local StorySetPanel = class("StorySetPanel", BasePanel) StorySetPanel._tbDefine = { { sPrefabPath = "Play_StorySet/StorySetPanel.prefab", sCtrlName = "Game.UI.StorySet.StorySetCtrl" } } function StorySetPanel:Awake() end function StorySetPanel:OnEnable() end function StorySetPanel:OnAfterEnter() end function StorySetPanel:OnDisable() end function StorySetPanel:OnDestroy() end function StorySetPanel:OnRelease() end return StorySetPanel