local ThrowGiftLevelSelectPanel_400009 = class("ThrowGiftLevelSelectPanel_400009", BasePanel) ThrowGiftLevelSelectPanel_400009._sUIResRootPath = "UI_Activity/" ThrowGiftLevelSelectPanel_400009._tbDefine = { { sPrefabPath = "_400009/ThrowGiftsLevelSelectPanel.prefab", sCtrlName = "Game.UI.Activity.ThrowGifts.ThrowGiftLevelSelectCtrl" } } function ThrowGiftLevelSelectPanel_400009:Awake() self.nTransition = 45 self.nLevelPanelId = PanelId.ThrowGiftLevelPanel_400009 self.nQuestPanelId = PanelId.Task_10107 end function ThrowGiftLevelSelectPanel_400009:OnEnable() end function ThrowGiftLevelSelectPanel_400009:OnAfterEnter() end function ThrowGiftLevelSelectPanel_400009:OnDisable() end function ThrowGiftLevelSelectPanel_400009:OnDestroy() end function ThrowGiftLevelSelectPanel_400009:OnRelease() end return ThrowGiftLevelSelectPanel_400009