local FillMaterialPanel = class("FillMaterialPanel", BasePanel) FillMaterialPanel._bIsMainPanel = false FillMaterialPanel._tbDefine = { { sPrefabPath = "FillMaterial/FillMaterialPanel.prefab", sCtrlName = "Game.UI.FillMaterial.FillMaterialCtrl" } } function FillMaterialPanel:Awake() end function FillMaterialPanel:OnEnable() end function FillMaterialPanel:OnDisable() end function FillMaterialPanel:OnDestroy() end return FillMaterialPanel