local BattleResultCtrl = class("BattleResultCtrl", BaseCtrl) local WwiseManger = CS.WwiseAudioManager.Instance BattleResultCtrl._mapNodeConfig = { imgBlurredBg = {}, goComplete = {sComponentName = "GameObject"}, goFailed = {sComponentName = "GameObject"}, Mask = { sComponentName = "CanvasGroup" }, txtMainlineName = {nCount = 2, sComponentName = "TMP_Text"}, ButtonClose = { nCount = 2, sComponentName = "UIButton", callback = "OnBtnClick_Close" }, btnDamageResult = { nCount = 2, sComponentName = "UIButton", callback = "OnBtnClick_ShowDamageResult" }, goRoot = { sNodeName = "----SafeAreaRoot----" }, goWorldLevel = {}, imgExp = { sComponentName = "RectTransform" }, imgExp1 = { sComponentName = "RectTransform" }, txtRank = {sComponentName = "TMP_Text"}, txtRankEn = { sComponentName = "TMP_Text", sLanguageId = "MainView_RANK" }, txtWorldExp = {sComponentName = "TMP_Text"}, imgExpBg = {}, txtGetWorldExp = {sComponentName = "TMP_Text"}, goRankArrow = {}, goRank = {}, goStarList = {}, getStar = {nCount = 3, sComponentName = "Transform"}, txtTip = { sComponentName = "TMP_Text", sLanguageId = "Battle_Result_Fail_Tip" }, txtTipShadow = { sComponentName = "TMP_Text", sLanguageId = "Battle_Result_Fail_Tip" }, txtExp = { sComponentName = "TMP_Text", sLanguageId = "WorldClass_ExpTips" }, animComplete = {sNodeName = "goComplete", sComponentName = "Animator"}, animFailed = {sNodeName = "goFailed", sComponentName = "Animator"}, txtMaxLevel = { sComponentName = "TMP_Text", sLanguageId = "Battle_Result_Max_Level" }, imgExpFillBg = { sComponentName = "RectTransform" }, goGacha = {}, txtClickToContinue = { nCount = 2, sComponentName = "TMP_Text", sLanguageId = "Tips_Continue" } } BattleResultCtrl._mapEventConfig = {} local resultType = { None = 0, Victory = 1, Defeat = 2 } function BattleResultCtrl:Awake() EventManager.Hit(EventId.AvgBubbleShutDown) NovaAPI.SetComponentEnableByName(self.gameObject, "Canvas", false) self._mapNode.goGacha.gameObject:SetActive(false) self._mapNode.goStarList:SetActive(false) end function BattleResultCtrl:OnEnable() local tbParam = self:GetPanelParam() local nResultState = resultType.None if tbParam[1] then nResultState = resultType.Victory else nResultState = resultType.Defeat end local nStar = tbParam[2] local GenerRewardItems = tbParam[3] local FirstRewardItems = tbParam[4] local ChestRewardItems = tbParam[5] local nExp = tbParam[6] or 0 local bPureAvg = tbParam[7] local sLarge = tbParam[8] local sSmall = tbParam[9] local nMainlineId = tbParam[10] local tbChar = tbParam[11] self.mapChangeInfo = tbParam[12] self.tbCharDamage = tbParam[13] or {} self._mapNode.goWorldLevel:SetActive(false) for i = 1, 2 do self._mapNode.btnDamageResult[i].gameObject:SetActive(self.tbCharDamage ~= nil and 0 < #self.tbCharDamage) end local mapMainline = PlayerData.ActivityAvg:IsActivityStory(nMainlineId) and ConfigTable.GetData("ActivityStory", nMainlineId) or ConfigTable.GetData_Story(nMainlineId) local sMainlineName = "" if mapMainline ~= nil then sMainlineName = mapMainline.Title end self.bSuccess = 0 < nStar self.mapReward = {} for _, v in pairs(GenerRewardItems) do table.insert(self.mapReward, v) end for _, v in pairs(FirstRewardItems) do