local InfinityTowerBattlePanel = class("InfinityTowerBattlePanel", BasePanel) local GamepadUIManager = require("GameCore.Module.GamepadUIManager") InfinityTowerBattlePanel.OpenMinMap = true InfinityTowerBattlePanel._bAddToBackHistory = false InfinityTowerBattlePanel._tbDefine = { { sPrefabPath = "Battle/BattleDashboard.prefab", sCtrlName = "Game.UI.Battle.BattleDashboardCtrl" }, { sPrefabPath = "Battle/MainBattleMenu.prefab", sCtrlName = "Game.UI.Battle.MainBattleMenuCtrl" }, { sPrefabPath = "Battle/AdventureMainUI/AdventureMainUI.prefab", sCtrlName = "Game.UI.Battle.MainBattleCtrl" }, { sPrefabPath = "Battle/AdventureMainUI/BattlePopupTips.prefab", sCtrlName = "Game.UI.Battle.BattlePopupTipsCtrl" }, { sPrefabPath = "Battle/SkillHintIndicators.prefab", sCtrlName = "Game.UI.Battle.SkillHintIndicator.HintIndicators" }, { sPrefabPath = "InfinityTower/InfinityTowerBattleMsg.prefab", sCtrlName = "Game.UI.InfinityTower.InfinityTowerBattleMsgCtrl" }, { sPrefabPath = "Battle/SubSkillDisplay.prefab", sCtrlName = "Game.UI.Battle.SubSkillDisplay.SubSkillDisplayCtrl" }, { sPrefabPath = "InfinityTower/InfinityTowerPause.prefab", sCtrlName = "Game.UI.InfinityTower.InfinityTowerPauseCtrl" }, { sPrefabPath = "InfinityTower/InfinityTowerBattleResultPanel.prefab", sCtrlName = "Game.UI.InfinityTower.InfinityTowerBattleResultCtrl" }, { sPrefabPath = "InfinityTower/InfinityTowerBountyUp.prefab", sCtrlName = "Game.UI.InfinityTower.InfinityTowerBountyUp" } } function InfinityTowerBattlePanel:Awake() GamepadUIManager.EnterAdventure() GamepadUIManager.EnableGamepadUI("BattleMenu", {}) self.BattleType = GameEnum.worldLevelType.InfinityTower end function InfinityTowerBattlePanel:OnEnable() local wait = function() coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) EventManager.Hit(EventId.ClosePanel, PanelId.MainlineFormation) EventManager.Hit(EventId.ClosePanel, PanelId.RegionBossFormation) end cs_coroutine.start(wait) end function InfinityTowerBattlePanel:OnAfterEnter() EventManager.Hit(EventId.SubSkillDisplayInit, self._tbParam[1]) end function InfinityTowerBattlePanel:OnDisable() GamepadUIManager.DisableGamepadUI("BattleMenu") GamepadUIManager.QuitAdventure() end return InfinityTowerBattlePanel