local DailyQuestCtrl = class("DailyQuestCtrl", BaseCtrl) local appendOrStack = function(tbDst, mapItem, sIdKey, sQtyKey, sExtraKey) if mapItem == nil then return end for _, v in ipairs(tbDst) do if v[sIdKey] == mapItem[sIdKey] and v[sExtraKey] == mapItem[sExtraKey] then v[sQtyKey] = (v[sQtyKey] or 0) + (mapItem[sQtyKey] or 0) return end end table.insert(tbDst, mapItem) end DailyQuestCtrl._mapNodeConfig = { txtActValue = {sComponentName = "TMP_Text"}, imgActive = {sComponentName = "Image"}, rtImgActProgress = { sNodeName = "imgActProgress", sComponentName = "RectTransform" }, rtActProgressFill = { sComponentName = "RectTransform" }, btnNodeItem = { nCount = 5, sComponentName = "UIButton", callback = "OnBtnClick_NodeItem" }, btnActReceive = { sComponentName = "UIButton", callback = "OnBtnClick_ActReceive" }, txtBtnActReceive = { sComponentName = "TMP_Text", sLanguageId = "Quest_Receive_Btn_Text" }, btnActReceiveGray = {sComponentName = "UIButton"}, txtBtnActReceiveGray = { sComponentName = "TMP_Text", sLanguageId = "Quest_Receive_Btn_Text" }, txtActComplete = { sComponentName = "TMP_Text", sLanguageId = "Daily_Quest_All_Received" }, dailyQuestLSV = { sComponentName = "LoopScrollView" }, btnFastReceive = { sComponentName = "UIButton", callback = "OnBtnClick_FastReceive" }, txtBtnFastReceive = { sComponentName = "TMP_Text", sLanguageId = "Quest_Fast_Receive_Btn_Text" }, btnFastReceiveGray = { sComponentName = "UIButton", callback = "OnBtnClick_FastReceiveGray" }, txtBtnFastReceiveGray = { sComponentName = "TMP_Text", sLanguageId = "Quest_Fast_Receive_Btn_Text" } } DailyQuestCtrl._mapEventConfig = { ChooseDailyGridByQuestId = "OnEvent_ChooseDailyGridByQuestId" } DailyQuestCtrl._mapRedDotConfig = {} local totalLength = 617 local totalNodeLength = 610 local totalHeight = 37 local actNodeItemHeight = -22.3 function DailyQuestCtrl:RefreshActivityNode() NovaAPI.SetTMPText(self._mapNode.txtActValue, self.nActiveCount) local bAllComplete = self.nActiveCount >= self.nTotalActiveCount self.tbQuestActive = {} local ForeachActivity = function(mapData) table.insert(self.tbQuestActive, mapData) end ForEachTableLine(ConfigTable.Get("DailyQuestActive"), ForeachActivity) table.sort(self.tbQuestActive, function(a, b) return a.Active < b.Active end) local nMaxAct = self.tbQuestActive[#self.tbQuestActive].Active self.tbCanReceiveAct = {} for k, v in ipairs(self.tbQuestActive) do if self._mapNode.btnNodeItem[k] ~= nil then local node = self._mapNode.btnNodeItem[k] local nPosX = math.min(k / #self.tbQuestActive * totalNodeLength, totalNodeLength) node.transform:GetComponent("RectTransform").anchoredPosition = Vector2(nPosX, actNodeItemHeight) node.gameObject:SetActive(true) local txtNodeAct = node.transform:Find("AnimRoot/goNodeItem/txtNodeAct"):GetComponent("TMP_Text") NovaAPI.SetTMPText(txtNodeAct, v.Active) local anim = node.transform:Find("AnimRoot"):GetComponent("Animator") local imgGift = node.transform:Find("AnimRoot/goNodeItem/imgGift") local imgComplete = node.transform:Find("AnimRoot/goNodeItem/imgComplete") local goParticle1 = node.transform:Find("AnimRoot/goNodeItem/UIParticle1") local goParticle2 = node.transform:Find("AnimRoot/goNodeItem/UIParticle2") local bReceived = PlayerData.Quest:CheckDailyActiveReceive(v.Id) local bComplete = v.Active <= self.nActiveCount imgGift.gameObject:SetActive(not