local BasePanel = require("GameCore.UI.BasePanel") local CharEquipmentPanel = class("CharEquipmentPanel", BasePanel) CharEquipmentPanel._tbDefine = { { sPrefabPath = "CharacterInfoEx/CharEquipmentPanel.prefab", sCtrlName = "Game.UI.CharacterInfoEx.CharEquipmentCtrl" } } function CharEquipmentPanel:Awake() local tbParam = self:GetPanelParam() if type(tbParam) == "table" then self.nCharId = tbParam[1] end end function CharEquipmentPanel:OnEnable() end function CharEquipmentPanel:OnDisable() end function CharEquipmentPanel:OnDestroy() end function CharEquipmentPanel:OnRelease() end return CharEquipmentPanel