local PotentialDetailPanel = class("PotentialDetailPanel", BasePanel) PotentialDetailPanel._bIsMainPanel = false PotentialDetailPanel._bAddToBackHistory = false PotentialDetailPanel._sSortingLayerName = AllEnum.SortingLayerName.UI_Top PotentialDetailPanel._tbDefine = { { sPrefabPath = "PotentialDetail/PotentialDetailPanel.prefab", sCtrlName = "Game.UI.PotentialDetail.PotentialDetailCtrl" } } function PotentialDetailPanel:Awake() end function PotentialDetailPanel:OnEnable() end function PotentialDetailPanel:OnDisable() end function PotentialDetailPanel:OnDestroy() end return PotentialDetailPanel