local GuideGroup_302 = class("GuideGroup_302") local mapEventConfig = { [EventId.ClosePanel] = "OnEvent_ClosePanel", PenguinCard_RunState_Settlement = "OnEvent_PenguinCardRunStateSettlement" } local groupId = 302 local totalStep = 3 local current = 1 function GuideGroup_302:Init(parent, runStep) self:BindEvent() self.parent = parent current = 1 local funName = "Step_" .. current local func = handler(self, self[funName]) func() end function GuideGroup_302:BindEvent() if type(mapEventConfig) ~= "table" then return end for nEventId, sCallbackName in pairs(mapEventConfig) do local callback = self[sCallbackName] if type(callback) == "function" then EventManager.Add(nEventId, self, callback) end end end function GuideGroup_302:UnBindEvent() if type(mapEventConfig) ~= "table" then return end for nEventId, sCallbackName in pairs(mapEventConfig) do local callback = self[sCallbackName] if type(callback) == "function" then EventManager.Remove(nEventId, self, callback) end end end function GuideGroup_302:SendGuideStep(step) self.parent:SendGuideStep(groupId, step) end function GuideGroup_302:Clear() self.runGuide = false self:UnBindEvent() self.parent = nil end function GuideGroup_302:Step_1() self.msg = { BindIcon = "PenguinCardPanel/----SafeAreaRoot----/---Flip---/--Card--", Size = {1150, 330}, Deviation = {0, 0}, Head = "Icon/Head/head_917401", Desc = "Guide_302_1", DescDeviation = {0, -320}, Type = GameEnum.guidetype.Introductory } self.parent:ActiveHide(true) current = 1 self.parent:PlayTypeMask(self.msg) end function GuideGroup_302:Step_2() self.msg = { BindIcon = "PenguinCardPanel/----SafeAreaRoot----/---Flip---/--Info--/Image", Size = {1050, 180}, Deviation = {0, 0}, Head = "Icon/Head/head_917401", Desc = "Guide_302_2", DescDeviation = {0, -250}, Type = GameEnum.guidetype.Introductory } self.parent:ActiveHide(true) current = 2 local wait = function() coroutine.yield(CS.UnityEngine.WaitForSeconds(1)) self.parent:PlayTypeMask(self.msg) end cs_coroutine.start(wait) end function GuideGroup_302:Step_3() self.msg = { BindIcon = "PenguinCardPanel/----SafeAreaRoot----/---Flip---/--Button--/btnShowAll/AnimRoot/Image", Deviation = {0, 0}, Type = GameEnum.guidetype.Introductory } self.parent:ActiveHide(true) current = 3 self.parent:PlayTypeMask(self.msg) end function GuideGroup_302:FinishCurrentStep() self.msg = nil self.openPanelId = nil self.waitAinEnd = nil self.runGuide = false self.waitAnimTime = 0 if current == 1 then return elseif current == totalStep then self:SendGuideStep(-1) self.parent:ClearCurGuide(true) return end local funName = "Step_" .. current + 1 local func = handler(self, self[funName]) func() end function GuideGroup_302:OnEvent_PenguinCardRunStateSettlement() if current == 1 then self:Step_2() end end function GuideGroup_302:OnEvent_ClosePanel(nPanelId) if type(nPanelId) == "number" and nPanelId == PanelId.PenguinCard and current == 1 then self.parent:ClearCurGuide(true) end end return GuideGroup_302