local SubSkillDisplayPanel = class("SubSkillDisplayPanel", BasePanel) SubSkillDisplayPanel._bIsMainPanel = false SubSkillDisplayPanel._tbDefine = { { sPrefabPath = "Battle/SubSkillDisplay_forActor2dEditor.prefab" }, { sPrefabPath = "Battle/SubSkillDisplay.prefab", sCtrlName = "Game.UI.Battle.SubSkillDisplay.SubSkillDisplayCtrl" } } if RUNNING_ACTOR2D_EDITOR ~= true then table.remove(SubSkillDisplayPanel._tbDefine, 1) end function SubSkillDisplayPanel:Awake() end function SubSkillDisplayPanel:OnEnable() end function SubSkillDisplayPanel:OnAfterEnter() end function SubSkillDisplayPanel:OnDisable() end function SubSkillDisplayPanel:OnDestroy() end function SubSkillDisplayPanel:OnRelease() end return SubSkillDisplayPanel