local ActivityLevelsSelectCtrl = class("ActivityLevelsSelectCtrl", BaseCtrl) local mapToggle = { [1] = GameEnum.diffculty.Diffculty_1, [2] = GameEnum.diffculty.Diffculty_2, [3] = GameEnum.diffculty.Diffculty_3, [4] = GameEnum.diffculty.Diffculty_4, [5] = GameEnum.diffculty.Diffculty_5, [6] = GameEnum.diffculty.Diffculty_6, [7] = GameEnum.diffculty.Diffculty_7, [8] = GameEnum.diffculty.Diffculty_8, [9] = GameEnum.diffculty.Diffculty_9, [10] = GameEnum.diffculty.Diffculty_10 } ActivityLevelsSelectCtrl._mapNodeConfig = { TopBar = { sNodeName = "TopBarPanel", sCtrlName = "Game.UI.TopBarEx.TopBarCtrl" }, goEnemyInfo = { sCtrlName = "Game.UI.MainlineEx.MainlineMonsterInfoCtrl" }, togTypeExplore = { sComponentName = "UIButton", callback = "OnBtnClick_TogTypeExplore" }, togTypeExploreCtrl = { sNodeName = "togTypeExplore", sCtrlName = "Game.UI.ActivityTheme.20101.ActivityLevels.ActivityLevelsToggleCtrl" }, redExploreUnSelect = {}, redExploreSelect = {}, togTypeAdventure = { sComponentName = "UIButton", callback = "OnBtnClick_TogTypeAdventure" }, togTypeAdventureCtrl = { sNodeName = "togTypeAdventure", sCtrlName = "Game.UI.ActivityTheme.20101.ActivityLevels.ActivityLevelsToggleCtrl" }, redAdventureUnSelect = {}, redAdventureSelect = {}, togTypeHard = { sComponentName = "UIButton", callback = "OnBtnClick_TogTypeHard" }, togTypeHardCtrl = { sNodeName = "togTypeHard", sCtrlName = "Game.UI.ActivityTheme.20101.ActivityLevels.ActivityLevelsToggleCtrl" }, redHardUnSelect = {}, redHardSelect = {}, ExploreRoot = {}, ExploreLVList = { sNodeName = "ExploreLV_", sCtrlName = "Game.UI.ActivityTheme.20101.ActivityLevels.ActivityLevelsLvCtrl", nCount = 8 }, AdventureRoot = {}, AdventureLVList = { sNodeName = "AdventureLV_", sCtrlName = "Game.UI.ActivityTheme.20101.ActivityLevels.ActivityLevelsLvCtrl", nCount = 4 }, txtRecommendLevel = { sNodeName = "txtSuggestLevel", sComponentName = "TMP_Text" }, txtTitle = { sComponentName = "TMP_Text", sLanguageId = "InfinityTower_Recommend_Lv" }, txtBuildTitle = { sComponentName = "TMP_Text", sLanguageId = "InfinityTower_Recommend_Construct" }, imgBuild = {sComponentName = "Image"}, TMPName = {sComponentName = "TMP_Text"}, detailDesc = {sComponentName = "TMP_Text"}, btnEnemyInfo = { sComponentName = "UIButton", callback = "OnBtnClick_EnemyInfo" }, tex_EnemyInfo = { sComponentName = "TMP_Text", sLanguageId = "Equipment_Instance_EnemyInfo" }, txtTitleTarget = { sComponentName = "TMP_Text", sLanguageId = "RogueBoss_Pause_Target" }, txtReward = { sComponentName = "TMP_Text", sLanguageId = "Level_Award" }, Task = {sComponentName = "Transform", nCount = 3}, rewardRoot = {sComponentName = "Transform"}, btn_itemTemp = {}, btnListRoot = {}, btnRaid = { sComponentName = "UIButton", callback = "OnClickBtnRaid" }, imgRaidUnlockMask = {}, txtBtnRaid = { sComponentName = "TMP_Text", sLanguageId = "Raid_Title_Raid" }, TMPRaidUnlockHint = { sComponentName = "TMP_Text", sLanguageId = "Raid_Btn_Cond" }, btnGo = { sComponentName = "UIButton", callback = "OnClickBtnGo" }, txtBtnGo = { sComponentName = "TMP_Text", sLanguageId = "Maninline_Btn_Go" }, goCoin = {}, txtTicketsCount = {sComponentName = "TMP_Text"}, ListConditions = {}, ListConditionsObj = { sNodeName = "Conditions_", nCount = 2 } } ActivityLevelsSelectCtrl._mapEventConfig = { [EventId.UpdateEnergy] = "OnEvent_UpdateEnergy" } ActivityLevelsSelectCtrl._mapRedDotConfig = {} function ActivityLevelsSelectCtrl:Awake() local param = self:GetPanelParam() if type(param) == "table" then self.nActId = param[1] end self.nLevelType = GameEnum.ActivityLevelType.Explore self.tabRewardList = {} self.AniRoot = self.gameObject:GetComponent("Animator") local bInActGroup, nActGroupId = PlayerData.Activity:IsActivityInActivityGroup(self.nActId) if bInActGroup then RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Explore, {nActGroupId}, self._mapNode.redExploreUnSelect) RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Explore, {nActGroupId}, self._mapNode.redExploreSelect) RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Adventure, {nActGroupId}, self._mapNode.redAdventureUnSelect) RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Adventure, {nActGroupId}, self._mapNode.redAdventureSelect) RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Hard, {nActGroupId}, self._mapNode.redHardUnSelect) RedDotManager.RegisterNode(RedDotDefine.ActivityLevel_Hard, {nActGroupId}, self._mapNode.redHardSelect) end end function ActivityLevelsSelectCtrl:OnEnable() self.timeTab = {} EventManager.Hit(EventId.SetTransition) self.SelectTogPreLvLock = nil self.AniRoot:Play("ActivityLevelsSelect_in") self:Init() end function ActivityLevelsSelectCtrl:OnDisable() self.timeTab = {} for i = 1, #self.tabRewardList do local go = self.tabRewardList[i].gameObject local btnSelect = self.tabRewardList[i].gameObject:GetComponent("UIButton") btnSelect.onClick:RemoveAllListeners() self:UnbindCtrlByNode(self.tabRewardList[i]) destroy(go) end self.tabRewardList = {} self.SelectTogPreLvLock = nil if self.SelectObj ~= nil then self.SelectObj:SetActive(false) end self.SelectObj = nil end function ActivityLevelsSelectCtrl:OnDestroy(...) end function ActivityLevelsSelectCtrl:Init() self.activityLevelsData = PlayerData.Activity:GetActivityDataById(self.nActId) self.nLevelType = self.activityLevelsData:GetDefaultSelectionType() self:RefreshTogTypeCount() self:Refresh() end function ActivityLevelsSelectCtrl:Refresh() self:RefreshTogType(self.nLevelType) local nDifficulty = self.activityLevelsData:GetDefaultSelectionDifficulty(self.nLevelType) self:RefreshTogList(self.nLevelType, nDifficulty) end function ActivityLevelsSelectCtrl:RefreshTogTypeCount() self._mapNode.togTypeExploreCtrl:SetText(ConfigTable.GetUIText("ActivityLevels_Explore")) self._mapNode.togTypeAdventureCtrl:SetText(ConfigTable.GetUIText("ActivityLevels_Adventure")) self._mapNode.togTypeHardCtrl:SetText(ConfigTable.GetUIText("ActivityLevels_Hard")) self._mapNode.togTypeExploreCtrl:SetDefaultActivity(self.nLevelType == GameEnum.ActivityLevelType.Explore) self._mapNode.togTypeAdventureCtrl:SetDefaultActivity(self.nLevelType == GameEnum.ActivityLevelType.Adventure) self._mapNode.togTypeHardCtrl:SetDefaultActivity(self.nLevelType == GameEnum.ActivityLevelType.HARD) local totalExplore, exploreCount = self.activityLevelsData:GetLevelStarMsg(GameEnum.ActivityLevelType.Explore) local totalAdventure, adventureCount = self.activityLevelsData:GetLevelStarMsg(GameEnum.ActivityLevelType.Adventure) local totalHard, hardCount = self.activityLevelsData:GetLevelStarMsg(GameEnum.ActivityLevelType.HARD) local str = "%s/%s" self.firstExploreLevel = self.activityLevelsData.levelTabExploreDifficulty[1] local isOpenExplore = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.Explore, self.firstExploreLevel) self._mapNode.togTypeExploreCtrl:SetTogIsOpen(isOpenExplore) if isOpenExplore then self._mapNode.togTypeExploreCtrl:SetCount(string.format(str, exploreCount, totalExplore)) else self._mapNode.togTypeExploreCtrl:SetCount("") end self.firstAdventureLevel = self.activityLevelsData.levelTabAdventureDifficulty[1] local isOpenAdventure = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.Adventure, self.firstAdventureLevel) self._mapNode.togTypeAdventureCtrl:SetTogIsOpen(isOpenAdventure) if isOpenAdventure then self._mapNode.togTypeAdventureCtrl:SetCount(string.format(str, adventureCount, totalAdventure)) else self._mapNode.togTypeAdventureCtrl:SetCount("") end if self.activityLevelsData.hardLevelCount > 0 then self.firstHardLevel = self.activityLevelsData.levelTabHardDifficulty[1] local isOpenHard = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.HARD, self.firstHardLevel) self._mapNode.togTypeHardCtrl:SetTogIsOpen(isOpenHard) if isOpenHard then self._mapNode.togTypeHardCtrl:SetCount(string.format(str, hardCount, totalHard)) else self._mapNode.togTypeHardCtrl:SetCount("") end else self._mapNode.togTypeHard.gameObject:SetActive(false) end self:ShowTogLock() end function ActivityLevelsSelectCtrl:ShowTogLock() local isOpenExplore = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.Explore, self.firstExploreLevel) self._mapNode.togTypeExploreCtrl:ShowTogLock(not isOpenExplore and self.nLevelType ~= GameEnum.ActivityLevelType.Explore, not isOpenExplore and self.nLevelType == GameEnum.ActivityLevelType.Explore) local isOpenAdventure = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.Adventure, self.firstAdventureLevel) self._mapNode.togTypeAdventureCtrl:ShowTogLock(not isOpenAdventure and self.nLevelType ~= GameEnum.ActivityLevelType.Adventure, not isOpenAdventure and self.nLevelType == GameEnum.ActivityLevelType.Adventure) if self.activityLevelsData.hardLevelCount > 0 then local isOpenHard = self.activityLevelsData:GetLevelDayOpen(GameEnum.ActivityLevelType.HARD, self.firstHardLevel) self._mapNode.togTypeHardCtrl:ShowTogLock(not isOpenHard and self.nLevelType ~= GameEnum.ActivityLevelType.HARD, not isOpenHard and self.nLevelType == GameEnum.ActivityLevelType.HARD) end end function ActivityLevelsSelectCtrl:FirstLevelLockTips(nType, nLevel) local day = self.activityLevelsData:GetUnLockDay(nType, nLevel) local strTips = "" if day == 0 then local hour, min, sec = self.activityLevelsData:GetUnLockHour(nType, nLevel) if 0 < hour then strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Hour"), hour) elseif 0 < min then strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min"), min) elseif 0 < sec then strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Sec"), sec) end else strTips = orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Day"), day) end EventManager.Hit(EventId.OpenMessageBox, strTips) end function ActivityLevelsSelectCtrl:OnBtnClick_TogTypeExplore() if self.nLevelType == GameEnum.ActivityLevelType.Explore then return end self:CloseAllTimer() self.AniRoot:Play("ActivityLevelsSelect_Switch") self.nLevelType = GameEnum.ActivityLevelType.Explore self:RefreshTogType(self.nLevelType) local