垂,趁现在封锁它们的行动!别给反击的机会!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.2, + 1.25, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "收到。雪崩、自动锁敌模式,开启——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "none", + nil, + 0.52, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1199", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + 0.3, + nil, + 0.95, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + 0.7, + nil, + 0.95, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_292", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 1, + nil, + nil, + 1.25, + 0.1, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_298", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 1, + 4.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_298", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 1, + -4.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "shilaimu1", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "shilaimu1", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "shilaimu1", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星骸", + "咕啊……!!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + -0.18, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m56", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "辛苦了,火垂,没受伤吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "没。玩得很尽兴,火垂,大满足。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "是吗,那就好!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "火垂的战斗力还是一如既往地惊人啊……竟然能完全压制住首领级的星骸。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "只要按说的去做,就可以轻松解决掉……“砰砰砰”的就搞定了。魔王的话语,就像魔法一样。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.35, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "003", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "和魔王在一起的话,火垂就是无敌的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你能这样说我就放心了……==W==毕竟我没法和大家一样,直接顶上前去战斗……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "015", + "none", + nil, + nil, + -0.08, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "今天,得到卡娜丝的获准后,我与火垂一起来到了星塔。我们的目标是——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_unknow", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_unknow", + "0", + "OutSine", + 0.0, + true, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "m21", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutSine", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_unknow", + "0", + "OutSine", + 1.3, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + 50.0, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wishbox_room", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "rule_39", + "OutSine", + false, + false, + 1.5, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "啊,出现了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.08, + 1.1, + nil, + nil, + 1.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "许愿箱。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "“留影器的胶卷”……今天能许愿出来吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这就得看许愿时的想象了——想象得越完整、准确,成功的可能性就会越高……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "该怎么做?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯……这得看经验了。多试几次,大概就能掌握窍门了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "说起来,空白旅团的大家有时候会一起触摸许愿箱……==W==不过只有确保想的是同一样东西,而且知识、经验能互补的时候……不然成功率反而会更低……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "024", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "014", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "这是琥珀姐姐的方法吗?每次都能成功?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯…………………………==W==成功率的话,大概10次里能成功3次吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "诶~才这样吗。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "010", + "avg_emoji_question", + nil, + nil, + -0.16, + 1.2, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "还有别的方法吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "提升成功率的方法倒是很多。比如“把愿望大声说出来”之类的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "还有“在午夜零点整许愿”之类的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "还听说过“围着许愿箱顺时针绕2圈。接着逆时针绕17圈。有节奏地敲击盖子7次,然后立刻使出一脚横踢——然后许愿箱的精灵就会出现”这种传说……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "avg_emoji_attention", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "方法好多。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.08, + 1.1, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "啊——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "那魔王平时是怎么许愿的?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我……不,这次既然,实物已在手边了。就这么办吧……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "火垂有带上留影器的胶卷吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "带了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "004", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "好,那和我一起盯着胶卷看……接下来把手放在箱子上。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wishbox_room", + "0", + "OutSine", + 1.3, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "element_temporary", + nil, + nil, + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_379", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "放上了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "就这样安静地闭上眼睛……一边想象着胶卷,一边这么说——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m18", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 1, + "tower_wishbox_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wishbox_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg1_115", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "023", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + 350.0, + -100.0, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + -100.0, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "万能的恩赐之神啊,我虔诚地向您许下愿望——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "CtrlStage", + param = { + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "万能的恩赐之神啊,我虔诚地向您许下愿望——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "请赐予我们——让这台留影器可以继续使用的神器!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "CtrlStage", + param = { + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "请赐予我们——让这台留影器可以继续使用的神器!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "31", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 0, + 3, + "Linear", + 0.1, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_299", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume35_1s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_disc_115_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501_stop", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "31", + "OutSine", + false, + false, + 1.3, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wishbox_room", + "31", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + -50.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m21", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_115", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "啊,出现了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_115", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_disc_115_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "huanxin", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "是胶卷!太好了火垂,成功啦!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "胶卷……!火垂好开心!魔王,好厉害!谢谢!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "呵呵,不用谢。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "下次你也可以试试看用这个方法——==W==不过就算学会了许愿,也不准一个人去爬塔哦?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "知道了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "真棒!那么……东西既然已经到手了,我们也差不多该回去了吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.35, + 1.45, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_shock", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "——等,火垂?
怎么了,突然抓住我的手……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "这边。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "Clear", + param = { + true, + 0.1, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_tower", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_wishbox_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + -200.0, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m44", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_a", + "0", + "InSine", + 10.0, + false, + "fade", + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_symbol", + "jinzhang", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "喂,火垂……!?
你要去哪儿!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_inside", + "AvgStageEffect_wipe_right", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_flurry", + "lengzhan2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "火垂?虽然星骸差不多都清理干净了……==W==但是还是要小心一些,别乱走呀~~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_097", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + true, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 4, + 3, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_event", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "cut off" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + -50.0, + 1.25, + "avg1_115", + "a", + "003", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "没问题。火垂,没事的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_115", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_event", + "0", + "OutSine", + 1.3, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 50.0, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "rule_39", + "OutSine", + false, + false, + 1.5, + false, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "从刚才起你就一直这么说……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不过这里的景色,好像在哪里见过……?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_exclamation", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我想起来了!这个地方是……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "那里正是,之前火垂与星骸们激战,并拍下“胜利纪念照”的地方。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + -0.2, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.22, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "这里,是第一次请魔王帮我拍照的地方……所以,火垂喜欢这里。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1279", + "a", + "002", + "none", + nil, + nil, + -0.1, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1279", + "a", + nil, + "none", + nil, + 1.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + 20.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1279", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + 30.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + 50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1279", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星骸", + "咕噜噜?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "星骸……!?原来还没清理干净吗!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "008", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1279", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 0.0, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.6, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "012", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "没关系。这里的玩具很乖的。握手。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1279", + "a", + nil, + "none", + nil, + 0.65, + -0.3, + 1.35, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1279", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星骸", + "汪!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.6, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "她居然已经驯服了这里的星骸吗……!?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + -0.2, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "OutSine", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.15, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "魔王,这边。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "012", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "——你看!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "4051_B", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 300.0, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 200.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 30.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 2.0, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m119", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "哦……好厉害!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "018", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "法阵的光反射在星星的装饰上……==W==看起来就像是,星辰在塔中闪烁一样。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "013", + "avg_emoji_star", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "4051_B", + "0", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "魔王,开心吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "太美了。这幅光景……==W==无论看多久都不会厌倦呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_056", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "这里,是火垂的秘密基地喔。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "对老师也要保密哦——除了火垂之外,谁都不知道的……特别的地方。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "但是魔王是火垂最好的朋友,今天也教了火垂许愿的方法。所以,作为报答,只告诉魔王你一个人,特别的地方。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "谢谢。来自火垂的回礼,我确实收下了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "不准告诉别人。绝对不准。也不准告诉老师。要是说漏嘴,就绝交。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_flurry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我可不想和火垂绝交……知道了,我答应你,不会告诉任何人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "还有,不准自己一个人过来……要是瞒着火垂,自己过来玩,也绝交。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "如果不是和火垂在一起的话,根本就没法找到这里吧……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "知道了。全部答应你。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "嗯。真棒!所以——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "4051_B", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "小小的手,轻轻地覆在了我的指尖上。火垂抬头仰望着星星,嘴角微微上扬。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "要再和魔王一起爬星塔。然后,玩够了之后,就在这里好好休息。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "从今天起,这里就是火垂和魔王的秘密基地。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "呵呵。真是无比荣幸。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "谢谢你,火垂。那么下次,再带我来这里吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "嗯。约定好了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 2.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "在这本该没有星辰升起的塔中,无数星光翩翩落下——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "那些静默无言的星辰,仿佛在轻推着摇篮一般……==RT==静静地,守护着星辰下的我们", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/dp_multi02.lua b/lua/game/ui/avg/_cn/config/dp_multi02.lua new file mode 100644 index 00000000..f29ff06d --- /dev/null +++ b/lua/game/ui/avg/_cn/config/dp_multi02.lua @@ -0,0 +1,825 @@ +return { + { + cmd = "SetGroupId", + param = {"1"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_150", + 3, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_150", + 0, + "none", + "think_a", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_150", + 0, + "avg_emoji_awkward", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "好累……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "终于下班了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_150", + "我现在就想放雪愿节假期……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_150", + 4, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_158", + 3, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_158", + 0, + "none", + "think_a", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_158", + "等我当了天空院大领导……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_158", + 0, + "avg_emoji_star", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_158", + 0, + "none", + "presents_a", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_158", + "每个月都要过雪愿节……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_158", + 4, + "none", + "", + 1 + } + }, + { + cmd = "SetGroupId", + param = {"2"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_125", + 1, + "none", + "", + 0.0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_144", + 5, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_125", + 0, + "avg_emoji_speechless", + "think_a", + 0.0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_144", + 0, + "none", + "chat_b", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_144", + 0, + "avg_emoji_speechless", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 7, + "avg1_144", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_125", + 0, + "none", + "presents_a", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_125", + 0, + "avg_emoji_attention", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 6, + "avg1_125", + "正巧,这有你的快件。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_144", + 0, + "none", + "presents_b", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_144", + 0, + "avg_emoji_sigh", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 7, + "avg1_144", + "谢谢你。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_125", + 2, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_144", + 6, + "none", + "", + 1 + } + }, + { + cmd = "SetGroupId", + param = {"3"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_142", + 1, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_142", + 0, + "avg_emoji_awkward", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_142", + 0, + "none", + "presents_a", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 6, + "avg1_142", + "有点渴了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_142", + 0, + "none", + "chat_a", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 6, + "avg1_142", + "想喝汽水……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_142", + 0, + "none", + "shy_a", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_142", + 0, + "avg_emoji_exclamation", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 6, + "avg1_142", + "我、我先撤了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_142", + 2, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_143", + 5, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_143", + 0, + "avg_emoji_speechless", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 7, + "avg1_143", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_143", + 6, + "none", + "", + 1 + } + }, + { + cmd = "SetGroupId", + param = {"4"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_134", + 1, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_133", + 5, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_133", + 0, + "none", + "chat_a", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_133", + 0, + "avg_emoji_happy", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 7, + "avg1_133", + "冬香,你感觉怎么样?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_134", + 0, + "avg_emoji_attention", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_134", + 0, + "none", + "presents_a", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 6, + "avg1_134", + "我……我很好!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_134", + 0, + "none", + "shy_a", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 6, + "avg1_134", + "一起再接再厉吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_134", + 2, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_133", + 6, + "none", + "", + 1 + } + }, + { + cmd = "SetGroupId", + param = {"5"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_127", + 1, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_125", + 5, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_130", + 3, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_130", + 0, + "none", + "presents_a", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_130", + 0, + "avg_emoji_star", + "", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_130", + "万送屋,委托完成!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_125", + 0, + "none", + "presents_a", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_127", + 0, + "none", + "presents_b", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_127", + 2, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_125", + 6, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_130", + 4, + "none", + "", + 1 + } + }, + { + cmd = "SetGroupId", + param = {"6"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_145", + 5, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_145", + 0, + "none", + "presents_a", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_145", + 6, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_119", + 1, + "none", + "", + 1 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_119", + 0, + "avg_emoji_vexation", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_119", + 0, + "none", + "think_a", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 6, + "avg1_119", + "是我……眼花了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_119", + 2, + "none", + "", + 1 + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/dp_single115.lua b/lua/game/ui/avg/_cn/config/dp_single115.lua new file mode 100644 index 00000000..b2d26f84 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/dp_single115.lua @@ -0,0 +1,119 @@ +return { + { + cmd = "SetGroupId", + param = {"11501"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_115", + 3, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_115", + 0, + "avg_emoji_happy", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_115", + 0, + "none", + "present_a", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "能像这样帮上你的忙……", + 0, + "", + false, + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "火垂很高兴。", + 0, + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"11502"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_115", + 3, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_115", + 0, + "avg_emoji_flurry", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_115", + 0, + "none", + "presents_b", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "我,我没有贪玩……", + 0, + "", + false, + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "请不要和老师说。", + 0, + "", + false, + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/dp_single140.lua b/lua/game/ui/avg/_cn/config/dp_single140.lua new file mode 100644 index 00000000..00327dfa --- /dev/null +++ b/lua/game/ui/avg/_cn/config/dp_single140.lua @@ -0,0 +1,119 @@ +return { + { + cmd = "SetGroupId", + param = {"14001"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_140", + 3, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_140", + 0, + "avg_emoji_think", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_140", + 0, + "none", + "chat_a", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_140", + "呵呵,这下又找到灵感了。", + 0, + "", + false, + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_140", + "接下来三天……不,两天,我可能抽不开身。当然,如果你有要事找我,随时联系~", + 0, + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"14002"} + }, + { + cmd = "SetCharL2D", + param = { + "avg1_140", + 3, + "none", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_140", + 0, + "avg_emoji_star", + "", + 0 + } + }, + { + cmd = "SetCharL2D", + param = { + "avg1_140", + 0, + "none", + "presents_a", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_140", + "收获了不少有趣的材料。", + 0, + "", + false, + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_140", + "嗯……有些似乎也在我的需求清单上。打个商量,分我一点?", + 0, + "", + false, + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/pm11501.lua b/lua/game/ui/avg/_cn/config/pm11501.lua new file mode 100644 index 00000000..44f21437 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/pm11501.lua @@ -0,0 +1,2777 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_115", + "emoji_heart_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "加上了!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "下次", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "出来玩", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_115", + "emoji_heart_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "连发短信都是火垂的风格呢~", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "火垂风格?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "不懂", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "下个休息日", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "去森林玩!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "好好好~", + "为什么是森林?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "好好好~", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "要去河边", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "有跳起来飞的鱼!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "为什么是森林?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "因为河里", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "有会飞的鱼!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "真的吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "真的!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "所以要去!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "约好了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "魔王", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "我在星塔里", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "找到了这个!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_115", + "pic_002", + "1", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "你又去星塔啦?", + "这是什么?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你又去星塔啦?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "嗯嗯嗯", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "星塔里有夏洛克", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "喜欢!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "这是什么?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "企鹅夏洛克的玩偶", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "这个小小的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "喜欢!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你真的很喜欢夏洛克", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "夏洛克会陪火垂玩", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "夏洛克好!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "夏洛克居然会陪人玩吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "会!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "下次!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "我带你去!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "魔王", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "我要跟你说一件事", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "什么事情?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "火垂头上的毛毛", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "有魔法", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "魔法?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "如果乱摸的话", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "会被魔女诅咒", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "就会", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "变成小石头", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "啊???", + "你在开玩笑吗?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "啊???", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "是真的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "所以你不要乱摸", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "很危险的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你在开玩笑吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "没有", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "卡娜丝老师也知道", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "你可以问她", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "这样啊……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "我开玩笑的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "如果是魔王的话", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "可以摸摸", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "魔王", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "刚刚有个骑扫把的魔女", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "跟我说了一个秘密", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "什么秘密", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "就是", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "罐装的能量沛沛如果放在桌子上", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "要把“能”字摆在前面", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "这样才能把它封印", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "不然", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "饮料会在半夜自己跑走", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "……谁跟你说的?", + "呃……", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "……谁跟你说的?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "唔", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "一个穿着紫色衣服的人", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "名字", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "忘记了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "呃……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "没关系,只要你把它喝掉,它就不会乱跑了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "真的吗!?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "可是喝掉就没有了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "还是封印它吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_115", + "emoji_cry_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_115", + "emoji_cry_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_115", + "emoji_cry_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "怎么啦?", + "", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "怎么啦?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "想出去玩", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "讨厌学习", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "讨厌大人", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "哈哈哈,火垂还是小孩子呢", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "不是小孩子", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "讨厌魔王", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "欸???", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "跟我去星塔玩", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "我就原谅你!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "毫不意外呢~", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "但今天你要上课,还是等下一个休息日吧。", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_115", + "emoji_cry_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我会给你带好吃的小蛋糕的。", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "真的吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "不能骗人哦", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "骗人是小狗!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "魔王", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "如果给你选择", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "你会选左边的还是右边的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "啊?????", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "快!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "魔王选!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "呃……左边的吧?", + "呃……右边的吧?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "呃……左边的吧?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "果然", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "左边的大一点抱起来比较舒服", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "我决定啦!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "我去抢那个大的企鹅玩偶!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "呃……右边的吧?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "也是", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "右边的小小的比较可爱", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "可以随身带着", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "我决定啦!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "我去抢那个小企鹅挂件!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "谢谢魔王!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"07"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "魔王魔王魔王魔王", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "???", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "怎么了?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "火垂刚刚去了星塔", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "给魔王带了礼物", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "给我的吗??", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "但魔王要猜对我带了什么", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "我才会给你!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "欸——!!!!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "让我猜猜看", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "是企鹅夏洛克吗?", + "是能量沛沛吗?", + "不会是星骸的残骸吧……?", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "是企鹅夏洛克吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "不对!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "魔王猜错了!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "是能量沛沛吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "那是什么?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "火垂没见过", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "魔王猜错了!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "3"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "不会是星骸的残骸吧……?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "唔", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "火垂想带", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "但太大了,拿不动!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "啊……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "那我是不是失去我的礼物了?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_cry_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_115", + "emoji_question_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "魔王不哭", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "火垂快到了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "魔王的礼物,送货上门!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "诶诶诶!???", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "魔王!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "开窗户!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"08"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "魔王", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "有件事想跟你说", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "什么事情", + "我也有事要跟你说", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "什么事情", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "今天!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "是我的生日!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "魔王要不要", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "跟我一起吃蛋糕?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "当然要了~", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我还给你准备了礼物~", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我也有事要跟你说", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "那魔王先说!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "今天是你生日,我给你准备了礼物~", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "礼物!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "魔王知道我的生日?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "嗯,我听卡娜丝说了。", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_115", + "emoji_flower_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "火垂,开心!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "谢谢魔王!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"09"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "魔王说得对", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "???", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "跟人一起玩", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "很开心", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "在说什么?", + "难道你说的是……上次的团队训练?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "在说什么?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "上次!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "在训练场玩的游戏!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "火垂负责抓着人飞!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "好玩", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "难道你说的是……上次的团队训练?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "嗯!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "今天", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "火垂又跟人玩了!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "一起飞", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "很开心!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "哈哈哈是吗,这次是跟谁一起训练?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "谁?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "不知道!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "火垂在训练场抓的人!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "诶???", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "开心!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"10"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "火垂", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "不喜欢这个东西", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "这个圆盘吗?", + "怎么了?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "这个圆盘吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "不喜欢", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "这个音乐,好听", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "但会胸口闷闷", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "怎么了?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "这个圆盘", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "会放好听的音乐", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "但听了,会不开心", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "好听的音乐,但听了却不开心吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "好听,开心", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "但听完了,会不开心", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "火垂,不喜欢这个感觉", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "听上去很纠结,那就不听了吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_115", + "emoji_cry_a", + "0", + "", + false, + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/pm11702.lua b/lua/game/ui/avg/_cn/config/pm11702.lua index af95e514..fac154db 100644 --- a/lua/game/ui/avg/_cn/config/pm11702.lua +++ b/lua/game/ui/avg/_cn/config/pm11702.lua @@ -559,8 +559,8 @@ return { { cmd = "SetPhoneMsg", param = { - 1, - "avg3_100", + 0, + "avg1_117", "今天妈妈检查功课", "0", "", diff --git a/lua/game/ui/avg/_cn/config/pm14001.lua b/lua/game/ui/avg/_cn/config/pm14001.lua new file mode 100644 index 00000000..179aa39d --- /dev/null +++ b/lua/game/ui/avg/_cn/config/pm14001.lua @@ -0,0 +1,1842 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "绿洲号的近况如何?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "小绿的能量又快耗尽啦!", + "小绿正精力充沛,全速前进中!", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "小绿的能量又快耗尽啦!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "记得找布洛可,报上我的名字,让她打折!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "小绿正精力充沛,全速前进中!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "那就好!有问题随时联系~", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "对了……小绿难道是绿洲号的昵称?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "没错,是不是很可爱的名字?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "嗯嗯,确实可爱!以后我也能这么叫它吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "当然可以!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_heart_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_140", + "emoji_pride_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "魔王,布洛可如果找你,就说你也联系不上我", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你俩这是又?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "我把她拉黑了!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "为了朵拉,她又接了好几个单子来压榨我", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "尤其是那些需求,", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "我想左腿的义肢迈得比右腿多1厘米", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "那个客户脑袋里究竟在想什么??", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "确实,真是很奇怪的需求", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "你也是这么想的对吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "才1厘米?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "为什么不直接让我把义肢改装成滑行器呢?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "一般人根本看不出1厘米的区别", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "我的滑行器可是能划出起码100米的效果!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_awkward", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "哎,魔王,你有看过雪孩子的童话故事吗?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "似乎有点印象", + "没有哦", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "似乎有点印象", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "不过还是想听斯帕克拉说", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "没有哦", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "说来听听?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "一个雪做的孩子,喜欢上了一名牧羊人", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "当她和牧羊人坠入爱河的时候", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "内心越发温暖的同时", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "身体却因为这样的温度而融化消失了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "是一个悲剧的结尾啊……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_sigh_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "如果这个世上能有不让雪人融化的装置就好了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "对哦,我有办法了!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "什么办法?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "斯帕克拉?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_question_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "好吧,看来人不见了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "做完这个发明,记得给我看哦!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "这两天,我又给魔王派增加了按摩功能", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "有空的话要不要来我的工坊看看?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "难道我也能来体验一下?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "那是当然!你可是魔王派的灵感来源", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "我才不会考虑让魔王派给其他人做按摩", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "你除外", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_flower_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "受宠若惊!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "总之,选好日子记得和我说一声~", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "说不定还有秘密惊喜哦", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_140", + "emoji_cranky_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "魔王,你能不能接个委托?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "当然啦,", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "接委托,我是专业的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "我准备……给我的工坊来个大改造", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "想请你来搭把手,先给它来次大扫除", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你不是还有魔王派嘛", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "可你在的话", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "我和魔王派的效率都会变高很多!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_140", + "emoji_pride_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "委托我不接", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_140", + "emoji_cry_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "毕竟", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "朋友的邀请怎么能算委托", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "对吧?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "你真会吊人胃口!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_rose", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "我拿着你的名片去见过那名叫科洛妮丝的医生了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "诊断结果如何?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "嗯,情况在我的预期之内", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "不太能有好转的机会", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "柔光对人体造成的损伤果然是不可逆转的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "抱歉,没能帮上忙", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_sigh_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "哎呀,这有什么可道歉的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "我有这么多发明", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "并没觉得日常有什么不方便的地方", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "不过之后我也会多多去医生那儿", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "她对我的那条腿很感兴趣", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "我对她的那只眼睛也很感兴趣", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "好恐怖的说法!!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"07"} + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_140", + "emoji_joy_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_140", + "emoji_pride_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "你也错按手机的按键了?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "呼呼", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "说出来你可能不信", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "前面两条消息", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "是魔王派发给你的哦!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "它的文字识别功能正式加装完成", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "这两天总算闲下来,把它搞定", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "魔王派不再是小文盲机器人啦!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "机器人也有这种概念?", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "当然,我的发明必须是完美的!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "不和你聊了,今天要一鼓作气", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "把魔王派的童谣点播功能也一并装好!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_140", + "emoji_sing_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"08"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "我收到了你寄来的生日贺卡", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "谢谢~", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "哦?太好了!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "前些日子天气不好", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我还担心能不能准时送到呢", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "不用担心", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "从今天起,我就开始试试看", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "能不能制作出一个不论什么恶劣条件", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "都可以按时按点送达到指定地方的机器信鸽", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "嗯……", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "说实话,想象不出来", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "我就喜欢挑战这种想象不出来的发明!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "你要好好期待哦", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "说不定下次你生日的时候", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "就会有一只机器信鸽出现哦", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"09"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "今天真是神器大丰收的日子", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "我的指挥怎么样", + "", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我的指挥怎么样", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_140", + "emoji_cheerup_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "这一趟下来", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "一个月的柔光提炼量都不用愁了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "哎,你可千万别让布洛可知道", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "这批柔光,我可是打算用在自己的发明上的", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "才不做她的单子", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "啊,她刚才发消息给我了,我", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我已经说了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "啊啊啊啊啊", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "可恶,还是被她逮到了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_140", + "emoji_punch_a", + "0", + "", + false, + "" + } + }, + { + cmd = "SetGroupId", + param = {"10"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "哼♪哼哼♪", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "这几天都快要被这段旋律洗脑了", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "我听过", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "就像一首童谣", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "很治愈", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "嗯!很符合我品位的一张秘纹", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "送给你啦", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "真的啊?!", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "我会让魔王派好好守护", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "二十四小时值班", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "也给魔王派一点休息的时间吧", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "不然它也太可怜啦", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_140", + "你说的对,我不能变成像布洛可一样黑心的家伙", + "0", + "", + false, + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_140", + "emoji_sneaky_a", + "0", + "", + false, + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stev_07_01.lua b/lua/game/ui/avg/_cn/config/stev_07_01.lua new file mode 100644 index 00000000..3983b783 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stev_07_01.lua @@ -0,0 +1,9266 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第一话", + "再遇", + "你接到了来自伊格娜的委托,前往埃摩,并与曾在雪愿节相识的少女——火垂,再度相遇。", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m17", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_tower", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 3.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -200.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "012", + "none", + nil, + nil, + -1.0, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_089", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.3, + -0.25, + 1.45, + nil, + nil, + 0.0, + "manbu_loop", + "none", + "OutQuad", + 0, + nil, + true, + 1.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_intel", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + 0.8, + -0.4, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.5, + -0.2, + 1.3, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -500.0, + 1.4, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.65, + nil, + 1.4, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + 0.8 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.2, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "017", + "none", + nil, + 0.5, + nil, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.0, + -0.12, + 1.2, + nil, + nil, + 0.0, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + true, + 1.2, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "stop", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + nil, + nil, + 1.2, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.7, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "终于到了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "020", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "这次的委托人叫我来埃摩的星塔下汇合……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "012", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "总不可能是为了让我爬塔吧?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "因为这次的委托不需要战斗,我才一个人来的……==W==倒是对方特意嘱咐我要一个人来,感觉有点怪怪的……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "(毕竟,这次委托的介绍人是——)", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hospital_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "003", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_love", + nil, + nil, + -0.15, + 1.1, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "==PLAYER_NAME==,你来啦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "让你久等了吧,抱歉抱歉。==W==所、所以,找我有什么事?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "none", + "ChanDou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "你这是什么表情,简直像只认命等死的小白鼠。==W==身体真不舒服的话,要不我先给你做个检查?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "009", + "avg_emoji_music", + nil, + nil, + -0.3, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 50.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_shock", + "manbu2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不了不了。何必这么客气!==W==检查什么的今天还是免了吧……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_flurry", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "那你大可放心了,今天找你来,不是为了陪我做研究。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "……真的?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "010", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "当然。不过我也可以临时起意——==W==毕竟没有比你更让我感兴趣的实验体了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "018", + "avg_emoji_flower", + nil, + nil, + -0.5, + 1.5, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "chijing", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "010", + "none", + nil, + nil, + -0.1, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_angry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不,不用了!赶紧说正事吧!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_flurry", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不是实验……==W==那,你是有什么委托要给我吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "没错。不过准确来说,不是我,而是我一位旧友的委托。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "她是我的救命恩人——==W==字面意义的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "daintou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "朋友……==W==那个人,也是医生吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "医生……==W==差不多算是吧。==W==还在大学的时候她是我的学姐,名叫伊格娜。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "伊格娜……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "魔王,你听说过,“星辉之眼”吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutSine", + 3.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "星辉之眼……我记得是恩赐意志旗下的一个学术研究机构吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hospital_inside", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "你了解挺多的嘛,伊格娜目前就隶属于那个星辉之眼,最近手头有个项目还挺缺人的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "因为某些原因,我暂时还不能大摇大摆地在埃摩街头晃悠……==W==所以,我就向她推荐了你。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "009", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "研究机构的项目?但我可没有专业的医学知识哦?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "012", + "close", + nil, + nil, + -0.2, + 1.2, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "大型项目,总少不了外包人员……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutExpo", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_angry", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "原来我是当临时工背锅去的吗?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "呵呵。博闻强识的优秀人才,我能想到的人选也就你了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "013", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "只是……我隐约觉得她就没有想过要请我去。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "她当时问的是“有没有谁能请来帮忙”,从一开始大概就没考虑我吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "所以我只是试探性地提起了你,==W==她就表现出一副很兴奋的样子,跟我说无论如何都要拜托你——==W==你们以前认识?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "009", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 2.5, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我应该没见过她才对……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "看来,魔王大人真是名声在外。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "004", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "只是,我可没想到会有这么多人认可你的价值。==W==呵呵,没法独占你了啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "019", + "avg_emoji_love", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_sweaty", + "jingxia", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "……这话从你嘴里说出来,总觉得高兴不起来……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_symbol", + "jushou0", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "等一下,难不成,你的这位学姐也是那种——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + -0.2, + 1.2, + nil, + nil, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "呵呵,放心吧。她对研究可没那么“狂热”。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "至少,不是那种想把你绑在诊疗台上做实验的人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "那、那就好……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + -0.65, + 2.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + 0.0, + nil, + "none", + "OutCubic", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "不过最好还是要当心哦?==W==也许她,不过是在用表面的正经来掩盖内心的狂热。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "虽然我们认识很久了,但直到现在,她在想什么……==W==我也完全搞不懂呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + nil, + -0.2, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "说了半天,到底是正常还是不正常啊?!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_awkward", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "唉……算了吧。==W==言归正传,具体的委托内容是什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "这个嘛,==W==我也完全不知道呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "……哈?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "似乎牵涉到保密义务,学姐说要等碰面后,才会说明情况。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "不过,她明确表示过这次委托不会发生战斗,所以这方面你可以放心。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "怎么样?愿意接受委托吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "既然不需要战斗……==W==那我一个人去应该也没问题吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m53", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "002", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 100.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "020", + "close", + 1, + 0.7, + -0.25, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.3, + -0.8, + 0.9, + nil, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "018", + "none", + 2, + 0.3, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "~♪", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "stop", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "avg_emoji_attention", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutQuad", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "好像有人在的样子。是委托人吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "不,不对,身材看着很娇小……==W==该不会有小朋友迷路了吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "avg_emoji_attention", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "020", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "花花,==W==好看。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "拍下来。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "咦?这根呆毛,我似乎有印象……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.501, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_158", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_night_winter", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.001, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_158", + "a", + "004", + "none", + nil, + nil, + -0.01, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_158", + "原来如此……==W==所以小火垂的愿望不是礼物,对吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_158", + "a", + "002", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "不是礼物。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_158", + "a", + "003", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_158", + "那……小火垂的愿望是什么呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_158", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "我想要……==W==能一起玩的朋友。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "m", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "007", + "none", + 1, + 0.7, + -0.25, + 1.5, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "003", + "none", + 2, + 0.4, + -0.05, + 0.9, + nil, + nil, + nil, + 0.0, + false, + 0.5 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "这不是去年雪愿节遇到的那个女孩吗!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "020", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "她又想进星塔里玩吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 50.0, + 1.35, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "013", + "close", + nil, + 0.65, + -0.15, + 1.2, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.6, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "OutCubic", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "火垂,是我呀。还记得我吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "InFlash", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "InCubic", + false, + false, + 0.1, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "呜哇?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "~♪", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "原来是在拍照。==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + 0.85, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "再来一张。==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "InFlash", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "InCubic", + false, + false, + 0.1, + false, + "default" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_flower", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_103", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -450.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 1.5, + nil, + nil, + nil, + nil, + 0.0, + "manbu", + "none", + "Linear", + 0, + nil, + true, + 1.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "003", + "avg_emoji_think", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -350.0, + nil, + 1.35, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "似乎没发现我。==W==不过太好了,看来她没有进星塔……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "023", + "close", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + -0.4, + -0.1, + 1.2, + nil, + 0.8, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_980", + "a", + "002", + "none", + nil, + 0.0, + -0.1, + 1.2, + nil, + 0.8, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_338", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuad", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "OutCubic", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 0, + nil, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + 3, + 1.5, + nil, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "Linear", + 0, + nil, + true, + 2.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "024", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "第一次见面的时候,她可是在星塔里到处追着星骸跑啊……==W==能有这样正常的兴趣爱好,我算是放心了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + 4, + 1.5, + nil, + nil, + nil, + nil, + 1.0, + "manbu", + "none", + "OutQuad", + 0, + nil, + true, + 2.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuad", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "OutCubic", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "020", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "这里就她一个人吗?监护人呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "002", + "avg_emoji_attention", + nil, + 0.6, + 0.0, + 0.9, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.2, + -0.1, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "none", + nil, + 0.3, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "你好。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "请问是魔王大人吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "初次见面。我是“星辉之眼”的伊格娜。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.8, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你就是委托人……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "是的,很荣幸见到您。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBg", + param = { + 2, + "forest", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + 600.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.6, + -0.1, + 1.4, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "avg_emoji_attention", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 2, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "InSine", + 0.0, + false, + 1 + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.5, + nil, + 1.3, + nil, + nil, + 1.0, + "tiao2", + "none", + "OutCubic", + 0, + 2.5, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "InCubic", + 0.1, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "InCubic", + 0.1, + false, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "这边也要拍……==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.55, + 0.0, + 1.1, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + -2.5, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "InCubic", + 0.1, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "InCubic", + 0.1, + false, + 1 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.5, + nil, + 1.0, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "InBack", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 1, + 2, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_speechless", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "刚才,您似乎打算和那个孩子搭话……==W==您认识火垂吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "是的,我们有过一面之缘。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "原来如此……==W==那可真是,太巧了。==W==如果可以的话,能详细和我说说当时的情况吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这倒是没问题……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "奇怪,不说委托的事吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "……后来,我们就一起进了星塔,打倒了星骸……==W==总之,我算是帮助火垂实现了她的愿望。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_music", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "那天的情况,差不多就是这样。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "原来如此,雪愿节那天还有过这么一段经历啊……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "008", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "呵呵,看来这次的委托算是找对人了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "……嗯?这话是什么意思?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "意思就是,既然您有过经验,那显然这个委托就没有比您更合适的人选了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "委托的内容正是——==W==希望你能照看火垂一段时间。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "……就这么简单?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "就这么简单……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "不,其实并不简单。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "想必您多少也察觉到了,火垂是在非常特殊的环境下长大的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "因此,她有很多与普通孩子不同的地方……==W==也就是说,她的常识会有一些不同。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "想让她乖乖听话,可是个叫人头疼的难题呢——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "——所以才有了这个委托。==W==既然你们已经相识,那您确实非常合适。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "avg_emoji_love", + nil, + nil, + -0.15, + 1.15, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "原来如此……如果这就是委托内容,那我一个人也能应付得来。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "明白了。那委托,我就接下了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "……说起来,火垂曾经提起过她有个“老师”,==W==莫非是指你?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_question", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "她的老师另有其人,您不久后也会见到她的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "我还有其它事务要处理,火垂就先拜托给您了,==W==等她玩尽兴了,请把她送回埃摩的住处就好。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "交代完委托,伊格娜告诉了我火垂的住址以及下次见面的时间,便匆匆离去了", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "agency_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "……真是个谜团重重的人啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stev_07_02.lua b/lua/game/ui/avg/_cn/config/stev_07_02.lua new file mode 100644 index 00000000..788f2767 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stev_07_02.lua @@ -0,0 +1,12867 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第二话", + "胶卷", + "你发现火垂有拍照的爱好,但她很快就将胶卷用光了,于是她强拉着你去星塔许愿。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "004", + "none", + nil, + 0.4, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + 0.75, + nil, + 1.15, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + 0.95, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.65, + nil, + 1.1, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "火垂,还记得我吗?==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.2, + 1.4, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.8, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "嗯……?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "……记得。雪愿节的时候,咱们一起玩过。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "你好像是叫……==W==魔王?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你能记住我,真是我的荣幸。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "接下来这段时间,我会陪你一起玩哦。==W==请多关照。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "……真的?==W==魔王,要一直和火垂在一起?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你说的一直到底是多久啊……==W==不过至少在我送你回家之前,我都会陪着你的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "嗯,知道了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "018", + "avg_emoji_sigh", + "JuGong", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "太好了……看来她并不是讨厌我。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_happy", + "huanxin", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_07_001", + nil, + 0.55, + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "话说回来,火垂的爱好是拍照吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_07_001", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "“唉号”?==W==……是什么意思?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "chijing", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "要从这开始解释吗?!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_speechless", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我想想怎么说啊……==W==所谓的爱好就是,“能让你开心到会忘记时间”的事吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_124", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "开心……?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "我知道。==W==把这个按钮按下去。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "会发出“咔嚓咔嚓”的声音。很开心。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "还有,拍照片也很开心。==W==火垂看到的东西,能再看一遍。==W==看着照片,很开心。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "avg_emoji_flower", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "avg_emoji_happy", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "是吗。那留影机完全称得上是火垂的“爱好”了呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "……嗯。==W==火垂的爱好。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "023", + "none", + nil, + nil, + -0.3, + 1.6, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "023", + "none", + nil, + nil, + -0.15, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "Tiao", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "close", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "嘿嘿——抓到你了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1198", + "a", + "002", + "none", + nil, + -0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "close", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "真无聊啊,你们,再努力点逃嘛。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + 0.2, + 0.3, + nil, + nil, + nil, + 0.0, + "ChanDou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "011", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "014", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "逃啊逃,追啊追,好玩……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "023", + "none", + nil, + nil, + -0.15, + 1.3, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "和追猎星骸比起来,这爱好可真是健康太多了……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + 1, + nil, + -1.0, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "014", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "火垂拍的照片,能给我看看吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "照片……?==W==没有了。出不来了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m9", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "出不来了?==W==嗯……==W==留影机能给我看一下吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_speechless", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "none", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + nil, + "manbu2", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "给。==W==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_07_001", + nil, + 0.55, + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_07_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "火垂的留影机,坏掉了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "manbu2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "……==W==没事。==W==没有坏哦。==W==只是“胶卷”用完了而已。有替换的吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_091", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "none", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_awkward", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "火垂,没有……“胶卷”。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_speechless", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "只要把留影机交给老师,老师“咔嚓咔嚓”弄一下……照片就出来了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "看来她的那位“老师”,每次都会帮忙装好胶卷。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "可是老师最近超级忙。==W==火垂去找她的话……==W==一定又会添麻烦的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "“胶卷”这东西……==W==想直接买到也并不容易。==W==相比之下,直接去星塔许愿似乎更有可行性。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_sigh", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "许愿……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯,==W==就是在星塔里出现的那个许愿箱——==W==念完祷词,==W==再以失去一些记忆为代价……==W==就可以从中获得神器了。==RT====B====W==这就是旅人们的工作内容。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 0.5, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wishbox_room", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.7, + -0.1, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.5, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -65.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.5, + nil, + 1.0, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + -0.13, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InCubic", + 0, + -10.0, + true, + 0.7, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -80.0, + nil, + 1.6, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_502", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_diffusion", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 0.5, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_01_004", + nil, + 0.55, + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_01_004", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 0.5, + true, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "OutCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 1 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "none", + "tiao2", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "原本这台留影机的“胶卷”,也是使用许愿箱得来的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m36", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "有胶卷……就能拍照。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "火垂,想要胶卷。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_exclamation", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "喂,等一下!你打算干什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "007", + "none", + nil, + 0.3, + -0.15, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + 2, + 0.4, + -0.05, + 1.1, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + 1, + 0.6, + -0.1, + 1.15, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "进星塔,找许愿箱。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "魔王,一起去吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "等等,等等!喂——星塔是说进就进的吗!==W==喂、等等啊火垂——==W==呜哇啊啊啊啊啊——!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "close", + nil, + 0.38, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "OutCubic", + 0, + 2.5, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.58, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 2.5, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + -45.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 1.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + -45.0, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -100.0, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "003", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_102", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.8, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_089", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_214", + "a", + "002", + "none", + 2, + 0.65, + 0.05, + 0.85, + nil, + 1.0, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.2, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -200.0, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "002", + "avg_emoji_attention", + nil, + 0.67, + 0.05, + nil, + nil, + 0.0, + nil, + "stop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星辉之眼研究员", + "伊格娜主任,有段时间没见了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "是你啊。==W==真稀奇,不呆在实验室,跑到这种地方来做什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_103", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.63, + 0.0, + 1.0, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.2, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "007", + "avg_emoji_speechless", + nil, + 0.37, + 0.0, + 0.95, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.2, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星辉之眼研究员", + "正因为有事要和您沟通……==W==我没想到会在这里见到火垂。==W==恕我冒昧,就直说了吧——==W==您是打算放养那个实验体吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星辉之眼研究员", + "如此珍贵的样本,竟然不派人监视,还放任她一个人在外面到处乱晃……==W==若是我的部下,此种失责可是要被炒的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + 0.65, + -0.05, + 1.1, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "宽松的生活条件,与他人的适度接触——==W==这二者都有利于她的成长。实验数据已证明了这一点。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星辉之眼研究员", + "有关“兵器”的验证,可不能空口无凭。==W==在实践中检验成果,才能维护好信任和稳定。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + -0.05, + 1.05, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星辉之眼研究员", + "恕我直言,您从一开始就不该插手这件事。==W==说到底,这计划并不是属于您的“项目”。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星辉之眼研究员", + "更何况,竟然还让外来人搅合进来……您究竟把我们的研究当成什么了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "如果我不介入,这个项目早就被取消了——==W==口无遮拦前,还请你注意一下自己的立场。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "010", + "avg_emoji_speechless", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "如果按照既定的计划发展,你们那些“秘密”早就公之于众了吧……==W==这可不是你们所期望的结果吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + 0.6, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.3, + 0.0, + 0.95, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星辉之眼研究员", + "……看来没有什么让步的空间呢。==W==那我们言归正传。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星辉之眼研究员", + "经过内部评议,我们决定要“加快项目进展”。==W==如果近期内无法确认到显著的进展或数值提升,我们将不得不采取强硬手段——==W==我在此提前知会您一声。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "……这算是威胁?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星辉之眼研究员", + "不、不。==W==只是出于善意,给您提个醒罢了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_entrance", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 700.0, + nil, + 1.7, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_100", + "a", + "007", + "none", + nil, + 0.0, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.25, + -0.25, + 1.35, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "火垂!等一下!我们最好先跟伊格娜打声招呼吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "没关系,很快就会结束。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "这不是时间长短的问题!==W==做事之前要报备——这是规矩问题哇!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.4, + -0.17, + 1.25, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.65, + -0.22, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "火垂还是小孩子。==W==复杂的事情,不明白。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + "lengzhan2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.2, + 1.25, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_089", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.5, + 0.05, + 0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + 0.0, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "OutCubic", + 1.0, + true + } + }, + { + cmd = "Clear", + param = { + true, + 0.001, + true, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 6, + "forest", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 6, + nil, + nil, + nil, + -200.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.001} + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 3.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_205", + "a", + "003", + "avg_emoji_happy", + nil, + 0.52, + -0.25, + 1.2, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "呵呵。那我也给您提个醒好了……==W==接下来发生的一切,将会超乎你们那贫瘠的想象力。==W==就在刚才,我已经把“王牌”拿到手了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "avg_char_effect_right", + "OutCubic", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.01} + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_214", + "a", + "008", + "none", + nil, + 0.52, + -0.25, + 1.2, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 3.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_shock", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "avg_char_effect_left", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星辉之眼研究员", + "什么王牌?==W==……莫非,您是指刚才那位旅人吗?==W==……究竟是何方神圣?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_058", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "avg_char_effect_right", + "OutCubic", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.01} + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_205", + "a", + "007", + "none", + nil, + 0.52, + -0.25, + 1.2, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_happy", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 3.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "avg_char_effect_left", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "呵呵。善意就到此为止了,我可没有义务透露更多情报。==W==注意了……这可不是提醒,而是给你们一句忠告。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.5, + -0.38, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "OutCubic", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "012", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "如果不想再继续自取其辱的话,我建议你们还是静观其变为好。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetStage", + param = { + 5, + 3, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_503", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_168", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "InCubic", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "InCubic", + 1.5, + false, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + -0.4, + 1.4, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_flurry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "结果还是进来了……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "这是什么原理?火垂拉着我的手,结果我也能在半空中悬浮滑行……==W==是因为这个物体在起作用吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_side_115_004", + nil, + nil, + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_side_115_004", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "avg_emoji_attention", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "胶卷,==W==在哪里?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_question", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "事已至此……==W==要拿到胶卷,首先就得找到许愿箱。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "许愿箱,在哪里?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "从入口刚进来的这层应该是没有的。==W==我们需要清理掉星骸,去更高的楼层碰碰运气——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.5, + 1.3, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 200.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_981", + "a", + "002", + "none", + nil, + 0.2, + -0.1, + 0.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1275", + "a", + "002", + "none", + nil, + 0.8, + -0.1, + 0.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_981", + "a", + nil, + "none", + 1, + 0.3, + 0.0, + 0.7, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.3, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + 2, + 0.7, + 0.0, + 0.7, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_980", + "a", + "002", + "none", + nil, + nil, + 0.1, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + 3, + nil, + 0.0, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutBounce", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_153", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.45, + nil, + nil, + nil, + "chijing", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 0, + 0, + nil, + -3.0, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_230", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "涌上来的星骸群", + "吼——!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.35, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 1, + "m10", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "星骸出现了!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_981", + "a", + nil, + "none", + 4, + 0.6, + -0.1, + 0.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + 2, + 0.8, + -0.1, + 0.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + 3, + 0.7, + -0.1, + 0.8, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + 1, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_sigh", + nil, + 0.3, + -0.4, + 1.4, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 1, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "今天,没时间和你们玩。==W==拜拜。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "none", + nil, + nil, + -0.3, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 1.2, + -0.1, + 0.7, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + 300.0, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_attack", + 0, + 1, + 4.0, + -4.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_325", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_981", + "a", + nil, + "none", + nil, + 0.5, + 0.5, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + 180.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + 1.2, + 0.5, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + 180.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + 0.8, + 1.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + 180.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "涌上来的星骸群", + "嗷?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "002", + "avg_emoji_attention", + nil, + 0.5, + -0.2, + 1.0, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "解决了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_flurry", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "一瞬间星骸就被全灭了……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.23, + nil, + nil, + nil, + nil, + "stop", + "none", + "OutBack", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "魔王,快走吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "Xiao", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + nil, + -0.25, + 1.05, + nil, + nil, + nil, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "等等,太快了太快了。==W==你完全不需要修整的吗……?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + "chijing", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.6, + -0.2, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + 0.4, + -1.0, + 1.0, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "007", + "none", + nil, + nil, + -0.15, + 0.95, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "呜哇!?又出来了!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 1.0, + -0.1, + 0.85, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 1.2, + -0.15, + 0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + 0.0, + 2.6, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_close", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_188", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_38", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuart", + 1.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "021", + "none", + 1, + 0.65, + nil, + 1.4, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + 2, + 0.35, + -0.05, + 1.4, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "021", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "火垂……我知道你是着急赶路,不过,能不能稍微慎重一点?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_188_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "020", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "到了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_unknow", + "rule_39", + "InCubic", + 1.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "rule_39", + "OutSine", + 1.5, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m8", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_975", + "a", + "002", + "none", + nil, + 0.8, + 0.1, + 0.4, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + 1, + 0.75, + nil, + 0.5, + nil, + nil, + 1.0, + "guodongtiao1", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_373", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_974", + "a", + "002", + "none", + nil, + 0.2, + nil, + 0.6, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + 2, + 0.25, + nil, + 0.7, + nil, + nil, + 1.0, + "xuanyun", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_334", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_973", + "a", + "002", + "none", + nil, + nil, + 0.1, + 0.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + 3, + nil, + 0.1, + 0.8, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_151", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "涌上来的星骸群", + "吼嗷哦哦哦哦哦——!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + 1, + nil, + -0.2, + 1.4, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + 4, + nil, + nil, + 0.3, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + 3, + nil, + nil, + 0.6, + 0.5, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + 5, + nil, + nil, + 0.7, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "雪崩——==W==开启“痛扁”模式。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg4_103", + "a", + "002", + "none", + 2, + nil, + -0.2, + 1.4, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_103", + "a", + nil, + "none", + nil, + nil, + nil, + 1.45, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 1, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "InBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "none", + "InOutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + 0.5, + nil, + 0.0, + nil, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + nil, + 0.7, + nil, + 0.0, + nil, + "jinzhang", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + nil, + 0.9, + nil, + 0.0, + nil, + "shouji", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_325", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 1, + 4.0, + 1.0, + nil, + 0.3, + true, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 1, + -3.0, + -1.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_325", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_374", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_154", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "涌上来的星骸群", + "嗷?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "火垂赢了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "出发,去下一层。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_188", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_close", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m31", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "004", + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "stop", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "……你好像很着急,出什么事了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "……要在老师发现之前,回去。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "火垂,未经许可擅自进了星塔。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯?也就是说,如果擅自行动被发现了,会被骂吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "010", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "…………火垂,不想被讨厌。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "被讨厌?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_unknow", + "rule_39", + "InCubic", + 1.5, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "到了,好宽敞的房间。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "close", + nil, + nil, + 0.1, + 0.9, + nil, + nil, + 0.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wishbox_room", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.5, + -0.1, + 1.3, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "close", + nil, + nil, + 0.0, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "但是,这里……没有玩具。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "manbu2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "太好了火垂,我们已经到达目的地了。==W==你看,那个就是许愿箱哦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "close", + nil, + 0.3, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "012", + "avg_emoji_music", + nil, + 0.5, + nil, + nil, + nil, + 0.0, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "好耶,找到许愿箱了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_flower", + nil, + nil, + -0.07, + 1.17, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "魔王。魔王。怎么做才能拿到胶卷?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "先别急,火垂。==W==我来帮你许愿吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "哇——==W==魔王,果然是个大好人。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "011", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "……………………对火垂,也很温柔。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stev_07_03.lua b/lua/game/ui/avg/_cn/config/stev_07_03.lua new file mode 100644 index 00000000..a9bede8c --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stev_07_03.lua @@ -0,0 +1,9170 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第三话", + "监护人", + "你遇到了火垂的监护人——卡娜丝,在她的带领下,你来到星辉附属大学,并从她口中得知了有关于火垂身份的真相……", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 3.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_102", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m56", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "终于能回去了……希望路上不要再出什么状况了……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.6, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_attention", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.1, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.1, + false, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "咔嚓。==B====W==咔嚓。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.7, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_star", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.1, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.1, + false, + 1 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "avg_emoji_flower", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "拍照,火垂的爱好……开心。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "开心是好事,但是也要注意剩余胶卷的数量哦?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_happy", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "毕竟是我们好不容易才拿到的胶卷。要是一口气全用光,那就太可惜了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "用光?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + 0.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "咦?==W==咔嚓,咔嚓……?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_awkward", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "……拍不出来了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "啊……抱歉。我应该早点告诉你的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_star", + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "……再进一次塔?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不行,我们本来就是擅自进塔,今天必须得回去了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "火垂也不想让“老师”担心你吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "……嗯。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "——?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "火垂?怎么了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "能感觉到,老师在附近。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_089", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.7, + 0.1, + 0.8, + nil, + nil, + 0.0, + "manbu", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "等等、火垂……?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_103", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.001, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + 1, + 0.2, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + 2, + 0.6, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "avg_char_effect_right", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "老师!==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "none", + nil, + 0.5, + -0.05, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "avg_emoji_speechless", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "none", + nil, + 0.45, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "火垂……!==W==真是的,你到底跑哪儿去了?我一直在找你啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "火垂,在拍照。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m40", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "说谎可是不对的哦?我跑遍了所有能想到的地方,总算在这找到你了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "没说谎。火垂真的有在拍照……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "“有在”?==W==噢……==W==我知道了,除了拍照,还做了别的事情对吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "火垂,火垂不知道……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "avg_emoji_resentful", + nil, + 0.62, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "诚实地回答我。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "……去塔里了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "唉,我就猜到会是这样……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "我们不是约定过,不准擅自进星塔吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_awkward", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "……对不起。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_attention", + "manbu2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "==W==不好意思,==W==虽然有些突然,让我说几句可以吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "火垂之所以想进星塔……是有合理的理由的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "请问你是……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_star", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我是==PLAYER_NAME==,“魔王协议”公司的首席执行官,受伊格娜的委托,正在照顾火垂。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "原来如此,你就是伊格娜说的那个人啊……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + 1, + 0.58, + -0.05, + 1.1, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "还没自我介绍,==W==我是卡娜丝。==W==是火垂的监护人,在星辉附属大学担任教职。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "星辉附属大学……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "伊格娜已经跟我介绍过你了。==B====W====RT==只不过,她说得非常简略,只是单方面地通知了我。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "伊格娜和我谈委托的时候也很简略……这是她一贯的风格吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "虽说是她决定的,但把火垂随便交给外人,说老实话我还是挺担心……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_attention", + 1, + nil, + -0.05, + 1.1, + nil, + 0.0, + nil, + "JuGong", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "019", + "close", + 2, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "老师。不许欺负魔王。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m9", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "……火垂?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_happy", + nil, + 0.4, + -0.1, + 1.2, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "魔王,对火垂很好,还陪火垂一起玩。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.3, + -0.2, + 1.3, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "avg_emoji_speechless", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "……刚才真是失礼了。==W==这孩子的情况其实挺复杂的,但看她的态度,你似乎值得信任。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "那既然你提了,就好好解释一下吧——为什么你和火垂会去星塔?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "火垂的留影机胶卷用完了,我们是去许愿胶卷的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "当然,尽管理由充分,不过擅自入塔毕竟是不对的,==W==我和她一起给您道个歉吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "none", + "none", + "z", + 0.7, + true, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + 0.85, + 0.05, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.2, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + 2, + nil, + 0.0, + 0.85, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + 1, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + 1, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "014", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "总之,火垂之所以这么做,是因为不想给她的老师添麻烦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "……原来如此。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.2, + -0.15, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.3, + -0.05, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "抱歉啊,火垂。我这段时间太忙,完全没顾上给你胶卷。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "老师……没有错。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "都是胶卷的错,谁叫它一下子就用没了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "呵呵,行了行了。谁都没错啦,==W==这件事就到此为止吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + 2, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_flower", + 1, + 0.4, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "InOutCubic", + 3.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "InOutCubic", + 3.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutCubic", + 0, + nil, + false, + 3.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.45, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutCubic", + 0, + nil, + false, + 3.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "InOutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {3.0} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_dusk_b", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m27", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InOutCubic", + 3.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "InOutCubic", + 3.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_dusk", + "0", + "InOutCubic", + 2.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + -200.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.0, + -0.2, + 1.3, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.2, + -0.1, + 1.1, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 1.0, + 0.0, + 1.0, + nil, + nil, + nil, + "manbu", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "stop", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_103", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "011", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "这孩子,似乎给你添了不少麻烦啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "别在意,毕竟这是我的工作。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "真是太感谢了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "说起来,听到魔王这个称呼,我想起来了。==W==火垂以前跟我提起过你。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "雪愿节那天,陪火垂玩的人就是你吧?==W==谢谢你。火垂那天真的很开心。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "016", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 1.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + 0.47, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 1.1, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 30.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "和魔王玩,很高兴。==W==所以魔王,是好人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.5, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 1.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InCubic", + 0, + 0.0, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "呵呵。看来你真的很会讨人喜欢呢,是个合适的人选。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "这算在夸奖我吗。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + -0.1, + 1.1, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "伊格娜把你派来,想必有她自己的打算……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_095", + 2.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "不过,眼下不是刨根问底的时候。==W==赶在天黑前,先回学校去吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "OutCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.35, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_116", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "InOutCubic", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 3.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "这里就是星辉附属大学……是诺瓦最大、最顶尖的学府。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "只要是有志于学问的人,无一不渴望在此求学。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutCubic", + 1.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "b", + "003", + "none", + nil, + 0.47, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + "none", + "none", + "InCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "依稀记得好像还和密涅瓦来这里听过一次课呢……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "b", + nil, + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "011", + "none", + nil, + 0.47, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + "none", + "none", + "InCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "鸢尾一直很憧憬这个学问的圣地……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.47, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + "none", + "none", + "InCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "翡冷翠好像也曾在这里就读……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "003", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "虽然未曾当过一天学生,但我又一次踏入了校门啊……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + 0.5, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_179", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_178", + "a", + "003", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "热情的学生", + "卡娜丝老师!请问您现在有时间吗?我有几个问题想请教一下……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "积极的学生", + "老师,您上次指导的那篇论文,我还是有地方不太明白,您有空能再教教我吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "抱歉。我现在有事要忙。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "今天有客人造访,明天课后我会来给你们统一解答的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "热情的学生", + "好的,明白了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "积极的学生", + "明天见,老师。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "close", + nil, + 0.0, + -0.2, + 1.3, + nil, + nil, + 0.0, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_079", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.5, + -0.2, + 1.3, + nil, + nil, + 0.0, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "卡娜丝老师,您很受学生们爱戴呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "谢谢你的夸赞。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "我平时的确一直努力想做个好老师——==W==但代价就是,睡眠债越欠越多了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "017", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_115", + "b", + "017", + "avg_emoji_speechless", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "老师根本没时间睡觉。最近从“忙”,变成“超级忙”了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_115", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "哈哈哈,最近确实分身乏术,都有些影响到本职工作了……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "所以说你能接下伊格娜的委托,真是帮了我大忙。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + 0.7, + 0.1, + 0.8, + nil, + nil, + 0.0, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + true, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "avg_char_effect_left", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_116_stop", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "OutCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.3, + nil, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "002", + "none", + nil, + 0.7, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.4, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + 0.6, + 0.0, + 1.0, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "请坐。==W==我有话想跟你聊聊。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_204", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "火垂,你能自己先去一边玩吗。我和==PLAYER_NAME==有重要的事情要谈。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "好~==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_066", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.8, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.8, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "火垂这是去哪儿了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "那是属于她的“房间”——我特地隔出了一片区域,让她可以随便在里面折腾。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_side_115_003", + nil, + 0.55, + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "现在里面到处都是她的照片、零食、玩具……简直和狗窝一样乱。==W==哎,得麻烦你最好也帮着整理一下。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_side_115_003", + nil, + nil, + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_star", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "小事一桩。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "真可靠。真该早点找你来帮忙的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "好了,言归正传吧,看你的表情,应该有不少疑惑。==W====RT==你问吧,只要是我知道的事,都尽可能给你解答。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "其实……除了委托内容,伊格娜几乎什么都没告诉我。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "avg_emoji_vexation", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "她和你的关系,以及她和火垂的关系……都只字未提。我到现在是一头雾水。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "close", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "还有――――", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1198", + "a", + "002", + "none", + nil, + -0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + 0.2, + 0.3, + nil, + nil, + nil, + 0.0, + "ChanDou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "011", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "014", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "逃啊逃,追啊追,好玩……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "毕竟火垂能把星骸当做玩具随意耍弄……==W==这根本是天方夜谭,即便是身经百战的旅人都难以做到这种事……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "跟我详细地介绍一下火垂的情况吧——在您能说的范围里就好。==B====W==我现在只知道,她是个战斗力和性格,都有些……“不同寻常”的孩子。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_speechless", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "在回答这个问题之前,我想知道,你对伊格娜的工作有多少了解?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "介绍我这份委托的朋友有提到过,伊格娜小姐是“星辉之眼”的研究员,好像正在负责某项“研究计划”。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "嗯,大体正确。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "我们俩其实都算是恩赐意志管理下的“同事”,但相比起能接触到“核心项目”的她——我不过只是个普通教书匠罢了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "avg_emoji_speechless", + nil, + nil, + -0.02, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "虽说是“同事”,但我们的世界完全不同……==W==原本,我们是不应有任何交集的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "close", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "但现在,我正在与她协作——保护火垂,将她从“星辉之眼”的控制中解救出来。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_symbol", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "保护?解救?这是指?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "既然接下来的一段时间,你都会与火垂朝夕相处,那有些事我想也不必继续隐瞒了……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "为了避免产生不必要的误会,我就直说吧。==W==其实火垂这孩子——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "none", + nil, + nil, + -0.2, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "曾经是星辉之眼的“实验兵器”。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stev_07_04.lua b/lua/game/ui/avg/_cn/config/stev_07_04.lua new file mode 100644 index 00000000..0f4e9f00 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stev_07_04.lua @@ -0,0 +1,10589 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第四话", + "实验体", + "火垂原来是星辉之眼为开发秘密武器而找来的实验体。卡娜丝与伊格娜合作,将她从实验室中带走,却难以改变她冰封的心……", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m46", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "007", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "火垂是……==W==星辉之眼的“实验兵器”?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_symbol", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "——那大约是一年前的事了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "当时我正独自调查星塔,偶然遇到了火垂。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "019", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "一开始我以为她是个误入塔里的孩子,准备带她出去……==W==但紧接着,我便察觉到不对劲的地方。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.35, + nil, + nil, + nil, + "none", + "Linear", + 3.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "火垂竟然像是在玩耍一样,追着星骸到处跑。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "17", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetPPGlobal", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 1, + "m59", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "d", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "d", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "开心,好玩。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1197", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1197", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1197", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星骸群", + "嗷呜——!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 3, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "EV_DOUBLE_L_in", + "avg1_115", + "d", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 3, + nil, + nil, + nil, + nil, + 1.35, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "d", + nil, + "none", + nil, + 0.5, + -0.1, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 2, + 4, + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1197", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "d", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "在这边哦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "d", + "006", + "none", + nil, + nil, + -0.16, + 1.25, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_291", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "d", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_attack", + 0, + 1, + 2.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_attack", + 0, + 1, + 9.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_attack", + 0, + 1, + 5.0, + nil, + 1.25, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1197", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "d", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "d", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 2, + 3, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "Clear", + param = { + true, + 0.3, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "013", + "none", + nil, + 0.78, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "你、你到底是什么人……?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "002", + "none", + nil, + 0.15, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_214", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "007", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星辉之眼研究员", + "喂,为什么会有外人在这里?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "004", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星辉之眼学者", + "估计是来爬塔的旅人吧?塔内空间偶尔会出现不规则变化,就算封锁了入口,也难免会有“老鼠”溜进来。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星辉之眼研究员", + "喂,这里是恩赐意志的实验场所,闲杂人等立刻离开,听见了没有!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "……实验?在星塔里?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "那个小女孩是……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume35_1s", + 1, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "019", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "那件事,强烈地刺激着我作为学者的好奇心……我开始关注起那位少女。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "所以,我决定暗中调查这件事。我动用了学生时代的人脉,查遍了与星辉之眼有关的情报……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_1s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "最后查到的——就是“火垂计划”。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "“火垂”……计划?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_lab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + -1.0, + nil, + nil, + nil, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "那是存在于星辉之眼内部的一个实验项目——一件“超级兵器”。但其威力过于巨大,极难控制。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "002", + "none", + nil, + 1.5, + nil, + nil, + nil, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_214", + "a", + "002", + "none", + nil, + 1.5, + nil, + -1.0, + nil, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_008", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 1.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_006", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + -1.0, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + 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"", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_526_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_005", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_lab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + 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0, + "星辉之眼研究员", + "调查科的人……她为什么会在这里?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg3_185", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_214", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 1, + "", 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= {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", 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nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "虽说火垂确实是所谓的“最适合的实验体”,==W==但她无论如何,毕竟还只是个孩子——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "在还没接受过健全的教育、自我意识尚未成型前,她就终日生活在实验室里……==W==这无疑会伤害到她的精神和人格。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "那时候的火垂,比起人类,更像是一台机器。……==W==或者说,她是为了保护自己,所以才拼命想要变成一台没有感情的机器。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.4, + nil, + nil, + nil, + "none", + "OutQuad", + 1.5, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "孩子是通过身边的大人来认识这个世界的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "如果不这样催眠自己,她的精神可能早就崩溃了吧?为什么只有自己被带到这种地方,每天都要忍受痛苦与孤独……==W==一个孩子怎能理解这种事呢?没有人会回应她的疑问。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + 0.5, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetChoiceBegin", + param = { + "1", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "这太过分了", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"1"} + }, + { + cmd = "SetChoiceEnd", + param = {"1"} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + -0.18, + 1.25, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "是的,这是一场不人道的实验……我认为,这是对学者和知识的亵渎,我不能坐视不管。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "所以,我在调查清楚后,就立刻前往火垂所在的那个实验室,打算阻止他们。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "现在回想起来,那时的我简直鲁莽至极……==W==但还好没惹出太大的乱子。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "因为伊格娜介入了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "不错。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -30.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "d", + "003", + "none", + nil, + 0.4, + 0.18, + 0.9, + nil, + nil, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_214", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_lab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m42", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "010", + "none", + nil, + 0.78, + -0.18, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "立刻把那个孩子放了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + -100.0, + nil, + 0.9, + "avg3_214", + "a", + "007", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 100.0, + nil, + 0.9, + "avg3_185", + "a", + "007", + "none", + 4, + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星辉之眼研究员", + "什么人?!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星辉之眼研究员", + "研究重地,无关人士禁止入内!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "004", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星辉之眼学者", + "看门的在干什么?!把入侵者赶出去!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_185", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg3_214", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_angry", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "006", + "none", + nil, + 0.85, + -0.18, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + 0.57, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "住手。这位小姐是我邀请来的客人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "019", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "……啊?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "005", + "none", + nil, + 0.2, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_214", + "a", + "005", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_lab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m62", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星辉之眼研究员", + "伊格娜主任,这是怎么回事?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "既然从今天起,火垂计划就要全权交由我来负责了……==W==那,如何安排实验体,也是我的自由吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "008", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星辉之眼学者", + "哈?!你在说什么胡话……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "我已经把计划的现状,向“更上一级”的大人物汇报过了。高层对这个项目很重视,于是派我来替你们善后。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_252", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_01_018", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "这是文件,已经盖过章了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_01_018", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "008", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星辉之眼学者", + "这不可能,给我看看!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_252", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.3, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_lab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "004", + "none", + nil, + 0.6, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_214", + "a", + "004", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "008", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星辉之眼学者", + "是、是真的……怎么会有这种事?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星辉之眼研究员", + "可、可这明明是我们的研究,是我们的实验成果!你怎可以就这样明抢!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "008", + "close", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "008", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "请随意抱怨吧——结果并不因你们的态度而会有任何改变,只是“规则”罢了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "本该创造“价值”的人却无法产出“价值”,和不下蛋的鸡又有什么区别?==W==喔,别担心,你们至少算是生了个蛋——我会负责到底,把它“孵”出来的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "012", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星辉之眼学者", + "你这学术强盗的行径……身为学者,你不觉得羞耻吗?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + 0.45, + -0.2, + 1.25, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "zuochupeng", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "zuochupeng", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "卡娜丝教授,不必理会他们的无能狂怒——按你的想法去做吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + 4, + 0.78, + 0.0, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "019", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "呃……那……==W==好的。遵命。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.4, + 0.05, + 0.95, + nil, + nil, + nil, + "JuGong", + "none", + "InQuad", + 0, + nil, + false, + 0.7, + true, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "012", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "呵呵,不客气。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "我只是在你身上看到了某种可能性而已。希望这能让陷入停滞的项目继续前进。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "你和这群顽固分子不同。身为“研究者”,必须得有接纳新事物的勇气,不是吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_017", + 1.0, + true + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "wog_lab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m31", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_115", + "f", + "002", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + nil, + -0.15, + 1.25, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.2, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 1.2, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "谁?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 3, + "OutQuad", + 0.8, + true + } + }, + { + cmd = "Clear", + param = { + true, + 0.2, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "017", + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "f", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_lab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "抱歉啊,把你吵醒了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "我是卡娜丝,是星辉附属大学的教授。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "觉……兽?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "简单来说,就是“老师”。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "“老师”……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "InQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "我是来带你从这里出去的。你愿意跟我一起走吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "火垂不懂……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "这是……新的命令吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + -100.0, + 1.35, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 1.5, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + nil, + -0.08, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "这就是我和火垂的初次相遇。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "我和伊格娜把火垂从实验室里带了出来,试图让她过上普通的生活。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "016", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "我负责提供生活环境与教育,伊格娜则作为我们的支援者,负责盯着星辉之眼那边的动静。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "虽说火垂还是得定期去接受“测试”,但比起以前,她现在的生活环境已经正常许多。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "火垂的数值也开始稳步提升,但是……==W==仅仅持续了一段时间就又陷入了停滞。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "后来发生什么事了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "不,什么都没发生……==W==但这恰恰是问题所在,光靠外界环境的稳定,还不足以解决全部问题。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "伊格娜的观点是,火垂正在下意识地限制自己的力量。数值无法提升,是因为她过去的心理障碍;火垂的“情感缺失”,已经成了这场实验的最大瓶颈。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我听说,“魔力”会受使用者情绪的影响……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "是的,我认为伊格娜的猜想就是来源于此。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "暂且不论她的猜想是对是错,如果这种停滞不前的状态持续下去……迟早有一天——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "火垂有可能会被抓回去?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "没错。正因为有“推进研究”这个借口,我们才得以保护火垂以现在的方式生活。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "我希望火垂至少能像个普通孩子一样健康成长。所以我也在烦恼如何才能让火垂的情绪好转起来,然后……我意识到——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "017", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "火垂唯一能感受到“快乐”的地方,是危机四伏的星塔。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "在以前,只有前往星塔获取实战数据的日子里,她才会被带出研究室,也就不会有实验的痛苦——对火垂来说,与星骸战斗,是她仅有的“自由时间”。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "……居然是……这么令人难过的原因?!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "雪愿节的时候,火垂之所以会拉着我和菈露去爬塔,也是因为她只知道这种“放松”方式……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "……等一下,火垂不是很喜欢拍照吗?这能改善她的情绪吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "只要能让火垂不再压抑自己的感情,她的数值也就有可能提升了,对吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "019", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "说来惭愧,身为她的监护人,我也是最近才知道的。我知道她曾经在实验室里对“留影机”表示过兴趣,但我一直以为那只是一次实验中的偶然,或者只是因为孩童对什么新鲜东西都感兴趣而已。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "直到前段时间,我注意到了她举起留影机,拍下身边景物的样子——她好像真的挺高兴的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "我认为……或者说,我愿意相信这确实是个好转的预兆。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "011", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "唉,如果我能早点注意到就好了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "没事,现在也还来得及。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "……是啊,毕竟现在有了你这个优秀的助手。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "我其实隐约察觉到了,只靠我一个人的陪伴,不足以让火垂更进一步地成长。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "我或许现在算是成为了火垂的“老师”,却还没能成为她的“朋友”。而且,因为我工作在身,能陪在她身边的时间很有限。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "正因如此,我想拜托你,==PLAYER_NAME==。你愿意——成为火垂的朋友吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xiaozhen", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "除我之外,你是第一个让火垂亲近的大人。火垂她,信任着你。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_158", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_night_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_158", + "a", + "004", + "none", + nil, + nil, + -0.01, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_158", + "原来如此……==W==所以小火垂的愿望不是礼物,对吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_158", + "a", + "002", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "不是礼物。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_158", + "a", + "003", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_158", + "那……小火垂的愿望是什么呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_158", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "我想要……==W==能一起玩的朋友。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 2.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "当时的我肯定想象不到……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "“想要朋友”这样一个看似微小的愿望,对火垂来说竟有着如此重大的意义……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "目前的状况并不乐观。正因如此,我才想借助你的力量。这一切,都是为了帮助火垂。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "话都说到这份上了,我当然没有拒绝的理由。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我很乐意成为小火垂的朋友。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "谢谢你,==PLAYER_NAME==……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "太好了。看来今晚,我总算能睡个安心觉了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stev_07_05.lua b/lua/game/ui/avg/_cn/config/stev_07_05.lua new file mode 100644 index 00000000..92f49b7a --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stev_07_05.lua @@ -0,0 +1,10218 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第五话", + "朋友", + "你成为了火垂的玩伴,卡娜丝有事离开,你开始独自照顾火垂。为了一起去拍照散心,你们再度前往星塔,想要许愿出新的胶卷。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m31", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "话都说到这份上了,我当然没有拒绝的理由。我很乐意成为小火垂的朋友。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "谢谢你,==PLAYER_NAME==……太好了。看来今晚,我总算能睡个安心觉了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_120", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.1, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_120", + "a", + "008", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "……火垂?你什么时候来的?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "刚才。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "一个人玩很无聊吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "嗯。火垂也要和你们在一起。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_120", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "她很可能听到了刚才的对话……火垂自己是怎么想的呢?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "close", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "还是确认一下她本人的意愿比较好。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "咳咳……火垂。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你还记得去年雪愿节许下的愿望吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "……?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "火垂,想要朋友。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "没错。==W==……我来当火垂的朋友,你觉得可以吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "真的?魔王,愿意当火垂的朋友?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "只要你愿意,我很乐意。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "哇——魔王和火垂,成了好朋友。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "007", + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "……太好了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "019", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "怎么了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "最近老师,一直没精神。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "好久,没笑了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "016", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "啊……呵呵。我真是个不合格的老师啊,结果反而让火垂替我担心了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "还得感谢伊格娜和你。多亏有你来,我才有机会卸下重担。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "能帮到你就好。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "012", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "真是的,专挑这种时候——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490_stop", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + 0.55, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 4, + "mood_4", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 3, + 0, + "OutQuad", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.43, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "喂?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m46", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "……伊格娜。真稀奇啊,你居然会主动打过来。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "……怎么回事,请详细说——==W==你说什么?!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "005", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "那些被权力蒙蔽了双眼的假学者,根本不配当研究者……!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "019", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "知道了,我马上赶过去!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "剩下的等见面了再聊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_408", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 5, + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.8, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + 0.52, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "019", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "抱歉,两位,突然有点急事,我可能要离开一段时间。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "一段时间?要多久?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "恐怕好几天都回不来。==W==……唉,答应好那几位学生的讲座,看来也只能先作罢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "出什么事了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "……有麻烦要来了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "火垂,你稍等一下,我们要谈谈工作上的事。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "明白。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "==PLAYER_NAME==,我们换个地方说吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "刚才那通电话是伊格娜打来的?她说了什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "019", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "唉,该从哪里开始说呢……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "实验室的那帮人,似乎打算夺回项目的控制权,把火垂再次带回去。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "……这简直是最糟糕的情况。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "他们的理由,是你刚才提到的“火垂的瓶颈期”?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "是啊。他们肯定是夸大其词地向上级报告完,之后就擅自采取了行动吧。……那帮家伙,只把火垂当成物品来看待,根本不在乎她的心情。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "有什么我能帮忙的吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m12", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "这件事由我和伊格娜来处理,但火垂就得先拜托你一个人来照顾了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "我嘱咐过的火垂几件事:比如不能一个人进星塔,其实是担心她会惹出麻烦……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "现在有你陪着她,这些大小事就都全权交给你来决定。只要觉得有必要,就去放开手脚做吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "没问题。为了不辜负你的信任,我会尽我的最大努力。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "老师?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "啊……刚才的话,好像被听到了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + 0.73, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "……没关系,她其实什么都懂。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "那我走了。火垂,要好好听魔王的话哦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "明白。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "虽然刚才夸下海口,说了会尽最大努力……但具体该做些什么呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m56", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "c", + "002", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "魔王,我来了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "咦……你这身打扮是?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "睡衣。老师买的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "夏洛克的睡衣吗……火垂穿上很可爱哦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "因为夏洛克很可爱。还有照片和娃娃,要边吃老师买的零食边看吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "还有,还有……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不用着急,我们慢慢来。今天就一起玩到睡觉时间吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "002", + "none", + nil, + 0.76, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_07_001", + 0.3, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "留影机……==W==胶卷好像用完了啊。除了拍照,平时你都玩些什么呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_07_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "画画。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "老师,教我画画和写字。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "老师说,“要从认识自己”开始。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "003", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "老师画火垂,火垂画老师。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "也就是……画肖像画吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "听起来和拍照有相通之处。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你和卡娜丝的画吗?我还挺好奇的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + 0.61, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_07_002", + 0.35, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这是……兔子?但是为什么这只兔子戴着眼罩呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_07_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + 0.52, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "不是兔子。是老师画的火垂。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "那眼罩是……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "那时候的火垂,眼睛受伤了。老师说,这样画会很酷。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "原来如此。是为了照顾火垂的心情……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_star", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我也这么觉得!又帅又可爱,是一幅很棒的画呢。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "003", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "那火垂画的老师是什么样子的呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_07_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "这个。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "噗,这个“卡娜丝”,看起来好凶啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "004", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "这是火垂恶作剧后,生气的老师……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_07_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "但是画画,好难。火垂画不好。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我觉得火垂很有画画的天赋哦。画画的重点是表达画者的情绪,火垂在这点上做得很好。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "真的?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "那还能有假。==W==对了,干脆我们也来画画吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "好……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "卡娜丝出门已经两天了,感觉和火垂已经熟络了不少。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "期间没有发生什么麻烦。虽然感觉是在自吹自擂,不过我觉得我们的关系已经相当融洽了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "单纯只是因为我们性格合得来吗……==W==还是说,其实我是带孩子领域的天才?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "018", + "avg_emoji_star", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "AvgStageEffect_fade_right", + "OutQuad", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "016", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m42", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "只是,卡娜丝那边的状况实在是令人担忧,自从她出门后,就音讯全无了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "老师迟迟不归,火垂她肯定很不安……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "咳咳……==W==好,火垂!今天我们玩些什么呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "魔王……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯?今天还想一起画画吗?或者,一起玩玩具——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "火垂,想见老师。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "……抱歉,我也不知道卡娜丝在哪里,她的手机一直打不通。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "其实还发了消息,但至今没收到回复。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_vexation", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "可千万别出什么事啊……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "对了,火垂,要不要一起出去散散心?我们去拍火垂喜欢的照片吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "可是,胶卷用完了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "再去星塔许愿就行了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "……老师说,不可以擅自进星塔。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "如果你一个人进去,万一出了什么事,就没有人能帮到火垂了吧?所以卡娜丝才说不能一个人去。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "虽说我算不上什么战力,但至少能帮你判断战况,保证及时撤离。如果火垂想去的话,我事后向她报告就行了……想去吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "none", + nil, + nil, + -0.25, + 1.35, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "想!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "好,那我们马上出发。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1199", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_316", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m59", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星骸们", + "吼嗷嗷——!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_115", + "a", + "013", + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + 0.5, + 0.5, + "none", + "OutSine", + 1.5, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "呵呵……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "014", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "想火垂了吗?今天,也来一起玩吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 13, + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星骸们", + "嗷?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_291", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_attack", + 0, + 1, + -5.0, + -2.0, + 0.95, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_attack", + 0, + 1, + 5.0, + -2.0, + 0.95, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_attack", + 0, + 1, + nil, + nil, + 1.25, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_1195", + "shake_L", + false, + 1.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_1196", + "shake_L", + false, + 1.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_1199", + "shake_L", + false, + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "InOutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_334", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "无论看多少次,都会为火垂的战斗力感到惊讶……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "003", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "而且一旦到了塔里,火垂就变得活力满满……==W==对她来说,这里简直像是游乐场。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "火垂,和星骸一起“玩”,开心吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + 0.05, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.07, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "开心。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "跟卡娜丝一起生活之前,你就学会和星骸玩了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "嗯。以前,一个月只有一天,能到外面去。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "在那一天,火垂能到处飞来飞去,能玩到很多东西……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "015", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "大人们,说是“食粘熏脸”……?唔,火垂不太懂。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "017", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "是指实战训练吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "avg_emoji_vexation", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "火垂,讨厌实验。头会痛,一直很不舒服。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "但是和星骸打架的时候,不会痛。开心。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "005", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "是这样啊……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "了解到的细节越多,就越是难以接受。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "就像对待实验动物一样对待一个无辜的孩子……==W==这种事情,不可原谅。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "026", + "avg_emoji_angry", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_975", + "a", + "002", + "none", + nil, + nil, + -0.05, + 0.95, + nil, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "AvgStageEffect_paint", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星骸", + "吼——!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "哇?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "huanxin", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星骸", + "嗷呜……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_292", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 0, + nil, + nil, + 1.2, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_attack", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + 1.2, + nil, + nil, + 0.0, + "shouji", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "006", + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "魔王,是火垂的朋友。绝对不可以,伤害==SEX1==。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_sigh", + "huanxin", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "……呼,吓我一跳。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "010", + "avg_emoji_flurry", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + nil, + "jinzhang", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "魔王,没事吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "没事没事,我还以为星骸都已经被你干掉了,有点大意了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "好奇怪。这里和平时不一样,“玩具”……==W==有点多。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_258", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "呜哇哇——!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "救命!救命啊!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_exclamation", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "有人呼救?是附近的旅人吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "火垂,我们去看看情况!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "明白。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.35, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "002", + "none", + nil, + 0.75, + 0.5, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + -200.0, + 1.35, + nil, + nil, + nil, + 1.0, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "7", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_symbol", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "哎?!等等!等一下啊啊啊!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stev_07_06.lua b/lua/game/ui/avg/_cn/config/stev_07_06.lua new file mode 100644 index 00000000..e9804c9c --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stev_07_06.lua @@ -0,0 +1,12686 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第六话", + "第一次的风景", + "火垂第一次拯救他人,感受到了前所未有的情感,冻结的心灵开始松动;就在这时,一身狼狈的卡娜丝出现在你与火垂面前……", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m10", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 50.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_980", + "a", + "002", + "none", + nil, + nil, + nil, + 0.85, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_981", + "a", + "002", + "none", + 3, + 0.7, + -0.1, + 0.9, + nil, + 0.3, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1275", + "a", + "002", + "none", + 4, + 0.3, + -0.1, + 0.9, + nil, + 0.3, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + nil, + nil, + 0.9, + nil, + nil, + 1.0, + "jushou1", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -25.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.25, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_981", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.25, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.25, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "huanxin", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + -1.0, + nil, + 1.3, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 1.2, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuad", + 0, + -30.0, + false, + 0.5, + true, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_325", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.35, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + 0.55, + nil, + 0.8, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 1, + 200.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_981", + "a", + nil, + "none", + nil, + 0.65, + 0.25, + 0.65, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 1, + 150.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + 0.28, + 0.15, + 0.7, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 1, + 260.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "008", + "none", + nil, + 0.65, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "005", + "none", + nil, + 0.35, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "008", + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.75, + 0.1, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutSine", + 0, + 15.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.5, + 0.05, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + 0.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "009", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "stop", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "xuanyun", + "none", + "OutSine", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "xuanyun", + "none", + "OutSine", + 0, + nil, + false, + 1.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "活泼的旅人", + "得救了……==W==谢谢!真的太感谢你们了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "沉稳的旅人", + "还以为这回死定了……我都看到死去的爷爷在向我招手了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "活泼的旅人", + "少说点这些不吉利的……话说刚才你看到了吗?简直是神乎其神,人家“嗖”的一声飞了过来,“咻咻咻”的,一下子就把星骸全消灭了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_happy", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "活泼的旅人", + "谢谢你啊,小妹妹!多亏了你我们才能活下来!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "012", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "火垂似乎不知道该怎么回答。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "火垂的情况涉及到星辉之眼的秘密实验,还是说点什么敷衍过去吧……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.25, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你们俩没受伤吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "沉稳的旅人", + "多亏二位及时出手相助,只受了点皮外伤。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "沉稳的旅人", + "请问二位是旅人吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "没错。我是==PLAYER_NAME==,这位是火垂。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "008", + "avg_emoji_flurry", + nil, + 0.51, + -0.05, + nil, + nil, + 0.4, + 1.0, + "jingxia2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "022", + "none", + nil, + 0.4, + 0.1, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "活泼的旅人", + "哦哦,这么小年纪就已经在做旅人这行了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "不能引起他们的怀疑……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_sweaty", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "她、她……还是个学生啦。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "none", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "因为专业是星塔研究,所以想来一次实地考察……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "其实只是来拿胶卷的!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "虽说年纪还小,但身手你们也看到了。不用担心她……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "沉稳的旅人", + "确实,她比我们这些职业旅人都要强……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "003", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "沉稳的旅人", + "对了。我们之前发现了这层的许愿箱,就让给你们吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "诶?真的可以吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "活泼的旅人", + "不用客气,就当作是救命之恩的谢礼……没有火垂妹妹出手,我们能不能活着走出星塔都难说。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.3, + false, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "真走运啊,火垂!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "哇——胶卷 ♪ 胶卷 ♪ ", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "沉稳的旅人", + "我们打算回去了,两位呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我们也一样,想要的东西已经顺利拿到手了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "沉稳的旅人", + "这样最好。不管是多好的神器,保不住小命就什么都没了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "沉稳的旅人", + "唉,今天的恩赐之神,心情似乎差到了极点。居然碰上这种日子……连我自己都觉得倒霉。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "什么意思?你们遇到什么异常了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "沉稳的旅人", + "不知为什么,今天碰到的星骸数量太多了,而且里面还混杂了大量危险个体。==RT==我们虽然经常来这座星塔……但这么凶险的经历还是头一次。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "火垂好像也说过类似的话……看来,塔里的情况的确非同寻常。==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.3, + false, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "…… 魔王,我想拍照。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "可是,随便乱拍的话,胶卷又会很快用完……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "其实没必要那么着急,先仔细观察周围的事物,等到了“有意义的时刻”、找到“想拍的东西”之后,再摁下快门会比较好。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + 1.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "“意义”……?“想拍的”……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯。该怎么解释好呢——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "avg_emoji_attention", + "jushou0", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这样吧,我打个比方。你现在环顾一下四周,有没有什么你想再看一次的、特别的景色?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + -50.0, + 1.35, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + -300.0, + 1.5, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -500.0, + 175.0, + nil, + "avg1_115", + "b", + "002", + "avg_emoji_star", + 0, + 0.52, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "这里……?到处都是一闪一闪的星星,好漂亮。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlCharHead", + param = { + nil, + nil, + nil, + "avg1_115", + 3, + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_awkward", + nil, + nil, + 0.48, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "可是,外面也有星星……不算特别……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "那好像也没有别的特色了……==W==对了,我有个主意!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_idea", + "jushou2", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "沉稳的旅人", + "拍照?==W==没问题啊!有了照片正好还能留个纪念。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_071", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "008", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "活泼的旅人", + "哎?要顶着这张满是灰尘的脸拍——?==W==嗯~也不是不行啦,以后说不定能当个笑话给别人看。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_054", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "怎么样,火垂?机会难得,就给他们俩拍张照吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "可是……火垂从来没有拍过人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -0.1, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "一直都是,别人拍火垂。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_018", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_lab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + -20.0, + 1.3, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "f", + "013", + "none", + nil, + 0.4, + 0.1, + 0.8, + nil, + nil, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume75_3s", + 0, + "m116", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_018", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.25, + true, + "default", + 1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.25, + true, + 1 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "002", + "none", + nil, + 0.6, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_214", + "a", + "002", + "none", + nil, + 0.2, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_177", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星辉之眼研究员", + "记录完毕。今天的实验就到此为止吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星辉之眼研究员", + "火垂,干得好。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星辉之眼学者", + "这次的数据相当不错,今年的项目奖金说不定有戏。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "003", + "none", + nil, + 0.35, + 0.0, + 1.0, + nil, + 0.4, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星辉之眼研究员", + "呵呵,那当然。火垂可是蕴含着最大可能性的实验体,是我们的——==W==“希望”啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.25} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星辉之眼学者", + "要是这种状态能一直维持下去就好了……如果陷入了长时间的瓶颈期,我们就等着被炒鱿鱼吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星辉之眼研究员", + "哈哈,别老说这种不吉利的话。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "003", + "none", + nil, + 0.55, + 0.0, + 1.0, + nil, + 0.5, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "f", + "004", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.75, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "大家,在笑吗?很开心?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_214", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "002", + "none", + 6, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星辉之眼研究员", + "嗯?火垂?你还在啊?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + 0.27, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "那个……是什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "星辉之眼研究员", + "嗯?你说这个?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星辉之眼研究员", + "这个叫“留影机”,是一种可以截取某一瞬间的景象,并将其记录下来的神器。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -35.0, + 1.35, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "avg_emoji_question", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "拍照,开心吗?==W==换火垂来拍的话,也能笑出来吗……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + "005", + "none", + nil, + 0.33, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星辉之眼研究员", + "我们倒不是因为拍照开心才笑的……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星辉之眼学者", + "没必要费那么多口舌给一个小孩子解释。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星辉之眼学者", + "反正已经有备份了。如果她感兴趣的话就给她一张吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_07_004", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "这是……火垂?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "照片,不开心。完全笑不出来。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "照片……不对?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_07_004", + nil, + nil, + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "f", + "011", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_214", + "a", + "005", + "none", + nil, + 0.37, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "002", + "none", + nil, + 0.62, + nil, + nil, + nil, + nil, + 0.0, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星辉之眼研究员", + "怎么了?一直盯着留影机看……难不成,连这个也想要吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星辉之眼学者", + "……等等,她对留影机产生兴趣了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "003", + "avg_emoji_happy", + nil, + 0.52, + -0.1, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星辉之眼学者", + "给她吧,我想在此基础上再测一次数值。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_088", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_07_005", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_07_005", + nil, + nil, + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "照相机咔嚓咔嚓。可是……笑不出来……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "是拍人这件事,让她想起了什么往事吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "但是火垂试图和我以及卡娜丝以外的成年人产生交集,这还是第一次……==W==这说不定是个好现象。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "015", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "none", + "InOutSine", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_403", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m57", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "014", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "火垂,凡事都要勇于挑战。大胆试试看吧,说不定会比你想象中还要开心哦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + -1.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "跳——战……?==W====RT==火垂,想要试试看。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + 0.0, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "呵呵。很好,就是这股干劲。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.38, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + 180.0, + nil, + nil, + "avg3_138", + "a", + "006", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "活泼的旅人", + "我准备好了!要摆什么姿势?我可是很上相的哦~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -50.0, + nil, + nil, + "avg3_139", + "a", + "002", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "沉稳的旅人", + "比个“耶”就好了吧?你这家伙真是厚脸皮,要跟你合影,我都有点不好意思了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + -150.0, + 1.5, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "006", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "006", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_506", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "都站好了吗?火垂,数三声之后就按下快门吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "一。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "二。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "三……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "none", + 2.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + -1.0, + false, + 0.25, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + 1.0, + false, + 0.25, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "旅人们", + "茄——子!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutSine", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "OutSine", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Clear", + param = { + true, + 1, + true, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutSine", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_506", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutSine", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.25, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutSine", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -50.0, + 1.35, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_1s", + 0, + "m57", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_506", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "015", + "none", + nil, + 0.5, + 0.1, + 1.25, + nil, + nil, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + -50.0, + 1.5, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -600.0, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "InOutSine", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + -0.05, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.35, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "火垂,你一直带着那台留影机,你很喜欢拍照吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.45, + -0.05, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + 1.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "“喜欢”……?不知道。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + 0.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "这个,是别人给的。==W==第一次……收到的东西。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + -80.0, + -80.0, + 1.28, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.67, + nil, + 1.1, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "呵呵……这样啊。是谁给你的呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "avg_emoji_flower", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "none", + nil, + 0.45, + -0.22, + 1.3, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "none", + nil, + 0.5, + -0.22, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "原来如此……==W==你想知道那些人为什么在笑,和自己为什么笑不出来。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + 0.2, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + 1.28, + nil, + nil, + nil, + "ChanDou1", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "火垂,不懂太复杂的事情。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "听好了,火垂,不用勉强自己去露出笑容。因为对你来说,在那里的每一天都只有痛苦。==W==不如说,你本来应该“哭”的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "哭……?==W==可是火垂流不出眼泪……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume35_3s", + 0, + "m31", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "火垂,做错什么了吗?火垂,很奇怪吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + 1.0, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "不是这样的,你和所有人……和每个孩子一样,都有着感情。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "你只是还没来得及发现“它”,为了保护自己,你把感情封闭起来。==W==但是总有一天,那个盖子一定会被打开……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + -150.0, + 1.5, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutSine", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 1.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutSine", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "InOutQuad", + 0.5, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + nil, + -0.1, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "……拍好了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.25, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "006", + "none", + nil, + 0.55, + 0.2, + 0.8, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.5, + -0.05, + 1.0, + nil, + nil, + 1.0, + "diantou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "沉稳的旅人", + "我看看……?==W==哦,拍得挺不错嘛。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "007", + "none", + nil, + 0.38, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_question", + nil, + 0.4, + -0.05, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "活泼的旅人", + "噗!你眼睛怎么半闭着啊!==W==太搞笑了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "007", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "沉稳的旅人", + "我本来就长这样!别管我!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "……火垂,好像有点明白了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "魔王说过的,火垂想拍的东西。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "看着这张照片,火垂很高兴,心里暖暖的……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "025", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "这难道是……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Comment", + param = { + "4話の記憶回想" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_left", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + nil, + -0.08, + 1.1, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "伊格娜的观点是,火垂正在下意识地限制自己的力量。数值无法提升,是因为她过去的心理障碍;火垂的“情感缺失”,已经成了这场实验的最大瓶颈。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "我认为……或者说,我愿意相信,这确实是个好转的预兆。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_left", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -0.1, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "018", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "太好了,卡娜丝!火垂现在真的依靠自己的力量,朝前迈出了一步啊!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "022", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "可惜卡娜丝不在这里。火垂的这个表情……真想让她也看到。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.52, + -0.07, + 1.1, + nil, + nil, + nil, + "jingxia2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "心情,真的变得不一样了……==W==魔王,这是怎么回事?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "说明大家心意相通了。他们高兴、快乐的心情,通过照片传达到了火垂的心里。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "他们能像现在这样露出笑容,也都是多亏了火垂哦?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "大家的笑容……是因为,火垂?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + 3, + 0.27, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + 4, + 0.73, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_happy", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "huanxin2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "活泼的旅人", + "喂,小妹妹!今天谢谢你救了我们!回去之后有空来我家做客吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "沉稳的旅人", + "是啊,还得谢谢你拍了这么棒的照片呢!==W==请务必赏脸,让我们请你吃顿大餐。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "015", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "唔……呃……那个。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "2TiaoYue", + "none", + "InSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "魔王……这种时候,该怎么办呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "说‘不客气’就好啦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + "2TiaoYue", + "none", + "InSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "……==W==不、==W==不客气。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_star", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "活泼的旅人", + "哎呀!火垂妹妹这是害羞了?==W==好可爱~真是的,干脆来我们的队伍吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 200.0, + nil, + 0.9, + "avg3_139", + "a", + "002", + "avg_emoji_music", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "沉稳的旅人", + "哈哈,身手高超的旅人我们随时欢迎。答谢宴上,我们一定要好好聊聊这事。再见啦,火垂妹妹。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_139", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "……再见。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 1, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "012", + "none", + nil, + 0.45, + -0.05, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "022", + "none", + 4, + 0.55, + 0.05, + 0.9, + nil, + 0.3, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "avg_emoji_music", + nil, + 0.47, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "013", + "none", + nil, + 0.6, + nil, + 1.0, + nil, + 0.1, + nil, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "这次出来散心,感觉收获还是挺大的,对吧,火垂?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "嗯!好高兴……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "InOutSine", + 0.75, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalkShake", + param = { + 0, + "DaZhenDong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "火垂!==PLAYER_NAME== !", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯?这个声音是……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + 1.1, + "avg1_115", + "b", + "002", + "none", + 0, + 0.53, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "老师!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_115", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m42", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.8, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "010", + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "niunie", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "哈……哈……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "卡娜丝?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "太好了……看来你们俩都没事。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你这副样子……到底发生什么事了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "之后再解释!快带着火垂离开这里!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "这里很危险!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stev_07_07.lua b/lua/game/ui/avg/_cn/config/stev_07_07.lua new file mode 100644 index 00000000..1ac21910 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stev_07_07.lua @@ -0,0 +1,18137 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第七话", + "觉悟", + "星塔异变,星骸军团汹涌来袭,连火垂都抵挡不住。为了保护她,人们一个个倒下……在最后关头,火垂的武器开始焕发光芒。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "两小时前——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.25, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "002", + "none", + nil, + 0.75, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.3, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + 0.7, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "花了几天的功夫,总算追查到他们的动静了……==W==星辉之眼的那帮人,真的准备在近期动手?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "虽然没有确凿证据,但他们已经向高层提出申请,并在收到许可之前,就私底下展开了行动…", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "如此一来,他们等于亲手斩断了自己的退路。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "在这种情况下,火垂一旦被重新带回实验室,这群人恐怕会用更极端的实验环境,将火垂身上的潜力消得一干二净……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "……我绝不会让这种事发生。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "我同意。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "g", + "002", + "none", + 2, + 0.55, + -0.2, + 1.4, + nil, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + 3, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + 1, + 0.27, + -0.2, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + 0.0, + 0.5, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "火垂是宝贵的成功案例,她毫无疑问就是操控“雪崩”的最佳人选。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "如果让火垂精神崩溃,雪崩本身的力量就算再强大,都不过是废铜烂铁……这群人始终不明白这个道理呢。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "好了,我就不继续抱怨了。==W==我要说明的是,作为星辉之眼的一员,如果他们搬出组织的流程规章来反将一军,我可能无法及时出手。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + 4, + 0.6, + 0.05, + 1.0, + nil, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.55, + 0.05, + nil, + nil, + 0.0, + 0.3, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "所以才需要你和那位魔王这样的局外人来协助我。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "……明白了,我该做什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_338", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "OutCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 2.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "必须让火垂远离星塔。==W==我以前曾见过一种能干涉塔内环境的技术……==W==万一他们投入实用,情况将非常危险。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_500", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "17", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_500", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "除此以外,不需要太紧张。在事态平息之前,你们只需照常生活就行了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "lengzhan2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "嗯?怎么了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "……这下麻烦了。我已经将火垂全权委托给魔王照顾,包括去星塔的事,也得到了我的许可。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "……什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "抱歉,我先回去了。总有种不祥的预感……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "请务必小心。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "……偏偏就这么巧,不好的预感总是特别准。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "011", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "这场星骸潮的异常爆发,恐怕是人为的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "卡娜丝也遭遇了大群星骸吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "005", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "是啊,我这一路上也很狼狈——==W==长话短说,总之我们得先离开这里。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "manbu", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "avg_char_effect_left", + "OutCubic", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_close", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_188", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "002", + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_warning", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_423", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "011", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这、这是怎么了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "……看来不止是星骸,星塔的内部环境同样发生了异变。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_188_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_423_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_warning", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_unknow", + "rule_39", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + 0.7, + 0.1, + 0.9, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + 0.1, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "010", + "avg_emoji_sweaty", + nil, + 0.2, + -0.1, + 1.2, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "门……开了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "……我们要小心前进。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_079", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + 0.5, + 0.2, + 0.8, + nil, + nil, + 0.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.5, + 0.2, + 0.8, + nil, + 0.0, + 0.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + 0.25, + nil, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "002", + "none", + nil, + 0.75, + nil, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.3, + nil, + 1.0, + nil, + nil, + 1.0, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + 0.7, + nil, + 1.0, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "jingxia2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这里是刚才的楼层…!为什么又回来了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.1, + nil, + 1.2, + nil, + 1.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + 0.9, + nil, + 1.2, + nil, + 1.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "003", + "none", + nil, + 0.5, + 0.15, + 0.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "003", + "none", + nil, + 0.7, + 0.15, + 0.65, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "005", + "none", + nil, + 0.5, + nil, + 0.75, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "none", + nil, + 0.7, + nil, + 0.7, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 1, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "沉稳的旅人", + "喂,快看那边,有人过来了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "活泼的旅人", + "啊,是火垂妹妹。==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "002", + "none", + nil, + 0.4, + nil, + 0.8, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "002", + "none", + nil, + 0.6, + nil, + 0.75, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "原来是你们,我还以为你们早就已经出去了呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "005", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "沉稳的旅人", + "我们本来也想直接撤的……但不知为何,总是会回到这一层,真是奇怪。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "活泼的旅人", + "啊,最近好像看过一部情节类似的星塔影戏……==W==是要我们去找几号出口之类的吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -2.0, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + 0.8, + "avg1_1195", + "a", + "002", + "none", + 1, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "005", + "avg_emoji_shock", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "avg_emoji_shock", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_435", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星骸们", + "嗷嗷!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "avg_char_effect_right", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.001} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.001} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "avg_char_effect_left", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + 3, + 0.2, + -0.8, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + 4, + 0.5, + -0.8, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1197", + "a", + "002", + "none", + 5, + 0.8, + -0.8, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1198", + "a", + "002", + "none", + 6, + 0.35, + -0.8, + 0.8, + nil, + 0.5, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1200", + "a", + "002", + "none", + 7, + 0.65, + -0.8, + 0.8, + nil, + 0.5, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1197", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_138", + "a", + "005", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "活泼的旅人", + "当然,最绝的还是这场星骸大游行。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "活泼的旅人", + "聚集了这么多,简直称得上奇观。==W==难道说,想出去就得把他们全干掉吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1197", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "avg_char_effect_left", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.001} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "005", + "none", + nil, + 0.4, + 0.15, + 0.8, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "005", + "none", + nil, + 0.6, + 0.15, + 0.75, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "avg_char_effect_right", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "沉稳的旅人", + "光是想想我都要晕倒了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "这种局面,该怎么突围呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + 0.1, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "avg_emoji_happy", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "都交给火垂解决。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "火垂,会保护大家。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "014", + "none", + nil, + 0.8, + nil, + 1.15, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "002", + "avg_emoji_symbol", + nil, + 0.7, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "什么……?!==W==火垂,等等!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + -100.0, + nil, + nil, + "avg2_973", + "a", + "002", + "none", + 1, + nil, + 0.2, + nil, + nil, + 1.0, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_436", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星骸们", + "吼哦哦哦!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg2_973", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "003", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "去玩喽。==W==耶——。==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "014", + "avg_emoji_flurry", + nil, + 0.4, + nil, + 1.0, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 1, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "不行,火垂!数量实在太多了!你会先撑不住的!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "“撑不住”……卡娜丝,这是什么意思?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "……那孩子的武器——“雪崩”,虽然威力异常强大,但对应的消耗也很剧烈,对火垂会造成严重负担。==W==她年纪还小,没办法在这种情况下长时间战斗。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "那就让我们来掩护火垂,我们要去做些力所能及的事。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "……==W==说得对。==W==我们走!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "013", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "avg_char_effect_right", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.001} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_482", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "avg_char_effect_left", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m10", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_481", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hotaru_laser", + 0, + 1, + 20.0, + 2.0, + 4.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_535", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_292", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_light", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + 1.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + 1.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + 0.8, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "呼。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "已经结束了吗……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "——!==B====W==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + 2, + 0.25, + 0.1, + 0.8, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + 3, + 0.75, + 0.1, + 0.8, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1198", + "a", + "002", + "none", + 4, + 0.4, + 0.1, + 0.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1199", + "a", + "002", + "none", + 5, + 0.6, + 0.1, + 0.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "close", + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_482", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + 0.9, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + 0.9, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + nil, + nil, + 0.8, + nil, + 0.5, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + 0.8, + nil, + 0.5, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_291", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 1, + -5.0, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_attack", + 0, + 1, + nil, + 1.0, + 0.8, + 0.2, + true, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + nil, + -0.3, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + -0.3, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 1, + 5.0, + -2.0, + nil, + 0.2, + true, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 0.0, + "stop", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_975", + "a", + nil, + "none", + nil, + nil, + 0.15, + 0.6, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1200", + "a", + "002", + "none", + nil, + 0.3, + 0.1, + 0.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1198", + "a", + "002", + "none", + nil, + 0.7, + 0.1, + 0.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + nil, + 0.8, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + nil, + nil, + 0.8, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_482", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_453", + 0.2, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + 0.7, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_planetarium", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + -0.1, + 1.2, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "玩具变多了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_435", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + nil, + 0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.1, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + nil, + nil, + 0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.1, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + 0.8, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.1, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "avg_char_effect_left", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "none", + "InOutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + nil, + 1.0, + nil, + nil, + nil, + 0.0, + "JuGong1", + "none", + "InOutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.2, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "28_down", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 100.0, + 1.5, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -300.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "28_up", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "……咦?==W==可是火垂飞不起来了?为什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 700.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1200", + "a", + "002", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + 0.5, + -0.1, + 0.8, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -20.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1199", + "a", + "002", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + 0.4, + -0.2, + 0.7, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 20.0, + false, + 0.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_975", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + 3, + 0.47, + -0.57, + 0.7, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "粘在身上的星骸,==W==好重……==W==", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + 4, + nil, + 0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + -0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + -0.52, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_330", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_water_attack", + 0, + 1, + -2.0, + 1.0, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_327", + 0.2, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_water_attack", + 0, + 1, + 1.0, + -1.0, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_327", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBg", + param = { + 2, + "tower_planetarium", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_1195", + "a", + "002", + "none", + 2, + 0.4, + nil, + 1.0, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_1196", + "a", + "002", + "none", + 1, + 0.57, + nil, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutCubic", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_313", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "016", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "有点痛。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "015", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_water_attack", + 0, + 1, + 2.0, + -2.0, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_327", + 0.2, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_water_attack", + 0, + 1, + -2.0, + 2.0, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_327", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "啊——==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InOutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "015", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InOutCubic", + 0, + 10.0, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InOutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InOutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "28_up", + "InOutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_down_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -0.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -500.0, + 1.5, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "026", + "none", + 1, + 0.2, + -0.3, + 1.5, + nil, + 0.5, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "011", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutCubic", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.2, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack_2", + 0, + 0, + -3.5, + 2.0, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 1, + 7.0, + -2.0, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + -0.5, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InOutCubic", + 0, + -40.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "009", + "avg_emoji_flurry", + nil, + 0.55, + -0.05, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "火垂!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 400.0, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_symbol", + nil, + 0.25, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "火垂,你没事吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "老师?魔王?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "数量太多了,光靠你一个人很危险,我们得集中力量突围。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + 4, + 0.9, + nil, + 0.9, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + 5, + 1.1, + nil, + 0.85, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -450.0, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_happy", + nil, + 0.97, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "沉稳的旅人", + "还有我们在呢!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "活泼的旅人", + "大家一起来帮忙!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutCubic", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 100.0, + 1.2, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m9", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "017", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "为什么?大家不相信火垂吗?==W==火垂能做到,火垂一定能保护好大家的……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不,我们当然相信你,这里的所有人都在依靠你,都把你当作重要的人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "“重要的人”……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "avg_emoji_star", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "是的。所以请别忘记,你也是“大家”的一员,就让我们来保护想要保护所有人的你吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "002", + "none", + nil, + 0.9, + -0.05, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "后方支援就交给我们!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.05, + -0.05, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "006", + "avg_emoji_attention", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "沉稳的旅人", + "知道了——!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 100.0, + nil, + nil, + "avg3_138", + "a", + "002", + "avg_emoji_love", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "活泼的旅人", + "火垂妹妹,大家一起并肩战斗吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "……嗯。==B====W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "rule_39", + "OutCubic", + true, + true, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_481", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "时间一分一秒地流逝,在这场激烈的战斗中,火垂发挥出了前所未有的力量", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_435", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_291", + 0.2, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_327", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "一行人不断劈开涌来的敌浪向前推进==RT==不知不觉中突破了星骸群的包围,朝着出口进发", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_292", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_283", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "然而……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "stop", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "115", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "呼……呼……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "017", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "……火垂、没问题……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + 0.4, + nil, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_975", + "a", + "002", + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + 0.5 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "全部……==W==倒下吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "017", + "avg_emoji_awkward", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "close", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "015", + "avg_emoji_vexation", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 0, + 0, + -4.0, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + 0.6, + nil, + 0.8, + nil, + nil, + nil, + "LianTiao", + "none", + "InBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InOutBack", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_403", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_magic", + 0, + 1, + 2.5, + -1.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + nil, + "avg1_120", + "d", + "002", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 0.0, + "shilaimu1", + "none", + "OutBack", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "喝——!==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_120", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + nil, + 1.35, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "火垂,你没事吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "没关系。我没事……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "脸色都苍白成这样了。==W====RT==……果然,卡娜丝的担心是对的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 400.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "002", + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "002", + "none", + nil, + 0.2, + nil, + 0.9, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "怎么了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "火垂的状态很不对劲。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "没有,不对劲……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "017", + "avg_emoji_flurry", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "火垂,很健康……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "JuGong", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "果然撑不下去了吗……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "是因为那个什么“雪崩”?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "……我想是的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "从刚才到现在,连续使用这么多次……火垂现在所承受的精神负担难以估量……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "close", + nil, + 0.1, + nil, + 1.0, + nil, + 0.5, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + nil, + nil, + nil, + "avg3_138", + "a", + "005", + "avg_emoji_symbol", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "活泼的旅人", + "火垂妹妹,你怎么了?!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "活泼的旅人", + "星骸正在准备反扑!再这样下去我们又要被包围了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg3_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "火垂,不累……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "还能……继续……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "火垂要……保护……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "015", + "avg_emoji_vexation", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_115", + "shake_R", + false, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "chijing", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "014", + "none", + nil, + 0.3, + nil, + 0.95, + nil, + 0.0, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + 0.8, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "025", + "none", + nil, + 0.7, + nil, + 0.95, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "火垂——!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "火垂?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "avg_char_effect_up", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1292", + "b", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m5", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "……咦?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "身体……动不了了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "原来我已经,这么累了啊——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_07_001", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "星辉之眼研究员", + "算了,今天的数据收集就到此为止吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "星辉之眼研究员", + "如何?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "星辉之眼学者", + "……数值波动太大。先回去做个分析吧,但估计不会有什么好结果。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "星辉之眼研究员", + "火垂,你的身体状况有什么变化吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "星辉之眼学者", + "行了行了,要是问实验体就能得到答案,那还要我们这些专家来干嘛。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "17", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "其实,很痛……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "每天,都很痛……很难过……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "其实…………我讨厌这样……最讨厌了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 80.0, + -80.0, + 1.28, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + 0.45, + -0.22, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "004", + "none", + nil, + 0.5, + -0.22, + 1.3, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "听好了,火垂,不用勉强自己去露出笑容。因为对你来说,在那里的每一天都只有痛苦。==W==不如说,你本来应该“哭”的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "哭……?==W==可是火垂流不出眼泪……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "火垂,做错什么了吗?火垂,很奇怪吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + 1.0, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "不是这样的,你和所有人……和每个孩子一样,都有着感情。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "你只是还没来得及发现“它”,为了保护自己,你把感情封闭起来。==W==但是总有一天,那个盖子一定会被打开……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "17", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_120", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "老师……火垂,稍微明白一点了", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "觉得痛、觉得难受的时候……就会想哭", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_013_a", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_465", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "火垂也流出眼泪了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_465_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_013_a", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + -400.0, + 1.35, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -200.0, + 1.2, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "011", + "none", + 1, + 0.1, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1199", + "a", + "002", + "none", + 2, + 0.7, + 0.2, + 0.9, + nil, + nil, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1200", + "a", + "002", + "none", + 3, + 0.9, + 0.2, + 0.85, + nil, + nil, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1198", + "a", + "002", + "none", + 4, + 0.8, + 0.4, + 0.8, + nil, + 0.5, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m47", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_313", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "avg_emoji_angry", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "都给我来这边!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 1, + 6.0, + 2.0, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + 0.7, + nil, + 0.75, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + 0.6, + nil, + 0.7, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "我绝不会让你们动火垂一根指头!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + 1, + 0.5, + nil, + 0.65, + nil, + nil, + nil, + "none", + "none", + "OutBounce", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + 0.45, + nil, + 0.6, + nil, + nil, + nil, + "none", + "none", + "OutBounce", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "呜呃……!!==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + 10.0, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + 5.0, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + 5.0, + true, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "026", + "close", + nil, + 0.0, + -0.1, + 1.5, + nil, + 0.5, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_shock", + nil, + 0.15, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "卡娜丝!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + -400.0, + 200.0, + 1.0, + "avg2_973", + "a", + "002", + "none", + 1, + nil, + 0.2, + 1.0, + nil, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_435", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星骸们", + "吼——!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + -200.0, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg2_973", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "avg_char_effect_left", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "avg_char_effect_right", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_973", + "a", + "002", + "none", + nil, + 0.6, + 0.2, + 0.8, + nil, + 1.0, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.9, + 0.2, + 0.8, + nil, + 1.0, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_atta", + 0, + 1, + 2.0, + 1.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_137", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.6, + 0.2, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -3.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.7, + 0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 3.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_033", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "活泼的旅人", + "嘿,真走运,没想到这么快就能把人情还给救命恩人。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.65, + 0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + 5.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_yellow_blade", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_481", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "活泼的旅人", + "我爷爷说过,欠债可以赖掉,但恩情一定要在活着的时候还清!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.15, + -0.2, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -10.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "003", + "none", + nil, + 0.3, + 0.05, + 0.85, + nil, + nil, + 1.0, + "none", + "none", + "OutBounce", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dash", + 0, + 1, + -1.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_240", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "沉稳的旅人", + "哈哈,说得是……必须保护好火垂妹妹才行。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.3, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_436", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "008", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "InOutBack", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "008", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "InOutBack", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "InOutBack", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + 0.2, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + 0.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_153", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_225", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_light", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 1.0, + 0.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + -10.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.0, + 0.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + 10.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "沉稳的旅人&活泼的旅人", + "唔……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 400.0, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "026", + "avg_emoji_attention", + 1, + nil, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "喂,你们两个振作点!==W==可恶,这样下去不行……至少要让火垂……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + 3, + nil, + nil, + 1.0, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "016", + "none", + 1, + nil, + -0.2, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_294", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_294", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.3, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_327", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "none", + "shouji", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "呜哇!!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + "025", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "……为了我……大家都倒下了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m58", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "017", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "017", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "为什么?大家不相信火垂吗?==W==火垂能做到,火垂一定能保护好大家的……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不,我们当然相信你,这里的所有人都在依靠你,都把你当作重要的人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "“重要的人”……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "avg_emoji_star", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "是的。所以请别忘记,你也是“大家”的一员,就让我们来保护想要保护所有人的你吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "007", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "——呜!……“雪崩”……你听得到我的声音吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg4_103", + "a", + "002", + "none", + nil, + nil, + nil, + 0.99, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_103", + "a", + nil, + "none", + 2, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_103", + "a", + nil, + "none", + nil, + nil, + nil, + 0.99, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m43", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "看样子……是能听到呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "b", + "002", + "none", + nil, + 0.28, + -0.3, + 1.35, + 0.5, + 0.5, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "b", + nil, + "none", + 2, + 0.3, + nil, + nil, + nil, + nil, + 0.3, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "欺负老师的家伙,我绝不原谅。==RT====RT==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "b", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "013", + "none", + nil, + 0.72, + -0.2, + 1.35, + 0.5, + 0.5, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + 3, + 0.7, + nil, + nil, + nil, + nil, + 0.3, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "魔王哭泣的话,我也会跟着哭泣。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "所以……听火垂的话,醒过来。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 100.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "34", + "InOutCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.5, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg4_103", + "a", + "002", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_103", + "a", + nil, + "none", + 4, + nil, + nil, + 1.005, + nil, + nil, + 1.0, + "none", + "none", + "InOutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_103", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_103", + "a", + nil, + "none", + nil, + nil, + nil, + 1.005, + nil, + nil, + 1.0, + "none", + "none", + "InOutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_103", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_502", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_diffusion", + 0, + 2, + nil, + nil, + nil, + 1.3, + true, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutCubic", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutExpo", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "006", + "none", + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 0.5, + nil, + "none", + "OutExpo", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_280", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutExpo", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_powerup_loop", + 0, + 0, + nil, + nil, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_103", + "a", + nil, + "none", + nil, + nil, + nil, + 1.3, + nil, + nil, + 0.0, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "和火垂一起……保护“重要的人”!==B====W==这一次,不再是玩耍了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + false, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stev_07_08.lua b/lua/game/ui/avg/_cn/config/stev_07_08.lua new file mode 100644 index 00000000..a6e68dca --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stev_07_08.lua @@ -0,0 +1,10857 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第八话", + "笑颜", + "火垂拯救了所有人,无力地倒在你的怀中,可她的脸上却自然而然流露出了笑容。你决定用照片记录下这珍贵的一刻。", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_974", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_975", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_956", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_294", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_956", + "a", + nil, + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_314", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m8", + "none", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + -1.6, + -1.7, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星骸们", + "嗷——!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "g", + "003", + "none", + nil, + nil, + -0.21, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "avg_emoji_speechless", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "火垂……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.0, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_powerup_loop", + 0, + 0, + 0.2, + -3.5, + 1.1, + 0.0, + false, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + nil, + nil, + "none", + "OutCubic", + 0.7, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutQuart", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.4, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.4, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_502", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_diffusion", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + false, + false, + 0.55, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_powerup_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.55, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "才不怕你们。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + nil, + 0.25, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -200.0, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "28_down", + "OutCubic", + true, + true, + 0.51, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 900.0, + -900.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "g", + "010", + "none", + nil, + nil, + -0.27, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "28_up", + "OutCubic", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutBack", + 0.8, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "010", + "none", + nil, + nil, + -0.01, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "雪崩,继续飞,要飞得更高。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 1, + nil, + nil, + 0.7, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.3, + nil, + nil, + nil, + "Xiao", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "再快一点。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Clear", + param = { + true, + 0.4, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.71, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.1, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.71, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_974", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_975", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_956", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_956", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hotaru_laser", + 0, + 1, + nil, + -0.5, + 1.1, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_535", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.6, + false, + 0 + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_974", + "shake_L", + false, + 0.0, + true + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_975", + "shake_R", + false, + 0.0, + true + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_956", + "shake_L", + false, + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_956", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -170.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "28_down", + "OutCubic", + false, + false, + 0.71, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 900.0, + -900.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 190.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "g", + "007", + "none", + nil, + nil, + -0.14, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "28_up", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutBack", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "还不够……还可以继续……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "003", + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume50_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "28_up", + "OutCubic", + true, + true, + 0.51, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.0, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "g", + "002", + "none", + nil, + nil, + 0.14, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "28_down", + "OutCubic", + false, + false, + 0.9, + false, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.2, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + nil, + -0.07, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "呼……==W==呼……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.35, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + 1.3, + nil, + 0.95, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 1 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "JingTouYaoHuang", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_1292", + "g", + "002", + "none", + nil, + -0.6, + 0.2, + 1.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + -35.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "g", + nil, + "none", + nil, + -0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + -42.0, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.52} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "雪崩,拜托你了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutSine", + 0.35, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + 1.0, + nil, + "JingTouYaoHuang", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "头……好痛……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.8, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "但是,和往常不一样……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m43", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "虽然很痛……但完全不讨厌……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 1.2, + false + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "010", + "none", + nil, + 0.7, + 0.3, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "“火垂,一定会保护好大家”", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_981", + "a", + "002", + "none", + nil, + 0.88, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_980", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_972", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_535", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hotaru_laser", + 0, + 1, + nil, + nil, + 1.1, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_011", + 0, + 1, + 8.0, + -8.5, + 1.3, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.6, + true, + "default" + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + -2.0, + 1.8, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_154", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_980", + "shake_L", + false, + 0.0, + true + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_981", + "shake_L", + false, + 0.0, + true + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_972", + "shake_R", + false, + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_294", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_981", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_972", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + 0.8, + -0.15, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "014", + "none", + nil, + 0.2, + -0.14, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.67, + -0.1, + 1.15, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + 0.33, + -0.1, + 1.15, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + -0.35, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + 0.5, + -0.18, + 1.25, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_vexation", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "好厉害……!好惊人的动作……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "雪崩的输出,达到了前所未有的水平……!==W==火垂……超越了自己的极限吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + -100.0, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "7", + "OutCubic", + true, + true, + 0.71, + true, + "cut off" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + 200.0, + 1.2, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 900.0, + -850.0, + 1.7, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "g", + "003", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "5", + "OutCubic", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "火垂,==W==认真模式——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + nil, + 0.5, + 0.007, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 0, + -0.2, + 1.8, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_484", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "攻击开始。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 320.0, + 100.0, + 1.3, + nil, + nil, + nil, + "none", + "InBack", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + 0.25, + -0.22, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "5", + "OutCubic", + true, + true, + 0.51, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + 0.7, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_973", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_975", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "7", + "OutCubic", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_151", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "星骸们", + "嗷嗷——!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_535", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hotaru_laser", + 0, + 1, + nil, + nil, + 1.1, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_975", + "shake_R", + false, + 0.0, + true + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_973", + "shake_L", + false, + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "005", + "none", + nil, + 0.6, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "沉稳的旅人", + "结、结束了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "021", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯,看样子是的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "004", + "none", + nil, + 0.65, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "avg_emoji_question", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "火垂在哪里……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 1000.0, + -1200.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "g", + "003", + "none", + nil, + 0.9, + nil, + 1.56, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + 0.2, + -0.08, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 8.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_115", + "shake_L", + false, + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.9, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "28_up", + "OutCubic", + false, + false, + 0.91, + true, + "fade" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "28_down", + "OutCubic", + false, + false, + 0.8, + false, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_361", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "025", + "none", + nil, + 0.2, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_361_stop", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "Linear", + 0, + nil, + false, + 0.1, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + nil, + nil, + 0.008, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "026", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "……找到了!在那边!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + false, + 1.2, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_361", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.75, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + 0.97, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 700.0, + -900.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_361_stop", + 0.0, + false + } + }, + { + cmd = "SetChoiceBegin", + param = { + "a_12", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "火垂!还能认出我是谁吗?", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"a_12", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"a_12"} + }, + { + cmd = "SetChoiceEnd", + param = {"a_12"} + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "025", + "none", + nil, + 0.62, + -0.7, + 2.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 9.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {2.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_07_002_FP", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 800.0, + 800.0, + 1.8, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 700.0, + 650.0, + nil, + nil, + nil, + nil, + 0.5, + "none", + "OutSine", + 20.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume75_0s", + 0, + "m116", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "魔王……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChoiceBegin", + param = { + "u_1", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "有哪里难受吗?有没有受伤?", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"u_1", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"u_1"} + }, + { + cmd = "SetChoiceEnd", + param = {"u_1"} + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_07_002_FP", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + 400.0, + 1.8, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "头,有点痛……但是……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 0.8, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.41} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "……是火垂赢了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "这一次,火垂没有玩……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "而是努力……去战斗了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChoiceBegin", + param = { + "u_56", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "是的,我们都被你的这份勇气所拯救", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"u_56", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"u_56"} + }, + { + cmd = "SetChoiceEnd", + param = {"u_56"} + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 0.9, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + -130.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.9, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "呵呵……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 0.9, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.9, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetChoiceBegin", + param = { + "t_1", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "火垂,你刚刚……", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"t_1", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"t_1"} + }, + { + cmd = "SetChoiceEnd", + param = {"t_1"} + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "怎么了……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChoiceBegin", + param = { + "g_51", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "很自然地笑出来了呢", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"g_51", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"g_51"} + }, + { + cmd = "SetChoiceEnd", + param = {"g_51"} + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "火垂,笑了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChoiceBegin", + param = { + "g_57", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "嗯。是非常可爱的笑容哦", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"g_57", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"g_57"} + }, + { + cmd = "SetChoiceEnd", + param = {"g_57"} + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "火垂,想看……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "魔王,也让火垂看看……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChoiceBegin", + param = { + "g_66", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "人没法直接看到自己的脸", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"g_66", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"g_66"} + }, + { + cmd = "SetChoiceEnd", + param = {"g_66"} + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChoiceBegin", + param = { + "g_67", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "所以这种时候,留影机就能派上用场了", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"g_67", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"g_67"} + }, + { + cmd = "SetChoiceEnd", + param = {"g_67"} + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChoiceBegin", + param = { + "g_68", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "用它记录下这个充满意义的时刻吧", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"g_68", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"g_68"} + }, + { + cmd = "SetChoiceEnd", + param = {"g_68"} + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "嗯……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "那魔王来帮火垂拍吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChoiceBegin", + param = { + "g_69", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "交给我", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"g_69", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"g_69"} + }, + { + cmd = "SetChoiceEnd", + param = {"g_69"} + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutBounce", + false, + false, + 1.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_253", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "先把焦距调好……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InCubic", + 0.8, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.7, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "014", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "准备完毕。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_happy", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "火垂也准备好了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 0.9, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_event_07_003", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 300.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "……嗯。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "好。那我要拍了——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "啊,等等……还有话要说……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "怎么了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "……老师,你正看着我吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "火垂觉得,自己能遇到老师……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_07_003", + "0", + "OutSine", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m119", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "真的很幸运。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume50_1s", + 0, + "", + "none", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_lab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_338", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 8.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "f", + "011", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "004", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "013", + "none", + nil, + nil, + -0.145, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "……我也是同样的心情。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_07_003", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "老师,火垂……==W==已经变成一个“普通的孩子”了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_07_001", + "0", + "OutCubic", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_07_003", + "0", + "OutCubic", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_120", + "这个嘛……呵呵,现在还打不了满分,因为火垂还在茁壮成长中呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + 0.7, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_120", + "d", + "013", + "none", + nil, + nil, + -0.49, + 1.85, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutSine", + 0.35, + true + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_120", + "但我可以保证……火垂,你就是我最引以为傲的学生。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutSine", + 0.3, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_087", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "火垂……是老师的骄傲。好开心。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "老师,也是最好的老师……这样说,老师会开心吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_120", + "当然,这是我这辈子听过最让人高兴的话。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "还有魔王是……火垂的第一个朋友,最好的朋友。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "谢谢你……总是陪我玩……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_018", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "InBounce", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "013", + "none", + nil, + nil, + -0.35, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.17, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "拍好了——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "022", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "嗯,拍的真不错。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + -20.0, + 1.12, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.72, + -0.315, + 1.5, + nil, + 0.4, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "g", + "010", + "none", + 2, + 0.28, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "avg_emoji_star", + nil, + 0.42, + -0.17, + 1.25, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume75_0s", + 0, + "m116", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "照片……火垂也想看……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "但是……已经,==W==撑不住了……好……困…………", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "PlayCharAnim", + param = { + "avg1_115", + "shake_R", + false, + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "025", + "none", + nil, + 0.75, + -0.17, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.545, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + 1.0, + nil, + 0.008, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "……火垂?==W==喂、喂,火垂……?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Clear", + param = { + true, + 0.4, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 900.0, + -900.0, + 2.0, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "025", + "none", + nil, + 0.75, + -0.3, + 2.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "002", + "none", + nil, + 0.25, + -0.4, + 2.05, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -12.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 12.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + 0.99, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 1000.0, + -900.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "呼……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "014", + "none", + nil, + 0.4, + -0.82, + 2.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -8.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "火垂?!醒一醒……!火垂——!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 700.0, + -900.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.6, + -0.53, + 1.8, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 8.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "她已经虚弱得不行了……!赶紧离开星塔吧!再拖下去的话——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "火垂……一定……会……没事的……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Clear", + param = { + true, + 0.1, + true, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "老师,魔王……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_07_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_07_003", + "0", + "OutCubic", + 0.8, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.0, + nil, + 0.9, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "==Off==火垂,已经……不寂寞了……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.5, + nil, + nil, + nil, + nil, + "none", + "OutBounce", + 4.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "==Off==再也不是,孤身一人了……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.0, + nil, + 0.99, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume50_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_07_002_FP", + "0", + "OutSine", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 350.0, + 550.0, + 1.8, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "火垂……现在可以好好休息一下了吧?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.6, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stev_07_09.lua b/lua/game/ui/avg/_cn/config/stev_07_09.lua new file mode 100644 index 00000000..99612a5c --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stev_07_09.lua @@ -0,0 +1,8576 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第九话", + "普通女孩", + "火垂依靠自己的力量,挣脱了实验的束缚,找回了自我。在你与卡娜丝的陪伴下,她一定能成长为优秀的大人……", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "002", + "none", + nil, + nil, + -0.02, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_013", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.63} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutQuad", + false, + false, + 0.25, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "Xiao", + "OutQuad", + 0.25, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_exclamation", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "火垂的状况怎么样?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m57", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "不用担心。她身上没有明显外伤,呼吸也逐渐平稳了。应该是疲劳造成的昏迷。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "没什么大事,实在是万幸。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = 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0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 1.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "打扰了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_question", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "伊格娜?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = 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"SetTalk", + param = { + 1, + "avg3_100", + "恰恰相反,是火垂保护了我们。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "不,我想如果没有各位,火垂一个人恐怕是凶多吉少。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + 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false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "012", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "没有人比火垂更适合操纵雪崩。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "对我们来说,这是最好的消息。当然,对某些人而言则是噩耗——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", 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false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "这群人必须为此付出代价。==RT==为了让这种事不再重演,我会在内部发起彻底的调查。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "……那就拜托你了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "另外,我想先送火垂去专门机构,治疗完毕后再做一次精密检查。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "这样最好。==W==稍等,==W==收拾完毕后我们一起去。==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", 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nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -150.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "avg_emoji_exclamation", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.25} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "当初拜托你来照顾火垂,是权宜之计。而在经历这次事件之后,火垂的安全已经能得到充分保障。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "卡娜丝教授,我知道你是个忙碌的人,不如今后就把火垂转交给其他值得信赖的人来照顾吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "比如……你?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_412", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "没错。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "实验结果已经证明,唯有让火垂在健全、自由的环境下成长,她才能发挥出最大的潜力。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "因此我可以向你保证,这孩子到了新的环境后,不会受到半点委屈。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "……呵呵,毕竟我是星辉之眼的人呢。==RT==你不愿意信任我,也是情理之中。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "你误会了,我不是这个意思……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "avg_emoji_attention", + nil, + 0.47, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "如果你不放心,我们可以签订魔法契约。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "我能提供让火垂的才能完全绽放的环境,和比现在更好的生活条件。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "020", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "“更好的”……生活……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我可以插两句话吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "魔王大人有何高见?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不听取当事人的意愿就擅自决定她的人生,这样好吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "SetBg", + param = { + 5, + "wog_academy_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 1000.0, + 400.0, + 1.8, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_115", + "b", + "009", + "close", + nil, + nil, + -0.3, + 1.5, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_sleepy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我觉得,应该先好好听听火垂本人的想法才对。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "呜……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 7, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "015", + "none", + nil, + 0.67, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "我同意。就等她醒来后,自己来做决定吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "我明白了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "那结果,恐怕已经注定了呢……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "数日后", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m32", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.25, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "==PLAYER_NAME==,我们回来了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "011", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "抱歉久等了,没想到会耽搁你那么久。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "别放在心上。 我嘛,肯定要等到火垂的事尘埃落定才会离开。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "018", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "要是就这样不明不白地回去了,我晚上肯定睡不着觉。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "呵呵,你还挺爱操心的呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -275.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "InOutSine", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "014", + "none", + nil, + 0.75, + 0.15, + 0.75, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "魔王!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "火垂!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_happy", + nil, + 0.55, + -0.15, + 1.25, + nil, + nil, + nil, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 10.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.1, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -10.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.1, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.1, + true + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "怎么样,身体还好吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "嗯!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "火垂,状态超棒。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "现在的火垂,有自信能陪魔王玩个通宵。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "哈哈,那我就放心了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "007", + "none", + 4, + 0.7, + 0.1, + 0.95, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "InOutSine", + 1.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "看到你们关系那么好……呵呵,稍微有点嫉妒呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.75, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "JuGong2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "伊格娜,感谢你为火垂治疗。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "我只是尽了我的职责而已。==RT==归根到底,这次事件是我们组织内部的“过失”。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "那么,由谁来收养火垂这件事?已经有结果了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "答案已经显而易见了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "火垂凭着自己的意愿再次回到了这里——==W==这就是她的回答。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.45, + nil, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.75, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "火垂,要和老师还有魔王在一起。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "024", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "火垂……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -150.0, + 1.3, + nil, + nil, + nil, + "none", + "InOutSine", + 0.75, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "那我就不过多打扰了。==W====RT==……在走之前,我还有几句话提醒二位。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume35_1s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -350.0, + -200.0, + 1.4, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_02_018", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -75.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_205", + "a", + "013", + "none", + nil, + 0.65, + -0.3, + 1.3, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "wog_academy_corridor", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + -200.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + -250.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "虽然我们保证会让火垂过上她想要的生活,但这并不代表监视也会停止。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "雪崩仍由她来掌控,这就意味着星辉之眼会继续以对待一件危险兵器的态度来对待火垂,不可能完全放任她得到“完全的自由”。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "010", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "万一将来发生什么不可预测的事态——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "m42", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_120", + "a", + "004", + "none", + nil, + 0.3, + -0.3, + 1.6, + nil, + 0.95, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.36, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "不,火垂已经不再是兵器了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -180.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 3, + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -350.0, + -200.0, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "010", + "none", + nil, + 0.52, + -0.2, + 1.37, + nil, + 0.9, + nil, + 1.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "005", + "none", + 3, + 0.7, + 0.1, + 0.85, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m9", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + 0.1, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + false, + 0.1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.75, + true, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "none", + nil, + 0.62, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "从今以后,她只是个普通的小女孩。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "就算再发生类似这次的事情,我也绝对会阻止。==W==由我……和==PLAYER_NAME==一起。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "018", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "到时候我一定会飞奔过来帮忙。==W====RT==无论如何,都要确保火垂的人生只属于她自己。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -500.0, + -200.0, + 1.5, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "感谢两位可靠的回答。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "那么,我就先告辞了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + 0.68, + 0.12, + 0.8, + nil, + nil, + 0.0, + "none", + "none", + "InOutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "022", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "伊格娜,==W==请让我再次向你道谢。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -525.0, + nil, + 1.55, + nil, + nil, + nil, + "none", + "InOutSine", + 0.8, + true + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "024", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "如果没有你,我们就没办法救出火垂。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "不客气,我这边同样收获颇丰。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "012", + "none", + nil, + 0.66, + 0.05, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "……其中最大的那份收获,就是结识了你。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "我的习惯是提前就把所有的“王牌”都握在手里,所以将来可能还会有事委托你……==W==到时候,请务必赏脸。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.5, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 1.0, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_speechless", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "伊格娜……==W==真是个让人猜不透的人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "虽然我比你更早认识她,但我眼中的伊格娜也是谜团重重。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "我相信你已经注意到了,尽管伊格娜站在我们这一边,对火垂态度友好;可这份善意,似乎只来源于火垂作为“实验体”的“珍贵价值“”,而非火垂本身。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "我们在最根本的问题上就存在分歧,这让我很难与她交心。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "能确认她对火垂没有恶意就足够了,不能强求每个人的想法都与我们保持一致。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "也是。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "……话说回来,你打算回去了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯。委托顺利完成,我打算明天就启程。空白旅团的大家也很担心我呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + nil, + nil, + 0.9, + "avg1_115", + "b", + "012", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "……不行。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg1_115", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m31", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "魔王,不要走……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "老师、火垂、魔王,大家要在一起。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "024", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "谢谢你,火垂……但我必须得回去了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_flurry", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + nil, + "buman", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "不行。在一起。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "hengbo", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "要一直、一直留在火垂身边。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "嗯~这下可难办了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.67, + nil, + 1.1, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "zuochupeng", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_139", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "火垂。我明白你的心情,但也不能太任性哦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "==PLAYER_NAME==是很厉害的旅人,肩负着拯救他人的使命,注定要在诺瓦大陆四处奔走。==RT==既然你们是朋友,就不该打扰==SEX1==的工作,你心里是明白这个道理的,不是吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_vexation", + nil, + nil, + nil, + 1.08, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "火垂只有魔王一个朋友。和魔王说再见……火垂会寂寞的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "无论身在何方,我都是火垂的朋友。而且要不了多久,我们就会再见面。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "卡娜丝刚才不是说了吗?旅人的工作就是到处奔走。只要想见面,我随时都能来找你玩。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_attention", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "……真的?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯。而且这里可是埃摩,诺瓦大陆的中心,我会经常顺道过来——==W==呜哇?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.25, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 0.5, + true, + "disslove" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_flurry", + "lengzhan2", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.1, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "怎、怎么了……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "魔王,明天就要走了,所以今天要玩个痛快。今晚不让你睡。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "刚才说通宵竟然是认真的吗?!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_flurry", + "lengzhan2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "唉……好啦,真拿你没办法,那今天就是三个人的“睡衣派对”啦!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "014", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + -1.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "睡—衣—派—对?==RT==什么意思?听起来好好玩……想玩。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "016", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "呵呵。看来我们以后会经常打交道了呢。在火垂长大之前,就拜托你多多帮忙了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "……说起来,这段时间受了你这么多照顾,我还没有好好感激过你。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "虽然是一次偶然的契机,但我很庆幸,与火垂相遇的那个人是你。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 300.0, + nil, + nil, + "avg1_115", + "b", + "003", + "avg_emoji_love", + 0, + 0.52, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "魔王,火垂最好的朋友。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "diantou2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我才要说谢谢呢。==RT==在我心里,火垂也是最好的朋友哦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_115", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Clear", + param = { + true, + 1, + true, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "OutSine", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "就这样,那个曾经封闭了自我的少女,开始编织只属于她的全新故事。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "并朝着成为“普通女孩”的目标,迈出第一步——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stm04_01.lua b/lua/game/ui/avg/_cn/config/stm04_01.lua index c496a317..839c5435 100644 --- a/lua/game/ui/avg/_cn/config/stm04_01.lua +++ b/lua/game/ui/avg/_cn/config/stm04_01.lua @@ -7150,7 +7150,7 @@ return { param = { 9, "avg1_133", - "“长着魔王脸的断臂的英雄”……到的确是个合适的倾诉对象。", + "“长着魔王脸的断臂的英雄”……倒的确是个合适的倾诉对象。", 0, "", false, diff --git a/lua/game/ui/avg/_cn/config/stm04_05.lua b/lua/game/ui/avg/_cn/config/stm04_05.lua index 706e0e86..7a35eab6 100644 --- a/lua/game/ui/avg/_cn/config/stm04_05.lua +++ b/lua/game/ui/avg/_cn/config/stm04_05.lua @@ -8762,7 +8762,7 @@ return { param = { 3, "avg1_133", - "直到,一位路过的旅人向神明献上了她的的右手——能造出任何东西的,灵巧的右手。", + "直到,一位路过的旅人向神明献上了她的右手——能造出任何东西的,灵巧的右手。", 1, "", false, diff --git a/lua/game/ui/avg/_cn/config/stm07_00.lua b/lua/game/ui/avg/_cn/config/stm07_00.lua index 04afb32c..ca067d27 100644 --- a/lua/game/ui/avg/_cn/config/stm07_00.lua +++ b/lua/game/ui/avg/_cn/config/stm07_00.lua @@ -2778,7 +2778,7 @@ return { param = { 0, "二十一号业务员", - "人寿保险,会在客服未达到约定年龄死亡时,赔付给客户指定的受益人一大笔朵拉。", + "人寿保险,会在客户未达到约定年龄死亡时,赔付给客户指定的受益人一大笔朵拉。", 0, "", false, diff --git a/lua/game/ui/avg/_cn/config/stm07_05_b.lua b/lua/game/ui/avg/_cn/config/stm07_05_b.lua index 12c4c39f..7906d397 100644 --- a/lua/game/ui/avg/_cn/config/stm07_05_b.lua +++ b/lua/game/ui/avg/_cn/config/stm07_05_b.lua @@ -2409,35 +2409,28 @@ return { param = {0.5} }, {cmd = "SetGoOn"}, - { - cmd = "CtrlChar", - param = { - "avg3_124", - "a", - "012", - "none", - nil, - nil, - nil, - nil, - nil, - nil, - nil, - "none", - "none", - "Linear", - 0, - nil, - false, - 1.0, - false, - nil - } - }, { cmd = "Wait", param = {0.5} }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, { cmd = "CtrlStage", param = { @@ -2456,66 +2449,6 @@ return { false } }, - { - cmd = "SetMainRoleTalk", - param = { - 1, - 0, - "009", - "none", - "none", - "y", - 0.0, - false, - "avg3_100" - } - }, - { - cmd = "SetTalk", - param = { - 2, - "avg3_100", - "百分之十五的年利率……==W==一年的利息就有六十亿朵拉,这已经不仅仅是偿还压力大的问题了…==W==…", - 0, - "", - false, - "", - "", - "" - } - }, - { - cmd = "Wait", - param = {0.5} - }, - {cmd = "SetGoOn"}, - { - cmd = "Wait", - param = {0.5} - }, - {cmd = "SetGoOn"}, - { - cmd = "Wait", - param = {0.5} - }, - { - cmd = "CtrlStage", - param = { - 0, - nil, - nil, - nil, - nil, - nil, - nil, - 1.0, - nil, - "none", - "OutQuint", - 1.0, - false - } - }, { cmd = "CtrlChar", param = { @@ -2546,8 +2479,8 @@ return { param = { 0, "avg3_124", - "……果然如传闻中一样雷厉风行呢。==W==好吧。==W==上个月,==W==有家公司紧急贷款了一百亿,那笔贷款的年利率是百分之十五。", - 1, + "……果然如传闻中一样雷厉风行呢。好吧。==W==上个月,==W==有家公司紧急贷款了一百亿,那笔贷款的年利率是百分之十五。", + 0, "", false, "", @@ -2580,11 +2513,6 @@ return { nil } }, - { - cmd = "Wait", - param = {0.3} - }, - {cmd = "SetGoOn"}, { cmd = "Wait", param = {0.8} @@ -2629,6 +2557,106 @@ return { param = {0.5} }, {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "百分之十五的年利率……==W==一年的利息就有六十亿朵拉,这已经不仅仅是偿还压力大的问题了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, { cmd = "CtrlChar", param = { diff --git a/lua/game/ui/avg/_cn/config/stm07_05_c.lua b/lua/game/ui/avg/_cn/config/stm07_05_c.lua index 4c2298bd..ba32ff77 100644 --- a/lua/game/ui/avg/_cn/config/stm07_05_c.lua +++ b/lua/game/ui/avg/_cn/config/stm07_05_c.lua @@ -6429,7 +6429,135 @@ return { }, { cmd = "Wait", - param = {2.0} + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 0, + "guard_outside_daylight", + "0", + "OutQuad", + 2.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "帝国卫队在听闻天穹保险退出后,也立刻宣布退出。==W==第二轮的技术审查还没开始,菲莱城邦星塔的招标就结束了。==W==菲莱公司作为唯一的候选者,成功中标。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_roof", + "0", + "OutQuad", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_264", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 4, + "story_main_05_002", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 3, + 4, + "InQuart", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_congr", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetStage", + param = { + 3, + 3, + "OutQuad", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {1.5} }, { cmd = "SetTalk", @@ -6445,10 +6573,6 @@ return { "" } }, - { - cmd = "Wait", - param = {1.0} - }, { cmd = "SetBg", param = { @@ -6504,7 +6628,7 @@ return { }, { cmd = "Wait", - param = {1.5} + param = {2.0} }, {cmd = "SetGoOn"}, { @@ -6548,154 +6672,11 @@ return { cmd = "Wait", param = {1.0} }, - {cmd = "SetGoOn"}, - { - cmd = "Wait", - param = {2.5} - }, - { - cmd = "SetBg", - param = { - 0, - "guard_outside_daylight", - "0", - "Linear", - 1.5, - false, - "default", - 0 - } - }, - { - cmd = "CtrlBg", - param = { - 0, - nil, - nil, - nil, - nil, - 1.2, - nil, - nil, - nil, - nil, - "none", - "Linear", - 0.0, - true, - 0 - } - }, - { - cmd = "CtrlBg", - param = { - 0, - nil, - nil, - nil, - nil, - 1.05, - nil, - nil, - nil, - nil, - "none", - "Linear", - 10.0, - false, - 0 - } - }, - { - cmd = "Wait", - param = {2.0} - }, - { - cmd = "SetTalk", - param = { - 0, - "0", - "帝国卫队在听闻天穹保险退出后,也立刻宣布退出。==W==第二轮的技术审查还没开始,菲莱城邦星塔的招标就结束了。==W==菲莱公司作为唯一的候选者,成功中标。", - 0, - "", - false, - "", - "", - "" - } - }, - { - cmd = "Wait", - param = {1.0} - }, - { - cmd = "SetBg", - param = { - 0, - "hotel_roof", - "0", - "OutQuad", - 1.5, - false, - "fade", - 0 - } - }, - { - cmd = "Wait", - param = {1.0} - }, - {cmd = "SetGoOn"}, - { - cmd = "SetAudio", - param = { - 0, - "se_264", - 0.0, - false - } - }, - { - cmd = "SetBg", - param = { - 4, - "story_main_05_002", - "0", - "Linear", - 0.0, - true, - "default", - 0 - } - }, - { - cmd = "SetStage", - param = { - 3, - 4, - "InQuart", - 1.0, - false - } - }, - { - cmd = "Wait", - param = {0.7} - }, - { - cmd = "SetAudio", - param = { - 0, - "se_084", - 0.0, - false - } - }, { cmd = "SetBGM", param = { 1, - "music_avg_volume35_1s", + "music_avg_volume100_0s", 0, "", "4000ms", @@ -6703,21 +6684,6 @@ return { false } }, - { - cmd = "SetFx", - param = { - 0, - "fx_avg_congr", - 0, - 2, - nil, - nil, - nil, - 0.0, - false, - false - } - }, {cmd = "SetGoOn"}, { cmd = "Wait", @@ -6737,16 +6703,6 @@ return { "default" } }, - { - cmd = "SetStage", - param = { - 3, - 5, - "Linear", - 0.5, - true - } - }, { cmd = "SetBg", param = { diff --git a/lua/game/ui/avg/_cn/config/stm07_06_bb.lua b/lua/game/ui/avg/_cn/config/stm07_06_bb.lua index fa3469e1..c91a5c7d 100644 --- a/lua/game/ui/avg/_cn/config/stm07_06_bb.lua +++ b/lua/game/ui/avg/_cn/config/stm07_06_bb.lua @@ -2256,7 +2256,7 @@ return { param = { 0, "avg1_110", - "大监察官,不要在犹豫了。我和魔王都不想让您冒险。", + "大监察官,不要再犹豫了。我和魔王都不想让您冒险。", 1, "", false, diff --git a/lua/game/ui/avg/_cn/config/stm07_06_bc.lua b/lua/game/ui/avg/_cn/config/stm07_06_bc.lua index c290a37c..7ac93bd7 100644 --- a/lua/game/ui/avg/_cn/config/stm07_06_bc.lua +++ b/lua/game/ui/avg/_cn/config/stm07_06_bc.lua @@ -9758,7 +9758,7 @@ return { param = { 0, "1", - "可恶,怎么能让夏花等我那么长时间,我必须像个办法……==W==对了,==W==之前在星塔影戏里看到过……", + "可恶,怎么能让夏花等我那么长时间,我必须想个办法……==W==对了,==W==之前在星塔影戏里看到过……", 1, "", false, diff --git a/lua/game/ui/avg/_cn/config/stm07_07.lua b/lua/game/ui/avg/_cn/config/stm07_07.lua index 61a79c5d..a0328e7c 100644 --- a/lua/game/ui/avg/_cn/config/stm07_07.lua +++ b/lua/game/ui/avg/_cn/config/stm07_07.lua @@ -5,7 +5,7 @@ return { "ep_mainline_001", "第七话", "故剑重逢", - "你和千都世久别重逢,她向你介绍了近况和修行的成果。==RT==有她助力,你决定与她一同攀登湖中星塔探查。==RT==出发前,千都世顺手便掐灭了来自天穹保险的阴谋……", + "你和千都世久别重逢,她向你介绍了近况和修行的成果。==RT==为了完成许愿目标,你与千都世出发一同攀登湖中星塔。==RT==出发前,千都世顺手便掐灭了来自天穹保险的阴谋……", 0 } }, diff --git a/lua/game/ui/avg/_cn/config/stm07_10.lua b/lua/game/ui/avg/_cn/config/stm07_10.lua index 7dc0638a..614893e4 100644 --- a/lua/game/ui/avg/_cn/config/stm07_10.lua +++ b/lua/game/ui/avg/_cn/config/stm07_10.lua @@ -3238,7 +3238,7 @@ return { param = { 0, "骑士队长", - "好险,好险……没想到会在这里撞见。==W==我之前还对那位大人挥过剑,虽然事先并不知道那位的身份,但终归是我失礼在先了。", + "好险,好险……没想到会在这里撞见。==W==我之前还对那位大人投过枪,虽然事先并不知道那位的身份,但终归是我失礼在先了。", 1, "", false, @@ -5861,7 +5861,7 @@ return { param = { 0, "avg3_999", - "这种钢缆很难许愿的,就算在能成功在荒野星塔里许愿出来,那么沉重的钢缆,搬运过来也不容易……", + "这种钢缆很难许愿的,就算能成功在荒野星塔里许愿出来,那么沉重的钢缆,搬运过来也不容易……", 0, "", false, @@ -12386,7 +12386,7 @@ return { param = { 0, "0", - "一开始,==W==千都世还不太熟悉用键盘打字,但很快,==W==她就能顺利地和我互发信息了。", + "一开始,==W==千都世还不太熟悉用按键打字,但很快,==W==她就能顺利地和我互发信息了。", 0, "", false, diff --git a/lua/game/ui/avg/_cn/config/stm07_11.lua b/lua/game/ui/avg/_cn/config/stm07_11.lua index 172ce48b..beeeb442 100644 --- a/lua/game/ui/avg/_cn/config/stm07_11.lua +++ b/lua/game/ui/avg/_cn/config/stm07_11.lua @@ -4723,7 +4723,7 @@ return { param = { 0, "avg1_144", - "分发恩赐的时候,妾身意识到……妾身的确给那些信仰着恩赐之神的人带来了希望,妾身的行为成为了他们的依靠,就像主公是妾身的依靠一样。", + "分发恩惠的时候,妾身意识到……妾身的确给那些信仰着恩赐之神的人带来了希望,妾身的行为成为了他们的依靠,就像主公是妾身的依靠一样。", 1, "", false, diff --git a/lua/game/ui/avg/_cn/config/stm07_12.lua b/lua/game/ui/avg/_cn/config/stm07_12.lua index d0d190ee..e4089692 100644 --- a/lua/game/ui/avg/_cn/config/stm07_12.lua +++ b/lua/game/ui/avg/_cn/config/stm07_12.lua @@ -4846,7 +4846,7 @@ return { param = { 0, "avg1_117", - "食材采购啊......==W==凤凰炒蛋的食材,都是店员一大去附近的市场上精挑细选的。", + "食材采购啊......==W==凤凰炒蛋的食材,都是店员一大早去附近的市场上精挑细选的。", 1, "", false, diff --git a/lua/game/ui/avg/_cn/config/stm07_13.lua b/lua/game/ui/avg/_cn/config/stm07_13.lua index 453292cb..018fd0ad 100644 --- a/lua/game/ui/avg/_cn/config/stm07_13.lua +++ b/lua/game/ui/avg/_cn/config/stm07_13.lua @@ -9232,7 +9232,7 @@ return { param = { 0, "avg1_110", - "格雷霍恩大人也是,==W==这招灵动的瞥击我挡得很艰难。", + "格蕾霍恩大人也是,==W==这招灵动的瞥击我挡得很艰难。", 0, "", false, @@ -10129,7 +10129,7 @@ return { param = { 3, "0", - "格雷霍恩的剑尖,轻轻抵住了翡冷翠的肩膀。", + "格蕾霍恩的剑尖,轻轻抵住了翡冷翠的肩膀。", 0, "", false, diff --git a/lua/game/ui/avg/_cn/config/stm07_14.lua b/lua/game/ui/avg/_cn/config/stm07_14.lua index 0dc07cca..d8b02f36 100644 --- a/lua/game/ui/avg/_cn/config/stm07_14.lua +++ b/lua/game/ui/avg/_cn/config/stm07_14.lua @@ -2950,7 +2950,7 @@ return { param = { 0, "avg3_125", - "总部给出的新牌价是......==W==四百二十万朵拉一枚。", + "总部给出的新牌价是......==W==四百一十万朵拉一枚。", 0, "", false, @@ -12806,7 +12806,7 @@ return { param = { 0, "avg3_220", - "奥、奥尔贝德大人……!?==W==您怎么在这里?还有您说无效是什么意思?我们可没有违反规则——", + "奥、奥尔贝德大人……!?==W==您怎么在这里?还有您说停手是什么意思?我们可没有违反规则——", 0, "", false, diff --git a/lua/game/ui/avg/_cn/config/stm07_16.lua b/lua/game/ui/avg/_cn/config/stm07_16.lua index f89a7e49..d53ccf32 100644 --- a/lua/game/ui/avg/_cn/config/stm07_16.lua +++ b/lua/game/ui/avg/_cn/config/stm07_16.lua @@ -16411,7 +16411,7 @@ return { param = { 3, "0", - " 菲莱的涟漪 完", + "菲莱的涟漪 完", 0, "", false, diff --git a/lua/game/ui/avg/_cn/config/stsp_06_02.lua b/lua/game/ui/avg/_cn/config/stsp_06_02.lua index 394a8ee0..a848d7f8 100644 --- a/lua/game/ui/avg/_cn/config/stsp_06_02.lua +++ b/lua/game/ui/avg/_cn/config/stsp_06_02.lua @@ -2404,7 +2404,7 @@ return { param = { 0, "0", - "循声看去,一个人高马大的男人,正骑着重型两轮自动车气势汹汹地冲了过来。", + "循声看去,一个人高马大的男人,正骑着重型两轮神器车气势汹汹地冲了过来。", 0, "", false, @@ -5216,7 +5216,7 @@ return { param = { 0, "avg1_107", - "队长,我要借用一下这辆自动车。", + "队长,我要借用一下这辆神器车。", 0, "", false, diff --git a/lua/game/ui/avg/_cn/config/stsp_06_03.lua b/lua/game/ui/avg/_cn/config/stsp_06_03.lua index 67a02c96..89b9943d 100644 --- a/lua/game/ui/avg/_cn/config/stsp_06_03.lua +++ b/lua/game/ui/avg/_cn/config/stsp_06_03.lua @@ -3392,7 +3392,7 @@ return { param = { 0, "劫匪", - "但我想不通……你到底是怎么追上我的?就凭你们帝国卫队那种破烂自动车,不可能有我快。", + "但我想不通……你到底是怎么追上我的?就凭你们帝国卫队那种破烂神器车,不可能有我快。", 0, "", false, diff --git a/lua/game/ui/avg/_cn/config/stsp_14_02.lua b/lua/game/ui/avg/_cn/config/stsp_14_02.lua index de7e917d..f17326de 100644 --- a/lua/game/ui/avg/_cn/config/stsp_14_02.lua +++ b/lua/game/ui/avg/_cn/config/stsp_14_02.lua @@ -8888,7 +8888,7 @@ return { param = { 0, "avg1_147", - "那、那么多大人物都要过来!?我明白了。==RT==那就拜托了……!", + "需、需要和那么多的大人物讨论吗!?我明白了。==RT==那就拜托了……!", 0, "", false, @@ -10001,7 +10001,7 @@ return { cmd = "SetTalk", param = { 0, - "avg3_999", + "avg1_143", "嗯。情况虽然有些不同,其实我也有过类似的经历。", 0, "", @@ -10044,7 +10044,7 @@ return { cmd = "SetTalk", param = { 0, - "avg3_999", + "avg1_143", "你所说的那场幻觉……那恐怕,是“尊者”搞的鬼吧。", 0, "", @@ -10209,7 +10209,7 @@ return { cmd = "SetTalk", param = { 0, - "avg3_999", + "avg1_143", "可悲之人的灵魂,被星塔吞噬后的末路——==W==也算是一种星骸吧。", 0, "", diff --git a/lua/game/ui/avg/_cn/config/stsp_15_01.lua b/lua/game/ui/avg/_cn/config/stsp_15_01.lua new file mode 100644 index 00000000..1c0a5fb4 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stsp_15_01.lua @@ -0,0 +1,11297 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第一话", + "可爱依赖症候群 其一", + "全场静默!录音开机!摄影开机!演员就位……本该是这样——可我们的女主角密涅瓦似乎还没有做好准备!?", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_canal_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 1, + "ttc_canal_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 1, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + 500.0, + 0.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg3_129", + "a", + "002", + "none", + nil, + 0.6, + -0.05, + -0.9, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + 0.4, + -0.1, + -1.0, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_990", + "a", + "002", + "none", + nil, + 0.6, + nil, + -1.0, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_991", + "a", + "002", + "none", + nil, + 0.9, + nil, + nil, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -650.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 3.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_990", + "a", + nil, + "none", + nil, + 0.58, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_991", + "a", + nil, + "none", + nil, + 0.88, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + 460.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 3.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + 0.62, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.42, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_1099", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "灰风俱乐部", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "InBack", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -600.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "002", + "none", + nil, + 0.73, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_990", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_991", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.52, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "小的们!都给我把腰板挺直了,绝对不能让人家看扁了我们!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -650.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_990", + "a", + nil, + "none", + nil, + 0.25, + -0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_991", + "a", + nil, + "none", + nil, + 0.85, + -0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "004", + "none", + nil, + 0.73, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "姐姐,他们那个领头的人过来了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -600.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_107", + "e", + "002", + "none", + nil, + 0.2, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "008", + "none", + nil, + 0.85, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "006", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "012", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "我们乃是高傲的骑士!誓做守护诺瓦的利刃!==W==无论面对何种困难,都绝不退缩。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + nil, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "我们是帝国卫队!保障市民的财富与宁静!为自由和荣耀而战!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "帝国卫队骑士侍从——==W==缇莉娅!现在开始制裁邪恶!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "嘿嘿……==W==气势倒是不错嘛。==W==不过呢——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -650.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "003", + "none", + nil, + 0.75, + 0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "none", + nil, + 0.7, + 0.0, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "想要对抗真正的邪恶,得先过我这关。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "正合我意。==W==你的挑战,我奉陪到底!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "016", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "任何人都无法阻挡正义的脚步!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "007", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "喝!当心别栽跟头了!==W==看招——!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "close", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "InQuad", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "卡——!!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "完————全不行!!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_canal_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_107", + "e", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "013", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "007", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "014", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "对、对不起,导演!==W==因为好久没演了,稍微有点紧张……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "007", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_129", + "a", + "002", + "none", + nil, + 0.46, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + 0.45, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "“导演”骑士", + "不。缇莉娅已经找对感觉了。问题在于——==W==你。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_5", + "31", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "“导演”骑士", + "灰风俱乐部的密涅瓦!==W==你演的是什么角色,自己心里有数吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + "005", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_canal_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "不就是和帝国卫队并肩作战的搭档吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "“导演”骑士", + "不是普通的搭档。你可是女主角!==W==女==W==·主==W==·角==W==懂吗!!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.2, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.2, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -170.0, + -65.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.2, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -30.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "“导演”骑士", + "可你刚才那是什么演技?!==W==完全是一副反派嘴脸好吗!==W==可别小看女主角的分量啊——!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "AvgStageEffect_wipe_down", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_canal_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -30.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "009", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "哈?!==W==我哪里有小看了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "“导演”骑士", + "既然如此,就好好塑造出女主角的气场来!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "说是“塑造”……==W==这提示也太笼统了,说具体点吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "“导演”骑士", + "那这样好了……==W==你去换一套服装,情绪应该会更到位一些。==W==具体是哪种感觉你自己定,总之,请在下次拍摄前,准备一套一眼就能感受到“女主角气场”的服装!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "“导演”骑士", + "哦对了,采购经费找我报销就行,不用在意预算。==W==那今天就先散了吧。大家都辛苦了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + 50.0, + nil, + "avg2_994", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "哼……==W==这么自然就开始使唤起人了。帝国卫队就这么了不起吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg2_994", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m53", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_107", + "e", + "013", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_071", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "对不起啊……==W==明明是特意请你们来协助拍摄的……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "别放在心上。==W==既然我们决定接下委托,就会尽力做到最好。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "012", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "问题是出在衣服上吗……==W==我懂他的意思,但什么叫做有“女主角气场”的服装啊……==W==唔……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "对了,我这套衣服是参考了《蒙面骑士》的形象定做的!==W==密涅瓦如果也有心仪的参考形象的话,说不定能想到什么好主意呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "008", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "原来如此……==W==谢谢你的建议。==W==下次拍摄我一定会以完美状态上阵,到时候再好好“对决”吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "basement_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "003", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "哈啊——==W==累死了……==W==演戏比想象中还要折腾人啊……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "011", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "明明只有短短的几句台词,站在镜头前还是会紧张呢~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.75, + nil, + 1.05, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.25, + nil, + 1.05, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "005", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "哟、老大!今天辛苦啦……==W==嗯?你在看什么书啊?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "008", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "时尚杂志。==W==那导演不是让我准备一套像女主角的衣服吗?我就想着找本书翻翻灵感。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + 700.0, + nil, + 0.6, + "avg1_107", + "e", + "002", + "none", + 0, + nil, + nil, + 1.2, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + 0.7, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "004", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "说起来,那个叫缇莉娅的家伙,衣服确实挺帅的,特别是腰带什么的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_107", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "002", + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.57, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.76, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "是啊~她平时看着也挺普通的,但是换了件衣服,感觉就完全不一样了!==W==吓了我一跳~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "哼。==W==老大也弄一套不输给她的帅气衣服不就好了吗?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "不行,那样的话肯定又会被导演挑毛病的。==W==他要的是“女主角”的感觉啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "004", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "唔~==W==“女主角”的感觉,具体是什么样的呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "老实说,我也还没找到答案……==W==影戏里最常见的,大多是大小姐或者公主那类的女主角,但这次我演的是和缇莉娅并肩作战的搭档啊……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "013", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "011", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "所以,就轮到这本杂志出场了!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "none", + nil, + 0.05, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_467", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "你们也来看看。==W==把觉得不错的全都挑出来,一起构思一下咱们灰风的女主角该是什么形象。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "哦哦哦哦哦!==W==灰风俱乐部风的女主角,听起来感觉很帅气嘛!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "话说回来,老大,你居然留着这么多时尚杂志呀~?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "呃,这个是……==W==是在白金学院上课用过的课外教材!对!那里也有关于时尚和设计的课程哦!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "“其实是为了追上面连载的少女漫画才买的”——==W==这种事打死我也不能说出来……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "013", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "basement_light", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "哦~!==W==白金学院好厉害啊!连这些都要学。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "行了,抓紧时间看。有觉得不错的衣服,就把那页折起来做个记号。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "basement_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "005", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "唔……==W==啊,这件感觉很适合大姐头!==W==不对,这件更好点……==W==哇,那件也很帅啊!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "005", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "009", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "姐姐,每一页都做记号的话,后面就没法筛选了哦?==W==——咦?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_388", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_15_001", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "当新月正准备拿起另一本杂志时,一本小册子从书里滑落了出来。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "哦!这个也不错啊!可爱又帅气,跟老大绝配嘛!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m36", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "什么!==W==那是……==W==《再见地雷系青梅》?!为什么会在这里?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_15_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "015", + "none", + 3, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + 1, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + 1, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "地雷系……==W==大姐头,这是什么呀~?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "none", + 1, + 0.7, + 0.02, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "新月,给我也看看!==W==嗯嗯?这画上的女孩子,眼睛好大啊?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "015", + "avg_emoji_symbol", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "啊——==W==那个……==W==因为这是绘本嘛!==W==对!为了让小孩子也能看懂,画得夸张了一点。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "013", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + 1, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "008", + "avg_emoji_question", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "绘本?有这么小的绘本吗,而且页数也太多了吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "016", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "也、也有这种类型的绘本啦!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "这个根本不重要!现在构思服装才是正事!==W==杂志还有很多呢,再磨磨蹭蹭下去就弄不完了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "那不如,就用这绘本封面的衣服好了!==W==看起来很强,眼罩也超酷,简直就是完美的灰风俱乐部女主角啊!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "002", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "我也觉得那件不错~==W==你看,“地雷”不就是埋在地里的炸弹陷阱嘛!“砰——”的一下炸开,视觉效果肯定非常炸裂!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.5, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "“地雷系”原来是这个意思吗?虽然我当时也没看懂……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "不对不对,照这么下去,我岂不是要穿着这个漫画女主角的衣服出镜拍戏?!==W==虽然,我也不是没想过穿一次试试看啦……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "013", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "呼……==W==冷静点。我穿这身绝对会很怪的吧。得想个办法让她们死心!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "basement_light", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "002", + "none", + nil, + 0.2, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "你们想得太简单了。这本漫……==W==绘本里的故事都是虚构的,现实中根本买不到这种衣服。==W==就算现在开始做也赶不上拍摄的,驳回!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "012", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "要是买不到的话……==W==那我们去星塔里许愿不就好了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "好主意啊!既然知道了衣服是什么款式,那许愿出来的几率应该也会变高。我们这就出发吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.5, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "唉……==W==结果还是被她们给绕进去了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "没办法……==W==就去塔里走一趟吧。反正也不一定许愿得出来,试过一次她们估计也就消停了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "basement_light", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "002", + "none", + nil, + 0.2, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "好好好,我知道了。==W==不过先说好,我们只爬这一次塔。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "012", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "如果许愿失败了,你们就得死心,去街上买能买到的衣服。许愿是有代价的,可不能这么随便。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "满月&新月", + "好耶~~~!!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_283", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "满月&新月", + "地雷~炸弹~酷毙啦——!==W==炸弹~地雷~好帅帅——!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "002", + "none", + nil, + nil, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "真拿你们没办法……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 700.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.7, + nil, + 1.05, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "005", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "哦!这墙壁上的花纹,超炫的嘛!==W==这边的画也很酷啊!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "015", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.2, + nil, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "002", + "none", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "老大,今天的星塔感觉……==W==好时髦呀~?跟以前爬的塔氛围完全不一样……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "011", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "有劳地理协会的指点了,听说这座星塔里,经常有服装设计师雇旅人来这里取材寻找灵感。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "只要她俩对其他设计产生兴趣,就能把话题引到那边去了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "如果有让你们眼前一亮的设计,一定要好好记住哦。==W==只有从许愿箱里得到的衣服能被带出星塔,所以,许愿的时候,一定得清晰无误、描述清楚……==W==才行!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 700.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "002", + "none", + nil, + 0.4, + nil, + 1.05, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.8, + nil, + 1.05, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.7, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "002", + "none", + nil, + 0.2, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "008", + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "唔……==W==不过我还是觉得,大姐头更适合绘本上的那套风格……==W==嗯?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_309", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_943", + "a", + "002", + "none", + 2, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_943", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "哦哦!这个装饰也很帅嘛!==W==对了,不如把这个,跟绘本封面的那套衣服搭在一起……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "004", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + 100.0, + 0.95, + "avg2_993", + "a", + "010", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "姐、姐姐……==W==那个……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg2_993", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + nil, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "笨蛋,快退开!那是星骸!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stsp_15_02.lua b/lua/game/ui/avg/_cn/config/stsp_15_02.lua new file mode 100644 index 00000000..5e7abf85 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stsp_15_02.lua @@ -0,0 +1,10841 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第二话", + "可爱依赖症候群 其二", + "要成为最可爱最引人注目的女主角。密涅瓦“毅然决然”选择了那件“可爱中带着毒”的风格服装!", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_151", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m10", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_265", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "007", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_yellow_blade", + 0, + 0, + 3.5, + nil, + -0.75, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_137", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.85} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "006", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "啧!这家伙,还挺难对付的!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "011", + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "010", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "老大,炸弹已经用完了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + nil, + 0.9, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "015", + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + 15.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "OutQuad", + 0, + 0.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "none", + 0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "好痛!嘶~……==W==大意了……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "新月!先带着满月撤退,我来拖住它!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "哎呀?看来我不小心漏掉了一只大家伙呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_b", + 0, + 0, + -1.0, + nil, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_225", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.47, + 0.03, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_b", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "010", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "啊?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "呵呵呵♪被我抢先了,真是抱歉。==W==不过~这家伙本来就是我的猎物哦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "不……==W==倒不如说帮大忙了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "红头发的那位受伤了吧?==W==请用吧,我正好带着愈合药。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "感激不尽。==W==我叫密涅瓦,是“灰风俱乐部”的领袖。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "不必客气。我是格芮,黄昏裁判的审判官。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "呵呵,礼尚往来,还有你们俩也自我介绍一下呗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "009", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "005", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "满、满月……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "我叫新月……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + -500.0, + nil, + 0.75, + "avg1_132", + "a", + "006", + "avg_emoji_angry", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "你们俩怎么东张西望的,对恩人太没礼数了!==W==我不是教过你们,道谢的时候要看着对方眼睛吗!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg1_132", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "008", + "none", + nil, + nil, + -0.175, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "可、==W==可是老大,我听说黄昏裁判的审判官……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "坊间有很多可怕的传闻嘛~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "真是的……==W==因为一点风言风语就吓成这样,也太没出息了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "005", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "请别在意。这种反应我已经习惯了。==W==对初次见面的人确实是该保持警惕,呵呵。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "说起来……==W==这个时间,为什么你们还来星塔?==W==最近星塔里可不怎么太平喔,不推荐来这里观光。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "这个嘛……==W==说来话长,其实是这样——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { 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"CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "31", + "Linear", + 0.75, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "014", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "心中隐藏着惹人怜爱的脆弱和危险,同时又埋藏着烈焰爆发的力量……==W==嗯,搭上这种衣服可真是太对味了。==W==再和正统派的骑士一起并肩作战,一定会非常上镜的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "013", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_2", + "31", + "Linear", + 0.75, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jump1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "“地雷系”的时代,即将到来了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "002", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "在星塔见过大世面的人都这么说,那肯定没错了~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "对了,既然在这里相遇也是一种缘分,就由我来代替你们许愿吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "不、不用了,太麻烦您——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.4, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "满月&新月", + "那就拜托您了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + 1.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "糟了……==W==这走向感觉很不妙啊……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "013", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "010", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "那就先去找许愿箱吧。==W==来,跟我冲——!!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "喂,冲得也太快了吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_283", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xiaozhen", + "Linear", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_497", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wishbox_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "很好,既然许愿箱已经顺利找到了,那我们马上开始许愿吧……==W==咳咳。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "万能的恩赐之神啊,我虔诚地向您许下愿望。请赐予我——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "格芮不知从哪里掏出了一本笔记本,用悲切的声音念诵起一些生涩难懂的词汇。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "呐……==W==到底要怎么做,你才会只看着我一个人?==W==明明我是如此地深爱着你,为什么你却不看看我呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_185", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + -100.0, + nil, + 0.8, + "avg1_132", + "a", + "015", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "诶?好熟悉的台词,难道是……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_132", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "我的秘密只展现给你一个人看……==W==这就是爱的证明。==W==来吧,快点堕落到我身边来?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg2_994", + "a", + "015", + "avg_emoji_question", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "这真的是在许愿吗?好像完全没提到衣服的事啊,感觉怪怪的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg2_993", + "a", + "010", + "avg_emoji_exclamation", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "等一下姐姐,你看!许愿箱……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg2_994", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg2_993", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_354", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_15_002", + nil, + 0.6, + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "哎呀,感觉不错,看来是一击即中呢。==W==好久没许愿了,还好手艺没生疏。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "骗人的吧……==W==这、这简直和封面上那套衣服一模一样……?!==W==到底是怎么回事?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_15_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "为了能把印象更具体地传达给恩赐之神,我念了和那件衣服关联性很高的台词。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "我超爱看的那本书……==W==《再见地雷系青梅》里的台词。==W==那是一部感人至深的少女漫——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "013", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "none", + 0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "咳——!==W==是少女绘本!是绘、本,对吧?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "013", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "绘本?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "总、总之谢谢你了!==W==今天不仅帮我们脱险,还帮我们拿到了衣服,这份恩情,不知该怎么报答你!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "其实你不用放在心上的。不过嘛……==W==既然如此,那就劳烦你也帮我实现个愿望吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "愿望?好吧,用愿望来回报愿望也很合理,我没意见……==W==你想让我做什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "011", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "我想看看你们穿上这件衣服的样子。如何?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_132", + "shake_L", + false, + 2.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "015", + "none", + nil, + 0.3, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "Tiao", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "哈啊啊啊啊?!==W==不、不行,绝对不行!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "016", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "诶,你刚才不是说“没意见”吗?==W==还是说,堂堂灰风俱乐部的成员,居然这么不讲“信义”噢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "016", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "呜!可、可是……==W==呜……!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "jewelry_store_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_093", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "008", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "我们随便用这家店的更衣室真的没关系吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "没关系哦~这里的店长和我是熟人,我已经提前打好招呼啦~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "002", + "none", + 3, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + 2, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + 3, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "我怎么有种被下套的感觉啊……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "好啦好啦,不要在意这些细节,赶紧更衣吧各位。==W==来来~这边请~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 1.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_tales_15_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "012", + "none", + nil, + 0.3, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "唔……==W==这个束腰会不会有点太紧了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "呜哇,这件好帅哦……==W==但是裙子好像有点短诶……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "013", + "avg_emoji_star", + nil, + nil, + -0.25, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "这些装饰物难道是这种含义吗……==W==好大胆的设计!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "012", + "none", + nil, + 0.32, + 0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 1, + -10.0, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.3, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 1, + 0.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "好,好厉害的衣服……==W==我们真的要穿着这个拍戏吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_15_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "014", + "none", + 1, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "010", + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "none", + 3, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "嗯~?==W==两位怎么又换回之前的衣服了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "呃……==W==最适合这衣服的是果然还是老大……==W==所以我们,想请您只把老大的身姿烙印在眼里就好~。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "对对对!我们俩穿这套不合适啦,就不占用大姐您宝贵的记忆了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "我觉得你们两个穿也会很可爱的……==W==不过嘛,光是看你俩的反应就已经很有乐趣了,算了就这样吧~", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "话说回来,我们最重要的“女主角”呢?她没事吧?自从进去之后就一点反应都没有了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "010", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "老大~你换完衣服了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "啊、嗯……==W==不,不过我还没做好心理准备……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "呵呵呵呵~==W==既然如此,看来还需要最后推一把呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "嘿~咻♪", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m115", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_15_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 800.0, + 600.0, + 1.6, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_053", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_132", + "等?!==W==为什么随便拉开帘子啊!==W==我不是说还没准备好吗?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 700.0, + -200.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 4.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "是“心理”准备吧?==W==不这么做的话,感觉你一辈子都不会出来了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "话说回来……==W==还挺有模有样的嘛。非常可爱哦♪", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_994", + "真的真的!老大!==W==你穿这件,真的好好看!!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_993", + "帅气的同时,又不失可爱呢!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 18.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_132", + "呜……==W==真,真的不奇怪吗?==W==我穿这种衣服……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "怎么会呢,你已经是一个出色的“地雷系女主”了,要对自己有信心。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "看来你自己也挺满意的嘛?==W==连发型都配合着衣服好好打理了一番呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_132", + "那、那是因为……==W==既然要穿,就想好好搭配一下……==W==不,不对,这叫做,凡事就得做到完美!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_132", + "(其实是想还原《再见地雷系青梅》里女主角的装扮,这种话怎么说得出口呀!)", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_132", + "(但是穿上这件衣服的那一刻……==W==有那么一瞬,真的感觉自己就像是漫画里的那位“女主角”了……)", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_132", + "(怎么回事……==W==心跳得好快。这就是“地雷系”的力量吗?==W==大家的反应好像也不错,作为戏服来穿,似乎真行得通?)", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "机会难得,就这样穿着回去怎么样?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_132", + "别、别说傻话了!==W==你也看够了吧。我要换衣服了——!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "真~==W==遗憾。==W==人家还想多看一会儿呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "jewelry_store_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m53", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "好,服装算是搞定了。==W==接下来,还要磨练一下演技,好让那导演满意。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg2_994", + "a", + "010", + "avg_emoji_exclamation", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "有了这件衣服,肯定是小菜一碟啦!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg2_993", + "a", + "005", + "avg_emoji_star", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "这次,肯定能一次过的!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg2_994", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg2_993", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "004", + "none", + 2, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + 2, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "嗯~==W==真的会那么顺利吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "什、什么嘛,还有什么问题吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "我总觉得,作为女主角,你的气场方面确实还是不太够呢~==W==嗯,刚才你还没完全抛开羞耻心对吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "呜……==W==这、这也太强人所难了吧!那种衣服,我还是第一次穿……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "呵呵呵,放心吧。送佛送到西,我会负起责任,把你包装成一个完——==W==美的地雷系女主角的!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "013", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "准备好了吗~?==W==就让你体验一下我压箱底的特训吧♪", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stsp_15_03.lua b/lua/game/ui/avg/_cn/config/stsp_15_03.lua new file mode 100644 index 00000000..1dea5cf0 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stsp_15_03.lua @@ -0,0 +1,14106 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第三话", + "可爱依赖症候群", + "剧组成员的视线,留影机的视线,当然,还有你的视线——呐,答应我,只注视我一个人好吗?", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "几天后,拍摄当天——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_canal_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.6, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_116", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_189", + "a", + "005", + "none", + nil, + 1.0, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_120", + "a", + "002", + "none", + nil, + 0.0, + nil, + -1.0, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_107", + "e", + "018", + "none", + nil, + nil, + nil, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_129", + "a", + "002", + "none", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "InOutCubic", + 7.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "InOutCubic", + 7.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "012", + "avg_emoji_love", + 4, + nil, + nil, + nil, + nil, + 0.5, + nil, + "diantou2", + "none", + "OutCubic", + 0, + nil, + false, + 3.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_200", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_189", + "a", + nil, + "none", + 3, + 0.0, + nil, + nil, + nil, + nil, + nil, + "manbu", + "none", + "OutSine", + 0, + nil, + false, + 2.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_189", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_079", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + 2, + 0.65, + nil, + nil, + nil, + nil, + nil, + "manbu", + "none", + "OutSine", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.8, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_467", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 1.0, + nil, + -0.8, + nil, + 1.0, + 0.0, + "manbu", + "none", + "Linear", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + 1, + nil, + -0.05, + 1.05, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "“导演”骑士", + "午休结束后,马上就要拍缇莉娅和密涅瓦的对手戏了。==W==大家各自做好准备,争取一遍过。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_116_stop", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "002", + "none", + nil, + 0.1, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "002", + "none", + nil, + 0.9, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "none", + nil, + 0.75, + -0.1, + 1.2, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.25, + -0.1, + 1.2, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "008", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "嗯?喂,新月,你有看到老大吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "没看到哦~?马上就要正式开拍了,她去哪儿了呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "close", + nil, + nil, + -0.05, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "close", + nil, + nil, + -0.05, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "c", + "002", + "none", + nil, + 0.4, + nil, + 1.2, + nil, + 1.0, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "avg_emoji_happy", + 1, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "抱歉,让你们久等啦!==W==脑子里一直想着喜欢的人,一不小心就迟到了呢~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.0, + nil, + 1.1, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + 0.1, + nil, + 1.4, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "avg_emoji_speechless", + nil, + 0.7, + nil, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "呃,你谁……==W==等等,老大?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "015", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "017", + "avg_emoji_star", + nil, + 0.5, + -0.05, + 1.1, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "我,堂堂地雷系女主——密涅瓦哦★,==W==敢碍着我和喜欢的人在一起的坏蛋,==W==统统都要被我揍飞♪", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "003", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "017", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutCubic", + 0, + -5.0, + false, + 0.7, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "011", + "avg_emoji_happy", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_canal_daylight", + "AvgStageEffect_mosaic", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "……吓到你们了吗。==B====W==怎么样,刚才那下,是不是挺入戏的?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m36", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "002", + "none", + nil, + 0.9, + -0.2, + 1.4, + 0.8, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "002", + "none", + nil, + 0.1, + -0.2, + 1.4, + 0.8, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "010", + "none", + 2, + 0.8, + nil, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "015", + "none", + 1, + 0.2, + nil, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_356", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_173", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.1, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "吓、吓死我了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_173", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.1, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "我刚才差点以为认错了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "close", + 1, + 0.3, + -0.1, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "004", + "none", + 2, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "none", + 3, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -200.0, + nil, + nil, + "avg3_129", + "a", + "002", + "avg_emoji_attention", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "004", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "“导演”骑士", + "距离正式开拍还有五分钟,请工作人员各就各位。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_129", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "002", + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "004", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "008", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "011", + "avg_emoji_happy", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "那我就先过去啦!==W==你们两个换好衣服也赶紧过来吧★", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + 1.0, + nil, + 1.2, + nil, + nil, + 0.0, + "manbu", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.35, + -0.05, + 1.1, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.65, + -0.05, + 1.1, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "老大,好厉害啊……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_071", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "InOutExpo", + true, + true, + 0.4, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_524", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m48", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 1, + nil, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_107", + "e", + "004", + "none", + nil, + 1.2, + nil, + 1.0, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "manbu", + "none", + "OutQuad", + 0, + nil, + false, + 1.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_057", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_107", + "呼……呼……!追兵竟然这么多……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "013", + "none", + nil, + 0.4, + nil, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "c", + "002", + "none", + nil, + 0.8, + nil, + 1.1, + nil, + 0.5, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_107", + "“漆黑之星”,你没受伤吧?