local DatingGiftCtrl = class("DatingGiftCtrl", BaseCtrl) local WwiseAudioMgr = CS.WwiseAudioManager.Instance DatingGiftCtrl._mapNodeConfig = { txtTips = { sComponentName = "TMP_Text", sLanguageId = "Dating_Finish_Send_Gift_Tip" }, loopsvGiftList = { sNodeName = "svGiftList", sComponentName = "LoopScrollView" }, goEmpty = {sNodeName = "Empty", sComponentName = "GameObject"}, txtEmpty = { sComponentName = "TMP_Text", sLanguageId = "Phone_Gift_Send_List_Empty" }, imgAffinity = {sComponentName = "Image"}, txtAffinityLevelCn = { sComponentName = "TMP_Text", sLanguageId = "Dating_Send_Gift_Tacit" }, txtLevelCn = { sComponentName = "TMP_Text", sLanguageId = "Dating_Affinity_Level" }, txtAffinityLevel = {sComponentName = "TMP_Text"}, txtGiftCount = {sComponentName = "TMP_Text"}, rectPreProgress = { sNodeName = "imgPreProgress", sComponentName = "RectTransform" }, rectProgress = { sNodeName = "imgProgress", sComponentName = "RectTransform" }, txtProgress = { sNodeName = "txtProgress", sComponentName = "TMP_Text" }, t_common_04 = {}, txtTitle = { sComponentName = "TMP_Text", sLanguageId = "Dating_Send_Gift_Title" }, btnPresent = { sComponentName = "UIButton", callback = "OnBtnClick_Present" }, txtBtnPresent = { sComponentName = "TMP_Text", sLanguageId = "Dating_Gift_Send_Btn" }, btnEnd = { sComponentName = "UIButton", callback = "OnBtnClick_End" }, txtBtnEnd = { sComponentName = "TMP_Text", sLanguageId = "Dating_Gift_Abandon_Btn" }, btnPresentGray = {sComponentName = "UIButton"}, txtBtnPresentGray = { sComponentName = "TMP_Text", sLanguageId = "Dating_Gift_Send_Btn" }, btnEndGray = {sComponentName = "UIButton"}, txtBtnEndGray = { sComponentName = "TMP_Text", sLanguageId = "Dating_Gift_Abandon_Btn" } } DatingGiftCtrl._mapEventConfig = { [EventId.AffinityChange] = "OnEvent_AffinityChange" } function DatingGiftCtrl:GetGiftFavourLevel(itemList) if self.PreferenceData == nil then return 2 end local nLevel = 0 for _, v in ipairs(itemList) do local itemData = ConfigTable.GetData("AffinityGift", v.Tid) for k, v in ipairs(itemData.Tags) do for k1, v1 in ipairs(self.PreferenceData.PreferTags) do if v == v1 and nLevel < 1 then nLevel = 1 break end end end for k, v in ipairs(itemData.Tags) do for k1, v1 in ipairs(self.PreferenceData.HateTags) do if v == v1 and nLevel < 3 then nLevel = 3 break end end end end if nLevel == 0 then nLevel = 2 end return nLevel end function DatingGiftCtrl:GetGiftFeedbackLevel(tbItems) local nLevel = self:GetGiftFavourLevel(tbItems) for _, v in ipairs(tbItems) do local itemData = ConfigTable.GetData_Item(v.Tid) if itemData.Rarity <= GameEnum.itemRarity.SR and nLevel == 1 then nLevel = 1 elseif itemData.Rarity == GameEnum.itemRarity.R and nLevel == 1 or itemData.Rarity <= GameEnum.itemRarity.SR and nLevel == 2 then nLevel = 2 elseif itemData.Rarity == GameEnum.itemRarity.R and nLevel == 2 or nLevel == 3 then nLevel = 3 end end return nLevel end function DatingGiftCtrl:RefreshAffinityLevel() local mapCharAffinity = ConfigTable.GetData("CharAffinityTemplate", self.nCharId) if mapCharAffinity == nil then return end local templateId = mapCharAffinity.TemplateId self.MaxAffinityLevel = PlayerData.Char:GetMaxAffinityLevel(templateId) local percent = 0 local level = self.curFavourLevel >= self.MaxAffinityLevel and