nDifficulty = self.activityLevelsData:GetDefaultSelectionDifficulty(self.nLevelType) self:RefreshTogList(self.nLevelType, nDifficulty) self:ShowTogLock() end function ActivityLevelsSelectCtrl:OnBtnClick_TogTypeAdventure() if self.nLevelType == GameEnum.ActivityLevelType.Adventure then return end self:CloseAllTimer() self.AniRoot:Play("ActivityLevelsSelect_Switch") self.nLevelType = GameEnum.ActivityLevelType.Adventure self:RefreshTogType(self.nLevelType) local nDifficulty = self.activityLevelsData:GetDefaultSelectionDifficulty(self.nLevelType) self:RefreshTogList(self.nLevelType, nDifficulty) self:ShowTogLock() end function ActivityLevelsSelectCtrl:OnBtnClick_TogTypeHard() if self.nLevelType == GameEnum.ActivityLevelType.HARD then return end self:CloseAllTimer() self.AniRoot:Play("ActivityLevelsSelect_Switch") self.nLevelType = GameEnum.ActivityLevelType.HARD self:RefreshTogType(self.nLevelType) local nDifficulty = self.activityLevelsData:GetDefaultSelectionDifficulty(self.nLevelType) self:RefreshTogList(self.nLevelType, nDifficulty) self:ShowTogLock() end function ActivityLevelsSelectCtrl:CloseAllTimer() for i, v in pairs(self.timeTab) do v:Pause(true) end self.timeTab = {} end function ActivityLevelsSelectCtrl:RefreshTogType(nType) self._mapNode.togTypeExploreCtrl:SetTrigger(nType == GameEnum.ActivityLevelType.Explore) self._mapNode.togTypeAdventureCtrl:SetTrigger(nType == GameEnum.ActivityLevelType.Adventure) self._mapNode.togTypeHardCtrl:SetTrigger(nType == GameEnum.ActivityLevelType.HARD) self._mapNode.togTypeExploreCtrl:SetDefaultActivity(nType == GameEnum.ActivityLevelType.Explore) self._mapNode.togTypeAdventureCtrl:SetDefaultActivity(nType == GameEnum.ActivityLevelType.Adventure) self._mapNode.togTypeHardCtrl:SetDefaultActivity(nType == GameEnum.ActivityLevelType.HARD) end function ActivityLevelsSelectCtrl:RefreshTogList(nType, nDifficulty) local tabLevelInfo, tabLevelInfoDifficulty self._mapNode.ExploreRoot:SetActive(nType == GameEnum.ActivityLevelType.Explore) self._mapNode.AdventureRoot:SetActive(nType ~= GameEnum.ActivityLevelType.Explore) if nType == GameEnum.ActivityLevelType.Explore then tabLevelInfo = self.activityLevelsData.levelTabExplore tabLevelInfoDifficulty = self.activityLevelsData.levelTabExploreDifficulty elseif nType == GameEnum.ActivityLevelType.Adventure then tabLevelInfo = self.activityLevelsData.levelTabAdventure tabLevelInfoDifficulty = self.activityLevelsData.levelTabAdventureDifficulty elseif nType == GameEnum.ActivityLevelType.HARD then tabLevelInfo = self.activityLevelsData.levelTabHard tabLevelInfoDifficulty = self.activityLevelsData.levelTabHardDifficulty end for i = 1, #tabLevelInfoDifficulty do local tmpId = tabLevelInfoDifficulty[i] local tmpData = tabLevelInfo[tmpId] local isOpen = self.activityLevelsData:GetLevelDayOpen(nType, tmpData.baseData.Id) local isLevelUnLock = self.activityLevelsData:GetLevelUnLock(nType, tmpData.baseData.Id) if nType == GameEnum.ActivityLevelType.Explore then self._mapNode.ExploreLVList[i]:InitData(self, nType, self.activityLevelsData, tmpData, isOpen, isLevelUnLock) if nDifficulty == i then local obj = self._mapNode.ExploreLVList[i].gameObject.transform:Find("select").gameObject obj:SetActive(true) self:SetSelectObj(obj) end else self._mapNode.AdventureLVList[i]:InitData(self, nType, self.activityLevelsData, tmpData, isOpen, isLevelUnLock) if