local CharPotentialTrialPanel = class("CharPotentialTrialPanel", BasePanel) CharPotentialTrialPanel._tbDefine = { { sPrefabPath = "CharacterInfoTrial/CharPotentialTrialPanel.prefab", sCtrlName = "Game.UI.CharacterInfoTrial.CharPotentialTrialCtrl" } } function CharPotentialTrialPanel:Awake() end function CharPotentialTrialPanel:OnEnable() end function CharPotentialTrialPanel:OnDisable() end function CharPotentialTrialPanel:OnDestroy() end return CharPotentialTrialPanel