local ActivityLevelsLvCtrl = class("ActivityLevelsLvCtrl", BaseCtrl) local lvIndexTitle = "{0}-{1}" ActivityLevelsLvCtrl._mapNodeConfig = { tog = {sComponentName = "UIButton"}, Select = {}, SelectAni = {sNodeName = "Select", sComponentName = "Animator"}, unSelect = {}, txt_Select = {sComponentName = "TMP_Text"}, txt_unSelect = {sComponentName = "TMP_Text"}, rt_Targets = {}, btnTarget = {sComponentName = "Button", nCount = 3}, rtLockInfo = {}, bgCondition = {}, rtLockPreLv = {}, redH = {}, AnimSwitch = {sComponentName = "Animator"}, imgSlc = {} } function ActivityLevelsLvCtrl:InitData(parent, nType, activityData, data, isOpen, isLevelUnLock) self._mapNode.imgSlc:SetActive(false) local txtLockConditionTime = self._mapNode.bgCondition.transform:Find("txtLockCondition"):GetComponent("TMP_Text") if self.timerRun ~= nil then self.timerRun:Pause(true) self.timerRun = nil end self._mapNode.Select:SetActive(false) self.lvLock = false if isOpen and isLevelUnLock then self._mapNode.rt_Targets:SetActive(true) for i = 1, 3 do self._mapNode.btnTarget[i].interactable = i <= data.Star end self._mapNode.rtLockInfo:SetActive(false) self._mapNode.rtLockPreLv:SetActive(false) self._mapNode.bgCondition:SetActive(false) elseif isOpen and not isLevelUnLock then self._mapNode.rt_Targets:SetActive(false) self._mapNode.rtLockInfo:SetActive(false) self._mapNode.rtLockPreLv:SetActive(true) self._mapNode.bgCondition:SetActive(false) elseif not isOpen then self._mapNode.rt_Targets:SetActive(false) self._mapNode.rtLockInfo:SetActive(true) self._mapNode.rtLockPreLv:SetActive(false) self._mapNode.bgCondition:SetActive(true) local day = activityData:GetUnLockDay(nType, data.baseData.Id) if day == 0 then local timerCount = function() local hour, min, sec = parent.activityLevelsData:GetUnLockHour(nType, data.baseData.Id) if 0 < hour then NovaAPI.SetTMPText(txtLockConditionTime, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Hour_Color_Common"), "08d3d4", hour)) elseif 0 < min then NovaAPI.SetTMPText(txtLockConditionTime, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min_Color_Common"), "08d3d4", min)) elseif 0 < sec then NovaAPI.SetTMPText(txtLockConditionTime, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Sec_Color_Common"), "08d3d4", sec)) end end timerCount() self.timerRun = self:AddTimer(0, 1, function() timerCount() end, true, true, false) else NovaAPI.SetTMPText(txtLockConditionTime, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Day_Color_Common"), "08d3d4", day)) end self.lvLock = true end local strTitle = "" if nType == GameEnum.ActivityLevelType.Explore then strTitle = orderedFormat(lvIndexTitle, 1, data.baseData.Difficulty) elseif nType == GameEnum.ActivityLevelType.Adventure then strTitle = orderedFormat(lvIndexTitle, 2, data.baseData.Difficulty) elseif nType == GameEnum.ActivityLevelType.HARD then strTitle = orderedFormat(lvIndexTitle, 3, data.baseData.Difficulty) end NovaAPI.SetTMPText(self._mapNode.txt_Select, strTitle) NovaAPI.SetTMPText(self._mapNode.txt_unSelect, strTitle) self._mapNode.tog.onClick:RemoveAllListeners() local clickCb = function() if self._mapNode.Select.activeSelf == true then return end self:SetDefault(true) parent:SetSelectObj(self) parent:RefreshInstanceInfo(nType, data.baseData.Difficulty, false) parent.activityLevelsData:ChangeRedDot(nType, data.baseData.Id) EventManager.Hit(EventId.TemporaryBlockInput, 0.3) end self._mapNode.tog.onClick:AddListener(clickCb) local bInActGroup, nActGroupId = PlayerData.Activity:IsActivityInActivityGroup(parent.nActId) if bInActGroup then if nType == GameEnum.ActivityLevelType.Explore then RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Explore_Level, { nActGroupId, data.baseData.Id }, self._mapNode.redH) elseif nType == GameEnum.ActivityLevelType.Adventure then RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Adventure_Level, { nActGroupId, data.baseData.Id }, self._mapNode.redH) elseif nType == GameEnum.ActivityLevelType.HARD then RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Hard_Level, { nActGroupId, data.baseData.Id }, self._mapNode.redH) end end end function ActivityLevelsLvCtrl:SetDefault(isOn) if self._mapNode.AnimSwitch.enabled == true then self._mapNode.AnimSwitch.enabled = false end if not isOn then self:ShowArrowAni(false) end self._mapNode.Select:SetActive(isOn) self._mapNode.unSelect:SetActive(not isOn) self._mapNode.imgSlc:SetActive(isOn) self._mapNode.txt_Select.gameObject:SetActive(isOn) self._mapNode.txt_unSelect.gameObject:SetActive(not isOn) if not self.lvLock and isOn then self._mapNode.SelectAni:Play("10108_ActitvityLevels_Select") end end function ActivityLevelsLvCtrl:ShowArrowAni(isShow) end function ActivityLevelsLvCtrl:FadeIn() EventManager.Hit(EventId.SetTransition) end function ActivityLevelsLvCtrl:OnDisable() if self.timerRun ~= nil then self.timerRun:Pause(true) self.timerRun = nil end end return ActivityLevelsLvCtrl