nDifficulty == i then local obj = self._mapNode.AdventureLVList[i].gameObject.transform:Find("select").gameObject self:SetSelectObj(obj) obj:SetActive(true) end end if i == nDifficulty then self:RefreshInstanceInfo(nType, nDifficulty, true, true) end end end function ActivityLevelsSelectCtrl:SetSelectObj(obj) if self.SelectObj ~= nil then self.SelectObj:SetActive(false) end self.SelectObj = obj end function ActivityLevelsSelectCtrl:RefreshInstanceInfo(nType, nHard, bLocation, bSetTog) self.curSelectHard = nHard if self.tmpLockInfoDay ~= nil then NovaAPI.SetImageColor(self.tmpLockInfoDay, Color(0.14901960784313725, 0.10196078431372549, 0.47058823529411764, 1)) self.tmpLockInfoDay = false end local levelId = 0 self.selectLevelData = nil if nType == GameEnum.ActivityLevelType.Explore then levelId = self.activityLevelsData.levelTabExploreDifficulty[nHard] self.selectLevelData = self.activityLevelsData.levelTabExplore[levelId] elseif nType == GameEnum.ActivityLevelType.Adventure then levelId = self.activityLevelsData.levelTabAdventureDifficulty[nHard] self.selectLevelData = self.activityLevelsData.levelTabAdventure[levelId] elseif nType == GameEnum.ActivityLevelType.HARD then levelId = self.activityLevelsData.levelTabHardDifficulty[nHard] self.selectLevelData = self.activityLevelsData.levelTabHard[levelId] end NovaAPI.SetTMPText(self._mapNode.txtRecommendLevel, self.selectLevelData.baseData.SuggestedPower) local sRank = "Icon/BuildRank/BuildRank_" .. self.selectLevelData.baseData.RecommendBuildRank self:SetPngSprite(self._mapNode.imgBuild, sRank) NovaAPI.SetTMPText(self._mapNode.TMPName, self.selectLevelData.baseData.Name) NovaAPI.SetTMPText(self._mapNode.detailDesc, self.selectLevelData.baseData.Desc) self.curStar = self.selectLevelData.Star local tbCond = { self.selectLevelData.baseData.OneStarDesc, self.selectLevelData.baseData.TwoStarDesc, self.selectLevelData.baseData.ThreeStarDesc } for i = 1, 3 do local rtTask = self._mapNode.Task[i] local goDone = rtTask:Find("imgDone").gameObject local imgUnDone = rtTask:Find("imgUnDone").gameObject local Text = rtTask:Find("Text"):GetComponent("TMP_Text") goDone:SetActive(i <= self.curStar) imgUnDone:SetActive(i > self.curStar) local cond = tbCond[i] if cond == nil then rtTask.gameObject:SetActive(false) return else rtTask.gameObject:SetActive(true) NovaAPI.SetTMPText(Text, cond) end end self.PreviewMonsterGroupId = self.selectLevelData.baseData.PreviewMonsterGroupId local isOpen = self.activityLevelsData:GetLevelDayOpen(nType, self.selectLevelData.baseData.Id) local isLevelUnLock = self.activityLevelsData:GetLevelUnLock(nType, self.selectLevelData.baseData.Id) local isNeedEnergyConsume = true if not self.selectLevelData.baseData.EnergyConsumeOnRetry and 0 < self.selectLevelData.Star then isNeedEnergyConsume = false end if isOpen and isLevelUnLock then self._mapNode.btnListRoot:SetActive(true) self._mapNode.ListConditions:SetActive(false) if self.selectLevelData.baseData.ThreeStarSweep then self._mapNode.btnRaid.gameObject:SetActive(true) self._mapNode.txtBtnRaid.gameObject:SetActive(self.curStar == 3) self._mapNode.imgRaidUnlockMask.gameObject:SetActive(self.curStar ~= 3) else self._mapNode.btnRaid.gameObject:SetActive(false) end local nHas = PlayerData.Base:GetCurEnergy() local