local CharTalentTrialPanel = class("CharTalentTrialPanel", BasePanel) CharTalentTrialPanel._tbDefine = { { sPrefabPath = "CharacterInfoTrial/CharTalentTrialPanel.prefab", sCtrlName = "Game.UI.CharacterInfoTrial.CharTalentTrialCtrl" } } function CharTalentTrialPanel:Awake() end function CharTalentTrialPanel:OnEnable() end function CharTalentTrialPanel:OnDisable() end function CharTalentTrialPanel:OnDestroy() end return CharTalentTrialPanel