local CraftingPanel = class("CraftingPanel", BasePanel) CraftingPanel._tbDefine = { { sPrefabPath = "Crafting/CraftingPanel.prefab", sCtrlName = "Game.UI.Crafting.CraftingCtrl" } } function CraftingPanel:Awake() end function CraftingPanel:OnEnable() end function CraftingPanel:OnDisable() end function CraftingPanel:OnDestroy() end return CraftingPanel