nRequire = self.selectLevelData.baseData.EnergyConsume if not isNeedEnergyConsume then nRequire = 0 end self.curRequireEnergy = nRequire NovaAPI.SetTMPText(self._mapNode.txtTicketsCount, nRequire) NovaAPI.SetTMPColor(self._mapNode.txtTicketsCount, nRequire > nHas.nEnergy and Red_Unable or Blue_Normal) self._mapNode.goCoin:SetActive(isNeedEnergyConsume) elseif isOpen and not isLevelUnLock then self._mapNode.btnListRoot:SetActive(false) self._mapNode.ListConditions:SetActive(true) local preLevelId = self.selectLevelData.baseData.PreLevelId if preLevelId ~= 0 then local lvPreNeedStar = self.selectLevelData.baseData.PreLevelStar local lvPreStar = self.activityLevelsData:GetPreLevelStar(nType, self.selectLevelData.baseData.Id) local imgConditions_Lock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_Lock").gameObject local imgConditions_UnLock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_UnLock").gameObject local txt = self._mapNode.ListConditionsObj[1].transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text") local tmpData = ConfigTable.GetData("ActivityLevelsLevel", preLevelId) imgConditions_Lock_1:SetActive(lvPreNeedStar > lvPreStar) imgConditions_UnLock_1:SetActive(lvPreNeedStar <= lvPreStar) NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_PreLevel"), tmpData.Name)) else local imgConditions_Lock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_Lock").gameObject local imgConditions_UnLock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_UnLock").gameObject local txt = self._mapNode.ListConditionsObj[1].transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text") imgConditions_Lock_1:SetActive(true) imgConditions_UnLock_1:SetActive(false) NovaAPI.SetTMPText(txt, ConfigTable.GetUIText("Unlocked_By_PreLevel")) end local preActivityStory = self.selectLevelData.baseData.PreActivityStory if preActivityStory ~= nil and preActivityStory[1] ~= nil then local isRead = PlayerData.ActivityAvg:IsStoryReaded(preActivityStory[2]) local imgConditions_Lock_2 = self._mapNode.ListConditionsObj[2].transform:Find("imgConditions_Lock").gameObject local imgConditions_UnLock_2 = self._mapNode.ListConditionsObj[2].transform:Find("imgConditions_UnLock").gameObject local txt = self._mapNode.ListConditionsObj[2].transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text") imgConditions_Lock_2:SetActive(not isRead) imgConditions_UnLock_2:SetActive(isRead) local cfgdata = ConfigTable.GetData("ActivityStory", preActivityStory[2]) if cfgdata ~= nil then NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Avg"), cfgdata.Title)) self._mapNode.ListConditionsObj[2]:SetActive(true) else self._mapNode.ListConditionsObj[2]:SetActive(false) end else self._mapNode.ListConditionsObj[2]:SetActive(false) end elseif not isOpen then self._mapNode.btnListRoot:SetActive(false) self._mapNode.ListConditions:SetActive(true) self._mapNode.ListConditionsObj[2]:SetActive(false) local imgConditions_Lock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_Lock").gameObject local imgConditions_UnLock_1 = self._mapNode.ListConditionsObj[1].transform:Find("imgConditions_UnLock").gameObject imgConditions_Lock_1:SetActive(true) imgConditions_UnLock_1:SetActive(false) local txt = self._mapNode.ListConditionsObj[1].transform:Find("tex_ConditionsTips"):GetComponent("TMP_Text") local