local GuideGroup_14 = class("GuideGroup_14") local mapEventConfig = { OnEvent_PanelOnEnableById = "OnEvent_PanelOnEnableById" } local groupId = 14 local totalStep = 2 local current = 1 function GuideGroup_14:Init(parent, runStep) self:BindEvent() self.tabChar = {} self.parent = parent current = 1 local funName = "Step_" .. current local func = handler(self, self[funName]) func() end function GuideGroup_14:BindEvent() if type(mapEventConfig) ~= "table" then return end for nEventId, sCallbackName in pairs(mapEventConfig) do local callback = self[sCallbackName] if type(callback) == "function" then EventManager.Add(nEventId, self, callback) end end end function GuideGroup_14:UnBindEvent() if type(mapEventConfig) ~= "table" then return end for nEventId, sCallbackName in pairs(mapEventConfig) do local callback = self[sCallbackName] if type(callback) == "function" then EventManager.Remove(nEventId, self, callback) end end end function GuideGroup_14:SendGuideStep(step) self.parent:SendGuideStep(groupId, step) end function GuideGroup_14:Clear() self.runGuide = false self:UnBindEvent() self.parent = nil self.tabChar = nil end function GuideGroup_14:Step_1() EventManager.Hit("Guide_SelectQuestPage", AllEnum.QuestPanelTab.DailyQuest) self.msg = { BindIcon = "QuestPanel/----SafeAreaRoot----/rtDailyQuest/goQuestList", Deviation = {0, 0}, Desc = "Guide_14_1", DescDeviation = {-930, -420}, Type = GameEnum.guidetype.Introductory } self.parent:ActiveHide(true) current = 1 self.waitAnimTime = 0.5 if self.waitAnimTime ~= 0 then local wait = function() coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime)) self.parent:PlayTypeMask(self.msg) end cs_coroutine.start(wait) else self.parent:PlayTypeMask(self.msg) end end function GuideGroup_14:Step_2() self.msg = { BindIcon = "QuestPanel/----SafeAreaRoot----/rtDailyQuest/imgTitleBg", Size = {1050, 160}, Deviation = {0, 0}, Desc = "Guide_14_2", DescDeviation = {-500, -280}, Type = GameEnum.guidetype.Introductory } self.parent:ActiveHide(true) current = 2 self.waitAnimTime = 0.2 end function GuideGroup_14:FinishCurrentStep() self.msg = nil self.openPanelId = nil self.waitAinEnd = nil self.runGuide = false self.waitAnimTime = 0 if current == 1 then local tab = {} table.insert(tab, { "role_id", tostring(PlayerData.Base._nPlayerId) }) table.insert(tab, {"action", "0"}) table.insert(tab, { "normal_tutorial_id", "3" }) NovaAPI.UserEventUpload("normal_tutorial", tab) elseif current == 3 then local tab = {} table.insert(tab, { "role_id", tostring(PlayerData.Base._nPlayerId) }) table.insert(tab, {"action", "1"}) table.insert(tab, { "normal_tutorial_id", "3" }) NovaAPI.UserEventUpload("normal_tutorial", tab) end if current == 1 then self:SendGuideStep(-1) end if current == totalStep then self.parent:ClearCurGuide(true) return end local funName = "Step_" .. current + 1 local func = handler(self, self[funName]) func() if self.openPanelId == nil and self.waitAnimTime ~= 0 then local wait = function() coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2)) self.parent:PlayTypeMask(self.msg) end cs_coroutine.start(wait) end end return GuideGroup_14