local FixedRoguelikeLevelSelectPanel = class("FixedRoguelikeLevelSelectPanel", BasePanel) FixedRoguelikeLevelSelectPanel._tbDefine = { { sPrefabPath = "FRLevelSelectEx/RoguelikeLevelSelect.prefab", sCtrlName = "Game.UI.FixedRoguelikeLevelSelectEx.FixedRoguelikeLevelCtrl" } } function FixedRoguelikeLevelSelectPanel:Awake() end function FixedRoguelikeLevelSelectPanel:OnEnable() end function FixedRoguelikeLevelSelectPanel:OnDisable() end function FixedRoguelikeLevelSelectPanel:OnDestroy() end function FixedRoguelikeLevelSelectPanel:OnRelease() end function FixedRoguelikeLevelSelectPanel:OnAfterEnter() local wait = function() coroutine.yield(CS.UnityEngine.WaitForEndOfFrame()) PopUpManager.OpenPopUpPanelByType(GameEnum.PopUpSeqType.FuncUnlock) end cs_coroutine.start(wait) end return FixedRoguelikeLevelSelectPanel