local CharSkillTrialPanel = class("CharSkillTrialPanel", BasePanel) CharSkillTrialPanel._tbDefine = { { sPrefabPath = "CharacterInfoTrial/CharSkillTrialPanel.prefab", sCtrlName = "Game.UI.CharacterInfoTrial.CharSkillTrialCtrl" } } function CharSkillTrialPanel:Awake() local tbParam = self:GetPanelParam() if type(tbParam) == "table" then self.nCharId = tbParam[1] end end return CharSkillTrialPanel