local ProloguePanel = class("ProloguePanel", BasePanel) ProloguePanel.OpenMinMap = false ProloguePanel._bAddToBackHistory = false ProloguePanel._tbDefine = { { sPrefabPath = "Battle/ProloguePanel.prefab", sCtrlName = "Game.UI.Battle.PrologueCtrl" }, { sPrefabPath = "Battle/SkillHintIndicators.prefab", sCtrlName = "Game.UI.Battle.SkillHintIndicator.HintIndicators" } } function ProloguePanel:OnEnable() local wait = function() coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) end cs_coroutine.start(wait) end return ProloguePanel