local ThrowGiftLevelSelectPanel_400015 = class("ThrowGiftLevelSelectPanel_400015", BasePanel) ThrowGiftLevelSelectPanel_400015._sUIResRootPath = "UI_Activity/" ThrowGiftLevelSelectPanel_400015._tbDefine = { { sPrefabPath = "_400015/ThrowGiftsLevelSelectPanel.prefab", sCtrlName = "Game.UI.Activity.ThrowGifts.ThrowGiftLevelSelectCtrl" } } function ThrowGiftLevelSelectPanel_400015:Awake() self.nTransition = 52 self.nLevelPanelId = PanelId.ThrowGiftLevelPanel_400015 self.nQuestPanelId = PanelId.Task_10110 end function ThrowGiftLevelSelectPanel_400015:OnEnable() end function ThrowGiftLevelSelectPanel_400015:OnAfterEnter() end function ThrowGiftLevelSelectPanel_400015:OnDisable() end function ThrowGiftLevelSelectPanel_400015:OnDestroy() end function ThrowGiftLevelSelectPanel_400015:OnRelease() end return ThrowGiftLevelSelectPanel_400015