local QuestPanel = class("QuestPanel", BasePanel) QuestPanel._tbDefine = { { sPrefabPath = "Quest/QuestPanel.prefab", sCtrlName = "Game.UI.Quest.QuestCtrl" } } function QuestPanel:Awake() self.nCurTab = nil end function QuestPanel:OnEnable() end function QuestPanel:OnDisable() end function QuestPanel:OnDestroy() end function QuestPanel:OnRelease() end return QuestPanel