local EquipmentInstanceResultPanel = class("EquipmentInstanceResultPanel", BasePanel) EquipmentInstanceResultPanel._bAddToBackHistory = false EquipmentInstanceResultPanel._tbDefine = { { sPrefabPath = "BattleResult/BattleResultPanel.prefab", sCtrlName = "Game.UI.BattleResult.EquipmentInstanceResultCtrl" } } function EquipmentInstanceResultPanel:Awake() end function EquipmentInstanceResultPanel:OnEnable() end function EquipmentInstanceResultPanel:OnDisable() end function EquipmentInstanceResultPanel:OnDestroy() end return EquipmentInstanceResultPanel