local PureAvgCtrl = class("PureAvgCtrl", BaseCtrl) PureAvgCtrl._mapNodeConfig = {} PureAvgCtrl._mapEventConfig = {} function PureAvgCtrl:Awake() end function PureAvgCtrl:OnEnable() self.bOpen = false end function PureAvgCtrl:OnDisable() end function PureAvgCtrl:OnDestroy() end function PureAvgCtrl:OnEventOpen() self.bOpen = not self.bOpen end return PureAvgCtrl