local CharacterInfoTrialPanel = class("CharacterInfoTrialPanel", BasePanel) CharacterInfoTrialPanel._nFADEINTYPE = 1 CharacterInfoTrialPanel._nFadeInType = 0 CharacterInfoTrialPanel._tbDefine = { { sPrefabPath = "CharacterInfoTrial/CharacterInfoTrialPanel.prefab", sCtrlName = "Game.UI.CharacterInfoTrial.CharacterInfoTrialCtrl" } } return CharacterInfoTrialPanel