local GuideGroup_54 = class("GuideGroup_54") local mapEventConfig = {} local groupId = 54 local totalStep = 4 local current = 1 function GuideGroup_54:Init(parent, runStep) self:BindEvent() self.parent = parent current = 1 local funName = "Step_" .. current local func = handler(self, self[funName]) func() end function GuideGroup_54:BindEvent() if type(mapEventConfig) ~= "table" then return end for nEventId, sCallbackName in pairs(mapEventConfig) do local callback = self[sCallbackName] if type(callback) == "function" then EventManager.Add(nEventId, self, callback) end end end function GuideGroup_54:UnBindEvent() if type(mapEventConfig) ~= "table" then return end for nEventId, sCallbackName in pairs(mapEventConfig) do local callback = self[sCallbackName] if type(callback) == "function" then EventManager.Remove(nEventId, self, callback) end end end function GuideGroup_54:SendGuideStep(step) self.parent:SendGuideStep(groupId, step) end function GuideGroup_54:Clear() self.runGuide = false self:UnBindEvent() self.parent = nil end function GuideGroup_54:Step_1() self.msg = { BindIcon = "ChooseHomePageRolePanel/----SafeAreaRoot----/---Right---/goNotEmpty/sv", Deviation = {0, 0}, Head = "Icon/Head/head_11101", Desc = "Guide_104_3", DescDeviation = {-850, 340}, Type = GameEnum.guidetype.Introductory } self.parent:ActiveHide(true) current = 1 self.waitAnimTime = 0.5 local wait = function() coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime)) self.parent:PlayTypeMask(self.msg) end cs_coroutine.start(wait) end function GuideGroup_54:Step_2() self.msg = { BindIcon = "ChooseHomePageRolePanel/----SafeAreaRoot----/---Left---/btnSkin", Deviation = {0, 0}, Head = "Icon/Head/head_11101", Desc = "Guide_104_4", DescDeviation = {660, 40}, Type = GameEnum.guidetype.Introductory } self.parent:ActiveHide(true) current = 2 self.parent:PlayTypeMask(self.msg) end function GuideGroup_54:Step_3() self.msg = { BindIcon = "ChooseHomePageRolePanel/----SafeAreaRoot----/---Left---/btnChange", Deviation = {0, 0}, Head = "Icon/Head/head_11101", Desc = "Guide_104_4", DescDeviation = {660, 40}, Type = GameEnum.guidetype.Introductory } self.parent:ActiveHide(true) current = 3 self.parent:PlayTypeMask(self.msg) end function GuideGroup_54:Step_4() self.msg = { BindIcon = "ChooseHomePageRolePanel/----SafeAreaRoot----/---Left---/btnOrderArrow", Deviation = {0, 0}, Head = "Icon/Head/head_11101", Desc = "Guide_104_4", DescDeviation = {660, 40}, Type = GameEnum.guidetype.Introductory } self.parent:ActiveHide(true) current = 4 self.parent:PlayTypeMask(self.msg) end function GuideGroup_54:OnEvent_ClosePanel(nPanelId) if type(nPanelId) == "number" and nPanelId == PanelId.ReceivePropsTips and current == 1 then self.parent:ActiveHide(true) self.parent:PlayTypeMask(self.msg) end end function GuideGroup_54:OnEvent_PanelOnEnableById(_panelId) if self.openPanelId and self.openPanelId == _panelId and self.waitAnimTime ~= 0 then local wait = function() coroutine.yield(CS.UnityEngine.WaitForSeconds(self.waitAnimTime + 0.2)) self.parent:PlayTypeMask(self.msg) end cs_coroutine.start(wait) end end function GuideGroup_54:ShowMainViewUI() if current == 2 then self.parent:PlayTypeMask(self.msg) end end function GuideGroup_54:FinishCurrentStep() self.msg = nil self.openPanelId = nil self.waitAinEnd = nil self.runGuide = false self.waitAnimTime = 0 if current == 1 then self:SendGuideStep(-1) elseif current == totalStep then self.parent:ClearCurGuide(true) return end local funName = "Step_" .. current + 1 local func = handler(self, self[funName]) func() end return GuideGroup_54