local MonsterTipsPanel = class("MonsterTipsPanel", BasePanel) MonsterTipsPanel._bIsMainPanel = false MonsterTipsPanel._bAddToBackHistory = false MonsterTipsPanel._sSortingLayerName = AllEnum.SortingLayerName.UI_Top MonsterTipsPanel._tbDefine = { { sPrefabPath = "CommonTipsEx/MonsterTips.prefab", sCtrlName = "Game.UI.CommonTipsEx.MonsterTipsCtrl" } } function MonsterTipsPanel:Awake() end function MonsterTipsPanel:OnEnable() end function MonsterTipsPanel:OnDisable() end function MonsterTipsPanel:OnDestroy() end function MonsterTipsPanel:OnRelease() end return MonsterTipsPanel