local E = require("Game.UI.Avg.AvgCmdEnum") local P = require("Game.UI.Avg.AvgCmdParamOptionDefine") local ST, BB, BT, CG, PM, GD, DP = E.ConfigType.ST, E.ConfigType.BB, E.ConfigType.BT, E.ConfigType.CG, E.ConfigType.PM, E.ConfigType.GD, E.ConfigType.DP local stage, character, talk, phone, bubble, choice, audio, etc = E.Category.stage, E.Category.character, E.Category.talk, E.Category.phone, E.Category.bubble, E.Category.choice, E.Category.audio, E.Category.etc local blue, gray, green, pink, purpel, white, yellow, cyan = E.BgColor.blue, E.BgColor.gray, E.BgColor.green, E.BgColor.pink, E.BgColor.purpel, E.BgColor.white, E.BgColor.yellow, E.BgColor.cyan local bol, num, str = E.ParamType.bol, E.ParamType.num, E.ParamType.str local ddIdx, ddVal, iptStr, iptNum, idChar, idContact, idRes = E.ParamInputType.ddIdx, E.ParamInputType.ddVal, E.ParamInputType.iptStr, E.ParamInputType.iptNum, E.ParamInputType.idChar, E.ParamInputType.idContact, E.ParamInputType.idRes local AvgCmdDefine = { SetBg = { allow = {ST, CG}, category = stage, color = gray, name = "切换背景", preview = true, param = { { num, 0, ddIdx, P.Stages, nil }, { str, "", idRes, "BgCgFgResName", "新图名字" }, { str, "", idRes, "BgEffectResName", "旧图淡出效果图" }, { str, "", ddVal, P.Eases, nil }, { num, 1, iptNum, nil, "耗时" }, { bol, true, ddIdx, P.Wait, nil }, { str, "", ddVal, "TransKeys", nil }, { num, 0, ddIdx, P.BgFg, nil } } }, CtrlBg = { allow = {ST, CG}, category = stage, color = gray, name = "控制背景", preview = true, param = { { num, 0, ddIdx, P.Stages, nil }, { num, nil, iptNum, nil, "中心点X" }, { num, nil, iptNum, nil, "中心点Y" }, { num, nil, iptNum, nil, "坐标点X" }, { num, nil, iptNum, nil, "坐标点Y" }, { num, nil, iptNum, nil, "缩放" }, { num, nil, iptNum, nil, "灰态" }, { num, nil, iptNum, nil, "透明" }, { num, nil, iptNum, nil, "明暗" }, { num, nil, iptNum, nil, "模糊" }, { str, "", ddVal, "BgShakeTypeKeys", nil }, { str, "", ddVal, P.Eases, nil }, { num, 1, iptNum, nil, "耗时" }, { bol, true, ddIdx, P.Wait, nil }, { num, 0, ddIdx, P.BgFg, nil } } }, SetStage = { allow = {ST, CG}, category = stage, color = blue, name = "设置舞台", preview = true, param = { { num, 0, ddIdx, P.SubStages, nil }, { num, 0, ddIdx, P.SubStageInOutAnim, nil }, { str, "", ddVal, P.Eases, nil }, { num, 1, iptNum, nil, "耗时" }, { bol, true, ddIdx, P.Wait, nil } } }, CtrlStage = { allow = {ST, CG}, category = stage, color = blue, name = "控制舞台", preview = true, param = { { num, 0, ddIdx, P.Stages, nil }, { num, nil, iptNum, nil, "中心点X" }, { num, nil, iptNum, nil, "中心点Y" }, { num, nil, iptNum, nil, "坐标点X" }, { num, nil, iptNum, nil, "坐标点Y" }, { num, nil, iptNum, nil, "缩放" }, { num, nil, iptNum, nil, "灰态" }, { num, nil, iptNum, nil, "明暗" }, { num, nil, iptNum, nil, "模糊" }, { str, "", ddVal, "BgShakeTypeKeys", nil }, { str, "", ddVal, P.Eases, nil }, { num, 0, iptNum, nil, "耗时" }, { bol, true, ddIdx, P.Wait, nil } } }, SetFx = { allow = { ST, BT, CG, GD }, category = stage, color = gray, name = "舞台特效", preview = true, param = { { num, 0, ddIdx, P.Stages, nil }, { str, "", idRes, "FxNames", "特效资源名" }, { num, 0, ddIdx, P.NewDel, nil }, { num, 0, ddIdx, P.FxPos, nil }, { num, nil, iptNum, nil, "坐标点X" }, { num, nil, iptNum, nil, "坐标点Y" }, { num, nil, iptNum, nil, "缩放" }, { num, 0, iptNum, nil, "耗时" }, { bol, true, ddIdx, P.Wait, nil }, { bol, true, ddIdx, P.OnOffPP_, nil } } }, SetFrontObj = { allow = { ST, BT, CG, GD }, category = stage, color = gray, name = "前景物件", preview = true, param = { { num, 0, ddIdx, P.NewDel, nil }, { num, 0, ddIdx, P.Mask_, nil }, { str, "", iptStr, nil, "图片名字" }, { num, nil, iptNum, nil, "坐标点X" }, { num, nil, iptNum, nil, "坐标点Y" }, { num, 1, iptNum, nil, "耗时" }, { bol, true, ddIdx, P.Wait, nil } } }, SetFilm = { allow = { ST, BT, CG, GD }, category = stage, color = gray, name = "电影模式", preview = true, param = { { num, 0, ddIdx, P.InOut, nil }, { str, "", ddVal, P.Eases, nil }, { num, 1, iptNum, nil, "耗时" }, { bol, true, ddIdx, P.Wait, nil } } }, SetTrans = { allow = { ST, BT, CG, GD }, category = stage, color = gray, name = "转场", preview = true, param = { { num, 0, ddIdx, P.Trans, nil }, { num, 0, ddIdx, P.TransStyle, nil }, { str, "", idRes, "BgEffectResName", "转场效果图" }, { str, "", ddVal, P.Eases, nil }, { bol, false, ddIdx, P.ClrChar, nil }, { bol, false, ddIdx, P.ClrTalk, nil }, { num, 1, iptNum, nil, "耗时" }, { bol, true, ddIdx, P.Wait, nil }, { str, "", ddVal, "TransKeys", nil } } }, SetHeartBeat = { allow = {ST, CG}, category = stage, color = gray, name = "反色心跳", preview = false, param = { { num, 0, ddIdx, P.Stages, nil }, { num, nil, iptNum, nil, "中心点X" }, { num, nil, iptNum, nil, "中心点Y" }, { num, 0.75, nil, nil, nil } } }, SetPP = { allow = {ST, CG}, category = stage, color = gray, name = "分镜后期", preview = false, param = { { num, 0, ddIdx, P.SubStages, nil }, { num, 0, ddIdx, P.OnOffPP, nil } } }, SetPPGlobal = { allow = {ST, CG}, category = stage, color = gray, name = "全局应用后期", preview = false, param = { { num, 0, ddIdx, P.PPApplyAll, nil } } }, SetChar = { allow = { ST, BT, CG, GD }, category = character, color = purpel, name = "设置角色", preview = true, param = { { num, 0, ddIdx, P.InOut, nil }, { num, 0, ddIdx, P.Stages, nil }, { str, "", ddVal, "CharEnterExitKeys", nil }, { str, "", idChar, "AvgCharacter", nil }, { str, "", ddVal, "CharPose_0", nil }, { str, "002", iptStr, nil, "脸" }, { str, "", ddVal, "CharEmoji", nil }, { num, nil, iptNum, nil, "站位顺序" }, { num, nil, iptNum, nil, "坐标点X" }, { num, nil, iptNum, nil, "坐标点Y" }, { num, nil, iptNum, nil, "缩放" }, { num, nil, iptNum, nil, "灰态" }, { num, nil, iptNum, nil, "明暗" }, { num, nil, iptNum, nil, "透明" }, { num, 1, iptNum, nil, "耗时" }, { bol, true, ddIdx, P.Wait, nil }, { num, nil, iptNum, nil, "模糊" } } }, CtrlChar = { allow = { ST, BT, CG, GD }, category = character, color = purpel, name = "控制角色", preview = true, param = { { str, "", idChar, "AvgCharacter", nil }, { str, "", ddVal, "CharPose_0", nil }, { str, "002", iptStr, nil, "脸" }, { str, "", ddVal, "CharEmoji", nil }, { num, nil, iptNum, nil, "站位顺序" }, { num, nil, iptNum, nil, "坐标点X" }, { num, nil, iptNum, nil, "坐标点Y" }, { num, nil, iptNum, nil, "缩放" }, { num, nil, iptNum, nil, "灰态" }, { num, nil, iptNum, nil, "明暗" }, { num, nil, iptNum, nil, "透明" }, { str, "", ddVal, "CharShakeTypeKeys", nil }, { str, "", ddVal, "CharFadeEft", nil }, { str, "", ddVal, P.Eases, nil }, { num, 0, ddIdx, P.CharRot, nil }, { num, nil, iptNum, nil, "Z轴转角" }, { bol, false, ddIdx, P.ExitWileDone, nil }, { num, 1, iptNum, nil, "耗时" }, { bol, true, ddIdx, P.Wait, nil }, { num, nil, iptNum, nil, "模糊" } } }, PlayCharAnim = { allow = { ST, BT, CG, GD }, category = character, color = purpel, name = "角色动画", preview = true, param = { { str, "", idChar, "AvgCharacter", nil }, { str, "", iptStr, nil, "动画名" }, { bol, false, ddIdx, P.ExitWileDone, nil }, { num, 1, iptNum, nil, "耗时" }, { bol, true, ddIdx, P.Wait, nil } } }, SetCharHead = { allow = { ST, BT, CG, GD }, category = character, color = purpel, name = "设置头像框", preview = true, param = { { num, 0, ddIdx, P.InOut, nil }, { num, 0, ddIdx, P.CharHeadFramePos, nil }, { num, nil, iptNum, nil, "坐标点X" }, { num, nil, iptNum, nil, "坐标点Y" }, { num, nil, iptNum, nil, "缩放" }, { str, "", idChar, "AvgCharacter", nil }, { str, "", ddVal, "CharPose_0", nil }, { str, "002", iptStr, nil, "脸" }, { str, "", ddVal, "CharEmoji", nil }, { num, 0, ddIdx, P.CharHeadFrameBg, nil }, { num, nil, iptNum, nil, "坐标点X" }, { num, nil, iptNum, nil, "坐标点Y" }, { num, nil, iptNum, nil, "缩放" }, { num, nil, iptNum, nil, "灰态" }, { num, nil, iptNum, nil, "明暗" }, { num, nil, iptNum, nil, "透明" }, { num, 1, iptNum, nil, "耗时" }, { bol, true, ddIdx, P.Wait, nil }, { num, nil, iptNum, nil, "模糊" } } }, CtrlCharHead = { allow = { ST, BT, CG, GD }, category = character, color = purpel, name = "控制头像框", preview = true, param = { { num, nil, iptNum, nil, "坐标点X" }, { num, nil, iptNum, nil, "坐标点Y" }, { num, nil, iptNum, nil, "缩放" }, { str, "", idChar, "AvgCharacter", nil }, { num, 0, ddIdx, P.CharHeadFrameBg, nil }, { num, 1, iptNum, nil, "耗时" }, { bol, true, ddIdx, P.Wait, nil } } }, SetL2D = { allow = { ST, BT, CG, GD }, category = character, color = purpel, name = "设置L2D", preview = false, param = { { num, 0, ddIdx, P.NewDel, nil }, { str, "", idChar, "AvgCharacter", nil }, { str, "", ddVal, "CharPose_0", nil }, { num, 1, iptNum, nil, "耗时" }, { bol, true, ddIdx, P.Wait, nil } } }, CtrlL2D = { allow = { ST, BT, CG, GD }, category = character, color = purpel, name = "控制L2D", preview = false, param = { { str, "", idChar, "AvgCharacter", nil }, { str, "", ddVal, "CharPose_0", nil }, { str, "", iptStr, nil, "动画名" }, { str, "", iptStr, nil, "角色语音" }, { num, 1, iptNum, nil, "耗时" }, { bol, true, ddIdx, P.Wait, nil } } }, SetTalk = { allow = { ST, BT, CG, GD }, category = talk, color = green, name = "对话", preview = true, param = { { num, 0, ddIdx, P.TalkType, nil }, { str, "", idChar, "AvgCharacter", nil }, { str, "", iptStr, nil, "说话内容" }, { num, 1, ddIdx, P.ClrPageType, nil }, { str, "", iptStr, nil, "角色语音" }, { bol, false, ddIdx, P.WaitAudioDone, nil } } }, SetTalkShake = { allow = { ST, BT, CG, GD }, category = talk, color = green, name = "抖动对话框", preview = true, param = { { num, 0, ddIdx, P.TalkFrameType, nil }, { str, "", ddVal, "BgShakeTypeKeys", nil }, { num, 1, iptNum, nil, "耗时" }, { bol, true, ddIdx, P.Wait, nil } } }, SetGoOn = { allow = { ST, BT, CG, GD }, category = talk, color = green, name = "续播对话", preview = false, param = {} }, SetMainRoleTalk = { allow = { ST, BT, CG, GD }, category = talk, color = green, name = "主角说想-控制头像", preview = true, param = { { num, 0, ddIdx, P.MainRoleHead, nil }, { num, 0, ddIdx, P.Mask, nil }, { str, "", ddVal, "CharPose_1", nil }, { str, "002", iptStr, nil, "脸" }, { str, "", ddVal, "CharEmoji", nil }, { str, "", ddVal, "CharShakeTypeKeys", nil }, { num, 1, iptNum, nil, "耗时" }, { bol, true, ddIdx, P.Wait, nil } } }, SetPhone = { allow = { ST, BT, CG, GD }, category = phone, color = cyan, name = "手机动画", preview = false, param = { { num, 0, ddIdx, P.PhoneAnim, nil }, { num, 0, ddIdx, P.ClrHistoryMsg, nil }, { str, "", idContact, "AvgContacts", nil } } }, SetPhoneMsg = { allow = { ST, BT, CG, PM, GD }, category = phone, color = cyan, name = "手机消息", preview = false, param = { { num, 0, ddIdx, P.MsgType, nil }, { str, "", idChar, "AvgCharacter", nil }, { str, "", iptStr, nil, "说话内容" }, { str, "", ddIdx, P.PicEmoji, nil }, { str, "", iptStr, nil, "角色语音" }, { bol, false, ddIdx, P.WaitAudioDone, nil } } }, SetPhoneThinking = { allow = { ST, BT, CG, GD }, category = phone, color = cyan, name = "手机思考", preview = false, param = { { str, "", ddVal, "CharPose_0", nil }, { str, "002", iptStr, nil, "脸" }, { str, "", ddVal, "CharEmoji", nil }, { str, "", iptStr, nil, "说话内容" } } }, SetPhoneMsgChoiceBegin = { allow = { ST, BT, CG, PM, GD }, category = phone, color = cyan, name = "手机选项开始", preview = false, param = { { str, "", iptStr, nil, "组Id" }, { str, "", iptStr, nil, "选项 A 的内容..." }, { str, "", iptStr, nil, "选项 B 的内容..." }, { str, "", iptStr, nil, "选项 C 的内容..." } } }, SetPhoneMsgChoiceEnd = { allow = { ST, BT, CG, PM, GD }, category = phone, color = cyan, name = "手机选项结束", preview = false, param = { { str, "", iptStr, nil, "组Id" } } }, SetPhoneMsgChoiceJumpTo = { allow = { ST, BT, CG, PM, GD }, category = phone, color = cyan, name = "手机选项跳转", preview = false, param = { { str, "", iptStr, nil, "组Id" }, { num, 0, iptNum, nil, "选项索引" } } }, SetBubbleUIType = { allow = {BB}, category = bubble, color = green, name = "气泡样式", preview = false, param = { { num, 0, ddIdx, P.BubbleType, nil } } }, SetBubble = { allow = {BB}, category = bubble, color = green, name = "气泡对话", preview = false, param = { { str, "", idChar, "AvgCharacter", nil }, { str, "002", iptStr, nil, "脸" }, { str, "", iptStr, nil, "说话内容" }, { num, 0, ddIdx, P.LR, nil }, { str, "", iptStr, nil, "角色语音名" } } }, SetChoiceBegin = { allow = { ST, BT, CG, GD }, category = choice, color = yellow, name = "选项开始", preview = true, param = { { str, "", iptStr, nil, "组Id" }, { num, 0, ddIdx, P.Mask_, nil }, { { num, 0, ddIdx, P.ChoiceVisible, nil }, { num, 0, ddIdx, P.ChoiceVisible, nil }, { num, 0, ddIdx, P.ChoiceVisible, nil }, { num, 0, ddIdx, P.ChoiceVisible, nil } }, { { str, "", iptStr, nil, "选项 A 的内容..." }, { str, "", iptStr, nil, "选项 B 的内容..." }, { str, "", iptStr, nil, "选项 C 的内容..." }, { str, "", iptStr, nil, "选项 D 的内容..." } }, { num, 0, ddIdx, P.ChoiceSide, nil }, { num, 0, ddIdx, P.ChoiceRole, nil }, { str, "", ddVal, "CharPose_0", nil }, { str, "002", iptStr, nil, "脸" }, { str, "", ddVal, "CharEmoji", nil }, { str, "", iptStr, nil, "说话内容" } } }, SetChoiceJumpTo = { allow = { ST, BT, CG, GD }, category = choice, color = yellow, name = "选项跳转", preview = false, param = { { str, "", iptStr, nil, "组Id" }, { num, 0, iptNum, nil, "选项索引" } } }, SetChoiceRollback = { allow = { ST, BT, CG, GD }, category = choice, color = yellow, name = "选项返回", preview = false, param = { { str, "", iptStr, nil, "组Id" }, { num, 0, ddIdx, P.ChoiceRet, nil } } }, SetChoiceRollover = { allow = { ST, BT, CG, GD }, category = choice, color = yellow, name = "选项跳出", preview = false, param = { { str, "", iptStr, nil, "组Id" } } }, SetChoiceEnd = { allow = { ST, BT, CG, GD }, category = choice, color = yellow, name = "选项结束", preview = false, param = { { str, "", iptStr, nil, "组Id" } } }, SetMajorChoice = { allow = { ST, BT, CG, GD }, category = choice, color = yellow, name = "路线选项", preview = true, param = { { num, 0, iptNum, nil, "组Id" }, { str, "", iptStr, nil, "选项A图标" }, { num, 0, ddIdx, P.ChoiceBG, nil }, { str, "", iptStr, nil, "A标题" }, { str, "", iptStr, nil, "A描述" }, { str, "", iptStr, nil, "解锁条件Id" }, { str, "", iptStr, nil, "证据Id" }, { num, 0, ddIdx, P.ForceMajorDisable, nil }, { str, "", iptStr, nil, "选项B图标" }, { num, 0, ddIdx, P.ChoiceBG, nil }, { str, "", iptStr, nil, "B标题" }, { str, "", iptStr, nil, "B描述" }, { str, "", iptStr, nil, "解锁条件Id" }, { str, "", iptStr, nil, "证据Id" }, { num, 0, ddIdx, P.ForceMajorDisable, nil }, { str, "", iptStr, nil, "选项C图标" }, { num, 0, ddIdx, P.ChoiceBG, nil }, { str, "", iptStr, nil, "C标题" }, { str, "", iptStr, nil, "C描述" }, { str, "", iptStr, nil, "解锁条件Id" }, { str, "", iptStr, nil, "证据Id" }, { num, 0, ddIdx, P.ForceMajorDisable, nil }, { str, "", ddVal, "CharPose_0", nil }, { str, "002", iptStr, nil, "脸" }, { str, "", ddVal, "CharEmoji", nil }, { str, "", iptStr, nil, "说话内容" }, { str, "", iptStr, nil, "语音资源" } } }, SetMajorChoiceJumpTo = { allow = { ST, BT, CG, GD }, category = choice, color = yellow, name = "路线选项跳转", preview = false, param = { { num, 0, iptNum, nil, "组Id" }, { num, 0, iptNum, nil, "选项索引" } } }, SetMajorChoiceRollover = { allow = { ST, BT, CG, GD }, category = choice, color = yellow, name = "路线选项跳出", preview = false, param = { { num, 0, iptNum, nil, "组Id" } } }, SetMajorChoiceEnd = { allow = { ST, BT, CG, GD }, category = choice, color = yellow, name = "路线选项结束", preview = false, param = { { num, 0, iptNum, nil, "组Id" } } }, SetPersonalityChoice = { allow = { ST, BT, CG, GD }, category = choice, color = yellow, name = "性格选项", preview = true, param = { { num, 0, iptNum, nil, "组Id" }, { num, 0, iptNum, nil, "倍率系数" }, { str, "", iptStr, nil, "直觉选项的行为文字" }, { str, "", iptStr, nil, "分析选项的行为文字" }, { str, "", iptStr, nil, "混沌选项的行为文字" }, { str, "", ddVal, "CharPose_0", nil }, { str, "002", iptStr, nil, "脸" }, { str, "", ddVal, "CharEmoji", nil }, { str, "", iptStr, nil, "说话内容" }, { str, "", iptStr, nil, "语音资源" } } }, SetPersonalityChoiceJumpTo = { allow = { ST, BT, CG, GD }, category = choice, color = yellow, name = "性格选项跳转", preview = false, param = { { num, 0, iptNum, nil, "组Id" }, { num, 0, iptNum, nil, "选项索引" } } }, SetPersonalityChoiceRollover = { allow = { ST, BT, CG, GD }, category = choice, color = yellow, name = "性格选项跳出", preview = false, param = { { num, 0, iptNum, nil, "组Id" } } }, SetPersonalityChoiceEnd = { allow = { ST, BT, CG, GD }, category = choice, color = yellow, name = "性格选项结束", preview = false, param = { { num, 0, iptNum, nil, "组Id" } } }, IfTrue = { allow = { ST, BT, CG, GD }, category = choice, color = yellow, name = "如果", preview = false, param = { { str, "", iptStr, nil, "'如果'指令的组Id" }, { num, 0, ddIdx, P.ChoiceMP, nil }, { str, "", iptStr, nil, "演出配置AvgId" }, { num, 0, iptNum, nil, "选项的组Id" }, { str, "", iptStr, nil, "最近一次选择" } } }, EndIf = { allow = { ST, BT, CG, GD }, category = choice, color = yellow, name = "结束如果", preview = false, param = { { str, "", iptStr, nil, "'如果'指令的组Id" } } }, SetAudio = { allow = { ST, BT, CG, GD }, category = audio, color = pink, name = "音效", preview = false, param = { { num, 0, ddIdx, P.Audio, nil }, { str, "", iptStr, nil, "音效名" }, { num, 1, iptNum, nil, "耗时" }, { bol, false, ddIdx, P.Wait, nil } } }, SetBGM = { allow = { ST, BT, CG, GD }, category = audio, color = pink, name = "BGM", preview = false, param = { { num, 0, ddIdx, P.BGM_Play, nil }, { str, "", ddVal, "BgmVol", nil }, { num, 0, ddIdx, P.BGM_Track, nil }, { str, "", iptStr, nil, "BGM" }, { str, "", ddVal, P.BgmFadeTime, nil }, { num, 1, iptNum, nil, "耗时" }, { bol, false, ddIdx, P.Wait, nil } } }, SetSceneHeading = { allow = { ST, BT, CG, GD }, category = etc, color = gray, name = "时间地点", preview = false, param = { { str, "", iptStr, nil, "时间" }, { str, "", iptStr, nil, "月份" }, { str, "", iptStr, nil, "日期" }, { str, "", iptStr, nil, "主要地点" }, { str, "", iptStr, nil, "次要地点" } } }, Wait = { allow = { ST, BT, CG, GD }, category = etc, color = gray, name = "等待", preview = false, param = { { num, 1, iptNum, nil, "耗时" } } }, Jump = { allow = { ST, BT, CG, GD }, category = etc, color = gray, name = "跳转", preview = false, param = { { num, 0, iptNum, nil, "跳转至id" } } }, Clear = { allow = { ST, BT, CG, GD }, category = etc, color = gray, name = "清场", preview = false, param = { { bol, false, ddIdx, P.ClrChar, nil }, { num, 1, iptNum, nil, "耗时" }, { bol, false, ddIdx, P.ClrTalk, nil }, { bol, false, ddIdx, P.Wait, nil } } }, SetGroupId = { allow = { BB, PM, DP }, category = bubble, color = green, name = "气泡组", preview = false, param = { { str, "", iptStr, nil, "组Id" } } }, SetIntro = { allow = { ST, BT, CG }, category = etc, color = gray, name = "设置梗概", preview = false, param = { { str, "", iptStr, nil, "图标资源名" }, { str, "", iptStr, nil, "标题:第一话" }, { str, "", iptStr, nil, "名字:邂逅" }, { str, "", iptStr, nil, "梗概内容" } } }, JUMP_AVG_ID = { allow = { ST, BT, CG }, category = etc, color = gray, name = "AVG ID跳转", preview = false, param = { { str, "", iptStr, nil, "跳转至 AVG Id" }, { num, 1, iptNum, nil, "跳转至指令 Id" } } }, NewCharIntro = { allow = { ST, BT, CG, GD }, category = etc, color = gray, name = "新角登场", preview = false, param = { { str, "", idChar, "AvgCharacter", nil }, { str, "", iptStr, nil, "名字" }, { str, "", iptStr, nil, "称号" }, { str, "", ddVal, "CharPose_0", nil }, { str, "002", iptStr, nil, "脸" }, { num, nil, iptNum, nil, "坐标点X" }, { num, nil, iptNum, nil, "坐标点Y" }, { num, nil, iptNum, nil, "缩放" }, { num, 0, ddIdx, P.NewCharAnim, nil } } }, Comment = { allow = { ST, BT, CG, GD }, category = etc, color = gray, name = "备注", preview = false, param = { { str, "", iptStr, nil, "备注内容" } } }, End = { allow = { ST, BB, BT, CG, PM, GD }, category = etc, color = gray, name = "结束", preview = false } } local bLog = false local num_Params, num_ddIdx, num_ddVal, num_iptStr, num_iptNum, num_idChar, num_idContact, num_idRes, sCmdName = 0, 0, 0, 0, 0, 0, 0, 0 for k, v in pairs(AvgCmdDefine) do local tbParam = v.param if tbParam ~= nil then local n = #tbParam if num_Params < n then sCmdName = k num_Params = n end local n_ddIdx, n_ddVal, n_iptStr, n_iptNum, n_idChar, n_idContact, n_idRes = 0, 0, 0, 0, 0, 0, 0 for ii, vv in ipairs(tbParam) do if vv[3] == ddIdx then n_ddIdx = n_ddIdx + 1 if num_ddIdx < n_ddIdx then num_ddIdx = n_ddIdx end elseif vv[3] == ddVal then n_ddVal = n_ddVal + 1 if num_ddVal < n_ddVal then num_ddVal = n_ddVal end elseif vv[3] == iptStr then n_iptStr = n_iptStr + 1 if num_iptStr < n_iptStr then num_iptStr = n_iptStr end elseif vv[3] == iptNum then n_iptNum = n_iptNum + 1 if num_iptNum < n_iptNum then num_iptNum = n_iptNum end elseif vv[3] == idChar then n_idChar = n_idChar + 1 if num_idChar < n_idChar then num_idChar = n_idChar end elseif vv[3] == idContact then n_idContact = n_idContact + 1 if num_idContact < n_idContact then num_idContact = n_idContact end elseif vv[3] == idRes then n_idRes = n_idRes + 1 if num_idRes < n_idRes then num_idRes = n_idRes end end if #vv > 5 and bLog == true then print("指令参数的描述超过4项 " .. k .. " " .. ii) end end end end if bLog == true then print(string.format("所有指令中,参数最多的指令是:%s,参数有:%s个", sCmdName, num_Params)) print("ddIdx 类参数在一个指令中最多出现个数:" .. tostring(num_ddIdx)) print("ddVal 类参数在一个指令中最多出现个数:" .. tostring(num_ddVal)) print("iptStr 类参数在一个指令中最多出现个数:" .. tostring(num_iptStr)) print("iptNum 类参数在一个指令中最多出现个数:" .. tostring(num_iptNum)) print("idChar 类参数在一个指令中最多出现个数:" .. tostring(num_idChar)) print("idRes 类参数在一个指令中最多出现个数:" .. tostring(num_idRes)) end return AvgCmdDefine, { num_ddIdx, num_ddVal, num_iptStr, num_iptNum, num_idChar, num_idContact, num_idRes }