local ActivityLevelsBattlePanel = class("ActivityLevelsBattlePanel", BasePanel) local GamepadUIManager = require("GameCore.Module.GamepadUIManager") ActivityLevelsBattlePanel._sUIResRootPath = "" ActivityLevelsBattlePanel.OpenMinMap = true ActivityLevelsBattlePanel._bAddToBackHistory = false ActivityLevelsBattlePanel._tbDefine = { { sPrefabPath = "UI/RoguelikeItemTip/RoguelikeItemTipPanel.prefab", sCtrlName = "Game.UI.RoguelikeItemTips.RoguelikeItemTipsCtrl" }, { sPrefabPath = "UI/Battle/BattleDashboard.prefab", sCtrlName = "Game.UI.Battle.BattleDashboardCtrl" }, { sPrefabPath = "UI/Battle/MainBattleMenu.prefab", sCtrlName = "Game.UI.Battle.MainBattleMenuCtrl" }, { sPrefabPath = "UI/Battle/AdventureMainUI/AdventureMainUI.prefab", sCtrlName = "Game.UI.Battle.MainBattleCtrl" }, { sPrefabPath = "UI/Battle/AdventureMainUI/BattlePopupTips.prefab", sCtrlName = "Game.UI.Battle.BattlePopupTipsCtrl" }, { sPrefabPath = "UI/ActivityLevelCommon/ActivityLevelsInstanceInfo.prefab", sCtrlName = "Game.UI.ActivityTheme.LevelCommon.ActivityLevelsInstanceRoomInfo" }, { sPrefabPath = "UI/Battle/SkillHintIndicators.prefab", sCtrlName = "Game.UI.Battle.SkillHintIndicator.HintIndicators" }, { sPrefabPath = "UI/Battle/CommonBattlePausePanel.prefab", sCtrlName = "Game.UI.ActivityTheme.LevelCommon.ActivityLevelsInstancePauseCtrl" }, { sPrefabPath = "UI/Battle/SubSkillDisplay.prefab", sCtrlName = "Game.UI.Battle.SubSkillDisplay.SubSkillDisplayCtrl" } } function ActivityLevelsBattlePanel:Awake() GamepadUIManager.EnterAdventure() GamepadUIManager.EnableGamepadUI("BattleMenu", {}) self.BattleType = GameEnum.worldLevelType.ActivityLevels end function ActivityLevelsBattlePanel:OnEnable() local wait = function() coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) EventManager.Hit(EventId.OpenPanel, PanelId.Hud) EventManager.Hit(EventId.ClosePanel, PanelId.MainlineFormation) EventManager.Hit(EventId.ClosePanel, PanelId.RegionBossFormation) end cs_coroutine.start(wait) end function ActivityLevelsBattlePanel:OnAfterEnter() EventManager.Hit(EventId.SubSkillDisplayInit, self._tbParam[1]) end function ActivityLevelsBattlePanel:OnDisable() GamepadUIManager.DisableGamepadUI("BattleMenu") GamepadUIManager.QuitAdventure() end return ActivityLevelsBattlePanel