local BattleResultMaskPanel = class("BattleResultMaskPanel", BasePanel) BattleResultMaskPanel._bIsMainPanel = false BattleResultMaskPanel._sSortingLayerName = AllEnum.SortingLayerName.UI_Top BattleResultMaskPanel._tbDefine = { { sPrefabPath = "BattleResult/BattleResultMaskPanel.prefab", sCtrlName = "Game.UI.BattleResult.BattleResultMaskCtrl" } } function BattleResultMaskPanel:Awake() end function BattleResultMaskPanel:OnEnable() end function BattleResultMaskPanel:OnDisable() end function BattleResultMaskPanel:OnDestroy() end return BattleResultMaskPanel