bReceived) imgComplete.gameObject:SetActive(bReceived) goParticle1.gameObject:SetActive(not bReceived and bComplete) goParticle2.gameObject:SetActive(not bReceived and bComplete) if bComplete and not bReceived then table.insert(self.tbCanReceiveAct, k) end if not bReceived and bComplete then anim:Play("Quest_btnNodeComplete_loop", 0, 0) else anim:Play("Empty") end end end self._mapNode.btnActReceive.gameObject:SetActive(#self.tbCanReceiveAct > 0) self._mapNode.txtActComplete.gameObject:SetActive(bAllComplete and not (#self.tbCanReceiveAct > 0)) self._mapNode.btnActReceiveGray.gameObject:SetActive(not bAllComplete and not (#self.tbCanReceiveAct > 0)) local nWidth = math.min(self.nActiveCount / nMaxAct * totalLength, totalLength) self._mapNode.rtActProgressFill.sizeDelta = Vector2(nWidth, totalHeight) end function DailyQuestCtrl:Refresh(tbDailyQuest) self.tbDailyQuest = tbDailyQuest self.nActiveCount = 0 self.nTotalActiveCount = 0 for _, mapDailyQuest in ipairs(tbDailyQuest) do local mapQuestData = ConfigTable.GetData("DailyQuest", mapDailyQuest.nTid) if mapQuestData ~= nil then if mapDailyQuest.nStatus == 2 then self.nActiveCount = self.nActiveCount + mapQuestData.Active end self.nTotalActiveCount = self.nTotalActiveCount + mapQuestData.Active end end local mapItemCfg = ConfigTable.GetData_Item(AllEnum.CoinItemId.DailyQuestActive) if mapItemCfg ~= nil then self:SetPngSprite(self._mapNode.imgActive, mapItemCfg.Icon) end self:RefreshActivityNode() local bListCanReceive = false for _, mapData in ipairs(self.tbDailyQuest) do if mapData.nStatus == 1 then bListCanReceive = true break end end local bActCanReceive = self.tbCanReceiveAct ~= nil and 0 < #self.tbCanReceiveAct local bFastReceive = bListCanReceive or bActCanReceive self._mapNode.dailyQuestLSV.gameObject:SetActive(true) self._mapNode.btnFastReceive.gameObject:SetActive(bFastReceive) self._mapNode.btnFastReceiveGray.gameObject:SetActive(not bFastReceive) self._mapNode.dailyQuestLSV:SetAnim(0.08) self._mapNode.dailyQuestLSV:Init(#self.tbDailyQuest, self, self.OnGridQuestRefresh, nil, false) end function DailyQuestCtrl:OnGridQuestRefresh(goGrid, gridIndex) if self.mapDailyGrid[goGrid] == nil then self.mapDailyGrid[goGrid] = self:BindCtrlByNode(goGrid, "Game.UI.Quest.DailyQuest.DailyQuestGridCtrl") end local nIdx = gridIndex + 1 local mapQuest = self.tbDailyQuest[nIdx] self.mapDailyGrid[goGrid]:Refresh(mapQuest.nTid, mapQuest.nStatus, mapQuest.nCurProgress, mapQuest.nGoal) end function DailyQuestCtrl:Awake() self.mapDailyGrid = {} end function DailyQuestCtrl:OnEnable() end function DailyQuestCtrl:OnDisable() for go, mapCtrl in ipairs(self.mapDailyGrid) do self:UnbindCtrlByNode(mapCtrl) end self.mapDailyGrid = {} end function DailyQuestCtrl:OnDestroy() end function DailyQuestCtrl:OnBtnClick_ActReceive() PlayerData.Quest:ReceiveDailyActiveReward() end function DailyQuestCtrl:_RecalcCanReceiveAct() local nActiveCount = 0 for _, mapDailyQuest in ipairs(self.tbDailyQuest or {}) do if mapDailyQuest.nStatus == 2 then local mapQuestData = ConfigTable.GetData("DailyQuest", mapDailyQuest.nTid) if mapQuestData ~= nil then nActiveCount = nActiveCount + mapQuestData.Active end end end self.nActiveCount = nActiveCount self.tbCanReceiveAct = {} for k, mapData in ipairs(self.tbQuestActive or {}) do local bComplete = nActiveCount >= mapData.Active local bReceived = PlayerData.Quest:CheckDailyActiveReceive(mapData.Id) if bComplete and not bReceived then table.insert(self.tbCanReceiveAct, k) end end end function DailyQuestCtrl:OnBtnClick_FastReceive() local bListCanReceive = false for _, mapData in ipairs(self.tbDailyQuest) do if mapData.nStatus == 1 then bListCanReceive = true break end end local bActCanReceive = self.tbCanReceiveAct ~= nil and #self.tbCanReceiveAct > 0 local tab = {} table.insert(tab, { "role_id", tostring(PlayerData.Base._nPlayerId) }) NovaAPI.UserEventUpload("daily_mission_complete", tab) if not bListCanReceive and not bActCanReceive then return end if bListCanReceive then PlayerData.Quest:ReceiveDailyReward(0) else PlayerData.Quest:ReceiveDailyActiveReward() end end function DailyQuestCtrl:_AccumulateListChange(mapMsgData) if mapMsgData == nil then return end local mapReward = PlayerData.Item:ProcessRewardChangeInfo(mapMsgData) if mapReward == nil then return end for _, v in ipairs(mapReward.tbReward or {}) do appendOrStack(self._mapMergedReward.tbReward, v, "id", "count", "rewardType") end for _, v in ipairs(mapReward.tbSpReward or {}) do table.insert(self._mapMergedReward.tbSpReward, v) end for _, v in ipairs(mapReward.tbSrc or {}) do appendOrStack(self._mapMergedReward.tbSrc, v, "Tid", "Qty") end for _, v in ipairs(mapReward.tbDst or {}) do appendOrStack(self._mapMergedReward.tbDst, v, "Tid", "Qty") end end function DailyQuestCtrl:_AccumulateDisplayReward(tbShowReward) if tbShowReward == nil then return end for _, v in ipairs(tbShowReward) do appendOrStack(self._mapMergedReward.tbReward, v, "id", "count", "rewardType") end end function DailyQuestCtrl:_FlushBatchReceive() PlayerData.Quest:SetBatchReceiveFlag(false) local mapMerged = self._mapMergedReward or { tbReward = {}, tbSpReward = {}, tbSrc = {}, tbDst = {} } self._mapMergedReward = nil local refreshFunc = function() EventManager.Hit(EventId.QuestDataRefresh, "Daily") end local tipCallback = function() local bOpen = PlayerData.Base:TryOpenWorldClassUpgrade(refreshFunc) if not bOpen then refreshFunc() end end UTILS.OpenReceiveByReward(mapMerged, tipCallback) end function DailyQuestCtrl:OnBtnClick_FastReceiveGray() EventManager.Hit(EventId.OpenMessageBox, ConfigTable.GetUIText("DoubleDrop_Reward_Receive_Tip")) end function DailyQuestCtrl:OnBtnClick_NodeItem(btn, nIndex) local bCanReceive = false for _, v in ipairs(self.tbCanReceiveAct) do if v == nIndex then bCanReceive = true break end end if #self.tbCanReceiveAct > 0 and bCanReceive then PlayerData.Quest:ReceiveDailyActiveReward() elseif self.tbQuestActive[nIndex] ~= nil then local sTip = orderedFormat(ConfigTable.GetUIText("Daily_Quest_Reward_Tip"), self.tbQuestActive[nIndex].Active) local tbItem = {} for i = 1, 2 do if self.tbQuestActive[nIndex]["ItemTid" .. i] ~= 0 then table.insert(tbItem, { nTid = self.tbQuestActive[nIndex]["ItemTid" .. i], nCount = self.tbQuestActive[nIndex]["Number" .. i], bFullShow = true }) end end local msg = { nType = AllEnum.MessageBox.Item, sTitle = ConfigTable.GetUIText("Daily_Quest_Reward_Tip_Title"), sContent = sTip, tbItem = tbItem } EventManager.Hit(EventId.OpenMessageBox, msg) end end function DailyQuestCtrl:OnEvent_ChooseDailyGridByQuestId(questId) for i, v in pairs(self.mapDailyGrid) do if v.nQuestId == questId then EventManager.Hit("Guide_ChooseDailyGridObj", i.gameObject.name) break end end end return DailyQuestCtrl