self.MaxAffinityLevel or self.curFavourLevel + 1 local data = CacheTable.GetData("_AffinityLevel", templateId)[level] local curData = CacheTable.GetData("_AffinityLevel", templateId)[self.curFavourLevel] if self.curFavourLevel >= self.MaxAffinityLevel then percent = 1 else percent = self.curFavourExp / data.NeedExp end local sizeDelta = self._mapNode.rectProgress.sizeDelta sizeDelta.x = self.progressBarWidth * percent < self.progressBarMinWidth and self.progressBarMinWidth or self.progressBarWidth * percent self._mapNode.rectProgress.sizeDelta = sizeDelta if self.curFavourLevel >= self.MaxAffinityLevel then NovaAPI.SetTMPText(self._mapNode.txtProgress, ConfigTable.GetUIText("Phone_Gift_Affinity_Max_Level")) else NovaAPI.SetTMPText(self._mapNode.txtProgress, string.format("%d/%d", self.curFavourExp, data.NeedExp)) end self._mapNode.rectProgress.gameObject:SetActive(0 < self.curFavourExp or self.curFavourLevel >= self.MaxAffinityLevel) NovaAPI.SetTMPText(self._mapNode.txtAffinityLevel, self.curFavourLevel) self:SetPngSprite(self._mapNode.imgAffinity, curData.AffinityLevelIcon .. "_s") end function DatingGiftCtrl:RefreshSendGift() self.nCharId = self._panel.nCharId local mapCharDesc = ConfigTable.GetData("CharacterDes", self.nCharId) if mapCharDesc ~= nil then self.PreferenceData = { PreferTags = mapCharDesc.PreferTags, HateTags = mapCharDesc.HateTags } end self.tbChooseItem = {} self._mapNode.rectPreProgress.gameObject:SetActive(false) local affinityData = PlayerData.Char:GetCharAffinityData(self.nCharId) self.curFavourLevel = affinityData.Level self.curFavourExp = affinityData.Exp self.preFavourLevel = self.curFavourLevel self.preFavourExp = self.curFavourExp self:RefreshAffinityLevel() NovaAPI.SetTMPText(self._mapNode.txtGiftCount, orderedFormat(ConfigTable.GetUIText("Phone_Gift_Send_Day_Count_2"), 0, self.nMaxSendGiftCount)) self:RefreshItemList() end function DatingGiftCtrl:RefreshItemList() self.tbItemData = {} local tbAllItem = {} local listCount = 0 local foreachAffinityGift = function(mapData) local nCount = PlayerData.Item:GetItemCountByID(mapData.Id) if 0 < nCount then local itemData = ConfigTable.GetData_Item(mapData.Id) if itemData ~= nil then table.insert(tbAllItem, { nTid = itemData.Id, nRarity = itemData.Rarity, nCount = nCount, nExpire = itemData.ExpireType, favourLevel = self:GetGiftFavourLevelById(itemData.Id) }) listCount = listCount + nCount end end end ForEachTableLine(DataTable.AffinityGift, foreachAffinityGift) self._mapNode.goEmpty:SetActive(listCount == 0) self._mapNode.loopsvGiftList.gameObject:SetActive(0 < listCount) if 0 < listCount then for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do self:UnbindCtrlByNode(objCtrl) self.tbGridCtrl[nInstanceId] = nil end table.sort(tbAllItem, function(a, b) if a.favourLevel == b.favourLevel then if a.nRarity == b.nRarity then return a.nTid < b.nTid end return a.nRarity < b.nRarity end return a.favourLevel < b.favourLevel end) for _, v in ipairs(tbAllItem) do for i = 1, v.nCount do table.insert(self.tbItemData, { nTid = v.nTid, nRarity = v.nRarity, nCount = 1, nExpire = v.nExpire, favourLevel = v.favourLevel }) end end self._mapNode.loopsvGiftList:Init(listCount, self, self.RefreshItemGrid, self.OnBtn_ClickItemGrid) end end function