local MallPanel = class("MallPanel", BasePanel) MallPanel._tbDefine = { { sPrefabPath = "Mall/MallPanel.prefab", sCtrlName = "Game.UI.Mall.MallCtrl" } } function MallPanel:Awake() self.nCurTog = nil self.nDefaultId = nil local tbParam = self:GetPanelParam() if type(tbParam) == "table" then self.nCurTog = tbParam[1] self.nDefaultId = tbParam[2] self.nTabParam = tbParam[3] end end function MallPanel:OnEnable() end function MallPanel:OnDisable() end function MallPanel:OnDestroy() end return MallPanel