local CharSystemPresetPotentialPanel = class("CharSystemPresetPotentialPanel", BasePanel) CharSystemPresetPotentialPanel._bIsMainPanel = false CharSystemPresetPotentialPanel._sSortingLayerName = AllEnum.SortingLayerName.UI CharSystemPresetPotentialPanel._tbDefine = { { sPrefabPath = "CharacterInfoEx/CharSystemPresetPotentialPanel.prefab", sCtrlName = "Game.UI.CharacterInfoEx.CharPotentialPresetCtrl" } } return CharSystemPresetPotentialPanel