local SkillInstanceResultPanel = class("SkillInstanceResultPanel", BasePanel) SkillInstanceResultPanel._bAddToBackHistory = false SkillInstanceResultPanel._tbDefine = { { sPrefabPath = "BattleResult/BattleResultPanel.prefab", sCtrlName = "Game.UI.BattleResult.SkillInstanceResultCtrl" } } function SkillInstanceResultPanel:Awake() end function SkillInstanceResultPanel:OnEnable() end function SkillInstanceResultPanel:OnDisable() end function SkillInstanceResultPanel:OnDestroy() end return SkillInstanceResultPanel