local TalentPanel = class("TalentPanel", BasePanel) TalentPanel._tbDefine = { { sPrefabPath = "CharSkill/CharSkillPanel.prefab", sCtrlName = "Game.UI.CharSkill.CharSkillCtrl" } } function TalentPanel:Awake() local tbParam = self:GetPanelParam() if type(tbParam) == "table" then self.nCharId = tbParam[1] end end return TalentPanel