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "“漆黑之星”", + "我没事。你还好吗?即使拼上性命,我也一定会保护你的……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "close", + 1, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "017", + "none", + 2, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "是因为服装的关系吗,感觉密涅瓦气场跟之前完全不一样了==W==……我也不能输!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_071", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "“导演”骑士", + "卡——!==B====W==密涅瓦,比上次好多了。服装和妆发的感觉都很棒。不过,还差了一点。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "stop", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "ttc_canal_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_129", + "a", + "002", + "none", + nil, + nil, + -0.2, + 1.2, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "“导演”骑士", + "这场戏要展现出女主角在绝境中对抗绝望的决心。==W==你要展现出无论发生什么都不想和同伴分开的心情,让大家看到你拼命又迫切的感觉。==W==明白了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "018", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "003", + "none", + nil, + 0.53, + -0.05, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "不想和同伴分开吗……==W==明白了,我试试看。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "呵呵呵,我之前就觉得你有点不对劲,原来,你也很懂那部漫画嘛。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "002", + "none", + nil, + 0.9, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.3, + 0.07, + 0.9, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "016", + "none", + nil, + 0.7, + 0.1, + 0.9, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "嗯……拜托了,满月和新月那边千万要替我保密。==W==要是让人知道我喜欢看少女漫画……那领袖的威严不就要扫地了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + 1, + nil, + nil, + nil, + nil, + 0.0, + nil, + "diantou2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "所以你才那么欲盖弥彰呀。==W==放心吧,我向恩赐之神发誓,绝对替你保密。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "013", + "avg_emoji_shy", + 1, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "谢啦,算我欠你个人情。==W==所以,特训具体是要怎么做……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_happy", + 1, + nil, + nil, + nil, + nil, + 0.0, + nil, + "huanxin2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "《再见地雷系青梅》里女主角的台词,是不是每句都像毒药一样渗透入心?==W==你现在缺少的,就是那如“毒”一般的感觉。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "这就是“地雷系”的神奇力量……==W==先把你平时那刚正不阿的外壳抛到一边,去体会那对重要之人的、充满独占欲的“毒”。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "012", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "010", + "avg_emoji_question", + 1, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "……我明白你的意思了,但具体要怎么运用到演技里呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "avg_emoji_happy", + 1, + nil, + nil, + nil, + nil, + 0.0, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "凡事都要从想象力训练开始。==W==首先,试着在脑海中描绘出对你来说“最重要的人”?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "none", + 1, + 0.5, + -0.1, + 1.2, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "最重要的人……==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "013", + "none", + 3, + 0.8, + -0.2, + 1.6, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.8, + -0.3, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "mood_2", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_149", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "想出来了吧?==W==如果那个人正和其他人在一起,脸上露出了你从未见过、无比幸福的笑容……你会怎么想?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "013", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "只要那家伙觉得幸福,我也会很高兴——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley_daylight", + "32", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "010", + "none", + nil, + 0.7, + -0.05, + 1.0, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.3, + -1.0, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "015", + "avg_emoji_shock", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "不对==W==不对不对不对不对!!!==W==全错啊!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "close", + nil, + 0.4, + nil, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "007", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "ChaoDaZhenDong", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_5", + "AvgStageEffect_wipe_up", + "OutQuart", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_230", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "我不是说了吗?把平时的自己全都抛开!现在的你,是地雷系女主!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "014", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "你想独占你最重要的人——==W==你不想失去==SEX1==。你绝对不想把==SEX1==让给别人!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "013", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "为了达到这个目的,你甚至可以与世界为敌……==W==这就是地雷系女主的本质。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley_daylight", + "AvgStageEffect_wipe_down", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_185", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + nil, + nil, + nil, + "avg1_132", + "a", + "016", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "地雷系女主的、本质……!?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg1_132", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "没关系的,你可以更任性一些。==W==你绝不会允许,你爱人的身边居然站着,你以外的任何人——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "17", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "那份独占欲,正是地雷系女主角的“正义”", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_canal_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "这场戏里,缇莉娅就是“无论发生什么都不想分开的同伴”,而现在的我,是“地雷系女主”。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "而现在,缇莉娅就要从我身边被夺走了……==W==既然如此,我作为地雷系女主该做的正是——!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_129", + "a", + "002", + "avg_emoji_happy", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "“导演”骑士", + "准备拍第二遍!==W==各就各位,开始!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_071", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutExpo", + true, + false, + 0.4, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 1, + nil, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.9, + nil, + "none", + "Linear", + 0.001, + true, + 1 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_107", + "e", + "011", + "none", + nil, + 0.4, + nil, + 0.9, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "c", + "006", + "none", + nil, + 0.7, + nil, + 1.1, + nil, + 0.5, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m48", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_124", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_107", + "“漆黑之星”,这里交给我,你一个人快逃!保护市民是我们帝国卫队的使命!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + 0.65, + -0.02, + 1.2, + nil, + 0.0, + nil, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "“漆黑之星”", + "不要……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_230", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "“漆黑之星”", + "不行不行不行不行不行不行不行不行!绝对不行!!绝对绝对不行!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "015", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "哎、哎?这里的台词,是这样的吗……?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 1, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "022", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "stop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "“漆黑之星”", + "呐,缇莉娅……?为什么要说这种话?我明明想一直陪在你身边,直到最后一刻啊……!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "014", + "close", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_124", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_107", + "哎……哎哎?!直、直到最后一刻吗?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "ttc_canal_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_189", + "a", + "006", + "none", + nil, + 0.4, + -0.1, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_129", + "a", + "002", + "none", + nil, + 0.6, + -0.1, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutCubic", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_189", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_189", + "哦呀~?这是导演临时加的台词吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "“导演”骑士", + "不、不是!==W==不过,这段临场发挥,感觉很不错!机器不要停,继续拍!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "OutCubic", + 0.7, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + -100.0, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + 0.3, + -0.2, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "017", + "none", + nil, + 0.6, + -0.2, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_305", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "“漆黑之星”", + "没关系。别怕哦?缇莉娅的敌人,我会统统把他们揍趴下的。所以,我们要一直在一起好不好?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "OutCubic", + 0, + 5.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_056", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "“漆黑之星”", + "为了缇莉娅,我哪怕与世界为敌,也一点也不怕哦★", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "006", + "none", + nil, + 0.4, + -0.15, + 1.0, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + 0.7, + -0.15, + 1.3, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_107", + "诶~~~~?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_120", + "a", + "002", + "none", + nil, + 1.0, + -0.3, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + 0.25, + 0.05, + 0.8, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "021", + "none", + nil, + 0.4, + 0.0, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "乌鸦怪人", + "找到了!是骑士缇莉娅和漆黑之星!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 1, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "啊!不对不对!现在不是心跳加速的时候!==W==得把剧情拉回原来的走向才行……!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m48", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + 0.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + 2, + 0.6, + nil, + 0.9, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + 1, + 0.4, + 0.0, + 1.0, + nil, + 0.0, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_023", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_107", + "追兵?!看这!你的对手是我!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + 0.9, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "014", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "022", + "none", + 1, + 0.6, + nil, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_237", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "“漆黑之星”", + "“看这”是什么意思?!你的眼里,应该只有我才对!!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 1, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_122", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_107", + "哎哎哎哎?!可、可是这样的话,我就没法保护你——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "“漆黑之星”", + "是我!是我要来保护缇莉娅!!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "019", + "none", + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "“漆黑之星”", + "缇莉娅——!缇莉娅!只看着我一个人好不好?不要理会其他家伙了?你的眼里只有我——!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_059", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_107", + "可是……我是大家的骑士……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "“漆黑之星”", + "缇莉娅……是“大家”的骑士,这也非——常有魅力哦。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "013", + "none", + 1, + nil, + nil, + nil, + nil, + 0.0, + nil, + "JuGong", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "“漆黑之星”", + "可是……我已经不想再和“大家”一样了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "“漆黑之星”", + "呐,缇莉娅……从今以后,只做我一个人的骑士,好不好?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_054", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "那、那个!呃!至、至少,那个……==W==还是先从朋友做起——!!!==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_237", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "InQuint", + 0, + -45.0, + true, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 1, + "", + "none", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "020", + "none", + 2, + 0.4, + nil, + 0.9, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + 1, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_053", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "乌鸦怪人", + "缇莉娅倒下了?!==W==这、是不是该喊卡了——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + -0.3, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m47", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "021", + "none", + nil, + nil, + 0.0, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "“漆黑之星”", + "……不可原谅。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "jushou0", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "乌鸦怪人", + "啊?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "022", + "none", + nil, + 0.5, + -0.2, + 1.2, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + " ==RT== ==RT== ==RT== ==RT== ==RT==不可原谅不可原谅不可原谅不可原谅不可原谅不可原谅不可原谅不可原谅不可原谅不可原谅不可原谅不可原谅……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 0.4, + -1.05, + -2.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "007", + "none", + nil, + 0.6, + -1.0, + 2.0, + nil, + 0.0, + nil, + "stop", + "none", + "OutCubic", + 0, + nil, + false, + 0.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + -0.95, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "“漆黑之星”", + "不准把我的骑士,从我的身边抢走——!!!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 0.1, + -1.3, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutBack", + 0, + 10.0, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutBack", + 0, + 10.0, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + -1.6, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "乌鸦怪人", + "好痛?!==W==你、你是真打啊……==W==等下,好痛! ", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "avg_char_effect_left", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_canal_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "002", + "none", + nil, + 0.6, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "002", + "none", + nil, + 0.3, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_189", + "a", + "011", + "none", + nil, + 0.3, + -0.1, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_129", + "a", + "002", + "none", + nil, + 0.7, + -0.1, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "avg_char_effect_right", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 1, + "m40", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "老大,太牛了!就这么直接干翻他们了!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "看这样子,我们俩的戏份,是不是被跳过了……==W==呃,我们可以不用换衣服了吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_147", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.4, + nil, + 0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.6, + nil, + 0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_189", + "a", + "011", + "avg_emoji_happy", + nil, + 0.35, + -0.1, + nil, + nil, + nil, + 1.0, + "huanxin2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + 0.65, + -0.1, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_189", + "啊哈哈哈哈哈哈哈哈哈!虽然超级有趣,但导演,这真的不用叫停吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "“导演”骑士", + "呃、这个嘛……==W==大纲上写的是“漆黑之星觉醒了友情的力量,带着缇莉娅突破包围网”,剧情走向倒是没变……==W==没事,就这样吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_189", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + 500.0, + -50.0, + nil, + "avg3_120", + "a", + "002", + "avg_emoji_flurry", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "乌鸦怪人", + "喂————!快喊卡——啊啊啊啊啊啊!==W==我到底要挨揍到什么时候啊啊啊啊啊啊!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg3_120", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 1, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "guard_outside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 4.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m53", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "几周后,帝国卫队第二季的宣传片如约公开——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "观众们对剧中两位主角的关系展开了激烈的讨论。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "听说还有不少人希望官方能推出描绘两人后续故事的续集。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1239", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "帝国卫队骑士", + "站住,这里是帝国卫队办事处,请问你有预约吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + nil, + 0.05, + 0.9, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + nil, + nil, + 0.05, + 0.9, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "004", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "啊?并没有。只是有东西想交给缇莉娅……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "帝国卫队骑士", + "十分抱歉,我们不能放没有预约的人进——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg1_107", + "e", + "014", + "avg_emoji_shy", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "密,密涅瓦?!你怎么来了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_107", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "哦,缇莉娅!来得正好。==W==我那么卖力配合你们拍宣传片,这帮家伙的态度可真够冷淡的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "帝国卫队骑士", + "宣传片……?==W==等一下,您是演“漆黑之星”的那位……失敬失敬!==W==快请进,你俩慢慢聊~==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_107", + "e", + "008", + "none", + nil, + 0.8, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + 2, + 0.75, + 0.0, + 1.0, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "这次的宣传片反响也很好,真是松了一口气!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "那啥……真是抱歉了。我当时入戏太深,确实有点乱来……==W==这个给你,当赔礼的水果。是我们自己人种的,味道很不错哦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_01_001", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_01_001", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "哎呀,让您费心了!真的非常感谢,导演也开心得不得了,您完全不用介意的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "012", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "而且,密涅瓦饰演的女主角真的超级可爱!能和您共演是我的荣幸!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "016", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "哦、这,这样吗……==W==我才要谢谢你呢。==W==既然赔礼送到了,我就先走了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "009", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "好的!如果决定拍续集的话,还请您多多指教哦!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "呃,还有续集,吗……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_house", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "004", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "004", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "老大,你回来啦!==W==话说那套衣服怎么处理了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "003", + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.83, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "啊,那套衣服啊,我已经交还给帝国卫队了。==W==毕竟是戏服,不适合我,留在手里也浪费。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "没这回事哦~?==W==而且,当时老大不是演得很嗨嘛~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "020", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "那只是我太入戏了——!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "不说这个了,我待会儿要去地下室认真处理一些事,绝对不准进来打扰哦。==W==听到没有?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "avg_emoji_happy", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "新月&满月", + "遵~~命!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 4.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 1, + true, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "OutSine", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_dusk_b", + "0", + "OutCubic", + 2.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m27", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "InOutSine", + 3.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025_stop", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "basement_light", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "c", + "016", + "none", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "……这件衣服,果然还是太可爱了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "guard_outside_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "014", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_107", + "e", + "008", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "012", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "而且,密涅瓦饰演的女主真的超级可爱!能和您共演是我的荣幸!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "basement_light", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "003", + "avg_emoji_speechless", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "我,很可爱……==B====W==像我这样的人,也能成为少女漫画里的女主角啊……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "013", + "none", + 2, + 0.8, + -0.6, + 1.5, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1205", + "c", + "017", + "none", + 3, + 0.2, + 0.1, + 1.5, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 0.5, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1205", + "c", + "017", + "none", + nil, + nil, + -0.3, + nil, + nil, + nil, + 0.5, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1205", + "c", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "020", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "唉,我在想什么呢。==W==明明拍摄都已经结束了,还是太入戏了啊。==B====W==不过——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "015", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "003", + "avg_emoji_sigh", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "013", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "如果真的有续集的话……稍微期待一下也不错。==W==以防万一,这套衣服就先藏在这里吧。==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "008", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + 0.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + "none", + "InOutQuad", + 4.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_097", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_b", + "0", + "OutQuad", + 2.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_meteor_left", + 0, + 0, + 1.0, + 4.0, + nil, + 1.0, + true, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_meteor_left", + 0, + 0, + 2.0, + 2.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bling", + 0, + 0, + -9.0, + 1.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/preset/avgcharacter.lua b/lua/game/ui/avg/_cn/preset/avgcharacter.lua index 727012c3..bf47e0b6 100644 --- a/lua/game/ui/avg/_cn/preset/avgcharacter.lua +++ b/lua/game/ui/avg/_cn/preset/avgcharacter.lua @@ -178,7 +178,7 @@ return { { id = "avg1_131", name = "布洛可", - name_bg_color = "#0ABEC5" + name_bg_color = "#fff1c0" }, { id = "avg1_132", @@ -344,7 +344,7 @@ return { }, { id = "avg2_943", - name = "***", + name = "禁断丽容", name_bg_color = "#0ABEC5", ver = "1.10.0" }, @@ -922,7 +922,7 @@ return { { id = "avg3_179", name = "米夏", - name_bg_color = "#0ABEC5" + name_bg_color = "#8695b8" }, { id = "avg3_180", @@ -942,12 +942,12 @@ return { { id = "avg3_183", name = "约瑟夫", - name_bg_color = "#0ABEC5" + name_bg_color = "#97b8a0" }, { id = "avg3_184", name = "灰夫人", - name_bg_color = "#0ABEC5" + name_bg_color = "#b2cdc9" }, { id = "avg3_185", @@ -1098,7 +1098,7 @@ return { }, { id = "avg3_214", - name = "***", + name = "星辉之眼研究员(女)", name_bg_color = "#0ABEC5", ver = "1.10.0" }, @@ -2721,6 +2721,42 @@ return { name_bg_color = "#5a91ca", reuse = "avg1_164" }, + { + id = "avg3_1294", + name = "沙蝎杂兵(女)B", + name_bg_color = "#0ABEC5", + reuse = "avg3_208" + }, + { + id = "avg3_1295", + name = "沙蝎杂兵(女)C", + name_bg_color = "#0ABEC5", + reuse = "avg3_208" + }, + { + id = "avg3_1296", + name = "沙蝎杂兵(女)D", + name_bg_color = "#0ABEC5", + reuse = "avg3_208" + }, + { + id = "avg3_1297", + name = "沙蝎杂兵(男)B", + name_bg_color = "#0ABEC5", + reuse = "avg3_209" + }, + { + id = "avg3_1298", + name = "沙蝎杂兵(男)C", + name_bg_color = "#0ABEC5", + reuse = "avg3_209" + }, + { + id = "avg3_1299", + name = "沙蝎杂兵(男)D", + name_bg_color = "#0ABEC5", + reuse = "avg3_209" + }, { id = "avg4_100", name = "菈露发光", diff --git a/lua/game/ui/avg/_cn/preset/avgcontacts.lua b/lua/game/ui/avg/_cn/preset/avgcontacts.lua index 8c595858..b21ce661 100644 --- a/lua/game/ui/avg/_cn/preset/avgcontacts.lua +++ b/lua/game/ui/avg/_cn/preset/avgcontacts.lua @@ -53,8 +53,8 @@ return { id = 114, icon = "Icon/Head/head_11401_S", name = "猫眼", - landmark = "米拉什凤尾猫小巷十四栋顶层", - signature = "接音乐格斗弹幕游戏代打" + landmark = "米拉什尤里卡水吧", + signature = "猫眼大人是最强大的!" }, { id = 115, @@ -133,6 +133,13 @@ return { landmark = "贝林港十街九号", signature = "真诚!" }, + { + id = 131, + icon = "Icon/Head/head_13101_S", + name = "布洛可", + landmark = "布洛可的移动小摊", + signature = "跟上我,花钱像呼吸一样简单" + }, { id = 132, icon = "Icon/Head/head_13201_S", @@ -168,6 +175,14 @@ return { landmark = "菲莱城梅斯特大街十号", signature = "休假中,返岗时间未定" }, + { + id = 140, + icon = "Icon/Head/head_14001_S", + name = "***", + landmark = "移动中,请联系本人", + signature = "无事勿扰", + ver = "1.11.0" + }, { id = 141, icon = "Icon/Head/head_14101_S", diff --git a/lua/game/ui/avg/_cn/preset/avguitext.lua b/lua/game/ui/avg/_cn/preset/avguitext.lua index e4a7a1d6..8cc900bc 100644 --- a/lua/game/ui/avg/_cn/preset/avguitext.lua +++ b/lua/game/ui/avg/_cn/preset/avguitext.lua @@ -39,6 +39,7 @@ return { ["==SEX18=="] = {"裙子", "裤子"}, ["==SEX19=="] = {"女仆", "管家"}, ["==SEX20=="] = {"衬衣", "中衣"}, + ["==SEX21=="] = {"小姐", "小哥"}, ["==SEX=="] = {"女士", "先生"} }, SkipBETips = "跳过结局后,将返回到上一个选项处。是否确认?==RT==(后续您可以随时回看已解锁的结局)", diff --git a/lua/game/ui/avg/_en/config/cg_115_01.lua b/lua/game/ui/avg/_en/config/cg_115_01.lua new file mode 100644 index 00000000..70ed8c55 --- /dev/null +++ b/lua/game/ui/avg/_en/config/cg_115_01.lua @@ -0,0 +1,7148 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act One", + "Searching, Searching for a Friend (Part I)", + "You decide to help Firefly make a new friend.", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m10", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "loop", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 30.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.0, + nil, + 0.8, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "loop", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_flurry", + "manbu_loop", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "I gotta run...!==W==", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + "010", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 4, + "city_street_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 4, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg1_115", + "b", + "007", + "none", + nil, + nil, + -0.3, + 1.4, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 3, + 0, + "OutCubic", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Three...==W== Four...==W== Five...==W== Six...", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetStage", + param = { + 3, + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "avg_emoji_sweaty", + "manbu_loop", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "If I don't take this seriously, I'm gonna get caught in an instant...!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + "stop", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "007", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "Nine...==W== Ten.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 0, + 1, + nil, + nil, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Ready or not, here I come—", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -1.5, + 3.0, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 1, + 1, + nil, + nil, + nil, + 1.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -350.0, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 1.3, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.3, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -200.0, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 2.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.4, + nil, + nil, + nil, + "none", + "InOutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -500.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "InOutCubic", + 0.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "InOutCubic", + 1.5, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Hah!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + 0.3, + -0.3, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_050", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.5, + -0.05, + 1.0, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_147", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Gotcha.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Wait, we're going way too fast!!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "I won again.==B====W== Tyrant, were you going easy on me?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "It's just that you're too strong...==W== And you even used Avalanche... Doesn't that count as cheating?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "none", + "diantou2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.2, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "That is a lot, Tyrant, what is this cheating that you speak of?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_122", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "I didn't hit you with Avalanche just now, so it doesn't count as cheating.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "... Fine. Whatever you say.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + -0.1, + 1.1, + nil, + nil, + nil, + "jushou2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Now, it's your turn to be the seeker, Tyrant.", + "" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + nil, + nil, + "none", + "OutSine", + 7.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.3, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 7.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 7.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "Firefly is the wielder chosen for Avalanche, a weapon created==RT==by the Grace Imperium.", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 1, + nil, + nil, + nil, + 0.5, + true, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_lab", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + 0.45, + 0.05, + 0.9, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 1, + "", + false, + "", + "She herself was abducted by the Eye of Grace when she was==RT==very young, and underwent special training for many years.", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.5, + -0.1, + 1.1, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "OutSine", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + nil, + -0.07, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 1, + "", + false, + "", + "She is currently under Canace's protection and attends==RT==Grace Light Academy as a specially admitted student.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_278", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "At the same time, she is learning how to be an ordinary girl.", + "" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "I like playing with you, Tyrant. Being with you makes me happy.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "011", + "avg_emoji_shy", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Although I never expected her to get this attached to me...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + nil, + "none", + "niunie1", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "I feel like this aroused some kind of caregiving instinct in me... Still, chilling around feels good.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "But... Tyrant, playing with you is getting a little dull.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_shock", + "chijing2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Hm?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "close", + "lengzhan2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Huh? What were you saying, Firefly?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Tyrant, playing with you is getting a little dull.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCirc", + 1.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "019", + "avg_emoji_awkward", + "diantou2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "W-wait... Does that mean... You find me boring now?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "?", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + 0.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Because you play with me, Tyrant. So you are my best friend. ==B====W==Being with you is always fun.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_sweaty", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Uh... Yeah?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "So when you aren't around, it gets boring. Because then there's no one else to play with me.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "No one else... Right, I think I get it now.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "I ... still want to play.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m5", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "003", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "So even though playing with me makes her happy, she also wants other playmates. That's what she means, right?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "If I can have fun even when you are not here, Tyrant, I'd be even happier.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "... In other words, you want to make some new friends, yes?==W==", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Yeah.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I see. But don't you go to school? You don't have any friends there to play with?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "No.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "close", + nil, + nil, + -0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "avg_emoji_speechless", + nil, + 0.5, + -0.15, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_177", + "a", + "006", + "none", + nil, + 0.4, + -0.5, + 1.5, + nil, + 0.5, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_178", + "a", + "006", + "none", + nil, + 0.75, + -0.3, + -1.2, + nil, + 0.5, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + 0.6, + -0.15, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_177", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "At school, I'm always by myself.==B====W== I don't know what other people talk about, and nobody comes up to talk to me either.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_177", + "a", + nil, + "none", + nil, + -0.1, + -0.8, + 1.9, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + 0.25, + -0.7, + -1.6, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_177", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.5, + -0.19, + 1.1, + nil, + nil, + nil, + "tiao2", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "I'm always watching other people talk from far away.==W== And it gives me this strange stinging feeling.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "016", + "none", + nil, + nil, + -0.1, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Making friends ... is hard.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Firefly grew up in a very unusual environment... She's missing some basic common sense.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "none", + "niunie1", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "On top of that, the college students around are all above her age... Making friends really would be hard.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.2, + 1.2, + nil, + nil, + nil, + "tiao2", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "How do you make friends, Tyrant?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Huh? What do you mean?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "You are always surrounded by cute girls.==B====W== Tyrant, you are a master at making friends.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_shy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Cough, cough... I should probably correct her, but I'll let it slide for now...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I want to know how you would define a friend.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "De-fun?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_speechless", + "jushou1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Does simply knowing each other make you friends...==B====W== Or do you only count as friends after there's some sort of exchange...==B====W== Or do you have to hang out all the time to count as friends?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "jushou1", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "jushou1", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "X Change? Hanger?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "And if you don't open your heart to each other, can you really call that friendship?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "A lot of so-called friendships are built on appearances and self-interest. If that's all it is, I'd rather not bother...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "An experience...? Shelf interest...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "none", + "diantou2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Even if we think of someone as a friend, they might not feel the same way. Exactly how close do you have to be before you can call someone a friend? That's a question worth discussing—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "This topic is probably way too complicated for her...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "015", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "What you are saying is really hard to understand, Tyrant. It's making me sleepy...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Sorry...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "To sum it up—if someone doesn't know enough about you, they can't become your friend. So if you want to find new friends, Firefly, first you have to let people get to know you better.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Get to know me better?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "That's right. What do you think you should do to let people know more about you?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "First... Say hi to them.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Yep, that's an important first step. And then?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.5, + -0.1, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Hit them with Avalanche.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "How did we go from saying hi to this?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "That's how I've always done it when I run into toys.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "If you were dealing with Stellaroids, maybe... But humans don't attack each other the moment they meet. If you do that... You'd scare people.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_sigh", + nil, + nil, + -0.15, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Making friends ... is hard.==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m39", + "none", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "manbu2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Maybe you can ...==W== just try talking to them first?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "close", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "You're actually a gentle, nice kid. If people can just come to understand that, I'm sure they'll want to be friends with you.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Really?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Yeah. Have more confidence in yourself.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "Okay. I see.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Then ... who should I talk to first?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Strangers... No, that might be setting the bar a little high. Even I'd get nervous...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "How about trying to talk to your classmates at Grace Light Academy first?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Classmates... Okay.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "none", + nil, + nil, + -0.17, + 1.2, + nil, + nil, + nil, + "manbu2", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "Then Firefly gently wrapped her small hand around mine.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "What is it, Firefly?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "You come with me to school, Tyrant.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "With you?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "Yeah, come with me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "I'm worried I won't do it right.==W== But with you, Tyrant, I'd feel safe.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "But I'm not affiliated with the university at all...==W== I should let Canace know first.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "none", + nil, + nil, + -0.3, + 1.4, + nil, + nil, + nil, + "manbu2", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "You can't?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_flower", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "All right. Let's give this making-friends thing a try together.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_attention", + nil, + nil, + -0.17, + 1.2, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "Mm. With Tyrant helping me, it'll be easy.==W==", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "But what if I end up making a hundred friends... Then I won't have any time left for you, Tyrant.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "007", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "ChanDou", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "You set your expectations a bit too high!!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 1, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/cg_115_02.lua b/lua/game/ui/avg/_en/config/cg_115_02.lua new file mode 100644 index 00000000..d94f4639 --- /dev/null +++ b/lua/game/ui/avg/_en/config/cg_115_02.lua @@ -0,0 +1,10431 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Two", + "Searching, Searching for a Friend (Part II)", + "You find a new candidate for a friend! But... Something's not right?", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_179", + "a", + "008", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "stop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "Sigh...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.45, + 0.05, + 0.8, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "020", + "none", + nil, + 0.7, + -0.7, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "004", + "none", + nil, + 0.3, + -0.7, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + -0.35, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Tyrant, that person over there is just spacing out by herself. Does she not have any friends?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "014", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "Maybe she has something on her mind. But this could be a good opportunity to make a friend.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "A good opportunity?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "Listening to other people's troubles is a common way to make friends.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "A common way?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "OutCubic", + 0, + 0.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "I see. I'll go with the common way.==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.8, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.1, + nil, + 1.8, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.5, + -0.1, + 1.0, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "Sigh...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "013", + "none", + nil, + -0.0, + -0.3, + 1.8, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.3, + -0.1, + 1.0, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Hey, are you okay?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "Huh?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "You've been sighing. Is something wrong?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "006", + "avg_emoji_sweaty", + nil, + 0.55, + nil, + 1.0, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "Uh... Who are you...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutCubic", + 0, + 0.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "I'm Firefly.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I'm not a student here. Canace asked me to look after this girl.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "Canace...==W== Wait, are you...==W== Are you that special-admissions student everyone's been talking about!?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.6, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "OutCubic", + 0, + 10.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 0, + 1, + nil, + nil, + 0.5, + 0.0, + false, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "007", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 1, + "", + false, + "", + "Nice to meet you. My name is Misha. I major in Monolith Studies.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "My goal is to become a Trekker...==W== I told my family about it yesterday, and they wouldn't hear it. It all blew up,==W== haha...", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "003", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Why do you want to become a Trekker?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 1, + "", + false, + "", + "I want to keep researching Monoliths after graduation, and I want to focus more on field research and practice...==B====W== If I could do fieldwork like Professor Canace, that would be amazing.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "003", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "007", + "avg_emoji_attention", + nil, + 0.48, + nil, + 1.0, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "If I become a Trekker, then I'll be able to explore Monoliths whenever I want, right?==W== But there are Stellaroids inside the Monoliths, not to mention other dangers...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "008", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "I don't understand. Why would the Stellaroids prevent you from becoming a Trekker?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "Uh, aren't they very dangerous?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Lots of toys inside the Monolith. Very fun. Want to go every day.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "Every day... Wait, are you a Trekker, too!?==W== Could it be... Have you actually fought Stellaroids before?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou1", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Yes. Playing with Stellaroids is very fun.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 1, + "", + false, + "", + "No way... Even a little teenager girl can climb a Monolith...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "Don't tell me you've defeated lots of Stellaroids already.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Yeah. Lots.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Is this okay? I feel like this line of conversation is going to lead to trouble...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 350.0, + nil, + 1.7, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "006", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 1, + 0.0, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 450.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + 15.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "Please, Master! Take me to a Monolith with you!==W==", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "007", + "avg_emoji_angry", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "I knew it!!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "007", + "avg_emoji_star", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "none", + nil, + 0.38, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "I want to see it with my own eyes, no matter what!==W== The grown-ups... They're telling me to give up before I've even tried—how am I supposed to accept that!?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "006", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_speechless", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Well, your enthusiasm is admirable, but in principle, we are not allowed to take a regular person into a Monolith.==B====W== If a non-combatant gets caught in the battle, the whole team could end up in danger trying to look after them...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "008", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "S-sorry. I really wasn't thinking that through. You're right...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_happy", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "I think it's fine.==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "007", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "Really? You mean it, Master!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "I'm not a \"mast.\" I'm Firefly.==B====W== I'm going to the Wishing Box to wish for camera film. If you want to come, just follow me.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Wait, Firefly. Hang on a sec.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Ever since she was an experimental subject, she's been treating Stellaroids like toys...==W== To her, the Monolith itself is probably just a playground...", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "002", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "003", + "avg_emoji_awkward", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "But Misha is different. She's an ordinary student.==W== It's not enough to rely on Firefly's instincts to keep her safe once they're inside the Monolith.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "niunie", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_vexation", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "That being said, if I put my foot down right now and stop them... There is a high chance that they sneak off behind my back...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_speechless", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "All right. First, you'll have to fight a monster. I'll judge from your performance whether we can take you along.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "004", + "avg_emoji_flower", + 0, + 0.53, + -0.1, + 1.05, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "Really? Can I?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_happy", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Yeah. With that as a baseline, I can talk to Canace and try to get the school's approval.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_exclamation", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "But all of that depends on one thing... You have to defeat the monster on your own.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "008", + "avg_emoji_speechless", + 0, + nil, + -0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 1, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "006", + "avg_emoji_star", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "I understand. If you're willing to give me this chance, then I'd like to try!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -90.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "013", + "none", + nil, + 0.35, + -0.3, + 1.4, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_102", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.4, + -0.05, + 1.0, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutQuad", + 0, + nil, + false, + 1.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.2, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_music", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m36", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Monster! Monster!==W== Where can we find a monster?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_happy", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_179", + "a", + "002", + "none", + nil, + 0.7, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "006", + "avg_emoji_speechless", + nil, + 0.65, + nil, + 1.2, + nil, + nil, + 1.0, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "When you run into a monster, first aim for the eyes... Then attack the legs so it can't move...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Is she gonna be alright?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -25.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Here it comes.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.6, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "005", + "none", + nil, + 1.0, + 0.05, + 0.7, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_089", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + 2, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Citizen Running Away", + "", + 0, + "", + false, + "", + "Eeeeeek!==W==", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "Did something happen!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Citizen Running Away", + "", + 0, + "", + false, + "", + "Th-there's a monster over there...!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "A monster...!!", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -550.0, + nil, + 1.35, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + -50.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -600.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1246", + "a", + "002", + "none", + nil, + 0.85, + 0.1, + 0.6, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_246", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Monster", + "", + 0, + "", + false, + "", + "Grrrrr...", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + -50.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_179", + "a", + "002", + "none", + nil, + 0.3, + -0.25, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "007", + "avg_emoji_happy", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.4, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "Okay, okay!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_050", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_115", + "b", + "002", + "none", + 0, + 0.5, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Good luck, Misha.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_115", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 0, + 0, + -2.5, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "Right! Master, I'm going in!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + -0.3, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.5, + -0.7, + 2.0, + nil, + nil, + 0.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -500.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + -50.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1246", + "a", + "002", + "none", + nil, + 0.85, + 0.1, + 0.6, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 1, + "forest_daylight_2_a", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + 500.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 30.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -600.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_246", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m10", + "none", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "OutBack", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 1, + "fx_avg_line_goright_lp_w", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_103", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg3_179", + "a", + "002", + "none", + nil, + 0.3, + -0.4, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "006", + "avg_emoji_attention", + nil, + 0.5, + nil, + 1.4, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "Hyaaaaaaaah!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "W-wait! If you just jump out like that, you'll alert—", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "Your time's up!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_103", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.6, + -0.5, + 1.6, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "InBack", + 0.7, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_152", + 0.4, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_152", + 0.6, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -350.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_230", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 0, + 1, + 2.0, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_179", + "a", + "002", + "none", + nil, + 0.3, + -0.3, + 1.3, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "006", + "none", + nil, + 0.6, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutBounce", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_321", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -500.0, + nil, + 1.4, + nil, + nil, + nil, + "Xiao", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 1, + 1, + nil, + nil, + nil, + 1.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + nil, + 0.77, + 0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + nil, + 0.75, + 0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.45, + 0.3, + 1.4, + nil, + nil, + 0.0, + "none", + "none", + "InOutBack", + 0, + 45.0, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_151", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_136", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Monster", + "", + 0, + "", + false, + "", + "HROOOOAAAAR—!!!==W==", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -350.0, + nil, + 1.2, + nil, + nil, + nil, + "ChanDou", + "OutCubic", + 1.0, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 450.0, + nil, + nil, + "avg3_179", + "a", + "009", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m47", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 1, + "", + false, + "", + "Aaaahhh!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "009", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "Urgh...! M-my arm...!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + "005", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_315", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Monster", + "", + 0, + "", + false, + "", + "Roooooaaaarrrrrrrrr—!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.47, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "Eek!? N-no... Don't come any closer!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "No! It looks completely enraged!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_179", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 100.0, + 1.4, + nil, + nil, + nil, + "ChanDou", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_314", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Monster", + "", + 0, + "", + false, + "", + "Gaaaaaahh!!==W==", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + -0.5, + -1.0, + nil, + 0.0, + false, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + -100.0, + nil, + nil, + "avg3_179", + "a", + "009", + "avg_emoji_exclamation", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "Somebody! Help!==W== Master!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + nil, + 0.4, + -0.15, + 1.0, + nil, + nil, + 1.0, + "manbu", + "none", + "InOutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_151", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_137", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_332", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_blade", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_phy_attack", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 500.0, + 2.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_977", + "a", + "005", + "none", + 2, + 0.5, + nil, + 0.8, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -20.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_314", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m8", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + "005", + "none", + nil, + 1.0, + 0.5, + 0.3, + nil, + nil, + 0.0, + "none", + "none", + "InOutBack", + 0, + 180.0, + true, + 1.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "jump1", + "none", + "InOutBack", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_325", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_154", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "Monster", + "", + 0, + "", + false, + "", + "Rooaaarrr...!?", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 400.0, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.65, + nil, + 1.4, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_179", + "a", + "002", + "none", + nil, + 0.2, + -0.5, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -10.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "010", + "avg_emoji_flurry", + 3, + nil, + -0.2, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + 0.0, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_179", + "", + 0, + "", + false, + "", + "Ma-master...!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -300.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_469", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_115", + "", + 0, + "", + false, + "", + "Target locked.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutCubic", + 0, + -10.0, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 1.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -500.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InCubic", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "avg_char_effect_right", + "InCubic", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_298", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_115", + "", + 0, + "", + false, + "", + "Avalanche, activate—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_977", + "a", + "002", + "none", + nil, + nil, + 0.1, + 0.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "none", + nil, + nil, + 0.15, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + -0.8, + nil, + 1.6, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -15.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutExpo", + 2.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_115", + "", + 0, + "", + false, + "", + "—Crack!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_332", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_154", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 1.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + "004", + "none", + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "shouji", + "none", + "OutExpo", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "avg_char_effect_right", + "OutExpo", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutExpo", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "Monster", + "", + 1, + "", + false, + "", + "Aaaaaaugh!!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_405", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "35", + "InOutExpo", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "007", + "none", + 0, + 0.65, + -0.1, + 1.2, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_977", + "a", + "004", + "none", + 2, + 0.25, + -0.1, + 0.5, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "025", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "She split the monster in two with a single blow... That's Firefly for you.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "002", + "avg_emoji_attention", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "That's it?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + nil, + 1.6, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + 1, + 0.1, + 0.1, + 1.4, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 1.5, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1246", + "a", + "002", + "none", + 1, + 0.9, + 0.2, + 0.6, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1247", + "a", + "002", + "none", + 2, + 0.7, + 0.2, + 0.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_152", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + 3, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_152", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1247", + "a", + nil, + "none", + 4, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_315", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Monster", + "", + 0, + "", + false, + "", + "Grrrgh...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_exclamation", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "There are more monsters coming! Firefly, can you protect Misha and wipe them all out at the same time!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + 2, + nil, + 0.0, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1247", + "a", + nil, + "none", + 3, + nil, + 0.0, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "003", + "avg_emoji_happy", + 0, + 0.3, + -0.1, + 1.2, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Yay! So many toys!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + 200.0, + 1.6, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + 1, + 0.1, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + "005", + "avg_emoji_resentful", + 2, + nil, + nil, + nil, + nil, + 0.0, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1247", + "a", + nil, + "none", + 3, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_314", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Monster", + "", + 0, + "", + false, + "", + "Rooaaarrr!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + 0.2, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + -50.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + 1, + 0.4, + nil, + 0.8, + nil, + nil, + nil, + "Tiao", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + 2, + 0.05, + 0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + -5.0, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_blade", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_332", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + 2, + 0.7, + 0.0, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutCubic", + 1, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + "004", + "none", + 1, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBounce", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_153", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 1, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Kya.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.2, + nil, + 1.4, + nil, + 0.5, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1247", + "a", + nil, + "none", + nil, + 0.7, + 0.15, + 0.6, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Heh.==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_291", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 1, + 1.0, + nil, + nil, + 0.2, + true, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1247", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 1, + 3.0, + 1.0, + nil, + 0.2, + true, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 1, + 5.0, + -1.0, + nil, + 0.4, + true, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1247", + "a", + "004", + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBounce", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_153", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_179", + "a", + "010", + "none", + nil, + 0.53, + -0.3, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "010", + "avg_emoji_speechless", + nil, + nil, + -0.2, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "Amazing... So this is ... what a real Trekker looks like.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 280.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "close", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "013", + "none", + nil, + 0.6, + -0.25, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_happy", + 2, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "I won.==W==", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m9", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "003", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "She finally drove them off...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Are you okay, Misha?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "010", + "avg_emoji_flurry", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "I... I'll be going now.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Huh?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "The way I am now... I'm not qualified to climb a Monolith.==W== That's what you were trying to tell me, right, Master?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_question", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Misha... What are you talking about? I just wanted to protect you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "Thank you all the same, Master.==W==", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 350.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_102", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "010", + "none", + 2, + -0.4, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "012", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "It's only natural. Having seen such a vast gap in ability with her own eyes... To her, Trekkers probably feel even more unreachable now.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Firefly...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "Tyrant?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_awkward", + nil, + nil, + -0.3, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "That ... didn't work... Did it?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/cg_115_03.lua b/lua/game/ui/avg/_en/config/cg_115_03.lua new file mode 100644 index 00000000..e0786a26 --- /dev/null +++ b/lua/game/ui/avg/_en/config/cg_115_03.lua @@ -0,0 +1,9170 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Three", + "Searching, Searching for a Friend (Part III)", + "Teasing, sulking, and making up in a flash.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + 0.7 + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + -200.0, + nil, + nil, + nil, + nil, + 0.7, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.6, + -0.1, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.3, + 0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_attention", + nil, + 0.5, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.1, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_506", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.6, + nil, + nil, + nil, + 0.0, + "none", + "OutQuad", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "022", + "none", + nil, + nil, + -0.05, + 0.95, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.55, + nil, + nil, + nil, + 1.0, + "none", + "OutQuad", + 1.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutCubic", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "013", + "none", + nil, + nil, + -0.6, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m31", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "Hehe~", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.4, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.6, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Tyrant, look.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "013", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Let's see...==W== Yeah, these are nice.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_love", + "huanxin", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "023", + "avg_emoji_think", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "It's already been a week since what happened with Misha... Looks like Firefly's back to normal.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Tyrant.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Yes?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Only you would play with me...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "… Is that so?==W== Then, do you want to try making new friends again?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "024", + "none", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "…", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "But I'm bad at it. Didn't work with Misha, either.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Don't worry about it. Not everyone succeeds on the first fry...==W== Besides, that time—", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -200.0, + nil, + nil, + "avg3_179", + "a", + "002", + "avg_emoji_attention", + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "Master...!!==W==", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_179", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -800.0, + nil, + 1.6, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_179", + "a", + "002", + "none", + nil, + 0.9, + 0.1, + 0.75, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Misha?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.75, + -0.05, + 1.1, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m5", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "I've been looking all over for you. Finally...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Misha.==W== How are you feeling? The injuries, are they serious?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "024", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "Yeah, I'm completely fine now! Just a few days of rest and I've fully recovered!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "none", + nil, + 0.3, + -0.2, + 1.6, + nil, + nil, + nil, + "manbu", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "004", + "none", + nil, + 0.13, + -0.1, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "012", + "none", + nil, + 0.25, + nil, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_speechless", + 2, + 0.23, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + 1, + 0.35, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "…", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_question", + nil, + 0.67, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "Master?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "Firefly, what's wrong?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 8.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Misha, are you angry?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "Angry? Me? Why would you think that?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "I couldn't protect Misha. Misha got hurt. All my fault.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Misha... You don't want to go to the Monolith with me anymore, right?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "Umm...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "009", + "avg_emoji_speechless", + nil, + 0.4, + -0.15, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "Maybe my suggestion back then was too thoughtless and ended up backfiring...", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.65, + nil, + 1.4, + nil, + 0.5, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_179", + "a", + "002", + "none", + nil, + 0.2, + -0.5, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -10.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "010", + "avg_emoji_flurry", + 3, + nil, + -0.2, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + 0.0, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_179", + "", + 0, + "", + false, + "", + "Ma-master...!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -300.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_469", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_115", + "", + 0, + "", + false, + "", + "Target locked.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutCubic", + 0, + -10.0, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 1.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -500.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InCubic", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "avg_char_effect_right", + "InCubic", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_298", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_115", + "", + 0, + "", + false, + "", + "Avalanche, activate—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_977", + "a", + "002", + "none", + nil, + nil, + 0.1, + 0.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "none", + nil, + nil, + 0.15, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + -0.8, + nil, + 1.6, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -15.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutExpo", + 2.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_115", + "", + 0, + "", + false, + "", + "—Crack!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_332", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_154", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 1.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + "004", + "none", + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "shouji", + "none", + "OutExpo", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "avg_char_effect_right", + "OutExpo", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutExpo", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "Monster", + "", + 1, + "", + false, + "", + "Aaaaaaugh!!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_405", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "35", + "InOutExpo", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "007", + "none", + 0, + 0.65, + -0.1, + 1.2, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_977", + "a", + "004", + "none", + 2, + 0.25, + -0.1, + 0.5, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "17", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "009", + "none", + 2, + 0.5, + -0.1, + 1.1, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "010", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "Firefly's power level borders on supernatural... And Misha saw all of it firsthand...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + -0.8, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_179", + "a", + "006", + "none", + nil, + 0.5, + -0.1, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 1, + "", + false, + "", + "Actually, I think you were...", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "007", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "So~so~so~sooooo AWESOME!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 200.0, + nil, + nil, + "avg1_115", + "b", + "002", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "... Huh?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m3", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_115", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "003", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "Crack!==W== Whoosh whoosh—! You cut down the monsters in an instant!!==W== Debris flying everywhere, monsters dropping one after another!==W== And when the dust cleared, you just stood there like that, completely composed!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "004", + "none", + nil, + 0.43, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "007", + "avg_emoji_star", + nil, + 0.45, + -0.15, + 1.2, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "004", + "none", + nil, + 0.1, + -0.7, + 1.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.6, + -0.1, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_attention", + nil, + 0.2, + -0.25, + 1.4, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "You aren't angry, then?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 1, + "", + false, + "", + "Why would I be angry?==W== If anything, I'm frustrated at myself for being so useless!", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 1, + "", + false, + "", + "I'm sorry! I wasn't taking it seriously enough!==W== Or rather, I got the most important thing wrong, right from the start—", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.55, + nil, + 1.05, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 1, + "", + false, + "", + "If I really want to become a Trekker, first I have to become as strong as you, Master!==W==", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "007", + "avg_emoji_star", + nil, + 0.53, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "So, Master! Would you be willing to guide someone as inexperienced and unskilled as me?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Don't call me that. Just Firefly.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Misha, calm down. And Firefly, stop tugging on my clothes. You'll stretch them out.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "none", + nil, + 0.3, + -0.15, + 1.1, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "avg_emoji_exclamation", + nil, + 0.63, + nil, + nil, + nil, + 0.0, + nil, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 1, + "", + false, + "", + "S-sorry! I got too excited and just ran with it...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "Mm... A second thought, asking for help right off the bat is a bit too sudden...==B====W== In that case, Firefly, could I first ask you to ... BE MY FRIEND?==W==", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.4, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "You want to ... be friends with me?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Tyrant. At a time like this, what should I say?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "... Just say what you're feeling right now. Whatever you're thinking, say it honestly.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "Honestly...==W== Okay.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "close", + nil, + 0.33, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.4, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "I feel happy when I'm with you, Misha.==W== My heart goes thump-thump. I feel excited.==W== So yes, I'll be your friend.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "Firefly...! Thank you!==W== I'll work hard to get stronger—when we can fight side by side, let's climb the Monolith together!", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "007", + "avg_emoji_star", + nil, + 0.58, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "none", + "InOutQuad", + 3.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.5, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InOutQuad", + 0, + nil, + true, + 3.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + -0.45, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InOutQuad", + 0, + nil, + true, + 3.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -290.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InOutQuad", + 3.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "OutQuad", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_dusk_b", + "0", + "InSine", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InOutQuad", + 3.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "InOutQuad", + 3.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m27", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025_stop", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "OutCubic", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "004", + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Great! You made a new friend.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "…", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Firefly?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "I... Made a new friend, Tyrant.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "She's blushing. Does that mean...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "You made a new friend, so you're really happy?==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Yeah.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Not just happy... But also a bit embarrassed?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "I'm not embarrassed.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "You sure?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Tyrant, so annoying.==W== I'm not embarrassed.==W== Silly goose.==W== Meanie.==W== Me no talking to you anymore.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_122", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.7, + 0.2, + 0.6, + nil, + nil, + 0.0, + "manbu", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Hey, Firefly!? Wait up!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + nil, + -0.8, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "025", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.7, + 0.2, + 0.6, + nil, + nil, + 0.0, + "manbu", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -500.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 1, + "", + false, + "", + "Firefly dashes straight into Canace's office. I have no choice==RT==but to steel myself, knock, and go in after her.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_197", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_168", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "Linear", + false, + false, + 1.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + 100.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_03_001", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "In the most inconspicuous corner of the office, a small curtain==RT==sectioned off a space—with a sign that read \"Firefly's Room.\"", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_03_001", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Firefly? I'm coming in, okay?==W== Huh? Where is she? ==W==I definitely saw her run in here... Was I mistaken...?==W== Well, I'll check other places.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_sigh", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_side_115_003", + nil, + 0.55, + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "This place is full of Sherlock plushies...==B====W== Where did Firefly go?", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_side_115_003", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "002", + "none", + "none", + "y", + 1.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "c", + "002", + "none", + nil, + nil, + -0.5, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_shock", + "jingxia", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Huh?! Firefly! So you were here!==W== When you're dressed like this, I can't tell you from all the other Sherlocks!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Me no Firefly now. Me Sherlock.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "No, no, no, you're still Firefly...==W== Anyway, I'm really sorry about earlier. I won't tease you anymore. Can you forgive me?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sweaty", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "011", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Don't want to listen to Tyrant. Go.==W== Ignoring Tyrant. Ignore, ignore—", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_flurry", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Come on, don't be like that... Just listen to me, please?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "013", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Bleh—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "011", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "When she was locked up in the Eye of Grace for years, she used to be so stiff when expressing emotions.==W== And now she can even sulk...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "024", + "none", + "daintou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "023", + "avg_emoji_sigh", + "JuGong", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Even if it's just a little, something inside Firefly might be starting to change for the better...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_love", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I'll apologize properly—so let's make up, okay?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "Make up? Mm...==B====W==", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "011", + "close", + nil, + nil, + -0.5, + nil, + nil, + nil, + 0.0, + "stop", + "none", + "InBack", + 0, + nil, + true, + 0.8, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m32", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetL2D", + param = { + 0, + "avg1_115", + "a", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_115", + "a", + "vo_cgstory_115_a", + "vo_cgstory_115_a", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_115", + "No.==W== Tyrant==W== picked on Firefly.==W== Is bad.==W== Sob.", + 0, + "", + false, + "", + "No.==W== Tyrant==W== picked on Firefly.==W== Firefly==W== is sobbing.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_115", + "Misha==W== is already my friend.==W== Meanie Tyrant,==W== I'm not playing with you==W== for a bit.", + 0, + "", + false, + "", + "Misha==W== is already my friend.==W== Meanie Tyrant,==W== I'm not playing with you for a bit.", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "115_a", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "An angry face doesn't suit you, Firefly, because you're so cute.", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "An angry face doesn't suit you, Firefly, because you're so cute.", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"115_a", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"115_a"} + }, + { + cmd = "SetChoiceEnd", + param = {"115_a"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_115", + "a", + "vo_cgstory_115_b", + "vo_cgstory_115_b", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_115", + "I know.==W== Tyrant saying that==W== is just trying to butter me up,==W== is polite talk.", + 0, + "", + false, + "", + "I know.==W== Tyrant saying that==W== is just trying to butter me up,==W== is polite talk.", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "115_b1", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "But... If you don't play with me anymore...", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "But... If you don't play with me anymore...", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"115_b1", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"115_b1"} + }, + { + cmd = "SetChoiceEnd", + param = {"115_b1"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "115_b2", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "I'll be super sad and lonely.", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "I'll be super sad and lonely.", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"115_b2", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"115_b2"} + }, + { + cmd = "SetChoiceEnd", + param = {"115_b2"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_115", + "a", + "vo_cgstory_115_c", + "vo_cgstory_115_c", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_115", + "I know.==W== That's what you get.==W== Even if you get lonely and sad,==W== I won't save you.", + 0, + "", + false, + "", + "I know.==W== That's==W== what you get.==W== Even if you get lonely and sad,==W== I won't save you.", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "115_c1", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "Then how about we go to the Monolith together later?", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "Then how about we go to the Monolith together later?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"115_c1", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"115_c1"} + }, + { + cmd = "SetChoiceEnd", + param = {"115_c1"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "115_c2", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "Let's go get camera film.", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "Let's go get camera film.", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"115_c2", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"115_c2"} + }, + { + cmd = "SetChoiceEnd", + param = {"115_c2"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_115", + "a", + "vo_cgstory_115_d", + "vo_cgstory_115_d", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_115", + "I know,==W== this is==W== a trick==W== you sly grown-ups use.==W== I know a lot,==W== so you can't fool me.", + 1, + "", + false, + "", + "That's a trick you sly grown-ups use.==W== I've memorized it,==W== so I'm not falling for it.==W== I am==W== not that easy to win over.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_115", + "Professor also said,==W== \"Give them an inch==W== and they will==W== take==W== a mile.\" So==W== no easy forgiveness for you.", + 0, + "", + false, + "", + "Professor also said,==W== \"Give them an inch==W== and they'll==W== take a mile.\"==W== So no easy forgiveness for you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "115_d", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "… Canace!!", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "… Canace!!", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"115_d", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"115_d"} + }, + { + cmd = "SetChoiceEnd", + param = {"115_d"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_115", + "a", + "vo_cgstory_115_e", + "vo_cgstory_115_e", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_115", + "Tyrant...==W== Do you really==W== want to go==W== to the Monolith with me?", + 0, + "", + false, + "", + "Tyrant...==W== Do you really want to go==W== to the Monolith with me that badly?", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "115_e", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "Yes. If I could go with you, I'd be very happy.", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "Yes. If I could go with you, I'd be very happy.", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"115_e", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"115_e"} + }, + { + cmd = "SetChoiceEnd", + param = {"115_e"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_115", + "a", + "vo_cgstory_115_f", + "vo_cgstory_115_f", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_115", + "No matter what?==W== You sure?", + 0, + "", + false, + "", + "No matter what?==W== You sure?", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "115_f1", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "Yes, very sure. No matter what.", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "Yes, very sure. No matter what.", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"115_f1", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"115_f1"} + }, + { + cmd = "SetChoiceEnd", + param = {"115_f1"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "115_f2", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "I feel lonely without Firefly.", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "I feel lonely without Firefly.", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"115_f2", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"115_f2"} + }, + { + cmd = "SetChoiceEnd", + param = {"115_f2"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_115", + "a", + "vo_cgstory_115_g", + "vo_cgstory_115_g", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_115", + "Hmm.==W== Tyrant can't live without me.==W== I remember that.", + 1, + "", + false, + "", + "Hm~mm.==W== Tyrant==W== can't live without me.==W== I remember that.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_115", + "Since you put it that way,==W== I guess==W== going to the Monolith with you==W== is okay.", + 0, + "", + false, + "", + "In that case...==W== Since you want to play with me no matter what,==W== I guess I can go to the Monolith with you.", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetL2D", + param = { + 1, + "avg1_115", + "a", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "c", + "012", + "none", + nil, + nil, + -0.15, + 1.0, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_flower", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Thanks, Firefly. I'm glad you're feeling better.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Gah, my hair... You're going to mess it up. Don't pat me so hard.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Hm? Ah, sorry, sorry. I got carried away...==W== Look, I've stopped. Is this better?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "manbu2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "That was too rough, so not good.==W== But having you pat my head... I don't dislike it.==W== So I'll make a special exception. You can do it a few more times.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "003", + "avg_emoji_shy", + nil, + nil, + -0.25, + 1.2, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "avg_emoji_happy", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "If you'll let me...==W== Like this—if I do it more gently, is that better?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "017", + "none", + nil, + nil, + -0.27, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "012", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Mm. I'll score you on your head-patting skills, Tyrant.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "Even though Firefly's expression stayed as calm as ever...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "003", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "During that quiet, peaceful moment, I kept gently==RT==stroking her hair until she was satisfied.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/cg_disc4051.lua b/lua/game/ui/avg/_en/config/cg_disc4051.lua new file mode 100644 index 00000000..4f666605 --- /dev/null +++ b/lua/game/ui/avg/_en/config/cg_disc4051.lua @@ -0,0 +1,7750 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Memory Recollection", + "Stellar Destination", + "Where the stars twinkle, children's wishes find their home.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + 0.3, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1199", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 2.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_313", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "InOutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m59", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.35, + 0.05, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "012", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Running? Pointless.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Stellaroid", + "", + 0, + "", + false, + "", + "—!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + 1.5, + nil, + nil, + nil, + nil, + 0.0, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Hyaaaah!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutSine", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutSine", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1199", + "a", + "002", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Stellaroid", + "", + 0, + "", + false, + "", + "Grrrrr...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Firefly, pin them down! Don't let them strike back!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.2, + 1.25, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Got it. Avalanche, auto-target mode: active.", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "none", + nil, + 0.52, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1199", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + 0.3, + nil, + 0.95, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + 0.7, + nil, + 0.95, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_292", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 1, + nil, + nil, + 1.25, + 0.1, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_298", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 1, + 4.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_298", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 1, + -4.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "shilaimu1", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "shilaimu1", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "shilaimu1", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Stellaroid", + "", + 0, + "", + false, + "", + "Gwaaah...!!!", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + -0.18, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m56", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Nice work, Firefly. You hurt?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Nope. That was fun. Firefly is completely satisfied.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Glad to hear it!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "She's terrifying as ever in a fight... Actually dominated a Stellaroid Boss.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "I did what you say, and the rest was easy... Bang, bang, bang, job done. Tyrant's words are like magic.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.35, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "003", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "With Tyrant around, Firefly is invincible.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "That's a relief...==W== Since I can't fight on the front lines with the rest of you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "015", + "none", + nil, + nil, + -0.08, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "With Canace's permission, Firefly and I head to the Monolith today. Our target is...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_unknow", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_unknow", + "0", + "OutSine", + 0.0, + true, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "m21", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutSine", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_unknow", + "0", + "OutSine", + 1.3, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + 50.0, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wishbox_room", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "rule_39", + "OutSine", + false, + false, + 1.5, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Ah, there it is!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.08, + 1.1, + nil, + nil, + 1.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "The Wishing Box.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "\"Photo Capturer film\"... Will the wish work today?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "That depends on how well you picture it. A clearer, more precise image means a better chance of success...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "How do I do that?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Hmm... Mostly practice. Try it a few times and you'll get the hang of it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Actually, the New Star Guild sometimes touches the Wishing Box together...==W== But they have to picture the exact same thing and pool their knowledge. If they don't, the success rate actually tanks...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "024", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "014", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Is that Amber's trick? Does it work every time?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Ummmmm...==W== It works about three out of ten times.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Oh... That's all?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "010", + "avg_emoji_question", + nil, + nil, + -0.16, + 1.2, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Is there any other way?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "People have plenty of tricks. Like saying the wish out loud.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Or wishing right at midnight.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I've even heard rumors about walking clockwise around the box twice, then counterclockwise seventeen times, tapping the lid seven times to a beat, and finishing with a roundhouse kick... Supposedly, a fairy pops out.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "avg_emoji_attention", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "That's a lot of tricks.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.08, + 1.1, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "Ah...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "How do you usually do it, Tyrant?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Me?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "I... Well, since we have the actual item right here, let's try this...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Did you bring the Photo Capturer film?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Got it right here.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "004", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Alright, stare closely at the film with me... Now, put your hands on the box.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wishbox_room", + "0", + "OutSine", + 1.3, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "element_temporary", + nil, + nil, + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_379", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "They're on.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Now close your eyes and keep quiet... Picture the film in your head, and repeat after me—", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m18", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 1, + "tower_wishbox_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wishbox_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg1_115", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "023", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + 350.0, + -100.0, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + -100.0, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "O mighty God of Grace, please hear our prayer—", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "CtrlStage", + param = { + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "O mighty God of Grace, please hear our prayer—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Please grant us ... an Artifact==RT==to get this Photo Capturer working again!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "CtrlStage", + param = { + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Please grant us ... an Artifact==RT==to get this Photo Capturer working again!", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "31", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 0, + 3, + "Linear", + 0.1, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_299", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume35_1s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_disc_115_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501_stop", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "31", + "OutSine", + false, + false, + 1.3, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wishbox_room", + "31", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + -50.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m21", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_115", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Ah. It's here.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_115", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_disc_115_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "huanxin", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "It's the film! Great job, Firefly. It worked!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "The film...! Firefly is happy! Tyrant is amazing! Thank you!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Haha, anytime.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "You can try this yourself next time...==W== But even if you know how to wish, no climbing the Monolith alone, okay?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Got it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Good girl! Well... We got what we came for. Time to head back.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.35, + 1.45, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_shock", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "—Wait, Firefly?
What's wrong? Why are you grabbing my hand...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "This way.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "Clear", + param = { + true, + 0.1, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_tower", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_wishbox_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + -200.0, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m44", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_a", + "0", + "InSine", + 10.0, + false, + "fade", + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_symbol", + "jinzhang", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Hey, Firefly...!?
Where are you taking me!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_inside", + "AvgStageEffect_wipe_right", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_flurry", + "lengzhan2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Firefly? I know we cleared out most of the Stellaroids,==W== but we still need to be careful. Don't wander off!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_097", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + true, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 4, + 3, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_event", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "cut off" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + -50.0, + 1.25, + "avg1_115", + "a", + "003", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "No problem. Firefly will be fine.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_115", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_event", + "0", + "OutSine", + 1.3, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 50.0, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "rule_39", + "OutSine", + false, + false, + 1.5, + false, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "You keep saying that...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "But this place ... looks familiar?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_exclamation", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I remember now! This is...!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "This is the exact spot where Firefly fought the Stellaroids and took her \"victory photo.\"", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + -0.2, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.22, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "This is where Tyrant took my picture for the first time... Firefly likes it here.", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1279", + "a", + "002", + "none", + nil, + nil, + -0.1, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1279", + "a", + nil, + "none", + nil, + 1.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + 20.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1279", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + 30.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + 50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1279", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Stellaroid", + "", + 0, + "", + false, + "", + "Grrr?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "A Stellaroid...!? We didn't clear them all out?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "008", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1279", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 0.0, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.6, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "012", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "It's fine. The toys here are well-behaved. Shake.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1279", + "a", + nil, + "none", + nil, + 0.65, + -0.3, + 1.35, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1279", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Stellaroid", + "", + 0, + "", + false, + "", + "Woof!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.6, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Did she actually tame these things...!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + -0.2, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "OutSine", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.15, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "Over here, Tyrant.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "012", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "—Look!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "4051_B", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 300.0, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 200.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 30.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 2.0, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m119", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Whoa... This is incredible!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "018", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "The magic circle's light is bouncing off the ornaments...==W== It looks like stars twinkling inside the Monolith.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "013", + "avg_emoji_star", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "4051_B", + "0", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "Do you like it, Tyrant?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "It's beautiful.==W== I don't think I'd ever get tired of this view.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_056", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 1, + "", + false, + "", + "This is Firefly's secret hideout.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 1, + "", + false, + "", + "Keep it a secret from everyone. Nobody else knows about it... It's my special place.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "But you're Firefly's best friend, Tyrant. You taught me how to make wishes today. As a thank you, I'm sharing it with you. Only you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Thank you. I'll gladly accept your gift, Firefly.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "Don't tell anyone. I mean it. Not even Ms. Canace. If you blab, we aren't friends anymore.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_flurry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I definitely don't want that... Got it. I won't tell a soul. Promise.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "And you can't come here by yourself... If you sneak over to play without Firefly, we aren't friends anymore either.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(How would I even find this place without her...?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Loud and clear. I promise.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "Mhm. Good! Now then—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "4051_B", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "", + 0, + "", + false, + "", + "A tiny hand gently wraps around my fingers. Firefly looks up at the stars with a faint smile.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 1, + "", + false, + "", + "Let's climb the Monolith together again. Then, when we're done playing, we can rest right here.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "From today on, this is Firefly and Tyrant's secret base.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Heh. I'm honored.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Thank you, Firefly. You'll have to bring me here again next time.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "Mhm. It's a promise.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 2.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "Inside this Monolith, where no stars should ever shine, countless specks of starlight drift softly down...", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "The silent stars seem to gently rock a cradle, quietly watching over us as we rest...", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/pm11501.lua b/lua/game/ui/avg/_en/config/pm11501.lua new file mode 100644 index 00000000..683a96f2 --- /dev/null +++ b/lua/game/ui/avg/_en/config/pm11501.lua @@ -0,0 +1,3191 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_115", + "emoji_heart_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "I have you on my phone!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "next time", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "go out and play", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_115", + "emoji_heart_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Even the way you text feels very Firefly-like~", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "me like?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "do not understand", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "next off day", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "go play in the forest!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "Sure, sure~", + "Why the forest?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Sure, sure~", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "want to go to the river", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "there are fish that jump up and fly!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Why the forest?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "because the river", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "have fish that can fly!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Really?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "really!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "so, we go!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "promise", + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "Tyrant", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "inside the monolith", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "I found this!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_115", + "pic_002", + "1", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "You went to the Monolith again?", + "What's this?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "You went to the Monolith again?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "yes yes", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "sherlock is there too", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "I like!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What's this?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "sherlock penguin plushie", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "is tiny", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "I like!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "You really do like Sherlock.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "sherlock plays with me", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "sherlock is nice!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "That Sherlock? Plays with people?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "yeah!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "next time!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "I take you!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "Tyrant", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "I want to tell you something", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What is it?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "my stray hair", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "has magic", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Magic?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "if you mess with it", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "witch will curse you", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "into", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "a little stone", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "Huh???", + "Are you joking?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Huh???", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "I'm serious", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "so no mess with my stray hair", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "very dangerous", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Are you joking?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "nope", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "professor also knows", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "you can ask her", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I see...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "just kidding", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "since it's you", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "you can touch it", + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "Tyrant", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "just now a witch riding a broom", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "told me a secret", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What is it?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "well", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "if a can of pep pep juice is left on the table", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "you need to make sure the word \"pep\" is facing the front", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "only then can you seal it", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "if not", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "the juice will run away by itself in the middle of the night", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "... Who told you that?", + "Uh...", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "... Who told you that?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "hmm", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "someone in purple", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "her name", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "can't remember", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Uh...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "It's alright. If you just finish drinking it, it will not run away", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "really!?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "but if I drink it, it will be gone", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "seal it is better", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_115", + "emoji_cry_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_115", + "emoji_cry_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_115", + "emoji_cry_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "What happened?", + "", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What happened?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "want to go play", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "don't want to study", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "don't like grown-ups", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Haha, Firefly, you're still just a kid after all", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "not a kid", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "don't like Tyrant", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Eh???", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "come with me to monolith", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "then I forgive you", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Exactly what I expected~", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "But you have class today, so let's wait until the next day off.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_115", + "emoji_cry_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I'll bring you some tasty little cakes.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "really?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "don't lie", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "liars' pants get on fire!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "Tyrant", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "choose", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "left or right", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Huh?????", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "hurry!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "Tyrant choose!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "Uh... Left?", + "Uh... Right?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Uh... Left?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "I knew it", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "the one on the left is bigger, so it feels better to hug", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "I decided!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "I'm going to grab that big penguin plush!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Uh... Right?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "hmm", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "the one on the right is smaller and cuter", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "I can carry it around with me", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "I decided!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "I'm going to grab that little penguin charm!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "thank you, Tyrant!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"07"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "Tyrant Tyrant Tyrant", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "???", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What is it?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "went into the monolith", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "brought back a present for you", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Wow, for me??", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "but you have to guess what I brought", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "and only if you guess right, will I give it to you!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Eh!!!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Lemme guess", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "Is it a Sherlock Penguin Plushie?", + "Is it a bottle of Pep Pep Juice?", + "Don't tell me it's a piece of Stellaroid wreckage...?", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Is it a Sherlock Penguin Plushie?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "nope!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "Tyrant guessed wrong!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Is it a bottle of Pep Pep Juice?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "pep juice?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "never seen it.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "Tyrant guessed wrong!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "3"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Don't tell me it's a piece of Stellaroid wreckage...?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "hmm", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "wanted to.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "but too big to carry!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Oh...", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "So... I lost my present already?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_cry_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_115", + "emoji_question_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "Tyrant don't cry", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "I almost there", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "Tyrant's present, delivered right to your door!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Wha-what!?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "Tyrant!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "open the window!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"08"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "Tyrant", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "I want to tell you something.", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "What's up?", + "I want to tell you something, too", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What's up?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "today!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "is my birthday!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "do you want", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "eat birthday cake with me?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Of course I do!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I got you a present, too!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "I want to tell you something, too", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "Tyrant go first!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "It is your birthday today, so I prepared a present for you~", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "present!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "you know when my birthday is?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Mm, I heard it from Canace.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_115", + "emoji_flower_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "Firefly, happy!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "thank you, Tyrant!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"09"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "you are so right, Tyrant!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "???", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "playing with people", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "very happy", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "What do you mean?", + "You mean ... the team training from last time?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What do you mean?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "last time!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "the game we played at the training grounds!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "my job was to grab people and fly!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "very fun", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "You mean ... the team training from last time?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "yeah!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "today", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "I played with somebody again!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "we flew together", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "so much fun!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Hahaha, really? Who were you training with this time?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "who?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "don't know!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "I grabbed someone at the training grounds!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "Huh???", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "so happy!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"10"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "I", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "don't like this", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "This Disc?", + "What's wrong?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "This Disc?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "don't like", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "this music, nice", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "but it makes my heart feel heavy", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "What's wrong?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "This disc", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "plays really good music", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "but hearing it makes me sad", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "The music is beautiful, but it makes you unhappy?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "when I am listening, happy", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "after I finish listening, sad", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "don't like this feeling", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "That does sound complicated. Maybe you can just skip it.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_115", + "emoji_cry_a", + "0", + "", + false, + "", + "", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stev_07_01.lua b/lua/game/ui/avg/_en/config/stev_07_01.lua new file mode 100644 index 00000000..db6397c6 --- /dev/null +++ b/lua/game/ui/avg/_en/config/stev_07_01.lua @@ -0,0 +1,9266 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act One", + "The Reunion", + "You've accepted a commission from Igna and travel to Emor, where you are reunited with Firefly—the young girl you first met during the Snowish Festival.", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m17", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_tower", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 3.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -200.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "012", + "none", + nil, + nil, + -1.0, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_089", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.3, + -0.25, + 1.45, + nil, + nil, + 0.0, + "manbu_loop", + "none", + "OutQuad", + 0, + nil, + true, + 1.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_intel", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + 0.8, + -0.4, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.5, + -0.2, + 1.3, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -500.0, + 1.4, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.65, + nil, + 1.4, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + 0.8 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.2, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "017", + "none", + nil, + 0.5, + nil, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.0, + -0.12, + 1.2, + nil, + nil, + 0.0, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + true, + 1.2, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "stop", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + nil, + nil, + 1.2, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.7, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 1, + "", + false, + "", + "Finally... Made it...", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "020", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 1, + "", + false, + "", + "This time, the client told me to meet them beneath Emor's Monolith...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "012", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 1, + "", + false, + "", + "Surely they're not expecting me to climb it, right?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 1, + "", + false, + "", + "Since this commission supposedly doesn't involve any fighting, I came alone...==W== Still, the fact that they specifically told me to come by myself feels a little strange...", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "After all, the one who got me this job was—", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hospital_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "003", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_love", + nil, + nil, + -0.15, + 1.1, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Oh, hi, ==PLAYER_NAME==.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Sorry to keep you waiting.==W== So... What did you need me for?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "none", + "ChanDou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "What's with that look on your face? You look like a little lab rat resigned to its fate.==W== If you're really not feeling well, I could give you a full body examination first.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "009", + "avg_emoji_music", + nil, + nil, + -0.3, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 50.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_shock", + "manbu2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "No, no, that's really not necessary.==W== No need for all that. Not today...", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_flurry", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Then you can relax. I didn't call you here to help with my research today.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "... Really?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "010", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Of course. Though I could always change my mind on the spot.==W== There's no test subject more appealing to me than you.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "018", + "avg_emoji_flower", + nil, + nil, + -0.5, + 1.5, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "chijing", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "010", + "none", + nil, + nil, + -0.1, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_angry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "N-no thanks! Just get to the point already!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_flurry", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "If it's not an experiment...==W== Then do you have a commission for me?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "That's right. More precisely, it's from an old friend of mine.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "She once saved my life—==W==literally.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "daintou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Your friend...==W== Is she a doctor, too?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "A doctor...==W== More or less.==W== She went to the same university as I did. Her name is Igna.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Igna...?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Have you heard of the Eye of Grace, Tyrant?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutSine", + 3.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 0, + "", + false, + "", + "The Eye of Grace... If I remember right, it's an academic==RT==research institute under the Grace Imperium, right?", + "" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hospital_inside", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "So you do know. Igna currently works there, and apparently the project she's been handling lately is short on people.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "For certain reasons, I'm still not in a position to stroll openly through the streets of Emor City...==W== So I recommended you to her instead.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "009", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "A research project? But I don't have any professional medical background.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "012", + "close", + nil, + nil, + -0.2, + 1.2, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Big projects always end up outsourcing...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutExpo", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_angry", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "So I'm basically the temp who's gonna get blamed if anything goes wrong?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "Heh. When I think of capable, well-read people, you're the first one who comes to mind.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "013", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "Though... I do get the feeling she never intended to ask me in the first place.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "What she actually asked was whether I knew anyone she could bring in to help. I doubt I was ever under consideration.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "So I mentioned you to her just to test the waters,==W== and she immediately got very excited. She told me she absolutely had to work with you.==W== Do you two know each other?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "009", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 2.5, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I don't think I've met her...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "It seems that your fame precedes you then, Tyrant.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "004", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "I just never expected so many people to recognize your worth.==W== Heh. Yet here I am, wishing I could keep you all to myself.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "019", + "avg_emoji_love", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_sweaty", + "jingxia", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "... Coming from you, that somehow doesn't make me happy...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_symbol", + "jushou0", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Wait a second. Don't tell me this friend of yours is also one of those—", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + -0.2, + 1.2, + nil, + nil, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "Heh. Don't worry. She is not a mad scientist.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "At the very least, she's not the kind who'd want to strap you to an examination table and experiment on you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Uh... That's assuring...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + -0.65, + 2.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + 0.0, + nil, + "none", + "OutCubic", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "Still, you should probably watch out.==W== Maybe she's just hiding her obsession behind a respectable facade.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "I've known her for a long time, but even now,==W== I still have no idea what's really on her mind...", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + nil, + -0.2, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "So is she actually normal or not?!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_awkward", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Sigh... Never mind.==W== Back to the point. What exactly is this commission about?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "That,==W== I have absolutely no idea.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "... Huh?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "Apparently it involves confidentiality. She said she would explain the details in person.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "But she did explicitly say that there won't be any combat involved, so you don't need to worry about that.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Well? Will you take it?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "If there's no fighting involved...==W== Then I should be okay going alone, I guess.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m53", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "002", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 100.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "020", + "close", + 1, + 0.7, + -0.25, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.3, + -0.8, + 0.9, + nil, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "018", + "none", + 2, + 0.3, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "~♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "stop", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "avg_emoji_attention", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutQuad", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "Looks like someone's here. Is that the client?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "No... Doesn't look like an adult...==W== Is that a lost kid?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "avg_emoji_attention", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "020", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "Flowers.==W== Pretty.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Take photo.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "Huh? That stray hair looks strangely familiar...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.501, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_158", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_night_winter", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.001, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_158", + "a", + "004", + "none", + nil, + nil, + -0.01, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_158", + "", + 0, + "", + false, + "", + "I see...==W== So your wish wasn't about gifts, was it?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_158", + "a", + "002", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "No.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_158", + "a", + "003", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_158", + "", + 0, + "", + false, + "", + "Okay... Then, what is your wish?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_158", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "I wish for ...==W== a friend to play with.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "m", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "007", + "none", + 1, + 0.7, + -0.25, + 1.5, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "003", + "none", + 2, + 0.4, + -0.05, + 0.9, + nil, + nil, + nil, + 0.0, + false, + 0.5 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "Isn't this the little girl I ran into during the Snowish Festival?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "020", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "She wants to go inside the Monolith to play again?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 50.0, + 1.35, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "013", + "close", + nil, + 0.65, + -0.15, + 1.2, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.6, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "OutCubic", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "Firefly, it's me! Do you remember me?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "InFlash", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "InCubic", + false, + false, + 0.1, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "Whoa?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "~♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "Oh, so she's taking pictures.==W==", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + 0.85, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Another one.==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "InFlash", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "InCubic", + false, + false, + 0.1, + false, + "default" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_flower", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_103", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -450.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 1.5, + nil, + nil, + nil, + nil, + 0.0, + "manbu", + "none", + "Linear", + 0, + nil, + true, + 1.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "003", + "avg_emoji_think", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -350.0, + nil, + 1.35, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "She doesn't seem to have noticed me.==W== Still, that's a relief. At least she isn't going into the Monolith...", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "023", + "close", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + -0.4, + -0.1, + 1.2, + nil, + 0.8, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_980", + "a", + "002", + "none", + nil, + 0.0, + -0.1, + 1.2, + nil, + 0.8, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_338", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuad", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "OutCubic", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 0, + nil, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + 3, + 1.5, + nil, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "Linear", + 0, + nil, + true, + 2.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "024", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "The first time we met, she was running all over the Monolith chasing Stellaroids...==W== Honestly, seeing her with a normal hobby like this is a huge relief.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + 4, + 1.5, + nil, + nil, + nil, + nil, + 1.0, + "manbu", + "none", + "OutQuad", + 0, + nil, + true, + 2.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuad", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "OutCubic", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "020", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "Is she here by herself? Where's her guardian?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "002", + "avg_emoji_attention", + nil, + 0.6, + 0.0, + 0.9, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.2, + -0.1, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "none", + nil, + 0.3, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "Hello.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Excuse me, are you the one they call Tyrant?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Nice to meet you. I'm Igna, from the Eye of Grace.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.8, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "You're my client...?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Yes. And it's an honor to meet you.", + "" + } + }, + { + cmd = "SetBg", + param = { + 2, + "forest", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + 600.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.6, + -0.1, + 1.4, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "avg_emoji_attention", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 2, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "InSine", + 0.0, + false, + 1 + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.5, + nil, + 1.3, + nil, + nil, + 1.0, + "tiao2", + "none", + "OutCubic", + 0, + 2.5, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "InCubic", + 0.1, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "InCubic", + 0.1, + false, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Over here, too...==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.55, + 0.0, + 1.1, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + -2.5, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "InCubic", + 0.1, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "InCubic", + 0.1, + false, + 1 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.5, + nil, + 1.0, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "InBack", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 1, + 2, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_speechless", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Looked like you were about to speak to that child...==W== Do you know Firefly?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Yes, we've met once before.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "I see...==W== What an unexpected coincidence.==W== If you don't mind, could you tell me in detail about that meeting?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "No problem, I guess...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "That's weird. Aren't we going to talk about the commission?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Later, we went into the Monolith together and fought Stellaroids...==W== Anyway, I kinda helped Firefly make her wish come true.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_music", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "... And that's basically it.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "I see. So there was a whole episode like that during the Snowish Festival...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "008", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Heh. Then it seems I really did ask the right person for this commission.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "... Hm? What do you mean by that?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "I mean that, since you already have experience with her, there's clearly no one more suitable for this job than you.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "The commission is this:==W== I'd like you to look after Firefly for a while.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "... That's it?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "That's it...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "Well, it's not as simple as it sounds.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "I imagine you've already noticed to some extent that Firefly grew up in a very unusual environment.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "Because of that, there are many ways in which she differs from ordinary children...==W== In other words, her sense of what is normal is a little different...", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "Getting her to behave and listen can be quite a headache—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "And that is precisely why I'm asking this of you.==W== Since the two of you already know each other, you really are a very good fit.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "avg_emoji_love", + nil, + nil, + -0.15, + 1.15, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "I see... If that's all the commission is, then I should be able to handle it on my own.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Understood. I'll take the job.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Come to think of it, Firefly once mentioned she had a mentor.==W== Would that be you?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_question", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "No, that's someone else. You'll be meeting her soon enough.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "I have other matters to attend to, so I'll leave Firefly in your care for now.==W== Once she's had her fill of fun, please take her back to her home in Emor.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "After explaining the commission, Igna gave me Firefly's address==RT==and told me when we would next meet, then hurried off.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "agency_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "… She's a mystery, all right.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stev_07_02.lua b/lua/game/ui/avg/_en/config/stev_07_02.lua new file mode 100644 index 00000000..4b3993ec --- /dev/null +++ b/lua/game/ui/avg/_en/config/stev_07_02.lua @@ -0,0 +1,12867 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Two", + "The Photo Film", + "You discover that Firefly has a passion for photography, but she quickly runs out of film and drags you along to the Monolith to make a wish.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "004", + "none", + nil, + 0.4, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + 0.75, + nil, + 1.15, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + 0.95, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.65, + nil, + 1.1, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "Firefly, do you remember me?==W==", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.2, + 1.4, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.8, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "Hm...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "... I do. We played together during the Snowish Festival.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "You are...==W== Tyrant?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "I'm honored that you remember me.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I'll be keeping you company for a while.==W== I hope we'll have a great time together.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "... Really?==W== Tyrant, you're going to stay with me the whole time?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "How long is \"the whole time\" exactly...?==W== Well, at least until I take you home, I'll stay with you.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Okay.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "018", + "avg_emoji_sigh", + "JuGong", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Phew... Looks like she's fine with me being around.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_happy", + "huanxin", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_07_001", + nil, + 0.55, + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "By the way, is taking pictures a hobby of yours, Firefly?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_07_001", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Ho-bee?==W== ... What's that?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "chijing", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "I gotta start from here?!", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_speechless", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Let me think...==W== A hobby is something that makes you so happy you lose track of time.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_124", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "Happy...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "I know.==W== I press this button.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "It goes click-click. Then I'm happy.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Taking pictures makes me happy, too.==W== When I can look at the same thing again.==W== Looking at the pictures makes me happy.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "avg_emoji_flower", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "avg_emoji_happy", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I see. Then this definitely counts as your hobby.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "... Okay.==W== My hobby.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "023", + "none", + nil, + nil, + -0.3, + 1.6, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "023", + "none", + nil, + nil, + -0.15, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "Tiao", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "close", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Heh-heh, gotcha!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1198", + "a", + "002", + "none", + nil, + -0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "close", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Come on, guys! Make it harder for me!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + 0.2, + 0.3, + nil, + nil, + nil, + 0.0, + "ChanDou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "011", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "014", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "You run, I chase, so much fun...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "023", + "none", + nil, + nil, + -0.15, + 1.3, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "Compared to hunting Stellaroids, this is a much healthier hobby...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + 1, + nil, + -1.0, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "014", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Firefly, can I see the pictures you took?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "The pictures...?==W== They're gone. They won't come out anymore.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m9", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Won't come out?==W== Hm...==W== Can I take a look at your photo capturer?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_speechless", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "none", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + nil, + "manbu2", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "Here.==W==", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_07_001", + nil, + 0.55, + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_07_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "It broken?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "manbu2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "...==W== No,==W== it's not broken.==W== It's just out of film. Do you have any extra film?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_091", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "none", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_awkward", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "No… I don't have.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_speechless", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "I just give the capturer to professor. Professor goes click-clack with it... And the pictures come out.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Sounds like her \"professor\" has been loading the film for her every time.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "But she's been super busy.==W== If I go ask her again...==W== I'll be a trouble.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "This film stuff==W== isn't easy to buy outright.==W== Wishing for it at the Monolith might actually be more realistic.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_sigh", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Wishing...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Yeah.==W== There's this Wishing Box that appears inside the Monolith.==W== You recite a prayer,==W== give up some of your memories as the price...==W== And in return, you can obtain an Artifact.==B====W== That's what Trekkers do.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 0.5, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wishbox_room", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.7, + -0.1, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.5, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -65.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.5, + nil, + 1.0, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + -0.13, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InCubic", + 0, + -10.0, + true, + 0.7, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -80.0, + nil, + 1.6, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_502", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_diffusion", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 0.5, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_01_004", + nil, + 0.55, + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_01_004", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 0.5, + true, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "OutCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 1 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "none", + "tiao2", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Maybe the film for this capturer originally came from the Wishing Box, too.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m36", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "If I have film... Then I can take pictures.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "I ... want film.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_exclamation", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Hey, WAIT! What are you doing!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "007", + "none", + nil, + 0.3, + -0.15, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + 2, + 0.4, + -0.05, + 1.1, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + 1, + 0.6, + -0.1, + 1.15, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "Go into the Monolith. Find the Wishing Box.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Tyrant, together.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "Wait, wait! Hey—the Monolith isn't the kind of place you just walk into!==W== Hey, wait, Firefly—==W==Uhhhhh!!", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "close", + nil, + 0.38, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "OutCubic", + 0, + 2.5, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.58, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 2.5, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + -45.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 1.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + -45.0, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -100.0, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "003", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_102", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.8, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_089", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_214", + "a", + "002", + "none", + 2, + 0.65, + 0.05, + 0.85, + nil, + 1.0, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.2, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -200.0, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "002", + "avg_emoji_attention", + nil, + 0.67, + 0.05, + nil, + nil, + 0.0, + nil, + "stop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eye of Grace Researcher", + "", + 0, + "", + false, + "", + "Director Igna, it's been a while.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Oh, it's you.==W== How unusual to see you outside of the lab. What are you doing in a place like this?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_103", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.63, + 0.0, + 1.0, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.2, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "007", + "avg_emoji_speechless", + nil, + 0.37, + 0.0, + 0.95, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.2, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eye of Grace Researcher", + "", + 1, + "", + false, + "", + "There was something I needed to discuss with you...==W== Though I didn't expect to run into Firefly here.==W== Forgive my bluntness,==W== but are you planning to let that test subject roam free?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eye of Grace Researcher", + "", + 0, + "", + false, + "", + "Such a valuable sample, and you don't assign any staff to monitor her? You just let her wander around outside alone...==W== If one of my subordinates were this negligent, they'd be fired.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + 0.65, + -0.05, + 1.1, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "No, a relaxed living environment and moderate contact with other people—==W==both are beneficial to her development. The experimental data have already proven that.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eye of Grace Researcher", + "", + 1, + "", + false, + "", + "When it comes to a weapon, words alone prove nothing.==W== Only live-testing results can provide trust and stability.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + -0.05, + 1.05, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eye of Grace Researcher", + "", + 1, + "", + false, + "", + "To be frank, you should never have gotten involved in this in the first place.==W== After all, from the very beginning, this has never been your project.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eye of Grace Researcher", + "", + 0, + "", + false, + "", + "And on top of that, you even let an outsider in on it... What exactly do you think our research is?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "If I hadn't stepped in, this project would have been long terminated.==W== Before speaking so bluntly, I suggest you remember your position.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "010", + "avg_emoji_speechless", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "If things had proceeded according to the original plan, all your little secrets would have been exposed already...==W== Hardly an ideal outcome for you, right?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + 0.6, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.3, + 0.0, + 0.95, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eye of Grace Researcher", + "", + 1, + "", + false, + "", + "... It seems there's no room for compromise.==W== Then let me get to the point.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eye of Grace Researcher", + "", + 0, + "", + false, + "", + "After an internal review, we've decided to accelerate the project.==W== If we can't observe clear progress or improved metrics in the near future, we'll have no choice but to take stronger measures.==W== You have now been informed in advance.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "... Is that a threat?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eye of Grace Researcher", + "", + 0, + "", + false, + "", + "No, no.==W== Just a friendly reminder.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_entrance", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 700.0, + nil, + 1.7, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_100", + "a", + "007", + "none", + nil, + 0.0, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.25, + -0.25, + 1.35, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "Firefly! Wait! Shouldn't we at least let Igna know first?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "It's okay. Will be over soon.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "That's not the point!==W== Before you do something, you report it first! That's a matter of basic protocol!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.4, + -0.17, + 1.25, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.65, + -0.22, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "I'm just a kid.==W== Can't understand this and that.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + "lengzhan2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.2, + 1.25, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_089", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.5, + 0.05, + 0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + 0.0, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "OutCubic", + 1.0, + true + } + }, + { + cmd = "Clear", + param = { + true, + 0.001, + true, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 6, + "forest", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 6, + nil, + nil, + nil, + -200.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.001} + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 3.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_205", + "a", + "003", + "avg_emoji_happy", + nil, + 0.52, + -0.25, + 1.2, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Heh. Then let me give you a reminder as well...==W== What happens next will go far beyond your limited imagination.==W== Just now, I acquired my trump card.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "avg_char_effect_right", + "OutCubic", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.01} + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_214", + "a", + "008", + "none", + nil, + 0.52, + -0.25, + 1.2, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 3.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_shock", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "avg_char_effect_left", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eye of Grace Researcher", + "", + 0, + "", + false, + "", + "Your trump card?==W== ... Don't tell me you mean that Trekker from earlier?==W== Who was that, exactly?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_058", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "avg_char_effect_right", + "OutCubic", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.01} + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_205", + "a", + "007", + "none", + nil, + 0.52, + -0.25, + 1.2, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_happy", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 3.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "avg_char_effect_left", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Heh. My goodwill has its limits. I have no obligation to tell you anything more.==W== Be careful... And this isn't a reminder. It's advice.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.5, + -0.38, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "OutCubic", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "012", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "If you don't want to keep on making fools of yourselves, I suggest you sit back and watch.", + "" + } + }, + { + cmd = "SetStage", + param = { + 5, + 3, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_503", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_168", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "InCubic", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "InCubic", + 1.5, + false, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + -0.4, + 1.4, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_flurry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "So we ended up coming in, after all...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "I can float and glide through the air when I hold Firefly's hand... How does this even work?==W== Is it because of this?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_side_115_004", + nil, + nil, + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_side_115_004", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "avg_emoji_attention", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Film.==W== Where?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_question", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Well, now that we are here...==W== If we want to get film, the first thing we need to do is find the Wishing Box.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Wishing Box. Where?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "There probably isn't one on the ground floor.==W== We'll need to clear out the Stellaroids and try our luck on the higher levels—", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.5, + 1.3, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 200.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_981", + "a", + "002", + "none", + nil, + 0.2, + -0.1, + 0.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1275", + "a", + "002", + "none", + nil, + 0.8, + -0.1, + 0.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_981", + "a", + nil, + "none", + 1, + 0.3, + 0.0, + 0.7, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.3, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + 2, + 0.7, + 0.0, + 0.7, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_980", + "a", + "002", + "none", + nil, + nil, + 0.1, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + 3, + nil, + 0.0, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutBounce", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_153", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.45, + nil, + nil, + nil, + "chijing", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 0, + 0, + nil, + -3.0, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_230", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Surging Stellaroids", + "", + 0, + "", + false, + "", + "ROAAAAR—!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.35, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 1, + "m10", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Stellaroids!!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_981", + "a", + nil, + "none", + 4, + 0.6, + -0.1, + 0.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + 2, + 0.8, + -0.1, + 0.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + 3, + 0.7, + -0.1, + 0.8, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + 1, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_sigh", + nil, + 0.3, + -0.4, + 1.4, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 1, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "No time to play today.==W== Bye-bye.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "none", + nil, + nil, + -0.3, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 1.2, + -0.1, + 0.7, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + 300.0, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_attack", + 0, + 1, + 4.0, + -4.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_325", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_981", + "a", + nil, + "none", + nil, + 0.5, + 0.5, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + 180.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + 1.2, + 0.5, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + 180.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + 0.8, + 1.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + 180.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Surging Stellaroids", + "", + 0, + "", + false, + "", + "ROOAR—?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "002", + "avg_emoji_attention", + nil, + 0.5, + -0.2, + 1.0, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Done.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_flurry", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "The Stellaroids were wiped out in an instant...!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.23, + nil, + nil, + nil, + nil, + "stop", + "none", + "OutBack", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Let's go, Tyrant.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "Xiao", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + nil, + -0.25, + 1.05, + nil, + nil, + nil, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Wait, that was too fast!==W== Don't you need to catch your breath at all...?!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + "chijing", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.6, + -0.2, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + 0.4, + -1.0, + 1.0, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "007", + "none", + nil, + nil, + -0.15, + 0.95, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "Wah!? More of them?!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 1.0, + -0.1, + 0.85, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 1.2, + -0.15, + 0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + 0.0, + 2.6, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_close", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_188", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_38", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuart", + 1.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "021", + "none", + 1, + 0.65, + nil, + 1.4, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + 2, + 0.35, + -0.05, + 1.4, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "021", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "Firefly... I know you're in a hurry, but could you maybe be a little more careful?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_188_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "020", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Here.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_unknow", + "rule_39", + "InCubic", + 1.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "rule_39", + "OutSine", + 1.5, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m8", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_975", + "a", + "002", + "none", + nil, + 0.8, + 0.1, + 0.4, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + 1, + 0.75, + nil, + 0.5, + nil, + nil, + 1.0, + "guodongtiao1", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_373", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_974", + "a", + "002", + "none", + nil, + 0.2, + nil, + 0.6, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + 2, + 0.25, + nil, + 0.7, + nil, + nil, + 1.0, + "xuanyun", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_334", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_973", + "a", + "002", + "none", + nil, + nil, + 0.1, + 0.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + 3, + nil, + 0.1, + 0.8, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_151", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Surging Stellaroids", + "", + 0, + "", + false, + "", + "ROOOAAARRR—!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + 1, + nil, + -0.2, + 1.4, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + 4, + nil, + nil, + 0.3, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + 3, + nil, + nil, + 0.6, + 0.5, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + 5, + nil, + nil, + 0.7, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Avalanche,==W== activate \"Beatdown\" mode.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg4_103", + "a", + "002", + "none", + 2, + nil, + -0.2, + 1.4, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_103", + "a", + nil, + "none", + nil, + nil, + nil, + 1.45, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 1, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "InBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "none", + "InOutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + 0.5, + nil, + 0.0, + nil, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + nil, + 0.7, + nil, + 0.0, + nil, + "jinzhang", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + nil, + 0.9, + nil, + 0.0, + nil, + "shouji", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_325", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 1, + 4.0, + 1.0, + nil, + 0.3, + true, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 1, + -3.0, + -1.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_325", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_374", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_154", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Surging Stellaroids", + "", + 0, + "", + false, + "", + "ROOAR—?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "I won.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Let's go. Next floor.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_188", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_close", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m31", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "004", + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "stop", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "... You seem to be in a hurry. Did something happen?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "... Have to get back before professor notices.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "I entered Monolith, but didn't ask.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Hm? So if they find out you snuck off on your own, you'll get scolded?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "010", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "... I don't want her to ... not like me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Not like you?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_unknow", + "rule_39", + "InCubic", + 1.5, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "We're here. Huge room.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "close", + nil, + nil, + 0.1, + 0.9, + nil, + nil, + 0.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wishbox_room", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.5, + -0.1, + 1.3, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "close", + nil, + nil, + 0.0, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "But... No toys here.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "manbu2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "We made it, Firefly.==W== Look, the Wishing Box. That is what we came for.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "close", + nil, + 0.3, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "012", + "avg_emoji_music", + nil, + 0.5, + nil, + nil, + nil, + 0.0, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "Yay. Found it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_flower", + nil, + nil, + -0.07, + 1.17, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Tyrant, Tyrant, how do I get film?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Don't worry, Firefly.==W== I'll make a Wish for you.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "Waaah—==W==Tyrant, you really are very, very nice.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "011", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "... and so kind to me, too.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stev_07_03.lua b/lua/game/ui/avg/_en/config/stev_07_03.lua new file mode 100644 index 00000000..85dc516f --- /dev/null +++ b/lua/game/ui/avg/_en/config/stev_07_03.lua @@ -0,0 +1,9170 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Three", + "The Guardian", + "You meet Firefly's guardian, Canace, who leads you to Grace Light Academy. There, she reveals the truth behind Firefly's identity...", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 3.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_102", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m56", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Finally heading back... Let's hope we don't run into any more trouble.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.6, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_attention", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.1, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.1, + false, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "Snap.==B====W== Snap.", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.7, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_star", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.1, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.1, + false, + 1 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "avg_emoji_flower", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Taking pictures... Firefly's hobby. Happy.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Glad you're having fun, but keep an eye on your film, okay?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_happy", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "We went through a lot to get that film. It'd be a shame to use it up all at once.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "Use it up?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + 0.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "Huh?==W== Snap, snap...?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_awkward", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "... No more pictures.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Ah, sorry. I should've said it sooner.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_star", + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "... Go back into the Monolith?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "We can't. We snuck into the Monolith to begin with, so we need to head back today.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Besides, you don't want professor to worry, do you?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "... Mm.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "—?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Firefly? What's wrong?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "I can feel it. Professor is nearby.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_089", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.7, + 0.1, + 0.8, + nil, + nil, + 0.0, + "manbu", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Wait, Firefly...?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_103", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.001, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + 1, + 0.2, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + 2, + 0.6, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "avg_char_effect_right", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Professor!==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "none", + nil, + 0.5, + -0.05, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "avg_emoji_speechless", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "none", + nil, + 0.45, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Firefly...!==W== Honestly, where did you run off to? I've been looking everywhere.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "I was taking pictures.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m40", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "You know lying is wrong. I searched everywhere before finding you here.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Not lying. I really did take pictures...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "You did, did you?==W== Oh...==W== I see. You were doing something else too, weren't you?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "I... I don't know...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "avg_emoji_resentful", + nil, + 0.62, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Tell me the truth.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "... We went inside the Monolith.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "Sigh... I figured.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Didn't we agree? No going into the Monolith without permission.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_awkward", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "... I'm sorry.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_attention", + "manbu2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "==W==Excuse me.==W== I know this is sudden, but may I say a few words?", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Firefly had a good reason ... for going inside.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "And you are...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_star", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I'm ==PLAYER_NAME==, CEO of Boss Accord. Igna asked me to look after Firefly.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "I see. You're the one Igna mentioned...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + 1, + 0.58, + -0.05, + 1.1, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "I should introduce myself, too.==W== I'm Canace.==W== Firefly's guardian, and a professor at Grace Light Academy.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Grace Light Academy...?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Igna filled me in on you.==B====W== Though she kept it brief. It was more of a one-sided notice.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Igna was just as concise when briefing me on the job... Is that her usual style?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "I know it was her call, but handing Firefly over to a complete stranger worried me...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_attention", + 1, + nil, + -0.05, + 1.1, + nil, + 0.0, + nil, + "JuGong", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "019", + "close", + 2, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Professor. Don't be mean to Tyrant.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m9", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "... Firefly?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_happy", + nil, + 0.4, + -0.1, + 1.2, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Tyrant is nice to me. We even played together.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.3, + -0.2, + 1.3, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "avg_emoji_speechless", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "... Apologies for my bluntness.==W== Her situation is complicated, but if she's defending you, you must be trustworthy.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Since you brought it up, please explain something for me—why did you two enter the Monolith?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Firefly ran out of film for her photo capturer. We went to wish for more.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Not that it excuses sneaking in, of course.==W== We both owe you an apology!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "none", + "none", + "z", + 0.7, + true, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + 0.85, + 0.05, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.2, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + 2, + nil, + 0.0, + 0.85, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + 1, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + 1, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "014", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "For what it's worth, she only did it to avoid troubling you.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "... I see.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.2, + -0.15, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.3, + -0.05, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "I'm sorry, Firefly. I've been swamped lately and completely forgot about your film.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "Not ... professor's fault.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "It's the film's fault. It ran out too fast.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Heh, alright. Nobody's to blame.==W== Let's drop it.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + 2, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_flower", + 1, + 0.4, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "InOutCubic", + 3.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "InOutCubic", + 3.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutCubic", + 0, + nil, + false, + 3.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.45, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutCubic", + 0, + nil, + false, + 3.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "InOutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {3.0} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_dusk_b", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m27", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InOutCubic", + 3.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "InOutCubic", + 3.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_dusk", + "0", + "InOutCubic", + 2.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + -200.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.0, + -0.2, + 1.3, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.2, + -0.1, + 1.1, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 1.0, + 0.0, + 1.0, + nil, + nil, + nil, + "manbu", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "stop", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_103", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "011", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "She must have been a handful.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Don't sweat it. It's part of the job.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "I appreciate it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "Actually, hearing her call you Tyrant rings a bell.==W== She's mentioned you before.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "You kept her company during the Snowish Festival, didn't you?==W== Thank you. She had a wonderful time.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "016", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 1.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + 0.47, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 1.1, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 30.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Playing with Tyrant is fun.==W== That means Tyrant is a good person.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.5, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 1.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InCubic", + 0, + 0.0, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Heh. You certainly have a way of winning people over. You're a perfect fit.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Was that a compliment?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + -0.1, + 1.1, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Igna had her reasons for sending you here...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_095", + 2.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "But that's a conversation for later.==W== Let's get back to campus before dark.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "OutCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.35, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_116", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "InOutCubic", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 3.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 0, + "", + false, + "", + "So this is Grace Light Academy…==RT==The largest and most prestigious school in Nova.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 0, + "", + false, + "", + "It's every scholar's dream to study here.", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutCubic", + 1.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "b", + "003", + "none", + nil, + 0.47, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + "none", + "none", + "InCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 1, + "", + false, + "", + "I think Minova and I sat in on a lecture here once...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "b", + nil, + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "011", + "none", + nil, + 0.47, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + "none", + "none", + "InCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 0, + "", + false, + "", + "Iris always dreamed of seeing this sanctuary of knowledge...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.47, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + "none", + "none", + "InCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 0, + "", + false, + "", + "I believe Firenze went to school here too...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "003", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "I've never spent a day as a student, yet here I am on campus again...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + 0.5, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_179", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_178", + "a", + "003", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Enthusiastic Student", + "", + 0, + "", + false, + "", + "Professor Canace! Do you have a second? I have a few questions...!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Passionate Student", + "", + 0, + "", + false, + "", + "Professor, I'm still stuck on that paper you reviewed. Could we go over it again?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "Sorry. I'm tied up at the moment.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "I have a guest today. We can go over your questions after class tomorrow.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Enthusiastic Student", + "", + 0, + "", + false, + "", + "Got it!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Passionate Student", + "", + 0, + "", + false, + "", + "See you tomorrow, professor.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "close", + nil, + 0.0, + -0.2, + 1.3, + nil, + nil, + 0.0, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_079", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.5, + -0.2, + 1.3, + nil, + nil, + 0.0, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Your students certainly love you, professor.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "I appreciate the compliment.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "I do try to be a good professor.==W== But it's costing me my sleep.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "017", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_115", + "b", + "017", + "avg_emoji_speechless", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Professor never sleeps. Lately she went from busy to super busy.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_115", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "Haha. I am stretched a bit thin lately. It's starting to affect my actual work...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "You're a lifesaver for taking Igna's commission.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + 0.7, + 0.1, + 0.8, + nil, + nil, + 0.0, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + true, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "avg_char_effect_left", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_116_stop", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "OutCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.3, + nil, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "002", + "none", + nil, + 0.7, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.4, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + 0.6, + 0.0, + 1.0, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "Please, have a seat.==W== We need to talk.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_204", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Firefly, go play over there for a bit, okay? ==PLAYER_NAME== and I have something important to discuss.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Okay!==W==", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_066", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.8, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.8, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Where's she off to?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "Her room. I blocked off an area where she can run wild.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_side_115_003", + nil, + 0.55, + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Right now it's a disaster zone. Photos, snacks, toys everywhere.==W== Sigh... I'm afraid I'll have to ask for your help to clean that up, too.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_side_115_003", + nil, + nil, + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_star", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Not a problem.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "You're so reliable. Should've brought you on board sooner.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Alright, back to business. You've got questions written all over your face.==W== Ask away. I'll answer whatever I can.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "To be honest... Except for the commission details, Igna gave me nothing else.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "avg_emoji_vexation", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "She didn't mention her connection to you, or to Firefly. I'm completely in the dark here.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "close", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "And also—", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1198", + "a", + "002", + "none", + nil, + -0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + 0.2, + 0.3, + nil, + nil, + nil, + 0.0, + "ChanDou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "011", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "014", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "You run, I chase, so much fun...", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "She treats Stellaroids like chew toys...==W== It makes absolutely no sense. Even veteran Trekkers can't do that...", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Tell me what's going on with Firefly—whatever you're allowed to share.==B====W== All I know is that her combat skills and personality are ... unconventional.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_speechless", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Before I answer that... How much do you know about Igna's line of work?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "The friend who introduced me to this commission mentioned that she's a researcher for the Eye of Grace. Supposedly running some kind of research project.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "Hm. More or less.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "We're technically colleagues under the Grace Imperium, but she handles the core projects. Meanwhile, I'm but an ordinary teacher.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "avg_emoji_speechless", + nil, + nil, + -0.02, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "Colleagues or not, we live in different worlds.==W== Our paths should never have crossed.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "close", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "But right now, we're working together to protect Firefly, to free her from the Eye of Grace's control.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_symbol", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Protect her? Free her? What do you mean?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "Since you're going to be spending more time with Firefly, there's no point keeping you in the dark.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "I'll give it to you straight.==W== The truth is... Firefly—", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "none", + nil, + nil, + -0.2, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "—used to be an experimental weapon for the Eye of Grace.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stev_07_04.lua b/lua/game/ui/avg/_en/config/stev_07_04.lua new file mode 100644 index 00000000..7225c56a --- /dev/null +++ b/lua/game/ui/avg/_en/config/stev_07_04.lua @@ -0,0 +1,10589 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Four", + "A Test Subject", + "It turns out Firefly is a test subject taken in by the Eye of Grace for the development of a secret weapon. Canace and Igna managed to bring her out, but thawing her frozen heart is the real battle…", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m46", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "007", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Firefly was==W== an \"experimental weapon\" for the Eye of Grace?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_symbol", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "—It was about a year ago.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "I was investigating the Monolith alone when I stumbled across her.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "019", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "At first, I thought she was a lost kid who'd wandered inside. I was about to escort her out...==W== But soon I realized something was wrong.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.35, + nil, + nil, + nil, + "none", + "Linear", + 3.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "She was chasing Stellaroids around like it was a game of tag.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "17", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetPPGlobal", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 1, + "m59", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "d", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "d", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Happy. This is fun.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1197", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1197", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1197", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Stellaroids", + "", + 0, + "", + false, + "", + "Awoo—!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 3, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "EV_DOUBLE_L_in", + "avg1_115", + "d", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 3, + nil, + nil, + nil, + nil, + 1.35, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "d", + nil, + "none", + nil, + 0.5, + -0.1, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 2, + 4, + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1197", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "d", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Over here.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "d", + "006", + "none", + nil, + nil, + -0.16, + 1.25, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_291", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "d", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_attack", + 0, + 1, + 2.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_attack", + 0, + 1, + 9.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_attack", + 0, + 1, + 5.0, + nil, + 1.25, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1197", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "d", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "d", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 2, + 3, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "Clear", + param = { + true, + 0.3, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "013", + "none", + nil, + 0.78, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Wh-Who are you...?!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "002", + "none", + nil, + 0.15, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_214", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "007", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eye of Grace Researcher", + "", + 0, + "", + false, + "", + "Hey! How did an outsider get in here?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "004", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eye of Grace Scholar", + "", + 0, + "", + false, + "", + "Probably just a Trekker trying to climb the Monolith. The interior layout shifts. Even with the entrance sealed, a few rats always slip through.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eye of Grace Researcher", + "", + 0, + "", + false, + "", + "Hey! This is a Grace Imperium testing ground. Unauthorized personnel need to clear out, you hear me?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "... Testing? Inside a Monolith?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "And that little girl...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume35_1s", + 1, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "019", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "That encounter ignited my curiosity as a scholar... I started keeping an eye on her.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "I launched a quiet investigation, pulling every string from my university days to source intel on the Eye of Grace...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_1s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "What I eventually unearthed ... was Project Firefly.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Project ... Firefly?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_lab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + -1.0, + nil, + nil, + nil, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "A black-ops program inside the Eye of Grace. They were trying to build a \"superweapon.\" But the resulting power was too massive to control.", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "002", + "none", + nil, + 1.5, + nil, + nil, + nil, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_214", + "a", + "002", + "none", + nil, + 1.5, + nil, + -1.0, + nil, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_008", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 1.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_006", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + -1.0, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 4.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "To anchor that power, they needed a specific kind of test subject. A child with a pure mind and an unbreakable psyche.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_005", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + -1.0, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 4.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "They burned through a fortune scouring the Nova Continent for the perfect candidate. And guess who they found...", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 1.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 2.0, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_526", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_07_001", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 2.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 1, + "m5", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "Eye of Grace Researcher", + "", + 1, + "", + false, + "", + "Forget it. Pull the plug on today's run.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "Eye of Grace Researcher", + "", + 0, + "", + false, + "", + "Anything?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "Eye of Grace Scholar", + "", + 0, + "", + false, + "", + "The telemetry is all over the place. We can run the numbers back at the lab, but don't hold your breath.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "Eye of Grace Researcher", + "", + 0, + "", + false, + "", + "Firefly, any physical changes?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "Eye of Grace Scholar", + "", + 0, + "", + false, + "", + "Oh, give it a rest. If asking the subject actually worked, they wouldn't need to pay us.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_214", + "", + 0, + "", + false, + "", + "At this rate, we're all getting the axe anyway. When was the last time her output actually spiked?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "Eye of Grace Scholar", + "", + 1, + "", + false, + "", + "The day she took an interest in the monitors, I think. We even gave her a photo capturer to play with.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "Eye of Grace Scholar", + "", + 1, + "", + false, + "", + "But that peak only lasted a few days before plummeting right back to baseline.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "Eye of Grace Scholar", + "", + 0, + "", + false, + "", + "We tried giving her other toys after that… But, well, you saw what happened.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "Eye of Grace Researcher", + "", + 0, + "", + false, + "", + "Dang it. What are we supposed to put in the report? If we keep stalling on deliverables, the board is going to—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_526_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_005", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_lab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + nil, + "avg3_185", + "a", + "007", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eye of Grace Scholar", + "", + 0, + "", + false, + "", + "Wait, someone's coming. Is that... Director Igna?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_214", + "a", + "004", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eye of Grace Researcher", + "", + 0, + "", + false, + "", + "Internal Investigations? What's she doing down here?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg3_185", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_214", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 1, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "Word around the office is you're burning through funds on a ... fascinating little project.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Handing them a superweapon would certainly make you untouchable here.==W== Shame my recent audits suggest you're nowhere close to pulling it off.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -30.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "If you don't mind, perhaps I could put in a good word with the higher-ups.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Can't believe they had experiments like that running...", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m38", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "From what I've gathered, the procedures weren't physically harmful, but the psychological toll was devastating.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "They can call her the perfect vessel all they want.==W== But at the end of the day, she was still just a kid—", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "Locked in a lab all day before she could even form a sense of self...==W== It'd completely warp her personality.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Back then, Firefly was more machine than human.==W== Or rather, she tried to kill her own emotions and become one, just to survive.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.4, + nil, + nil, + nil, + "none", + "OutQuad", + 1.5, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "Children learn how the world works from the adults around them.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "If she hadn't shut down entirely, she would've lost her mind. Why was she the only one trapped there and had to suffer alone every single day?==W== How is a child supposed to process that? Especially when no one would give her an answer.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + 0.5, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetChoiceBegin", + param = { + "1", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "That's horrific.", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"1"} + }, + { + cmd = "SetChoiceEnd", + param = {"1"} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + -0.18, + 1.25, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "It was. The whole experiment was inhumane... A betrayal of everything a scholar stands for. I couldn't look the other way.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "Once I uncovered the truth, I marched straight to her lab to shut it down.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Looking back, it was a reckless move...==W== But luckily it didn't end in disaster.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Because Igna stepped in?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Right.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -30.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "d", + "003", + "none", + nil, + 0.4, + 0.18, + 0.9, + nil, + nil, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_214", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_lab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m42", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "010", + "none", + nil, + 0.78, + -0.18, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Let that child go! Now!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + -100.0, + nil, + 0.9, + "avg3_214", + "a", + "007", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 100.0, + nil, + 0.9, + "avg3_185", + "a", + "007", + "none", + 4, + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eye of Grace Researcher", + "", + 1, + "", + false, + "", + "Who are you?!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eye of Grace Researcher", + "", + 0, + "", + false, + "", + "This is a restricted lab! No unauthorized personnel!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "004", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eye of Grace Scholar", + "", + 0, + "", + false, + "", + "What is security doing?! Throw her out!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_185", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg3_214", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_angry", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "...!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "006", + "none", + nil, + 0.85, + -0.18, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + 0.57, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Stand down. She's my guest.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "019", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "... What?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "005", + "none", + nil, + 0.2, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_214", + "a", + "005", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_lab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m62", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eye of Grace Researcher", + "", + 0, + "", + false, + "", + "Director Igna? What's going on?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Seeing as I'm taking full control of Project Firefly today...==W== What happens to the test subject is entirely up to me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "008", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eye of Grace Scholar", + "", + 0, + "", + false, + "", + "What?! That's absurd...!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "I've already briefed the higher-ups on your project's progress. Management values this initiative. So much so, they sent me to clean up your mess.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_252", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_01_018", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Here's the transfer order. Signed and stamped.", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_01_018", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "008", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eye of Grace Scholar", + "", + 0, + "", + false, + "", + "That's impossible! Let me see that!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_252", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.3, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_lab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "004", + "none", + nil, + 0.6, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_214", + "a", + "004", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "008", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eye of Grace Scholar", + "", + 0, + "", + false, + "", + "It... It's real. How is this possible?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eye of Grace Researcher", + "", + 0, + "", + false, + "", + "B-But this is our research! Our life's work! You can't just steal it!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "008", + "close", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "008", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "Complain all you want. Your whining changes nothing. It's just how the rules work.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "If you can't create value, you're no better than a hen that won't lay.==W== But don't worry—you did manage one egg. I'll take it from here and hatch it.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "012", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eye of Grace Scholar", + "", + 0, + "", + false, + "", + "You absolute thief... Have you no shame as a scholar?!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + 0.45, + -0.2, + 1.25, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "zuochupeng", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "zuochupeng", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Professor Canace, ignore their tantrums. Just do what you came here to do.", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + 4, + 0.78, + 0.0, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "019", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Uh...==W== Right. Understood.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.4, + 0.05, + 0.95, + nil, + nil, + nil, + "JuGong", + "none", + "InQuad", + 0, + nil, + false, + 0.7, + true, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "012", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Heh. You're welcome.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "I simply see potential in you. Let's hope you can get this stalled project moving again.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "You aren't like these stubborn fools. A true researcher embraces the unknown, right?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_017", + 1.0, + true + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "wog_lab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m31", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_115", + "f", + "002", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + nil, + -0.15, + 1.25, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.2, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 1.2, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Who's there?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 3, + "OutQuad", + 0.8, + true + } + }, + { + cmd = "Clear", + param = { + true, + 0.2, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "017", + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "f", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_lab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "Sorry to wake you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "I'm Canace. I'm a professor at Grace Light Academy.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Puh ... fessor?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Think of it as a \"teacher.\"", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "A \"teacher\"...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "InQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "I'm here to get you out of this place. Do you want to come with me?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "I don't understand...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Is this ... a new order?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + -100.0, + 1.35, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 1.5, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + nil, + -0.08, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "And that's how Firefly and I first met.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "Igna and I pulled Firefly out of that lab, hoping to give her a normal life.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "016", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "I handle her living and schooling. Igna acts as our backup, keeping the Eye of Grace off our backs.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "Firefly still has to go in for regular \"testing,\" but her life is much more normal now.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Her numbers climbed steadily for a while before they ...==W== flatlined again.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Did something happen?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "No, nothing.==W== And that's the problem. A safe environment alone isn't enough to fix everything.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Igna thinks Firefly's subconsciously holding back. Her past trauma is capping her progress. Her lack of emotion has become the biggest bottleneck for the experiment.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I've heard magic is tied to the user's emotions...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "Exactly. That's the basis for Igna's theory.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Right or wrong, if she stays stuck like this... Sooner or later—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "They'll take her back?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "Yes. The only reason we've kept her out this long is by pretending we're still advancing their research.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "I want her to grow up healthy, like a normal kid. I've been racking my brain trying to help her open up. And then ... it hit me—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "017", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "The only place Firefly feels happy is inside the Monolith, surrounded by danger.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Back then, field tests in the Monolith were her only escape from the lab. No painful experiments. To Firefly, fighting Stellaroids was her only free time.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "... That's ... heartbreaking!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "So during the Snowish Festival, when she dragged Laru and me into the Monolith... She was trying to relax in the only way she knew how.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "... Wait. Doesn't Firefly love taking pictures? Couldn't that help her open up?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "If we can get her to stop burying her emotions, her numbers should go back up, right?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "019", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "I'm ashamed to admit it, but as her guardian, I only realized this recently. I knew she liked capturer back in the lab, but I figured it was a fluke. Just a kid staring at a shiny new toy.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "But recently, I watched her snapping photos of the scenery... And she actually looked happy.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "I think... Or at least, I want to believe ... that it's a sign of healing.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "011", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "I regret missing the signs until now...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "It's alright. We still have time.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "... You're right. Especially with a capable assistant by my side.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "I suspect it already. My company alone isn't enough to help her grow.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "I may be a \"teacher\" to her now, but I'm still far from becoming her \"friend.\" Besides, my work leaves me with barely any time for her.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "That's why I need a favor, ==PLAYER_NAME==. Will you be Firefly's friend?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xiaozhen", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Me...?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "You're the only other grown-up she lets in. She trusts you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_158", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_night_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_158", + "a", + "004", + "none", + nil, + nil, + -0.01, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_158", + "", + 0, + "", + false, + "", + "I see...==W== So your wish wasn't about gifts, was it?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_158", + "a", + "002", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "No.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_158", + "a", + "003", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_158", + "", + 0, + "", + false, + "", + "Okay... Then, what is your wish?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_158", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "I wish for ...==W== a friend to play with.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 2.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "I had no idea back then...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "I didn't expect a simple wish for having a friend to mean the world to her.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Things look bleak, which is why I need you. Everything we do is for Firefly.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "When you put it like that, there is no reason for me to refuse.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I'm more than happy to be her friend.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "Thank you, ==PLAYER_NAME==...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "What a relief. I think I can finally sleep well tonight.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stev_07_05.lua b/lua/game/ui/avg/_en/config/stev_07_05.lua new file mode 100644 index 00000000..59565526 --- /dev/null +++ b/lua/game/ui/avg/_en/config/stev_07_05.lua @@ -0,0 +1,10218 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Five", + "A Friend", + "You're officially Firefly's new friend. Canace gets called away, leaving you alone to look after Firefly. To cheer her up, you head back to the Monolith to wish for more film.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m31", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "When you put it like that, there is no reason for me to refuse. I'm more than happy to be her friend.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Thank you, ==PLAYER_NAME==... What a relief. I think I can finally sleep well tonight.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_120", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.1, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_120", + "a", + "008", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "... Firefly? When did you get here?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Just now.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Get bored playing by yourself?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Mhm. I want to be with you, too.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_120", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "She probably heard us. I wonder how she feels about it?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "close", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Better ask her directly.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Hey... Firefly.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Do you remember your wish from last year's Snowish Festival?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "I ... wanted a friend.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "That's right.==W== Well... How would you feel about me being your friend?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Really? Tyrant, you want to be my friend?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I'd love to, if you'll have me.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Wow... Tyrant and I are friends!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "007", + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "... That's wonderful.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "019", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "What is it?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "Professor, you seem tired.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "You haven't smiled ... in a long time.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "016", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "Ah… Heh. Some professor I am. Now I have you worrying about me.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "I owe you and Igna. With you here, I can finally catch my breath.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Glad I could help.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "012", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Of all the times to call...", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490_stop", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + 0.55, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 4, + "mood_4", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 3, + 0, + "OutQuad", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.43, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "Hello?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m46", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "... Igna. This is a surprise. You never call me first.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "... What's wrong? Give me the details—==W==wait, what?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "005", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "Those power-hungry frauds... They don't deserve to call themselves researchers!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "019", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "Understood. I'm on my way!", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "We'll talk when I get there.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_408", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 5, + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.8, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + 0.52, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "019", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Sorry, you two. An emergency came up. I have to leave for a while.", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "A while? How long?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "A few days, probably...==W== Sigh... I'll have to cancel those lectures I promised my students.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "What happened?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "... We've got trouble.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Firefly, give us a minute. We need to discuss work.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Got it.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "==PLAYER_NAME==, let's talk somewhere private.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Is that Igna? What's going on?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "019", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "Sigh... Where do I even begin?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "The lab is trying to regain control of the project. They want Firefly back.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "... This is our worst-case scenario.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Are they using her \"bottleneck\" as an excuse?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Yes. I bet they exaggerated in their reports to the higher-ups and acted on their own.... She is just an object to them. They don't care how she feels.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "How can I help?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m12", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "Igna and I are handling the lab. I need you to watch Firefly for me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "The rules I give her—like never entering the Monolith alone—are meant to keep her out of trouble...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "But she's in your hands now. You call the shots. Trust your judgment and do what you think is best.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "No problem. I promise to do my best.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Professor?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Ah... I think she heard us.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + 0.73, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "... It's fine. She understands more than she lets on.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "I need to go. Firefly, make sure you listen to Tyrant, okay?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Got it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "I talk a big game about doing my best... What am I supposed to do now?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m56", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "c", + "002", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Tyrant, I'm here.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Huh... What's with the outfit?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Pajamas. From professor.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Sherlock pajamas? They look cute on you.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "Because Sherlock is cute. I have photos and dolls, too. Want to take a look while we eat professor's snacks?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Oh, and...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "No rush. Take your time. We can hang out until bedtime.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "002", + "none", + nil, + 0.76, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_07_001", + 0.3, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Looks like your photo capturer's out of film.==W== What else do you do for fun?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_07_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "Drawing.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "Professor shows me how to draw and write.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "Professor says to start by \"getting to know yourself.\"", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "003", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "She draws me, and I draw her.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "So... Portraits.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "That sounds a lot like taking photos.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Drawings of you and Canace? I'd love to see them.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + 0.61, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_07_002", + 0.35, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Is this a bunny? Why is it wearing an eyepatch?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_07_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + 0.52, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Not a bunny. It's professor's drawing of me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "And the eyepatch?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "My eye got injured. Professor says it looks cool this way.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "I see. She drew it that way to make her feel better...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_star", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "I have to agree! It's cool, but cute too. Great drawing.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "003", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "What does your drawing of professor look like?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_07_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "This one.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Pfft... This Canace looks pretty fierce.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "004", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "That's professor getting mad after my prank.", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_07_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "But drawing is hard. I'm bad at it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I think you're a natural. Art is all about capturing a feeling, and you nailed it.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Really?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Would I lie to you?==W== Hey, why don't we draw something together?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Okay...!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "It's been two days since Canace left. Firefly and I are getting pretty close.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "No major disasters, either. Not to brag, but we're basically best buds at this point.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Do we naturally click...==W== Or am I secretly a babysitting prodigy?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "018", + "avg_emoji_star", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "AvgStageEffect_fade_right", + "OutQuad", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "016", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m42", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Still, Canace's total radio silence is starting to worry me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Firefly has to be getting anxious with her gone this long...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Ahem...==W== Alright, Firefly! What should we play today?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Tyrant...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Hmm? Wanna draw some more? Or we could play with the toys—", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "I want to see professor.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "... I'm sorry. I don't know where Canace is either. I can't reach her phone.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "...?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "She isn't answering my texts either.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_vexation", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "I hope nothing happened.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Hey, Firefly. Wanna go out for a bit? We can take some photos.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "But I'm out of film.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "We'll go to the Monolith and wish for more.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "... But professor said I can't go in alone.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "She said that because if something happened, no one would be there to help you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I'm not much of a fighter, but I can watch your back and get us out safely if things go wrong. I'll explain everything to her later. What do you say?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "none", + nil, + nil, + -0.25, + 1.35, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Yes!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Alright, let's go.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1199", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_316", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m59", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Stellaroids", + "", + 0, + "", + false, + "", + "RAWR—!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_115", + "a", + "013", + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + 0.5, + 0.5, + "none", + "OutSine", + 1.5, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "Heh...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "014", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Did you miss me? Let's play.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 13, + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Stellaroids", + "", + 0, + "", + false, + "", + "ROOAR—?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_291", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_attack", + 0, + 1, + -5.0, + -2.0, + 0.95, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_attack", + 0, + 1, + 5.0, + -2.0, + 0.95, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_attack", + 0, + 1, + nil, + nil, + 1.25, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_1195", + "shake_L", + false, + 1.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_1196", + "shake_L", + false, + 1.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_1199", + "shake_L", + false, + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "InOutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_334", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "I'll never get used to how strong she is...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "003", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "She comes alive inside the Monolith.==W== It's like a playground to her.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Are you having fun playing with the Stellaroids?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + 0.05, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.07, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Yeah.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Did you play with Stellaroids before you lived with Canace?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "Yeah. Before, I only got to go outside one day a month.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "I got to fly around and play with all sorts of things...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "015", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "The grown-ups called it ... \"comet raining\"? I don't know what that means.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "017", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Did she mean \"combat training\"?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "avg_emoji_vexation", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "I don't like the experiments. My head hurts. I always feel sick.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "But fighting Stellaroids doesn't hurt. It's fun.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "005", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I see...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "The more I hear, the sicker it makes me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Treating an innocent kid like a lab rat...==W== It's unforgivable.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "026", + "avg_emoji_angry", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_975", + "a", + "002", + "none", + nil, + nil, + -0.05, + 0.95, + nil, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "AvgStageEffect_paint", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Stellaroid", + "", + 0, + "", + false, + "", + "ROAAAAR—!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Whoa?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "huanxin", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Stellaroid", + "", + 0, + "", + false, + "", + "Graaagh...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_292", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 0, + nil, + nil, + 1.2, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_attack", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + 1.2, + nil, + nil, + 0.0, + "shouji", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "006", + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Tyrant is my friend. Nobody hurts ==SEX4==.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_sigh", + "huanxin", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "... Phew. Scared me.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "010", + "avg_emoji_flurry", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + nil, + "jinzhang", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Tyrant, are you okay?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I'm fine. Got careless. Thought you already wiped them all out.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "That's weird. It feels different today. There are ...==W== way too many toys.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_258", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "Aaaah—!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Help! Somebody help me!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_exclamation", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Someone calling for help? A Trekker?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Firefly, let's go check it out!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Got it.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.35, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "002", + "none", + nil, + 0.75, + 0.5, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + -200.0, + 1.35, + nil, + nil, + nil, + 1.0, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "7", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_symbol", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Hey?! Wait! Wait for meeee!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stev_07_06.lua b/lua/game/ui/avg/_en/config/stev_07_06.lua new file mode 100644 index 00000000..a972c289 --- /dev/null +++ b/lua/game/ui/avg/_en/config/stev_07_06.lua @@ -0,0 +1,12686 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Six", + "The First Time", + "This is the first time Firefly saves someone. She experiences emotions unlike any she has ever known. Just then, a disheveled Canace appears before you both...", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m10", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 50.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_980", + "a", + "002", + "none", + nil, + nil, + nil, + 0.85, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_981", + "a", + "002", + "none", + 3, + 0.7, + -0.1, + 0.9, + nil, + 0.3, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1275", + "a", + "002", + "none", + 4, + 0.3, + -0.1, + 0.9, + nil, + 0.3, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + nil, + nil, + 0.9, + nil, + nil, + 1.0, + "jushou1", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -25.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.25, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_981", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.25, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.25, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "huanxin", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + -1.0, + nil, + 1.3, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 1.2, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuad", + 0, + -30.0, + false, + 0.5, + true, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_325", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.35, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + 0.55, + nil, + 0.8, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 1, + 200.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_981", + "a", + nil, + "none", + nil, + 0.65, + 0.25, + 0.65, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 1, + 150.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + 0.28, + 0.15, + 0.7, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 1, + 260.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "008", + "none", + nil, + 0.65, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "005", + "none", + nil, + 0.35, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "008", + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.75, + 0.1, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutSine", + 0, + 15.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.5, + 0.05, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + 0.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "009", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "stop", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "xuanyun", + "none", + "OutSine", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "xuanyun", + "none", + "OutSine", + 0, + nil, + false, + 1.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Cheerful Trekker", + "", + 0, + "", + false, + "", + "Oh, thank goodness...==W== Thank you! Thank you both!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Composed Trekker", + "", + 0, + "", + false, + "", + "I thought we were goners... I swear I saw my grandpa waving me over.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Cheerful Trekker", + "", + 0, + "", + false, + "", + "Ugh, don't say that... But did you see her? She was incredible! She swooped in, went bam-bam-bam, and wiped out every single Stellaroid!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_happy", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Cheerful Trekker", + "", + 0, + "", + false, + "", + "Thank you, sweetie! We wouldn't have made it without you!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "012", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "She seems to have no idea how to respond to that.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Her situation involves the secret experiment of the Eye of Grace, I need a cover story before they start asking about anything deeper...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.25, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Are you two hurt?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Composed Trekker", + "", + 1, + "", + false, + "", + "Just a few scrapes. You got here right in the nick of time.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Composed Trekker", + "", + 0, + "", + false, + "", + "Are you Trekkers too?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "We are. I'm ==PLAYER_NAME==, and this is Firefly.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "008", + "avg_emoji_flurry", + nil, + 0.51, + -0.05, + nil, + nil, + 0.4, + 1.0, + "jingxia2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "022", + "none", + nil, + 0.4, + 0.1, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Cheerful Trekker", + "", + 0, + "", + false, + "", + "Whoa. Isn't she a little young for this line of work?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Don't say anything suspicious...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_sweaty", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "O-Oh, her? She's a student.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "none", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "She majors in Monolith Studies. We're out here on a field trip...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "When we're actually here to fetch film.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "She might be young, but you saw her out there. No need to worry!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Composed Trekker", + "", + 1, + "", + false, + "", + "Fair enough. She completely outclasses us.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "003", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Composed Trekker", + "", + 0, + "", + false, + "", + "Oh, before I forget. We found the Wishing Box for this floor earlier. It's yours.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Wait, really? You sure?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Cheerful Trekker", + "", + 0, + "", + false, + "", + "Please, take it! Consider it a thank-you gift. If Firefly hadn't stepped in, we'd be permanent residents of this Monolith.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.3, + false, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Looks like today's our lucky day, Firefly!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Yay—film! ♪ Film! ♪ ", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Composed Trekker", + "", + 0, + "", + false, + "", + "We're heading back. You two?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Same here. We got what we came for.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Composed Trekker", + "", + 1, + "", + false, + "", + "Great. No Artifact is worth dying for.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Composed Trekker", + "", + 0, + "", + false, + "", + "Man, the God of Grace must be furious today. Picked a hell of a day to come down here... Talk about rotten luck.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "What do you mean? Did you see something unusual?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Composed Trekker", + "", + 0, + "", + false, + "", + "The Stellaroids are swarming today. Lots of heavy hitters, too. We dive this Monolith all the time... But I've never seen it this treacherous.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Firefly said the same thing... Something's definitely wrong with the Monolith today.==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.3, + false, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "... Tyrant, I want to take a picture.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "But if I take pictures of everything, the film will run out again...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "There's no rush. Look around first. It's better to wait for a meaningful moment—something you want to capture—before you hit the shutter.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + 1.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Meaningful...? Want to capture...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Yeah. How do I explain this...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "avg_emoji_attention", + "jushou0", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Let's put it this way. Look around. Is there anything special here you'd want to see again?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + -50.0, + 1.35, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + -300.0, + 1.5, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -500.0, + 175.0, + nil, + "avg1_115", + "b", + "002", + "avg_emoji_star", + 0, + 0.52, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "Around...? The twinkling stars are pretty.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlCharHead", + param = { + nil, + nil, + nil, + "avg1_115", + 3, + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_awkward", + nil, + nil, + 0.48, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "But there are stars outside too... So it's not that special.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Guess nothing else stands out...==W== Wait, I've got an idea!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_idea", + "jushou2", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Composed Trekker", + "", + 0, + "", + false, + "", + "A photo?==W== Sure! It'll make a great souvenir.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_071", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "008", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Cheerful Trekker", + "", + 0, + "", + false, + "", + "What? With my face covered in dust?==W== Well... Why not. We'll laugh about this someday.", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_054", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "What do you think, Firefly? It's a rare chance. Take a picture of them.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "But ... I've never taken a picture of anyone.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -0.1, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "It's always other people taking pictures of me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_018", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_lab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + -20.0, + 1.3, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "f", + "013", + "none", + nil, + 0.4, + 0.1, + 0.8, + nil, + nil, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume75_3s", + 0, + "m116", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_018", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.25, + true, + "default", + 1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.25, + true, + 1 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "002", + "none", + nil, + 0.6, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_214", + "a", + "002", + "none", + nil, + 0.2, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_177", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eye of Grace Researcher", + "", + 1, + "", + false, + "", + "Data recorded. We're done for today.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eye of Grace Researcher", + "", + 0, + "", + false, + "", + "Good work, Firefly.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eye of Grace Researcher", + "", + 0, + "", + false, + "", + "The numbers are solid. We might actually see that project bonus this year.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "003", + "none", + nil, + 0.35, + 0.0, + 1.0, + nil, + 0.4, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eye of Grace Researcher", + "", + 0, + "", + false, + "", + "Of course. Firefly is our most promising test subject. She's our ...==W== \"hope.\"", + "" + } + }, + { + cmd = "Wait", + param = {1.25} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eye of Grace Researcher", + "", + 0, + "", + false, + "", + "Let's hope she keeps it up. If her progress stalls for too long, we'll all be out of a job.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eye of Grace Researcher", + "", + 0, + "", + false, + "", + "Haha, don't jinx it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "003", + "none", + nil, + 0.55, + 0.0, + 1.0, + nil, + 0.5, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "f", + "004", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.75, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "You're all ... smiling? Are you happy?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_214", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "002", + "none", + 6, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eye of Grace Researcher", + "", + 0, + "", + false, + "", + "Hm? Firefly? You're still here?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + 0.27, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "What is ... that?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "Eye of Grace Researcher", + "", + 1, + "", + false, + "", + "Hm? This?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eye of Grace Researcher", + "", + 0, + "", + false, + "", + "It's a Photo Capturer. An Artifact that freezes a single moment and records it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -35.0, + 1.35, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "avg_emoji_question", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Do pictures ... make you happy?==W== If I take one... Will I smile too?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + "005", + "none", + nil, + 0.33, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eye of Grace Researcher", + "", + 0, + "", + false, + "", + "The picture isn't what's making us smile...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eye of Grace Researcher", + "", + 0, + "", + false, + "", + "Don't waste your breath on a kid.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eye of Grace Researcher", + "", + 0, + "", + false, + "", + "We already backed up the data. If she's that curious, let her have a copy.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_07_004", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Is this ... me?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "The picture. Not happy. I'm not smiling at all.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Is the picture ... wrong?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_07_004", + nil, + nil, + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "f", + "011", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_214", + "a", + "005", + "none", + nil, + 0.37, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "002", + "none", + nil, + 0.62, + nil, + nil, + nil, + nil, + 0.0, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eye of Grace Researcher", + "", + 0, + "", + false, + "", + "What's wrong? You keep staring at the Photo Capturer. Don't tell me you want it?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eye of Grace Researcher", + "", + 0, + "", + false, + "", + "... Is she actually showing interest in the Photo Capturer?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "003", + "avg_emoji_happy", + nil, + 0.52, + -0.1, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Eye of Grace Researcher", + "", + 0, + "", + false, + "", + "Let her have it. I want to run another reading while she reacts.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_088", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_07_005", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_07_005", + nil, + nil, + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "Photo Capturer snap snap. But... Can't smile...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Did taking pictures of people trigger a memory?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Still, this is the first time she's interacted with anyone besides Canace and me...==W== That has to be a good sign.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "015", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "none", + "InOutSine", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_403", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m57", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "014", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Firefly, it's good to challenge yourself. Go ahead and try it. You might have more fun than you think.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + -1.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Chal-lenge...?==W== I ... want to try.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + 0.0, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Heh. That's the spirit.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.38, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + 180.0, + nil, + nil, + "avg3_138", + "a", + "006", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Cheerful Trekker", + "", + 0, + "", + false, + "", + "I'm ready! How should I pose? I'm incredibly photogenic, you know!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -50.0, + nil, + nil, + "avg3_139", + "a", + "002", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Composed Trekker", + "", + 0, + "", + false, + "", + "A peace is fine. You're completely shameless. I'm embarrassed to even share a frame with you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + -150.0, + 1.5, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "006", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "006", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_506", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Is everyone ready? Firefly, count to three and press the button.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "One.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Two.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Three...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "none", + 2.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + -1.0, + false, + 0.25, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + 1.0, + false, + 0.25, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Trekkers", + "", + 0, + "", + false, + "", + "Cheeeese!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutSine", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "OutSine", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Clear", + param = { + true, + 1, + true, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutSine", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_506", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutSine", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.25, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutSine", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -50.0, + 1.35, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_1s", + 0, + "m57", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_506", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "015", + "none", + nil, + 0.5, + 0.1, + 1.25, + nil, + nil, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + -50.0, + 1.5, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -600.0, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "InOutSine", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + -0.05, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.35, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Firefly, you take that Photo Capturer everywhere. Do you like taking pictures?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.45, + -0.05, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + 1.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "Like...? I don't know.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + 0.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "It was a gift.==W== The first thing ... anyone ever gave me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + -80.0, + -80.0, + 1.28, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.67, + nil, + 1.1, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "I see... And who gave it to you?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "avg_emoji_flower", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "none", + nil, + 0.45, + -0.22, + 1.3, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "none", + nil, + 0.5, + -0.22, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "I understand now...==W== You want to know why other people smile, and why you can't.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + 0.2, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + 1.28, + nil, + nil, + nil, + "ChanDou1", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "I don't understand ... complicated things.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Listen to me, Firefly. You don't need to force a smile. Every day in that place was nothing but pain. If anything...==W== You have every right to cry.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "Cry...?==W== But my tears don't come out...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume35_3s", + 0, + "m31", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Did I do something wrong? Am I ... weird?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + 1.0, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "No, of course not. You have feelings like everyone else... Like any other kid.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "You simply haven't found them yet. You locked your feelings away to protect yourself.==W== But one day, that lock will break open...", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + -150.0, + 1.5, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutSine", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 1.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutSine", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "InOutQuad", + 0.5, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + nil, + -0.1, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "... All done.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.25, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "006", + "none", + nil, + 0.55, + 0.2, + 0.8, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.5, + -0.05, + 1.0, + nil, + nil, + 1.0, + "diantou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Composed Trekker", + "", + 0, + "", + false, + "", + "Let me see...==W== Oh, not bad at all.", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "007", + "none", + nil, + 0.38, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_question", + nil, + 0.4, + -0.05, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Cheerful Trekker", + "", + 0, + "", + false, + "", + "Pfft! Your eyes are half-closed!==W== That's hilarious!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "007", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Composed Trekker", + "", + 0, + "", + false, + "", + "I just look like that! Leave me alone!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "... I think I'm starting to get it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "What Tyrant said about finding what I want to capture.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Looking at this picture makes me happy. I feel warm inside...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "025", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Wait, is this...?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Comment", + param = { + "4話の記憶回想" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_left", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + nil, + -0.08, + 1.1, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "Igna thinks Firefly's subconsciously holding back. Her past trauma is capping her progress. Her lack of emotion has become the biggest bottleneck for the experiment.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "I think... Or at least, I want to believe ... that it's a sign of healing.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_left", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -0.1, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "018", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "This is amazing, Canace! Firefly is actually taking a step forward, all on her own!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "022", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "It's a shame Canace isn't here. The look on Firefly's face... I wish she could see it.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.52, + -0.07, + 1.1, + nil, + nil, + nil, + "jingxia2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "I actually feel different...==W== Tyrant, why is that?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "It means you're connecting with them. Their joy reached your heart through the picture.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "And they're smiling right now because of you.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "They're smiling ... because of me?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + 3, + 0.27, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + 4, + 0.73, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_happy", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "huanxin2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Cheerful Trekker", + "", + 0, + "", + false, + "", + "Hey, kiddo! Thanks for saving us today! You should come over to our place sometime!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Composed Trekker", + "", + 0, + "", + false, + "", + "Yeah, and thanks for the great photo!==W== You have to let us treat you to a nice meal.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "015", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Uh... Um...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "2TiaoYue", + "none", + "InSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Tyrant... What do I say?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Say, you're welcome.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + "2TiaoYue", + "none", + "InSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "...==W== You...==W== You're welcome.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_star", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Cheerful Trekker", + "", + 0, + "", + false, + "", + "Aww, is Firefly feeling shy?==W== Adorable! Seriously, you should come join our crew!", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 200.0, + nil, + 0.9, + "avg3_139", + "a", + "002", + "avg_emoji_music", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Composed Trekker", + "", + 0, + "", + false, + "", + "Haha, we never say no to a skilled Trekker. We should talk it over at that meal. See you later, Firefly.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_139", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "... Bye.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 1, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "012", + "none", + nil, + 0.45, + -0.05, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "022", + "none", + 4, + 0.55, + 0.05, + 0.9, + nil, + 0.3, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "avg_emoji_music", + nil, + 0.47, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "013", + "none", + nil, + 0.6, + nil, + 1.0, + nil, + 0.1, + nil, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "Coming out here was a good idea, wasn't it, Firefly?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Mhm! I'm happy...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "InOutSine", + 0.75, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalkShake", + param = { + 0, + "DaZhenDong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Firefly! ==PLAYER_NAME==!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Is that...?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + 1.1, + "avg1_115", + "b", + "002", + "none", + 0, + 0.53, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Professor!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_115", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m42", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.8, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "010", + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "niunie", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Hah... Hah...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Canace?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Thank goodness... You're both safe.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Look at you... What happened?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "I'll explain later! Get Firefly out of here!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "It's not safe!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stev_07_07.lua b/lua/game/ui/avg/_en/config/stev_07_07.lua new file mode 100644 index 00000000..e85497cb --- /dev/null +++ b/lua/game/ui/avg/_en/config/stev_07_07.lua @@ -0,0 +1,18137 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Seven", + "The Resolve", + "Stellaroids surge forth in an overwhelming wave that even Firefly cannot withstand. To protect her, people fall one by one... At the final moment, Firefly's weapon begins to glow.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Two hours ago—", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.25, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "002", + "none", + nil, + 0.75, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.3, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + 0.7, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Took days, but I finally caught their trail.==W== Is the Eye of Grace actually about to make a move?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "No hard proof, but they've petitioned the board. They're already mobilizing in the shadows, not even waiting for approval.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "They've burned their own bridges.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "If they drag Firefly back to the lab, they'll resort to extreme measures. They won't stop until they bleed her dry.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "... I won't let that happen.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "I feel it too.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "g", + "002", + "none", + 2, + 0.55, + -0.2, + 1.4, + nil, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + 3, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + 1, + 0.27, + -0.2, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + 0.0, + 0.5, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "Firefly is a rare success. She's the perfect candidate to wield Avalanche.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "Shatter her mind, and Avalanche becomes scrap metal. A fact that those fools still fail to grasp.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "But enough complaining.==W== My point is, my hands are tied. If they weaponize Eye of Grace protocols against me, I can't intervene in time.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + 4, + 0.6, + 0.05, + 1.0, + nil, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.55, + 0.05, + nil, + nil, + 0.0, + 0.3, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "That's why I need outsiders like you and that Tyrant to step in.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "... Understood. What do you need me to do?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_338", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "OutCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 2.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "Keep Firefly away from the Monolith.==W== I've seen tech that can warp the environment inside.==W== If they deploy it, the tower becomes a death trap.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_500", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "17", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_500", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "Other than that, don't panic. Stick to your normal routine until this blows over.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "lengzhan2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Yeah? What's up?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "... We have a problem. I already left Firefly in Tyrant's care. I even cleared them to enter the Monolith.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "... You did what?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Sorry, I need to head back. I have a terrible feeling about this...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Please be careful.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "... Of course. My hunches are never wrong.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "011", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "This Stellaroid surge... Someone is behind it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Are you dealing with a swarm too?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "005", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Yes, it is a nightmare out there.==W== Long story short, we need to leave. Now.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "manbu", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "avg_char_effect_left", + "OutCubic", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_close", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_188", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "002", + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_warning", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_423", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "011", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Wh-What's happening?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "... It's not just the Stellaroids. The Monolith itself is changing.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_188_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_423_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_warning", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_unknow", + "rule_39", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + 0.7, + 0.1, + 0.9, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + 0.1, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "010", + "avg_emoji_sweaty", + nil, + 0.2, + -0.1, + 1.2, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "The door ... is open.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "... Stay sharp.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_079", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + 0.5, + 0.2, + 0.8, + nil, + nil, + 0.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.5, + 0.2, + 0.8, + nil, + 0.0, + 0.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + 0.25, + nil, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "002", + "none", + nil, + 0.75, + nil, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.3, + nil, + 1.0, + nil, + nil, + 1.0, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + 0.7, + nil, + 1.0, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "jingxia2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "This is the exact same floor! Why are we back here?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.1, + nil, + 1.2, + nil, + 1.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + 0.9, + nil, + 1.2, + nil, + 1.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "003", + "none", + nil, + 0.5, + 0.15, + 0.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "003", + "none", + nil, + 0.7, + 0.15, + 0.65, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "005", + "none", + nil, + 0.5, + nil, + 0.75, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "none", + nil, + 0.7, + nil, + 0.7, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 1, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Composed Trekker", + "", + 0, + "", + false, + "", + "Hey, look. Someone's coming.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Cheerful Trekker", + "", + 0, + "", + false, + "", + "Oh, it's Firefly!==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "002", + "none", + nil, + 0.4, + nil, + 0.8, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "002", + "none", + nil, + 0.6, + nil, + 0.75, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "You're still here? I figure you're safely outside by now.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "005", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Composed Trekker", + "", + 0, + "", + false, + "", + "We are trying to leave... But we keep ending up back here. It makes no sense.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Cheerful Trekker", + "", + 0, + "", + false, + "", + "This is like a Stella Drama I've seen recently!==W== Do we have to find a specific Exit No. X or something?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -2.0, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + 0.8, + "avg1_1195", + "a", + "002", + "none", + 1, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "005", + "avg_emoji_shock", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "avg_emoji_shock", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_435", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Stellaroids", + "", + 0, + "", + false, + "", + "Graaagh!", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "avg_char_effect_right", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.001} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.001} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "avg_char_effect_left", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + 3, + 0.2, + -0.8, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + 4, + 0.5, + -0.8, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1197", + "a", + "002", + "none", + 5, + 0.8, + -0.8, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1198", + "a", + "002", + "none", + 6, + 0.35, + -0.8, + 0.8, + nil, + 0.5, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1200", + "a", + "002", + "none", + 7, + 0.65, + -0.8, + 0.8, + nil, + 0.5, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1197", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_138", + "a", + "005", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Cheerful Trekker", + "", + 1, + "", + false, + "", + "But the real showstopper is this Stellaroid parade.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Cheerful Trekker", + "", + 0, + "", + false, + "", + "Seeing this many in one place is a total spectacle.==W== Don't tell me we have to fight through all of them.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1197", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "avg_char_effect_left", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.001} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "005", + "none", + nil, + 0.4, + 0.15, + 0.8, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "005", + "none", + nil, + 0.6, + 0.15, + 0.75, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "avg_char_effect_right", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Composed Trekker", + "", + 0, + "", + false, + "", + "Just the thought makes me dizzy.