local BuildRenamePanel = class("BuildRenamePanel", BasePanel) BuildRenamePanel._bIsMainPanel = false BuildRenamePanel._tbDefine = { { sPrefabPath = "StarTowerBuild/BuildRenamePanel.prefab", sCtrlName = "Game.UI.BuildPanelEx.BuildRenameCtrl" } } function BuildRenamePanel:Awake() end function BuildRenamePanel:OnEnable() end function BuildRenamePanel:OnDisable() end function BuildRenamePanel:OnDestroy() end return BuildRenamePanel