DatingGiftCtrl:RefreshItemGrid(grid) local nIndex = tonumber(grid.name) + 1 local mapItem = self.tbItemData[nIndex] local nInstanceID = grid:GetInstanceID() if not self.tbGridCtrl[nInstanceID] then local itemObj = grid.transform:Find("btnGrid/AnimRoot/tc_item_02") self.tbGridCtrl[nInstanceID] = self:BindCtrlByNode(itemObj, "Game.UI.TemplateEx.TemplateItemCtrl") end self.tbGridCtrl[nInstanceID]:SetItem(mapItem.nTid, mapItem.nRarity, nil, mapItem.nExpire) local imgAffinityLevel = grid.transform:Find("btnGrid/AnimRoot/tc_item_02/imgAffinityGiftLevel"):GetComponent("Image") local level = mapItem.favourLevel self:SetAtlasSprite(imgAffinityLevel, "11_ico", "zs_present_heart_" .. level) for nIdx, v in pairs(self.tbChooseItem) do if v ~= nil and v.nTid == mapItem.nTid and nIdx == nIndex then self.tbGridCtrl[nInstanceID]:SetMultiSelected_Blue(true) end end end function DatingGiftCtrl:GetGiftFavourLevelById(itemId) if self.PreferenceData == nil then return 2 end local itemData = ConfigTable.GetData("AffinityGift", itemId) for k, v in ipairs(itemData.Tags) do for k1, v1 in ipairs(self.PreferenceData.PreferTags) do if v == v1 then return 1 end end end for k, v in ipairs(itemData.Tags) do for k1, v1 in ipairs(self.PreferenceData.HateTags) do if v == v1 then return 3 end end end return 2 end function DatingGiftCtrl:GetCharAffinityAnim(nLevel, nNewLevel) local sVoKey = "" if nLevel == 1 then sVoKey = self.nFirstStageVoKey elseif nLevel == 2 then sVoKey = self.nSecondStageVoKey elseif nLevel == 3 then sVoKey = self.nThirdStageVoKey end if sVoKey ~= "" then return sVoKey end end function DatingGiftCtrl:PlayPreProgressAnim(mapBefore, mapAfter) local bMaxLv = mapAfter.nLevel == mapAfter.nMaxLevel local nAddLevel = mapAfter.nLevel - mapBefore.nLevel local nAddCount = 0 if nAddLevel == 0 then nAddCount = 1 elseif 0 < mapAfter.nExp then nAddCount = nAddLevel + 1 else nAddCount = nAddLevel end local nAniTime = 0.2 if nAddCount < 6 then nAniTime = 0.2 elseif 6 <= nAddCount then nAniTime = 0.1 end local nBeforeToMaxTime = nAniTime * (1 - mapBefore.nExp / mapBefore.nMaxExp) local nBeforeToAfterTime = nAniTime * ((mapAfter.nExp - mapBefore.nExp) / mapAfter.nMaxExp) local nZeroToAfterTime = nAniTime * mapAfter.nExp / mapAfter.nMaxExp local nAllTime = 0 local height = self._mapNode.rectPreProgress.sizeDelta.y local sequence = DOTween.Sequence() for i = 1, nAddCount - 1 do local nTime = i == 1 and nBeforeToMaxTime or nAniTime nAllTime = nAllTime + nTime sequence:Append(self._mapNode.rectPreProgress:DOSizeDelta(Vector2(self.progressBarWidth, height), nTime)) sequence:AppendCallback(function() self._mapNode.rectPreProgress.sizeDelta = Vector2(0, height) end) end if bMaxLv then local nTime = 1 < nAddCount and nAniTime or nBeforeToMaxTime nAllTime = nAllTime + nTime sequence:Append(self._mapNode.rectPreProgress:DOSizeDelta(Vector2(self.progressBarWidth, height), nTime)) elseif mapAfter.nExp > 0 then local nTime = 1 < nAddCount and nZeroToAfterTime or nBeforeToAfterTime nAllTime = nAllTime + nTime local width = self.progressBarWidth * mapAfter.nExp / mapAfter.nMaxExp sequence:Append(self._mapNode.rectPreProgress:DOSizeDelta(Vector2(width, height), nTime)) elseif mapAfter.nExp == 0 then local nTime = 1 < nAddCount and nAniTime or nBeforeToMaxTime nAllTime = nAllTime + nTime sequence:Append(self._mapNode.rectPreProgress:DOSizeDelta(Vector2(self.progressBarWidth, height), nTime)) sequence:AppendCallback(function() self._mapNode.rectPreProgress.sizeDelta = Vector2(0, height) end) end sequence:SetUpdate(true) nAllTime = nAllTime + 0.2 EventManager.Hit(EventId.TemporaryBlockInput, nAllTime) end function DatingGiftCtrl:PlayProgressAnim(mapBefore, mapAfter) local bMaxLv = mapAfter.nLevel == mapAfter.nMaxLevel local nAddLevel = mapAfter.nLevel - mapBefore.nLevel local nAddCount = 0 if nAddLevel == 0 then nAddCount = 1 elseif 0 < mapAfter.nExp then nAddCount = nAddLevel + 1 else nAddCount = nAddLevel end local nAniTime = 0.2 if nAddCount < 6 then nAniTime = 0.2 elseif 6 <= nAddCount then nAniTime = 0.1 end local nBeforeToMaxTime = nAniTime * (1 - mapBefore.nExp / mapBefore.nMaxExp) local nBeforeToAfterTime = nAniTime * ((mapAfter.nExp - mapBefore.nExp) / mapAfter.nMaxExp) local nZeroToAfterTime = nAniTime * mapAfter.nExp / mapAfter.nMaxExp local nAllTime = 0 local heigth = self._mapNode.rectPreProgress.sizeDelta.y local sequence = DOTween.Sequence() for i = 1, nAddCount - 1 do local nTime = i == 1 and nBeforeToMaxTime or nAniTime nAllTime = nAllTime + nTime sequence:AppendCallback(function() WwiseAudioMgr:PlaySound("ui_common_levelUp") end) sequence:Append(self._mapNode.rectProgress:DOSizeDelta(Vector2(self.progressBarWidth, heigth), nTime)) sequence:AppendCallback(function() self._mapNode.rectProgress.sizeDelta = Vector2(0, heigth) end) end if bMaxLv then local nTime = 1 < nAddCount and nAniTime or nBeforeToMaxTime nAllTime = nAllTime + nTime sequence:AppendCallback(function() WwiseAudioMgr:PlaySound("ui_common_levelUp") end) sequence:Append(self._mapNode.rectProgress:DOSizeDelta(Vector2(self.progressBarWidth, heigth), nTime)) elseif mapAfter.nExp > 0 then local nTime = 1 < nAddCount and nZeroToAfterTime or nBeforeToAfterTime nAllTime = nAllTime + nTime sequence:AppendCallback(function() WwiseAudioMgr:PlaySound("ui_common_levelUp") end) local width = self.progressBarWidth * mapAfter.nExp / mapAfter.nMaxExp sequence:Append(self._mapNode.rectProgress:DOSizeDelta(Vector2(width, heigth), nTime)) elseif mapAfter.nExp == 0 then local nTime = 1 < nAddCount and nAniTime or nBeforeToMaxTime nAllTime = nAllTime + nTime sequence:AppendCallback(function() WwiseAudioMgr:PlaySound("ui_common_levelUp") end) sequence:Append(self._mapNode.rectProgress:DOSizeDelta(Vector2(self.progressBarWidth, heigth), nTime)) sequence:AppendCallback(function() self._mapNode.rectProgress.sizeDelta = Vector2(0, heigth) end) end sequence:SetUpdate(true) nAllTime = nAllTime + 0.2 EventManager.Hit(EventId.TemporaryBlockInput, nAllTime) end function DatingGiftCtrl:Awake() self._mapNode.btnPresentGray.gameObject:SetActive(false) self._mapNode.btnEndGray.gameObject:SetActive(false) self.tbGridCtrl = {} self.nMaxSendGiftCount = ConfigTable.GetConfigNumber("Dating_Max_Send_Gift_Count") self.nPresentAddition = ConfigTable.GetConfigNumber("Dating_Gift_Favorability_Addition") self.progressBarWidth = 400 self.progressBarMinWidth = 23 self.nFirstStageVoKey = ConfigTable.GetConfigValue("CharGiftFirstStageVoKey") self.nSecondStageVoKey = ConfigTable.GetConfigValue("CharGiftSecondStageVoKey") self.nThirdStageVoKey = ConfigTable.GetConfigValue("CharGiftThirdStageVoKey") end function DatingGiftCtrl:OnEnable() end function DatingGiftCtrl:OnDisable() for nInstanceId, objCtrl in pairs(self.tbGridCtrl) do self:UnbindCtrlByNode(objCtrl) self.tbGridCtrl[nInstanceId] = nil end self.tbGridCtrl = {} end function DatingGiftCtrl:OnDestroy() end function DatingGiftCtrl:OnBtnClick_End() EventManager.Hit("CloseDatingPanel") end function DatingGiftCtrl:OnBtnClick_Present() if #self.tbItemData == 0 then EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Gift_Send_Item_Empty")) return end if self.tbChooseItem == nil or next(self.tbChooseItem) == nil then EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Gift_Send_Not_Select")) return end local tbItems = {} local tbSendItems = {} for nIndex, v in pairs(self.tbChooseItem) do if nil == tbItems[v.nTid] then tbItems[v.nTid] = 1 else tbItems[v.nTid] = tbItems[v.nTid] + 1 end end for nId, nCount in pairs(tbItems) do table.insert(tbSendItems, {Tid = nId, Qty = nCount}) end local callback = function(msgData) local level = self:GetGiftFeedbackLevel(tbSendItems) local nNewLevel = level if msgData.Info ~= nil then nNewLevel = msgData.Info.AffinityLevel end local sVoiceKey = self:GetCharAffinityAnim(level, nNewLevel) if sVoiceKey ~= nil then EventManager.Hit("DatingSendGiftFinish", sVoiceKey, msgData, self.curFavourLevel) end self._mapNode.btnPresentGray.gameObject:SetActive(true) self._mapNode.btnEndGray.gameObject:SetActive(true) self._mapNode.btnPresent.gameObject:SetActive(false) self._mapNode.btnEnd.gameObject:SetActive(false) self:RefreshSendGift() end if 0 < #tbSendItems then PlayerData.Dating:SendDatingSendGiftMsg(self.nCharId, tbSendItems, callback) else EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Gift_Send_Not_Select")) end end function DatingGiftCtrl:OnBtn_ClickItemGrid(grid) local nInstanceID = grid:GetInstanceID() if not self.tbGridCtrl[nInstanceID] then return end local nIndex = tonumber(grid.name) + 1 local mapItem = self.tbItemData[nIndex] local itemCtrl = self.tbGridCtrl[nInstanceID] if self.tbChooseItem ~= nil and self.tbChooseItem[nIndex] ~= nil then itemCtrl:SetMultiSelected_Blue(false) self.tbChooseItem[nIndex] = nil else local nCount = 0 if self.tbChooseItem ~= nil then for nIndex, v in pairs(self.tbChooseItem) do if v ~= nil then nCount = nCount + 1 end end end if nCount >= self.nMaxSendGiftCount then EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("Gift_Send_Max_Count")) return end self.tbChooseItem[nIndex] = { nTid = mapItem.nTid, itemCtrl = itemCtrl } itemCtrl:SetMultiSelected_Blue(true) end self:OnItemChosen() end function DatingGiftCtrl:OnItemChosen() local mapCharAffinity = ConfigTable.GetData("CharAffinityTemplate", self.nCharId) if mapCharAffinity == nil then return end local nSelectCount = 0 local addedExp = 0 for nIndex, v in pairs(self.tbChooseItem) do local data = ConfigTable.GetData("AffinityGift", v.nTid) local level = self:GetGiftFavourLevelById(v.nTid) local AffinityGiftPreferenceProp = ConfigTable.GetConfigNumberArray("AffinityGiftPreferenceProp") local nExp = data.BaseAffinity * (AffinityGiftPreferenceProp[level] / 100 + 1) addedExp = addedExp + nExp * self.nPresentAddition nSelectCount = nSelectCount + 1 end