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "How do we even break through this?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + 0.1, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "avg_emoji_happy", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "Leave them to me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "I keep everyone safe.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "014", + "none", + nil, + 0.8, + nil, + 1.15, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "002", + "avg_emoji_symbol", + nil, + 0.7, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "What?!==W== Firefly, wait!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + -100.0, + nil, + nil, + "avg2_973", + "a", + "002", + "none", + 1, + nil, + 0.2, + nil, + nil, + 1.0, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_436", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Stellaroids", + "", + 0, + "", + false, + "", + "Graaah!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg2_973", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "003", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Time to play!==W== Yay!==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "014", + "avg_emoji_flurry", + nil, + 0.4, + nil, + 1.0, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 1, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "No, Firefly! There're too many! You won't last!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "What do you mean she won't last?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "... Her weapon, Avalanche. Its power comes at a massive cost. It will take a severe toll on her body.==W== She's too young to keep this up for long.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Then we back her up. We do whatever we can to help.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "...==W== You're right.==W== Let's move!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "013", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "avg_char_effect_right", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.001} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_482", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "avg_char_effect_left", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m10", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_481", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hotaru_laser", + 0, + 1, + 20.0, + 2.0, + 4.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_535", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_292", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_light", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + 1.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + 1.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + 0.8, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "Huff...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "Is it over...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "—!==B====W==", + "" + } + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + 2, + 0.25, + 0.1, + 0.8, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + 3, + 0.75, + 0.1, + 0.8, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1198", + "a", + "002", + "none", + 4, + 0.4, + 0.1, + 0.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1199", + "a", + "002", + "none", + 5, + 0.6, + 0.1, + 0.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "close", + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_482", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + 0.9, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + 0.9, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + nil, + nil, + 0.8, + nil, + 0.5, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + 0.8, + nil, + 0.5, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_291", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 1, + -5.0, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_attack", + 0, + 1, + nil, + 1.0, + 0.8, + 0.2, + true, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + nil, + -0.3, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + -0.3, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 1, + 5.0, + -2.0, + nil, + 0.2, + true, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 0.0, + "stop", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_975", + "a", + nil, + "none", + nil, + nil, + 0.15, + 0.6, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1200", + "a", + "002", + "none", + nil, + 0.3, + 0.1, + 0.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1198", + "a", + "002", + "none", + nil, + 0.7, + 0.1, + 0.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + nil, + 0.8, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + nil, + nil, + 0.8, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_482", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_453", + 0.2, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + 0.7, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_planetarium", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + -0.1, + 1.2, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "More toys...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_435", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + nil, + 0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.1, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + nil, + nil, + 0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.1, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + 0.8, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.1, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "avg_char_effect_left", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "none", + "InOutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + nil, + 1.0, + nil, + nil, + nil, + 0.0, + "JuGong1", + "none", + "InOutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.2, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "28_down", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 100.0, + 1.5, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -300.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "28_up", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Um...?==W== I can't fly. Why?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 700.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1200", + "a", + "002", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + 0.5, + -0.1, + 0.8, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -20.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1199", + "a", + "002", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + 0.4, + -0.2, + 0.7, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 20.0, + false, + 0.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_975", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + 3, + 0.47, + -0.57, + 0.7, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "These Stellaroids on me...==W== They're so heavy...==W==", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + 4, + nil, + 0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + -0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + -0.52, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_330", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_water_attack", + 0, + 1, + -2.0, + 1.0, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_327", + 0.2, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_water_attack", + 0, + 1, + 1.0, + -1.0, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_327", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "...!", + "" + } + }, + { + cmd = "SetBg", + param = { + 2, + "tower_planetarium", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_1195", + "a", + "002", + "none", + 2, + 0.4, + nil, + 1.0, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_1196", + "a", + "002", + "none", + 1, + 0.57, + nil, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutCubic", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_313", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "016", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "That hurts a little.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "015", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_water_attack", + 0, + 1, + 2.0, + -2.0, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_327", + 0.2, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_water_attack", + 0, + 1, + -2.0, + 2.0, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_327", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Aah—==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InOutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "015", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InOutCubic", + 0, + 10.0, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InOutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InOutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "28_up", + "InOutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_down_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -0.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -500.0, + 1.5, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "026", + "none", + 1, + 0.2, + -0.3, + 1.5, + nil, + 0.5, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "011", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutCubic", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.2, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack_2", + 0, + 0, + -3.5, + 2.0, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 1, + 7.0, + -2.0, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + -0.5, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InOutCubic", + 0, + -40.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "009", + "avg_emoji_flurry", + nil, + 0.55, + -0.05, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Firefly!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 400.0, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_symbol", + nil, + 0.25, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "Firefly, are you okay?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Professor...? Tyrant...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "There're too many for you to fight alone. We need to stick together and break through.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + 4, + 0.9, + nil, + 0.9, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + 5, + 1.1, + nil, + 0.85, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -450.0, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_happy", + nil, + 0.97, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Composed Trekker", + "", + 0, + "", + false, + "", + "We're here for you!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Cheerful Trekker", + "", + 0, + "", + false, + "", + "We're all here to help!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutCubic", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 100.0, + 1.2, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m9", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "017", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Why...? Don't you believe in me?==W== I can do it. I'll keep everyone safe...", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "We do believe in you. Everyone here is counting on you—because you matter to us.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "I ... matter?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "avg_emoji_star", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "You do. Don't forget, you're one of us now. You're fighting to protect everyone—so let us protect you, too.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "002", + "none", + nil, + 0.9, + -0.05, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "We'll cover the rear!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.05, + -0.05, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "006", + "avg_emoji_attention", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Composed Trekker", + "", + 0, + "", + false, + "", + "On it!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 100.0, + nil, + nil, + "avg3_138", + "a", + "002", + "avg_emoji_love", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Cheerful Trekker", + "", + 0, + "", + false, + "", + "We're right beside you, Firefly!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "... Mhm.==B====W==", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "rule_39", + "OutCubic", + true, + true, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_481", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "As the battle wears on, Firefly unleashes force with a ferocity==RT==none has seen before.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_435", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_291", + 0.2, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_327", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "The group carves through wave after wave of enemies,==RT==shattering the Stellaroid encirclement and pushing toward the exit.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_292", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_283", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "But then...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "stop", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "115", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "Huff... Huff...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "017", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "... I'm ... fine...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + 0.4, + nil, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_975", + "a", + "002", + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + 0.5 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Stay ...==W== down!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "017", + "avg_emoji_awkward", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "close", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "015", + "avg_emoji_vexation", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 0, + 0, + -4.0, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + 0.6, + nil, + 0.8, + nil, + nil, + nil, + "LianTiao", + "none", + "InBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InOutBack", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_403", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_magic", + 0, + 1, + 2.5, + -1.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + nil, + "avg1_120", + "d", + "002", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 0.0, + "shilaimu1", + "none", + "OutBack", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Hah!==W==", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_120", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + nil, + 1.35, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Firefly, are you okay?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "I'm okay. I'm ... fine...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "She's pale as a ghost...==W== Canace was right to worry.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 400.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "002", + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "002", + "none", + nil, + 0.2, + nil, + 0.9, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "What is it?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Something's wrong with Firefly.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "Nothing's ... wrong...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "017", + "avg_emoji_flurry", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "I'm ... perfectly healthy...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "JuGong", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "She's reached her limit...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Because of that Avalanche thing?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "... I'm afraid so.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Using it that many times in a row... The mental toll is unimaginable.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "close", + nil, + 0.1, + nil, + 1.0, + nil, + 0.5, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + nil, + nil, + nil, + "avg3_138", + "a", + "005", + "avg_emoji_symbol", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Cheerful Trekker", + "", + 1, + "", + false, + "", + "Firefly! Are you alright?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Cheerful Trekker", + "", + 0, + "", + false, + "", + "The Stellaroids are regrouping! We're gonna get surrounded again!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg3_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "I'm ... not tired...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "I can ... keep going...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "I have to ... protect...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "015", + "avg_emoji_vexation", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_115", + "shake_R", + false, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "chijing", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "014", + "none", + nil, + 0.3, + nil, + 0.95, + nil, + 0.0, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + 0.8, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "025", + "none", + nil, + 0.7, + nil, + 0.95, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Firefly—!", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "Firefly?!", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "avg_char_effect_up", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1292", + "b", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m5", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "... Eh?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "My body ... won't move...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "So I am actually ... that tired...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_07_001", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "Eye of Grace Researcher", + "", + 1, + "", + false, + "", + "Forget it. Pull the plug on today's run.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "Eye of Grace Researcher", + "", + 0, + "", + false, + "", + "Anything?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "Eye of Grace Scholar", + "", + 0, + "", + false, + "", + "The telemetry is all over the place. We can run the numbers back at the lab, but don't hold your breath.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "Eye of Grace Researcher", + "", + 0, + "", + false, + "", + "Firefly, any physical changes?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "Eye of Grace Scholar", + "", + 0, + "", + false, + "", + "Oh, give it a rest. If asking the subject actually worked, they wouldn't need to pay us.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "17", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "It did hurt...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Every day... It hurts... And I felt so sad...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Honestly... I hated it... I hated all of it...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 80.0, + -80.0, + 1.28, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + 0.45, + -0.22, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "004", + "none", + nil, + 0.5, + -0.22, + 1.3, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Listen to me, Firefly. You don't need to force a smile. Every day in that place was nothing but pain. If anything...==W== You have every right to cry.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "Cry...?==W== But ... the tears won't come.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Did I do something wrong? Am I ... weird?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + 1.0, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "No, of course not. You have feelings like everyone else... Like any other kid.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "You simply haven't found them yet. You locked your feelings away to protect yourself.==W== But one day, that lock will break open...", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "17", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_120", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Professor... I think I understand.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "When it hurts... When it's unbearable... I want to cry.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_013_a", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_465", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "I'm crying, too...", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_465_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_013_a", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + -400.0, + 1.35, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -200.0, + 1.2, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "011", + "none", + 1, + 0.1, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1199", + "a", + "002", + "none", + 2, + 0.7, + 0.2, + 0.9, + nil, + nil, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1200", + "a", + "002", + "none", + 3, + 0.9, + 0.2, + 0.85, + nil, + nil, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1198", + "a", + "002", + "none", + 4, + 0.8, + 0.4, + 0.8, + nil, + 0.5, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m47", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_313", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "avg_emoji_angry", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "Hey! Over here!", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 1, + 6.0, + 2.0, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + 0.7, + nil, + 0.75, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + 0.6, + nil, + 0.7, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "You're not laying a finger on Firefly!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + 1, + 0.5, + nil, + 0.65, + nil, + nil, + nil, + "none", + "none", + "OutBounce", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + 0.45, + nil, + 0.6, + nil, + nil, + nil, + "none", + "none", + "OutBounce", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Gah—!!==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + 10.0, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + 5.0, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + 5.0, + true, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "026", + "close", + nil, + 0.0, + -0.1, + 1.5, + nil, + 0.5, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_shock", + nil, + 0.15, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "Canace!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + -400.0, + 200.0, + 1.0, + "avg2_973", + "a", + "002", + "none", + 1, + nil, + 0.2, + 1.0, + nil, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_435", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Stellaroids", + "", + 0, + "", + false, + "", + "Roar—!", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + -200.0, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg2_973", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "avg_char_effect_left", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "avg_char_effect_right", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_973", + "a", + "002", + "none", + nil, + 0.6, + 0.2, + 0.8, + nil, + 1.0, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.9, + 0.2, + 0.8, + nil, + 1.0, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_atta", + 0, + 1, + 2.0, + 1.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_137", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.6, + 0.2, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -3.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.7, + 0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 3.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_033", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Cheerful Trekker", + "", + 1, + "", + false, + "", + "Heh, perfect timing. Didn't think we'd return the favor this fast.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.65, + 0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + 5.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_yellow_blade", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_481", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Cheerful Trekker", + "", + 0, + "", + false, + "", + "Grandpa always said you can run from a debt, but you pay back a favor while you're still breathing!", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.15, + -0.2, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -10.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "003", + "none", + nil, + 0.3, + 0.05, + 0.85, + nil, + nil, + 1.0, + "none", + "none", + "OutBounce", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dash", + 0, + 1, + -1.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_240", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Composed Trekker", + "", + 0, + "", + false, + "", + "Haha, you are right... We must keep little Firefly safe.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.3, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_436", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "008", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "InOutBack", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "008", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "InOutBack", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "InOutBack", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + 0.2, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + 0.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_153", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_225", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_light", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 1.0, + 0.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + -10.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.0, + 0.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + 10.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Trekkers", + "", + 0, + "", + false, + "", + "Ugh...!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 400.0, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "026", + "avg_emoji_attention", + 1, + nil, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "Hey, stay with me!==W== No, we're overrun... I have to at least get Firefly out—", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + 3, + nil, + nil, + 1.0, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "016", + "none", + 1, + nil, + -0.2, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_294", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_294", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.3, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_327", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "none", + "shouji", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Aaaargh!!!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + "025", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "... Everyone's going down ... because of me...", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m58", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "017", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "017", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Why...? Don't you believe in me?==W== I can do it. I'll keep everyone safe...", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "We do believe in you. Everyone here is counting on you—because you matter to us.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "I ... matter?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "avg_emoji_star", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "You do. Don't forget, you're one of us now. You're fighting to protect everyone—so let us protect you, too.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "007", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "—Ngh! ... Avalanche... Can you hear me?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg4_103", + "a", + "002", + "none", + nil, + nil, + nil, + 0.99, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_103", + "a", + nil, + "none", + 2, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_103", + "a", + nil, + "none", + nil, + nil, + nil, + 0.99, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m43", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Looks like ... you can.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "b", + "002", + "none", + nil, + 0.28, + -0.3, + 1.35, + 0.5, + 0.5, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "b", + nil, + "none", + 2, + 0.3, + nil, + nil, + nil, + nil, + 0.3, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "I won't forgive anyone who hurts professor.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "b", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "013", + "none", + nil, + 0.72, + -0.2, + 1.35, + 0.5, + 0.5, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + 3, + 0.7, + nil, + nil, + nil, + nil, + 0.3, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "If Tyrant cries, I cry.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "So ... listen to me. Wake up.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 100.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "34", + "InOutCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.5, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg4_103", + "a", + "002", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_103", + "a", + nil, + "none", + 4, + nil, + nil, + 1.005, + nil, + nil, + 1.0, + "none", + "none", + "InOutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_103", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_103", + "a", + nil, + "none", + nil, + nil, + nil, + 1.005, + nil, + nil, + 1.0, + "none", + "none", + "InOutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_103", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_502", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_diffusion", + 0, + 2, + nil, + nil, + nil, + 1.3, + true, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutCubic", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutExpo", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "006", + "none", + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 0.5, + nil, + "none", + "OutExpo", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_280", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutExpo", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_powerup_loop", + 0, + 0, + nil, + nil, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_103", + "a", + nil, + "none", + nil, + nil, + nil, + 1.3, + nil, + nil, + 0.0, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Fight with me... We have to protect the people who \"matter\"!==B====W== This time, it's no playing games.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + false, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stev_07_08.lua b/lua/game/ui/avg/_en/config/stev_07_08.lua new file mode 100644 index 00000000..166f650a --- /dev/null +++ b/lua/game/ui/avg/_en/config/stev_07_08.lua @@ -0,0 +1,10857 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Eight", + "A Smile", + "Firefly saves everyone and collapses weakly into your arms, yet a natural smile graces her face. You decide to capture this precious moment.", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_974", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_975", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_956", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_294", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_956", + "a", + nil, + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_314", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m8", + "none", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + -1.6, + -1.7, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Stellaroids", + "", + 0, + "", + false, + "", + "Grawr—!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "g", + "003", + "none", + nil, + nil, + -0.21, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "avg_emoji_speechless", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "I...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.0, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_powerup_loop", + 0, + 0, + 0.2, + -3.5, + 1.1, + 0.0, + false, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + nil, + nil, + "none", + "OutCubic", + 0.7, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutQuart", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.4, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.4, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_502", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_diffusion", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + false, + false, + 0.55, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_powerup_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.55, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "... am not afraid of you.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + nil, + 0.25, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -200.0, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "28_down", + "OutCubic", + true, + true, + 0.51, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 900.0, + -900.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "g", + "010", + "none", + nil, + nil, + -0.27, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "28_up", + "OutCubic", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutBack", + 0.8, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "010", + "none", + nil, + nil, + -0.01, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Keep flying, Avalanche. Higher.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 1, + nil, + nil, + 0.7, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.3, + nil, + nil, + nil, + "Xiao", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Faster.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Clear", + param = { + true, + 0.4, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.71, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.1, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.71, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_974", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_975", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_956", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_956", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hotaru_laser", + 0, + 1, + nil, + -0.5, + 1.1, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_535", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.6, + false, + 0 + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_974", + "shake_L", + false, + 0.0, + true + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_975", + "shake_R", + false, + 0.0, + true + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_956", + "shake_L", + false, + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_956", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -170.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "28_down", + "OutCubic", + false, + false, + 0.71, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 900.0, + -900.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 190.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "g", + "007", + "none", + nil, + nil, + -0.14, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "28_up", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutBack", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Not enough... I can keep going...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "003", + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume50_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "28_up", + "OutCubic", + true, + true, + 0.51, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.0, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "g", + "002", + "none", + nil, + nil, + 0.14, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "28_down", + "OutCubic", + false, + false, + 0.9, + false, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.2, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + nil, + -0.07, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "Zzz...==W== Zzzz...", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.35, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + 1.3, + nil, + 0.95, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 1 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "JingTouYaoHuang", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_1292", + "g", + "002", + "none", + nil, + -0.6, + 0.2, + 1.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + -35.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "g", + nil, + "none", + nil, + -0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + -42.0, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.52} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Avalanche, please...", + "" + } + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutSine", + 0.35, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + 1.0, + nil, + "JingTouYaoHuang", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "My head... It hurts...", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.8, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "But it feels ... different this time.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m43", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "It hurts ... but I don't hate it...", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 1.2, + false + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "010", + "none", + nil, + 0.7, + 0.3, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "I keep everyone safe.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_981", + "a", + "002", + "none", + nil, + 0.88, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_980", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_972", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_535", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hotaru_laser", + 0, + 1, + nil, + nil, + 1.1, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_011", + 0, + 1, + 8.0, + -8.5, + 1.3, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.6, + true, + "default" + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + -2.0, + 1.8, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_154", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_980", + "shake_L", + false, + 0.0, + true + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_981", + "shake_L", + false, + 0.0, + true + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_972", + "shake_R", + false, + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_294", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_981", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_972", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + 0.8, + -0.15, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "014", + "none", + nil, + 0.2, + -0.14, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.67, + -0.1, + 1.15, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + 0.33, + -0.1, + 1.15, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + -0.35, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + 0.5, + -0.18, + 1.25, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_vexation", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Incredible...! She's so fast...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Avalanche's output is off the charts...!==W== Did Firefly ... push past her own limits?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + -100.0, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "7", + "OutCubic", + true, + true, + 0.71, + true, + "cut off" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + 200.0, + 1.2, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 900.0, + -850.0, + 1.7, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "g", + "003", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "5", + "OutCubic", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Initiating==W== serious mode—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + nil, + 0.5, + 0.007, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 0, + -0.2, + 1.8, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_484", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Commencing attack.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 320.0, + 100.0, + 1.3, + nil, + nil, + nil, + "none", + "InBack", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + 0.25, + -0.22, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "5", + "OutCubic", + true, + true, + 0.51, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + 0.7, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_973", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_975", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "7", + "OutCubic", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_151", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "Stellaroids", + "", + 0, + "", + false, + "", + "Graaagh—!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_535", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hotaru_laser", + 0, + 1, + nil, + nil, + 1.1, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_975", + "shake_R", + false, + 0.0, + true + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_973", + "shake_L", + false, + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "005", + "none", + nil, + 0.6, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Composed Trekker", + "", + 0, + "", + false, + "", + "Is... Is it over?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "021", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Yeah. Looks like it.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "004", + "none", + nil, + 0.65, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "avg_emoji_question", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Where's Firefly...?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 1000.0, + -1200.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "g", + "003", + "none", + nil, + 0.9, + nil, + 1.56, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + 0.2, + -0.08, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 8.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_115", + "shake_L", + false, + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.9, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "28_up", + "OutCubic", + false, + false, + 0.91, + true, + "fade" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "28_down", + "OutCubic", + false, + false, + 0.8, + false, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_361", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "025", + "none", + nil, + 0.2, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_361_stop", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "Linear", + 0, + nil, + false, + 0.1, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + nil, + nil, + 0.008, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "026", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "... Found her! Over there!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + false, + 1.2, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_361", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.75, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + 0.97, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 700.0, + -900.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_361_stop", + 0.0, + false + } + }, + { + cmd = "SetChoiceBegin", + param = { + "a_12", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "Firefly! Do you know who I am?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"a_12", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"a_12"} + }, + { + cmd = "SetChoiceEnd", + param = {"a_12"} + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "025", + "none", + nil, + 0.62, + -0.7, + 2.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 9.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {2.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_07_002_FP", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 800.0, + 800.0, + 1.8, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 700.0, + 650.0, + nil, + nil, + nil, + nil, + 0.5, + "none", + "OutSine", + 20.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume75_0s", + 0, + "m116", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "Tyrant...?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChoiceBegin", + param = { + "u_1", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "Are you injured? Does it hurt anywhere?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"u_1", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"u_1"} + }, + { + cmd = "SetChoiceEnd", + param = {"u_1"} + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_07_002_FP", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + 400.0, + 1.8, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "My head ... hurts a little... But...", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 0.8, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.41} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "... I won...", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "I wasn't playing around this time...", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "I fought ... with everything I had...", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChoiceBegin", + param = { + "u_56", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "You did. Your courage saved us all.", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"u_56", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"u_56"} + }, + { + cmd = "SetChoiceEnd", + param = {"u_56"} + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 0.9, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + -130.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.9, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "Hehe...", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 0.9, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.9, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetChoiceBegin", + param = { + "t_1", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "Firefly... Did you just...", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"t_1", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"t_1"} + }, + { + cmd = "SetChoiceEnd", + param = {"t_1"} + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "What...?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChoiceBegin", + param = { + "g_51", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "You smiled. It looked completely natural.", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"g_51", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"g_51"} + }, + { + cmd = "SetChoiceEnd", + param = {"g_51"} + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "I ... smiled?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChoiceBegin", + param = { + "g_57", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "Yeah. It was a cute smile, too.", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"g_57", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"g_57"} + }, + { + cmd = "SetChoiceEnd", + param = {"g_57"} + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 1, + "", + false, + "", + "I want to see...", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "Tyrant... Let me see it...", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChoiceBegin", + param = { + "g_66", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "You can't look directly at your own face.", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"g_66", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"g_66"} + }, + { + cmd = "SetChoiceEnd", + param = {"g_66"} + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChoiceBegin", + param = { + "g_67", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "That's what the Photo Capturer is for.", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"g_67", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"g_67"} + }, + { + cmd = "SetChoiceEnd", + param = {"g_67"} + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChoiceBegin", + param = { + "g_68", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "Let's capture this moment.", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"g_68", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"g_68"} + }, + { + cmd = "SetChoiceEnd", + param = {"g_68"} + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "Hmm...", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "Then... Will you take the photo, Tyrant?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChoiceBegin", + param = { + "g_69", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "Leave it to me.", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"g_69", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"g_69"} + }, + { + cmd = "SetChoiceEnd", + param = {"g_69"} + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutBounce", + false, + false, + 1.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_253", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Let me fix the focus...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InCubic", + 0.8, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.7, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "014", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "All set.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_happy", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Ready, Firefly?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 0.9, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_event_07_003", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 300.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "... Mhm.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Alright. Here we go—", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "Ah, wait... I have something to say...", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "What is it?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "... Professor, are you watching?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "I think I am lucky...", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_07_003", + "0", + "OutSine", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m119", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "... to have met you.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume50_1s", + 0, + "", + "none", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_lab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_338", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 8.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "f", + "011", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "004", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "013", + "none", + nil, + nil, + -0.145, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "... I feel the exact same way.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_07_003", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "Professor...==W== Am I an \"ordinary kid\" now?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_07_001", + "0", + "OutCubic", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_07_003", + "0", + "OutCubic", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_120", + "", + 0, + "", + false, + "", + "Well... Hehe, I can't give you a perfect score just yet. You're still growing, after all.", + "" + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + 0.7, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_120", + "d", + "013", + "none", + nil, + nil, + -0.49, + 1.85, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutSine", + 0.35, + true + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_120", + "", + 0, + "", + false, + "", + "But I promise you this... You are the student I am the proudest of.", + "" + } + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutSine", + 0.3, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_087", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "You're proud of me... I'm so happy.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "And you're ... the best professor in the world... Does that make you happy?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_120", + "", + 0, + "", + false, + "", + "Of course. That is the best thing I've ever heard.", + "" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "And Tyrant... You're my first friend. My best friend.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "Thank you ... for always playing with me...", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_018", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "InBounce", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "013", + "none", + nil, + nil, + -0.35, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.17, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "Got it—", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "022", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "Yeah, it looks great.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + -20.0, + 1.12, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.72, + -0.315, + 1.5, + nil, + 0.4, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "g", + "010", + "none", + 2, + 0.28, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "avg_emoji_star", + nil, + 0.42, + -0.17, + 1.25, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume75_0s", + 0, + "m116", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Can I see ... the photo...?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "But ...==W== I can't stay awake... I'm ... sleepy...", + "" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "PlayCharAnim", + param = { + "avg1_115", + "shake_R", + false, + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "025", + "none", + nil, + 0.75, + -0.17, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.545, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + 1.0, + nil, + 0.008, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "... Firefly?==W== Hey, Firefly...?!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Clear", + param = { + true, + 0.4, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 900.0, + -900.0, + 2.0, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "025", + "none", + nil, + 0.75, + -0.3, + 2.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "002", + "none", + nil, + 0.25, + -0.4, + 2.05, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -12.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 12.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + 0.99, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 1000.0, + -900.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Huff...", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "014", + "none", + nil, + 0.4, + -0.82, + 2.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -8.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Firefly?! Wake up...! Firefly—!!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 700.0, + -900.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.6, + -0.53, + 1.8, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 8.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "She's fading fast...! We have to leave the Monolith now! If we don't—", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "Firefly ... you ... gonna ... okay...", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Clear", + param = { + true, + 0.1, + true, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "Professor... Tyrant...", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_07_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_07_003", + "0", + "OutCubic", + 0.8, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.0, + nil, + 0.9, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "==Off==I'm not ... lonely anymore...", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.5, + nil, + nil, + nil, + nil, + "none", + "OutBounce", + 4.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "==Off==I'm no longer ... alone...", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.0, + nil, + 0.99, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume50_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_07_002_FP", + "0", + "OutSine", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 350.0, + 550.0, + 1.8, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 1, + "", + false, + "", + "I can ... rest now... Right?", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.6, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stev_07_09.lua b/lua/game/ui/avg/_en/config/stev_07_09.lua new file mode 100644 index 00000000..ea55d491 --- /dev/null +++ b/lua/game/ui/avg/_en/config/stev_07_09.lua @@ -0,0 +1,8576 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Nine", + "An Ordinary Girl", + "By her own strength, Firefly has broken free from the shackles of the experiments and reclaimed her true self. With you and Canace by her side, she is sure to grow healthily...", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "002", + "none", + nil, + nil, + -0.02, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_013", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.63} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutQuad", + false, + false, + 0.25, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "Xiao", + "OutQuad", + 0.25, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_exclamation", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "How's Firefly?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m57", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "Don't worry. Not a scratch on her, and her breathing is steady. She's unconscious from exhaustion.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "We're lucky it's nothing serious.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "That's a relief.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "Just a while ago, we escaped the Monolith and carried an unconscious Firefly back to Canace's office.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_172", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "... Who is it?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_093", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 1.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Sorry to interrupt.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_question", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Igna?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "I dropped everything the second the report came in.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "I have the full picture. Thank you for keeping Firefly safe.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "It's the other way around. Firefly saved us.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "Even so, without you there, I doubt she'd make it out alone.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "That Monolith was Firefly's training ground. Tampering with its internal space alters the Stellaroid count... Someone is clearly weaponizing the technology.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "... Is this whole disaster the work of the people trying to capture her?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + 0.5, + -0.05, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "We need more concrete evidence, but I know who's behind this.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "Ironically, this crisis yields the perfect outcome. Her emotional bond with you triggers a massive breakthrough.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "Her new combat data shatters every previous record. The numbers speak for themselves.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "012", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "No one handles Avalanche better than Firefly.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "For us, this is excellent news. For certain others... It's a nightmare.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -100.0, + nil, + 1.15, + "avg1_120", + "a", + "010", + "avg_emoji_exclamation", + 5, + nil, + 0.4, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "The scheming researchers?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "Precisely. Right now, they're likely shaking in their boots back at the lab.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_120", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "They staked their careers on defying the higher-ups and proved nothing but their incompetence. Their credibility at the Eye of Grace is shot.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + -100.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + 0.75, + -0.05, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "They will pay for this. I'm launching an internal investigation to ensure this never happens again.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "... I'll leave it to you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Also, I want Firefly in a specialized facility. Once she recovers, we'll run a full checkup.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "That'd be best.==W== Give me a minute.==W== Let me pack and we'll go together.==W==", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_006", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Before we do, there's an important matter to discuss...==W== About Firefly's future. Her living situation and education.", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -150.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "avg_emoji_exclamation", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.25} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "Asking you to take her in was a stopgap. After this incident, her safety is fully guaranteed.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Professor Canace, you're busy. Perhaps it's time to entrust Firefly to someone else reliable?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Like ... you?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_412", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Precisely.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "The data proves she needs a healthy, unrestricted environment to reach her potential.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "You have my word: she won't suffer any mistreatment in her new home.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "... Heh. I'm with the Eye of Grace. It's only natural you don't trust me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "You've got it wrong. That's not what I meant...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "avg_emoji_attention", + nil, + 0.47, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "If you have concerns, we can sign a magical contract.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "I offer an environment where her talents can flourish—along with a much better life than the one she's living.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "020", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "A better ... life...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Mind if I cut in?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Care to share your thoughts, Tyrant?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Should we really dictate her future without asking her first?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "SetBg", + param = { + 5, + "wog_academy_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 1000.0, + 400.0, + 1.8, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_115", + "b", + "009", + "close", + nil, + nil, + -0.3, + 1.5, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_sleepy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I think we need to respect Firefly's wishes.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Ugh...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 7, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "015", + "none", + nil, + 0.67, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "I agree. Let her decide for herself when she wakes up then.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "I understand.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Though I'm afraid the outcome is already set in stone...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Several days later", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m32", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.25, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "We're back, ==PLAYER_NAME==.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "011", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Sorry to keep you waiting. I didn't think it'd take this long.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Don't worry. I'm not leaving until Firefly's situation is settled.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "018", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I wouldn't be able to sleep if I left without knowing she was okay.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Heh, you're such a worrywart.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -275.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "InOutSine", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "014", + "none", + nil, + 0.75, + 0.15, + 0.75, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Tyrant!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Firefly!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_happy", + nil, + 0.55, + -0.15, + 1.25, + nil, + nil, + nil, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 10.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.1, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -10.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.1, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.1, + true + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "How are you feeling? Everything okay?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "Yeah.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "I feel amazing!", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "I have enough energy to stay up and play with Tyrant all night!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Haha, glad to hear it.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "007", + "none", + 4, + 0.7, + 0.1, + 0.95, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "InOutSine", + 1.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Seeing how close you all are... Heh. Makes me a bit jealous.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.75, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "JuGong2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Igna, thank you for treating Firefly.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "I am merely fulfilling my duties. Ultimately, this incident is a \"lapse\" on our organization's part.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "So, what about Firefly's custody? Has a decision been made?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "The answer is obvious.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Firefly is here of her own free will.==W== That is her answer.", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.45, + nil, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.75, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "I want to stay with professor and Tyrant.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "024", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Firefly...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -150.0, + 1.3, + nil, + nil, + nil, + "none", + "InOutSine", + 0.75, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Then I won't intrude any further...==W== Before I leave, I have a word of caution for you both.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume35_1s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -350.0, + -200.0, + 1.4, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_02_018", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -75.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_205", + "a", + "013", + "none", + nil, + 0.65, + -0.3, + 1.3, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "wog_academy_corridor", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + -200.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + -250.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "We may have guaranteed Firefly the life she wants, but the surveillance won't stop.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "As long as she controls Avalanche, the Eye of Grace will regard her as a dangerous weapon. Absolute freedom is out of the question.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "010", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Should anything unexpected happen—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "m42", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_120", + "a", + "004", + "none", + nil, + 0.3, + -0.3, + 1.6, + nil, + 0.95, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.36, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "No. Firefly isn't a weapon anymore.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -180.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 3, + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -350.0, + -200.0, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "010", + "none", + nil, + 0.52, + -0.2, + 1.37, + nil, + 0.9, + nil, + 1.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "005", + "none", + 3, + 0.7, + 0.1, + 0.85, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m9", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + 0.1, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + false, + 0.1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.75, + true, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "none", + nil, + 0.62, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "From now on, she's an ordinary little girl.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "If anything like this ever happens again, I'll put a stop to it.==W== Me ... and ==PLAYER_NAME==.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "018", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I'll be there in a heartbeat.==W== No matter what, Firefly's life is her own.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -500.0, + -200.0, + 1.5, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "Thank you for the reassurance.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "I'll take my leave, then...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + 0.68, + 0.12, + 0.8, + nil, + nil, + 0.0, + "none", + "none", + "InOutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "022", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Igna,==W== I want to thank you again.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -525.0, + nil, + 1.55, + nil, + nil, + nil, + "none", + "InOutSine", + 0.8, + true + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "024", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "We couldn't have saved Firefly without you.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "You're welcome. I gained a great deal from this as well.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "012", + "none", + nil, + 0.66, + 0.05, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "... And the best part was getting to know you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "I like to line up my trump cards in advance. Expect more commissions from me in the future.==W== I hope you won't turn me down.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.5, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 1.0, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_speechless", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Igna...==W== You never know what she's thinking.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "I've known her longer, but she's still a mystery to me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "I'm sure you've noticed: Igna treats Firefly well, but likely only because she's a valuable test subject—not because she cares about her.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "We fundamentally disagree there, making it hard for me to trust her.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "As long as we know she won't hurt Firefly, that's enough for me. We can't expect everyone to think like us.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "Very convincing.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "... Anyway, are you heading back?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Yeah. Mission accomplished, so I'm heading out tomorrow. Everyone at the New Star Guild is probably worried about me.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + nil, + nil, + 0.9, + "avg1_115", + "b", + "012", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "... No.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg1_115", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m31", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "Tyrant, don't go...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Professor, Firefly, Tyrant... We stay together.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "024", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Thanks, Firefly... But I have to go back.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_flurry", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + nil, + "buman", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "No. Stay together.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "hengbo", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Stay by Firefly's side. Forever.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Hmm... This is tricky.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.67, + nil, + 1.1, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "zuochupeng", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_139", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "Firefly. I know how you feel, but you have to be reasonable.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "==PLAYER_NAME== is an amazing Trekker with a duty to help people. That means traveling all over the Nova Continent. If you're ==SEX3== true friend, you won't get in the way of ==SEX3== work. You know that, don't you?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_vexation", + nil, + nil, + nil, + 1.08, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Tyrant is Firefly's only friend. If we say goodbye... I will be lonely.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I'll always be your friend, no matter where I am. And it won't be long before we see each other again.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Didn't Canace just say? A Trekker's job is to travel everywhere. I can come visit you anytime I want.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_attention", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "... Really?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Yep. Plus, Emor is the center of the continent. I'll pass through all the time—==W==whoa?!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.25, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 0.5, + true, + "disslove" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_flurry", + "lengzhan2", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.1, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Wh-What's wrong...?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "If you're leaving tomorrow, Tyrant, we're playing tonight! I won't let you sleep!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Wait, you were serious about staying up all night?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_flurry", + "lengzhan2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Sigh... Alright, you win. The three of us are having a slumber party tonight!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "014", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + -1.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "A slum-ber par-ty? What's that? It sounds fun... Let's do that.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "016", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "Heh. Looks like we'll be seeing a lot of each other. I'll be counting on your help until Firefly grows up.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "... You know, you've done a lot for us lately, and I haven't properly thanked you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "It was a coincidence, but I'm grateful it was you who found Firefly.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 300.0, + nil, + nil, + "avg1_115", + "b", + "003", + "avg_emoji_love", + 0, + 0.52, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "Tyrant, my best friend.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "diantou2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I should be thanking you. Firefly is my best friend, too.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_115", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Clear", + param = { + true, + 1, + true, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "OutSine", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 1, + "", + false, + "", + "And so, the girl who once closed herself off begins a new chapter in her life—", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "—taking her first step toward becoming an ordinary girl...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stm07_05_b.lua b/lua/game/ui/avg/_en/config/stm07_05_b.lua index a30ad7bc..3b99d8f9 100644 --- a/lua/game/ui/avg/_en/config/stm07_05_b.lua +++ b/lua/game/ui/avg/_en/config/stm07_05_b.lua @@ -2409,35 +2409,28 @@ return { param = {0.5} }, {cmd = "SetGoOn"}, - { - cmd = "CtrlChar", - param = { - "avg3_124", - "a", - "012", - "none", - nil, - nil, - nil, - nil, - nil, - nil, - nil, - "none", - "none", - "Linear", - 0, - nil, - false, - 1.0, - false, - nil - } - }, { cmd = "Wait", param = {0.5} }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, { cmd = "CtrlStage", param = { @@ -2456,66 +2449,6 @@ return { false } }, - { - cmd = "SetMainRoleTalk", - param = { - 1, - 0, - "009", - "none", - "none", - "y", - 0.0, - false, - "avg3_100" - } - }, - { - cmd = "SetTalk", - param = { - 2, - "avg3_100", - "", - 0, - "", - false, - "", - "15 percent...==W== That's 6 billion Dorra a year in interest. That's not a heavy burden—==W==that's crippling...", - "" - } - }, - { - cmd = "Wait", - param = {0.5} - }, - {cmd = "SetGoOn"}, - { - cmd = "Wait", - param = {0.5} - }, - {cmd = "SetGoOn"}, - { - cmd = "Wait", - param = {0.5} - }, - { - cmd = "CtrlStage", - param = { - 0, - nil, - nil, - nil, - nil, - nil, - nil, - 1.0, - nil, - "none", - "OutQuint", - 1.0, - false - } - }, { cmd = "CtrlChar", param = { @@ -2547,11 +2480,11 @@ return { 0, "avg3_124", "", - 1, + 0, "", false, "", - "... The rumors about your efficiency were true.==W== Alright.==W== Last month,==W== a company took out a ten-billion emergency loan at a 15 percent annual rate.", + "... The rumors about your efficiency were true. Alright.==W== Last month,==W== a company took out a ten-billion emergency loan at a 15 percent annual rate.", "" } }, @@ -2580,11 +2513,6 @@ return { nil } }, - { - cmd = "Wait", - param = {0.3} - }, - {cmd = "SetGoOn"}, { cmd = "Wait", param = {0.8} @@ -2629,6 +2557,106 @@ return { param = {0.5} }, {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "15 percent...==W== That's 6 billion Dorra a year in interest. That's not a heavy burden—that's crippling...", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, { cmd = "CtrlChar", param = { @@ -9194,7 +9222,7 @@ return { "", false, "", - "Two years ago, to win the Philae Monolith bid, I secured a 40-billion-Dorra loan from Deepsea Finance using my two Seals of Grace as collateral.", + "Two years ago, to win the Philae Monolith bid,==RT==I secured a 40-billion-Dorra loan from Deepsea Finance==RT==using my two Seals of Grace as collateral.", "" } }, @@ -9383,7 +9411,7 @@ return { "", false, "", - "Later, thanks to Firenze and her security team locking down Omnisky Aegis early,==RT==New Star Guild and I scaled the Monolith and made our wish.", + "Later, thanks to Firenze and her security team locking down Omnisky Aegis==RT==early, New Star Guild and I scaled the Monolith and made our wish.", "" } }, @@ -9541,7 +9569,7 @@ return { "", false, "", - "If it hadn't been Iris who knew Artifacts inside and out, we never would've figured out that prompt.==RT==We largely owed our victory to her.", + "If it hadn't been Iris who knew Artifacts inside and out, we never would've==RT==figured out that prompt. We largely owed our victory to her.", "" } }, @@ -10910,7 +10938,7 @@ return { "", false, "", - "The endless conflict between headquarters and regional branches caused grain production to plummet across Nova.", + "The endless conflict between headquarters and regional branches==RT==caused grain production to plummet across Nova.", "" } }, @@ -10928,7 +10956,7 @@ return { "", false, "", - "We stayed out of it and maintained the peace in Philae, but the war drove our agricultural costs through the roof.", + "We stayed out of it and maintained the peace in Philae,==RT==but the war drove our agricultural costs through the roof.", "" } }, @@ -11115,7 +11143,7 @@ return { "", false, "", - "Meanwhile, our Deepsea Finance contract capped our sale prices at the ten-year market average.==RT==The more we sold, the more we lost. Ruin was closing in.", + "Meanwhile, our Deepsea Finance contract capped our sale prices==RT==at the ten-year market average. The more we sold, the more we lost.==RT==Ruin was closing in.", "" } }, @@ -11323,7 +11351,7 @@ return { "", false, "", - "With Deepsea Finance holding my Seals, Vita lost its ability to copy memories for the Monolith and make cross-city calls.", + "With Deepsea Finance holding my Seals, Vita lost its ability==RT==to copy memories for the Monolith and make cross-city calls.", "" } }, @@ -11341,7 +11369,7 @@ return { "", false, "", - "So, I stayed to run the company.==RT==New Star Guild made Philae their base and continued chasing leads on the orphanage.", + "So, I stayed to run the company. New Star Guild made Philae their base==RT==and continued chasing leads on the orphanage.", "" } }, diff --git a/lua/game/ui/avg/_en/config/stm07_05_c.lua b/lua/game/ui/avg/_en/config/stm07_05_c.lua index 4a17c64f..586462b3 100644 --- a/lua/game/ui/avg/_en/config/stm07_05_c.lua +++ b/lua/game/ui/avg/_en/config/stm07_05_c.lua @@ -6429,7 +6429,135 @@ return { }, { cmd = "Wait", - param = {2.0} + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 0, + "guard_outside_daylight", + "0", + "OutQuad", + 2.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "The Imperial Guard follows suit.==W== The Philae Monolith bidding ends before the second technical review even begins.==W== As the sole candidate, United Harvest Philae wins.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_roof", + "0", + "OutQuad", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_264", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 4, + "story_main_05_002", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 3, + 4, + "InQuart", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_congr", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetStage", + param = { + 3, + 3, + "OutQuad", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {1.5} }, { cmd = "SetTalk", @@ -6445,10 +6573,6 @@ return { "" } }, - { - cmd = "Wait", - param = {1.0} - }, { cmd = "SetBg", param = { @@ -6504,7 +6628,7 @@ return { }, { cmd = "Wait", - param = {1.5} + param = {2.0} }, {cmd = "SetGoOn"}, { @@ -6548,154 +6672,11 @@ return { cmd = "Wait", param = {1.0} }, - {cmd = "SetGoOn"}, - { - cmd = "Wait", - param = {2.5} - }, - { - cmd = "SetBg", - param = { - 0, - "guard_outside_daylight", - "0", - "Linear", - 1.5, - false, - "default", - 0 - } - }, - { - cmd = "CtrlBg", - param = { - 0, - nil, - nil, - nil, - nil, - 1.2, - nil, - nil, - nil, - nil, - "none", - "Linear", - 0.0, - true, - 0 - } - }, - { - cmd = "CtrlBg", - param = { - 0, - nil, - nil, - nil, - nil, - 1.05, - nil, - nil, - nil, - nil, - "none", - "Linear", - 10.0, - false, - 0 - } - }, - { - cmd = "Wait", - param = {2.0} - }, - { - cmd = "SetTalk", - param = { - 0, - "0", - "", - 0, - "", - false, - "", - "The Imperial Guard follows suit.==W== The Philae Monolith bidding ends before the second technical review even begins.==W== As the sole candidate, United Harvest Philae wins.", - "" - } - }, - { - cmd = "Wait", - param = {1.0} - }, - { - cmd = "SetBg", - param = { - 0, - "hotel_roof", - "0", - "OutQuad", - 1.5, - false, - "fade", - 0 - } - }, - { - cmd = "Wait", - param = {1.0} - }, - {cmd = "SetGoOn"}, - { - cmd = "SetAudio", - param = { - 0, - "se_264", - 0.0, - false - } - }, - { - cmd = "SetBg", - param = { - 4, - "story_main_05_002", - "0", - "Linear", - 0.0, - true, - "default", - 0 - } - }, - { - cmd = "SetStage", - param = { - 3, - 4, - "InQuart", - 1.0, - false - } - }, - { - cmd = "Wait", - param = {0.7} - }, - { - cmd = "SetAudio", - param = { - 0, - "se_084", - 0.0, - false - } - }, { cmd = "SetBGM", param = { 1, - "music_avg_volume35_1s", + "music_avg_volume100_0s", 0, "", "4000ms", @@ -6703,21 +6684,6 @@ return { false } }, - { - cmd = "SetFx", - param = { - 0, - "fx_avg_congr", - 0, - 2, - nil, - nil, - nil, - 0.0, - false, - false - } - }, {cmd = "SetGoOn"}, { cmd = "Wait", @@ -6737,16 +6703,6 @@ return { "default" } }, - { - cmd = "SetStage", - param = { - 3, - 5, - "Linear", - 0.5, - true - } - }, { cmd = "SetBg", param = { @@ -8691,7 +8647,7 @@ return { "", false, "", - "==SEX1== went without oxygen for too long. The brain damage is irreversible.==W== ==SEX1=='s alive, but ... there's no telling if she will ever wake up.", + "==SEX1== went without oxygen for too long. The brain damage is irreversible.==W== ==SEX1=='s alive, but ... there's no telling if ==SEX== will ever wake up.", "" } }, diff --git a/lua/game/ui/avg/_en/config/stm07_06_a.lua b/lua/game/ui/avg/_en/config/stm07_06_a.lua index b52df6e4..4936d66a 100644 --- a/lua/game/ui/avg/_en/config/stm07_06_a.lua +++ b/lua/game/ui/avg/_en/config/stm07_06_a.lua @@ -9367,7 +9367,7 @@ return { "vo_STm07_06_002", false, "", - "Please keep my ==SEX11== safe and grant ==SEX4== good health.==RT==May ==SEX4== journey be smooth and grant ==SEX4== lasting blessings.", + "Please keep my ==SEX11== safe and grant ==SEX4== good health.==RT==May ==SEX3== journey be smooth and grant ==SEX4== lasting blessings.", "" } }, diff --git a/lua/game/ui/avg/_en/config/stm07_07.lua b/lua/game/ui/avg/_en/config/stm07_07.lua index c61ffb83..135b4d56 100644 --- a/lua/game/ui/avg/_en/config/stm07_07.lua +++ b/lua/game/ui/avg/_en/config/stm07_07.lua @@ -5,7 +5,7 @@ return { "ep_mainline_001", "Act Seven ", "Blades Reunited", - "You and Chitose finally cross paths again. She catches you up on her life and the fruits of her training. Before you even set foot outside, Chitose casually snuffs out an Omnisky Aegis plot without breaking a sweat…", + "You and Chitose cross paths again. She catches you up on her life and her training. Before you set foot to make the wish, Chitose casually snuffs out an Omnisky Aegis plot without breaking a sweat…", 0 } }, @@ -1144,7 +1144,7 @@ return { "", false, "", - "I follow her gaze and spot a hairline fracture running straight through==RT==a massive boulder out in the river.", + "I follow her gaze and spot a hairline fracture running straight==RT==through a massive boulder out in the river.", "" } }, @@ -4268,7 +4268,7 @@ return { "", false, "", - "After introducing Chitose to Firenze and Nyx,==RT==we headed back to the hotel to prep for the Monolith. But...", + "After introducing Chitose to Firenze and Nyx, we headed back==RT==to the hotel to prep for the Monolith. But...", "" } }, diff --git a/lua/game/ui/avg/_en/config/stm07_10.lua b/lua/game/ui/avg/_en/config/stm07_10.lua index 7ba101d7..360ddc7d 100644 --- a/lua/game/ui/avg/_en/config/stm07_10.lua +++ b/lua/game/ui/avg/_en/config/stm07_10.lua @@ -3243,7 +3243,7 @@ return { "", false, "", - "That was close... Didn't expect to run into ==SEX4== here.==W== I drew my sword on ==SEX4== before. Sure, I didn't know who ==SEX== were, but I was still the one out of line.", + "That was close... Didn't expect to run into ==SEX4== here.==W== I threw a spear at ==SEX4== before. Sure, I didn't know who ==SEX== was, but I was still the one out of line.", "" } }, @@ -3316,7 +3316,7 @@ return { "", false, "", - "Big shots like that hold grudges. We might only be on Creta Trading's payroll, but that won't stop them from holding it against us.", + "Big shots like that hold grudges. We might've only been on Creta Trading's payroll, but that won't stop them from holding it against us.", "" } }, diff --git a/lua/game/ui/avg/_en/config/stm07_11.lua b/lua/game/ui/avg/_en/config/stm07_11.lua index 64cf9873..4b74684f 100644 --- a/lua/game/ui/avg/_en/config/stm07_11.lua +++ b/lua/game/ui/avg/_en/config/stm07_11.lua @@ -17667,7 +17667,7 @@ return { "", false, "", - "Alright.==W==Let's go to the very top.", + "Alright.==W== Let's go to the very top.", "" } }, diff --git a/lua/game/ui/avg/_en/config/stm07_13.lua b/lua/game/ui/avg/_en/config/stm07_13.lua index 0575dc29..cd76dd8b 100644 --- a/lua/game/ui/avg/_en/config/stm07_13.lua +++ b/lua/game/ui/avg/_en/config/stm07_13.lua @@ -13190,7 +13190,7 @@ return { "", false, "", - "She is the woman who overthrows Darcia and the Senate to claim United Harvest Philae. I expect nothing less.", + "She is the woman who overthrew Darcia and the Senate to claim United Harvest Philae. I expect nothing less.", "" } }, diff --git a/lua/game/ui/avg/_en/config/stm07_14.lua b/lua/game/ui/avg/_en/config/stm07_14.lua index bff0a7a0..e131acdf 100644 --- a/lua/game/ui/avg/_en/config/stm07_14.lua +++ b/lua/game/ui/avg/_en/config/stm07_14.lua @@ -2955,7 +2955,7 @@ return { "", false, "", - "The new rate from headquarters is ...==W== 4.2 million Dorra each.", + "The new rate from headquarters is ...==W== 4.1 million Dorra each.", "" } }, diff --git a/lua/game/ui/avg/_en/config/stm07_16.lua b/lua/game/ui/avg/_en/config/stm07_16.lua index 269cbdc0..5c92abf3 100644 --- a/lua/game/ui/avg/_en/config/stm07_16.lua +++ b/lua/game/ui/avg/_en/config/stm07_16.lua @@ -6804,7 +6804,7 @@ return { "", false, "", - "Step outside the Monolith, we hand the Artifact to Mistique,==RT==who is waiting outside, yawning.", + "Stepping outside the Monolith, we hand the Artifact to Mistique,==RT==who is waiting outside, yawning.", "" } }, @@ -7891,7 +7891,7 @@ return { "", false, "", - "Mm...==W== Yeah...==W== This means I have time to forge blade with my ==SEX11==.", + "Mm...==W== Yeah...==W== This means I have time to forge a blade with my ==SEX11==.", "" } }, diff --git a/lua/game/ui/avg/_en/config/stsp_15_01.lua b/lua/game/ui/avg/_en/config/stsp_15_01.lua new file mode 100644 index 00000000..d0bacc0c --- /dev/null +++ b/lua/game/ui/avg/_en/config/stsp_15_01.lua @@ -0,0 +1,11297 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act One", + "Cuteness Dependency Syndrome (Part I)", + "Quiet on set! Roll Sound! Roll Camera! Actors Standby... That's how the shooting is supposed to go—but our co-leading heroine, Minova, doesn't seem quite ready yet!?", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_canal_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 1, + "ttc_canal_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 1, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + 500.0, + 0.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg3_129", + "a", + "002", + "none", + nil, + 0.6, + -0.05, + -0.9, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + 0.4, + -0.1, + -1.0, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_990", + "a", + "002", + "none", + nil, + 0.6, + nil, + -1.0, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_991", + "a", + "002", + "none", + nil, + 0.9, + nil, + nil, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -650.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 3.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_990", + "a", + nil, + "none", + nil, + 0.58, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_991", + "a", + nil, + "none", + nil, + 0.88, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + 460.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 3.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + 0.62, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.42, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_1099", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "Ashwind Clan", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "InBack", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -600.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "002", + "none", + nil, + 0.73, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_990", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_991", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.52, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "Alright, gang! Shoulders back. No way we're letting them look down on us!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -650.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_990", + "a", + nil, + "none", + nil, + 0.25, + -0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_991", + "a", + nil, + "none", + nil, + 0.85, + -0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "004", + "none", + nil, + 0.73, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "Sis, their leader's coming over...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -600.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_107", + "e", + "002", + "none", + nil, + 0.2, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "008", + "none", + nil, + 0.85, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "006", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "012", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "We are the proud knights sworn to protect Nova with our blades!==W== We will never retreat, no matter who the enemy is!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + nil, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "We are the Imperial Guard! Protectors of the people. We safeguard property and peace! We fight for freedom and glory!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "I am Tilia,==W== the Imperial Guard Squire! Justice is about to be served!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Heh...==W== Not bad. You've got some spirit, I'll give you that.==W== But—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -650.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "003", + "none", + nil, + 0.75, + 0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "none", + nil, + 0.7, + 0.0, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "If you want to take on real evil, you'll have to get through me first.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 1, + "", + false, + "", + "Perfect.==W== I accept your challenge!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "016", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "No one can stop Justice's march!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "007", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "Hah! You really should look where you're going!==W== Take this—!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "close", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "InQuad", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Cut—!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "No! Good! At! All!", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_canal_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_107", + "e", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "013", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "007", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "014", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "S-sorry, Director!==W== It's been a while since I acted, so I got a little nervous...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "007", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_129", + "a", + "002", + "none", + nil, + 0.46, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + 0.45, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Director Knight", + "", + 1, + "", + false, + "", + "No. Tilia's gotten it together.==W== YOU are the problem here.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_5", + "31", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Director Knight", + "", + 0, + "", + false, + "", + "Minova! From Ashwind Clan!==W== Do you even know what role you're supposed to be playing?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + "005", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_canal_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "You mean, the partner who fights alongside the Imperial Guard?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Director Knight", + "", + 1, + "", + false, + "", + "Not just a partner. You're the protagonist!==W== The==W== great==W== heroine.==W== Get it?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.2, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.2, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -170.0, + -65.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.2, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -30.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Director Knight", + "", + 0, + "", + false, + "", + "And what was that just now?==W== You looked like the villain, for crying out loud!==W== Do you not get what being the heroine means?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "AvgStageEffect_wipe_down", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_canal_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -30.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "009", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "Huh?==W== Of course I do!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Director Knight", + "", + 0, + "", + false, + "", + "Then start acting like one!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "\"Acting like one\" is way too vague.==W== Can you be a bit more specific?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Director Knight", + "", + 1, + "", + false, + "", + "Alright then...==W== Go change into something else. That might help you get into the right headspace.==W== You can decide what to wear on your own. But on the next shooting day, I want to see an outfit that screams heroine energy the moment people see it!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Director Knight", + "", + 0, + "", + false, + "", + "Oh, and just bring me the receipt. Don't worry about the budget.==W== That's all for today. Good work, everyone.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + 50.0, + nil, + "avg2_994", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "Hmph...==W== He's gotten really comfortable ordering people around. Being in the Imperial Guard really gets into people's heads, huh?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg2_994", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m53", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_107", + "e", + "013", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_071", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "Sorry...==W== I asked Ashwind Clan to come help with the filming, and it turned into this...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 1, + "", + false, + "", + "Don't mind.==W== We accepted the commission, so we'll do our best.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "012", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "So the problem is the outfit, right?==W== I get what he means, but what exactly counts as heroine energy?==W== Hmmm...", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "For your reference, my outfit was custom-made and Masked Knight is its inspiration!==W== Minova, if you have a favorite character or style, maybe that'll give you some idea.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "008", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "I see...==W== Thanks for the suggestion.==W== Next shoot, I'll be in perfect form. Then we can have our little showdown properly.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "basement_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "003", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "Man...==W== I'm exhausted...==W== Acting is way more tiring than I thought...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "011", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "It was only a few lines, but standing in front of the camera still made me nervous~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.75, + nil, + 1.05, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.25, + nil, + 1.05, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "005", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "Yo, Cap! Nice work today...==W== Huh? What're you reading?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "008", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "Fashion magazines.==W== The director told me to prepare an outfit that feels more like a heroine, didn't he? So I figured I'd flip through some and see if I get any inspiration.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + 700.0, + nil, + 0.6, + "avg1_107", + "e", + "002", + "none", + 0, + nil, + nil, + 1.2, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + 0.7, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "004", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "Come to think of it, that Tilia girl's outfit really was cool. Especially the belt and stuff.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_107", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "002", + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.57, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.76, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "Yeah~ Normally she looks pretty plain, but once she was in that outfit, she felt like a totally different person!==W== It really caught me off guard~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "Hmph.==W== Then Captain can just get an outfit that looks even cooler than hers!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "But the director wants heroine energy.==W== It must be something special.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "004", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "Hmmm...==W== So what exactly is this \"heroine energy\"?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 1, + "", + false, + "", + "Honestly, I still haven't figured that out...==W== Stella Drama heroines are usually rich girls or princesses and the like. But this time I'm playing Tilia's partner who fights beside her...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "013", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "011", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 1, + "", + false, + "", + "And that's where this magazine comes in!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "none", + nil, + 0.05, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_467", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "You two come take a look, too.==W== Mark anything you like, and let's figure out what an Ashwind heroine should look like.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "Oooooh!==W== An Ashwind heroine actually sounds awesome!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "But seriously, Cap, I had no idea you kept this many fashion mags around.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 1, + "", + false, + "", + "Uh, well...==W== These were for extracurricular activities from my classes at Platinum Academy! That's right! They have courses on fashion and design, too!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "Actually, I bought them for the shojo manga serials they're running...==W== Yeah, I'm taking that one to the grave...!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "013", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "basement_light", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "Ooh~!==W== Platinum Academy sounds amazing! They even have courses on stuff like this.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "Alright, enough talking. Start looking. If you see an outfit you like, fold the page.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "basement_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "005", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "Mmm...==W== Ah, this one feels perfect for Cap!==W== No, wait, this one's better...==W== Whoa, that one looks amazing, too!", + "" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "005", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "009", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "Sis, if you mark every page, we won't be able to narrow anything down later, you know...==W== Eh?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_388", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_15_001", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "Just as Neuvira reached for another magazine, a thin booklet slipped out from between the pages.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "Oh! This one works, too! Cute and cool at the same time—it totally suits you, Cap!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m36", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "What?==W== That's ....==W== Goodbye, My Landmine Childhood Friend?! Why is it here?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_15_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "015", + "none", + 3, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + 1, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + 1, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "Landmine...==W== Hey Cap, what's this~?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "none", + 1, + 0.7, + 0.02, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "Neuvira, let me see!==W== Hmm? The girls in these pictures have huge eyes...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "015", + "avg_emoji_symbol", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "Ahhhhh—==W==that...==W== That's because it's a picture book!==W== The art's exaggerated so little kids can understand it better.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "013", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + 1, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "008", + "avg_emoji_question", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "A picture book? Are there really picture books this small? And this many pages?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "016", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 1, + "", + false, + "", + "Y-yes! There are!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "That doesn't matter right now! We're supposed to be figuring out my outfit!==W== There are still plenty of magazines left, and if we keep wasting time like this, we'll never finish!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "Why don't we just use the outfit on the cover of this picture book!==W== She looks strong in it, the eyepatch is super cool, and honestly, it feels like the perfect Ashwind Heroine look!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "002", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "Seconded~==W== Look, \"landmine\" means one of those explosive traps buried in the battlefield, right? Then—boom! It'd have an amazing visual impact!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.5, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 1, + "", + false, + "", + "So that's what landmine-type means? I didn't really get it at the time...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 1, + "", + false, + "", + "No, no, no—if this conversation keeps going, does that mean I'm really gonna end up filming in the outfit of some shojo manga heroine?!==W== Though... I mean, it's not like I've never wondered about it...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "013", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "Calm down... Minova.==W== There's no way you'd actually look good in that. Get them to ditch this idea.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "basement_light", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "002", + "none", + nil, + 0.2, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "You're making this sound way too easy. This ma==W==—this picture book is fiction. Clothes like that don't even exist in real life.==W== Even if we started making one now, there's no way it'd be ready in time for filming. Motion denied!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "012", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "If you can't buy it...==W== Then why don't we just make a wish for it at the Monolith?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "That's a great idea! Now that we know what style we want, the odds of getting the right thing should be higher, too. Let's go right now!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.5, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 1, + "", + false, + "", + "Ugh...==W== Somehow they got their way....", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "Well...==W== Guess we're making a trip to the Monolith. It's not like Wishing is guaranteed to work anyway. Once they try it and fail, they'll probably give it up.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "basement_light", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "002", + "none", + nil, + 0.2, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 1, + "", + false, + "", + "Fine, fine, alright.==W== But let me make one thing clear—We are only doing the climb once.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "012", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "If the Wish fails, we have to give up and go buy something from the shops in town. Wishes come at a price. You can't just throw them around like they're nothing.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Vollara & Neuvira", + "", + 1, + "", + false, + "", + "Yaaaay~~~!!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_283", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Vollara & Neuvira", + "", + 0, + "", + false, + "", + "Landmine~ Bomb~ Cool as hell—!==W== Bomb~ Landmine~ So badass—!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "002", + "none", + nil, + nil, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "I seriously don't know what to do with you two...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 700.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.7, + nil, + 1.05, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "005", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "Oh! The patterns on this wall are incredible!==W== And these paintings are awesome, too!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "015", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.2, + nil, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "002", + "none", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "Cap, the Monolith feels kind of ...==W== stylish today~? Totally different vibe...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "011", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 1, + "", + false, + "", + "Thank Trekker Association for the tip. Apparently fashion designers often hire Trekkers to come to this particular Monolith for inspiration.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "If those two get interested in some other designs, I can steer the conversation away from that outfit...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "If anything here really catches your eye, make sure you remember it well.==W== Only clothes obtained from the Wishing Box can be taken out of the Monolith, so when the time comes to make a wish,==W== you have to describe it very, very clearly.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 700.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "002", + "none", + nil, + 0.4, + nil, + 1.05, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.8, + nil, + 1.05, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.7, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "002", + "none", + nil, + 0.2, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "008", + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 1, + "", + false, + "", + "Mmm...==W== But I still think you would look best in the style from the picture book...==W== Eh?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_309", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_943", + "a", + "002", + "none", + 2, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_943", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "Look! This ornament looks amazing too!==W== Hey, what if we paired this with the outfit on the cover...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "004", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + 100.0, + 0.95, + "avg2_993", + "a", + "010", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "Sis...==W== Uh...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg2_993", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + nil, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "Idiot, get back! That's a Stellaroid!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stsp_15_02.lua b/lua/game/ui/avg/_en/config/stsp_15_02.lua new file mode 100644 index 00000000..fbd94bbb --- /dev/null +++ b/lua/game/ui/avg/_en/config/stsp_15_02.lua @@ -0,0 +1,10841 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Two", + "Cuteness Dependency Syndrome (Part II)", + "To become the cutest, most eye-catching heroine, Minova \"firmly\" chooses an outfit with a \"cute but poisonous\" style!", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_151", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m10", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_265", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "007", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_yellow_blade", + 0, + 0, + 3.5, + nil, + -0.75, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_137", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.85} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "006", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "Tch! This thing's tougher than it looks!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "011", + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "010", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "Cap, we are out of bombs....", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + nil, + 0.9, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "015", + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + 15.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "OutQuad", + 0, + 0.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "none", + 0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "Darn! Tss...==W== I let my guard down...!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "Neuvira! Get Vollara out of here first. I'll hold it off!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Oh... Looks like I missed a big target.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_b", + 0, + 0, + -1.0, + nil, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_225", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.47, + 0.03, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_b", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "010", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "... Huh?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Hehehe♪ Sorry to steal your kill.==W== But~ this one was my prey to begin with.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "No...==W== You really helped us out.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "The redhead's hurt, isn't she?==W== Here, use this. I happened to bring some healing medicine.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "Thank you so much.==W== I'm Minova, leader of the Ashwind Clan.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "A pleasure. I am Gerie of the Dusk Arbiters.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Hehe, fair's fair. Why don't you two introduce yourselves, too?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "009", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "005", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "I.... I'm Vollara.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "I'm Neuvira...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + -500.0, + nil, + 0.75, + "avg1_132", + "a", + "006", + "avg_emoji_angry", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "HEY! Why are you two darting your eyes around? That's no way to treat someone who just saved us!==W== Haven't I taught you that when you thank someone, you look them in the eye?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg1_132", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "008", + "none", + nil, + nil, + -0.175, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "B-but,==W== I heard that the Dusk Arbiters...", + "" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "There are all kinds of scary rumors going around about them~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "Honestly,==W== getting this scared over a few rumors is kind of ridiculous.", + "" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "005", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "It's okay. I'm used to that reaction.==W== It's only natural to be cautious around someone you've just met. Hehe.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "By the way...==W== Why are you here in the Monolith at this hour?==W== Things haven't exactly been peaceful in here lately. I wouldn't recommend coming in just for sightseeing.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "Well...==W== It's a long story. It all starts with—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "So you came here to look for an outfit for an Imperial Guard promo video...==W== Hehe~ How interesting!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "002", + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "That's right. We couldn't find the outfit we wanted in any shop, so we came to try our luck here. Maybe we could wish for it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "Not a bad idea, but wishing for clothes is actually pretty difficult. You have to describe the exact style you want in the prayer...==W== If all you have is a vague idea, there's a good chance it won't work.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Still, you're in luck~ I actually know a little something about this so-called landmine-type style.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "What...?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "002", + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "avg_emoji_symbol", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "Really?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Of course. As an Arbiter, I go in and out of all kinds of Monoliths, so I've seen outfits like that a few times before~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "010", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "No way...==W== Clothes like that really exist? I've never seen anything like that in real life...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "Surprised?==W== A lot of trendy designs these days can actually be traced back to clothes first found in Monoliths~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Hehe. Who knows, maybe a video with you in that outfit will be what makes landmine-type take off.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "So you're saying that Cap's about to become a fashion \"it girl\"?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "avg_emoji_attention", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "Hell yeah, this has potential! Cap, let's go with her and broaden our horizons!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "You two, calm down. Our original goal was to find an outfit with \"heroine energy\" that would make the director happy.==W== It doesn't necessarily have to be landmine-type, does it?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "No, no, actually, I'd say you're very much on the right track.==W== Didn't you say the role you're playing isn't some standard heroine?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "31", + "Linear", + 0.75, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "014", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "A girl with hidden fragility that evokes sympathy and danger that makes people fall for her, while underneath she's got a fire just waiting to erupt...==W== Hmm, that kind of outfit would suit her perfectly.==W== And if she's paired up with a classic knightly partner, it'll look fantastic on camera.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "013", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_2", + "31", + "Linear", + 0.75, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jump1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "The age of landmine is almost upon us!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "002", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "If even she says so, it must be true... After all, she's seen so much stuff inside the Monoliths~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "By the way, since it's fate that we met here, let me make a wish on your behalf.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "N-no, that's too much trouble—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.4, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Vollara & Neuvira", + "", + 0, + "", + false, + "", + "We'd love to take you up on that! Thank you very much!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + 1.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "Oh no...==W== I have a really bad feeling about where this is headed...!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "013", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "010", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Then first, let's go find a Wishing Box.==W== Come on, let's move—!!!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "Hey! That was too quick!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_283", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xiaozhen", + "Linear", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_497", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wishbox_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "Excellent. Now that we've found the Wishing Box, let's make the wish at once...==W== Ahem.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "O mighty God of Grace, please hear our prayer...Please grant me...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "Gerie pulled a notebook out from nowhere and, in a mournful voice, began reciting a string of obscure, hard-to-follow lines.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "\"Tell me...==W== What do I have to do to make you look at me and no one else?==W== I love you this much, so why won't you look my way?\"", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_185", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + -100.0, + nil, + 0.8, + "avg1_132", + "a", + "015", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "Huh? That line sounds awfully familiar... Wait, is that...?!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_132", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "\"My secrets are for your eyes only...==W== A testament to my love.==W== Come now, why not descend into darkness by my side?\"", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg2_994", + "a", + "015", + "avg_emoji_question", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "Is this really how you make a wish? She hasn't even mentioned clothes at all. This feels a bit weird.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg2_993", + "a", + "010", + "avg_emoji_exclamation", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "Wait! Look! The Wishing Box...!", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg2_994", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg2_993", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_354", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_15_002", + nil, + 0.6, + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Oh my, this feels good. Looks like I nailed it in one shot.==W== It's been a while since I last made a wish, but I'm glad I haven't lost my touch.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "No way...==W== Th-this is exactly the same outfit as the one on the cover...?!==W== How?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_15_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "In order to convey a more concrete image to the God of Grace, I recited lines that were closely associated with those clothes.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "They came from a book I absolutely adore...==W== Goodbye, My Landmine Childhood Friend.==W== A deeply moving shojo ma—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "013", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "none", + 0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "Ahem!==W== It's a girls' picture book! A picture book, right?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "013", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "A picture book?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "A-anyway, thank you so much!==W== You saved us today and helped us get the outfit too. I don't even know how to repay you!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "You really don't need to worry about that.==W== Though... If you insist, then perhaps you could grant one wish of mine as well.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "A wish? I guess it's only fair to repay one wish with another. I have no objection...==W== What do you want me to do?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "011", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "I want to see you all wearing this outfit. How does that sound?", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_132", + "shake_L", + false, + 2.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "015", + "none", + nil, + 0.3, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "Tiao", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "Whaaaat?!==W== No! No way, no how!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "016", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Huh? But didn't you just say you had no objection?==W== Or are members of the mighty Ashwind Clan not so big on keeping their word?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "016", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "Ugh! B-but...==W== Ngh...!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "jewelry_store_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_093", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "008", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "Is it really okay for us to use the changing room in this shop?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Of course~ The shop owner and I go way back. I already cleared it with them.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "002", + "none", + 3, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + 2, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + 3, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "Why do I feel like we've been completely set up here...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Alright, alright, don't sweat the details. Go get changed, all of you.==W== This way~ right over here~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 1.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_tales_15_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "012", + "none", + nil, + 0.3, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "Uh...==W== Isn't this corset a little too tight...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "Whoa, this blouse looks amazing...==W== But isn't the skirt kinda short...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "013", + "avg_emoji_star", + nil, + nil, + -0.25, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "Wait, is that what these accessories are supposed to mean...?==W== What a bold design!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "012", + "none", + nil, + 0.32, + 0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 1, + -10.0, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.3, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 1, + 0.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "Th-this outfit is quite something else...==W== Are we really gonna wear this while filming?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_15_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "014", + "none", + 1, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "010", + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "none", + 3, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Hm~?==W== Why have you two already changed back into your old clothes?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "Uh...==W== Just as we thought, Cap looks best in these clothes after all...==W== So, we'd like to ask that you keep your eyes only on her.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "Yeah, exactly! The two of us can't really pull this off, so ma'am, please don't waste your attention on us!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "I actually thought the two of you would look pretty cute in them...==W== But well, watching your reactions has been fun enough on its own, so I'll let it slide for now~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "More importantly, where's our protagonist? Is she alright? She's been totally quiet ever since she went in.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "010", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "Hey Cap~ You done changing yet?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "Ah, um...==W== I-I'm just not quite mentally prepared yet...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Hehehehe~==W== In that case, looks like you need one last little push.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Here~ We~ Go♪", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m115", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_15_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 800.0, + 600.0, + 1.6, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_053", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_132", + "", + 0, + "", + false, + "", + "Hey—?!==W== Why do you open the curtain?!==W== I said I'm not prepared yet!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 700.0, + -200.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 4.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 1, + "", + false, + "", + "Not \"mentally\" prepared yet.==W== If I hadn't opened it, I don't think you would've emerged in this lifetime.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 0, + "", + false, + "", + "That being said...==W== You actually look the part. Very cute♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_994", + "", + 0, + "", + false, + "", + "You really do, Cap!==W== You look so good in that!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_993", + "", + 0, + "", + false, + "", + "It's got that cool factor, but it's still so cute!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 18.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_132", + "", + 0, + "", + false, + "", + "Ugh...==W== R-really?==W== I don't look weird in something like this...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 1, + "", + false, + "", + "Of course not. You're already a perfect landmine-type heroine. Have some confidence in yourself.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 0, + "", + false, + "", + "It seems you're quite pleased with this look.==W== You even took the time to style your hair to match it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_132", + "", + 0, + "", + false, + "", + "Th-that's only because ...==W== if I'm gonna wear it, I wanted to style it properly...==W== N-no, that's not it. I just believe that if you do something, you should do it perfectly!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_132", + "", + 1, + "", + false, + "", + "Actually, I was trying to recreate the heroine's look from Goodbye, My Landmine Childhood Friend... No way I can ever admit that!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_132", + "", + 1, + "", + false, + "", + "But the moment I put this outfit on...==W== For just an instant, I really did feel like I'd become the heroine from the manga...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_132", + "", + 0, + "", + false, + "", + "What is this...==W== Why is my heart beating so fast? Is this the power of Landmine?==W== And everyone seems to like it, too. As a costume, this might actually work...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 0, + "", + false, + "", + "Opportunities like this don't come often. So, why not just wear it on the way back?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_132", + "", + 0, + "", + false, + "", + "D-don't be ridiculous!==W== You've seen enough, yeah? I'm changing out of it—!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 0, + "", + false, + "", + "Aww~==W== What a shame.==W== I wanted to keep looking a little longer.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "jewelry_store_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m53", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "Alright, the outfit's settled.==W== Next I just need to work on my acting chops to make the director happy.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg2_994", + "a", + "010", + "avg_emoji_exclamation", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "With an outfit like this, it'll be easy!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg2_993", + "a", + "005", + "avg_emoji_star", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "This time, we'll definitely get it in one take!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg2_994", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg2_993", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "004", + "none", + 2, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + 2, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Mmm...==W== Will it really be that easy, though?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "W-what? What other problem could there be?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "I still feel like, as a heroine, your aura's not quite there yet~==W== Hmm, you still haven't fully let go of your embarrassment, have you?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "Ugh...==W== Th-that's asking way too much! It was my first time wearing something like that...!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "Hehehe. You are lucky you've met me. I'll see this through to the end. I'll grab this thing by the horns and turn you into a per~==W==fect landmine-type heroine!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "013", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Ready~?==W== It's time for you to experience my secret special training regimen♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stsp_15_03.lua b/lua/game/ui/avg/_en/config/stsp_15_03.lua new file mode 100644 index 00000000..25618130 --- /dev/null +++ b/lua/game/ui/avg/_en/config/stsp_15_03.lua @@ -0,0 +1,14106 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Three", + "Cuteness Dependency Syndrome (Part III)", + "The crew's looking, the camera's looking, and of course, you are looking at me, too—promise me you'll look at no one but me, okay?", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "A few days later, on the day of the shoot—", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_canal_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.6, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_116", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_189", + "a", + "005", + "none", + nil, + 1.0, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_120", + "a", + "002", + "none", + nil, + 0.0, + nil, + -1.0, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_107", + "e", + "018", + "none", + nil, + nil, + nil, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_129", + "a", + "002", + "none", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "InOutCubic", + 7.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "InOutCubic", + 7.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "012", + "avg_emoji_love", + 4, + nil, + nil, + nil, + nil, + 0.5, + nil, + "diantou2", + "none", + "OutCubic", + 0, + nil, + false, + 3.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_200", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_189", + "a", + nil, + "none", + 3, + 0.0, + nil, + nil, + nil, + nil, + nil, + "manbu", + "none", + "OutSine", + 0, + nil, + false, + 2.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_189", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_079", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + 2, + 0.65, + nil, + nil, + nil, + nil, + nil, + "manbu", + "none", + "OutSine", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.8, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_467", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 1.0, + nil, + -0.8, + nil, + 1.0, + 0.0, + "manbu", + "none", + "Linear", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + 1, + nil, + -0.05, + 1.05, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Director Knight", + "", + 0, + "", + false, + "", + "After lunch, we're going straight into Tilia and Minova's scene together.==W== Everyone get ready. Let's try to nail it in one take.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_116_stop", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "002", + "none", + nil, + 0.1, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "002", + "none", + nil, + 0.9, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "none", + nil, + 0.75, + -0.1, + 1.2, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.25, + -0.1, + 1.2, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "008", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "Huh? Hey, Neuvira, have you seen Minova?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "Nope~ We're about to start. Where'd she go?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "close", + nil, + nil, + -0.05, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "close", + nil, + nil, + -0.05, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "c", + "002", + "none", + nil, + 0.4, + nil, + 1.2, + nil, + 1.0, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "avg_emoji_happy", + 1, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Apologies for the wait!==W== I was busy daydreaming about the one I love and accidentally ended up late~", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.0, + nil, + 1.1, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + 0.1, + nil, + 1.4, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "avg_emoji_speechless", + nil, + 0.7, + nil, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "Uh... Who are you—==W==wait, CAP?!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "015", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "017", + "avg_emoji_star", + nil, + 0.5, + -0.05, + 1.1, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 1, + "", + false, + "", + "It's me, Minova—your reigning landmine-type heroine!★==W== Anyone who gets in the way of my sweetheart and me==W== is gonna get sent flying♪", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "003", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "017", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutCubic", + 0, + -5.0, + false, + 0.7, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "011", + "avg_emoji_happy", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_canal_daylight", + "AvgStageEffect_mosaic", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "... Did I scare you?==B====W== So? That was pretty in character, right?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m36", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "002", + "none", + nil, + 0.9, + -0.2, + 1.4, + 0.8, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "002", + "none", + nil, + 0.1, + -0.2, + 1.4, + 0.8, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "010", + "none", + 2, + 0.8, + nil, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "015", + "none", + 1, + 0.2, + nil, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_356", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_173", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.1, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "Y-you scared the crap out of me...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_173", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.1, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "I seriously almost didn't recognize you!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "close", + 1, + 0.3, + -0.1, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "004", + "none", + 2, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "none", + 3, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -200.0, + nil, + nil, + "avg3_129", + "a", + "002", + "avg_emoji_attention", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "004", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Director Knight", + "", + 0, + "", + false, + "", + "Five minutes to filming. Everyone, please get into position.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_129", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "002", + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "004", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "008", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "011", + "avg_emoji_happy", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "I'm gonna head over first!==W== You two get changed and come on over too, okay?★", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + 1.0, + nil, + 1.2, + nil, + nil, + 0.0, + "manbu", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.35, + -0.05, + 1.1, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.65, + -0.05, + 1.1, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "Wow, that was amazing...", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_071", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "InOutExpo", + true, + true, + 0.4, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_524", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m48", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 1, + nil, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_107", + "e", + "004", + "none", + nil, + 1.2, + nil, + 1.0, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "manbu", + "none", + "OutQuad", + 0, + nil, + false, + 1.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_057", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_107", + "", + 0, + "", + false, + "", + "Huff...huff... The reinforcements just keep coming...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "013", + "none", + nil, + 0.4, + nil, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "c", + "002", + "none", + nil, + 0.8, + nil, + 1.1, + nil, + 0.5, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_107", + "", + 1, + "", + false, + "", + "Ebony Star, you aren't injured, are you?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "Ebony Star", + "", + 0, + "", + false, + "", + "I'm fine. And you? I'll keep you safe—even if I have to die for it...!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "close", + 1, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "017", + "none", + 2, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "Is it the outfit? Minova feels completely different now...==W== I have to keep up with her!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_071", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Director Knight", + "", + 1, + "", + false, + "", + "Cut!==B====W== Minova, that was way better than last time. The outfit works, the hair and makeup work. But you're still missing one thing.", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "stop", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "ttc_canal_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_129", + "a", + "002", + "none", + nil, + nil, + -0.2, + 1.2, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Director Knight", + "", + 0, + "", + false, + "", + "This scene is about the heroine's determination to fight back even when everything feels hopeless.==W== I need to see that desperation, that faith that no matter what happens, she cannot bear to lose the person fighting beside her. Make the audience feel your struggle and your urgency.==W== Got it?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "018", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "003", + "none", + nil, + 0.53, + -0.05, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "Cannot bear to lose the person fighting beside me...==W== Okay, I will try.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Heh. I had a feeling something was up with you. So you really are into that manga, too.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "002", + "none", + nil, + 0.9, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.3, + 0.07, + 0.9, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "016", + "none", + nil, + 0.7, + 0.1, + 0.9, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "Yeah... Please don't tell Vollara and Neuvira.==W== If people found out I read shojo manga... That'd completely kill my image as a leader.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + 1, + nil, + nil, + nil, + nil, + 0.0, + nil, + "diantou2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "So that's why you were trying so hard to hide it.==W== Don't worry. I swear to the God of Grace, I won't tell a soul.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "013", + "avg_emoji_shy", + 1, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "Thanks. I owe you one.==W== So what exactly am I supposed to do for this special training...?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_happy", + 1, + nil, + nil, + nil, + nil, + 0.0, + nil, + "huanxin2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "In Goodbye, My Landmine Childhood Friend, every line the heroine says gets under your skin like poison, doesn't it?==W== That's what you're missing right now. That poisonous feeling.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "That's the magic of landmine type.==W== First, throw away that upright, honorable version of yourself and get in touch with the poison inside you. The possessiveness you feel toward the person who matters most.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "012", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "010", + "avg_emoji_question", + 1, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "... I kinda get what you're saying. But how am I supposed to turn that into acting?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "avg_emoji_happy", + 1, + nil, + nil, + nil, + nil, + 0.0, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "You start with imagination.==W== First, picture the person who matters most to you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "none", + 1, + 0.5, + -0.1, + 1.2, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "The one who matters most...==W==", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "013", + "none", + 3, + 0.8, + -0.2, + 1.6, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.8, + -0.3, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "mood_2", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_149", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Got someone in mind, don't you?==W== Now imagine that person with someone else, smiling in a way you've never seen before, happier than you've ever seen them. What do you feel?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "013", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "If ==SEX=='s happy, then I'd be happy too—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley_daylight", + "32", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "010", + "none", + nil, + 0.7, + -0.05, + 1.0, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.3, + -1.0, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "015", + "avg_emoji_shock", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "No, ==W==no, no, no, no!!!==W== That's completely wrong!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "close", + nil, + 0.4, + nil, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "007", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "ChaoDaZhenDong", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_5", + "AvgStageEffect_wipe_up", + "OutQuart", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_230", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "I told you, leave your usual self behind! Right now, you are a landmine-type heroine!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "014", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "You want that person all to yourself.==W== You don't want to lose ==SEX4==. You absolutely do not want anyone else taking ==SEX4== away from you!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "013", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "Even if it means making the world your enemy, you'll see it through.==W== That's what it truly means to be a landmine-type protagonist.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley_daylight", + "AvgStageEffect_wipe_down", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_185", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + nil, + nil, + nil, + "avg1_132", + "a", + "016", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "Really...!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg1_132", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "It's okay. You're allowed to be more selfish.==W== You would never let the person you love stand beside anyone but you—", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "17", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Possessiveness is what makes a landmine-type heroine.", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_canal_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 1, + "", + false, + "", + "In this scene, Tilia is the partner I refuse to lose no matter what. And right now, I'm the Landmine-Type Heroine.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "Now, Tilia is about to be taken away from me...==W== In that case, I need to—!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_129", + "a", + "002", + "avg_emoji_happy", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Director Knight", + "", + 0, + "", + false, + "", + "Alright, take two! Everyone in position!==W== And... ACTION!!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_071", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutExpo", + true, + false, + 0.4, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 1, + nil, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.9, + nil, + "none", + "Linear", + 0.001, + true, + 1 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_107", + "e", + "011", + "none", + nil, + 0.4, + nil, + 0.9, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "c", + "006", + "none", + nil, + 0.7, + nil, + 1.1, + nil, + 0.5, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m48", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_124", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_107", + "", + 0, + "", + false, + "", + "Ebony Star, leave this to me. Run while you still can!==RT==Protecting the people is the duty of the Imperial Guard!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + 0.65, + -0.02, + 1.2, + nil, + 0.0, + nil, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "Ebony Star", + "", + 0, + "", + false, + "", + "No...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_230", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "Ebony Star", + "", + 0, + "", + false, + "", + "No, no, no, no, no, no, no, no! Absolutely not! No way!==RT==ABSOLUTELY NOT!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "015", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "Huh? Wait... Is that the line here?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 1, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "022", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "stop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "Ebony Star", + "", + 0, + "", + false, + "", + "Tilia... Why would you say that? I want to stay by your side…==RT==Until the very end...!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "014", + "close", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_124", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_107", + "", + 0, + "", + false, + "", + "Huh?! U-until the very end?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "ttc_canal_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_189", + "a", + "006", + "none", + nil, + 0.4, + -0.1, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_129", + "a", + "002", + "none", + nil, + 0.6, + -0.1, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutCubic", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_189", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_189", + "", + 0, + "", + false, + "", + "Eh~? Did you add that line on the fly?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Director Knight", + "", + 0, + "", + false, + "", + "N-no!==W== But that improvisation is really good! Don't stop the cameras, keep rolling!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "OutCubic", + 0.7, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + -100.0, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + 0.3, + -0.2, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "017", + "none", + nil, + 0.6, + -0.2, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_305", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "Ebony Star", + "", + 0, + "", + false, + "", + "It's okay. Don't be scared, alright? I'll beat every last one of Tilia's enemies flat.==RT==So let's stay together. Okay?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "OutCubic", + 0, + 5.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_056", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "Ebony Star", + "", + 0, + "", + false, + "", + "I'd take on the entire world for Tilia, and I wouldn't even blink★", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "006", + "none", + nil, + 0.4, + -0.15, + 1.0, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + 0.7, + -0.15, + 1.3, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_107", + "", + 0, + "", + false, + "", + "Eh—?!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_120", + "a", + "002", + "none", + nil, + 1.0, + -0.3, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + 0.25, + 0.05, + 0.8, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "021", + "none", + nil, + 0.4, + 0.0, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "Crow Rider", + "", + 0, + "", + false, + "", + "There they are! Knight Tilia and Ebony Star!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 1, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 1, + "", + false, + "", + "Ah! No, no, no! This is not the time to get flustered!==W== I need to get the scene back on track...!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m48", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + 0.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + 2, + 0.6, + nil, + 0.9, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + 1, + 0.4, + 0.0, + 1.0, + nil, + 0.0, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_023", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_107", + "", + 0, + "", + false, + "", + "Enemy reinforcements?! Look over here! Come fight me!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + 0.9, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "014", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "022", + "none", + 1, + 0.6, + nil, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_237", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "Ebony Star", + "", + 0, + "", + false, + "", + "What do you mean, \" look over here\"? Your eyes…==RT==They should be on me and me alone!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 1, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_122", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_107", + "", + 0, + "", + false, + "", + "Wh-whaaaat?! B-but if I do that, I won't be able to protect you—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "Ebony Star", + "", + 1, + "", + false, + "", + "I'm the one who's gonna protect YOU, Tilia!!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "019", + "none", + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "Ebony Star", + "", + 0, + "", + false, + "", + "Tilia! Tilia! Will you look only at me? Don't look at anybody else.==RT==I want your eyes on me, and only me—!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_059", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_107", + "", + 0, + "", + false, + "", + "But... I'm a knight of the people...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "Ebony Star", + "", + 1, + "", + false, + "", + "Tilia... You being the knight of the 'people' is incre~~~dibly attractive.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "013", + "none", + 1, + nil, + nil, + nil, + nil, + 0.0, + nil, + "JuGong", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "Ebony Star", + "", + 1, + "", + false, + "", + "But... I've realized I don't want to be just another person in the crowd anymore.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "Ebony Star", + "", + 0, + "", + false, + "", + "Tilia... From now on, will you be my knight alone?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_054", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "U-um! Uh!==W== A-at least maybe... Maybe we should start as friends first—!!!==W==", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_237", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "InQuint", + 0, + -45.0, + true, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 1, + "", + "none", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "020", + "none", + 2, + 0.4, + nil, + 0.9, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + 1, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_053", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Crow Rider", + "", + 0, + "", + false, + "", + "Tilia collapsed?!==W== Uh... should somebody call cut—?!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + -0.3, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m47", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "021", + "none", + nil, + nil, + 0.0, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "Ebony Star", + "", + 0, + "", + false, + "", + "...Unforgivable.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "jushou0", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Crow Rider", + "", + 0, + "", + false, + "", + "... Huh?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "022", + "none", + nil, + 0.5, + -0.2, + 1.2, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 0, + "", + false, + "", + " ==RT== ==RT== ==RT== ==RT== ==RT==Unforgivable unforgivable unforgivable unforgivable unforgivable unforgivable unforgivable unforgivable unforgivable unforgivable unforgivable unforgivable...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 0.4, + -1.05, + -2.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "007", + "none", + nil, + 0.6, + -1.0, + 2.0, + nil, + 0.0, + nil, + "stop", + "none", + "OutCubic", + 0, + nil, + false, + 0.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + -0.95, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "Ebony Star", + "", + 1, + "", + false, + "", + "You are not taking my knight away from me—!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 0.1, + -1.3, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutBack", + 0, + 10.0, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutBack", + 0, + 10.0, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + -1.6, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Crow Rider", + "", + 0, + "", + false, + "", + "Ow?!==W== H-hey, that hurts!==W== Oww, Owwww! ", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "avg_char_effect_left", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_canal_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "002", + "none", + nil, + 0.6, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "002", + "none", + nil, + 0.3, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_189", + "a", + "011", + "none", + nil, + 0.3, + -0.1, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_129", + "a", + "002", + "none", + nil, + 0.7, + -0.1, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "avg_char_effect_right", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 1, + "m40", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "Cap, you are amazing! You just beat all the bad guys down!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "Looks like they just completely skipped our scenes.==W== Uh, does that mean we don't have to change?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_147", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.4, + nil, + 0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.6, + nil, + 0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_189", + "a", + "011", + "avg_emoji_happy", + nil, + 0.35, + -0.1, + nil, + nil, + nil, + 1.0, + "huanxin2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + 0.65, + -0.1, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_189", + "", + 0, + "", + false, + "", + "Aahahahahahaha! This is seriously funny, but director, are we really not putting a stop to this?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Director Knight", + "", + 0, + "", + false, + "", + "Uh... Well...==W== The plot summary says, \"Ebony Star awakens the power of friendship and breaks through the siege with Tilia,\" so technically the plot hasn't changed...==W== It's fine, let it roll!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_189", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + 500.0, + -50.0, + nil, + "avg3_120", + "a", + "002", + "avg_emoji_flurry", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Crow Rider", + "", + 1, + "", + false, + "", + "Hey————! Somebody call cut already—aaaaaaah!==W== How long am I supposed to keep getting punched for?! Aaaaaaah!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg3_120", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 1, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "guard_outside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 4.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m53", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "A few weeks later, the promo for Imperial Guard Season Two==RT==was released right on schedule—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "The audience ended up in heated debates over the relationship==RT==between the two leads.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "Apparently a lot of people are even asking for a sequel about==RT==what happens between them afterward.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1239", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Imperial Guard Knight", + "", + 0, + "", + false, + "", + "Hold it. This is the Imperial Guard office. Do you have an appointment?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + nil, + 0.05, + 0.9, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + nil, + nil, + 0.05, + 0.9, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "004", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "Huh? No. I'm here to drop something off for Tilia...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Imperial Guard Knight", + "", + 0, + "", + false, + "", + "I'm sorry, but we can't allow just anyone in without an appointment—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg1_107", + "e", + "014", + "avg_emoji_shy", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "M-Minova? What are you doing here?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_107", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "Oh, Tilia. Perfect timing.==W== I worked my ass off for the IG promo, and these people sure know how to give a cold welcome.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Imperial Guard Knight", + "", + 0, + "", + false, + "", + "The promo...?==W== Wait, you're the Ebony Star in person?==W== My apologies! Please, come in! You two take your time~==W==", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_107", + "e", + "008", + "none", + nil, + 0.8, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + 2, + 0.75, + 0.0, + 1.0, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "This promo turned out really well, too. What a relief!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "Um... Sorry about what happened back then. I got too into the role and went a little overboard...==W== Here. These are for you. Fruit, as an apology. We grew them ourselves, and they're really good.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_01_001", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_01_001", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 1, + "", + false, + "", + "Oh, you don't have to! Thank you so much. The director was thrilled too, so really, please don't worry about it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "012", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "And your heroine was super cute! It was an honor acting with you!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "016", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "O-oh. is that so...?==W== I should be the one thanking you.==W== Well, I've dropped off the gift, so I should get going.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "009", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "Okay! And if they decide to make a sequel, I hope you'll work with us again!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "Uh... A sequel...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_house", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "004", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "004", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "Hey Cap, you're back!==W== So what happened to that outfit?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "003", + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.83, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "The outfit? I gave it back.==W== It was a costume. It doesn't really suit me, and it'd be a waste in my hands.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "That's not true at all~==W== And besides, you looked like you were having the time of your life~", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "020", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 1, + "", + false, + "", + "That's called acting!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "Enough about that. I'm going down to the basement to deal with something important. Don't let anyone in.==W== Got it?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "avg_emoji_happy", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Vollara & Neuvira", + "", + 0, + "", + false, + "", + "Yes, Cap!", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 4.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 1, + true, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "OutSine", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_dusk_b", + "0", + "OutCubic", + 2.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m27", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "InOutSine", + 3.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025_stop", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "basement_light", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "c", + "016", + "none", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "... This outfit ... is just so adorable.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "guard_outside_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "014", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_107", + "e", + "008", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "012", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "And your heroine was super cute! It was an honor acting with you!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "basement_light", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "003", + "avg_emoji_speechless", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "I am \"super cute\"...==B====W== So even someone like me could be the heroine in a shojo manga...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "013", + "none", + 2, + 0.8, + -0.6, + 1.5, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1205", + "c", + "017", + "none", + 3, + 0.2, + 0.1, + 1.5, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 0.5, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1205", + "c", + "017", + "none", + nil, + nil, + -0.3, + nil, + nil, + nil, + 0.5, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1205", + "c", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "020", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 1, + "", + false, + "", + "Ugh, what am I even thinking?==W== The filming's done, and I'm still not over it.==B====W== But then again...", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "015", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "003", + "avg_emoji_sigh", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "013", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "What's wrong with looking forward to a sequel?==W== Just in case, I'll hide this outfit here for now.==W==", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "008", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + 0.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + "none", + "InOutQuad", + 4.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_097", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_b", + "0", + "OutQuad", + 2.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_meteor_left", + 0, + 0, + 1.0, + 4.0, + nil, + 1.0, + true, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_meteor_left", + 0, + 0, + 2.0, + 2.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bling", + 0, + 0, + -9.0, + 1.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/preset/avgcharacter.lua b/lua/game/ui/avg/_en/preset/avgcharacter.lua index ce17f2a4..eaca39c6 100644 --- a/lua/game/ui/avg/_en/preset/avgcharacter.lua +++ b/lua/game/ui/avg/_en/preset/avgcharacter.lua @@ -344,7 +344,7 @@ return { }, { id = "avg2_943", - name = "***", + name = "Forbidden Beauty", name_bg_color = "#0ABEC5", ver = "1.10.0" }, @@ -1098,7 +1098,7 @@ return { }, { id = "avg3_214", - name = "***", + name = "Eye of Grace Researcher", name_bg_color = "#0ABEC5", ver = "1.10.0" }, diff --git a/lua/game/ui/avg/_jp/config/cg_115_01.lua b/lua/game/ui/avg/_jp/config/cg_115_01.lua new file mode 100644 index 00000000..53961d44 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/cg_115_01.lua @@ -0,0 +1,7148 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第1話", + "友だちの作り方", + "いつものようにホタルとふたりで遊んでいた魔王。するとホタルは突然『飽きた』と口にする。はじめてのことに驚く魔王だが、話を聞くうちに、『友だちが欲しい』という意味だと理解する。こうしてホタルの友だち作りが始まるのだった。", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m10", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "loop", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 30.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.0, + nil, + 0.8, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "loop", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_flurry", + "manbu_loop", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(急いで逃げなくてはっ……!)==W==", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + "010", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 4, + "city_street_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 4, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg1_115", + "b", + "007", + "none", + nil, + nil, + -0.3, + 1.4, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 3, + 0, + "OutCubic", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "さーん。==W==しーい。==W==ごーお。==W==ろーく。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetStage", + param = { + 3, + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "avg_emoji_sweaty", + "manbu_loop", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(本気でやらないと、また一瞬で……!)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + "stop", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "007", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "きゅーう。==W==じゅう――――", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 0, + 1, + nil, + nil, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "じゃあ、いくね。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -1.5, + 3.0, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 1, + 1, + nil, + nil, + nil, + 1.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -350.0, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 1.3, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.3, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -200.0, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 2.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.4, + nil, + nil, + nil, + "none", + "InOutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -500.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "InOutCubic", + 0.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "InOutCubic", + 1.5, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "――っ!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + 0.3, + -0.3, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_050", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.5, + -0.05, + 1.0, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_147", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "はい、捕まえた。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ぐぅうう!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "またホタルの勝ち。==RT====B====W==マオーよわすぎ。ちゃんとやって。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "いやいやいや、==W==ホタルが強すぎるというか……==RT==アバランチで移動するのは反則ではないか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "none", + "diantou2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.2, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "むずかしいこと、わかんない。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_122", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "それにいまのはアバランチぶつけてないから、==RT==ホタルはルールやぶってない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……………………なるほど。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + -0.1, + 1.1, + nil, + nil, + nil, + "jushou2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "次はマオーがオニ。", + "" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + nil, + nil, + "none", + "OutSine", + 7.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.3, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 7.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 7.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "ホタル――==RT==『恩恵意志』が作り出した兵器『アバランチ』の適合者。", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 1, + nil, + nil, + nil, + 0.5, + true, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_lab", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + 0.45, + 0.05, + 0.9, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 1, + "", + false, + "", + "そんな彼女自身は、幼い頃『星輝会』にさらわれ、長期間に渡り特殊な訓練を受けていた。", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.5, + -0.1, + 1.1, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "OutSine", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + nil, + -0.07, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 1, + "", + false, + "", + "現在はカナーチェに保護され、星輝附属大学に特待生として通いつつ――", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_278", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "『普通の女の子』を勉強中である。", + "" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ホタル、マオーと遊ぶの好き。==RT==マオーと一緒にいるの楽しい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "011", + "avg_emoji_shy", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(まさかここまで懐かれるとは思わなかったが……)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + nil, + "none", + "niunie1", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(母性をくすぐられるというか、==RT==こういう時間も悪くないな)", + "(父性をくすぐられるというか、==RT==こういう時間も悪くないな)" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "……けどマオーと遊ぶの、そろそろ飽きてきた。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_shock", + "chijing2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "…………………………ぬ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "close", + "lengzhan2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ホ、ホタル?==RT==い、いま……なんと言ったんだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "マオーと遊ぶの、そろそろ飽きてきた。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCirc", + 1.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "019", + "avg_emoji_awkward", + "diantou2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そ、それは……==RT==私と一緒にいるのは、もうつまらないということか?", + "そ、それは……==RT==僕と一緒にいるのは、もうつまらないということか?" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "?", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + 0.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "一緒に遊んでくれるから、マオーはいちばんの友だち。==B====W====RT==いつだって、わくわく。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_sweaty", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(う~~ん?)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "だからマオーがいないとつまらない。==RT==ほかにホタルと遊んでくれる人、誰もいないから。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(ほかの人……ふむ、ホタルの言っていることが==RT==なんとなくわかってきたぞ)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ホタル、もっと遊びたいのに……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m5", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "003", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(私と一緒に遊ぶのは楽しいけど、==RT==ほかにも遊び相手が欲しい――そんなところかな)", + "(僕と一緒に遊ぶのは楽しいけど、==RT==ほかにも遊び相手が欲しい――そんなところかな)" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "マオーのほかにも、わくわくがあったらきっともっと楽しい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……やはりそうか。つまりホタルは、==RT==私以外にも友だちが欲しいということかな?==W==", + "……やはりそうか。つまりホタルは、==RT==僕以外にも友だちが欲しいということかな?==W==" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "うん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "なるほどな。だがホタルは、普段学校に通って==RT==いるんだろう?一緒に遊ぶ友だちはいないのか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "いない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "close", + nil, + nil, + -0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "avg_emoji_speechless", + nil, + 0.5, + -0.15, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_177", + "a", + "006", + "none", + nil, + 0.4, + -0.5, + 1.5, + nil, + 0.5, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_178", + "a", + "006", + "none", + nil, + 0.75, + -0.3, + -1.2, + nil, + 0.5, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + 0.6, + -0.15, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_177", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ホタル、学校だといつもひとり。==RT====B====W==なにをしゃべったらいいかわからないし、みんなも話しかけてこない。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_177", + "a", + nil, + "none", + nil, + -0.1, + -0.8, + 1.9, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + 0.25, + -0.7, + -1.6, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_177", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.5, + -0.19, + 1.1, + nil, + nil, + nil, + "tiao2", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "みんなが楽しそうに話してるのを遠くから見てると……==W====RT==なんだか、シクシクする。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "016", + "none", + nil, + nil, + -0.1, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "友だち作るの、むずかしい……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(実際、ホタルは育ってきた環境が特殊すぎたせいで、==RT==相当『世間ズレ』をしている)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "none", + "niunie1", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(ましてや通っているのは大学だから、==RT==同年代の子もいないだろうし……==RT==たしかに友だちを作るのは難しいだろうな)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.2, + 1.2, + nil, + nil, + nil, + "tiao2", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "友だちって、どうやって作るの?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……ぬ?どうやって?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "マオーのまわり、いつもかわいい女の子でいっぱい。==B====W====RT==マオー、友だち作りのメージン。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_shy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "その表現は、誤解を生みそうだから==RT==是正しておきたいところだが……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "まず友だちの定義を定めておきたい。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "テーギ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_speechless", + "jushou1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "既知の仲になってしまえば『友だち』なのか。==B====W====RT==あるいは数回以上の交流をもって『友だち』になるのか。==B====W====RT==はたまたいつも一緒にいる人を『友だち』と呼ぶのか。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "jushou1", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "jushou1", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "キチ?コーリュー?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "そもそも心の交流がない相手を信用できるのだろうか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "外面や体裁で象られた関係はいくらでもあるわけで、==RT==そういう人を『友だち』と形容するのには==RT==若干の抵抗がある。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "トンズラやテンサイで、カタカタれたカンケー?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "none", + "diantou2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "微妙に間違っているが……==RT==かわいいからよしとしよう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(そもそも、こちらが友だちだと思っていても、==RT==相手がそう思ってない可能性も否定できないわけで。==RT==どこからどこまで友だちと呼ぶかは議論すべき――)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "015", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "マオーが言ってること、むずかしすぎてつまんない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "……………………すまない。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "話をまとめると、相手が自分のことを認知していないと==RT==友だちの関係にはなれないから、==RT==まずはホタルを知ってもらうことから始めよう。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ホタルを知ってもらう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そう。どうすれば他人にホタルを知ってもらえると思う?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "まず……出会う。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "うん。それは大事な一歩だな。==RT==それじゃあその次は?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.5, + -0.1, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "アバランチをぶつける。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "なぜだああああああッ!?==RT==大事なステップを省略しすぎではないか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ホタル、おもちゃと出会ったらいつもそうしてる。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "星骸相手なら、それでいいかもしれないが……==RT==人間同士は、出会いがしらに攻撃したりしない。==RT==そんなことをしたら怖がられてしまうからね。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_sigh", + nil, + nil, + -0.15, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "……友だち作り、難しい。==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m39", + "none", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "manbu2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "最初は、==W==普通に話しかけてみるのがいいのではないか?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "close", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ホタルは優しくていい子だから、==RT==君の人柄を知ってもらえば、==RT==きっとみんな友だちになってくれると思う。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ほんと?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ああ、だから自信を持って。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "……わかった。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "誰に話しかければいい?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "知らない人……は、さすがにハードルが高いか。==RT==私でも緊張するし。", + "知らない人……は、さすがにハードルが高いか。==RT==僕でも緊張するし。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "それなら星輝附属大学に通う生徒に==RT==声をかけてみるはどうだろう?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "学校の人……わかった。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "none", + nil, + nil, + -0.17, + 1.2, + nil, + nil, + nil, + "manbu2", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "その直後、ホタルの小さな手が、私の手をそっと握ってくる。", + "その直後、ホタルの小さな手が、僕の手をそっと握ってくる。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ホタル?どうしたんだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "マオーも一緒に学校行こ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "一緒に?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "うん。ついてきて。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ホタル、うまくできる自信ない。==W====RT==でもマオーと一緒ならあんしん。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(大学からしたら完全に部外者なのだが……==W====RT==ひとまずカナーチェに話を通しておくか)", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "none", + nil, + nil, + -0.3, + 1.4, + nil, + nil, + nil, + "manbu2", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "……ダメ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_flower", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "わかった。それじゃあ一緒にやってみようか。==RT==友だち作り。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_attention", + nil, + nil, + -0.17, + 1.2, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "うん。マオーが手伝ってくれたら、よゆー。==W==", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "100人くらい友だちできちゃったら、どうしよう……==RT==マオーと遊ぶ時間、なくなっちゃう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "007", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "ChanDou", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(気が早い!!)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 1, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/cg_115_02.lua b/lua/game/ui/avg/_jp/config/cg_115_02.lua new file mode 100644 index 00000000..9dff9737 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/cg_115_02.lua @@ -0,0 +1,10431 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第2話", + "友だちの作り方", + "友だち作りのため、星輝附属大学へとやってきた魔王とホタル。すると早速、ひとりで思い悩んでいる女子生徒を発見する。どうやら巡遊者に憧れているらしく、ホタルが巡遊者だと知ると、星ノ塔に連れて行ってほしいと頼み込んでくる。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_179", + "a", + "008", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "stop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "はぁ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.45, + 0.05, + 0.8, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "020", + "none", + nil, + 0.7, + -0.7, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "004", + "none", + nil, + 0.3, + -0.7, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + -0.35, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "あの人、ずっとひとりでボーッとしてる。==RT==友だちいない?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "014", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "悩み事だろうか?==RT==とはいえこれは友だち作りのチャンスだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "チャンス?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "困っている人の話を聞いてあげるのは、友だち作りの常とう手段だ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "ジョートーシュダン?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "OutCubic", + 0, + 0.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "……わかった。ホタル、ジョートーシュダンやる。==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.8, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.1, + nil, + 1.8, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.5, + -0.1, + 1.0, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "はぁ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "013", + "none", + nil, + -0.0, + -0.3, + 1.8, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.3, + -0.1, + 1.0, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "どうした?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "え?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "さっきからずっとため息。困ってる?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "006", + "avg_emoji_sweaty", + nil, + 0.55, + nil, + 1.0, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "えっと、あなたたちは……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutCubic", + 0, + 0.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ホタル。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "私はここの学生ではないが、==RT==カナーチェからこの子の面倒を見るように==RT==お願いされているんだ。", + "僕はここの学生ではないが、==RT==カナーチェからこの子の面倒を見るように==RT==お願いされているんだ。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "じゃあ、==W==あなたがウワサの==W==特待生……!?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.6, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "OutCubic", + 0, + 10.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 0, + 1, + nil, + nil, + 0.5, + 0.0, + false, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "007", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 1, + "", + false, + "", + "はじめまして。私、ミューシャっていいます。==RT==専攻は『星ノ塔学』。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "巡遊者を目指してるんですが、その……==W====RT==昨日、そのことを家族と話したところ猛反対されちゃって。==RT==なんなら、大ゲンカに発展しちゃいまして。==W==アハハ……", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "003", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "どうして巡遊者になりたいの?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 1, + "", + false, + "", + "私、卒業したあとも星ノ塔の研究を続けたくて。==RT==なんならいまよりずっと、実践的に。==RT====B====W==だからカナーチェ先生みたいに、フィールドワークもできたらなって。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "003", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "007", + "avg_emoji_attention", + nil, + 0.48, + nil, + 1.0, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "巡遊者になれば、いつでも自分の意思で、==RT==星ノ塔を探索できるようになるでしょ?==W====RT==けど、星ノ塔には星骸が出るから……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "008", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ホタルわからない。==RT==どーして星骸がいると巡遊者になれないの?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "え、だって星骸だよ?危なくない?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "星ノ塔、おもちゃいっぱいで楽しい。==RT==毎日行ってもいいくらい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "毎日行っても……ってあなた、巡遊者なの!?==W====RT==もしかして、星骸と戦ったこともあるとか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou1", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "うん。星骸で遊ぶの楽しい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 1, + "", + false, + "", + "うそ……こんな小さい子ですら、星ノ塔に登ってるなんて……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "その言い方だと、もう何体も倒したことある……とか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "うん。いっぱい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(大丈夫かな?==RT==なんだか面倒な話になりそうな予感が……)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 350.0, + nil, + 1.7, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "006", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 1, + 0.0, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 450.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + 15.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "お願いします、師匠!==RT==私を星ノ塔へ連れてってください!==W==", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "007", + "avg_emoji_angry", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(やっぱりそうなるかー!!)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "007", + "avg_emoji_star", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "none", + nil, + 0.38, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "私、どうしてもこの目で見てみたくて。==W====RT==頭ごなしに『諦めろ』なんて言われても納得なんてできないし!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "006", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_speechless", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "すまないが、一般人を星ノ塔へは連れていけない。==B====W====RT==戦えない人が一緒だと、君だけでなく==RT==連れていく私たちの危険度も増してしまうからね。", + "すまないが、一般人を星ノ塔へは連れていけない。==B====W====RT==戦えない人が一緒だと、君だけでなく==RT==連れていく僕たちの危険度も増してしまうからね。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "008", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "ご、ごめんなさい。私ったら考えなしに。==RT==そう……ですよね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_happy", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ホタルはいいよ。==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "007", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "いいんですか、師匠!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "師匠じゃない。ホタルはホタル。==RT====B====W==カメラのフィルム、祈願箱におねがいしに行くから。==RT==ミューシャは来たいなら来ればいい。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "ホタル、ストップ。==RT==ちょっと待ってくれ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(ホタルは被検体にされていたときから、==W====RT==星骸を『おもちゃ』にして戦ってきた)", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "002", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "003", + "avg_emoji_awkward", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(星ノ塔は、遊び場くらいにしか思ってないだろう。==RT==だがミューシャは違う、一般人だ。==W====RT==ホタルの感覚で星ノ塔に登ったら安全は保証できない)", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "niunie", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_vexation", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(かといって無理に止めたとしても、==RT==こちらの目を盗んで塔に登られたら==RT==対処しようがないし……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_speechless", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……わかった。なら君には魔物と戦ってもらう。==RT==それを見て、星ノ塔に連れて行っても平気か判断しよう。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "004", + "avg_emoji_flower", + 0, + 0.53, + -0.1, + 1.05, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "本当ですか!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_happy", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "カナーチェには私から相談しておく。==RT==学園から公式に許可を出してもらえるようにするよ。", + "カナーチェには僕から相談しておく。==RT==学園から公式に許可を出してもらえるようにするよ。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_exclamation", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ただし、あくまで君が魔物に勝てたらの話だ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "008", + "avg_emoji_speechless", + 0, + nil, + -0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 1, + "", + false, + "", + "…………", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "006", + "avg_emoji_star", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "わかりました。==RT==チャンスをもらえるなら、やってみたいです!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -90.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "013", + "none", + nil, + 0.35, + -0.3, + 1.4, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_102", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.4, + -0.05, + 1.0, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutQuad", + 0, + nil, + false, + 1.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.2, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_music", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m36", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "魔物♪魔物♪==W==魔物はどこどこ♪", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_happy", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_179", + "a", + "002", + "none", + nil, + 0.7, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "006", + "avg_emoji_speechless", + nil, + 0.65, + nil, + 1.2, + nil, + nil, + 1.0, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "出会いがしらにまず目を狙って、そのあと動けないように足を……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(……大丈夫かな?)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -25.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "きた。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.6, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "005", + "none", + nil, + 1.0, + 0.05, + 0.7, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_089", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + 2, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "逃げてきた人", + "", + 0, + "", + false, + "", + "ひぃいいい!==W==", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "あの、なにかあったんですか!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "逃げてきた人", + "", + 0, + "", + false, + "", + "あ、あっちに魔物が……!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "魔物……!!", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -550.0, + nil, + 1.35, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + -50.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -600.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1246", + "a", + "002", + "none", + nil, + 0.85, + 0.1, + 0.6, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_246", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "魔物", + "", + 0, + "", + false, + "", + "グルル……", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + -50.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_179", + "a", + "002", + "none", + nil, + 0.3, + -0.25, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "007", + "avg_emoji_happy", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.4, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "よ、よ~~っし!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_050", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_115", + "b", + "002", + "none", + 0, + 0.5, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ミューシャ、がんばって。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_115", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 0, + 0, + -2.5, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "はい!いってきます、師匠!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + -0.3, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.5, + -0.7, + 2.0, + nil, + nil, + 0.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -500.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + -50.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1246", + "a", + "002", + "none", + nil, + 0.85, + 0.1, + 0.6, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 1, + "forest_daylight_2_a", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + 500.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 30.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -600.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_246", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m10", + "none", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "OutBack", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 1, + "fx_avg_line_goright_lp_w", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_103", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg3_179", + "a", + "002", + "none", + nil, + 0.3, + -0.4, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "006", + "avg_emoji_attention", + nil, + 0.5, + nil, + 1.4, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "ハァアアアアア!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ま、待て!そんな大声を上げて飛び出したら……!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "かくご~~!!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_103", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.6, + -0.5, + 1.6, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "InBack", + 0.7, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_152", + 0.4, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_152", + 0.6, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -350.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_230", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 0, + 1, + 2.0, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_179", + "a", + "002", + "none", + nil, + 0.3, + -0.3, + 1.3, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "006", + "none", + nil, + 0.6, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutBounce", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_321", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -500.0, + nil, + 1.4, + nil, + nil, + nil, + "Xiao", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 1, + 1, + nil, + nil, + nil, + 1.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + nil, + 0.77, + 0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + nil, + 0.75, + 0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.45, + 0.3, + 1.4, + nil, + nil, + 0.0, + "none", + "none", + "InOutBack", + 0, + 45.0, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_151", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_136", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "魔物", + "", + 0, + "", + false, + "", + "グォオ!!==W==", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -350.0, + nil, + 1.2, + nil, + nil, + nil, + "ChanDou", + "OutCubic", + 1.0, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 450.0, + nil, + nil, + "avg3_179", + "a", + "009", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m47", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 1, + "", + false, + "", + "ぐぅ……!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "009", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "痛ったぁ……う、腕が……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + "005", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_315", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "魔物", + "", + 0, + "", + false, + "", + "グォォオオオオオオオォオオン!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.47, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "ひぃ……!?や、やだ……来ないで!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "まずい!攻撃を続ける気だ!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_179", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 100.0, + 1.4, + nil, + nil, + nil, + "ChanDou", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_314", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "魔物", + "", + 0, + "", + false, + "", + "ガァアア!!==W==", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + -0.5, + -1.0, + nil, + 0.0, + false, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + -100.0, + nil, + nil, + "avg3_179", + "a", + "009", + "avg_emoji_exclamation", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "誰か……!師匠!!==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + nil, + 0.4, + -0.15, + 1.0, + nil, + nil, + 1.0, + "manbu", + "none", + "InOutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_151", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_137", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_332", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_blade", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_phy_attack", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 500.0, + 2.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_977", + "a", + "005", + "none", + 2, + 0.5, + nil, + 0.8, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -20.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_314", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m8", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + "005", + "none", + nil, + 1.0, + 0.5, + 0.3, + nil, + nil, + 0.0, + "none", + "none", + "InOutBack", + 0, + 180.0, + true, + 1.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "jump1", + "none", + "InOutBack", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_325", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_154", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "魔物", + "", + 0, + "", + false, + "", + "グォオオオオ……!?", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 400.0, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.65, + nil, + 1.4, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_179", + "a", + "002", + "none", + nil, + 0.2, + -0.5, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -10.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "010", + "avg_emoji_flurry", + 3, + nil, + -0.2, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + 0.0, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_179", + "", + 0, + "", + false, + "", + "し、師匠……!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -300.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_469", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_115", + "", + 0, + "", + false, + "", + "ターゲット、ロックオン。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutCubic", + 0, + -10.0, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 1.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -500.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InCubic", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "avg_char_effect_right", + "InCubic", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_298", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_115", + "", + 0, + "", + false, + "", + "アバランチ起動――――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_977", + "a", + "002", + "none", + nil, + nil, + 0.1, + 0.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "none", + nil, + nil, + 0.15, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + -0.8, + nil, + 1.6, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -15.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutExpo", + 2.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_115", + "", + 0, + "", + false, + "", + "ぼんぼんブレード。", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_332", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_154", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 1.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + "004", + "none", + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "shouji", + "none", + "OutExpo", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "avg_char_effect_right", + "OutExpo", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutExpo", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "魔物", + "", + 1, + "", + false, + "", + "ガァァァアアアアア!!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_405", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "35", + "InOutExpo", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "007", + "none", + 0, + 0.65, + -0.1, + 1.2, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_977", + "a", + "004", + "none", + 2, + 0.25, + -0.1, + 0.5, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "025", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(一撃で魔物を真っ二つに……==RT==さすがはホタルだ)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "002", + "avg_emoji_attention", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "もうおわり?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + nil, + 1.6, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + 1, + 0.1, + 0.1, + 1.4, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 1.5, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1246", + "a", + "002", + "none", + 1, + 0.9, + 0.2, + 0.6, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1247", + "a", + "002", + "none", + 2, + 0.7, + 0.2, + 0.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_152", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + 3, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_152", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1247", + "a", + nil, + "none", + 4, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_315", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "魔物", + "", + 0, + "", + false, + "", + "グゥウウウ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_exclamation", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "くっ……まだいたか!==RT==ホタル!ミューシャを守りながら戦えるか!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + 2, + nil, + 0.0, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1247", + "a", + nil, + "none", + 3, + nil, + 0.0, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "003", + "avg_emoji_happy", + 0, + 0.3, + -0.1, + 1.2, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "おもちゃたくさん。ホタルわくわく♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + 200.0, + 1.6, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + 1, + 0.1, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + "005", + "avg_emoji_resentful", + 2, + nil, + nil, + nil, + nil, + 0.0, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1247", + "a", + nil, + "none", + 3, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_314", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "魔物", + "", + 0, + "", + false, + "", + "グォォオオオオ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + 0.2, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + -50.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + 1, + 0.4, + nil, + 0.8, + nil, + nil, + nil, + "Tiao", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + 2, + 0.05, + 0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + -5.0, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_blade", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_332", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + 2, + 0.7, + 0.0, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutCubic", + 1, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + "004", + "none", + 1, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBounce", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_153", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 1, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "やー。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.2, + nil, + 1.4, + nil, + 0.5, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1247", + "a", + nil, + "none", + nil, + 0.7, + 0.15, + 0.6, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "それー。==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_291", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 1, + 1.0, + nil, + nil, + 0.2, + true, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1247", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 1, + 3.0, + 1.0, + nil, + 0.2, + true, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 1, + 5.0, + -1.0, + nil, + 0.4, + true, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1247", + "a", + "004", + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBounce", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_153", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_179", + "a", + "010", + "none", + nil, + 0.53, + -0.3, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "010", + "avg_emoji_speechless", + nil, + nil, + -0.2, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "すごい……これが巡遊者……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 280.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "close", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "013", + "none", + nil, + 0.6, + -0.25, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_happy", + 2, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ホタルの勝ち。==W==", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m9", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "003", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(なんとか魔物は退治できたけど……)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ミューシャ、だいじょーぶ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "010", + "avg_emoji_flurry", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "……私、もう帰ります。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "え?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "いまの私では、星ノ塔になんて登れない――==W====RT==師匠はそれを、教えてくれたんですよね?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_question", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ミューシャの言ってること、よくわかんない。==RT==ホタル、ミューシャを守ろうとしただけ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "お気遣いは不要です。==RT==それでは師匠……ありがとう、ございました……==W==", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 350.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_102", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "010", + "none", + 2, + -0.4, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "012", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(無理もない……あそこまで圧倒的な力の差を==RT==見せられたのだから。自分とホタルとの差が、==RT==そのまま巡遊者の壁の高さに見えたんだろうな)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(ホタル……)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "マオー?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_awkward", + nil, + nil, + -0.3, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ホタル。友だち作り、失敗しちゃった?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/cg_115_03.lua b/lua/game/ui/avg/_jp/config/cg_115_03.lua new file mode 100644 index 00000000..0323bc2a --- /dev/null +++ b/lua/game/ui/avg/_jp/config/cg_115_03.lua @@ -0,0 +1,9170 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第3話", + "友だちの作り方", + "魔物との戦闘で傷ついたミューシャだったが、巡遊者になることを諦めたわけではなかった。さらにゆくゆくは、師弟関係を築いてホタルに鍛えてもらうことを望んでいるらしく、友だちから始めてほしいということで話は落ち着くのだった。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + 0.7 + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + -200.0, + nil, + nil, + nil, + nil, + 0.7, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.6, + -0.1, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.3, + 0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_attention", + nil, + 0.5, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.1, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_506", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.6, + nil, + nil, + nil, + 0.0, + "none", + "OutQuad", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "022", + "none", + nil, + nil, + -0.05, + 0.95, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.55, + nil, + nil, + nil, + 1.0, + "none", + "OutQuad", + 1.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutCubic", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "013", + "none", + nil, + nil, + -0.6, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m31", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "~~♪", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.4, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.6, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "マオー、見て。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "013", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "どれどれ……==W====RT==うん、キレイに撮れているではないか。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_love", + "huanxin", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "023", + "avg_emoji_think", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(ミューシャの件から一週間……==RT==いつもの調子に戻ったようだな)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ねえマオー。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "どうしたんだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "マオーと遊ぶの、飽きた。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……そうか。==W====RT==それじゃあもう一度、友だち作りに挑戦してみるか?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "024", + "none", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "でもホタル、友だち作りヘタ。==RT==ミューシャとも友だちになれなかった。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "気にしなくていい。==RT==はじめてのことに失敗はつきものだ。==W====RT==それに前回のあれは――", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -200.0, + nil, + nil, + "avg3_179", + "a", + "002", + "avg_emoji_attention", + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "師匠……!!==W==", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_179", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -800.0, + nil, + 1.6, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_179", + "a", + "002", + "none", + nil, + 0.9, + 0.1, + 0.75, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ミューシャ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.75, + -0.05, + 1.1, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m5", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "大学中を探し回って、やっと見つけました……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ミューシャ。==W====RT==ケガの具合はもう大丈夫なのか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "024", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "はい、大丈夫です!==RT==何日か安静にしてたらすっかり痛みも引きました。==RT==ほらもう、この通り。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "none", + nil, + 0.3, + -0.2, + 1.6, + nil, + nil, + nil, + "manbu", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "004", + "none", + nil, + 0.13, + -0.1, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "012", + "none", + nil, + 0.25, + nil, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_speechless", + 2, + 0.23, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + 1, + 0.35, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_question", + nil, + 0.67, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "師匠?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_attention", + nil, + 0.43, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "ホタル?どうしたんだ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 8.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ミューシャ、怒ってる?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "怒る?私が?==RT==どうしてそんな話になるんですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "ホタル、ミューシャのこと守れなかった。==RT==ミューシャがケガしたの、ホタルのせい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ミューシャ、もうホタルと星ノ塔行きたくない?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "え――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "009", + "avg_emoji_speechless", + nil, + 0.4, + -0.15, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "(私の軽はずみな提案が、==RT==ふたりを傷つけてしまったか……)", + "(僕の軽はずみな提案が、==RT==ふたりを傷つけてしまったか……)" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.65, + nil, + 1.4, + nil, + 0.5, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_179", + "a", + "002", + "none", + nil, + 0.2, + -0.5, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -10.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "010", + "avg_emoji_flurry", + 3, + nil, + -0.2, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + 0.0, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_179", + "", + 0, + "", + false, + "", + "し、師匠……!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -300.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_469", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_115", + "", + 0, + "", + false, + "", + "ターゲット、ロックオン。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutCubic", + 0, + -10.0, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 1.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -500.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InCubic", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "avg_char_effect_right", + "InCubic", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_298", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_115", + "", + 0, + "", + false, + "", + "アバランチ起動――――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_977", + "a", + "002", + "none", + nil, + nil, + 0.1, + 0.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "none", + nil, + nil, + 0.15, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + -0.8, + nil, + 1.6, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -15.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutExpo", + 2.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_115", + "", + 0, + "", + false, + "", + "ぼんぼんブレード。", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_332", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_154", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 1.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + "004", + "none", + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "shouji", + "none", + "OutExpo", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "avg_char_effect_right", + "OutExpo", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutExpo", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "魔物", + "", + 1, + "", + false, + "", + "ガァァァアアアアア!!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_405", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "35", + "InOutExpo", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "007", + "none", + 0, + 0.65, + -0.1, + 1.2, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_977", + "a", + "004", + "none", + 2, + 0.25, + -0.1, + 0.5, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "17", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "009", + "none", + 2, + 0.5, + -0.1, + 1.1, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "010", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "(ホタルの強さは人間離れしている。==RT==あんな光景を見せられたのでは……)", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + -0.8, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_179", + "a", + "006", + "none", + nil, + 0.5, + -0.1, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 1, + "", + false, + "", + "あの……師匠。あのときの師匠は――", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "007", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "すっ~~~~ごく、かっこよかったです!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 200.0, + nil, + nil, + "avg1_115", + "b", + "002", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "……え?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m3", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_115", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "003", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "魔物をズバズバーッて!!==W====RT==砂煙をあげて魔物が倒れ、==W==なにもなかったように立っている師匠!==W====RT==本当にかっこよかったです!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "004", + "none", + nil, + 0.43, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "007", + "avg_emoji_star", + nil, + 0.45, + -0.15, + 1.2, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "004", + "none", + nil, + 0.1, + -0.7, + 1.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.6, + -0.1, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_attention", + nil, + 0.2, + -0.25, + 1.4, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ミューシャ、怒ってない?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 1, + "", + false, + "", + "どうして師匠に怒るんですか?==W====RT==むしろ怒るとしたら、不甲斐ない自分に対してですよ。==RT==それに――", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 1, + "", + false, + "", + "ごめんなさい!私の認識が甘かったです!==W====RT==そもそも認識が間違ってたっていうか……==RT==師匠の強さを見て、それに気づけました。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.55, + nil, + 1.05, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 1, + "", + false, + "", + "本気で巡遊者を目指すなら、==RT==まずは師匠みたいに強くならないと話にならないんだなって。==W==", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "007", + "avg_emoji_star", + nil, + 0.53, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "だから師匠!==RT==どうかこの貧弱な私に稽古をつけてくれませんか!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "師匠じゃない。ホタルはホタル。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ミューシャ、落ち着くんだ。==RT==あとホタルも服を引っ張らないでくれ。==RT==裾が伸びてしまうから。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "none", + nil, + 0.3, + -0.15, + 1.1, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "avg_emoji_exclamation", + nil, + 0.63, + nil, + nil, + nil, + 0.0, + nil, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 1, + "", + false, + "", + "ご、ごめんなさい!==RT==私ったら、興奮してつい気が急いちゃって……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "うーん、そうですねぇ?==RT==ならいきなり稽古というのもたしかに突然すぎますし……==B====W====RT==それなら、まずは私とお友だちになってくれませんか?==W==", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.4, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "ホタルと、友だち?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "マオー。こういうとき、なんて言ったらいい?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……ホタルがいま感じていること、思っていることを、==RT==素直に言葉にすればいいんだよ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "素直に……==W==わかった。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "close", + nil, + 0.33, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.4, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ホタル、ミューシャと一緒にいると楽しい。==W====RT==どきどきして、わくわくする。==W====RT==だからミューシャと友だち、おっけー。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "ホタルちゃん……!==W==ありがとう!==RT==私、がんばって強くなるから、そのときは一緒に星ノ塔に登ろうね!", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "007", + "avg_emoji_star", + nil, + 0.58, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "none", + "InOutQuad", + 3.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.5, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InOutQuad", + 0, + nil, + true, + 3.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + -0.45, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InOutQuad", + 0, + nil, + true, + 3.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -290.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InOutQuad", + 3.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "OutQuad", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_dusk_b", + "0", + "InSine", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InOutQuad", + 3.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "InOutQuad", + 3.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m27", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025_stop", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "OutCubic", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "004", + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ふふ。新しい友だちができてよかったな。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ホタル?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "友だち……マオー以外の、新しい友だち。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "012", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(頬が赤いな。もしかして……)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ホタル、新しい友だちができて、照れているのか?==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "照れてない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "本当に?==RT==その様子で照れていないと言うのは無理があるぞ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ホタル、照れてない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "本当の本当に?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "マオー、しつこい。==W==ホタル照れてない。==W====RT==ばか。==W==いじわる。==W==知らない。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_122", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.7, + 0.2, + 0.6, + nil, + nil, + 0.0, + "manbu", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ちょ、ホタル……!?待ってくれ!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + nil, + -0.8, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "025", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.7, + 0.2, + 0.6, + nil, + nil, + 0.0, + "manbu", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -500.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 1, + "", + false, + "", + "ホタルが飛び込んだのは、カナーチェの研究室だった。==RT==そのあとを追って、私もお邪魔する。", + "ホタルが飛び込んだのは、カナーチェの研究室だった。==RT==そのあとを追って、僕もお邪魔する。" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_197", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_168", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "Linear", + false, + false, + 1.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + 100.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_03_001", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "研究室の内部は一部がカーテンで仕切られており、==RT==そこには『ホタルの部屋』というプレートがかけられている。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_03_001", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "ホタル?開けるよ……==W==あれ?いない?==W====RT==たしかにここに入ったと思ったんだが……==W====RT==仕方がない、ほかの場所を探してみよう。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_sigh", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_side_115_003", + nil, + 0.55, + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(おかしいな。大量のシャロのぬいぐるみが転がっている==RT==だけで、==B====W==ホタルの姿がどこにも見当たらない――)", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_side_115_003", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "002", + "none", + "none", + "y", + 1.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "c", + "002", + "none", + nil, + nil, + -0.5, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_shock", + "jingxia", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "って、ホタル!?そこにいたのか!==W====RT==紛らわしいなシャロ迷彩!!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ホタル違う。いまのホタルはシャロ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "いやいやいや、どう見てもホタルだろう……==W====RT==とにかくさっきは私が悪かったよ。==RT==もういじわるしないから、機嫌を直してくれないか?", + "いやいやいや、どう見てもホタルだろう……==W====RT==とにかくさっきは僕が悪かったよ。==RT==もういじわるしないから、機嫌を直してくれないか?" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sweaty", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "011", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "マオーの話、聞きたくない。あっちいって。==W====RT==マオーのことなんて、ホタルもう知らない。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_flurry", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そんなこと言わず……話を聞いてくれないか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "013", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "べー。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "011", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(長い間、星輝会で閉じ込められていたせいか、==RT==感情を表現するのがあんなにぎこちなかったのに。==W====RT==まさかあのホタルが、こんなに怒るとは……)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "024", + "none", + "daintou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "023", + "avg_emoji_sigh", + "JuGong", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(少しずつだけど、ホタルの中でなにかが==RT==プラスのほうに変化しているのかもしれないな)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_love", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "きちんと謝るから。==RT==だから仲直りしてくれないか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "仲直り?ん~……==B====W==", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "011", + "close", + nil, + nil, + -0.5, + nil, + nil, + nil, + 0.0, + "stop", + "none", + "InBack", + 0, + nil, + true, + 0.8, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m32", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetL2D", + param = { + 0, + "avg1_115", + "a", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_115", + "a", + "vo_cgstory_115_a", + "vo_cgstory_115_a", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_115", + "", + 0, + "", + false, + "", + "ダメ。==W==マオー、==W==ホタルにいじわるした。==W==ホタル、==W==しくしく。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_115", + "", + 0, + "", + false, + "", + "ミューシャが、==W==ホタルと友だちになってくれたから。==W====RT==いじわるするマオーとは、==W==もうしばらく一緒に遊んであげない。", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "115_a", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "かわいいホタルに怒った顔は似合わないよ?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"115_a", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"115_a"} + }, + { + cmd = "SetChoiceEnd", + param = {"115_a"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_115", + "a", + "vo_cgstory_115_b", + "vo_cgstory_115_b", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_115", + "", + 0, + "", + false, + "", + "ホタル知ってる。==W==マオーのそれ、==W==ゴキゲン取り。==W==しゃこーじれい。", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "115_b1", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "だが……ホタルが遊んでくれなくなったら", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"115_b1", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"115_b1"} + }, + { + cmd = "SetChoiceEnd", + param = {"115_b1"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "115_b2", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "寂しくて悲しくなってしまうと思うんだ", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"115_b2", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"115_b2"} + }, + { + cmd = "SetChoiceEnd", + param = {"115_b2"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_115", + "a", + "vo_cgstory_115_c", + "vo_cgstory_115_c", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_115", + "", + 0, + "", + false, + "", + "ホタル知ってる。==W==そういうの、==W==ジゴージトク。==W==マオーがさびしくても、==W==たすけてあげない。", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "115_c1", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "ならこのあとふたりで星ノ塔に行かないか?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"115_c1", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"115_c1"} + }, + { + cmd = "SetChoiceEnd", + param = {"115_c1"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "115_c2", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "カメラのフィルムを取りに行こう", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"115_c2", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"115_c2"} + }, + { + cmd = "SetChoiceEnd", + param = {"115_c2"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_115", + "a", + "vo_cgstory_115_d", + "vo_cgstory_115_d", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_115", + "", + 1, + "", + false, + "", + "悪い大人のジョートーシュダン、==W==覚えた。==W====RT==だからだまされない。==W==ホタルそんなにチョロくない。==W==", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_115", + "", + 0, + "", + false, + "", + "センセーも、==W==いちど許したジジツを作ると、==W====RT==相手が==W==甘えてくるから==W==簡単に許しちゃダメって言ってた。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "115_d", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "(カナーチェエエエエ!!!!)", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"115_d", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"115_d"} + }, + { + cmd = "SetChoiceEnd", + param = {"115_d"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_115", + "a", + "vo_cgstory_115_e", + "vo_cgstory_115_e", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_115", + "", + 0, + "", + false, + "", + "………………マオー、==W==どうしても、==W==ホタルと星ノ塔行きたい?", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "115_e", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "……ああ、ホタルと一緒だと嬉しいな", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"115_e", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"115_e"} + }, + { + cmd = "SetChoiceEnd", + param = {"115_e"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_115", + "a", + "vo_cgstory_115_f", + "vo_cgstory_115_f", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_115", + "", + 0, + "", + false, + "", + "どーしても?==W==ほんとのほんと?", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "115_f1", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "どうしても、ほんとのほんとだ", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"115_f1", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"115_f1"} + }, + { + cmd = "SetChoiceEnd", + param = {"115_f1"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "115_f2", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "ホタルが一緒に遊んでくれないと寂しいんだ", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"115_f2", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"115_f2"} + }, + { + cmd = "SetChoiceEnd", + param = {"115_f2"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_115", + "a", + "vo_cgstory_115_g", + "vo_cgstory_115_g", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_115", + "", + 1, + "", + false, + "", + "ふーん。==W==マオーは==W==ホタルなしじゃ生きられない。==W==覚えた。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_115", + "", + 0, + "", + false, + "", + "じゃあ……==W==どうしてもホタルと一緒に遊びたいって言うなら、==W==星ノ塔行ってあげてもいいよ。", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetL2D", + param = { + 1, + "avg1_115", + "a", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "c", + "012", + "none", + nil, + nil, + -0.15, + 1.0, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_flower", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "おお!ありがとうホタル。==RT==機嫌を直してくれて安心したよ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "う~。頭、ボサボサになっちゃう。==RT==そんなに強く撫でるのダメ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ぬ?あ、ああすまない。嬉しくてつい……==W====RT==ほら、手を放した。これでいいだろう?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "manbu2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "……違う。強く撫でるのはダメ。==W====RT==でもマオーに撫でられるの、嫌いじゃないから。==RT====W==特別に、もっとホタルをナデナデする許可あげる。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "003", + "avg_emoji_shy", + nil, + nil, + -0.25, + 1.2, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "avg_emoji_happy", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "はは。ならホタルの許可ももらったことだし。==W====RT==適度にナデナデさせてもらうことにするよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "017", + "none", + nil, + nil, + -0.27, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "012", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "うん。ホタルがマオーのナデナデ、評価してあげる。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "相変わらず表情にこそ出しはしないのだが……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "003", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "こうして信頼を寄せてくれるホタルを愛おしく思いつつ、==RT==彼女が満足するまでナデナデし続けるのだった。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/cg_disc4051.lua b/lua/game/ui/avg/_jp/config/cg_disc4051.lua new file mode 100644 index 00000000..4232122a --- /dev/null +++ b/lua/game/ui/avg/_jp/config/cg_disc4051.lua @@ -0,0 +1,7750 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "記憶回想", + "惹かれ合う星", + "写真器に使うフィルムの神器を手に入れるため、星ノ塔へとやってきた魔王とホタル。魔王が願掛けの方法を教え無事にフィルムの神器を手に入れると、ホタルはそのお礼として沢山の星が瞬く秘密基地へと案内してくれるのだった。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + 0.3, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1199", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 2.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_313", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "InOutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m59", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.35, + 0.05, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "012", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "逃げてもムダ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星骸", + "", + 0, + "", + false, + "", + "――ッ!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + 1.5, + nil, + nil, + nil, + nil, + 0.0, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "やあー。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutSine", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutSine", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1199", + "a", + "002", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星骸", + "", + 0, + "", + false, + "", + "グルルルルッ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ホタル、敵が怯んでいるぞ!==RT==この隙に動きを封じるんだ!==RT==反撃できないようにしてしまえ!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.2, + 1.25, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "おっけー。==RT==アバランチ――自律機動モード、追撃開始。", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "none", + nil, + 0.52, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1199", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + 0.3, + nil, + 0.95, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + 0.7, + nil, + 0.95, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_292", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 1, + nil, + nil, + 1.25, + 0.1, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_298", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 1, + 4.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_298", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 1, + -4.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "shilaimu1", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "shilaimu1", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "shilaimu1", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星骸", + "", + 0, + "", + false, + "", + "グガァァァアアアア……!!!", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + -0.18, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m56", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "お疲れさま。ケガはないか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ない。いっぱい遊んで、ホタル大満足。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "そうかそうか。ならよかった。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(相変わらず、すさまじい戦闘力だ。==RT==ボスクラスの星骸を完封してしまうとはな)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "マオーの言うとおりに動くと、簡単にやっつけられる。==RT==魔法みたい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.35, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "003", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "マオーと一緒だと、ホタル無敵。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そう言ってもらえると助かるよ。==W====RT==私はみんなみたいに、直接戦えないからね。", + "そう言ってもらえると助かるよ。==W====RT==僕はみんなみたいに、直接戦えないからね。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "015", + "none", + nil, + nil, + -0.08, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "今日はカナーチェの承認を得て、ホタルと一緒に星ノ塔へとやって来た。==RT==その目的は――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_unknow", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_unknow", + "0", + "OutSine", + 0.0, + true, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "m21", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutSine", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_unknow", + "0", + "OutSine", + 1.3, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + 50.0, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wishbox_room", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "rule_39", + "OutSine", + false, + false, + 1.5, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "おっ、あったぞ!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.08, + 1.1, + nil, + nil, + 1.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "祈願箱。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "『写真器』のフィルム、入ってる?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "それはこのあとの願掛け次第かな。==RT==うまくイメージできれば、==RT==それだけ可能性は増すんだが……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "なら、どうしたら欲しいもの、うまくイメージできる?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "う~ん……そればかりは経験かな。==RT==何度も試して、自分でコツを掴むしかない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "たとえば空白旅団の場合、ゲン担ぎで、==RT==みんな一緒に箱に触れて、気持ちをひとつにする――==W====RT==なんてことをしているよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "024", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "014", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "コハクねーねのやり方?==RT==欲しいもの、出てくる?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "う~~~~ん……==W====RT==成功率は、10回やって3回成功するくらいかな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ビミョー。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "010", + "avg_emoji_question", + nil, + nil, + -0.16, + 1.2, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ほかの方法は?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "願掛けの仕方ならたくさんあるよ。==RT==たとえば『願いごとを声に出して言う』とか……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "『午前0時ちょうどに願いごとをする』とかね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "『祈願箱の周りを右回りで2周。次に、左回りで17周。==RT==蓋を7回リズミカルに叩いてすぐにローキックすると==RT==祈願箱の精霊が出てくる』なんて噂も聞いたかな。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "avg_emoji_attention", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "やり方いっぱい。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.08, + 1.1, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "あ――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "マオーはいつも、どうやって願掛けする?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "私の願掛けの仕方?", + "僕の願掛けの仕方?" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "私は……いや、今回はすでに実物が手元にあるわけだし。==RT==それならば――", + "僕は……いや、今回はすでに実物が手元にあるわけだし。==RT==それならば――" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ホタル、写真器のフィルムは持ってきているかな?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "あるよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "004", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "よし、では私と一緒にフィルムをジ~ッと見つめるんだ。==RT==そうしたら次は箱の上に手を置いて。", + "よし、それでは僕と一緒にこれをジッと見るんだ。==RT==そしてフィルムを見ながら箱に手を置いて。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wishbox_room", + "0", + "OutSine", + 1.3, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "element_temporary", + nil, + nil, + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_379", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "置いた。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そのまま静かに目を閉じ……==RT==フィルムを思い浮かべながらこう言うんだ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m18", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 1, + "tower_wishbox_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wishbox_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg1_115", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "023", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + 350.0, + -100.0, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + -100.0, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "全知全能の恩恵の神よ、願いを聞き届けたまえ――", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "CtrlStage", + param = { + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "ゼンチゼンノーのオンケーの神よ、願いを聞きとどけたまえ――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "この写真器を動かすための神器を!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "CtrlStage", + param = { + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "この写真器を動かすための神器を。", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "31", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 0, + 3, + "Linear", + 0.1, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_299", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume35_1s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_disc_115_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501_stop", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "31", + "OutSine", + false, + false, + 1.3, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wishbox_room", + "31", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + -50.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m21", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_115", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "なんか出た。", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_115", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_disc_115_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "huanxin", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "おおっ、フィルムだ!==RT==やったな、ホタル!大成功だ!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "わーい。ありがと、魔王。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "フフ、どういたしまして。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "今度からはこの方法を試してみるといい。==W====RT==だが願掛けの方法を覚えたからといって、==RT==ひとりで星ノ塔に登ったらダメだからな?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "わかった。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "よし、いい返事だ。さて……==RT==それではお目当てのものも手に入ったし、==RT==そろそろ帰ろうか。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.35, + 1.45, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_shock", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "――って、ホタル?==RT==どうした、急に手なんて掴んで……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "こっち。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "Clear", + param = { + true, + 0.1, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_tower", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_wishbox_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + -200.0, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m44", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_a", + "0", + "InSine", + 10.0, + false, + "fade", + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_symbol", + "jinzhang", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "お、おいホタル……!?==RT==どこへ行くんだ!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_inside", + "AvgStageEffect_wipe_right", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_flurry", + "lengzhan2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ホタル?==RT==あらかた星骸は片づけたとはいえ……==W====RT==無闇に歩き回らないほうがいいと思うのだが。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_097", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + true, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 4, + 3, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_event", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "cut off" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + -50.0, + 1.25, + "avg1_115", + "a", + "003", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "問題ない。おっけー。", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_115", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_event", + "0", + "OutSine", + 1.3, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 50.0, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "rule_39", + "OutSine", + false, + false, + 1.5, + false, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "先ほどからそればかりではないか……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(しかしこの辺りの景色、見覚えがあるような……?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_exclamation", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "思い出したぞ!この場所は……!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "そこは以前、ホタルが星骸たちとの激闘を繰り広げ、==RT==勝利の記念撮影をした場所だった。", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + -0.2, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.22, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ここ、マオーにはじめて写真撮ってもらった場所。==RT==だからホタル、ここ好き。", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1279", + "a", + "002", + "none", + nil, + nil, + -0.1, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1279", + "a", + nil, + "none", + nil, + 1.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + 20.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1279", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + 30.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + 50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1279", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星骸", + "", + 0, + "", + false, + "", + "グルルル?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "星骸……!?やはりまだ残っていたのか!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "008", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1279", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 0.0, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.6, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "012", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "大丈夫。ここのおもちゃ、おとなしい。お手。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1279", + "a", + nil, + "none", + nil, + 0.65, + -0.3, + 1.35, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1279", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星骸", + "", + 0, + "", + false, + "", + "ガウ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.6, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(星骸に芸を仕込んだのか……!?)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + -0.2, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "OutSine", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.15, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "マオー、こっち。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "012", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "見てて――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "4051_B", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 300.0, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 200.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 30.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 2.0, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m119", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "おお……すごい!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "018", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(魔法陣の光が星のオブジェに反射して……==W====RT==まるで、塔の中に星が瞬いているみたいだ)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "013", + "avg_emoji_star", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "4051_B", + "0", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "マオー、うれしい?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ああ、ものすごく感動したよ。==RT==この光景は……==W==いつまでも見ていられるな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_056", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 1, + "", + false, + "", + "ここ、ホタルの秘密基地。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 1, + "", + false, + "", + "センセーにもナイショ。==RT==ホタル以外、誰も知らない……トクベツな場所。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "でもマオーは一番の友だちで、今日もホタルに願掛けの仕方教えてくれた。==RT==だからお礼。マオーにだけ、トクベツに教えてあげる。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ありがとう。==RT==ホタルからのお返しは、たしかに受け取ったよ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "ほかの人に言うのダメ。ぜったい。==RT==センセーにもしゃべっちゃダメ。しゃべったらゼッコー。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_flurry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ホタルと絶交するのは嫌だし……==RT==わかった、誰にも言わないと約束しよう。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "あとひとりで来るのもダメ。==RT==ホタルにナイショでたのしんでもゼッコー。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(ホタルと一緒でなければ、==RT==そもそもここまで辿り着けないと思うが……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "わかった。全部約束するよ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "うん、いい返事。だから――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "4051_B", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "", + 0, + "", + false, + "", + "小さな手が、こちらの指先にそっと重ねられる。==RT==ホタルは星を見上げながら、微かにその口元を緩ませた。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 1, + "", + false, + "", + "マオーとまた一緒に、星ノ塔登る。==RT==いっぱい遊んだあと、ここでゆっくりする。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "今日からここは、ホタルとマオーの秘密基地。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "ふふ。なんとも光栄な話だな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ありがとう、ホタル。==RT==それではまた今度、私をここに案内してくれ。", + "ありがとう、ホタル。==RT==それではまた今度、僕をここに案内してくれ。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "おっけー。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 2.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "星が昇るはずのない塔の中に、無数の星の光が舞い降りる――", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "物言わぬ星たちは、まるでゆりかごを揺らすように……==RT==ただ静かに、ふたりのことを見守っていた。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/pm11501.lua b/lua/game/ui/avg/_jp/config/pm11501.lua new file mode 100644 index 00000000..6bd3dfd5 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/pm11501.lua @@ -0,0 +1,3191 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_115", + "emoji_heart_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "友だちなった", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "また", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "遊ぶ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_115", + "emoji_heart_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "ホタルらしいメッセージだな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "ホタル", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "よくわかんない", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "次のお休み", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "森行こ", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "いいね", + "なんで森なんだ?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "いいね", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "森に川があって", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "飛び跳ねる魚たくさんいる", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "なんで森なんだ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "森に川があって", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "飛び跳ねる魚がたくさんいるの", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "そんな魚がいるのか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "いるよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "だから行こ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "約束", + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "マオー", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "星ノ塔で", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "見つけた", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_115", + "pic_002", + "1", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "また星ノ塔に行ったのか", + "それはなんだ?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "また星ノ塔に行ったのか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "うん", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "星ノ塔にシャロいる", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "シャロ、好き", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "それはなんだ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "シャロのぬいぐるみ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "ちっちゃくて", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "かわいい", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "本当にシャロが好きなんだな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "ホタルと遊んでくれるから", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "いいやつ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "シャロが遊んでくれる?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "うん", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "次は", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "マオーも一緒に遊ぼ", + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "マオー", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "秘密知りたい?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "秘密?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "ホタルの髪", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "魔法かかってる", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "魔法?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "触ると", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "呪われて", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "小さな石に", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "なっちゃう", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "本当に?", + "冗談だろう?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "本当に?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "ほんと", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "だからさわっちゃダメ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "危ない", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "冗談だろう?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "ほんと", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "センセーも知ってる", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "聞いてみて", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "まさかそんな呪いが…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "ほんとは", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "うそ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "マオーなら", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "触ってもいいよ", + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "マオー", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "さっき魔女が", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "ホタルに秘密教えてくれた", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "どんな秘密?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "えっと", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "パチパチメテオを置くとき", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "パっていう字を前に向けなきゃダメ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "じゃないと封印できない", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "そうしないと", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "ホタルが寝てるとき、飲み物逃げちゃうって", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "…誰がそんなことを?", + "ええと…", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "…誰がそんなことを?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "うーん", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "紫の服を着てた", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "名前は", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "忘れた", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "ええと…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "大丈夫だ==RT==飲んでしまえば逃げられないよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "ほんと?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "でも飲んだらなくなっちゃう", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "封印のほうがいい", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_115", + "emoji_cry_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_115", + "emoji_cry_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_115", + "emoji_cry_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "どうしたんだ?", + "", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "どうしたんだ?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "遊ぼ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "勉強、きらい", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "大人、きらい", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "ホタルはまだ子どもだな", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "子どもちがう", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "マオーもきらい", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "そんな…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "いっしょに星ノ塔行こ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "そしたら許してあげる", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "許してほしいのはやまやまだが…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "今日は学校があるだろう?==RT==次の休みにしよう", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_115", + "emoji_cry_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "代わりにおいしいケーキを持っていくから", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "ほんと?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "うそはダメ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "うそつきのドロボーがはじまる", + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "マオー", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "右と左", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "どっち?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "ぬ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "はやく", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "選んで", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "左かな?", + "右かな?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "左かな?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "やっぱり", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "左のほうが大きくて抱き心地いい", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "決めた", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "大きなシャロのぬいぐるみ、取ってくる", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "右かな?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "うん", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "右のほうが小さくてかわいい", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "いつもいっしょにいられる", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "決めた", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "小さなシャロのストラップ、取ってくる", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "マオー、ありがと", + "" + } + }, + { + cmd = "SetGroupId", + param = {"07"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "マオーマオーマオー", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "????", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "どうした?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "さっき、星ノ塔に行ってきた", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "マオーにプレゼント", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "私に?", + "僕に?" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "でもプレゼントがなにか当てないと", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "あげない", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "え?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "では、当ててみよう", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "シャロかな?", + "パチパチメテオかな?", + "まさか、星骸の残骸…?", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "シャロかな?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "ちがう", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "はずれ", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "パチパチメテオかな?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "ちがう", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "ホタルそれ知らない", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "マオー、はずれ", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "3"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "まさか、星骸の残骸…?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "見つけたけど", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "大きすぎて、持てなかった", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "だから、はずれ", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "あ…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "ではプレゼントはもらえないのか?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_cry_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_115", + "emoji_question_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "泣かないで", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "もうすぐ着く", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "プレゼント、届ける", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "えっ?け、結局プレゼントはなんなんだ…?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "マオー", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "窓、開けて", + "" + } + }, + { + cmd = "SetGroupId", + param = {"08"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "マオー", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "お話しよ", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "いいよ", + "私も話したかった", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "いいよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "今日", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "ホタルの誕生日、センセー言ってた", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "マオー", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "一緒にケーキ食べよ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "もちろん!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "プレゼントも用意してあるぞ!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "私も話したかった", + "僕も話したかった" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "なんの話?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "今日はホタルの誕生日だから、プレゼントがあるんだ", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "プレゼント?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "マオー、ホタルの誕生日、知ってた?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "カナーチェから聞いたんだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_115", + "emoji_flower_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "ホタル、ウキウキ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "ありがと、マオー", + "" + } + }, + { + cmd = "SetGroupId", + param = {"09"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "マオーの言うとおり", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "????", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "人と遊ぶの", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "とってもウキウキ", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "なんの話?", + "先日のチーム訓練のこと?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "なんの話?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "この前", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "訓練場で遊んだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "ホタルが人掴んで飛ぶやつ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "たのしかった", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "先日のチーム訓練のこと?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "うん", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "今日", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "また遊んだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "一緒に飛んだ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "とってもたのしかった", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "それはよかった==RT==今回は誰と訓練したんだ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "誰?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "ホタル知らない", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "訓練場で捕まえた人", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "…………え?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "一緒に遊ぶの、ウキウキ", + "" + } + }, + { + cmd = "SetGroupId", + param = {"10"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "ホタル", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "これきらい", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "これが?", + "なにがあったんだ?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "これが?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "きらい", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "いい曲", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "でも胸のあたり、苦しい", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "なにがあったんだ?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "これ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "いい曲", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "でも聞くと、シクシク", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "そうか…", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "いい曲、ウキウキ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "でも聴き終わると、胸がシクシク", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "この気持ち、きらい", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "それはきっと寂しいという気持ちだ==RT==いまから私が会いに行くよ", + "それはきっと寂しいという気持ちだ==RT==いまから僕が会いに行くよ" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_115", + "emoji_cry_a", + "0", + "", + false, + "", + "", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stev_07_01.lua b/lua/game/ui/avg/_jp/config/stev_07_01.lua new file mode 100644 index 00000000..2003a726 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stev_07_01.lua @@ -0,0 +1,9266 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第1話", + "再会", + "クルニスから依頼を紹介してもらった魔王は、依頼主であるイグナという人物との待ち合わせ場所へと向かった。するとそこにはクリスマスのときに出会ったホタルの姿があり…依頼の内容は、まさに彼女の世話であると聞かされるのだった。", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m17", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_tower", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 3.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -200.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "012", + "none", + nil, + nil, + -1.0, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_089", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.3, + -0.25, + 1.45, + nil, + nil, + 0.0, + "manbu_loop", + "none", + "OutQuad", + 0, + nil, + true, + 1.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_intel", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + 0.8, + -0.4, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.5, + -0.2, + 1.3, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -500.0, + 1.4, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.65, + nil, + 1.4, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + 0.8 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.2, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "017", + "none", + nil, + 0.5, + nil, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.0, + -0.12, + 1.2, + nil, + nil, + 0.0, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + true, + 1.2, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "stop", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + nil, + nil, + 1.2, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.7, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 1, + "", + false, + "", + "(やっと着いた)", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "020", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 1, + "", + false, + "", + "(依頼人には、==RT==アモールにある星ノ塔に来るように言われたけど……)", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "012", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 1, + "", + false, + "", + "(まさか、塔に登れなんて言われないよな?)", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 1, + "", + false, + "", + "(戦闘はないと言われたからひとりで来たものの……==W====RT==ひとりで来るように念押しされたのが逆に気になるところだが)", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "(なにせ、今回の依頼を紹介してくれたのは――――)", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hospital_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "003", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_love", + nil, + nil, + -0.15, + 1.1, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "ふふ、来たね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "待たせてしまったならすまない。==W====RT==そ、それで、私に話というのは?", + "待たせてしまったならすまない。==W====RT==そ、それで、僕に話というのは?" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "none", + "ChanDou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "まるで死を悟った実験動物のような目をしてるね。==W====RT==具合が悪いようならまずは診ようか?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "009", + "avg_emoji_music", + nil, + nil, + -0.3, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 50.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_shock", + "manbu2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "いや、大丈夫……==W====RT==単に、自分の身を案じているだけだから。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_flurry", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "そうかい?なら安心するといい。==RT==今日キミを呼んだのは、私の研究に付き合ってもらうためじゃないよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……本当に?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "010", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "あぁ。ただ、キミが望むなら話題を変えるのはやぶさかではない。==W====RT==キミ以上に興味をそそられる被検体はほかにないからね。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "018", + "avg_emoji_flower", + nil, + nil, + -0.5, + 1.5, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "chijing", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "010", + "none", + nil, + nil, + -0.1, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "け、けっこうだ!==RT==すぐに本題に入ろうっ……!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_flurry", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "それで話というのは?==W====RT==実験ではないなら、なにか私に依頼かな?", + "それで話というのは?==W====RT==実験ではないなら、なにか僕に依頼かな?" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "その通り。==RT==ただ正確には、私からではなく、私の旧友からの依頼でね。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "その旧友というのは、==W==私の命を繋ぎ止めてくれた恩人でもある。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "daintou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "友人からの依頼か。==W====RT==その人も、君と同じ医者なのか?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "ふふ、医者か……==W==まあ、そんなところかな。==W====RT==大学時代の先輩で、イグナというんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "イグナ……?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "助手くんは、==RT==『星輝会』という名前に聞き覚えはあるかい?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutSine", + 3.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 0, + "", + false, + "", + "星輝会……たしか『恩恵意志』の傘下にある研究機関のひとつだったか?", + "" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hospital_inside", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "博識だね。彼女はいま、その星輝会に所属しているんだが、==RT==最近とあるプロジェクトで人手が必要になったみたいなんだ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "そこでこちらに話が飛んできたんだけど、==RT==あいにく私は堂々とアモールの街を歩き回れないからね。==W====RT==そこで、キミのことを推薦したというわけさ。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "009", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "研究機関が進めているプロジェクト?==RT==でも私に専門的な医学知識はないぞ?", + "研究機関が進めているプロジェクト?==RT==でも僕に専門的な医学知識はないぞ?" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "012", + "close", + nil, + nil, + -0.2, + 1.2, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "研究者だけでプロジェクトが回ればいいんだけどね。==RT==事実、外部にアウトソーシングできる仕事はいくらでもあるし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutExpo", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "none", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "まさか、都合のいい雑用係として==RT==私を送り込もうという算段か!", + "まさか、都合のいい雑用係として==RT==僕を送り込もうという算段か!" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "ふふ。マルチな分野で頭脳労働をこなせる材を==RT==私は助手くん以外に知らないからね。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "013", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "ただ……彼女は話を持ってきたものの、==RT==私を指名するつもりはなかったんだと思う。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "「手伝ってくれそうな人はいないか」と、==RT==最初から、別のアテを探しているようだったからね。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "それで試しに助手くんの名前を出してみたら、珍しく表情が一変して。==W====RT==『是非ともキミに』となった次第さ。==W====RT==もしかして、イグナとは既に面識があるのかい?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "009", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 2.5, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "いや、会ったことはないはずだが……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "であるならば、キミの噂があちこちに広まっているからだろうね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "004", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "ただ、みんなが君の価値に気づいてしまうのは本意ではないかな。==W====RT==私がキミを独占できなくなってしまうし。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "019", + "avg_emoji_love", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_sweaty", + "jingxia", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "なぜだろう?==RT==嬉しいことを言われているはずなのに、==RT==あまり嬉しいと思えないのは……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_symbol", + "jushou0", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "って待てよ?==RT==まさかその先輩というのも……!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + -0.2, + 1.2, + nil, + nil, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "ふふ、大丈夫。==RT==彼女はそこまで『熱心』な研究者じゃないからね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "少なくとも、キミを診療台に縛りつけて、==RT==実験したがるような人間ではないよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そ、それなら安心だ……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + -0.65, + 2.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + 0.0, + nil, + "none", + "OutCubic", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "あぁでも、油断は禁物だよ?==W====RT==表向きは淡々としているようで、目的と情熱は内に秘めるタイプだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "付き合いは長いが、==RT==未だに彼女がなにを考えているのか……==W==私にもさっぱりだからね。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + nil, + -0.2, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "まともなのか、そうではないのかだけでも==RT==はっきりさせてほしいのだが!?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_awkward", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "はぁ……まあいい。==W====RT==それで?具体的な依頼内容というのは?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "それについても==W==さっぱりだね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……は?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "守秘義務が絡むらしい。==RT==詳しい話は直接会って説明すると言っていたよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "ただ、戦闘は発生しないと明言していたから、そこは安心していいよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "どうだい?引き受けてくれるかな?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "014", + "avg_emoji_speechless", + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "ここまで来たのだから引き返しはしないが……==W====RT==いったいどんな依頼内容なのやら。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m53", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "002", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 100.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "020", + "close", + 1, + 0.7, + -0.25, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.3, + -0.8, + 0.9, + nil, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "018", + "none", + 2, + 0.3, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "~♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "stop", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "avg_emoji_attention", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutQuad", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "(誰かいる。あれが依頼人かな?)", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "(いや、あんな子どものわけがないか。==RT==だとするとこんなところでいったいなにを……==W==迷子かな?)", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "avg_emoji_attention", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "020", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "お花、==W==きれい。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "パシャ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "(あれ?あのアホ毛……どこかで見たような?)", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.501, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_158", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_night_winter", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.001, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_158", + "a", + "004", + "none", + nil, + nil, + -0.01, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_158", + "", + 0, + "", + false, + "", + "ということは……==W==お願いごとは、プレゼントじゃないんだね。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_158", + "a", + "002", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "うん。違う。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_158", + "a", + "003", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_158", + "", + 0, + "", + false, + "", + "ならホタルちゃんの叶えたい願い事はなにかな?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_158", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "一緒に遊んでくれる友だち……==W==欲しい。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "m", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "002", + "none", + 1, + 0.7, + -0.25, + 1.5, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "003", + "none", + 2, + 0.4, + -0.05, + 0.9, + nil, + nil, + nil, + 0.0, + false, + 0.5 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "(去年のクリスマスに会った、あの子ではないか!)", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "020", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "(まさか、また星ノ塔に行こうとしているのか?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 50.0, + 1.35, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "013", + "close", + nil, + 0.65, + -0.15, + 1.2, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.6, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "OutCubic", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "ホタル、私だ。==RT==私のことを覚えているかな?", + "ホタル、僕だ。==RT==僕のことを覚えているかな?" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "InFlash", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "InCubic", + false, + false, + 0.1, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "うわぁ!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "~♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "(写真を撮っているのか)==W==", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + 0.85, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "これも。==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "InFlash", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "InCubic", + false, + false, + 0.1, + false, + "default" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_flower", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_103", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -450.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 1.5, + nil, + nil, + nil, + nil, + 0.0, + "manbu", + "none", + "Linear", + 0, + nil, + true, + 1.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "003", + "avg_emoji_think", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -350.0, + nil, + 1.35, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "(写真に夢中で、こちらには気づいていないようだな。==W====RT==でもよかった、星ノ塔に入っていなくて……)", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "023", + "close", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + -0.4, + -0.1, + 1.2, + nil, + 0.8, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_980", + "a", + "002", + "none", + nil, + 0.0, + -0.1, + 1.2, + nil, + 0.8, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_338", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuad", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "OutCubic", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 0, + nil, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + 3, + 1.5, + nil, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "Linear", + 0, + nil, + true, + 2.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "024", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "(クリスマスのときは星ノ塔で星骸を追いかけ回していたし。==W====RT==ああやって遊んでいるぶんには安心だ)", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + 4, + 1.5, + nil, + nil, + nil, + nil, + 1.0, + "manbu", + "none", + "OutQuad", + 0, + nil, + true, + 2.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuad", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "OutCubic", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "020", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "(だが、またひとりでいるのか?保護者は来てないのかな?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "002", + "avg_emoji_attention", + nil, + 0.6, + 0.0, + 0.9, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.2, + -0.1, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "none", + nil, + 0.3, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "こんにちは。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "もしかして魔王さん、ですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "はじめまして。==RT==私は『星輝会』のイグナと申します。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.8, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ならば君が依頼人の?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "はい、お会いできて光栄です。", + "" + } + }, + { + cmd = "SetBg", + param = { + 2, + "forest", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + 600.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.6, + -0.1, + 1.4, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "avg_emoji_attention", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 2, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "InSine", + 0.0, + false, + 1 + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.5, + nil, + 1.3, + nil, + nil, + 1.0, + "tiao2", + "none", + "OutCubic", + 0, + 2.5, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "InCubic", + 0.1, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "InCubic", + 0.1, + false, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "こっちも写真……==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.55, + 0.0, + 1.1, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + -2.5, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "InCubic", + 0.1, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "InCubic", + 0.1, + false, + 1 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.5, + nil, + 1.0, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "InBack", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 1, + 2, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_speechless", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "先ほど、あの子に話しかけようとしていたようですが……==W====RT==ホタルをご存じなのですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "あ、ああ。==RT==以前に一度だけ会ったことがあって。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "すでにホタルと……==W==それは、なんという偶然でしょう。==W====RT==よければ、そのときの状況を詳しく聞かせていただいても?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "べ、別にかまわないが……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(依頼の話はいいのか?)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "……といった具合さ。==W====RT==星ノ塔に入って星骸をやっつけた仲というか。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_music", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "その日以来、ずっと会っていなかったんだが……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "なるほど、==RT==クリスマスにそのようなことが……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "008", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "ふふ、あなたに依頼して正解でした。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……ぬ?==RT==それは、いったいどういう意味で?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "本件において、あなた以上の適任者はいない、ということです。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "私の依頼は、==W==『しばらくの間、ホタルの世話をお願いしたい』==RT==というものですから。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……それだけ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "はい、依頼自体はそれだけです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "ただ、世話をするだけといっても、==RT==そう簡単なことではないと思ってください。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "なんとなくお気づきでしょうが、==RT==ホタルは非常に特殊な環境下で育ってきました。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "そのため、普通の子どもと異なる部分が多く……==W====RT==一般常識についても、あの子には通用しないと考えたほうがいいでしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "あの子に言うことを聞かせるのは、なかなかに頭を悩ませる問題でして。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "そこで誰かにお願いできないか――と、今回の依頼に至った次第です。==W====RT==すでにホタルと知り合いであれば、これ以上の適任者はいません。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "avg_emoji_love", + nil, + nil, + -0.15, + 1.15, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(なるほど……それなら私ひとりでもなんとかなりそうだな)", + "(なるほど……それなら僕ひとりでもなんとかなりそうだな)" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "わかった。ならばこの依頼、引き受けよう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……そういえば、ホタルが誰かのことを『センセー』と==RT==呼んでいたが、==W==もしかして君のことなのか?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_question", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "いいえ。『先生』というのはまた別の方ですね。==RT==いずれ、あなたも会うことになるでしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "ホタルのことは、ひとまずあなたにお任せします。==W====RT==満足いくまで遊ばせたら、==RT==アモールにある彼女の住まいまで送り届けてください。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "そう言って、イグナはホタルの住所を渡してくる。==RT==そして次回の面会日時だけ告げると、慌ただしく去っていった。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "agency_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……謎の多い人物だ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stev_07_02.lua b/lua/game/ui/avg/_jp/config/stev_07_02.lua new file mode 100644 index 00000000..a4b280f6 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stev_07_02.lua @@ -0,0 +1,12867 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第2話", + "祈願箱を探して", + "写真を撮るのが趣味だというホタル。しかし彼女の写真器にはフィルムが入っていなかった。そこで星ノ塔に登り、祈願箱からフィルムを手に入れるが、ホタルは『センセー』から勝手に塔に入ってはいけないと言いつけられていたらしく…", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "004", + "none", + nil, + 0.4, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + 0.75, + nil, + 1.15, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + 0.95, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.65, + nil, + 1.1, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "ホタル、==RT==私のことを覚えているか?==W==", + "ホタル、==RT==僕のことを覚えているか?==W==" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.2, + 1.4, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.8, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "ん……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "クリスマスツリーのとき、いっしょに遊んでくれた人。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "たしか……==W==マオー。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "覚えていてくれたのなら光栄だ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "しばらくの間、君と一緒にいることになってね。==W====RT==よろしく頼むよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "……ホント?==W====RT==マオー、ホタルとずっといっしょ?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "『ずっと』がどこまでを指すかはわからないが……==W====RT==基本的には一緒のはずだよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "うん、わかった。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "018", + "avg_emoji_sigh", + "JuGong", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(よかった……==RT==嫌がられてはいないようだな)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_happy", + "huanxin", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_07_001", + nil, + 0.55, + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ところでホタルは写真を撮るのが趣味なのか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_07_001", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "『シュミ』って、==W==なに?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "chijing", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(そこからか!?)", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_speechless", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "えっと、==W==やっていると楽しい気持ちになって、==RT==つい夢中になってしまうようなこと……かな?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_124", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "たのしい……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "こうやって……==W==ポチって、押すと。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "『カシャ』って鳴る。たのしい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "あと、写真もたのしい。==W====RT==ホタルが見たもの、また見られる。==W====RT==写真を見てると、なんだかウキウキ。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "avg_emoji_flower", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "avg_emoji_happy", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そうか。ならば写真器は、ホタルの立派な『趣味』だな。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "……うん。==W==ホタルのシュミ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "023", + "none", + nil, + nil, + -0.3, + 1.6, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "023", + "none", + nil, + nil, + -0.15, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "Tiao", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "close", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "あははははー。捕まえたー。", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1198", + "a", + "002", + "none", + nil, + -0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "close", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "……つまんない。もっと死ぬ気で逃げて。