local GuideGroup_41 = class("GuideGroup_41") local mapEventConfig = {} local groupId = 41 local totalStep = 1 local current = 1 function GuideGroup_41:Init(parent, runStep) self:BindEvent() self.parent = parent current = 1 local funName = "Step_" .. current local func = handler(self, self[funName]) func() end function GuideGroup_41:BindEvent() if type(mapEventConfig) ~= "table" then return end for nEventId, sCallbackName in pairs(mapEventConfig) do local callback = self[sCallbackName] if type(callback) == "function" then EventManager.Add(nEventId, self, callback) end end end function GuideGroup_41:UnBindEvent() if type(mapEventConfig) ~= "table" then return end for nEventId, sCallbackName in pairs(mapEventConfig) do local callback = self[sCallbackName] if type(callback) == "function" then EventManager.Remove(nEventId, self, callback) end end end function GuideGroup_41:SendGuideStep(step) self.parent:SendGuideStep(groupId, step) end function GuideGroup_41:Clear() self.runGuide = false self:UnBindEvent() self.parent = nil end function GuideGroup_41:Step_1() self.msg = { BindIcon = "MainViewPanel/----SafeAreaRoot----/HideRoot/--BottomRight--/btnRole", Size = {140, 140}, Deviation = {0, 0}, Desc = "Guide_41_1", DescDeviation = {-630, 260}, HandDeviation = {-150, 0}, HandRotation = -90, Type = GameEnum.guidetype.ForcedClick } self.parent:ActiveHide(true) current = 1 local wait = function() coroutine.yield(CS.UnityEngine.WaitForSeconds(0.2)) self.parent:PlayTypeMask(self.msg) end cs_coroutine.start(wait) end function GuideGroup_41:FinishCurrentStep() self.msg = nil self.openPanelId = nil self.waitAinEnd = nil self.runGuide = false if current == totalStep then self:SendGuideStep(-1) self.parent:ClearCurGuide(true) return end local funName = "Step_" .. current + 1 local func = handler(self, self[funName]) func() end return GuideGroup_41