local GuideGroup_503 = class("GuideGroup_503") local mapEventConfig = {} local groupId = 503 local totalStep = 5 local current = 1 function GuideGroup_503:Init(parent, runStep) self:BindEvent() self.parent = parent current = 1 local funName = "Step_" .. current local func = handler(self, self[funName]) func() end function GuideGroup_503:BindEvent() if type(mapEventConfig) ~= "table" then return end for nEventId, sCallbackName in pairs(mapEventConfig) do local callback = self[sCallbackName] if type(callback) == "function" then EventManager.Add(nEventId, self, callback) end end end function GuideGroup_503:UnBindEvent() if type(mapEventConfig) ~= "table" then return end for nEventId, sCallbackName in pairs(mapEventConfig) do local callback = self[sCallbackName] if type(callback) == "function" then EventManager.Remove(nEventId, self, callback) end end end function GuideGroup_503:SendGuideStep(step) local seasonId = PlayerData.SoldierData:GetCurSelectSeasonId() self.parent:SendGuideStep(groupId, step, AllEnum.GuideType.Soldier, seasonId) end function GuideGroup_503:Clear() self.runGuide = false self:UnBindEvent() self.parent = nil end function GuideGroup_503:Step_1() self.msg = { BindIcon = "SoldierBossTemplateSelect/----SafeAreaRoot----", Deviation = {0, 0}, Desc = "Guide_503_1", DescDeviation = {0, 0}, Type = GameEnum.guidetype.Introductory } self.parent:ActiveHide(true) current = 1 local wait = function() coroutine.yield(CS.UnityEngine.WaitForSeconds(0.5)) self.parent:PlayTypeMask(self.msg) end cs_coroutine.start(wait) end function GuideGroup_503:Step_2() self.msg = { BindIcon = "SoldierBossTemplateSelect/----SafeAreaRoot----/sv_BossTemplate/Viewport/Content/0/btnGrid", Size = {500, 824}, Deviation = {0, 0}, Desc = "Guide_503_2", DescDeviation = {800, 450}, Type = GameEnum.guidetype.Introductory } self.parent:ActiveHide(true) current = 2 self.parent:PlayTypeMask(self.msg) end function GuideGroup_503:Step_3() self.msg = { BindIcon = "SoldierBossTemplateSelect/----SafeAreaRoot----/sv_BossTemplate/Viewport/Content/2/btnGrid", Size = {1512, 824}, Deviation = {0, 0}, Desc = "Guide_503_3", DescDeviation = {-160, 450}, Type = GameEnum.guidetype.Introductory } self.parent:ActiveHide(true) current = 3 self.parent:PlayTypeMask(self.msg) end function GuideGroup_503:Step_4() self.msg = { BindIcon = "SoldierBossTemplateSelect/----SafeAreaRoot----/sv_BossTemplate/Viewport/Content/0/btnGrid", Size = {500, 824}, Deviation = {0, 10}, Desc = "Guide_503_4", DescDeviation = {800, 450}, HandDeviation = {0, 450.0}, HandRotation = 180, Type = GameEnum.guidetype.ForcedClick } self.parent:ActiveHide(true) current = 4 self.parent:PlayTypeMask(self.msg) end function GuideGroup_503:Step_5() self.msg = { BindIcon = "SoldierBossTemplateSelect/----SafeAreaRoot----/sv_BossTemplate/Viewport/Content/0/btnGrid/AnimRoot/rtBossTemplate/AnimRootMain/btnConfirm", Size = {300, 100}, Deviation = {0, 0}, Desc = "Guide_503_5", DescDeviation = {800, 30}, HandDeviation = {0, 120}, HandRotation = 180, Type = GameEnum.guidetype.ForcedClick } self.parent:ActiveHide(true) current = 5 self.waitAnimTime = 0.2 local wait = function() coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime)) self.parent:PlayTypeMask(self.msg) end cs_coroutine.start(wait) end function GuideGroup_503:FinishCurrentStep() self.msg = nil self.openPanelId = nil self.waitAinEnd = nil self.runGuide = false if current == totalStep then self:SendGuideStep(-1) self.parent:ClearCurGuide(true) return end local funName = "Step_" .. current + 1 local func = handler(self, self[funName]) func() end return GuideGroup_503