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + 0.2, + 0.3, + nil, + nil, + nil, + 0.0, + "ChanDou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "011", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "014", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "もっともっと逃げて。もっともっとたくさん遊ぶ。==RT==ワクワク、まだ足りない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "023", + "none", + nil, + nil, + -0.15, + 1.3, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "(星骸を追いかけ回すのに比べたら、==RT==こちらの趣味のほうがよっぽど健全だ)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + 1, + nil, + -1.0, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "014", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ホタルが撮った写真、==RT==私にも見せてくれないか?", + "ホタルが撮った写真、==RT==僕にも見せてくれないか?" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "写真……?==W====RT==ない。出なくなっちゃった。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m9", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "出なくなった?==W====RT==ふむ……==W==ちょっと写真器を見せてくれるか?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_speechless", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "none", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + nil, + "manbu2", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "はい。==W==", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_07_001", + nil, + 0.55, + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_07_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ホタルの写真器、壊れちゃった?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "manbu2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……==W==いや、==W==大丈夫。==W==壊れていないよ。==RT==『フィルム』が入っていないだけだ。==RT==替えのフィルムは?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_091", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "none", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_awkward", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "『フィルム』?==RT==ホタル、持ってない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_speechless", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "センセーに写真器渡すと、カチャカチャしてくれて……==RT==また写真が出てくる。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(おそらくその『センセー』が==RT==毎回、フィルムを入れてくれるのだろう)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "でもセンセー、最近すっごく忙しい。==W====RT==ホタルがおねがいしたら……==W==きっとメーワク。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "だがフィルムの神器なんて、==W====RT==マーケットではなかなか手に入らないからな。==W====RT==それこそ祈願箱から取り出すほうがまだ現実的だ。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_sigh", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "キガンバコ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "==W==星ノ塔に出現するアイテムボックスのことだよ。==W==記憶を捧げることで、==W==願いに沿った神器が出てくるんだ。==W====B====W==これを見つけることが巡遊者の主な仕事でもある。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 0.5, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wishbox_room", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.7, + -0.1, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.5, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -65.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.5, + nil, + 1.0, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + -0.13, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InCubic", + 0, + -10.0, + true, + 0.7, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -80.0, + nil, + 1.6, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_502", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_diffusion", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 0.5, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_01_004", + nil, + 0.55, + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_01_004", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 0.5, + true, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "OutCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 1 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "none", + "tiao2", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "この写真器に入れる『フィルム』も、==RT==そうやって手に入れるんだ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m36", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "フィルムがあれば……写真とれる。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ホタル、フィルムとってくる。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_exclamation", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ちょ、ちょっと待った!==RT==なにをするつもりだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "007", + "none", + nil, + 0.3, + -0.15, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + 2, + 0.4, + -0.05, + 1.1, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + 1, + 0.6, + -0.1, + 1.15, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "星ノ塔に行って、キガンバコ見つける。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "マオーもいっしょに行こ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "ま、待つんだ!いまから星ノ塔って!==W====RT==ちょ、こらホタ――==W==うわあぁ~~~~ッ!!", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "close", + nil, + 0.38, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "OutCubic", + 0, + 2.5, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.58, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 2.5, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + -45.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 1.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + -45.0, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -100.0, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "003", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_102", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.8, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_089", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_214", + "a", + "002", + "none", + 2, + 0.65, + 0.05, + 0.85, + nil, + 1.0, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.2, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -200.0, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "002", + "avg_emoji_attention", + nil, + 0.67, + 0.05, + nil, + nil, + 0.0, + nil, + "stop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星輝会代表", + "", + 0, + "", + false, + "", + "お久しぶりです、イグナ主任。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "……あなたですか。==W====RT==珍しいですね、研究室から出てくるなんて。==RT==こんな場所でなにをしているんです?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_103", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.63, + 0.0, + 1.0, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.2, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "007", + "avg_emoji_speechless", + nil, + 0.37, + 0.0, + 0.95, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.2, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星輝会代表", + "", + 1, + "", + false, + "", + "お伝えしたいことがあって、久々に外に出たのですが……==W====RT==こんな場所でホタルを見かけるとは、夢にも思いませんでしたよ。==W====RT==まさかとは思いますが、==W==あの実験体を放し飼いにするおつもりで?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星輝会代表", + "", + 0, + "", + false, + "", + "ホタルは重要なサンプルです。==RT==監視もつけずにひとりで外を歩き回らせるなど……==W====RT==私の部下なら即刻、クビにしているような事案ですがね。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + 0.65, + -0.05, + 1.1, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "緩やかな生活と、他者との接触。==W====RT==どちらもあの子の成長には有益だと判断したまでです。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星輝会代表", + "", + 1, + "", + false, + "", + "『兵器』にとって重要なのは、机上の空論ではなく、現場での検証。==W====RT==実績の積み重ねが、信頼と安定の土台となるのです。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + -0.05, + 1.05, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星輝会代表", + "", + 1, + "", + false, + "", + "やはり、あなたはこの件に介入すべきではなかった。==W====RT==そもそもこの計画は、あなたのプロジェクトではないのですから。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星輝会代表", + "", + 0, + "", + false, + "", + "ましてや、どこの馬の骨ともわからない部外者を関わらせるなど……==RT==我々の研究をなんだと思ってるんですか。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "話、==W==私が介入しなければ、==RT==このプロジェクトがなくなっていたということもお忘れなく。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "010", + "avg_emoji_speechless", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "予定調和にのっとれば、==RT==あなた方の『秘密』は公になっていたでしょうが……==W====RT==そんな結末をお望みでしたか?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + 0.6, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.3, + 0.0, + 0.95, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星輝会代表", + "", + 1, + "", + false, + "", + "……どうやら、互いに譲歩するつもりはないようだ。==W====RT==では本題に戻りましょう。", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星輝会代表", + "", + 0, + "", + false, + "", + "協議の結果、プロジェクトの『前倒し』が決定しました。==W====RT==近い将来、目覚ましい進展や数値の向上が確認できない場合、==RT==強行手段を取らざるを得なくなる――==W==と、あらかじめ伝えておきます。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "……脅しているつもりですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星輝会代表", + "", + 0, + "", + false, + "", + "とんでもない。==W====RT==ただの善意、注意喚起ですよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_entrance", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 700.0, + nil, + 1.7, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_100", + "a", + "007", + "none", + nil, + 0.0, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.25, + -0.25, + 1.35, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "ホタル!待ってくれ!==RT==せめてイグナにはひと言、伝えたほうがいいのではないか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "だいじょぶ、すぐ終わる。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "そういう問題ではなく!==W====RT==大人のマナーとしてだな……!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.4, + -0.17, + 1.25, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.65, + -0.22, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ホタルこども。==W====RT==むずかしいこと、よくわかんない。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + "lengzhan2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.2, + 1.25, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_089", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.5, + 0.05, + 0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + 0.0, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "OutCubic", + 1.0, + true + } + }, + { + cmd = "Clear", + param = { + true, + 0.001, + true, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 6, + "forest", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 6, + nil, + nil, + nil, + -200.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.001} + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 3.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_205", + "a", + "003", + "avg_emoji_happy", + nil, + 0.52, + -0.25, + 1.2, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "ふふ。では、私からもひとつ……==W==この先には、==RT==あなた方の想像など、はるかに超える展開が待ち受けていますよ。==W====RT==こちらはつい先ほど、ジョーカーを手に入れたところですから。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "avg_char_effect_right", + "OutCubic", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.01} + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_214", + "a", + "008", + "none", + nil, + 0.52, + -0.25, + 1.2, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 3.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_shock", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "avg_char_effect_left", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星輝会代表", + "", + 0, + "", + false, + "", + "ジョーカー?==W====RT==……もしかして、先ほどの巡遊者が?==W====RT==いったい何者なんですか、彼女は?", + "ジョーカー?==W====RT==……もしかして、先ほどの巡遊者が?==W====RT==いったい何者なんですか、彼は?" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_058", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "avg_char_effect_right", + "OutCubic", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.01} + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_205", + "a", + "007", + "none", + nil, + 0.52, + -0.25, + 1.2, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_happy", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 3.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "avg_char_effect_left", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "ふふ、善意による注意喚起はここまでです。==W====RT==もっとも……私の場合は注意ではなく、忠告ですが。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.5, + -0.38, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "OutCubic", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "012", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "静観をおすすめしますよ。==RT==これ以上、恥の上塗りをしたくなければ……ですがね。", + "" + } + }, + { + cmd = "SetStage", + param = { + 5, + 3, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_503", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_168", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "InCubic", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "InCubic", + 1.5, + false, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + -0.4, + 1.4, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_flurry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "本当に入ってしまった……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(しかし、これはどういう原理なんだ?==RT==ホタルに手を引かれると、私まで宙を滑るように==RT==移動できている……==W==浮遊するこの物体の効果か?)", + "(しかし、これはどういう原理なんだ?==RT==ホタルに手を引かれると、僕まで宙を滑るように==RT==移動できている……==W==浮遊するこの物体の効果か?)" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_side_115_004", + nil, + nil, + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_side_115_004", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "avg_emoji_attention", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "マオー、==W==フィルムどこ?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_question", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "くっ、ここまできたら仕方がない……==W====RT==フィルムを手に入れるには、まず祈願箱を探すんだ。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "010", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "わかった。祈願箱どこ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "入り口近くの階にはないと思う。==W====RT==星骸を片づけながら、上の階層へ登っていく必要が——", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.5, + 1.3, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 200.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_981", + "a", + "002", + "none", + nil, + 0.2, + -0.1, + 0.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1275", + "a", + "002", + "none", + nil, + 0.8, + -0.1, + 0.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_981", + "a", + nil, + "none", + 1, + 0.3, + 0.0, + 0.7, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.3, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + 2, + 0.7, + 0.0, + 0.7, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_980", + "a", + "002", + "none", + nil, + nil, + 0.1, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + 3, + nil, + 0.0, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutBounce", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_153", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.45, + nil, + nil, + nil, + "chijing", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 0, + 0, + nil, + -3.0, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_230", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星骸の群れ", + "", + 0, + "", + false, + "", + "オォ~~~~~~!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.35, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 1, + "m10", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "早速星骸のお出ましだ!!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_981", + "a", + nil, + "none", + 4, + 0.6, + -0.1, + 0.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + 2, + 0.8, + -0.1, + 0.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + 3, + 0.7, + -0.1, + 0.8, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + 1, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_sigh", + nil, + 0.3, + -0.4, + 1.4, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 1, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "今日は、遊んでる時間ない。==W====RT==バイバイ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "none", + nil, + nil, + -0.3, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 1.2, + -0.1, + 0.7, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + 300.0, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_attack", + 0, + 1, + 4.0, + -4.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_325", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_981", + "a", + nil, + "none", + nil, + 0.5, + 0.5, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + 180.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + 1.2, + 0.5, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + 180.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + 0.8, + 1.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + 180.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星骸の群れ", + "", + 0, + "", + false, + "", + "オ――!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "002", + "avg_emoji_attention", + nil, + 0.5, + -0.2, + 1.0, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "おわり。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_flurry", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "星骸の群れが、一瞬で……!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.23, + nil, + nil, + nil, + nil, + "stop", + "none", + "OutBack", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "マオー、早く行こ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "Xiao", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + nil, + -0.25, + 1.05, + nil, + nil, + nil, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "まさか、==W==このペースで進むのか……!?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + "chijing", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.6, + -0.2, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + 0.4, + -1.0, + 1.0, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "007", + "none", + nil, + nil, + -0.15, + 0.95, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "って、私を掴んで移動するのはやめるんだ……!", + "って、僕を掴んで移動するのはやめるんだ……!" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 1.0, + -0.1, + 0.85, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 1.2, + -0.15, + 0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + 0.0, + 2.6, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_close", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_188", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_38", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuart", + 1.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "021", + "none", + 1, + 0.65, + nil, + 1.4, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + 2, + 0.35, + -0.05, + 1.4, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "021", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "はぁ、はぁ……ホタル……上を目指すのはいいが、==RT==もう少し慎重にいかないか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_188_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "020", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ついた。", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_unknow", + "rule_39", + "InCubic", + 1.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "rule_39", + "OutSine", + 1.5, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m8", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_975", + "a", + "002", + "none", + nil, + 0.8, + 0.1, + 0.4, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + 1, + 0.75, + nil, + 0.5, + nil, + nil, + 1.0, + "guodongtiao1", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_373", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_974", + "a", + "002", + "none", + nil, + 0.2, + nil, + 0.6, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + 2, + 0.25, + nil, + 0.7, + nil, + nil, + 1.0, + "xuanyun", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_334", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_973", + "a", + "002", + "none", + nil, + nil, + 0.1, + 0.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + 3, + nil, + 0.1, + 0.8, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_151", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星骸の群れ", + "", + 0, + "", + false, + "", + "オオオォ~~~~~~!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + 1, + nil, + -0.2, + 1.4, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + 4, + nil, + nil, + 0.3, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + 3, + nil, + nil, + 0.6, + 0.5, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + 5, + nil, + nil, + 0.7, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "アバランチ――==W==ボコボコモード。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg4_103", + "a", + "002", + "none", + 2, + nil, + -0.2, + 1.4, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_103", + "a", + nil, + "none", + nil, + nil, + nil, + 1.45, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 1, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "InBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "none", + "InOutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + 0.5, + nil, + 0.0, + nil, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + nil, + 0.7, + nil, + 0.0, + nil, + "jinzhang", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + nil, + 0.9, + nil, + 0.0, + nil, + "shouji", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_325", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 1, + 4.0, + 1.0, + nil, + 0.3, + true, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 1, + -3.0, + -1.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_325", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_374", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_154", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星骸の群れ", + "", + 0, + "", + false, + "", + "オ――!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "ホタルの勝ち。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "しゅっぱつ。次の階行く。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(……)", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_188", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_close", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m31", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "004", + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "stop", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ずいぶんと急いでいるようだが、==RT==どうしたんだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "……センセーが気づく前に戻る。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ホタル、勝手に星ノ塔に入った。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ふむ?==RT==つまり勝手に入ったのがバレたら、叱られてしまうのか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "010", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "…………きらわれるの、イヤ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(嫌われる?)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_unknow", + "rule_39", + "InCubic", + 1.5, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "広い部屋、ついた。", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "close", + nil, + nil, + 0.1, + 0.9, + nil, + nil, + 0.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wishbox_room", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.5, + -0.1, + 1.3, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "close", + nil, + nil, + 0.0, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "でも、ここ……おもちゃいない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "manbu2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "やったなホタル、ここが目的地だ。==W====RT==あそこに見えるのが祈願箱だよ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "close", + nil, + 0.3, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "012", + "avg_emoji_music", + nil, + 0.5, + nil, + nil, + nil, + 0.0, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "祈願箱みっけ。ウキウキ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_flower", + nil, + nil, + -0.07, + 1.17, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "マオー。マオー。どうしたらフィルムもらえる?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ふふ。落ち着くんだ、ホタル。==W====RT==ちゃんとフィルムが出てくるように、==RT==私が願ってあげるから。", + "ふふ。落ち着くんだ、ホタル。==W====RT==ちゃんとフィルムが出てくるように、==RT==僕が願ってあげるから。" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "わーい。==W==マオー、やっぱりいい人。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "011", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "……………………ホタルにとっても、やさしい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stev_07_03.lua b/lua/game/ui/avg/_jp/config/stev_07_03.lua new file mode 100644 index 00000000..8dcb8c29 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stev_07_03.lua @@ -0,0 +1,9170 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第3話", + "センセー", + "星ノ塔を出てホタルを送っていく途中、センセーがいると言って駆け出したホタル。その背中を追っていくと、星輝附属大学で教鞭をとるというカナーチェに出会う。しかし彼女は、ホタルと一緒にいる魔王を警戒しているようで…", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 3.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_102", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m56", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "やっと帰れる……==RT==道中、なにも起きませんように……!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.6, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_attention", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.1, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.1, + false, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "パシャ。==B====W==パシャ。", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.7, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_star", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.1, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.1, + false, + 1 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "avg_emoji_flower", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "写真、ホタルのシュミ……♪==RT==ウキウキ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "楽しむのはけっこうだが、==RT==残りの枚数には気をつけるんだぞ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_happy", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "あんなに苦労して手に入れたフィルムなんだ。==RT==いっぺんに使い切ったらもったいないからな。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "使い切る?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + 0.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "あれ?==W==パシャ、パシャ?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_awkward", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "……写真、出なくなっちゃった。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "あ……すまない。==RT==もっと早く言うべきだったな。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_star", + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "もう一度、キガンバコ探す?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "close", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "いや、今日はもう帰らないと。==RT==ただでさえ、無断で塔の中に入ってしまったのだからな。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ホタルだって『センセー』には==RT==心配をかけたくないのだろう?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "……うん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "――っ!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ホタル?どうしたんだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "センセー、近くにいる。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_089", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.7, + 0.1, + 0.8, + nil, + nil, + 0.0, + "manbu", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ちょ、ホタル……!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_103", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.001, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + 1, + 0.2, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + 2, + 0.6, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "avg_char_effect_right", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "センセー。==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "none", + nil, + 0.5, + -0.05, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "avg_emoji_speechless", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "none", + nil, + 0.45, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "ホタル……!==W====RT==まったく、いったいどこに行ってたんだ?==RT==ずっと探していたんだぞ。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ホタル、写真撮ってた。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m40", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "嘘をつくのは感心しないな。==RT==キミが居そうな場所はすべて当たったうえで、==RT==私はここまで足を伸ばしたんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "うそじゃない。==RT==本当に写真も撮ってた。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "写真も?==W====RT==ということは、==W==やはりほかにもなにかしていたんだろう?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ホタル知らない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "avg_emoji_resentful", + nil, + 0.62, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "正直に答えるんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "…………星ノ塔、行ってた。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "はぁ~~~、やはりな。==RT==そんなことだろうとは思ったが……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "勝手に星ノ塔には入らない。==RT==私との約束はどうしたんだ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_awkward", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "……ごめんなさい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_attention", + "manbu2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "==W==話し中のところすまない。==W==少し弁明をさせてもらえないだろうか?", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "星ノ塔に入ったのは彼女なりの理由があったんだ。==RT==できれば、それも聞いてもらいたい。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "失礼だがキミは……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_star", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "私は魔王プロトコルというカンパニーの代表執行官で、==RT==イグナから依頼を受け、ホタルの世話をしているんだ。", + "僕は魔王プロトコルというカンパニーの代表執行官で、==RT==イグナから依頼を受け、ホタルの世話をしているんだ。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "そうか、ではキミが……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + 1, + 0.58, + -0.05, + 1.1, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "申し遅れたが、==W==私はカナーチェ。==W==この子の保護者で、==RT==普段は星輝附属大学で教鞭をとっている。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(星輝附属大学の教師……?)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "キミのことはイグナから聞いているよ。==B====W====RT==もっとも、『とても簡単に』かつ『一方的に』だけどね。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(イグナはどのように伝えたんだ!?)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "彼女が決めたこととはいえ、==RT==素性のよくわからない者にこの子を預けるのは――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_attention", + 1, + nil, + -0.05, + 1.1, + nil, + 0.0, + nil, + "JuGong", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "019", + "close", + 2, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "センセー。==RT==マオーいじめるのダメ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m9", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "……ホタル?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_happy", + nil, + 0.4, + -0.1, + 1.2, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "マオー、ホタルといっしょに遊んでくれた。いいやつ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.3, + -0.2, + 1.3, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "avg_emoji_speechless", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "はぁ……疑ってすまない。==W====RT==この子を取り巻く事情はいろいろと複雑でね。==RT==だがホタルの様子を見るに、キミは信頼できそうだ。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "それではあらためて聞くが、どうしてホタルとキミは星ノ塔へ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "ホタルが使っている写真器のフィルムが==RT==切れてしまっていてね。==RT==それを取りに行っていたんだ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "とはいえ==W==無断で入ってしまったことについては謝罪する。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "none", + "none", + "z", + 0.7, + true, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + 0.85, + 0.05, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.2, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + 2, + nil, + 0.0, + 0.85, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + 1, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + 1, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "014", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ただホタルとしては、カナーチェに迷惑をかけたくない==RT==一心でそうした、ということも知っておいてほしい。==RT==君を大切に思っての行動だったと私は見ているよ。", + "ただホタルとしては、カナーチェに迷惑をかけたくない==RT==一心でそうした、ということも知っておいてほしい。==RT==君を大切に思っての行動だったと僕は見ているよ。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "……なるほど。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.2, + -0.15, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.3, + -0.05, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "すまない、ホタル。==RT==最近は忙しくて、全然キミと話せていなかったな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "センセー悪くない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "フィルムが勝手になくなったのが悪い。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "ふふ。なら誰も悪くない――ということになるな。==W====RT==ではこの話はもう終わりにしよう。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + 2, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_flower", + 1, + 0.4, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "InOutCubic", + 3.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "InOutCubic", + 3.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutCubic", + 0, + nil, + false, + 3.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.45, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutCubic", + 0, + nil, + false, + 3.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "InOutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {3.0} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_dusk_b", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m27", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InOutCubic", + 3.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "InOutCubic", + 3.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_dusk", + "0", + "InOutCubic", + 2.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + -200.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.0, + -0.2, + 1.3, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.2, + -0.1, + 1.1, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 1.0, + 0.0, + 1.0, + nil, + nil, + nil, + "manbu", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "stop", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_103", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "011", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "キミにはいろいろと迷惑をかけたようだね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "かまわないさ。==RT==それを含めて、今回の依頼だと思っているし。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "そう言ってもらえると助かるよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "それに魔王と聞いて思い出した。==W====RT==ホタルが以前、その名を口にしていたのをね。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "クリスマスの日、ホタルと遊んでくれたのはキミだったんだろう?==W====RT==感謝するよ。あの日のホタルは……本当にうれしそうだった。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "016", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 1.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + 0.47, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 1.1, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 30.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "マオーと遊ぶの、ワクワク。==W====RT==だからマオー、いいやつ。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.5, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 1.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InCubic", + 0, + 0.0, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "ふふ。どうやらキミは、人の心をつかむのが上手いようだ。==RT==そう考えると、ホタルを任せるのは適任かもしれないね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(評価されていると考えていいのかな?)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + -0.1, + 1.1, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "イグナがキミに任せたということは、==RT==なんらかの目算があってのことだろうが……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_095", + 2.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "ここで考えても答えは出ないか。==W====RT==暗くなる前に、学校へ戻ろう。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "OutCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.35, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_116", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "InOutCubic", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 3.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 0, + "", + false, + "", + "(ここが星輝附属大学……==RT==アモールに存在する、ノヴァ最大にして最高峰の学校か)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 0, + "", + false, + "", + "(学問の道に身を置く者なら、==RT==誰もがここで学びたいと思うらしいが……)", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutCubic", + 1.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "b", + "003", + "none", + nil, + 0.47, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + "none", + "none", + "InCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 1, + "", + false, + "", + "そういえば以前、==RT==ミネルバと一緒に授業を聞きに来たことがあったな……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "b", + nil, + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "011", + "none", + nil, + 0.47, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + "none", + "none", + "InCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 0, + "", + false, + "", + "(アヤメはここで学ぶことに憧れているようだし……)", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.47, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + "none", + "none", + "InCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 0, + "", + false, + "", + "(フィレンも通っていた――==RT==正確には休学中と言っていたな)", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "003", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(まさかそんな場所を、==RT==学生でもない私が訪ねることになるとは……)", + "(まさかそんな場所を、==RT==学生でもない僕が訪ねることになるとは……)" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + 0.5, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_179", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_178", + "a", + "003", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "情熱的な学生", + "", + 0, + "", + false, + "", + "カナーチェ先生!お時間よろしいでしょうか?==RT==お聞きしたいことが……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "積極的な学生", + "", + 0, + "", + false, + "", + "前回ご指導いただいたあの論文についてですが、==RT==まだよくわからないところがあって……==RT==お時間があれば、もう一度教えてくれませんか!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "すまない。あいにく、いまは取り込み中でね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "明日の講義後に、また声をかけてくれ。==RT==質問にはそのときにまとめて答えるよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "情熱的な学生", + "", + 0, + "", + false, + "", + "はい、わかりました!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "積極的な学生", + "", + 0, + "", + false, + "", + "では、先生。また明日!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "close", + nil, + 0.0, + -0.2, + 1.3, + nil, + nil, + 0.0, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_079", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.5, + -0.2, + 1.3, + nil, + nil, + 0.0, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "カナーチェは慕われているのだな。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "慕われている、か……==RT==他者から見てそう映ったのなら、きっとそうなんだろう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "良い教師であろうと普段から心がけているが――==W====RT==おかげで睡眠の負債はたまる一方でね。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "017", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_115", + "b", + "017", + "avg_emoji_speechless", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "センセー全然寝てない。==RT==最近は『忙しい』から、『ちょー忙しい』になった。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_115", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "そればかりは、なにも言い返せないな。==RT==さまざまな抜けや漏れが発生しているのも事実だからね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "疑っておいてなんだが……==RT==キミが来てくれて、いまでは安堵さえ覚えているよ。", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + 0.7, + 0.1, + 0.8, + nil, + nil, + 0.0, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + true, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "avg_char_effect_left", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_116_stop", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "OutCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.3, + nil, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "002", + "none", + nil, + 0.7, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.4, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + 0.6, + 0.0, + 1.0, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "さあかけてくれ、==W==少し話がしたい。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_204", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "ホタル、悪いがちょっとひとりで遊んでいてくれ。==RT==私は魔王と大事な話があるんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "おっけー。==W==", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_066", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.8, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.8, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ホタルはどこへ行ったんだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "自分の部屋さ。あの子がのびのび過ごせるように、==RT==ホタルだけのスペースを作ったんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_side_115_003", + nil, + 0.55, + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "いまではあの子の私物が散乱して、魔窟と化しているがね。==W====RT==もしかしたら、そのうち整理をお願いすることがあるかもしれない。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_side_115_003", + nil, + nil, + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_star", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "承知した。==RT==その際は、遠慮なく言ってくれ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "頼もしい限りだね。==RT==ははっ。こんなことなら、もっと早く来てもらえばよかったよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "とにかくこれ以降、堅苦しいのはなしだ。==W====RT==疑問も山積しているだろうし、==RT==私が知っていることなら、できる限り質問にも答えよう。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "では……依頼内容を除いて、==RT==私はイグナからほとんど聞かされていないんだ。", + "では……依頼内容を除いて、==RT==僕はイグナからほとんど聞かされていないんだ。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "avg_emoji_vexation", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "彼女と君の関係もそうだし、==RT==ホタルにとってのイグナがなんなのかも、==RT==いまのところはさっぱりでね。", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "close", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "それに――", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1198", + "a", + "002", + "none", + nil, + -0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + 0.2, + 0.3, + nil, + nil, + nil, + 0.0, + "ChanDou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "011", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "014", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "もっともっと逃げて。もっともっとたくさん遊ぶ。==RT==ワクワク、まだ足りない。", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(ホタルは星骸を『おもちゃ』と見ているところがある。==W====RT==普通に考えたらあり得ない話だ。歴戦の巡遊者でさえ、==RT==そんなふうに考えることはないだろう)", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "話せる範囲でかまわない。==RT==ホタルについて教えてくれないか?==B====W====RT==いったい彼女のが特別なのか……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_speechless", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "あの子のなにが……か。==RT==キミは……イグナについて、どれぐらい知っている?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "この依頼を紹介してくれた友人が言うには、==RT==『星輝会に所属』していて==RT==『なんらかのプロジェクト』を進めているとだけ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "その認識で概ね問題ない。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "私たちは、恩恵意志という大きな傘のもとで働いている――==RT==が、『最重要プロジェクト』に触れられる彼女と比べたら、==RT==私の肩書きなど、吹いたら飛んでいってしまうようなものだろう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "avg_emoji_speechless", + nil, + nil, + -0.02, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "同じ傘の下にいてなお、住む世界が違う……==W====RT==なにもなければ、私たちが接点を持つことはまずなかった。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "close", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "にもかかわらず、こうして『協力』しているのはすべて、==RT==ホタルを守り、『星輝会』から救い出すためだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_symbol", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(ホタルを守り……救う?==RT==どういうことだ?)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "これからキミは、朝から晩までホタルと行動を共にすることになる。==RT==そうなれば、どこかのタイミングでこの子を取り巻く環境について、==RT==説明しなければならないときがくる。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "ならいっそ、ここで正直に事情を話し、==W====RT==今後のためにも協力してもらったほうがいいだろう。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "none", + nil, + nil, + -0.2, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "実は、ホタルはかつて――==RT==星輝会の『実験兵器』だったんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stev_07_04.lua b/lua/game/ui/avg/_jp/config/stev_07_04.lua new file mode 100644 index 00000000..a4538719 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stev_07_04.lua @@ -0,0 +1,10589 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第4話", + "実験兵器", + "ホタルが星輝会の実験兵器であったことと、カナーチェがホタルと一緒に暮らすことになった経緯を聞いた魔王。友だちが欲しいという、ささやかだが切実なホタルの願いを叶えるため、魔王はカナーチェたちに力を貸すことにする。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m46", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "007", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ホタルが……==W==星輝会の『実験兵器』?==RT==それはどういうことだ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_symbol", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "――あれは、およそ1年前。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "ひとりで星ノ塔の調査をしていたとき、偶然ホタルと出会ったんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "最初は塔に迷い込んだ子どもかと思ったから、==RT==すぐに外へと連れ出そうとしたんだが……==W====RT==その直後、違和感に気づいた。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.35, + nil, + nil, + nil, + "none", + "Linear", + 3.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "ホタルは、まるで遊ぶように……星骸を襲っていたんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "17", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetPPGlobal", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 1, + "m59", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "d", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "d", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ワクワク、たのしい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1197", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1197", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1197", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星骸の群", + "", + 0, + "", + false, + "", + "ガオー!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 3, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "EV_DOUBLE_L_in", + "avg1_115", + "d", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 3, + nil, + nil, + nil, + nil, + 1.35, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "d", + nil, + "none", + nil, + 0.5, + -0.1, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 2, + 4, + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1197", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "d", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ホタル、こっち。", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "d", + "006", + "none", + nil, + nil, + -0.16, + 1.25, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_291", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "d", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_attack", + 0, + 1, + 2.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_attack", + 0, + 1, + 9.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_attack", + 0, + 1, + 5.0, + nil, + 1.25, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1197", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "d", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "d", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 2, + 3, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "Clear", + param = { + true, + 0.3, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "013", + "none", + nil, + 0.78, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "ちょっと待て、キミはいったい……!?", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "002", + "none", + nil, + 0.15, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_214", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "007", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星輝会研究員", + "", + 0, + "", + false, + "", + "どうして部外者がここにいるの?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "004", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星輝会学者", + "", + 0, + "", + false, + "", + "おそらく塔を探索していた巡遊者でしょう。==RT==塔内の空間は不規則に変わっては、違う場所と場所をつなぐ。==RT==立ち入りを封鎖したところですべての『ネズミ』を防げるとは限りません。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星輝会研究員", + "", + 0, + "", + false, + "", + "そこの、あなた。==RT==ここは恩恵意志の実験場です。部外者はそっこく立ち去りなさい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "……実験?星ノ塔で?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "それに、あの小さな女の子はいったい……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume35_1s", + 1, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "019", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "学者の性とでも言うのか、好奇心を強く刺激されてね。==RT==それと同時に、少女のことがどうしても気になってしまったんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "だから私は、その件を追ってみることにした。==RT==学生時代の伝手をたどり、星輝会に関する情報を調べ上げ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_1s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "そうしていきついたのが――『プロジェクト・ホタル』だ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "プロジェクト……『ホタル』?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_lab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + -1.0, + nil, + nil, + nil, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "星輝会は、密かに『兵器』を開発していたんだ。==RT==だがそれは絶大な威力を持つがゆえ、制御が非常に難しい代物らしくてね。", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "002", + "none", + nil, + 1.5, + nil, + nil, + nil, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_214", + "a", + "002", + "none", + nil, + 1.5, + nil, + -1.0, + nil, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_008", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 1.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_006", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + -1.0, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 4.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "そこで彼らはその兵器を運用するため、==RT==純粋で、強靭な精神力を持つ『子ども』を欲していた。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_005", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + -1.0, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 4.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "天文学的な額の資金と人員を投入し、==RT==彼らはノヴァ大陸中を探し回ったが――==RT==適合者は、たったのひとりしか見つけられなかった。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 1.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 2.0, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_526", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_07_001", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 2.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 1, + "m5", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "星輝会研究員", + "", + 1, + "", + false, + "", + "まあいい、今日のデータ収集はここまでにしよう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "星輝会研究員", + "", + 0, + "", + false, + "", + "成果は?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "星輝会学者", + "", + 0, + "", + false, + "", + "なんとも言えないな、数値にバラツキがありすぎる。==RT==いちおう精査してみるが、有益な情報は期待できないだろう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "星輝会研究員", + "", + 0, + "", + false, + "", + "ホタル、身体になにか変化はないか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "星輝会学者", + "", + 0, + "", + false, + "", + "実験体に聞いて答えが返ってくるなら、==RT==そもそも私たちはここに呼ばれてないだろうさ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_214", + "", + 0, + "", + false, + "", + "……だが、このままでは我々のクビが飛ぶ日も近い。==RT==前に数値が上がったのはいつだった?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "星輝会学者", + "", + 1, + "", + false, + "", + "たしか……観測装置に興味を示した日だったな。==RT==写真器を持たせたときだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "星輝会学者", + "", + 1, + "", + false, + "", + "と言っても、数日間は数値の向上が見られたものの、==RT==しばらくしたら、また元の数値に戻ってしまったが。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "星輝会学者", + "", + 0, + "", + false, + "", + "その後も写真器や、おもちゃなんかを与えてみたが……==RT==ごらんのありさまだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "星輝会研究員", + "", + 0, + "", + false, + "", + "マズいな、上層部にはどう報告する?==RT==これ以上のプロジェクト遅滞はさすがに……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_526_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_005", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_lab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + nil, + "avg3_185", + "a", + "007", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星輝会学者", + "", + 0, + "", + false, + "", + "待て、誰か来た。==RT==あれは……イグナ主任?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_214", + "a", + "004", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星輝会研究員", + "", + 0, + "", + false, + "", + "調査科の人間が、どうしてここに?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg3_185", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_214", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 1, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "みなさんが、予算を度外視して==RT==『おもしろいプロジェクト』を進めていると小耳にはさみまして。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "本当にそんな『すごい兵器』を開発できれば、==RT==星輝会での地位は盤石なものになるでしょう。==W====RT==ただ、状況はあまり芳しくないとも……", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -30.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "よければ、私が上に『口添え』してあげましょうか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そんな実験がおこなわれていたなんて……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m38", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "聞く限りでは、肉体に害を及ぼすことはないにしても、==RT==精神的に強い圧迫感を与えるものだったらしい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "適合者とはいえ、==W==ホタル自身はただの子ども――", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "健全な教育を受け、自我を形成する前に実験室へ連れて行かれたことが、==W====RT==彼女の精神と人格に深刻なダメージを与えてしまった。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "当時のホタルは、人間というよりも機械のようでね。==W====RT==もしかすると、ホタル自身が自分自身を感情のない機械だと==RT==思い込もうとしていたのかもしれない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.4, + nil, + nil, + nil, + "none", + "OutQuad", + 1.5, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "子どもは身近な大人を通して、世界を理解する。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "そう思い込まなければ、心が持たなかったのかもしれないな。==RT==どうして自分だけがこんなところに連れてこられ、==W====RT==毎日、痛みと寂しさに耐えなければいけないのかと。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + 0.5, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetChoiceBegin", + param = { + "1", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "ひどすぎる", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"1"} + }, + { + cmd = "SetChoiceEnd", + param = {"1"} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + -0.18, + 1.25, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "同感だよ。誰かの人生を壊す研究などあってはならない。==RT==あんなものは、研究に身を置くすべての者への冒涜だ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "だから当時の私はホタルの居場所を突き止め、==RT==研究室に乗り込んでやったのさ。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "いま思えば、無謀以外のなにものでもなかったが……==W====RT==幸運にも私の前に、救いの女神が現れたんだ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "それは……イグナ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "ああ――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -30.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "d", + "003", + "none", + nil, + 0.4, + 0.18, + 0.9, + nil, + nil, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_214", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_lab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m42", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "010", + "none", + nil, + 0.78, + -0.18, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "その子を解放しろ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + -100.0, + nil, + 0.9, + "avg3_214", + "a", + "007", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 100.0, + nil, + 0.9, + "avg3_185", + "a", + "007", + "none", + 4, + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星輝会研究員", + "", + 1, + "", + false, + "", + "なんだお前は!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星輝会研究員", + "", + 0, + "", + false, + "", + "ここは部外者が立ち入っていい場所ではない!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "004", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星輝会学者", + "", + 0, + "", + false, + "", + "警備を呼べ!侵入者だ!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_185", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg3_214", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_angry", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "くっ……!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "006", + "none", + nil, + 0.85, + -0.18, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + 0.57, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "やめなさい。彼女は私の客人です。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "019", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "……は?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "005", + "none", + nil, + 0.2, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_214", + "a", + "005", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_lab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m62", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星輝会研究員", + "", + 0, + "", + false, + "", + "イグナ主任、どういうことでしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "本日をもって、このプロジェクトは私に一任されることとなりました。==W====RT==なら実験サンプルをどう取り扱うか、それを決めるのも私の自由では?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "008", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星輝会学者", + "", + 0, + "", + false, + "", + "はぁ!?なにを馬鹿なことを……!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "プロジェクトの現状を、あなた方の上司よりも『さらに上』の人に==RT==報告させていただきました。ゆえに恩恵意志はこの事態を憂慮し、==RT==私にその対処を命じた――ということです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_252", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_01_018", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "こちらが印章付きの通達書です。", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_01_018", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "008", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星輝会学者", + "", + 0, + "", + false, + "", + "み、見せなさい!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_252", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.3, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_lab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "004", + "none", + nil, + 0.6, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_214", + "a", + "004", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "008", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星輝会学者", + "", + 0, + "", + false, + "", + "本当だ……どうして、こんなことに?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星輝会研究員", + "", + 0, + "", + false, + "", + "こ、これは我々の研究で、我々の実験成果だ!==RT==勝手に持ち去るなんて、そんなの絶対に認めない!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "008", + "close", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "008", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "あなた方が認めようが認めまいが、結果は変わりません。==RT==これは規則で、もう決まったことですから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "『価値』を創造するはずの人間が『価値』を生み出せない。==RT==そんなものは卵を産めないニワトリと同じです。==W====RT==ご心配なく、あなたたちの大事な卵は私が責任もって孵しますので。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "012", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星輝会学者", + "", + 0, + "", + false, + "", + "こんな泥棒みたいな真似をして、恥ずかしくないの!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + 0.45, + -0.2, + 1.25, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "zuochupeng", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "zuochupeng", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "カナーチェ教授。この人たちのことは気にせず、==RT==あなたはあなたの考えるとおりに行動してください。", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + 4, + 0.78, + 0.0, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "019", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "あ、ああ……==W==ありがとう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.4, + 0.05, + 0.95, + nil, + nil, + nil, + "JuGong", + "none", + "InQuad", + 0, + nil, + false, + 0.7, + true, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "012", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "ふふ、どういたしまして。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "さて。では残されたムジナ同士、未来のお話をしましょうか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "これからは同じ穴に住まう者同士。==RT==互いへの理解を深めることが大切です。==RT==それぞれの立ち位置、立場などについて――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_017", + 1.0, + true + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "wog_lab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m31", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_115", + "f", + "002", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + nil, + -0.15, + 1.25, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.2, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 1.2, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "だれ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 3, + "OutQuad", + 0.8, + true + } + }, + { + cmd = "Clear", + param = { + true, + 0.2, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "017", + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "f", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_lab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "すまないな、起こしてしまって。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "私はカナーチェ。==RT==星輝附属大学で教授をやっている。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "キョージュ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "簡単に言うと『先生』だな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "…………センセー。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "InQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "キミをここから連れ出そうと思っていてね。==RT==私と一緒に来てくれないか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "ホタル……よく、わかんない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "それ、新しいメーレイ?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + -100.0, + 1.35, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 1.5, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + nil, + -0.08, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "それがホタルとの出会いだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "私とイグナはホタルを実験室から連れ出し、==RT==以降は普通の生活が送れるよう便宜を図った。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "生活の場と、教育の機会は私から提供した。==RT==イグナは私たちの後ろ盾となって、星輝会に目を光らせてくれている。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "とはいえ『ホタルには定期的にテストを受けさせる』==RT==という条件がつけられたけどね。==RT==それでも、以前と比べたらだいぶマシにはなったはずだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "その影響か、停滞していたホタルの数値も徐々に上昇を始めたものの……==W====RT==それは一時的なものにとどまった。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……なにかあったのか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "いや、なにもないよ。==W====RT==だがそれこそが、ホタルにとっていちばんの問題でね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "ホタルは無意識に力を制限している――というのがイグナの見解だ。==RT==数値が上がらないのは心因性の問題……==RT==つまり、ホタルの『感情』が大きなボトルネックになってしまっている。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そういえば『魔力』も、==RT==使い手の感情に左右されると聞いたことがある。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "ああ、そうだな。==RT==イグナの仮説もおそらく、そこから来ている。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "仮説の正誤は別にしても、==RT==たしかなことはホタルの成長が頭打ちになっているということだ。==RT==こんな状態が続けば……いずれまた――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "星輝会に連れ戻されると?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "ああ。『研究を進める』という大義名分があるから、==RT==ホタルはいまの生活を許されている。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "あの子には、このまま普通の子どものように暮らしてもらいたい。==RT==だからこそ私も、どうしたらホタルの感情が上向くかを模索してみた。==RT==そして……ひとつわかったことがある。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "009", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "ホタルが『楽しさ』を感じるのは、星ノ塔の中――==RT==星骸と戦っているときだけ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "星ノ塔で実戦データを取る日だけは、研究室の外へ連れ出してもらえた。==RT==ホタルにとっては、星骸と戦う時間だけが自分に与えられた唯一の『自由』==RT==だったのだろう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(……なんて悲しい話だ)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(クリスマスのとき――==RT==ホタルが、私とラールを連れて塔に登ろうとしたのは、==RT==それしか楽しむ方法を知らなかったから……)", + "(クリスマスのとき――==RT==ホタルが、僕とラールを連れて塔に登ろうとしたのは、==RT==それしか楽しむ方法を知らなかったから……)" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "いや、ちょっと待ってくれ。==RT==ホタルは写真を撮るのも好きなはずだろう?==RT==それでは、ダメなのか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ようするにホタルの『感情』を解き放つことができれば、==RT==数値が改善する見込みがあるということなのだろう?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "019", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "保護者を名乗っておきながら恥ずかしい限りだが、==RT==私が写真器のことを知ったのはつい最近のことなんだ。==RT==", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "……いや、それは正確なところではないな。もともと『写真器』に==RT==興味を示していたことは聞いていたが、私が引き取ってからのホタルは、==RT==そんな様子をいっさい見せなくてね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "てっきり写真器には興味を失ったと思っていたんだが……==RT==先日、楽しそうに写真を撮る真似をしているところを==RT==偶然見かけて。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "考えをあらためたというわけさ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "とにかく私は、これを変化の兆しだと信じたい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "004", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "なるほど、いまの状況については理解したよ。==RT==そういうことなら、遠慮せず私にも頼ってくれ。", + "なるほど、いまの状況については理解したよ。==RT==そういうことなら、遠慮せず僕にも頼ってくれ。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "ああ。ぜひともそうさせてもらうよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "それに薄々だが感じていたんだ。==RT==私の力だけではもうこれ以上、前に進めないとね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "私は、ホタルの先生にはなれても、彼女の友だちにはなれないから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "002", + "none", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "そこで早速だが、キミにお願いしたい。==RT==ホタルの――友だちになってあげてくれないか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xiaozhen", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "私が、ホタルの友だちに?", + "僕が、ホタルの友だちに?" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "ホタルが私以外の大人に懐くのは、キミがはじめてだ。==RT==それは、ホタルの信頼を意味している。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_158", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_night_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_158", + "a", + "004", + "none", + nil, + nil, + -0.01, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_158", + "", + 0, + "", + false, + "", + "ということは……==W==お願いごとは、プレゼントじゃないんだね。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_158", + "a", + "002", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "うん。違う。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_158", + "a", + "003", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_158", + "", + 0, + "", + false, + "", + "ならホタルちゃんの叶えたい願い事はなにかな?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_158", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "いっしょに遊んでくれる友だち……==W==欲しい。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 2.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(あのときの私には、想像もできなかった)", + "(あのときの僕には、想像もできなかった)" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(「友だちが欲しい」――==RT==そんな小さな願いが、ホタルにとって==RT==これほど大きな意味を持っていたなんて)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "状況は芳しくない。事情は複雑なうえに、事態も予断を許さない状態だ。==RT==だからこそキミの力を借りたい。ホタルを助けるために。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "……わかった。==RT==そんなことでよければ、お安いご用だ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "私でよければ、喜んでホタルの友だちになろう。", + "僕でよければ、喜んでホタルの友だちになろう。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "……あぁ、まったく。==RT==こんなことならもっと早く依頼を出すんだった。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stev_07_05.lua b/lua/game/ui/avg/_jp/config/stev_07_05.lua new file mode 100644 index 00000000..264e89ee --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stev_07_05.lua @@ -0,0 +1,10080 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第5話", + "友達", + "急な呼び出しでカナーチェが数日不在となったなか、魔王はホタルと絆を深めていく。そんなある日、ホタルがカナーチェを恋しがり始めてしまう。ふたりは気分転換とフィルムの祈願を兼ねて星ノ塔へ向かうのだが、そこで何者かの叫び声を聞く。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m31", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……わかった。==RT==そんなことでよければ、お安いご用だ。==RT==私でよければ、喜んでホタルの友だちになろう。", + "……わかった。==RT==そんなことでよければ、お安いご用だ。==RT==僕でよければ、喜んでホタルの友だちになろう。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "……あぁ、まったく。==RT==こんなことならもっと早く依頼を出すんだった。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_120", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.1, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_120", + "a", + "019", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "……ホタル?==RT==いつからそこにいたんだ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "さっき。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "ひとりで遊ぶのはつまらなかったか?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "……うん。==RT==ホタルもいっしょにいる。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_120", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(もしいまの会話を聞いていたなら……==RT==ホタル自身はどう思っているのだろう?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "close", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(カナーチェもこの場にいることだし、==RT==本人の意思は確認しておいたほうがいいだろう)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "コホン……ホタル。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "クリスマスに君が願ったことを覚えているかな?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "友だちが欲しい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そうだったな。==W==そこで提案なのだが……==RT==私がホタルの友だちになるというのはどうだろうか?", + "そうだったな。==W==そこで提案なのだが……==RT==僕がホタルの友だちになるというのはどうだろうか?" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ほんと?==RT==マオーがホタルの友だち、なってくれる?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "君が望んでくれるなら。==RT==私のほうは大歓迎だ。", + "君が望んでくれるなら。==RT==僕のほうは大歓迎だ。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "わーい。マオーとホタル、友だち。", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "007", + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "……よかった。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "あ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "019", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "どうしたんだ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "最近センセー、ずっと元気なかった。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "笑ったの、久しぶり。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "016", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "あ……ふふ。教師失格だな、私は。==RT==ホタルを心配していたつもりが、逆に心配をかけてしまっていたとは。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "それにイグナにも感謝しないと。==RT==君が来てくれたおかげで、こうして肩の荷を下ろすことができたんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "少しでも役に立てたならよかったよ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "まったく、誰だ?こんな時間に――", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490_stop", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + 0.55, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.43, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "って、イグナ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m46", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "珍しいな、君からかけてくるなんて。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "……は?どういうことだ。詳しく聞かせてくれ。==W====RT==………………なんだと?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "権力に目がくらんだ、エセ学者どもめ……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "わかった。すぐに行く。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "詳しくは直接会ったときに聞こう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_408", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.8, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + 0.52, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "019", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "すまない、ホタル。==RT==急用が入ってしまって、しばらくここを空けることになりそうだ。", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "しばらく?どれくらい?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "おそらく数日は帰れないだろう。==W====RT==講義も休講にするしかなさそうだな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "緊急の呼び出しなのか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "ああ。少々厄介なことになったらしくてね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "ホタル、ちょっと待っていてくれ。==RT==彼女と仕事の話をしてくる。", + "ホタル、ちょっと待っていてくれ。==RT==彼と仕事の話をしてくる。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "おっけー。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "それでは魔王、場所を移そうか。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "先ほどの通信はイグナからだったようだが、==RT==彼女はなんと?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "019", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "どこから話すべきか悩ましくはあるが……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "研究所の連中が、プロジェクトの主導権を取り戻そうとしているらしい。==RT==端的に言うと、ホタルを再び研究室へと連れ戻すつもりだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "……まったく、これは想定しうる限り、最悪の状況だよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "さっき君が話していた、ホタルの数値が原因で?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "ああ。それを大げさに上に報告して、好き勝手やっているんだろう。==RT==結局のところ、自分たちのホタルを取り返したいだけなのさ。==RT==あの子のことを、モノとしか認識していないような連中だからね。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "なにか手伝えることは?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m12", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "この件は私とイグナで対応するから、==RT==その間、ホタルのことを頼みたい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "あの子にはいくつか言いつけてあるが、==RT==君がそばで見ている場合は、あまり神経質にならなくてもいい。==RT==『ひとりで星ノ塔に入ってはならない』とかね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "それ以外も判断は君にゆだねるし、==RT==ホタルにとって必要なことだと思えば迷わず実行してくれ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "わかった。==RT==信頼に応えられるよう、最善を尽くそう。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "センセー?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "あ……いまの話、聞かれていたようだが?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + 0.73, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "かまわないよ。==RT==あの子自身も認知していることだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "では行ってくる。==RT==ホタル、彼女の言うことをちゃんと聞くんだぞ。", + "では行ってくる。==RT==ホタル、彼の言うことをちゃんと聞くんだぞ。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "おっけー。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(「最善を尽くす」……と偉そうに言ったものの、==RT==具体的にはなにをすればいいのだろう)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m56", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "c", + "002", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ねえ、マオー。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "ホタル……その格好は?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "パジャマ。センセーが買ってくれた。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ふむ。それは……シャロかな?==RT==よく似合っているよ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "シャロかわいい。写真とぬいぐるみもあるから、==RT==センセーが買ってくれたおやつ食べながら見て?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "それから、えっと……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "焦ることはないさ。==RT==今日は眠くなるまで一緒に遊ぼう。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "002", + "none", + nil, + 0.76, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_07_001", + 0.3, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "写真器は……==W==フィルムを切らしてるのだったな。==RT==それ以外だと、普段はなにをして遊ぶんだ?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_07_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "お絵かき。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "センセーが、絵と文字を教えてくれた。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "こうやって、ふたりで……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "003", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "センセーがホタルの絵を描いて、ホタルがセンセーの絵を描く。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(おそらく肖像画のことをいっているのだろう)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(なるほど。ありのままの姿を記録に残すという点では、==RT==写真に通ずるものがあるな)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "君とカナーチェが描いた絵か。==RT==ぜひ見てみたいな。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + 0.61, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_07_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "えっと、これは……ウサギか?==RT==だがどうしてこのウサギは、派手な眼帯をしているんだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_07_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + 0.52, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ウサギ違う。センセーが描いたホタル。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "だとすると、この眼帯は?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "このときホタル、目にケガしてて、==RT==「こうすればかっこよくなる」って、センセー言ってた。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(そうか。ホタルを気遣って……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_star", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "そうだな!私もそう思う。==RT==かっこよくて、かわいい、ステキな絵ではないか。", + "そうだな!僕もそう思う。==RT==かっこよくて、かわいい、ステキな絵ではないか。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "003", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ちなみにホタルが描いたカナーチェの絵は?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_07_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "これ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……ふふ。このカナーチェは……怖そうだな。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "004", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "いたずらして、怒ったときのセンセー。", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_07_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "でも絵描くの、むずかしい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ふふ。よく特徴を捉えているではないか。==RT==ホタルには絵のセンスがあると思うよ。==RT==", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ほんと?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "もちろん。==W==せっかくだし、私たちもやってみないか?", + "もちろん。==W==せっかくだし、僕たちもやってみないか?" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "うん、やろ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(カナーチェが出かけてもう2日……==RT==ホタルとも、ずいぶん打ち解けられた気がする)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(特筆すべきトラブルも起こっていない。==RT==自分で言うのもなんだが、かなり良好な関係を==RT==築けているのではないだろうか?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(単に相性がいいのか。==W====RT==はたまた私に、子守りの才覚があったのか)", + "(単に相性がいいのか。==W====RT==はたまた僕に、子守りの才覚があったのか)" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "018", + "avg_emoji_star", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "AvgStageEffect_fade_right", + "OutQuad", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "016", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m42", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(ただ、気がかりなのはカナーチェだ。==RT==あれから、まったく連絡がない)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(彼女が戻ってこないのは、ホタルにとって==RT==かなり不安なことではないのだろうか?==RT==一応、付きっきりで見てはいるが……)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "コホン……==W==よし、ホタル!==RT==今日はなにをして遊ぼうか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "マオー。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "うん?また絵でも一緒に書くか?==RT==それか、ホタルのおもちゃで遊ぶのはどうだろう?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "センセーに会いたい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "あ……すまない。カナーチェがどこにいるか、==RT==私にもわからないんだ。ケータイも、==RT==ずっとつながらないし……", + "あ……すまない。カナーチェがどこにいるか、==RT==僕にもわからないんだ。ケータイも、==RT==ずっとつながらないし……" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "……?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(ココチャにも毎日メッセージを送っているが、==RT==一向に返事はこない)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_vexation", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(なにごともなければいいのだが……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そうだな、気分転換に外に行かないか?==RT==ホタルの好きな写真を撮りに行こう。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "フィルム、もうない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "なら星ノ塔へ取りに行けばいい。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "でもセンセーが、星ノ塔には入っちゃダメって。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "ひとりで入って、万が一のことがあったら、==RT==誰もホタルのことを助けられないだろう?==RT==だからカナーチェはひとりで行かないように言ったんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "とはいえ私では戦力にならないが……==RT==戦況を見極める判断ならできる。もしホタルが行きたい==RT==なら、彼女にはこちらから報告しておくが……どうする?", + "とはいえ僕では戦力にならないが……==RT==戦況を見極める判断ならできる。もしホタルが行きたい==RT==なら、彼女にはこちらから報告しておくが……どうする?" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "none", + nil, + nil, + -0.25, + 1.35, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "行く!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "よし、では出発だ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1199", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_316", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m59", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星骸たち", + "", + 0, + "", + false, + "", + "グオオォ——!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_115", + "a", + "013", + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + 0.5, + 0.5, + "none", + "OutSine", + 1.5, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "あははははは。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "014", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ホタルのこと忘れてない?==RT==今日はいっしょに遊ぼ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 13, + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星骸たち", + "", + 0, + "", + false, + "", + "グッ……!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_291", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_attack", + 0, + 1, + -5.0, + -2.0, + 0.95, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_attack", + 0, + 1, + 5.0, + -2.0, + 0.95, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_attack", + 0, + 1, + nil, + nil, + 1.25, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_1195", + "shake_L", + false, + 1.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_1196", + "shake_L", + false, + 1.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_1199", + "shake_L", + false, + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "InOutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_334", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(何度見てもすさまじい……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "003", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(それに星ノ塔でのホタルは活き活きしているし……==W====RT==やはり、彼女にとってここは遊び場なのだな)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ホタル?星骸と『遊ぶ』のは楽しいかな?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + 0.05, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.07, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "たのしい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "カナーチェと一緒に暮らす前から、==RT==星骸と遊んでいたのか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "うん。月に1回だけ、お外に出てた。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "星ノ塔に行くときだけは痛くなくて、==RT==いっぱい歩けて、いっぱい遊べるの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "015", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "周りの大人たち、ジッセンクンクン?==RT==って言ってた。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "017", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(実戦訓練のことかな?)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "avg_emoji_vexation", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "ホタル、実験きらい。頭痛くなるし、ずっと気持ち悪い。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "でも星骸と戦うときは感じない。==RT==とっても楽しい。ウキウキ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "005", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……そうか。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(理解するほどに……理解に苦しむ。==RT==こんなふざけた話があるのか)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(なんの罪もない子どもを捕まえ、閉じ込め、==RT==まるで実験動物のように扱う……==W====RT==そんなことが許されていいのだろうか)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "026", + "avg_emoji_angry", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_975", + "a", + "002", + "none", + nil, + nil, + -0.05, + 0.95, + nil, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "AvgStageEffect_paint", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星骸", + "", + 0, + "", + false, + "", + "グオォォーー!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "うわっ!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "huanxin", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星骸", + "", + 0, + "", + false, + "", + "ウゥー——", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_292", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 0, + nil, + nil, + 1.2, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_attack", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + 1.2, + nil, + nil, + 0.0, + "shouji", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "006", + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "マオー、ホタルの友だち。==RT==傷つけるの、ぜったいダメ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_sigh", + "huanxin", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "び、びっくりした……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "010", + "avg_emoji_flurry", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + nil, + "jinzhang", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "マオー、だいじょぶ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "私は平気だ。==RT==すべて倒したと思って油断していたよ。", + "僕は平気だ。==RT==すべて倒したと思って油断していたよ。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "でもなんかヘン。==W====RT==ここ、いつもと違っておもちゃ多い。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_258", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "うわああ——!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "誰か助けて——!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_exclamation", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(叫び声?巡遊者か!?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ホタル!==RT==様子を見に行こう!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "おっけー。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.35, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "002", + "none", + nil, + 0.75, + 0.5, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + -200.0, + 1.35, + nil, + nil, + nil, + 1.0, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "7", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_symbol", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "えっ!?==RT==あ、ちょ!待ってくれぇえええぇっ!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stev_07_06.lua b/lua/game/ui/avg/_jp/config/stev_07_06.lua new file mode 100644 index 00000000..c6544280 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stev_07_06.lua @@ -0,0 +1,12686 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第6話", + "こころ", + "星骸から助け出した巡遊者たちと一緒に記念撮影をするホタル。ごく普通の記念写真ではあったが、その1枚の写真がホタルの心を解きほぐす。温かい気持ちで星ノ塔を降りようとしたふたりのもとに、ボロボロになったカナーチェが現れる。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m10", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 50.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_980", + "a", + "002", + "none", + nil, + nil, + nil, + 0.85, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_981", + "a", + "002", + "none", + 3, + 0.7, + -0.1, + 0.9, + nil, + 0.3, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1275", + "a", + "002", + "none", + 4, + 0.3, + -0.1, + 0.9, + nil, + 0.3, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + nil, + nil, + 0.9, + nil, + nil, + 1.0, + "jushou1", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -25.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.25, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_981", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.25, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.25, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "huanxin", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + -1.0, + nil, + 1.3, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 1.2, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuad", + 0, + -30.0, + false, + 0.5, + true, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_325", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.35, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + 0.55, + nil, + 0.8, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 1, + 200.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_981", + "a", + nil, + "none", + nil, + 0.65, + 0.25, + 0.65, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 1, + 150.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + 0.28, + 0.15, + 0.7, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 1, + 260.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "008", + "none", + nil, + 0.65, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "005", + "none", + nil, + 0.35, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "008", + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.75, + 0.1, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutSine", + 0, + 15.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.5, + 0.05, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + 0.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "009", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "stop", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "xuanyun", + "none", + "OutSine", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "xuanyun", + "none", + "OutSine", + 0, + nil, + false, + 1.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "活発な巡遊者", + "", + 0, + "", + false, + "", + "ひ~~ん!==W==ありがとうございました!==RT==本当にありがとうございましたー!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "落ち着いた巡遊者", + "", + 0, + "", + false, + "", + "今回はマジで死ぬかと思った……==RT==死んだじいちゃんが見えたぜ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "活発な巡遊者", + "", + 0, + "", + false, + "", + "でも見た!?さっきの、なんていうの?……カミワザ!==RT==もう、シュシュシュッ!って!一瞬で星骸を倒しちゃった!==RT==しかも来るとき飛んでたよね!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_happy", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "活発な巡遊者", + "", + 0, + "", + false, + "", + "本当に助かったよ!==RT==おねえさんたち、あなたのおかげで生きられてます!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "…………", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "012", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(どう返したらいいかわからない、といった感じか)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(『星輝会』の件もあるし、==RT==無難にやり過ごしておこう)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.25, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ふたりとも怪我はないか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "落ち着いた巡遊者", + "", + 1, + "", + false, + "", + "ああ、おかげさまでな。==RT==かすり傷程度だ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "落ち着いた巡遊者", + "", + 0, + "", + false, + "", + "いまさらだが、君たちも巡遊者なのか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ああ。私は……マオー、こっちはホタルだ。", + "ああ。僕は……マオー、こっちはホタルだ。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "008", + "avg_emoji_flurry", + nil, + 0.51, + -0.05, + nil, + nil, + 0.4, + 1.0, + "jingxia2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "022", + "none", + nil, + 0.4, + 0.1, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "活発な巡遊者", + "", + 0, + "", + false, + "", + "こんなに小さいのに、巡遊者をやってるの?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(どう説明したものか……)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_sweaty", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "……いや、この子はまだ学生でね。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "none", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "専攻が星ノ塔学ということで、==RT==現地調査をしてみたいとせがまれたんだ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(本当はフィルムを取りに来ただけだけど!)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "とはいえ子供だが、腕前はご覧のとおりだ。==RT==心配はいらない……!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "落ち着いた巡遊者", + "", + 1, + "", + false, + "", + "たしかに……あんなものを見せられてしまってはな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "003", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "落ち着いた巡遊者", + "", + 0, + "", + false, + "", + "ああ、そうだ。==RT==この階の祈願箱は君らに譲るよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "え?いいのか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "活発な巡遊者", + "", + 0, + "", + false, + "", + "助けてもらったお礼……になるかはわからないけど。==RT==ホタルちゃんが来てくれなかったら==RT==生きて星ノ塔を出られたかも怪しかったし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.3, + false, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "やったな、ホタル!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "わーい。==RT==フィルム♪フィルム♪", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "落ち着いた巡遊者", + "", + 0, + "", + false, + "", + "俺たちはそろそろ戻るが、ふたりはどうする?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "私たちも戻るよ。==RT==お目当ての品も無事手に入ったことだしね。", + "僕たちも戻るよ。==RT==お目当ての品も無事手に入ったことだしね。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "落ち着いた巡遊者", + "", + 1, + "", + false, + "", + "それがいい。==RT==どんなに良い神器を手に入れても、死んだら元も子もない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "落ち着いた巡遊者", + "", + 0, + "", + false, + "", + "ははっ、今日の恩恵の神は、すこぶる機嫌が悪かったみたいだ。==RT==こんな日に塔に入っちまうとは……我ながらついてないよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "すこぶる?==RT==そんなに大変な目に遭ったのか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "落ち着いた巡遊者", + "", + 0, + "", + false, + "", + "どういうわけか、出くわす星骸の数が多すぎるんだ。==RT==しかも、危険な個体まで大量に混じってる始末でね。==RT==この星ノ塔にはよく足を運ぶけど……こんな経験ははじめてだよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(ホタルも似たようなことを言っていたな……==RT==塔の中でなにか起こっているのか?)==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.3, + false, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "マオー、マオー。==RT==写真、撮りたい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "あ。でも、いっぱい撮ったらフィルムまたなくなっちゃう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ホタルが本当に撮りたいと思ったものだけを、==RT==写真に撮るようにしたらいいのではないか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + 1.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "本当に撮りたいもの?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "うーん。なんと説明すればよいか――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "avg_emoji_attention", + "jushou0", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "例えば、こうしてあたりを見渡してみて、==RT==また見たいと思ったものはないか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + -50.0, + 1.35, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + -300.0, + 1.5, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -500.0, + 175.0, + nil, + "avg1_115", + "b", + "002", + "avg_emoji_star", + 0, + 0.52, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "ここ、お星さまキラキラ。きれい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlCharHead", + param = { + nil, + nil, + nil, + "avg1_115", + 3, + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_awkward", + nil, + nil, + 0.48, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "でもお星さま、外にもある。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "かと言って、ほかに特徴的なものもないし……==W====RT==そうだ!こういうのはどうだろう?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_idea", + "jushou2", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "落ち着いた巡遊者", + "", + 0, + "", + false, + "", + "写真?==W==いいね!==RT==これもなにかの縁だし、いい記念になる。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_071", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "008", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "活発な巡遊者", + "", + 0, + "", + false, + "", + "えーっ、こんな埃まみれになった顔で撮るのー?==W====RT==う~~ん……まあ、それも思い出かぁ♪", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_054", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "よかったな、ホタル。==RT==せっかくだし、ふたりの写真を撮らせてもらうといい。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "でもホタル、人撮ったことない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -0.1, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "いつも、ホタルが撮られるだけ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_018", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_lab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + -20.0, + 1.3, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "f", + "013", + "none", + nil, + 0.4, + 0.1, + 0.8, + nil, + nil, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume75_3s", + 0, + "m116", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_018", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.25, + true, + "default", + 1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.25, + true, + 1 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "002", + "none", + nil, + 0.6, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_214", + "a", + "002", + "none", + nil, + 0.2, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_177", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星輝会研究員", + "", + 1, + "", + false, + "", + "記録完了。==RT==今日の実験はここまでね。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星輝会研究員", + "", + 0, + "", + false, + "", + "ホタル、よくやったわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星輝会学者", + "", + 0, + "", + false, + "", + "目覚ましい数値だ。==RT==これならプロジェクト報奨金も期待できそうね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "003", + "none", + nil, + 0.35, + 0.0, + 1.0, + nil, + 0.4, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星輝会研究員", + "", + 0, + "", + false, + "", + "フフ、当然でしょ。==RT==ホタルはもっとも可能性を秘めた個体、私たちの――==W====RT==『希望』なんだから。", + "" + } + }, + { + cmd = "Wait", + param = {1.25} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星輝会学者", + "", + 0, + "", + false, + "", + "このままの状態を維持してくれればいいが……==RT==逆の事象が起きれば、私たちは即クビだな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星輝会研究員", + "", + 0, + "", + false, + "", + "ちょっと、縁起でもないことを言わないでよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "003", + "none", + nil, + 0.55, + 0.0, + 1.0, + nil, + 0.5, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "f", + "004", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.75, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "笑ってる?たのしい?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_214", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "002", + "none", + 6, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星輝会研究員", + "", + 0, + "", + false, + "", + "ん、ホタル?まだいたの?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + 0.27, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "それ……なに?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "星輝会研究員", + "", + 1, + "", + false, + "", + "ああ、これ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星輝会研究員", + "", + 0, + "", + false, + "", + "これは『写真器』。==RT==ある瞬間の光景を切り取って、記録に残すことができる神器よ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -35.0, + 1.35, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "avg_emoji_question", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "写真撮るの、たのしい?==W==ホタルも笑える?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + "005", + "none", + nil, + 0.33, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星輝会研究員", + "", + 0, + "", + false, + "", + "別に写真を撮るのが楽しくて笑ってるわけじゃ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星輝会学者", + "", + 0, + "", + false, + "", + "いちいち取り合わなくていい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星輝会学者", + "", + 0, + "", + false, + "", + "どうせコピーはとってあるんだ。興味があるなら1枚やろう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_07_004", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "(これ……ホタル?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "(写真、たのしくない。ぜんぜん笑えない)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "(写真……違う?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_07_004", + nil, + nil, + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "f", + "011", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_214", + "a", + "005", + "none", + nil, + 0.37, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "002", + "none", + nil, + 0.62, + nil, + nil, + nil, + nil, + 0.0, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星輝会研究員", + "", + 0, + "", + false, + "", + "なに?写真器のことずっと見て……==RT==まさか、今度はコレが欲しいとか言うつもり?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星輝会学者", + "", + 0, + "", + false, + "", + "……興味を、示した?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "003", + "avg_emoji_happy", + nil, + 0.52, + -0.1, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星輝会学者", + "", + 0, + "", + false, + "", + "渡してやれ。==RT==その上でもう一度、数値を計ってみたい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_088", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_07_005", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_07_005", + nil, + nil, + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "(写真器パシャパシャ、たのしい。でも笑えない)", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(人を撮ることに、なにか思うところがあるのか?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(でもホタルが、私やカナーチェ以外の大人と==RT==接点を持とうとしたのははじめてだ……==W====RT==これはもしや、いい傾向なのではないだろうか)", + "(でもホタルが、僕やカナーチェ以外の大人と==RT==接点を持とうとしたのははじめてだ……==W====RT==これはもしや、いい傾向なのではないだろうか)" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "015", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "none", + "InOutSine", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_403", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m57", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "014", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ホタル、何事も挑戦だ。==RT==やってみたら、案外楽しいかもしれないぞ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + -1.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "チョーセン。==W==わかった。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + 0.0, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ふふ。その意気だ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.38, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + 180.0, + nil, + nil, + "avg3_138", + "a", + "006", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "活発な巡遊者", + "", + 0, + "", + false, + "", + "それでそれで!==RT==どんなポーズで撮ろっか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -50.0, + nil, + nil, + "avg3_139", + "a", + "002", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "落ち着いた巡遊者", + "", + 0, + "", + false, + "", + "普通に『ピース』でいいんじゃないか?==RT==お前はともかく、俺は……ちょっと恥ずかしいし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + -150.0, + 1.5, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "006", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "006", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_506", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "よし。ではホタル、==RT==3つ数えてからシャッターを押してくれ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "おっけー。いーち。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "にーい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "さーん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "none", + 2.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + -1.0, + false, + 0.25, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + 1.0, + false, + 0.25, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "巡遊者たち", + "", + 0, + "", + false, + "", + "チーズ!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutSine", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "OutSine", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Clear", + param = { + true, + 1, + true, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutSine", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_506", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutSine", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.25, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutSine", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -50.0, + 1.35, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_1s", + 0, + "m57", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_506", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "015", + "none", + nil, + 0.5, + 0.1, + 1.25, + nil, + nil, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + -50.0, + 1.5, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -600.0, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "InOutSine", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + -0.05, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.35, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "君はずっとその写真器を持ち歩いているが、==RT==写真を撮るのが好きなのか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.45, + -0.05, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + 1.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "好き?==RT==……わかんない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + 0.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "これ、もらった。==W====RT==はじめて……もらった。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + -80.0, + -80.0, + 1.28, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.67, + nil, + 1.1, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "ふふ……そうか。それは誰にもらったんだい?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "avg_emoji_flower", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "none", + nil, + 0.45, + -0.22, + 1.3, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "none", + nil, + 0.5, + -0.22, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "なるほど……==W==研究者たちがどうして笑っていたのか。==RT==そして、自分がなぜ笑えないのかを知りたいのか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + 0.2, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + 1.28, + nil, + nil, + nil, + "ChanDou1", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ホタル、むずかしいことよくわかんない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "いいかい、ホタル?無理に笑おうとしなくていい。==RT==なぜなら君にとって、あそこでの毎日は苦痛でしかなかったんだから。==W====RT==むしろ本来なら、君は『泣く』べきだったんだ。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "泣く……?==W====RT==でもホタル、涙出ない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume35_3s", + 0, + "m31", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ホタル、なにか間違えた?おかしい?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + 1.0, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "そうじゃない。君も、私やほかのみんなと同じだ。==RT==ちゃんと心を備え、『感情』を持っている。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "いまはただ……気づいていないだけ。==RT==自分を守るために、感情にフタをしてしまっているのさ。==W====RT==だがいつか必ず、そのフタは開けられる。", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + -150.0, + 1.5, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutSine", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 1.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutSine", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "InOutQuad", + 0.5, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + nil, + -0.1, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "…………", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "撮れた。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.25, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "006", + "none", + nil, + 0.55, + 0.2, + 0.8, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.5, + -0.05, + 1.0, + nil, + nil, + 1.0, + "diantou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "落ち着いた巡遊者", + "", + 0, + "", + false, + "", + "どれどれ……?==W====RT==おお、上手に撮れてるじゃないか。", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "007", + "none", + nil, + 0.38, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_question", + nil, + 0.4, + -0.05, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "活発な巡遊者", + "", + 0, + "", + false, + "", + "プッ。でもアンタ、半目になってるじゃん!==W==ウケる!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "007", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "落ち着いた巡遊者", + "", + 0, + "", + false, + "", + "もともとそういう顔つきだよ!ほっとけ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "マオー。==RT==ホタル、ちょっとわかった。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "マオーが言ってた……ホタルが、撮りたいもの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "この写真見てると、ウキウキして、ポカポカする。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "025", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(これは――っ!?)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Comment", + param = { + "4話の記憶回想" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_left", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + nil, + -0.08, + 1.1, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "ホタルは無意識に力を制限している――というのがイグナの見解だ。==RT==数値が上がらないのは心因性の問題……==RT==つまり、ホタルの『感情』が大きなボトルネックになってしまっている。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "私はこれを変化の予兆だと思っている。==RT==いや……『信じたい』、という表現が的確か。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_left", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -0.1, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "018", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(やったぞ、カナーチェ!==RT==ホタルはいま、自分の心と正面から向き合っている!)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "022", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(彼女がここにいないのが悔やまれる。==RT==ホタルのこの顔……君にも見てほしかったな)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.52, + -0.07, + 1.1, + nil, + nil, + nil, + "jingxia2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ウキウキ、ポカポカ。==W====RT==マオー、これなに?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "それはみんなの心が繋がった証だよ。==RT==彼らの嬉しい、楽しいという気持ちを、==RT==写真を通してホタルの心が受け取ったんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "簡単に言うと……==RT==みんなが笑顔になったのは、ホタルのおかげということさ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "みんなの笑顔……ホタルの、おかげ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + 3, + 0.27, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + 4, + 0.73, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_happy", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "huanxin2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "活発な巡遊者", + "", + 0, + "", + false, + "", + "ホタルちゃん!今日は助けてくれてありがとっ!==RT==近くに来たら、ぜひ私たちのところに遊びに来てね!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "落ち着いた巡遊者", + "", + 0, + "", + false, + "", + "ああ。この素敵な写真の礼もしないといけないしな。==W====RT==そのときはぜひ食事でも奢らせてくれ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "015", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "あ……えと……その。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "2TiaoYue", + "none", + "InSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "マオー。こういうとき、なんて言えばいいの?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "『どういたしまして』、でいいんだよ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + "2TiaoYue", + "none", + "InSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "…==W==…==W==どういたしまして。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_star", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "活発な巡遊者", + "", + 0, + "", + false, + "", + "やーん!この子、照れてるー!==W====RT==ちょーかわいくない!もう、いっそうちらのパーティーに来る?", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 200.0, + nil, + 0.9, + "avg3_139", + "a", + "002", + "avg_emoji_music", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "落ち着いた巡遊者", + "", + 0, + "", + false, + "", + "ははっ、腕の立つ巡遊者はいつだって大歓迎だよ。==RT==お礼の席では、ぜひその話もしよう。じゃあね、ホタルちゃん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_139", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ばいばい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 1, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "012", + "none", + nil, + 0.45, + -0.05, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "022", + "none", + 4, + 0.55, + 0.05, + 0.9, + nil, + 0.3, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "avg_emoji_music", + nil, + 0.47, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "013", + "none", + nil, + 0.6, + nil, + 1.0, + nil, + 0.1, + nil, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "ホタル、今日はいい気分転換になったのではないか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "うん。とってもウキウキした。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "InOutSine", + 0.75, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalkShake", + param = { + 0, + "DaZhenDong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "ホタル……!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "いまの声は……?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + 1.1, + "avg1_115", + "b", + "002", + "none", + 0, + 0.53, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "センセー。", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_115", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m42", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.8, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "010", + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "niunie", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "はぁ……はぁ……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "カナーチェ!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "よかった……ふたりとも、無事のようだな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "なにがあったんだ?==RT==そのひどい有り様は、いったい……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "説明はあとだ!==RT==ホタルを連れて、急いで逃げてくれ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "ここは危険なんだ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stev_07_07.lua b/lua/game/ui/avg/_jp/config/stev_07_07.lua new file mode 100644 index 00000000..ff782c7f --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stev_07_07.lua @@ -0,0 +1,18113 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第7話", + "たいせつ", + "カナーチェから星骸の異常発生は星輝会の仕業と聞かされる魔王。星ノ塔から脱出を試みるも、空間に異常が起こっており、助け出した巡遊者たちとともに窮地に追い込まれる。万事休すと思われたそのとき、ホタルの力が覚醒する。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "2時間前――", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.25, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "002", + "none", + nil, + 0.75, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.3, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + 0.7, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "星輝会の連中は、近いうちに行動を起こすつもりのようだが……==W====RT==実際のところはどうなんだ?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "確証はありません。ですが上層部への申請は確認していますし、==RT==そもそも許可が下りる前から、すでに動き始めているようです。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "ある意味、腹を括った――とも捉えられますが。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "とにかく万が一にもホタルが奪われた場合、==RT==あの子にとってはいままでと比べ物にならないほど、==RT==過酷な実験漬けの毎日となるでしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "人の人生をなんだと思っている……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "同感です。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "g", + "002", + "none", + 2, + 0.55, + -0.2, + 1.4, + nil, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + 3, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + 1, + 0.27, + -0.2, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + 0.0, + 0.5, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "そもそもホタルは非常に貴重な成功例であり、==RT==彼女こそが『アバランチ』を扱うのに、==RT==最も適した人材であることは間違いありません。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "なのに連中ときたら。ホタルの精神が壊れてしまったら、==RT==アバランチもただのガラクタに成り下がる……==RT==どうしてそれがわからないのでしょうか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "しかしいくら嘆いたところで、==W====RT==私自身はあくまで星輝会の一員にすぎません。==RT==ルールや規則を逆手に取られたら、きっとあの子を庇いきれない。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + 4, + 0.6, + 0.05, + 1.0, + nil, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.55, + 0.05, + nil, + nil, + 0.0, + 0.3, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "まあそれがわかっていたから、==RT==部外者であるあなたや、彼女に協力を要請したわけですが。", + "まあそれがわかっていたから、==RT==部外者であるあなたや、彼に協力を要請したわけですが。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "……それで、私はなにをすればいい?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_338", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "OutCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 2.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "ホタルを星ノ塔から遠ざけてください。==W====RT==以前、塔内の環境に干渉する技術を見たことがありまして……==W====RT==万が一にもそれを持ち出されたら非常に危険です。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_500", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "17", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_500", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "とはいえ難しく考える必要はありません。==RT==事態が落ち着くまで、いままでどおりに過ごしていただくだけですから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "lengzhan2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "……?どうしました?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "……まったく、厄介なことになったぞ。==RT==魔王が一緒なら、『星ノ塔に登ってもいい』と言ってしまったんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "――っ!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "020", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "すまないが私は先に戻る。==RT==なんだか嫌な予感が……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "星ノ塔に入るなら、くれぐれも気をつけてください。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "やれやれ……悪い予感ほどよく当たるものだな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "011", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "星骸の異常発生。これはおそらく人為的なもの――==RT==『星輝会』の仕業とみて間違いないだろう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "だがそうなると……==RT==カナーチェも星骸の大群に出くわしたのか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "005", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "見てのとおりさ。聞いたところで、なにもおもしろくはないだろうがね。==W====RT==さあ、とにかくここを離れよう。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "manbu", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "avg_char_effect_left", + "OutCubic", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_close", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_188", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "002", + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_warning", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_423", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "011", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "これは、いったい……?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "塔を登っているときもそうだったんだが……==RT==どうやら空間そのものに異変が起こっているようだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_188_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_423_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_warning", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_unknow", + "rule_39", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + 0.7, + 0.1, + 0.9, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + 0.1, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "010", + "avg_emoji_sweaty", + nil, + 0.2, + -0.1, + 1.2, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "扉、パカパカ。おもしろい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "……慎重に進むぞ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_079", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + 0.5, + 0.2, + 0.8, + nil, + nil, + 0.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.5, + 0.2, + 0.8, + nil, + 0.0, + 0.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + 0.25, + nil, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "002", + "none", + nil, + 0.75, + nil, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.3, + nil, + 1.0, + nil, + nil, + 1.0, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + 0.7, + nil, + 1.0, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "jingxia2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ここは先ほどの階層……!==RT==どうしてまた、この階に戻ってきているんだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.1, + nil, + 1.2, + nil, + 1.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + 0.9, + nil, + 1.2, + nil, + 1.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "003", + "none", + nil, + 0.5, + 0.15, + 0.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "003", + "none", + nil, + 0.7, + 0.15, + 0.65, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "005", + "none", + nil, + 0.5, + nil, + 0.75, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "none", + nil, + 0.7, + nil, + 0.7, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "落ち着いた巡遊者", + "", + 0, + "", + false, + "", + "おい、あれ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "活発な巡遊者", + "", + 0, + "", + false, + "", + "あっ、ホタルちゃんたち!==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "002", + "none", + nil, + 0.4, + nil, + 0.8, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "002", + "none", + nil, + 0.6, + nil, + 0.75, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "君たちはさっきの……!==RT==てっきり塔から出たとばかり!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "005", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "落ち着いた巡遊者", + "", + 0, + "", + false, + "", + "そのつもりだったんだが……==RT==なぜか、この階に戻ってきちまうんだよ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "活発な巡遊者", + "", + 0, + "", + false, + "", + "なにこれ、ホラー!?==W==出口はどこ!?ってカンジ!", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -2.0, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + 0.8, + "avg1_1195", + "a", + "002", + "none", + 1, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "005", + "avg_emoji_shock", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "avg_emoji_shock", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_435", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星骸たち", + "", + 0, + "", + false, + "", + "ガォ!", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "avg_char_effect_right", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.001} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.001} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "avg_char_effect_left", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + 3, + 0.2, + -0.8, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + 4, + 0.5, + -0.8, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1197", + "a", + "002", + "none", + 5, + 0.8, + -0.8, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1198", + "a", + "002", + "none", + 6, + 0.35, + -0.8, + 0.8, + nil, + 0.5, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1200", + "a", + "002", + "none", + 7, + 0.65, + -0.8, + 0.8, + nil, + 0.5, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1197", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_138", + "a", + "005", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "活発な巡遊者", + "", + 1, + "", + false, + "", + "で、極めつけはこの星骸のオンパレード!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "活発な巡遊者", + "", + 0, + "", + false, + "", + "これだけ集まると、もはや壮観っていうか。==W====RT==でも全部倒さなきゃなんないと思うと、気が滅入っちゃうって!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1197", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "avg_char_effect_left", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.001} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "005", + "none", + nil, + 0.4, + 0.15, + 0.8, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "005", + "none", + nil, + 0.6, + 0.15, + 0.75, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "avg_char_effect_right", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "落ち着いた巡遊者", + "", + 0, + "", + false, + "", + "ふむ、出口を塞がれた星骸の巣に放り込まれたようなものか……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(この状況、どう切り抜ける?)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + 0.1, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "avg_emoji_happy", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "問題ない。おっけー。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ホタルがみんな守る。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "014", + "none", + nil, + 0.8, + nil, + 1.15, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "002", + "avg_emoji_symbol", + nil, + 0.7, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "なっ……!?==W==ホタル、待つんだ!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + -100.0, + nil, + nil, + "avg2_973", + "a", + "002", + "none", + 1, + nil, + 0.2, + nil, + nil, + 1.0, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_436", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星骸たち", + "", + 0, + "", + false, + "", + "グオオオッ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg2_973", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "003", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "遊んでくる。==W==わーい。==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "011", + "avg_emoji_flurry", + nil, + 0.4, + nil, + 1.0, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "ダメだ、ホタル!いくらなんでも数が多すぎる!==RT==キミのほうが先に動けなくなるぞ!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "動けなくなる……==RT==カナーチェ、それはどういう意味だ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "あの子が持つ新兵器――『アバランチ』はとても強力だ。==RT==だがその強力さゆえ、魔力の消耗も激しく、ホタルへの負担も大きい。==RT====W==力とリスクのトレードオフというわけさ。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ならホタルの援護をしよう。==RT==ただ見ているだけではなく、==RT==私たちは、私たちにできることをするんだ。", + "ならホタルの援護をしよう。==RT==ただ見ているだけではなく、==RT==僕たちは、僕たちにできることをするんだ。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "……==W==ああ。==W==キミの言うとおりだな。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "013", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "avg_char_effect_right", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.001} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_482", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "avg_char_effect_left", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m10", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_481", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hotaru_laser", + 0, + 1, + 20.0, + 2.0, + 4.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_535", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_292", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_light", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + 1.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + 1.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + 0.8, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "やー。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "もう終わっちゃった。つまんない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "――っ!==B====W==", + "" + } + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + 2, + 0.25, + 0.1, + 0.8, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + 3, + 0.75, + 0.1, + 0.8, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1198", + "a", + "002", + "none", + 4, + 0.4, + 0.1, + 0.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1199", + "a", + "002", + "none", + 5, + 0.6, + 0.1, + 0.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "close", + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_482", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + 0.9, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + 0.9, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + nil, + nil, + 0.8, + nil, + 0.5, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + 0.8, + nil, + 0.5, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_291", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 1, + -5.0, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_attack", + 0, + 1, + nil, + 1.0, + 0.8, + 0.2, + true, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + nil, + -0.3, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + -0.3, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 1, + 5.0, + -2.0, + nil, + 0.2, + true, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 0.0, + "stop", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_975", + "a", + nil, + "none", + nil, + nil, + 0.15, + 0.6, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1200", + "a", + "002", + "none", + nil, + 0.3, + 0.1, + 0.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1198", + "a", + "002", + "none", + nil, + 0.7, + 0.1, + 0.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + nil, + 0.8, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + nil, + nil, + 0.8, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_482", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_453", + 0.2, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + 0.7, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_planetarium", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + -0.1, + 1.2, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "おもちゃ増えた。ワクワク♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_435", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + nil, + 0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.1, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + nil, + nil, + 0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.1, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + 0.8, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.1, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "avg_char_effect_left", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "none", + "InOutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + nil, + 1.0, + nil, + nil, + nil, + 0.0, + "JuGong1", + "none", + "InOutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.2, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "28_down", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 100.0, + 1.5, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -300.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "28_up", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "……あれ?==W==でもホタル飛べなくなっちゃった。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 700.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1200", + "a", + "002", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + 0.5, + -0.1, + 0.8, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -20.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1199", + "a", + "002", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + 0.4, + -0.2, + 0.7, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 20.0, + false, + 0.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_975", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + 3, + 0.47, + -0.57, + 0.7, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "くっついてる星骸、==W==重い……==W==", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + 4, + nil, + 0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + -0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + -0.52, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_330", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_water_attack", + 0, + 1, + -2.0, + 1.0, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_327", + 0.2, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_water_attack", + 0, + 1, + 1.0, + -1.0, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_327", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "……?", + "" + } + }, + { + cmd = "SetBg", + param = { + 2, + "tower_planetarium", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_1195", + "a", + "002", + "none", + 2, + 0.4, + nil, + 1.0, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_1196", + "a", + "002", + "none", + 1, + 0.57, + nil, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutCubic", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_313", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "016", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "いまの、ちょっぴり痛い。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "015", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_water_attack", + 0, + 1, + 2.0, + -2.0, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_327", + 0.2, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_water_attack", + 0, + 1, + -2.0, + 2.0, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_327", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "あ――==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InOutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "015", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InOutCubic", + 0, + 10.0, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InOutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InOutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "28_up", + "InOutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_down_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -0.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -500.0, + 1.5, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "026", + "none", + 1, + 0.2, + -0.3, + 1.5, + nil, + 0.5, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "011", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutCubic", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.2, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack_2", + 0, + 0, + -3.5, + 2.0, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 1, + 7.0, + -2.0, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + -0.5, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InOutCubic", + 0, + -40.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "002", + "avg_emoji_flurry", + nil, + 0.55, + -0.05, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "ホタル!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 400.0, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_symbol", + nil, + 0.25, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "ケガはないか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "センセー?マオー?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "数が多すぎる!君ひとりでは危険だ!==RT==ここは力を合わせて突破しよう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + 4, + 0.9, + nil, + 0.9, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + 5, + 1.1, + nil, + 0.85, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -450.0, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_happy", + nil, + 0.97, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "落ち着いた巡遊者", + "", + 0, + "", + false, + "", + "俺たちもいるぜ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "活発な巡遊者", + "", + 0, + "", + false, + "", + "助太刀するよ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutCubic", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 100.0, + 1.2, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m9", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "017", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ホタル、==W==みんな守れない?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "004", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "逆だよ。ここにいる全員が君を頼りにしているし、==RT==君のことを『大切』に思っているんだ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "『たいせつ』?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "avg_emoji_star", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ああ。だから、みんなを守る君のことを守らせてほしい。==RT==私たち全員でな。", + "ああ。だから、みんなを守る君のことを守らせてほしい。==RT==僕たち全員でな。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "002", + "none", + nil, + 0.9, + -0.05, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "後方支援は任せてくれ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.05, + -0.05, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "006", + "avg_emoji_attention", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "落ち着いた巡遊者", + "", + 0, + "", + false, + "", + "じゃあ、俺たちは――っ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 100.0, + nil, + nil, + "avg3_138", + "a", + "002", + "avg_emoji_love", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "活発な巡遊者", + "", + 0, + "", + false, + "", + "ホタルちゃんのバックアップね!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "……うん。==B====W==", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "rule_39", + "OutCubic", + true, + true, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_481", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "この激しい戦いの中、ホタルはこれまでにない力を発揮した。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_435", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_291", + 0.2, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_327", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "ホタルとその一行は、押し寄せる敵の波をかき分けるように進んでいく。==RT==徐々に星骸グループの包囲を突破し、出口を目指していった。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_292", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_283", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "しかし――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "stop", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "115", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "はぁ……はぁ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "017", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "……まだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + 0.4, + nil, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_975", + "a", + "002", + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + 0.5 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "あっ――!==W==", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "017", + "avg_emoji_awkward", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "close", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "015", + "avg_emoji_vexation", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 0, + 0, + -4.0, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + 0.6, + nil, + 0.8, + nil, + nil, + nil, + "LianTiao", + "none", + "InBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InOutBack", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_403", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_magic", + 0, + 1, + 2.5, + -1.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + nil, + "avg1_120", + "d", + "002", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 0.0, + "shilaimu1", + "none", + "OutBack", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "はぁあああああああああ!==W==", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_120", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + nil, + 1.35, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ホタル、無事か?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "だいじょーぶ。おっけー……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(真っ青な顔をして、どこが大丈夫だ。==W====RT==明らかに変調を引き起こしてるではないか)", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 400.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "002", + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "002", + "none", + nil, + 0.2, + nil, + 0.9, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "どうしたんだ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "それが、ホタルの様子がおかしいんだ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "おかしく、ない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "017", + "avg_emoji_flurry", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ホタル、まだぜんぜんへーき。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "JuGong", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "くっ……やはりこうなってしまったか……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "やはり?こうなることを想定していたのか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "先ほども言っただろう?==RT==アバランチは本当に強力な武器なんだ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "そしてその代償として、操者の精神に強烈な負荷を与える。==RT==これだけの連続使用……ホタルにかかっている負担は計り知れない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "close", + nil, + 0.1, + nil, + 1.0, + nil, + 0.5, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + nil, + nil, + nil, + "avg3_138", + "a", + "005", + "avg_emoji_symbol", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "活発な巡遊者", + "", + 1, + "", + false, + "", + "ホタルちゃん、大丈夫!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "活発な巡遊者", + "", + 0, + "", + false, + "", + "星骸が態勢を立てなおしてる!このままだとまた囲まれちゃうよ!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg3_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "ホタル、疲れてない……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "まだ……やれる……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ホタル……みんな……まも、る……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "015", + "avg_emoji_vexation", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_115", + "shake_R", + false, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "chijing", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "002", + "none", + nil, + 0.3, + nil, + 0.95, + nil, + 0.0, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + 0.8, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "025", + "none", + nil, + 0.7, + nil, + 0.95, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "ホタル――", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "ホタル!", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "avg_char_effect_up", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1292", + "b", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m5", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "(……あれ?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "(体……動かない……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "(こんなに、疲れたの……――――)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_07_001", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "星輝会研究員", + "", + 1, + "", + false, + "", + "まあいい、今日のデータ収集はここまでにしよう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "星輝会研究員", + "", + 0, + "", + false, + "", + "成果は?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "星輝会学者", + "", + 0, + "", + false, + "", + "なんとも言えないな、数値にバラつきがありすぎる。==RT==いちおう精査してみるが、有益な情報は期待できないだろう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "星輝会研究員", + "", + 0, + "", + false, + "", + "ホタル、身体になにか変化はないか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "星輝会学者", + "", + 0, + "", + false, + "", + "実験体に聞いて答えが返ってくるなら、==RT==そもそも私たちはここに呼ばれていないだろうさ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "17", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "(本当は、痛かった)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "(毎日、痛くて……苦しかった……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "(本当は…………イヤだった)", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 80.0, + -80.0, + 1.28, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + 0.45, + -0.22, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "004", + "none", + nil, + 0.5, + -0.22, + 1.3, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "いいかい、ホタル?無理に笑おうとしなくていい。==RT==なぜならキミにとって、あそこでの毎日は苦痛でしかなかったんだから。==W====RT==むしろ本来なら、キミは『泣く』べきだったんだ。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "泣く……?==W====RT==でもホタル、涙出ない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ホタル、なにか間違えた?おかしい?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + 1.0, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "そうじゃない。キミも、私やほかのみんなと同じだ。==RT==ちゃんと心を備え、『感情』を持っている。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "いまはただ……気づいていないだけ。==RT==自分を守るために、感情にフタをしてしまっているのさ。==W====RT==だがいつか必ず、そのフタは開けられる。", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "17", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_120", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "(センセー……ホタル、ちょっぴりわかった)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "(痛くて、苦しいと……シクシク)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_013_a", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_465", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "(ホタルも涙出た)", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_465_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_013_a", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + -400.0, + 1.35, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -200.0, + 1.2, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "011", + "none", + 1, + 0.1, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1199", + "a", + "002", + "none", + 2, + 0.7, + 0.2, + 0.9, + nil, + nil, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1200", + "a", + "002", + "none", + 3, + 0.9, + 0.2, + 0.85, + nil, + nil, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1198", + "a", + "002", + "none", + 4, + 0.8, + 0.4, + 0.8, + nil, + 0.5, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m47", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_313", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "avg_emoji_angry", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "こっちだ!こっちにこい!", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 1, + 6.0, + 2.0, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + 0.7, + nil, + 0.75, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + 0.6, + nil, + 0.7, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "ホタルには指一本、触れさせはしない!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + 1, + 0.5, + nil, + 0.65, + nil, + nil, + nil, + "none", + "none", + "OutBounce", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + 0.45, + nil, + 0.6, + nil, + nil, + nil, + "none", + "none", + "OutBounce", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "ぐぅっ……!!==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + 10.0, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + 5.0, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + 5.0, + true, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "026", + "close", + nil, + 0.0, + -0.1, + 1.5, + nil, + 0.5, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_shock", + nil, + 0.15, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "カナーチェ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + -400.0, + 200.0, + 1.0, + "avg2_973", + "a", + "002", + "none", + 1, + nil, + 0.2, + 1.0, + nil, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_435", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星骸たち", + "", + 0, + "", + false, + "", + "ガオォ――!", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + -200.0, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg2_973", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "avg_char_effect_left", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "avg_char_effect_right", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_973", + "a", + "002", + "none", + nil, + 0.6, + 0.2, + 0.8, + nil, + 1.0, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.9, + 0.2, + 0.8, + nil, + 1.0, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_atta", + 0, + 1, + 2.0, + 1.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_137", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.6, + 0.2, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -3.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.7, + 0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 3.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_033", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "活発な巡遊者", + "", + 1, + "", + false, + "", + "おっと、お前の相手はこっちだよ!==RT==へへっ、こんなに早く、命の恩人に借りを返せるなんてね!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.65, + 0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + 5.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_yellow_blade", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_481", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "活発な巡遊者", + "", + 0, + "", + false, + "", + "借金は踏み倒してもいいけど、==RT==恩は生きてるうちに返せってお婆ちゃん、言ってた!", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.15, + -0.2, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -10.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "003", + "none", + nil, + 0.3, + 0.05, + 0.85, + nil, + nil, + 1.0, + "none", + "none", + "OutBounce", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dash", + 0, + 1, + -1.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_240", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "落ち着いた巡遊者", + "", + 0, + "", + false, + "", + "いい婆ちゃんを持ったな!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.3, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_436", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "008", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "InOutBack", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "008", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "InOutBack", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "InOutBack", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + 0.2, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + 0.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_153", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_225", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_light", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 1.0, + 0.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + -10.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.0, + 0.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + 10.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "落ち着いた巡遊者&活発な巡遊者", + "", + 0, + "", + false, + "", + "うっ……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 400.0, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "026", + "avg_emoji_attention", + 1, + nil, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "ふたりとも!==W====RT==くそっ、このままでは……せめてホタルだけでも……", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + 3, + nil, + nil, + 1.0, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "016", + "none", + 1, + nil, + -0.2, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_294", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_294", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.3, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_327", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "none", + "shouji", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ぐぁあああああああぁ!!!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + "025", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "……マオー?センセー?みんな?==RT==どうして……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m58", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "017", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "017", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ホタル、==W==みんな守れない?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "004", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "逆だよ。ここにいる全員が君を頼りにしているし、==RT==君のことを『大切』に思っているんだ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "『たいせつ』?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "avg_emoji_star", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ああ。だから、みんなを守る君のことを守らせてほしい。==RT==私たち全員でな。", + "ああ。だから、みんなを守る君のことを守らせてほしい。==RT==僕たち全員でな。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "007", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "――っ!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg4_103", + "a", + "002", + "none", + nil, + nil, + nil, + 0.99, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_103", + "a", + nil, + "none", + 2, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_103", + "a", + nil, + "none", + nil, + nil, + nil, + 0.99, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m43", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "……起きて、『アバランチ』。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "b", + "002", + "none", + nil, + 0.28, + -0.3, + 1.35, + 0.5, + 0.5, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "b", + nil, + "none", + 2, + 0.3, + nil, + nil, + nil, + nil, + 0.3, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "センセーイジメたやつ、許さない。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "b", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "013", + "none", + nil, + 0.72, + -0.2, + 1.35, + 0.5, + 0.5, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + 3, + 0.7, + nil, + nil, + nil, + nil, + 0.3, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "マオーがシクシクすると、ホタルもシクシク。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "だから……ホタルの言うこと聞いて。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 100.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "34", + "InOutCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.5, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg4_103", + "a", + "002", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_103", + "a", + nil, + "none", + 4, + nil, + nil, + 1.005, + nil, + nil, + 1.0, + "none", + "none", + "InOutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_103", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_103", + "a", + nil, + "none", + nil, + nil, + nil, + 1.005, + nil, + nil, + 1.0, + "none", + "none", + "InOutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_103", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_502", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_diffusion", + 0, + 2, + nil, + nil, + nil, + 1.3, + true, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutCubic", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutExpo", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "006", + "none", + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 0.5, + nil, + "none", + "OutExpo", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_280", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutExpo", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_powerup_loop", + 0, + 0, + nil, + nil, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_103", + "a", + nil, + "none", + nil, + nil, + nil, + 1.3, + nil, + nil, + 0.0, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ホタルといっしょに……ホタルの『たいせつ』、==B====W==守る!", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + false, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stev_07_08.lua b/lua/game/ui/avg/_jp/config/stev_07_08.lua new file mode 100644 index 00000000..b3896c7c --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stev_07_08.lua @@ -0,0 +1,10857 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第8話", + "笑顔", + "覚醒した力を振るい、星骸を撃退するホタル。その力は今までのホタルとは一線を画すものであり、同時に、ホタルの心に好ましい変化をもたらした。ホタルは魔王に頼み、自分が手に入れた新しい感情を写真に収めたあと力尽き、眠りにつく。", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_974", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_975", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_956", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_294", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_956", + "a", + nil, + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_314", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m8", + "none", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + -1.6, + -1.7, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星骸たち", + "", + 0, + "", + false, + "", + "ガォ――!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "g", + "010", + "none", + nil, + nil, + -0.21, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ホタルと本気でおにごっこする?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.0, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_powerup_loop", + 0, + 0, + 0.2, + -3.5, + 1.1, + 0.0, + false, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + nil, + nil, + "none", + "OutCubic", + 0.7, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutQuart", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.4, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.4, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_502", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_diffusion", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + false, + false, + 0.55, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_powerup_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.55, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "いいよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + nil, + 0.25, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -200.0, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "28_down", + "OutCubic", + true, + true, + 0.51, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 900.0, + -900.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "g", + "010", + "none", + nil, + nil, + -0.27, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "28_up", + "OutCubic", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutBack", + 0.8, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "010", + "none", + nil, + nil, + -0.01, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "アバランチ、もっと高く。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 1, + nil, + nil, + 0.7, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.3, + nil, + nil, + nil, + "Xiao", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "もっと速く。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Clear", + param = { + true, + 0.4, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.71, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.1, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.71, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_974", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_975", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_956", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_956", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hotaru_laser", + 0, + 1, + nil, + -0.5, + 1.1, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_535", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.6, + false, + 0 + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_974", + "shake_L", + false, + 0.0, + true + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_975", + "shake_R", + false, + 0.0, + true + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_956", + "shake_L", + false, + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_956", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -170.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "28_down", + "OutCubic", + false, + false, + 0.71, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 900.0, + -900.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 190.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "g", + "007", + "none", + nil, + nil, + -0.14, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "28_up", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutBack", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "もっと……もっと……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "003", + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume50_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "28_up", + "OutCubic", + true, + true, + 0.51, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.0, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "g", + "003", + "none", + nil, + nil, + 0.14, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "28_down", + "OutCubic", + false, + false, + 0.9, + false, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.2, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + nil, + -0.07, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "はぁ……==W==はぁ……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.35, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + 1.3, + nil, + 0.95, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 1 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "JingTouYaoHuang", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_1292", + "g", + "002", + "none", + nil, + -0.6, + 0.2, + 1.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + -35.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "g", + nil, + "none", + nil, + -0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + -42.0, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.52} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "アバランチ、もっと……", + "" + } + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutSine", + 0.35, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + 1.0, + nil, + "JingTouYaoHuang", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "頭……痛い……", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.8, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "でも、いつもと違う……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m43", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "痛いけど……ぜんぜんイヤじゃない……", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 1.2, + false + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "010", + "none", + nil, + 0.7, + 0.3, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "『ホタルがみんなを守る』", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_981", + "a", + "002", + "none", + nil, + 0.88, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_980", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_972", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_535", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hotaru_laser", + 0, + 1, + nil, + nil, + 1.1, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_011", + 0, + 1, + 8.0, + -8.5, + 1.3, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.6, + true, + "default" + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + -2.0, + 1.8, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_154", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_980", + "shake_L", + false, + 0.0, + true + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_981", + "shake_L", + false, + 0.0, + true + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_972", + "shake_R", + false, + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_294", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_981", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_972", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + 0.8, + -0.15, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "002", + "none", + nil, + 0.2, + -0.14, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.67, + -0.1, + 1.15, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + 0.33, + -0.1, + 1.15, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + -0.35, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + 0.5, + -0.18, + 1.25, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_vexation", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "すごい……!なんだあの動きは……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "アバランチの出力が、かつてないレベルに……!==W====RT==ホタルが限界を越えたのか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + -100.0, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "7", + "OutCubic", + true, + true, + 0.71, + true, + "cut off" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + 200.0, + 1.2, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 900.0, + -850.0, + 1.7, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "g", + "003", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "5", + "OutCubic", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "アバランチ、==W==ボコボコモード――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + nil, + 0.5, + 0.007, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 0, + -0.2, + 1.8, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_484", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "攻撃開始。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 320.0, + 100.0, + 1.3, + nil, + nil, + nil, + "none", + "InBack", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + 0.25, + -0.22, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "5", + "OutCubic", + true, + true, + 0.51, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + 0.7, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_973", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_975", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "7", + "OutCubic", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_151", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "星骸たち", + "", + 0, + "", + false, + "", + "グアアアァァァ――ッ!!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_535", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hotaru_laser", + 0, + 1, + nil, + nil, + 1.1, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_975", + "shake_R", + false, + 0.0, + true + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_973", + "shake_L", + false, + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "005", + "none", + nil, + 0.6, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "落ち着いた巡遊者", + "", + 0, + "", + false, + "", + "お……終わったのか?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "005", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "あ、ああ。そのようだな。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "004", + "none", + nil, + 0.65, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "ホタルはどこだ……!?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 1000.0, + -1200.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "g", + "003", + "none", + nil, + 0.9, + nil, + 1.56, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + 0.2, + -0.08, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 8.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_115", + "shake_L", + false, + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.9, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "28_up", + "OutCubic", + false, + false, + 0.91, + true, + "fade" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "28_down", + "OutCubic", + false, + false, + 0.8, + false, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_361", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "025", + "none", + nil, + 0.2, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_361_stop", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "Linear", + 0, + nil, + false, + 0.1, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + nil, + nil, + 0.008, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "026", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "ホタル……!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + false, + 1.2, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_361", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.75, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + 0.97, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 700.0, + -900.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_361_stop", + 0.0, + false + } + }, + { + cmd = "SetChoiceBegin", + param = { + "a_12", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "ホタル!私が誰だかわかるか?", + "", + "", + "" + }, + { + "ホタル!僕が誰だかわかるか?", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"a_12", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"a_12"} + }, + { + cmd = "SetChoiceEnd", + param = {"a_12"} + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "025", + "none", + nil, + 0.62, + -0.7, + 2.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 9.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {2.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_07_002_FP", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 800.0, + 800.0, + 1.8, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 700.0, + 650.0, + nil, + nil, + nil, + nil, + 0.5, + "none", + "OutSine", + 20.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume75_0s", + 0, + "m116", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "マオー……?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChoiceBegin", + param = { + "u_1", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "気分は悪くないか?ケガは?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"u_1", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"u_1"} + }, + { + cmd = "SetChoiceEnd", + param = {"u_1"} + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_07_002_FP", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + 400.0, + 1.8, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "ちょっと、頭痛い……でも……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 0.8, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.41} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "みんな、守った……ホタルの勝ち……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "それに……ほんとは、この力……好きじゃないけど……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "ホタル……力に、負けなかった……==RT==アバランチにも、勝った……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChoiceBegin", + param = { + "u_56", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "ああ。みんな君の勇気に救われたよ", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"u_56", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"u_56"} + }, + { + cmd = "SetChoiceEnd", + param = {"u_56"} + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 0.9, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + -130.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.9, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "ふふ……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 0.9, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.9, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetChoiceBegin", + param = { + "t_1", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "ホタル、いま……", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"t_1", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"t_1"} + }, + { + cmd = "SetChoiceEnd", + param = {"t_1"} + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "……?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChoiceBegin", + param = { + "g_51", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "普通に笑えるではないか", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"g_51", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"g_51"} + }, + { + cmd = "SetChoiceEnd", + param = {"g_51"} + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "ホタル、笑った?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChoiceBegin", + param = { + "g_57", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "すごくかわいい笑顔だったよ", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"g_57", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"g_57"} + }, + { + cmd = "SetChoiceEnd", + param = {"g_57"} + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 1, + "", + false, + "", + "ホタル、見てみたい……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "マオー、ホタルにも見せて……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChoiceBegin", + param = { + "g_66", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "自分の顔を見ることはできないが", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"g_66", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"g_66"} + }, + { + cmd = "SetChoiceEnd", + param = {"g_66"} + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChoiceBegin", + param = { + "g_67", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "そういうときのために写真器があるんだ", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"g_67", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"g_67"} + }, + { + cmd = "SetChoiceEnd", + param = {"g_67"} + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChoiceBegin", + param = { + "g_68", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "これを使って記録に残しておこう", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"g_68", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"g_68"} + }, + { + cmd = "SetChoiceEnd", + param = {"g_68"} + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "うん……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "じゃあマオーが撮って?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChoiceBegin", + param = { + "g_69", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "任せてくれ", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"g_69", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"g_69"} + }, + { + cmd = "SetChoiceEnd", + param = {"g_69"} + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutBounce", + false, + false, + 1.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_253", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "これでピントを合わせて……っと。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InCubic", + 0.8, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.7, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "014", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "よし、準備完了だ。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_happy", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ホタルのほうも準備はいいかな?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 0.9, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_event_07_003", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 300.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "……うん。いつでもおっけー。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "よし。では撮るぞ――", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "あ、待って……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "どうしたんだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "いま、とってもワクワクで、すっごくウキウキ。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "センセー。ホタル、センセーに会えて…", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_07_003", + "0", + "OutSine", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m119", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "よかった。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume50_1s", + 0, + "", + "none", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_lab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_338", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 8.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "f", + "011", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "004", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "013", + "none", + nil, + nil, + -0.145, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "……あぁ。私も同じ気持ちだよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_07_003", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "ホタル、==W==フツーの子になれた?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_07_001", + "0", + "OutCubic", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_07_003", + "0", + "OutCubic", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_120", + "", + 0, + "", + false, + "", + "まだまだ合格点はやれないが、ぐんぐん成長中なのは間違いない。", + "" + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + 0.7, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_120", + "d", + "013", + "none", + nil, + nil, + -0.49, + 1.85, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutSine", + 0.35, + true + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_120", + "", + 0, + "", + false, + "", + "キミは私の……自慢の教え子だよ。", + "" + } + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutSine", + 0.3, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_087", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "ホタル、センセーの自慢。うれしい。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "センセーも、ホタルの自慢のセンセー。==RT==うれしい?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_120", + "", + 0, + "", + false, + "", + "ああ。最高の気分だよ。", + "" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "それとマオーは……==RT==ホタルにできた、はじめての友だちで、一番の友だち。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "いつも遊んでくれて……ありがとう♪", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_018", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "InBounce", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "013", + "none", + nil, + nil, + -0.35, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.17, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "よし、撮れたぞ――", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "022", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "うん、いい写真だ。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + -20.0, + 1.12, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.72, + -0.315, + 1.5, + nil, + 0.4, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "g", + "010", + "none", + 2, + 0.28, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "avg_emoji_star", + nil, + 0.42, + -0.17, + 1.25, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume75_0s", + 0, + "m116", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "見せて、写真……ホタルも、見たい……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "でも……もう、==W==ダメ……す……ごく、眠い…………", + "" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "PlayCharAnim", + param = { + "avg1_115", + "shake_R", + false, + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "025", + "none", + nil, + 0.75, + -0.17, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.545, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + 1.0, + nil, + 0.008, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "ちょ……ホタル?==W==お、おい、ホタル……!?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Clear", + param = { + true, + 0.4, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 900.0, + -900.0, + 2.0, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "025", + "none", + nil, + 0.75, + -0.3, + 2.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "002", + "none", + nil, + 0.25, + -0.4, + 2.05, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -12.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 12.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + 0.99, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 1000.0, + -900.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "はぁ……はぁ……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "011", + "none", + nil, + 0.4, + -0.82, + 2.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -8.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "ホタル!しっかりしろ……!==RT==ホタルッ!!!!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 700.0, + -900.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.6, + -0.53, + 1.8, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 8.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "ひどく衰弱している……!==RT==急いで塔から出よう!このままでは――――", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "ホタ……必ず……けてや……らな!", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Clear", + param = { + true, + 0.1, + true, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "センセー……マオー……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_07_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_07_003", + "0", + "OutCubic", + 0.8, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.0, + nil, + 0.9, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "==Off==ホタル、もう……さみしくない……", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.5, + nil, + nil, + nil, + nil, + "none", + "OutBounce", + 4.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "==Off==ともだち、できた……ひとりじゃ、ない……", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.0, + nil, + 0.99, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume50_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_07_002_FP", + "0", + "OutSine", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 350.0, + 550.0, + 1.8, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 1, + "", + false, + "", + "ホタル……すごく、すごくうれしい……==RT==ありがと……", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.6, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stev_07_09.lua b/lua/game/ui/avg/_jp/config/stev_07_09.lua new file mode 100644 index 00000000..f9dbe5a7 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stev_07_09.lua @@ -0,0 +1,8576 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第9話", + "普通の女の子", + "力を使い果たしたホタルは、治療と精密検査を受けるため、専門機関に向かう。その後ホタルがどこで暮らすかに関して、ホタル自身に処遇が預けられるが、彼女が選んだのはもちろん、心安らぐセンセーとの暮らしであった。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "002", + "none", + nil, + nil, + -0.02, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_013", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.63} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutQuad", + false, + false, + 0.25, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "Xiao", + "OutQuad", + 0.25, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_exclamation", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ホタルの容体は?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m57", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "心配いらない。目立った外傷はなく、呼吸も安定し始めている。==RT==おそらく極度の疲労で倒れたんだろう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "大事に至らなくて本当によかったよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ならよかった。==RT==それを聞いて安心したよ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "私たちは星ノ塔から脱出し、==RT==ホタルを連れてカナーチェの研究室に戻ってきていた。", + "僕たちは星ノ塔から脱出し、==RT==ホタルを連れてカナーチェの研究室に戻ってきていた。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_172", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……ぬ?==RT==こんな時間に誰だろう?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_093", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 1.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "失礼します。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_question", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "イグナか……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "先ほど報告を受け、飛んできました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "だいたいの事情はうかがっています。==RT==ホタルを守ってくれて、ありがとうございました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "逆だよ。守ってもらったのは私たちのほうさ。", + "逆だよ。守ってもらったのは僕たちのほうさ。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "いえ。みなさんがいなければ、あの子はいま頃どうなっていたことか……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "あの星ノ塔はもともと、ホタルの実戦訓練で使われていた場所なんです。==RT==塔内部の空間を歪めることで、星骸の量を調節していたそうですが……==RT==おそらくそれを使ったんでしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "では……今回の騒動は、==RT==やはりホタルを取り戻したがっている連中が?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + 0.5, + -0.05, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "はい。==RT==証拠探しはこれからですが、そう判断して間違いないでしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "ですが皮肉にも、結果は最良の方向に転びました。==RT==未曽有の危機と、みなさんの絆がホタルに==RT==ブレイクスルーをもたらしたんです。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "今回の戦闘データは、過去の記録をはるかに上回っていますから、==RT==これを見れば誰もが納得することでしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "012", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "彼女より優れたアバランチの操者はいないと。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "私たちにとって、これ以上の朗報はありません。==RT==もっとも、この朗報が凶報になる者もいると思いますが……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -100.0, + nil, + 1.15, + "avg1_120", + "a", + "010", + "avg_emoji_exclamation", + 5, + nil, + 0.4, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "悪だくみをしていた実験関係者たちだな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "ええ。いま頃、震えあがっていることかと。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_120", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "捨て身の覚悟で『プロジェクトの運用体制に異を唱えた』はずなのに、==RT==自らの手で、己の無能を証明してしまったんですから……==RT==信用という貯金は、もう残っていません。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + -100.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + 0.75, + -0.05, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "彼らには相応の罰を受けてもらいます。==RT==もう二度と、このような真似ができないよう……徹底的に。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "ああ。是非ともお願いするよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "それとホタルには一度、専門機関で診てもらおうと思います。==RT==治療もそうですが、精密検査を受けたほうがいいでしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "そうしてもらえると安心だ。==W====RT==支度をする。少し待っていてくれ、==W==私も行く。==W==", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_006", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "ですがその前に、大事なお話がもうひとつ……==W====RT==ホタルの今後についてです。", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -150.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "avg_emoji_exclamation", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.25} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "あなたに預けていたのは、あくまで一時的な措置……==RT==成り行きで任せてしまっていた部分が大きい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "しかし、今回の件でホタルの安全は確保され、==RT==これ以上カナーチェさんが面倒を見る必要はなくなりました。==RT==そこで今後は、信頼できる相手にあの子を任せてはいかがでしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "たとえば……キミに、というわけか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_412", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "ええ。たとえば、私などに。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "結果がすでに証明しています。==RT==ホタルの潜在能力は、自由な環境でこそ最大限に発揮される――==RT==私自身もそう確信しています。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "金輪際、彼女に辛い思いはさせない。そうお約束します。==RT==ですから私に、ホタルを任せてもらえませんか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "……かく言う私も、星輝会の人間でしたね。==RT==そう簡単には信じられなくても、無理はありません。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "いや、そうじゃない。そうじゃないんだが……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "avg_emoji_attention", + nil, + 0.47, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "必要ならば、契約書を交わしていただいてもかまいませんよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "私なら、ホタルの才能を十全に開花させる環境と、==RT==はるかに『いい暮らし』を提供することができます。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "020", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "『いい暮らし』か。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "少し口をはさんでもいいだろうか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "もちろんです。==RT==意見があれば是非、お聞かせください。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "当人の意思を聞かず、周りが勝手に彼女の人生を==RT==決めてしまうのはいかがなものだろうか。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "SetBg", + param = { + 5, + "wog_academy_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 1000.0, + 400.0, + 1.8, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_115", + "b", + "009", + "close", + nil, + nil, + -0.3, + 1.5, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_sleepy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ホタルは今後、どうしていきたいのか。==RT==それはきちんと本人の口から聞くべきだと私は思う。", + "ホタルは今後、どうしていきたいか。==RT==それはきちんと本人の口から聞くべきだと僕は思う。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "うぅ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 7, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "015", + "none", + nil, + 0.67, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "同感だ。私も同じく、あの子の意思を尊重したい。==RT==ホタルが目を覚ましたら、ホタル自身に決めてもらう――==RT==ということでどうかな?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "わかりました。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "それだと結果は決まっている気がしますが……==RT==一縷の望みに期待しましょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "数日後ーー", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m32", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.25, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "戻ったよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "011", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "待たせてしまってすまない。==RT==結果的に何日も引き止めてしまったな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "気にしないでくれ。==RT==もともとホタルの今後が確定するまでは、==RT==ここに滞在するつもりだったからね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "018", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "結果を知らないまま帰ったとしても、==RT==精神衛生上よくはないから。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "ふふ、キミもなかなかの心配性だね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -275.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "InOutSine", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "014", + "none", + nil, + 0.75, + 0.15, + 0.75, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "マオー。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ホタル!!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_happy", + nil, + 0.55, + -0.15, + 1.25, + nil, + nil, + nil, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 10.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.1, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -10.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.1, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.1, + true + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "どうだ、あれから?==RT==身体はもう平気なのか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "へーき。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "ホタル、ぜっこーちょー。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "いまのホタル、マオーと一晩中遊べる自信ある。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "はは、それならもう安心だな。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "007", + "none", + 4, + 0.7, + 0.1, + 0.95, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "InOutSine", + 1.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "ここまで仲睦まじい光景を見せられてしまうと……==RT==ふふ、少し妬けてしまいますね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.75, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "JuGong2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "イグナも本当にありがとう。==RT==ホタルの治療をしてくれて。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "私は私の役目を果たしただけですよ。==RT==もともとはこちらが招いた過失なんですから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "それで、ホタルを誰が引き取るかという話だが、==RT==結局、あれからどうなったんだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "ふふ、わかりきったことを聞くんですね。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "ホタルは、ホタル自身の意思でここに帰ってきた。==W====RT==それが答えです。", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.45, + nil, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.75, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ホタル、センセーとマオーといっしょ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "024", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ホタル……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -150.0, + 1.3, + nil, + nil, + nil, + "none", + "InOutSine", + 0.75, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "それでは、私はもう行きますね。==W====RT==ああ、最後にもうひとつだけお伝えしておきます。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume35_1s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -350.0, + -200.0, + 1.4, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_02_018", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -75.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_205", + "a", + "013", + "none", + nil, + 0.65, + -0.3, + 1.3, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "wog_academy_corridor", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + -200.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + -250.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "ホタルが望む生活をさせると約束しましたが、==RT==監視の目がなくなるわけではありません。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "恩恵意志はホタルの可能性に期待していますが、==RT==あの子のことを『兵器』と認識しています。==RT==アバランチを預けている以上、『完全な自由』は得られないでしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "010", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "もしも、不測の事態が起きた場合は——", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "m42", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_120", + "a", + "004", + "none", + nil, + 0.3, + -0.3, + 1.6, + nil, + 0.95, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.36, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "ホタルはもう兵器じゃない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -180.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 3, + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -350.0, + -200.0, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "010", + "none", + nil, + 0.52, + -0.2, + 1.37, + nil, + 0.9, + nil, + 1.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "005", + "none", + 3, + 0.7, + 0.1, + 0.85, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m9", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + 0.1, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + false, + 0.1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.75, + true, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "none", + nil, + 0.62, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "これからは、普通の女の子だ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "そんなことは起きないし、ぜったいに起こさせない。==W====RT==今回みたいなことがあっても絶対に阻止してみせる。==RT==私と……彼女でね。", + "そんなことは起きないし、ぜったいに起こさせない。==W====RT==今回みたいなことがあっても絶対に阻止してみせる。==RT==私と……彼でね。" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "018", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そのときは飛んでくると約束しよう。==W====RT==ホタルの人生はもう――――ホタルのものだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -500.0, + -200.0, + 1.5, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "ふふ、あなたがそう言うのでしたら、それはもう確定事項なのでしょうね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "それでは、私はこれで……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + 0.68, + 0.12, + 0.8, + nil, + nil, + 0.0, + "none", + "none", + "InOutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "022", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "イグナ。==W==あらためて、礼を言わせてもらうよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -525.0, + nil, + 1.55, + nil, + nil, + nil, + "none", + "InOutSine", + 0.8, + true + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "024", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "君がいなかったら、==RT==ホタルを助けることはできなかった。==RT==本当にありがとう。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "ふふふ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "012", + "none", + nil, + 0.66, + 0.05, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "今回の依頼でのいちばんの収穫は、==RT==あなたという人物を知れたことかもしれません。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "ジョーカーは常に持っていたい性分なので、==RT==なにかあれば依頼することがあるかもしれません……==W====RT==そのときは、是非また。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.5, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 1.0, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_speechless", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "イグナ……==W==やはり考えが読めないな。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "私の中での印象も、出会ったときからずっと更新されていない。==RT==似たような疑問を抱き続けているよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "それでも味方であることは疑っていないし、ホタルに対して友好的==RT==なのも間違いない。ただイグナの意識の矢印はあの子にではなく、==RT==ホタルが持つ『価値』や『稀少性』に向いている気がするんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "だから私としては根本的な部分でズレを感じてしまっていてね。==RT==真の意味でわかりあうのは難しいと思っているよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "味方であることさえわかっていればそれだけで十分だ。==RT==人の考えは、人の数だけあるわけだし。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "たしかに。それもそうだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "それで、キミはもう戻るのか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ああ。依頼も完了したし、明日には戻るつもりだよ。==RT==空白旅団のみんなも心配してくれているようだしね。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + nil, + nil, + 0.9, + "avg1_115", + "b", + "012", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "……だめ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg1_115", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m31", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "マオーとバイバイするのヤダ。ムリ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "センセーとホタルと、みんな一緒。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "024", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "気持ちはありがたいが……==RT==帰らなくてはならないんだ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_flurry", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + nil, + "buman", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "ダメ。いっしょ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "hengbo", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ずっとホタルといっしょ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(う~ん。弱ったな……)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.67, + nil, + 1.1, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "zuochupeng", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_139", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "ホタル。気持ちはわかるが、引き止めてはいけない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "彼女はすごい巡遊者で、ノヴァ大陸を飛び回っては、==RT==困っている人を救う使命があるんだよ。==RT==友だちの仕事を邪魔するのはよくない、わかるだろう?", + "彼はすごい巡遊者で、ノヴァ大陸を飛び回っては、==RT==困っている人を救う使命があるんだよ。==RT==友達の仕事を邪魔するのはよくない、わかるだろう?" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_vexation", + nil, + nil, + nil, + 1.08, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "ホタルの友だち、マオーだけ。==RT==マオーとバイバイしたら……またひとり。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "どこにいても、ホタルと友だちである事実は変わらないよ。それに、どうせすぐにまた会える。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "カナーチェも言っていただろう?==RT==巡遊者はあちこちを飛び回るのが仕事だと。==RT==会おうと思えばいつだって会えるさ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_attention", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "……ほんと?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ああ。それにここアモールはノヴァ大陸の中心だし、==RT==なにかにつけては立ち寄ることも多い――==W==うぐぁ!?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.25, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 0.5, + true, + "disslove" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_flurry", + "lengzhan2", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.1, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ど、どうしたんだ……?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "マオー、帰っちゃうから今日はたくさん遊ぶ。==RT==今夜は寝かさない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "て、徹夜で遊ぶつもりか!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_flurry", + "lengzhan2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ぬぅ……よし、わかった。==RT==なら今日は3人でパジャマパーティーだな!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "014", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + -1.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "パジャマパーティー?==RT==よくわかんないけど、やる。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "016", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "ふふ。これから長い付き合いになりそうだな。==RT==ホタルが成長するまで、おおいに手伝ってもらうことにしよう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "ああそうだ、これだけ世話になっておきながら、==RT==まだきちんと礼を言っていなかったね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "コホン……==RT==きっかけは偶然だったとはいえ、ホタルと出会ってくれてありがとう。==RT==そして、この子の友だちになってくれて、本当にありがとう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 300.0, + nil, + nil, + "avg1_115", + "b", + "003", + "avg_emoji_love", + 0, + 0.52, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "マオー、ホタルの一番の友だち。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "diantou2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ふふ。こちらこそありがとう。==RT==私にとっても、ホタルは一番の友だちだよ。", + "ふふ。こちらこそありがとう。==RT==僕にとっても、ホタルは一番の友だちだよ。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_115", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Clear", + param = { + true, + 1, + true, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "OutSine", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 1, + "", + false, + "", + "こうして、心を閉ざしていた少女は新たな物語を紡ぎ始めた。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "『普通の女の子』になるという目標に向かって、1歩ずつ。==RT==——かけがえのない絆に、手を引かれて。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stm07_05_c.lua b/lua/game/ui/avg/_jp/config/stm07_05_c.lua index 6718d465..a07c4eda 100644 --- a/lua/game/ui/avg/_jp/config/stm07_05_c.lua +++ b/lua/game/ui/avg/_jp/config/stm07_05_c.lua @@ -3661,7 +3661,7 @@ return { "", false, "", - "しかし……結局ふたりは助かりませんでした。それどころか、治療費を工面する==RT==私たち対し、最後の最後まで『自分たちのためにドーラを無駄にすることはない』と……", + "しかし……結局ふたりは助かりませんでした。それどころか、治療費を工面する==RT==私たちに対し、最後の最後まで『自分たちのためにドーラを無駄にすることはない』と……", "" } }, @@ -5898,8 +5898,8 @@ return { "", false, "", - "オークションが終了してからは、==W==穏やかな時間を過ごした。==W====RT==私はフィーリエに残ってフィレンを手伝いに専念し――", - "オークションが終了してからは、==W==穏やかな時間を過ごした。==W====RT==僕はフィーリエに残ってフィレンを手伝いに専念し――" + "オークションが終了してからは、==W==穏やかな時間を過ごした。==W====RT==私はフィーリエに残ってフィレンの手伝いに専念し――", + "オークションが終了してからは、==W==穏やかな時間を過ごした。==W====RT==僕はフィーリエに残ってフィレンの手伝いに専念し――" } }, { @@ -13425,7 +13425,7 @@ return { cmd = "JUMP_AVG_ID", param = { "STm07_04", - 1225, + 1226, "C" } }, diff --git a/lua/game/ui/avg/_jp/config/stm07_06_ba.lua b/lua/game/ui/avg/_jp/config/stm07_06_ba.lua index d94cd048..6fadc5bf 100644 --- a/lua/game/ui/avg/_jp/config/stm07_06_ba.lua +++ b/lua/game/ui/avg/_jp/config/stm07_06_ba.lua @@ -13380,7 +13380,7 @@ return { cmd = "JUMP_AVG_ID", param = { "STm07_05_b", - 1122, + 1126, "A" } }, diff --git a/lua/game/ui/avg/_jp/config/stm07_06_bb.lua b/lua/game/ui/avg/_jp/config/stm07_06_bb.lua index 4be62cfa..70ff140c 100644 --- a/lua/game/ui/avg/_jp/config/stm07_06_bb.lua +++ b/lua/game/ui/avg/_jp/config/stm07_06_bb.lua @@ -9547,7 +9547,7 @@ return { cmd = "JUMP_AVG_ID", param = { "STm07_05_b", - 1122, + 1126, "B" } }, diff --git a/lua/game/ui/avg/_jp/config/stm07_06_bc.lua b/lua/game/ui/avg/_jp/config/stm07_06_bc.lua index 564a370d..2b24a3c4 100644 --- a/lua/game/ui/avg/_jp/config/stm07_06_bc.lua +++ b/lua/game/ui/avg/_jp/config/stm07_06_bc.lua @@ -7409,7 +7409,7 @@ return { "", false, "", - "ということは、倉庫での保管状況に問題があったかしら?==RT==倉庫の責任者は?", + "ということは、倉庫での保管状況に問題があったのかしら?==RT==倉庫の責任者は?", "" } }, @@ -13917,7 +13917,7 @@ return { cmd = "JUMP_AVG_ID", param = { "STm07_05_b", - 1122, + 1126, "C" } }, diff --git a/lua/game/ui/avg/_jp/config/stm07_12.lua b/lua/game/ui/avg/_jp/config/stm07_12.lua index ee8f9e05..2cd1cdbf 100644 --- a/lua/game/ui/avg/_jp/config/stm07_12.lua +++ b/lua/game/ui/avg/_jp/config/stm07_12.lua @@ -5142,7 +5142,7 @@ return { "", false, "", - "理由は簡単で、アグリ・ユニオンの食材が品質が悪い――==W====RT==というイメージがあるので。", + "理由は簡単で、アグリ・ユニオンの食材の品質が悪い――==W====RT==というイメージがあるので。", "" } }, diff --git a/lua/game/ui/avg/_jp/config/stm07_13.lua b/lua/game/ui/avg/_jp/config/stm07_13.lua index 1212a890..0ef4b977 100644 --- a/lua/game/ui/avg/_jp/config/stm07_13.lua +++ b/lua/game/ui/avg/_jp/config/stm07_13.lua @@ -921,7 +921,7 @@ return { "", false, "", - "その直後、ブラヴィオから来た別の魔女に引き止められて。==RT==ボスと知り合いだからって理由で、レッドアイズの代表として==RT==フィーリエの晩餐会に参加するよう言われたの。", + "その直後、フラヴィオから来た別の魔女に引き止められて。==RT==ボスと知り合いだからって理由で、レッドアイズの代表として==RT==フィーリエの晩餐会に参加するよう言われたの。", "" } }, diff --git a/lua/game/ui/avg/_jp/config/stm07_14.lua b/lua/game/ui/avg/_jp/config/stm07_14.lua index 886ec7bc..9e0af3d8 100644 --- a/lua/game/ui/avg/_jp/config/stm07_14.lua +++ b/lua/game/ui/avg/_jp/config/stm07_14.lua @@ -2955,7 +2955,7 @@ return { "", false, "", - "本部から共有された新価格表によると、クリスタルダイヤは……==W====RT==1つあたり420万ドーラです。", + "本部から共有された新価格表によると、クリスタルダイヤは……==W====RT==1つあたり410万ドーラです。", "" } }, diff --git a/lua/game/ui/avg/_jp/config/stm07_16.lua b/lua/game/ui/avg/_jp/config/stm07_16.lua index 60c6366f..d172f641 100644 --- a/lua/game/ui/avg/_jp/config/stm07_16.lua +++ b/lua/game/ui/avg/_jp/config/stm07_16.lua @@ -3992,7 +3992,7 @@ return { "", false, "", - "もったいなきお言葉です。==W====RT==主殿を守護する刀として、チトセには当然のことをしたまでですから。", + "もったいなきお言葉です。==W====RT==主殿を守護する刀として、チトセは当然のことをしたまでですから。", "" } }, diff --git a/lua/game/ui/avg/_jp/config/stsp_15_01.lua b/lua/game/ui/avg/_jp/config/stsp_15_01.lua new file mode 100644 index 00000000..6755832c --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stsp_15_01.lua @@ -0,0 +1,11397 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第1話", + "ヒロインの極意", + "帝国護衛隊PR映像第二弾に出演することになったミネルバ。ヒロインにふさわしい衣装を考える中で、フォルモントたちが『病みかわ系』ヒロインの服装を提案してくる。断れなかったミネルバは、しぶしぶ星ノ塔に衣装を探しに向かうのだった。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_canal_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 1, + "ttc_canal_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 1, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + 500.0, + 0.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg3_129", + "a", + "002", + "none", + nil, + 0.6, + -0.05, + -0.9, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + 0.4, + -0.1, + -1.0, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_990", + "a", + "002", + "none", + nil, + 0.6, + nil, + -1.0, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_991", + "a", + "002", + "none", + nil, + 0.9, + nil, + nil, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -650.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 3.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_990", + "a", + nil, + "none", + nil, + 0.58, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_991", + "a", + nil, + "none", + nil, + 0.88, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + 460.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 3.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + 0.62, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.42, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_1099", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "ウィンドアッシュ", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "InBack", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -600.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "002", + "none", + nil, + 0.73, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_990", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_991", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.52, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "全員、シャンとするじゃん!==RT==ぜってーウチらをナメさせんな!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -650.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_990", + "a", + nil, + "none", + nil, + 0.25, + -0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_991", + "a", + nil, + "none", + nil, + 0.85, + -0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "004", + "none", + nil, + 0.73, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "お姉ちゃん、あの人たちのリーダーが来るよ……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -600.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_107", + "e", + "002", + "none", + nil, + 0.2, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "008", + "none", + nil, + 0.85, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "006", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "012", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "我々は誇り高き騎士であり、ノヴァを守護する槍!==W====RT==どんな困難が立ちはだかろうと、決して怯まない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + nil, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "我らは帝国護衛隊!==RT==自由と栄光のため、正義を執行する者!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "帝国護衛隊従騎士――==W==ティリア!これより裁きを下します!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "へえ……==W==なかなかの気迫じゃねえか。==W====RT==だがな――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -650.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "003", + "none", + nil, + 0.75, + 0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "none", + nil, + 0.7, + 0.0, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "真の邪悪に立ち向かおうってんなら、==RT==まずはこのあたしを越えていきな!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 1, + "", + false, + "", + "望むところです。==W====RT==あなたの挑戦、受けて立ちましょう!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "011", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "正義の歩みは、誰にも止めることはできません!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "007", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "ハッ!足をすくわれんなよ!?==W====RT==いっくぜええええッ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "close", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "InQuad", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "カァァァット——!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "ぜんっっっっっぜんダメ!!!", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_canal_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_107", + "e", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "010", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "007", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "014", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "す、すみません、監督!==W====RT==久しぶりなので、少し緊張してしまって……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "007", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_129", + "a", + "002", + "none", + nil, + 0.46, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "010", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + 0.45, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "『監督』騎士", + "", + 1, + "", + false, + "", + "いいえ。ティリアはいいカンジでしたよ。==RT==問題は――==W==あなたです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_5", + "31", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "『監督』騎士", + "", + 0, + "", + false, + "", + "ウィンドアッシュのミネルバさん!==W====RT==あなた、自分の役どころをわかっていますか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + "005", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_canal_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "帝国護衛隊と協力して戦う相棒役だろ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "『監督』騎士", + "", + 1, + "", + false, + "", + "ただの相棒ではありません。あなたはヒロインなんです!==W====RT==ヒ==W==・ロ==W==・イ==W==・ン!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.2, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.2, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -170.0, + -65.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.2, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -30.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "『監督』騎士", + "", + 0, + "", + false, + "", + "なのに先ほどの演技はなんですか!?==W====RT==完全に悪役ムーブではないですか!==W==あなた、ヒロインナメてます!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "AvgStageEffect_wipe_down", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_canal_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -30.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "009", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "はぁ!?==W==あたしがヒロインナメるわけねーだろ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "『監督』騎士", + "", + 0, + "", + false, + "", + "でしたら、もっと役作りをしっかりしていただけませんか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "役作りっつってもな……==W==依頼してきてるのはそっちなんだから、==RT==もう少しヒントとかアドバイスとかねーのかよ?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "『監督』騎士", + "", + 1, + "", + false, + "", + "そうですね……==W==衣装を変えれば気分もノってくるのではないですか?==W====RT==詳細はおまかせしますので、ヒロインらしい衣装を==RT==次の撮影までに持ってきてください。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "『監督』騎士", + "", + 0, + "", + false, + "", + "ああ、経費で落とせますから予算は気にせず。==W====RT==それでは、今日はこれにて解散です。お疲れさまでした。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + 50.0, + nil, + "avg2_994", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "なんだ、アイツ!==W==人使い荒すぎじゃん!==RT==帝国護衛隊ってのは、そんなに偉いのかよ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg2_994", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m53", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_107", + "e", + "013", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_071", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "ほ、本当に申し訳ありません。==W====RT==せっかく撮影にご協力いただいているのに……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 1, + "", + false, + "", + "気にすんな。==W==依頼を引き受けると決めたのはこっちだし、==RT==やるからにはきっちりやるさ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "012", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "それにしても衣装か……==W====RT==言いたいことはわかるが、ヒロインらしい衣装……==W==うーん……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "ちなみに私のこの衣装は『ヘルムライダー』をイメージして==RT==作ってもらいました!==W==なので、ミネルバさんもなにかしら==RT==モデルやイメージがあると考えやすいかもしれません。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "008", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "なるほどな……==W==アドバイス、サンキュー。==W====RT==次の撮影までには完ぺきにキめてくるから、期待して待っててくれ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "basement_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "003", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "はあー……==W==疲れた……==W====RT==演技って、思ったより大変じゃん……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "011", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "短いセリフなのに、カメラの前だと緊張しちゃうね~。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.75, + nil, + 1.05, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.25, + nil, + 1.05, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "005", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "おおっ、姉御!今日はお疲れっした!==W====RT==……って、その本なんすか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "008", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "ファッション雑誌だ。==W====RT==あの監督が、ヒロインらしい衣装を用意してこいって言ってただろ?==RT==その参考になるかと思ってな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + 700.0, + nil, + 0.6, + "avg1_107", + "e", + "002", + "none", + 0, + nil, + nil, + 1.2, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + 0.7, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "004", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "衣装っつっても……まあ、たしかにあのティリア?ってヤツの==RT==服はイカしてたじゃん。ベルトとか。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_107", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "002", + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.57, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.76, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "そうですね~。ワタシ、普段のあの人見たことあるけど==W====RT==全然印象違っててビックリしちゃいました~。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "じゃあじゃあ!==W==姉御もアイツに負けないくらい==RT==カッコいい衣装にすればいいんじゃん!?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "いや、それじゃあまたダメ出しされるのがオチだ。==W====RT==あたしに求められてるのは『ヒロイン』らしさだからな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "004", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "う~ん……==W==『ヒロイン』らしさって、なんでしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 1, + "", + false, + "", + "ステラキネマでよく見るのは、==W==お嬢様とか姫っぽいやつだが、==RT==今回は最終的にティリアと一緒に戦う相棒になるからな~……==RT==正直、あたしもまだ答えは見えてねえ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "011", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 1, + "", + false, + "", + "そこで、この雑誌の出番ってワケだ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "none", + nil, + 0.05, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_467", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "お前らも見てみな。==W==良さげなもんをかたっぱしから選んでって、==RT==ウィンドアッシュのヒロインイメージを考えていくぞ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "うおおおおお!==W==ウィンドアッシュのヒロインって、==RT==なんか響きがカッコいいじゃん!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "それにしてもアネサン、==RT==よくこんなにファッション雑誌を持ってましたね~?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 1, + "", + false, + "", + "えーっと、これは……==W==そう!前にプラチナ学院で使ったんだ!==RT==こういうファッションやデザインの授業もあるんだぜ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "(本当は雑誌で連載されてる少女漫画が目当てで集めてたなんて、==W====RT==口が裂けても言えねえ……!)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "013", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "basement_light", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "へえ~!==W==こういうのも勉強なんて、プラチナ学院ってすげーじゃん!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "ま、まあそういうことだ!いいから早く見な。==RT==気に入った服があったら、目印にページの端を折っといてくれ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "basement_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "005", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "うーん……==W==あ、これ姉御に似合いそうじゃん!==W====RT==いや、こっちも……==W==これもカッコいいじゃん!", + "" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "011", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "011", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "011", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "お姉ちゃん、たくさん印をつけたらあとからしぼれなくなっちゃうよ?==RT==もう少し選ばないとアネサンも困る==W==――あれ?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_388", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_15_001", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "ネールモントが別の雑誌を取ろうとしたとき、小さな本が滑り落ちた。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "おっ!これもいいじゃん!==RT==カワイイけどカッコよくて、姉御にピッタリじゃん?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m36", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "なっ、==W==それは……==W==『病みかわ幼なじみの秘密』!?==RT==なんでそんなもんが、ここに……!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_15_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "015", + "none", + 3, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + 1, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + 1, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "やみ……==W==アネサン、これなんですか~?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "none", + 1, + 0.7, + 0.02, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "ネール、ウチにも見せるじゃん!==W====RT==なになに……んん?この絵の女の子、すげー目がでかいじゃん?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "015", + "avg_emoji_symbol", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "あー……==W==それは……==W==そう!絵本だからな!==W====RT==子どもにもわかるように、大げさに描かれてんだよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "013", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + 1, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "008", + "avg_emoji_question", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "絵本?でも絵本の割には、小さくてページが多いじゃん?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "016", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 1, + "", + false, + "", + "そ、そういう絵本もあるんだよ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "それよりも!いまは衣装のイメージを考えるほうが先だ!==W====RT==雑誌はまだまだあるんだし、ちんたらやってたら終わんねえぞ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "それなら、この絵本の表紙の服でいいじゃん!==W====RT==強そうだし、眼帯とかカッケーし、==RT==ウィンドアッシュのヒロインにピッタリじゃん!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "『やみかわ』の『やみ』って、たぶん暗闇のことですよね~?==W====RT==ただの正義の味方よりも強そうで、アネサンにぴったりかも~♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.5, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 1, + "", + false, + "", + "(『病みかわ』って、そういう意味だったのか!?==RT==違うと思ってたが……いや、創作上の当て字の可能性もあるか……?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 1, + "", + false, + "", + "(いやいやいや、そんなことよりも!この漫画のヒロインの衣装を==RT==あたしが着る!?==W==そりゃ、一度は着てみたいと思わなくもねえけど……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "(ふぅ……==W==冷静になれ。あたしには絶対似合わねーだろ。==RT==なんとか諦めさせねーと!)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "basement_light", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "002", + "none", + nil, + 0.2, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "ダメだ。この漫……==W==絵本はフィクションっつって、==RT==想像上の物語なんだ。つまり、この服も現実には売ってねえ。==W====RT==作るにしたって、いまからだと撮影に間に合わないから却下だ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "だったら……==W==星ノ塔で願うのはどうですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "ナイスアイデアじゃん!外見がわかってたら、祈願箱から出てくる==RT==可能性も高くなるはずだし、ぜってーイケるじゃん!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.5, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 1, + "", + false, + "", + "(あー……==W==これ、墓穴を掘ったか?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "(しかたねえ……==W==付き合うか。必ず出てくるとは限らないし、==RT==一度試せばこいつらも気が済むだろう)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "basement_light", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "002", + "none", + nil, + 0.2, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 1, + "", + false, + "", + "わかったわかった。==W====RT==ただし、登るのは1回きりだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "012", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "願掛けが失敗したときは諦めて、街で買えるもので考える。==RT==ホイホイ何度も祈願箱に願うもんじゃねえからな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "フォルモント&ネールモント", + "", + 1, + "", + false, + "", + "は~~い!!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_283", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "フォルモント&ネールモント", + "", + 0, + "", + false, + "", + "や~みかわ♪==W==や~みかわ♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "002", + "none", + nil, + nil, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "ったく、人の気も知らないで……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 700.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.7, + nil, + 1.05, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "005", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "お!この壁の模様、すっげーイカしてるじゃん!==W====RT==こっちの絵もカッコいいし!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.2, + nil, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "002", + "none", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "アネサン、今日の星ノ塔はなんというかオシャレですね~?==W====RT==前登ったのと全然雰囲気が違うような……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "011", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 1, + "", + false, + "", + "アーティスト系の巡遊者が登る塔を、地理協会に教えてもらったんだ。==RT==せっかくなら、あの服以外にも参考になりそうなものを==RT==探したほうが得だろ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "(ふたりがほかのデザインに興味を持ったら、==RT==そっちに誘導できるしな!)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "ビビッときたデザインがあったら、しっかり覚えとくんだぞ。==W====RT==祈願箱から出てきた服しか持ってけねえんだから、==W====RT==きちんと願えるようにしておかないとな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 700.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "002", + "none", + nil, + 0.4, + nil, + 1.05, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.8, + nil, + 1.05, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.7, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "002", + "none", + nil, + 0.2, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "008", + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 1, + "", + false, + "", + "う~ん……==W==でもやっぱり、姉御にはやみかわのほうが……==W==ん?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_309", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_943", + "a", + "002", + "none", + 2, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_943", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "おおっ!この飾りもカッコいいじゃん!==W====RT==そうだ、こいつとあの表紙の服を組み合わせるとか……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "004", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + 100.0, + 0.95, + "avg2_993", + "a", + "010", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "お、お姉ちゃん……==W==それ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg2_993", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + nil, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "バカ、離れろ!そいつは星骸だ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stsp_15_02.lua b/lua/game/ui/avg/_jp/config/stsp_15_02.lua new file mode 100644 index 00000000..ce03ffd8 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stsp_15_02.lua @@ -0,0 +1,10841 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第2話", + "ヒロインの極意", + "偶然出会ったグレイの協力のおかげで、無事に少女漫画と同じ『病みかわ系』衣装を手に入れたミネルバ。グレイへのお礼のために、ミネルバは恥ずかしがりながら試着した姿を見せる。その姿を見たグレイは、ミネルバのプロデュースを申し出る。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_151", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m10", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_265", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "007", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_yellow_blade", + 0, + 0, + 3.5, + nil, + -0.75, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_137", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.85} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "006", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "チッ!こいつ、なかなか手強いな……!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "011", + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "010", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "アネサン!もう爆弾のストックがありません!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + nil, + 0.9, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "015", + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + 15.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "OutQuad", + 0, + 0.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "none", + 0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "いだっ!==RT==っつ~……==W==油断したじゃん……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "ネール、先にフォルを連れてズラかれ!==RT==ここはあたしが足止めする!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "あら?==RT==ワタシったら、大きいのを1匹取り逃がしちゃってたみたいね?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_b", + 0, + 0, + -1.0, + nil, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_225", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.47, + 0.03, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_b", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "010", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "なっ……!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "ウフフ♪横取りしちゃって、ごめんなさい。==W====RT==この子、もともとワタシの獲物だったの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "いや……==W==むしろ助かったぜ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "この薬をどうぞ。==W====RT==そっちの赤毛の子、ケガしてるんでしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "ああ、サンキュ。==W==あたしはミネルバ。==RT==『ウィンドアッシュ』の総長として礼を言うよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "ご丁寧にありがとう。==RT==ワタシはグレイ。黄昏庁の審問官よ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "よかったら、アナタたちの名前も教えてくれる?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "009", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "005", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "ふぉ、フォルモント……じゃん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "ネールモント、です……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + -500.0, + nil, + 0.75, + "avg1_132", + "a", + "006", + "avg_emoji_angry", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "お前ら、目をそらしながら名乗る奴があるか。==W====RT==恩人に対して失礼だろ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg1_132", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "008", + "none", + nil, + nil, + -0.175, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "だ、==W==だって姉御、黄昏庁の審問官っていったら……", + "" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "怖いウワサがたくさんあるじゃないですか~。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "ったく……==W==それでもウィンドアッシュの一員か?==RT==噂くらいでいちいちビビってんじゃねえよ。", + "" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "005", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "気にしないでちょうだい。怖がられるのは慣れてるから。==W====RT==それに、初対面の相手に警戒心が強いのはいいことよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "015", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "ところで……==W==アナタたちはどうして星ノ塔に?==W====RT==最近は物騒だから、観光目的に登るのはおススメしないけど。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "あー……==W==話せば長くなるんだが、実は――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "つまりアナタたちは、帝国護衛隊の宣伝映像用の==RT==衣装を調達しに来たってわけね……==W==ウフフ♪==RT==とってもおもしろそうじゃない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "002", + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "それでワタシたち、この本の表紙に描いてあるような衣装を==RT==願掛けしようと思ってて。お店には売ってないらしいので~。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "いい考えだけど、難易度が高い願掛けになりそうね。==RT==実際に願うときには、上手く言葉にする必要があるから……==W====RT==絵のイメージだけだと、失敗しやすいかも。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "でも、アナタたちは運がいいわ。==RT==ワタシ、ちょうどその『病みかわ系』ファッションにすこ~し詳しいの♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "なっ……!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "002", + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "avg_emoji_symbol", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "それマジじゃん!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "ええ♪星ノ塔で何度か似た服を見たことがあるわ。==RT==お仕事の都合でいろんな塔に登ってるから、==RT==自然と目にする機会が多いのよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "010", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "ウソだろ……==W==ガチであんのかよ……==RT==あんな服、見たことねーぞ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "別に不思議なことじゃないわよ?==W====RT==流行ってる服のデザイン元が、実は星ノ塔で見つけた服だった……==RT==なんて話もよく聞くし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "もしかしたら、アナタがきっかけで病みかわ系が==RT==流行るかもしれないわね♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "つまりアネサンが流行の最先端になる……ってことですか~?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "avg_emoji_attention", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "うおおおお!それ最高じゃん!==RT==姉御、その作戦でいくしかないじゃん!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "お前ら、落ち着け。そもそもの目的は、あの監督が納得するような==RT==ヒロイン衣装を見つけることだ。==W==病みかわ系が正解とは限らな――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "ワタシはいい線いってると思うわよ?==W====RT==話を聞く限り、求められているのは王道ヒロインではないんでしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "31", + "Linear", + 0.75, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "014", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "守りたくなる弱さや危うさを秘めつつ、==W====RT==その病みを力に変える強さを持つヒロイン……==W====RT==正統派の騎士と一緒に戦ったら映えると思うけど。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_2", + "31", + "Linear", + 0.75, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jump1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "やっぱ時代はやみかわじゃん!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "002", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "星ノ塔でいろいろ見てきた人が言うなら、==RT==きっと間違いないですね~。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "そうだ、ここで会ったのもなにかの縁だし、==RT==ワタシがアナタたちの代わりにお願いしてもいいわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "い、いや、さすがにそこまでは――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.4, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "フォルモント&ネールモント", + "", + 0, + "", + false, + "", + "よろしくお願いします!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + 1.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "(マズい……==W==この流れはマズいぞ……!)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "それじゃあ、まずは祈願箱探しからね♪==RT==ハアアアアアッ!!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "って、飛ばし過ぎだろっ!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_283", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xiaozhen", + "Linear", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_497", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wishbox_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "さてと、無事に祈願箱も見つけられたし、さっそくお願いしましょうか。==RT==では……==W==コホン。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "『万能なる恩恵の神よ、ワタシはアナタに敬虔なる願いを捧げます。==RT==どうかワタシに——』", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "グレイはどこからかノートを取り出し、切なげに言葉を続けた。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "『ねえ……==W==どうすれば、ワタシだけを見てくれるの?==W====RT==こんなにもアナタのことを愛しているのに、どうして見てくれないの?』", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_185", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + -100.0, + nil, + 0.8, + "avg1_132", + "a", + "015", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "え?この言葉は、まさか……!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_132", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "『ワタシの秘密を見せるのはアナタだけ……==W==それがワタシの愛の証明。==W====RT==さあ、早くワタシのところまで堕ちてきて?』", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg2_994", + "a", + "015", + "avg_emoji_question", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "これが願い事?==RT==全然、服の話してねーし、胡散臭いじゃん。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg2_993", + "a", + "010", + "avg_emoji_exclamation", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "待ってお姉ちゃん、見て!==RT==祈願箱が……!", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg2_994", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg2_993", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_354", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_15_002", + nil, + 0.6, + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "あら、いいカンジ♪大成功みたいね。==W====RT==久しぶりの願掛けだったけど、腕が鈍ってなくて安心したわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "これは、==W==まさにあの表紙の衣装……!?==W====RT==どうなってんだ!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_15_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "恩恵の神にイメージが伝わりやすいように、==RT==あの服と関連性が高いセリフを読み上げたの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "ワタシもよく知ってる本……==W==『病みかわ幼なじみの秘密』のね。==W====RT==あれは女の子たちの間でも人気の少女漫――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "013", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "none", + 0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "絵本!==W==絵本だよな!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "013", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "絵本?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "そ、そうだ!審問官さんよ、なにか礼をさせてくれ!==W====RT==ここまでしてもらってなにも返さねえのは、ウィンドアッシュの名が廃る!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "別に気にしなくてもいいのに。==RT==でもそうね……==W==それなら、ワタシのお願いを叶えてもらおうかしら。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "願い?まあ、願いを願いで返すのは妥当だからかまわねえが……==W====RT==なにを叶えてほしいんだ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "011", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "アナタたちがこの服を着たところを、ワタシに見せてほしいの♪==RT==実際にどんなカンジになるか、試してみたいじゃない?", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_132", + "shake_L", + false, + 2.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "015", + "none", + nil, + 0.3, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "Tiao", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "はああああ!?==W====RT==い、いや、それはダメだ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "016", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "でもさっき「かまわない」って言ってたでしょう?==W====RT==それとも、ウィンドアッシュの人は一度言ったことを撤回するのかしら?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "うっ!そ、それは……==W==ぐぬっ……!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "jewelry_store_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_093", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "011", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "このお店の更衣室、本当に借りちゃって大丈夫なんですか~?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "大丈夫よ。ちゃーんと話は通してるから。==RT==それに店長さんも「病みかわコーデを見てみたいからぜひ♪」って==RT==言ってたし、遠慮はいらないわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "002", + "none", + 3, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + 2, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + 3, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "試着ならアジトでやってもよかっただろ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "大きな鏡で全身を見たほうが、わかりやすいでしょう? ==W====RT==さっ、入って入って♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 1.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_tales_15_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "012", + "none", + nil, + 0.3, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "ね、ねえ、お姉ちゃん。==W====RT==このコルセット、ちょっとキツくない……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "わっ!チェーンが絡まった!==W====RT==ネール、早くほどくじゃん!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "013", + "avg_emoji_star", + nil, + nil, + -0.25, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "もう、お姉ちゃんったら……==W==って、あ、あれ?==RT==私の服のリボンも絡まって……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "012", + "none", + nil, + 0.32, + 0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 1, + -10.0, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.3, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 1, + 0.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "ちょっ、ネール!==W====RT==そっち引っ張ったら、上着が脱げる……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_15_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "014", + "none", + 1, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "010", + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "none", + 3, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "あら?==W====RT==ふたりとも、どうして元の服のままなのかしら?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "えーっと……==W==一番似合うのはアネサンだから、==W====RT==アネサンだけを目に焼きつけてほしいなと思ったので~。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "そうそう!==RT==ウチらも着たら、姉御の邪魔になっちまうじゃん!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "ふたりも素敵だと思うけど……==W====RT==まあ、反応は十分楽しめたからよしとするわ♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "ところで、ウィンドアッシュのヒロインさんは大丈夫かしら?==RT==さっきからなーんの反応もないけど。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "010", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "姉御~、着替え終わったっすか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "あ、ああ……==W====RT==いや、でもまだ心の準備が……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "うふふふふ。==W==そういうことなら、最後の一押しが必要そうね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "そーれ♪", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m115", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_15_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 800.0, + 600.0, + 1.6, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_053", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_132", + "", + 0, + "", + false, + "", + "ちょっ!?==W==なに、勝手にカーテン開けてんだよ!==W====RT==まだ準備ができてねえっつったろ!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 700.0, + -200.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 4.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 1, + "", + false, + "", + "『心の』でしょう?==W====RT==こうでもしないと、いつまでも出てこなさそうだったんだもの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 0, + "", + false, + "", + "それにしても……==W==なかなかサマになってるじゃない。==RT==とってもスイートだわ♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_994", + "", + 0, + "", + false, + "", + "姉御、==W==すげー似合ってるじゃん!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_993", + "", + 0, + "", + false, + "", + "アネサン、かっこいいけどかわいい~……!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 18.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_132", + "", + 0, + "", + false, + "", + "うっ……==W==ほ、本当か?==W====RT==あたしがこんな服着て、変……じゃねえか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 1, + "", + false, + "", + "そんなことないわ♪==RT==立派な『病みかわ系』ヒロインになってるから、自信を持ちなさい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 0, + "", + false, + "", + "それに、アナタもまんざらでもないんじゃない?==W====RT==試着だけじゃなく、ヘアアレンジまでしっかりやっちゃって。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_132", + "", + 0, + "", + false, + "", + "や、そ、それは……==W==着るからにはきちんと着こなしたいっつーか、==W====RT==完ぺきにやりたかったっつーか……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_132", + "", + 1, + "", + false, + "", + "(『病みかわ幼なじみの秘密』のヒロインを==RT==再現してみたくなったなんて、絶対に言えねえ!!)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_132", + "", + 1, + "", + false, + "", + "(着替えた自分を見た瞬間、==W==あたしでもあの漫画の登場人物に==RT==なれるかもって思っちまったんだ……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_132", + "", + 0, + "", + false, + "", + "(なんだろうな……==W==この高揚感。これが、『病みかわ』の力なのか?==W====RT==審問官の反応も悪くなさそうだし、衣装で着る分にはアリかも……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 0, + "", + false, + "", + "せっかくだし、そのまま着て帰ったらどう?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_132", + "", + 0, + "", + false, + "", + "バ、バカ言ってんじゃねえ!==W====RT==もう気が済んだだろ。着替えるぞ!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 0, + "", + false, + "", + "ざ~==W==んねん。==W==もう少し眺めてたかったのに。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "jewelry_store_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m53", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "よし、これで衣装は調達できたわけだ。==W====RT==あとは、あの監督を納得させる演技に仕上げていかねーとな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg2_994", + "a", + "010", + "avg_emoji_exclamation", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "この衣装があれば、よゆーじゃん!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg2_993", + "a", + "005", + "avg_emoji_star", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "きっと今度は一発OKですよ~。", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg2_994", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg2_993", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "004", + "none", + 2, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + 2, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "う~ん、==W==そんなに上手くいくかしら?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "んだよ。なにか気になんのか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "なんとなくだけど、まだオーラが足りてない気がするのよね~。==W====RT==さっきのアナタ、恥じらいは捨てきれてなかったでしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "うっ……==W==そ、それはしかたねーだろ!==RT==あんな服、着るのはじめてだったんだから……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "ウフフ、安心して。乗りかかった舟よ。==RT==ワタシがアナタを完ぺきでスイートな==W==『病みかわ』ヒロインに==RT==プロデュースしてあげる。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "013", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "さあ、はじめましょう?==W====RT==とっておきの特訓を……ね♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stsp_15_03.lua b/lua/game/ui/avg/_jp/config/stsp_15_03.lua new file mode 100644 index 00000000..bf7fb738 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stsp_15_03.lua @@ -0,0 +1,14106 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第3話", + "ヒロインの極意", + "グレイとの特訓を終えて、立派な『病みかわ系』ヒロインへと進化したミネルバは、アドリブでほかの出演者たちを圧倒する。撮影後もミネルバは衣装を気に入って、こっそりとウィンドアッシュのアジトの地下で再び袖を通すのだった。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "数日後、撮影日――", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_canal_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.6, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_116", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_189", + "a", + "005", + "none", + nil, + 1.0, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_120", + "a", + "002", + "none", + nil, + 0.0, + nil, + -1.0, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_107", + "e", + "018", + "none", + nil, + nil, + nil, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_129", + "a", + "002", + "none", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "InOutCubic", + 7.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "InOutCubic", + 7.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "012", + "avg_emoji_love", + 4, + nil, + nil, + nil, + nil, + 0.5, + nil, + "diantou2", + "none", + "OutCubic", + 0, + nil, + false, + 3.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_200", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_189", + "a", + nil, + "none", + 3, + 0.0, + nil, + nil, + nil, + nil, + nil, + "manbu", + "none", + "OutSine", + 0, + nil, + false, + 2.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_189", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_079", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + 2, + 0.65, + nil, + nil, + nil, + nil, + nil, + "manbu", + "none", + "OutSine", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.8, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_467", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 1.0, + nil, + -0.8, + nil, + 1.0, + 0.0, + "manbu", + "none", + "Linear", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + 1, + nil, + -0.05, + 1.05, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "『監督』騎士", + "", + 0, + "", + false, + "", + "昼休憩が終わったら、すぐにティリアとミネルバさんのシーンです。==W====RT==一発OKを狙うつもりで各々準備するように。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_116_stop", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "002", + "none", + nil, + 0.1, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "002", + "none", + nil, + 0.9, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "none", + nil, + 0.75, + -0.1, + 1.2, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.25, + -0.1, + 1.2, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "008", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "あん?おいネール、姉御は?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "見てないよ~?==RT==そろそろ本番だけど、どこ行ったんだろう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "close", + nil, + nil, + -0.05, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "close", + nil, + nil, + -0.05, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "c", + "002", + "none", + nil, + 0.4, + nil, + 1.2, + nil, + 1.0, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "avg_emoji_happy", + 1, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "ごめん、お待たせ!==W====RT==大好きなあの人のことを考えてたら、つい遅くなっちゃった。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.0, + nil, + 1.1, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + 0.1, + nil, + 1.4, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "avg_emoji_speechless", + nil, + 0.7, + nil, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "え、誰……==W==って、姉御ぉ!?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "015", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "017", + "avg_emoji_star", + nil, + 0.5, + -0.05, + 1.1, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 1, + "", + false, + "", + "病みかわヒロイン、ミネルバだよ★==W====RT==好きな人の邪魔をする悪党は、==W==ぜーんぶ殴っちゃうぞ♪", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "003", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "017", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutCubic", + 0, + -5.0, + false, + 0.7, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "011", + "avg_emoji_happy", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_canal_daylight", + "AvgStageEffect_mosaic", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "……なーんてな!==B====W====RT==いまの、いいカンジに役に入れてただろ?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m36", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "002", + "none", + nil, + 0.9, + -0.2, + 1.4, + 0.8, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "002", + "none", + nil, + 0.1, + -0.2, + 1.4, + 0.8, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "010", + "none", + 2, + 0.8, + nil, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "015", + "none", + 1, + 0.2, + nil, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_356", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_173", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.1, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "び、びっくりした~……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_173", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.1, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "一瞬、姉御じゃねーかと思ったじゃん……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "close", + 1, + 0.3, + -0.1, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "004", + "none", + 2, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "none", + 3, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -200.0, + nil, + nil, + "avg3_129", + "a", + "002", + "avg_emoji_attention", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "004", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "『監督』騎士", + "", + 0, + "", + false, + "", + "本番まであと5分!==RT==皆さん、持ち場についてください!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_129", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "002", + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "004", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "008", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "011", + "avg_emoji_happy", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "じゃあ、行ってくるね!==W====RT==ふたりも早く、病みかわ衣装に着替えておいで★", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + 1.0, + nil, + 1.2, + nil, + nil, + 0.0, + "manbu", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.35, + -0.05, + 1.1, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.65, + -0.05, + 1.1, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "姉御、すげーじゃん……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_071", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "InOutExpo", + true, + true, + 0.4, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_524", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m48", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 1, + nil, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_107", + "e", + "004", + "none", + nil, + 1.2, + nil, + 1.0, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "manbu", + "none", + "OutQuad", + 0, + nil, + false, + 1.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_057", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_107", + "", + 0, + "", + false, + "", + "はあ……はあ……!こんなに追っ手が多いなんて……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "013", + "none", + nil, + 0.4, + nil, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "c", + "002", + "none", + nil, + 0.8, + nil, + 1.1, + nil, + 0.5, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_107", + "", + 1, + "", + false, + "", + "『漆黒ノ星』、ケガはないでありますか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "漆黒ノ星", + "", + 0, + "", + false, + "", + "大丈夫。あなたこそ平気?==RT==あなたのことは、命にかえてもあたしが必ず守るから……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "close", + 1, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "017", + "none", + 2, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "(ミネルバさん、衣装のせいか前と雰囲気が違うであります……!==W====RT==私も負けてられません!)", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_071", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "『監督』騎士", + "", + 1, + "", + false, + "", + "カット!==B====W==ミネルバさん、前回よりもかなりよくなってきましたね。==RT==衣装もヘアメイクもいいカンジです。しかし、まだ足りません。", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "stop", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "ttc_canal_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_129", + "a", + "002", + "none", + nil, + nil, + -0.2, + 1.2, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "『監督』騎士", + "", + 0, + "", + false, + "", + "ここは絶体絶命の中、絶望に抗うヒロインの決意が見えるシーンです。==RT====W==もっとこう……==W==『なにがあっても仲間と離れたくない』という==RT==必死で切実な気持ちを出してください。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "018", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "003", + "none", + nil, + 0.53, + -0.05, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "『仲間と離れたくない』か。==W====RT==わかった、やってみる。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "ウフフ、なんだか様子がおかしいとは思ってたけど、==RT==やっぱりアナタもあの漫画のファンだったのね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "002", + "none", + nil, + 0.9, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.3, + 0.07, + 0.9, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "016", + "none", + nil, + 0.7, + 0.1, + 0.9, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "ああ……頼む、フォルとネールには黙っておいてくれ。==W====RT==その、総長が少女漫画好きとか……威厳がなくなっちまうだろ?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + 1, + nil, + nil, + nil, + nil, + 0.0, + nil, + "diantou2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "だから、あんなごまかし方をしていたのね。==W====RT==安心して。恩恵の神に誓って秘密は守るわ。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "013", + "avg_emoji_shy", + 1, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "サンキュ、恩に着るぜ。==W====RT==で、特訓ってのはなにをやるんだ?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_happy", + 1, + nil, + nil, + nil, + nil, + 0.0, + nil, + "huanxin2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "『病みかわ幼なじみの秘密』のヒロインのセリフって、==RT==ひとつひとつが毒のように心に染みわたるじゃない?==W====RT==あなたに足りないのは、その『毒』の部分。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "まっすぐ芯の通ったアナタはいったん捨てて、==W====RT==大切な人への独占欲に満ちた毒を身に着けるの。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "012", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "010", + "avg_emoji_question", + 1, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "毒か……言いたいことはわかるが、==RT==それをどう演技に取り入れればいいんだ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "avg_emoji_happy", + 1, + nil, + nil, + nil, + nil, + 0.0, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "何事もすべてはイメージトレーニングからよ。==W====RT==まずは、アナタにとって『一番大切な人』を思い浮かべてみて?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "none", + 1, + 0.5, + -0.1, + 1.2, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "一番、大切な人……==W==", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "013", + "none", + 3, + 0.8, + -0.2, + 1.6, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.8, + -0.3, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "mood_2", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_149", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "思い浮かべたわね?==W==もしその人がほかの誰かと一緒にいるとき、==RT==自分の知らない、幸せそうな笑顔を浮かべていたら……==RT==アナタはどう思う?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "013", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "あいつが幸せなら、あたしも嬉し――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley_daylight", + "32", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "010", + "none", + nil, + 0.7, + -0.05, + 1.0, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.3, + -1.0, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "015", + "avg_emoji_shock", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "ダメ==W==ダメダメダメ!==W====RT==それじゃ、ダメなのよ!!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "close", + nil, + 0.4, + nil, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "007", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "ChaoDaZhenDong", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_5", + "AvgStageEffect_wipe_up", + "OutQuart", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_230", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "言ったでしょう?いつものアナタは捨てなさいって!==RT==いまのアナタは、病みかわヒロイン!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "014", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "アナタは大切な人を独り占めにしていいの。==W====RT==失いたくないと思っていいの。渡したくないと思っていいの。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "013", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "そのためなら、世界を敵に回すことだってできちゃう……==W====RT==それが病みかわヒロインの本質なの。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley_daylight", + "AvgStageEffect_wipe_down", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_185", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + nil, + nil, + nil, + "avg1_132", + "a", + "016", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "病みかわヒロインの本質……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg1_132", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "さあ、もっともっとワガママになって。==W====RT==愛する人の隣は、自分しかあり得ないと思っていいのよ。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "17", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "その独占欲こそが、病みかわヒロインにとっての正義なんだから。", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_canal_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 1, + "", + false, + "", + "(ティリアは『なにがあっても離れたくない仲間』で==RT==いまのあたしは『病みかわヒロイン』)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "(そしていま、ティリアがあたしから奪われそうになっている……==W====RT==だとしたら、『病みかわヒロイン』がとるべき行動は――!)", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_129", + "a", + "002", + "avg_emoji_happy", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "『監督』騎士", + "", + 0, + "", + false, + "", + "ではテイク2、いきますよ!==W====RT==アクション!!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_071", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutExpo", + true, + false, + 0.4, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 1, + nil, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.9, + nil, + "none", + "Linear", + 0.001, + true, + 1 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_107", + "e", + "011", + "none", + nil, + 0.4, + nil, + 0.9, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "c", + "006", + "none", + nil, + 0.7, + nil, + 1.1, + nil, + 0.5, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m48", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_124", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_107", + "", + 0, + "", + false, + "", + "『漆黒ノ星』、ここは私に任せてあなただけでも逃げなさい!==RT==市民のあなたを守るのもまた、帝国護衛隊である私の使命なのであります。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + 0.65, + -0.02, + 1.2, + nil, + 0.0, + nil, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "漆黒ノ星", + "", + 0, + "", + false, + "", + "ダメ…………", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_230", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "漆黒ノ星", + "", + 0, + "", + false, + "", + "ダメダメダメダメダメダメダメダメ!==RT==そんなのはダメ!!絶対にダメ!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "015", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "(あ、あれ?==RT==ここ、こんなセリフでしたっけ……?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 1, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "022", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "stop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "漆黒ノ星", + "", + 0, + "", + false, + "", + "ねえ、ティリア……?どうしてそんなこと言うの?==RT==あたしは最期までティリアと一緒にいたいのに……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "014", + "close", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_124", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_107", + "", + 0, + "", + false, + "", + "え……ええっ!?==RT==さ、最期まででありますか!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "ttc_canal_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_189", + "a", + "006", + "none", + nil, + 0.4, + -0.1, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_129", + "a", + "002", + "none", + nil, + 0.6, + -0.1, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutCubic", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_189", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_189", + "", + 0, + "", + false, + "", + "おんや~?==RT==あれ、監督が追加したセリフ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "『監督』騎士", + "", + 0, + "", + false, + "", + "ち、違います!==W==でも、このアドリブいいかも……!==RT==撮影はそのまま続けて!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "OutCubic", + 0.7, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + -100.0, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + 0.3, + -0.2, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "017", + "none", + nil, + 0.6, + -0.2, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_305", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "漆黒ノ星", + "", + 0, + "", + false, + "", + "大丈夫。怖がらないで?ティリアの敵はぜーーんぶ、==RT==あたしがぶちのめしてあげるから。だから、ずっと一緒にいよう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "OutCubic", + 0, + 5.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_056", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "漆黒ノ星", + "", + 0, + "", + false, + "", + "ティリアのためなら、あたしは世界を敵にしても怖くないよ★", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "005", + "none", + nil, + 0.4, + -0.15, + 1.0, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + 0.7, + -0.15, + 1.3, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_107", + "", + 0, + "", + false, + "", + "~~~~ッ!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_120", + "a", + "002", + "none", + nil, + 1.0, + -0.3, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + 0.25, + 0.05, + 0.8, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "021", + "none", + nil, + 0.4, + 0.0, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "カラス怪人", + "", + 0, + "", + false, + "", + "見つけたぞ!騎士ティリアと、漆黒ノ星だ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "006", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 1, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 1, + "", + false, + "", + "(ハッ!ドキドキしている場合ではありません!==W====RT==元の流れに戻さないと……!)", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m48", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + 0.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + 2, + 0.6, + nil, + 0.9, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + 1, + 0.4, + 0.0, + 1.0, + nil, + 0.0, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_023", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_107", + "", + 0, + "", + false, + "", + "あなたの相手はこの私です!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + 0.9, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "014", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "022", + "none", + 1, + 0.6, + nil, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_237", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "漆黒ノ星", + "", + 0, + "", + false, + "", + "ティリアの相手はあたししかいないでしょ!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 1, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_122", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_107", + "", + 0, + "", + false, + "", + "ええええっ!?で、でもそれじゃあ、あなたを守れな――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "漆黒ノ星", + "", + 1, + "", + false, + "", + "あたしがティリアを守りたいの!!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "008", + "none", + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "漆黒ノ星", + "", + 0, + "", + false, + "", + "ね?だから、ティリアはあたしだけを見て?==RT==ほかの奴らなんて相手にしないで?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_059", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_107", + "", + 0, + "", + false, + "", + "でも……私は、みんなの騎士でありますから……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "漆黒ノ星", + "", + 1, + "", + false, + "", + "みんなの騎士のティリアも、とーーっても素敵だよ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "009", + "none", + 1, + nil, + nil, + nil, + nil, + 0.0, + nil, + "JuGong", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "漆黒ノ星", + "", + 1, + "", + false, + "", + "でも……あたしはもう、『みんな』と同じはイヤなんだ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "漆黒ノ星", + "", + 0, + "", + false, + "", + "ねえ、ティリア……==RT==これからは、あたしだけの騎士になって?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_054", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "あ、あの!えっと!せ、せめて、その……==W====RT==まずは、お友だちからで……ぷしゅううう……==W==", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_237", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "InQuint", + 0, + -45.0, + true, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 1, + "", + "none", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "020", + "none", + 2, + 0.4, + nil, + 0.9, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + 1, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_053", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "カラス怪人", + "", + 0, + "", + false, + "", + "ティリアが倒れた!?==W====RT==これ、カットじゃ――", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + -0.3, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m47", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "021", + "none", + nil, + nil, + 0.0, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "漆黒ノ星", + "", + 0, + "", + false, + "", + "……許さない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "jushou0", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "カラス怪人", + "", + 0, + "", + false, + "", + "え?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "022", + "none", + nil, + 0.5, + -0.2, + 1.2, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 0, + "", + false, + "", + "許さない許さない許さない許さない許さない許さない許さない許さない許さない許さない==RT==許さない許さない許さない許さない許さない許さない許さない許さない許さない許さない==RT==許さない許さない許さない許さない許さない許さない許さない許さない許さない許さない==RT==許さない許さない許さない許さない許さない許さない許さない許さない許さない許さない==RT==許さない許さない許さない許さない許さない許さない許さない許さない許さない許さない==RT==許さない許さない許さない許さない許さない許さない許さない許さない許さない許さない==RT==許さない許さない許さない許さない許さない許さない許さない許さない許さない許さない==RT==許さない許さない許さない許さない許さない許さない許さない許さない許さない……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 0.4, + -1.05, + -2.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "007", + "none", + nil, + 0.6, + -1.0, + 2.0, + nil, + 0.0, + nil, + "stop", + "none", + "OutCubic", + 0, + nil, + false, + 0.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + -0.95, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "漆黒ノ星", + "", + 1, + "", + false, + "", + "あたしの騎士を……あたしから奪うんじゃねぇぇぇ!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 0.1, + -1.3, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutBack", + 0, + 10.0, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutBack", + 0, + 10.0, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + -1.6, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "カラス怪人", + "", + 0, + "", + false, + "", + "いっっだぁ!?==W====RT==お前、マジで殴って……==W==ちょっ、痛えっ!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "avg_char_effect_left", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_canal_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "002", + "none", + nil, + 0.6, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "002", + "none", + nil, + 0.3, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_189", + "a", + "011", + "none", + nil, + 0.3, + -0.1, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_129", + "a", + "002", + "none", + nil, + 0.7, + -0.1, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "avg_char_effect_right", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 1, + "m40", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "姉御、すっげー!==RT==そのままやっちまうじゃん!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "これ、ワタシたちの出番は飛ばされそうだし……==W====RT==もう着替えなくてもいいかな?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_147", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.4, + nil, + 0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.6, + nil, + 0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_189", + "a", + "011", + "avg_emoji_happy", + nil, + 0.35, + -0.1, + nil, + nil, + nil, + 1.0, + "huanxin2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + 0.65, + -0.1, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_189", + "", + 0, + "", + false, + "", + "あははは!==RT==すっごい面白いけど、監督、これ止めなくていいの?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "『監督』騎士", + "", + 0, + "", + false, + "", + "え、ええっと……==W==『漆黒ノ星が友情の力に覚醒し、ティリアを連れて==RT==包囲を突破する』って流れはあってるし……==W==まあ、いいでしょう。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_189", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + 500.0, + -50.0, + nil, + "avg3_120", + "a", + "002", + "avg_emoji_flurry", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "カラス怪人", + "", + 1, + "", + false, + "", + "おーーーい!カットしてくれよおおおおおお!==W====RT==俺、いつまで殴られればいいんだあああああああ!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg3_120", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 1, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "guard_outside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 4.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m53", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "数週間後、帝国護衛隊の宣伝映像第二弾は予定通り公開された。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "特にティリアと漆黒ノ星の関係が好評を博し、", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "ふたりの行く末を描いた続編が望まれているとかいないとか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1239", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "帝国護衛隊の騎士", + "", + 0, + "", + false, + "", + "お待ちください。==RT==事前のアポは取ってますか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + nil, + 0.05, + 0.9, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + nil, + nil, + 0.05, + 0.9, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "004", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "あ?別にねーけど。==RT==ティリアに渡したいモンがあっただけだし……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "帝国護衛隊の騎士", + "", + 0, + "", + false, + "", + "申し訳ないですが、アポを取ってない者を通すわけには――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg1_107", + "a", + "007", + "avg_emoji_shy", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "み、ミネルバさん!?==RT==どうしてここにいるでありますか!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_107", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "お、ティリア!ちょうどよかった。==W====RT==あんだけ宣伝映像に協力してやったってのに、ここの連中冷てぇんだよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "帝国護衛隊の騎士", + "", + 0, + "", + false, + "", + "宣伝映像……?==W==あ、あなたは、あの『漆黒ノ星』役の!==RT==これは失礼いたしました!==W==どうぞ、ごゆっくり~!==W==", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_107", + "a", + "002", + "none", + nil, + 0.8, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "a", + nil, + "none", + 2, + 0.75, + 0.0, + 1.0, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "今回の映像も評判がよくて安心しました!==RT==一時はどうなるかと思いましたが……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "ああ……あのときは、悪かった。==RT==役に入りすぎたとはいえ、好き勝手やっちまって……==W====RT==これ、詫びのフルーツだ。うちのやつらが育てたもんだから美味いぞ。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_01_001", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_01_001", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 1, + "", + false, + "", + "わざわざありがとうございます!==RT==監督も大喜びだったので、気になさらなくてもよかったのに。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "a", + "005", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "それにミネルバさんのヒロインは、とってもかわいくて素敵でした!==RT==共演できて光栄であります!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "016", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "お、おお……==W==こちらこそ。==W====RT==詫びも届けたし、あたしはこれで。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "a", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "はい!==RT==もし、次回作が決まったらまたお願いしますね!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "次回作、か……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_house", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "004", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "004", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "姉御、戻ってきたじゃん!==W====RT==つか例の衣装はどうしたじゃん?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "003", + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.83, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "ああ、あれなら帝国護衛隊に渡してきたよ。==W====RT==似合わないあたしが持ってても、宝の持ち腐れだからな。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "そんなことないですよ~?==W====RT==それに、アネサンもノリノリだったじゃないですか~。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "020", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 1, + "", + false, + "", + "あ、あれは役作りだ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "それより、これから地下で集中したい作業があるから絶対入ってくるなよ。==W====RT==いいな?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "avg_emoji_happy", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "フォルモント&ネールモント", + "", + 0, + "", + false, + "", + "は~~い!", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 4.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 1, + true, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "OutSine", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_dusk_b", + "0", + "OutCubic", + 2.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m27", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "InOutSine", + 3.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025_stop", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "basement_light", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "c", + "016", + "none", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "……やっぱり、この服かわいいな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "guard_outside_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "014", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_107", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "a", + "005", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "それにミネルバさんのヒロインは、とってもかわいくて素敵でした!==RT==共演できて光栄であります!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "basement_light", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "003", + "avg_emoji_speechless", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "あたしが、かわいい……==B====W====RT==このあたしでも、少女漫画のヒロインになれるんだな……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "013", + "none", + 2, + 0.8, + -0.6, + 1.5, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1205", + "c", + "017", + "none", + 3, + 0.2, + 0.1, + 1.5, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 0.5, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1205", + "c", + "017", + "none", + nil, + nil, + -0.3, + nil, + nil, + nil, + 0.5, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1205", + "c", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "020", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 1, + "", + false, + "", + "って、なに考えてるんだか。==W====RT==撮影は終わったのに、役が抜けなさすぎだろ。==B====W==まあ、でも――", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "015", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "003", + "avg_emoji_sigh", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "013", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "もし次回作があったら……前向きに考えてもいいかもな。==W====RT==そのときのために、この衣装はここに隠しとくか。==W==", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "008", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + 0.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + "none", + "InOutQuad", + 4.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_097", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_b", + "0", + "OutQuad", + 2.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_meteor_left", + 0, + 0, + 1.0, + 4.0, + nil, + 1.0, + true, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_meteor_left", + 0, + 0, + 2.0, + 2.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bling", + 0, + 0, + -9.0, + 1.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/preset/avgcharacter.lua b/lua/game/ui/avg/_jp/preset/avgcharacter.lua index ae1c4c31..14dc6724 100644 --- a/lua/game/ui/avg/_jp/preset/avgcharacter.lua +++ b/lua/game/ui/avg/_jp/preset/avgcharacter.lua @@ -344,7 +344,7 @@ return { }, { id = "avg2_943", - name = "***", + name = "禁断丽容", name_bg_color = "#0ABEC5", ver = "1.10.0" }, @@ -1098,7 +1098,7 @@ return { }, { id = "avg3_214", - name = "***", + name = "星輝会研究員", name_bg_color = "#0ABEC5", ver = "1.10.0" }, diff --git a/lua/game/ui/avg/_kr/config/cg_115_01.lua b/lua/game/ui/avg/_kr/config/cg_115_01.lua new file mode 100644 index 00000000..e4187c9c --- /dev/null +++ b/lua/game/ui/avg/_kr/config/cg_115_01.lua @@ -0,0 +1,7148 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "01", + "친구를 찾아서 (상)", + "호타루에게 새 친구를 찾아 주기로 결심한다.", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m10", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "loop", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 30.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.0, + nil, + 0.8, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "loop", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_flurry", + "manbu_loop", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "빨리 ==W==도망쳐야 해……!", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + "010", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 4, + "city_street_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 4, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg1_115", + "b", + "007", + "none", + nil, + nil, + -0.3, + 1.4, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 3, + 0, + "OutCubic", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "셋…… ==W==넷……==W== 다섯……==W== 여섯……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetStage", + param = { + 3, + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "avg_emoji_sweaty", + "manbu_loop", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "제대로 안 숨으면, 곧바로 붙……!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + "stop", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "007", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "아홉……==W== 열.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 0, + 1, + nil, + nil, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "나, 이제 잡으러 간다!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -1.5, + 3.0, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 1, + 1, + nil, + nil, + nil, + 1.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -350.0, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 1.3, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.3, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -200.0, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 2.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.4, + nil, + nil, + nil, + "none", + "InOutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -500.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "InOutCubic", + 0.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "InOutCubic", + 1.5, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "음!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + 0.3, + -0.3, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_050", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.5, + -0.05, + 1.0, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_147", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "잡았다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "헉! 이건 너무 빠르잖아!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "이번 판도 내가 이겼어.==B====W== 마왕, 너무 대충 놀아주는 거 아니야?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "호타루가 너무 잘하니까 그렇지……==W== 그리고 아발란체를 써서 쫓아오는 건…… 반칙 아니야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "none", + "diantou2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.2, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "엄청 복잡한 말 같은데. 마왕 지금 ‘반칙’이라고 한 거야?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_122", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "방금 아발란체로 치진 않았잖아. 그러니까 반칙 아니야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그래…… 네가 그렇다면 그런 거겠지.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + -0.1, + 1.1, + nil, + nil, + nil, + "jushou2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "다음은 마왕이 술래 할 차례야.", + "" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + nil, + nil, + "none", + "OutSine", + 7.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.3, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 7.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 7.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "호타루는 은혜의지가 만들어낸 병기이자, ‘아발란체’의 적격자이다.", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 1, + nil, + nil, + nil, + 0.5, + true, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_lab", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + 0.45, + 0.05, + 0.9, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 1, + "", + false, + "", + "이 아이는 어린 시절 성휘회에 납치되어 오랫동안 특수 훈련을 받아왔다.", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.5, + -0.1, + 1.1, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "OutSine", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + nil, + -0.07, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 1, + "", + false, + "", + "지금은 카나체의 보호 아래 특기생으로서 성휘 부속대학에 다니고 있다.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_278", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "그러면서 ‘평범한 여자아이’가 되는 법을 배우는 중이다.", + "" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "나, 마왕이랑 노는 거 좋아. 마왕이랑 있으면 너무 즐거워.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "011", + "avg_emoji_shy", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "이 아이가 날 이렇게 잘 따를 줄이야……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + nil, + "none", + "niunie1", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "나한테 무슨 보호 본능이라도 깨어난 건가…… 뭐…… 이런 평화로운 여유도 나쁘진 않네.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "그런데, 마왕이랑 노는 거 좀 질려.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_shock", + "chijing2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "뭐?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "close", + "lengzhan2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "호타루? 방금 뭐라고 했어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "마왕이랑 노는 거 좀 질려.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCirc", + 1.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "019", + "avg_emoji_awkward", + "diantou2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그, 그 말은…… 나랑 같이 노는 게 재미없다는 거야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "?", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + 0.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "마왕은 나랑 놀아주니까 내 제일 좋은 친구야. ==B====W==언제 놀아도 재밌어.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_sweaty", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "음…… 응?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "그래서 마왕이 없으면 재미없어. 나랑 놀아줄 다른 사람은 아무도 없으니까.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "다른 사람…… 음, 대충 무슨 뜻인지 알겠다.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "나, 더 놀고 싶어……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m5", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "003", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "나랑 노는 것도 재밌지만 다른 사람들이랑도 놀고 싶다…… 대충 이런 뜻인 거지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "마왕 말고 또 재밌는 일이 생기면, 진짜 진짜 더 신날 것 같아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그러니까…… ==W==호타루는 나 말고 다른 친구도 사귀고 싶다는 거지?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "응.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그렇구나. 그런데 평소에 학교 가잖아? 같이 노는 친구 없어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "없어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "close", + nil, + nil, + -0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "avg_emoji_speechless", + nil, + 0.5, + -0.15, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_177", + "a", + "006", + "none", + nil, + 0.4, + -0.5, + 1.5, + nil, + 0.5, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_178", + "a", + "006", + "none", + nil, + 0.75, + -0.3, + -1.2, + nil, + 0.5, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + 0.6, + -0.15, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_177", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "학교에선 늘 혼자야. 다들 무슨 이야길 하는지 모르겠어.==B====W== 모두 호타루에게 먼저 말을 걸어주지 않아.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_177", + "a", + nil, + "none", + nil, + -0.1, + -0.8, + 1.9, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + 0.25, + -0.7, + -1.6, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_177", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.5, + -0.19, + 1.1, + nil, + nil, + nil, + "tiao2", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "멀리서 사람들이 얘기하는 걸 보면,==W== 기분이 이상하고 가슴이 콕콕 찔리는 것 같아.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "016", + "none", + nil, + nil, + -0.1, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "친구 사귀는 거, 너무 어려워……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "호타루는 아주 특별한 환경에서 자랐으니…… 어쩌면 ‘상식’이 조금 부족할지도 몰라.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "none", + "niunie1", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "하물며 ‘대학’에 다니고 있으니, 또래 친구는 아예 없겠지…… 친구를 사귀기가 쉽지 않겠어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.2, + 1.2, + nil, + nil, + nil, + "tiao2", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "마왕은 어떻게 친구를 만들어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "응? 어떻게?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "마왕은 항상 귀여운 여자애들한테 둘러싸여 있잖아. ==B====W==마왕은 친구 사귀기의 달인이야.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_shy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "크흐흠…… 평소라면 그 말부터 바로잡아야겠지만, 이번엔 그냥 넘어갈게……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "일단 ‘친구’의 정의부터 확인해 보자.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "저…… 의?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_speechless", + "jushou1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "피차 알고 지내는 사이면 ‘친구’라고 할 수 있을까?==B====W== 아니면, 몇 번의 교류가 있어야 ‘친구’인 걸까? 그것도 아니면, ==B====W==계속 붙어 다녀야 비로소 ‘친구’라고 할 수 있을까?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "jushou1", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "jushou1", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "‘비차’? ‘겨류’?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "그리고, 마음을 나누지 않아도 친구라고 할 수 있을까?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "소위 우정이라는 것들이 고작 체면이나 이익 때문에 유지되는 거라면, 그런 관계는 차라리 없는 게 나아……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "‘채면’……? ‘이잇’……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "none", + "diantou2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "우리는 친구라고 생각해도, 상대방은 그렇게 생각하지 않을 수도 있어. 도대체 어느 정도여야 비로소 친구라고 부를 수 있을지, 이건 정말 진지하게 고민해 볼 만한 문제야……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "호타루에게 이런 이야기는 너무 어려우려나……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "015", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "마왕이 하는 말, 무슨 말인지 하나도 모르겠어. 졸려……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "미안해……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "요약하면…… 사람들이 너를 잘 모르면 친구가 될 수 없어. 그러니까, 호타루가 새 친구를 사귀고 싶다면 일단 사람들이 호타루에 대해 많이 알도록 해야 해.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "사람들이 나를 알도록?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "맞아. 그럼, 어떻게 해야 사람들이 너를 알 수 있을까?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "우선은…… 인사하기.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그래, 아주 중요한 단계지. 그다음은?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.5, + -0.1, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "아발란체로 찍어 누르기.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "중간에 너무 많이 생략된 거 아니야?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "나, 장난감이 보이면 늘 그렇게 해왔어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "성해를 상대할 때라면 몰라도…… 사람끼리는 처음 보자마자 공격하진 않아. 그렇게 무작정 들이박아 버리면…… 다들 겁먹고 말 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_sigh", + nil, + nil, + -0.15, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "친구 사귀는 거……==W== 너무 어려워.", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m39", + "none", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "manbu2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "일단……==W== 평범하게 말을 걸어보는 것도, 아주 괜찮을 것 같은데?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "close", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "사실 호타루는 아주 다정하고 착한 아이잖아…… 사람들이 그 점을 알게 되면 분명 호타루와 친구가 되고 싶어 할 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "정말?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "응, 자신감을 가져.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "응, 알겠어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "그럼, 누구한테 먼저 말을 걸어야 해?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "모르는 사람한테 말 거는 게…… 조금 어렵기는 해. 나도 긴장되거든……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "우선 성휘 부속대학의 학생들을 찾아서 말을 걸어 보자, 어때?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "학교 사람들…… 알겠어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "none", + nil, + nil, + -0.17, + 1.2, + nil, + nil, + nil, + "manbu2", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "그리고, 호타루의 작은 손이 내 손을 살며시 잡았다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "호타루, 왜 그래?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "마왕도 같이 학교에 가자.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "같이?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "응, 따라 와.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "나 혼자서는 못할 것 같아.==W== 마왕이 있으면 마음이 놓여.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "학교로선 난 완전히 외부인인데……==W== 일단 카나체한테 미리 말해 놓자.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "none", + nil, + nil, + -0.3, + 1.4, + nil, + nil, + nil, + "manbu2", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "안 돼?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_flower", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "좋아, 같이 가서 친구를 사귀어 보자.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_attention", + nil, + nil, + -0.17, + 1.2, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "응, 마왕이 도와준다면 가뿐하게 해낼 수 있어. ==W==", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "친구가 100명이나 생겨버리면 어쩌지…… 마왕이랑 놀아줄 시간이 없을 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "007", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "ChanDou", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "기대치가 너무 높잖아!!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 1, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/cg_115_02.lua b/lua/game/ui/avg/_kr/config/cg_115_02.lua new file mode 100644 index 00000000..20d96682 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/cg_115_02.lua @@ -0,0 +1,10431 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "02", + "친구를 찾아서 (중)", + "새로운 친구 후보를 찾았다! 그런데…… 어딘가 조금 이상하다?", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_179", + "a", + "008", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "stop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "하아……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.45, + 0.05, + 0.8, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "020", + "none", + nil, + 0.7, + -0.7, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "004", + "none", + nil, + 0.3, + -0.7, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + -0.35, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "저기 저 사람, 멍하니 혼자 있어. 친구가 없나?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "014", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "고민이 좀 있는 모양인데, 친구를 사귈 좋은 기회일지도 몰라.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "좋은 기회?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "고민을 잘 들어주는 건, 친구를 사귀는 가장 일반적인 방법이거든.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "일반적인 방법?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "OutCubic", + 0, + 0.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "이해했어. ==W==그럼 가장 일반적인 방법을 써볼게.", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.8, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.1, + nil, + 1.8, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.5, + -0.1, + 1.0, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "하아……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "013", + "none", + nil, + -0.0, + -0.3, + 1.8, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.3, + -0.1, + 1.0, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "너 왜 그래?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "네?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "아까부터 계속 한숨만 쉬고 있잖아. 무슨 문제라도 있어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "006", + "avg_emoji_sweaty", + nil, + 0.55, + nil, + 1.0, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "저기, 누구세요……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutCubic", + 0, + 0.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "호타루.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "나는 여기 학생은 아니고, 카나체한테 이 아이를 돌봐달라는 부탁을 받았어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "카나체…… 아,==W== 당신이 바로……==W== 소문으로만 듣던 그, 특기생!?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.6, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "OutCubic", + 0, + 10.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 0, + 1, + nil, + nil, + 0.5, + 0.0, + false, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "007", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 1, + "", + false, + "", + "만나서 반가워요, 전 뮈샤예요. 전공은 ‘별의 탑학’이고요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "제 목표는 여행가가 되는 거예요……==W== 어제 가족들한테 말했는데, 엄청 반대하더라고요. 대판 싸우기까지 했지 뭐에요,==W== 아하하……", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "003", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "왜 여행가가 되고 싶어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 1, + "", + false, + "", + "졸업한 뒤에도 계속 별의 탑을 연구하고 싶어요. 좀 더 실질적인 성과를 내고 싶거든.==B====W== 카나체 선생님처럼 현지 조사를 나갈 수 있다면 참 좋을 거예요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "003", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "007", + "avg_emoji_attention", + nil, + 0.48, + nil, + 1.0, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "여행가가 되면 제가 원할 때면 언제든 별의 탑을 탐사할 수 있잖아요,==W== 안 그런가요? 그런데 별의 탑 안에는 성해가 출몰하고, 다른 위험도 많으니까……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "008", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "이해 안 가. 성해가 있다고 왜 여행가를 못 해?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "음, 성해는 아주 위험하잖아요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "별의 탑 안에는 장난감이 많아, 엄청 재밌어. 매일 가고 싶어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "매일…… 잠깐만요, ==W==설마 여행가이신가요!? 그럼…… 성해랑 싸워본 적도 있나요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou1", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "응. 성해랑 노는 거 재밌어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 1, + "", + false, + "", + "말도 안 돼요…… 이렇게 어린애도 별의 탑에 오르는데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "설마…… 수많은 성해를 쓰러뜨려 본 적 있나요……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "응, 엄청 많이.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "이거 괜찮은 거 맞아? 대화가 계속될수록, 골치 아픈 일이 생길 것만 같은데……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 350.0, + nil, + 1.7, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "006", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 1, + 0.0, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 450.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + 15.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "부탁이에요, 사부! ==W==별의 탑에 데려가 주세요!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "007", + "avg_emoji_angry", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "역시 이렇게 되는구나……!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "007", + "avg_emoji_star", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "none", + nil, + 0.38, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "무슨 일이 있어도 제 눈으로 확인하고 싶어요!==W== 어른들은…… 제가 해보기도 전에 못 하게 하려고 안달인데…… 제가 그걸 어떻게 참아요!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "006", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_speechless", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "네 열정은 높게 평가하지만…… 원칙상 일반인을 별의 탑에 마음대로 데려갈 순 없어.==B====W== 전투 능력이 없는 사람이 무턱대고 탑 안으로 들어갔다간, 팀 전체가 그 사람 신경 쓰느라 위험해질 수 있거든……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "008", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "죄, 죄송해요. 제 생각이 짧았어요. 맞는…… 말씀이세요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_happy", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "난 ==W==괜찮은 것 같아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "007", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "정말이에요, 사부!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "‘샤부’가 아니라 호타루야, 호타루라고. 나,==B====W== 소원 상자에 사진기 필름을 소원 빌러 갈 건데, 뮈샤도 오고 싶으면 따라와.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "호타루, 스톱. 잠깐만.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "호타루는 실험체였을 때부터 ==W==성해를 ‘장난감’처럼 갖고 놀았으니……", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "002", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "003", + "avg_emoji_awkward", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "이 아이에게 별의 탑은 놀이터나 다름없겠지만……==W== 뮈샤는 달라, 그냥 평범한 학생이라고. 호타루의 직감만 믿고 섣불리 탑 안으로 들어갔다간, 안전을 보장할 방법이 전혀 없어……", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "niunie", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_vexation", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "그렇다고 억지로 못 가게 했다가…… 나 몰래 둘이서 가기라도 하면……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_speechless", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이렇게 하자, 마물과 한 번 싸워봐…… 네 실력을 보고 널 데려갈지 말지 결정할게.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "004", + "avg_emoji_flower", + 0, + 0.53, + -0.1, + 1.05, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "정말요!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_happy", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "응. 네 실력이 검증된다면 카나체랑 상의해서 학교 측의 허락도 받아낼 수 있을 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_exclamation", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "하지만 이 모든 건…… 네 힘만으로 마물을 이길 수 있어야 해.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "008", + "avg_emoji_speechless", + 0, + nil, + -0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 1, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "006", + "avg_emoji_star", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "알겠어요. 저한테 기회를 준 만큼 도전해 보고 싶어요!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -90.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "013", + "none", + nil, + 0.35, + -0.3, + 1.4, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_102", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.4, + -0.05, + 1.0, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutQuad", + 0, + nil, + false, + 1.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.2, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_music", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m36", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "마물! 마물!==W== 마물이 어디 있지?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_happy", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_179", + "a", + "002", + "none", + nil, + 0.7, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "006", + "avg_emoji_speechless", + nil, + 0.65, + nil, + 1.2, + nil, + nil, + 1.0, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "마물을 만나면 눈을 먼저 겨눈 다음…… 못 움직이도록 다리를 공격하고……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "괜찮겠지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -25.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "왔다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.6, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "005", + "none", + nil, + 1.0, + 0.05, + 0.7, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_089", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + 2, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "도망치는 사람", + "", + 0, + "", + false, + "", + "==W==으아아악!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "무슨 일이죠!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "도망치는 사람", + "", + 0, + "", + false, + "", + "저, 저기 마물이 있어……!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "마물……!!", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -550.0, + nil, + 1.35, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + -50.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -600.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1246", + "a", + "002", + "none", + nil, + 0.85, + 0.1, + 0.6, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_246", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "마물", + "", + 0, + "", + false, + "", + "그르릉……", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + -50.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_179", + "a", + "002", + "none", + nil, + 0.3, + -0.25, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "007", + "avg_emoji_happy", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.4, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "좋아요, 갑니다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_050", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_115", + "b", + "002", + "none", + 0, + 0.5, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "뮈샤, 힘내.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_115", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 0, + 0, + -2.5, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "네! 다녀올게요, 사부!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + -0.3, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.5, + -0.7, + 2.0, + nil, + nil, + 0.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -500.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + -50.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1246", + "a", + "002", + "none", + nil, + 0.85, + 0.1, + 0.6, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 1, + "forest_daylight_2_a", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + 500.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 30.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -600.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_246", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m10", + "none", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "OutBack", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 1, + "fx_avg_line_goright_lp_w", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_103", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg3_179", + "a", + "002", + "none", + nil, + 0.3, + -0.4, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "006", + "avg_emoji_attention", + nil, + 0.5, + nil, + 1.4, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "하아아얏!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "잠, 잠깐! 그렇게 바로 튀어 나가면, 마물을 자극해서……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "각오해!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_103", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.6, + -0.5, + 1.6, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "InBack", + 0.7, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_152", + 0.4, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_152", + 0.6, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -350.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_230", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 0, + 1, + 2.0, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_179", + "a", + "002", + "none", + nil, + 0.3, + -0.3, + 1.3, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "006", + "none", + nil, + 0.6, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutBounce", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_321", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -500.0, + nil, + 1.4, + nil, + nil, + nil, + "Xiao", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 1, + 1, + nil, + nil, + nil, + 1.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + nil, + 0.77, + 0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + nil, + 0.75, + 0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.45, + 0.3, + 1.4, + nil, + nil, + 0.0, + "none", + "none", + "InOutBack", + 0, + 45.0, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_151", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_136", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "마물", + "", + 0, + "", + false, + "", + "==W==크릉!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -350.0, + nil, + 1.2, + nil, + nil, + nil, + "ChanDou", + "OutCubic", + 1.0, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 450.0, + nil, + nil, + "avg3_179", + "a", + "009", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m47", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 1, + "", + false, + "", + "꺄아아악!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "009", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "악……! 팔, 내 팔……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + "005", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_315", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "마물", + "", + 0, + "", + false, + "", + "크오오오오오오오오오!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.47, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "힉!? 