day = self.activityLevelsData:GetUnLockDay(nType, self.selectLevelData.baseData.Id) if day == 0 then local hour, min, sec = self.activityLevelsData:GetUnLockHour(nType, self.selectLevelData.baseData.Id) if 0 < hour then NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Hour"), hour)) elseif 0 < min then NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Min"), min)) elseif 0 < sec then NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_Sec"), sec)) end else local _day, _hour = self.activityLevelsData:GetUnLockDayHour(nType, self.selectLevelData.baseData.Id) NovaAPI.SetTMPText(txt, orderedFormat(ConfigTable.GetUIText("ActivityLevels_Lock_DayHourOpen"), _day, _hour)) end end for i = 1, #self.tabRewardList do self.tabRewardList[i].gameObject:SetActive(false) end local tbReward = decodeJson(self.selectLevelData.baseData.CompleteRewardPreview) for i = 1, #tbReward do if i > #self.tabRewardList then local obj = instantiate(self._mapNode.btn_itemTemp, self._mapNode.rewardRoot) self.tabRewardList[i] = self:BindCtrlByNode(obj, "Game.UI.TemplateEx.TemplateItemCtrl") end do local itemCtrl = self.tabRewardList[i] itemCtrl.gameObject:SetActive(true) if tbReward[i] ~= nil then local bReceived = 0 < self.selectLevelData.Star and tbReward[i][3] == 1 local bFirstPass = tbReward[i][3] == 1 itemCtrl:SetItem(tbReward[i][1], nil, UTILS.ParseRewardItemCount(tbReward[i]), nil, bReceived, bFirstPass, false, true) local btnItem = itemCtrl.gameObject:GetComponent("UIButton") btnItem.onClick:RemoveAllListeners() local clickCb = function() self:OnBtnClick_RewardItem(tbReward[i][1], btnItem.gameObject) end btnItem.onClick:AddListener(clickCb) end end end end function ActivityLevelsSelectCtrl:OnBtnClick_RewardItem(nTid, btn) local rtBtn = btn.transform UTILS.ClickItemGridWithTips(nTid, rtBtn, false, true, false) end function ActivityLevelsSelectCtrl:OnClickBtnGo() local nEnergy = PlayerData.Base:GetCurEnergy().nEnergy if nEnergy < self.curRequireEnergy then local callback = function() EventManager.Hit(EventId.ClosePanel, PanelId.EnergyBuy) end EventManager.Hit(EventId.OpenPanel, PanelId.EnergyBuy, AllEnum.EnergyPanelType.Main, {}, true, callback) EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("MainlineData_Energy")) return end self.activityLevelsData:ChangeRedDot(self.selectLevelData.baseData.Type, self.selectLevelData.baseData.Id) PlayerData.Activity:SetActivityLevelActId(self.nActId) EventManager.Hit(EventId.OpenPanel, PanelId.RegionBossFormation, AllEnum.RegionBossFormationType.ActivityLevels, self.selectLevelData.baseData.Id, { self.nActId }) end function ActivityLevelsSelectCtrl:OnClickBtnRaid() if self.curStar ~= 3 then EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Raid_Lock")) return end local nNeedEnergy = self.curRequireEnergy EventManager.Hit(EventId.OpenPanel, PanelId.Raid, self.selectLevelData.baseData.Id, nNeedEnergy, 0, self.nActId) end function ActivityLevelsSelectCtrl:OnBtnClick_EnemyInfo() EventManager.Hit("OpenActivityLevelsMonsterInfo", self.PreviewMonsterGroupId) end function ActivityLevelsSelectCtrl:OnEvent_UpdateEnergy() local nHas = PlayerData.Base:GetCurEnergy() NovaAPI.SetTMPColor(self._mapNode.txtTicketsCount, nHas.nEnergy < self.curRequireEnergy and Red_Unable or Blue_Normal) end return ActivityLevelsSelectCtrl