local SideBanner = class("SideBanner", BasePanel) SideBanner._sSortingLayerName = AllEnum.SortingLayerName.Overlay SideBanner._bAddToBackHistory = false SideBanner._tbDefine = { { sPrefabPath = "SideBanner/SideBannerPanel.prefab", sCtrlName = "Game.UI.SideBanner.SideBannerCtrl" } } function SideBanner:Awake() end function SideBanner:OnEnable() end function SideBanner:OnDisable() end function SideBanner:OnDestroy() end return SideBanner