싫, 싫어…… 오지 마!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "큰일이야! 마물이 완전히 폭주하고 있어!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_179", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 100.0, + 1.4, + nil, + nil, + nil, + "ChanDou", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_314", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "마물", + "", + 0, + "", + false, + "", + "==W==캬아악!!", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + -0.5, + -1.0, + nil, + 0.0, + false, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + -100.0, + nil, + nil, + "avg3_179", + "a", + "009", + "avg_emoji_exclamation", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "누가 좀 살려줘요……! ==W==사부!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + nil, + 0.4, + -0.15, + 1.0, + nil, + nil, + 1.0, + "manbu", + "none", + "InOutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_151", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_137", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_332", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_blade", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_phy_attack", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 500.0, + 2.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_977", + "a", + "005", + "none", + 2, + 0.5, + nil, + 0.8, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -20.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_314", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m8", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + "005", + "none", + nil, + 1.0, + 0.5, + 0.3, + nil, + nil, + 0.0, + "none", + "none", + "InOutBack", + 0, + 180.0, + true, + 1.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "jump1", + "none", + "InOutBack", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_325", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_154", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "마물", + "", + 0, + "", + false, + "", + "꾸에에엑……!?", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 400.0, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.65, + nil, + 1.4, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_179", + "a", + "002", + "none", + nil, + 0.2, + -0.5, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -10.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "010", + "avg_emoji_flurry", + 3, + nil, + -0.2, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + 0.0, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_179", + "", + 0, + "", + false, + "", + "사, 사부……!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -300.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_469", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_115", + "", + 0, + "", + false, + "", + "목표 고정.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutCubic", + 0, + -10.0, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 1.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -500.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InCubic", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "avg_char_effect_right", + "InCubic", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_298", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_115", + "", + 0, + "", + false, + "", + "아발란체, 발동!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_977", + "a", + "002", + "none", + nil, + nil, + 0.1, + 0.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "none", + nil, + nil, + 0.15, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + -0.8, + nil, + 1.6, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -15.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutExpo", + 2.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_115", + "", + 0, + "", + false, + "", + "뚜둑……!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_332", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_154", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 1.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + "004", + "none", + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "shouji", + "none", + "OutExpo", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "avg_char_effect_right", + "OutExpo", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutExpo", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "마물", + "", + 1, + "", + false, + "", + "크아아아아아아악!!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_405", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "35", + "InOutExpo", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "007", + "none", + 0, + 0.65, + -0.1, + 1.2, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_977", + "a", + "004", + "none", + 2, + 0.25, + -0.1, + 0.5, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "025", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "한 방에 마물을 두 동강 냈어…… 역시, 호타루야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "002", + "avg_emoji_attention", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "벌써 끝났어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + nil, + 1.6, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + 1, + 0.1, + 0.1, + 1.4, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 1.5, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1246", + "a", + "002", + "none", + 1, + 0.9, + 0.2, + 0.6, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1247", + "a", + "002", + "none", + 2, + 0.7, + 0.2, + 0.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_152", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + 3, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_152", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1247", + "a", + nil, + "none", + 4, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_315", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "마물", + "", + 0, + "", + false, + "", + "크르르릉.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_exclamation", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "마물이 더 있어! 호타루, 뮈샤를 보호하면서 저것들을 해치울 수 있겠어!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + 2, + nil, + 0.0, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1247", + "a", + nil, + "none", + 3, + nil, + 0.0, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "003", + "avg_emoji_happy", + 0, + 0.3, + -0.1, + 1.2, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "장난감 엄청 많다, 신나!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + 200.0, + 1.6, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + 1, + 0.1, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + "005", + "avg_emoji_resentful", + 2, + nil, + nil, + nil, + nil, + 0.0, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1247", + "a", + nil, + "none", + 3, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_314", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "마물", + "", + 0, + "", + false, + "", + "크어어어엉!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + 0.2, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + -50.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + 1, + 0.4, + nil, + 0.8, + nil, + nil, + nil, + "Tiao", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + 2, + 0.05, + 0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + -5.0, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_blade", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_332", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + 2, + 0.7, + 0.0, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutCubic", + 1, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + "004", + "none", + 1, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBounce", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_153", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 1, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "얍.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1246", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.2, + nil, + 1.4, + nil, + 0.5, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1247", + "a", + nil, + "none", + nil, + 0.7, + 0.15, + 0.6, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "==W==핫.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_291", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 1, + 1.0, + nil, + nil, + 0.2, + true, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1247", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 1, + 3.0, + 1.0, + nil, + 0.2, + true, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 1, + 5.0, + -1.0, + nil, + 0.4, + true, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1247", + "a", + "004", + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBounce", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_153", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_179", + "a", + "010", + "none", + nil, + 0.53, + -0.3, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "010", + "avg_emoji_speechless", + nil, + nil, + -0.2, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "대단해요…… 이게 바로 여행가의…… 실력이군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 280.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "close", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "013", + "none", + nil, + 0.6, + -0.25, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_happy", + 2, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "내가 ==W==이겼어.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m9", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "003", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "드디어 다 물리쳤군……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "뮈샤, 너 괜찮아?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "010", + "avg_emoji_flurry", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "전…… 먼저 가볼게요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "응?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "지금의 전…… 별의 탑에 오를 자격이 없어요……==W== 사부는 이걸 저한테 알려 주고 싶었던 거죠?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_question", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "뮈샤…… 무슨 말이야? 난 그냥 뮈샤를 지켜주고 싶었을 뿐이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "정말 고마워요, ==W==사부.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 350.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_102", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "010", + "none", + 2, + -0.4, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "012", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "그럴 만도 해. 압도적인 실력 차이를 직접 봤으니…… 뮈샤는 여행가를 넘을 수 없는 큰 벽처럼 느꼈을 거야……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "호타루……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "마왕?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_awkward", + nil, + nil, + -0.3, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "친구…… 또, 못 사귄 거야……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/cg_115_03.lua b/lua/game/ui/avg/_kr/config/cg_115_03.lua new file mode 100644 index 00000000..b7f103d3 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/cg_115_03.lua @@ -0,0 +1,9170 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "03", + "친구를 찾아서 (하)", + "얄궂은 장난과 삐짐, 그리고 빠른 화해.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + 0.7 + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + -200.0, + nil, + nil, + nil, + nil, + 0.7, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.6, + -0.1, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.3, + 0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_attention", + nil, + 0.5, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.1, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_506", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.6, + nil, + nil, + nil, + 0.0, + "none", + "OutQuad", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "022", + "none", + nil, + nil, + -0.05, + 0.95, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.55, + nil, + nil, + nil, + 1.0, + "none", + "OutQuad", + 1.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutCubic", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "013", + "none", + nil, + nil, + -0.6, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m31", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "후후~", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.4, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.6, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "마왕, 봐 봐.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "013", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "어디 보자……==W== 음, 아주 예쁘게 찍었네.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_love", + "huanxin", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "023", + "avg_emoji_think", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "뮈샤와의 일이 있고 벌써 일주일이나 지났어…… 호타루는 평소대로 돌아온 것 같아.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "마왕.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "왜 그래?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "나랑 놀아주는 건 마왕뿐이야……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그렇구나……==W== 그럼, ‘새 친구 사귀기’에 다시 한번 도전해 볼래?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "024", + "none", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "하지만 호타루는 친구 사귀는 거 잘 못해. 뮈샤랑도 친구가 되지 못했어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "마음에 담아 두지 마. 처음 하는 일에는 늘 실패가 따르기 마련이거든……==W== 게다가, 지난번 일은……", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -200.0, + nil, + nil, + "avg3_179", + "a", + "002", + "avg_emoji_attention", + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "==W==사부……!!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_179", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -800.0, + nil, + 1.6, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_179", + "a", + "002", + "none", + nil, + 0.9, + 0.1, + 0.75, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "뮈샤?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.75, + -0.05, + 1.1, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m5", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "학교 안을 한참이나 헤맸는데, 겨우 찾았네요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "뮈샤. 몸은 어때,==W== 지난번에 다친 곳은 심각하지 않아?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "024", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "네, 이제 괜찮아요! 며칠 푹 쉬었더니 다 나았어요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "none", + nil, + 0.3, + -0.2, + 1.6, + nil, + nil, + nil, + "manbu", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "004", + "none", + nil, + 0.13, + -0.1, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "012", + "none", + nil, + 0.25, + nil, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_speechless", + 2, + 0.23, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + 1, + 0.35, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_question", + nil, + 0.67, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "사부?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "호타루? 왜 그래?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 8.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "뮈샤, 나한테 화났어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "화? 제가요? 왜 그렇게 생각하죠?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "호타루가, 뮈샤를 못 지켜줬어. 뮈샤가 다친 건 다 내 탓이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "뮈샤는 이제 호타루랑 같이 별의 탑에 안 가고 싶지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "음……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "009", + "avg_emoji_speechless", + nil, + 0.4, + -0.15, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "내 경솔한 제안 때문에, 이 아이들이 상처를 입은 걸까……", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.65, + nil, + 1.4, + nil, + 0.5, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_179", + "a", + "002", + "none", + nil, + 0.2, + -0.5, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -10.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "010", + "avg_emoji_flurry", + 3, + nil, + -0.2, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + 0.0, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_179", + "", + 0, + "", + false, + "", + "사, 사부……!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -300.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_469", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_115", + "", + 0, + "", + false, + "", + "목표 고정.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutCubic", + 0, + -10.0, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 1.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -500.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InCubic", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "avg_char_effect_right", + "InCubic", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_298", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_115", + "", + 0, + "", + false, + "", + "아발란체 발동!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_977", + "a", + "002", + "none", + nil, + nil, + 0.1, + 0.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "none", + nil, + nil, + 0.15, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + -0.8, + nil, + 1.6, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -15.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutExpo", + 2.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_115", + "", + 0, + "", + false, + "", + "뚜둑……!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_332", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_154", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 1.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + "004", + "none", + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "shouji", + "none", + "OutExpo", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "avg_char_effect_right", + "OutExpo", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutExpo", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "마물", + "", + 1, + "", + false, + "", + "크아아아아아아악!!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_977", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_405", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "35", + "InOutExpo", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "007", + "none", + 0, + 0.65, + -0.1, + 1.2, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_977", + "a", + "004", + "none", + 2, + 0.25, + -0.1, + 0.5, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "17", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "009", + "none", + 2, + 0.5, + -0.1, + 1.1, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "010", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "호타루의 강력한 힘은 초인적인 수준이야…… 그걸 뮈샤가 직접 봐버렸으니……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + -0.8, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_179", + "a", + "006", + "none", + nil, + 0.5, + -0.1, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 1, + "", + false, + "", + "사실 하고 싶은 말이 있어요…… 그때의 사부는……", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "007", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "진…… 진~~~~짜 멋있었어요!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 200.0, + nil, + nil, + "avg1_115", + "b", + "002", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "어……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m3", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_115", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "003", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "뚜둑! 슈슈슉……! ==W==하더니 마물을 그냥 베어버렸잖아요!!! ==W==흙먼지가 사방으로 휘날리는 가운데 마물들이 우수수 쓰러졌다고요!==W== 먼지가 가라앉고, 사부가 그 자리에 떡 하니 태연하게 서 있었죠!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "004", + "none", + nil, + 0.43, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "007", + "avg_emoji_star", + nil, + 0.45, + -0.15, + 1.2, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "004", + "none", + nil, + 0.1, + -0.7, + 1.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.6, + -0.1, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_attention", + nil, + 0.2, + -0.25, + 1.4, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "뮈샤, 화 안 났어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 1, + "", + false, + "", + "화가 왜 나겠어요?==W== 하아, 화가 난다면 아무짝에도 쓸모없었던 저 자신한테나 났겠죠!", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 1, + "", + false, + "", + "죄송해요! 제가 너무 쉽게 생각했어요!==W== 아니, 그보다 처음부터 가장 중요한 걸 착각하고 있었던 거예요……", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.55, + nil, + 1.05, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 1, + "", + false, + "", + "진심으로 여행가가 되고 싶다면, ==W==일단 사부처럼 강해져야 하는데 말이죠!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "007", + "avg_emoji_star", + nil, + 0.53, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "그러니까, 사부! 경험도 없고 실력도 보잘것없는 저에게 한 수 가르쳐 주지 않겠어요?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "나는 ‘사부’가 아니야, 호타루라고 불러 줘.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "뮈샤, 진정 좀 하고. 그리고 호타루, 너도 내 옷 좀 그만 잡아당겨. 옷 다 늘어나겠어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "none", + nil, + 0.3, + -0.15, + 1.1, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "005", + "avg_emoji_exclamation", + nil, + 0.63, + nil, + nil, + nil, + 0.0, + nil, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 1, + "", + false, + "", + "죄, 죄송해요! 너무 흥분해서 저도 모르게 마음만 너무 앞섰네요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "음…… 하긴, 그렇죠? ==W==갑자기 가르쳐달라고 조르는 건 확실히 너무 무례했어요……==B====W== 그렇다면, 호타루…… 저랑 친구부터 되어주지 않겠어요?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.4, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "나랑 친구 하자고?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "마왕. 이럴 때, 호타루는 뭐라고 대답해야 해?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "호타루가 지금 느끼는 대로, 마음속에 있는 생각을 솔직하게 말하면 돼.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "솔직하게……==W== 알겠어.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "close", + nil, + 0.33, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.4, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "나, 뮈샤랑 함께 있으면 즐거워.==W== 가슴이 두근두근하고 설레.==W== 그래서 뮈샤랑 친구 하는 거 좋아.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_179", + "", + 0, + "", + false, + "", + "호타루……!==W== 고마워! 나 열심히 해서 강해질게. 우리 함께 싸울 수 있게 되면, 그때 같이 별의 탑에 오르자!", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "007", + "avg_emoji_star", + nil, + 0.58, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "none", + "InOutQuad", + 3.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.5, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InOutQuad", + 0, + nil, + true, + 3.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + nil, + -0.45, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InOutQuad", + 0, + nil, + true, + 3.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -290.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InOutQuad", + 3.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "OutQuad", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_dusk_b", + "0", + "InSine", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InOutQuad", + 3.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "InOutQuad", + 3.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m27", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025_stop", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "OutCubic", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "004", + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "잘됐다. 새 친구가 생겼네.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "호타루?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "친구…… 마왕 말고, 새로운 친구.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "얼굴까지 빨개졌네. 너 설마……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그토록 바라던 ==W==새 친구가 생긴 게 그렇게 기뻐?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "응.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "기쁜 정도가 아니라…… 조금 부끄러운가 봐?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "호타루, 안 부끄러워.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "정말?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "마왕, ==W==짜증 나. ==W==나 부끄러운 거 아니거든.==W== 바보. 나쁜 마왕.==W== 마왕이랑 안 놀아.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_122", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.7, + 0.2, + 0.6, + nil, + nil, + 0.0, + "manbu", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "호타루……!? 같이 가!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + nil, + -0.8, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "025", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.7, + 0.2, + 0.6, + nil, + nil, + 0.0, + "manbu", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -500.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 1, + "", + false, + "", + "호타루가 냅다 뛰어 들어간 곳은 카나체의 사무실이었다. 나는 어쩔 수 없이 문을 두드리고 안으로 들어갔다.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_197", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_168", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "Linear", + false, + false, + 1.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + 100.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_03_001", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "사무실 제일 눈에 띄지 않은 구석에 작은 커튼으로 살짝 가려놓은 공간이 있었고, 그곳엔 ‘호타루 방’이라고 적혀 있었다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_03_001", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "호타루? 나…… 들어간다?==W== 어, 어디 갔지?==W== 분명 여기로 들어오는 걸 봤는데. 내가 잘못 봤나……==W== 아니다, 다른 데 가보자.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_sigh", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_side_115_003", + nil, + 0.55, + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "그러고 보니, 여기 온통 샤로 인형 천지잖아……==B====W== 호타루는 대체 어디로 갔지……", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_side_115_003", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "002", + "none", + "none", + "y", + 1.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "c", + "002", + "none", + nil, + nil, + -0.5, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_shock", + "jingxia", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "어?! 호타루……! 거기 있었구나!==W== 그렇게 입고 있으니까, 샤로 인형들 사이에 완전히 묻혀버렸네!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "나 호타루 아니야. 지금은 샤로야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "아니, 아니. 아무리 봐도 호타루야……==W== 어쨌든 아까는 내가 잘못했어. 이제 안 놀릴게, 그만 화 풀어줄래?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sweaty", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "011", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "마왕 말 안 들을 거야. 저리 가. 마왕이랑 안 놀아.==W== 안 놀 거야!", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_flurry", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그렇게 말하지 말고…… 내 말 좀 들어봐, 응?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "013", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "에베베!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "011", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "성휘회에 오랫동안 갇혀 지냈던 탓인지, 예전에는 감정 표현이 그렇게나 서툴렀었는데,==W== 이제는 토라질 줄도 알게 됐네……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "024", + "none", + "daintou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "023", + "avg_emoji_sigh", + "JuGong", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "아주 조금이지만, 호타루의 내면에도 좋은 쪽으로 변화가 생기고 있는 걸지도 몰라……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_love", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "내가 제대로 사과할게…… 그러니까, 우리 화해할까?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "화해? ==B====W==음……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "011", + "close", + nil, + nil, + -0.5, + nil, + nil, + nil, + 0.0, + "stop", + "none", + "InBack", + 0, + nil, + true, + 0.8, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m32", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetL2D", + param = { + 0, + "avg1_115", + "a", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_115", + "a", + "vo_cgstory_115_a", + "vo_cgstory_115_a", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_115", + "안 돼.==W== 마왕, 호타루 괴롭혔어. 호타루,==W== 훌쩍훌쩍==W== ==W==", + 0, + "", + false, + "", + "안 돼.==W== 마왕, ==W==호타루 괴롭혔어. ==W==호타루,==W== 훌쩍훌쩍", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_115", + "뮈샤가 호타루랑 친구 해줬으니까.==W== 심술쟁이 마왕하고는 한동안 안 놀아줄 거야.==W== ==W== ==W==", + 0, + "", + false, + "", + "뮈샤가 ==W==호타루랑 친구 해줬으니까.==W== 심술쟁이 마왕하고는 ==W==한동안 안 놀아줄 거야.", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "115_a", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "귀여운 호타루한테 화난 얼굴은 안 어울리는데?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"115_a", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"115_a"} + }, + { + cmd = "SetChoiceEnd", + param = {"115_a"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_115", + "a", + "vo_cgstory_115_b", + "vo_cgstory_115_b", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_115", + "호타루는 알고 있어.==W== 마왕 그거, 기분 맞춰주기. 그냥 하는 말.==W== ==W==", + 0, + "", + false, + "", + "호타루는 알고 있어.==W== 마왕 그거, ==W==기분 맞춰주기. ==W==그냥 하는 말.", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "115_b1", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "그래도…… 호타루가 안 놀아주면", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"115_b1", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"115_b1"} + }, + { + cmd = "SetChoiceEnd", + param = {"115_b1"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "115_b2", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "외로워서 슬퍼져 버릴 것 같아", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"115_b2", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"115_b2"} + }, + { + cmd = "SetChoiceEnd", + param = {"115_b2"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_115", + "a", + "vo_cgstory_115_c", + "vo_cgstory_115_c", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_115", + "", + 0, + "", + false, + "", + "호타루는 알고 있어.==W== 그거, ==W==자업자득.==W== 마왕이 외로워도 안 도와줄 거야.", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "115_c1", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "그럼 지금부터 둘이서 별의 탑 안 갈래?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"115_c1", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"115_c1"} + }, + { + cmd = "SetChoiceEnd", + param = {"115_c1"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "115_c2", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "카메라 필름 가지러 가자", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"115_c2", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"115_c2"} + }, + { + cmd = "SetChoiceEnd", + param = {"115_c2"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_115", + "a", + "vo_cgstory_115_d", + "vo_cgstory_115_d", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_115", + "", + 1, + "", + false, + "", + "나쁜 어른의 상투적인 수단.==W== 배웠어.==W== 그러니까 안 속아.==W== 호타루는 ==W==그렇게 쉬운 애 아니야.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_115", + "선생님도, 한 번 용서했다는 사실을 만들면 상대가 응석 부리니까,==W== 쉽게 용서하면 안 된다고 그랬어.==W== ==W== ==W== ==W==", + 0, + "", + false, + "", + "선생님도, ==W==한 번 용서했다는 사실을 만들면 ==W==상대가 ==W==응석 부리니까,==W== 쉽게 용서하면 안 된다고 그랬어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "115_d", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "카나체에에에에!!!!", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"115_d", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"115_d"} + }, + { + cmd = "SetChoiceEnd", + param = {"115_d"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_115", + "a", + "vo_cgstory_115_e", + "vo_cgstory_115_e", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_115", + "……마왕, 호타루랑 꼭 별의 탑 가고 싶어?==W== ==W== ==W==", + 0, + "", + false, + "", + "마왕…… ==W==호타루랑 ==W==꼭 별의 탑 가고 싶어?", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "115_e", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "응…… 호타루랑 같이 가면 좋을 텐데", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"115_e", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"115_e"} + }, + { + cmd = "SetChoiceEnd", + param = {"115_e"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_115", + "a", + "vo_cgstory_115_f", + "vo_cgstory_115_f", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_115", + "", + 0, + "", + false, + "", + "무슨 일이 있어도?==W== 진짜의 진짜로?", + "" + } + }, + { + cmd = "SetChoiceBegin", + param = { + "115_f1", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "무슨 일이 있어도, 진짜의 진짜로", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"115_f1", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"115_f1"} + }, + { + cmd = "SetChoiceEnd", + param = {"115_f1"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "115_f2", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "호타루가 같이 안 놀아주면 외로워", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"115_f2", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"115_f2"} + }, + { + cmd = "SetChoiceEnd", + param = {"115_f2"} + }, + { + cmd = "CtrlL2D", + param = { + "avg1_115", + "a", + "vo_cgstory_115_g", + "vo_cgstory_115_g", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_115", + "흐응~==W== 마왕은 호타루 없이 못 살아. 기억했어. ==W==", + 1, + "", + false, + "", + "흐응~==W== 마왕은 ==W==호타루 없이 못 살아. ==W==기억했어.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 11, + "avg1_115", + "그럼…… 어떻게든 호타루랑 놀고 싶은 거라면,==W== 별의 탑에 가 줄게.==W== ==W==", + 0, + "", + false, + "", + "그럼…… ==W==어떻게든 호타루랑 놀고 싶은 거라면,==W== 별의 탑에 가 줄게.", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetL2D", + param = { + 1, + "avg1_115", + "a", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "c", + "012", + "none", + nil, + nil, + -0.15, + 1.0, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_flower", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "받아줘서 고마워, 호타루. 기분 좋아진 것 같아서 다행이야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "으앙~ 머리 헝클어지잖아. 그렇게 세게 쓰다듬으면 안 돼.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "응? 아, 미안 미안. 너무 기뻐서 나도 모르게……==W== 자, 손 뗐어. 이제 됐지?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "manbu2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "그렇게 세게 쓰다듬으면 안 돼.==W== 하지만 마왕이 머리 만져주는 거…… 싫지는 않아. 그러니까 특별히 허락해 줄게,==W== 몇 번 더 쓰다듬어도 돼!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "003", + "avg_emoji_shy", + nil, + nil, + -0.25, + 1.2, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "avg_emoji_happy", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "호타루가 허락한다면……==W== 이렇게 살살 쓰다듬으면 되는 거지?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "017", + "none", + nil, + nil, + -0.27, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "012", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "응. 마왕의 쓰다듬기 실력에 점수를 매겨볼게.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "호타루의 표정은 늘 그랬든 무덤덤한 모습 그대로였다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "003", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "하지만, 이 평온한 휴식 시간 동안, 나는 이 아이가 만족할 때까지 머리카락을 부드럽게 쓰다듬었다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/cg_disc4051.lua b/lua/game/ui/avg/_kr/config/cg_disc4051.lua new file mode 100644 index 00000000..a52afbd5 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/cg_disc4051.lua @@ -0,0 +1,7750 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "기억 회상", + "별이 향하는 곳", + "아이들의 소원은 별들이 반짝이는 곳에 모인다.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + 0.3, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1199", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 2.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_313", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "InOutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -30.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m59", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.35, + 0.05, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "012", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "도망가려고? 소용없어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성해", + "", + 0, + "", + false, + "", + "……?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + 1.5, + nil, + nil, + nil, + nil, + 0.0, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "흐아압!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutSine", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutSine", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1199", + "a", + "002", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성해", + "", + 0, + "", + false, + "", + "그르르륵……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "호타루, 지금이야, 놈들을 못 움직이게 해! 반격할 기회를 줘선 안 돼!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.2, + 1.25, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "알겠어, 아발란체, 자동 락온 모드, 개시……", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "none", + nil, + 0.52, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1199", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + 0.3, + nil, + 0.95, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + 0.7, + nil, + 0.95, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_292", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 1, + nil, + nil, + 1.25, + 0.1, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_298", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 1, + 4.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_298", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 1, + -4.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "shilaimu1", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "shilaimu1", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "shilaimu1", + "none", + "Linear", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성해", + "", + 0, + "", + false, + "", + "크악……!!!", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + -0.18, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m56", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "수고했어, 호타루. 다친 곳은 없지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "없어. 재밌었어. 호타루, 마음에 들어.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "그래? 그렇다면 다행이야!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "호타루의 전투력은 역시 엄청나…… 보스급 성해를 완전히 압도했어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "시키는 대로만 했더니 쉽게 해결할 수 있었어…… ‘펑펑펑’하니까 끝났어. 보스의 말은 마법 같아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.35, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "003", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "보스와 함께라면 호타루는 무적이야!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그렇게 말해주니 안심이야……==W== 난 다른 사람처럼 앞에 나서서 싸울 수 없으니까……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "015", + "none", + nil, + nil, + -0.08, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "오늘 나와 호타루는 카나체의 허가를 받아 함께 별의 탑에 왔다. 우리의 목표는……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_unknow", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_unknow", + "0", + "OutSine", + 0.0, + true, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "m21", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutSine", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_unknow", + "0", + "OutSine", + 1.3, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + 50.0, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wishbox_room", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "rule_39", + "OutSine", + false, + false, + 1.5, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "어, 나타났다!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.08, + 1.1, + nil, + nil, + 1.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "소원 상자다.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "‘사진기의 필름’이…… 소원으로 나와줄까?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그건 소원을 빌 때 어떤 상상을 하느냐에 달렸어…… 더 완벽하고 정확하게 상상할수록 성공 확률은 더 높아지지……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "그건…… 어떻게 하는 건데?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "음…… 이건 직접 해보는 게 중요해. 많이 하다 보면 감이 잡힐 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그러고 보니 공백 여단 친구들은 가끔씩 소원 상자를 같이 만지기도 해……==W== 하지만 그건 다 같이 똑같은 물건을 떠올리고, 서로의 지식과 경험이 상호 보완될 때만 그런 거고…… 그게 아니라면 성공 확률은 오히려 낮아져……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "024", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "014", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "이건 코하쿠 언니의 방법이야? 매번 성공했어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "음…… ==W==성공률은 10번 시도하면 3번 정도였어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "에이~ 겨우 그 정도밖에 안 돼?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "010", + "avg_emoji_question", + nil, + nil, + -0.16, + 1.2, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "다른 방법은 없어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "성공률을 높이는 방법은 많아. 예를 들어 ‘소원을 큰 소리로 말하기’라든지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "아니면 ‘자정 0시에 소원 빌기’라든지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그런 소문도 있더라. ‘소원 상자 주위를 시계 방향으로 2바퀴, 이어서 시계 반대 방향으로 17바퀴 돌고, 리드미컬하게 뚜껑을 7번 두드린 뒤 즉시 옆차기를 날리면 소원 상자의 정령이 나타난다’라고……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "avg_emoji_attention", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "방법은 많네.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.08, + 1.1, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "아……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "그럼 보스는 평소에 어떻게 소원을 빌어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "나?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "난…… 아니다, 마침 지금 손에 있으니까…… 이렇게 하자.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "호타루, 사진기 필름 가져왔지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "가져왔어.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "004", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "좋아, 그럼 나랑 같이 필름을 뚫어지게 쳐다보자…… 그다음 상자에 손을 얹는 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wishbox_room", + "0", + "OutSine", + 1.3, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "element_temporary", + nil, + nil, + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_379", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "얹었어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이대로 조용히 눈을 감고…… 필름을 상상하면서 이렇게 말해봐……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m18", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 1, + "tower_wishbox_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wishbox_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg1_115", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "023", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + 350.0, + -100.0, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + -100.0, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "전지전능하신 은혜의 신이시여, 진심을 담아 소원을 빕니다……", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "CtrlStage", + param = { + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "전지전능하신 은혜의 신이시여, 진심을 담아 소원을 빕니다……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "저희에게…… 이 사진기를 계속 사용할 수 있게 해줄 신기를 내려주소서!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "CtrlStage", + param = { + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "저희에게…… 이 사진기를 계속 사용할 수 있게 해줄 신기를 내려주소서!", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "31", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 0, + 3, + "Linear", + 0.1, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_299", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume35_1s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_disc_115_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501_stop", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "31", + "OutSine", + false, + false, + 1.3, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wishbox_room", + "31", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + -50.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m21", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_115", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "오, 나타났다.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_115", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_disc_115_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "huanxin", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "필름이야! 좋은데? 호타루, 성공이야!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "필름……! 호타루 너무 기뻐! 보스는 정말 대단해! 고마워!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "하하, 고맙긴.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "다음엔 너도 이 방법을 써봐. ==W==하지만 소원 비는 법을 배웠다고 해서 혼자 탑을 오르는 건 안 된다?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "알겠어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "착하네! 그럼…… 물건도 얻었으니 이제 그만 돌아갈까?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.35, + 1.45, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_shock", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "잠깐, 호타루? 왜 갑자기 손을 잡아……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "이쪽이야.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "Clear", + param = { + true, + 0.1, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_tower", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_wishbox_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + -200.0, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m44", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_a", + "0", + "InSine", + 10.0, + false, + "fade", + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_symbol", + "jinzhang", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "호타루……?! 어디 가는 거야!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_inside", + "AvgStageEffect_wipe_right", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_flurry", + "lengzhan2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "호타루? 성해를 다 처치하긴 했지만……==W== 그래도 위험하니까 마음대로 돌아다녀선 안 돼!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_097", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + true, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 4, + 3, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_event", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "cut off" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + -50.0, + 1.25, + "avg1_115", + "a", + "003", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "아냐. 호타루는 괜찮아.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_115", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_event", + "0", + "OutSine", + 1.3, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 50.0, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "rule_39", + "OutSine", + false, + false, + 1.5, + false, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "아까부터 계속 저 말만……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "근데 여기 풍경, 왠지 낯익은데……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_exclamation", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "생각났다! 여기는……!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "여긴 예전에 호타루가 성해들과 치열하게 싸우고 ‘승리 기념사진’을 찍었던 장소였다.", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + -0.2, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.22, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "여기는 보스에게 처음으로 사진을 찍어달라고 부탁했던 곳이야…… 그래서 호타루는 여길 좋아해.", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1279", + "a", + "002", + "none", + nil, + nil, + -0.1, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1279", + "a", + nil, + "none", + nil, + 1.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + 20.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1279", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + 30.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + 50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1279", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성해", + "", + 0, + "", + false, + "", + "그르릉?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "성해……?! 다 처치한 게 아니었나?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "008", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1279", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 0.0, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.6, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "012", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "괜찮아. 여기 장난감들은 아주 착해. 자, 손.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1279", + "a", + nil, + "none", + nil, + 0.65, + -0.3, + 1.35, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1279", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성해", + "", + 0, + "", + false, + "", + "멍!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.6, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "설마 여기 있는 성해들을 길들인 건가……?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + -0.2, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "OutSine", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.15, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "보스, 이쪽이야.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "012", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "봐봐……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "4051_B", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 300.0, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 200.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 30.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 2.0, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m119", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "와, 엄청난데!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "018", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "마법진의 빛이 별 장식에 반사되니까…… ==W==별들이 탑 안에서 반짝이는 것만 같아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "013", + "avg_emoji_star", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "4051_B", + "0", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "보스…… 즐거워?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아름다워. 이 풍경은…… ==W==아무리 봐도 질리지 않겠는걸.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_056", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 1, + "", + false, + "", + "여기는 호타루의 비밀 기지야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 1, + "", + false, + "", + "선생님한테도 비밀이야…… 여긴 호타루 말고는 아무도 모르는…… 특별한 곳이거든……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "보스는 호타루의 가장 소중한 친구고, 오늘 소원 비는 법도 가르쳐줬으니, 그 보답으로 보스한테만 특별히 보여주는 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "고마워. 호타루의 보답, 기쁘게 받을게.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "다른 사람한테 말하면 안 돼. 절대 안 돼. 선생님한테도 안 돼. 말하면 절교야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_flurry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "호타루랑 절교하고 싶진 않은데…… 알았어, 약속할게. 아무한테도 말하지 않을게.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "그리고 혼자 오는 건 금지야…… 호타루 몰래 혼자 놀러 와도 절교할 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "여긴 호타루랑 같이 안 오면 못 찾을 것 같긴 한데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "알았어. 약속할게.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "그래, 좋았어! 그러면……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "4051_B", + "0", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "", + 0, + "", + false, + "", + "작은 손이 내 손가락 끝을 살며시 덮었다. 호타루는 별을 올려다보며 입가에 옅은 미소를 띠었다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 1, + "", + false, + "", + "보스랑 또 별의 탑에 오를 수 있겠네. 그리고 실컷 놀고 나면 여기서 푹 쉬면 되고.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "오늘부터 여기는 호타루와 보스의 비밀 기지야.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "하하. 영광인걸.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "고마워, 호타루. 다음에 또 데려와 줘.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "응, 약속할게.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 2.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "별이 뜰 리 없는 이 탑 안에서는 무수한 별빛이 춤추듯 내려앉았다……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "말없이 고요한 별들은 요람을 흔들듯…… 별빛 아래의 우리를 조용히 지켜봐 주고 있었다.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/pm11501.lua b/lua/game/ui/avg/_kr/config/pm11501.lua new file mode 100644 index 00000000..84285a43 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/pm11501.lua @@ -0,0 +1,3191 @@ +return { + { + cmd = "SetGroupId", + param = {"01"} + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_115", + "emoji_heart_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "추가했어!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "다음에", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "놀러 가자", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_115", + "emoji_heart_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "문자 보내는 것도 딱 호타루답네~", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "호타루답다고?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "이해가 안 돼", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "쉬는 날에", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "숲에 가서 놀자!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "그래, 그러자~", + "근데, 왜 숲이야?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그래, 그러자~", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "강가에 가려고", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "팔딱팔딱 물고기가 있잖아!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "근데, 왜 숲이야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "강에", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "날 수 있는 물고기가 있거든!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "진짜?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "진짜!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "그러니까 가야 해!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "약속한 거다", + "" + } + }, + { + cmd = "SetGroupId", + param = {"02"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "마왕", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "나 지금 별의 탑이야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "이걸 찾았어!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_115", + "pic_002", + "1", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "또 별의 탑에 갔어?", + "그게 뭔데?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "또 별의 탑에 갔어?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "응응", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "별의 탑에 샤로가 있어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "너무 좋아!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그게 뭔데?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "펭귄 샤로 인형", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "엄청 조그매", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "너무 좋아!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "샤로를 정말 좋아하는구나", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "샤로는 호타루랑 놀아주거든", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "샤로 좋아!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "샤로가 사람이랑 놀아주기도 해?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "그럼!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "다음에!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "데려가 줄게!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"03"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "마왕", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "할 말 있어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "무슨 일인데?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "호타루 머리 위 머리카락에", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "마법이 걸려 있어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "마법?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "함부로 만지면", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "마녀의 저주에 걸려", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "그러면", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "돌멩이로 변해", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "뭐???", + "농담이지?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "뭐???", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "진짜야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "그러니까 함부로 만지면 안 돼", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "아주 위험해", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "농담이지?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "진짜야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "카나체 선생님도 알아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "선생님한테 물어봐", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그렇구나……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "농담이야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "마왕은", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "만져도 돼", + "" + } + }, + { + cmd = "SetGroupId", + param = {"04"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "마왕", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "방금 빗자루 탄 마녀가", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "나한테 비밀을 알려줬어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "무슨 비밀", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "뭐냐면", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "톡톡메테오 캔을 테이블에 놓을 때", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "‘톡’ 글자가 앞을 보게 둬야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "캔을 봉인할 수 있대", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "안 그러면", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "한밤중에 음료수가 혼자 도망가 버린대", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "누가 그래……?", + "어……", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "누가 그래……?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "음", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "보라색 옷을 입은 사람이", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "이름은", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "까먹었어", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "어……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "괜찮아, 네가 다 마셔버리면 못 도망갈 거야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "정말!?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "근데 마시면 없어지잖아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "역시 봉인해야겠어", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetGroupId", + param = {"05"} + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_115", + "emoji_cry_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_115", + "emoji_cry_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_115", + "emoji_cry_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "왜 그래?", + "", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "왜 그래?", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "놀러 가고 싶어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "공부 싫어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "어른 미워", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "하하하, 호타루는 역시 애구나", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "애 아니야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "마왕 미워", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "엥???", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "나랑 별의 탑에 놀러 가", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "그러면 용서해 줄게!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그럴 줄 알았어~", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "오늘은 수업 들어야지. 쉬는 날에 가자", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_115", + "emoji_cry_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그때 맛있는 조각 케이크 챙겨갈게", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "진짜?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "거짓말하면 안 돼", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "거짓말하면 바보 멍청이다!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"06"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "마왕", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "골라야 한다면", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "왼쪽이야? 아니면 오른쪽이야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "어?????", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "빨리!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "마왕이 골라!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "음…… 왼쪽?", + "음…… 오른쪽?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "음…… 왼쪽?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "역시", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "왼쪽 건, 좀 크니까 안고 있으면 포근할 것 같아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "결정했어!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "저 커다란 펭귄 인형을 뺏으러 가야겠어!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "음…… 오른쪽?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "하긴", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "오른쪽 게 작으니까, 더 귀여워", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "항상 갖고 다닐 수 있겠어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "결정했어!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "저 펭귄 키링을 뺏으러 가야겠어!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "고마워 마왕!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"07"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "마왕, 마왕, 마왕, 마왕", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "???", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "무슨 일이야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "호타루, 방금 별의 탑에 다녀왔어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "마왕한테 줄 선물을 가져왔어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "나한테??", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "하지만 호타루가 뭘 갖고 왔는지 마왕이 맞춰야", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "줄 거야!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "엥……!!!!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "어디 보자", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "펭귄 샤로야?", + "톡톡메테오야?", + "설마 성해의 잔해는 아니겠지……?", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "펭귄 샤로야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "땡!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "틀렸어, 마왕!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "톡톡메테오야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "그게 뭔데?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "호타루 본 적 없어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "틀렸어, 마왕!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "3"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "설마 성해의 잔해는 아니겠지……?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "음", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "호타루는 가져오고 싶었는데", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "너무 커서, 못 들고 왔어!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "아……", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "그럼, 내 선물은 날아간 거야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 4, + "avg3_100", + "emoji_cry_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_115", + "emoji_question_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "마왕, 괜찮아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "호타루 곧 도착해", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "마왕의 선물, 찾아가는 서비스!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "뭐라고!???", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "마왕!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "창문 열어 봐!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"08"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "마왕", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "하고 싶은 이야기가 있어", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "뭔데", + "나도 너한테 할 말 있는데", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "뭔데", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "오늘!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "내 생일이야!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "마왕, 있잖아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "나랑 케이크 같이 먹을래?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "당연히 먹어야지~", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "준비한 선물도 있는 걸~", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "나도 너한테 할 말 있는데", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "그럼 마왕이 먼저 말해!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "오늘 네 생일이잖아, 그래서 선물을 준비했어~", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "선물이다!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "내 생일 알고 있었어?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "응, 카나체한테 들었어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_115", + "emoji_flower_a", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "호타루, 기뻐!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "고마워 마왕!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"09"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "마왕 말이 맞아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "???", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "사람이랑 노는 거", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "재밌어", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "무슨 소리야?", + "설마 너 지금…… 지난번 팀 훈련 말하는 거야?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "무슨 소리야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "지난번에!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "훈련장에서 했던 게임 말이야!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "호타루가 사람 잡고 날았잖아!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "재밌었어", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "설마 너 지금…… 지난번 팀 훈련 말하는 거야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "응!", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "오늘", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "호타루 또 사람들이랑 같이 놀았어!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "같이 날았어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "정말 재밌어!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "하하하, 그래? 이번에는 누구랑 훈련했어?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "누구?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "몰라!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "호타루는 그냥 훈련장에 있는 사람 아무나 잡았거든!", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "뭐???", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "재밌어!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"10"} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "호타루", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "이거 싫어", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceBegin", + param = { + "1", + "레코드 말이야?", + "왜 그래?", + "", + "", + "", + "", + "avg3_100" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "레코드 말이야?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "싫어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "음악은 좋아", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "근데 가슴이 답답해져", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceJumpTo", + param = {"1", "2"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "왜 그래?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "레코드에서", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "좋은 음악이 나오는데", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "들으면, 슬퍼져", + "" + } + }, + { + cmd = "SetPhoneMsgChoiceEnd", + param = {"1"} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "좋은 음악인데, 들으면 슬퍼진다고?", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "듣기 좋아, 기뻐", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "근데, 듣고 나면 슬퍼져", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg1_115", + "", + "0", + "", + false, + "", + "호타루, 이런 기분 싫어", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_100", + "", + "0", + "", + false, + "", + "마음이 복잡한 모양이구나. 그럼, 이제 듣지 말자", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 3, + "avg1_115", + "emoji_cry_a", + "0", + "", + false, + "", + "", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stev_07_01.lua b/lua/game/ui/avg/_kr/config/stev_07_01.lua new file mode 100644 index 00000000..7e04c4ef --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stev_07_01.lua @@ -0,0 +1,9266 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "01", + "재회", + "이그나로부터 의뢰를 받고 아모르로 향했고, 그곳에서 ‘크리스마스’ 때 알게 된 소녀, 호타루와 재회한다.", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m17", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_tower", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 3.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -200.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "012", + "none", + nil, + nil, + -1.0, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_089", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.3, + -0.25, + 1.45, + nil, + nil, + 0.0, + "manbu_loop", + "none", + "OutQuad", + 0, + nil, + true, + 1.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_intel", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + 0.8, + -0.4, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.5, + -0.2, + 1.3, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -500.0, + 1.4, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.65, + nil, + 1.4, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + 0.8 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.2, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "017", + "none", + nil, + 0.5, + nil, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.0, + -0.12, + 1.2, + nil, + nil, + 0.0, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + true, + 1.2, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "stop", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + nil, + nil, + 1.2, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.7, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 1, + "", + false, + "", + "드디어 도착했어.", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "020", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 1, + "", + false, + "", + "의뢰인이 아모르의 별의 탑 아래에서 만나자고 했는데……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "012", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 1, + "", + false, + "", + "설마 탑을 오르라고 하는 건 아니겠지?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 1, + "", + false, + "", + "이번 의뢰는 전투할 필요가 없다길래 혼자 온 건데……==W== 그러고 보니, 굳이 혼자 오라고 한 게 좀 수상하긴 하네……", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "하긴, 이 의뢰를 소개해 준 사람이……", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hospital_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "003", + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_love", + nil, + nil, + -0.15, + 1.1, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "왔어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "오래 기다렸지. 미안, 미안.==W== 그, 그래서. 무슨 일인데?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "none", + "ChanDou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "뭐야 그 표정, 죽을 날만 기다리는 실험 쥐가 따로 없네.==W== 몸이 안 좋으면 검사부터 해줄까~?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "009", + "avg_emoji_music", + nil, + nil, + -0.3, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 50.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_shock", + "manbu2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아니, 아니. 그럴 필요 없어!==W== 검사 같은 건 사양이야……", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_flurry", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "걱정 마. 오늘은 연구 때문에 널 부른 게 아니니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "정말……?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "010", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "당연하지. 그래도, 갑자기 마음이 바뀔 수는 있어……==W== 너만큼 흥미로운 실험체도 없으니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "018", + "avg_emoji_flower", + nil, + nil, + -0.5, + 1.5, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "chijing", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "010", + "none", + nil, + nil, + -0.1, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_angry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "돼, 됐거든! 본론이나 말해!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_flurry", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "실험이 아니라면……==W== 나한테 맡길 의뢰라도 있는 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "맞아. 정확히는 내가 아니라 나의 옛 친구의 의뢰지.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "그 친구는 ==W==내 생명의 은인이거든.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "daintou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "친구라면……==W== 그 사람도 의사야?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "의사…… 뭐,==W== 그런 셈이지.==W== 대학 다닐 때 내 선배였고, 이름은 이그나야.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이그나……?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "마왕님, ‘성휘회’라고 들어본 적 있어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutSine", + 3.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 0, + "", + false, + "", + "성휘회라면…… 은혜의지 산하의 학술 연구 기관 아니야?", + "" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hospital_inside", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "꽤 많이 알고 있네. 이그나는 지금 성휘회에 소속되어 있어. 최근에 진행 중인 프로젝트가 있는데 인력이 많이 부족하대.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "나는 사정이 있어서 당분간 아모르 거리를 자유롭게 활보할 수가 없거든……==W== 그래서 너를 추천했지.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "009", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "연구 기관의 프로젝트? 하지만 난 전문적인 의학 지식이 없는데?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "012", + "close", + nil, + nil, + -0.2, + 1.2, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "큰 프로젝트엔 항상 외주 인력이 필요한 법이지……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutExpo", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_angry", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "결국 임시로 부려 먹다가, 문제 생기면 떠넘기려는 거잖아?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "후후. 박식하고 유능한 인재가 필요하다는데, 떠오르는 사람이 너뿐이더라고.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "013", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "근데…… 이그나는 애초에 날 부를 생각 자체가 없었던 것 같아.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "애초에 ‘부탁할 만한 사람 없을까’라며 나한테 물었을 때부터, 나는 염두에도 없었던 거야.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "그래서 반응 좀 보려고 슬쩍 네 얘기를 꺼냈는데,==W== 엄청나게 들뜬 티를 내면서 무슨 일이 있어도 꼭 너여야 한다고 부탁하더라고……==W== 둘이 아는 사이야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "009", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 2.5, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "난 본 적 없는 것 같은데……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "마왕님은 유명한가 봐.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "004", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "마왕님을 인정하는 사람이 이렇게 많을 줄은 몰랐네.==W== 후후, 널 독점하기는 어렵겠는걸.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "019", + "avg_emoji_love", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_sweaty", + "jingxia", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "네 입에서 그런 말이 나오니 전혀 기쁘지가 않네……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_symbol", + "jushou0", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "잠깐, 설마 네 선배도 그런 타입이야……?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + -0.2, + 1.2, + nil, + nil, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "후후, 안심해. 연구에 ‘미쳐있는’ 사람은 아니니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "적어도 널 진료실에 묶어놓고 실험하려는 타입은 아니야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그, 그러면 됐어……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + -0.65, + 2.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + 0.0, + nil, + "none", + "OutCubic", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "그래도 조심하는 게 좋을걸?==W== 겉으로는 멀쩡한 척하면서 내면의 광기를 숨기고 있을지도 모르거든.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "우린 꽤 오래 알고 지낸 사이지만, 무슨 생각을 하고 있는지는……==W== 아직도 모르겠어.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + nil, + -0.2, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "그래서 정상이라는 거야, 아니라는 거야?!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_awkward", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "흠…… 됐다. 본론으로 돌아가서,==W== 구체적으로 어떤 의뢰야?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "그게 말이지,==W== 나도 전혀 몰라.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "뭐……?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "비밀 유지를 해야 하는 것 같더라고. 만나서 알려준대.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "그래도 이번 의뢰에 전투가 없다는 건 확실하댔으니까 그쪽으론 걱정 안 해도 돼.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "어떻게 할래? 수락할 거야?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "전투를 안 해도 된다면……==W== 나 혼자 가도 괜찮겠지.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m53", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "002", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 100.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "020", + "close", + 1, + 0.7, + -0.25, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.3, + -0.8, + 0.9, + nil, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "018", + "none", + 2, + 0.3, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "~♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "stop", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "avg_emoji_attention", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutQuad", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "누가 있는 것 같은데. 의뢰인인가?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "아, 아니야. 체구가 작아……==W== 길을 잃은 꼬마는 아니겠지?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "avg_emoji_attention", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "020", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "꽃, ==W==예뻐.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "찍자.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "응? 저 삐쭉 솟은 머리카락, 어디서 본 것 같은데……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.501, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_158", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_night_winter", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.001, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_158", + "a", + "004", + "none", + nil, + nil, + -0.01, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_158", + "", + 0, + "", + false, + "", + "그랬구나……==W== 그러면 호타루의 소원은 선물이 아니겠네. 그렇지?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_158", + "a", + "002", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "선물 아니야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_158", + "a", + "003", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_158", + "", + 0, + "", + false, + "", + "그러면…… 호타루의 소원은 뭐야~?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_158", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "나랑 같이…… ==W==놀아줄 친구가 있었으면 좋겠어.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "m", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "007", + "none", + 1, + 0.7, + -0.25, + 1.5, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "003", + "none", + 2, + 0.4, + -0.05, + 0.9, + nil, + nil, + nil, + 0.0, + false, + 0.5 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "작년 크리스마스에 만난 그 여자 아이잖아!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "020", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "또 별의 탑에 들어가서 놀고 싶은 건가?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 50.0, + 1.35, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "013", + "close", + nil, + 0.65, + -0.15, + 1.2, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.6, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "OutCubic", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "호타루, 나야. 누군지 알겠어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "InFlash", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "InCubic", + false, + false, + 0.1, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "우왓?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "~♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "사진 찍는 ==W==중이었구나.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + 0.85, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "==W==한 장 더.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "InFlash", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "InCubic", + false, + false, + 0.1, + false, + "default" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_flower", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_103", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -450.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 1.5, + nil, + nil, + nil, + nil, + 0.0, + "manbu", + "none", + "Linear", + 0, + nil, + true, + 1.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "003", + "avg_emoji_think", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -350.0, + nil, + 1.35, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "날 못 본 것 같은데.==W== 그래도 다행이다, 별의 탑으로는 안 들어간 모양이야……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "023", + "close", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + -0.4, + -0.1, + 1.2, + nil, + 0.8, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_980", + "a", + "002", + "none", + nil, + 0.0, + -0.1, + 1.2, + nil, + 0.8, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_338", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuad", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "OutCubic", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 0, + nil, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.4, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + 3, + 1.5, + nil, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "Linear", + 0, + nil, + true, + 2.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "024", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "처음 만났을 땐, 별의 탑 안에서 성해를 쫓아다니고 있었는데……==W== 평범한 취미가 생겼다니, 이제야 좀 안심이 되네.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + 4, + 1.5, + nil, + nil, + nil, + nil, + 1.0, + "manbu", + "none", + "OutQuad", + 0, + nil, + true, + 2.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutQuad", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "OutCubic", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "020", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "근데 저 아이 혼자 있는 건가? 보호자는 어디 있지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "002", + "avg_emoji_attention", + nil, + 0.6, + 0.0, + 0.9, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.2, + -0.1, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "none", + nil, + 0.3, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "안녕하세요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "혹시, 마왕님이신가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "처음 뵙겠습니다. 저는 ‘성휘회’의 이그나입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.8, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "네가 바로 그 의뢰인……?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "네, 만나 뵙게 되어 영광입니다.", + "" + } + }, + { + cmd = "SetBg", + param = { + 2, + "forest", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + 600.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.6, + -0.1, + 1.4, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "avg_emoji_attention", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 2, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "InSine", + 0.0, + false, + 1 + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.5, + nil, + 1.3, + nil, + nil, + 1.0, + "tiao2", + "none", + "OutCubic", + 0, + 2.5, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "InCubic", + 0.1, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "InCubic", + 0.1, + false, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "여기도 ==W==찍어야지……", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.55, + 0.0, + 1.1, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + -2.5, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "InCubic", + 0.1, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "InCubic", + 0.1, + false, + 1 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.5, + nil, + 1.0, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "InBack", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 1, + 2, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_speechless", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "방금 저 아이에게 말을 걸려고 하셨던 것 같은데……==W== 호타루를 아시나요?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "응, 한 번 만난 적 있어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "그렇군요…… ==W==이런 우연이 있네요.==W== 괜찮으시다면, 그때 상황을 좀 더 자세히 들려주실 수 있을까요?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "얘기하는 건 괜찮은데……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "뭐야, 왜 의뢰 얘기는 안 하지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "그 후로 우리는 함께 별의 탑에 올라 성해를 무찔렀어.==W== 뭐…… 결과적으로는 호타루의 소원을 이뤄준 셈인가.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_music", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그날의 상황은 대충 이래……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "그랬군요. 크리스마스에 그런 일이……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "008", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "후훗. 이번 의뢰에 딱 맞는 사람을 찾은 것 같네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "응? 그게 무슨 뜻이야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "이미 경험이 있으시니, 이번 의뢰에 마왕님보다 더 적합한 분은 없다는 뜻입니다.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "제가 드릴 의뢰는,==W== 바로 호타루를 잠시 동안 돌봐주시는 거니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그게 다야……?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "그게 다라니요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "전혀 쉬운 일이 아니에요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "눈치채셨겠지만 호타루는 아주 특수한 환경에서 자랐습니다.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "그래서 평범한 아이들과는 많이 다르죠……==W== 그러니까 조금 다른 상식을 갖고 있다고 해야 할까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "그 애를 고분고분하게 만드는 건 꽤 머리 아픈 일이랍니다……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "그래서 이렇게 의뢰드리는 겁니다.==W== 이미 서로 아는 사이니, 적임자가 확실하겠네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "avg_emoji_love", + nil, + nil, + -0.15, + 1.15, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "이거였구나…… 이게 의뢰라면 나 혼자서도 충분히 해낼 수 있겠어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "알겠어. 의뢰를 수락할게.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그러고 보니 호타루한테 ‘선생님’이 있다고 했는데,==W== 그게 혹시 너야?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_question", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "호타루의 선생님은 따로 있답니다. 머지않아 만나시게 될 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "그럼 저는 다른 업무가 있어서, 호타루를 부탁드릴게요.==W== 아이가 마음껏 놀게 해준 다음 아모르의 주거지로 데려다주시면 됩니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "의뢰 설명을 마친 이그나는 나에게 호타루의 집 주소와 다음에 만날 장소를 알려준 뒤 서둘러 떠났다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "agency_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "정말 수수께끼 같은 사람이네……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stev_07_02.lua b/lua/game/ui/avg/_kr/config/stev_07_02.lua new file mode 100644 index 00000000..689fa768 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stev_07_02.lua @@ -0,0 +1,12867 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "02", + "필름", + "호타루가 사진 찍는 취미가 있다는 것을 알게 되었지만, 금세 필름을 다 써버리고 만다. 결국 당신을 억지로 끌고 별의 탑으로 향해 소원을 빌게 만든다.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "004", + "none", + nil, + 0.4, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + 0.75, + nil, + 1.15, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + 0.95, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.65, + nil, + 1.1, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "호타루, ==W==나 기억해?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.2, + 1.4, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.8, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "응……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "기억나…… 크리스마스 때 같이 놀았어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "그러니까…… ==W==마왕?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "날 기억하다니, 영광이네.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "앞으로 한동안은 내가 같이 놀아줄게.==W== 잘 부탁해.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "진짜……? ==W==마왕이 호타루랑 계속 같이 있는 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "네가 말한 ‘계속’이 언제까지일지는 몰라도……==W== 널 집에 데려다줄 때까지는 같이 있어 줄게.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "응, 알겠어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "018", + "avg_emoji_sigh", + "JuGong", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "다행이야…… 나를 싫어하는 것 같진 않아.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_happy", + "huanxin", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_07_001", + nil, + 0.55, + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그런데 호타루는 사진 찍는 게 취미야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_07_001", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "‘취미’……?==W== 그게 뭐야?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "chijing", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "이것마저 설명해야 한다고?!", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_speechless", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "음, 뭐라고 설명하면 좋을까……==W== 취미라는 건, ‘시간 가는 줄 모를 만큼 즐거운’ 일이라고 할 수 있지.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_124", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "즐거워……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "나 알았어.==W== 이 버튼을 누르면.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "‘찰칵찰칵’ 소리 나. 즐거워.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "그리고 사진 찍는 것도 재밌어.==W== 호타루가 본 걸 다시 볼 수 있어.==W== 사진을 보고 있으면 즐거워.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "avg_emoji_flower", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "avg_emoji_happy", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그렇구나. 그럼, 사진 찍는 건 확실히 호타루의 ‘취미’라고 해도 되겠네.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "응…… ==W==호타루의 취미.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "023", + "none", + nil, + nil, + -0.3, + 1.6, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "023", + "none", + nil, + nil, + -0.15, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "Tiao", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "close", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "헤헤…… 찾았다.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1198", + "a", + "002", + "none", + nil, + -0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "close", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "재미없잖아. 좀 열심히 숨어봐.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + 0.2, + 0.3, + nil, + nil, + nil, + 0.0, + "ChanDou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "011", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "014", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "술래잡기, 재밌어……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "023", + "none", + nil, + nil, + -0.15, + 1.3, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "성해 사냥이랑 비교하면 이 취미는 훨씬 건전하네……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + 1, + nil, + -1.0, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "014", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "호타루가 찍은 사진 보여줄 수 있어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "사진……? 없어.==W== 안 나와.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m9", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "안 나온다고?==W== 음……==W== 사진기 좀 봐도 될까?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_speechless", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "none", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + nil, + "manbu2", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "자, ==W==여기.", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_07_001", + nil, + 0.55, + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_07_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "호타루 사진기, 고장 났어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "manbu2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아니……==W== 고장 난 건 아니야.==W== ‘필름’을 다 쓴 것뿐이지.==W== 여분 있어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_091", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "none", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_awkward", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "호타루, ‘필름’…… 없어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_speechless", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "사진기를 선생님한테 주면 선생님이 ‘찰칵찰칵’하고…… 사진이 나와.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "그 ‘선생님’이 매번 필름을 교체해 준 모양이네.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "근데 선생님 요즘 바빠.==W== 호타루가 찾아가면……==W== 또 방해될 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "‘필름’이라는 게……==W== 사고 싶다고 바로 구해지는 게 아니라서 말이야.==W== 차라리, 별의 탑에 올라 소원을 비는 게 더 현실적일지도 몰라.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_sigh", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "소원……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "응, ==W==별의 탑에는 소원 상자가 있어……==W== 기도문을 외우고, ==W==기억을 조금 잃는 대가로 신기를 얻을 수 있거든.==B====W== 그게 바로 여행가들이 하는 ==W==일이지.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 0.5, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wishbox_room", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.7, + -0.1, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.5, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -65.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.5, + nil, + 1.0, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + -0.13, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InCubic", + 0, + -10.0, + true, + 0.7, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -80.0, + nil, + 1.6, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_502", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_diffusion", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 0.5, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_01_004", + nil, + 0.55, + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_01_004", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 0.5, + true, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "OutCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 1 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "none", + "tiao2", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이 사진기의 ‘필름’도 소원 상자에서 소원을 빌어서 얻은 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m36", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "필름 있으면…… 사진 찍을 수 있어.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "호타루, 필름 갖고 싶어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_exclamation", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "호타루, 잠깐! 뭐 하려는 거야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "007", + "none", + nil, + 0.3, + -0.15, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + 2, + 0.4, + -0.05, + 1.1, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + 1, + 0.6, + -0.1, + 1.15, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "별의 탑에 갈 거야. 소원 상자 찾으러.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "마왕, 같이 가자.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "잠깐, 잠깐! 저기, 별의 탑은 들어가고 싶다고 막 들어갈 수 있는 데가 아니야!==W== 어이, 잠깐만 호타……==W== 우와아아아앗~~!!", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "close", + nil, + 0.38, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "OutCubic", + 0, + 2.5, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.58, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 2.5, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + -45.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 1.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + -45.0, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -100.0, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "003", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_102", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.8, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_089", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_214", + "a", + "002", + "none", + 2, + 0.65, + 0.05, + 0.85, + nil, + 1.0, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.2, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -200.0, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "002", + "avg_emoji_attention", + nil, + 0.67, + 0.05, + nil, + nil, + 0.0, + nil, + "stop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성휘회 연구원", + "", + 0, + "", + false, + "", + "이그나 주임님, 오랜만에 뵙는군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "당신이군요.==W== 별일이네요. 실험실에 틀어박혀 있지 않고 여기서 뭘 하는 거죠?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_103", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.63, + 0.0, + 1.0, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.2, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "007", + "avg_emoji_speechless", + nil, + 0.37, + 0.0, + 0.95, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.2, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성휘회 연구원", + "", + 1, + "", + false, + "", + "상의할 일이 있어서 왔습니다……==W== 여기서 호타루를 보게 될 줄은 몰랐네요.==W== 외람되지만 그냥 말씀드리죠……==W== 그 실험체를 통제 없이 풀어두실 생각입니까?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성휘회 연구원", + "", + 0, + "", + false, + "", + "그토록 귀중한 샘플을 감시 인력도 없이, 혼자 밖에서 돌아다니게 두다니요……==W== 제 부하가 이런 직무 태만을 저질렀다면 바로 해고했을 겁니다.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + 0.65, + -0.05, + 1.1, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "자유로운 생활 환경, 타인과의 적당한 접촉……==W== 이 2가지는 그 아이의 성장에 도움이 됩니다. 실험 데이터로도 이미 입증됐고요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성휘회 연구원", + "", + 1, + "", + false, + "", + "‘병기’에 관한 검증은 말만으로는 증명되지 않습니다. 실제 운용을 통해 성과를 검증해야만==W== 신뢰와 안정성을 유지할 수 있죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + -0.05, + 1.05, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성휘회 연구원", + "", + 1, + "", + false, + "", + "솔직히 말씀드리죠. 주임님은 애초에 이 일에 손대지 말았어야 합니다.==W== 어쨌든, 이 계획은 주임님의 ‘프로젝트’가 아니니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성휘회 연구원", + "", + 0, + "", + false, + "", + "게다가 외부인까지 끌어들이시다니요…… 주임님께서는 저희 연구를 뭘로 생각하시는 겁니까?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "애초에 제가 개입하지 않았으면 이 프로젝트는 진작 중단됐을 텐데요……==W== 함부로 말하기 전에 당신 입장부터 좀 생각하시죠.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "010", + "avg_emoji_speechless", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "계획대로 진행했다면 당신들의 ‘비밀’은 이미 만천하에 드러났겠죠…… ==W==그건 당신들이 바라는 결과가 아닐 텐데요.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + 0.6, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.3, + 0.0, + 0.95, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성휘회 연구원", + "", + 1, + "", + false, + "", + "물러설 생각이 없어 보이시네요……==W== 그럼 본론으로 들어가죠.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성휘회 연구원", + "", + 0, + "", + false, + "", + "내부 검토를 거쳐, 저희는 ‘프로젝트를 보다 신속히 추진’하기로 결정했습니다.==W== 가까운 시일 내에 뚜렷한 성과나 수치 상승이 확인되지 않는다면,==W== 강경한 조치를 택할 수밖에 없다는 점…… 미리 통보 드립니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "협박이라 봐도 될까요……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성휘회 연구원", + "", + 0, + "", + false, + "", + "아뇨, 아뇨.==W== 선의로 드리는 경고일 뿐입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_entrance", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 700.0, + nil, + 1.7, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_100", + "a", + "007", + "none", + nil, + 0.0, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.25, + -0.25, + 1.35, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "호타루! 잠깐만! 먼저 이그나한테 말하고 가는 게 좋지 않을까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "괜찮아. 금방 끝날 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "시간이 얼마나 걸리느냐의 문제가 아니야!==W== 무슨 일을 하기 전에, 미리 보고하는 건…… 규칙의 문제라고!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.4, + -0.17, + 1.25, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.65, + -0.22, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "호타루는 아직 어려.==W== 복잡한 거, 몰라.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + "lengzhan2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.2, + 1.25, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_089", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.5, + 0.05, + 0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + 0.0, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "OutCubic", + 1.0, + true + } + }, + { + cmd = "Clear", + param = { + true, + 0.001, + true, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 6, + "forest", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 6, + nil, + nil, + nil, + -200.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.001} + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 3.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_205", + "a", + "003", + "avg_emoji_happy", + nil, + 0.52, + -0.25, + 1.2, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "후후. 저도 당신한테 경고 하나 하죠……==W== 앞으로 당신들의 그 빈약한 상상력을 뛰어넘을 일들이 벌어질 거예요.==W== 조금 전에 ‘비장의 카드’를 손에 넣었거든요.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "avg_char_effect_right", + "OutCubic", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.01} + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_214", + "a", + "008", + "none", + nil, + 0.52, + -0.25, + 1.2, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 3.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_shock", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "avg_char_effect_left", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성휘회 연구원", + "", + 0, + "", + false, + "", + "비장의 카드……==W==? 설마, 조금 전 그 여행가를 말씀하시는 겁니까……==W==? 도대체 그 사람의 정체가 뭐길래?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_058", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "avg_char_effect_right", + "OutCubic", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.01} + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_205", + "a", + "007", + "none", + nil, + 0.52, + -0.25, + 1.2, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_happy", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 3.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "avg_char_effect_left", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "후후. 선의는 여기까지. 제가 정보를 알려 줄 의무는 없습니다.==W== 잘 들으세요…… 이건 경고가 아니라 충고입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.5, + -0.38, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "OutCubic", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "012", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "계속 꼴사나운 모습을 보이기 싫으면, 그냥 가만히 지켜보는 게 좋을 겁니다.", + "" + } + }, + { + cmd = "SetStage", + param = { + 5, + 3, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_503", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_168", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "InCubic", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "InCubic", + 1.5, + false, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + -0.4, + 1.4, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_flurry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "결국 들어와 버렸어……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "이건 무슨 원리지? 호타루가 내 손을 잡으니 나도 공중에 뜬 채 활주하고 있어……==W== 이 물건의 효과인가?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_side_115_004", + nil, + nil, + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_side_115_004", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "avg_emoji_attention", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "필름, ==W==어딨어?==W==", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_question", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이렇게 된 이상…… ==W==필름을 얻으려면 일단 소원 상자부터 찾자.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "소원 상자, 어딨어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이 층은 입구 바로 안쪽이라 없을 거야.==W== 성해를 처리하고 더 위층으로 올라가서 운에 맡겨보는 수밖에……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.5, + 1.3, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 200.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_981", + "a", + "002", + "none", + nil, + 0.2, + -0.1, + 0.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1275", + "a", + "002", + "none", + nil, + 0.8, + -0.1, + 0.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_981", + "a", + nil, + "none", + 1, + 0.3, + 0.0, + 0.7, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.3, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + 2, + 0.7, + 0.0, + 0.7, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_980", + "a", + "002", + "none", + nil, + nil, + 0.1, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + 3, + nil, + 0.0, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutBounce", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_153", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.45, + nil, + nil, + nil, + "chijing", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 0, + 0, + nil, + -3.0, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_230", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "몰려드는 성해 무리", + "", + 0, + "", + false, + "", + "크아~!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.35, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 1, + "m10", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "성해가 튀어나왔어!!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_981", + "a", + nil, + "none", + 4, + 0.6, + -0.1, + 0.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + 2, + 0.8, + -0.1, + 0.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + 3, + 0.7, + -0.1, + 0.8, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + 1, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_sigh", + nil, + 0.3, + -0.4, + 1.4, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 1, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "오늘은 너희랑 놀 시간 없어.==W== 바이바이.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "none", + nil, + nil, + -0.3, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 1.2, + -0.1, + 0.7, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + 300.0, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_attack", + 0, + 1, + 4.0, + -4.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_325", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_981", + "a", + nil, + "none", + nil, + 0.5, + 0.5, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + 180.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + 1.2, + 0.5, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + 180.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + 0.8, + 1.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + 180.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "몰려드는 성해 무리", + "", + 0, + "", + false, + "", + "크릉?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "002", + "avg_emoji_attention", + nil, + 0.5, + -0.2, + 1.0, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "됐다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_flurry", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "순식간에 성해를 전부 해치웠어……!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.23, + nil, + nil, + nil, + nil, + "stop", + "none", + "OutBack", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "마왕, 어서 가자.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "Xiao", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + nil, + -0.25, + 1.05, + nil, + nil, + nil, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "잠깐, 너무 빨라. 빠르다고.==W== 재정비 시간도 필요 없는 거야……?!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_vexation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + "chijing", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.6, + -0.2, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + 0.4, + -1.0, + 1.0, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "007", + "none", + nil, + nil, + -0.15, + 0.95, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 1, + "", + false, + "", + "으악?! 또 시작이네!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 1.0, + -0.1, + 0.85, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 1.2, + -0.15, + 0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + 0.0, + 2.6, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_close", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_188", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_38", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuart", + 1.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "021", + "none", + 1, + 0.65, + nil, + 1.4, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + 2, + 0.35, + -0.05, + 1.4, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "021", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "호타루…… 마음이 급한 건 알겠는데, 좀 조심해서 움직이면 안 될까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_188_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "020", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "도착했다.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_unknow", + "rule_39", + "InCubic", + 1.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "rule_39", + "OutSine", + 1.5, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m8", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_975", + "a", + "002", + "none", + nil, + 0.8, + 0.1, + 0.4, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + 1, + 0.75, + nil, + 0.5, + nil, + nil, + 1.0, + "guodongtiao1", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_373", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_974", + "a", + "002", + "none", + nil, + 0.2, + nil, + 0.6, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + 2, + 0.25, + nil, + 0.7, + nil, + nil, + 1.0, + "xuanyun", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_334", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_973", + "a", + "002", + "none", + nil, + nil, + 0.1, + 0.5, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + 3, + nil, + 0.1, + 0.8, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_151", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "몰려드는 성해 무리", + "", + 0, + "", + false, + "", + "크아아아아~~!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + 1, + nil, + -0.2, + 1.4, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + 4, + nil, + nil, + 0.3, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + 3, + nil, + nil, + 0.6, + 0.5, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + 5, + nil, + nil, + 0.7, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "아발란체……==W== 우당탕탕 모드.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg4_103", + "a", + "002", + "none", + 2, + nil, + -0.2, + 1.4, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_103", + "a", + nil, + "none", + nil, + nil, + nil, + 1.45, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 1, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "InBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "none", + "InOutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + 0.5, + nil, + 0.0, + nil, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + nil, + 0.7, + nil, + 0.0, + nil, + "jinzhang", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + nil, + 0.9, + nil, + 0.0, + nil, + "shouji", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_325", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 1, + 4.0, + 1.0, + nil, + 0.3, + true, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 1, + -3.0, + -1.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_325", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_374", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_154", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "몰려드는 성해 무리", + "", + 0, + "", + false, + "", + "크릉?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "호타루의 승리야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "가자, 다음 층으로.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_188", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_close", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m31", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "004", + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "stop", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "엄청 급해 보이는데…… 무슨 일 있어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "선생님한테 들키기 전에…… 돌아가야 해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "호타루, 허락 없이 별의 탑에 들어왔어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "뭐? 그러니까, 마음대로 행동한 거 들키면 혼나는 거였어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "010", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "호타루…… 미움받고 싶지 않아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "미움받아?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_unknow", + "rule_39", + "InCubic", + 1.5, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "도착. 방이 엄청 커.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "close", + nil, + nil, + 0.1, + 0.9, + nil, + nil, + 0.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wishbox_room", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.5, + -0.1, + 1.3, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "close", + nil, + nil, + 0.0, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "근데 여기는…… 장난감이 없어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "manbu2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "다행이야, 호타루. 목적지에 도착했어.==W== 봐, 저게 소원 상자야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "close", + nil, + 0.3, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "012", + "avg_emoji_music", + nil, + 0.5, + nil, + nil, + nil, + 0.0, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "만세, 소원 상자 찾았다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_flower", + nil, + nil, + -0.07, + 1.17, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "마왕, 마왕. 필름은 어떻게 얻어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "일단 있어봐, 호타루.==W== 내가 소원을 대신 빌어 줄게.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "와아~ ==W==마왕은 역시 좋은 사람이야.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "011", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "호타루한테도…… 엄청 다정해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stev_07_03.lua b/lua/game/ui/avg/_kr/config/stev_07_03.lua new file mode 100644 index 00000000..f9825727 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stev_07_03.lua @@ -0,0 +1,9170 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "03", + "보호자", + "호타루의 보호자인 카나체를 만나게 되었고, 그녀의 안내에 따라 성휘 부속대학으로 향한다. 그리고 그곳에서 호타루의 정체와 관련된 진실을 듣게 되는데……", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 3.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_102", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m56", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "드디어 돌아갈 수 있겠어…… 가는 길에 제발 아무 일도 없었으면 좋겠는데……!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.6, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_attention", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.1, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.1, + false, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "찰칵. ==B====W==찰칵.", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.7, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_star", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.1, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.1, + false, + 1 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "avg_emoji_flower", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "사진 찍기는 호타루의 취미야…… 즐거워.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "즐거운 건 좋은데, 필름이 얼마나 남았는지도 생각해야 해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_happy", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "어렵게 구한 필름인데, 한꺼번에 다 써버리면 너무 아깝잖아.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "다 써?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + 0.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "으응?==W== 찰칵, 찰칵……?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_awkward", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "안 찍히는데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이런…… 미안해. 내가 더 일찍 알려 줬어야 했는데.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_star", + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "다시 탑에 갈까……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "안 돼. 우린 애초에 멋대로 탑에 들어간 거라 오늘 무조건 돌아가야 해.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "호타루도 ‘선생님’이 널 걱정하게 만들고 싶진 않지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "응……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "……?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "호타루? 왜 그래?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "느껴져. 선생님이 근처에 있어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_089", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.7, + 0.1, + 0.8, + nil, + nil, + 0.0, + "manbu", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "잠깐만, 호타루……?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_103", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.001, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + 1, + 0.2, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + 2, + 0.6, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "avg_char_effect_right", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "==W==선생님!", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "none", + nil, + 0.5, + -0.05, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "avg_emoji_speechless", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "none", + nil, + 0.45, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "호타루……!==W== 정말이지, 어딜 갔던 거지? 계속 찾았잖아.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "호타루, 사진 찍고 있었어.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m40", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "거짓말 하면 안 되지? 가볼 만한 곳은 전부 뒤져서, 겨우 여기서 널 찾아낸 거다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "거짓말 아니야. 호타루는 정말 사진을 찍고 있긴 했는데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "“있긴 했다고”?==W== 오호……==W== 알았다. 사진 찍는 것 말고 다른 짓도 했다는 거군?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "호타루, 호타루는 몰라……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "avg_emoji_resentful", + nil, + 0.62, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "솔직하게 대답하도록.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "탑에 갔었어……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "하, 그럴 줄 알았지……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "허락 없이 별의 탑에 가지 않기로 약속했을 텐데?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_awkward", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "미안해……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_attention", + "manbu2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "==W==불쑥 끼어들어서 미안한데,==W== 몇 마디 해도 될까?", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "호타루가 별의 탑에 가고 싶어 했던 건…… 그럴만한 이유가 있었어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "넌 누구지……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_star", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "내 이름은 ==PLAYER_NAME==. ‘마왕 협정’ 컴퍼니의 대표집행관이지. 이그나로부터 의뢰받아 호타루를 돌보고 있어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "그렇군, 이그나가 말한 사람이 바로……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + 1, + 0.58, + -0.05, + 1.1, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "내 소개를 안 했군,==W== 나는 카나체다.==W== 호타루의 보호자이자 성휘 부속대학에서 학생들을 가르치고 있지.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "성휘 부속대학……?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "이그나한테서 너에 대해 듣긴 했다.==B====W== 다만 워낙 간략한 소개라, 그냥 일방적인 통보나 다름없었지.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "이그나는 나한테 의뢰할 때도 딱 필요한 말만 했는데…… 한결같은 스타일이구나.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "이그나가 결정한 일이라지만, 솔직히 호타루를 생판 남에게 맡기는 건 걱정되는데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_attention", + 1, + nil, + -0.05, + 1.1, + nil, + 0.0, + nil, + "JuGong", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "019", + "close", + 2, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "선생님, 마왕 괴롭히지 마.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m9", + "500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "호타루……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_happy", + nil, + 0.4, + -0.1, + 1.2, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "마왕, 호타루한테 잘해줘. 그리고, 호타루랑 같이 놀아줘.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.3, + -0.2, + 1.3, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "avg_emoji_speechless", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "방금은 내가 좀 무례했다……==W== 이 아이의 사정이 여러모로 복잡해서 말이야. 하지만 호타루의 태도를 보니 너는 믿어도 될 것 같군.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "먼저 말을 꺼냈으니 말인데, 대체 왜 호타루랑 별의 탑에 가게 되었는지 제대로 설명해 주겠나?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "호타루 사진기의 필름을 다 써버려서, 소원으로 필름을 얻으려 탑에 갔었어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이유가 어찌 됐든, 허락 없이 탑에 간 건 분명히 잘못이야.==W== 나도 호타루랑 같이 사과할게.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "none", + "none", + "z", + 0.7, + true, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + 0.85, + 0.05, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.2, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + 2, + nil, + 0.0, + 0.85, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + 1, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + 1, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "014", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "결론적으로 말하자면 호타루가 그런 행동을 한 건 자신의 선생님을 귀찮게 하고 싶지 않아서였지만.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "그렇게 된 거였나……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.2, + -0.15, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 400.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.3, + -0.05, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "미안하다, 호타루. 요즘 너무 바빠서 필름을 챙겨줄 겨를이 없었군.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "선생님은…… 잘못 없어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "금방 다 떨어져 버린 필름 잘못이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "후훗, 그래. 아무도 잘못하지 않았으니,==W== 이 이야기는 여기까지 하는 걸로 하지.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + 2, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "avg_emoji_flower", + 1, + 0.4, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "InOutCubic", + 3.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "InOutCubic", + 3.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutCubic", + 0, + nil, + false, + 3.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.45, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutCubic", + 0, + nil, + false, + 3.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "InOutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {3.0} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_dusk_b", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m27", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InOutCubic", + 3.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "InOutCubic", + 3.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "flatlands_dusk", + "0", + "InOutCubic", + 2.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + -200.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.0, + -0.2, + 1.3, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.2, + -0.1, + 1.1, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 1.0, + 0.0, + 1.0, + nil, + nil, + nil, + "manbu", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "stop", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_103", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "011", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "이 아이가 너를 꽤 번거롭게 한 것 같군.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "신경 쓰지 마. 내 일이기도 해.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "정말로 고맙다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "그러고 보니, ==W==마왕이라는 호칭을 들으니까 생각나는군. 전에 호타루가 네 이야기를 한 적이 있어.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "크리스마스때 호타루와 함께 놀아준 사람이 너였지?==W== 고맙다, 그날 호타루가 정말 즐거워했어.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "016", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 1.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + 0.47, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 1.1, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 30.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "마왕이랑 노는 거 정말 신나. ==W==그러니까 마왕은 좋은 사람이야.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.5, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 1.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InCubic", + 0, + 0.0, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "후후. 사람의 마음을 얻는 데 아주 뛰어난가 보군. 정말 딱 맞는 사람을 골랐어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "칭찬으로 들어도 되겠지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + -0.1, + 1.1, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "이그나가 널 보낸 것도 분명 나름의 계획이 있어서겠지……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_095", + 2.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "하지만 지금은 그 전후 사정을 캐물을 때가 아니야.==W== 날이 저물기 전에 일단 학교로 돌아가지.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "OutCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.35, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_116", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "InOutCubic", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 3.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 0, + "", + false, + "", + "여기가 바로 성휘 부속대학…… 노바에서 제일 크고 권위 있는 학교야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 0, + "", + false, + "", + "학문에 뜻이 있다면 누구나 이곳에서 공부하고 싶어 하지.", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "OutCubic", + 1.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "b", + "003", + "none", + nil, + 0.47, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + "none", + "none", + "InCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 1, + "", + false, + "", + "미네르바랑 여기서 같이 수업을 들었던 기억이 어렴풋이 나는 것 같네……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "b", + nil, + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "011", + "none", + nil, + 0.47, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + "none", + "none", + "InCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 0, + "", + false, + "", + "아야메 역시 학문의 성지인 이곳을 늘 동경해 왔고……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.47, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + "none", + "none", + "InCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_100", + "", + 0, + "", + false, + "", + "피렌도 이곳에서 공부했던 것 같아……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "003", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "이곳에서 단 하루도 학생이었던 적은 없지만, 이렇게 또다시 교문을 넘게 됐네……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + 0.5, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_179", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_178", + "a", + "003", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "열정적인 학생", + "", + 0, + "", + false, + "", + "카나체 선생님! 지금 혹시 시간 괜찮으세요? 여쭤보고 싶은 게 있어서요……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "적극적인 학생", + "", + 0, + "", + false, + "", + "선생님, 지난번에 지도해주신 그 논문 말이에요. 아직 이해가 안 가는 부분이 있는데, 시간 나실 때 다시 설명해 주실 수 있을까요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "미안하지만, 지금은 좀 바쁘군.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "오늘 손님이 오기로 해서 말이야. 내일 수업이 끝나고 한꺼번에 답변해 주지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "열정적인 학생", + "", + 0, + "", + false, + "", + "네~ 알겠습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "적극적인 학생", + "", + 0, + "", + false, + "", + "내일 봬요, 선생님!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_178", + "a", + nil, + "close", + nil, + 0.0, + -0.2, + 1.3, + nil, + nil, + 0.0, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_079", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_179", + "a", + nil, + "none", + nil, + 0.5, + -0.2, + 1.3, + nil, + nil, + 0.0, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "카나체 선생님은 학생들 사이에서 정말 존경받고 있나 봐.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "칭찬 고맙다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "평소에 좋은 선생이 되려고 노력하긴 하지만……==W== 그 대가로 수면 시간이 많이 부족하지.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "017", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_115", + "b", + "017", + "avg_emoji_speechless", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "선생님, 잠잘 시간도 없어. 요즘은 ‘바쁨’에서 ‘왕 바쁨’ 상태야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_115", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "하하하, 최근에는 몸이 10개라도 모자랄 지경이긴 해. 본업에도 지장이 생길 정도니까……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "그래서 네가 이그나의 의뢰를 수락해 준 게 나한테는 정말 큰 도움이 됐다.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + 0.7, + 0.1, + 0.8, + nil, + nil, + 0.0, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + true, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "avg_char_effect_left", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_116_stop", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "OutCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.3, + nil, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "002", + "none", + nil, + 0.7, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.4, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + 0.6, + 0.0, + 1.0, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "앉지, ==W==너한테 할 말이 있다.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_204", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "호타루, 저기 가서 혼자 좀 놀고 있어. 마왕이랑 중요하게 할 이야기가 있어서.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "==W==응~", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_066", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.8, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.8, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "호타루는 어디로 간 거야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "그 아이만의 ‘방’으로 갔지…… 내가 특별히 공간을 따로 마련해 주었거든. 거기서 마음껏 어지럽히면서 놀 수 있게 말이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_side_115_003", + nil, + 0.55, + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "지금쯤 방 안은 온통 호타루의 사진, 간식, 장난감투성이일 거야……==W== 거의 폭탄을 맞았다고 봐야지. 후, 미안하지만 네가 정리를 좀 도와주면 좋겠군.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_side_115_003", + nil, + nil, + 1.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_star", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그 정도야 뭐.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "든든하군. 정말이지, 진작 너한테 도움을 청할 걸 그랬어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "자, 그럼. 본론으로 들어갈까. 네 표정을 보니 궁금한 게 많은 모양이야.==W== 내가 아는 선에서 최대한 대답해 줄 테니까 물어보도록 해.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "실은…… 의뢰 내용 말고는 이그나가 아무것도 말해주지 않았어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "avg_emoji_vexation", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "너와 이그나와의 관계, 그리고 너와 호타루의 관계까지…… 단 한마디도 못 들었어. 난 지금까지도 뭐가 어떻게 돌아가는 건지 모르겠고.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "close", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그리고……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1198", + "a", + "002", + "none", + nil, + -0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + 0.2, + 0.3, + nil, + nil, + nil, + 0.0, + "ChanDou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "011", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "014", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "술래잡기, 재밌어……", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "호타루는 성해를 마치 장난감 다루듯 갖고 놀 수 있으니……==W== 이건 상식적으로 말이 안 돼. 산전수전 다 겪은 여행가라도 그런 일은 불가능하다고……", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "호타루에 대해서 자세히 알려줘…… 네가 말해줄 수 있는 범위 내에서라도 좋아.==B====W== 지금 내가 아는 거라곤, 그 아이의 전투력과 성격이…… ‘심상치 않다’라는 것뿐이야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_speechless", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "그 질문에 대답하기 전에 확인하고 싶은 게 있다. 넌 이그나가 하는 일에 대해서 얼마나 알고 있지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이번 의뢰를 소개해 준 친구가 그러는데, 이그나는 ‘성휘회’의 연구원이고 ‘연구 프로젝트’ 같은 걸 맡고 있다고 했어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "그래, 대강 맞아.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "우리 둘 다 은혜의지의 통제 아래 일하는 ‘동료’라고 할 수 있지. 하지만 ‘핵심 프로젝트’를 다루는 그녀에 비하면…… 나는 그저 평범한 선생일 뿐이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "avg_emoji_speechless", + nil, + nil, + -0.02, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "‘동료’라고 해도 우리가 살고 있는 세계는 완전히 달라……==W== 원래라면 그 어떤 접점도 생겨선 안 되는 거였어.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "close", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "하지만 지금 나는 이그나와 협력하고 있지…… 호타루를 보호하고, 그 애를 ‘성휘회’의 통제로부터 구하기 위해서 말이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_symbol", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "보호? 구한다고? 무슨 말이지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "앞으로 넌 한동안 호타루와 밤낮으로 함께 지내게 될 텐데, 일부 사안에 대해서는 굳이 숨길 필요가 없겠다는 생각이 드는군……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "불필요한 오해를 사면 안 되니 솔직하게 털어놓도록 하지.==W== 사실 호타루는……", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "none", + nil, + nil, + -0.2, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "성휘회의 ‘실험 병기’였다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stev_07_04.lua b/lua/game/ui/avg/_kr/config/stev_07_04.lua new file mode 100644 index 00000000..c337d0a7 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stev_07_04.lua @@ -0,0 +1,10589 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "04", + "실험체", + "알고 보니 호타루는 성휘회가 비밀 병기를 개발하기 위해 데려온 실험체이고, 카나체는 이그나와 협력하여 그녀를 실험실에서 데리고 나왔지만, 차갑게 얼어붙은 그녀의 마음을 녹이는 것은 쉬운 일이 아니다……", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m46", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "007", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "호타루가……==W== 성휘회의 ‘실험 병기’라고?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_symbol", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "약 1년 전쯤의 일이었지……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "그때 난 홀로 별의 탑을 조사하던 중이었는데, 우연히 호타루와 마주쳤다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "019", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "처음엔 호타루를 탑에 잘못 들어온 아이인 줄 알고 밖으로 데리고 나가려 했는데……==W== 곧 뭔가 이상하다는 걸 눈치챘지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.35, + nil, + nil, + nil, + "none", + "Linear", + 3.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "호타루가 술래잡기하듯 성해를 쫓아 여기저기 뛰어다니고 있었거든.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "17", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetPPGlobal", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 1, + "m59", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "d", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "d", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "신난다. 재밌어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1197", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1197", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1197", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성해 무리", + "", + 0, + "", + false, + "", + "크아~!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 3, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 3, + "EV_DOUBLE_L_in", + "avg1_115", + "d", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 3, + nil, + nil, + nil, + nil, + 1.35, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "d", + nil, + "none", + nil, + 0.5, + -0.1, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 2, + 4, + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1197", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "d", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "이쪽이야.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "d", + "006", + "none", + nil, + nil, + -0.16, + 1.25, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_291", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "d", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_attack", + 0, + 1, + 2.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_attack", + 0, + 1, + 9.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_attack", + 0, + 1, + 5.0, + nil, + 1.25, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1197", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "d", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "d", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 2, + 3, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "Clear", + param = { + true, + 0.3, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "013", + "none", + nil, + 0.78, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "너, 넌 대체 뭐지……?!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "002", + "none", + nil, + 0.15, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_214", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "007", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성휘회 연구원", + "", + 0, + "", + false, + "", + "어이, 외부인이 왜 여기 있지?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "004", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성휘회 학자", + "", + 0, + "", + false, + "", + "탑에 오르려는 여행가 같은데? 탑 안은 가끔 불규칙하게 변하기도 하니까, 입구를 봉쇄해도 ‘쥐새끼’가 들어오는 것까지 막을 수는 없지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성휘회 연구원", + "", + 0, + "", + false, + "", + "어이, 여긴 은혜의지의 실험 구역이다. 관계자가 아니면 당장 이곳에서 나가. 안 들리나?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "실험……? 별의 탑 안에서?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "그럼, 저 어린 소녀는……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume35_1s", + 1, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "019", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "그 사건은 학자인 내 호기심을 강하게 자극했고…… 난 그 소녀에게 관심을 가지기 시작했지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "난 은밀하게 이 사건을 조사하기로 했다. 학생 시절의 인맥을 동원해 성휘회와 관련된 정보를 샅샅이 뒤졌고……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_1s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "마침내 ‘호타루 프로젝트’를 찾아냈어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "‘호타루’…… 프로젝트?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_lab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + -1.0, + nil, + nil, + nil, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "그건 성휘회 내부에서 진행되던 실험 프로젝트…… 이른바 ‘초특급 병기’를 만들어 내는 계획이었다. 하지만, 그 위력이 너무나 강력한 나머지 통제하기가 극도로 어려웠지.", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "002", + "none", + nil, + 1.5, + nil, + nil, + nil, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_214", + "a", + "002", + "none", + nil, + 1.5, + nil, + -1.0, + nil, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_008", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 1.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_006", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + -1.0, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 4.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "그 병기를 길들이기 위해 그들은 마음이 순수하면서도 정신력은 극도로 강인한 아이를 실험체로 삼아야 했어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_005", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + -1.0, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 4.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "성휘회는 적합한 실험체를 찾기 위해 천문학적인 자원과 인력을 쏟아부었고, 노바 대륙 전역을 뒤진 끝에 찾아낸 아이가 바로……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 1.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 2.0, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_526", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_07_001", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 2.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 1, + "m5", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "성휘회 연구원", + "", + 1, + "", + false, + "", + "됐어. 오늘 데이터 수집은 이쯤에서 끝내지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "성휘회 연구원", + "", + 0, + "", + false, + "", + "어때?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "성휘회 학자", + "", + 0, + "", + false, + "", + "수치 변동이 너무 커…… 돌아가서 분석을 해봐야겠지만, 좋은 결과를 기대하긴 어려울 것 같아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "성휘회 연구원", + "", + 0, + "", + false, + "", + "호타루, 신체에 변화는 없나?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "성휘회 학자", + "", + 0, + "", + false, + "", + "됐어, 그만둬. 실험체한테 질문해서 답이 나올 거였으면, 우리 같은 전문가가 왜 있겠어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_214", + "", + 0, + "", + false, + "", + "하지만 이대로 가다간 짐 쌀 날도 머지않았다고. 지난번에 수치가 올랐을 때가 언제였지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "성휘회 학자", + "", + 1, + "", + false, + "", + "실험체가 우리 관측 장비에 흥미를 보였던 그날 아닌가? 그때 우리가 사진기 1대를 이 녀석한테 줬잖아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "성휘회 학자", + "", + 1, + "", + false, + "", + "하지만 좋은 상태도 고작 며칠뿐, 수치는 빠르게 다시 곤두박질쳤고.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "성휘회 학자", + "", + 0, + "", + false, + "", + "그 뒤로 다른 장난감도 줘 봤지만…… 하아, 결과는 본 대로야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "성휘회 연구원", + "", + 0, + "", + false, + "", + "골치 아프군. 이래서야 윗분들에게 어떻게 보고를 올리겠어? 프로젝트 성과가 계속 미뤄지면, 조만간 우리도……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_526_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_005", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_lab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + nil, + "avg3_185", + "a", + "007", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성휘회 학자", + "", + 0, + "", + false, + "", + "잠깐, 누가 오는데. 저건…… 이그나 주임?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg3_214", + "a", + "004", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성휘회 연구원", + "", + 0, + "", + false, + "", + "조사과 소속이…… 여긴 왜 온 거지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg3_185", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_214", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 1, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "우연히 들었습니다. 당신들이 비용을 아끼지 않고 추진 중인…… ‘흥미로운’ 프로젝트가 있다고요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "정말 ‘초특급 병기’를 개발해 낸다면, 성휘회 내에서 당신들의 입지는 아주 탄탄해지겠죠.==W== 다만 그동안 제가 지켜본 바로는 상황이 그다지 낙관적이지 않은 것 같은데요.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -30.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "괜찮다면, 당신들을 위해 윗선에 ‘좋은 말 몇 마디’를 얹어줄까요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그런 실험을 한다니……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m38", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "그 실험은 인체에 해를 끼치지는 않지만, 엄청난 정신적 스트레스를 줄 수 있다더군.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "호타루가 그 ‘최적의 실험체’가 맞다 해도,==W== 아직 어린아이일 뿐이야……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "제대로 된 교육도 받지 못한 채, 자아가 형성되기 전부터 온종일 실험실에서 살았으니……==W== 틀림없이 아이의 정신과 인격에 깊은 상처가 남겠지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "당시 호타루는 인간이라기보단 기계에 가까웠다.==W== 아니면 자신을 지키기 위해 감정이 없는 기계가 되려고 필사적으로 발버둥쳤던 걸지도 모르지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.4, + nil, + nil, + nil, + "none", + "OutQuad", + 1.5, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "아이들은 곁에 있는 어른을 통해 세상을 배우게 되지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "그렇게 스스로 최면을 걸지 않았다면, 그 아이의 정신은 진작 무너졌을지도 모른다. 왜 하필 자기만 그런 곳에 끌려와,==W== 매일 고통과 고독을 견뎌야 하는지…… 어린아이가 그런 걸 이해할 수 있을 리 없으니까. 그 의문에 답해줄 사람은 아무도 없었고.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + 0.5, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetChoiceBegin", + param = { + "1", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "너무해", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"1"} + }, + { + cmd = "SetChoiceEnd", + param = {"1"} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + -0.18, + 1.25, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "그래, 이건 비인도적인 실험이야…… 난 이 실험이 학자와 지식에 대한 모독이라고 생각한다. 절대 두고 볼 수 없었지.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "그래서 난 조사를 끝낸 뒤 곧장 호타루가 있는 실험실로 향했다. 저지할 생각이었으니까.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "지금 돌이켜 보면 그때 난 정말 무모하기 짝이 없었지……==W== 일이 커지지 않은 게 다행이었어.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이그나가 개입했기 때문이야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "맞아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -30.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "d", + "003", + "none", + nil, + 0.4, + 0.18, + 0.9, + nil, + nil, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_214", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_lab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m42", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "010", + "none", + nil, + 0.78, + -0.18, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "당장 그 아이를 풀어줘!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + -100.0, + nil, + 0.9, + "avg3_214", + "a", + "007", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 100.0, + nil, + 0.9, + "avg3_185", + "a", + "007", + "none", + 4, + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성휘회 연구원", + "", + 1, + "", + false, + "", + "넌 뭐야?!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성휘회 연구원", + "", + 0, + "", + false, + "", + "여긴 핵심 연구 구역이다. 외부인은 출입 금지라고!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "004", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성휘회 학자", + "", + 0, + "", + false, + "", + "경비는 대체 뭐 하는 거야?! 당장 침입자를 끌어내!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_185", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg3_214", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_angry", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "……!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "006", + "none", + nil, + 0.85, + -0.18, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + 0.57, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "그만하시죠. 이분은 제가 초대한 손님이니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "019", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "뭐……?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "005", + "none", + nil, + 0.2, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_214", + "a", + "005", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_lab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m62", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성휘회 연구원", + "", + 0, + "", + false, + "", + "이그나 주임, 대체 이게 어떻게 된 일이지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "오늘부터 호타루 프로젝트에 관한 전권은 제가 갖게 됐습니다……==W== 그러니, 실험체를 어떻게 관리할지도 제 자유 아닌가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "008", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성휘회 학자", + "", + 0, + "", + false, + "", + "하?! 지금 무슨 말도 안 되는 소리를……!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "프로젝트 진행 상황은 이미 ‘높으신’ 분들께 보고드렸어요. 위에서도 이 프로젝트를 아주 중요하게 보고 있어서, 당신들 대신 마무리 지으라고 절 보낸 거랍니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_252", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_01_018", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "자, 여기 공문이요. 결재까지 완료됐죠.", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_01_018", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "008", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성휘회 학자", + "", + 0, + "", + false, + "", + "말도 안 돼, 이리 줘!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_252", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.3, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_lab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "004", + "none", + nil, + 0.6, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_214", + "a", + "004", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "008", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성휘회 학자", + "", + 0, + "", + false, + "", + "진, 진짜네…… 어떻게 이런 일이?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성휘회 연구원", + "", + 0, + "", + false, + "", + "하, 하지만! 이건 엄연히 우리 연구고, 우리의 연구 성과라고! 이렇게 대놓고 가로채다니!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "008", + "close", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "008", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "마음껏 불평하세요…… 당신들의 태도가 어떻든 결과는 바뀌지 않으니까요. 이건 그저 ‘규칙’일 뿐이에요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "‘가치’를 창출해야 했을 사람이 ‘가치’를 내놓지 못하는 건,==W== 알을 낳지 못하는 닭과 다를 바 없지 않나요? 참, 너무 걱정하지 않으셔도 됩니다. 당신들이 알을 낳아 놓기는 했으니…… 제가 끝까지 책임지고 그 알을 ‘부화’시킬 테니까요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "012", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성휘회 학자", + "", + 0, + "", + false, + "", + "학술 성과를 채가다니…… 학자로서 부끄럽지도 않아?!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + 0.45, + -0.2, + 1.25, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "zuochupeng", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "zuochupeng", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "카나체 교수, 저들의 무능한 격노 따위 신경 쓸 거 없어요…… 당신이 생각한 대로 밀어붙여 보시죠.", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + 4, + 0.78, + 0.0, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "019", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "아…… 그……==W== 그래. 고맙다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.4, + 0.05, + 0.95, + nil, + nil, + nil, + "JuGong", + "none", + "InQuad", + 0, + nil, + false, + 0.7, + true, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "012", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "후훗, 천만에요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "그저 당신에게서 어떤 가능성을 본 것뿐이에요. 정체된 프로젝트가 다시 나아갈 수 있기를 바라는 마음에서 말이죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "당신은 저 고리타분한 족속들과는 달라요. ‘연구자’라면 새로운 사실을 받아들일 용기 정도는 있어야 하지 않겠어요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_017", + 1.0, + true + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "wog_lab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m31", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_115", + "f", + "002", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + nil, + -0.15, + 1.25, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.2, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 1.2, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "누구?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 3, + "OutQuad", + 0.8, + true + } + }, + { + cmd = "Clear", + param = { + true, + 0.2, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "017", + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "f", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_lab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "미안하다. 깨웠나 보군.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "난 카나체라고 한다. 성휘 부속대학의 교수지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "괴…… 수?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "쉽게 말하면, ‘선생님’이다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "‘선생님’……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "InQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "난 널 여기서 데리고 나가려고 한다. 나랑 같이 가겠나?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "호타루는 잘 모르겠어……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "새로운…… 명령이야?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + -100.0, + 1.35, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 1.5, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + nil, + -0.08, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "그때가 나와 호타루의 첫 만남이었지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "나와 이그나는 호타루를 실험실에서 데리고 나와, 그 아이가 평범한 일상을 살 수 있도록 해보려 했다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "016", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "나는 아이의 생활 환경과 교육을 도맡고, 이그나는 우리의 조력자로서 성휘회 쪽 동향을 살피기로 했지.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "호타루는 여전히 정기적으로 ‘테스트’를 받아야 하지만, 예전에 비하면 아이의 현재 생활 환경은 훨씬 나아졌어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "호타루의 수치 역시 조금씩 오르기 시작했는데……==W== 그것도 잠시뿐, 이내 다시 정체기에 빠졌지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그 후에 무슨 일이라도 있었던 거야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "아니, 아무 일도 없었다……==W== 바로 그게 문제였지. 외부 환경을 안정시키는 것만으로는 모든 문제를 해결하기에 충분하지 않았던 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "이그나의 견해로는 호타루가 무의식적으로 자신의 힘을 억제하고 있다더군. 수치가 오르지 않는 건 아이가 가진 과거의 심리적 장벽 때문이라고 해. 호타루의 ‘감정 결핍’이 이 실험이 정체되는 가장 큰 원인이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "‘마력’이 사용자의 감정에 영향을 받는다고 들은 적 있어……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "그래. 내 생각에는 이그나의 가설 역시 거기서 비롯되었을 거다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "이그나가 제시한 가설의 옳고 그름은 제쳐두더라도, 만약 이런 정체 상태가 계속된다면…… 언젠가는……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "호타루가 끌려갈 수도 있어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "그래. ‘프로젝트를 진척시키겠다’라는 핑계가 있었기에 호타루가 지금처럼 생활할 수 있게 우리가 지켜줄 수 있었지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "나는 호타루가 최소한 평범한 아이처럼 건강하게 자라길 바란다. 그래서, 어떻게 하면 호타루의 정서가 나아질 수 있을지 고민했고…… 그러다 깨달았지……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "017", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "호타루가 유일하게 ‘즐거움’을 느낄 수 있는 곳이 온갖 위험이 도사리고 있는 별의 탑뿐이라는 걸.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "이전에는 실전 데이터를 수집하러 별의 탑에 가는 날에만 겨우 그 아이가 연구실 밖으로 나올 수 있었지. 실험의 고통이 없는 시간이었던 거야…… 호타루에게는 성해와 전투하는 시간이 유일한 ‘자유 시간’이었던 셈이지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "세상에…… 그렇게 슬픈 이유 때문이었다고?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "크리스마스 때 호타루가 나와 라루를 데리고 탑에 가자고 했던 것도, 그 아이가 알고 있는 ‘기분 전환’ 방법이 그것뿐이었기 때문에……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "잠깐만…… 호타루는 사진 찍는 걸 아주 좋아하잖아? 그게 기분을 나아지게 할 수는 없어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "호타루가 자신의 감정을 억누르지 않는다면 수치 역시 오를 수 있는 거잖아, 그렇지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "019", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "부끄러운 말이지만, 보호자인 나 역시 최근에서야 그 사실을 알게 됐다. 그 애가 실험실에서 ‘사진기’에 관심을 보였다는 건 알았지만, 그저 실험 중에 일어난 우연이거나, 아이가 새로운 물건이라면 뭐든 관심을 보이는 정도인 줄로만 알았으니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "최근에서야, 사진기를 들고 주변 풍경을 찍는 호타루의 모습을 눈여겨보게 됐다…… 정말 즐거워 보였지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "내 생각에는…… 아니 어쩌면, 난 그게 호전되고 있는 징조라고 믿고 싶다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "011", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "하아…… 내가 조금만 일찍 알아차렸다면 좋았을 텐데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아니야, 지금이라도 늦지 않았어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "그래…… 이제는 너라는 뛰어난 조수도 있으니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "사실 막연하게나마 느끼고는 있었다. 나 혼자 곁에 있어 주는 것만으로는 호타루가 한 뼘 더 성장하기엔 역부족이라는 사실을 말이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "난 호타루의 ‘선생님’이 되어줄 수 있을지는 몰라도, ‘친구’는 되어주지 못했다. 게다가, 난 해야 할 일도 많아서 그 애와 함께 할 시간에도 한계가 있지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "==PLAYER_NAME==, 그래서 너한테 부탁하고 싶다. 호타루의…… 친구가 되어주겠나?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xiaozhen", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "내가……?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "나 말고 호타루가 곁을 내준 어른은 네가 처음이다. 호타루는 너를 믿고 있어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_158", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_night_winter", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_158", + "a", + "004", + "none", + nil, + nil, + -0.01, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_158", + "", + 0, + "", + false, + "", + "그랬구나……==W== 그러면 호타루의 소원은 선물이 아니겠네. 그렇지?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_158", + "a", + "002", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "선물 아니야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_158", + "a", + "003", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_158", + "", + 0, + "", + false, + "", + "그러면…… 호타루의 소원은 뭐야~?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_158", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "나랑 같이…… ==W==놀아줄 친구가 있었으면 좋겠어.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 2.0, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "그땐 상상조차 하지 못했어……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "‘친구가 필요해’라는 작은 소원이 호타루에게 이토록 큰 의미였는지……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "지금 상황은 그리 낙관적이지는 않아. 그래서 네 힘을 빌리고 싶다. 이 모든 건 오직 호타루를 위해서야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "여기까지 말이 나온 이상, 당연히 거절할 이유가 없지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "기꺼이 호타루의 친구가 될게.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "고맙다, ==PLAYER_NAME==……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "정말 잘됐어. 오늘 밤은 마음 편히 잠들 수 있겠군.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stev_07_05.lua b/lua/game/ui/avg/_kr/config/stev_07_05.lua new file mode 100644 index 00000000..cf5074c6 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stev_07_05.lua @@ -0,0 +1,10218 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "05", + "친구", + "당신은 호타루의 말동무가 되었고, 카나체가 자리를 비우게 되면서 당신은 홀로 호타루를 돌보기 시작한다. 기분 전환을 위해 함께 사진 찍으러 가고, 새로운 필름을 얻기 위해 다시 한번 별의 탑으로 향하게 되는데……", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m31", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "여기까지 말이 나온 이상, 더 이상 거절할 이유가 없지. 기꺼이 호타루의 친구가 될게.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "고맙다, ==PLAYER_NAME==…… 정말 잘됐어. 오늘 밤은 마음 편히 잠들 수 있겠군.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_120", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.1, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg1_120", + "a", + "008", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "호타루……? 언제 온 거지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "방금.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "혼자 노니까 재미가 없었나?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "응. 호타루도 같이 있을래.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_120", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "방금 우리가 나눈 이야기를 들었을 것 같은데…… 호타루 본인은 어떻게 생각하고 있을까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "close", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "본인의 의사를 확인해 보는 게 좋겠어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "크흠…… 호타루.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "작년 크리스마스에 빌었던 소원 기억하고 있어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "호타루, 친구 갖고 싶어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그래……==W== 내가 호타루의 친구가 되어주려는데 호타루 생각은 어때?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "진짜? 마왕, 호타루 친구 할 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "네가 원한다면 그러고 싶어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "우와! 마왕이랑 호타루, 친구가 됐어.", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "007", + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "잘됐군……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "019", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "왜 그러지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "요즘 선생님 계속 기운이 없었어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "웃는 거, 오랜만이야.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "016", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "아…… 후후. 정말 못난 선생님이야. 결국 호타루를 걱정하게 만들다니.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "이그나와 너한테도 감사해야겠군. 네가 와준 덕분에 비로소 무거운 짐을 내려놓을 수 있게 됐다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "도움이 됐다니 다행이야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "012", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "정말이지, 꼭 이럴 때……", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_490_stop", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + 0.55, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 4, + "mood_4", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 3, + 0, + "OutQuad", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.43, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "여보세요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m46", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "이그나…… 웬일이지, 네가 먼저 전화를 다 하고.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "무슨 소리지…… 자세히 말해 봐!==W== 뭐라고?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "005", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "권력에 눈먼 가짜 학자 나부랭이들, 그런 것들이 무슨 연구자라고……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "019", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "그래, 지금 바로 가겠다.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "나머지는 만나서 얘기하지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_408", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 5, + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.8, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + 0.52, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "019", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "미안하지만, 두 사람. 갑자기 급한 일이 생겨서 당분간 자리를 비워야 할 것 같다.", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "당분간? 얼마나 오래?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "아무래도 며칠 동안은 못 돌아올 것 같다.==W== 하…… 학생들과의 수업도 일단 취소할 수밖에 없겠어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "무슨 일 있어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "골치 아픈 일이 생겼다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "호타루, 잠시만 기다리도록. 일 이야기 좀 하고 오겠다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "알겠어.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "==PLAYER_NAME==, 자리를 옮겨서 이야기하지.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "방금 그 전화, 이그나한테 걸려 온 거야? 뭐라는데?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "019", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "하, 어디서부터 말해야 할지 모르겠네……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "실험실의 그 인간들이 프로젝트 주도권을 되찾아서 호타루를 다시 데려가려는 듯하다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "그야말로 최악의 상황이야……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아까 말했던 ‘호타루의 정체기’가, 그쪽에서 내세우는 빌미지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "그래. 분명 사실을 잔뜩 부풀려서 상부에 보고해 놓고, 독단적으로 움직이는 거겠지. 그 인간들은 호타루를 그저 도구로만 볼 뿐, 그 아이의 마음 같은 건 안중에도 없어.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "내가 도와줄 수 있는 게 있을까?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m12", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "이 일은 나랑 이그나가 처리하지. 대신 호타루는 일단 네가 혼자서 좀 돌봐줘.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "사실 ‘별의 탑 단독 출입 금지’ 같은 것들을 호타루에게 당부했던 건, 호타루가 무슨 문제라도 일으킬까 걱정돼서였기 때문이다……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "지금은 네가 옆에 있으니, 그런 사소한 것들은 전부 네 판단에 맡기겠다. 필요하다고 생각하면 네 마음 가는 대로 해봐.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "알겠어. 네 믿음을 저버리지 않게 최선을 다할게.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "선생님?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "앗…… 방금 한 이야기, 들었으려나?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + 0.73, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "괜찮다…… 이 아이도 이미 알고 있으니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "그럼 난 가보겠다. 호타루, 마왕의 말을 잘 듣도록.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "응.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "최선을 다하겠다고 호기롭게 말하긴 했지만…… 뭘 어떻게 해야 하지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m56", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "c", + "002", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "마왕, 나 왔어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "어…… 그 옷차림은 뭐야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "잠옷이야. 선생님이 사 줬어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "샤로 잠옷이구나…… 호타루가 입으니까 정말 귀엽다.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "샤로가 귀엽잖아. 사진이랑 인형도 있는데, 선생님이 사준 간식 먹으면서 같이 볼래?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "그리고, 또……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "서두르지 않아도 돼, 하나씩 하자. 오늘은 자기 전까지 같이 놀 거니까.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "002", + "none", + nil, + 0.76, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_07_001", + 0.3, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "사진기는……==W== 필름이 다 떨어진 것 같네. 평소에 사진 찍는 거 말고 또 뭐 하면서 놀아?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_07_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "그림 그리기.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "선생님이 그림 그리는 거랑 글씨 쓰는 거 가르쳐줬어.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "선생님이 그랬어, ‘자신을 아는 것’부터 시작해야 한다고.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "003", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "선생님은 호타루를 그리고, 호타루는 선생님을 그렸어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "그러니까…… 초상화를 그렸다는 거구나.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "사진 찍는 거랑 서로 통하는 부분이 있네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "너랑 카나체의 그림인 거지? 정말 궁금하다.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_199", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + 0.61, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_07_002", + 0.35, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이건…… 토끼야? 근데, 토끼가 왜 안대를 쓰고 있어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_07_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + 0.52, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "토끼 아니야. 선생님이 그린 호타루야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그러면, 이 안대는 뭐야……?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "그때 호타루는 눈을 다쳤었어. 선생님이 이렇게 그리면 더 멋있을 거라고 그랬어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "그랬구나. 호타루의 기분을 배려해서……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_star", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "나도 그렇게 생각해. 멋지면서도 귀여워. 멋진 그림이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "003", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그럼, 호타루는 선생님을 어떻게 그렸어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_event_07_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "여기.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "풉, 이 ‘카나체’는 엄청 무섭게 생겼네.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "004", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "호타루가 장난쳐서, 뿔이 난 선생님……", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_event_07_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "그림 그리는 거, 어려워. 호타루는 잘 못 그려.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "내가 보기엔 호타루는 그림에 아주 소질이 있어. 그림에서 제일 중요한 건, 그리는 사람의 감정을 잘 표현하는 거거든. 그걸 아주 잘 해냈어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "진짜?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "당연히 진짜지.==W== 아, 그럼 우리도 그림 그릴까?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "c", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "좋아……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "카나체가 떠난 지도 벌써 이틀이 지났네. 호타루랑은 이제 꽤 친해진 것 같아.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "그동안 별다른 문제도 없었고. 자화자찬 같긴 하지만, 우리 사이가 정말 돈독해진 것 같단 말이지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "단순히 우리 성격이 잘 맞아서 그런 걸까……==W== 아니면, 혹시 나한테 애 보는 데 천부적 재능이……?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "018", + "avg_emoji_star", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "AvgStageEffect_fade_right", + "OutQuad", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "016", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m42", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "다만 카나체 쪽 상황이 정말 걱정되네. 떠난 뒤로 깜깜무소식이니.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "선생님이 좀처럼 돌아오지 않으니, 호타루도 불안해하고 있을 텐데……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "크흠…… 자,==W== 호타루! 오늘은 우리 뭐 하면서 놀까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_attention", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "마왕……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "응? 오늘도 같이 그림 그릴까? 아니면 장난감 갖고……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "호타루는 선생님이 보고 싶어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "미안…… 나도 카나체가 어디 있는지 모르겠어. 휴대폰도 계속 안 받네.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "……?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "메시지도 보내 놨는데 아직 답이 없어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_vexation", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "제발 아무 일도 없어야 할 텐데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "맞다, 호타루. 우리 기분 전환이나 하러 갈까? 호타루가 좋아하는 사진 찍으러 가자.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "하지만, 필름을 다 써버렸어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "다시 별의 탑에 가면 되지.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "선생님이 맘대로 별의 탑에 들어가면 안 된다고 했어……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "혼자 탑에 들어갔다가, 만에 하나 무슨 일이라도 생기면 아무도 호타루를 도와줄 수 없겠지? 그래서 선생님이 호타루한테 혼자서는 가지 말라고 한 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "내가 전투를 도와줄 수는 없어도, 상황을 판단해서 제때 철수하게 도와줄 수는 있어. 그러니까, 호타루가 가고 싶다면 선생님께는 나중에 보고해도 돼…… 어때, 가고 싶어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "none", + nil, + nil, + -0.25, + 1.35, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "가고 싶어!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "좋아. 그럼, 우리 바로 출발하자.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1199", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzai", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_316", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m59", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성해", + "", + 0, + "", + false, + "", + "크아아~!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "tower_common", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_115", + "a", + "013", + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + 0.5, + 0.5, + "none", + "OutSine", + 1.5, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "헤헤……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "014", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "호타루 보고 싶었어? 오늘은 같이 놀자.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 13, + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성해", + "", + 0, + "", + false, + "", + "크릉?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_291", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_attack", + 0, + 1, + -5.0, + -2.0, + 0.95, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_attack", + 0, + 1, + 5.0, + -2.0, + 0.95, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_attack", + 0, + 1, + nil, + nil, + 1.25, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_1195", + "shake_L", + false, + 1.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_1196", + "shake_L", + false, + 1.0, + false + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_1199", + "shake_L", + false, + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "InOutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_334", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "몇 번을 봐도 호타루의 전투력은 놀랍다니까……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "003", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "게다가 탑에 오기만 하면 호타루가 엄청나게 활기차지네……==W== 이 아이한테 이곳은 놀이터나 다름없구나.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "호타루, 성해랑 같이 ‘노는 거’ 재밌어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + 0.05, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.07, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "재밌어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "카나체랑 같이 살기 전에 성해랑 노는 법을 배웠던 거야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "응. 옛날에는 한 달에 딱 하루만 밖에 나갈 수 있었어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "그날엔 여기저기 날아다닐 수도 있고, 이것저것 갖고 놀 수 있었거든……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "015", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "어른들은 그걸 ‘식전훌련’이라고 불렀던 것 같아……? 힝, 호타루는 잘 몰라.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "017", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "실전 훈련을 말하는 건가?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "avg_emoji_vexation", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "호타루는 실험 싫어. 머리 아프고, 계속 기분이 안 좋아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "하지만 성해랑 싸울 때는 안 아파. 신나.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "005", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그렇구나……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "자세히 알면 알수록 참 이해하기 힘드네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "아무 죄도 없는 애를 실험동물처럼 취급하다니……==W== 절대 용납 못 해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "026", + "avg_emoji_angry", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_975", + "a", + "002", + "none", + nil, + nil, + -0.05, + 0.95, + nil, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "AvgStageEffect_paint", + "OutSine", + 1.0, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성해", + "", + 0, + "", + false, + "", + "크아~!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "으악?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "huanxin", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성해", + "", + 0, + "", + false, + "", + "크으……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_292", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 0, + nil, + nil, + 1.2, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_attack", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + 1.2, + nil, + nil, + 0.0, + "shouji", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "006", + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "마왕, 호타루 친구야. 절대 다치게 두지 않아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_sigh", + "huanxin", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "휴, 깜짝 놀랐네……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "010", + "avg_emoji_flurry", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + nil, + "jinzhang", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "마왕, 괜찮아?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그럼, 괜찮아. 네가 성해를 다 쓰러뜨린 줄 알고 방심해 버렸네.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "이상해. 여기 평소랑 달라. ‘장난감’이……==W== 조금 많아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_258", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "으아악~!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "살려줘! 살려줘!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_exclamation", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "누가 살려달라고 하는 것 같은데? 근처에 있는 여행가인가?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "호타루, 우리 가서 확인해 보자.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "좋아.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.35, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "002", + "none", + nil, + 0.75, + 0.5, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + -200.0, + 1.35, + nil, + nil, + nil, + 1.0, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "7", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_symbol", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "으악?! 자, 잠깐! 기다려어어엇!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stev_07_06.lua b/lua/game/ui/avg/_kr/config/stev_07_06.lua new file mode 100644 index 00000000..6520d879 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stev_07_06.lua @@ -0,0 +1,12686 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "06", + "첫 풍경", + "호타루는 생에 처음으로 누군가를 구하며 전에는 느껴본 적 없는 감정을 경험했고, 얼어붙었던 마음에도 금이 가기 시작한다. 바로 그 순간, 엉망이 된 몰골의 카나체가 당신과 호타루 앞에 나타나는데……", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m10", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 50.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_980", + "a", + "002", + "none", + nil, + nil, + nil, + 0.85, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_981", + "a", + "002", + "none", + 3, + 0.7, + -0.1, + 0.9, + nil, + 0.3, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1275", + "a", + "002", + "none", + 4, + 0.3, + -0.1, + 0.9, + nil, + 0.3, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + nil, + nil, + 0.9, + nil, + nil, + 1.0, + "jushou1", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -25.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.25, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_981", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.25, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.25, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "huanxin", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + -1.0, + nil, + 1.3, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 1.2, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuad", + 0, + -30.0, + false, + 0.5, + true, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_325", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.35, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + 0.55, + nil, + 0.8, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 1, + 200.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_981", + "a", + nil, + "none", + nil, + 0.65, + 0.25, + 0.65, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 1, + 150.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1275", + "a", + nil, + "none", + nil, + 0.28, + 0.15, + 0.7, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 1, + 260.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "008", + "none", + nil, + 0.65, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "005", + "none", + nil, + 0.35, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "008", + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.75, + 0.1, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutSine", + 0, + 15.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.5, + 0.05, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + 0.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "009", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "stop", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "xuanyun", + "none", + "OutSine", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "xuanyun", + "none", + "OutSine", + 0, + nil, + false, + 1.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "활달한 여행가", + "", + 0, + "", + false, + "", + "살았다…… 고마워!==W== 정말로, 정말 고마워……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "침착한 여행가", + "", + 0, + "", + false, + "", + "이번엔 진짜 죽는 줄 알았네…… 돌아가신 할아버지가 나를 향해 손짓하시더라니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "활달한 여행가", + "", + 0, + "", + false, + "", + "그런 재수 없는 소리 좀 작작 해…… 그나저나 방금 봤어? 진짜 사람이 아닌 것 같더라니까, 신인 줄 알았어! ‘휙’ 날아오더니 ‘슉, 슉’하고 순식간에 성해들을 싹 전멸시켰다니까!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_happy", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "활달한 여행가", + "", + 0, + "", + false, + "", + "꼬마 아가씨, 정말 고마워! 덕분에 살았어!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "012", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "호타루가 어떻게 대답해야 할지 몰라 망설이는 눈치야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "호타루는 성휘회의 비밀 실험과 얽혀 있으니, 적당히 둘러대서 넘기는 게 좋겠어……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.25, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "다친 데는 없어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "침착한 여행가", + "", + 1, + "", + false, + "", + "너희가 제때 도와준 덕분에 괜찮아. 그냥 살짝 긁혔어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "침착한 여행가", + "", + 0, + "", + false, + "", + "너희 둘 다 여행가야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "맞아. 내 이름은 ==PLAYER_NAME==, 여긴 호타루.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "008", + "avg_emoji_flurry", + nil, + 0.51, + -0.05, + nil, + nil, + 0.4, + 1.0, + "jingxia2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "022", + "none", + nil, + 0.4, + 0.1, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "활달한 여행가", + "", + 0, + "", + false, + "", + "우와, 이렇게 어린 나이에 벌써 여행가 일을?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "괜한 의심을 사면 안 돼……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_sweaty", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "이, 이 아이는…… 아직 학생이야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "none", + "niunie1", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "별의 탑 연구 전공이라, 현장 답사를 한번 오고 싶어 했거든……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "사실은 필름을 얻으러 온 거지만!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "나이는 어려도 실력은 너희가 본 대로야. 얘 걱정은 안 해도 돼……!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "침착한 여행가", + "", + 1, + "", + false, + "", + "하긴, 우리 같은 직업 여행가보다 훨씬 강하긴 했어……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "003", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "침착한 여행가", + "", + 0, + "", + false, + "", + "아, 참! 우리가 이 층의 소원 상자를 발견했는데 너희한테 양보할게.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "어? 진짜 그래도 돼?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "활달한 여행가", + "", + 0, + "", + false, + "", + "사양할 거 없어. 목숨을 구해준 보답이라고 생각하고 받아 줘…… 호타루 양이 도와주지 않았으면, 우리가 살아서 이 별의 탑을 나갈 수 있었을지도 장담 못 할 상황이었으니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.3, + false, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "횡재했네, 호타루!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "와아! 필름이다 ♪ 필름 ♪", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "침착한 여행가", + "", + 0, + "", + false, + "", + "우린 이제 돌아가려고. 너희들은?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "우리도 가야지. 원하는 물건을 무사히 손에 넣었거든.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "침착한 여행가", + "", + 1, + "", + false, + "", + "잘 생각했어. 아무리 좋은 신기라도 목숨을 잃으면 다 무슨 소용이겠어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "침착한 여행가", + "", + 0, + "", + false, + "", + "하, 오늘 은혜의 신께서 심기가 극도로 불편하신 모양이야. 이런 날에 걸리다니…… 나조차도 운이 없다는 생각이 들 정도라니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그게 무슨 뜻이야? 평소랑 다른 점이라도 있었어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "침착한 여행가", + "", + 0, + "", + false, + "", + "왠지 모르겠는데, 오늘따라 성해 숫자가 너무 많아. 게다가, 위험한 개체도 아주 많이 섞여 있고. 평소 이 별의 탑에 자주 오긴 하지만…… 이렇게까지 목숨이 위태로웠던 적은 처음이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "호타루 역시 비슷한 말을 했던 것 같아…… 아무래도,==W== 탑 안의 상황이 심상치 않은 건 확실해.", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "avg_emoji_attention", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.3, + false, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "마왕…… 나 사진 찍고 싶어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "근데, 또 막 찍어대다가는 필름을 다 써버리고 말 거야……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "사실 그렇게 조급해할 것 없어. 주변을 먼저 자세히 관찰하다가, ‘의미 있는 순간’이나 ‘찍고 싶은 장면’을 찾았을 때 셔터를 누르는 게 좋아.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + 1.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "‘의미’……? ‘찍고 싶은’……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "응. 어떻게 설명하면 좋을까……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "avg_emoji_attention", + "jushou0", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이렇게 하자, 예를 들어볼게. 지금 주변을 한번 둘러봐. 다시 보고 싶거나, 특별한 풍경이 있어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + -50.0, + 1.35, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + -300.0, + 1.5, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -500.0, + 175.0, + nil, + "avg1_115", + "b", + "002", + "avg_emoji_star", + 0, + 0.52, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "여기……? 반짝반짝한 별들이 주변에 가득해. 정말 예뻐.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlCharHead", + param = { + nil, + nil, + nil, + "avg1_115", + 3, + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_awkward", + nil, + nil, + 0.48, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "그렇지만 별은 밖에도 있어…… 특별한 건 아니야……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "하긴, 그럼 딱히 다른 특징이 없는 셈이네……==W== 아, 그래. 좋은 생각이 났어!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_idea", + "jushou2", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "침착한 여행가", + "", + 0, + "", + false, + "", + "사진? 좋아!==W== 이참에 사진으로 남기면 기념도 되고 좋겠어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_071", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "008", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "활달한 여행가", + "", + 0, + "", + false, + "", + "뭐? 이 더러운 몰골로 찍어야 한다고……? ==W==음~ 뭐, 안 될 건 없지. 나중에 사람들한테 재밌는 이야깃거리로 보여줘도 되니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_054", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "어때, 호타루? 흔치 않은 기회니까, 두 사람 사진 한 장 찍어봐.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "근데…… 호타루는 사람을 찍어본 적 없어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -0.1, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "늘 다른 사람이 호타루를 찍었어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_018", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_lab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + -20.0, + 1.3, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "f", + "013", + "none", + nil, + 0.4, + 0.1, + 0.8, + nil, + nil, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume75_3s", + 0, + "m116", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_018", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.25, + true, + "default", + 1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.25, + true, + 1 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "002", + "none", + nil, + 0.6, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_214", + "a", + "002", + "none", + nil, + 0.2, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_177", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성휘회 연구원", + "", + 1, + "", + false, + "", + "기록 다 했어. 오늘 실험은 여기까지.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성휘회 연구원", + "", + 0, + "", + false, + "", + "호타루, 잘했다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성휘회 학자", + "", + 0, + "", + false, + "", + "이번 데이터는 나쁘지 않네. 올해 프로젝트 성과급을 기대할 만하겠어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "003", + "none", + nil, + 0.35, + 0.0, + 1.0, + nil, + 0.4, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성휘회 연구원", + "", + 0, + "", + false, + "", + "후후, 그야 당연하지. 호타루는 큰 잠재력을 품은 실험체잖아.==W== 우리의 ‘희망’이라고.", + "" + } + }, + { + cmd = "Wait", + param = {1.25} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성휘회 학자", + "", + 0, + "", + false, + "", + "이 상태를 계속 유지해 주면 좋겠는데…… 정체기가 길어진다면, 우리 다 옷 벗을 각오 해야 할 걸.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성휘회 연구원", + "", + 0, + "", + false, + "", + "하하, 그런 재수 없는 소리는 하지 말라고.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "003", + "none", + nil, + 0.55, + 0.0, + 1.0, + nil, + 0.5, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "f", + "004", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.75, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "다들 웃고 있네? 즐거워?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_214", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "002", + "none", + 6, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성휘회 연구원", + "", + 0, + "", + false, + "", + "응? 호타루? 아직 있었나?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + 0.27, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "저거…… 뭐야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "성휘회 연구원", + "", + 1, + "", + false, + "", + "뭐? 이거 말이야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성휘회 연구원", + "", + 0, + "", + false, + "", + "이건 ‘사진기’야. 어떤 찰나의 장면을 포착해서 기록해 두는 신기지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -35.0, + 1.35, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "avg_emoji_question", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "사진 찍는 거,==W== 즐거워? 호타루가 찍어도 웃음이 날까……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + "005", + "none", + nil, + 0.33, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성휘회 연구원", + "", + 0, + "", + false, + "", + "우린 사진 찍는 게 즐거워서 웃는 게 아니라……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성휘회 학자", + "", + 0, + "", + false, + "", + "어린애한테 뭘 입 아프게 일일이 설명하고 있어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성휘회 학자", + "", + 0, + "", + false, + "", + "어차피 여분은 더 있잖아. 관심 있어 하면 그냥 한 장 줘.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_07_004", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "이거…… 호타루야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "사진, 안 즐거워. 전혀 웃음이 안 나와.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "사진…… 뭔가 잘못됐나?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_07_004", + nil, + nil, + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "f", + "011", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_214", + "a", + "005", + "none", + nil, + 0.37, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_185", + "a", + "002", + "none", + nil, + 0.62, + nil, + nil, + nil, + nil, + 0.0, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성휘회 연구원", + "", + 0, + "", + false, + "", + "왜 그래? 내내 사진기만 뚫어지게 보고…… 설마 이것도 갖고 싶은 거야?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성휘회 학자", + "", + 0, + "", + false, + "", + "잠깐…… 사진기에 관심을 보이는 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_214", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + "003", + "avg_emoji_happy", + nil, + 0.52, + -0.1, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성휘회 학자", + "", + 0, + "", + false, + "", + "그냥 줘버려, 사진기를 주고 나서 수치를 다시 한번 측정해 보고 싶군.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_185", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_088", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_event_07_005", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_event_07_005", + nil, + nil, + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "사진기 찰칵찰칵. 하지만…… 웃음이 안 나……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "사람을 찍는 게 옛 기억을 떠올리게 한 건가?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "하지만 호타루가 나와 카나체 이외의 어른들과 관계를 맺으려 하는 건 이번이 처음이야……==W== 이건 분명 좋은 징조야.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "015", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "none", + "InOutSine", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_403", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m57", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "014", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "호타루, 매사에 용기 있게 도전해야지. 과감하게 한번 해봐. 네가 생각하는 것보다 훨씬 즐거울지도 몰라.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + -1.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "도…… 전……?==W== 호타루, 해 볼래.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + 0.0, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "후후. 아주 좋아, 바로 그 기세야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.38, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + 180.0, + nil, + nil, + "avg3_138", + "a", + "006", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "활달한 여행가", + "", + 0, + "", + false, + "", + "나 준비 됐어! 어떤 포즈를 취할까? 나 사진발 되게 잘 받는다고~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -50.0, + nil, + nil, + "avg3_139", + "a", + "002", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "침착한 여행가", + "", + 0, + "", + false, + "", + "이렇게 ‘브이’만 하면 되는 거지? 넌 참 뻔뻔스럽기도 하다. 너랑 같이 찍으려니 내가 다 민망하네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + -150.0, + 1.5, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "006", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "006", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_506", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "다들 포즈 잘 취했지? 호타루, 셋까지 센 다음 셔터를 누르는 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "하나.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "둘.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "셋……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "none", + 2.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + -1.0, + false, + 0.25, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + 1.0, + false, + 0.25, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "여행가들", + "", + 0, + "", + false, + "", + "치~ 즈!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutSine", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2_a", + "0", + "OutSine", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Clear", + param = { + true, + 1, + true, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutSine", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_506", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutSine", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.25, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutSine", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -50.0, + 1.35, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_1s", + 0, + "m57", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_506", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "015", + "none", + nil, + 0.5, + 0.1, + 1.25, + nil, + nil, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetCameraAperture", + param = {true} + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + -50.0, + 1.5, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -600.0, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "InOutSine", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "SetCameraAperture", + param = {false} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + -0.05, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.35, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "호타루, 그 사진기를 계속 갖고 다니는군. 사진 찍는 걸 좋아하나?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.45, + -0.05, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + 1.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "‘좋아’……? 잘 몰라.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + 0.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "이거, 누가 줬어.==W== 처음으로…… 받은 물건이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + -80.0, + -80.0, + 1.28, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.67, + nil, + 1.1, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "후후…… 그렇군. 누가 준 거지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "avg_emoji_flower", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "002", + "none", + nil, + 0.45, + -0.22, + 1.3, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "none", + nil, + 0.5, + -0.22, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "그렇게 된 거였나……==W== 그 사람들이 왜 웃고 있었는지, 너는 왜 웃음이 나오지 않았는지 알고 싶었던 거였어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + 0.2, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + 1.28, + nil, + nil, + nil, + "ChanDou1", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "호타루, 복잡한 건 잘 몰라.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "호타루, 잘 들어라. 억지로 웃으려 애쓸 필요 없어. 네겐 그곳에서의 하루하루가 고통뿐이었으니까.==W== 차라리 ‘울었어야’ 했지.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "울어……?==W== 하지만 호타루는 눈물이 안 나……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume35_3s", + 0, + "m31", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "호타루가 뭐 잘못한 거야? 호타루가 이상한 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + 1.0, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "그게 아니야. 넌 다른 사람들…… 다른 아이들과 마찬가지로, 감정을 갖고 있다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "넌 단지 ‘그것’을 발견할 겨를이 없었을 뿐이야. 너 자신을 보호하려고 마음의 문을 굳게 닫아버린 거지.==W== 하지만 언젠가 그 문이 열리는 날이 반드시 올 거다……", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + -150.0, + 1.5, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutSine", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 1.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_229", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutSine", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "InOutQuad", + 0.5, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + nil, + -0.1, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "다 찍었어……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.25, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "006", + "none", + nil, + 0.55, + 0.2, + 0.8, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.5, + -0.05, + 1.0, + nil, + nil, + 1.0, + "diantou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "침착한 여행가", + "", + 0, + "", + false, + "", + "어디 볼까……? ==W==오, 꽤 잘 찍었는데.", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "007", + "none", + nil, + 0.38, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_question", + nil, + 0.4, + -0.05, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "활달한 여행가", + "", + 0, + "", + false, + "", + "풉. 너 왜 눈을 반쯤 감고 있어!==W== 너무 웃겨!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "007", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "침착한 여행가", + "", + 0, + "", + false, + "", + "원래 이렇게 생긴 거야! 신경 꺼!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "호타루…… 조금 알 것 같아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "마왕이 아까 말한, 호타루가 찍고 싶은 장면.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "사진을 보고 있으니, 호타루는 기뻐. 마음이 따뜻해져……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "025", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "이거 설마……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Comment", + param = { + "4話の記憶回想" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_left", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + nil, + -0.08, + 1.1, + nil, + nil, + nil, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "이그나의 견해로는 호타루가 무의식적으로 자신의 힘을 억제하고 있다더군. 수치가 오르지 않는 건 아이가 가진 과거의 심리적 장벽 때문이라고. 호타루의 ‘감정 결핍’이, 이 실험이 정체되는 가장 큰 원인이라고.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "내 생각에는…… 아니 어쩌면, 난 그게 분명 호전되고 있는 징조라고 믿고 싶다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_left", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -0.1, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "018", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "다행이야, 카나체! 호타루가 지금 자기 힘으로 한 걸음 내디뎠어!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "022", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "카나체가 여기 없다는 게 아쉬워. 호타루의 저 표정…… 카나체한테도 보여주고 싶어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.52, + -0.07, + 1.1, + nil, + nil, + nil, + "jingxia2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "기분이 정말 달라졌어…… 마왕,==W== 이건 왜 이런 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "그건 서로의 마음이 통했기 때문이야. 저 사람들이 느끼는 즐겁고 기쁜 감정이 사진을 타고 호타루의 마음속까지 전해진 거지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "저들이 저렇게 환하게 웃을 수 있는 건, 다 호타루 덕분이야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "호타루 덕분에…… 사람들이 웃는 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + 3, + 0.27, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + 4, + 0.73, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_happy", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "huanxin2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "활달한 여행가", + "", + 0, + "", + false, + "", + "이봐, 꼬마 아가씨! 오늘 우리 구해줘서 정말 고마워! 나중에 시간 나면 우리 집에 놀러 와!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "침착한 여행가", + "", + 0, + "", + false, + "", + "그래, 이렇게 멋진 사진을 찍어줬는데 우리도 보답해야지!==W== 부디 거절하지 말고, 우리가 근사한 한 끼 대접할 수 있게 해줘.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "015", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "어…… 으윽…… 저기.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "2TiaoYue", + "none", + "InSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "마왕…… 이럴 때는…… 어떻게 해야 해?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "‘천만에’라고 하면 돼.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + "2TiaoYue", + "none", + "InSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "천,==W== 천만에……==W==", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_star", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "활달한 여행가", + "", + 0, + "", + false, + "", + "어머나! 호타루 양 지금 부끄러워하는 거야?==W== 아휴 귀여워라~ 그냥 우리 팀에 들어올래?", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 200.0, + nil, + 0.9, + "avg3_139", + "a", + "002", + "avg_emoji_music", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "침착한 여행가", + "", + 0, + "", + false, + "", + "하하, 실력 있는 여행가는 언제든 환영이야. 나중에 밥 먹으러 오면, 우리 제대로 이야기해 보자. 또 봐, 호타루 양.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_139", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "안녕……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 1, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "012", + "none", + nil, + 0.45, + -0.05, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "022", + "none", + 4, + 0.55, + 0.05, + 0.9, + nil, + 0.3, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "avg_emoji_music", + nil, + 0.47, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "013", + "none", + nil, + 0.6, + nil, + 1.0, + nil, + 0.1, + nil, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "기분 전환하러 나오길 잘했다. 얻은 게 꽤 많은 것 같아. 안 그래, 호타루?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "응! 너무 기뻐……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "InOutSine", + 0.75, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalkShake", + param = { + 0, + "DaZhenDong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "호타루! ==PLAYER_NAME==!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "엇? 이 목소리는……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + 1.1, + "avg1_115", + "b", + "002", + "none", + 0, + 0.53, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "선생님!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_115", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m42", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.8, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "010", + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "niunie", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "하아…… 하아……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "카나체?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "다행이야…… 둘 다 무사해 보이는군.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "꼴이 이게 뭐야…… 무슨 일이야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "002", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "설명은 나중에! 빨리 호타루를 데리고 이곳을 떠나야 해!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "여긴 위험하다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stev_07_07.lua b/lua/game/ui/avg/_kr/config/stev_07_07.lua new file mode 100644 index 00000000..67cc76a1 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stev_07_07.lua @@ -0,0 +1,18137 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "07", + "각오", + "별의 탑에 이변이 발생하고 성해 군단이 파도처럼 밀려들기 시작한다. 호타루조차 감당하기 벅찬 공격에 사람들은 하나둘씩 쓰러져갔다…… 그리고 최후의 순간, 호타루의 무기가 눈 부신 빛을 내뿜기 시작한다.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "2시간 전……", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.25, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "002", + "none", + nil, + 0.75, + nil, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.3, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + 0.7, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "며칠간 고생한 끝에 드디어 움직임을 포착했군……==W== 성휘회 놈들, 조만간 움직이려는 건가?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "확실한 증거는 없지만 저들은 이미 상부에 보고를 올렸고, 승인이 떨어지기도 전에 물밑에서 움직이고 있어요……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "이렇게 된 이상, 배수진을 친 거나 마찬가지죠.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "이런 상황에서 호타루가 다시 실험실로 끌려간다면, 더 극단적인 실험 환경에서 모든 잠재력이 바닥날 때까지 몰리게 될 거예요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "절대 그렇게 되도록 두지 않아……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "동감입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "g", + "002", + "none", + 2, + 0.55, + -0.2, + 1.4, + nil, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + 3, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + 1, + 0.27, + -0.2, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + 0.0, + 0.5, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "호타루는 소중한 성공 사례예요. ‘아발란체’를 다룰 최고의 적임자인 건 말할 것도 없고요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "호타루의 정신이 무너지면 아발란체의 힘이 아무리 강해도 고철 덩어리에 불과하죠…… 아무래도 그쪽은 끝까지 그걸 이해하지 못한 모양이에요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "뭐, 투덜거리는 건 이쯤 해두죠.==W== 정리하자면, 저도 성휘회의 일원인 이상 그쪽에서 조직의 절차와 규정을 내세워 역으로 압박한다면 저도 제때 손을 쓸 수 없다는 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + 4, + 0.6, + 0.05, + 1.0, + nil, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.55, + 0.05, + nil, + nil, + 0.0, + 0.3, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "그래서 당신과 마왕님 같은 외부인의 도움이 필요한 거죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "이해했다…… 난 뭘 하면 되지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_338", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_common", + "0", + "OutCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 2.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "반드시 호타루를 별의 탑에서 멀리 떨어지게 하세요.==W== 예전에 탑 내부 환경에 간섭할 수 있는 기술을 본 적이 있어요……==W== 만에 하나 그쪽에서 그걸 실전에 투입하면 상황이 아주 위험해지겠죠.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_500", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "17", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_500", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_fire_earth", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_senior_office", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "그것 외에는 딱히 걱정할 건 없어요. 사태가 진정되기 전까지 평소처럼 생활하면 됩니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "lengzhan2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "음? 왜 그러시죠?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "큰일이군…… 마왕에게 호타루를 돌보는 전권을 맡겼거든. 별의 탑에 가는 것도 허락했고.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "뭐……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "미안하지만 먼저 가보겠다. 아무래도 불길한 예감이 들어……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "조심하시길.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "정말이지…… 안 좋은 예감은 틀리질 않는군.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "011", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "성해가 이렇게 폭발적으로 밀려드는 걸 보니, 아무래도 누가 손을 쓴 것 같다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "카나체도 성해 무리랑 맞닥뜨렸어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "005", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "그래, 오늘 길이 아주 험난했지……==W== 짧게 얘기하지, 일단 여길 떠나야 한다.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "manbu", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "avg_char_effect_left", + "OutCubic", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_close", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_188", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "002", + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_warning", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_423", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "011", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "왜, 무슨 일이야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "성해 뿐만이 아닌 것 같군…… 별의 탑 내부에서도 이상 현상이 일어나고 있다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_188_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_423_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_warning", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_elevator_unknow", + "rule_39", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + 0.7, + 0.1, + 0.9, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + 0.1, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "010", + "avg_emoji_sweaty", + nil, + 0.2, + -0.1, + 1.2, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "문…… 열렸어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "조심해서 가자……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_079", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + 0.5, + 0.2, + 0.8, + nil, + nil, + 0.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.5, + 0.2, + 0.8, + nil, + 0.0, + 0.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + 0.25, + nil, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "002", + "none", + nil, + 0.75, + nil, + 1.2, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.3, + nil, + 1.0, + nil, + nil, + 1.0, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + 0.7, + nil, + 1.0, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "jingxia2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "여긴 아까 그 층이잖아……! 왜 다시 돌아왔지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.1, + nil, + 1.2, + nil, + 1.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + 0.9, + nil, + 1.2, + nil, + 1.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "003", + "none", + nil, + 0.5, + 0.15, + 0.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "003", + "none", + nil, + 0.7, + 0.15, + 0.65, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "005", + "none", + nil, + 0.5, + nil, + 0.75, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "none", + nil, + 0.7, + nil, + 0.7, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 1, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "침착한 여행가", + "", + 0, + "", + false, + "", + "어이, 저기 봐. 누가 오고 있어!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "활달한 여행가", + "", + 0, + "", + false, + "", + "아, ==W==호타루네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "002", + "none", + nil, + 0.4, + nil, + 0.8, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "002", + "none", + nil, + 0.6, + nil, + 0.75, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "너희들이었구나. 이미 밖으로 나간 줄 알았는데.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "005", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "침착한 여행가", + "", + 0, + "", + false, + "", + "원래는 바로 나가려고 했지…… 근데, 이유는 모르겠지만 계속 이 층으로 돌아오게 되더라고. 정말 이상하다니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "활달한 여행가", + "", + 0, + "", + false, + "", + "아, 최근에 비슷한 내용의 스텔라시네마를 본 것 같아……==W== 몇 번 출구를 찾아야 한다거나 그런 거 아니야?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "006", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -2.0, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + 0.8, + "avg1_1195", + "a", + "002", + "none", + 1, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "005", + "avg_emoji_shock", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "005", + "avg_emoji_shock", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_435", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성해들", + "", + 0, + "", + false, + "", + "크악!", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "avg_char_effect_right", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.001} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.001} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "avg_char_effect_left", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + 3, + 0.2, + -0.8, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + 4, + 0.5, + -0.8, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1197", + "a", + "002", + "none", + 5, + 0.8, + -0.8, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1198", + "a", + "002", + "none", + 6, + 0.35, + -0.8, + 0.8, + nil, + 0.5, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1200", + "a", + "002", + "none", + 7, + 0.65, + -0.8, + 0.8, + nil, + 0.5, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1197", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_138", + "a", + "005", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "활달한 여행가", + "", + 1, + "", + false, + "", + "물론 제일 압권은 이 성해들의 대행진이지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "활달한 여행가", + "", + 0, + "", + false, + "", + "이렇게 많이 몰려들다니, 장관이 따로 없네.==W== 설마, 이곳을 나가려면 저것들을 다 해치워야 하는 건가?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1197", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "avg_char_effect_left", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.001} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "005", + "none", + nil, + 0.4, + 0.15, + 0.8, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "005", + "none", + nil, + 0.6, + 0.15, + 0.75, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "avg_char_effect_right", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "008", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "침착한 여행가", + "", + 0, + "", + false, + "", + "생각만 해도 어지러운데.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "이런 상황에선 어떻게 돌파해야 하지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + 0.1, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "avg_emoji_happy", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "호타루한테 맡겨줘.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "호타루, 모두를 지킬 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "014", + "none", + nil, + 0.8, + nil, + 1.15, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "002", + "avg_emoji_symbol", + nil, + 0.7, + nil, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "뭐……?! 호타루,==W== 기다려!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + -100.0, + nil, + nil, + "avg2_973", + "a", + "002", + "none", + 1, + nil, + 0.2, + nil, + nil, + 1.0, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_436", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성해들", + "", + 0, + "", + false, + "", + "크오오오!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg2_973", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "003", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "==W==나랑 놀자.==W== 예~", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "014", + "avg_emoji_flurry", + nil, + 0.4, + nil, + 1.0, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 1, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "안 돼, 호타루! 성해가 너무 많아! 못 버틸 거다!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "“못 버틴다”라니…… 카나체, 그게 무슨 뜻이야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "저 아이의 무기인 ‘아발란체’는 강력하지만, 그에 따른 소모도 극심해서 호타루에 큰 부담을 주지.==W== 아직 어린 호타루가 이런 상황에서 장시간 전투를 치르는 건 무리야.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그럼 우린 호타루를 지원하자. 우리가 할 수 있는 일을 하는 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "==W==맞는 말이야……==W== 우리도 가자!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "013", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "avg_char_effect_right", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.001} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + 1.1, + nil, + nil, + 1.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_482", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "avg_char_effect_left", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m10", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_481", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hotaru_laser", + 0, + 1, + 20.0, + 2.0, + 4.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_535", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_292", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_light", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + 1.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + 1.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + 0.8, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "후우.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "007", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "벌써 끝난 건가……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "……!==B====W==", + "" + } + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + 2, + 0.25, + 0.1, + 0.8, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + 3, + 0.75, + 0.1, + 0.8, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1198", + "a", + "002", + "none", + 4, + 0.4, + 0.1, + 0.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1199", + "a", + "002", + "none", + 5, + 0.6, + 0.1, + 0.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "close", + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_482", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + 0.9, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + 0.9, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + nil, + nil, + 0.8, + nil, + 0.5, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + 0.8, + nil, + 0.5, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_291", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 1, + -5.0, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_attack", + 0, + 1, + nil, + 1.0, + 0.8, + 0.2, + true, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + nil, + -0.3, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + -0.3, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_light_magic", + 0, + 1, + 5.0, + -2.0, + nil, + 0.2, + true, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 0.0, + "stop", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_975", + "a", + nil, + "none", + nil, + nil, + 0.15, + 0.6, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1200", + "a", + "002", + "none", + nil, + 0.3, + 0.1, + 0.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1198", + "a", + "002", + "none", + nil, + 0.7, + 0.1, + 0.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + nil, + 0.8, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + nil, + nil, + 0.8, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_482", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_453", + 0.2, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + 0.7, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_planetarium", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + -0.1, + 1.2, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "장난감이 많아졌어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "OutCubic", + 0.5, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_435", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + nil, + 0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.1, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + nil, + nil, + 0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.1, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + 0.8, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.1, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "avg_char_effect_left", + "OutQuart", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "none", + "InOutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + nil, + 1.0, + nil, + nil, + nil, + 0.0, + "JuGong1", + "none", + "InOutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.2, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "28_down", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 100.0, + 1.5, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -300.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "28_up", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "응……? ==W==그런데 왜 호타루가 날지 못하는 거지?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 700.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1200", + "a", + "002", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + 0.5, + -0.1, + 0.8, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -20.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1199", + "a", + "002", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + 0.4, + -0.2, + 0.7, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 20.0, + false, + 0.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_975", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + 3, + 0.47, + -0.57, + 0.7, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "달라붙은 ==W==성해들,==W== 무거워……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + 4, + nil, + 0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + -0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + -0.52, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_330", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_water_attack", + 0, + 1, + -2.0, + 1.0, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_327", + 0.2, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_water_attack", + 0, + 1, + 1.0, + -1.0, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_327", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "……!", + "" + } + }, + { + cmd = "SetBg", + param = { + 2, + "tower_planetarium", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_1195", + "a", + "002", + "none", + 2, + 0.4, + nil, + 1.0, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg1_1196", + "a", + "002", + "none", + 1, + 0.57, + nil, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutCubic", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_313", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "016", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1196", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "아파.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "015", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_water_attack", + 0, + 1, + 2.0, + -2.0, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_327", + 0.2, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_water_attack", + 0, + 1, + -2.0, + 2.0, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_327", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "아……==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_1196", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InOutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "015", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InOutCubic", + 0, + 10.0, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InOutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InOutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "28_up", + "InOutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_down_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -0.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -500.0, + 1.5, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "026", + "none", + 1, + 0.2, + -0.3, + 1.5, + nil, + 0.5, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "011", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1195", + "a", + "002", + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutCubic", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.2, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack_2", + 0, + 0, + -3.5, + 2.0, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 1, + 7.0, + -2.0, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1195", + "a", + nil, + "none", + nil, + nil, + -0.5, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InOutCubic", + 0, + -40.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "009", + "avg_emoji_flurry", + nil, + 0.55, + -0.05, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "호타루!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 400.0, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_symbol", + nil, + 0.25, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "호타루, 괜찮아?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "선생님? 마왕?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "성해가 너무 많아. 혼자서는 위험해, 힘을 합쳐서 돌파하자.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + 4, + 0.9, + nil, + 0.9, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + 5, + 1.1, + nil, + 0.85, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -450.0, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_happy", + nil, + 0.97, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "침착한 여행가", + "", + 0, + "", + false, + "", + "우리도 있어!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "활달한 여행가", + "", + 0, + "", + false, + "", + "같이 도와줄게!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutCubic", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 100.0, + 1.2, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "004", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m9", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "017", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "왜? 다들 호타루 못 믿어?==W== 호타루는 할 수 있어, 모두 지켜줄 수 있어……", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아니야, 우린 널 믿어. 여기 있는 모두가 네게 의지하고 있고, 다들 널 소중한 사람이라고 생각해.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "‘소중한 사람’……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "avg_emoji_star", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그래. 그러니까 너도 ‘우리’의 일원이라는 거 잊지 마. 우리가 모두를 지키려는 널 지킬 수 있게 해줘.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "002", + "none", + nil, + 0.9, + -0.05, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "후방 지원은 우리에게 맡겨!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.05, + -0.05, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "006", + "avg_emoji_attention", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "침착한 여행가", + "", + 0, + "", + false, + "", + "알겠어……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 100.0, + nil, + nil, + "avg3_138", + "a", + "002", + "avg_emoji_love", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "활달한 여행가", + "", + 0, + "", + false, + "", + "호타루, 우리 같이 힘내자!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "응……==B====W==", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "rule_39", + "OutCubic", + true, + true, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_115", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_481", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "시간은 계속 흘렀고, 이 격렬한 전투에서 호타루는 상상을 초월하는 힘을 발휘했다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_435", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_291", + 0.2, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_327", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "일행은 밀려오는 적의 파도를 끊임없이 헤치며 앞으로 나아갔다. ==RT==어느새, 성해 무리의 포위망을 뚫고 출구로 향하고 있었다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_292", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_283", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "그러나……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "stop", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "115", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "하아…… 하……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "017", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "호타루, 끄떡없어……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + 0.4, + nil, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_975", + "a", + "002", + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + 0.5 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "전부…… ==W==저리 가!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "017", + "avg_emoji_awkward", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "close", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "015", + "avg_emoji_vexation", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 0, + 0, + -4.0, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + 0.6, + nil, + 0.8, + nil, + nil, + nil, + "LianTiao", + "none", + "InBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InOutBack", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_403", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_magic", + 0, + 1, + 2.5, + -1.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp_w", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + nil, + "avg1_120", + "d", + "002", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 0.0, + "shilaimu1", + "none", + "OutBack", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "==W==하앗……!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_120", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + nil, + 1.35, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "호타루, 괜찮아?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "난 괜찮아……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "안색이 너무 창백해.==W== 역시…… 카나체의 걱정대로야.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 400.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "002", + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "002", + "none", + nil, + 0.2, + nil, + 0.9, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "왜 그러지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "호타루의 상태가 이상해.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "아니, 안 이상해……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "017", + "avg_emoji_flurry", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "호타루, 완전 건강해……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "JuGong", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "역시 못 버티는 건가……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "‘아발란체’ 때문이야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "그런 것 같다……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "아까부터 지금까지 그렇게 연속으로 사용했으니…… 호타루가 지금 감당하고 있는 정신적 부담은 우리가 짐작할 수 없을 정도야……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "close", + nil, + 0.1, + nil, + 1.0, + nil, + 0.5, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + nil, + nil, + nil, + "avg3_138", + "a", + "005", + "avg_emoji_symbol", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "활달한 여행가", + "", + 1, + "", + false, + "", + "호타루, 너 왜 그래?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "활달한 여행가", + "", + 0, + "", + false, + "", + "성해가 반격을 준비하고 있어! 이러다가 또 포위되겠어!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg3_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "호타루, 안 힘들어……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "아직…… 더 할 수……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "호타루가…… 지켜야……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "015", + "avg_emoji_vexation", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_115", + "shake_R", + false, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "chijing", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "014", + "none", + nil, + 0.3, + nil, + 0.95, + nil, + 0.0, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "002", + "none", + nil, + 0.8, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "025", + "none", + nil, + 0.7, + nil, + 0.95, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "호타루!!", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "호타루?!", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "avg_char_effect_up", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1292", + "b", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m5", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "어……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "몸을…… 못 움직이겠어……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "나, 정말 많이 지쳤구나……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_07_001", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "성휘회 연구원", + "", + 1, + "", + false, + "", + "됐어. 오늘 데이터 수집은 이쯤에서 끝내지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "성휘회 연구원", + "", + 0, + "", + false, + "", + "어때?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "성휘회 학자", + "", + 0, + "", + false, + "", + "수치 변동이 너무 커. 돌아가서 분석을 해봐야겠지만, 좋은 결과를 기대하긴 어려울 것 같군……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "성휘회 연구원", + "", + 0, + "", + false, + "", + "호타루, 신체에 변화는 없나?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "성휘회 학자", + "", + 0, + "", + false, + "", + "됐어, 그만둬. 실험체한테 질문해서 답이 나올 거였으면, 우리 같은 전문가가 왜 있겠어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "17", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "사실…… 너무 아파……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "매일매일이 너무 아프고…… 힘들어……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "사실은…… 이런 거 싫어…… 진짜 싫어……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "forest_daylight_2", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 80.0, + -80.0, + 1.28, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + 0.45, + -0.22, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "004", + "none", + nil, + 0.5, + -0.22, + 1.3, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "호타루, 잘 들어라. 억지로 웃으려 애쓸 필요 없어. 네겐 그곳에서의 하루하루가 고통뿐이었으니까.==W== 차라리 ‘울었어야’ 했지.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "울어……?==W== 하지만 호타루는 눈물이 안 나……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "호타루가 뭐 잘못한 거야? 호타루가 이상한 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + -0.4, + 1.5, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + 1.0, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "그게 아니야. 넌 다른 사람들…… 다른 아이들과 마찬가지로, 감정을 갖고 있다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "넌 단지 ‘그것’을 발견할 겨를이 없었을 뿐이야. 너 자신을 보호하려고 마음의 문을 굳게 닫아버린 거지.==W== 하지만 언젠가 그 문이 열리는 날이 반드시 올 거다……", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "17", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_120", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "선생님…… 호타루, 조금 알 것 같아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "아프거나, 견디기 힘들면…… 울고 싶어져.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_013_a", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_465", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "호타루도 눈물이 나……", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_465_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_013_a", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + -400.0, + 1.35, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -200.0, + 1.2, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "011", + "none", + 1, + 0.1, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1199", + "a", + "002", + "none", + 2, + 0.7, + 0.2, + 0.9, + nil, + nil, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1200", + "a", + "002", + "none", + 3, + 0.9, + 0.2, + 0.85, + nil, + nil, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1198", + "a", + "002", + "none", + 4, + 0.8, + 0.4, + 0.8, + nil, + 0.5, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m47", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_313", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "avg_emoji_angry", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "다들 이쪽으로!", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 1, + 6.0, + 2.0, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + 0.7, + nil, + 0.75, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1199", + "a", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + 0.6, + nil, + 0.7, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "호타루는 털끝도 못 건드린다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + 1, + 0.5, + nil, + 0.65, + nil, + nil, + nil, + "none", + "none", + "OutBounce", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + 0.45, + nil, + 0.6, + nil, + nil, + nil, + "none", + "none", + "OutBounce", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "==W==으윽……!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + 10.0, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1200", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + 5.0, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1198", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + 5.0, + true, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "026", + "close", + nil, + 0.0, + -0.1, + 1.5, + nil, + 0.5, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_shock", + nil, + 0.15, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "카나체!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + -400.0, + 200.0, + 1.0, + "avg2_973", + "a", + "002", + "none", + 1, + nil, + 0.2, + 1.0, + nil, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_435", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성해들", + "", + 0, + "", + false, + "", + "크아악~!", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + -200.0, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg2_973", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "avg_char_effect_left", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "avg_char_effect_right", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_973", + "a", + "002", + "none", + nil, + 0.6, + 0.2, + 0.8, + nil, + 1.0, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_138", + "a", + "002", + "none", + nil, + 0.9, + 0.2, + 0.8, + nil, + 1.0, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_atta", + 0, + 1, + 2.0, + 1.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_137", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.6, + 0.2, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -3.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.7, + 0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 3.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_033", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "활달한 여행가", + "", + 1, + "", + false, + "", + "하, 운도 좋지. 생명의 은인한테 이렇게 빨리 은혜를 갚게 될 줄이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 0.65, + 0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + 5.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_yellow_blade", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_481", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "활달한 여행가", + "", + 0, + "", + false, + "", + "우리 할아버지가 그러셨거든, 빚은 떼먹어도 은혜는 반드시 살아 있을 때 갚아야 한다고!", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "002", + "none", + nil, + 0.15, + -0.2, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -10.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "003", + "none", + nil, + 0.3, + 0.05, + 0.85, + nil, + nil, + 1.0, + "none", + "none", + "OutBounce", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dash", + 0, + 1, + -1.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_240", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "침착한 여행가", + "", + 0, + "", + false, + "", + "하하, 맞는 말이야…… 호타루를 지켜내자.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.3, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_436", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + "008", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "InOutBack", + 0, + -5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + "008", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "InOutBack", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "InOutBack", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + 0.2, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + 0.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_153", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_225", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_light", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_138", + "a", + nil, + "none", + nil, + 1.0, + 0.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + -10.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.0, + 0.0, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + 10.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "침착한 여행가&활달한 여행가", + "", + 0, + "", + false, + "", + "윽……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 400.0, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "026", + "avg_emoji_attention", + 1, + nil, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "이런, 두 사람 정신 차려!==W== 젠장, 이대로는 안 되겠어…… 호타루만이라도……", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + 3, + nil, + nil, + 1.0, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "016", + "none", + 1, + nil, + -0.2, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_294", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_294", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.3, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_327", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "none", + "shouji", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "으악!!!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + "025", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "나 때문에…… 다들 쓰러졌어……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m58", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "017", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "017", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "왜? 다들 호타루 못 믿어?==W== 호타루는 할 수 있어, 모두 지켜줄 수 있어……", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아니야, 우린 널 믿어. 여기 있는 모두가 네게 의지하고 있고, 다들 널 소중한 사람이라고 생각해.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "‘소중한 사람’……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "017", + "avg_emoji_star", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그래. 그러니까 너도 ‘우리’의 일원이라는 거 잊지 마. 우리가 모두를 지키려는 널 지킬 수 있게 해줘.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "007", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "윽! ‘아발란체’…… 내 목소리 들려?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg4_103", + "a", + "002", + "none", + nil, + nil, + nil, + 0.99, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_103", + "a", + nil, + "none", + 2, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_103", + "a", + nil, + "none", + nil, + nil, + nil, + 0.99, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m43", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "들리나 보네……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "b", + "002", + "none", + nil, + 0.28, + -0.3, + 1.35, + 0.5, + 0.5, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "b", + nil, + "none", + 2, + 0.3, + nil, + nil, + nil, + nil, + 0.3, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "선생님을 괴롭히는 녀석들, 절대 용서 못 해.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "b", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "013", + "none", + nil, + 0.72, + -0.2, + 1.35, + 0.5, + 0.5, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + 3, + 0.7, + nil, + nil, + nil, + nil, + 0.3, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "마왕이 울면, 나도 눈물이 나.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "그러니까…… 호타루 말 들어. 깨어나.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 100.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "34", + "InOutCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.5, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg4_103", + "a", + "002", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_103", + "a", + nil, + "none", + 4, + nil, + nil, + 1.005, + nil, + nil, + 1.0, + "none", + "none", + "InOutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_103", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_103", + "a", + nil, + "none", + nil, + nil, + nil, + 1.005, + nil, + nil, + 1.0, + "none", + "none", + "InOutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_103", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_502", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_diffusion", + 0, + 2, + nil, + nil, + nil, + 1.3, + true, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "OutCubic", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "OutExpo", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "a", + "006", + "none", + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 0.5, + nil, + "none", + "OutExpo", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_280", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutExpo", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_powerup_loop", + 0, + 0, + nil, + nil, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_103", + "a", + nil, + "none", + nil, + nil, + nil, + 1.3, + nil, + nil, + 0.0, + "none", + "none", + "OutExpo", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "호타루랑 같이…… ‘소중한 사람’을 지키자!==B====W== 이번에는 장난으로 끝나지 않을 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + false, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stev_07_08.lua b/lua/game/ui/avg/_kr/config/stev_07_08.lua new file mode 100644 index 00000000..d4b02749 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stev_07_08.lua @@ -0,0 +1,10857 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "08", + "웃는 얼굴", + "호타루는 모두를 구한 뒤 힘없이 당신의 품으로 쓰러졌지만, 얼굴엔 미소가 번지고 있었다. 당신은 이 소중한 순간을 사진에 담기로 마음먹는다.", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_974", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_975", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_956", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_294", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_956", + "a", + nil, + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_314", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m8", + "none", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + -1.6, + -1.7, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "성해들", + "", + 0, + "", + false, + "", + "크악~!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "g", + "003", + "none", + nil, + nil, + -0.21, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "avg_emoji_speechless", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "호타루는……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.0, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_powerup_loop", + 0, + 0, + 0.2, + -3.5, + 1.1, + 0.0, + false, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + nil, + nil, + "none", + "OutCubic", + 0.7, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutQuart", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.4, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.4, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.4, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_478", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_502", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_diffusion", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_501_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + false, + false, + 0.55, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_powerup_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_goldenlight_continued", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuad", + false, + false, + 0.55, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "너희가 무섭지 않아.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + nil, + 0.25, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -200.0, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "28_down", + "OutCubic", + true, + true, + 0.51, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 900.0, + -900.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "g", + "010", + "none", + nil, + nil, + -0.27, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "28_up", + "OutCubic", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutBack", + 0.8, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "010", + "none", + nil, + nil, + -0.01, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "아발란체, 계속 날아. 더 높게.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 1, + nil, + nil, + 0.7, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.3, + nil, + nil, + nil, + "Xiao", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "더 빠르게.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Clear", + param = { + true, + 0.4, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.71, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + 1.1, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.71, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_974", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_975", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_956", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_956", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hotaru_laser", + 0, + 1, + nil, + -0.5, + 1.1, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_535", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.6, + false, + 0 + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_974", + "shake_L", + false, + 0.0, + true + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_975", + "shake_R", + false, + 0.0, + true + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_956", + "shake_L", + false, + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_956", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -170.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "28_down", + "OutCubic", + false, + false, + 0.71, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 900.0, + -900.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 190.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "g", + "007", + "none", + nil, + nil, + -0.14, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "28_up", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutBack", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "아니, 더…… 더 할 수 있어……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "003", + "none", + nil, + nil, + -0.4, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume50_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "28_up", + "OutCubic", + true, + true, + 0.51, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.0, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "g", + "002", + "none", + nil, + nil, + 0.14, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "28_down", + "OutCubic", + false, + false, + 0.9, + false, + "fade" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.2, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + nil, + -0.07, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "하아……==W== 하아……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.35, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 100.0, + 1.3, + nil, + 0.95, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 1 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "JingTouYaoHuang", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_1292", + "g", + "002", + "none", + nil, + -0.6, + 0.2, + 1.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + -35.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1292", + "g", + nil, + "none", + nil, + -0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + -42.0, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.52} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "아발란체, 부탁해……", + "" + } + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutSine", + 0.35, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + 1.0, + nil, + "JingTouYaoHuang", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "머리가…… 깨질 것 같아……", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.8, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "그런데, 평소랑 달라……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m43", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "아프긴 한데…… 전혀 싫지 않아……", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 1.2, + false + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "010", + "none", + nil, + 0.7, + 0.3, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "“호타루가, 모두를 지킬 거야”", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_981", + "a", + "002", + "none", + nil, + 0.88, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_980", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_972", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_535", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hotaru_laser", + 0, + 1, + nil, + nil, + 1.1, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_story_011", + 0, + 1, + 8.0, + -8.5, + 1.3, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.6, + true, + "default" + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + -2.0, + 1.8, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_154", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_980", + "shake_L", + false, + 0.0, + true + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_981", + "shake_L", + false, + 0.0, + true + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_972", + "shake_R", + false, + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_294", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_981", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_972", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + 0.8, + -0.15, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "014", + "none", + nil, + 0.2, + -0.14, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.67, + -0.1, + 1.15, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + 0.33, + -0.1, + 1.15, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + -0.35, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + 0.5, + -0.18, + 1.25, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_vexation", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "대단해……! 엄청난 움직임이야……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "아발란체의 화력이 전례가 없던 수준이야……! ==W==호타루가 자기 한계를 뛰어넘은 건가?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + -100.0, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "7", + "OutCubic", + true, + true, + 0.71, + true, + "cut off" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + 200.0, + 1.2, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 900.0, + -850.0, + 1.7, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "g", + "003", + "none", + nil, + nil, + -0.07, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "5", + "OutCubic", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "호타루,==W== 진심 모드!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + nil, + 0.5, + 0.007, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 0, + -0.2, + 1.8, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_484", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "공격 개시.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 320.0, + 100.0, + 1.3, + nil, + nil, + nil, + "none", + "InBack", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + 0.25, + -0.22, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "5", + "OutCubic", + true, + true, + 0.51, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + 0.7, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_973", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_975", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "7", + "OutCubic", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_151", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "성해들", + "", + 0, + "", + false, + "", + "크아아아아……!!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_535", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hotaru_laser", + 0, + 1, + nil, + nil, + 1.1, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_975", + "shake_R", + false, + 0.0, + true + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg2_973", + "shake_L", + false, + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_975", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_139", + "a", + "005", + "none", + nil, + 0.6, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "침착한 여행가", + "", + 0, + "", + false, + "", + "끄, 끝난 건가?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "021", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "응, 그런 것 같아.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_139", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "004", + "none", + nil, + 0.65, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "avg_emoji_question", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "호타루는 어디 있지……?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_290", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 1000.0, + -1200.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "g", + "003", + "none", + nil, + 0.9, + nil, + 1.56, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + 0.2, + -0.08, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 8.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_115", + "shake_L", + false, + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.9, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "28_up", + "OutCubic", + false, + false, + 0.91, + true, + "fade" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "28_down", + "OutCubic", + false, + false, + 0.8, + false, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_361", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "025", + "none", + nil, + 0.2, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "manbu_loop", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_361_stop", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "Linear", + 0, + nil, + false, + 0.1, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + nil, + nil, + 0.008, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "026", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_100", + "", + 0, + "", + false, + "", + "찾았다……! 저기야!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + false, + 1.2, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_361", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutCubic", + true, + true, + 0.75, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + 0.97, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 700.0, + -900.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_361_stop", + 0.0, + false + } + }, + { + cmd = "SetChoiceBegin", + param = { + "a_12", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "호타루! 나 알아보겠어?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"a_12", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"a_12"} + }, + { + cmd = "SetChoiceEnd", + param = {"a_12"} + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "025", + "none", + nil, + 0.62, + -0.7, + 2.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 9.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {2.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.9, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_07_002_FP", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 800.0, + 800.0, + 1.8, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 700.0, + 650.0, + nil, + nil, + nil, + nil, + 0.5, + "none", + "OutSine", + 20.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume75_0s", + 0, + "m116", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "마왕……?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChoiceBegin", + param = { + "u_1", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "어디 불편한 데는 없어? 다친 곳은?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"u_1", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"u_1"} + }, + { + cmd = "SetChoiceEnd", + param = {"u_1"} + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_07_002_FP", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + 400.0, + 1.8, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "머리가, 조금 아파…… 그래도……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 0.8, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_483", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.41} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "호타루가 이겼어……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "이번에는, 장난 안 치고……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "열심히…… 싸웠어……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChoiceBegin", + param = { + "u_56", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "그래. 네 용기 덕분에 모두가 살았어", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"u_56", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"u_56"} + }, + { + cmd = "SetChoiceEnd", + param = {"u_56"} + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 0.9, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + -130.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.9, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "헤헤……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 0.9, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.9, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetChoiceBegin", + param = { + "t_1", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "호타루, 너 방금……", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"t_1", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"t_1"} + }, + { + cmd = "SetChoiceEnd", + param = {"t_1"} + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "왜……?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChoiceBegin", + param = { + "g_51", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "아주 자연스럽게 웃었어", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"g_51", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"g_51"} + }, + { + cmd = "SetChoiceEnd", + param = {"g_51"} + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "호타루, 웃었어?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChoiceBegin", + param = { + "g_57", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "응. 엄청 귀엽게 웃었어", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"g_57", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"g_57"} + }, + { + cmd = "SetChoiceEnd", + param = {"g_57"} + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 1, + "", + false, + "", + "호타루도 보고 싶어……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "마왕, 호타루도 볼래……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChoiceBegin", + param = { + "g_66", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "자기 얼굴은 직접 볼 수 없지만", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"g_66", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"g_66"} + }, + { + cmd = "SetChoiceEnd", + param = {"g_66"} + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChoiceBegin", + param = { + "g_67", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "그래서 이럴 때 사진기가 필요한 거지", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"g_67", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"g_67"} + }, + { + cmd = "SetChoiceEnd", + param = {"g_67"} + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChoiceBegin", + param = { + "g_68", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "그걸로 이 의미 있는 순간을 남겨두자", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"g_68", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"g_68"} + }, + { + cmd = "SetChoiceEnd", + param = {"g_68"} + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "응……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "그럼 마왕이 호타루를 찍어 줄래?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChoiceBegin", + param = { + "g_69", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "그럴게", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"g_69", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"g_69"} + }, + { + cmd = "SetChoiceEnd", + param = {"g_69"} + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutBounce", + false, + false, + 1.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.8, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_253", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "일단 초점을 맞추고……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 70.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InCubic", + 0.8, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.7, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "014", + "avg_emoji_idea", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "준비 다 됐어.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_happy", + "daintou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "호타루도 준비됐어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 0.9, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_event_07_003", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 300.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "응……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "좋아. 그럼 찍는다……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "아, 잠깐…… 할 말이 있어……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "뭔데?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "선생님…… 나 보고 있어?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "호타루는 선생님을 만난 게……", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_07_003", + "0", + "OutSine", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m119", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "정말 큰 행운이라고 생각해.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume50_1s", + 0, + "", + "none", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_lab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_338", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 8.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "f", + "011", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "004", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "f", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "013", + "none", + nil, + nil, + -0.145, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "012", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "나도 같은 마음이다……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_07_003", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "선생님, 호타루……==W== 이제 ‘평범한 아이’가 된 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_07_001", + "0", + "OutCubic", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_07_003", + "0", + "OutCubic", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_120", + "", + 0, + "", + false, + "", + "글쎄…… 후후, 지금 당장 만점을 줄 순 없지. 호타루는 아직 한창 성장 중이니까.", + "" + } + }, + { + cmd = "SetBg", + param = { + 5, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + 0.7, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_120", + "d", + "013", + "none", + nil, + nil, + -0.49, + 1.85, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutSine", + 0.35, + true + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_120", + "", + 0, + "", + false, + "", + "하지만 장담하는데…… 호타루, 너는 내 가장 자랑스러운 학생이다.", + "" + } + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutSine", + 0.3, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_087", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "호타루, 선생님의 자랑…… 기뻐.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "선생님도 최고의 선생님이야…… 이렇게 말하면, 선생님도 기뻐?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_120", + "", + 0, + "", + false, + "", + "그래, 평생 들었던 말 중에 가장 기쁜 말이다.", + "" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "그리고 마왕은…… 호타루의 첫 번째 친구고, 가장 좋은 친구야.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 0, + "", + false, + "", + "고마워…… 항상 나랑 놀아줘서……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_018", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "InBounce", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "013", + "none", + nil, + nil, + -0.35, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.17, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "찍었다……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "022", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "와, 정말 잘 나왔네.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + -20.0, + 1.12, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.72, + -0.315, + 1.5, + nil, + 0.4, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "g", + "010", + "none", + 2, + 0.28, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "avg_emoji_star", + nil, + 0.42, + -0.17, + 1.25, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume75_0s", + 0, + "m116", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "사진…… 호타루도 보고 싶어……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "근데…… 이젠 못 버티겠어……==W== 너무…… 졸려……", + "" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "g", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "PlayCharAnim", + param = { + "avg1_115", + "shake_R", + false, + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "025", + "none", + nil, + 0.75, + -0.17, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.545, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + 1.0, + nil, + 0.008, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "호타루……?==W== 정신 차려, 호타루……?!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Clear", + param = { + true, + 0.4, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 900.0, + -900.0, + 2.0, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "025", + "none", + nil, + 0.75, + -0.3, + 2.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "002", + "none", + nil, + 0.25, + -0.4, + 2.05, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -12.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 12.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + 0.99, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 1000.0, + -900.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "후……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "d", + "014", + "none", + nil, + 0.4, + -0.82, + 2.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "d", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -8.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "호타루?! 정신 차려라……! 호타루……!!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_planetarium", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 700.0, + -900.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.6, + -0.53, + 1.8, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 8.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "너무 쇠약해졌어……! 어서 별의 탑을 빠져 나가자! 여기서 더 지체했다간……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "호타루는…… 분명…… 괜찮을…… 거야……", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "Clear", + param = { + true, + 0.1, + true, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "선생님, 마왕……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_07_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_07_003", + "0", + "OutCubic", + 0.8, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "circle_light", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.0, + nil, + 0.9, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "==Off==호타루, 이제…… 외롭지 않아……", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 3.5, + nil, + nil, + nil, + nil, + "none", + "OutBounce", + 4.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "==Off==더 이상, 혼자가 아니야……", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 2.0, + nil, + 0.99, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume50_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_event_07_002_FP", + "0", + "OutSine", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 350.0, + 550.0, + 1.8, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_115", + "", + 1, + "", + false, + "", + "호타루…… 이제 좀 쉬어도 되지?", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.6, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stev_07_09.lua b/lua/game/ui/avg/_kr/config/stev_07_09.lua new file mode 100644 index 00000000..9fbb8650 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stev_07_09.lua @@ -0,0 +1,8576 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "09", + "평범한 소녀", + "호타루는 스스로의 힘으로 실험의 굴레를 벗어던지고, 마침내 진정한 자신을 되찾는다. 당신과 카나체의 곁에서, 호타루는 분명 훌륭하게 성장해 나갈 것이다……", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "002", + "none", + nil, + nil, + -0.02, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_013", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.63} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutQuad", + false, + false, + 0.25, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "Xiao", + "OutQuad", + 0.25, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_exclamation", + "chijing", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "호타루는 좀 어때?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m57", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "걱정할 것 없다. 몸에 뚜렷한 외상도 없고 호흡도 점차 안정되고 있어. 피곤해서 정신을 잃은 모양이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "별일 없어서, 천만다행이군.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "다행이야. 이제 좀 안심이 되네.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "조금 전, 우리는 별의 탑을 빠져나왔고, 호타루를 데리고 카나체의 사무실로 돌아왔다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_172", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "누구지……?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_093", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 1.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "실례합니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_question", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "이그나?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "방금 보고를 받자마자 바로 달려왔어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "대략적인 상황 설명은 들었습니다. 호타루를 지켜줘서 고마워요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "023", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "정반대야. 호타루가 우릴 지켜줬지.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "아니요. 여러분이 아니었다면, 호타루 혼자서는 무사하지 못했을 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "그 별의 탑은 호타루의 실전 훈련을 위해 만들어진 곳이죠. 탑 내부 환경에 간섭해 성해의 개체수에 영향을 줄 수 있다고 들었어요…… 누군가 그 기술을 제멋대로 사용한 게 분명해요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "혹시 이번 소동은 호타루를 다시 가두려던 놈들의 짓이야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + 0.5, + -0.05, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "증거를 더 수집해야겠지만, ‘범인’이 누군지는 이미 나온 거나 마찬가지죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "아이러니하게도 이 전례 없는 위기가 오히려 가장 이상적인 결과를 만들어 냈어요. 여러분의 깊은 감정적 유대가 호타루에게 결정적인 돌파구가 되었으니까요.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "이번에 기록된 전투 데이터는 과거의 모든 기록을 훨씬 뛰어넘었어요. 객관적 사실은 그럴듯한 말보다 힘을 가지는 법이죠. 이 수치라면 모두를 설득하기에 충분하겠죠……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "012", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "아발란체를 다루는 데 호타루보다 더 적합한 인물은 없다는 걸요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "저희로서는 더할 나위 없는 좋은 소식이죠. 물론, 누군가에게는 안 좋은 소식이 되겠지만요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -100.0, + nil, + 1.15, + "avg1_120", + "a", + "010", + "avg_emoji_exclamation", + 5, + nil, + 0.4, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "흉계를 꾸미던 그 연구원들 말이야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "맞아요. 지금쯤 실험실에서 벌벌 떨고 있을 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_120", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "커리어를 걸고 상부의 결정에 의문을 제기했지만, 결과적으로는 자신들이 얼마나 무능한지만 증명한 꼴이 됐죠…… 성휘회 내부에서 그들의 ‘신용’은 이미 땅에 떨어졌어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -250.0, + -100.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + 0.75, + -0.05, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "그자들은 반드시 이 일에 대한 대가를 치러야 합니다. 다시는 이런 일이 반복되지 않게 내부적으로 철저히 조사할 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "그럼 부탁하지……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "그리고, 호타루를 전담 기관으로 보내려고 합니다. 치료받은 후에, 다시 정밀 검사를 받게 하려고요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "==W==그러면 더할 나위 없지.==W== 잠시만 기다려라,==W== 정리가 되는 대로 같이 가지.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_006", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "그 전에 당신한테 설명해야 할 중요한 일이 하나 더 있어요.==W== 향후 호타루의 생활과 교육에 관한 문제입니다.", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -150.0, + 1.3, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "avg_emoji_exclamation", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.25} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "처음에 당신에게 호타루를 맡긴 건 어디까지나 임시방편이었어요. 하지만 이번 사건을 겪으며 호타루의 안전은 충분히 보장됐죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "카나체 교수, 당신이 아주 바쁜 사람이라는 걸 알고 있어요. 그러니, 앞으로는 호타루를 믿을 만한 다른 사람한테 맡기는 건 어떨까요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "예를 들면…… 너 말인가?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_412", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "맞아요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "실험 결과가 이미 증명했죠. 호타루는 건전하고 자유로운 환경에서 자라야만 최대 잠재력을 발휘할 수 있어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "그러니 약속하겠습니다. 그 아이가 새로운 환경에서 살게 되더라도 결코 부당한 일을 당하게 하진 않을 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "후후…… 저도 성휘회 소속이니, 신뢰할 수 없는 것도 이해합니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "오해했나 보군. 그런 게 아니다……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "avg_emoji_attention", + nil, + 0.47, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "마음이 안 놓이면, 절대계약을 맺을 수도 있습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "저는 호타루의 재능을 마음껏 꽃피울 수 있는 환경과 지금보다 더 나은 생활 조건을 만들어 줄 수 있어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "020", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "“더 나은”…… 생활이라……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "나도 한마디 해도 될까?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "마왕님, 고견이 있으신가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "당사자의 의견도 듣지 않고, 멋대로 그 아이의 인생을 결정하는 게 맞는 걸까?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "SetBg", + param = { + 5, + "wog_academy_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 1000.0, + 400.0, + 1.8, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_115", + "b", + "009", + "close", + nil, + nil, + -0.3, + 1.5, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_sleepy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "일단 호타루 본인의 생각을 들어봐야 한다고 생각해.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "017", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "으으……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 7, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "015", + "none", + nil, + 0.67, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "동감이다. 호타루가 일어나면 직접 결정하게 하지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "알겠습니다.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "결과는 이미 정해진 것 같지만요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "며칠 후", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m32", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.25, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "==PLAYER_NAME==, 우리 왔다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "011", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "기다리게 해서 미안하군. 이렇게 오래 걸릴 줄은 몰랐는데 말이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "신경 쓰지 마. 나 역시도 호타루의 일이 제대로 마무리되는 걸 봐야 떠날 수 있으니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "018", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이렇게 찜찜하게 돌아갔다간, 오늘 밤은 한숨도 못 잘걸.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "후후, 꽤 걱정이 많은 편이군.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -275.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "InOutSine", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "014", + "none", + nil, + 0.75, + 0.15, + 0.75, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "마왕~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "호타루!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_happy", + nil, + 0.55, + -0.15, + 1.25, + nil, + nil, + nil, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 10.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.1, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -10.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.1, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.1, + true + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "어때, 몸은 좀 괜찮아?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "응.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "호타루, 컨디션 아주 좋아.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "지금 호타루는 마왕이랑 밤새도록 놀 수 있어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "하하, 그렇다니 다행이네.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "007", + "none", + 4, + 0.7, + 0.1, + 0.95, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "InOutSine", + 1.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "이토록 둘 사이가 좋은 걸 보니…… 후후, 살짝 질투가 나네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.75, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "JuGong2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이그나, 호타루를 치료해 줘서 고마워.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "제 할 일을 했을 뿐입니다. 결국 이번 사건은 저희 조직 내부의 ‘과실’ 때문이니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그래서 누가 호타루를 키우는 거야? 결정 났어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "답은 이미 정해졌어요.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "호타루는 자신의 의지로 다시 이곳에 돌아왔어요……==W== 이게 바로 그 아이의 대답이고요.", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.45, + nil, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.75, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "호타루는 선생님이랑 마왕이랑 같이 있을래.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "024", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "호타루……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -150.0, + 1.3, + nil, + nil, + nil, + "none", + "InOutSine", + 0.75, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "그럼, 더 이상 방해하지 않고 이만 실례하겠습니다.==W== 가기 전에 두 분께 몇 가지 당부드릴 얘기가 있습니다……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume35_1s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -350.0, + -200.0, + 1.4, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_02_018", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -75.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_205", + "a", + "013", + "none", + nil, + 0.65, + -0.3, + 1.3, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "wog_academy_corridor", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + -200.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + -250.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "호타루가 원하는 삶을 보장하겠다고 약속했지만, 그렇다고 감시를 멈추겠다는 건 아닙니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "호타루가 아발란체를 다루는 한, 성휘회는 위험한 병기를 대하듯 호타루를 대할 겁니다. 그 아이가 ‘완전한 자유’를 누리도록 절대 내버려두지 않을 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "010", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "만에 하나, 향후 예측 불가능한 사태가 벌어지기라도 한다면……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "m42", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_120", + "a", + "004", + "none", + nil, + 0.3, + -0.3, + 1.6, + nil, + 0.95, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.36, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "아니, 호타루는 더 이상 병기가 아니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -180.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 3, + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -350.0, + -200.0, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "010", + "none", + nil, + 0.52, + -0.2, + 1.37, + nil, + 0.9, + nil, + 1.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "005", + "none", + 3, + 0.7, + 0.1, + 0.85, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m9", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + 0.1, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + false, + 0.1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.75, + true, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "010", + "none", + nil, + 0.62, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "이제부터는 그저 평범한 어린 소녀일 뿐이지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "설령 이번과 같은 일이 또 일어난다고 해도 내가 무조건 막을 거다.==W== 나와 마왕이 함께 말이야.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "018", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그때가 되면 나도 도우러 달려올게.==W== 무슨 일이 있어도 호타루의 인생은 호타루만의 것이어야 하니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -500.0, + -200.0, + 1.5, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "011", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "든든한 답변이군요. 감사드립니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "그럼, 전 이만 실례하죠……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + 0.68, + 0.12, + 0.8, + nil, + nil, + 0.0, + "none", + "none", + "InOutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "022", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "이그나, ==W==다시 한번 고마워.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -525.0, + nil, + 1.55, + nil, + nil, + nil, + "none", + "InOutSine", + 0.8, + true + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "024", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "네가 없었다면, 우린 호타루를 구하지 못했을 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "별말씀을요. 저 역시 얻은 게 아주 많답니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "012", + "none", + nil, + 0.66, + 0.05, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "그중에서도 가장 큰 수확은, 바로 당신을 알게 된 거예요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "전 모든 ‘비장의 카드’를 미리 손에 쥐어두는 습관이 있거든요. 나중에 당신에게 의뢰할 일이 생길지도 모르니……==W== 그때가 되면 꼭 응해주시길.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "014", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.5, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 1.0, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "003", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_speechless", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이그나는……==W== 정말 속을 알 수 없는 사람이네.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "너보다 훨씬 전부터 이그나를 알았지만, 내 눈에 비친 그녀 역시 수수께끼투성이다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "너도 눈치챘겠지만, 이그나는 우리 편이고 호타루에게 우호적이야. 하지만, 그 선의는 호타루 자체가 아니라, ‘실험체’로서의 ‘귀중한 가치’ 때문이겠지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "013", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "가장 근본적인 부분에서 이견이 존재하니, 이그나와 진심으로 마음을 나누긴 어렵지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "호타루에게 악의를 품고 있지 않단 걸 확인한 것만으로도 충분해. 모든 사람이 우리와 같은 생각을 하길 바라는 건 무리니까.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "009", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "그건 그렇지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "그나저나…… 넌 이제 돌아가는 건가?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "응. 의뢰도 무사히 완료했으니 내일 출발하려고. 공백 여단도 날 걱정하고 있을 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + nil, + nil, + 0.9, + "avg1_115", + "b", + "012", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "안 돼……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg1_115", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m31", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_115", + "b", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "마왕, 가지 마……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "선생님, 호타루, 마왕. 다 같이 있어야 해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "024", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "고마워, 호타루…… 하지만 난 돌아가야만 해.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "avg_emoji_flurry", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + nil, + "buman", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "안 돼. 같이 있어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "hengbo", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "계속, 쭉 호타루 옆에 있어 줘.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "007", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "음…… 이러면 곤란한데……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + 0.67, + nil, + 1.1, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "zuochupeng", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_139", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "호타루. 네 마음은 알겠지만, 너무 어리광 부려선 안 된다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "마왕은 대단한 여행가야. 사람들을 구한다는 사명과 함께, 노바 대륙의 곳곳을 누벼야 하지. 친구의 일을 방해하면 안 된다는 건, 너도 잘 알고 있겠지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "016", + "avg_emoji_vexation", + nil, + nil, + nil, + 1.08, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 1, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "호타루 친구, 마왕뿐이야. 마왕이랑 안녕하면…… 호타루는 외로울 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "어디에 있든 난 언제나 호타루의 친구야. 그리고, 곧 다시 만날 수 있을 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "013", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "카나체가 방금 그랬잖아? 여행가는 여기저기 돌아다니는 게 일이라고. 보고 싶으면 언제든 와서 너랑 놀 수 있어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "012", + "avg_emoji_attention", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "진짜……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그럼. 게다가 이곳은 노바 대륙의 중심인 아모르잖아. 지나는 길에 자주 들를게……==W== 으악?!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + -0.25, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + false, + false, + 0.5, + true, + "disslove" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_flurry", + "lengzhan2", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.1, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "왜, 왜 그래……?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "마왕, 내일이면 가버릴 테니까 오늘 실컷 놀래. 밤에 못 자게 할 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "아까 밤새운다는 거 진심이었어?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_flurry", + "lengzhan2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "하…… 그래, 어쩔 수 없지. 그럼, 오늘 우리 셋이서 ‘파자마 파티’하자!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + "014", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + -1.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "파자마 파티……? 그게 뭐야? 재미있을 것 같아…… 할래.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_120", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "016", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "후훗. 아무래도 앞으로 자주 보게 될 것 같군. 호타루가 다 클 때까지 자주 신세 져야겠어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + "015", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 1, + "", + false, + "", + "그러고 보니…… 그동안 신세를 많이 졌는데 고맙다는 인사 하나 제대로 안 했군.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_120", + "", + 0, + "", + false, + "", + "우연한 계기였지만, 호타루가 만난 사람이 너라서 정말 다행이라고 생각한다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 300.0, + nil, + nil, + "avg1_115", + "b", + "003", + "avg_emoji_love", + 0, + 0.52, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_115", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_115", + "", + 0, + "", + false, + "", + "마왕, 호타루의 가장 소중한 친구.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_music", + "diantou2", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "오히려 내가 고맙지. 나한테도 호타루는 가장 소중한 친구인걸?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_115", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Clear", + param = { + true, + 1, + true, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "OutSine", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 1, + "", + false, + "", + "그렇게, 한때 마음의 문을 닫았던 소녀는 자신만의 새로운 이야기를 엮어가기 시작했다.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "‘평범한 소녀’가 되기 위한 첫걸음을 내디디며……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stm06x5_02.lua b/lua/game/ui/avg/_kr/config/stm06x5_02.lua index 5b8d43a0..2cb5abe5 100644 --- a/lua/game/ui/avg/_kr/config/stm06x5_02.lua +++ b/lua/game/ui/avg/_kr/config/stm06x5_02.lua @@ -620,7 +620,7 @@ return { "", false, "", - "내가 마케팅부로 쫓겨나고도 감찰관 신분을 유지할 수 있었던 것도 다 ==W==마틸다 덕분이었고……", + "내가 마케팅부로 쫓겨나고도 감찰관 신분을 유지할 수 있었던 것도 다 ==W==대감찰관 덕분이었고……", "" } }, diff --git a/lua/game/ui/avg/_kr/config/stm07_04.lua b/lua/game/ui/avg/_kr/config/stm07_04.lua index b649d5cd..d0b79d01 100644 --- a/lua/game/ui/avg/_kr/config/stm07_04.lua +++ b/lua/game/ui/avg/_kr/config/stm07_04.lua @@ -7006,7 +7006,7 @@ return { "", false, "", - "연회 행사 때, 모래전갈의 두목인 하자나가 사칭했던 바로 그 컴퍼니잖아.", + "연회 행사 때, 모래전갈의 두목인 하자나가 사칭했던 바로 그 컴퍼니예요.", "" } }, @@ -7045,7 +7045,7 @@ return { "", false, "", - "네, 하지만 천궁보험 측에서는 자신들은 전혀 모르는 일이며, 본인들 역시 피해자라는 성명을 발표했었죠.", + "하지만 천궁보험 측에서는 자신들은 전혀 모르는 일이며, 본인들 역시 피해자라는 성명을 발표했었죠.", "" } }, diff --git a/lua/game/ui/avg/_kr/config/stm07_05_b.lua b/lua/game/ui/avg/_kr/config/stm07_05_b.lua index 3077b382..c543089a 100644 --- a/lua/game/ui/avg/_kr/config/stm07_05_b.lua +++ b/lua/game/ui/avg/_kr/config/stm07_05_b.lua @@ -2409,35 +2409,28 @@ return { param = {0.5} }, {cmd = "SetGoOn"}, - { - cmd = "CtrlChar", - param = { - "avg3_124", - "a", - "012", - "none", - nil, - nil, - nil, - nil, - nil, - nil, - nil, - "none", - "none", - "Linear", - 0, - nil, - false, - 1.0, - false, - nil - } - }, { cmd = "Wait", param = {0.5} }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, { cmd = "CtrlStage", param = { @@ -2456,66 +2449,6 @@ return { false } }, - { - cmd = "SetMainRoleTalk", - param = { - 1, - 0, - "009", - "none", - "none", - "y", - 0.0, - false, - "avg3_100" - } - }, - { - cmd = "SetTalk", - param = { - 2, - "avg3_100", - "", - 0, - "", - false, - "", - "역시, 소문대로 시원시원하네……==W== 좋아. 지난달 어떤 컴퍼니가 긴급 대출로 100억을 빌렸는데==W== 연이율은 15퍼센트였어.", - "" - } - }, - { - cmd = "Wait", - param = {0.5} - }, - {cmd = "SetGoOn"}, - { - cmd = "Wait", - param = {0.5} - }, - {cmd = "SetGoOn"}, - { - cmd = "Wait", - param = {0.5} - }, - { - cmd = "CtrlStage", - param = { - 0, - nil, - nil, - nil, - nil, - nil, - nil, - 1.0, - nil, - "none", - "OutQuint", - 1.0, - false - } - }, { cmd = "CtrlChar", param = { @@ -2547,11 +2480,11 @@ return { 0, "avg3_124", "", - 1, + 0, "", false, "", - "==W==연이율 15퍼센트라…… ==W==1년 이자만 60억 도라야.==W== 이건 단순히 갚기 벅차다는 수준이 아니잖아……", + "역시, 소문대로 시원시원하네……==W== 좋아. 지난달 어떤 컴퍼니가 긴급 대출로 100억을 빌렸는데==W== 연이율은 15퍼센트였어.", "" } }, @@ -2580,11 +2513,6 @@ return { nil } }, - { - cmd = "Wait", - param = {0.3} - }, - {cmd = "SetGoOn"}, { cmd = "Wait", param = {0.8} @@ -2629,6 +2557,106 @@ return { param = {0.5} }, {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "==W==연이율 15퍼센트라…… ==W==1년 이자만 60억 도라야.==W== 이건 단순히 갚기 벅차다는 수준이 아니잖아……", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, { cmd = "CtrlChar", param = { diff --git a/lua/game/ui/avg/_kr/config/stm07_05_c.lua b/lua/game/ui/avg/_kr/config/stm07_05_c.lua index 387824ef..3108ffed 100644 --- a/lua/game/ui/avg/_kr/config/stm07_05_c.lua +++ b/lua/game/ui/avg/_kr/config/stm07_05_c.lua @@ -6429,7 +6429,24 @@ return { }, { cmd = "Wait", - param = {2.0} + param = {1.5} + }, + { + cmd = "SetBg", + param = { + 0, + "guard_outside_daylight", + "0", + "OutQuad", + 2.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} }, { cmd = "SetTalk", @@ -6447,7 +6464,114 @@ return { }, { cmd = "Wait", - param = {1.0} + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_roof", + "0", + "OutQuad", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_264", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 4, + "story_main_05_002", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 3, + 4, + "InQuart", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_congr", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetStage", + param = { + 3, + 3, + "OutQuad", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "그 후, 우리는 한동안 평화로운 시간을 보냈다.==W== 나는 필리에에 머물며 피렌을 도와 필리에 컴퍼니를 세웠고,==W== 공백 여단과 하나사키 여단은 여전히 여행가의 업무를 하며 바쁘게 여러 별의 탑을 오갔다.", + "" + } }, { cmd = "SetBg", @@ -6504,7 +6628,7 @@ return { }, { cmd = "Wait", - param = {1.5} + param = {2.0} }, {cmd = "SetGoOn"}, { @@ -6548,154 +6672,11 @@ return { cmd = "Wait", param = {1.0} }, - {cmd = "SetGoOn"}, - { - cmd = "Wait", - param = {2.5} - }, - { - cmd = "SetBg", - param = { - 0, - "guard_outside_daylight", - "0", - "Linear", - 1.5, - false, - "default", - 0 - } - }, - { - cmd = "CtrlBg", - param = { - 0, - nil, - nil, - nil, - nil, - 1.2, - nil, - nil, - nil, - nil, - "none", - "Linear", - 0.0, - true, - 0 - } - }, - { - cmd = "CtrlBg", - param = { - 0, - nil, - nil, - nil, - nil, - 1.05, - nil, - nil, - nil, - nil, - "none", - "Linear", - 10.0, - false, - 0 - } - }, - { - cmd = "Wait", - param = {2.0} - }, - { - cmd = "SetTalk", - param = { - 0, - "0", - "", - 0, - "", - false, - "", - "그 후, 우리는 한동안 평화로운 시간을 보냈다.==W== 나는 필리에에 머물며 피렌을 도와 필리에 컴퍼니를 세웠고,==W== 공백 여단과 하나사키 여단은 여전히 여행가의 업무를 하며 바쁘게 여러 별의 탑을 오갔다.", - "" - } - }, - { - cmd = "Wait", - param = {1.0} - }, - { - cmd = "SetBg", - param = { - 0, - "hotel_roof", - "0", - "OutQuad", - 1.5, - false, - "fade", - 0 - } - }, - { - cmd = "Wait", - param = {1.0} - }, - {cmd = "SetGoOn"}, - { - cmd = "SetAudio", - param = { - 0, - "se_264", - 0.0, - false - } - }, - { - cmd = "SetBg", - param = { - 4, - "story_main_05_002", - "0", - "Linear", - 0.0, - true, - "default", - 0 - } - }, - { - cmd = "SetStage", - param = { - 3, - 4, - "InQuart", - 1.0, - false - } - }, - { - cmd = "Wait", - param = {0.7} - }, - { - cmd = "SetAudio", - param = { - 0, - "se_084", - 0.0, - false - } - }, { cmd = "SetBGM", param = { 1, - "music_avg_volume35_1s", + "music_avg_volume100_0s", 0, "", "4000ms", @@ -6703,21 +6684,6 @@ return { false } }, - { - cmd = "SetFx", - param = { - 0, - "fx_avg_congr", - 0, - 2, - nil, - nil, - nil, - 0.0, - false, - false - } - }, {cmd = "SetGoOn"}, { cmd = "Wait", @@ -6737,16 +6703,6 @@ return { "default" } }, - { - cmd = "SetStage", - param = { - 3, - 5, - "Linear", - 0.5, - true - } - }, { cmd = "SetBg", param = { diff --git a/lua/game/ui/avg/_kr/config/stm07_07.lua b/lua/game/ui/avg/_kr/config/stm07_07.lua index ba744bbd..3a1bd1a8 100644 --- a/lua/game/ui/avg/_kr/config/stm07_07.lua +++ b/lua/game/ui/avg/_kr/config/stm07_07.lua @@ -5,7 +5,7 @@ return { "ep_mainline_001", "07", "다시 만난 옛 칼", - "당신은 치토세와 오랜만에 재회하고, 그녀로부터 그동안의 근황과 수행의 성과를 전해 듣는다. 그녀의 도움을 받기로 한 당신은 함께 호수 속 별의 탑에 올라 조사를 진행하기로 한다. 출발하기 직전, 치토세는 손쉽게 천궁보험이 꾸민 음모를 저지해 버리는데……", + "당신은 치토세와 오랜만에 재회하고, 그녀로부터 그동안의 근황과 수행의 성과를 전해 듣는다. 소원을 빌기 위해 당신은 함께 호수 속 별의 탑에 올라 조사를 진행하기로 한다. 출발하기 직전, 치토세는 손쉽게 천궁보험이 꾸민 음모를 저지해 버리는데……", 0 } }, diff --git a/lua/game/ui/avg/_kr/config/stm07_14.lua b/lua/game/ui/avg/_kr/config/stm07_14.lua index 155ea29e..43fd9a5b 100644 --- a/lua/game/ui/avg/_kr/config/stm07_14.lua +++ b/lua/game/ui/avg/_kr/config/stm07_14.lua @@ -2955,7 +2955,7 @@ return { "", false, "", - "본부에서 내려온 새로운 시세는……==W== 개당 420만 도라입니다.", + "본부에서 내려온 새로운 시세는……==W== 개당 410만 도라입니다.", "" } }, diff --git a/lua/game/ui/avg/_kr/config/stsp_08_02.lua b/lua/game/ui/avg/_kr/config/stsp_08_02.lua index 98cafbda..55dfe693 100644 --- a/lua/game/ui/avg/_kr/config/stsp_08_02.lua +++ b/lua/game/ui/avg/_kr/config/stsp_08_02.lua @@ -5643,7 +5643,7 @@ return { "", false, "", - "내 이름은……==W== 루안이야.", + "내 이름은……==W== 유안이야.", "" } }, @@ -5772,7 +5772,7 @@ return { "", false, "", - "그럼 루안, 치료 마법을 한 번만 더 써 줄 수 있어? 봐, 흥분했더니 상처가 또 벌어졌어!", + "그럼 유안, 치료 마법을 한 번만 더 써 줄 수 있어? 봐, 흥분했더니 상처가 또 벌어졌어!", "" } }, @@ -5899,7 +5899,7 @@ return { "", false, "", - "루안이 손바닥으로 크루니스의 상처를 덮자, 차갑고 하얀 빛이 번쩍이더니, 통증이 서서히 사라졌다.", + "유안이 손바닥으로 크루니스의 상처를 덮자, 차갑고 하얀 빛이 번쩍이더니, 통증이 서서히 사라졌다.", "" } }, @@ -6289,7 +6289,7 @@ return { "", false, "", - "대단한 마법이잖아! 