local AchievementPanel = class("AchievementPanel", BasePanel) AchievementPanel._tbDefine = { { sPrefabPath = "AchievementEx/AchievementPanel.prefab", sCtrlName = "Game.UI.AchievementEx.AchievementCtrl" } } function AchievementPanel:Awake() end function AchievementPanel:OnEnable() end function AchievementPanel:OnAfterEnter() end function AchievementPanel:OnDisable() end function AchievementPanel:OnDestroy() end function AchievementPanel:OnRelease() end return AchievementPanel