local PotentialPreselectionPanel = class("PotentialPreselectionPanel", BasePanel) PotentialPreselectionPanel._tbDefine = { { sPrefabPath = "PotentialPreselection/PotentialPreselectionListPanel.prefab", sCtrlName = "Game.UI.PotentialPreselection.PotentialPreselectionCtrl" } } function PotentialPreselectionPanel:Awake() self.mapCacheFilter = {} self.tbOption = { AllEnum.ChooseOption.Char_Element } PlayerData.Filter:CacheFilterByOption(self.tbOption) PlayerData.Filter:Reset(self.tbOption) end function PotentialPreselectionPanel:OnEnable() end function PotentialPreselectionPanel:OnDisable() end function PotentialPreselectionPanel:OnDestroy() PlayerData.Filter:ResetCacheFilter() end return PotentialPreselectionPanel