루안, 어떻게 한 거야?!", + "대단한 마법이잖아! 유안, 어떻게 한 거야?!", "" } }, @@ -7635,7 +7635,7 @@ return { "", false, "", - "어쩔 수 없었어. 오른쪽 눈을 다쳐서 시야가 좁아졌어, 거리 가늠도 잘 안되고……==W== 조금만 방심해도 바로 넘어지게 되네. 루안, 어서 치료 마법을……", + "어쩔 수 없었어. 오른쪽 눈을 다쳐서 시야가 좁아졌어, 거리 가늠도 잘 안되고……==W== 조금만 방심해도 바로 넘어지게 되네. 유안, 어서 치료 마법을……", "" } }, diff --git a/lua/game/ui/avg/_kr/config/stsp_15_01.lua b/lua/game/ui/avg/_kr/config/stsp_15_01.lua new file mode 100644 index 00000000..c06fbaa4 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stsp_15_01.lua @@ -0,0 +1,11297 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "01", + "귀여움 의존 증후군", + "조용! 녹음 시작! 촬영 시작! 배우 제자리…… 원래라면 이랬어야 했지만, 여주인공인 미네르바는 아직 마음의 준비가 덜 된 것 같다!?", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_canal_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 1, + "ttc_canal_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 1, + nil, + nil, + 0.0, + 0.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + 500.0, + 0.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg3_129", + "a", + "002", + "none", + nil, + 0.6, + -0.05, + -0.9, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 1, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + 0.4, + -0.1, + -1.0, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_990", + "a", + "002", + "none", + nil, + 0.6, + nil, + -1.0, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_991", + "a", + "002", + "none", + nil, + 0.9, + nil, + nil, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -650.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 3.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_990", + "a", + nil, + "none", + nil, + 0.58, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_991", + "a", + nil, + "none", + nil, + 0.88, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + 460.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 3.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + 0.62, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.42, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_1099", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "윈드 애시", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "InBack", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -600.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "002", + "none", + nil, + 0.73, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_990", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_991", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.52, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "얘들아! 다들 허리 똑바로 펴! 절대 얕보여선 안 돼!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -650.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_990", + "a", + nil, + "none", + nil, + 0.25, + -0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_991", + "a", + nil, + "none", + nil, + 0.85, + -0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "004", + "none", + nil, + 0.73, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "언니, 저쪽 대장 같은 사람이 오고 있어……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -600.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_107", + "e", + "002", + "none", + nil, + 0.2, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "008", + "none", + nil, + 0.85, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "006", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "012", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "우리는 고결한 기사! 노바를 수호하는 날카로운 칼이 될 것을 맹세했다!==W== 어떤 고난 앞에서도 절대 물러서지 않는다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + nil, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "우리는 제국 호위대! 시민의 재산과 평화를 지키고! 자유와 영광을 위해 싸운다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "제국 호위대 시종 기사……==W== 틸리아! 지금부터 악을 심판한다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "헤헤…… ==W==기세는 좋네.==W== 하지만 말이야……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -650.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "003", + "none", + nil, + 0.75, + 0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "none", + nil, + 0.7, + 0.0, + nil, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "진정한 악에 맞서려거든 나부터 상대해야 할 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 1, + "", + false, + "", + "바라던 바다.==W== 네 도전을 끝까지 받아주지!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "016", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "그 누구도 정의의 길을 가로막을 순 없어!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "007", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "하! 설치다가 나자빠지지나 말라고!==W== 한번 받아쳐 봐……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "close", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "InQuad", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "컷!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "이거 완전…… 아니야!!!", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_canal_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_107", + "e", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "013", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "007", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "014", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "죄, 죄송해요, 감독님!==W== 너무 오랜만에 연기하는 거라 조금 긴장해서……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "007", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_129", + "a", + "002", + "none", + nil, + 0.46, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + 0.45, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "‘감독’ 기사", + "", + 1, + "", + false, + "", + "아니, 틸리아는 제대로 했어. 문제는……==W== 너야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_5", + "31", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "‘감독’ 기사", + "", + 0, + "", + false, + "", + "윈드 애시의 미네르바!==W== 네가 어떤 캐릭터를 맡았는지 알고는 있는 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + "005", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_canal_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "010", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "제국 호위대랑 함께 호흡을 맞추는 파트너 아니었어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "‘감독’ 기사", + "", + 1, + "", + false, + "", + "그냥 평범한 파트너가 아니야. 넌 여주인공이라고! 여==W==·주==W==·인==W==·공!==W== 알겠어?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + -20.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.2, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.2, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -170.0, + -65.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.2, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -30.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "‘감독’ 기사", + "", + 0, + "", + false, + "", + "그런데 방금 그 연기는 뭐야?! ==W==악당이 따로 없잖아!==W== 여주인공이라는 역할, 그렇게 만만하게 보지 마……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_4", + "AvgStageEffect_wipe_down", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_canal_daylight", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -30.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "009", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "하?! ==W==내가 언제 만만하게 봤다고 그래!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "‘감독’ 기사", + "", + 0, + "", + false, + "", + "그럼, 여주인공다운 포스를 제대로 잡아 보라고!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "‘포스’라니…… 디렉션이 너무 두루뭉술하잖아.==W== 좀 더 구체적으로 말해봐.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "‘감독’ 기사", + "", + 1, + "", + false, + "", + "그럼, 이렇게 해보자……==W== 의상을 바꿔봐. 그럼, 감정이 더 잘 잡힐 테니까.==W== 구체적인 느낌은 네가 정해, 어쨌든 다음 촬영 전까지 누가 봐도 ‘여주인공의 포스’가 물씬 풍기는 의상을 준비해 와!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "‘감독’ 기사", + "", + 0, + "", + false, + "", + "아, 참. 비용은 나한테 청구하면 되니까 금액은 신경 쓰지 말고.==W== 그럼, 오늘은 여기까지. 다들 고생 많았어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + 50.0, + nil, + "avg2_994", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "흥…… 아주 자연스럽게 사람을 부려 먹네.==W== 제국 호위대가 그렇게 대단한가?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg2_994", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m53", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_107", + "e", + "013", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_071", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "정말 죄송해요……==W== 특별히 촬영을 도와달라고 부탁드렸던 건데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 1, + "", + false, + "", + "신경 쓰지 마.==W== 의뢰를 맡기로 한 이상, 최선을 다해 결과물을 내야지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "012", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "문제는 의상인데…… ==W==감독이 무슨 말을 하는지는 알겠는데,==W== ‘여주인공의 포스’를 보여줘야 한다니…… 음……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "아, 제 의상은 「헬름라이더」의 이미지를 참고해서 맞췄어요.==W== 미네르바도 마음에 둔 이미지가 있다면 좋은 아이디어가 떠오를지도 몰라요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "008", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "그렇구나…… 조언 고마워.==W== 다음 촬영 때는 완벽하게 준비해서 올 테니까,==W== 그때 다시 제대로 ‘맞대결’하자고!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "basement_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "003", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "하아……! ==W== 힘들어 죽겠어……==W== 연기 생각보다 훨씬 힘드네……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "011", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "대사는 몇 마디 안 되는데, 카메라 앞에 서니까 긴장돼요~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.75, + nil, + 1.05, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.25, + nil, + 1.05, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "005", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "오, 두목! 오늘 고생했슴다!==W== 음……? 무슨 책 보고 있슴까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "008", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "패션 잡지야.==W== 감독이 나더러 여주인공다운 의상을 준비하랬잖아? 영감을 좀 얻어볼까 해서 찾아보고 있었어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + 700.0, + nil, + 0.6, + "avg1_107", + "e", + "002", + "none", + 0, + nil, + nil, + 1.2, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + 0.7, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "004", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "그러고 보니 그 틸리아라는 녀석의 옷이 꽤 멋지긴 했슴다. 특히 벨트 같은 거 말임다.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_107", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "002", + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.57, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.76, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "맞아요~ 평소에는 아주 평범해 보였는데, 옷을 갈아입으니까 분위기가 완전히 딴판이더라고요!==W== 진짜 깜짝 놀랐어요~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "흥. ==W==두목도 틸리아한테 뒤지지 않을 만큼 멋진 의상으로 준비하면 되잖슴까?!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "안 돼. 그러면 감독이 분명 또 트집 잡을걸.==W== 감독이 원하는 건 ‘여주인공’의 느낌이니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "004", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "음……==W== ‘여주인공’ 느낌이란 게 대체 어떤 걸까요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 1, + "", + false, + "", + "솔직히 나도 모르겠어……==W== 영화에서 흔히 볼 수 있는 여주인공은 아가씨나 공주 같은 타입이 많은데, 이번에 내가 맡은 역할은 틸리아와 함께 싸우는 파트너야……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "013", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "011", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 1, + "", + false, + "", + "그래서, 이 잡지가 빛을 발할 시간이야!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "none", + nil, + 0.05, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_467", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "너희도 같이 보자.==W== 괜찮다 싶은 걸 다 고른 다음, 우리 윈드 애시의 여주인공이 어떤 이미지여야 할지 같이 구상해 보자고.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "우와앗! 윈드 애시 스타일의 여주인공이라니,==W== 말만 들어도 완전 멋진 것 같슴다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "그나저나 두목, 패션 잡지가 이렇게 많았어요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 1, + "", + false, + "", + "아, 이건…… 플라티나 학원 수업 때 썼던 보충 교재야!==W== 그래, 맞아! 거기선 패션이나 디자인 수업도 있었거든!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "013", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "‘사실, ==W==연재되는 소녀 만화를 보려고 산 거야’…… 이런 말은 때려죽여도 못 해……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "013", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "basement_light", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "오~! 플라티나 학원은 정말 대단한 것 같슴다! ==W==이런 것까지 가르쳐 주다니 말임다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "그만하고, 어서 보기나 해. 괜찮다 싶은 옷이 있으면 그 페이지를 접어서 표시해 둬.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "basement_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "005", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "음…… 아,==W== 이거 우리 두목한테 진짜 어울릴 것 같은데!==W== 아니, 이게 더 나으려나……==W== 와, 저것도 진짜 멋지다!", + "" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "005", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "009", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "언니, 모든 페이지에 표시하면 나중에 선별할 수가 없잖아요?==W== 어라……?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_388", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_15_001", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "넬몬트가 다른 잡지를 집으려던 찰나, 책 사이에서 작은 책 하나가 툭 떨어졌다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "오! 이것도 괜찮다! 귀여우면서도 포스가 넘치는 게, 두목한테 딱 맞겠어!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m36", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "뭐야! ==W==그건……==W== 「안녕, 지뢰계 소녀」?! 이게 왜 여기 있지?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_15_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "015", + "none", + 3, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + 1, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + 1, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "지뢰계…… 두목,==W== 이게 뭐예요~?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "none", + 1, + 0.7, + 0.02, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "넬몬트, 나도 좀 보여줘!==W== 어엉……? 그림에 나온 여자애, 눈이 엄청 크네?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "015", + "avg_emoji_symbol", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "아…… 그건……==W== 이건 그림책이라 그래!==W== 응! ==W==어린아이들도 한눈에 알아보게 하려고 좀 과장해서 그린 거지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "013", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + 1, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "008", + "avg_emoji_question", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "그림책? 이렇게 작은 책도 있슴까? 게다가 엄청 두껍슴다?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "016", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 1, + "", + false, + "", + "이, 이런 종류의 그림책도 원래 있는 거야!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "그건 전혀 안 중요해! 지금은 의상을 구상하는 게 우선이야!==W== 잡지가 이렇게나 많은데, 이렇게 꾸물거리다간 다 못 본다고!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "그럼 그냥 이 그림책 표지에 나온 의상으로 하는 건 어떻슴까!==W== 세 보이기도 하고, 안대도 완전 쿨해 보이는 게 딱 윈드 애시 스타일의 여주인공임다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "002", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "002", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "저도 괜찮은 것 같아요~==W== ‘지뢰’라는 게 땅에 묻어두는 폭탄 함정이잖아요! ‘펑!’ 하고 터지면 시각적으로도 강렬할 것 같아요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.5, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 1, + "", + false, + "", + "‘지뢰계’가 원래 그런 뜻인가? 그때 읽으면서 나도 무슨 뜻인지 몰랐……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 1, + "", + false, + "", + "아니, 아니지. 이대로 가다간 이 만화 속 여주인공 의상을 입고 촬영을 하게 생겼잖아?! ==W==뭐, 나도 한 번쯤 입어보고 싶다는 생각을 안 해본 건 아니지만……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "013", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "후…… 진정하자. 내가 이 옷을 입으면 분명 이상해 보일 거야.==W== 어떻게든 얘네가 마음을 접게 해야 해!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "basement_light", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "002", + "none", + nil, + 0.2, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "너희 너무 쉽게 생각하는 거 아니야?==W== 이 만화…… 아니, 이 그림책 스토리는 전부 허구라 현실에선 이런 옷 자체를 못 구해.==W== 지금부터 만든다고 해도 촬영 전까지 완성 못 할 거야. 그러니까, 기각한다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "012", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "살 수 없다면…… ==W==별의 탑에 가서 소원으로 빌면 되잖아요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "좋은 생각임다! 디자인을 확실히 파악했으니 소원이 이루어질 확률도 높아질 것임다. 자, 당장 출발하겠슴다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.5, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 1, + "", + false, + "", + "하아…… ==W==결국 얘네한테 말렸어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "어쩔 수 없지…… 탑에 한 번 다녀오자.==W== 어차피 소원이 꼭 이루어지는 것도 아니잖아. 한 번 해보고 나면 얘네도 포기하겠지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "basement_light", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "002", + "none", + nil, + 0.2, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 1, + "", + false, + "", + "그래, 알겠어. 대신 약속해,==W== 딱 한 번만 올라가는 거다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "012", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "소원이 안 이루어지면 깔끔하게 포기하고 시내에서 살 수 있는 옷으로 사는 거야. 소원에는 대가가 따르니 함부로 막 빌 수는 없으니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "폴몬트&넬몬트", + "", + 1, + "", + false, + "", + "네~~~!!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_283", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "폴몬트&넬몬트", + "", + 0, + "", + false, + "", + "지뢰~ 폭탄~ 끝내줌다……! ==W==폭탄~ 지뢰~ 멋집니다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "002", + "none", + nil, + nil, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "정말 못 말려……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 700.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.7, + nil, + 1.05, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "005", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "오! 벽에 있는 패턴, 정말 화려하다!==W== 이쪽 그림도 완전 멋져!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "015", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.2, + nil, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.7, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "002", + "none", + nil, + 0.3, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "두목, 오늘 별의 탑은 왠지……==W== 아주 힙한데요~? 예전에 올랐던 탑이랑은 분위기가 전혀 달라요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "011", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 1, + "", + false, + "", + "지리 협회의 조언을 들었거든. 이곳 별의 탑은 패션 디자이너들이 자주 여행가를 시켜 소재를 모으고 영감도 얻는 곳이라고 들었어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "얘네가 다른 디자인에 꽂히기만 하면 자연스럽게 화제를 돌릴 수 있을 거야!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "눈길을 사로잡는 디자인이 있으면 잘 기억해 둬.==W== 소원 상자에서 나온 의상만 탑 밖으로 가지고 나갈 수 있으니, 소원을 빌 땐 아주 명확하고 상세하게 묘사……==W== 해야만 해!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 700.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "002", + "none", + nil, + 0.4, + nil, + 1.05, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.8, + nil, + 1.05, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.7, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "002", + "none", + nil, + 0.2, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "008", + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 1, + "", + false, + "", + "음…… ==W==그래도 역시 두목한테는 그림책에 나온 스타일이 더 어울리는 것 같슴다……==W== 응?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_309", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_943", + "a", + "002", + "none", + 2, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_943", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "오오! 이 장식도 너무 멋있슴다!==W== 이걸 아까 그 그림책 표지에 나온 의상이랑 같이 매치하면……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "004", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + 100.0, + 0.95, + "avg2_993", + "a", + "010", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "어, 언니……==W== 저기……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg2_993", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 0, + nil, + nil, + 0.01, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "바보야, 당장 물러서! 그건 성해라고!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stsp_15_02.lua b/lua/game/ui/avg/_kr/config/stsp_15_02.lua new file mode 100644 index 00000000..8fffd0c1 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stsp_15_02.lua @@ -0,0 +1,10841 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "02", + "귀여움 의존 증후군", + "가장 귀엽고 시선을 사로잡는 여주인공이 되기 위해, 미네르바는 ‘귀엽지만 위험한’ 느낌을 주는 의상을 선택한다!", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_151", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m10", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_265", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "007", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_yellow_blade", + 0, + 0, + 3.5, + nil, + -0.75, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_137", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.85} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "006", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "칫! 이 녀석, 제법 상대하기 까다로운걸!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "011", + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "010", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "두목, 폭탄이 다 떨어졌어요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + nil, + 0.9, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "015", + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + 15.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "OutQuad", + 0, + 0.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "none", + 0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "아파! 으으~……==W== 방심했슴다……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "넬몬트! 우선 폴몬트를 데리고 퇴각해, 여기는 내가 막을게!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "어머? 내가 실수로 한 마리를 놓쳤나 보네?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_b", + 0, + 0, + -1.0, + nil, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_225", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.47, + 0.03, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_b", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "010", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "호호호♪ ==W==선수 쳐버려서 미안. 하지만~ 이 녀석은 원래 내 사냥감이었거든.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "아니……==W== 오히려 큰 도움이 됐어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "빨간 머리인 분이 다친 것 같네?==W== 여기 치료약이 있으니까 가져다 써.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "정말 고마워.==W==난 미네르바, ‘윈드 애시’의 두목이다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "천만에. 난 그레이, 황혼청의 심판관이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "후후, 가는 말이 고와야 오는 말이 고운 법이지. 너희 둘도 자기소개해 주지 않을래?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -700.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "009", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "005", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "포, 폴몬트라고해……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "넬몬트라고 해요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + -500.0, + nil, + 0.75, + "avg1_132", + "a", + "006", + "avg_emoji_angry", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "너희 둘, 왜 그렇게 두리번거리는 거야?==W== 은인에게 너무 무례하잖아! 감사 인사를 할 때는 상대방의 눈을 보라고 가르치지 않았어!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg1_132", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "008", + "none", + nil, + nil, + -0.175, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "하, 하지만 두목.==W== 황혼청의 심판관은……", + "" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "011", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "무서운 소문이 아주 많단 말이에요~.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "정말이지……==W== 고작 그런 뜬소문에 겁을 먹다니, 한심하긴.", + "" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "005", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "신경 쓰지 마. 이런 반응엔 이미 익숙하니까. ==W==처음 보는 사람에겐 확실히 경계심을 갖는 게 좋지, 후후.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "그나저나……==W== 이 시간에 왜 별의 탑에 온 거지?==W== 요새 별의 탑 안이 그리 평화롭지 않아서, 관광하러 올 곳은 못 되거든.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "그게 말이지……==W== 설명하자면 좀 긴데, 실은 이래——", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m28", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "그러니까 제국 호위대의 홍보 영상에 쓸 의상을 구하러 왔다는 거군……==W== 호호호~ 재미있네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "002", + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "네, 저희가 원하는 옷은 상점에서 구할 수가 없어서 운에 맡기고 탑에 와봤어요. 혹시 소원이 이루어질지도 모르니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "아이디어는 좋지만, 의상 소원은 난이도가 아주 높아. 기도문에서 원하는 스타일을 명확하고 정확하게 묘사해야 하거든…… ==W==대략적인 이미지만 있다면 실패할 확률이 높지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "하지만 너희들은 운이 좋네~ 내가 마침 ‘지뢰계’ 스타일을 조금 알고 있거든~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "뭐라고……?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "002", + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "avg_emoji_symbol", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "진짜야?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "당연하지.심판관으로서 여러 별의 탑을 자주 드나들다 보니, 비슷한 옷을 몇 번 본 적이 있어~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "010", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "말도 안 돼……==W== 그런 옷이 정말 존재한다고? 현실에선 한 번도 본 적이 없는데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "놀랍나? ==W==요즘 유행하는 디자인들도 거슬러 올라가면 실은 별의 탑에서 발견된 옷들을 모티브로 한 게 꽤 많아~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "후후, 어쩌면 널 계기로 지뢰계가 유행하게 될지도 모르겠네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "그렇다는 건 두목이 유행을 선두 시키는 사람이 된다는 건가요?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + -0.05, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "avg_emoji_attention", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "좋았어, 이거 완전 대박임다! 두목, 이 사람을 따라서 견문 좀 넓히고 오는 게 좋을 것 같슴다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "너희 둘 다 진정해. ==W==우리의 원래 목적은 감독을 만족시킬 만한 ‘여주인공’ 의상을 찾는 거였잖아—— 꼭 지뢰계일 필요는 없지 않아?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "아니, 오히려 방향을 아주 잘 잡은 것 같은데? ==W==연기할 배역이 전형적인 정통파 여주인공은 아니라고 했지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "31", + "Linear", + 0.75, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "014", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "마음속에 가련한 연민을 자아내는 연약함과 위험성을 숨기고 있으면서도,==W== 폭발적인 불꽃 같은 힘을 간직하고 있다니……==W== 음, 이런 옷이야말로 딱이지. 거기에 정통파 기사와 나란히 서서 싸운다면 분명 화면에 아주 잘 나올 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "013", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_2", + "31", + "Linear", + 0.75, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jump1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "드디어 ‘지뢰계’의 시대가 오고 있슴다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wind_light", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "002", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "별의 탑에서 산전수전 다 겪은 분이 하시는 말씀이니 틀림없이 맞을 거예요~.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "참, 여기서 만난 것도 인연인데 제가 대신 소원을 빌어드릴게요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "아, 아냐. 너무 폐를 끼치는 것 같아서……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.4, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "폴몬트&넬몬트", + "", + 0, + "", + false, + "", + "그럼 잘 부탁드립니다!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + 1.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "큰일이네……==W== 일이 돌아가는 꼴이 예감이 안 좋은데……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "013", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "010", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "그럼 우선 소원 상자부터 찾으러 가죠. ==W==자, 저를 따라오세요——!!!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "야, 너무 빠르잖아!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_283", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xiaozhen", + "Linear", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_497", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_wishbox_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_493", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "좋아, 소원 상자도 무사히 찾았으니 바로 소원을 빌어보도록 하지……==W== 크흠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "만능의 은혜의 신이시여, 경건한 마음으로 당신께 소원을 빕니다.부디 제게——", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "그레이는 어디선가 노트를 꺼내더니 애절한 목소리로 생소하고 난해한 단어들을 읊조리기 시작했다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "‘있지…… ==W==도대체 어떻게 해야 나만 바라봐 줄 거야?==W== 난 이렇게나 널 사랑하는데, 왜 넌 나를 봐주지 않는 거니?’", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_185", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + -100.0, + nil, + 0.8, + "avg1_132", + "a", + "015", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "어? 어디서 많이 듣던 대사인데, 설마……!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_132", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "‘내 비밀은 오직 너에게만 보여줄게…… ==W==이게 바로 사랑의 증거야.==W== 자, 내 곁에서 타락해 버리지 않을래?’", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg2_994", + "a", + "015", + "avg_emoji_question", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "이게 정말 소원을 비는 거야? 옷에 대한 이야기는 전혀 안 나오는 것 같은데, 기분이 좀 이상한데?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg2_993", + "a", + "010", + "avg_emoji_exclamation", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "언니, 저것 봐! 소원 상자가……!", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg2_994", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg2_993", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_354", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_15_002", + nil, + 0.6, + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "어머, 느낌이 좋은데~ 한 번에 성공한 모양이야. ==W==오랜만에 비는 소원이라 걱정했는데, 다행히 실력은 녹슬지 않았네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "말도 안 돼……==W== 이, 이건 표지에 있던 그 옷이랑 똑같잖아……?! ==W==대체 어떻게 된 거야?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_15_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "이미지를 은혜의 신께 더 구체적으로 전달하기 위해서, 그 옷과 관련이 깊은 대사를 읊은 것뿐이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "내가 정말 좋아하는 책……==W== 「안녕, 지뢰계 소녀」에 나오는 대사거든.==W== 감동적인 소녀 만화——", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "013", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "none", + 0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "컥——! 소녀 그림책이야!==W== 그림책이라고, 알았지?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "013", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "그림책?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "아, 아무튼 고마워!==W== 오늘 위기에서 구해준 것도 모자라 옷까지 찾게 도와주다니. 이 은혜를 어떻게 갚아야 할지 모르겠네!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "그렇게 신경 쓸 필요 없어.==W== 정 그렇다면…… 나도 소원을 빌어도 될까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "소원? 그래, 소원으로 소원을 갚는 것도 나쁘지 않지.==W== 좋아…… 내가 뭘 하면 되지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "011", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "너희들이 이 옷을 입은 모습을 보고 싶어. 어때?", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_132", + "shake_L", + false, + 2.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "015", + "none", + nil, + 0.3, + -0.1, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "Tiao", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "하아아아아?! 아,==W== 안 돼, 절대 안 돼!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "016", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "어라, 방금 ‘좋아’라고 하지 않았나?==W== 아니면 당당한 윈드 애시의 일원이 그렇게 ‘신의’가 없는 사람인가?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "016", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "으윽! 그, 그치만……==W== 으으……!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + 0.0, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "jewelry_store_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_093", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.75, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_clockwise", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "008", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m45", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "이 가게의 탈의실을 마음대로 써도 정말 괜찮은 거야~?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "괜찮아~ 여기 점장이 내 지인이거든. 미리 말해뒀어~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "002", + "none", + 3, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + 2, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + 3, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "왠지 함정에 빠진 것 같은 기분이 드는데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "자, 세세한 건 신경 쓰지 말고 어서 갈아입으러 가자. ==W==자~ 이쪽이야~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_099", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 1.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_tales_15_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "012", + "none", + nil, + 0.3, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "음…… 이 코르셋,==W== 너무 꽉 끼는 거 아니에요……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "우와, 이 옷 진짜 멋지다……==W== 근데 치마가 좀 짧은 것 같은데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "013", + "avg_emoji_star", + nil, + nil, + -0.25, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "이 장식들이 이런 의미였다니……==W== 정말 대담한 디자인이네요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "012", + "none", + nil, + 0.32, + 0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 1, + -10.0, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.3, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 1, + 0.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "와, 진짜 대단한 옷이다……==W== 우리 정말 이걸 입고 촬영하는 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_15_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "014", + "none", + 1, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "010", + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "none", + 3, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "음~? ==W==두 사람은 왜 다시 원래 옷으로 갈아입은 거지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "그게……==W== 이 옷이 가장 잘 어울리는 건 역시 두목이라서요……==W== 그러니까, 그레이 님은 두목의 모습만 눈에 담아주셨으면 해요~.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "맞아! 우리 둘은 이런 옷 별로 안 어울리거든. 두목의 소중한 기억력을 낭비하게 할 순 없지!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "두 사람도 입으면 아주 귀여울 것 같은데……==W== 뭐, 너희의 반응을 보는 것만으로도 충분히 즐거우니까 이번엔 그냥 넘어가지~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "그건 그렇고, 우리의 가장 중요한 ‘여주인공’은? 괜찮은 거야? 들어간 뒤로 아무 소리가 안 나네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "010", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "두목~ 옷 다 갈아입었어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "아, 응……==W== 하, 하지만 아직 마음의 준비가……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 25.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "후후훗~ 그렇다면 역시 마지막으로 한 번 밀어줄 필요가 있겠네.==W==영~차♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "영~ 차♪", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m115", + "none", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_15_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 800.0, + 600.0, + 1.6, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_053", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_132", + "", + 0, + "", + false, + "", + "잠깐?!==W== 왜 마음대로 커튼을 여는 거야! ==W==아직 준비 안 됐다고 했잖아?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 700.0, + -200.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 4.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 1, + "", + false, + "", + "‘마음의’ 준비였잖아? ==W== 그렇게 안 하면 평생 안 나올 것 같아서 말이지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 0, + "", + false, + "", + "그나저나…… 제법 그럴싸한데?==W== 정말 귀여워♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_994", + "", + 0, + "", + false, + "", + "정말로! 두목! ==W==그 옷 입으니까 정말 귀엽슴다!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_993", + "", + 0, + "", + false, + "", + "멋지면서도 귀여움이 살아있네요!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 18.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_132", + "", + 0, + "", + false, + "", + "으으……==W== 정, 정말 안 이상해?==W== 내가 이런 옷을……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 1, + "", + false, + "", + "그럴 리가. 이미 훌륭한 ‘지뢰계 여주인공’이야. 자신감을 가져.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 0, + "", + false, + "", + "보아하니 본인도 꽤 만족한 모양인데?==W== 헤어스타일까지 옷에 맞춰서 예쁘게 다듬으셨잖아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_132", + "", + 0, + "", + false, + "", + "그,==W== 그건…… 이왕 입는 거 제대로 갖춰 입고 싶어서……==W== 아니, 그게 아니라, 이건 무슨 일이든 완벽하게 처리해야 한다는 뜻이야!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_132", + "", + 1, + "", + false, + "", + "‘사실은 「안녕, 지뢰계 소녀」의 여주인공 모습을 재현하고 싶었다’라는 말을 어떻게 하겠어!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_132", + "", + 1, + "", + false, + "", + "하지만 이 옷을 입은 순간……==W== 아주 찰나였지만, 정말 만화 속의 그 ‘여주인공’이 된 것 같은 기분이 들었어……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_132", + "", + 0, + "", + false, + "", + "뭐지…… 심장이 너무 빨리 뛰어.==W== 이게 ‘지뢰계’의 힘인가? 다들 반응도 괜찮은 것 같고,==W== 의상으로 입기엔 정말 나쁘지 않은데?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 0, + "", + false, + "", + "모처럼이니까 이대로 입고 돌아가는 건 어때?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_132", + "", + 0, + "", + false, + "", + "바, 바보 같은 소리 하지 마!==W== 볼 만큼 봤잖아. 이제 갈아입을 거야——!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_149", + "", + 0, + "", + false, + "", + "정말~==W== 아쉽네.==W== 좀 더 보고 싶었는데.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "jewelry_store_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m53", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "좋아, 의상은 이걸로 해결됐어.==W== 다음은 그 감독이 만족할 수 있게 연기 실력을 갈고닦아야겠네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + nil, + "avg2_994", + "a", + "010", + "avg_emoji_exclamation", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "이 옷만 있으면 연기쯤이야 식은 죽 먹기임다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg2_993", + "a", + "005", + "avg_emoji_star", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "이번에는 반드시 한 번에 통과할 수 있을 거예요!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg2_994", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg2_993", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "004", + "none", + 2, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + 2, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "음~ ==W==정말 그렇게 순조로울까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "뭐, 뭐야. 무슨 문제라도 있어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "내가 보기엔 여주인공으로서의 아우라가 아직 좀 부족한 것 같아서~==W== 음, 방금은 수치심을 완전히 버리지 못한 상태였지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "으으……==W== 그, 그건 너무 무리한 요구라고! 그런 옷, 나도 처음 입어본 거란 말이야……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "017", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "호호호, 걱정 마. 칼을 뽑았으면 무라도 썰어야지. ==W==내가 책임지고 완~ 벽한 지뢰계 여주인공으로 만들어 줄게!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "013", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "준비됐어~? ==W==내가 아껴둔 비장의 특훈을 맛보여 줄게♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stsp_15_03.lua b/lua/game/ui/avg/_kr/config/stsp_15_03.lua new file mode 100644 index 00000000..1d53ae3c --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stsp_15_03.lua @@ -0,0 +1,14106 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "03", + "귀여움 의존 증후군", + "제작진의 시선, 카메라의 시선, 그리고 당신의 시선까지…… “있잖아, 약속해 줘. 오직 나만 바라보겠다고. 응?”", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "며칠 후, 촬영 당일——", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_canal_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.6, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_116", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_189", + "a", + "005", + "none", + nil, + 1.0, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_120", + "a", + "002", + "none", + nil, + 0.0, + nil, + -1.0, + nil, + nil, + 1.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_107", + "e", + "018", + "none", + nil, + nil, + nil, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_129", + "a", + "002", + "none", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "InOutCubic", + 7.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "InOutCubic", + 7.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "012", + "avg_emoji_love", + 4, + nil, + nil, + nil, + nil, + 0.5, + nil, + "diantou2", + "none", + "OutCubic", + 0, + nil, + false, + 3.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_200", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_189", + "a", + nil, + "none", + 3, + 0.0, + nil, + nil, + nil, + nil, + nil, + "manbu", + "none", + "OutSine", + 0, + nil, + false, + 2.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_189", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_079", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + 2, + 0.65, + nil, + nil, + nil, + nil, + nil, + "manbu", + "none", + "OutSine", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.8, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_467", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 1.0, + nil, + -0.8, + nil, + 1.0, + 0.0, + "manbu", + "none", + "Linear", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + 1, + nil, + -0.05, + 1.05, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "‘감독’ 기사", + "", + 0, + "", + false, + "", + "점심 휴식이 끝나는 대로 바로 틸리아와 미네르바의 대결 장면을 촬영할 거야.==W== 다들 준비하고, 한 번에 끝낼 수 있도록 하자.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_116_stop", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "002", + "none", + nil, + 0.1, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "002", + "none", + nil, + 0.9, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "none", + nil, + 0.75, + -0.1, + 1.2, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.25, + -0.1, + 1.2, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "008", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "응? 넬몬트. 두목 못 봤어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "못 봤는데~? 곧 정식 촬영 시작인데 어디 가신 걸까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "close", + nil, + nil, + -0.05, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "close", + nil, + nil, + -0.05, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "c", + "002", + "none", + nil, + 0.4, + nil, + 1.2, + nil, + 1.0, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "avg_emoji_happy", + 1, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "미안, 많이 기다렸지!==W== 좋아하는 사람 생각하느라 나도 모르게 늦어버렸네~", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.0, + nil, + 1.1, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + 0.1, + nil, + 1.4, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "avg_emoji_speechless", + nil, + 0.7, + nil, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "엑, 누구……==W== 잠깐, 두목?!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "015", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "017", + "avg_emoji_star", + nil, + 0.5, + -0.05, + 1.1, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 1, + "", + false, + "", + "나, 당당한 지뢰계 여주인공—— ==W==미네르바라고 해★ ==W==나와 좋아하는 사람이 함께하는 걸 방해하는 악당들은 전부 날려버릴 거야♪", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "003", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "017", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutCubic", + 0, + -5.0, + false, + 0.7, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "011", + "avg_emoji_happy", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_canal_daylight", + "AvgStageEffect_mosaic", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "깜짝 놀랐어……? 어때, ==B====W==방금 연기 꽤 그럴싸했지?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m36", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "002", + "none", + nil, + 0.9, + -0.2, + 1.4, + 0.8, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "002", + "none", + nil, + 0.1, + -0.2, + 1.4, + 0.8, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "010", + "none", + 2, + 0.8, + nil, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "015", + "none", + 1, + 0.2, + nil, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_356", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_173", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.1, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "깜, 깜짝 놀랐잖아요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_173", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.1, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "방금 다른 사람인 줄 알았슴다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "close", + 1, + 0.3, + -0.1, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "004", + "none", + 2, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "none", + 3, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -200.0, + nil, + nil, + "avg3_129", + "a", + "002", + "avg_emoji_attention", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "004", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "‘감독’ 기사", + "", + 0, + "", + false, + "", + "정식 촬영 시작 5분 전. 스태프들은 각자 위치로 이동해 줘.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_129", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "002", + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "002", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "004", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "008", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "011", + "avg_emoji_happy", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "그럼 난 먼저 가 있을게!==W== 너희 둘도 옷 갈아입고 빨리 와★", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + 1.0, + nil, + 1.2, + nil, + nil, + 0.0, + "manbu", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.35, + -0.05, + 1.1, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.65, + -0.05, + 1.1, + nil, + nil, + nil, + "tiao2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "두목, 정말 대단하네……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_071", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "InOutExpo", + true, + true, + 0.4, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_524", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m48", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 1, + nil, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_107", + "e", + "004", + "none", + nil, + 1.2, + nil, + 1.0, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "manbu", + "none", + "OutQuad", + 0, + nil, + false, + 1.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_057", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_107", + "", + 0, + "", + false, + "", + "허억…… 허억……! 추격자가 이렇게나 많다니……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "013", + "none", + nil, + 0.4, + nil, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "c", + "002", + "none", + nil, + 0.8, + nil, + 1.1, + nil, + 0.5, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_107", + "", + 1, + "", + false, + "", + "‘칠흑의 별’, 다친 곳은 없어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "‘칠흑의 별’", + "", + 0, + "", + false, + "", + "난 괜찮아. 넌 괜찮은 거야? 목숨을 바쳐서라도 반드시 널 지켜낼게……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "close", + 1, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "017", + "none", + 2, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "의상 때문인가, 미네르바의 아우라가 전이랑 완전히 달라졌어요…… ==W==저도 질 수 없어요!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_071", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "‘감독’ 기사", + "", + 1, + "", + false, + "", + "컷——! 미네르바,==B====W== 지난번보다 훨씬 좋아졌어. 의상과 메이크업 느낌도 아주 훌륭해. 하지만 아직 조금 부족해.", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "stop", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "ttc_canal_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_129", + "a", + "002", + "none", + nil, + nil, + -0.2, + 1.2, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "‘감독’ 기사", + "", + 0, + "", + false, + "", + "이 장면은 절망적인 상황에서 여주인공이 맞서는 결의를 보여줘야 해.==W== 무슨 일이 있어도 동료와 떨어지고 싶지 않은 마음, 그 절박하고 간절한 느낌을 모두에게 보여주란 말이야.==W== 알겠나?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "018", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "003", + "none", + nil, + 0.53, + -0.05, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "동료와 떨어지고 싶지 않은 마음이라……==W== 알겠어, 한번 해볼게.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "005", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "호호호, 전부터 조금 이상하다 싶었는데, 역시 그 만화에 대해서 아주 잘 알고 있었구나.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "002", + "none", + nil, + 0.9, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + 0.3, + 0.07, + 0.9, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "016", + "none", + nil, + 0.7, + 0.1, + 0.9, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "016", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "음…… 부탁이야, 폴몬트랑 넬몬트한테는 비밀로 해줘.==W== 내가 소녀 만화를 좋아한다는 걸 들키면…… 두목으로서의 위엄이 땅에 떨어질 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "none", + 1, + nil, + nil, + nil, + nil, + 0.0, + nil, + "diantou2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "그래서 그렇게 숨기려 했던 거군.==W== 걱정 마, 은혜의 신께 맹세코 비밀을 지켜줄 테니까.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "013", + "avg_emoji_shy", + 1, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "고마워, 신세를 졌네.==W== 그래서 특훈이라는 건 구체적으로 어떻게 하는 거야……?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_happy", + 1, + nil, + nil, + nil, + nil, + 0.0, + nil, + "huanxin2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "「안녕, 지뢰계 소녀」에 나오는 여주인공의 대사, 한 마디 한 마디가 독처럼 마음에 스며들지 않아?==W== 지금 너에게 부족한 건 바로 그 ‘독’ 같은 느낌이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "이게 바로 ‘지뢰계’의 신비한 힘이지……==W== 평소의 강직한 껍데기는 집어던지고, 소중한 사람을 독점하고 싶은 ‘독’을 느껴봐.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "012", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "010", + "avg_emoji_question", + 1, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "무슨 뜻인지는 알겠는데…… 구체적으로 연기에 어떻게 활용해야 하지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "avg_emoji_happy", + 1, + nil, + nil, + nil, + nil, + 0.0, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "모든 건 상상력 훈련부터 시작돼.==W== 우선, 마음속으로 너에게 ‘가장 소중한 사람’을 그려봐.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "none", + 1, + 0.5, + -0.1, + 1.2, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "가장 ==W==소중한 사람……", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "013", + "none", + 3, + 0.8, + -0.2, + 1.6, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.8, + -0.3, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "mood_2", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_149", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "009", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "떠올렸어? 만약 그 사람이 다른 누군가와 함께 있는데,==W== 네가 본 적 없는 행복한 미소를 짓고 있다면…… 어떤 생각이 들까?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_1", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "013", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "그 녀석이 행복하다면 나도 기쁘겠——", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley_daylight", + "32", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "010", + "none", + nil, + 0.7, + -0.05, + 1.0, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_149", + "a", + "002", + "none", + nil, + 0.3, + -1.0, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "015", + "avg_emoji_shock", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "틀려 ==W==틀려 틀려 틀려 틀려!!! ==W==완전히 틀렸어!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "close", + nil, + 0.4, + nil, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "007", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "ChaoDaZhenDong", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + nil, + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_5", + "AvgStageEffect_wipe_up", + "OutQuart", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_230", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "내가 말했잖아? 평소의 자신을 전부 버리라고! 지금의 넌 지뢰계 여주인공이야!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "014", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 1, + "", + false, + "", + "넌 지금 가장 소중한 사람을 독점하고 싶어 해.==W== 그 사람을 잃고 싶지 않은 거야. 절대로 그 사람을 남에게 넘겨주기 싫은 거지!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "013", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "그 목적을 위해서라면 세계를 적으로 돌릴 수도 있는……==W== 그게 바로 지뢰계 여주인공의 본질이야.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "city_alley_daylight", + "AvgStageEffect_wipe_down", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_185", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + nil, + nil, + nil, + "avg1_132", + "a", + "016", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "지뢰계 여주인공의, 본질……!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg1_132", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_029", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_149", + "", + 0, + "", + false, + "", + "괜찮아, 더 제멋대로 굴어도 돼.==W== 사랑하는 사람 곁에 너 말고 다른 사람이 서 있는 걸 절대 용납할 수 없는 거야——", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_149", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "17", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "그 독점욕이야말로 지뢰계 여주인공의 ‘정의’니까.", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_canal_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.5, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 1, + "", + false, + "", + "이 장면에서 틸리아는 ‘무슨 일이 있어도 떨어지고 싶지 않은 동료’고, 지금의 난 ‘지뢰계 여주인공’이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "그리고 지금 틸리아를 내 곁에서 빼앗아 가려 하고 있어……==W== 그렇다면 지뢰계 여주인공으로서 내가 해야 할 일은……!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg3_129", + "a", + "002", + "avg_emoji_happy", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "‘감독’ 기사", + "", + 0, + "", + false, + "", + "두 번째 촬영 준비!==W== 각자 위치로, 레디 액션!!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_071", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "34", + "OutExpo", + true, + false, + 0.4, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 1, + nil, + nil, + 0.8, + 0.0, + false, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.9, + nil, + "none", + "Linear", + 0.001, + true, + 1 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_224", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_221", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_107", + "e", + "011", + "none", + nil, + 0.4, + nil, + 0.9, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "c", + "006", + "none", + nil, + 0.7, + nil, + 1.1, + nil, + 0.5, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 1 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m48", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_124", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_107", + "", + 0, + "", + false, + "", + "‘칠흑의 별’, 여기는 내게 맡기고 혼자 도망쳐! 시민을 지키는 것은 우리 제국 호위대의 사명이야!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + 0.65, + -0.02, + 1.2, + nil, + 0.0, + nil, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "‘칠흑의 별’", + "", + 0, + "", + false, + "", + "싫어……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_230", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "‘칠흑의 별’", + "", + 0, + "", + false, + "", + "안 돼, 안 돼, 안 돼, 안 돼, 안 돼, 안 돼, 안 돼, 안 돼! 절대 안 돼!! 절대로 안 된다고!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "015", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "어, 어라? 여기 대사가 이랬던가……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 1, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "022", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "stop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "‘칠흑의 별’", + "", + 0, + "", + false, + "", + "있지, 틸리아……? 왜 그런 말을 하는 거야? 난 마지막 순간까지 계속 네 곁에 있고 싶단 말이야……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "014", + "close", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_124", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_107", + "", + 0, + "", + false, + "", + "어…… 어어?! 마, 마지막 순간까지?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 5, + "ttc_canal_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_189", + "a", + "006", + "none", + nil, + 0.4, + -0.1, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_129", + "a", + "002", + "none", + nil, + 0.6, + -0.1, + 1.1, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutCubic", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_189", + "a", + "006", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_189", + "", + 0, + "", + false, + "", + "오호~? 저거 감독님이 임의로 추가한 대사인가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "‘감독’ 기사", + "", + 0, + "", + false, + "", + "아, 아니야!==W== 하지만 저 애드리브, 느낌이 아주 좋아! 카메라 멈추지 말고 계속 찍어!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "OutCubic", + 0.7, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + -100.0, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + 0.3, + -0.2, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "017", + "none", + nil, + 0.6, + -0.2, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_305", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "‘칠흑의 별’", + "", + 0, + "", + false, + "", + "괜찮아. 무서워하지 마. 틸리아의 적들은 내가 전부 때려눕혀 줄 테니까. ==RT==그러니까 우리 계속 함께 있는 거다, 알았지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "023", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "OutCubic", + 0, + 5.0, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_056", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "‘칠흑의 별’", + "", + 0, + "", + false, + "", + "틸리아를 위해서라면 난 세상을 적으로 돌려도 하나도 무섭지 않아★", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "006", + "none", + nil, + 0.4, + -0.15, + 1.0, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + 0.7, + -0.15, + 1.3, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_107", + "", + 0, + "", + false, + "", + "에에에~~~~?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_120", + "a", + "002", + "none", + nil, + 1.0, + -0.3, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + 0.25, + 0.05, + 0.8, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "021", + "none", + nil, + 0.4, + 0.0, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "까마귀 괴인", + "", + 0, + "", + false, + "", + "찾았다! 기사 틸리아와 칠흑의 별이다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 1, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 1, + "", + false, + "", + "아! 안 돼! 지금 두근거릴 때가 아니야!==W== 스토리를 원래대로 돌려놓아야 해……!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m48", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + 0.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + 2, + 0.6, + nil, + 0.9, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + 1, + 0.4, + 0.0, + 1.0, + nil, + 0.0, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_023", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_107", + "", + 0, + "", + false, + "", + "추격자?! 여기를 봐라! 네 상대는 나다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + 0.9, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "014", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "022", + "none", + 1, + 0.6, + nil, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_237", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "‘칠흑의 별’", + "", + 0, + "", + false, + "", + "‘여기를 봐라’라니 무슨 소리야?! 네 눈에는 나만 있어야 한단 말이야!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 1, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_122", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_107", + "", + 0, + "", + false, + "", + "에에에에?! 하, 하지만 그러면 내가 널 지켜줄 수가……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "daintou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "‘칠흑의 별’", + "", + 1, + "", + false, + "", + "내가! 내가 틸리아를 지킬 거야!!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "019", + "none", + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "‘칠흑의 별’", + "", + 0, + "", + false, + "", + "틸리아……! 틸리아! 나만 바라봐주면 안 돼? 다른 녀석들은 상관없잖아? 네 눈엔 나만 담아 줘……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_059", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_107", + "", + 0, + "", + false, + "", + "하지만…… 난 모두의 기사인걸……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "‘칠흑의 별’", + "", + 1, + "", + false, + "", + "틸리아가 ‘모두’의 기사라는 점도 정말 매력적이야.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "013", + "none", + 1, + nil, + nil, + nil, + nil, + 0.0, + nil, + "JuGong", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "‘칠흑의 별’", + "", + 1, + "", + false, + "", + "하지만…… 난 이제 ‘모두’와 똑같아지는 건 싫어.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 5.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "‘칠흑의 별’", + "", + 0, + "", + false, + "", + "있지, 틸리아…… 이제부터 나만의 기사가 되어주면 안 될까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_054", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "그, 그게! 으윽! ==W==저, 적어도 그게……==W== 일단 친구부터 시작해서……!!!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_237", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + nil, + "xuanyun", + "none", + "InQuint", + 0, + -45.0, + true, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 1, + "", + "none", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "020", + "none", + 2, + 0.4, + nil, + 0.9, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + 1, + 0.8, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_053", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "까마귀 괴인", + "", + 0, + "", + false, + "", + "틸리아가 쓰러졌어?! ==W==이, 이거 컷 해야 하는 거 아냐——", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + -0.3, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m47", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "021", + "none", + nil, + nil, + 0.0, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "‘칠흑의 별’", + "", + 0, + "", + false, + "", + "용서 못 해……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "jushou0", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "까마귀 괴인", + "", + 0, + "", + false, + "", + "어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "022", + "none", + nil, + 0.5, + -0.2, + 1.2, + nil, + nil, + nil, + "manbu_loop", + "none", + "Linear", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 0, + "", + false, + "", + "용서 못 해, 용서 못 해, 용서 못 해, 용서 못 해, 용서 못 해, 용서 못 해, 용서 못 해, 용서 못 해, 용서 못 해, 용서 못 해, 용서 못 해, 용서 못 해……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 0.4, + -1.05, + -2.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "007", + "none", + nil, + 0.6, + -1.0, + 2.0, + nil, + 0.0, + nil, + "stop", + "none", + "OutCubic", + 0, + nil, + false, + 0.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + -0.95, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + -1.0, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "‘칠흑의 별’", + "", + 1, + "", + false, + "", + "내 기사를 내 곁에서 빼앗아 가지 마!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 0.1, + -1.3, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutBack", + 0, + 10.0, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InOutBack", + 0, + 10.0, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + 0.0, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + -1.6, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "까마귀 괴인", + "", + 0, + "", + false, + "", + "아파?! ==W==너, 너 진짜로 때리는 거냐……==W== 잠깐만, 아프다고!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "avg_char_effect_left", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_canal_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "002", + "none", + nil, + 0.6, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "002", + "none", + nil, + 0.3, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_189", + "a", + "011", + "none", + nil, + 0.3, + -0.1, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_129", + "a", + "002", + "none", + nil, + 0.7, + -0.1, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "avg_char_effect_right", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 1, + "m40", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "두목, 진짜 대박임다! 아주 다 박살을 내버리고 있슴다!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "이 분위기를 보니 우리 분량은 그냥 넘어간 것 같은데……==W== 어라, 그럼 우린 옷 안 갈아입어도 되는 건가?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_147", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.4, + nil, + 0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.6, + nil, + 0.9, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_189", + "a", + "011", + "avg_emoji_happy", + nil, + 0.35, + -0.1, + nil, + nil, + nil, + 1.0, + "huanxin2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + 0.65, + -0.1, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_189", + "", + 0, + "", + false, + "", + "아하하하하하하하하! 엄청나게 흥미진진한데, 감독님, 이거 정말 안 멈춰도 괜찮나요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "‘감독’ 기사", + "", + 0, + "", + false, + "", + "어, 그게…… 시놉시스에는 ‘칠흑의 별이 우정의 힘으로 각성하여 틸리아를 데리고 포위망을 돌파한다’라고 되어 있으니까,==W== 전개 자체는 안 변했는데…… ==W==됐어, 이대로 가자!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_189", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_129", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + 500.0, + -50.0, + nil, + "avg3_120", + "a", + "002", + "avg_emoji_flurry", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "chijing", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "까마귀 괴인", + "", + 1, + "", + false, + "", + "이봐! 빨리 컷 해달라고—— ==W==아아아아아악! 나 도대체 언제까지 얻어맞아야 하는 거냐고오오오오!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg3_120", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 1, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "guard_outside_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 4.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m53", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "몇 주 후, 제국 호위대 시즌 2 홍보 영상이 예정대로 공개되었다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "시청자들 사이에서는 극 중 두 주인공의 관계를 두고 격렬한 토론이 벌어졌다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "두 사람의 뒷이야기를 담은 후속편을 제작해 달라는 요청도 빗발쳤다고 한다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1239", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "제국 호위대 기사", + "", + 0, + "", + false, + "", + "정지, 여기는 제국 호위대 사무소다. 예약은 하고 왔나?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + nil, + 0.05, + 0.9, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + nil, + nil, + 0.05, + 0.9, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "004", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "어? 아니. 그냥 틸리아한테 전해줄 게 있어서……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "제국 호위대 기사", + "", + 0, + "", + false, + "", + "미안하지만 예약 없이는 들여보낼 수 없——", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg1_107", + "e", + "014", + "avg_emoji_shy", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "미, 미네르바?! 여긴 어쩐 일인가요?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_107", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "011", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "오, 틸리아! 마침 잘 왔네.==W== 내가 그렇게 열심히 홍보 영상 촬영을 도와줬는데, 이 녀석들 태도가 차갑구먼.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "제국 호위대 기사", + "", + 0, + "", + false, + "", + "홍보 영상……? ==W==잠깐만, 설마 ‘칠흑의 별’을 연기하신 그분…… ==W==실례 많았습니다!==W== 어서 들어오십시오. 두 분 천천히 이야기 나누세요~", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1239", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_267", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_107", + "e", + "008", + "none", + nil, + 0.8, + 0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + nil, + "none", + 2, + 0.75, + 0.0, + 1.0, + nil, + nil, + nil, + "manbu_loop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "이번 홍보 영상 반응이 좋아서 다행이에요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "014", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "저기…… 정말 미안했어. 그때 너무 몰입하는 바람에 좀 제멋대로 굴었지…… ==W==이거 받아, 사과의 의미로 가져온 과일이야. 우리 애들이 직접 키운 건데 맛이 꽤 괜찮을 거야.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_01_001", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_tales_01_001", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 1, + "", + false, + "", + "어머, 신경 써줘서 고마워요! 감사히 받을게요. 감독님도 엄청 좋아하셨으니까 전혀 신경 쓰지 않아도 돼요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "012", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "그리고 미네르바 님이 연기한 여주인공, 정말정말 귀여웠어요! 같이 연기할 수 있어서 영광이었어요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "016", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "오, 그, 그래……? ==W==나야말로 고마워.==W==그럼 사과 선물도 전했으니 난 이만 가볼게.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "009", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "네! 만약 후속편 제작이 결정되면 그때도 잘 부탁드릴게요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "윽, 후속편도 있는 거야……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_harbour_house", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_993", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_994", + "a", + "004", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "004", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_994", + "", + 0, + "", + false, + "", + "두목, 왔슴까?! ==W==그런데 그 옷은 어떻게 처리했슴까?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "003", + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + nil, + "none", + nil, + 0.83, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "아, 그 옷 말이지? 제국 호위대에 반납하고 왔어. ==W==어차피 의상일 뿐이고 나한테 어울리지도 않으니까, 가지고 있어 봐야 낭비잖아.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_993", + "", + 0, + "", + false, + "", + "아니에요~? ==W==게다가 그때 두목 엄청 신나게 연기했으면서~", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "005", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "020", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 1, + "", + false, + "", + "그건 그냥 너무 몰입해서 그랬던 거야——!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "003", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "그 얘긴 그만하고, 난 이제부터 지하실에서 처리할 일이 좀 있으니까 절대 들어와서 방해하면 안 돼.==W== 알겠어?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_993", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_994", + "a", + "007", + "avg_emoji_happy", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "폴몬트&넬몬트", + "", + 0, + "", + false, + "", + "알겠습니~~ 다!", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 4.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 1, + true, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "OutSine", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_dusk_b", + "0", + "OutCubic", + 2.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m27", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "InOutSine", + 3.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_025_stop", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "basement_light", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "c", + "016", + "none", + nil, + nil, + -0.05, + 1.1, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "이 옷…… 역시 너무 귀엽네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "guard_outside_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "014", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_107", + "e", + "008", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_107", + "e", + "012", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_107", + "", + 0, + "", + false, + "", + "그리고 미네르바 님이 연기한 여주인공, 정말정말 귀여웠어요! 같이 연기할 수 있어서 영광이었어요!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "basement_light", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "003", + "avg_emoji_speechless", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "내가, 귀엽다니…… ==B====W==나 같은 사람도 소녀 만화 속 여주인공이 될 수 있구나……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "013", + "none", + 2, + 0.8, + -0.6, + 1.5, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1205", + "c", + "017", + "none", + 3, + 0.2, + 0.1, + 1.5, + nil, + nil, + 0.0, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 0.5, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1205", + "c", + "017", + "none", + nil, + nil, + -0.3, + nil, + nil, + nil, + 0.5, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1205", + "c", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "020", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 1, + "", + false, + "", + "하아, 내가 무슨 생각을 하는 거야.==W== 촬영은 이미 끝났는데 아직도 과하게 몰입하고 있네.==B====W== 하지만……", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "015", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "003", + "avg_emoji_sigh", + nil, + nil, + -0.05, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "013", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "정말로 후속편이 나온다면…… ==W==조금은 기대해 봐도 좋겠지.==W== 만일을 대비해서 이 옷은 일단 여기에 숨겨두자.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + "008", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "c", + nil, + "none", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + 0.0, + "manbu2", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + "none", + "InOutQuad", + 4.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JingTouYaoHuang", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_207", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_097", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_night_b", + "0", + "OutQuad", + 2.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_meteor_left", + 0, + 0, + 1.0, + 4.0, + nil, + 1.0, + true, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_meteor_left", + 0, + 0, + 2.0, + 2.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bling", + 0, + 0, + -9.0, + 1.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/preset/avgcharacter.lua b/lua/game/ui/avg/_kr/preset/avgcharacter.lua index 85a9058b..770e59af 100644 --- a/lua/game/ui/avg/_kr/preset/avgcharacter.lua +++ b/lua/game/ui/avg/_kr/preset/avgcharacter.lua @@ -344,7 +344,7 @@ return { }, { id = "avg2_943", - name = "***", + name = "미의 거장", name_bg_color = "#0ABEC5", ver = "1.10.0" }, @@ -1098,7 +1098,7 @@ return { }, { id = "avg3_214", - name = "***", + name = "성휘회 연구원(여)", name_bg_color = "#0ABEC5", ver = "1.10.0" }, diff --git a/lua/game/ui/avg/avg_6_menuctrl.lua b/lua/game/ui/avg/avg_6_menuctrl.lua index 0a4286ea..e45cecc8 100644 --- a/lua/game/ui/avg/avg_6_menuctrl.lua +++ b/lua/game/ui/avg/avg_6_menuctrl.lua @@ -627,12 +627,14 @@ function Avg_6_MenuCtrl:InitActionBarConfig() [1] = { mapNode = self._mapNode.btnCancel, sComponentName = "NaviButton", - sAction = "Back" + sAction = "Back", + sActionIconType = "Dark" }, [2] = { mapNode = self._mapNode.btnConfirm1, sComponentName = "NaviButton", - sAction = "Confirm" + sAction = "Confirm", + sActionIconType = "Dark" } } self.tbOnActionBarConfig = {} diff --git a/lua/game/ui/avg/avgpreset.lua b/lua/game/ui/avg/avgpreset.lua index 96ef9c32..eca5abda 100644 --- a/lua/game/ui/avg/avgpreset.lua +++ b/lua/game/ui/avg/avgpreset.lua @@ -110,9 +110,12 @@ local AvgPreset = { "mood_3", "mood_4", "mood_5", + "neo_grace_tent", + "neo_grace_tent_destroyed", "north_street_city_daylight", "north_street_grey_night", "north_street_grey_night_nolight", + "philae_market_daylight", "philae_room_daylight", "philae_room_dusk", "philae_street_grey_daylight", @@ -254,7 +257,9 @@ local AvgPreset = { "wog_passage", "wog_store_inside", "wog_store_outside", - "wog_temple" + "wog_temple", + "workshop_lab_dusk", + "workshop_lab_night" }, CgResName = { "story_character_141", @@ -387,6 +392,7 @@ local AvgPreset = { "story_main_02_018", "story_main_02_019", "story_main_02_022", + "story_main_02_023", "story_main_03_001_a", "story_main_03_001_b", "story_main_03_003", @@ -5690,6 +5696,18 @@ local AvgPreset = { "fx_avg_unsheathe", "" }, + { + "fx_avg_spatial_blade", + "" + }, + { + "fx_avg_hotaru_laser", + "" + }, + { + "fx_avg_powerup_loop", + "" + }, { "--分割线,以下特效含后期效果--", "" diff --git a/lua/game/ui/battle/mainbattlepausectrl.lua b/lua/game/ui/battle/mainbattlepausectrl.lua index e3116651..d6be3983 100644 --- a/lua/game/ui/battle/mainbattlepausectrl.lua +++ b/lua/game/ui/battle/mainbattlepausectrl.lua @@ -33,12 +33,14 @@ MainBattlePauseCtrl._mapNodeConfig = { btnGiveUp = { sComponentName = "NaviButton", callback = "OnBtnClick_GiveUp", - sAction = "Giveup" + sAction = "Giveup", + sActionIconType = "Dark" }, btnBack = { sComponentName = "NaviButton", callback = "OnBtnClick_Close", - sAction = "Back" + sAction = "Back", + sActionIconType = "Dark" }, btnSettings = { sComponentName = "NaviButton", diff --git a/lua/game/ui/battlepass/battlepassbuypremiumitemgridctrl.lua b/lua/game/ui/battlepass/battlepassbuypremiumitemgridctrl.lua index 7a7f33ad..2b98e1a4 100644 --- a/lua/game/ui/battlepass/battlepassbuypremiumitemgridctrl.lua +++ b/lua/game/ui/battlepass/battlepassbuypremiumitemgridctrl.lua @@ -1,21 +1,21 @@ -local BattlePassBuyLevelItemGridCtrl = class("BattlePassBuyLevelItemGridCtrl", BaseCtrl) -BattlePassBuyLevelItemGridCtrl._mapNodeConfig = { +local BattlePassBuyPremiumItemGridCtrl = class("BattlePassBuyPremiumItemGridCtrl", BaseCtrl) +BattlePassBuyPremiumItemGridCtrl._mapNodeConfig = { tcItem = { sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl" }, btnGrid = {sComponentName = "UIButton"}, TMPDesc = {sComponentName = "TMP_Text"} } -BattlePassBuyLevelItemGridCtrl._mapEventConfig = {} -BattlePassBuyLevelItemGridCtrl._mapRedDotConfig = {} -function BattlePassBuyLevelItemGridCtrl:OnEnable() +BattlePassBuyPremiumItemGridCtrl._mapEventConfig = {} +BattlePassBuyPremiumItemGridCtrl._mapRedDotConfig = {} +function BattlePassBuyPremiumItemGridCtrl:OnEnable() local rtShow = self.gameObject.transform:Find("btnGrid/AnimRoot/rtTopInfo") if rtShow ~= nil then local tmpHint = rtShow:Find("TMPRewardHintSPremium") NovaAPI.SetTMPText(tmpHint:GetComponent("TMP_Text"), ConfigTable.GetUIText("BattlePassRewardPremiumTopGridHint")) end end -function BattlePassBuyLevelItemGridCtrl:Refresh(nTid) +function BattlePassBuyPremiumItemGridCtrl:Refresh(nTid) local rtShow = self.gameObject.transform:Find("btnGrid/AnimRoot/rtTopInfo") if nTid == nil then self._mapNode.TMPDesc.gameObject:SetActive(false) @@ -39,4 +39,4 @@ function BattlePassBuyLevelItemGridCtrl:Refresh(nTid) NovaAPI.SetTMPText(self._mapNode.TMPDesc, mapItemCfgData.Title) self._mapNode.tcItem:SetItem(nTid, nil, nil, nil, false, false, false, true, false) end -return BattlePassBuyLevelItemGridCtrl +return BattlePassBuyPremiumItemGridCtrl diff --git a/lua/game/ui/battlepass/battlepassctrl.lua b/lua/game/ui/battlepass/battlepassctrl.lua index 7ae3eab3..162e8a81 100644 --- a/lua/game/ui/battlepass/battlepassctrl.lua +++ b/lua/game/ui/battlepass/battlepassctrl.lua @@ -142,6 +142,9 @@ function BattlePassCtrl:OnEnable() NovaAPI.SetImageColor(self._mapNode.imgProgressBarFillHighLight, Color(1, 1, 1, 0)) self._mapNode.panelRoot.gameObject:SetActive(false) local callback = function(mapData) + if self.gameObject == nil then + return + end self.mapBattlePassInfo = mapData self._mapNode.panelRoot.gameObject:SetActive(true) local bHasComplete, nQuestIdx = self:Refresh() @@ -203,7 +206,7 @@ function BattlePassCtrl:Refresh() local mapBattlePassCfgData = ConfigTable.GetData("BattlePass", self.mapBattlePassInfo.nSeasonId) if mapBattlePassCfgData == nil then printError("BattlePassCfgData missing:" .. self.mapBattlePassInfo.nSeasonId) - return + return false, 0 end local sTimeStr = PlayerData.BattlePass:GetRefreshTime() NovaAPI.SetTMPText(self._mapNode.TMPSeasonTImeTitle, orderedFormat(ConfigTable.GetUIText("BattlePass_RemainTimeTitle") or "", sTimeStr)) @@ -211,7 +214,7 @@ function BattlePassCtrl:Refresh() local nPackageId = mapBattlePassCfgData.OutfitPackageShowItem local mapItemCfgData = ConfigTable.GetData_Item(nPackageId) if not mapItemCfgData then - return + return false, 0 end local mapItemUseCfg = decodeJson(mapItemCfgData.UseArgs) for sTid, nCount in pairs(mapItemUseCfg) do @@ -382,7 +385,7 @@ function BattlePassCtrl:OnEvent_BattlePassQuestReceive() nLevel = beforeLevel, nExp = beforeExp, nMaxLevel = -1, - nMaxExp = 0 + nMaxExp = 1 } if ConfigTable.GetData("BattlePassLevel", self.mapBattlePassInfo.nLevel + 1) ~= nil then mapBefore.nMaxExp = ConfigTable.GetData("BattlePassLevel", self.mapBattlePassInfo.nLevel + 1).Exp @@ -548,9 +551,12 @@ function BattlePassCtrl:OnEvent_BattlePassBuyLevel() nLevel = beforeLevel, nExp = beforeExp, nMaxLevel = -1, - nMaxExp = 0 + nMaxExp = 1 } local callback = function(mapData) + if not self or not self.gameObject then + return + end self.mapBattlePassInfo = mapData local afterLevel = self.mapBattlePassInfo.nLevel local afterExp = self.mapBattlePassInfo.nExp @@ -558,10 +564,11 @@ function BattlePassCtrl:OnEvent_BattlePassBuyLevel() nLevel = afterLevel, nExp = afterExp, nMaxLevel = -1, - nMaxExp = 0 + nMaxExp = 1 } if ConfigTable.GetData("BattlePassLevel", self.mapBattlePassInfo.nLevel + 1) ~= nil then mapAfter.nMaxExp = ConfigTable.GetData("BattlePassLevel", self.mapBattlePassInfo.nLevel + 1).Exp + mapBefore.nMaxExp = ConfigTable.GetData("BattlePassLevel", self.mapBattlePassInfo.nLevel + 1).Exp else mapAfter.nExp = 1 mapAfter.nMaxExp = 1 diff --git a/lua/game/ui/battlepass/battlepassquestctrl.lua b/lua/game/ui/battlepass/battlepassquestctrl.lua index 46aa9a62..978911df 100644 --- a/lua/game/ui/battlepass/battlepassquestctrl.lua +++ b/lua/game/ui/battlepass/battlepassquestctrl.lua @@ -166,12 +166,12 @@ function BattlePassQuestCtrl:PlayListInAnim() end function BattlePassQuestCtrl:OnGridRefreshDaily(goGrid, gridIndex) if self.mapQuestsGrids[goGrid] == nil then - self.mapQuestsGrids[goGrid] = self:BindCtrlByNode(goGrid, "Game.UI.BattlePass.BattlePassQusetGridCtrl") + self.mapQuestsGrids[goGrid] = self:BindCtrlByNode(goGrid, "Game.UI.BattlePass.BattlePassQuestGridCtrl") end local nIdx = gridIndex + 1 local mapQuestData = self.tbDaily[nIdx] if mapQuestData == nil then - printError("GuideQuestData missing" .. nIdx) + printError("BattlePassQuest missing" .. nIdx) self.mapQuestsGrids[goGrid]:Refresh(nil, nil) return end @@ -180,12 +180,12 @@ function BattlePassQuestCtrl:OnGridRefreshDaily(goGrid, gridIndex) end function BattlePassQuestCtrl:OnGridRefreshWeekly(goGrid, gridIndex) if self.mapQuestsGrids[goGrid] == nil then - self.mapQuestsGrids[goGrid] = self:BindCtrlByNode(goGrid, "Game.UI.BattlePass.BattlePassQusetGridCtrl") + self.mapQuestsGrids[goGrid] = self:BindCtrlByNode(goGrid, "Game.UI.BattlePass.BattlePassQuestGridCtrl") end local nIdx = gridIndex + 1 local mapQuestData = self.tbWeekly[nIdx] if mapQuestData == nil then - printError("GuideQuestData missing" .. nIdx) + printError("BattlePassQuest missing" .. nIdx) self.mapQuestsGrids[goGrid]:Refresh(nil, nil) return end @@ -228,27 +228,7 @@ function BattlePassQuestCtrl:OnEvent_QuestReceive(mapData) bHasComplete = true end end - local mapWeeklyQuestData = self.tbWeekly[1] - if mapWeeklyQuestData ~= nil then - local nBattlePassEndTS = PlayerData.BattlePass.nDeadlineTS - if nBattlePassEndTS < 1 then - nBattlePassEndTS = mapWeeklyQuestData.nExpire - end - local curTime = CS.ClientManager.Instance.serverTimeStamp - local sumTime = math.min(mapWeeklyQuestData.nExpire, nBattlePassEndTS) - curTime - local nDay = math.floor(sumTime / 86400) - local nHour = math.floor((sumTime - nDay * 86400) / 3600) - local nHourReal = (sumTime - nDay * 86400) / 3600 - if 0 < nDay then - self._mapNode.togWeek:SetText(orderedFormat(ConfigTable.GetUIText("BattlePassQusetWeekly"), nDay, nHour)) - elseif 1 < nHourReal then - self._mapNode.togWeek:SetText(orderedFormat(ConfigTable.GetUIText("BattlePassQusetWeeklyHour"), nHour)) - else - self._mapNode.togWeek:SetText(ConfigTable.GetUIText("Depot_LeftTime_LessThenHour")) - end - else - self._mapNode.togWeek.gameObject:SetActive(false) - end + self:SetWeeklyTogText() table.sort(self.tbDaily, sort) table.sort(self.tbWeekly, sort) self.enableQuest = not bMaxLevel and not bFullExp @@ -297,7 +277,7 @@ function BattlePassQuestCtrl:SetWeeklyTogText() nBattlePassEndTS = mapWeeklyQuestData.nExpire end local curTime = CS.ClientManager.Instance.serverTimeStamp - local sumTime = math.min(mapWeeklyQuestData.nExpire, nBattlePassEndTS) - curTime + local sumTime = math.max(0, math.min(mapWeeklyQuestData.nExpire, nBattlePassEndTS) - curTime) local nDay = math.floor(sumTime / 86400) local nHour = math.floor((sumTime - nDay * 86400) / 3600) local nHourReal = (sumTime - nDay * 86400) / 3600 diff --git a/lua/game/ui/battlepass/battlepassqusetgridctrl.lua b/lua/game/ui/battlepass/battlepassquestgridctrl.lua similarity index 84% rename from lua/game/ui/battlepass/battlepassqusetgridctrl.lua rename to lua/game/ui/battlepass/battlepassquestgridctrl.lua index 88820eb6..27d85d9a 100644 --- a/lua/game/ui/battlepass/battlepassqusetgridctrl.lua +++ b/lua/game/ui/battlepass/battlepassquestgridctrl.lua @@ -1,9 +1,9 @@ -local BattlePassQusetGridCtrl = class("BattlePassQusetGridCtrl", BaseCtrl) +local BattlePassQuestGridCtrl = class("BattlePassQuestGridCtrl", BaseCtrl) local LayoutRebuilder = CS.UnityEngine.UI.LayoutRebuilder local totalLength = 755 local totalHeight = 37 local JumpUtil = require("Game.Common.Utils.JumpUtil") -BattlePassQusetGridCtrl._mapNodeConfig = { +BattlePassQuestGridCtrl._mapNodeConfig = { rtTitle = { sComponentName = "RectTransform" }, @@ -46,8 +46,8 @@ BattlePassQusetGridCtrl._mapNodeConfig = { sLanguageId = "Quest_Closed" } } -BattlePassQusetGridCtrl._mapEventConfig = {} -function BattlePassQusetGridCtrl:OnEnable() +BattlePassQuestGridCtrl._mapEventConfig = {} +function BattlePassQuestGridCtrl:OnEnable() self.gameObject:SetActive(false) local waitOpen = function() self.gameObject:SetActive(true) @@ -56,7 +56,7 @@ function BattlePassQusetGridCtrl:OnEnable() end cs_coroutine.start(waitOpen) end -function BattlePassQusetGridCtrl:Refresh(mapQuest, mapQuestCfgData, bEnable) +function BattlePassQuestGridCtrl:Refresh(mapQuest, mapQuestCfgData, bEnable) if mapQuest == nil then self.gameObject:SetActive(false) return @@ -81,7 +81,8 @@ function BattlePassQusetGridCtrl:Refresh(mapQuest, mapQuestCfgData, bEnable) if not bEnable then self._mapNode.rtBarFill.sizeDelta = Vector2(0, totalHeight) else - self._mapNode.rtBarFill.sizeDelta = Vector2(mapQuest.nCurProgress / mapQuest.nGoal * totalLength, totalHeight) + local nGoal = mapQuest.nGoal > 0 and mapQuest.nGoal or 1 + self._mapNode.rtBarFill.sizeDelta = Vector2(mapQuest.nCurProgress / nGoal * totalLength, totalHeight) end self._mapNode.imgComplete:SetActive(mapQuest.nStatus == 2 and bEnable) self._mapNode.imgCompleteMask:SetActive(mapQuest.nStatus == 2 or not bEnable) @@ -91,18 +92,18 @@ function BattlePassQusetGridCtrl:Refresh(mapQuest, mapQuestCfgData, bEnable) self._mapNode.TMPClose.gameObject:SetActive(not bEnable) LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.rtTitle) end -function BattlePassQusetGridCtrl:ShowItemDetail(id, rtIcon) +function BattlePassQuestGridCtrl:ShowItemDetail(id, rtIcon) UTILS.ClickItemGridWithTips(id, rtIcon.transform, true, false, false) end -function BattlePassQusetGridCtrl:OnBtnClick_Receive() +function BattlePassQuestGridCtrl:OnBtnClick_Receive() PlayerData.Quest:ReceiveBattlePassQuestData(self.mapQuest.nTid, nil) end -function BattlePassQusetGridCtrl:OnBtnClick_JumpTo() +function BattlePassQuestGridCtrl:OnBtnClick_JumpTo() local nJumptoId = self.mapQuestCfgData.JumpTo JumpUtil.JumpTo(nJumptoId) end -function BattlePassQusetGridCtrl:OnBtnClick_Reward() +function BattlePassQuestGridCtrl:OnBtnClick_Reward() EventManager.Hit("ShowQuestReward", self.gameObject) self:ShowItemDetail(self.nRewardId, self._mapNode.btnReward) end -return BattlePassQusetGridCtrl +return BattlePassQuestGridCtrl diff --git a/lua/game/ui/battlepass/battlepassrewardctrl.lua b/lua/game/ui/battlepass/battlepassrewardctrl.lua index a34314f3..ba360bd3 100644 --- a/lua/game/ui/battlepass/battlepassrewardctrl.lua +++ b/lua/game/ui/battlepass/battlepassrewardctrl.lua @@ -52,7 +52,7 @@ function BattlePassRewardCtrl:Refresh(tbReward, bPremium, nBattlePassLevel) self.tbFocus = {} self.curFocus = 0 self.bAllReceive = false - for idx, mapReward in pairs(tbReward) do + for idx, mapReward in ipairs(tbReward) do if mapReward.bFocus then table.insert(self.tbFocus, idx) end @@ -125,7 +125,7 @@ function BattlePassRewardCtrl:OnGridRefresh(goGrid, gridIndex) end local nIdxPrev = #self.tbFocus if self.tbFocus[nIdxPrev] ~= self.curFocus then - local rewardDataPrev = self.tbReward[nIdxPrev] + local rewardDataPrev = self.tbReward[self.tbFocus[nIdxPrev]] if rewardDataPrev ~= nil then self._mapNode.imgPrevReward:Refresh(rewardDataPrev, self.bPremium, self.nBattlePassLevel) self.curFocus = self.tbFocus[nIdxPrev] diff --git a/lua/game/ui/battlepass/battlepassupgradectrl.lua b/lua/game/ui/battlepass/battlepassupgradectrl.lua index 54401bc9..46b3a779 100644 --- a/lua/game/ui/battlepass/battlepassupgradectrl.lua +++ b/lua/game/ui/battlepass/battlepassupgradectrl.lua @@ -20,6 +20,9 @@ BattlePassUpgradeCtrl._mapNodeConfig = { } BattlePassUpgradeCtrl._mapEventConfig = {} function BattlePassUpgradeCtrl:SetOldWorldClass() + if self.mapBattlePassClass == nil then + return + end local nOldBattlePassClass = self.mapBattlePassClass.nOldLevel local nOldBattlePassExp = self.mapBattlePassClass.nOldExp local mapOldCfg = ConfigTable.GetData("BattlePassLevel", nOldBattlePassClass + 1) diff --git a/lua/game/ui/battleresult/battledamagectrl.lua b/lua/game/ui/battleresult/battledamagectrl.lua index dab7341d..cc26f813 100644 --- a/lua/game/ui/battleresult/battledamagectrl.lua +++ b/lua/game/ui/battleresult/battledamagectrl.lua @@ -59,7 +59,7 @@ function BattleDamageCtrl:RefreshDamageList() local nCharSkinId = mapDamage.nSkinId or PlayerData.Char:GetCharSkinId(mapDamage.nCharId) local mapCharSkin = ConfigTable.GetData_CharacterSkin(nCharSkinId) local mapCharCfg = ConfigTable.GetData_Character(mapDamage.nCharId) - if mapCharSkin ~= nil and mapCharSkin ~= nil then + if mapCharSkin ~= nil and mapCharCfg ~= nil then local sFrame = AllEnum.FrameType_New.BoardFrame .. AllEnum.BoardFrameColor[mapCharCfg.Grade] self:SetPngSprite(imgItemIcon, mapCharSkin.Icon .. AllEnum.CharHeadIconSurfix.XXL) self:SetAtlasSprite(imgItemRare, "12_rare", sFrame) @@ -71,8 +71,8 @@ function BattleDamageCtrl:RefreshDamageList() local nWidth = rtBarBg.sizeDelta.x local nHeight = rtBarBg.sizeDelta.y local v2Target = Vector2(nWidth * nPercent, nHeight) - local tweener = rtBar:DOSizeDelta(v2Target, 0.5):SetUpdate(true) - local twTxt = DOTween.To(function() + self.barTweener = rtBar:DOSizeDelta(v2Target, 0.5):SetUpdate(true) + self.txtTweener = DOTween.To(function() return 0 end, function(value) NovaAPI.SetTMPText(txtDamagePercent, string.format("%.1f%%", value)) @@ -114,12 +114,16 @@ function BattleDamageCtrl:OnEnable() EventManager.Hit(EventId.TemporaryBlockInput, 0.3) end function BattleDamageCtrl:OnDisable() + if self.barTweener then + self.barTweener:Kill() + end + if self.txtTweener then + self.txtTweener:Kill() + end end function BattleDamageCtrl:OnDestroy() end function BattleDamageCtrl:OnBtnClick_Close() self:PlayCloseAnim() end -function BattleDamageCtrl:OnEvent_AAA() -end return BattleDamageCtrl diff --git a/lua/game/ui/battleresult/battleresultctrl.lua b/lua/game/ui/battleresult/battleresultctrl.lua index 156ca6f9..adfbc02e 100644 --- a/lua/game/ui/battleresult/battleresultctrl.lua +++ b/lua/game/ui/battleresult/battleresultctrl.lua @@ -1,6 +1,5 @@ local BattleResultCtrl = class("BattleResultCtrl", BaseCtrl) local WwiseManger = CS.WwiseAudioManager.Instance -local GamepadUIManager = require("GameCore.Module.GamepadUIManager") BattleResultCtrl._mapNodeConfig = { imgBlurredBg = {}, goComplete = {sComponentName = "GameObject"}, @@ -70,6 +69,11 @@ BattleResultCtrl._mapNodeConfig = { } } BattleResultCtrl._mapEventConfig = {} +local resultType = { + None = 0, + Victory = 1, + Defeat = 2 +} function BattleResultCtrl:Awake() EventManager.Hit(EventId.AvgBubbleShutDown) NovaAPI.SetComponentEnableByName(self.gameObject, "Canvas", false) @@ -78,13 +82,11 @@ function BattleResultCtrl:Awake() end function BattleResultCtrl:OnEnable() local tbParam = self:GetPanelParam() - local nResultState = 0 - if #tbParam == 2 and tbParam[1] == false then - nResultState = 3 - elseif tbParam[1] then - nResultState = 1 - elseif #tbParam == 3 and tbParam[1] == false then - nResultState = 2 + local nResultState = resultType.None + if tbParam[1] then + nResultState = resultType.Victory + else + nResultState = resultType.Defeat end local nStar = tbParam[2] local GenerRewardItems = tbParam[3] @@ -129,9 +131,9 @@ function BattleResultCtrl:OnEnable() if PlayerData.nCurGameType == AllEnum.WorldMapNodeType.Mainline then nCurTeam = PlayerData.Mainline.nCurTeamIndex end - local tbTeamMemberId, nCaptain + local tbTeamMemberId if tbChar == nil then - nCaptain, tbTeamMemberId = PlayerData.Team:GetTeamData(nCurTeam) + _, tbTeamMemberId = PlayerData.Team:GetTeamData(nCurTeam) else tbTeamMemberId = tbChar end @@ -144,17 +146,13 @@ function BattleResultCtrl:OnEnable() if #tbRoleId == 0 then table.insert(tbRoleId, 112) end - if bPureAvg then - self._mapNode.trActor2D_PNG.gameObject:SetActive(false) - else - end WwiseManger:PostEvent("ui_loading_combatSFX_mute", nil, false) WwiseManger:PostEvent("char_common_all_pause") WwiseManger:PostEvent("mon_common_all_pause") WwiseManger:SetState("level", "None") WwiseManger:SetState("combat", "None") local nAnimTime - if nResultState == 1 then + if nResultState == resultType.Victory then WwiseManger:PlaySound("ui_roguelike_victory") WwiseManger:SetState("system", "victory") self._mapNode.goRoot.gameObject:SetActive(true) @@ -187,11 +185,17 @@ function BattleResultCtrl:OnEnable() nAnimTime = nAnimTime + 1.5 self:AddTimer(1, nAnimTime, "PlayAnim", true, true, true) EventManager.Hit(EventId.TemporaryBlockInput, nAnimTime) - PlayerData.Voice:PlayBattleResultVoice(tbRoleId, nResultState == 1) + PlayerData.Voice:PlayBattleResultVoice(tbRoleId, nResultState == resultType.Victory) self.bProcessingClose = false end function BattleResultCtrl:OnDisable() PlayerData.Voice:StopCharVoice() + if self.closeSequence then + self.closeSequence:Kill() + end + if self.bAddLevelEndEvent then + EventManager.Remove("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, self.levelEndCallback) + end end function BattleResultCtrl:PlayAnim() PlayerData.SideBanner:TryOpenSideBanner() @@ -262,23 +266,26 @@ function BattleResultCtrl:ClosePanel() NovaAPI.SetCanvasGroupAlpha(self._mapNode.Mask, 0) self._mapNode.Mask.gameObject:SetActive(true) EventManager.Hit(EventId.TemporaryBlockInput, 0.5) - local sequence = DOTween.Sequence() - sequence:Append(self._mapNode.Mask:DOFade(1, 0.5):SetUpdate(true)) - sequence:AppendCallback(function() + self.closeSequence = DOTween.Sequence() + self.closeSequence:Append(self._mapNode.Mask:DOFade(1, 0.5):SetUpdate(true)) + self.closeSequence:AppendCallback(function() if self.bSuccess then - NovaAPI.EnterModule("MainMenuModuleScene", true, 17) self._mapNode.imgBlurredBg:SetActive(false) + NovaAPI.EnterModule("MainMenuModuleScene", true, 17) else - local function levelEndCallback() - EventManager.Remove("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelEndCallback) - NovaAPI.EnterModule("MainMenuModuleScene", true, 17) + function self.levelEndCallback() + self.bAddLevelEndEvent = false + EventManager.Remove("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, self.levelEndCallback) self._mapNode.imgBlurredBg:SetActive(false) + NovaAPI.EnterModule("MainMenuModuleScene", true, 17) end - EventManager.Add("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelEndCallback) + self.bAddLevelEndEvent = true + EventManager.Add("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, self.levelEndCallback) CS.AdventureModuleHelper.LevelStateChanged(true, 0, true) end + self.closeSequence = nil end) - sequence:SetUpdate(true) + self.closeSequence:SetUpdate(true) end end function BattleResultCtrl:OnBtnClick_Close(btn) diff --git a/lua/game/ui/battleresult/battleresultmaskctrl.lua b/lua/game/ui/battleresult/battleresultmaskctrl.lua index 8a8bc807..83243803 100644 --- a/lua/game/ui/battleresult/battleresultmaskctrl.lua +++ b/lua/game/ui/battleresult/battleresultmaskctrl.lua @@ -18,8 +18,11 @@ function BattleResultMaskCtrl:OnDestroy() end function BattleResultMaskCtrl:OnEvent_LoadFinish() self._mapNode.animRoot:Play("BattleResultMaskPanel_victory_out") + local nAnimTime = NovaAPI.GetAnimClipLength(self._mapNode.animRoot, { + "BattleResultMaskPanel_victory_out" + }) local wait = function() - coroutine.yield(CS.UnityEngine.WaitForSeconds(0.5)) + coroutine.yield(CS.UnityEngine.WaitForSeconds(nAnimTime)) EventManager.Hit(EventId.ClosePanel, PanelId.BattleResultMask) EventManager.Hit("OpenBattleResultPanel") end diff --git a/lua/game/ui/battleresult/dailyinstanceresultctrl.lua b/lua/game/ui/battleresult/dailyinstanceresultctrl.lua index 005d5ffd..ffbf0763 100644 --- a/lua/game/ui/battleresult/dailyinstanceresultctrl.lua +++ b/lua/game/ui/battleresult/dailyinstanceresultctrl.lua @@ -1,6 +1,5 @@ local DailyInstanceResultCtrl = class("DailyInstanceResultCtrl", BaseCtrl) local WwiseManger = CS.WwiseAudioManager.Instance -local GamepadUIManager = require("GameCore.Module.GamepadUIManager") DailyInstanceResultCtrl._mapNodeConfig = { imgBlurredBg = {}, goComplete = {sComponentName = "GameObject"}, @@ -76,6 +75,11 @@ DailyInstanceResultCtrl._mapNodeConfig = { } } DailyInstanceResultCtrl._mapEventConfig = {} +local resultType = { + None = 0, + Victory = 1, + Defeat = 2 +} local starGachaCfg = { [1] = { iconPath = "icon_roguegacha_03%s", @@ -98,13 +102,11 @@ function DailyInstanceResultCtrl:Awake() end function DailyInstanceResultCtrl:OnEnable() local tbParam = self:GetPanelParam() - local nResultState = 0 - if #tbParam == 2 and tbParam[1] == false then - nResultState = 3 - elseif tbParam[1] then - nResultState = 1 - elseif #tbParam == 3 and tbParam[1] == false then - nResultState = 2 + local nResultState = resultType.None + if tbParam[1] then + nResultState = resultType.Victory + else + nResultState = resultType.Defeat end local tbStar = tbParam[2] local GenerRewardItems = tbParam[3] @@ -122,9 +124,13 @@ function DailyInstanceResultCtrl:OnEnable() self._mapNode.btnDamageResult[i].gameObject:SetActive(self.tbCharDamage ~= nil and 0 < #self.tbCharDamage) end self.mapDailyInstance = ConfigTable.GetData("DailyInstance", nDailyInstanceId) - local sDailyInstanceName = "" if self.mapDailyInstance ~= nil then - sDailyInstanceName = self.mapDailyInstance.Name + local sDailyInstanceName = self.mapDailyInstance.Name + for _, v in ipairs(self._mapNode.txtMainlineName) do + local sName = orderedFormat(ConfigTable.GetUIText("Dungeon_Difficulty") or "", sDailyInstanceName, ConfigTable.GetUIText("Diffculty_" .. self.mapDailyInstance.Difficulty) or "") + NovaAPI.SetTMPText(v, sName) + end + self:RefreshTarget(tbStar) end local nStar = 0 for i = 0, 2 do @@ -146,19 +152,14 @@ function DailyInstanceResultCtrl:OnEnable() v.rewardType = AllEnum.RewardType.Three table.insert(self.mapReward, v) end - for _, v in ipairs(self._mapNode.txtMainlineName) do - local sName = orderedFormat(ConfigTable.GetUIText("Dungeon_Difficulty") or "", sDailyInstanceName, ConfigTable.GetUIText("Diffculty_" .. self.mapDailyInstance.Difficulty) or "") - NovaAPI.SetTMPText(v, sName) - end self:RefreshWorldClass(nExp) - self:RefreshTarget(tbStar) local nCurTeam = 5 if PlayerData.nCurGameType == AllEnum.WorldMapNodeType.Mainline then nCurTeam = PlayerData.Mainline.nCurTeamIndex end - local tbTeamMemberId, nCaptain + local tbTeamMemberId if tbChar == nil then - nCaptain, tbTeamMemberId = PlayerData.Team:GetTeamData(nCurTeam) + _, tbTeamMemberId = PlayerData.Team:GetTeamData(nCurTeam) else tbTeamMemberId = tbChar end @@ -171,22 +172,18 @@ function DailyInstanceResultCtrl:OnEnable() if #tbRoleId == 0 then table.insert(tbRoleId, 112) end - if bPureAvg then - self._mapNode.trActor2D_PNG.gameObject:SetActive(false) - else - end WwiseManger:PostEvent("ui_loading_combatSFX_mute", nil, false) WwiseManger:PostEvent("char_common_all_pause") WwiseManger:PostEvent("mon_common_all_pause") WwiseManger:SetState("level", "None") WwiseManger:SetState("combat", "None") local nAnimTime - if nResultState == 1 then + if nResultState == resultType.Victory then self._mapNode.goRoot.gameObject:SetActive(true) self._mapNode.goFailed:SetActive(false) self._mapNode.imgBlurredBg.gameObject:SetActive(false) self._mapNode.goComplete:SetActive(true) - CS.WwiseAudioManager.Instance:PlaySound("ui_roguelike_victory") + WwiseManger:PlaySound("ui_roguelike_victory") WwiseManger:SetState("system", "victory") nAnimTime = 4 else @@ -217,11 +214,17 @@ function DailyInstanceResultCtrl:OnEnable() nAnimTime = nAnimTime + 1.5 EventManager.Hit(EventId.TemporaryBlockInput, nAnimTime) self:AddTimer(1, nAnimTime, "PlayAnim", true, true, true) - PlayerData.Voice:PlayBattleResultVoice(tbRoleId, nResultState == 1) + PlayerData.Voice:PlayBattleResultVoice(tbRoleId, nResultState == resultType.Victory) end function DailyInstanceResultCtrl:OnDisable() PlayerData.DailyInstance:SetSettlementState(false) PlayerData.Voice:StopCharVoice() + if self.closeSequence then + self.closeSequence:Kill() + end + if self.bAddLevelEndEvent then + EventManager.Remove("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, self.levelEndCallback) + end end function DailyInstanceResultCtrl:PlayAnim() PlayerData.SideBanner:TryOpenSideBanner() @@ -300,23 +303,26 @@ function DailyInstanceResultCtrl:ClosePanel() NovaAPI.SetCanvasGroupAlpha(self._mapNode.Mask, 0) self._mapNode.Mask.gameObject:SetActive(true) EventManager.Hit(EventId.TemporaryBlockInput, 0.5) - local sequence = DOTween.Sequence() - sequence:Append(self._mapNode.Mask:DOFade(1, 0.5):SetUpdate(true)) - sequence:AppendCallback(function() + self.closeSequence = DOTween.Sequence() + self.closeSequence:Append(self._mapNode.Mask:DOFade(1, 0.5):SetUpdate(true)) + self.closeSequence:AppendCallback(function() if self.bSuccess then - NovaAPI.EnterModule("MainMenuModuleScene", true, 17) self._mapNode.imgBlurredBg:SetActive(false) + NovaAPI.EnterModule("MainMenuModuleScene", true, 17) else - local function levelEndCallback() - EventManager.Remove("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelEndCallback) - NovaAPI.EnterModule("MainMenuModuleScene", true, 17) + function self.levelEndCallback() + self.bAddLevelEndEvent = false + EventManager.Remove("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, self.levelEndCallback) self._mapNode.imgBlurredBg:SetActive(false) + NovaAPI.EnterModule("MainMenuModuleScene", true, 17) end - EventManager.Add("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelEndCallback) + self.bAddLevelEndEvent = true + EventManager.Add("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, self.levelEndCallback) CS.AdventureModuleHelper.LevelStateChanged(true, 0, true) end + self.closeSequence = nil end) - sequence:SetUpdate(true) + self.closeSequence:SetUpdate(true) end end function DailyInstanceResultCtrl:RefreshGacha() diff --git a/lua/game/ui/battleresult/equipmentinstanceresultctrl.lua b/lua/game/ui/battleresult/equipmentinstanceresultctrl.lua index d1e85006..caa793dc 100644 --- a/lua/game/ui/battleresult/equipmentinstanceresultctrl.lua +++ b/lua/game/ui/battleresult/equipmentinstanceresultctrl.lua @@ -1,6 +1,5 @@ local EquipmentInstanceResultCtrl = class("EquipmentInstanceResultCtrl", BaseCtrl) local WwiseManger = CS.WwiseAudioManager.Instance -local GamepadUIManager = require("GameCore.Module.GamepadUIManager") EquipmentInstanceResultCtrl._mapNodeConfig = { imgBlurredBg = {}, goComplete = {sComponentName = "GameObject"}, @@ -91,6 +90,11 @@ local starGachaCfg = { animName = "BattleResultgoGacha_ssr" } } +local resultType = { + None = 0, + Victory = 1, + Defeat = 2 +} function EquipmentInstanceResultCtrl:Awake() self.canvas = self.gameObject:GetComponent("Canvas") EventManager.Hit(EventId.AvgBubbleShutDown) @@ -99,13 +103,11 @@ function EquipmentInstanceResultCtrl:Awake() end function EquipmentInstanceResultCtrl:OnEnable() local tbParam = self:GetPanelParam() - local nResultState = 0 - if #tbParam == 2 and tbParam[1] == false then - nResultState = 3 - elseif tbParam[1] then - nResultState = 1 - elseif #tbParam == 3 and tbParam[1] == false then - nResultState = 2 + local nResultState = resultType.None + if tbParam[1] then + nResultState = resultType.Victory + else + nResultState = resultType.Defeat end local tbStar = tbParam[2] local GenerRewardItems = tbParam[3] @@ -124,9 +126,13 @@ function EquipmentInstanceResultCtrl:OnEnable() self._mapNode.btnDamageResult[i].gameObject:SetActive(self.tbCharDamage ~= nil and 0 < #self.tbCharDamage) end self.mapEquipmentInstance = ConfigTable.GetData("CharGemInstance", nEquipmentInstanceId) - local sEquipmentInstanceName = "" if self.mapEquipmentInstance ~= nil then - sEquipmentInstanceName = self.mapEquipmentInstance.Name + local sEquipmentInstanceName = self.mapEquipmentInstance.Name + for _, v in ipairs(self._mapNode.txtMainlineName) do + local sName = orderedFormat(ConfigTable.GetUIText("Dungeon_Difficulty") or "", sEquipmentInstanceName, ConfigTable.GetUIText("Diffculty_" .. self.mapEquipmentInstance.Difficulty) or "") + NovaAPI.SetTMPText(v, sName) + end + self:RefreshTarget(tbStar) end local nStar = 0 for i = 0, 2 do @@ -152,19 +158,14 @@ function EquipmentInstanceResultCtrl:OnEnable() v.rewardType = AllEnum.RewardType.Extra table.insert(self.mapReward, v) end - for _, v in ipairs(self._mapNode.txtMainlineName) do - local sName = orderedFormat(ConfigTable.GetUIText("Dungeon_Difficulty") or "", sEquipmentInstanceName, ConfigTable.GetUIText("Diffculty_" .. self.mapEquipmentInstance.Difficulty) or "") - NovaAPI.SetTMPText(v, sName) - end self:RefreshWorldClass(nExp) - self:RefreshTarget(tbStar) local nCurTeam = 5 if PlayerData.nCurGameType == AllEnum.WorldMapNodeType.Mainline then nCurTeam = PlayerData.Mainline.nCurTeamIndex end - local tbTeamMemberId, nCaptain + local tbTeamMemberId if tbChar == nil then - nCaptain, tbTeamMemberId = PlayerData.Team:GetTeamData(nCurTeam) + _, tbTeamMemberId = PlayerData.Team:GetTeamData(nCurTeam) else tbTeamMemberId = tbChar end @@ -177,17 +178,13 @@ function EquipmentInstanceResultCtrl:OnEnable() if #tbRoleId == 0 then table.insert(tbRoleId, 112) end - if bPureAvg then - self._mapNode.trActor2D_PNG.gameObject:SetActive(false) - else - end WwiseManger:PostEvent("ui_loading_combatSFX_mute", nil, false) WwiseManger:PostEvent("char_common_all_pause") WwiseManger:PostEvent("mon_common_all_pause") WwiseManger:SetState("level", "None") WwiseManger:SetState("combat", "None") - local nAnimTime - if nResultState == 1 then + local nAnimTime = 0 + if nResultState == resultType.Victory then self._mapNode.goRoot.gameObject:SetActive(true) self._mapNode.goFailed:SetActive(false) self._mapNode.imgBlurredBg.gameObject:SetActive(false) @@ -223,12 +220,18 @@ function EquipmentInstanceResultCtrl:OnEnable() nAnimTime = nAnimTime + 1.5 EventManager.Hit(EventId.TemporaryBlockInput, nAnimTime) self:AddTimer(1, nAnimTime, "PlayAnim", true, true, true) - PlayerData.Voice:PlayBattleResultVoice(tbRoleId, nResultState == 1) + PlayerData.Voice:PlayBattleResultVoice(tbRoleId, nResultState == resultType.Victory) self.bProcessingClose = false end function EquipmentInstanceResultCtrl:OnDisable() PlayerData.EquipmentInstance:SetSettlementState(false) PlayerData.Voice:StopCharVoice() + if self.closeSequence then + self.closeSequence:Kill() + end + if self.bAddLevelEndEvent then + EventManager.Remove("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, self.levelEndCallback) + end end function EquipmentInstanceResultCtrl:PlayAnim() PlayerData.SideBanner:TryOpenSideBanner() @@ -276,15 +279,15 @@ function EquipmentInstanceResultCtrl:RefreshWorldClass(nExp) end end function EquipmentInstanceResultCtrl:RefreshTarget(tbStar) + local tbCond = {} + table.insert(tbCond, decodeJson(self.mapEquipmentInstance.OneStarCondition)) + table.insert(tbCond, decodeJson(self.mapEquipmentInstance.TwoStarCondition)) + table.insert(tbCond, decodeJson(self.mapEquipmentInstance.ThreeStarCondition)) for i = 1, 3 do local tr = self._mapNode.getStar[i] local star = tr:Find("star"):GetComponent("Transform") local starPass = star:Find("starPass") local txtCondition = tr:Find("texCondition"):GetComponent("TMP_Text") - local tbCond = {} - table.insert(tbCond, decodeJson(self.mapEquipmentInstance.OneStarCondition)) - table.insert(tbCond, decodeJson(self.mapEquipmentInstance.TwoStarCondition)) - table.insert(tbCond, decodeJson(self.mapEquipmentInstance.ThreeStarCondition)) local cond = tbCond[i] if cond ~= nil then local _floorData = ConfigTable.GetData("CharGemInstanceFloor", self.mapEquipmentInstance.FloorId) @@ -314,23 +317,26 @@ function EquipmentInstanceResultCtrl:ClosePanel() NovaAPI.SetCanvasGroupAlpha(self._mapNode.Mask, 0) self._mapNode.Mask.gameObject:SetActive(true) EventManager.Hit(EventId.TemporaryBlockInput, 0.5) - local sequence = DOTween.Sequence() - sequence:Append(self._mapNode.Mask:DOFade(1, 0.5):SetUpdate(true)) - sequence:AppendCallback(function() + self.closeSequence = DOTween.Sequence() + self.closeSequence:Append(self._mapNode.Mask:DOFade(1, 0.5):SetUpdate(true)) + self.closeSequence:AppendCallback(function() if self.bSuccess then - NovaAPI.EnterModule("MainMenuModuleScene", true, 17) self._mapNode.imgBlurredBg:SetActive(false) + NovaAPI.EnterModule("MainMenuModuleScene", true, 17) else - local function levelEndCallback() - EventManager.Remove("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelEndCallback) - NovaAPI.EnterModule("MainMenuModuleScene", true, 17) + function self.levelEndCallback() + self.bAddLevelEndEvent = false + EventManager.Remove("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, self.levelEndCallback) self._mapNode.imgBlurredBg:SetActive(false) + NovaAPI.EnterModule("MainMenuModuleScene", true, 17) end - EventManager.Add("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelEndCallback) + self.bAddLevelEndEvent = true + EventManager.Add("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, self.levelEndCallback) CS.AdventureModuleHelper.LevelStateChanged(true, 0, true) end + self.closeSequence = nil end) - sequence:SetUpdate(true) + self.closeSequence:SetUpdate(true) end end function EquipmentInstanceResultCtrl:RefreshGacha() diff --git a/lua/game/ui/battleresult/skillinstanceresultctrl.lua b/lua/game/ui/battleresult/skillinstanceresultctrl.lua index c1d1635c..bc4497ac 100644 --- a/lua/game/ui/battleresult/skillinstanceresultctrl.lua +++ b/lua/game/ui/battleresult/skillinstanceresultctrl.lua @@ -1,6 +1,5 @@ local SkillInstanceResultCtrl = class("SkillInstanceResultCtrl", BaseCtrl) local WwiseManger = CS.WwiseAudioManager.Instance -local GamepadUIManager = require("GameCore.Module.GamepadUIManager") SkillInstanceResultCtrl._mapNodeConfig = { imgBlurredBg = {}, goComplete = {sComponentName = "GameObject"}, @@ -91,6 +90,11 @@ local starGachaCfg = { animName = "BattleResultgoGacha_ssr" } } +local resultType = { + None = 0, + Victory = 1, + Defeat = 2 +} function SkillInstanceResultCtrl:Awake() self.canvas = self.gameObject:GetComponent("Canvas") EventManager.Hit(EventId.AvgBubbleShutDown) @@ -99,13 +103,11 @@ function SkillInstanceResultCtrl:Awake() end function SkillInstanceResultCtrl:OnEnable() local tbParam = self:GetPanelParam() - local nResultState = 0 - if #tbParam == 2 and tbParam[1] == false then - nResultState = 3 - elseif tbParam[1] then - nResultState = 1 - elseif #tbParam == 3 and tbParam[1] == false then - nResultState = 2 + local nResultState = resultType.None + if tbParam[1] then + nResultState = resultType.Victory + else + nResultState = resultType.Defeat end local tbStar = tbParam[2] local GenerRewardItems = tbParam[3] @@ -124,9 +126,13 @@ function SkillInstanceResultCtrl:OnEnable() self._mapNode.btnDamageResult[i].gameObject:SetActive(self.tbCharDamage ~= nil and 0 < #self.tbCharDamage) end self.mapSkillInstance = ConfigTable.GetData("SkillInstance", nSkillInstanceId) - local sSkillInstanceName = "" if self.mapSkillInstance ~= nil then - sSkillInstanceName = self.mapSkillInstance.Name + local sSkillInstanceName = self.mapSkillInstance.Name + for _, v in ipairs(self._mapNode.txtMainlineName) do + local sName = orderedFormat(ConfigTable.GetUIText("Dungeon_Difficulty") or "", sSkillInstanceName, ConfigTable.GetUIText("Diffculty_" .. self.mapSkillInstance.Difficulty) or "") + NovaAPI.SetTMPText(v, sName) + end + self:RefreshTarget(tbStar) end local nStar = 0 for i = 0, 2 do @@ -152,19 +158,14 @@ function SkillInstanceResultCtrl:OnEnable() v.rewardType = AllEnum.RewardType.Extra table.insert(self.mapReward, v) end - for _, v in ipairs(self._mapNode.txtMainlineName) do - local sName = orderedFormat(ConfigTable.GetUIText("Dungeon_Difficulty") or "", sSkillInstanceName, ConfigTable.GetUIText("Diffculty_" .. self.mapSkillInstance.Difficulty) or "") - NovaAPI.SetTMPText(v, sName) - end self:RefreshWorldClass(nExp) - self:RefreshTarget(tbStar) local nCurTeam = 5 if PlayerData.nCurGameType == AllEnum.WorldMapNodeType.Mainline then nCurTeam = PlayerData.Mainline.nCurTeamIndex end - local tbTeamMemberId, nCaptain + local tbTeamMemberId if tbChar == nil then - nCaptain, tbTeamMemberId = PlayerData.Team:GetTeamData(nCurTeam) + _, tbTeamMemberId = PlayerData.Team:GetTeamData(nCurTeam) else tbTeamMemberId = tbChar end @@ -177,17 +178,13 @@ function SkillInstanceResultCtrl:OnEnable() if #tbRoleId == 0 then table.insert(tbRoleId, 112) end - if bPureAvg then - self._mapNode.trActor2D_PNG.gameObject:SetActive(false) - else - end WwiseManger:PostEvent("ui_loading_combatSFX_mute", nil, false) WwiseManger:PostEvent("char_common_all_pause") WwiseManger:PostEvent("mon_common_all_pause") WwiseManger:SetState("level", "None") WwiseManger:SetState("combat", "None") local nAnimTime - if nResultState == 1 then + if nResultState == resultType.Victory then self._mapNode.goRoot.gameObject:SetActive(true) self._mapNode.goFailed:SetActive(false) self._mapNode.imgBlurredBg.gameObject:SetActive(false) @@ -223,12 +220,18 @@ function SkillInstanceResultCtrl:OnEnable() nAnimTime = nAnimTime + 1.5 EventManager.Hit(EventId.TemporaryBlockInput, nAnimTime) self:AddTimer(1, nAnimTime, "PlayAnim", true, true, true) - PlayerData.Voice:PlayBattleResultVoice(tbRoleId, nResultState == 1) + PlayerData.Voice:PlayBattleResultVoice(tbRoleId, nResultState == resultType.Victory) self.bProcessingClose = false end function SkillInstanceResultCtrl:OnDisable() PlayerData.SkillInstance:SetSettlementState(false) PlayerData.Voice:StopCharVoice() + if self.closeSequence then + self.closeSequence:Kill() + end + if self.bAddLevelEndEvent then + EventManager.Remove("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, self.levelEndCallback) + end end function SkillInstanceResultCtrl:PlayAnim() PlayerData.SideBanner:TryOpenSideBanner() @@ -276,15 +279,15 @@ function SkillInstanceResultCtrl:RefreshWorldClass(nExp) end end function SkillInstanceResultCtrl:RefreshTarget(tbStar) + local tbCond = {} + table.insert(tbCond, decodeJson(self.mapSkillInstance.OneStarCondition)) + table.insert(tbCond, decodeJson(self.mapSkillInstance.TwoStarCondition)) + table.insert(tbCond, decodeJson(self.mapSkillInstance.ThreeStarCondition)) for i = 1, 3 do local tr = self._mapNode.getStar[i] local star = tr:Find("star"):GetComponent("Transform") local starPass = star:Find("starPass") local txtCondition = tr:Find("texCondition"):GetComponent("TMP_Text") - local tbCond = {} - table.insert(tbCond, decodeJson(self.mapSkillInstance.OneStarCondition)) - table.insert(tbCond, decodeJson(self.mapSkillInstance.TwoStarCondition)) - table.insert(tbCond, decodeJson(self.mapSkillInstance.ThreeStarCondition)) local cond = tbCond[i] if cond ~= nil then local _floorData = ConfigTable.GetData("SkillInstanceFloor", self.mapSkillInstance.FloorId) @@ -314,23 +317,26 @@ function SkillInstanceResultCtrl:ClosePanel() NovaAPI.SetCanvasGroupAlpha(self._mapNode.Mask, 0) self._mapNode.Mask.gameObject:SetActive(true) EventManager.Hit(EventId.TemporaryBlockInput, 0.5) - local sequence = DOTween.Sequence() - sequence:Append(self._mapNode.Mask:DOFade(1, 0.5):SetUpdate(true)) - sequence:AppendCallback(function() + self.closeSequence = DOTween.Sequence() + self.closeSequence:Append(self._mapNode.Mask:DOFade(1, 0.5):SetUpdate(true)) + self.closeSequence:AppendCallback(function() if self.bSuccess then - NovaAPI.EnterModule("MainMenuModuleScene", true, 17) self._mapNode.imgBlurredBg:SetActive(false) + NovaAPI.EnterModule("MainMenuModuleScene", true, 17) else - local function levelEndCallback() - EventManager.Remove("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelEndCallback) - NovaAPI.EnterModule("MainMenuModuleScene", true, 17) + function self.levelEndCallback() + self.bAddLevelEndEvent = false + EventManager.Remove("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, self.levelEndCallback) self._mapNode.imgBlurredBg:SetActive(false) + NovaAPI.EnterModule("MainMenuModuleScene", true, 17) end - EventManager.Add("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, levelEndCallback) + self.bAddLevelEndEvent = true + EventManager.Add("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, self.levelEndCallback) CS.AdventureModuleHelper.LevelStateChanged(true, 0, true) end + self.closeSequence = nil end) - sequence:SetUpdate(true) + self.closeSequence:SetUpdate(true) end end function SkillInstanceResultCtrl:RefreshGacha() diff --git a/lua/game/ui/characterfavour/charfavourexpupctrl.lua b/lua/game/ui/characterfavour/charfavourexpupctrl.lua deleted file mode 100644 index 4294915f..00000000 --- a/lua/game/ui/characterfavour/charfavourexpupctrl.lua +++ /dev/null @@ -1,82 +0,0 @@ -local BaseCtrl = require("GameCore.UI.BaseCtrl") -local CharFavourExpUpCtrl = class("CharFavourExpUpCtrl", BaseCtrl) -CharFavourExpUpCtrl._mapNodeConfig = { - loopExpUpRoot = { - sNodeName = "ExpUpRoot", - sComponentName = "LoopScrollView" - } -} -CharFavourExpUpCtrl._mapEventConfig = {} -function CharFavourExpUpCtrl:Awake() - local tbParam = self:GetPanelParam() - self.charData = tbParam[1] -end -function CharFavourExpUpCtrl:OnEnable() - self.tbLevelUpList = {} - self:OnRefresh() -end -function CharFavourExpUpCtrl:OnRefresh() - local count = #self.charData - for i = count, 1, -1 do - local affinityLevel = PlayerData.Char:GetIsNeedShowAffinityLevelUp(self.charData[i]) - if affinityLevel < 0 and not PlayerData.Char:GetIsAffinityExpUp(self.charData[i]) then - table.remove(self.charData, i) - end - end - self._mapNode.loopExpUpRoot:Init(#self.charData, self, self.OnRefreshGrid) - self:AddTimer(1, 0.1, "OpenLevelUpPanel", true, true, true) -end -function CharFavourExpUpCtrl:OnRefreshGrid(goGrid, gridIndex) - local index = gridIndex + 1 - local data = self.charData[index] - local rootTrans = goGrid.transform:Find("Root") - local animRoot = rootTrans:GetComponent("Animator") - local imgHead = rootTrans:Find("imgHead"):GetComponent("Image") - local txtFavourLevel = rootTrans:Find("imgHead/txtFavourLevel"):GetComponent("TMP_Text") - local txtName = rootTrans:Find("txtName"):GetComponent("TMP_Text") - local imgHeart = rootTrans:Find("imgHead/imgHeart"):GetComponent("Image") - local nSkinId = PlayerData.Char:GetCharSkinId(data) - local mapCfgData_Skin = ConfigTable.GetData_CharacterSkin(nSkinId) - self:SetPngSprite(imgHead, mapCfgData_Skin.Icon, AllEnum.CharHeadIconSurfix.L) - local mapData = PlayerData.Char:GetCharAffinityData(data) - local level = 0 - local exp = 0 - if mapData ~= nil then - level = mapData.Level - exp = mapData.Exp - end - NovaAPI.SetTMPText(txtFavourLevel, level) - local mapCharCfg = ConfigTable.GetData_Character(data) - NovaAPI.SetTMPText(txtName, mapCharCfg.Name) - local mapAffinity = {} - local templateId = ConfigTable.GetData("CharAffinityTemplate", data).TemplateId - local forEachAffinityLevel = function(mapData) - if mapData.TemplateId == templateId and mapData.AffinityLevel == level then - mapAffinity = mapData - end - end - ForEachTableLine(DataTable.AffinityLevel, forEachAffinityLevel) - if mapAffinity.AffinityLevelIcon ~= "" then - self:SetPngSprite(imgHeart, mapAffinity.AffinityLevelIcon) - end - local affinityLevel, affinityExp = PlayerData.Char:GetIsNeedShowAffinityLevelUp(data) - if 0 <= affinityLevel then - table.insert(self.tbLevelUpList, { - charID = data, - curLevel = level, - lastLevel = affinityLevel, - curExp = exp, - lastExp = affinityExp - }) - end - self:AddTimer(1, 0.8, function() - animRoot:SetTrigger("out") - end, true, true, true) -end -function CharFavourExpUpCtrl:OpenLevelUpPanel() - if #self.tbLevelUpList <= 0 then - return - end - EventManager.Hit(EventId.OpenPanel, PanelId.CharFavourLevelUp, self.tbLevelUpList) -end -return CharFavourExpUpCtrl diff --git a/lua/game/ui/characterfavour/charfavourexpuppanel.lua b/lua/game/ui/characterfavour/charfavourexpuppanel.lua deleted file mode 100644 index b0a52fa4..00000000 --- a/lua/game/ui/characterfavour/charfavourexpuppanel.lua +++ /dev/null @@ -1,21 +0,0 @@ -local BasePanel = require("GameCore.UI.BasePanel") -local CharFavourExpUpPanel = class("CharFavourExpUpPanel", BasePanel) -CharFavourExpUpPanel._bIsMainPanel = false -CharFavourExpUpPanel._sSortingLayerName = AllEnum.SortingLayerName.UI_Top -CharFavourExpUpPanel._tbDefine = { - { - sPrefabPath = "CharacterFavour/CharFavourExpUpPanel.prefab", - sCtrlName = "Game.UI.CharacterFavour.CharFavourExpUpCtrl" - } -} -function CharFavourExpUpPanel:Awake() -end -function CharFavourExpUpPanel:OnEnable() -end -function CharFavourExpUpPanel:OnDisable() -end -function CharFavourExpUpPanel:OnDestroy() -end -function CharFavourExpUpPanel:OnRelease() -end -return CharFavourExpUpPanel diff --git a/lua/game/ui/characterfavour/charfavourgiftctrl.lua b/lua/game/ui/characterfavour/charfavourgiftctrl.lua deleted file mode 100644 index cff2cfa8..00000000 --- a/lua/game/ui/characterfavour/charfavourgiftctrl.lua +++ /dev/null @@ -1,542 +0,0 @@ -local BaseCtrl = require("GameCore.UI.BaseCtrl") -local CharFavourGiftCtrl = class("CharFavourGiftCtrl", BaseCtrl) -local Actor2DManager = require("Game.Actor2D.Actor2DManager") -local WwiseAudioMgr = CS.WwiseAudioManager.Instance -CharFavourGiftCtrl._mapNodeConfig = { - loopsvGiftList = { - sNodeName = "svGiftList", - sComponentName = "LoopScrollView" - }, - goEmpty = {sNodeName = "Empty", sComponentName = "GameObject"}, - txtGiftCount = { - sNodeName = "txtGiftCount", - sComponentName = "TMP_Text" - }, - rectPreProgress = { - sNodeName = "imgPreProgress", - sComponentName = "RectTransform" - }, - rectProgress = { - sNodeName = "imgProgress", - sComponentName = "RectTransform" - }, - goAffinityInfo = { - sNodeName = "goAffinityinfo", - sComponentName = "GameObject" - }, - goAffinityChangeInfo = { - sNodeName = "goAffinityChangeInfo", - sComponentName = "GameObject" - }, - txtDub = {sNodeName = "txtDub", sComponentName = "TMP_Text"}, - imgCharColor = { - sNodeName = "imgCharColor", - sComponentName = "Image" - }, - imgRareName = { - sNodeName = "imgRareName", - sComponentName = "Image" - }, - txtName = {sNodeName = "txtName", sComponentName = "TMP_Text"}, - safeAreaRoot = { - sNodeName = "----SafeAreaRoot----", - sComponentName = "GameObject" - }, - TopBar = { - sNodeName = "TopBarPanel", - sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" - }, - btnPresent = { - sComponentName = "UIButton", - callback = "OnBtn_ClickSendGift" - }, - txtProgress = { - sNodeName = "txtProgress", - sComponentName = "TMP_Text" - }, - goAffinityinfoBefore = {}, - goAffinityinfoAfter = {}, - goFavourBubble = { - sNodeName = "imgFavourBubble", - sComponentName = "GameObject" - }, - txtFavourBubble = { - sNodeName = "txtFavourBubble", - sComponentName = "TMP_Text" - }, - aniFavour = { - sNodeName = "aniFavourRoot", - sComponentName = "Animator" - }, - t_common_04 = {} -} -CharFavourGiftCtrl._mapEventConfig = { - [EventId.CharRelatePanelAdvance] = "OnEvent_PanelAdvance", - [EventId.CharRelatePanelBack] = "OnEvent_PanelBack", - [EventId.UIBackConfirm] = "OnEvent_Back", - [EventId.UIHomeConfirm] = "OnEvent_Home", - [EventId.AffinityChange] = "OnEvent_AffinityChange", - [EventId.ShowBubbleVoiceText] = "OnEvent_ShowBubbleVoiceText", - [EventId.IsNewDay] = "OnEvent_NewDay" -} -function CharFavourGiftCtrl:Awake() - self.progressBarWidth = 552 - self.progressBarMinWidth = 23 - self.progressFixBarWidth = 159 - self.L2dAnimInterval = ConfigTable.GetConfigNumber("AffinityL2dPlayInterval") - self.tbGridCtrl = {} -end -function CharFavourGiftCtrl:OnEnable() - if self._panel.nPanelId ~= PanelId.CharFavourGift then - self._mapNode.safeAreaRoot.gameObject:SetActive(false) - else - self._mapNode.safeAreaRoot.gameObject:SetActive(true) - end -end -function CharFavourGiftCtrl:OnDisable() - if self.tbGridCtrl then - for k, v in pairs(self.tbGridCtrl) do - self:UnbindCtrlByNode(v) - end - end - self.tbGridCtrl = {} -end -function CharFavourGiftCtrl:Refresh() - self.curChosenItem = nil - self.curChosenItemGrid = nil - self._mapNode.goAffinityInfo:SetActive(true) - self._mapNode.goAffinityChangeInfo:SetActive(false) - self._mapNode.rectPreProgress.gameObject:SetActive(false) - self.curCharId = self._panel.nCharId - local affinityData = PlayerData.Char:GetCharAffinityData(self.curCharId) - self.curFavourLevel = affinityData.Level - self.curFavourExp = affinityData.Exp - self.configData = ConfigTable.GetData_Character(self.curCharId) - local mapCharDescCfg = ConfigTable.GetData("CharacterDes", self.curCharId) - local sCncv = "" - local nCurLanguageIdx = GetLanguageIndex(Settings.sCurrentTxtLanguage) - if mapCharDescCfg ~= nil then - if nCurLanguageIdx == 1 then - sCncv = mapCharDescCfg.CnCv - elseif nCurLanguageIdx == 3 then - sCncv = mapCharDescCfg.JpCv - end - end - local mapCharDescCfg = ConfigTable.GetData("CharacterDes", self.curCharId) - local sColor - if mapCharDescCfg ~= nil then - sColor = mapCharDescCfg.CharColor - else - sColor = "" - end - local _, colorChar = ColorUtility.TryParseHtmlString(sColor) - NovaAPI.SetImageColor(self._mapNode.imgCharColor, colorChar) - NovaAPI.SetTMPText(self._mapNode.txtName, self.configData.Name) - self:SetSprite_FrameColor(self._mapNode.imgRareName, self.configData.Grade, AllEnum.FrameType_New.Text) - NovaAPI.SetImageNativeSize(self._mapNode.imgRareName) - NovaAPI.SetTMPText(self._mapNode.txtDub, sCncv) - local templateId = ConfigTable.GetData("CharAffinityTemplate", self.curCharId).TemplateId - self.MaxAffintiyLevel = PlayerData.Char:GetMaxAffinityLevel(templateId) - local percent = 0 - local level = self.curFavourLevel >= self.MaxAffintiyLevel and self.MaxAffintiyLevel or self.curFavourLevel + 1 - local data = CacheTable.GetData("_AffinityLevel", templateId)[level] - if self.curFavourLevel >= self.MaxAffintiyLevel then - percent = 1 - else - percent = self.curFavourExp / data.NeedExp - end - local sizeDelta = self._mapNode.rectProgress.sizeDelta - sizeDelta.x = self.progressBarWidth * percent < self.progressBarMinWidth and self.progressBarMinWidth or self.progressBarWidth * percent - self._mapNode.rectProgress.sizeDelta = sizeDelta - NovaAPI.SetTMPText(self._mapNode.txtProgress, string.format("%d/%d", self.curFavourExp, data.NeedExp)) - self._mapNode.rectProgress.gameObject:SetActive(self.curFavourExp > 0) - local totalCount = ConfigTable.GetConfigValue("AffinityGiftSendCount") - local curCount = PlayerData.Base:GetSendGiftCount() - NovaAPI.SetTMPText(self._mapNode.txtGiftCount, string.format("今日赠礼次数%d/%s", curCount, totalCount)) - self.PreferenceData = ConfigTable.GetData("CharacterDes", self.curCharId) - self:RefreshAffinityInfo(self._mapNode.goAffinityInfo.transform, self.curFavourLevel) - self._mapNode.aniFavour:SetInteger("affinity_lv", CacheTable.GetData("_AffinityLevel", templateId)[self.curFavourLevel].AffinityLevelStage) - self:RefreshItemList() -end -function CharFavourGiftCtrl:RefreshAffinityInfo(goAffinity, nAffinityLevel) - local templateId = ConfigTable.GetData("CharAffinityTemplate", self.curCharId).TemplateId - local mapAffinity = CacheTable.GetData("_AffinityLevel", templateId)[nAffinityLevel] - if mapAffinity == nil then - return - end - local imgHeart = goAffinity:Find("imgHeart"):GetComponent("Image") - local txtLevel = goAffinity:Find("txtLevel"):GetComponent("TMP_Text") - local txtBubble = goAffinity:Find("txtBubble"):GetComponent("TMP_Text") - self:SetPngSprite(imgHeart, mapAffinity.AffinityLevelIcon) - NovaAPI.SetTMPText(txtLevel, nAffinityLevel .. ConfigTable.GetUIText("Advance_Level_Name")) - NovaAPI.SetTMPText(txtBubble, mapAffinity.AffinityLevelName) -end -function CharFavourGiftCtrl:RefreshItemList() - self.tbItemData = {} - local listCount = 0 - local foreachAffinityGift = function(mapData) - local count = PlayerData.Item:GetItemCountByID(mapData.Id) - if 0 < count then - listCount = listCount + 1 - local itemData = ConfigTable.GetData_Item(mapData.Id) - table.insert(self.tbItemData, { - nTid = itemData.Id, - nRarity = itemData.Rarity, - nCount = count, - nExpire = itemData.ExpireType, - favourLevel = self:GetGiftFavourLevel(itemData.Id) - }) - end - end - ForEachTableLine(DataTable.AffinityGift, foreachAffinityGift) - self._mapNode.goEmpty:SetActive(listCount == 0) - self._mapNode.t_common_04:SetActive(0 < listCount) - self._mapNode.loopsvGiftList.gameObject:SetActive(0 < listCount) - if 0 < listCount then - table.sort(self.tbItemData, function(a, b) - if a.favourLevel == b.favourLevel then - if a.nRarity == b.nRarity then - return a.nTid < b.nTid - end - return a.nRarity < b.nRarity - end - return a.favourLevel < b.favourLevel - end) - self._mapNode.loopsvGiftList:Init(listCount, self, self.RefreshItemGrid, self.OnBtn_ClickItemGrid) - end -end -function CharFavourGiftCtrl:RefreshItemGrid(grid) - local nIndex = tonumber(grid.name) + 1 - local mapItem = self.tbItemData[nIndex] - local nInstanceID = grid:GetInstanceID() - if not self.tbGridCtrl[nInstanceID] then - local itemObj = grid.transform:Find("btnGrid/AnimRoot/tc_item_02") - self.tbGridCtrl[nInstanceID] = self:BindCtrlByNode(itemObj, "Game.UI.TemplateEx.TemplateItemCtrl") - end - self.tbGridCtrl[nInstanceID]:SetItem(mapItem.nTid, mapItem.nRarity, mapItem.nCount, mapItem.nExpire) - local imgAffinityLevel = grid.transform:Find("btnGrid/AnimRoot/tc_item_02/imgAffinityGiftLevel"):GetComponent("Image") - local level = mapItem.favourLevel - self:SetAtlasSprite(imgAffinityLevel, "11_ico", "zs_present_heart_" .. level) - if self.lastChosenItem ~= nil and self.lastChosenItem == mapItem.nTid then - self:OnBtn_ClickItemGrid(grid) - self.lastChosenItem = nil - end -end -function CharFavourGiftCtrl:GetGiftFavourLevel(itemId) - if self.PreferenceData == nil then - return 2 - end - local itemData = ConfigTable.GetData("AffinityGift", itemId) - for k, v in ipairs(itemData.Tags) do - for k1, v1 in ipairs(self.PreferenceData.PreferTags) do - if v == v1 then - return 1 - end - end - end - for k, v in ipairs(itemData.Tags) do - for k1, v1 in ipairs(self.PreferenceData.HateTags) do - if v == v1 then - return 3 - end - end - end - return 2 -end -function CharFavourGiftCtrl:GetGiftFeedbackLevel(itemId) - local level = self:GetGiftFavourLevel(itemId) - if 1 < level then - return 3 - end - local itemData = ConfigTable.GetData_Item(itemId) - if itemData.Rarity == GameEnum.itemRarity.SSR then - return 1 - else - return 2 - end -end -function CharFavourGiftCtrl:OnItemChosen() - local templateId = ConfigTable.GetData("CharAffinityTemplate", self.curCharId).TemplateId - if self.curChosenItem == nil then - self._mapNode.goAffinityChangeInfo:SetActive(false) - self._mapNode.goAffinityInfo:SetActive(true) - self._mapNode.rectPreProgress.gameObject:SetActive(false) - self._mapNode.rectProgress.gameObject:SetActive(self.curFavourExp > 0) - self:RefreshAffinityInfo(self._mapNode.goAffinityInfo.transform, self.curFavourLevel) - local data = CacheTable.GetData("_AffinityLevel", templateId)[self.curFavourLevel + 1 > self.MaxAffintiyLevel and self.MaxAffintiyLevel or self.curFavourLevel + 1] - NovaAPI.SetTMPText(self._mapNode.txtProgress, string.format("%d/%d", self.curFavourExp, data.NeedExp)) - self._mapNode.aniFavour:SetInteger("affinity_lv", CacheTable.GetData("_AffinityLevel", templateId)[self.curFavourLevel].AffinityLevelStage) - return - end - local addedExp = 0 - local data = ConfigTable.GetData("AffinityGift", self.curChosenItem) - local level = self:GetGiftFavourLevel(self.curChosenItem) - local AffinityGiftPreferenceProp = ConfigTable.GetConfigNumberArray("AffinityGiftPreferenceProp") - addedExp = data.BaseAffinity * (AffinityGiftPreferenceProp[level] / 100 + 1) - local addedLevel = self.curFavourLevel - if 0 < addedExp then - local Exp = addedExp - self:RefreshAffinityInfo(self._mapNode.goAffinityinfoBefore.transform, self.curFavourLevel) - while 0 < Exp and not (addedLevel >= self.MaxAffintiyLevel) do - local needExp = CacheTable.GetData("_AffinityLevel", templateId)[addedLevel + 1].NeedExp - if addedLevel == self.curFavourLevel then - needExp = needExp - self.curFavourExp - end - Exp = Exp - needExp - if 0 < Exp then - addedLevel = addedLevel + 1 - if addedLevel >= self.MaxAffintiyLevel then - Exp = CacheTable.GetData("_AffinityLevel", templateId)[self.MaxAffintiyLevel].NeedExp - break - end - else - Exp = Exp + needExp - break - end - end - self:RefreshAffinityInfo(self._mapNode.goAffinityinfoAfter.transform, addedLevel) - local sizeDelta = self._mapNode.rectPreProgress.sizeDelta - local percent = 0 - if addedLevel > self.curFavourLevel then - self._mapNode.rectProgress.gameObject:SetActive(false) - percent = Exp / CacheTable.GetData("_AffinityLevel", templateId)[addedLevel + 1 > self.MaxAffintiyLevel and self.MaxAffintiyLevel or addedLevel + 1].NeedExp - else - self._mapNode.rectProgress.gameObject:SetActive(true) - percent = (self.curFavourExp + addedExp) / CacheTable.GetData("_AffinityLevel", templateId)[addedLevel + 1 > self.MaxAffintiyLevel and self.MaxAffintiyLevel or addedLevel + 1].NeedExp - end - if 1 <= percent then - percent = 1 - end - sizeDelta.x = self.progressBarWidth * percent - self._mapNode.rectPreProgress.sizeDelta = sizeDelta - NovaAPI.SetTMPText(self._mapNode.txtProgress, string.format("%d/%d", self.curFavourExp + addedExp, CacheTable.GetData("_AffinityLevel", templateId)[addedLevel + 1 > self.MaxAffintiyLevel and self.MaxAffintiyLevel or addedLevel + 1].NeedExp)) - end - self._mapNode.goAffinityInfo:SetActive(addedLevel == self.curFavourLevel) - if addedLevel == self.curFavourLevel then - self._mapNode.aniFavour:SetInteger("affinity_lv", CacheTable.GetData("_AffinityLevel", templateId)[self.curFavourLevel].AffinityLevelStage) - end - self._mapNode.rectPreProgress.gameObject:SetActive(0 < addedExp) - self._mapNode.goAffinityChangeInfo:SetActive(addedLevel > self.curFavourLevel) -end -function CharFavourGiftCtrl:PlayCharAnim(level) - if self.PreferenceData == nil or self.bPlayCharAnim then - return - end - local bPlay = true - if self.nLastFavourLevel ~= nil and self.nCurLevel ~= nil then - bPlay = PlayerData.Voice:CheckPlayGiftVoice(self.nCurLevel, self.nLastFavourLevel) - end - if not bPlay then - return - end - local mapData - if level == 1 then - mapData = "thankEx" - elseif level == 2 then - mapData = "thank" - elseif level == 3 then - mapData = "thankSmall" - end - if mapData == nil or #mapData == 0 then - return - end - local nIndex = math.random(1, #mapData) - local sVoKey = mapData[nIndex] - if sVoKey ~= "" then - self.charVoiceTimer = self:AddTimer(1, tonumber(self.L2dAnimInterval), "ResetPlayCharAnimState", true, true, true) - local key = PlayerData.Voice:PlayCharVoice(sVoKey, self.curCharId) - local data = ConfigTable.GetData("VoDirectory", key) - if data ~= nil then - EventManager.Hit("PlayCharL2DAnim", data.motion, false, true) - end - self.bPlayCharAnim = true - end -end -function CharFavourGiftCtrl:ResetPlayCharAnimState() - self.bPlayCharAnim = false - self._mapNode.goFavourBubble:SetActive(false) -end -function CharFavourGiftCtrl:PlayProgressAnim(mapBefore, mapAfter, callback) - local bMaxLv = mapAfter.nLevel == mapAfter.nMaxLevel - local nAddLevel = mapAfter.nLevel - mapBefore.nLevel - local nAddCount = 0 - if nAddLevel == 0 then - nAddCount = 1 - elseif 0 < mapAfter.nExp then - nAddCount = nAddLevel + 1 - else - nAddCount = nAddLevel - end - local nAniTime = 0.2 - if nAddCount < 6 then - nAniTime = 0.2 - elseif 6 <= nAddCount then - nAniTime = 0.1 - end - local nBeforeToMaxTime = nAniTime * (1 - mapBefore.nExp / mapBefore.nMaxExp) - local nBeforeToAfterTime = nAniTime * ((mapAfter.nExp - mapBefore.nExp) / mapAfter.nMaxExp) - local nZeroToAfterTime = nAniTime * mapAfter.nExp / mapAfter.nMaxExp - local nAllTime = 0 - local heigth = self._mapNode.rectPreProgress.sizeDelta.y - local sequence = DOTween.Sequence() - for i = 1, nAddCount - 1 do - local nTime = i == 1 and nBeforeToMaxTime or nAniTime - nAllTime = nAllTime + nTime - sequence:AppendCallback(function() - WwiseAudioMgr:PlaySound("ui_common_levelUp") - end) - sequence:Append(self._mapNode.rectProgress:DOSizeDelta(Vector2(self.progressBarWidth, heigth), nTime)) - sequence:AppendCallback(function() - self._mapNode.rectProgress.sizeDelta = Vector2(0, heigth) - end) - end - if bMaxLv then - local nTime = 1 < nAddCount and nAniTime or nBeforeToMaxTime - nAllTime = nAllTime + nTime - sequence:AppendCallback(function() - WwiseAudioMgr:PlaySound("ui_common_levelUp") - end) - sequence:Append(self._mapNode.rectProgress:DOSizeDelta(Vector2(self.progressBarWidth, heigth), nTime)) - elseif mapAfter.nExp > 0 then - local nTime = 1 < nAddCount and nZeroToAfterTime or nBeforeToAfterTime - nAllTime = nAllTime + nTime - sequence:AppendCallback(function() - WwiseAudioMgr:PlaySound("ui_common_levelUp") - end) - local width = self.progressBarWidth * mapAfter.nExp / mapAfter.nMaxExp - sequence:Append(self._mapNode.rectProgress:DOSizeDelta(Vector2(width, heigth), nTime)) - elseif mapAfter.nExp == 0 then - local nTime = 1 < nAddCount and nAniTime or nBeforeToMaxTime - nAllTime = nAllTime + nTime - sequence:AppendCallback(function() - WwiseAudioMgr:PlaySound("ui_common_levelUp") - end) - sequence:Append(self._mapNode.rectProgress:DOSizeDelta(Vector2(self.progressBarWidth, heigth), nTime)) - sequence:AppendCallback(function() - self._mapNode.rectProgress.sizeDelta = Vector2(0, heigth) - end) - end - sequence:SetUpdate(true) - nAllTime = nAllTime + 0.2 - EventManager.Hit(EventId.TemporaryBlockInput, nAllTime) - self:AddTimer(1, nAllTime, callback, true, true, true) -end -function CharFavourGiftCtrl:OnBtn_ClickSendGift() - if self.curChosenItem == nil then - return - end - local totalCount = ConfigTable.GetConfigNumber("AffinityGiftSendCount") - local sendCount = PlayerData.Base:GetSendGiftCount() - if sendCount >= tonumber(totalCount) then - local tips = orderedFormat(ConfigTable.GetUIText("SendGift_Count_Limit"), sendCount) - EventManager.Hit(EventId.OpenMessageBox, tips) - return - end - local itemId = self.curChosenItem - local mapMsg = { - CharId = self.curCharId, - GiftId = itemId - } - local successCallback = function(_, mapMainData) - local level = self:GetGiftFeedbackLevel(itemId) - self:PlayCharAnim(level) - if mapMainData ~= nil then - NovaAPI.SetTMPText(self._mapNode.txtGiftCount, string.format("今日赠礼次数%d/%s", mapMainData.SendGiftCnt, totalCount)) - end - end - HttpNetHandler.SendMsg(NetMsgId.Id.char_affinity_gift_send_req, mapMsg, nil, successCallback) -end -function CharFavourGiftCtrl:OnBtn_ClickItemGrid(grid) - local nInstanceID = grid:GetInstanceID() - if not self.tbGridCtrl[nInstanceID] then - return - end - local nIndex = tonumber(grid.name) + 1 - local mapItem = self.tbItemData[nIndex] - local itemCtrl = self.tbGridCtrl[nInstanceID] - if self.curChosenItem ~= nil and self.curChosenItem == mapItem.nTid then - itemCtrl:SetMultiSelected_Blue(false) - self.curChosenItem = nil - self.curChosenItemGrid = nil - else - self.curChosenItem = mapItem.nTid - itemCtrl:SetMultiSelected_Blue(true) - if self.curChosenItemGrid ~= nil then - self.curChosenItemGrid:SetMultiSelected_Blue(false) - end - self.curChosenItemGrid = itemCtrl - end - self:OnItemChosen() -end -function CharFavourGiftCtrl:OnEvent_PanelAdvance(nClosePanelId, nOpenPanelId) - self:PlaySwitchAnim(nClosePanelId, nOpenPanelId) -end -function CharFavourGiftCtrl:OnEvent_PanelBack(nClosePanelId, nOpenPanelId) - self:PlaySwitchAnim(nClosePanelId, nOpenPanelId) -end -function CharFavourGiftCtrl:OnEvent_Back(nPanelId) - if self._panel._nPanelId == nPanelId and self._panel.nPanelId == PanelId.CharFavourGift then - EventManager.Hit(EventId.CharRelatePanelClose) - PlayerData.Voice:StopCharVoice() - EventManager.Hit("PlayCharL2DAnim", "idle", true, true) - EventManager.Hit(EventId.CharRelatePanelOpen, PanelId.CharacterRelation, self.curCharId) - end -end -function CharFavourGiftCtrl:OnEvent_Home(nPanelId) - if self._panel == nil or self._panel._nPanelId ~= nPanelId or self._panel.nPanelId ~= PanelId.CharFavourGift then - return - end - PanelManager.Home() -end -function CharFavourGiftCtrl:OnEvent_AffinityChange(charId, curLevel, lastFavourLevel, curExp, lastExp) - if self._panel.nPanelId ~= PanelId.CharFavourGift then - return - end - self.lastChosenItem = self.curChosenItem - local laseExp = self.curFavourExp - local affinityData = PlayerData.Char:GetCharAffinityData(self.curCharId) - self.curFavourExp = affinityData.Exp - self.nLastFavourLevel = lastFavourLevel - self.nCurLevel = curLevel - local templateId = ConfigTable.GetData("CharAffinityTemplate", self.curCharId).TemplateId - local mapLevelBefore = { - nLevel = lastFavourLevel, - nMaxLevel = self.MaxAffintiyLevel, - nExp = laseExp, - nMaxExp = CacheTable.GetData("_AffinityLevel", templateId)[lastFavourLevel + 1 > self.MaxAffintiyLevel and self.MaxAffintiyLevel or lastFavourLevel + 1].NeedExp - } - local mapLevelAfter = { - nLevel = curLevel, - nMaxLevel = self.MaxAffintiyLevel, - nExp = self.curFavourExp, - nMaxExp = CacheTable.GetData("_AffinityLevel", templateId)[curLevel + 1 > self.MaxAffintiyLevel and self.MaxAffintiyLevel or curLevel + 1].NeedExp - } - local callback = function() - self:Refresh() - if curLevel > lastFavourLevel then - EventManager.Hit(EventId.OpenPanel, PanelId.CharFavourLevelUp, charId, curLevel, lastFavourLevel, curExp, lastExp) - end - end - self._mapNode.rectProgress.gameObject:SetActive(true) - self._mapNode.rectPreProgress.gameObject:SetActive(false) - self:PlayProgressAnim(mapLevelBefore, mapLevelAfter, callback) -end -function CharFavourGiftCtrl:OnEvent_ShowBubbleVoiceText(nCharId, nId) -end -function CharFavourGiftCtrl:OnEvent_NewDay() - local totalCount = ConfigTable.GetConfigValue("AffinityGiftSendCount") - local curCount = 0 - NovaAPI.SetTMPText(self._mapNode.txtGiftCount, string.format("今日赠礼次数%d/%s", curCount, totalCount)) -end -function CharFavourGiftCtrl:PlaySwitchAnim(nClosePanelId, nOpenPanelId) - if nClosePanelId == PanelId.CharFavourGift then - self._mapNode.safeAreaRoot.gameObject:SetActive(false) - EventManager.Hit("ChangeCharFgTab", true) - end - if nOpenPanelId == PanelId.CharFavourGift then - self._mapNode.safeAreaRoot.gameObject:SetActive(true) - self:Refresh() - EventManager.Hit("ChangeCharFgTab", false) - end -end -return CharFavourGiftCtrl diff --git a/lua/game/ui/characterfavour/charfavourgiftpanel.lua b/lua/game/ui/characterfavour/charfavourgiftpanel.lua deleted file mode 100644 index 69438514..00000000 --- a/lua/game/ui/characterfavour/charfavourgiftpanel.lua +++ /dev/null @@ -1,19 +0,0 @@ -local BasePanel = require("GameCore.UI.BasePanel") -local CharFavourGiftPanel = class("CharFavourGiftPanel", BasePanel) -CharFavourGiftPanel._tbDefine = { - { - sPrefabPath = "CharacterFavour/CharFavourGiftPanel.prefab", - sCtrlName = "Game.UI.CharacterFavour.CharFavourGiftCtrl" - } -} -function CharFavourGiftPanel:Awake() -end -function CharFavourGiftPanel:OnEnable() -end -function CharFavourGiftPanel:OnDisable() -end -function CharFavourGiftPanel:OnDestroy() -end -function CharFavourGiftPanel:OnRelease() -end -return CharFavourGiftPanel diff --git a/lua/game/ui/characterfavour/charfavourlevelupctrl.lua b/lua/game/ui/characterfavour/charfavourlevelupctrl.lua index 2e0b45b6..ac7f4277 100644 --- a/lua/game/ui/characterfavour/charfavourlevelupctrl.lua +++ b/lua/game/ui/characterfavour/charfavourlevelupctrl.lua @@ -178,7 +178,7 @@ function CharFavourLevelUpCtrl:Refresh() local nAniTime = 0.2 if self.curFavourLevel - self.lastFavourLevel < 6 then nAniTime = 0.2 - elseif self.curFavourLevel - self.lastFavourLevel >= 6 then + else nAniTime = 0.1 end local nBeforeMaxExp = CacheTable.GetData("_AffinityLevel", templateId)[nMaxAffinityLevel < self.lastFavourLevel + 1 and nMaxAffinityLevel or self.lastFavourLevel + 1].NeedExp @@ -191,7 +191,7 @@ function CharFavourLevelUpCtrl:Refresh() local nAllTime = 0 local sequence = DOTween.Sequence() for i = self.lastFavourLevel, self.curFavourLevel - 1 do - local nTime = i == 1 and nBeforeToMaxTime or nAniTime + local nTime = i == self.lastFavourLevel and nBeforeToMaxTime or nAniTime nAllTime = nAllTime + nTime sequence:AppendCallback(function() WwiseAudioMgr:PlaySound("ui_common_levelUp") @@ -331,7 +331,7 @@ function CharFavourLevelUpCtrl:RefreshAllDataList() end return a.nId < b.nId end) - if self.lastFavourLevel >= self.nAffinityMaxEffectLevel then + if self.lastFavourLevel >= self.nAffinityMaxEffectLevel and #self.tbDescList == 0 then table.insert(self.tbDescList, 1, { nId = 0, nIndex = 0, diff --git a/lua/game/ui/characterinfoex/characterinfoctrl.lua b/lua/game/ui/characterinfoex/characterinfoctrl.lua index 55bc67cf..8dfc0fd7 100644 --- a/lua/game/ui/characterinfoex/characterinfoctrl.lua +++ b/lua/game/ui/characterinfoex/characterinfoctrl.lua @@ -380,7 +380,7 @@ function CharacterInfoCtrl:OnBtnClick_btnSetFavorite() local func_callback = function() PlayerData.Char:SetCharFavoriteState(self.characterId, bOnFavorite) if bOnFavorite then - sTip = ConfigTable.GetUIText("SetCharacterCommon_Tip") + local sTip = ConfigTable.GetUIText("SetCharacterCommon_Tip") EventManager.Hit(EventId.OpenMessageBox, sTip) EventManager.Hit(EventId.TemporaryBlockInput, 0.5) end diff --git a/lua/game/ui/characterinfoex/characterrelationctrl.lua b/lua/game/ui/characterinfoex/characterrelationctrl.lua index a1e40374..6c7c9f87 100644 --- a/lua/game/ui/characterinfoex/characterrelationctrl.lua +++ b/lua/game/ui/characterinfoex/characterrelationctrl.lua @@ -93,6 +93,5 @@ function CharacterRelationCtrl:PlaySwitchAnim(nClosePanelId, nOpenPanelId) end function CharacterRelationCtrl:ResetData() self._mapNode.favourPanel:ResetData() - self._mapNode.favourPanel:ResetData() end return CharacterRelationCtrl diff --git a/lua/game/ui/characterinfoex/charadvancectrl.lua b/lua/game/ui/characterinfoex/charadvancectrl.lua index db3fc2a9..cbd804cf 100644 --- a/lua/game/ui/characterinfoex/charadvancectrl.lua +++ b/lua/game/ui/characterinfoex/charadvancectrl.lua @@ -116,6 +116,10 @@ function CharAdvanceCtrl:InitData(nCharId, mapCurLevel, nMaxAdvance) if nCurWorldClass < self.nNeedWorldClass then NovaAPI.SetTMPText(self._mapNode.txtAdvanceTips, orderedFormat(ConfigTable.GetUIText("Char_Advance_WorldClass_Limit"), self.nNeedWorldClass)) end + else + self._mapNode.btnAdvance.gameObject:SetActive(false) + self._mapNode.btnAutoFill.gameObject:SetActive(false) + self._mapNode.txtAdvanceTips.gameObject:SetActive(false) end end end diff --git a/lua/game/ui/characterinfoex/charadvancepreviewinfoctrl.lua b/lua/game/ui/characterinfoex/charadvancepreviewinfoctrl.lua index c1a1d5af..8d0154f8 100644 --- a/lua/game/ui/characterinfoex/charadvancepreviewinfoctrl.lua +++ b/lua/game/ui/characterinfoex/charadvancepreviewinfoctrl.lua @@ -295,14 +295,13 @@ function CharAdvancePreviewInfoCtrl:RefreshRewardInfo() self._mapNode.txtWaitPicked.gameObject:SetActive(self.playerCharData.nAdvance < self.curSelectAdvance) if #self.AdvanceRewardData > 0 then table.sort(self.AdvanceRewardData, function(a, b) - if not a and not b then - if AllEnum.FrameColor_New[ConfigTable.GetData_Item(a.id).Rarity] > AllEnum.FrameColor_New[ConfigTable.GetData_Item(b.id).Rarity] then - return true - elseif AllEnum.FrameColor_New[ConfigTable.GetData_Item(a.id).Rarity] == AllEnum.FrameColor_New[ConfigTable.GetData_Item(b.id).Rarity] then + if a and b then + local nRarityA = ConfigTable.GetData_Item(a.id) ~= nil and ConfigTable.GetData_Item(a.id).Rarity or 0 + local nRarityB = ConfigTable.GetData_Item(b.id) ~= nil and ConfigTable.GetData_Item(b.id).Rarity or 0 + if nRarityA == nRarityB then return a.tid < b.tid - else - return false end + return nRarityA < nRarityB end return true end) @@ -339,6 +338,9 @@ function CharAdvancePreviewInfoCtrl:OnEvent_RefreshAdInfo(nSelectAdvance) NovaAPI.SetTMPText(self._mapNode.txtNeedLv, orderedFormat(ConfigTable.GetUIText("Advance_Need_Level"), self.curGradeLevelArr[nSelectAdvance])) local AdvanceUpId = 100 * self.charId + nSelectAdvance self.AdvanceUpData = ConfigTable.GetData("CharacterAdvance", AdvanceUpId) + if self.AdvanceUpData == nil then + return + end self.curSelectAdvance = nSelectAdvance self:RefreshAdvanceBuffs() self:RefreshPreAdvanceMaterials() diff --git a/lua/game/ui/characterinfoex/charbgctrl.lua b/lua/game/ui/characterinfoex/charbgctrl.lua index 6d7cd63f..1a007297 100644 --- a/lua/game/ui/characterinfoex/charbgctrl.lua +++ b/lua/game/ui/characterinfoex/charbgctrl.lua @@ -69,12 +69,7 @@ CharBgCtrl._mapEventConfig = { function CharBgCtrl:CreateRT() end function CharBgCtrl:ReleaseRT() - self._mapNode.trCamera.targetTexture = nil NovaAPI.SetTexture(self._mapNode.imgBgRT, nil) - if self.rtPanel ~= nil then - GameUIUtils.ReleaseRenderTexture(self.rtPanel) - self.rtPanel = nil - end end function CharBgCtrl:GetOffsetData(sOffset) local objOffset @@ -268,10 +263,12 @@ function CharBgCtrl:OnDrag_Character(mDrag) self.nDragStartPosX = mDrag.EventData.position.x elseif mDrag.DragEventType == AllEnum.UIDragType.DragEnd then local dragEndPosX = mDrag.EventData.position.x - if dragEndPosX - self.nDragStartPosX > self.nDragThreshold then - self:OnEvent_SwitchCurChar(true) - elseif dragEndPosX - self.nDragStartPosX < -self.nDragThreshold then - self:OnEvent_SwitchCurChar(false) + if self.nDragStartPosX ~= nil then + if dragEndPosX - self.nDragStartPosX > self.nDragThreshold then + self:OnEvent_SwitchCurChar(true) + elseif dragEndPosX - self.nDragStartPosX < -self.nDragThreshold then + self:OnEvent_SwitchCurChar(false) + end end end end diff --git a/lua/game/ui/characterinfoex/charbgpanel.lua b/lua/game/ui/characterinfoex/charbgpanel.lua index ebf415ac..eb424edc 100644 --- a/lua/game/ui/characterinfoex/charbgpanel.lua +++ b/lua/game/ui/characterinfoex/charbgpanel.lua @@ -90,18 +90,10 @@ local char_panel_show_cfg = { bgPosX = -60, L2DPosX = -3, weaponPosX = 28 - }, - [PanelId.CharFavourGift] = { - bShowTopBar = true, - type = AllEnum.CharBgPanelShowType.L2D, - bgPosX = -60, - L2DPosX = -3, - weaponPosX = 28 } } local char_sub_panel = { - [PanelId.CharUpPanel] = true, - [PanelId.CharFavourGift] = true + [PanelId.CharUpPanel] = true } local panel_switch_anim_cfg = { [PanelId.CharUpPanel] = { @@ -220,12 +212,12 @@ function CharBgPanel:OnEnable() end function CharBgPanel:OnDisable() end -function CharBgPanel:OnEvent_CharRelatePanelOpen(nPanelId, ncharId, tbCharList, param1) +function CharBgPanel:OnEvent_CharRelatePanelOpen(nPanelId, nCharId, tbCharList, param1) self.nClosePanelId = self.nPanelId self.nPanelId = nPanelId self.bSecondPanel = false - if nil ~= ncharId then - self.ncharId = ncharId + if nil ~= nCharId then + self.nCharId = nCharId end if nil ~= tbCharList then self.tbCharList = tbCharList diff --git a/lua/game/ui/characterinfoex/charequipmentctrl.lua b/lua/game/ui/characterinfoex/charequipmentctrl.lua index cb0a5427..4ac4aac1 100644 --- a/lua/game/ui/characterinfoex/charequipmentctrl.lua +++ b/lua/game/ui/characterinfoex/charequipmentctrl.lua @@ -181,8 +181,8 @@ function CharEquipmentCtrl:OnEnable() end end function CharEquipmentCtrl:OnDestroy() - PlayerData.Equipment:GetEquipmentSelect() - PlayerData.Equipment:GetEquipmentUpgrade() + PlayerData.Equipment:ClearEquipmentSelect() + PlayerData.Equipment:ClearEquipmentUpgrade() self.nLastIndex = 0 end function CharEquipmentCtrl:OnBtnClick_EquipmentSlot(_, nIndex) diff --git a/lua/game/ui/characterinfotrial/charbgtrialpanel.lua b/lua/game/ui/characterinfotrial/charbgtrialpanel.lua index 5b31cd40..183784ac 100644 --- a/lua/game/ui/characterinfotrial/charbgtrialpanel.lua +++ b/lua/game/ui/characterinfotrial/charbgtrialpanel.lua @@ -63,8 +63,7 @@ local char_panel_show_cfg = { } } local char_sub_panel = { - [PanelId.CharUpPanel] = true, - [PanelId.CharFavourGift] = true + [PanelId.CharUpPanel] = true } local panel_switch_anim_cfg = { [PanelId.CharInfoTrial] = { diff --git a/lua/game/ui/characterskin/characterskinctrl.lua b/lua/game/ui/characterskin/characterskinctrl.lua index 3c8b0cc3..9d5956b0 100644 --- a/lua/game/ui/characterskin/characterskinctrl.lua +++ b/lua/game/ui/characterskin/characterskinctrl.lua @@ -3,9 +3,6 @@ local PlayerCharData = PlayerData.Char local PlayerCharSkinData = PlayerData.CharSkin local Actor2DManager = require("Game.Actor2D.Actor2DManager") local tableInsert = table.insert -local GameCameraStackManager = CS.GameCameraStackManager -local GameResourceLoader = require("Game.Common.Resource.GameResourceLoader") -local ResType = GameResourceLoader.ResType local Animator = CS.UnityEngine.Animator local typeof = typeof CharacterSkinCtrl._mapNodeConfig = { @@ -201,6 +198,10 @@ end function CharacterSkinCtrl:RefreshFullScene(bFullScene) self._mapNode.goPreview.gameObject:SetActive(not bFullScene) self._mapNode.TopBar.gameObject:SetActive(not bFullScene) + if bFullScene and self.timerFullScene ~= nil then + self.timerFullScene:Cancel() + self.timerFullScene = nil + end if not bFullScene and self.timerFullScene == nil then self.timerFullScene = self:AddTimer(1, 5, function() self._mapNode.TopBar.gameObject:SetActive(false) @@ -215,14 +216,10 @@ function CharacterSkinCtrl:OnGridRefresh(goGrid, gridIndex) self.tbGridCtrl[nInstanceId] = self:BindCtrlByNode(goGrid, "Game.UI.TemplateEx.TemplateSkinCtrl") end self.tbGridCtrl[nInstanceId]:SetSkinData(self.tbSortSkinList[nIndex]) - if self.nSelectIndex == nil then - local usingSkinId = PlayerCharData:GetCharUsedSkinId(self.nCharId) - if usingSkinId == self.tbSortSkinList[nIndex]:GetId() then - self.nSelectIndex = nIndex - end - end - if nIndex == self.nSelectIndex then + if self.nSelectIndex == nIndex then self.tbGridCtrl[nInstanceId]:SetSelect(true) + else + self.tbGridCtrl[nInstanceId]:SetSelect(false) end end function CharacterSkinCtrl:OnGridBtnClick(goGrid, gridIndex) @@ -261,28 +258,29 @@ function CharacterSkinCtrl:LoadCharacter() local mapSkin = ConfigTable.GetData_CharacterSkin(self.nSkinId) local sFullPath = string.format("%s.prefab", mapSkin.Model_Show) local LoadModelCallback = function(obj) + if self.rtSceneOriginPos == nil then + return + end local go = instantiate(obj, self.rtSceneOriginPos) self.tbModelList[self.nSkinId] = go self.curShowModel = go self:WaitReadyClipFinish() NovaAPI.BindUIParallaxStageCameraControllerModel(self._mapNode.UIParallax3DStage, 0, go) GameUIUtils.SetCustomModelMaterialVariant(go, CS.CustomModelMaterialVariantComponent.VariantNames.FormationView) - if self.rtSceneOriginPos ~= nil then - NovaAPI.ChangeAnimatorDefaultState(go.transform) - go.transform.position = self.rtSceneOriginPos.position - go.transform.localEulerAngles = Vector3(0, 180, 0) - self.nModelDragRot = go.transform.localEulerAngles.y - go.transform.localScale = Vector3.zero - local animator = go:GetComponent(typeof(Animator)) - if animator ~= nil and animator:IsNull() == false then - animator:SetBool("standby", true) - end - local wait = function() - coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) - go.transform.localScale = Vector3.one * (mapSkin.ModelShowScale / 10000) - end - cs_coroutine.start(wait) + NovaAPI.ChangeAnimatorDefaultState(go.transform) + go.transform.position = self.rtSceneOriginPos.position + go.transform.localEulerAngles = Vector3(0, 180, 0) + self.nModelDragRot = go.transform.localEulerAngles.y + go.transform.localScale = Vector3.zero + local animator = go:GetComponent(typeof(Animator)) + if animator ~= nil and animator:IsNull() == false then + animator:SetBool("standby", true) end + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + go.transform.localScale = Vector3.one * (mapSkin.ModelShowScale / 10000) + end + cs_coroutine.start(wait) EventManager.Hit(EventId.BlockInput, false) end self:LoadAssetAsync(sFullPath, typeof(GameObject), LoadModelCallback) @@ -360,8 +358,17 @@ function CharacterSkinCtrl:OnEnable() self:UnbindCtrlByNode(objCtrl) self.tbGridCtrl[insId] = nil end + for nIndex = 1, #self.tbSortSkinList do + local usingSkinId = PlayerCharData:GetCharUsedSkinId(self.nCharId) + if usingSkinId == self.tbSortSkinList[nIndex]:GetId() then + self.nSelectIndex = nIndex + break + end + end + if self.nSelectIndex == nil then + self.nSelectIndex = 1 + end self._mapNode.sv:Init(#self.tbSortSkinList, self, self.OnGridRefresh, self.OnGridBtnClick) - self._mapNode.sv:SetScrollGridPos(self.nSelectIndex - 1, 0) self._mapNode.goPreview.gameObject:SetActive(true) self._mapNode.btnSkin.gameObject:SetActive(false) self._mapNode.go3D.gameObject:SetActive(self.nShowMode == show_mode_3d) @@ -380,6 +387,7 @@ function CharacterSkinCtrl:OnEnable() self._mapNode.UIParallax3DStage.gameObject:SetActive(false) end self.gameObject:SetActive(true) + self._mapNode.sv:SetScrollGridPos(self.nSelectIndex - 1, 0, 0) self:RefreshSelectSkinInfo() EventManager.Hit(EventId.SetTransition) end diff --git a/lua/game/ui/characterskin/receivespecialrewardctrl.lua b/lua/game/ui/characterskin/receivespecialrewardctrl.lua index 7267c87f..ae42fb90 100644 --- a/lua/game/ui/characterskin/receivespecialrewardctrl.lua +++ b/lua/game/ui/characterskin/receivespecialrewardctrl.lua @@ -180,8 +180,6 @@ function ReceiveSpecialRewardCtrl:ShowCharSkin(nSkinId, bGetNew) local mapSkinData = ConfigTable.GetData_CharacterSkin(nSkinId) self.nCharId = mapSkinData.CharId NovaAPI.SetSpriteRendererSprite(self._mapNode.BgRare1, self:LoadPngGacha(mapSkinData.Bg)) - local sPath = string.format("Actor2D/Character/%d/atlas_png/a/%d_001.png", nSkinId, nSkinId) - NovaAPI.SetSpriteRendererSprite(self._mapNode.PNG, self:LoadAsset(sPath, typeof(Sprite))) if mapSkinData.L2D ~= nil and mapSkinData.L2D ~= "" then local bSetSuccess, nT, nAnimLength, tbRenderer = Actor2DManager.SetActor2DWithRender(PanelId.ReceiveSpecialReward, self._mapNode.rImgL2D, self.nCharId, nSkinId, nil, self._mapNode.actor2dNode) self.goL2D = tbRenderer @@ -257,6 +255,7 @@ function ReceiveSpecialRewardCtrl:ShowCharCG() self._mapNode.btnJumpAll.gameObject:SetActive(false) self._mapNode.btnSkipAnim.gameObject:SetActive(true) local curReward = self.tbRewardList[1] + self.nCharId = curReward.nCharId local sAssetPath = "" local mapCfg = ConfigTable.GetData("CharacterCG", curReward.nId) if nil == mapCfg then @@ -276,14 +275,16 @@ function ReceiveSpecialRewardCtrl:ShowCharCG() end local nDuration = 0 local nId = PlayerData.Voice:PlayCharVoice(cgVoiceKey, curReward.nCharId) - local mapVoiceCfg = ConfigTable.GetData("VoDirectory", nId) - if mapVoiceCfg ~= nil then - local dataText = BubbleVoiceManager.GetBubbleText(mapVoiceCfg.voResource) - if dataText ~= nil then - local sContent = dataText[1] .. dataText[2] .. dataText[3] .. dataText[4] - sContent = string.gsub(sContent, "==RT==", "\n") - sContent = string.gsub(sContent, "==PLAYER_NAME==", PlayerData.Base:GetPlayerNickName()) - NovaAPI.SetTMPText(self._mapNode.TMP_CGWord, sContent) + if nId ~= 0 then + local mapVoiceCfg = ConfigTable.GetData("VoDirectory", nId) + if mapVoiceCfg ~= nil then + local dataText = BubbleVoiceManager.GetBubbleText(mapVoiceCfg.voResource) + if dataText ~= nil then + local sContent = dataText[1] .. dataText[2] .. dataText[3] .. dataText[4] + sContent = string.gsub(sContent, "==RT==", "\n") + sContent = string.gsub(sContent, "==PLAYER_NAME==", PlayerData.Base:GetPlayerNickName()) + NovaAPI.SetTMPText(self._mapNode.TMP_CGWord, sContent) + end end end if nDuration <= 0 then @@ -383,13 +384,11 @@ function ReceiveSpecialRewardCtrl:ShowSSRAnimEnd(_, voice) if self.bNew then self:AddTimer(1, 0.4, function() WwiseAudioMgr:PlaySound("ui_recuit_gacha_new") - print("ui_recuit_gacha_new") end, true, true, true) end self.timerStep = self:AddTimer(1, animTime, "ShowTitleAnimEnd", true, true, true) end function ReceiveSpecialRewardCtrl:ShowCGEnd() - print("ShowCGEnd") self:ShowCGTitle() self._mapNode.goInfoContent:SetActive(false) self._mapNode.goCGInfoContent:SetActive(true) @@ -399,7 +398,6 @@ function ReceiveSpecialRewardCtrl:ShowCGEnd() if self.bNew then self:AddTimer(1, 0.4, function() WwiseAudioMgr:PlaySound("ui_recuit_gacha_new") - print("ui_recuit_gacha_new") end, true, true, true) end self.timerStep = self:AddTimer(1, animTime, "ShowTitleAnimEnd", true, true, true) @@ -446,12 +444,7 @@ function ReceiveSpecialRewardCtrl:OnEnable() end end function ReceiveSpecialRewardCtrl:OnDisable() - self._mapNode.OffScreen2DCamera.targetTexture = nil NovaAPI.SetTexture(self._mapNode.rImgL2D, nil) - if self.rtCharL2d ~= nil then - GameUIUtils.ReleaseRenderTexture(self.rtCharL2d) - self.rtCharL2d = nil - end if self.goL2D ~= nil then Actor2DManager.UnSetActor2DWithRender(self.goL2D) self.goL2D = nil diff --git a/lua/game/ui/commontipsex/itemtipsctrl.lua b/lua/game/ui/commontipsex/itemtipsctrl.lua index c6c1c91a..b5578be9 100644 --- a/lua/game/ui/commontipsex/itemtipsctrl.lua +++ b/lua/game/ui/commontipsex/itemtipsctrl.lua @@ -245,18 +245,23 @@ function ItemTipsCtrl:OnEnable() self._mapNode.srDesc.sizeDelta = Vector2(self._mapNode.srDesc.sizeDelta.x, nContentHeight) local titleTra = self._mapNode.TMPItemTitle:GetComponent("RectTransform") local nTitleHeight = titleHeight + local nDescOffset = 0 if titleTra.sizeDelta.y < 75 then - local itemCountTra = self._mapNode.TMPItemCount:GetComponent("RectTransform") - itemCountTra.anchoredPosition = Vector2(itemCountTra.anchoredPosition.x, itemCountTra.anchoredPosition.y + MoveUpHeight) - local exIdTra = self._mapNode.exId:GetComponent("RectTransform") - exIdTra.anchoredPosition = Vector2(exIdTra.anchoredPosition.x, exIdTra.anchoredPosition.y + MoveUpHeight) - if self.mapData.bShowDepot and not mapItemCfgData.DisHaving then - self._mapNode.srDesc.anchoredPosition = Vector2(self._mapNode.srDesc.anchoredPosition.x, self._mapNode.srDesc.anchoredPosition.y + MoveUpHeight) - nTitleHeight = nTitleHeight - MoveUpHeight - else - self._mapNode.srDesc.anchoredPosition = Vector2(self._mapNode.srDesc.anchoredPosition.x, self._mapNode.srDesc.anchoredPosition.y + MoveUpHeight * 2) - nTitleHeight = nTitleHeight - MoveUpHeight * 2 - end + nTitleHeight = titleHeight + else + nTitleHeight = titleHeight * 1.25 + nDescOffset = MoveUpHeight + end + local itemCountTra = self._mapNode.TMPItemCount:GetComponent("RectTransform") + itemCountTra.anchoredPosition = Vector2(itemCountTra.anchoredPosition.x, itemCountTra.anchoredPosition.y + MoveUpHeight - nDescOffset) + local exIdTra = self._mapNode.exId:GetComponent("RectTransform") + exIdTra.anchoredPosition = Vector2(exIdTra.anchoredPosition.x, exIdTra.anchoredPosition.y + MoveUpHeight) + if self.mapData.bShowDepot and not mapItemCfgData.DisHaving then + self._mapNode.srDesc.anchoredPosition = Vector2(self._mapNode.srDesc.anchoredPosition.x, self._mapNode.srDesc.anchoredPosition.y + MoveUpHeight - nDescOffset) + nTitleHeight = nTitleHeight - MoveUpHeight + else + self._mapNode.srDesc.anchoredPosition = Vector2(self._mapNode.srDesc.anchoredPosition.x, self._mapNode.srDesc.anchoredPosition.y + MoveUpHeight * 2 - nDescOffset) + nTitleHeight = nTitleHeight - MoveUpHeight * 2 end self._mapNode.imgTipsBg.sizeDelta = Vector2(self._mapNode.imgTipsBg.sizeDelta.x, nContentHeight + nTitleHeight) self:SetTipsPosition(self.rtTarget, self._mapNode.rtContent, self._mapNode.safeAreaRoot) diff --git a/lua/game/ui/commontipsex/templatetips.lua b/lua/game/ui/commontipsex/templatetips.lua index 1d4593cf..3bb5c7cb 100644 --- a/lua/game/ui/commontipsex/templatetips.lua +++ b/lua/game/ui/commontipsex/templatetips.lua @@ -47,7 +47,7 @@ function TemplateTips:OnEnable() nContentHeight = self.minTipHeight end self._mapNode.imgTipsBg.sizeDelta = Vector2(self._mapNode.imgTipsBg.sizeDelta.x, nContentHeight) - self:SetTipsPosition(self.rtTarget, self._mapNdoe.rtContent) + self:SetTipsPosition(self.rtTarget, self._mapNode.rtContent) end cs_coroutine.start(wait) end diff --git a/lua/game/ui/crafting/craftingctrl.lua b/lua/game/ui/crafting/craftingctrl.lua index 31c6566d..38b95291 100644 --- a/lua/game/ui/crafting/craftingctrl.lua +++ b/lua/game/ui/crafting/craftingctrl.lua @@ -115,8 +115,9 @@ function CraftingCtrl:OnEnable() end function CraftingCtrl:OnDisable() for _, v in ipairs(self.tbTogCtrl) do - destroy(v.ctrl.gameObject) + local obj = v.ctrl.gameObject self:UnbindCtrlByNode(v.ctrl) + destroy(obj) end self.tbTogCtrl = {} EventManager.Hit(EventId.ClosePanel, PanelId.CraftingTip) diff --git a/lua/game/ui/crafting/matcraftingctrl.lua b/lua/game/ui/crafting/matcraftingctrl.lua index 8508fc83..0beac95a 100644 --- a/lua/game/ui/crafting/matcraftingctrl.lua +++ b/lua/game/ui/crafting/matcraftingctrl.lua @@ -168,13 +168,12 @@ function MatCraftingCtrl:RefreshCraftingCount() self._mapNode.btnAddGray.gameObject:SetActive(self.nCraftingCount >= self.nMaxCraftingCount) self._mapNode.btnReduceCount.gameObject:SetActive(self.nCraftingCount > 1) self._mapNode.btnReduceGray.gameObject:SetActive(self.nCraftingCount <= 1) + if self.nProductionId == nil or self.nProductionId == 0 then + return + end local nHasCount = PlayerData.Item:GetItemCountByID(self.nProductionId) NovaAPI.SetTMPText(self._mapNode.txtBeforeValue, nHasCount) - local tbCfgData = PlayerData.Crafting:GetProductionById(self.nSelectPId) - local nPerCount = 0 - if nil ~= tbCfgData then - nPerCount = tbCfgData.ShowProductionId == 0 and tbCfgData.ProductionPerBatch or tbCfgData.ShowProductionPerBatch - end + local nPerCount = tbCfgData.ShowProductionId == 0 and tbCfgData.ProductionPerBatch or tbCfgData.ShowProductionPerBatch local nAfterCount = nHasCount + self.nCraftingCount * nPerCount NovaAPI.SetTMPText(self._mapNode.txtAfterValue, nAfterCount) end diff --git a/lua/game/ui/dailyinstancelevelselect/dailyinstancelevelselectctrl.lua b/lua/game/ui/dailyinstancelevelselect/dailyinstancelevelselectctrl.lua index 74381abd..402ea0be 100644 --- a/lua/game/ui/dailyinstancelevelselect/dailyinstancelevelselectctrl.lua +++ b/lua/game/ui/dailyinstancelevelselect/dailyinstancelevelselectctrl.lua @@ -253,7 +253,7 @@ function DailyInstanceLevelSelectCtrl:RefreshGrid(goGrid, gridIndex) self.mapLevelGrid[goGrid]:Refresh(nType) end function DailyInstanceLevelSelectCtrl:UnbindAllGrids() - for go, mapCtrl in ipairs(self.mapLevelGrid) do + for go, mapCtrl in pairs(self.mapLevelGrid) do self:UnbindCtrlByNode(mapCtrl) end self.mapLevelGrid = {} @@ -326,10 +326,10 @@ function DailyInstanceLevelSelectCtrl:RefreshDailyInstanceInfo(nType, nHard, bLo self.curSelectHard = nHard self._panel._tbParam[1] = self.curSelectHard local mapDailyInstanceData = self.mapAllDailyInstance[nHard] - self.DailyInstance = mapDailyInstanceData.Id if mapDailyInstanceData == nil then return end + self.DailyInstance = mapDailyInstanceData.Id NovaAPI.SetTMPText(self._mapNode.TMPInstanceName, mapDailyInstanceData.Name) NovaAPI.SetTMPText(self._mapNode.TMPInstanceDesc, mapDailyInstanceData.Desc) self:SetPngSprite(self._mapNode.imgLevelImg, mapDailyInstanceData.Icon) @@ -546,7 +546,6 @@ function DailyInstanceLevelSelectCtrl:OnEvent_UpdateWorldClass() end function DailyInstanceLevelSelectCtrl:OnEvent_UpdateEnergy() local nHas = PlayerData.Base:GetCurEnergy() - self.curRequireEnergy = self.curRequireEnergy NovaAPI.SetTMPColor(self._mapNode.txtTicketsCount, nHas.nEnergy < self.curRequireEnergy and Red_Unable or Blue_Normal) end return DailyInstanceLevelSelectCtrl diff --git a/lua/game/ui/dailyinstanceroominfo/dailyinstancepausectrl.lua b/lua/game/ui/dailyinstanceroominfo/dailyinstancepausectrl.lua index 960330e7..b637c970 100644 --- a/lua/game/ui/dailyinstanceroominfo/dailyinstancepausectrl.lua +++ b/lua/game/ui/dailyinstanceroominfo/dailyinstancepausectrl.lua @@ -33,12 +33,14 @@ DailyInstancePauseCtrl._mapNodeConfig = { btnGiveUp = { sComponentName = "NaviButton", callback = "OnBtnClick_GiveUp", - sAction = "Giveup" + sAction = "Giveup", + sActionIconType = "Dark" }, btnBack = { sComponentName = "NaviButton", callback = "OnBtnClick_Close", - sAction = "Back" + sAction = "Back", + sActionIconType = "Dark" }, btnSettings = { sComponentName = "NaviButton", diff --git a/lua/game/ui/dailyinstanceroominfo/dailyinstanceroominfoctrl.lua b/lua/game/ui/dailyinstanceroominfo/dailyinstanceroominfoctrl.lua index 120e652d..bc85db59 100644 --- a/lua/game/ui/dailyinstanceroominfo/dailyinstanceroominfoctrl.lua +++ b/lua/game/ui/dailyinstanceroominfo/dailyinstanceroominfoctrl.lua @@ -79,8 +79,6 @@ function DailyInstanceRoomInfoCtrl:OnEvent_OpenUI(nFloorId, nLevelId) cs_coroutine.start(wait) end function DailyInstanceRoomInfoCtrl:OnEvent_CloseUI() - self._mapNode.Shelock:LevelEnd() - self._mapNode.Slime:LevelEnd() self._mapNode.BossChallenge:LevelEnd() end function DailyInstanceRoomInfoCtrl:OnEvent_InputEnable(bEnable) diff --git a/lua/game/ui/dailyinstanceroominfo/dailyinstanceshelock/dailyinstanceshelockhpbar.lua b/lua/game/ui/dailyinstanceroominfo/dailyinstanceshelock/dailyinstanceshelockhpbar.lua index a99cdd05..6f45e251 100644 --- a/lua/game/ui/dailyinstanceroominfo/dailyinstanceshelock/dailyinstanceshelockhpbar.lua +++ b/lua/game/ui/dailyinstanceroominfo/dailyinstanceshelock/dailyinstanceshelockhpbar.lua @@ -176,7 +176,7 @@ function DailyInstanceShelockHpBar:OnGridRefresh(goGrid, gridIndex) local nBuffId = self.buffList[index].nId local config = ConfigTable.GetData_Buff(nBuffId) local nBuffNum = self.buffList[index].nNum - local nLeftTime = self.buffList[index].bnLeftTime + local nLeftTime = self.buffList[index].nLeftTime NovaAPI.SetTMPText(txtCount, nBuffNum) end function DailyInstanceShelockHpBar:PlayTweenHp(hp, hpMax) @@ -346,7 +346,7 @@ function DailyInstanceShelockHpBar:SetHp(hp, hpMax, bChange) if self.bossId == 0 then return end - local nBeforePersent = self.nBeforeHp / self.nBeforeHpMax + local nBeforePersent = 0 < self.nBeforeHpMax and self.nBeforeHp / self.nBeforeHpMax or 0 if hpMax <= 0 then self._mapNode.rtHpFillDelay.sizeDelta = Vector2(0, BarHeight) self._mapNode.rtHpFill.sizeDelta = Vector2(0, BarHeight) @@ -410,10 +410,7 @@ function DailyInstanceShelockHpBar:OnEvent_ToughnessShowStateChanged(bShow) end end function DailyInstanceShelockHpBar:OnEvent_Deaded() - local wait = function() - self:CloseUI() - end - self:AddTimer(1, 1.6, self, wait, true, true, nil, nil) + self:AddTimer(1, 1.6, "CloseUI", true, true, nil, nil) end function DailyInstanceShelockHpBar:OpenUI(bossId, nDataId, parent) self.bossId = bossId @@ -546,7 +543,7 @@ end function DailyInstanceShelockHpBar:CloseUI() NovaAPI.SetCanvasGroupAlpha(self._mapNode.BossCanvasGroup, 1) self.bossHUDAnimTweener = Sequence() - self.bossHUDAnimTweener:Append(self._mapNode.BossCanvasGroup.DOFade(0, 0.5)) + self.bossHUDAnimTweener:Append(self._mapNode.BossCanvasGroup:DOFade(0, 0.5)) self.bossHUDAnimTweener:OnComplete(function() NovaAPI.SetComponentEnable(self._mapNode.BossCanvas, false) end) diff --git a/lua/game/ui/energybuy/energyitemusectrl.lua b/lua/game/ui/energybuy/energyitemusectrl.lua index 26d816f1..f8c8ea48 100644 --- a/lua/game/ui/energybuy/energyitemusectrl.lua +++ b/lua/game/ui/energybuy/energyitemusectrl.lua @@ -202,7 +202,7 @@ function EnergyItemUseCtrl:OnBtnClick_Confirm() for i = 1, self.nUseCount do nMaxCount = i nCurEnergy = nCurEnergy + self.mapItemData.nEnergyValue - if nCurEnergy > self._panel.nMaxEnergy then + if nCurEnergy >= self._panel.nMaxEnergy then break end end diff --git a/lua/game/ui/equipment/equipmentinfoctrl.lua b/lua/game/ui/equipment/equipmentinfoctrl.lua index 45b3bba8..d252716c 100644 --- a/lua/game/ui/equipment/equipmentinfoctrl.lua +++ b/lua/game/ui/equipment/equipmentinfoctrl.lua @@ -404,7 +404,7 @@ function EquipmentInfoCtrl:OnBtnClick_Upgrade() self._mapNode.aniWindow:Play("t_window_04_t_out") self._mapNode.aniBlur:SetTrigger("tOut") self:AddTimer(1, 0.2, function() - PlayerData.Equipment:GetEquipmentSelect() + PlayerData.Equipment:ClearEquipmentSelect() EventManager.Hit(EventId.ClosePanel, PanelId.EquipmentInfo) EventManager.Hit(EventId.OpenPanel, PanelId.EquipmentUpgrade, self.nCharId, self.nSlotId, self.nSelectGemIndex) end, true, true, true) @@ -428,13 +428,12 @@ function EquipmentInfoCtrl:OnBtnClick_Active() self:OnBtnClick_MatTip(self._mapNode.btnAdd) return end - local callback = function(nNewIndex) + local callback = function() self:RefreshPoint() - self.nSelectGemIndex = nNewIndex PlayerData.Equipment:CacheEquipmentSelect(self.nSlotId, self.nSelectGemIndex, self.nCharId) self:Refresh(true) end - PlayerData.Equipment:SendCharGemGenerateReq(self.nCharId, self.nSlotId, callback) + PlayerData.Equipment:SendCharGemGenerateReq(self.nCharId, self.nSlotId, self.nSelectGemIndex, callback) end function EquipmentInfoCtrl:OnBtnClick_Switch(btn, nIndex) local bLock = nIndex == 1 diff --git a/lua/game/ui/equipment/equipmentrollctrl.lua b/lua/game/ui/equipment/equipmentrollctrl.lua index 1fafbbb4..2a0c3cd0 100644 --- a/lua/game/ui/equipment/equipmentrollctrl.lua +++ b/lua/game/ui/equipment/equipmentrollctrl.lua @@ -635,13 +635,12 @@ function EquipmentRollCtrl:OnBtnClick_Active() self._mapNode.TopBar:OnBtnClick_CoinFirstTips(self._mapNode.goCoinOther) return end - local callback = function(nNewIndex) - self._panel.nSelectGemIndex = nNewIndex + local callback = function() PlayerData.Equipment:CacheEquipmentSelect(self._panel.nSlotId, self._panel.nSelectGemIndex, self._panel.nCharId) self:RefreshTab() self:RefreshIndexGem(true) end - PlayerData.Equipment:SendCharGemGenerateReq(self._panel.nCharId, self._panel.nSlotId, callback) + PlayerData.Equipment:SendCharGemGenerateReq(self._panel.nCharId, self._panel.nSlotId, self._panel.nSelectGemIndex, callback) end function EquipmentRollCtrl:OnBtnClick_Unload() local nSelectPreset = PlayerData.Equipment:GetSelectPreset(self._panel.nCharId) diff --git a/lua/game/ui/equipmentinstanceroominfo/equipmentinstancepausectrl.lua b/lua/game/ui/equipmentinstanceroominfo/equipmentinstancepausectrl.lua index 74d1829b..6e292d86 100644 --- a/lua/game/ui/equipmentinstanceroominfo/equipmentinstancepausectrl.lua +++ b/lua/game/ui/equipmentinstanceroominfo/equipmentinstancepausectrl.lua @@ -33,12 +33,14 @@ EquipmentInstancePauseCtrl._mapNodeConfig = { btnGiveUp = { sComponentName = "NaviButton", callback = "OnBtnClick_GiveUp", - sAction = "Giveup" + sAction = "Giveup", + sActionIconType = "Dark" }, btnBack = { sComponentName = "NaviButton", callback = "OnBtnClick_Close", - sAction = "Back" + sAction = "Back", + sActionIconType = "Dark" }, btnSettings = { sComponentName = "NaviButton", diff --git a/lua/game/ui/equipmentinstanceroominfo/equipmentinstanceshelock/equipmentinstanceshelockhpbar.lua b/lua/game/ui/equipmentinstanceroominfo/equipmentinstanceshelock/equipmentinstanceshelockhpbar.lua index 80aba70e..30e9e4e5 100644 --- a/lua/game/ui/equipmentinstanceroominfo/equipmentinstanceshelock/equipmentinstanceshelockhpbar.lua +++ b/lua/game/ui/equipmentinstanceroominfo/equipmentinstanceshelock/equipmentinstanceshelockhpbar.lua @@ -176,7 +176,7 @@ function EquipmentInstanceShelockHpBar:OnGridRefresh(goGrid, gridIndex) local nBuffId = self.buffList[index].nId local config = ConfigTable.GetData_Buff(nBuffId) local nBuffNum = self.buffList[index].nNum - local nLeftTime = self.buffList[index].bnLeftTime + local nLeftTime = self.buffList[index].nLeftTime NovaAPI.SetTMPText(txtCount, nBuffNum) end function EquipmentInstanceShelockHpBar:PlayTweenHp(hp, hpMax) @@ -410,10 +410,7 @@ function EquipmentInstanceShelockHpBar:OnEvent_ToughnessShowStateChanged(bShow) end end function EquipmentInstanceShelockHpBar:OnEvent_Deaded() - local wait = function() - self:CloseUI() - end - self:AddTimer(1, 1.6, self, wait, true, true, nil, nil) + self:AddTimer(1, 1.6, "CloseUI", true, true) end function EquipmentInstanceShelockHpBar:OpenUI(bossId, nDataId, parent) self.bossId = bossId @@ -546,7 +543,7 @@ end function EquipmentInstanceShelockHpBar:CloseUI() NovaAPI.SetCanvasGroupAlpha(self._mapNode.BossCanvasGroup, 1) self.bossHUDAnimTweener = Sequence() - self.bossHUDAnimTweener:Append(self._mapNode.BossCanvasGroup.DOFade(0, 0.5)) + self.bossHUDAnimTweener:Append(self._mapNode.BossCanvasGroup:DOFade(0, 0.5)) self.bossHUDAnimTweener:OnComplete(function() NovaAPI.SetComponentEnable(self._mapNode.BossCanvas, false) end) diff --git a/lua/game/ui/friendex/friendhonortitlectrl.lua b/lua/game/ui/friendex/friendhonortitlectrl.lua index ef055564..6dff8766 100644 --- a/lua/game/ui/friendex/friendhonortitlectrl.lua +++ b/lua/game/ui/friendex/friendhonortitlectrl.lua @@ -88,6 +88,8 @@ local HonorTitleType = { Affinity = 3, Activity = 4 } +local L2_LV = 21 +local L3_LV = 41 function FriendHonorTitleCtrl:Open() self:PlayInAni() self.tbCurHonorTitle = {} @@ -261,16 +263,27 @@ function FriendHonorTitleCtrl:OnGridRefresh(goGrid, gridIndex) end end end - ctrl:SetHonotTitle(honorData.Id, true, level) - self:SetPngSprite(imgHonorTitleEquipBg, honorData.MainRes) + local bgPath = ctrl:SetHonotTitle(honorData.Id, true, level) + self:SetPngSprite(imgHonorTitleEquipBg, bgPath ~= "" and bgPath or honorData.MainRes) + if bgPath ~= "" then + NovaAPI.SetImageNativeSize(imgHonorTitleEquipBg) + end local spritePath = "" if honorData.BGType == GameEnum.HonorTitleBgType.Ellipse then - spritePath = "db_choose_common_5" + if level ~= nil and level >= L2_LV and level < L3_LV then + spritePath = "db_choose_common_7" + elseif level ~= nil and level >= L3_LV then + spritePath = "db_choose_common_8" + else + spritePath = "db_choose_common_5" + end elseif honorData.BGType == GameEnum.HonorTitleBgType.Parallelogram then spritePath = "db_choose_common_6" end self:SetAtlasSprite(imgHonorTitleChooseBg, "08_db", spritePath) self:SetAtlasSprite(imgHonorTitleChooseBg1, "08_db", spritePath) + NovaAPI.SetImageNativeSize(imgHonorTitleChooseBg) + NovaAPI.SetImageNativeSize(imgHonorTitleChooseBg1) local bCurChosen = self.tbCurHonorTitle[self.nSelectedIndex] == honorData.Id goChosenState.gameObject:SetActive(bCurChosen) imgHonorTitleChooseBg.gameObject:SetActive(bCurChosen) diff --git a/lua/game/ui/friendex/honortitlectrl.lua b/lua/game/ui/friendex/honortitlectrl.lua index 080c62e6..19b52c46 100644 --- a/lua/game/ui/friendex/honortitlectrl.lua +++ b/lua/game/ui/friendex/honortitlectrl.lua @@ -6,7 +6,11 @@ HonorTitleCtrl._mapNodeConfig = { imgStarSmall = {nCount = 5, sComponentName = "Image"}, goStarBig = {}, goStarSmall = {}, - Reddot = {} + Reddot = {}, + goHeartNumSmall = {}, + goHeartNumBig = {}, + txtLevelSmall = {sComponentName = "TMP_Text"}, + txtLevelBig = {sComponentName = "TMP_Text"} } HonorTitleCtrl._mapEventConfig = {} local HonorTitleStarPath = { @@ -15,8 +19,10 @@ local HonorTitleStarPath = { [3] = "zs_honor_level_1", [4] = "zs_honor_level_4", [5] = "zs_honor_level_3", + [6] = "zs_honor_level_5", [99] = "zs_honor_level_100" } +local MAX_AFFINITY_LV = 99 function HonorTitleCtrl:SetHonotTitle(honorTitleId, bBig, affinity_lv) local honorData = ConfigTable.GetData("Honor", honorTitleId) self:SetPngSprite(self._mapNode.imgHonorTitle, bBig and honorData.MainRes or honorData.SubRes) @@ -24,6 +30,8 @@ function HonorTitleCtrl:SetHonotTitle(honorTitleId, bBig, affinity_lv) if honorData.Type ~= GameEnum.honorType.Character and honorData.Type ~= GameEnum.honorType.Levels then self._mapNode.goStarBig:SetActive(false) self._mapNode.goStarSmall:SetActive(false) + self._mapNode.goHeartNumSmall:SetActive(false) + self._mapNode.goHeartNumBig:SetActive(false) return end local maxLevel = 1 @@ -46,11 +54,17 @@ function HonorTitleCtrl:SetHonotTitle(honorTitleId, bBig, affinity_lv) if self.curData == nil then self._mapNode.goStarBig:SetActive(false) self._mapNode.goStarSmall:SetActive(false) + self._mapNode.goHeartNumSmall:SetActive(false) + self._mapNode.goHeartNumBig:SetActive(false) return end - self:SetPngSprite(self._mapNode.imgHonorTitle, bBig and self.curData.BigBgPath or self.curData.SmallBgPath) - self._mapNode.goStarBig:SetActive(bBig) - self._mapNode.goStarSmall:SetActive(not bBig) + local spritePath = bBig and self.curData.BigBgPath or self.curData.SmallBgPath + self:SetPngSprite(self._mapNode.imgHonorTitle, spritePath) + local bTriggerHeartNum = level ~= nil and level >= MAX_AFFINITY_LV + self._mapNode.goStarBig:SetActive(bBig and not bTriggerHeartNum) + self._mapNode.goStarSmall:SetActive(not bBig and not bTriggerHeartNum) + self._mapNode.goHeartNumSmall:SetActive(not bBig and bTriggerHeartNum) + self._mapNode.goHeartNumBig:SetActive(bBig and bTriggerHeartNum) for i = 1, 5 do if self.curData.StarGroup[i] ~= nil then if bBig then @@ -65,6 +79,9 @@ function HonorTitleCtrl:SetHonotTitle(honorTitleId, bBig, affinity_lv) self._mapNode.imgStarSmall[i].gameObject:SetActive(self.curData.StarGroup[i] ~= nil) end end + NovaAPI.SetTMPText(self._mapNode.txtLevelBig, self.curData.Level) + NovaAPI.SetTMPText(self._mapNode.txtLevelSmall, self.curData.Level) + return spritePath end function HonorTitleCtrl:RegisterRedDot(honorTitleId) self.honorId = honorTitleId diff --git a/lua/game/ui/guide/guidegruop/guidegroup_401.lua b/lua/game/ui/guide/guidegruop/guidegroup_401.lua new file mode 100644 index 00000000..a08f9466 --- /dev/null +++ b/lua/game/ui/guide/guidegruop/guidegroup_401.lua @@ -0,0 +1,123 @@ +local GuideGroup_401 = class("GuideGroup_401") +local mapEventConfig = {} +local groupId = 401 +local totalStep = 4 +local current = 1 +function GuideGroup_401:Init(parent, runStep) + self:BindEvent() + self.parent = parent + current = 1 + local funName = "Step_" .. current + local func = handler(self, self[funName]) + func() +end +function GuideGroup_401:BindEvent() + if type(mapEventConfig) ~= "table" then + return + end + for nEventId, sCallbackName in pairs(mapEventConfig) do + local callback = self[sCallbackName] + if type(callback) == "function" then + EventManager.Add(nEventId, self, callback) + end + end +end +function GuideGroup_401:UnBindEvent() + if type(mapEventConfig) ~= "table" then + return + end + for nEventId, sCallbackName in pairs(mapEventConfig) do + local callback = self[sCallbackName] + if type(callback) == "function" then + EventManager.Remove(nEventId, self, callback) + end + end +end +function GuideGroup_401:SendGuideStep(step) + self.parent:SendGuideStep(groupId, step) +end +function GuideGroup_401:Clear() + self.runGuide = false + self:UnBindEvent() + self.parent = nil +end +function GuideGroup_401:Step_1() + self.msg = { + BindIcon = "TowerDefenseLevelDetailPanel/----SafeAreaRoot_Detail---/----Content-----/------Team-----/goPanel/TeamCharacter", + Deviation = {0, 0}, + Head = "Icon/Head/head_917301", + Desc = "Guide_303_1", + DescDeviation = {700, 240}, + Type = GameEnum.guidetype.Introductory + } + self.parent:ActiveHide(true) + current = 1 + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForSeconds(1)) + self.parent:PlayTypeMask(self.msg) + end + cs_coroutine.start(wait) +end +function GuideGroup_401:Step_2() + self.msg = { + BindIcon = "TowerDefenseLevelDetailPanel/----SafeAreaRoot_Detail---/----Content-----/------Team-----/goPanel/btn_Team", + Deviation = {0, 0}, + Head = "Icon/Head/head_917301", + Desc = "Guide_303_1", + DescDeviation = {-300, 140}, + HandDeviation = {0, -100}, + HandRotation = 0, + Type = GameEnum.guidetype.ForcedClick + } + self.parent:ActiveHide(true) + current = 2 + self.parent:PlayTypeMask(self.msg) +end +function GuideGroup_401:Step_3() + self.msg = { + BindIcon = "TowerDefenseLevelDetailPanel/----SafeAreaRoot_Detail---/----Content-----/------Window-----/TowerDefenseTeamPanel/----SafeAreaRoot----/Root/bg_sv", + Deviation = {0, 0}, + Head = "Icon/Head/head_917301", + Desc = "Guide_303_1", + DescDeviation = {0, 400}, + Type = GameEnum.guidetype.Introductory + } + self.parent:ActiveHide(true) + current = 3 + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForSeconds(1)) + self.parent:PlayTypeMask(self.msg) + end + cs_coroutine.start(wait) +end +function GuideGroup_401:Step_4() + self.msg = { + BindIcon = "TowerDefenseLevelDetailPanel/----SafeAreaRoot_Detail---/----Content-----/------Team-----/goPanel/TeamCharacter", + Deviation = {0, 0}, + Head = "Icon/Head/head_917301", + Desc = "Guide_303_1", + DescDeviation = {300, -240}, + Type = GameEnum.guidetype.Introductory + } + self.parent:ActiveHide(true) + current = 4 + self.parent:PlayTypeMask(self.msg) +end +function GuideGroup_401:FinishCurrentStep() + self.msg = nil + self.openPanelId = nil + self.waitAinEnd = nil + self.runGuide = false + self.waitAnimTime = 0 + if current == 2 then + self:SendGuideStep(-1) + end + if current == totalStep then + self.parent:ClearCurGuide(true) + return + end + local funName = "Step_" .. current + 1 + local func = handler(self, self[funName]) + func() +end +return GuideGroup_401 diff --git a/lua/game/ui/infinitytower/infinitytowerpausectrl.lua b/lua/game/ui/infinitytower/infinitytowerpausectrl.lua index 7569ef26..166f82ac 100644 --- a/lua/game/ui/infinitytower/infinitytowerpausectrl.lua +++ b/lua/game/ui/infinitytower/infinitytowerpausectrl.lua @@ -24,12 +24,14 @@ InfinityTowerPauseCtrl._mapNodeConfig = { btnGiveUp = { sComponentName = "NaviButton", callback = "OnBtnClick_End", - sAction = "Giveup" + sAction = "Giveup", + sActionIconType = "Dark" }, btnBack = { sComponentName = "NaviButton", callback = "OnBtnClick_Close", - sAction = "Back" + sAction = "Back", + sActionIconType = "Dark" }, btnSettings = { sComponentName = "NaviButton", diff --git a/lua/game/ui/jointdrill/battle/jointdrillpausectrl.lua b/lua/game/ui/jointdrill/battle/jointdrillpausectrl.lua index 4616593b..c89fb731 100644 --- a/lua/game/ui/jointdrill/battle/jointdrillpausectrl.lua +++ b/lua/game/ui/jointdrill/battle/jointdrillpausectrl.lua @@ -47,7 +47,8 @@ JointDrillPauseCtrl._mapNodeConfig = { btnRestart = { sComponentName = "NaviButton", callback = "OnBtnClick_Restart", - sAction = "Retry" + sAction = "Retry", + sActionIconType = "Dark" }, txtBtnRestart = { nCount = 2, @@ -65,7 +66,8 @@ JointDrillPauseCtrl._mapNodeConfig = { btnBack = { sComponentName = "NaviButton", callback = "OnBtnClick_Back", - sAction = "Back" + sAction = "Back", + sActionIconType = "Dark" }, txtBtnBack = { nCount = 2, diff --git a/lua/game/ui/jointdrill/jointdrill_1/jointdrillbuildlistctrl.lua b/lua/game/ui/jointdrill/jointdrill_1/jointdrillbuildlistctrl.lua index 184ad9a9..6e31a5a2 100644 --- a/lua/game/ui/jointdrill/jointdrill_1/jointdrillbuildlistctrl.lua +++ b/lua/game/ui/jointdrill/jointdrill_1/jointdrillbuildlistctrl.lua @@ -1,5 +1,6 @@ local JointDrillBuildListCtrl = class("JointDrillBuildListCtrl", BaseCtrl) local ClientManager = CS.ClientManager.Instance +local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext") JointDrillBuildListCtrl._mapNodeConfig = { TopBarPanel = { sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" @@ -60,10 +61,10 @@ function JointDrillBuildListCtrl:GetJointDrillPlayerData() return PlayerData.JointDrill_1 end function JointDrillBuildListCtrl:GetJointDrillBuildListPanelId() - return PanelId.JointDrillBuildList_1 + return JointDrillContext.GetPanelId(self:GetJointDrillPlayerData().nActId, "BuildList") end function JointDrillBuildListCtrl:GetJointDrillLevelSelectPanelId() - return PanelId.JointDrillLevelSelect_1 + return JointDrillContext.GetPanelId(self:GetJointDrillPlayerData().nActId, "LevelSelect") end function JointDrillBuildListCtrl:GetRegionBossFormationType() return AllEnum.RegionBossFormationType.JointDrill @@ -165,7 +166,7 @@ function JointDrillBuildListCtrl:OnEnable() self._mapNode.goChallengeTime.gameObject:SetActive(self.bInBattle) end function JointDrillBuildListCtrl:OnDisable() - for _, v in ipairs(self.tbBuildItemCtrl) do + for _, v in pairs(self.tbBuildItemCtrl) do local obj = v.gameObject self:UnbindCtrlByNode(v) destroy(obj) diff --git a/lua/game/ui/jointdrill/jointdrill_1/jointdrillbuildlistpanel.lua b/lua/game/ui/jointdrill/jointdrill_1/jointdrillbuildlistpanel.lua deleted file mode 100644 index 864c6049..00000000 --- a/lua/game/ui/jointdrill/jointdrill_1/jointdrillbuildlistpanel.lua +++ /dev/null @@ -1,21 +0,0 @@ -local JointDrillBuildListPanel = class("JointDrillBuildListPanel", BasePanel) -JointDrillBuildListPanel._sUIResRootPath = "UI_Activity/" -JointDrillBuildListPanel._tbDefine = { - { - sPrefabPath = "_510001/JointDrillBuildList.prefab", - sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillBuildListCtrl" - } -} -function JointDrillBuildListPanel:Awake() -end -function JointDrillBuildListPanel:OnEnable() -end -function JointDrillBuildListPanel:OnAfterEnter() -end -function JointDrillBuildListPanel:OnDisable() -end -function JointDrillBuildListPanel:OnDestroy() -end -function JointDrillBuildListPanel:OnRelease() -end -return JointDrillBuildListPanel diff --git a/lua/game/ui/jointdrill/jointdrill_1/jointdrillbuildlistpanel_510001.lua b/lua/game/ui/jointdrill/jointdrill_1/jointdrillbuildlistpanel_510001.lua new file mode 100644 index 00000000..82a4918f --- /dev/null +++ b/lua/game/ui/jointdrill/jointdrill_1/jointdrillbuildlistpanel_510001.lua @@ -0,0 +1,21 @@ +local JointDrillBuildListPanel_510001 = class("JointDrillBuildListPanel_510001", BasePanel) +JointDrillBuildListPanel_510001._sUIResRootPath = "UI_Activity/" +JointDrillBuildListPanel_510001._tbDefine = { + { + sPrefabPath = "_510001/JointDrillBuildList.prefab", + sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillBuildListCtrl" + } +} +function JointDrillBuildListPanel_510001:Awake() +end +function JointDrillBuildListPanel_510001:OnEnable() +end +function JointDrillBuildListPanel_510001:OnAfterEnter() +end +function JointDrillBuildListPanel_510001:OnDisable() +end +function JointDrillBuildListPanel_510001:OnDestroy() +end +function JointDrillBuildListPanel_510001:OnRelease() +end +return JointDrillBuildListPanel_510001 diff --git a/lua/game/ui/jointdrill/jointdrill_1/jointdrilllevelitemctrl.lua b/lua/game/ui/jointdrill/jointdrill_1/jointdrilllevelitemctrl.lua index 39ec83c9..648a4eaf 100644 --- a/lua/game/ui/jointdrill/jointdrill_1/jointdrilllevelitemctrl.lua +++ b/lua/game/ui/jointdrill/jointdrill_1/jointdrilllevelitemctrl.lua @@ -104,6 +104,10 @@ end function JointDrillLevelItemCtrl:OnEnable() end function JointDrillLevelItemCtrl:OnDisable() + if self.timeTimer ~= nil then + self.timeTimer:Cancel() + self.timeTimer = nil + end end function JointDrillLevelItemCtrl:OnDestroy() end diff --git a/lua/game/ui/jointdrill/jointdrill_1/jointdrilllevelselectctrl.lua b/lua/game/ui/jointdrill/jointdrill_1/jointdrilllevelselectctrl.lua index f6975998..7656b105 100644 --- a/lua/game/ui/jointdrill/jointdrill_1/jointdrilllevelselectctrl.lua +++ b/lua/game/ui/jointdrill/jointdrill_1/jointdrilllevelselectctrl.lua @@ -1,6 +1,7 @@ local JointDrillLevelSelectCtrl = class("JointDrillLevelSelectCtrl", BaseCtrl) local LocalData = require("GameCore.Data.LocalData") local ClientManager = CS.ClientManager.Instance +local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext") JointDrillLevelSelectCtrl._mapNodeConfig = { TopBarPanel = { sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" @@ -580,7 +581,7 @@ function JointDrillLevelSelectCtrl:OnEnable() self.nActId = tbParam[1] self.actDataIns = PlayerData.Activity:GetActivityDataById(self.nActId) local mapCfg = ConfigTable.GetData("JointDrillControl", self.nActId) - if mapCfg == nil then + if mapCfg == nil or self.actDataIns == nil then return end self.nGroupId = mapCfg.DrillLevelGroupId @@ -589,6 +590,9 @@ function JointDrillLevelSelectCtrl:OnEnable() local callback = function() end PlayerData.Build:GetAllBuildBriefData(callback) + if self.actDataIns == nil then + return + end self.nActStatus = self.actDataIns:GetActStatus() self._mapNode.goSmoke.gameObject:SetActive(false) self._mapNode.goSmoke.gameObject:SetActive(true) @@ -622,7 +626,7 @@ function JointDrillLevelSelectCtrl:OnBtnClick_Avg() end function JointDrillLevelSelectCtrl:OnBtnClick_Quest() PlayerData.JointDrill_1:SendJointDrillRankMsg(function() - EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillQuest_1, self.nActId) + EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.nActId, "Quest"), self.nActId) end) end function JointDrillLevelSelectCtrl:OnBtnClick_Shop() @@ -630,7 +634,7 @@ function JointDrillLevelSelectCtrl:OnBtnClick_Shop() end function JointDrillLevelSelectCtrl:OnBtnClick_Rank() PlayerData.JointDrill_1:SendJointDrillRankMsg(function() - EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillRanking_1, self.nActId) + EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.nActId, "Ranking"), self.nActId) end) end function JointDrillLevelSelectCtrl:OnBtnClick_Tickets() @@ -670,7 +674,7 @@ function JointDrillLevelSelectCtrl:OnBtnClick_Start() return end local callback = function() - EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillBuildList_1, self.nSelectLevelId, false) + EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.nActId, "BuildList"), self.nSelectLevelId, false) end callback() end @@ -692,7 +696,7 @@ function JointDrillLevelSelectCtrl:OnBtnClick_Continue() return end local bSimulate = PlayerData.JointDrill_1:GetBattleSimulate() - EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillBuildList_1, self.nSelectLevelId, bSimulate) + EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.nActId, "BuildList"), self.nSelectLevelId, bSimulate) end function JointDrillLevelSelectCtrl:OnBtnClick_Simulation() local bInChallengeTime = PlayerData.JointDrill_1:CheckActChallengeTime() @@ -706,7 +710,7 @@ function JointDrillLevelSelectCtrl:OnBtnClick_Simulation() printError("LevelId 错误") return end - EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillBuildList_1, self.nSelectLevelId, true) + EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.nActId, "BuildList"), self.nSelectLevelId, true) end function JointDrillLevelSelectCtrl:OnBtnClick_Cancel() local sTip = ConfigTable.GetUIText("JointDrill_Give_Up_Tip") @@ -749,7 +753,7 @@ function JointDrillLevelSelectCtrl:OnBtnClick_FastBattle() return end PlayerData.JointDrill_1:SendJointDrillRankMsg(function() - EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillRaid_1, self.nSelectLevelId) + EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.nActId, "Raid"), self.nSelectLevelId) end) end function JointDrillLevelSelectCtrl:OnEvent_RefreshJointDrillLevel() diff --git a/lua/game/ui/jointdrill/jointdrill_1/jointdrilllevelselectpanel.lua b/lua/game/ui/jointdrill/jointdrill_1/jointdrilllevelselectpanel.lua deleted file mode 100644 index 1abe189e..00000000 --- a/lua/game/ui/jointdrill/jointdrill_1/jointdrilllevelselectpanel.lua +++ /dev/null @@ -1,21 +0,0 @@ -local JointDrillLevelSelectPanel = class("JointDrillLevelSelectPanel", BasePanel) -JointDrillLevelSelectPanel._sUIResRootPath = "UI_Activity/" -JointDrillLevelSelectPanel._tbDefine = { - { - sPrefabPath = "_510001/JointDrillLevelSelect.prefab", - sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillLevelSelectCtrl" - } -} -function JointDrillLevelSelectPanel:Awake() -end -function JointDrillLevelSelectPanel:OnEnable() -end -function JointDrillLevelSelectPanel:OnAfterEnter() -end -function JointDrillLevelSelectPanel:OnDisable() -end -function JointDrillLevelSelectPanel:OnDestroy() -end -function JointDrillLevelSelectPanel:OnRelease() -end -return JointDrillLevelSelectPanel diff --git a/lua/game/ui/jointdrill/jointdrill_1/jointdrilllevelselectpanel_510001.lua b/lua/game/ui/jointdrill/jointdrill_1/jointdrilllevelselectpanel_510001.lua new file mode 100644 index 00000000..cdb1b794 --- /dev/null +++ b/lua/game/ui/jointdrill/jointdrill_1/jointdrilllevelselectpanel_510001.lua @@ -0,0 +1,21 @@ +local JointDrillLevelSelectPanel_510001 = class("JointDrillLevelSelectPanel_510001", BasePanel) +JointDrillLevelSelectPanel_510001._sUIResRootPath = "UI_Activity/" +JointDrillLevelSelectPanel_510001._tbDefine = { + { + sPrefabPath = "_510001/JointDrillLevelSelect.prefab", + sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillLevelSelectCtrl" + } +} +function JointDrillLevelSelectPanel_510001:Awake() +end +function JointDrillLevelSelectPanel_510001:OnEnable() +end +function JointDrillLevelSelectPanel_510001:OnAfterEnter() +end +function JointDrillLevelSelectPanel_510001:OnDisable() +end +function JointDrillLevelSelectPanel_510001:OnDestroy() +end +function JointDrillLevelSelectPanel_510001:OnRelease() +end +return JointDrillLevelSelectPanel_510001 diff --git a/lua/game/ui/jointdrill/jointdrill_1/jointdrillquestctrl.lua b/lua/game/ui/jointdrill/jointdrill_1/jointdrillquestctrl.lua index f3186a29..2a72a1ff 100644 --- a/lua/game/ui/jointdrill/jointdrill_1/jointdrillquestctrl.lua +++ b/lua/game/ui/jointdrill/jointdrill_1/jointdrillquestctrl.lua @@ -1,4 +1,5 @@ local JointDrillQuestCtrl = class("JointDrillQuestCtrl", BaseCtrl) +local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext") JointDrillQuestCtrl._mapNodeConfig = { goBlur = { sNodeName = "t_fullscreen_blur_01" @@ -138,7 +139,7 @@ function JointDrillQuestCtrl:PlayCloseAni(callback) self:AddTimer(1, 0.2, "OnPanelClose", true, true, true, callback) end function JointDrillQuestCtrl:OnPanelClose(_, callback) - EventManager.Hit(EventId.ClosePanel, PanelId.JointDrillQuest_1) + EventManager.Hit(EventId.ClosePanel, JointDrillContext.GetPanelId(self.nActId, "Quest")) if callback then callback() end @@ -147,6 +148,7 @@ function JointDrillQuestCtrl:Awake() self.nActId = 0 self.mapQuestGrid = {} self.mapRankingGrid = {} + self.tbQuests = {} end function JointDrillQuestCtrl:OnEnable() local tbParam = self:GetPanelParam() diff --git a/lua/game/ui/jointdrill/jointdrill_1/jointdrillquestpanel.lua b/lua/game/ui/jointdrill/jointdrill_1/jointdrillquestpanel.lua deleted file mode 100644 index e47b53cd..00000000 --- a/lua/game/ui/jointdrill/jointdrill_1/jointdrillquestpanel.lua +++ /dev/null @@ -1,22 +0,0 @@ -local JointDrillQuestPanel = class("JointDrillQuestPanel", BasePanel) -JointDrillQuestPanel._bIsMainPanel = false -JointDrillQuestPanel._sUIResRootPath = "UI_Activity/" -JointDrillQuestPanel._tbDefine = { - { - sPrefabPath = "_510001/JointDrillQuestPanel.prefab", - sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillQuestCtrl" - } -} -function JointDrillQuestPanel:Awake() -end -function JointDrillQuestPanel:OnEnable() -end -function JointDrillQuestPanel:OnAfterEnter() -end -function JointDrillQuestPanel:OnDisable() -end -function JointDrillQuestPanel:OnDestroy() -end -function JointDrillQuestPanel:OnRelease() -end -return JointDrillQuestPanel diff --git a/lua/game/ui/jointdrill/jointdrill_1/jointdrillquestpanel_510001.lua b/lua/game/ui/jointdrill/jointdrill_1/jointdrillquestpanel_510001.lua new file mode 100644 index 00000000..ed87b01b --- /dev/null +++ b/lua/game/ui/jointdrill/jointdrill_1/jointdrillquestpanel_510001.lua @@ -0,0 +1,22 @@ +local JointDrillQuestPanel_510001 = class("JointDrillQuestPanel_510001", BasePanel) +JointDrillQuestPanel_510001._bIsMainPanel = false +JointDrillQuestPanel_510001._sUIResRootPath = "UI_Activity/" +JointDrillQuestPanel_510001._tbDefine = { + { + sPrefabPath = "_510001/JointDrillQuestPanel.prefab", + sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillQuestCtrl" + } +} +function JointDrillQuestPanel_510001:Awake() +end +function JointDrillQuestPanel_510001:OnEnable() +end +function JointDrillQuestPanel_510001:OnAfterEnter() +end +function JointDrillQuestPanel_510001:OnDisable() +end +function JointDrillQuestPanel_510001:OnDestroy() +end +function JointDrillQuestPanel_510001:OnRelease() +end +return JointDrillQuestPanel_510001 diff --git a/lua/game/ui/jointdrill/jointdrill_1/jointdrillraidctrl.lua b/lua/game/ui/jointdrill/jointdrill_1/jointdrillraidctrl.lua index 0ac8aac2..0cb88c45 100644 --- a/lua/game/ui/jointdrill/jointdrill_1/jointdrillraidctrl.lua +++ b/lua/game/ui/jointdrill/jointdrill_1/jointdrillraidctrl.lua @@ -1,4 +1,5 @@ local JointDrillRaidCtrl = class("JointDrillRaidCtrl", BaseCtrl) +local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext") JointDrillRaidCtrl._mapNodeConfig = { goBlur = { sNodeName = "t_fullscreen_blur_blue" @@ -112,7 +113,7 @@ function JointDrillRaidCtrl:PlayOutAni() EventManager.Hit(EventId.TemporaryBlockInput, 0.3) end function JointDrillRaidCtrl:Close() - EventManager.Hit(EventId.ClosePanel, PanelId.JointDrillRaid_1) + EventManager.Hit(EventId.ClosePanel, JointDrillContext.GetPanelId(PlayerData.JointDrill_1.nActId, "Raid")) end function JointDrillRaidCtrl:Awake() end diff --git a/lua/game/ui/jointdrill/jointdrill_1/jointdrillraidpanel.lua b/lua/game/ui/jointdrill/jointdrill_1/jointdrillraidpanel.lua deleted file mode 100644 index 21ce2a41..00000000 --- a/lua/game/ui/jointdrill/jointdrill_1/jointdrillraidpanel.lua +++ /dev/null @@ -1,22 +0,0 @@ -local JointDrillRaidPanel = class("JointDrillRaidPanel", BasePanel) -JointDrillRaidPanel._bIsMainPanel = false -JointDrillRaidPanel._sUIResRootPath = "UI_Activity/" -JointDrillRaidPanel._tbDefine = { - { - sPrefabPath = "_510001/JointDrillRaidPanel.prefab", - sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillRaidCtrl" - } -} -function JointDrillRaidPanel:Awake() -end -function JointDrillRaidPanel:OnEnable() -end -function JointDrillRaidPanel:OnAfterEnter() -end -function JointDrillRaidPanel:OnDisable() -end -function JointDrillRaidPanel:OnDestroy() -end -function JointDrillRaidPanel:OnRelease() -end -return JointDrillRaidPanel diff --git a/lua/game/ui/jointdrill/jointdrill_1/jointdrillraidpanel_510001.lua b/lua/game/ui/jointdrill/jointdrill_1/jointdrillraidpanel_510001.lua new file mode 100644 index 00000000..af952d51 --- /dev/null +++ b/lua/game/ui/jointdrill/jointdrill_1/jointdrillraidpanel_510001.lua @@ -0,0 +1,22 @@ +local JointDrillRaidPanel_510001 = class("JointDrillRaidPanel_510001", BasePanel) +JointDrillRaidPanel_510001._bIsMainPanel = false +JointDrillRaidPanel_510001._sUIResRootPath = "UI_Activity/" +JointDrillRaidPanel_510001._tbDefine = { + { + sPrefabPath = "_510001/JointDrillRaidPanel.prefab", + sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillRaidCtrl" + } +} +function JointDrillRaidPanel_510001:Awake() +end +function JointDrillRaidPanel_510001:OnEnable() +end +function JointDrillRaidPanel_510001:OnAfterEnter() +end +function JointDrillRaidPanel_510001:OnDisable() +end +function JointDrillRaidPanel_510001:OnDestroy() +end +function JointDrillRaidPanel_510001:OnRelease() +end +return JointDrillRaidPanel_510001 diff --git a/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankdetailctrl.lua b/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankdetailctrl.lua index cbb0173c..8869be6b 100644 --- a/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankdetailctrl.lua +++ b/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankdetailctrl.lua @@ -1,4 +1,5 @@ local JointDrillRankDetailCtrl = class("JointDrillRankDetailCtrl", BaseCtrl) +local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext") JointDrillRankDetailCtrl._mapNodeConfig = { goBlurBg = { sNodeName = "t_fullscreen_blur_blue" @@ -54,7 +55,7 @@ function JointDrillRankDetailCtrl:RefreshRankData(mapRank) self:RefreshTeamList() end function JointDrillRankDetailCtrl:RefreshTeamList() - for _, v in ipairs(self.tbTeamGridCtrl) do + for _, v in pairs(self.tbTeamGridCtrl) do self:UnbindCtrlByNode(v) end self.tbTeamGridCtrl = {} @@ -62,10 +63,11 @@ function JointDrillRankDetailCtrl:RefreshTeamList() end function JointDrillRankDetailCtrl:RefreshGrid(goGrid, goGridIndex) local nIndex = goGridIndex + 1 - local itemCtrl = self:BindCtrlByNode(goGrid, "Game.UI.JointDrill.JointDrill_1.JointDrillTeamItemCtrl") + if self.tbTeamGridCtrl[goGrid] == nil then + self.tbTeamGridCtrl[goGrid] = self:BindCtrlByNode(goGrid, "Game.UI.JointDrill.JointDrill_1.JointDrillTeamItemCtrl") + end local mapTeam = self.tbTeams[nIndex] - itemCtrl:RefreshItem(mapTeam, nIndex) - self.tbTeamGridCtrl[nIndex] = itemCtrl + self.tbTeamGridCtrl[goGrid]:RefreshItem(mapTeam, nIndex) end function JointDrillRankDetailCtrl:Awake() end @@ -87,7 +89,7 @@ function JointDrillRankDetailCtrl:OnEnable() cs_coroutine.start(wait) end function JointDrillRankDetailCtrl:OnDisable() - for _, v in ipairs(self.tbTeamGridCtrl) do + for _, v in pairs(self.tbTeamGridCtrl) do local obj = v.gameObject self:UnbindCtrlByNode(v) destroy(obj) @@ -102,7 +104,7 @@ function JointDrillRankDetailCtrl:OnBtnClick_Close() self._mapNode.animWindow:Play("t_window_04_t_out") self._mapNode.goBlurBg:SetActive(false) local callback = function() - EventManager.Hit(EventId.ClosePanel, PanelId.JointDrillRankDetail_1) + EventManager.Hit(EventId.ClosePanel, JointDrillContext.GetPanelId(PlayerData.JointDrill_1.nActId, "RankDetail")) end self:AddTimer(1, 0.3, callback, true, true, true) EventManager.Hit(EventId.TemporaryBlockInput, 0.3) diff --git a/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankdetailpanel.lua b/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankdetailpanel.lua deleted file mode 100644 index 2a540f10..00000000 --- a/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankdetailpanel.lua +++ /dev/null @@ -1,22 +0,0 @@ -local JointDrillRankDetailPanel = class("JointDrillRankDetailPanel", BasePanel) -JointDrillRankDetailPanel._bIsMainPanel = false -JointDrillRankDetailPanel._sUIResRootPath = "UI_Activity/" -JointDrillRankDetailPanel._tbDefine = { - { - sPrefabPath = "_510001/JointDrillRankDetailPanel.prefab", - sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillRankDetailCtrl" - } -} -function JointDrillRankDetailPanel:Awake() -end -function JointDrillRankDetailPanel:OnEnable() -end -function JointDrillRankDetailPanel:OnAfterEnter() -end -function JointDrillRankDetailPanel:OnDisable() -end -function JointDrillRankDetailPanel:OnDestroy() -end -function JointDrillRankDetailPanel:OnRelease() -end -return JointDrillRankDetailPanel diff --git a/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankdetailpanel_510001.lua b/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankdetailpanel_510001.lua new file mode 100644 index 00000000..b40ef734 --- /dev/null +++ b/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankdetailpanel_510001.lua @@ -0,0 +1,22 @@ +local JointDrillRankDetailPanel_510001 = class("JointDrillRankDetailPanel_510001", BasePanel) +JointDrillRankDetailPanel_510001._bIsMainPanel = false +JointDrillRankDetailPanel_510001._sUIResRootPath = "UI_Activity/" +JointDrillRankDetailPanel_510001._tbDefine = { + { + sPrefabPath = "_510001/JointDrillRankDetailPanel.prefab", + sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillRankDetailCtrl" + } +} +function JointDrillRankDetailPanel_510001:Awake() +end +function JointDrillRankDetailPanel_510001:OnEnable() +end +function JointDrillRankDetailPanel_510001:OnAfterEnter() +end +function JointDrillRankDetailPanel_510001:OnDisable() +end +function JointDrillRankDetailPanel_510001:OnDestroy() +end +function JointDrillRankDetailPanel_510001:OnRelease() +end +return JointDrillRankDetailPanel_510001 diff --git a/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankingctrl.lua b/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankingctrl.lua index de50f791..07e03b17 100644 --- a/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankingctrl.lua +++ b/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankingctrl.lua @@ -1,5 +1,6 @@ local JointDrillRankingCtrl = class("JointDrillRankingCtrl", BaseCtrl) local ClientManager = CS.ClientManager.Instance +local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext") JointDrillRankingCtrl._mapNodeConfig = { TopBar = { sNodeName = "TopBarPanel", @@ -139,7 +140,7 @@ function JointDrillRankingCtrl:RefreshRankList() if self._panel.mapRankDetail ~= nil then self._mapNode.svRankingInfo:SetScrollPos(self._panel.nGridPos) self:AddTimer(1, 0.4, function() - EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillRankDetail_1, self._panel.mapRankDetail) + EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.nActId, "RankDetail"), self._panel.mapRankDetail) self._panel.mapRankDetail = nil self._panel.nGridPos = 0 end, true, true, true) diff --git a/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankingpanel.lua b/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankingpanel.lua deleted file mode 100644 index cfa4fa30..00000000 --- a/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankingpanel.lua +++ /dev/null @@ -1,23 +0,0 @@ -local JointDrillRankingPanel = class("JointDrillRankingPanel", BasePanel) -JointDrillRankingPanel._sUIResRootPath = "UI_Activity/" -JointDrillRankingPanel._tbDefine = { - { - sPrefabPath = "_510001/JointDrillRankingPanel.prefab", - sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillRankingCtrl" - } -} -function JointDrillRankingPanel:Awake() - self.mapRankDetail = nil - self.nGridPos = 0 -end -function JointDrillRankingPanel:OnEnable() -end -function JointDrillRankingPanel:OnAfterEnter() -end -function JointDrillRankingPanel:OnDisable() -end -function JointDrillRankingPanel:OnDestroy() -end -function JointDrillRankingPanel:OnRelease() -end -return JointDrillRankingPanel diff --git a/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankingpanel_510001.lua b/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankingpanel_510001.lua new file mode 100644 index 00000000..2fae5bff --- /dev/null +++ b/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankingpanel_510001.lua @@ -0,0 +1,23 @@ +local JointDrillRankingPanel_510001 = class("JointDrillRankingPanel_510001", BasePanel) +JointDrillRankingPanel_510001._sUIResRootPath = "UI_Activity/" +JointDrillRankingPanel_510001._tbDefine = { + { + sPrefabPath = "_510001/JointDrillRankingPanel.prefab", + sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillRankingCtrl" + } +} +function JointDrillRankingPanel_510001:Awake() + self.mapRankDetail = nil + self.nGridPos = 0 +end +function JointDrillRankingPanel_510001:OnEnable() +end +function JointDrillRankingPanel_510001:OnAfterEnter() +end +function JointDrillRankingPanel_510001:OnDisable() +end +function JointDrillRankingPanel_510001:OnDestroy() +end +function JointDrillRankingPanel_510001:OnRelease() +end +return JointDrillRankingPanel_510001 diff --git a/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankitemctrl.lua b/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankitemctrl.lua index b568c8a6..d89e05f9 100644 --- a/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankitemctrl.lua +++ b/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankitemctrl.lua @@ -1,4 +1,5 @@ local JointDrillRankItemCtrl = class("JointDrillRankItemCtrl", BaseCtrl) +local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext") JointDrillRankItemCtrl._mapNodeConfig = { btnTeamDetail = { sComponentName = "UIButton", @@ -103,8 +104,10 @@ function JointDrillRankItemCtrl:RefreshHonorTitle(tbHonors) for k, v in pairs(tbHonors) do if v ~= nil and v.Id > 0 then local honorData = ConfigTable.GetData("Honor", v.Id) - self._mapNode.goHonorTitle[k]:SetHonotTitle(honorData.Id, k == 1, v.AffinityLV) - self._mapNode.goHonorTitle[k].gameObject:SetActive(true) + self._mapNode.goHonorTitle[k].gameObject:SetActive(honorData ~= nil) + if honorData ~= nil then + self._mapNode.goHonorTitle[k]:SetHonotTitle(honorData.Id, k == 1, v.AffinityLV) + end end end end @@ -133,7 +136,9 @@ function JointDrillRankItemCtrl:RefreshBuild(mapBuildList) NovaAPI.SetTMPText(self._mapNode.txtRank[i], mapBuild.Chars[i].Level) local nCharSkinId = mapChar.DefaultSkinId local mapCharSkin = ConfigTable.GetData_CharacterSkin(nCharSkinId) - self:SetPngSprite(self._mapNode.imgItemIcon[i], mapCharSkin.Icon .. AllEnum.CharHeadIconSurfix.XXL) + if mapCharSkin ~= nil then + self:SetPngSprite(self._mapNode.imgItemIcon[i], mapCharSkin.Icon .. AllEnum.CharHeadIconSurfix.XXL) + end local nRarity = mapChar.Grade local sFrame = AllEnum.FrameType_New.BoardFrame .. AllEnum.BoardFrameColor[nRarity] self:SetAtlasSprite(self._mapNode.imgItemRare[i], "12_rare", sFrame, true) @@ -184,6 +189,6 @@ function JointDrillRankItemCtrl:OnBtnClick_TeamDetail() return end EventManager.Hit("ShowTeamDetail", self.mapRankData) - EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillRankDetail_1, self.mapRankData) + EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(PlayerData.JointDrill_1.nActId, "RankDetail"), self.mapRankData) end return JointDrillRankItemCtrl diff --git a/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankrewarditemctrl.lua b/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankrewarditemctrl.lua index 0d52a2b2..2dd8cf3b 100644 --- a/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankrewarditemctrl.lua +++ b/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankrewarditemctrl.lua @@ -41,6 +41,7 @@ function JointDrillRankRewardItemCtrl:RefreshItem(nIndex, nSelfRankSection) self.tbReward = {} for i = 1, 3 do if mapCfg["AwardItemTid" .. i] ~= nil and mapCfg["AwardItemTid" .. i] ~= 0 then + self._mapNode.btnItem[i].gameObject:SetActive(true) local nTid = mapCfg["AwardItemTid" .. i] local nCount = mapCfg["AwardItemNum" .. i] table.insert(self.tbReward, {nTid = nTid, nCount = nCount}) diff --git a/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankupctrl.lua b/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankupctrl.lua index 3745a95f..a7ead4dc 100644 --- a/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankupctrl.lua +++ b/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankupctrl.lua @@ -1,4 +1,5 @@ local JointDrillRankUpCtrl = class("JointDrillRankUpCtrl", BaseCtrl) +local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext") JointDrillRankUpCtrl._mapNodeConfig = { imgBlurredBg = {}, safeAreaRoot = { @@ -100,6 +101,6 @@ function JointDrillRankUpCtrl:OnDestroy() end end function JointDrillRankUpCtrl:OnBtnClick_Close() - EventManager.Hit(EventId.ClosePanel, PanelId.JointDrillRankUp_1) + EventManager.Hit(EventId.ClosePanel, JointDrillContext.GetPanelId(PlayerData.JointDrill_1.nActId, "RankUp")) end return JointDrillRankUpCtrl diff --git a/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankuppanel.lua b/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankuppanel.lua deleted file mode 100644 index 874fb96c..00000000 --- a/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankuppanel.lua +++ /dev/null @@ -1,22 +0,0 @@ -local JointDrillRankUpPanel = class("JointDrillRankUpPanel", BasePanel) -JointDrillRankUpPanel._bIsMainPanel = false -JointDrillRankUpPanel._sUIResRootPath = "UI_Activity/" -JointDrillRankUpPanel._tbDefine = { - { - sPrefabPath = "_510001/JointDrillRankUpPanel.prefab", - sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillRankUpCtrl" - } -} -function JointDrillRankUpPanel:Awake() -end -function JointDrillRankUpPanel:OnEnable() -end -function JointDrillRankUpPanel:OnAfterEnter() -end -function JointDrillRankUpPanel:OnDisable() -end -function JointDrillRankUpPanel:OnDestroy() -end -function JointDrillRankUpPanel:OnRelease() -end -return JointDrillRankUpPanel diff --git a/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankuppanel_510001.lua b/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankuppanel_510001.lua new file mode 100644 index 00000000..bc185460 --- /dev/null +++ b/lua/game/ui/jointdrill/jointdrill_1/jointdrillrankuppanel_510001.lua @@ -0,0 +1,22 @@ +local JointDrillRankUpPanel_510001 = class("JointDrillRankUpPanel_510001", BasePanel) +JointDrillRankUpPanel_510001._bIsMainPanel = false +JointDrillRankUpPanel_510001._sUIResRootPath = "UI_Activity/" +JointDrillRankUpPanel_510001._tbDefine = { + { + sPrefabPath = "_510001/JointDrillRankUpPanel.prefab", + sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillRankUpCtrl" + } +} +function JointDrillRankUpPanel_510001:Awake() +end +function JointDrillRankUpPanel_510001:OnEnable() +end +function JointDrillRankUpPanel_510001:OnAfterEnter() +end +function JointDrillRankUpPanel_510001:OnDisable() +end +function JointDrillRankUpPanel_510001:OnDestroy() +end +function JointDrillRankUpPanel_510001:OnRelease() +end +return JointDrillRankUpPanel_510001 diff --git a/lua/game/ui/jointdrill/jointdrill_1/jointdrillresultctrl.lua b/lua/game/ui/jointdrill/jointdrill_1/jointdrillresultctrl.lua index 748342bd..52d272d1 100644 --- a/lua/game/ui/jointdrill/jointdrill_1/jointdrillresultctrl.lua +++ b/lua/game/ui/jointdrill/jointdrill_1/jointdrillresultctrl.lua @@ -2,6 +2,7 @@ local JointDrillResultCtrl = class("JointDrillResultCtrl", BaseCtrl) local WwiseManger = CS.WwiseAudioManager.Instance local GamepadUIManager = require("GameCore.Module.GamepadUIManager") local ModuleManager = require("GameCore.Module.ModuleManager") +local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext") JointDrillResultCtrl._mapNodeConfig = { imgBlurredBg = {}, goBg = {}, @@ -173,7 +174,7 @@ function JointDrillResultCtrl:OpenReward() end local callback = function() if (self.nResultType == AllEnum.JointDrillResultType.Success or self.nResultType == AllEnum.JointDrillResultType.ChallengeEnd) and self.mapScore ~= nil and next(self.mapScore) ~= nil then - EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillRankUp_1, self.nOld, self.nNew, self.mapScore, self.nResultType, closeCallback) + EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(PlayerData.JointDrill_1.nActId, "RankUp"), self.nOld, self.nNew, self.mapScore, self.nResultType, closeCallback) else closeCallback() end diff --git a/lua/game/ui/jointdrill/jointdrill_1/jointdrillresultpanel.lua b/lua/game/ui/jointdrill/jointdrill_1/jointdrillresultpanel.lua deleted file mode 100644 index 2cec7e7f..00000000 --- a/lua/game/ui/jointdrill/jointdrill_1/jointdrillresultpanel.lua +++ /dev/null @@ -1,21 +0,0 @@ -local JointDrillResultPanel = class("JointDrillResultPanel", BasePanel) -JointDrillResultPanel._sUIResRootPath = "UI_Activity/" -JointDrillResultPanel._tbDefine = { - { - sPrefabPath = "_510001/JointDrillResultPanel.prefab", - sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillResultCtrl" - } -} -function JointDrillResultPanel:Awake() -end -function JointDrillResultPanel:OnEnable() -end -function JointDrillResultPanel:OnAfterEnter() -end -function JointDrillResultPanel:OnDisable() -end -function JointDrillResultPanel:OnDestroy() -end -function JointDrillResultPanel:OnRelease() -end -return JointDrillResultPanel diff --git a/lua/game/ui/jointdrill/jointdrill_1/jointdrillresultpanel_510001.lua b/lua/game/ui/jointdrill/jointdrill_1/jointdrillresultpanel_510001.lua new file mode 100644 index 00000000..2482f44e --- /dev/null +++ b/lua/game/ui/jointdrill/jointdrill_1/jointdrillresultpanel_510001.lua @@ -0,0 +1,21 @@ +local JointDrillResultPanel_510001 = class("JointDrillResultPanel_510001", BasePanel) +JointDrillResultPanel_510001._sUIResRootPath = "UI_Activity/" +JointDrillResultPanel_510001._tbDefine = { + { + sPrefabPath = "_510001/JointDrillResultPanel.prefab", + sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillResultCtrl" + } +} +function JointDrillResultPanel_510001:Awake() +end +function JointDrillResultPanel_510001:OnEnable() +end +function JointDrillResultPanel_510001:OnAfterEnter() +end +function JointDrillResultPanel_510001:OnDisable() +end +function JointDrillResultPanel_510001:OnDestroy() +end +function JointDrillResultPanel_510001:OnRelease() +end +return JointDrillResultPanel_510001 diff --git a/lua/game/ui/jointdrill/jointdrill_1/jointdrillteamitemctrl.lua b/lua/game/ui/jointdrill/jointdrill_1/jointdrillteamitemctrl.lua index 27be7453..3d3ceeae 100644 --- a/lua/game/ui/jointdrill/jointdrill_1/jointdrillteamitemctrl.lua +++ b/lua/game/ui/jointdrill/jointdrill_1/jointdrillteamitemctrl.lua @@ -1,4 +1,5 @@ local JointDrillTeamItemCtrl = class("JointDrillTeamItemCtrl", BaseCtrl) +local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext") JointDrillTeamItemCtrl._mapNodeConfig = { goCharItem = {nCount = 3}, imgItemIcon = {nCount = 3, sComponentName = "Image"}, @@ -68,7 +69,7 @@ function JointDrillTeamItemCtrl:OnBtnClick_Detail() EventManager.Hit(EventId.OpenPanel, PanelId.RankBuildDetail, self.mapTeam) local wait = function() coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) - EventManager.Hit(EventId.ClosePanel, PanelId.JointDrillRankDetail_1) + EventManager.Hit(EventId.ClosePanel, JointDrillContext.GetPanelId(PlayerData.JointDrill_1.nActId, "RankDetail")) end cs_coroutine.start(wait) end diff --git a/lua/game/ui/jointdrill/jointdrill_2/jointdrillbuildlistctrl.lua b/lua/game/ui/jointdrill/jointdrill_2/jointdrillbuildlistctrl.lua index c998848f..4fcb6b71 100644 --- a/lua/game/ui/jointdrill/jointdrill_2/jointdrillbuildlistctrl.lua +++ b/lua/game/ui/jointdrill/jointdrill_2/jointdrillbuildlistctrl.lua @@ -1,5 +1,6 @@ local JointDrillBuildListCtrl = class("JointDrillBuildListCtrl", BaseCtrl) local ClientManager = CS.ClientManager.Instance +local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext") JointDrillBuildListCtrl._mapNodeConfig = { TopBarPanel = { sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" @@ -60,10 +61,10 @@ function JointDrillBuildListCtrl:GetJointDrillPlayerData() return PlayerData.JointDrill_2 end function JointDrillBuildListCtrl:GetJointDrillBuildListPanelId() - return PanelId.JointDrillBuildList_2 + return JointDrillContext.GetPanelId(self:GetJointDrillPlayerData().nActId, "BuildList") end function JointDrillBuildListCtrl:GetJointDrillLevelSelectPanelId() - return PanelId.JointDrillLevelSelect_2 + return JointDrillContext.GetPanelId(self:GetJointDrillPlayerData().nActId, "LevelSelect") end function JointDrillBuildListCtrl:GetRegionBossFormationType() return AllEnum.RegionBossFormationType.JointDrill_2 @@ -165,7 +166,7 @@ function JointDrillBuildListCtrl:OnEnable() self._mapNode.goChallengeTime.gameObject:SetActive(self.bInBattle) end function JointDrillBuildListCtrl:OnDisable() - for _, v in ipairs(self.tbBuildItemCtrl) do + for _, v in pairs(self.tbBuildItemCtrl) do local obj = v.gameObject self:UnbindCtrlByNode(v) destroy(obj) diff --git a/lua/game/ui/jointdrill/jointdrill_2/jointdrillbuildlistpanel.lua b/lua/game/ui/jointdrill/jointdrill_2/jointdrillbuildlistpanel.lua deleted file mode 100644 index d7476dfb..00000000 --- a/lua/game/ui/jointdrill/jointdrill_2/jointdrillbuildlistpanel.lua +++ /dev/null @@ -1,21 +0,0 @@ -local JointDrillBuildListPanel = class("JointDrillBuildListPanel", BasePanel) -JointDrillBuildListPanel._sUIResRootPath = "UI_Activity/" -JointDrillBuildListPanel._tbDefine = { - { - sPrefabPath = "_510003/JointDrillBuildList.prefab", - sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillBuildListCtrl" - } -} -function JointDrillBuildListPanel:Awake() -end -function JointDrillBuildListPanel:OnEnable() -end -function JointDrillBuildListPanel:OnAfterEnter() -end -function JointDrillBuildListPanel:OnDisable() -end -function JointDrillBuildListPanel:OnDestroy() -end -function JointDrillBuildListPanel:OnRelease() -end -return JointDrillBuildListPanel diff --git a/lua/game/ui/jointdrill/jointdrill_2/jointdrillbuildlistpanel_510003.lua b/lua/game/ui/jointdrill/jointdrill_2/jointdrillbuildlistpanel_510003.lua new file mode 100644 index 00000000..51669811 --- /dev/null +++ b/lua/game/ui/jointdrill/jointdrill_2/jointdrillbuildlistpanel_510003.lua @@ -0,0 +1,21 @@ +local JointDrillBuildListPanel_510003 = class("JointDrillBuildListPanel_510003", BasePanel) +JointDrillBuildListPanel_510003._sUIResRootPath = "UI_Activity/" +JointDrillBuildListPanel_510003._tbDefine = { + { + sPrefabPath = "_510003/JointDrillBuildList.prefab", + sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillBuildListCtrl" + } +} +function JointDrillBuildListPanel_510003:Awake() +end +function JointDrillBuildListPanel_510003:OnEnable() +end +function JointDrillBuildListPanel_510003:OnAfterEnter() +end +function JointDrillBuildListPanel_510003:OnDisable() +end +function JointDrillBuildListPanel_510003:OnDestroy() +end +function JointDrillBuildListPanel_510003:OnRelease() +end +return JointDrillBuildListPanel_510003 diff --git a/lua/game/ui/jointdrill/jointdrill_2/jointdrillbuildlistpanel_510005.lua b/lua/game/ui/jointdrill/jointdrill_2/jointdrillbuildlistpanel_510005.lua new file mode 100644 index 00000000..0d0790cb --- /dev/null +++ b/lua/game/ui/jointdrill/jointdrill_2/jointdrillbuildlistpanel_510005.lua @@ -0,0 +1,21 @@ +local JointDrillBuildListPanel_510005 = class("JointDrillBuildListPanel_510005", BasePanel) +JointDrillBuildListPanel_510005._sUIResRootPath = "UI_Activity/" +JointDrillBuildListPanel_510005._tbDefine = { + { + sPrefabPath = "_510005/JointDrillBuildList.prefab", + sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillBuildListCtrl" + } +} +function JointDrillBuildListPanel_510005:Awake() +end +function JointDrillBuildListPanel_510005:OnEnable() +end +function JointDrillBuildListPanel_510005:OnAfterEnter() +end +function JointDrillBuildListPanel_510005:OnDisable() +end +function JointDrillBuildListPanel_510005:OnDestroy() +end +function JointDrillBuildListPanel_510005:OnRelease() +end +return JointDrillBuildListPanel_510005 diff --git a/lua/game/ui/jointdrill/jointdrill_2/jointdrilllevelitemctrl.lua b/lua/game/ui/jointdrill/jointdrill_2/jointdrilllevelitemctrl.lua index 5a8637ee..0e5cdfda 100644 --- a/lua/game/ui/jointdrill/jointdrill_2/jointdrilllevelitemctrl.lua +++ b/lua/game/ui/jointdrill/jointdrill_2/jointdrilllevelitemctrl.lua @@ -56,7 +56,11 @@ function JointDrillLevelItemCtrl:SetItem(mapLevelCfg) end end NovaAPI.SetTMPText(self._mapNode.txtBossHp, string.format("%s/%s", self:ThousandsNumber(nHp), self:ThousandsNumber(nHpMax))) - NovaAPI.SetImageFillAmount(self._mapNode.imgBossHp, nHp / nHpMax) + if 0 < nHpMax then + NovaAPI.SetImageFillAmount(self._mapNode.imgBossHp, nHp / nHpMax) + else + NovaAPI.SetImageFillAmount(self._mapNode.imgBossHp, 0) + end local bSimulate = PlayerData.JointDrill_2:GetBattleSimulate() self._mapNode.imgSimulate.gameObject:SetActive(bSimulate) local nStartTime = PlayerData.JointDrill_2:GetJointDrillStartTime() @@ -111,6 +115,10 @@ end function JointDrillLevelItemCtrl:OnEnable() end function JointDrillLevelItemCtrl:OnDisable() + if self.timeTimer ~= nil then + self.timeTimer:Cancel() + self.timeTimer = nil + end end function JointDrillLevelItemCtrl:OnDestroy() end diff --git a/lua/game/ui/jointdrill/jointdrill_2/jointdrilllevelselectctrl.lua b/lua/game/ui/jointdrill/jointdrill_2/jointdrilllevelselectctrl.lua index 389f1686..653eea17 100644 --- a/lua/game/ui/jointdrill/jointdrill_2/jointdrilllevelselectctrl.lua +++ b/lua/game/ui/jointdrill/jointdrill_2/jointdrilllevelselectctrl.lua @@ -1,6 +1,7 @@ local JointDrillLevelSelectCtrl = class("JointDrillLevelSelectCtrl", BaseCtrl) local LocalData = require("GameCore.Data.LocalData") local ClientManager = CS.ClientManager.Instance +local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext") JointDrillLevelSelectCtrl._mapNodeConfig = { TopBarPanel = { sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" @@ -670,7 +671,7 @@ function JointDrillLevelSelectCtrl:OnEnable() self.nActId = tbParam[1] self.actDataIns = PlayerData.Activity:GetActivityDataById(self.nActId) local mapCfg = ConfigTable.GetData("JointDrillControl", self.nActId) - if mapCfg == nil then + if mapCfg == nil or self.actDataIns == nil then return end self.nGroupId = mapCfg.DrillLevelGroupId @@ -678,6 +679,9 @@ function JointDrillLevelSelectCtrl:OnEnable() end local callback = function() end + if self.actDataIns == nil then + return + end PlayerData.Build:GetAllBuildBriefData(callback) self.nActStatus = self.actDataIns:GetActStatus() self._mapNode.goSmoke.gameObject:SetActive(false) @@ -712,7 +716,7 @@ function JointDrillLevelSelectCtrl:OnBtnClick_Avg() end function JointDrillLevelSelectCtrl:OnBtnClick_Quest() PlayerData.JointDrill_2:SendJointDrillRankMsg(function() - EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillQuest_2, self.nActId) + EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.nActId, "Quest"), self.nActId) end) end function JointDrillLevelSelectCtrl:OnBtnClick_Shop() @@ -720,7 +724,7 @@ function JointDrillLevelSelectCtrl:OnBtnClick_Shop() end function JointDrillLevelSelectCtrl:OnBtnClick_Rank() PlayerData.JointDrill_2:SendJointDrillRankMsg(function() - EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillRanking_2, self.nActId) + EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.nActId, "Ranking"), self.nActId) end) end function JointDrillLevelSelectCtrl:OnBtnClick_Tickets() @@ -760,7 +764,7 @@ function JointDrillLevelSelectCtrl:OnBtnClick_Start() return end local callback = function() - EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillBuildList_2, self.nSelectLevelId, false) + EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.nActId, "BuildList"), self.nSelectLevelId, false) end callback() end @@ -782,7 +786,7 @@ function JointDrillLevelSelectCtrl:OnBtnClick_Continue() return end local bSimulate = PlayerData.JointDrill_2:GetBattleSimulate() - EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillBuildList_2, self.nSelectLevelId, bSimulate) + EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.nActId, "BuildList"), self.nSelectLevelId, bSimulate) end function JointDrillLevelSelectCtrl:OnBtnClick_Simulation() local bInChallengeTime = PlayerData.JointDrill_2:CheckActChallengeTime() @@ -796,7 +800,7 @@ function JointDrillLevelSelectCtrl:OnBtnClick_Simulation() printError("LevelId 错误") return end - EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillBuildList_2, self.nSelectLevelId, true) + EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.nActId, "BuildList"), self.nSelectLevelId, true) end function JointDrillLevelSelectCtrl:OnBtnClick_Over() local sTip = ConfigTable.GetUIText("JointDrill_Give_Up_Tip") @@ -839,7 +843,7 @@ function JointDrillLevelSelectCtrl:OnBtnClick_FastBattle() return end PlayerData.JointDrill_2:SendJointDrillRankMsg(function() - EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillRaid_2, self.nSelectLevelId) + EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.nActId, "Raid"), self.nSelectLevelId) end) end function JointDrillLevelSelectCtrl:OnEvent_RefreshJointDrillLevel() diff --git a/lua/game/ui/jointdrill/jointdrill_2/jointdrilllevelselectpanel.lua b/lua/game/ui/jointdrill/jointdrill_2/jointdrilllevelselectpanel.lua deleted file mode 100644 index c4c50f6a..00000000 --- a/lua/game/ui/jointdrill/jointdrill_2/jointdrilllevelselectpanel.lua +++ /dev/null @@ -1,21 +0,0 @@ -local JointDrillLevelSelectPanel = class("JointDrillLevelSelectPanel", BasePanel) -JointDrillLevelSelectPanel._sUIResRootPath = "UI_Activity/" -JointDrillLevelSelectPanel._tbDefine = { - { - sPrefabPath = "_510003/JointDrillLevelSelect.prefab", - sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillLevelSelectCtrl" - } -} -function JointDrillLevelSelectPanel:Awake() -end -function JointDrillLevelSelectPanel:OnEnable() -end -function JointDrillLevelSelectPanel:OnAfterEnter() -end -function JointDrillLevelSelectPanel:OnDisable() -end -function JointDrillLevelSelectPanel:OnDestroy() -end -function JointDrillLevelSelectPanel:OnRelease() -end -return JointDrillLevelSelectPanel diff --git a/lua/game/ui/jointdrill/jointdrill_2/jointdrilllevelselectpanel_510003.lua b/lua/game/ui/jointdrill/jointdrill_2/jointdrilllevelselectpanel_510003.lua new file mode 100644 index 00000000..728f5e80 --- /dev/null +++ b/lua/game/ui/jointdrill/jointdrill_2/jointdrilllevelselectpanel_510003.lua @@ -0,0 +1,21 @@ +local JointDrillLevelSelectPanel_510003 = class("JointDrillLevelSelectPanel_510003", BasePanel) +JointDrillLevelSelectPanel_510003._sUIResRootPath = "UI_Activity/" +JointDrillLevelSelectPanel_510003._tbDefine = { + { + sPrefabPath = "_510003/JointDrillLevelSelect.prefab", + sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillLevelSelectCtrl" + } +} +function JointDrillLevelSelectPanel_510003:Awake() +end +function JointDrillLevelSelectPanel_510003:OnEnable() +end +function JointDrillLevelSelectPanel_510003:OnAfterEnter() +end +function JointDrillLevelSelectPanel_510003:OnDisable() +end +function JointDrillLevelSelectPanel_510003:OnDestroy() +end +function JointDrillLevelSelectPanel_510003:OnRelease() +end +return JointDrillLevelSelectPanel_510003 diff --git a/lua/game/ui/jointdrill/jointdrill_2/jointdrilllevelselectpanel_510005.lua b/lua/game/ui/jointdrill/jointdrill_2/jointdrilllevelselectpanel_510005.lua new file mode 100644 index 00000000..a4d55c2a --- /dev/null +++ b/lua/game/ui/jointdrill/jointdrill_2/jointdrilllevelselectpanel_510005.lua @@ -0,0 +1,21 @@ +local JointDrillLevelSelectPanel_510005 = class("JointDrillLevelSelectPanel_510005", BasePanel) +JointDrillLevelSelectPanel_510005._sUIResRootPath = "UI_Activity/" +JointDrillLevelSelectPanel_510005._tbDefine = { + { + sPrefabPath = "_510005/JointDrillLevelSelect.prefab", + sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillLevelSelectCtrl" + } +} +function JointDrillLevelSelectPanel_510005:Awake() +end +function JointDrillLevelSelectPanel_510005:OnEnable() +end +function JointDrillLevelSelectPanel_510005:OnAfterEnter() +end +function JointDrillLevelSelectPanel_510005:OnDisable() +end +function JointDrillLevelSelectPanel_510005:OnDestroy() +end +function JointDrillLevelSelectPanel_510005:OnRelease() +end +return JointDrillLevelSelectPanel_510005 diff --git a/lua/game/ui/jointdrill/jointdrill_2/jointdrillquestctrl.lua b/lua/game/ui/jointdrill/jointdrill_2/jointdrillquestctrl.lua index 08ccfc1b..698a3379 100644 --- a/lua/game/ui/jointdrill/jointdrill_2/jointdrillquestctrl.lua +++ b/lua/game/ui/jointdrill/jointdrill_2/jointdrillquestctrl.lua @@ -1,4 +1,5 @@ local JointDrillQuestCtrl = class("JointDrillQuestCtrl", BaseCtrl) +local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext") JointDrillQuestCtrl._mapNodeConfig = { goBlur = { sNodeName = "t_fullscreen_blur_01" @@ -138,7 +139,7 @@ function JointDrillQuestCtrl:PlayCloseAni(callback) self:AddTimer(1, 0.2, "OnPanelClose", true, true, true, callback) end function JointDrillQuestCtrl:OnPanelClose(_, callback) - EventManager.Hit(EventId.ClosePanel, PanelId.JointDrillQuest_2) + EventManager.Hit(EventId.ClosePanel, JointDrillContext.GetPanelId(self.nActId, "Quest")) if callback then callback() end @@ -147,6 +148,7 @@ function JointDrillQuestCtrl:Awake() self.nActId = 0 self.mapQuestGrid = {} self.mapRankingGrid = {} + self.tbQuests = {} end function JointDrillQuestCtrl:OnEnable() local tbParam = self:GetPanelParam() diff --git a/lua/game/ui/jointdrill/jointdrill_2/jointdrillquestpanel.lua b/lua/game/ui/jointdrill/jointdrill_2/jointdrillquestpanel.lua deleted file mode 100644 index 966035f9..00000000 --- a/lua/game/ui/jointdrill/jointdrill_2/jointdrillquestpanel.lua +++ /dev/null @@ -1,22 +0,0 @@ -local JointDrillQuestPanel = class("JointDrillQuestPanel", BasePanel) -JointDrillQuestPanel._bIsMainPanel = false -JointDrillQuestPanel._sUIResRootPath = "UI_Activity/" -JointDrillQuestPanel._tbDefine = { - { - sPrefabPath = "_510003/JointDrillQuestPanel.prefab", - sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillQuestCtrl" - } -} -function JointDrillQuestPanel:Awake() -end -function JointDrillQuestPanel:OnEnable() -end -function JointDrillQuestPanel:OnAfterEnter() -end -function JointDrillQuestPanel:OnDisable() -end -function JointDrillQuestPanel:OnDestroy() -end -function JointDrillQuestPanel:OnRelease() -end -return JointDrillQuestPanel diff --git a/lua/game/ui/jointdrill/jointdrill_2/jointdrillquestpanel_510003.lua b/lua/game/ui/jointdrill/jointdrill_2/jointdrillquestpanel_510003.lua new file mode 100644 index 00000000..23768658 --- /dev/null +++ b/lua/game/ui/jointdrill/jointdrill_2/jointdrillquestpanel_510003.lua @@ -0,0 +1,22 @@ +local JointDrillQuestPanel_510003 = class("JointDrillQuestPanel_510003", BasePanel) +JointDrillQuestPanel_510003._bIsMainPanel = false +JointDrillQuestPanel_510003._sUIResRootPath = "UI_Activity/" +JointDrillQuestPanel_510003._tbDefine = { + { + sPrefabPath = "_510003/JointDrillQuestPanel.prefab", + sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillQuestCtrl" + } +} +function JointDrillQuestPanel_510003:Awake() +end +function JointDrillQuestPanel_510003:OnEnable() +end +function JointDrillQuestPanel_510003:OnAfterEnter() +end +function JointDrillQuestPanel_510003:OnDisable() +end +function JointDrillQuestPanel_510003:OnDestroy() +end +function JointDrillQuestPanel_510003:OnRelease() +end +return JointDrillQuestPanel_510003 diff --git a/lua/game/ui/jointdrill/jointdrill_2/jointdrillquestpanel_510005.lua b/lua/game/ui/jointdrill/jointdrill_2/jointdrillquestpanel_510005.lua new file mode 100644 index 00000000..6fc5f960 --- /dev/null +++ b/lua/game/ui/jointdrill/jointdrill_2/jointdrillquestpanel_510005.lua @@ -0,0 +1,22 @@ +local JointDrillQuestPanel_510005 = class("JointDrillQuestPanel_510005", BasePanel) +JointDrillQuestPanel_510005._bIsMainPanel = false +JointDrillQuestPanel_510005._sUIResRootPath = "UI_Activity/" +JointDrillQuestPanel_510005._tbDefine = { + { + sPrefabPath = "_510005/JointDrillQuestPanel.prefab", + sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillQuestCtrl" + } +} +function JointDrillQuestPanel_510005:Awake() +end +function JointDrillQuestPanel_510005:OnEnable() +end +function JointDrillQuestPanel_510005:OnAfterEnter() +end +function JointDrillQuestPanel_510005:OnDisable() +end +function JointDrillQuestPanel_510005:OnDestroy() +end +function JointDrillQuestPanel_510005:OnRelease() +end +return JointDrillQuestPanel_510005 diff --git a/lua/game/ui/jointdrill/jointdrill_2/jointdrillraidctrl.lua b/lua/game/ui/jointdrill/jointdrill_2/jointdrillraidctrl.lua index 821d2561..d85958bb 100644 --- a/lua/game/ui/jointdrill/jointdrill_2/jointdrillraidctrl.lua +++ b/lua/game/ui/jointdrill/jointdrill_2/jointdrillraidctrl.lua @@ -1,4 +1,5 @@ local JointDrillRaidCtrl = class("JointDrillRaidCtrl", BaseCtrl) +local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext") JointDrillRaidCtrl._mapNodeConfig = { goBlur = { sNodeName = "t_fullscreen_blur_blue" @@ -112,7 +113,7 @@ function JointDrillRaidCtrl:PlayOutAni() EventManager.Hit(EventId.TemporaryBlockInput, 0.3) end function JointDrillRaidCtrl:Close() - EventManager.Hit(EventId.ClosePanel, PanelId.JointDrillRaid_2) + EventManager.Hit(EventId.ClosePanel, JointDrillContext.GetPanelId(PlayerData.JointDrill_2.nActId, "Raid")) end function JointDrillRaidCtrl:Awake() end diff --git a/lua/game/ui/jointdrill/jointdrill_2/jointdrillraidpanel.lua b/lua/game/ui/jointdrill/jointdrill_2/jointdrillraidpanel.lua deleted file mode 100644 index 6f7ed233..00000000 --- a/lua/game/ui/jointdrill/jointdrill_2/jointdrillraidpanel.lua +++ /dev/null @@ -1,22 +0,0 @@ -local JointDrillRaidPanel = class("JointDrillRaidPanel", BasePanel) -JointDrillRaidPanel._bIsMainPanel = false -JointDrillRaidPanel._sUIResRootPath = "UI_Activity/" -JointDrillRaidPanel._tbDefine = { - { - sPrefabPath = "_510003/JointDrillRaidPanel.prefab", - sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRaidCtrl" - } -} -function JointDrillRaidPanel:Awake() -end -function JointDrillRaidPanel:OnEnable() -end -function JointDrillRaidPanel:OnAfterEnter() -end -function JointDrillRaidPanel:OnDisable() -end -function JointDrillRaidPanel:OnDestroy() -end -function JointDrillRaidPanel:OnRelease() -end -return JointDrillRaidPanel diff --git a/lua/game/ui/jointdrill/jointdrill_2/jointdrillraidpanel_510003.lua b/lua/game/ui/jointdrill/jointdrill_2/jointdrillraidpanel_510003.lua new file mode 100644 index 00000000..fbd73806 --- /dev/null +++ b/lua/game/ui/jointdrill/jointdrill_2/jointdrillraidpanel_510003.lua @@ -0,0 +1,22 @@ +local JointDrillRaidPanel_510003 = class("JointDrillRaidPanel_510003", BasePanel) +JointDrillRaidPanel_510003._bIsMainPanel = false +JointDrillRaidPanel_510003._sUIResRootPath = "UI_Activity/" +JointDrillRaidPanel_510003._tbDefine = { + { + sPrefabPath = "_510003/JointDrillRaidPanel.prefab", + sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRaidCtrl" + } +} +function JointDrillRaidPanel_510003:Awake() +end +function JointDrillRaidPanel_510003:OnEnable() +end +function JointDrillRaidPanel_510003:OnAfterEnter() +end +function JointDrillRaidPanel_510003:OnDisable() +end +function JointDrillRaidPanel_510003:OnDestroy() +end +function JointDrillRaidPanel_510003:OnRelease() +end +return JointDrillRaidPanel_510003 diff --git a/lua/game/ui/jointdrill/jointdrill_2/jointdrillraidpanel_510005.lua b/lua/game/ui/jointdrill/jointdrill_2/jointdrillraidpanel_510005.lua new file mode 100644 index 00000000..21dc9a18 --- /dev/null +++ b/lua/game/ui/jointdrill/jointdrill_2/jointdrillraidpanel_510005.lua @@ -0,0 +1,22 @@ +local JointDrillRaidPanel_510005 = class("JointDrillRaidPanel_510005", BasePanel) +JointDrillRaidPanel_510005._bIsMainPanel = false +JointDrillRaidPanel_510005._sUIResRootPath = "UI_Activity/" +JointDrillRaidPanel_510005._tbDefine = { + { + sPrefabPath = "_510005/JointDrillRaidPanel.prefab", + sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRaidCtrl" + } +} +function JointDrillRaidPanel_510005:Awake() +end +function JointDrillRaidPanel_510005:OnEnable() +end +function JointDrillRaidPanel_510005:OnAfterEnter() +end +function JointDrillRaidPanel_510005:OnDisable() +end +function JointDrillRaidPanel_510005:OnDestroy() +end +function JointDrillRaidPanel_510005:OnRelease() +end +return JointDrillRaidPanel_510005 diff --git a/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankdetailctrl.lua b/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankdetailctrl.lua index c50fc646..c8f41fab 100644 --- a/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankdetailctrl.lua +++ b/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankdetailctrl.lua @@ -1,4 +1,5 @@ local JointDrillRankDetailCtrl = class("JointDrillRankDetailCtrl", BaseCtrl) +local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext") JointDrillRankDetailCtrl._mapNodeConfig = { goBlurBg = { sNodeName = "t_fullscreen_blur_blue" @@ -54,7 +55,7 @@ function JointDrillRankDetailCtrl:RefreshRankData(mapRank) self:RefreshTeamList() end function JointDrillRankDetailCtrl:RefreshTeamList() - for _, v in ipairs(self.tbTeamGridCtrl) do + for _, v in pairs(self.tbTeamGridCtrl) do self:UnbindCtrlByNode(v) end self.tbTeamGridCtrl = {} @@ -62,10 +63,11 @@ function JointDrillRankDetailCtrl:RefreshTeamList() end function JointDrillRankDetailCtrl:RefreshGrid(goGrid, goGridIndex) local nIndex = goGridIndex + 1 - local itemCtrl = self:BindCtrlByNode(goGrid, "Game.UI.JointDrill.JointDrill_2.JointDrillTeamItemCtrl") + if self.tbTeamGridCtrl[goGrid] == nil then + self.tbTeamGridCtrl[goGrid] = self:BindCtrlByNode(goGrid, "Game.UI.JointDrill.JointDrill_2.JointDrillTeamItemCtrl") + end local mapTeam = self.tbTeams[nIndex] - itemCtrl:RefreshItem(mapTeam, nIndex) - self.tbTeamGridCtrl[nIndex] = itemCtrl + self.tbTeamGridCtrl[goGrid]:RefreshItem(mapTeam, nIndex) end function JointDrillRankDetailCtrl:Awake() end @@ -87,7 +89,7 @@ function JointDrillRankDetailCtrl:OnEnable() cs_coroutine.start(wait) end function JointDrillRankDetailCtrl:OnDisable() - for _, v in ipairs(self.tbTeamGridCtrl) do + for _, v in pairs(self.tbTeamGridCtrl) do local obj = v.gameObject self:UnbindCtrlByNode(v) destroy(obj) @@ -102,7 +104,7 @@ function JointDrillRankDetailCtrl:OnBtnClick_Close() self._mapNode.animWindow:Play("t_window_04_t_out") self._mapNode.goBlurBg:SetActive(false) local callback = function() - EventManager.Hit(EventId.ClosePanel, PanelId.JointDrillRankDetail_2) + EventManager.Hit(EventId.ClosePanel, JointDrillContext.GetPanelId(PlayerData.JointDrill_2.nActId, "RankDetail")) end self:AddTimer(1, 0.3, callback, true, true, true) EventManager.Hit(EventId.TemporaryBlockInput, 0.3) diff --git a/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankdetailpanel.lua b/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankdetailpanel.lua deleted file mode 100644 index 1344d352..00000000 --- a/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankdetailpanel.lua +++ /dev/null @@ -1,22 +0,0 @@ -local JointDrillRankDetailPanel = class("JointDrillRankDetailPanel", BasePanel) -JointDrillRankDetailPanel._bIsMainPanel = false -JointDrillRankDetailPanel._sUIResRootPath = "UI_Activity/" -JointDrillRankDetailPanel._tbDefine = { - { - sPrefabPath = "_510003/JointDrillRankDetailPanel.prefab", - sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankDetailCtrl" - } -} -function JointDrillRankDetailPanel:Awake() -end -function JointDrillRankDetailPanel:OnEnable() -end -function JointDrillRankDetailPanel:OnAfterEnter() -end -function JointDrillRankDetailPanel:OnDisable() -end -function JointDrillRankDetailPanel:OnDestroy() -end -function JointDrillRankDetailPanel:OnRelease() -end -return JointDrillRankDetailPanel diff --git a/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankdetailpanel_510003.lua b/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankdetailpanel_510003.lua new file mode 100644 index 00000000..c017adb3 --- /dev/null +++ b/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankdetailpanel_510003.lua @@ -0,0 +1,22 @@ +local JointDrillRankDetailPanel_510003 = class("JointDrillRankDetailPanel_510003", BasePanel) +JointDrillRankDetailPanel_510003._bIsMainPanel = false +JointDrillRankDetailPanel_510003._sUIResRootPath = "UI_Activity/" +JointDrillRankDetailPanel_510003._tbDefine = { + { + sPrefabPath = "_510003/JointDrillRankDetailPanel.prefab", + sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankDetailCtrl" + } +} +function JointDrillRankDetailPanel_510003:Awake() +end +function JointDrillRankDetailPanel_510003:OnEnable() +end +function JointDrillRankDetailPanel_510003:OnAfterEnter() +end +function JointDrillRankDetailPanel_510003:OnDisable() +end +function JointDrillRankDetailPanel_510003:OnDestroy() +end +function JointDrillRankDetailPanel_510003:OnRelease() +end +return JointDrillRankDetailPanel_510003 diff --git a/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankdetailpanel_510005.lua b/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankdetailpanel_510005.lua new file mode 100644 index 00000000..23dfeaed --- /dev/null +++ b/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankdetailpanel_510005.lua @@ -0,0 +1,22 @@ +local JointDrillRankDetailPanel_510005 = class("JointDrillRankDetailPanel_510005", BasePanel) +JointDrillRankDetailPanel_510005._bIsMainPanel = false +JointDrillRankDetailPanel_510005._sUIResRootPath = "UI_Activity/" +JointDrillRankDetailPanel_510005._tbDefine = { + { + sPrefabPath = "_510005/JointDrillRankDetailPanel.prefab", + sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankDetailCtrl" + } +} +function JointDrillRankDetailPanel_510005:Awake() +end +function JointDrillRankDetailPanel_510005:OnEnable() +end +function JointDrillRankDetailPanel_510005:OnAfterEnter() +end +function JointDrillRankDetailPanel_510005:OnDisable() +end +function JointDrillRankDetailPanel_510005:OnDestroy() +end +function JointDrillRankDetailPanel_510005:OnRelease() +end +return JointDrillRankDetailPanel_510005 diff --git a/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankingctrl.lua b/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankingctrl.lua index 2ad3e005..0e561991 100644 --- a/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankingctrl.lua +++ b/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankingctrl.lua @@ -1,5 +1,6 @@ local JointDrillRankingCtrl = class("JointDrillRankingCtrl", BaseCtrl) local ClientManager = CS.ClientManager.Instance +local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext") JointDrillRankingCtrl._mapNodeConfig = { TopBar = { sNodeName = "TopBarPanel", @@ -139,7 +140,7 @@ function JointDrillRankingCtrl:RefreshRankList() if self._panel.mapRankDetail ~= nil then self._mapNode.svRankingInfo:SetScrollPos(self._panel.nGridPos) self:AddTimer(1, 0.4, function() - EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillRankDetail_2, self._panel.mapRankDetail) + EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.nActId, "RankDetail"), self._panel.mapRankDetail) self._panel.mapRankDetail = nil self._panel.nGridPos = 0 end, true, true, true) diff --git a/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankingpanel.lua b/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankingpanel.lua deleted file mode 100644 index 6aadbf93..00000000 --- a/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankingpanel.lua +++ /dev/null @@ -1,23 +0,0 @@ -local JointDrillRankingPanel = class("JointDrillRankingPanel", BasePanel) -JointDrillRankingPanel._sUIResRootPath = "UI_Activity/" -JointDrillRankingPanel._tbDefine = { - { - sPrefabPath = "_510003/JointDrillRankingPanel.prefab", - sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankingCtrl" - } -} -function JointDrillRankingPanel:Awake() - self.mapRankDetail = nil - self.nGridPos = 0 -end -function JointDrillRankingPanel:OnEnable() -end -function JointDrillRankingPanel:OnAfterEnter() -end -function JointDrillRankingPanel:OnDisable() -end -function JointDrillRankingPanel:OnDestroy() -end -function JointDrillRankingPanel:OnRelease() -end -return JointDrillRankingPanel diff --git a/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankingpanel_510003.lua b/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankingpanel_510003.lua new file mode 100644 index 00000000..dce8488c --- /dev/null +++ b/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankingpanel_510003.lua @@ -0,0 +1,23 @@ +local JointDrillRankingPanel_510003 = class("JointDrillRankingPanel_510003", BasePanel) +JointDrillRankingPanel_510003._sUIResRootPath = "UI_Activity/" +JointDrillRankingPanel_510003._tbDefine = { + { + sPrefabPath = "_510003/JointDrillRankingPanel.prefab", + sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankingCtrl" + } +} +function JointDrillRankingPanel_510003:Awake() + self.mapRankDetail = nil + self.nGridPos = 0 +end +function JointDrillRankingPanel_510003:OnEnable() +end +function JointDrillRankingPanel_510003:OnAfterEnter() +end +function JointDrillRankingPanel_510003:OnDisable() +end +function JointDrillRankingPanel_510003:OnDestroy() +end +function JointDrillRankingPanel_510003:OnRelease() +end +return JointDrillRankingPanel_510003 diff --git a/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankingpanel_510005.lua b/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankingpanel_510005.lua new file mode 100644 index 00000000..ae56cd96 --- /dev/null +++ b/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankingpanel_510005.lua @@ -0,0 +1,23 @@ +local JointDrillRankingPanel_510005 = class("JointDrillRankingPanel_510005", BasePanel) +JointDrillRankingPanel_510005._sUIResRootPath = "UI_Activity/" +JointDrillRankingPanel_510005._tbDefine = { + { + sPrefabPath = "_510005/JointDrillRankingPanel.prefab", + sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankingCtrl" + } +} +function JointDrillRankingPanel_510005:Awake() + self.mapRankDetail = nil + self.nGridPos = 0 +end +function JointDrillRankingPanel_510005:OnEnable() +end +function JointDrillRankingPanel_510005:OnAfterEnter() +end +function JointDrillRankingPanel_510005:OnDisable() +end +function JointDrillRankingPanel_510005:OnDestroy() +end +function JointDrillRankingPanel_510005:OnRelease() +end +return JointDrillRankingPanel_510005 diff --git a/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankitemctrl.lua b/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankitemctrl.lua index 32a62260..8e947264 100644 --- a/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankitemctrl.lua +++ b/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankitemctrl.lua @@ -1,4 +1,5 @@ local JointDrillRankItemCtrl = class("JointDrillRankItemCtrl", BaseCtrl) +local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext") JointDrillRankItemCtrl._mapNodeConfig = { btnTeamDetail = { sComponentName = "UIButton", @@ -103,8 +104,10 @@ function JointDrillRankItemCtrl:RefreshHonorTitle(tbHonors) for k, v in pairs(tbHonors) do if v ~= nil and v.Id > 0 then local honorData = ConfigTable.GetData("Honor", v.Id) - self._mapNode.goHonorTitle[k]:SetHonotTitle(honorData.Id, k == 1, v.AffinityLV) - self._mapNode.goHonorTitle[k].gameObject:SetActive(true) + self._mapNode.goHonorTitle[k].gameObject:SetActive(honorData ~= nil) + if honorData ~= nil then + self._mapNode.goHonorTitle[k]:SetHonotTitle(honorData.Id, k == 1, v.AffinityLV) + end end end end @@ -133,7 +136,9 @@ function JointDrillRankItemCtrl:RefreshBuild(mapBuildList) NovaAPI.SetTMPText(self._mapNode.txtRank[i], mapBuild.Chars[i].Level) local nCharSkinId = mapChar.DefaultSkinId local mapCharSkin = ConfigTable.GetData_CharacterSkin(nCharSkinId) - self:SetPngSprite(self._mapNode.imgItemIcon[i], mapCharSkin.Icon .. AllEnum.CharHeadIconSurfix.XXL) + if mapCharSkin ~= nil then + self:SetPngSprite(self._mapNode.imgItemIcon[i], mapCharSkin.Icon .. AllEnum.CharHeadIconSurfix.XXL) + end local nRarity = mapChar.Grade local sFrame = AllEnum.FrameType_New.BoardFrame .. AllEnum.BoardFrameColor[nRarity] self:SetAtlasSprite(self._mapNode.imgItemRare[i], "12_rare", sFrame, true) @@ -184,6 +189,6 @@ function JointDrillRankItemCtrl:OnBtnClick_TeamDetail() return end EventManager.Hit("ShowTeamDetail", self.mapRankData) - EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillRankDetail_2, self.mapRankData) + EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(PlayerData.JointDrill_2.nActId, "RankDetail"), self.mapRankData) end return JointDrillRankItemCtrl diff --git a/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankrewarditemctrl.lua b/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankrewarditemctrl.lua index 8ac90f3f..dd3fef6d 100644 --- a/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankrewarditemctrl.lua +++ b/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankrewarditemctrl.lua @@ -41,6 +41,7 @@ function JointDrillRankRewardItemCtrl:RefreshItem(nIndex, nSelfRankSection) self.tbReward = {} for i = 1, 3 do if mapCfg["AwardItemTid" .. i] ~= nil and mapCfg["AwardItemTid" .. i] ~= 0 then + self._mapNode.btnItem[i].gameObject:SetActive(true) local nTid = mapCfg["AwardItemTid" .. i] local nCount = mapCfg["AwardItemNum" .. i] table.insert(self.tbReward, {nTid = nTid, nCount = nCount}) diff --git a/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankupctrl.lua b/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankupctrl.lua index 0bd6ce6c..6d37de98 100644 --- a/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankupctrl.lua +++ b/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankupctrl.lua @@ -1,4 +1,5 @@ local JointDrillRankUpCtrl = class("JointDrillRankUpCtrl", BaseCtrl) +local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext") JointDrillRankUpCtrl._mapNodeConfig = { imgBlurredBg = {}, safeAreaRoot = { @@ -100,6 +101,6 @@ function JointDrillRankUpCtrl:OnDestroy() end end function JointDrillRankUpCtrl:OnBtnClick_Close() - EventManager.Hit(EventId.ClosePanel, PanelId.JointDrillRankUp_2) + EventManager.Hit(EventId.ClosePanel, JointDrillContext.GetPanelId(PlayerData.JointDrill_2.nActId, "RankUp")) end return JointDrillRankUpCtrl diff --git a/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankuppanel.lua b/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankuppanel.lua deleted file mode 100644 index 25ec4413..00000000 --- a/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankuppanel.lua +++ /dev/null @@ -1,22 +0,0 @@ -local JointDrillRankUpPanel = class("JointDrillRankUpPanel", BasePanel) -JointDrillRankUpPanel._bIsMainPanel = false -JointDrillRankUpPanel._sUIResRootPath = "UI_Activity/" -JointDrillRankUpPanel._tbDefine = { - { - sPrefabPath = "_510003/JointDrillRankUpPanel.prefab", - sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankUpCtrl" - } -} -function JointDrillRankUpPanel:Awake() -end -function JointDrillRankUpPanel:OnEnable() -end -function JointDrillRankUpPanel:OnAfterEnter() -end -function JointDrillRankUpPanel:OnDisable() -end -function JointDrillRankUpPanel:OnDestroy() -end -function JointDrillRankUpPanel:OnRelease() -end -return JointDrillRankUpPanel diff --git a/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankuppanel_510003.lua b/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankuppanel_510003.lua new file mode 100644 index 00000000..94885ffe --- /dev/null +++ b/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankuppanel_510003.lua @@ -0,0 +1,22 @@ +local JointDrillRankUpPanel_510003 = class("JointDrillRankUpPanel_510003", BasePanel) +JointDrillRankUpPanel_510003._bIsMainPanel = false +JointDrillRankUpPanel_510003._sUIResRootPath = "UI_Activity/" +JointDrillRankUpPanel_510003._tbDefine = { + { + sPrefabPath = "_510003/JointDrillRankUpPanel.prefab", + sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankUpCtrl" + } +} +function JointDrillRankUpPanel_510003:Awake() +end +function JointDrillRankUpPanel_510003:OnEnable() +end +function JointDrillRankUpPanel_510003:OnAfterEnter() +end +function JointDrillRankUpPanel_510003:OnDisable() +end +function JointDrillRankUpPanel_510003:OnDestroy() +end +function JointDrillRankUpPanel_510003:OnRelease() +end +return JointDrillRankUpPanel_510003 diff --git a/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankuppanel_510005.lua b/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankuppanel_510005.lua new file mode 100644 index 00000000..98e527b2 --- /dev/null +++ b/lua/game/ui/jointdrill/jointdrill_2/jointdrillrankuppanel_510005.lua @@ -0,0 +1,22 @@ +local JointDrillRankUpPanel_510005 = class("JointDrillRankUpPanel_510005", BasePanel) +JointDrillRankUpPanel_510005._bIsMainPanel = false +JointDrillRankUpPanel_510005._sUIResRootPath = "UI_Activity/" +JointDrillRankUpPanel_510005._tbDefine = { + { + sPrefabPath = "_510005/JointDrillRankUpPanel.prefab", + sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillRankUpCtrl" + } +} +function JointDrillRankUpPanel_510005:Awake() +end +function JointDrillRankUpPanel_510005:OnEnable() +end +function JointDrillRankUpPanel_510005:OnAfterEnter() +end +function JointDrillRankUpPanel_510005:OnDisable() +end +function JointDrillRankUpPanel_510005:OnDestroy() +end +function JointDrillRankUpPanel_510005:OnRelease() +end +return JointDrillRankUpPanel_510005 diff --git a/lua/game/ui/jointdrill/jointdrill_2/jointdrillresultctrl.lua b/lua/game/ui/jointdrill/jointdrill_2/jointdrillresultctrl.lua index 68a28f91..547274e1 100644 --- a/lua/game/ui/jointdrill/jointdrill_2/jointdrillresultctrl.lua +++ b/lua/game/ui/jointdrill/jointdrill_2/jointdrillresultctrl.lua @@ -2,6 +2,7 @@ local JointDrillResultCtrl = class("JointDrillResultCtrl", BaseCtrl) local WwiseManger = CS.WwiseAudioManager.Instance local GamepadUIManager = require("GameCore.Module.GamepadUIManager") local ModuleManager = require("GameCore.Module.ModuleManager") +local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext") JointDrillResultCtrl._mapNodeConfig = { imgBlurredBg = {}, goBg = {}, @@ -201,7 +202,7 @@ function JointDrillResultCtrl:OpenReward() end local callback = function() if (self.nResultType == AllEnum.JointDrillResultType.Success or self.nResultType == AllEnum.JointDrillResultType.ChallengeEnd) and self.mapScore ~= nil and next(self.mapScore) ~= nil then - EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillRankUp_2, self.nOld, self.nNew, self.mapScore, self.nResultType, closeCallback) + EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(PlayerData.JointDrill_2.nActId, "RankUp"), self.nOld, self.nNew, self.mapScore, self.nResultType, closeCallback) else closeCallback() end diff --git a/lua/game/ui/jointdrill/jointdrill_2/jointdrillresultpanel.lua b/lua/game/ui/jointdrill/jointdrill_2/jointdrillresultpanel.lua deleted file mode 100644 index 808aa902..00000000 --- a/lua/game/ui/jointdrill/jointdrill_2/jointdrillresultpanel.lua +++ /dev/null @@ -1,21 +0,0 @@ -local JointDrillResultPanel = class("JointDrillResultPanel", BasePanel) -JointDrillResultPanel._sUIResRootPath = "UI_Activity/" -JointDrillResultPanel._tbDefine = { - { - sPrefabPath = "_510003/JointDrillResultPanel.prefab", - sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillResultCtrl" - } -} -function JointDrillResultPanel:Awake() -end -function JointDrillResultPanel:OnEnable() -end -function JointDrillResultPanel:OnAfterEnter() -end -function JointDrillResultPanel:OnDisable() -end -function JointDrillResultPanel:OnDestroy() -end -function JointDrillResultPanel:OnRelease() -end -return JointDrillResultPanel diff --git a/lua/game/ui/jointdrill/jointdrill_2/jointdrillresultpanel_510003.lua b/lua/game/ui/jointdrill/jointdrill_2/jointdrillresultpanel_510003.lua new file mode 100644 index 00000000..069dbf9e --- /dev/null +++ b/lua/game/ui/jointdrill/jointdrill_2/jointdrillresultpanel_510003.lua @@ -0,0 +1,21 @@ +local JointDrillResultPanel_510003 = class("JointDrillResultPanel_510003", BasePanel) +JointDrillResultPanel_510003._sUIResRootPath = "UI_Activity/" +JointDrillResultPanel_510003._tbDefine = { + { + sPrefabPath = "_510003/JointDrillResultPanel.prefab", + sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillResultCtrl" + } +} +function JointDrillResultPanel_510003:Awake() +end +function JointDrillResultPanel_510003:OnEnable() +end +function JointDrillResultPanel_510003:OnAfterEnter() +end +function JointDrillResultPanel_510003:OnDisable() +end +function JointDrillResultPanel_510003:OnDestroy() +end +function JointDrillResultPanel_510003:OnRelease() +end +return JointDrillResultPanel_510003 diff --git a/lua/game/ui/jointdrill/jointdrill_2/jointdrillresultpanel_510005.lua b/lua/game/ui/jointdrill/jointdrill_2/jointdrillresultpanel_510005.lua new file mode 100644 index 00000000..a2c63e47 --- /dev/null +++ b/lua/game/ui/jointdrill/jointdrill_2/jointdrillresultpanel_510005.lua @@ -0,0 +1,21 @@ +local JointDrillResultPanel_510005 = class("JointDrillResultPanel_510005", BasePanel) +JointDrillResultPanel_510005._sUIResRootPath = "UI_Activity/" +JointDrillResultPanel_510005._tbDefine = { + { + sPrefabPath = "_510005/JointDrillResultPanel.prefab", + sCtrlName = "Game.UI.JointDrill.JointDrill_2.JointDrillResultCtrl" + } +} +function JointDrillResultPanel_510005:Awake() +end +function JointDrillResultPanel_510005:OnEnable() +end +function JointDrillResultPanel_510005:OnAfterEnter() +end +function JointDrillResultPanel_510005:OnDisable() +end +function JointDrillResultPanel_510005:OnDestroy() +end +function JointDrillResultPanel_510005:OnRelease() +end +return JointDrillResultPanel_510005 diff --git a/lua/game/ui/jointdrill/jointdrill_2/jointdrillteamitemctrl.lua b/lua/game/ui/jointdrill/jointdrill_2/jointdrillteamitemctrl.lua index a21e1c5b..c24f1ce3 100644 --- a/lua/game/ui/jointdrill/jointdrill_2/jointdrillteamitemctrl.lua +++ b/lua/game/ui/jointdrill/jointdrill_2/jointdrillteamitemctrl.lua @@ -1,4 +1,5 @@ local JointDrillTeamItemCtrl = class("JointDrillTeamItemCtrl", BaseCtrl) +local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext") JointDrillTeamItemCtrl._mapNodeConfig = { goCharItem = {nCount = 3}, imgItemIcon = {nCount = 3, sComponentName = "Image"}, @@ -68,7 +69,7 @@ function JointDrillTeamItemCtrl:OnBtnClick_Detail() EventManager.Hit(EventId.OpenPanel, PanelId.RankBuildDetail, self.mapTeam) local wait = function() coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) - EventManager.Hit(EventId.ClosePanel, PanelId.JointDrillRankDetail_2) + EventManager.Hit(EventId.ClosePanel, JointDrillContext.GetPanelId(PlayerData.JointDrill_2.nActId, "RankDetail")) end cs_coroutine.start(wait) end diff --git a/lua/game/ui/jointdrill/jointdrillcontext.lua b/lua/game/ui/jointdrill/jointdrillcontext.lua new file mode 100644 index 00000000..c7f40182 --- /dev/null +++ b/lua/game/ui/jointdrill/jointdrillcontext.lua @@ -0,0 +1,99 @@ +local JointDrillContext = {} +JointDrillContext.Modes = { + [GameEnum.JointDrillMode.JointDrill_Mode_1] = { + sPlayerDataKey = "JointDrill_1", + nFormationType = AllEnum.RegionBossFormationType.JointDrill, + sCtrlNamespace = "Game.UI.JointDrill.JointDrill_1" + }, + [GameEnum.JointDrillMode.JointDrill_Mode_2] = { + sPlayerDataKey = "JointDrill_2", + nFormationType = AllEnum.RegionBossFormationType.JointDrill_2, + sCtrlNamespace = "Game.UI.JointDrill.JointDrill_2" + } +} +JointDrillContext.PanelKeys = { + "LevelSelect", + "BuildList", + "Result", + "RankUp", + "Quest", + "Ranking", + "RankDetail", + "Raid" +} +JointDrillContext.Entries = { + [510001] = { + nJointDrillMode = GameEnum.JointDrillMode.JointDrill_Mode_1, + tbPanelId = { + LevelSelect = PanelId.JointDrillLevelSelect_510001, + BuildList = PanelId.JointDrillBuildList_510001, + Result = PanelId.JointDrillResult_510001, + RankUp = PanelId.JointDrillRankUp_510001, + Quest = PanelId.JointDrillQuest_510001, + Ranking = PanelId.JointDrillRanking_510001, + RankDetail = PanelId.JointDrillRankDetail_510001, + Raid = PanelId.JointDrillRaid_510001 + } + }, + [510003] = { + nJointDrillMode = GameEnum.JointDrillMode.JointDrill_Mode_2, + tbPanelId = { + LevelSelect = PanelId.JointDrillLevelSelect_510003, + BuildList = PanelId.JointDrillBuildList_510003, + Result = PanelId.JointDrillResult_510003, + RankUp = PanelId.JointDrillRankUp_510003, + Quest = PanelId.JointDrillQuest_510003, + Ranking = PanelId.JointDrillRanking_510003, + RankDetail = PanelId.JointDrillRankDetail_510003, + Raid = PanelId.JointDrillRaid_510003 + } + }, + [510005] = { + nJointDrillMode = GameEnum.JointDrillMode.JointDrill_Mode_2, + tbPanelId = { + LevelSelect = PanelId.JointDrillLevelSelect_510005, + BuildList = PanelId.JointDrillBuildList_510005, + Result = PanelId.JointDrillResult_510005, + RankUp = PanelId.JointDrillRankUp_510005, + Quest = PanelId.JointDrillQuest_510005, + Ranking = PanelId.JointDrillRanking_510005, + RankDetail = PanelId.JointDrillRankDetail_510005, + Raid = PanelId.JointDrillRaid_510005 + } + } +} +function JointDrillContext.Get(nActId) + local entry = JointDrillContext.Entries[nActId] + assert(entry, string.format("JointDrillContext.Get: unknown nActId=%s", tostring(nActId))) + local modeInfo = JointDrillContext.Modes[entry.nJointDrillMode] + assert(modeInfo, string.format("JointDrillContext.Get: nActId=%d declares unknown nJointDrillMode=%s", nActId, tostring(entry.nJointDrillMode))) + return { + nActId = nActId, + nJointDrillMode = entry.nJointDrillMode, + sPlayerDataKey = modeInfo.sPlayerDataKey, + nFormationType = modeInfo.nFormationType, + sCtrlNamespace = modeInfo.sCtrlNamespace, + tbPanelId = entry.tbPanelId + } +end +function JointDrillContext.GetPanelId(nActId, sPanelKey) + local entry = JointDrillContext.Entries[nActId] + assert(entry, string.format("JointDrillContext.GetPanelId: unknown nActId=%s", tostring(nActId))) + local nPanelId = entry.tbPanelId[sPanelKey] + assert(nPanelId, string.format("JointDrillContext.GetPanelId: nActId=%d has no tbPanelId.