local LevelMenuPanel = class("LevelMenuPanel", BasePanel) LevelMenuPanel._tbDefine = { { sPrefabPath = "LevelMenuEx/LevelMenuPanel.prefab", sCtrlName = "Game.UI.LevelMenuEx.LevelMenuCtrl" } } function LevelMenuPanel:Awake() self.nCurStarTowerGroupId = nil end function LevelMenuPanel:OnEnable() end function LevelMenuPanel:OnDisable() end function LevelMenuPanel:OnDestroy() end function LevelMenuPanel:GetAniState() end function LevelMenuPanel:SetAniState(bPlay) end return LevelMenuPanel