local GuideGroup_20 = class("GuideGroup_20") local mapEventConfig = {} local groupId = 20 local totalStep = 3 local current = 1 function GuideGroup_20:Init(parent, runStep) self:BindEvent() self.tabChar = {} self.parent = parent current = 1 local funName = "Step_" .. current local func = handler(self, self[funName]) func() end function GuideGroup_20:BindEvent() if type(mapEventConfig) ~= "table" then return end for nEventId, sCallbackName in pairs(mapEventConfig) do local callback = self[sCallbackName] if type(callback) == "function" then EventManager.Add(nEventId, self, callback) end end end function GuideGroup_20:UnBindEvent() if type(mapEventConfig) ~= "table" then return end for nEventId, sCallbackName in pairs(mapEventConfig) do local callback = self[sCallbackName] if type(callback) == "function" then EventManager.Remove(nEventId, self, callback) end end end function GuideGroup_20:SendGuideStep(step) self.parent:SendGuideStep(groupId, step) end function GuideGroup_20:Clear() self.runGuide = false self:UnBindEvent() self.parent = nil self.tabChar = nil end function GuideGroup_20:Step_1() self.msg = { BindIcon = "SkillInstanceLevelSelect/----SafeAreaRoot----/rt_SkillInstanceInfo/rtToggles/viewPort/rt_Toggle", Size = {510, 770}, Deviation = {-10, -370}, Head = "Icon/Head/head_11101", Desc = "Guide_20_1", DescDeviation = {900, -790}, Type = GameEnum.guidetype.Introductory } self.parent:ActiveHide(true) current = 1 self.waitAnimTime = 0.3 local wait = function() coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime)) self.parent:PlayTypeMask(self.msg) end cs_coroutine.start(wait) end function GuideGroup_20:Step_2() self.msg = { BindIcon = "SkillInstanceLevelSelect/----SafeAreaRoot----/rt_SkillInstanceInfo/right/imgReward", Size = {650, 250}, Deviation = {0, -80}, Head = "Icon/Head/head_11101", Desc = "Guide_20_2", DescDeviation = {-500, -320}, Type = GameEnum.guidetype.Introductory } self.parent:ActiveHide(true) current = 2 self.waitAnimTime = 0.1 end function GuideGroup_20:Step_3() self.msg = { BindIcon = "SkillInstanceLevelSelect/----SafeAreaRoot----/rt_SkillInstanceInfo/right/titleReward", Size = {520, 240}, Deviation = {4, -70}, Head = "Icon/Head/head_11101", Desc = "Guide_20_3", DescDeviation = {-220, -280}, Type = GameEnum.guidetype.Introductory } self.parent:ActiveHide(true) current = 3 self.waitAnimTime = 0.1 end function GuideGroup_20:FinishCurrentStep() self.msg = nil self.openPanelId = nil self.waitAinEnd = nil self.runGuide = false self.waitAnimTime = 0 if current == 1 then local tab = {} table.insert(tab, { "role_id", tostring(PlayerData.Base._nPlayerId) }) table.insert(tab, {"action", "0"}) table.insert(tab, { "normal_tutorial_id", "6" }) NovaAPI.UserEventUpload("normal_tutorial", tab) elseif current == 2 then local tab = {} table.insert(tab, { "role_id", tostring(PlayerData.Base._nPlayerId) }) table.insert(tab, {"action", "1"}) table.insert(tab, { "normal_tutorial_id", "6" }) NovaAPI.UserEventUpload("normal_tutorial", tab) end if current == 1 then self:SendGuideStep(-1) elseif current == totalStep then self.parent:ClearCurGuide(true) return end local funName = "Step_" .. current + 1 local func = handler(self, self[funName]) func() if self.openPanelId == nil and self.waitAnimTime ~= 0 then local wait = function() coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2)) self.parent:PlayTypeMask(self.msg) end cs_coroutine.start(wait) end end return GuideGroup_20