local DiscSkillPanel = class("DiscSkillPanel", BasePanel) DiscSkillPanel._bIsMainPanel = false DiscSkillPanel._tbDefine = { { sPrefabPath = "DiscSkill/DiscSkillPanel.prefab", sCtrlName = "Game.UI.DiscSkill.DiscSkillCtrl" } } function DiscSkillPanel:Awake() end function DiscSkillPanel:OnEnable() end function DiscSkillPanel:OnDisable() end function DiscSkillPanel:OnDestroy() end return DiscSkillPanel