{ "SoldierTechNode.10001.1": "Reserve Funds", "SoldierTechNode.10001.2": "Initial Talent Gold +4.", "SoldierTechNode.10002.1": "Elite Grant", "SoldierTechNode.10002.2": "Talent Gold interest cap +3.", "SoldierTechNode.10003.1": "Tyrant with a Childlike Heart", "SoldierTechNode.10003.2": "Tyrant with a Childlike Heart", "SoldierTechNode.10004.1": "Tyrant Who Guides to Victory", "SoldierTechNode.10004.2": "Tyrant Who Guides to Victory", "SoldierTechNode.10005.1": "Tyrant with Grand Ambitions", "SoldierTechNode.10005.2": "Tyrant with Grand Ambitions", "SoldierTechNode.10006.1": "Timely Respite", "SoldierTechNode.10006.2": "Restores +2 Sanity after a battle ends.", "SoldierTechNode.10007.1": "Basic Synergy Tactics", "SoldierTechNode.10007.2": "All members gain 20% ATK.", "SoldierTechNode.10008.1": "Basic Protection Magic", "SoldierTechNode.10008.2": "All members gain 20% Max HP.", "SoldierTechNode.10009.1": "Phased Survey", "SoldierTechNode.10009.2": "Gain 5 Talent Gold after clearing Stage 1 and Stage 2.", "SoldierTechNode.10010.1": "Squad Combat", "SoldierTechNode.10010.2": "Unlocks Offense Slot bonuses:\nOffense Slot 1 (Defense): Max HP +12% and DEF +8%\nOffense Slot 2 (Attack): ATK +10% and Crit Rate +5%\nOffense Slot 3 (Mobility): ATK SPD +5% and Energy Recovery Efficiency +5%", "SoldierTechNode.10011.1": "Flurry of Blades", "SoldierTechNode.10011.2": "All members gain 12% ATK SPD.", "SoldierTechNode.10012.1": "Skill Amplification", "SoldierTechNode.10012.2": "All members gain 8% Skill DMG.", "SoldierTechNode.10013.1": "Steady Investment", "SoldierTechNode.10013.2": "Gain 3 free shop refreshes when your Tyrant Level increases.", "SoldierTechNode.10014.1": "Pre-Battle Warmup", "SoldierTechNode.10014.2": "All members gain 10 initial Energy.", "SoldierTechNode.10015.1": "Vulnerability Pinpointed", "SoldierTechNode.10015.2": "All members gain 5% Crit Rate.", "SoldierTechNode.10016.1": "Grace Circulation", "SoldierTechNode.10016.2": "All members gain 6% Energy Recovery Efficiency.", "SoldierTechNode.10017.1": "Fatal Blow", "SoldierTechNode.10017.2": "All members gain 10% Crit DMG.", "SoldierTechNode.10018.1": "Fate's Weight", "SoldierTechNode.10018.2": "Add 2 to the result of any dice roll.", "SoldierTechNode.10019.1": "Advanced Synergy Tactics", "SoldierTechNode.10019.2": "All members gain 30% ATK.", "SoldierTechNode.10020.1": "Advanced Protection Magic", "SoldierTechNode.10020.2": "All members gain 30% Max HP.", "SoldierTechNode.10021.1": "Horn of Assault", "SoldierTechNode.10021.2": "All members gain 6% Final DMG.", "SoldierTechNode.10022.1": "Resolute Domain", "SoldierTechNode.10022.2": "All members gain 6% Final DMG RES.", "SoldierTechNode.10023.1": "Last Stand", "SoldierTechNode.10023.2": "Immune to defeat the first time your Sanity drops to 0, which is then restored to 1." }