local BasePanel = require("GameCore.UI.BasePanel") local CharShardsConvertPanel = class("CharShardsConvertPanel", BasePanel) CharShardsConvertPanel._bIsMainPanel = false CharShardsConvertPanel._sSortingLayerName = AllEnum.SortingLayerName.UI_Top CharShardsConvertPanel._tbDefine = { { sPrefabPath = "Mall/CharShardsConvertPanel.prefab", sCtrlName = "Game.UI.Mall.CharShardsConvertCtrl" } } function CharShardsConvertPanel:Awake() end function CharShardsConvertPanel:OnEnable() end function CharShardsConvertPanel:OnDisable() end function CharShardsConvertPanel:OnDestroy() end function CharShardsConvertPanel:OnRelease() end return CharShardsConvertPanel