local EquipmentAttrPreviewPanel = class("EquipmentAttrPreviewPanel", BasePanel) EquipmentAttrPreviewPanel._bIsMainPanel = false EquipmentAttrPreviewPanel._tbDefine = { { sPrefabPath = "Equipment/EquipmentAttrPreviewPanel.prefab", sCtrlName = "Game.UI.Equipment.EquipmentAttrPreviewCtrl" } } function EquipmentAttrPreviewPanel:Awake() end function EquipmentAttrPreviewPanel:OnEnable() end function EquipmentAttrPreviewPanel:OnAfterEnter() end function EquipmentAttrPreviewPanel:OnDisable() end function EquipmentAttrPreviewPanel:OnDestroy() end function EquipmentAttrPreviewPanel:OnRelease() end return EquipmentAttrPreviewPanel