v.rewardType = AllEnum.RewardType.First table.insert(self.mapReward, v) end for _, v in pairs(ChestRewardItems) do v.rewardType = AllEnum.RewardType.Three table.insert(self.mapReward, v) end for _, v in ipairs(self._mapNode.txtMainlineName) do NovaAPI.SetTMPText(v, sMainlineName) end self:RefreshWorldClass(nExp) self:RefreshTarget(nStar) local nCurTeam = 5 if PlayerData.nCurGameType == AllEnum.WorldMapNodeType.Mainline then nCurTeam = PlayerData.Mainline.nCurTeamIndex end local tbTeamMemberId if tbChar == nil then _, tbTeamMemberId = PlayerData.Team:GetTeamData(nCurTeam) else tbTeamMemberId = tbChar end local tbRoleId = {} for i = 1, #tbTeamMemberId do if tbTeamMemberId[i] ~= nil and 0 < tbTeamMemberId[i] then table.insert(tbRoleId, tbTeamMemberId[i]) end end if #tbRoleId == 0 then table.insert(tbRoleId, 112) end WwiseManger:PostEvent("ui_loading_combatSFX_mute", nil, false) WwiseManger:PostEvent("char_common_all_pause") WwiseManger:PostEvent("mon_common_all_pause") WwiseManger:SetState("level", "None") WwiseManger:SetState("combat", "None") local nAnimTime if nResultState == resultType.Victory then WwiseManger:PlaySound("ui_roguelike_victory") WwiseManger:SetState("system", "victory") self._mapNode.goRoot.gameObject:SetActive(true) self._mapNode.goFailed:SetActive(false) self._mapNode.goComplete:SetActive(true) nAnimTime = 4 else WwiseManger:SetState("system", "defeat") CS.AdventureModuleHelper.PauseLogic() self._mapNode.goRoot.gameObject:SetActive(false) self._mapNode.imgBlurredBg.gameObject:SetActive(true) self._mapNode.goFailed:SetActive(true) self._mapNode.goComplete:SetActive(false) nAnimTime = 3 end self._mapNode.Mask.gameObject:SetActive(false) self._mapNode.ButtonClose[1].gameObject:SetActive(false) self._mapNode.ButtonClose[2].gameObject:SetActive(false) local wait = function() coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) self._mapNode.goRoot.gameObject:SetActive(true) self._mapNode.ButtonClose[1].gameObject:SetActive(true) self._mapNode.ButtonClose[2].gameObject:SetActive(true) NovaAPI.SetComponentEnableByName(self.gameObject, "Canvas", true) if bPureAvg then self:OpenReward() end end cs_coroutine.start(wait) nAnimTime = nAnimTime + 1.5 self:AddTimer(1, nAnimTime, "PlayAnim", true, true, true) EventManager.Hit(EventId.TemporaryBlockInput, nAnimTime) PlayerData.Voice:PlayBattleResultVoice(tbRoleId, nResultState == resultType.Victory) self.bProcessingClose = false end function BattleResultCtrl:OnDisable() PlayerData.Voice:StopCharVoice() if self.closeSequence then self.closeSequence:Kill() end if self.bAddLevelEndEvent then EventManager.Remove("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, self.levelEndCallback) end end function BattleResultCtrl:PlayAnim() PlayerData.SideBanner:TryOpenSideBanner() local callback = function() self:OpenReward() end self.bOpenUpgrade = PlayerData.Base:TryOpenWorldClassUpgrade(callback) end function BattleResultCtrl:RefreshWorldClass(nExp) local nWorldClass = PlayerData.Base:GetWorldClass() local nCurExp = PlayerData.Base:GetWorldExp() local mapCfg = ConfigTable.GetData("WorldClass", nWorldClass + 1, true) local nFullExp = 0 if mapCfg then nFullExp = mapCfg.Exp end local bMax = nFullExp == 0 self._mapNode.txtWorldExp.gameObject:SetActive(not bMax) self._mapNode.txtMaxLevel.gameObject:SetActive(bMax) self._mapNode.goRank:SetActive(not bMax) self._mapNode.goRankArrow.gameObject:SetActive(false) NovaAPI.SetTMPText(self._mapNode.txtRank, nWorldClass) local nMaxWidth = 443 local v2Size = self._mapNode.imgExpFillBg.sizeDelta v2Size.y = self._mapNode.imgExp.sizeDelta.y if bMax then v2Size.x = nMaxWidth self._mapNode.imgExp.sizeDelta = v2Size else local nfillAmount = (nCurExp - nExp) / nFullExp local nAddAmount = nCurExp / nFullExp if nCurExp - nExp <= 0 then nfillAmount = 0 nAddAmount = nCurExp / nFullExp end nfillAmount = 1 < nfillAmount and 1 or nfillAmount v2Size.x = nMaxWidth * nfillAmount self._mapNode.imgExp.sizeDelta = v2Size nAddAmount = 1 < nAddAmount and 1 or nAddAmount v2Size.x = nMaxWidth * nAddAmount self._mapNode.imgExp1.sizeDelta = v2Size NovaAPI.SetTMPText(self._mapNode.txtWorldExp, nCurExp .. "/" .. nFullExp) NovaAPI.SetTMPText(self._mapNode.txtGetWorldExp, "+" .. nExp) end end function BattleResultCtrl:RefreshTarget(nStar) for i = 1, 3 do local tr = self._mapNode.getStar[i] local star = tr:Find("star"):GetComponent("Transform") local starPass = star:Find("starPass") local txtCondition = tr:Find("texCondition"):GetComponent("TMP_Text") NovaAPI.SetTMPText(txtCondition, ConfigTable.GetUIText("MainBattle_Task" .. i)) if nil ~= starPass then starPass.gameObject:SetActive(i <= nStar) end end end function BattleResultCtrl:ClosePanel() if self.bProcessingClose then return end self.bProcessingClose = true CS.AdventureModuleHelper.ResumeLogic() if NovaAPI.GetCurrentModuleName() == "MainMenuModuleScene" then EventManager.Hit(EventId.CloesCurPanel) PlayerData.Base:OnBackToMainMenuModule() else NovaAPI.SetCanvasGroupAlpha(self._mapNode.Mask, 0) self._mapNode.Mask.gameObject:SetActive(true) EventManager.Hit(EventId.TemporaryBlockInput, 0.5) self.closeSequence = DOTween.Sequence() self.closeSequence:Append(self._mapNode.Mask:DOFade(1, 0.5):SetUpdate(true)) self.closeSequence:AppendCallback(function() if self.bSuccess then self._mapNode.imgBlurredBg:SetActive(false) NovaAPI.EnterModule("MainMenuModuleScene", true, 17) else function self.levelEndCallback() self.bAddLevelEndEvent = false EventManager.Remove("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, self.levelEndCallback) self._mapNode.imgBlurredBg:SetActive(false) NovaAPI.EnterModule("MainMenuModuleScene", true, 17) end self.bAddLevelEndEvent = true EventManager.Add("ADVENTURE_LEVEL_UNLOAD_COMPLETE", self, self.levelEndCallback) CS.AdventureModuleHelper.LevelStateChanged(true, 0, true) end self.closeSequence = nil end) self.closeSequence:SetUpdate(true) end end function BattleResultCtrl:OnBtnClick_Close(btn) if self.bOpenUpgrade then self:ClosePanel() else self:OpenReward() end end function BattleResultCtrl:OpenReward() local callback = function() self:ClosePanel() end UTILS.OpenReceiveByDisplayItem(self.mapReward, self.mapChangeInfo, callback) end function BattleResultCtrl:OnBtnClick_ShowDamageResult() EventManager.Hit(EventId.OpenPanel, PanelId.BattleDamage, self.tbCharDamage) end return BattleResultCtrl