local PenguinCardActCtrl = class("PenguinCardActCtrl", BaseCtrl) local TimerManager = require("GameCore.Timer.TimerManager") PenguinCardActCtrl._mapNodeConfig = { svItem = { sComponentName = "LoopScrollView" }, txtTime = {sComponentName = "TMP_Text"}, txtBtnDetail = { sComponentName = "TMP_Text", sLanguageId = "Activity_Btn_Detail" }, btnDetail = { sComponentName = "UIButton", callback = "OnBtnClick_Detail" }, txtBtnGo = { sComponentName = "TMP_Text", sLanguageId = "PenguinCard_Activity_Goto" }, btnGo = { sComponentName = "UIButton", callback = "OnBtnClick_Go" }, txtRewardTitle = { sComponentName = "TMP_Text", sLanguageId = "MessageBox_Reward" } } PenguinCardActCtrl._mapEventConfig = {} PenguinCardActCtrl._mapRedDotConfig = {} function PenguinCardActCtrl:Awake() end function PenguinCardActCtrl:RefreshRemainTime() if self.actData.actCfg.EndType == GameEnum.activityEndType.NoLimit then self._mapNode.txtTime.transform.parent.gameObject:SetActive(false) else local endTime = self.actData:GetActEndTime() local curTime = CS.ClientManager.Instance.serverTimeStamp local remainTime = endTime - curTime if remainTime < 0 then TimerManager.Remove(self.remainTimer) self.remainTimer = nil EventManager.Hit(EventId.OpenMessageBox, { nType = AllEnum.MessageBox.Alert, sContent = ConfigTable.GetUIText("Activity_Invalid_Tip_1"), callbackConfirm = function() EventManager.Hit(EventId.ClosePanel, PanelId.ActivityList) end }) end local sTimeStr = self:GetTimeText(remainTime) NovaAPI.SetTMPText(self._mapNode.txtTime, orderedFormat(ConfigTable.GetUIText("PerActivity_Remain_Time") or "", sTimeStr)) end end function PenguinCardActCtrl:GetTimeText(remainTime) local sTimeStr = "" if remainTime <= 60 then local sec = math.floor(remainTime) sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec) elseif 60 < remainTime and remainTime <= 3600 then local min = math.floor(remainTime / 60) local sec = math.floor(remainTime - min * 60) sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec) elseif 3600 < remainTime and remainTime <= 86400 then local hour = math.floor(remainTime / 3600) local min = math.floor((remainTime - hour * 3600) / 60) sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min) elseif 86400 < remainTime then local day = math.floor(remainTime / 86400) local hour = math.floor((remainTime - day * 86400) / 3600) sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour) end return sTimeStr end function PenguinCardActCtrl:InitItem() local mapCfg = ConfigTable.GetData("PenguinCardControl", self.nActId) if mapCfg == nil then return end local rewardData = mapCfg.RewardsShow self.tbReward = decodeJson(rewardData) self.tbItemIns = {} self._mapNode.svItem:Init(#self.tbReward, self, self.OnGridRefresh, self.OnGridBtnClick) end function PenguinCardActCtrl:OnGridRefresh(go, nIndex) local nDataIndex = nIndex + 1 local itemId = self.tbReward[nDataIndex] local goItem = go.transform:Find("btnGrid/AnimRoot/tcItem").gameObject local instanceId = goItem:GetInstanceID() if self.tbItemIns[instanceId] == nil then self.tbItemIns[instanceId] = self:BindCtrlByNode(goItem, "Game.UI.TemplateEx.TemplateItemCtrl") end self.tbItemIns[instanceId]:SetItem(itemId) end function PenguinCardActCtrl:OnGridBtnClick(go, nIndex) local nDataIndex = nIndex + 1 local itemId = self.tbReward[nDataIndex] UTILS.ClickItemGridWithTips(itemId, go.transform:Find("btnGrid"), true, true, false) end function PenguinCardActCtrl:InitActData(actData) self.actData = actData self.nActId = actData:GetActId() self:RefreshRemainTime() if nil == self.remainTimer then self.remainTimer = self:AddTimer(0, 1, "RefreshRemainTime", true, true, false) end self:InitItem() end function PenguinCardActCtrl:ClearActivity() if self.tbItemIns ~= nil then for _, ctrl in pairs(self.tbItemIns) do self:UnbindCtrlByNode(ctrl) end end self.tbItemIns = {} end function PenguinCardActCtrl:OnBtnClick_Detail() local config = ConfigTable.GetData("PenguinCardControl", self.nActId) if config == nil then return end EventManager.Hit(EventId.OpenMessageBox, { nType = AllEnum.MessageBox.Desc, sContent = config.DesText, sTitle = ConfigTable.GetUIText("Activity_Btn_Detail") }) end function PenguinCardActCtrl:OnBtnClick_Go() local bPlayCond = self.actData:CheckActJumpCond(true) if not bPlayCond then return end EventManager.Hit(EventId.OpenPanel, PanelId.PenguinCardLevel, self.nActId) end return PenguinCardActCtrl