local ConsumableSelectItemCtrl = class("ConsumableSelectItemCtrl", BaseCtrl) ConsumableSelectItemCtrl._mapNodeConfig = { rtItem = { sCtrlName = "Game.UI.TemplateEx.TemplateItemCtrl" }, imgSelect = {} } ConsumableSelectItemCtrl._mapEventConfig = {} ConsumableSelectItemCtrl._mapRedDotConfig = {} function ConsumableSelectItemCtrl:Awake() end function ConsumableSelectItemCtrl:FadeIn() end function ConsumableSelectItemCtrl:FadeOut() end function ConsumableSelectItemCtrl:OnEnable() end function ConsumableSelectItemCtrl:OnDisable() end function ConsumableSelectItemCtrl:OnDestroy() end function ConsumableSelectItemCtrl:OnRelease() end function ConsumableSelectItemCtrl:Refresh(nTid, nCount, bSelect) self._mapNode.rtItem:SetItem(nTid, nil, nCount, nil, nil, false, false, false, false) self._mapNode.imgSelect:SetActive(bSelect) end function ConsumableSelectItemCtrl:SetSelect(bSelect) self._mapNode.imgSelect:SetActive(bSelect) end return ConsumableSelectItemCtrl