local ChapterPausePanel = class("ChapterPausePanel", BasePanel) ChapterPausePanel._bIsMainPanel = false ChapterPausePanel._tbDefine = { { sPrefabPath = "Battle/ChapterPausePanel.prefab", sCtrlName = "Game.UI.Battle.ChapterPauseCtrl" } } function ChapterPausePanel:Awake() end function ChapterPausePanel:OnEnable() end function ChapterPausePanel:OnDisable() end function ChapterPausePanel:OnDestroy() end return ChapterPausePanel