%s", nActId, tostring(sPanelKey))) + return nPanelId +end +function JointDrillContext.GetMode(nJointDrillMode) + local modeInfo = JointDrillContext.Modes[nJointDrillMode] + assert(modeInfo, string.format("JointDrillContext.GetMode: unknown nJointDrillMode=%s", tostring(nJointDrillMode))) + return modeInfo +end +function JointDrillContext.GetByMode(nJointDrillMode) + for nActId, entry in pairs(JointDrillContext.Entries) do + if entry.nJointDrillMode == nJointDrillMode then + return JointDrillContext.Get(nActId) + end + end + error(string.format("JointDrillContext.GetByMode: no entry with nJointDrillMode=%s", tostring(nJointDrillMode))) +end +return JointDrillContext diff --git a/lua/game/ui/mainlineex/chapterlinectrl.lua b/lua/game/ui/mainlineex/chapterlinectrl.lua index 01384b85..9bc2698e 100644 --- a/lua/game/ui/mainlineex/chapterlinectrl.lua +++ b/lua/game/ui/mainlineex/chapterlinectrl.lua @@ -41,6 +41,7 @@ function ChapterLineCtrl:Awake() local tbParam = self:GetPanelParam() self.curChapter = tbParam[1] self.curTimeStamp = 0 + self.curNodeDepth = 1 self.tbImgFocusNode = {} self.tbLockedPlayedAnim = {} self.lineAnimTime = 0.14 @@ -148,11 +149,14 @@ function ChapterLineCtrl:Refresh() for k, v in ipairs(self.tbGridList) do self:RefreshGrid(v.grid, v.depth) end + local isComplete = self:IsAllStoryCompleted() + self.curTimeStamp = isComplete and self.curTimeStamp or self.maxUnlockDepth for i = 1, #self.tbTimeStampList do self:RefreshTimeStamp(self.tbTimeStampList[i], i) end self:AddTimer(1, 0.1, function() - self._mapNode.scrollRect.horizontalNormalizedPosition = (self.curTimeStamp - 1) * 250 + local posX = self.curNodeDepth <= 4 and 0 or (self.curNodeDepth - 1) * -512 + self._mapNode.tranContent.anchoredPosition = Vector2(posX, 0) end, true, true, true) CS.UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.tranContent) for k, v in ipairs(self.tbGridList) do @@ -161,11 +165,11 @@ function ChapterLineCtrl:Refresh() for k, v in ipairs(self.tbGridList) do self:CheckLineReasonable(v.grid) end - if 0 > self.curTimeStamp - 1 then + if self.curTimeStamp - 1 < 0 then self._mapNode.imgMask.gameObject:SetActive(false) else self._mapNode.imgMask.gameObject:SetActive(true) - local node = self._mapNode.tranContent:Find(tostring(self.curTimeStamp)) + local node = self._mapNode.tranContent:Find(tostring(self.curNodeDepth)) local layout = self._mapNode.tranContent:GetComponent("HorizontalLayoutGroup") local pos = node.localPosition.x - layout.padding.left self._mapNode.imgMask.anchoredPosition = Vector2(pos, -6) @@ -241,6 +245,7 @@ function ChapterLineCtrl:RefreshGrid(goGrid, gridDepth) end end self.curTimeStamp = nodeTimeStampIndex + self.curNodeDepth = nodeTimeStampIndex end if self.tbImgFocusNode[self.curTimeStamp] == nil then self.tbImgFocusNode[self.curTimeStamp] = {} @@ -314,6 +319,7 @@ function ChapterLineCtrl:RefreshBranchGrid(root, avgId, depth, isNeedPlayUnlockA end local index = 1 local bHasUnlockBranch = false + local bHasUnReadBranch = false for k, v in ipairs(self.tbBranch[avgId]) do local bUnlock = AvgData:IsUnlock(v.ConditionId, v.StoryId) local bReaded = AvgData:IsStoryReaded(v.Id) @@ -322,6 +328,12 @@ function ChapterLineCtrl:RefreshBranchGrid(root, avgId, depth, isNeedPlayUnlockA if bUnlock then bHasUnlockBranch = true end + if bUnlock and not bReaded then + local hasPlay = LocalData.GetPlayerLocalData("MainlineUnlock_" .. storyConfig.Id) + if hasPlay == nil or tonumber(hasPlay) == 0 then + bHasUnReadBranch = true + end + end if 0 >= table.indexof(self.tbLockedBranchGrid, avgId) then table.insert(self.tbLockedBranchGrid, avgId) end @@ -383,8 +395,8 @@ function ChapterLineCtrl:RefreshBranchGrid(root, avgId, depth, isNeedPlayUnlockA end root.gameObject:SetActive(bHasUnlockBranch) if bHasUnlockBranch then - if not isNeedPlayUnlockAnim then - self:PlayUnlockAnim(root, "BranchRoot_loop" .. #self.tbBranch[avgId]) + if not isNeedPlayUnlockAnim or not bHasUnReadBranch then + self:PlayUnlockAnim(root, "BranchRoot_loop" .. nUnlockBranchCount) else self:PlayUnlockAnim(root, "BranchRoot_Empty") end diff --git a/lua/game/ui/mainlineex/mainlineexctrl.lua b/lua/game/ui/mainlineex/mainlineexctrl.lua index 14ae954f..a6ced9b7 100644 --- a/lua/game/ui/mainlineex/mainlineexctrl.lua +++ b/lua/game/ui/mainlineex/mainlineexctrl.lua @@ -106,6 +106,7 @@ function MainlineExCtrl:Awake() self.curChapter = tbParam[1] self.fromPanel = tbParam[2] ~= nil and tbParam[2] or 0 self._mapNode.btnClue.gameObject:SetActive(false) + self.canvase = self.gameObject:GetComponent("Canvas") end function MainlineExCtrl:OnEnable() self:RefreshPanel() @@ -129,7 +130,7 @@ function MainlineExCtrl:RefreshPanel() end function MainlineExCtrl:RefreshChapterLine() if self.curChapterCtrl ~= nil then - self.curChapterCtrl:Refresh() + self.curChapterCtrl:Refresh(self.canvase) return end if self.curChapterObj ~= nil then @@ -142,6 +143,7 @@ function MainlineExCtrl:RefreshChapterLine() if goObj ~= nil then self.curChapterObj = goObj self.curChapterCtrl = self:BindCtrlByNode(goObj, "Game.UI.MainlineEx.ChapterLineCtrl") + self.curChapterCtrl:Refresh(self.canvase) end end function MainlineExCtrl:RefreshPersonality() diff --git a/lua/game/ui/mainlineformationdiscex/mainlineformationdiscctrl.lua b/lua/game/ui/mainlineformationdiscex/mainlineformationdiscctrl.lua index 4b9f7380..0034ee0d 100644 --- a/lua/game/ui/mainlineformationdiscex/mainlineformationdiscctrl.lua +++ b/lua/game/ui/mainlineformationdiscex/mainlineformationdiscctrl.lua @@ -478,6 +478,8 @@ function MainlineFormationDiscCtrl:OnEvent_DiscFormationSwitchCur(nType) self._mapNode.rtSubDiscSelect.gameObject.transform:SetParent(self._mapNode.rtBack.transform) self._mapNode.rtMainDisc:SetTitle(true) self._mapNode.rtSubDiscSelect:SetTitle(false) + self._mapNode.btnFastSwitchMain.gameObject:SetActive(false) + self._mapNode.btnFastSwitchSub.gameObject:SetActive(true) else self._mapNode.imgMaskMain:SetActive(true) self._mapNode.imgMaskSub:SetActive(false) @@ -485,6 +487,8 @@ function MainlineFormationDiscCtrl:OnEvent_DiscFormationSwitchCur(nType) self._mapNode.rtMainDisc.gameObject.transform:SetParent(self._mapNode.rtBack.transform) self._mapNode.rtMainDisc:SetTitle(false) self._mapNode.rtSubDiscSelect:SetTitle(true) + self._mapNode.btnFastSwitchMain.gameObject:SetActive(true) + self._mapNode.btnFastSwitchSub.gameObject:SetActive(false) end end function MainlineFormationDiscCtrl:OnEvent_OpenList(nType) diff --git a/lua/game/ui/mainviewboard/choosehomepageskinctrl.lua b/lua/game/ui/mainviewboard/choosehomepageskinctrl.lua index e4f5b29d..2f28de42 100644 --- a/lua/game/ui/mainviewboard/choosehomepageskinctrl.lua +++ b/lua/game/ui/mainviewboard/choosehomepageskinctrl.lua @@ -106,12 +106,10 @@ function ChooseHomePageSkinCtrl:OnGridRefresh(goGrid, gridIndex) end self.tbGridCtrl[nInstanceId]:SetSkinData(self.tbSortSkinList[nIndex], false) self.tbGridCtrl[nInstanceId]:RefreshChoseSkin(self.nUsingSkinId) - if self.nSelectIndex == nil and self.nUsingSkinId == self.tbSortSkinList[nIndex]:GetId() then - self.nSelectIndex = nIndex - end - if nIndex == self.nSelectIndex then + if self.nSelectIndex == nIndex then self.tbGridCtrl[nInstanceId]:SetSelect(true) - self:RefreshSelectSkinInfo() + else + self.tbGridCtrl[nInstanceId]:SetSelect(false) end end function ChooseHomePageSkinCtrl:OnGridBtnClick(goGrid, gridIndex) @@ -123,7 +121,7 @@ function ChooseHomePageSkinCtrl:OnGridBtnClick(goGrid, gridIndex) end self.tbGridCtrl[nInstanceId]:SetSelect(true) self.nSelectIndex = nIndex - self._mapNode.sv:SetScrollGridPos(nIndex - 1, 0.1, 0) + self._mapNode.sv:SetScrollGridPos(nIndex - 1, 0, 0) self:RefreshSelectSkinInfo() end function ChooseHomePageSkinCtrl:ClosePanel() @@ -155,8 +153,22 @@ function ChooseHomePageSkinCtrl:OnEnable() self.tbGridCtrl = {} self.tbSkinList = PlayerCharSkinData:GetSkinListByCharacterId(self.nCharId) self:SortSkinList() + for nIndex = 1, #self.tbSortSkinList do + if self.nUsingSkinId == self.tbSortSkinList[nIndex]:GetId() then + self.nSelectIndex = nIndex + break + end + end + if self.nSelectIndex == nil then + self.nSelectIndex = 1 + end self._mapNode.sv:Init(#self.tbSortSkinList, self, self.OnGridRefresh, self.OnGridBtnClick) - self._mapNode.sv:SetScrollGridPos(self.nSelectIndex - 1, 0) + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + self._mapNode.sv:SetScrollGridPos(self.nSelectIndex - 1, 0, 0) + self:RefreshSelectSkinInfo() + end + cs_coroutine.start(wait) end function ChooseHomePageSkinCtrl:FadeOut() local nAnimTime = NovaAPI.GetAnimClipLength(self._mapNode.animRoot, { diff --git a/lua/game/ui/mainviewex/mainviewctrl.lua b/lua/game/ui/mainviewex/mainviewctrl.lua index cd5be957..14c1eb5a 100644 --- a/lua/game/ui/mainviewex/mainviewctrl.lua +++ b/lua/game/ui/mainviewex/mainviewctrl.lua @@ -10,6 +10,7 @@ local ConfigData = require("GameCore.Data.ConfigData") local JumpUtil = require("Game.Common.Utils.JumpUtil") local Event = require("GameCore.Event.Event") local GameResourceLoader = require("Game.Common.Resource.GameResourceLoader") +local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext") local ResType = GameResourceLoader.ResType local LayoutRebuilder = CS.UnityEngine.UI.LayoutRebuilder local LimitWidth = 323 @@ -1390,12 +1391,8 @@ function MainViewCtrl:OnBtnClick_ActivityFast(btn, nIndex) if not bPlayCond then return end - local nType = actDataIns:GetJointDrillType() - if nType == GameEnum.JointDrillMode.JointDrill_Mode_1 then - EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillLevelSelect_1, actDataIns:GetActId()) - elseif nType == GameEnum.JointDrillMode.JointDrill_Mode_2 then - EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillLevelSelect_2, actDataIns:GetActId()) - end + local nActId = actDataIns:GetActId() + EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(nActId, "LevelSelect"), nActId) elseif nActType == GameEnum.activityType.TrekkerVersus then local nChallengeEndTime = actDataIns:GetChallengeEndTime() if nCurTime > nChallengeEndTime then diff --git a/lua/game/ui/messageboxex/messageboxcommonctrl.lua b/lua/game/ui/messageboxex/messageboxcommonctrl.lua index 7fa1d932..8675baa7 100644 --- a/lua/game/ui/messageboxex/messageboxcommonctrl.lua +++ b/lua/game/ui/messageboxex/messageboxcommonctrl.lua @@ -12,14 +12,27 @@ MessageBoxCommonCtrl._mapNodeConfig = { txtContentMain = {sComponentName = "TMP_Text"}, txtContentSub = {sComponentName = "TMP_Text"}, btnClose = {sComponentName = "UIButton"}, - btnCancel = {sComponentName = "NaviButton", sAction = "Back"}, - btnCancel2 = {sComponentName = "NaviButton", sAction = "Giveup"}, + btnCancel = { + sComponentName = "NaviButton", + sAction = "Back", + sActionIconType = "Dark" + }, + btnCancel2 = { + sComponentName = "NaviButton", + sAction = "Giveup", + sActionIconType = "Dark" + }, btnConfirm = { nCount = 2, sComponentName = "NaviButton", - sAction = "Confirm" + sAction = "Confirm", + sActionIconType = "Dark" + }, + btnConfirmDisable = { + sComponentName = "NaviButton", + sAction = "Confirm", + sActionIconType = "Dark" }, - btnConfirmDisable = {sComponentName = "NaviButton", sAction = "Confirm"}, txtBtnCancel = { nCount = 2, sComponentName = "TMP_Text", diff --git a/lua/game/ui/phone/chat/phonechatctrl.lua b/lua/game/ui/phone/chat/phonechatctrl.lua index 853fc30c..1c610a08 100644 --- a/lua/game/ui/phone/chat/phonechatctrl.lua +++ b/lua/game/ui/phone/chat/phonechatctrl.lua @@ -168,16 +168,20 @@ function PhoneChatCtrl:RefreshContent() end end function PhoneChatCtrl:CheckNextMessage(nCurProcess, index) - local data = self.chatData.avgMsg[nCurProcess + index] - if data == nil then - return - end - local state = self._mapNode.goPhone:GetNextDataState(data) - if state < 0 then - self._mapNode.goPhone:ShowNextInputingPhoneMsg(state) - elseif state == 0 then - index = index + 1 - self:CheckNextMessage(nCurProcess, index) + while true do + local data = self.chatData.avgMsg[nCurProcess + index] + if data == nil then + return + end + local state = self._mapNode.goPhone:GetNextDataState(data) + if state < 0 then + self._mapNode.goPhone:ShowNextInputingPhoneMsg(state) + return + elseif state == 0 then + index = index + 1 + else + return + end end end function PhoneChatCtrl:RevertHistoryList() @@ -329,6 +333,9 @@ function PhoneChatCtrl:OnEvent_ReceiveChatReward() end end function PhoneChatCtrl:OnEvent_AvgShowNextPhoneMessage() + if self.chatData == nil then + return + end if self.chatData.nStatus ~= AllEnum.PhoneChatState.Complete then self.nChatProcess = self.nChatProcess + 1 self:RefreshContent() @@ -337,6 +344,9 @@ function PhoneChatCtrl:OnEvent_AvgShowNextPhoneMessage() end end function PhoneChatCtrl:OnEvent_AvgSelectPhoneMsgChoice(groupID, choiceIndex) + if self.nSelectChatId == nil then + return + end local nEndCmdId = PlayerData.Phone:SetPhoneMsgChoiceJumpTo(self.nSelectChatId, groupID, choiceIndex) local nStartCmdId = PlayerData.Phone:GetAvgStartCmdId(self.nSelectChatId) self.nChatProcess = nEndCmdId - nStartCmdId + 1 @@ -346,6 +356,9 @@ function PhoneChatCtrl:OnEvent_AvgSelectPhoneMsgChoice(groupID, choiceIndex) self:CheckChatComplete() end function PhoneChatCtrl:OnEvent_AvgSetToPhoneMsgChoiceEnd(groupID, bAuto) + if self.nSelectChatId == nil then + return + end local nEndCmdId = PlayerData.Phone:SetPhoneMsgChoiceEnd(self.nSelectChatId, groupID) local nStartCmdId = PlayerData.Phone:GetAvgStartCmdId(self.nSelectChatId) self.nChatProcess = nEndCmdId - nStartCmdId diff --git a/lua/game/ui/phone/dating/datingctrl.lua b/lua/game/ui/phone/dating/datingctrl.lua index 817e21bb..8ca38266 100644 --- a/lua/game/ui/phone/dating/datingctrl.lua +++ b/lua/game/ui/phone/dating/datingctrl.lua @@ -216,7 +216,6 @@ end local mapCharEmoji = {} local tbCharEmoji = {} local nLayerIndex = 0 -local timerEmoji local LoadPresetEmoji = function() local sPath = "Game.UI.Avg.AvgPreset" local AvgPreset = require(sPath) @@ -232,6 +231,9 @@ local LoadPresetEmoji = function() nLayerIndex = CS.UnityEngine.LayerMask.NameToLayer("Cam_Layer_4") end function DatingCtrl:SetEmoji(sEmoji) + if sEmoji == nil or sEmoji == "" then + return + end local mapCharCfg = ConfigTable.GetData_Character(self._panel.nCharId) if mapCharCfg == nil then return @@ -247,8 +249,8 @@ function DatingCtrl:SetEmoji(sEmoji) local s, x, y = objOffset:GetEmojiData(self:GetOffsetPanelId(), indexOfPose(sPose), table.indexof(tbCharEmoji, sEmoji), nX, nY) local v3OffsetPos = Vector3(x, y, 0) local v3OffsetScale = Vector3(s, math.abs(s), 1) - if timerEmoji ~= nil then - timerEmoji:Cancel(true) + if self.timerEmoji ~= nil then + self.timerEmoji:Cancel(true) end local sEmojiFullPath = string.format("UI/Avg/AnimEmoji/%s.prefab", sEmoji) local goEmojiIns = self:CreatePrefabInstance(sEmojiFullPath, self._mapNode.trEmoji) @@ -263,9 +265,9 @@ function DatingCtrl:SetEmoji(sEmoji) if sEmojiSoundName ~= nil then CS.WwiseAudioManager.Instance:PlaySound(sEmojiSoundName) end - timerEmoji = TimerManager.Add(1, 3, Actor2DManager, function() + self.timerEmoji = TimerManager.Add(1, 3, Actor2DManager, function() destroy(goEmojiIns) - timerEmoji = nil + self.timerEmoji = nil end, true, true, true, nil) end function DatingCtrl:SetBubble(sContent, nDuration) @@ -613,7 +615,7 @@ function DatingCtrl:OnEvent_DatingOptionSelected(nOptionIndex) if nBranchBId ~= 0 then table.insert(tbNewEvents, { nId = nBranchBId, - nType = GameEnum.DatingEventType.BranchA + nType = GameEnum.DatingEventType.BranchB }) end self.tbBranchOptionIds = msgData.BranchBOptionIds diff --git a/lua/game/ui/phone/dating/datingeventctrl.lua b/lua/game/ui/phone/dating/datingeventctrl.lua index 7fb3c1e9..e05f2cfd 100644 --- a/lua/game/ui/phone/dating/datingeventctrl.lua +++ b/lua/game/ui/phone/dating/datingeventctrl.lua @@ -116,8 +116,8 @@ function DatingEventCtrl:SetEventList(tbEvent, tbEventId) self._mapNode.goEventEndItem.gameObject:SetActive(false) self._mapNode.imgSpeed1.gameObject:SetActive(not self.bSpeed) self._mapNode.imgSpeed2.gameObject:SetActive(self.bSpeed) - self._mapNode.imgSpeed1.gameObject:SetActive(not self.bAuto) - self._mapNode.imgSpeed2.gameObject:SetActive(self.bAuto) + self._mapNode.imgAutoPlay1.gameObject:SetActive(not self.bAuto) + self._mapNode.imgAutoPlay2.gameObject:SetActive(self.bAuto) self.nCurIndex = 1 if self.nEventId == nil then self.nEventId = 1 diff --git a/lua/game/ui/phone/dating/datingeventoptionitemctrl.lua b/lua/game/ui/phone/dating/datingeventoptionitemctrl.lua index 8a287053..0831b3cd 100644 --- a/lua/game/ui/phone/dating/datingeventoptionitemctrl.lua +++ b/lua/game/ui/phone/dating/datingeventoptionitemctrl.lua @@ -84,9 +84,18 @@ function DatingEventOptionItemCtrl:SkipTimer() self:SelectDefault() end function DatingEventOptionItemCtrl:Awake() +end +function DatingEventOptionItemCtrl:OnEnable() self.bSelected = false self.animator = self.gameObject:GetComponent("Animator") end function DatingEventOptionItemCtrl:OnDisable() + if self.tbBtnCtrl ~= nil then + for k, v in pairs(self.tbBtnCtrl) do + v.onClick:RemoveAllListeners() + v = nil + end + self.tbBtnCtrl = nil + end end return DatingEventOptionItemCtrl diff --git a/lua/game/ui/phone/dating/datinggiftctrl.lua b/lua/game/ui/phone/dating/datinggiftctrl.lua index 2febd719..3f2db27f 100644 --- a/lua/game/ui/phone/dating/datinggiftctrl.lua +++ b/lua/game/ui/phone/dating/datinggiftctrl.lua @@ -401,6 +401,10 @@ function DatingGiftCtrl:OnBtnClick_Present() EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Gift_Send_Item_Empty")) return end + if self.tbChooseItem == nil or next(self.tbChooseItem) == nil then + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Gift_Send_Not_Select")) + return + end local tbItems = {} local tbSendItems = {} for nIndex, v in pairs(self.tbChooseItem) do diff --git a/lua/game/ui/phone/dating/datinglandmarkctrl.lua b/lua/game/ui/phone/dating/datinglandmarkctrl.lua index effe11b6..4b0ffa2f 100644 --- a/lua/game/ui/phone/dating/datinglandmarkctrl.lua +++ b/lua/game/ui/phone/dating/datinglandmarkctrl.lua @@ -99,6 +99,9 @@ function DatingLandmarkCtrl:OnBtnClick_Goto(btn, nIndex) end self.nLandmarkId = self.tbLandmark[nIndex].Id PlayerData.Dating:SendDatingLandmarkSelectMsg(self.nCharId, self.nLandmarkId, callback) + for k, v in pairs(self._mapNode.btnGoto) do + v.interactable = false + end end function DatingLandmarkCtrl:OnBtnClick_Back() EventManager.Hit(EventId.ClosePanel, PanelId.DatingLandmark) diff --git a/lua/game/ui/phone/gift/giftcharitemctrl.lua b/lua/game/ui/phone/gift/giftcharitemctrl.lua index c4456f1b..7ca25455 100644 --- a/lua/game/ui/phone/gift/giftcharitemctrl.lua +++ b/lua/game/ui/phone/gift/giftcharitemctrl.lua @@ -77,6 +77,8 @@ function GiftCharItemCtrl:RefreshGiftLevel() else NovaAPI.SetTMPText(self._mapNode.txtProgress, string.format("%d/%d", curFavourExp, data.NeedExp)) end + local nCurLevel = curFavourLevel >= maxAffinityLevel and maxAffinityLevel or curFavourLevel + data = CacheTable.GetData("_AffinityLevel", templateId)[nCurLevel] self:SetPngSprite(self._mapNode.imgAffinityLv, data.AffinityLevelIcon .. "_s") self._mapNode.rectProgress.gameObject:SetActive(0 < curFavourExp or curFavourLevel >= maxAffinityLevel) end diff --git a/lua/game/ui/phone/phonectrl.lua b/lua/game/ui/phone/phonectrl.lua index 70d84d3e..ec8eb2e6 100644 --- a/lua/game/ui/phone/phonectrl.lua +++ b/lua/game/ui/phone/phonectrl.lua @@ -210,7 +210,7 @@ function PhoneCtrl:PlayTogAnim() elseif self._panel.nCurTog == tog_Dating then sAnim = "PhonePanel_goDating_in" end - local nAnimeLen = NovaAPI.GetAnimClipLength(self._mapNode.animContent, {"sAnim"}) + local nAnimeLen = NovaAPI.GetAnimClipLength(self._mapNode.animContent, {sAnim}) self._mapNode.animContent:Play(sAnim) return nAnimeLen end @@ -230,7 +230,7 @@ function PhoneCtrl:RefreshTogInfo(bResetChar) end NovaAPI.SetTMPText(self._mapNode.txtPhoneTitle, ConfigTable.GetUIText("Phone_Tog_Chat")) self.tbAddressBookList = PlayerData.Phone:GetAddressBookList() - self:RefreshAddressBookList(false) + self:RefreshAddressBookList(false, false) self:RefreshSelectChat() for _, v in pairs(self.tbAddressGridCtrl) do v:RefreshRedDotShow() @@ -280,7 +280,7 @@ function PhoneCtrl:ChangeTog(bInit) self._mapNode.togGift:SetDefault(self._panel.nCurTog == tog_Gift) self._mapNode.togDating:SetDefault(self._panel.nCurTog == tog_Dating) end -function PhoneCtrl:RefreshAddressBookList(bSetTop) +function PhoneCtrl:RefreshAddressBookList(bSetTop, bTrackPos) for nInstanceId, objCtrl in pairs(self.tbAddressGridCtrl) do self:UnbindCtrlByNode(objCtrl) self.tbAddressGridCtrl[nInstanceId] = nil @@ -299,6 +299,9 @@ function PhoneCtrl:RefreshAddressBookList(bSetTop) end local bKeepPos = self.nSelectIndex ~= 1 or bSetTop self._mapNode.addressBookListLSV:Init(#self.tbAddressBookList, self, self.OnAddressGridRefresh, self.OnAddressGridBtnClick, bKeepPos) + if bTrackPos then + self._mapNode.addressBookListLSV:SetScrollGridPos(self.nSelectIndex - 1, 0.5) + end end function PhoneCtrl:RefreshSelectChat() local mapAddressData = self.tbAddressBookList[self.nSelectIndex] @@ -362,7 +365,7 @@ function PhoneCtrl:RefreshCharList(bMax) end return a.affinityData.Level > b.affinityData.Level end) - if self._panel.nSelectCharId == nil then + if self._panel.nSelectCharId == nil and #self.mapCharList > 0 then self._panel.nSelectCharId = self.mapCharList[1].nCharId end for k, v in ipairs(self.mapCharList) do @@ -440,7 +443,7 @@ function PhoneCtrl:RefreshDatingCharList() self:UnbindCtrlByNode(objCtrl) self.tbDatingGridCtrl[nInstanceId] = nil end - if self._panel.nSelectCharId == nil then + if self._panel.nSelectCharId == nil and #self.mapCharList > 0 then self._panel.nSelectCharId = self.mapCharList[1].nCharId end for k, v in ipairs(self.mapCharList) do @@ -623,6 +626,9 @@ function PhoneCtrl:OnEvent_RefreshPhoneAddress(nChatId, bRefreshContent) if bRefreshContent == true then self._mapNode.goChat:RefreshChatContent(nChatId, true) end + if self.nSelectIndex == nil then + return + end local goSelect = self._mapNode.trAddressLSV:Find("Viewport/Content/" .. self.nSelectIndex - 1) if goSelect then self.tbAddressGridCtrl[goSelect.gameObject:GetInstanceID()]:RefreshChatContent(nChatId) @@ -651,8 +657,7 @@ function PhoneCtrl:OnEvent_NewChatTrigger(nAddressId, nChatId) end self.nSelectAddressId = nAddressId self.tbAddressBookList = tbNewAddress - self.nSelectAddressId = nAddressId - self:RefreshAddressBookList(false) + self:RefreshAddressBookList(false, true) self._mapNode.goChat:SetChatContent(newAddressData, nChatId) self:OnEvent_RefreshPhoneAddress(nChatId, false) WwiseAudioMgr:PostEvent("ui_cellphone_message_pop") @@ -680,9 +685,9 @@ end function PhoneCtrl:OnEvent_ChangePhoneListTopStatus(nAddressId, bTop) PlayerData.Phone:SetPhoneTopStatus(nAddressId, bTop) self.tbAddressBookList = PlayerData.Phone:GetAddressBookList() - self:RefreshAddressBookList(true) + self:RefreshAddressBookList(true, false) for nIdx, v in ipairs(self.tbAddressBookList) do - if v.nAddressId == nAddressId then + if v.nAddressId == nAddressId and bTop == true then self._mapNode.addressBookListLSV:SetScrollGridPos(nIdx - 1, 0.5) return end diff --git a/lua/game/ui/play_breakout_30101/breakoutlevelcellctrl.lua b/lua/game/ui/play_breakout_30101/breakoutlevelcellctrl.lua index 3df012a3..ae4d7901 100644 --- a/lua/game/ui/play_breakout_30101/breakoutlevelcellctrl.lua +++ b/lua/game/ui/play_breakout_30101/breakoutlevelcellctrl.lua @@ -60,7 +60,7 @@ function BreakOutLevelCellCtrl:RefreshLevelState() self._mapNode.obj_TipEndMask.gameObject:SetActive(false) self._mapNode.img_FinishIcon.gameObject:SetActive(false) self._mapNode.redDotNew:SetActive(false) - self.bIsTimeOpen = self:RefreshLevelTime(self.LevelId) + self.bIsTimeOpen = self:RefreshLevelTime() if self.bIsTimeOpen == nil or not self.bIsTimeOpen then return end diff --git a/lua/game/ui/play_breakout_30101/breakoutleveldetailctr.lua b/lua/game/ui/play_breakout_30101/breakoutleveldetailctrl.lua similarity index 90% rename from lua/game/ui/play_breakout_30101/breakoutleveldetailctr.lua rename to lua/game/ui/play_breakout_30101/breakoutleveldetailctrl.lua index c458ee91..d5b25a6d 100644 --- a/lua/game/ui/play_breakout_30101/breakoutleveldetailctr.lua +++ b/lua/game/ui/play_breakout_30101/breakoutleveldetailctrl.lua @@ -1,11 +1,11 @@ -local BreakOutLevelDetailCtr = class("BreakOutLevelDetailCtr", BaseCtrl) +local BreakOutLevelDetailCtrl = class("BreakOutLevelDetailCtrl", BaseCtrl) local DifficultyState = { "Entry", "Newbie", "Advanced", "Expert" } -BreakOutLevelDetailCtr._mapNodeConfig = { +BreakOutLevelDetailCtrl._mapNodeConfig = { TopBar = { sNodeName = "TopBarPanel", sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" @@ -109,11 +109,11 @@ BreakOutLevelDetailCtr._mapNodeConfig = { }, fxChange = {} } -BreakOutLevelDetailCtr._mapEventConfig = { +BreakOutLevelDetailCtrl._mapEventConfig = { Event_ReStartBreakOut = "Event_ReStartGoPlay", RefreshCharacterBattleTimes = "RefreshCharacterDetail" } -function BreakOutLevelDetailCtr:Awake() +function BreakOutLevelDetailCtrl:Awake() local param = self:GetPanelParam() if type(param) == "table" then self.nActId = param[1] @@ -126,13 +126,13 @@ function BreakOutLevelDetailCtr:Awake() self.BreakOutFloorData = ConfigTable.GetData("BreakOutFloor", nFloorId) self.PreviewMonsterGroupId = self.LevelData.PreviewMonsterGroupId self._mapNode.btnEnemyInfo.gameObject:SetActive(self.PreviewMonsterGroupId ~= 0) + self.BreakOutLevelDetail_Animator = self.gameObject:GetComponent("Animator") +end +function BreakOutLevelDetailCtrl:OnEnable() + self.curCharacter = nil self.isOnDefaultClick = true self.nCurrentIndex = 1 self.nCurrentCharacterNid = {} - self.BreakOutLevelDetail_Animator = self.gameObject:GetComponent("Animator") -end -function BreakOutLevelDetailCtr:OnEnable() - self.curCharacter = nil self.gameObject:SetActive(false) local sSceneName = ConfigTable.GetData("BreakOutControl", self.nActId).SceneName local Callback = function(bSuccess) @@ -155,7 +155,6 @@ function BreakOutLevelDetailCtr:OnEnable() cs_coroutine.start(wait) else self._mapNode.UIParallax3DStage.gameObject:SetActive(false) - self._mapNode.BGbackup:SetActive(true) end self._mapNode.goChar:OpenList(false) self.bOpen = false @@ -166,7 +165,7 @@ function BreakOutLevelDetailCtr:OnEnable() CS.MainMenuModuleHelper.GetActiveScene(sSceneName, Callback) self.bOpenTransition = false end -function BreakOutLevelDetailCtr:OnDisable() +function BreakOutLevelDetailCtrl:OnDisable() local sSceneName = ConfigTable.GetData("BreakOutControl", self.nActId).SceneName local callback1 = function() EventManager.Hit(EventId.SetTransition) @@ -184,14 +183,14 @@ function BreakOutLevelDetailCtr:OnDisable() end self.curCharacter = nil end -function BreakOutLevelDetailCtr:Refresh() +function BreakOutLevelDetailCtrl:Refresh() self:Set_DefaultCharacter() self:RefreshLevelDetail() self:RefreshLevelCharacter() self:RefreshCharacterDetail() self:RefreshCharacter() end -function BreakOutLevelDetailCtr:RefreshLevelDetail() +function BreakOutLevelDetailCtrl:RefreshLevelDetail() NovaAPI.SetTMPText(self._mapNode.txt_LevelTitle, self.LevelData.Name) local time = self.BreakOutFloorData.Time local score = self.BreakOutFloorData.Score @@ -218,7 +217,7 @@ function BreakOutLevelDetailCtr:RefreshLevelDetail() self._mapNode.UnClick:SetActive(self.isOnDefaultClick) self._mapNode.CanClick:SetActive(not self.isOnDefaultClick) end -function BreakOutLevelDetailCtr:RefreshLevelCharacter() +function BreakOutLevelDetailCtrl:RefreshLevelCharacter() local nCharactersNumber = #self.LevelData.Characters for i = 1, nCharactersNumber do self._mapNode.btnHeadItem_[i].gameObject:SetActive(true) @@ -230,7 +229,7 @@ function BreakOutLevelDetailCtr:RefreshLevelCharacter() self._mapNode.btnHeadItem_[i].gameObject:SetActive(false) end end -function BreakOutLevelDetailCtr:RefreshLevelCharacterState(index, characterNId, characterId) +function BreakOutLevelDetailCtrl:RefreshLevelCharacterState(index, characterNId, characterId) local objTog = self._mapNode.btnHeadItem_[index].gameObject local rt_Head_Close = objTog.transform:Find("Head_Close").gameObject local rt_SelectIcon = objTog.transform:Find("SelectIcon").gameObject @@ -256,7 +255,7 @@ function BreakOutLevelDetailCtr:RefreshLevelCharacterState(index, characterNId, self:SetPngSprite(img_HeadIcon, "Icon/Head/" .. sHeadPath) end end -function BreakOutLevelDetailCtr:RefreshCharacterDetail() +function BreakOutLevelDetailCtrl:RefreshCharacterDetail() local DefaultDesc = self._mapNode.CharacterDetails.transform:Find("DefaultDesc"):GetComponent("CanvasGroup") local SpScrollView = self._mapNode.CharacterDetails.transform:Find("SpScrollView"):GetComponent("CanvasGroup") if self.isOnDefaultClick or self.nCurrentCharacterNid[1] == nil then @@ -279,25 +278,24 @@ function BreakOutLevelDetailCtr:RefreshCharacterDetail() self.BreakOutLevelDetail_Animator:Play("BreakOutLevelDetailPanel_switch", -1, 0) end end -function BreakOutLevelDetailCtr:RefreshCharacter() +function BreakOutLevelDetailCtrl:RefreshCharacter() if #self.nCurrentCharacterNid == 0 then self.nCurrentCharacterNid[1] = 0 self._mapNode.iconAdd:SetActive(true) return - end - if #self.nCurrentCharacterNid ~= 0 then + else self._mapNode.iconAdd:SetActive(false) local characterId = self.BreakOutData:GetDataFromBreakOutCharacter(self.nCurrentCharacterNid[1]).CharId if self.curCharacter == nil or self.curCharacter.nCharId ~= characterId then self:LoadCharacter(characterId, self.nCurrentCharacterNid[1], self.bOpen) + elseif self.curCharacter ~= nil then + NovaAPI.UnbindUIParallaxStageCameraControllerModel(self._mapNode.UIParallax3DStage, 0) + destroy(self.curCharacter.model) + self.curCharacter = nil end - elseif self.curCharacter ~= nil then - NovaAPI.UnbindUIParallaxStageCameraControllerModel(self._mapNode.UIParallax3DStage, 0) - destroy(self.curCharacter.model) - self.curCharacter = nil end end -function BreakOutLevelDetailCtr:LoadCharacter(nCharId, nCharNid, bOpen) +function BreakOutLevelDetailCtrl:LoadCharacter(nCharId, nCharNid, bOpen) if self.isOnDefaultClick then return end @@ -345,22 +343,22 @@ function BreakOutLevelDetailCtr:LoadCharacter(nCharId, nCharNid, bOpen) end self:LoadAssetAsync(sFullPath, typeof(GameObject), LoadModelCallback) end -function BreakOutLevelDetailCtr:PlayChangeFx() +function BreakOutLevelDetailCtrl:PlayChangeFx() GameUIUtils.RestartParticle(self._mapNode.fxChange) end -function BreakOutLevelDetailCtr:OnBtn_ClickCharacterItem(btn, nIndex) +function BreakOutLevelDetailCtrl:OnBtn_ClickCharacterItem(btn, nIndex) local characterNId = tonumber(btn.gameObject.transform:GetChild(0).name) if not self.BreakOutData:CacheIsUnlocked(characterNId) then return end - if self.nCurrentIndex ~= nIndex or self.nCurrentCharacterNid[1] ~= characterNId then + if self.isOnDefaultClick or self.nCurrentIndex ~= nIndex or self.nCurrentCharacterNid[1] ~= characterNId then self.nCurrentIndex = nIndex self.isOnDefaultClick = false self.nCurrentCharacterNid[1] = characterNId self:Refresh() end end -function BreakOutLevelDetailCtr:OnBtnClick_RewardItem(btn, nIndex) +function BreakOutLevelDetailCtrl:OnBtnClick_RewardItem(btn, nIndex) local nRewardId if self.tbReward ~= nil and self.tbReward[nIndex] ~= nil then nRewardId = self.tbReward[nIndex][1] @@ -369,7 +367,7 @@ function BreakOutLevelDetailCtr:OnBtnClick_RewardItem(btn, nIndex) UTILS.ClickItemGridWithTips(nRewardId, btn.transform, true, true, false) end end -function BreakOutLevelDetailCtr:OnBtn_Go() +function BreakOutLevelDetailCtrl:OnBtn_Go() if self.isOnDefaultClick or self.nCurrentCharacterNid[1] == nil or self.nCurrentCharacterNid[1] == 0 then local sTip = ConfigTable.GetUIText("BreakOut_Act_DefaultDesc") EventManager.Hit(EventId.OpenMessageBox, sTip) @@ -383,7 +381,7 @@ function BreakOutLevelDetailCtr:OnBtn_Go() CS.AdventureModuleHelper.EnterBrickBreakerLevel(self.LevelData.FloorId, param) NovaAPI.EnterModule("AdventureModuleScene", true, 17) end -function BreakOutLevelDetailCtr:Event_ReStartGoPlay(tempData) +function BreakOutLevelDetailCtrl:Event_ReStartGoPlay(tempData) local sChar = tostring(tempData.curChar) local param = {} table.insert(param, sChar) @@ -391,7 +389,7 @@ function BreakOutLevelDetailCtr:Event_ReStartGoPlay(tempData) CS.AdventureModuleHelper.EnterBrickBreakerLevel(tempData.FloorId, param) NovaAPI.EnterModule("AdventureModuleScene", true, 17) end -function BreakOutLevelDetailCtr:Set_DefaultCharacter() +function BreakOutLevelDetailCtrl:Set_DefaultCharacter() local nCharactersNumber = #self.LevelData.Characters if nCharactersNumber == 1 then self.nCurrentIndex = nCharactersNumber @@ -399,7 +397,7 @@ function BreakOutLevelDetailCtr:Set_DefaultCharacter() self.nCurrentCharacterNid[1] = ConfigTable.GetData("BreakOutCharacter", self.LevelData.Characters[nCharactersNumber]).Id end end -function BreakOutLevelDetailCtr:OnBtnClick_EnemyInfo() +function BreakOutLevelDetailCtrl:OnBtnClick_EnemyInfo() EventManager.Hit("OpenActivityLevelsMonsterInfo", self.PreviewMonsterGroupId) end -return BreakOutLevelDetailCtr +return BreakOutLevelDetailCtrl diff --git a/lua/game/ui/play_breakout_30101/breakoutleveldetailpanel.lua b/lua/game/ui/play_breakout_30101/breakoutleveldetailpanel.lua index e5781bc1..9127c194 100644 --- a/lua/game/ui/play_breakout_30101/breakoutleveldetailpanel.lua +++ b/lua/game/ui/play_breakout_30101/breakoutleveldetailpanel.lua @@ -4,7 +4,7 @@ BreakOutLevelDetailPanel._sUIResRootPath = "UI_Activity/" BreakOutLevelDetailPanel._tbDefine = { { sPrefabPath = "30101/Play/BreakOutLevelDetailPanel.prefab", - sCtrlName = "Game.UI.Play_BreakOut_30101.BreakOutLevelDetailCtr" + sCtrlName = "Game.UI.Play_BreakOut_30101.BreakOutLevelDetailCtrl" } } function BreakOutLevelDetailPanel:Awake() diff --git a/lua/game/ui/play_breakout_30101/breakoutpausectrl.lua b/lua/game/ui/play_breakout_30101/breakoutpausectrl.lua index a372526f..30ab4606 100644 --- a/lua/game/ui/play_breakout_30101/breakoutpausectrl.lua +++ b/lua/game/ui/play_breakout_30101/breakoutpausectrl.lua @@ -24,17 +24,20 @@ BreakOutPauseCtrl._mapNodeConfig = { btn_exit = { sComponentName = "NaviButton", callback = "OnBtnClick_Exit", - sAction = "Giveup" + sAction = "Giveup", + sActionIconType = "Dark" }, btn_restart = { sComponentName = "NaviButton", callback = "OnBtnClick_Restart", - sAction = "Retry" + sAction = "Retry", + sActionIconType = "Dark" }, btn_continue = { sComponentName = "NaviButton", callback = "OnBtnClick_Continue", - sAction = "Back" + sAction = "Back", + sActionIconType = "Dark" }, safeAreaRoot = { sNodeName = "----SafeAreaRoot----" @@ -53,6 +56,7 @@ function BreakOutPauseCtrl:Open() end self._mapNode.safeAreaRoot:SetActive(true) self.bInOpen = true + EventManager.Hit("Event_SetPopPlayTips", false) PanelManager.InputDisable() EventManager.Hit("SetBreakOutPlaySkill_Visible", false) GamepadUIManager.EnableGamepadUI("BreakOutPauseCtrl", self.tbGamepadUINode) @@ -63,6 +67,7 @@ function BreakOutPauseCtrl:Close() end self.bInOpen = false GamepadUIManager.DisableGamepadUI("BreakOutPauseCtrl") + EventManager.Hit("Event_SetPopPlayTips", true) self._mapNode.safeAreaRoot:SetActive(false) PanelManager.InputEnable() EventManager.Hit("SetBreakOutPlaySkill_Visible", true) diff --git a/lua/game/ui/play_breakout_30101/breakoutplayctrl.lua b/lua/game/ui/play_breakout_30101/breakoutplayctrl.lua index ed595bce..1e869f41 100644 --- a/lua/game/ui/play_breakout_30101/breakoutplayctrl.lua +++ b/lua/game/ui/play_breakout_30101/breakoutplayctrl.lua @@ -8,7 +8,7 @@ local DifficultyState = { "Expert" } local colorWhite = Color(1, 1, 1, 1) -local colorRed = Color(0.8470588235294118, 0.3137254901960784, 0.32941176470588235) +local colorRed = Color(0.8470588235294118, 0.3137254901960784, 0.32941176470588235, 1) BreakOutPlayCtrl._mapNodeConfig = { btn_pause = { sComponentName = "NaviButton", @@ -50,7 +50,8 @@ BreakOutPlayCtrl._mapNodeConfig = { btn_dic = { sComponentName = "NaviButton", callback = "OnBtnClick_OpenDic", - sAction = "Depot" + sAction = "Depot", + sActionIconType = "Dark" }, txt_dic = { nCount = 2, @@ -90,7 +91,7 @@ function BreakOutPlayCtrl:Awake() self.nDicId = self.FloorData.DictionaryID self.bHasDic = self.BreakOutData.BreakOutLevelData:GetFloorHasDic(self.FloorData.Id) self.tbGamepadUINode = self:GetGamepadUINode() - GamepadUIManager.EnableGamepadUI("BreakOutPlayCtrl", {}) + GamepadUIManager.EnableGamepadUI("BreakOutPlayCtrl", self.tbGamepadUINode) self._mapNode.btn_dic.gameObject:SetActive(self.nDicId ~= 0) end function BreakOutPlayCtrl:OnEnable() @@ -133,9 +134,11 @@ function BreakOutPlayCtrl:InitState() self:SetCurrentTime(self.FloorData.Time) end function BreakOutPlayCtrl:ResumeLogic() + EventManager.Hit("Event_SetPopPlayTips", true) PanelManager.InputEnable() end function BreakOutPlayCtrl:PauseLogic() + EventManager.Hit("Event_SetPopPlayTips", false) PanelManager.InputDisable() end function BreakOutPlayCtrl:SetCurrentTime(nTime) @@ -164,18 +167,19 @@ function BreakOutPlayCtrl:OnEvent_HPChange(curValue) curValue = self.InitialHeart end end - self.nRemainHp = curValue for i = 1, curValue do local RedHeart = self._mapNode.heartItem[i].transform:Find("RedHeart") self._mapNode.heartEffItem[i]:SetActive(false) RedHeart.gameObject:SetActive(true) end - for i = curValue + 1, self.MaxHeartNumber do + local nPrevHp = self.nRemainHp + for i = curValue + 1, nPrevHp do local RedHeart = self._mapNode.heartItem[i].transform:Find("RedHeart") self._mapNode.heartEffItem[i]:SetActive(true) RedHeart.gameObject:SetActive(false) WwiseAudioMgr:PostEvent("mode_breakout_ui_dropHeart") end + self.nRemainHp = curValue end function BreakOutPlayCtrl:OnEvent_Time(nTime) self:SetCurrentTime(nTime) @@ -216,12 +220,11 @@ function BreakOutPlayCtrl:OnEvent_FinishGame(nResult) if self.bInLockState then return end - NovaAPI.SetCanvasGroupAlpha(self.Canvas, 0) - local bResult = nResult == GameEnum.levelState.Success and true or false + local bResult = nResult == GameEnum.levelState.Success EventManager.Hit("BreakOut_Complete", true) local requestCb = function(mapChangeInfo) + NovaAPI.SetCanvasGroupAlpha(self.Canvas, 0) local cb = function() - self:PauseLogic() self:ResumeLogic() end self:OpenBreakOutResultPanel(bResult, cb, mapChangeInfo) @@ -238,10 +241,9 @@ function BreakOutPlayCtrl:OnEvent_Exit() EventManager.Hit("Close_BattlePause") EventManager.Hit("BreakOut_Complete", true) EventManager.Hit("SetBreakOutPlaySkill_Visible", false) - NovaAPI.SetCanvasGroupAlpha(self.Canvas, 0) local requestCb = function(mapChangeInfo) + NovaAPI.SetCanvasGroupAlpha(self.Canvas, 0) local cb = function() - self:PauseLogic() self:ResumeLogic() end self:OpenBreakOutResultPanel(false, cb, mapChangeInfo) diff --git a/lua/game/ui/play_breakout_30101/breakoutplayskillctrl.lua b/lua/game/ui/play_breakout_30101/breakoutplayskillctrl.lua index dc768366..13a06e68 100644 --- a/lua/game/ui/play_breakout_30101/breakoutplayskillctrl.lua +++ b/lua/game/ui/play_breakout_30101/breakoutplayskillctrl.lua @@ -132,41 +132,31 @@ function BreakOutPlaySkillCtrl:OnEvent_BtnStateChange(sBtnName, nBtnState) func_CheckBtnState(self.tbDefine_BreakOutPlayBtn) end function BreakOutPlaySkillCtrl:Refresh() - for index, v in ipairs(self.tbDefine_BreakOutPlayBtn) do + for _, v in ipairs(self.tbDefine_BreakOutPlayBtn) do if v.BreakOutSkillBtnCtrl ~= nil then v.nCharId = self.nCurCharId local tCharacterData = self.BreakOutData:GetDataFromBreakOutCharacter(self.nCurCharId) if tCharacterData == nil then + printError("角色ID:" .. self.nCurCharId .. "在表中不存在数据信息") return end v.nSkillId = tCharacterData.SkillId local EET = tCharacterData.EET local skillData = ConfigTable.GetData("Skill", v.nSkillId) if skillData ~= nil then - v.BreakOutSkillBtnCtrl:InitSkillBtn(EET, skillData.Icon, v.nSkillId, v.btnTyp) + v.BreakOutSkillBtnCtrl:InitSkillBtn(EET, skillData.Icon, v.nSkillId, v.btnTyp, self.nCurCharId, self.BreakOutData.BreakOutLevelData) end end end end -function BreakOutPlaySkillCtrl:OnEvent_RefreshSkillState(CharacterId, SkillId, nCurSkillEnergy, nMaxSkillEnergy, nCurCDTime) - local breakOutSkillBtnCtrl = self.tbDefine_BreakOutPlayBtn[2].BreakOutSkillBtnCtrl - if CharacterId ~= self.nCurCharId then - return - end - local tCharacterData = self.BreakOutData:GetDataFromBreakOutCharacter(CharacterId) - if tCharacterData == nil then - return - end - local skillData = ConfigTable.GetData("Skill", SkillId) - local nTotalCDTime = skillData.SkillCD - if breakOutSkillBtnCtrl ~= nil then - breakOutSkillBtnCtrl:RefreshSkillBtn(nCurSkillEnergy, nMaxSkillEnergy, nCurCDTime, nTotalCDTime) - end -end function BreakOutPlaySkillCtrl:OnEvent_ClearState() local breakOutSkillBtnCtrl = self.tbDefine_BreakOutPlayBtn[2].BreakOutSkillBtnCtrl if breakOutSkillBtnCtrl ~= nil then local tCharacterData = self.BreakOutData:GetDataFromBreakOutCharacter(self.nCurCharId) + if tCharacterData == nil then + printError("角色ID:" .. self.nCurCharId .. "在表中不存在数据信息") + return + end local nMaxSkillEnergy = tCharacterData.MP local skillData = ConfigTable.GetData("Skill", tCharacterData.SkillId) local nTotalCDTime = skillData.SkillCD @@ -199,8 +189,24 @@ end function BreakOutPlaySkillCtrl:OnEvent_RefreshShootState(bEnableShoot) self.tbDefine_BreakOutPlayBtn[1].BreakOutSkillBtnCtrl:SetMainAlpha(bEnableShoot) end +function BreakOutPlaySkillCtrl:OnEvent_RefreshSkillState(CharacterId, SkillId, nCurSkillEnergy, nMaxSkillEnergy, nCurCDTime) + local breakOutSkillBtnCtrl = self.tbDefine_BreakOutPlayBtn[2].BreakOutSkillBtnCtrl + if CharacterId ~= self.nCurCharId then + return + end + local tCharacterData = self.BreakOutData:GetDataFromBreakOutCharacter(CharacterId) + if tCharacterData == nil then + printError("角色ID:" .. CharacterId .. "在表中不存在数据信息") + return + end + local skillData = ConfigTable.GetData("Skill", SkillId) + local nTotalCDTime = skillData.SkillCD + if breakOutSkillBtnCtrl ~= nil then + breakOutSkillBtnCtrl:RefreshSkillBtn(nCurSkillEnergy, nMaxSkillEnergy, nCurCDTime, nTotalCDTime) + end +end function BreakOutPlaySkillCtrl:EnableBtnControl() - for index, v in ipairs(self.tbDefine_BreakOutPlayBtn) do + for _, v in ipairs(self.tbDefine_BreakOutPlayBtn) do NovaAPI.SetRealButtonActive(v.sName, true) end end diff --git a/lua/game/ui/play_breakout_30101/breakoutresultctrl.lua b/lua/game/ui/play_breakout_30101/breakoutresultctrl.lua index a319f7b7..a033d544 100644 --- a/lua/game/ui/play_breakout_30101/breakoutresultctrl.lua +++ b/lua/game/ui/play_breakout_30101/breakoutresultctrl.lua @@ -3,9 +3,10 @@ local WwiseAudioMgr = CS.WwiseAudioManager.Instance local GamepadUIManager = require("GameCore.Module.GamepadUIManager") BreakOutResultCtrl._mapNodeConfig = { imgBlurredBg = {}, - ButtonClose = { - sComponentName = "UIButton", - callback = "OnBtnClick_Close" + BtnShortcutClose = { + sComponentName = "NaviButton", + callback = "OnBtnClick_Close", + sAction = "Back" }, FailRoot = {}, LeveName_Fail = {}, @@ -15,7 +16,8 @@ BreakOutResultCtrl._mapNodeConfig = { sNodeName = "btn_Exit", sComponentName = "NaviButton", callback = "OnBtnClick_Close", - sAction = "Giveup" + sAction = "Giveup", + sActionIconType = "Dark" }, txt_Exit = { nCount = 2, @@ -26,7 +28,8 @@ BreakOutResultCtrl._mapNodeConfig = { sNodeName = "btn_Restart", sComponentName = "NaviButton", callback = "BreakOut_Button_Restart", - sAction = "Retry" + sAction = "Retry", + sActionIconType = "Dark" }, txt_Restart = { nCount = 2, @@ -35,6 +38,28 @@ BreakOutResultCtrl._mapNodeConfig = { }, safeAreaRoot = { sNodeName = "----SafeAreaRoot----" + }, + txtTips = { + sComponentName = "TMP_Text", + sLanguageId = "Tips_Continue" + }, + txtTips1 = { + sComponentName = "TMP_Text", + sLanguageId = "Tips_Continue" + }, + txtTips2 = { + sComponentName = "TMP_Text", + sLanguageId = "Tips_Continue" + }, + txtClickPre = { + nCount = 2, + sComponentName = "TMP_Text", + sLanguageId = "StarTower_Click_Pre" + }, + txtClickSuf = { + nCount = 2, + sComponentName = "TMP_Text", + sLanguageId = "StarTower_Click_Suf" } } BreakOutResultCtrl._mapEventConfig = {OpenBreakOutResultPanel = "Open", CloseBreakOutResultPanel = "Close"} @@ -43,6 +68,10 @@ function BreakOutResultCtrl:Awake() self._mapNode.safeAreaRoot:SetActive(false) self._mapNode.imgBlurredBg.gameObject:SetActive(false) self.tbGamepadUINode = self:GetGamepadUINode() + self._mapNode.BtnShortcutClose.gameObject:SetActive(GamepadUIManager.GetInputState()) + self._mapNode.txtTips1.gameObject:SetActive(not GamepadUIManager.GetInputState()) +end +function BreakOutResultCtrl:OnEnable() end function BreakOutResultCtrl:SetContent() EventManager.Hit(EventId.TemporaryBlockInput, 1) @@ -53,7 +82,7 @@ function BreakOutResultCtrl:SetContent() self:AddTimer(1, 1, function() local mapReward = PlayerData.Item:ProcessRewardChangeInfo(self.mapChangeInfo) local tbItem = {} - for _, v in ipairs(mapReward.tbReward) do + for _, v in pairs(mapReward.tbReward) do local item = { Tid = v.id, Qty = v.count, @@ -69,7 +98,7 @@ function BreakOutResultCtrl:SetContent() NovaAPI.SetTMPText(sTitle, self.sLevelName) end end -function BreakOutResultCtrl:OnBtnClick_Close() +function BreakOutResultCtrl:OnBtnClick_Close(btn) if self.bProcessingClose then return end @@ -95,8 +124,9 @@ function BreakOutResultCtrl:BreakOut_Button_Restart() EventManager.Hit("ResetBossHUD") end function BreakOutResultCtrl:Open(bResult, sLevelName, callback, mapChangeInfo) + EventManager.Hit("Event_SetPopPlayTips", false) + GamepadUIManager.EnableGamepadUI("BreakOutResultCtrl", self.tbGamepadUINode) PanelManager.InputDisable() - GamepadUIManager.AddGamepadUINode("BreakOutPlayCtrl", self.tbGamepadUINode) EventManager.Hit("SetBreakOutPlaySkill_Visible", false) EventManager.Hit("OnEvent_ClearState") self.bResult = bResult @@ -105,7 +135,7 @@ function BreakOutResultCtrl:Open(bResult, sLevelName, callback, mapChangeInfo) self.mapChangeInfo = mapChangeInfo self._mapNode.SucceedRoot:SetActive(self.bResult) self._mapNode.FailRoot:SetActive(not self.bResult) - self._mapNode.ButtonClose.gameObject:SetActive(self.bResult) + self._mapNode.BtnShortcutClose.gameObject:SetActive(self.bResult) self:SetContent() self.bProcessingClose = false local wait = function() @@ -117,6 +147,7 @@ function BreakOutResultCtrl:Open(bResult, sLevelName, callback, mapChangeInfo) end function BreakOutResultCtrl:Close() self._mapNode.safeAreaRoot:SetActive(false) + EventManager.Hit("Event_SetPopPlayTips", true) PanelManager.InputEnable() self._mapNode.imgBlurredBg.gameObject:SetActive(false) GamepadUIManager.DisableGamepadUI("BreakOutResultCtrl") diff --git a/lua/game/ui/play_breakout_30101/breakoutskillbtnctrl.lua b/lua/game/ui/play_breakout_30101/breakoutskillbtnctrl.lua index 624557be..310dae7f 100644 --- a/lua/game/ui/play_breakout_30101/breakoutskillbtnctrl.lua +++ b/lua/game/ui/play_breakout_30101/breakoutskillbtnctrl.lua @@ -78,7 +78,8 @@ BreakOutSkillBtnCtrl._mapNodeConfig = { } BreakOutSkillBtnCtrl._mapEventConfig = { Open_Ultra_Special_FX = "OpenUltraSpecialFX", - [EventId.SettingsBattleClose] = "OnEvent_ChangeKeyLayout" + [EventId.SettingsBattleClose] = "OnEvent_ChangeKeyLayout", + Brick_ShootButtonState = "OnEvent_GetShootState" } function BreakOutSkillBtnCtrl:Awake() self.BTN = self.gameObject:GetComponent("ButtonEx") @@ -103,11 +104,13 @@ function BreakOutSkillBtnCtrl:Awake() self.skillId = nil self:SetEmptySkillBtn() end -function BreakOutSkillBtnCtrl:InitSkillBtn(EET, icon, skillId, actionId) +function BreakOutSkillBtnCtrl:InitSkillBtn(EET, icon, skillId, actionId, charId, breakOutLevelData) self:SetMainAlpha(actionId ~= SKILL_ULTRA) self.EET = EET self.ActionId = actionId self.skillId = skillId + self.nCurCharId = charId + self.BreakOutLevelData = breakOutLevelData self.bShowSection = false self._mapNode.TMP_Charge.gameObject:SetActive(false) if 0 < EET then @@ -143,7 +146,7 @@ function BreakOutSkillBtnCtrl:RefreshSkillBtn(nCurSkillEnergy, nMaxSkillEnergy, return end local bBeginResume = false - local ChargePercent = nCurSkillEnergy / nMaxSkillEnergy + local ChargePercent = 0 < nMaxSkillEnergy and nCurSkillEnergy / nMaxSkillEnergy or 0 local bCanUse = false bCanUse = nMaxSkillEnergy <= nCurSkillEnergy and nCurCDTime <= 0 self._mapNode.TMP_Charge.gameObject:SetActive(self.bShowSection) @@ -163,14 +166,14 @@ function BreakOutSkillBtnCtrl:RefreshSkillBtn(nCurSkillEnergy, nMaxSkillEnergy, else end end - if sAnimName ~= nil and sAnimName ~= nil then + if sAnimName ~= nil then self:PlayAnimFX(sAnimName) end if sFxSoundName ~= nil and self.gameObject.activeInHierarchy == true and 0 < NovaAPI.GetCanvasGroupAlpha(self.parentCanvasGroup) then WwiseAudioMgr:PlaySound(sFxSoundName) end self.bCanUse = bCanUse - local CDPercent = nCurCDTime / nTotalCDTime + local CDPercent = 0 < nTotalCDTime and nCurCDTime / nTotalCDTime or 0 self.nCDPercent = CDPercent self:SetMainAlpha(bCanUse) self:SetQTE(nCurSkillEnergy, nMaxSkillEnergy) @@ -201,12 +204,12 @@ end function BreakOutSkillBtnCtrl:PlayAnimFX(sAnimName) self.AnimFX:Play(sAnimName) end -function BreakOutSkillBtnCtrl:SetCD(totalCDTime, curCDTime, bBeginResume) +function BreakOutSkillBtnCtrl:SetCD(totalCDTime, curCDTime) if self.ActionId == SKILL_SHOOT then self._mapNode.TMP_CD.transform.localScale = Vector3.zero return end - local percent = curCDTime / totalCDTime + local percent = 0 < totalCDTime and curCDTime / totalCDTime or 0 self.bInCD = 0 < percent self._mapNode.transformCD.localScale = self.bInCD == true and Vector3.one or Vector3.zero self._mapNode.transformXcd.localScale = self.bInCD == true and Vector3.one or Vector3.zero @@ -256,6 +259,10 @@ function BreakOutSkillBtnCtrl:GetSupSkillForbidden() return self._mapNode.transformX.localScale == Vector3.one end function BreakOutSkillBtnCtrl:BtnStateChange(nState) + if self.BreakOutLevelData:GetPopPlayTips() and not self:GetCanUseSkill() and self.ActionId ~= SKILL_SHOOT and self.bCanUse then + local sTip = ConfigTable.GetUIText("BreakOut_Play_Tips") + EventManager.Hit(EventId.OpenMessageBox, sTip) + end if nState == BTN_STATE.Cancel then NovaAPI.SetComponentEnable(self._mapNode.imgPressed, false) NovaAPI.SetComponentEnable(self._mapNode.imgXtips, false) @@ -308,4 +315,11 @@ function BreakOutSkillBtnCtrl:OnEvent_ChangeKeyLayout() self:SetActionLayout() self:SetCDTextSize() end +function BreakOutSkillBtnCtrl:GetCanUseSkill() + local bUseSkill = self.nCurCharId == 14501 and self.bEnableShoot + return not bUseSkill +end +function BreakOutSkillBtnCtrl:OnEvent_GetShootState(bEnableShoot) + self.bEnableShoot = bEnableShoot +end return BreakOutSkillBtnCtrl diff --git a/lua/game/ui/play_breakout_30101/levelselectctrl.lua b/lua/game/ui/play_breakout_30101/levelselectctrl.lua index fe857a00..a10869e0 100644 --- a/lua/game/ui/play_breakout_30101/levelselectctrl.lua +++ b/lua/game/ui/play_breakout_30101/levelselectctrl.lua @@ -76,10 +76,11 @@ function LevelSelectCtrl:OnDisable() self:UnbindCtrlByNode(objCtrl) self.tbGridCtrl[index] = nil end - self.tbGridCtrl = { - {}, - {} - } + self.tbGridCtrl = {} + if self.tweener ~= nil then + self.tweener:Kill() + self.tweener = nil + end end function LevelSelectCtrl:OnEnable() if self.BreakOutData == nil or self.BreakOutData ~= nil and self.BreakOutData:GetLevelData() == nil then @@ -267,14 +268,13 @@ function LevelSelectCtrl:OnDrag_ActBanner(mDrag) local nPos = 0 if self.nBannerDragPosX > 0 then nPos = self.nGridsWidth - self.nTypeIdx = 0 >= self.nTypeIdx - 1 and #self.tbGridsList or self.nTypeIdx - 1 + self.nTypeIdx = math.max(self.nTypeIdx - 1, 1) elseif self.nBannerDragPosX < 0 then nPos = -self.nGridsWidth - self.nTypeIdx = self.nTypeIdx + 1 > #self.tbGridsList and 1 or self.nTypeIdx + 1 + self.nTypeIdx = math.min(self.nTypeIdx + 1, #self.tbGridsList) end - local tweener for k, v in ipairs(self._mapNode.Grids) do - tweener = v:DOAnchorPosX(self.tbInitPos[k].x + nPos, 0.2):SetUpdate(true) + self.tweener = v:DOAnchorPosX(self.tbInitPos[k].x + nPos, 0.2):SetUpdate(true) end local _cb = function() for k, v in ipairs(self._mapNode.Grids) do @@ -282,7 +282,7 @@ function LevelSelectCtrl:OnDrag_ActBanner(mDrag) end self:RefreshGrids() end - tweener.onComplete = dotween_callback_handler(self, _cb) + self.tweener.onComplete = dotween_callback_handler(self, _cb) self.nBannerDragPosX = 0 end end diff --git a/lua/game/ui/play_breakout_30101/levelselectpanel.lua b/lua/game/ui/play_breakout_30101/levelselectpanel.lua index d9e08355..a20535cc 100644 --- a/lua/game/ui/play_breakout_30101/levelselectpanel.lua +++ b/lua/game/ui/play_breakout_30101/levelselectpanel.lua @@ -4,7 +4,7 @@ LevelSelectPanel._sSortingLayerName = AllEnum.SortingLayerName.UI LevelSelectPanel._tbDefine = { { sPrefabPath = "30101/Play/BreakOutLevelSelectPanel.prefab", - sCtrlName = "Game.UI.Play_BreakOut_30101.BreakOutLevelDetailCtr" + sCtrlName = "Game.UI.Play_BreakOut_30101.LevelSelectCtrl" } } function LevelSelectPanel:Awake() diff --git a/lua/game/ui/play_breakout_30102/breakoutleveldetailpanel.lua b/lua/game/ui/play_breakout_30102/breakoutleveldetailpanel.lua new file mode 100644 index 00000000..4b42a87f --- /dev/null +++ b/lua/game/ui/play_breakout_30102/breakoutleveldetailpanel.lua @@ -0,0 +1,20 @@ +local BasePanel = require("GameCore.UI.BasePanel") +local BreakOutLevelDetailPanel = class("BreakOutLevelDetailPanel", BasePanel) +BreakOutLevelDetailPanel._sUIResRootPath = "UI_Activity/" +BreakOutLevelDetailPanel._tbDefine = { + { + sPrefabPath = "30102/Play/BreakOutLevelDetailPanel.prefab", + sCtrlName = "Game.UI.Play_BreakOut_30101.BreakOutLevelDetailCtrl" + } +} +function BreakOutLevelDetailPanel:Awake() +end +function BreakOutLevelDetailPanel:OnEnable() +end +function BreakOutLevelDetailPanel:OnDisable() +end +function BreakOutLevelDetailPanel:OnDestroy() +end +function BreakOutLevelDetailPanel:OnRelease() +end +return BreakOutLevelDetailPanel diff --git a/lua/game/ui/play_breakout_30102/breakoutplaypanel.lua b/lua/game/ui/play_breakout_30102/breakoutplaypanel.lua new file mode 100644 index 00000000..f00de705 --- /dev/null +++ b/lua/game/ui/play_breakout_30102/breakoutplaypanel.lua @@ -0,0 +1,64 @@ +local BreakOutPlayPanel = class("BreakOutPlayPanel", BasePanel) +BreakOutPlayPanel._bIsMainPanel = true +BreakOutPlayPanel._sSortingLayerName = AllEnum.SortingLayerName.UI +local GamepadUIManager = require("GameCore.Module.GamepadUIManager") +BreakOutPlayPanel._sUIResRootPath = "UI_Activity/" +BreakOutPlayPanel._tbDefine = { + { + sPrefabPath = "30102/Play/BreakOutPlayPanel.prefab", + sCtrlName = "Game.UI.Play_BreakOut_30101.BreakOutPlayCtrl" + }, + { + sPrefabPath = "30102/Play/BreakOutPlaySkillPanel.prefab", + sCtrlName = "Game.UI.Play_BreakOut_30101.BreakOutPlaySkillCtrl" + }, + { + sPrefabPath = "30102/Play/PausePanel.prefab", + sCtrlName = "Game.UI.Play_BreakOut_30101.BreakOutPauseCtrl" + }, + { + sPrefabPath = "30102/Play/BreakOutAllResultPanel.prefab", + sCtrlName = "Game.UI.Play_BreakOut_30101.BreakOutResultCtrl" + } +} +function BreakOutPlayPanel:SetTop(goCanvas) + local nTopLayer = 0 + if nil ~= self.trUIRoot then + local nChildCount = self.trUIRoot.childCount + local trChild + for i = 1, nChildCount do + trChild = self.trUIRoot:GetChild(i - 1) + nTopLayer = math.max(nTopLayer, NovaAPI.GetCanvasSortingOrder(trChild:GetComponent("Canvas"))) + end + end + if 0 < nTopLayer then + NovaAPI.SetCanvasSortingOrder(goCanvas, nTopLayer + 1) + end +end +function BreakOutPlayPanel:Awake() + self.trUIRoot = GameObject.Find("---- UI ----").transform + GamepadUIManager.EnterAdventure() + GamepadUIManager.EnableGamepadUI("BattleMenu", {}) +end +function BreakOutPlayPanel:OnEnable() + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + EventManager.Hit(EventId.OpenPanel, PanelId.Hud, false, true) + EventManager.Hit(EventId.ClosePanel, PanelId.MainlineFormation) + EventManager.Hit(EventId.ClosePanel, PanelId.MainlineFormationDisc) + EventManager.Hit(EventId.ClosePanel, PanelId.RegionBossFormation) + end + cs_coroutine.start(wait) +end +function BreakOutPlayPanel:OnAfterEnter() +end +function BreakOutPlayPanel:OnDisable() + GamepadUIManager.DisableGamepadUI("BattleMenu") + GamepadUIManager.DisableGamepadUI("BreakOutPlayCtrl") + GamepadUIManager.QuitAdventure() +end +function BreakOutPlayPanel:OnDestroy() +end +function BreakOutPlayPanel:OnRelease() +end +return BreakOutPlayPanel diff --git a/lua/game/ui/play_breakout_30102/breakoutresultpanel.lua b/lua/game/ui/play_breakout_30102/breakoutresultpanel.lua new file mode 100644 index 00000000..3fc707db --- /dev/null +++ b/lua/game/ui/play_breakout_30102/breakoutresultpanel.lua @@ -0,0 +1,22 @@ +local BreakOutResultPanel = class("BreakOutResultPanel", BasePanel) +BreakOutResultPanel._nSnapshotPrePanel = 1 +BreakOutResultPanel._sUIResRootPath = "UI_Activity/" +BreakOutResultPanel._tbDefine = { + { + sPrefabPath = "30102/Play/BreakOutAllResultPanel.prefab", + sCtrlName = "Game.UI.Play_BreakOut_30101.BreakOutResultCtrl" + } +} +function BreakOutResultPanel:Awake() +end +function BreakOutResultPanel:OnEnable() +end +function BreakOutResultPanel:OnAfterEnter() +end +function BreakOutResultPanel:OnDisable() +end +function BreakOutResultPanel:OnDestroy() +end +function BreakOutResultPanel:OnRelease() +end +return BreakOutResultPanel diff --git a/lua/game/ui/play_breakout_30102/levelselectpanel.lua b/lua/game/ui/play_breakout_30102/levelselectpanel.lua new file mode 100644 index 00000000..3279e301 --- /dev/null +++ b/lua/game/ui/play_breakout_30102/levelselectpanel.lua @@ -0,0 +1,22 @@ +local LevelSelectPanel = class("LevelSelectPanel", BasePanel) +LevelSelectPanel._bIsMainPanel = true +LevelSelectPanel._sSortingLayerName = AllEnum.SortingLayerName.UI +LevelSelectPanel._tbDefine = { + { + sPrefabPath = "30102/Play/BreakOutLevelSelectPanel.prefab", + sCtrlName = "Game.UI.Play_BreakOut_30101.LevelSelectCtrl" + } +} +function LevelSelectPanel:Awake() +end +function LevelSelectPanel:OnEnable() +end +function LevelSelectPanel:OnAfterEnter() +end +function LevelSelectPanel:OnDisable() +end +function LevelSelectPanel:OnDestroy() +end +function LevelSelectPanel:OnRelease() +end +return LevelSelectPanel diff --git a/lua/game/ui/play_cookie/cookieboardpanel.lua b/lua/game/ui/play_cookie/400010/cookieboardpanel.lua similarity index 85% rename from lua/game/ui/play_cookie/cookieboardpanel.lua rename to lua/game/ui/play_cookie/400010/cookieboardpanel.lua index 1bddb012..1812cc2b 100644 --- a/lua/game/ui/play_cookie/cookieboardpanel.lua +++ b/lua/game/ui/play_cookie/400010/cookieboardpanel.lua @@ -1,9 +1,10 @@ local CookieBoardPanel = class("CookieBoardPanel", BasePanel) local GamepadUIManager = require("GameCore.Module.GamepadUIManager") +CookieBoardPanel._sUIResRootPath = "UI_Activity/" CookieBoardPanel._bIsMainPanel = true CookieBoardPanel._tbDefine = { { - sPrefabPath = "Play_Cookie/CookieBoardPanel.prefab", + sPrefabPath = "_400010/CookieBoardPanel.prefab", sCtrlName = "Game.UI.Play_Cookie.CookieBoardCtrl" } } diff --git a/lua/game/ui/play_cookie/cookiegamepanel.lua b/lua/game/ui/play_cookie/400010/cookiegamepanel.lua similarity index 82% rename from lua/game/ui/play_cookie/cookiegamepanel.lua rename to lua/game/ui/play_cookie/400010/cookiegamepanel.lua index 1db3b7c2..ea583c64 100644 --- a/lua/game/ui/play_cookie/cookiegamepanel.lua +++ b/lua/game/ui/play_cookie/400010/cookiegamepanel.lua @@ -1,8 +1,9 @@ local CookieGamePanel = class("CookieGamePanel", BasePanel) CookieGamePanel._bIsMainPanel = true +CookieGamePanel._sUIResRootPath = "UI_Activity/" CookieGamePanel._tbDefine = { { - sPrefabPath = "Play_Cookie/CookieGamePanel.prefab", + sPrefabPath = "_400010/CookieGamePanel.prefab", sCtrlName = "Game.UI.Play_Cookie.CookieGameCtrl" } } diff --git a/lua/game/ui/play_cookie/cookiequestpanel.lua b/lua/game/ui/play_cookie/400010/cookiequestpanel.lua similarity index 82% rename from lua/game/ui/play_cookie/cookiequestpanel.lua rename to lua/game/ui/play_cookie/400010/cookiequestpanel.lua index c7b4040f..9599d053 100644 --- a/lua/game/ui/play_cookie/cookiequestpanel.lua +++ b/lua/game/ui/play_cookie/400010/cookiequestpanel.lua @@ -1,8 +1,9 @@ local CookieQuestPanel = class("CookieQuestPanel", BasePanel) CookieQuestPanel._bIsMainPanel = true +CookieQuestPanel._sUIResRootPath = "UI_Activity/" CookieQuestPanel._tbDefine = { { - sPrefabPath = "Play_Cookie/CookieQuestPanel.prefab", + sPrefabPath = "_400010/CookieQuestPanel.prefab", sCtrlName = "Game.UI.Play_Cookie.CookieQuestCtrl" } } diff --git a/lua/game/ui/play_cookie/cookieboardctrl.lua b/lua/game/ui/play_cookie/cookieboardctrl.lua index 99bc8cb2..a7102a13 100644 --- a/lua/game/ui/play_cookie/cookieboardctrl.lua +++ b/lua/game/ui/play_cookie/cookieboardctrl.lua @@ -37,6 +37,10 @@ CookieBoardCtrl._mapNodeConfig = { }, goResult = {}, animResult = {sNodeName = "goResult", sComponentName = "Animator"}, + animCookiePlate = { + sNodeName = "imgCookiePlate", + sComponentName = "Animator" + }, goCookieGridList = { sComponentName = "RectTransform" }, @@ -55,13 +59,18 @@ CookieBoardCtrl._mapNodeConfig = { btnB = { sComponentName = "NaviButton", callback = "OnBtn_B", - sAction = "CookieUp" + sAction = "CookieDown" }, btnC = { sComponentName = "NaviButton", callback = "OnBtn_C", sAction = "CookieRight" }, + btnD = { + sComponentName = "NaviButton", + callback = "OnBtn_D", + sAction = "CookieUp" + }, btnStart = { sNodeName = "txtStart", sComponentName = "NaviButton", @@ -81,10 +90,6 @@ CookieBoardCtrl._mapNodeConfig = { sLanguageId = "Cookie_Act_Rhythm_Tip" }, goHitEffect = {}, - animCriticalPerfectEff = { - sNodeName = "imgCriticalPerfectEff", - sComponentName = "Animator" - }, animPerfectEff = { sNodeName = "imgPerfectEff", sComponentName = "Animator" @@ -132,8 +137,14 @@ CookieBoardCtrl._mapNodeConfig = { sLanguageId = "StarTower_Click_Suf" }, goRhythmDots = {}, + imgHeartMissEff = {}, imgDotInner = {nCount = 4}, imgLight = {nCount = 4}, + animLightBg = { + nCount = 4, + sNodeName = "imgLightBg", + sComponentName = "Animator" + }, animRoot = { sNodeName = "----SafeAreaRoot----", sComponentName = "Animator" @@ -173,7 +184,6 @@ function CookieBoardCtrl:GameInit() self.nWaitingNextBeat = 0 self.nCurrGridIndex = 1 self.nCurrBoardIndex = 1 - self.nCurrLevelConfigIdx = 1 self.nCurrGird = {1, 1} self.nScore = 0 self.nCompBoxCount = 0 @@ -182,8 +192,6 @@ function CookieBoardCtrl:GameInit() self.bAllPerfect = true self.bPressed = false self.nCurHealth = 0 - self:UpdateActiveButtons() - self:ApplyButtonActivation() if self.nPackModel == GameEnum.CookiePackModel.CookiePackPathsModel or self.nPackModel == GameEnum.CookiePackModel.CookiePackComplexModel then self.nPathGroupId = self.tbFloor[self.nCurrLevelConfigIdx].PackagePathsGroupId end @@ -209,45 +217,56 @@ function CookieBoardCtrl:GameInit() self:RefreshNextBoards() end function CookieBoardCtrl:UpdateActiveButtons() - local tbButtonsConfig = self.tbFloor[self.nCurrLevelConfigIdx].Buttons + local nPreCookieType = self.tbActiveCookieTypes + local tbButtonsConfig = self.tbFloor[self.nCurrLevelConfigIdx].CookieTypeNum self.tbActiveCookieTypes = {} - self.tbActiveButtonNames = {} if tbButtonsConfig == nil or #tbButtonsConfig == 0 then self.tbActiveCookieTypes = { 1, 2, - 3 - } - self.tbActiveButtonNames = { - "A", - "B", - "C" + 3, + 4 } else for _, nCookieType in ipairs(tbButtonsConfig) do table.insert(self.tbActiveCookieTypes, nCookieType) - if nCookieType == 1 then - table.insert(self.tbActiveButtonNames, "A") - elseif nCookieType == 2 then - table.insert(self.tbActiveButtonNames, "B") - elseif nCookieType == 3 then - table.insert(self.tbActiveButtonNames, "C") + end + end + local bSwitchPlate = false + if #nPreCookieType ~= 0 and #nPreCookieType ~= #self.tbActiveCookieTypes then + bSwitchPlate = true + else + for k, v in pairs(nPreCookieType) do + if v ~= self.tbActiveCookieTypes[k] then + bSwitchPlate = true + break end end end + if bSwitchPlate then + CS.WwiseAudioManager.Instance:PlaySound("mode_cookie2_drawer") + self._mapNode.animCookiePlate:Play("CookieBoard_CookiePlate_out", 0, 0) + local nAnimLength = NovaAPI.GetAnimClipLength(self._mapNode.animCookiePlate, { + "CookieBoard_CookiePlate_out" + }) + self:AddTimer(1, nAnimLength, function() + self._mapNode.animCookiePlate:Play("CookieBoard_CookiePlate_in", 0, 0) + end, true, true, true) + end end function CookieBoardCtrl:ApplyButtonActivation() - local IsButtonActive = function(sButtonName) - for _, name in ipairs(self.tbActiveButtonNames) do - if name == sButtonName then + local IsButtonActive = function(nCookieType) + for _, nActiveCookieType in ipairs(self.tbActiveCookieTypes) do + if nActiveCookieType == nCookieType then return true end end return false end - self._mapNode.btnA.gameObject:SetActive(IsButtonActive("A")) - self._mapNode.btnB.gameObject:SetActive(IsButtonActive("B")) - self._mapNode.btnC.gameObject:SetActive(IsButtonActive("C")) + self._mapNode.btnA.gameObject:SetActive(IsButtonActive(1)) + self._mapNode.btnB.gameObject:SetActive(IsButtonActive(2)) + self._mapNode.btnC.gameObject:SetActive(IsButtonActive(3)) + self._mapNode.btnD.gameObject:SetActive(IsButtonActive(4)) end function CookieBoardCtrl:RoundStart() if nil ~= self.CookieGameBoard then @@ -257,8 +276,17 @@ function CookieBoardCtrl:RoundStart() if nil ~= self.CookieGameBoard then self.CookieGameBoard:SetActive(true) self.goCookieGridList = self.CookieGameBoard.transform:Find("goCookieGridList") + if self.goCookieGridList ~= nil then + self.goCookieGridList.gameObject:SetActive(true) + end self.trBoardersVertical = self.CookieGameBoard.transform:Find("goBoardersVertical").transform + if self.trBoardersVertical ~= nil then + self.trBoardersVertical.gameObject:SetActive(true) + end self.trBoardersHorizontal = self.CookieGameBoard.transform:Find("goBoardersHorizontal").transform + if self.trBoardersHorizontal ~= nil then + self.trBoardersHorizontal.gameObject:SetActive(true) + end end for i = 1, #self._mapNode.imgDotInner do local imgDot = self._mapNode.imgDotInner[i] @@ -492,7 +520,7 @@ function CookieBoardCtrl:SelectionForward() self.nCurrGridIndex = self.nCurrGridIndex + 1 if self.nCurrGridIndex > #self.tbPath then self.nCompBoxCount = self.nCompBoxCount + 1 - self:CalculateScore() + self:CalculateScore(false) self.nCurrGridIndex = 1 self.nCurrGird = {1, 1} self.nextCtrl = nil @@ -505,7 +533,7 @@ function CookieBoardCtrl:SelectionForward() return end self.nCurrGird = self.tbPath[self.nCurrGridIndex] - nTbIndex = (self.nCurrGird[1] - 1) * self.nBoardSize + self.nCurrGird[2] + local nTbIndex = (self.nCurrGird[1] - 1) * self.nBoardSize + self.nCurrGird[2] local nextCtrl = self.tbGridCtrl[nTbIndex] if nil ~= nextCtrl then nextCtrl:SetSelect(true) @@ -529,8 +557,9 @@ function CookieBoardCtrl:NextBox() "CookieBoard_next" }) self:AddTimer(1, nAnimLength, function() - self:RefreshNextBoards() self:RoundStart() + self:RefreshNextBoards() + self._mapNode.animRoot:Play("Empty", 0, 0) end, true, true, true) if self.bRhythmMode then local nBeat = self.nBeatInterval or 0 @@ -538,6 +567,7 @@ function CookieBoardCtrl:NextBox() nAnimLength = math.ceil(nAnimLength / nBeat) * nBeat end end + CS.WwiseAudioManager.Instance:PlaySound("mode_cookie1_move") self._mapNode.animRoot:Play("CookieBoard_next", 0, 0) if self.timerNextBox ~= nil then self.timerNextBox:Cancel() @@ -581,8 +611,8 @@ function CookieBoardCtrl:NextBox() end, true, true, true) end function CookieBoardCtrl:GetSwitchBoxSoundEvent() - local nBPM = self.tbFloor[self.nCurrLevelConfigIdx].RhythmlTime - if nBPM ~= nil and nBPM <= 0 then + local nBPM = self.tbFloor[self.nCurrLevelConfigIdx].RhythmlTime or 0 + if nBPM <= 0 then return "mode_freeTempo_setState" end local sEvent = "mode_" .. nBPM .. "Tempo_setState" @@ -596,15 +626,21 @@ function CookieBoardCtrl:GetRhythmSwitchSoundEvent() local sEvent = "mode_cookie_1_pre_" .. tostring(nBPM) return sEvent end +local tbCookiePutinSound = { + [3] = "mode_cookie4_putin_sanjiao", + [4] = "mode_cookie4_putin_jingzi", + [2] = "mode_cookie4_putin_banshou", + [1] = "mode_cookie4_putin_gear" +} function CookieBoardCtrl:FillCurrentGrid(nInputCookie) local nTbIndex = (self.nCurrGird[1] - 1) * self.nBoardSize + self.nCurrGird[2] local nCurrShape = self.tbGridCtrl[nTbIndex]:GetGirdShape() self.bCurrNoteClicked = true if nCurrShape == nInputCookie then + CS.WwiseAudioManager.Instance:PlaySound(tbCookiePutinSound[nInputCookie]) if self.bRhythmMode then self:NoteCheck() else - CS.WwiseAudioManager.Instance:PlaySound("mode_cookie1_putin") self:FillSuccess() end else @@ -614,7 +650,7 @@ function CookieBoardCtrl:FillCurrentGrid(nInputCookie) end function CookieBoardCtrl:FillSuccess() self.nCompCookieCount = self.nCompCookieCount + 1 - self:CalculateScore() + self:CalculateScore(true) NovaAPI.SetTMPText(self._mapNode.txtCookieCountNumNM, self.nCompCookieCount) NovaAPI.SetTMPText(self._mapNode.txtCookieCountNumNormal, self.nCompCookieCount) NovaAPI.CtrlDotweenAnimation(self._mapNode.txtCookieCountNumNM.gameObject, 2) @@ -657,13 +693,24 @@ function CookieBoardCtrl:FillFail(objCtrl) else EventManager.Hit(EventId.TemporaryBlockInput, nBlockTime) end - self:CalculateScore() + self:CalculateScore(false) end function CookieBoardCtrl:LoseHeart() self.nCurHealth = self.nCurHealth + 1 self._mapNode.animHeart[self.nCurHealth]:Play("CookieBoard_Heart_Lose") if self.nCurHealth >= 5 then - self:LevelEnd() + for k, v in pairs(self._mapNode.animHeart) do + local trChild = v.transform:Find("imgHeartFill1") + if trChild ~= nil then + trChild.gameObject:SetActive(false) + end + end + self:PauseGameCtrl() + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + self:LevelEnd() + end + cs_coroutine.start(wait) return end end @@ -690,7 +737,9 @@ function CookieBoardCtrl:GenerateBoard(bFixedPath) end end local nRandomIdx = math.random(1, #tbRandom) - while tbRandom[nRandomIdx] == self.nLastPath do + local nRetryCount = 0 + while tbRandom[nRandomIdx] == self.nLastPath and nRetryCount < 10 do + nRetryCount = nRetryCount + 1 nRandomIdx = math.random(1, #tbRandom) end self.nLastPath = tbRandom[nRandomIdx] @@ -733,7 +782,9 @@ function CookieBoardCtrl:GenerateBoard(bFixedPath) local nActiveCookieCount = #self.tbActiveCookieTypes local nRandomIndex = math.random(1, nActiveCookieCount) local nCur = self.tbActiveCookieTypes[nRandomIndex] - while nCur == tbPrev[1] and tbPrev[1] == tbPrev[2] and 1 < nActiveCookieCount do + local nRetryCount = 0 + while nCur == tbPrev[1] and tbPrev[1] == tbPrev[2] and 1 < nActiveCookieCount and nRetryCount < 10 do + nRetryCount = nRetryCount + 1 nRandomIndex = math.random(1, nActiveCookieCount) nCur = self.tbActiveCookieTypes[nRandomIndex] end @@ -746,40 +797,40 @@ end function CookieBoardCtrl:ResetEff() self._mapNode.animPerfectEff.transform:SetParent(self._mapNode.goHitEffect.transform, false) self._mapNode.animExcellentEff.transform:SetParent(self._mapNode.goHitEffect.transform, false) - self._mapNode.animCriticalPerfectEff.transform:SetParent(self._mapNode.goHitEffect.transform, false) self._mapNode.animMissEff.transform:SetParent(self._mapNode.goHitEffect.transform, false) self._mapNode.animPerfectEff.gameObject:SetActive(false) self._mapNode.animExcellentEff.gameObject:SetActive(false) - self._mapNode.animCriticalPerfectEff.gameObject:SetActive(false) self._mapNode.animMissEff.gameObject:SetActive(false) end function CookieBoardCtrl:SetButtonsActive(bActive) - if self.tbActiveButtonNames then - for _, sButtonName in ipairs(self.tbActiveButtonNames) do - if sButtonName == "A" then - self._mapNode.btnA.interactable = bActive - elseif sButtonName == "B" then - self._mapNode.btnB.interactable = bActive - elseif sButtonName == "C" then - self._mapNode.btnC.interactable = bActive - end - end - end + self._mapNode.btnA.interactable = bActive + self._mapNode.btnB.interactable = bActive + self._mapNode.btnC.interactable = bActive + self._mapNode.btnD.interactable = bActive end -function CookieBoardCtrl:CalculateScore() +function CookieBoardCtrl:CalculateScore(bPlayAnim) local nScore = (self.nCompBoxCount * 10 + self.nCompCookieCount + (self.nPerfectCount - self.nMissCount) * 3 + (self.nCriticalPerfectCount * self.nCriticalPerfectFactorA + self.nPerfectCount * self.nPerfectFactorA + self.nGoodCount * self.nGoodFactorA)) * (1 + (self.nCriticalPerfectCount * self.nCriticalPerfectFactorB + self.nPerfectCount * self.nPerfectFactorB + self.nGoodCount * self.nGoodFactorB)) if nScore < 0 then nScore = 0 end self.nScore = math.ceil(nScore) - self._mapNode.animScoreCalculator:Play("CookieBoard_ScoreCalculator_up", 0, 0) + if bPlayAnim then + if self.nHitType == GameEnum.CookieRhythmlResult.Excellent then + self._mapNode.animScoreCalculator:Play("CookieBoard_Score_CriticalPerfect", 0, 0) + else + self._mapNode.animScoreCalculator:Play("CookieBoard_ScoreCalculator_up", 0, 0) + end + end + self.nHitType = GameEnum.CookieRhythmlResult.Miss local wait = function() coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) NovaAPI.SetTMPText(self._mapNode.txtScoreCalculator, self.nScore) local nScorePercentage = self.nScore / (self.nPassScore > 0 and self.nPassScore or 1) if 1 < nScorePercentage then nScorePercentage = 1 - self._mapNode.animScoreCalculatorFiller:Play("CookieBoard_Bar_Full", 0, 0) + if bPlayAnim then + self._mapNode.animScoreCalculatorFiller:Play("CookieBoard_Bar_Full", 0, 0) + end end local nFillerSize = nScorePercentage * nFillerMaxSize if nFillerSize < nFillerMinSize and 0 < nFillerSize then @@ -866,6 +917,7 @@ function CookieBoardCtrl:SetEnvironmentBeat(bPlay) self.animBtnA:SetFloat("PlaySpeed", 0) self.animBtnB:SetFloat("PlaySpeed", 0) self.animBtnC:SetFloat("PlaySpeed", 0) + self.animBtnD:SetFloat("PlaySpeed", 0) self._mapNode.animTime:SetFloat("PlaySpeed", 0) return end @@ -876,16 +928,19 @@ function CookieBoardCtrl:SetEnvironmentBeat(bPlay) self.animBtnA:SetFloat("PlaySpeed", nPlaySpeed) self.animBtnB:SetFloat("PlaySpeed", nPlaySpeed) self.animBtnC:SetFloat("PlaySpeed", nPlaySpeed) + self.animBtnD:SetFloat("PlaySpeed", nPlaySpeed) self._mapNode.animTime:SetFloat("PlaySpeed", nPlaySpeed) end function CookieBoardCtrl:NoteCheck() + if self.nFixedTimer < self.nBeatInterval - self.nHitThreshold then + return + end EventManager.Hit(EventId.TemporaryBlockInput, 0.3) local nNextRes = self.timerBeat:GetRemainInterval() local nRes = self.nBeatInterval - nNextRes if math.abs(nNextRes) < math.abs(nRes) then nRes = nNextRes end - printLog("判定:当前音符时间差为 " .. nRes .. "\n节拍器时间:" .. self.nBeatsTimer .. "\n时钟时间:" .. self.nFixedTimer) if nRes > self.nHitThreshold or nRes < -self.nHitThreshold then return end @@ -900,7 +955,6 @@ function CookieBoardCtrl:NoteCheck() self:NoteMiss() self:PlayHitEffect(GameEnum.CookieRhythmlResult.Miss) CS.WwiseAudioManager.Instance:PlaySound("mode_cookie1_wrong") - printLog("判定:Miss 没有FC了") return end CS.WwiseAudioManager.Instance:PlaySound("mode_cookie1_test") @@ -908,7 +962,6 @@ function CookieBoardCtrl:NoteCheck() self:FillSuccess() end function CookieBoardCtrl:NotePerfect() - printLog("判定:Perfect Critical") self.nHitType = GameEnum.CookieRhythmlResult.Perfect self.nPerfectTemp = self.nPerfectTemp + 1 self.nPerfectCount = self.nPerfectCount + 1 @@ -917,17 +970,19 @@ function CookieBoardCtrl:NotePerfect() NovaAPI.SetTMPText(self._mapNode.txtAddTime, "+0.3s") self._mapNode.animTime:Play("CookieBoard_AddTime_in", 0, 0) self:RefreshCountDownTimer() - if self.nPerfectTemp == 3 then - self.nPerfectTemp = 0 + if self.nPerfectTemp >= 3 then self.nCriticalPerfectCount = self.nCriticalPerfectCount + 1 self.nHitType = GameEnum.CookieRhythmlResult.Excellent - CS.WwiseAudioManager.Instance:PlaySound("mode_cookie1_perfect_ex") + if self.nPerfectTemp == 3 then + CS.WwiseAudioManager.Instance:PlaySound("mode_cookie1_perfect_ex_first") + elseif self.nPerfectTemp > 3 then + CS.WwiseAudioManager.Instance:PlaySound("mode_cookie1_perfect_ex") + end else CS.WwiseAudioManager.Instance:PlaySound("mode_cookie1_perfect") end end function CookieBoardCtrl:NoteGood() - printLog("判定:Good 你有一个好") self.nHitType = GameEnum.CookieRhythmlResult.Good self.nGoodCount = self.nGoodCount + 1 self.nPerfectTemp = 0 @@ -939,9 +994,10 @@ function CookieBoardCtrl:NoteMiss() self.nMissCount = self.nMissCount + 1 self.nPerfectTemp = 0 self.nPerfectCombo = 0 - self:CalculateScore() + self:CalculateScore(false) self.bFullCombo = false self.bAllPerfect = false + self.nHitType = GameEnum.CookieRhythmlResult.Miss if self.bPipelineMode and self.bRhythmMode then self:LoseHeart() end @@ -977,14 +1033,7 @@ end function CookieBoardCtrl:PlayHitEffect(nHitType) self:ResetEff() local nAnimLength = 0.75 - if nHitType == GameEnum.CookieRhythmlResult.Excellent then - self._mapNode.animCriticalPerfectEff.gameObject:SetActive(true) - self._mapNode.animCriticalPerfectEff.transform:SetParent(self.nextCtrl.gameObject.transform, false) - nAnimLength = NovaAPI.GetAnimClipLength(self._mapNode.animCriticalPerfectEff, { - "CookieBoard_HitEffect_Criticalperfect" - }) - self._mapNode.animCriticalPerfectEff:Play("CookieBoard_HitEffect_Criticalperfect", 0, 0) - elseif nHitType == GameEnum.CookieRhythmlResult.Perfect then + if nHitType == GameEnum.CookieRhythmlResult.Perfect or nHitType == GameEnum.CookieRhythmlResult.Excellent then NovaAPI.SetTMPText(self._mapNode.txtPerfectCombo, string.format("x%d", self.nPerfectCombo)) self._mapNode.txtPerfectCombo.gameObject:SetActive(self.nPerfectCombo >= 2) self._mapNode.animPerfectEff.gameObject:SetActive(true) @@ -1004,9 +1053,9 @@ function CookieBoardCtrl:PlayHitEffect(nHitType) self._mapNode.animMissEff.gameObject:SetActive(true) self._mapNode.animMissEff.transform:SetParent(self.nextCtrl.gameObject.transform, false) nAnimLength = NovaAPI.GetAnimClipLength(self._mapNode.animMissEff, { - "CookieBoard_HitEffect_mistake" + "CookieBoard_HitEffect_miss" }) - self._mapNode.animMissEff:Play("CookieBoard_HitEffect_mistake", 0, 0) + self._mapNode.animMissEff:Play("CookieBoard_HitEffect_miss", 0, 0) end if self.timerEff ~= nil then self.timerEff:Cancel() @@ -1026,10 +1075,42 @@ function CookieBoardCtrl:StartBeatLightLoop(nInterval, endCallback) imgDot.gameObject:SetActive(false) end end - local bBeatPlayed = false - local sEvent = self:GetRhythmSwitchSoundEvent() + for i = 1, #self._mapNode.animLightBg do + local currLight = self._mapNode.animLightBg[i] + if currLight ~= nil then + local goHalo = currLight.gameObject.transform:Find("imgHalo_01") + if goHalo ~= nil then + goHalo.gameObject:SetActive(false) + end + end + end self.nBeatLightIndex = nil self.nBeatLightCount = 0 + local nHaloCount = 1 + local beatHaloLoop = function() + local currLight = self._mapNode.animLightBg[nHaloCount] + if currLight ~= nil then + local goHalo = currLight.gameObject.transform:Find("imgHalo_01") + if goHalo ~= nil then + goHalo.gameObject:SetActive(true) + end + local nAnimTime = NovaAPI.GetAnimClipLength(currLight, { + "CookieBoard_RhythmStar_Tips" + }) + currLight:SetFloat("PlaySpeed", math.floor(nAnimTime / self.nHitThreshold * 100) / 100) + currLight:Play("CookieBoard_RhythmStar_Tips", 0, 0) + elseif self.timerBeatHalo ~= nil then + self.timerBeatHalo:Cancel() + self.timerBeatHalo = nil + end + nHaloCount = nHaloCount + 1 + end + self:AddTimer(1, nInterval - self.nHitThreshold, function() + beatHaloLoop() + self.timerBeatHalo = self:AddTimer(0, nInterval, beatHaloLoop, true, true, true) + end, true, true, true) + local bBeatPlayed = false + local sEvent = self:GetRhythmSwitchSoundEvent() self.timerBeatLight = self:AddTimer(0, nInterval, function() self:BeatLightLoop(true) if bBeatPlayed == false then @@ -1091,7 +1172,7 @@ function CookieBoardCtrl:LevelEnd() self.bGameStarted = false self:SetButtonsActive(false) NovaAPI.SetTMPText(self._mapNode.txtTimer, "00:00") - self:CalculateScore() + self:CalculateScore(false) self._mapNode.goResult:SetActive(true) self._mapNode.goBlurRes:SetActive(true) local bNewRecord = false @@ -1109,21 +1190,21 @@ function CookieBoardCtrl:LevelEnd() end self:SetEnvironmentBeat(false) CS.WwiseAudioManager.Instance:PlaySound("mode_cookie1_complete") + local wait = function() + coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) + self.goScoreBoard.gameObject:SetActive(true) + self.goScoreBoard:Init(self.nPackModel, self.nScore, self.nCompCookieCount, self.nCompBoxCount, self.nCriticalPerfectCount, self.nPerfectCount, self.nGoodCount, self.nMissCount, bNewRecord, self.bFullCombo, self.bAllPerfect, self.nActId) + self._mapNode.animResult:Play(tbResultAnim[self.nPackModel], 0, 0) + end local callback = function() if bNewRecord and self.bRhythmMode and self.bPipelineMode then cookieData:SetNMHighScoreDay() end - end - EventManager.Hit("Cookie_Game_Complete", self.nLevelId, self.nScore, self.nCompBoxCount, self.nCompCookieCount, self.nGoodCount, self.nPerfectCount, self.nCriticalPerfectCount, self.nMissCount, callback) - EventManager.Hit(EventId.TemporaryBlockInput, 2) - local wait = function() - coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) self._mapNode.btnConfirmScore.gameObject:SetActive(true) self._mapNode.btnShortcutConfirmScore.gameObject:SetActive(true) - self.goScoreBoard.gameObject:SetActive(true) - self.goScoreBoard:Init(self.nPackModel, self.nScore, self.nCompCookieCount, self.nCompBoxCount, self.nCriticalPerfectCount, self.nPerfectCount, self.nGoodCount, self.nMissCount, bNewRecord, self.bFullCombo, self.bAllPerfect) - self._mapNode.animResult:Play(tbResultAnim[self.nPackModel], 0, 0) end + EventManager.Hit("Cookie_Game_Complete", self.nLevelId, self.nScore, self.nCompBoxCount, self.nCompCookieCount, self.nGoodCount, self.nPerfectCount, self.nCriticalPerfectCount, self.nMissCount, self.nActId, callback) + EventManager.Hit(EventId.TemporaryBlockInput, 2) cs_coroutine.start(wait) end function CookieBoardCtrl:ResumeTrigger() @@ -1169,9 +1250,18 @@ function CookieBoardCtrl:OnBtn_C() self.animBtnC:Play("CookieBoard_Platebtn_Hit", 0, 0) self:FillCurrentGrid(3) end +function CookieBoardCtrl:OnBtn_D() + if self.bPaused or self.bPressed then + return + end + self.bPressed = true + self.animBtnD:Play("CookieBoard_Platebtn_Hit", 0, 0) + self:FillCurrentGrid(4) +end function CookieBoardCtrl:OnBtn_ConfirmGameOver() local closePanel = function() - EventManager.Hit(EventId.ClosePanel, PanelId.CookieBoardPanel) + CS.WwiseAudioManager.Instance:PostEvent("mode_cookie_1_stop") + EventManager.Hit(EventId.ClosePanel, PanelId.CookieBoardPanel_400010) end local rewardChangeInfo = self.cookieData:GetLevelReward() if rewardChangeInfo ~= nil and #rewardChangeInfo.Props > 0 then @@ -1193,14 +1283,14 @@ function CookieBoardCtrl:OnBtn_ConfirmGameOver() end if tbRewardData ~= nil and 0 < #tbRewardData then UTILS.OpenReceiveByDisplayItem(tbRewardData or {}, rewardChangeInfo, function() - local nRandom = math.random(28, 29) + local nRandom = math.random(46, 47) EventManager.Hit(EventId.SetTransition, nRandom, closePanel) end) return end end end - local nRandom = math.random(28, 29) + local nRandom = math.random(46, 47) EventManager.Hit(EventId.SetTransition, nRandom, closePanel) end function CookieBoardCtrl:OnEvent_Time() @@ -1217,7 +1307,6 @@ function CookieBoardCtrl:OnEvent_Time() local nNoteMissTime = self.nBeatsTimer + self.nHitThreshold if nNoteMissTime < self.nFixedTimer and self.bMissSwitch then if not self.bCurrNoteClicked then - printLog("判定:Miss,无操作导致的") self:NoteMiss() self:PlayHitEffect(GameEnum.CookieRhythmlResult.Miss) end @@ -1307,7 +1396,9 @@ function CookieBoardCtrl:OnBtn_Back() end self:PauseGameCtrl() local confirmCallback = function() - self:OnBtn_ConfirmGameOver() + self.bAllPerfect = false + self.bFullCombo = false + self:LevelEnd() end local cancelCallback = function() self:ResumeGameCtrl() @@ -1363,7 +1454,6 @@ function CookieBoardCtrl:Awake() self.nLastPath = 0 self.timerRound = nil self.timerPause = nil - self.bPasued = true self.nCurrGird = {1, 1} self.tbGridCtrl = {} self.nOverridePathId = 0 @@ -1411,6 +1501,7 @@ function CookieBoardCtrl:OnEnable() self._mapNode.btnBackReal.gameObject:SetActive(not self.bGameStarted) self._mapNode.btnPauseReal.gameObject:SetActive(self.bGameStarted) self._mapNode.goRhythmDots:SetActive(false) + self._mapNode.imgHeartMissEff:SetActive(self.bRhythmMode and self.bPipelineMode) self._mapNode.imgScoreNMBg:SetActive(self.bRhythmMode and self.bPipelineMode) self._mapNode.imgScoreNormalBg:SetActive(not self.bRhythmMode or not self.bPipelineMode) self._mapNode.imgScoreCalculatorFiller.sizeDelta = Vector2(0, self._mapNode.imgScoreCalculatorFiller.sizeDelta.y) @@ -1421,17 +1512,20 @@ function CookieBoardCtrl:OnEnable() self.animBtnA = self._mapNode.btnA.transform:Find("AnimRoot"):GetComponent("Animator") self.animBtnB = self._mapNode.btnB.transform:Find("AnimRoot"):GetComponent("Animator") self.animBtnC = self._mapNode.btnC.transform:Find("AnimRoot"):GetComponent("Animator") + self.animBtnD = self._mapNode.btnD.transform:Find("AnimRoot"):GetComponent("Animator") self:SetEnvironmentBeat(false) self:ResetEff() NovaAPI.SetCanvasSortingName(self._mapNode.animPerfectEff:GetComponent(typeof(CS.UnityEngine.Canvas)), AllEnum.SortingLayerName.UI) NovaAPI.SetCanvasSortingName(self._mapNode.animExcellentEff:GetComponent(typeof(CS.UnityEngine.Canvas)), AllEnum.SortingLayerName.UI) - NovaAPI.SetCanvasSortingName(self._mapNode.animCriticalPerfectEff:GetComponent(typeof(CS.UnityEngine.Canvas)), AllEnum.SortingLayerName.UI) NovaAPI.SetCanvasSortingName(self._mapNode.animMissEff:GetComponent(typeof(CS.UnityEngine.Canvas)), AllEnum.SortingLayerName.UI) local nSortingOrder = self._panel._nIndex * 100 + 99 NovaAPI.SetCanvasSortingOrder(self._mapNode.animPerfectEff:GetComponent(typeof(CS.UnityEngine.Canvas)), nSortingOrder) NovaAPI.SetCanvasSortingOrder(self._mapNode.animExcellentEff:GetComponent(typeof(CS.UnityEngine.Canvas)), nSortingOrder) - NovaAPI.SetCanvasSortingOrder(self._mapNode.animCriticalPerfectEff:GetComponent(typeof(CS.UnityEngine.Canvas)), nSortingOrder) NovaAPI.SetCanvasSortingOrder(self._mapNode.animMissEff:GetComponent(typeof(CS.UnityEngine.Canvas)), nSortingOrder) + self.nCurrLevelConfigIdx = 1 + self.tbActiveCookieTypes = {} + self:UpdateActiveButtons() + self:ApplyButtonActivation() self.nBoardSize = self.tbFloor[1].Size self.CookieGameBoard = self.nBoardSize == 3 and self._mapNode.CookieGameBoard3x3 or self._mapNode.CookieGameBoard4x4 if nil ~= self.CookieGameBoard then @@ -1463,5 +1557,17 @@ function CookieBoardCtrl:OnDisable() if self.timerNextBox ~= nil then self.timerNextBox:Cancel() end + if self.timerBeat ~= nil then + self.timerBeat:Cancel() + end + if self.timerNextBox ~= nil then + self.timerNextBox:Cancel() + end + if self.timerBeatLight ~= nil then + self.timerBeatLight:Cancel() + end + if self.timerBeatHalo ~= nil then + self.timerBeatHalo:Cancel() + end end return CookieBoardCtrl diff --git a/lua/game/ui/play_cookie/cookiegamectrl.lua b/lua/game/ui/play_cookie/cookiegamectrl.lua index 25c941f1..76454f8d 100644 --- a/lua/game/ui/play_cookie/cookiegamectrl.lua +++ b/lua/game/ui/play_cookie/cookiegamectrl.lua @@ -42,10 +42,7 @@ CookieGameCtrl._mapNodeConfig = { }, imgModeIcon = {sComponentName = "Image"}, txtLevelTitle = {sComponentName = "TMP_Text"}, - txtLevelTitleNM = { - sComponentName = "TMP_Text", - sLanguageId = "Cookie_Act_NightmareMode_Title" - }, + txtLevelTitleNM = {sComponentName = "TMP_Text"}, txtLevelDesc = {sComponentName = "TMP_Text"}, txtLevelDescNM = {sComponentName = "TMP_Text"}, txtLabelLevelGoal = { @@ -120,7 +117,17 @@ function CookieGameCtrl:Refresh() self:RefreshLevelData() self:RefreshLevelInfoPage(self.nCurSelectLevelIndex) self:RefreshQuestInfo() - NovaAPI.SetImageFillAmount(self._mapNode.imgFill, self.nCompletedMiniGameQuest / self.nTotalMiniGameQuest or 1) + local nPercent = self.nCompletedMiniGameQuest / self.nTotalMiniGameQuest or 1 + if 1 <= nPercent then + nPercent = 1 + elseif nPercent <= 0 then + nPercent = 0 + elseif nPercent < 0.08333333333333333 then + nPercent = 0.08333333333333333 + end + local v2Size = self._mapNode.imgFill.rectTransform.sizeDelta + v2Size.x = 302 * nPercent + self._mapNode.imgFill.rectTransform.sizeDelta = v2Size NovaAPI.SetTMPText(self._mapNode.txtProgress, string.format("%d/%d", self.nCompletedMiniGameQuest, self.nTotalMiniGameQuest)) end function CookieGameCtrl:RefreshQuestInfo() @@ -137,6 +144,17 @@ function CookieGameCtrl:RefreshQuestInfo() if self.tbQuestGroupId == 0 then return end + local func_Parse_ActivityTask = function(mapData) + if mapData.ActivityTaskGroupId == self.tbQuestGroupId then + self.nTotalMiniGameQuest = self.nTotalMiniGameQuest + 1 + local _nTaskId = mapData.Id + local taskData = PlayerData.Activity:GetActivityDataById(nQuestActId).mapActivityTaskDatas[_nTaskId] + if taskData ~= nil and taskData.nStatus == AllEnum.ActQuestStatus.Received then + self.nCompletedMiniGameQuest = self.nCompletedMiniGameQuest + 1 + end + end + end + ForEachTableLine(DataTable.ActivityTask, func_Parse_ActivityTask) end function CookieGameCtrl:RefreshLevelInfoPage(nIndex) local levelData @@ -168,6 +186,7 @@ function CookieGameCtrl:RefreshLevelInfoPage(nIndex) self._mapNode.goDailyModeInfo:SetActive(false) self._mapNode.goNightmareModeInfo:SetActive(true) if levelData ~= nil then + NovaAPI.SetTMPText(self._mapNode.txtLevelTitleNM, levelData.Name) NovaAPI.SetTMPText(self._mapNode.txtLevelDescNM, levelData.PackContent) local bNewDay = self.cookieData:GetNMHighScoreToday() self._mapNode.imgNew:SetActive(bNewDay) @@ -183,7 +202,8 @@ function CookieGameCtrl:RefreshLevelInfoPage(nIndex) self._mapNode.svLevel:SetScrollGridPos(nIndex - 1, 0, 1) self._mapNode.goDailyModeInfo:SetActive(true) self._mapNode.goNightmareModeInfo:SetActive(false) - self:SetPngSprite(self._mapNode.imgModeIcon, AllEnum.CookieModeIcon[levelData.PackModel] or AllEnum.CookieModeIcon[1]) + local sIconPath = "UI_Activity/_" .. tostring(self.nActId) + self:SetPngSprite(self._mapNode.imgModeIcon, sIconPath .. AllEnum.CookieModeIcon[levelData.PackModel] or sIconPath .. AllEnum.CookieModeIcon[1]) NovaAPI.SetTMPText(self._mapNode.txtLevelTitle, levelData.Name) NovaAPI.SetTMPText(self._mapNode.txtLevelDesc, levelData.PackContent) local sGoal = ConfigTable.GetUIText("Cookie_Act_Level_Goal_Desc") or "" @@ -297,7 +317,7 @@ function CookieGameCtrl:OnGridBtnClick(go, nIndex) end function CookieGameCtrl:GetLastesetLevelId() local tbLevelInfo = self.cookieData:GetLevelData() - for k, v in pairs(tbLevelInfo) do + for k, v in ipairs(tbLevelInfo) do if v.bFirstComplete == false then return k end @@ -339,26 +359,31 @@ function CookieGameCtrl:Awake() self._mapNode.goNightmareOff:SetActive(true) self._mapNode.btnDaily.gameObject:SetActive(false) self._mapNode.btnNightmare.gameObject:SetActive(true) + self.tbLevelGridCtrl = {} end function CookieGameCtrl:OnEnable() EventManager.Hit(EventId.SetTransition) self:Refresh() local nQuestActId = tonumber(tostring(self.nMainActId) .. "03") - RedDotManager.RegisterNode(RedDotDefine.Activity_Group_Task, { + local nQuestGroupId = 1080304 + RedDotManager.RegisterNode(RedDotDefine.Activity_Group_Task_Group, { self.nMainActId, - nQuestActId + nQuestActId, + nQuestGroupId }, self._mapNode.redDotQuest) end function CookieGameCtrl:OnDisable() - for k, v in pairs(self.tbLevelGridCtrl) do - self:UnbindCtrlByNode(v) - self.tbLevelGridCtrl[k] = nil + if self.tbLevelGridCtrl ~= nil then + for k, v in pairs(self.tbLevelGridCtrl) do + self:UnbindCtrlByNode(v) + self.tbLevelGridCtrl[k] = nil + end end end -function CookieGameCtrl:OnDestroy(...) -end function CookieGameCtrl:OnBtnClick_Enter() - local levelData = self.nSelectedMode == GameEnum.CookiePackModel.CookiePackNormalModel and self.tbLevelData[self.nCurSelectLevelIndex] or self.tbComplexLevelData[1] + local mapNormalModeData = self.nCurSelectLevelIndex ~= nil and self.tbLevelData[self.nCurSelectLevelIndex] or nil + local mapComplexModeData = self.tbComplexLevelData[1] ~= nil and self.tbComplexLevelData[1] or nil + local levelData = self.nSelectedMode == GameEnum.CookiePackModel.CookiePackNormalModel and mapNormalModeData or mapComplexModeData if levelData == nil then return end @@ -371,9 +396,9 @@ function CookieGameCtrl:OnBtnClick_Enter() end local nScoreNeedToPass = levelData.FirstCompletionScore local openPanel = function() - EventManager.Hit(EventId.OpenPanel, PanelId.CookieBoardPanel, self.nLevelId, bRhythmlMode, bPipeLineMode, levelData.CountDownLimit, self.nActId, nScoreNeedToPass or 0) + EventManager.Hit(EventId.OpenPanel, PanelId.CookieBoardPanel_400010, self.nLevelId, bRhythmlMode, bPipeLineMode, levelData.CountDownLimit, self.nActId, nScoreNeedToPass or 0) end - local nRandom = math.random(28, 29) + local nRandom = math.random(46, 47) EventManager.Hit(EventId.SetTransition, nRandom, openPanel) end function CookieGameCtrl:OnBtnClick_Gray() diff --git a/lua/game/ui/play_cookie/cookiegamequestctrl.lua b/lua/game/ui/play_cookie/cookiegamequestctrl.lua index c016e8e4..d0ad166e 100644 --- a/lua/game/ui/play_cookie/cookiegamequestctrl.lua +++ b/lua/game/ui/play_cookie/cookiegamequestctrl.lua @@ -14,7 +14,7 @@ CookieGameQuestCtrl._mapNodeConfig = { callback = "OnBtnClick_AllReceive" }, txt_AllReceive = { - ComponentName = "TMP_Text", + sComponentName = "TMP_Text", sLanguageId = "Quest_AllReceive" } } @@ -40,28 +40,29 @@ function CookieGameQuestCtrl:InitData() end function CookieGameQuestCtrl:InitQuestData() self.tbQuestList = self.actData:GetAllQuestData() + if nil == self.tbQuestList or #self.tbQuestList == 0 then + return + end table.sort(self.tbQuestList, function(a, b) if a.nStatus == b.nStatus then return a.Id < b.Id end return a.nStatus < b.nStatus end) - if nil ~= self.tbQuestList then - for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do - self:UnbindCtrlByNode(objCtrl) - self.tbGridCtrl[nInstanceId] = nil - end - self._mapNode.loopSv:SetAnim(0.1) - self._mapNode.loopSv:Init(#self.tbQuestList, self, self.OnGridRefresh) - EventManager.Hit(EventId.TemporaryBlockInput, 0.5) + for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do + self:UnbindCtrlByNode(objCtrl) + self.tbGridCtrl[nInstanceId] = nil end + self._mapNode.loopSv:SetAnim(0.1) + self._mapNode.loopSv:Init(#self.tbQuestList, self, self.OnGridRefresh) + EventManager.Hit(EventId.TemporaryBlockInput, 0.5) self._mapNode.rtBarFill.sizeDelta = Vector2(self.actData:GetCompleteCount() / #self.tbQuestList * totalLength, totalHeight) end function CookieGameQuestCtrl:OnGridRefresh(goGrid, gridIndex) local nIndex = gridIndex + 1 local nInstanceId = goGrid:GetInstanceID() if not self.tbGridCtrl[nInstanceId] then - self.tbGridCtrl[nInstanceId] = self:BindCtrlByNode(goGrid, "Game.UI.Activity.Cookie.CookieQuestCellCtrl") + self.tbGridCtrl[nInstanceId] = self:BindCtrlByNode(goGrid, "Game.UI.Play_Cookie.CookieQuestCellCtrl") end self.tbGridCtrl[nInstanceId]:SetData(self.nActId, self.tbQuestList[nIndex]) end diff --git a/lua/game/ui/play_cookie/cookiegridctrl.lua b/lua/game/ui/play_cookie/cookiegridctrl.lua index 29c221c4..b5fd6a3f 100644 --- a/lua/game/ui/play_cookie/cookiegridctrl.lua +++ b/lua/game/ui/play_cookie/cookiegridctrl.lua @@ -7,17 +7,19 @@ CookieGridCtrl._mapNodeConfig = { imgHeart = {} } local CookieShapeEnum = { - Sera = 1, - Kohaku = 2, - Ayame = 3 + Gear = 1, + Wrench = 2, + Ruler = 3, + Lens = 4 } local IconPathDefault = { - [CookieShapeEnum.Sera] = "UI/Play_Cookie/SpriteAtlas/Sprite/zs_cookie_01", - [CookieShapeEnum.Kohaku] = "UI/Play_Cookie/SpriteAtlas/Sprite/zs_cookie_02", - [CookieShapeEnum.Ayame] = "UI/Play_Cookie/SpriteAtlas/Sprite/zs_cookie_03" + [CookieShapeEnum.Gear] = "UI_Activity/_400010/SpriteAtlas/Sprite/zs_cookie_01", + [CookieShapeEnum.Lens] = "UI_Activity/_400010/SpriteAtlas/Sprite/zs_cookie_04", + [CookieShapeEnum.Ruler] = "UI_Activity/_400010/SpriteAtlas/Sprite/zs_cookie_03", + [CookieShapeEnum.Wrench] = "UI_Activity/_400010/SpriteAtlas/Sprite/zs_cookie_02" } local nPerfectTiming = 0.33 -local colorPerfect = Color(255, 77, 203, 255) +local colorPerfect = Color(1.0, 0.302, 0.796, 1.0) function CookieGridCtrl:Init(nShape, nGreatTime, nPerfectTime) self.animator = self.gameObject:GetComponent("Animator") self.nShape = nShape diff --git a/lua/game/ui/play_cookie/cookielevelgridctrl.lua b/lua/game/ui/play_cookie/cookielevelgridctrl.lua index 762fdd44..31eaae27 100644 --- a/lua/game/ui/play_cookie/cookielevelgridctrl.lua +++ b/lua/game/ui/play_cookie/cookielevelgridctrl.lua @@ -9,7 +9,8 @@ CookieLevelGridCtrl._mapNodeConfig = { btnGrid = {sComponentName = "UIButton"} } function CookieLevelGridCtrl:Init(mapData, levelData, bTimeUnlock, bPreLevelUnlock, nIndex) - self:SetPngSprite(self._mapNode.imgIcon, AllEnum.CookieModeIcon[mapData.PackModel] or AllEnum.CookieModeIcon[1]) + local sIconPath = "UI_Activity/_" .. tostring(mapData.ActivityId or 0) + self:SetPngSprite(self._mapNode.imgIcon, sIconPath .. AllEnum.CookieModeIcon[mapData.PackModel] or AllEnum.CookieModeIcon[1]) NovaAPI.SetTMPText(self._mapNode.txtLevelNumber, nIndex) self._mapNode.imgChoose:SetActive(false) self._mapNode.imgLock:SetActive(not bTimeUnlock) diff --git a/lua/game/ui/play_cookie/cookiequestctrl.lua b/lua/game/ui/play_cookie/cookiequestctrl.lua index 9d3ffec0..2e51fc09 100644 --- a/lua/game/ui/play_cookie/cookiequestctrl.lua +++ b/lua/game/ui/play_cookie/cookiequestctrl.lua @@ -74,14 +74,15 @@ function CookieQuestCtrl:Refresh() self.tbQuestData = self.tbNightmareQuestData end table.sort(self.tbQuestData, function(a, b) - local statusA, statusB + local statusA = 0 + local statusB = 0 if self.tbQuestStatus ~= nil then for k, v in pairs(self.tbQuestStatus) do if v.nId == a.Id then - statusA = v.nStatus + statusA = v.nStatus or 0 end if v.nId == b.Id then - statusB = v.nStatus + statusB = v.nStatus or 0 end if statusA ~= nil and statusB ~= nil then break diff --git a/lua/game/ui/play_cookie/cookiescoreboardctrl.lua b/lua/game/ui/play_cookie/cookiescoreboardctrl.lua index f72b35c6..82ad6302 100644 --- a/lua/game/ui/play_cookie/cookiescoreboardctrl.lua +++ b/lua/game/ui/play_cookie/cookiescoreboardctrl.lua @@ -24,17 +24,18 @@ CookieScoreBoardCtrl._mapNodeConfig = { imgFullCombo = {}, imgAllPerfect = {} } -function CookieScoreBoardCtrl:Init(nMode, nTotalScore, nCookieCount, nBoxCount, nCriticalPerfectCount, nPerfectCount, nGoodCount, nMissCount, bIsNewRecord, bFullCombo, bAllPerfect) - self:SetPngSprite(self._mapNode.imgModeIcon, AllEnum.CookieModeIcon[nMode] or AllEnum.CookieModeIcon[1]) +function CookieScoreBoardCtrl:Init(nMode, nTotalScore, nCookieCount, nBoxCount, nCriticalPerfectCount, nPerfectCount, nGoodCount, nMissCount, bIsNewRecord, bFullCombo, bAllPerfect, nActId) + local sIconPath = "UI_Activity/_" .. tostring(nActId or 0) + self:SetPngSprite(self._mapNode.imgModeIcon, sIconPath .. (AllEnum.CookieModeIcon[nMode] or AllEnum.CookieModeIcon[3])) NovaAPI.SetTMPText(self._mapNode.txtTotalScore, tostring(nTotalScore or 0)) NovaAPI.SetTMPText(self._mapNode.txtCookieCountResNum, tostring(nCookieCount or 0)) NovaAPI.SetTMPText(self._mapNode.txtBoxCountResNum, tostring(nBoxCount or 0)) NovaAPI.SetTMPText(self._mapNode.txtCriticalPerfectCountNum, tostring(nCriticalPerfectCount or 0)) - NovaAPI.SetTMPText(self._mapNode.txtPerfectCountNum, tostring(nPerfectCount or 0)) - NovaAPI.SetTMPText(self._mapNode.txtGoodCountNum, tostring(nGoodCount or 0)) - NovaAPI.SetTMPText(self._mapNode.txtMissCountNum, tostring(nMissCount or 0)) - self._mapNode.imgFullCombo:SetActive(bFullCombo == true and bAllPerfect == false) - self._mapNode.imgAllPerfect:SetActive(bAllPerfect == true and bFullCombo == true) + NovaAPI.SetTMPText(self._mapNode.txtPerfectCountNum, "x" .. tostring(nPerfectCount or 0)) + NovaAPI.SetTMPText(self._mapNode.txtGoodCountNum, "x" .. tostring(nGoodCount or 0)) + NovaAPI.SetTMPText(self._mapNode.txtMissCountNum, "x" .. tostring(nMissCount or 0)) + self._mapNode.imgFullCombo:SetActive(bFullCombo == true and bAllPerfect == false and 0 < nCookieCount) + self._mapNode.imgAllPerfect:SetActive(bAllPerfect == true and bFullCombo == true and 0 < nCookieCount) self._mapNode.imgNew:SetActive(bIsNewRecord == true) end return CookieScoreBoardCtrl diff --git a/lua/game/ui/play_cookie_400004/cookieboardctrl.lua b/lua/game/ui/play_cookie_400004/cookieboardctrl.lua deleted file mode 100644 index 137d5016..00000000 --- a/lua/game/ui/play_cookie_400004/cookieboardctrl.lua +++ /dev/null @@ -1,1542 +0,0 @@ -local GamepadUIManager = require("GameCore.Module.GamepadUIManager") -local CookieBoardCtrl = class("CookieBoardCtrl", BaseCtrl) -CookieBoardCtrl._mapNodeConfig = { - goBlur = {}, - ScoreBoardRhythm = { - sCtrlName = "Game.UI.Play_Cookie_400004.CookieScoreBoardCtrl" - }, - ScoreBoardOther = { - sCtrlName = "Game.UI.Play_Cookie_400004.CookieScoreBoardCtrl" - }, - btnBackReal = {sComponentName = "NaviButton", callback = "OnBtn_Back"}, - btnPauseReal = {sComponentName = "NaviButton", callback = "OnBtn_Back"}, - txtTotalScore = {sComponentName = "TMP_Text"}, - txtTimerResume = {sNodeName = "txtTime", sComponentName = "TMP_Text"}, - txtAddTime = {sComponentName = "TMP_Text"}, - txtScoreCalculator = {sComponentName = "TMP_Text"}, - animScoreCalculator = { - sNodeName = "imgScoreCalculator", - sComponentName = "Animator" - }, - imgScoreCalculatorFiller = { - sComponentName = "RectTransform" - }, - animScoreCalculatorFiller = { - sNodeName = "imgScoreCalculatorFiller", - sComponentName = "Animator" - }, - imgFillerLight = {}, - btnConfirmScore = { - sComponentName = "UIButton", - callback = "OnBtn_ConfirmGameOver" - }, - btnShortcutConfirmScore = { - sComponentName = "NaviButton", - callback = "OnBtn_ConfirmGameOver", - sAction = "Confirm" - }, - goResult = {}, - animResult = {sNodeName = "goResult", sComponentName = "Animator"}, - animCookiePlate = { - sNodeName = "imgCookiePlate", - sComponentName = "Animator" - }, - goCookieGridList = { - sComponentName = "RectTransform" - }, - CookieGameBoard3x3 = {}, - CookieGameBoard4x4 = {}, - goNextBoard4 = {}, - goNextBoard3 = {}, - goNextTwoBoard4 = {}, - goNextTwoBoard3 = {}, - txtTimer = {sComponentName = "TMP_Text"}, - btnA = { - sComponentName = "NaviButton", - callback = "OnBtn_A", - sAction = "CookieLeft" - }, - btnB = { - sComponentName = "NaviButton", - callback = "OnBtn_B", - sAction = "CookieDown" - }, - btnC = { - sComponentName = "NaviButton", - callback = "OnBtn_C", - sAction = "CookieRight" - }, - btnD = { - sComponentName = "NaviButton", - callback = "OnBtn_D", - sAction = "CookieUp" - }, - btnStart = { - sNodeName = "txtStart", - sComponentName = "NaviButton", - callback = "OnBtn_GameStart", - sAction = "Confirm" - }, - txtStartTip = { - sComponentName = "TMP_Text", - sLanguageId = "Cookie_Act_Start_Tip" - }, - txtStartTMP = { - sComponentName = "TMP_Text", - sLanguageId = "Cookie_Act_GameStart" - }, - txtRhythmStart = { - sComponentName = "TMP_Text", - sLanguageId = "Cookie_Act_Rhythm_Tip" - }, - goHitEffect = {}, - animPerfectEff = { - sNodeName = "imgPerfectEff", - sComponentName = "Animator" - }, - animExcellentEff = { - sNodeName = "imgExcellentEff", - sComponentName = "Animator" - }, - animMissEff = {sNodeName = "imgMissEff", sComponentName = "Animator"}, - txtPerfectCombo = {sComponentName = "TMP_Text"}, - goBlurRes = {}, - imgScoreNMBg = {}, - imgScoreNormalBg = {}, - txtMissCount = { - sComponentName = "TMP_Text", - sLanguageId = "Cookie_Act_Miss_Count" - }, - txtBoxCount = { - nCount = 2, - sComponentName = "TMP_Text", - sLanguageId = "Cookie_Act_Box_Count" - }, - txtBoxCountNumNM = {sComponentName = "TMP_Text"}, - txtBoxCountNumNormal = {sComponentName = "TMP_Text"}, - txtCookieCount = { - nCount = 2, - sComponentName = "TMP_Text", - sLanguageId = "Cookie_Act_Cookie_Count" - }, - txtCookieCountNumNM = {sComponentName = "TMP_Text"}, - txtCookieCountNumNormal = {sComponentName = "TMP_Text"}, - txtTips = { - nCount = 2, - sComponentName = "TMP_Text", - sLanguageId = "Tips_Continue" - }, - txtClickPre = { - nCount = 2, - sComponentName = "TMP_Text", - sLanguageId = "StarTower_Click_Pre" - }, - txtClickSuf = { - nCount = 2, - sComponentName = "TMP_Text", - sLanguageId = "StarTower_Click_Suf" - }, - goRhythmDots = {}, - imgHeartMissEff = {}, - imgDotInner = {nCount = 4}, - imgLight = {nCount = 4}, - animLightBg = { - nCount = 4, - sNodeName = "imgLightBg", - sComponentName = "Animator" - }, - animRoot = { - sNodeName = "----SafeAreaRoot----", - sComponentName = "Animator" - }, - animHeart = { - nCount = 5, - sNodeName = "imgHeartHealth", - sComponentName = "Animator" - }, - animTime = {sNodeName = "imgTimeBg", sComponentName = "Animator"}, - goNoteIndicator = {}, - imgIndicatorPerfect = {}, - imgIndicatorGreat = {}, - imgIndicatorMiss = {} -} -CookieBoardCtrl._mapEventConfig = { - CookieRequestCtrl = "OnEvent_CookieRequestCtrl" -} -local nPerfectTiming = 1.067 -local sDefaultStartAnim = "CookieBoard_in" -local nPreMusicTime = 4 -local nFillerMinSize = 25 -local nFillerMaxSize = 527.5 -local tbResultAnim = { - [GameEnum.CookiePackModel.CookiePackNormalModel] = "CookieBoard_OtherResult", - [GameEnum.CookiePackModel.CookiePackPathsModel] = "CookieBoard_OtherResult", - [GameEnum.CookiePackModel.CookiePackRhythmlModel] = "CookieBoard_RhythmResult", - [GameEnum.CookiePackModel.CookiePackComplexModel] = "CookieBoard_RhythmResult" -} -function CookieBoardCtrl:GameInit() - self._mapNode.txtTimer.gameObject:SetActive(true) - self.nTimeCount = 0.0 - self.nFixedTimer = 0.0 - self.nBeatsTimer = 0.0 - self.nDisposalBeatTimer = 0.0 - self.nNextHaloAnim = 0.0 - self.nWaitingNextBeat = 0 - self.nCurrGridIndex = 1 - self.nCurrBoardIndex = 1 - self.nCurrGird = {1, 1} - self.nScore = 0 - self.nCompBoxCount = 0 - self.nCompCookieCount = 0 - self.bFullCombo = true - self.bAllPerfect = true - self.bPressed = false - self.nCurHealth = 0 - if self.nPackModel == GameEnum.CookiePackModel.CookiePackPathsModel or self.nPackModel == GameEnum.CookiePackModel.CookiePackComplexModel then - self.nPathGroupId = self.tbFloor[self.nCurrLevelConfigIdx].PackagePathsGroupId - end - if self.nPackModel == GameEnum.CookiePackModel.CookiePackRhythmlModel or self.nPackModel == GameEnum.CookiePackModel.CookiePackComplexModel then - self.nHitThreshold = self.tbFloor[self.nCurrLevelConfigIdx].PreRange / 100 - self.nBeatInterval = 60 / self.tbFloor[self.nCurrLevelConfigIdx].RhythmlTime - end - self:GetScoreFactors() - self:RefreshCountDownTimer() - self.bPaused = false - self.nPerfectCount = 0 - self.nPerfectCombo = 0 - self.nPerfectTemp = 0 - self.nCriticalPerfectCount = 0 - self.nGoodCount = 0 - self.nMissCount = 0 - self.bCurrNoteHit = false - self.bMissSwitch = false - self.bShowBeatLight = false - self.bNewBeat = true - self.nBoardSize = self.tbFloor[self.nCurrLevelConfigIdx].Size - self:RoundStart() - self:RefreshNextBoards() -end -function CookieBoardCtrl:UpdateActiveButtons() - local nPreCookieType = self.tbActiveCookieTypes - local tbButtonsConfig = self.tbFloor[self.nCurrLevelConfigIdx].CookieTypeNum - self.tbActiveCookieTypes = {} - if tbButtonsConfig == nil or #tbButtonsConfig == 0 then - self.tbActiveCookieTypes = { - 1, - 2, - 3, - 4 - } - else - for _, nCookieType in ipairs(tbButtonsConfig) do - table.insert(self.tbActiveCookieTypes, nCookieType) - end - end - local bSwitchPlate = false - if #nPreCookieType ~= 0 and #nPreCookieType ~= #self.tbActiveCookieTypes then - bSwitchPlate = true - else - for k, v in pairs(nPreCookieType) do - if v ~= self.tbActiveCookieTypes[k] then - bSwitchPlate = true - break - end - end - end - if bSwitchPlate then - CS.WwiseAudioManager.Instance:PlaySound("mode_cookie2_drawer") - self._mapNode.animCookiePlate:Play("CookieBoard_CookiePlate_out", 0, 0) - local nAnimLength = NovaAPI.GetAnimClipLength(self._mapNode.animCookiePlate, { - "CookieBoard_CookiePlate_out" - }) - self:AddTimer(1, nAnimLength, function() - self._mapNode.animCookiePlate:Play("CookieBoard_CookiePlate_in", 0, 0) - end, true, true, true) - end -end -function CookieBoardCtrl:ApplyButtonActivation() - local IsButtonActive = function(nCookieType) - for _, nActiveCookieType in ipairs(self.tbActiveCookieTypes) do - if nActiveCookieType == nCookieType then - return true - end - end - return false - end - self._mapNode.btnA.gameObject:SetActive(IsButtonActive(1)) - self._mapNode.btnB.gameObject:SetActive(IsButtonActive(2)) - self._mapNode.btnC.gameObject:SetActive(IsButtonActive(3)) - self._mapNode.btnD.gameObject:SetActive(IsButtonActive(4)) -end -function CookieBoardCtrl:RoundStart() - if nil ~= self.CookieGameBoard then - self.CookieGameBoard:SetActive(false) - end - self:GetBoardData() - if nil ~= self.CookieGameBoard then - self.CookieGameBoard:SetActive(true) - self.goCookieGridList = self.CookieGameBoard.transform:Find("goCookieGridList") - self.trBoardersVertical = self.CookieGameBoard.transform:Find("goBoardersVertical").transform - self.trBoardersHorizontal = self.CookieGameBoard.transform:Find("goBoardersHorizontal").transform - end - for i = 1, #self._mapNode.imgDotInner do - local imgDot = self._mapNode.imgDotInner[i] - if imgDot ~= nil then - imgDot.gameObject:SetActive(false) - end - end - for i = 1, #self._mapNode.imgLight do - local imgDot = self._mapNode.imgLight[i] - if imgDot ~= nil then - imgDot.gameObject:SetActive(false) - end - end - self:RefreshBoard() -end -function CookieBoardCtrl:GetBoardData() - local nGoalBoxNum = 0 - if self.nCurrLevelConfigIdx + 1 <= #self.tbFloor then - nGoalBoxNum = self.tbFloor[self.nCurrLevelConfigIdx + 1].PackageNum - else - nGoalBoxNum = self.nCurrBoardIndex - end - if self.nCurrLevelConfigIdx < #self.tbFloor and nGoalBoxNum < self.nCurrBoardIndex then - self.nCurrLevelConfigIdx = self.nCurrLevelConfigIdx + 1 - self.nBoardSize = self.tbFloor[self.nCurrLevelConfigIdx].Size - if self.nPackModel == GameEnum.CookiePackModel.CookiePackPathsModel or self.nPackModel == GameEnum.CookiePackModel.CookiePackComplexModel then - self.nPathGroupId = self.tbFloor[self.nCurrLevelConfigIdx].PackagePathsGroupId - end - if self.nPackModel == GameEnum.CookiePackModel.CookiePackRhythmlModel or self.nPackModel == GameEnum.CookiePackModel.CookiePackComplexModel then - self.nHitThreshold = self.tbFloor[self.nCurrLevelConfigIdx].PreRange / 100 - local nPrevBeat = self.nBeatInterval - self.nBeatInterval = 60 / self.tbFloor[self.nCurrLevelConfigIdx].RhythmlTime - if nPrevBeat ~= self.nBeatInterval then - self.bShowBeatLight = true - end - end - self:UpdateActiveButtons() - self:ApplyButtonActivation() - end - self.tbGrid, self.tbPath = self:GenerateBoard(not self.bPipelineMode) - self.CookieGameBoard = self.nBoardSize == 3 and self._mapNode.CookieGameBoard3x3 or self._mapNode.CookieGameBoard4x4 -end -function CookieBoardCtrl:RefreshBoard() - self:ResetEff() - self:UnbindGridCtrl() - if self.trBoardersVertical ~= nil then - for i = 0, self.trBoardersVertical.childCount - 1 do - local child = self.trBoardersVertical:GetChild(i) - if child ~= nil then - child.gameObject:SetActive(false) - end - end - end - if self.trBoardersHorizontal ~= nil then - for i = 0, self.trBoardersHorizontal.childCount - 1 do - local child = self.trBoardersHorizontal:GetChild(i) - if child ~= nil then - child.gameObject:SetActive(false) - end - end - end - local nGridNum = self.nBoardSize * self.nBoardSize - for i = 1, nGridNum do - local m = self.tbPath[i][1] - local n = self.tbPath[i][2] - local nTbIndex = (m - 1) * self.nBoardSize + n - local goGrid = self.goCookieGridList:GetChild(nTbIndex - 1) - goGrid.gameObject:SetActive(true) - local currCtrl = self:BindCtrlByNode(goGrid, "Game.UI.Play_Cookie_400004.CookieGridCtrl") - self.tbGridCtrl[nTbIndex] = currCtrl - self.tbGridCtrl[nTbIndex]:Init(self.tbGrid[m][n], self.nHitThreshold, self.nPerfectThreshold) - if self.bPipelineMode then - local tbBorders = { - true, - true, - true, - true - } - local nNext = i + 1 - if nGridNum >= nNext then - local j = self.tbPath[nNext][1] - local k = self.tbPath[nNext][2] - if j == m + 1 and k == n then - tbBorders[2] = false - end - if j == m - 1 and k == n then - tbBorders[1] = false - end - if k == n + 1 and j == m then - tbBorders[4] = false - end - if k == n - 1 and j == m then - tbBorders[3] = false - end - end - local nPrev = i - 1 - if 1 <= nPrev then - local j = self.tbPath[nPrev][1] - local k = self.tbPath[nPrev][2] - if j + 1 == m and k == n then - tbBorders[1] = false - end - if j - 1 == m and k == n then - tbBorders[2] = false - end - if k + 1 == n and j == m then - tbBorders[3] = false - end - if k - 1 == n and j == m then - tbBorders[4] = false - end - end - local tbBoarderGo = self:GetGridBorders(m, n) - for idx, bActive in ipairs(tbBorders) do - local goBoarder = tbBoarderGo[idx] - if goBoarder ~= nil then - goBoarder.gameObject:SetActive(bActive) - end - end - end - end - self.nextCtrl = self.tbGridCtrl[1] - self.currCtrl = self.tbGridCtrl[1] -end -function CookieBoardCtrl:GetGridBorders(m, n) - local up, down, left, right - local size = self.nBoardSize or 0 - if size <= 0 or self.trBoardersHorizontal == nil or self.trBoardersVertical == nil then - return { - up, - down, - left, - right - } - end - local getHorizontal = function(rowIndex, colIndex) - if rowIndex < 1 or rowIndex > size then - return nil - end - if colIndex < 1 or colIndex > size then - return nil - end - local boarder = self.trBoardersHorizontal:Find("boarder" .. rowIndex .. "_" .. colIndex) - return boarder - end - local getVertical = function(rowIndex, colIndex) - if colIndex < 1 or colIndex > size then - return nil - end - if rowIndex < 1 or rowIndex > size then - return nil - end - local boarder = self.trBoardersVertical:Find("boarder" .. rowIndex .. "_" .. colIndex) - return boarder - end - up = getVertical(m - 1, n) - down = getVertical(m, n) - left = getHorizontal(m, n - 1) - right = getHorizontal(m, n) - return { - up, - down, - left, - right - } -end -function CookieBoardCtrl:GetScoreFactors() - self.nCriticalPerfectFactorA = 0 - self.nCriticalPerfectFactorB = 0.0 - self.nPerfectFactorA = 0 - self.nPerfectFactorB = 0.0 - self.nGoodFactorA = 0 - self.nGoodFactorB = 0.0 - local mapCPF = ConfigTable.GetData("CookieRhythmlResult", GameEnum.CookieRhythmlResult.Excellent) - if mapCPF ~= nil then - if mapCPF.AddScoreType == 1 then - self.nCriticalPerfectFactorA = mapCPF.AddScore - else - self.nCriticalPerfectFactorB = mapCPF.AddScore / 100 - end - end - local mapPF = ConfigTable.GetData("CookieRhythmlResult", GameEnum.CookieRhythmlResult.Perfect) - if mapPF ~= nil then - if mapPF.AddScoreType == 1 then - self.nPerfectFactorA = mapPF.AddScore - else - self.nPerfectFactorB = mapPF.AddScore / 100 - end - end - local mapGF = ConfigTable.GetData("CookieRhythmlResult", GameEnum.CookieRhythmlResult.Good) - if mapGF ~= nil then - if mapGF.AddScoreType == 1 then - self.nGoodFactorA = mapGF.AddScore - else - self.nGoodFactorB = mapGF.AddScore / 100 - end - end -end -function CookieBoardCtrl:RefreshNextBoards() - local nGoalBoxNum = 0 - if self.nCurrLevelConfigIdx + 1 <= #self.tbFloor then - nGoalBoxNum = self.tbFloor[self.nCurrLevelConfigIdx + 1].PackageNum - else - nGoalBoxNum = self.nCurrBoardIndex - end - self._mapNode.goNextBoard4:SetActive(false) - self._mapNode.goNextBoard3:SetActive(false) - self._mapNode.goNextTwoBoard4:SetActive(false) - self._mapNode.goNextTwoBoard3:SetActive(false) - local nNextBoardSize = 3 - local nNextTwoBoardSize = 3 - local nLevelConfigIdx = self.nCurrLevelConfigIdx < #self.tbFloor and self.nCurrLevelConfigIdx + 1 or self.nCurrLevelConfigIdx - if nGoalBoxNum <= self.nCurrBoardIndex then - nNextBoardSize = self.tbFloor[nLevelConfigIdx].Size - nNextTwoBoardSize = self.tbFloor[nLevelConfigIdx].Size - elseif nGoalBoxNum <= self.nCurrBoardIndex + 1 then - nNextTwoBoardSize = self.tbFloor[nLevelConfigIdx].Size - end - if nNextBoardSize == 3 then - self._mapNode.goNextBoard3:SetActive(true) - else - self._mapNode.goNextBoard4:SetActive(true) - end - if nNextTwoBoardSize == 3 then - self._mapNode.goNextTwoBoard3:SetActive(true) - else - self._mapNode.goNextTwoBoard4:SetActive(true) - end -end -function CookieBoardCtrl:SelectionForward() - self.nCurrGridIndex = self.nCurrGridIndex + 1 - if self.nCurrGridIndex > #self.tbPath then - self.nCompBoxCount = self.nCompBoxCount + 1 - self:CalculateScore(false) - self.nCurrGridIndex = 1 - self.nCurrGird = {1, 1} - self.nextCtrl = nil - if self.bRhythmMode then - self.nWaitingNextBeat = 2 - self:PauseGameCtrl() - else - self:NextBox() - end - return - end - self.nCurrGird = self.tbPath[self.nCurrGridIndex] - nTbIndex = (self.nCurrGird[1] - 1) * self.nBoardSize + self.nCurrGird[2] - local nextCtrl = self.tbGridCtrl[nTbIndex] - if nil ~= nextCtrl then - nextCtrl:SetSelect(true) - self.nextCtrl = nextCtrl - end -end -function CookieBoardCtrl:NextBox() - self.nCurrBoardIndex = self.nCurrBoardIndex + 1 - NovaAPI.SetTMPText(self._mapNode.txtBoxCountNumNM, self.nCompBoxCount) - NovaAPI.SetTMPText(self._mapNode.txtBoxCountNumNormal, self.nCompBoxCount) - NovaAPI.CtrlDotweenAnimation(self._mapNode.txtBoxCountNumNM.gameObject, 2) - NovaAPI.CtrlDotweenAnimation(self._mapNode.txtBoxCountNumNM.gameObject, 1) - NovaAPI.CtrlDotweenAnimation(self._mapNode.txtBoxCountNumNormal.gameObject, 2) - NovaAPI.CtrlDotweenAnimation(self._mapNode.txtBoxCountNumNormal.gameObject, 1) - self:SetEnvironmentBeat(false) - self:DisableGrids() - self:PauseGameCtrl() - self.bBlockInput = true - EventManager.Hit(EventId.BlockInput, true) - local nAnimLength = NovaAPI.GetAnimClipLength(self._mapNode.animRoot, { - "CookieBoard_next" - }) - self:AddTimer(1, nAnimLength, function() - self:RoundStart() - self:RefreshNextBoards() - self._mapNode.animRoot:Play("Empty", 0, 0) - end, true, true, true) - if self.bRhythmMode then - local nBeat = self.nBeatInterval or 0 - if 0 < nBeat then - nAnimLength = math.ceil(nAnimLength / nBeat) * nBeat - end - end - CS.WwiseAudioManager.Instance:PlaySound("mode_cookie1_move") - self._mapNode.animRoot:Play("CookieBoard_next", 0, 0) - if self.timerNextBox ~= nil then - self.timerNextBox:Cancel() - self.timerNextBox = nil - end - self.timerNextBox = self:AddTimer(1, nAnimLength, function() - local nextboxcb = function() - self.nFixedTimer = 0 - self.nBeatsTimer = 0 - self.nPrevTime = CS.UnityEngine.Time.time - self.bMissSwitch = false - self.bCurrNoteHit = false - self.bCurrNoteClicked = false - self.bPressed = false - self.bPaused = false - self.bNewBeat = true - self.bBlockInput = false - if self.timerBeat ~= nil then - self.timerBeat:Cancel() - end - self.timerBeat = self:AddTimer(0, self.nBeatInterval, self.OnEvent_Beat, true, true, true) - if self.timerRound ~= nil then - self.timerRound:Cancel() - end - self.timerRound = self:AddTimer(0, 0.034, self.OnEvent_Time, true, true, true) - local sEvent = self:GetSwitchBoxSoundEvent() - CS.WwiseAudioManager.Instance:PostEvent(sEvent) - self:SetEnvironmentBeat(true) - self.tbGridCtrl[1]:SetSelect(true) - EventManager.Hit(EventId.BlockInput, false) - end - if self.bRhythmMode and self.bShowBeatLight then - self.bShowBeatLight = false - self:PlayRhythmStartTip(nextboxcb) - else - nextboxcb() - end - if self.bPipelineMode == true then - self:PlayPathEffect() - end - end, true, true, true) -end -function CookieBoardCtrl:GetSwitchBoxSoundEvent() - local nBPM = self.tbFloor[self.nCurrLevelConfigIdx].RhythmlTime - if nBPM ~= nil and nBPM <= 0 then - return "mode_freeTempo_setState" - end - local sEvent = "mode_" .. nBPM .. "Tempo_setState" - return sEvent -end -function CookieBoardCtrl:GetRhythmSwitchSoundEvent() - if self.bRhythmMode == false then - return - end - local nBPM = self.tbFloor[self.nCurrLevelConfigIdx].RhythmlTime - local sEvent = "mode_cookie_1_pre_" .. tostring(nBPM) - return sEvent -end -local tbCookiePutinSound = { - [4] = "mode_cookie2_putin_bell", - [3] = "mode_cookie2_putin_snowman", - [1] = "mode_cookie2_putin_sock", - [2] = "mode_cookie2_putin_tree" -} -function CookieBoardCtrl:FillCurrentGrid(nInputCookie) - local nTbIndex = (self.nCurrGird[1] - 1) * self.nBoardSize + self.nCurrGird[2] - local nCurrShape = self.tbGridCtrl[nTbIndex]:GetGirdShape() - self.bCurrNoteClicked = true - if nCurrShape == nInputCookie then - CS.WwiseAudioManager.Instance:PlaySound(tbCookiePutinSound[nInputCookie]) - if self.bRhythmMode then - self:NoteCheck() - else - self:FillSuccess() - end - else - self:FillFail(self.tbGridCtrl[nTbIndex]) - end - self.bPressed = false -end -function CookieBoardCtrl:FillSuccess() - self.nCompCookieCount = self.nCompCookieCount + 1 - self:CalculateScore(true) - NovaAPI.SetTMPText(self._mapNode.txtCookieCountNumNM, self.nCompCookieCount) - NovaAPI.SetTMPText(self._mapNode.txtCookieCountNumNormal, self.nCompCookieCount) - NovaAPI.CtrlDotweenAnimation(self._mapNode.txtCookieCountNumNM.gameObject, 2) - NovaAPI.CtrlDotweenAnimation(self._mapNode.txtCookieCountNumNM.gameObject, 1) - NovaAPI.CtrlDotweenAnimation(self._mapNode.txtCookieCountNumNormal.gameObject, 2) - NovaAPI.CtrlDotweenAnimation(self._mapNode.txtCookieCountNumNormal.gameObject, 1) - self.nCurrGird = self.tbPath[self.nCurrGridIndex] - local nTbIndex = (self.nCurrGird[1] - 1) * self.nBoardSize + self.nCurrGird[2] - self.currCtrl = self.tbGridCtrl[nTbIndex] - if nil ~= self.currCtrl then - self.currCtrl:SetSelect(false) - self.currCtrl:SetFilled() - end - if self.bRhythmMode then - self.bWaitingNextBeatNote = true - if self.nCurrGridIndex + 1 > #self.tbPath then - self.bBlockInput = true - EventManager.Hit(EventId.BlockInput, true) - end - else - self:SelectionForward() - end -end -function CookieBoardCtrl:FillFail(objCtrl) - local nBlockTime = ConfigTable.GetConfigNumber("Cookie_ErrorTime") or 0.5 - if objCtrl ~= nil then - objCtrl:PlayWrongAnim(nBlockTime, self.bRhythmMode and self.bPipelineMode) - end - CS.WwiseAudioManager.Instance:PlaySound("mode_cookie1_error") - if self.bRhythmMode then - self.nMissCount = self.nMissCount + 1 - self.nHitType = GameEnum.CookieRhythmlResult.Miss - self.nPerfectTemp = 0 - self.nPerfectCombo = 0 - self.bFullCombo = false - self.bAllPerfect = false - if self.bPipelineMode then - self:LoseHeart() - end - else - EventManager.Hit(EventId.TemporaryBlockInput, nBlockTime) - end - self:CalculateScore(false) -end -function CookieBoardCtrl:LoseHeart() - self.nCurHealth = self.nCurHealth + 1 - self._mapNode.animHeart[self.nCurHealth]:Play("CookieBoard_Heart_Lose") - if self.nCurHealth >= 5 then - self:LevelEnd() - return - end -end -function CookieBoardCtrl:PauseGameCtrl() - self.bPaused = true -end -function CookieBoardCtrl:ResumeGameCtrl() - self.bBlockInput = true - EventManager.Hit(EventId.BlockInput, true) - self._mapNode.animRoot:Play("CookieBoard_restart", 0, 0) - NovaAPI.SetTMPText(self._mapNode.txtTimerResume, self.nReturnCd) - CS.WwiseAudioManager.Instance:PlaySound("mode_cookie1_countdown") - self.nTimeResume = 0 - self.timerPause = self:AddTimer(0, 1, self.OnEvent_PauseResume, true, true, true) -end -function CookieBoardCtrl:GenerateBoard(bFixedPath) - if not bFixedPath then - self.tbCurrPath = {} - if self.nOverridePathId == 0 then - local tbRandom = {} - for k, v in pairs(self.tbPathGroup) do - if v.PathGroupId == self.nPathGroupId then - table.insert(tbRandom, v.Id) - end - end - local nRandomIdx = math.random(1, #tbRandom) - while tbRandom[nRandomIdx] == self.nLastPath do - nRandomIdx = math.random(1, #tbRandom) - end - self.nLastPath = tbRandom[nRandomIdx] - self.tbCurrPath = decodeJson(self.tbPathGroup[tbRandom[nRandomIdx]].PackagePathsResource) - else - local bFind = false - for k, v in pairs(self.tbPathGroup) do - if v.Id == self.nOverridePathId then - bFind = true - self.tbCurrPath = decodeJson(v.PackagePathsResource) - break - end - end - if not bFind then - self.tbCurrPath = decodeJson(self.tbPathGroup[1].PackagePathsResource) - self.nOverridePathId = 0 - end - self.nBoardSize = math.floor(math.sqrt(#self.tbCurrPath)) - end - else - self.tbCurrPath = {} - for i = 1, self.nBoardSize do - for j = 1, self.nBoardSize do - table.insert(self.tbCurrPath, {i, j}) - end - end - end - if nil == self.tbCurrPath then - return - end - local tbGrid = {} - for i = 1, self.nBoardSize do - tbGrid[i] = {} - for j = 1, self.nBoardSize do - tbGrid[i][j] = 0 - end - end - local tbPrev = {0, 0} - for k, v in pairs(self.tbCurrPath) do - local nActiveCookieCount = #self.tbActiveCookieTypes - local nRandomIndex = math.random(1, nActiveCookieCount) - local nCur = self.tbActiveCookieTypes[nRandomIndex] - while nCur == tbPrev[1] and tbPrev[1] == tbPrev[2] and 1 < nActiveCookieCount do - nRandomIndex = math.random(1, nActiveCookieCount) - nCur = self.tbActiveCookieTypes[nRandomIndex] - end - tbGrid[v[1]][v[2]] = nCur - tbPrev[1] = tbPrev[2] - tbPrev[2] = nCur - end - return tbGrid, self.tbCurrPath -end -function CookieBoardCtrl:ResetEff() - self._mapNode.animPerfectEff.transform:SetParent(self._mapNode.goHitEffect.transform, false) - self._mapNode.animExcellentEff.transform:SetParent(self._mapNode.goHitEffect.transform, false) - self._mapNode.animMissEff.transform:SetParent(self._mapNode.goHitEffect.transform, false) - self._mapNode.animPerfectEff.gameObject:SetActive(false) - self._mapNode.animExcellentEff.gameObject:SetActive(false) - self._mapNode.animMissEff.gameObject:SetActive(false) -end -function CookieBoardCtrl:SetButtonsActive(bActive) - self._mapNode.btnA.interactable = bActive - self._mapNode.btnB.interactable = bActive - self._mapNode.btnC.interactable = bActive - self._mapNode.btnD.interactable = bActive -end -function CookieBoardCtrl:CalculateScore(bPlayAnim) - local nScore = (self.nCompBoxCount * 10 + self.nCompCookieCount + (self.nPerfectCount - self.nMissCount) * 3 + (self.nCriticalPerfectCount * self.nCriticalPerfectFactorA + self.nPerfectCount * self.nPerfectFactorA + self.nGoodCount * self.nGoodFactorA)) * (1 + (self.nCriticalPerfectCount * self.nCriticalPerfectFactorB + self.nPerfectCount * self.nPerfectFactorB + self.nGoodCount * self.nGoodFactorB)) - if nScore < 0 then - nScore = 0 - end - self.nScore = math.ceil(nScore) - if bPlayAnim then - if self.nHitType == GameEnum.CookieRhythmlResult.Excellent then - self._mapNode.animScoreCalculator:Play("CookieBoard_Score_CriticalPerfect", 0, 0) - else - self._mapNode.animScoreCalculator:Play("CookieBoard_ScoreCalculator_up", 0, 0) - end - end - self.nHitType = GameEnum.CookieRhythmlResult.Miss - local wait = function() - coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) - NovaAPI.SetTMPText(self._mapNode.txtScoreCalculator, self.nScore) - local nScorePercentage = self.nScore / (self.nPassScore > 0 and self.nPassScore or 1) - if 1 < nScorePercentage then - nScorePercentage = 1 - if bPlayAnim then - self._mapNode.animScoreCalculatorFiller:Play("CookieBoard_Bar_Full", 0, 0) - end - end - local nFillerSize = nScorePercentage * nFillerMaxSize - if nFillerSize < nFillerMinSize and 0 < nFillerSize then - nFillerSize = nFillerMinSize - end - self._mapNode.imgFillerLight:SetActive(0 < nFillerSize) - self._mapNode.imgScoreCalculatorFiller.sizeDelta = Vector2(nFillerSize, self._mapNode.imgScoreCalculatorFiller.sizeDelta.y) - end - cs_coroutine.start(wait) -end -function CookieBoardCtrl:UnbindGridCtrl() - for k, objCtrl in pairs(self.tbGridCtrl) do - if objCtrl ~= nil then - self:UnbindCtrlByNode(objCtrl) - self.tbGridCtrl[k] = nil - end - end -end -function CookieBoardCtrl:DisableGrids() - for i = 1, self.goCookieGridList.childCount do - local goGrid = self.goCookieGridList:GetChild(i - 1) - if goGrid ~= nil then - goGrid.gameObject:SetActive(false) - end - end -end -function CookieBoardCtrl:GetLevelConfig(sTableName) - local tbConfig = {} - local fc = function(tbData) - if self.nLevelId == tbData.PlayGroupId then - table.insert(tbConfig, tbData) - end - end - ForEachTableLine(ConfigTable.Get(sTableName), fc) - return tbConfig -end -function CookieBoardCtrl:GameStart() - if self.bRhythmMode then - self:PlayRhythmStartTip(function() - self:GameTrigger() - end) - else - self:GameTrigger() - end - if self.bPipelineMode == true then - self:PlayPathEffect() - end -end -function CookieBoardCtrl:GameTrigger() - if self.timerRound ~= nil then - self.timerRound:Cancel() - end - if self.timerBeat ~= nil then - self.timerBeat:Cancel() - end - self:SetEnvironmentBeat(true) - self.nPrevTime = CS.UnityEngine.Time.time - self.timerRound = self:AddTimer(0, 0.034, self.OnEvent_Time, true, true, true) - self.timerBeat = self:AddTimer(0, self.nBeatInterval, self.OnEvent_Beat, true, true, true) - local sEvent = self:GetSwitchBoxSoundEvent() - CS.WwiseAudioManager.Instance:PostEvent(sEvent) - self.bGameStarted = true - self._mapNode.btnBackReal.gameObject:SetActive(not self.bGameStarted) - self._mapNode.btnPauseReal.gameObject:SetActive(self.bGameStarted) - self.tbGridCtrl[1]:SetSelect(true) - self:SetButtonsActive(true) -end -function CookieBoardCtrl:PlayRhythmStartTip(callback) - self._mapNode.goRhythmDots:SetActive(true) - local nAnimLength = NovaAPI.GetAnimClipLength(self._mapNode.animRoot, { - "CookieBoard_in_Rhythm" - }) - self._mapNode.animRoot:Play("CookieBoard_in_Rhythm", 0, 0) - self:AddTimer(1, nAnimLength, function() - self:StartBeatLightLoop(self.nBeatInterval, function() - if callback ~= nil then - callback() - end - end) - end, true, true, true) -end -function CookieBoardCtrl:SetEnvironmentBeat(bPlay) - if bPlay == false then - self.animBtnA:SetFloat("PlaySpeed", 0) - self.animBtnB:SetFloat("PlaySpeed", 0) - self.animBtnC:SetFloat("PlaySpeed", 0) - self.animBtnD:SetFloat("PlaySpeed", 0) - self._mapNode.animTime:SetFloat("PlaySpeed", 0) - return - end - local nAnimationLength = NovaAPI.GetAnimClipLength(self.animBtnA, { - "CookieBoard_Platebtn_Loop" - }) - local nPlaySpeed = nAnimationLength / (self.nBeatInterval or 1) - self.animBtnA:SetFloat("PlaySpeed", nPlaySpeed) - self.animBtnB:SetFloat("PlaySpeed", nPlaySpeed) - self.animBtnC:SetFloat("PlaySpeed", nPlaySpeed) - self.animBtnD:SetFloat("PlaySpeed", nPlaySpeed) - self._mapNode.animTime:SetFloat("PlaySpeed", nPlaySpeed) -end -function CookieBoardCtrl:NoteCheck() - if self.nFixedTimer < self.nBeatInterval - self.nHitThreshold then - return - end - EventManager.Hit(EventId.TemporaryBlockInput, 0.3) - local nNextRes = self.timerBeat:GetRemainInterval() - local nRes = self.nBeatInterval - nNextRes - if math.abs(nNextRes) < math.abs(nRes) then - nRes = nNextRes - end - printLog("判定:当前音符时间差为 " .. nRes .. "\n节拍器时间:" .. self.nBeatsTimer .. "\n时钟时间:" .. self.nFixedTimer) - if nRes > self.nHitThreshold or nRes < -self.nHitThreshold then - return - end - self.bCurrNoteHit = true - self.nHitType = GameEnum.CookieRhythmlResult.Miss - if nRes < self.nPerfectThreshold and nRes > -self.nPerfectThreshold then - self:NotePerfect() - elseif nRes < self.nGoodThreshold and nRes > -self.nGoodThreshold then - self:NoteGood() - else - self.bCurrNoteHit = false - self:NoteMiss() - self:PlayHitEffect(GameEnum.CookieRhythmlResult.Miss) - CS.WwiseAudioManager.Instance:PlaySound("mode_cookie1_wrong") - printLog("判定:Miss 没有FC了") - return - end - CS.WwiseAudioManager.Instance:PlaySound("mode_cookie1_test") - self:PlayHitEffect(self.nHitType) - self:FillSuccess() -end -function CookieBoardCtrl:NotePerfect() - printLog("判定:Perfect Critical") - self.nHitType = GameEnum.CookieRhythmlResult.Perfect - self.nPerfectTemp = self.nPerfectTemp + 1 - self.nPerfectCount = self.nPerfectCount + 1 - self.nPerfectCombo = self.nPerfectCombo + 1 - self.nTimeCount = self.nTimeCount - 0.3 - NovaAPI.SetTMPText(self._mapNode.txtAddTime, "+0.3s") - self._mapNode.animTime:Play("CookieBoard_AddTime_in", 0, 0) - self:RefreshCountDownTimer() - if self.nPerfectTemp >= 3 then - self.nCriticalPerfectCount = self.nCriticalPerfectCount + 1 - self.nHitType = GameEnum.CookieRhythmlResult.Excellent - if self.nPerfectTemp == 3 then - CS.WwiseAudioManager.Instance:PlaySound("mode_cookie1_perfect_ex_first") - elseif self.nPerfectTemp > 3 then - CS.WwiseAudioManager.Instance:PlaySound("mode_cookie1_perfect_ex") - end - else - CS.WwiseAudioManager.Instance:PlaySound("mode_cookie1_perfect") - end -end -function CookieBoardCtrl:NoteGood() - printLog("判定:Good 你有一个好") - self.nHitType = GameEnum.CookieRhythmlResult.Good - self.nGoodCount = self.nGoodCount + 1 - self.nPerfectTemp = 0 - self.nPerfectCombo = 0 - self.bAllPerfect = false - CS.WwiseAudioManager.Instance:PlaySound("mode_cookie1_nice") -end -function CookieBoardCtrl:NoteMiss() - self.nMissCount = self.nMissCount + 1 - self.nPerfectTemp = 0 - self.nPerfectCombo = 0 - self:CalculateScore(false) - self.bFullCombo = false - self.bAllPerfect = false - self.nHitType = GameEnum.CookieRhythmlResult.Miss - if self.bPipelineMode and self.bRhythmMode then - self:LoseHeart() - end -end -function CookieBoardCtrl:PlayPathEffect() - local nCurIndex = 1 - local nEffInterval = 0.1 - if self.bRhythmMode then - local nGridCount = self.nBoardSize * self.nBoardSize - nEffInterval = self.nBeatInterval / 2.5 / nGridCount - end - self.gridItemAnimTimer = self:AddTimer(0, nEffInterval, function() - nCurIndex = nCurIndex + 1 - if nCurIndex > #self.tbGridCtrl and self.gridItemAnimTimer ~= nil then - self.gridItemAnimTimer:Cancel() - self.gridItemAnimTimer = nil - EventManager.Hit(EventId.BlockInput, false) - return - end - local currGrid = self.tbPath[nCurIndex] - if currGrid == nil then - return - end - local m = self.tbPath[nCurIndex][1] - local n = self.tbPath[nCurIndex][2] - local nTbIndex = (m - 1) * self.nBoardSize + n - local currCtrl = self.tbGridCtrl[nTbIndex] - if currCtrl ~= nil then - currCtrl:PlayLightAnim() - end - end, true, true, true) -end -function CookieBoardCtrl:PlayHitEffect(nHitType) - self:ResetEff() - local nAnimLength = 0.75 - if nHitType == GameEnum.CookieRhythmlResult.Excellent then - end - if nHitType == GameEnum.CookieRhythmlResult.Perfect or nHitType == GameEnum.CookieRhythmlResult.Excellent then - NovaAPI.SetTMPText(self._mapNode.txtPerfectCombo, string.format("x%d", self.nPerfectCombo)) - self._mapNode.txtPerfectCombo.gameObject:SetActive(self.nPerfectCombo >= 2) - self._mapNode.animPerfectEff.gameObject:SetActive(true) - self._mapNode.animPerfectEff.transform:SetParent(self.nextCtrl.gameObject.transform, false) - nAnimLength = NovaAPI.GetAnimClipLength(self._mapNode.animPerfectEff, { - "CookieBoard_HitEffect_perfect" - }) - self._mapNode.animPerfectEff:Play("CookieBoard_HitEffect_perfect", 0, 0) - elseif nHitType == GameEnum.CookieRhythmlResult.Good then - self._mapNode.animExcellentEff.gameObject:SetActive(true) - self._mapNode.animExcellentEff.transform:SetParent(self.nextCtrl.gameObject.transform, false) - nAnimLength = NovaAPI.GetAnimClipLength(self._mapNode.animExcellentEff, { - "CookieBoard_HitEffect_excellent" - }) - self._mapNode.animExcellentEff:Play("CookieBoard_HitEffect_excellent", 0, 0) - elseif nHitType == GameEnum.CookieRhythmlResult.Miss then - self._mapNode.animMissEff.gameObject:SetActive(true) - self._mapNode.animMissEff.transform:SetParent(self.nextCtrl.gameObject.transform, false) - nAnimLength = NovaAPI.GetAnimClipLength(self._mapNode.animMissEff, { - "CookieBoard_HitEffect_miss" - }) - self._mapNode.animMissEff:Play("CookieBoard_HitEffect_miss", 0, 0) - end - if self.timerEff ~= nil then - self.timerEff:Cancel() - end - self.timerEff = self:AddTimer(1, nAnimLength + 0.15, "ResetEff", true, true, true) -end -function CookieBoardCtrl:StartBeatLightLoop(nInterval, endCallback) - for i = 1, #self._mapNode.imgDotInner do - local imgDot = self._mapNode.imgDotInner[i] - if imgDot ~= nil then - imgDot.gameObject:SetActive(false) - end - end - for i = 1, #self._mapNode.imgLight do - local imgDot = self._mapNode.imgLight[i] - if imgDot ~= nil then - imgDot.gameObject:SetActive(false) - end - end - for i = 1, #self._mapNode.animLightBg do - local currLight = self._mapNode.animLightBg[i] - if currLight ~= nil then - local goHalo = currLight.gameObject.transform:Find("imgHalo_01") - if goHalo ~= nil then - goHalo.gameObject:SetActive(false) - end - end - end - self.nBeatLightIndex = nil - self.nBeatLightCount = 0 - local nHaloCount = 1 - local beatHaloLoop = function() - local currLight = self._mapNode.animLightBg[nHaloCount] - if currLight ~= nil then - local goHalo = currLight.gameObject.transform:Find("imgHalo_01") - if goHalo ~= nil then - goHalo.gameObject:SetActive(true) - end - local nAnimTime = NovaAPI.GetAnimClipLength(currLight, { - "CookieBoard_RhythmStar_Tips" - }) - currLight:SetFloat("PlaySpeed", math.floor(nAnimTime / self.nHitThreshold * 100) / 100) - currLight:Play("CookieBoard_RhythmStar_Tips", 0, 0) - elseif self.timerBeatHalo ~= nil then - self.timerBeatHalo:Cancel() - self.timerBeatHalo = nil - end - nHaloCount = nHaloCount + 1 - end - self:AddTimer(1, nInterval - self.nHitThreshold, function() - beatHaloLoop() - self.timerBeatHalo = self:AddTimer(0, nInterval, beatHaloLoop, true, true, true) - end, true, true, true) - local bBeatPlayed = false - local sEvent = self:GetRhythmSwitchSoundEvent() - self.timerBeatLight = self:AddTimer(0, nInterval, function() - self:BeatLightLoop(true) - if bBeatPlayed == false then - bBeatPlayed = true - CS.WwiseAudioManager.Instance:PostEvent(sEvent) - end - self.nBeatLightCount = self.nBeatLightCount + 1 - if self.nBeatLightCount >= 4 then - local nAnimLength = NovaAPI.GetAnimClipLength(self._mapNode.animRoot, { - "CookieBoard_out_Rhythm" - }) - self._mapNode.animRoot:Play("CookieBoard_out_Rhythm", 0, 0) - if endCallback ~= nil then - endCallback() - end - if self.timerBeatLight ~= nil then - self.timerBeatLight:Cancel() - self.timerBeatLight = nil - end - end - end, true, true, true) -end -function CookieBoardCtrl:BeatLightLoop(bStart) - local tbDots = bStart and self._mapNode.imgLight or self._mapNode.imgDotInner - for i = 1, #tbDots do - local imgDot = tbDots[i] - if imgDot ~= nil then - imgDot.gameObject:SetActive(false) - end - end - if self.nBeatLightIndex == nil then - self.nBeatLightIndex = 1 - else - self.nBeatLightIndex = self.nBeatLightIndex + 1 - if self.nBeatLightIndex > #tbDots then - self.nBeatLightIndex = 1 - end - end - local imgDotLight = tbDots[self.nBeatLightIndex] - if imgDotLight ~= nil then - imgDotLight.gameObject:SetActive(true) - end -end -function CookieBoardCtrl:RefreshCountDownTimer() - local nRemainTime = self.nTimeLimit - self.nTimeCount - local nRemainMin = math.floor(nRemainTime / 60) - local nRemainSec = math.floor(nRemainTime % 60) - local sTime = string.format("%02d:%02d", nRemainMin, nRemainSec) - NovaAPI.SetTMPText(self._mapNode.txtTimer, sTime) - if nRemainTime < 0 then - self:LevelEnd() - end -end -function CookieBoardCtrl:LevelEnd() - self:PauseGameCtrl() - if nil ~= self.CookieGameBoard then - self.CookieGameBoard:SetActive(false) - end - self.bGameStarted = false - self:SetButtonsActive(false) - NovaAPI.SetTMPText(self._mapNode.txtTimer, "00:00") - self:CalculateScore(false) - self._mapNode.goResult:SetActive(true) - self._mapNode.goBlurRes:SetActive(true) - local bNewRecord = false - local cookieData = PlayerData.Activity:GetActivityDataById(self.nActId) - local levelData = cookieData:GetLevelDataById(self.nLevelId) - if levelData ~= nil and self.nScore > levelData.nMaxScore then - bNewRecord = true - end - if self.bRhythmMode == false then - self.bFullCombo = false - self.bAllPerfect = false - end - if self.timerRound ~= nil then - self.timerRound:Cancel() - end - self:SetEnvironmentBeat(false) - CS.WwiseAudioManager.Instance:PlaySound("mode_cookie1_complete") - local wait = function() - coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) - self.goScoreBoard.gameObject:SetActive(true) - self.goScoreBoard:Init(self.nPackModel, self.nScore, self.nCompCookieCount, self.nCompBoxCount, self.nCriticalPerfectCount, self.nPerfectCount, self.nGoodCount, self.nMissCount, bNewRecord, self.bFullCombo, self.bAllPerfect) - self._mapNode.animResult:Play(tbResultAnim[self.nPackModel], 0, 0) - end - local callback = function() - if bNewRecord and self.bRhythmMode and self.bPipelineMode then - cookieData:SetNMHighScoreDay() - end - self._mapNode.btnConfirmScore.gameObject:SetActive(true) - self._mapNode.btnShortcutConfirmScore.gameObject:SetActive(true) - end - EventManager.Hit("Cookie_Game_Complete", self.nLevelId, self.nScore, self.nCompBoxCount, self.nCompCookieCount, self.nGoodCount, self.nPerfectCount, self.nCriticalPerfectCount, self.nMissCount, callback) - EventManager.Hit(EventId.TemporaryBlockInput, 2) - cs_coroutine.start(wait) -end -function CookieBoardCtrl:ResumeTrigger() - self:SetEnvironmentBeat(true) - self.nFixedTimer = 0 - self.nBeatsTimer = 0 - self.bBlockInput = false - self.bMissSwitch = false - self.bCurrNoteHit = false - self.bCurrNoteClicked = false - self.bPaused = false - self.bPressed = false - self.bNewBeat = true - EventManager.Hit(EventId.BlockInput, false) - if self.bRhythmMode then - EventManager.Hit(EventId.TemporaryBlockInput, 0.1) - end - if self.timerPause ~= nil then - self.timerPause:Cancel() - end -end -function CookieBoardCtrl:OnBtn_A() - if self.bPaused or self.bPressed then - return - end - self.bPressed = true - self.animBtnA:Play("CookieBoard_Platebtn_Hit", 0, 0) - self:FillCurrentGrid(1) -end -function CookieBoardCtrl:OnBtn_B() - if self.bPaused or self.bPressed then - return - end - self.bPressed = true - self.animBtnB:Play("CookieBoard_Platebtn_Hit", 0, 0) - self:FillCurrentGrid(2) -end -function CookieBoardCtrl:OnBtn_C() - if self.bPaused or self.bPressed then - return - end - self.bPressed = true - self.animBtnC:Play("CookieBoard_Platebtn_Hit", 0, 0) - self:FillCurrentGrid(3) -end -function CookieBoardCtrl:OnBtn_D() - if self.bPaused or self.bPressed then - return - end - self.bPressed = true - self.animBtnD:Play("CookieBoard_Platebtn_Hit", 0, 0) - self:FillCurrentGrid(4) -end -function CookieBoardCtrl:OnBtn_ConfirmGameOver() - local closePanel = function() - EventManager.Hit(EventId.ClosePanel, PanelId.CookieBoardPanel_400004) - end - local rewardChangeInfo = self.cookieData:GetLevelReward() - if rewardChangeInfo ~= nil and #rewardChangeInfo.Props > 0 then - self.cookieData:SetLevelReward(nil) - local levelData = ConfigTable.GetData("CookieLevel", self.nLevelId) - if levelData ~= nil then - local tbRewardData = {} - for i = 1, 3 do - local nItemId = levelData["FirstCompletionReward" .. i .. "Tid"] - local nItemCount = levelData["FirstCompletionReward" .. i .. "Qty"] - if nItemId ~= nil and 0 < nItemId then - local tbData = { - Tid = nItemId, - Qty = nItemCount, - rewardType = AllEnum.RewardType.First - } - table.insert(tbRewardData, tbData) - end - end - if tbRewardData ~= nil and 0 < #tbRewardData then - UTILS.OpenReceiveByDisplayItem(tbRewardData or {}, rewardChangeInfo, function() - local nRandom = math.random(31, 32) - EventManager.Hit(EventId.SetTransition, nRandom, closePanel) - end) - return - end - end - end - local nRandom = math.random(31, 32) - EventManager.Hit(EventId.SetTransition, nRandom, closePanel) -end -function CookieBoardCtrl:OnEvent_Time() - if self.bRhythmMode then - local nDeltaTime = 0.034 - if self.nPrevTime ~= nil then - nDeltaTime = CS.UnityEngine.Time.time - self.nPrevTime - end - self.nPrevTime = CS.UnityEngine.Time.time - self.nFixedTimer = self.nFixedTimer + nDeltaTime - if self.nWaitingNextBeat > 0 or self.bPaused then - return - end - local nNoteMissTime = self.nBeatsTimer + self.nHitThreshold - if nNoteMissTime < self.nFixedTimer and self.bMissSwitch then - if not self.bCurrNoteClicked then - printLog("判定:Miss,无操作导致的") - self:NoteMiss() - self:PlayHitEffect(GameEnum.CookieRhythmlResult.Miss) - end - self.bMissSwitch = false - self.bCurrNoteHit = false - self.bCurrNoteClicked = false - end - if nNoteMissTime < self.nFixedTimer and self.bWaitingNextBeatNote then - self.bWaitingNextBeatNote = false - self:SelectionForward(true) - end - if self.bNewBeat then - self.bNewBeat = false - self.nNextHaloAnim = self.nBeatsTimer + self.nBeatInterval - self.nHitThreshold - end - if self.nFixedTimer >= self.nNextHaloAnim then - if self.bHaloAnimPlaying == false then - self.bHaloAnimPlaying = true - local nAnimSpeed = math.floor(nPerfectTiming / self.nHitThreshold * 100) / 100 - if self.nextCtrl ~= nil then - self.nextCtrl:PlayHaloAnim(nAnimSpeed) - end - end - elseif self.nFixedTimer < self.nNextHaloAnim then - self.bHaloAnimPlaying = false - end - if self.bOverrideMode then - local nNextRes = self.timerBeat:GetRemainInterval() - local nRes = self.nBeatInterval - nNextRes - if math.abs(nNextRes) < math.abs(nRes) then - nRes = nNextRes - end - if nRes < self.nPerfectThreshold and nRes > -self.nPerfectThreshold then - EventManager.Hit("CookieNoteIndicator", GameEnum.CookieRhythmlResult.Perfect) - elseif nRes < self.nGoodThreshold and nRes > -self.nGoodThreshold then - EventManager.Hit("CookieNoteIndicator", GameEnum.CookieRhythmlResult.Good) - else - EventManager.Hit("CookieNoteIndicator", GameEnum.CookieRhythmlResult.Miss) - end - end - end - if self.bPaused then - return - end - self.nTimeCount = self.nTimeCount + 0.034 - self:RefreshCountDownTimer() -end -function CookieBoardCtrl:OnEvent_Beat() - self.nBeatsTimer = self.nBeatsTimer + self.nBeatInterval - self.nDisposalBeatTimer = 0 - self.bMissSwitch = true - self.bNewBeat = true - if self.bPaused == false then - self:BeatLightLoop(false) - end - if 0 < self.nWaitingNextBeat then - self.nWaitingNextBeat = self.nWaitingNextBeat - 1 - if self.nWaitingNextBeat == 0 then - self:NextBox() - end - return - end - if self.bPauseResume then - self:ResumeTrigger() - self.bPauseResume = false - return - end -end -function CookieBoardCtrl:OnEvent_PauseResume() - self.nTimeResume = self.nTimeResume + 1 - NovaAPI.SetTMPText(self._mapNode.txtTimerResume, self.nReturnCd - self.nTimeResume) - if self.nTimeResume >= self.nReturnCd then - if self.bRhythmMode then - self.bPauseResume = true - else - self:ResumeTrigger() - end - end -end -function CookieBoardCtrl:OnBtn_Back() - if self.bBlockInput then - return - end - if self.bGameStarted == false then - self:OnBtn_ConfirmGameOver() - return - end - self:PauseGameCtrl() - local confirmCallback = function() - self:OnBtn_ConfirmGameOver() - end - local cancelCallback = function() - self:ResumeGameCtrl() - end - local msg = { - nType = AllEnum.MessageBox.Confirm, - sContent = ConfigTable.GetUIText("Cookie_Act_Exit_Tip"), - callbackConfirm = confirmCallback, - callbackCancel = cancelCallback, - bBlur = true - } - EventManager.Hit(EventId.OpenMessageBox, msg) -end -function CookieBoardCtrl:OnBtn_GameStart() - if self.bGameStartPressed == true then - return - end - self.bGameStartPressed = true - self._mapNode.animRoot:Play("CookieBoard_txt_out", 0, 0) - local nAnimLength = NovaAPI.GetAnimClipLength(self._mapNode.animRoot, { - "CookieBoard_txt_out" - }) - self:AddTimer(1, nAnimLength, function() - self:GameInit() - self:GameStart() - end, true, true, true) -end -function CookieBoardCtrl:OnEvent_CookieRequestCtrl() - EventManager.Hit("CookieRequestCtrlReceive", self) -end -function CookieBoardCtrl:Awake() - local param = self:GetPanelParam() - if type(param) == "table" then - self.nLevelId = param[1] - self.bRhythmMode = param[2] - self.bPipelineMode = param[3] - self.nTimeLimit = param[4] - self.nActId = param[5] - self.nPassScore = param[6] - end - self.cookieData = PlayerData.Activity:GetActivityDataById(self.nActId) - self.tbGamepadUINode = self:GetGamepadUINode() - self.nPathGroupId = 0 - self.nPackModel = 0 - self.nCurrGridIndex = 1 - self.nCurrBoardIndex = 1 - self.nCurrLevelConfigIdx = 1 - self.nTimeCount = 0.0 - self.nTimeResume = 0 - self.tbNextGrid = {} - self.tbGrid = {} - self.tbPath = {} - self.nLastPath = 0 - self.timerRound = nil - self.timerPause = nil - self.bPasued = true - self.nCurrGird = {1, 1} - self.tbGridCtrl = {} - self.nOverridePathId = 0 - self.nReturnCd = 3 - self.bCurrNoteHit = false - self.bCurrNoteClicked = false - self.bHaloAnimPlaying = false - self.bOverrideMode = false - self._mapNode.goNoteIndicator:SetActive(false) -end -function CookieBoardCtrl:OnEnable() - GamepadUIManager.EnableGamepadUI("CookieBoardCtrl", self.tbGamepadUINode) - self.mapLevelConfig = ConfigTable.GetData("CookieLevel", self.nLevelId) - self.nPackModel = self.mapLevelConfig.PackModel - self.tbFloor = {} - ForEachTableLine(ConfigTable.Get("CookieFloor"), function(tbData) - if tbData.FloorId == self.mapLevelConfig.FloorId then - table.insert(self.tbFloor, tbData) - end - end) - self.tbPathGroup = {} - ForEachTableLine(ConfigTable.Get("CookiePackagePathsGroup"), function(tbData) - table.insert(self.tbPathGroup, tbData) - end) - self.nPerfectThreshold = ConfigTable.GetData("CookieRhythmlResult", 2).Range - self.nGoodThreshold = ConfigTable.GetData("CookieRhythmlResult", 3).Range - local sStartAnim = sDefaultStartAnim - if self.nPackModel == GameEnum.CookiePackModel.CookiePackRhythmlModel or self.nPackModel == GameEnum.CookiePackModel.CookiePackComplexModel then - self.goScoreBoard = self._mapNode.ScoreBoardRhythm - else - self.goScoreBoard = self._mapNode.ScoreBoardOther - end - self.bGameStarted = false - self:SetButtonsActive(false) - NovaAPI.SetTMPText(self._mapNode.txtAddTime, "") - NovaAPI.SetTMPText(self._mapNode.txtScoreCalculator, 0) - self.goScoreBoard.gameObject:SetActive(false) - self._mapNode.btnConfirmScore.gameObject:SetActive(false) - self._mapNode.btnShortcutConfirmScore.gameObject:SetActive(false) - self._mapNode.goBlur:SetActive(false) - self._mapNode.goResult:SetActive(false) - self._mapNode.CookieGameBoard3x3:SetActive(false) - self._mapNode.CookieGameBoard4x4:SetActive(false) - self._mapNode.goBlurRes:SetActive(false) - self._mapNode.btnBackReal.gameObject:SetActive(not self.bGameStarted) - self._mapNode.btnPauseReal.gameObject:SetActive(self.bGameStarted) - self._mapNode.goRhythmDots:SetActive(false) - self._mapNode.imgHeartMissEff:SetActive(self.bRhythmMode and self.bPipelineMode) - self._mapNode.imgScoreNMBg:SetActive(self.bRhythmMode and self.bPipelineMode) - self._mapNode.imgScoreNormalBg:SetActive(not self.bRhythmMode or not self.bPipelineMode) - self._mapNode.imgScoreCalculatorFiller.sizeDelta = Vector2(0, self._mapNode.imgScoreCalculatorFiller.sizeDelta.y) - NovaAPI.SetTMPText(self._mapNode.txtCookieCountNumNM, 0) - NovaAPI.SetTMPText(self._mapNode.txtCookieCountNumNormal, 0) - NovaAPI.SetTMPText(self._mapNode.txtBoxCountNumNM, 0) - NovaAPI.SetTMPText(self._mapNode.txtBoxCountNumNormal, 0) - self.animBtnA = self._mapNode.btnA.transform:Find("AnimRoot"):GetComponent("Animator") - self.animBtnB = self._mapNode.btnB.transform:Find("AnimRoot"):GetComponent("Animator") - self.animBtnC = self._mapNode.btnC.transform:Find("AnimRoot"):GetComponent("Animator") - self.animBtnD = self._mapNode.btnD.transform:Find("AnimRoot"):GetComponent("Animator") - self:SetEnvironmentBeat(false) - self:ResetEff() - NovaAPI.SetCanvasSortingName(self._mapNode.animPerfectEff:GetComponent(typeof(CS.UnityEngine.Canvas)), AllEnum.SortingLayerName.UI) - NovaAPI.SetCanvasSortingName(self._mapNode.animExcellentEff:GetComponent(typeof(CS.UnityEngine.Canvas)), AllEnum.SortingLayerName.UI) - NovaAPI.SetCanvasSortingName(self._mapNode.animMissEff:GetComponent(typeof(CS.UnityEngine.Canvas)), AllEnum.SortingLayerName.UI) - local nSortingOrder = self._panel._nIndex * 100 + 99 - NovaAPI.SetCanvasSortingOrder(self._mapNode.animPerfectEff:GetComponent(typeof(CS.UnityEngine.Canvas)), nSortingOrder) - NovaAPI.SetCanvasSortingOrder(self._mapNode.animExcellentEff:GetComponent(typeof(CS.UnityEngine.Canvas)), nSortingOrder) - NovaAPI.SetCanvasSortingOrder(self._mapNode.animMissEff:GetComponent(typeof(CS.UnityEngine.Canvas)), nSortingOrder) - self.nCurrLevelConfigIdx = 1 - self.tbActiveCookieTypes = {} - self:UpdateActiveButtons() - self:ApplyButtonActivation() - self.nBoardSize = self.tbFloor[1].Size - self.CookieGameBoard = self.nBoardSize == 3 and self._mapNode.CookieGameBoard3x3 or self._mapNode.CookieGameBoard4x4 - if nil ~= self.CookieGameBoard then - self.CookieGameBoard:SetActive(true) - end - EventManager.Hit(EventId.SetTransition) - CS.WwiseAudioManager.Instance:PlaySound("mode_cookie1_start") - self._mapNode.animRoot:Play(sStartAnim, 0, 0) - EventManager.Hit(EventId.BlockInput, true) - self:AddTimer(1, nPreMusicTime, function() - EventManager.Hit(EventId.BlockInput, false) - end, true, true, true) -end -function CookieBoardCtrl:OnDisable() - GamepadUIManager.DisableGamepadUI("CookieBoardCtrl") - self:UnbindGridCtrl() - if self.timerRound ~= nil then - self.timerRound:Cancel() - end - if self.timerPause ~= nil then - self.timerPause:Cancel() - end - if self.timerEff ~= nil then - self.timerEff:Cancel() - end - if self.timerStart ~= nil then - self.timerStart:Cancel() - end - if self.timerNextBox ~= nil then - self.timerNextBox:Cancel() - end -end -return CookieBoardCtrl diff --git a/lua/game/ui/play_cookie_400004/cookieboardpanel.lua b/lua/game/ui/play_cookie_400004/cookieboardpanel.lua deleted file mode 100644 index 61de7c8d..00000000 --- a/lua/game/ui/play_cookie_400004/cookieboardpanel.lua +++ /dev/null @@ -1,24 +0,0 @@ -local CookieBoardPanel = class("CookieBoardPanel", BasePanel) -local GamepadUIManager = require("GameCore.Module.GamepadUIManager") -CookieBoardPanel._bIsMainPanel = true -CookieBoardPanel._tbDefine = { - { - sPrefabPath = "Play_Cookie_400004/CookieBoardPanel.prefab", - sCtrlName = "Game.UI.Play_Cookie_400004.CookieBoardCtrl" - } -} -function CookieBoardPanel:Awake() - GamepadUIManager.EnterAdventure(true) -end -function CookieBoardPanel:OnEnable() -end -function CookieBoardPanel:OnAfterEnter() -end -function CookieBoardPanel:OnDisable() -end -function CookieBoardPanel:OnDestroy() - GamepadUIManager.QuitAdventure() -end -function CookieBoardPanel:OnRelease() -end -return CookieBoardPanel diff --git a/lua/game/ui/play_cookie_400004/cookiegamectrl.lua b/lua/game/ui/play_cookie_400004/cookiegamectrl.lua deleted file mode 100644 index 580ce822..00000000 --- a/lua/game/ui/play_cookie_400004/cookiegamectrl.lua +++ /dev/null @@ -1,474 +0,0 @@ -local CookieGameCtrl = class("CookieGameCtrl", BaseCtrl) -local TimerManager = require("GameCore.Timer.TimerManager") -local ClientManager = CS.ClientManager.Instance -CookieGameCtrl._mapNodeConfig = { - TopBar = { - sNodeName = "TopBarPanel", - sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" - }, - goDailyModeInfo = {}, - goNightmareModeInfo = {}, - goDailyOn = {}, - goNightmareOn = {}, - goDailyOff = {}, - goNightmareOff = {}, - goNightmareLock = {}, - iconNightmareLock = {}, - btnDaily = { - sNodeName = "goDailyOff", - sComponentName = "UIButton", - callback = "OnBtnClick_DailyMode" - }, - btnNightmare = { - sNodeName = "goNightmareOff", - sComponentName = "UIButton", - callback = "OnBtnClick_NightmareMode" - }, - txtDailyOn = { - sComponentName = "TMP_Text", - sLanguageId = "Cookie_Act_DailyMode" - }, - txtNightmareOn = { - sComponentName = "TMP_Text", - sLanguageId = "Cookie_Act_NightmareMode" - }, - txtDailyOff = { - sComponentName = "TMP_Text", - sLanguageId = "Cookie_Act_DailyMode" - }, - txtNightmareOff = { - sComponentName = "TMP_Text", - sLanguageId = "Cookie_Act_NightmareMode" - }, - imgModeIcon = {sComponentName = "Image"}, - txtLevelTitle = {sComponentName = "TMP_Text"}, - txtLevelTitleNM = {sComponentName = "TMP_Text"}, - txtLevelDesc = {sComponentName = "TMP_Text"}, - txtLevelDescNM = {sComponentName = "TMP_Text"}, - txtLabelLevelGoal = { - sComponentName = "TMP_Text", - sLanguageId = "Cookie_Act_Level_Goal" - }, - txtLabelHighScore = { - sComponentName = "TMP_Text", - sLanguageId = "Cookie_Act_Level_HighScore" - }, - txtNormalHighScoreTitle = { - sComponentName = "TMP_Text", - sLanguageId = "Cookie_Act_Level_HighScore" - }, - txtNormalHighScoreNum = {sComponentName = "TMP_Text"}, - imgNormalHighScore = {}, - txtLabelLevelGoalDesc = {sComponentName = "TMP_Text"}, - txtLabelHighScoreNum = {sComponentName = "TMP_Text"}, - txtLabelLevelReward = { - sComponentName = "TMP_Text", - sLanguageId = "Cookie_Act_Level_Reward" - }, - imgNew = {}, - btnEnter = { - nCount = 2, - sComponentName = "UIButton", - callback = "OnBtnClick_Enter" - }, - txtEnterDaily = { - sComponentName = "TMP_Text", - sLanguageId = "Cookie_Act_Level_Go" - }, - txtEnterDailyGray = {sComponentName = "TMP_Text"}, - txtEnterNMGray = {sComponentName = "TMP_Text"}, - txtNM = { - sComponentName = "TMP_Text", - sLanguageId = "WeeklyBoss_Chanllenge" - }, - item = { - nCount = 3, - sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl" - }, - btnItem = {nCount = 3, sComponentName = "UIButton"}, - svLevel = { - sComponentName = "LoopScrollView" - }, - btnQuestDetail = { - sComponentName = "UIButton", - callback = "OnBtnClick_QuestDetail" - }, - imgFill = {sComponentName = "Image"}, - txtProgress = {sComponentName = "TMP_Text"}, - txtQuestTitle = { - sComponentName = "TMP_Text", - sLanguageId = "Cookie_Act_QuestTitle" - }, - redDotQuest = {}, - animLevels = {sNodeName = "goLevels", sComponentName = "Animator"} -} -CookieGameCtrl._mapEventConfig = { - CookieLevelUpdate = "OnEvent_CookieLevelUpdate", - CookieLevelReward = "OnEvent_CookieLevelReward" -} -function CookieGameCtrl:Refresh() - self._mapNode.svLevel.gameObject:SetActive(true) - if self.nSelectedMode == GameEnum.CookiePackModel.CookiePackNormalModel then - self.nCurSelectLevelIndex = self:GetLastesetLevelId() - elseif self.nSelectedMode == GameEnum.CookiePackModel.CookiePackNightmareModel then - self.nCurSelectLevelIndex = nil - self._mapNode.svLevel.gameObject:SetActive(false) - end - self:RefreshLevelData() - self:RefreshLevelInfoPage(self.nCurSelectLevelIndex) - self:RefreshQuestInfo() - local nPercent = self.nCompletedMiniGameQuest / self.nTotalMiniGameQuest or 1 - if 1 <= nPercent then - nPercent = 1 - elseif nPercent <= 0 then - nPercent = 0 - elseif nPercent < 0.08333333333333333 then - nPercent = 0.08333333333333333 - end - local v2Size = self._mapNode.imgFill.rectTransform.sizeDelta - v2Size.x = 302 * nPercent - self._mapNode.imgFill.rectTransform.sizeDelta = v2Size - NovaAPI.SetTMPText(self._mapNode.txtProgress, string.format("%d/%d", self.nCompletedMiniGameQuest, self.nTotalMiniGameQuest)) -end -function CookieGameCtrl:RefreshQuestInfo() - self.tbQuestGroupId = 0 - local nQuestActId = tonumber(tostring(self.nMainActId) .. "03") - local func_Parse_ActivityTaskGroup = function(mapData) - if mapData.ActivityId == nQuestActId and mapData.Order == 4 then - self.tbQuestGroupId = mapData.Id - end - end - ForEachTableLine(DataTable.ActivityTaskGroup, func_Parse_ActivityTaskGroup) - self.nTotalMiniGameQuest = 0 - self.nCompletedMiniGameQuest = 0 - if self.tbQuestGroupId == 0 then - return - end - local func_Parse_ActivityTask = function(mapData) - if mapData.ActivityTaskGroupId == self.tbQuestGroupId then - self.nTotalMiniGameQuest = self.nTotalMiniGameQuest + 1 - local _nTaskId = mapData.Id - local taskData = PlayerData.Activity:GetActivityDataById(nQuestActId).mapActivityTaskDatas[_nTaskId] - if taskData ~= nil and taskData.nStatus == AllEnum.ActQuestStatus.Received then - self.nCompletedMiniGameQuest = self.nCompletedMiniGameQuest + 1 - end - end - end - ForEachTableLine(DataTable.ActivityTask, func_Parse_ActivityTask) -end -function CookieGameCtrl:RefreshLevelInfoPage(nIndex) - local levelData - for k, v in pairs(self.tbComplexLevelData) do - if v.PackModel == GameEnum.CookiePackModel.CookiePackComplexModel then - levelData = v - break - end - end - if levelData ~= nil then - local bTimeUnlock, bPreLevelUnlock = self.cookieData:IsLevelUnlocked(levelData.Id) - self._mapNode.goNightmareLock:SetActive(not bPreLevelUnlock or not bTimeUnlock) - self._mapNode.iconNightmareLock:SetActive(not bPreLevelUnlock or not bTimeUnlock) - self._mapNode.btnEnter[2].gameObject:SetActive(bPreLevelUnlock and bTimeUnlock) - self._mapNode.txtEnterNMGray.gameObject:SetActive(not bPreLevelUnlock or not bTimeUnlock) - if not bPreLevelUnlock or not bTimeUnlock then - local sText = "" - if not bTimeUnlock then - local sUnlockTime = os.date("%Y-%m-%d %H:%M", levelData.DayOpen * 86400 + self.nOpenTime) - local sRemainTimeStr, bRemainTimeValid = self:GetRemainTimeStr(self.nOpenTime, levelData.DayOpen) - sText = sRemainTimeStr - elseif not bPreLevelUnlock then - sText = ConfigTable.GetUIText("Cookie_Act_Level_Lock_PreLevel") - end - NovaAPI.SetTMPText(self._mapNode.txtEnterNMGray, sText) - end - end - if nIndex == nil then - self._mapNode.goDailyModeInfo:SetActive(false) - self._mapNode.goNightmareModeInfo:SetActive(true) - if levelData ~= nil then - NovaAPI.SetTMPText(self._mapNode.txtLevelTitleNM, levelData.Name) - NovaAPI.SetTMPText(self._mapNode.txtLevelDescNM, levelData.PackContent) - local bNewDay = self.cookieData:GetNMHighScoreToday() - self._mapNode.imgNew:SetActive(bNewDay) - local nHighScore = self.cookieData:GetLevelDataById(levelData.Id).nMaxScore or 0 - NovaAPI.SetTMPText(self._mapNode.txtLabelHighScoreNum, nHighScore) - end - return - end - levelData = self.tbLevelData[nIndex] - if levelData == nil then - return - end - self._mapNode.svLevel:SetScrollGridPos(nIndex - 1, 0, 1) - self._mapNode.goDailyModeInfo:SetActive(true) - self._mapNode.goNightmareModeInfo:SetActive(false) - self:SetPngSprite(self._mapNode.imgModeIcon, AllEnum.CookieModeIcon[levelData.PackModel] or AllEnum.CookieModeIcon[1]) - NovaAPI.SetTMPText(self._mapNode.txtLevelTitle, levelData.Name) - NovaAPI.SetTMPText(self._mapNode.txtLevelDesc, levelData.PackContent) - local sGoal = ConfigTable.GetUIText("Cookie_Act_Level_Goal_Desc") or "" - sGoal = orderedFormat(sGoal, levelData.FirstCompletionScore) - NovaAPI.SetTMPText(self._mapNode.txtLabelLevelGoalDesc, sGoal) - local nHighScore = self.cookieData:GetLevelDataById(levelData.Id).nMaxScore or 0 - NovaAPI.SetTMPText(self._mapNode.txtNormalHighScoreNum, nHighScore) - for i = 1, 3 do - do - local nItemId = levelData["FirstCompletionReward" .. i .. "Tid"] - local nItemCount = levelData["FirstCompletionReward" .. i .. "Qty"] - if nItemId ~= nil and 0 < nItemId then - self._mapNode.item[i]:SetItem(nItemId, nil, nItemCount, nil, self.cookieData:GetLevelDataById(levelData.Id).bFirstComplete, true) - self._mapNode.btnItem[i].gameObject:SetActive(true) - self._mapNode.btnItem[i].onClick:RemoveAllListeners() - self._mapNode.btnItem[i].onClick:AddListener(function() - UTILS.ClickItemGridWithTips(nItemId, self._mapNode.btnItem[i].transform, true, true, false) - end) - else - self._mapNode.btnItem[i].gameObject:SetActive(false) - end - end - end - local bTimeUnlock, bPreLevelUnlock = self.cookieData:IsLevelUnlocked(levelData.Id) - self._mapNode.btnEnter[1].gameObject:SetActive(bPreLevelUnlock and bTimeUnlock) - self._mapNode.txtEnterDailyGray.gameObject:SetActive(not bPreLevelUnlock or not bTimeUnlock) - if not bPreLevelUnlock or not bTimeUnlock then - local sText = "" - if not bTimeUnlock then - local sRemainTimeStr, bRemainTimeValid = self:GetRemainTimeStr(self.nOpenTime, levelData.DayOpen) - sText = sRemainTimeStr - elseif not bPreLevelUnlock then - sText = ConfigTable.GetUIText("Cookie_Act_Level_Lock_PreLevel") - end - NovaAPI.SetTMPText(self._mapNode.txtEnterDailyGray, sText) - end -end -function CookieGameCtrl:RefreshLevelData() - self.tbLevelData = {} - self.tbComplexLevelData = {} - local fc = function(mapData) - if mapData.ActivityId == self.nActId then - if mapData.PackType == GameEnum.CookiePackType.Daily then - table.insert(self.tbLevelData, mapData) - else - table.insert(self.tbComplexLevelData, mapData) - end - end - end - ForEachTableLine(ConfigTable.Get("CookieLevel"), fc) - table.sort(self.tbLevelData, function(a, b) - return a.Id < b.Id - end) - if self.nCurSelectLevelIndex ~= nil and self.nCurSelectLevelIndex > #self.tbLevelData then - self.nCurSelectLevelIndex = #self.tbLevelData - end - if self.tbLevelGridCtrl ~= nil then - for k, v in pairs(self.tbLevelGridCtrl) do - if v ~= nil then - self:UnbindCtrlByNode(v) - self.tbLevelGridCtrl[k] = nil - end - end - end - self.tbLevelGridCtrl = {} - self._mapNode.svLevel:Init(#self.tbLevelData, self, self.OnGridRefresh, self.OnGridBtnClick) -end -function CookieGameCtrl:OnGridRefresh(go, nIndex) - local nDataIndex = nIndex + 1 - local levelData = self.tbLevelData[nDataIndex] - if levelData == nil then - return - end - local gridCtrl = self:BindCtrlByNode(go, "Game.UI.Play_Cookie_400004.CookieLevelGridCtrl") - if gridCtrl ~= nil then - local bTimeUnlock, bPreLevelUnlock = self.cookieData:IsLevelUnlocked(levelData.Id) - gridCtrl:Init(levelData, self.cookieData:GetLevelDataById(levelData.Id), bTimeUnlock, bPreLevelUnlock, nDataIndex) - self.tbLevelGridCtrl[nDataIndex] = gridCtrl - if self.nCurSelectLevelIndex == nDataIndex then - self.lastSelectGridCtrl = gridCtrl - gridCtrl:SetSelect(true) - else - gridCtrl:SetSelect(false) - end - end -end -function CookieGameCtrl:OnGridBtnClick(go, nIndex) - local nDataIndex = nIndex + 1 - local gridCtrl = self.tbLevelGridCtrl[nDataIndex] - if gridCtrl == nil then - return - end - if gridCtrl == self.lastSelectGridCtrl then - return - end - if self.lastSelectGridCtrl ~= nil then - self.lastSelectGridCtrl:SetSelect(false) - end - self.lastSelectGridCtrl = gridCtrl - gridCtrl:SetSelect(true) - self.nCurSelectLevelIndex = nDataIndex - self._mapNode.animLevels:Play("CookieGame_Daily_Next", 0, 0) - if self.timerNext ~= nil then - self.timerNext:Cancel() - self.timerNext = nil - end - EventManager.Hit(EventId.TemporaryBlockInput, 0.25) - self.timerNext = self:AddTimer(1, 0.25, function() - self:RefreshLevelInfoPage(nDataIndex) - end, true, true, true) -end -function CookieGameCtrl:GetLastesetLevelId() - local tbLevelInfo = self.cookieData:GetLevelData() - for k, v in pairs(tbLevelInfo) do - if v.bFirstComplete == false then - return k - end - end - return 1 -end -function CookieGameCtrl:GetRemainTimeStr(nOpenTime, openDay) - local timeStr = "" - local curTime = CS.ClientManager.Instance.serverTimeStamp - local openTime = CS.ClientManager.Instance:GetNextRefreshTime(nOpenTime) - 86400 - local nRemainTime = openTime + openDay * 86400 - curTime - local day = math.floor(nRemainTime / 86400) - local hour = math.floor(nRemainTime / 3600) - local min = math.floor((nRemainTime - hour * 3600) / 60) - local sec = nRemainTime - hour * 3600 - min * 60 - if 0 < day then - timeStr = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Day_Color"), day) - elseif 0 < hour then - timeStr = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Hour_Color"), hour) - elseif 0 < min then - timeStr = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min_Color"), min) - elseif 0 < sec then - timeStr = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Sec_Color"), sec) - end - return timeStr, 0 < nRemainTime -end -function CookieGameCtrl:Awake() - local param = self:GetPanelParam() - if type(param) == "table" then - self.nActId = param[1] - self.nMainActId = param[2] or 0 - end - self.cookieData = PlayerData.Activity:GetActivityDataById(self.nActId) - self.nOpenTime = self.cookieData:GetActOpenTime() or 0 - self.nSelectedMode = GameEnum.CookiePackModel.CookiePackNormalModel - self._mapNode.goDailyOn:SetActive(true) - self._mapNode.goNightmareOn:SetActive(false) - self._mapNode.goDailyOff:SetActive(false) - self._mapNode.goNightmareOff:SetActive(true) - self._mapNode.btnDaily.gameObject:SetActive(false) - self._mapNode.btnNightmare.gameObject:SetActive(true) -end -function CookieGameCtrl:OnEnable() - EventManager.Hit(EventId.SetTransition) - self:Refresh() - local nQuestActId = tonumber(tostring(self.nMainActId) .. "03") - local nMiniGameQuestActId = tonumber(tostring(self.nMainActId) .. "04") - RedDotManager.RegisterNode(RedDotDefine.Activity_Group_Task_Group, { - self.nMainActId, - nQuestActId, - nMiniGameQuestActId - }, self._mapNode.redDotQuest) -end -function CookieGameCtrl:OnDisable() - for k, v in pairs(self.tbLevelGridCtrl) do - self:UnbindCtrlByNode(v) - self.tbLevelGridCtrl[k] = nil - end -end -function CookieGameCtrl:OnBtnClick_Enter() - local levelData = self.nSelectedMode == GameEnum.CookiePackModel.CookiePackNormalModel and self.tbLevelData[self.nCurSelectLevelIndex] or self.tbComplexLevelData[1] - if levelData == nil then - return - end - self.nLevelId = levelData.Id - local bPipeLineMode = levelData.PackModel == GameEnum.CookiePackModel.CookiePackPathsModel - local bRhythmlMode = levelData.PackModel == GameEnum.CookiePackModel.CookiePackRhythmlModel - if levelData.PackModel == GameEnum.CookiePackModel.CookiePackComplexModel then - bRhythmlMode = true - bPipeLineMode = true - end - local nScoreNeedToPass = levelData.FirstCompletionScore - local openPanel = function() - EventManager.Hit(EventId.OpenPanel, PanelId.CookieBoardPanel_400004, self.nLevelId, bRhythmlMode, bPipeLineMode, levelData.CountDownLimit, self.nActId, nScoreNeedToPass or 0) - end - local nRandom = math.random(31, 32) - EventManager.Hit(EventId.SetTransition, nRandom, openPanel) -end -function CookieGameCtrl:OnBtnClick_Gray() - EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Cookie_Act_Level_Lock_PreLevel")) -end -function CookieGameCtrl:OnBtnClick_DailyMode() - self.nSelectedMode = GameEnum.CookiePackModel.CookiePackNormalModel - self._mapNode.goDailyOn:SetActive(true) - self._mapNode.goNightmareOn:SetActive(false) - self._mapNode.goDailyOff:SetActive(false) - self._mapNode.goNightmareOff:SetActive(true) - self._mapNode.btnDaily.gameObject:SetActive(false) - self._mapNode.btnNightmare.gameObject:SetActive(true) - self._mapNode.animLevels:Play("CookieGame_Daily_Switch", 0, 0) - if self.timerSwitch ~= nil then - self.timerSwitch:Cancel() - self.timerSwitch = nil - end - self._mapNode.svLevel.gameObject:SetActive(false) - EventManager.Hit(EventId.TemporaryBlockInput, 0.35) - self.timerSwitch = self:AddTimer(1, 0.35, function() - self:Refresh() - end, true, true, true) -end -function CookieGameCtrl:OnBtnClick_NightmareMode() - self.nSelectedMode = GameEnum.CookiePackModel.CookiePackNightmareModel - self._mapNode.goDailyOn:SetActive(false) - self._mapNode.goNightmareOn:SetActive(true) - self._mapNode.goDailyOff:SetActive(true) - self._mapNode.goNightmareOff:SetActive(false) - self._mapNode.btnDaily.gameObject:SetActive(true) - self._mapNode.btnNightmare.gameObject:SetActive(false) - self._mapNode.animLevels:Play("CookieGame_Nightmare_Switch", 0, 0) - if self.timerSwitch ~= nil then - self.timerSwitch:Cancel() - self.timerSwitch = nil - end - EventManager.Hit(EventId.TemporaryBlockInput, 0.35) - self.timerSwitch = self:AddTimer(1, 0.35, function() - self:Refresh() - end, true, true, true) -end -function CookieGameCtrl:OnBtnClick_QuestDetail() - local actData = PlayerData.Activity:GetActivityGroupDataById(self.nMainActId):GetActivityDataByIndex(2) - local activityId = actData.ActivityId - local activityData = ConfigTable.GetData("Activity", activityId) - local state = 1 - if activityData ~= nil then - local curTime = ClientManager.serverTimeStamp - if activityData.StartTime ~= "" and activityData.EndTime ~= "" then - local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime) - local endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.EndTime) - if curTime < openTime then - state = 1 - elseif curTime >= openTime and curTime <= endTime then - state = 2 - else - state = 3 - end - elseif activityData.EndType == GameEnum.activityEndType.NoLimit then - state = 2 - if activityData.StartTime ~= "" then - local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime) - if curTime < openTime then - state = 1 - end - end - end - end - if actData.PanelId ~= nil and 2 == state then - EventManager.Hit(EventId.OpenPanel, actData.PanelId, actData.ActivityId, 4) - end -end -function CookieGameCtrl:OnEvent_CookieLevelUpdate() -end -function CookieGameCtrl:OnEvent_CookieLevelReward(mapChangeInfo) - self.rewardChangeInfo = mapChangeInfo -end -return CookieGameCtrl diff --git a/lua/game/ui/play_cookie_400004/cookiegamepanel.lua b/lua/game/ui/play_cookie_400004/cookiegamepanel.lua deleted file mode 100644 index b5deb654..00000000 --- a/lua/game/ui/play_cookie_400004/cookiegamepanel.lua +++ /dev/null @@ -1,21 +0,0 @@ -local CookieGamePanel = class("CookieGamePanel", BasePanel) -CookieGamePanel._bIsMainPanel = true -CookieGamePanel._tbDefine = { - { - sPrefabPath = "Play_Cookie_400004/CookieGamePanel.prefab", - sCtrlName = "Game.UI.Play_Cookie_400004.CookieGameCtrl" - } -} -function CookieGamePanel:Awake() -end -function CookieGamePanel:OnEnable() -end -function CookieGamePanel:OnAfterEnter() -end -function CookieGamePanel:OnDisable() -end -function CookieGamePanel:OnDestroy() -end -function CookieGamePanel:OnRelease() -end -return CookieGamePanel diff --git a/lua/game/ui/play_cookie_400004/cookiegamequestctrl.lua b/lua/game/ui/play_cookie_400004/cookiegamequestctrl.lua deleted file mode 100644 index c016e8e4..00000000 --- a/lua/game/ui/play_cookie_400004/cookiegamequestctrl.lua +++ /dev/null @@ -1,71 +0,0 @@ -local CookieGameQuestCtrl = class("CookieGameQuestCtrl", BaseCtrl) -local totalLength = 520 -local totalHeight = 37 -CookieGameQuestCtrl._mapNodeConfig = { - loopSv = { - sNodeName = "goQuest", - sComponentName = "LoopScrollView" - }, - rtBarFill = { - sComponentName = "RectTransform" - }, - btn_AllReceive = { - sComponentName = "UIButton", - callback = "OnBtnClick_AllReceive" - }, - txt_AllReceive = { - ComponentName = "TMP_Text", - sLanguageId = "Quest_AllReceive" - } -} -CookieGameQuestCtrl._mapEventConfig = {} -function CookieGameQuestCtrl:Awake() - local param = self:GetPanelParam() - if type(param) == "table" then - self.nActId = param[1] - end - self:InitData() -end -function CookieGameQuestCtrl:OnDisable() - for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do - self:UnbindCtrlByNode(objCtrl) - self.tbGridCtrl[nInstanceId] = nil - end - self.tbGridCtrl = {} -end -function CookieGameQuestCtrl:InitData() - self.actData = PlayerData.Activity:GetActivityDataById(self.nActId) - self.tbQuestList = {} - self.tbGridCtrl = {} -end -function CookieGameQuestCtrl:InitQuestData() - self.tbQuestList = self.actData:GetAllQuestData() - table.sort(self.tbQuestList, function(a, b) - if a.nStatus == b.nStatus then - return a.Id < b.Id - end - return a.nStatus < b.nStatus - end) - if nil ~= self.tbQuestList then - for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do - self:UnbindCtrlByNode(objCtrl) - self.tbGridCtrl[nInstanceId] = nil - end - self._mapNode.loopSv:SetAnim(0.1) - self._mapNode.loopSv:Init(#self.tbQuestList, self, self.OnGridRefresh) - EventManager.Hit(EventId.TemporaryBlockInput, 0.5) - end - self._mapNode.rtBarFill.sizeDelta = Vector2(self.actData:GetCompleteCount() / #self.tbQuestList * totalLength, totalHeight) -end -function CookieGameQuestCtrl:OnGridRefresh(goGrid, gridIndex) - local nIndex = gridIndex + 1 - local nInstanceId = goGrid:GetInstanceID() - if not self.tbGridCtrl[nInstanceId] then - self.tbGridCtrl[nInstanceId] = self:BindCtrlByNode(goGrid, "Game.UI.Activity.Cookie.CookieQuestCellCtrl") - end - self.tbGridCtrl[nInstanceId]:SetData(self.nActId, self.tbQuestList[nIndex]) -end -function CookieGameQuestCtrl:OnBtnClick_AllReceive() - PlayerData.Activity:SendReceivePerQuest(self.nActId, 0, nil) -end -return CookieGameQuestCtrl diff --git a/lua/game/ui/play_cookie_400004/cookiegridctrl.lua b/lua/game/ui/play_cookie_400004/cookiegridctrl.lua deleted file mode 100644 index 74f82a32..00000000 --- a/lua/game/ui/play_cookie_400004/cookiegridctrl.lua +++ /dev/null @@ -1,124 +0,0 @@ -local CookieGridCtrl = class("CookieGridCtrl", BaseCtrl) -CookieGridCtrl._mapNodeConfig = { - imgCookieIcon = {sComponentName = "Image"}, - imgTips = {}, - imgHalo_01 = {}, - imgHalo_02 = {}, - imgHeart = {} -} -local CookieShapeEnum = { - Socket = 1, - Tree = 2, - Snowman = 3, - Bell = 4 -} -local IconPathDefault = { - [CookieShapeEnum.Socket] = "UI/Play_Cookie_400004/SpriteAtlas/Sprite/zs_cookie_01", - [CookieShapeEnum.Bell] = "UI/Play_Cookie_400004/SpriteAtlas/Sprite/zs_cookie_04", - [CookieShapeEnum.Snowman] = "UI/Play_Cookie_400004/SpriteAtlas/Sprite/zs_cookie_03", - [CookieShapeEnum.Tree] = "UI/Play_Cookie_400004/SpriteAtlas/Sprite/zs_cookie_02" -} -local nPerfectTiming = 0.33 -local colorPerfect = Color(255, 77, 203, 255) -function CookieGridCtrl:Init(nShape, nGreatTime, nPerfectTime) - self.animator = self.gameObject:GetComponent("Animator") - self.nShape = nShape - self:SetPngSprite(self._mapNode.imgCookieIcon, IconPathDefault[nShape]) - NovaAPI.SetImageColor(self._mapNode.imgCookieIcon, Color(1, 1, 1, 0.15)) - self:SetSelect(false) - self:PlayEnterAnim() - self.nGreatTime = nGreatTime - self.nPerfectTime = nPerfectTime -end -function CookieGridCtrl:SetFilled() - NovaAPI.SetImageColor(self._mapNode.imgCookieIcon, Color(1, 1, 1, 1)) - self:PlayEnterAnim() -end -function CookieGridCtrl:GetGirdShape() - if nil ~= self.nShape then - return self.nShape - end - return 0 -end -function CookieGridCtrl:SetSelect(bActive) - self._mapNode.imgTips:SetActive(bActive) -end -function CookieGridCtrl:PlayLightAnim() - self._mapNode.imgHalo_01:SetActive(false) - self._mapNode.imgHalo_02:SetActive(false) - self.animator:Play("CookieGrid_Light") -end -function CookieGridCtrl:PlayWrongAnim(nBlockTime, bShowHeart) - self._mapNode.imgHalo_01:SetActive(false) - self._mapNode.imgHalo_02:SetActive(false) - if nBlockTime == nil or nBlockTime <= 0 then - nBlockTime = 1 - end - self._mapNode.imgHeart:SetActive(bShowHeart == true) - local nAnimLength = NovaAPI.GetAnimClipLength(self.animator, { - "CookieGrid_wrong" - }) - local nSpeed = nAnimLength / nBlockTime - self.animator:SetFloat("WrongSpeed", nSpeed or 1) - self.animator:Play("CookieGrid_wrong", 0, 0) -end -function CookieGridCtrl:PlayHaloAnim(nSpeed) - self._mapNode.imgHalo_01:SetActive(true) - self._mapNode.imgHalo_02:SetActive(true) - self.animator:SetFloat("PlaySpeed", nSpeed or 1) - self.animator:Play("CookieGrid_play", 0, 0) - self:StartFadingColor() -end -function CookieGridCtrl:StartFadingColor() - if self.timerColorFade ~= nil then - self.timerColorFade:Cancel() - self.timerColorFade = nil - end - GameUIUtils.SetUIMaterialAnimationColorValue1(self._mapNode.imgHalo_01.gameObject, 1, 1, 1, 1) - local nTimeNeed = self.nGreatTime - self.nPerfectTime - self.colorCur = Color(1, 1, 1, 1) - self.nColorTime = 0 - self.timerColorFade = self:AddTimer(0, 0.034, function() - self.nColorTime = self.nColorTime + 0.034 - local tempColor = self:_LerpColor(self.colorCur, colorPerfect, self.nColorTime, nTimeNeed) - GameUIUtils.SetUIMaterialAnimationColorValue1(self._mapNode.imgHalo_01.gameObject, tempColor.r, tempColor.g, tempColor.b, tempColor.a) - end, true, true, true) - self:AddTimer(1, nTimeNeed + 0.1, function() - if self.timerColorFade ~= nil then - self.timerColorFade:Cancel() - self.timerColorFade = nil - end - self._mapNode.imgHalo_01:SetActive(false) - self._mapNode.imgHalo_02:SetActive(false) - end, true, true, true) -end -function CookieGridCtrl:_LerpColor(currentColor, targetColor, elapsedTime, totalTime) - if totalTime <= 0 then - return { - r = targetColor.r, - g = targetColor.g, - b = targetColor.b, - a = targetColor.a or 1 - } - end - local t = elapsedTime / totalTime - if 1 < t then - t = 1 - end - if t < 0 then - t = 0 - end - local res = Color(currentColor.r + (targetColor.r - currentColor.r) * t, currentColor.g + (targetColor.g - currentColor.g) * t, currentColor.b + (targetColor.b - currentColor.b) * t, (currentColor.a or 1) + ((targetColor.a or 1) - (currentColor.a or 1)) * t) - return res -end -function CookieGridCtrl:StopAllAnim() - self.animator:Play("Empty", 0, 0) - self._mapNode.imgHalo_01:SetActive(false) - self._mapNode.imgHalo_02:SetActive(false) -end -function CookieGridCtrl:PlayEnterAnim() - self._mapNode.imgHalo_01:SetActive(false) - self._mapNode.imgHalo_02:SetActive(false) - self.animator:Play("CookieGrid_in", 0, 0) -end -return CookieGridCtrl diff --git a/lua/game/ui/play_cookie_400004/cookielevelgridctrl.lua b/lua/game/ui/play_cookie_400004/cookielevelgridctrl.lua deleted file mode 100644 index 762fdd44..00000000 --- a/lua/game/ui/play_cookie_400004/cookielevelgridctrl.lua +++ /dev/null @@ -1,22 +0,0 @@ -local CookieLevelGridCtrl = class("CookieLevelGridCtrl", BaseCtrl) -CookieLevelGridCtrl._mapNodeConfig = { - imgLock = {}, - iconLock = {}, - imgIcon = {sComponentName = "Image"}, - txtLevelNumber = {sComponentName = "TMP_Text"}, - imgCmp = {}, - imgChoose = {}, - btnGrid = {sComponentName = "UIButton"} -} -function CookieLevelGridCtrl:Init(mapData, levelData, bTimeUnlock, bPreLevelUnlock, nIndex) - self:SetPngSprite(self._mapNode.imgIcon, AllEnum.CookieModeIcon[mapData.PackModel] or AllEnum.CookieModeIcon[1]) - NovaAPI.SetTMPText(self._mapNode.txtLevelNumber, nIndex) - self._mapNode.imgChoose:SetActive(false) - self._mapNode.imgLock:SetActive(not bTimeUnlock) - self._mapNode.iconLock:SetActive(not bPreLevelUnlock or not bTimeUnlock) - self._mapNode.imgCmp:SetActive(levelData.bFirstComplete == true) -end -function CookieLevelGridCtrl:SetSelect(bActive) - self._mapNode.imgChoose:SetActive(bActive) -end -return CookieLevelGridCtrl diff --git a/lua/game/ui/play_cookie_400004/cookiequestcellctrl.lua b/lua/game/ui/play_cookie_400004/cookiequestcellctrl.lua deleted file mode 100644 index ba909beb..00000000 --- a/lua/game/ui/play_cookie_400004/cookiequestcellctrl.lua +++ /dev/null @@ -1,133 +0,0 @@ -local CookieQuestCellCtrl = class("CookieQuestCellCtrl", BaseCtrl) -local JumpUtil = require("Game.Common.Utils.JumpUtil") -CookieQuestCellCtrl._mapNodeConfig = { - txtQuestName = {sComponentName = "TMP_Text"}, - imgTrophy = {sComponentName = "Image"}, - btnReceive = { - sComponentName = "UIButton", - callback = "OnBtnClick_Receive" - }, - txtBtnReceive = { - sComponentName = "TMP_Text", - sLanguageId = "Quest_Receive_Btn_Text" - }, - btnJumpTo = { - sComponentName = "UIButton", - callback = "OnBtnClick_JumpTo" - }, - txtBtnJumpTo = { - sComponentName = "TMP_Text", - sLanguageId = "Quest_JumpTo_Text" - }, - goReceived = {}, - goBtns = {}, - imgBarFill = { - sComponentName = "RectTransform" - }, - txtProgress = {sComponentName = "TMP_Text"}, - btnRewardItem = {nCount = 2, sComponentName = "UIButton"}, - item = { - nCount = 2, - sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl" - }, - btnItem = { - sNodeName = "btnRewardItem", - nCount = 2, - sComponentName = "UIButton", - callback = "OnBtnClick_RewardItem" - } -} -local tbTrophySprite = { - "UI/big_sprites/bg_activity_cookie_task_01", - "UI/big_sprites/bg_activity_cookie_task_02", - "UI/big_sprites/bg_activity_cookie_task_03" -} -local nProgressBarLength = 562 -local nProgressBarMin = 48 -local nProgressBarHeight = 37 -function CookieQuestCellCtrl:Init(questData, nActId) - self.questData = questData - if self.questData == nil then - return - end - self.actData = PlayerData.Activity:GetActivityDataById(nActId) - self.mapStatus = self.actData:GetQuestDataById(questData.Id) - if self.mapStatus == nil then - local tbJson = decodeJson(questData.CompleteCondParams) - self.mapStatus = { - nId = questData.Id, - nStatus = AllEnum.ActQuestStatus.UnComplete, - progress = { - Cur = 0, - Max = tbJson[#tbJson] - } - } - end - self.tbReward = {} - for i = 1, 2 do - local nRewardId = self.questData["Reward" .. i .. "Tid"] - local nRewardQty = self.questData["Reward" .. i .. "Qty"] - if nRewardId ~= nil and 0 < nRewardId and nRewardQty ~= nil and 0 < nRewardQty then - table.insert(self.tbReward, {nRewardId, nRewardQty}) - self._mapNode.btnRewardItem[i].gameObject:SetActive(true) - else - self._mapNode.btnRewardItem[i].gameObject:SetActive(false) - end - end - self.tbBtn = self._mapNode.btnRewardItem - for k, v in pairs(self.tbReward) do - self._mapNode.item[k]:SetItem(v[1], nil, v[2]) - end - NovaAPI.SetTMPText(self._mapNode.txtQuestName, self.questData.Desc) - self:SetPngSprite(self._mapNode.imgTrophy, tbTrophySprite[self.questData.Rarity] or tbTrophySprite[1]) - self:UpdateCellStatus() -end -function CookieQuestCellCtrl:Awake(...) -end -function CookieQuestCellCtrl:OnDisable() -end -function CookieQuestCellCtrl:UpdateCellStatus() - self._mapNode.btnReceive.gameObject:SetActive(false) - self._mapNode.btnJumpTo.gameObject:SetActive(false) - self._mapNode.goReceived:SetActive(false) - NovaAPI.SetTMPText(self._mapNode.txtProgress, orderedFormat("{0}/{1}", self.mapStatus.progress.Cur, self.mapStatus.progress.Max)) - if self.mapStatus.nStatus == AllEnum.ActQuestStatus.Complete then - self._mapNode.btnReceive.gameObject:SetActive(true) - self._mapNode.imgBarFill.sizeDelta = Vector2(nProgressBarLength, nProgressBarHeight) - elseif self.mapStatus.nStatus == AllEnum.ActQuestStatus.UnComplete then - local nLength = self.mapStatus.progress.Cur / self.mapStatus.progress.Max * nProgressBarLength - if nLength < nProgressBarMin then - if 0 < nLength then - nLength = nProgressBarMin - else - nLength = 0 - end - end - self._mapNode.imgBarFill.sizeDelta = Vector2(nLength, nProgressBarHeight) - if self.questData.JumpTo ~= nil then - self.nJumpTo = self.questData.JumpTo - self._mapNode.btnJumpTo.gameObject:SetActive(true) - end - elseif self.mapStatus.nStatus == AllEnum.ActQuestStatus.Received then - self._mapNode.goReceived:SetActive(true) - self._mapNode.imgBarFill.sizeDelta = Vector2(nProgressBarLength, nProgressBarHeight) - end -end -function CookieQuestCellCtrl:OnBtnClick_RewardItem(btn, nIndex) - local nRewardId - if self.tbReward ~= nil and self.tbReward[nIndex] ~= nil then - nRewardId = self.tbReward[nIndex][1] - end - if nRewardId ~= nil then - UTILS.ClickItemGridWithTips(nRewardId, btn.transform, true, true, false) - end -end -function CookieQuestCellCtrl:OnBtnClick_Receive() - self.actData:SendQuestReceive(self.mapStatus.nId) -end -function CookieQuestCellCtrl:OnBtnClick_JumpTo() - if nil ~= self.nJumpTo and 0 ~= self.nJumpTo then - JumpUtil.JumpTo(self.nJumpTo) - end -end -return CookieQuestCellCtrl diff --git a/lua/game/ui/play_cookie_400004/cookiequestctrl.lua b/lua/game/ui/play_cookie_400004/cookiequestctrl.lua deleted file mode 100644 index e01eebb2..00000000 --- a/lua/game/ui/play_cookie_400004/cookiequestctrl.lua +++ /dev/null @@ -1,153 +0,0 @@ -local CookieQuestCtrl = class("CookieQuestCtrl", BaseCtrl) -local TimerManager = require("GameCore.Timer.TimerManager") -CookieQuestCtrl._mapNodeConfig = { - TopBar = { - sNodeName = "TopBarPanel", - sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" - }, - goBlur = {}, - tog = { - nCount = 2, - sCtrlName = "Game.UI.TemplateEx.TemplateToggleCtrl" - }, - btnTog = { - sNodeName = "tog", - nCount = 2, - sComponentName = "UIButton", - callback = "OnBtnClick_ChangeTab" - }, - svQuest = { - sComponentName = "LoopScrollView" - }, - btnClaimAll = { - sComponentName = "UIButton", - callback = "OnBtnClick_ClaimAll" - }, - btnClaimAllGray = {}, - txtClaimAll = { - sComponentName = "TMP_Text", - sLanguageId = "Quest_Btn_ReceiveAll" - }, - txtClaimAllGary = { - sComponentName = "TMP_Text", - sLanguageId = "Quest_Btn_ReceiveAll" - } -} -CookieQuestCtrl._mapEventConfig = { - CookieQuestUpdate = "OnEvent_CookieQuestUpdate", - CookieLevelUpdate = "OnEvent_CookieLevelUpdate" -} -local tbModeTextKey = { - "Cookie_Act_DailyMode", - "Cookie_Act_NightmareMode" -} -function CookieQuestCtrl:Refresh() - for i = 1, #self._mapNode.tog do - self._mapNode.tog[i]:SetText(ConfigTable.GetUIText(tbModeTextKey[i])) - self._mapNode.tog[i]:SetDefault(i == self.nCurSeletedTab) - end - if self.tbQuestGridCtrl ~= nil then - for k, v in pairs(self.tbQuestGridCtrl) do - if v ~= nil then - self:UnbindCtrlByNode(v) - self.tbQuestGridCtrl[k] = nil - end - end - end - self.tbDailyQuestData = {} - self.tbNightmareQuestData = {} - self.tbQuestStatus = PlayerData.Activity:GetActivityDataById(self.nActId):GetQuestData() - local fc = function(mapData) - if mapData == nil then - return - end - if mapData.CookieQuestLabel == 1 then - table.insert(self.tbDailyQuestData, mapData) - elseif mapData.CookieQuestLabel == 2 then - table.insert(self.tbNightmareQuestData, mapData) - end - end - ForEachTableLine(ConfigTable.Get("CookieQuest"), fc) - if self.nCurSeletedTab == 1 then - self.tbQuestData = self.tbDailyQuestData - elseif self.nCurSeletedTab == 2 then - self.tbQuestData = self.tbNightmareQuestData - end - table.sort(self.tbQuestData, function(a, b) - local statusA, statusB - if self.tbQuestStatus ~= nil then - for k, v in pairs(self.tbQuestStatus) do - if v.nId == a.Id then - statusA = v.nStatus - end - if v.nId == b.Id then - statusB = v.nStatus - end - if statusA ~= nil and statusB ~= nil then - break - end - end - end - if statusA ~= statusB then - return statusA < statusB - else - return a.Id < b.Id - end - end) - self._mapNode.svQuest:Init(#self.tbQuestData, self, self.OnGridRefresh) - local bHasComplete = false - if self.tbQuestStatus ~= nil then - for k, v in pairs(self.tbQuestStatus) do - if v ~= nil and v.nStatus == AllEnum.ActQuestStatus.Complete then - bHasComplete = true - end - end - end - self._mapNode.btnClaimAll.gameObject:SetActive(bHasComplete) - self._mapNode.btnClaimAllGray.gameObject:SetActive(not bHasComplete) -end -function CookieQuestCtrl:OnGridRefresh(go, nIndex) - local nDataIndex = nIndex + 1 - local qeustData = self.tbQuestData[nDataIndex] - if qeustData == nil then - return - end - local gridCtrl = self:BindCtrlByNode(go, "Game.UI.Play_Cookie_400004.CookieQuestCellCtrl") - if gridCtrl ~= nil then - gridCtrl:Init(qeustData, self.nActId) - self.tbQuestGridCtrl[nDataIndex] = gridCtrl - end -end -function CookieQuestCtrl:Awake() - local tbParam = self:GetPanelParam() - if tbParam ~= nil then - self.nActId = tbParam[1] or 0 - end - self.tbQuestGridCtrl = {} - self.nCurSeletedTab = 1 -end -function CookieQuestCtrl:OnEnable() - self:Refresh() -end -function CookieQuestCtrl:OnDisable() - for k, v in pairs(self.tbQuestGridCtrl) do - self:UnbindCtrlByNode(v) - self.tbQuestGridCtrl[k] = nil - end -end -function CookieQuestCtrl:OnDestroy(...) -end -function CookieQuestCtrl:OnBtnClick_ChangeTab(btn, nIndex) - if self.nCurSeletedTab == nIndex then - return - end - self.nCurSeletedTab = nIndex - self:Refresh() -end -function CookieQuestCtrl:OnBtnClick_ClaimAll() - PlayerData.Activity:GetActivityDataById(self.nActId):SendQuestReceive(0) -end -function CookieQuestCtrl:OnEvent_CookieQuestUpdate() - self:Refresh() -end -return CookieQuestCtrl diff --git a/lua/game/ui/play_cookie_400004/cookiequestpanel.lua b/lua/game/ui/play_cookie_400004/cookiequestpanel.lua deleted file mode 100644 index b79aa7ff..00000000 --- a/lua/game/ui/play_cookie_400004/cookiequestpanel.lua +++ /dev/null @@ -1,21 +0,0 @@ -local CookieQuestPanel = class("CookieQuestPanel", BasePanel) -CookieQuestPanel._bIsMainPanel = true -CookieQuestPanel._tbDefine = { - { - sPrefabPath = "Play_Cookie_400004/CookieQuestPanel.prefab", - sCtrlName = "Game.UI.Play_Cookie_400004.CookieQuestCtrl" - } -} -function CookieQuestPanel:Awake() -end -function CookieQuestPanel:OnEnable() -end -function CookieQuestPanel:OnAfterEnter() -end -function CookieQuestPanel:OnDisable() -end -function CookieQuestPanel:OnDestroy() -end -function CookieQuestPanel:OnRelease() -end -return CookieQuestPanel diff --git a/lua/game/ui/play_cookie_400004/cookiescoreboardctrl.lua b/lua/game/ui/play_cookie_400004/cookiescoreboardctrl.lua deleted file mode 100644 index 9c562c10..00000000 --- a/lua/game/ui/play_cookie_400004/cookiescoreboardctrl.lua +++ /dev/null @@ -1,40 +0,0 @@ -local CookieScoreBoardCtrl = class("CookieScoreBoardCtrl", BaseCtrl) -CookieScoreBoardCtrl._mapNodeConfig = { - imgModeIcon = {sComponentName = "Image"}, - txtTotalScore = {sComponentName = "TMP_Text"}, - txtScoreTitle = { - sComponentName = "TMP_Text", - sLanguageId = "Cookie_Act_Score_Title" - }, - imgNew = {}, - txtCookieCountRes = { - sComponentName = "TMP_Text", - sLanguageId = "Cookie_Act_Cookie_Count_Score" - }, - txtCookieCountResNum = {sComponentName = "TMP_Text"}, - txtBoxCountRes = { - sComponentName = "TMP_Text", - sLanguageId = "Cookie_Act_Box_Count_Score" - }, - txtBoxCountResNum = {sComponentName = "TMP_Text"}, - txtCriticalPerfectCountNum = {sComponentName = "TMP_Text"}, - txtPerfectCountNum = {sComponentName = "TMP_Text"}, - txtGoodCountNum = {sComponentName = "TMP_Text"}, - txtMissCountNum = {sComponentName = "TMP_Text"}, - imgFullCombo = {}, - imgAllPerfect = {} -} -function CookieScoreBoardCtrl:Init(nMode, nTotalScore, nCookieCount, nBoxCount, nCriticalPerfectCount, nPerfectCount, nGoodCount, nMissCount, bIsNewRecord, bFullCombo, bAllPerfect) - self:SetPngSprite(self._mapNode.imgModeIcon, AllEnum.CookieModeIcon[nMode] or AllEnum.CookieModeIcon[1]) - NovaAPI.SetTMPText(self._mapNode.txtTotalScore, tostring(nTotalScore or 0)) - NovaAPI.SetTMPText(self._mapNode.txtCookieCountResNum, tostring(nCookieCount or 0)) - NovaAPI.SetTMPText(self._mapNode.txtBoxCountResNum, tostring(nBoxCount or 0)) - NovaAPI.SetTMPText(self._mapNode.txtCriticalPerfectCountNum, tostring(nCriticalPerfectCount or 0)) - NovaAPI.SetTMPText(self._mapNode.txtPerfectCountNum, "x" .. tostring(nPerfectCount or 0)) - NovaAPI.SetTMPText(self._mapNode.txtGoodCountNum, "x" .. tostring(nGoodCount or 0)) - NovaAPI.SetTMPText(self._mapNode.txtMissCountNum, "x" .. tostring(nMissCount or 0)) - self._mapNode.imgFullCombo:SetActive(bFullCombo == true and bAllPerfect == false) - self._mapNode.imgAllPerfect:SetActive(bAllPerfect == true and bFullCombo == true) - self._mapNode.imgNew:SetActive(bIsNewRecord == true) -end -return CookieScoreBoardCtrl diff --git a/lua/game/ui/play_cookie_400006/cookieboardctrl.lua b/lua/game/ui/play_cookie_400006/cookieboardctrl.lua deleted file mode 100644 index c939f289..00000000 --- a/lua/game/ui/play_cookie_400006/cookieboardctrl.lua +++ /dev/null @@ -1,1563 +0,0 @@ -local GamepadUIManager = require("GameCore.Module.GamepadUIManager") -local CookieBoardCtrl = class("CookieBoardCtrl", BaseCtrl) -CookieBoardCtrl._mapNodeConfig = { - goBlur = {}, - ScoreBoardRhythm = { - sCtrlName = "Game.UI.Play_Cookie_400006.CookieScoreBoardCtrl" - }, - ScoreBoardOther = { - sCtrlName = "Game.UI.Play_Cookie_400006.CookieScoreBoardCtrl" - }, - btnBackReal = {sComponentName = "NaviButton", callback = "OnBtn_Back"}, - btnPauseReal = {sComponentName = "NaviButton", callback = "OnBtn_Back"}, - txtTotalScore = {sComponentName = "TMP_Text"}, - txtTimerResume = {sNodeName = "txtTime", sComponentName = "TMP_Text"}, - txtAddTime = {sComponentName = "TMP_Text"}, - txtScoreCalculator = {sComponentName = "TMP_Text"}, - animScoreCalculator = { - sNodeName = "imgScoreCalculator", - sComponentName = "Animator" - }, - imgScoreCalculatorFiller = { - sComponentName = "RectTransform" - }, - animScoreCalculatorFiller = { - sNodeName = "imgScoreCalculatorFiller", - sComponentName = "Animator" - }, - imgFillerLight = {}, - btnConfirmScore = { - sComponentName = "UIButton", - callback = "OnBtn_ConfirmGameOver" - }, - btnShortcutConfirmScore = { - sComponentName = "NaviButton", - callback = "OnBtn_ConfirmGameOver", - sAction = "Confirm" - }, - goResult = {}, - animResult = {sNodeName = "goResult", sComponentName = "Animator"}, - animCookiePlate = { - sNodeName = "imgCookiePlate", - sComponentName = "Animator" - }, - goCookieGridList = { - sComponentName = "RectTransform" - }, - CookieGameBoard3x3 = {}, - CookieGameBoard4x4 = {}, - goNextBoard4 = {}, - goNextBoard3 = {}, - goNextTwoBoard4 = {}, - goNextTwoBoard3 = {}, - txtTimer = {sComponentName = "TMP_Text"}, - btnA = { - sComponentName = "NaviButton", - callback = "OnBtn_A", - sAction = "CookieLeft" - }, - btnB = { - sComponentName = "NaviButton", - callback = "OnBtn_B", - sAction = "CookieDown" - }, - btnC = { - sComponentName = "NaviButton", - callback = "OnBtn_C", - sAction = "CookieRight" - }, - btnD = { - sComponentName = "NaviButton", - callback = "OnBtn_D", - sAction = "CookieUp" - }, - btnStart = { - sNodeName = "txtStart", - sComponentName = "NaviButton", - callback = "OnBtn_GameStart", - sAction = "Confirm" - }, - txtStartTip = { - sComponentName = "TMP_Text", - sLanguageId = "Cookie_Act_Start_Tip" - }, - txtStartTMP = { - sComponentName = "TMP_Text", - sLanguageId = "Cookie_Act_GameStart" - }, - txtRhythmStart = { - sComponentName = "TMP_Text", - sLanguageId = "Cookie_Act_Rhythm_Tip" - }, - goHitEffect = {}, - animPerfectEff = { - sNodeName = "imgPerfectEff", - sComponentName = "Animator" - }, - animExcellentEff = { - sNodeName = "imgExcellentEff", - sComponentName = "Animator" - }, - animMissEff = {sNodeName = "imgMissEff", sComponentName = "Animator"}, - txtPerfectCombo = {sComponentName = "TMP_Text"}, - goBlurRes = {}, - imgScoreNMBg = {}, - imgScoreNormalBg = {}, - txtMissCount = { - sComponentName = "TMP_Text", - sLanguageId = "Cookie_Act_Miss_Count" - }, - txtBoxCount = { - nCount = 2, - sComponentName = "TMP_Text", - sLanguageId = "Cookie_Act_Box_Count" - }, - txtBoxCountNumNM = {sComponentName = "TMP_Text"}, - txtBoxCountNumNormal = {sComponentName = "TMP_Text"}, - txtCookieCount = { - nCount = 2, - sComponentName = "TMP_Text", - sLanguageId = "Cookie_Act_Cookie_Count" - }, - txtCookieCountNumNM = {sComponentName = "TMP_Text"}, - txtCookieCountNumNormal = {sComponentName = "TMP_Text"}, - txtTips = { - nCount = 2, - sComponentName = "TMP_Text", - sLanguageId = "Tips_Continue" - }, - txtClickPre = { - nCount = 2, - sComponentName = "TMP_Text", - sLanguageId = "StarTower_Click_Pre" - }, - txtClickSuf = { - nCount = 2, - sComponentName = "TMP_Text", - sLanguageId = "StarTower_Click_Suf" - }, - goRhythmDots = {}, - imgHeartMissEff = {}, - imgDotInner = {nCount = 4}, - imgLight = {nCount = 4}, - animLightBg = { - nCount = 4, - sNodeName = "imgLightBg", - sComponentName = "Animator" - }, - animRoot = { - sNodeName = "----SafeAreaRoot----", - sComponentName = "Animator" - }, - animHeart = { - nCount = 5, - sNodeName = "imgHeartHealth", - sComponentName = "Animator" - }, - animTime = {sNodeName = "imgTimeBg", sComponentName = "Animator"}, - goNoteIndicator = {}, - imgIndicatorPerfect = {}, - imgIndicatorGreat = {}, - imgIndicatorMiss = {} -} -CookieBoardCtrl._mapEventConfig = { - CookieRequestCtrl = "OnEvent_CookieRequestCtrl" -} -local nPerfectTiming = 1.067 -local sDefaultStartAnim = "CookieBoard_in" -local nPreMusicTime = 4 -local nFillerMinSize = 25 -local nFillerMaxSize = 527.5 -local tbResultAnim = { - [GameEnum.CookiePackModel.CookiePackNormalModel] = "CookieBoard_OtherResult", - [GameEnum.CookiePackModel.CookiePackPathsModel] = "CookieBoard_OtherResult", - [GameEnum.CookiePackModel.CookiePackRhythmlModel] = "CookieBoard_RhythmResult", - [GameEnum.CookiePackModel.CookiePackComplexModel] = "CookieBoard_RhythmResult" -} -function CookieBoardCtrl:GameInit() - self._mapNode.txtTimer.gameObject:SetActive(true) - self.nTimeCount = 0.0 - self.nFixedTimer = 0.0 - self.nBeatsTimer = 0.0 - self.nDisposalBeatTimer = 0.0 - self.nNextHaloAnim = 0.0 - self.nWaitingNextBeat = 0 - self.nCurrGridIndex = 1 - self.nCurrBoardIndex = 1 - self.nCurrGird = {1, 1} - self.nScore = 0 - self.nCompBoxCount = 0 - self.nCompCookieCount = 0 - self.bFullCombo = true - self.bAllPerfect = true - self.bPressed = false - self.nCurHealth = 0 - if self.nPackModel == GameEnum.CookiePackModel.CookiePackPathsModel or self.nPackModel == GameEnum.CookiePackModel.CookiePackComplexModel then - self.nPathGroupId = self.tbFloor[self.nCurrLevelConfigIdx].PackagePathsGroupId - end - if self.nPackModel == GameEnum.CookiePackModel.CookiePackRhythmlModel or self.nPackModel == GameEnum.CookiePackModel.CookiePackComplexModel then - self.nHitThreshold = self.tbFloor[self.nCurrLevelConfigIdx].PreRange / 100 - self.nBeatInterval = 60 / self.tbFloor[self.nCurrLevelConfigIdx].RhythmlTime - end - self:GetScoreFactors() - self:RefreshCountDownTimer() - self.bPaused = false - self.nPerfectCount = 0 - self.nPerfectCombo = 0 - self.nPerfectTemp = 0 - self.nCriticalPerfectCount = 0 - self.nGoodCount = 0 - self.nMissCount = 0 - self.bCurrNoteHit = false - self.bMissSwitch = false - self.bShowBeatLight = false - self.bNewBeat = true - self.nBoardSize = self.tbFloor[self.nCurrLevelConfigIdx].Size - self:RoundStart() - self:RefreshNextBoards() -end -function CookieBoardCtrl:UpdateActiveButtons() - local nPreCookieType = self.tbActiveCookieTypes - local tbButtonsConfig = self.tbFloor[self.nCurrLevelConfigIdx].CookieTypeNum - self.tbActiveCookieTypes = {} - if tbButtonsConfig == nil or #tbButtonsConfig == 0 then - self.tbActiveCookieTypes = { - 1, - 2, - 3, - 4 - } - else - for _, nCookieType in ipairs(tbButtonsConfig) do - table.insert(self.tbActiveCookieTypes, nCookieType) - end - end - local bSwitchPlate = false - if #nPreCookieType ~= 0 and #nPreCookieType ~= #self.tbActiveCookieTypes then - bSwitchPlate = true - else - for k, v in pairs(nPreCookieType) do - if v ~= self.tbActiveCookieTypes[k] then - bSwitchPlate = true - break - end - end - end - if bSwitchPlate then - CS.WwiseAudioManager.Instance:PlaySound("mode_cookie2_drawer") - self._mapNode.animCookiePlate:Play("CookieBoard_CookiePlate_out", 0, 0) - local nAnimLength = NovaAPI.GetAnimClipLength(self._mapNode.animCookiePlate, { - "CookieBoard_CookiePlate_out" - }) - self:AddTimer(1, nAnimLength, function() - self._mapNode.animCookiePlate:Play("CookieBoard_CookiePlate_in", 0, 0) - end, true, true, true) - end -end -function CookieBoardCtrl:ApplyButtonActivation() - local IsButtonActive = function(nCookieType) - for _, nActiveCookieType in ipairs(self.tbActiveCookieTypes) do - if nActiveCookieType == nCookieType then - return true - end - end - return false - end - self._mapNode.btnA.gameObject:SetActive(IsButtonActive(1)) - self._mapNode.btnB.gameObject:SetActive(IsButtonActive(2)) - self._mapNode.btnC.gameObject:SetActive(IsButtonActive(3)) - self._mapNode.btnD.gameObject:SetActive(IsButtonActive(4)) -end -function CookieBoardCtrl:RoundStart() - if nil ~= self.CookieGameBoard then - self.CookieGameBoard:SetActive(false) - end - self:GetBoardData() - if nil ~= self.CookieGameBoard then - self.CookieGameBoard:SetActive(true) - self.goCookieGridList = self.CookieGameBoard.transform:Find("goCookieGridList") - if self.goCookieGridList ~= nil then - self.goCookieGridList.gameObject:SetActive(true) - end - self.trBoardersVertical = self.CookieGameBoard.transform:Find("goBoardersVertical").transform - if self.trBoardersVertical ~= nil then - self.trBoardersVertical.gameObject:SetActive(true) - end - self.trBoardersHorizontal = self.CookieGameBoard.transform:Find("goBoardersHorizontal").transform - if self.trBoardersHorizontal ~= nil then - self.trBoardersHorizontal.gameObject:SetActive(true) - end - end - for i = 1, #self._mapNode.imgDotInner do - local imgDot = self._mapNode.imgDotInner[i] - if imgDot ~= nil then - imgDot.gameObject:SetActive(false) - end - end - for i = 1, #self._mapNode.imgLight do - local imgDot = self._mapNode.imgLight[i] - if imgDot ~= nil then - imgDot.gameObject:SetActive(false) - end - end - self:RefreshBoard() -end -function CookieBoardCtrl:GetBoardData() - local nGoalBoxNum = 0 - if self.nCurrLevelConfigIdx + 1 <= #self.tbFloor then - nGoalBoxNum = self.tbFloor[self.nCurrLevelConfigIdx + 1].PackageNum - else - nGoalBoxNum = self.nCurrBoardIndex - end - if self.nCurrLevelConfigIdx < #self.tbFloor and nGoalBoxNum < self.nCurrBoardIndex then - self.nCurrLevelConfigIdx = self.nCurrLevelConfigIdx + 1 - self.nBoardSize = self.tbFloor[self.nCurrLevelConfigIdx].Size - if self.nPackModel == GameEnum.CookiePackModel.CookiePackPathsModel or self.nPackModel == GameEnum.CookiePackModel.CookiePackComplexModel then - self.nPathGroupId = self.tbFloor[self.nCurrLevelConfigIdx].PackagePathsGroupId - end - if self.nPackModel == GameEnum.CookiePackModel.CookiePackRhythmlModel or self.nPackModel == GameEnum.CookiePackModel.CookiePackComplexModel then - self.nHitThreshold = self.tbFloor[self.nCurrLevelConfigIdx].PreRange / 100 - local nPrevBeat = self.nBeatInterval - self.nBeatInterval = 60 / self.tbFloor[self.nCurrLevelConfigIdx].RhythmlTime - if nPrevBeat ~= self.nBeatInterval then - self.bShowBeatLight = true - end - end - self:UpdateActiveButtons() - self:ApplyButtonActivation() - end - self.tbGrid, self.tbPath = self:GenerateBoard(not self.bPipelineMode) - self.CookieGameBoard = self.nBoardSize == 3 and self._mapNode.CookieGameBoard3x3 or self._mapNode.CookieGameBoard4x4 -end -function CookieBoardCtrl:RefreshBoard() - self:ResetEff() - self:UnbindGridCtrl() - if self.trBoardersVertical ~= nil then - for i = 0, self.trBoardersVertical.childCount - 1 do - local child = self.trBoardersVertical:GetChild(i) - if child ~= nil then - child.gameObject:SetActive(false) - end - end - end - if self.trBoardersHorizontal ~= nil then - for i = 0, self.trBoardersHorizontal.childCount - 1 do - local child = self.trBoardersHorizontal:GetChild(i) - if child ~= nil then - child.gameObject:SetActive(false) - end - end - end - local nGridNum = self.nBoardSize * self.nBoardSize - for i = 1, nGridNum do - local m = self.tbPath[i][1] - local n = self.tbPath[i][2] - local nTbIndex = (m - 1) * self.nBoardSize + n - local goGrid = self.goCookieGridList:GetChild(nTbIndex - 1) - goGrid.gameObject:SetActive(true) - local currCtrl = self:BindCtrlByNode(goGrid, "Game.UI.Play_Cookie_400006.CookieGridCtrl") - self.tbGridCtrl[nTbIndex] = currCtrl - self.tbGridCtrl[nTbIndex]:Init(self.tbGrid[m][n], self.nHitThreshold, self.nPerfectThreshold) - if self.bPipelineMode then - local tbBorders = { - true, - true, - true, - true - } - local nNext = i + 1 - if nGridNum >= nNext then - local j = self.tbPath[nNext][1] - local k = self.tbPath[nNext][2] - if j == m + 1 and k == n then - tbBorders[2] = false - end - if j == m - 1 and k == n then - tbBorders[1] = false - end - if k == n + 1 and j == m then - tbBorders[4] = false - end - if k == n - 1 and j == m then - tbBorders[3] = false - end - end - local nPrev = i - 1 - if 1 <= nPrev then - local j = self.tbPath[nPrev][1] - local k = self.tbPath[nPrev][2] - if j + 1 == m and k == n then - tbBorders[1] = false - end - if j - 1 == m and k == n then - tbBorders[2] = false - end - if k + 1 == n and j == m then - tbBorders[3] = false - end - if k - 1 == n and j == m then - tbBorders[4] = false - end - end - local tbBoarderGo = self:GetGridBorders(m, n) - for idx, bActive in ipairs(tbBorders) do - local goBoarder = tbBoarderGo[idx] - if goBoarder ~= nil then - goBoarder.gameObject:SetActive(bActive) - end - end - end - end - self.nextCtrl = self.tbGridCtrl[1] - self.currCtrl = self.tbGridCtrl[1] -end -function CookieBoardCtrl:GetGridBorders(m, n) - local up, down, left, right - local size = self.nBoardSize or 0 - if size <= 0 or self.trBoardersHorizontal == nil or self.trBoardersVertical == nil then - return { - up, - down, - left, - right - } - end - local getHorizontal = function(rowIndex, colIndex) - if rowIndex < 1 or rowIndex > size then - return nil - end - if colIndex < 1 or colIndex > size then - return nil - end - local boarder = self.trBoardersHorizontal:Find("boarder" .. rowIndex .. "_" .. colIndex) - return boarder - end - local getVertical = function(rowIndex, colIndex) - if colIndex < 1 or colIndex > size then - return nil - end - if rowIndex < 1 or rowIndex > size then - return nil - end - local boarder = self.trBoardersVertical:Find("boarder" .. rowIndex .. "_" .. colIndex) - return boarder - end - up = getVertical(m - 1, n) - down = getVertical(m, n) - left = getHorizontal(m, n - 1) - right = getHorizontal(m, n) - return { - up, - down, - left, - right - } -end -function CookieBoardCtrl:GetScoreFactors() - self.nCriticalPerfectFactorA = 0 - self.nCriticalPerfectFactorB = 0.0 - self.nPerfectFactorA = 0 - self.nPerfectFactorB = 0.0 - self.nGoodFactorA = 0 - self.nGoodFactorB = 0.0 - local mapCPF = ConfigTable.GetData("CookieRhythmlResult", GameEnum.CookieRhythmlResult.Excellent) - if mapCPF ~= nil then - if mapCPF.AddScoreType == 1 then - self.nCriticalPerfectFactorA = mapCPF.AddScore - else - self.nCriticalPerfectFactorB = mapCPF.AddScore / 100 - end - end - local mapPF = ConfigTable.GetData("CookieRhythmlResult", GameEnum.CookieRhythmlResult.Perfect) - if mapPF ~= nil then - if mapPF.AddScoreType == 1 then - self.nPerfectFactorA = mapPF.AddScore - else - self.nPerfectFactorB = mapPF.AddScore / 100 - end - end - local mapGF = ConfigTable.GetData("CookieRhythmlResult", GameEnum.CookieRhythmlResult.Good) - if mapGF ~= nil then - if mapGF.AddScoreType == 1 then - self.nGoodFactorA = mapGF.AddScore - else - self.nGoodFactorB = mapGF.AddScore / 100 - end - end -end -function CookieBoardCtrl:RefreshNextBoards() - local nGoalBoxNum = 0 - if self.nCurrLevelConfigIdx + 1 <= #self.tbFloor then - nGoalBoxNum = self.tbFloor[self.nCurrLevelConfigIdx + 1].PackageNum - else - nGoalBoxNum = self.nCurrBoardIndex - end - self._mapNode.goNextBoard4:SetActive(false) - self._mapNode.goNextBoard3:SetActive(false) - self._mapNode.goNextTwoBoard4:SetActive(false) - self._mapNode.goNextTwoBoard3:SetActive(false) - local nNextBoardSize = 3 - local nNextTwoBoardSize = 3 - local nLevelConfigIdx = self.nCurrLevelConfigIdx < #self.tbFloor and self.nCurrLevelConfigIdx + 1 or self.nCurrLevelConfigIdx - if nGoalBoxNum <= self.nCurrBoardIndex then - nNextBoardSize = self.tbFloor[nLevelConfigIdx].Size - nNextTwoBoardSize = self.tbFloor[nLevelConfigIdx].Size - elseif nGoalBoxNum <= self.nCurrBoardIndex + 1 then - nNextTwoBoardSize = self.tbFloor[nLevelConfigIdx].Size - end - if nNextBoardSize == 3 then - self._mapNode.goNextBoard3:SetActive(true) - else - self._mapNode.goNextBoard4:SetActive(true) - end - if nNextTwoBoardSize == 3 then - self._mapNode.goNextTwoBoard3:SetActive(true) - else - self._mapNode.goNextTwoBoard4:SetActive(true) - end -end -function CookieBoardCtrl:SelectionForward() - self.nCurrGridIndex = self.nCurrGridIndex + 1 - if self.nCurrGridIndex > #self.tbPath then - self.nCompBoxCount = self.nCompBoxCount + 1 - self:CalculateScore(false) - self.nCurrGridIndex = 1 - self.nCurrGird = {1, 1} - self.nextCtrl = nil - if self.bRhythmMode then - self.nWaitingNextBeat = 2 - self:PauseGameCtrl() - else - self:NextBox() - end - return - end - self.nCurrGird = self.tbPath[self.nCurrGridIndex] - nTbIndex = (self.nCurrGird[1] - 1) * self.nBoardSize + self.nCurrGird[2] - local nextCtrl = self.tbGridCtrl[nTbIndex] - if nil ~= nextCtrl then - nextCtrl:SetSelect(true) - self.nextCtrl = nextCtrl - end -end -function CookieBoardCtrl:NextBox() - self.nCurrBoardIndex = self.nCurrBoardIndex + 1 - NovaAPI.SetTMPText(self._mapNode.txtBoxCountNumNM, self.nCompBoxCount) - NovaAPI.SetTMPText(self._mapNode.txtBoxCountNumNormal, self.nCompBoxCount) - NovaAPI.CtrlDotweenAnimation(self._mapNode.txtBoxCountNumNM.gameObject, 2) - NovaAPI.CtrlDotweenAnimation(self._mapNode.txtBoxCountNumNM.gameObject, 1) - NovaAPI.CtrlDotweenAnimation(self._mapNode.txtBoxCountNumNormal.gameObject, 2) - NovaAPI.CtrlDotweenAnimation(self._mapNode.txtBoxCountNumNormal.gameObject, 1) - self:SetEnvironmentBeat(false) - self:DisableGrids() - self:PauseGameCtrl() - self.bBlockInput = true - EventManager.Hit(EventId.BlockInput, true) - local nAnimLength = NovaAPI.GetAnimClipLength(self._mapNode.animRoot, { - "CookieBoard_next" - }) - self:AddTimer(1, nAnimLength, function() - self:RoundStart() - self:RefreshNextBoards() - self._mapNode.animRoot:Play("Empty", 0, 0) - end, true, true, true) - if self.bRhythmMode then - local nBeat = self.nBeatInterval or 0 - if 0 < nBeat then - nAnimLength = math.ceil(nAnimLength / nBeat) * nBeat - end - end - CS.WwiseAudioManager.Instance:PlaySound("mode_cookie1_move") - self._mapNode.animRoot:Play("CookieBoard_next", 0, 0) - if self.timerNextBox ~= nil then - self.timerNextBox:Cancel() - self.timerNextBox = nil - end - self.timerNextBox = self:AddTimer(1, nAnimLength, function() - local nextboxcb = function() - self.nFixedTimer = 0 - self.nBeatsTimer = 0 - self.nPrevTime = CS.UnityEngine.Time.time - self.bMissSwitch = false - self.bCurrNoteHit = false - self.bCurrNoteClicked = false - self.bPressed = false - self.bPaused = false - self.bNewBeat = true - self.bBlockInput = false - if self.timerBeat ~= nil then - self.timerBeat:Cancel() - end - self.timerBeat = self:AddTimer(0, self.nBeatInterval, self.OnEvent_Beat, true, true, true) - if self.timerRound ~= nil then - self.timerRound:Cancel() - end - self.timerRound = self:AddTimer(0, 0.034, self.OnEvent_Time, true, true, true) - local sEvent = self:GetSwitchBoxSoundEvent() - CS.WwiseAudioManager.Instance:PostEvent(sEvent) - self:SetEnvironmentBeat(true) - self.tbGridCtrl[1]:SetSelect(true) - EventManager.Hit(EventId.BlockInput, false) - end - if self.bRhythmMode and self.bShowBeatLight then - self.bShowBeatLight = false - self:PlayRhythmStartTip(nextboxcb) - else - nextboxcb() - end - if self.bPipelineMode == true then - self:PlayPathEffect() - end - end, true, true, true) -end -function CookieBoardCtrl:GetSwitchBoxSoundEvent() - local nBPM = self.tbFloor[self.nCurrLevelConfigIdx].RhythmlTime - if nBPM ~= nil and nBPM <= 0 then - return "mode_freeTempo_setState" - end - local sEvent = "mode_" .. nBPM .. "Tempo_setState" - return sEvent -end -function CookieBoardCtrl:GetRhythmSwitchSoundEvent() - if self.bRhythmMode == false then - return - end - local nBPM = self.tbFloor[self.nCurrLevelConfigIdx].RhythmlTime - local sEvent = "mode_cookie_1_pre_" .. tostring(nBPM) - return sEvent -end -local tbCookiePutinSound = { - [3] = "mode_cookie3_putin_baozi", - [4] = "mode_cookie3_putin_firework", - [2] = "mode_cookie3_putin_jade", - [1] = "mode_cookie3_putin_orange" -} -function CookieBoardCtrl:FillCurrentGrid(nInputCookie) - local nTbIndex = (self.nCurrGird[1] - 1) * self.nBoardSize + self.nCurrGird[2] - local nCurrShape = self.tbGridCtrl[nTbIndex]:GetGirdShape() - self.bCurrNoteClicked = true - if nCurrShape == nInputCookie then - CS.WwiseAudioManager.Instance:PlaySound(tbCookiePutinSound[nInputCookie]) - if self.bRhythmMode then - self:NoteCheck() - else - self:FillSuccess() - end - else - self:FillFail(self.tbGridCtrl[nTbIndex]) - end - self.bPressed = false -end -function CookieBoardCtrl:FillSuccess() - self.nCompCookieCount = self.nCompCookieCount + 1 - self:CalculateScore(true) - NovaAPI.SetTMPText(self._mapNode.txtCookieCountNumNM, self.nCompCookieCount) - NovaAPI.SetTMPText(self._mapNode.txtCookieCountNumNormal, self.nCompCookieCount) - NovaAPI.CtrlDotweenAnimation(self._mapNode.txtCookieCountNumNM.gameObject, 2) - NovaAPI.CtrlDotweenAnimation(self._mapNode.txtCookieCountNumNM.gameObject, 1) - NovaAPI.CtrlDotweenAnimation(self._mapNode.txtCookieCountNumNormal.gameObject, 2) - NovaAPI.CtrlDotweenAnimation(self._mapNode.txtCookieCountNumNormal.gameObject, 1) - self.nCurrGird = self.tbPath[self.nCurrGridIndex] - local nTbIndex = (self.nCurrGird[1] - 1) * self.nBoardSize + self.nCurrGird[2] - self.currCtrl = self.tbGridCtrl[nTbIndex] - if nil ~= self.currCtrl then - self.currCtrl:SetSelect(false) - self.currCtrl:SetFilled() - end - if self.bRhythmMode then - self.bWaitingNextBeatNote = true - if self.nCurrGridIndex + 1 > #self.tbPath then - self.bBlockInput = true - EventManager.Hit(EventId.BlockInput, true) - end - else - self:SelectionForward() - end -end -function CookieBoardCtrl:FillFail(objCtrl) - local nBlockTime = ConfigTable.GetConfigNumber("Cookie_ErrorTime") or 0.5 - if objCtrl ~= nil then - objCtrl:PlayWrongAnim(nBlockTime, self.bRhythmMode and self.bPipelineMode) - end - CS.WwiseAudioManager.Instance:PlaySound("mode_cookie1_error") - if self.bRhythmMode then - self.nMissCount = self.nMissCount + 1 - self.nHitType = GameEnum.CookieRhythmlResult.Miss - self.nPerfectTemp = 0 - self.nPerfectCombo = 0 - self.bFullCombo = false - self.bAllPerfect = false - if self.bPipelineMode then - self:LoseHeart() - end - else - EventManager.Hit(EventId.TemporaryBlockInput, nBlockTime) - end - self:CalculateScore(false) -end -function CookieBoardCtrl:LoseHeart() - self.nCurHealth = self.nCurHealth + 1 - self._mapNode.animHeart[self.nCurHealth]:Play("CookieBoard_Heart_Lose") - if self.nCurHealth >= 5 then - for k, v in pairs(self._mapNode.animHeart) do - local trChild = v.transform:Find("imgHeartFill1") - if trChild ~= nil then - trChild.gameObject:SetActive(false) - end - end - self:PauseGameCtrl() - local wait = function() - coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) - self:LevelEnd() - end - cs_coroutine.start(wait) - return - end -end -function CookieBoardCtrl:PauseGameCtrl() - self.bPaused = true -end -function CookieBoardCtrl:ResumeGameCtrl() - self.bBlockInput = true - EventManager.Hit(EventId.BlockInput, true) - self._mapNode.animRoot:Play("CookieBoard_restart", 0, 0) - NovaAPI.SetTMPText(self._mapNode.txtTimerResume, self.nReturnCd) - CS.WwiseAudioManager.Instance:PlaySound("mode_cookie1_countdown") - self.nTimeResume = 0 - self.timerPause = self:AddTimer(0, 1, self.OnEvent_PauseResume, true, true, true) -end -function CookieBoardCtrl:GenerateBoard(bFixedPath) - if not bFixedPath then - self.tbCurrPath = {} - if self.nOverridePathId == 0 then - local tbRandom = {} - for k, v in pairs(self.tbPathGroup) do - if v.PathGroupId == self.nPathGroupId then - table.insert(tbRandom, v.Id) - end - end - local nRandomIdx = math.random(1, #tbRandom) - while tbRandom[nRandomIdx] == self.nLastPath do - nRandomIdx = math.random(1, #tbRandom) - end - self.nLastPath = tbRandom[nRandomIdx] - self.tbCurrPath = decodeJson(self.tbPathGroup[tbRandom[nRandomIdx]].PackagePathsResource) - else - local bFind = false - for k, v in pairs(self.tbPathGroup) do - if v.Id == self.nOverridePathId then - bFind = true - self.tbCurrPath = decodeJson(v.PackagePathsResource) - break - end - end - if not bFind then - self.tbCurrPath = decodeJson(self.tbPathGroup[1].PackagePathsResource) - self.nOverridePathId = 0 - end - self.nBoardSize = math.floor(math.sqrt(#self.tbCurrPath)) - end - else - self.tbCurrPath = {} - for i = 1, self.nBoardSize do - for j = 1, self.nBoardSize do - table.insert(self.tbCurrPath, {i, j}) - end - end - end - if nil == self.tbCurrPath then - return - end - local tbGrid = {} - for i = 1, self.nBoardSize do - tbGrid[i] = {} - for j = 1, self.nBoardSize do - tbGrid[i][j] = 0 - end - end - local tbPrev = {0, 0} - for k, v in pairs(self.tbCurrPath) do - local nActiveCookieCount = #self.tbActiveCookieTypes - local nRandomIndex = math.random(1, nActiveCookieCount) - local nCur = self.tbActiveCookieTypes[nRandomIndex] - while nCur == tbPrev[1] and tbPrev[1] == tbPrev[2] and 1 < nActiveCookieCount do - nRandomIndex = math.random(1, nActiveCookieCount) - nCur = self.tbActiveCookieTypes[nRandomIndex] - end - tbGrid[v[1]][v[2]] = nCur - tbPrev[1] = tbPrev[2] - tbPrev[2] = nCur - end - return tbGrid, self.tbCurrPath -end -function CookieBoardCtrl:ResetEff() - self._mapNode.animPerfectEff.transform:SetParent(self._mapNode.goHitEffect.transform, false) - self._mapNode.animExcellentEff.transform:SetParent(self._mapNode.goHitEffect.transform, false) - self._mapNode.animMissEff.transform:SetParent(self._mapNode.goHitEffect.transform, false) - self._mapNode.animPerfectEff.gameObject:SetActive(false) - self._mapNode.animExcellentEff.gameObject:SetActive(false) - self._mapNode.animMissEff.gameObject:SetActive(false) -end -function CookieBoardCtrl:SetButtonsActive(bActive) - self._mapNode.btnA.interactable = bActive - self._mapNode.btnB.interactable = bActive - self._mapNode.btnC.interactable = bActive - self._mapNode.btnD.interactable = bActive -end -function CookieBoardCtrl:CalculateScore(bPlayAnim) - local nScore = (self.nCompBoxCount * 10 + self.nCompCookieCount + (self.nPerfectCount - self.nMissCount) * 3 + (self.nCriticalPerfectCount * self.nCriticalPerfectFactorA + self.nPerfectCount * self.nPerfectFactorA + self.nGoodCount * self.nGoodFactorA)) * (1 + (self.nCriticalPerfectCount * self.nCriticalPerfectFactorB + self.nPerfectCount * self.nPerfectFactorB + self.nGoodCount * self.nGoodFactorB)) - if nScore < 0 then - nScore = 0 - end - self.nScore = math.ceil(nScore) - if bPlayAnim then - if self.nHitType == GameEnum.CookieRhythmlResult.Excellent then - self._mapNode.animScoreCalculator:Play("CookieBoard_Score_CriticalPerfect", 0, 0) - else - self._mapNode.animScoreCalculator:Play("CookieBoard_ScoreCalculator_up", 0, 0) - end - end - self.nHitType = GameEnum.CookieRhythmlResult.Miss - local wait = function() - coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) - NovaAPI.SetTMPText(self._mapNode.txtScoreCalculator, self.nScore) - local nScorePercentage = self.nScore / (self.nPassScore > 0 and self.nPassScore or 1) - if 1 < nScorePercentage then - nScorePercentage = 1 - if bPlayAnim then - self._mapNode.animScoreCalculatorFiller:Play("CookieBoard_Bar_Full", 0, 0) - end - end - local nFillerSize = nScorePercentage * nFillerMaxSize - if nFillerSize < nFillerMinSize and 0 < nFillerSize then - nFillerSize = nFillerMinSize - end - self._mapNode.imgFillerLight:SetActive(0 < nFillerSize) - self._mapNode.imgScoreCalculatorFiller.sizeDelta = Vector2(nFillerSize, self._mapNode.imgScoreCalculatorFiller.sizeDelta.y) - end - cs_coroutine.start(wait) -end -function CookieBoardCtrl:UnbindGridCtrl() - for k, objCtrl in pairs(self.tbGridCtrl) do - if objCtrl ~= nil then - self:UnbindCtrlByNode(objCtrl) - self.tbGridCtrl[k] = nil - end - end -end -function CookieBoardCtrl:DisableGrids() - for i = 1, self.goCookieGridList.childCount do - local goGrid = self.goCookieGridList:GetChild(i - 1) - if goGrid ~= nil then - goGrid.gameObject:SetActive(false) - end - end -end -function CookieBoardCtrl:GetLevelConfig(sTableName) - local tbConfig = {} - local fc = function(tbData) - if self.nLevelId == tbData.PlayGroupId then - table.insert(tbConfig, tbData) - end - end - ForEachTableLine(ConfigTable.Get(sTableName), fc) - return tbConfig -end -function CookieBoardCtrl:GameStart() - if self.bRhythmMode then - self:PlayRhythmStartTip(function() - self:GameTrigger() - end) - else - self:GameTrigger() - end - if self.bPipelineMode == true then - self:PlayPathEffect() - end -end -function CookieBoardCtrl:GameTrigger() - if self.timerRound ~= nil then - self.timerRound:Cancel() - end - if self.timerBeat ~= nil then - self.timerBeat:Cancel() - end - self:SetEnvironmentBeat(true) - self.nPrevTime = CS.UnityEngine.Time.time - self.timerRound = self:AddTimer(0, 0.034, self.OnEvent_Time, true, true, true) - self.timerBeat = self:AddTimer(0, self.nBeatInterval, self.OnEvent_Beat, true, true, true) - local sEvent = self:GetSwitchBoxSoundEvent() - CS.WwiseAudioManager.Instance:PostEvent(sEvent) - self.bGameStarted = true - self._mapNode.btnBackReal.gameObject:SetActive(not self.bGameStarted) - self._mapNode.btnPauseReal.gameObject:SetActive(self.bGameStarted) - self.tbGridCtrl[1]:SetSelect(true) - self:SetButtonsActive(true) -end -function CookieBoardCtrl:PlayRhythmStartTip(callback) - self._mapNode.goRhythmDots:SetActive(true) - local nAnimLength = NovaAPI.GetAnimClipLength(self._mapNode.animRoot, { - "CookieBoard_in_Rhythm" - }) - self._mapNode.animRoot:Play("CookieBoard_in_Rhythm", 0, 0) - self:AddTimer(1, nAnimLength, function() - self:StartBeatLightLoop(self.nBeatInterval, function() - if callback ~= nil then - callback() - end - end) - end, true, true, true) -end -function CookieBoardCtrl:SetEnvironmentBeat(bPlay) - if bPlay == false then - self.animBtnA:SetFloat("PlaySpeed", 0) - self.animBtnB:SetFloat("PlaySpeed", 0) - self.animBtnC:SetFloat("PlaySpeed", 0) - self.animBtnD:SetFloat("PlaySpeed", 0) - self._mapNode.animTime:SetFloat("PlaySpeed", 0) - return - end - local nAnimationLength = NovaAPI.GetAnimClipLength(self.animBtnA, { - "CookieBoard_Platebtn_Loop" - }) - local nPlaySpeed = nAnimationLength / (self.nBeatInterval or 1) - self.animBtnA:SetFloat("PlaySpeed", nPlaySpeed) - self.animBtnB:SetFloat("PlaySpeed", nPlaySpeed) - self.animBtnC:SetFloat("PlaySpeed", nPlaySpeed) - self.animBtnD:SetFloat("PlaySpeed", nPlaySpeed) - self._mapNode.animTime:SetFloat("PlaySpeed", nPlaySpeed) -end -function CookieBoardCtrl:NoteCheck() - if self.nFixedTimer < self.nBeatInterval - self.nHitThreshold then - return - end - EventManager.Hit(EventId.TemporaryBlockInput, 0.3) - local nNextRes = self.timerBeat:GetRemainInterval() - local nRes = self.nBeatInterval - nNextRes - if math.abs(nNextRes) < math.abs(nRes) then - nRes = nNextRes - end - printLog("判定:当前音符时间差为 " .. nRes .. "\n节拍器时间:" .. self.nBeatsTimer .. "\n时钟时间:" .. self.nFixedTimer) - if nRes > self.nHitThreshold or nRes < -self.nHitThreshold then - return - end - self.bCurrNoteHit = true - self.nHitType = GameEnum.CookieRhythmlResult.Miss - if nRes < self.nPerfectThreshold and nRes > -self.nPerfectThreshold then - self:NotePerfect() - elseif nRes < self.nGoodThreshold and nRes > -self.nGoodThreshold then - self:NoteGood() - else - self.bCurrNoteHit = false - self:NoteMiss() - self:PlayHitEffect(GameEnum.CookieRhythmlResult.Miss) - CS.WwiseAudioManager.Instance:PlaySound("mode_cookie1_wrong") - printLog("判定:Miss 没有FC了") - return - end - CS.WwiseAudioManager.Instance:PlaySound("mode_cookie1_test") - self:PlayHitEffect(self.nHitType) - self:FillSuccess() -end -function CookieBoardCtrl:NotePerfect() - printLog("判定:Perfect Critical") - self.nHitType = GameEnum.CookieRhythmlResult.Perfect - self.nPerfectTemp = self.nPerfectTemp + 1 - self.nPerfectCount = self.nPerfectCount + 1 - self.nPerfectCombo = self.nPerfectCombo + 1 - self.nTimeCount = self.nTimeCount - 0.3 - NovaAPI.SetTMPText(self._mapNode.txtAddTime, "+0.3s") - self._mapNode.animTime:Play("CookieBoard_AddTime_in", 0, 0) - self:RefreshCountDownTimer() - if self.nPerfectTemp >= 3 then - self.nCriticalPerfectCount = self.nCriticalPerfectCount + 1 - self.nHitType = GameEnum.CookieRhythmlResult.Excellent - if self.nPerfectTemp == 3 then - CS.WwiseAudioManager.Instance:PlaySound("mode_cookie1_perfect_ex_first") - elseif self.nPerfectTemp > 3 then - CS.WwiseAudioManager.Instance:PlaySound("mode_cookie1_perfect_ex") - end - else - CS.WwiseAudioManager.Instance:PlaySound("mode_cookie1_perfect") - end -end -function CookieBoardCtrl:NoteGood() - printLog("判定:Good 你有一个好") - self.nHitType = GameEnum.CookieRhythmlResult.Good - self.nGoodCount = self.nGoodCount + 1 - self.nPerfectTemp = 0 - self.nPerfectCombo = 0 - self.bAllPerfect = false - CS.WwiseAudioManager.Instance:PlaySound("mode_cookie1_nice") -end -function CookieBoardCtrl:NoteMiss() - self.nMissCount = self.nMissCount + 1 - self.nPerfectTemp = 0 - self.nPerfectCombo = 0 - self:CalculateScore(false) - self.bFullCombo = false - self.bAllPerfect = false - self.nHitType = GameEnum.CookieRhythmlResult.Miss - if self.bPipelineMode and self.bRhythmMode then - self:LoseHeart() - end -end -function CookieBoardCtrl:PlayPathEffect() - local nCurIndex = 1 - local nEffInterval = 0.1 - if self.bRhythmMode then - local nGridCount = self.nBoardSize * self.nBoardSize - nEffInterval = self.nBeatInterval / 2.5 / nGridCount - end - self.gridItemAnimTimer = self:AddTimer(0, nEffInterval, function() - nCurIndex = nCurIndex + 1 - if nCurIndex > #self.tbGridCtrl and self.gridItemAnimTimer ~= nil then - self.gridItemAnimTimer:Cancel() - self.gridItemAnimTimer = nil - EventManager.Hit(EventId.BlockInput, false) - return - end - local currGrid = self.tbPath[nCurIndex] - if currGrid == nil then - return - end - local m = self.tbPath[nCurIndex][1] - local n = self.tbPath[nCurIndex][2] - local nTbIndex = (m - 1) * self.nBoardSize + n - local currCtrl = self.tbGridCtrl[nTbIndex] - if currCtrl ~= nil then - currCtrl:PlayLightAnim() - end - end, true, true, true) -end -function CookieBoardCtrl:PlayHitEffect(nHitType) - self:ResetEff() - local nAnimLength = 0.75 - if nHitType == GameEnum.CookieRhythmlResult.Excellent then - end - if nHitType == GameEnum.CookieRhythmlResult.Perfect or nHitType == GameEnum.CookieRhythmlResult.Excellent then - NovaAPI.SetTMPText(self._mapNode.txtPerfectCombo, string.format("x%d", self.nPerfectCombo)) - self._mapNode.txtPerfectCombo.gameObject:SetActive(self.nPerfectCombo >= 2) - self._mapNode.animPerfectEff.gameObject:SetActive(true) - self._mapNode.animPerfectEff.transform:SetParent(self.nextCtrl.gameObject.transform, false) - nAnimLength = NovaAPI.GetAnimClipLength(self._mapNode.animPerfectEff, { - "CookieBoard_HitEffect_perfect" - }) - self._mapNode.animPerfectEff:Play("CookieBoard_HitEffect_perfect", 0, 0) - elseif nHitType == GameEnum.CookieRhythmlResult.Good then - self._mapNode.animExcellentEff.gameObject:SetActive(true) - self._mapNode.animExcellentEff.transform:SetParent(self.nextCtrl.gameObject.transform, false) - nAnimLength = NovaAPI.GetAnimClipLength(self._mapNode.animExcellentEff, { - "CookieBoard_HitEffect_excellent" - }) - self._mapNode.animExcellentEff:Play("CookieBoard_HitEffect_excellent", 0, 0) - elseif nHitType == GameEnum.CookieRhythmlResult.Miss then - self._mapNode.animMissEff.gameObject:SetActive(true) - self._mapNode.animMissEff.transform:SetParent(self.nextCtrl.gameObject.transform, false) - nAnimLength = NovaAPI.GetAnimClipLength(self._mapNode.animMissEff, { - "CookieBoard_HitEffect_miss" - }) - self._mapNode.animMissEff:Play("CookieBoard_HitEffect_miss", 0, 0) - end - if self.timerEff ~= nil then - self.timerEff:Cancel() - end - self.timerEff = self:AddTimer(1, nAnimLength + 0.15, "ResetEff", true, true, true) -end -function CookieBoardCtrl:StartBeatLightLoop(nInterval, endCallback) - for i = 1, #self._mapNode.imgDotInner do - local imgDot = self._mapNode.imgDotInner[i] - if imgDot ~= nil then - imgDot.gameObject:SetActive(false) - end - end - for i = 1, #self._mapNode.imgLight do - local imgDot = self._mapNode.imgLight[i] - if imgDot ~= nil then - imgDot.gameObject:SetActive(false) - end - end - for i = 1, #self._mapNode.animLightBg do - local currLight = self._mapNode.animLightBg[i] - if currLight ~= nil then - local goHalo = currLight.gameObject.transform:Find("imgHalo_01") - if goHalo ~= nil then - goHalo.gameObject:SetActive(false) - end - end - end - self.nBeatLightIndex = nil - self.nBeatLightCount = 0 - local nHaloCount = 1 - local beatHaloLoop = function() - local currLight = self._mapNode.animLightBg[nHaloCount] - if currLight ~= nil then - local goHalo = currLight.gameObject.transform:Find("imgHalo_01") - if goHalo ~= nil then - goHalo.gameObject:SetActive(true) - end - local nAnimTime = NovaAPI.GetAnimClipLength(currLight, { - "CookieBoard_RhythmStar_Tips" - }) - currLight:SetFloat("PlaySpeed", math.floor(nAnimTime / self.nHitThreshold * 100) / 100) - currLight:Play("CookieBoard_RhythmStar_Tips", 0, 0) - elseif self.timerBeatHalo ~= nil then - self.timerBeatHalo:Cancel() - self.timerBeatHalo = nil - end - nHaloCount = nHaloCount + 1 - end - self:AddTimer(1, nInterval - self.nHitThreshold, function() - beatHaloLoop() - self.timerBeatHalo = self:AddTimer(0, nInterval, beatHaloLoop, true, true, true) - end, true, true, true) - local bBeatPlayed = false - local sEvent = self:GetRhythmSwitchSoundEvent() - self.timerBeatLight = self:AddTimer(0, nInterval, function() - self:BeatLightLoop(true) - if bBeatPlayed == false then - bBeatPlayed = true - CS.WwiseAudioManager.Instance:PostEvent(sEvent) - end - self.nBeatLightCount = self.nBeatLightCount + 1 - if self.nBeatLightCount >= 4 then - local nAnimLength = NovaAPI.GetAnimClipLength(self._mapNode.animRoot, { - "CookieBoard_out_Rhythm" - }) - self._mapNode.animRoot:Play("CookieBoard_out_Rhythm", 0, 0) - if endCallback ~= nil then - endCallback() - end - if self.timerBeatLight ~= nil then - self.timerBeatLight:Cancel() - self.timerBeatLight = nil - end - end - end, true, true, true) -end -function CookieBoardCtrl:BeatLightLoop(bStart) - local tbDots = bStart and self._mapNode.imgLight or self._mapNode.imgDotInner - for i = 1, #tbDots do - local imgDot = tbDots[i] - if imgDot ~= nil then - imgDot.gameObject:SetActive(false) - end - end - if self.nBeatLightIndex == nil then - self.nBeatLightIndex = 1 - else - self.nBeatLightIndex = self.nBeatLightIndex + 1 - if self.nBeatLightIndex > #tbDots then - self.nBeatLightIndex = 1 - end - end - local imgDotLight = tbDots[self.nBeatLightIndex] - if imgDotLight ~= nil then - imgDotLight.gameObject:SetActive(true) - end -end -function CookieBoardCtrl:RefreshCountDownTimer() - local nRemainTime = self.nTimeLimit - self.nTimeCount - local nRemainMin = math.floor(nRemainTime / 60) - local nRemainSec = math.floor(nRemainTime % 60) - local sTime = string.format("%02d:%02d", nRemainMin, nRemainSec) - NovaAPI.SetTMPText(self._mapNode.txtTimer, sTime) - if nRemainTime < 0 then - self:LevelEnd() - end -end -function CookieBoardCtrl:LevelEnd() - self:PauseGameCtrl() - if nil ~= self.CookieGameBoard then - self.CookieGameBoard:SetActive(false) - end - self.bGameStarted = false - self:SetButtonsActive(false) - NovaAPI.SetTMPText(self._mapNode.txtTimer, "00:00") - self:CalculateScore(false) - self._mapNode.goResult:SetActive(true) - self._mapNode.goBlurRes:SetActive(true) - local bNewRecord = false - local cookieData = PlayerData.Activity:GetActivityDataById(self.nActId) - local levelData = cookieData:GetLevelDataById(self.nLevelId) - if levelData ~= nil and self.nScore > levelData.nMaxScore then - bNewRecord = true - end - if self.bRhythmMode == false then - self.bFullCombo = false - self.bAllPerfect = false - end - if self.timerRound ~= nil then - self.timerRound:Cancel() - end - self:SetEnvironmentBeat(false) - CS.WwiseAudioManager.Instance:PlaySound("mode_cookie1_complete") - local wait = function() - coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) - self.goScoreBoard.gameObject:SetActive(true) - self.goScoreBoard:Init(self.nPackModel, self.nScore, self.nCompCookieCount, self.nCompBoxCount, self.nCriticalPerfectCount, self.nPerfectCount, self.nGoodCount, self.nMissCount, bNewRecord, self.bFullCombo, self.bAllPerfect) - self._mapNode.animResult:Play(tbResultAnim[self.nPackModel], 0, 0) - end - local callback = function() - if bNewRecord and self.bRhythmMode and self.bPipelineMode then - cookieData:SetNMHighScoreDay() - end - self._mapNode.btnConfirmScore.gameObject:SetActive(true) - self._mapNode.btnShortcutConfirmScore.gameObject:SetActive(true) - end - EventManager.Hit("Cookie_Game_Complete", self.nLevelId, self.nScore, self.nCompBoxCount, self.nCompCookieCount, self.nGoodCount, self.nPerfectCount, self.nCriticalPerfectCount, self.nMissCount, self.nActId, callback) - EventManager.Hit(EventId.TemporaryBlockInput, 2) - cs_coroutine.start(wait) -end -function CookieBoardCtrl:ResumeTrigger() - self:SetEnvironmentBeat(true) - self.nFixedTimer = 0 - self.nBeatsTimer = 0 - self.bBlockInput = false - self.bMissSwitch = false - self.bCurrNoteHit = false - self.bCurrNoteClicked = false - self.bPaused = false - self.bPressed = false - self.bNewBeat = true - EventManager.Hit(EventId.BlockInput, false) - if self.bRhythmMode then - EventManager.Hit(EventId.TemporaryBlockInput, 0.1) - end - if self.timerPause ~= nil then - self.timerPause:Cancel() - end -end -function CookieBoardCtrl:OnBtn_A() - if self.bPaused or self.bPressed then - return - end - self.bPressed = true - self.animBtnA:Play("CookieBoard_Platebtn_Hit", 0, 0) - self:FillCurrentGrid(1) -end -function CookieBoardCtrl:OnBtn_B() - if self.bPaused or self.bPressed then - return - end - self.bPressed = true - self.animBtnB:Play("CookieBoard_Platebtn_Hit", 0, 0) - self:FillCurrentGrid(2) -end -function CookieBoardCtrl:OnBtn_C() - if self.bPaused or self.bPressed then - return - end - self.bPressed = true - self.animBtnC:Play("CookieBoard_Platebtn_Hit", 0, 0) - self:FillCurrentGrid(3) -end -function CookieBoardCtrl:OnBtn_D() - if self.bPaused or self.bPressed then - return - end - self.bPressed = true - self.animBtnD:Play("CookieBoard_Platebtn_Hit", 0, 0) - self:FillCurrentGrid(4) -end -function CookieBoardCtrl:OnBtn_ConfirmGameOver() - local closePanel = function() - CS.WwiseAudioManager.Instance:PostEvent("mode_cookie_1_stop") - EventManager.Hit(EventId.ClosePanel, PanelId.CookieBoardPanel_400006) - end - local rewardChangeInfo = self.cookieData:GetLevelReward() - if rewardChangeInfo ~= nil and #rewardChangeInfo.Props > 0 then - self.cookieData:SetLevelReward(nil) - local levelData = ConfigTable.GetData("CookieLevel", self.nLevelId) - if levelData ~= nil then - local tbRewardData = {} - for i = 1, 3 do - local nItemId = levelData["FirstCompletionReward" .. i .. "Tid"] - local nItemCount = levelData["FirstCompletionReward" .. i .. "Qty"] - if nItemId ~= nil and 0 < nItemId then - local tbData = { - Tid = nItemId, - Qty = nItemCount, - rewardType = AllEnum.RewardType.First - } - table.insert(tbRewardData, tbData) - end - end - if tbRewardData ~= nil and 0 < #tbRewardData then - UTILS.OpenReceiveByDisplayItem(tbRewardData or {}, rewardChangeInfo, function() - local nRandom = math.random(35, 36) - EventManager.Hit(EventId.SetTransition, nRandom, closePanel) - end) - return - end - end - end - local nRandom = math.random(35, 36) - EventManager.Hit(EventId.SetTransition, nRandom, closePanel) -end -function CookieBoardCtrl:OnEvent_Time() - if self.bRhythmMode then - local nDeltaTime = 0.034 - if self.nPrevTime ~= nil then - nDeltaTime = CS.UnityEngine.Time.time - self.nPrevTime - end - self.nPrevTime = CS.UnityEngine.Time.time - self.nFixedTimer = self.nFixedTimer + nDeltaTime - if self.nWaitingNextBeat > 0 or self.bPaused then - return - end - local nNoteMissTime = self.nBeatsTimer + self.nHitThreshold - if nNoteMissTime < self.nFixedTimer and self.bMissSwitch then - if not self.bCurrNoteClicked then - printLog("判定:Miss,无操作导致的") - self:NoteMiss() - self:PlayHitEffect(GameEnum.CookieRhythmlResult.Miss) - end - self.bMissSwitch = false - self.bCurrNoteHit = false - self.bCurrNoteClicked = false - end - if nNoteMissTime < self.nFixedTimer and self.bWaitingNextBeatNote then - self.bWaitingNextBeatNote = false - self:SelectionForward(true) - end - if self.bNewBeat then - self.bNewBeat = false - self.nNextHaloAnim = self.nBeatsTimer + self.nBeatInterval - self.nHitThreshold - end - if self.nFixedTimer >= self.nNextHaloAnim then - if self.bHaloAnimPlaying == false then - self.bHaloAnimPlaying = true - local nAnimSpeed = math.floor(nPerfectTiming / self.nHitThreshold * 100) / 100 - if self.nextCtrl ~= nil then - self.nextCtrl:PlayHaloAnim(nAnimSpeed) - end - end - elseif self.nFixedTimer < self.nNextHaloAnim then - self.bHaloAnimPlaying = false - end - if self.bOverrideMode then - local nNextRes = self.timerBeat:GetRemainInterval() - local nRes = self.nBeatInterval - nNextRes - if math.abs(nNextRes) < math.abs(nRes) then - nRes = nNextRes - end - if nRes < self.nPerfectThreshold and nRes > -self.nPerfectThreshold then - EventManager.Hit("CookieNoteIndicator", GameEnum.CookieRhythmlResult.Perfect) - elseif nRes < self.nGoodThreshold and nRes > -self.nGoodThreshold then - EventManager.Hit("CookieNoteIndicator", GameEnum.CookieRhythmlResult.Good) - else - EventManager.Hit("CookieNoteIndicator", GameEnum.CookieRhythmlResult.Miss) - end - end - end - if self.bPaused then - return - end - self.nTimeCount = self.nTimeCount + 0.034 - self:RefreshCountDownTimer() -end -function CookieBoardCtrl:OnEvent_Beat() - self.nBeatsTimer = self.nBeatsTimer + self.nBeatInterval - self.nDisposalBeatTimer = 0 - self.bMissSwitch = true - self.bNewBeat = true - if self.bPaused == false then - self:BeatLightLoop(false) - end - if 0 < self.nWaitingNextBeat then - self.nWaitingNextBeat = self.nWaitingNextBeat - 1 - if self.nWaitingNextBeat == 0 then - self:NextBox() - end - return - end - if self.bPauseResume then - self:ResumeTrigger() - self.bPauseResume = false - return - end -end -function CookieBoardCtrl:OnEvent_PauseResume() - self.nTimeResume = self.nTimeResume + 1 - NovaAPI.SetTMPText(self._mapNode.txtTimerResume, self.nReturnCd - self.nTimeResume) - if self.nTimeResume >= self.nReturnCd then - if self.bRhythmMode then - self.bPauseResume = true - else - self:ResumeTrigger() - end - end -end -function CookieBoardCtrl:OnBtn_Back() - if self.bBlockInput then - return - end - if self.bGameStarted == false then - self:OnBtn_ConfirmGameOver() - return - end - self:PauseGameCtrl() - local confirmCallback = function() - self:OnBtn_ConfirmGameOver() - end - local cancelCallback = function() - self:ResumeGameCtrl() - end - local msg = { - nType = AllEnum.MessageBox.Confirm, - sContent = ConfigTable.GetUIText("Cookie_Act_Exit_Tip"), - callbackConfirm = confirmCallback, - callbackCancel = cancelCallback, - bBlur = true - } - EventManager.Hit(EventId.OpenMessageBox, msg) -end -function CookieBoardCtrl:OnBtn_GameStart() - if self.bGameStartPressed == true then - return - end - self.bGameStartPressed = true - self._mapNode.animRoot:Play("CookieBoard_txt_out", 0, 0) - local nAnimLength = NovaAPI.GetAnimClipLength(self._mapNode.animRoot, { - "CookieBoard_txt_out" - }) - self:AddTimer(1, nAnimLength, function() - self:GameInit() - self:GameStart() - end, true, true, true) -end -function CookieBoardCtrl:OnEvent_CookieRequestCtrl() - EventManager.Hit("CookieRequestCtrlReceive", self) -end -function CookieBoardCtrl:Awake() - local param = self:GetPanelParam() - if type(param) == "table" then - self.nLevelId = param[1] - self.bRhythmMode = param[2] - self.bPipelineMode = param[3] - self.nTimeLimit = param[4] - self.nActId = param[5] - self.nPassScore = param[6] - end - self.cookieData = PlayerData.Activity:GetActivityDataById(self.nActId) - self.tbGamepadUINode = self:GetGamepadUINode() - self.nPathGroupId = 0 - self.nPackModel = 0 - self.nCurrGridIndex = 1 - self.nCurrBoardIndex = 1 - self.nCurrLevelConfigIdx = 1 - self.nTimeCount = 0.0 - self.nTimeResume = 0 - self.tbNextGrid = {} - self.tbGrid = {} - self.tbPath = {} - self.nLastPath = 0 - self.timerRound = nil - self.timerPause = nil - self.bPasued = true - self.nCurrGird = {1, 1} - self.tbGridCtrl = {} - self.nOverridePathId = 0 - self.nReturnCd = 3 - self.bCurrNoteHit = false - self.bCurrNoteClicked = false - self.bHaloAnimPlaying = false - self.bOverrideMode = false - self._mapNode.goNoteIndicator:SetActive(false) -end -function CookieBoardCtrl:OnEnable() - GamepadUIManager.EnableGamepadUI("CookieBoardCtrl", self.tbGamepadUINode) - self.mapLevelConfig = ConfigTable.GetData("CookieLevel", self.nLevelId) - self.nPackModel = self.mapLevelConfig.PackModel - self.tbFloor = {} - ForEachTableLine(ConfigTable.Get("CookieFloor"), function(tbData) - if tbData.FloorId == self.mapLevelConfig.FloorId then - table.insert(self.tbFloor, tbData) - end - end) - self.tbPathGroup = {} - ForEachTableLine(ConfigTable.Get("CookiePackagePathsGroup"), function(tbData) - table.insert(self.tbPathGroup, tbData) - end) - self.nPerfectThreshold = ConfigTable.GetData("CookieRhythmlResult", 2).Range - self.nGoodThreshold = ConfigTable.GetData("CookieRhythmlResult", 3).Range - local sStartAnim = sDefaultStartAnim - if self.nPackModel == GameEnum.CookiePackModel.CookiePackRhythmlModel or self.nPackModel == GameEnum.CookiePackModel.CookiePackComplexModel then - self.goScoreBoard = self._mapNode.ScoreBoardRhythm - else - self.goScoreBoard = self._mapNode.ScoreBoardOther - end - self.bGameStarted = false - self:SetButtonsActive(false) - NovaAPI.SetTMPText(self._mapNode.txtAddTime, "") - NovaAPI.SetTMPText(self._mapNode.txtScoreCalculator, 0) - self.goScoreBoard.gameObject:SetActive(false) - self._mapNode.btnConfirmScore.gameObject:SetActive(false) - self._mapNode.btnShortcutConfirmScore.gameObject:SetActive(false) - self._mapNode.goBlur:SetActive(false) - self._mapNode.goResult:SetActive(false) - self._mapNode.CookieGameBoard3x3:SetActive(false) - self._mapNode.CookieGameBoard4x4:SetActive(false) - self._mapNode.goBlurRes:SetActive(false) - self._mapNode.btnBackReal.gameObject:SetActive(not self.bGameStarted) - self._mapNode.btnPauseReal.gameObject:SetActive(self.bGameStarted) - self._mapNode.goRhythmDots:SetActive(false) - self._mapNode.imgHeartMissEff:SetActive(self.bRhythmMode and self.bPipelineMode) - self._mapNode.imgScoreNMBg:SetActive(self.bRhythmMode and self.bPipelineMode) - self._mapNode.imgScoreNormalBg:SetActive(not self.bRhythmMode or not self.bPipelineMode) - self._mapNode.imgScoreCalculatorFiller.sizeDelta = Vector2(0, self._mapNode.imgScoreCalculatorFiller.sizeDelta.y) - NovaAPI.SetTMPText(self._mapNode.txtCookieCountNumNM, 0) - NovaAPI.SetTMPText(self._mapNode.txtCookieCountNumNormal, 0) - NovaAPI.SetTMPText(self._mapNode.txtBoxCountNumNM, 0) - NovaAPI.SetTMPText(self._mapNode.txtBoxCountNumNormal, 0) - self.animBtnA = self._mapNode.btnA.transform:Find("AnimRoot"):GetComponent("Animator") - self.animBtnB = self._mapNode.btnB.transform:Find("AnimRoot"):GetComponent("Animator") - self.animBtnC = self._mapNode.btnC.transform:Find("AnimRoot"):GetComponent("Animator") - self.animBtnD = self._mapNode.btnD.transform:Find("AnimRoot"):GetComponent("Animator") - self:SetEnvironmentBeat(false) - self:ResetEff() - NovaAPI.SetCanvasSortingName(self._mapNode.animPerfectEff:GetComponent(typeof(CS.UnityEngine.Canvas)), AllEnum.SortingLayerName.UI) - NovaAPI.SetCanvasSortingName(self._mapNode.animExcellentEff:GetComponent(typeof(CS.UnityEngine.Canvas)), AllEnum.SortingLayerName.UI) - NovaAPI.SetCanvasSortingName(self._mapNode.animMissEff:GetComponent(typeof(CS.UnityEngine.Canvas)), AllEnum.SortingLayerName.UI) - local nSortingOrder = self._panel._nIndex * 100 + 99 - NovaAPI.SetCanvasSortingOrder(self._mapNode.animPerfectEff:GetComponent(typeof(CS.UnityEngine.Canvas)), nSortingOrder) - NovaAPI.SetCanvasSortingOrder(self._mapNode.animExcellentEff:GetComponent(typeof(CS.UnityEngine.Canvas)), nSortingOrder) - NovaAPI.SetCanvasSortingOrder(self._mapNode.animMissEff:GetComponent(typeof(CS.UnityEngine.Canvas)), nSortingOrder) - self.nCurrLevelConfigIdx = 1 - self.tbActiveCookieTypes = {} - self:UpdateActiveButtons() - self:ApplyButtonActivation() - self.nBoardSize = self.tbFloor[1].Size - self.CookieGameBoard = self.nBoardSize == 3 and self._mapNode.CookieGameBoard3x3 or self._mapNode.CookieGameBoard4x4 - if nil ~= self.CookieGameBoard then - self.CookieGameBoard:SetActive(true) - end - EventManager.Hit(EventId.SetTransition) - CS.WwiseAudioManager.Instance:PlaySound("mode_cookie1_start") - self._mapNode.animRoot:Play(sStartAnim, 0, 0) - EventManager.Hit(EventId.BlockInput, true) - self:AddTimer(1, nPreMusicTime, function() - EventManager.Hit(EventId.BlockInput, false) - end, true, true, true) -end -function CookieBoardCtrl:OnDisable() - GamepadUIManager.DisableGamepadUI("CookieBoardCtrl") - self:UnbindGridCtrl() - if self.timerRound ~= nil then - self.timerRound:Cancel() - end - if self.timerPause ~= nil then - self.timerPause:Cancel() - end - if self.timerEff ~= nil then - self.timerEff:Cancel() - end - if self.timerStart ~= nil then - self.timerStart:Cancel() - end - if self.timerNextBox ~= nil then - self.timerNextBox:Cancel() - end -end -return CookieBoardCtrl diff --git a/lua/game/ui/play_cookie_400006/cookieboardpanel.lua b/lua/game/ui/play_cookie_400006/cookieboardpanel.lua deleted file mode 100644 index f4482022..00000000 --- a/lua/game/ui/play_cookie_400006/cookieboardpanel.lua +++ /dev/null @@ -1,24 +0,0 @@ -local CookieBoardPanel = class("CookieBoardPanel", BasePanel) -local GamepadUIManager = require("GameCore.Module.GamepadUIManager") -CookieBoardPanel._bIsMainPanel = true -CookieBoardPanel._tbDefine = { - { - sPrefabPath = "Play_Cookie_400006/CookieBoardPanel.prefab", - sCtrlName = "Game.UI.Play_Cookie_400006.CookieBoardCtrl" - } -} -function CookieBoardPanel:Awake() - GamepadUIManager.EnterAdventure(true) -end -function CookieBoardPanel:OnEnable() -end -function CookieBoardPanel:OnAfterEnter() -end -function CookieBoardPanel:OnDisable() -end -function CookieBoardPanel:OnDestroy() - GamepadUIManager.QuitAdventure() -end -function CookieBoardPanel:OnRelease() -end -return CookieBoardPanel diff --git a/lua/game/ui/play_cookie_400006/cookiegamectrl.lua b/lua/game/ui/play_cookie_400006/cookiegamectrl.lua deleted file mode 100644 index f24f9082..00000000 --- a/lua/game/ui/play_cookie_400006/cookiegamectrl.lua +++ /dev/null @@ -1,474 +0,0 @@ -local CookieGameCtrl = class("CookieGameCtrl", BaseCtrl) -local TimerManager = require("GameCore.Timer.TimerManager") -local ClientManager = CS.ClientManager.Instance -CookieGameCtrl._mapNodeConfig = { - TopBar = { - sNodeName = "TopBarPanel", - sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" - }, - goDailyModeInfo = {}, - goNightmareModeInfo = {}, - goDailyOn = {}, - goNightmareOn = {}, - goDailyOff = {}, - goNightmareOff = {}, - goNightmareLock = {}, - iconNightmareLock = {}, - btnDaily = { - sNodeName = "goDailyOff", - sComponentName = "UIButton", - callback = "OnBtnClick_DailyMode" - }, - btnNightmare = { - sNodeName = "goNightmareOff", - sComponentName = "UIButton", - callback = "OnBtnClick_NightmareMode" - }, - txtDailyOn = { - sComponentName = "TMP_Text", - sLanguageId = "Cookie_Act_DailyMode" - }, - txtNightmareOn = { - sComponentName = "TMP_Text", - sLanguageId = "Cookie_Act_NightmareMode" - }, - txtDailyOff = { - sComponentName = "TMP_Text", - sLanguageId = "Cookie_Act_DailyMode" - }, - txtNightmareOff = { - sComponentName = "TMP_Text", - sLanguageId = "Cookie_Act_NightmareMode" - }, - imgModeIcon = {sComponentName = "Image"}, - txtLevelTitle = {sComponentName = "TMP_Text"}, - txtLevelTitleNM = {sComponentName = "TMP_Text"}, - txtLevelDesc = {sComponentName = "TMP_Text"}, - txtLevelDescNM = {sComponentName = "TMP_Text"}, - txtLabelLevelGoal = { - sComponentName = "TMP_Text", - sLanguageId = "Cookie_Act_Level_Goal" - }, - txtLabelHighScore = { - sComponentName = "TMP_Text", - sLanguageId = "Cookie_Act_Level_HighScore" - }, - txtNormalHighScoreTitle = { - sComponentName = "TMP_Text", - sLanguageId = "Cookie_Act_Level_HighScore" - }, - txtNormalHighScoreNum = {sComponentName = "TMP_Text"}, - imgNormalHighScore = {}, - txtLabelLevelGoalDesc = {sComponentName = "TMP_Text"}, - txtLabelHighScoreNum = {sComponentName = "TMP_Text"}, - txtLabelLevelReward = { - sComponentName = "TMP_Text", - sLanguageId = "Cookie_Act_Level_Reward" - }, - imgNew = {}, - btnEnter = { - nCount = 2, - sComponentName = "UIButton", - callback = "OnBtnClick_Enter" - }, - txtEnterDaily = { - sComponentName = "TMP_Text", - sLanguageId = "Cookie_Act_Level_Go" - }, - txtEnterDailyGray = {sComponentName = "TMP_Text"}, - txtEnterNMGray = {sComponentName = "TMP_Text"}, - txtNM = { - sComponentName = "TMP_Text", - sLanguageId = "WeeklyBoss_Chanllenge" - }, - item = { - nCount = 3, - sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl" - }, - btnItem = {nCount = 3, sComponentName = "UIButton"}, - svLevel = { - sComponentName = "LoopScrollView" - }, - btnQuestDetail = { - sComponentName = "UIButton", - callback = "OnBtnClick_QuestDetail" - }, - imgFill = {sComponentName = "Image"}, - txtProgress = {sComponentName = "TMP_Text"}, - txtQuestTitle = { - sComponentName = "TMP_Text", - sLanguageId = "Cookie_Act_QuestTitle" - }, - redDotQuest = {}, - animLevels = {sNodeName = "goLevels", sComponentName = "Animator"} -} -CookieGameCtrl._mapEventConfig = { - CookieLevelUpdate = "OnEvent_CookieLevelUpdate", - CookieLevelReward = "OnEvent_CookieLevelReward" -} -function CookieGameCtrl:Refresh() - self._mapNode.svLevel.gameObject:SetActive(true) - if self.nSelectedMode == GameEnum.CookiePackModel.CookiePackNormalModel then - self.nCurSelectLevelIndex = self:GetLastesetLevelId() - elseif self.nSelectedMode == GameEnum.CookiePackModel.CookiePackNightmareModel then - self.nCurSelectLevelIndex = nil - self._mapNode.svLevel.gameObject:SetActive(false) - end - self:RefreshLevelData() - self:RefreshLevelInfoPage(self.nCurSelectLevelIndex) - self:RefreshQuestInfo() - local nPercent = self.nCompletedMiniGameQuest / self.nTotalMiniGameQuest or 1 - if 1 <= nPercent then - nPercent = 1 - elseif nPercent <= 0 then - nPercent = 0 - elseif nPercent < 0.08333333333333333 then - nPercent = 0.08333333333333333 - end - local v2Size = self._mapNode.imgFill.rectTransform.sizeDelta - v2Size.x = 302 * nPercent - self._mapNode.imgFill.rectTransform.sizeDelta = v2Size - NovaAPI.SetTMPText(self._mapNode.txtProgress, string.format("%d/%d", self.nCompletedMiniGameQuest, self.nTotalMiniGameQuest)) -end -function CookieGameCtrl:RefreshQuestInfo() - self.tbQuestGroupId = 0 - local nQuestActId = tonumber(tostring(self.nMainActId) .. "03") - local func_Parse_ActivityTaskGroup = function(mapData) - if mapData.ActivityId == nQuestActId and mapData.Order == 4 then - self.tbQuestGroupId = mapData.Id - end - end - ForEachTableLine(DataTable.ActivityTaskGroup, func_Parse_ActivityTaskGroup) - self.nTotalMiniGameQuest = 0 - self.nCompletedMiniGameQuest = 0 - if self.tbQuestGroupId == 0 then - return - end - local func_Parse_ActivityTask = function(mapData) - if mapData.ActivityTaskGroupId == self.tbQuestGroupId then - self.nTotalMiniGameQuest = self.nTotalMiniGameQuest + 1 - local _nTaskId = mapData.Id - local taskData = PlayerData.Activity:GetActivityDataById(nQuestActId).mapActivityTaskDatas[_nTaskId] - if taskData ~= nil and taskData.nStatus == AllEnum.ActQuestStatus.Received then - self.nCompletedMiniGameQuest = self.nCompletedMiniGameQuest + 1 - end - end - end - ForEachTableLine(DataTable.ActivityTask, func_Parse_ActivityTask) -end -function CookieGameCtrl:RefreshLevelInfoPage(nIndex) - local levelData - for k, v in pairs(self.tbComplexLevelData) do - if v.PackModel == GameEnum.CookiePackModel.CookiePackComplexModel then - levelData = v - break - end - end - if levelData ~= nil then - local bTimeUnlock, bPreLevelUnlock = self.cookieData:IsLevelUnlocked(levelData.Id) - self._mapNode.goNightmareLock:SetActive(not bPreLevelUnlock or not bTimeUnlock) - self._mapNode.iconNightmareLock:SetActive(not bPreLevelUnlock or not bTimeUnlock) - self._mapNode.btnEnter[2].gameObject:SetActive(bPreLevelUnlock and bTimeUnlock) - self._mapNode.txtEnterNMGray.gameObject:SetActive(not bPreLevelUnlock or not bTimeUnlock) - if not bPreLevelUnlock or not bTimeUnlock then - local sText = "" - if not bTimeUnlock then - local sUnlockTime = os.date("%Y-%m-%d %H:%M", levelData.DayOpen * 86400 + self.nOpenTime) - local sRemainTimeStr, bRemainTimeValid = self:GetRemainTimeStr(self.nOpenTime, levelData.DayOpen) - sText = sRemainTimeStr - elseif not bPreLevelUnlock then - sText = ConfigTable.GetUIText("Cookie_Act_Level_Lock_PreLevel") - end - NovaAPI.SetTMPText(self._mapNode.txtEnterNMGray, sText) - end - end - if nIndex == nil then - self._mapNode.goDailyModeInfo:SetActive(false) - self._mapNode.goNightmareModeInfo:SetActive(true) - if levelData ~= nil then - NovaAPI.SetTMPText(self._mapNode.txtLevelTitleNM, levelData.Name) - NovaAPI.SetTMPText(self._mapNode.txtLevelDescNM, levelData.PackContent) - local bNewDay = self.cookieData:GetNMHighScoreToday() - self._mapNode.imgNew:SetActive(bNewDay) - local nHighScore = self.cookieData:GetLevelDataById(levelData.Id).nMaxScore or 0 - NovaAPI.SetTMPText(self._mapNode.txtLabelHighScoreNum, nHighScore) - end - return - end - levelData = self.tbLevelData[nIndex] - if levelData == nil then - return - end - self._mapNode.svLevel:SetScrollGridPos(nIndex - 1, 0, 1) - self._mapNode.goDailyModeInfo:SetActive(true) - self._mapNode.goNightmareModeInfo:SetActive(false) - self:SetPngSprite(self._mapNode.imgModeIcon, AllEnum.CookieModeIcon[levelData.PackModel] or AllEnum.CookieModeIcon[1]) - NovaAPI.SetTMPText(self._mapNode.txtLevelTitle, levelData.Name) - NovaAPI.SetTMPText(self._mapNode.txtLevelDesc, levelData.PackContent) - local sGoal = ConfigTable.GetUIText("Cookie_Act_Level_Goal_Desc") or "" - sGoal = orderedFormat(sGoal, levelData.FirstCompletionScore) - NovaAPI.SetTMPText(self._mapNode.txtLabelLevelGoalDesc, sGoal) - local nHighScore = self.cookieData:GetLevelDataById(levelData.Id).nMaxScore or 0 - NovaAPI.SetTMPText(self._mapNode.txtNormalHighScoreNum, nHighScore) - for i = 1, 3 do - do - local nItemId = levelData["FirstCompletionReward" .. i .. "Tid"] - local nItemCount = levelData["FirstCompletionReward" .. i .. "Qty"] - if nItemId ~= nil and 0 < nItemId then - self._mapNode.item[i]:SetItem(nItemId, nil, nItemCount, nil, self.cookieData:GetLevelDataById(levelData.Id).bFirstComplete, true) - self._mapNode.btnItem[i].gameObject:SetActive(true) - self._mapNode.btnItem[i].onClick:RemoveAllListeners() - self._mapNode.btnItem[i].onClick:AddListener(function() - UTILS.ClickItemGridWithTips(nItemId, self._mapNode.btnItem[i].transform, true, true, false) - end) - else - self._mapNode.btnItem[i].gameObject:SetActive(false) - end - end - end - local bTimeUnlock, bPreLevelUnlock = self.cookieData:IsLevelUnlocked(levelData.Id) - self._mapNode.btnEnter[1].gameObject:SetActive(bPreLevelUnlock and bTimeUnlock) - self._mapNode.txtEnterDailyGray.gameObject:SetActive(not bPreLevelUnlock or not bTimeUnlock) - if not bPreLevelUnlock or not bTimeUnlock then - local sText = "" - if not bTimeUnlock then - local sRemainTimeStr, bRemainTimeValid = self:GetRemainTimeStr(self.nOpenTime, levelData.DayOpen) - sText = sRemainTimeStr - elseif not bPreLevelUnlock then - sText = ConfigTable.GetUIText("Cookie_Act_Level_Lock_PreLevel") - end - NovaAPI.SetTMPText(self._mapNode.txtEnterDailyGray, sText) - end -end -function CookieGameCtrl:RefreshLevelData() - self.tbLevelData = {} - self.tbComplexLevelData = {} - local fc = function(mapData) - if mapData.ActivityId == self.nActId then - if mapData.PackType == GameEnum.CookiePackType.Daily then - table.insert(self.tbLevelData, mapData) - else - table.insert(self.tbComplexLevelData, mapData) - end - end - end - ForEachTableLine(ConfigTable.Get("CookieLevel"), fc) - table.sort(self.tbLevelData, function(a, b) - return a.Id < b.Id - end) - if self.nCurSelectLevelIndex ~= nil and self.nCurSelectLevelIndex > #self.tbLevelData then - self.nCurSelectLevelIndex = #self.tbLevelData - end - if self.tbLevelGridCtrl ~= nil then - for k, v in pairs(self.tbLevelGridCtrl) do - if v ~= nil then - self:UnbindCtrlByNode(v) - self.tbLevelGridCtrl[k] = nil - end - end - end - self.tbLevelGridCtrl = {} - self._mapNode.svLevel:Init(#self.tbLevelData, self, self.OnGridRefresh, self.OnGridBtnClick) -end -function CookieGameCtrl:OnGridRefresh(go, nIndex) - local nDataIndex = nIndex + 1 - local levelData = self.tbLevelData[nDataIndex] - if levelData == nil then - return - end - local gridCtrl = self:BindCtrlByNode(go, "Game.UI.Play_Cookie_400006.CookieLevelGridCtrl") - if gridCtrl ~= nil then - local bTimeUnlock, bPreLevelUnlock = self.cookieData:IsLevelUnlocked(levelData.Id) - gridCtrl:Init(levelData, self.cookieData:GetLevelDataById(levelData.Id), bTimeUnlock, bPreLevelUnlock, nDataIndex) - self.tbLevelGridCtrl[nDataIndex] = gridCtrl - if self.nCurSelectLevelIndex == nDataIndex then - self.lastSelectGridCtrl = gridCtrl - gridCtrl:SetSelect(true) - else - gridCtrl:SetSelect(false) - end - end -end -function CookieGameCtrl:OnGridBtnClick(go, nIndex) - local nDataIndex = nIndex + 1 - local gridCtrl = self.tbLevelGridCtrl[nDataIndex] - if gridCtrl == nil then - return - end - if gridCtrl == self.lastSelectGridCtrl then - return - end - if self.lastSelectGridCtrl ~= nil then - self.lastSelectGridCtrl:SetSelect(false) - end - self.lastSelectGridCtrl = gridCtrl - gridCtrl:SetSelect(true) - self.nCurSelectLevelIndex = nDataIndex - self._mapNode.animLevels:Play("CookieGame_Daily_Next", 0, 0) - if self.timerNext ~= nil then - self.timerNext:Cancel() - self.timerNext = nil - end - EventManager.Hit(EventId.TemporaryBlockInput, 0.25) - self.timerNext = self:AddTimer(1, 0.25, function() - self:RefreshLevelInfoPage(nDataIndex) - end, true, true, true) -end -function CookieGameCtrl:GetLastesetLevelId() - local tbLevelInfo = self.cookieData:GetLevelData() - for k, v in pairs(tbLevelInfo) do - if v.bFirstComplete == false then - return k - end - end - return 1 -end -function CookieGameCtrl:GetRemainTimeStr(nOpenTime, openDay) - local timeStr = "" - local curTime = CS.ClientManager.Instance.serverTimeStamp - local openTime = CS.ClientManager.Instance:GetNextRefreshTime(nOpenTime) - 86400 - local nRemainTime = openTime + openDay * 86400 - curTime - local day = math.floor(nRemainTime / 86400) - local hour = math.floor(nRemainTime / 3600) - local min = math.floor((nRemainTime - hour * 3600) / 60) - local sec = nRemainTime - hour * 3600 - min * 60 - if 0 < day then - timeStr = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Day_Color"), day) - elseif 0 < hour then - timeStr = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Hour_Color"), hour) - elseif 0 < min then - timeStr = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min_Color"), min) - elseif 0 < sec then - timeStr = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Sec_Color"), sec) - end - return timeStr, 0 < nRemainTime -end -function CookieGameCtrl:Awake() - local param = self:GetPanelParam() - if type(param) == "table" then - self.nActId = param[1] - self.nMainActId = param[2] or 0 - end - self.cookieData = PlayerData.Activity:GetActivityDataById(self.nActId) - self.nOpenTime = self.cookieData:GetActOpenTime() or 0 - self.nSelectedMode = GameEnum.CookiePackModel.CookiePackNormalModel - self._mapNode.goDailyOn:SetActive(true) - self._mapNode.goNightmareOn:SetActive(false) - self._mapNode.goDailyOff:SetActive(false) - self._mapNode.goNightmareOff:SetActive(true) - self._mapNode.btnDaily.gameObject:SetActive(false) - self._mapNode.btnNightmare.gameObject:SetActive(true) -end -function CookieGameCtrl:OnEnable() - EventManager.Hit(EventId.SetTransition) - self:Refresh() - local nQuestActId = tonumber(tostring(self.nMainActId) .. "03") - local nQuestGroupId = 1040304 - RedDotManager.RegisterNode(RedDotDefine.Activity_Group_Task_Group, { - self.nMainActId, - nQuestActId, - nQuestGroupId - }, self._mapNode.redDotQuest) -end -function CookieGameCtrl:OnDisable() - for k, v in pairs(self.tbLevelGridCtrl) do - self:UnbindCtrlByNode(v) - self.tbLevelGridCtrl[k] = nil - end -end -function CookieGameCtrl:OnBtnClick_Enter() - local levelData = self.nSelectedMode == GameEnum.CookiePackModel.CookiePackNormalModel and self.tbLevelData[self.nCurSelectLevelIndex] or self.tbComplexLevelData[1] - if levelData == nil then - return - end - self.nLevelId = levelData.Id - local bPipeLineMode = levelData.PackModel == GameEnum.CookiePackModel.CookiePackPathsModel - local bRhythmlMode = levelData.PackModel == GameEnum.CookiePackModel.CookiePackRhythmlModel - if levelData.PackModel == GameEnum.CookiePackModel.CookiePackComplexModel then - bRhythmlMode = true - bPipeLineMode = true - end - local nScoreNeedToPass = levelData.FirstCompletionScore - local openPanel = function() - EventManager.Hit(EventId.OpenPanel, PanelId.CookieBoardPanel_400006, self.nLevelId, bRhythmlMode, bPipeLineMode, levelData.CountDownLimit, self.nActId, nScoreNeedToPass or 0) - end - local nRandom = math.random(35, 36) - EventManager.Hit(EventId.SetTransition, nRandom, openPanel) -end -function CookieGameCtrl:OnBtnClick_Gray() - EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Cookie_Act_Level_Lock_PreLevel")) -end -function CookieGameCtrl:OnBtnClick_DailyMode() - self.nSelectedMode = GameEnum.CookiePackModel.CookiePackNormalModel - self._mapNode.goDailyOn:SetActive(true) - self._mapNode.goNightmareOn:SetActive(false) - self._mapNode.goDailyOff:SetActive(false) - self._mapNode.goNightmareOff:SetActive(true) - self._mapNode.btnDaily.gameObject:SetActive(false) - self._mapNode.btnNightmare.gameObject:SetActive(true) - self._mapNode.animLevels:Play("CookieGame_Daily_Switch", 0, 0) - if self.timerSwitch ~= nil then - self.timerSwitch:Cancel() - self.timerSwitch = nil - end - self._mapNode.svLevel.gameObject:SetActive(false) - EventManager.Hit(EventId.TemporaryBlockInput, 0.35) - self.timerSwitch = self:AddTimer(1, 0.35, function() - self:Refresh() - end, true, true, true) -end -function CookieGameCtrl:OnBtnClick_NightmareMode() - self.nSelectedMode = GameEnum.CookiePackModel.CookiePackNightmareModel - self._mapNode.goDailyOn:SetActive(false) - self._mapNode.goNightmareOn:SetActive(true) - self._mapNode.goDailyOff:SetActive(true) - self._mapNode.goNightmareOff:SetActive(false) - self._mapNode.btnDaily.gameObject:SetActive(true) - self._mapNode.btnNightmare.gameObject:SetActive(false) - self._mapNode.animLevels:Play("CookieGame_Nightmare_Switch", 0, 0) - if self.timerSwitch ~= nil then - self.timerSwitch:Cancel() - self.timerSwitch = nil - end - EventManager.Hit(EventId.TemporaryBlockInput, 0.35) - self.timerSwitch = self:AddTimer(1, 0.35, function() - self:Refresh() - end, true, true, true) -end -function CookieGameCtrl:OnBtnClick_QuestDetail() - local actData = PlayerData.Activity:GetActivityGroupDataById(self.nMainActId):GetActivityDataByIndex(2) - local activityId = actData.ActivityId - local activityData = ConfigTable.GetData("Activity", activityId) - local state = 1 - if activityData ~= nil then - local curTime = ClientManager.serverTimeStamp - if activityData.StartTime ~= "" and activityData.EndTime ~= "" then - local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime) - local endTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.EndTime) - if curTime < openTime then - state = 1 - elseif curTime >= openTime and curTime <= endTime then - state = 2 - else - state = 3 - end - elseif activityData.EndType == GameEnum.activityEndType.NoLimit then - state = 2 - if activityData.StartTime ~= "" then - local openTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(activityData.StartTime) - if curTime < openTime then - state = 1 - end - end - end - end - if actData.PanelId ~= nil and 2 == state then - EventManager.Hit(EventId.OpenPanel, actData.PanelId, actData.ActivityId, 4) - end -end -function CookieGameCtrl:OnEvent_CookieLevelUpdate() -end -function CookieGameCtrl:OnEvent_CookieLevelReward(mapChangeInfo) - self.rewardChangeInfo = mapChangeInfo -end -return CookieGameCtrl diff --git a/lua/game/ui/play_cookie_400006/cookiegamepanel.lua b/lua/game/ui/play_cookie_400006/cookiegamepanel.lua deleted file mode 100644 index 89820cee..00000000 --- a/lua/game/ui/play_cookie_400006/cookiegamepanel.lua +++ /dev/null @@ -1,21 +0,0 @@ -local CookieGamePanel = class("CookieGamePanel", BasePanel) -CookieGamePanel._bIsMainPanel = true -CookieGamePanel._tbDefine = { - { - sPrefabPath = "Play_Cookie_400006/CookieGamePanel.prefab", - sCtrlName = "Game.UI.Play_Cookie_400006.CookieGameCtrl" - } -} -function CookieGamePanel:Awake() -end -function CookieGamePanel:OnEnable() -end -function CookieGamePanel:OnAfterEnter() -end -function CookieGamePanel:OnDisable() -end -function CookieGamePanel:OnDestroy() -end -function CookieGamePanel:OnRelease() -end -return CookieGamePanel diff --git a/lua/game/ui/play_cookie_400006/cookiegamequestctrl.lua b/lua/game/ui/play_cookie_400006/cookiegamequestctrl.lua deleted file mode 100644 index c016e8e4..00000000 --- a/lua/game/ui/play_cookie_400006/cookiegamequestctrl.lua +++ /dev/null @@ -1,71 +0,0 @@ -local CookieGameQuestCtrl = class("CookieGameQuestCtrl", BaseCtrl) -local totalLength = 520 -local totalHeight = 37 -CookieGameQuestCtrl._mapNodeConfig = { - loopSv = { - sNodeName = "goQuest", - sComponentName = "LoopScrollView" - }, - rtBarFill = { - sComponentName = "RectTransform" - }, - btn_AllReceive = { - sComponentName = "UIButton", - callback = "OnBtnClick_AllReceive" - }, - txt_AllReceive = { - ComponentName = "TMP_Text", - sLanguageId = "Quest_AllReceive" - } -} -CookieGameQuestCtrl._mapEventConfig = {} -function CookieGameQuestCtrl:Awake() - local param = self:GetPanelParam() - if type(param) == "table" then - self.nActId = param[1] - end - self:InitData() -end -function CookieGameQuestCtrl:OnDisable() - for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do - self:UnbindCtrlByNode(objCtrl) - self.tbGridCtrl[nInstanceId] = nil - end - self.tbGridCtrl = {} -end -function CookieGameQuestCtrl:InitData() - self.actData = PlayerData.Activity:GetActivityDataById(self.nActId) - self.tbQuestList = {} - self.tbGridCtrl = {} -end -function CookieGameQuestCtrl:InitQuestData() - self.tbQuestList = self.actData:GetAllQuestData() - table.sort(self.tbQuestList, function(a, b) - if a.nStatus == b.nStatus then - return a.Id < b.Id - end - return a.nStatus < b.nStatus - end) - if nil ~= self.tbQuestList then - for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do - self:UnbindCtrlByNode(objCtrl) - self.tbGridCtrl[nInstanceId] = nil - end - self._mapNode.loopSv:SetAnim(0.1) - self._mapNode.loopSv:Init(#self.tbQuestList, self, self.OnGridRefresh) - EventManager.Hit(EventId.TemporaryBlockInput, 0.5) - end - self._mapNode.rtBarFill.sizeDelta = Vector2(self.actData:GetCompleteCount() / #self.tbQuestList * totalLength, totalHeight) -end -function CookieGameQuestCtrl:OnGridRefresh(goGrid, gridIndex) - local nIndex = gridIndex + 1 - local nInstanceId = goGrid:GetInstanceID() - if not self.tbGridCtrl[nInstanceId] then - self.tbGridCtrl[nInstanceId] = self:BindCtrlByNode(goGrid, "Game.UI.Activity.Cookie.CookieQuestCellCtrl") - end - self.tbGridCtrl[nInstanceId]:SetData(self.nActId, self.tbQuestList[nIndex]) -end -function CookieGameQuestCtrl:OnBtnClick_AllReceive() - PlayerData.Activity:SendReceivePerQuest(self.nActId, 0, nil) -end -return CookieGameQuestCtrl diff --git a/lua/game/ui/play_cookie_400006/cookiegridctrl.lua b/lua/game/ui/play_cookie_400006/cookiegridctrl.lua deleted file mode 100644 index 1f4ec144..00000000 --- a/lua/game/ui/play_cookie_400006/cookiegridctrl.lua +++ /dev/null @@ -1,124 +0,0 @@ -local CookieGridCtrl = class("CookieGridCtrl", BaseCtrl) -CookieGridCtrl._mapNodeConfig = { - imgCookieIcon = {sComponentName = "Image"}, - imgTips = {}, - imgHalo_01 = {}, - imgHalo_02 = {}, - imgHeart = {} -} -local CookieShapeEnum = { - Orange = 1, - Jade = 2, - Bun = 3, - Firecracker = 4 -} -local IconPathDefault = { - [CookieShapeEnum.Orange] = "UI/Play_Cookie_400006/SpriteAtlas/Sprite/zs_cookie_01", - [CookieShapeEnum.Firecracker] = "UI/Play_Cookie_400006/SpriteAtlas/Sprite/zs_cookie_04", - [CookieShapeEnum.Bun] = "UI/Play_Cookie_400006/SpriteAtlas/Sprite/zs_cookie_03", - [CookieShapeEnum.Jade] = "UI/Play_Cookie_400006/SpriteAtlas/Sprite/zs_cookie_02" -} -local nPerfectTiming = 0.33 -local colorPerfect = Color(255, 77, 203, 255) -function CookieGridCtrl:Init(nShape, nGreatTime, nPerfectTime) - self.animator = self.gameObject:GetComponent("Animator") - self.nShape = nShape - self:SetPngSprite(self._mapNode.imgCookieIcon, IconPathDefault[nShape]) - NovaAPI.SetImageColor(self._mapNode.imgCookieIcon, Color(1, 1, 1, 0.15)) - self:SetSelect(false) - self:PlayEnterAnim() - self.nGreatTime = nGreatTime - self.nPerfectTime = nPerfectTime -end -function CookieGridCtrl:SetFilled() - NovaAPI.SetImageColor(self._mapNode.imgCookieIcon, Color(1, 1, 1, 1)) - self:PlayEnterAnim() -end -function CookieGridCtrl:GetGirdShape() - if nil ~= self.nShape then - return self.nShape - end - return 0 -end -function CookieGridCtrl:SetSelect(bActive) - self._mapNode.imgTips:SetActive(bActive) -end -function CookieGridCtrl:PlayLightAnim() - self._mapNode.imgHalo_01:SetActive(false) - self._mapNode.imgHalo_02:SetActive(false) - self.animator:Play("CookieGrid_Light") -end -function CookieGridCtrl:PlayWrongAnim(nBlockTime, bShowHeart) - self._mapNode.imgHalo_01:SetActive(false) - self._mapNode.imgHalo_02:SetActive(false) - if nBlockTime == nil or nBlockTime <= 0 then - nBlockTime = 1 - end - self._mapNode.imgHeart:SetActive(bShowHeart == true) - local nAnimLength = NovaAPI.GetAnimClipLength(self.animator, { - "CookieGrid_wrong" - }) - local nSpeed = nAnimLength / nBlockTime - self.animator:SetFloat("WrongSpeed", nSpeed or 1) - self.animator:Play("CookieGrid_wrong", 0, 0) -end -function CookieGridCtrl:PlayHaloAnim(nSpeed) - self._mapNode.imgHalo_01:SetActive(true) - self._mapNode.imgHalo_02:SetActive(true) - self.animator:SetFloat("PlaySpeed", nSpeed or 1) - self.animator:Play("CookieGrid_play", 0, 0) - self:StartFadingColor() -end -function CookieGridCtrl:StartFadingColor() - if self.timerColorFade ~= nil then - self.timerColorFade:Cancel() - self.timerColorFade = nil - end - GameUIUtils.SetUIMaterialAnimationColorValue1(self._mapNode.imgHalo_01.gameObject, 1, 1, 1, 1) - local nTimeNeed = self.nGreatTime - self.nPerfectTime - self.colorCur = Color(1, 1, 1, 1) - self.nColorTime = 0 - self.timerColorFade = self:AddTimer(0, 0.034, function() - self.nColorTime = self.nColorTime + 0.034 - local tempColor = self:_LerpColor(self.colorCur, colorPerfect, self.nColorTime, nTimeNeed) - GameUIUtils.SetUIMaterialAnimationColorValue1(self._mapNode.imgHalo_01.gameObject, tempColor.r, tempColor.g, tempColor.b, tempColor.a) - end, true, true, true) - self:AddTimer(1, nTimeNeed + 0.1, function() - if self.timerColorFade ~= nil then - self.timerColorFade:Cancel() - self.timerColorFade = nil - end - self._mapNode.imgHalo_01:SetActive(false) - self._mapNode.imgHalo_02:SetActive(false) - end, true, true, true) -end -function CookieGridCtrl:_LerpColor(currentColor, targetColor, elapsedTime, totalTime) - if totalTime <= 0 then - return { - r = targetColor.r, - g = targetColor.g, - b = targetColor.b, - a = targetColor.a or 1 - } - end - local t = elapsedTime / totalTime - if 1 < t then - t = 1 - end - if t < 0 then - t = 0 - end - local res = Color(currentColor.r + (targetColor.r - currentColor.r) * t, currentColor.g + (targetColor.g - currentColor.g) * t, currentColor.b + (targetColor.b - currentColor.b) * t, (currentColor.a or 1) + ((targetColor.a or 1) - (currentColor.a or 1)) * t) - return res -end -function CookieGridCtrl:StopAllAnim() - self.animator:Play("Empty", 0, 0) - self._mapNode.imgHalo_01:SetActive(false) - self._mapNode.imgHalo_02:SetActive(false) -end -function CookieGridCtrl:PlayEnterAnim() - self._mapNode.imgHalo_01:SetActive(false) - self._mapNode.imgHalo_02:SetActive(false) - self.animator:Play("CookieGrid_in", 0, 0) -end -return CookieGridCtrl diff --git a/lua/game/ui/play_cookie_400006/cookielevelgridctrl.lua b/lua/game/ui/play_cookie_400006/cookielevelgridctrl.lua deleted file mode 100644 index 762fdd44..00000000 --- a/lua/game/ui/play_cookie_400006/cookielevelgridctrl.lua +++ /dev/null @@ -1,22 +0,0 @@ -local CookieLevelGridCtrl = class("CookieLevelGridCtrl", BaseCtrl) -CookieLevelGridCtrl._mapNodeConfig = { - imgLock = {}, - iconLock = {}, - imgIcon = {sComponentName = "Image"}, - txtLevelNumber = {sComponentName = "TMP_Text"}, - imgCmp = {}, - imgChoose = {}, - btnGrid = {sComponentName = "UIButton"} -} -function CookieLevelGridCtrl:Init(mapData, levelData, bTimeUnlock, bPreLevelUnlock, nIndex) - self:SetPngSprite(self._mapNode.imgIcon, AllEnum.CookieModeIcon[mapData.PackModel] or AllEnum.CookieModeIcon[1]) - NovaAPI.SetTMPText(self._mapNode.txtLevelNumber, nIndex) - self._mapNode.imgChoose:SetActive(false) - self._mapNode.imgLock:SetActive(not bTimeUnlock) - self._mapNode.iconLock:SetActive(not bPreLevelUnlock or not bTimeUnlock) - self._mapNode.imgCmp:SetActive(levelData.bFirstComplete == true) -end -function CookieLevelGridCtrl:SetSelect(bActive) - self._mapNode.imgChoose:SetActive(bActive) -end -return CookieLevelGridCtrl diff --git a/lua/game/ui/play_cookie_400006/cookiequestcellctrl.lua b/lua/game/ui/play_cookie_400006/cookiequestcellctrl.lua deleted file mode 100644 index ba909beb..00000000 --- a/lua/game/ui/play_cookie_400006/cookiequestcellctrl.lua +++ /dev/null @@ -1,133 +0,0 @@ -local CookieQuestCellCtrl = class("CookieQuestCellCtrl", BaseCtrl) -local JumpUtil = require("Game.Common.Utils.JumpUtil") -CookieQuestCellCtrl._mapNodeConfig = { - txtQuestName = {sComponentName = "TMP_Text"}, - imgTrophy = {sComponentName = "Image"}, - btnReceive = { - sComponentName = "UIButton", - callback = "OnBtnClick_Receive" - }, - txtBtnReceive = { - sComponentName = "TMP_Text", - sLanguageId = "Quest_Receive_Btn_Text" - }, - btnJumpTo = { - sComponentName = "UIButton", - callback = "OnBtnClick_JumpTo" - }, - txtBtnJumpTo = { - sComponentName = "TMP_Text", - sLanguageId = "Quest_JumpTo_Text" - }, - goReceived = {}, - goBtns = {}, - imgBarFill = { - sComponentName = "RectTransform" - }, - txtProgress = {sComponentName = "TMP_Text"}, - btnRewardItem = {nCount = 2, sComponentName = "UIButton"}, - item = { - nCount = 2, - sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl" - }, - btnItem = { - sNodeName = "btnRewardItem", - nCount = 2, - sComponentName = "UIButton", - callback = "OnBtnClick_RewardItem" - } -} -local tbTrophySprite = { - "UI/big_sprites/bg_activity_cookie_task_01", - "UI/big_sprites/bg_activity_cookie_task_02", - "UI/big_sprites/bg_activity_cookie_task_03" -} -local nProgressBarLength = 562 -local nProgressBarMin = 48 -local nProgressBarHeight = 37 -function CookieQuestCellCtrl:Init(questData, nActId) - self.questData = questData - if self.questData == nil then - return - end - self.actData = PlayerData.Activity:GetActivityDataById(nActId) - self.mapStatus = self.actData:GetQuestDataById(questData.Id) - if self.mapStatus == nil then - local tbJson = decodeJson(questData.CompleteCondParams) - self.mapStatus = { - nId = questData.Id, - nStatus = AllEnum.ActQuestStatus.UnComplete, - progress = { - Cur = 0, - Max = tbJson[#tbJson] - } - } - end - self.tbReward = {} - for i = 1, 2 do - local nRewardId = self.questData["Reward" .. i .. "Tid"] - local nRewardQty = self.questData["Reward" .. i .. "Qty"] - if nRewardId ~= nil and 0 < nRewardId and nRewardQty ~= nil and 0 < nRewardQty then - table.insert(self.tbReward, {nRewardId, nRewardQty}) - self._mapNode.btnRewardItem[i].gameObject:SetActive(true) - else - self._mapNode.btnRewardItem[i].gameObject:SetActive(false) - end - end - self.tbBtn = self._mapNode.btnRewardItem - for k, v in pairs(self.tbReward) do - self._mapNode.item[k]:SetItem(v[1], nil, v[2]) - end - NovaAPI.SetTMPText(self._mapNode.txtQuestName, self.questData.Desc) - self:SetPngSprite(self._mapNode.imgTrophy, tbTrophySprite[self.questData.Rarity] or tbTrophySprite[1]) - self:UpdateCellStatus() -end -function CookieQuestCellCtrl:Awake(...) -end -function CookieQuestCellCtrl:OnDisable() -end -function CookieQuestCellCtrl:UpdateCellStatus() - self._mapNode.btnReceive.gameObject:SetActive(false) - self._mapNode.btnJumpTo.gameObject:SetActive(false) - self._mapNode.goReceived:SetActive(false) - NovaAPI.SetTMPText(self._mapNode.txtProgress, orderedFormat("{0}/{1}", self.mapStatus.progress.Cur, self.mapStatus.progress.Max)) - if self.mapStatus.nStatus == AllEnum.ActQuestStatus.Complete then - self._mapNode.btnReceive.gameObject:SetActive(true) - self._mapNode.imgBarFill.sizeDelta = Vector2(nProgressBarLength, nProgressBarHeight) - elseif self.mapStatus.nStatus == AllEnum.ActQuestStatus.UnComplete then - local nLength = self.mapStatus.progress.Cur / self.mapStatus.progress.Max * nProgressBarLength - if nLength < nProgressBarMin then - if 0 < nLength then - nLength = nProgressBarMin - else - nLength = 0 - end - end - self._mapNode.imgBarFill.sizeDelta = Vector2(nLength, nProgressBarHeight) - if self.questData.JumpTo ~= nil then - self.nJumpTo = self.questData.JumpTo - self._mapNode.btnJumpTo.gameObject:SetActive(true) - end - elseif self.mapStatus.nStatus == AllEnum.ActQuestStatus.Received then - self._mapNode.goReceived:SetActive(true) - self._mapNode.imgBarFill.sizeDelta = Vector2(nProgressBarLength, nProgressBarHeight) - end -end -function CookieQuestCellCtrl:OnBtnClick_RewardItem(btn, nIndex) - local nRewardId - if self.tbReward ~= nil and self.tbReward[nIndex] ~= nil then - nRewardId = self.tbReward[nIndex][1] - end - if nRewardId ~= nil then - UTILS.ClickItemGridWithTips(nRewardId, btn.transform, true, true, false) - end -end -function CookieQuestCellCtrl:OnBtnClick_Receive() - self.actData:SendQuestReceive(self.mapStatus.nId) -end -function CookieQuestCellCtrl:OnBtnClick_JumpTo() - if nil ~= self.nJumpTo and 0 ~= self.nJumpTo then - JumpUtil.JumpTo(self.nJumpTo) - end -end -return CookieQuestCellCtrl diff --git a/lua/game/ui/play_cookie_400006/cookiequestctrl.lua b/lua/game/ui/play_cookie_400006/cookiequestctrl.lua deleted file mode 100644 index c531c359..00000000 --- a/lua/game/ui/play_cookie_400006/cookiequestctrl.lua +++ /dev/null @@ -1,153 +0,0 @@ -local CookieQuestCtrl = class("CookieQuestCtrl", BaseCtrl) -local TimerManager = require("GameCore.Timer.TimerManager") -CookieQuestCtrl._mapNodeConfig = { - TopBar = { - sNodeName = "TopBarPanel", - sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" - }, - goBlur = {}, - tog = { - nCount = 2, - sCtrlName = "Game.UI.TemplateEx.TemplateToggleCtrl" - }, - btnTog = { - sNodeName = "tog", - nCount = 2, - sComponentName = "UIButton", - callback = "OnBtnClick_ChangeTab" - }, - svQuest = { - sComponentName = "LoopScrollView" - }, - btnClaimAll = { - sComponentName = "UIButton", - callback = "OnBtnClick_ClaimAll" - }, - btnClaimAllGray = {}, - txtClaimAll = { - sComponentName = "TMP_Text", - sLanguageId = "Quest_Btn_ReceiveAll" - }, - txtClaimAllGary = { - sComponentName = "TMP_Text", - sLanguageId = "Quest_Btn_ReceiveAll" - } -} -CookieQuestCtrl._mapEventConfig = { - CookieQuestUpdate = "OnEvent_CookieQuestUpdate", - CookieLevelUpdate = "OnEvent_CookieLevelUpdate" -} -local tbModeTextKey = { - "Cookie_Act_DailyMode", - "Cookie_Act_NightmareMode" -} -function CookieQuestCtrl:Refresh() - for i = 1, #self._mapNode.tog do - self._mapNode.tog[i]:SetText(ConfigTable.GetUIText(tbModeTextKey[i])) - self._mapNode.tog[i]:SetDefault(i == self.nCurSeletedTab) - end - if self.tbQuestGridCtrl ~= nil then - for k, v in pairs(self.tbQuestGridCtrl) do - if v ~= nil then - self:UnbindCtrlByNode(v) - self.tbQuestGridCtrl[k] = nil - end - end - end - self.tbDailyQuestData = {} - self.tbNightmareQuestData = {} - self.tbQuestStatus = PlayerData.Activity:GetActivityDataById(self.nActId):GetQuestData() - local fc = function(mapData) - if mapData == nil then - return - end - if mapData.CookieQuestLabel == 1 then - table.insert(self.tbDailyQuestData, mapData) - elseif mapData.CookieQuestLabel == 2 then - table.insert(self.tbNightmareQuestData, mapData) - end - end - ForEachTableLine(ConfigTable.Get("CookieQuest"), fc) - if self.nCurSeletedTab == 1 then - self.tbQuestData = self.tbDailyQuestData - elseif self.nCurSeletedTab == 2 then - self.tbQuestData = self.tbNightmareQuestData - end - table.sort(self.tbQuestData, function(a, b) - local statusA, statusB - if self.tbQuestStatus ~= nil then - for k, v in pairs(self.tbQuestStatus) do - if v.nId == a.Id then - statusA = v.nStatus - end - if v.nId == b.Id then - statusB = v.nStatus - end - if statusA ~= nil and statusB ~= nil then - break - end - end - end - if statusA ~= statusB then - return statusA < statusB - else - return a.Id < b.Id - end - end) - self._mapNode.svQuest:Init(#self.tbQuestData, self, self.OnGridRefresh) - local bHasComplete = false - if self.tbQuestStatus ~= nil then - for k, v in pairs(self.tbQuestStatus) do - if v ~= nil and v.nStatus == AllEnum.ActQuestStatus.Complete then - bHasComplete = true - end - end - end - self._mapNode.btnClaimAll.gameObject:SetActive(bHasComplete) - self._mapNode.btnClaimAllGray.gameObject:SetActive(not bHasComplete) -end -function CookieQuestCtrl:OnGridRefresh(go, nIndex) - local nDataIndex = nIndex + 1 - local qeustData = self.tbQuestData[nDataIndex] - if qeustData == nil then - return - end - local gridCtrl = self:BindCtrlByNode(go, "Game.UI.Play_Cookie_400006.CookieQuestCellCtrl") - if gridCtrl ~= nil then - gridCtrl:Init(qeustData, self.nActId) - self.tbQuestGridCtrl[nDataIndex] = gridCtrl - end -end -function CookieQuestCtrl:Awake() - local tbParam = self:GetPanelParam() - if tbParam ~= nil then - self.nActId = tbParam[1] or 0 - end - self.tbQuestGridCtrl = {} - self.nCurSeletedTab = 1 -end -function CookieQuestCtrl:OnEnable() - self:Refresh() -end -function CookieQuestCtrl:OnDisable() - for k, v in pairs(self.tbQuestGridCtrl) do - self:UnbindCtrlByNode(v) - self.tbQuestGridCtrl[k] = nil - end -end -function CookieQuestCtrl:OnDestroy(...) -end -function CookieQuestCtrl:OnBtnClick_ChangeTab(btn, nIndex) - if self.nCurSeletedTab == nIndex then - return - end - self.nCurSeletedTab = nIndex - self:Refresh() -end -function CookieQuestCtrl:OnBtnClick_ClaimAll() - PlayerData.Activity:GetActivityDataById(self.nActId):SendQuestReceive(0) -end -function CookieQuestCtrl:OnEvent_CookieQuestUpdate() - self:Refresh() -end -return CookieQuestCtrl diff --git a/lua/game/ui/play_cookie_400006/cookiequestpanel.lua b/lua/game/ui/play_cookie_400006/cookiequestpanel.lua deleted file mode 100644 index 7e1047d6..00000000 --- a/lua/game/ui/play_cookie_400006/cookiequestpanel.lua +++ /dev/null @@ -1,21 +0,0 @@ -local CookieQuestPanel = class("CookieQuestPanel", BasePanel) -CookieQuestPanel._bIsMainPanel = true -CookieQuestPanel._tbDefine = { - { - sPrefabPath = "Play_Cookie_400006/CookieQuestPanel.prefab", - sCtrlName = "Game.UI.Play_Cookie_400006.CookieQuestCtrl" - } -} -function CookieQuestPanel:Awake() -end -function CookieQuestPanel:OnEnable() -end -function CookieQuestPanel:OnAfterEnter() -end -function CookieQuestPanel:OnDisable() -end -function CookieQuestPanel:OnDestroy() -end -function CookieQuestPanel:OnRelease() -end -return CookieQuestPanel diff --git a/lua/game/ui/play_cookie_400006/cookiescoreboardctrl.lua b/lua/game/ui/play_cookie_400006/cookiescoreboardctrl.lua deleted file mode 100644 index 9c562c10..00000000 --- a/lua/game/ui/play_cookie_400006/cookiescoreboardctrl.lua +++ /dev/null @@ -1,40 +0,0 @@ -local CookieScoreBoardCtrl = class("CookieScoreBoardCtrl", BaseCtrl) -CookieScoreBoardCtrl._mapNodeConfig = { - imgModeIcon = {sComponentName = "Image"}, - txtTotalScore = {sComponentName = "TMP_Text"}, - txtScoreTitle = { - sComponentName = "TMP_Text", - sLanguageId = "Cookie_Act_Score_Title" - }, - imgNew = {}, - txtCookieCountRes = { - sComponentName = "TMP_Text", - sLanguageId = "Cookie_Act_Cookie_Count_Score" - }, - txtCookieCountResNum = {sComponentName = "TMP_Text"}, - txtBoxCountRes = { - sComponentName = "TMP_Text", - sLanguageId = "Cookie_Act_Box_Count_Score" - }, - txtBoxCountResNum = {sComponentName = "TMP_Text"}, - txtCriticalPerfectCountNum = {sComponentName = "TMP_Text"}, - txtPerfectCountNum = {sComponentName = "TMP_Text"}, - txtGoodCountNum = {sComponentName = "TMP_Text"}, - txtMissCountNum = {sComponentName = "TMP_Text"}, - imgFullCombo = {}, - imgAllPerfect = {} -} -function CookieScoreBoardCtrl:Init(nMode, nTotalScore, nCookieCount, nBoxCount, nCriticalPerfectCount, nPerfectCount, nGoodCount, nMissCount, bIsNewRecord, bFullCombo, bAllPerfect) - self:SetPngSprite(self._mapNode.imgModeIcon, AllEnum.CookieModeIcon[nMode] or AllEnum.CookieModeIcon[1]) - NovaAPI.SetTMPText(self._mapNode.txtTotalScore, tostring(nTotalScore or 0)) - NovaAPI.SetTMPText(self._mapNode.txtCookieCountResNum, tostring(nCookieCount or 0)) - NovaAPI.SetTMPText(self._mapNode.txtBoxCountResNum, tostring(nBoxCount or 0)) - NovaAPI.SetTMPText(self._mapNode.txtCriticalPerfectCountNum, tostring(nCriticalPerfectCount or 0)) - NovaAPI.SetTMPText(self._mapNode.txtPerfectCountNum, "x" .. tostring(nPerfectCount or 0)) - NovaAPI.SetTMPText(self._mapNode.txtGoodCountNum, "x" .. tostring(nGoodCount or 0)) - NovaAPI.SetTMPText(self._mapNode.txtMissCountNum, "x" .. tostring(nMissCount or 0)) - self._mapNode.imgFullCombo:SetActive(bFullCombo == true and bAllPerfect == false) - self._mapNode.imgAllPerfect:SetActive(bAllPerfect == true and bFullCombo == true) - self._mapNode.imgNew:SetActive(bIsNewRecord == true) -end -return CookieScoreBoardCtrl diff --git a/lua/game/ui/play_mining/400003/mininggamectrl.lua b/lua/game/ui/play_mining/400003/mininggamectrl.lua deleted file mode 100644 index 6b8f88f7..00000000 --- a/lua/game/ui/play_mining/400003/mininggamectrl.lua +++ /dev/null @@ -1,371 +0,0 @@ -local MiningGameCtrl = class("MiningGameCtrl", BaseCtrl) -local WwiseAudioMgr = CS.WwiseAudioManager.Instance -local listPrefabPath = "UI/Play_Mining_400003/GridCell/" -local assetPath = "UI/Play_Mining_400003/SpriteAtlas/Sprite/" -local signal_typeA = "zs_mining_signal_01" -local signal_typeB = "zs_mining_signal_02" -local signal_typeC = "zs_mining_signal_03" -local signal_typeD = "zs_mining_signal_04" -MiningGameCtrl._mapNodeConfig = { - TopBar = { - sNodeName = "TopBarPanel", - sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" - }, - animator = { - sNodeName = "----SafeAreaRoot----", - sComponentName = "Animator" - }, - GirdListPrefab = {}, - cellPos = {nCount = 21}, - txt_scoreTitle = { - sComponentName = "TMP_Text", - sLanguageId = "MiningGame_ScoreTitle" - }, - txt_score = {sComponentName = "TMP_Text"}, - animator_score = {sNodeName = "bg_score", sComponentName = "Animator"}, - txt_level = {sComponentName = "TMP_Text"}, - char = {nCount = 2}, - imgShovel = {}, - Btn_Axe = { - sComponentName = "UIButton", - callback = "OnBtnClick_OpenAxeTips" - }, - txt_rewardTitle = { - sComponentName = "TMP_Text", - sLanguageId = "MiningGame_ItemTitle" - }, - signal = {nCount = 3}, - txt_Amount = {sComponentName = "TMP_Text"}, - btn_guide = { - sComponentName = "UIButton", - callback = "OnBtnClick_OpenGuidePanel" - }, - txt_guide = { - sComponentName = "TMP_Text", - sLanguageId = "MiningGame_Guide" - }, - btn_reward = { - sComponentName = "UIButton", - callback = "OnBtnClick_OpenTask" - }, - txt_reward = { - sComponentName = "TMP_Text", - sLanguageId = "MiningGame_Reward" - }, - reward_reddot = {}, - FinishPanel = {}, - txt_finish = { - sComponentName = "TMP_Text", - sLanguageId = "MiningGame_Finish" - }, - GoNextLevelPanel = {}, - txt_NextLevel = { - sComponentName = "TMP_Text", - sLanguageId = "MiningGame_FinishLevel" - } -} -MiningGameCtrl._mapEventConfig = { - MiningUpdateLevel = "OnEvent_UpdateLevelData", - MiningUpdateCell = "OnEvent_UpdateGridCell", - MiningUpdateReward = "OnEvent_UpdateRewardStatus", - MiningAxeUpdate = "OnEvent_UpdateAxeCount", - MiningKnockResult = "OnEvent_MiningKnockResult", - MiningGameUpdateScore = "OnEvent_UpdateScore", - MiningGameRewardFxOver = "OnEvent_UpdateScoreFx", - MiningShowReward = "OnEvent_ShowReward", - Mining_Error = "OnEvent_Error" -} -MiningGameCtrl._mapRedDotConfig = {} -function MiningGameCtrl:Awake() - local param = self:GetPanelParam() - if type(param) == "table" then - self.nActId = param[1] - end - self.nNewScore = 0 - self.bInPassAnim = false - self.passAnimCb = nil - self._mapNode.FinishPanel:SetActive(false) - self._mapNode.GoNextLevelPanel:SetActive(false) - self.miningData = PlayerData.Activity:GetActivityDataById(self.nActId) - if self.miningData:GetIsFirstIn() then - local cb = function() - local DicConfig = ConfigTable.GetData("TopBar", "MiningGame_400003") - if DicConfig ~= nil then - local dicId = DicConfig.EntryId - if dicId ~= 0 then - EventManager.Hit(EventId.OpenPanel, PanelId.DictionaryEntry, dicId, true) - end - end - self.miningData:SetIsFirstIn() - end - self:AddTimer(1, 0.9, cb, true, true, true) - EventManager.Hit(EventId.TemporaryBlockInput, 1.1) - end - local bInActGroup, nActGroupId = PlayerData.Activity:IsActivityInActivityGroup(self.nActId) - if bInActGroup then - local actGroupId = ConfigTable.GetData("Activity", self.nActId).MidGroupId - local actGroupData = PlayerData.Activity:GetActivityGroupDataById(actGroupId) - local taskActId = actGroupData:GetActivityDataByIndex(AllEnum.ActivityThemeFuncIndex.Task).ActivityId - local taskActData = PlayerData.Activity:GetActivityDataById(taskActId) - if taskActData ~= nil and taskActData:CheckActivityOpen() then - RedDotManager.RegisterNode(RedDotDefine.Activity_Group_Task, {nActGroupId, taskActId}, self._mapNode.reward_reddot) - return - end - end -end -function MiningGameCtrl:OnEnable() - if self.miningData:CheckActivityOpen() then - self:UpdateLevelData() - else - NovaAPI.InputDisable() - EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_MiningEnd")) - local wait = function() - coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) - EventManager.Hit(EventId.ClosePanel, PanelId.MiningGame) - NovaAPI.InputEnable() - end - cs_coroutine.start(wait) - end -end -function MiningGameCtrl:OnDisable(...) - if self.gridListCtrl ~= nil then - self:UnbindCtrlByNode(self.gridListCtrl) - end - self.gridListCtrl = nil -end -function MiningGameCtrl:OnDestroy() - if PlayerData.Activity:IsActivityInActivityGroup(self.nActId) then - local actGroupId = ConfigTable.GetData("Activity", self.nActId).MidGroupId - local actGroupData = PlayerData.Activity:GetActivityGroupDataById(actGroupId) - local taskActId = actGroupData:GetActivityDataByIndex(AllEnum.ActivityThemeFuncIndex.Task).ActivityId - local taskActData = PlayerData.Activity:GetActivityDataById(taskActId) - if taskActData ~= nil and taskActData:CheckActivityOpen() then - RedDotManager.UnRegisterNode(RedDotDefine.Activity_Group_Task, taskActId, self._mapNode.reward_reddot) - return - end - end -end -function MiningGameCtrl:InitData() - self.tbRewardDataList = {} - self.goBgPrefab = nil -end -function MiningGameCtrl:UpdateLevelData() - self:InitData() - local config = self.miningData:GetMiningCfg() - local prefabPath = listPrefabPath .. config.GridListPrefab .. ".prefab" - if self.gridListCtrl == nil then - for i = 1, 21 do - delChildren(self._mapNode.cellPos[i].transform) - local goCell = self:CreatePrefabInstance(prefabPath, self._mapNode.cellPos[i].transform) - goCell.name = "cell" .. i - end - self.gridListCtrl = self:BindCtrlByNode(self._mapNode.GirdListPrefab, "Game.UI.Play_Mining.400003.MiningGridListCtrl") - self.gridListCtrl:SetData(self.nActId) - end - self:UpdateSupData() - NovaAPI.SetTMPText(self._mapNode.txt_level, orderedFormat(ConfigTable.GetUIText("MiningGame_Level"), self.miningData:GetLevel())) - self:InitRewardList() - self.tbRewardDataList = self.miningData:GetCurLevelRewardData() - self:UpdataRewardList() - local tbCellData = self.miningData:GetCellData() - local funcCallback = function(nId) - self:KnockCallback(nId) - end - for _, v in pairs(tbCellData) do - self.gridListCtrl:InitGridCell(v, funcCallback) - end - EventManager.Hit(EventId.BlockInput, true) - self:AddTimer(1, 0.55, function() - self.gridListCtrl:HideReward() - self.gridListCtrl:InitRewardList(self.tbRewardDataList) - EventManager.Hit(EventId.BlockInput, false) - end, true, true, true, nil) - self:UpdateAxeCount(self.miningData:GetAxeCount()) - self:UpdateScore(self.miningData:GetScore()) - self.miningData:DoEnterResult() - self:CheckPassAllLevel() -end -function MiningGameCtrl:UpdateSupData() - local tbSupIdList = self.miningData:GetSupDataList() - if tbSupIdList == nil or #tbSupIdList == 0 then - return - end - for _, char in pairs(self._mapNode.char) do - char:SetActive(false) - end - for i = 1, math.min(#tbSupIdList, 2) do - local char = self._mapNode.char[i] - local img_head = char.transform:Find("bg/img_head"):GetComponent("Image") - local txt_skillName = char.transform:Find("bg/txt_skillName"):GetComponent("TMP_Text") - local txt_skillDesc = char.transform:Find("bg/txt_skillDesc"):GetComponent("TMP_Text") - local supConfig = ConfigTable.GetData("MiningSupport", tbSupIdList[i].nId) - if supConfig ~= nil then - NovaAPI.SetTMPText(txt_skillName, supConfig.SkillName) - NovaAPI.SetTMPText(txt_skillDesc, supConfig.SkillDes) - if supConfig.CharIcon ~= "" then - self:SetPngSprite(img_head, supConfig.CharIcon, AllEnum.CharHeadIconSurfix.S) - end - char:SetActive(true) - end - end -end -function MiningGameCtrl:InitRewardList() - for _, go in ipairs(self._mapNode.signal) do - go:SetActive(false) - end -end -function MiningGameCtrl:UpdataRewardList() - for i = 1, math.min(#self.tbRewardDataList, 3) do - local rewardData = self.tbRewardDataList[i] - local rewardConfig = ConfigTable.GetData("MiningTreasure", rewardData.nId) - if rewardConfig ~= nil then - local img_get = self._mapNode.signal[i].transform:Find("bg_reward/img_get") - local img_signal = self._mapNode.signal[i].transform:Find("bg_reward/img_signal") - if rewardConfig.MiningItemType == GameEnum.miningRewardType.RewardTypeA then - self:SetPngSprite(img_signal:GetComponent("Image"), assetPath .. signal_typeA) - elseif rewardConfig.MiningItemType == GameEnum.miningRewardType.RewardTypeB then - self:SetPngSprite(img_signal:GetComponent("Image"), assetPath .. signal_typeB) - elseif rewardConfig.MiningItemType == GameEnum.miningRewardType.RewardTypeC then - self:SetPngSprite(img_signal:GetComponent("Image"), assetPath .. signal_typeC) - else - self:SetPngSprite(img_signal:GetComponent("Image"), assetPath .. signal_typeD) - end - img_signal:GetComponent("Image"):SetNativeSize() - img_get.gameObject:SetActive(rewardData.bIsGet) - self._mapNode.signal[i]:SetActive(true) - end - end -end -function MiningGameCtrl:UpdateGridCell(data, nEffectType) - self.gridListCtrl:ChangeGridState(data, nEffectType) -end -function MiningGameCtrl:KnockCallback(nId) - if self.miningData:GetAxeCount() == 0 then - EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("MiningGame_NoAxeTips")) - return - end - self.miningData:RequestKnockCell(nId) -end -function MiningGameCtrl:UpdateAxeCount(nCount) - NovaAPI.SetTMPText(self._mapNode.txt_Amount, tostring(nCount)) -end -function MiningGameCtrl:UpdateScore(score) - local sScore = self:formatNumber(score) - NovaAPI.SetTMPText(self._mapNode.txt_score, sScore) -end -function MiningGameCtrl:formatNumber(n) - local s = tostring(n) - local result = "" - local count = 0 - for i = #s, 1, -1 do - count = count + 1 - result = s:sub(i, i) .. result - if count % 3 == 0 and count < #s then - result = "," .. result - end - end - return result -end -function MiningGameCtrl:CheckPassAllLevel() - local bPassAllLevel = self.miningData:GetPassAllLevelResult() - self._mapNode.FinishPanel:SetActive(bPassAllLevel) - self._mapNode.imgShovel:SetActive(not bPassAllLevel) - self._mapNode.GirdListPrefab:SetActive(not bPassAllLevel) -end -function MiningGameCtrl:OnBtnClick_OpenGuidePanel() - EventManager.Hit(EventId.OpenPanel, PanelId.MiningGameGuidePanel_400003, self.nActId) -end -function MiningGameCtrl:OnBtnClick_OpenTask() - if PlayerData.Activity:IsActivityInActivityGroup(self.nActId) then - local actGroupId = ConfigTable.GetData("Activity", self.nActId).MidGroupId - local actGroupData = PlayerData.Activity:GetActivityGroupDataById(actGroupId) - local taskActId = actGroupData:GetActivityDataByIndex(AllEnum.ActivityThemeFuncIndex.Task).ActivityId - local taskActData = PlayerData.Activity:GetActivityDataById(taskActId) - if taskActData ~= nil and taskActData:CheckActivityOpen() then - EventManager.Hit(EventId.OpenPanel, PanelId.Task_10103, taskActId, GameEnum.ActivityTaskTabType.Tab4) - return - end - RedDotManager.UnRegisterNode(RedDotDefine.Activity_Group_Task, taskActId, self._mapNode.reward_reddot) - self._mapNode.reward_reddot:SetActive(false) - EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_End_Notice")) - end -end -function MiningGameCtrl:OnBtnClick_OpenAxeTips() - UTILS.ClickItemGridWithTips(self.miningData:GetAxeId(), self._mapNode.Btn_Axe.transform, true, false, true) -end -function MiningGameCtrl:OnEvent_UpdateScore(score) - self.nNewScore = score -end -function MiningGameCtrl:OnEvent_UpdateScoreFx() - self._mapNode.animator_score:Play("score_in") - self:UpdateScore(self.nNewScore) -end -function MiningGameCtrl:OnEvent_UpdateRewardStatus(nId) - local nIndex = 0 - for i = 1, #self.tbRewardDataList do - if self.tbRewardDataList[i].nId == nId then - nIndex = i - end - end - if nIndex == 0 then - return - end - self.gridListCtrl:FindReward(nIndex, self._mapNode.txt_score:GetComponent("RectTransform")) - local img_get = self._mapNode.signal[nIndex].transform:Find("bg_reward/img_get") - img_get.gameObject:SetActive(true) - for _, rewardData in pairs(self.tbRewardDataList) do - if rewardData.bIsGet == false then - return - end - end - EventManager.Hit(EventId.BlockInput, true) - self.bInPassAnim = true - self._mapNode.GoNextLevelPanel:SetActive(true) - WwiseAudioMgr:PostEvent("mode_digging1_complete") - self:AddTimer(1, 2.3, function() - self._mapNode.animator:Play("MiningGamePanel_out") - end, true, true, true) - self:AddTimer(1, 2.5, function() - self._mapNode.GoNextLevelPanel:SetActive(false) - end, true, true, true) - self:AddTimer(1, 2.7, function() - if self.passAnimCb ~= nil then - self.passAnimCb() - self.bInPassAnim = false - EventManager.Hit(EventId.BlockInput, false) - end - end, true, true, true) -end -function MiningGameCtrl:OnEvent_MiningKnockResult(tbSkillData) - for k, v in pairs(tbSkillData) do - local gridData = v.tbUpdateGrid - for _, n in pairs(gridData) do - self:UpdateGridCell(n, v.nEffectType) - end - end -end -function MiningGameCtrl:OnEvent_UpdateLevelData() - if self.bInPassAnim then - function self.passAnimCb() - self:UpdateLevelData() - end - else - self:UpdateLevelData() - end -end -function MiningGameCtrl:OnEvent_UpdateGridCell(data, nEffectType) - self:UpdateGridCell(data, nEffectType) -end -function MiningGameCtrl:OnEvent_UpdateAxeCount(nCount) - self:UpdateAxeCount(nCount) -end -function MiningGameCtrl:OnEvent_ShowReward() - self.gridListCtrl:ShowReward(self.tbRewardDataList) -end -function MiningGameCtrl:OnEvent_Error() - EventManager.Hit(EventId.BlockInput, true) - self.miningData:RequestLevelData(0, function() - EventManager.Hit(EventId.BlockInput, false) - end) -end -return MiningGameCtrl diff --git a/lua/game/ui/play_mining/400003/mininggameguidectrl.lua b/lua/game/ui/play_mining/400003/mininggameguidectrl.lua deleted file mode 100644 index 30c91db8..00000000 --- a/lua/game/ui/play_mining/400003/mininggameguidectrl.lua +++ /dev/null @@ -1,106 +0,0 @@ -local MiningGameGuideCtrl = class("MiningGameGuideCtrl", BaseCtrl) -MiningGameGuideCtrl._mapNodeConfig = { - TopBar = { - sNodeName = "TopBarPanel", - sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" - }, - txt_titleSSR = { - sComponentName = "TMP_Text", - sLanguageId = "MiningGame_ItemType_SSR" - }, - txt_titleSR = { - sComponentName = "TMP_Text", - sLanguageId = "MiningGame_ItemType_SR" - }, - ContentSSR = { - sComponentName = "RectTransform" - }, - ContentSR = { - sComponentName = "RectTransform" - }, - iconTra = { - sNodeName = "img_icon", - sComponentName = "RectTransform" - }, - img_icon = {sComponentName = "Image"}, - txt_score = {sComponentName = "TMP_Text"}, - txt_name = {sComponentName = "TMP_Text"}, - txt_des = {sComponentName = "TMP_Text"}, - animator = { - sNodeName = "-----Right-----", - sComponentName = "Animator" - } -} -MiningGameGuideCtrl._mapEventConfig = { - MiningGame_SelectedCard = "OnEvent_SelectedCard" -} -MiningGameGuideCtrl._mapRedDotConfig = {} -function MiningGameGuideCtrl:Awake() - local param = self:GetPanelParam() - if type(param) == "table" then - self.nActId = param[1] - end - self.miningData = PlayerData.Activity:GetActivityDataById(self.nActId) - local idList = self.miningData:GetDicGroupId() - self.cardPrefabPath = "UI/Play_Mining_400003/CardCell.prefab" - self.CardCtrl = {} - self:InitList(idList) -end -function MiningGameGuideCtrl:OnDestroy() - self:Unbind() -end -function MiningGameGuideCtrl:InitList(list) - local firstId = 0 - for _, id in ipairs(list) do - local go - local config = ConfigTable.GetData("MiningTreasure", id) - if config ~= nil then - if config.MiningItemRarity == GameEnum.miningRewardRarity.miningSSR then - go = self:CreatePrefabInstance(self.cardPrefabPath, self._mapNode.ContentSSR) - if firstId == 0 then - firstId = config.Id - end - elseif config.MiningItemRarity == GameEnum.miningRewardRarity.miningSR then - go = self:CreatePrefabInstance(self.cardPrefabPath, self._mapNode.ContentSR) - if firstId == 0 then - firstId = config.Id - end - end - if go ~= nil then - go.name = config.Id - local ctrl = self:BindCtrlByNode(go, "Game.UI.Play_Mining.400003.MiningGameGuideCardCtrl") - ctrl:SetData(config.Id) - table.insert(self.CardCtrl, ctrl) - end - end - end - if firstId ~= 0 then - self:OnSelected(firstId) - EventManager.Hit("MiningGame_SelectedCard", firstId) - end - CS.UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.ContentSSR) - CS.UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.ContentSR) -end -function MiningGameGuideCtrl:OnSelected(id) - local config = ConfigTable.GetData("MiningTreasure", id) - if config == nil then - return - end - if config.Icon ~= "" then - self:SetPngSprite(self._mapNode.img_icon, config.Icon) - self._mapNode.iconTra.localRotation = Quaternion.Euler(0, 0, config.SelfRotate) - end - NovaAPI.SetTMPText(self._mapNode.txt_score, ConfigTable.GetUIText("MiningGame_Guide_Score") .. config.Score) - NovaAPI.SetTMPText(self._mapNode.txt_name, config.Name) - NovaAPI.SetTMPText(self._mapNode.txt_des, config.Des) - self._mapNode.animator:Play("MiningGameGuidePanel_R_in") -end -function MiningGameGuideCtrl:Unbind() - for _, ctrl in pairs(self.CardCtrl) do - self:UnbindCtrlByNode(ctrl) - end -end -function MiningGameGuideCtrl:OnEvent_SelectedCard(id) - self:OnSelected(id) -end -return MiningGameGuideCtrl diff --git a/lua/game/ui/play_mining/400003/mininggamequestctrl.lua b/lua/game/ui/play_mining/400003/mininggamequestctrl.lua deleted file mode 100644 index 6cd6ee11..00000000 --- a/lua/game/ui/play_mining/400003/mininggamequestctrl.lua +++ /dev/null @@ -1,73 +0,0 @@ -local MiningGameQuestCtrl = class("MiningGameQuestCtrl", BaseCtrl) -local totalLength = 520 -local totalHeight = 37 -MiningGameQuestCtrl._mapNodeConfig = { - loopSv = { - sNodeName = "questList", - sComponentName = "LoopScrollView" - }, - rtBarFill = { - sComponentName = "RectTransform" - }, - btn_AllReceive = { - sComponentName = "UIButton", - callback = "OnBtnClick_AllReceive" - }, - txt_AllReceive = { - ComponentName = "TMP_Text", - "Mining_Quest_AllReceive" - } -} -MiningGameQuestCtrl._mapEventConfig = { - MiningQuestUpdate = "InitQuestData" -} -function MiningGameQuestCtrl:Awake(...) - local param = self:GetPanelParam() - if type(param) == "table" then - self.nActId = param[1] - end - self:InitData() -end -function MiningGameQuestCtrl:OnDisable() - for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do - self:UnbindCtrlByNode(objCtrl) - self.tbGridCtrl[nInstanceId] = nil - end - self.tbGridCtrl = {} -end -function MiningGameQuestCtrl:InitData() - self.actData = PlayerData.Activity:GetActivityDataById(self.nActId) - self.tbQuestList = {} - self.tbGridCtrl = {} -end -function MiningGameQuestCtrl:InitQuestData() - self.tbQuestList = self.actData:GetAllQuestData() - table.sort(self.tbQuestList, function(a, b) - if a.nStatus == b.nStatus then - return a.Id < b.Id - end - return a.nStatus < b.nStatus - end) - if nil ~= self.tbQuestList then - for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do - self:UnbindCtrlByNode(objCtrl) - self.tbGridCtrl[nInstanceId] = nil - end - self._mapNode.loopSv:SetAnim(0.1) - self._mapNode.loopSv:Init(#self.tbQuestList, self, self.OnGridRefresh) - EventManager.Hit(EventId.TemporaryBlockInput, 0.5) - end - self._mapNode.rtBarFill.sizeDelta = Vector2(self.actData:GetCompleteCount() / #self.tbQuestList * totalLength, totalHeight) -end -function MiningGameQuestCtrl:OnGridRefresh(goGrid, gridIndex) - local nIndex = gridIndex + 1 - local nInstanceId = goGrid:GetInstanceID() - if not self.tbGridCtrl[nInstanceId] then - self.tbGridCtrl[nInstanceId] = self:BindCtrlByNode(goGrid, "Game.UI.Play_Mining.400003.MiningQuestCellCtrl") - end - self.tbGridCtrl[nInstanceId]:SetData(self.nActId, self.tbQuestList[nIndex]) -end -function MiningGameQuestCtrl:OnBtnClick_AllReceive() - PlayerData.Activity:SendReceivePerQuest(self.nActId, 0, nil) -end -return MiningGameQuestCtrl diff --git a/lua/game/ui/play_mining/400003/mininggridcellctrl.lua b/lua/game/ui/play_mining/400003/mininggridcellctrl.lua deleted file mode 100644 index 3312cb6d..00000000 --- a/lua/game/ui/play_mining/400003/mininggridcellctrl.lua +++ /dev/null @@ -1,323 +0,0 @@ -local MiningGridCellCtrl = class("MiningGridCellCtrl", BaseCtrl) -local WwiseAudioMgr = CS.WwiseAudioManager.Instance -MiningGridCellCtrl._mapNodeConfig = { - image_SuperHard = {sComponentName = "Image"}, - btn_SuperHard = { - sNodeName = "image_SuperHard", - sComponentName = "Button" - }, - image_Hard = {sComponentName = "Image"}, - btn_Hard = {sNodeName = "image_Hard", sComponentName = "Button"}, - image_Normal = {sComponentName = "Image"}, - btn_Normal = { - sNodeName = "image_Normal", - sComponentName = "Button" - }, - image_Fragile = {sComponentName = "Image"}, - btn_Fragile = { - sNodeName = "image_Fragile", - sComponentName = "Button" - }, - effect = {}, - effect_Spade = {}, - effect_OnHit = {}, - effect_Reward = {}, - effect_Critical = {}, - effect_UnUseAxe = {}, - effect_Spurting = {}, - effect_Transform = {}, - _Hint = {} -} -function MiningGridCellCtrl:Init() - self.nIndex = 0 - self.bMark = false - self.funcCallback = nil - self.tbTimer = {} -end -function MiningGridCellCtrl:InitTempEffectData() - self.bNextIsCritical = false - self.bNextIsUnUse = false -end -function MiningGridCellCtrl:Awake(...) - self._mapNode.image_SuperHard.alphaHitTestMinimumThreshold = 0.1 - self._mapNode.image_Hard.alphaHitTestMinimumThreshold = 0.1 - self._mapNode.image_Normal.alphaHitTestMinimumThreshold = 0.1 - self._mapNode.image_Fragile.alphaHitTestMinimumThreshold = 0.1 - for k, v in pairs(self._mapNode.effect:GetComponentInChildren(typeof(CS.UnityEngine.Transform))) do - v.gameObject:SetActive(false) - end - for k, v in pairs(self._mapNode.effect_OnHit:GetComponentInChildren(typeof(CS.UnityEngine.Transform))) do - v.gameObject:SetActive(false) - end -end -function MiningGridCellCtrl:OnDestroy() - self:ClearButtonListener() - self:ClearTimer() -end -function MiningGridCellCtrl:SetData(nId, nStatus, bMark, btnCallback, nIndex) - self:Init() - self:InitTempEffectData() - self._mapNode._Hint:SetActive(false) - self.nId = nId - self.nIndex = nIndex - self.funcCallback = btnCallback - self.nStatus = nil - self:UpdateData(nStatus) - self.bMark = bMark - if self.bMark and nStatus ~= GameEnum.miningGridType.Destroyed then - self:UpdateEffect(GameEnum.miningSupportEffect.TreasureMarkerOnGridDestroyed) - end -end -function MiningGridCellCtrl:UpdateData(nStatus, nEffectType, bPlayCellInAnim) - local oldStatus = self.nStatus - self.nStatus = nStatus - self:UpdateImage(nStatus, bPlayCellInAnim) - self:ClearButtonListener() - self:ClearTimer() - for k, v in pairs(self._mapNode.effect:GetComponentInChildren(typeof(CS.UnityEngine.Transform))) do - v.gameObject:SetActive(false) - end - for k, v in pairs(self._mapNode.effect_OnHit:GetComponentInChildren(typeof(CS.UnityEngine.Transform))) do - v.gameObject:SetActive(false) - end - if nEffectType == GameEnum.miningSupportEffect.TreasureMarkerOnGridDestroyed then - self.bMark = true - end - if nStatus ~= GameEnum.miningGridType.Destroyed and self.bMark then - self:UpdateEffect(GameEnum.miningSupportEffect.TreasureMarkerOnGridDestroyed) - end - if nEffectType == GameEnum.miningSupportEffect.Dig then - self:PlayDigSound(oldStatus) - end - self:SetButtonListener(nStatus, self.funcCallback) - if nEffectType ~= nil then - self:UpdateEffect(nEffectType) - end - self:UpdateOnHitAnima(oldStatus) -end -function MiningGridCellCtrl:ClearTimer() - for key, timer in pairs(self.tbTimer) do - timer:_Stop() - end - self.tbTimer = {} -end -function MiningGridCellCtrl:UpdateEffect(nEffectType) - local timer - if nEffectType == GameEnum.miningSupportEffect.Dig then - self:UpdateDigEffect() - elseif nEffectType == GameEnum.miningSupportEffect.NeighborDestroyed then - elseif nEffectType == GameEnum.miningSupportEffect.AreaDamageOnDig then - WwiseAudioMgr:PostEvent("mode_digging2_sputter") - self._mapNode.effect_Spurting:SetActive(true) - timer = self:AddTimer(1, 0.5, function() - self._mapNode.effect_Spurting:SetActive(false) - local index = table.indexof(self.tbTimer, timer) - if 0 < index then - table.remove(self.tbTimer, index) - end - end, true, true, true, nil) - table.insert(self.tbTimer, timer) - elseif nEffectType == GameEnum.miningSupportEffect.ConsumePreserver then - self.bNextIsUnUse = true - elseif nEffectType == GameEnum.miningSupportEffect.ConverterOnEnterLayer then - WwiseAudioMgr:PostEvent("mode_digging2_transform") - self._mapNode.effect_Transform:SetActive(true) - timer = self:AddTimer(1, 1, function() - self._mapNode.effect_Transform:SetActive(false) - local index = table.indexof(self.tbTimer, timer) - if 0 < index then - table.remove(self.tbTimer, index) - end - end, true, true, true, nil) - table.insert(self.tbTimer, timer) - elseif nEffectType == GameEnum.miningSupportEffect.ConverterOnReceiveTreasure then - WwiseAudioMgr:PostEvent("mode_digging2_transform") - self._mapNode.effect_Transform:SetActive(true) - timer = self:AddTimer(1, 1, function() - self._mapNode.effect_Transform:SetActive(false) - local index = table.indexof(self.tbTimer, timer) - if 0 < index then - table.remove(self.tbTimer, index) - end - end, true, true, true, nil) - table.insert(self.tbTimer, timer) - elseif nEffectType == GameEnum.miningSupportEffect.ConverterOnGridDestroyed then - WwiseAudioMgr:PostEvent("mode_digging2_transform") - self._mapNode.effect_Transform:SetActive(true) - timer = self:AddTimer(1, 1, function() - self._mapNode.effect_Transform:SetActive(false) - local index = table.indexof(self.tbTimer, timer) - if 0 < index then - table.remove(self.tbTimer, index) - end - end, true, true, true, nil) - table.insert(self.tbTimer, timer) - elseif nEffectType == GameEnum.miningSupportEffect.CriticalDamage then - self.bNextIsCritical = true - elseif nEffectType == GameEnum.miningSupportEffect.TreasureMarkerOnGridDestroyed then - self._mapNode.effect_Reward:SetActive(true) - WwiseAudioMgr:PostEvent("mode_digging1_cast_targat") - elseif nEffectType == GameEnum.miningSupportEffect.Char134 then - WwiseAudioMgr:PostEvent("mode_digging2_sputter") - self._mapNode.effect_Spurting:SetActive(true) - timer = self:AddTimer(1, 0.5, function() - self._mapNode.effect_Spurting:SetActive(false) - local index = table.indexof(self.tbTimer, timer) - if 0 < index then - table.remove(self.tbTimer, index) - end - end, true, true, true, nil) - table.insert(self.tbTimer, timer) - elseif nEffectType == GameEnum.miningSupportEffect.Char156 then - WwiseAudioMgr:PostEvent("mode_digging2_transform") - self._mapNode.effect_Transform:SetActive(true) - timer = self:AddTimer(1, 1, function() - self._mapNode.effect_Transform:SetActive(false) - local index = table.indexof(self.tbTimer, timer) - if 0 < index then - table.remove(self.tbTimer, index) - end - end, true, true, true, nil) - table.insert(self.tbTimer, timer) - elseif nEffectType == GameEnum.miningSupportEffect.Npc132 then - elseif nEffectType == GameEnum.miningSupportEffect.Max then - end -end -function MiningGridCellCtrl:UpdateDigEffect() - local timer - self._mapNode.effect_Spade:SetActive(true) - self:AddTimer(1, 0.14, function() - self._mapNode.effect_Spade:SetActive(false) - end, true, true, true, nil) - if not self.bNextIsCritical and not self.bNextIsUnUse then - elseif self.bNextIsCritical then - self._mapNode.effect_Critical:SetActive(true) - timer = self:AddTimer(1, 1, function() - self._mapNode.effect_Critical:SetActive(false) - local index = table.indexof(self.tbTimer, timer) - if 0 < index then - table.remove(self.tbTimer, index) - end - self.bNextIsCritical = false - end, true, true, true, nil) - table.insert(self.tbTimer, timer) - elseif self.bNextIsUnUse then - self._mapNode.effect_UnUseAxe:SetActive(true) - timer = self:AddTimer(1, 1, function() - self._mapNode.effect_UnUseAxe:SetActive(false) - local index = table.indexof(self.tbTimer, timer) - if 0 < index then - table.remove(self.tbTimer, index) - end - self.bNextIsUnUse = false - end, true, true, true, nil) - table.insert(self.tbTimer, timer) - end -end -function MiningGridCellCtrl:UpdateImage(cellType, bPlayInAnima) - self._mapNode.image_SuperHard.gameObject:SetActive(false) - self._mapNode.image_Hard.gameObject:SetActive(false) - self._mapNode.image_Normal.gameObject:SetActive(false) - self._mapNode.image_Fragile.gameObject:SetActive(false) - if cellType == GameEnum.miningGridType.Fragile then - self._mapNode.image_Fragile.gameObject:SetActive(true) - if bPlayInAnima then - local anim = self._mapNode.image_Fragile.gameObject:GetComponent("Animator") - anim:Play("Cell_in") - end - elseif cellType == GameEnum.miningGridType.Normal then - self._mapNode.image_Normal.gameObject:SetActive(true) - if bPlayInAnima then - local anim = self._mapNode.image_Normal.gameObject:GetComponent("Animator") - anim:Play("Cell_in") - end - elseif cellType == GameEnum.miningGridType.Hard then - self._mapNode.image_Hard.gameObject:SetActive(true) - if bPlayInAnima then - local anim = self._mapNode.image_Hard.gameObject:GetComponent("Animator") - anim:Play("Cell_in") - end - elseif cellType == GameEnum.miningGridType.SuperHard then - self._mapNode.image_SuperHard.gameObject:SetActive(true) - if bPlayInAnima then - local anim = self._mapNode.image_SuperHard.gameObject:GetComponent("Animator") - anim:Play("Cell_in") - end - else - self._mapNode.effect_Reward:SetActive(false) - end -end -function MiningGridCellCtrl:UpdateOnHitAnima(cellType) - local imgOnHit_SuperHard = self._mapNode.effect_OnHit.transform:Find("imgOnHit_SuperHard") - local imgOnHit_Hard = self._mapNode.effect_OnHit.transform:Find("imgOnHit_Hard") - local imgOnHit_Normal = self._mapNode.effect_OnHit.transform:Find("imgOnHit_Normal") - local imgOnHit_Fragile = self._mapNode.effect_OnHit.transform:Find("imgOnHit_Fragile") - local wwiseEvent, go - if cellType == GameEnum.miningGridType.Fragile then - go = imgOnHit_Fragile - elseif cellType == GameEnum.miningGridType.Normal then - go = imgOnHit_Normal - elseif cellType == GameEnum.miningGridType.Hard then - go = imgOnHit_Hard - else - if cellType == GameEnum.miningGridType.SuperHard then - go = imgOnHit_SuperHard - else - end - end - if go ~= nil then - self._mapNode.effect_OnHit:SetActive(true) - go.gameObject:SetActive(true) - self:AddTimer(1, 0.26, function() - go.gameObject:SetActive(false) - self._mapNode.effect_OnHit:SetActive(false) - end, true, true, true, nil) - end -end -function MiningGridCellCtrl:PlayDigSound(oldStatus) - local wwiseEvent - if oldStatus == GameEnum.miningGridType.Fragile then - wwiseEvent = "mode_digging1_dig_light" - elseif oldStatus == GameEnum.miningGridType.Normal then - wwiseEvent = "mode_digging1_dig_light" - elseif oldStatus == GameEnum.miningGridType.Hard then - wwiseEvent = "mode_digging1_dig_medium" - elseif oldStatus == GameEnum.miningGridType.SuperHard then - wwiseEvent = "mode_digging1_dig_heavy" - end - if wwiseEvent ~= nil then - WwiseAudioMgr:PostEvent(wwiseEvent) - end -end -function MiningGridCellCtrl:SetButtonListener(cellType, callback) - if cellType == GameEnum.miningGridType.Fragile then - self._mapNode.btn_Fragile.onClick:AddListener(function(...) - callback(self.nId) - end) - elseif cellType == GameEnum.miningGridType.Normal then - self._mapNode.btn_Normal.onClick:AddListener(function(...) - callback(self.nId) - end) - elseif cellType == GameEnum.miningGridType.Hard then - self._mapNode.btn_Hard.onClick:AddListener(function(...) - callback(self.nId) - end) - else - if cellType == GameEnum.miningGridType.SuperHard then - self._mapNode.btn_SuperHard.onClick:AddListener(function(...) - callback(self.nId) - end) - else - end - end -end -function MiningGridCellCtrl:ClearButtonListener() - self._mapNode.btn_SuperHard.onClick:RemoveAllListeners() - self._mapNode.btn_Hard.onClick:RemoveAllListeners() - self._mapNode.btn_Normal.onClick:RemoveAllListeners() - self._mapNode.btn_Fragile.onClick:RemoveAllListeners() -end -function MiningGridCellCtrl:ShowHint() - self._mapNode._Hint:SetActive(true) -end -return MiningGridCellCtrl diff --git a/lua/game/ui/play_mining/400003/mininggridlistctrl.lua b/lua/game/ui/play_mining/400003/mininggridlistctrl.lua deleted file mode 100644 index 515532e2..00000000 --- a/lua/game/ui/play_mining/400003/mininggridlistctrl.lua +++ /dev/null @@ -1,222 +0,0 @@ -local MiningGridListCtrl = class("MiningGridListCtrl", BaseCtrl) -local WwiseAudioMgr = CS.WwiseAudioManager.Instance -local miningCellType = GameEnum.miningCellType -local ColumnCount = { - 2, - 3, - 4, - 3, - 4, - 3, - 2 -} -MiningGridListCtrl._mapNodeConfig = { - cell = { - nCount = 21, - sCtrlName = "Game.UI.Play_Mining.400003.MiningGridCellCtrl" - }, - reward_Go = {nCount = 3}, - reward = {nCount = 3, sComponentName = "Image"} -} -function MiningGridListCtrl:Init() - self.nActId = 0 - self:HideReward() -end -function MiningGridListCtrl:OnDestroy(...) -end -function MiningGridListCtrl:SetData(actId) - self.nActId = actId -end -function MiningGridListCtrl:InitGridCell(data, callback) - self.destroyCallback = callback - local funcCallback = function(nId) - self:Knock(nId) - end - self._mapNode.cell[data.nIndex]:SetData(data.nId, data.nStatus, data.bMark, funcCallback) -end -function MiningGridListCtrl:HideReward() - for _, go in pairs(self._mapNode.reward_Go) do - go:SetActive(false) - end -end -function MiningGridListCtrl:FindReward(rewardIndex, scoreTra) - WwiseAudioMgr:PostEvent("mode_digging1_get") - EventManager.Hit(EventId.BlockInput, true) - local go = self._mapNode.reward_Go[rewardIndex] - local Trail = self._mapNode.reward[rewardIndex].transform:Find("Trail") - Trail.gameObject:SetActive(true) - local animaFunc = function() - go.transform:SetAsLastSibling() - local beginPos = go.transform.position - local controlPos = Vector3(1, -2, 0) - local endPos = scoreTra.position - local wait = function() - local totalMoveTime = 0.3 - local moveTime = 0 - local normalizedTime = 0 - while normalizedTime < 1 do - moveTime = moveTime + CS.UnityEngine.Time.unscaledDeltaTime - normalizedTime = moveTime / totalMoveTime - normalizedTime = normalizedTime <= 1 and normalizedTime or 1 - local x, y, z = UTILS.GetBezierPointByT(beginPos, controlPos, endPos, normalizedTime) - local angleZ = 100 * normalizedTime * 2 - angleZ = angleZ <= 100 and angleZ or 100 - go.transform.localEulerAngles = Vector3(0, 0, angleZ) - go.transform.position = Vector3(x, y, z) - coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) - end - go:SetActive(false) - go.transform:SetSiblingIndex(1) - Trail.gameObject:SetActive(false) - EventManager.Hit("MiningGameRewardFxOver") - EventManager.Hit(EventId.BlockInput, false) - end - cs_coroutine.start(wait) - end - local img_reward = self._mapNode.reward[rewardIndex] - local animator = img_reward:GetComponent("Animator") - animator:Play("reward_in") - self:AddTimer(1, 0.5, animaFunc) -end -function MiningGridListCtrl:ChangeGridState(data, nEffectType) - self._mapNode.cell[data.nIndex]:UpdateData(data.nStatus, nEffectType, true) -end -function MiningGridListCtrl:Knock(nId) - self.destroyCallback(nId) -end -function MiningGridListCtrl:InitRewardList(tbRewardList) - for i = 1, math.min(3, #tbRewardList) do - local rewardConfig = ConfigTable.GetData("MiningTreasure", tbRewardList[i].nId) - if rewardConfig ~= nil then - local rewardImage = self._mapNode.reward[i] - local Trail = rewardImage.transform:Find("Trail") - Trail.gameObject:SetActive(false) - local go = self._mapNode.reward_Go[i] - if rewardConfig.Icon ~= "" then - self:SetPngSprite(rewardImage, rewardConfig.Icon) - rewardImage:SetNativeSize() - end - local rewardPosList = tbRewardList[i].tbPosIndex - if rewardConfig.MiningItemType == GameEnum.miningRewardType.RewardTypeA then - go.transform.anchoredPosition = self._mapNode.cell[rewardPosList[1]].gameObject.transform.parent.anchoredPosition - elseif rewardConfig.MiningItemType == GameEnum.miningRewardType.RewardTypeB then - local pos1 = self._mapNode.cell[rewardPosList[1]].gameObject.transform.parent.anchoredPosition - local pos2 = self._mapNode.cell[rewardPosList[2]].gameObject.transform.parent.anchoredPosition - go.transform.anchoredPosition = (pos1 + pos2) / 2 - elseif rewardConfig.MiningItemType == GameEnum.miningRewardType.RewardTypeC then - go.transform.anchoredPosition = self._mapNode.cell[rewardPosList[2]].gameObject.transform.parent.anchoredPosition - elseif rewardConfig.MiningItemType == GameEnum.miningRewardType.RewardTypeD then - local pos1 = self._mapNode.cell[rewardPosList[1]].gameObject.transform.parent.anchoredPosition - local pos2 = self._mapNode.cell[rewardPosList[2]].gameObject.transform.parent.anchoredPosition - local pos3 = self._mapNode.cell[rewardPosList[3]].gameObject.transform.parent.anchoredPosition - go.transform.anchoredPosition = (pos1 + pos2 + pos3) / 3 - end - go.transform.localRotation = Quaternion.Euler(0, 0, 0) - if rewardConfig.MiningItemType == GameEnum.miningRewardType.RewardTypeB or rewardConfig.MiningItemType == GameEnum.miningRewardType.RewardTypeC then - local rotate = self:GetRotation(rewardPosList) - go.transform.localRotation = Quaternion.Euler(0, 0, rotate) - elseif rewardConfig.MiningItemType == GameEnum.miningRewardType.RewardTypeD then - local rotate = self:GetRotationByTypeD(rewardPosList) - go.transform.localRotation = Quaternion.Euler(0, 0, rotate) - end - if not tbRewardList[i].bIsGet then - go:SetActive(true) - end - end - end -end -function MiningGridListCtrl:GetRotation(posList) - table.sort(posList, function(a, b) - return a < b - end) - local nDir = self:GetDir(posList[2], posList[1]) - return (nDir - 1) * 60 -end -function MiningGridListCtrl:GetRotationByTypeD(posList) - local n2GridColumn = 0 - local n1GridColumn = 0 - local tbColList = {} - for _, pos in ipairs(posList) do - local nC, nR = self:GetGridIndex(pos) - if tbColList[nC] == nil then - tbColList[nC] = 1 - else - tbColList[nC] = tbColList[nC] + 1 - end - end - for key, value in pairs(tbColList) do - if value == 2 then - n2GridColumn = key - else - n1GridColumn = key - end - end - local nRotate = 0 - if n2GridColumn > n1GridColumn then - nRotate = -90 - elseif n2GridColumn < n1GridColumn then - nRotate = 90 - end - return nRotate -end -function MiningGridListCtrl:GetDir(nRootIndex, nDirIndex) - local nDir = 0 - local nRootC, nRootR = self:GetGridIndex(nRootIndex) - local nDirC, nDirR = self:GetGridIndex(nDirIndex) - if nRootC == nDirC then - if nRootR > nDirR then - nDir = GameEnum.miningRewardDir.Down - else - nDir = GameEnum.miningRewardDir.Up - end - elseif nRootC > nDirC then - if (nRootC % 2 == 1 or nRootC == 2) and nRootC ~= 7 then - if nRootR == nDirR then - nDir = GameEnum.miningRewardDir.LeftUp - else - nDir = GameEnum.miningRewardDir.LeftDown - end - elseif nRootR == nDirR then - nDir = GameEnum.miningRewardDir.LeftDown - else - nDir = GameEnum.miningRewardDir.LeftUp - end - elseif nRootC < nDirC then - if nRootC % 2 == 1 and nRootC ~= 1 then - if nRootR == nDirR then - nDir = GameEnum.miningRewardDir.RightUp - else - nDir = GameEnum.miningRewardDir.RightDown - end - elseif nRootR == nDirR then - nDir = GameEnum.miningRewardDir.RightDown - else - nDir = GameEnum.miningRewardDir.RightUp - end - end - return nDir -end -function MiningGridListCtrl:GetGridIndex(nIndex) - local nColumn = 0 - local nRow = 0 - local nTemp = 0 - for i = 1, #ColumnCount do - local nlastTemo = nTemp - nTemp = nTemp + ColumnCount[i] - if nIndex <= nTemp then - nColumn = i - nRow = nIndex - nlastTemo - break - end - end - return nColumn, nRow -end -function MiningGridListCtrl:ShowReward(tbRewardList) - for i = 1, math.min(3, #tbRewardList) do - local rewardPosList = tbRewardList[i].tbPosIndex - for _, index in pairs(rewardPosList) do - self._mapNode.cell[index]:ShowHint() - end - end -end -return MiningGridListCtrl diff --git a/lua/game/ui/play_mining/400003/miningstoryctrl.lua b/lua/game/ui/play_mining/400003/miningstoryctrl.lua deleted file mode 100644 index 0c580a0a..00000000 --- a/lua/game/ui/play_mining/400003/miningstoryctrl.lua +++ /dev/null @@ -1,62 +0,0 @@ -local MiningStoryCtrl = class("MiningStoryCtrl", BaseCtrl) -MiningStoryCtrl._mapNodeConfig = { - txt_Title = {sComponentName = "TMP_Text"}, - loosv = { - sNodeName = "storyList", - sComponentName = "LoopScrollView" - }, - btn_Close = { - sComponentName = "UIButton", - callback = "OnBtnClick_ClosePanel" - } -} -MiningStoryCtrl._mapEventConfig = { - MiningStoryFinish = "RefreshData" -} -function MiningStoryCtrl:Init() - self.tbStoryList = {} - self.tbGridCtrl = {} - self.actData = nil -end -function MiningStoryCtrl:Awake(...) - local param = self:GetPanelParam() - if type(param) == "table" then - self.nActId = param[1] - end - self:RefreshData() -end -function MiningStoryCtrl:OnDisable() -end -function MiningStoryCtrl:OnDestroy(...) - if not self.tbGridCtrl then - for k, v in pairs(self.tbGridCtrl) do - self:UnBindCtrlByNode(v) - end - end -end -function MiningStoryCtrl:RefreshData(...) - self:Init() - self:GetData() -end -function MiningStoryCtrl:GetData() - self.actData = PlayerData.Activity:GetActivityDataById(self.nActId) - self.tbStoryList = self.actData:GetGroupStoryData() - table.sort(self.tbStoryList, function(a, b) - return a.id < b.id - end) - self._mapNode.loosv:SetAnim(0.1) - self._mapNode.loosv:Init(#self.tbStoryList, self, self.OnGridRefresh) -end -function MiningStoryCtrl:OnGridRefresh(gridGo, gridIndex) - local nIndex = gridIndex + 1 - local nInstanceId = gridGo:GetInstanceID() - if not self.tbGridCtrl[nInstanceId] then - self.tbGridCtrl[nInstanceId] = self:BindCtrlByNode(gridGo, "Game.UI.Play_Mining.400003.MiningStoryCellCtrl") - end - local data = self.tbStoryList[nIndex] - self.tbGridCtrl[nInstanceId]:SetData(data.id, nIndex, data.bIsLock, data.bIsRead) -end -function MiningStoryCtrl:OnBtnClick_ClosePanel() - EventManager.Hit(EventId.ClosePanel, PanelId.MiningGameStory_400002) -end -return MiningStoryCtrl diff --git a/lua/game/ui/play_mining/400007/mininggameguidecardctrl.lua b/lua/game/ui/play_mining/400007/mininggameguidecardctrl.lua deleted file mode 100644 index aea46880..00000000 --- a/lua/game/ui/play_mining/400007/mininggameguidecardctrl.lua +++ /dev/null @@ -1,50 +0,0 @@ -local MiningGameGuideCardCtrl = class("MiningGameGuideCardCtrl", BaseCtrl) -MiningGameGuideCardCtrl._mapNodeConfig = { - btn = { - sComponentName = "UIButton", - callback = "OnBtnClick_Selected" - }, - img_selected = {}, - iconTra = { - sNodeName = "img_icon", - sComponentName = "RectTransform" - }, - img_icon = {sComponentName = "Image"}, - img_type = {nCount = 4} -} -MiningGameGuideCardCtrl._mapEventConfig = { - MiningGame_SelectedCard = "OnEvent_SelectedCard" -} -MiningGameGuideCardCtrl._mapRedDotConfig = {} -function MiningGameGuideCardCtrl:SetData(id) - local config = ConfigTable.GetData("MiningTreasure", id) - if config == nil then - return - end - self.nId = id - if config.Icon ~= "" then - self:SetPngSprite(self._mapNode.img_icon, config.Icon) - self._mapNode.iconTra.localRotation = Quaternion.Euler(0, 0, config.SelfRotate) - end - for index, go in pairs(self._mapNode.img_type) do - if index == config.MiningItemType then - go:SetActive(true) - else - go:SetActive(false) - end - end -end -function MiningGameGuideCardCtrl:SetSelected(id) - if id == self.nId then - self._mapNode.img_selected:SetActive(true) - else - self._mapNode.img_selected:SetActive(false) - end -end -function MiningGameGuideCardCtrl:OnBtnClick_Selected() - EventManager.Hit("MiningGame_SelectedCard", self.nId) -end -function MiningGameGuideCardCtrl:OnEvent_SelectedCard(id) - self:SetSelected(id) -end -return MiningGameGuideCardCtrl diff --git a/lua/game/ui/play_mining/400007/mininggameguidectrl.lua b/lua/game/ui/play_mining/400007/mininggameguidectrl.lua deleted file mode 100644 index 53cd64d4..00000000 --- a/lua/game/ui/play_mining/400007/mininggameguidectrl.lua +++ /dev/null @@ -1,106 +0,0 @@ -local MiningGameGuideCtrl = class("MiningGameGuideCtrl", BaseCtrl) -MiningGameGuideCtrl._mapNodeConfig = { - TopBar = { - sNodeName = "TopBarPanel", - sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" - }, - txt_titleSSR = { - sComponentName = "TMP_Text", - sLanguageId = "MiningGame_ItemType_SSR" - }, - txt_titleSR = { - sComponentName = "TMP_Text", - sLanguageId = "MiningGame_ItemType_SR" - }, - ContentSSR = { - sComponentName = "RectTransform" - }, - ContentSR = { - sComponentName = "RectTransform" - }, - iconTra = { - sNodeName = "img_icon", - sComponentName = "RectTransform" - }, - img_icon = {sComponentName = "Image"}, - txt_score = {sComponentName = "TMP_Text"}, - txt_name = {sComponentName = "TMP_Text"}, - txt_des = {sComponentName = "TMP_Text"}, - animator = { - sNodeName = "-----Right-----", - sComponentName = "Animator" - } -} -MiningGameGuideCtrl._mapEventConfig = { - MiningGame_SelectedCard = "OnEvent_SelectedCard" -} -MiningGameGuideCtrl._mapRedDotConfig = {} -function MiningGameGuideCtrl:Awake() - local param = self:GetPanelParam() - if type(param) == "table" then - self.nActId = param[1] - end - self.miningData = PlayerData.Activity:GetActivityDataById(self.nActId) - local idList = self.miningData:GetDicGroupId() - self.cardPrefabPath = "UI/Play_Mining_400007/CardCell.prefab" - self.CardCtrl = {} - self:InitList(idList) -end -function MiningGameGuideCtrl:OnDestroy() - self:Unbind() -end -function MiningGameGuideCtrl:InitList(list) - local firstId = 0 - for _, id in ipairs(list) do - local go - local config = ConfigTable.GetData("MiningTreasure", id) - if config ~= nil then - if config.MiningItemRarity == GameEnum.miningRewardRarity.miningSSR then - go = self:CreatePrefabInstance(self.cardPrefabPath, self._mapNode.ContentSSR) - if firstId == 0 then - firstId = config.Id - end - elseif config.MiningItemRarity == GameEnum.miningRewardRarity.miningSR then - go = self:CreatePrefabInstance(self.cardPrefabPath, self._mapNode.ContentSR) - if firstId == 0 then - firstId = config.Id - end - end - if go ~= nil then - go.name = config.Id - local ctrl = self:BindCtrlByNode(go, "Game.UI.Play_Mining.400007.MiningGameGuideCardCtrl") - ctrl:SetData(config.Id) - table.insert(self.CardCtrl, ctrl) - end - end - end - if firstId ~= 0 then - self:OnSelected(firstId) - EventManager.Hit("MiningGame_SelectedCard", firstId) - end - CS.UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.ContentSSR) - CS.UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.ContentSR) -end -function MiningGameGuideCtrl:OnSelected(id) - local config = ConfigTable.GetData("MiningTreasure", id) - if config == nil then - return - end - if config.Icon ~= "" then - self:SetPngSprite(self._mapNode.img_icon, config.Icon) - self._mapNode.iconTra.localRotation = Quaternion.Euler(0, 0, config.SelfRotate) - end - NovaAPI.SetTMPText(self._mapNode.txt_score, ConfigTable.GetUIText("MiningGame_Guide_Score") .. config.Score) - NovaAPI.SetTMPText(self._mapNode.txt_name, config.Name) - NovaAPI.SetTMPText(self._mapNode.txt_des, config.Des) - self._mapNode.animator:Play("MiningGameGuidePanel_R_in") -end -function MiningGameGuideCtrl:Unbind() - for _, ctrl in pairs(self.CardCtrl) do - self:UnbindCtrlByNode(ctrl) - end -end -function MiningGameGuideCtrl:OnEvent_SelectedCard(id) - self:OnSelected(id) -end -return MiningGameGuideCtrl diff --git a/lua/game/ui/play_mining/400007/mininggameguidepanel.lua b/lua/game/ui/play_mining/400007/mininggameguidepanel.lua deleted file mode 100644 index b35fe61a..00000000 --- a/lua/game/ui/play_mining/400007/mininggameguidepanel.lua +++ /dev/null @@ -1,20 +0,0 @@ -local MiningGameGuidePanel = class("MiningGameGuidePanel", BasePanel) -MiningGameGuidePanel._tbDefine = { - { - sPrefabPath = "Play_Mining_400007/MiningGameGuidePanel.prefab", - sCtrlName = "Game.UI.Play_Mining.400007.MiningGameGuideCtrl" - } -} -function MiningGameGuidePanel:Awake() -end -function MiningGameGuidePanel:OnEnable() -end -function MiningGameGuidePanel:OnAfterEnter() -end -function MiningGameGuidePanel:OnDisable() -end -function MiningGameGuidePanel:OnDestroy() -end -function MiningGameGuidePanel:OnRelease() -end -return MiningGameGuidePanel diff --git a/lua/game/ui/play_mining/400007/mininggamepanel.lua b/lua/game/ui/play_mining/400007/mininggamepanel.lua deleted file mode 100644 index 09a10076..00000000 --- a/lua/game/ui/play_mining/400007/mininggamepanel.lua +++ /dev/null @@ -1,22 +0,0 @@ -local MiningGamePanel = class("MiningGamePanel", BasePanel) -MiningGamePanel._bIsMainPanel = true -MiningGamePanel._bAddToBackHistory = true -MiningGamePanel._tbDefine = { - { - sPrefabPath = "Play_Mining_400007/MiningGamePanel.prefab", - sCtrlName = "Game.UI.Play_Mining.400007.MiningGameCtrl" - } -} -function MiningGamePanel:Awake() -end -function MiningGamePanel:OnEnable() -end -function MiningGamePanel:OnAfterEnter() -end -function MiningGamePanel:OnDisable() -end -function MiningGamePanel:OnDestroy() -end -function MiningGamePanel:OnRelease() -end -return MiningGamePanel diff --git a/lua/game/ui/play_mining/400007/mininggamequestctrl.lua b/lua/game/ui/play_mining/400007/mininggamequestctrl.lua deleted file mode 100644 index 340135f8..00000000 --- a/lua/game/ui/play_mining/400007/mininggamequestctrl.lua +++ /dev/null @@ -1,73 +0,0 @@ -local MiningGameQuestCtrl = class("MiningGameQuestCtrl", BaseCtrl) -local totalLength = 520 -local totalHeight = 37 -MiningGameQuestCtrl._mapNodeConfig = { - loopSv = { - sNodeName = "questList", - sComponentName = "LoopScrollView" - }, - rtBarFill = { - sComponentName = "RectTransform" - }, - btn_AllReceive = { - sComponentName = "UIButton", - callback = "OnBtnClick_AllReceive" - }, - txt_AllReceive = { - ComponentName = "TMP_Text", - "Mining_Quest_AllReceive" - } -} -MiningGameQuestCtrl._mapEventConfig = { - MiningQuestUpdate = "InitQuestData" -} -function MiningGameQuestCtrl:Awake(...) - local param = self:GetPanelParam() - if type(param) == "table" then - self.nActId = param[1] - end - self:InitData() -end -function MiningGameQuestCtrl:OnDisable() - for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do - self:UnbindCtrlByNode(objCtrl) - self.tbGridCtrl[nInstanceId] = nil - end - self.tbGridCtrl = {} -end -function MiningGameQuestCtrl:InitData() - self.actData = PlayerData.Activity:GetActivityDataById(self.nActId) - self.tbQuestList = {} - self.tbGridCtrl = {} -end -function MiningGameQuestCtrl:InitQuestData() - self.tbQuestList = self.actData:GetAllQuestData() - table.sort(self.tbQuestList, function(a, b) - if a.nStatus == b.nStatus then - return a.Id < b.Id - end - return a.nStatus < b.nStatus - end) - if nil ~= self.tbQuestList then - for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do - self:UnbindCtrlByNode(objCtrl) - self.tbGridCtrl[nInstanceId] = nil - end - self._mapNode.loopSv:SetAnim(0.1) - self._mapNode.loopSv:Init(#self.tbQuestList, self, self.OnGridRefresh) - EventManager.Hit(EventId.TemporaryBlockInput, 0.5) - end - self._mapNode.rtBarFill.sizeDelta = Vector2(self.actData:GetCompleteCount() / #self.tbQuestList * totalLength, totalHeight) -end -function MiningGameQuestCtrl:OnGridRefresh(goGrid, gridIndex) - local nIndex = gridIndex + 1 - local nInstanceId = goGrid:GetInstanceID() - if not self.tbGridCtrl[nInstanceId] then - self.tbGridCtrl[nInstanceId] = self:BindCtrlByNode(goGrid, "Game.UI.Play_Mining.400007.MiningQuestCellCtrl") - end - self.tbGridCtrl[nInstanceId]:SetData(self.nActId, self.tbQuestList[nIndex]) -end -function MiningGameQuestCtrl:OnBtnClick_AllReceive() - PlayerData.Activity:SendReceivePerQuest(self.nActId, 0, nil) -end -return MiningGameQuestCtrl diff --git a/lua/game/ui/play_mining/400007/mininggamequestpanel.lua b/lua/game/ui/play_mining/400007/mininggamequestpanel.lua deleted file mode 100644 index 739e122a..00000000 --- a/lua/game/ui/play_mining/400007/mininggamequestpanel.lua +++ /dev/null @@ -1,21 +0,0 @@ -local MiningGameQuestPanel = class("MiningGamePanel", BasePanel) -MiningGameQuestPanel._bIsMainPanel = true -MiningGameQuestPanel._tbDefine = { - { - sPrefabPath = "Activity/Play_Mining_400007/MiningGameQuestPanel.prefab", - sCtrlName = "Game.UI.Play_Mining.400007.MiningGameQuestCtrl" - } -} -function MiningGameQuestPanel:Awake() -end -function MiningGameQuestPanel:OnEnable() -end -function MiningGameQuestPanel:OnAfterEnter() -end -function MiningGameQuestPanel:OnDisable() -end -function MiningGameQuestPanel:OnDestroy() -end -function MiningGameQuestPanel:OnRelease() -end -return MiningGameQuestPanel diff --git a/lua/game/ui/play_mining/400007/mininggridlistctrl.lua b/lua/game/ui/play_mining/400007/mininggridlistctrl.lua deleted file mode 100644 index 6fbb7887..00000000 --- a/lua/game/ui/play_mining/400007/mininggridlistctrl.lua +++ /dev/null @@ -1,222 +0,0 @@ -local MiningGridListCtrl = class("MiningGridListCtrl", BaseCtrl) -local WwiseAudioMgr = CS.WwiseAudioManager.Instance -local miningCellType = GameEnum.miningCellType -local ColumnCount = { - 2, - 3, - 4, - 3, - 4, - 3, - 2 -} -MiningGridListCtrl._mapNodeConfig = { - cell = { - nCount = 21, - sCtrlName = "Game.UI.Play_Mining.400007.MiningGridCellCtrl" - }, - reward_Go = {nCount = 3}, - reward = {nCount = 3, sComponentName = "Image"} -} -function MiningGridListCtrl:Init() - self.nActId = 0 - self:HideReward() -end -function MiningGridListCtrl:OnDestroy(...) -end -function MiningGridListCtrl:SetData(actId) - self.nActId = actId -end -function MiningGridListCtrl:InitGridCell(data, callback) - self.destroyCallback = callback - local funcCallback = function(nId) - self:Knock(nId) - end - self._mapNode.cell[data.nIndex]:SetData(data.nId, data.nStatus, data.bMark, funcCallback) -end -function MiningGridListCtrl:HideReward() - for _, go in pairs(self._mapNode.reward_Go) do - go:SetActive(false) - end -end -function MiningGridListCtrl:FindReward(rewardIndex, scoreTra) - WwiseAudioMgr:PostEvent("mode_digging1_get") - EventManager.Hit(EventId.BlockInput, true) - local go = self._mapNode.reward_Go[rewardIndex] - local Trail = self._mapNode.reward[rewardIndex].transform:Find("Trail") - Trail.gameObject:SetActive(true) - local animaFunc = function() - go.transform:SetAsLastSibling() - local beginPos = go.transform.position - local controlPos = Vector3(1, -2, 0) - local endPos = scoreTra.position - local wait = function() - local totalMoveTime = 0.3 - local moveTime = 0 - local normalizedTime = 0 - while normalizedTime < 1 do - moveTime = moveTime + CS.UnityEngine.Time.unscaledDeltaTime - normalizedTime = moveTime / totalMoveTime - normalizedTime = normalizedTime <= 1 and normalizedTime or 1 - local x, y, z = UTILS.GetBezierPointByT(beginPos, controlPos, endPos, normalizedTime) - local angleZ = 100 * normalizedTime * 2 - angleZ = angleZ <= 100 and angleZ or 100 - go.transform.localEulerAngles = Vector3(0, 0, angleZ) - go.transform.position = Vector3(x, y, z) - coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) - end - go:SetActive(false) - go.transform:SetSiblingIndex(1) - Trail.gameObject:SetActive(false) - EventManager.Hit("MiningGameRewardFxOver") - EventManager.Hit(EventId.BlockInput, false) - end - cs_coroutine.start(wait) - end - local img_reward = self._mapNode.reward[rewardIndex] - local animator = img_reward:GetComponent("Animator") - animator:Play("reward_in") - self:AddTimer(1, 0.5, animaFunc) -end -function MiningGridListCtrl:ChangeGridState(data, nEffectType) - self._mapNode.cell[data.nIndex]:UpdateData(data.nStatus, nEffectType, true) -end -function MiningGridListCtrl:Knock(nId) - self.destroyCallback(nId) -end -function MiningGridListCtrl:InitRewardList(tbRewardList) - for i = 1, math.min(3, #tbRewardList) do - local rewardConfig = ConfigTable.GetData("MiningTreasure", tbRewardList[i].nId) - if rewardConfig ~= nil then - local rewardImage = self._mapNode.reward[i] - local Trail = rewardImage.transform:Find("Trail") - Trail.gameObject:SetActive(false) - local go = self._mapNode.reward_Go[i] - if rewardConfig.Icon ~= "" then - self:SetPngSprite(rewardImage, rewardConfig.Icon) - rewardImage:SetNativeSize() - end - local rewardPosList = tbRewardList[i].tbPosIndex - if rewardConfig.MiningItemType == GameEnum.miningRewardType.RewardTypeA then - go.transform.anchoredPosition = self._mapNode.cell[rewardPosList[1]].gameObject.transform.parent.anchoredPosition - elseif rewardConfig.MiningItemType == GameEnum.miningRewardType.RewardTypeB then - local pos1 = self._mapNode.cell[rewardPosList[1]].gameObject.transform.parent.anchoredPosition - local pos2 = self._mapNode.cell[rewardPosList[2]].gameObject.transform.parent.anchoredPosition - go.transform.anchoredPosition = (pos1 + pos2) / 2 - elseif rewardConfig.MiningItemType == GameEnum.miningRewardType.RewardTypeC then - go.transform.anchoredPosition = self._mapNode.cell[rewardPosList[2]].gameObject.transform.parent.anchoredPosition - elseif rewardConfig.MiningItemType == GameEnum.miningRewardType.RewardTypeD then - local pos1 = self._mapNode.cell[rewardPosList[1]].gameObject.transform.parent.anchoredPosition - local pos2 = self._mapNode.cell[rewardPosList[2]].gameObject.transform.parent.anchoredPosition - local pos3 = self._mapNode.cell[rewardPosList[3]].gameObject.transform.parent.anchoredPosition - go.transform.anchoredPosition = (pos1 + pos2 + pos3) / 3 - end - go.transform.localRotation = Quaternion.Euler(0, 0, 0) - if rewardConfig.MiningItemType == GameEnum.miningRewardType.RewardTypeB or rewardConfig.MiningItemType == GameEnum.miningRewardType.RewardTypeC then - local rotate = self:GetRotation(rewardPosList) - go.transform.localRotation = Quaternion.Euler(0, 0, rotate) - elseif rewardConfig.MiningItemType == GameEnum.miningRewardType.RewardTypeD then - local rotate = self:GetRotationByTypeD(rewardPosList) - go.transform.localRotation = Quaternion.Euler(0, 0, rotate) - end - if not tbRewardList[i].bIsGet then - go:SetActive(true) - end - end - end -end -function MiningGridListCtrl:GetRotation(posList) - table.sort(posList, function(a, b) - return a < b - end) - local nDir = self:GetDir(posList[2], posList[1]) - return (nDir - 1) * 60 -end -function MiningGridListCtrl:GetRotationByTypeD(posList) - local n2GridColumn = 0 - local n1GridColumn = 0 - local tbColList = {} - for _, pos in ipairs(posList) do - local nC, nR = self:GetGridIndex(pos) - if tbColList[nC] == nil then - tbColList[nC] = 1 - else - tbColList[nC] = tbColList[nC] + 1 - end - end - for key, value in pairs(tbColList) do - if value == 2 then - n2GridColumn = key - else - n1GridColumn = key - end - end - local nRotate = 0 - if n2GridColumn > n1GridColumn then - nRotate = -90 - elseif n2GridColumn < n1GridColumn then - nRotate = 90 - end - return nRotate -end -function MiningGridListCtrl:GetDir(nRootIndex, nDirIndex) - local nDir = 0 - local nRootC, nRootR = self:GetGridIndex(nRootIndex) - local nDirC, nDirR = self:GetGridIndex(nDirIndex) - if nRootC == nDirC then - if nRootR > nDirR then - nDir = GameEnum.miningRewardDir.Down - else - nDir = GameEnum.miningRewardDir.Up - end - elseif nRootC > nDirC then - if (nRootC % 2 == 1 or nRootC == 2) and nRootC ~= 7 then - if nRootR == nDirR then - nDir = GameEnum.miningRewardDir.LeftUp - else - nDir = GameEnum.miningRewardDir.LeftDown - end - elseif nRootR == nDirR then - nDir = GameEnum.miningRewardDir.LeftDown - else - nDir = GameEnum.miningRewardDir.LeftUp - end - elseif nRootC < nDirC then - if nRootC % 2 == 1 and nRootC ~= 1 then - if nRootR == nDirR then - nDir = GameEnum.miningRewardDir.RightUp - else - nDir = GameEnum.miningRewardDir.RightDown - end - elseif nRootR == nDirR then - nDir = GameEnum.miningRewardDir.RightDown - else - nDir = GameEnum.miningRewardDir.RightUp - end - end - return nDir -end -function MiningGridListCtrl:GetGridIndex(nIndex) - local nColumn = 0 - local nRow = 0 - local nTemp = 0 - for i = 1, #ColumnCount do - local nlastTemo = nTemp - nTemp = nTemp + ColumnCount[i] - if nIndex <= nTemp then - nColumn = i - nRow = nIndex - nlastTemo - break - end - end - return nColumn, nRow -end -function MiningGridListCtrl:ShowReward(tbRewardList) - for i = 1, math.min(3, #tbRewardList) do - local rewardPosList = tbRewardList[i].tbPosIndex - for _, index in pairs(rewardPosList) do - self._mapNode.cell[index]:ShowHint() - end - end -end -return MiningGridListCtrl diff --git a/lua/game/ui/play_mining/400007/miningquestcellctrl.lua b/lua/game/ui/play_mining/400007/miningquestcellctrl.lua deleted file mode 100644 index 71b831d3..00000000 --- a/lua/game/ui/play_mining/400007/miningquestcellctrl.lua +++ /dev/null @@ -1,83 +0,0 @@ -local MiningQuestCellCtrl = class("MiningQuestCellCtrl", BaseCtrl) -local JumpUtil = require("Game.Common.Utils.JumpUtil") -local totalLength = 520 -local totalHeight = 37 -MiningQuestCellCtrl._mapNodeConfig = { - txtTitle = {sComponentName = "TMP_Text"}, - btn_Receive = { - sComponentName = "UIButton", - callback = "OnBtnClick_Receive" - }, - txt_Receive = { - sComponentName = "TMP_Text", - "Mining_Quest_Receive" - }, - btn_JumpTo = { - sComponentName = "UIButton", - callback = "OnBtnClick_JumpTo" - }, - txt_JumoTo = { - sComponentName = "TMP_Text", - "Mining_Quest_Jump" - }, - go_UnComplete = {}, - go_Received = {}, - go_ReceivedMask = {}, - rtBarFill = { - sComponentName = "RectTransform" - }, - btnReward = { - sComponentName = "UIButton", - callback = "OnBtnClick_Reward" - }, - rtReward = { - sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl" - } -} -function MiningQuestCellCtrl:Init() -end -function MiningQuestCellCtrl:Awake(...) -end -function MiningQuestCellCtrl:OnDisable() -end -function MiningQuestCellCtrl:SetData(nActId, questData) - self.questData = questData - self.tbConfig = ConfigTable.GetData("MiningQuestConfig", self.questData.nId) - NovaAPI.SetText(self._mapNode.txtTitle, ConfigTable.GetUIText(self.tbConfig.QuestDes)) -end -function MiningQuestCellCtrl:UpdateCellStatus() - self._mapNode.btn_Receive:SetActive(false) - self._mapNode.btn_JumpTo:SetActive(false) - self._mapNode.go_UnComplete:SetActive(false) - self._mapNode.go_Received:SetActive(false) - self._mapNode.go_ReceivedMask:SetActive(false) - if self.questData.nStatus == AllEnum.ActQuestStatus.Complete then - self._mapNode.btn_Receive:SetActive(true) - self._mapNode.rtBarFill.sizeDelta = Vector2(totalLength, totalHeight) - elseif self.questData.nStatus == AllEnum.ActQuestStatus.UnComplete then - self._mapNode.rtBarFill.sizeDelta = Vector2(self.questData.progress.Cur / self.questData.progress.Max * totalLength, totalHeight) - if self.tbConfig.JumpTo ~= nil or next(self.tbConfig.JumpTo) ~= nil then - self._mapNode.btn_JumpTo:SetActive(true) - else - self._mapNode.go_UnComplete:SetActive(true) - end - else - self._mapNode.go_Received:SetActive(true) - self._mapNode.go_ReceivedMask:SetActive(true) - self._mapNode.rtBarFill.sizeDelta = Vector2(totalLength, totalHeight) - end -end -function MiningQuestCellCtrl:OnBtnClick_Receive() - PlayerData.Activity:SendReceivePerQuest(self.nActId, self.nQuestId, nil) -end -function MiningQuestCellCtrl:OnBtnClick_JumpTo() - if nil ~= self.nJumpTo and 0 ~= self.nJumpTo then - JumpUtil.JumpTo(self.nJumpTo) - end -end -function MiningQuestCellCtrl:OnBtnClick_Reward(btn) - if nil ~= self.rewardId then - UTILS.ClickItemGridWithTips(self.rewardId, btn.transform, true, true, true) - end -end -return MiningQuestCellCtrl diff --git a/lua/game/ui/play_mining/400007/miningstorycellctrl.lua b/lua/game/ui/play_mining/400007/miningstorycellctrl.lua deleted file mode 100644 index fa8515f9..00000000 --- a/lua/game/ui/play_mining/400007/miningstorycellctrl.lua +++ /dev/null @@ -1,55 +0,0 @@ -local MiningStoryCellCtrl = class("MiningStoryCellCtrl", BaseCtrl) -MiningStoryCellCtrl._mapNodeConfig = { - img_Story = {sComponentName = "Image"}, - txt_Index = {sComponentName = "TMP_Text"}, - txt_Lock = {sComponentName = "TMP_Text"}, - go_LockMask = {}, - txt_Title = {sComponentName = "TMP_Text"}, - btn_GoAvg = { - sComponentName = "UIButton", - callback = "OnBtnClick_PlayAvg" - } -} -function MiningStoryCellCtrl:Init() - self.nStoryId = 0 - self.config = nil - self.bIsRead = false - self.callback = nil - self.nIndex = 0 -end -function MiningStoryCellCtrl:Awake(...) -end -function MiningStoryCellCtrl:OnDisable() -end -function MiningStoryCellCtrl:SetData(storyId, nIndex, bIsLock, bIsRead) - self:Init() - self.bIsRead = bIsRead - self.nIndex = nIndex - self.nStoryId = storyId - self.config = ConfigTable.GetData("MiningStoryConfig", storyId) - self._mapNode.go_LockMask:SetActive(bIsLock) - self._mapNode.txt_Lock.gameObject:SetActive(bIsLock) - if bIsLock then - NovaAPI.SetTMPText(self._mapNode.txt_Lock, string.format(ConfigTable.GetUIText("Plot_Index"), self.config.UnlockLayer)) - else - NovaAPI.SetTMPText(self._mapNode.txt_Index, string.format(ConfigTable.GetUIText("Plot_Index"), nIndex)) - NovaAPI.SetTMPText(self._mapNode.txt_Title, string.format(ConfigTable.GetUIText(self.config.Title))) - self:SetPngSprite(self._mapNode.img_Story, self.config.PicPath) - end -end -function MiningStoryCellCtrl:OnBtnClick_PlayAvg() - local function callback(...) - if not self.bIsRead and callback ~= nil then - callback(self.gameObject, self.nIndex - 1, self.nStoryId) - end - EventManager.Hit(EventId.ClosePanel, PanelId.PureAvgStory) - end - local mapData = { - nType = AllEnum.StoryAvgType.Plot, - sAvgId = self.config.AvgId, - nNodeId = nil, - callback = callback - } - EventManager.Hit(EventId.OpenPanel, PanelId.PureAvgStory, mapData) -end -return MiningStoryCellCtrl diff --git a/lua/game/ui/play_mining/400007/miningstorypanel.lua b/lua/game/ui/play_mining/400007/miningstorypanel.lua deleted file mode 100644 index 61bf919c..00000000 --- a/lua/game/ui/play_mining/400007/miningstorypanel.lua +++ /dev/null @@ -1,21 +0,0 @@ -local MiningStoryPanel = class("MiningStoryPanel", BasePanel) -MiningStoryPanel._bIsMainPanel = false -MiningStoryPanel._tbDefine = { - { - sPrefabPath = "Activity/Play_Mining_400007/MiningStoryPanel.prefab", - sCtrlName = "Game.UI.Play_Mining.400007.MiningStoryCtrl" - } -} -function MiningStoryPanel:Awake() -end -function MiningStoryPanel:OnEnable() -end -function MiningStoryPanel:OnAfterEnter() -end -function MiningStoryPanel:OnDisable() -end -function MiningStoryPanel:OnDestroy() -end -function MiningStoryPanel:OnRelease() -end -return MiningStoryPanel diff --git a/lua/game/ui/play_mining/mininggamectrl.lua b/lua/game/ui/play_mining/mininggamectrl.lua deleted file mode 100644 index 54d595b1..00000000 --- a/lua/game/ui/play_mining/mininggamectrl.lua +++ /dev/null @@ -1,371 +0,0 @@ -local MiningGameCtrl = class("MiningGameCtrl", BaseCtrl) -local WwiseAudioMgr = CS.WwiseAudioManager.Instance -local listPrefabPath = "UI/Play_Mining/GridCell/" -local assetPath = "UI/Play_Mining/SpriteAtlas/Sprite/" -local signal_typeA = "zs_mining_signal_01" -local signal_typeB = "zs_mining_signal_02" -local signal_typeC = "zs_mining_signal_03" -local signal_typeD = "zs_mining_signal_04" -MiningGameCtrl._mapNodeConfig = { - TopBar = { - sNodeName = "TopBarPanel", - sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" - }, - animator = { - sNodeName = "----SafeAreaRoot----", - sComponentName = "Animator" - }, - GirdListPrefab = {}, - cellPos = {nCount = 21}, - txt_scoreTitle = { - sComponentName = "TMP_Text", - sLanguageId = "MiningGame_ScoreTitle" - }, - txt_score = {sComponentName = "TMP_Text"}, - animator_score = {sNodeName = "bg_score", sComponentName = "Animator"}, - txt_level = {sComponentName = "TMP_Text"}, - char = {nCount = 2}, - imgShovel = {}, - Btn_Axe = { - sComponentName = "UIButton", - callback = "OnBtnClick_OpenAxeTips" - }, - txt_rewardTitle = { - sComponentName = "TMP_Text", - sLanguageId = "MiningGame_ItemTitle" - }, - signal = {nCount = 3}, - txt_Amount = {sComponentName = "TMP_Text"}, - btn_guide = { - sComponentName = "UIButton", - callback = "OnBtnClick_OpenGuidePanel" - }, - txt_guide = { - sComponentName = "TMP_Text", - sLanguageId = "MiningGame_Guide" - }, - btn_reward = { - sComponentName = "UIButton", - callback = "OnBtnClick_OpenTask" - }, - txt_reward = { - sComponentName = "TMP_Text", - sLanguageId = "MiningGame_Reward" - }, - reward_reddot = {}, - FinishPanel = {}, - txt_finish = { - sComponentName = "TMP_Text", - sLanguageId = "MiningGame_Finish" - }, - GoNextLevelPanel = {}, - txt_NextLevel = { - sComponentName = "TMP_Text", - sLanguageId = "MiningGame_FinishLevel" - } -} -MiningGameCtrl._mapEventConfig = { - MiningUpdateLevel = "OnEvent_UpdateLevelData", - MiningUpdateCell = "OnEvent_UpdateGridCell", - MiningUpdateReward = "OnEvent_UpdateRewardStatus", - MiningAxeUpdate = "OnEvent_UpdateAxeCount", - MiningKnockResult = "OnEvent_MiningKnockResult", - MiningGameUpdateScore = "OnEvent_UpdateScore", - MiningGameRewardFxOver = "OnEvent_UpdateScoreFx", - MiningShowReward = "OnEvent_ShowReward", - Mining_Error = "OnEvent_Error" -} -MiningGameCtrl._mapRedDotConfig = {} -function MiningGameCtrl:Awake() - local param = self:GetPanelParam() - if type(param) == "table" then - self.nActId = param[1] - end - self.nNewScore = 0 - self.bInPassAnim = false - self.passAnimCb = nil - self._mapNode.FinishPanel:SetActive(false) - self._mapNode.GoNextLevelPanel:SetActive(false) - self.miningData = PlayerData.Activity:GetActivityDataById(self.nActId) - if self.miningData:GetIsFirstIn() then - local cb = function() - local DicConfig = ConfigTable.GetData("TopBar", "MiningGame") - if DicConfig ~= nil then - local dicId = DicConfig.EntryId - if dicId ~= 0 then - EventManager.Hit(EventId.OpenPanel, PanelId.DictionaryEntry, dicId, true) - end - end - self.miningData:SetIsFirstIn() - end - self:AddTimer(1, 0.9, cb, true, true, true) - EventManager.Hit(EventId.TemporaryBlockInput, 1.1) - end - local bInActGroup, nActGroupId = PlayerData.Activity:IsActivityInActivityGroup(self.nActId) - if bInActGroup then - local actGroupId = ConfigTable.GetData("Activity", self.nActId).MidGroupId - local actGroupData = PlayerData.Activity:GetActivityGroupDataById(actGroupId) - local taskActId = actGroupData:GetActivityDataByIndex(AllEnum.ActivityThemeFuncIndex.Task).ActivityId - local taskActData = PlayerData.Activity:GetActivityDataById(taskActId) - if taskActData ~= nil and taskActData:CheckActivityOpen() then - RedDotManager.RegisterNode(RedDotDefine.Activity_Group_Task, {nActGroupId, taskActId}, self._mapNode.reward_reddot) - return - end - end -end -function MiningGameCtrl:OnEnable() - if self.miningData:CheckActivityOpen() then - self:UpdateLevelData() - else - NovaAPI.InputDisable() - EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_MiningEnd")) - local wait = function() - coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) - EventManager.Hit(EventId.ClosePanel, PanelId.MiningGame) - NovaAPI.InputEnable() - end - cs_coroutine.start(wait) - end -end -function MiningGameCtrl:OnDisable(...) - if self.gridListCtrl ~= nil then - self:UnbindCtrlByNode(self.gridListCtrl) - end - self.gridListCtrl = nil -end -function MiningGameCtrl:OnDestroy() - if PlayerData.Activity:IsActivityInActivityGroup(self.nActId) then - local actGroupId = ConfigTable.GetData("Activity", self.nActId).MidGroupId - local actGroupData = PlayerData.Activity:GetActivityGroupDataById(actGroupId) - local taskActId = actGroupData:GetActivityDataByIndex(AllEnum.ActivityThemeFuncIndex.Task).ActivityId - local taskActData = PlayerData.Activity:GetActivityDataById(taskActId) - if taskActData ~= nil and taskActData:CheckActivityOpen() then - RedDotManager.UnRegisterNode(RedDotDefine.Activity_Group_Task, taskActId, self._mapNode.reward_reddot) - return - end - end -end -function MiningGameCtrl:InitData() - self.tbRewardDataList = {} - self.goBgPrefab = nil -end -function MiningGameCtrl:UpdateLevelData() - self:InitData() - local config = self.miningData:GetMiningCfg() - local prefabPath = listPrefabPath .. config.GridListPrefab .. ".prefab" - if self.gridListCtrl == nil then - for i = 1, 21 do - delChildren(self._mapNode.cellPos[i].transform) - local goCell = self:CreatePrefabInstance(prefabPath, self._mapNode.cellPos[i].transform) - goCell.name = "cell" .. i - end - self.gridListCtrl = self:BindCtrlByNode(self._mapNode.GirdListPrefab, "Game.UI.Play_Mining.MiningGridListCtrl") - self.gridListCtrl:SetData(self.nActId) - end - self:UpdateSupData() - NovaAPI.SetTMPText(self._mapNode.txt_level, orderedFormat(ConfigTable.GetUIText("MiningGame_Level"), self.miningData:GetLevel())) - self:InitRewardList() - self.tbRewardDataList = self.miningData:GetCurLevelRewardData() - self:UpdataRewardList() - local tbCellData = self.miningData:GetCellData() - local funcCallback = function(nId) - self:KnockCallback(nId) - end - for _, v in pairs(tbCellData) do - self.gridListCtrl:InitGridCell(v, funcCallback) - end - EventManager.Hit(EventId.BlockInput, true) - self:AddTimer(1, 0.55, function() - self.gridListCtrl:HideReward() - self.gridListCtrl:InitRewardList(self.tbRewardDataList) - EventManager.Hit(EventId.BlockInput, false) - end, true, true, true, nil) - self:UpdateAxeCount(self.miningData:GetAxeCount()) - self:UpdateScore(self.miningData:GetScore()) - self.miningData:DoEnterResult() - self:CheckPassAllLevel() -end -function MiningGameCtrl:UpdateSupData() - local tbSupIdList = self.miningData:GetSupDataList() - if tbSupIdList == nil or #tbSupIdList == 0 then - return - end - for _, char in pairs(self._mapNode.char) do - char:SetActive(false) - end - for i = 1, math.min(#tbSupIdList, 2) do - local char = self._mapNode.char[i] - local img_head = char.transform:Find("bg/img_head"):GetComponent("Image") - local txt_skillName = char.transform:Find("bg/txt_skillName"):GetComponent("TMP_Text") - local txt_skillDesc = char.transform:Find("bg/txt_skillDesc"):GetComponent("TMP_Text") - local supConfig = ConfigTable.GetData("MiningSupport", tbSupIdList[i].nId) - if supConfig ~= nil then - NovaAPI.SetTMPText(txt_skillName, supConfig.SkillName) - NovaAPI.SetTMPText(txt_skillDesc, supConfig.SkillDes) - if supConfig.CharIcon ~= "" then - self:SetPngSprite(img_head, supConfig.CharIcon, AllEnum.CharHeadIconSurfix.S) - end - char:SetActive(true) - end - end -end -function MiningGameCtrl:InitRewardList() - for _, go in ipairs(self._mapNode.signal) do - go:SetActive(false) - end -end -function MiningGameCtrl:UpdataRewardList() - for i = 1, math.min(#self.tbRewardDataList, 3) do - local rewardData = self.tbRewardDataList[i] - local rewardConfig = ConfigTable.GetData("MiningTreasure", rewardData.nId) - if rewardConfig ~= nil then - local img_get = self._mapNode.signal[i].transform:Find("bg_reward/img_get") - local img_signal = self._mapNode.signal[i].transform:Find("bg_reward/img_signal") - if rewardConfig.MiningItemType == GameEnum.miningRewardType.RewardTypeA then - self:SetPngSprite(img_signal:GetComponent("Image"), assetPath .. signal_typeA) - elseif rewardConfig.MiningItemType == GameEnum.miningRewardType.RewardTypeB then - self:SetPngSprite(img_signal:GetComponent("Image"), assetPath .. signal_typeB) - elseif rewardConfig.MiningItemType == GameEnum.miningRewardType.RewardTypeC then - self:SetPngSprite(img_signal:GetComponent("Image"), assetPath .. signal_typeC) - else - self:SetPngSprite(img_signal:GetComponent("Image"), assetPath .. signal_typeD) - end - img_signal:GetComponent("Image"):SetNativeSize() - img_get.gameObject:SetActive(rewardData.bIsGet) - self._mapNode.signal[i]:SetActive(true) - end - end -end -function MiningGameCtrl:UpdateGridCell(data, nEffectType) - self.gridListCtrl:ChangeGridState(data, nEffectType) -end -function MiningGameCtrl:KnockCallback(nId) - if self.miningData:GetAxeCount() == 0 then - EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("MiningGame_NoAxeTips")) - return - end - self.miningData:RequestKnockCell(nId) -end -function MiningGameCtrl:UpdateAxeCount(nCount) - NovaAPI.SetTMPText(self._mapNode.txt_Amount, tostring(nCount)) -end -function MiningGameCtrl:UpdateScore(score) - local sScore = self:formatNumber(score) - NovaAPI.SetTMPText(self._mapNode.txt_score, sScore) -end -function MiningGameCtrl:formatNumber(n) - local s = tostring(n) - local result = "" - local count = 0 - for i = #s, 1, -1 do - count = count + 1 - result = s:sub(i, i) .. result - if count % 3 == 0 and count < #s then - result = "," .. result - end - end - return result -end -function MiningGameCtrl:CheckPassAllLevel() - local bPassAllLevel = self.miningData:GetPassAllLevelResult() - self._mapNode.FinishPanel:SetActive(bPassAllLevel) - self._mapNode.imgShovel:SetActive(not bPassAllLevel) - self._mapNode.GirdListPrefab:SetActive(not bPassAllLevel) -end -function MiningGameCtrl:OnBtnClick_OpenGuidePanel() - EventManager.Hit(EventId.OpenPanel, PanelId.MiningGameGuidePanel, self.nActId) -end -function MiningGameCtrl:OnBtnClick_OpenTask() - if PlayerData.Activity:IsActivityInActivityGroup(self.nActId) then - local actGroupId = ConfigTable.GetData("Activity", self.nActId).MidGroupId - local actGroupData = PlayerData.Activity:GetActivityGroupDataById(actGroupId) - local taskActId = actGroupData:GetActivityDataByIndex(AllEnum.ActivityThemeFuncIndex.Task).ActivityId - local taskActData = PlayerData.Activity:GetActivityDataById(taskActId) - if taskActData ~= nil and taskActData:CheckActivityOpen() then - EventManager.Hit(EventId.OpenPanel, PanelId.SwimTask, taskActId, GameEnum.ActivityTaskTabType.Tab4) - return - end - RedDotManager.UnRegisterNode(RedDotDefine.Activity_Group_Task, taskActId, self._mapNode.reward_reddot) - self._mapNode.reward_reddot:SetActive(false) - EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_End_Notice")) - end -end -function MiningGameCtrl:OnBtnClick_OpenAxeTips() - UTILS.ClickItemGridWithTips(self.miningData:GetAxeId(), self._mapNode.Btn_Axe.transform, true, false, true) -end -function MiningGameCtrl:OnEvent_UpdateScore(score) - self.nNewScore = score -end -function MiningGameCtrl:OnEvent_UpdateScoreFx() - self._mapNode.animator_score:Play("score_in") - self:UpdateScore(self.nNewScore) -end -function MiningGameCtrl:OnEvent_UpdateRewardStatus(nId) - local nIndex = 0 - for i = 1, #self.tbRewardDataList do - if self.tbRewardDataList[i].nId == nId then - nIndex = i - end - end - if nIndex == 0 then - return - end - self.gridListCtrl:FindReward(nIndex, self._mapNode.txt_score:GetComponent("RectTransform")) - local img_get = self._mapNode.signal[nIndex].transform:Find("bg_reward/img_get") - img_get.gameObject:SetActive(true) - for _, rewardData in pairs(self.tbRewardDataList) do - if rewardData.bIsGet == false then - return - end - end - EventManager.Hit(EventId.BlockInput, true) - self.bInPassAnim = true - self._mapNode.GoNextLevelPanel:SetActive(true) - WwiseAudioMgr:PostEvent("mode_digging1_complete") - self:AddTimer(1, 2.3, function() - self._mapNode.animator:Play("MiningGamePanel_out") - end, true, true, true) - self:AddTimer(1, 2.5, function() - self._mapNode.GoNextLevelPanel:SetActive(false) - end, true, true, true) - self:AddTimer(1, 2.7, function() - if self.passAnimCb ~= nil then - self.passAnimCb() - self.bInPassAnim = false - EventManager.Hit(EventId.BlockInput, false) - end - end, true, true, true) -end -function MiningGameCtrl:OnEvent_MiningKnockResult(tbSkillData) - for k, v in pairs(tbSkillData) do - local gridData = v.tbUpdateGrid - for _, n in pairs(gridData) do - self:UpdateGridCell(n, v.nEffectType) - end - end -end -function MiningGameCtrl:OnEvent_UpdateLevelData() - if self.bInPassAnim then - function self.passAnimCb() - self:UpdateLevelData() - end - else - self:UpdateLevelData() - end -end -function MiningGameCtrl:OnEvent_UpdateGridCell(data, nEffectType) - self:UpdateGridCell(data, nEffectType) -end -function MiningGameCtrl:OnEvent_UpdateAxeCount(nCount) - self:UpdateAxeCount(nCount) -end -function MiningGameCtrl:OnEvent_ShowReward() - self.gridListCtrl:ShowReward(self.tbRewardDataList) -end -function MiningGameCtrl:OnEvent_Error() - EventManager.Hit(EventId.BlockInput, true) - self.miningData:RequestLevelData(0, function() - EventManager.Hit(EventId.BlockInput, false) - end) -end -return MiningGameCtrl diff --git a/lua/game/ui/play_mining/mininggameguidecardctrl.lua b/lua/game/ui/play_mining/mininggameguidecardctrl.lua deleted file mode 100644 index aea46880..00000000 --- a/lua/game/ui/play_mining/mininggameguidecardctrl.lua +++ /dev/null @@ -1,50 +0,0 @@ -local MiningGameGuideCardCtrl = class("MiningGameGuideCardCtrl", BaseCtrl) -MiningGameGuideCardCtrl._mapNodeConfig = { - btn = { - sComponentName = "UIButton", - callback = "OnBtnClick_Selected" - }, - img_selected = {}, - iconTra = { - sNodeName = "img_icon", - sComponentName = "RectTransform" - }, - img_icon = {sComponentName = "Image"}, - img_type = {nCount = 4} -} -MiningGameGuideCardCtrl._mapEventConfig = { - MiningGame_SelectedCard = "OnEvent_SelectedCard" -} -MiningGameGuideCardCtrl._mapRedDotConfig = {} -function MiningGameGuideCardCtrl:SetData(id) - local config = ConfigTable.GetData("MiningTreasure", id) - if config == nil then - return - end - self.nId = id - if config.Icon ~= "" then - self:SetPngSprite(self._mapNode.img_icon, config.Icon) - self._mapNode.iconTra.localRotation = Quaternion.Euler(0, 0, config.SelfRotate) - end - for index, go in pairs(self._mapNode.img_type) do - if index == config.MiningItemType then - go:SetActive(true) - else - go:SetActive(false) - end - end -end -function MiningGameGuideCardCtrl:SetSelected(id) - if id == self.nId then - self._mapNode.img_selected:SetActive(true) - else - self._mapNode.img_selected:SetActive(false) - end -end -function MiningGameGuideCardCtrl:OnBtnClick_Selected() - EventManager.Hit("MiningGame_SelectedCard", self.nId) -end -function MiningGameGuideCardCtrl:OnEvent_SelectedCard(id) - self:SetSelected(id) -end -return MiningGameGuideCardCtrl diff --git a/lua/game/ui/play_mining/mininggameguidepanel.lua b/lua/game/ui/play_mining/mininggameguidepanel.lua deleted file mode 100644 index 727de165..00000000 --- a/lua/game/ui/play_mining/mininggameguidepanel.lua +++ /dev/null @@ -1,20 +0,0 @@ -local MiningGameGuidePanel = class("MiningGameGuidePanel", BasePanel) -MiningGameGuidePanel._tbDefine = { - { - sPrefabPath = "Play_Mining/MiningGameGuidePanel.prefab", - sCtrlName = "Game.UI.Play_Mining.MiningGameGuideCtrl" - } -} -function MiningGameGuidePanel:Awake() -end -function MiningGameGuidePanel:OnEnable() -end -function MiningGameGuidePanel:OnAfterEnter() -end -function MiningGameGuidePanel:OnDisable() -end -function MiningGameGuidePanel:OnDestroy() -end -function MiningGameGuidePanel:OnRelease() -end -return MiningGameGuidePanel diff --git a/lua/game/ui/play_mining/mininggamepanel.lua b/lua/game/ui/play_mining/mininggamepanel.lua deleted file mode 100644 index 4ace4a70..00000000 --- a/lua/game/ui/play_mining/mininggamepanel.lua +++ /dev/null @@ -1,22 +0,0 @@ -local MiningGamePanel = class("MiningGamePanel", BasePanel) -MiningGamePanel._bIsMainPanel = true -MiningGamePanel._bAddToBackHistory = true -MiningGamePanel._tbDefine = { - { - sPrefabPath = "Play_Mining/MiningGamePanel.prefab", - sCtrlName = "Game.UI.Play_Mining.MiningGameCtrl" - } -} -function MiningGamePanel:Awake() -end -function MiningGamePanel:OnEnable() -end -function MiningGamePanel:OnAfterEnter() -end -function MiningGamePanel:OnDisable() -end -function MiningGamePanel:OnDestroy() -end -function MiningGamePanel:OnRelease() -end -return MiningGamePanel diff --git a/lua/game/ui/play_mining/mininggamequestpanel.lua b/lua/game/ui/play_mining/mininggamequestpanel.lua deleted file mode 100644 index e5287499..00000000 --- a/lua/game/ui/play_mining/mininggamequestpanel.lua +++ /dev/null @@ -1,21 +0,0 @@ -local MiningGameQuestPanel = class("MiningGamePanel", BasePanel) -MiningGameQuestPanel._bIsMainPanel = true -MiningGameQuestPanel._tbDefine = { - { - sPrefabPath = "Activity/Mining/MiningGameQuestPanel.prefab", - sCtrlName = "Game.UI.Play_Mining.MiningGameQuestCtrl" - } -} -function MiningGameQuestPanel:Awake() -end -function MiningGameQuestPanel:OnEnable() -end -function MiningGameQuestPanel:OnAfterEnter() -end -function MiningGameQuestPanel:OnDisable() -end -function MiningGameQuestPanel:OnDestroy() -end -function MiningGameQuestPanel:OnRelease() -end -return MiningGameQuestPanel diff --git a/lua/game/ui/play_mining/mininggridcellctrl.lua b/lua/game/ui/play_mining/mininggridcellctrl.lua deleted file mode 100644 index 5dc463d9..00000000 --- a/lua/game/ui/play_mining/mininggridcellctrl.lua +++ /dev/null @@ -1,258 +0,0 @@ -local MiningGridCellCtrl = class("MiningGridCellCtrl", BaseCtrl) -local WwiseAudioMgr = CS.WwiseAudioManager.Instance -MiningGridCellCtrl._mapNodeConfig = { - image_SuperHard = {sComponentName = "Image"}, - btn_SuperHard = { - sNodeName = "image_SuperHard", - sComponentName = "Button" - }, - image_Hard = {sComponentName = "Image"}, - btn_Hard = {sNodeName = "image_Hard", sComponentName = "Button"}, - image_Normal = {sComponentName = "Image"}, - btn_Normal = { - sNodeName = "image_Normal", - sComponentName = "Button" - }, - image_Fragile = {sComponentName = "Image"}, - btn_Fragile = { - sNodeName = "image_Fragile", - sComponentName = "Button" - }, - effect = {}, - effect_Spade = {}, - effect_OnHit = {}, - effect_Reward = {}, - effect_Critical = {}, - effect_UnUseAxe = {}, - _Hint = {} -} -function MiningGridCellCtrl:Init() - self.nIndex = 0 - self.bMark = false - self.funcCallback = nil - self.tbTimer = {} -end -function MiningGridCellCtrl:InitTempEffectData() - self.bNextIsCritical = false - self.bNextIsUnUse = false -end -function MiningGridCellCtrl:Awake(...) - self._mapNode.image_SuperHard.alphaHitTestMinimumThreshold = 0.1 - self._mapNode.image_Hard.alphaHitTestMinimumThreshold = 0.1 - self._mapNode.image_Normal.alphaHitTestMinimumThreshold = 0.1 - self._mapNode.image_Fragile.alphaHitTestMinimumThreshold = 0.1 - for k, v in pairs(self._mapNode.effect:GetComponentInChildren(typeof(CS.UnityEngine.Transform))) do - v.gameObject:SetActive(false) - end - for k, v in pairs(self._mapNode.effect_OnHit:GetComponentInChildren(typeof(CS.UnityEngine.Transform))) do - v.gameObject:SetActive(false) - end -end -function MiningGridCellCtrl:OnDestroy() - self:ClearButtonListener() - self:ClearTimer() -end -function MiningGridCellCtrl:SetData(nId, nStatus, bMark, btnCallback, nIndex) - self:Init() - self:InitTempEffectData() - self._mapNode._Hint:SetActive(false) - self.nId = nId - self.nIndex = nIndex - self.funcCallback = btnCallback - self.nStatus = nil - self:UpdateData(nStatus) - self.bMark = bMark - if self.bMark and nStatus ~= GameEnum.miningGridType.Destroyed then - self:UpdateEffect(GameEnum.miningSupportEffect.TreasureMarkerOnGridDestroyed) - end -end -function MiningGridCellCtrl:UpdateData(nStatus, nEffectType, bPlayCellInAnim) - local oldStatus = self.nStatus - self.nStatus = nStatus - self:UpdateImage(nStatus, bPlayCellInAnim) - self:ClearButtonListener() - self:ClearTimer() - for k, v in pairs(self._mapNode.effect:GetComponentInChildren(typeof(CS.UnityEngine.Transform))) do - v.gameObject:SetActive(false) - end - for k, v in pairs(self._mapNode.effect_OnHit:GetComponentInChildren(typeof(CS.UnityEngine.Transform))) do - v.gameObject:SetActive(false) - end - if nEffectType == GameEnum.miningSupportEffect.TreasureMarkerOnGridDestroyed then - self.bMark = true - end - if nStatus ~= GameEnum.miningGridType.Destroyed and self.bMark then - self:UpdateEffect(GameEnum.miningSupportEffect.TreasureMarkerOnGridDestroyed) - end - if nEffectType == GameEnum.miningSupportEffect.Dig then - self:PlayDigSound(oldStatus) - end - self:SetButtonListener(nStatus, self.funcCallback) - if nEffectType ~= nil then - self:UpdateEffect(nEffectType) - end - self:UpdateOnHitAnima(oldStatus) -end -function MiningGridCellCtrl:ClearTimer() - for key, timer in pairs(self.tbTimer) do - timer:_Stop() - end - self.tbTimer = {} -end -function MiningGridCellCtrl:UpdateEffect(nEffectType) - local timer - if nEffectType == GameEnum.miningSupportEffect.Dig then - self:UpdateDigEffect() - elseif nEffectType == GameEnum.miningSupportEffect.NeighborDestroyed then - elseif nEffectType == GameEnum.miningSupportEffect.AreaDamageOnDig then - elseif nEffectType == GameEnum.miningSupportEffect.ConsumePreserver then - self.bNextIsUnUse = true - elseif nEffectType == GameEnum.miningSupportEffect.ConverterOnEnterLayer then - elseif nEffectType == GameEnum.miningSupportEffect.ConverterOnReceiveTreasure then - elseif nEffectType == GameEnum.miningSupportEffect.ConverterOnGridDestroyed then - elseif nEffectType == GameEnum.miningSupportEffect.CriticalDamage then - self.bNextIsCritical = true - elseif nEffectType == GameEnum.miningSupportEffect.TreasureMarkerOnGridDestroyed then - self._mapNode.effect_Reward:SetActive(true) - WwiseAudioMgr:PostEvent("mode_digging1_cast_targat") - elseif nEffectType == GameEnum.miningSupportEffect.Max then - end -end -function MiningGridCellCtrl:UpdateDigEffect() - local timer - self._mapNode.effect_Spade:SetActive(true) - self:AddTimer(1, 0.14, function() - self._mapNode.effect_Spade:SetActive(false) - end, true, true, true, nil) - if not self.bNextIsCritical and not self.bNextIsUnUse then - elseif self.bNextIsCritical then - self._mapNode.effect_Critical:SetActive(true) - timer = self:AddTimer(1, 1, function() - self._mapNode.effect_Critical:SetActive(false) - local index = table.indexof(self.tbTimer, timer) - if 0 < index then - table.remove(self.tbTimer, index) - end - self.bNextIsCritical = false - end, true, true, true, nil) - table.insert(self.tbTimer, timer) - elseif self.bNextIsUnUse then - self._mapNode.effect_UnUseAxe:SetActive(true) - timer = self:AddTimer(1, 1, function() - self._mapNode.effect_UnUseAxe:SetActive(false) - local index = table.indexof(self.tbTimer, timer) - if 0 < index then - table.remove(self.tbTimer, index) - end - self.bNextIsUnUse = false - end, true, true, true, nil) - table.insert(self.tbTimer, timer) - end -end -function MiningGridCellCtrl:UpdateImage(cellType, bPlayInAnima) - self._mapNode.image_SuperHard.gameObject:SetActive(false) - self._mapNode.image_Hard.gameObject:SetActive(false) - self._mapNode.image_Normal.gameObject:SetActive(false) - self._mapNode.image_Fragile.gameObject:SetActive(false) - if cellType == GameEnum.miningGridType.Fragile then - self._mapNode.image_Fragile.gameObject:SetActive(true) - if bPlayInAnima then - local anim = self._mapNode.image_Fragile.gameObject:GetComponent("Animator") - anim:Play("Cell_in") - end - elseif cellType == GameEnum.miningGridType.Normal then - self._mapNode.image_Normal.gameObject:SetActive(true) - if bPlayInAnima then - local anim = self._mapNode.image_Normal.gameObject:GetComponent("Animator") - anim:Play("Cell_in") - end - elseif cellType == GameEnum.miningGridType.Hard then - self._mapNode.image_Hard.gameObject:SetActive(true) - if bPlayInAnima then - local anim = self._mapNode.image_Hard.gameObject:GetComponent("Animator") - anim:Play("Cell_in") - end - elseif cellType == GameEnum.miningGridType.SuperHard then - self._mapNode.image_SuperHard.gameObject:SetActive(true) - if bPlayInAnima then - local anim = self._mapNode.image_SuperHard.gameObject:GetComponent("Animator") - anim:Play("Cell_in") - end - else - self._mapNode.effect_Reward:SetActive(false) - end -end -function MiningGridCellCtrl:UpdateOnHitAnima(cellType) - local imgOnHit_SuperHard = self._mapNode.effect_OnHit.transform:Find("imgOnHit_SuperHard") - local imgOnHit_Hard = self._mapNode.effect_OnHit.transform:Find("imgOnHit_Hard") - local imgOnHit_Normal = self._mapNode.effect_OnHit.transform:Find("imgOnHit_Normal") - local imgOnHit_Fragile = self._mapNode.effect_OnHit.transform:Find("imgOnHit_Fragile") - local wwiseEvent, go - if cellType == GameEnum.miningGridType.Fragile then - go = imgOnHit_Fragile - elseif cellType == GameEnum.miningGridType.Normal then - go = imgOnHit_Normal - elseif cellType == GameEnum.miningGridType.Hard then - go = imgOnHit_Hard - else - if cellType == GameEnum.miningGridType.SuperHard then - go = imgOnHit_SuperHard - else - end - end - if go ~= nil then - self._mapNode.effect_OnHit:SetActive(true) - go.gameObject:SetActive(true) - self:AddTimer(1, 0.26, function() - go.gameObject:SetActive(false) - self._mapNode.effect_OnHit:SetActive(false) - end, true, true, true, nil) - end -end -function MiningGridCellCtrl:PlayDigSound(oldStatus) - local wwiseEvent - if oldStatus == GameEnum.miningGridType.Fragile then - wwiseEvent = "mode_digging1_dig_light" - elseif oldStatus == GameEnum.miningGridType.Normal then - wwiseEvent = "mode_digging1_dig_light" - elseif oldStatus == GameEnum.miningGridType.Hard then - wwiseEvent = "mode_digging1_dig_medium" - elseif oldStatus == GameEnum.miningGridType.SuperHard then - wwiseEvent = "mode_digging1_dig_heavy" - end - if wwiseEvent ~= nil then - WwiseAudioMgr:PostEvent(wwiseEvent) - end -end -function MiningGridCellCtrl:SetButtonListener(cellType, callback) - if cellType == GameEnum.miningGridType.Fragile then - self._mapNode.btn_Fragile.onClick:AddListener(function(...) - callback(self.nId) - end) - elseif cellType == GameEnum.miningGridType.Normal then - self._mapNode.btn_Normal.onClick:AddListener(function(...) - callback(self.nId) - end) - elseif cellType == GameEnum.miningGridType.Hard then - self._mapNode.btn_Hard.onClick:AddListener(function(...) - callback(self.nId) - end) - else - if cellType == GameEnum.miningGridType.SuperHard then - self._mapNode.btn_SuperHard.onClick:AddListener(function(...) - callback(self.nId) - end) - else - end - end -end -function MiningGridCellCtrl:ClearButtonListener() - self._mapNode.btn_SuperHard.onClick:RemoveAllListeners() - self._mapNode.btn_Hard.onClick:RemoveAllListeners() - self._mapNode.btn_Normal.onClick:RemoveAllListeners() - self._mapNode.btn_Fragile.onClick:RemoveAllListeners() -end -function MiningGridCellCtrl:ShowHint() - self._mapNode._Hint:SetActive(true) -end -return MiningGridCellCtrl diff --git a/lua/game/ui/play_mining/mininggridlistctrl.lua b/lua/game/ui/play_mining/mininggridlistctrl.lua deleted file mode 100644 index 4aadf0d4..00000000 --- a/lua/game/ui/play_mining/mininggridlistctrl.lua +++ /dev/null @@ -1,192 +0,0 @@ -local MiningGridListCtrl = class("MiningGridListCtrl", BaseCtrl) -local WwiseAudioMgr = CS.WwiseAudioManager.Instance -local miningCellType = GameEnum.miningCellType -local ColumnCount = { - 2, - 3, - 4, - 3, - 4, - 3, - 2 -} -MiningGridListCtrl._mapNodeConfig = { - cell = { - nCount = 21, - sCtrlName = "Game.UI.Play_Mining.MiningGridCellCtrl" - }, - reward_Go = {nCount = 3}, - reward = {nCount = 3, sComponentName = "Image"} -} -function MiningGridListCtrl:Init() - self.nActId = 0 - self:HideReward() -end -function MiningGridListCtrl:OnDestroy(...) -end -function MiningGridListCtrl:SetData(actId) - self.nActId = actId -end -function MiningGridListCtrl:InitGridCell(data, callback) - self.destroyCallback = callback - local funcCallback = function(nId) - self:Knock(nId) - end - self._mapNode.cell[data.nIndex]:SetData(data.nId, data.nStatus, data.bMark, funcCallback) -end -function MiningGridListCtrl:HideReward() - for _, go in pairs(self._mapNode.reward_Go) do - go:SetActive(false) - end -end -function MiningGridListCtrl:FindReward(rewardIndex, scoreTra) - WwiseAudioMgr:PostEvent("mode_digging1_get") - EventManager.Hit(EventId.BlockInput, true) - local go = self._mapNode.reward_Go[rewardIndex] - local Trail = self._mapNode.reward[rewardIndex].transform:Find("Trail") - Trail.gameObject:SetActive(true) - local animaFunc = function() - go.transform:SetAsLastSibling() - local beginPos = go.transform.position - local controlPos = Vector3(1, -2, 0) - local endPos = scoreTra.position - local wait = function() - local totalMoveTime = 0.3 - local moveTime = 0 - local normalizedTime = 0 - while normalizedTime < 1 do - moveTime = moveTime + CS.UnityEngine.Time.unscaledDeltaTime - normalizedTime = moveTime / totalMoveTime - normalizedTime = normalizedTime <= 1 and normalizedTime or 1 - local x, y, z = UTILS.GetBezierPointByT(beginPos, controlPos, endPos, normalizedTime) - local angleZ = 100 * normalizedTime * 2 - angleZ = angleZ <= 100 and angleZ or 100 - go.transform.localEulerAngles = Vector3(0, 0, angleZ) - go.transform.position = Vector3(x, y, z) - coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) - end - go:SetActive(false) - go.transform:SetSiblingIndex(1) - Trail.gameObject:SetActive(false) - EventManager.Hit("MiningGameRewardFxOver") - EventManager.Hit(EventId.BlockInput, false) - end - cs_coroutine.start(wait) - end - local img_reward = self._mapNode.reward[rewardIndex] - local animator = img_reward:GetComponent("Animator") - animator:Play("reward_in") - self:AddTimer(1, 0.5, animaFunc) -end -function MiningGridListCtrl:ChangeGridState(data, nEffectType) - self._mapNode.cell[data.nIndex]:UpdateData(data.nStatus, nEffectType, true) -end -function MiningGridListCtrl:Knock(nId) - self.destroyCallback(nId) -end -function MiningGridListCtrl:InitRewardList(tbRewardList) - for i = 1, math.min(3, #tbRewardList) do - local rewardConfig = ConfigTable.GetData("MiningTreasure", tbRewardList[i].nId) - if rewardConfig ~= nil then - local rewardImage = self._mapNode.reward[i] - local Trail = rewardImage.transform:Find("Trail") - Trail.gameObject:SetActive(false) - local go = self._mapNode.reward_Go[i] - if rewardConfig.Icon ~= "" then - self:SetPngSprite(rewardImage, rewardConfig.Icon) - rewardImage:SetNativeSize() - end - local rewardPosList = tbRewardList[i].tbPosIndex - if rewardConfig.MiningItemType == GameEnum.miningRewardType.RewardTypeA then - go.transform.anchoredPosition = self._mapNode.cell[rewardPosList[1]].gameObject.transform.parent.anchoredPosition - elseif rewardConfig.MiningItemType == GameEnum.miningRewardType.RewardTypeB then - local pos1 = self._mapNode.cell[rewardPosList[1]].gameObject.transform.parent.anchoredPosition - local pos2 = self._mapNode.cell[rewardPosList[2]].gameObject.transform.parent.anchoredPosition - go.transform.anchoredPosition = (pos1 + pos2) / 2 - elseif rewardConfig.MiningItemType == GameEnum.miningRewardType.RewardTypeC then - go.transform.anchoredPosition = self._mapNode.cell[rewardPosList[2]].gameObject.transform.parent.anchoredPosition - elseif rewardConfig.MiningItemType == GameEnum.miningRewardType.RewardTypeD then - local pos1 = self._mapNode.cell[rewardPosList[1]].gameObject.transform.parent.anchoredPosition - local pos2 = self._mapNode.cell[rewardPosList[2]].gameObject.transform.parent.anchoredPosition - local pos3 = self._mapNode.cell[rewardPosList[3]].gameObject.transform.parent.anchoredPosition - go.transform.anchoredPosition = (pos1 + pos2 + pos3) / 3 - end - go.transform.localRotation = Quaternion.Euler(0, 0, 0) - if rewardConfig.MiningItemType == GameEnum.miningRewardType.RewardTypeB or rewardConfig.MiningItemType == GameEnum.miningRewardType.RewardTypeC then - local rotate = self:GetRotation(rewardPosList) - go.transform.localRotation = Quaternion.Euler(0, 0, rotate) - end - if not tbRewardList[i].bIsGet then - go:SetActive(true) - end - end - end -end -function MiningGridListCtrl:GetRotation(posList) - table.sort(posList, function(a, b) - return a < b - end) - local nDir = self:GetDir(posList[2], posList[1]) - return (nDir - 1) * 60 -end -function MiningGridListCtrl:GetDir(nRootIndex, nDirIndex) - local nDir = 0 - local nRootC, nRootR = self:GetGridIndex(nRootIndex) - local nDirC, nDirR = self:GetGridIndex(nDirIndex) - if nRootC == nDirC then - if nRootR > nDirR then - nDir = GameEnum.miningRewardDir.Down - else - nDir = GameEnum.miningRewardDir.Up - end - elseif nRootC > nDirC then - if (nRootC % 2 == 1 or nRootC == 2) and nRootC ~= 7 then - if nRootR == nDirR then - nDir = GameEnum.miningRewardDir.LeftUp - else - nDir = GameEnum.miningRewardDir.LeftDown - end - elseif nRootR == nDirR then - nDir = GameEnum.miningRewardDir.LeftDown - else - nDir = GameEnum.miningRewardDir.LeftUp - end - elseif nRootC < nDirC then - if nRootC % 2 == 1 and nRootC ~= 1 then - if nRootR == nDirR then - nDir = GameEnum.miningRewardDir.RightUp - else - nDir = GameEnum.miningRewardDir.RightDown - end - elseif nRootR == nDirR then - nDir = GameEnum.miningRewardDir.RightDown - else - nDir = GameEnum.miningRewardDir.RightUp - end - end - return nDir -end -function MiningGridListCtrl:GetGridIndex(nIndex) - local nColumn = 0 - local nRow = 0 - local nTemp = 0 - for i = 1, #ColumnCount do - local nlastTemo = nTemp - nTemp = nTemp + ColumnCount[i] - if nIndex <= nTemp then - nColumn = i - nRow = nIndex - nlastTemo - break - end - end - return nColumn, nRow -end -function MiningGridListCtrl:ShowReward(tbRewardList) - for i = 1, math.min(3, #tbRewardList) do - local rewardPosList = tbRewardList[i].tbPosIndex - for _, index in pairs(rewardPosList) do - self._mapNode.cell[index]:ShowHint() - end - end -end -return MiningGridListCtrl diff --git a/lua/game/ui/play_mining/miningquestcellctrl.lua b/lua/game/ui/play_mining/miningquestcellctrl.lua deleted file mode 100644 index 71b831d3..00000000 --- a/lua/game/ui/play_mining/miningquestcellctrl.lua +++ /dev/null @@ -1,83 +0,0 @@ -local MiningQuestCellCtrl = class("MiningQuestCellCtrl", BaseCtrl) -local JumpUtil = require("Game.Common.Utils.JumpUtil") -local totalLength = 520 -local totalHeight = 37 -MiningQuestCellCtrl._mapNodeConfig = { - txtTitle = {sComponentName = "TMP_Text"}, - btn_Receive = { - sComponentName = "UIButton", - callback = "OnBtnClick_Receive" - }, - txt_Receive = { - sComponentName = "TMP_Text", - "Mining_Quest_Receive" - }, - btn_JumpTo = { - sComponentName = "UIButton", - callback = "OnBtnClick_JumpTo" - }, - txt_JumoTo = { - sComponentName = "TMP_Text", - "Mining_Quest_Jump" - }, - go_UnComplete = {}, - go_Received = {}, - go_ReceivedMask = {}, - rtBarFill = { - sComponentName = "RectTransform" - }, - btnReward = { - sComponentName = "UIButton", - callback = "OnBtnClick_Reward" - }, - rtReward = { - sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl" - } -} -function MiningQuestCellCtrl:Init() -end -function MiningQuestCellCtrl:Awake(...) -end -function MiningQuestCellCtrl:OnDisable() -end -function MiningQuestCellCtrl:SetData(nActId, questData) - self.questData = questData - self.tbConfig = ConfigTable.GetData("MiningQuestConfig", self.questData.nId) - NovaAPI.SetText(self._mapNode.txtTitle, ConfigTable.GetUIText(self.tbConfig.QuestDes)) -end -function MiningQuestCellCtrl:UpdateCellStatus() - self._mapNode.btn_Receive:SetActive(false) - self._mapNode.btn_JumpTo:SetActive(false) - self._mapNode.go_UnComplete:SetActive(false) - self._mapNode.go_Received:SetActive(false) - self._mapNode.go_ReceivedMask:SetActive(false) - if self.questData.nStatus == AllEnum.ActQuestStatus.Complete then - self._mapNode.btn_Receive:SetActive(true) - self._mapNode.rtBarFill.sizeDelta = Vector2(totalLength, totalHeight) - elseif self.questData.nStatus == AllEnum.ActQuestStatus.UnComplete then - self._mapNode.rtBarFill.sizeDelta = Vector2(self.questData.progress.Cur / self.questData.progress.Max * totalLength, totalHeight) - if self.tbConfig.JumpTo ~= nil or next(self.tbConfig.JumpTo) ~= nil then - self._mapNode.btn_JumpTo:SetActive(true) - else - self._mapNode.go_UnComplete:SetActive(true) - end - else - self._mapNode.go_Received:SetActive(true) - self._mapNode.go_ReceivedMask:SetActive(true) - self._mapNode.rtBarFill.sizeDelta = Vector2(totalLength, totalHeight) - end -end -function MiningQuestCellCtrl:OnBtnClick_Receive() - PlayerData.Activity:SendReceivePerQuest(self.nActId, self.nQuestId, nil) -end -function MiningQuestCellCtrl:OnBtnClick_JumpTo() - if nil ~= self.nJumpTo and 0 ~= self.nJumpTo then - JumpUtil.JumpTo(self.nJumpTo) - end -end -function MiningQuestCellCtrl:OnBtnClick_Reward(btn) - if nil ~= self.rewardId then - UTILS.ClickItemGridWithTips(self.rewardId, btn.transform, true, true, true) - end -end -return MiningQuestCellCtrl diff --git a/lua/game/ui/play_mining/miningstorycellctrl.lua b/lua/game/ui/play_mining/miningstorycellctrl.lua deleted file mode 100644 index fa8515f9..00000000 --- a/lua/game/ui/play_mining/miningstorycellctrl.lua +++ /dev/null @@ -1,55 +0,0 @@ -local MiningStoryCellCtrl = class("MiningStoryCellCtrl", BaseCtrl) -MiningStoryCellCtrl._mapNodeConfig = { - img_Story = {sComponentName = "Image"}, - txt_Index = {sComponentName = "TMP_Text"}, - txt_Lock = {sComponentName = "TMP_Text"}, - go_LockMask = {}, - txt_Title = {sComponentName = "TMP_Text"}, - btn_GoAvg = { - sComponentName = "UIButton", - callback = "OnBtnClick_PlayAvg" - } -} -function MiningStoryCellCtrl:Init() - self.nStoryId = 0 - self.config = nil - self.bIsRead = false - self.callback = nil - self.nIndex = 0 -end -function MiningStoryCellCtrl:Awake(...) -end -function MiningStoryCellCtrl:OnDisable() -end -function MiningStoryCellCtrl:SetData(storyId, nIndex, bIsLock, bIsRead) - self:Init() - self.bIsRead = bIsRead - self.nIndex = nIndex - self.nStoryId = storyId - self.config = ConfigTable.GetData("MiningStoryConfig", storyId) - self._mapNode.go_LockMask:SetActive(bIsLock) - self._mapNode.txt_Lock.gameObject:SetActive(bIsLock) - if bIsLock then - NovaAPI.SetTMPText(self._mapNode.txt_Lock, string.format(ConfigTable.GetUIText("Plot_Index"), self.config.UnlockLayer)) - else - NovaAPI.SetTMPText(self._mapNode.txt_Index, string.format(ConfigTable.GetUIText("Plot_Index"), nIndex)) - NovaAPI.SetTMPText(self._mapNode.txt_Title, string.format(ConfigTable.GetUIText(self.config.Title))) - self:SetPngSprite(self._mapNode.img_Story, self.config.PicPath) - end -end -function MiningStoryCellCtrl:OnBtnClick_PlayAvg() - local function callback(...) - if not self.bIsRead and callback ~= nil then - callback(self.gameObject, self.nIndex - 1, self.nStoryId) - end - EventManager.Hit(EventId.ClosePanel, PanelId.PureAvgStory) - end - local mapData = { - nType = AllEnum.StoryAvgType.Plot, - sAvgId = self.config.AvgId, - nNodeId = nil, - callback = callback - } - EventManager.Hit(EventId.OpenPanel, PanelId.PureAvgStory, mapData) -end -return MiningStoryCellCtrl diff --git a/lua/game/ui/play_mining/miningstoryctrl.lua b/lua/game/ui/play_mining/miningstoryctrl.lua deleted file mode 100644 index e0e950f0..00000000 --- a/lua/game/ui/play_mining/miningstoryctrl.lua +++ /dev/null @@ -1,62 +0,0 @@ -local MiningStoryCtrl = class("MiningStoryCtrl", BaseCtrl) -MiningStoryCtrl._mapNodeConfig = { - txt_Title = {sComponentName = "TMP_Text"}, - loosv = { - sNodeName = "storyList", - sComponentName = "LoopScrollView" - }, - btn_Close = { - sComponentName = "UIButton", - callback = "OnBtnClick_ClosePanel" - } -} -MiningStoryCtrl._mapEventConfig = { - MiningStoryFinish = "RefreshData" -} -function MiningStoryCtrl:Init() - self.tbStoryList = {} - self.tbGridCtrl = {} - self.actData = nil -end -function MiningStoryCtrl:Awake(...) - local param = self:GetPanelParam() - if type(param) == "table" then - self.nActId = param[1] - end - self:RefreshData() -end -function MiningStoryCtrl:OnDisable() -end -function MiningStoryCtrl:OnDestroy(...) - if not self.tbGridCtrl then - for k, v in pairs(self.tbGridCtrl) do - self:UnBindCtrlByNode(v) - end - end -end -function MiningStoryCtrl:RefreshData(...) - self:Init() - self:GetData() -end -function MiningStoryCtrl:GetData() - self.actData = PlayerData.Activity:GetActivityDataById(self.nActId) - self.tbStoryList = self.actData:GetGroupStoryData() - table.sort(self.tbStoryList, function(a, b) - return a.id < b.id - end) - self._mapNode.loosv:SetAnim(0.1) - self._mapNode.loosv:Init(#self.tbStoryList, self, self.OnGridRefresh) -end -function MiningStoryCtrl:OnGridRefresh(gridGo, gridIndex) - local nIndex = gridIndex + 1 - local nInstanceId = gridGo:GetInstanceID() - if not self.tbGridCtrl[nInstanceId] then - self.tbGridCtrl[nInstanceId] = self:BindCtrlByNode(gridGo, "Game.UI.Play_Mining.MiningStoryCellCtrl") - end - local data = self.tbStoryList[nIndex] - self.tbGridCtrl[nInstanceId]:SetData(data.id, nIndex, data.bIsLock, data.bIsRead) -end -function MiningStoryCtrl:OnBtnClick_ClosePanel() - EventManager.Hit(EventId.ClosePanel, PanelId.MiningGameStory) -end -return MiningStoryCtrl diff --git a/lua/game/ui/play_mining/miningstorypanel.lua b/lua/game/ui/play_mining/miningstorypanel.lua deleted file mode 100644 index 6286528b..00000000 --- a/lua/game/ui/play_mining/miningstorypanel.lua +++ /dev/null @@ -1,21 +0,0 @@ -local MiningStoryPanel = class("MiningStoryPanel", BasePanel) -MiningStoryPanel._bIsMainPanel = false -MiningStoryPanel._tbDefine = { - { - sPrefabPath = "Activity/Mining/MiningStoryPanel.prefab", - sCtrlName = "Game.UI.Play_Mining.MiningStoryCtrl" - } -} -function MiningStoryPanel:Awake() -end -function MiningStoryPanel:OnEnable() -end -function MiningStoryPanel:OnAfterEnter() -end -function MiningStoryPanel:OnDisable() -end -function MiningStoryPanel:OnDestroy() -end -function MiningStoryPanel:OnRelease() -end -return MiningStoryPanel diff --git a/lua/game/ui/play_mining_400002/mininggamectrl.lua b/lua/game/ui/play_mining_400002/mininggamectrl.lua deleted file mode 100644 index 83d211a7..00000000 --- a/lua/game/ui/play_mining_400002/mininggamectrl.lua +++ /dev/null @@ -1,371 +0,0 @@ -local MiningGameCtrl = class("MiningGameCtrl", BaseCtrl) -local WwiseAudioMgr = CS.WwiseAudioManager.Instance -local listPrefabPath = "UI/Play_Mining_400002/GridCell/" -local assetPath = "UI/Play_Mining_400002/SpriteAtlas/Sprite/" -local signal_typeA = "zs_mining_signal_01" -local signal_typeB = "zs_mining_signal_02" -local signal_typeC = "zs_mining_signal_03" -local signal_typeD = "zs_mining_signal_04" -MiningGameCtrl._mapNodeConfig = { - TopBar = { - sNodeName = "TopBarPanel", - sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" - }, - animator = { - sNodeName = "----SafeAreaRoot----", - sComponentName = "Animator" - }, - GirdListPrefab = {}, - cellPos = {nCount = 21}, - txt_scoreTitle = { - sComponentName = "TMP_Text", - sLanguageId = "MiningGame_ScoreTitle" - }, - txt_score = {sComponentName = "TMP_Text"}, - animator_score = {sNodeName = "bg_score", sComponentName = "Animator"}, - txt_level = {sComponentName = "TMP_Text"}, - char = {nCount = 2}, - imgShovel = {}, - Btn_Axe = { - sComponentName = "UIButton", - callback = "OnBtnClick_OpenAxeTips" - }, - txt_rewardTitle = { - sComponentName = "TMP_Text", - sLanguageId = "MiningGame_ItemTitle" - }, - signal = {nCount = 3}, - txt_Amount = {sComponentName = "TMP_Text"}, - btn_guide = { - sComponentName = "UIButton", - callback = "OnBtnClick_OpenGuidePanel" - }, - txt_guide = { - sComponentName = "TMP_Text", - sLanguageId = "MiningGame_Guide" - }, - btn_reward = { - sComponentName = "UIButton", - callback = "OnBtnClick_OpenTask" - }, - txt_reward = { - sComponentName = "TMP_Text", - sLanguageId = "MiningGame_Reward" - }, - reward_reddot = {}, - FinishPanel = {}, - txt_finish = { - sComponentName = "TMP_Text", - sLanguageId = "MiningGame_Finish" - }, - GoNextLevelPanel = {}, - txt_NextLevel = { - sComponentName = "TMP_Text", - sLanguageId = "MiningGame_FinishLevel" - } -} -MiningGameCtrl._mapEventConfig = { - MiningUpdateLevel = "OnEvent_UpdateLevelData", - MiningUpdateCell = "OnEvent_UpdateGridCell", - MiningUpdateReward = "OnEvent_UpdateRewardStatus", - MiningAxeUpdate = "OnEvent_UpdateAxeCount", - MiningKnockResult = "OnEvent_MiningKnockResult", - MiningGameUpdateScore = "OnEvent_UpdateScore", - MiningGameRewardFxOver = "OnEvent_UpdateScoreFx", - MiningShowReward = "OnEvent_ShowReward", - Mining_Error = "OnEvent_Error" -} -MiningGameCtrl._mapRedDotConfig = {} -function MiningGameCtrl:Awake() - local param = self:GetPanelParam() - if type(param) == "table" then - self.nActId = param[1] - end - self.nNewScore = 0 - self.bInPassAnim = false - self.passAnimCb = nil - self._mapNode.FinishPanel:SetActive(false) - self._mapNode.GoNextLevelPanel:SetActive(false) - self.miningData = PlayerData.Activity:GetActivityDataById(self.nActId) - if self.miningData:GetIsFirstIn() then - local cb = function() - local DicConfig = ConfigTable.GetData("TopBar", "MiningGame_400002") - if DicConfig ~= nil then - local dicId = DicConfig.EntryId - if dicId ~= 0 then - EventManager.Hit(EventId.OpenPanel, PanelId.DictionaryEntry, dicId, true) - end - end - self.miningData:SetIsFirstIn() - end - self:AddTimer(1, 0.9, cb, true, true, true) - EventManager.Hit(EventId.TemporaryBlockInput, 1.1) - end - local bInActGroup, nActGroupId = PlayerData.Activity:IsActivityInActivityGroup(self.nActId) - if bInActGroup then - local actGroupId = ConfigTable.GetData("Activity", self.nActId).MidGroupId - local actGroupData = PlayerData.Activity:GetActivityGroupDataById(actGroupId) - local taskActId = actGroupData:GetActivityDataByIndex(AllEnum.ActivityThemeFuncIndex.Task).ActivityId - local taskActData = PlayerData.Activity:GetActivityDataById(taskActId) - if taskActData ~= nil and taskActData:CheckActivityOpen() then - RedDotManager.RegisterNode(RedDotDefine.Activity_Group_Task, {nActGroupId, taskActId}, self._mapNode.reward_reddot) - return - end - end -end -function MiningGameCtrl:OnEnable() - if self.miningData:CheckActivityOpen() then - self:UpdateLevelData() - else - NovaAPI.InputDisable() - EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_MiningEnd")) - local wait = function() - coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) - EventManager.Hit(EventId.ClosePanel, PanelId.MiningGame) - NovaAPI.InputEnable() - end - cs_coroutine.start(wait) - end -end -function MiningGameCtrl:OnDisable(...) - if self.gridListCtrl ~= nil then - self:UnbindCtrlByNode(self.gridListCtrl) - end - self.gridListCtrl = nil -end -function MiningGameCtrl:OnDestroy() - if PlayerData.Activity:IsActivityInActivityGroup(self.nActId) then - local actGroupId = ConfigTable.GetData("Activity", self.nActId).MidGroupId - local actGroupData = PlayerData.Activity:GetActivityGroupDataById(actGroupId) - local taskActId = actGroupData:GetActivityDataByIndex(AllEnum.ActivityThemeFuncIndex.Task).ActivityId - local taskActData = PlayerData.Activity:GetActivityDataById(taskActId) - if taskActData ~= nil and taskActData:CheckActivityOpen() then - RedDotManager.UnRegisterNode(RedDotDefine.Activity_Group_Task, taskActId, self._mapNode.reward_reddot) - return - end - end -end -function MiningGameCtrl:InitData() - self.tbRewardDataList = {} - self.goBgPrefab = nil -end -function MiningGameCtrl:UpdateLevelData() - self:InitData() - local config = self.miningData:GetMiningCfg() - local prefabPath = listPrefabPath .. config.GridListPrefab .. ".prefab" - if self.gridListCtrl == nil then - for i = 1, 21 do - delChildren(self._mapNode.cellPos[i].transform) - local goCell = self:CreatePrefabInstance(prefabPath, self._mapNode.cellPos[i].transform) - goCell.name = "cell" .. i - end - self.gridListCtrl = self:BindCtrlByNode(self._mapNode.GirdListPrefab, "Game.UI.Play_Mining_400002.MiningGridListCtrl") - self.gridListCtrl:SetData(self.nActId) - end - self:UpdateSupData() - NovaAPI.SetTMPText(self._mapNode.txt_level, orderedFormat(ConfigTable.GetUIText("MiningGame_Level"), self.miningData:GetLevel())) - self:InitRewardList() - self.tbRewardDataList = self.miningData:GetCurLevelRewardData() - self:UpdataRewardList() - local tbCellData = self.miningData:GetCellData() - local funcCallback = function(nId) - self:KnockCallback(nId) - end - for _, v in pairs(tbCellData) do - self.gridListCtrl:InitGridCell(v, funcCallback) - end - EventManager.Hit(EventId.BlockInput, true) - self:AddTimer(1, 0.55, function() - self.gridListCtrl:HideReward() - self.gridListCtrl:InitRewardList(self.tbRewardDataList) - EventManager.Hit(EventId.BlockInput, false) - end, true, true, true, nil) - self:UpdateAxeCount(self.miningData:GetAxeCount()) - self:UpdateScore(self.miningData:GetScore()) - self.miningData:DoEnterResult() - self:CheckPassAllLevel() -end -function MiningGameCtrl:UpdateSupData() - local tbSupIdList = self.miningData:GetSupDataList() - if tbSupIdList == nil or #tbSupIdList == 0 then - return - end - for _, char in pairs(self._mapNode.char) do - char:SetActive(false) - end - for i = 1, math.min(#tbSupIdList, 2) do - local char = self._mapNode.char[i] - local img_head = char.transform:Find("bg/img_head"):GetComponent("Image") - local txt_skillName = char.transform:Find("bg/txt_skillName"):GetComponent("TMP_Text") - local txt_skillDesc = char.transform:Find("bg/txt_skillDesc"):GetComponent("TMP_Text") - local supConfig = ConfigTable.GetData("MiningSupport", tbSupIdList[i].nId) - if supConfig ~= nil then - NovaAPI.SetTMPText(txt_skillName, supConfig.SkillName) - NovaAPI.SetTMPText(txt_skillDesc, supConfig.SkillDes) - if supConfig.CharIcon ~= "" then - self:SetPngSprite(img_head, supConfig.CharIcon, AllEnum.CharHeadIconSurfix.S) - end - char:SetActive(true) - end - end -end -function MiningGameCtrl:InitRewardList() - for _, go in ipairs(self._mapNode.signal) do - go:SetActive(false) - end -end -function MiningGameCtrl:UpdataRewardList() - for i = 1, math.min(#self.tbRewardDataList, 3) do - local rewardData = self.tbRewardDataList[i] - local rewardConfig = ConfigTable.GetData("MiningTreasure", rewardData.nId) - if rewardConfig ~= nil then - local img_get = self._mapNode.signal[i].transform:Find("bg_reward/img_get") - local img_signal = self._mapNode.signal[i].transform:Find("bg_reward/img_signal") - if rewardConfig.MiningItemType == GameEnum.miningRewardType.RewardTypeA then - self:SetPngSprite(img_signal:GetComponent("Image"), assetPath .. signal_typeA) - elseif rewardConfig.MiningItemType == GameEnum.miningRewardType.RewardTypeB then - self:SetPngSprite(img_signal:GetComponent("Image"), assetPath .. signal_typeB) - elseif rewardConfig.MiningItemType == GameEnum.miningRewardType.RewardTypeC then - self:SetPngSprite(img_signal:GetComponent("Image"), assetPath .. signal_typeC) - else - self:SetPngSprite(img_signal:GetComponent("Image"), assetPath .. signal_typeD) - end - img_signal:GetComponent("Image"):SetNativeSize() - img_get.gameObject:SetActive(rewardData.bIsGet) - self._mapNode.signal[i]:SetActive(true) - end - end -end -function MiningGameCtrl:UpdateGridCell(data, nEffectType) - self.gridListCtrl:ChangeGridState(data, nEffectType) -end -function MiningGameCtrl:KnockCallback(nId) - if self.miningData:GetAxeCount() == 0 then - EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("MiningGame_NoAxeTips")) - return - end - self.miningData:RequestKnockCell(nId) -end -function MiningGameCtrl:UpdateAxeCount(nCount) - NovaAPI.SetTMPText(self._mapNode.txt_Amount, tostring(nCount)) -end -function MiningGameCtrl:UpdateScore(score) - local sScore = self:formatNumber(score) - NovaAPI.SetTMPText(self._mapNode.txt_score, sScore) -end -function MiningGameCtrl:formatNumber(n) - local s = tostring(n) - local result = "" - local count = 0 - for i = #s, 1, -1 do - count = count + 1 - result = s:sub(i, i) .. result - if count % 3 == 0 and count < #s then - result = "," .. result - end - end - return result -end -function MiningGameCtrl:CheckPassAllLevel() - local bPassAllLevel = self.miningData:GetPassAllLevelResult() - self._mapNode.FinishPanel:SetActive(bPassAllLevel) - self._mapNode.imgShovel:SetActive(not bPassAllLevel) - self._mapNode.GirdListPrefab:SetActive(not bPassAllLevel) -end -function MiningGameCtrl:OnBtnClick_OpenGuidePanel() - EventManager.Hit(EventId.OpenPanel, PanelId.MiningGameGuidePanel_400002, self.nActId) -end -function MiningGameCtrl:OnBtnClick_OpenTask() - if PlayerData.Activity:IsActivityInActivityGroup(self.nActId) then - local actGroupId = ConfigTable.GetData("Activity", self.nActId).MidGroupId - local actGroupData = PlayerData.Activity:GetActivityGroupDataById(actGroupId) - local taskActId = actGroupData:GetActivityDataByIndex(AllEnum.ActivityThemeFuncIndex.Task).ActivityId - local taskActData = PlayerData.Activity:GetActivityDataById(taskActId) - if taskActData ~= nil and taskActData:CheckActivityOpen() then - EventManager.Hit(EventId.OpenPanel, PanelId.Task_10102, taskActId, GameEnum.ActivityTaskTabType.Tab4) - return - end - RedDotManager.UnRegisterNode(RedDotDefine.Activity_Group_Task, taskActId, self._mapNode.reward_reddot) - self._mapNode.reward_reddot:SetActive(false) - EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_End_Notice")) - end -end -function MiningGameCtrl:OnBtnClick_OpenAxeTips() - UTILS.ClickItemGridWithTips(self.miningData:GetAxeId(), self._mapNode.Btn_Axe.transform, true, false, true) -end -function MiningGameCtrl:OnEvent_UpdateScore(score) - self.nNewScore = score -end -function MiningGameCtrl:OnEvent_UpdateScoreFx() - self._mapNode.animator_score:Play("score_in") - self:UpdateScore(self.nNewScore) -end -function MiningGameCtrl:OnEvent_UpdateRewardStatus(nId) - local nIndex = 0 - for i = 1, #self.tbRewardDataList do - if self.tbRewardDataList[i].nId == nId then - nIndex = i - end - end - if nIndex == 0 then - return - end - self.gridListCtrl:FindReward(nIndex, self._mapNode.txt_score:GetComponent("RectTransform")) - local img_get = self._mapNode.signal[nIndex].transform:Find("bg_reward/img_get") - img_get.gameObject:SetActive(true) - for _, rewardData in pairs(self.tbRewardDataList) do - if rewardData.bIsGet == false then - return - end - end - EventManager.Hit(EventId.BlockInput, true) - self.bInPassAnim = true - self._mapNode.GoNextLevelPanel:SetActive(true) - WwiseAudioMgr:PostEvent("mode_digging1_complete") - self:AddTimer(1, 2.3, function() - self._mapNode.animator:Play("MiningGamePanel_out") - end, true, true, true) - self:AddTimer(1, 2.5, function() - self._mapNode.GoNextLevelPanel:SetActive(false) - end, true, true, true) - self:AddTimer(1, 2.7, function() - if self.passAnimCb ~= nil then - self.passAnimCb() - self.bInPassAnim = false - EventManager.Hit(EventId.BlockInput, false) - end - end, true, true, true) -end -function MiningGameCtrl:OnEvent_MiningKnockResult(tbSkillData) - for k, v in pairs(tbSkillData) do - local gridData = v.tbUpdateGrid - for _, n in pairs(gridData) do - self:UpdateGridCell(n, v.nEffectType) - end - end -end -function MiningGameCtrl:OnEvent_UpdateLevelData() - if self.bInPassAnim then - function self.passAnimCb() - self:UpdateLevelData() - end - else - self:UpdateLevelData() - end -end -function MiningGameCtrl:OnEvent_UpdateGridCell(data, nEffectType) - self:UpdateGridCell(data, nEffectType) -end -function MiningGameCtrl:OnEvent_UpdateAxeCount(nCount) - self:UpdateAxeCount(nCount) -end -function MiningGameCtrl:OnEvent_ShowReward() - self.gridListCtrl:ShowReward(self.tbRewardDataList) -end -function MiningGameCtrl:OnEvent_Error() - EventManager.Hit(EventId.BlockInput, true) - self.miningData:RequestLevelData(0, function() - EventManager.Hit(EventId.BlockInput, false) - end) -end -return MiningGameCtrl diff --git a/lua/game/ui/play_mining_400002/mininggameguidecardctrl.lua b/lua/game/ui/play_mining_400002/mininggameguidecardctrl.lua deleted file mode 100644 index aea46880..00000000 --- a/lua/game/ui/play_mining_400002/mininggameguidecardctrl.lua +++ /dev/null @@ -1,50 +0,0 @@ -local MiningGameGuideCardCtrl = class("MiningGameGuideCardCtrl", BaseCtrl) -MiningGameGuideCardCtrl._mapNodeConfig = { - btn = { - sComponentName = "UIButton", - callback = "OnBtnClick_Selected" - }, - img_selected = {}, - iconTra = { - sNodeName = "img_icon", - sComponentName = "RectTransform" - }, - img_icon = {sComponentName = "Image"}, - img_type = {nCount = 4} -} -MiningGameGuideCardCtrl._mapEventConfig = { - MiningGame_SelectedCard = "OnEvent_SelectedCard" -} -MiningGameGuideCardCtrl._mapRedDotConfig = {} -function MiningGameGuideCardCtrl:SetData(id) - local config = ConfigTable.GetData("MiningTreasure", id) - if config == nil then - return - end - self.nId = id - if config.Icon ~= "" then - self:SetPngSprite(self._mapNode.img_icon, config.Icon) - self._mapNode.iconTra.localRotation = Quaternion.Euler(0, 0, config.SelfRotate) - end - for index, go in pairs(self._mapNode.img_type) do - if index == config.MiningItemType then - go:SetActive(true) - else - go:SetActive(false) - end - end -end -function MiningGameGuideCardCtrl:SetSelected(id) - if id == self.nId then - self._mapNode.img_selected:SetActive(true) - else - self._mapNode.img_selected:SetActive(false) - end -end -function MiningGameGuideCardCtrl:OnBtnClick_Selected() - EventManager.Hit("MiningGame_SelectedCard", self.nId) -end -function MiningGameGuideCardCtrl:OnEvent_SelectedCard(id) - self:SetSelected(id) -end -return MiningGameGuideCardCtrl diff --git a/lua/game/ui/play_mining_400002/mininggameguidectrl.lua b/lua/game/ui/play_mining_400002/mininggameguidectrl.lua deleted file mode 100644 index 595f77c8..00000000 --- a/lua/game/ui/play_mining_400002/mininggameguidectrl.lua +++ /dev/null @@ -1,106 +0,0 @@ -local MiningGameGuideCtrl = class("MiningGameGuideCtrl", BaseCtrl) -MiningGameGuideCtrl._mapNodeConfig = { - TopBar = { - sNodeName = "TopBarPanel", - sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" - }, - txt_titleSSR = { - sComponentName = "TMP_Text", - sLanguageId = "MiningGame_ItemType_SSR" - }, - txt_titleSR = { - sComponentName = "TMP_Text", - sLanguageId = "MiningGame_ItemType_SR" - }, - ContentSSR = { - sComponentName = "RectTransform" - }, - ContentSR = { - sComponentName = "RectTransform" - }, - iconTra = { - sNodeName = "img_icon", - sComponentName = "RectTransform" - }, - img_icon = {sComponentName = "Image"}, - txt_score = {sComponentName = "TMP_Text"}, - txt_name = {sComponentName = "TMP_Text"}, - txt_des = {sComponentName = "TMP_Text"}, - animator = { - sNodeName = "-----Right-----", - sComponentName = "Animator" - } -} -MiningGameGuideCtrl._mapEventConfig = { - MiningGame_SelectedCard = "OnEvent_SelectedCard" -} -MiningGameGuideCtrl._mapRedDotConfig = {} -function MiningGameGuideCtrl:Awake() - local param = self:GetPanelParam() - if type(param) == "table" then - self.nActId = param[1] - end - self.miningData = PlayerData.Activity:GetActivityDataById(self.nActId) - local idList = self.miningData:GetDicGroupId() - self.cardPrefabPath = "UI/Play_Mining_400002/CardCell.prefab" - self.CardCtrl = {} - self:InitList(idList) -end -function MiningGameGuideCtrl:OnDestroy() - self:Unbind() -end -function MiningGameGuideCtrl:InitList(list) - local firstId = 0 - for _, id in ipairs(list) do - local go - local config = ConfigTable.GetData("MiningTreasure", id) - if config ~= nil then - if config.MiningItemRarity == GameEnum.miningRewardRarity.miningSSR then - go = self:CreatePrefabInstance(self.cardPrefabPath, self._mapNode.ContentSSR) - if firstId == 0 then - firstId = config.Id - end - elseif config.MiningItemRarity == GameEnum.miningRewardRarity.miningSR then - go = self:CreatePrefabInstance(self.cardPrefabPath, self._mapNode.ContentSR) - if firstId == 0 then - firstId = config.Id - end - end - if go ~= nil then - go.name = config.Id - local ctrl = self:BindCtrlByNode(go, "Game.UI.Play_Mining_400002.MiningGameGuideCardCtrl") - ctrl:SetData(config.Id) - table.insert(self.CardCtrl, ctrl) - end - end - end - if firstId ~= 0 then - self:OnSelected(firstId) - EventManager.Hit("MiningGame_SelectedCard", firstId) - end - CS.UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.ContentSSR) - CS.UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.ContentSR) -end -function MiningGameGuideCtrl:OnSelected(id) - local config = ConfigTable.GetData("MiningTreasure", id) - if config == nil then - return - end - if config.Icon ~= "" then - self:SetPngSprite(self._mapNode.img_icon, config.Icon) - self._mapNode.iconTra.localRotation = Quaternion.Euler(0, 0, config.SelfRotate) - end - NovaAPI.SetTMPText(self._mapNode.txt_score, ConfigTable.GetUIText("MiningGame_Guide_Score") .. config.Score) - NovaAPI.SetTMPText(self._mapNode.txt_name, config.Name) - NovaAPI.SetTMPText(self._mapNode.txt_des, config.Des) - self._mapNode.animator:Play("MiningGameGuidePanel_R_in") -end -function MiningGameGuideCtrl:Unbind() - for _, ctrl in pairs(self.CardCtrl) do - self:UnbindCtrlByNode(ctrl) - end -end -function MiningGameGuideCtrl:OnEvent_SelectedCard(id) - self:OnSelected(id) -end -return MiningGameGuideCtrl diff --git a/lua/game/ui/play_mining_400002/mininggameguidepanel.lua b/lua/game/ui/play_mining_400002/mininggameguidepanel.lua deleted file mode 100644 index eb79e5cd..00000000 --- a/lua/game/ui/play_mining_400002/mininggameguidepanel.lua +++ /dev/null @@ -1,20 +0,0 @@ -local MiningGameGuidePanel = class("MiningGameGuidePanel", BasePanel) -MiningGameGuidePanel._tbDefine = { - { - sPrefabPath = "Play_Mining_400002/MiningGameGuidePanel.prefab", - sCtrlName = "Game.UI.Play_Mining_400002.MiningGameGuideCtrl" - } -} -function MiningGameGuidePanel:Awake() -end -function MiningGameGuidePanel:OnEnable() -end -function MiningGameGuidePanel:OnAfterEnter() -end -function MiningGameGuidePanel:OnDisable() -end -function MiningGameGuidePanel:OnDestroy() -end -function MiningGameGuidePanel:OnRelease() -end -return MiningGameGuidePanel diff --git a/lua/game/ui/play_mining_400002/mininggamepanel.lua b/lua/game/ui/play_mining_400002/mininggamepanel.lua deleted file mode 100644 index b3d60654..00000000 --- a/lua/game/ui/play_mining_400002/mininggamepanel.lua +++ /dev/null @@ -1,22 +0,0 @@ -local MiningGamePanel = class("MiningGamePanel", BasePanel) -MiningGamePanel._bIsMainPanel = true -MiningGamePanel._bAddToBackHistory = true -MiningGamePanel._tbDefine = { - { - sPrefabPath = "Play_Mining_400002/MiningGamePanel.prefab", - sCtrlName = "Game.UI.Play_Mining_400002.MiningGameCtrl" - } -} -function MiningGamePanel:Awake() -end -function MiningGamePanel:OnEnable() -end -function MiningGamePanel:OnAfterEnter() -end -function MiningGamePanel:OnDisable() -end -function MiningGamePanel:OnDestroy() -end -function MiningGamePanel:OnRelease() -end -return MiningGamePanel diff --git a/lua/game/ui/play_mining_400002/mininggamequestctrl.lua b/lua/game/ui/play_mining_400002/mininggamequestctrl.lua deleted file mode 100644 index 3a2b0c57..00000000 --- a/lua/game/ui/play_mining_400002/mininggamequestctrl.lua +++ /dev/null @@ -1,73 +0,0 @@ -local MiningGameQuestCtrl = class("MiningGameQuestCtrl", BaseCtrl) -local totalLength = 520 -local totalHeight = 37 -MiningGameQuestCtrl._mapNodeConfig = { - loopSv = { - sNodeName = "questList", - sComponentName = "LoopScrollView" - }, - rtBarFill = { - sComponentName = "RectTransform" - }, - btn_AllReceive = { - sComponentName = "UIButton", - callback = "OnBtnClick_AllReceive" - }, - txt_AllReceive = { - ComponentName = "TMP_Text", - "Mining_Quest_AllReceive" - } -} -MiningGameQuestCtrl._mapEventConfig = { - MiningQuestUpdate = "InitQuestData" -} -function MiningGameQuestCtrl:Awake(...) - local param = self:GetPanelParam() - if type(param) == "table" then - self.nActId = param[1] - end - self:InitData() -end -function MiningGameQuestCtrl:OnDisable() - for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do - self:UnbindCtrlByNode(objCtrl) - self.tbGridCtrl[nInstanceId] = nil - end - self.tbGridCtrl = {} -end -function MiningGameQuestCtrl:InitData() - self.actData = PlayerData.Activity:GetActivityDataById(self.nActId) - self.tbQuestList = {} - self.tbGridCtrl = {} -end -function MiningGameQuestCtrl:InitQuestData() - self.tbQuestList = self.actData:GetAllQuestData() - table.sort(self.tbQuestList, function(a, b) - if a.nStatus == b.nStatus then - return a.Id < b.Id - end - return a.nStatus < b.nStatus - end) - if nil ~= self.tbQuestList then - for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do - self:UnbindCtrlByNode(objCtrl) - self.tbGridCtrl[nInstanceId] = nil - end - self._mapNode.loopSv:SetAnim(0.1) - self._mapNode.loopSv:Init(#self.tbQuestList, self, self.OnGridRefresh) - EventManager.Hit(EventId.TemporaryBlockInput, 0.5) - end - self._mapNode.rtBarFill.sizeDelta = Vector2(self.actData:GetCompleteCount() / #self.tbQuestList * totalLength, totalHeight) -end -function MiningGameQuestCtrl:OnGridRefresh(goGrid, gridIndex) - local nIndex = gridIndex + 1 - local nInstanceId = goGrid:GetInstanceID() - if not self.tbGridCtrl[nInstanceId] then - self.tbGridCtrl[nInstanceId] = self:BindCtrlByNode(goGrid, "Game.UI.Play_Mining_400002.MiningQuestCellCtrl") - end - self.tbGridCtrl[nInstanceId]:SetData(self.nActId, self.tbQuestList[nIndex]) -end -function MiningGameQuestCtrl:OnBtnClick_AllReceive() - PlayerData.Activity:SendReceivePerQuest(self.nActId, 0, nil) -end -return MiningGameQuestCtrl diff --git a/lua/game/ui/play_mining_400002/mininggamequestpanel.lua b/lua/game/ui/play_mining_400002/mininggamequestpanel.lua deleted file mode 100644 index 385a2d9f..00000000 --- a/lua/game/ui/play_mining_400002/mininggamequestpanel.lua +++ /dev/null @@ -1,21 +0,0 @@ -local MiningGameQuestPanel = class("MiningGamePanel", BasePanel) -MiningGameQuestPanel._bIsMainPanel = true -MiningGameQuestPanel._tbDefine = { - { - sPrefabPath = "Activity/Play_Mining_400002/MiningGameQuestPanel.prefab", - sCtrlName = "Game.UI.Play_Mining_400002.MiningGameQuestCtrl" - } -} -function MiningGameQuestPanel:Awake() -end -function MiningGameQuestPanel:OnEnable() -end -function MiningGameQuestPanel:OnAfterEnter() -end -function MiningGameQuestPanel:OnDisable() -end -function MiningGameQuestPanel:OnDestroy() -end -function MiningGameQuestPanel:OnRelease() -end -return MiningGameQuestPanel diff --git a/lua/game/ui/play_mining_400002/mininggridcellctrl.lua b/lua/game/ui/play_mining_400002/mininggridcellctrl.lua deleted file mode 100644 index d369c9d4..00000000 --- a/lua/game/ui/play_mining_400002/mininggridcellctrl.lua +++ /dev/null @@ -1,323 +0,0 @@ -local MiningGridCellCtrl = class("MiningGridCellCtrl", BaseCtrl) -local WwiseAudioMgr = CS.WwiseAudioManager.Instance -MiningGridCellCtrl._mapNodeConfig = { - image_SuperHard = {sComponentName = "Image"}, - btn_SuperHard = { - sNodeName = "image_SuperHard", - sComponentName = "Button" - }, - image_Hard = {sComponentName = "Image"}, - btn_Hard = {sNodeName = "image_Hard", sComponentName = "Button"}, - image_Normal = {sComponentName = "Image"}, - btn_Normal = { - sNodeName = "image_Normal", - sComponentName = "Button" - }, - image_Fragile = {sComponentName = "Image"}, - btn_Fragile = { - sNodeName = "image_Fragile", - sComponentName = "Button" - }, - effect = {}, - effect_Spade = {}, - effect_OnHit = {}, - effect_Reward = {}, - effect_Critical = {}, - effect_UnUseAxe = {}, - effect_Spurting = {}, - effect_Transform = {}, - _Hint = {} -} -function MiningGridCellCtrl:Init() - self.nIndex = 0 - self.bMark = false - self.funcCallback = nil - self.tbTimer = {} -end -function MiningGridCellCtrl:InitTempEffectData() - self.bNextIsCritical = false - self.bNextIsUnUse = false -end -function MiningGridCellCtrl:Awake(...) - self._mapNode.image_SuperHard.alphaHitTestMinimumThreshold = 0.1 - self._mapNode.image_Hard.alphaHitTestMinimumThreshold = 0.1 - self._mapNode.image_Normal.alphaHitTestMinimumThreshold = 0.1 - self._mapNode.image_Fragile.alphaHitTestMinimumThreshold = 0.1 - for k, v in pairs(self._mapNode.effect:GetComponentInChildren(typeof(CS.UnityEngine.Transform))) do - v.gameObject:SetActive(false) - end - for k, v in pairs(self._mapNode.effect_OnHit:GetComponentInChildren(typeof(CS.UnityEngine.Transform))) do - v.gameObject:SetActive(false) - end -end -function MiningGridCellCtrl:OnDestroy() - self:ClearButtonListener() - self:ClearTimer() -end -function MiningGridCellCtrl:SetData(nId, nStatus, bMark, btnCallback, nIndex) - self:Init() - self:InitTempEffectData() - self._mapNode._Hint:SetActive(false) - self.nId = nId - self.nIndex = nIndex - self.funcCallback = btnCallback - self.nStatus = nil - self:UpdateData(nStatus) - self.bMark = bMark - if self.bMark and nStatus ~= GameEnum.miningGridType.Destroyed then - self:UpdateEffect(GameEnum.miningSupportEffect.TreasureMarkerOnGridDestroyed) - end -end -function MiningGridCellCtrl:UpdateData(nStatus, nEffectType, bPlayCellInAnim) - local oldStatus = self.nStatus - self.nStatus = nStatus - self:UpdateImage(nStatus, bPlayCellInAnim) - self:ClearButtonListener() - self:ClearTimer() - for k, v in pairs(self._mapNode.effect:GetComponentInChildren(typeof(CS.UnityEngine.Transform))) do - v.gameObject:SetActive(false) - end - for k, v in pairs(self._mapNode.effect_OnHit:GetComponentInChildren(typeof(CS.UnityEngine.Transform))) do - v.gameObject:SetActive(false) - end - if nEffectType == GameEnum.miningSupportEffect.TreasureMarkerOnGridDestroyed then - self.bMark = true - end - if nStatus ~= GameEnum.miningGridType.Destroyed and self.bMark then - self:UpdateEffect(GameEnum.miningSupportEffect.TreasureMarkerOnGridDestroyed) - end - if nEffectType == GameEnum.miningSupportEffect.Dig then - self:PlayDigSound(oldStatus) - end - self:SetButtonListener(nStatus, self.funcCallback) - if nEffectType ~= nil then - self:UpdateEffect(nEffectType) - end - self:UpdateOnHitAnima(oldStatus) -end -function MiningGridCellCtrl:ClearTimer() - for key, timer in pairs(self.tbTimer) do - timer:_Stop() - end - self.tbTimer = {} -end -function MiningGridCellCtrl:UpdateEffect(nEffectType) - local timer - if nEffectType == GameEnum.miningSupportEffect.Dig then - self:UpdateDigEffect() - elseif nEffectType == GameEnum.miningSupportEffect.NeighborDestroyed then - elseif nEffectType == GameEnum.miningSupportEffect.AreaDamageOnDig then - WwiseAudioMgr:PostEvent("mode_digging2_transform") - self._mapNode.effect_Transform:SetActive(true) - timer = self:AddTimer(1, 1, function() - self._mapNode.effect_Transform:SetActive(false) - local index = table.indexof(self.tbTimer, timer) - if 0 < index then - table.remove(self.tbTimer, index) - end - end, true, true, true, nil) - table.insert(self.tbTimer, timer) - elseif nEffectType == GameEnum.miningSupportEffect.ConsumePreserver then - self.bNextIsUnUse = true - elseif nEffectType == GameEnum.miningSupportEffect.ConverterOnEnterLayer then - WwiseAudioMgr:PostEvent("mode_digging2_transform") - self._mapNode.effect_Transform:SetActive(true) - timer = self:AddTimer(1, 1, function() - self._mapNode.effect_Transform:SetActive(false) - local index = table.indexof(self.tbTimer, timer) - if 0 < index then - table.remove(self.tbTimer, index) - end - end, true, true, true, nil) - table.insert(self.tbTimer, timer) - elseif nEffectType == GameEnum.miningSupportEffect.ConverterOnReceiveTreasure then - WwiseAudioMgr:PostEvent("mode_digging2_transform") - self._mapNode.effect_Transform:SetActive(true) - timer = self:AddTimer(1, 1, function() - self._mapNode.effect_Transform:SetActive(false) - local index = table.indexof(self.tbTimer, timer) - if 0 < index then - table.remove(self.tbTimer, index) - end - end, true, true, true, nil) - table.insert(self.tbTimer, timer) - elseif nEffectType == GameEnum.miningSupportEffect.ConverterOnGridDestroyed then - WwiseAudioMgr:PostEvent("mode_digging2_transform") - self._mapNode.effect_Transform:SetActive(true) - timer = self:AddTimer(1, 1, function() - self._mapNode.effect_Transform:SetActive(false) - local index = table.indexof(self.tbTimer, timer) - if 0 < index then - table.remove(self.tbTimer, index) - end - end, true, true, true, nil) - table.insert(self.tbTimer, timer) - elseif nEffectType == GameEnum.miningSupportEffect.CriticalDamage then - self.bNextIsCritical = true - elseif nEffectType == GameEnum.miningSupportEffect.TreasureMarkerOnGridDestroyed then - self._mapNode.effect_Reward:SetActive(true) - WwiseAudioMgr:PostEvent("mode_digging1_cast_targat") - elseif nEffectType == GameEnum.miningSupportEffect.Char134 then - WwiseAudioMgr:PostEvent("mode_digging2_sputter") - self._mapNode.effect_Spurting:SetActive(true) - timer = self:AddTimer(1, 0.5, function() - self._mapNode.effect_Spurting:SetActive(false) - local index = table.indexof(self.tbTimer, timer) - if 0 < index then - table.remove(self.tbTimer, index) - end - end, true, true, true, nil) - table.insert(self.tbTimer, timer) - elseif nEffectType == GameEnum.miningSupportEffect.Char156 then - WwiseAudioMgr:PostEvent("mode_digging2_transform") - self._mapNode.effect_Transform:SetActive(true) - timer = self:AddTimer(1, 1, function() - self._mapNode.effect_Transform:SetActive(false) - local index = table.indexof(self.tbTimer, timer) - if 0 < index then - table.remove(self.tbTimer, index) - end - end, true, true, true, nil) - table.insert(self.tbTimer, timer) - elseif nEffectType == GameEnum.miningSupportEffect.Npc132 then - elseif nEffectType == GameEnum.miningSupportEffect.Max then - end -end -function MiningGridCellCtrl:UpdateDigEffect() - local timer - self._mapNode.effect_Spade:SetActive(true) - self:AddTimer(1, 0.14, function() - self._mapNode.effect_Spade:SetActive(false) - end, true, true, true, nil) - if not self.bNextIsCritical and not self.bNextIsUnUse then - elseif self.bNextIsCritical then - self._mapNode.effect_Critical:SetActive(true) - timer = self:AddTimer(1, 1, function() - self._mapNode.effect_Critical:SetActive(false) - local index = table.indexof(self.tbTimer, timer) - if 0 < index then - table.remove(self.tbTimer, index) - end - self.bNextIsCritical = false - end, true, true, true, nil) - table.insert(self.tbTimer, timer) - elseif self.bNextIsUnUse then - self._mapNode.effect_UnUseAxe:SetActive(true) - timer = self:AddTimer(1, 1, function() - self._mapNode.effect_UnUseAxe:SetActive(false) - local index = table.indexof(self.tbTimer, timer) - if 0 < index then - table.remove(self.tbTimer, index) - end - self.bNextIsUnUse = false - end, true, true, true, nil) - table.insert(self.tbTimer, timer) - end -end -function MiningGridCellCtrl:UpdateImage(cellType, bPlayInAnima) - self._mapNode.image_SuperHard.gameObject:SetActive(false) - self._mapNode.image_Hard.gameObject:SetActive(false) - self._mapNode.image_Normal.gameObject:SetActive(false) - self._mapNode.image_Fragile.gameObject:SetActive(false) - if cellType == GameEnum.miningGridType.Fragile then - self._mapNode.image_Fragile.gameObject:SetActive(true) - if bPlayInAnima then - local anim = self._mapNode.image_Fragile.gameObject:GetComponent("Animator") - anim:Play("Cell_in") - end - elseif cellType == GameEnum.miningGridType.Normal then - self._mapNode.image_Normal.gameObject:SetActive(true) - if bPlayInAnima then - local anim = self._mapNode.image_Normal.gameObject:GetComponent("Animator") - anim:Play("Cell_in") - end - elseif cellType == GameEnum.miningGridType.Hard then - self._mapNode.image_Hard.gameObject:SetActive(true) - if bPlayInAnima then - local anim = self._mapNode.image_Hard.gameObject:GetComponent("Animator") - anim:Play("Cell_in") - end - elseif cellType == GameEnum.miningGridType.SuperHard then - self._mapNode.image_SuperHard.gameObject:SetActive(true) - if bPlayInAnima then - local anim = self._mapNode.image_SuperHard.gameObject:GetComponent("Animator") - anim:Play("Cell_in") - end - else - self._mapNode.effect_Reward:SetActive(false) - end -end -function MiningGridCellCtrl:UpdateOnHitAnima(cellType) - local imgOnHit_SuperHard = self._mapNode.effect_OnHit.transform:Find("imgOnHit_SuperHard") - local imgOnHit_Hard = self._mapNode.effect_OnHit.transform:Find("imgOnHit_Hard") - local imgOnHit_Normal = self._mapNode.effect_OnHit.transform:Find("imgOnHit_Normal") - local imgOnHit_Fragile = self._mapNode.effect_OnHit.transform:Find("imgOnHit_Fragile") - local wwiseEvent, go - if cellType == GameEnum.miningGridType.Fragile then - go = imgOnHit_Fragile - elseif cellType == GameEnum.miningGridType.Normal then - go = imgOnHit_Normal - elseif cellType == GameEnum.miningGridType.Hard then - go = imgOnHit_Hard - else - if cellType == GameEnum.miningGridType.SuperHard then - go = imgOnHit_SuperHard - else - end - end - if go ~= nil then - self._mapNode.effect_OnHit:SetActive(true) - go.gameObject:SetActive(true) - self:AddTimer(1, 0.26, function() - go.gameObject:SetActive(false) - self._mapNode.effect_OnHit:SetActive(false) - end, true, true, true, nil) - end -end -function MiningGridCellCtrl:PlayDigSound(oldStatus) - local wwiseEvent - if oldStatus == GameEnum.miningGridType.Fragile then - wwiseEvent = "mode_digging1_dig_light" - elseif oldStatus == GameEnum.miningGridType.Normal then - wwiseEvent = "mode_digging1_dig_light" - elseif oldStatus == GameEnum.miningGridType.Hard then - wwiseEvent = "mode_digging1_dig_medium" - elseif oldStatus == GameEnum.miningGridType.SuperHard then - wwiseEvent = "mode_digging1_dig_heavy" - end - if wwiseEvent ~= nil then - WwiseAudioMgr:PostEvent(wwiseEvent) - end -end -function MiningGridCellCtrl:SetButtonListener(cellType, callback) - if cellType == GameEnum.miningGridType.Fragile then - self._mapNode.btn_Fragile.onClick:AddListener(function(...) - callback(self.nId) - end) - elseif cellType == GameEnum.miningGridType.Normal then - self._mapNode.btn_Normal.onClick:AddListener(function(...) - callback(self.nId) - end) - elseif cellType == GameEnum.miningGridType.Hard then - self._mapNode.btn_Hard.onClick:AddListener(function(...) - callback(self.nId) - end) - else - if cellType == GameEnum.miningGridType.SuperHard then - self._mapNode.btn_SuperHard.onClick:AddListener(function(...) - callback(self.nId) - end) - else - end - end -end -function MiningGridCellCtrl:ClearButtonListener() - self._mapNode.btn_SuperHard.onClick:RemoveAllListeners() - self._mapNode.btn_Hard.onClick:RemoveAllListeners() - self._mapNode.btn_Normal.onClick:RemoveAllListeners() - self._mapNode.btn_Fragile.onClick:RemoveAllListeners() -end -function MiningGridCellCtrl:ShowHint() - self._mapNode._Hint:SetActive(true) -end -return MiningGridCellCtrl diff --git a/lua/game/ui/play_mining_400002/miningquestcellctrl.lua b/lua/game/ui/play_mining_400002/miningquestcellctrl.lua deleted file mode 100644 index 71b831d3..00000000 --- a/lua/game/ui/play_mining_400002/miningquestcellctrl.lua +++ /dev/null @@ -1,83 +0,0 @@ -local MiningQuestCellCtrl = class("MiningQuestCellCtrl", BaseCtrl) -local JumpUtil = require("Game.Common.Utils.JumpUtil") -local totalLength = 520 -local totalHeight = 37 -MiningQuestCellCtrl._mapNodeConfig = { - txtTitle = {sComponentName = "TMP_Text"}, - btn_Receive = { - sComponentName = "UIButton", - callback = "OnBtnClick_Receive" - }, - txt_Receive = { - sComponentName = "TMP_Text", - "Mining_Quest_Receive" - }, - btn_JumpTo = { - sComponentName = "UIButton", - callback = "OnBtnClick_JumpTo" - }, - txt_JumoTo = { - sComponentName = "TMP_Text", - "Mining_Quest_Jump" - }, - go_UnComplete = {}, - go_Received = {}, - go_ReceivedMask = {}, - rtBarFill = { - sComponentName = "RectTransform" - }, - btnReward = { - sComponentName = "UIButton", - callback = "OnBtnClick_Reward" - }, - rtReward = { - sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl" - } -} -function MiningQuestCellCtrl:Init() -end -function MiningQuestCellCtrl:Awake(...) -end -function MiningQuestCellCtrl:OnDisable() -end -function MiningQuestCellCtrl:SetData(nActId, questData) - self.questData = questData - self.tbConfig = ConfigTable.GetData("MiningQuestConfig", self.questData.nId) - NovaAPI.SetText(self._mapNode.txtTitle, ConfigTable.GetUIText(self.tbConfig.QuestDes)) -end -function MiningQuestCellCtrl:UpdateCellStatus() - self._mapNode.btn_Receive:SetActive(false) - self._mapNode.btn_JumpTo:SetActive(false) - self._mapNode.go_UnComplete:SetActive(false) - self._mapNode.go_Received:SetActive(false) - self._mapNode.go_ReceivedMask:SetActive(false) - if self.questData.nStatus == AllEnum.ActQuestStatus.Complete then - self._mapNode.btn_Receive:SetActive(true) - self._mapNode.rtBarFill.sizeDelta = Vector2(totalLength, totalHeight) - elseif self.questData.nStatus == AllEnum.ActQuestStatus.UnComplete then - self._mapNode.rtBarFill.sizeDelta = Vector2(self.questData.progress.Cur / self.questData.progress.Max * totalLength, totalHeight) - if self.tbConfig.JumpTo ~= nil or next(self.tbConfig.JumpTo) ~= nil then - self._mapNode.btn_JumpTo:SetActive(true) - else - self._mapNode.go_UnComplete:SetActive(true) - end - else - self._mapNode.go_Received:SetActive(true) - self._mapNode.go_ReceivedMask:SetActive(true) - self._mapNode.rtBarFill.sizeDelta = Vector2(totalLength, totalHeight) - end -end -function MiningQuestCellCtrl:OnBtnClick_Receive() - PlayerData.Activity:SendReceivePerQuest(self.nActId, self.nQuestId, nil) -end -function MiningQuestCellCtrl:OnBtnClick_JumpTo() - if nil ~= self.nJumpTo and 0 ~= self.nJumpTo then - JumpUtil.JumpTo(self.nJumpTo) - end -end -function MiningQuestCellCtrl:OnBtnClick_Reward(btn) - if nil ~= self.rewardId then - UTILS.ClickItemGridWithTips(self.rewardId, btn.transform, true, true, true) - end -end -return MiningQuestCellCtrl diff --git a/lua/game/ui/play_mining_400002/miningstorycellctrl.lua b/lua/game/ui/play_mining_400002/miningstorycellctrl.lua deleted file mode 100644 index fa8515f9..00000000 --- a/lua/game/ui/play_mining_400002/miningstorycellctrl.lua +++ /dev/null @@ -1,55 +0,0 @@ -local MiningStoryCellCtrl = class("MiningStoryCellCtrl", BaseCtrl) -MiningStoryCellCtrl._mapNodeConfig = { - img_Story = {sComponentName = "Image"}, - txt_Index = {sComponentName = "TMP_Text"}, - txt_Lock = {sComponentName = "TMP_Text"}, - go_LockMask = {}, - txt_Title = {sComponentName = "TMP_Text"}, - btn_GoAvg = { - sComponentName = "UIButton", - callback = "OnBtnClick_PlayAvg" - } -} -function MiningStoryCellCtrl:Init() - self.nStoryId = 0 - self.config = nil - self.bIsRead = false - self.callback = nil - self.nIndex = 0 -end -function MiningStoryCellCtrl:Awake(...) -end -function MiningStoryCellCtrl:OnDisable() -end -function MiningStoryCellCtrl:SetData(storyId, nIndex, bIsLock, bIsRead) - self:Init() - self.bIsRead = bIsRead - self.nIndex = nIndex - self.nStoryId = storyId - self.config = ConfigTable.GetData("MiningStoryConfig", storyId) - self._mapNode.go_LockMask:SetActive(bIsLock) - self._mapNode.txt_Lock.gameObject:SetActive(bIsLock) - if bIsLock then - NovaAPI.SetTMPText(self._mapNode.txt_Lock, string.format(ConfigTable.GetUIText("Plot_Index"), self.config.UnlockLayer)) - else - NovaAPI.SetTMPText(self._mapNode.txt_Index, string.format(ConfigTable.GetUIText("Plot_Index"), nIndex)) - NovaAPI.SetTMPText(self._mapNode.txt_Title, string.format(ConfigTable.GetUIText(self.config.Title))) - self:SetPngSprite(self._mapNode.img_Story, self.config.PicPath) - end -end -function MiningStoryCellCtrl:OnBtnClick_PlayAvg() - local function callback(...) - if not self.bIsRead and callback ~= nil then - callback(self.gameObject, self.nIndex - 1, self.nStoryId) - end - EventManager.Hit(EventId.ClosePanel, PanelId.PureAvgStory) - end - local mapData = { - nType = AllEnum.StoryAvgType.Plot, - sAvgId = self.config.AvgId, - nNodeId = nil, - callback = callback - } - EventManager.Hit(EventId.OpenPanel, PanelId.PureAvgStory, mapData) -end -return MiningStoryCellCtrl diff --git a/lua/game/ui/play_mining_400002/miningstoryctrl.lua b/lua/game/ui/play_mining_400002/miningstoryctrl.lua deleted file mode 100644 index 3089aae6..00000000 --- a/lua/game/ui/play_mining_400002/miningstoryctrl.lua +++ /dev/null @@ -1,62 +0,0 @@ -local MiningStoryCtrl = class("MiningStoryCtrl", BaseCtrl) -MiningStoryCtrl._mapNodeConfig = { - txt_Title = {sComponentName = "TMP_Text"}, - loosv = { - sNodeName = "storyList", - sComponentName = "LoopScrollView" - }, - btn_Close = { - sComponentName = "UIButton", - callback = "OnBtnClick_ClosePanel" - } -} -MiningStoryCtrl._mapEventConfig = { - MiningStoryFinish = "RefreshData" -} -function MiningStoryCtrl:Init() - self.tbStoryList = {} - self.tbGridCtrl = {} - self.actData = nil -end -function MiningStoryCtrl:Awake(...) - local param = self:GetPanelParam() - if type(param) == "table" then - self.nActId = param[1] - end - self:RefreshData() -end -function MiningStoryCtrl:OnDisable() -end -function MiningStoryCtrl:OnDestroy(...) - if not self.tbGridCtrl then - for k, v in pairs(self.tbGridCtrl) do - self:UnBindCtrlByNode(v) - end - end -end -function MiningStoryCtrl:RefreshData(...) - self:Init() - self:GetData() -end -function MiningStoryCtrl:GetData() - self.actData = PlayerData.Activity:GetActivityDataById(self.nActId) - self.tbStoryList = self.actData:GetGroupStoryData() - table.sort(self.tbStoryList, function(a, b) - return a.id < b.id - end) - self._mapNode.loosv:SetAnim(0.1) - self._mapNode.loosv:Init(#self.tbStoryList, self, self.OnGridRefresh) -end -function MiningStoryCtrl:OnGridRefresh(gridGo, gridIndex) - local nIndex = gridIndex + 1 - local nInstanceId = gridGo:GetInstanceID() - if not self.tbGridCtrl[nInstanceId] then - self.tbGridCtrl[nInstanceId] = self:BindCtrlByNode(gridGo, "Game.UI.Play_Mining_400002.MiningStoryCellCtrl") - end - local data = self.tbStoryList[nIndex] - self.tbGridCtrl[nInstanceId]:SetData(data.id, nIndex, data.bIsLock, data.bIsRead) -end -function MiningStoryCtrl:OnBtnClick_ClosePanel() - EventManager.Hit(EventId.ClosePanel, PanelId.MiningGameStory_400002) -end -return MiningStoryCtrl diff --git a/lua/game/ui/play_mining_400002/miningstorypanel.lua b/lua/game/ui/play_mining_400002/miningstorypanel.lua deleted file mode 100644 index b157d4eb..00000000 --- a/lua/game/ui/play_mining_400002/miningstorypanel.lua +++ /dev/null @@ -1,21 +0,0 @@ -local MiningStoryPanel = class("MiningStoryPanel", BasePanel) -MiningStoryPanel._bIsMainPanel = false -MiningStoryPanel._tbDefine = { - { - sPrefabPath = "Activity/Play_Mining_400002/MiningStoryPanel.prefab", - sCtrlName = "Game.UI.Play_Mining.MiningStoryCtrl" - } -} -function MiningStoryPanel:Awake() -end -function MiningStoryPanel:OnEnable() -end -function MiningStoryPanel:OnAfterEnter() -end -function MiningStoryPanel:OnDisable() -end -function MiningStoryPanel:OnDestroy() -end -function MiningStoryPanel:OnRelease() -end -return MiningStoryPanel diff --git a/lua/game/ui/play_penguincard/penguincard.lua b/lua/game/ui/play_penguincard/penguincard.lua index 2e63f1de..6c9ef719 100644 --- a/lua/game/ui/play_penguincard/penguincard.lua +++ b/lua/game/ui/play_penguincard/penguincard.lua @@ -25,6 +25,8 @@ function PenguinCard:Clear() self.nLevel = nil self.nMaxLevel = nil self.nSoldPrice = nil + self.nTendencyGroup = nil + self.nTendencyScore = nil self.nTriggerPhase = nil self.nTriggerType = nil self.tbTriggerParam = nil @@ -41,6 +43,7 @@ function PenguinCard:Clear() self.tbGrowthEffectParam = nil self.nTriggerCount = nil self.nGrowthLayer = nil + self.bHighLight = nil end function PenguinCard:Init(nId, nGrowthLayer) self.nId = nId @@ -59,6 +62,8 @@ function PenguinCard:ParseConfigData(nId) self.nLevel = mapCfg.Level self.nMaxLevel = mapCfg.MaxLevel self.nSoldPrice = mapCfg.SoldPrice + self.nTendencyGroup = mapCfg.TendencyGroup + self.nTendencyScore = mapCfg.TendencyScore self.nTriggerPhase = mapCfg.TriggerPhase self.nTriggerType = mapCfg.TriggerType self.tbTriggerParam = decodeJson(mapCfg.TriggerParam) @@ -77,6 +82,9 @@ end function PenguinCard:SetSlotIndex(nSlotIndex) self.nSlotIndex = nSlotIndex end +function PenguinCard:SetHighLight(bHighLight) + self.bHighLight = bHighLight +end function PenguinCard:GetDesc() local mapCfg = ConfigTable.GetData("PenguinCard", self.nId) if nil == mapCfg then @@ -84,6 +92,15 @@ function PenguinCard:GetDesc() end return PenguinCardUtils.SetEffectDesc(mapCfg, self.nGrowthLayer) end +function PenguinCard:GetActiveState() + if self.nGrowthType == GameEnum.PenguinCardGrowthType.FullGame and self.tbGrowthEffectParam[1] < 0 then + local nEffectValue = self.tbEffectParam[1] + self.nGrowthLayer * self.tbGrowthEffectParam[1] + if nEffectValue <= 0 then + return false + end + end + return true +end function PenguinCard:ResetAllTrigger() self:ResetGameTrigger() self:ResetRoundTrigger() diff --git a/lua/game/ui/play_penguincard/penguincardbuff.lua b/lua/game/ui/play_penguincard/penguincardbuff.lua index 671ad91c..10109ed3 100644 --- a/lua/game/ui/play_penguincard/penguincardbuff.lua +++ b/lua/game/ui/play_penguincard/penguincardbuff.lua @@ -116,7 +116,7 @@ function PenguinCardBuff:Trigger(nTriggerPhase, mapTriggerSource, callback) return false end local mapEffectValue - if self.nEffectType == GameEnum.PenguinCardEffectType.IncreaseBasicChips or self.nEffectType == GameEnum.PenguinCardEffectType.IncreaseMultiplier or self.nEffectType == GameEnum.PenguinCardEffectType.MultiMultiplier or self.nEffectType == GameEnum.PenguinCardEffectType.UpgradeDiscount or self.nEffectType == GameEnum.PenguinCardEffectType.AddRound or self.nEffectType == GameEnum.PenguinCardEffectType.UpgradeRebate then + if self.nEffectType == GameEnum.PenguinCardEffectType.IncreaseBasicChips or self.nEffectType == GameEnum.PenguinCardEffectType.IncreaseMultiplier or self.nEffectType == GameEnum.PenguinCardEffectType.MultiMultiplier or self.nEffectType == GameEnum.PenguinCardEffectType.UpgradeDiscount or self.nEffectType == GameEnum.PenguinCardEffectType.AddRound or self.nEffectType == GameEnum.PenguinCardEffectType.AddCardRollCount or self.nEffectType == GameEnum.PenguinCardEffectType.UpgradeRebate then if self.bOnly == true then mapEffectValue = self.tbEffectParam[1] else @@ -126,7 +126,7 @@ function PenguinCardBuff:Trigger(nTriggerPhase, mapTriggerSource, callback) mapEffectValue = self.tbEffectParam end if type(mapEffectValue) == "number" and mapEffectValue == 0 then - return + return false end if self.nTriggerLimit ~= GameEnum.PenguinCardTriggerLimit.None then self.nTriggerCount = self.nTriggerCount + 1 diff --git a/lua/game/ui/play_penguincard/penguincardconfirmctrl.lua b/lua/game/ui/play_penguincard/penguincardconfirmctrl.lua index 805d4298..66eb7881 100644 --- a/lua/game/ui/play_penguincard/penguincardconfirmctrl.lua +++ b/lua/game/ui/play_penguincard/penguincardconfirmctrl.lua @@ -46,7 +46,7 @@ PenguinCardConfirmCtrl._mapNodeConfig = { againSelect = {}, texAgainTip = { sComponentName = "TMP_Text", - sLanguageId = "PenguinCard_SkipTips" + sLanguageId = "MessageBox_TodayWarning" }, goAgain = {} } diff --git a/lua/game/ui/play_penguincard/penguincardflipctrl.lua b/lua/game/ui/play_penguincard/penguincardflipctrl.lua index a24db125..f78c0f5e 100644 --- a/lua/game/ui/play_penguincard/penguincardflipctrl.lua +++ b/lua/game/ui/play_penguincard/penguincardflipctrl.lua @@ -458,7 +458,7 @@ function PenguinCardFlipCtrl:PlayFireAni() end function PenguinCardFlipCtrl:Awake() self.animator = self.gameObject:GetComponent("Animator") - self.nFireScore = ConfigTable.GetConfigNumber("PenguinCardFeverScore") + self.nFireScore = ConfigTable.GetConfigNumber("PenguinCardFeverScore") or 0 end function PenguinCardFlipCtrl:OnEnable() end diff --git a/lua/game/ui/play_penguincard/penguincardinfoctrl.lua b/lua/game/ui/play_penguincard/penguincardinfoctrl.lua index 104d7c63..5648939c 100644 --- a/lua/game/ui/play_penguincard/penguincardinfoctrl.lua +++ b/lua/game/ui/play_penguincard/penguincardinfoctrl.lua @@ -89,7 +89,7 @@ function PenguinCardInfoCtrl:Refresh() local mapUpgradeCard = self._panel.mapLevel.tbPenguinCard[nAimIndex] local nAfter = mapUpgradeCard.nLevel + mapSelectCard.nLevel nAfter = nAfter > mapUpgradeCard.nMaxLevel and mapUpgradeCard.nMaxLevel or nAfter - NovaAPI.SetTMPText(self._mapNode.txtLevel, orderedFormat(ConfigTable.GetUIText("PenguinCard_CardLevel"), nAfter)) + NovaAPI.SetTMPText(self._mapNode.txtLevel, orderedFormat(ConfigTable.GetUIText(nAfter == mapUpgradeCard.nMaxLevel and "PenguinCard_CardLevelMax" or "PenguinCard_CardLevel"), nAfter)) NovaAPI.SetTMPColor(self._mapNode.txtLevel, nAfter == mapUpgradeCard.nMaxLevel and MaxLevel or NotMaxLevel) local nId = mapUpgradeCard:GetIdByLevel(mapUpgradeCard.nGroupId, nAfter) local mapCfg = ConfigTable.GetData("PenguinCard", nId) @@ -105,13 +105,13 @@ function PenguinCardInfoCtrl:Refresh() NovaAPI.SetTMPText(self._mapNode.txtBtnSelect, ConfigTable.GetUIText("PenguinCard_Btn_Upgrade")) else self._mapNode.imgUp:SetActive(false) - NovaAPI.SetTMPText(self._mapNode.txtLevel, orderedFormat(ConfigTable.GetUIText("PenguinCard_CardLevel"), self.mapCard.nLevel)) + NovaAPI.SetTMPText(self._mapNode.txtLevel, orderedFormat(ConfigTable.GetUIText(self.mapCard.nLevel == self.mapCard.nMaxLevel and "PenguinCard_CardLevelMax" or "PenguinCard_CardLevel"), self.mapCard.nLevel)) NovaAPI.SetTMPColor(self._mapNode.txtLevel, self.mapCard.nLevel == self.mapCard.nMaxLevel and MaxLevel or NotMaxLevel) NovaAPI.SetTMPText(self._mapNode.txtDesc, self.mapCard:GetDesc()) NovaAPI.SetTMPText(self._mapNode.txtBtnSelect, ConfigTable.GetUIText("PenguinCard_Btn_Select")) end else - NovaAPI.SetTMPText(self._mapNode.txtLevel, orderedFormat(ConfigTable.GetUIText("PenguinCard_CardLevel"), self.mapCard.nLevel)) + NovaAPI.SetTMPText(self._mapNode.txtLevel, orderedFormat(ConfigTable.GetUIText(self.mapCard.nLevel == self.mapCard.nMaxLevel and "PenguinCard_CardLevelMax" or "PenguinCard_CardLevel"), self.mapCard.nLevel)) NovaAPI.SetTMPColor(self._mapNode.txtLevel, self.mapCard.nLevel == self.mapCard.nMaxLevel and MaxLevel or NotMaxLevel) NovaAPI.SetTMPText(self._mapNode.txtDesc, self.mapCard:GetDesc()) end @@ -182,6 +182,9 @@ function PenguinCardInfoCtrl:OnBtnClick_Right() else nIndex = 1 end + if self._panel.mapLevel.tbPenguinCard[self.tbHasIndex[nIndex]] == 0 then + return + end self.mapCard = self._panel.mapLevel.tbPenguinCard[self.tbHasIndex[nIndex]] self:Refresh() end @@ -220,6 +223,9 @@ function PenguinCardInfoCtrl:OnBtnClick_Left() else nIndex = nMax end + if self._panel.mapLevel.tbPenguinCard[self.tbHasIndex[nIndex]] == 0 then + return + end self.mapCard = self._panel.mapLevel.tbPenguinCard[self.tbHasIndex[nIndex]] self:Refresh() end diff --git a/lua/game/ui/play_penguincard/penguincarditemctrl.lua b/lua/game/ui/play_penguincard/penguincarditemctrl.lua index a557936a..ed08666f 100644 --- a/lua/game/ui/play_penguincard/penguincarditemctrl.lua +++ b/lua/game/ui/play_penguincard/penguincarditemctrl.lua @@ -2,11 +2,14 @@ local PenguinCardItemCtrl = class("PenguinCardItemCtrl", BaseCtrl) local WwiseManger = CS.WwiseAudioManager.Instance local _, NotMaxLevel = ColorUtility.TryParseHtmlString("#FFF7EA") local _, MaxLevel = ColorUtility.TryParseHtmlString("#ffe075") +local _, NotMaxLevel_Gray = ColorUtility.TryParseHtmlString("#D1C8D0") +local _, MaxLevel_Gray = ColorUtility.TryParseHtmlString("#a78f70") PenguinCardItemCtrl._mapNodeConfig = { AnimRoot = {sComponentName = "Animator"}, imgBg = {}, imgIcon = {sComponentName = "Image"}, txtLevel = {sComponentName = "TMP_Text"}, + txtDisableLevel = {sComponentName = "TMP_Text"}, txtName = {sComponentName = "TMP_Text"}, imgUp = {}, txtTrigger = {nCount = 2, sComponentName = "TMP_Text"}, @@ -16,6 +19,8 @@ PenguinCardItemCtrl._mapNodeConfig = { sComponentName = "Animator" }, goTrigger = {}, + goDisable = {}, + imgHighLight = {}, btnOpenInfo = { sComponentName = "UIButton", callback = "OnBtnClick_OpenInfo" @@ -23,7 +28,8 @@ PenguinCardItemCtrl._mapNodeConfig = { } PenguinCardItemCtrl._mapEventConfig = { PenguinCardTriggered = "OnEvent_Triggered", - PenguinCardWaitPlay = "OnEvent_WaitPlay" + PenguinCardWaitPlay = "OnEvent_WaitPlay", + PenguinCardGrowth = "OnEvent_Growth" } function PenguinCardItemCtrl:Refresh_Select(mapCard, nSelectIndex, bRoll) self.mapCard = mapCard @@ -33,6 +39,11 @@ function PenguinCardItemCtrl:Refresh_Select(mapCard, nSelectIndex, bRoll) self._mapNode.imgBg:SetActive(bRoll) self._mapNode.imgIcon.gameObject:SetActive(true) self._mapNode.goTrigger:SetActive(false) + self._mapNode.goDisable:SetActive(false) + self._mapNode.imgHighLight:SetActive(false) + if mapCard.bHighLight then + self._mapNode.imgHighLight:SetActive(true) + end self:SetSprite(self._mapNode.imgIcon, "UI/Play_PenguinCard/SpriteAtlas/Sprite/" .. mapCard.sIcon) NovaAPI.SetTMPText(self._mapNode.txtName, mapCard.sName) local bUpgrade = self._panel.mapLevel:CheckUpgradePenguinCard(mapCard) @@ -43,17 +54,25 @@ function PenguinCardItemCtrl:Refresh_Slot(mapCard) self.mapCard = mapCard self.nEffectCount = 0 self.bWaitPlay = false - self._mapNode.txtLevel.gameObject:SetActive(true) + local bAble = self.mapCard:GetActiveState() + self._mapNode.txtLevel.gameObject:SetActive(bAble) self._mapNode.txtName.gameObject:SetActive(false) self._mapNode.imgBg:SetActive(false) self._mapNode.imgUp:SetActive(false) self._mapNode.goTrigger:SetActive(false) + self._mapNode.goDisable:SetActive(not bAble) + self._mapNode.imgHighLight:SetActive(false) self:SetSprite(self._mapNode.imgIcon, "UI/Play_PenguinCard/SpriteAtlas/Sprite/" .. mapCard.sIcon) - NovaAPI.SetTMPText(self._mapNode.txtLevel, orderedFormat(ConfigTable.GetUIText("PenguinCard_CardLevel"), mapCard.nLevel)) if mapCard.nLevel == mapCard.nMaxLevel then NovaAPI.SetTMPColor(self._mapNode.txtLevel, MaxLevel) + NovaAPI.SetTMPColor(self._mapNode.txtDisableLevel, MaxLevel_Gray) + NovaAPI.SetTMPText(self._mapNode.txtLevel, orderedFormat(ConfigTable.GetUIText("PenguinCard_CardLevelMax"), mapCard.nLevel)) + NovaAPI.SetTMPText(self._mapNode.txtDisableLevel, orderedFormat(ConfigTable.GetUIText("PenguinCard_CardLevelMax"), mapCard.nLevel)) else NovaAPI.SetTMPColor(self._mapNode.txtLevel, NotMaxLevel) + NovaAPI.SetTMPColor(self._mapNode.txtDisableLevel, MaxLevel_Gray) + NovaAPI.SetTMPText(self._mapNode.txtLevel, orderedFormat(ConfigTable.GetUIText("PenguinCard_CardLevel"), mapCard.nLevel)) + NovaAPI.SetTMPText(self._mapNode.txtDisableLevel, orderedFormat(ConfigTable.GetUIText("PenguinCard_CardLevel"), mapCard.nLevel)) end end function PenguinCardItemCtrl:RefreshUpgrade(nGroupId) @@ -64,6 +83,7 @@ end function PenguinCardItemCtrl:PlayFlipAni() self._mapNode.imgBg:SetActive(true) self._mapNode.txtName.gameObject:SetActive(false) + self._mapNode.imgHighLight:SetActive(false) self._mapNode.AnimRoot:Play("PengUinCard_Bd_Shopturn", 0, 0) local nAnimTime = NovaAPI.GetAnimClipLength(self._mapNode.AnimRoot, { "PengUinCard_Bd_Shopturn" @@ -188,6 +208,14 @@ function PenguinCardItemCtrl:OnEvent_Triggered(nSlotIndex) end self:PlayTriggerAni() end +function PenguinCardItemCtrl:OnEvent_Growth(nSlotIndex) + if not (self.mapCard and self.mapCard ~= 0 and self.mapCard.nSlotIndex) or nSlotIndex ~= self.mapCard.nSlotIndex then + return + end + local bAble = self.mapCard:GetActiveState() + self._mapNode.goDisable:SetActive(not bAble) + self._mapNode.txtLevel.gameObject:SetActive(bAble) +end function PenguinCardItemCtrl:OnEvent_WaitPlay() if self.bWaitPlay == true then self.bWaitPlay = false diff --git a/lua/game/ui/play_penguincard/penguincardpreparectrl.lua b/lua/game/ui/play_penguincard/penguincardpreparectrl.lua index e498fde0..0fe88c48 100644 --- a/lua/game/ui/play_penguincard/penguincardpreparectrl.lua +++ b/lua/game/ui/play_penguincard/penguincardpreparectrl.lua @@ -10,6 +10,8 @@ local StarPos1 = 144 local StarPos2 = 218 local StarPos3 = 277 local QuestPos = 172 +local newDayTime = UTILS.GetDayRefreshTimeOffset() +local LocalData = require("GameCore.Data.LocalData") PenguinCardPrepareCtrl._mapNodeConfig = { txtAddMax = { nCount = 3, @@ -62,7 +64,7 @@ PenguinCardPrepareCtrl._mapNodeConfig = { txtLevelDesc = {sComponentName = "TMP_Text"}, txtSelectTip = {sComponentName = "TMP_Text"}, PenguinCardItem = { - nCount = 3, + nCount = 4, sCtrlName = "Game.UI.Play_PenguinCard.PenguinCardItemCtrl" }, btnRoll = { @@ -297,7 +299,7 @@ function PenguinCardPrepareCtrl:RefreshRoll(bRoll) end function PenguinCardPrepareCtrl:RefreshRollCard(bRoll) local nMax = #self._panel.mapLevel.tbSelectablePenguinCard - for i = 1, 3 do + for i = 1, 4 do self._mapNode.PenguinCardItem[i].gameObject:SetActive(i <= nMax) if i <= nMax then self._mapNode.PenguinCardItem[i]:Refresh_Select(self._panel.mapLevel.tbSelectablePenguinCard[i], i, bRoll) @@ -360,7 +362,7 @@ function PenguinCardPrepareCtrl:RefreshWin() end function PenguinCardPrepareCtrl:PlayOutAni() self.animator:Play("PengUinCard_Prepare_out", 0, 0) - for i = 1, 3 do + for i = 1, 4 do if self._mapNode.PenguinCardItem[i].gameObject.activeSelf == true then self._mapNode.PenguinCardItem[i]:PlayHideAni() end @@ -389,11 +391,29 @@ function PenguinCardPrepareCtrl:OnBtnClick_Win(btn) self._panel.mapLevel:CompleteGame() end function PenguinCardPrepareCtrl:OnBtnClick_StartTurn(btn) - local bWarn = self._panel.mapLevel.bWarning - if not self._panel.mapLevel.bSelectedPenguinCard and bWarn then + local TipsTime = LocalData.GetPlayerLocalData("PenguinCardSelectTips") + local _tipDay = 0 + if TipsTime ~= nil then + _tipDay = tonumber(TipsTime) + end + local curTimeStamp = CS.ClientManager.Instance.serverTimeStampWithTimeZone + local fixedTimeStamp = curTimeStamp + newDayTime * 3600 + local nYear = tonumber(os.date("!%Y", fixedTimeStamp)) + local nMonth = tonumber(os.date("!%m", fixedTimeStamp)) + local nDay = tonumber(os.date("!%d", fixedTimeStamp)) + local nowD = nYear * 366 + nMonth * 31 + nDay + if not self._panel.mapLevel.bSelectedPenguinCard and nowD ~= _tipDay then local isSelectAgain = false local confirmCallback = function() - self._panel.mapLevel:SetWarning(not isSelectAgain) + if isSelectAgain then + local _curTimeStamp = CS.ClientManager.Instance.serverTimeStampWithTimeZone + local _fixedTimeStamp = _curTimeStamp + newDayTime * 3600 + local _nYear = tonumber(os.date("!%Y", _fixedTimeStamp)) + local _nMonth = tonumber(os.date("!%m", _fixedTimeStamp)) + local _nDay = tonumber(os.date("!%d", _fixedTimeStamp)) + local _nowD = _nYear * 366 + _nMonth * 31 + _nDay + LocalData.SetPlayerLocalData("PenguinCardSelectTips", tostring(_nowD)) + end self._panel.mapLevel:SwitchGameState() end local againCallback = function(isSelect) @@ -492,7 +512,7 @@ function PenguinCardPrepareCtrl:OnEvent_SelectPenguinCard() self:RefreshRollDesc() end function PenguinCardPrepareCtrl:OnEvent_SalePenguinCard(_, nGroupId) - for i = 1, 3 do + for i = 1, 4 do if self._mapNode.PenguinCardItem[i].gameObject.activeSelf == true then self._mapNode.PenguinCardItem[i]:RefreshUpgrade(nGroupId) end diff --git a/lua/game/ui/play_penguincard/penguincardquestcellctrl.lua b/lua/game/ui/play_penguincard/penguincardquestcellctrl.lua index f821d176..c15d26a7 100644 --- a/lua/game/ui/play_penguincard/penguincardquestcellctrl.lua +++ b/lua/game/ui/play_penguincard/penguincardquestcellctrl.lua @@ -58,13 +58,17 @@ function PenguinCardQuestCellCtrl:Refresh(nActId, mapQuest) return end NovaAPI.SetTMPText(self._mapNode.TMPTitle, mapCfg.Desc) - self._mapNode.imgBarFill.sizeDelta = Vector2(mapQuest.nCur / mapQuest.nMax * 508, 27) + if mapQuest.nMax > 0 then + self._mapNode.imgBarFill.sizeDelta = Vector2(mapQuest.nCur / mapQuest.nMax * 508, 27) + else + self._mapNode.imgBarFill.sizeDelta = Vector2(508, 27) + end NovaAPI.SetTMPText(self._mapNode.txt_process, mapQuest.nCur .. "/" .. mapQuest.nMax) self._mapNode.imgComplete:SetActive(self.mapQuest.nStatus == AllEnum.ActQuestStatus.Received) self._mapNode.imgCompleteMask:SetActive(self.mapQuest.nStatus == AllEnum.ActQuestStatus.Received) self._mapNode.go_UnComplete:SetActive(self.mapQuest.nStatus == AllEnum.ActQuestStatus.UnComplete) self._mapNode.btnReceive.gameObject:SetActive(self.mapQuest.nStatus == AllEnum.ActQuestStatus.Complete) - if mapCfg.Item1 > 0 then + if 0 < mapCfg.Item1 then self._mapNode.btnReward.gameObject:SetActive(true) self._mapNode.rtReward:SetItem(mapCfg.Item1, nil, mapCfg.Qty1, nil, self.mapQuest.nStatus == AllEnum.ActQuestStatus.Received) else diff --git a/lua/game/ui/play_penguincard/penguincardquestselectctrl.lua b/lua/game/ui/play_penguincard/penguincardquestselectctrl.lua index f1a3c12d..69edc1d4 100644 --- a/lua/game/ui/play_penguincard/penguincardquestselectctrl.lua +++ b/lua/game/ui/play_penguincard/penguincardquestselectctrl.lua @@ -11,6 +11,11 @@ PenguinCardQuestSelectCtrl._mapNodeConfig = { sNodeName = "t_fullscreen_blur_blue", sComponentName = "Animator" }, + btnCloseBg = { + sNodeName = "snapshot", + sComponentName = "UIButton", + callback = "OnBtnClick_Back" + }, Select = {sNodeName = "--Select--"}, txtQuestTitle = { sComponentName = "TMP_Text", @@ -74,6 +79,7 @@ function PenguinCardQuestSelectCtrl:Open(bCur) NovaAPI.SetTMPText(self._mapNode.txtScore, self:ThousandsNumber(nScore)) self.bCur = bCur self:PlayInAni() + NovaAPI.SetButtonInteractable(self._mapNode.btnCloseBg, self.bCur) local wait = function() coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) self._mapNode.goInfo:SetActive(true) diff --git a/lua/game/ui/play_penguincard/penguincardselectctrl.lua b/lua/game/ui/play_penguincard/penguincardselectctrl.lua index d5e78624..bf161965 100644 --- a/lua/game/ui/play_penguincard/penguincardselectctrl.lua +++ b/lua/game/ui/play_penguincard/penguincardselectctrl.lua @@ -27,7 +27,11 @@ PenguinCardSelectCtrl._mapEventConfig = { PenguinCard_ClickLevel = "OnEvent_Click", PenguinCard_EnterLevel = "OnEvent_Enter" } -PenguinCardSelectCtrl._mapRedDotConfig = {} +PenguinCardSelectCtrl._mapRedDotConfig = { + [RedDotDefine.Activity_PenguinCard_AllQuest] = { + sNodeName = "reddotQuest" + } +} function PenguinCardSelectCtrl:Refresh() self.goFirstLock = nil self.tbLevel = self.actData:GetLevelList() @@ -122,17 +126,7 @@ end function PenguinCardSelectCtrl:OnDestroy() end function PenguinCardSelectCtrl:OnBtnClick_Quest() - local mapActivityData = ConfigTable.GetData("Activity", self.nActId) - if mapActivityData ~= nil then - local nGroupId = mapActivityData.MidGroupId - local mapGroupData = PlayerData.Activity:GetActivityGroupDataById(nGroupId) - if mapGroupData ~= nil then - local actData = mapGroupData:GetActivityDataByIndex(AllEnum.ActivityThemeFuncIndex.Task) - if actData ~= nil then - EventManager.Hit(EventId.OpenPanel, PanelId.Task_20102, actData.ActivityId, 5) - end - end - end + EventManager.Hit(EventId.OpenPanel, PanelId.PenguinCardQuest, self.nActId) end function PenguinCardSelectCtrl:OnEvent_Click(go) self._mapNode.sc:ScrollToClick(go) diff --git a/lua/game/ui/play_penguincard/penguincardutils.lua b/lua/game/ui/play_penguincard/penguincardutils.lua index b5d8887c..cbf571eb 100644 --- a/lua/game/ui/play_penguincard/penguincardutils.lua +++ b/lua/game/ui/play_penguincard/penguincardutils.lua @@ -169,6 +169,15 @@ function PenguinCardUtils.SetEffectDesc(mapCfg, nGrowthLayer) if mapBase then return mapBase.Title end + elseif nEffectType == GameEnum.PenguinCardEffectType.RollSpecificCard then + local nCardId = tbParam[nIndex] + if nCardId == nil then + return sError + end + local mapCard = ConfigTable.GetData("PenguinCard", nCardId) + if mapCard then + return mapCard.Title + end elseif nEffectType == GameEnum.PenguinCardEffectType.IncreaseBasicChips or nEffectType == GameEnum.PenguinCardEffectType.IncreaseMultiplier or nEffectType == GameEnum.PenguinCardEffectType.MultiMultiplier or nEffectType == GameEnum.PenguinCardEffectType.UpgradeDiscount or nEffectType == GameEnum.PenguinCardEffectType.AddRound or nEffectType == GameEnum.PenguinCardEffectType.BlockFatalDamage or nEffectType == GameEnum.PenguinCardEffectType.UpgradeRebate then if tbParam[nIndex] == nil then return sError diff --git a/lua/game/ui/play_penguincard/penguinlevel.lua b/lua/game/ui/play_penguincard/penguinlevel.lua index 28d35b92..f09ede05 100644 --- a/lua/game/ui/play_penguincard/penguinlevel.lua +++ b/lua/game/ui/play_penguincard/penguinlevel.lua @@ -15,7 +15,6 @@ function PenguinLevel:Init(nFloorId, nLevelId, nActId, tbStarScore) } self.nLevelId = nLevelId self.nActId = nActId - self.bWarning = true self:ParseConfigData() self:ParseLocalData() EventManager.Hit(EventId.OpenPanel, PanelId.PenguinCard, self) @@ -29,6 +28,7 @@ function PenguinLevel:ParseConfigData() self.tbSlotUpgradeCost = ConfigTable.GetConfigNumberArray("PenguinCardSlotUpgradeCost") self.tbBuyLimitUpgradeCost = ConfigTable.GetConfigNumberArray("PenguinCardBuyLimitUpgradeCost") self.nFireScore = ConfigTable.GetConfigNumber("PenguinCardFeverScore") + self.nPenguinCardRollCount = ConfigTable.GetConfigNumber("PenguinCardRollCount") self.mapBuyCost = {} local func_ForEach_Line = function(mapData) self.mapBuyCost[mapData.Count] = { @@ -47,6 +47,17 @@ function PenguinLevel:ParseConfigData() } end ForEachTableLine(DataTable.PenguinCardHandRank, func_ForEach_Rank) + self.mapTendencyScore = {} + local func_ForEach_Tendency = function(mapData) + if not self.mapTendencyScore[mapData.GroupId] then + self.mapTendencyScore[mapData.GroupId] = {} + end + table.insert(self.mapTendencyScore[mapData.GroupId], mapData.Score) + end + ForEachTableLine(DataTable.PenguinCardTendency, func_ForEach_Tendency) + for _, v in pairs(self.mapTendencyScore) do + table.sort(v) + end end function PenguinLevel:ParseLocalData() local bAuto = LocalData.GetPlayerLocalData("PenguinCardAuto") @@ -444,6 +455,7 @@ function PenguinLevel:RunState_Prepare() self.bSelectedPenguinCard = false self.nUpgradeDiscount = 1 self.nTempAddRound = 0 + self.nTempAddRollCount = 0 for _, v in ipairs(self.tbBuff) do v:ResetTurnTrigger() end @@ -618,6 +630,7 @@ function PenguinLevel:RollPenguinCard() table.insert(self.tbSelectablePenguinCard, mapCard) end self.bSelectedPenguinCard = false + self:TriggerEffect(GameEnum.PenguinCardTriggerPhase.ManualRoll) EventManager.Hit("PenguinCard_RollPenguinCard") end function PenguinLevel:SelectPenguinCard(nIndex) @@ -714,10 +727,63 @@ function PenguinLevel:GetRollPenguinCardResult() if not mapWeightCfg then return {} end + local tbWeight = clone(mapWeightCfg.Weight) + self:AddPenguinCardWeightByTendency(tbWeight, mapWeightCfg.CardList) local tbMaxGroupId = self:GetMaxLevelPenguinCard() - local tbId = PenguinCardUtils.WeightedRandom(mapWeightCfg.CardList, mapWeightCfg.Weight, 3, tbMaxGroupId) + local nRoll = self.nPenguinCardRollCount + self.nTempAddRollCount + local tbId = PenguinCardUtils.WeightedRandom(mapWeightCfg.CardList, tbWeight, nRoll, tbMaxGroupId) return tbId end +function PenguinLevel:AddPenguinCardWeightByTendency(tbWeight, tbCardList) + local tbCardAdd = {} + local tbTendencyId = self:GetRollPenguinCardTendency() + for _, nTendencyId in pairs(tbTendencyId) do + local mapTendencyCfg = ConfigTable.GetData("PenguinCardTendency", nTendencyId) + if mapTendencyCfg then + local mapAddWeight = {} + for i, v in ipairs(mapTendencyCfg.CardGroup) do + mapAddWeight[v] = mapTendencyCfg.AddWeight[i] + end + for i, v in ipairs(tbCardList) do + local mapCardCfg = ConfigTable.GetData("PenguinCard", v) + if mapCardCfg and mapAddWeight[mapCardCfg.GroupId] then + tbWeight[i] = tbWeight[i] + mapAddWeight[mapCardCfg.GroupId] + if not tbCardAdd[v] then + tbCardAdd[v] = 0 + end + tbCardAdd[v] = tbCardAdd[v] + mapAddWeight[mapCardCfg.GroupId] + end + end + end + end + return tbCardAdd +end +function PenguinLevel:GetRollPenguinCardTendency() + local mapTendency = {} + for _, v in ipairs(self.tbPenguinCard) do + if v ~= 0 and 0 < v.nTendencyGroup then + if not mapTendency[v.nTendencyGroup] then + mapTendency[v.nTendencyGroup] = 0 + end + mapTendency[v.nTendencyGroup] = mapTendency[v.nTendencyGroup] + v.nTendencyScore + end + end + local tbTendencyId = {} + for nGroup, nScore in pairs(mapTendency) do + local tbScore = self.mapTendencyScore[nGroup] + local nLevel = 0 + for k, v in ipairs(tbScore) do + if v <= nScore then + nLevel = k + end + end + if 0 < nLevel then + local nTendencyId = nGroup * 100 + nLevel + table.insert(tbTendencyId, nTendencyId) + end + end + return tbTendencyId +end function PenguinLevel:GetMaxLevelPenguinCard() local tbGroupId = {} for _, v in ipairs(self.tbPenguinCard) do @@ -727,6 +793,44 @@ function PenguinLevel:GetMaxLevelPenguinCard() end return tbGroupId end +function PenguinLevel:ChangeSpecificCard(tbAimId) + if next(self.tbSelectablePenguinCard) == nil then + return + end + local tbMaxGroupId = self:GetMaxLevelPenguinCard() + for i = #tbAimId, 1, -1 do + local mapCardCfg = ConfigTable.GetData("PenguinCard", tbAimId[i]) + if mapCardCfg and table.indexof(tbMaxGroupId, mapCardCfg.GroupId) > 0 then + table.remove(tbAimId, i) + end + end + if next(tbAimId) == nil then + return + end + local nHasIndex = 0 + for i, v in ipairs(self.tbSelectablePenguinCard) do + if 0 < table.indexof(tbAimId, v.nId) then + nHasIndex = i + v:SetHighLight(true) + break + end + end + if nHasIndex == 0 then + local nAimId = tbAimId[math.random(#tbAimId)] + local tbAimIndex = {} + for i, v in ipairs(self.tbSelectablePenguinCard) do + if not v.bHighLight then + table.insert(tbAimIndex, i) + end + end + if next(tbAimIndex) == nil then + return + end + local nAimIndex = tbAimIndex[math.random(#tbAimIndex)] + self.tbSelectablePenguinCard[nAimIndex]:Init(nAimId) + self.tbSelectablePenguinCard[nAimIndex]:SetHighLight(true) + end +end function PenguinLevel:RecyclePenguinCard(mapCard) mapCard:Clear() table.insert(self.tbPenguinCardPool, mapCard) @@ -1268,9 +1372,6 @@ function PenguinLevel:GetStar() end return nStar end -function PenguinLevel:SetWarning(bAble) - self.bWarning = bAble -end function PenguinLevel:GetOwnPenguinCardCount() local nCount = 0 for i = 1, 6 do @@ -1295,11 +1396,15 @@ function PenguinLevel:ExecuteEffect(nEffectType, mapEffectValue, mapTriggerSourc self.nUpgradeDiscount = mapEffectValue / 100 elseif nEffectType == GameEnum.PenguinCardEffectType.AddRound then self.nTempAddRound = self.nTempAddRound + mapEffectValue + elseif nEffectType == GameEnum.PenguinCardEffectType.AddCardRollCount then + self.nTempAddRollCount = self.nTempAddRollCount + mapEffectValue elseif nEffectType == GameEnum.PenguinCardEffectType.BlockFatalDamage then self:ChangeHp(-1 * mapTriggerSource.nHpChange) EventManager.Hit("PenguinCard_BlockFatalDamage") elseif nEffectType == GameEnum.PenguinCardEffectType.UpgradeRebate then self:ChangeScore(mapTriggerSource.nUpgradeCost * mapEffectValue / 100) + elseif nEffectType == GameEnum.PenguinCardEffectType.RollSpecificCard then + self:ChangeSpecificCard(mapEffectValue) end end function PenguinLevel:TriggerEffect(nTriggerPhase, mapTriggerSource) diff --git a/lua/game/ui/regionbossformationex/regionbossformationctrl.lua b/lua/game/ui/regionbossformationex/regionbossformationctrl.lua index 712fe673..c1302505 100644 --- a/lua/game/ui/regionbossformationex/regionbossformationctrl.lua +++ b/lua/game/ui/regionbossformationex/regionbossformationctrl.lua @@ -345,7 +345,7 @@ function RegionBossFormationCtrl:OpenTravelerDuel() EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Activity_End_Notice")) return end - activityLevelsData:EnterTrekkerVersus(self.selLvId, self.mbuildId, self.Other[2]) + activityLevelsData:EnterTrekkerVersus(self.Other[1], self.selLvId, self.mbuildId, self.Other[2]) end end function RegionBossFormationCtrl:OpenInfinityTower() diff --git a/lua/game/ui/regionbosstimeex/regionbosspausectrl.lua b/lua/game/ui/regionbosstimeex/regionbosspausectrl.lua index b762ac2a..36e35639 100644 --- a/lua/game/ui/regionbosstimeex/regionbosspausectrl.lua +++ b/lua/game/ui/regionbosstimeex/regionbosspausectrl.lua @@ -33,12 +33,14 @@ RegionBossPauseCtrl._mapNodeConfig = { btnGiveUp = { sComponentName = "NaviButton", callback = "OnBtnClick_GiveUp", - sAction = "Giveup" + sAction = "Giveup", + sActionIconType = "Dark" }, btnBack = { sComponentName = "NaviButton", callback = "OnBtnClick_Close", - sAction = "Back" + sAction = "Back", + sActionIconType = "Dark" }, btnSettings = { sComponentName = "NaviButton", diff --git a/lua/game/ui/scoreboss/scorebossclearbdctrl.lua b/lua/game/ui/scoreboss/scorebossclearbdctrl.lua index b883c0e2..49487df6 100644 --- a/lua/game/ui/scoreboss/scorebossclearbdctrl.lua +++ b/lua/game/ui/scoreboss/scorebossclearbdctrl.lua @@ -29,7 +29,8 @@ ScoreBossClearBDCtrl._mapNodeConfig = { btnCancel = { sComponentName = "NaviButton", callback = "OnClickCancel", - sAction = "Giveup" + sAction = "Giveup", + sActionIconType = "Dark" }, txtBtnCancel = { nCount = 2, @@ -39,7 +40,8 @@ ScoreBossClearBDCtrl._mapNodeConfig = { btnConfirm1 = { sComponentName = "NaviButton", callback = "OnClickConfirm", - sAction = "Confirm" + sAction = "Confirm", + sActionIconType = "Dark" }, txtConfirm1_ = { nCount = 2, @@ -118,12 +120,18 @@ function ScoreBossClearBDCtrl:RefreshLevelMsg() local imgItemRare = char:Find("t_char_head/imgItemRare"):GetComponent("Image") local mapChar = ConfigTable.GetData_Character(tmpCharId[j]) local mapCharData = PlayerData.Char:GetCharDataByTid(tmpCharId[j]) - local nCharSkinId = mapCharData.nSkinId - local mapCharSkin = ConfigTable.GetData_CharacterSkin(nCharSkinId) - self:SetPngSprite(imgItemIcon, mapCharSkin.Icon, AllEnum.CharHeadIconSurfix.XXL) - local nRarity = mapChar.Grade - local sFrame = AllEnum.FrameType_New.BoardFrame .. AllEnum.BoardFrameColor[mapChar.Grade] - self:SetAtlasSprite(imgItemRare, "12_rare", sFrame, true) + if mapCharData ~= nil then + local nCharSkinId = mapCharData.nSkinId + local mapCharSkin = ConfigTable.GetData_CharacterSkin(nCharSkinId) + if mapCharSkin ~= nil then + self:SetPngSprite(imgItemIcon, mapCharSkin.Icon, AllEnum.CharHeadIconSurfix.XXL) + end + end + if mapChar ~= nil then + local nRarity = mapChar.Grade + local sFrame = AllEnum.FrameType_New.BoardFrame .. AllEnum.BoardFrameColor[mapChar.Grade] + self:SetAtlasSprite(imgItemRare, "12_rare", sFrame, true) + end local charLeader = char:Find("charLeader") local charSub = char:Find("charSub") local txtLeader = charLeader:Find("imgLeader/txtLeader"):GetComponent("TMP_Text") diff --git a/lua/game/ui/scoreboss/scorebosspausectrl.lua b/lua/game/ui/scoreboss/scorebosspausectrl.lua index ae346530..78b566da 100644 --- a/lua/game/ui/scoreboss/scorebosspausectrl.lua +++ b/lua/game/ui/scoreboss/scorebosspausectrl.lua @@ -35,12 +35,14 @@ ScoreBossPauseCtrl._mapNodeConfig = { btnBack = { sComponentName = "NaviButton", callback = "OnBtnClick_Close", - sAction = "Back" + sAction = "Back", + sActionIconType = "Dark" }, btnAgain = { sComponentName = "NaviButton", callback = "OnBtnClick_Restart", - sAction = "ScoreBossRetry" + sAction = "ScoreBossRetry", + sActionIconType = "Dark" }, btnSettings = { sComponentName = "NaviButton", @@ -138,6 +140,8 @@ function ScoreBossPauseCtrl:Awake() } self._mapNode.ActionBar:InitActionBar(tbConfig) end +function ScoreBossPauseCtrl:OnDisable() +end function ScoreBossPauseCtrl:Pause(nLevelId, tbCharId) self.tbChar = tbCharId self.nLevelId = nLevelId diff --git a/lua/game/ui/scoreboss/scorebossranking/scorebossrankingctrl.lua b/lua/game/ui/scoreboss/scorebossranking/scorebossrankingctrl.lua index 9c602665..cc108454 100644 --- a/lua/game/ui/scoreboss/scorebossranking/scorebossrankingctrl.lua +++ b/lua/game/ui/scoreboss/scorebossranking/scorebossrankingctrl.lua @@ -51,6 +51,7 @@ function ScoreBossRankingCtrl:Awake() self._mapRankingGrid = {} end function ScoreBossRankingCtrl:OnDisable() + EventManager.Hit(EventId.BlockInput, false) for go, mapCtrl in pairs(self._mapRankingGrid) do self:UnbindCtrlByNode(mapCtrl) end @@ -76,6 +77,10 @@ function ScoreBossRankingCtrl:OnEnable() NovaAPI.SetTMPText(self._mapNode.txtLoading, ConfigTable.GetUIText("STRanking_Empty")) end end) + if self.timerRefreshRanking ~= nil then + self.timerRefreshRanking:Cancel() + self.timerRefreshRanking = nil + end self.timerRefreshRanking = self:AddTimer(0, 600, function() PlayerData.ScoreBoss:SendScoreBossApplyReq(function() local rankPlayerCount = PlayerData.ScoreBoss:GetRankPlayerCount() @@ -147,14 +152,16 @@ function ScoreBossRankingCtrl:PlayGridItemAnim() end for k, v in ipairs(self.tbGridInUse) do local goGrid = sv.transform:Find("Viewport/Content/" .. v) - local animRoot = goGrid:GetComponent("Animator") - if animRoot ~= nil then - animRoot.gameObject:SetActive(false) - end - if k == 1 and animRoot ~= nil then - animRoot.gameObject:SetActive(true) - nItemAnimLen = NovaAPI.GetAnimClipLength(animRoot, {sAnim}) - animRoot:Play(sAnim, 0, 0) + if goGrid ~= nil then + local animRoot = goGrid:GetComponent("Animator") + if animRoot ~= nil then + animRoot.gameObject:SetActive(false) + end + if k == 1 and animRoot ~= nil then + animRoot.gameObject:SetActive(true) + nItemAnimLen = NovaAPI.GetAnimClipLength(animRoot, {sAnim}) + animRoot:Play(sAnim, 0, 0) + end end end local nCurIndex = 1 @@ -170,8 +177,10 @@ function ScoreBossRankingCtrl:PlayGridItemAnim() local goGrid = sv.transform:Find("Viewport/Content/" .. self.tbGridInUse[nCurIndex]) if goGrid ~= nil then local animRoot = goGrid:GetComponent("Animator") - animRoot.gameObject:SetActive(true) - animRoot:Play(sAnim, 0, 0) + if animRoot ~= nil then + animRoot.gameObject:SetActive(true) + animRoot:Play(sAnim, 0, 0) + end end end, true, true, true) end diff --git a/lua/game/ui/scoreboss/scorebossranking/scorebossrankingplayerinfoctrl.lua b/lua/game/ui/scoreboss/scorebossranking/scorebossrankingplayerinfoctrl.lua index ca90ee5a..5ee2c99d 100644 --- a/lua/game/ui/scoreboss/scorebossranking/scorebossrankingplayerinfoctrl.lua +++ b/lua/game/ui/scoreboss/scorebossranking/scorebossrankingplayerinfoctrl.lua @@ -35,16 +35,16 @@ function ScoreBossRankingPlayerInfoCtrl:Refresh(mapSelfRanking) self.gameObject:SetActive(true) NovaAPI.SetTMPText(self._mapNode.TMPPlayerName, PlayerData.Base:GetPlayerNickName()) NovaAPI.SetTMPText(self._mapNode.TMPPlayerLevel, tostring(PlayerData.Base:GetWorldClass())) - local nPre, nSuf = PlayerData.Base:GetPlayerTitle() - if nPre == 0 or nSuf == 0 then - NovaAPI.SetTMPText(self._mapNode.TMPPlayerTitle, "") - return - end - local sTitle = orderedFormat(ConfigTable.GetUIText("FriendPanel_PlayerTitle") or "", ConfigTable.GetData("Title", nPre).Desc, ConfigTable.GetData("Title", nSuf).Desc) - NovaAPI.SetTMPText(self._mapNode.TMPPlayerTitle, sTitle) local nHeadId = PlayerData.Base:GetPlayerHeadId() local mapCfg = ConfigTable.GetData("PlayerHead", nHeadId) self:SetPngSprite(self._mapNode.imgHead, mapCfg.Icon) + local nPre, nSuf = PlayerData.Base:GetPlayerTitle() + if nPre ~= 0 and nSuf ~= 0 then + local sTitle = orderedFormat(ConfigTable.GetUIText("FriendPanel_PlayerTitle") or "", ConfigTable.GetData("Title", nPre).Desc, ConfigTable.GetData("Title", nSuf).Desc) + NovaAPI.SetTMPText(self._mapNode.TMPPlayerTitle, sTitle) + else + NovaAPI.SetTMPText(self._mapNode.TMPPlayerTitle, "") + end if mapSelfRanking == nil then self._mapNode.rtEmpty:SetActive(true) self._mapNode.rtRankingInfo:SetActive(false) diff --git a/lua/game/ui/scoreboss/scorebossranking/scorebossrankingteamdetailctrl.lua b/lua/game/ui/scoreboss/scorebossranking/scorebossrankingteamdetailctrl.lua index 78880c88..4badca8b 100644 --- a/lua/game/ui/scoreboss/scorebossranking/scorebossrankingteamdetailctrl.lua +++ b/lua/game/ui/scoreboss/scorebossranking/scorebossrankingteamdetailctrl.lua @@ -70,18 +70,23 @@ function ScoreBossRankingTeamDetailCtrl:Refresh(mapRanking) self._mapNode.tcChar1_[k]:SetActive(false) end local tbCurLevelGroups = ConfigTable.GetData("ScoreBossControl", PlayerData.ScoreBoss.ControlId) + self.mapRankingSwitched = { + mapRanking.Teams[1], + mapRanking.Teams[2] + } if tbCurLevelGroups ~= nil and next(tbCurLevelGroups) ~= nil then local nFirstLevelId = tbCurLevelGroups.LevelGroup[1] if mapRanking.Teams ~= nil and mapRanking.Teams[1] ~= nil and mapRanking.Teams[2] ~= nil and mapRanking.Teams[1].LevelId ~= nil and mapRanking.Teams[1].LevelId ~= nFirstLevelId then - local tbTempTeams = mapRanking.Teams[1] - mapRanking.Teams[1] = mapRanking.Teams[2] - mapRanking.Teams[2] = tbTempTeams + self.mapRankingSwitched = { + mapRanking.Teams[2], + mapRanking.Teams[1] + } end end self.mapRanking = mapRanking - if mapRanking.Teams ~= nil and mapRanking.Teams[1] ~= nil then - if mapRanking.Teams[1].LevelId ~= nil and mapRanking.Teams[1].LevelId > 0 then - local bossLevelData = ConfigTable.GetData("ScoreBossLevel", mapRanking.Teams[1].LevelId) + if self.mapRankingSwitched[1] ~= nil then + if self.mapRankingSwitched[1].LevelId ~= nil and self.mapRankingSwitched[1].LevelId > 0 then + local bossLevelData = ConfigTable.GetData("ScoreBossLevel", self.mapRankingSwitched[1].LevelId) local mData = ConfigTable.GetData("Monster", bossLevelData.MonsterId) local mSkin = ConfigTable.GetData("MonsterSkin", mData.FAId) local mManual = ConfigTable.GetData("MonsterManual", mSkin.MonsterManual) @@ -90,21 +95,21 @@ function ScoreBossRankingTeamDetailCtrl:Refresh(mapRanking) NovaAPI.SetTMPText(self._mapNode.txtTeam[1], ConfigTable.GetUIText("ScoreBossRankingTeamOne")) end self._mapNode.imgTeamBG[1]:SetActive(true) - local rank = PlayerData.Build:CalBuildRank(mapRanking.Teams[1].BuildScore) + local rank = PlayerData.Build:CalBuildRank(self.mapRankingSwitched[1].BuildScore) local sScore = "Icon/BuildRank/BuildRank_" .. rank.Id self:SetPngSprite(self._mapNode.imgScoreIcon_1, sScore) - local txtLevelScore = string.formatnumberthousands(mapRanking.Teams[1].LevelScore) + local txtLevelScore = string.formatnumberthousands(self.mapRankingSwitched[1].LevelScore) local txtLevelScoreTitle = ConfigTable.GetUIText("Vampire_Score_Title") NovaAPI.SetTMPText(self._mapNode.txtScore[1], txtLevelScoreTitle .. ":" .. txtLevelScore) self._mapNode.txtScore[1].gameObject:SetActive(true) self._mapNode.imgScoreIcon_1.gameObject:SetActive(true) - if mapRanking.Teams[1].Chars ~= nil then + if self.mapRankingSwitched[1].Chars ~= nil then for k = 1, 3 do - if mapRanking.Teams[1].Chars[k] ~= nil then + if self.mapRankingSwitched[1].Chars[k] ~= nil then self._mapNode.tcChar1_[k]:SetActive(true) - local nCharId = mapRanking.Teams[1].Chars[k].Id + local nCharId = self.mapRankingSwitched[1].Chars[k].Id local mapChar = ConfigTable.GetData_Character(nCharId) - NovaAPI.SetTMPText(self._mapNode.txtRank1_[k], mapRanking.Teams[1].Chars[k].Level) + NovaAPI.SetTMPText(self._mapNode.txtRank1_[k], self.mapRankingSwitched[1].Chars[k].Level) local nCharSkinId = mapChar.DefaultSkinId local mapCharSkin = ConfigTable.GetData_CharacterSkin(nCharSkinId) self:SetPngSprite(self._mapNode.imgItemIcon1_[k], mapCharSkin.Icon, AllEnum.CharHeadIconSurfix.XXL) @@ -119,9 +124,9 @@ function ScoreBossRankingTeamDetailCtrl:Refresh(mapRanking) for k = 1, 3 do self._mapNode.tcChar2_[k]:SetActive(false) end - if mapRanking.Teams ~= nil and mapRanking.Teams[2] ~= nil then - if mapRanking.Teams[2].LevelId ~= nil and mapRanking.Teams[2].LevelId > 0 then - local bossLevelData = ConfigTable.GetData("ScoreBossLevel", mapRanking.Teams[2].LevelId) + if self.mapRankingSwitched[2] ~= nil then + if self.mapRankingSwitched[2].LevelId ~= nil and self.mapRankingSwitched[2].LevelId > 0 then + local bossLevelData = ConfigTable.GetData("ScoreBossLevel", self.mapRankingSwitched[2].LevelId) local mData = ConfigTable.GetData("Monster", bossLevelData.MonsterId) local mSkin = ConfigTable.GetData("MonsterSkin", mData.FAId) local mManual = ConfigTable.GetData("MonsterManual", mSkin.MonsterManual) @@ -130,21 +135,21 @@ function ScoreBossRankingTeamDetailCtrl:Refresh(mapRanking) NovaAPI.SetTMPText(self._mapNode.txtTeam[2], ConfigTable.GetUIText("ScoreBossRankingTeamTwo")) end self._mapNode.imgTeamBG[2]:SetActive(true) - local rank = PlayerData.Build:CalBuildRank(mapRanking.Teams[2].BuildScore) + local rank = PlayerData.Build:CalBuildRank(self.mapRankingSwitched[2].BuildScore) local sScore = "Icon/BuildRank/BuildRank_" .. rank.Id self:SetPngSprite(self._mapNode.imgScoreIcon_2, sScore) - local txtLevelScore = string.formatnumberthousands(mapRanking.Teams[2].LevelScore) + local txtLevelScore = string.formatnumberthousands(self.mapRankingSwitched[2].LevelScore) local txtLevelScoreTitle = ConfigTable.GetUIText("Vampire_Score_Title") NovaAPI.SetTMPText(self._mapNode.txtScore[2], txtLevelScoreTitle .. ":" .. txtLevelScore) self._mapNode.txtScore[2].gameObject:SetActive(true) self._mapNode.imgScoreIcon_2.gameObject:SetActive(true) - if mapRanking.Teams[2].Chars ~= nil then + if self.mapRankingSwitched[2].Chars ~= nil then for k = 1, 3 do - if mapRanking.Teams[2].Chars[k] ~= nil then + if self.mapRankingSwitched[2].Chars[k] ~= nil then self._mapNode.tcChar2_[k]:SetActive(true) - local nCharId = mapRanking.Teams[2].Chars[k].Id + local nCharId = self.mapRankingSwitched[2].Chars[k].Id local mapChar = ConfigTable.GetData_Character(nCharId) - NovaAPI.SetTMPText(self._mapNode.txtRank2_[k], mapRanking.Teams[2].Chars[k].Level) + NovaAPI.SetTMPText(self._mapNode.txtRank2_[k], self.mapRankingSwitched[2].Chars[k].Level) local nCharSkinId = mapChar.DefaultSkinId local mapCharSkin = ConfigTable.GetData_CharacterSkin(nCharSkinId) self:SetPngSprite(self._mapNode.imgItemIcon2_[k], mapCharSkin.Icon, AllEnum.CharHeadIconSurfix.XXL) @@ -165,8 +170,8 @@ function ScoreBossRankingTeamDetailCtrl:OnBtnClick_Close() self:AddTimer(1, 0.2, close, true, true, true) end function ScoreBossRankingTeamDetailCtrl:OnBtnClick_PotentialDetail(btn, nIndex) - if self.mapRanking ~= nil and self.mapRanking.Teams ~= nil and self.mapRanking.Teams[nIndex] ~= nil then - local mapRanking = self.mapRanking.Teams[nIndex] + if self.mapRankingSwitched ~= nil then + local mapRanking = self.mapRankingSwitched[nIndex] if mapRanking.Discs == nil or #mapRanking.Discs == 0 then EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Rank_Build_Detail_Unavailable")) return diff --git a/lua/game/ui/scoreboss/scorebossranking/scorebossrewardgridctrl.lua b/lua/game/ui/scoreboss/scorebossranking/scorebossrewardgridctrl.lua index 2d684a3a..a011de04 100644 --- a/lua/game/ui/scoreboss/scorebossranking/scorebossrewardgridctrl.lua +++ b/lua/game/ui/scoreboss/scorebossranking/scorebossrewardgridctrl.lua @@ -26,21 +26,25 @@ end function ScoreBossRewardGridCtrl:OnRelease() end function ScoreBossRewardGridCtrl:Refresh(nIdx, nSelfIdx) - local mapRewardCfgData = {} + if self.mapRewardCfgData == nil then + self.mapRewardCfgData = {} + end local nControlId = PlayerData.ScoreBoss.ControlId or 1 local foreachItem = function(mapData) if mapData.SeasonId == nControlId then - table.insert(mapRewardCfgData, mapData) + table.insert(self.mapRewardCfgData, mapData) end end - ForEachTableLine(ConfigTable.Get("ScoreBossRank"), foreachItem) - if mapRewardCfgData == nil or mapRewardCfgData[nIdx] == nil then + if #self.mapRewardCfgData == 0 then + ForEachTableLine(ConfigTable.Get("ScoreBossRank"), foreachItem) + end + if self.mapRewardCfgData[nIdx] == nil then return end - local nRankingHigher = mapRewardCfgData[nIdx].RankLower + local nRankingHigher = self.mapRewardCfgData[nIdx].RankLower local nRankLower = 0 - if nIdx ~= 1 and mapRewardCfgData[nIdx - 1] ~= nil then - nRankLower = mapRewardCfgData[nIdx - 1].RankLower + if nIdx ~= 1 and self.mapRewardCfgData[nIdx - 1] ~= nil then + nRankLower = self.mapRewardCfgData[nIdx - 1].RankLower end self._mapNode.imgBg1:SetActive(nSelfIdx <= nRankingHigher and nSelfIdx > nRankLower) self._mapNode.imgBg2:SetActive(nSelfIdx > nRankingHigher or nSelfIdx <= nRankLower) @@ -51,14 +55,12 @@ function ScoreBossRewardGridCtrl:Refresh(nIdx, nSelfIdx) else NovaAPI.SetTMPText(self._mapNode.TMPRanking, orderedFormat(ConfigTable.GetUIText("ScoreBoss_Rank_Lv"), math.floor(nRankLower / 100), math.floor(nRankingHigher / 100))) end - local indexBorder = PlayerData.ScoreBoss:GetRankBorderCount(nIdx) - NovaAPI.SetTMPText(self._mapNode.TMPRankingCount, orderedFormat(ConfigTable.GetUIText("ScoreBoss_RankBorderScore"), indexBorder)) for i = 1, 3 do - if mapRewardCfgData[nIdx]["AwardItemTid" .. i] ~= nil and 0 < mapRewardCfgData[nIdx]["AwardItemNum" .. i] then - self._mapNode.tcItem[i]:SetItem(mapRewardCfgData[nIdx]["AwardItemTid" .. i], nil, mapRewardCfgData[nIdx]["AwardItemNum" .. i], nil, false, false, false, true, false, false) + if self.mapRewardCfgData[nIdx]["AwardItemTid" .. i] ~= nil and 0 < self.mapRewardCfgData[nIdx]["AwardItemNum" .. i] then + self._mapNode.tcItem[i]:SetItem(self.mapRewardCfgData[nIdx]["AwardItemTid" .. i], nil, self.mapRewardCfgData[nIdx]["AwardItemNum" .. i], nil, false, false, false, true, false, false) self._mapNode.btnItem[i].onClick:RemoveAllListeners() self._mapNode.btnItem[i].onClick:AddListener(function() - self:OnBtn_ClickItem(self._mapNode.btnItem[i], mapRewardCfgData[nIdx]["AwardItemTid" .. i]) + self:OnBtn_ClickItem(self._mapNode.btnItem[i], self.mapRewardCfgData[nIdx]["AwardItemTid" .. i]) end) else self._mapNode.btnItem[i].gameObject:SetActive(false) diff --git a/lua/game/ui/scoreboss/scorebossreplacebdctrl.lua b/lua/game/ui/scoreboss/scorebossreplacebdctrl.lua index 942c8b3b..f4757592 100644 --- a/lua/game/ui/scoreboss/scorebossreplacebdctrl.lua +++ b/lua/game/ui/scoreboss/scorebossreplacebdctrl.lua @@ -24,7 +24,8 @@ ScoreBossReplaceBDCtrl._mapNodeConfig = { btnCancel = { sComponentName = "NaviButton", callback = "OnClickCancel", - sAction = "Giveup" + sAction = "Giveup", + sActionIconType = "Dark" }, txtBtnCancel = { nCount = 2, @@ -34,7 +35,8 @@ ScoreBossReplaceBDCtrl._mapNodeConfig = { btnConfirm1 = { sComponentName = "NaviButton", callback = "OnClickConfirm", - sAction = "Confirm" + sAction = "Confirm", + sActionIconType = "Dark" }, txtConfirm1_ = { nCount = 2, @@ -116,12 +118,18 @@ function ScoreBossReplaceBDCtrl:SetOldTeamMsg() local imgItemRare = char:Find("t_char_head/imgItemRare"):GetComponent("Image") local mapChar = ConfigTable.GetData_Character(tmpCharId[j]) local mapCharData = PlayerData.Char:GetCharDataByTid(tmpCharId[j]) - local nCharSkinId = mapCharData.nSkinId - local mapCharSkin = ConfigTable.GetData_CharacterSkin(nCharSkinId) - self:SetPngSprite(imgItemIcon, mapCharSkin.Icon, AllEnum.CharHeadIconSurfix.XXL) - local nRarity = mapChar.Grade - local sFrame = AllEnum.FrameType_New.BoardFrame .. AllEnum.BoardFrameColor[mapChar.Grade] - self:SetAtlasSprite(imgItemRare, "12_rare", sFrame, true) + if mapCharData ~= nil then + local nCharSkinId = mapCharData.nSkinId + local mapCharSkin = ConfigTable.GetData_CharacterSkin(nCharSkinId) + if mapCharSkin ~= nil then + self:SetPngSprite(imgItemIcon, mapCharSkin.Icon, AllEnum.CharHeadIconSurfix.XXL) + end + end + if mapChar ~= nil then + local nRarity = mapChar.Grade + local sFrame = AllEnum.FrameType_New.BoardFrame .. AllEnum.BoardFrameColor[mapChar.Grade] + self:SetAtlasSprite(imgItemRare, "12_rare", sFrame, true) + end local charLeader = char:Find("charLeader") local charSub = char:Find("charSub") local txtLeader = charLeader:Find("imgLeader/txtLeader"):GetComponent("TMP_Text") @@ -170,12 +178,16 @@ function ScoreBossReplaceBDCtrl:SetNewTeamMsg() local imgItemRare = char:Find("t_char_head/imgItemRare"):GetComponent("Image") local mapChar = ConfigTable.GetData_Character(tbCharId[j]) local mapCharData = PlayerData.Char:GetCharDataByTid(tbCharId[j]) - local nCharSkinId = mapCharData.nSkinId - local mapCharSkin = ConfigTable.GetData_CharacterSkin(nCharSkinId) - self:SetPngSprite(imgItemIcon, mapCharSkin.Icon, AllEnum.CharHeadIconSurfix.XXL) - local nRarity = mapChar.Grade - local sFrame = AllEnum.FrameType_New.BoardFrame .. AllEnum.BoardFrameColor[mapChar.Grade] - self:SetAtlasSprite(imgItemRare, "12_rare", sFrame, true) + if mapCharData ~= nil then + local nCharSkinId = mapCharData.nSkinId + local mapCharSkin = ConfigTable.GetData_CharacterSkin(nCharSkinId) + self:SetPngSprite(imgItemIcon, mapCharSkin.Icon, AllEnum.CharHeadIconSurfix.XXL) + end + if mapChar ~= nil then + local nRarity = mapChar.Grade + local sFrame = AllEnum.FrameType_New.BoardFrame .. AllEnum.BoardFrameColor[mapChar.Grade] + self:SetAtlasSprite(imgItemRare, "12_rare", sFrame, true) + end local charLeader = char:Find("charLeader") local charSub = char:Find("charSub") local txtLeader = charLeader:Find("imgLeader/txtLeader"):GetComponent("TMP_Text") diff --git a/lua/game/ui/scoreboss/scorebossresultctrl.lua b/lua/game/ui/scoreboss/scorebossresultctrl.lua index f769d8dc..eb84fc2e 100644 --- a/lua/game/ui/scoreboss/scorebossresultctrl.lua +++ b/lua/game/ui/scoreboss/scorebossresultctrl.lua @@ -67,7 +67,7 @@ function ScoreBossResultCtrl:SetMsg() NovaAPI.SetTMPText(self._mapNode.texTotalScore, FormatWithCommas(self.totalScore)) NovaAPI.SetTMPText(self._mapNode.texDamageScore, PlayerData.ScoreBoss:GetDamageScore()) local bScore, bScoreCount = PlayerData.ScoreBoss:GetBehaviorScore() - local bossLevelData = ConfigTable.GetData("ScoreBossLevel", PlayerData.ScoreBoss.entryLevelId) + bossLevelData = ConfigTable.GetData("ScoreBossLevel", PlayerData.ScoreBoss.entryLevelId) local getControl = ConfigTable.GetData("ScoreBossGetControl", bossLevelData.NonDamageScoreGet) NovaAPI.SetTMPText(self._mapNode.texSkillScore, getControl.OnceScore .. "x" .. bScoreCount) end diff --git a/lua/game/ui/scoreboss/scorebossselectctrl.lua b/lua/game/ui/scoreboss/scorebossselectctrl.lua index 0b0689cf..5956af51 100644 --- a/lua/game/ui/scoreboss/scorebossselectctrl.lua +++ b/lua/game/ui/scoreboss/scorebossselectctrl.lua @@ -114,6 +114,7 @@ ScoreBossSelectCtrl._mapNodeConfig = { }, info_texDamageScoreCount = {sComponentName = "TMP_Text"}, info_texSkillScoreCount = {sComponentName = "TMP_Text"}, + skillInfoRect = {sComponentName = "ScrollRect"}, skillInfoIcon2 = {sComponentName = "Image"}, skillInfoName2 = {sComponentName = "TMP_Text"}, skillInfoDes2 = {sComponentName = "TMP_Text"}, @@ -288,32 +289,20 @@ function ScoreBossSelectCtrl:RefreshTime() self.nRemainTime = self.nRemainTime - 1 if self.nRemainTime > 0 then local sTime = "" - if self.nRemainTime <= 60 then + if self.nRemainTime < 60 then local sec = math.floor(self.nRemainTime) sTime = orderedFormat(ConfigTable.GetUIText("Shop_NextRefresh_Sec"), sec) - elseif self.nRemainTime > 60 and self.nRemainTime <= 3600 then + elseif self.nRemainTime >= 60 and self.nRemainTime < 3600 then local min = math.floor(self.nRemainTime / 60) - local sec = math.floor(self.nRemainTime - min * 60) - if sec == 0 then - min = min - 1 - sec = 60 - end + local sec = self.nRemainTime % 60 sTime = orderedFormat(ConfigTable.GetUIText("Shop_NextRefresh_Min"), min, sec) - elseif self.nRemainTime > 3600 and self.nRemainTime <= 86400 then + elseif self.nRemainTime >= 3600 and self.nRemainTime < 86400 then local hour = math.floor(self.nRemainTime / 3600) - local min = math.floor((self.nRemainTime - hour * 3600) / 60) - if min == 0 then - hour = hour - 1 - min = 60 - end + local min = math.floor(self.nRemainTime % 3600 / 60) sTime = orderedFormat(ConfigTable.GetUIText("Shop_NextRefresh_Hour"), hour, min) - elseif self.nRemainTime > 86400 then + elseif self.nRemainTime >= 86400 then local day = math.floor(self.nRemainTime / 86400) - local hour = math.floor((self.nRemainTime - day * 86400) / 3600) - if hour == 0 then - day = day - 1 - hour = 24 - end + local hour = math.floor(self.nRemainTime % 86400 / 3600) sTime = orderedFormat(ConfigTable.GetUIText("Shop_NextRefresh_Day"), day, hour) end NovaAPI.SetTMPText(self._mapNode.texRefreshTime, sTime) @@ -382,6 +371,7 @@ function ScoreBossSelectCtrl:OnRefreshGrid(goGrid, levelId, index) end) end function ScoreBossSelectCtrl:SetBossInfo(levelId, isPlayAin) + NovaAPI.SetVerticalNormalizedPosition(self._mapNode.skillInfoRect, 1) local bossLevelData = ConfigTable.GetData("ScoreBossLevel", levelId) local getControlData = ConfigTable.GetData("ScoreBossGetControl", bossLevelData.NonDamageScoreGet) local mData = ConfigTable.GetData("Monster", bossLevelData.MonsterId) @@ -437,7 +427,9 @@ function ScoreBossSelectCtrl:SetBossInfo(levelId, isPlayAin) tmpPre = tmpPre + 0.125 else local tmpScore = _Score - tmpLastScore - tmpPre = tmpPre + tmpScore / (v - tmpLastScore) * 0.125 + if 0 < v - tmpLastScore then + tmpPre = tmpPre + tmpScore / (v - tmpLastScore) * 0.125 + end isThanMaxNeed = false end end diff --git a/lua/game/ui/skillinstanceroominfo/skillinstancepausectrl.lua b/lua/game/ui/skillinstanceroominfo/skillinstancepausectrl.lua index 0b0aee41..73783e2e 100644 --- a/lua/game/ui/skillinstanceroominfo/skillinstancepausectrl.lua +++ b/lua/game/ui/skillinstanceroominfo/skillinstancepausectrl.lua @@ -33,12 +33,14 @@ SkillInstancePauseCtrl._mapNodeConfig = { btnGiveUp = { sComponentName = "NaviButton", callback = "OnBtnClick_GiveUp", - sAction = "Giveup" + sAction = "Giveup", + sActionIconType = "Dark" }, btnBack = { sComponentName = "NaviButton", callback = "OnBtnClick_Close", - sAction = "Back" + sAction = "Back", + sActionIconType = "Dark" }, btnSettings = { sComponentName = "NaviButton", diff --git a/lua/game/ui/skillinstanceroominfo/skillinstanceshelock/skillinstanceshelockhpbar.lua b/lua/game/ui/skillinstanceroominfo/skillinstanceshelock/skillinstanceshelockhpbar.lua index eaedf653..ce9e6b38 100644 --- a/lua/game/ui/skillinstanceroominfo/skillinstanceshelock/skillinstanceshelockhpbar.lua +++ b/lua/game/ui/skillinstanceroominfo/skillinstanceshelock/skillinstanceshelockhpbar.lua @@ -176,7 +176,7 @@ function SkillInstanceShelockHpBar:OnGridRefresh(goGrid, gridIndex) local nBuffId = self.buffList[index].nId local config = ConfigTable.GetData_Buff(nBuffId) local nBuffNum = self.buffList[index].nNum - local nLeftTime = self.buffList[index].bnLeftTime + local nLeftTime = self.buffList[index].nLeftTime NovaAPI.SetTMPText(txtCount, nBuffNum) end function SkillInstanceShelockHpBar:PlayTweenHp(hp, hpMax) @@ -410,10 +410,7 @@ function SkillInstanceShelockHpBar:OnEvent_ToughnessShowStateChanged(bShow) end end function SkillInstanceShelockHpBar:OnEvent_Deaded() - local wait = function() - self:CloseUI() - end - self:AddTimer(1, 1.6, self, wait, true, true, nil, nil) + self:AddTimer(1, 1.6, "CloseUI", true, true, nil, nil) end function SkillInstanceShelockHpBar:OpenUI(bossId, nDataId, parent) self.bossId = bossId @@ -546,7 +543,7 @@ end function SkillInstanceShelockHpBar:CloseUI() NovaAPI.SetCanvasGroupAlpha(self._mapNode.BossCanvasGroup, 1) self.bossHUDAnimTweener = Sequence() - self.bossHUDAnimTweener:Append(self._mapNode.BossCanvasGroup.DOFade(0, 0.5)) + self.bossHUDAnimTweener:Append(self._mapNode.BossCanvasGroup:DOFade(0, 0.5)) self.bossHUDAnimTweener:OnComplete(function() NovaAPI.SetComponentEnable(self._mapNode.BossCanvas, false) end) diff --git a/lua/game/ui/startower/depot/depotpotentialctrl.lua b/lua/game/ui/startower/depot/depotpotentialctrl.lua index 949efd84..e04146ba 100644 --- a/lua/game/ui/startower/depot/depotpotentialctrl.lua +++ b/lua/game/ui/startower/depot/depotpotentialctrl.lua @@ -111,7 +111,7 @@ function DepotPotentialCtrl:RefreshPotential(mapAllPotential, mapPotential) end return a.nUnlock > b.nUnlock end) - if self.nSelectId == nil then + if self.nSelectId == nil and 0 < #tbSortList and #tbSortList[1] > 0 then self.nSelectId = tbSortList[1][1].nId end table.insert(self.mapAllPotential, { diff --git a/lua/game/ui/startower/npcoption/npcoptionctrl.lua b/lua/game/ui/startower/npcoption/npcoptionctrl.lua index 71cd9613..97a77d46 100644 --- a/lua/game/ui/startower/npcoption/npcoptionctrl.lua +++ b/lua/game/ui/startower/npcoption/npcoptionctrl.lua @@ -657,7 +657,7 @@ end function NpcOptionCtrl:OnBtnClick_Select(btn) local nIdx = table.indexof(self._mapNode.btnChoose, btn) if table.indexof(self.bUnabledIdx, nIdx - 1) > 0 then - EventManager.Hit(EventId.OpenMessageBox, "不可选选项") + EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("StarTower_NPCOption_IllegalOption")) return end self:ClosePanel(false, nIdx, self.nEventId) diff --git a/lua/game/ui/startower/startowermapctrl.lua b/lua/game/ui/startower/startowermapctrl.lua index 10ef1d8e..866fb3a2 100644 --- a/lua/game/ui/startower/startowermapctrl.lua +++ b/lua/game/ui/startower/startowermapctrl.lua @@ -97,8 +97,13 @@ function StarTowerMapCtrl:Refresh(tbStageInfo, nCurLayer, nStarTowerId, bHorrorR else self._mapNode.Title.gameObject:SetActive(true) local mapStarTower = ConfigTable.GetData("StarTower", nStarTowerId) - NovaAPI.SetTMPText(self._mapNode.txtTitle, mapStarTower.Name) - NovaAPI.SetTMPText(self._mapNode.txtdifficulty, ConfigTable.GetUIText("Diffculty_" .. tostring(mapStarTower.Difficulty))) + if mapStarTower ~= nil then + NovaAPI.SetTMPText(self._mapNode.txtTitle, mapStarTower.Name) + NovaAPI.SetTMPText(self._mapNode.txtdifficulty, ConfigTable.GetUIText("Diffculty_" .. tostring(mapStarTower.Difficulty))) + else + NovaAPI.SetTMPText(self._mapNode.txtTitle, "") + NovaAPI.SetTMPText(self._mapNode.txtdifficulty, "") + end end self.tbStageInfo = tbStageInfo self.curLayer = nCurLayer diff --git a/lua/game/ui/startower/startowermenuctrl.lua b/lua/game/ui/startower/startowermenuctrl.lua index aee0425b..279e4ba4 100644 --- a/lua/game/ui/startower/startowermenuctrl.lua +++ b/lua/game/ui/startower/startowermenuctrl.lua @@ -113,9 +113,7 @@ function StarTowerMenuCtrl:OnEvent_SetCoin(nCount) end function StarTowerMenuCtrl:OnEvent_SetBuildLevel(nScore) local GetAnimName = function(nRank) - if nRank <= 5 then - return "BuildScore_Green" - elseif nRank <= 10 then + if nRank <= 10 then return "BuildScore_Green" elseif nRank <= 20 then return "BuildScore_Blue" @@ -124,6 +122,7 @@ function StarTowerMenuCtrl:OnEvent_SetBuildLevel(nScore) elseif nRank <= 40 then return "BuildScore_RainBow" end + return "BuildScore_Green" end if not self.bOpen then return diff --git a/lua/game/ui/startower/startowernotectrl.lua b/lua/game/ui/startower/startowernotectrl.lua index dfef3f8c..cf340f38 100644 --- a/lua/game/ui/startower/startowernotectrl.lua +++ b/lua/game/ui/startower/startowernotectrl.lua @@ -40,7 +40,7 @@ function StarTowerNoteCtrl:OnEvent_RefreshNoteCount(mapNote, mapChange, mapChang local nLastCount = self.mapNoteCount[k] or 0 if v > nLastCount then local bLucky = false - if mapChange ~= nil and 0 < mapChange[k].LuckyLevel then + if mapChange ~= nil and mapChange[k] ~= nil and 0 < mapChange[k].LuckyLevel then bLucky = true end bChange = true diff --git a/lua/game/ui/startower/startowerroominfo.lua b/lua/game/ui/startower/startowerroominfo.lua index 8869f1f2..4e5384eb 100644 --- a/lua/game/ui/startower/startowerroominfo.lua +++ b/lua/game/ui/startower/startowerroominfo.lua @@ -576,7 +576,7 @@ function StarTowerRoomInfo:OnEvent_StarTowerShopInteract(mapNoteChange) if mapChangeInfo.Qty < 0 then table.insert(tbNoteReduceTips, { nNoteId = nNoteId, - nNoteId = mapChangeInfo.Qty, + nNoteQty = mapChangeInfo.Qty, nTipType = AllEnum.StarTowerTipsType.NoteTip }) elseif mapChangeInfo.Qty > 0 then diff --git a/lua/game/ui/startower/startowershop/startowershopctrl.lua b/lua/game/ui/startower/startowershop/startowershopctrl.lua index 00aedee5..453a70b0 100644 --- a/lua/game/ui/startower/startowershop/startowershopctrl.lua +++ b/lua/game/ui/startower/startowershop/startowershopctrl.lua @@ -453,7 +453,8 @@ function StarTowerShopCtrl:Awake() [2] = { mapNode = self._mapNode.ButtonConfirm, sComponentName = "NaviButton", - sAction = "Confirm" + sAction = "Confirm", + sActionIconType = "Dark" }, [3] = { mapNode = self._mapNode.sv, diff --git a/lua/game/ui/startowergrowth/nodeinfoctrl.lua b/lua/game/ui/startowergrowth/nodeinfoctrl.lua index 93a5d12d..57f6b48b 100644 --- a/lua/game/ui/startowergrowth/nodeinfoctrl.lua +++ b/lua/game/ui/startowergrowth/nodeinfoctrl.lua @@ -43,6 +43,9 @@ NodeInfoCtrl._mapNodeConfig = { } NodeInfoCtrl._mapEventConfig = {} function NodeInfoCtrl:Refresh(mapNode) + if mapNode == nil then + return + end local mapCfg = ConfigTable.GetData("StarTowerGrowthNode", mapNode.nId) if not mapCfg then return @@ -105,7 +108,9 @@ function NodeInfoCtrl:OnBtnClick_Active(btn) EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("STGrowth_NoMat")) return end + self._mapNode.btnActiveNode.interactable = false local callback = function() + self._mapNode.btnActiveNode.interactable = true self._mapNode.btnActiveNode.gameObject:SetActive(false) self._mapNode.txtActived.gameObject:SetActive(true) self._mapNode.matList:SetActive(false) diff --git a/lua/game/ui/startowergrowth/startowergrowthctrl.lua b/lua/game/ui/startowergrowth/startowergrowthctrl.lua index 418161f7..849a556d 100644 --- a/lua/game/ui/startowergrowth/startowergrowthctrl.lua +++ b/lua/game/ui/startowergrowth/startowergrowthctrl.lua @@ -77,6 +77,7 @@ StarTowerGrowthCtrl._mapEventConfig = { SetGrowthKeyNodeEye = "OnEvent_Eye", GuideSelectNote = "OnEvent_GuideSelectNote" } +local GUIDE_CHECK_NODE_ID = 10301 function StarTowerGrowthCtrl:InitData() self.nSelectGroupIndex = nil self.nSelectGroupId = nil @@ -197,8 +198,8 @@ function StarTowerGrowthCtrl:RefreshNode() end local wait = function() coroutine.yield(CS.UnityEngine.WaitForSeconds(0.1)) - local tmpData = PlayerData.StarTower:GetGrowthNode(10301) - if tmpData.bActive then + local tmpData = PlayerData.StarTower:GetGrowthNode(GUIDE_CHECK_NODE_ID) + if tmpData ~= nil and tmpData.bActive then EventManager.Hit("Guide_PassiveCheck_Msg", "Guide_StarTowerGrowthIdActive") end end @@ -229,10 +230,16 @@ function StarTowerGrowthCtrl:ClearNodeContent() end function StarTowerGrowthCtrl:RefreshTip() local mapGroup = self.tbGroup[self.nSelectGroupIndex] + if mapGroup == nil then + return + end self._mapNode.goTip:SetActive(mapGroup.bLock) if mapGroup.bLock then local nCurWorldClass = PlayerData.Base:GetWorldClass() local mapPreGroup = self.tbGroup[mapGroup.nPreGroup] + if mapPreGroup == nil then + mapPreGroup = {nAllNodeCount = 0, nActiveNodeCount = 0} + end local bPreLock = mapPreGroup.nAllNodeCount > mapPreGroup.nActiveNodeCount local bWorldClassLock = nCurWorldClass < mapGroup.nWorldClass local sTips = "" @@ -425,6 +432,9 @@ function StarTowerGrowthCtrl:OnEvent_Unlock() self:RefreshTopBar() local tbNodes = PlayerData.StarTower:GetGrowthNodesByGroup(self.nSelectGroupId) local tbCurNodeMap = self.tbNodeMap[self.nSelectGroupId] + if self.nSelectCloumn == nil then + return + end self:RefreshNodeCloumn(self.nSelectCloumn, tbNodes, tbCurNodeMap) self:RefreshNodeCloumn(self.nSelectCloumn + 1, tbNodes, tbCurNodeMap) local callback = function() @@ -437,8 +447,8 @@ function StarTowerGrowthCtrl:OnEvent_Unlock() self.tbNodeList[self.nSelectCloumn]:PlayActiveAnim(self.nSelectNodeId, callback) local wait = function() coroutine.yield(CS.UnityEngine.WaitForSeconds(0.1)) - local tmpData = PlayerData.StarTower:GetGrowthNode(10301) - if tmpData.bActive then + local tmpData = PlayerData.StarTower:GetGrowthNode(GUIDE_CHECK_NODE_ID) + if tmpData ~= nil and tmpData.bActive then EventManager.Hit("Guide_PassiveCheck_Msg", "Guide_StarTowerGrowthIdActive") end end diff --git a/lua/game/ui/startowergrowth/startowergrowthpreviewwindowctrl.lua b/lua/game/ui/startowergrowth/startowergrowthpreviewwindowctrl.lua index c2825121..0ee15493 100644 --- a/lua/game/ui/startowergrowth/startowergrowthpreviewwindowctrl.lua +++ b/lua/game/ui/startowergrowth/startowergrowthpreviewwindowctrl.lua @@ -76,7 +76,7 @@ function StarTowerGrowthPreviewWindowCtrl:RefreshEffectDetail() if tbNodes ~= nil then for k, v in pairs(tbNodes) do local mapNodeData = ConfigTable.GetData("StarTowerGrowthNode", v.nId) - if mapNodeData ~= nil and v.bActive and mapNodeData.Clientlvl <= self.curSelectDiff then + if mapNodeData ~= nil and v.bActive and mapNodeData.Clientlvl <= self.curSelectDiff and mapNodeData.EffectClient ~= nil and mapNodeData.Priority ~= nil then if self.tbCurNodes[mapNodeData.EffectClient] == nil then self.tbCurNodes[mapNodeData.EffectClient] = mapNodeData elseif mapNodeData.Priority > self.tbCurNodes[mapNodeData.EffectClient].Priority then diff --git a/lua/game/ui/topbarex/topbarctrl.lua b/lua/game/ui/topbarex/topbarctrl.lua index 605a5cab..c035f0fe 100644 --- a/lua/game/ui/topbarex/topbarctrl.lua +++ b/lua/game/ui/topbarex/topbarctrl.lua @@ -102,7 +102,6 @@ local mapConfig = { [PanelId.EquipmentInstanceLevelSelect] = {bEvent = true}, [PanelId.StarTowerLevelSelect] = {bEvent = true}, [PanelId.CharUpPanel] = {bEvent = true}, - [PanelId.CharFavourGift] = {bEvent = true}, [PanelId.MainlineEx] = {bEvent = true}, [PanelId.StarTowerBook] = {bEvent = true}, [PanelId.StoryChapter] = {bEvent = true}, @@ -112,15 +111,16 @@ local mapConfig = { [PanelId.SkillInstanceLevelSelect] = {bEvent = true}, [PanelId.TrialFormation] = {bEvent = true}, [PanelId.TrialDepot] = {bEvent = true}, - [PanelId.JointDrillLevelSelect_1] = {bEvent = true}, + [PanelId.JointDrillLevelSelect_510001] = {bEvent = true}, [PanelId.TowerDefenseCharacterDetailPanel] = {bEvent = true}, [PanelId.MallSkinPreview] = {bEvent = true}, [PanelId.StorySet] = {bEvent = true}, [PanelId.BdConvertPanel] = {bEvent = true}, [PanelId.GachaSpin] = {bEvent = true}, - [PanelId.JointDrillLevelSelect_2] = {bEvent = true}, + [PanelId.JointDrillLevelSelect_510003] = {bEvent = true}, [PanelId.PotentialPreselectionEdit] = {bEvent = true}, - [PanelId.GoldenSpyLevelSelectPanel] = {bEvent = true} + [PanelId.GoldenSpyLevelSelectPanel] = {bEvent = true}, + [PanelId.JointDrillLevelSelect_510005] = {bEvent = true} } function TopBarCtrl:CreateCoin(tbCoin, bHideCoinAdd) self.mapCoinIndex, self.mapItemIndex = nil, nil diff --git a/lua/game/ui/towerdefense/hud/monsterhudctrl.lua b/lua/game/ui/towerdefense/hud/monsterhudctrl.lua index 4f3b3cc9..3f085f30 100644 --- a/lua/game/ui/towerdefense/hud/monsterhudctrl.lua +++ b/lua/game/ui/towerdefense/hud/monsterhudctrl.lua @@ -78,7 +78,7 @@ function MonsterHudCtrl:ResetHit() self.nBeforeHpMax = 0 end function MonsterHudCtrl:SetMonsterId(nEntityId) - if self.nEntityId ~= nil or self.nEntityId ~= 0 then + if self.nEntityId ~= nil and self.nEntityId ~= 0 then EventManager.RemoveEntityEvent("HpChanged", self.nEntityId, self, self.OnEvent_HpChanged) end self.nEntityId = nEntityId diff --git a/lua/game/ui/towerdefense/hud/towerdefensehudctrl.lua b/lua/game/ui/towerdefense/hud/towerdefensehudctrl.lua index f4cf3bce..281f7ddb 100644 --- a/lua/game/ui/towerdefense/hud/towerdefensehudctrl.lua +++ b/lua/game/ui/towerdefense/hud/towerdefensehudctrl.lua @@ -25,6 +25,7 @@ function TowerDefenseHUDCtrl:Awake() self.damageHudPrefab = self:LoadAsset("UI/Play_TowerDefence/HUD/DamageHUDNumber_UI.prefab") self.minDamageHUDNumber = self:LoadAsset("UI/HUD/MinDamageHUDNumber_UI.prefab") self.wordHudPrefab = self:LoadAsset("UI/HUD/WordHud_UI.prefab") + self.healHudPrefab = self:LoadAsset("UI/HUD/HealHUDNumber_UI.prefab") self.monsterHuds = {} self.playerHuds = {} self.numberHuds = {} @@ -39,6 +40,7 @@ function TowerDefenseHUDCtrl:OnDestroy() self.damageHudPrefab = nil self.minDamageHUDNumber = nil self.wordHudPrefab = nil + self.healHudPrefab = nil for key, value in pairs(self.monsterHuds) do self:DespawnPrefabInstance(value, "HUD") end diff --git a/lua/game/ui/towerdefense/towerdefensecharacterdetailctrl.lua b/lua/game/ui/towerdefense/towerdefensecharacterdetailctrl.lua index 1e816616..e38b76da 100644 --- a/lua/game/ui/towerdefense/towerdefensecharacterdetailctrl.lua +++ b/lua/game/ui/towerdefense/towerdefensecharacterdetailctrl.lua @@ -1,5 +1,5 @@ local TowerDefenseCharacterDetailCtrl = class("TowerDefenseCharacterDetailCtrl", BaseCtrl) -local SelectedColor = Color(0.9803921568627451, 0.9803921568627451, 10.0) +local SelectedColor = Color(0.9803921568627451, 0.9803921568627451, 0.9803921568627451) local NormalColor = Color(0.14901960784313725, 0.25882352941176473, 0.47058823529411764) local AdventureModuleHelper = CS.AdventureModuleHelper local GamepadUIManager = require("GameCore.Module.GamepadUIManager") diff --git a/lua/game/ui/towerdefense/towerdefensectrl.lua b/lua/game/ui/towerdefense/towerdefensectrl.lua index 5123dac6..6c90722d 100644 --- a/lua/game/ui/towerdefense/towerdefensectrl.lua +++ b/lua/game/ui/towerdefense/towerdefensectrl.lua @@ -10,6 +10,7 @@ local bar_item_maxX = 215 local Time = CS.UnityEngine.Time local cardAnimCD = 0.1 local ItemType = { + None = 0, CD = 1, Count = 2, Charge = 3, @@ -49,7 +50,8 @@ TowerDefenseCtrl._mapNodeConfig = { btn_dic = { sComponentName = "NaviButton", callback = "OnBtnClick_OpenDic", - sAction = "Depot" + sAction = "Depot", + sActionIconType = "Dark" }, txt_dic = { nCount = 2, @@ -620,7 +622,7 @@ function TowerDefenseCtrl:OnEvent_HoldCard(pos) return end if self.nDragType == DragType.Item and self.bPointItem then - if self.ItemType == ItemType.Count or self.ItemType == ItemType.CD_And_Count and self.nItemCount == 0 then + if (self.ItemType == ItemType.Count or self.ItemType == ItemType.CD_And_Count) and self.nItemCount == 0 then return end self:SetDragState(DragType.Item) @@ -716,7 +718,7 @@ function TowerDefenseCtrl:OnDrag_CharacterCard(mDrag) end end function TowerDefenseCtrl:OnDrag_Item(mDrag) - if self.ItemType == ItemType.Count or self.ItemType == ItemType.CD_And_Count and self.nItemCount == 0 then + if (self.ItemType == ItemType.Count or self.ItemType == ItemType.CD_And_Count) and self.nItemCount == 0 then return end if self.CardDragType == CardDragType.Pointer then @@ -751,7 +753,8 @@ function TowerDefenseCtrl:CharacterLevelUp(characterId) if config == nil then return end - if config.PointNeeded[oldLevel] > self.point then + local nPointNeeded = config.PointNeeded[oldLevel] + if nPointNeeded == nil or nPointNeeded > self.point then return end self.TowerDefenseData.TowerDefenseLevelData:CharacterLevelUp(characterId) @@ -1185,7 +1188,7 @@ function TowerDefenseCtrl:OnEvent_ShowPointUI(bIsShow) self._mapNode.go_characterFunc:SetLevelBtnState(bIsShow) end function TowerDefenseCtrl:OnEvent_ShowTips(tipsId, Time) - EventManager.Hit("BattlePopupTips", tipsId, Time:AsFloat() or 0, true) + EventManager.Hit("BattlePopupTips", tipsId, Time or 0, true) end function TowerDefenseCtrl:OnEvent_OpenDic(dicId) if self.bHasDic then diff --git a/lua/game/ui/towerdefense/towerdefenselevelcellctrl.lua b/lua/game/ui/towerdefense/towerdefenselevelcellctrl.lua index b550dbbc..5d42bba1 100644 --- a/lua/game/ui/towerdefense/towerdefenselevelcellctrl.lua +++ b/lua/game/ui/towerdefense/towerdefenselevelcellctrl.lua @@ -121,6 +121,7 @@ function TowerDefenseLevelCellCtrl:OnBtnClick_SelectLevel() end if not self.actData:IsPreLevelPass(self.levelData.nLevelId) then EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("TowerDef_NeedPassPreLevel")) + return end EventManager.Hit("TowerDefenseLevelCell_OnSelected", self.levelData.nLevelId) end diff --git a/lua/game/ui/towerdefense/towerdefenseleveldetailctrl.lua b/lua/game/ui/towerdefense/towerdefenseleveldetailctrl.lua index 591a74cc..70c1a92b 100644 --- a/lua/game/ui/towerdefense/towerdefenseleveldetailctrl.lua +++ b/lua/game/ui/towerdefense/towerdefenseleveldetailctrl.lua @@ -67,7 +67,12 @@ TowerDefenseLevelDetailCtrl._mapNodeConfig = { sComponentName = "UIButton", callback = "OnBtnClick_EditorTeam" }, - team_character = {nCount = 6}, + team_character = { + nCount = 6, + sCtrlName = "Game.UI.TowerDefense.TowerDefenseSelectedCharCtrl" + }, + goDragMin = {sComponentName = "Transform"}, + goDragMax = {sComponentName = "Transform"}, special_item = {}, animator = { sNodeName = "----SafeAreaRoot_Detail---", @@ -94,7 +99,11 @@ TowerDefenseLevelDetailCtrl._mapEventConfig = { TowerDefense_CharUpdate = "OnEvent_UpdateCharData", TowerDefense_ItemUpdate = "OnEvent_UpdateItemData", TowerDefenseTeamPanelConfirm = "OnEvent_Go", - TowerDefenseTeamPanelClose = "OnEvent_UpdateTeamEditorPanelClose" + TowerDefenseTeamPanelClose = "OnEvent_UpdateTeamEditorPanelClose", + TowerDefense_EditorTeam = "OnEvent_OpenTeamEditorPanel", + TowerDefenseItemDragStart = "OnEvent_TowerDefenseItemDragStart", + TowerDefenseItemDragEnd = "OnEvent_TowerDefenseItemDragEnd", + TowerDefenseItemDragging = "OnEvent_TowerDefenseItemDragging" } TowerDefenseLevelDetailCtrl._mapRedDotConfig = {} function TowerDefenseLevelDetailCtrl:Awake() @@ -107,9 +116,13 @@ function TowerDefenseLevelDetailCtrl:Awake() self.TowerDefenseData = PlayerData.Activity:GetActivityDataById(self.nActId) self._mapNode.teamCtrl.gameObject:SetActive(false) self._mapNode.miniMapCtrl:Close() - self:UpdateData() + self:InitGuide() end function TowerDefenseLevelDetailCtrl:OnEnable() + for k, v in ipairs(self._mapNode.team_character) do + v:InitSortingOrder(self._nSortingOrder, self._mapNode.goDragMin, self._mapNode.goDragMax) + end + self:UpdateData() self:UpdateQuestInfo() self:UpdateItem() end @@ -121,6 +134,20 @@ function TowerDefenseLevelDetailCtrl:UpdateData() self:InitTeamData() self._mapNode.miniMapCtrl:SetData(self.levelConfig.FloorId) end +function TowerDefenseLevelDetailCtrl:InitGuide() + local levelConfig = ConfigTable.GetData("TowerDefenseLevel", self.nLevelId) + if levelConfig == nil then + return + end + local floorConfig = ConfigTable.GetData("TowerDefenseFloor", levelConfig.FloorId) + if floorConfig == nil then + return + end + if floorConfig.MemberNum == 0 then + return + end + EventManager.Hit("Guide_PassiveCheck_Msg", "Guide_TowerDefense_401") +end function TowerDefenseLevelDetailCtrl:UpdateQuestInfo() local levelData = self.TowerDefenseData:GetLevelData(self.nLevelId) local nStar = levelData.nStar @@ -199,6 +226,7 @@ function TowerDefenseLevelDetailCtrl:InitTeamData() end self.nItemGuideId = tempTeamData.itemGuideId end + self:InitDragOrderList() self:UpdateCharacter() self:UpdateSpecialItem_V1() local floorConfig = ConfigTable.GetData("TowerDefenseFloor", self.levelConfig.FloorId) @@ -223,53 +251,21 @@ function TowerDefenseLevelDetailCtrl:UpdateCharacter() ForEachTableLine(DataTable.TowerDefenseGuide, foreach) end for i = 1, 6 do - local go_add = self._mapNode.team_character[i].transform:Find("img_add") - local btn_add = self._mapNode.team_character[i]:GetComponent("UIButton") - local go_none = self._mapNode.team_character[i].transform:Find("img_none") - local go_icon = self._mapNode.team_character[i].transform:Find("img_icon") - local txt_name = self._mapNode.team_character[i].transform:Find("img_icon/txt_name"):GetComponent("TMP_Text") - go_add.gameObject:SetActive(false) - go_none.gameObject:SetActive(false) - go_icon.gameObject:SetActive(false) - btn_add.interactable = false if teamCharacterCount == 0 then if i > #self.tbCharGuideId then - go_none.gameObject:SetActive(true) + self._mapNode.team_character[i]:SetData(-1, false, i) else - local guideConfig = ConfigTable.GetData("TowerDefenseGuide", self.tbCharGuideId[i]) - local characterConfig = ConfigTable.GetData("TowerDefenseCharacter", guideConfig.ObjectId) - if characterConfig ~= nil then - local icon_char = go_icon.transform:Find("icon_char") - self:SetPngSprite(icon_char:GetComponent("Image"), characterConfig.Icon .. AllEnum.CharHeadIconSurfix.QM) - NovaAPI.SetTMPText(txt_name, characterConfig.Name) - end - go_icon.gameObject:SetActive(true) + self._mapNode.team_character[i]:SetData(self.tbCharGuideId[i], false, i) end NovaAPI.SetTMPText(self._mapNode.txt_charCount, string.format("%d/%d", #self.tbCharGuideId, #self.tbCharGuideId)) + self:InitDragOrderList() else if teamCharacterCount < i then - go_none.gameObject:SetActive(true) + self._mapNode.team_character[i]:SetData(-1, false, i) elseif i > #self.tbCharGuideId then - go_add.gameObject:SetActive(true) - btn_add.interactable = true - btn_add.onClick:RemoveAllListeners() - btn_add.onClick:AddListener(function() - self:OnBtnClick_EditorTeam() - end) + self._mapNode.team_character[i]:SetData(0, true, i) else - local guideConfig = ConfigTable.GetData("TowerDefenseGuide", self.tbCharGuideId[i]) - local characterConfig = ConfigTable.GetData("TowerDefenseCharacter", guideConfig.ObjectId) - if characterConfig ~= nil then - local icon_char = go_icon.transform:Find("icon_char") - self:SetPngSprite(icon_char:GetComponent("Image"), characterConfig.Icon .. AllEnum.CharHeadIconSurfix.QM) - NovaAPI.SetTMPText(txt_name, characterConfig.Name) - end - go_icon.gameObject:SetActive(true) - btn_add.interactable = true - btn_add.onClick:RemoveAllListeners() - btn_add.onClick:AddListener(function() - self:OnBtnClick_EditorTeam() - end) + self._mapNode.team_character[i]:SetData(self.tbCharGuideId[i], true, i) end NovaAPI.SetTMPText(self._mapNode.txt_charCount, string.format("%d/%d", #self.tbCharGuideId, teamCharacterCount)) end @@ -404,6 +400,15 @@ function TowerDefenseLevelDetailCtrl:CloseTeamEditorPanel() self._mapNode.btn_Team.interactable = true self._mapNode.btn_go1.interactable = true end +function TowerDefenseLevelDetailCtrl:InitDragOrderList() + self.tbDragOrderList = {} + for k, v in ipairs(self.tbCharGuideId) do + self.tbDragOrderList[k] = {} + self.tbDragOrderList[k].nSortIndex = k + self.tbDragOrderList[k].nId = v + self.tbDragOrderList[k].itemCtrl = self._mapNode.team_character[k] + end +end function TowerDefenseLevelDetailCtrl:OnBtnClick_MonsterInfo() EventManager.Hit("OpenTowerDefenseMonsterInfo", self.levelConfig.Id) end @@ -472,6 +477,7 @@ function TowerDefenseLevelDetailCtrl:OnBtnClick_Close() end function TowerDefenseLevelDetailCtrl:OnEvent_UpdateCharData(tbCharGuideId) self.tbCharGuideId = tbCharGuideId + self:InitDragOrderList() self:UpdateCharacter() end function TowerDefenseLevelDetailCtrl:OnEvent_UpdateItemData(nItemGuideId) @@ -503,4 +509,54 @@ end function TowerDefenseLevelDetailCtrl:OnBtnClick_MiniMap() self._mapNode.miniMapCtrl:Open() end +function TowerDefenseLevelDetailCtrl:OnEvent_OpenTeamEditorPanel() + self:OnBtnClick_EditorTeam() +end +function TowerDefenseLevelDetailCtrl:OnEvent_TowerDefenseItemDragStart(objInsId) +end +function TowerDefenseLevelDetailCtrl:OnEvent_TowerDefenseItemDragEnd() + self.tbCharGuideId = {} + for _, v in ipairs(self.tbDragOrderList) do + table.insert(self.tbCharGuideId, v.nId) + end + self:InitDragOrderList() + self:UpdateCharacter() + if self.bInEditorPanel then + self._mapNode.teamCtrl:UpdateSelectedChar(self.tbCharGuideId) + end +end +function TowerDefenseLevelDetailCtrl:OnEvent_TowerDefenseItemDragging(nDragInsId, nPointerInsId) + self.nExchangeIdx1 = nil + self.nExchangeIdx2 = nil + for k, v in ipairs(self.tbDragOrderList) do + local nInsId = v.itemCtrl:GetItemBtnInstanceId() + if nInsId == nDragInsId then + self.nExchangeIdx1 = k + end + if nInsId == nPointerInsId then + self.nExchangeIdx2 = k + end + end + if nil ~= self.nExchangeIdx1 and nil ~= self.nExchangeIdx2 and self.nExchangeIdx1 ~= self.nExchangeIdx2 then + self.tbDragOrderList[self.nExchangeIdx1].nSortIndex = self.nExchangeIdx2 + if self.nExchangeIdx1 > self.nExchangeIdx2 then + for i = self.nExchangeIdx2, self.nExchangeIdx1 - 1 do + local nCurSort = self.tbDragOrderList[i].nSortIndex + 1 + nCurSort = nCurSort > #self.tbCharGuideId and #self.tbCharGuideId or nCurSort + self.tbDragOrderList[i].nSortIndex = nCurSort + self.tbDragOrderList[i].itemCtrl:PlayItemMoveAnim(nCurSort) + end + elseif self.nExchangeIdx1 < self.nExchangeIdx2 then + for i = self.nExchangeIdx1 + 1, self.nExchangeIdx2 do + local nCurSort = self.tbDragOrderList[i].nSortIndex - 1 + nCurSort = nCurSort <= 0 and 1 or nCurSort + self.tbDragOrderList[i].nSortIndex = nCurSort + self.tbDragOrderList[i].itemCtrl:PlayItemMoveAnim(nCurSort) + end + end + table.sort(self.tbDragOrderList, function(a, b) + return a.nSortIndex < b.nSortIndex + end) + end +end return TowerDefenseLevelDetailCtrl diff --git a/lua/game/ui/towerdefense/towerdefenseleveltipsctrl.lua b/lua/game/ui/towerdefense/towerdefenseleveltipsctrl.lua index 4c67cc24..eae7637b 100644 --- a/lua/game/ui/towerdefense/towerdefenseleveltipsctrl.lua +++ b/lua/game/ui/towerdefense/towerdefenseleveltipsctrl.lua @@ -105,7 +105,7 @@ function TowerDefenseLevelTipsCtrl:ShowCharTips(charData) end obj:SetActive(true) animator:Play("TowerDefenseMonsterTipsPanel_in") - self.timer = self:AddTimer(1, 5, close, true, true, true) + self:AddTimer(1, 5, close, true, true, true) end function TowerDefenseLevelTipsCtrl:ShowMonsterTips(monsterData) local config = ConfigTable.GetData("TowerDefenseMonster", monsterData.nId) @@ -147,7 +147,7 @@ function TowerDefenseLevelTipsCtrl:ShowMonsterTips(monsterData) end obj:SetActive(true) animator:Play("TowerDefenseMonsterTipsPanel_in") - self.timer = self:AddTimer(1, 5, close, true, true, true) + self:AddTimer(1, 5, close, true, true, true) end function TowerDefenseLevelTipsCtrl:MoveOtherUI() if #self.tbMoveTweer > 0 then diff --git a/lua/game/ui/towerdefense/towerdefensepausectrl.lua b/lua/game/ui/towerdefense/towerdefensepausectrl.lua index b164dba5..929edd0f 100644 --- a/lua/game/ui/towerdefense/towerdefensepausectrl.lua +++ b/lua/game/ui/towerdefense/towerdefensepausectrl.lua @@ -24,17 +24,20 @@ TowerDefensePauseCtrl._mapNodeConfig = { btn_exit = { sComponentName = "NaviButton", callback = "OnBtnClick_Exit", - sAction = "Giveup" + sAction = "Giveup", + sActionIconType = "Dark" }, btn_restart = { sComponentName = "NaviButton", callback = "OnBtnClick_Restart", - sAction = "Retry" + sAction = "Retry", + sActionIconType = "Dark" }, btn_continue = { sComponentName = "NaviButton", callback = "OnBtnClick_Continue", - sAction = "Back" + sAction = "Back", + sActionIconType = "Dark" } } TowerDefensePauseCtrl._mapEventConfig = {} diff --git a/lua/game/ui/towerdefense/towerdefenseselectctrl.lua b/lua/game/ui/towerdefense/towerdefenseselectctrl.lua index 684e1f19..1e3793d9 100644 --- a/lua/game/ui/towerdefense/towerdefenseselectctrl.lua +++ b/lua/game/ui/towerdefense/towerdefenseselectctrl.lua @@ -237,7 +237,7 @@ function TowerDefenseSelectCtrl:OnBtnClick_LevelTab1() end self.scrollPos = 1 self._panel.nlevelId = 0 - self.scrollType = self.scrollPos + self.scrollType = scrollType.pos self.TowerDefenseData:RefreshRedDotbyTab(self._panel.nSelectedTabIndex) self._panel.nSelectedTabIndex = 1 self:SetTabUI() @@ -249,7 +249,7 @@ function TowerDefenseSelectCtrl:OnBtnClick_LevelTab2() end self.scrollPos = 1 self._panel.nlevelId = 0 - self.scrollType = self.scrollPos + self.scrollType = scrollType.pos self.TowerDefenseData:RefreshRedDotbyTab(self._panel.nSelectedTabIndex) self._panel.nSelectedTabIndex = 2 self:SetTabUI() diff --git a/lua/game/ui/towerdefense/towerdefenseselectedcharctrl.lua b/lua/game/ui/towerdefense/towerdefenseselectedcharctrl.lua new file mode 100644 index 00000000..38b07611 --- /dev/null +++ b/lua/game/ui/towerdefense/towerdefenseselectedcharctrl.lua @@ -0,0 +1,151 @@ +local TowerDefenseSelectedCharCtrl = class("TowerDefenseSelectedCharCtrl", BaseCtrl) +TowerDefenseSelectedCharCtrl._mapNodeConfig = { + drag = { + sNodeName = "go_char", + sComponentName = "UIDrag", + callback = "OnUIDrag_Drag" + }, + trSortItem = { + sNodeName = "go_char", + sComponentName = "RectTransform" + }, + raySortItem = { + sNodeName = "go_char", + sComponentName = "Empty4Raycast" + }, + rayDragEvent = { + sNodeName = "rayDragEvent", + sComponentName = "Empty4Raycast" + }, + btn_add = { + sNodeName = "img_add", + sComponentName = "UIButton", + callback = "OnBtnClick_EditorTeam" + }, + img_icon = {}, + icon_char = {sComponentName = "Image"}, + txt_name = {sComponentName = "TMP_Text"}, + img_add = {}, + img_none = {} +} +TowerDefenseSelectedCharCtrl._mapEventConfig = { + TowerDefenseItemDragStart = "OnTowerDefenseItemDragStart", + TowerDefenseItemDragEnd = "OnTowerDefenseItemDragEnd" +} +TowerDefenseSelectedCharCtrl._mapRedDotConfig = {} +local item_Width = 198 +local item_spacing = 8.6 +function TowerDefenseSelectedCharCtrl:Awake() + self.tweener = nil + self.nGuideId = 0 + self.bCanChange = true + self.nItemHeight = self.gameObject:GetComponent("RectTransform").rect.height + self.nItemWidth = self.gameObject:GetComponent("RectTransform").rect.width +end +function TowerDefenseSelectedCharCtrl:OnEnable() +end +function TowerDefenseSelectedCharCtrl:OnDisable() +end +function TowerDefenseSelectedCharCtrl:OnDestroy() +end +function TowerDefenseSelectedCharCtrl:SetData(guideId, bCanChange, nIndex) + self.nGuideId = guideId + self.bCanChange = bCanChange + self.nIndex = nIndex + self._mapNode.btn_add.interactable = bCanChange + self._mapNode.drag:SetDragEnable(bCanChange and self.nGuideId > 0) + self._mapNode.img_none.gameObject:SetActive(self.nGuideId == -1) + self._mapNode.img_add.gameObject:SetActive(self.nGuideId == 0) + self._mapNode.img_icon.gameObject:SetActive(self.nGuideId > 0) + if self.nGuideId > 0 then + local guideConfig = ConfigTable.GetData("TowerDefenseGuide", self.nGuideId) + local characterConfig = ConfigTable.GetData("TowerDefenseCharacter", guideConfig.ObjectId) + if characterConfig ~= nil then + self:SetPngSprite(self._mapNode.icon_char, characterConfig.Icon .. AllEnum.CharHeadIconSurfix.QM) + NovaAPI.SetTMPText(self._mapNode.txt_name, characterConfig.Name) + end + end + if nil ~= self.tweener then + self.tweener:Kill() + self.tweener = nil + end + self._mapNode.trSortItem.localPosition = Vector3(0, 0, 0) + self.itemCanvas = self.gameObject:GetComponent("Canvas") + NovaAPI.SetCanvasOverrideSorting(self.itemCanvas, false) + self._mapNode.rayDragEvent.gameObject:SetActive(false) +end +local clamp = function(x, min, max) + return math.max(math.min(x, max), min) +end +function TowerDefenseSelectedCharCtrl:InitSortingOrder(nSortOrder, goDragMin, goDragMax) + self.nInitSortingOrder = nSortOrder + self.goDragMin = goDragMin + self.goDragMax = goDragMax +end +function TowerDefenseSelectedCharCtrl:GetItemBtnInstanceId() + return self._mapNode.rayDragEvent.gameObject:GetInstanceID() +end +function TowerDefenseSelectedCharCtrl:PlayItemMoveAnim(nIndex) + local nEndPosX = (self.nItemWidth + item_spacing) * (nIndex - self.nIndex) + local endPos = Vector2(nEndPosX, 0) + self.tweener = self._mapNode.trSortItem:DOAnchorPos(endPos, 0.1):SetUpdate(true) +end +function TowerDefenseSelectedCharCtrl:SetItemPos(dragPos) + local localPos = GameUIUtils.ScreenPointToLocalPoint(dragPos, self.gameObject.transform) + localPos.x = clamp(localPos.x, self.nDragMinPosX, self.nDragMaxPosX) + self._mapNode.trSortItem.localPosition = Vector3(localPos.x, self.nItemHeight * 0.25, 0) +end +function TowerDefenseSelectedCharCtrl:CalDragRange() + if nil == self.nDragMinPosX or nil == self.nDragMaxPosX then + local transform = self.gameObject:GetComponent("Transform") + self.nDragMinPosX = transform:InverseTransformPoint(self.goDragMin.position).x + item_Width / 2 + self.nDragMaxPosX = transform:InverseTransformPoint(self.goDragMax.position).x - item_Width / 2 + end +end +function TowerDefenseSelectedCharCtrl:OnUIDrag_Drag(mDrag) + if self.nGuideId <= 0 then + return + end + if mDrag.DragEventType == AllEnum.UIDragType.DragStart then + self.nLastPointerInsId = nil + self:CalDragRange() + self:SetItemPos(mDrag.EventData.position) + self._mapNode.raySortItem.enabled = false + self._mapNode.rayDragEvent.enabled = false + EventManager.Hit("TowerDefenseItemDragStart", self.gameObject:GetInstanceID()) + elseif mDrag.DragEventType == AllEnum.UIDragType.Drag then + self:SetItemPos(mDrag.EventData.position) + local pointerObj = mDrag.EventData.pointerCurrentRaycast + if nil ~= pointerObj and nil ~= pointerObj.gameObject then + local nPointerInsId = pointerObj.gameObject:GetInstanceID() + if nPointerInsId ~= self.nLastPointerInsId then + self.nLastPointerInsId = nPointerInsId + EventManager.Hit("TowerDefenseItemDragging", self:GetItemBtnInstanceId(), nPointerInsId) + end + end + elseif mDrag.DragEventType == AllEnum.UIDragType.DragEnd then + EventManager.Hit("TowerDefenseItemDragEnd") + NovaAPI.SetCanvasOverrideSorting(self.itemCanvas, false) + NovaAPI.SetCanvasSortingOrder(self.itemCanvas, self.nInitSortingOrder) + self._mapNode.raySortItem.enabled = true + self._mapNode.rayDragEvent.enabled = true + end +end +function TowerDefenseSelectedCharCtrl:OnBtnClick_EditorTeam() + EventManager.Hit("TowerDefense_EditorTeam") +end +function TowerDefenseSelectedCharCtrl:OnTowerDefenseItemDragStart(objInsId) + self._mapNode.rayDragEvent.gameObject:SetActive(true) + NovaAPI.SetCanvasOverrideSorting(self.itemCanvas, true) + NovaAPI.SetCanvasSortingName(self.itemCanvas, AllEnum.SortingLayerName.UI) + if self.gameObject:GetInstanceID() ~= objInsId then + NovaAPI.SetCanvasSortingOrder(self.itemCanvas, self.nInitSortingOrder + 1) + else + NovaAPI.SetCanvasSortingOrder(self.itemCanvas, self.nInitSortingOrder + 2) + end +end +function TowerDefenseSelectedCharCtrl:OnTowerDefenseItemDragEnd() + NovaAPI.SetCanvasSortingOrder(self.itemCanvas, self.nInitSortingOrder + 1) + self._mapNode.rayDragEvent.gameObject:SetActive(false) +end +return TowerDefenseSelectedCharCtrl diff --git a/lua/game/ui/towerdefense/towerdefenseteamctrl.lua b/lua/game/ui/towerdefense/towerdefenseteamctrl.lua index 7ee67015..fec3080e 100644 --- a/lua/game/ui/towerdefense/towerdefenseteamctrl.lua +++ b/lua/game/ui/towerdefense/towerdefenseteamctrl.lua @@ -162,6 +162,10 @@ function TowerDefenseTeamCtrl:CreateItem() end end end +function TowerDefenseTeamCtrl:UpdateSelectedChar(tbCharGuideIds) + self.tbSelectedCharGuideIds = tbCharGuideIds + EventManager.Hit("TowerDefense_CharUpdate", self.tbSelectedCharGuideIds) +end function TowerDefenseTeamCtrl:OnCharacterGridBtnClick(nIndex) local charIndex = table.indexof(self.tbSelectedCharGuideIds, self.tbCharGuideIds[nIndex]) if 0 < charIndex then @@ -183,7 +187,7 @@ function TowerDefenseTeamCtrl:OnItemGridBtnClick(goGrid, nIndex) go_selectMask.gameObject:SetActive(false) self.nSelectedItemId = 0 EventManager.Hit("TowerDefense_ItemUpdate", self.nSelectedItemId) - elseif self.nSelectedItemId ~= nil or self.nSelectedItemId ~= 0 then + elseif self.nSelectedItemId ~= nil and self.nSelectedItemId ~= 0 then local selected = goGrid.transform:Find("btn_grid/AnimRoot/go_select") selected.gameObject:SetActive(true) local go_selectMask = goGrid.transform:Find("btn_grid/AnimRoot/go_selectMask") diff --git a/lua/game/ui/travelerduelroominfo/tdpausectrl.lua b/lua/game/ui/travelerduelroominfo/tdpausectrl.lua index 59b729d7..d7223e9e 100644 --- a/lua/game/ui/travelerduelroominfo/tdpausectrl.lua +++ b/lua/game/ui/travelerduelroominfo/tdpausectrl.lua @@ -33,12 +33,14 @@ TDPauseCtrl._mapNodeConfig = { btnGiveUp = { sComponentName = "NaviButton", callback = "OnBtnClick_GiveUp", - sAction = "Giveup" + sAction = "Giveup", + sActionIconType = "Dark" }, btnBack = { sComponentName = "NaviButton", callback = "OnBtnClick_Close", - sAction = "Back" + sAction = "Back", + sActionIconType = "Dark" }, btnSettings = { sComponentName = "NaviButton", diff --git a/lua/game/ui/trekkerversus/trekkerversusquestctrl.lua b/lua/game/ui/trekkerversus/trekkerversusquestctrl.lua index 3fc39c10..3ddf4882 100644 --- a/lua/game/ui/trekkerversus/trekkerversusquestctrl.lua +++ b/lua/game/ui/trekkerversus/trekkerversusquestctrl.lua @@ -101,7 +101,7 @@ function TrekkerVersusQuestCtrl:OnBtnClick_Receive() refershList() end) end - self._mapActData:ReceiveQuestReward(callback) + self._mapActData:ReceiveQuestReward(self.nActId, callback) end function TrekkerVersusQuestCtrl:OnEvent_TrekkerVersusAffixJump() self:ClosePanel() diff --git a/lua/game/ui/trekkerversus_600002/trekkerversusctrl.lua b/lua/game/ui/trekkerversus_600002/trekkerversusctrl.lua index 78cac02c..3006c735 100644 --- a/lua/game/ui/trekkerversus_600002/trekkerversusctrl.lua +++ b/lua/game/ui/trekkerversus_600002/trekkerversusctrl.lua @@ -507,7 +507,7 @@ function TrekkerVersusCtrl:OnEnable() end local mapHeatValue = self._ActData:GetCurHeatValue() NovaAPI.SetTMPText(self._mapNode.txtHeatIndicatorNum, mapHeatValue.nSelfHotValue) - self._ActData:RequestIdleRefresh(function() + self._ActData:RequestIdleRefresh(self._nActId, function() self:RefreshIdleReward() self:RefreshHeatValue() self:OnBtnClick_StreamerInfoTab(nil, 1) @@ -520,7 +520,7 @@ function TrekkerVersusCtrl:OnEnable() self.timerRefreshIdleReward = nil end self.timerRefreshIdleReward = self:AddTimer(0, 60, function() - self._ActData:RequestIdleRefresh(function(msgData) + self._ActData:RequestIdleRefresh(self._nActId, function(msgData) self:RefreshIdleReward() self:RefreshHeatValue() self:RefreshStreamerInfo() @@ -1093,14 +1093,14 @@ function TrekkerVersusCtrl:OnEvent_Back(nPanelId) self.timerRefreshIdleReward = nil end self.timerRefreshIdleReward = self:AddTimer(0, 60, function() - self._ActData:RequestIdleRefresh(function(msgData) + self._ActData:RequestIdleRefresh(self._nActId, function(msgData) self:RefreshIdleReward() self:RefreshHeatValue() self:RefreshStreamerInfo() end) end, true, true, true) end - self._ActData:RequestIdleRefresh(function() + self._ActData:RequestIdleRefresh(self._nActId, function() self:RefreshIdleReward() self:RefreshHeatValue() self:RefreshStreamerInfo() @@ -1423,7 +1423,7 @@ function TrekkerVersusCtrl:OnBtnClick_SendGift(btn) self:PlaySendGiftEffect(tbUsedFanGift) self:RefreshFanGift() end - self._ActData:RequestSendStreamerGift(tbSendData, self.nAddHotValue, reqCallback) + self._ActData:RequestSendStreamerGift(self._nActId, tbSendData, self.nAddHotValue, reqCallback) end function TrekkerVersusCtrl:OnBtnClick_ReceiveTimeReward(btn) local cb = function(msgData) @@ -1432,7 +1432,7 @@ function TrekkerVersusCtrl:OnBtnClick_ReceiveTimeReward(btn) self:RefreshStreamerInfo() self:RefreshHeatValue() end - self._ActData:RequestIdleRewardReceive(cb) + self._ActData:RequestIdleRewardReceive(self._nActId, cb) end function TrekkerVersusCtrl:OnBtnClick_TimeReward(btn, idx) if idx == 3 then diff --git a/lua/game/ui/trekkerversus_600002/trekkerversusduelhistorygridctrl.lua b/lua/game/ui/trekkerversus_600002/trekkerversusduelhistorygridctrl.lua index de94700d..d5eff40d 100644 --- a/lua/game/ui/trekkerversus_600002/trekkerversusduelhistorygridctrl.lua +++ b/lua/game/ui/trekkerversus_600002/trekkerversusduelhistorygridctrl.lua @@ -49,11 +49,12 @@ function TrekkerVersusDuelHistoryGridCtrl:OnDestroy() end function TrekkerVersusDuelHistoryGridCtrl:OnRelease() end -function TrekkerVersusDuelHistoryGridCtrl:Refresh(mapDuelHistoryData, bMain, mapActData) +function TrekkerVersusDuelHistoryGridCtrl:Refresh(mapDuelHistoryData, bMain, mapActData, nActId) self._mapNode.imgWin:SetActive(not bMain) self._mapNode.imgDuelEnd:SetActive(not bMain) self._mapNode.txtDuelOnGoing.gameObject:SetActive(bMain) self.bMain = bMain + self.nActId = nActId self.mapDuelHistoryData = mapDuelHistoryData self.mapActData = mapActData self.bReceived = not bMain @@ -101,11 +102,11 @@ function TrekkerVersusDuelHistoryGridCtrl:OnBtnClick_JumpTo(btn) EventManager.Hit("TrekkerVersusAffixJump", self.cfgData.AffixJumpTo) end function TrekkerVersusDuelHistoryGridCtrl:OnBtnClick_Receive(btn) - EventManager.Hit("TrekkerVersusReceiveHeatQuest", 2) + EventManager.Hit("TrekkerVersusReceiveHeatQuest", self.nActId, 2) end function TrekkerVersusDuelHistoryGridCtrl:OnEvent_TrekkerVersusDuelQuestRefresh() if self.mapActData ~= nil and self.bMain == false then - self:Refresh(self.mapDuelHistoryData, self.bMain, self.mapActData) + self:Refresh(self.mapDuelHistoryData, self.bMain, self.mapActData, self.nActId) end end return TrekkerVersusDuelHistoryGridCtrl diff --git a/lua/game/ui/trekkerversus_600002/trekkerversusgiftquestgridctrl.lua b/lua/game/ui/trekkerversus_600002/trekkerversusgiftquestgridctrl.lua index 8919ed62..48640d95 100644 --- a/lua/game/ui/trekkerversus_600002/trekkerversusgiftquestgridctrl.lua +++ b/lua/game/ui/trekkerversus_600002/trekkerversusgiftquestgridctrl.lua @@ -50,8 +50,9 @@ function TrekkerVersusGiftQuestGridCtrl:OnDestroy() end function TrekkerVersusGiftQuestGridCtrl:OnRelease() end -function TrekkerVersusGiftQuestGridCtrl:Refresh(mapQuestData, actData) +function TrekkerVersusGiftQuestGridCtrl:Refresh(mapQuestData, actData, nActId) self._mapActData = actData + self.nActId = nActId local mapQuestCfgData = ConfigTable.GetData("TravelerDuelChallengeQuest", mapQuestData.Id) if mapQuestCfgData == nil then return @@ -87,6 +88,6 @@ function TrekkerVersusGiftQuestGridCtrl:OnBtnClick_JumpTo(btn) EventManager.Hit("TrekkerVersusAffixJump", self.cfgData.AffixJumpTo) end function TrekkerVersusGiftQuestGridCtrl:OnBtnClick_Receive() - self._mapActData:ReceiveQuestReward() + self._mapActData:ReceiveQuestReward(self.nActId) end return TrekkerVersusGiftQuestGridCtrl diff --git a/lua/game/ui/trekkerversus_600002/trekkerversusquestctrl.lua b/lua/game/ui/trekkerversus_600002/trekkerversusquestctrl.lua index 78a81e2d..46af7af3 100644 --- a/lua/game/ui/trekkerversus_600002/trekkerversusquestctrl.lua +++ b/lua/game/ui/trekkerversus_600002/trekkerversusquestctrl.lua @@ -172,7 +172,7 @@ function TrekkerVersusQuestCtrl:RefreshDuelHistoryTab() SelfHotValue = mapCurDuelData.nSelfHotValue, RivalHotValue = mapCurDuelData.nRivalHotValue } - self._mapNode.goGridMain:Refresh(mapInfo, true, self._mapActData) + self._mapNode.goGridMain:Refresh(mapInfo, true, self._mapActData, self.nActId) self._mapNode.lsvDuelHistory:Init(#self.tbDuelHistory, self, self.OnDuelHistoryGridRefresh) self._mapNode.lsvDuelHistory.gameObject:SetActive(#self.tbDuelHistory > 0) self._mapNode.txtNoDuelHistory.gameObject:SetActive(#self.tbDuelHistory <= 0) @@ -186,7 +186,7 @@ function TrekkerVersusQuestCtrl:OnDuelHistoryGridRefresh(goGrid, nIdx) local gridCtrl = self:BindCtrlByNode(goGrid, "Game.UI.TrekkerVersus_600002.TrekkerVersusDuelHistoryGridCtrl") self._mapGridCtrl[goGrid] = gridCtrl local mapDuelHistoryData = self.tbDuelHistory[nIndex] - self._mapGridCtrl[goGrid]:Refresh(mapDuelHistoryData, false, self._mapActData) + self._mapGridCtrl[goGrid]:Refresh(mapDuelHistoryData, false, self._mapActData, self.nActId) end function TrekkerVersusQuestCtrl:RefreshGiftQuestTab() self._mapNode.lsvGiftQuest:SetAnim(0.05) @@ -201,7 +201,7 @@ function TrekkerVersusQuestCtrl:OnGiftQuestGridRefresh(goGrid, nIdx) local gridCtrl = self:BindCtrlByNode(goGrid, "Game.UI.TrekkerVersus_600002.TrekkerVersusGiftQuestGridCtrl") self._mapGridCtrl[goGrid] = gridCtrl local mapGiftQuestData = self.tbGiftQuest[nIndex] - self._mapGridCtrl[goGrid]:Refresh(mapGiftQuestData, self._mapActData) + self._mapGridCtrl[goGrid]:Refresh(mapGiftQuestData, self._mapActData, self.nActId) end function TrekkerVersusQuestCtrl:RefreshBattleQuestTab() self._mapNode.lsvBattleQuest:SetAnim(0.05) @@ -216,7 +216,7 @@ function TrekkerVersusQuestCtrl:OnBattleQuestGridRefresh(goGrid, nIdx) local gridCtrl = self:BindCtrlByNode(goGrid, "Game.UI.TrekkerVersus_600002.TrekkerVersusGiftQuestGridCtrl") self._mapGridCtrl[goGrid] = gridCtrl local mapBattleQuestData = self.tbBattleQuest[nIndex] - self._mapGridCtrl[goGrid]:Refresh(mapBattleQuestData, self._mapActData) + self._mapGridCtrl[goGrid]:Refresh(mapBattleQuestData, self._mapActData, self.nActId) end function TrekkerVersusQuestCtrl:GetBattleGiftQuestTable() self.tbBattleQuest = {} @@ -272,6 +272,7 @@ function TrekkerVersusQuestCtrl:OpenPanel(mapActData, nTab, bOpen, nActId) self.gameObject:SetActive(true) self._mapActData = mapActData self.bOpen = bOpen + self.nActId = nActId self._tbAllQuestData = self._mapActData:GetAllQuestData() if self._tbAllQuestData ~= nil then self:GetBattleGiftQuestTable() @@ -315,7 +316,7 @@ function TrekkerVersusQuestCtrl:OnGridRefresh(goGrid, nIdx) local gridCtrl = self:BindCtrlByNode(goGrid, "Game.UI.TrekkerVersus_600002.TrekkerVersusQuestGridCtrl") self._mapGridCtrl[goGrid] = gridCtrl local mapQuestData = self.tbHeatQuest[nIndex] - self._mapGridCtrl[goGrid]:Refresh(mapQuestData, self._mapActData) + self._mapGridCtrl[goGrid]:Refresh(mapQuestData, self._mapActData, self.nActId) end function TrekkerVersusQuestCtrl:OnBtnClick_RewardTab(btn, index) if self.nRewardTabIndex == index then @@ -356,7 +357,7 @@ function TrekkerVersusQuestCtrl:OnBtnClick_Receive() end ForEachTableLine(DataTable.TravelerDuelHotValueRewards, foreachHeatReward) if bHeatQuestVisible then - EventManager.Hit("TrekkerVersusReceiveHeatQuest", 1) + EventManager.Hit("TrekkerVersusReceiveHeatQuest", self.nActId, 1) else EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Quest_ReceiveNone")) end @@ -373,7 +374,7 @@ function TrekkerVersusQuestCtrl:OnBtnClick_DuelHistoryReceiveAll() local nReceivedDuelReward = #self._mapActData:GetDuelRewardTable() local bCanReceive = nPassedDuelCount > nReceivedDuelReward if bCanReceive then - EventManager.Hit("TrekkerVersusReceiveHeatQuest", 2) + EventManager.Hit("TrekkerVersusReceiveHeatQuest", self.nActId, 2) else EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Quest_ReceiveNone")) end @@ -387,7 +388,7 @@ function TrekkerVersusQuestCtrl:OnBtnClick_ReceiveAll() end end if bCanReceive then - self._mapActData:ReceiveQuestReward() + self._mapActData:ReceiveQuestReward(self.nActId) else EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Quest_ReceiveNone")) end @@ -411,7 +412,7 @@ function TrekkerVersusQuestCtrl:OnEvent_UpdateTrekkerVersusHotValue(nSelfHotValu SelfHotValue = nSelfHotValue, RivalHotValue = nRivalHotValue } - self._mapNode.goGridMain:Refresh(mapInfo, true, self._mapActData) + self._mapNode.goGridMain:Refresh(mapInfo, true, self._mapActData, self.nActId) self:RefreshHeatQuestTab() end function TrekkerVersusQuestCtrl:OnEvent_TrekkerVersusQuestRefresh() diff --git a/lua/game/ui/trekkerversus_600002/trekkerversusquestgridctrl.lua b/lua/game/ui/trekkerversus_600002/trekkerversusquestgridctrl.lua index 44c552ec..12c394f8 100644 --- a/lua/game/ui/trekkerversus_600002/trekkerversusquestgridctrl.lua +++ b/lua/game/ui/trekkerversus_600002/trekkerversusquestgridctrl.lua @@ -50,7 +50,8 @@ function TrekkerVersusQuestGridCtrl:OnDestroy() end function TrekkerVersusQuestGridCtrl:OnRelease() end -function TrekkerVersusQuestGridCtrl:Refresh(mapQuestData, actData) +function TrekkerVersusQuestGridCtrl:Refresh(mapQuestData, actData, nActId) + self.nActId = nActId self._mapActData = actData self.mapQuestData = mapQuestData local sHeatReachText = ConfigTable.GetUIText("TD_DuelHeatReach") @@ -96,6 +97,6 @@ function TrekkerVersusQuestGridCtrl:OnBtnClick_JumpTo(btn) EventManager.Hit("TrekkerVersusHeatQuestJump", 1) end function TrekkerVersusQuestGridCtrl:OnBtnClick_Receive() - EventManager.Hit("TrekkerVersusReceiveHeatQuest", 1) + EventManager.Hit("TrekkerVersusReceiveHeatQuest", self.nActId, 1) end return TrekkerVersusQuestGridCtrl diff --git a/lua/game/ui/trialbattle/trialpausectrl.lua b/lua/game/ui/trialbattle/trialpausectrl.lua index 99e195f7..54249713 100644 --- a/lua/game/ui/trialbattle/trialpausectrl.lua +++ b/lua/game/ui/trialbattle/trialpausectrl.lua @@ -33,17 +33,20 @@ TrialPauseCtrl._mapNodeConfig = { btnGiveUp = { sComponentName = "NaviButton", callback = "OnBtnClick_GiveUp", - sAction = "Giveup" + sAction = "Giveup", + sActionIconType = "Dark" }, btnBack = { sComponentName = "NaviButton", callback = "OnBtnClick_Close", - sAction = "Back" + sAction = "Back", + sActionIconType = "Dark" }, btnPopSkill = { sComponentName = "NaviButton", callback = "OnBtnClick_Skill", - sAction = "Skill" + sAction = "Skill", + sActionIconType = "Dark" }, ActionBar = { sCtrlName = "Game.UI.ActionBar.ActionBarCtrl" diff --git a/lua/game/ui/tutorial/tutorialinfoctrl.lua b/lua/game/ui/tutorial/tutorialinfoctrl.lua index 7976e9f5..8924df45 100644 --- a/lua/game/ui/tutorial/tutorialinfoctrl.lua +++ b/lua/game/ui/tutorial/tutorialinfoctrl.lua @@ -96,6 +96,9 @@ function TutorialInfoCtrl:UpdateTarget(nQuestId, nTargetId, nCur, nMax) nCur = nCur:AsInt() nMax = nMax:AsInt() local bComplete = nCur >= nMax + if not self.tbTargetProcess[nQuestId] or not self.tbTargetProcess[nQuestId][nTargetId] then + return + end self.tbTargetProcess[nQuestId][nTargetId].nCur = nCur self.tbTargetProcess[nQuestId][nTargetId].nMax = nMax if bComplete then diff --git a/lua/game/ui/tutorial/tutorialmenuctrl.lua b/lua/game/ui/tutorial/tutorialmenuctrl.lua index a1006d54..7f1450a7 100644 --- a/lua/game/ui/tutorial/tutorialmenuctrl.lua +++ b/lua/game/ui/tutorial/tutorialmenuctrl.lua @@ -8,7 +8,8 @@ TutorialMenuCtrl._mapNodeConfig = { btn_card = { sComponentName = "NaviButton", callback = "OnBtnClick_OpenCard", - sAction = "Depot" + sAction = "Depot", + sActionIconType = "Dark" }, txt_dic = { nCount = 2, diff --git a/lua/game/ui/tutorial/tutorialnotectrl.lua b/lua/game/ui/tutorial/tutorialnotectrl.lua index e364860a..f6f692b9 100644 --- a/lua/game/ui/tutorial/tutorialnotectrl.lua +++ b/lua/game/ui/tutorial/tutorialnotectrl.lua @@ -95,7 +95,7 @@ function TutorialNoteCtrl:OnEvent_RefreshNoteCount(mapNote, mapChange, mapChange local nLastCount = self.mapNoteCount[k] or 0 if v > nLastCount then local bLucky = false - if mapChange ~= nil and 0 < mapChange[k].LuckyLevel then + if mapChange ~= nil and mapChange[k] ~= nil and 0 < mapChange[k].LuckyLevel then bLucky = true end bChange = true diff --git a/lua/game/ui/tutorial/tutorialpausectrl.lua b/lua/game/ui/tutorial/tutorialpausectrl.lua index 48e41091..328ce4d8 100644 --- a/lua/game/ui/tutorial/tutorialpausectrl.lua +++ b/lua/game/ui/tutorial/tutorialpausectrl.lua @@ -21,7 +21,8 @@ TutorialPauseCtrl._mapNodeConfig = { btnContinue = { sComponentName = "NaviButton", callback = "OnBtnClick_Continue", - sAction = "Back" + sAction = "Back", + sActionIconType = "Dark" }, txtContinue = { nCount = 2, @@ -31,7 +32,8 @@ TutorialPauseCtrl._mapNodeConfig = { btnExit = { sComponentName = "NaviButton", callback = "OnBtnClick_Exit", - sAction = "Giveup" + sAction = "Giveup", + sActionIconType = "Dark" }, txtExit = { nCount = 2, diff --git a/lua/game/ui/tutorial/tutorialpotentialcarditemctrl.lua b/lua/game/ui/tutorial/tutorialpotentialcarditemctrl.lua index 250cca91..fdf72eed 100644 --- a/lua/game/ui/tutorial/tutorialpotentialcarditemctrl.lua +++ b/lua/game/ui/tutorial/tutorialpotentialcarditemctrl.lua @@ -67,7 +67,7 @@ function TutorialPotentialCardItemCtrl:SetPotentialItem(nTid, bSimpleDesc, bShow self.nPotentialAddLevel = nPotentialAddLevel or 0 self.nShowType = nShowType or AllEnum.PotentialCardType.CharInfo self._mapNode.imgNew.gameObject:SetActive(false) - self._mapNode.ArrowEffect:SetActive(self.bLucky) + self._mapNode.ArrowEffect:SetActive(false) local itemCfg = ConfigTable.GetData_Item(nTid) if nil == itemCfg then printError(string.format("获取道具表配置失败!!!id = [%s])", nTid)) @@ -158,7 +158,7 @@ function TutorialPotentialCardItemCtrl:CloseBgEffect() end function TutorialPotentialCardItemCtrl:PlayAnim(sAnimName) self._mapNode.animCtrl:Play(sAnimName) - self._mapNode.BgEffect:SetActive(self.bLucky and sAnimName == "tc_newperk_card_in") + self._mapNode.BgEffect:SetActive(false) end function TutorialPotentialCardItemCtrl:OnEnable() end diff --git a/lua/game/ui/tutorial/tutorialpotentialselectctrl.lua b/lua/game/ui/tutorial/tutorialpotentialselectctrl.lua index 5f1cef39..62a18768 100644 --- a/lua/game/ui/tutorial/tutorialpotentialselectctrl.lua +++ b/lua/game/ui/tutorial/tutorialpotentialselectctrl.lua @@ -406,6 +406,9 @@ function TutorialPotentialSelectCtrl:OnEvent_GamepadUIChange(sName, nBeforeType, if sName ~= "TutorialPotentialSelectCtrl" then return end + if self.nSelectIdx == 0 then + return + end if nBeforeType == AllEnum.GamepadUIType.Other or nBeforeType == AllEnum.GamepadUIType.Mouse then GamepadUIManager.ClearSelectedUI() GamepadUIManager.SetSelectedUI(self._mapNode.btnPotential[self.nSelectIdx].gameObject) diff --git a/lua/game/ui/tutorial/tutorialresultctrl.lua b/lua/game/ui/tutorial/tutorialresultctrl.lua index 7db7e164..1fd7a5df 100644 --- a/lua/game/ui/tutorial/tutorialresultctrl.lua +++ b/lua/game/ui/tutorial/tutorialresultctrl.lua @@ -220,7 +220,9 @@ function TutorialResultCtrl:OnBtnClick_Close() self:Close() end function TutorialResultCtrl:OnBtnClick_GoNext() + self:Close() end function TutorialResultCtrl:OnBtnClick_Retry() + self:Close() end return TutorialResultCtrl diff --git a/lua/game/ui/vampiresurvivor/vampiresurvivorpausectrl.lua b/lua/game/ui/vampiresurvivor/vampiresurvivorpausectrl.lua index 1cc89b4b..d33bc1cc 100644 --- a/lua/game/ui/vampiresurvivor/vampiresurvivorpausectrl.lua +++ b/lua/game/ui/vampiresurvivor/vampiresurvivorpausectrl.lua @@ -33,12 +33,14 @@ VampireSurvivorPauseCtrl._mapNodeConfig = { btnGiveUp = { sComponentName = "NaviButton", callback = "OnBtnClick_GiveUp", - sAction = "Giveup" + sAction = "Giveup", + sActionIconType = "Dark" }, btnBack = { sComponentName = "NaviButton", callback = "OnBtnClick_Close", - sAction = "Back" + sAction = "Back", + sActionIconType = "Dark" }, btnSettings = { sComponentName = "NaviButton", diff --git a/lua/gamecore/common/allenum.lua b/lua/gamecore/common/allenum.lua index ad607ac2..896131d7 100644 --- a/lua/gamecore/common/allenum.lua +++ b/lua/gamecore/common/allenum.lua @@ -1554,9 +1554,9 @@ AllEnum.LevelMenuResourceList = { [4] = GameEnum.OpenFuncType.CharGemInstance } AllEnum.CookieModeIcon = { - [GameEnum.CookiePackModel.CookiePackNormalModel] = "UI/Play_Cookie/SpriteAtlas/Sprite/zs_activity_cookie_s_01", - [GameEnum.CookiePackModel.CookiePackPathsModel] = "UI/Play_Cookie/SpriteAtlas/Sprite/zs_activity_cookie_s_02", - [GameEnum.CookiePackModel.CookiePackRhythmlModel] = "UI/Play_Cookie/SpriteAtlas/Sprite/zs_activity_cookie_s_03" + [GameEnum.CookiePackModel.CookiePackNormalModel] = "/SpriteAtlas/Sprite/zs_activity_cookie_s_01", + [GameEnum.CookiePackModel.CookiePackPathsModel] = "/SpriteAtlas/Sprite/zs_activity_cookie_s_02", + [GameEnum.CookiePackModel.CookiePackRhythmlModel] = "/SpriteAtlas/Sprite/zs_activity_cookie_s_03" } AllEnum.TransitionStatus = { IsPlayingInAnim = 1, @@ -1589,4 +1589,5 @@ AllEnum.GoldenSpyBuffType = { DelayBuff = 2, UnactiveBuff = 3 } +AllEnum.GamepadIconSuffix = {Light = "", Dark = "_2"} return AllEnum diff --git a/lua/gamecore/data/dataclass/activity/activityavgdata.lua b/lua/gamecore/data/dataclass/activity/activityavgdata.lua index 04886649..1c19ea36 100644 --- a/lua/gamecore/data/dataclass/activity/activityavgdata.lua +++ b/lua/gamecore/data/dataclass/activity/activityavgdata.lua @@ -197,6 +197,19 @@ function ActivityAvgData:CacheAvgData(StoryInfo) self.mapPersonalityFactor[sAvgId][StoryChoice.Group] = func_Parse(StoryChoice.Value, 3) end end + local chapterCfgData = ConfigTable.GetData("ActivityStoryChapter", mapCfgDataStory.ChapterId) + if chapterCfgData ~= nil and chapterCfgData.IsPersonalityTouchMainline then + if self.tbTouchMainlinePersonality == nil then + self.tbTouchMainlinePersonality = {} + end + local value = self.mapPersonality[mapCfgDataStory.AvgLuaName] + self.tbTouchMainlinePersonality[mapCfgDataStory.AvgLuaName] = value + if self.tbTouchMainlinePersonalityFactor == nil then + self.tbTouchMainlinePersonalityFactor = {} + end + local factor = self.mapPersonalityFactor[mapCfgDataStory.AvgLuaName] + self.tbTouchMainlinePersonalityFactor[mapCfgDataStory.AvgLuaName] = factor + end end self.mapRecentStoryId = decodeJson(LocalData.GetPlayerLocalData("ActivityRecentStoryId")) or {} self:RefreshAvgRedDot() @@ -485,7 +498,7 @@ function ActivityAvgData:MarkChoosedPersonality(sAvgId, nGroupId, nIndex, nFacto nCurCnt = nCurCnt + 1 self.mapTempPersonalityCnt[sAvgId][nGroupId][nIndex] = nCurCnt end -function ActivityAvgData:CalcPersonality(nId) +function ActivityAvgData:CalcPersonality(nId, nChapterId, bTouchMainline) local cfgData_SRP = ConfigTable.GetData("StoryRolePersonality", nId) local tbPersonalityBaseNum = cfgData_SRP.BaseValue local nTotalCount = tbPersonalityBaseNum[1] + tbPersonalityBaseNum[2] + tbPersonalityBaseNum[3] @@ -506,8 +519,39 @@ function ActivityAvgData:CalcPersonality(nId) nPercent = 0 } } - local tbPersonality = self.mapPersonality - local tbPersonalityFactor = self.mapPersonalityFactor + local tbPersonality = {} + local tbPersonalityFactor = {} + if nChapterId ~= nil then + for sAvgId, v in pairs(self.mapPersonality) do + local cfgData = self:GetStoryCfgData(sAvgId) + if cfgData ~= nil and cfgData.ChapterId == nChapterId then + tbPersonality[sAvgId] = v + if self.mapPersonalityFactor[sAvgId] ~= nil then + tbPersonalityFactor[sAvgId] = self.mapPersonalityFactor[sAvgId] + end + end + end + else + tbPersonality = self.mapPersonality + tbPersonalityFactor = self.mapPersonalityFactor + end + if bTouchMainline == true then + local mainlinePersonality, mainlinePersonalityFactor = PlayerData.Avg:GetPersonalityData() + if mainlinePersonality ~= nil then + for sAvgId, v in pairs(mainlinePersonality) do + if tbPersonality[sAvgId] == nil then + tbPersonality[sAvgId] = v + end + end + end + if mainlinePersonalityFactor ~= nil then + for sAvgId, v in pairs(mainlinePersonalityFactor) do + if tbPersonalityFactor[sAvgId] == nil then + tbPersonalityFactor[sAvgId] = v + end + end + end + end local nFactor = 1 for sAvgId, v in pairs(tbPersonality) do for nGroupId, vv in pairs(v) do @@ -1076,6 +1120,12 @@ function ActivityAvgData:SendMsg_STORY_DONE(callBack, tbBattleEvents) self.mapTempPersonalityCnt = {} func_overwrite(self.mapTempPersonalityFactor, self.mapPersonalityFactor) self.mapTempPersonalityFactor = {} + for avgId, v in pairs(self.mapPersonality) do + self.tbTouchMainlinePersonality[avgId] = v + end + for avgId, v in pairs(self.mapPersonalityFactor) do + self.tbTouchMainlinePersonalityFactor[avgId] = v + end if callBack ~= nil then callBack(mapChangeInfo) end @@ -1115,6 +1165,7 @@ function ActivityAvgData:SendMsg_STORY_DONE(callBack, tbBattleEvents) TimerManager.Add(1, nDelayTime, self, delayOpen, true, true, true) end EventManager.Hit("Story_Done", bHasReward) + self:RefreshAvgRedDot() printLog("通关结算完成") end printLog("发送通关消息") @@ -1191,4 +1242,7 @@ end function ActivityAvgData:OnEvent_UpdateWorldClass() self:RefreshAvgRedDot() end +function ActivityAvgData:GetTouchMainlinePersonalityData() + return self.tbTouchMainlinePersonality, self.tbTouchMainlinePersonalityFactor +end return ActivityAvgData diff --git a/lua/gamecore/data/dataclass/activity/breakoutdata.lua b/lua/gamecore/data/dataclass/activity/breakoutdata.lua index afac4451..50129937 100644 --- a/lua/gamecore/data/dataclass/activity/breakoutdata.lua +++ b/lua/gamecore/data/dataclass/activity/breakoutdata.lua @@ -209,12 +209,14 @@ function BreakOutData:RefreshRedDot() end function BreakOutData:IsActTimeEnd() local isEnd = false - local LevelEndTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(ConfigTable.GetConfigValue("BreakOut_LevelClosed")) - local nCurTime = CS.ClientManager.Instance.serverTimeStamp - if LevelEndTime ~= nil then - return LevelEndTime < nCurTime - else - printError("config 表:" .. "BreakOut_LevelClosed" .. " Value数据为空") + if self.nActId then + local LevelEndTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(ConfigTable.GetData("Activity", self.nActId).EndTime) + local nCurTime = CS.ClientManager.Instance.serverTimeStamp + if LevelEndTime ~= nil then + return LevelEndTime < nCurTime + else + printError("config 表:" .. "BreakOut_LevelClosed" .. " Value数据为空") + end end return isEnd end @@ -311,6 +313,10 @@ function BreakOutData:RequestFinishLevel(arrayData, cb) CharacterNid = arrayData.CharId }) EventManager.Hit("SetPlayFinishState", true) + if self:IsActivityClosed() then + self:ShowActivityClosedAlert() + return + end if not arrayData.Win then local mapMsg = arrayData local failCallback = function() @@ -318,7 +324,7 @@ function BreakOutData:RequestFinishLevel(arrayData, cb) cb() end end - EventManager.Hit(EventId.ClosePanel, PanelId.BreakOutLevelDetailPanel) + EventManager.Hit(EventId.ClosePanel, PanelId.BreakOutLevelDetailPanelS2) HttpNetHandler.SendMsg(NetMsgId.Id.milkout_settle_req, mapMsg, nil, failCallback) return end @@ -331,7 +337,7 @@ function BreakOutData:RequestFinishLevel(arrayData, cb) FirstComplete = arrayData.Win }) end - EventManager.Hit(EventId.ClosePanel, PanelId.BreakOutLevelDetailPanel) + EventManager.Hit(EventId.ClosePanel, PanelId.BreakOutLevelDetailPanelS2) HttpNetHandler.SendMsg(NetMsgId.Id.milkout_settle_req, mapMsg, nil, successCallback) end function BreakOutData:CreateTempData(nLevelId, bResult) @@ -368,4 +374,24 @@ function BreakOutData:OnEvent_GMClearAllLevels(mapMsgData) self:CacheAllLevelData(mapMsgData.Levels) end end +function BreakOutData:IsActivityClosed() + if self == nil or self.CheckActivityOpen == nil then + return false + end + return not self:CheckActivityOpen() +end +function BreakOutData:ShowActivityClosedAlert() + local msg = { + nType = AllEnum.MessageBox.Alert, + sContent = ConfigTable.GetUIText("Activity_End_Notice"), + callbackConfirm = function() + self:ForceExitOnFinishFail() + end + } + EventManager.Hit(EventId.OpenMessageBox, msg) +end +function BreakOutData:ForceExitOnFinishFail() + EventManager.Hit(EventId.ClosePanel, PanelId.BreakOutPlayPanelS2) + EventManager.Hit(EventId.ClosePanel, PanelId.BreakOutLevelDetailPanelS2) +end return BreakOutData diff --git a/lua/gamecore/data/dataclass/activity/breakoutleveldata.lua b/lua/gamecore/data/dataclass/activity/breakoutleveldata.lua index 4794b04a..c9c15fd5 100644 --- a/lua/gamecore/data/dataclass/activity/breakoutleveldata.lua +++ b/lua/gamecore/data/dataclass/activity/breakoutleveldata.lua @@ -4,11 +4,10 @@ local BreakOutLevelData = class("BreakOutLevelData") local mapEventConfig = { LoadLevelRefresh = "OnEvent_LoadLevelRefresh", AdventureModuleEnter = "OnEvent_AdventureModuleEnter", - BattlePause = "OnEvent_Pause", ADVENTURE_LEVEL_UNLOAD_COMPLETE = "OnEvent_UnloadComplete", - InputEnable = "OnEvent_InputEnable", BreakOut_Complete = "SetBreakOut_Complete", - SetPlayFinishState = "SetPlayFinishState" + SetPlayFinishState = "SetPlayFinishState", + Event_SetPopPlayTips = "Event_SetPopPlayTips" } function BreakOutLevelData:InitData(nLevelId, nCharacterNid, nActId) self:UnBindEvent() @@ -22,6 +21,7 @@ function BreakOutLevelData:InitData(nLevelId, nCharacterNid, nActId) self.FloorId = ConfigTable.GetData("BreakOutLevel", nLevelId).FloorId self.bShouldExit = true self.bIsFinishGame = false + self.bCanPopTip = true local sJson = LocalData.GetPlayerLocalData("BreakOutFloorDicId") local tb = decodeJson(sJson) if type(tb) == "table" then @@ -106,7 +106,7 @@ function BreakOutLevelData:GetIsFinishGame() return self.bIsFinishGame end function BreakOutLevelData:OnEvent_AdventureModuleEnter() - EventManager.Hit(EventId.OpenPanel, PanelId.BreakOutPlayPanel, self.nActId, self.nLevelId, self.nCharacterNid) + EventManager.Hit(EventId.OpenPanel, PanelId.BreakOutPlayPanelS2, self.nActId, self.nLevelId, self.nCharacterNid) end function BreakOutLevelData:GetFloorHasDic(nFloorId) local bResult = true @@ -125,4 +125,10 @@ function BreakOutLevelData:OnEvent_SetFloorHasDic(nFloorId) LocalData.SetPlayerLocalData("BreakOutFloorDicId", RapidJson.encode(tbLocalSave)) end end +function BreakOutLevelData:Event_SetPopPlayTips(bCanPop) + self.bCanPopTip = bCanPop +end +function BreakOutLevelData:GetPopPlayTips() + return self.bCanPopTip +end return BreakOutLevelData diff --git a/lua/gamecore/data/dataclass/activity/playeractivitydata.lua b/lua/gamecore/data/dataclass/activity/playeractivitydata.lua index 61424c19..01f84249 100644 --- a/lua/gamecore/data/dataclass/activity/playeractivitydata.lua +++ b/lua/gamecore/data/dataclass/activity/playeractivitydata.lua @@ -25,9 +25,12 @@ local Miracle_10103Data = require("GameCore.Data.DataClass.Activity.Miracle_1010 local SpringFestival_10104Data = require("GameCore.Data.DataClass.Activity.SpringFestival_10104Data") local WinterNight_10105Data = require("GameCore.Data.DataClass.Activity.WinterNight_10105Data") local Postal_10106Data = require("GameCore.Data.DataClass.Activity.Postal_10106Data") +local Viewfinder_10107Data = require("GameCore.Data.DataClass.Activity.Viewfinder_10107Data") +local Tech_10108Data = require("GameCore.Data.DataClass.Activity.Tech_10108Data") local PenguinCardActData = require("GameCore.Data.DataClass.Activity.PenguinCardActData") local GoldenSpyData = require("GameCore.Data.DataClass.Activity.GoldenSpyData") local Solodance_20102Data = require("GameCore.Data.DataClass.Activity.Solodance_20102Data") +local SwimTheme_11100Data = require("GameCore.Data.DataClass.Activity.SwimTheme_11100Data") function PlayerActivityData:Init() self.bCacheActData = false self.tbAllActivity = {} @@ -321,7 +324,7 @@ function PlayerActivityData:CreateActivityGroupIns(actData) actIns = OurRegiment_10101Data.new(actData) elseif actCfg.ActivityThemeType == GameEnum.activityThemeType.Dream_10102 then actIns = Dream_10102Data.new(actData) - elseif actCfg.ActivityThemeType == GameEnum.activityThemeType.BreakOut_30101 then + elseif actCfg.ActivityThemeType == GameEnum.activityThemeType.BreakOut_30101 or actCfg.ActivityThemeType == GameEnum.activityThemeType.BreakOut_30102 then actIns = BreakOut_30101Data.new(actData) elseif actCfg.ActivityThemeType == GameEnum.activityThemeType.Christmas_20101 then actIns = Christmas_20101Data.new(actData) @@ -335,6 +338,12 @@ function PlayerActivityData:CreateActivityGroupIns(actData) actIns = Postal_10106Data.new(actData) elseif actCfg.ActivityThemeType == GameEnum.activityThemeType.SoloDance_20102 then actIns = Solodance_20102Data.new(actData) + elseif actCfg.ActivityThemeType == GameEnum.activityThemeType.Viewfinder_10107 then + actIns = Viewfinder_10107Data.new(actData) + elseif actCfg.ActivityThemeType == GameEnum.activityThemeType.Swim_11100 then + actIns = SwimTheme_11100Data.new(actData) + elseif actCfg.ActivityThemeType == GameEnum.activityThemeType.Tech_10108 then + actIns = Tech_10108Data.new(actData) end self.tbAllActivityGroup[actData.Id] = actIns PlayerData.ActivityAvg:RefreshAvgRedDot() diff --git a/lua/gamecore/data/dataclass/activity/swimtheme_11100data.lua b/lua/gamecore/data/dataclass/activity/swimtheme_11100data.lua new file mode 100644 index 00000000..9e699897 --- /dev/null +++ b/lua/gamecore/data/dataclass/activity/swimtheme_11100data.lua @@ -0,0 +1,61 @@ +local ActivityGroupDataBase = require("GameCore.Data.DataClass.Activity.ActivityGroupDataBase") +local SwimTheme_11100Data = class("SwimTheme_11100Data", ActivityGroupDataBase) +function SwimTheme_11100Data:Init() + self.tbAllActivity = {} + self.nCGActivityId = 0 + self.sCGPath = "" + self.bPlayedCG = false + self:ParseActivity() +end +function SwimTheme_11100Data:ParseActivity() + if self.actGroupConfig == nil then + self.actGroupConfig = ConfigTable.GetData("ActivityGroup", self.nActGroupId) + end + local sJson = self.actGroupConfig.Enter + local tbJson = decodeJson(sJson) + for _, activity in pairs(tbJson) do + local data = { + ActivityId = activity[1], + Index = activity[2], + PanelId = activity[3] + } + table.insert(self.tbAllActivity, data) + end + local sCgJson = self.actGroupConfig.CG + if sCgJson ~= nil then + local tbCGJson = decodeJson(sCgJson) + self.nCGActivityId = tonumber(tbCGJson[1]) + self.sCGPath = tbCGJson[2] + end +end +function SwimTheme_11100Data:GetActivityDataByIndex(nIndex) + for _, activity in pairs(self.tbAllActivity) do + if activity.Index == nIndex then + return activity + end + end +end +function SwimTheme_11100Data:PlayCG() + self:SendMsg_CG_READ(self.nCGActivityId) +end +function SwimTheme_11100Data:GetActivityGroupCGPlayed() + if self.bPlayedCG then + return true + end + return PlayerData.Activity:IsCGPlayed(self.nCGActivityId) +end +function SwimTheme_11100Data:IsActivityInActivityGroup(nActivityId) + for _, activity in pairs(self.tbAllActivity) do + if activity.ActivityId == nActivityId then + return true, self.nActGroupId + end + end + return false +end +function SwimTheme_11100Data:SendMsg_CG_READ(nActivityId) + local Callback = function() + self.bPlayedCG = true + end + HttpNetHandler.SendMsg(NetMsgId.Id.activity_cg_read_req, {nActivityId}, nil, Callback) +end +return SwimTheme_11100Data diff --git a/lua/gamecore/data/dataclass/activity/tech_10108data.lua b/lua/gamecore/data/dataclass/activity/tech_10108data.lua new file mode 100644 index 00000000..7f3e9e38 --- /dev/null +++ b/lua/gamecore/data/dataclass/activity/tech_10108data.lua @@ -0,0 +1,70 @@ +local ActivityGroupDataBase = require("GameCore.Data.DataClass.Activity.ActivityGroupDataBase") +local Tech_10108Data = class("Tech_10108Data", ActivityGroupDataBase) +function Tech_10108Data:Init() + self.tbAllActivity = {} + self.nCGActivityId = 0 + self.sCGPath = "" + self.bPlayedCG = false + self:ParseActivity() +end +function Tech_10108Data:ParseActivity() + if self.actGroupConfig == nil then + self.actGroupConfig = ConfigTable.GetData("ActivityGroup", self.nActGroupId) + end + if self.actGroupConfig == nil then + printError("ActivityGroup config not found for id: " .. tostring(self.nActGroupId)) + return + end + local sJson = self.actGroupConfig.Enter + local tbJson = decodeJson(sJson) + if tbJson == nil then + printError("ActivityGroup Enter json is nil for id: " .. tostring(self.nActGroupId)) + end + for _, activity in pairs(tbJson) do + local data = { + ActivityId = activity[1], + Index = activity[2], + PanelId = activity[3] + } + table.insert(self.tbAllActivity, data) + end + local sCgJson = self.actGroupConfig.CG + if sCgJson ~= nil then + local tbCGJson = decodeJson(sCgJson) + if tbCGJson and 2 <= #tbCGJson then + self.nCGActivityId = tonumber(tbCGJson[1]) + self.sCGPath = tbCGJson[2] + end + end +end +function Tech_10108Data:GetActivityDataByIndex(nIndex) + for _, activity in pairs(self.tbAllActivity) do + if activity.Index == nIndex then + return activity + end + end +end +function Tech_10108Data:PlayCG() + self:SendMsg_CG_READ(self.nCGActivityId) +end +function Tech_10108Data:GetActivityGroupCGPlayed() + if self.bPlayedCG then + return true + end + return PlayerData.Activity:IsCGPlayed(self.nCGActivityId) +end +function Tech_10108Data:IsActivityInActivityGroup(nActivityId) + for _, activity in pairs(self.tbAllActivity) do + if activity.ActivityId == nActivityId then + return true, self.nActGroupId + end + end + return false +end +function Tech_10108Data:SendMsg_CG_READ(nActivityId) + local Callback = function() + self.bPlayedCG = true + end + HttpNetHandler.SendMsg(NetMsgId.Id.activity_cg_read_req, {nActivityId}, nil, Callback) +end +return Tech_10108Data diff --git a/lua/gamecore/data/dataclass/activity/trekkerversusdata.lua b/lua/gamecore/data/dataclass/activity/trekkerversusdata.lua index 07edaafa..87a8f1fb 100644 --- a/lua/gamecore/data/dataclass/activity/trekkerversusdata.lua +++ b/lua/gamecore/data/dataclass/activity/trekkerversusdata.lua @@ -58,13 +58,20 @@ function TrekkerVersusData:RefreshTrekkerVersusData(nActId, msgData) self:RefreshQusetRedDot() PlayerData.State:RefreshTrekkerVersusIdleRewardRedDot() end -function TrekkerVersusData:EnterTrekkerVersus(nLevelId, nBuildId, tbAffix) +function TrekkerVersusData:EnterTrekkerVersus(nActId, nLevelId, nBuildId, tbAffix) + if nActId == nil or nActId == 0 then + nActId = self.nActId + end + if nActId == 0 then + printWarn("TrekkerVersusData:EnterTrekkerVersus nActId is 0, skip") + return + end local callback = function() self:SetCachedBuildId(nBuildId) self:EnterGame(nLevelId, nBuildId, tbAffix) end local msg = { - ActivityId = self.nActId, + ActivityId = nActId, LevelId = nLevelId, BuildId = nBuildId, AffixIds = tbAffix @@ -289,7 +296,14 @@ function TrekkerVersusData:SettleBattle(bSuccess, nLevelId, nTime, tbAffix, nBui } HttpNetHandler.SendMsg(NetMsgId.Id.activity_trekker_versus_settle_req, msg, nil, callback) end -function TrekkerVersusData:RequestIdleRefresh(callback) +function TrekkerVersusData:RequestIdleRefresh(nActId, callback) + if nActId == nil or nActId == 0 then + nActId = self.nActId + end + if nActId == 0 then + printWarn("TrekkerVersusData:RequestIdleRefresh nActId is 0, skip") + return + end local nElapsedTime = CS.ClientManager.Instance.serverTimeStamp - self.nTimerIdleRefresh if nElapsedTime < 60 then if callback ~= nil then @@ -327,14 +341,17 @@ function TrekkerVersusData:RequestIdleRefresh(callback) end end end - HttpNetHandler.SendMsg(NetMsgId.Id.activity_trekker_versus_idle_refresh_req, { - Value = self.nActId - }, nil, cb) + HttpNetHandler.SendMsg(NetMsgId.Id.activity_trekker_versus_idle_refresh_req, {Value = nActId}, nil, cb) end -function TrekkerVersusData:RequestIdleRewardReceive(callback) - local msg = { - Value = self.nActId - } +function TrekkerVersusData:RequestIdleRewardReceive(nActId, callback) + if nActId == nil or nActId == 0 then + nActId = self.nActId + end + if nActId == 0 then + printWarn("TrekkerVersusData:RequestIdleRewardReceive nActId is 0, skip") + return + end + local msg = {Value = nActId} local cb = function(_, msgData) if msgData ~= nil then if msgData.Change ~= nil then @@ -355,11 +372,15 @@ function TrekkerVersusData:RequestIdleRewardReceive(callback) end HttpNetHandler.SendMsg(NetMsgId.Id.activity_trekker_versus_idle_reward_receive_req, msg, nil, cb) end -function TrekkerVersusData:RequestSendStreamerGift(tbGift, nAddHotValue, callback) - local msg = { - ActivityId = self.nActId, - Items = tbGift - } +function TrekkerVersusData:RequestSendStreamerGift(nActId, tbGift, nAddHotValue, callback) + if nActId == nil or nActId == 0 then + nActId = self.nActId + end + if nActId == 0 then + printWarn("TrekkerVersusData:RequestSendStreamerGift nActId is 0, skip") + return + end + local msg = {ActivityId = nActId, Items = tbGift} local cb = function(_, msgData) if msgData ~= nil then local nPrevFanLevel = self.nFanLevel @@ -387,11 +408,15 @@ function TrekkerVersusData:RequestSendStreamerGift(tbGift, nAddHotValue, callbac end HttpNetHandler.SendMsg(NetMsgId.Id.activity_trekker_versus_rank_boost_req, msg, nil, cb) end -function TrekkerVersusData:RequestReceiveScheduleReward(nScheduleType) - local msg = { - ActivityId = self.nActId, - ScheduleType = nScheduleType - } +function TrekkerVersusData:RequestReceiveScheduleReward(nActId, nScheduleType) + if nActId == nil or nActId == 0 then + nActId = self.nActId + end + if nActId == 0 then + printWarn("TrekkerVersusData:RequestReceiveScheduleReward nActId is 0, skip") + return + end + local msg = {ActivityId = nActId, ScheduleType = nScheduleType} local callback = function(_, msgData) if msgData ~= nil then if msgData.Change ~= nil then @@ -438,7 +463,14 @@ function TrekkerVersusData:RefreshQuestData(questData) self.mapQuests[questData.Id] = questData self:RefreshQusetRedDot() end -function TrekkerVersusData:ReceiveQuestReward(callback) +function TrekkerVersusData:ReceiveQuestReward(nActId, callback) + if nActId == nil or nActId == 0 then + nActId = self.nActId + end + if nActId == 0 then + printWarn("TrekkerVersusData:ReceiveQuestReward nActId is 0, skip") + return + end local bReceive = false for _, mapQuest in pairs(self.mapQuests) do if mapQuest.Status == 1 then @@ -464,9 +496,7 @@ function TrekkerVersusData:ReceiveQuestReward(callback) end end if bReceive then - local msg = { - Value = self.nActId - } + local msg = {Value = nActId} HttpNetHandler.SendMsg(NetMsgId.Id.activity_trekker_versus_reward_receive_req, msg, nil, msgCallback) else local sTip = ConfigTable.GetUIText("Quest_ReceiveNone") diff --git a/lua/gamecore/data/dataclass/activity/viewfinder_10107data.lua b/lua/gamecore/data/dataclass/activity/viewfinder_10107data.lua new file mode 100644 index 00000000..9f84d455 --- /dev/null +++ b/lua/gamecore/data/dataclass/activity/viewfinder_10107data.lua @@ -0,0 +1,70 @@ +local ActivityGroupDataBase = require("GameCore.Data.DataClass.Activity.ActivityGroupDataBase") +local Viewfinder_10107Data = class("Viewfinder_10107Data", ActivityGroupDataBase) +function Viewfinder_10107Data:Init() + self.tbAllActivity = {} + self.nCGActivityId = 0 + self.sCGPath = "" + self.bPlayedCG = false + self:ParseActivity() +end +function Viewfinder_10107Data:ParseActivity() + if self.actGroupConfig == nil then + self.actGroupConfig = ConfigTable.GetData("ActivityGroup", self.nActGroupId) + end + if self.actGroupConfig == nil then + printError("ActivityGroup config not found for id: " .. tostring(self.nActGroupId)) + return + end + local sJson = self.actGroupConfig.Enter + local tbJson = decodeJson(sJson) + if tbJson == nil then + printError("ActivityGroup Enter json is nil for id: " .. tostring(self.nActGroupId)) + end + for _, activity in pairs(tbJson) do + local data = { + ActivityId = activity[1], + Index = activity[2], + PanelId = activity[3] + } + table.insert(self.tbAllActivity, data) + end + local sCgJson = self.actGroupConfig.CG + if sCgJson ~= nil then + local tbCGJson = decodeJson(sCgJson) + if tbCGJson and 2 <= #tbCGJson then + self.nCGActivityId = tonumber(tbCGJson[1]) + self.sCGPath = tbCGJson[2] + end + end +end +function Viewfinder_10107Data:GetActivityDataByIndex(nIndex) + for _, activity in pairs(self.tbAllActivity) do + if activity.Index == nIndex then + return activity + end + end +end +function Viewfinder_10107Data:PlayCG() + self:SendMsg_CG_READ(self.nCGActivityId) +end +function Viewfinder_10107Data:GetActivityGroupCGPlayed() + if self.bPlayedCG then + return true + end + return PlayerData.Activity:IsCGPlayed(self.nCGActivityId) +end +function Viewfinder_10107Data:IsActivityInActivityGroup(nActivityId) + for _, activity in pairs(self.tbAllActivity) do + if activity.ActivityId == nActivityId then + return true, self.nActGroupId + end + end + return false +end +function Viewfinder_10107Data:SendMsg_CG_READ(nActivityId) + local Callback = function() + self.bPlayedCG = true + end + HttpNetHandler.SendMsg(NetMsgId.Id.activity_cg_read_req, {nActivityId}, nil, Callback) +end +return Viewfinder_10107Data diff --git a/lua/gamecore/data/dataclass/avgdata.lua b/lua/gamecore/data/dataclass/avgdata.lua index 8b74eff9..8ff9a1e4 100644 --- a/lua/gamecore/data/dataclass/avgdata.lua +++ b/lua/gamecore/data/dataclass/avgdata.lua @@ -555,6 +555,21 @@ function AvgData:CalcPersonality(nId) } local tbPersonality = self.mapPersonality local tbPersonalityFactor = self.mapPersonalityFactor + local personality, personalityFactor = PlayerData.ActivityAvg:GetTouchMainlinePersonalityData() + if personality ~= nil then + for sAvgId, v in pairs(personality) do + if tbPersonality[sAvgId] == nil then + tbPersonality[sAvgId] = v + end + end + end + if personalityFactor ~= nil then + for sAvgId, v in pairs(personalityFactor) do + if tbPersonalityFactor[sAvgId] == nil then + tbPersonalityFactor[sAvgId] = v + end + end + end local nFactor = 1 for sAvgId, v in pairs(tbPersonality) do for nGroupId, vv in pairs(v) do @@ -692,7 +707,8 @@ function AvgData:IsStoryChapterUnlock(nChapterId) for __, nPrevId in ipairs(tbPrevId) do if not self:IsStoryReaded(self.CFG_Story[nPrevId]) then local cfgData = ConfigTable.GetData_Story(self.CFG_Story[nPrevId]) - return false, orderedFormat(ConfigTable.GetUIText("Story_UnlockPreId") or "", cfgData.Title) + local chapterConfig = ConfigTable.GetData("StoryChapter", cfgData.Chapter) + return false, orderedFormat(ConfigTable.GetUIText("Story_UnlockPreId") or "", chapterConfig.Name) end end return true @@ -1197,4 +1213,7 @@ function AvgData:CacheEvData() end ForEachTableLine(DataTable.Story, forEachLine_Story) end +function AvgData:GetPersonalityData() + return self.mapPersonality, self.mapPersonalityFactor +end return AvgData diff --git a/lua/gamecore/data/dataclass/playerequipmentdataex.lua b/lua/gamecore/data/dataclass/playerequipmentdataex.lua index 903cfe0a..ab946dc2 100644 --- a/lua/gamecore/data/dataclass/playerequipmentdataex.lua +++ b/lua/gamecore/data/dataclass/playerequipmentdataex.lua @@ -256,6 +256,9 @@ function PlayerEquipmentData:GetEquipmentSelect() self.mapSelect = nil return mapSelect end +function PlayerEquipmentData:ClearEquipmentSelect() + self.mapSelect = nil +end function PlayerEquipmentData:CacheEquipmentUpgrade(nSlotId, nGemIndex, nCharId, nSelectUpgradeIndex) self.mapUpgrade = { nSlotId = nSlotId, @@ -272,6 +275,9 @@ function PlayerEquipmentData:GetEquipmentUpgrade() self.mapUpgrade = nil return mapUpgrade end +function PlayerEquipmentData:ClearEquipmentUpgrade() + self.mapUpgrade = nil +end function PlayerEquipmentData:CheckAlterHighQualityAffix(tbAlterAffix, tbLockId) for _, v in ipairs(tbAlterAffix) do if v ~= 0 and table.indexof(tbLockId, v) == 0 then @@ -286,6 +292,13 @@ end function PlayerEquipmentData:UpdateRedDot() end function PlayerEquipmentData:SendCharGemEquipGemReq(nCharId, nSlotId, nGemIndex, nPresetId, callback) + if 0 < nGemIndex then + local mapEquipment = self.tbCharEquipment[nCharId][nSlotId][nGemIndex] + if mapEquipment == nil then + printError("纹章不存在") + return + end + end local msgData = { CharId = nCharId, SlotId = nSlotId, @@ -315,6 +328,11 @@ function PlayerEquipmentData:SendCharGemRenamePresetReq(nCharId, nPresetId, sNew HttpNetHandler.SendMsg(NetMsgId.Id.char_gem_rename_preset_req, msgData, nil, successCallback) end function PlayerEquipmentData:SendCharGemReplaceAttributeReq(nCharId, nSlotId, nGemIndex, callback) + local mapEquipment = self.tbCharEquipment[nCharId][nSlotId][nGemIndex] + if mapEquipment == nil then + printError("纹章不存在") + return + end local msgData = { CharId = nCharId, SlotId = nSlotId, @@ -329,6 +347,11 @@ function PlayerEquipmentData:SendCharGemReplaceAttributeReq(nCharId, nSlotId, nG HttpNetHandler.SendMsg(NetMsgId.Id.char_gem_replace_attribute_req, msgData, nil, successCallback) end function PlayerEquipmentData:SendCharGemUpdateGemLockStatusReq(nCharId, nSlotId, nGemIndex, bLock, callback) + local mapEquipment = self.tbCharEquipment[nCharId][nSlotId][nGemIndex] + if mapEquipment == nil then + printError("纹章不存在") + return + end local msgData = { CharId = nCharId, SlotId = nSlotId, @@ -357,6 +380,11 @@ function PlayerEquipmentData:SendCharGemUsePresetReq(nCharId, nPresetId, callbac HttpNetHandler.SendMsg(NetMsgId.Id.char_gem_use_preset_req, msgData, nil, successCallback) end function PlayerEquipmentData:SendCharGemRefreshReq(nCharId, nSlotId, nGemIndex, tbLockAttrs, callback) + local mapEquipment = self.tbCharEquipment[nCharId][nSlotId][nGemIndex] + if mapEquipment == nil then + printError("纹章不存在") + return + end local msgData = { CharId = nCharId, SlotId = nSlotId, @@ -371,20 +399,27 @@ function PlayerEquipmentData:SendCharGemRefreshReq(nCharId, nSlotId, nGemIndex, end HttpNetHandler.SendMsg(NetMsgId.Id.char_gem_refresh_req, msgData, nil, successCallback) end -function PlayerEquipmentData:SendCharGemGenerateReq(nCharId, nSlotId, callback) +function PlayerEquipmentData:SendCharGemGenerateReq(nCharId, nSlotId, nGemIndex, callback) + if self.tbCharEquipment[nCharId][nSlotId][nGemIndex] ~= nil then + printError("当前纹章已存在") + end local msgData = {CharId = nCharId, SlotId = nSlotId} local successCallback = function(_, mapMainData) local nGemId = self:GetGemIdBySlot(nCharId, nSlotId) local equipmentData = EquipmentData.new(mapMainData.CharGem, nCharId, nGemId) - table.insert(self.tbCharEquipment[nCharId][nSlotId], equipmentData) - local nNewIndex = #self.tbCharEquipment[nCharId][nSlotId] + self.tbCharEquipment[nCharId][nSlotId][nGemIndex] = equipmentData if callback then - callback(nNewIndex) + callback() end end HttpNetHandler.SendMsg(NetMsgId.Id.char_gem_generate_req, msgData, nil, successCallback) end function PlayerEquipmentData:SendCharGemOverlockReq(nCharId, nSlotId, nGemIndex, nAttrIndex, callback) + local mapEquipment = self.tbCharEquipment[nCharId][nSlotId][nGemIndex] + if mapEquipment == nil then + printError("纹章不存在") + return + end local msgData = { CharId = nCharId, SlotId = nSlotId, @@ -403,6 +438,11 @@ function PlayerEquipmentData:SendCharGemOverlockReq(nCharId, nSlotId, nGemIndex, HttpNetHandler.SendMsg(NetMsgId.Id.char_gem_overlock_req, msgData, nil, successCallback) end function PlayerEquipmentData:SendCharGemOverlockRevertReq(nCharId, nSlotId, nGemIndex, nAttrIndex, callback) + local mapEquipment = self.tbCharEquipment[nCharId][nSlotId][nGemIndex] + if mapEquipment == nil then + printError("纹章不存在") + return + end local msgData = { CharId = nCharId, SlotId = nSlotId, diff --git a/lua/gamecore/data/dataclass/playerjointdrilldata_1.lua b/lua/gamecore/data/dataclass/playerjointdrilldata_1.lua index a6ace569..a4a06a29 100644 --- a/lua/gamecore/data/dataclass/playerjointdrilldata_1.lua +++ b/lua/gamecore/data/dataclass/playerjointdrilldata_1.lua @@ -4,6 +4,7 @@ local TimerManager = require("GameCore.Timer.TimerManager") local LocalData = require("GameCore.Data.LocalData") local ClientManager = CS.ClientManager.Instance local ListInt = CS.System.Collections.Generic.List(CS.System.Int32) +local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext") function PlayerJointDrillData_1:Init() self.bInit = false end @@ -407,7 +408,7 @@ function PlayerJointDrillData_1:JointDrillGameOver(callback, bSettle, bEditor) if not self.bSimulate then self.nTotalScore = self.nTotalScore + netMsg.FightScore + netMsg.HpScore + netMsg.DifficultyScore end - EventManager.Hit(EventId.ClosePanel, PanelId.JointDrillBuildList_1) + EventManager.Hit(EventId.ClosePanel, JointDrillContext.GetPanelId(self.nActId, "BuildList")) self.bResetLevelSelect = true if callback ~= nil then callback(netMsg) @@ -433,7 +434,7 @@ function PlayerJointDrillData_1:JointDrillGameOver(callback, bSettle, bEditor) nOld = netMsg.Old nNew = netMsg.New end - EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillResult_1, nResultType, self.nCurLevel, 0, self.nCurLevelId, self.mapBossInfo, mapScore, mapItems, mapChange, nOld, nNew, self.bSimulate, #self.tbTeams) + EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.nActId, "Result"), nResultType, self.nCurLevel, 0, self.nCurLevelId, self.mapBossInfo, mapScore, mapItems, mapChange, nOld, nNew, self.bSimulate, #self.tbTeams) end self:EventUpload(4, 0) self:ChallengeEnd() @@ -449,7 +450,7 @@ function PlayerJointDrillData_1:JointDrillGameOver(callback, bSettle, bEditor) local mapScore = {} local mapChange, mapItems = {}, {} local nOld, nNew = 0, 0 - EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillResult_1, nResultType, self.nCurLevel, 0, self.nCurLevelId, self.mapBossInfo, mapScore, mapItems, mapChange, nOld, nNew, self.bSimulate, #self.tbTeams) + EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.nActId, "Result"), nResultType, self.nCurLevel, 0, self.nCurLevelId, self.mapBossInfo, mapScore, mapItems, mapChange, nOld, nNew, self.bSimulate, #self.tbTeams) end self:ChallengeEnd() end @@ -519,7 +520,7 @@ function PlayerJointDrillData_1:JointDrillSettle(mapBuild, nTime, nDamage, callb self.nTotalScore = self.nTotalScore + nScore self.actDataIns:PassedLevel(self.nCurLevelId, nScore) end - EventManager.Hit(EventId.ClosePanel, PanelId.JointDrillBuildList_1) + EventManager.Hit(EventId.ClosePanel, JointDrillContext.GetPanelId(self.nActId, "BuildList")) self.bResetLevelSelect = true if callback ~= nil then callback(netMsg) @@ -850,7 +851,7 @@ function PlayerJointDrillData_1:SendJointDrillSweepMsg(nLevelId, nCount, callbac UTILS.OpenReceiveByDisplayItem(tbShowItem, netMsg.Change, callback) end end - EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillRankUp_1, nRank, nRank, mapScore, AllEnum.JointDrillResultType.ChallengeEnd, panelCallback) + EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.nActId, "RankUp"), nRank, nRank, mapScore, AllEnum.JointDrillResultType.ChallengeEnd, panelCallback) self.nTotalScore = netMsg.Score self:EventUpload(5) end diff --git a/lua/gamecore/data/dataclass/playerjointdrilldata_2.lua b/lua/gamecore/data/dataclass/playerjointdrilldata_2.lua index 51115d31..4e88dc3a 100644 --- a/lua/gamecore/data/dataclass/playerjointdrilldata_2.lua +++ b/lua/gamecore/data/dataclass/playerjointdrilldata_2.lua @@ -4,6 +4,7 @@ local TimerManager = require("GameCore.Timer.TimerManager") local LocalData = require("GameCore.Data.LocalData") local ClientManager = CS.ClientManager.Instance local ListInt = CS.System.Collections.Generic.List(CS.System.Int32) +local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext") function PlayerJointDrillData_2:Init() self.bInit = false end @@ -329,7 +330,7 @@ function PlayerJointDrillData_2:JointDrillGameOver(callback, bSettle, bEditor) if not self.bSimulate then self.nTotalScore = self.nTotalScore + netMsg.FightScore + netMsg.HpScore + netMsg.DifficultyScore end - EventManager.Hit(EventId.ClosePanel, PanelId.JointDrillBuildList_2) + EventManager.Hit(EventId.ClosePanel, JointDrillContext.GetPanelId(self.nActId, "BuildList")) self.bResetLevelSelect = true if callback ~= nil then callback(netMsg) @@ -356,7 +357,7 @@ function PlayerJointDrillData_2:JointDrillGameOver(callback, bSettle, bEditor) nNew = netMsg.New end local mapBossInfo = self.mapBossInfo[self.nCurLevel] - EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillResult_2, nResultType, self.nCurLevel, 0, self.nCurLevelId, mapBossInfo, mapScore, mapItems, mapChange, nOld, nNew, self.bSimulate, #self.tbTeams) + EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.nActId, "Result"), nResultType, self.nCurLevel, 0, self.nCurLevelId, mapBossInfo, mapScore, mapItems, mapChange, nOld, nNew, self.bSimulate, #self.tbTeams) end self:EventUpload(4, 0) self:ChallengeEnd() @@ -373,7 +374,7 @@ function PlayerJointDrillData_2:JointDrillGameOver(callback, bSettle, bEditor) local mapChange, mapItems = {}, {} local nOld, nNew = 0, 0 local mapBossInfo = self.mapBossInfo[self.nCurLevel] - EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillResult_2, nResultType, self.nCurLevel, 0, self.nCurLevelId, mapBossInfo, mapScore, mapItems, mapChange, nOld, nNew, self.bSimulate, #self.tbTeams) + EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.nActId, "Result"), nResultType, self.nCurLevel, 0, self.nCurLevelId, mapBossInfo, mapScore, mapItems, mapChange, nOld, nNew, self.bSimulate, #self.tbTeams) end self:ChallengeEnd() end @@ -451,7 +452,7 @@ function PlayerJointDrillData_2:JointDrillSettle(mapBuild, nTime, nDamage, callb self.nTotalScore = self.nTotalScore + nScore self.actDataIns:PassedLevel(self.nCurLevelId, nScore) end - EventManager.Hit(EventId.ClosePanel, PanelId.JointDrillBuildList_2) + EventManager.Hit(EventId.ClosePanel, JointDrillContext.GetPanelId(self.nActId, "BuildList")) self.bResetLevelSelect = true if callback ~= nil then callback(netMsg) @@ -713,12 +714,15 @@ function PlayerJointDrillData_2:UploadRecordFile(sToken) LocalData.SetPlayerLocalData("JointDrillRecordKey", "") end function PlayerJointDrillData_2:CheckActChallengeTime() - local nChallengeEndTime = self.actDataIns:GetChallengeEndTime() - local nCurTime = ClientManager.serverTimeStamp - if nChallengeEndTime <= nCurTime then - return false + if self.actDataIns ~= nil then + local nChallengeEndTime = self.actDataIns:GetChallengeEndTime() + local nCurTime = ClientManager.serverTimeStamp + if nChallengeEndTime <= nCurTime then + return false + end + return true end - return true + return false end function PlayerJointDrillData_2:SetResetLevelSelect(bReset) self.bResetLevelSelect = bReset @@ -790,7 +794,7 @@ function PlayerJointDrillData_2:SendJointDrillSweepMsg(nLevelId, nCount, callbac UTILS.OpenReceiveByDisplayItem(tbShowItem, netMsg.Change, callback) end end - EventManager.Hit(EventId.OpenPanel, PanelId.JointDrillRankUp_2, nRank, nRank, mapScore, AllEnum.JointDrillResultType.ChallengeEnd, panelCallback) + EventManager.Hit(EventId.OpenPanel, JointDrillContext.GetPanelId(self.nActId, "RankUp"), nRank, nRank, mapScore, AllEnum.JointDrillResultType.ChallengeEnd, panelCallback) self.nTotalScore = netMsg.Score self:EventUpload(5) end diff --git a/lua/gamecore/data/dataclass/playermaildata.lua b/lua/gamecore/data/dataclass/playermaildata.lua index dad6662c..40a1485b 100644 --- a/lua/gamecore/data/dataclass/playermaildata.lua +++ b/lua/gamecore/data/dataclass/playermaildata.lua @@ -85,33 +85,18 @@ function PlayerMailData:UpdateMailList(mapMsgData) EventManager.Hit("GetAllMailList") end function PlayerMailData:ReceiveMailItem(mapData) - local tabItem = {} - local tmpTab = {} if type(mapData.Ids) == "table" then for i = 1, #mapData.Ids do if self._mapMail[mapData.Ids[i]] ~= nil then self._mapMail[mapData.Ids[i]].Read = true self._mapMail[mapData.Ids[i]].Recv = true - if self._mapMail[mapData.Ids[i]].Attachments and #self._mapMail[mapData.Ids[i]].Attachments > 0 then - for k, v in pairs(self._mapMail[mapData.Ids[i]].Attachments) do - local itemCfg = ConfigTable.GetData("Item", v.Tid) - if itemCfg ~= nil and itemCfg.Type ~= GameEnum.itemType.CharacterSkin then - if tmpTab[v.Tid] == nil then - tmpTab[v.Tid] = v.Qty - else - tmpTab[v.Tid] = tmpTab[v.Tid] + v.Qty - end - end - end - end end end - for i, v in pairs(tmpTab) do - table.insert(tabItem, {Tid = i, Qty = v}) - end - UTILS.OpenReceiveByDisplayItem(tabItem, mapData.Items, function() + UTILS.OpenReceiveByChangeInfo(mapData.Items, function() PlayerData.Base:TryOpenWorldClassUpgrade() end) + local mapDecodedChangeInfo = UTILS.DecodeChangeInfo(mapData.Items) + HttpNetHandler.ProcChangeInfo(mapDecodedChangeInfo) end self:RunCallBack() self:UpdateMailUnReceiveRedDot() diff --git a/lua/gamecore/module/gamepaduimanager.lua b/lua/gamecore/module/gamepaduimanager.lua index 63233e98..3e8dcb53 100644 --- a/lua/gamecore/module/gamepaduimanager.lua +++ b/lua/gamecore/module/gamepaduimanager.lua @@ -10,7 +10,7 @@ local mapMouseConfig = {} local bEnableInput = false local bBlockUI = false local bFirstInputEnable = false -local SetGamepadIcon = function(img, sAction) +local SetGamepadIcon = function(img, sAction, sIconType) local sIcon if nCurUIType == AllEnum.GamepadUIType.PS then sIcon = ConfigTable.GetField("GamepadAction", sAction, "PlayStationIcon") @@ -24,7 +24,11 @@ local SetGamepadIcon = function(img, sAction) return end img.gameObject:SetActive(true) - sIcon = sRootPath .. sIcon .. ".png" + if sIconType == nil then + sIconType = "Light" + end + local sSuffix = AllEnum.GamepadIconSuffix[sIconType] + sIcon = sRootPath .. sIcon .. sSuffix .. ".png" NovaAPI.SetImageSprite(img, sIcon) NovaAPI.SetImageNativeSize(img) end @@ -61,7 +65,7 @@ local RefreshCurTypeUINode = function(v) if nCurUIType ~= AllEnum.GamepadUIType.Other then local icon = General:Find("imgAction") if icon then - SetGamepadIcon(icon:GetComponent("Image"), v.sAction) + SetGamepadIcon(icon:GetComponent("Image"), v.sAction, v.sActionIconType) end end elseif not General and Xbox and PS and Keyboard then @@ -78,7 +82,7 @@ local RefreshCurTypeUINode = function(v) icon = Keyboard:Find("imgAction") end if icon then - SetGamepadIcon(icon:GetComponent("Image"), v.sAction) + SetGamepadIcon(icon:GetComponent("Image"), v.sAction, v.sActionIconType) end end end @@ -92,7 +96,7 @@ local RefreshCurTypeUINode = function(v) if icon then icon.gameObject:SetActive(nCurUIType ~= AllEnum.GamepadUIType.Other) if nCurUIType ~= AllEnum.GamepadUIType.Other then - SetGamepadIcon(icon:GetComponent("Image"), v.sAction) + SetGamepadIcon(icon:GetComponent("Image"), v.sAction, v.sActionIconType) end end end diff --git a/lua/gamecore/network/httpnethandler.lua b/lua/gamecore/network/httpnethandler.lua index 74d4e347..1ffc76fe 100644 --- a/lua/gamecore/network/httpnethandler.lua +++ b/lua/gamecore/network/httpnethandler.lua @@ -908,7 +908,6 @@ local BindProcessFunction = function() [NetMsgId.Id.mail_list_failed_ack] = NOTHING_NEED_TO_BE_DONE, [NetMsgId.Id.mail_read_succeed_ack] = mail_read_succeed_ack, [NetMsgId.Id.mail_read_failed_ack] = NOTHING_NEED_TO_BE_DONE, - [NetMsgId.Id.mail_recv_succeed_ack] = mail_recv_succeed_ack, [NetMsgId.Id.mail_recv_failed_ack] = NOTHING_NEED_TO_BE_DONE, [NetMsgId.Id.mail_remove_succeed_ack] = mail_remove_succeed_ack, [NetMsgId.Id.mail_remove_failed_ack] = NOTHING_NEED_TO_BE_DONE, diff --git a/lua/gamecore/ui/basectrl.lua b/lua/gamecore/ui/basectrl.lua index ff2fb574..f8acdd6c 100644 --- a/lua/gamecore/ui/basectrl.lua +++ b/lua/gamecore/ui/basectrl.lua @@ -887,7 +887,8 @@ function BaseCtrl:GetGamepadUINode() table.insert(tbNode, { mapNode = mapNode, sComponentName = sComponentName, - sAction = mapConfig.sAction + sAction = mapConfig.sAction, + sActionIconType = mapConfig.sActionIconType }) end end @@ -897,7 +898,8 @@ function BaseCtrl:GetGamepadUINode() table.insert(tbNode, { mapNode = mapNode, sComponentName = sComponentName, - sAction = mapConfig.sAction + sAction = mapConfig.sAction, + sActionIconType = mapConfig.sActionIconType }) end end diff --git a/lua/gamecore/ui/paneldefine.lua b/lua/gamecore/ui/paneldefine.lua index 3d51f737..6c0be772 100644 --- a/lua/gamecore/ui/paneldefine.lua +++ b/lua/gamecore/ui/paneldefine.lua @@ -122,8 +122,6 @@ local PanelDefine = { [PanelId.CharFavourReward] = "Game.UI.CharacterFavour.CharFavourRewardPanel", [PanelId.CharFavourTask] = "Game.UI.CharacterFavour.CharFavourTaskPanel", [PanelId.CharFavourLevelUp] = "Game.UI.CharacterFavour.CharFavourLevelUpPanel", - [PanelId.CharFavourExpUp] = "Game.UI.CharacterFavour.CharFavourExpUpPanel", - [PanelId.CharFavourGift] = "Game.UI.CharacterFavour.CharFavourGiftPanel", [PanelId.CharacterStory] = "Game.UI.CharacterRecord.CharacterStoryPanel", [PanelId.ActivityList] = "Game.UI.ActivityList.ActivityListPanel", [PanelId.ActivityPopUp] = "Game.UI.ActivityList.ActivityPopUpPanel", @@ -193,6 +191,8 @@ local PanelDefine = { [PanelId.CookieGamePanel_400004] = "Game.UI.Play_Cookie_400004.CookieGamePanel", [PanelId.CookieBoardPanel_400006] = "Game.UI.Play_Cookie_400006.CookieBoardPanel", [PanelId.CookieGamePanel_400006] = "Game.UI.Play_Cookie_400006.CookieGamePanel", + [PanelId.CookieBoardPanel_400010] = "Game.UI.Play_Cookie.400010.CookieBoardPanel", + [PanelId.CookieGamePanel_400010] = "Game.UI.Play_Cookie.400010.CookieGamePanel", [PanelId.LampNoticePanel] = "Game.UI.LampNotice.LampNoticePanel", [PanelId.TrialLevelSelect] = "Game.UI.TrialLevelSelect.TrialLevelSelectPanel", [PanelId.TrialFormation] = "Game.UI.TrialLevelSelect.TrialFormationPanel", @@ -200,15 +200,15 @@ local PanelDefine = { [PanelId.TrialDepot] = "Game.UI.TrialBattle.TrialDepotPanel", [PanelId.TrialResult] = "Game.UI.TrialBattle.TrialResultPanel", [PanelId.NpcAffinityRewardPanel] = "Game.UI.StarTowerBook.Affinity.AffinityRewardPanel", - [PanelId.JointDrillLevelSelect_1] = "Game.UI.JointDrill.JointDrill_1.JointDrillLevelSelectPanel", - [PanelId.JointDrillBuildList_1] = "Game.UI.JointDrill.JointDrill_1.JointDrillBuildListPanel", + [PanelId.JointDrillLevelSelect_510001] = "Game.UI.JointDrill.JointDrill_1.JointDrillLevelSelectPanel_510001", + [PanelId.JointDrillBuildList_510001] = "Game.UI.JointDrill.JointDrill_1.JointDrillBuildListPanel_510001", [PanelId.JointDrillBattlePanel] = "Game.UI.Battle.JointDrillBattlePanel", - [PanelId.JointDrillResult_1] = "Game.UI.JointDrill.JointDrill_1.JointDrillResultPanel", - [PanelId.JointDrillRankUp_1] = "Game.UI.JointDrill.JointDrill_1.JointDrillRankUpPanel", - [PanelId.JointDrillQuest_1] = "Game.UI.JointDrill.JointDrill_1.JointDrillQuestPanel", - [PanelId.JointDrillRanking_1] = "Game.UI.JointDrill.JointDrill_1.JointDrillRankingPanel", - [PanelId.JointDrillRankDetail_1] = "Game.UI.JointDrill.JointDrill_1.JointDrillRankDetailPanel", - [PanelId.JointDrillRaid_1] = "Game.UI.JointDrill.JointDrill_1.JointDrillRaidPanel", + [PanelId.JointDrillResult_510001] = "Game.UI.JointDrill.JointDrill_1.JointDrillResultPanel_510001", + [PanelId.JointDrillRankUp_510001] = "Game.UI.JointDrill.JointDrill_1.JointDrillRankUpPanel_510001", + [PanelId.JointDrillQuest_510001] = "Game.UI.JointDrill.JointDrill_1.JointDrillQuestPanel_510001", + [PanelId.JointDrillRanking_510001] = "Game.UI.JointDrill.JointDrill_1.JointDrillRankingPanel_510001", + [PanelId.JointDrillRankDetail_510001] = "Game.UI.JointDrill.JointDrill_1.JointDrillRankDetailPanel_510001", + [PanelId.JointDrillRaid_510001] = "Game.UI.JointDrill.JointDrill_1.JointDrillRaidPanel_510001", [PanelId.TowerDefenseSelectPanel] = "Game.UI.TowerDefense.TowerDefenseSelectPanel", [PanelId.TowerDefenseLevelDetailPanel] = "Game.UI.TowerDefense.TowerDefenseLevelDetailPanel", [PanelId.NPCAffinityLevelUp] = "Game.UI.StarTower.NpcAffinityLevelUp.NPCFavorLevelUpPanel", @@ -284,14 +284,24 @@ local PanelDefine = { [PanelId.ActivityShopPopup] = "Game.UI.ActivityTheme.ShopCommon.ActivityShopPopupPanel", [PanelId.ThrowGiftPanel] = "Game.UI.Activity.ThrowGifts.ThrowGiftLevelSelectPanel", [PanelId.ThrowGiftLevelPanel] = "Game.UI.Activity.ThrowGifts.ThrowGiftPanel", - [PanelId.JointDrillLevelSelect_2] = "Game.UI.JointDrill.JointDrill_2.JointDrillLevelSelectPanel", - [PanelId.JointDrillBuildList_2] = "Game.UI.JointDrill.JointDrill_2.JointDrillBuildListPanel", - [PanelId.JointDrillResult_2] = "Game.UI.JointDrill.JointDrill_2.JointDrillResultPanel", - [PanelId.JointDrillRankUp_2] = "Game.UI.JointDrill.JointDrill_2.JointDrillRankUpPanel", - [PanelId.JointDrillQuest_2] = "Game.UI.JointDrill.JointDrill_2.JointDrillQuestPanel", - [PanelId.JointDrillRanking_2] = "Game.UI.JointDrill.JointDrill_2.JointDrillRankingPanel", - [PanelId.JointDrillRankDetail_2] = "Game.UI.JointDrill.JointDrill_2.JointDrillRankDetailPanel", - [PanelId.JointDrillRaid_2] = "Game.UI.JointDrill.JointDrill_2.JointDrillRaidPanel", + [PanelId.ThrowGiftPanel_400009] = "Game.UI.Activity.ThrowGifts.ThrowGiftLevelSelectPanel_400009", + [PanelId.ThrowGiftLevelPanel_400009] = "Game.UI.Activity.ThrowGifts.ThrowGiftPanel_400009", + [PanelId.JointDrillLevelSelect_510003] = "Game.UI.JointDrill.JointDrill_2.JointDrillLevelSelectPanel_510003", + [PanelId.JointDrillBuildList_510003] = "Game.UI.JointDrill.JointDrill_2.JointDrillBuildListPanel_510003", + [PanelId.JointDrillResult_510003] = "Game.UI.JointDrill.JointDrill_2.JointDrillResultPanel_510003", + [PanelId.JointDrillRankUp_510003] = "Game.UI.JointDrill.JointDrill_2.JointDrillRankUpPanel_510003", + [PanelId.JointDrillQuest_510003] = "Game.UI.JointDrill.JointDrill_2.JointDrillQuestPanel_510003", + [PanelId.JointDrillRanking_510003] = "Game.UI.JointDrill.JointDrill_2.JointDrillRankingPanel_510003", + [PanelId.JointDrillRankDetail_510003] = "Game.UI.JointDrill.JointDrill_2.JointDrillRankDetailPanel_510003", + [PanelId.JointDrillRaid_510003] = "Game.UI.JointDrill.JointDrill_2.JointDrillRaidPanel_510003", + [PanelId.JointDrillLevelSelect_510005] = "Game.UI.JointDrill.JointDrill_2.JointDrillLevelSelectPanel_510005", + [PanelId.JointDrillBuildList_510005] = "Game.UI.JointDrill.JointDrill_2.JointDrillBuildListPanel_510005", + [PanelId.JointDrillResult_510005] = "Game.UI.JointDrill.JointDrill_2.JointDrillResultPanel_510005", + [PanelId.JointDrillRankUp_510005] = "Game.UI.JointDrill.JointDrill_2.JointDrillRankUpPanel_510005", + [PanelId.JointDrillQuest_510005] = "Game.UI.JointDrill.JointDrill_2.JointDrillQuestPanel_510005", + [PanelId.JointDrillRanking_510005] = "Game.UI.JointDrill.JointDrill_2.JointDrillRankingPanel_510005", + [PanelId.JointDrillRankDetail_510005] = "Game.UI.JointDrill.JointDrill_2.JointDrillRankDetailPanel_510005", + [PanelId.JointDrillRaid_510005] = "Game.UI.JointDrill.JointDrill_2.JointDrillRaidPanel_510005", [PanelId.PenguinCard] = "Game.UI.Play_PenguinCard.PenguinCardPanel", [PanelId.PenguinCardQuest] = "Game.UI.Play_PenguinCard.PenguinCardQuestPanel", [PanelId.PenguinCardLevel] = "Game.UI.Play_PenguinCard.PenguinCardSelectPanel", @@ -327,7 +337,29 @@ local PanelDefine = { [PanelId.Shop_20102] = "Game.UI.ActivityTheme.20102.Shop.ActivityShopPanel", [PanelId.SolodanceThemePanel] = "Game.UI.ActivityTheme.20102.SoloDanceThemePanel", [PanelId.SolodanceStory] = "Game.UI.MainlineEx_SolodanceStory.MainlineEx_SolodanceStoryPanel", - [PanelId.ActivityLevelsSelectPanel_10107] = "Game.UI.ActivityTheme.10107.ActivityLevels.ActivityLevelsSelectPanel" + [PanelId.ActivityLevelsSelectPanel_10107] = "Game.UI.ActivityTheme.10107.ActivityLevels.ActivityLevelsSelectPanel", + [PanelId.Task_10107] = "Game.UI.ActivityTheme.10107.Task.ViewfinderTaskPanel", + [PanelId.Shop_10107] = "Game.UI.ActivityTheme.10107.Shop.ActivityShopPanel", + [PanelId.ViewfinderStory] = "Game.UI.ActivityTheme.10107.Story.ViewfinderStoryPanel", + [PanelId.Main_10107] = "Game.UI.ActivityTheme.10107.ViewfinderThemePanel", + [PanelId.BreakOutThemePanel_S2] = "Game.UI.ActivityTheme.30102.BreakOutThemePanel", + [PanelId.Shop_30102] = "Game.UI.ActivityTheme.30102.Shop.ActivityShopPanel", + [PanelId.Task_30102] = "Game.UI.ActivityTheme.30102.Task.BreakOutTaskPanel", + [PanelId.BreakOutLevelDetailPanelS2] = "Game.UI.Play_BreakOut_30102.BreakOutLevelDetailPanel", + [PanelId.BreakOutResultPanelS2] = "Game.UI.Play_BreakOut_30102.BreakOutResultPanel", + [PanelId.BreakOutPlayPanelS2] = "Game.UI.Play_BreakOut_30102.BreakOutPlayPanel", + [PanelId.ActivityLevelsSelectPanel_11100] = "Game.UI.ActivityTheme.11100.ActivityLevels.ActivityLevelsSelectPanel", + [PanelId.SwimTheme_11100] = "Game.UI.ActivityTheme.11100.SwimTheme_11100Panel", + [PanelId.SwimThemeStory_11100] = "Game.UI.ActivityTheme.11100.Story.SwimThemeStory_11100Panel", + [PanelId.Task_11100] = "Game.UI.ActivityTheme.11100.Task.SwimTask_11100Panel", + [PanelId.Shop_11100] = "Game.UI.ActivityTheme.11100.Shop.ActivityShopPanel", + [PanelId.MiningGame_400011] = "Game.UI.Activity.Mining.400011.MiningGamePanel", + [PanelId.MiningGameGuidePanel_400011] = "Game.UI.Activity.Mining.400011.MiningGameGuidePanel", + [PanelId.ActivityLevelsSelectPanel_10108] = "Game.UI.ActivityTheme.10108.ActivityLevels.ActivityLevelsSelectPanel", + [PanelId.Task_10108] = "Game.UI.ActivityTheme.10108.Task.TechTaskPanel", + [PanelId.Shop_10108] = "Game.UI.ActivityTheme.10108.Shop.ActivityShopPanel", + [PanelId.Main_10108] = "Game.UI.ActivityTheme.10108.TechThemePanel", + [PanelId.TechStory] = "Game.UI.ActivityTheme.10108.Story.TechStoryPanel" } if NovaAPI.GetClientChannel() == AllEnum.ChannelName.BanShu then end diff --git a/lua/gamecore/ui/panelid.lua b/lua/gamecore/ui/panelid.lua index 944b503d..f637a66c 100644 --- a/lua/gamecore/ui/panelid.lua +++ b/lua/gamecore/ui/panelid.lua @@ -97,11 +97,9 @@ local PanelId = { CharacterRelation = 213, CharFavourReward = 214, CharFavourTask = 215, - CharFavourExpUp = 216, CharFavourLevelUp = 217, CharacterStory = 218, CharEquipment = 219, - CharFavourGift = 220, EnergyBuy = 221, PopupFunctionUnlock = 224, Crafting = 231, @@ -212,10 +210,10 @@ local PanelId = { TowerDefenseCharacterDetailPanel = 137, TowerDefenseHUD = 138, TowerDefenseQuest = 139, - JointDrillLevelSelect_1 = 140, - JointDrillBuildList_1 = 141, + JointDrillLevelSelect_510001 = 140, + JointDrillBuildList_510001 = 141, JointDrillBattlePanel = 142, - JointDrillResult_1 = 144, + JointDrillResult_510001 = 144, NPCAffinityLevelUp = 145, StoryEntrance = 146, BuildAttribute = 147, @@ -223,17 +221,17 @@ local PanelId = { SwimTheme = 149, TutorialPanel = 280, CreatePlayer = 150, - JointDrillRankUp_1 = 151, - JointDrillQuest_1 = 152, + JointDrillRankUp_510001 = 151, + JointDrillQuest_510001 = 152, TowerDefenseResultPanel = 153, ScoreBossRankingPanel = 154, TowerDefenseTipsPanel = 155, ActivityLevelsBattlePanel = 156, ActivityLevelsSelectPanel = 157, ActivityLevelsInstanceResultPanel = 158, - JointDrillRanking_1 = 159, - JointDrillRankDetail_1 = 160, - JointDrillRaid_1 = 161, + JointDrillRanking_510001 = 159, + JointDrillRankDetail_510001 = 160, + JointDrillRaid_510001 = 161, MiningGameGuidePanel = 162, SwimThemeStory = 163, BuildAttrPreview = 164, @@ -300,14 +298,14 @@ local PanelId = { CookieGamePanel_400004 = 384, Main_10103 = 385, ThrowGiftPanel = 386, - JointDrillLevelSelect_2 = 387, - JointDrillBuildList_2 = 388, - JointDrillResult_2 = 389, - JointDrillRankUp_2 = 390, - JointDrillQuest_2 = 391, - JointDrillRanking_2 = 392, - JointDrillRankDetail_2 = 393, - JointDrillRaid_2 = 394, + JointDrillLevelSelect_510003 = 387, + JointDrillBuildList_510003 = 388, + JointDrillResult_510003 = 389, + JointDrillRankUp_510003 = 390, + JointDrillQuest_510003 = 391, + JointDrillRanking_510003 = 392, + JointDrillRankDetail_510003 = 393, + JointDrillRaid_510003 = 394, ActivityLevelsSelectPanel_10104 = 395, Shop_10104 = 396, Task_10104 = 397, @@ -344,6 +342,40 @@ local PanelId = { SolodanceThemePanel = 430, SolodanceStory = 431, ActivityLevelsSelectPanel_10107 = 432, + Task_10107 = 433, + Shop_10107 = 434, + ViewfinderStory = 442, + Shop_30102 = 435, + BreakOutThemePanel_S2 = 436, + Task_30102 = 437, + BreakOutLevelDetailPanelS2 = 438, + BreakOutResultPanelS2 = 439, + BreakOutPlayPanelS2 = 440, + Main_10107 = 441, + ActivityLevelsSelectPanel_11100 = 443, + SwimTheme_11100 = 444, + SwimThemeStory_11100 = 445, + Task_11100 = 446, + Shop_11100 = 447, + ActivityLevelsSelectPanel_10108 = 448, + MiningGame_400011 = 449, + MiningGameGuidePanel_400011 = 450, + Task_10108 = 451, + Shop_10108 = 452, + Main_10108 = 453, + ThrowGiftPanel_400009 = 454, + ThrowGiftLevelPanel_400009 = 455, + TechStory = 456, + CookieBoardPanel_400010 = 457, + CookieGamePanel_400010 = 458, + JointDrillLevelSelect_510005 = 459, + JointDrillBuildList_510005 = 460, + JointDrillResult_510005 = 461, + JointDrillRankUp_510005 = 462, + JointDrillQuest_510005 = 463, + JointDrillRanking_510005 = 464, + JointDrillRankDetail_510005 = 465, + JointDrillRaid_510005 = 466, GmTools = 99999 } return PanelId diff --git a/lua/game/ui/play_mining/400003/miningstorycellctrl.lua b/lua/gave_up/MiningStoryCellCtrl.lua similarity index 100% rename from lua/game/ui/play_mining/400003/miningstorycellctrl.lua rename to lua/gave_up/MiningStoryCellCtrl.lua diff --git a/lua/utils.lua b/lua/utils.lua index 3f826674..617d106e 100644 --- a/lua/utils.lua +++ b/lua/utils.lua @@ -612,6 +612,41 @@ function LanguagePost(sLang, nIdx, sStr) end return sStr end +function RefreshRemainTime(endTime, txtComp) + local curTime = CS.ClientManager.Instance.serverTimeStamp + local remainTime = endTime - curTime + local sTimeStr = "" + if remainTime <= 60 then + local sec = math.floor(remainTime) + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) + elseif 60 < remainTime and remainTime <= 3600 then + local min = math.floor(remainTime / 60) + local sec = math.floor(remainTime - min * 60) + if sec == 0 then + min = min - 1 + sec = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) + elseif 3600 < remainTime and remainTime <= 86400 then + local hour = math.floor(remainTime / 3600) + local min = math.floor((remainTime - hour * 3600) / 60) + if min == 0 then + hour = hour - 1 + min = 60 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) + elseif 86400 < remainTime then + local day = math.floor(remainTime / 86400) + local hour = math.floor((remainTime - day * 86400) / 3600) + if hour == 0 then + day = day - 1 + hour = 24 + end + sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) + end + NovaAPI.SetTMPText(txtComp, sTimeStr) + return remainTime +end local DecodeChangeInfo = function(mapChangeInfo) local mapDecodedChangeInfo = {} if type(mapChangeInfo) ~= "table" then @@ -1050,6 +1085,30 @@ local ParseDesc = function(mapDescConfig, nCompareLevelType, nCompareLevel, bSim end local ConfigData = require("GameCore.Data.ConfigData") local str = bSimple and mapDescConfig.BriefDesc or mapDescConfig.Desc + local GetValueKey = function(nDataId, nType, nValueLevel) + return nDataId + nValueLevel * 10 + end + local TryAddMaxMark = function(mapValueTable, levelTypeData, nLevel, nId, sParameter) + if levelTypeData == GameEnum.levelTypeData.Exclusive then + local sMark = ConfigTable.GetUIText("Potential_ValueMax_HInt") + local nValue1 = GetValueKey(nId, levelTypeData, 1) + local nValue9 = GetValueKey(nId, levelTypeData, 9) + local nValue = GetValueKey(nId, levelTypeData, nLevel) + local mapValueData = mapValueTable[nValue] + local mapValueData1 = mapValueTable[nValue1] + local mapValueData9 = mapValueTable[nValue9] + if mapValueData == nil or mapValueData1 == nil or mapValueData9 == nil then + return + end + local sValue = mapValueData[sParameter] + local sValue1 = mapValueData1[sParameter] + local sValue9 = mapValueData9[sParameter] + if sValue ~= sValue1 and sValue == sValue9 then + return sMark + end + end + return + end local SubDescLink = function(originStr, mapParam) if originStr == nil or originStr == "" then return "" @@ -1173,9 +1232,6 @@ local ParseDesc = function(mapDescConfig, nCompareLevelType, nCompareLevel, bSim end end local ParseLevelUpDesc = function(sTable, nId, nLevel, sParameter, sShowType, sEnumType) - local GetValueKey = function(nDataId, nType, nValueLevel) - return nDataId + nValueLevel * 10 - end local sDesc, sErrorInfo local mapCfgData = DataTable[sTable] if mapCfgData ~= nil then @@ -1189,9 +1245,12 @@ local ParseDesc = function(mapDescConfig, nCompareLevelType, nCompareLevel, bSim if mapValueData ~= nil then local sValue = mapValueData[sParameter] if sValue ~= nil then + local sMark = TryAddMaxMark(mapValueCfgData, mapData.levelTypeData, nLevel, nId, sParameter) sDesc = FormatValueShow(sValue, sShowType, sEnumType) if sDesc == nil then sErrorInfo = string.format("%s表中该ValueId配置的数据解析失败:%s", sValueTable, nValueId) + elseif sMark ~= nil then + sDesc = sDesc .. sMark end else sErrorInfo = string.format("%s表中没有该字段:%s", sValueTable, sParameter) @@ -2124,5 +2183,6 @@ _G.UTILS = { CheckChannelList_Notice = CheckChannelList_Notice, AddKrParticle = AddKrParticle, LanguagePost = LanguagePost, - ParseLanguageParam = ParseLanguageParam + ParseLanguageParam = ParseLanguageParam, + RefreshRemainTime = RefreshRemainTime } diff --git a/versions.txt b/versions.txt index c109ff1f..b6f5a637 100644 --- a/versions.txt +++ b/versions.txt @@ -1,4 +1,4 @@ -EN: 1.9.0.106 -CN: 1.9.0.107 -JP: 1.9.0.110 -KR: 1.9.0.111 +EN: 1.9.0.107 +CN: 1.9.0.108 +JP: 1.9.0.112 +KR: 1.9.0.112