NovaAPI.SetTMPText(self._mapNode.txtGiftCount, orderedFormat(ConfigTable.GetUIText("Phone_Gift_Send_Day_Count_1"), nSelectCount, self.nMaxSendGiftCount)) if self.curFavourLevel >= self.MaxAffinityLevel then return end local mapCharAffinity = ConfigTable.GetData("CharAffinityTemplate", self.nCharId) if mapCharAffinity == nil then return end local templateId = mapCharAffinity.TemplateId local addedLevel = self.curFavourLevel local preFinalExp = addedExp + self.curFavourExp if 0 < addedExp then while 0 < preFinalExp and not (addedLevel >= self.MaxAffinityLevel) do local needExp = CacheTable.GetData("_AffinityLevel", templateId)[addedLevel + 1].NeedExp preFinalExp = preFinalExp - needExp if 0 <= preFinalExp then addedLevel = addedLevel + 1 if addedLevel >= self.MaxAffinityLevel then preFinalExp = CacheTable.GetData("_AffinityLevel", templateId)[self.MaxAffinityLevel].NeedExp break end else preFinalExp = preFinalExp + needExp break end end end local sizeDelta = self._mapNode.rectPreProgress.sizeDelta local percent = 0 if addedLevel > self.curFavourLevel then self._mapNode.rectProgress.gameObject:SetActive(false) percent = preFinalExp / CacheTable.GetData("_AffinityLevel", templateId)[addedLevel + 1 > self.MaxAffinityLevel and self.MaxAffinityLevel or addedLevel + 1].NeedExp else self._mapNode.rectProgress.gameObject:SetActive(true) percent = (self.curFavourExp + addedExp) / CacheTable.GetData("_AffinityLevel", templateId)[addedLevel + 1 > self.MaxAffinityLevel and self.MaxAffinityLevel or addedLevel + 1].NeedExp end if 1 <= percent then percent = 1 end sizeDelta.x = self.progressBarWidth * percent self._mapNode.rectPreProgress.sizeDelta = sizeDelta local nShowFinalExp = self.curFavourExp + addedExp if addedLevel >= self.MaxAffinityLevel then NovaAPI.SetTMPText(self._mapNode.txtProgress, ConfigTable.GetUIText("Phone_Gift_Affinity_Max_Level")) else NovaAPI.SetTMPText(self._mapNode.txtProgress, string.format("%d/%d", nShowFinalExp, CacheTable.GetData("_AffinityLevel", templateId)[addedLevel + 1 > self.MaxAffinityLevel and self.MaxAffinityLevel or addedLevel + 1].NeedExp)) end NovaAPI.SetTMPText(self._mapNode.txtAffinityLevel, addedLevel) self._mapNode.rectPreProgress.gameObject:SetActive(0 < addedExp) local mapLevelBefore = { nLevel = self.preFavourLevel, nMaxLevel = self.MaxAffinityLevel, nExp = self.preFavourExp, nMaxExp = CacheTable.GetData("_AffinityLevel", templateId)[self.curFavourLevel + 1 > self.MaxAffinityLevel and self.MaxAffinityLevel or self.curFavourLevel + 1].NeedExp } self.preFavourLevel = addedLevel self.preFavourExp = preFinalExp local mapLevelAfter = { nLevel = addedLevel, nMaxLevel = self.MaxAffinityLevel, nExp = preFinalExp, nMaxExp = CacheTable.GetData("_AffinityLevel", templateId)[addedLevel + 1 > self.MaxAffinityLevel and self.MaxAffinityLevel or addedLevel + 1].NeedExp } self:PlayPreProgressAnim(mapLevelBefore, mapLevelAfter) end function DatingGiftCtrl:OnEvent_AffinityChange(charId, curLevel, lastFavourLevel) if self.nCharId == nil then return end local affinityData = PlayerData.Char:GetCharAffinityData(self.nCharId) self.curFavourLevel = curLevel self.curFavourExp = affinityData.Exp self._mapNode.rectProgress.gameObject:SetActive(true) self._mapNode.rectPreProgress.gameObject:SetActive(false) self:RefreshAffinityLevel() end return DatingGiftCtrl